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@ -13664,7 +13664,7 @@ return /******/ (function(modules) { // webpackBootstrap |
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//}
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//}
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//
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//
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var clientY = event.gesture.center.clientY; |
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var clientY = event.center.clientY; |
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for (var i = 0; i < this.groupIds.length; i++) { |
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for (var i = 0; i < this.groupIds.length; i++) { |
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var groupId = this.groupIds[i]; |
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var groupId = this.groupIds[i]; |
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var group = this.groups[groupId]; |
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var group = this.groups[groupId]; |
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@ -17125,6 +17125,11 @@ return /******/ (function(modules) { // webpackBootstrap |
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me.emit('touch', event); |
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me.emit('touch', event); |
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}).bind(this)); |
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}).bind(this)); |
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// emulate a release event (emitted after a pan, pinch, tap, or press)
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hammerUtil.onRelease(this.hammer, (function (event) { |
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me.emit('release', event); |
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}).bind(this)); |
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function onMouseWheel(event) { |
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function onMouseWheel(event) { |
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if (me.isActive()) { |
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if (me.isActive()) { |
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me.emit('mousewheel', event); |
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me.emit('mousewheel', event); |
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@ -17928,14 +17933,23 @@ return /******/ (function(modules) { // webpackBootstrap |
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*/ |
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*/ |
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exports.onTouch = function (hammer, callback) { |
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exports.onTouch = function (hammer, callback) { |
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callback.inputHandler = function (event) { |
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callback.inputHandler = function (event) { |
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if (event.isFirst) { |
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if (event.isFirst && !isTouching) { |
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callback(event); |
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callback(event); |
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isTouching = true; |
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setTimeout(function () { |
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isTouching = false; |
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}, 0); |
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} |
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} |
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}; |
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}; |
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hammer.on('hammer.input', callback.inputHandler); |
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hammer.on('hammer.input', callback.inputHandler); |
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}; |
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}; |
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// isTouching is true while a touch action is being emitted
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// this is a hack to prevent `touch` from being fired twice
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var isTouching = false; |
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/** |
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/** |
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* Register a release event, taking place after a gesture |
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* Register a release event, taking place after a gesture |
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* @param {Hammer} hammer A hammer instance |
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* @param {Hammer} hammer A hammer instance |
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@ -17943,13 +17957,21 @@ return /******/ (function(modules) { // webpackBootstrap |
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*/ |
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*/ |
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exports.onRelease = function (hammer, callback) { |
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exports.onRelease = function (hammer, callback) { |
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callback.inputHandler = function (event) { |
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callback.inputHandler = function (event) { |
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if (event.isFinal) { |
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if (event.isFinal && !isReleasing) { |
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callback(event); |
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callback(event); |
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isReleasing = true; |
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setTimeout(function () { |
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isReleasing = false; |
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}, 0); |
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} |
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} |
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}; |
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}; |
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return hammer.on('hammer.input', callback.inputHandler); |
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return hammer.on('hammer.input', callback.inputHandler); |
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}; |
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}; |
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// isReleasing is true while a release action is being emitted
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// this is a hack to prevent `release` from being fired twice
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var isReleasing = false; |
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/** |
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/** |
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* Unregister a touch event, taking place before a gesture |
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* Unregister a touch event, taking place before a gesture |
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