<tr><td>maxVelocity</td><tdclass="mid">Number</td><tdclass="mid"><code>50</code></td><td>The physics module limits the maximum velocity of the nodes to increase the time to stabilization. This is the maximium value.</td></tr>
<tr><td>minVelocity</td><tdclass="mid">Number</td><tdclass="mid"><code>0.1</code></td><td>Once the minimum velocity is reached for all nodes, we assume the network has been stabilized and the simulation stops.</td></tr>
<tr><td>solver</td><tdclass="mid">String</td><tdclass="mid"><code>'barnesHut'</code></td><td>You can select your own solver. Possible options: <code>'barnesHut','repulsion','hierarchicalRepulsion'</code>. When setting the hierarchical layout, the hierarchical repulsion solver is automaticaly selected, regardless of what you fill in here.</td></tr>
<tr><td>solver</td><tdclass="mid">String</td><tdclass="mid"><code>'barnesHut'</code></td><td>You can select your own solver. Possible options: <code>'barnesHut','repulsion','hierarchicalRepulsion'</code>. When setting the hierarchical layout, the hierarchical repulsion solver is automaticaly selected, regardless of what you fill in here.</td></tr>
<trclass='toggle collapsible'onclick="toggleTable('optionTable','stabilization', this);"><td><spanparent="stabilization"class="right-caret"></span> stabilization</td><tdclass="mid">Object | Boolean</td><tdclass="mid"><code>Object</code></td><td>When true, the network is stabilized on load using default settings. If false, stabilization is disabled. To further customize this, you can supply an object.</td></tr>
<trparent="stabilization"class="hidden"><tdclass="indent">stabilization.enabled</td><tdclass="mid">Boolean</td><tdclass="mid"><code>true</code></td><td>Toggle the stabilization. This is an optional property. If undefined, it is automatically set to true when any of the properties of this object are defined.</td></tr>
<trparent="stabilization"class="hidden"><tdclass="indent">stabilization.iterations</td><tdclass="mid">Number</td><tdclass="mid"><code>1000</code></td><td>The physics module tries to stabilize the network on load up til a maximum number of iterations defined here. If the network stabilized with less, you are finished before the maximum number.</td></tr>