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@ -27437,7 +27437,7 @@ return /******/ (function(modules) { // webpackBootstrap |
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*/ |
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*/ |
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value: function draw(ctx) { |
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value: function draw(ctx) { |
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var via = this.drawLine(ctx); |
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var via = this.drawLine(ctx); |
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this.drawArrows(ctx); |
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this.drawArrows(ctx, via); |
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this.drawLabel(ctx, via); |
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this.drawLabel(ctx, via); |
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}, |
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}, |
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writable: true, |
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writable: true, |
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@ -27455,13 +27455,15 @@ return /******/ (function(modules) { // webpackBootstrap |
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configurable: true |
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configurable: true |
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}, |
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}, |
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drawArrows: { |
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drawArrows: { |
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value: function drawArrows(ctx) { |
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value: function drawArrows(ctx, viaNode) { |
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if (this.options.arrows.from.enabled === true) { |
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if (this.options.arrows.from.enabled === true) { |
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this._drawArrowHead(ctx, "from"); |
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this._drawArrowHead(ctx, "from", viaNode); |
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} |
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if (this.options.arrows.middle.enabled === true) { |
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this._drawArrowHead(ctx, "middle", viaNode); |
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} |
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} |
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//if (this.options.arrows.middle.enabled === true) {this._drawArrowCenter(ctx, via);}
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if (this.options.arrows.to.enabled === true) { |
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if (this.options.arrows.to.enabled === true) { |
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this._drawArrowHead(ctx, "to"); |
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this._drawArrowHead(ctx, "to", viaNode); |
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} |
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} |
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}, |
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}, |
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@ -27469,20 +27471,13 @@ return /******/ (function(modules) { // webpackBootstrap |
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configurable: true |
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configurable: true |
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}, |
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}, |
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drawLabel: { |
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drawLabel: { |
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value: function drawLabel(ctx, via) { |
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value: function drawLabel(ctx, viaNode) { |
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if (this.label !== undefined) { |
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if (this.label !== undefined) { |
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// set style
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// set style
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var node1 = this.from; |
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var node1 = this.from; |
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var node2 = this.to; |
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var node2 = this.to; |
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if (node1.id != node2.id) { |
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if (node1.id != node2.id) { |
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var point; |
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if (this.options.smooth.enabled == true && via != undefined) { |
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var midpointX = 0.5 * (0.5 * (this.from.x + via.x) + 0.5 * (this.to.x + via.x)); |
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var midpointY = 0.5 * (0.5 * (this.from.y + via.y) + 0.5 * (this.to.y + via.y)); |
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point = { x: midpointX, y: midpointY }; |
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} else { |
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point = this._pointOnLine(0.5); |
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} |
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var point = this._pointOnEdge(0.5, viaNode); |
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this._label(ctx, this.label, point.x, point.y); |
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this._label(ctx, this.label, point.x, point.y); |
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} else { |
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} else { |
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var x, y; |
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var x, y; |
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@ -28101,27 +28096,36 @@ return /******/ (function(modules) { // webpackBootstrap |
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writable: true, |
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writable: true, |
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configurable: true |
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configurable: true |
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}, |
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}, |
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_pointOnLine: { |
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_pointOnEdge: { |
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/** |
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/** |
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* Get a point on a line |
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* @param {Number} percentage. Value between 0 (line start) and 1 (line end) |
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* @return {Object} point |
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* Combined function of pointOnLine and pointOnBezier. This gives the coordinates of a point on the line at a certain percentage of the way |
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* @param percentage |
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* @param via |
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* @returns {{x: number, y: number}} |
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* @private |
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* @private |
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*/ |
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*/ |
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value: function _pointOnLine(percentage) { |
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return { |
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x: (1 - percentage) * this.from.x + percentage * this.to.x, |
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y: (1 - percentage) * this.from.y + percentage * this.to.y |
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}; |
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value: function _pointOnEdge(percentage) { |
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var via = arguments[1] === undefined ? this._getViaCoordinates() : arguments[1]; |
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if (this.options.smooth.enabled == false) { |
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return { |
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x: (1 - percentage) * this.from.x + percentage * this.to.x, |
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y: (1 - percentage) * this.from.y + percentage * this.to.y |
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}; |
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} else { |
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var t = percentage; |
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var x = Math.pow(1 - t, 2) * this.from.x + 2 * t * (1 - t) * via.x + Math.pow(t, 2) * this.to.x; |
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var y = Math.pow(1 - t, 2) * this.from.y + 2 * t * (1 - t) * via.y + Math.pow(t, 2) * this.to.y; |
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return { x: x, y: y }; |
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} |
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}, |
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}, |
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writable: true, |
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writable: true, |
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configurable: true |
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configurable: true |
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}, |
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}, |
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_pointOnCircle: { |
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_pointOnCircle: { |
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/** |
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/** |
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* Get a point on a circle |
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* Get a point on a circle |
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* @param {Number} x |
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* @param {Number} x |
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@ -28141,93 +28145,6 @@ return /******/ (function(modules) { // webpackBootstrap |
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writable: true, |
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writable: true, |
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configurable: true |
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configurable: true |
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}, |
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}, |
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_drawArrowCenter: { |
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/** |
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* Redraw a edge as a line with an arrow halfway the line |
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* Draw this edge in the given canvas |
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* The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); |
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* @param {CanvasRenderingContext2D} ctx |
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* @private |
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*/ |
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value: function _drawArrowCenter(ctx) { |
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var point; |
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// set style
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ctx.strokeStyle = this._getColor(ctx); |
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ctx.fillStyle = ctx.strokeStyle; |
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ctx.lineWidth = this._getLineWidth(); |
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if (this.from != this.to) { |
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// draw line
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var via = this._line(ctx); |
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var angle = Math.atan2(this.to.y - this.from.y, this.to.x - this.from.x); |
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var length = (10 + 5 * this.options.width) * this.options.arrowScaleFactor; |
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// draw an arrow halfway the line
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if (this.options.smooth.enabled == true && via != undefined) { |
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var midpointX = 0.5 * (0.5 * (this.from.x + via.x) + 0.5 * (this.to.x + via.x)); |
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var midpointY = 0.5 * (0.5 * (this.from.y + via.y) + 0.5 * (this.to.y + via.y)); |
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point = { x: midpointX, y: midpointY }; |
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} else { |
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point = this._pointOnLine(0.5); |
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} |
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ctx.arrow(point.x, point.y, angle, length); |
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ctx.fill(); |
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ctx.stroke(); |
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// draw label
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if (this.label) { |
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this._label(ctx, this.label, point.x, point.y); |
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} |
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} else { |
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// draw circle
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var x, y; |
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var radius = 25; |
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var node = this.from; |
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if (!node.width) { |
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node.resize(ctx); |
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} |
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if (node.width > node.height) { |
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x = node.x + node.width * 0.5; |
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y = node.y - radius; |
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} else { |
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x = node.x + radius; |
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y = node.y - node.height * 0.5; |
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} |
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this._circle(ctx, x, y, radius); |
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// draw all arrows
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var angle = 0.2 * Math.PI; |
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var length = (10 + 5 * this.options.width) * this.options.arrowScaleFactor; |
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point = this._pointOnCircle(x, y, radius, 0.5); |
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ctx.arrow(point.x, point.y, angle, length); |
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ctx.fill(); |
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ctx.stroke(); |
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// draw label
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if (this.label) { |
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point = this._pointOnCircle(x, y, radius, 0.5); |
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this._label(ctx, this.label, point.x, point.y); |
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} |
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} |
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}, |
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writable: true, |
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configurable: true |
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}, |
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_pointOnBezier: { |
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value: function _pointOnBezier(t) { |
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var via = this._getViaCoordinates(); |
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var x = Math.pow(1 - t, 2) * this.from.x + 2 * t * (1 - t) * via.x + Math.pow(t, 2) * this.to.x; |
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var y = Math.pow(1 - t, 2) * this.from.y + 2 * t * (1 - t) * via.y + Math.pow(t, 2) * this.to.y; |
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return { x: x, y: y }; |
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}, |
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writable: true, |
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configurable: true |
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}, |
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_findBorderPositionBezier: { |
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_findBorderPositionBezier: { |
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/** |
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/** |
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@ -28238,6 +28155,7 @@ return /******/ (function(modules) { // webpackBootstrap |
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* @private |
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* @private |
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*/ |
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*/ |
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value: function _findBorderPositionBezier(nearNode, ctx) { |
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value: function _findBorderPositionBezier(nearNode, ctx) { |
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var viaNode = arguments[2] === undefined ? this._getViaCoordinates() : arguments[2]; |
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var maxIterations = 10; |
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var maxIterations = 10; |
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var iteration = 0; |
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var iteration = 0; |
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var low = 0; |
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var low = 0; |
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@ -28254,7 +28172,7 @@ return /******/ (function(modules) { // webpackBootstrap |
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while (low <= high && iteration < maxIterations) { |
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while (low <= high && iteration < maxIterations) { |
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var middle = (low + high) * 0.5; |
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var middle = (low + high) * 0.5; |
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pos = this._pointOnBezier(middle); |
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pos = this._pointOnEdge(middle, viaNode); |
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angle = Math.atan2(node.y - pos.y, node.x - pos.x); |
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angle = Math.atan2(node.y - pos.y, node.x - pos.x); |
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distanceToBorder = node.distanceToBorder(ctx, angle); |
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distanceToBorder = node.distanceToBorder(ctx, angle); |
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distanceToPoint = Math.sqrt(Math.pow(pos.x - node.x, 2) + Math.pow(pos.y - node.y, 2)); |
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distanceToPoint = Math.sqrt(Math.pow(pos.x - node.x, 2) + Math.pow(pos.y - node.y, 2)); |
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@ -28344,7 +28262,7 @@ return /******/ (function(modules) { // webpackBootstrap |
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* @param guideOffset |
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* @param guideOffset |
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* @private |
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* @private |
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*/ |
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*/ |
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value: function _drawArrowHead(ctx, position) { |
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value: function _drawArrowHead(ctx, position, viaNode) { |
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// set style
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// set style
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ctx.strokeStyle = this._getColor(ctx); |
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ctx.strokeStyle = this._getColor(ctx); |
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ctx.fillStyle = ctx.strokeStyle; |
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ctx.fillStyle = ctx.strokeStyle; |
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@ -28369,28 +28287,36 @@ return /******/ (function(modules) { // webpackBootstrap |
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node2 = this.from; |
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node2 = this.from; |
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guideOffset = -0.1; |
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guideOffset = -0.1; |
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scaleFactor = this.options.arrows.to.scaleFactor; |
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scaleFactor = this.options.arrows.to.scaleFactor; |
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} else { |
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node1 = this.to; |
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node2 = this.from; |
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scaleFactor = this.options.arrows.middle.scaleFactor; |
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} |
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} |
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// if not connected to itself
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// if not connected to itself
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if (node1 != node2) { |
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if (node1 != node2) { |
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// draw arrow head
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if (this.options.smooth.enabled == true) { |
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arrowPos = this._findBorderPositionBezier(node1, ctx); |
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var guidePos = this._pointOnBezier(Math.max(0, arrowPos.t + guideOffset)); |
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angle = Math.atan2(arrowPos.y - guidePos.y, arrowPos.x - guidePos.x); |
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if (position !== "middle") { |
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// draw arrow head
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if (this.options.smooth.enabled == true) { |
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arrowPos = this._findBorderPositionBezier(node1, ctx, viaNode); |
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var guidePos = this._pointOnEdge(Math.max(0, Math.min(1, arrowPos.t + guideOffset)), viaNode); |
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angle = Math.atan2(arrowPos.y - guidePos.y, arrowPos.x - guidePos.x); |
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} else { |
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angle = Math.atan2(node1.y - node2.y, node1.x - node2.x); |
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var dx = node1.x - node2.x; |
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var dy = node1.y - node2.y; |
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var edgeSegmentLength = Math.sqrt(dx * dx + dy * dy); |
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var toBorderDist = this.to.distanceToBorder(ctx, angle); |
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var toBorderPoint = (edgeSegmentLength - toBorderDist) / edgeSegmentLength; |
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arrowPos = {}; |
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arrowPos.x = (1 - toBorderPoint) * node2.x + toBorderPoint * node1.x; |
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arrowPos.y = (1 - toBorderPoint) * node2.y + toBorderPoint * node1.y; |
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} |
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} else { |
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} else { |
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angle = Math.atan2(node1.y - node2.y, node1.x - node2.x); |
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angle = Math.atan2(node1.y - node2.y, node1.x - node2.x); |
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var dx = node1.x - node2.x; |
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var dy = node1.y - node2.y; |
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var edgeSegmentLength = Math.sqrt(dx * dx + dy * dy); |
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var toBorderDist = this.to.distanceToBorder(ctx, angle); |
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var toBorderPoint = (edgeSegmentLength - toBorderDist) / edgeSegmentLength; |
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arrowPos = {}; |
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arrowPos.x = (1 - toBorderPoint) * node2.x + toBorderPoint * node1.x; |
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arrowPos.y = (1 - toBorderPoint) * node2.y + toBorderPoint * node1.y; |
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arrowPos = this._pointOnEdge(0.6, viaNode); // this is 0.6 to account for the size of the arrow.
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} |
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} |
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// draw arrow at the end of the line
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|
|
// draw arrow at the end of the line
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|
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length = (10 + 5 * this.options.width) * scaleFactor; |
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|
length = (10 + 5 * this.options.width) * scaleFactor; |
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|
ctx.arrow(arrowPos.x, arrowPos.y, angle, length); |
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ctx.arrow(arrowPos.x, arrowPos.y, angle, length); |
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@ -28418,14 +28344,15 @@ return /******/ (function(modules) { // webpackBootstrap |
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if (position == "from") { |
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if (position == "from") { |
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point = this._findBorderPositionCircle(x, y, radius, node1, 0.25, 0.6, -1, ctx); |
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point = this._findBorderPositionCircle(x, y, radius, node1, 0.25, 0.6, -1, ctx); |
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angle = point.t * -2 * Math.PI + 1.5 * Math.PI + 0.1 * Math.PI; |
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angle = point.t * -2 * Math.PI + 1.5 * Math.PI + 0.1 * Math.PI; |
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} else { |
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} else if (position == "to") { |
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point = this._findBorderPositionCircle(x, y, radius, node1, 0.6, 0.8, 1, ctx); |
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point = this._findBorderPositionCircle(x, y, radius, node1, 0.6, 0.8, 1, ctx); |
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angle = point.t * -2 * Math.PI + 1.5 * Math.PI - 1.1 * Math.PI; |
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angle = point.t * -2 * Math.PI + 1.5 * Math.PI - 1.1 * Math.PI; |
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} else { |
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point = this._pointOnCircle(x, y, radius, 0.175); |
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angle = 3.9269908169872414; // == 0.175 * -2 * Math.PI + 1.5 * Math.PI + 0.1 * Math.PI;
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} |
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} |
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// draw all arrows
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// draw the arrowhead
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var length = (10 + 5 * this.options.width) * scaleFactor; |
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var length = (10 + 5 * this.options.width) * scaleFactor; |
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ctx.arrow(point.x, point.y, angle, length); |
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ctx.arrow(point.x, point.y, angle, length); |
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ctx.fill(); |
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ctx.fill(); |
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