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Merge branch 'master' into develop

v3_develop
jos 10 years ago
parent
commit
eac1ef9fd5
1 changed files with 24 additions and 19 deletions
  1. +24
    -19
      lib/network/mixins/ManipulationMixin.js

+ 24
- 19
lib/network/mixins/ManipulationMixin.js View File

@ -337,6 +337,7 @@ exports._releaseControlNode = function(pointer) {
exports._handleConnect = function(pointer) {
if (this._getSelectedNodeCount() == 0) {
var node = this._getNodeAt(pointer);
var supportNodes, targetNode, targetViaNode, connectionEdge;
if (node != null) {
if (node.clusterSize > 1) {
@ -344,31 +345,35 @@ exports._handleConnect = function(pointer) {
}
else {
this._selectObject(node,false);
// create a node the temporary line can look at
this.sectors['support']['nodes']['targetNode'] = new Node({id:'targetNode'},{},{},this.constants);
this.sectors['support']['nodes']['targetNode'].x = node.x;
this.sectors['support']['nodes']['targetNode'].y = node.y;
this.sectors['support']['nodes']['targetViaNode'] = new Node({id:'targetViaNode'},{},{},this.constants);
this.sectors['support']['nodes']['targetViaNode'].x = node.x;
this.sectors['support']['nodes']['targetViaNode'].y = node.y;
this.sectors['support']['nodes']['targetViaNode'].parentEdgeId = "connectionEdge";
supportNodes = this.sectors['support']['nodes'];
// create a node the temporary line can look at
supportNodes['targetNode'] = targetNode = new Node({id:'targetNode'},{},{},this.constants);
targetNode.x = node.x;
targetNode.y = node.y;
supportNodes['targetViaNode'] = targetViaNode = new Node({id:'targetViaNode'},{},{},this.constants);
targetViaNode.x = node.x;
targetViaNode.y = node.y;
targetViaNode.parentEdgeId = "connectionEdge";
// create a temporary edge
this.edges['connectionEdge'] = new Edge({id:"connectionEdge",from:node.id,to:this.sectors['support']['nodes']['targetNode'].id}, this, this.constants);
this.edges['connectionEdge'].from = node;
this.edges['connectionEdge'].connected = true;
this.edges['connectionEdge'].smooth = true;
this.edges['connectionEdge'].selected = true;
this.edges['connectionEdge'].to = this.sectors['support']['nodes']['targetNode'];
this.edges['connectionEdge'].via = this.sectors['support']['nodes']['targetViaNode'];
this.edges['connectionEdge'] = connectionEdge = new Edge({id:"connectionEdge",from:node.id,to:targetNode.id}, this, this.constants);
connectionEdge.from = node;
connectionEdge.connected = true;
connectionEdge.smooth = true;
connectionEdge.selected = true;
connectionEdge.to = targetNode;
connectionEdge.via = targetViaNode;
this.cachedFunctions["_handleOnDrag"] = this._handleOnDrag;
this._handleOnDrag = function(event) {
var pointer = this._getPointer(event.gesture.center);
this.sectors['support']['nodes']['targetNode'].x = this._XconvertDOMtoCanvas(pointer.x);
this.sectors['support']['nodes']['targetNode'].y = this._YconvertDOMtoCanvas(pointer.y);
this.sectors['support']['nodes']['targetViaNode'].x = 0.5 * (this._XconvertDOMtoCanvas(pointer.x) + this.edges['connectionEdge'].from.x);
this.sectors['support']['nodes']['targetViaNode'].y = this._YconvertDOMtoCanvas(pointer.y);
var supportNodes = this.sectors['support']['nodes'];
supportNodes['targetNode'].x = this._XconvertDOMtoCanvas(pointer.x);
supportNodes['targetNode'].y = this._YconvertDOMtoCanvas(pointer.y);
supportNodes['targetViaNode'].x = 0.5 * (this._XconvertDOMtoCanvas(pointer.x) + this.edges['connectionEdge'].from.x);
supportNodes['targetViaNode'].y = this._YconvertDOMtoCanvas(pointer.y);
};
this.moving = true;

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