diff --git a/HISTORY.md b/HISTORY.md index f722854f..5b99b996 100644 --- a/HISTORY.md +++ b/HISTORY.md @@ -19,6 +19,7 @@ http://visjs.org - No longer start stabilization with an empty node set. - Fixed #974 connecting static smooth and straight edges. - Improved handling of empty image field. +- Fixed #987 proper cleaning of support nodes. ## 2015-06-16, version 4.3.0 diff --git a/dist/vis.js b/dist/vis.js index 99bf8d64..1c1cf7d9 100644 --- a/dist/vis.js +++ b/dist/vis.js @@ -84,62 +84,62 @@ return /******/ (function(modules) { // webpackBootstrap // utils 'use strict'; - exports.util = __webpack_require__(10); - exports.DOMutil = __webpack_require__(19); + exports.util = __webpack_require__(12); + exports.DOMutil = __webpack_require__(22); // data - exports.DataSet = __webpack_require__(20); - exports.DataView = __webpack_require__(22); - exports.Queue = __webpack_require__(21); + exports.DataSet = __webpack_require__(23); + exports.DataView = __webpack_require__(25); + exports.Queue = __webpack_require__(24); // Graph3d - exports.Graph3d = __webpack_require__(23); + exports.Graph3d = __webpack_require__(26); exports.graph3d = { - Camera: __webpack_require__(27), - Filter: __webpack_require__(28), - Point2d: __webpack_require__(24), - Point3d: __webpack_require__(26), - Slider: __webpack_require__(29), - StepNumber: __webpack_require__(30) + Camera: __webpack_require__(30), + Filter: __webpack_require__(31), + Point2d: __webpack_require__(27), + Point3d: __webpack_require__(29), + Slider: __webpack_require__(32), + StepNumber: __webpack_require__(33) }; // Timeline - exports.Timeline = __webpack_require__(31); - exports.Graph2d = __webpack_require__(59); + exports.Timeline = __webpack_require__(34); + exports.Graph2d = __webpack_require__(62); exports.timeline = { - DateUtil: __webpack_require__(39), - DataStep: __webpack_require__(62), - Range: __webpack_require__(37), - stack: __webpack_require__(43), - TimeStep: __webpack_require__(46), + DateUtil: __webpack_require__(42), + DataStep: __webpack_require__(65), + Range: __webpack_require__(40), + stack: __webpack_require__(46), + TimeStep: __webpack_require__(49), components: { items: { - Item: __webpack_require__(45), - BackgroundItem: __webpack_require__(50), - BoxItem: __webpack_require__(48), - PointItem: __webpack_require__(49), - RangeItem: __webpack_require__(44) + Item: __webpack_require__(48), + BackgroundItem: __webpack_require__(53), + BoxItem: __webpack_require__(51), + PointItem: __webpack_require__(52), + RangeItem: __webpack_require__(47) }, - Component: __webpack_require__(33), - CurrentTime: __webpack_require__(32), - CustomTime: __webpack_require__(54), - DataAxis: __webpack_require__(61), - GraphGroup: __webpack_require__(63), - Group: __webpack_require__(42), - BackgroundGroup: __webpack_require__(47), - ItemSet: __webpack_require__(41), - Legend: __webpack_require__(67), - LineGraph: __webpack_require__(60), - TimeAxis: __webpack_require__(51) + Component: __webpack_require__(36), + CurrentTime: __webpack_require__(35), + CustomTime: __webpack_require__(57), + DataAxis: __webpack_require__(64), + GraphGroup: __webpack_require__(66), + Group: __webpack_require__(45), + BackgroundGroup: __webpack_require__(50), + ItemSet: __webpack_require__(44), + Legend: __webpack_require__(70), + LineGraph: __webpack_require__(63), + TimeAxis: __webpack_require__(54) } }; // Network - exports.Network = __webpack_require__(69); + exports.Network = __webpack_require__(72); exports.network = { - Images: __webpack_require__(11), + Images: __webpack_require__(13), dotparser: __webpack_require__(111), gephiParser: __webpack_require__(112), allOptions: __webpack_require__(109) @@ -157,9 +157,9 @@ return /******/ (function(modules) { // webpackBootstrap }; // bundled external libraries - exports.moment = __webpack_require__(12); - exports.hammer = __webpack_require__(35); // TODO: deprecate exports.hammer some day - exports.Hammer = __webpack_require__(35); + exports.moment = __webpack_require__(18); + exports.hammer = __webpack_require__(38); // TODO: deprecate exports.hammer some day + exports.Hammer = __webpack_require__(38); /***/ }, /* 1 */ @@ -186,311 +186,157 @@ return /******/ (function(modules) { // webpackBootstrap var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); - function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } + var _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; desc = parent = getter = undefined; _again = false; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } }; - var util = __webpack_require__(10); - var Hammer = __webpack_require__(35); - var hammerUtil = __webpack_require__(38); - var keycharm = __webpack_require__(53); + function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - var NavigationHandler = (function () { - function NavigationHandler(body, canvas) { - var _this = this; + function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - _classCallCheck(this, NavigationHandler); + function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; } - this.body = body; - this.canvas = canvas; + var _utilBezierEdgeBase = __webpack_require__(93); - this.iconsCreated = false; - this.navigationHammers = []; - this.boundFunctions = {}; - this.touchTime = 0; - this.activated = false; + var _utilBezierEdgeBase2 = _interopRequireDefault(_utilBezierEdgeBase); - this.body.emitter.on('release', function () { - _this._stopMovement(); - }); - this.body.emitter.on('activate', function () { - _this.activated = true;_this.configureKeyboardBindings(); - }); - this.body.emitter.on('deactivate', function () { - _this.activated = false;_this.configureKeyboardBindings(); - }); - this.body.emitter.on('destroy', function () { - if (_this.keycharm !== undefined) { - _this.keycharm.destroy(); - } - }); + var BezierEdgeDynamic = (function (_BezierEdgeBase) { + function BezierEdgeDynamic(options, body, labelModule) { + _classCallCheck(this, BezierEdgeDynamic); - this.options = {}; + //this.via = undefined; // Here for completeness but not allowed to defined before super() is invoked. + _get(Object.getPrototypeOf(BezierEdgeDynamic.prototype), 'constructor', this).call(this, options, body, labelModule); // --> this calls the setOptions below } - _createClass(NavigationHandler, [{ + _inherits(BezierEdgeDynamic, _BezierEdgeBase); + + _createClass(BezierEdgeDynamic, [{ key: 'setOptions', value: function setOptions(options) { - if (options !== undefined) { - this.options = options; - this.create(); - } + this.options = options; + this.id = this.options.id; + this.setupSupportNode(); + this.connect(); } }, { - key: 'create', - value: function create() { - if (this.options.navigationButtons === true) { - if (this.iconsCreated === false) { - this.loadNavigationElements(); + key: 'connect', + value: function connect() { + this.from = this.body.nodes[this.options.from]; + this.to = this.body.nodes[this.options.to]; + if (this.from === undefined || this.to === undefined || this.options.physics === false) { + this.via.setOptions({ physics: false }); + } else { + // fix weird behaviour where a selfreferencing node has physics enabled + if (this.from.id === this.to.id) { + this.via.setOptions({ physics: false }); + } else { + this.via.setOptions({ physics: true }); } - } else if (this.iconsCreated === true) { - this.cleanNavigation(); } - - this.configureKeyboardBindings(); } }, { - key: 'cleanNavigation', - value: function cleanNavigation() { - // clean hammer bindings - if (this.navigationHammers.length != 0) { - for (var i = 0; i < this.navigationHammers.length; i++) { - this.navigationHammers[i].destroy(); - } - this.navigationHammers = []; - } - - // clean up previous navigation items - if (this.navigationDOM && this.navigationDOM['wrapper'] && this.navigationDOM['wrapper'].parentNode) { - this.navigationDOM['wrapper'].parentNode.removeChild(this.navigationDOM['wrapper']); + key: 'cleanup', + value: function cleanup() { + if (this.via !== undefined) { + delete this.body.nodes[this.via.id]; + this.via = undefined; + return true; } - - this.iconsCreated = false; + return false; } }, { - key: 'loadNavigationElements', + key: 'togglePhysics', + value: function togglePhysics(status) { + this.via.setOptions({ physics: status }); + this.positionBezierNode(); + } + }, { + key: 'setupSupportNode', /** - * Creation of the navigation controls nodes. They are drawn over the rest of the nodes and are not affected by scale and translation - * they have a triggerFunction which is called on click. If the position of the navigation controls is dependent - * on this.frame.canvas.clientWidth or this.frame.canvas.clientHeight, we flag horizontalAlignLeft and verticalAlignTop false. - * This means that the location will be corrected by the _relocateNavigation function on a size change of the canvas. + * Bezier curves require an anchor point to calculate the smooth flow. These points are nodes. These nodes are invisible but + * are used for the force calculation. * + * The changed data is not called, if needed, it is returned by the main edge constructor. * @private */ - value: function loadNavigationElements() { - this.cleanNavigation(); - - this.navigationDOM = {}; - var navigationDivs = ['up', 'down', 'left', 'right', 'zoomIn', 'zoomOut', 'zoomExtends']; - var navigationDivActions = ['_moveUp', '_moveDown', '_moveLeft', '_moveRight', '_zoomIn', '_zoomOut', '_fit']; - - this.navigationDOM['wrapper'] = document.createElement('div'); - this.navigationDOM['wrapper'].className = 'vis-navigation'; - this.canvas.frame.appendChild(this.navigationDOM['wrapper']); - - for (var i = 0; i < navigationDivs.length; i++) { - this.navigationDOM[navigationDivs[i]] = document.createElement('div'); - this.navigationDOM[navigationDivs[i]].className = 'vis-button vis-' + navigationDivs[i]; - this.navigationDOM['wrapper'].appendChild(this.navigationDOM[navigationDivs[i]]); - - var hammer = new Hammer(this.navigationDOM[navigationDivs[i]]); - if (navigationDivActions[i] === '_fit') { - hammerUtil.onTouch(hammer, this._fit.bind(this)); - } else { - hammerUtil.onTouch(hammer, this.bindToRedraw.bind(this, navigationDivActions[i])); - } - - this.navigationHammers.push(hammer); - } - - this.iconsCreated = true; - } - }, { - key: 'bindToRedraw', - value: function bindToRedraw(action) { - if (this.boundFunctions[action] === undefined) { - this.boundFunctions[action] = this[action].bind(this); - this.body.emitter.on('initRedraw', this.boundFunctions[action]); - this.body.emitter.emit('_startRendering'); + value: function setupSupportNode() { + if (this.via === undefined) { + var nodeId = 'edgeId:' + this.id; + var node = this.body.functions.createNode({ + id: nodeId, + shape: 'circle', + physics: true, + hidden: true + }); + this.body.nodes[nodeId] = node; + this.via = node; + this.via.parentEdgeId = this.id; + this.positionBezierNode(); } } }, { - key: 'unbindFromRedraw', - value: function unbindFromRedraw(action) { - if (this.boundFunctions[action] !== undefined) { - this.body.emitter.off('initRedraw', this.boundFunctions[action]); - this.body.emitter.emit('_stopRendering'); - delete this.boundFunctions[action]; + key: 'positionBezierNode', + value: function positionBezierNode() { + if (this.via !== undefined && this.from !== undefined && this.to !== undefined) { + this.via.x = 0.5 * (this.from.x + this.to.x); + this.via.y = 0.5 * (this.from.y + this.to.y); + } else if (this.via !== undefined) { + this.via.x = 0; + this.via.y = 0; } } }, { - key: '_fit', + key: '_line', /** - * this stops all movement induced by the navigation buttons - * + * Draw a line between two nodes + * @param {CanvasRenderingContext2D} ctx * @private */ - value: function _fit() { - if (new Date().valueOf() - this.touchTime > 700) { - // TODO: fix ugly hack to avoid hammer's double fireing of event (because we use release?) - this.body.emitter.emit('fit', { duration: 700 }); - this.touchTime = new Date().valueOf(); - } + value: function _line(ctx) { + // draw a straight line + ctx.beginPath(); + ctx.moveTo(this.from.x, this.from.y); + ctx.quadraticCurveTo(this.via.x, this.via.y, this.to.x, this.to.y); + // draw shadow if enabled + this.enableShadow(ctx); + ctx.stroke(); + this.disableShadow(ctx); + return this.via; } }, { - key: '_stopMovement', + key: 'getPoint', /** - * this stops all movement induced by the navigation buttons - * + * Combined function of pointOnLine and pointOnBezier. This gives the coordinates of a point on the line at a certain percentage of the way + * @param percentage + * @param via + * @returns {{x: number, y: number}} * @private */ - value: function _stopMovement() { - for (var boundAction in this.boundFunctions) { - if (this.boundFunctions.hasOwnProperty(boundAction)) { - this.body.emitter.off('initRedraw', this.boundFunctions[boundAction]); - this.body.emitter.emit('_stopRendering'); - } - } - this.boundFunctions = {}; - } - }, { - key: '_moveUp', - value: function _moveUp() { - this.body.view.translation.y += this.options.keyboard.speed.y; - } - }, { - key: '_moveDown', - value: function _moveDown() { - this.body.view.translation.y -= this.options.keyboard.speed.y; - } - }, { - key: '_moveLeft', - value: function _moveLeft() { - this.body.view.translation.x += this.options.keyboard.speed.x; - } - }, { - key: '_moveRight', - value: function _moveRight() { - this.body.view.translation.x -= this.options.keyboard.speed.x; - } - }, { - key: '_zoomIn', - value: function _zoomIn() { - this.body.view.scale *= 1 + this.options.keyboard.speed.zoom; - this.body.emitter.emit('zoom', { direction: '+', scale: this.body.view.scale }); + value: function getPoint(percentage) { + var t = percentage; + var x = Math.pow(1 - t, 2) * this.from.x + 2 * t * (1 - t) * this.via.x + Math.pow(t, 2) * this.to.x; + var y = Math.pow(1 - t, 2) * this.from.y + 2 * t * (1 - t) * this.via.y + Math.pow(t, 2) * this.to.y; + + return { x: x, y: y }; } }, { - key: '_zoomOut', - value: function _zoomOut() { - this.body.view.scale /= 1 + this.options.keyboard.speed.zoom; - this.body.emitter.emit('zoom', { direction: '-', scale: this.body.view.scale }); + key: '_findBorderPosition', + value: function _findBorderPosition(nearNode, ctx) { + return this._findBorderPositionBezier(nearNode, ctx, this.via); } }, { - key: 'configureKeyboardBindings', - - /** - * bind all keys using keycharm. - */ - value: function configureKeyboardBindings() { - var _this2 = this; - - if (this.keycharm !== undefined) { - this.keycharm.destroy(); - } - - if (this.options.keyboard.enabled === true) { - if (this.options.keyboard.bindToWindow === true) { - this.keycharm = keycharm({ container: window, preventDefault: true }); - } else { - this.keycharm = keycharm({ container: this.canvas.frame, preventDefault: true }); - } - - this.keycharm.reset(); - - if (this.activated === true) { - this.keycharm.bind('up', function () { - _this2.bindToRedraw('_moveUp'); - }, 'keydown'); - this.keycharm.bind('down', function () { - _this2.bindToRedraw('_moveDown'); - }, 'keydown'); - this.keycharm.bind('left', function () { - _this2.bindToRedraw('_moveLeft'); - }, 'keydown'); - this.keycharm.bind('right', function () { - _this2.bindToRedraw('_moveRight'); - }, 'keydown'); - this.keycharm.bind('=', function () { - _this2.bindToRedraw('_zoomIn'); - }, 'keydown'); - this.keycharm.bind('num+', function () { - _this2.bindToRedraw('_zoomIn'); - }, 'keydown'); - this.keycharm.bind('num-', function () { - _this2.bindToRedraw('_zoomOut'); - }, 'keydown'); - this.keycharm.bind('-', function () { - _this2.bindToRedraw('_zoomOut'); - }, 'keydown'); - this.keycharm.bind('[', function () { - _this2.bindToRedraw('_zoomOut'); - }, 'keydown'); - this.keycharm.bind(']', function () { - _this2.bindToRedraw('_zoomIn'); - }, 'keydown'); - this.keycharm.bind('pageup', function () { - _this2.bindToRedraw('_zoomIn'); - }, 'keydown'); - this.keycharm.bind('pagedown', function () { - _this2.bindToRedraw('_zoomOut'); - }, 'keydown'); - - this.keycharm.bind('up', function () { - _this2.unbindFromRedraw('_moveUp'); - }, 'keyup'); - this.keycharm.bind('down', function () { - _this2.unbindFromRedraw('_moveDown'); - }, 'keyup'); - this.keycharm.bind('left', function () { - _this2.unbindFromRedraw('_moveLeft'); - }, 'keyup'); - this.keycharm.bind('right', function () { - _this2.unbindFromRedraw('_moveRight'); - }, 'keyup'); - this.keycharm.bind('=', function () { - _this2.unbindFromRedraw('_zoomIn'); - }, 'keyup'); - this.keycharm.bind('num+', function () { - _this2.unbindFromRedraw('_zoomIn'); - }, 'keyup'); - this.keycharm.bind('num-', function () { - _this2.unbindFromRedraw('_zoomOut'); - }, 'keyup'); - this.keycharm.bind('-', function () { - _this2.unbindFromRedraw('_zoomOut'); - }, 'keyup'); - this.keycharm.bind('[', function () { - _this2.unbindFromRedraw('_zoomOut'); - }, 'keyup'); - this.keycharm.bind(']', function () { - _this2.unbindFromRedraw('_zoomIn'); - }, 'keyup'); - this.keycharm.bind('pageup', function () { - _this2.unbindFromRedraw('_zoomIn'); - }, 'keyup'); - this.keycharm.bind('pagedown', function () { - _this2.unbindFromRedraw('_zoomOut'); - }, 'keyup'); - } - } + key: '_getDistanceToEdge', + value: function _getDistanceToEdge(x1, y1, x2, y2, x3, y3) { + // x3,y3 is the point + return this._getDistanceToBezierEdge(x1, y1, x2, y2, x3, y3, this.via); } }]); - return NavigationHandler; - })(); + return BezierEdgeDynamic; + })(_utilBezierEdgeBase2['default']); - exports['default'] = NavigationHandler; + exports['default'] = BezierEdgeDynamic; module.exports = exports['default']; /***/ }, @@ -505,3748 +351,4218 @@ return /******/ (function(modules) { // webpackBootstrap var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); - function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } + function _slicedToArray(arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i['return']) _i['return'](); } finally { if (_d) throw _e; } } return _arr; } else { throw new TypeError('Invalid attempt to destructure non-iterable instance'); } } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - var _sharedLabel = __webpack_require__(72); + var util = __webpack_require__(12); - var _sharedLabel2 = _interopRequireDefault(_sharedLabel); + var EdgeBase = (function () { + function EdgeBase(options, body, labelModule) { + _classCallCheck(this, EdgeBase); - var _nodesShapesBox = __webpack_require__(73); + this.body = body; + this.labelModule = labelModule; + this.setOptions(options); + this.colorDirty = true; + this.color = {}; + this.selectionWidth = 2; + this.hoverWidth = 1.5; + } - var _nodesShapesBox2 = _interopRequireDefault(_nodesShapesBox); + _createClass(EdgeBase, [{ + key: 'connect', + value: function connect() { + this.from = this.body.nodes[this.options.from]; + this.to = this.body.nodes[this.options.to]; + } + }, { + key: 'cleanup', + value: function cleanup() { + return false; + } + }, { + key: 'setOptions', + value: function setOptions(options) { + this.options = options; + this.from = this.body.nodes[this.options.from]; + this.to = this.body.nodes[this.options.to]; + this.id = this.options.id; + } + }, { + key: 'togglePhysics', - var _nodesShapesCircle = __webpack_require__(75); + /** + * overloadable if the shape has to toggle the via node to disabled + * @param status + */ + value: function togglePhysics(status) {} + }, { + key: 'drawLine', - var _nodesShapesCircle2 = _interopRequireDefault(_nodesShapesCircle); + /** + * Redraw a edge as a line + * Draw this edge in the given canvas + * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); + * @param {CanvasRenderingContext2D} ctx + * @private + */ + value: function drawLine(ctx, selected, hover) { + // set style + ctx.strokeStyle = this.getColor(ctx, selected, hover); + ctx.lineWidth = this.getLineWidth(selected, hover); + var via = undefined; + if (this.options.dashes !== false) { + via = this._drawDashedLine(ctx); + } else { + via = this._drawLine(ctx); + } + return via; + } + }, { + key: '_drawLine', + value: function _drawLine(ctx) { + var via = undefined; + if (this.from != this.to) { + // draw line + via = this._line(ctx); + } else { + var _getCircleData2 = this._getCircleData(ctx); - var _nodesShapesCircularImage = __webpack_require__(77); + var _getCircleData22 = _slicedToArray(_getCircleData2, 3); - var _nodesShapesCircularImage2 = _interopRequireDefault(_nodesShapesCircularImage); + var x = _getCircleData22[0]; + var y = _getCircleData22[1]; + var radius = _getCircleData22[2]; - var _nodesShapesDatabase = __webpack_require__(78); + this._circle(ctx, x, y, radius); + } + return via; + } + }, { + key: '_drawDashedLine', + value: function _drawDashedLine(ctx) { + var via = undefined; + ctx.lineCap = 'round'; + var pattern = [5, 5]; + if (Array.isArray(this.options.dashes) === true) { + pattern = this.options.dashes; + } - var _nodesShapesDatabase2 = _interopRequireDefault(_nodesShapesDatabase); + // only firefox and chrome support this method, else we use the legacy one. + if (ctx.setLineDash !== undefined) { + ctx.save(); - var _nodesShapesDiamond = __webpack_require__(79); + // set dash settings for chrome or firefox + ctx.setLineDash(pattern); + ctx.lineDashOffset = 0; - var _nodesShapesDiamond2 = _interopRequireDefault(_nodesShapesDiamond); + // draw the line + if (this.from != this.to) { + // draw line + via = this._line(ctx); + } else { + var _getCircleData3 = this._getCircleData(ctx); - var _nodesShapesDot = __webpack_require__(81); + var _getCircleData32 = _slicedToArray(_getCircleData3, 3); - var _nodesShapesDot2 = _interopRequireDefault(_nodesShapesDot); + var x = _getCircleData32[0]; + var y = _getCircleData32[1]; + var radius = _getCircleData32[2]; - var _nodesShapesEllipse = __webpack_require__(82); + this._circle(ctx, x, y, radius); + } - var _nodesShapesEllipse2 = _interopRequireDefault(_nodesShapesEllipse); + // restore the dash settings. + ctx.setLineDash([0]); + ctx.lineDashOffset = 0; + ctx.restore(); + } else { + // unsupporting smooth lines - var _nodesShapesIcon = __webpack_require__(83); + if (this.from != this.to) { + // draw line + ctx.dashedLine(this.from.x, this.from.y, this.to.x, this.to.y, pattern); + } else { + var _getCircleData4 = this._getCircleData(ctx); - var _nodesShapesIcon2 = _interopRequireDefault(_nodesShapesIcon); + var _getCircleData42 = _slicedToArray(_getCircleData4, 3); - var _nodesShapesImage = __webpack_require__(84); + var x = _getCircleData42[0]; + var y = _getCircleData42[1]; + var radius = _getCircleData42[2]; - var _nodesShapesImage2 = _interopRequireDefault(_nodesShapesImage); + this._circle(ctx, x, y, radius); + } + // draw shadow if enabled + this.enableShadow(ctx); - var _nodesShapesSquare = __webpack_require__(85); + ctx.stroke(); - var _nodesShapesSquare2 = _interopRequireDefault(_nodesShapesSquare); + // disable shadows for other elements. + this.disableShadow(ctx); + } + return via; + } + }, { + key: 'findBorderPosition', + value: function findBorderPosition(nearNode, ctx, options) { + if (this.from != this.to) { + return this._findBorderPosition(nearNode, ctx, options); + } else { + return this._findBorderPositionCircle(nearNode, ctx, options); + } + } + }, { + key: 'findBorderPositions', + value: function findBorderPositions(ctx) { + var from = {}; + var to = {}; + if (this.from != this.to) { + from = this._findBorderPosition(this.from, ctx); + to = this._findBorderPosition(this.to, ctx); + } else { + var _getCircleData5 = this._getCircleData(ctx); - var _nodesShapesStar = __webpack_require__(86); - - var _nodesShapesStar2 = _interopRequireDefault(_nodesShapesStar); - - var _nodesShapesText = __webpack_require__(87); - - var _nodesShapesText2 = _interopRequireDefault(_nodesShapesText); - - var _nodesShapesTriangle = __webpack_require__(88); - - var _nodesShapesTriangle2 = _interopRequireDefault(_nodesShapesTriangle); - - var _nodesShapesTriangleDown = __webpack_require__(89); - - var _nodesShapesTriangleDown2 = _interopRequireDefault(_nodesShapesTriangleDown); - - var _sharedValidator = __webpack_require__(57); - - var _sharedValidator2 = _interopRequireDefault(_sharedValidator); - - var util = __webpack_require__(10); - - /** - * @class Node - * A node. A node can be connected to other nodes via one or multiple edges. - * @param {object} options An object containing options for the node. All - * options are optional, except for the id. - * {number} id Id of the node. Required - * {string} label Text label for the node - * {number} x Horizontal position of the node - * {number} y Vertical position of the node - * {string} shape Node shape, available: - * "database", "circle", "ellipse", - * "box", "image", "text", "dot", - * "star", "triangle", "triangleDown", - * "square", "icon" - * {string} image An image url - * {string} title An title text, can be HTML - * {anytype} group A group name or number - * @param {Network.Images} imagelist A list with images. Only needed - * when the node has an image - * @param {Network.Groups} grouplist A list with groups. Needed for - * retrieving group options - * @param {Object} constants An object with default values for - * example for the color - * - */ - - var Node = (function () { - function Node(options, body, imagelist, grouplist, globalOptions) { - _classCallCheck(this, Node); - - this.options = util.bridgeObject(globalOptions); - this.body = body; - - this.edges = []; // all edges connected to this node - - // set defaults for the options - this.id = undefined; - this.imagelist = imagelist; - this.grouplist = grouplist; - - // state options - this.x = undefined; - this.y = undefined; - this.baseSize = this.options.size; - this.baseFontSize = this.options.font.size; - this.predefinedPosition = false; // used to check if initial fit should just take the range or approximate - this.selected = false; - this.hover = false; - - this.labelModule = new _sharedLabel2['default'](this.body, this.options); - this.setOptions(options); - } + var _getCircleData52 = _slicedToArray(_getCircleData5, 3); - _createClass(Node, [{ - key: 'attachEdge', + var x = _getCircleData52[0]; + var y = _getCircleData52[1]; + var radius = _getCircleData52[2]; - /** - * Attach a edge to the node - * @param {Edge} edge - */ - value: function attachEdge(edge) { - if (this.edges.indexOf(edge) === -1) { - this.edges.push(edge); + from = this._findBorderPositionCircle(this.from, ctx, { x: x, y: y, low: 0.25, high: 0.6, direction: -1 }); + to = this._findBorderPositionCircle(this.from, ctx, { x: x, y: y, low: 0.6, high: 0.8, direction: 1 }); } + return { from: from, to: to }; } }, { - key: 'detachEdge', + key: '_getCircleData', + value: function _getCircleData(ctx) { + var x = undefined, + y = undefined; + var node = this.from; + var radius = this.options.selfReferenceSize; - /** - * Detach a edge from the node - * @param {Edge} edge - */ - value: function detachEdge(edge) { - var index = this.edges.indexOf(edge); - if (index != -1) { - this.edges.splice(index, 1); + if (ctx !== undefined) { + if (node.shape.width === undefined) { + node.shape.resize(ctx); + } + } + + // get circle coordinates + if (node.shape.width > node.shape.height) { + x = node.x + node.shape.width * 0.5; + y = node.y - radius; + } else { + x = node.x + radius; + y = node.y - node.shape.height * 0.5; } + return [x, y, radius]; } }, { - key: 'togglePhysics', + key: '_pointOnCircle', /** - * Enable or disable the physics. - * @param status + * Get a point on a circle + * @param {Number} x + * @param {Number} y + * @param {Number} radius + * @param {Number} percentage. Value between 0 (line start) and 1 (line end) + * @return {Object} point + * @private */ - value: function togglePhysics(status) { - this.options.physics = status; + value: function _pointOnCircle(x, y, radius, percentage) { + var angle = percentage * 2 * Math.PI; + return { + x: x + radius * Math.cos(angle), + y: y - radius * Math.sin(angle) + }; } }, { - key: 'setOptions', + key: '_findBorderPositionCircle', /** - * Set or overwrite options for the node - * @param {Object} options an object with options - * @param {Object} constants and object with default, global options + * This function uses binary search to look for the point where the circle crosses the border of the node. + * @param node + * @param ctx + * @param options + * @returns {*} + * @private */ - value: function setOptions(options) { - if (!options) { - return; - } - // basic options - if (options.id !== undefined) { - this.id = options.id; - } + value: function _findBorderPositionCircle(node, ctx, options) { + var x = options.x; + var y = options.y; + var low = options.low; + var high = options.high; + var direction = options.direction; - if (this.id === undefined) { - throw 'Node must have an id'; - } + var maxIterations = 10; + var iteration = 0; + var radius = this.options.selfReferenceSize; + var pos = undefined, + angle = undefined, + distanceToBorder = undefined, + distanceToPoint = undefined, + difference = undefined; + var threshold = 0.05; + var middle = (low + high) * 0.5; - // set these options locally - if (options.x !== undefined) { - this.x = parseInt(options.x);this.predefinedPosition = true; - } - if (options.y !== undefined) { - this.y = parseInt(options.y);this.predefinedPosition = true; - } - if (options.size !== undefined) { - this.baseSize = options.size; - } - if (options.value !== undefined) { - options.value = parseFloat(options.value); - } + while (low <= high && iteration < maxIterations) { + middle = (low + high) * 0.5; - // copy group options - if (typeof options.group === 'number' || typeof options.group === 'string' && options.group != '') { - var groupObj = this.grouplist.get(options.group); - util.deepExtend(this.options, groupObj); - // the color object needs to be completely defined. Since groups can partially overwrite the colors, we parse it again, just in case. - this.options.color = util.parseColor(this.options.color); + pos = this._pointOnCircle(x, y, radius, middle); + angle = Math.atan2(node.y - pos.y, node.x - pos.x); + distanceToBorder = node.distanceToBorder(ctx, angle); + distanceToPoint = Math.sqrt(Math.pow(pos.x - node.x, 2) + Math.pow(pos.y - node.y, 2)); + difference = distanceToBorder - distanceToPoint; + if (Math.abs(difference) < threshold) { + break; // found + } else if (difference > 0) { + // distance to nodes is larger than distance to border --> t needs to be bigger if we're looking at the to node. + if (direction > 0) { + low = middle; + } else { + high = middle; + } + } else { + if (direction > 0) { + high = middle; + } else { + low = middle; + } + } + iteration++; } + pos.t = middle; - // this transforms all shorthands into fully defined options - Node.parseOptions(this.options, options, true); + return pos; + } + }, { + key: 'getLineWidth', - // load the images - if (this.options.image !== undefined) { - if (this.imagelist) { - this.imageObj = this.imagelist.load(this.options.image, this.options.brokenImage, this.id); + /** + * Get the line width of the edge. Depends on width and whether one of the + * connected nodes is selected. + * @return {Number} width + * @private + */ + value: function getLineWidth(selected, hover) { + if (selected === true) { + return Math.max(this.selectionWidth, 0.3 / this.body.view.scale); + } else { + if (hover === true) { + return Math.max(this.hoverWidth, 0.3 / this.body.view.scale); } else { - throw 'No imagelist provided'; + return Math.max(this.options.width, 0.3 / this.body.view.scale); } } + } + }, { + key: 'getColor', + value: function getColor(ctx, selected, hover) { + var colorOptions = this.options.color; + if (colorOptions.inherit !== false) { + // when this is a loop edge, just use the 'from' method + if (colorOptions.inherit === 'both' && this.from.id !== this.to.id) { + var grd = ctx.createLinearGradient(this.from.x, this.from.y, this.to.x, this.to.y); + var fromColor = undefined, + toColor = undefined; + fromColor = this.from.options.color.highlight.border; + toColor = this.to.options.color.highlight.border; - this.updateShape(); - this.updateLabelModule(); + if (this.from.selected === false && this.to.selected === false) { + fromColor = util.overrideOpacity(this.from.options.color.border, this.options.color.opacity); + toColor = util.overrideOpacity(this.to.options.color.border, this.options.color.opacity); + } else if (this.from.selected === true && this.to.selected === false) { + toColor = this.to.options.color.border; + } else if (this.from.selected === false && this.to.selected === true) { + fromColor = this.from.options.color.border; + } + grd.addColorStop(0, fromColor); + grd.addColorStop(1, toColor); - // reset the size of the node, this can be changed - this._reset(); + // -------------------- this returns -------------------- // + return grd; + } - if (options.hidden !== undefined || options.physics !== undefined) { - return true; - } - return false; - } - }, { - key: 'updateLabelModule', - value: function updateLabelModule() { - if (this.options.label === undefined || this.options.label === null) { - this.options.label = ''; - } - this.labelModule.setOptions(this.options, true); - if (this.labelModule.baseSize !== undefined) { - this.baseFontSize = this.labelModule.baseSize; + if (this.colorDirty === true) { + if (colorOptions.inherit === 'to') { + this.color.highlight = this.to.options.color.highlight.border; + this.color.hover = this.to.options.color.hover.border; + this.color.color = util.overrideOpacity(this.to.options.color.border, colorOptions.opacity); + } else { + // (this.options.color.inherit.source === "from") { + this.color.highlight = this.from.options.color.highlight.border; + this.color.hover = this.from.options.color.hover.border; + this.color.color = util.overrideOpacity(this.from.options.color.border, colorOptions.opacity); + } + } + } else if (this.colorDirty === true) { + this.color.highlight = colorOptions.highlight; + this.color.hover = colorOptions.hover; + this.color.color = util.overrideOpacity(colorOptions.color, colorOptions.opacity); } - } - }, { - key: 'updateShape', - value: function updateShape() { - // choose draw method depending on the shape - switch (this.options.shape) { - case 'box': - this.shape = new _nodesShapesBox2['default'](this.options, this.body, this.labelModule); - break; - case 'circle': - this.shape = new _nodesShapesCircle2['default'](this.options, this.body, this.labelModule); - break; - case 'circularImage': - this.shape = new _nodesShapesCircularImage2['default'](this.options, this.body, this.labelModule, this.imageObj); - break; - case 'database': - this.shape = new _nodesShapesDatabase2['default'](this.options, this.body, this.labelModule); - break; - case 'diamond': - this.shape = new _nodesShapesDiamond2['default'](this.options, this.body, this.labelModule); - break; - case 'dot': - this.shape = new _nodesShapesDot2['default'](this.options, this.body, this.labelModule); - break; - case 'ellipse': - this.shape = new _nodesShapesEllipse2['default'](this.options, this.body, this.labelModule); - break; - case 'icon': - this.shape = new _nodesShapesIcon2['default'](this.options, this.body, this.labelModule); - break; - case 'image': - this.shape = new _nodesShapesImage2['default'](this.options, this.body, this.labelModule, this.imageObj); - break; - case 'square': - this.shape = new _nodesShapesSquare2['default'](this.options, this.body, this.labelModule); - break; - case 'star': - this.shape = new _nodesShapesStar2['default'](this.options, this.body, this.labelModule); - break; - case 'text': - this.shape = new _nodesShapesText2['default'](this.options, this.body, this.labelModule); - break; - case 'triangle': - this.shape = new _nodesShapesTriangle2['default'](this.options, this.body, this.labelModule); - break; - case 'triangleDown': - this.shape = new _nodesShapesTriangleDown2['default'](this.options, this.body, this.labelModule); - break; - default: - this.shape = new _nodesShapesEllipse2['default'](this.options, this.body, this.labelModule); - break; + + // if color inherit is on and gradients are used, the function has already returned by now. + this.colorDirty = false; + + if (selected === true) { + return this.color.highlight; + } else if (hover === true) { + return this.color.hover; + } else { + return this.color.color; } - this._reset(); } }, { - key: 'select', + key: '_circle', /** - * select this node + * Draw a line from a node to itself, a circle + * @param {CanvasRenderingContext2D} ctx + * @param {Number} x + * @param {Number} y + * @param {Number} radius + * @private */ - value: function select() { - this.selected = true; - this._reset(); - } - }, { - key: 'unselect', + value: function _circle(ctx, x, y, radius) { + // draw shadow if enabled + this.enableShadow(ctx); - /** - * unselect this node - */ - value: function unselect() { - this.selected = false; - this._reset(); + // draw a circle + ctx.beginPath(); + ctx.arc(x, y, radius, 0, 2 * Math.PI, false); + ctx.stroke(); + + // disable shadows for other elements. + this.disableShadow(ctx); } }, { - key: '_reset', + key: 'getDistanceToEdge', /** - * Reset the calculated size of the node, forces it to recalculate its size + * Calculate the distance between a point (x3,y3) and a line segment from + * (x1,y1) to (x2,y2). + * http://stackoverflow.com/questions/849211/shortest-distancae-between-a-point-and-a-line-segment + * @param {number} x1 + * @param {number} y1 + * @param {number} x2 + * @param {number} y2 + * @param {number} x3 + * @param {number} y3 * @private */ - value: function _reset() { - this.shape.width = undefined; - this.shape.height = undefined; - } - }, { - key: 'getTitle', + value: function getDistanceToEdge(x1, y1, x2, y2, x3, y3, via) { + // x3,y3 is the point + var returnValue = 0; + if (this.from != this.to) { + returnValue = this._getDistanceToEdge(x1, y1, x2, y2, x3, y3, via); + } else { + var _getCircleData6 = this._getCircleData(); - /** - * get the title of this node. - * @return {string} title The title of the node, or undefined when no title - * has been set. - */ - value: function getTitle() { - return this.options.title; - } - }, { - key: 'distanceToBorder', + var _getCircleData62 = _slicedToArray(_getCircleData6, 3); - /** - * Calculate the distance to the border of the Node - * @param {CanvasRenderingContext2D} ctx - * @param {Number} angle Angle in radians - * @returns {number} distance Distance to the border in pixels - */ - value: function distanceToBorder(ctx, angle) { - return this.shape.distanceToBorder(ctx, angle); - } - }, { - key: 'isFixed', + var x = _getCircleData62[0]; + var y = _getCircleData62[1]; + var radius = _getCircleData62[2]; - /** - * Check if this node has a fixed x and y position - * @return {boolean} true if fixed, false if not - */ - value: function isFixed() { - return this.options.fixed.x && this.options.fixed.y; - } - }, { - key: 'isSelected', + var dx = x - x3; + var dy = y - y3; + returnValue = Math.abs(Math.sqrt(dx * dx + dy * dy) - radius); + } - /** - * check if this node is selecte - * @return {boolean} selected True if node is selected, else false - */ - value: function isSelected() { - return this.selected; + if (this.labelModule.size.left < x3 && this.labelModule.size.left + this.labelModule.size.width > x3 && this.labelModule.size.top < y3 && this.labelModule.size.top + this.labelModule.size.height > y3) { + return 0; + } else { + return returnValue; + } } }, { - key: 'getValue', + key: '_getDistanceToLine', + value: function _getDistanceToLine(x1, y1, x2, y2, x3, y3) { + var px = x2 - x1; + var py = y2 - y1; + var something = px * px + py * py; + var u = ((x3 - x1) * px + (y3 - y1) * py) / something; - /** - * Retrieve the value of the node. Can be undefined - * @return {Number} value - */ - value: function getValue() { - return this.options.value; + if (u > 1) { + u = 1; + } else if (u < 0) { + u = 0; + } + + var x = x1 + u * px; + var y = y1 + u * py; + var dx = x - x3; + var dy = y - y3; + + //# Note: If the actual distance does not matter, + //# if you only want to compare what this function + //# returns to other results of this function, you + //# can just return the squared distance instead + //# (i.e. remove the sqrt) to gain a little performance + + return Math.sqrt(dx * dx + dy * dy); } }, { - key: 'setValueRange', + key: 'drawArrowHead', /** - * Adjust the value range of the node. The node will adjust it's size - * based on its value. - * @param {Number} min - * @param {Number} max + * + * @param ctx + * @param position + * @param viaNode */ - value: function setValueRange(min, max, total) { - if (this.options.value !== undefined) { - var scale = this.options.scaling.customScalingFunction(min, max, total, this.options.value); - var sizeDiff = this.options.scaling.max - this.options.scaling.min; - if (this.options.scaling.label.enabled === true) { - var fontDiff = this.options.scaling.label.max - this.options.scaling.label.min; - this.options.font.size = this.options.scaling.label.min + scale * fontDiff; + value: function drawArrowHead(ctx, position, viaNode, selected, hover) { + // set style + ctx.strokeStyle = this.getColor(ctx, selected, hover); + ctx.fillStyle = ctx.strokeStyle; + ctx.lineWidth = this.getLineWidth(selected, hover); + + // set lets + var angle = undefined; + var length = undefined; + var arrowPos = undefined; + var node1 = undefined; + var node2 = undefined; + var guideOffset = undefined; + var scaleFactor = undefined; + + if (position === 'from') { + node1 = this.from; + node2 = this.to; + guideOffset = 0.1; + scaleFactor = this.options.arrows.from.scaleFactor; + } else if (position === 'to') { + node1 = this.to; + node2 = this.from; + guideOffset = -0.1; + scaleFactor = this.options.arrows.to.scaleFactor; + } else { + node1 = this.to; + node2 = this.from; + scaleFactor = this.options.arrows.middle.scaleFactor; + } + + // if not connected to itself + if (node1 != node2) { + if (position !== 'middle') { + // draw arrow head + if (this.options.smooth.enabled === true) { + arrowPos = this.findBorderPosition(node1, ctx, { via: viaNode }); + var guidePos = this.getPoint(Math.max(0, Math.min(1, arrowPos.t + guideOffset)), viaNode); + angle = Math.atan2(arrowPos.y - guidePos.y, arrowPos.x - guidePos.x); + } else { + angle = Math.atan2(node1.y - node2.y, node1.x - node2.x); + arrowPos = this.findBorderPosition(node1, ctx); + } + } else { + angle = Math.atan2(node1.y - node2.y, node1.x - node2.x); + arrowPos = this.getPoint(0.6, viaNode); // this is 0.6 to account for the size of the arrow. } - this.options.size = this.options.scaling.min + scale * sizeDiff; + // draw arrow at the end of the line + length = (10 + 5 * this.options.width) * scaleFactor; + ctx.arrow(arrowPos.x, arrowPos.y, angle, length); + + // draw shadow if enabled + this.enableShadow(ctx); + ctx.fill(); + + // disable shadows for other elements. + this.disableShadow(ctx); + ctx.stroke(); } else { - this.options.size = this.baseSize; - this.options.font.size = this.baseFontSize; + // draw circle + var _angle = undefined, + point = undefined; + + var _getCircleData7 = this._getCircleData(ctx); + + var _getCircleData72 = _slicedToArray(_getCircleData7, 3); + + var x = _getCircleData72[0]; + var y = _getCircleData72[1]; + var radius = _getCircleData72[2]; + + if (position === 'from') { + point = this.findBorderPosition(this.from, ctx, { x: x, y: y, low: 0.25, high: 0.6, direction: -1 }); + _angle = point.t * -2 * Math.PI + 1.5 * Math.PI + 0.1 * Math.PI; + } else if (position === 'to') { + point = this.findBorderPosition(this.from, ctx, { x: x, y: y, low: 0.6, high: 1, direction: 1 }); + _angle = point.t * -2 * Math.PI + 1.5 * Math.PI - 1.1 * Math.PI; + } else { + point = this._pointOnCircle(x, y, radius, 0.175); + _angle = 3.9269908169872414; // === 0.175 * -2 * Math.PI + 1.5 * Math.PI + 0.1 * Math.PI; + } + + // draw the arrowhead + var _length = (10 + 5 * this.options.width) * scaleFactor; + ctx.arrow(point.x, point.y, _angle, _length); + + // draw shadow if enabled + this.enableShadow(ctx); + ctx.fill(); + + // disable shadows for other elements. + this.disableShadow(ctx); + ctx.stroke(); } } }, { - key: 'draw', + key: 'enableShadow', + value: function enableShadow(ctx) { + if (this.options.shadow.enabled === true) { + ctx.shadowColor = 'rgba(0,0,0,0.5)'; + ctx.shadowBlur = this.options.shadow.size; + ctx.shadowOffsetX = this.options.shadow.x; + ctx.shadowOffsetY = this.options.shadow.y; + } + } + }, { + key: 'disableShadow', + value: function disableShadow(ctx) { + if (this.options.shadow.enabled === true) { + ctx.shadowColor = 'rgba(0,0,0,0)'; + ctx.shadowBlur = 0; + ctx.shadowOffsetX = 0; + ctx.shadowOffsetY = 0; + } + } + }]); - /** - * Draw this node in the given canvas - * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); - * @param {CanvasRenderingContext2D} ctx - */ - value: function draw(ctx) { - this.shape.draw(ctx, this.x, this.y, this.selected, this.hover); + return EdgeBase; + })(); + + exports['default'] = EdgeBase; + module.exports = exports['default']; + +/***/ }, +/* 4 */ +/***/ function(module, exports, __webpack_require__) { + + 'use strict'; + + Object.defineProperty(exports, '__esModule', { + value: true + }); + + var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); + + function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } + + var util = __webpack_require__(12); + var Hammer = __webpack_require__(38); + var hammerUtil = __webpack_require__(41); + var keycharm = __webpack_require__(56); + + var NavigationHandler = (function () { + function NavigationHandler(body, canvas) { + var _this = this; + + _classCallCheck(this, NavigationHandler); + + this.body = body; + this.canvas = canvas; + + this.iconsCreated = false; + this.navigationHammers = []; + this.boundFunctions = {}; + this.touchTime = 0; + this.activated = false; + + this.body.emitter.on('release', function () { + _this._stopMovement(); + }); + this.body.emitter.on('activate', function () { + _this.activated = true;_this.configureKeyboardBindings(); + }); + this.body.emitter.on('deactivate', function () { + _this.activated = false;_this.configureKeyboardBindings(); + }); + this.body.emitter.on('destroy', function () { + if (_this.keycharm !== undefined) { + _this.keycharm.destroy(); + } + }); + + this.options = {}; + } + + _createClass(NavigationHandler, [{ + key: 'setOptions', + value: function setOptions(options) { + if (options !== undefined) { + this.options = options; + this.create(); + } } }, { - key: 'updateBoundingBox', + key: 'create', + value: function create() { + if (this.options.navigationButtons === true) { + if (this.iconsCreated === false) { + this.loadNavigationElements(); + } + } else if (this.iconsCreated === true) { + this.cleanNavigation(); + } - /** - * Update the bounding box of the shape - */ - value: function updateBoundingBox() { - this.shape.updateBoundingBox(this.x, this.y); + this.configureKeyboardBindings(); } }, { - key: 'resize', + key: 'cleanNavigation', + value: function cleanNavigation() { + // clean hammer bindings + if (this.navigationHammers.length != 0) { + for (var i = 0; i < this.navigationHammers.length; i++) { + this.navigationHammers[i].destroy(); + } + this.navigationHammers = []; + } + + // clean up previous navigation items + if (this.navigationDOM && this.navigationDOM['wrapper'] && this.navigationDOM['wrapper'].parentNode) { + this.navigationDOM['wrapper'].parentNode.removeChild(this.navigationDOM['wrapper']); + } + + this.iconsCreated = false; + } + }, { + key: 'loadNavigationElements', /** - * Recalculate the size of this node in the given canvas - * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); - * @param {CanvasRenderingContext2D} ctx + * Creation of the navigation controls nodes. They are drawn over the rest of the nodes and are not affected by scale and translation + * they have a triggerFunction which is called on click. If the position of the navigation controls is dependent + * on this.frame.canvas.clientWidth or this.frame.canvas.clientHeight, we flag horizontalAlignLeft and verticalAlignTop false. + * This means that the location will be corrected by the _relocateNavigation function on a size change of the canvas. + * + * @private */ - value: function resize(ctx) { - this.shape.resize(ctx); + value: function loadNavigationElements() { + this.cleanNavigation(); + + this.navigationDOM = {}; + var navigationDivs = ['up', 'down', 'left', 'right', 'zoomIn', 'zoomOut', 'zoomExtends']; + var navigationDivActions = ['_moveUp', '_moveDown', '_moveLeft', '_moveRight', '_zoomIn', '_zoomOut', '_fit']; + + this.navigationDOM['wrapper'] = document.createElement('div'); + this.navigationDOM['wrapper'].className = 'vis-navigation'; + this.canvas.frame.appendChild(this.navigationDOM['wrapper']); + + for (var i = 0; i < navigationDivs.length; i++) { + this.navigationDOM[navigationDivs[i]] = document.createElement('div'); + this.navigationDOM[navigationDivs[i]].className = 'vis-button vis-' + navigationDivs[i]; + this.navigationDOM['wrapper'].appendChild(this.navigationDOM[navigationDivs[i]]); + + var hammer = new Hammer(this.navigationDOM[navigationDivs[i]]); + if (navigationDivActions[i] === '_fit') { + hammerUtil.onTouch(hammer, this._fit.bind(this)); + } else { + hammerUtil.onTouch(hammer, this.bindToRedraw.bind(this, navigationDivActions[i])); + } + + this.navigationHammers.push(hammer); + } + + this.iconsCreated = true; } }, { - key: 'isOverlappingWith', + key: 'bindToRedraw', + value: function bindToRedraw(action) { + if (this.boundFunctions[action] === undefined) { + this.boundFunctions[action] = this[action].bind(this); + this.body.emitter.on('initRedraw', this.boundFunctions[action]); + this.body.emitter.emit('_startRendering'); + } + } + }, { + key: 'unbindFromRedraw', + value: function unbindFromRedraw(action) { + if (this.boundFunctions[action] !== undefined) { + this.body.emitter.off('initRedraw', this.boundFunctions[action]); + this.body.emitter.emit('_stopRendering'); + delete this.boundFunctions[action]; + } + } + }, { + key: '_fit', /** - * Check if this object is overlapping with the provided object - * @param {Object} obj an object with parameters left, top, right, bottom - * @return {boolean} True if location is located on node + * this stops all movement induced by the navigation buttons + * + * @private */ - value: function isOverlappingWith(obj) { - return this.shape.left < obj.right && this.shape.left + this.shape.width > obj.left && this.shape.top < obj.bottom && this.shape.top + this.shape.height > obj.top; + value: function _fit() { + if (new Date().valueOf() - this.touchTime > 700) { + // TODO: fix ugly hack to avoid hammer's double fireing of event (because we use release?) + this.body.emitter.emit('fit', { duration: 700 }); + this.touchTime = new Date().valueOf(); + } } }, { - key: 'isBoundingBoxOverlappingWith', + key: '_stopMovement', /** - * Check if this object is overlapping with the provided object - * @param {Object} obj an object with parameters left, top, right, bottom - * @return {boolean} True if location is located on node + * this stops all movement induced by the navigation buttons + * + * @private */ - value: function isBoundingBoxOverlappingWith(obj) { - return this.shape.boundingBox.left < obj.right && this.shape.boundingBox.right > obj.left && this.shape.boundingBox.top < obj.bottom && this.shape.boundingBox.bottom > obj.top; + value: function _stopMovement() { + for (var boundAction in this.boundFunctions) { + if (this.boundFunctions.hasOwnProperty(boundAction)) { + this.body.emitter.off('initRedraw', this.boundFunctions[boundAction]); + this.body.emitter.emit('_stopRendering'); + } + } + this.boundFunctions = {}; } - }], [{ - key: 'parseOptions', + }, { + key: '_moveUp', + value: function _moveUp() { + this.body.view.translation.y += this.options.keyboard.speed.y; + } + }, { + key: '_moveDown', + value: function _moveDown() { + this.body.view.translation.y -= this.options.keyboard.speed.y; + } + }, { + key: '_moveLeft', + value: function _moveLeft() { + this.body.view.translation.x += this.options.keyboard.speed.x; + } + }, { + key: '_moveRight', + value: function _moveRight() { + this.body.view.translation.x -= this.options.keyboard.speed.x; + } + }, { + key: '_zoomIn', + value: function _zoomIn() { + this.body.view.scale *= 1 + this.options.keyboard.speed.zoom; + this.body.emitter.emit('zoom', { direction: '+', scale: this.body.view.scale }); + } + }, { + key: '_zoomOut', + value: function _zoomOut() { + this.body.view.scale /= 1 + this.options.keyboard.speed.zoom; + this.body.emitter.emit('zoom', { direction: '-', scale: this.body.view.scale }); + } + }, { + key: 'configureKeyboardBindings', /** - * This process all possible shorthands in the new options and makes sure that the parentOptions are fully defined. - * Static so it can also be used by the handler. - * @param parentOptions - * @param newOptions + * bind all keys using keycharm. */ - value: function parseOptions(parentOptions, newOptions) { - var allowDeletion = arguments[2] === undefined ? false : arguments[2]; - - var fields = ['color', 'font', 'fixed', 'shadow']; - util.selectiveNotDeepExtend(fields, parentOptions, newOptions, allowDeletion); - - // merge the shadow options into the parent. - util.mergeOptions(parentOptions, newOptions, 'shadow'); + value: function configureKeyboardBindings() { + var _this2 = this; - // individual shape newOptions - if (newOptions.color !== undefined && newOptions.color !== null) { - var parsedColor = util.parseColor(newOptions.color); - util.fillIfDefined(parentOptions.color, parsedColor); - } else if (allowDeletion === true && newOptions.color === null) { - parentOptions.color = undefined; - delete parentOptions.color; + if (this.keycharm !== undefined) { + this.keycharm.destroy(); } - // handle the fixed options - if (newOptions.fixed !== undefined && newOptions.fixed !== null) { - if (typeof newOptions.fixed === 'boolean') { - parentOptions.fixed.x = newOptions.fixed; - parentOptions.fixed.y = newOptions.fixed; + if (this.options.keyboard.enabled === true) { + if (this.options.keyboard.bindToWindow === true) { + this.keycharm = keycharm({ container: window, preventDefault: true }); } else { - if (newOptions.fixed.x !== undefined && typeof newOptions.fixed.x === 'boolean') { - parentOptions.fixed.x = newOptions.fixed.x; - } - if (newOptions.fixed.y !== undefined && typeof newOptions.fixed.y === 'boolean') { - parentOptions.fixed.y = newOptions.fixed.y; - } + this.keycharm = keycharm({ container: this.canvas.frame, preventDefault: true }); } - } - // handle the font options - if (newOptions.font !== undefined) { - _sharedLabel2['default'].parseOptions(parentOptions.font, newOptions); - } + this.keycharm.reset(); - // handle the scaling options, specifically the label part - if (newOptions.scaling !== undefined) { - util.mergeOptions(parentOptions.scaling, newOptions.scaling, 'label'); + if (this.activated === true) { + this.keycharm.bind('up', function () { + _this2.bindToRedraw('_moveUp'); + }, 'keydown'); + this.keycharm.bind('down', function () { + _this2.bindToRedraw('_moveDown'); + }, 'keydown'); + this.keycharm.bind('left', function () { + _this2.bindToRedraw('_moveLeft'); + }, 'keydown'); + this.keycharm.bind('right', function () { + _this2.bindToRedraw('_moveRight'); + }, 'keydown'); + this.keycharm.bind('=', function () { + _this2.bindToRedraw('_zoomIn'); + }, 'keydown'); + this.keycharm.bind('num+', function () { + _this2.bindToRedraw('_zoomIn'); + }, 'keydown'); + this.keycharm.bind('num-', function () { + _this2.bindToRedraw('_zoomOut'); + }, 'keydown'); + this.keycharm.bind('-', function () { + _this2.bindToRedraw('_zoomOut'); + }, 'keydown'); + this.keycharm.bind('[', function () { + _this2.bindToRedraw('_zoomOut'); + }, 'keydown'); + this.keycharm.bind(']', function () { + _this2.bindToRedraw('_zoomIn'); + }, 'keydown'); + this.keycharm.bind('pageup', function () { + _this2.bindToRedraw('_zoomIn'); + }, 'keydown'); + this.keycharm.bind('pagedown', function () { + _this2.bindToRedraw('_zoomOut'); + }, 'keydown'); + + this.keycharm.bind('up', function () { + _this2.unbindFromRedraw('_moveUp'); + }, 'keyup'); + this.keycharm.bind('down', function () { + _this2.unbindFromRedraw('_moveDown'); + }, 'keyup'); + this.keycharm.bind('left', function () { + _this2.unbindFromRedraw('_moveLeft'); + }, 'keyup'); + this.keycharm.bind('right', function () { + _this2.unbindFromRedraw('_moveRight'); + }, 'keyup'); + this.keycharm.bind('=', function () { + _this2.unbindFromRedraw('_zoomIn'); + }, 'keyup'); + this.keycharm.bind('num+', function () { + _this2.unbindFromRedraw('_zoomIn'); + }, 'keyup'); + this.keycharm.bind('num-', function () { + _this2.unbindFromRedraw('_zoomOut'); + }, 'keyup'); + this.keycharm.bind('-', function () { + _this2.unbindFromRedraw('_zoomOut'); + }, 'keyup'); + this.keycharm.bind('[', function () { + _this2.unbindFromRedraw('_zoomOut'); + }, 'keyup'); + this.keycharm.bind(']', function () { + _this2.unbindFromRedraw('_zoomIn'); + }, 'keyup'); + this.keycharm.bind('pageup', function () { + _this2.unbindFromRedraw('_zoomIn'); + }, 'keyup'); + this.keycharm.bind('pagedown', function () { + _this2.unbindFromRedraw('_zoomOut'); + }, 'keyup'); + } } } }]); - return Node; + return NavigationHandler; })(); - exports['default'] = Node; + exports['default'] = NavigationHandler; module.exports = exports['default']; /***/ }, -/* 4 */ +/* 5 */ /***/ function(module, exports, __webpack_require__) { - var __WEBPACK_AMD_DEFINE_RESULT__;/*! Hammer.JS - v2.0.4 - 2014-09-28 - * http://hammerjs.github.io/ - * - * Copyright (c) 2014 Jorik Tangelder; - * Licensed under the MIT license */ - (function(window, document, exportName, undefined) { - 'use strict'; + 'use strict'; - var VENDOR_PREFIXES = ['', 'webkit', 'moz', 'MS', 'ms', 'o']; - var TEST_ELEMENT = document.createElement('div'); + Object.defineProperty(exports, '__esModule', { + value: true + }); - var TYPE_FUNCTION = 'function'; + var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); - var round = Math.round; - var abs = Math.abs; - var now = Date.now; + function _slicedToArray(arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i['return']) _i['return'](); } finally { if (_d) throw _e; } } return _arr; } else { throw new TypeError('Invalid attempt to destructure non-iterable instance'); } } - /** - * set a timeout with a given scope - * @param {Function} fn - * @param {Number} timeout - * @param {Object} context - * @returns {number} - */ - function setTimeoutContext(fn, timeout, context) { - return setTimeout(bindFn(fn, context), timeout); - } + function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - /** - * if the argument is an array, we want to execute the fn on each entry - * if it aint an array we don't want to do a thing. - * this is used by all the methods that accept a single and array argument. - * @param {*|Array} arg - * @param {String} fn - * @param {Object} [context] - * @returns {Boolean} - */ - function invokeArrayArg(arg, fn, context) { - if (Array.isArray(arg)) { - each(arg, context[fn], context); - return true; - } - return false; - } + var util = __webpack_require__(12); - /** - * walk objects and arrays - * @param {Object} obj - * @param {Function} iterator - * @param {Object} context - */ - function each(obj, iterator, context) { - var i; + var Label = (function () { + function Label(body, options) { + _classCallCheck(this, Label); - if (!obj) { - return; - } + this.body = body; - if (obj.forEach) { - obj.forEach(iterator, context); - } else if (obj.length !== undefined) { - i = 0; - while (i < obj.length) { - iterator.call(context, obj[i], i, obj); - i++; - } - } else { - for (i in obj) { - obj.hasOwnProperty(i) && iterator.call(context, obj[i], i, obj); - } - } - } + this.pointToSelf = false; + this.baseSize = undefined; + this.setOptions(options); + this.size = { top: 0, left: 0, width: 0, height: 0, yLine: 0 }; // could be cached + } - /** - * extend object. - * means that properties in dest will be overwritten by the ones in src. - * @param {Object} dest - * @param {Object} src - * @param {Boolean} [merge] - * @returns {Object} dest - */ - function extend(dest, src, merge) { - var keys = Object.keys(src); - var i = 0; - while (i < keys.length) { - if (!merge || (merge && dest[keys[i]] === undefined)) { - dest[keys[i]] = src[keys[i]]; + _createClass(Label, [{ + key: 'setOptions', + value: function setOptions(options) { + var allowDeletion = arguments[1] === undefined ? false : arguments[1]; + + this.options = options; + + if (options.label !== undefined) { + this.labelDirty = true; + } + + if (options.font !== undefined) { + Label.parseOptions(this.options.font, options, allowDeletion); + if (typeof options.font === 'string') { + this.baseSize = this.options.font.size; + } else if (typeof options.font === 'object') { + if (options.font.size !== undefined) { + this.baseSize = options.font.size; + } } - i++; + } } - return dest; - } + }, { + key: 'draw', - /** - * merge the values from src in the dest. - * means that properties that exist in dest will not be overwritten by src - * @param {Object} dest - * @param {Object} src - * @returns {Object} dest - */ - function merge(dest, src) { - return extend(dest, src, true); - } + /** + * Main function. This is called from anything that wants to draw a label. + * @param ctx + * @param x + * @param y + * @param selected + * @param baseline + */ + value: function draw(ctx, x, y, selected) { + var baseline = arguments[4] === undefined ? 'middle' : arguments[4]; - /** - * simple class inheritance - * @param {Function} child - * @param {Function} base - * @param {Object} [properties] - */ - function inherit(child, base, properties) { - var baseP = base.prototype, - childP; + // if no label, return + if (this.options.label === undefined) return; - childP = child.prototype = Object.create(baseP); - childP.constructor = child; - childP._super = baseP; + // check if we have to render the label + var viewFontSize = this.options.font.size * this.body.view.scale; + if (this.options.label && viewFontSize < this.options.scaling.label.drawThreshold - 1) return; - if (properties) { - extend(childP, properties); + // update the size cache if required + this.calculateLabelSize(ctx, selected, x, y, baseline); + + // create the fontfill background + this._drawBackground(ctx); + // draw text + this._drawText(ctx, selected, x, y, baseline); } - } + }, { + key: '_drawBackground', - /** - * simple function bind - * @param {Function} fn - * @param {Object} context - * @returns {Function} - */ - function bindFn(fn, context) { - return function boundFn() { - return fn.apply(context, arguments); - }; - } + /** + * Draws the label background + * @param {CanvasRenderingContext2D} ctx + * @private + */ + value: function _drawBackground(ctx) { + if (this.options.font.background !== undefined && this.options.font.background !== 'none') { + ctx.fillStyle = this.options.font.background; - /** - * let a boolean value also be a function that must return a boolean - * this first item in args will be used as the context - * @param {Boolean|Function} val - * @param {Array} [args] - * @returns {Boolean} - */ - function boolOrFn(val, args) { - if (typeof val == TYPE_FUNCTION) { - return val.apply(args ? args[0] || undefined : undefined, args); + var lineMargin = 2; + + switch (this.options.font.align) { + case 'middle': + ctx.fillRect(-this.size.width * 0.5, -this.size.height * 0.5, this.size.width, this.size.height); + break; + case 'top': + ctx.fillRect(-this.size.width * 0.5, -(this.size.height + lineMargin), this.size.width, this.size.height); + break; + case 'bottom': + ctx.fillRect(-this.size.width * 0.5, lineMargin, this.size.width, this.size.height); + break; + default: + ctx.fillRect(this.size.left, this.size.top - 0.5 * lineMargin, this.size.width, this.size.height); + break; + } + } } - return val; - } + }, { + key: '_drawText', - /** - * use the val2 when val1 is undefined - * @param {*} val1 - * @param {*} val2 - * @returns {*} - */ - function ifUndefined(val1, val2) { - return (val1 === undefined) ? val2 : val1; - } + /** + * + * @param ctx + * @param x + * @param baseline + * @private + */ + value: function _drawText(ctx, selected, x, y) { + var baseline = arguments[4] === undefined ? 'middle' : arguments[4]; - /** - * addEventListener with multiple events at once - * @param {EventTarget} target - * @param {String} types - * @param {Function} handler - */ - function addEventListeners(target, types, handler) { - each(splitStr(types), function(type) { - target.addEventListener(type, handler, false); - }); - } + var fontSize = this.options.font.size; + var viewFontSize = fontSize * this.body.view.scale; + // this ensures that there will not be HUGE letters on screen by setting an upper limit on the visible text size (regardless of zoomLevel) + if (viewFontSize >= this.options.scaling.label.maxVisible) { + fontSize = Number(this.options.scaling.label.maxVisible) / this.body.view.scale; + } - /** - * removeEventListener with multiple events at once - * @param {EventTarget} target - * @param {String} types - * @param {Function} handler - */ - function removeEventListeners(target, types, handler) { - each(splitStr(types), function(type) { - target.removeEventListener(type, handler, false); - }); - } + var yLine = this.size.yLine; - /** - * find if a node is in the given parent - * @method hasParent - * @param {HTMLElement} node - * @param {HTMLElement} parent - * @return {Boolean} found - */ - function hasParent(node, parent) { - while (node) { - if (node == parent) { - return true; - } - node = node.parentNode; - } - return false; - } + var _getColor2 = this._getColor(viewFontSize); - /** - * small indexOf wrapper - * @param {String} str - * @param {String} find - * @returns {Boolean} found - */ - function inStr(str, find) { - return str.indexOf(find) > -1; - } + var _getColor22 = _slicedToArray(_getColor2, 2); - /** - * split string on whitespace - * @param {String} str - * @returns {Array} words - */ - function splitStr(str) { - return str.trim().split(/\s+/g); - } + var fontColor = _getColor22[0]; + var strokeColor = _getColor22[1]; - /** - * find if a array contains the object using indexOf or a simple polyFill - * @param {Array} src - * @param {String} find - * @param {String} [findByKey] - * @return {Boolean|Number} false when not found, or the index - */ - function inArray(src, find, findByKey) { - if (src.indexOf && !findByKey) { - return src.indexOf(find); - } else { - var i = 0; - while (i < src.length) { - if ((findByKey && src[i][findByKey] == find) || (!findByKey && src[i] === find)) { - return i; - } - i++; - } - return -1; - } - } + var _setAlignment2 = this._setAlignment(ctx, x, yLine, baseline); - /** - * convert array-like objects to real arrays - * @param {Object} obj - * @returns {Array} - */ - function toArray(obj) { - return Array.prototype.slice.call(obj, 0); - } + var _setAlignment22 = _slicedToArray(_setAlignment2, 2); - /** - * unique array with objects based on a key (like 'id') or just by the array's value - * @param {Array} src [{id:1},{id:2},{id:1}] - * @param {String} [key] - * @param {Boolean} [sort=False] - * @returns {Array} [{id:1},{id:2}] - */ - function uniqueArray(src, key, sort) { - var results = []; - var values = []; - var i = 0; + x = _setAlignment22[0]; + yLine = _setAlignment22[1]; - while (i < src.length) { - var val = key ? src[i][key] : src[i]; - if (inArray(values, val) < 0) { - results.push(src[i]); + // configure context for drawing the text + ctx.font = (selected ? 'bold ' : '') + fontSize + 'px ' + this.options.font.face; + ctx.fillStyle = fontColor; + ctx.textAlign = 'center'; + + // set the strokeWidth + if (this.options.font.strokeWidth > 0) { + ctx.lineWidth = this.options.font.strokeWidth; + ctx.strokeStyle = strokeColor; + ctx.lineJoin = 'round'; + } + + // draw the text + for (var i = 0; i < this.lineCount; i++) { + if (this.options.font.strokeWidth > 0) { + ctx.strokeText(this.lines[i], x, yLine); } - values[i] = val; - i++; + ctx.fillText(this.lines[i], x, yLine); + yLine += fontSize; + } } + }, { + key: '_setAlignment', + value: function _setAlignment(ctx, x, yLine, baseline) { + // check for label alignment (for edges) + // TODO: make alignment for nodes + if (this.options.font.align !== 'horizontal' && this.pointToSelf === false) { + x = 0; + yLine = 0; - if (sort) { - if (!key) { - results = results.sort(); + var lineMargin = 2; + if (this.options.font.align === 'top') { + ctx.textBaseline = 'alphabetic'; + yLine -= 2 * lineMargin; // distance from edge, required because we use alphabetic. Alphabetic has less difference between browsers + } else if (this.options.font.align === 'bottom') { + ctx.textBaseline = 'hanging'; + yLine += 2 * lineMargin; // distance from edge, required because we use hanging. Hanging has less difference between browsers } else { - results = results.sort(function sortUniqueArray(a, b) { - return a[key] > b[key]; - }); + ctx.textBaseline = 'middle'; } + } else { + ctx.textBaseline = baseline; + } + + return [x, yLine]; } + }, { + key: '_getColor', - return results; - } + /** + * fade in when relative scale is between threshold and threshold - 1. + * If the relative scale would be smaller than threshold -1 the draw function would have returned before coming here. + * + * @param viewFontSize + * @returns {*[]} + * @private + */ + value: function _getColor(viewFontSize) { + var fontColor = this.options.font.color || '#000000'; + var strokeColor = this.options.font.strokeColor || '#ffffff'; + if (viewFontSize <= this.options.scaling.label.drawThreshold) { + var opacity = Math.max(0, Math.min(1, 1 - (this.options.scaling.label.drawThreshold - viewFontSize))); + fontColor = util.overrideOpacity(fontColor, opacity); + strokeColor = util.overrideOpacity(strokeColor, opacity); + } + return [fontColor, strokeColor]; + } + }, { + key: 'getTextSize', - /** - * get the prefixed property - * @param {Object} obj - * @param {String} property - * @returns {String|Undefined} prefixed - */ - function prefixed(obj, property) { - var prefix, prop; - var camelProp = property[0].toUpperCase() + property.slice(1); + /** + * + * @param ctx + * @param selected + * @returns {{width: number, height: number}} + */ + value: function getTextSize(ctx) { + var selected = arguments[1] === undefined ? false : arguments[1]; - var i = 0; - while (i < VENDOR_PREFIXES.length) { - prefix = VENDOR_PREFIXES[i]; - prop = (prefix) ? prefix + camelProp : property; + var size = { + width: this._processLabel(ctx, selected), + height: this.options.font.size * this.lineCount, + lineCount: this.lineCount + }; + return size; + } + }, { + key: 'calculateLabelSize', - if (prop in obj) { - return prop; + /** + * + * @param ctx + * @param selected + * @param x + * @param y + * @param baseline + */ + value: function calculateLabelSize(ctx, selected) { + var x = arguments[2] === undefined ? 0 : arguments[2]; + var y = arguments[3] === undefined ? 0 : arguments[3]; + var baseline = arguments[4] === undefined ? 'middle' : arguments[4]; + + if (this.labelDirty === true) { + this.size.width = this._processLabel(ctx, selected); + } + this.size.height = this.options.font.size * this.lineCount; + this.size.left = x - this.size.width * 0.5; + this.size.top = y - this.size.height * 0.5; + this.size.yLine = y + (1 - this.lineCount) * 0.5 * this.options.font.size; + if (baseline === 'hanging') { + this.size.top += 0.5 * this.options.font.size; + this.size.top += 4; // distance from node, required because we use hanging. Hanging has less difference between browsers + this.size.yLine += 4; // distance from node + } + + this.labelDirty = false; + } + }, { + key: '_processLabel', + + /** + * This calculates the width as well as explodes the label string and calculates the amount of lines. + * @param ctx + * @param selected + * @returns {number} + * @private + */ + value: function _processLabel(ctx, selected) { + var width = 0; + var lines = ['']; + var lineCount = 0; + if (this.options.label !== undefined) { + lines = String(this.options.label).split('\n'); + lineCount = lines.length; + ctx.font = (selected ? 'bold ' : '') + this.options.font.size + 'px ' + this.options.font.face; + width = ctx.measureText(lines[0]).width; + for (var i = 1; i < lineCount; i++) { + var lineWidth = ctx.measureText(lines[i]).width; + width = lineWidth > width ? lineWidth : width; } - i++; + } + this.lines = lines; + this.lineCount = lineCount; + + return width; } - return undefined; - } + }], [{ + key: 'parseOptions', + value: function parseOptions(parentOptions, newOptions) { + var allowDeletion = arguments[2] === undefined ? false : arguments[2]; - /** - * get a unique id - * @returns {number} uniqueId - */ - var _uniqueId = 1; - function uniqueId() { - return _uniqueId++; - } + if (typeof newOptions.font === 'string') { + var newOptionsArray = newOptions.font.split(' '); + parentOptions.size = newOptionsArray[0].replace('px', ''); + parentOptions.face = newOptionsArray[1]; + parentOptions.color = newOptionsArray[2]; + } else if (typeof newOptions.font === 'object') { + util.fillIfDefined(parentOptions, newOptions.font, allowDeletion); + } + parentOptions.size = Number(parentOptions.size); + } + }]); + + return Label; + })(); + + exports['default'] = Label; + module.exports = exports['default']; + +/***/ }, +/* 6 */ +/***/ function(module, exports, __webpack_require__) { + + 'use strict'; + + Object.defineProperty(exports, '__esModule', { + value: true + }); + + var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); + + function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } + + function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } + + var _sharedLabel = __webpack_require__(5); + + var _sharedLabel2 = _interopRequireDefault(_sharedLabel); + + var _nodesShapesBox = __webpack_require__(75); + + var _nodesShapesBox2 = _interopRequireDefault(_nodesShapesBox); + + var _nodesShapesCircle = __webpack_require__(77); + + var _nodesShapesCircle2 = _interopRequireDefault(_nodesShapesCircle); + + var _nodesShapesCircularImage = __webpack_require__(79); + + var _nodesShapesCircularImage2 = _interopRequireDefault(_nodesShapesCircularImage); + + var _nodesShapesDatabase = __webpack_require__(80); + + var _nodesShapesDatabase2 = _interopRequireDefault(_nodesShapesDatabase); + + var _nodesShapesDiamond = __webpack_require__(81); + + var _nodesShapesDiamond2 = _interopRequireDefault(_nodesShapesDiamond); + + var _nodesShapesDot = __webpack_require__(83); + + var _nodesShapesDot2 = _interopRequireDefault(_nodesShapesDot); + + var _nodesShapesEllipse = __webpack_require__(84); + + var _nodesShapesEllipse2 = _interopRequireDefault(_nodesShapesEllipse); + + var _nodesShapesIcon = __webpack_require__(85); + + var _nodesShapesIcon2 = _interopRequireDefault(_nodesShapesIcon); + + var _nodesShapesImage = __webpack_require__(86); + + var _nodesShapesImage2 = _interopRequireDefault(_nodesShapesImage); + + var _nodesShapesSquare = __webpack_require__(87); + + var _nodesShapesSquare2 = _interopRequireDefault(_nodesShapesSquare); + + var _nodesShapesStar = __webpack_require__(88); + + var _nodesShapesStar2 = _interopRequireDefault(_nodesShapesStar); + + var _nodesShapesText = __webpack_require__(89); + + var _nodesShapesText2 = _interopRequireDefault(_nodesShapesText); + + var _nodesShapesTriangle = __webpack_require__(90); + + var _nodesShapesTriangle2 = _interopRequireDefault(_nodesShapesTriangle); + + var _nodesShapesTriangleDown = __webpack_require__(91); + + var _nodesShapesTriangleDown2 = _interopRequireDefault(_nodesShapesTriangleDown); + + var _sharedValidator = __webpack_require__(60); + + var _sharedValidator2 = _interopRequireDefault(_sharedValidator); + + var util = __webpack_require__(12); /** - * get the window object of an element - * @param {HTMLElement} element - * @returns {DocumentView|Window} + * @class Node + * A node. A node can be connected to other nodes via one or multiple edges. + * @param {object} options An object containing options for the node. All + * options are optional, except for the id. + * {number} id Id of the node. Required + * {string} label Text label for the node + * {number} x Horizontal position of the node + * {number} y Vertical position of the node + * {string} shape Node shape, available: + * "database", "circle", "ellipse", + * "box", "image", "text", "dot", + * "star", "triangle", "triangleDown", + * "square", "icon" + * {string} image An image url + * {string} title An title text, can be HTML + * {anytype} group A group name or number + * @param {Network.Images} imagelist A list with images. Only needed + * when the node has an image + * @param {Network.Groups} grouplist A list with groups. Needed for + * retrieving group options + * @param {Object} constants An object with default values for + * example for the color + * */ - function getWindowForElement(element) { - var doc = element.ownerDocument; - return (doc.defaultView || doc.parentWindow); - } - var MOBILE_REGEX = /mobile|tablet|ip(ad|hone|od)|android/i; + var Node = (function () { + function Node(options, body, imagelist, grouplist, globalOptions) { + _classCallCheck(this, Node); - var SUPPORT_TOUCH = ('ontouchstart' in window); - var SUPPORT_POINTER_EVENTS = prefixed(window, 'PointerEvent') !== undefined; - var SUPPORT_ONLY_TOUCH = SUPPORT_TOUCH && MOBILE_REGEX.test(navigator.userAgent); + this.options = util.bridgeObject(globalOptions); + this.body = body; - var INPUT_TYPE_TOUCH = 'touch'; - var INPUT_TYPE_PEN = 'pen'; - var INPUT_TYPE_MOUSE = 'mouse'; - var INPUT_TYPE_KINECT = 'kinect'; + this.edges = []; // all edges connected to this node - var COMPUTE_INTERVAL = 25; + // set defaults for the options + this.id = undefined; + this.imagelist = imagelist; + this.grouplist = grouplist; + + // state options + this.x = undefined; + this.y = undefined; + this.baseSize = this.options.size; + this.baseFontSize = this.options.font.size; + this.predefinedPosition = false; // used to check if initial fit should just take the range or approximate + this.selected = false; + this.hover = false; + + this.labelModule = new _sharedLabel2['default'](this.body, this.options); + this.setOptions(options); + } + + _createClass(Node, [{ + key: 'attachEdge', + + /** + * Attach a edge to the node + * @param {Edge} edge + */ + value: function attachEdge(edge) { + if (this.edges.indexOf(edge) === -1) { + this.edges.push(edge); + } + } + }, { + key: 'detachEdge', + + /** + * Detach a edge from the node + * @param {Edge} edge + */ + value: function detachEdge(edge) { + var index = this.edges.indexOf(edge); + if (index != -1) { + this.edges.splice(index, 1); + } + } + }, { + key: 'togglePhysics', + + /** + * Enable or disable the physics. + * @param status + */ + value: function togglePhysics(status) { + this.options.physics = status; + } + }, { + key: 'setOptions', - var INPUT_START = 1; - var INPUT_MOVE = 2; - var INPUT_END = 4; - var INPUT_CANCEL = 8; + /** + * Set or overwrite options for the node + * @param {Object} options an object with options + * @param {Object} constants and object with default, global options + */ + value: function setOptions(options) { + if (!options) { + return; + } + // basic options + if (options.id !== undefined) { + this.id = options.id; + } - var DIRECTION_NONE = 1; - var DIRECTION_LEFT = 2; - var DIRECTION_RIGHT = 4; - var DIRECTION_UP = 8; - var DIRECTION_DOWN = 16; + if (this.id === undefined) { + throw 'Node must have an id'; + } - var DIRECTION_HORIZONTAL = DIRECTION_LEFT | DIRECTION_RIGHT; - var DIRECTION_VERTICAL = DIRECTION_UP | DIRECTION_DOWN; - var DIRECTION_ALL = DIRECTION_HORIZONTAL | DIRECTION_VERTICAL; + // set these options locally + if (options.x !== undefined) { + this.x = parseInt(options.x);this.predefinedPosition = true; + } + if (options.y !== undefined) { + this.y = parseInt(options.y);this.predefinedPosition = true; + } + if (options.size !== undefined) { + this.baseSize = options.size; + } + if (options.value !== undefined) { + options.value = parseFloat(options.value); + } - var PROPS_XY = ['x', 'y']; - var PROPS_CLIENT_XY = ['clientX', 'clientY']; + // copy group options + if (typeof options.group === 'number' || typeof options.group === 'string' && options.group != '') { + var groupObj = this.grouplist.get(options.group); + util.deepExtend(this.options, groupObj); + // the color object needs to be completely defined. Since groups can partially overwrite the colors, we parse it again, just in case. + this.options.color = util.parseColor(this.options.color); + } - /** - * create new input type manager - * @param {Manager} manager - * @param {Function} callback - * @returns {Input} - * @constructor - */ - function Input(manager, callback) { - var self = this; - this.manager = manager; - this.callback = callback; - this.element = manager.element; - this.target = manager.options.inputTarget; + // this transforms all shorthands into fully defined options + Node.parseOptions(this.options, options, true); - // smaller wrapper around the handler, for the scope and the enabled state of the manager, - // so when disabled the input events are completely bypassed. - this.domHandler = function(ev) { - if (boolOrFn(manager.options.enable, [manager])) { - self.handler(ev); + // load the images + if (this.options.image !== undefined) { + if (this.imagelist) { + this.imageObj = this.imagelist.load(this.options.image, this.options.brokenImage, this.id); + } else { + throw 'No imagelist provided'; } - }; + } - this.init(); + this.updateShape(); + this.updateLabelModule(); - } + // reset the size of the node, this can be changed + this._reset(); + + if (options.hidden !== undefined || options.physics !== undefined) { + return true; + } + return false; + } + }, { + key: 'updateLabelModule', + value: function updateLabelModule() { + if (this.options.label === undefined || this.options.label === null) { + this.options.label = ''; + } + this.labelModule.setOptions(this.options, true); + if (this.labelModule.baseSize !== undefined) { + this.baseFontSize = this.labelModule.baseSize; + } + } + }, { + key: 'updateShape', + value: function updateShape() { + // choose draw method depending on the shape + switch (this.options.shape) { + case 'box': + this.shape = new _nodesShapesBox2['default'](this.options, this.body, this.labelModule); + break; + case 'circle': + this.shape = new _nodesShapesCircle2['default'](this.options, this.body, this.labelModule); + break; + case 'circularImage': + this.shape = new _nodesShapesCircularImage2['default'](this.options, this.body, this.labelModule, this.imageObj); + break; + case 'database': + this.shape = new _nodesShapesDatabase2['default'](this.options, this.body, this.labelModule); + break; + case 'diamond': + this.shape = new _nodesShapesDiamond2['default'](this.options, this.body, this.labelModule); + break; + case 'dot': + this.shape = new _nodesShapesDot2['default'](this.options, this.body, this.labelModule); + break; + case 'ellipse': + this.shape = new _nodesShapesEllipse2['default'](this.options, this.body, this.labelModule); + break; + case 'icon': + this.shape = new _nodesShapesIcon2['default'](this.options, this.body, this.labelModule); + break; + case 'image': + this.shape = new _nodesShapesImage2['default'](this.options, this.body, this.labelModule, this.imageObj); + break; + case 'square': + this.shape = new _nodesShapesSquare2['default'](this.options, this.body, this.labelModule); + break; + case 'star': + this.shape = new _nodesShapesStar2['default'](this.options, this.body, this.labelModule); + break; + case 'text': + this.shape = new _nodesShapesText2['default'](this.options, this.body, this.labelModule); + break; + case 'triangle': + this.shape = new _nodesShapesTriangle2['default'](this.options, this.body, this.labelModule); + break; + case 'triangleDown': + this.shape = new _nodesShapesTriangleDown2['default'](this.options, this.body, this.labelModule); + break; + default: + this.shape = new _nodesShapesEllipse2['default'](this.options, this.body, this.labelModule); + break; + } + this._reset(); + } + }, { + key: 'select', - Input.prototype = { /** - * should handle the inputEvent data and trigger the callback - * @virtual + * select this node */ - handler: function() { }, + value: function select() { + this.selected = true; + this._reset(); + } + }, { + key: 'unselect', /** - * bind the events + * unselect this node */ - init: function() { - this.evEl && addEventListeners(this.element, this.evEl, this.domHandler); - this.evTarget && addEventListeners(this.target, this.evTarget, this.domHandler); - this.evWin && addEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler); - }, + value: function unselect() { + this.selected = false; + this._reset(); + } + }, { + key: '_reset', /** - * unbind the events + * Reset the calculated size of the node, forces it to recalculate its size + * @private */ - destroy: function() { - this.evEl && removeEventListeners(this.element, this.evEl, this.domHandler); - this.evTarget && removeEventListeners(this.target, this.evTarget, this.domHandler); - this.evWin && removeEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler); + value: function _reset() { + this.shape.width = undefined; + this.shape.height = undefined; } - }; - - /** - * create new input type manager - * called by the Manager constructor - * @param {Hammer} manager - * @returns {Input} - */ - function createInputInstance(manager) { - var Type; - var inputClass = manager.options.inputClass; + }, { + key: 'getTitle', - if (inputClass) { - Type = inputClass; - } else if (SUPPORT_POINTER_EVENTS) { - Type = PointerEventInput; - } else if (SUPPORT_ONLY_TOUCH) { - Type = TouchInput; - } else if (!SUPPORT_TOUCH) { - Type = MouseInput; - } else { - Type = TouchMouseInput; + /** + * get the title of this node. + * @return {string} title The title of the node, or undefined when no title + * has been set. + */ + value: function getTitle() { + return this.options.title; } - return new (Type)(manager, inputHandler); - } + }, { + key: 'distanceToBorder', - /** - * handle input events - * @param {Manager} manager - * @param {String} eventType - * @param {Object} input - */ - function inputHandler(manager, eventType, input) { - var pointersLen = input.pointers.length; - var changedPointersLen = input.changedPointers.length; - var isFirst = (eventType & INPUT_START && (pointersLen - changedPointersLen === 0)); - var isFinal = (eventType & (INPUT_END | INPUT_CANCEL) && (pointersLen - changedPointersLen === 0)); + /** + * Calculate the distance to the border of the Node + * @param {CanvasRenderingContext2D} ctx + * @param {Number} angle Angle in radians + * @returns {number} distance Distance to the border in pixels + */ + value: function distanceToBorder(ctx, angle) { + return this.shape.distanceToBorder(ctx, angle); + } + }, { + key: 'isFixed', - input.isFirst = !!isFirst; - input.isFinal = !!isFinal; + /** + * Check if this node has a fixed x and y position + * @return {boolean} true if fixed, false if not + */ + value: function isFixed() { + return this.options.fixed.x && this.options.fixed.y; + } + }, { + key: 'isSelected', - if (isFirst) { - manager.session = {}; + /** + * check if this node is selecte + * @return {boolean} selected True if node is selected, else false + */ + value: function isSelected() { + return this.selected; } + }, { + key: 'getValue', - // source event is the normalized value of the domEvents - // like 'touchstart, mouseup, pointerdown' - input.eventType = eventType; + /** + * Retrieve the value of the node. Can be undefined + * @return {Number} value + */ + value: function getValue() { + return this.options.value; + } + }, { + key: 'setValueRange', - // compute scale, rotation etc - computeInputData(manager, input); + /** + * Adjust the value range of the node. The node will adjust it's size + * based on its value. + * @param {Number} min + * @param {Number} max + */ + value: function setValueRange(min, max, total) { + if (this.options.value !== undefined) { + var scale = this.options.scaling.customScalingFunction(min, max, total, this.options.value); + var sizeDiff = this.options.scaling.max - this.options.scaling.min; + if (this.options.scaling.label.enabled === true) { + var fontDiff = this.options.scaling.label.max - this.options.scaling.label.min; + this.options.font.size = this.options.scaling.label.min + scale * fontDiff; + } + this.options.size = this.options.scaling.min + scale * sizeDiff; + } else { + this.options.size = this.baseSize; + this.options.font.size = this.baseFontSize; + } + } + }, { + key: 'draw', - // emit secret event - manager.emit('hammer.input', input); + /** + * Draw this node in the given canvas + * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); + * @param {CanvasRenderingContext2D} ctx + */ + value: function draw(ctx) { + this.shape.draw(ctx, this.x, this.y, this.selected, this.hover); + } + }, { + key: 'updateBoundingBox', - manager.recognize(input); - manager.session.prevInput = input; - } + /** + * Update the bounding box of the shape + */ + value: function updateBoundingBox() { + this.shape.updateBoundingBox(this.x, this.y); + } + }, { + key: 'resize', - /** - * extend the data with some usable properties like scale, rotate, velocity etc - * @param {Object} manager - * @param {Object} input - */ - function computeInputData(manager, input) { - var session = manager.session; - var pointers = input.pointers; - var pointersLength = pointers.length; + /** + * Recalculate the size of this node in the given canvas + * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); + * @param {CanvasRenderingContext2D} ctx + */ + value: function resize(ctx) { + this.shape.resize(ctx); + } + }, { + key: 'isOverlappingWith', - // store the first input to calculate the distance and direction - if (!session.firstInput) { - session.firstInput = simpleCloneInputData(input); + /** + * Check if this object is overlapping with the provided object + * @param {Object} obj an object with parameters left, top, right, bottom + * @return {boolean} True if location is located on node + */ + value: function isOverlappingWith(obj) { + return this.shape.left < obj.right && this.shape.left + this.shape.width > obj.left && this.shape.top < obj.bottom && this.shape.top + this.shape.height > obj.top; } + }, { + key: 'isBoundingBoxOverlappingWith', - // to compute scale and rotation we need to store the multiple touches - if (pointersLength > 1 && !session.firstMultiple) { - session.firstMultiple = simpleCloneInputData(input); - } else if (pointersLength === 1) { - session.firstMultiple = false; + /** + * Check if this object is overlapping with the provided object + * @param {Object} obj an object with parameters left, top, right, bottom + * @return {boolean} True if location is located on node + */ + value: function isBoundingBoxOverlappingWith(obj) { + return this.shape.boundingBox.left < obj.right && this.shape.boundingBox.right > obj.left && this.shape.boundingBox.top < obj.bottom && this.shape.boundingBox.bottom > obj.top; } + }], [{ + key: 'parseOptions', - var firstInput = session.firstInput; - var firstMultiple = session.firstMultiple; - var offsetCenter = firstMultiple ? firstMultiple.center : firstInput.center; + /** + * This process all possible shorthands in the new options and makes sure that the parentOptions are fully defined. + * Static so it can also be used by the handler. + * @param parentOptions + * @param newOptions + */ + value: function parseOptions(parentOptions, newOptions) { + var allowDeletion = arguments[2] === undefined ? false : arguments[2]; - var center = input.center = getCenter(pointers); - input.timeStamp = now(); - input.deltaTime = input.timeStamp - firstInput.timeStamp; + var fields = ['color', 'font', 'fixed', 'shadow']; + util.selectiveNotDeepExtend(fields, parentOptions, newOptions, allowDeletion); - input.angle = getAngle(offsetCenter, center); - input.distance = getDistance(offsetCenter, center); + // merge the shadow options into the parent. + util.mergeOptions(parentOptions, newOptions, 'shadow'); - computeDeltaXY(session, input); - input.offsetDirection = getDirection(input.deltaX, input.deltaY); + // individual shape newOptions + if (newOptions.color !== undefined && newOptions.color !== null) { + var parsedColor = util.parseColor(newOptions.color); + util.fillIfDefined(parentOptions.color, parsedColor); + } else if (allowDeletion === true && newOptions.color === null) { + parentOptions.color = undefined; + delete parentOptions.color; + } - input.scale = firstMultiple ? getScale(firstMultiple.pointers, pointers) : 1; - input.rotation = firstMultiple ? getRotation(firstMultiple.pointers, pointers) : 0; + // handle the fixed options + if (newOptions.fixed !== undefined && newOptions.fixed !== null) { + if (typeof newOptions.fixed === 'boolean') { + parentOptions.fixed.x = newOptions.fixed; + parentOptions.fixed.y = newOptions.fixed; + } else { + if (newOptions.fixed.x !== undefined && typeof newOptions.fixed.x === 'boolean') { + parentOptions.fixed.x = newOptions.fixed.x; + } + if (newOptions.fixed.y !== undefined && typeof newOptions.fixed.y === 'boolean') { + parentOptions.fixed.y = newOptions.fixed.y; + } + } + } - computeIntervalInputData(session, input); + // handle the font options + if (newOptions.font !== undefined) { + _sharedLabel2['default'].parseOptions(parentOptions.font, newOptions); + } - // find the correct target - var target = manager.element; - if (hasParent(input.srcEvent.target, target)) { - target = input.srcEvent.target; + // handle the scaling options, specifically the label part + if (newOptions.scaling !== undefined) { + util.mergeOptions(parentOptions.scaling, newOptions.scaling, 'label'); + } } - input.target = target; - } - - function computeDeltaXY(session, input) { - var center = input.center; - var offset = session.offsetDelta || {}; - var prevDelta = session.prevDelta || {}; - var prevInput = session.prevInput || {}; + }]); - if (input.eventType === INPUT_START || prevInput.eventType === INPUT_END) { - prevDelta = session.prevDelta = { - x: prevInput.deltaX || 0, - y: prevInput.deltaY || 0 - }; + return Node; + })(); - offset = session.offsetDelta = { - x: center.x, - y: center.y - }; - } + exports['default'] = Node; + module.exports = exports['default']; - input.deltaX = prevDelta.x + (center.x - offset.x); - input.deltaY = prevDelta.y + (center.y - offset.y); - } +/***/ }, +/* 7 */ +/***/ function(module, exports, __webpack_require__) { - /** - * velocity is calculated every x ms - * @param {Object} session - * @param {Object} input - */ - function computeIntervalInputData(session, input) { - var last = session.lastInterval || input, - deltaTime = input.timeStamp - last.timeStamp, - velocity, velocityX, velocityY, direction; + var __WEBPACK_AMD_DEFINE_RESULT__;/*! Hammer.JS - v2.0.4 - 2014-09-28 + * http://hammerjs.github.io/ + * + * Copyright (c) 2014 Jorik Tangelder; + * Licensed under the MIT license */ + (function(window, document, exportName, undefined) { + 'use strict'; - if (input.eventType != INPUT_CANCEL && (deltaTime > COMPUTE_INTERVAL || last.velocity === undefined)) { - var deltaX = last.deltaX - input.deltaX; - var deltaY = last.deltaY - input.deltaY; + var VENDOR_PREFIXES = ['', 'webkit', 'moz', 'MS', 'ms', 'o']; + var TEST_ELEMENT = document.createElement('div'); - var v = getVelocity(deltaTime, deltaX, deltaY); - velocityX = v.x; - velocityY = v.y; - velocity = (abs(v.x) > abs(v.y)) ? v.x : v.y; - direction = getDirection(deltaX, deltaY); + var TYPE_FUNCTION = 'function'; - session.lastInterval = input; - } else { - // use latest velocity info if it doesn't overtake a minimum period - velocity = last.velocity; - velocityX = last.velocityX; - velocityY = last.velocityY; - direction = last.direction; - } + var round = Math.round; + var abs = Math.abs; + var now = Date.now; - input.velocity = velocity; - input.velocityX = velocityX; - input.velocityY = velocityY; - input.direction = direction; + /** + * set a timeout with a given scope + * @param {Function} fn + * @param {Number} timeout + * @param {Object} context + * @returns {number} + */ + function setTimeoutContext(fn, timeout, context) { + return setTimeout(bindFn(fn, context), timeout); } /** - * create a simple clone from the input used for storage of firstInput and firstMultiple - * @param {Object} input - * @returns {Object} clonedInputData + * if the argument is an array, we want to execute the fn on each entry + * if it aint an array we don't want to do a thing. + * this is used by all the methods that accept a single and array argument. + * @param {*|Array} arg + * @param {String} fn + * @param {Object} [context] + * @returns {Boolean} */ - function simpleCloneInputData(input) { - // make a simple copy of the pointers because we will get a reference if we don't - // we only need clientXY for the calculations - var pointers = []; - var i = 0; - while (i < input.pointers.length) { - pointers[i] = { - clientX: round(input.pointers[i].clientX), - clientY: round(input.pointers[i].clientY) - }; - i++; + function invokeArrayArg(arg, fn, context) { + if (Array.isArray(arg)) { + each(arg, context[fn], context); + return true; } - - return { - timeStamp: now(), - pointers: pointers, - center: getCenter(pointers), - deltaX: input.deltaX, - deltaY: input.deltaY - }; + return false; } /** - * get the center of all the pointers - * @param {Array} pointers - * @return {Object} center contains `x` and `y` properties + * walk objects and arrays + * @param {Object} obj + * @param {Function} iterator + * @param {Object} context */ - function getCenter(pointers) { - var pointersLength = pointers.length; + function each(obj, iterator, context) { + var i; - // no need to loop when only one touch - if (pointersLength === 1) { - return { - x: round(pointers[0].clientX), - y: round(pointers[0].clientY) - }; + if (!obj) { + return; } - var x = 0, y = 0, i = 0; - while (i < pointersLength) { - x += pointers[i].clientX; - y += pointers[i].clientY; - i++; + if (obj.forEach) { + obj.forEach(iterator, context); + } else if (obj.length !== undefined) { + i = 0; + while (i < obj.length) { + iterator.call(context, obj[i], i, obj); + i++; + } + } else { + for (i in obj) { + obj.hasOwnProperty(i) && iterator.call(context, obj[i], i, obj); + } } + } - return { - x: round(x / pointersLength), - y: round(y / pointersLength) - }; + /** + * extend object. + * means that properties in dest will be overwritten by the ones in src. + * @param {Object} dest + * @param {Object} src + * @param {Boolean} [merge] + * @returns {Object} dest + */ + function extend(dest, src, merge) { + var keys = Object.keys(src); + var i = 0; + while (i < keys.length) { + if (!merge || (merge && dest[keys[i]] === undefined)) { + dest[keys[i]] = src[keys[i]]; + } + i++; + } + return dest; } /** - * calculate the velocity between two points. unit is in px per ms. - * @param {Number} deltaTime - * @param {Number} x - * @param {Number} y - * @return {Object} velocity `x` and `y` + * merge the values from src in the dest. + * means that properties that exist in dest will not be overwritten by src + * @param {Object} dest + * @param {Object} src + * @returns {Object} dest */ - function getVelocity(deltaTime, x, y) { - return { - x: x / deltaTime || 0, - y: y / deltaTime || 0 - }; + function merge(dest, src) { + return extend(dest, src, true); } /** - * get the direction between two points - * @param {Number} x - * @param {Number} y - * @return {Number} direction + * simple class inheritance + * @param {Function} child + * @param {Function} base + * @param {Object} [properties] */ - function getDirection(x, y) { - if (x === y) { - return DIRECTION_NONE; - } + function inherit(child, base, properties) { + var baseP = base.prototype, + childP; - if (abs(x) >= abs(y)) { - return x > 0 ? DIRECTION_LEFT : DIRECTION_RIGHT; + childP = child.prototype = Object.create(baseP); + childP.constructor = child; + childP._super = baseP; + + if (properties) { + extend(childP, properties); } - return y > 0 ? DIRECTION_UP : DIRECTION_DOWN; } /** - * calculate the absolute distance between two points - * @param {Object} p1 {x, y} - * @param {Object} p2 {x, y} - * @param {Array} [props] containing x and y keys - * @return {Number} distance + * simple function bind + * @param {Function} fn + * @param {Object} context + * @returns {Function} */ - function getDistance(p1, p2, props) { - if (!props) { - props = PROPS_XY; - } - var x = p2[props[0]] - p1[props[0]], - y = p2[props[1]] - p1[props[1]]; - - return Math.sqrt((x * x) + (y * y)); + function bindFn(fn, context) { + return function boundFn() { + return fn.apply(context, arguments); + }; } /** - * calculate the angle between two coordinates - * @param {Object} p1 - * @param {Object} p2 - * @param {Array} [props] containing x and y keys - * @return {Number} angle + * let a boolean value also be a function that must return a boolean + * this first item in args will be used as the context + * @param {Boolean|Function} val + * @param {Array} [args] + * @returns {Boolean} */ - function getAngle(p1, p2, props) { - if (!props) { - props = PROPS_XY; + function boolOrFn(val, args) { + if (typeof val == TYPE_FUNCTION) { + return val.apply(args ? args[0] || undefined : undefined, args); } - var x = p2[props[0]] - p1[props[0]], - y = p2[props[1]] - p1[props[1]]; - return Math.atan2(y, x) * 180 / Math.PI; + return val; } /** - * calculate the rotation degrees between two pointersets - * @param {Array} start array of pointers - * @param {Array} end array of pointers - * @return {Number} rotation + * use the val2 when val1 is undefined + * @param {*} val1 + * @param {*} val2 + * @returns {*} */ - function getRotation(start, end) { - return getAngle(end[1], end[0], PROPS_CLIENT_XY) - getAngle(start[1], start[0], PROPS_CLIENT_XY); + function ifUndefined(val1, val2) { + return (val1 === undefined) ? val2 : val1; } /** - * calculate the scale factor between two pointersets - * no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out - * @param {Array} start array of pointers - * @param {Array} end array of pointers - * @return {Number} scale + * addEventListener with multiple events at once + * @param {EventTarget} target + * @param {String} types + * @param {Function} handler */ - function getScale(start, end) { - return getDistance(end[0], end[1], PROPS_CLIENT_XY) / getDistance(start[0], start[1], PROPS_CLIENT_XY); + function addEventListeners(target, types, handler) { + each(splitStr(types), function(type) { + target.addEventListener(type, handler, false); + }); } - var MOUSE_INPUT_MAP = { - mousedown: INPUT_START, - mousemove: INPUT_MOVE, - mouseup: INPUT_END - }; - - var MOUSE_ELEMENT_EVENTS = 'mousedown'; - var MOUSE_WINDOW_EVENTS = 'mousemove mouseup'; - /** - * Mouse events input - * @constructor - * @extends Input + * removeEventListener with multiple events at once + * @param {EventTarget} target + * @param {String} types + * @param {Function} handler */ - function MouseInput() { - this.evEl = MOUSE_ELEMENT_EVENTS; - this.evWin = MOUSE_WINDOW_EVENTS; - - this.allow = true; // used by Input.TouchMouse to disable mouse events - this.pressed = false; // mousedown state - - Input.apply(this, arguments); - } - - inherit(MouseInput, Input, { - /** - * handle mouse events - * @param {Object} ev - */ - handler: function MEhandler(ev) { - var eventType = MOUSE_INPUT_MAP[ev.type]; - - // on start we want to have the left mouse button down - if (eventType & INPUT_START && ev.button === 0) { - this.pressed = true; - } - - if (eventType & INPUT_MOVE && ev.which !== 1) { - eventType = INPUT_END; - } - - // mouse must be down, and mouse events are allowed (see the TouchMouse input) - if (!this.pressed || !this.allow) { - return; - } - - if (eventType & INPUT_END) { - this.pressed = false; - } - - this.callback(this.manager, eventType, { - pointers: [ev], - changedPointers: [ev], - pointerType: INPUT_TYPE_MOUSE, - srcEvent: ev - }); - } - }); - - var POINTER_INPUT_MAP = { - pointerdown: INPUT_START, - pointermove: INPUT_MOVE, - pointerup: INPUT_END, - pointercancel: INPUT_CANCEL, - pointerout: INPUT_CANCEL - }; - - // in IE10 the pointer types is defined as an enum - var IE10_POINTER_TYPE_ENUM = { - 2: INPUT_TYPE_TOUCH, - 3: INPUT_TYPE_PEN, - 4: INPUT_TYPE_MOUSE, - 5: INPUT_TYPE_KINECT // see https://twitter.com/jacobrossi/status/480596438489890816 - }; - - var POINTER_ELEMENT_EVENTS = 'pointerdown'; - var POINTER_WINDOW_EVENTS = 'pointermove pointerup pointercancel'; - - // IE10 has prefixed support, and case-sensitive - if (window.MSPointerEvent) { - POINTER_ELEMENT_EVENTS = 'MSPointerDown'; - POINTER_WINDOW_EVENTS = 'MSPointerMove MSPointerUp MSPointerCancel'; + function removeEventListeners(target, types, handler) { + each(splitStr(types), function(type) { + target.removeEventListener(type, handler, false); + }); } /** - * Pointer events input - * @constructor - * @extends Input + * find if a node is in the given parent + * @method hasParent + * @param {HTMLElement} node + * @param {HTMLElement} parent + * @return {Boolean} found */ - function PointerEventInput() { - this.evEl = POINTER_ELEMENT_EVENTS; - this.evWin = POINTER_WINDOW_EVENTS; - - Input.apply(this, arguments); - - this.store = (this.manager.session.pointerEvents = []); - } - - inherit(PointerEventInput, Input, { - /** - * handle mouse events - * @param {Object} ev - */ - handler: function PEhandler(ev) { - var store = this.store; - var removePointer = false; - - var eventTypeNormalized = ev.type.toLowerCase().replace('ms', ''); - var eventType = POINTER_INPUT_MAP[eventTypeNormalized]; - var pointerType = IE10_POINTER_TYPE_ENUM[ev.pointerType] || ev.pointerType; - - var isTouch = (pointerType == INPUT_TYPE_TOUCH); - - // get index of the event in the store - var storeIndex = inArray(store, ev.pointerId, 'pointerId'); - - // start and mouse must be down - if (eventType & INPUT_START && (ev.button === 0 || isTouch)) { - if (storeIndex < 0) { - store.push(ev); - storeIndex = store.length - 1; - } - } else if (eventType & (INPUT_END | INPUT_CANCEL)) { - removePointer = true; - } - - // it not found, so the pointer hasn't been down (so it's probably a hover) - if (storeIndex < 0) { - return; - } - - // update the event in the store - store[storeIndex] = ev; - - this.callback(this.manager, eventType, { - pointers: store, - changedPointers: [ev], - pointerType: pointerType, - srcEvent: ev - }); - - if (removePointer) { - // remove from the store - store.splice(storeIndex, 1); + function hasParent(node, parent) { + while (node) { + if (node == parent) { + return true; } + node = node.parentNode; } - }); - - var SINGLE_TOUCH_INPUT_MAP = { - touchstart: INPUT_START, - touchmove: INPUT_MOVE, - touchend: INPUT_END, - touchcancel: INPUT_CANCEL - }; - - var SINGLE_TOUCH_TARGET_EVENTS = 'touchstart'; - var SINGLE_TOUCH_WINDOW_EVENTS = 'touchstart touchmove touchend touchcancel'; + return false; + } /** - * Touch events input - * @constructor - * @extends Input + * small indexOf wrapper + * @param {String} str + * @param {String} find + * @returns {Boolean} found */ - function SingleTouchInput() { - this.evTarget = SINGLE_TOUCH_TARGET_EVENTS; - this.evWin = SINGLE_TOUCH_WINDOW_EVENTS; - this.started = false; - - Input.apply(this, arguments); + function inStr(str, find) { + return str.indexOf(find) > -1; } - inherit(SingleTouchInput, Input, { - handler: function TEhandler(ev) { - var type = SINGLE_TOUCH_INPUT_MAP[ev.type]; - - // should we handle the touch events? - if (type === INPUT_START) { - this.started = true; - } - - if (!this.started) { - return; - } - - var touches = normalizeSingleTouches.call(this, ev, type); - - // when done, reset the started state - if (type & (INPUT_END | INPUT_CANCEL) && touches[0].length - touches[1].length === 0) { - this.started = false; - } - - this.callback(this.manager, type, { - pointers: touches[0], - changedPointers: touches[1], - pointerType: INPUT_TYPE_TOUCH, - srcEvent: ev - }); - } - }); - /** - * @this {TouchInput} - * @param {Object} ev - * @param {Number} type flag - * @returns {undefined|Array} [all, changed] + * split string on whitespace + * @param {String} str + * @returns {Array} words */ - function normalizeSingleTouches(ev, type) { - var all = toArray(ev.touches); - var changed = toArray(ev.changedTouches); - - if (type & (INPUT_END | INPUT_CANCEL)) { - all = uniqueArray(all.concat(changed), 'identifier', true); - } - - return [all, changed]; + function splitStr(str) { + return str.trim().split(/\s+/g); } - var TOUCH_INPUT_MAP = { - touchstart: INPUT_START, - touchmove: INPUT_MOVE, - touchend: INPUT_END, - touchcancel: INPUT_CANCEL - }; - - var TOUCH_TARGET_EVENTS = 'touchstart touchmove touchend touchcancel'; - /** - * Multi-user touch events input - * @constructor - * @extends Input + * find if a array contains the object using indexOf or a simple polyFill + * @param {Array} src + * @param {String} find + * @param {String} [findByKey] + * @return {Boolean|Number} false when not found, or the index */ - function TouchInput() { - this.evTarget = TOUCH_TARGET_EVENTS; - this.targetIds = {}; - - Input.apply(this, arguments); - } - - inherit(TouchInput, Input, { - handler: function MTEhandler(ev) { - var type = TOUCH_INPUT_MAP[ev.type]; - var touches = getTouches.call(this, ev, type); - if (!touches) { - return; + function inArray(src, find, findByKey) { + if (src.indexOf && !findByKey) { + return src.indexOf(find); + } else { + var i = 0; + while (i < src.length) { + if ((findByKey && src[i][findByKey] == find) || (!findByKey && src[i] === find)) { + return i; + } + i++; } - - this.callback(this.manager, type, { - pointers: touches[0], - changedPointers: touches[1], - pointerType: INPUT_TYPE_TOUCH, - srcEvent: ev - }); + return -1; } - }); + } /** - * @this {TouchInput} - * @param {Object} ev - * @param {Number} type flag - * @returns {undefined|Array} [all, changed] + * convert array-like objects to real arrays + * @param {Object} obj + * @returns {Array} */ - function getTouches(ev, type) { - var allTouches = toArray(ev.touches); - var targetIds = this.targetIds; - - // when there is only one touch, the process can be simplified - if (type & (INPUT_START | INPUT_MOVE) && allTouches.length === 1) { - targetIds[allTouches[0].identifier] = true; - return [allTouches, allTouches]; - } - - var i, - targetTouches, - changedTouches = toArray(ev.changedTouches), - changedTargetTouches = [], - target = this.target; - - // get target touches from touches - targetTouches = allTouches.filter(function(touch) { - return hasParent(touch.target, target); - }); + function toArray(obj) { + return Array.prototype.slice.call(obj, 0); + } - // collect touches - if (type === INPUT_START) { - i = 0; - while (i < targetTouches.length) { - targetIds[targetTouches[i].identifier] = true; - i++; + /** + * unique array with objects based on a key (like 'id') or just by the array's value + * @param {Array} src [{id:1},{id:2},{id:1}] + * @param {String} [key] + * @param {Boolean} [sort=False] + * @returns {Array} [{id:1},{id:2}] + */ + function uniqueArray(src, key, sort) { + var results = []; + var values = []; + var i = 0; + + while (i < src.length) { + var val = key ? src[i][key] : src[i]; + if (inArray(values, val) < 0) { + results.push(src[i]); } + values[i] = val; + i++; } - // filter changed touches to only contain touches that exist in the collected target ids - i = 0; - while (i < changedTouches.length) { - if (targetIds[changedTouches[i].identifier]) { - changedTargetTouches.push(changedTouches[i]); + if (sort) { + if (!key) { + results = results.sort(); + } else { + results = results.sort(function sortUniqueArray(a, b) { + return a[key] > b[key]; + }); } + } - // cleanup removed touches - if (type & (INPUT_END | INPUT_CANCEL)) { - delete targetIds[changedTouches[i].identifier]; + return results; + } + + /** + * get the prefixed property + * @param {Object} obj + * @param {String} property + * @returns {String|Undefined} prefixed + */ + function prefixed(obj, property) { + var prefix, prop; + var camelProp = property[0].toUpperCase() + property.slice(1); + + var i = 0; + while (i < VENDOR_PREFIXES.length) { + prefix = VENDOR_PREFIXES[i]; + prop = (prefix) ? prefix + camelProp : property; + + if (prop in obj) { + return prop; } i++; } - - if (!changedTargetTouches.length) { - return; - } - - return [ - // merge targetTouches with changedTargetTouches so it contains ALL touches, including 'end' and 'cancel' - uniqueArray(targetTouches.concat(changedTargetTouches), 'identifier', true), - changedTargetTouches - ]; + return undefined; } /** - * Combined touch and mouse input - * - * Touch has a higher priority then mouse, and while touching no mouse events are allowed. - * This because touch devices also emit mouse events while doing a touch. - * - * @constructor - * @extends Input + * get a unique id + * @returns {number} uniqueId */ - function TouchMouseInput() { - Input.apply(this, arguments); + var _uniqueId = 1; + function uniqueId() { + return _uniqueId++; + } - var handler = bindFn(this.handler, this); - this.touch = new TouchInput(this.manager, handler); - this.mouse = new MouseInput(this.manager, handler); + /** + * get the window object of an element + * @param {HTMLElement} element + * @returns {DocumentView|Window} + */ + function getWindowForElement(element) { + var doc = element.ownerDocument; + return (doc.defaultView || doc.parentWindow); } - inherit(TouchMouseInput, Input, { - /** - * handle mouse and touch events - * @param {Hammer} manager - * @param {String} inputEvent - * @param {Object} inputData - */ - handler: function TMEhandler(manager, inputEvent, inputData) { - var isTouch = (inputData.pointerType == INPUT_TYPE_TOUCH), - isMouse = (inputData.pointerType == INPUT_TYPE_MOUSE); + var MOBILE_REGEX = /mobile|tablet|ip(ad|hone|od)|android/i; - // when we're in a touch event, so block all upcoming mouse events - // most mobile browser also emit mouseevents, right after touchstart - if (isTouch) { - this.mouse.allow = false; - } else if (isMouse && !this.mouse.allow) { - return; - } + var SUPPORT_TOUCH = ('ontouchstart' in window); + var SUPPORT_POINTER_EVENTS = prefixed(window, 'PointerEvent') !== undefined; + var SUPPORT_ONLY_TOUCH = SUPPORT_TOUCH && MOBILE_REGEX.test(navigator.userAgent); - // reset the allowMouse when we're done - if (inputEvent & (INPUT_END | INPUT_CANCEL)) { - this.mouse.allow = true; - } + var INPUT_TYPE_TOUCH = 'touch'; + var INPUT_TYPE_PEN = 'pen'; + var INPUT_TYPE_MOUSE = 'mouse'; + var INPUT_TYPE_KINECT = 'kinect'; - this.callback(manager, inputEvent, inputData); - }, + var COMPUTE_INTERVAL = 25; - /** - * remove the event listeners - */ - destroy: function destroy() { - this.touch.destroy(); - this.mouse.destroy(); - } - }); + var INPUT_START = 1; + var INPUT_MOVE = 2; + var INPUT_END = 4; + var INPUT_CANCEL = 8; - var PREFIXED_TOUCH_ACTION = prefixed(TEST_ELEMENT.style, 'touchAction'); - var NATIVE_TOUCH_ACTION = PREFIXED_TOUCH_ACTION !== undefined; + var DIRECTION_NONE = 1; + var DIRECTION_LEFT = 2; + var DIRECTION_RIGHT = 4; + var DIRECTION_UP = 8; + var DIRECTION_DOWN = 16; - // magical touchAction value - var TOUCH_ACTION_COMPUTE = 'compute'; - var TOUCH_ACTION_AUTO = 'auto'; - var TOUCH_ACTION_MANIPULATION = 'manipulation'; // not implemented - var TOUCH_ACTION_NONE = 'none'; - var TOUCH_ACTION_PAN_X = 'pan-x'; - var TOUCH_ACTION_PAN_Y = 'pan-y'; + var DIRECTION_HORIZONTAL = DIRECTION_LEFT | DIRECTION_RIGHT; + var DIRECTION_VERTICAL = DIRECTION_UP | DIRECTION_DOWN; + var DIRECTION_ALL = DIRECTION_HORIZONTAL | DIRECTION_VERTICAL; + + var PROPS_XY = ['x', 'y']; + var PROPS_CLIENT_XY = ['clientX', 'clientY']; /** - * Touch Action - * sets the touchAction property or uses the js alternative + * create new input type manager * @param {Manager} manager - * @param {String} value + * @param {Function} callback + * @returns {Input} * @constructor */ - function TouchAction(manager, value) { + function Input(manager, callback) { + var self = this; this.manager = manager; - this.set(value); - } + this.callback = callback; + this.element = manager.element; + this.target = manager.options.inputTarget; - TouchAction.prototype = { - /** - * set the touchAction value on the element or enable the polyfill - * @param {String} value - */ - set: function(value) { - // find out the touch-action by the event handlers - if (value == TOUCH_ACTION_COMPUTE) { - value = this.compute(); + // smaller wrapper around the handler, for the scope and the enabled state of the manager, + // so when disabled the input events are completely bypassed. + this.domHandler = function(ev) { + if (boolOrFn(manager.options.enable, [manager])) { + self.handler(ev); } + }; - if (NATIVE_TOUCH_ACTION) { - this.manager.element.style[PREFIXED_TOUCH_ACTION] = value; - } - this.actions = value.toLowerCase().trim(); - }, + this.init(); - /** - * just re-set the touchAction value - */ - update: function() { - this.set(this.manager.options.touchAction); - }, + } + Input.prototype = { /** - * compute the value for the touchAction property based on the recognizer's settings - * @returns {String} value + * should handle the inputEvent data and trigger the callback + * @virtual */ - compute: function() { - var actions = []; - each(this.manager.recognizers, function(recognizer) { - if (boolOrFn(recognizer.options.enable, [recognizer])) { - actions = actions.concat(recognizer.getTouchAction()); - } - }); - return cleanTouchActions(actions.join(' ')); - }, + handler: function() { }, /** - * this method is called on each input cycle and provides the preventing of the browser behavior - * @param {Object} input + * bind the events */ - preventDefaults: function(input) { - // not needed with native support for the touchAction property - if (NATIVE_TOUCH_ACTION) { - return; - } - - var srcEvent = input.srcEvent; - var direction = input.offsetDirection; - - // if the touch action did prevented once this session - if (this.manager.session.prevented) { - srcEvent.preventDefault(); - return; - } - - var actions = this.actions; - var hasNone = inStr(actions, TOUCH_ACTION_NONE); - var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y); - var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X); - - if (hasNone || - (hasPanY && direction & DIRECTION_HORIZONTAL) || - (hasPanX && direction & DIRECTION_VERTICAL)) { - return this.preventSrc(srcEvent); - } + init: function() { + this.evEl && addEventListeners(this.element, this.evEl, this.domHandler); + this.evTarget && addEventListeners(this.target, this.evTarget, this.domHandler); + this.evWin && addEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler); }, /** - * call preventDefault to prevent the browser's default behavior (scrolling in most cases) - * @param {Object} srcEvent + * unbind the events */ - preventSrc: function(srcEvent) { - this.manager.session.prevented = true; - srcEvent.preventDefault(); + destroy: function() { + this.evEl && removeEventListeners(this.element, this.evEl, this.domHandler); + this.evTarget && removeEventListeners(this.target, this.evTarget, this.domHandler); + this.evWin && removeEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler); } }; /** - * when the touchActions are collected they are not a valid value, so we need to clean things up. * - * @param {String} actions - * @returns {*} + * create new input type manager + * called by the Manager constructor + * @param {Hammer} manager + * @returns {Input} */ - function cleanTouchActions(actions) { - // none - if (inStr(actions, TOUCH_ACTION_NONE)) { - return TOUCH_ACTION_NONE; - } - - var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X); - var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y); - - // pan-x and pan-y can be combined - if (hasPanX && hasPanY) { - return TOUCH_ACTION_PAN_X + ' ' + TOUCH_ACTION_PAN_Y; - } - - // pan-x OR pan-y - if (hasPanX || hasPanY) { - return hasPanX ? TOUCH_ACTION_PAN_X : TOUCH_ACTION_PAN_Y; - } + function createInputInstance(manager) { + var Type; + var inputClass = manager.options.inputClass; - // manipulation - if (inStr(actions, TOUCH_ACTION_MANIPULATION)) { - return TOUCH_ACTION_MANIPULATION; + if (inputClass) { + Type = inputClass; + } else if (SUPPORT_POINTER_EVENTS) { + Type = PointerEventInput; + } else if (SUPPORT_ONLY_TOUCH) { + Type = TouchInput; + } else if (!SUPPORT_TOUCH) { + Type = MouseInput; + } else { + Type = TouchMouseInput; } - - return TOUCH_ACTION_AUTO; + return new (Type)(manager, inputHandler); } /** - * Recognizer flow explained; * - * All recognizers have the initial state of POSSIBLE when a input session starts. - * The definition of a input session is from the first input until the last input, with all it's movement in it. * - * Example session for mouse-input: mousedown -> mousemove -> mouseup - * - * On each recognizing cycle (see Manager.recognize) the .recognize() method is executed - * which determines with state it should be. - * - * If the recognizer has the state FAILED, CANCELLED or RECOGNIZED (equals ENDED), it is reset to - * POSSIBLE to give it another change on the next cycle. - * - * Possible - * | - * +-----+---------------+ - * | | - * +-----+-----+ | - * | | | - * Failed Cancelled | - * +-------+------+ - * | | - * Recognized Began - * | - * Changed - * | - * Ended/Recognized - */ - var STATE_POSSIBLE = 1; - var STATE_BEGAN = 2; - var STATE_CHANGED = 4; - var STATE_ENDED = 8; - var STATE_RECOGNIZED = STATE_ENDED; - var STATE_CANCELLED = 16; - var STATE_FAILED = 32; - - /** - * Recognizer - * Every recognizer needs to extend from this class. - * @constructor - * @param {Object} options + * handle input events + * @param {Manager} manager + * @param {String} eventType + * @param {Object} input */ - function Recognizer(options) { - this.id = uniqueId(); + function inputHandler(manager, eventType, input) { + var pointersLen = input.pointers.length; + var changedPointersLen = input.changedPointers.length; + var isFirst = (eventType & INPUT_START && (pointersLen - changedPointersLen === 0)); + var isFinal = (eventType & (INPUT_END | INPUT_CANCEL) && (pointersLen - changedPointersLen === 0)); - this.manager = null; - this.options = merge(options || {}, this.defaults); + input.isFirst = !!isFirst; + input.isFinal = !!isFinal; - // default is enable true - this.options.enable = ifUndefined(this.options.enable, true); + if (isFirst) { + manager.session = {}; + } - this.state = STATE_POSSIBLE; + // source event is the normalized value of the domEvents + // like 'touchstart, mouseup, pointerdown' + input.eventType = eventType; - this.simultaneous = {}; - this.requireFail = []; - } + // compute scale, rotation etc + computeInputData(manager, input); - Recognizer.prototype = { - /** - * @virtual - * @type {Object} - */ - defaults: {}, + // emit secret event + manager.emit('hammer.input', input); - /** - * set options - * @param {Object} options - * @return {Recognizer} - */ - set: function(options) { - extend(this.options, options); + manager.recognize(input); + manager.session.prevInput = input; + } - // also update the touchAction, in case something changed about the directions/enabled state - this.manager && this.manager.touchAction.update(); - return this; - }, + /** + * extend the data with some usable properties like scale, rotate, velocity etc + * @param {Object} manager + * @param {Object} input + */ + function computeInputData(manager, input) { + var session = manager.session; + var pointers = input.pointers; + var pointersLength = pointers.length; - /** - * recognize simultaneous with an other recognizer. - * @param {Recognizer} otherRecognizer - * @returns {Recognizer} this - */ - recognizeWith: function(otherRecognizer) { - if (invokeArrayArg(otherRecognizer, 'recognizeWith', this)) { - return this; - } + // store the first input to calculate the distance and direction + if (!session.firstInput) { + session.firstInput = simpleCloneInputData(input); + } - var simultaneous = this.simultaneous; - otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); - if (!simultaneous[otherRecognizer.id]) { - simultaneous[otherRecognizer.id] = otherRecognizer; - otherRecognizer.recognizeWith(this); - } - return this; - }, + // to compute scale and rotation we need to store the multiple touches + if (pointersLength > 1 && !session.firstMultiple) { + session.firstMultiple = simpleCloneInputData(input); + } else if (pointersLength === 1) { + session.firstMultiple = false; + } - /** - * drop the simultaneous link. it doesnt remove the link on the other recognizer. - * @param {Recognizer} otherRecognizer - * @returns {Recognizer} this - */ - dropRecognizeWith: function(otherRecognizer) { - if (invokeArrayArg(otherRecognizer, 'dropRecognizeWith', this)) { - return this; - } + var firstInput = session.firstInput; + var firstMultiple = session.firstMultiple; + var offsetCenter = firstMultiple ? firstMultiple.center : firstInput.center; - otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); - delete this.simultaneous[otherRecognizer.id]; - return this; - }, + var center = input.center = getCenter(pointers); + input.timeStamp = now(); + input.deltaTime = input.timeStamp - firstInput.timeStamp; - /** - * recognizer can only run when an other is failing - * @param {Recognizer} otherRecognizer - * @returns {Recognizer} this - */ - requireFailure: function(otherRecognizer) { - if (invokeArrayArg(otherRecognizer, 'requireFailure', this)) { - return this; - } + input.angle = getAngle(offsetCenter, center); + input.distance = getDistance(offsetCenter, center); - var requireFail = this.requireFail; - otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); - if (inArray(requireFail, otherRecognizer) === -1) { - requireFail.push(otherRecognizer); - otherRecognizer.requireFailure(this); - } - return this; - }, + computeDeltaXY(session, input); + input.offsetDirection = getDirection(input.deltaX, input.deltaY); - /** - * drop the requireFailure link. it does not remove the link on the other recognizer. - * @param {Recognizer} otherRecognizer - * @returns {Recognizer} this - */ - dropRequireFailure: function(otherRecognizer) { - if (invokeArrayArg(otherRecognizer, 'dropRequireFailure', this)) { - return this; - } + input.scale = firstMultiple ? getScale(firstMultiple.pointers, pointers) : 1; + input.rotation = firstMultiple ? getRotation(firstMultiple.pointers, pointers) : 0; - otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); - var index = inArray(this.requireFail, otherRecognizer); - if (index > -1) { - this.requireFail.splice(index, 1); - } - return this; - }, + computeIntervalInputData(session, input); - /** - * has require failures boolean - * @returns {boolean} - */ - hasRequireFailures: function() { - return this.requireFail.length > 0; - }, + // find the correct target + var target = manager.element; + if (hasParent(input.srcEvent.target, target)) { + target = input.srcEvent.target; + } + input.target = target; + } - /** - * if the recognizer can recognize simultaneous with an other recognizer - * @param {Recognizer} otherRecognizer - * @returns {Boolean} - */ - canRecognizeWith: function(otherRecognizer) { - return !!this.simultaneous[otherRecognizer.id]; - }, + function computeDeltaXY(session, input) { + var center = input.center; + var offset = session.offsetDelta || {}; + var prevDelta = session.prevDelta || {}; + var prevInput = session.prevInput || {}; - /** - * You should use `tryEmit` instead of `emit` directly to check - * that all the needed recognizers has failed before emitting. - * @param {Object} input - */ - emit: function(input) { - var self = this; - var state = this.state; + if (input.eventType === INPUT_START || prevInput.eventType === INPUT_END) { + prevDelta = session.prevDelta = { + x: prevInput.deltaX || 0, + y: prevInput.deltaY || 0 + }; - function emit(withState) { - self.manager.emit(self.options.event + (withState ? stateStr(state) : ''), input); - } + offset = session.offsetDelta = { + x: center.x, + y: center.y + }; + } - // 'panstart' and 'panmove' - if (state < STATE_ENDED) { - emit(true); - } + input.deltaX = prevDelta.x + (center.x - offset.x); + input.deltaY = prevDelta.y + (center.y - offset.y); + } - emit(); // simple 'eventName' events + /** + * velocity is calculated every x ms + * @param {Object} session + * @param {Object} input + */ + function computeIntervalInputData(session, input) { + var last = session.lastInterval || input, + deltaTime = input.timeStamp - last.timeStamp, + velocity, velocityX, velocityY, direction; - // panend and pancancel - if (state >= STATE_ENDED) { - emit(true); - } - }, + if (input.eventType != INPUT_CANCEL && (deltaTime > COMPUTE_INTERVAL || last.velocity === undefined)) { + var deltaX = last.deltaX - input.deltaX; + var deltaY = last.deltaY - input.deltaY; - /** - * Check that all the require failure recognizers has failed, - * if true, it emits a gesture event, - * otherwise, setup the state to FAILED. - * @param {Object} input - */ - tryEmit: function(input) { - if (this.canEmit()) { - return this.emit(input); - } - // it's failing anyway - this.state = STATE_FAILED; - }, + var v = getVelocity(deltaTime, deltaX, deltaY); + velocityX = v.x; + velocityY = v.y; + velocity = (abs(v.x) > abs(v.y)) ? v.x : v.y; + direction = getDirection(deltaX, deltaY); - /** - * can we emit? - * @returns {boolean} - */ - canEmit: function() { - var i = 0; - while (i < this.requireFail.length) { - if (!(this.requireFail[i].state & (STATE_FAILED | STATE_POSSIBLE))) { - return false; - } - i++; - } - return true; - }, + session.lastInterval = input; + } else { + // use latest velocity info if it doesn't overtake a minimum period + velocity = last.velocity; + velocityX = last.velocityX; + velocityY = last.velocityY; + direction = last.direction; + } - /** - * update the recognizer - * @param {Object} inputData - */ - recognize: function(inputData) { - // make a new copy of the inputData - // so we can change the inputData without messing up the other recognizers - var inputDataClone = extend({}, inputData); + input.velocity = velocity; + input.velocityX = velocityX; + input.velocityY = velocityY; + input.direction = direction; + } - // is is enabled and allow recognizing? - if (!boolOrFn(this.options.enable, [this, inputDataClone])) { - this.reset(); - this.state = STATE_FAILED; - return; - } + /** + * create a simple clone from the input used for storage of firstInput and firstMultiple + * @param {Object} input + * @returns {Object} clonedInputData + */ + function simpleCloneInputData(input) { + // make a simple copy of the pointers because we will get a reference if we don't + // we only need clientXY for the calculations + var pointers = []; + var i = 0; + while (i < input.pointers.length) { + pointers[i] = { + clientX: round(input.pointers[i].clientX), + clientY: round(input.pointers[i].clientY) + }; + i++; + } - // reset when we've reached the end - if (this.state & (STATE_RECOGNIZED | STATE_CANCELLED | STATE_FAILED)) { - this.state = STATE_POSSIBLE; - } + return { + timeStamp: now(), + pointers: pointers, + center: getCenter(pointers), + deltaX: input.deltaX, + deltaY: input.deltaY + }; + } - this.state = this.process(inputDataClone); + /** + * get the center of all the pointers + * @param {Array} pointers + * @return {Object} center contains `x` and `y` properties + */ + function getCenter(pointers) { + var pointersLength = pointers.length; - // the recognizer has recognized a gesture - // so trigger an event - if (this.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED | STATE_CANCELLED)) { - this.tryEmit(inputDataClone); - } - }, + // no need to loop when only one touch + if (pointersLength === 1) { + return { + x: round(pointers[0].clientX), + y: round(pointers[0].clientY) + }; + } - /** - * return the state of the recognizer - * the actual recognizing happens in this method - * @virtual - * @param {Object} inputData - * @returns {Const} STATE - */ - process: function(inputData) { }, // jshint ignore:line + var x = 0, y = 0, i = 0; + while (i < pointersLength) { + x += pointers[i].clientX; + y += pointers[i].clientY; + i++; + } - /** - * return the preferred touch-action - * @virtual - * @returns {Array} - */ - getTouchAction: function() { }, + return { + x: round(x / pointersLength), + y: round(y / pointersLength) + }; + } - /** - * called when the gesture isn't allowed to recognize - * like when another is being recognized or it is disabled - * @virtual - */ - reset: function() { } - }; + /** + * calculate the velocity between two points. unit is in px per ms. + * @param {Number} deltaTime + * @param {Number} x + * @param {Number} y + * @return {Object} velocity `x` and `y` + */ + function getVelocity(deltaTime, x, y) { + return { + x: x / deltaTime || 0, + y: y / deltaTime || 0 + }; + } /** - * get a usable string, used as event postfix - * @param {Const} state - * @returns {String} state + * get the direction between two points + * @param {Number} x + * @param {Number} y + * @return {Number} direction */ - function stateStr(state) { - if (state & STATE_CANCELLED) { - return 'cancel'; - } else if (state & STATE_ENDED) { - return 'end'; - } else if (state & STATE_CHANGED) { - return 'move'; - } else if (state & STATE_BEGAN) { - return 'start'; + function getDirection(x, y) { + if (x === y) { + return DIRECTION_NONE; } - return ''; + + if (abs(x) >= abs(y)) { + return x > 0 ? DIRECTION_LEFT : DIRECTION_RIGHT; + } + return y > 0 ? DIRECTION_UP : DIRECTION_DOWN; } /** - * direction cons to string - * @param {Const} direction - * @returns {String} + * calculate the absolute distance between two points + * @param {Object} p1 {x, y} + * @param {Object} p2 {x, y} + * @param {Array} [props] containing x and y keys + * @return {Number} distance */ - function directionStr(direction) { - if (direction == DIRECTION_DOWN) { - return 'down'; - } else if (direction == DIRECTION_UP) { - return 'up'; - } else if (direction == DIRECTION_LEFT) { - return 'left'; - } else if (direction == DIRECTION_RIGHT) { - return 'right'; + function getDistance(p1, p2, props) { + if (!props) { + props = PROPS_XY; } - return ''; + var x = p2[props[0]] - p1[props[0]], + y = p2[props[1]] - p1[props[1]]; + + return Math.sqrt((x * x) + (y * y)); } /** - * get a recognizer by name if it is bound to a manager - * @param {Recognizer|String} otherRecognizer - * @param {Recognizer} recognizer - * @returns {Recognizer} + * calculate the angle between two coordinates + * @param {Object} p1 + * @param {Object} p2 + * @param {Array} [props] containing x and y keys + * @return {Number} angle */ - function getRecognizerByNameIfManager(otherRecognizer, recognizer) { - var manager = recognizer.manager; - if (manager) { - return manager.get(otherRecognizer); + function getAngle(p1, p2, props) { + if (!props) { + props = PROPS_XY; } - return otherRecognizer; + var x = p2[props[0]] - p1[props[0]], + y = p2[props[1]] - p1[props[1]]; + return Math.atan2(y, x) * 180 / Math.PI; } /** - * This recognizer is just used as a base for the simple attribute recognizers. - * @constructor - * @extends Recognizer + * calculate the rotation degrees between two pointersets + * @param {Array} start array of pointers + * @param {Array} end array of pointers + * @return {Number} rotation */ - function AttrRecognizer() { - Recognizer.apply(this, arguments); + function getRotation(start, end) { + return getAngle(end[1], end[0], PROPS_CLIENT_XY) - getAngle(start[1], start[0], PROPS_CLIENT_XY); } - inherit(AttrRecognizer, Recognizer, { - /** - * @namespace - * @memberof AttrRecognizer - */ - defaults: { - /** - * @type {Number} - * @default 1 - */ - pointers: 1 - }, - - /** - * Used to check if it the recognizer receives valid input, like input.distance > 10. - * @memberof AttrRecognizer - * @param {Object} input - * @returns {Boolean} recognized - */ - attrTest: function(input) { - var optionPointers = this.options.pointers; - return optionPointers === 0 || input.pointers.length === optionPointers; - }, - - /** - * Process the input and return the state for the recognizer - * @memberof AttrRecognizer - * @param {Object} input - * @returns {*} State - */ - process: function(input) { - var state = this.state; - var eventType = input.eventType; + /** + * calculate the scale factor between two pointersets + * no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out + * @param {Array} start array of pointers + * @param {Array} end array of pointers + * @return {Number} scale + */ + function getScale(start, end) { + return getDistance(end[0], end[1], PROPS_CLIENT_XY) / getDistance(start[0], start[1], PROPS_CLIENT_XY); + } - var isRecognized = state & (STATE_BEGAN | STATE_CHANGED); - var isValid = this.attrTest(input); + var MOUSE_INPUT_MAP = { + mousedown: INPUT_START, + mousemove: INPUT_MOVE, + mouseup: INPUT_END + }; - // on cancel input and we've recognized before, return STATE_CANCELLED - if (isRecognized && (eventType & INPUT_CANCEL || !isValid)) { - return state | STATE_CANCELLED; - } else if (isRecognized || isValid) { - if (eventType & INPUT_END) { - return state | STATE_ENDED; - } else if (!(state & STATE_BEGAN)) { - return STATE_BEGAN; - } - return state | STATE_CHANGED; - } - return STATE_FAILED; - } - }); + var MOUSE_ELEMENT_EVENTS = 'mousedown'; + var MOUSE_WINDOW_EVENTS = 'mousemove mouseup'; /** - * Pan - * Recognized when the pointer is down and moved in the allowed direction. + * Mouse events input * @constructor - * @extends AttrRecognizer + * @extends Input */ - function PanRecognizer() { - AttrRecognizer.apply(this, arguments); + function MouseInput() { + this.evEl = MOUSE_ELEMENT_EVENTS; + this.evWin = MOUSE_WINDOW_EVENTS; - this.pX = null; - this.pY = null; + this.allow = true; // used by Input.TouchMouse to disable mouse events + this.pressed = false; // mousedown state + + Input.apply(this, arguments); } - inherit(PanRecognizer, AttrRecognizer, { + inherit(MouseInput, Input, { /** - * @namespace - * @memberof PanRecognizer + * handle mouse events + * @param {Object} ev */ - defaults: { - event: 'pan', - threshold: 10, - pointers: 1, - direction: DIRECTION_ALL - }, + handler: function MEhandler(ev) { + var eventType = MOUSE_INPUT_MAP[ev.type]; - getTouchAction: function() { - var direction = this.options.direction; - var actions = []; - if (direction & DIRECTION_HORIZONTAL) { - actions.push(TOUCH_ACTION_PAN_Y); + // on start we want to have the left mouse button down + if (eventType & INPUT_START && ev.button === 0) { + this.pressed = true; } - if (direction & DIRECTION_VERTICAL) { - actions.push(TOUCH_ACTION_PAN_X); + + if (eventType & INPUT_MOVE && ev.which !== 1) { + eventType = INPUT_END; } - return actions; - }, - directionTest: function(input) { - var options = this.options; - var hasMoved = true; - var distance = input.distance; - var direction = input.direction; - var x = input.deltaX; - var y = input.deltaY; + // mouse must be down, and mouse events are allowed (see the TouchMouse input) + if (!this.pressed || !this.allow) { + return; + } - // lock to axis? - if (!(direction & options.direction)) { - if (options.direction & DIRECTION_HORIZONTAL) { - direction = (x === 0) ? DIRECTION_NONE : (x < 0) ? DIRECTION_LEFT : DIRECTION_RIGHT; - hasMoved = x != this.pX; - distance = Math.abs(input.deltaX); - } else { - direction = (y === 0) ? DIRECTION_NONE : (y < 0) ? DIRECTION_UP : DIRECTION_DOWN; - hasMoved = y != this.pY; - distance = Math.abs(input.deltaY); - } + if (eventType & INPUT_END) { + this.pressed = false; } - input.direction = direction; - return hasMoved && distance > options.threshold && direction & options.direction; - }, + this.callback(this.manager, eventType, { + pointers: [ev], + changedPointers: [ev], + pointerType: INPUT_TYPE_MOUSE, + srcEvent: ev + }); + } + }); - attrTest: function(input) { - return AttrRecognizer.prototype.attrTest.call(this, input) && - (this.state & STATE_BEGAN || (!(this.state & STATE_BEGAN) && this.directionTest(input))); - }, + var POINTER_INPUT_MAP = { + pointerdown: INPUT_START, + pointermove: INPUT_MOVE, + pointerup: INPUT_END, + pointercancel: INPUT_CANCEL, + pointerout: INPUT_CANCEL + }; - emit: function(input) { - this.pX = input.deltaX; - this.pY = input.deltaY; + // in IE10 the pointer types is defined as an enum + var IE10_POINTER_TYPE_ENUM = { + 2: INPUT_TYPE_TOUCH, + 3: INPUT_TYPE_PEN, + 4: INPUT_TYPE_MOUSE, + 5: INPUT_TYPE_KINECT // see https://twitter.com/jacobrossi/status/480596438489890816 + }; - var direction = directionStr(input.direction); - if (direction) { - this.manager.emit(this.options.event + direction, input); - } + var POINTER_ELEMENT_EVENTS = 'pointerdown'; + var POINTER_WINDOW_EVENTS = 'pointermove pointerup pointercancel'; - this._super.emit.call(this, input); - } - }); + // IE10 has prefixed support, and case-sensitive + if (window.MSPointerEvent) { + POINTER_ELEMENT_EVENTS = 'MSPointerDown'; + POINTER_WINDOW_EVENTS = 'MSPointerMove MSPointerUp MSPointerCancel'; + } /** - * Pinch - * Recognized when two or more pointers are moving toward (zoom-in) or away from each other (zoom-out). + * Pointer events input * @constructor - * @extends AttrRecognizer + * @extends Input */ - function PinchRecognizer() { - AttrRecognizer.apply(this, arguments); + function PointerEventInput() { + this.evEl = POINTER_ELEMENT_EVENTS; + this.evWin = POINTER_WINDOW_EVENTS; + + Input.apply(this, arguments); + + this.store = (this.manager.session.pointerEvents = []); } - inherit(PinchRecognizer, AttrRecognizer, { + inherit(PointerEventInput, Input, { /** - * @namespace - * @memberof PinchRecognizer + * handle mouse events + * @param {Object} ev */ - defaults: { - event: 'pinch', - threshold: 0, - pointers: 2 - }, + handler: function PEhandler(ev) { + var store = this.store; + var removePointer = false; + + var eventTypeNormalized = ev.type.toLowerCase().replace('ms', ''); + var eventType = POINTER_INPUT_MAP[eventTypeNormalized]; + var pointerType = IE10_POINTER_TYPE_ENUM[ev.pointerType] || ev.pointerType; + + var isTouch = (pointerType == INPUT_TYPE_TOUCH); + + // get index of the event in the store + var storeIndex = inArray(store, ev.pointerId, 'pointerId'); + + // start and mouse must be down + if (eventType & INPUT_START && (ev.button === 0 || isTouch)) { + if (storeIndex < 0) { + store.push(ev); + storeIndex = store.length - 1; + } + } else if (eventType & (INPUT_END | INPUT_CANCEL)) { + removePointer = true; + } - getTouchAction: function() { - return [TOUCH_ACTION_NONE]; - }, + // it not found, so the pointer hasn't been down (so it's probably a hover) + if (storeIndex < 0) { + return; + } - attrTest: function(input) { - return this._super.attrTest.call(this, input) && - (Math.abs(input.scale - 1) > this.options.threshold || this.state & STATE_BEGAN); - }, + // update the event in the store + store[storeIndex] = ev; - emit: function(input) { - this._super.emit.call(this, input); - if (input.scale !== 1) { - var inOut = input.scale < 1 ? 'in' : 'out'; - this.manager.emit(this.options.event + inOut, input); + this.callback(this.manager, eventType, { + pointers: store, + changedPointers: [ev], + pointerType: pointerType, + srcEvent: ev + }); + + if (removePointer) { + // remove from the store + store.splice(storeIndex, 1); } } }); + var SINGLE_TOUCH_INPUT_MAP = { + touchstart: INPUT_START, + touchmove: INPUT_MOVE, + touchend: INPUT_END, + touchcancel: INPUT_CANCEL + }; + + var SINGLE_TOUCH_TARGET_EVENTS = 'touchstart'; + var SINGLE_TOUCH_WINDOW_EVENTS = 'touchstart touchmove touchend touchcancel'; + /** - * Press - * Recognized when the pointer is down for x ms without any movement. + * Touch events input * @constructor - * @extends Recognizer + * @extends Input */ - function PressRecognizer() { - Recognizer.apply(this, arguments); + function SingleTouchInput() { + this.evTarget = SINGLE_TOUCH_TARGET_EVENTS; + this.evWin = SINGLE_TOUCH_WINDOW_EVENTS; + this.started = false; - this._timer = null; - this._input = null; + Input.apply(this, arguments); } - inherit(PressRecognizer, Recognizer, { - /** - * @namespace - * @memberof PressRecognizer - */ - defaults: { - event: 'press', - pointers: 1, - time: 500, // minimal time of the pointer to be pressed - threshold: 5 // a minimal movement is ok, but keep it low - }, - - getTouchAction: function() { - return [TOUCH_ACTION_AUTO]; - }, - - process: function(input) { - var options = this.options; - var validPointers = input.pointers.length === options.pointers; - var validMovement = input.distance < options.threshold; - var validTime = input.deltaTime > options.time; - - this._input = input; + inherit(SingleTouchInput, Input, { + handler: function TEhandler(ev) { + var type = SINGLE_TOUCH_INPUT_MAP[ev.type]; - // we only allow little movement - // and we've reached an end event, so a tap is possible - if (!validMovement || !validPointers || (input.eventType & (INPUT_END | INPUT_CANCEL) && !validTime)) { - this.reset(); - } else if (input.eventType & INPUT_START) { - this.reset(); - this._timer = setTimeoutContext(function() { - this.state = STATE_RECOGNIZED; - this.tryEmit(); - }, options.time, this); - } else if (input.eventType & INPUT_END) { - return STATE_RECOGNIZED; + // should we handle the touch events? + if (type === INPUT_START) { + this.started = true; } - return STATE_FAILED; - }, - - reset: function() { - clearTimeout(this._timer); - }, - emit: function(input) { - if (this.state !== STATE_RECOGNIZED) { + if (!this.started) { return; } - if (input && (input.eventType & INPUT_END)) { - this.manager.emit(this.options.event + 'up', input); - } else { - this._input.timeStamp = now(); - this.manager.emit(this.options.event, this._input); + var touches = normalizeSingleTouches.call(this, ev, type); + + // when done, reset the started state + if (type & (INPUT_END | INPUT_CANCEL) && touches[0].length - touches[1].length === 0) { + this.started = false; } + + this.callback(this.manager, type, { + pointers: touches[0], + changedPointers: touches[1], + pointerType: INPUT_TYPE_TOUCH, + srcEvent: ev + }); } }); /** - * Rotate - * Recognized when two or more pointer are moving in a circular motion. - * @constructor - * @extends AttrRecognizer + * @this {TouchInput} + * @param {Object} ev + * @param {Number} type flag + * @returns {undefined|Array} [all, changed] */ - function RotateRecognizer() { - AttrRecognizer.apply(this, arguments); + function normalizeSingleTouches(ev, type) { + var all = toArray(ev.touches); + var changed = toArray(ev.changedTouches); + + if (type & (INPUT_END | INPUT_CANCEL)) { + all = uniqueArray(all.concat(changed), 'identifier', true); + } + + return [all, changed]; } - inherit(RotateRecognizer, AttrRecognizer, { - /** - * @namespace - * @memberof RotateRecognizer - */ - defaults: { - event: 'rotate', - threshold: 0, - pointers: 2 - }, + var TOUCH_INPUT_MAP = { + touchstart: INPUT_START, + touchmove: INPUT_MOVE, + touchend: INPUT_END, + touchcancel: INPUT_CANCEL + }; - getTouchAction: function() { - return [TOUCH_ACTION_NONE]; - }, + var TOUCH_TARGET_EVENTS = 'touchstart touchmove touchend touchcancel'; - attrTest: function(input) { - return this._super.attrTest.call(this, input) && - (Math.abs(input.rotation) > this.options.threshold || this.state & STATE_BEGAN); + /** + * Multi-user touch events input + * @constructor + * @extends Input + */ + function TouchInput() { + this.evTarget = TOUCH_TARGET_EVENTS; + this.targetIds = {}; + + Input.apply(this, arguments); + } + + inherit(TouchInput, Input, { + handler: function MTEhandler(ev) { + var type = TOUCH_INPUT_MAP[ev.type]; + var touches = getTouches.call(this, ev, type); + if (!touches) { + return; + } + + this.callback(this.manager, type, { + pointers: touches[0], + changedPointers: touches[1], + pointerType: INPUT_TYPE_TOUCH, + srcEvent: ev + }); } }); /** - * Swipe - * Recognized when the pointer is moving fast (velocity), with enough distance in the allowed direction. - * @constructor - * @extends AttrRecognizer + * @this {TouchInput} + * @param {Object} ev + * @param {Number} type flag + * @returns {undefined|Array} [all, changed] */ - function SwipeRecognizer() { - AttrRecognizer.apply(this, arguments); - } + function getTouches(ev, type) { + var allTouches = toArray(ev.touches); + var targetIds = this.targetIds; - inherit(SwipeRecognizer, AttrRecognizer, { - /** - * @namespace - * @memberof SwipeRecognizer - */ - defaults: { - event: 'swipe', - threshold: 10, - velocity: 0.65, - direction: DIRECTION_HORIZONTAL | DIRECTION_VERTICAL, - pointers: 1 - }, + // when there is only one touch, the process can be simplified + if (type & (INPUT_START | INPUT_MOVE) && allTouches.length === 1) { + targetIds[allTouches[0].identifier] = true; + return [allTouches, allTouches]; + } - getTouchAction: function() { - return PanRecognizer.prototype.getTouchAction.call(this); - }, + var i, + targetTouches, + changedTouches = toArray(ev.changedTouches), + changedTargetTouches = [], + target = this.target; - attrTest: function(input) { - var direction = this.options.direction; - var velocity; + // get target touches from touches + targetTouches = allTouches.filter(function(touch) { + return hasParent(touch.target, target); + }); - if (direction & (DIRECTION_HORIZONTAL | DIRECTION_VERTICAL)) { - velocity = input.velocity; - } else if (direction & DIRECTION_HORIZONTAL) { - velocity = input.velocityX; - } else if (direction & DIRECTION_VERTICAL) { - velocity = input.velocityY; + // collect touches + if (type === INPUT_START) { + i = 0; + while (i < targetTouches.length) { + targetIds[targetTouches[i].identifier] = true; + i++; } + } - return this._super.attrTest.call(this, input) && - direction & input.direction && - input.distance > this.options.threshold && - abs(velocity) > this.options.velocity && input.eventType & INPUT_END; - }, + // filter changed touches to only contain touches that exist in the collected target ids + i = 0; + while (i < changedTouches.length) { + if (targetIds[changedTouches[i].identifier]) { + changedTargetTouches.push(changedTouches[i]); + } - emit: function(input) { - var direction = directionStr(input.direction); - if (direction) { - this.manager.emit(this.options.event + direction, input); + // cleanup removed touches + if (type & (INPUT_END | INPUT_CANCEL)) { + delete targetIds[changedTouches[i].identifier]; } + i++; + } - this.manager.emit(this.options.event, input); + if (!changedTargetTouches.length) { + return; } - }); + + return [ + // merge targetTouches with changedTargetTouches so it contains ALL touches, including 'end' and 'cancel' + uniqueArray(targetTouches.concat(changedTargetTouches), 'identifier', true), + changedTargetTouches + ]; + } /** - * A tap is ecognized when the pointer is doing a small tap/click. Multiple taps are recognized if they occur - * between the given interval and position. The delay option can be used to recognize multi-taps without firing - * a single tap. + * Combined touch and mouse input + * + * Touch has a higher priority then mouse, and while touching no mouse events are allowed. + * This because touch devices also emit mouse events while doing a touch. * - * The eventData from the emitted event contains the property `tapCount`, which contains the amount of - * multi-taps being recognized. * @constructor - * @extends Recognizer + * @extends Input */ - function TapRecognizer() { - Recognizer.apply(this, arguments); - - // previous time and center, - // used for tap counting - this.pTime = false; - this.pCenter = false; + function TouchMouseInput() { + Input.apply(this, arguments); - this._timer = null; - this._input = null; - this.count = 0; + var handler = bindFn(this.handler, this); + this.touch = new TouchInput(this.manager, handler); + this.mouse = new MouseInput(this.manager, handler); } - inherit(TapRecognizer, Recognizer, { + inherit(TouchMouseInput, Input, { /** - * @namespace - * @memberof PinchRecognizer + * handle mouse and touch events + * @param {Hammer} manager + * @param {String} inputEvent + * @param {Object} inputData */ - defaults: { - event: 'tap', - pointers: 1, - taps: 1, - interval: 300, // max time between the multi-tap taps - time: 250, // max time of the pointer to be down (like finger on the screen) - threshold: 2, // a minimal movement is ok, but keep it low - posThreshold: 10 // a multi-tap can be a bit off the initial position - }, - - getTouchAction: function() { - return [TOUCH_ACTION_MANIPULATION]; - }, - - process: function(input) { - var options = this.options; - - var validPointers = input.pointers.length === options.pointers; - var validMovement = input.distance < options.threshold; - var validTouchTime = input.deltaTime < options.time; - - this.reset(); + handler: function TMEhandler(manager, inputEvent, inputData) { + var isTouch = (inputData.pointerType == INPUT_TYPE_TOUCH), + isMouse = (inputData.pointerType == INPUT_TYPE_MOUSE); - if ((input.eventType & INPUT_START) && (this.count === 0)) { - return this.failTimeout(); + // when we're in a touch event, so block all upcoming mouse events + // most mobile browser also emit mouseevents, right after touchstart + if (isTouch) { + this.mouse.allow = false; + } else if (isMouse && !this.mouse.allow) { + return; } - // we only allow little movement - // and we've reached an end event, so a tap is possible - if (validMovement && validTouchTime && validPointers) { - if (input.eventType != INPUT_END) { - return this.failTimeout(); - } - - var validInterval = this.pTime ? (input.timeStamp - this.pTime < options.interval) : true; - var validMultiTap = !this.pCenter || getDistance(this.pCenter, input.center) < options.posThreshold; - - this.pTime = input.timeStamp; - this.pCenter = input.center; - - if (!validMultiTap || !validInterval) { - this.count = 1; - } else { - this.count += 1; - } - - this._input = input; - - // if tap count matches we have recognized it, - // else it has began recognizing... - var tapCount = this.count % options.taps; - if (tapCount === 0) { - // no failing requirements, immediately trigger the tap event - // or wait as long as the multitap interval to trigger - if (!this.hasRequireFailures()) { - return STATE_RECOGNIZED; - } else { - this._timer = setTimeoutContext(function() { - this.state = STATE_RECOGNIZED; - this.tryEmit(); - }, options.interval, this); - return STATE_BEGAN; - } - } + // reset the allowMouse when we're done + if (inputEvent & (INPUT_END | INPUT_CANCEL)) { + this.mouse.allow = true; } - return STATE_FAILED; - }, - - failTimeout: function() { - this._timer = setTimeoutContext(function() { - this.state = STATE_FAILED; - }, this.options.interval, this); - return STATE_FAILED; - }, - reset: function() { - clearTimeout(this._timer); + this.callback(manager, inputEvent, inputData); }, - emit: function() { - if (this.state == STATE_RECOGNIZED ) { - this._input.tapCount = this.count; - this.manager.emit(this.options.event, this._input); - } + /** + * remove the event listeners + */ + destroy: function destroy() { + this.touch.destroy(); + this.mouse.destroy(); } }); + var PREFIXED_TOUCH_ACTION = prefixed(TEST_ELEMENT.style, 'touchAction'); + var NATIVE_TOUCH_ACTION = PREFIXED_TOUCH_ACTION !== undefined; + + // magical touchAction value + var TOUCH_ACTION_COMPUTE = 'compute'; + var TOUCH_ACTION_AUTO = 'auto'; + var TOUCH_ACTION_MANIPULATION = 'manipulation'; // not implemented + var TOUCH_ACTION_NONE = 'none'; + var TOUCH_ACTION_PAN_X = 'pan-x'; + var TOUCH_ACTION_PAN_Y = 'pan-y'; + /** - * Simple way to create an manager with a default set of recognizers. - * @param {HTMLElement} element - * @param {Object} [options] + * Touch Action + * sets the touchAction property or uses the js alternative + * @param {Manager} manager + * @param {String} value * @constructor */ - function Hammer(element, options) { - options = options || {}; - options.recognizers = ifUndefined(options.recognizers, Hammer.defaults.preset); - return new Manager(element, options); + function TouchAction(manager, value) { + this.manager = manager; + this.set(value); } - /** - * @const {string} - */ - Hammer.VERSION = '2.0.4'; - - /** - * default settings - * @namespace - */ - Hammer.defaults = { + TouchAction.prototype = { /** - * set if DOM events are being triggered. - * But this is slower and unused by simple implementations, so disabled by default. - * @type {Boolean} - * @default false + * set the touchAction value on the element or enable the polyfill + * @param {String} value */ - domEvents: false, + set: function(value) { + // find out the touch-action by the event handlers + if (value == TOUCH_ACTION_COMPUTE) { + value = this.compute(); + } - /** - * The value for the touchAction property/fallback. - * When set to `compute` it will magically set the correct value based on the added recognizers. - * @type {String} - * @default compute - */ - touchAction: TOUCH_ACTION_COMPUTE, + if (NATIVE_TOUCH_ACTION) { + this.manager.element.style[PREFIXED_TOUCH_ACTION] = value; + } + this.actions = value.toLowerCase().trim(); + }, /** - * @type {Boolean} - * @default true + * just re-set the touchAction value */ - enable: true, + update: function() { + this.set(this.manager.options.touchAction); + }, /** - * EXPERIMENTAL FEATURE -- can be removed/changed - * Change the parent input target element. - * If Null, then it is being set the to main element. - * @type {Null|EventTarget} - * @default null + * compute the value for the touchAction property based on the recognizer's settings + * @returns {String} value */ - inputTarget: null, + compute: function() { + var actions = []; + each(this.manager.recognizers, function(recognizer) { + if (boolOrFn(recognizer.options.enable, [recognizer])) { + actions = actions.concat(recognizer.getTouchAction()); + } + }); + return cleanTouchActions(actions.join(' ')); + }, /** - * force an input class - * @type {Null|Function} - * @default null + * this method is called on each input cycle and provides the preventing of the browser behavior + * @param {Object} input */ - inputClass: null, + preventDefaults: function(input) { + // not needed with native support for the touchAction property + if (NATIVE_TOUCH_ACTION) { + return; + } + + var srcEvent = input.srcEvent; + var direction = input.offsetDirection; + + // if the touch action did prevented once this session + if (this.manager.session.prevented) { + srcEvent.preventDefault(); + return; + } - /** - * Default recognizer setup when calling `Hammer()` - * When creating a new Manager these will be skipped. - * @type {Array} - */ - preset: [ - // RecognizerClass, options, [recognizeWith, ...], [requireFailure, ...] - [RotateRecognizer, { enable: false }], - [PinchRecognizer, { enable: false }, ['rotate']], - [SwipeRecognizer,{ direction: DIRECTION_HORIZONTAL }], - [PanRecognizer, { direction: DIRECTION_HORIZONTAL }, ['swipe']], - [TapRecognizer], - [TapRecognizer, { event: 'doubletap', taps: 2 }, ['tap']], - [PressRecognizer] - ], + var actions = this.actions; + var hasNone = inStr(actions, TOUCH_ACTION_NONE); + var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y); + var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X); + + if (hasNone || + (hasPanY && direction & DIRECTION_HORIZONTAL) || + (hasPanX && direction & DIRECTION_VERTICAL)) { + return this.preventSrc(srcEvent); + } + }, /** - * Some CSS properties can be used to improve the working of Hammer. - * Add them to this method and they will be set when creating a new Manager. - * @namespace + * call preventDefault to prevent the browser's default behavior (scrolling in most cases) + * @param {Object} srcEvent */ - cssProps: { - /** - * Disables text selection to improve the dragging gesture. Mainly for desktop browsers. - * @type {String} - * @default 'none' - */ - userSelect: 'none', + preventSrc: function(srcEvent) { + this.manager.session.prevented = true; + srcEvent.preventDefault(); + } + }; - /** - * Disable the Windows Phone grippers when pressing an element. - * @type {String} - * @default 'none' - */ - touchSelect: 'none', + /** + * when the touchActions are collected they are not a valid value, so we need to clean things up. * + * @param {String} actions + * @returns {*} + */ + function cleanTouchActions(actions) { + // none + if (inStr(actions, TOUCH_ACTION_NONE)) { + return TOUCH_ACTION_NONE; + } - /** - * Disables the default callout shown when you touch and hold a touch target. - * On iOS, when you touch and hold a touch target such as a link, Safari displays - * a callout containing information about the link. This property allows you to disable that callout. - * @type {String} - * @default 'none' - */ - touchCallout: 'none', + var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X); + var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y); - /** - * Specifies whether zooming is enabled. Used by IE10> - * @type {String} - * @default 'none' - */ - contentZooming: 'none', + // pan-x and pan-y can be combined + if (hasPanX && hasPanY) { + return TOUCH_ACTION_PAN_X + ' ' + TOUCH_ACTION_PAN_Y; + } - /** - * Specifies that an entire element should be draggable instead of its contents. Mainly for desktop browsers. - * @type {String} - * @default 'none' - */ - userDrag: 'none', + // pan-x OR pan-y + if (hasPanX || hasPanY) { + return hasPanX ? TOUCH_ACTION_PAN_X : TOUCH_ACTION_PAN_Y; + } - /** - * Overrides the highlight color shown when the user taps a link or a JavaScript - * clickable element in iOS. This property obeys the alpha value, if specified. - * @type {String} - * @default 'rgba(0,0,0,0)' - */ - tapHighlightColor: 'rgba(0,0,0,0)' + // manipulation + if (inStr(actions, TOUCH_ACTION_MANIPULATION)) { + return TOUCH_ACTION_MANIPULATION; } - }; - var STOP = 1; - var FORCED_STOP = 2; + return TOUCH_ACTION_AUTO; + } /** - * Manager - * @param {HTMLElement} element - * @param {Object} [options] - * @constructor + * Recognizer flow explained; * + * All recognizers have the initial state of POSSIBLE when a input session starts. + * The definition of a input session is from the first input until the last input, with all it's movement in it. * + * Example session for mouse-input: mousedown -> mousemove -> mouseup + * + * On each recognizing cycle (see Manager.recognize) the .recognize() method is executed + * which determines with state it should be. + * + * If the recognizer has the state FAILED, CANCELLED or RECOGNIZED (equals ENDED), it is reset to + * POSSIBLE to give it another change on the next cycle. + * + * Possible + * | + * +-----+---------------+ + * | | + * +-----+-----+ | + * | | | + * Failed Cancelled | + * +-------+------+ + * | | + * Recognized Began + * | + * Changed + * | + * Ended/Recognized */ - function Manager(element, options) { - options = options || {}; + var STATE_POSSIBLE = 1; + var STATE_BEGAN = 2; + var STATE_CHANGED = 4; + var STATE_ENDED = 8; + var STATE_RECOGNIZED = STATE_ENDED; + var STATE_CANCELLED = 16; + var STATE_FAILED = 32; - this.options = merge(options, Hammer.defaults); - this.options.inputTarget = this.options.inputTarget || element; + /** + * Recognizer + * Every recognizer needs to extend from this class. + * @constructor + * @param {Object} options + */ + function Recognizer(options) { + this.id = uniqueId(); - this.handlers = {}; - this.session = {}; - this.recognizers = []; + this.manager = null; + this.options = merge(options || {}, this.defaults); - this.element = element; - this.input = createInputInstance(this); - this.touchAction = new TouchAction(this, this.options.touchAction); + // default is enable true + this.options.enable = ifUndefined(this.options.enable, true); - toggleCssProps(this, true); + this.state = STATE_POSSIBLE; - each(options.recognizers, function(item) { - var recognizer = this.add(new (item[0])(item[1])); - item[2] && recognizer.recognizeWith(item[2]); - item[3] && recognizer.requireFailure(item[3]); - }, this); + this.simultaneous = {}; + this.requireFail = []; } - Manager.prototype = { + Recognizer.prototype = { + /** + * @virtual + * @type {Object} + */ + defaults: {}, + /** * set options * @param {Object} options - * @returns {Manager} + * @return {Recognizer} */ set: function(options) { extend(this.options, options); - // Options that need a little more setup - if (options.touchAction) { - this.touchAction.update(); + // also update the touchAction, in case something changed about the directions/enabled state + this.manager && this.manager.touchAction.update(); + return this; + }, + + /** + * recognize simultaneous with an other recognizer. + * @param {Recognizer} otherRecognizer + * @returns {Recognizer} this + */ + recognizeWith: function(otherRecognizer) { + if (invokeArrayArg(otherRecognizer, 'recognizeWith', this)) { + return this; } - if (options.inputTarget) { - // Clean up existing event listeners and reinitialize - this.input.destroy(); - this.input.target = options.inputTarget; - this.input.init(); + + var simultaneous = this.simultaneous; + otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); + if (!simultaneous[otherRecognizer.id]) { + simultaneous[otherRecognizer.id] = otherRecognizer; + otherRecognizer.recognizeWith(this); } return this; }, /** - * stop recognizing for this session. - * This session will be discarded, when a new [input]start event is fired. - * When forced, the recognizer cycle is stopped immediately. - * @param {Boolean} [force] + * drop the simultaneous link. it doesnt remove the link on the other recognizer. + * @param {Recognizer} otherRecognizer + * @returns {Recognizer} this */ - stop: function(force) { - this.session.stopped = force ? FORCED_STOP : STOP; + dropRecognizeWith: function(otherRecognizer) { + if (invokeArrayArg(otherRecognizer, 'dropRecognizeWith', this)) { + return this; + } + + otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); + delete this.simultaneous[otherRecognizer.id]; + return this; }, /** - * run the recognizers! - * called by the inputHandler function on every movement of the pointers (touches) - * it walks through all the recognizers and tries to detect the gesture that is being made - * @param {Object} inputData + * recognizer can only run when an other is failing + * @param {Recognizer} otherRecognizer + * @returns {Recognizer} this */ - recognize: function(inputData) { - var session = this.session; - if (session.stopped) { - return; + requireFailure: function(otherRecognizer) { + if (invokeArrayArg(otherRecognizer, 'requireFailure', this)) { + return this; } - // run the touch-action polyfill - this.touchAction.preventDefaults(inputData); + var requireFail = this.requireFail; + otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); + if (inArray(requireFail, otherRecognizer) === -1) { + requireFail.push(otherRecognizer); + otherRecognizer.requireFailure(this); + } + return this; + }, - var recognizer; - var recognizers = this.recognizers; + /** + * drop the requireFailure link. it does not remove the link on the other recognizer. + * @param {Recognizer} otherRecognizer + * @returns {Recognizer} this + */ + dropRequireFailure: function(otherRecognizer) { + if (invokeArrayArg(otherRecognizer, 'dropRequireFailure', this)) { + return this; + } - // this holds the recognizer that is being recognized. - // so the recognizer's state needs to be BEGAN, CHANGED, ENDED or RECOGNIZED - // if no recognizer is detecting a thing, it is set to `null` - var curRecognizer = session.curRecognizer; + otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); + var index = inArray(this.requireFail, otherRecognizer); + if (index > -1) { + this.requireFail.splice(index, 1); + } + return this; + }, - // reset when the last recognizer is recognized - // or when we're in a new session - if (!curRecognizer || (curRecognizer && curRecognizer.state & STATE_RECOGNIZED)) { - curRecognizer = session.curRecognizer = null; + /** + * has require failures boolean + * @returns {boolean} + */ + hasRequireFailures: function() { + return this.requireFail.length > 0; + }, + + /** + * if the recognizer can recognize simultaneous with an other recognizer + * @param {Recognizer} otherRecognizer + * @returns {Boolean} + */ + canRecognizeWith: function(otherRecognizer) { + return !!this.simultaneous[otherRecognizer.id]; + }, + + /** + * You should use `tryEmit` instead of `emit` directly to check + * that all the needed recognizers has failed before emitting. + * @param {Object} input + */ + emit: function(input) { + var self = this; + var state = this.state; + + function emit(withState) { + self.manager.emit(self.options.event + (withState ? stateStr(state) : ''), input); } - var i = 0; - while (i < recognizers.length) { - recognizer = recognizers[i]; + // 'panstart' and 'panmove' + if (state < STATE_ENDED) { + emit(true); + } - // find out if we are allowed try to recognize the input for this one. - // 1. allow if the session is NOT forced stopped (see the .stop() method) - // 2. allow if we still haven't recognized a gesture in this session, or the this recognizer is the one - // that is being recognized. - // 3. allow if the recognizer is allowed to run simultaneous with the current recognized recognizer. - // this can be setup with the `recognizeWith()` method on the recognizer. - if (session.stopped !== FORCED_STOP && ( // 1 - !curRecognizer || recognizer == curRecognizer || // 2 - recognizer.canRecognizeWith(curRecognizer))) { // 3 - recognizer.recognize(inputData); - } else { - recognizer.reset(); - } + emit(); // simple 'eventName' events - // if the recognizer has been recognizing the input as a valid gesture, we want to store this one as the - // current active recognizer. but only if we don't already have an active recognizer - if (!curRecognizer && recognizer.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED)) { - curRecognizer = session.curRecognizer = recognizer; - } - i++; + // panend and pancancel + if (state >= STATE_ENDED) { + emit(true); } }, /** - * get a recognizer by its event name. - * @param {Recognizer|String} recognizer - * @returns {Recognizer|Null} + * Check that all the require failure recognizers has failed, + * if true, it emits a gesture event, + * otherwise, setup the state to FAILED. + * @param {Object} input */ - get: function(recognizer) { - if (recognizer instanceof Recognizer) { - return recognizer; + tryEmit: function(input) { + if (this.canEmit()) { + return this.emit(input); } + // it's failing anyway + this.state = STATE_FAILED; + }, - var recognizers = this.recognizers; - for (var i = 0; i < recognizers.length; i++) { - if (recognizers[i].options.event == recognizer) { - return recognizers[i]; + /** + * can we emit? + * @returns {boolean} + */ + canEmit: function() { + var i = 0; + while (i < this.requireFail.length) { + if (!(this.requireFail[i].state & (STATE_FAILED | STATE_POSSIBLE))) { + return false; } + i++; } - return null; + return true; }, /** - * add a recognizer to the manager - * existing recognizers with the same event name will be removed - * @param {Recognizer} recognizer - * @returns {Recognizer|Manager} + * update the recognizer + * @param {Object} inputData */ - add: function(recognizer) { - if (invokeArrayArg(recognizer, 'add', this)) { - return this; + recognize: function(inputData) { + // make a new copy of the inputData + // so we can change the inputData without messing up the other recognizers + var inputDataClone = extend({}, inputData); + + // is is enabled and allow recognizing? + if (!boolOrFn(this.options.enable, [this, inputDataClone])) { + this.reset(); + this.state = STATE_FAILED; + return; } - // remove existing - var existing = this.get(recognizer.options.event); - if (existing) { - this.remove(existing); + // reset when we've reached the end + if (this.state & (STATE_RECOGNIZED | STATE_CANCELLED | STATE_FAILED)) { + this.state = STATE_POSSIBLE; } - this.recognizers.push(recognizer); - recognizer.manager = this; + this.state = this.process(inputDataClone); - this.touchAction.update(); - return recognizer; + // the recognizer has recognized a gesture + // so trigger an event + if (this.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED | STATE_CANCELLED)) { + this.tryEmit(inputDataClone); + } }, /** - * remove a recognizer by name or instance - * @param {Recognizer|String} recognizer - * @returns {Manager} + * return the state of the recognizer + * the actual recognizing happens in this method + * @virtual + * @param {Object} inputData + * @returns {Const} STATE */ - remove: function(recognizer) { - if (invokeArrayArg(recognizer, 'remove', this)) { - return this; - } + process: function(inputData) { }, // jshint ignore:line - var recognizers = this.recognizers; - recognizer = this.get(recognizer); - recognizers.splice(inArray(recognizers, recognizer), 1); + /** + * return the preferred touch-action + * @virtual + * @returns {Array} + */ + getTouchAction: function() { }, - this.touchAction.update(); - return this; - }, + /** + * called when the gesture isn't allowed to recognize + * like when another is being recognized or it is disabled + * @virtual + */ + reset: function() { } + }; + + /** + * get a usable string, used as event postfix + * @param {Const} state + * @returns {String} state + */ + function stateStr(state) { + if (state & STATE_CANCELLED) { + return 'cancel'; + } else if (state & STATE_ENDED) { + return 'end'; + } else if (state & STATE_CHANGED) { + return 'move'; + } else if (state & STATE_BEGAN) { + return 'start'; + } + return ''; + } + + /** + * direction cons to string + * @param {Const} direction + * @returns {String} + */ + function directionStr(direction) { + if (direction == DIRECTION_DOWN) { + return 'down'; + } else if (direction == DIRECTION_UP) { + return 'up'; + } else if (direction == DIRECTION_LEFT) { + return 'left'; + } else if (direction == DIRECTION_RIGHT) { + return 'right'; + } + return ''; + } + + /** + * get a recognizer by name if it is bound to a manager + * @param {Recognizer|String} otherRecognizer + * @param {Recognizer} recognizer + * @returns {Recognizer} + */ + function getRecognizerByNameIfManager(otherRecognizer, recognizer) { + var manager = recognizer.manager; + if (manager) { + return manager.get(otherRecognizer); + } + return otherRecognizer; + } + + /** + * This recognizer is just used as a base for the simple attribute recognizers. + * @constructor + * @extends Recognizer + */ + function AttrRecognizer() { + Recognizer.apply(this, arguments); + } + inherit(AttrRecognizer, Recognizer, { /** - * bind event - * @param {String} events - * @param {Function} handler - * @returns {EventEmitter} this + * @namespace + * @memberof AttrRecognizer */ - on: function(events, handler) { - var handlers = this.handlers; - each(splitStr(events), function(event) { - handlers[event] = handlers[event] || []; - handlers[event].push(handler); - }); - return this; + defaults: { + /** + * @type {Number} + * @default 1 + */ + pointers: 1 }, /** - * unbind event, leave emit blank to remove all handlers - * @param {String} events - * @param {Function} [handler] - * @returns {EventEmitter} this + * Used to check if it the recognizer receives valid input, like input.distance > 10. + * @memberof AttrRecognizer + * @param {Object} input + * @returns {Boolean} recognized */ - off: function(events, handler) { - var handlers = this.handlers; - each(splitStr(events), function(event) { - if (!handler) { - delete handlers[event]; - } else { - handlers[event].splice(inArray(handlers[event], handler), 1); - } - }); - return this; + attrTest: function(input) { + var optionPointers = this.options.pointers; + return optionPointers === 0 || input.pointers.length === optionPointers; }, /** - * emit event to the listeners - * @param {String} event - * @param {Object} data + * Process the input and return the state for the recognizer + * @memberof AttrRecognizer + * @param {Object} input + * @returns {*} State */ - emit: function(event, data) { - // we also want to trigger dom events - if (this.options.domEvents) { - triggerDomEvent(event, data); - } - - // no handlers, so skip it all - var handlers = this.handlers[event] && this.handlers[event].slice(); - if (!handlers || !handlers.length) { - return; - } + process: function(input) { + var state = this.state; + var eventType = input.eventType; - data.type = event; - data.preventDefault = function() { - data.srcEvent.preventDefault(); - }; + var isRecognized = state & (STATE_BEGAN | STATE_CHANGED); + var isValid = this.attrTest(input); - var i = 0; - while (i < handlers.length) { - handlers[i](data); - i++; + // on cancel input and we've recognized before, return STATE_CANCELLED + if (isRecognized && (eventType & INPUT_CANCEL || !isValid)) { + return state | STATE_CANCELLED; + } else if (isRecognized || isValid) { + if (eventType & INPUT_END) { + return state | STATE_ENDED; + } else if (!(state & STATE_BEGAN)) { + return STATE_BEGAN; + } + return state | STATE_CHANGED; } - }, - - /** - * destroy the manager and unbinds all events - * it doesn't unbind dom events, that is the user own responsibility - */ - destroy: function() { - this.element && toggleCssProps(this, false); - - this.handlers = {}; - this.session = {}; - this.input.destroy(); - this.element = null; + return STATE_FAILED; } - }; + }); /** - * add/remove the css properties as defined in manager.options.cssProps - * @param {Manager} manager - * @param {Boolean} add + * Pan + * Recognized when the pointer is down and moved in the allowed direction. + * @constructor + * @extends AttrRecognizer */ - function toggleCssProps(manager, add) { - var element = manager.element; - each(manager.options.cssProps, function(value, name) { - element.style[prefixed(element.style, name)] = add ? value : ''; - }); - } + function PanRecognizer() { + AttrRecognizer.apply(this, arguments); - /** - * trigger dom event - * @param {String} event - * @param {Object} data - */ - function triggerDomEvent(event, data) { - var gestureEvent = document.createEvent('Event'); - gestureEvent.initEvent(event, true, true); - gestureEvent.gesture = data; - data.target.dispatchEvent(gestureEvent); + this.pX = null; + this.pY = null; } - extend(Hammer, { - INPUT_START: INPUT_START, - INPUT_MOVE: INPUT_MOVE, - INPUT_END: INPUT_END, - INPUT_CANCEL: INPUT_CANCEL, + inherit(PanRecognizer, AttrRecognizer, { + /** + * @namespace + * @memberof PanRecognizer + */ + defaults: { + event: 'pan', + threshold: 10, + pointers: 1, + direction: DIRECTION_ALL + }, - STATE_POSSIBLE: STATE_POSSIBLE, - STATE_BEGAN: STATE_BEGAN, - STATE_CHANGED: STATE_CHANGED, - STATE_ENDED: STATE_ENDED, - STATE_RECOGNIZED: STATE_RECOGNIZED, - STATE_CANCELLED: STATE_CANCELLED, - STATE_FAILED: STATE_FAILED, + getTouchAction: function() { + var direction = this.options.direction; + var actions = []; + if (direction & DIRECTION_HORIZONTAL) { + actions.push(TOUCH_ACTION_PAN_Y); + } + if (direction & DIRECTION_VERTICAL) { + actions.push(TOUCH_ACTION_PAN_X); + } + return actions; + }, - DIRECTION_NONE: DIRECTION_NONE, - DIRECTION_LEFT: DIRECTION_LEFT, - DIRECTION_RIGHT: DIRECTION_RIGHT, - DIRECTION_UP: DIRECTION_UP, - DIRECTION_DOWN: DIRECTION_DOWN, - DIRECTION_HORIZONTAL: DIRECTION_HORIZONTAL, - DIRECTION_VERTICAL: DIRECTION_VERTICAL, - DIRECTION_ALL: DIRECTION_ALL, + directionTest: function(input) { + var options = this.options; + var hasMoved = true; + var distance = input.distance; + var direction = input.direction; + var x = input.deltaX; + var y = input.deltaY; - Manager: Manager, - Input: Input, - TouchAction: TouchAction, + // lock to axis? + if (!(direction & options.direction)) { + if (options.direction & DIRECTION_HORIZONTAL) { + direction = (x === 0) ? DIRECTION_NONE : (x < 0) ? DIRECTION_LEFT : DIRECTION_RIGHT; + hasMoved = x != this.pX; + distance = Math.abs(input.deltaX); + } else { + direction = (y === 0) ? DIRECTION_NONE : (y < 0) ? DIRECTION_UP : DIRECTION_DOWN; + hasMoved = y != this.pY; + distance = Math.abs(input.deltaY); + } + } + input.direction = direction; - TouchInput: TouchInput, - MouseInput: MouseInput, - PointerEventInput: PointerEventInput, - TouchMouseInput: TouchMouseInput, - SingleTouchInput: SingleTouchInput, + return hasMoved && distance > options.threshold && direction & options.direction; + }, - Recognizer: Recognizer, - AttrRecognizer: AttrRecognizer, - Tap: TapRecognizer, - Pan: PanRecognizer, - Swipe: SwipeRecognizer, - Pinch: PinchRecognizer, - Rotate: RotateRecognizer, - Press: PressRecognizer, + attrTest: function(input) { + return AttrRecognizer.prototype.attrTest.call(this, input) && + (this.state & STATE_BEGAN || (!(this.state & STATE_BEGAN) && this.directionTest(input))); + }, - on: addEventListeners, - off: removeEventListeners, - each: each, - merge: merge, - extend: extend, - inherit: inherit, - bindFn: bindFn, - prefixed: prefixed + emit: function(input) { + this.pX = input.deltaX; + this.pY = input.deltaY; + + var direction = directionStr(input.direction); + if (direction) { + this.manager.emit(this.options.event + direction, input); + } + + this._super.emit.call(this, input); + } }); - if ("function" == TYPE_FUNCTION && __webpack_require__(13)) { - !(__WEBPACK_AMD_DEFINE_RESULT__ = function() { - return Hammer; - }.call(exports, __webpack_require__, exports, module), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); - } else if (typeof module != 'undefined' && module.exports) { - module.exports = Hammer; - } else { - window[exportName] = Hammer; + /** + * Pinch + * Recognized when two or more pointers are moving toward (zoom-in) or away from each other (zoom-out). + * @constructor + * @extends AttrRecognizer + */ + function PinchRecognizer() { + AttrRecognizer.apply(this, arguments); } - })(window, document, 'Hammer'); - + inherit(PinchRecognizer, AttrRecognizer, { + /** + * @namespace + * @memberof PinchRecognizer + */ + defaults: { + event: 'pinch', + threshold: 0, + pointers: 2 + }, -/***/ }, -/* 5 */ -/***/ function(module, exports, __webpack_require__) { + getTouchAction: function() { + return [TOUCH_ACTION_NONE]; + }, - 'use strict'; + attrTest: function(input) { + return this._super.attrTest.call(this, input) && + (Math.abs(input.scale - 1) > this.options.threshold || this.state & STATE_BEGAN); + }, - Object.defineProperty(exports, '__esModule', { - value: true + emit: function(input) { + this._super.emit.call(this, input); + if (input.scale !== 1) { + var inOut = input.scale < 1 ? 'in' : 'out'; + this.manager.emit(this.options.event + inOut, input); + } + } }); - var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); - - var _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; desc = parent = getter = undefined; _again = false; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } }; + /** + * Press + * Recognized when the pointer is down for x ms without any movement. + * @constructor + * @extends Recognizer + */ + function PressRecognizer() { + Recognizer.apply(this, arguments); - function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } + this._timer = null; + this._input = null; + } - function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } + inherit(PressRecognizer, Recognizer, { + /** + * @namespace + * @memberof PressRecognizer + */ + defaults: { + event: 'press', + pointers: 1, + time: 500, // minimal time of the pointer to be pressed + threshold: 5 // a minimal movement is ok, but keep it low + }, - function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; } + getTouchAction: function() { + return [TOUCH_ACTION_AUTO]; + }, - var _utilBezierEdgeBase = __webpack_require__(92); + process: function(input) { + var options = this.options; + var validPointers = input.pointers.length === options.pointers; + var validMovement = input.distance < options.threshold; + var validTime = input.deltaTime > options.time; - var _utilBezierEdgeBase2 = _interopRequireDefault(_utilBezierEdgeBase); + this._input = input; - var BezierEdgeDynamic = (function (_BezierEdgeBase) { - function BezierEdgeDynamic(options, body, labelModule) { - _classCallCheck(this, BezierEdgeDynamic); + // we only allow little movement + // and we've reached an end event, so a tap is possible + if (!validMovement || !validPointers || (input.eventType & (INPUT_END | INPUT_CANCEL) && !validTime)) { + this.reset(); + } else if (input.eventType & INPUT_START) { + this.reset(); + this._timer = setTimeoutContext(function() { + this.state = STATE_RECOGNIZED; + this.tryEmit(); + }, options.time, this); + } else if (input.eventType & INPUT_END) { + return STATE_RECOGNIZED; + } + return STATE_FAILED; + }, - //this.via = undefined; // Here for completeness but not allowed to defined before super() is invoked. - _get(Object.getPrototypeOf(BezierEdgeDynamic.prototype), 'constructor', this).call(this, options, body, labelModule); // --> this calls the setOptions below - } + reset: function() { + clearTimeout(this._timer); + }, - _inherits(BezierEdgeDynamic, _BezierEdgeBase); + emit: function(input) { + if (this.state !== STATE_RECOGNIZED) { + return; + } - _createClass(BezierEdgeDynamic, [{ - key: 'setOptions', - value: function setOptions(options) { - this.options = options; - this.id = this.options.id; - this.setupSupportNode(); - this.connect(); - } - }, { - key: 'connect', - value: function connect() { - this.from = this.body.nodes[this.options.from]; - this.to = this.body.nodes[this.options.to]; - if (this.from === undefined || this.to === undefined || this.options.physics === false) { - this.via.setOptions({ physics: false }); - } else { - // fix weird behaviour where a selfreferencing node has physics enabled - if (this.from.id === this.to.id) { - this.via.setOptions({ physics: false }); + if (input && (input.eventType & INPUT_END)) { + this.manager.emit(this.options.event + 'up', input); } else { - this.via.setOptions({ physics: true }); + this._input.timeStamp = now(); + this.manager.emit(this.options.event, this._input); } - } - } - }, { - key: 'cleanup', - value: function cleanup() { - if (this.via !== undefined) { - delete this.body.nodes[this.via.id]; - this.via = undefined; - return true; - } - return false; - } - }, { - key: 'togglePhysics', - value: function togglePhysics(status) { - this.via.setOptions({ physics: status }); - this.positionBezierNode(); } - }, { - key: 'setupSupportNode', + }); + + /** + * Rotate + * Recognized when two or more pointer are moving in a circular motion. + * @constructor + * @extends AttrRecognizer + */ + function RotateRecognizer() { + AttrRecognizer.apply(this, arguments); + } + inherit(RotateRecognizer, AttrRecognizer, { /** - * Bezier curves require an anchor point to calculate the smooth flow. These points are nodes. These nodes are invisible but - * are used for the force calculation. - * - * The changed data is not called, if needed, it is returned by the main edge constructor. - * @private + * @namespace + * @memberof RotateRecognizer */ - value: function setupSupportNode() { - if (this.via === undefined) { - var nodeId = 'edgeId:' + this.id; - var node = this.body.functions.createNode({ - id: nodeId, - shape: 'circle', - physics: true, - hidden: true - }); - this.body.nodes[nodeId] = node; - this.via = node; - this.via.parentEdgeId = this.id; - this.positionBezierNode(); - } - } - }, { - key: 'positionBezierNode', - value: function positionBezierNode() { - if (this.via !== undefined && this.from !== undefined && this.to !== undefined) { - this.via.x = 0.5 * (this.from.x + this.to.x); - this.via.y = 0.5 * (this.from.y + this.to.y); - } else if (this.via !== undefined) { - this.via.x = 0; - this.via.y = 0; - } + defaults: { + event: 'rotate', + threshold: 0, + pointers: 2 + }, + + getTouchAction: function() { + return [TOUCH_ACTION_NONE]; + }, + + attrTest: function(input) { + return this._super.attrTest.call(this, input) && + (Math.abs(input.rotation) > this.options.threshold || this.state & STATE_BEGAN); } - }, { - key: '_line', + }); + + /** + * Swipe + * Recognized when the pointer is moving fast (velocity), with enough distance in the allowed direction. + * @constructor + * @extends AttrRecognizer + */ + function SwipeRecognizer() { + AttrRecognizer.apply(this, arguments); + } + inherit(SwipeRecognizer, AttrRecognizer, { /** - * Draw a line between two nodes - * @param {CanvasRenderingContext2D} ctx - * @private + * @namespace + * @memberof SwipeRecognizer */ - value: function _line(ctx) { - // draw a straight line - ctx.beginPath(); - ctx.moveTo(this.from.x, this.from.y); - ctx.quadraticCurveTo(this.via.x, this.via.y, this.to.x, this.to.y); - // draw shadow if enabled - this.enableShadow(ctx); - ctx.stroke(); - this.disableShadow(ctx); - return this.via; + defaults: { + event: 'swipe', + threshold: 10, + velocity: 0.65, + direction: DIRECTION_HORIZONTAL | DIRECTION_VERTICAL, + pointers: 1 + }, + + getTouchAction: function() { + return PanRecognizer.prototype.getTouchAction.call(this); + }, + + attrTest: function(input) { + var direction = this.options.direction; + var velocity; + + if (direction & (DIRECTION_HORIZONTAL | DIRECTION_VERTICAL)) { + velocity = input.velocity; + } else if (direction & DIRECTION_HORIZONTAL) { + velocity = input.velocityX; + } else if (direction & DIRECTION_VERTICAL) { + velocity = input.velocityY; + } + + return this._super.attrTest.call(this, input) && + direction & input.direction && + input.distance > this.options.threshold && + abs(velocity) > this.options.velocity && input.eventType & INPUT_END; + }, + + emit: function(input) { + var direction = directionStr(input.direction); + if (direction) { + this.manager.emit(this.options.event + direction, input); + } + + this.manager.emit(this.options.event, input); } - }, { - key: 'getPoint', + }); + + /** + * A tap is ecognized when the pointer is doing a small tap/click. Multiple taps are recognized if they occur + * between the given interval and position. The delay option can be used to recognize multi-taps without firing + * a single tap. + * + * The eventData from the emitted event contains the property `tapCount`, which contains the amount of + * multi-taps being recognized. + * @constructor + * @extends Recognizer + */ + function TapRecognizer() { + Recognizer.apply(this, arguments); + + // previous time and center, + // used for tap counting + this.pTime = false; + this.pCenter = false; + + this._timer = null; + this._input = null; + this.count = 0; + } + inherit(TapRecognizer, Recognizer, { /** - * Combined function of pointOnLine and pointOnBezier. This gives the coordinates of a point on the line at a certain percentage of the way - * @param percentage - * @param via - * @returns {{x: number, y: number}} - * @private + * @namespace + * @memberof PinchRecognizer */ - value: function getPoint(percentage) { - var t = percentage; - var x = Math.pow(1 - t, 2) * this.from.x + 2 * t * (1 - t) * this.via.x + Math.pow(t, 2) * this.to.x; - var y = Math.pow(1 - t, 2) * this.from.y + 2 * t * (1 - t) * this.via.y + Math.pow(t, 2) * this.to.y; + defaults: { + event: 'tap', + pointers: 1, + taps: 1, + interval: 300, // max time between the multi-tap taps + time: 250, // max time of the pointer to be down (like finger on the screen) + threshold: 2, // a minimal movement is ok, but keep it low + posThreshold: 10 // a multi-tap can be a bit off the initial position + }, - return { x: x, y: y }; - } - }, { - key: '_findBorderPosition', - value: function _findBorderPosition(nearNode, ctx) { - return this._findBorderPositionBezier(nearNode, ctx, this.via); - } - }, { - key: '_getDistanceToEdge', - value: function _getDistanceToEdge(x1, y1, x2, y2, x3, y3) { - // x3,y3 is the point - return this._getDistanceToBezierEdge(x1, y1, x2, y2, x3, y3, this.via); - } - }]); + getTouchAction: function() { + return [TOUCH_ACTION_MANIPULATION]; + }, - return BezierEdgeDynamic; - })(_utilBezierEdgeBase2['default']); + process: function(input) { + var options = this.options; - exports['default'] = BezierEdgeDynamic; - module.exports = exports['default']; + var validPointers = input.pointers.length === options.pointers; + var validMovement = input.distance < options.threshold; + var validTouchTime = input.deltaTime < options.time; -/***/ }, -/* 6 */ -/***/ function(module, exports, __webpack_require__) { + this.reset(); - 'use strict'; + if ((input.eventType & INPUT_START) && (this.count === 0)) { + return this.failTimeout(); + } - Object.defineProperty(exports, '__esModule', { - value: true - }); + // we only allow little movement + // and we've reached an end event, so a tap is possible + if (validMovement && validTouchTime && validPointers) { + if (input.eventType != INPUT_END) { + return this.failTimeout(); + } - var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); + var validInterval = this.pTime ? (input.timeStamp - this.pTime < options.interval) : true; + var validMultiTap = !this.pCenter || getDistance(this.pCenter, input.center) < options.posThreshold; - function _slicedToArray(arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i['return']) _i['return'](); } finally { if (_d) throw _e; } } return _arr; } else { throw new TypeError('Invalid attempt to destructure non-iterable instance'); } } + this.pTime = input.timeStamp; + this.pCenter = input.center; - function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } + if (!validMultiTap || !validInterval) { + this.count = 1; + } else { + this.count += 1; + } - var util = __webpack_require__(10); + this._input = input; - var EdgeBase = (function () { - function EdgeBase(options, body, labelModule) { - _classCallCheck(this, EdgeBase); + // if tap count matches we have recognized it, + // else it has began recognizing... + var tapCount = this.count % options.taps; + if (tapCount === 0) { + // no failing requirements, immediately trigger the tap event + // or wait as long as the multitap interval to trigger + if (!this.hasRequireFailures()) { + return STATE_RECOGNIZED; + } else { + this._timer = setTimeoutContext(function() { + this.state = STATE_RECOGNIZED; + this.tryEmit(); + }, options.interval, this); + return STATE_BEGAN; + } + } + } + return STATE_FAILED; + }, - this.body = body; - this.labelModule = labelModule; - this.setOptions(options); - this.colorDirty = true; - this.color = {}; - this.selectionWidth = 2; - this.hoverWidth = 1.5; - } + failTimeout: function() { + this._timer = setTimeoutContext(function() { + this.state = STATE_FAILED; + }, this.options.interval, this); + return STATE_FAILED; + }, - _createClass(EdgeBase, [{ - key: 'connect', - value: function connect() { - this.from = this.body.nodes[this.options.from]; - this.to = this.body.nodes[this.options.to]; - } - }, { - key: 'cleanup', - value: function cleanup() { - return false; - } - }, { - key: 'setOptions', - value: function setOptions(options) { - this.options = options; - this.from = this.body.nodes[this.options.from]; - this.to = this.body.nodes[this.options.to]; - this.id = this.options.id; + reset: function() { + clearTimeout(this._timer); + }, + + emit: function() { + if (this.state == STATE_RECOGNIZED ) { + this._input.tapCount = this.count; + this.manager.emit(this.options.event, this._input); + } } - }, { - key: 'togglePhysics', + }); + + /** + * Simple way to create an manager with a default set of recognizers. + * @param {HTMLElement} element + * @param {Object} [options] + * @constructor + */ + function Hammer(element, options) { + options = options || {}; + options.recognizers = ifUndefined(options.recognizers, Hammer.defaults.preset); + return new Manager(element, options); + } + + /** + * @const {string} + */ + Hammer.VERSION = '2.0.4'; + /** + * default settings + * @namespace + */ + Hammer.defaults = { /** - * overloadable if the shape has to toggle the via node to disabled - * @param status + * set if DOM events are being triggered. + * But this is slower and unused by simple implementations, so disabled by default. + * @type {Boolean} + * @default false */ - value: function togglePhysics(status) {} - }, { - key: 'drawLine', + domEvents: false, /** - * Redraw a edge as a line - * Draw this edge in the given canvas - * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); - * @param {CanvasRenderingContext2D} ctx - * @private + * The value for the touchAction property/fallback. + * When set to `compute` it will magically set the correct value based on the added recognizers. + * @type {String} + * @default compute */ - value: function drawLine(ctx, selected, hover) { - // set style - ctx.strokeStyle = this.getColor(ctx, selected, hover); - ctx.lineWidth = this.getLineWidth(selected, hover); - var via = undefined; - if (this.options.dashes !== false) { - via = this._drawDashedLine(ctx); - } else { - via = this._drawLine(ctx); - } - return via; - } - }, { - key: '_drawLine', - value: function _drawLine(ctx) { - var via = undefined; - if (this.from != this.to) { - // draw line - via = this._line(ctx); - } else { - var _getCircleData2 = this._getCircleData(ctx); - - var _getCircleData22 = _slicedToArray(_getCircleData2, 3); - - var x = _getCircleData22[0]; - var y = _getCircleData22[1]; - var radius = _getCircleData22[2]; - - this._circle(ctx, x, y, radius); - } - return via; - } - }, { - key: '_drawDashedLine', - value: function _drawDashedLine(ctx) { - var via = undefined; - ctx.lineCap = 'round'; - var pattern = [5, 5]; - if (Array.isArray(this.options.dashes) === true) { - pattern = this.options.dashes; - } - - // only firefox and chrome support this method, else we use the legacy one. - if (ctx.setLineDash !== undefined) { - ctx.save(); - - // set dash settings for chrome or firefox - ctx.setLineDash(pattern); - ctx.lineDashOffset = 0; - - // draw the line - if (this.from != this.to) { - // draw line - via = this._line(ctx); - } else { - var _getCircleData3 = this._getCircleData(ctx); + touchAction: TOUCH_ACTION_COMPUTE, - var _getCircleData32 = _slicedToArray(_getCircleData3, 3); + /** + * @type {Boolean} + * @default true + */ + enable: true, - var x = _getCircleData32[0]; - var y = _getCircleData32[1]; - var radius = _getCircleData32[2]; + /** + * EXPERIMENTAL FEATURE -- can be removed/changed + * Change the parent input target element. + * If Null, then it is being set the to main element. + * @type {Null|EventTarget} + * @default null + */ + inputTarget: null, - this._circle(ctx, x, y, radius); - } + /** + * force an input class + * @type {Null|Function} + * @default null + */ + inputClass: null, - // restore the dash settings. - ctx.setLineDash([0]); - ctx.lineDashOffset = 0; - ctx.restore(); - } else { - // unsupporting smooth lines + /** + * Default recognizer setup when calling `Hammer()` + * When creating a new Manager these will be skipped. + * @type {Array} + */ + preset: [ + // RecognizerClass, options, [recognizeWith, ...], [requireFailure, ...] + [RotateRecognizer, { enable: false }], + [PinchRecognizer, { enable: false }, ['rotate']], + [SwipeRecognizer,{ direction: DIRECTION_HORIZONTAL }], + [PanRecognizer, { direction: DIRECTION_HORIZONTAL }, ['swipe']], + [TapRecognizer], + [TapRecognizer, { event: 'doubletap', taps: 2 }, ['tap']], + [PressRecognizer] + ], - if (this.from != this.to) { - // draw line - ctx.dashedLine(this.from.x, this.from.y, this.to.x, this.to.y, pattern); - } else { - var _getCircleData4 = this._getCircleData(ctx); + /** + * Some CSS properties can be used to improve the working of Hammer. + * Add them to this method and they will be set when creating a new Manager. + * @namespace + */ + cssProps: { + /** + * Disables text selection to improve the dragging gesture. Mainly for desktop browsers. + * @type {String} + * @default 'none' + */ + userSelect: 'none', - var _getCircleData42 = _slicedToArray(_getCircleData4, 3); + /** + * Disable the Windows Phone grippers when pressing an element. + * @type {String} + * @default 'none' + */ + touchSelect: 'none', - var x = _getCircleData42[0]; - var y = _getCircleData42[1]; - var radius = _getCircleData42[2]; + /** + * Disables the default callout shown when you touch and hold a touch target. + * On iOS, when you touch and hold a touch target such as a link, Safari displays + * a callout containing information about the link. This property allows you to disable that callout. + * @type {String} + * @default 'none' + */ + touchCallout: 'none', - this._circle(ctx, x, y, radius); - } - // draw shadow if enabled - this.enableShadow(ctx); + /** + * Specifies whether zooming is enabled. Used by IE10> + * @type {String} + * @default 'none' + */ + contentZooming: 'none', - ctx.stroke(); + /** + * Specifies that an entire element should be draggable instead of its contents. Mainly for desktop browsers. + * @type {String} + * @default 'none' + */ + userDrag: 'none', - // disable shadows for other elements. - this.disableShadow(ctx); - } - return via; - } - }, { - key: 'findBorderPosition', - value: function findBorderPosition(nearNode, ctx, options) { - if (this.from != this.to) { - return this._findBorderPosition(nearNode, ctx, options); - } else { - return this._findBorderPositionCircle(nearNode, ctx, options); - } + /** + * Overrides the highlight color shown when the user taps a link or a JavaScript + * clickable element in iOS. This property obeys the alpha value, if specified. + * @type {String} + * @default 'rgba(0,0,0,0)' + */ + tapHighlightColor: 'rgba(0,0,0,0)' } - }, { - key: 'findBorderPositions', - value: function findBorderPositions(ctx) { - var from = {}; - var to = {}; - if (this.from != this.to) { - from = this._findBorderPosition(this.from, ctx); - to = this._findBorderPosition(this.to, ctx); - } else { - var _getCircleData5 = this._getCircleData(ctx); + }; - var _getCircleData52 = _slicedToArray(_getCircleData5, 3); + var STOP = 1; + var FORCED_STOP = 2; - var x = _getCircleData52[0]; - var y = _getCircleData52[1]; - var radius = _getCircleData52[2]; + /** + * Manager + * @param {HTMLElement} element + * @param {Object} [options] + * @constructor + */ + function Manager(element, options) { + options = options || {}; - from = this._findBorderPositionCircle(this.from, ctx, { x: x, y: y, low: 0.25, high: 0.6, direction: -1 }); - to = this._findBorderPositionCircle(this.from, ctx, { x: x, y: y, low: 0.6, high: 0.8, direction: 1 }); - } - return { from: from, to: to }; - } - }, { - key: '_getCircleData', - value: function _getCircleData(ctx) { - var x = undefined, - y = undefined; - var node = this.from; - var radius = this.options.selfReferenceSize; + this.options = merge(options, Hammer.defaults); + this.options.inputTarget = this.options.inputTarget || element; - if (ctx !== undefined) { - if (node.shape.width === undefined) { - node.shape.resize(ctx); - } - } + this.handlers = {}; + this.session = {}; + this.recognizers = []; - // get circle coordinates - if (node.shape.width > node.shape.height) { - x = node.x + node.shape.width * 0.5; - y = node.y - radius; - } else { - x = node.x + radius; - y = node.y - node.shape.height * 0.5; - } - return [x, y, radius]; - } - }, { - key: '_pointOnCircle', + this.element = element; + this.input = createInputInstance(this); + this.touchAction = new TouchAction(this, this.options.touchAction); - /** - * Get a point on a circle - * @param {Number} x - * @param {Number} y - * @param {Number} radius - * @param {Number} percentage. Value between 0 (line start) and 1 (line end) - * @return {Object} point - * @private - */ - value: function _pointOnCircle(x, y, radius, percentage) { - var angle = percentage * 2 * Math.PI; - return { - x: x + radius * Math.cos(angle), - y: y - radius * Math.sin(angle) - }; - } - }, { - key: '_findBorderPositionCircle', + toggleCssProps(this, true); + + each(options.recognizers, function(item) { + var recognizer = this.add(new (item[0])(item[1])); + item[2] && recognizer.recognizeWith(item[2]); + item[3] && recognizer.requireFailure(item[3]); + }, this); + } + Manager.prototype = { /** - * This function uses binary search to look for the point where the circle crosses the border of the node. - * @param node - * @param ctx - * @param options - * @returns {*} - * @private + * set options + * @param {Object} options + * @returns {Manager} */ - value: function _findBorderPositionCircle(node, ctx, options) { - var x = options.x; - var y = options.y; - var low = options.low; - var high = options.high; - var direction = options.direction; - - var maxIterations = 10; - var iteration = 0; - var radius = this.options.selfReferenceSize; - var pos = undefined, - angle = undefined, - distanceToBorder = undefined, - distanceToPoint = undefined, - difference = undefined; - var threshold = 0.05; - var middle = (low + high) * 0.5; - - while (low <= high && iteration < maxIterations) { - middle = (low + high) * 0.5; + set: function(options) { + extend(this.options, options); - pos = this._pointOnCircle(x, y, radius, middle); - angle = Math.atan2(node.y - pos.y, node.x - pos.x); - distanceToBorder = node.distanceToBorder(ctx, angle); - distanceToPoint = Math.sqrt(Math.pow(pos.x - node.x, 2) + Math.pow(pos.y - node.y, 2)); - difference = distanceToBorder - distanceToPoint; - if (Math.abs(difference) < threshold) { - break; // found - } else if (difference > 0) { - // distance to nodes is larger than distance to border --> t needs to be bigger if we're looking at the to node. - if (direction > 0) { - low = middle; - } else { - high = middle; - } - } else { - if (direction > 0) { - high = middle; - } else { - low = middle; - } + // Options that need a little more setup + if (options.touchAction) { + this.touchAction.update(); } - iteration++; - } - pos.t = middle; + if (options.inputTarget) { + // Clean up existing event listeners and reinitialize + this.input.destroy(); + this.input.target = options.inputTarget; + this.input.init(); + } + return this; + }, - return pos; - } - }, { - key: 'getLineWidth', + /** + * stop recognizing for this session. + * This session will be discarded, when a new [input]start event is fired. + * When forced, the recognizer cycle is stopped immediately. + * @param {Boolean} [force] + */ + stop: function(force) { + this.session.stopped = force ? FORCED_STOP : STOP; + }, /** - * Get the line width of the edge. Depends on width and whether one of the - * connected nodes is selected. - * @return {Number} width - * @private + * run the recognizers! + * called by the inputHandler function on every movement of the pointers (touches) + * it walks through all the recognizers and tries to detect the gesture that is being made + * @param {Object} inputData */ - value: function getLineWidth(selected, hover) { - if (selected === true) { - return Math.max(this.selectionWidth, 0.3 / this.body.view.scale); - } else { - if (hover === true) { - return Math.max(this.hoverWidth, 0.3 / this.body.view.scale); - } else { - return Math.max(this.options.width, 0.3 / this.body.view.scale); + recognize: function(inputData) { + var session = this.session; + if (session.stopped) { + return; } - } - } - }, { - key: 'getColor', - value: function getColor(ctx, selected, hover) { - var colorOptions = this.options.color; - if (colorOptions.inherit !== false) { - // when this is a loop edge, just use the 'from' method - if (colorOptions.inherit === 'both' && this.from.id !== this.to.id) { - var grd = ctx.createLinearGradient(this.from.x, this.from.y, this.to.x, this.to.y); - var fromColor = undefined, - toColor = undefined; - fromColor = this.from.options.color.highlight.border; - toColor = this.to.options.color.highlight.border; - if (this.from.selected === false && this.to.selected === false) { - fromColor = util.overrideOpacity(this.from.options.color.border, this.options.color.opacity); - toColor = util.overrideOpacity(this.to.options.color.border, this.options.color.opacity); - } else if (this.from.selected === true && this.to.selected === false) { - toColor = this.to.options.color.border; - } else if (this.from.selected === false && this.to.selected === true) { - fromColor = this.from.options.color.border; - } - grd.addColorStop(0, fromColor); - grd.addColorStop(1, toColor); + // run the touch-action polyfill + this.touchAction.preventDefaults(inputData); - // -------------------- this returns -------------------- // - return grd; - } + var recognizer; + var recognizers = this.recognizers; - if (this.colorDirty === true) { - if (colorOptions.inherit === 'to') { - this.color.highlight = this.to.options.color.highlight.border; - this.color.hover = this.to.options.color.hover.border; - this.color.color = util.overrideOpacity(this.to.options.color.border, colorOptions.opacity); - } else { - // (this.options.color.inherit.source === "from") { - this.color.highlight = this.from.options.color.highlight.border; - this.color.hover = this.from.options.color.hover.border; - this.color.color = util.overrideOpacity(this.from.options.color.border, colorOptions.opacity); - } + // this holds the recognizer that is being recognized. + // so the recognizer's state needs to be BEGAN, CHANGED, ENDED or RECOGNIZED + // if no recognizer is detecting a thing, it is set to `null` + var curRecognizer = session.curRecognizer; + + // reset when the last recognizer is recognized + // or when we're in a new session + if (!curRecognizer || (curRecognizer && curRecognizer.state & STATE_RECOGNIZED)) { + curRecognizer = session.curRecognizer = null; } - } else if (this.colorDirty === true) { - this.color.highlight = colorOptions.highlight; - this.color.hover = colorOptions.hover; - this.color.color = util.overrideOpacity(colorOptions.color, colorOptions.opacity); - } - // if color inherit is on and gradients are used, the function has already returned by now. - this.colorDirty = false; + var i = 0; + while (i < recognizers.length) { + recognizer = recognizers[i]; - if (selected === true) { - return this.color.highlight; - } else if (hover === true) { - return this.color.hover; - } else { - return this.color.color; - } - } - }, { - key: '_circle', + // find out if we are allowed try to recognize the input for this one. + // 1. allow if the session is NOT forced stopped (see the .stop() method) + // 2. allow if we still haven't recognized a gesture in this session, or the this recognizer is the one + // that is being recognized. + // 3. allow if the recognizer is allowed to run simultaneous with the current recognized recognizer. + // this can be setup with the `recognizeWith()` method on the recognizer. + if (session.stopped !== FORCED_STOP && ( // 1 + !curRecognizer || recognizer == curRecognizer || // 2 + recognizer.canRecognizeWith(curRecognizer))) { // 3 + recognizer.recognize(inputData); + } else { + recognizer.reset(); + } + + // if the recognizer has been recognizing the input as a valid gesture, we want to store this one as the + // current active recognizer. but only if we don't already have an active recognizer + if (!curRecognizer && recognizer.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED)) { + curRecognizer = session.curRecognizer = recognizer; + } + i++; + } + }, /** - * Draw a line from a node to itself, a circle - * @param {CanvasRenderingContext2D} ctx - * @param {Number} x - * @param {Number} y - * @param {Number} radius - * @private + * get a recognizer by its event name. + * @param {Recognizer|String} recognizer + * @returns {Recognizer|Null} */ - value: function _circle(ctx, x, y, radius) { - // draw shadow if enabled - this.enableShadow(ctx); - - // draw a circle - ctx.beginPath(); - ctx.arc(x, y, radius, 0, 2 * Math.PI, false); - ctx.stroke(); + get: function(recognizer) { + if (recognizer instanceof Recognizer) { + return recognizer; + } - // disable shadows for other elements. - this.disableShadow(ctx); - } - }, { - key: 'getDistanceToEdge', + var recognizers = this.recognizers; + for (var i = 0; i < recognizers.length; i++) { + if (recognizers[i].options.event == recognizer) { + return recognizers[i]; + } + } + return null; + }, /** - * Calculate the distance between a point (x3,y3) and a line segment from - * (x1,y1) to (x2,y2). - * http://stackoverflow.com/questions/849211/shortest-distancae-between-a-point-and-a-line-segment - * @param {number} x1 - * @param {number} y1 - * @param {number} x2 - * @param {number} y2 - * @param {number} x3 - * @param {number} y3 - * @private + * add a recognizer to the manager + * existing recognizers with the same event name will be removed + * @param {Recognizer} recognizer + * @returns {Recognizer|Manager} */ - value: function getDistanceToEdge(x1, y1, x2, y2, x3, y3, via) { - // x3,y3 is the point - var returnValue = 0; - if (this.from != this.to) { - returnValue = this._getDistanceToEdge(x1, y1, x2, y2, x3, y3, via); - } else { - var _getCircleData6 = this._getCircleData(); + add: function(recognizer) { + if (invokeArrayArg(recognizer, 'add', this)) { + return this; + } - var _getCircleData62 = _slicedToArray(_getCircleData6, 3); + // remove existing + var existing = this.get(recognizer.options.event); + if (existing) { + this.remove(existing); + } - var x = _getCircleData62[0]; - var y = _getCircleData62[1]; - var radius = _getCircleData62[2]; + this.recognizers.push(recognizer); + recognizer.manager = this; - var dx = x - x3; - var dy = y - y3; - returnValue = Math.abs(Math.sqrt(dx * dx + dy * dy) - radius); - } + this.touchAction.update(); + return recognizer; + }, - if (this.labelModule.size.left < x3 && this.labelModule.size.left + this.labelModule.size.width > x3 && this.labelModule.size.top < y3 && this.labelModule.size.top + this.labelModule.size.height > y3) { - return 0; - } else { - return returnValue; - } - } - }, { - key: '_getDistanceToLine', - value: function _getDistanceToLine(x1, y1, x2, y2, x3, y3) { - var px = x2 - x1; - var py = y2 - y1; - var something = px * px + py * py; - var u = ((x3 - x1) * px + (y3 - y1) * py) / something; + /** + * remove a recognizer by name or instance + * @param {Recognizer|String} recognizer + * @returns {Manager} + */ + remove: function(recognizer) { + if (invokeArrayArg(recognizer, 'remove', this)) { + return this; + } - if (u > 1) { - u = 1; - } else if (u < 0) { - u = 0; - } + var recognizers = this.recognizers; + recognizer = this.get(recognizer); + recognizers.splice(inArray(recognizers, recognizer), 1); - var x = x1 + u * px; - var y = y1 + u * py; - var dx = x - x3; - var dy = y - y3; + this.touchAction.update(); + return this; + }, - //# Note: If the actual distance does not matter, - //# if you only want to compare what this function - //# returns to other results of this function, you - //# can just return the squared distance instead - //# (i.e. remove the sqrt) to gain a little performance + /** + * bind event + * @param {String} events + * @param {Function} handler + * @returns {EventEmitter} this + */ + on: function(events, handler) { + var handlers = this.handlers; + each(splitStr(events), function(event) { + handlers[event] = handlers[event] || []; + handlers[event].push(handler); + }); + return this; + }, - return Math.sqrt(dx * dx + dy * dy); - } - }, { - key: 'drawArrowHead', + /** + * unbind event, leave emit blank to remove all handlers + * @param {String} events + * @param {Function} [handler] + * @returns {EventEmitter} this + */ + off: function(events, handler) { + var handlers = this.handlers; + each(splitStr(events), function(event) { + if (!handler) { + delete handlers[event]; + } else { + handlers[event].splice(inArray(handlers[event], handler), 1); + } + }); + return this; + }, /** - * - * @param ctx - * @param position - * @param viaNode + * emit event to the listeners + * @param {String} event + * @param {Object} data */ - value: function drawArrowHead(ctx, position, viaNode, selected, hover) { - // set style - ctx.strokeStyle = this.getColor(ctx, selected, hover); - ctx.fillStyle = ctx.strokeStyle; - ctx.lineWidth = this.getLineWidth(selected, hover); + emit: function(event, data) { + // we also want to trigger dom events + if (this.options.domEvents) { + triggerDomEvent(event, data); + } - // set lets - var angle = undefined; - var length = undefined; - var arrowPos = undefined; - var node1 = undefined; - var node2 = undefined; - var guideOffset = undefined; - var scaleFactor = undefined; + // no handlers, so skip it all + var handlers = this.handlers[event] && this.handlers[event].slice(); + if (!handlers || !handlers.length) { + return; + } - if (position === 'from') { - node1 = this.from; - node2 = this.to; - guideOffset = 0.1; - scaleFactor = this.options.arrows.from.scaleFactor; - } else if (position === 'to') { - node1 = this.to; - node2 = this.from; - guideOffset = -0.1; - scaleFactor = this.options.arrows.to.scaleFactor; - } else { - node1 = this.to; - node2 = this.from; - scaleFactor = this.options.arrows.middle.scaleFactor; - } + data.type = event; + data.preventDefault = function() { + data.srcEvent.preventDefault(); + }; - // if not connected to itself - if (node1 != node2) { - if (position !== 'middle') { - // draw arrow head - if (this.options.smooth.enabled === true) { - arrowPos = this.findBorderPosition(node1, ctx, { via: viaNode }); - var guidePos = this.getPoint(Math.max(0, Math.min(1, arrowPos.t + guideOffset)), viaNode); - angle = Math.atan2(arrowPos.y - guidePos.y, arrowPos.x - guidePos.x); - } else { - angle = Math.atan2(node1.y - node2.y, node1.x - node2.x); - arrowPos = this.findBorderPosition(node1, ctx); - } - } else { - angle = Math.atan2(node1.y - node2.y, node1.x - node2.x); - arrowPos = this.getPoint(0.6, viaNode); // this is 0.6 to account for the size of the arrow. + var i = 0; + while (i < handlers.length) { + handlers[i](data); + i++; } - // draw arrow at the end of the line - length = (10 + 5 * this.options.width) * scaleFactor; - ctx.arrow(arrowPos.x, arrowPos.y, angle, length); + }, - // draw shadow if enabled - this.enableShadow(ctx); - ctx.fill(); + /** + * destroy the manager and unbinds all events + * it doesn't unbind dom events, that is the user own responsibility + */ + destroy: function() { + this.element && toggleCssProps(this, false); - // disable shadows for other elements. - this.disableShadow(ctx); - ctx.stroke(); - } else { - // draw circle - var _angle = undefined, - point = undefined; + this.handlers = {}; + this.session = {}; + this.input.destroy(); + this.element = null; + } + }; - var _getCircleData7 = this._getCircleData(ctx); + /** + * add/remove the css properties as defined in manager.options.cssProps + * @param {Manager} manager + * @param {Boolean} add + */ + function toggleCssProps(manager, add) { + var element = manager.element; + each(manager.options.cssProps, function(value, name) { + element.style[prefixed(element.style, name)] = add ? value : ''; + }); + } - var _getCircleData72 = _slicedToArray(_getCircleData7, 3); + /** + * trigger dom event + * @param {String} event + * @param {Object} data + */ + function triggerDomEvent(event, data) { + var gestureEvent = document.createEvent('Event'); + gestureEvent.initEvent(event, true, true); + gestureEvent.gesture = data; + data.target.dispatchEvent(gestureEvent); + } - var x = _getCircleData72[0]; - var y = _getCircleData72[1]; - var radius = _getCircleData72[2]; + extend(Hammer, { + INPUT_START: INPUT_START, + INPUT_MOVE: INPUT_MOVE, + INPUT_END: INPUT_END, + INPUT_CANCEL: INPUT_CANCEL, - if (position === 'from') { - point = this.findBorderPosition(this.from, ctx, { x: x, y: y, low: 0.25, high: 0.6, direction: -1 }); - _angle = point.t * -2 * Math.PI + 1.5 * Math.PI + 0.1 * Math.PI; - } else if (position === 'to') { - point = this.findBorderPosition(this.from, ctx, { x: x, y: y, low: 0.6, high: 1, direction: 1 }); - _angle = point.t * -2 * Math.PI + 1.5 * Math.PI - 1.1 * Math.PI; - } else { - point = this._pointOnCircle(x, y, radius, 0.175); - _angle = 3.9269908169872414; // === 0.175 * -2 * Math.PI + 1.5 * Math.PI + 0.1 * Math.PI; - } + STATE_POSSIBLE: STATE_POSSIBLE, + STATE_BEGAN: STATE_BEGAN, + STATE_CHANGED: STATE_CHANGED, + STATE_ENDED: STATE_ENDED, + STATE_RECOGNIZED: STATE_RECOGNIZED, + STATE_CANCELLED: STATE_CANCELLED, + STATE_FAILED: STATE_FAILED, - // draw the arrowhead - var _length = (10 + 5 * this.options.width) * scaleFactor; - ctx.arrow(point.x, point.y, _angle, _length); + DIRECTION_NONE: DIRECTION_NONE, + DIRECTION_LEFT: DIRECTION_LEFT, + DIRECTION_RIGHT: DIRECTION_RIGHT, + DIRECTION_UP: DIRECTION_UP, + DIRECTION_DOWN: DIRECTION_DOWN, + DIRECTION_HORIZONTAL: DIRECTION_HORIZONTAL, + DIRECTION_VERTICAL: DIRECTION_VERTICAL, + DIRECTION_ALL: DIRECTION_ALL, - // draw shadow if enabled - this.enableShadow(ctx); - ctx.fill(); + Manager: Manager, + Input: Input, + TouchAction: TouchAction, - // disable shadows for other elements. - this.disableShadow(ctx); - ctx.stroke(); - } - } - }, { - key: 'enableShadow', - value: function enableShadow(ctx) { - if (this.options.shadow.enabled === true) { - ctx.shadowColor = 'rgba(0,0,0,0.5)'; - ctx.shadowBlur = this.options.shadow.size; - ctx.shadowOffsetX = this.options.shadow.x; - ctx.shadowOffsetY = this.options.shadow.y; - } - } - }, { - key: 'disableShadow', - value: function disableShadow(ctx) { - if (this.options.shadow.enabled === true) { - ctx.shadowColor = 'rgba(0,0,0,0)'; - ctx.shadowBlur = 0; - ctx.shadowOffsetX = 0; - ctx.shadowOffsetY = 0; - } - } - }]); + TouchInput: TouchInput, + MouseInput: MouseInput, + PointerEventInput: PointerEventInput, + TouchMouseInput: TouchMouseInput, + SingleTouchInput: SingleTouchInput, - return EdgeBase; - })(); + Recognizer: Recognizer, + AttrRecognizer: AttrRecognizer, + Tap: TapRecognizer, + Pan: PanRecognizer, + Swipe: SwipeRecognizer, + Pinch: PinchRecognizer, + Rotate: RotateRecognizer, + Press: PressRecognizer, + + on: addEventListeners, + off: removeEventListeners, + each: each, + merge: merge, + extend: extend, + inherit: inherit, + bindFn: bindFn, + prefixed: prefixed + }); + + if ("function" == TYPE_FUNCTION && __webpack_require__(15)) { + !(__WEBPACK_AMD_DEFINE_RESULT__ = function() { + return Hammer; + }.call(exports, __webpack_require__, exports, module), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); + } else if (typeof module != 'undefined' && module.exports) { + module.exports = Hammer; + } else { + window[exportName] = Hammer; + } + + })(window, document, 'Hammer'); - exports['default'] = EdgeBase; - module.exports = exports['default']; /***/ }, -/* 7 */ +/* 8 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -4259,9 +4575,9 @@ return /******/ (function(modules) { // webpackBootstrap function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - var util = __webpack_require__(10); - var Hammer = __webpack_require__(35); - var hammerUtil = __webpack_require__(38); + var util = __webpack_require__(12); + var Hammer = __webpack_require__(38); + var hammerUtil = __webpack_require__(41); /** * clears the toolbar div element of children @@ -5460,7 +5776,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 8 */ +/* 9 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -5473,7 +5789,7 @@ return /******/ (function(modules) { // webpackBootstrap function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - var util = __webpack_require__(10); + var util = __webpack_require__(12); var LayoutEngine = (function () { function LayoutEngine(body) { @@ -5968,7 +6284,410 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 9 */ +/* 10 */ +/***/ function(module, exports, __webpack_require__) { + + "use strict"; + + Object.defineProperty(exports, "__esModule", { + value: true + }); + + var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); + + function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } + + var util = __webpack_require__(12); + + var View = (function () { + function View(body, canvas) { + var _this = this; + + _classCallCheck(this, View); + + this.body = body; + this.canvas = canvas; + + this.animationSpeed = 1 / this.renderRefreshRate; + this.animationEasingFunction = "easeInOutQuint"; + this.easingTime = 0; + this.sourceScale = 0; + this.targetScale = 0; + this.sourceTranslation = 0; + this.targetTranslation = 0; + this.lockedOnNodeId = undefined; + this.lockedOnNodeOffset = undefined; + this.touchTime = 0; + + this.viewFunction = undefined; + + this.body.emitter.on("fit", this.fit.bind(this)); + this.body.emitter.on("animationFinished", function () { + _this.body.emitter.emit("_stopRendering"); + }); + this.body.emitter.on("unlockNode", this.releaseNode.bind(this)); + } + + _createClass(View, [{ + key: "setOptions", + value: function setOptions() { + var options = arguments[0] === undefined ? {} : arguments[0]; + + this.options = options; + } + }, { + key: "_getRange", + + /** + * Find the center position of the network + * @private + */ + value: function _getRange() { + var specificNodes = arguments[0] === undefined ? [] : arguments[0]; + + var minY = 1000000000, + maxY = -1000000000, + minX = 1000000000, + maxX = -1000000000, + node; + if (specificNodes.length > 0) { + for (var i = 0; i < specificNodes.length; i++) { + node = this.body.nodes[specificNodes[i]]; + if (minX > node.shape.boundingBox.left) { + minX = node.shape.boundingBox.left; + } + if (maxX < node.shape.boundingBox.right) { + maxX = node.shape.boundingBox.right; + } + if (minY > node.shape.boundingBox.top) { + minY = node.shape.boundingBox.top; + } // top is negative, bottom is positive + if (maxY < node.shape.boundingBox.bottom) { + maxY = node.shape.boundingBox.bottom; + } // top is negative, bottom is positive + } + } else { + for (var nodeId in this.body.nodes) { + if (this.body.nodes.hasOwnProperty(nodeId)) { + node = this.body.nodes[nodeId]; + if (minX > node.shape.boundingBox.left) { + minX = node.shape.boundingBox.left; + } + if (maxX < node.shape.boundingBox.right) { + maxX = node.shape.boundingBox.right; + } + if (minY > node.shape.boundingBox.top) { + minY = node.shape.boundingBox.top; + } // top is negative, bottom is positive + if (maxY < node.shape.boundingBox.bottom) { + maxY = node.shape.boundingBox.bottom; + } // top is negative, bottom is positive + } + } + } + + if (minX === 1000000000 && maxX === -1000000000 && minY === 1000000000 && maxY === -1000000000) { + minY = 0, maxY = 0, minX = 0, maxX = 0; + } + return { minX: minX, maxX: maxX, minY: minY, maxY: maxY }; + } + }, { + key: "_findCenter", + + /** + * @param {object} range = {minX: minX, maxX: maxX, minY: minY, maxY: maxY}; + * @returns {{x: number, y: number}} + * @private + */ + value: function _findCenter(range) { + return { x: 0.5 * (range.maxX + range.minX), + y: 0.5 * (range.maxY + range.minY) }; + } + }, { + key: "fit", + + /** + * This function zooms out to fit all data on screen based on amount of nodes + * @param {Object} Options + * @param {Boolean} [initialZoom] | zoom based on fitted formula or range, true = fitted, default = false; + */ + value: function fit() { + var options = arguments[0] === undefined ? { nodes: [] } : arguments[0]; + var initialZoom = arguments[1] === undefined ? false : arguments[1]; + + var range; + var zoomLevel; + + if (initialZoom === true) { + // check if more than half of the nodes have a predefined position. If so, we use the range, not the approximation. + var positionDefined = 0; + for (var nodeId in this.body.nodes) { + if (this.body.nodes.hasOwnProperty(nodeId)) { + var node = this.body.nodes[nodeId]; + if (node.predefinedPosition === true) { + positionDefined += 1; + } + } + } + if (positionDefined > 0.5 * this.body.nodeIndices.length) { + this.fit(options, false); + return; + } + + range = this._getRange(options.nodes); + + var numberOfNodes = this.body.nodeIndices.length; + zoomLevel = 12.662 / (numberOfNodes + 7.4147) + 0.0964822; // this is obtained from fitting a dataset from 5 points with scale levels that looked good. + + // correct for larger canvasses. + var factor = Math.min(this.canvas.frame.canvas.clientWidth / 600, this.canvas.frame.canvas.clientHeight / 600); + zoomLevel *= factor; + } else { + this.body.emitter.emit("_resizeNodes"); + range = this._getRange(options.nodes); + var xDistance = Math.abs(range.maxX - range.minX) * 1.1; + var yDistance = Math.abs(range.maxY - range.minY) * 1.1; + + var xZoomLevel = this.canvas.frame.canvas.clientWidth / xDistance; + var yZoomLevel = this.canvas.frame.canvas.clientHeight / yDistance; + + zoomLevel = xZoomLevel <= yZoomLevel ? xZoomLevel : yZoomLevel; + } + + if (zoomLevel > 1) { + zoomLevel = 1; + } else if (zoomLevel === 0) { + zoomLevel = 1; + } + + var center = this._findCenter(range); + var animationOptions = { position: center, scale: zoomLevel, animation: options.animation }; + this.moveTo(animationOptions); + } + }, { + key: "focus", + + // animation + + /** + * Center a node in view. + * + * @param {Number} nodeId + * @param {Number} [options] + */ + value: function focus(nodeId) { + var options = arguments[1] === undefined ? {} : arguments[1]; + + if (this.body.nodes[nodeId] !== undefined) { + var nodePosition = { x: this.body.nodes[nodeId].x, y: this.body.nodes[nodeId].y }; + options.position = nodePosition; + options.lockedOnNode = nodeId; + + this.moveTo(options); + } else { + console.log("Node: " + nodeId + " cannot be found."); + } + } + }, { + key: "moveTo", + + /** + * + * @param {Object} options | options.offset = {x:Number, y:Number} // offset from the center in DOM pixels + * | options.scale = Number // scale to move to + * | options.position = {x:Number, y:Number} // position to move to + * | options.animation = {duration:Number, easingFunction:String} || Boolean // position to move to + */ + value: function moveTo(options) { + if (options === undefined) { + options = {}; + return; + } + if (options.offset === undefined) { + options.offset = { x: 0, y: 0 }; + } + if (options.offset.x === undefined) { + options.offset.x = 0; + } + if (options.offset.y === undefined) { + options.offset.y = 0; + } + if (options.scale === undefined) { + options.scale = this.body.view.scale; + } + if (options.position === undefined) { + options.position = this.getViewPosition(); + } + if (options.animation === undefined) { + options.animation = { duration: 0 }; + } + if (options.animation === false) { + options.animation = { duration: 0 }; + } + if (options.animation === true) { + options.animation = {}; + } + if (options.animation.duration === undefined) { + options.animation.duration = 1000; + } // default duration + if (options.animation.easingFunction === undefined) { + options.animation.easingFunction = "easeInOutQuad"; + } // default easing function + + this.animateView(options); + } + }, { + key: "animateView", + + /** + * + * @param {Object} options | options.offset = {x:Number, y:Number} // offset from the center in DOM pixels + * | options.time = Number // animation time in milliseconds + * | options.scale = Number // scale to animate to + * | options.position = {x:Number, y:Number} // position to animate to + * | options.easingFunction = String // linear, easeInQuad, easeOutQuad, easeInOutQuad, + * // easeInCubic, easeOutCubic, easeInOutCubic, + * // easeInQuart, easeOutQuart, easeInOutQuart, + * // easeInQuint, easeOutQuint, easeInOutQuint + */ + value: function animateView(options) { + if (options === undefined) { + return; + } + this.animationEasingFunction = options.animation.easingFunction; + // release if something focussed on the node + this.releaseNode(); + if (options.locked === true) { + this.lockedOnNodeId = options.lockedOnNode; + this.lockedOnNodeOffset = options.offset; + } + + // forcefully complete the old animation if it was still running + if (this.easingTime != 0) { + this._transitionRedraw(true); // by setting easingtime to 1, we finish the animation. + } + + this.sourceScale = this.body.view.scale; + this.sourceTranslation = this.body.view.translation; + this.targetScale = options.scale; + + // set the scale so the viewCenter is based on the correct zoom level. This is overridden in the transitionRedraw + // but at least then we'll have the target transition + this.body.view.scale = this.targetScale; + var viewCenter = this.canvas.DOMtoCanvas({ x: 0.5 * this.canvas.frame.canvas.clientWidth, y: 0.5 * this.canvas.frame.canvas.clientHeight }); + + var distanceFromCenter = { // offset from view, distance view has to change by these x and y to center the node + x: viewCenter.x - options.position.x, + y: viewCenter.y - options.position.y + }; + this.targetTranslation = { + x: this.sourceTranslation.x + distanceFromCenter.x * this.targetScale + options.offset.x, + y: this.sourceTranslation.y + distanceFromCenter.y * this.targetScale + options.offset.y + }; + + // if the time is set to 0, don't do an animation + if (options.animation.duration === 0) { + if (this.lockedOnNodeId != undefined) { + this.viewFunction = this._lockedRedraw.bind(this); + this.body.emitter.on("initRedraw", this.viewFunction); + } else { + this.body.view.scale = this.targetScale; + this.body.view.translation = this.targetTranslation; + this.body.emitter.emit("_requestRedraw"); + } + } else { + this.animationSpeed = 1 / (60 * options.animation.duration * 0.001) || 1 / 60; // 60 for 60 seconds, 0.001 for milli's + this.animationEasingFunction = options.animation.easingFunction; + + this.viewFunction = this._transitionRedraw.bind(this); + this.body.emitter.on("initRedraw", this.viewFunction); + this.body.emitter.emit("_startRendering"); + } + } + }, { + key: "_lockedRedraw", + + /** + * used to animate smoothly by hijacking the redraw function. + * @private + */ + value: function _lockedRedraw() { + var nodePosition = { x: this.body.nodes[this.lockedOnNodeId].x, y: this.body.nodes[this.lockedOnNodeId].y }; + var viewCenter = this.DOMtoCanvas({ x: 0.5 * this.frame.canvas.clientWidth, y: 0.5 * this.frame.canvas.clientHeight }); + var distanceFromCenter = { // offset from view, distance view has to change by these x and y to center the node + x: viewCenter.x - nodePosition.x, + y: viewCenter.y - nodePosition.y + }; + var sourceTranslation = this.body.view.translation; + var targetTranslation = { + x: sourceTranslation.x + distanceFromCenter.x * this.body.view.scale + this.lockedOnNodeOffset.x, + y: sourceTranslation.y + distanceFromCenter.y * this.body.view.scale + this.lockedOnNodeOffset.y + }; + + this.body.view.translation = targetTranslation; + } + }, { + key: "releaseNode", + value: function releaseNode() { + if (this.lockedOnNodeId !== undefined && this.viewFunction !== undefined) { + this.body.emitter.off("initRedraw", this.viewFunction); + this.lockedOnNodeId = undefined; + this.lockedOnNodeOffset = undefined; + } + } + }, { + key: "_transitionRedraw", + + /** + * + * @param easingTime + * @private + */ + value: function _transitionRedraw() { + var finished = arguments[0] === undefined ? false : arguments[0]; + + this.easingTime += this.animationSpeed; + this.easingTime = finished === true ? 1 : this.easingTime; + + var progress = util.easingFunctions[this.animationEasingFunction](this.easingTime); + + this.body.view.scale = this.sourceScale + (this.targetScale - this.sourceScale) * progress; + this.body.view.translation = { + x: this.sourceTranslation.x + (this.targetTranslation.x - this.sourceTranslation.x) * progress, + y: this.sourceTranslation.y + (this.targetTranslation.y - this.sourceTranslation.y) * progress + }; + + // cleanup + if (this.easingTime >= 1) { + this.body.emitter.off("initRedraw", this.viewFunction); + this.easingTime = 0; + if (this.lockedOnNodeId != undefined) { + this.viewFunction = this._lockedRedraw.bind(this); + this.body.emitter.on("initRedraw", this.viewFunction); + } + this.body.emitter.emit("animationFinished"); + } + } + }, { + key: "getScale", + value: function getScale() { + return this.body.view.scale; + } + }, { + key: "getViewPosition", + value: function getViewPosition() { + return this.canvas.DOMtoCanvas({ x: 0.5 * this.canvas.frame.canvas.clientWidth, y: 0.5 * this.canvas.frame.canvas.clientHeight }); + } + }]); + + return View; + })(); + + exports["default"] = View; + module.exports = exports["default"]; + +/***/ }, +/* 11 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -5983,39 +6702,39 @@ return /******/ (function(modules) { // webpackBootstrap function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - var _componentsPhysicsBarnesHutSolver = __webpack_require__(95); + var _componentsPhysicsBarnesHutSolver = __webpack_require__(96); var _componentsPhysicsBarnesHutSolver2 = _interopRequireDefault(_componentsPhysicsBarnesHutSolver); - var _componentsPhysicsRepulsionSolver = __webpack_require__(96); + var _componentsPhysicsRepulsionSolver = __webpack_require__(97); var _componentsPhysicsRepulsionSolver2 = _interopRequireDefault(_componentsPhysicsRepulsionSolver); - var _componentsPhysicsHierarchicalRepulsionSolver = __webpack_require__(97); + var _componentsPhysicsHierarchicalRepulsionSolver = __webpack_require__(98); var _componentsPhysicsHierarchicalRepulsionSolver2 = _interopRequireDefault(_componentsPhysicsHierarchicalRepulsionSolver); - var _componentsPhysicsSpringSolver = __webpack_require__(98); + var _componentsPhysicsSpringSolver = __webpack_require__(99); var _componentsPhysicsSpringSolver2 = _interopRequireDefault(_componentsPhysicsSpringSolver); - var _componentsPhysicsHierarchicalSpringSolver = __webpack_require__(99); + var _componentsPhysicsHierarchicalSpringSolver = __webpack_require__(100); var _componentsPhysicsHierarchicalSpringSolver2 = _interopRequireDefault(_componentsPhysicsHierarchicalSpringSolver); - var _componentsPhysicsCentralGravitySolver = __webpack_require__(100); + var _componentsPhysicsCentralGravitySolver = __webpack_require__(101); var _componentsPhysicsCentralGravitySolver2 = _interopRequireDefault(_componentsPhysicsCentralGravitySolver); - var _componentsPhysicsFA2BasedRepulsionSolver = __webpack_require__(101); + var _componentsPhysicsFA2BasedRepulsionSolver = __webpack_require__(102); var _componentsPhysicsFA2BasedRepulsionSolver2 = _interopRequireDefault(_componentsPhysicsFA2BasedRepulsionSolver); - var _componentsPhysicsFA2BasedCentralGravitySolver = __webpack_require__(102); + var _componentsPhysicsFA2BasedCentralGravitySolver = __webpack_require__(103); var _componentsPhysicsFA2BasedCentralGravitySolver2 = _interopRequireDefault(_componentsPhysicsFA2BasedCentralGravitySolver); - var util = __webpack_require__(10); + var util = __webpack_require__(12); var PhysicsEngine = (function () { function PhysicsEngine(body) { @@ -6532,6 +7251,7 @@ return /******/ (function(modules) { // webpackBootstrap } if (this.physicsBody.physicsNodeIndices.length === 0) { + this.ready = true; return; } @@ -6607,7 +7327,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 10 */ +/* 12 */ /***/ function(module, exports, __webpack_require__) { // utility functions @@ -6617,8 +7337,8 @@ return /******/ (function(modules) { // webpackBootstrap 'use strict'; - var moment = __webpack_require__(12); - var uuid = __webpack_require__(18); + var moment = __webpack_require__(18); + var uuid = __webpack_require__(21); /** * Test whether given object is a number @@ -7816,230 +8536,655 @@ return /******/ (function(modules) { // webpackBootstrap var low = 0; var high = orderedItems.length - 1; - while (low <= high && iteration < maxIterations) { - var middle = Math.floor((low + high) / 2); + while (low <= high && iteration < maxIterations) { + var middle = Math.floor((low + high) / 2); + + var item = orderedItems[middle]; + var value = field2 === undefined ? item[field] : item[field][field2]; + + var searchResult = searchFunction(value); + if (searchResult == 0) { + // jihaa, found a visible item! + return middle; + } else if (searchResult == -1) { + // it is too small --> increase low + low = middle + 1; + } else { + // it is too big --> decrease high + high = middle - 1; + } + + iteration++; + } + + return -1; + }; + + /** + * This function does a binary search for a specific value in a sorted array. If it does not exist but is in between of + * two values, we return either the one before or the one after, depending on user input + * If it is found, we return the index, else -1. + * + * @param {Array} orderedItems + * @param {{start: number, end: number}} target + * @param {String} field + * @param {String} sidePreference 'before' or 'after' + * @returns {number} + * @private + */ + exports.binarySearchValue = function (orderedItems, target, field, sidePreference) { + var maxIterations = 10000; + var iteration = 0; + var low = 0; + var high = orderedItems.length - 1; + var prevValue, value, nextValue, middle; + + while (low <= high && iteration < maxIterations) { + // get a new guess + middle = Math.floor(0.5 * (high + low)); + prevValue = orderedItems[Math.max(0, middle - 1)][field]; + value = orderedItems[middle][field]; + nextValue = orderedItems[Math.min(orderedItems.length - 1, middle + 1)][field]; + + if (value == target) { + // we found the target + return middle; + } else if (prevValue < target && value > target) { + // target is in between of the previous and the current + return sidePreference == 'before' ? Math.max(0, middle - 1) : middle; + } else if (value < target && nextValue > target) { + // target is in between of the current and the next + return sidePreference == 'before' ? middle : Math.min(orderedItems.length - 1, middle + 1); + } else { + // didnt find the target, we need to change our boundaries. + if (value < target) { + // it is too small --> increase low + low = middle + 1; + } else { + // it is too big --> decrease high + high = middle - 1; + } + } + iteration++; + } + + // didnt find anything. Return -1. + return -1; + }; + + /* + * Easing Functions - inspired from http://gizma.com/easing/ + * only considering the t value for the range [0, 1] => [0, 1] + * https://gist.github.com/gre/1650294 + */ + exports.easingFunctions = { + // no easing, no acceleration + linear: function linear(t) { + return t; + }, + // accelerating from zero velocity + easeInQuad: function easeInQuad(t) { + return t * t; + }, + // decelerating to zero velocity + easeOutQuad: function easeOutQuad(t) { + return t * (2 - t); + }, + // acceleration until halfway, then deceleration + easeInOutQuad: function easeInOutQuad(t) { + return t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t; + }, + // accelerating from zero velocity + easeInCubic: function easeInCubic(t) { + return t * t * t; + }, + // decelerating to zero velocity + easeOutCubic: function easeOutCubic(t) { + return --t * t * t + 1; + }, + // acceleration until halfway, then deceleration + easeInOutCubic: function easeInOutCubic(t) { + return t < 0.5 ? 4 * t * t * t : (t - 1) * (2 * t - 2) * (2 * t - 2) + 1; + }, + // accelerating from zero velocity + easeInQuart: function easeInQuart(t) { + return t * t * t * t; + }, + // decelerating to zero velocity + easeOutQuart: function easeOutQuart(t) { + return 1 - --t * t * t * t; + }, + // acceleration until halfway, then deceleration + easeInOutQuart: function easeInOutQuart(t) { + return t < 0.5 ? 8 * t * t * t * t : 1 - 8 * --t * t * t * t; + }, + // accelerating from zero velocity + easeInQuint: function easeInQuint(t) { + return t * t * t * t * t; + }, + // decelerating to zero velocity + easeOutQuint: function easeOutQuint(t) { + return 1 + --t * t * t * t * t; + }, + // acceleration until halfway, then deceleration + easeInOutQuint: function easeInOutQuint(t) { + return t < 0.5 ? 16 * t * t * t * t * t : 1 + 16 * --t * t * t * t * t; + } + }; + +/***/ }, +/* 13 */ +/***/ function(module, exports, __webpack_require__) { + + /** + * @class Images + * This class loads images and keeps them stored. + */ + "use strict"; + + function Images(callback) { + this.images = {}; + this.imageBroken = {}; + this.callback = callback; + } + + /** + * + * @param {string} url Url of the image + * @param {string} url Url of an image to use if the url image is not found + * @return {Image} img The image object + */ + Images.prototype.load = function (url, brokenUrl, id) { + var img = this.images[url]; // make a pointer + if (img === undefined) { + // create the image + var me = this; + img = new Image(); + img.onload = function () { + // IE11 fix -- thanks dponch! + if (this.width === 0) { + document.body.appendChild(this); + this.width = this.offsetWidth; + this.height = this.offsetHeight; + document.body.removeChild(this); + } + + if (me.callback) { + me.images[url] = img; + me.callback(this); + } + }; + + img.onerror = function () { + if (brokenUrl === undefined) { + console.error("Could not load image:", url); + delete this.src; + if (me.callback) { + me.callback(this); + } + } else { + if (me.imageBroken[id] && me.imageBroken[id][url] === true) { + console.error("Could not load brokenImage:", brokenUrl); + delete this.src; + if (me.callback) { + me.callback(this); + } + } else { + console.error("Could not load image:", url); + this.src = brokenUrl; + if (me.imageBroken[id] === undefined) { + me.imageBroken[id] = {}; + } + me.imageBroken[id][url] = true; + } + } + }; + + img.src = url; + } + + return img; + }; + + module.exports = Images; + +/***/ }, +/* 14 */ +/***/ function(module, exports, __webpack_require__) { + + 'use strict'; + + Object.defineProperty(exports, '__esModule', { + value: true + }); + + var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); + + function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } + + function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } + + var _componentsEdge = __webpack_require__(92); + + var _componentsEdge2 = _interopRequireDefault(_componentsEdge); + + var _componentsSharedLabel = __webpack_require__(5); + + var _componentsSharedLabel2 = _interopRequireDefault(_componentsSharedLabel); + + var util = __webpack_require__(12); + var DataSet = __webpack_require__(23); + var DataView = __webpack_require__(25); + + var EdgesHandler = (function () { + function EdgesHandler(body, images, groups) { + var _this = this; + + _classCallCheck(this, EdgesHandler); + + this.body = body; + this.images = images; + this.groups = groups; + + // create the edge API in the body container + this.body.functions.createEdge = this.create.bind(this); + + this.edgesListeners = { + add: function add(event, params) { + _this.add(params.items); + }, + update: function update(event, params) { + _this.update(params.items); + }, + remove: function remove(event, params) { + _this.remove(params.items); + } + }; + + this.options = {}; + this.defaultOptions = { + arrows: { + to: { enabled: false, scaleFactor: 1 }, // boolean / {arrowScaleFactor:1} / {enabled: false, arrowScaleFactor:1} + middle: { enabled: false, scaleFactor: 1 }, + from: { enabled: false, scaleFactor: 1 } + }, + color: { + color: '#848484', + highlight: '#848484', + hover: '#848484', + inherit: 'from', + opacity: 1 + }, + dashes: false, + font: { + color: '#343434', + size: 14, // px + face: 'arial', + background: 'none', + strokeWidth: 2, // px + strokeColor: '#ffffff', + align: 'horizontal' + }, + hidden: false, + hoverWidth: 1.5, + label: undefined, + length: undefined, + physics: true, + scaling: { + min: 1, + max: 15, + label: { + enabled: true, + min: 14, + max: 30, + maxVisible: 30, + drawThreshold: 5 + }, + customScalingFunction: function customScalingFunction(min, max, total, value) { + if (max === min) { + return 0.5; + } else { + var scale = 1 / (max - min); + return Math.max(0, (value - min) * scale); + } + } + }, + selectionWidth: 1.5, + selfReferenceSize: 20, + shadow: { + enabled: false, + size: 10, + x: 5, + y: 5 + }, + smooth: { + enabled: true, + type: 'dynamic', + roundness: 0.5 + }, + title: undefined, + width: 1, + value: undefined + }; + + util.extend(this.options, this.defaultOptions); + + this.bindEventListeners(); + } + + _createClass(EdgesHandler, [{ + key: 'bindEventListeners', + value: function bindEventListeners() { + var _this2 = this; + + // this allows external modules to force all dynamic curves to turn static. + this.body.emitter.on('_forceDisableDynamicCurves', function (type) { + if (type === 'dynamic') { + type = 'continuous'; + } + var emitChange = false; + for (var edgeId in _this2.body.edges) { + if (_this2.body.edges.hasOwnProperty(edgeId)) { + var edge = _this2.body.edges[edgeId]; + var edgeData = _this2.body.data.edges._data[edgeId]; + + // only forcilby remove the smooth curve if the data has been set of the edge has the smooth curves defined. + // this is because a change in the global would not affect these curves. + if (edgeData !== undefined) { + var edgeOptions = edgeData.smooth; + if (edgeOptions !== undefined) { + if (edgeOptions.enabled === true && edgeOptions.type === 'dynamic') { + if (type === undefined) { + edge.setOptions({ smooth: false }); + } else { + edge.setOptions({ smooth: { type: type } }); + } + emitChange = true; + } + } + } + } + } + if (emitChange === true) { + _this2.body.emitter.emit('_dataChanged'); + } + }); + + // this is called when options of EXISTING nodes or edges have changed. + this.body.emitter.on('_dataUpdated', function () { + _this2.reconnectEdges(); + _this2.markAllEdgesAsDirty(); + }); + + // refresh the edges. Used when reverting from hierarchical layout + this.body.emitter.on('refreshEdges', this.refresh.bind(this)); + this.body.emitter.on('refresh', this.refresh.bind(this)); + this.body.emitter.on('destroy', function () { + delete _this2.body.functions.createEdge; + delete _this2.edgesListeners.add; + delete _this2.edgesListeners.update; + delete _this2.edgesListeners.remove; + delete _this2.edgesListeners; + }); + } + }, { + key: 'setOptions', + value: function setOptions(options) { + if (options !== undefined) { + // use the parser from the Edge class to fill in all shorthand notations + _componentsEdge2['default'].parseOptions(this.options, options); + + // hanlde multiple input cases for color + if (options.color !== undefined) { + this.markAllEdgesAsDirty(); + } + + // update smooth settings in all edges + var dataChanged = false; + if (options.smooth !== undefined) { + for (var edgeId in this.body.edges) { + if (this.body.edges.hasOwnProperty(edgeId)) { + dataChanged = this.body.edges[edgeId].updateEdgeType() || dataChanged; + } + } + } + + // update fonts in all edges + if (options.font !== undefined) { + // use the parser from the Label class to fill in all shorthand notations + _componentsSharedLabel2['default'].parseOptions(this.options.font, options); + for (var edgeId in this.body.edges) { + if (this.body.edges.hasOwnProperty(edgeId)) { + this.body.edges[edgeId].updateLabelModule(); + } + } + } + + // update the state of the variables if needed + if (options.hidden !== undefined || options.physics !== undefined || dataChanged === true) { + this.body.emitter.emit('_dataChanged'); + } + } + } + }, { + key: 'setData', - var item = orderedItems[middle]; - var value = field2 === undefined ? item[field] : item[field][field2]; + /** + * Load edges by reading the data table + * @param {Array | DataSet | DataView} edges The data containing the edges. + * @private + * @private + */ + value: function setData(edges) { + var _this3 = this; - var searchResult = searchFunction(value); - if (searchResult == 0) { - // jihaa, found a visible item! - return middle; - } else if (searchResult == -1) { - // it is too small --> increase low - low = middle + 1; - } else { - // it is too big --> decrease high - high = middle - 1; - } + var doNotEmit = arguments[1] === undefined ? false : arguments[1]; - iteration++; - } + var oldEdgesData = this.body.data.edges; - return -1; - }; + if (edges instanceof DataSet || edges instanceof DataView) { + this.body.data.edges = edges; + } else if (Array.isArray(edges)) { + this.body.data.edges = new DataSet(); + this.body.data.edges.add(edges); + } else if (!edges) { + this.body.data.edges = new DataSet(); + } else { + throw new TypeError('Array or DataSet expected'); + } - /** - * This function does a binary search for a specific value in a sorted array. If it does not exist but is in between of - * two values, we return either the one before or the one after, depending on user input - * If it is found, we return the index, else -1. - * - * @param {Array} orderedItems - * @param {{start: number, end: number}} target - * @param {String} field - * @param {String} sidePreference 'before' or 'after' - * @returns {number} - * @private - */ - exports.binarySearchValue = function (orderedItems, target, field, sidePreference) { - var maxIterations = 10000; - var iteration = 0; - var low = 0; - var high = orderedItems.length - 1; - var prevValue, value, nextValue, middle; + // TODO: is this null or undefined or false? + if (oldEdgesData) { + // unsubscribe from old dataset + util.forEach(this.edgesListeners, function (callback, event) { + oldEdgesData.off(event, callback); + }); + } - while (low <= high && iteration < maxIterations) { - // get a new guess - middle = Math.floor(0.5 * (high + low)); - prevValue = orderedItems[Math.max(0, middle - 1)][field]; - value = orderedItems[middle][field]; - nextValue = orderedItems[Math.min(orderedItems.length - 1, middle + 1)][field]; + // remove drawn edges + this.body.edges = {}; - if (value == target) { - // we found the target - return middle; - } else if (prevValue < target && value > target) { - // target is in between of the previous and the current - return sidePreference == 'before' ? Math.max(0, middle - 1) : middle; - } else if (value < target && nextValue > target) { - // target is in between of the current and the next - return sidePreference == 'before' ? middle : Math.min(orderedItems.length - 1, middle + 1); - } else { - // didnt find the target, we need to change our boundaries. - if (value < target) { - // it is too small --> increase low - low = middle + 1; - } else { - // it is too big --> decrease high - high = middle - 1; + // TODO: is this null or undefined or false? + if (this.body.data.edges) { + // subscribe to new dataset + util.forEach(this.edgesListeners, function (callback, event) { + _this3.body.data.edges.on(event, callback); + }); + + // draw all new nodes + var ids = this.body.data.edges.getIds(); + this.add(ids, true); } - } - iteration++; - } - // didnt find anything. Return -1. - return -1; - }; + if (doNotEmit === false) { + this.body.emitter.emit('_dataChanged'); + } + } + }, { + key: 'add', - /* - * Easing Functions - inspired from http://gizma.com/easing/ - * only considering the t value for the range [0, 1] => [0, 1] - * https://gist.github.com/gre/1650294 - */ - exports.easingFunctions = { - // no easing, no acceleration - linear: function linear(t) { - return t; - }, - // accelerating from zero velocity - easeInQuad: function easeInQuad(t) { - return t * t; - }, - // decelerating to zero velocity - easeOutQuad: function easeOutQuad(t) { - return t * (2 - t); - }, - // acceleration until halfway, then deceleration - easeInOutQuad: function easeInOutQuad(t) { - return t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t; - }, - // accelerating from zero velocity - easeInCubic: function easeInCubic(t) { - return t * t * t; - }, - // decelerating to zero velocity - easeOutCubic: function easeOutCubic(t) { - return --t * t * t + 1; - }, - // acceleration until halfway, then deceleration - easeInOutCubic: function easeInOutCubic(t) { - return t < 0.5 ? 4 * t * t * t : (t - 1) * (2 * t - 2) * (2 * t - 2) + 1; - }, - // accelerating from zero velocity - easeInQuart: function easeInQuart(t) { - return t * t * t * t; - }, - // decelerating to zero velocity - easeOutQuart: function easeOutQuart(t) { - return 1 - --t * t * t * t; - }, - // acceleration until halfway, then deceleration - easeInOutQuart: function easeInOutQuart(t) { - return t < 0.5 ? 8 * t * t * t * t : 1 - 8 * --t * t * t * t; - }, - // accelerating from zero velocity - easeInQuint: function easeInQuint(t) { - return t * t * t * t * t; - }, - // decelerating to zero velocity - easeOutQuint: function easeOutQuint(t) { - return 1 + --t * t * t * t * t; - }, - // acceleration until halfway, then deceleration - easeInOutQuint: function easeInOutQuint(t) { - return t < 0.5 ? 16 * t * t * t * t * t : 1 + 16 * --t * t * t * t * t; - } - }; + /** + * Add edges + * @param {Number[] | String[]} ids + * @private + */ + value: function add(ids) { + var doNotEmit = arguments[1] === undefined ? false : arguments[1]; -/***/ }, -/* 11 */ -/***/ function(module, exports, __webpack_require__) { + var edges = this.body.edges; + var edgesData = this.body.data.edges; - /** - * @class Images - * This class loads images and keeps them stored. - */ - "use strict"; + for (var i = 0; i < ids.length; i++) { + var id = ids[i]; - function Images(callback) { - this.images = {}; - this.imageBroken = {}; - this.callback = callback; - } + var oldEdge = edges[id]; + if (oldEdge) { + oldEdge.disconnect(); + } - /** - * - * @param {string} url Url of the image - * @param {string} url Url of an image to use if the url image is not found - * @return {Image} img The image object - */ - Images.prototype.load = function (url, brokenUrl, id) { - var img = this.images[url]; // make a pointer - if (img === undefined) { - // create the image - var me = this; - img = new Image(); - img.onload = function () { - // IE11 fix -- thanks dponch! - if (this.width === 0) { - document.body.appendChild(this); - this.width = this.offsetWidth; - this.height = this.offsetHeight; - document.body.removeChild(this); + var data = edgesData.get(id, { 'showInternalIds': true }); + edges[id] = this.create(data); } - if (me.callback) { - me.images[url] = img; - me.callback(this); + if (doNotEmit === false) { + this.body.emitter.emit('_dataChanged'); } - }; + } + }, { + key: 'update', - img.onerror = function () { - if (brokenUrl === undefined) { - console.error("Could not load image:", url); - delete this.src; - if (me.callback) { - me.callback(this); + /** + * Update existing edges, or create them when not yet existing + * @param {Number[] | String[]} ids + * @private + */ + value: function update(ids) { + var edges = this.body.edges; + var edgesData = this.body.data.edges; + var dataChanged = false; + for (var i = 0; i < ids.length; i++) { + var id = ids[i]; + var data = edgesData.get(id); + var edge = edges[id]; + if (edge === null) { + // update edge + edge.disconnect(); + dataChanged = edge.setOptions(data) || dataChanged; // if a support node is added, data can be changed. + edge.connect(); + } else { + // create edge + this.body.edges[id] = this.create(data); + dataChanged = true; } + } + + if (dataChanged === true) { + this.body.emitter.emit('_dataChanged'); } else { - if (me.imageBroken[id] && me.imageBroken[id][url] === true) { - console.error("Could not load brokenImage:", brokenUrl); - delete this.src; - if (me.callback) { - me.callback(this); - } - } else { - console.error("Could not load image:", url); - this.src = brokenUrl; - if (me.imageBroken[id] === undefined) { - me.imageBroken[id] = {}; - } - me.imageBroken[id][url] = true; + this.body.emitter.emit('_dataUpdated'); + } + } + }, { + key: 'remove', + + /** + * Remove existing edges. Non existing ids will be ignored + * @param {Number[] | String[]} ids + * @private + */ + value: function remove(ids) { + var edges = this.body.edges; + for (var i = 0; i < ids.length; i++) { + var id = ids[i]; + var edge = edges[id]; + if (edge !== undefined) { + edge.edgeType.cleanup(); + edge.disconnect(); + delete edges[id]; } } - }; - img.src = url; - } + this.body.emitter.emit('_dataChanged'); + } + }, { + key: 'refresh', + value: function refresh() { + var edges = this.body.edges; + for (var edgeId in edges) { + var edge = undefined; + if (edges.hasOwnProperty(edgeId)) { + edge = edges[edgeId]; + } + var data = this.body.data.edges._data[edgeId]; + if (edge !== undefined && data !== undefined) { + edge.setOptions(data); + } + } + } + }, { + key: 'create', + value: function create(properties) { + return new _componentsEdge2['default'](properties, this.body, this.options); + } + }, { + key: 'markAllEdgesAsDirty', + value: function markAllEdgesAsDirty() { + for (var edgeId in this.body.edges) { + this.body.edges[edgeId].edgeType.colorDirty = true; + } + } + }, { + key: 'reconnectEdges', - return img; - }; + /** + * Reconnect all edges + * @private + */ + value: function reconnectEdges() { + var id; + var nodes = this.body.nodes; + var edges = this.body.edges; - module.exports = Images; + for (id in nodes) { + if (nodes.hasOwnProperty(id)) { + nodes[id].edges = []; + } + } -/***/ }, -/* 12 */ -/***/ function(module, exports, __webpack_require__) { + for (id in edges) { + if (edges.hasOwnProperty(id)) { + var edge = edges[id]; + edge.from = null; + edge.to = null; + edge.connect(); + } + } + } + }, { + key: 'getConnectedNodes', + value: function getConnectedNodes(edgeId) { + var nodeList = []; + if (this.body.edges[edgeId] !== undefined) { + var edge = this.body.edges[edgeId]; + if (edge.fromId) { + nodeList.push(edge.fromId); + } + if (edge.toId) { + nodeList.push(edge.toId); + } + } + return nodeList; + } + }]); - // first check if moment.js is already loaded in the browser window, if so, - // use this instance. Else, load via commonjs. - 'use strict'; + return EdgesHandler; + })(); - module.exports = typeof window !== 'undefined' && window['moment'] || __webpack_require__(16); + exports['default'] = EdgesHandler; + module.exports = exports['default']; /***/ }, -/* 13 */ +/* 15 */ /***/ function(module, exports, __webpack_require__) { /* WEBPACK VAR INJECTION */(function(__webpack_amd_options__) {module.exports = __webpack_amd_options__; @@ -8047,7 +9192,7 @@ return /******/ (function(modules) { // webpackBootstrap /* WEBPACK VAR INJECTION */}.call(exports, {})) /***/ }, -/* 14 */ +/* 16 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -8064,7 +9209,7 @@ return /******/ (function(modules) { // webpackBootstrap window.requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame; } - var util = __webpack_require__(10); + var util = __webpack_require__(12); var CanvasRenderer = (function () { function CanvasRenderer(body, canvas) { @@ -8435,7 +9580,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 15 */ +/* 17 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -8448,10 +9593,10 @@ return /******/ (function(modules) { // webpackBootstrap function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - var Hammer = __webpack_require__(35); - var hammerUtil = __webpack_require__(38); + var Hammer = __webpack_require__(38); + var hammerUtil = __webpack_require__(41); - var util = __webpack_require__(10); + var util = __webpack_require__(12); /** * Create the main frame for the Network. @@ -8813,7 +9958,17 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 16 */ +/* 18 */ +/***/ function(module, exports, __webpack_require__) { + + // first check if moment.js is already loaded in the browser window, if so, + // use this instance. Else, load via commonjs. + 'use strict'; + + module.exports = typeof window !== 'undefined' && window['moment'] || __webpack_require__(19); + +/***/ }, +/* 19 */ /***/ function(module, exports, __webpack_require__) { /* WEBPACK VAR INJECTION */(function(module) {//! moment.js @@ -11927,10 +13082,10 @@ return /******/ (function(modules) { // webpackBootstrap return _moment; })); - /* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(17)(module))) + /* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(20)(module))) /***/ }, -/* 17 */ +/* 20 */ /***/ function(module, exports, __webpack_require__) { module.exports = function(module) { @@ -11946,7 +13101,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 18 */ +/* 21 */ /***/ function(module, exports, __webpack_require__) { /* WEBPACK VAR INJECTION */(function(global) {'use strict'; @@ -12162,7 +13317,7 @@ return /******/ (function(modules) { // webpackBootstrap /* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }()))) /***/ }, -/* 19 */ +/* 22 */ /***/ function(module, exports, __webpack_require__) { // DOM utility methods @@ -12364,13 +13519,13 @@ return /******/ (function(modules) { // webpackBootstrap }; /***/ }, -/* 20 */ +/* 23 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; - var util = __webpack_require__(10); - var Queue = __webpack_require__(21); + var util = __webpack_require__(12); + var Queue = __webpack_require__(24); /** * DataSet @@ -13259,7 +14414,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = DataSet; /***/ }, -/* 21 */ +/* 24 */ /***/ function(module, exports, __webpack_require__) { /** @@ -13464,13 +14619,13 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = Queue; /***/ }, -/* 22 */ +/* 25 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; - var util = __webpack_require__(10); - var DataSet = __webpack_require__(20); + var util = __webpack_require__(12); + var DataSet = __webpack_require__(23); /** * DataView @@ -13812,21 +14967,21 @@ return /******/ (function(modules) { // webpackBootstrap // nothing interesting for me :-( /***/ }, -/* 23 */ +/* 26 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; - var Emitter = __webpack_require__(25); - var DataSet = __webpack_require__(20); - var DataView = __webpack_require__(22); - var util = __webpack_require__(10); - var Point3d = __webpack_require__(26); - var Point2d = __webpack_require__(24); - var Camera = __webpack_require__(27); - var Filter = __webpack_require__(28); - var Slider = __webpack_require__(29); - var StepNumber = __webpack_require__(30); + var Emitter = __webpack_require__(28); + var DataSet = __webpack_require__(23); + var DataView = __webpack_require__(25); + var util = __webpack_require__(12); + var Point3d = __webpack_require__(29); + var Point2d = __webpack_require__(27); + var Camera = __webpack_require__(30); + var Filter = __webpack_require__(31); + var Slider = __webpack_require__(32); + var StepNumber = __webpack_require__(33); /** * @constructor Graph3d @@ -16060,7 +17215,7 @@ return /******/ (function(modules) { // webpackBootstrap // use use defaults /***/ }, -/* 24 */ +/* 27 */ /***/ function(module, exports, __webpack_require__) { /** @@ -16078,7 +17233,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = Point2d; /***/ }, -/* 25 */ +/* 28 */ /***/ function(module, exports, __webpack_require__) { @@ -16248,7 +17403,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 26 */ +/* 29 */ /***/ function(module, exports, __webpack_require__) { /** @@ -16331,12 +17486,12 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = Point3d; /***/ }, -/* 27 */ +/* 30 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; - var Point3d = __webpack_require__(26); + var Point3d = __webpack_require__(29); /** * @class Camera @@ -16472,12 +17627,12 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = Camera; /***/ }, -/* 28 */ +/* 31 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; - var DataView = __webpack_require__(22); + var DataView = __webpack_require__(25); /** * @class Filter @@ -16683,12 +17838,12 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = Filter; /***/ }, -/* 29 */ +/* 32 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; - var util = __webpack_require__(10); + var util = __webpack_require__(12); /** * @constructor Slider @@ -17031,7 +18186,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = Slider; /***/ }, -/* 30 */ +/* 33 */ /***/ function(module, exports, __webpack_require__) { /** @@ -17175,28 +18330,28 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = StepNumber; /***/ }, -/* 31 */ +/* 34 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; - var Emitter = __webpack_require__(25); - var Hammer = __webpack_require__(35); - var util = __webpack_require__(10); - var DataSet = __webpack_require__(20); - var DataView = __webpack_require__(22); - var Range = __webpack_require__(37); - var Core = __webpack_require__(40); - var TimeAxis = __webpack_require__(51); - var CurrentTime = __webpack_require__(32); - var CustomTime = __webpack_require__(54); - var ItemSet = __webpack_require__(41); - - var Configurator = __webpack_require__(55); - var Validator = __webpack_require__(57)['default']; - var printStyle = __webpack_require__(57).printStyle; - var allOptions = __webpack_require__(58).allOptions; - var configureOptions = __webpack_require__(58).configureOptions; + var Emitter = __webpack_require__(28); + var Hammer = __webpack_require__(38); + var util = __webpack_require__(12); + var DataSet = __webpack_require__(23); + var DataView = __webpack_require__(25); + var Range = __webpack_require__(40); + var Core = __webpack_require__(43); + var TimeAxis = __webpack_require__(54); + var CurrentTime = __webpack_require__(35); + var CustomTime = __webpack_require__(57); + var ItemSet = __webpack_require__(44); + + var Configurator = __webpack_require__(58); + var Validator = __webpack_require__(60)['default']; + var printStyle = __webpack_require__(60).printStyle; + var allOptions = __webpack_require__(61).allOptions; + var configureOptions = __webpack_require__(61).configureOptions; /** * Create a timeline visualization @@ -17705,15 +18860,15 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = Timeline; /***/ }, -/* 32 */ +/* 35 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; - var util = __webpack_require__(10); - var Component = __webpack_require__(33); - var moment = __webpack_require__(12); - var locales = __webpack_require__(34); + var util = __webpack_require__(12); + var Component = __webpack_require__(36); + var moment = __webpack_require__(18); + var locales = __webpack_require__(37); /** * A current time bar @@ -17881,7 +19036,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = CurrentTime; /***/ }, -/* 33 */ +/* 36 */ /***/ function(module, exports, __webpack_require__) { /** @@ -17941,7 +19096,7 @@ return /******/ (function(modules) { // webpackBootstrap // should be implemented by the component /***/ }, -/* 34 */ +/* 37 */ /***/ function(module, exports, __webpack_require__) { // English @@ -17963,7 +19118,7 @@ return /******/ (function(modules) { // webpackBootstrap exports['nl_BE'] = exports['nl']; /***/ }, -/* 35 */ +/* 38 */ /***/ function(module, exports, __webpack_require__) { // Only load hammer.js when in a browser environment @@ -17971,8 +19126,8 @@ return /******/ (function(modules) { // webpackBootstrap 'use strict'; if (typeof window !== 'undefined') { - var propagating = __webpack_require__(36); - var Hammer = window['Hammer'] || __webpack_require__(4); + var propagating = __webpack_require__(39); + var Hammer = window['Hammer'] || __webpack_require__(7); module.exports = propagating(Hammer, { preventDefault: 'mouse' }); @@ -17983,7 +19138,7 @@ return /******/ (function(modules) { // webpackBootstrap } /***/ }, -/* 36 */ +/* 39 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_FACTORY__, __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;'use strict'; @@ -18204,16 +19359,16 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 37 */ +/* 40 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; - var util = __webpack_require__(10); - var hammerUtil = __webpack_require__(38); - var moment = __webpack_require__(12); - var Component = __webpack_require__(33); - var DateUtil = __webpack_require__(39); + var util = __webpack_require__(12); + var hammerUtil = __webpack_require__(41); + var moment = __webpack_require__(18); + var Component = __webpack_require__(36); + var DateUtil = __webpack_require__(42); /** * @constructor Range @@ -18880,12 +20035,12 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = Range; /***/ }, -/* 38 */ +/* 41 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; - var Hammer = __webpack_require__(35); + var Hammer = __webpack_require__(38); /** * Register a touch event, taking place before a gesture @@ -18952,12 +20107,12 @@ return /******/ (function(modules) { // webpackBootstrap exports.offRelease = exports.offTouch; /***/ }, -/* 39 */ +/* 42 */ /***/ function(module, exports, __webpack_require__) { "use strict"; - var moment = __webpack_require__(12); + var moment = __webpack_require__(18); /** * used in Core to convert the options into a volatile variable @@ -19412,23 +20567,23 @@ return /******/ (function(modules) { // webpackBootstrap }; /***/ }, -/* 40 */ +/* 43 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; - var Emitter = __webpack_require__(25); - var Hammer = __webpack_require__(35); - var hammerUtil = __webpack_require__(38); - var util = __webpack_require__(10); - var DataSet = __webpack_require__(20); - var DataView = __webpack_require__(22); - var Range = __webpack_require__(37); - var ItemSet = __webpack_require__(41); - var TimeAxis = __webpack_require__(51); - var Activator = __webpack_require__(52); - var DateUtil = __webpack_require__(39); - var CustomTime = __webpack_require__(54); + var Emitter = __webpack_require__(28); + var Hammer = __webpack_require__(38); + var hammerUtil = __webpack_require__(41); + var util = __webpack_require__(12); + var DataSet = __webpack_require__(23); + var DataView = __webpack_require__(25); + var Range = __webpack_require__(40); + var ItemSet = __webpack_require__(44); + var TimeAxis = __webpack_require__(54); + var Activator = __webpack_require__(55); + var DateUtil = __webpack_require__(42); + var CustomTime = __webpack_require__(57); /** * Create a timeline visualization @@ -20380,23 +21535,23 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = Core; /***/ }, -/* 41 */ +/* 44 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; - var Hammer = __webpack_require__(35); - var util = __webpack_require__(10); - var DataSet = __webpack_require__(20); - var DataView = __webpack_require__(22); - var TimeStep = __webpack_require__(46); - var Component = __webpack_require__(33); - var Group = __webpack_require__(42); - var BackgroundGroup = __webpack_require__(47); - var BoxItem = __webpack_require__(48); - var PointItem = __webpack_require__(49); - var RangeItem = __webpack_require__(44); - var BackgroundItem = __webpack_require__(50); + var Hammer = __webpack_require__(38); + var util = __webpack_require__(12); + var DataSet = __webpack_require__(23); + var DataView = __webpack_require__(25); + var TimeStep = __webpack_require__(49); + var Component = __webpack_require__(36); + var Group = __webpack_require__(45); + var BackgroundGroup = __webpack_require__(50); + var BoxItem = __webpack_require__(51); + var PointItem = __webpack_require__(52); + var RangeItem = __webpack_require__(47); + var BackgroundItem = __webpack_require__(53); var UNGROUPED = '__ungrouped__'; // reserved group id for ungrouped items var BACKGROUND = '__background__'; // reserved group id for background items without group @@ -22006,14 +23161,14 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = ItemSet; /***/ }, -/* 42 */ +/* 45 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; - var util = __webpack_require__(10); - var stack = __webpack_require__(43); - var RangeItem = __webpack_require__(44); + var util = __webpack_require__(12); + var stack = __webpack_require__(46); + var RangeItem = __webpack_require__(47); /** * @constructor Group @@ -22592,7 +23747,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = Group; /***/ }, -/* 43 */ +/* 46 */ /***/ function(module, exports, __webpack_require__) { // Utility functions for ordering and stacking of items @@ -22716,13 +23871,13 @@ return /******/ (function(modules) { // webpackBootstrap }; /***/ }, -/* 44 */ +/* 47 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; - var Hammer = __webpack_require__(35); - var Item = __webpack_require__(45); + var Hammer = __webpack_require__(38); + var Item = __webpack_require__(48); /** * @constructor RangeItem @@ -23012,13 +24167,13 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = RangeItem; /***/ }, -/* 45 */ +/* 48 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; - var Hammer = __webpack_require__(35); - var util = __webpack_require__(10); + var Hammer = __webpack_require__(38); + var util = __webpack_require__(12); /** * @constructor Item @@ -23313,14 +24468,14 @@ return /******/ (function(modules) { // webpackBootstrap // should be implemented by the item /***/ }, -/* 46 */ +/* 49 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; - var moment = __webpack_require__(12); - var DateUtil = __webpack_require__(39); - var util = __webpack_require__(10); + var moment = __webpack_require__(18); + var DateUtil = __webpack_require__(42); + var util = __webpack_require__(12); /** * @constructor TimeStep @@ -24003,13 +25158,13 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = TimeStep; /***/ }, -/* 47 */ +/* 50 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; - var util = __webpack_require__(10); - var Group = __webpack_require__(42); + var util = __webpack_require__(12); + var Group = __webpack_require__(45); /** * @constructor BackgroundGroup @@ -24067,13 +25222,13 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = BackgroundGroup; /***/ }, -/* 48 */ +/* 51 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; - var Item = __webpack_require__(45); - var util = __webpack_require__(10); + var Item = __webpack_require__(48); + var util = __webpack_require__(12); /** * @constructor BoxItem @@ -24307,12 +25462,12 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = BoxItem; /***/ }, -/* 49 */ +/* 52 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; - var Item = __webpack_require__(45); + var Item = __webpack_require__(48); /** * @constructor PointItem @@ -24512,15 +25667,15 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = PointItem; /***/ }, -/* 50 */ +/* 53 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; - var Hammer = __webpack_require__(35); - var Item = __webpack_require__(45); - var BackgroundGroup = __webpack_require__(47); - var RangeItem = __webpack_require__(44); + var Hammer = __webpack_require__(38); + var Item = __webpack_require__(48); + var BackgroundGroup = __webpack_require__(50); + var RangeItem = __webpack_require__(47); /** * @constructor BackgroundItem @@ -24733,16 +25888,16 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = BackgroundItem; /***/ }, -/* 51 */ +/* 54 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; - var util = __webpack_require__(10); - var Component = __webpack_require__(33); - var TimeStep = __webpack_require__(46); - var DateUtil = __webpack_require__(39); - var moment = __webpack_require__(12); + var util = __webpack_require__(12); + var Component = __webpack_require__(36); + var TimeStep = __webpack_require__(49); + var DateUtil = __webpack_require__(42); + var moment = __webpack_require__(18); /** * A horizontal time axis @@ -25172,15 +26327,15 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = TimeAxis; /***/ }, -/* 52 */ +/* 55 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; - var keycharm = __webpack_require__(53); - var Emitter = __webpack_require__(25); - var Hammer = __webpack_require__(35); - var util = __webpack_require__(10); + var keycharm = __webpack_require__(56); + var Emitter = __webpack_require__(28); + var Hammer = __webpack_require__(38); + var util = __webpack_require__(12); /** * Turn an element into an clickToUse element. @@ -25331,7 +26486,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = Activator; /***/ }, -/* 53 */ +/* 56 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_FACTORY__, __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;"use strict"; @@ -25530,16 +26685,16 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 54 */ +/* 57 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; - var Hammer = __webpack_require__(35); - var util = __webpack_require__(10); - var Component = __webpack_require__(33); - var moment = __webpack_require__(12); - var locales = __webpack_require__(34); + var Hammer = __webpack_require__(38); + var util = __webpack_require__(12); + var Component = __webpack_require__(36); + var moment = __webpack_require__(18); + var locales = __webpack_require__(37); /** * A custom time bar @@ -25769,7 +26924,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = CustomTime; /***/ }, -/* 55 */ +/* 58 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -25784,11 +26939,11 @@ return /******/ (function(modules) { // webpackBootstrap function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - var _ColorPicker = __webpack_require__(56); + var _ColorPicker = __webpack_require__(59); var _ColorPicker2 = _interopRequireDefault(_ColorPicker); - var util = __webpack_require__(10); + var util = __webpack_require__(12); /** * The way this works is for all properties of this.possible options, you can supply the property name in any form to list the options. @@ -26452,7 +27607,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 56 */ +/* 59 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -26465,9 +27620,9 @@ return /******/ (function(modules) { // webpackBootstrap function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - var Hammer = __webpack_require__(35); - var hammerUtil = __webpack_require__(38); - var util = __webpack_require__(10); + var Hammer = __webpack_require__(38); + var hammerUtil = __webpack_require__(41); + var util = __webpack_require__(12); var ColorPicker = (function () { function ColorPicker() { @@ -27036,7 +28191,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 57 */ +/* 60 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -27049,7 +28204,7 @@ return /******/ (function(modules) { // webpackBootstrap function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - var util = __webpack_require__(10); + var util = __webpack_require__(12); var errorFound = false; var allOptions = undefined; @@ -27352,7 +28507,7 @@ return /******/ (function(modules) { // webpackBootstrap exports.printStyle = printStyle; /***/ }, -/* 58 */ +/* 61 */ /***/ function(module, exports, __webpack_require__) { /** @@ -27566,28 +28721,28 @@ return /******/ (function(modules) { // webpackBootstrap exports.configureOptions = configureOptions; /***/ }, -/* 59 */ +/* 62 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; - var Emitter = __webpack_require__(25); - var Hammer = __webpack_require__(35); - var util = __webpack_require__(10); - var DataSet = __webpack_require__(20); - var DataView = __webpack_require__(22); - var Range = __webpack_require__(37); - var Core = __webpack_require__(40); - var TimeAxis = __webpack_require__(51); - var CurrentTime = __webpack_require__(32); - var CustomTime = __webpack_require__(54); - var LineGraph = __webpack_require__(60); - - var Configurator = __webpack_require__(55); - var Validator = __webpack_require__(57)['default']; - var printStyle = __webpack_require__(57).printStyle; - var allOptions = __webpack_require__(68).allOptions; - var configureOptions = __webpack_require__(68).configureOptions; + var Emitter = __webpack_require__(28); + var Hammer = __webpack_require__(38); + var util = __webpack_require__(12); + var DataSet = __webpack_require__(23); + var DataView = __webpack_require__(25); + var Range = __webpack_require__(40); + var Core = __webpack_require__(43); + var TimeAxis = __webpack_require__(54); + var CurrentTime = __webpack_require__(35); + var CustomTime = __webpack_require__(57); + var LineGraph = __webpack_require__(63); + + var Configurator = __webpack_require__(58); + var Validator = __webpack_require__(60)['default']; + var printStyle = __webpack_require__(60).printStyle; + var allOptions = __webpack_require__(71).allOptions; + var configureOptions = __webpack_require__(71).configureOptions; /** * Create a timeline visualization @@ -27902,21 +29057,21 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = Graph2d; /***/ }, -/* 60 */ +/* 63 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; - var util = __webpack_require__(10); - var DOMutil = __webpack_require__(19); - var DataSet = __webpack_require__(20); - var DataView = __webpack_require__(22); - var Component = __webpack_require__(33); - var DataAxis = __webpack_require__(61); - var GraphGroup = __webpack_require__(63); - var Legend = __webpack_require__(67); - var BarFunctions = __webpack_require__(66); - var LineFunctions = __webpack_require__(64); + var util = __webpack_require__(12); + var DOMutil = __webpack_require__(22); + var DataSet = __webpack_require__(23); + var DataView = __webpack_require__(25); + var Component = __webpack_require__(36); + var DataAxis = __webpack_require__(64); + var GraphGroup = __webpack_require__(66); + var Legend = __webpack_require__(70); + var BarFunctions = __webpack_require__(69); + var LineFunctions = __webpack_require__(67); var UNGROUPED = '__ungrouped__'; // reserved group id for ungrouped items @@ -28878,15 +30033,15 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = LineGraph; /***/ }, -/* 61 */ +/* 64 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; - var util = __webpack_require__(10); - var DOMutil = __webpack_require__(19); - var Component = __webpack_require__(33); - var DataStep = __webpack_require__(62); + var util = __webpack_require__(12); + var DOMutil = __webpack_require__(22); + var Component = __webpack_require__(36); + var DataStep = __webpack_require__(65); /** * A horizontal time axis @@ -29482,7 +30637,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = DataAxis; /***/ }, -/* 62 */ +/* 65 */ /***/ function(module, exports, __webpack_require__) { /** @@ -29709,16 +30864,16 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = DataStep; /***/ }, -/* 63 */ +/* 66 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; - var util = __webpack_require__(10); - var DOMutil = __webpack_require__(19); - var Line = __webpack_require__(64); - var Bar = __webpack_require__(66); - var Points = __webpack_require__(65); + var util = __webpack_require__(12); + var DOMutil = __webpack_require__(22); + var Line = __webpack_require__(67); + var Bar = __webpack_require__(69); + var Points = __webpack_require__(68); /** * /** @@ -29903,13 +31058,13 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = GraphGroup; /***/ }, -/* 64 */ +/* 67 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; - var DOMutil = __webpack_require__(19); - var Points = __webpack_require__(65); + var DOMutil = __webpack_require__(22); + var Points = __webpack_require__(68); function Line(groupId, options) { this.groupId = groupId; @@ -30198,12 +31353,12 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = Line; /***/ }, -/* 65 */ +/* 68 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; - var DOMutil = __webpack_require__(19); + var DOMutil = __webpack_require__(22); function Points(groupId, options) { this.groupId = groupId; @@ -30245,13 +31400,13 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = Points; /***/ }, -/* 66 */ +/* 69 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; - var DOMutil = __webpack_require__(19); - var Points = __webpack_require__(65); + var DOMutil = __webpack_require__(22); + var Points = __webpack_require__(68); function Bargraph(groupId, options) { this.groupId = groupId; @@ -30493,14 +31648,14 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = Bargraph; /***/ }, -/* 67 */ +/* 70 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; - var util = __webpack_require__(10); - var DOMutil = __webpack_require__(19); - var Component = __webpack_require__(33); + var util = __webpack_require__(12); + var DOMutil = __webpack_require__(22); + var Component = __webpack_require__(36); /** * Legend for Graph2d @@ -30707,7 +31862,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = Legend; /***/ }, -/* 68 */ +/* 71 */ /***/ function(module, exports, __webpack_require__) { /** @@ -30975,7 +32130,7 @@ return /******/ (function(modules) { // webpackBootstrap exports.configureOptions = configureOptions; /***/ }, -/* 69 */ +/* 72 */ /***/ function(module, exports, __webpack_require__) { // Load custom shapes into CanvasRenderingContext2D @@ -30983,35 +32138,35 @@ return /******/ (function(modules) { // webpackBootstrap function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - var _modulesGroups = __webpack_require__(70); + var _modulesGroups = __webpack_require__(73); var _modulesGroups2 = _interopRequireDefault(_modulesGroups); - var _modulesNodesHandler = __webpack_require__(71); + var _modulesNodesHandler = __webpack_require__(74); var _modulesNodesHandler2 = _interopRequireDefault(_modulesNodesHandler); - var _modulesEdgesHandler = __webpack_require__(90); + var _modulesEdgesHandler = __webpack_require__(14); var _modulesEdgesHandler2 = _interopRequireDefault(_modulesEdgesHandler); - var _modulesPhysicsEngine = __webpack_require__(9); + var _modulesPhysicsEngine = __webpack_require__(11); var _modulesPhysicsEngine2 = _interopRequireDefault(_modulesPhysicsEngine); - var _modulesClustering = __webpack_require__(103); + var _modulesClustering = __webpack_require__(104); var _modulesClustering2 = _interopRequireDefault(_modulesClustering); - var _modulesCanvasRenderer = __webpack_require__(14); + var _modulesCanvasRenderer = __webpack_require__(16); var _modulesCanvasRenderer2 = _interopRequireDefault(_modulesCanvasRenderer); - var _modulesCanvas = __webpack_require__(15); + var _modulesCanvas = __webpack_require__(17); var _modulesCanvas2 = _interopRequireDefault(_modulesCanvas); - var _modulesView = __webpack_require__(105); + var _modulesView = __webpack_require__(10); var _modulesView2 = _interopRequireDefault(_modulesView); @@ -31023,19 +32178,19 @@ return /******/ (function(modules) { // webpackBootstrap var _modulesSelectionHandler2 = _interopRequireDefault(_modulesSelectionHandler); - var _modulesLayoutEngine = __webpack_require__(8); + var _modulesLayoutEngine = __webpack_require__(9); var _modulesLayoutEngine2 = _interopRequireDefault(_modulesLayoutEngine); - var _modulesManipulationSystem = __webpack_require__(7); + var _modulesManipulationSystem = __webpack_require__(8); var _modulesManipulationSystem2 = _interopRequireDefault(_modulesManipulationSystem); - var _sharedConfigurator = __webpack_require__(55); + var _sharedConfigurator = __webpack_require__(58); var _sharedConfigurator2 = _interopRequireDefault(_sharedConfigurator); - var _sharedValidator = __webpack_require__(57); + var _sharedValidator = __webpack_require__(60); var _sharedValidator2 = _interopRequireDefault(_sharedValidator); @@ -31043,15 +32198,15 @@ return /******/ (function(modules) { // webpackBootstrap __webpack_require__(110); - var Emitter = __webpack_require__(25); - var Hammer = __webpack_require__(35); - var util = __webpack_require__(10); - var DataSet = __webpack_require__(20); - var DataView = __webpack_require__(22); + var Emitter = __webpack_require__(28); + var Hammer = __webpack_require__(38); + var util = __webpack_require__(12); + var DataSet = __webpack_require__(23); + var DataView = __webpack_require__(25); var dotparser = __webpack_require__(111); var gephiParser = __webpack_require__(112); - var Images = __webpack_require__(11); - var Activator = __webpack_require__(52); + var Images = __webpack_require__(13); + var Activator = __webpack_require__(55); var locales = __webpack_require__(113); /** @@ -31585,7 +32740,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = Network; /***/ }, -/* 70 */ +/* 73 */ /***/ function(module, exports, __webpack_require__) { "use strict"; @@ -31598,7 +32753,7 @@ return /******/ (function(modules) { // webpackBootstrap function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - var util = __webpack_require__(10); + var util = __webpack_require__(12); /** * @class Groups @@ -31727,7 +32882,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports["default"]; /***/ }, -/* 71 */ +/* 74 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -31742,17 +32897,17 @@ return /******/ (function(modules) { // webpackBootstrap function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - var _componentsNode = __webpack_require__(3); + var _componentsNode = __webpack_require__(6); var _componentsNode2 = _interopRequireDefault(_componentsNode); - var _componentsSharedLabel = __webpack_require__(72); + var _componentsSharedLabel = __webpack_require__(5); var _componentsSharedLabel2 = _interopRequireDefault(_componentsSharedLabel); - var util = __webpack_require__(10); - var DataSet = __webpack_require__(20); - var DataView = __webpack_require__(22); + var util = __webpack_require__(12); + var DataSet = __webpack_require__(23); + var DataView = __webpack_require__(25); var NodesHandler = (function () { function NodesHandler(body, images, groups, layoutEngine) { @@ -32205,323 +33360,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 72 */ -/***/ function(module, exports, __webpack_require__) { - - 'use strict'; - - Object.defineProperty(exports, '__esModule', { - value: true - }); - - var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); - - function _slicedToArray(arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i['return']) _i['return'](); } finally { if (_d) throw _e; } } return _arr; } else { throw new TypeError('Invalid attempt to destructure non-iterable instance'); } } - - function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - - var util = __webpack_require__(10); - - var Label = (function () { - function Label(body, options) { - _classCallCheck(this, Label); - - this.body = body; - - this.pointToSelf = false; - this.baseSize = undefined; - this.setOptions(options); - this.size = { top: 0, left: 0, width: 0, height: 0, yLine: 0 }; // could be cached - } - - _createClass(Label, [{ - key: 'setOptions', - value: function setOptions(options) { - var allowDeletion = arguments[1] === undefined ? false : arguments[1]; - - this.options = options; - - if (options.label !== undefined) { - this.labelDirty = true; - } - - if (options.font !== undefined) { - Label.parseOptions(this.options.font, options, allowDeletion); - if (typeof options.font === 'string') { - this.baseSize = this.options.font.size; - } else if (typeof options.font === 'object') { - if (options.font.size !== undefined) { - this.baseSize = options.font.size; - } - } - } - } - }, { - key: 'draw', - - /** - * Main function. This is called from anything that wants to draw a label. - * @param ctx - * @param x - * @param y - * @param selected - * @param baseline - */ - value: function draw(ctx, x, y, selected) { - var baseline = arguments[4] === undefined ? 'middle' : arguments[4]; - - // if no label, return - if (this.options.label === undefined) return; - - // check if we have to render the label - var viewFontSize = this.options.font.size * this.body.view.scale; - if (this.options.label && viewFontSize < this.options.scaling.label.drawThreshold - 1) return; - - // update the size cache if required - this.calculateLabelSize(ctx, selected, x, y, baseline); - - // create the fontfill background - this._drawBackground(ctx); - // draw text - this._drawText(ctx, selected, x, y, baseline); - } - }, { - key: '_drawBackground', - - /** - * Draws the label background - * @param {CanvasRenderingContext2D} ctx - * @private - */ - value: function _drawBackground(ctx) { - if (this.options.font.background !== undefined && this.options.font.background !== 'none') { - ctx.fillStyle = this.options.font.background; - - var lineMargin = 2; - - switch (this.options.font.align) { - case 'middle': - ctx.fillRect(-this.size.width * 0.5, -this.size.height * 0.5, this.size.width, this.size.height); - break; - case 'top': - ctx.fillRect(-this.size.width * 0.5, -(this.size.height + lineMargin), this.size.width, this.size.height); - break; - case 'bottom': - ctx.fillRect(-this.size.width * 0.5, lineMargin, this.size.width, this.size.height); - break; - default: - ctx.fillRect(this.size.left, this.size.top - 0.5 * lineMargin, this.size.width, this.size.height); - break; - } - } - } - }, { - key: '_drawText', - - /** - * - * @param ctx - * @param x - * @param baseline - * @private - */ - value: function _drawText(ctx, selected, x, y) { - var baseline = arguments[4] === undefined ? 'middle' : arguments[4]; - - var fontSize = this.options.font.size; - var viewFontSize = fontSize * this.body.view.scale; - // this ensures that there will not be HUGE letters on screen by setting an upper limit on the visible text size (regardless of zoomLevel) - if (viewFontSize >= this.options.scaling.label.maxVisible) { - fontSize = Number(this.options.scaling.label.maxVisible) / this.body.view.scale; - } - - var yLine = this.size.yLine; - - var _getColor2 = this._getColor(viewFontSize); - - var _getColor22 = _slicedToArray(_getColor2, 2); - - var fontColor = _getColor22[0]; - var strokeColor = _getColor22[1]; - - var _setAlignment2 = this._setAlignment(ctx, x, yLine, baseline); - - var _setAlignment22 = _slicedToArray(_setAlignment2, 2); - - x = _setAlignment22[0]; - yLine = _setAlignment22[1]; - - // configure context for drawing the text - ctx.font = (selected ? 'bold ' : '') + fontSize + 'px ' + this.options.font.face; - ctx.fillStyle = fontColor; - ctx.textAlign = 'center'; - - // set the strokeWidth - if (this.options.font.strokeWidth > 0) { - ctx.lineWidth = this.options.font.strokeWidth; - ctx.strokeStyle = strokeColor; - ctx.lineJoin = 'round'; - } - - // draw the text - for (var i = 0; i < this.lineCount; i++) { - if (this.options.font.strokeWidth > 0) { - ctx.strokeText(this.lines[i], x, yLine); - } - ctx.fillText(this.lines[i], x, yLine); - yLine += fontSize; - } - } - }, { - key: '_setAlignment', - value: function _setAlignment(ctx, x, yLine, baseline) { - // check for label alignment (for edges) - // TODO: make alignment for nodes - if (this.options.font.align !== 'horizontal' && this.pointToSelf === false) { - x = 0; - yLine = 0; - - var lineMargin = 2; - if (this.options.font.align === 'top') { - ctx.textBaseline = 'alphabetic'; - yLine -= 2 * lineMargin; // distance from edge, required because we use alphabetic. Alphabetic has less difference between browsers - } else if (this.options.font.align === 'bottom') { - ctx.textBaseline = 'hanging'; - yLine += 2 * lineMargin; // distance from edge, required because we use hanging. Hanging has less difference between browsers - } else { - ctx.textBaseline = 'middle'; - } - } else { - ctx.textBaseline = baseline; - } - - return [x, yLine]; - } - }, { - key: '_getColor', - - /** - * fade in when relative scale is between threshold and threshold - 1. - * If the relative scale would be smaller than threshold -1 the draw function would have returned before coming here. - * - * @param viewFontSize - * @returns {*[]} - * @private - */ - value: function _getColor(viewFontSize) { - var fontColor = this.options.font.color || '#000000'; - var strokeColor = this.options.font.strokeColor || '#ffffff'; - if (viewFontSize <= this.options.scaling.label.drawThreshold) { - var opacity = Math.max(0, Math.min(1, 1 - (this.options.scaling.label.drawThreshold - viewFontSize))); - fontColor = util.overrideOpacity(fontColor, opacity); - strokeColor = util.overrideOpacity(strokeColor, opacity); - } - return [fontColor, strokeColor]; - } - }, { - key: 'getTextSize', - - /** - * - * @param ctx - * @param selected - * @returns {{width: number, height: number}} - */ - value: function getTextSize(ctx) { - var selected = arguments[1] === undefined ? false : arguments[1]; - - var size = { - width: this._processLabel(ctx, selected), - height: this.options.font.size * this.lineCount, - lineCount: this.lineCount - }; - return size; - } - }, { - key: 'calculateLabelSize', - - /** - * - * @param ctx - * @param selected - * @param x - * @param y - * @param baseline - */ - value: function calculateLabelSize(ctx, selected) { - var x = arguments[2] === undefined ? 0 : arguments[2]; - var y = arguments[3] === undefined ? 0 : arguments[3]; - var baseline = arguments[4] === undefined ? 'middle' : arguments[4]; - - if (this.labelDirty === true) { - this.size.width = this._processLabel(ctx, selected); - } - this.size.height = this.options.font.size * this.lineCount; - this.size.left = x - this.size.width * 0.5; - this.size.top = y - this.size.height * 0.5; - this.size.yLine = y + (1 - this.lineCount) * 0.5 * this.options.font.size; - if (baseline === 'hanging') { - this.size.top += 0.5 * this.options.font.size; - this.size.top += 4; // distance from node, required because we use hanging. Hanging has less difference between browsers - this.size.yLine += 4; // distance from node - } - - this.labelDirty = false; - } - }, { - key: '_processLabel', - - /** - * This calculates the width as well as explodes the label string and calculates the amount of lines. - * @param ctx - * @param selected - * @returns {number} - * @private - */ - value: function _processLabel(ctx, selected) { - var width = 0; - var lines = ['']; - var lineCount = 0; - if (this.options.label !== undefined) { - lines = String(this.options.label).split('\n'); - lineCount = lines.length; - ctx.font = (selected ? 'bold ' : '') + this.options.font.size + 'px ' + this.options.font.face; - width = ctx.measureText(lines[0]).width; - for (var i = 1; i < lineCount; i++) { - var lineWidth = ctx.measureText(lines[i]).width; - width = lineWidth > width ? lineWidth : width; - } - } - this.lines = lines; - this.lineCount = lineCount; - - return width; - } - }], [{ - key: 'parseOptions', - value: function parseOptions(parentOptions, newOptions) { - var allowDeletion = arguments[2] === undefined ? false : arguments[2]; - - if (typeof newOptions.font === 'string') { - var newOptionsArray = newOptions.font.split(' '); - parentOptions.size = newOptionsArray[0].replace('px', ''); - parentOptions.face = newOptionsArray[1]; - parentOptions.color = newOptionsArray[2]; - } else if (typeof newOptions.font === 'object') { - util.fillIfDefined(parentOptions, newOptions.font, allowDeletion); - } - parentOptions.size = Number(parentOptions.size); - } - }]); - - return Label; - })(); - - exports['default'] = Label; - module.exports = exports['default']; - -/***/ }, -/* 73 */ +/* 75 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -32540,7 +33379,7 @@ return /******/ (function(modules) { // webpackBootstrap function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; } - var _utilNodeBase = __webpack_require__(74); + var _utilNodeBase = __webpack_require__(76); var _utilNodeBase2 = _interopRequireDefault(_utilNodeBase); @@ -32626,7 +33465,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 74 */ +/* 76 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -32694,7 +33533,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 75 */ +/* 77 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -32713,7 +33552,7 @@ return /******/ (function(modules) { // webpackBootstrap function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; } - var _utilCircleImageBase = __webpack_require__(76); + var _utilCircleImageBase = __webpack_require__(78); var _utilCircleImageBase2 = _interopRequireDefault(_utilCircleImageBase); @@ -32784,7 +33623,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 76 */ +/* 78 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -32803,7 +33642,7 @@ return /******/ (function(modules) { // webpackBootstrap function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; } - var _utilNodeBase = __webpack_require__(74); + var _utilNodeBase = __webpack_require__(76); var _utilNodeBase2 = _interopRequireDefault(_utilNodeBase); @@ -32933,7 +33772,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 77 */ +/* 79 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -32952,7 +33791,7 @@ return /******/ (function(modules) { // webpackBootstrap function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; } - var _utilCircleImageBase = __webpack_require__(76); + var _utilCircleImageBase = __webpack_require__(78); var _utilCircleImageBase2 = _interopRequireDefault(_utilCircleImageBase); @@ -33038,7 +33877,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 78 */ +/* 80 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -33057,7 +33896,7 @@ return /******/ (function(modules) { // webpackBootstrap function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; } - var _utilNodeBase = __webpack_require__(74); + var _utilNodeBase = __webpack_require__(76); var _utilNodeBase2 = _interopRequireDefault(_utilNodeBase); @@ -33143,7 +33982,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 79 */ +/* 81 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -33162,7 +34001,7 @@ return /******/ (function(modules) { // webpackBootstrap function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; } - var _utilShapeBase = __webpack_require__(80); + var _utilShapeBase = __webpack_require__(82); var _utilShapeBase2 = _interopRequireDefault(_utilShapeBase); @@ -33199,7 +34038,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 80 */ +/* 82 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -33218,7 +34057,7 @@ return /******/ (function(modules) { // webpackBootstrap function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; } - var _utilNodeBase = __webpack_require__(74); + var _utilNodeBase = __webpack_require__(76); var _utilNodeBase2 = _interopRequireDefault(_utilNodeBase); @@ -33298,7 +34137,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 81 */ +/* 83 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -33317,7 +34156,7 @@ return /******/ (function(modules) { // webpackBootstrap function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; } - var _utilShapeBase = __webpack_require__(80); + var _utilShapeBase = __webpack_require__(82); var _utilShapeBase2 = _interopRequireDefault(_utilShapeBase); @@ -33354,7 +34193,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 82 */ +/* 84 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -33373,7 +34212,7 @@ return /******/ (function(modules) { // webpackBootstrap function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; } - var _utilNodeBase = __webpack_require__(74); + var _utilNodeBase = __webpack_require__(76); var _utilNodeBase2 = _interopRequireDefault(_utilNodeBase); @@ -33461,7 +34300,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 83 */ +/* 85 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -33480,7 +34319,7 @@ return /******/ (function(modules) { // webpackBootstrap function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; } - var _utilNodeBase = __webpack_require__(74); + var _utilNodeBase = __webpack_require__(76); var _utilNodeBase2 = _interopRequireDefault(_utilNodeBase); @@ -33577,7 +34416,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 84 */ +/* 86 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -33596,7 +34435,7 @@ return /******/ (function(modules) { // webpackBootstrap function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; } - var _utilCircleImageBase = __webpack_require__(76); + var _utilCircleImageBase = __webpack_require__(78); var _utilCircleImageBase2 = _interopRequireDefault(_utilCircleImageBase); @@ -33664,7 +34503,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 85 */ +/* 87 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -33683,7 +34522,7 @@ return /******/ (function(modules) { // webpackBootstrap function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; } - var _utilShapeBase = __webpack_require__(80); + var _utilShapeBase = __webpack_require__(82); var _utilShapeBase2 = _interopRequireDefault(_utilShapeBase); @@ -33721,7 +34560,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 86 */ +/* 88 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -33740,7 +34579,7 @@ return /******/ (function(modules) { // webpackBootstrap function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; } - var _utilShapeBase = __webpack_require__(80); + var _utilShapeBase = __webpack_require__(82); var _utilShapeBase2 = _interopRequireDefault(_utilShapeBase); @@ -33777,7 +34616,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 87 */ +/* 89 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -33796,7 +34635,7 @@ return /******/ (function(modules) { // webpackBootstrap function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; } - var _utilNodeBase = __webpack_require__(74); + var _utilNodeBase = __webpack_require__(76); var _utilNodeBase2 = _interopRequireDefault(_utilNodeBase); @@ -33862,7 +34701,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 88 */ +/* 90 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -33881,7 +34720,7 @@ return /******/ (function(modules) { // webpackBootstrap function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; } - var _utilShapeBase = __webpack_require__(80); + var _utilShapeBase = __webpack_require__(82); var _utilShapeBase2 = _interopRequireDefault(_utilShapeBase); @@ -33918,7 +34757,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 89 */ +/* 91 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -33937,7 +34776,7 @@ return /******/ (function(modules) { // webpackBootstrap function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; } - var _utilShapeBase = __webpack_require__(80); + var _utilShapeBase = __webpack_require__(82); var _utilShapeBase2 = _interopRequireDefault(_utilShapeBase); @@ -33974,444 +34813,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 90 */ -/***/ function(module, exports, __webpack_require__) { - - 'use strict'; - - Object.defineProperty(exports, '__esModule', { - value: true - }); - - var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); - - function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - - function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - - var _componentsEdge = __webpack_require__(91); - - var _componentsEdge2 = _interopRequireDefault(_componentsEdge); - - var _componentsSharedLabel = __webpack_require__(72); - - var _componentsSharedLabel2 = _interopRequireDefault(_componentsSharedLabel); - - var util = __webpack_require__(10); - var DataSet = __webpack_require__(20); - var DataView = __webpack_require__(22); - - var EdgesHandler = (function () { - function EdgesHandler(body, images, groups) { - var _this = this; - - _classCallCheck(this, EdgesHandler); - - this.body = body; - this.images = images; - this.groups = groups; - - // create the edge API in the body container - this.body.functions.createEdge = this.create.bind(this); - - this.edgesListeners = { - add: function add(event, params) { - _this.add(params.items); - }, - update: function update(event, params) { - _this.update(params.items); - }, - remove: function remove(event, params) { - _this.remove(params.items); - } - }; - - this.options = {}; - this.defaultOptions = { - arrows: { - to: { enabled: false, scaleFactor: 1 }, // boolean / {arrowScaleFactor:1} / {enabled: false, arrowScaleFactor:1} - middle: { enabled: false, scaleFactor: 1 }, - from: { enabled: false, scaleFactor: 1 } - }, - color: { - color: '#848484', - highlight: '#848484', - hover: '#848484', - inherit: 'from', - opacity: 1 - }, - dashes: false, - font: { - color: '#343434', - size: 14, // px - face: 'arial', - background: 'none', - strokeWidth: 2, // px - strokeColor: '#ffffff', - align: 'horizontal' - }, - hidden: false, - hoverWidth: 1.5, - label: undefined, - length: undefined, - physics: true, - scaling: { - min: 1, - max: 15, - label: { - enabled: true, - min: 14, - max: 30, - maxVisible: 30, - drawThreshold: 5 - }, - customScalingFunction: function customScalingFunction(min, max, total, value) { - if (max === min) { - return 0.5; - } else { - var scale = 1 / (max - min); - return Math.max(0, (value - min) * scale); - } - } - }, - selectionWidth: 1.5, - selfReferenceSize: 20, - shadow: { - enabled: false, - size: 10, - x: 5, - y: 5 - }, - smooth: { - enabled: true, - type: 'dynamic', - roundness: 0.5 - }, - title: undefined, - width: 1, - value: undefined - }; - - util.extend(this.options, this.defaultOptions); - - this.bindEventListeners(); - } - - _createClass(EdgesHandler, [{ - key: 'bindEventListeners', - value: function bindEventListeners() { - var _this2 = this; - - // this allows external modules to force all dynamic curves to turn static. - this.body.emitter.on('_forceDisableDynamicCurves', function (type) { - if (type === 'dynamic') { - type = 'continuous'; - } - var emitChange = false; - for (var edgeId in _this2.body.edges) { - if (_this2.body.edges.hasOwnProperty(edgeId)) { - var edge = _this2.body.edges[edgeId]; - var edgeData = _this2.body.data.edges._data[edgeId]; - - // only forcilby remove the smooth curve if the data has been set of the edge has the smooth curves defined. - // this is because a change in the global would not affect these curves. - if (edgeData !== undefined) { - var edgeOptions = edgeData.smooth; - if (edgeOptions !== undefined) { - if (edgeOptions.enabled === true && edgeOptions.type === 'dynamic') { - if (type === undefined) { - edge.setOptions({ smooth: false }); - } else { - edge.setOptions({ smooth: { type: type } }); - } - emitChange = true; - } - } - } - } - } - if (emitChange === true) { - _this2.body.emitter.emit('_dataChanged'); - } - }); - - // this is called when options of EXISTING nodes or edges have changed. - this.body.emitter.on('_dataUpdated', function () { - _this2.reconnectEdges(); - _this2.markAllEdgesAsDirty(); - }); - - // refresh the edges. Used when reverting from hierarchical layout - this.body.emitter.on('refreshEdges', this.refresh.bind(this)); - this.body.emitter.on('refresh', this.refresh.bind(this)); - this.body.emitter.on('destroy', function () { - delete _this2.body.functions.createEdge; - delete _this2.edgesListeners.add; - delete _this2.edgesListeners.update; - delete _this2.edgesListeners.remove; - delete _this2.edgesListeners; - }); - } - }, { - key: 'setOptions', - value: function setOptions(options) { - if (options !== undefined) { - // use the parser from the Edge class to fill in all shorthand notations - _componentsEdge2['default'].parseOptions(this.options, options); - - // hanlde multiple input cases for color - if (options.color !== undefined) { - this.markAllEdgesAsDirty(); - } - - // update smooth settings in all edges - var dataChanged = false; - if (options.smooth !== undefined) { - for (var edgeId in this.body.edges) { - if (this.body.edges.hasOwnProperty(edgeId)) { - dataChanged = this.body.edges[edgeId].updateEdgeType() || dataChanged; - } - } - } - - // update fonts in all edges - if (options.font !== undefined) { - // use the parser from the Label class to fill in all shorthand notations - _componentsSharedLabel2['default'].parseOptions(this.options.font, options); - for (var edgeId in this.body.edges) { - if (this.body.edges.hasOwnProperty(edgeId)) { - this.body.edges[edgeId].updateLabelModule(); - } - } - } - - // update the state of the variables if needed - if (options.hidden !== undefined || options.physics !== undefined || dataChanged === true) { - this.body.emitter.emit('_dataChanged'); - } - } - } - }, { - key: 'setData', - - /** - * Load edges by reading the data table - * @param {Array | DataSet | DataView} edges The data containing the edges. - * @private - * @private - */ - value: function setData(edges) { - var _this3 = this; - - var doNotEmit = arguments[1] === undefined ? false : arguments[1]; - - var oldEdgesData = this.body.data.edges; - - if (edges instanceof DataSet || edges instanceof DataView) { - this.body.data.edges = edges; - } else if (Array.isArray(edges)) { - this.body.data.edges = new DataSet(); - this.body.data.edges.add(edges); - } else if (!edges) { - this.body.data.edges = new DataSet(); - } else { - throw new TypeError('Array or DataSet expected'); - } - - // TODO: is this null or undefined or false? - if (oldEdgesData) { - // unsubscribe from old dataset - util.forEach(this.edgesListeners, function (callback, event) { - oldEdgesData.off(event, callback); - }); - } - - // remove drawn edges - this.body.edges = {}; - - // TODO: is this null or undefined or false? - if (this.body.data.edges) { - // subscribe to new dataset - util.forEach(this.edgesListeners, function (callback, event) { - _this3.body.data.edges.on(event, callback); - }); - - // draw all new nodes - var ids = this.body.data.edges.getIds(); - this.add(ids, true); - } - - if (doNotEmit === false) { - this.body.emitter.emit('_dataChanged'); - } - } - }, { - key: 'add', - - /** - * Add edges - * @param {Number[] | String[]} ids - * @private - */ - value: function add(ids) { - var doNotEmit = arguments[1] === undefined ? false : arguments[1]; - - var edges = this.body.edges; - var edgesData = this.body.data.edges; - - for (var i = 0; i < ids.length; i++) { - var id = ids[i]; - - var oldEdge = edges[id]; - if (oldEdge) { - oldEdge.disconnect(); - } - - var data = edgesData.get(id, { 'showInternalIds': true }); - edges[id] = this.create(data); - } - - if (doNotEmit === false) { - this.body.emitter.emit('_dataChanged'); - } - } - }, { - key: 'update', - - /** - * Update existing edges, or create them when not yet existing - * @param {Number[] | String[]} ids - * @private - */ - value: function update(ids) { - var edges = this.body.edges; - var edgesData = this.body.data.edges; - var dataChanged = false; - for (var i = 0; i < ids.length; i++) { - var id = ids[i]; - var data = edgesData.get(id); - var edge = edges[id]; - if (edge === null) { - // update edge - edge.disconnect(); - dataChanged = edge.setOptions(data) || dataChanged; // if a support node is added, data can be changed. - edge.connect(); - } else { - // create edge - this.body.edges[id] = this.create(data); - dataChanged = true; - } - } - - if (dataChanged === true) { - this.body.emitter.emit('_dataChanged'); - } else { - this.body.emitter.emit('_dataUpdated'); - } - } - }, { - key: 'remove', - - /** - * Remove existing edges. Non existing ids will be ignored - * @param {Number[] | String[]} ids - * @private - */ - value: function remove(ids) { - var edges = this.body.edges; - for (var i = 0; i < ids.length; i++) { - var id = ids[i]; - var edge = edges[id]; - if (edge !== undefined) { - if (edge.via != null) { - delete this.body.supportNodes[edge.via.id]; - } - edge.disconnect(); - delete edges[id]; - } - } - - this.body.emitter.emit('_dataChanged'); - } - }, { - key: 'refresh', - value: function refresh() { - var edges = this.body.edges; - for (var edgeId in edges) { - var edge = undefined; - if (edges.hasOwnProperty(edgeId)) { - edge = edges[edgeId]; - } - var data = this.body.data.edges._data[edgeId]; - if (edge !== undefined && data !== undefined) { - edge.setOptions(data); - } - } - } - }, { - key: 'create', - value: function create(properties) { - return new _componentsEdge2['default'](properties, this.body, this.options); - } - }, { - key: 'markAllEdgesAsDirty', - value: function markAllEdgesAsDirty() { - for (var edgeId in this.body.edges) { - this.body.edges[edgeId].edgeType.colorDirty = true; - } - } - }, { - key: 'reconnectEdges', - - /** - * Reconnect all edges - * @private - */ - value: function reconnectEdges() { - var id; - var nodes = this.body.nodes; - var edges = this.body.edges; - - for (id in nodes) { - if (nodes.hasOwnProperty(id)) { - nodes[id].edges = []; - } - } - - for (id in edges) { - if (edges.hasOwnProperty(id)) { - var edge = edges[id]; - edge.from = null; - edge.to = null; - edge.connect(); - } - } - } - }, { - key: 'getConnectedNodes', - value: function getConnectedNodes(edgeId) { - var nodeList = []; - if (this.body.edges[edgeId] !== undefined) { - var edge = this.body.edges[edgeId]; - if (edge.fromId) { - nodeList.push(edge.fromId); - } - if (edge.toId) { - nodeList.push(edge.toId); - } - } - return nodeList; - } - }]); - - return EdgesHandler; - })(); - - exports['default'] = EdgesHandler; - module.exports = exports['default']; - -/***/ }, -/* 91 */ +/* 92 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -34426,23 +34828,23 @@ return /******/ (function(modules) { // webpackBootstrap function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - var _sharedLabel = __webpack_require__(72); + var _sharedLabel = __webpack_require__(5); var _sharedLabel2 = _interopRequireDefault(_sharedLabel); - var _edgesBezierEdgeDynamic = __webpack_require__(5); + var _edgesBezierEdgeDynamic = __webpack_require__(2); var _edgesBezierEdgeDynamic2 = _interopRequireDefault(_edgesBezierEdgeDynamic); - var _edgesBezierEdgeStatic = __webpack_require__(93); + var _edgesBezierEdgeStatic = __webpack_require__(94); var _edgesBezierEdgeStatic2 = _interopRequireDefault(_edgesBezierEdgeStatic); - var _edgesStraightEdge = __webpack_require__(94); + var _edgesStraightEdge = __webpack_require__(95); var _edgesStraightEdge2 = _interopRequireDefault(_edgesStraightEdge); - var util = __webpack_require__(10); + var util = __webpack_require__(12); /** * @class Edge @@ -34975,7 +35377,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 92 */ +/* 93 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -34994,7 +35396,7 @@ return /******/ (function(modules) { // webpackBootstrap function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; } - var _EdgeBase2 = __webpack_require__(6); + var _EdgeBase2 = __webpack_require__(3); var _EdgeBase3 = _interopRequireDefault(_EdgeBase2); @@ -35122,7 +35524,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 93 */ +/* 94 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -35141,7 +35543,7 @@ return /******/ (function(modules) { // webpackBootstrap function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; } - var _utilBezierEdgeBase = __webpack_require__(92); + var _utilBezierEdgeBase = __webpack_require__(93); var _utilBezierEdgeBase2 = _interopRequireDefault(_utilBezierEdgeBase); @@ -35381,7 +35783,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 94 */ +/* 95 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -35400,7 +35802,7 @@ return /******/ (function(modules) { // webpackBootstrap function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; } - var _utilEdgeBase = __webpack_require__(6); + var _utilEdgeBase = __webpack_require__(3); var _utilEdgeBase2 = _interopRequireDefault(_utilEdgeBase); @@ -35486,7 +35888,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 95 */ +/* 96 */ /***/ function(module, exports, __webpack_require__) { "use strict"; @@ -35985,7 +36387,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports["default"]; /***/ }, -/* 96 */ +/* 97 */ /***/ function(module, exports, __webpack_require__) { "use strict"; @@ -36080,7 +36482,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports["default"]; /***/ }, -/* 97 */ +/* 98 */ /***/ function(module, exports, __webpack_require__) { "use strict"; @@ -36171,7 +36573,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports["default"]; /***/ }, -/* 98 */ +/* 99 */ /***/ function(module, exports, __webpack_require__) { "use strict"; @@ -36281,7 +36683,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports["default"]; /***/ }, -/* 99 */ +/* 100 */ /***/ function(module, exports, __webpack_require__) { "use strict"; @@ -36410,7 +36812,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports["default"]; /***/ }, -/* 100 */ +/* 101 */ /***/ function(module, exports, __webpack_require__) { "use strict"; @@ -36479,7 +36881,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports["default"]; /***/ }, -/* 101 */ +/* 102 */ /***/ function(module, exports, __webpack_require__) { "use strict"; @@ -36498,7 +36900,7 @@ return /******/ (function(modules) { // webpackBootstrap function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; } - var _BarnesHutSolver2 = __webpack_require__(95); + var _BarnesHutSolver2 = __webpack_require__(96); var _BarnesHutSolver3 = _interopRequireDefault(_BarnesHutSolver2); @@ -36553,7 +36955,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports["default"]; /***/ }, -/* 102 */ +/* 103 */ /***/ function(module, exports, __webpack_require__) { "use strict"; @@ -36572,7 +36974,7 @@ return /******/ (function(modules) { // webpackBootstrap function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; } - var _CentralGravitySolver2 = __webpack_require__(100); + var _CentralGravitySolver2 = __webpack_require__(101); var _CentralGravitySolver3 = _interopRequireDefault(_CentralGravitySolver2); @@ -36609,7 +37011,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports["default"]; /***/ }, -/* 103 */ +/* 104 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -36624,11 +37026,11 @@ return /******/ (function(modules) { // webpackBootstrap function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - var _componentsNodesCluster = __webpack_require__(104); + var _componentsNodesCluster = __webpack_require__(105); var _componentsNodesCluster2 = _interopRequireDefault(_componentsNodesCluster); - var util = __webpack_require__(10); + var util = __webpack_require__(12); var ClusterEngine = (function () { function ClusterEngine(body) { @@ -37364,7 +37766,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 104 */ +/* 105 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -37381,7 +37783,7 @@ return /******/ (function(modules) { // webpackBootstrap function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; } - var _Node2 = __webpack_require__(3); + var _Node2 = __webpack_require__(6); var _Node3 = _interopRequireDefault(_Node2); @@ -37408,409 +37810,6 @@ return /******/ (function(modules) { // webpackBootstrap exports['default'] = Cluster; module.exports = exports['default']; -/***/ }, -/* 105 */ -/***/ function(module, exports, __webpack_require__) { - - "use strict"; - - Object.defineProperty(exports, "__esModule", { - value: true - }); - - var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); - - function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - - var util = __webpack_require__(10); - - var View = (function () { - function View(body, canvas) { - var _this = this; - - _classCallCheck(this, View); - - this.body = body; - this.canvas = canvas; - - this.animationSpeed = 1 / this.renderRefreshRate; - this.animationEasingFunction = "easeInOutQuint"; - this.easingTime = 0; - this.sourceScale = 0; - this.targetScale = 0; - this.sourceTranslation = 0; - this.targetTranslation = 0; - this.lockedOnNodeId = undefined; - this.lockedOnNodeOffset = undefined; - this.touchTime = 0; - - this.viewFunction = undefined; - - this.body.emitter.on("fit", this.fit.bind(this)); - this.body.emitter.on("animationFinished", function () { - _this.body.emitter.emit("_stopRendering"); - }); - this.body.emitter.on("unlockNode", this.releaseNode.bind(this)); - } - - _createClass(View, [{ - key: "setOptions", - value: function setOptions() { - var options = arguments[0] === undefined ? {} : arguments[0]; - - this.options = options; - } - }, { - key: "_getRange", - - /** - * Find the center position of the network - * @private - */ - value: function _getRange() { - var specificNodes = arguments[0] === undefined ? [] : arguments[0]; - - var minY = 1000000000, - maxY = -1000000000, - minX = 1000000000, - maxX = -1000000000, - node; - if (specificNodes.length > 0) { - for (var i = 0; i < specificNodes.length; i++) { - node = this.body.nodes[specificNodes[i]]; - if (minX > node.shape.boundingBox.left) { - minX = node.shape.boundingBox.left; - } - if (maxX < node.shape.boundingBox.right) { - maxX = node.shape.boundingBox.right; - } - if (minY > node.shape.boundingBox.top) { - minY = node.shape.boundingBox.top; - } // top is negative, bottom is positive - if (maxY < node.shape.boundingBox.bottom) { - maxY = node.shape.boundingBox.bottom; - } // top is negative, bottom is positive - } - } else { - for (var nodeId in this.body.nodes) { - if (this.body.nodes.hasOwnProperty(nodeId)) { - node = this.body.nodes[nodeId]; - if (minX > node.shape.boundingBox.left) { - minX = node.shape.boundingBox.left; - } - if (maxX < node.shape.boundingBox.right) { - maxX = node.shape.boundingBox.right; - } - if (minY > node.shape.boundingBox.top) { - minY = node.shape.boundingBox.top; - } // top is negative, bottom is positive - if (maxY < node.shape.boundingBox.bottom) { - maxY = node.shape.boundingBox.bottom; - } // top is negative, bottom is positive - } - } - } - - if (minX === 1000000000 && maxX === -1000000000 && minY === 1000000000 && maxY === -1000000000) { - minY = 0, maxY = 0, minX = 0, maxX = 0; - } - return { minX: minX, maxX: maxX, minY: minY, maxY: maxY }; - } - }, { - key: "_findCenter", - - /** - * @param {object} range = {minX: minX, maxX: maxX, minY: minY, maxY: maxY}; - * @returns {{x: number, y: number}} - * @private - */ - value: function _findCenter(range) { - return { x: 0.5 * (range.maxX + range.minX), - y: 0.5 * (range.maxY + range.minY) }; - } - }, { - key: "fit", - - /** - * This function zooms out to fit all data on screen based on amount of nodes - * @param {Object} Options - * @param {Boolean} [initialZoom] | zoom based on fitted formula or range, true = fitted, default = false; - */ - value: function fit() { - var options = arguments[0] === undefined ? { nodes: [] } : arguments[0]; - var initialZoom = arguments[1] === undefined ? false : arguments[1]; - - var range; - var zoomLevel; - - if (initialZoom === true) { - // check if more than half of the nodes have a predefined position. If so, we use the range, not the approximation. - var positionDefined = 0; - for (var nodeId in this.body.nodes) { - if (this.body.nodes.hasOwnProperty(nodeId)) { - var node = this.body.nodes[nodeId]; - if (node.predefinedPosition === true) { - positionDefined += 1; - } - } - } - if (positionDefined > 0.5 * this.body.nodeIndices.length) { - this.fit(options, false); - return; - } - - range = this._getRange(options.nodes); - - var numberOfNodes = this.body.nodeIndices.length; - zoomLevel = 12.662 / (numberOfNodes + 7.4147) + 0.0964822; // this is obtained from fitting a dataset from 5 points with scale levels that looked good. - - // correct for larger canvasses. - var factor = Math.min(this.canvas.frame.canvas.clientWidth / 600, this.canvas.frame.canvas.clientHeight / 600); - zoomLevel *= factor; - } else { - this.body.emitter.emit("_resizeNodes"); - range = this._getRange(options.nodes); - var xDistance = Math.abs(range.maxX - range.minX) * 1.1; - var yDistance = Math.abs(range.maxY - range.minY) * 1.1; - - var xZoomLevel = this.canvas.frame.canvas.clientWidth / xDistance; - var yZoomLevel = this.canvas.frame.canvas.clientHeight / yDistance; - - zoomLevel = xZoomLevel <= yZoomLevel ? xZoomLevel : yZoomLevel; - } - - if (zoomLevel > 1) { - zoomLevel = 1; - } else if (zoomLevel === 0) { - zoomLevel = 1; - } - - var center = this._findCenter(range); - var animationOptions = { position: center, scale: zoomLevel, animation: options.animation }; - this.moveTo(animationOptions); - } - }, { - key: "focus", - - // animation - - /** - * Center a node in view. - * - * @param {Number} nodeId - * @param {Number} [options] - */ - value: function focus(nodeId) { - var options = arguments[1] === undefined ? {} : arguments[1]; - - if (this.body.nodes[nodeId] !== undefined) { - var nodePosition = { x: this.body.nodes[nodeId].x, y: this.body.nodes[nodeId].y }; - options.position = nodePosition; - options.lockedOnNode = nodeId; - - this.moveTo(options); - } else { - console.log("Node: " + nodeId + " cannot be found."); - } - } - }, { - key: "moveTo", - - /** - * - * @param {Object} options | options.offset = {x:Number, y:Number} // offset from the center in DOM pixels - * | options.scale = Number // scale to move to - * | options.position = {x:Number, y:Number} // position to move to - * | options.animation = {duration:Number, easingFunction:String} || Boolean // position to move to - */ - value: function moveTo(options) { - if (options === undefined) { - options = {}; - return; - } - if (options.offset === undefined) { - options.offset = { x: 0, y: 0 }; - } - if (options.offset.x === undefined) { - options.offset.x = 0; - } - if (options.offset.y === undefined) { - options.offset.y = 0; - } - if (options.scale === undefined) { - options.scale = this.body.view.scale; - } - if (options.position === undefined) { - options.position = this.getViewPosition(); - } - if (options.animation === undefined) { - options.animation = { duration: 0 }; - } - if (options.animation === false) { - options.animation = { duration: 0 }; - } - if (options.animation === true) { - options.animation = {}; - } - if (options.animation.duration === undefined) { - options.animation.duration = 1000; - } // default duration - if (options.animation.easingFunction === undefined) { - options.animation.easingFunction = "easeInOutQuad"; - } // default easing function - - this.animateView(options); - } - }, { - key: "animateView", - - /** - * - * @param {Object} options | options.offset = {x:Number, y:Number} // offset from the center in DOM pixels - * | options.time = Number // animation time in milliseconds - * | options.scale = Number // scale to animate to - * | options.position = {x:Number, y:Number} // position to animate to - * | options.easingFunction = String // linear, easeInQuad, easeOutQuad, easeInOutQuad, - * // easeInCubic, easeOutCubic, easeInOutCubic, - * // easeInQuart, easeOutQuart, easeInOutQuart, - * // easeInQuint, easeOutQuint, easeInOutQuint - */ - value: function animateView(options) { - if (options === undefined) { - return; - } - this.animationEasingFunction = options.animation.easingFunction; - // release if something focussed on the node - this.releaseNode(); - if (options.locked === true) { - this.lockedOnNodeId = options.lockedOnNode; - this.lockedOnNodeOffset = options.offset; - } - - // forcefully complete the old animation if it was still running - if (this.easingTime != 0) { - this._transitionRedraw(true); // by setting easingtime to 1, we finish the animation. - } - - this.sourceScale = this.body.view.scale; - this.sourceTranslation = this.body.view.translation; - this.targetScale = options.scale; - - // set the scale so the viewCenter is based on the correct zoom level. This is overridden in the transitionRedraw - // but at least then we'll have the target transition - this.body.view.scale = this.targetScale; - var viewCenter = this.canvas.DOMtoCanvas({ x: 0.5 * this.canvas.frame.canvas.clientWidth, y: 0.5 * this.canvas.frame.canvas.clientHeight }); - - var distanceFromCenter = { // offset from view, distance view has to change by these x and y to center the node - x: viewCenter.x - options.position.x, - y: viewCenter.y - options.position.y - }; - this.targetTranslation = { - x: this.sourceTranslation.x + distanceFromCenter.x * this.targetScale + options.offset.x, - y: this.sourceTranslation.y + distanceFromCenter.y * this.targetScale + options.offset.y - }; - - // if the time is set to 0, don't do an animation - if (options.animation.duration === 0) { - if (this.lockedOnNodeId != undefined) { - this.viewFunction = this._lockedRedraw.bind(this); - this.body.emitter.on("initRedraw", this.viewFunction); - } else { - this.body.view.scale = this.targetScale; - this.body.view.translation = this.targetTranslation; - this.body.emitter.emit("_requestRedraw"); - } - } else { - this.animationSpeed = 1 / (60 * options.animation.duration * 0.001) || 1 / 60; // 60 for 60 seconds, 0.001 for milli's - this.animationEasingFunction = options.animation.easingFunction; - - this.viewFunction = this._transitionRedraw.bind(this); - this.body.emitter.on("initRedraw", this.viewFunction); - this.body.emitter.emit("_startRendering"); - } - } - }, { - key: "_lockedRedraw", - - /** - * used to animate smoothly by hijacking the redraw function. - * @private - */ - value: function _lockedRedraw() { - var nodePosition = { x: this.body.nodes[this.lockedOnNodeId].x, y: this.body.nodes[this.lockedOnNodeId].y }; - var viewCenter = this.DOMtoCanvas({ x: 0.5 * this.frame.canvas.clientWidth, y: 0.5 * this.frame.canvas.clientHeight }); - var distanceFromCenter = { // offset from view, distance view has to change by these x and y to center the node - x: viewCenter.x - nodePosition.x, - y: viewCenter.y - nodePosition.y - }; - var sourceTranslation = this.body.view.translation; - var targetTranslation = { - x: sourceTranslation.x + distanceFromCenter.x * this.body.view.scale + this.lockedOnNodeOffset.x, - y: sourceTranslation.y + distanceFromCenter.y * this.body.view.scale + this.lockedOnNodeOffset.y - }; - - this.body.view.translation = targetTranslation; - } - }, { - key: "releaseNode", - value: function releaseNode() { - if (this.lockedOnNodeId !== undefined && this.viewFunction !== undefined) { - this.body.emitter.off("initRedraw", this.viewFunction); - this.lockedOnNodeId = undefined; - this.lockedOnNodeOffset = undefined; - } - } - }, { - key: "_transitionRedraw", - - /** - * - * @param easingTime - * @private - */ - value: function _transitionRedraw() { - var finished = arguments[0] === undefined ? false : arguments[0]; - - this.easingTime += this.animationSpeed; - this.easingTime = finished === true ? 1 : this.easingTime; - - var progress = util.easingFunctions[this.animationEasingFunction](this.easingTime); - - this.body.view.scale = this.sourceScale + (this.targetScale - this.sourceScale) * progress; - this.body.view.translation = { - x: this.sourceTranslation.x + (this.targetTranslation.x - this.sourceTranslation.x) * progress, - y: this.sourceTranslation.y + (this.targetTranslation.y - this.sourceTranslation.y) * progress - }; - - // cleanup - if (this.easingTime >= 1) { - this.body.emitter.off("initRedraw", this.viewFunction); - this.easingTime = 0; - if (this.lockedOnNodeId != undefined) { - this.viewFunction = this._lockedRedraw.bind(this); - this.body.emitter.on("initRedraw", this.viewFunction); - } - this.body.emitter.emit("animationFinished"); - } - } - }, { - key: "getScale", - value: function getScale() { - return this.body.view.scale; - } - }, { - key: "getViewPosition", - value: function getViewPosition() { - return this.canvas.DOMtoCanvas({ x: 0.5 * this.canvas.frame.canvas.clientWidth, y: 0.5 * this.canvas.frame.canvas.clientHeight }); - } - }]); - - return View; - })(); - - exports["default"] = View; - module.exports = exports["default"]; - /***/ }, /* 106 */ /***/ function(module, exports, __webpack_require__) { @@ -37827,7 +37826,7 @@ return /******/ (function(modules) { // webpackBootstrap function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - var _componentsNavigationHandler = __webpack_require__(2); + var _componentsNavigationHandler = __webpack_require__(4); var _componentsNavigationHandler2 = _interopRequireDefault(_componentsNavigationHandler); @@ -37835,7 +37834,7 @@ return /******/ (function(modules) { // webpackBootstrap var _componentsPopup2 = _interopRequireDefault(_componentsPopup); - var util = __webpack_require__(10); + var util = __webpack_require__(12); var InteractionHandler = (function () { function InteractionHandler(body, canvas, selectionHandler) { @@ -38715,9 +38714,9 @@ return /******/ (function(modules) { // webpackBootstrap function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - var Node = __webpack_require__(3); - var Edge = __webpack_require__(91); - var util = __webpack_require__(10); + var Node = __webpack_require__(6); + var Edge = __webpack_require__(92); + var util = __webpack_require__(12); var SelectionHandler = (function () { function SelectionHandler(body, canvas) { diff --git a/lib/network/modules/EdgesHandler.js b/lib/network/modules/EdgesHandler.js index 71bd533a..a0dfbfe8 100644 --- a/lib/network/modules/EdgesHandler.js +++ b/lib/network/modules/EdgesHandler.js @@ -308,9 +308,7 @@ class EdgesHandler { var id = ids[i]; var edge = edges[id]; if (edge !== undefined) { - if (edge.via != null) { - delete this.body.supportNodes[edge.via.id]; - } + edge.edgeType.cleanup(); edge.disconnect(); delete edges[id]; } diff --git a/lib/network/modules/PhysicsEngine.js b/lib/network/modules/PhysicsEngine.js index a6119bde..da86725e 100644 --- a/lib/network/modules/PhysicsEngine.js +++ b/lib/network/modules/PhysicsEngine.js @@ -495,6 +495,7 @@ class PhysicsEngine { } if (this.physicsBody.physicsNodeIndices.length === 0) { + this.ready = true; return; } diff --git a/test/networkTest.html b/test/networkTest.html index a0b794c0..cec6c8d5 100644 --- a/test/networkTest.html +++ b/test/networkTest.html @@ -4,86 +4,553 @@
-+ +Once the first graph is displayed + +1. move the viewport (not the nodes) +2. zoom out +3. press the "fit" button (which used to be zoomExtent) - works fine! + +Now + +1. click the "click me" button (at the very bottom below navigation buttons) +2. the datasets will be cleared and a second graph will be displayed +3. Maybe wait a few seconds before the stabilization event is fired and the graph is fit again (actually this step is not necessary) +4. press the "click me button again to switch to the first graph +5. try to fit the graph by pressing the "fit" button (which used to be zoomExtent) +6. Neither does it correctly centerize nor is it zoomed (streched) correctly! + + ++ + + - - -