Browse Source

fixed hammerjs direction issue

flowchartTest
Alex de Mulder 9 years ago
parent
commit
e23e2351ec
4 changed files with 13194 additions and 13056 deletions
  1. +7
    -0
      HISTORY.md
  2. +12942
    -12941
      dist/vis.js
  3. +1
    -1
      lib/network/modules/Canvas.js
  4. +244
    -114
      test/networkTest.html

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HISTORY.md View File

@ -9,6 +9,10 @@ http://visjs.org
- Fixed #970: Implemented options `dataColor`, `axisColor`, and `gridColor`.
### Network
- Fixed Hammerjs direction issue.
## 2015-06-16, version 4.3.0
### General
@ -24,6 +28,9 @@ http://visjs.org
- Implemented `editable` option for individual items. Thanks @danbertolini.
### Network
- Fixed dragStart event to give the correct node information.
## 2015-06-05, version 4.2.0

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- 12941
dist/vis.js
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+ 1
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lib/network/modules/Canvas.js View File

@ -163,7 +163,7 @@ class Canvas {
this.hammer = new Hammer(this.frame.canvas);
this.hammer.get('pinch').set({enable: true});
// enable to get better response, todo: test on mobile.
//this.hammer.get('pan').set({threshold:2});
this.hammer.get('pan').set({threshold:5, direction:30});
hammerUtil.onTouch(this.hammer, (event) => {this.body.eventListeners.onTouch(event)});
this.hammer.on('tap', (event) => {this.body.eventListeners.onTap(event)});

+ 244
- 114
test/networkTest.html View File

@ -1,140 +1,270 @@
<!doctype html>
<!DOCTYPE HTML>
<html>
<head>
<title>Network | Basic usage</title>
<script type="text/javascript" src="../dist/vis.js"></script>
<link href="../dist/vis.css" rel="stylesheet" type="text/css"/>
<script src="../dist/vis.js"></script>
<link href="../dist/vis.css" rel="stylesheet" type="text/css" />
<style type="text/css">
#mynetwork {
width: 1400px;
height: 1000px;
border: 1px solid lightgray;
}
</style>
<script type="text/javascript">
</script>
.graph {
width: 600px;
height: 500px;
} </style>
</head>
<body>
<my-toolbar>
<button id="toggleAddNode">add Nodes</button>
<button id="btnDelete">delete</button>
<!-- other Vis manipulation buttons -->
<button id="togglePhysics">pause Physics</button>
<button id="togglePin">toggle pin</button>
</my-toolbar>
<div id="mynetwork"></div>
<script>
document.getElementById("toggleAddNode").onclick = addNode;
document.getElementById("btnDelete").onclick = visDelete;
document.getElementById("togglePhysics").onclick = togglePhysics;
document.getElementById("togglePin").onclick = togglePin;
function storePositions() {
network.storePositions();
}
var inAddNodeMode = false;
STATIC GRAPH EXAMPLE
function addNode() {
if (inAddNodeMode) {
network.disableEditMode();
inAddNodeMode = false;
} else {
network.addNodeMode();
inAddNodeMode = true;
}
}
<pre>
function visDelete() {
network.deleteSelected();
}
Issue 1:
1) Bring your cursor over a node, e.g. "Kill the Dragon" without clicking!
2) Now try to drag it straight downwards (fast and straight!). It seems that nodes only(!) move when they are at one point also moved on the x axis, otherwise when trying to move them up or down initially they keep standing still. I tested this in chrome and ff on linux. If you cannot reproduce it on the first drag, please go to another node and try dragging it straight downwards (or alternatively upwards)
function togglePhysics() {
isPhysicsEnabled = !isPhysicsEnabled;
network.setOptions({
physics: isPhysicsEnabled
});
}
var isPhysicsEnabled = true;
Issue 2:
After dragging a node far to the outside, move the canvas (viewport). The node you just moved will start swirling around again even though it is "fixed".
Issue 3:
1) Please go to a node in the jsbin (the actual code).
2) Remove x and y specification from one of the json node objects (JSON). But leave (!) the "fixed" property.
3) Reload the bin and you'll get a "too much recursion" error (console).
function togglePin() {
network.storePositions();
// update node.fixed
</pre>
<div class="graph" id="visualization1"></div>
<button onclick="javascript:action()">Click me</button>
<script type="text/javascript">
var action = function() {
var container = document.getElementById("visualization");
container.parentNode.removeChild(container);
}
// create an array with nodes
var nodes = new vis.DataSet([{
id: 1,
label: 'Node 1'
}, {
id: 2,
label: 'Node 2'
}, {
id: 3,
label: 'Node 3'
}, {
id: 4,
label: 'Node 4'
}, {
id: 5,
label: 'Node 5'
}]);
// create an array with edges
var edges = new vis.DataSet([{
from: 1,
to: 3
}, {
from: 1,
to: 2
}, {
from: 2,
to: 4
}, {
from: 2,
to: 5
}]);
// create a network
var container = document.getElementById('mynetwork');
var nodes = new vis.DataSet([
{
"color": {
"background": "#c79df1"
},
"label": "Compose ballad",
"group": "matches",
"id": "7BEF6C80-B285-48B3-9736-F0845E612A4F",
"x": -100,
"y": 0,
},
{
"color": {
"background": "#e2e3ab"
},
"label": "Get the Ring",
"group": "matches",
"id": "E255F767-A447-46D7-865C-494C782FC034",
"x": -317,
"y": 8,
},
{
"color": {
"background": "#7fedb3"
},
"label": "Go to Mordor",
"group": "matches",
"id": "7E692850-2846-41ED-8E7D-F58E7F39680D",
"x": -190,
"y": -101,
},
{
"color": {
"background": "#dd9c9c"
},
"label": "Kill the Dragon",
"group": "matches",
"id": "51CB2809-A6E9-46A7-AFEA-42DEF2228C59",
"x": 316,
"y": -233,
},
{
"color": {
"background": "#a6b8e3"
},
"label": "Make the beds",
"fontColor": "#000000",
"group": "matches",
"id": "2",
"x": 214,
"y": 160,
}
]);
var edges = new vis.DataSet([
{
"id": "6A5795CA-2B17-4133-AB83-E63563935A7B",
"from": "7BEF6C80-B285-48B3-9736-F0845E612A4F",
"to": "E255F767-A447-46D7-865C-494C782FC034",
"type": "maybe also",
"label": "maybe also",
"color": "red",
"style": "dash-line"
},
{
"id": "91DD50F4-BA3A-43CD-A27C-5FE3C8C676A3",
"from": "7BEF6C80-B285-48B3-9736-F0845E612A4F",
"to": "2",
"type": "then",
"label": "then",
"color": "slateGray",
"labelAlignment": "line-above"
},
{
"id": "3128CD68-781A-4942-A2EB-FB6AFF0BBEC1",
"from": "7E692850-2846-41ED-8E7D-F58E7F39680D",
"to": "51CB2809-A6E9-46A7-AFEA-42DEF2228C59",
"type": "then",
"label": "then",
"color": "slateGray",
"labelAlignment": "line-above"
},
{
"id": "3C620D0A-3A27-41EF-AE3B-A66F5833F63F",
"from": "51CB2809-A6E9-46A7-AFEA-42DEF2228C59",
"to": "7BEF6C80-B285-48B3-9736-F0845E612A4F",
"type": "then",
"label": "then",
"color": "slateGray",
"labelAlignment": "line-above"
}
]);
var data = {
nodes: nodes,
edges: edges
};
var options = {
manipulation: {
enabled: false,
initiallyActive: false,
addNode: false,
//addEdge: onConnectEdge,
//editNode: onEditNode,
//editEdge: true,
deleteNode: onDelete,
// this is false, but the manipulation api can still delete edges
deleteEdge: false
"autoResize": true,
"height": "100%",
"width": "100%",
"interaction": {
"dragNodes":true,
"dragView": true,
"hideEdgesOnDrag": false,
"hideNodesOnDrag": false,
"hover": false,
"navigationButtons": true,
"selectable": true,
"selectConnectedEdges": true,
"tooltipDelay": 300,
"zoomView": true,
"keyboard": {
"enabled": false,
"speed": {
"x": 10,
"y": 10,
"zoom": 0.02
},
"bindToWindow": true
}
},
"nodes": {
"shape": "box",
"color": {
"border" : "#2B7CE9",
"background" : "#97C2FC",
"highlight": {
"border": "#2B7CE9",
"background": "#D2E5FF"
},
"hover": {
"border": "white",
"background": "white"
}
}
},
"physics": {
"barnesHut": {
"centralGravity": 0,
"springLength": 240
}
},
"groups": {
"neighbours": {
"color": "#E6E6E6"
},
"matches": {
"color": "#97C2FC"
}
},
"locale": "en_EN"
}
;
var container = document.getElementById("visualization1");
var network = new vis.Network(container, data, options);
var hasNetworkStabilized = false;
network.on("stabilized", function(properties) {
if(!hasNetworkStabilized) {
hasNetworkStabilized = true;
network.storePositions();
setNodesMoveable(data.nodes.get(), false);
network.fit();
}
});
// network.on("dragStart", function(properties) {
// console.log("here",properties)
// if(properties.nodes.length) {
// var node = data.nodes.get(properties.nodes[0]);
// setNodesMoveable([ node ], true);
// }
// });
//
// network.on("dragEnd", function(properties) {
// console.log('end',properties)
// if(properties.nodes.length) {
// var node = data.nodes.get(properties.nodes[0]);
// setNodesMoveable([ node ], false);
// }
// });
setNodesMoveable = function(nodes, isMoveable) {
// first store positions
// network.storePositions();
var updates = [];
var keys = Object.keys(nodes);
for(var i = 0; i < keys.length; i++) {
var id = nodes[keys[i]].id;
var update = {
id: id,
physics:false
};
updates.push(update);
}
data.nodes.update(updates);
console.log(updates);
};
function onAddNode(nodeToBeAdded, callback) {
//$log.debug('onAdd', nodeToBeAdded);
console.log('onAdd');
// do stuff to the new node
inAddNodeMode = false;
callback(nodeToBeAdded);
}
function onDelete(toBeDeletedData, callback) {
console.log('deleting data', toBeDeletedData);
// toBeDeletedData is object with nodes: [] and edges: []
callback(toBeDeletedData);
}
var network = new vis.Network(container, data, options);
</script>
</body>
</html>
</html>

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