@ -693,6 +693,7 @@ Graph3d.prototype.create = function () {
var ontouchstart = function ( event ) { me . _onTouchStart ( event ) ; } ;
var onmousewheel = function ( event ) { me . _onWheel ( event ) ; } ;
var ontooltip = function ( event ) { me . _onTooltip ( event ) ; } ;
var onclick = function ( event ) { me . _onClick ( event ) ; } ;
// TODO: these events are never cleaned up... can give a 'memory leakage'
util . addEventListener ( this . frame . canvas , 'keydown' , onkeydown ) ;
@ -700,6 +701,7 @@ Graph3d.prototype.create = function () {
util . addEventListener ( this . frame . canvas , 'touchstart' , ontouchstart ) ;
util . addEventListener ( this . frame . canvas , 'mousewheel' , onmousewheel ) ;
util . addEventListener ( this . frame . canvas , 'mousemove' , ontooltip ) ;
util . addEventListener ( this . frame . canvas , 'click' , onclick ) ;
// add the new graph to the container element
this . containerElement . appendChild ( this . frame ) ;
@ -956,52 +958,52 @@ Graph3d.prototype._dotSize = function() {
/ * *
* Get legend width
* Get legend width
* /
Graph3d . prototype . _getLegendWidth = function ( ) {
var width ;
var width ;
if ( this . style === Graph3d . STYLE . DOTSIZE ) {
var dotSize = this . _dotSize ( ) ;
width = dotSize / 2 + dotSize * 2 ;
width = dotSize / 2 + dotSize * 2 ;
} else if ( this . style === Graph3d . STYLE . BARSIZE ) {
width = this . xBarWidth ;
} else {
width = 20 ;
width = 20 ;
}
return width ;
}
/ * *
* Redraw the legend based on size , dot color , or surface height
* Redraw the legend based on size , dot color , or surface height
* /
Graph3d . prototype . _redrawLegend = function ( ) {
//Return without drawing anything, if no legend is specified
//Return without drawing anything, if no legend is specified
if ( this . showLegend !== true ) {
return ;
}
}
// Do not draw legend when graph style does not support
if ( this . style === Graph3d . STYLE . LINE
|| this . style === Graph3d . STYLE . BARSIZE //TODO add legend support for BARSIZE
|| this . style === Graph3d . STYLE . BARSIZE //TODO add legend support for BARSIZE
) {
return ;
}
}
// Legend types - size and color. Determine if size legend.
var isSizeLegend = ( this . style === Graph3d . STYLE . BARSIZE
// Legend types - size and color. Determine if size legend.
var isSizeLegend = ( this . style === Graph3d . STYLE . BARSIZE
|| this . style === Graph3d . STYLE . DOTSIZE ) ;
// Legend is either tracking z values or style values. This flag if false means use z values.
var isValueLegend = ( this . style === Graph3d . STYLE . DOTSIZE
|| this . style === Graph3d . STYLE . DOTCOLOR
// Legend is either tracking z values or style values. This flag if false means use z values.
var isValueLegend = ( this . style === Graph3d . STYLE . DOTSIZE
|| this . style === Graph3d . STYLE . DOTCOLOR
|| this . style === Graph3d . STYLE . BARCOLOR ) ;
var height = Math . max ( this . frame . clientHeight * 0.25 , 100 ) ;
var top = this . margin ;
var width = this . _getLegendWidth ( ) ; // px - overwritten by size legend
var width = this . _getLegendWidth ( ) ; // px - overwritten by size legend
var right = this . frame . clientWidth - this . margin ;
var left = right - width ;
var bottom = top + height ;
@ -1031,14 +1033,14 @@ Graph3d.prototype._redrawLegend = function() {
ctx . strokeRect ( left , top , width , height ) ;
} else {
// draw the size legend box
// draw the size legend box
var widthMin ;
if ( this . style === Graph3d . STYLE . DOTSIZE ) {
if ( this . style === Graph3d . STYLE . DOTSIZE ) {
var dotSize = this . _dotSize ( ) ;
widthMin = dotSize / 2 ; // px
} else if ( this . style === Graph3d . STYLE . BARSIZE ) {
//widthMin = this.xBarWidth * 0.2 this is wrong - barwidth measures in terms of xvalues
} else if ( this . style === Graph3d . STYLE . BARSIZE ) {
//widthMin = this.xBarWidth * 0.2 this is wrong - barwidth measures in terms of xvalues
}
ctx . strokeStyle = this . axisColor ;
ctx . fillStyle = this . dataColor . fill ;
@ -1052,10 +1054,10 @@ Graph3d.prototype._redrawLegend = function() {
ctx . stroke ( ) ;
}
// print value text along the legend edge
// print value text along the legend edge
var gridLineLen = 5 ; // px
var legendMin = isValueLegend ? this . valueRange . min : this . zRange . min ;
var legendMin = isValueLegend ? this . valueRange . min : this . zRange . min ;
var legendMax = isValueLegend ? this . valueRange . max : this . zRange . max ;
var step = new StepNumber ( legendMin , legendMax , ( legendMax - legendMin ) / 5 , true ) ;
step . start ( true ) ;
@ -1330,7 +1332,7 @@ Graph3d.prototype._redrawAxis = function() {
xText = ( armVector . y > 0 ) ? xRange . min : xRange . max ;
point3d = new Point3d ( xText , y , zRange . min ) ;
var msg = ' ' + this . yValueLabel ( y ) + ' ' ;
var msg = ' ' + this . yValueLabel ( y ) + ' ' ;
this . drawAxisLabelY ( ctx , point3d , msg , armAngle , textMargin ) ;
step . next ( ) ;
@ -1550,7 +1552,7 @@ Graph3d.prototype._redrawBar = function(ctx, point, xWidth, yWidth, color, borde
/ * *
* Draw a polygon using the passed points and fill it with the passed style and stroke .
*
* @ param points an array of points .
* @ param points an array of points .
* @ param fillStyle optional ; the fill style to set
* @ param strokeStyle optional ; the stroke style to set
* /
@ -1614,16 +1616,28 @@ Graph3d.prototype._getColorsRegular = function(point) {
/ * *
* Get the colors for the 'color' graph styles .
* These styles are currently : 'bar-color' and 'dot-color'
* Color may be set as a string representation of HTML color , like # ff00ff ,
* or calculated from a number , for example , distance from this point
* The first option is useful when we have some pre - given legend , to which we have to adjust ourselves
* The second option is useful when we are interested in automatically setting the color , from some value ,
* using some color scale
* /
Graph3d . prototype . _getColorsColor = function ( point ) {
// calculate the color based on the value
var hue = ( 1 - ( point . point . value - this . valueRange . min ) * this . scale . value ) * 240 ;
var color = this . _hsv2rgb ( hue , 1 , 1 ) ;
var borderColor = this . _hsv2rgb ( hue , 1 , 0.8 ) ;
var color , borderColor ;
if ( typeof point . point . value === "string" ) {
color = point . point . value ;
borderColor = point . point . value ;
}
else {
var hue = ( 1 - ( point . point . value - this . valueRange . min ) * this . scale . value ) * 240 ;
color = this . _hsv2rgb ( hue , 1 , 1 ) ;
borderColor = this . _hsv2rgb ( hue , 1 , 0.8 ) ;
}
return {
fill : color ,
border : borderColor
border : borderColor
} ;
} ;
@ -1897,7 +1911,7 @@ Graph3d.prototype._storeMousePosition = function(event) {
// get mouse position (different code for IE and all other browsers)
this . startMouseX = getMouseX ( event ) ;
this . startMouseY = getMouseY ( event ) ;
this . _startCameraOffset = this . camera . getOffset ( ) ;
} ;
@ -1946,12 +1960,13 @@ Graph3d.prototype._onMouseDown = function(event) {
* @ param { Event } event Well , eehh , the event
* /
Graph3d . prototype . _onMouseMove = function ( event ) {
this . moving = true ;
event = event || window . event ;
// calculate change in mouse position
var diffX = parseFloat ( getMouseX ( event ) ) - this . startMouseX ;
var diffY = parseFloat ( getMouseY ( event ) ) - this . startMouseY ;
// move with ctrl or rotate by other
if ( event && event . ctrlKey === true ) {
// calculate change in mouse position
@ -1960,7 +1975,7 @@ Graph3d.prototype._onMouseMove = function (event) {
var offXNew = ( this . _startCameraOffset . x || 0 ) - ( ( diffX / scaleX ) * this . camera . armLength ) * 0.8 ;
var offYNew = ( this . _startCameraOffset . y || 0 ) + ( ( diffY / scaleY ) * this . camera . armLength ) * 0.8 ;
this . camera . setOffset ( offXNew , offYNew ) ;
this . _storeMousePosition ( event ) ;
} else {
@ -2014,6 +2029,26 @@ Graph3d.prototype._onMouseUp = function (event) {
util . preventDefault ( event ) ;
} ;
/ * *
* @ param { event } event The event
* /
Graph3d . prototype . _onClick = function ( event ) {
if ( ! this . onclick_callback )
return ;
if ( ! this . moving ) {
var boundingRect = this . frame . getBoundingClientRect ( ) ;
var mouseX = getMouseX ( event ) - boundingRect . left ;
var mouseY = getMouseY ( event ) - boundingRect . top ;
var dataPoint = this . _dataPointFromXY ( mouseX , mouseY ) ;
if ( dataPoint )
this . onclick_callback ( dataPoint . point . data ) ;
}
else { // disable onclick callback, if it came immediately after rotate/pan
this . moving = false ;
}
util . preventDefault ( event ) ;
} ;
/ * *
* After having moved the mouse , a tooltip should pop up when the mouse is resting on a data point
* @ param { Event } event A mouse move event
@ -2403,4 +2438,4 @@ Graph3d.prototype.setSize = function(width, height) {
// -----------------------------------------------------------------------------
module . exports = Graph3d ;
module . exports = Graph3d ;