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@ -4,8 +4,8 @@ |
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* |
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* A dynamic, browser-based visualization library. |
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* |
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* @version @@version |
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* @date @@date |
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* @version 0.4.0-SNAPSHOT |
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* @date 2014-01-29 |
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* |
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* @license |
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* Copyright (C) 2011-2014 Almende B.V, http://almende.com
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@ -9174,7 +9174,9 @@ Node.prototype.isFixed = function() { |
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*/ |
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// TODO: replace this method with calculating the kinetic energy
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Node.prototype.isMoving = function(vmin) { |
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if (Math.abs(this.vx) > vmin || Math.abs(this.vy) > vmin) { |
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// console.log(vmin,this.vx,this.vy);
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return true; |
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} |
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else { |
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@ -12328,9 +12330,14 @@ var SelectionMixin = { |
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/** |
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* Unselect all. The selectionObj is useful for this. |
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* |
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* @param {Boolean} [doNotTrigger] | ignore trigger |
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* @private |
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*/ |
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_unselectAll : function() { |
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_unselectAll : function(doNotTrigger) { |
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if (doNotTrigger === undefined) { |
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doNotTrigger = false; |
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} |
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this.selection = []; |
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for (var objId in this.selectionObj) { |
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if (this.selectionObj.hasOwnProperty(objId)) { |
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@ -12339,7 +12346,9 @@ var SelectionMixin = { |
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} |
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this.selectionObj = {}; |
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this._trigger('select'); |
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if (doNotTrigger == false) { |
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this._trigger('select'); |
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} |
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}, |
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@ -12365,13 +12374,19 @@ var SelectionMixin = { |
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* |
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* @param {Node} node |
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* @param {Boolean} append |
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* @param {Boolean} [doNotTrigger] | ignore trigger |
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* @private |
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*/ |
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_selectNode : function(node, append) { |
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_selectNode : function(node, append, doNotTrigger) { |
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if (doNotTrigger === undefined) { |
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doNotTrigger = false; |
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} |
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if (this._selectionIsEmpty() == false && append == false) { |
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this._unselectAll(); |
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this._unselectAll(true); |
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} |
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if (node.selected == false) { |
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node.select(); |
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this._addToSelection(node); |
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@ -12380,7 +12395,9 @@ var SelectionMixin = { |
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node.unselect(); |
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this._removeFromSelection(node); |
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} |
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this._trigger('select'); |
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if (doNotTrigger == false) { |
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this._trigger('select'); |
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} |
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}, |
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@ -12491,12 +12508,7 @@ var SelectionMixin = { |
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throw 'Selection must be an array with ids'; |
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// first unselect any selected node
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for (i = 0, iMax = this.selection.length; i < iMax; i++) { |
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id = this.selection[i]; |
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this.nodes[id].unselect(); |
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} |
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this.selection = []; |
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this._unselectAll(true); |
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for (i = 0, iMax = selection.length; i < iMax; i++) { |
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id = selection[i]; |
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@ -12505,8 +12517,7 @@ var SelectionMixin = { |
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if (!node) { |
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throw new RangeError('Node with id "' + id + '" not found'); |
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} |
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node.select(); |
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this.selection.push(id); |
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this._selectNode(node,true,true); |
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} |
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this.redraw(); |
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@ -13007,7 +13018,7 @@ function Graph (container, data, options) { |
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yMovementSpeed: 10, |
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zoomMovementSpeed: 0.02 |
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}, |
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minVelocity: 1.0, // px/s
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minVelocity: 2, // px/s
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maxIterations: 1000 // maximum number of iteration to stabilize
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}; |
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@ -13222,6 +13233,7 @@ Graph.prototype.zoomToFit = function(initialZoom) { |
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this.pinch.mousewheelScale = zoomLevel; |
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this._setScale(zoomLevel); |
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this._centerGraph(range); |
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this.start(); |
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}; |
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@ -13283,6 +13295,7 @@ Graph.prototype.setData = function(data, disableStart) { |
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if (this.stabilize) { |
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this._doStabilize(); |
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} |
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this.moving = true; |
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this.start(); |
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} |
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}; |
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@ -14321,7 +14334,6 @@ Graph.prototype.redraw = function() { |
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*/ |
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Graph.prototype._redraw = function() { |
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var ctx = this.frame.canvas.getContext('2d'); |
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// clear the canvas
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var w = this.frame.canvas.width; |
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var h = this.frame.canvas.height; |
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@ -14552,8 +14564,8 @@ Graph.prototype._initializeForceCalculation = function() { |
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* @private |
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*/ |
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Graph.prototype._calculateForces = function() { |
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var screenCenterPos = {"x":(0.5*(this.canvasTopLeft.x + this.canvasBottomRight.x)), |
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"y":(0.5*(this.canvasTopLeft.y + this.canvasBottomRight.y))} |
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// var screenCenterPos = {"x":(0.5*(this.canvasTopLeft.x + this.canvasBottomRight.x)),
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// "y":(0.5*(this.canvasTopLeft.y + this.canvasBottomRight.y))}
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// create a local edge to the nodes and edges, that is faster
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var dx, dy, angle, distance, fx, fy, |
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repulsingForce, springForce, length, edgeLength, |
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@ -14565,13 +14577,13 @@ Graph.prototype._calculateForces = function() { |
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// Gravity is required to keep separated groups from floating off
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// the forces are reset to zero in this loop by using _setForce instead
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// of _addForce
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var gravity = 0.10 * this.forceFactor; |
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var gravity = 0.08 * this.forceFactor; |
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for (i = 0; i < this.nodeIndices.length; i++) { |
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node = nodes[this.nodeIndices[i]]; |
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// gravity does not apply when we are in a pocket sector
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if (this._sector() == "default") { |
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dx = -node.x + screenCenterPos.x; |
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dy = -node.y + screenCenterPos.y; |
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dx = -node.x;// + screenCenterPos.x;
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dy = -node.y;// + screenCenterPos.y;
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angle = Math.atan2(dy, dx); |
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fx = Math.cos(angle) * gravity; |
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@ -14769,7 +14781,7 @@ Graph.prototype._isMoving = function(vmin) { |
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* @private |
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*/ |
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Graph.prototype._discreteStepNodes = function() { |
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var interval = 0.010; |
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var interval = 0.01; |
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var nodes = this.nodes; |
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for (var id in nodes) { |
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if (nodes.hasOwnProperty(id)) { |
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@ -14794,7 +14806,6 @@ Graph.prototype.start = function() { |
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if (this.moving) { |
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this._doInAllActiveSectors("_initializeForceCalculation"); |
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this._doInAllActiveSectors("_discreteStepNodes"); |
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this._findCenter(this._getRange()) |
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} |
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@ -14817,7 +14828,6 @@ Graph.prototype.start = function() { |
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graph.start(); |
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graph._redraw(); |
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//this.end = window.performance.now();
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//this.time = this.end - this.startTime;
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//console.log('refresh time: ' + this.time);
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