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@ -88,7 +88,7 @@ Core.prototype._create = function (container) { |
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this.dom.rightContainer.appendChild(this.dom.shadowTopRight); |
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this.dom.rightContainer.appendChild(this.dom.shadowTopRight); |
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this.dom.rightContainer.appendChild(this.dom.shadowBottomRight); |
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this.dom.rightContainer.appendChild(this.dom.shadowBottomRight); |
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this.on('rangechange', this.redraw.bind(this)); |
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this.on('rangechange', this._redraw.bind(this)); |
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this.on('touch', this._onTouch.bind(this)); |
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this.on('touch', this._onTouch.bind(this)); |
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this.on('pinch', this._onPinch.bind(this)); |
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this.on('pinch', this._onPinch.bind(this)); |
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this.on('dragstart', this._onDragStart.bind(this)); |
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this.on('dragstart', this._onDragStart.bind(this)); |
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@ -101,13 +101,13 @@ Core.prototype._create = function (container) { |
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if (!me._redrawTimer) { |
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if (!me._redrawTimer) { |
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me._redrawTimer = setTimeout(function () { |
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me._redrawTimer = setTimeout(function () { |
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me._redrawTimer = null; |
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me._redrawTimer = null; |
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me.redraw(); |
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me._redraw(); |
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}, 0) |
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}, 0) |
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} |
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} |
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} |
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} |
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else { |
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else { |
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// redraw immediately
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// redraw immediately
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me.redraw(); |
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me._redraw(); |
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} |
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} |
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}); |
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}); |
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@ -224,7 +224,7 @@ Core.prototype.setOptions = function (options) { |
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} |
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} |
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// redraw everything
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// redraw everything
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this.redraw(); |
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this._redraw(); |
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}; |
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}; |
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/** |
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/** |
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@ -457,10 +457,18 @@ Core.prototype.getWindow = function() { |
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}; |
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}; |
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/** |
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/** |
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* Force a redraw of the Core. Can be useful to manually redraw when |
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* option autoResize=false |
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* Force a redraw. Can be overridden by implementations of Core |
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*/ |
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*/ |
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Core.prototype.redraw = function() { |
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Core.prototype.redraw = function() { |
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this._redraw(); |
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}; |
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/** |
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* Redraw for internal use. Redraws all components. See also the public |
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* method redraw. |
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* @protected |
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*/ |
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Core.prototype._redraw = function() { |
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var resized = false; |
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var resized = false; |
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var options = this.options; |
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var options = this.options; |
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var props = this.props; |
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var props = this.props; |
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@ -611,7 +619,7 @@ Core.prototype.redraw = function() { |
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var MAX_REDRAWS = 3; // maximum number of consecutive redraws
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var MAX_REDRAWS = 3; // maximum number of consecutive redraws
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if (this.redrawCount < MAX_REDRAWS) { |
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if (this.redrawCount < MAX_REDRAWS) { |
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this.redrawCount++; |
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this.redrawCount++; |
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this.redraw(); |
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this._redraw(); |
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} |
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} |
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else { |
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else { |
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console.log('WARNING: infinite loop in redraw?'); |
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console.log('WARNING: infinite loop in redraw?'); |
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@ -819,7 +827,7 @@ Core.prototype._onDrag = function (event) { |
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if (newScrollTop != oldScrollTop) { |
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if (newScrollTop != oldScrollTop) { |
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this.redraw(); // TODO: this causes two redraws when dragging, the other is triggered by rangechange already
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this._redraw(); // TODO: this causes two redraws when dragging, the other is triggered by rangechange already
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this.emit("verticalDrag"); |
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this.emit("verticalDrag"); |
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} |
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} |
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}; |
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}; |
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