From 09d3f83ab6f3e1aa039c4b31c9be3f5fd4037e5c Mon Sep 17 00:00:00 2001 From: Alex de Mulder Date: Mon, 21 Jul 2014 18:28:45 +0200 Subject: [PATCH 1/2] Finalized import, reduced needless drawing of the network (performance boost!) --- HISTORY.md | 8 + dist/vis-light.js | 30371 ++++++++-------- dist/vis.js | 25773 ++++++------- .../network/29_neighbourhood_highlight.html | 3 +- examples/network/30_importing_from_gephi.html | 130 +- examples/network/index.html | 2 + index.js | 3 +- lib/network/Network.js | 14 +- lib/network/gephiParser.js | 45 +- lib/util.js | 9 + 10 files changed, 28309 insertions(+), 28049 deletions(-) diff --git a/HISTORY.md b/HISTORY.md index bb0bcb63..e16b1ec0 100644 --- a/HISTORY.md +++ b/HISTORY.md @@ -35,6 +35,14 @@ http://visjs.org - Added borderWidth option for nodes. - Implemented new Hierarchical view solver. - Fixed an issue with selecting nodes when the web page is scrolled down. +- Added Gephi JSON parser +- Added Neighbour Highlight example +- Added Import From Gephi example +- Enabled color parsing for nodes when supplied with rgb(xxx,xxx,xxx) value. + +### DataSet + +- Added .get() returnType option to return as JSON object, Array or Google DataTable. diff --git a/dist/vis-light.js b/dist/vis-light.js index bc56833c..22019f19 100644 --- a/dist/vis-light.js +++ b/dist/vis-light.js @@ -32,7 +32,7 @@ exports["vis"] = factory(require("moment"), require("hammerjs")); else root["vis"] = factory(root["moment"], root["hammerjs"]); -})(this, function(__WEBPACK_EXTERNAL_MODULE_44__, __WEBPACK_EXTERNAL_MODULE_45__) { +})(this, function(__WEBPACK_EXTERNAL_MODULE_3__, __WEBPACK_EXTERNAL_MODULE_17__) { return /******/ (function(modules) { // webpackBootstrap /******/ // The module cache /******/ var installedModules = {}; @@ -81,62 +81,63 @@ return /******/ (function(modules) { // webpackBootstrap // utils exports.util = __webpack_require__(1); - exports.DOMutil = __webpack_require__(2); + exports.DOMutil = __webpack_require__(4); // data - exports.DataSet = __webpack_require__(3); - exports.DataView = __webpack_require__(4); + exports.DataSet = __webpack_require__(5); + exports.DataView = __webpack_require__(6); // Graph3d - exports.Graph3d = __webpack_require__(5); + exports.Graph3d = __webpack_require__(7); exports.graph3d = { - Camera: __webpack_require__(6), - Filter: __webpack_require__(7), - Point2d: __webpack_require__(8), + Camera: __webpack_require__(11), + Filter: __webpack_require__(12), + Point2d: __webpack_require__(10), Point3d: __webpack_require__(9), - Slider: __webpack_require__(10), - StepNumber: __webpack_require__(11) + Slider: __webpack_require__(13), + StepNumber: __webpack_require__(14) }; // Timeline - exports.Timeline = __webpack_require__(12); - exports.Graph2d = __webpack_require__(13); + exports.Timeline = __webpack_require__(15); + exports.Graph2d = __webpack_require__(32); exports.timeline = { - DataStep: __webpack_require__(14), - Range: __webpack_require__(15), - stack: __webpack_require__(16), - TimeStep: __webpack_require__(17), + DataStep: __webpack_require__(35), + Range: __webpack_require__(18), + stack: __webpack_require__(27), + TimeStep: __webpack_require__(22), components: { items: { - Item: __webpack_require__(28), - ItemBox: __webpack_require__(29), - ItemPoint: __webpack_require__(30), - ItemRange: __webpack_require__(31) + Item: __webpack_require__(29), + ItemBox: __webpack_require__(30), + ItemPoint: __webpack_require__(31), + ItemRange: __webpack_require__(28) }, - Component: __webpack_require__(18), - CurrentTime: __webpack_require__(19), - CustomTime: __webpack_require__(20), - DataAxis: __webpack_require__(21), - GraphGroup: __webpack_require__(22), - Group: __webpack_require__(23), - ItemSet: __webpack_require__(24), - Legend: __webpack_require__(25), - LineGraph: __webpack_require__(26), - TimeAxis: __webpack_require__(27) + Component: __webpack_require__(20), + CurrentTime: __webpack_require__(23), + CustomTime: __webpack_require__(24), + DataAxis: __webpack_require__(34), + GraphGroup: __webpack_require__(36), + Group: __webpack_require__(26), + ItemSet: __webpack_require__(25), + Legend: __webpack_require__(37), + LineGraph: __webpack_require__(33), + TimeAxis: __webpack_require__(21) } }; // Network - exports.Network = __webpack_require__(32); + exports.Network = __webpack_require__(38); exports.network = { - Edge: __webpack_require__(33), - Groups: __webpack_require__(34), - Images: __webpack_require__(35), - Node: __webpack_require__(36), - Popup: __webpack_require__(37), - dotparser: __webpack_require__(38) + Edge: __webpack_require__(39), + Groups: __webpack_require__(41), + Images: __webpack_require__(42), + Node: __webpack_require__(40), + Popup: __webpack_require__(43), + dotparser: __webpack_require__(44), + gephiParser: __webpack_require__(45) }; // Deprecated since v3.0.0 @@ -153,7 +154,7 @@ return /******/ (function(modules) { // webpackBootstrap // first check if moment.js is already loaded in the browser window, if so, // use this instance. Else, load via commonjs. - var moment = __webpack_require__(41); + var moment = __webpack_require__(2); /** * Test whether given object is a number @@ -904,6 +905,10 @@ return /******/ (function(modules) { // webpackBootstrap exports.parseColor = function(color) { var c; if (exports.isString(color)) { + if (exports.isValidRGB(color)) { + var rgb = color.substr(4).substr(0,color.length-5).split(','); + color = exports.RGBToHex(rgb[0],rgb[1],rgb[2]); + } if (exports.isValidHex(color)) { var hsv = exports.hexToHSV(color); var lighterColorHSV = {h:hsv.h,s:hsv.s * 0.45,v:Math.min(1,hsv.v * 1.05)}; @@ -1081,6 +1086,11 @@ return /******/ (function(modules) { // webpackBootstrap return isOk; }; + exports.isValidRGB = function(rgb) { + rgb = rgb.replace(" ",""); + var isOk = /rgb\((\d{1,3}),(\d{1,3}),(\d{1,3})\)/i.test(rgb); + return isOk; + } /** * This recursively redirects the prototype of JSON objects to the referenceObject @@ -1352,6 +1362,21 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, /* 2 */ +/***/ function(module, exports, __webpack_require__) { + + // first check if moment.js is already loaded in the browser window, if so, + // use this instance. Else, load via commonjs. + module.exports = (typeof window !== 'undefined') && window['moment'] || __webpack_require__(3); + + +/***/ }, +/* 3 */ +/***/ function(module, exports, __webpack_require__) { + + module.exports = __WEBPACK_EXTERNAL_MODULE_3__; + +/***/ }, +/* 4 */ /***/ function(module, exports, __webpack_require__) { // DOM utility methods @@ -1515,7 +1540,7 @@ return /******/ (function(modules) { // webpackBootstrap }; /***/ }, -/* 3 */ +/* 5 */ /***/ function(module, exports, __webpack_require__) { var util = __webpack_require__(1); @@ -2467,11 +2492,11 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 4 */ +/* 6 */ /***/ function(module, exports, __webpack_require__) { var util = __webpack_require__(1); - var DataSet = __webpack_require__(3); + var DataSet = __webpack_require__(5); /** * DataView @@ -2773,19 +2798,19 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = DataView; /***/ }, -/* 5 */ +/* 7 */ /***/ function(module, exports, __webpack_require__) { - var Emitter = __webpack_require__(46); - var DataSet = __webpack_require__(3); - var DataView = __webpack_require__(4); + var Emitter = __webpack_require__(8); + var DataSet = __webpack_require__(5); + var DataView = __webpack_require__(6); var util = __webpack_require__(1); var Point3d = __webpack_require__(9); - var Point2d = __webpack_require__(8); - var Camera = __webpack_require__(6); - var Filter = __webpack_require__(7); - var Slider = __webpack_require__(10); - var StepNumber = __webpack_require__(11); + var Point2d = __webpack_require__(10); + var Camera = __webpack_require__(11); + var Filter = __webpack_require__(12); + var Slider = __webpack_require__(13); + var StepNumber = __webpack_require__(14); /** * @constructor Graph3d @@ -5047,164 +5072,442 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 6 */ +/* 8 */ /***/ function(module, exports, __webpack_require__) { - var Point3d = __webpack_require__(9); - + /** - * @class Camera - * The camera is mounted on a (virtual) camera arm. The camera arm can rotate - * The camera is always looking in the direction of the origin of the arm. - * This way, the camera always rotates around one fixed point, the location - * of the camera arm. - * - * Documentation: - * http://en.wikipedia.org/wiki/3D_projection + * Expose `Emitter`. */ - Camera = function () { - this.armLocation = new Point3d(); - this.armRotation = {}; - this.armRotation.horizontal = 0; - this.armRotation.vertical = 0; - this.armLength = 1.7; - - this.cameraLocation = new Point3d(); - this.cameraRotation = new Point3d(0.5*Math.PI, 0, 0); - this.calculateCameraOrientation(); - }; + module.exports = Emitter; /** - * Set the location (origin) of the arm - * @param {Number} x Normalized value of x - * @param {Number} y Normalized value of y - * @param {Number} z Normalized value of z + * Initialize a new `Emitter`. + * + * @api public */ - Camera.prototype.setArmLocation = function(x, y, z) { - this.armLocation.x = x; - this.armLocation.y = y; - this.armLocation.z = z; - this.calculateCameraOrientation(); + function Emitter(obj) { + if (obj) return mixin(obj); }; /** - * Set the rotation of the camera arm - * @param {Number} horizontal The horizontal rotation, between 0 and 2*PI. - * Optional, can be left undefined. - * @param {Number} vertical The vertical rotation, between 0 and 0.5*PI - * if vertical=0.5*PI, the graph is shown from the - * top. Optional, can be left undefined. + * Mixin the emitter properties. + * + * @param {Object} obj + * @return {Object} + * @api private */ - Camera.prototype.setArmRotation = function(horizontal, vertical) { - if (horizontal !== undefined) { - this.armRotation.horizontal = horizontal; - } - - if (vertical !== undefined) { - this.armRotation.vertical = vertical; - if (this.armRotation.vertical < 0) this.armRotation.vertical = 0; - if (this.armRotation.vertical > 0.5*Math.PI) this.armRotation.vertical = 0.5*Math.PI; - } - if (horizontal !== undefined || vertical !== undefined) { - this.calculateCameraOrientation(); + function mixin(obj) { + for (var key in Emitter.prototype) { + obj[key] = Emitter.prototype[key]; } - }; + return obj; + } /** - * Retrieve the current arm rotation - * @return {object} An object with parameters horizontal and vertical + * Listen on the given `event` with `fn`. + * + * @param {String} event + * @param {Function} fn + * @return {Emitter} + * @api public */ - Camera.prototype.getArmRotation = function() { - var rot = {}; - rot.horizontal = this.armRotation.horizontal; - rot.vertical = this.armRotation.vertical; - return rot; + Emitter.prototype.on = + Emitter.prototype.addEventListener = function(event, fn){ + this._callbacks = this._callbacks || {}; + (this._callbacks[event] = this._callbacks[event] || []) + .push(fn); + return this; }; /** - * Set the (normalized) length of the camera arm. - * @param {Number} length A length between 0.71 and 5.0 + * Adds an `event` listener that will be invoked a single + * time then automatically removed. + * + * @param {String} event + * @param {Function} fn + * @return {Emitter} + * @api public */ - Camera.prototype.setArmLength = function(length) { - if (length === undefined) - return; - this.armLength = length; + Emitter.prototype.once = function(event, fn){ + var self = this; + this._callbacks = this._callbacks || {}; - // Radius must be larger than the corner of the graph, - // which has a distance of sqrt(0.5^2+0.5^2) = 0.71 from the center of the - // graph - if (this.armLength < 0.71) this.armLength = 0.71; - if (this.armLength > 5.0) this.armLength = 5.0; + function on() { + self.off(event, on); + fn.apply(this, arguments); + } - this.calculateCameraOrientation(); + on.fn = fn; + this.on(event, on); + return this; }; /** - * Retrieve the arm length - * @return {Number} length + * Remove the given callback for `event` or all + * registered callbacks. + * + * @param {String} event + * @param {Function} fn + * @return {Emitter} + * @api public */ - Camera.prototype.getArmLength = function() { - return this.armLength; + + Emitter.prototype.off = + Emitter.prototype.removeListener = + Emitter.prototype.removeAllListeners = + Emitter.prototype.removeEventListener = function(event, fn){ + this._callbacks = this._callbacks || {}; + + // all + if (0 == arguments.length) { + this._callbacks = {}; + return this; + } + + // specific event + var callbacks = this._callbacks[event]; + if (!callbacks) return this; + + // remove all handlers + if (1 == arguments.length) { + delete this._callbacks[event]; + return this; + } + + // remove specific handler + var cb; + for (var i = 0; i < callbacks.length; i++) { + cb = callbacks[i]; + if (cb === fn || cb.fn === fn) { + callbacks.splice(i, 1); + break; + } + } + return this; }; /** - * Retrieve the camera location - * @return {Point3d} cameraLocation + * Emit `event` with the given args. + * + * @param {String} event + * @param {Mixed} ... + * @return {Emitter} */ - Camera.prototype.getCameraLocation = function() { - return this.cameraLocation; + + Emitter.prototype.emit = function(event){ + this._callbacks = this._callbacks || {}; + var args = [].slice.call(arguments, 1) + , callbacks = this._callbacks[event]; + + if (callbacks) { + callbacks = callbacks.slice(0); + for (var i = 0, len = callbacks.length; i < len; ++i) { + callbacks[i].apply(this, args); + } + } + + return this; }; /** - * Retrieve the camera rotation - * @return {Point3d} cameraRotation + * Return array of callbacks for `event`. + * + * @param {String} event + * @return {Array} + * @api public */ - Camera.prototype.getCameraRotation = function() { - return this.cameraRotation; + + Emitter.prototype.listeners = function(event){ + this._callbacks = this._callbacks || {}; + return this._callbacks[event] || []; }; /** - * Calculate the location and rotation of the camera based on the - * position and orientation of the camera arm + * Check if this emitter has `event` handlers. + * + * @param {String} event + * @return {Boolean} + * @api public */ - Camera.prototype.calculateCameraOrientation = function() { - // calculate location of the camera - this.cameraLocation.x = this.armLocation.x - this.armLength * Math.sin(this.armRotation.horizontal) * Math.cos(this.armRotation.vertical); - this.cameraLocation.y = this.armLocation.y - this.armLength * Math.cos(this.armRotation.horizontal) * Math.cos(this.armRotation.vertical); - this.cameraLocation.z = this.armLocation.z + this.armLength * Math.sin(this.armRotation.vertical); - // calculate rotation of the camera - this.cameraRotation.x = Math.PI/2 - this.armRotation.vertical; - this.cameraRotation.y = 0; - this.cameraRotation.z = -this.armRotation.horizontal; + Emitter.prototype.hasListeners = function(event){ + return !! this.listeners(event).length; }; - module.exports = Camera; /***/ }, -/* 7 */ +/* 9 */ /***/ function(module, exports, __webpack_require__) { - var DataView = __webpack_require__(4); - /** - * @class Filter - * - * @param {DataSet} data The google data table - * @param {Number} column The index of the column to be filtered - * @param {Graph} graph The graph + * @prototype Point3d + * @param {Number} [x] + * @param {Number} [y] + * @param {Number} [z] */ - function Filter (data, column, graph) { - this.data = data; - this.column = column; - this.graph = graph; // the parent graph - - this.index = undefined; + function Point3d(x, y, z) { + this.x = x !== undefined ? x : 0; + this.y = y !== undefined ? y : 0; + this.z = z !== undefined ? z : 0; + }; + + /** + * Subtract the two provided points, returns a-b + * @param {Point3d} a + * @param {Point3d} b + * @return {Point3d} a-b + */ + Point3d.subtract = function(a, b) { + var sub = new Point3d(); + sub.x = a.x - b.x; + sub.y = a.y - b.y; + sub.z = a.z - b.z; + return sub; + }; + + /** + * Add the two provided points, returns a+b + * @param {Point3d} a + * @param {Point3d} b + * @return {Point3d} a+b + */ + Point3d.add = function(a, b) { + var sum = new Point3d(); + sum.x = a.x + b.x; + sum.y = a.y + b.y; + sum.z = a.z + b.z; + return sum; + }; + + /** + * Calculate the average of two 3d points + * @param {Point3d} a + * @param {Point3d} b + * @return {Point3d} The average, (a+b)/2 + */ + Point3d.avg = function(a, b) { + return new Point3d( + (a.x + b.x) / 2, + (a.y + b.y) / 2, + (a.z + b.z) / 2 + ); + }; + + /** + * Calculate the cross product of the two provided points, returns axb + * Documentation: http://en.wikipedia.org/wiki/Cross_product + * @param {Point3d} a + * @param {Point3d} b + * @return {Point3d} cross product axb + */ + Point3d.crossProduct = function(a, b) { + var crossproduct = new Point3d(); + + crossproduct.x = a.y * b.z - a.z * b.y; + crossproduct.y = a.z * b.x - a.x * b.z; + crossproduct.z = a.x * b.y - a.y * b.x; + + return crossproduct; + }; + + + /** + * Rtrieve the length of the vector (or the distance from this point to the origin + * @return {Number} length + */ + Point3d.prototype.length = function() { + return Math.sqrt( + this.x * this.x + + this.y * this.y + + this.z * this.z + ); + }; + + module.exports = Point3d; + + +/***/ }, +/* 10 */ +/***/ function(module, exports, __webpack_require__) { + + /** + * @prototype Point2d + * @param {Number} [x] + * @param {Number} [y] + */ + Point2d = function (x, y) { + this.x = x !== undefined ? x : 0; + this.y = y !== undefined ? y : 0; + }; + + module.exports = Point2d; + + +/***/ }, +/* 11 */ +/***/ function(module, exports, __webpack_require__) { + + var Point3d = __webpack_require__(9); + + /** + * @class Camera + * The camera is mounted on a (virtual) camera arm. The camera arm can rotate + * The camera is always looking in the direction of the origin of the arm. + * This way, the camera always rotates around one fixed point, the location + * of the camera arm. + * + * Documentation: + * http://en.wikipedia.org/wiki/3D_projection + */ + Camera = function () { + this.armLocation = new Point3d(); + this.armRotation = {}; + this.armRotation.horizontal = 0; + this.armRotation.vertical = 0; + this.armLength = 1.7; + + this.cameraLocation = new Point3d(); + this.cameraRotation = new Point3d(0.5*Math.PI, 0, 0); + + this.calculateCameraOrientation(); + }; + + /** + * Set the location (origin) of the arm + * @param {Number} x Normalized value of x + * @param {Number} y Normalized value of y + * @param {Number} z Normalized value of z + */ + Camera.prototype.setArmLocation = function(x, y, z) { + this.armLocation.x = x; + this.armLocation.y = y; + this.armLocation.z = z; + + this.calculateCameraOrientation(); + }; + + /** + * Set the rotation of the camera arm + * @param {Number} horizontal The horizontal rotation, between 0 and 2*PI. + * Optional, can be left undefined. + * @param {Number} vertical The vertical rotation, between 0 and 0.5*PI + * if vertical=0.5*PI, the graph is shown from the + * top. Optional, can be left undefined. + */ + Camera.prototype.setArmRotation = function(horizontal, vertical) { + if (horizontal !== undefined) { + this.armRotation.horizontal = horizontal; + } + + if (vertical !== undefined) { + this.armRotation.vertical = vertical; + if (this.armRotation.vertical < 0) this.armRotation.vertical = 0; + if (this.armRotation.vertical > 0.5*Math.PI) this.armRotation.vertical = 0.5*Math.PI; + } + + if (horizontal !== undefined || vertical !== undefined) { + this.calculateCameraOrientation(); + } + }; + + /** + * Retrieve the current arm rotation + * @return {object} An object with parameters horizontal and vertical + */ + Camera.prototype.getArmRotation = function() { + var rot = {}; + rot.horizontal = this.armRotation.horizontal; + rot.vertical = this.armRotation.vertical; + + return rot; + }; + + /** + * Set the (normalized) length of the camera arm. + * @param {Number} length A length between 0.71 and 5.0 + */ + Camera.prototype.setArmLength = function(length) { + if (length === undefined) + return; + + this.armLength = length; + + // Radius must be larger than the corner of the graph, + // which has a distance of sqrt(0.5^2+0.5^2) = 0.71 from the center of the + // graph + if (this.armLength < 0.71) this.armLength = 0.71; + if (this.armLength > 5.0) this.armLength = 5.0; + + this.calculateCameraOrientation(); + }; + + /** + * Retrieve the arm length + * @return {Number} length + */ + Camera.prototype.getArmLength = function() { + return this.armLength; + }; + + /** + * Retrieve the camera location + * @return {Point3d} cameraLocation + */ + Camera.prototype.getCameraLocation = function() { + return this.cameraLocation; + }; + + /** + * Retrieve the camera rotation + * @return {Point3d} cameraRotation + */ + Camera.prototype.getCameraRotation = function() { + return this.cameraRotation; + }; + + /** + * Calculate the location and rotation of the camera based on the + * position and orientation of the camera arm + */ + Camera.prototype.calculateCameraOrientation = function() { + // calculate location of the camera + this.cameraLocation.x = this.armLocation.x - this.armLength * Math.sin(this.armRotation.horizontal) * Math.cos(this.armRotation.vertical); + this.cameraLocation.y = this.armLocation.y - this.armLength * Math.cos(this.armRotation.horizontal) * Math.cos(this.armRotation.vertical); + this.cameraLocation.z = this.armLocation.z + this.armLength * Math.sin(this.armRotation.vertical); + + // calculate rotation of the camera + this.cameraRotation.x = Math.PI/2 - this.armRotation.vertical; + this.cameraRotation.y = 0; + this.cameraRotation.z = -this.armRotation.horizontal; + }; + + module.exports = Camera; + +/***/ }, +/* 12 */ +/***/ function(module, exports, __webpack_require__) { + + var DataView = __webpack_require__(6); + + /** + * @class Filter + * + * @param {DataSet} data The google data table + * @param {Number} column The index of the column to be filtered + * @param {Graph} graph The graph + */ + function Filter (data, column, graph) { + this.data = data; + this.column = column; + this.graph = graph; // the parent graph + + this.index = undefined; this.value = undefined; // read all distinct values and select the first one @@ -5411,115 +5714,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 8 */ -/***/ function(module, exports, __webpack_require__) { - - /** - * @prototype Point2d - * @param {Number} [x] - * @param {Number} [y] - */ - Point2d = function (x, y) { - this.x = x !== undefined ? x : 0; - this.y = y !== undefined ? y : 0; - }; - - module.exports = Point2d; - - -/***/ }, -/* 9 */ -/***/ function(module, exports, __webpack_require__) { - - /** - * @prototype Point3d - * @param {Number} [x] - * @param {Number} [y] - * @param {Number} [z] - */ - function Point3d(x, y, z) { - this.x = x !== undefined ? x : 0; - this.y = y !== undefined ? y : 0; - this.z = z !== undefined ? z : 0; - }; - - /** - * Subtract the two provided points, returns a-b - * @param {Point3d} a - * @param {Point3d} b - * @return {Point3d} a-b - */ - Point3d.subtract = function(a, b) { - var sub = new Point3d(); - sub.x = a.x - b.x; - sub.y = a.y - b.y; - sub.z = a.z - b.z; - return sub; - }; - - /** - * Add the two provided points, returns a+b - * @param {Point3d} a - * @param {Point3d} b - * @return {Point3d} a+b - */ - Point3d.add = function(a, b) { - var sum = new Point3d(); - sum.x = a.x + b.x; - sum.y = a.y + b.y; - sum.z = a.z + b.z; - return sum; - }; - - /** - * Calculate the average of two 3d points - * @param {Point3d} a - * @param {Point3d} b - * @return {Point3d} The average, (a+b)/2 - */ - Point3d.avg = function(a, b) { - return new Point3d( - (a.x + b.x) / 2, - (a.y + b.y) / 2, - (a.z + b.z) / 2 - ); - }; - - /** - * Calculate the cross product of the two provided points, returns axb - * Documentation: http://en.wikipedia.org/wiki/Cross_product - * @param {Point3d} a - * @param {Point3d} b - * @return {Point3d} cross product axb - */ - Point3d.crossProduct = function(a, b) { - var crossproduct = new Point3d(); - - crossproduct.x = a.y * b.z - a.z * b.y; - crossproduct.y = a.z * b.x - a.x * b.z; - crossproduct.z = a.x * b.y - a.y * b.x; - - return crossproduct; - }; - - - /** - * Rtrieve the length of the vector (or the distance from this point to the origin - * @return {Number} length - */ - Point3d.prototype.length = function() { - return Math.sqrt( - this.x * this.x + - this.y * this.y + - this.z * this.z - ); - }; - - module.exports = Point3d; - - -/***/ }, -/* 10 */ +/* 13 */ /***/ function(module, exports, __webpack_require__) { var util = __webpack_require__(1); @@ -5871,7 +6066,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 11 */ +/* 14 */ /***/ function(module, exports, __webpack_require__) { /** @@ -6017,19 +6212,19 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 12 */ +/* 15 */ /***/ function(module, exports, __webpack_require__) { - var Emitter = __webpack_require__(46); - var Hammer = __webpack_require__(42); + var Emitter = __webpack_require__(8); + var Hammer = __webpack_require__(16); var util = __webpack_require__(1); - var DataSet = __webpack_require__(3); - var DataView = __webpack_require__(4); - var Range = __webpack_require__(15); - var TimeAxis = __webpack_require__(27); - var CurrentTime = __webpack_require__(19); - var CustomTime = __webpack_require__(20); - var ItemSet = __webpack_require__(24); + var DataSet = __webpack_require__(5); + var DataView = __webpack_require__(6); + var Range = __webpack_require__(18); + var TimeAxis = __webpack_require__(21); + var CurrentTime = __webpack_require__(23); + var CustomTime = __webpack_require__(24); + var ItemSet = __webpack_require__(25); /** * Create a timeline visualization @@ -6932,13997 +7127,13444 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 13 */ +/* 16 */ /***/ function(module, exports, __webpack_require__) { - var Emitter = __webpack_require__(46); - var Hammer = __webpack_require__(42); - var util = __webpack_require__(1); - var DataSet = __webpack_require__(3); - var DataView = __webpack_require__(4); - var Range = __webpack_require__(15); - var TimeAxis = __webpack_require__(27); - var CurrentTime = __webpack_require__(19); - var CustomTime = __webpack_require__(20); - var LineGraph = __webpack_require__(26); - - /** - * Create a timeline visualization - * @param {HTMLElement} container - * @param {vis.DataSet | Array | google.visualization.DataTable} [items] - * @param {Object} [options] See Graph2d.setOptions for the available options. - * @constructor - */ - function Graph2d (container, items, options, groups) { - var me = this; - this.defaultOptions = { - start: null, - end: null, + // Only load hammer.js when in a browser environment + // (loading hammer.js in a node.js environment gives errors) + if (typeof window !== 'undefined') { + module.exports = window['Hammer'] || __webpack_require__(17); + } + else { + module.exports = function () { + throw Error('hammer.js is only available in a browser, not in node.js.'); + } + } - autoResize: true, - orientation: 'bottom', - width: null, - height: null, - maxHeight: null, - minHeight: null - }; - this.options = util.deepExtend({}, this.defaultOptions); +/***/ }, +/* 17 */ +/***/ function(module, exports, __webpack_require__) { - // Create the DOM, props, and emitter - this._create(container); + module.exports = __WEBPACK_EXTERNAL_MODULE_17__; - // all components listed here will be repainted automatically - this.components = []; +/***/ }, +/* 18 */ +/***/ function(module, exports, __webpack_require__) { - this.body = { - dom: this.dom, - domProps: this.props, - emitter: { - on: this.on.bind(this), - off: this.off.bind(this), - emit: this.emit.bind(this) - }, - util: { - snap: null, // will be specified after TimeAxis is created - toScreen: me._toScreen.bind(me), - toGlobalScreen: me._toGlobalScreen.bind(me), // this refers to the root.width - toTime: me._toTime.bind(me), - toGlobalTime : me._toGlobalTime.bind(me) - } - }; + var util = __webpack_require__(1); + var hammerUtil = __webpack_require__(19); + var moment = __webpack_require__(2); + var Component = __webpack_require__(20); - // range - this.range = new Range(this.body); - this.components.push(this.range); - this.body.range = this.range; + /** + * @constructor Range + * A Range controls a numeric range with a start and end value. + * The Range adjusts the range based on mouse events or programmatic changes, + * and triggers events when the range is changing or has been changed. + * @param {{dom: Object, domProps: Object, emitter: Emitter}} body + * @param {Object} [options] See description at Range.setOptions + */ + function Range(body, options) { + var now = moment().hours(0).minutes(0).seconds(0).milliseconds(0); + this.start = now.clone().add('days', -3).valueOf(); // Number + this.end = now.clone().add('days', 4).valueOf(); // Number - // time axis - this.timeAxis = new TimeAxis(this.body); - this.components.push(this.timeAxis); - this.body.util.snap = this.timeAxis.snap.bind(this.timeAxis); + this.body = body; - // current time bar - this.currentTime = new CurrentTime(this.body); - this.components.push(this.currentTime); + // default options + this.defaultOptions = { + start: null, + end: null, + direction: 'horizontal', // 'horizontal' or 'vertical' + moveable: true, + zoomable: true, + min: null, + max: null, + zoomMin: 10, // milliseconds + zoomMax: 1000 * 60 * 60 * 24 * 365 * 10000 // milliseconds + }; + this.options = util.extend({}, this.defaultOptions); - // custom time bar - // Note: time bar will be attached in this.setOptions when selected - this.customTime = new CustomTime(this.body); - this.components.push(this.customTime); + this.props = { + touch: {} + }; - // item set - this.linegraph = new LineGraph(this.body); - this.components.push(this.linegraph); + // drag listeners for dragging + this.body.emitter.on('dragstart', this._onDragStart.bind(this)); + this.body.emitter.on('drag', this._onDrag.bind(this)); + this.body.emitter.on('dragend', this._onDragEnd.bind(this)); - this.itemsData = null; // DataSet - this.groupsData = null; // DataSet + // ignore dragging when holding + this.body.emitter.on('hold', this._onHold.bind(this)); - // apply options - if (options) { - this.setOptions(options); - } + // mouse wheel for zooming + this.body.emitter.on('mousewheel', this._onMouseWheel.bind(this)); + this.body.emitter.on('DOMMouseScroll', this._onMouseWheel.bind(this)); // For FF - // IMPORTANT: THIS HAPPENS BEFORE SET ITEMS! - if (groups) { - this.setGroups(groups); - } + // pinch to zoom + this.body.emitter.on('touch', this._onTouch.bind(this)); + this.body.emitter.on('pinch', this._onPinch.bind(this)); - // create itemset - if (items) { - this.setItems(items); - } - else { - this.redraw(); - } + this.setOptions(options); } - // turn Graph2d into an event emitter - Emitter(Graph2d.prototype); + Range.prototype = new Component(); /** - * Create the main DOM for the Graph2d: a root panel containing left, right, - * top, bottom, content, and background panel. - * @param {Element} container The container element where the Graph2d will - * be attached. - * @private + * Set options for the range controller + * @param {Object} options Available options: + * {Number | Date | String} start Start date for the range + * {Number | Date | String} end End date for the range + * {Number} min Minimum value for start + * {Number} max Maximum value for end + * {Number} zoomMin Set a minimum value for + * (end - start). + * {Number} zoomMax Set a maximum value for + * (end - start). + * {Boolean} moveable Enable moving of the range + * by dragging. True by default + * {Boolean} zoomable Enable zooming of the range + * by pinching/scrolling. True by default */ - Graph2d.prototype._create = function (container) { - this.dom = {}; - - this.dom.root = document.createElement('div'); - this.dom.background = document.createElement('div'); - this.dom.backgroundVertical = document.createElement('div'); - this.dom.backgroundHorizontalContainer = document.createElement('div'); - this.dom.centerContainer = document.createElement('div'); - this.dom.leftContainer = document.createElement('div'); - this.dom.rightContainer = document.createElement('div'); - this.dom.backgroundHorizontal = document.createElement('div'); - this.dom.center = document.createElement('div'); - this.dom.left = document.createElement('div'); - this.dom.right = document.createElement('div'); - this.dom.top = document.createElement('div'); - this.dom.bottom = document.createElement('div'); - this.dom.shadowTop = document.createElement('div'); - this.dom.shadowBottom = document.createElement('div'); - this.dom.shadowTopLeft = document.createElement('div'); - this.dom.shadowBottomLeft = document.createElement('div'); - this.dom.shadowTopRight = document.createElement('div'); - this.dom.shadowBottomRight = document.createElement('div'); - - this.dom.background.className = 'vispanel background'; - this.dom.backgroundVertical.className = 'vispanel background vertical'; - this.dom.backgroundHorizontalContainer.className = 'vispanel background horizontal'; - this.dom.backgroundHorizontal.className = 'vispanel background horizontal'; - this.dom.centerContainer.className = 'vispanel center'; - this.dom.leftContainer.className = 'vispanel left'; - this.dom.rightContainer.className = 'vispanel right'; - this.dom.top.className = 'vispanel top'; - this.dom.bottom.className = 'vispanel bottom'; - this.dom.left.className = 'content'; - this.dom.center.className = 'content'; - this.dom.right.className = 'content'; - this.dom.shadowTop.className = 'shadow top'; - this.dom.shadowBottom.className = 'shadow bottom'; - this.dom.shadowTopLeft.className = 'shadow top'; - this.dom.shadowBottomLeft.className = 'shadow bottom'; - this.dom.shadowTopRight.className = 'shadow top'; - this.dom.shadowBottomRight.className = 'shadow bottom'; - - this.dom.root.appendChild(this.dom.background); - this.dom.root.appendChild(this.dom.backgroundVertical); - this.dom.root.appendChild(this.dom.backgroundHorizontalContainer); - this.dom.root.appendChild(this.dom.centerContainer); - this.dom.root.appendChild(this.dom.leftContainer); - this.dom.root.appendChild(this.dom.rightContainer); - this.dom.root.appendChild(this.dom.top); - this.dom.root.appendChild(this.dom.bottom); - - this.dom.backgroundHorizontalContainer.appendChild(this.dom.backgroundHorizontal); - this.dom.centerContainer.appendChild(this.dom.center); - this.dom.leftContainer.appendChild(this.dom.left); - this.dom.rightContainer.appendChild(this.dom.right); - - this.dom.centerContainer.appendChild(this.dom.shadowTop); - this.dom.centerContainer.appendChild(this.dom.shadowBottom); - this.dom.leftContainer.appendChild(this.dom.shadowTopLeft); - this.dom.leftContainer.appendChild(this.dom.shadowBottomLeft); - this.dom.rightContainer.appendChild(this.dom.shadowTopRight); - this.dom.rightContainer.appendChild(this.dom.shadowBottomRight); - - this.on('rangechange', this.redraw.bind(this)); - this.on('change', this.redraw.bind(this)); - this.on('touch', this._onTouch.bind(this)); - this.on('pinch', this._onPinch.bind(this)); - this.on('dragstart', this._onDragStart.bind(this)); - this.on('drag', this._onDrag.bind(this)); - - // create event listeners for all interesting events, these events will be - // emitted via emitter - this.hammer = Hammer(this.dom.root, { - prevent_default: true - }); - this.listeners = {}; - - var me = this; - var events = [ - 'touch', 'pinch', - 'tap', 'doubletap', 'hold', - 'dragstart', 'drag', 'dragend', - 'mousewheel', 'DOMMouseScroll' // DOMMouseScroll is needed for Firefox - ]; - events.forEach(function (event) { - var listener = function () { - var args = [event].concat(Array.prototype.slice.call(arguments, 0)); - me.emit.apply(me, args); - }; - me.hammer.on(event, listener); - me.listeners[event] = listener; - }); - - // size properties of each of the panels - this.props = { - root: {}, - background: {}, - centerContainer: {}, - leftContainer: {}, - rightContainer: {}, - center: {}, - left: {}, - right: {}, - top: {}, - bottom: {}, - border: {}, - scrollTop: 0, - scrollTopMin: 0 - }; - this.touch = {}; // store state information needed for touch events + Range.prototype.setOptions = function (options) { + if (options) { + // copy the options that we know + var fields = ['direction', 'min', 'max', 'zoomMin', 'zoomMax', 'moveable', 'zoomable']; + util.selectiveExtend(fields, this.options, options); - // attach the root panel to the provided container - if (!container) throw new Error('No container provided'); - container.appendChild(this.dom.root); + if ('start' in options || 'end' in options) { + // apply a new range. both start and end are optional + this.setRange(options.start, options.end); + } + } }; /** - * Destroy the Graph2d, clean up all DOM elements and event listeners. + * Test whether direction has a valid value + * @param {String} direction 'horizontal' or 'vertical' */ - Graph2d.prototype.destroy = function () { - // unbind datasets - this.clear(); - - // remove all event listeners - this.off(); - - // stop checking for changed size - this._stopAutoResize(); - - // remove from DOM - if (this.dom.root.parentNode) { - this.dom.root.parentNode.removeChild(this.dom.root); + function validateDirection (direction) { + if (direction != 'horizontal' && direction != 'vertical') { + throw new TypeError('Unknown direction "' + direction + '". ' + + 'Choose "horizontal" or "vertical".'); } - this.dom = null; + } - // cleanup hammer touch events - for (var event in this.listeners) { - if (this.listeners.hasOwnProperty(event)) { - delete this.listeners[event]; - } + /** + * Set a new start and end range + * @param {Number} [start] + * @param {Number} [end] + */ + Range.prototype.setRange = function(start, end) { + var changed = this._applyRange(start, end); + if (changed) { + var params = { + start: new Date(this.start), + end: new Date(this.end) + }; + this.body.emitter.emit('rangechange', params); + this.body.emitter.emit('rangechanged', params); } - this.listeners = null; - this.hammer = null; - - // give all components the opportunity to cleanup - this.components.forEach(function (component) { - component.destroy(); - }); - - this.body = null; }; /** - * Set options. Options will be passed to all components loaded in the Graph2d. - * @param {Object} [options] - * {String} orientation - * Vertical orientation for the Graph2d, - * can be 'bottom' (default) or 'top'. - * {String | Number} width - * Width for the timeline, a number in pixels or - * a css string like '1000px' or '75%'. '100%' by default. - * {String | Number} height - * Fixed height for the Graph2d, a number in pixels or - * a css string like '400px' or '75%'. If undefined, - * The Graph2d will automatically size such that - * its contents fit. - * {String | Number} minHeight - * Minimum height for the Graph2d, a number in pixels or - * a css string like '400px' or '75%'. - * {String | Number} maxHeight - * Maximum height for the Graph2d, a number in pixels or - * a css string like '400px' or '75%'. - * {Number | Date | String} start - * Start date for the visible window - * {Number | Date | String} end - * End date for the visible window + * Set a new start and end range. This method is the same as setRange, but + * does not trigger a range change and range changed event, and it returns + * true when the range is changed + * @param {Number} [start] + * @param {Number} [end] + * @return {Boolean} changed + * @private */ - Graph2d.prototype.setOptions = function (options) { - if (options) { - // copy the known options - var fields = ['width', 'height', 'minHeight', 'maxHeight', 'autoResize', 'start', 'end', 'orientation']; - util.selectiveExtend(fields, this.options, options); + Range.prototype._applyRange = function(start, end) { + var newStart = (start != null) ? util.convert(start, 'Date').valueOf() : this.start, + newEnd = (end != null) ? util.convert(end, 'Date').valueOf() : this.end, + max = (this.options.max != null) ? util.convert(this.options.max, 'Date').valueOf() : null, + min = (this.options.min != null) ? util.convert(this.options.min, 'Date').valueOf() : null, + diff; - // enable/disable autoResize - this._initAutoResize(); + // check for valid number + if (isNaN(newStart) || newStart === null) { + throw new Error('Invalid start "' + start + '"'); } - - // propagate options to all components - this.components.forEach(function (component) { - component.setOptions(options); - }); - - // TODO: remove deprecation error one day (deprecated since version 0.8.0) - if (options && options.order) { - throw new Error('Option order is deprecated. There is no replacement for this feature.'); + if (isNaN(newEnd) || newEnd === null) { + throw new Error('Invalid end "' + end + '"'); } - // redraw everything - this.redraw(); - }; + // prevent start < end + if (newEnd < newStart) { + newEnd = newStart; + } - /** - * Set a custom time bar - * @param {Date} time - */ - Graph2d.prototype.setCustomTime = function (time) { - if (!this.customTime) { - throw new Error('Cannot get custom time: Custom time bar is not enabled'); - } - - this.customTime.setCustomTime(time); - }; + // prevent start < min + if (min !== null) { + if (newStart < min) { + diff = (min - newStart); + newStart += diff; + newEnd += diff; - /** - * Retrieve the current custom time. - * @return {Date} customTime - */ - Graph2d.prototype.getCustomTime = function() { - if (!this.customTime) { - throw new Error('Cannot get custom time: Custom time bar is not enabled'); + // prevent end > max + if (max != null) { + if (newEnd > max) { + newEnd = max; + } + } + } } - return this.customTime.getCustomTime(); - }; - - /** - * Set items - * @param {vis.DataSet | Array | google.visualization.DataTable | null} items - */ - Graph2d.prototype.setItems = function(items) { - var initialLoad = (this.itemsData == null); + // prevent end > max + if (max !== null) { + if (newEnd > max) { + diff = (newEnd - max); + newStart -= diff; + newEnd -= diff; - // convert to type DataSet when needed - var newDataSet; - if (!items) { - newDataSet = null; + // prevent start < min + if (min != null) { + if (newStart < min) { + newStart = min; + } + } + } } - else if (items instanceof DataSet || items instanceof DataView) { - newDataSet = items; + + // prevent (end-start) < zoomMin + if (this.options.zoomMin !== null) { + var zoomMin = parseFloat(this.options.zoomMin); + if (zoomMin < 0) { + zoomMin = 0; + } + if ((newEnd - newStart) < zoomMin) { + if ((this.end - this.start) === zoomMin) { + // ignore this action, we are already zoomed to the minimum + newStart = this.start; + newEnd = this.end; + } + else { + // zoom to the minimum + diff = (zoomMin - (newEnd - newStart)); + newStart -= diff / 2; + newEnd += diff / 2; + } + } } - else { - // turn an array into a dataset - newDataSet = new DataSet(items, { - type: { - start: 'Date', - end: 'Date' + + // prevent (end-start) > zoomMax + if (this.options.zoomMax !== null) { + var zoomMax = parseFloat(this.options.zoomMax); + if (zoomMax < 0) { + zoomMax = 0; + } + if ((newEnd - newStart) > zoomMax) { + if ((this.end - this.start) === zoomMax) { + // ignore this action, we are already zoomed to the maximum + newStart = this.start; + newEnd = this.end; } - }); + else { + // zoom to the maximum + diff = ((newEnd - newStart) - zoomMax); + newStart += diff / 2; + newEnd -= diff / 2; + } + } } - // set items - this.itemsData = newDataSet; - this.linegraph && this.linegraph.setItems(newDataSet); + var changed = (this.start != newStart || this.end != newEnd); - if (initialLoad && ('start' in this.options || 'end' in this.options)) { - this.fit(); + this.start = newStart; + this.end = newEnd; - var start = ('start' in this.options) ? util.convert(this.options.start, 'Date') : null; - var end = ('end' in this.options) ? util.convert(this.options.end, 'Date') : null; + return changed; + }; - this.setWindow(start, end); - } + /** + * Retrieve the current range. + * @return {Object} An object with start and end properties + */ + Range.prototype.getRange = function() { + return { + start: this.start, + end: this.end + }; }; /** - * Set groups - * @param {vis.DataSet | Array | google.visualization.DataTable} groups + * Calculate the conversion offset and scale for current range, based on + * the provided width + * @param {Number} width + * @returns {{offset: number, scale: number}} conversion */ - Graph2d.prototype.setGroups = function(groups) { - // convert to type DataSet when needed - var newDataSet; - if (!groups) { - newDataSet = null; - } - else if (groups instanceof DataSet || groups instanceof DataView) { - newDataSet = groups; + Range.prototype.conversion = function (width) { + return Range.conversion(this.start, this.end, width); + }; + + /** + * Static method to calculate the conversion offset and scale for a range, + * based on the provided start, end, and width + * @param {Number} start + * @param {Number} end + * @param {Number} width + * @returns {{offset: number, scale: number}} conversion + */ + Range.conversion = function (start, end, width) { + if (width != 0 && (end - start != 0)) { + return { + offset: start, + scale: width / (end - start) + } } else { - // turn an array into a dataset - newDataSet = new DataSet(groups); + return { + offset: 0, + scale: 1 + }; } - - this.groupsData = newDataSet; - this.linegraph.setGroups(newDataSet); }; /** - * Clear the Graph2d. By Default, items, groups and options are cleared. - * Example usage: - * - * timeline.clear(); // clear items, groups, and options - * timeline.clear({options: true}); // clear options only - * - * @param {Object} [what] Optionally specify what to clear. By default: - * {items: true, groups: true, options: true} + * Start dragging horizontally or vertically + * @param {Event} event + * @private */ - Graph2d.prototype.clear = function(what) { - // clear items - if (!what || what.items) { - this.setItems(null); - } + Range.prototype._onDragStart = function(event) { + // only allow dragging when configured as movable + if (!this.options.moveable) return; - // clear groups - if (!what || what.groups) { - this.setGroups(null); - } + // refuse to drag when we where pinching to prevent the timeline make a jump + // when releasing the fingers in opposite order from the touch screen + if (!this.props.touch.allowDragging) return; - // clear options of timeline and of each of the components - if (!what || what.options) { - this.components.forEach(function (component) { - component.setOptions(component.defaultOptions); - }); + this.props.touch.start = this.start; + this.props.touch.end = this.end; - this.setOptions(this.defaultOptions); // this will also do a redraw + if (this.body.dom.root) { + this.body.dom.root.style.cursor = 'move'; } }; /** - * Set Graph2d window such that it fits all items + * Perform dragging operation + * @param {Event} event + * @private */ - Graph2d.prototype.fit = function() { - // apply the data range as range - var dataRange = this.getItemRange(); - - // add 5% space on both sides - var start = dataRange.min; - var end = dataRange.max; - if (start != null && end != null) { - var interval = (end.valueOf() - start.valueOf()); - if (interval <= 0) { - // prevent an empty interval - interval = 24 * 60 * 60 * 1000; // 1 day - } - start = new Date(start.valueOf() - interval * 0.05); - end = new Date(end.valueOf() + interval * 0.05); - } - - // skip range set if there is no start and end date - if (start === null && end === null) { - return; - } - - this.range.setRange(start, end); + Range.prototype._onDrag = function (event) { + // only allow dragging when configured as movable + if (!this.options.moveable) return; + var direction = this.options.direction; + validateDirection(direction); + // refuse to drag when we where pinching to prevent the timeline make a jump + // when releasing the fingers in opposite order from the touch screen + if (!this.props.touch.allowDragging) return; + var delta = (direction == 'horizontal') ? event.gesture.deltaX : event.gesture.deltaY, + interval = (this.props.touch.end - this.props.touch.start), + width = (direction == 'horizontal') ? this.body.domProps.center.width : this.body.domProps.center.height, + diffRange = -delta / width * interval; + this._applyRange(this.props.touch.start + diffRange, this.props.touch.end + diffRange); + this.body.emitter.emit('rangechange', { + start: new Date(this.start), + end: new Date(this.end) + }); }; /** - * Get the data range of the item set. - * @returns {{min: Date, max: Date}} range A range with a start and end Date. - * When no minimum is found, min==null - * When no maximum is found, max==null + * Stop dragging operation + * @param {event} event + * @private */ - Graph2d.prototype.getItemRange = function() { - // calculate min from start filed - var itemsData = this.itemsData, - min = null, - max = null; + Range.prototype._onDragEnd = function (event) { + // only allow dragging when configured as movable + if (!this.options.moveable) return; - if (itemsData) { - // calculate the minimum value of the field 'start' - var minItem = itemsData.min('start'); - min = minItem ? util.convert(minItem.start, 'Date').valueOf() : null; - // Note: we convert first to Date and then to number because else - // a conversion from ISODate to Number will fail + // refuse to drag when we where pinching to prevent the timeline make a jump + // when releasing the fingers in opposite order from the touch screen + if (!this.props.touch.allowDragging) return; - // calculate maximum value of fields 'start' and 'end' - var maxStartItem = itemsData.max('start'); - if (maxStartItem) { - max = util.convert(maxStartItem.start, 'Date').valueOf(); + if (this.body.dom.root) { + this.body.dom.root.style.cursor = 'auto'; + } + + // fire a rangechanged event + this.body.emitter.emit('rangechanged', { + start: new Date(this.start), + end: new Date(this.end) + }); + }; + + /** + * Event handler for mouse wheel event, used to zoom + * Code from http://adomas.org/javascript-mouse-wheel/ + * @param {Event} event + * @private + */ + Range.prototype._onMouseWheel = function(event) { + // only allow zooming when configured as zoomable and moveable + if (!(this.options.zoomable && this.options.moveable)) return; + + // retrieve delta + var delta = 0; + if (event.wheelDelta) { /* IE/Opera. */ + delta = event.wheelDelta / 120; + } else if (event.detail) { /* Mozilla case. */ + // In Mozilla, sign of delta is different than in IE. + // Also, delta is multiple of 3. + delta = -event.detail / 3; + } + + // If delta is nonzero, handle it. + // Basically, delta is now positive if wheel was scrolled up, + // and negative, if wheel was scrolled down. + if (delta) { + // perform the zoom action. Delta is normally 1 or -1 + + // adjust a negative delta such that zooming in with delta 0.1 + // equals zooming out with a delta -0.1 + var scale; + if (delta < 0) { + scale = 1 - (delta / 5); } - var maxEndItem = itemsData.max('end'); - if (maxEndItem) { - if (max == null) { - max = util.convert(maxEndItem.end, 'Date').valueOf(); - } - else { - max = Math.max(max, util.convert(maxEndItem.end, 'Date').valueOf()); - } + else { + scale = 1 / (1 + (delta / 5)) ; } + + // calculate center, the date to zoom around + var gesture = hammerUtil.fakeGesture(this, event), + pointer = getPointer(gesture.center, this.body.dom.center), + pointerDate = this._pointerToDate(pointer); + + this.zoom(scale, pointerDate); } - return { - min: (min != null) ? new Date(min) : null, - max: (max != null) ? new Date(max) : null - }; + // Prevent default actions caused by mouse wheel + // (else the page and timeline both zoom and scroll) + event.preventDefault(); }; /** - * Set the visible window. Both parameters are optional, you can change only - * start or only end. Syntax: - * - * TimeLine.setWindow(start, end) - * TimeLine.setWindow(range) - * - * Where start and end can be a Date, number, or string, and range is an - * object with properties start and end. - * - * @param {Date | Number | String | Object} [start] Start date of visible window - * @param {Date | Number | String} [end] End date of visible window + * Start of a touch gesture + * @private */ - Graph2d.prototype.setWindow = function(start, end) { - if (arguments.length == 1) { - var range = arguments[0]; - this.range.setRange(range.start, range.end); + Range.prototype._onTouch = function (event) { + this.props.touch.start = this.start; + this.props.touch.end = this.end; + this.props.touch.allowDragging = true; + this.props.touch.center = null; + }; + + /** + * On start of a hold gesture + * @private + */ + Range.prototype._onHold = function () { + this.props.touch.allowDragging = false; + }; + + /** + * Handle pinch event + * @param {Event} event + * @private + */ + Range.prototype._onPinch = function (event) { + // only allow zooming when configured as zoomable and moveable + if (!(this.options.zoomable && this.options.moveable)) return; + + this.props.touch.allowDragging = false; + + if (event.gesture.touches.length > 1) { + if (!this.props.touch.center) { + this.props.touch.center = getPointer(event.gesture.center, this.body.dom.center); + } + + var scale = 1 / event.gesture.scale, + initDate = this._pointerToDate(this.props.touch.center); + + // calculate new start and end + var newStart = parseInt(initDate + (this.props.touch.start - initDate) * scale); + var newEnd = parseInt(initDate + (this.props.touch.end - initDate) * scale); + + // apply new range + this.setRange(newStart, newEnd); + } + }; + + /** + * Helper function to calculate the center date for zooming + * @param {{x: Number, y: Number}} pointer + * @return {number} date + * @private + */ + Range.prototype._pointerToDate = function (pointer) { + var conversion; + var direction = this.options.direction; + + validateDirection(direction); + + if (direction == 'horizontal') { + var width = this.body.domProps.center.width; + conversion = this.conversion(width); + return pointer.x / conversion.scale + conversion.offset; } else { - this.range.setRange(start, end); + var height = this.body.domProps.center.height; + conversion = this.conversion(height); + return pointer.y / conversion.scale + conversion.offset; } }; /** - * Get the visible window - * @return {{start: Date, end: Date}} Visible range + * Get the pointer location relative to the location of the dom element + * @param {{pageX: Number, pageY: Number}} touch + * @param {Element} element HTML DOM element + * @return {{x: Number, y: Number}} pointer + * @private */ - Graph2d.prototype.getWindow = function() { - var range = this.range.getRange(); + function getPointer (touch, element) { return { - start: new Date(range.start), - end: new Date(range.end) + x: touch.pageX - util.getAbsoluteLeft(element), + y: touch.pageY - util.getAbsoluteTop(element) }; - }; + } /** - * Force a redraw of the Graph2d. Can be useful to manually redraw when - * option autoResize=false + * Zoom the range the given scale in or out. Start and end date will + * be adjusted, and the timeline will be redrawn. You can optionally give a + * date around which to zoom. + * For example, try scale = 0.9 or 1.1 + * @param {Number} scale Scaling factor. Values above 1 will zoom out, + * values below 1 will zoom in. + * @param {Number} [center] Value representing a date around which will + * be zoomed. */ - Graph2d.prototype.redraw = function() { - var resized = false, - options = this.options, - props = this.props, - dom = this.dom; + Range.prototype.zoom = function(scale, center) { + // if centerDate is not provided, take it half between start Date and end Date + if (center == null) { + center = (this.start + this.end) / 2; + } - if (!dom) return; // when destroyed + // calculate new start and end + var newStart = center + (this.start - center) * scale; + var newEnd = center + (this.end - center) * scale; - // update class names - dom.root.className = 'vis timeline root ' + options.orientation; + this.setRange(newStart, newEnd); + }; - // update root width and height options - dom.root.style.maxHeight = util.option.asSize(options.maxHeight, ''); - dom.root.style.minHeight = util.option.asSize(options.minHeight, ''); - dom.root.style.width = util.option.asSize(options.width, ''); + /** + * Move the range with a given delta to the left or right. Start and end + * value will be adjusted. For example, try delta = 0.1 or -0.1 + * @param {Number} delta Moving amount. Positive value will move right, + * negative value will move left + */ + Range.prototype.move = function(delta) { + // zoom start Date and end Date relative to the centerDate + var diff = (this.end - this.start); - // calculate border widths - props.border.left = (dom.centerContainer.offsetWidth - dom.centerContainer.clientWidth) / 2; - props.border.right = props.border.left; - props.border.top = (dom.centerContainer.offsetHeight - dom.centerContainer.clientHeight) / 2; - props.border.bottom = props.border.top; - var borderRootHeight= dom.root.offsetHeight - dom.root.clientHeight; - var borderRootWidth = dom.root.offsetWidth - dom.root.clientWidth; + // apply new values + var newStart = this.start + diff * delta; + var newEnd = this.end + diff * delta; - // calculate the heights. If any of the side panels is empty, we set the height to - // minus the border width, such that the border will be invisible - props.center.height = dom.center.offsetHeight; - props.left.height = dom.left.offsetHeight; - props.right.height = dom.right.offsetHeight; - props.top.height = dom.top.clientHeight || -props.border.top; - props.bottom.height = dom.bottom.clientHeight || -props.border.bottom; + // TODO: reckon with min and max range - // TODO: compensate borders when any of the panels is empty. + this.start = newStart; + this.end = newEnd; + }; - // apply auto height - // TODO: only calculate autoHeight when needed (else we cause an extra reflow/repaint of the DOM) - var contentHeight = Math.max(props.left.height, props.center.height, props.right.height); - var autoHeight = props.top.height + contentHeight + props.bottom.height + - borderRootHeight + props.border.top + props.border.bottom; - dom.root.style.height = util.option.asSize(options.height, autoHeight + 'px'); + /** + * Move the range to a new center point + * @param {Number} moveTo New center point of the range + */ + Range.prototype.moveTo = function(moveTo) { + var center = (this.start + this.end) / 2; - // calculate heights of the content panels - props.root.height = dom.root.offsetHeight; - props.background.height = props.root.height - borderRootHeight; - var containerHeight = props.root.height - props.top.height - props.bottom.height - - borderRootHeight; - props.centerContainer.height = containerHeight; - props.leftContainer.height = containerHeight; - props.rightContainer.height = props.leftContainer.height; + var diff = center - moveTo; - // calculate the widths of the panels - props.root.width = dom.root.offsetWidth; - props.background.width = props.root.width - borderRootWidth; - props.left.width = dom.leftContainer.clientWidth || -props.border.left; - props.leftContainer.width = props.left.width; - props.right.width = dom.rightContainer.clientWidth || -props.border.right; - props.rightContainer.width = props.right.width; - var centerWidth = props.root.width - props.left.width - props.right.width - borderRootWidth; - props.center.width = centerWidth; - props.centerContainer.width = centerWidth; - props.top.width = centerWidth; - props.bottom.width = centerWidth; + // calculate new start and end + var newStart = this.start - diff; + var newEnd = this.end - diff; - // resize the panels - dom.background.style.height = props.background.height + 'px'; - dom.backgroundVertical.style.height = props.background.height + 'px'; - dom.backgroundHorizontalContainer.style.height = props.centerContainer.height + 'px'; - dom.centerContainer.style.height = props.centerContainer.height + 'px'; - dom.leftContainer.style.height = props.leftContainer.height + 'px'; - dom.rightContainer.style.height = props.rightContainer.height + 'px'; + this.setRange(newStart, newEnd); + }; - dom.background.style.width = props.background.width + 'px'; - dom.backgroundVertical.style.width = props.centerContainer.width + 'px'; - dom.backgroundHorizontalContainer.style.width = props.background.width + 'px'; - dom.backgroundHorizontal.style.width = props.background.width + 'px'; - dom.centerContainer.style.width = props.center.width + 'px'; - dom.top.style.width = props.top.width + 'px'; - dom.bottom.style.width = props.bottom.width + 'px'; + module.exports = Range; - // reposition the panels - dom.background.style.left = '0'; - dom.background.style.top = '0'; - dom.backgroundVertical.style.left = props.left.width + 'px'; - dom.backgroundVertical.style.top = '0'; - dom.backgroundHorizontalContainer.style.left = '0'; - dom.backgroundHorizontalContainer.style.top = props.top.height + 'px'; - dom.centerContainer.style.left = props.left.width + 'px'; - dom.centerContainer.style.top = props.top.height + 'px'; - dom.leftContainer.style.left = '0'; - dom.leftContainer.style.top = props.top.height + 'px'; - dom.rightContainer.style.left = (props.left.width + props.center.width) + 'px'; - dom.rightContainer.style.top = props.top.height + 'px'; - dom.top.style.left = props.left.width + 'px'; - dom.top.style.top = '0'; - dom.bottom.style.left = props.left.width + 'px'; - dom.bottom.style.top = (props.top.height + props.centerContainer.height) + 'px'; - // update the scrollTop, feasible range for the offset can be changed - // when the height of the Graph2d or of the contents of the center changed - this._updateScrollTop(); +/***/ }, +/* 19 */ +/***/ function(module, exports, __webpack_require__) { - // reposition the scrollable contents - var offset = this.props.scrollTop; - if (options.orientation == 'bottom') { - offset += Math.max(this.props.centerContainer.height - this.props.center.height - - this.props.border.top - this.props.border.bottom, 0); - } - dom.center.style.left = '0'; - dom.center.style.top = offset + 'px'; - dom.backgroundHorizontal.style.left = '0'; - dom.backgroundHorizontal.style.top = offset + 'px'; - dom.left.style.left = '0'; - dom.left.style.top = offset + 'px'; - dom.right.style.left = '0'; - dom.right.style.top = offset + 'px'; + var Hammer = __webpack_require__(16); - // show shadows when vertical scrolling is available - var visibilityTop = this.props.scrollTop == 0 ? 'hidden' : ''; - var visibilityBottom = this.props.scrollTop == this.props.scrollTopMin ? 'hidden' : ''; - dom.shadowTop.style.visibility = visibilityTop; - dom.shadowBottom.style.visibility = visibilityBottom; - dom.shadowTopLeft.style.visibility = visibilityTop; - dom.shadowBottomLeft.style.visibility = visibilityBottom; - dom.shadowTopRight.style.visibility = visibilityTop; - dom.shadowBottomRight.style.visibility = visibilityBottom; + /** + * Fake a hammer.js gesture. Event can be a ScrollEvent or MouseMoveEvent + * @param {Element} element + * @param {Event} event + */ + exports.fakeGesture = function(element, event) { + var eventType = null; - // redraw all components - this.components.forEach(function (component) { - resized = component.redraw() || resized; - }); - if (resized) { - // keep redrawing until all sizes are settled - this.redraw(); + // for hammer.js 1.0.5 + // var gesture = Hammer.event.collectEventData(this, eventType, event); + + // for hammer.js 1.0.6+ + var touches = Hammer.event.getTouchList(event, eventType); + var gesture = Hammer.event.collectEventData(this, eventType, touches, event); + + // on IE in standards mode, no touches are recognized by hammer.js, + // resulting in NaN values for center.pageX and center.pageY + if (isNaN(gesture.center.pageX)) { + gesture.center.pageX = event.pageX; + } + if (isNaN(gesture.center.pageY)) { + gesture.center.pageY = event.pageY; } - }; - /** - * Convert a position on screen (pixels) to a datetime - * @param {int} x Position on the screen in pixels - * @return {Date} time The datetime the corresponds with given position x - * @private - */ - // TODO: move this function to Range - Graph2d.prototype._toTime = function(x) { - var conversion = this.range.conversion(this.props.center.width); - return new Date(x / conversion.scale + conversion.offset); + return gesture; }; + +/***/ }, +/* 20 */ +/***/ function(module, exports, __webpack_require__) { + /** - * Convert a datetime (Date object) into a position on the root - * This is used to get the pixel density estimate for the screen, not the center panel - * @param {Date} time A date - * @return {int} x The position on root in pixels which corresponds - * with the given date. - * @private + * Prototype for visual components + * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} [body] + * @param {Object} [options] */ - // TODO: move this function to Range - Graph2d.prototype._toGlobalTime = function(x) { - var conversion = this.range.conversion(this.props.root.width); - return new Date(x / conversion.scale + conversion.offset); - }; + function Component (body, options) { + this.options = null; + this.props = null; + } /** - * Convert a datetime (Date object) into a position on the screen - * @param {Date} time A date - * @return {int} x The position on the screen in pixels which corresponds - * with the given date. - * @private + * Set options for the component. The new options will be merged into the + * current options. + * @param {Object} options */ - // TODO: move this function to Range - Graph2d.prototype._toScreen = function(time) { - var conversion = this.range.conversion(this.props.center.width); - return (time.valueOf() - conversion.offset) * conversion.scale; + Component.prototype.setOptions = function(options) { + if (options) { + util.extend(this.options, options); + } }; - /** - * Convert a datetime (Date object) into a position on the root - * This is used to get the pixel density estimate for the screen, not the center panel - * @param {Date} time A date - * @return {int} x The position on root in pixels which corresponds - * with the given date. - * @private + * Repaint the component + * @return {boolean} Returns true if the component is resized */ - // TODO: move this function to Range - Graph2d.prototype._toGlobalScreen = function(time) { - var conversion = this.range.conversion(this.props.root.width); - return (time.valueOf() - conversion.offset) * conversion.scale; + Component.prototype.redraw = function() { + // should be implemented by the component + return false; }; /** - * Initialize watching when option autoResize is true - * @private + * Destroy the component. Cleanup DOM and event listeners */ - Graph2d.prototype._initAutoResize = function () { - if (this.options.autoResize == true) { - this._startAutoResize(); - } - else { - this._stopAutoResize(); - } + Component.prototype.destroy = function() { + // should be implemented by the component }; /** - * Watch for changes in the size of the container. On resize, the Panel will - * automatically redraw itself. - * @private + * Test whether the component is resized since the last time _isResized() was + * called. + * @return {Boolean} Returns true if the component is resized + * @protected */ - Graph2d.prototype._startAutoResize = function () { - var me = this; + Component.prototype._isResized = function() { + var resized = (this.props._previousWidth !== this.props.width || + this.props._previousHeight !== this.props.height); - this._stopAutoResize(); + this.props._previousWidth = this.props.width; + this.props._previousHeight = this.props.height; - this._onResize = function() { - if (me.options.autoResize != true) { - // stop watching when the option autoResize is changed to false - me._stopAutoResize(); - return; - } + return resized; + }; - if (me.dom.root) { - // check whether the frame is resized - if ((me.dom.root.clientWidth != me.props.lastWidth) || - (me.dom.root.clientHeight != me.props.lastHeight)) { - me.props.lastWidth = me.dom.root.clientWidth; - me.props.lastHeight = me.dom.root.clientHeight; + module.exports = Component; - me.emit('change'); - } - } - }; - // add event listener to window resize - util.addEventListener(window, 'resize', this._onResize); +/***/ }, +/* 21 */ +/***/ function(module, exports, __webpack_require__) { - this.watchTimer = setInterval(this._onResize, 1000); - }; + var util = __webpack_require__(1); + var Component = __webpack_require__(20); + var TimeStep = __webpack_require__(22); /** - * Stop watching for a resize of the frame. - * @private + * A horizontal time axis + * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} body + * @param {Object} [options] See TimeAxis.setOptions for the available + * options. + * @constructor TimeAxis + * @extends Component */ - Graph2d.prototype._stopAutoResize = function () { - if (this.watchTimer) { - clearInterval(this.watchTimer); - this.watchTimer = undefined; - } - - // remove event listener on window.resize - util.removeEventListener(window, 'resize', this._onResize); - this._onResize = null; - }; - - /** - * Start moving the timeline vertically - * @param {Event} event - * @private - */ - Graph2d.prototype._onTouch = function (event) { - this.touch.allowDragging = true; - }; + function TimeAxis (body, options) { + this.dom = { + foreground: null, + majorLines: [], + majorTexts: [], + minorLines: [], + minorTexts: [], + redundant: { + majorLines: [], + majorTexts: [], + minorLines: [], + minorTexts: [] + } + }; + this.props = { + range: { + start: 0, + end: 0, + minimumStep: 0 + }, + lineTop: 0 + }; - /** - * Start moving the timeline vertically - * @param {Event} event - * @private - */ - Graph2d.prototype._onPinch = function (event) { - this.touch.allowDragging = false; - }; + this.defaultOptions = { + orientation: 'bottom', // supported: 'top', 'bottom' + // TODO: implement timeaxis orientations 'left' and 'right' + showMinorLabels: true, + showMajorLabels: true + }; + this.options = util.extend({}, this.defaultOptions); - /** - * Start moving the timeline vertically - * @param {Event} event - * @private - */ - Graph2d.prototype._onDragStart = function (event) { - this.touch.initialScrollTop = this.props.scrollTop; - }; + this.body = body; - /** - * Move the timeline vertically - * @param {Event} event - * @private - */ - Graph2d.prototype._onDrag = function (event) { - // refuse to drag when we where pinching to prevent the timeline make a jump - // when releasing the fingers in opposite order from the touch screen - if (!this.touch.allowDragging) return; + // create the HTML DOM + this._create(); - var delta = event.gesture.deltaY; + this.setOptions(options); + } - var oldScrollTop = this._getScrollTop(); - var newScrollTop = this._setScrollTop(this.touch.initialScrollTop + delta); + TimeAxis.prototype = new Component(); - if (newScrollTop != oldScrollTop) { - this.redraw(); // TODO: this causes two redraws when dragging, the other is triggered by rangechange already + /** + * Set options for the TimeAxis. + * Parameters will be merged in current options. + * @param {Object} options Available options: + * {string} [orientation] + * {boolean} [showMinorLabels] + * {boolean} [showMajorLabels] + */ + TimeAxis.prototype.setOptions = function(options) { + if (options) { + // copy all options that we know + util.selectiveExtend(['orientation', 'showMinorLabels', 'showMajorLabels'], this.options, options); } }; /** - * Apply a scrollTop - * @param {Number} scrollTop - * @returns {Number} scrollTop Returns the applied scrollTop - * @private + * Create the HTML DOM for the TimeAxis */ - Graph2d.prototype._setScrollTop = function (scrollTop) { - this.props.scrollTop = scrollTop; - this._updateScrollTop(); - return this.props.scrollTop; + TimeAxis.prototype._create = function() { + this.dom.foreground = document.createElement('div'); + this.dom.background = document.createElement('div'); + + this.dom.foreground.className = 'timeaxis foreground'; + this.dom.background.className = 'timeaxis background'; }; /** - * Update the current scrollTop when the height of the containers has been changed - * @returns {Number} scrollTop Returns the applied scrollTop - * @private + * Destroy the TimeAxis */ - Graph2d.prototype._updateScrollTop = function () { - // recalculate the scrollTopMin - var scrollTopMin = Math.min(this.props.centerContainer.height - this.props.center.height, 0); // is negative or zero - if (scrollTopMin != this.props.scrollTopMin) { - // in case of bottom orientation, change the scrollTop such that the contents - // do not move relative to the time axis at the bottom - if (this.options.orientation == 'bottom') { - this.props.scrollTop += (scrollTopMin - this.props.scrollTopMin); - } - this.props.scrollTopMin = scrollTopMin; + TimeAxis.prototype.destroy = function() { + // remove from DOM + if (this.dom.foreground.parentNode) { + this.dom.foreground.parentNode.removeChild(this.dom.foreground); + } + if (this.dom.background.parentNode) { + this.dom.background.parentNode.removeChild(this.dom.background); } - // limit the scrollTop to the feasible scroll range - if (this.props.scrollTop > 0) this.props.scrollTop = 0; - if (this.props.scrollTop < scrollTopMin) this.props.scrollTop = scrollTopMin; - - return this.props.scrollTop; + this.body = null; }; /** - * Get the current scrollTop - * @returns {number} scrollTop - * @private + * Repaint the component + * @return {boolean} Returns true if the component is resized */ - Graph2d.prototype._getScrollTop = function () { - return this.props.scrollTop; - }; - - module.exports = Graph2d; - - -/***/ }, -/* 14 */ -/***/ function(module, exports, __webpack_require__) { + TimeAxis.prototype.redraw = function () { + var options = this.options, + props = this.props, + foreground = this.dom.foreground, + background = this.dom.background; - /** - * @constructor DataStep - * The class DataStep is an iterator for data for the lineGraph. You provide a start data point and an - * end data point. The class itself determines the best scale (step size) based on the - * provided start Date, end Date, and minimumStep. - * - * If minimumStep is provided, the step size is chosen as close as possible - * to the minimumStep but larger than minimumStep. If minimumStep is not - * provided, the scale is set to 1 DAY. - * The minimumStep should correspond with the onscreen size of about 6 characters - * - * Alternatively, you can set a scale by hand. - * After creation, you can initialize the class by executing first(). Then you - * can iterate from the start date to the end date via next(). You can check if - * the end date is reached with the function hasNext(). After each step, you can - * retrieve the current date via getCurrent(). - * The DataStep has scales ranging from milliseconds, seconds, minutes, hours, - * days, to years. - * - * Version: 1.2 - * - * @param {Date} [start] The start date, for example new Date(2010, 9, 21) - * or new Date(2010, 9, 21, 23, 45, 00) - * @param {Date} [end] The end date - * @param {Number} [minimumStep] Optional. Minimum step size in milliseconds - */ - function DataStep(start, end, minimumStep, containerHeight, forcedStepSize) { - // variables - this.current = 0; + // determine the correct parent DOM element (depending on option orientation) + var parent = (options.orientation == 'top') ? this.body.dom.top : this.body.dom.bottom; + var parentChanged = (foreground.parentNode !== parent); - this.autoScale = true; - this.stepIndex = 0; - this.step = 1; - this.scale = 1; + // calculate character width and height + this._calculateCharSize(); - this.marginStart; - this.marginEnd; + // TODO: recalculate sizes only needed when parent is resized or options is changed + var orientation = this.options.orientation, + showMinorLabels = this.options.showMinorLabels, + showMajorLabels = this.options.showMajorLabels; - this.majorSteps = [1, 2, 5, 10]; - this.minorSteps = [0.25, 0.5, 1, 2]; + // determine the width and height of the elemens for the axis + props.minorLabelHeight = showMinorLabels ? props.minorCharHeight : 0; + props.majorLabelHeight = showMajorLabels ? props.majorCharHeight : 0; + props.height = props.minorLabelHeight + props.majorLabelHeight; + props.width = foreground.offsetWidth; - this.setRange(start, end, minimumStep, containerHeight, forcedStepSize); - } + props.minorLineHeight = this.body.domProps.root.height - props.majorLabelHeight - + (options.orientation == 'top' ? this.body.domProps.bottom.height : this.body.domProps.top.height); + props.minorLineWidth = 1; // TODO: really calculate width + props.majorLineHeight = props.minorLineHeight + props.majorLabelHeight; + props.majorLineWidth = 1; // TODO: really calculate width + // take foreground and background offline while updating (is almost twice as fast) + var foregroundNextSibling = foreground.nextSibling; + var backgroundNextSibling = background.nextSibling; + foreground.parentNode && foreground.parentNode.removeChild(foreground); + background.parentNode && background.parentNode.removeChild(background); + foreground.style.height = this.props.height + 'px'; - /** - * Set a new range - * If minimumStep is provided, the step size is chosen as close as possible - * to the minimumStep but larger than minimumStep. If minimumStep is not - * provided, the scale is set to 1 DAY. - * The minimumStep should correspond with the onscreen size of about 6 characters - * @param {Number} [start] The start date and time. - * @param {Number} [end] The end date and time. - * @param {Number} [minimumStep] Optional. Minimum step size in milliseconds - */ - DataStep.prototype.setRange = function(start, end, minimumStep, containerHeight, forcedStepSize) { - this._start = start; - this._end = end; + this._repaintLabels(); - if (start == end) { - this._start = start - 0.75; - this._end = end + 1; + // put DOM online again (at the same place) + if (foregroundNextSibling) { + parent.insertBefore(foreground, foregroundNextSibling); } - - if (this.autoScale) { - this.setMinimumStep(minimumStep, containerHeight, forcedStepSize); + else { + parent.appendChild(foreground) } - this.setFirst(); + if (backgroundNextSibling) { + this.body.dom.backgroundVertical.insertBefore(background, backgroundNextSibling); + } + else { + this.body.dom.backgroundVertical.appendChild(background) + } + + return this._isResized() || parentChanged; }; /** - * Automatically determine the scale that bests fits the provided minimum step - * @param {Number} [minimumStep] The minimum step size in milliseconds + * Repaint major and minor text labels and vertical grid lines + * @private */ - DataStep.prototype.setMinimumStep = function(minimumStep, containerHeight) { - // round to floor - var size = this._end - this._start; - var safeSize = size * 1.1; - var minimumStepValue = minimumStep * (safeSize / containerHeight); - var orderOfMagnitude = Math.round(Math.log(safeSize)/Math.LN10); + TimeAxis.prototype._repaintLabels = function () { + var orientation = this.options.orientation; - var minorStepIdx = -1; - var magnitudefactor = Math.pow(10,orderOfMagnitude); + // calculate range and step (step such that we have space for 7 characters per label) + var start = util.convert(this.body.range.start, 'Number'), + end = util.convert(this.body.range.end, 'Number'), + minimumStep = this.body.util.toTime((this.props.minorCharWidth || 10) * 7).valueOf() + -this.body.util.toTime(0).valueOf(); + var step = new TimeStep(new Date(start), new Date(end), minimumStep); + this.step = step; - var start = 0; - if (orderOfMagnitude < 0) { - start = orderOfMagnitude; - } + // Move all DOM elements to a "redundant" list, where they + // can be picked for re-use, and clear the lists with lines and texts. + // At the end of the function _repaintLabels, left over elements will be cleaned up + var dom = this.dom; + dom.redundant.majorLines = dom.majorLines; + dom.redundant.majorTexts = dom.majorTexts; + dom.redundant.minorLines = dom.minorLines; + dom.redundant.minorTexts = dom.minorTexts; + dom.majorLines = []; + dom.majorTexts = []; + dom.minorLines = []; + dom.minorTexts = []; - var solutionFound = false; - for (var i = start; Math.abs(i) <= Math.abs(orderOfMagnitude); i++) { - magnitudefactor = Math.pow(10,i); - for (var j = 0; j < this.minorSteps.length; j++) { - var stepSize = magnitudefactor * this.minorSteps[j]; - if (stepSize >= minimumStepValue) { - solutionFound = true; - minorStepIdx = j; - break; + step.first(); + var xFirstMajorLabel = undefined; + var max = 0; + while (step.hasNext() && max < 1000) { + max++; + var cur = step.getCurrent(), + x = this.body.util.toScreen(cur), + isMajor = step.isMajor(); + + // TODO: lines must have a width, such that we can create css backgrounds + + if (this.options.showMinorLabels) { + this._repaintMinorText(x, step.getLabelMinor(), orientation); + } + + if (isMajor && this.options.showMajorLabels) { + if (x > 0) { + if (xFirstMajorLabel == undefined) { + xFirstMajorLabel = x; + } + this._repaintMajorText(x, step.getLabelMajor(), orientation); } + this._repaintMajorLine(x, orientation); } - if (solutionFound == true) { - break; + else { + this._repaintMinorLine(x, orientation); } + + step.next(); } - this.stepIndex = minorStepIdx; - this.scale = magnitudefactor; - this.step = magnitudefactor * this.minorSteps[minorStepIdx]; - }; + // create a major label on the left when needed + if (this.options.showMajorLabels) { + var leftTime = this.body.util.toTime(0), + leftText = step.getLabelMajor(leftTime), + widthText = leftText.length * (this.props.majorCharWidth || 10) + 10; // upper bound estimation - /** - * Set the range iterator to the start date. - */ - DataStep.prototype.first = function() { - this.setFirst(); + if (xFirstMajorLabel == undefined || widthText < xFirstMajorLabel) { + this._repaintMajorText(0, leftText, orientation); + } + } + + // Cleanup leftover DOM elements from the redundant list + util.forEach(this.dom.redundant, function (arr) { + while (arr.length) { + var elem = arr.pop(); + if (elem && elem.parentNode) { + elem.parentNode.removeChild(elem); + } + } + }); }; /** - * Round the current date to the first minor date value - * This must be executed once when the current date is set to start Date + * Create a minor label for the axis at position x + * @param {Number} x + * @param {String} text + * @param {String} orientation "top" or "bottom" (default) + * @private */ - DataStep.prototype.setFirst = function() { - var niceStart = this._start - (this.scale * this.minorSteps[this.stepIndex]); - var niceEnd = this._end + (this.scale * this.minorSteps[this.stepIndex]); - - this.marginEnd = this.roundToMinor(niceEnd); - this.marginStart = this.roundToMinor(niceStart); - this.marginRange = this.marginEnd - this.marginStart; - - this.current = this.marginEnd; - - }; + TimeAxis.prototype._repaintMinorText = function (x, text, orientation) { + // reuse redundant label + var label = this.dom.redundant.minorTexts.shift(); - DataStep.prototype.roundToMinor = function(value) { - var rounded = value - (value % (this.scale * this.minorSteps[this.stepIndex])); - if (value % (this.scale * this.minorSteps[this.stepIndex]) > 0.5 * (this.scale * this.minorSteps[this.stepIndex])) { - return rounded + (this.scale * this.minorSteps[this.stepIndex]); - } - else { - return rounded; + if (!label) { + // create new label + var content = document.createTextNode(''); + label = document.createElement('div'); + label.appendChild(content); + label.className = 'text minor'; + this.dom.foreground.appendChild(label); } - } + this.dom.minorTexts.push(label); + label.childNodes[0].nodeValue = text; - /** - * Check if the there is a next step - * @return {boolean} true if the current date has not passed the end date - */ - DataStep.prototype.hasNext = function () { - return (this.current >= this.marginStart); + label.style.top = (orientation == 'top') ? (this.props.majorLabelHeight + 'px') : '0'; + label.style.left = x + 'px'; + //label.title = title; // TODO: this is a heavy operation }; /** - * Do the next step + * Create a Major label for the axis at position x + * @param {Number} x + * @param {String} text + * @param {String} orientation "top" or "bottom" (default) + * @private */ - DataStep.prototype.next = function() { - var prev = this.current; - this.current -= this.step; + TimeAxis.prototype._repaintMajorText = function (x, text, orientation) { + // reuse redundant label + var label = this.dom.redundant.majorTexts.shift(); - // safety mechanism: if current time is still unchanged, move to the end - if (this.current == prev) { - this.current = this._end; + if (!label) { + // create label + var content = document.createTextNode(text); + label = document.createElement('div'); + label.className = 'text major'; + label.appendChild(content); + this.dom.foreground.appendChild(label); } + this.dom.majorTexts.push(label); + + label.childNodes[0].nodeValue = text; + //label.title = title; // TODO: this is a heavy operation + + label.style.top = (orientation == 'top') ? '0' : (this.props.minorLabelHeight + 'px'); + label.style.left = x + 'px'; }; /** - * Do the next step + * Create a minor line for the axis at position x + * @param {Number} x + * @param {String} orientation "top" or "bottom" (default) + * @private */ - DataStep.prototype.previous = function() { - this.current += this.step; - this.marginEnd += this.step; - this.marginRange = this.marginEnd - this.marginStart; - }; + TimeAxis.prototype._repaintMinorLine = function (x, orientation) { + // reuse redundant line + var line = this.dom.redundant.minorLines.shift(); + if (!line) { + // create vertical line + line = document.createElement('div'); + line.className = 'grid vertical minor'; + this.dom.background.appendChild(line); + } + this.dom.minorLines.push(line); + var props = this.props; + if (orientation == 'top') { + line.style.top = props.majorLabelHeight + 'px'; + } + else { + line.style.top = this.body.domProps.top.height + 'px'; + } + line.style.height = props.minorLineHeight + 'px'; + line.style.left = (x - props.minorLineWidth / 2) + 'px'; + }; /** - * Get the current datetime - * @return {String} current The current date + * Create a Major line for the axis at position x + * @param {Number} x + * @param {String} orientation "top" or "bottom" (default) + * @private */ - DataStep.prototype.getCurrent = function() { - var toPrecision = '' + Number(this.current).toPrecision(5); - for (var i = toPrecision.length-1; i > 0; i--) { - if (toPrecision[i] == "0") { - toPrecision = toPrecision.slice(0,i); - } - else if (toPrecision[i] == "." || toPrecision[i] == ",") { - toPrecision = toPrecision.slice(0,i); - break; - } - else{ - break; - } + TimeAxis.prototype._repaintMajorLine = function (x, orientation) { + // reuse redundant line + var line = this.dom.redundant.majorLines.shift(); + + if (!line) { + // create vertical line + line = document.createElement('DIV'); + line.className = 'grid vertical major'; + this.dom.background.appendChild(line); } + this.dom.majorLines.push(line); - return toPrecision; + var props = this.props; + if (orientation == 'top') { + line.style.top = '0'; + } + else { + line.style.top = this.body.domProps.top.height + 'px'; + } + line.style.left = (x - props.majorLineWidth / 2) + 'px'; + line.style.height = props.majorLineHeight + 'px'; }; - - /** - * Snap a date to a rounded value. - * The snap intervals are dependent on the current scale and step. - * @param {Date} date the date to be snapped. - * @return {Date} snappedDate + * Determine the size of text on the axis (both major and minor axis). + * The size is calculated only once and then cached in this.props. + * @private */ - DataStep.prototype.snap = function(date) { + TimeAxis.prototype._calculateCharSize = function () { + // Note: We calculate char size with every redraw. Size may change, for + // example when any of the timelines parents had display:none for example. - }; + // determine the char width and height on the minor axis + if (!this.dom.measureCharMinor) { + this.dom.measureCharMinor = document.createElement('DIV'); + this.dom.measureCharMinor.className = 'text minor measure'; + this.dom.measureCharMinor.style.position = 'absolute'; - /** - * Check if the current value is a major value (for example when the step - * is DAY, a major value is each first day of the MONTH) - * @return {boolean} true if current date is major, else false. + this.dom.measureCharMinor.appendChild(document.createTextNode('0')); + this.dom.foreground.appendChild(this.dom.measureCharMinor); + } + this.props.minorCharHeight = this.dom.measureCharMinor.clientHeight; + this.props.minorCharWidth = this.dom.measureCharMinor.clientWidth; + + // determine the char width and height on the major axis + if (!this.dom.measureCharMajor) { + this.dom.measureCharMajor = document.createElement('DIV'); + this.dom.measureCharMajor.className = 'text minor measure'; + this.dom.measureCharMajor.style.position = 'absolute'; + + this.dom.measureCharMajor.appendChild(document.createTextNode('0')); + this.dom.foreground.appendChild(this.dom.measureCharMajor); + } + this.props.majorCharHeight = this.dom.measureCharMajor.clientHeight; + this.props.majorCharWidth = this.dom.measureCharMajor.clientWidth; + }; + + /** + * Snap a date to a rounded value. + * The snap intervals are dependent on the current scale and step. + * @param {Date} date the date to be snapped. + * @return {Date} snappedDate */ - DataStep.prototype.isMajor = function() { - return (this.current % (this.scale * this.majorSteps[this.stepIndex]) == 0); + TimeAxis.prototype.snap = function(date) { + return this.step.snap(date); }; - module.exports = DataStep; + module.exports = TimeAxis; /***/ }, -/* 15 */ +/* 22 */ /***/ function(module, exports, __webpack_require__) { - var util = __webpack_require__(1); - var hammerUtil = __webpack_require__(39); - var moment = __webpack_require__(41); - var Component = __webpack_require__(18); + var moment = __webpack_require__(2); /** - * @constructor Range - * A Range controls a numeric range with a start and end value. - * The Range adjusts the range based on mouse events or programmatic changes, - * and triggers events when the range is changing or has been changed. - * @param {{dom: Object, domProps: Object, emitter: Emitter}} body - * @param {Object} [options] See description at Range.setOptions + * @constructor TimeStep + * The class TimeStep is an iterator for dates. You provide a start date and an + * end date. The class itself determines the best scale (step size) based on the + * provided start Date, end Date, and minimumStep. + * + * If minimumStep is provided, the step size is chosen as close as possible + * to the minimumStep but larger than minimumStep. If minimumStep is not + * provided, the scale is set to 1 DAY. + * The minimumStep should correspond with the onscreen size of about 6 characters + * + * Alternatively, you can set a scale by hand. + * After creation, you can initialize the class by executing first(). Then you + * can iterate from the start date to the end date via next(). You can check if + * the end date is reached with the function hasNext(). After each step, you can + * retrieve the current date via getCurrent(). + * The TimeStep has scales ranging from milliseconds, seconds, minutes, hours, + * days, to years. + * + * Version: 1.2 + * + * @param {Date} [start] The start date, for example new Date(2010, 9, 21) + * or new Date(2010, 9, 21, 23, 45, 00) + * @param {Date} [end] The end date + * @param {Number} [minimumStep] Optional. Minimum step size in milliseconds */ - function Range(body, options) { - var now = moment().hours(0).minutes(0).seconds(0).milliseconds(0); - this.start = now.clone().add('days', -3).valueOf(); // Number - this.end = now.clone().add('days', 4).valueOf(); // Number - - this.body = body; - - // default options - this.defaultOptions = { - start: null, - end: null, - direction: 'horizontal', // 'horizontal' or 'vertical' - moveable: true, - zoomable: true, - min: null, - max: null, - zoomMin: 10, // milliseconds - zoomMax: 1000 * 60 * 60 * 24 * 365 * 10000 // milliseconds - }; - this.options = util.extend({}, this.defaultOptions); - - this.props = { - touch: {} - }; - - // drag listeners for dragging - this.body.emitter.on('dragstart', this._onDragStart.bind(this)); - this.body.emitter.on('drag', this._onDrag.bind(this)); - this.body.emitter.on('dragend', this._onDragEnd.bind(this)); - - // ignore dragging when holding - this.body.emitter.on('hold', this._onHold.bind(this)); - - // mouse wheel for zooming - this.body.emitter.on('mousewheel', this._onMouseWheel.bind(this)); - this.body.emitter.on('DOMMouseScroll', this._onMouseWheel.bind(this)); // For FF + function TimeStep(start, end, minimumStep) { + // variables + this.current = new Date(); + this._start = new Date(); + this._end = new Date(); - // pinch to zoom - this.body.emitter.on('touch', this._onTouch.bind(this)); - this.body.emitter.on('pinch', this._onPinch.bind(this)); + this.autoScale = true; + this.scale = TimeStep.SCALE.DAY; + this.step = 1; - this.setOptions(options); + // initialize the range + this.setRange(start, end, minimumStep); } - Range.prototype = new Component(); + /// enum scale + TimeStep.SCALE = { + MILLISECOND: 1, + SECOND: 2, + MINUTE: 3, + HOUR: 4, + DAY: 5, + WEEKDAY: 6, + MONTH: 7, + YEAR: 8 + }; + /** - * Set options for the range controller - * @param {Object} options Available options: - * {Number | Date | String} start Start date for the range - * {Number | Date | String} end End date for the range - * {Number} min Minimum value for start - * {Number} max Maximum value for end - * {Number} zoomMin Set a minimum value for - * (end - start). - * {Number} zoomMax Set a maximum value for - * (end - start). - * {Boolean} moveable Enable moving of the range - * by dragging. True by default - * {Boolean} zoomable Enable zooming of the range - * by pinching/scrolling. True by default + * Set a new range + * If minimumStep is provided, the step size is chosen as close as possible + * to the minimumStep but larger than minimumStep. If minimumStep is not + * provided, the scale is set to 1 DAY. + * The minimumStep should correspond with the onscreen size of about 6 characters + * @param {Date} [start] The start date and time. + * @param {Date} [end] The end date and time. + * @param {int} [minimumStep] Optional. Minimum step size in milliseconds */ - Range.prototype.setOptions = function (options) { - if (options) { - // copy the options that we know - var fields = ['direction', 'min', 'max', 'zoomMin', 'zoomMax', 'moveable', 'zoomable']; - util.selectiveExtend(fields, this.options, options); + TimeStep.prototype.setRange = function(start, end, minimumStep) { + if (!(start instanceof Date) || !(end instanceof Date)) { + throw "No legal start or end date in method setRange"; + } - if ('start' in options || 'end' in options) { - // apply a new range. both start and end are optional - this.setRange(options.start, options.end); - } + this._start = (start != undefined) ? new Date(start.valueOf()) : new Date(); + this._end = (end != undefined) ? new Date(end.valueOf()) : new Date(); + + if (this.autoScale) { + this.setMinimumStep(minimumStep); } }; /** - * Test whether direction has a valid value - * @param {String} direction 'horizontal' or 'vertical' + * Set the range iterator to the start date. */ - function validateDirection (direction) { - if (direction != 'horizontal' && direction != 'vertical') { - throw new TypeError('Unknown direction "' + direction + '". ' + - 'Choose "horizontal" or "vertical".'); - } - } + TimeStep.prototype.first = function() { + this.current = new Date(this._start.valueOf()); + this.roundToMinor(); + }; /** - * Set a new start and end range - * @param {Number} [start] - * @param {Number} [end] + * Round the current date to the first minor date value + * This must be executed once when the current date is set to start Date */ - Range.prototype.setRange = function(start, end) { - var changed = this._applyRange(start, end); - if (changed) { - var params = { - start: new Date(this.start), - end: new Date(this.end) - }; - this.body.emitter.emit('rangechange', params); - this.body.emitter.emit('rangechanged', params); + TimeStep.prototype.roundToMinor = function() { + // round to floor + // IMPORTANT: we have no breaks in this switch! (this is no bug) + //noinspection FallthroughInSwitchStatementJS + switch (this.scale) { + case TimeStep.SCALE.YEAR: + this.current.setFullYear(this.step * Math.floor(this.current.getFullYear() / this.step)); + this.current.setMonth(0); + case TimeStep.SCALE.MONTH: this.current.setDate(1); + case TimeStep.SCALE.DAY: // intentional fall through + case TimeStep.SCALE.WEEKDAY: this.current.setHours(0); + case TimeStep.SCALE.HOUR: this.current.setMinutes(0); + case TimeStep.SCALE.MINUTE: this.current.setSeconds(0); + case TimeStep.SCALE.SECOND: this.current.setMilliseconds(0); + //case TimeStep.SCALE.MILLISECOND: // nothing to do for milliseconds + } + + if (this.step != 1) { + // round down to the first minor value that is a multiple of the current step size + switch (this.scale) { + case TimeStep.SCALE.MILLISECOND: this.current.setMilliseconds(this.current.getMilliseconds() - this.current.getMilliseconds() % this.step); break; + case TimeStep.SCALE.SECOND: this.current.setSeconds(this.current.getSeconds() - this.current.getSeconds() % this.step); break; + case TimeStep.SCALE.MINUTE: this.current.setMinutes(this.current.getMinutes() - this.current.getMinutes() % this.step); break; + case TimeStep.SCALE.HOUR: this.current.setHours(this.current.getHours() - this.current.getHours() % this.step); break; + case TimeStep.SCALE.WEEKDAY: // intentional fall through + case TimeStep.SCALE.DAY: this.current.setDate((this.current.getDate()-1) - (this.current.getDate()-1) % this.step + 1); break; + case TimeStep.SCALE.MONTH: this.current.setMonth(this.current.getMonth() - this.current.getMonth() % this.step); break; + case TimeStep.SCALE.YEAR: this.current.setFullYear(this.current.getFullYear() - this.current.getFullYear() % this.step); break; + default: break; + } } }; /** - * Set a new start and end range. This method is the same as setRange, but - * does not trigger a range change and range changed event, and it returns - * true when the range is changed - * @param {Number} [start] - * @param {Number} [end] - * @return {Boolean} changed - * @private + * Check if the there is a next step + * @return {boolean} true if the current date has not passed the end date */ - Range.prototype._applyRange = function(start, end) { - var newStart = (start != null) ? util.convert(start, 'Date').valueOf() : this.start, - newEnd = (end != null) ? util.convert(end, 'Date').valueOf() : this.end, - max = (this.options.max != null) ? util.convert(this.options.max, 'Date').valueOf() : null, - min = (this.options.min != null) ? util.convert(this.options.min, 'Date').valueOf() : null, - diff; + TimeStep.prototype.hasNext = function () { + return (this.current.valueOf() <= this._end.valueOf()); + }; - // check for valid number - if (isNaN(newStart) || newStart === null) { - throw new Error('Invalid start "' + start + '"'); - } - if (isNaN(newEnd) || newEnd === null) { - throw new Error('Invalid end "' + end + '"'); - } + /** + * Do the next step + */ + TimeStep.prototype.next = function() { + var prev = this.current.valueOf(); - // prevent start < end - if (newEnd < newStart) { - newEnd = newStart; - } - - // prevent start < min - if (min !== null) { - if (newStart < min) { - diff = (min - newStart); - newStart += diff; - newEnd += diff; + // Two cases, needed to prevent issues with switching daylight savings + // (end of March and end of October) + if (this.current.getMonth() < 6) { + switch (this.scale) { + case TimeStep.SCALE.MILLISECOND: - // prevent end > max - if (max != null) { - if (newEnd > max) { - newEnd = max; - } - } + this.current = new Date(this.current.valueOf() + this.step); break; + case TimeStep.SCALE.SECOND: this.current = new Date(this.current.valueOf() + this.step * 1000); break; + case TimeStep.SCALE.MINUTE: this.current = new Date(this.current.valueOf() + this.step * 1000 * 60); break; + case TimeStep.SCALE.HOUR: + this.current = new Date(this.current.valueOf() + this.step * 1000 * 60 * 60); + // in case of skipping an hour for daylight savings, adjust the hour again (else you get: 0h 5h 9h ... instead of 0h 4h 8h ...) + var h = this.current.getHours(); + this.current.setHours(h - (h % this.step)); + break; + case TimeStep.SCALE.WEEKDAY: // intentional fall through + case TimeStep.SCALE.DAY: this.current.setDate(this.current.getDate() + this.step); break; + case TimeStep.SCALE.MONTH: this.current.setMonth(this.current.getMonth() + this.step); break; + case TimeStep.SCALE.YEAR: this.current.setFullYear(this.current.getFullYear() + this.step); break; + default: break; } } - - // prevent end > max - if (max !== null) { - if (newEnd > max) { - diff = (newEnd - max); - newStart -= diff; - newEnd -= diff; - - // prevent start < min - if (min != null) { - if (newStart < min) { - newStart = min; - } - } + else { + switch (this.scale) { + case TimeStep.SCALE.MILLISECOND: this.current = new Date(this.current.valueOf() + this.step); break; + case TimeStep.SCALE.SECOND: this.current.setSeconds(this.current.getSeconds() + this.step); break; + case TimeStep.SCALE.MINUTE: this.current.setMinutes(this.current.getMinutes() + this.step); break; + case TimeStep.SCALE.HOUR: this.current.setHours(this.current.getHours() + this.step); break; + case TimeStep.SCALE.WEEKDAY: // intentional fall through + case TimeStep.SCALE.DAY: this.current.setDate(this.current.getDate() + this.step); break; + case TimeStep.SCALE.MONTH: this.current.setMonth(this.current.getMonth() + this.step); break; + case TimeStep.SCALE.YEAR: this.current.setFullYear(this.current.getFullYear() + this.step); break; + default: break; } } - // prevent (end-start) < zoomMin - if (this.options.zoomMin !== null) { - var zoomMin = parseFloat(this.options.zoomMin); - if (zoomMin < 0) { - zoomMin = 0; - } - if ((newEnd - newStart) < zoomMin) { - if ((this.end - this.start) === zoomMin) { - // ignore this action, we are already zoomed to the minimum - newStart = this.start; - newEnd = this.end; - } - else { - // zoom to the minimum - diff = (zoomMin - (newEnd - newStart)); - newStart -= diff / 2; - newEnd += diff / 2; - } + if (this.step != 1) { + // round down to the correct major value + switch (this.scale) { + case TimeStep.SCALE.MILLISECOND: if(this.current.getMilliseconds() < this.step) this.current.setMilliseconds(0); break; + case TimeStep.SCALE.SECOND: if(this.current.getSeconds() < this.step) this.current.setSeconds(0); break; + case TimeStep.SCALE.MINUTE: if(this.current.getMinutes() < this.step) this.current.setMinutes(0); break; + case TimeStep.SCALE.HOUR: if(this.current.getHours() < this.step) this.current.setHours(0); break; + case TimeStep.SCALE.WEEKDAY: // intentional fall through + case TimeStep.SCALE.DAY: if(this.current.getDate() < this.step+1) this.current.setDate(1); break; + case TimeStep.SCALE.MONTH: if(this.current.getMonth() < this.step) this.current.setMonth(0); break; + case TimeStep.SCALE.YEAR: break; // nothing to do for year + default: break; } } - // prevent (end-start) > zoomMax - if (this.options.zoomMax !== null) { - var zoomMax = parseFloat(this.options.zoomMax); - if (zoomMax < 0) { - zoomMax = 0; - } - if ((newEnd - newStart) > zoomMax) { - if ((this.end - this.start) === zoomMax) { - // ignore this action, we are already zoomed to the maximum - newStart = this.start; - newEnd = this.end; - } - else { - // zoom to the maximum - diff = ((newEnd - newStart) - zoomMax); - newStart += diff / 2; - newEnd -= diff / 2; - } - } + // safety mechanism: if current time is still unchanged, move to the end + if (this.current.valueOf() == prev) { + this.current = new Date(this._end.valueOf()); } - - var changed = (this.start != newStart || this.end != newEnd); - - this.start = newStart; - this.end = newEnd; - - return changed; - }; - - /** - * Retrieve the current range. - * @return {Object} An object with start and end properties - */ - Range.prototype.getRange = function() { - return { - start: this.start, - end: this.end - }; }; - /** - * Calculate the conversion offset and scale for current range, based on - * the provided width - * @param {Number} width - * @returns {{offset: number, scale: number}} conversion - */ - Range.prototype.conversion = function (width) { - return Range.conversion(this.start, this.end, width); - }; /** - * Static method to calculate the conversion offset and scale for a range, - * based on the provided start, end, and width - * @param {Number} start - * @param {Number} end - * @param {Number} width - * @returns {{offset: number, scale: number}} conversion + * Get the current datetime + * @return {Date} current The current date */ - Range.conversion = function (start, end, width) { - if (width != 0 && (end - start != 0)) { - return { - offset: start, - scale: width / (end - start) - } - } - else { - return { - offset: 0, - scale: 1 - }; - } + TimeStep.prototype.getCurrent = function() { + return this.current; }; /** - * Start dragging horizontally or vertically - * @param {Event} event - * @private + * Set a custom scale. Autoscaling will be disabled. + * For example setScale(SCALE.MINUTES, 5) will result + * in minor steps of 5 minutes, and major steps of an hour. + * + * @param {TimeStep.SCALE} newScale + * A scale. Choose from SCALE.MILLISECOND, + * SCALE.SECOND, SCALE.MINUTE, SCALE.HOUR, + * SCALE.WEEKDAY, SCALE.DAY, SCALE.MONTH, + * SCALE.YEAR. + * @param {Number} newStep A step size, by default 1. Choose for + * example 1, 2, 5, or 10. */ - Range.prototype._onDragStart = function(event) { - // only allow dragging when configured as movable - if (!this.options.moveable) return; - - // refuse to drag when we where pinching to prevent the timeline make a jump - // when releasing the fingers in opposite order from the touch screen - if (!this.props.touch.allowDragging) return; - - this.props.touch.start = this.start; - this.props.touch.end = this.end; + TimeStep.prototype.setScale = function(newScale, newStep) { + this.scale = newScale; - if (this.body.dom.root) { - this.body.dom.root.style.cursor = 'move'; + if (newStep > 0) { + this.step = newStep; } + + this.autoScale = false; }; /** - * Perform dragging operation - * @param {Event} event - * @private + * Enable or disable autoscaling + * @param {boolean} enable If true, autoascaling is set true */ - Range.prototype._onDrag = function (event) { - // only allow dragging when configured as movable - if (!this.options.moveable) return; - var direction = this.options.direction; - validateDirection(direction); - // refuse to drag when we where pinching to prevent the timeline make a jump - // when releasing the fingers in opposite order from the touch screen - if (!this.props.touch.allowDragging) return; - var delta = (direction == 'horizontal') ? event.gesture.deltaX : event.gesture.deltaY, - interval = (this.props.touch.end - this.props.touch.start), - width = (direction == 'horizontal') ? this.body.domProps.center.width : this.body.domProps.center.height, - diffRange = -delta / width * interval; - this._applyRange(this.props.touch.start + diffRange, this.props.touch.end + diffRange); - this.body.emitter.emit('rangechange', { - start: new Date(this.start), - end: new Date(this.end) - }); + TimeStep.prototype.setAutoScale = function (enable) { + this.autoScale = enable; }; + /** - * Stop dragging operation - * @param {event} event - * @private + * Automatically determine the scale that bests fits the provided minimum step + * @param {Number} [minimumStep] The minimum step size in milliseconds */ - Range.prototype._onDragEnd = function (event) { - // only allow dragging when configured as movable - if (!this.options.moveable) return; - - // refuse to drag when we where pinching to prevent the timeline make a jump - // when releasing the fingers in opposite order from the touch screen - if (!this.props.touch.allowDragging) return; - - if (this.body.dom.root) { - this.body.dom.root.style.cursor = 'auto'; + TimeStep.prototype.setMinimumStep = function(minimumStep) { + if (minimumStep == undefined) { + return; } - // fire a rangechanged event - this.body.emitter.emit('rangechanged', { - start: new Date(this.start), - end: new Date(this.end) - }); - }; + var stepYear = (1000 * 60 * 60 * 24 * 30 * 12); + var stepMonth = (1000 * 60 * 60 * 24 * 30); + var stepDay = (1000 * 60 * 60 * 24); + var stepHour = (1000 * 60 * 60); + var stepMinute = (1000 * 60); + var stepSecond = (1000); + var stepMillisecond= (1); - /** - * Event handler for mouse wheel event, used to zoom - * Code from http://adomas.org/javascript-mouse-wheel/ - * @param {Event} event - * @private - */ - Range.prototype._onMouseWheel = function(event) { - // only allow zooming when configured as zoomable and moveable - if (!(this.options.zoomable && this.options.moveable)) return; - - // retrieve delta - var delta = 0; - if (event.wheelDelta) { /* IE/Opera. */ - delta = event.wheelDelta / 120; - } else if (event.detail) { /* Mozilla case. */ - // In Mozilla, sign of delta is different than in IE. - // Also, delta is multiple of 3. - delta = -event.detail / 3; - } + // find the smallest step that is larger than the provided minimumStep + if (stepYear*1000 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 1000;} + if (stepYear*500 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 500;} + if (stepYear*100 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 100;} + if (stepYear*50 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 50;} + if (stepYear*10 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 10;} + if (stepYear*5 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 5;} + if (stepYear > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 1;} + if (stepMonth*3 > minimumStep) {this.scale = TimeStep.SCALE.MONTH; this.step = 3;} + if (stepMonth > minimumStep) {this.scale = TimeStep.SCALE.MONTH; this.step = 1;} + if (stepDay*5 > minimumStep) {this.scale = TimeStep.SCALE.DAY; this.step = 5;} + if (stepDay*2 > minimumStep) {this.scale = TimeStep.SCALE.DAY; this.step = 2;} + if (stepDay > minimumStep) {this.scale = TimeStep.SCALE.DAY; this.step = 1;} + if (stepDay/2 > minimumStep) {this.scale = TimeStep.SCALE.WEEKDAY; this.step = 1;} + if (stepHour*4 > minimumStep) {this.scale = TimeStep.SCALE.HOUR; this.step = 4;} + if (stepHour > minimumStep) {this.scale = TimeStep.SCALE.HOUR; this.step = 1;} + if (stepMinute*15 > minimumStep) {this.scale = TimeStep.SCALE.MINUTE; this.step = 15;} + if (stepMinute*10 > minimumStep) {this.scale = TimeStep.SCALE.MINUTE; this.step = 10;} + if (stepMinute*5 > minimumStep) {this.scale = TimeStep.SCALE.MINUTE; this.step = 5;} + if (stepMinute > minimumStep) {this.scale = TimeStep.SCALE.MINUTE; this.step = 1;} + if (stepSecond*15 > minimumStep) {this.scale = TimeStep.SCALE.SECOND; this.step = 15;} + if (stepSecond*10 > minimumStep) {this.scale = TimeStep.SCALE.SECOND; this.step = 10;} + if (stepSecond*5 > minimumStep) {this.scale = TimeStep.SCALE.SECOND; this.step = 5;} + if (stepSecond > minimumStep) {this.scale = TimeStep.SCALE.SECOND; this.step = 1;} + if (stepMillisecond*200 > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 200;} + if (stepMillisecond*100 > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 100;} + if (stepMillisecond*50 > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 50;} + if (stepMillisecond*10 > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 10;} + if (stepMillisecond*5 > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 5;} + if (stepMillisecond > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 1;} + }; - // If delta is nonzero, handle it. - // Basically, delta is now positive if wheel was scrolled up, - // and negative, if wheel was scrolled down. - if (delta) { - // perform the zoom action. Delta is normally 1 or -1 + /** + * Snap a date to a rounded value. + * The snap intervals are dependent on the current scale and step. + * @param {Date} date the date to be snapped. + * @return {Date} snappedDate + */ + TimeStep.prototype.snap = function(date) { + var clone = new Date(date.valueOf()); - // adjust a negative delta such that zooming in with delta 0.1 - // equals zooming out with a delta -0.1 - var scale; - if (delta < 0) { - scale = 1 - (delta / 5); + if (this.scale == TimeStep.SCALE.YEAR) { + var year = clone.getFullYear() + Math.round(clone.getMonth() / 12); + clone.setFullYear(Math.round(year / this.step) * this.step); + clone.setMonth(0); + clone.setDate(0); + clone.setHours(0); + clone.setMinutes(0); + clone.setSeconds(0); + clone.setMilliseconds(0); + } + else if (this.scale == TimeStep.SCALE.MONTH) { + if (clone.getDate() > 15) { + clone.setDate(1); + clone.setMonth(clone.getMonth() + 1); + // important: first set Date to 1, after that change the month. } else { - scale = 1 / (1 + (delta / 5)) ; + clone.setDate(1); } - // calculate center, the date to zoom around - var gesture = hammerUtil.fakeGesture(this, event), - pointer = getPointer(gesture.center, this.body.dom.center), - pointerDate = this._pointerToDate(pointer); - - this.zoom(scale, pointerDate); + clone.setHours(0); + clone.setMinutes(0); + clone.setSeconds(0); + clone.setMilliseconds(0); } - - // Prevent default actions caused by mouse wheel - // (else the page and timeline both zoom and scroll) - event.preventDefault(); + else if (this.scale == TimeStep.SCALE.DAY) { + //noinspection FallthroughInSwitchStatementJS + switch (this.step) { + case 5: + case 2: + clone.setHours(Math.round(clone.getHours() / 24) * 24); break; + default: + clone.setHours(Math.round(clone.getHours() / 12) * 12); break; + } + clone.setMinutes(0); + clone.setSeconds(0); + clone.setMilliseconds(0); + } + else if (this.scale == TimeStep.SCALE.WEEKDAY) { + //noinspection FallthroughInSwitchStatementJS + switch (this.step) { + case 5: + case 2: + clone.setHours(Math.round(clone.getHours() / 12) * 12); break; + default: + clone.setHours(Math.round(clone.getHours() / 6) * 6); break; + } + clone.setMinutes(0); + clone.setSeconds(0); + clone.setMilliseconds(0); + } + else if (this.scale == TimeStep.SCALE.HOUR) { + switch (this.step) { + case 4: + clone.setMinutes(Math.round(clone.getMinutes() / 60) * 60); break; + default: + clone.setMinutes(Math.round(clone.getMinutes() / 30) * 30); break; + } + clone.setSeconds(0); + clone.setMilliseconds(0); + } else if (this.scale == TimeStep.SCALE.MINUTE) { + //noinspection FallthroughInSwitchStatementJS + switch (this.step) { + case 15: + case 10: + clone.setMinutes(Math.round(clone.getMinutes() / 5) * 5); + clone.setSeconds(0); + break; + case 5: + clone.setSeconds(Math.round(clone.getSeconds() / 60) * 60); break; + default: + clone.setSeconds(Math.round(clone.getSeconds() / 30) * 30); break; + } + clone.setMilliseconds(0); + } + else if (this.scale == TimeStep.SCALE.SECOND) { + //noinspection FallthroughInSwitchStatementJS + switch (this.step) { + case 15: + case 10: + clone.setSeconds(Math.round(clone.getSeconds() / 5) * 5); + clone.setMilliseconds(0); + break; + case 5: + clone.setMilliseconds(Math.round(clone.getMilliseconds() / 1000) * 1000); break; + default: + clone.setMilliseconds(Math.round(clone.getMilliseconds() / 500) * 500); break; + } + } + else if (this.scale == TimeStep.SCALE.MILLISECOND) { + var step = this.step > 5 ? this.step / 2 : 1; + clone.setMilliseconds(Math.round(clone.getMilliseconds() / step) * step); + } + + return clone; }; /** - * Start of a touch gesture - * @private + * Check if the current value is a major value (for example when the step + * is DAY, a major value is each first day of the MONTH) + * @return {boolean} true if current date is major, else false. */ - Range.prototype._onTouch = function (event) { - this.props.touch.start = this.start; - this.props.touch.end = this.end; - this.props.touch.allowDragging = true; - this.props.touch.center = null; + TimeStep.prototype.isMajor = function() { + switch (this.scale) { + case TimeStep.SCALE.MILLISECOND: + return (this.current.getMilliseconds() == 0); + case TimeStep.SCALE.SECOND: + return (this.current.getSeconds() == 0); + case TimeStep.SCALE.MINUTE: + return (this.current.getHours() == 0) && (this.current.getMinutes() == 0); + // Note: this is no bug. Major label is equal for both minute and hour scale + case TimeStep.SCALE.HOUR: + return (this.current.getHours() == 0); + case TimeStep.SCALE.WEEKDAY: // intentional fall through + case TimeStep.SCALE.DAY: + return (this.current.getDate() == 1); + case TimeStep.SCALE.MONTH: + return (this.current.getMonth() == 0); + case TimeStep.SCALE.YEAR: + return false; + default: + return false; + } }; + /** - * On start of a hold gesture - * @private + * Returns formatted text for the minor axislabel, depending on the current + * date and the scale. For example when scale is MINUTE, the current time is + * formatted as "hh:mm". + * @param {Date} [date] custom date. if not provided, current date is taken */ - Range.prototype._onHold = function () { - this.props.touch.allowDragging = false; + TimeStep.prototype.getLabelMinor = function(date) { + if (date == undefined) { + date = this.current; + } + + switch (this.scale) { + case TimeStep.SCALE.MILLISECOND: return moment(date).format('SSS'); + case TimeStep.SCALE.SECOND: return moment(date).format('s'); + case TimeStep.SCALE.MINUTE: return moment(date).format('HH:mm'); + case TimeStep.SCALE.HOUR: return moment(date).format('HH:mm'); + case TimeStep.SCALE.WEEKDAY: return moment(date).format('ddd D'); + case TimeStep.SCALE.DAY: return moment(date).format('D'); + case TimeStep.SCALE.MONTH: return moment(date).format('MMM'); + case TimeStep.SCALE.YEAR: return moment(date).format('YYYY'); + default: return ''; + } }; + /** - * Handle pinch event - * @param {Event} event - * @private + * Returns formatted text for the major axis label, depending on the current + * date and the scale. For example when scale is MINUTE, the major scale is + * hours, and the hour will be formatted as "hh". + * @param {Date} [date] custom date. if not provided, current date is taken */ - Range.prototype._onPinch = function (event) { - // only allow zooming when configured as zoomable and moveable - if (!(this.options.zoomable && this.options.moveable)) return; + TimeStep.prototype.getLabelMajor = function(date) { + if (date == undefined) { + date = this.current; + } - this.props.touch.allowDragging = false; + //noinspection FallthroughInSwitchStatementJS + switch (this.scale) { + case TimeStep.SCALE.MILLISECOND:return moment(date).format('HH:mm:ss'); + case TimeStep.SCALE.SECOND: return moment(date).format('D MMMM HH:mm'); + case TimeStep.SCALE.MINUTE: + case TimeStep.SCALE.HOUR: return moment(date).format('ddd D MMMM'); + case TimeStep.SCALE.WEEKDAY: + case TimeStep.SCALE.DAY: return moment(date).format('MMMM YYYY'); + case TimeStep.SCALE.MONTH: return moment(date).format('YYYY'); + case TimeStep.SCALE.YEAR: return ''; + default: return ''; + } + }; - if (event.gesture.touches.length > 1) { - if (!this.props.touch.center) { - this.props.touch.center = getPointer(event.gesture.center, this.body.dom.center); - } + module.exports = TimeStep; - var scale = 1 / event.gesture.scale, - initDate = this._pointerToDate(this.props.touch.center); - // calculate new start and end - var newStart = parseInt(initDate + (this.props.touch.start - initDate) * scale); - var newEnd = parseInt(initDate + (this.props.touch.end - initDate) * scale); +/***/ }, +/* 23 */ +/***/ function(module, exports, __webpack_require__) { - // apply new range - this.setRange(newStart, newEnd); - } - }; + var util = __webpack_require__(1); + var Component = __webpack_require__(20); /** - * Helper function to calculate the center date for zooming - * @param {{x: Number, y: Number}} pointer - * @return {number} date - * @private + * A current time bar + * @param {{range: Range, dom: Object, domProps: Object}} body + * @param {Object} [options] Available parameters: + * {Boolean} [showCurrentTime] + * @constructor CurrentTime + * @extends Component */ - Range.prototype._pointerToDate = function (pointer) { - var conversion; - var direction = this.options.direction; + function CurrentTime (body, options) { + this.body = body; - validateDirection(direction); + // default options + this.defaultOptions = { + showCurrentTime: true + }; + this.options = util.extend({}, this.defaultOptions); - if (direction == 'horizontal') { - var width = this.body.domProps.center.width; - conversion = this.conversion(width); - return pointer.x / conversion.scale + conversion.offset; - } - else { - var height = this.body.domProps.center.height; - conversion = this.conversion(height); - return pointer.y / conversion.scale + conversion.offset; - } - }; + this._create(); + + this.setOptions(options); + } + + CurrentTime.prototype = new Component(); /** - * Get the pointer location relative to the location of the dom element - * @param {{pageX: Number, pageY: Number}} touch - * @param {Element} element HTML DOM element - * @return {{x: Number, y: Number}} pointer + * Create the HTML DOM for the current time bar * @private */ - function getPointer (touch, element) { - return { - x: touch.pageX - util.getAbsoluteLeft(element), - y: touch.pageY - util.getAbsoluteTop(element) - }; - } + CurrentTime.prototype._create = function() { + var bar = document.createElement('div'); + bar.className = 'currenttime'; + bar.style.position = 'absolute'; + bar.style.top = '0px'; + bar.style.height = '100%'; + + this.bar = bar; + }; /** - * Zoom the range the given scale in or out. Start and end date will - * be adjusted, and the timeline will be redrawn. You can optionally give a - * date around which to zoom. - * For example, try scale = 0.9 or 1.1 - * @param {Number} scale Scaling factor. Values above 1 will zoom out, - * values below 1 will zoom in. - * @param {Number} [center] Value representing a date around which will - * be zoomed. + * Destroy the CurrentTime bar */ - Range.prototype.zoom = function(scale, center) { - // if centerDate is not provided, take it half between start Date and end Date - if (center == null) { - center = (this.start + this.end) / 2; - } + CurrentTime.prototype.destroy = function () { + this.options.showCurrentTime = false; + this.redraw(); // will remove the bar from the DOM and stop refreshing - // calculate new start and end - var newStart = center + (this.start - center) * scale; - var newEnd = center + (this.end - center) * scale; + this.body = null; + }; - this.setRange(newStart, newEnd); + /** + * Set options for the component. Options will be merged in current options. + * @param {Object} options Available parameters: + * {boolean} [showCurrentTime] + */ + CurrentTime.prototype.setOptions = function(options) { + if (options) { + // copy all options that we know + util.selectiveExtend(['showCurrentTime'], this.options, options); + } }; /** - * Move the range with a given delta to the left or right. Start and end - * value will be adjusted. For example, try delta = 0.1 or -0.1 - * @param {Number} delta Moving amount. Positive value will move right, - * negative value will move left + * Repaint the component + * @return {boolean} Returns true if the component is resized */ - Range.prototype.move = function(delta) { - // zoom start Date and end Date relative to the centerDate - var diff = (this.end - this.start); + CurrentTime.prototype.redraw = function() { + if (this.options.showCurrentTime) { + var parent = this.body.dom.backgroundVertical; + if (this.bar.parentNode != parent) { + // attach to the dom + if (this.bar.parentNode) { + this.bar.parentNode.removeChild(this.bar); + } + parent.appendChild(this.bar); - // apply new values - var newStart = this.start + diff * delta; - var newEnd = this.end + diff * delta; + this.start(); + } - // TODO: reckon with min and max range + var now = new Date(); + var x = this.body.util.toScreen(now); - this.start = newStart; - this.end = newEnd; + this.bar.style.left = x + 'px'; + this.bar.title = 'Current time: ' + now; + } + else { + // remove the line from the DOM + if (this.bar.parentNode) { + this.bar.parentNode.removeChild(this.bar); + } + this.stop(); + } + + return false; }; /** - * Move the range to a new center point - * @param {Number} moveTo New center point of the range + * Start auto refreshing the current time bar */ - Range.prototype.moveTo = function(moveTo) { - var center = (this.start + this.end) / 2; + CurrentTime.prototype.start = function() { + var me = this; - var diff = center - moveTo; + function update () { + me.stop(); - // calculate new start and end - var newStart = this.start - diff; - var newEnd = this.end - diff; + // determine interval to refresh + var scale = me.body.range.conversion(me.body.domProps.center.width).scale; + var interval = 1 / scale / 10; + if (interval < 30) interval = 30; + if (interval > 1000) interval = 1000; - this.setRange(newStart, newEnd); + me.redraw(); + + // start a timer to adjust for the new time + me.currentTimeTimer = setTimeout(update, interval); + } + + update(); }; - module.exports = Range; + /** + * Stop auto refreshing the current time bar + */ + CurrentTime.prototype.stop = function() { + if (this.currentTimeTimer !== undefined) { + clearTimeout(this.currentTimeTimer); + delete this.currentTimeTimer; + } + }; + + module.exports = CurrentTime; /***/ }, -/* 16 */ +/* 24 */ /***/ function(module, exports, __webpack_require__) { - // Utility functions for ordering and stacking of items - var EPSILON = 0.001; // used when checking collisions, to prevent round-off errors + var Hammer = __webpack_require__(16); + var util = __webpack_require__(1); + var Component = __webpack_require__(20); /** - * Order items by their start data - * @param {Item[]} items + * A custom time bar + * @param {{range: Range, dom: Object}} body + * @param {Object} [options] Available parameters: + * {Boolean} [showCustomTime] + * @constructor CustomTime + * @extends Component */ - exports.orderByStart = function(items) { - items.sort(function (a, b) { - return a.data.start - b.data.start; - }); - }; + + function CustomTime (body, options) { + this.body = body; + + // default options + this.defaultOptions = { + showCustomTime: false + }; + this.options = util.extend({}, this.defaultOptions); + + this.customTime = new Date(); + this.eventParams = {}; // stores state parameters while dragging the bar + + // create the DOM + this._create(); + + this.setOptions(options); + } + + CustomTime.prototype = new Component(); /** - * Order items by their end date. If they have no end date, their start date - * is used. - * @param {Item[]} items + * Set options for the component. Options will be merged in current options. + * @param {Object} options Available parameters: + * {boolean} [showCustomTime] */ - exports.orderByEnd = function(items) { - items.sort(function (a, b) { - var aTime = ('end' in a.data) ? a.data.end : a.data.start, - bTime = ('end' in b.data) ? b.data.end : b.data.start; - - return aTime - bTime; - }); + CustomTime.prototype.setOptions = function(options) { + if (options) { + // copy all options that we know + util.selectiveExtend(['showCustomTime'], this.options, options); + } }; /** - * Adjust vertical positions of the items such that they don't overlap each - * other. - * @param {Item[]} items - * All visible items - * @param {{item: {horizontal: number, vertical: number}, axis: number}} margin - * Margins between items and between items and the axis. - * @param {boolean} [force=false] - * If true, all items will be repositioned. If false (default), only - * items having a top===null will be re-stacked + * Create the DOM for the custom time + * @private */ - exports.stack = function(items, margin, force) { - var i, iMax; + CustomTime.prototype._create = function() { + var bar = document.createElement('div'); + bar.className = 'customtime'; + bar.style.position = 'absolute'; + bar.style.top = '0px'; + bar.style.height = '100%'; + this.bar = bar; - if (force) { - // reset top position of all items - for (i = 0, iMax = items.length; i < iMax; i++) { - items[i].top = null; - } - } - - // calculate new, non-overlapping positions - for (i = 0, iMax = items.length; i < iMax; i++) { - var item = items[i]; - if (item.top === null) { - // initialize top position - item.top = margin.axis; - - do { - // TODO: optimize checking for overlap. when there is a gap without items, - // you only need to check for items from the next item on, not from zero - var collidingItem = null; - for (var j = 0, jj = items.length; j < jj; j++) { - var other = items[j]; - if (other.top !== null && other !== item && exports.collision(item, other, margin.item)) { - collidingItem = other; - break; - } - } + var drag = document.createElement('div'); + drag.style.position = 'relative'; + drag.style.top = '0px'; + drag.style.left = '-10px'; + drag.style.height = '100%'; + drag.style.width = '20px'; + bar.appendChild(drag); - if (collidingItem != null) { - // There is a collision. Reposition the items above the colliding element - item.top = collidingItem.top + collidingItem.height + margin.item.vertical; - } - } while (collidingItem); - } - } + // attach event listeners + this.hammer = Hammer(bar, { + prevent_default: true + }); + this.hammer.on('dragstart', this._onDragStart.bind(this)); + this.hammer.on('drag', this._onDrag.bind(this)); + this.hammer.on('dragend', this._onDragEnd.bind(this)); }; /** - * Adjust vertical positions of the items without stacking them - * @param {Item[]} items - * All visible items - * @param {{item: {horizontal: number, vertical: number}, axis: number}} margin - * Margins between items and between items and the axis. + * Destroy the CustomTime bar */ - exports.nostack = function(items, margin) { - var i, iMax; + CustomTime.prototype.destroy = function () { + this.options.showCustomTime = false; + this.redraw(); // will remove the bar from the DOM - // reset top position of all items - for (i = 0, iMax = items.length; i < iMax; i++) { - items[i].top = margin.axis; - } - }; + this.hammer.enable(false); + this.hammer = null; - /** - * Test if the two provided items collide - * The items must have parameters left, width, top, and height. - * @param {Item} a The first item - * @param {Item} b The second item - * @param {{horizontal: number, vertical: number}} margin - * An object containing a horizontal and vertical - * minimum required margin. - * @return {boolean} true if a and b collide, else false - */ - exports.collision = function(a, b, margin) { - return ((a.left - margin.horizontal + EPSILON) < (b.left + b.width) && - (a.left + a.width + margin.horizontal - EPSILON) > b.left && - (a.top - margin.vertical + EPSILON) < (b.top + b.height) && - (a.top + a.height + margin.vertical - EPSILON) > b.top); + this.body = null; }; - -/***/ }, -/* 17 */ -/***/ function(module, exports, __webpack_require__) { - - var moment = __webpack_require__(41); - /** - * @constructor TimeStep - * The class TimeStep is an iterator for dates. You provide a start date and an - * end date. The class itself determines the best scale (step size) based on the - * provided start Date, end Date, and minimumStep. - * - * If minimumStep is provided, the step size is chosen as close as possible - * to the minimumStep but larger than minimumStep. If minimumStep is not - * provided, the scale is set to 1 DAY. - * The minimumStep should correspond with the onscreen size of about 6 characters - * - * Alternatively, you can set a scale by hand. - * After creation, you can initialize the class by executing first(). Then you - * can iterate from the start date to the end date via next(). You can check if - * the end date is reached with the function hasNext(). After each step, you can - * retrieve the current date via getCurrent(). - * The TimeStep has scales ranging from milliseconds, seconds, minutes, hours, - * days, to years. - * - * Version: 1.2 - * - * @param {Date} [start] The start date, for example new Date(2010, 9, 21) - * or new Date(2010, 9, 21, 23, 45, 00) - * @param {Date} [end] The end date - * @param {Number} [minimumStep] Optional. Minimum step size in milliseconds + * Repaint the component + * @return {boolean} Returns true if the component is resized */ - function TimeStep(start, end, minimumStep) { - // variables - this.current = new Date(); - this._start = new Date(); - this._end = new Date(); + CustomTime.prototype.redraw = function () { + if (this.options.showCustomTime) { + var parent = this.body.dom.backgroundVertical; + if (this.bar.parentNode != parent) { + // attach to the dom + if (this.bar.parentNode) { + this.bar.parentNode.removeChild(this.bar); + } + parent.appendChild(this.bar); + } - this.autoScale = true; - this.scale = TimeStep.SCALE.DAY; - this.step = 1; + var x = this.body.util.toScreen(this.customTime); - // initialize the range - this.setRange(start, end, minimumStep); - } + this.bar.style.left = x + 'px'; + this.bar.title = 'Time: ' + this.customTime; + } + else { + // remove the line from the DOM + if (this.bar.parentNode) { + this.bar.parentNode.removeChild(this.bar); + } + } - /// enum scale - TimeStep.SCALE = { - MILLISECOND: 1, - SECOND: 2, - MINUTE: 3, - HOUR: 4, - DAY: 5, - WEEKDAY: 6, - MONTH: 7, - YEAR: 8 + return false; }; - /** - * Set a new range - * If minimumStep is provided, the step size is chosen as close as possible - * to the minimumStep but larger than minimumStep. If minimumStep is not - * provided, the scale is set to 1 DAY. - * The minimumStep should correspond with the onscreen size of about 6 characters - * @param {Date} [start] The start date and time. - * @param {Date} [end] The end date and time. - * @param {int} [minimumStep] Optional. Minimum step size in milliseconds + * Set custom time. + * @param {Date} time */ - TimeStep.prototype.setRange = function(start, end, minimumStep) { - if (!(start instanceof Date) || !(end instanceof Date)) { - throw "No legal start or end date in method setRange"; - } - - this._start = (start != undefined) ? new Date(start.valueOf()) : new Date(); - this._end = (end != undefined) ? new Date(end.valueOf()) : new Date(); - - if (this.autoScale) { - this.setMinimumStep(minimumStep); - } + CustomTime.prototype.setCustomTime = function(time) { + this.customTime = new Date(time.valueOf()); + this.redraw(); }; /** - * Set the range iterator to the start date. + * Retrieve the current custom time. + * @return {Date} customTime */ - TimeStep.prototype.first = function() { - this.current = new Date(this._start.valueOf()); - this.roundToMinor(); + CustomTime.prototype.getCustomTime = function() { + return new Date(this.customTime.valueOf()); }; /** - * Round the current date to the first minor date value - * This must be executed once when the current date is set to start Date + * Start moving horizontally + * @param {Event} event + * @private */ - TimeStep.prototype.roundToMinor = function() { - // round to floor - // IMPORTANT: we have no breaks in this switch! (this is no bug) - //noinspection FallthroughInSwitchStatementJS - switch (this.scale) { - case TimeStep.SCALE.YEAR: - this.current.setFullYear(this.step * Math.floor(this.current.getFullYear() / this.step)); - this.current.setMonth(0); - case TimeStep.SCALE.MONTH: this.current.setDate(1); - case TimeStep.SCALE.DAY: // intentional fall through - case TimeStep.SCALE.WEEKDAY: this.current.setHours(0); - case TimeStep.SCALE.HOUR: this.current.setMinutes(0); - case TimeStep.SCALE.MINUTE: this.current.setSeconds(0); - case TimeStep.SCALE.SECOND: this.current.setMilliseconds(0); - //case TimeStep.SCALE.MILLISECOND: // nothing to do for milliseconds - } + CustomTime.prototype._onDragStart = function(event) { + this.eventParams.dragging = true; + this.eventParams.customTime = this.customTime; - if (this.step != 1) { - // round down to the first minor value that is a multiple of the current step size - switch (this.scale) { - case TimeStep.SCALE.MILLISECOND: this.current.setMilliseconds(this.current.getMilliseconds() - this.current.getMilliseconds() % this.step); break; - case TimeStep.SCALE.SECOND: this.current.setSeconds(this.current.getSeconds() - this.current.getSeconds() % this.step); break; - case TimeStep.SCALE.MINUTE: this.current.setMinutes(this.current.getMinutes() - this.current.getMinutes() % this.step); break; - case TimeStep.SCALE.HOUR: this.current.setHours(this.current.getHours() - this.current.getHours() % this.step); break; - case TimeStep.SCALE.WEEKDAY: // intentional fall through - case TimeStep.SCALE.DAY: this.current.setDate((this.current.getDate()-1) - (this.current.getDate()-1) % this.step + 1); break; - case TimeStep.SCALE.MONTH: this.current.setMonth(this.current.getMonth() - this.current.getMonth() % this.step); break; - case TimeStep.SCALE.YEAR: this.current.setFullYear(this.current.getFullYear() - this.current.getFullYear() % this.step); break; - default: break; - } - } + event.stopPropagation(); + event.preventDefault(); }; /** - * Check if the there is a next step - * @return {boolean} true if the current date has not passed the end date + * Perform moving operating. + * @param {Event} event + * @private */ - TimeStep.prototype.hasNext = function () { - return (this.current.valueOf() <= this._end.valueOf()); + CustomTime.prototype._onDrag = function (event) { + if (!this.eventParams.dragging) return; + + var deltaX = event.gesture.deltaX, + x = this.body.util.toScreen(this.eventParams.customTime) + deltaX, + time = this.body.util.toTime(x); + + this.setCustomTime(time); + + // fire a timechange event + this.body.emitter.emit('timechange', { + time: new Date(this.customTime.valueOf()) + }); + + event.stopPropagation(); + event.preventDefault(); }; /** - * Do the next step + * Stop moving operating. + * @param {event} event + * @private */ - TimeStep.prototype.next = function() { - var prev = this.current.valueOf(); - - // Two cases, needed to prevent issues with switching daylight savings - // (end of March and end of October) - if (this.current.getMonth() < 6) { - switch (this.scale) { - case TimeStep.SCALE.MILLISECOND: - - this.current = new Date(this.current.valueOf() + this.step); break; - case TimeStep.SCALE.SECOND: this.current = new Date(this.current.valueOf() + this.step * 1000); break; - case TimeStep.SCALE.MINUTE: this.current = new Date(this.current.valueOf() + this.step * 1000 * 60); break; - case TimeStep.SCALE.HOUR: - this.current = new Date(this.current.valueOf() + this.step * 1000 * 60 * 60); - // in case of skipping an hour for daylight savings, adjust the hour again (else you get: 0h 5h 9h ... instead of 0h 4h 8h ...) - var h = this.current.getHours(); - this.current.setHours(h - (h % this.step)); - break; - case TimeStep.SCALE.WEEKDAY: // intentional fall through - case TimeStep.SCALE.DAY: this.current.setDate(this.current.getDate() + this.step); break; - case TimeStep.SCALE.MONTH: this.current.setMonth(this.current.getMonth() + this.step); break; - case TimeStep.SCALE.YEAR: this.current.setFullYear(this.current.getFullYear() + this.step); break; - default: break; - } - } - else { - switch (this.scale) { - case TimeStep.SCALE.MILLISECOND: this.current = new Date(this.current.valueOf() + this.step); break; - case TimeStep.SCALE.SECOND: this.current.setSeconds(this.current.getSeconds() + this.step); break; - case TimeStep.SCALE.MINUTE: this.current.setMinutes(this.current.getMinutes() + this.step); break; - case TimeStep.SCALE.HOUR: this.current.setHours(this.current.getHours() + this.step); break; - case TimeStep.SCALE.WEEKDAY: // intentional fall through - case TimeStep.SCALE.DAY: this.current.setDate(this.current.getDate() + this.step); break; - case TimeStep.SCALE.MONTH: this.current.setMonth(this.current.getMonth() + this.step); break; - case TimeStep.SCALE.YEAR: this.current.setFullYear(this.current.getFullYear() + this.step); break; - default: break; - } - } + CustomTime.prototype._onDragEnd = function (event) { + if (!this.eventParams.dragging) return; - if (this.step != 1) { - // round down to the correct major value - switch (this.scale) { - case TimeStep.SCALE.MILLISECOND: if(this.current.getMilliseconds() < this.step) this.current.setMilliseconds(0); break; - case TimeStep.SCALE.SECOND: if(this.current.getSeconds() < this.step) this.current.setSeconds(0); break; - case TimeStep.SCALE.MINUTE: if(this.current.getMinutes() < this.step) this.current.setMinutes(0); break; - case TimeStep.SCALE.HOUR: if(this.current.getHours() < this.step) this.current.setHours(0); break; - case TimeStep.SCALE.WEEKDAY: // intentional fall through - case TimeStep.SCALE.DAY: if(this.current.getDate() < this.step+1) this.current.setDate(1); break; - case TimeStep.SCALE.MONTH: if(this.current.getMonth() < this.step) this.current.setMonth(0); break; - case TimeStep.SCALE.YEAR: break; // nothing to do for year - default: break; - } - } + // fire a timechanged event + this.body.emitter.emit('timechanged', { + time: new Date(this.customTime.valueOf()) + }); - // safety mechanism: if current time is still unchanged, move to the end - if (this.current.valueOf() == prev) { - this.current = new Date(this._end.valueOf()); - } + event.stopPropagation(); + event.preventDefault(); }; + module.exports = CustomTime; - /** - * Get the current datetime - * @return {Date} current The current date - */ - TimeStep.prototype.getCurrent = function() { - return this.current; - }; - /** - * Set a custom scale. Autoscaling will be disabled. - * For example setScale(SCALE.MINUTES, 5) will result - * in minor steps of 5 minutes, and major steps of an hour. - * - * @param {TimeStep.SCALE} newScale - * A scale. Choose from SCALE.MILLISECOND, - * SCALE.SECOND, SCALE.MINUTE, SCALE.HOUR, - * SCALE.WEEKDAY, SCALE.DAY, SCALE.MONTH, - * SCALE.YEAR. - * @param {Number} newStep A step size, by default 1. Choose for - * example 1, 2, 5, or 10. - */ - TimeStep.prototype.setScale = function(newScale, newStep) { - this.scale = newScale; +/***/ }, +/* 25 */ +/***/ function(module, exports, __webpack_require__) { - if (newStep > 0) { - this.step = newStep; - } + var Hammer = __webpack_require__(16); + var util = __webpack_require__(1); + var DataSet = __webpack_require__(5); + var DataView = __webpack_require__(6); + var Component = __webpack_require__(20); + var Group = __webpack_require__(26); + var ItemBox = __webpack_require__(30); + var ItemPoint = __webpack_require__(31); + var ItemRange = __webpack_require__(28); - this.autoScale = false; - }; + + var UNGROUPED = '__ungrouped__'; // reserved group id for ungrouped items /** - * Enable or disable autoscaling - * @param {boolean} enable If true, autoascaling is set true + * An ItemSet holds a set of items and ranges which can be displayed in a + * range. The width is determined by the parent of the ItemSet, and the height + * is determined by the size of the items. + * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} body + * @param {Object} [options] See ItemSet.setOptions for the available options. + * @constructor ItemSet + * @extends Component */ - TimeStep.prototype.setAutoScale = function (enable) { - this.autoScale = enable; - }; + function ItemSet(body, options) { + this.body = body; + this.defaultOptions = { + type: null, // 'box', 'point', 'range' + orientation: 'bottom', // 'top' or 'bottom' + align: 'center', // alignment of box items + stack: true, + groupOrder: null, - /** - * Automatically determine the scale that bests fits the provided minimum step - * @param {Number} [minimumStep] The minimum step size in milliseconds - */ - TimeStep.prototype.setMinimumStep = function(minimumStep) { - if (minimumStep == undefined) { - return; - } + selectable: true, + editable: { + updateTime: false, + updateGroup: false, + add: false, + remove: false + }, - var stepYear = (1000 * 60 * 60 * 24 * 30 * 12); - var stepMonth = (1000 * 60 * 60 * 24 * 30); - var stepDay = (1000 * 60 * 60 * 24); - var stepHour = (1000 * 60 * 60); - var stepMinute = (1000 * 60); - var stepSecond = (1000); - var stepMillisecond= (1); + onAdd: function (item, callback) { + callback(item); + }, + onUpdate: function (item, callback) { + callback(item); + }, + onMove: function (item, callback) { + callback(item); + }, + onRemove: function (item, callback) { + callback(item); + }, - // find the smallest step that is larger than the provided minimumStep - if (stepYear*1000 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 1000;} - if (stepYear*500 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 500;} - if (stepYear*100 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 100;} - if (stepYear*50 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 50;} - if (stepYear*10 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 10;} - if (stepYear*5 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 5;} - if (stepYear > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 1;} - if (stepMonth*3 > minimumStep) {this.scale = TimeStep.SCALE.MONTH; this.step = 3;} - if (stepMonth > minimumStep) {this.scale = TimeStep.SCALE.MONTH; this.step = 1;} - if (stepDay*5 > minimumStep) {this.scale = TimeStep.SCALE.DAY; this.step = 5;} - if (stepDay*2 > minimumStep) {this.scale = TimeStep.SCALE.DAY; this.step = 2;} - if (stepDay > minimumStep) {this.scale = TimeStep.SCALE.DAY; this.step = 1;} - if (stepDay/2 > minimumStep) {this.scale = TimeStep.SCALE.WEEKDAY; this.step = 1;} - if (stepHour*4 > minimumStep) {this.scale = TimeStep.SCALE.HOUR; this.step = 4;} - if (stepHour > minimumStep) {this.scale = TimeStep.SCALE.HOUR; this.step = 1;} - if (stepMinute*15 > minimumStep) {this.scale = TimeStep.SCALE.MINUTE; this.step = 15;} - if (stepMinute*10 > minimumStep) {this.scale = TimeStep.SCALE.MINUTE; this.step = 10;} - if (stepMinute*5 > minimumStep) {this.scale = TimeStep.SCALE.MINUTE; this.step = 5;} - if (stepMinute > minimumStep) {this.scale = TimeStep.SCALE.MINUTE; this.step = 1;} - if (stepSecond*15 > minimumStep) {this.scale = TimeStep.SCALE.SECOND; this.step = 15;} - if (stepSecond*10 > minimumStep) {this.scale = TimeStep.SCALE.SECOND; this.step = 10;} - if (stepSecond*5 > minimumStep) {this.scale = TimeStep.SCALE.SECOND; this.step = 5;} - if (stepSecond > minimumStep) {this.scale = TimeStep.SCALE.SECOND; this.step = 1;} - if (stepMillisecond*200 > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 200;} - if (stepMillisecond*100 > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 100;} - if (stepMillisecond*50 > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 50;} - if (stepMillisecond*10 > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 10;} - if (stepMillisecond*5 > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 5;} - if (stepMillisecond > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 1;} - }; + margin: { + item: { + horizontal: 10, + vertical: 10 + }, + axis: 20 + }, + padding: 5 + }; - /** - * Snap a date to a rounded value. - * The snap intervals are dependent on the current scale and step. - * @param {Date} date the date to be snapped. - * @return {Date} snappedDate - */ - TimeStep.prototype.snap = function(date) { - var clone = new Date(date.valueOf()); + // options is shared by this ItemSet and all its items + this.options = util.extend({}, this.defaultOptions); - if (this.scale == TimeStep.SCALE.YEAR) { - var year = clone.getFullYear() + Math.round(clone.getMonth() / 12); - clone.setFullYear(Math.round(year / this.step) * this.step); - clone.setMonth(0); - clone.setDate(0); - clone.setHours(0); - clone.setMinutes(0); - clone.setSeconds(0); - clone.setMilliseconds(0); - } - else if (this.scale == TimeStep.SCALE.MONTH) { - if (clone.getDate() > 15) { - clone.setDate(1); - clone.setMonth(clone.getMonth() + 1); - // important: first set Date to 1, after that change the month. + // options for getting items from the DataSet with the correct type + this.itemOptions = { + type: {start: 'Date', end: 'Date'} + }; + + this.conversion = { + toScreen: body.util.toScreen, + toTime: body.util.toTime + }; + this.dom = {}; + this.props = {}; + this.hammer = null; + + var me = this; + this.itemsData = null; // DataSet + this.groupsData = null; // DataSet + + // listeners for the DataSet of the items + this.itemListeners = { + 'add': function (event, params, senderId) { + me._onAdd(params.items); + }, + 'update': function (event, params, senderId) { + me._onUpdate(params.items); + }, + 'remove': function (event, params, senderId) { + me._onRemove(params.items); } - else { - clone.setDate(1); + }; + + // listeners for the DataSet of the groups + this.groupListeners = { + 'add': function (event, params, senderId) { + me._onAddGroups(params.items); + }, + 'update': function (event, params, senderId) { + me._onUpdateGroups(params.items); + }, + 'remove': function (event, params, senderId) { + me._onRemoveGroups(params.items); } + }; - clone.setHours(0); - clone.setMinutes(0); - clone.setSeconds(0); - clone.setMilliseconds(0); - } - else if (this.scale == TimeStep.SCALE.DAY) { - //noinspection FallthroughInSwitchStatementJS - switch (this.step) { - case 5: - case 2: - clone.setHours(Math.round(clone.getHours() / 24) * 24); break; - default: - clone.setHours(Math.round(clone.getHours() / 12) * 12); break; - } - clone.setMinutes(0); - clone.setSeconds(0); - clone.setMilliseconds(0); - } - else if (this.scale == TimeStep.SCALE.WEEKDAY) { - //noinspection FallthroughInSwitchStatementJS - switch (this.step) { - case 5: - case 2: - clone.setHours(Math.round(clone.getHours() / 12) * 12); break; - default: - clone.setHours(Math.round(clone.getHours() / 6) * 6); break; - } - clone.setMinutes(0); - clone.setSeconds(0); - clone.setMilliseconds(0); - } - else if (this.scale == TimeStep.SCALE.HOUR) { - switch (this.step) { - case 4: - clone.setMinutes(Math.round(clone.getMinutes() / 60) * 60); break; - default: - clone.setMinutes(Math.round(clone.getMinutes() / 30) * 30); break; - } - clone.setSeconds(0); - clone.setMilliseconds(0); - } else if (this.scale == TimeStep.SCALE.MINUTE) { - //noinspection FallthroughInSwitchStatementJS - switch (this.step) { - case 15: - case 10: - clone.setMinutes(Math.round(clone.getMinutes() / 5) * 5); - clone.setSeconds(0); - break; - case 5: - clone.setSeconds(Math.round(clone.getSeconds() / 60) * 60); break; - default: - clone.setSeconds(Math.round(clone.getSeconds() / 30) * 30); break; - } - clone.setMilliseconds(0); - } - else if (this.scale == TimeStep.SCALE.SECOND) { - //noinspection FallthroughInSwitchStatementJS - switch (this.step) { - case 15: - case 10: - clone.setSeconds(Math.round(clone.getSeconds() / 5) * 5); - clone.setMilliseconds(0); - break; - case 5: - clone.setMilliseconds(Math.round(clone.getMilliseconds() / 1000) * 1000); break; - default: - clone.setMilliseconds(Math.round(clone.getMilliseconds() / 500) * 500); break; - } - } - else if (this.scale == TimeStep.SCALE.MILLISECOND) { - var step = this.step > 5 ? this.step / 2 : 1; - clone.setMilliseconds(Math.round(clone.getMilliseconds() / step) * step); - } - - return clone; - }; - - /** - * Check if the current value is a major value (for example when the step - * is DAY, a major value is each first day of the MONTH) - * @return {boolean} true if current date is major, else false. - */ - TimeStep.prototype.isMajor = function() { - switch (this.scale) { - case TimeStep.SCALE.MILLISECOND: - return (this.current.getMilliseconds() == 0); - case TimeStep.SCALE.SECOND: - return (this.current.getSeconds() == 0); - case TimeStep.SCALE.MINUTE: - return (this.current.getHours() == 0) && (this.current.getMinutes() == 0); - // Note: this is no bug. Major label is equal for both minute and hour scale - case TimeStep.SCALE.HOUR: - return (this.current.getHours() == 0); - case TimeStep.SCALE.WEEKDAY: // intentional fall through - case TimeStep.SCALE.DAY: - return (this.current.getDate() == 1); - case TimeStep.SCALE.MONTH: - return (this.current.getMonth() == 0); - case TimeStep.SCALE.YEAR: - return false; - default: - return false; - } - }; + this.items = {}; // object with an Item for every data item + this.groups = {}; // Group object for every group + this.groupIds = []; + this.selection = []; // list with the ids of all selected nodes + this.stackDirty = true; // if true, all items will be restacked on next redraw - /** - * Returns formatted text for the minor axislabel, depending on the current - * date and the scale. For example when scale is MINUTE, the current time is - * formatted as "hh:mm". - * @param {Date} [date] custom date. if not provided, current date is taken - */ - TimeStep.prototype.getLabelMinor = function(date) { - if (date == undefined) { - date = this.current; - } + this.touchParams = {}; // stores properties while dragging + // create the HTML DOM - switch (this.scale) { - case TimeStep.SCALE.MILLISECOND: return moment(date).format('SSS'); - case TimeStep.SCALE.SECOND: return moment(date).format('s'); - case TimeStep.SCALE.MINUTE: return moment(date).format('HH:mm'); - case TimeStep.SCALE.HOUR: return moment(date).format('HH:mm'); - case TimeStep.SCALE.WEEKDAY: return moment(date).format('ddd D'); - case TimeStep.SCALE.DAY: return moment(date).format('D'); - case TimeStep.SCALE.MONTH: return moment(date).format('MMM'); - case TimeStep.SCALE.YEAR: return moment(date).format('YYYY'); - default: return ''; - } - }; + this._create(); + this.setOptions(options); + } - /** - * Returns formatted text for the major axis label, depending on the current - * date and the scale. For example when scale is MINUTE, the major scale is - * hours, and the hour will be formatted as "hh". - * @param {Date} [date] custom date. if not provided, current date is taken - */ - TimeStep.prototype.getLabelMajor = function(date) { - if (date == undefined) { - date = this.current; - } + ItemSet.prototype = new Component(); - //noinspection FallthroughInSwitchStatementJS - switch (this.scale) { - case TimeStep.SCALE.MILLISECOND:return moment(date).format('HH:mm:ss'); - case TimeStep.SCALE.SECOND: return moment(date).format('D MMMM HH:mm'); - case TimeStep.SCALE.MINUTE: - case TimeStep.SCALE.HOUR: return moment(date).format('ddd D MMMM'); - case TimeStep.SCALE.WEEKDAY: - case TimeStep.SCALE.DAY: return moment(date).format('MMMM YYYY'); - case TimeStep.SCALE.MONTH: return moment(date).format('YYYY'); - case TimeStep.SCALE.YEAR: return ''; - default: return ''; - } + // available item types will be registered here + ItemSet.types = { + box: ItemBox, + range: ItemRange, + point: ItemPoint }; - module.exports = TimeStep; - - -/***/ }, -/* 18 */ -/***/ function(module, exports, __webpack_require__) { - /** - * Prototype for visual components - * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} [body] - * @param {Object} [options] + * Create the HTML DOM for the ItemSet */ - function Component (body, options) { - this.options = null; - this.props = null; - } + ItemSet.prototype._create = function(){ + var frame = document.createElement('div'); + frame.className = 'itemset'; + frame['timeline-itemset'] = this; + this.dom.frame = frame; - /** - * Set options for the component. The new options will be merged into the - * current options. - * @param {Object} options - */ - Component.prototype.setOptions = function(options) { - if (options) { - util.extend(this.options, options); - } - }; + // create background panel + var background = document.createElement('div'); + background.className = 'background'; + frame.appendChild(background); + this.dom.background = background; - /** - * Repaint the component - * @return {boolean} Returns true if the component is resized - */ - Component.prototype.redraw = function() { - // should be implemented by the component - return false; - }; + // create foreground panel + var foreground = document.createElement('div'); + foreground.className = 'foreground'; + frame.appendChild(foreground); + this.dom.foreground = foreground; - /** - * Destroy the component. Cleanup DOM and event listeners - */ - Component.prototype.destroy = function() { - // should be implemented by the component - }; + // create axis panel + var axis = document.createElement('div'); + axis.className = 'axis'; + this.dom.axis = axis; - /** - * Test whether the component is resized since the last time _isResized() was - * called. - * @return {Boolean} Returns true if the component is resized - * @protected - */ - Component.prototype._isResized = function() { - var resized = (this.props._previousWidth !== this.props.width || - this.props._previousHeight !== this.props.height); + // create labelset + var labelSet = document.createElement('div'); + labelSet.className = 'labelset'; + this.dom.labelSet = labelSet; - this.props._previousWidth = this.props.width; - this.props._previousHeight = this.props.height; + // create ungrouped Group + this._updateUngrouped(); - return resized; - }; + // attach event listeners + // Note: we bind to the centerContainer for the case where the height + // of the center container is larger than of the ItemSet, so we + // can click in the empty area to create a new item or deselect an item. + this.hammer = Hammer(this.body.dom.centerContainer, { + prevent_default: true + }); - module.exports = Component; + // drag items when selected + this.hammer.on('touch', this._onTouch.bind(this)); + this.hammer.on('dragstart', this._onDragStart.bind(this)); + this.hammer.on('drag', this._onDrag.bind(this)); + this.hammer.on('dragend', this._onDragEnd.bind(this)); + // single select (or unselect) when tapping an item + this.hammer.on('tap', this._onSelectItem.bind(this)); -/***/ }, -/* 19 */ -/***/ function(module, exports, __webpack_require__) { + // multi select when holding mouse/touch, or on ctrl+click + this.hammer.on('hold', this._onMultiSelectItem.bind(this)); - var util = __webpack_require__(1); - var Component = __webpack_require__(18); + // add item on doubletap + this.hammer.on('doubletap', this._onAddItem.bind(this)); + + // attach to the DOM + this.show(); + }; /** - * A current time bar - * @param {{range: Range, dom: Object, domProps: Object}} body - * @param {Object} [options] Available parameters: - * {Boolean} [showCurrentTime] - * @constructor CurrentTime - * @extends Component + * Set options for the ItemSet. Existing options will be extended/overwritten. + * @param {Object} [options] The following options are available: + * {String} type + * Default type for the items. Choose from 'box' + * (default), 'point', or 'range'. The default + * Style can be overwritten by individual items. + * {String} align + * Alignment for the items, only applicable for + * ItemBox. Choose 'center' (default), 'left', or + * 'right'. + * {String} orientation + * Orientation of the item set. Choose 'top' or + * 'bottom' (default). + * {Function} groupOrder + * A sorting function for ordering groups + * {Boolean} stack + * If true (deafult), items will be stacked on + * top of each other. + * {Number} margin.axis + * Margin between the axis and the items in pixels. + * Default is 20. + * {Number} margin.item.horizontal + * Horizontal margin between items in pixels. + * Default is 10. + * {Number} margin.item.vertical + * Vertical Margin between items in pixels. + * Default is 10. + * {Number} margin.item + * Margin between items in pixels in both horizontal + * and vertical direction. Default is 10. + * {Number} margin + * Set margin for both axis and items in pixels. + * {Number} padding + * Padding of the contents of an item in pixels. + * Must correspond with the items css. Default is 5. + * {Boolean} selectable + * If true (default), items can be selected. + * {Boolean} editable + * Set all editable options to true or false + * {Boolean} editable.updateTime + * Allow dragging an item to an other moment in time + * {Boolean} editable.updateGroup + * Allow dragging an item to an other group + * {Boolean} editable.add + * Allow creating new items on double tap + * {Boolean} editable.remove + * Allow removing items by clicking the delete button + * top right of a selected item. + * {Function(item: Item, callback: Function)} onAdd + * Callback function triggered when an item is about to be added: + * when the user double taps an empty space in the Timeline. + * {Function(item: Item, callback: Function)} onUpdate + * Callback function fired when an item is about to be updated. + * This function typically has to show a dialog where the user + * change the item. If not implemented, nothing happens. + * {Function(item: Item, callback: Function)} onMove + * Fired when an item has been moved. If not implemented, + * the move action will be accepted. + * {Function(item: Item, callback: Function)} onRemove + * Fired when an item is about to be deleted. + * If not implemented, the item will be always removed. */ - function CurrentTime (body, options) { - this.body = body; + ItemSet.prototype.setOptions = function(options) { + if (options) { + // copy all options that we know + var fields = ['type', 'align', 'orientation', 'padding', 'stack', 'selectable', 'groupOrder']; + util.selectiveExtend(fields, this.options, options); - // default options - this.defaultOptions = { - showCurrentTime: true - }; - this.options = util.extend({}, this.defaultOptions); + if ('margin' in options) { + if (typeof options.margin === 'number') { + this.options.margin.axis = options.margin; + this.options.margin.item.horizontal = options.margin; + this.options.margin.item.vertical = options.margin; + } + else if (typeof options.margin === 'object') { + util.selectiveExtend(['axis'], this.options.margin, options.margin); + if ('item' in options.margin) { + if (typeof options.margin.item === 'number') { + this.options.margin.item.horizontal = options.margin.item; + this.options.margin.item.vertical = options.margin.item; + } + else if (typeof options.margin.item === 'object') { + util.selectiveExtend(['horizontal', 'vertical'], this.options.margin.item, options.margin.item); + } + } + } + } - this._create(); + if ('editable' in options) { + if (typeof options.editable === 'boolean') { + this.options.editable.updateTime = options.editable; + this.options.editable.updateGroup = options.editable; + this.options.editable.add = options.editable; + this.options.editable.remove = options.editable; + } + else if (typeof options.editable === 'object') { + util.selectiveExtend(['updateTime', 'updateGroup', 'add', 'remove'], this.options.editable, options.editable); + } + } - this.setOptions(options); - } + // callback functions + var addCallback = (function (name) { + if (name in options) { + var fn = options[name]; + if (!(fn instanceof Function)) { + throw new Error('option ' + name + ' must be a function ' + name + '(item, callback)'); + } + this.options[name] = fn; + } + }).bind(this); + ['onAdd', 'onUpdate', 'onRemove', 'onMove'].forEach(addCallback); - CurrentTime.prototype = new Component(); + // force the itemSet to refresh: options like orientation and margins may be changed + this.markDirty(); + } + }; /** - * Create the HTML DOM for the current time bar - * @private + * Mark the ItemSet dirty so it will refresh everything with next redraw */ - CurrentTime.prototype._create = function() { - var bar = document.createElement('div'); - bar.className = 'currenttime'; - bar.style.position = 'absolute'; - bar.style.top = '0px'; - bar.style.height = '100%'; - - this.bar = bar; + ItemSet.prototype.markDirty = function() { + this.groupIds = []; + this.stackDirty = true; }; /** - * Destroy the CurrentTime bar + * Destroy the ItemSet */ - CurrentTime.prototype.destroy = function () { - this.options.showCurrentTime = false; - this.redraw(); // will remove the bar from the DOM and stop refreshing + ItemSet.prototype.destroy = function() { + this.hide(); + this.setItems(null); + this.setGroups(null); + + this.hammer = null; this.body = null; + this.conversion = null; }; /** - * Set options for the component. Options will be merged in current options. - * @param {Object} options Available parameters: - * {boolean} [showCurrentTime] + * Hide the component from the DOM */ - CurrentTime.prototype.setOptions = function(options) { - if (options) { - // copy all options that we know - util.selectiveExtend(['showCurrentTime'], this.options, options); + ItemSet.prototype.hide = function() { + // remove the frame containing the items + if (this.dom.frame.parentNode) { + this.dom.frame.parentNode.removeChild(this.dom.frame); } - }; - - /** - * Repaint the component - * @return {boolean} Returns true if the component is resized - */ - CurrentTime.prototype.redraw = function() { - if (this.options.showCurrentTime) { - var parent = this.body.dom.backgroundVertical; - if (this.bar.parentNode != parent) { - // attach to the dom - if (this.bar.parentNode) { - this.bar.parentNode.removeChild(this.bar); - } - parent.appendChild(this.bar); - - this.start(); - } - var now = new Date(); - var x = this.body.util.toScreen(now); - - this.bar.style.left = x + 'px'; - this.bar.title = 'Current time: ' + now; - } - else { - // remove the line from the DOM - if (this.bar.parentNode) { - this.bar.parentNode.removeChild(this.bar); - } - this.stop(); + // remove the axis with dots + if (this.dom.axis.parentNode) { + this.dom.axis.parentNode.removeChild(this.dom.axis); } - return false; + // remove the labelset containing all group labels + if (this.dom.labelSet.parentNode) { + this.dom.labelSet.parentNode.removeChild(this.dom.labelSet); + } }; /** - * Start auto refreshing the current time bar + * Show the component in the DOM (when not already visible). + * @return {Boolean} changed */ - CurrentTime.prototype.start = function() { - var me = this; - - function update () { - me.stop(); - - // determine interval to refresh - var scale = me.body.range.conversion(me.body.domProps.center.width).scale; - var interval = 1 / scale / 10; - if (interval < 30) interval = 30; - if (interval > 1000) interval = 1000; - - me.redraw(); + ItemSet.prototype.show = function() { + // show frame containing the items + if (!this.dom.frame.parentNode) { + this.body.dom.center.appendChild(this.dom.frame); + } - // start a timer to adjust for the new time - me.currentTimeTimer = setTimeout(update, interval); + // show axis with dots + if (!this.dom.axis.parentNode) { + this.body.dom.backgroundVertical.appendChild(this.dom.axis); } - update(); + // show labelset containing labels + if (!this.dom.labelSet.parentNode) { + this.body.dom.left.appendChild(this.dom.labelSet); + } }; /** - * Stop auto refreshing the current time bar + * Set selected items by their id. Replaces the current selection + * Unknown id's are silently ignored. + * @param {Array} [ids] An array with zero or more id's of the items to be + * selected. If ids is an empty array, all items will be + * unselected. */ - CurrentTime.prototype.stop = function() { - if (this.currentTimeTimer !== undefined) { - clearTimeout(this.currentTimeTimer); - delete this.currentTimeTimer; - } - }; - - module.exports = CurrentTime; + ItemSet.prototype.setSelection = function(ids) { + var i, ii, id, item; + if (ids) { + if (!Array.isArray(ids)) { + throw new TypeError('Array expected'); + } -/***/ }, -/* 20 */ -/***/ function(module, exports, __webpack_require__) { + // unselect currently selected items + for (i = 0, ii = this.selection.length; i < ii; i++) { + id = this.selection[i]; + item = this.items[id]; + if (item) item.unselect(); + } - var Hammer = __webpack_require__(42); - var util = __webpack_require__(1); - var Component = __webpack_require__(18); + // select items + this.selection = []; + for (i = 0, ii = ids.length; i < ii; i++) { + id = ids[i]; + item = this.items[id]; + if (item) { + this.selection.push(id); + item.select(); + } + } + } + }; /** - * A custom time bar - * @param {{range: Range, dom: Object}} body - * @param {Object} [options] Available parameters: - * {Boolean} [showCustomTime] - * @constructor CustomTime - * @extends Component + * Get the selected items by their id + * @return {Array} ids The ids of the selected items */ + ItemSet.prototype.getSelection = function() { + return this.selection.concat([]); + }; - function CustomTime (body, options) { - this.body = body; - - // default options - this.defaultOptions = { - showCustomTime: false - }; - this.options = util.extend({}, this.defaultOptions); - - this.customTime = new Date(); - this.eventParams = {}; // stores state parameters while dragging the bar + /** + * Get the id's of the currently visible items. + * @returns {Array} The ids of the visible items + */ + ItemSet.prototype.getVisibleItems = function() { + var range = this.body.range.getRange(); + var left = this.body.util.toScreen(range.start); + var right = this.body.util.toScreen(range.end); - // create the DOM - this._create(); + var ids = []; + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + var group = this.groups[groupId]; + var rawVisibleItems = group.visibleItems; - this.setOptions(options); - } + // filter the "raw" set with visibleItems into a set which is really + // visible by pixels + for (var i = 0; i < rawVisibleItems.length; i++) { + var item = rawVisibleItems[i]; + // TODO: also check whether visible vertically + if ((item.left < right) && (item.left + item.width > left)) { + ids.push(item.id); + } + } + } + } - CustomTime.prototype = new Component(); + return ids; + }; /** - * Set options for the component. Options will be merged in current options. - * @param {Object} options Available parameters: - * {boolean} [showCustomTime] + * Deselect a selected item + * @param {String | Number} id + * @private */ - CustomTime.prototype.setOptions = function(options) { - if (options) { - // copy all options that we know - util.selectiveExtend(['showCustomTime'], this.options, options); + ItemSet.prototype._deselect = function(id) { + var selection = this.selection; + for (var i = 0, ii = selection.length; i < ii; i++) { + if (selection[i] == id) { // non-strict comparison! + selection.splice(i, 1); + break; + } } }; /** - * Create the DOM for the custom time - * @private + * Repaint the component + * @return {boolean} Returns true if the component is resized */ - CustomTime.prototype._create = function() { - var bar = document.createElement('div'); - bar.className = 'customtime'; - bar.style.position = 'absolute'; - bar.style.top = '0px'; - bar.style.height = '100%'; - this.bar = bar; + ItemSet.prototype.redraw = function() { + var margin = this.options.margin, + range = this.body.range, + asSize = util.option.asSize, + options = this.options, + orientation = options.orientation, + resized = false, + frame = this.dom.frame, + editable = options.editable.updateTime || options.editable.updateGroup; - var drag = document.createElement('div'); - drag.style.position = 'relative'; - drag.style.top = '0px'; - drag.style.left = '-10px'; - drag.style.height = '100%'; - drag.style.width = '20px'; - bar.appendChild(drag); + // update class name + frame.className = 'itemset' + (editable ? ' editable' : ''); - // attach event listeners - this.hammer = Hammer(bar, { - prevent_default: true + // reorder the groups (if needed) + resized = this._orderGroups() || resized; + + // check whether zoomed (in that case we need to re-stack everything) + // TODO: would be nicer to get this as a trigger from Range + var visibleInterval = range.end - range.start; + var zoomed = (visibleInterval != this.lastVisibleInterval) || (this.props.width != this.props.lastWidth); + if (zoomed) this.stackDirty = true; + this.lastVisibleInterval = visibleInterval; + this.props.lastWidth = this.props.width; + + // redraw all groups + var restack = this.stackDirty, + firstGroup = this._firstGroup(), + firstMargin = { + item: margin.item, + axis: margin.axis + }, + nonFirstMargin = { + item: margin.item, + axis: margin.item.vertical / 2 + }, + height = 0, + minHeight = margin.axis + margin.item.vertical; + util.forEach(this.groups, function (group) { + var groupMargin = (group == firstGroup) ? firstMargin : nonFirstMargin; + var groupResized = group.redraw(range, groupMargin, restack); + resized = groupResized || resized; + height += group.height; }); - this.hammer.on('dragstart', this._onDragStart.bind(this)); - this.hammer.on('drag', this._onDrag.bind(this)); - this.hammer.on('dragend', this._onDragEnd.bind(this)); + height = Math.max(height, minHeight); + this.stackDirty = false; + + // update frame height + frame.style.height = asSize(height); + + // calculate actual size and position + this.props.top = frame.offsetTop; + this.props.left = frame.offsetLeft; + this.props.width = frame.offsetWidth; + this.props.height = height; + + // reposition axis + this.dom.axis.style.top = asSize((orientation == 'top') ? + (this.body.domProps.top.height + this.body.domProps.border.top) : + (this.body.domProps.top.height + this.body.domProps.centerContainer.height)); + this.dom.axis.style.left = this.body.domProps.border.left + 'px'; + + // check if this component is resized + resized = this._isResized() || resized; + + return resized; }; /** - * Destroy the CustomTime bar + * Get the first group, aligned with the axis + * @return {Group | null} firstGroup + * @private */ - CustomTime.prototype.destroy = function () { - this.options.showCustomTime = false; - this.redraw(); // will remove the bar from the DOM - - this.hammer.enable(false); - this.hammer = null; + ItemSet.prototype._firstGroup = function() { + var firstGroupIndex = (this.options.orientation == 'top') ? 0 : (this.groupIds.length - 1); + var firstGroupId = this.groupIds[firstGroupIndex]; + var firstGroup = this.groups[firstGroupId] || this.groups[UNGROUPED]; - this.body = null; + return firstGroup || null; }; /** - * Repaint the component - * @return {boolean} Returns true if the component is resized + * Create or delete the group holding all ungrouped items. This group is used when + * there are no groups specified. + * @protected */ - CustomTime.prototype.redraw = function () { - if (this.options.showCustomTime) { - var parent = this.body.dom.backgroundVertical; - if (this.bar.parentNode != parent) { - // attach to the dom - if (this.bar.parentNode) { - this.bar.parentNode.removeChild(this.bar); - } - parent.appendChild(this.bar); - } - - var x = this.body.util.toScreen(this.customTime); + ItemSet.prototype._updateUngrouped = function() { + var ungrouped = this.groups[UNGROUPED]; - this.bar.style.left = x + 'px'; - this.bar.title = 'Time: ' + this.customTime; + if (this.groupsData) { + // remove the group holding all ungrouped items + if (ungrouped) { + ungrouped.hide(); + delete this.groups[UNGROUPED]; + } } else { - // remove the line from the DOM - if (this.bar.parentNode) { - this.bar.parentNode.removeChild(this.bar); + // create a group holding all (unfiltered) items + if (!ungrouped) { + var id = null; + var data = null; + ungrouped = new Group(id, data, this); + this.groups[UNGROUPED] = ungrouped; + + for (var itemId in this.items) { + if (this.items.hasOwnProperty(itemId)) { + ungrouped.add(this.items[itemId]); + } + } + + ungrouped.show(); } } - - return false; }; /** - * Set custom time. - * @param {Date} time + * Get the element for the labelset + * @return {HTMLElement} labelSet */ - CustomTime.prototype.setCustomTime = function(time) { - this.customTime = new Date(time.valueOf()); - this.redraw(); - }; - - /** - * Retrieve the current custom time. - * @return {Date} customTime - */ - CustomTime.prototype.getCustomTime = function() { - return new Date(this.customTime.valueOf()); + ItemSet.prototype.getLabelSet = function() { + return this.dom.labelSet; }; /** - * Start moving horizontally - * @param {Event} event - * @private + * Set items + * @param {vis.DataSet | null} items */ - CustomTime.prototype._onDragStart = function(event) { - this.eventParams.dragging = true; - this.eventParams.customTime = this.customTime; + ItemSet.prototype.setItems = function(items) { + var me = this, + ids, + oldItemsData = this.itemsData; - event.stopPropagation(); - event.preventDefault(); - }; + // replace the dataset + if (!items) { + this.itemsData = null; + } + else if (items instanceof DataSet || items instanceof DataView) { + this.itemsData = items; + } + else { + throw new TypeError('Data must be an instance of DataSet or DataView'); + } - /** - * Perform moving operating. - * @param {Event} event - * @private - */ - CustomTime.prototype._onDrag = function (event) { - if (!this.eventParams.dragging) return; + if (oldItemsData) { + // unsubscribe from old dataset + util.forEach(this.itemListeners, function (callback, event) { + oldItemsData.off(event, callback); + }); - var deltaX = event.gesture.deltaX, - x = this.body.util.toScreen(this.eventParams.customTime) + deltaX, - time = this.body.util.toTime(x); + // remove all drawn items + ids = oldItemsData.getIds(); + this._onRemove(ids); + } - this.setCustomTime(time); + if (this.itemsData) { + // subscribe to new dataset + var id = this.id; + util.forEach(this.itemListeners, function (callback, event) { + me.itemsData.on(event, callback, id); + }); - // fire a timechange event - this.body.emitter.emit('timechange', { - time: new Date(this.customTime.valueOf()) - }); + // add all new items + ids = this.itemsData.getIds(); + this._onAdd(ids); - event.stopPropagation(); - event.preventDefault(); + // update the group holding all ungrouped items + this._updateUngrouped(); + } }; /** - * Stop moving operating. - * @param {event} event - * @private + * Get the current items + * @returns {vis.DataSet | null} */ - CustomTime.prototype._onDragEnd = function (event) { - if (!this.eventParams.dragging) return; - - // fire a timechanged event - this.body.emitter.emit('timechanged', { - time: new Date(this.customTime.valueOf()) - }); - - event.stopPropagation(); - event.preventDefault(); + ItemSet.prototype.getItems = function() { + return this.itemsData; }; - module.exports = CustomTime; - - -/***/ }, -/* 21 */ -/***/ function(module, exports, __webpack_require__) { - - var util = __webpack_require__(1); - var DOMutil = __webpack_require__(2); - var Component = __webpack_require__(18); - var DataStep = __webpack_require__(14); - /** - * A horizontal time axis - * @param {Object} [options] See DataAxis.setOptions for the available - * options. - * @constructor DataAxis - * @extends Component - * @param body + * Set groups + * @param {vis.DataSet} groups */ - function DataAxis (body, options, svg) { - this.id = util.randomUUID(); - this.body = body; - - this.defaultOptions = { - orientation: 'left', // supported: 'left', 'right' - showMinorLabels: true, - showMajorLabels: true, - icons: true, - majorLinesOffset: 7, - minorLinesOffset: 4, - labelOffsetX: 10, - labelOffsetY: 2, - iconWidth: 20, - width: '40px', - visible: true - }; - - this.linegraphSVG = svg; - this.props = {}; - this.DOMelements = { // dynamic elements - lines: {}, - labels: {} - }; - - this.dom = {}; + ItemSet.prototype.setGroups = function(groups) { + var me = this, + ids; - this.range = {start:0, end:0}; + // unsubscribe from current dataset + if (this.groupsData) { + util.forEach(this.groupListeners, function (callback, event) { + me.groupsData.unsubscribe(event, callback); + }); - this.options = util.extend({}, this.defaultOptions); - this.conversionFactor = 1; + // remove all drawn groups + ids = this.groupsData.getIds(); + this.groupsData = null; + this._onRemoveGroups(ids); // note: this will cause a redraw + } - this.setOptions(options); - this.width = Number(('' + this.options.width).replace("px","")); - this.minWidth = this.width; - this.height = this.linegraphSVG.offsetHeight; + // replace the dataset + if (!groups) { + this.groupsData = null; + } + else if (groups instanceof DataSet || groups instanceof DataView) { + this.groupsData = groups; + } + else { + throw new TypeError('Data must be an instance of DataSet or DataView'); + } - this.stepPixels = 25; - this.stepPixelsForced = 25; - this.lineOffset = 0; - this.master = true; - this.svgElements = {}; + if (this.groupsData) { + // subscribe to new dataset + var id = this.id; + util.forEach(this.groupListeners, function (callback, event) { + me.groupsData.on(event, callback, id); + }); + // draw all ms + ids = this.groupsData.getIds(); + this._onAddGroups(ids); + } - this.groups = {}; - this.amountOfGroups = 0; + // update the group holding all ungrouped items + this._updateUngrouped(); - // create the HTML DOM - this._create(); - } + // update the order of all items in each group + this._order(); - DataAxis.prototype = new Component(); + this.body.emitter.emit('change'); + }; + /** + * Get the current groups + * @returns {vis.DataSet | null} groups + */ + ItemSet.prototype.getGroups = function() { + return this.groupsData; + }; + /** + * Remove an item by its id + * @param {String | Number} id + */ + ItemSet.prototype.removeItem = function(id) { + var item = this.itemsData.get(id), + dataset = this.itemsData.getDataSet(); - DataAxis.prototype.addGroup = function(label, graphOptions) { - if (!this.groups.hasOwnProperty(label)) { - this.groups[label] = graphOptions; + if (item) { + // confirm deletion + this.options.onRemove(item, function (item) { + if (item) { + // remove by id here, it is possible that an item has no id defined + // itself, so better not delete by the item itself + dataset.remove(id); + } + }); } - this.amountOfGroups += 1; }; - DataAxis.prototype.updateGroup = function(label, graphOptions) { - this.groups[label] = graphOptions; - }; + /** + * Handle updated items + * @param {Number[]} ids + * @protected + */ + ItemSet.prototype._onUpdate = function(ids) { + var me = this; - DataAxis.prototype.removeGroup = function(label) { - if (this.groups.hasOwnProperty(label)) { - delete this.groups[label]; - this.amountOfGroups -= 1; - } - }; + ids.forEach(function (id) { + var itemData = me.itemsData.get(id, me.itemOptions), + item = me.items[id], + type = itemData.type || me.options.type || (itemData.end ? 'range' : 'box'); + var constructor = ItemSet.types[type]; - DataAxis.prototype.setOptions = function (options) { - if (options) { - var redraw = false; - if (this.options.orientation != options.orientation && options.orientation !== undefined) { - redraw = true; + if (item) { + // update item + if (!constructor || !(item instanceof constructor)) { + // item type has changed, delete the item and recreate it + me._removeItem(item); + item = null; + } + else { + me._updateItem(item, itemData); + } } - var fields = [ - 'orientation', - 'showMinorLabels', - 'showMajorLabels', - 'icons', - 'majorLinesOffset', - 'minorLinesOffset', - 'labelOffsetX', - 'labelOffsetY', - 'iconWidth', - 'width', - 'visible']; - util.selectiveExtend(fields, this.options, options); - this.minWidth = Number(('' + this.options.width).replace("px","")); - - if (redraw == true && this.dom.frame) { - this.hide(); - this.show(); + if (!item) { + // create item + if (constructor) { + item = new constructor(itemData, me.conversion, me.options); + item.id = id; // TODO: not so nice setting id afterwards + me._addItem(item); + } + else if (type == 'rangeoverflow') { + // TODO: deprecated since version 2.1.0 (or 3.0.0?). cleanup some day + throw new TypeError('Item type "rangeoverflow" is deprecated. Use css styling instead: ' + + '.vis.timeline .item.range .content {overflow: visible;}'); + } + else { + throw new TypeError('Unknown item type "' + type + '"'); + } } - } - }; + }); + this._order(); + this.stackDirty = true; // force re-stacking of all items next redraw + this.body.emitter.emit('change'); + }; /** - * Create the HTML DOM for the DataAxis + * Handle added items + * @param {Number[]} ids + * @protected */ - DataAxis.prototype._create = function() { - this.dom.frame = document.createElement('div'); - this.dom.frame.style.width = this.options.width; - this.dom.frame.style.height = this.height; - - this.dom.lineContainer = document.createElement('div'); - this.dom.lineContainer.style.width = '100%'; - this.dom.lineContainer.style.height = this.height; - - // create svg element for graph drawing. - this.svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); - this.svg.style.position = "absolute"; - this.svg.style.top = '0px'; - this.svg.style.height = '100%'; - this.svg.style.width = '100%'; - this.svg.style.display = "block"; - this.dom.frame.appendChild(this.svg); - }; - - DataAxis.prototype._redrawGroupIcons = function () { - DOMutil.prepareElements(this.svgElements); - - var x; - var iconWidth = this.options.iconWidth; - var iconHeight = 15; - var iconOffset = 4; - var y = iconOffset + 0.5 * iconHeight; - - if (this.options.orientation == 'left') { - x = iconOffset; - } - else { - x = this.width - iconWidth - iconOffset; - } - - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - this.groups[groupId].drawIcon(x, y, this.svgElements, this.svg, iconWidth, iconHeight); - y += iconHeight + iconOffset; - } - } - - DOMutil.cleanupElements(this.svgElements); - }; + ItemSet.prototype._onAdd = ItemSet.prototype._onUpdate; /** - * Create the HTML DOM for the DataAxis + * Handle removed items + * @param {Number[]} ids + * @protected */ - DataAxis.prototype.show = function() { - if (!this.dom.frame.parentNode) { - if (this.options.orientation == 'left') { - this.body.dom.left.appendChild(this.dom.frame); - } - else { - this.body.dom.right.appendChild(this.dom.frame); + ItemSet.prototype._onRemove = function(ids) { + var count = 0; + var me = this; + ids.forEach(function (id) { + var item = me.items[id]; + if (item) { + count++; + me._removeItem(item); } - } + }); - if (!this.dom.lineContainer.parentNode) { - this.body.dom.backgroundHorizontal.appendChild(this.dom.lineContainer); + if (count) { + // update order + this._order(); + this.stackDirty = true; // force re-stacking of all items next redraw + this.body.emitter.emit('change'); } }; /** - * Create the HTML DOM for the DataAxis + * Update the order of item in all groups + * @private */ - DataAxis.prototype.hide = function() { - if (this.dom.frame.parentNode) { - this.dom.frame.parentNode.removeChild(this.dom.frame); - } - - if (this.dom.lineContainer.parentNode) { - this.dom.lineContainer.parentNode.removeChild(this.dom.lineContainer); - } + ItemSet.prototype._order = function() { + // reorder the items in all groups + // TODO: optimization: only reorder groups affected by the changed items + util.forEach(this.groups, function (group) { + group.order(); + }); }; /** - * Set a range (start and end) - * @param end - * @param start - * @param end + * Handle updated groups + * @param {Number[]} ids + * @private */ - DataAxis.prototype.setRange = function (start, end) { - this.range.start = start; - this.range.end = end; + ItemSet.prototype._onUpdateGroups = function(ids) { + this._onAddGroups(ids); }; /** - * Repaint the component - * @return {boolean} Returns true if the component is resized + * Handle changed groups + * @param {Number[]} ids + * @private */ - DataAxis.prototype.redraw = function () { - var changeCalled = false; - if (this.amountOfGroups == 0) { - this.hide(); - } - else { - this.show(); - this.height = Number(this.linegraphSVG.style.height.replace("px","")); - // svg offsetheight did not work in firefox and explorer... - - this.dom.lineContainer.style.height = this.height + 'px'; - this.width = this.options.visible == true ? Number(('' + this.options.width).replace("px","")) : 0; - - var props = this.props; - var frame = this.dom.frame; + ItemSet.prototype._onAddGroups = function(ids) { + var me = this; - // update classname - frame.className = 'dataaxis'; + ids.forEach(function (id) { + var groupData = me.groupsData.get(id); + var group = me.groups[id]; - // calculate character width and height - this._calculateCharSize(); + if (!group) { + // check for reserved ids + if (id == UNGROUPED) { + throw new Error('Illegal group id. ' + id + ' is a reserved id.'); + } - var orientation = this.options.orientation; - var showMinorLabels = this.options.showMinorLabels; - var showMajorLabels = this.options.showMajorLabels; + var groupOptions = Object.create(me.options); + util.extend(groupOptions, { + height: null + }); - // determine the width and height of the elemens for the axis - props.minorLabelHeight = showMinorLabels ? props.minorCharHeight : 0; - props.majorLabelHeight = showMajorLabels ? props.majorCharHeight : 0; + group = new Group(id, groupData, me); + me.groups[id] = group; - props.minorLineWidth = this.body.dom.backgroundHorizontal.offsetWidth - this.lineOffset - this.width + 2 * this.options.minorLinesOffset; - props.minorLineHeight = 1; - props.majorLineWidth = this.body.dom.backgroundHorizontal.offsetWidth - this.lineOffset - this.width + 2 * this.options.majorLinesOffset; - props.majorLineHeight = 1; + // add items with this groupId to the new group + for (var itemId in me.items) { + if (me.items.hasOwnProperty(itemId)) { + var item = me.items[itemId]; + if (item.data.group == id) { + group.add(item); + } + } + } - // take frame offline while updating (is almost twice as fast) - if (orientation == 'left') { - frame.style.top = '0'; - frame.style.left = '0'; - frame.style.bottom = ''; - frame.style.width = this.width + 'px'; - frame.style.height = this.height + "px"; - } - else { // right - frame.style.top = ''; - frame.style.bottom = '0'; - frame.style.left = '0'; - frame.style.width = this.width + 'px'; - frame.style.height = this.height + "px"; + group.order(); + group.show(); } - changeCalled = this._redrawLabels(); - if (this.options.icons == true) { - this._redrawGroupIcons(); + else { + // update group + group.setData(groupData); } - } - return changeCalled; + }); + + this.body.emitter.emit('change'); }; /** - * Repaint major and minor text labels and vertical grid lines + * Handle removed groups + * @param {Number[]} ids * @private */ - DataAxis.prototype._redrawLabels = function () { - DOMutil.prepareElements(this.DOMelements); - - var orientation = this.options['orientation']; + ItemSet.prototype._onRemoveGroups = function(ids) { + var groups = this.groups; + ids.forEach(function (id) { + var group = groups[id]; - // calculate range and step (step such that we have space for 7 characters per label) - var minimumStep = this.master ? this.props.majorCharHeight || 10 : this.stepPixelsForced; - var step = new DataStep(this.range.start, this.range.end, minimumStep, this.dom.frame.offsetHeight); - this.step = step; - step.first(); + if (group) { + group.hide(); + delete groups[id]; + } + }); - // get the distance in pixels for a step - var stepPixels = this.dom.frame.offsetHeight / ((step.marginRange / step.step) + 1); - this.stepPixels = stepPixels; + this.markDirty(); - var amountOfSteps = this.height / stepPixels; - var stepDifference = 0; - - if (this.master == false) { - stepPixels = this.stepPixelsForced; - stepDifference = Math.round((this.height / stepPixels) - amountOfSteps); - for (var i = 0; i < 0.5 * stepDifference; i++) { - step.previous(); - } - amountOfSteps = this.height / stepPixels; - } - - - this.valueAtZero = step.marginEnd; - var marginStartPos = 0; - - // do not draw the first label - var max = 1; - step.next(); - - this.maxLabelSize = 0; - var y = 0; - while (max < Math.round(amountOfSteps)) { + this.body.emitter.emit('change'); + }; - y = Math.round(max * stepPixels); - marginStartPos = max * stepPixels; - var isMajor = step.isMajor(); + /** + * Reorder the groups if needed + * @return {boolean} changed + * @private + */ + ItemSet.prototype._orderGroups = function () { + if (this.groupsData) { + // reorder the groups + var groupIds = this.groupsData.getIds({ + order: this.options.groupOrder + }); - if (this.options['showMinorLabels'] && isMajor == false || this.master == false && this.options['showMinorLabels'] == true) { - this._redrawLabel(y - 2, step.getCurrent(), orientation, 'yAxis minor', this.props.minorCharHeight); - } + var changed = !util.equalArray(groupIds, this.groupIds); + if (changed) { + // hide all groups, removes them from the DOM + var groups = this.groups; + groupIds.forEach(function (groupId) { + groups[groupId].hide(); + }); - if (isMajor && this.options['showMajorLabels'] && this.master == true || - this.options['showMinorLabels'] == false && this.master == false && isMajor == true) { + // show the groups again, attach them to the DOM in correct order + groupIds.forEach(function (groupId) { + groups[groupId].show(); + }); - if (y >= 0) { - this._redrawLabel(y - 2, step.getCurrent(), orientation, 'yAxis major', this.props.majorCharHeight); - } - this._redrawLine(y, orientation, 'grid horizontal major', this.options.majorLinesOffset, this.props.majorLineWidth); - } - else { - this._redrawLine(y, orientation, 'grid horizontal minor', this.options.minorLinesOffset, this.props.minorLineWidth); + this.groupIds = groupIds; } - step.next(); - max++; - } - - this.conversionFactor = marginStartPos/((amountOfSteps-1) * step.step); - - var offset = this.options.icons == true ? this.options.iconWidth + this.options.labelOffsetX + 15 : this.options.labelOffsetX + 15; - // this will resize the yAxis to accomodate the labels. - if (this.maxLabelSize > (this.width - offset) && this.options.visible == true) { - this.width = this.maxLabelSize + offset; - this.options.width = this.width + "px"; - DOMutil.cleanupElements(this.DOMelements); - this.redraw(); - return true; - } - // this will resize the yAxis if it is too big for the labels. - else if (this.maxLabelSize < (this.width - offset) && this.options.visible == true && this.width > this.minWidth) { - this.width = Math.max(this.minWidth,this.maxLabelSize + offset); - this.options.width = this.width + "px"; - DOMutil.cleanupElements(this.DOMelements); - this.redraw(); - return true; + return changed; } else { - DOMutil.cleanupElements(this.DOMelements); return false; } }; /** - * Create a label for the axis at position x + * Add a new item + * @param {Item} item * @private - * @param y - * @param text - * @param orientation - * @param className - * @param characterHeight */ - DataAxis.prototype._redrawLabel = function (y, text, orientation, className, characterHeight) { - // reuse redundant label - var label = DOMutil.getDOMElement('div',this.DOMelements, this.dom.frame); //this.dom.redundant.labels.shift(); - label.className = className; - label.innerHTML = text; - - if (orientation == 'left') { - label.style.left = '-' + this.options.labelOffsetX + 'px'; - label.style.textAlign = "right"; - } - else { - label.style.right = '-' + this.options.labelOffsetX + 'px'; - label.style.textAlign = "left"; - } - - label.style.top = y - 0.5 * characterHeight + this.options.labelOffsetY + 'px'; - - text += ''; + ItemSet.prototype._addItem = function(item) { + this.items[item.id] = item; - var largestWidth = Math.max(this.props.majorCharWidth,this.props.minorCharWidth); - if (this.maxLabelSize < text.length * largestWidth) { - this.maxLabelSize = text.length * largestWidth; - } + // add to group + var groupId = this.groupsData ? item.data.group : UNGROUPED; + var group = this.groups[groupId]; + if (group) group.add(item); }; /** - * Create a minor line for the axis at position y - * @param y - * @param orientation - * @param className - * @param offset - * @param width + * Update an existing item + * @param {Item} item + * @param {Object} itemData + * @private */ - DataAxis.prototype._redrawLine = function (y, orientation, className, offset, width) { - if (this.master == true) { - var line = DOMutil.getDOMElement('div',this.DOMelements, this.dom.lineContainer);//this.dom.redundant.lines.shift(); - line.className = className; - line.innerHTML = ''; - - if (orientation == 'left') { - line.style.left = (this.width - offset) + 'px'; - } - else { - line.style.right = (this.width - offset) + 'px'; - } + ItemSet.prototype._updateItem = function(item, itemData) { + var oldGroupId = item.data.group; - line.style.width = width + 'px'; - line.style.top = y + 'px'; + item.data = itemData; + if (item.displayed) { + item.redraw(); } - }; + // update group + if (oldGroupId != item.data.group) { + var oldGroup = this.groups[oldGroupId]; + if (oldGroup) oldGroup.remove(item); - DataAxis.prototype.convertValue = function (value) { - var invertedValue = this.valueAtZero - value; - var convertedValue = invertedValue * this.conversionFactor; - return convertedValue; // the -2 is to compensate for the borders + var groupId = this.groupsData ? item.data.group : UNGROUPED; + var group = this.groups[groupId]; + if (group) group.add(item); + } }; - /** - * Determine the size of text on the axis (both major and minor axis). - * The size is calculated only once and then cached in this.props. + * Delete an item from the ItemSet: remove it from the DOM, from the map + * with items, and from the map with visible items, and from the selection + * @param {Item} item * @private */ - DataAxis.prototype._calculateCharSize = function () { - // determine the char width and height on the minor axis - if (!('minorCharHeight' in this.props)) { - - var textMinor = document.createTextNode('0'); - var measureCharMinor = document.createElement('DIV'); - measureCharMinor.className = 'yAxis minor measure'; - measureCharMinor.appendChild(textMinor); - this.dom.frame.appendChild(measureCharMinor); + ItemSet.prototype._removeItem = function(item) { + // remove from DOM + item.hide(); - this.props.minorCharHeight = measureCharMinor.clientHeight; - this.props.minorCharWidth = measureCharMinor.clientWidth; + // remove from items + delete this.items[item.id]; - this.dom.frame.removeChild(measureCharMinor); - } + // remove from selection + var index = this.selection.indexOf(item.id); + if (index != -1) this.selection.splice(index, 1); - if (!('majorCharHeight' in this.props)) { - var textMajor = document.createTextNode('0'); - var measureCharMajor = document.createElement('DIV'); - measureCharMajor.className = 'yAxis major measure'; - measureCharMajor.appendChild(textMajor); - this.dom.frame.appendChild(measureCharMajor); + // remove from group + var groupId = this.groupsData ? item.data.group : UNGROUPED; + var group = this.groups[groupId]; + if (group) group.remove(item); + }; - this.props.majorCharHeight = measureCharMajor.clientHeight; - this.props.majorCharWidth = measureCharMajor.clientWidth; + /** + * Create an array containing all items being a range (having an end date) + * @param array + * @returns {Array} + * @private + */ + ItemSet.prototype._constructByEndArray = function(array) { + var endArray = []; - this.dom.frame.removeChild(measureCharMajor); + for (var i = 0; i < array.length; i++) { + if (array[i] instanceof ItemRange) { + endArray.push(array[i]); + } } + return endArray; }; /** - * Snap a date to a rounded value. - * The snap intervals are dependent on the current scale and step. - * @param {Date} date the date to be snapped. - * @return {Date} snappedDate + * Register the clicked item on touch, before dragStart is initiated. + * + * dragStart is initiated from a mousemove event, which can have left the item + * already resulting in an item == null + * + * @param {Event} event + * @private */ - DataAxis.prototype.snap = function(date) { - return this.step.snap(date); + ItemSet.prototype._onTouch = function (event) { + // store the touched item, used in _onDragStart + this.touchParams.item = ItemSet.itemFromTarget(event); }; - module.exports = DataAxis; - + /** + * Start dragging the selected events + * @param {Event} event + * @private + */ + ItemSet.prototype._onDragStart = function (event) { + if (!this.options.editable.updateTime && !this.options.editable.updateGroup) { + return; + } -/***/ }, -/* 22 */ -/***/ function(module, exports, __webpack_require__) { + var item = this.touchParams.item || null, + me = this, + props; - var util = __webpack_require__(1); - var DOMutil = __webpack_require__(2); + if (item && item.selected) { + var dragLeftItem = event.target.dragLeftItem; + var dragRightItem = event.target.dragRightItem; - /** - * @constructor Group - * @param {Number | String} groupId - * @param {Object} data - * @param {ItemSet} itemSet - */ - function GraphGroup (group, groupId, options, groupsUsingDefaultStyles) { - this.id = groupId; - var fields = ['sampling','style','sort','yAxisOrientation','barChart','drawPoints','shaded','catmullRom'] - this.options = util.selectiveBridgeObject(fields,options); - this.usingDefaultStyle = group.className === undefined; - this.groupsUsingDefaultStyles = groupsUsingDefaultStyles; - this.zeroPosition = 0; - this.update(group); - if (this.usingDefaultStyle == true) { - this.groupsUsingDefaultStyles[0] += 1; - } - this.itemsData = []; - } - - GraphGroup.prototype.setItems = function(items) { - if (items != null) { - this.itemsData = items; - if (this.options.sort == true) { - this.itemsData.sort(function (a,b) {return a.x - b.x;}) - } - } - else { - this.itemsData = []; - } - }; - - GraphGroup.prototype.setZeroPosition = function(pos) { - this.zeroPosition = pos; - }; - - GraphGroup.prototype.setOptions = function(options) { - if (options !== undefined) { - var fields = ['sampling','style','sort','yAxisOrientation','barChart']; - util.selectiveDeepExtend(fields, this.options, options); - - util.mergeOptions(this.options, options,'catmullRom'); - util.mergeOptions(this.options, options,'drawPoints'); - util.mergeOptions(this.options, options,'shaded'); + if (dragLeftItem) { + props = { + item: dragLeftItem + }; - if (options.catmullRom) { - if (typeof options.catmullRom == 'object') { - if (options.catmullRom.parametrization) { - if (options.catmullRom.parametrization == 'uniform') { - this.options.catmullRom.alpha = 0; - } - else if (options.catmullRom.parametrization == 'chordal') { - this.options.catmullRom.alpha = 1.0; - } - else { - this.options.catmullRom.parametrization = 'centripetal'; - this.options.catmullRom.alpha = 0.5; - } - } + if (me.options.editable.updateTime) { + props.start = item.data.start.valueOf(); + } + if (me.options.editable.updateGroup) { + if ('group' in item.data) props.group = item.data.group; } - } - } - }; - - GraphGroup.prototype.update = function(group) { - this.group = group; - this.content = group.content || 'graph'; - this.className = group.className || this.className || "graphGroup" + this.groupsUsingDefaultStyles[0] % 10; - this.setOptions(group.options); - }; - - GraphGroup.prototype.drawIcon = function(x, y, JSONcontainer, SVGcontainer, iconWidth, iconHeight) { - var fillHeight = iconHeight * 0.5; - var path, fillPath; - var outline = DOMutil.getSVGElement("rect", JSONcontainer, SVGcontainer); - outline.setAttributeNS(null, "x", x); - outline.setAttributeNS(null, "y", y - fillHeight); - outline.setAttributeNS(null, "width", iconWidth); - outline.setAttributeNS(null, "height", 2*fillHeight); - outline.setAttributeNS(null, "class", "outline"); + this.touchParams.itemProps = [props]; + } + else if (dragRightItem) { + props = { + item: dragRightItem + }; - if (this.options.style == 'line') { - path = DOMutil.getSVGElement("path", JSONcontainer, SVGcontainer); - path.setAttributeNS(null, "class", this.className); - path.setAttributeNS(null, "d", "M" + x + ","+y+" L" + (x + iconWidth) + ","+y+""); - if (this.options.shaded.enabled == true) { - fillPath = DOMutil.getSVGElement("path", JSONcontainer, SVGcontainer); - if (this.options.shaded.orientation == 'top') { - fillPath.setAttributeNS(null, "d", "M"+x+", " + (y - fillHeight) + - "L"+x+","+y+" L"+ (x + iconWidth) + ","+y+" L"+ (x + iconWidth) + "," + (y - fillHeight)); + if (me.options.editable.updateTime) { + props.end = item.data.end.valueOf(); } - else { - fillPath.setAttributeNS(null, "d", "M"+x+","+y+" " + - "L"+x+"," + (y + fillHeight) + " " + - "L"+ (x + iconWidth) + "," + (y + fillHeight) + - "L"+ (x + iconWidth) + ","+y); + if (me.options.editable.updateGroup) { + if ('group' in item.data) props.group = item.data.group; } - fillPath.setAttributeNS(null, "class", this.className + " iconFill"); - } - if (this.options.drawPoints.enabled == true) { - DOMutil.drawPoint(x + 0.5 * iconWidth,y, this, JSONcontainer, SVGcontainer); + this.touchParams.itemProps = [props]; } - } - else { - var barWidth = Math.round(0.3 * iconWidth); - var bar1Height = Math.round(0.4 * iconHeight); - var bar2Height = Math.round(0.75 * iconHeight); + else { + this.touchParams.itemProps = this.getSelection().map(function (id) { + var item = me.items[id]; + var props = { + item: item + }; - var offset = Math.round((iconWidth - (2 * barWidth))/3); + if (me.options.editable.updateTime) { + if ('start' in item.data) props.start = item.data.start.valueOf(); + if ('end' in item.data) props.end = item.data.end.valueOf(); + } + if (me.options.editable.updateGroup) { + if ('group' in item.data) props.group = item.data.group; + } - DOMutil.drawBar(x + 0.5*barWidth + offset , y + fillHeight - bar1Height - 1, barWidth, bar1Height, this.className + ' bar', JSONcontainer, SVGcontainer); - DOMutil.drawBar(x + 1.5*barWidth + offset + 2, y + fillHeight - bar2Height - 1, barWidth, bar2Height, this.className + ' bar', JSONcontainer, SVGcontainer); + return props; + }); + } + + event.stopPropagation(); } }; - module.exports = GraphGroup; - - -/***/ }, -/* 23 */ -/***/ function(module, exports, __webpack_require__) { - - var util = __webpack_require__(1); - var stack = __webpack_require__(16); - var ItemRange = __webpack_require__(31); - /** - * @constructor Group - * @param {Number | String} groupId - * @param {Object} data - * @param {ItemSet} itemSet + * Drag selected items + * @param {Event} event + * @private */ - function Group (groupId, data, itemSet) { - this.groupId = groupId; + ItemSet.prototype._onDrag = function (event) { + if (this.touchParams.itemProps) { + var range = this.body.range, + snap = this.body.util.snap || null, + deltaX = event.gesture.deltaX, + scale = (this.props.width / (range.end - range.start)), + offset = deltaX / scale; - this.itemSet = itemSet; + // move + this.touchParams.itemProps.forEach(function (props) { + if ('start' in props) { + var start = new Date(props.start + offset); + props.item.data.start = snap ? snap(start) : start; + } - this.dom = {}; - this.props = { - label: { - width: 0, - height: 0 - } - }; - this.className = null; + if ('end' in props) { + var end = new Date(props.end + offset); + props.item.data.end = snap ? snap(end) : end; + } - this.items = {}; // items filtered by groupId of this group - this.visibleItems = []; // items currently visible in window - this.orderedItems = { // items sorted by start and by end - byStart: [], - byEnd: [] - }; + if ('group' in props) { + // drag from one group to another + var group = ItemSet.groupFromTarget(event); + if (group && group.groupId != props.item.data.group) { + var oldGroup = props.item.parent; + oldGroup.remove(props.item); + oldGroup.order(); + group.add(props.item); + group.order(); - this._create(); + props.item.data.group = group.groupId; + } + } + }); - this.setData(data); - } + // TODO: implement onMoving handler + + this.stackDirty = true; // force re-stacking of all items next redraw + this.body.emitter.emit('change'); + + event.stopPropagation(); + } + }; /** - * Create DOM elements for the group + * End of dragging selected items + * @param {Event} event * @private */ - Group.prototype._create = function() { - var label = document.createElement('div'); - label.className = 'vlabel'; - this.dom.label = label; + ItemSet.prototype._onDragEnd = function (event) { + if (this.touchParams.itemProps) { + // prepare a change set for the changed items + var changes = [], + me = this, + dataset = this.itemsData.getDataSet(); - var inner = document.createElement('div'); - inner.className = 'inner'; - label.appendChild(inner); - this.dom.inner = inner; + this.touchParams.itemProps.forEach(function (props) { + var id = props.item.id, + itemData = me.itemsData.get(id, me.itemOptions); - var foreground = document.createElement('div'); - foreground.className = 'group'; - foreground['timeline-group'] = this; - this.dom.foreground = foreground; + var changed = false; + if ('start' in props.item.data) { + changed = (props.start != props.item.data.start.valueOf()); + itemData.start = util.convert(props.item.data.start, + dataset._options.type && dataset._options.type.start || 'Date'); + } + if ('end' in props.item.data) { + changed = changed || (props.end != props.item.data.end.valueOf()); + itemData.end = util.convert(props.item.data.end, + dataset._options.type && dataset._options.type.end || 'Date'); + } + if ('group' in props.item.data) { + changed = changed || (props.group != props.item.data.group); + itemData.group = props.item.data.group; + } - this.dom.background = document.createElement('div'); - this.dom.background.className = 'group'; + // only apply changes when start or end is actually changed + if (changed) { + me.options.onMove(itemData, function (itemData) { + if (itemData) { + // apply changes + itemData[dataset._fieldId] = id; // ensure the item contains its id (can be undefined) + changes.push(itemData); + } + else { + // restore original values + if ('start' in props) props.item.data.start = props.start; + if ('end' in props) props.item.data.end = props.end; - this.dom.axis = document.createElement('div'); - this.dom.axis.className = 'group'; + me.stackDirty = true; // force re-stacking of all items next redraw + me.body.emitter.emit('change'); + } + }); + } + }); + this.touchParams.itemProps = null; - // create a hidden marker to detect when the Timelines container is attached - // to the DOM, or the style of a parent of the Timeline is changed from - // display:none is changed to visible. - this.dom.marker = document.createElement('div'); - this.dom.marker.style.visibility = 'hidden'; - this.dom.marker.innerHTML = '?'; - this.dom.background.appendChild(this.dom.marker); + // apply the changes to the data (if there are changes) + if (changes.length) { + dataset.update(changes); + } + + event.stopPropagation(); + } }; /** - * Set the group data for this group - * @param {Object} data Group data, can contain properties content and className + * Handle selecting/deselecting an item when tapping it + * @param {Event} event + * @private */ - Group.prototype.setData = function(data) { - // update contents - var content = data && data.content; - if (content instanceof Element) { - this.dom.inner.appendChild(content); - } - else if (content != undefined) { - this.dom.inner.innerHTML = content; - } - else { - this.dom.inner.innerHTML = this.groupId; + ItemSet.prototype._onSelectItem = function (event) { + if (!this.options.selectable) return; + + var ctrlKey = event.gesture.srcEvent && event.gesture.srcEvent.ctrlKey; + var shiftKey = event.gesture.srcEvent && event.gesture.srcEvent.shiftKey; + if (ctrlKey || shiftKey) { + this._onMultiSelectItem(event); + return; } - // update title - this.dom.label.title = data && data.title || ''; + var oldSelection = this.getSelection(); - if (!this.dom.inner.firstChild) { - util.addClassName(this.dom.inner, 'hidden'); - } - else { - util.removeClassName(this.dom.inner, 'hidden'); - } + var item = ItemSet.itemFromTarget(event); + var selection = item ? [item.id] : []; + this.setSelection(selection); - // update className - var className = data && data.className || null; - if (className != this.className) { - if (this.className) { - util.removeClassName(this.dom.label, className); - util.removeClassName(this.dom.foreground, className); - util.removeClassName(this.dom.background, className); - util.removeClassName(this.dom.axis, className); - } - util.addClassName(this.dom.label, className); - util.addClassName(this.dom.foreground, className); - util.addClassName(this.dom.background, className); - util.addClassName(this.dom.axis, className); + var newSelection = this.getSelection(); + + // emit a select event, + // except when old selection is empty and new selection is still empty + if (newSelection.length > 0 || oldSelection.length > 0) { + this.body.emitter.emit('select', { + items: this.getSelection() + }); } - }; - /** - * Get the width of the group label - * @return {number} width - */ - Group.prototype.getLabelWidth = function() { - return this.props.label.width; + event.stopPropagation(); }; - /** - * Repaint this group - * @param {{start: number, end: number}} range - * @param {{item: {horizontal: number, vertical: number}, axis: number}} margin - * @param {boolean} [restack=false] Force restacking of all items - * @return {boolean} Returns true if the group is resized + * Handle creation and updates of an item on double tap + * @param event + * @private */ - Group.prototype.redraw = function(range, margin, restack) { - var resized = false; - - this.visibleItems = this._updateVisibleItems(this.orderedItems, this.visibleItems, range); - - // force recalculation of the height of the items when the marker height changed - // (due to the Timeline being attached to the DOM or changed from display:none to visible) - var markerHeight = this.dom.marker.clientHeight; - if (markerHeight != this.lastMarkerHeight) { - this.lastMarkerHeight = markerHeight; - - util.forEach(this.items, function (item) { - item.dirty = true; - if (item.displayed) item.redraw(); - }); + ItemSet.prototype._onAddItem = function (event) { + if (!this.options.selectable) return; + if (!this.options.editable.add) return; - restack = true; - } + var me = this, + snap = this.body.util.snap || null, + item = ItemSet.itemFromTarget(event); - // reposition visible items vertically - if (this.itemSet.options.stack) { // TODO: ugly way to access options... - stack.stack(this.visibleItems, margin, restack); - } - else { // no stacking - stack.nostack(this.visibleItems, margin); - } + if (item) { + // update item - // recalculate the height of the group - var height; - var visibleItems = this.visibleItems; - if (visibleItems.length) { - var min = visibleItems[0].top; - var max = visibleItems[0].top + visibleItems[0].height; - util.forEach(visibleItems, function (item) { - min = Math.min(min, item.top); - max = Math.max(max, (item.top + item.height)); + // execute async handler to update the item (or cancel it) + var itemData = me.itemsData.get(item.id); // get a clone of the data from the dataset + this.options.onUpdate(itemData, function (itemData) { + if (itemData) { + me.itemsData.update(itemData); + } }); - if (min > margin.axis) { - // there is an empty gap between the lowest item and the axis - var offset = min - margin.axis; - max -= offset; - util.forEach(visibleItems, function (item) { - item.top -= offset; - }); - } - height = max + margin.item.vertical / 2; } else { - height = margin.axis + margin.item.vertical; - } - height = Math.max(height, this.props.label.height); + // add item + var xAbs = util.getAbsoluteLeft(this.dom.frame); + var x = event.gesture.center.pageX - xAbs; + var start = this.body.util.toTime(x); + var newItem = { + start: snap ? snap(start) : start, + content: 'new item' + }; - // calculate actual size and position - var foreground = this.dom.foreground; - this.top = foreground.offsetTop; - this.left = foreground.offsetLeft; - this.width = foreground.offsetWidth; - resized = util.updateProperty(this, 'height', height) || resized; + // when default type is a range, add a default end date to the new item + if (this.options.type === 'range') { + var end = this.body.util.toTime(x + this.props.width / 5); + newItem.end = snap ? snap(end) : end; + } - // recalculate size of label - resized = util.updateProperty(this.props.label, 'width', this.dom.inner.clientWidth) || resized; - resized = util.updateProperty(this.props.label, 'height', this.dom.inner.clientHeight) || resized; + newItem[this.itemsData.fieldId] = util.randomUUID(); - // apply new height - this.dom.background.style.height = height + 'px'; - this.dom.foreground.style.height = height + 'px'; - this.dom.label.style.height = height + 'px'; + var group = ItemSet.groupFromTarget(event); + if (group) { + newItem.group = group.groupId; + } - // update vertical position of items after they are re-stacked and the height of the group is calculated - for (var i = 0, ii = this.visibleItems.length; i < ii; i++) { - var item = this.visibleItems[i]; - item.repositionY(); + // execute async handler to customize (or cancel) adding an item + this.options.onAdd(newItem, function (item) { + if (item) { + me.itemsData.add(newItem); + // TODO: need to trigger a redraw? + } + }); } - - return resized; }; /** - * Show this group: attach to the DOM + * Handle selecting/deselecting multiple items when holding an item + * @param {Event} event + * @private */ - Group.prototype.show = function() { - if (!this.dom.label.parentNode) { - this.itemSet.dom.labelSet.appendChild(this.dom.label); - } + ItemSet.prototype._onMultiSelectItem = function (event) { + if (!this.options.selectable) return; - if (!this.dom.foreground.parentNode) { - this.itemSet.dom.foreground.appendChild(this.dom.foreground); - } + var selection, + item = ItemSet.itemFromTarget(event); - if (!this.dom.background.parentNode) { - this.itemSet.dom.background.appendChild(this.dom.background); - } + if (item) { + // multi select items + selection = this.getSelection(); // current selection + var index = selection.indexOf(item.id); + if (index == -1) { + // item is not yet selected -> select it + selection.push(item.id); + } + else { + // item is already selected -> deselect it + selection.splice(index, 1); + } + this.setSelection(selection); - if (!this.dom.axis.parentNode) { - this.itemSet.dom.axis.appendChild(this.dom.axis); + this.body.emitter.emit('select', { + items: this.getSelection() + }); + + event.stopPropagation(); } }; /** - * Hide this group: remove from the DOM + * Find an item from an event target: + * searches for the attribute 'timeline-item' in the event target's element tree + * @param {Event} event + * @return {Item | null} item */ - Group.prototype.hide = function() { - var label = this.dom.label; - if (label.parentNode) { - label.parentNode.removeChild(label); + ItemSet.itemFromTarget = function(event) { + var target = event.target; + while (target) { + if (target.hasOwnProperty('timeline-item')) { + return target['timeline-item']; + } + target = target.parentNode; } - var foreground = this.dom.foreground; - if (foreground.parentNode) { - foreground.parentNode.removeChild(foreground); - } + return null; + }; - var background = this.dom.background; - if (background.parentNode) { - background.parentNode.removeChild(background); + /** + * Find the Group from an event target: + * searches for the attribute 'timeline-group' in the event target's element tree + * @param {Event} event + * @return {Group | null} group + */ + ItemSet.groupFromTarget = function(event) { + var target = event.target; + while (target) { + if (target.hasOwnProperty('timeline-group')) { + return target['timeline-group']; + } + target = target.parentNode; } - var axis = this.dom.axis; - if (axis.parentNode) { - axis.parentNode.removeChild(axis); - } + return null; }; /** - * Add an item to the group - * @param {Item} item + * Find the ItemSet from an event target: + * searches for the attribute 'timeline-itemset' in the event target's element tree + * @param {Event} event + * @return {ItemSet | null} item */ - Group.prototype.add = function(item) { - this.items[item.id] = item; - item.setParent(this); - - if (item instanceof ItemRange && this.visibleItems.indexOf(item) == -1) { - var range = this.itemSet.body.range; // TODO: not nice accessing the range like this - this._checkIfVisible(item, this.visibleItems, range); + ItemSet.itemSetFromTarget = function(event) { + var target = event.target; + while (target) { + if (target.hasOwnProperty('timeline-itemset')) { + return target['timeline-itemset']; + } + target = target.parentNode; } + + return null; }; - /** - * Remove an item from the group - * @param {Item} item - */ - Group.prototype.remove = function(item) { - delete this.items[item.id]; - item.setParent(this.itemSet); + module.exports = ItemSet; - // remove from visible items - var index = this.visibleItems.indexOf(item); - if (index != -1) this.visibleItems.splice(index, 1); - // TODO: also remove from ordered items? - }; +/***/ }, +/* 26 */ +/***/ function(module, exports, __webpack_require__) { - /** - * Remove an item from the corresponding DataSet - * @param {Item} item - */ - Group.prototype.removeFromDataSet = function(item) { - this.itemSet.removeItem(item.id); - }; + var util = __webpack_require__(1); + var stack = __webpack_require__(27); + var ItemRange = __webpack_require__(28); /** - * Reorder the items + * @constructor Group + * @param {Number | String} groupId + * @param {Object} data + * @param {ItemSet} itemSet */ - Group.prototype.order = function() { - var array = util.toArray(this.items); - this.orderedItems.byStart = array; - this.orderedItems.byEnd = this._constructByEndArray(array); + function Group (groupId, data, itemSet) { + this.groupId = groupId; - stack.orderByStart(this.orderedItems.byStart); - stack.orderByEnd(this.orderedItems.byEnd); - }; + this.itemSet = itemSet; + + this.dom = {}; + this.props = { + label: { + width: 0, + height: 0 + } + }; + this.className = null; + + this.items = {}; // items filtered by groupId of this group + this.visibleItems = []; // items currently visible in window + this.orderedItems = { // items sorted by start and by end + byStart: [], + byEnd: [] + }; + + this._create(); + + this.setData(data); + } /** - * Create an array containing all items being a range (having an end date) - * @param {Item[]} array - * @returns {ItemRange[]} + * Create DOM elements for the group * @private */ - Group.prototype._constructByEndArray = function(array) { - var endArray = []; + Group.prototype._create = function() { + var label = document.createElement('div'); + label.className = 'vlabel'; + this.dom.label = label; - for (var i = 0; i < array.length; i++) { - if (array[i] instanceof ItemRange) { - endArray.push(array[i]); - } - } - return endArray; + var inner = document.createElement('div'); + inner.className = 'inner'; + label.appendChild(inner); + this.dom.inner = inner; + + var foreground = document.createElement('div'); + foreground.className = 'group'; + foreground['timeline-group'] = this; + this.dom.foreground = foreground; + + this.dom.background = document.createElement('div'); + this.dom.background.className = 'group'; + + this.dom.axis = document.createElement('div'); + this.dom.axis.className = 'group'; + + // create a hidden marker to detect when the Timelines container is attached + // to the DOM, or the style of a parent of the Timeline is changed from + // display:none is changed to visible. + this.dom.marker = document.createElement('div'); + this.dom.marker.style.visibility = 'hidden'; + this.dom.marker.innerHTML = '?'; + this.dom.background.appendChild(this.dom.marker); }; /** - * Update the visible items - * @param {{byStart: Item[], byEnd: Item[]}} orderedItems All items ordered by start date and by end date - * @param {Item[]} visibleItems The previously visible items. - * @param {{start: number, end: number}} range Visible range - * @return {Item[]} visibleItems The new visible items. - * @private + * Set the group data for this group + * @param {Object} data Group data, can contain properties content and className */ - Group.prototype._updateVisibleItems = function(orderedItems, visibleItems, range) { - var initialPosByStart, - newVisibleItems = [], - i; - - // first check if the items that were in view previously are still in view. - // this handles the case for the ItemRange that is both before and after the current one. - if (visibleItems.length > 0) { - for (i = 0; i < visibleItems.length; i++) { - this._checkIfVisible(visibleItems[i], newVisibleItems, range); - } + Group.prototype.setData = function(data) { + // update contents + var content = data && data.content; + if (content instanceof Element) { + this.dom.inner.appendChild(content); } - - // If there were no visible items previously, use binarySearch to find a visible ItemPoint or ItemRange (based on startTime) - if (newVisibleItems.length == 0) { - initialPosByStart = util.binarySearch(orderedItems.byStart, range, 'data','start'); + else if (content != undefined) { + this.dom.inner.innerHTML = content; } else { - initialPosByStart = orderedItems.byStart.indexOf(newVisibleItems[0]); + this.dom.inner.innerHTML = this.groupId; } - // use visible search to find a visible ItemRange (only based on endTime) - var initialPosByEnd = util.binarySearch(orderedItems.byEnd, range, 'data','end'); + // update title + this.dom.label.title = data && data.title || ''; - // if we found a initial ID to use, trace it up and down until we meet an invisible item. - if (initialPosByStart != -1) { - for (i = initialPosByStart; i >= 0; i--) { - if (this._checkIfInvisible(orderedItems.byStart[i], newVisibleItems, range)) {break;} - } - for (i = initialPosByStart + 1; i < orderedItems.byStart.length; i++) { - if (this._checkIfInvisible(orderedItems.byStart[i], newVisibleItems, range)) {break;} - } + if (!this.dom.inner.firstChild) { + util.addClassName(this.dom.inner, 'hidden'); + } + else { + util.removeClassName(this.dom.inner, 'hidden'); } - // if we found a initial ID to use, trace it up and down until we meet an invisible item. - if (initialPosByEnd != -1) { - for (i = initialPosByEnd; i >= 0; i--) { - if (this._checkIfInvisible(orderedItems.byEnd[i], newVisibleItems, range)) {break;} - } - for (i = initialPosByEnd + 1; i < orderedItems.byEnd.length; i++) { - if (this._checkIfInvisible(orderedItems.byEnd[i], newVisibleItems, range)) {break;} + // update className + var className = data && data.className || null; + if (className != this.className) { + if (this.className) { + util.removeClassName(this.dom.label, className); + util.removeClassName(this.dom.foreground, className); + util.removeClassName(this.dom.background, className); + util.removeClassName(this.dom.axis, className); } + util.addClassName(this.dom.label, className); + util.addClassName(this.dom.foreground, className); + util.addClassName(this.dom.background, className); + util.addClassName(this.dom.axis, className); } - - return newVisibleItems; }; - - /** - * this function checks if an item is invisible. If it is NOT we make it visible - * and add it to the global visible items. If it is, return true. - * - * @param {Item} item - * @param {Item[]} visibleItems - * @param {{start:number, end:number}} range - * @returns {boolean} - * @private + * Get the width of the group label + * @return {number} width */ - Group.prototype._checkIfInvisible = function(item, visibleItems, range) { - if (item.isVisible(range)) { - if (!item.displayed) item.show(); - item.repositionX(); - if (visibleItems.indexOf(item) == -1) { - visibleItems.push(item); - } - return false; - } - else { - if (item.displayed) item.hide(); - return true; - } + Group.prototype.getLabelWidth = function() { + return this.props.label.width; }; + /** - * this function is very similar to the _checkIfInvisible() but it does not - * return booleans, hides the item if it should not be seen and always adds to - * the visibleItems. - * this one is for brute forcing and hiding. - * - * @param {Item} item - * @param {Array} visibleItems - * @param {{start:number, end:number}} range - * @private + * Repaint this group + * @param {{start: number, end: number}} range + * @param {{item: {horizontal: number, vertical: number}, axis: number}} margin + * @param {boolean} [restack=false] Force restacking of all items + * @return {boolean} Returns true if the group is resized */ - Group.prototype._checkIfVisible = function(item, visibleItems, range) { - if (item.isVisible(range)) { - if (!item.displayed) item.show(); - // reposition item horizontally - item.repositionX(); - visibleItems.push(item); - } - else { - if (item.displayed) item.hide(); - } - }; - - module.exports = Group; - - -/***/ }, -/* 24 */ -/***/ function(module, exports, __webpack_require__) { + Group.prototype.redraw = function(range, margin, restack) { + var resized = false; - var Hammer = __webpack_require__(42); - var util = __webpack_require__(1); - var DataSet = __webpack_require__(3); - var DataView = __webpack_require__(4); - var Component = __webpack_require__(18); - var Group = __webpack_require__(23); - var ItemBox = __webpack_require__(29); - var ItemPoint = __webpack_require__(30); - var ItemRange = __webpack_require__(31); + this.visibleItems = this._updateVisibleItems(this.orderedItems, this.visibleItems, range); + // force recalculation of the height of the items when the marker height changed + // (due to the Timeline being attached to the DOM or changed from display:none to visible) + var markerHeight = this.dom.marker.clientHeight; + if (markerHeight != this.lastMarkerHeight) { + this.lastMarkerHeight = markerHeight; - var UNGROUPED = '__ungrouped__'; // reserved group id for ungrouped items + util.forEach(this.items, function (item) { + item.dirty = true; + if (item.displayed) item.redraw(); + }); - /** - * An ItemSet holds a set of items and ranges which can be displayed in a - * range. The width is determined by the parent of the ItemSet, and the height - * is determined by the size of the items. - * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} body - * @param {Object} [options] See ItemSet.setOptions for the available options. - * @constructor ItemSet - * @extends Component - */ - function ItemSet(body, options) { - this.body = body; + restack = true; + } - this.defaultOptions = { - type: null, // 'box', 'point', 'range' - orientation: 'bottom', // 'top' or 'bottom' - align: 'center', // alignment of box items - stack: true, - groupOrder: null, + // reposition visible items vertically + if (this.itemSet.options.stack) { // TODO: ugly way to access options... + stack.stack(this.visibleItems, margin, restack); + } + else { // no stacking + stack.nostack(this.visibleItems, margin); + } - selectable: true, - editable: { - updateTime: false, - updateGroup: false, - add: false, - remove: false - }, + // recalculate the height of the group + var height; + var visibleItems = this.visibleItems; + if (visibleItems.length) { + var min = visibleItems[0].top; + var max = visibleItems[0].top + visibleItems[0].height; + util.forEach(visibleItems, function (item) { + min = Math.min(min, item.top); + max = Math.max(max, (item.top + item.height)); + }); + if (min > margin.axis) { + // there is an empty gap between the lowest item and the axis + var offset = min - margin.axis; + max -= offset; + util.forEach(visibleItems, function (item) { + item.top -= offset; + }); + } + height = max + margin.item.vertical / 2; + } + else { + height = margin.axis + margin.item.vertical; + } + height = Math.max(height, this.props.label.height); - onAdd: function (item, callback) { - callback(item); - }, - onUpdate: function (item, callback) { - callback(item); - }, - onMove: function (item, callback) { - callback(item); - }, - onRemove: function (item, callback) { - callback(item); - }, + // calculate actual size and position + var foreground = this.dom.foreground; + this.top = foreground.offsetTop; + this.left = foreground.offsetLeft; + this.width = foreground.offsetWidth; + resized = util.updateProperty(this, 'height', height) || resized; - margin: { - item: { - horizontal: 10, - vertical: 10 - }, - axis: 20 - }, - padding: 5 - }; + // recalculate size of label + resized = util.updateProperty(this.props.label, 'width', this.dom.inner.clientWidth) || resized; + resized = util.updateProperty(this.props.label, 'height', this.dom.inner.clientHeight) || resized; - // options is shared by this ItemSet and all its items - this.options = util.extend({}, this.defaultOptions); + // apply new height + this.dom.background.style.height = height + 'px'; + this.dom.foreground.style.height = height + 'px'; + this.dom.label.style.height = height + 'px'; - // options for getting items from the DataSet with the correct type - this.itemOptions = { - type: {start: 'Date', end: 'Date'} - }; + // update vertical position of items after they are re-stacked and the height of the group is calculated + for (var i = 0, ii = this.visibleItems.length; i < ii; i++) { + var item = this.visibleItems[i]; + item.repositionY(); + } - this.conversion = { - toScreen: body.util.toScreen, - toTime: body.util.toTime - }; - this.dom = {}; - this.props = {}; - this.hammer = null; + return resized; + }; - var me = this; - this.itemsData = null; // DataSet - this.groupsData = null; // DataSet + /** + * Show this group: attach to the DOM + */ + Group.prototype.show = function() { + if (!this.dom.label.parentNode) { + this.itemSet.dom.labelSet.appendChild(this.dom.label); + } - // listeners for the DataSet of the items - this.itemListeners = { - 'add': function (event, params, senderId) { - me._onAdd(params.items); - }, - 'update': function (event, params, senderId) { - me._onUpdate(params.items); - }, - 'remove': function (event, params, senderId) { - me._onRemove(params.items); - } - }; + if (!this.dom.foreground.parentNode) { + this.itemSet.dom.foreground.appendChild(this.dom.foreground); + } - // listeners for the DataSet of the groups - this.groupListeners = { - 'add': function (event, params, senderId) { - me._onAddGroups(params.items); - }, - 'update': function (event, params, senderId) { - me._onUpdateGroups(params.items); - }, - 'remove': function (event, params, senderId) { - me._onRemoveGroups(params.items); - } - }; + if (!this.dom.background.parentNode) { + this.itemSet.dom.background.appendChild(this.dom.background); + } - this.items = {}; // object with an Item for every data item - this.groups = {}; // Group object for every group - this.groupIds = []; + if (!this.dom.axis.parentNode) { + this.itemSet.dom.axis.appendChild(this.dom.axis); + } + }; - this.selection = []; // list with the ids of all selected nodes - this.stackDirty = true; // if true, all items will be restacked on next redraw + /** + * Hide this group: remove from the DOM + */ + Group.prototype.hide = function() { + var label = this.dom.label; + if (label.parentNode) { + label.parentNode.removeChild(label); + } - this.touchParams = {}; // stores properties while dragging - // create the HTML DOM + var foreground = this.dom.foreground; + if (foreground.parentNode) { + foreground.parentNode.removeChild(foreground); + } - this._create(); + var background = this.dom.background; + if (background.parentNode) { + background.parentNode.removeChild(background); + } - this.setOptions(options); - } + var axis = this.dom.axis; + if (axis.parentNode) { + axis.parentNode.removeChild(axis); + } + }; - ItemSet.prototype = new Component(); + /** + * Add an item to the group + * @param {Item} item + */ + Group.prototype.add = function(item) { + this.items[item.id] = item; + item.setParent(this); - // available item types will be registered here - ItemSet.types = { - box: ItemBox, - range: ItemRange, - point: ItemPoint + if (item instanceof ItemRange && this.visibleItems.indexOf(item) == -1) { + var range = this.itemSet.body.range; // TODO: not nice accessing the range like this + this._checkIfVisible(item, this.visibleItems, range); + } }; /** - * Create the HTML DOM for the ItemSet + * Remove an item from the group + * @param {Item} item */ - ItemSet.prototype._create = function(){ - var frame = document.createElement('div'); - frame.className = 'itemset'; - frame['timeline-itemset'] = this; - this.dom.frame = frame; - - // create background panel - var background = document.createElement('div'); - background.className = 'background'; - frame.appendChild(background); - this.dom.background = background; - - // create foreground panel - var foreground = document.createElement('div'); - foreground.className = 'foreground'; - frame.appendChild(foreground); - this.dom.foreground = foreground; - - // create axis panel - var axis = document.createElement('div'); - axis.className = 'axis'; - this.dom.axis = axis; - - // create labelset - var labelSet = document.createElement('div'); - labelSet.className = 'labelset'; - this.dom.labelSet = labelSet; - - // create ungrouped Group - this._updateUngrouped(); - - // attach event listeners - // Note: we bind to the centerContainer for the case where the height - // of the center container is larger than of the ItemSet, so we - // can click in the empty area to create a new item or deselect an item. - this.hammer = Hammer(this.body.dom.centerContainer, { - prevent_default: true - }); - - // drag items when selected - this.hammer.on('touch', this._onTouch.bind(this)); - this.hammer.on('dragstart', this._onDragStart.bind(this)); - this.hammer.on('drag', this._onDrag.bind(this)); - this.hammer.on('dragend', this._onDragEnd.bind(this)); - - // single select (or unselect) when tapping an item - this.hammer.on('tap', this._onSelectItem.bind(this)); - - // multi select when holding mouse/touch, or on ctrl+click - this.hammer.on('hold', this._onMultiSelectItem.bind(this)); + Group.prototype.remove = function(item) { + delete this.items[item.id]; + item.setParent(this.itemSet); - // add item on doubletap - this.hammer.on('doubletap', this._onAddItem.bind(this)); + // remove from visible items + var index = this.visibleItems.indexOf(item); + if (index != -1) this.visibleItems.splice(index, 1); - // attach to the DOM - this.show(); + // TODO: also remove from ordered items? }; /** - * Set options for the ItemSet. Existing options will be extended/overwritten. - * @param {Object} [options] The following options are available: - * {String} type - * Default type for the items. Choose from 'box' - * (default), 'point', or 'range'. The default - * Style can be overwritten by individual items. - * {String} align - * Alignment for the items, only applicable for - * ItemBox. Choose 'center' (default), 'left', or - * 'right'. - * {String} orientation - * Orientation of the item set. Choose 'top' or - * 'bottom' (default). - * {Function} groupOrder - * A sorting function for ordering groups - * {Boolean} stack - * If true (deafult), items will be stacked on - * top of each other. - * {Number} margin.axis - * Margin between the axis and the items in pixels. - * Default is 20. - * {Number} margin.item.horizontal - * Horizontal margin between items in pixels. - * Default is 10. - * {Number} margin.item.vertical - * Vertical Margin between items in pixels. - * Default is 10. - * {Number} margin.item - * Margin between items in pixels in both horizontal - * and vertical direction. Default is 10. - * {Number} margin - * Set margin for both axis and items in pixels. - * {Number} padding - * Padding of the contents of an item in pixels. - * Must correspond with the items css. Default is 5. - * {Boolean} selectable - * If true (default), items can be selected. - * {Boolean} editable - * Set all editable options to true or false - * {Boolean} editable.updateTime - * Allow dragging an item to an other moment in time - * {Boolean} editable.updateGroup - * Allow dragging an item to an other group - * {Boolean} editable.add - * Allow creating new items on double tap - * {Boolean} editable.remove - * Allow removing items by clicking the delete button - * top right of a selected item. - * {Function(item: Item, callback: Function)} onAdd - * Callback function triggered when an item is about to be added: - * when the user double taps an empty space in the Timeline. - * {Function(item: Item, callback: Function)} onUpdate - * Callback function fired when an item is about to be updated. - * This function typically has to show a dialog where the user - * change the item. If not implemented, nothing happens. - * {Function(item: Item, callback: Function)} onMove - * Fired when an item has been moved. If not implemented, - * the move action will be accepted. - * {Function(item: Item, callback: Function)} onRemove - * Fired when an item is about to be deleted. - * If not implemented, the item will be always removed. + * Remove an item from the corresponding DataSet + * @param {Item} item */ - ItemSet.prototype.setOptions = function(options) { - if (options) { - // copy all options that we know - var fields = ['type', 'align', 'orientation', 'padding', 'stack', 'selectable', 'groupOrder']; - util.selectiveExtend(fields, this.options, options); - - if ('margin' in options) { - if (typeof options.margin === 'number') { - this.options.margin.axis = options.margin; - this.options.margin.item.horizontal = options.margin; - this.options.margin.item.vertical = options.margin; - } - else if (typeof options.margin === 'object') { - util.selectiveExtend(['axis'], this.options.margin, options.margin); - if ('item' in options.margin) { - if (typeof options.margin.item === 'number') { - this.options.margin.item.horizontal = options.margin.item; - this.options.margin.item.vertical = options.margin.item; - } - else if (typeof options.margin.item === 'object') { - util.selectiveExtend(['horizontal', 'vertical'], this.options.margin.item, options.margin.item); - } - } - } - } - - if ('editable' in options) { - if (typeof options.editable === 'boolean') { - this.options.editable.updateTime = options.editable; - this.options.editable.updateGroup = options.editable; - this.options.editable.add = options.editable; - this.options.editable.remove = options.editable; - } - else if (typeof options.editable === 'object') { - util.selectiveExtend(['updateTime', 'updateGroup', 'add', 'remove'], this.options.editable, options.editable); - } - } - - // callback functions - var addCallback = (function (name) { - if (name in options) { - var fn = options[name]; - if (!(fn instanceof Function)) { - throw new Error('option ' + name + ' must be a function ' + name + '(item, callback)'); - } - this.options[name] = fn; - } - }).bind(this); - ['onAdd', 'onUpdate', 'onRemove', 'onMove'].forEach(addCallback); - - // force the itemSet to refresh: options like orientation and margins may be changed - this.markDirty(); - } + Group.prototype.removeFromDataSet = function(item) { + this.itemSet.removeItem(item.id); }; /** - * Mark the ItemSet dirty so it will refresh everything with next redraw + * Reorder the items */ - ItemSet.prototype.markDirty = function() { - this.groupIds = []; - this.stackDirty = true; + Group.prototype.order = function() { + var array = util.toArray(this.items); + this.orderedItems.byStart = array; + this.orderedItems.byEnd = this._constructByEndArray(array); + + stack.orderByStart(this.orderedItems.byStart); + stack.orderByEnd(this.orderedItems.byEnd); }; /** - * Destroy the ItemSet + * Create an array containing all items being a range (having an end date) + * @param {Item[]} array + * @returns {ItemRange[]} + * @private */ - ItemSet.prototype.destroy = function() { - this.hide(); - this.setItems(null); - this.setGroups(null); - - this.hammer = null; + Group.prototype._constructByEndArray = function(array) { + var endArray = []; - this.body = null; - this.conversion = null; + for (var i = 0; i < array.length; i++) { + if (array[i] instanceof ItemRange) { + endArray.push(array[i]); + } + } + return endArray; }; /** - * Hide the component from the DOM + * Update the visible items + * @param {{byStart: Item[], byEnd: Item[]}} orderedItems All items ordered by start date and by end date + * @param {Item[]} visibleItems The previously visible items. + * @param {{start: number, end: number}} range Visible range + * @return {Item[]} visibleItems The new visible items. + * @private */ - ItemSet.prototype.hide = function() { - // remove the frame containing the items - if (this.dom.frame.parentNode) { - this.dom.frame.parentNode.removeChild(this.dom.frame); - } + Group.prototype._updateVisibleItems = function(orderedItems, visibleItems, range) { + var initialPosByStart, + newVisibleItems = [], + i; - // remove the axis with dots - if (this.dom.axis.parentNode) { - this.dom.axis.parentNode.removeChild(this.dom.axis); + // first check if the items that were in view previously are still in view. + // this handles the case for the ItemRange that is both before and after the current one. + if (visibleItems.length > 0) { + for (i = 0; i < visibleItems.length; i++) { + this._checkIfVisible(visibleItems[i], newVisibleItems, range); + } } - // remove the labelset containing all group labels - if (this.dom.labelSet.parentNode) { - this.dom.labelSet.parentNode.removeChild(this.dom.labelSet); + // If there were no visible items previously, use binarySearch to find a visible ItemPoint or ItemRange (based on startTime) + if (newVisibleItems.length == 0) { + initialPosByStart = util.binarySearch(orderedItems.byStart, range, 'data','start'); } - }; - - /** - * Show the component in the DOM (when not already visible). - * @return {Boolean} changed - */ - ItemSet.prototype.show = function() { - // show frame containing the items - if (!this.dom.frame.parentNode) { - this.body.dom.center.appendChild(this.dom.frame); + else { + initialPosByStart = orderedItems.byStart.indexOf(newVisibleItems[0]); } - // show axis with dots - if (!this.dom.axis.parentNode) { - this.body.dom.backgroundVertical.appendChild(this.dom.axis); - } - - // show labelset containing labels - if (!this.dom.labelSet.parentNode) { - this.body.dom.left.appendChild(this.dom.labelSet); - } - }; - - /** - * Set selected items by their id. Replaces the current selection - * Unknown id's are silently ignored. - * @param {Array} [ids] An array with zero or more id's of the items to be - * selected. If ids is an empty array, all items will be - * unselected. - */ - ItemSet.prototype.setSelection = function(ids) { - var i, ii, id, item; + // use visible search to find a visible ItemRange (only based on endTime) + var initialPosByEnd = util.binarySearch(orderedItems.byEnd, range, 'data','end'); - if (ids) { - if (!Array.isArray(ids)) { - throw new TypeError('Array expected'); + // if we found a initial ID to use, trace it up and down until we meet an invisible item. + if (initialPosByStart != -1) { + for (i = initialPosByStart; i >= 0; i--) { + if (this._checkIfInvisible(orderedItems.byStart[i], newVisibleItems, range)) {break;} } - - // unselect currently selected items - for (i = 0, ii = this.selection.length; i < ii; i++) { - id = this.selection[i]; - item = this.items[id]; - if (item) item.unselect(); + for (i = initialPosByStart + 1; i < orderedItems.byStart.length; i++) { + if (this._checkIfInvisible(orderedItems.byStart[i], newVisibleItems, range)) {break;} } + } - // select items - this.selection = []; - for (i = 0, ii = ids.length; i < ii; i++) { - id = ids[i]; - item = this.items[id]; - if (item) { - this.selection.push(id); - item.select(); - } + // if we found a initial ID to use, trace it up and down until we meet an invisible item. + if (initialPosByEnd != -1) { + for (i = initialPosByEnd; i >= 0; i--) { + if (this._checkIfInvisible(orderedItems.byEnd[i], newVisibleItems, range)) {break;} + } + for (i = initialPosByEnd + 1; i < orderedItems.byEnd.length; i++) { + if (this._checkIfInvisible(orderedItems.byEnd[i], newVisibleItems, range)) {break;} } } - }; - /** - * Get the selected items by their id - * @return {Array} ids The ids of the selected items - */ - ItemSet.prototype.getSelection = function() { - return this.selection.concat([]); + return newVisibleItems; }; - /** - * Get the id's of the currently visible items. - * @returns {Array} The ids of the visible items - */ - ItemSet.prototype.getVisibleItems = function() { - var range = this.body.range.getRange(); - var left = this.body.util.toScreen(range.start); - var right = this.body.util.toScreen(range.end); - var ids = []; - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - var group = this.groups[groupId]; - var rawVisibleItems = group.visibleItems; - // filter the "raw" set with visibleItems into a set which is really - // visible by pixels - for (var i = 0; i < rawVisibleItems.length; i++) { - var item = rawVisibleItems[i]; - // TODO: also check whether visible vertically - if ((item.left < right) && (item.left + item.width > left)) { - ids.push(item.id); - } - } + /** + * this function checks if an item is invisible. If it is NOT we make it visible + * and add it to the global visible items. If it is, return true. + * + * @param {Item} item + * @param {Item[]} visibleItems + * @param {{start:number, end:number}} range + * @returns {boolean} + * @private + */ + Group.prototype._checkIfInvisible = function(item, visibleItems, range) { + if (item.isVisible(range)) { + if (!item.displayed) item.show(); + item.repositionX(); + if (visibleItems.indexOf(item) == -1) { + visibleItems.push(item); } + return false; + } + else { + if (item.displayed) item.hide(); + return true; } - - return ids; }; /** - * Deselect a selected item - * @param {String | Number} id + * this function is very similar to the _checkIfInvisible() but it does not + * return booleans, hides the item if it should not be seen and always adds to + * the visibleItems. + * this one is for brute forcing and hiding. + * + * @param {Item} item + * @param {Array} visibleItems + * @param {{start:number, end:number}} range * @private */ - ItemSet.prototype._deselect = function(id) { - var selection = this.selection; - for (var i = 0, ii = selection.length; i < ii; i++) { - if (selection[i] == id) { // non-strict comparison! - selection.splice(i, 1); - break; - } + Group.prototype._checkIfVisible = function(item, visibleItems, range) { + if (item.isVisible(range)) { + if (!item.displayed) item.show(); + // reposition item horizontally + item.repositionX(); + visibleItems.push(item); + } + else { + if (item.displayed) item.hide(); } }; - /** - * Repaint the component - * @return {boolean} Returns true if the component is resized - */ - ItemSet.prototype.redraw = function() { - var margin = this.options.margin, - range = this.body.range, - asSize = util.option.asSize, - options = this.options, - orientation = options.orientation, - resized = false, - frame = this.dom.frame, - editable = options.editable.updateTime || options.editable.updateGroup; + module.exports = Group; - // update class name - frame.className = 'itemset' + (editable ? ' editable' : ''); - // reorder the groups (if needed) - resized = this._orderGroups() || resized; +/***/ }, +/* 27 */ +/***/ function(module, exports, __webpack_require__) { - // check whether zoomed (in that case we need to re-stack everything) - // TODO: would be nicer to get this as a trigger from Range - var visibleInterval = range.end - range.start; - var zoomed = (visibleInterval != this.lastVisibleInterval) || (this.props.width != this.props.lastWidth); - if (zoomed) this.stackDirty = true; - this.lastVisibleInterval = visibleInterval; - this.props.lastWidth = this.props.width; + // Utility functions for ordering and stacking of items + var EPSILON = 0.001; // used when checking collisions, to prevent round-off errors - // redraw all groups - var restack = this.stackDirty, - firstGroup = this._firstGroup(), - firstMargin = { - item: margin.item, - axis: margin.axis - }, - nonFirstMargin = { - item: margin.item, - axis: margin.item.vertical / 2 - }, - height = 0, - minHeight = margin.axis + margin.item.vertical; - util.forEach(this.groups, function (group) { - var groupMargin = (group == firstGroup) ? firstMargin : nonFirstMargin; - var groupResized = group.redraw(range, groupMargin, restack); - resized = groupResized || resized; - height += group.height; + /** + * Order items by their start data + * @param {Item[]} items + */ + exports.orderByStart = function(items) { + items.sort(function (a, b) { + return a.data.start - b.data.start; }); - height = Math.max(height, minHeight); - this.stackDirty = false; - - // update frame height - frame.style.height = asSize(height); - - // calculate actual size and position - this.props.top = frame.offsetTop; - this.props.left = frame.offsetLeft; - this.props.width = frame.offsetWidth; - this.props.height = height; - - // reposition axis - this.dom.axis.style.top = asSize((orientation == 'top') ? - (this.body.domProps.top.height + this.body.domProps.border.top) : - (this.body.domProps.top.height + this.body.domProps.centerContainer.height)); - this.dom.axis.style.left = this.body.domProps.border.left + 'px'; - - // check if this component is resized - resized = this._isResized() || resized; - - return resized; }; /** - * Get the first group, aligned with the axis - * @return {Group | null} firstGroup - * @private + * Order items by their end date. If they have no end date, their start date + * is used. + * @param {Item[]} items */ - ItemSet.prototype._firstGroup = function() { - var firstGroupIndex = (this.options.orientation == 'top') ? 0 : (this.groupIds.length - 1); - var firstGroupId = this.groupIds[firstGroupIndex]; - var firstGroup = this.groups[firstGroupId] || this.groups[UNGROUPED]; + exports.orderByEnd = function(items) { + items.sort(function (a, b) { + var aTime = ('end' in a.data) ? a.data.end : a.data.start, + bTime = ('end' in b.data) ? b.data.end : b.data.start; - return firstGroup || null; + return aTime - bTime; + }); }; /** - * Create or delete the group holding all ungrouped items. This group is used when - * there are no groups specified. - * @protected + * Adjust vertical positions of the items such that they don't overlap each + * other. + * @param {Item[]} items + * All visible items + * @param {{item: {horizontal: number, vertical: number}, axis: number}} margin + * Margins between items and between items and the axis. + * @param {boolean} [force=false] + * If true, all items will be repositioned. If false (default), only + * items having a top===null will be re-stacked */ - ItemSet.prototype._updateUngrouped = function() { - var ungrouped = this.groups[UNGROUPED]; + exports.stack = function(items, margin, force) { + var i, iMax; - if (this.groupsData) { - // remove the group holding all ungrouped items - if (ungrouped) { - ungrouped.hide(); - delete this.groups[UNGROUPED]; + if (force) { + // reset top position of all items + for (i = 0, iMax = items.length; i < iMax; i++) { + items[i].top = null; } } - else { - // create a group holding all (unfiltered) items - if (!ungrouped) { - var id = null; - var data = null; - ungrouped = new Group(id, data, this); - this.groups[UNGROUPED] = ungrouped; - for (var itemId in this.items) { - if (this.items.hasOwnProperty(itemId)) { - ungrouped.add(this.items[itemId]); + // calculate new, non-overlapping positions + for (i = 0, iMax = items.length; i < iMax; i++) { + var item = items[i]; + if (item.top === null) { + // initialize top position + item.top = margin.axis; + + do { + // TODO: optimize checking for overlap. when there is a gap without items, + // you only need to check for items from the next item on, not from zero + var collidingItem = null; + for (var j = 0, jj = items.length; j < jj; j++) { + var other = items[j]; + if (other.top !== null && other !== item && exports.collision(item, other, margin.item)) { + collidingItem = other; + break; + } } - } - ungrouped.show(); + if (collidingItem != null) { + // There is a collision. Reposition the items above the colliding element + item.top = collidingItem.top + collidingItem.height + margin.item.vertical; + } + } while (collidingItem); } } }; /** - * Get the element for the labelset - * @return {HTMLElement} labelSet + * Adjust vertical positions of the items without stacking them + * @param {Item[]} items + * All visible items + * @param {{item: {horizontal: number, vertical: number}, axis: number}} margin + * Margins between items and between items and the axis. */ - ItemSet.prototype.getLabelSet = function() { - return this.dom.labelSet; + exports.nostack = function(items, margin) { + var i, iMax; + + // reset top position of all items + for (i = 0, iMax = items.length; i < iMax; i++) { + items[i].top = margin.axis; + } }; /** - * Set items - * @param {vis.DataSet | null} items + * Test if the two provided items collide + * The items must have parameters left, width, top, and height. + * @param {Item} a The first item + * @param {Item} b The second item + * @param {{horizontal: number, vertical: number}} margin + * An object containing a horizontal and vertical + * minimum required margin. + * @return {boolean} true if a and b collide, else false */ - ItemSet.prototype.setItems = function(items) { - var me = this, - ids, - oldItemsData = this.itemsData; + exports.collision = function(a, b, margin) { + return ((a.left - margin.horizontal + EPSILON) < (b.left + b.width) && + (a.left + a.width + margin.horizontal - EPSILON) > b.left && + (a.top - margin.vertical + EPSILON) < (b.top + b.height) && + (a.top + a.height + margin.vertical - EPSILON) > b.top); + }; - // replace the dataset - if (!items) { - this.itemsData = null; - } - else if (items instanceof DataSet || items instanceof DataView) { - this.itemsData = items; - } - else { - throw new TypeError('Data must be an instance of DataSet or DataView'); - } - if (oldItemsData) { - // unsubscribe from old dataset - util.forEach(this.itemListeners, function (callback, event) { - oldItemsData.off(event, callback); - }); +/***/ }, +/* 28 */ +/***/ function(module, exports, __webpack_require__) { - // remove all drawn items - ids = oldItemsData.getIds(); - this._onRemove(ids); + var Hammer = __webpack_require__(16); + var Item = __webpack_require__(29); + + /** + * @constructor ItemRange + * @extends Item + * @param {Object} data Object containing parameters start, end + * content, className. + * @param {{toScreen: function, toTime: function}} conversion + * Conversion functions from time to screen and vice versa + * @param {Object} [options] Configuration options + * // TODO: describe options + */ + function ItemRange (data, conversion, options) { + this.props = { + content: { + width: 0 + } + }; + this.overflow = false; // if contents can overflow (css styling), this flag is set to true + + // validate data + if (data) { + if (data.start == undefined) { + throw new Error('Property "start" missing in item ' + data.id); + } + if (data.end == undefined) { + throw new Error('Property "end" missing in item ' + data.id); + } } - if (this.itemsData) { - // subscribe to new dataset - var id = this.id; - util.forEach(this.itemListeners, function (callback, event) { - me.itemsData.on(event, callback, id); - }); + Item.call(this, data, conversion, options); + } - // add all new items - ids = this.itemsData.getIds(); - this._onAdd(ids); + ItemRange.prototype = new Item (null, null, null); - // update the group holding all ungrouped items - this._updateUngrouped(); - } - }; + ItemRange.prototype.baseClassName = 'item range'; /** - * Get the current items - * @returns {vis.DataSet | null} + * Check whether this item is visible inside given range + * @returns {{start: Number, end: Number}} range with a timestamp for start and end + * @returns {boolean} True if visible */ - ItemSet.prototype.getItems = function() { - return this.itemsData; + ItemRange.prototype.isVisible = function(range) { + // determine visibility + return (this.data.start < range.end) && (this.data.end > range.start); }; /** - * Set groups - * @param {vis.DataSet} groups + * Repaint the item */ - ItemSet.prototype.setGroups = function(groups) { - var me = this, - ids; + ItemRange.prototype.redraw = function() { + var dom = this.dom; + if (!dom) { + // create DOM + this.dom = {}; + dom = this.dom; - // unsubscribe from current dataset - if (this.groupsData) { - util.forEach(this.groupListeners, function (callback, event) { - me.groupsData.unsubscribe(event, callback); - }); + // background box + dom.box = document.createElement('div'); + // className is updated in redraw() - // remove all drawn groups - ids = this.groupsData.getIds(); - this.groupsData = null; - this._onRemoveGroups(ids); // note: this will cause a redraw + // contents box + dom.content = document.createElement('div'); + dom.content.className = 'content'; + dom.box.appendChild(dom.content); + + // attach this item as attribute + dom.box['timeline-item'] = this; } - // replace the dataset - if (!groups) { - this.groupsData = null; + // append DOM to parent DOM + if (!this.parent) { + throw new Error('Cannot redraw item: no parent attached'); } - else if (groups instanceof DataSet || groups instanceof DataView) { - this.groupsData = groups; + if (!dom.box.parentNode) { + var foreground = this.parent.dom.foreground; + if (!foreground) { + throw new Error('Cannot redraw time axis: parent has no foreground container element'); + } + foreground.appendChild(dom.box); } - else { - throw new TypeError('Data must be an instance of DataSet or DataView'); + this.displayed = true; + + // update contents + if (this.data.content != this.content) { + this.content = this.data.content; + if (this.content instanceof Element) { + dom.content.innerHTML = ''; + dom.content.appendChild(this.content); + } + else if (this.data.content != undefined) { + dom.content.innerHTML = this.content; + } + else { + throw new Error('Property "content" missing in item ' + this.data.id); + } + + this.dirty = true; } - if (this.groupsData) { - // subscribe to new dataset - var id = this.id; - util.forEach(this.groupListeners, function (callback, event) { - me.groupsData.on(event, callback, id); - }); + // update title + if (this.data.title != this.title) { + dom.box.title = this.data.title; + this.title = this.data.title; + } - // draw all ms - ids = this.groupsData.getIds(); - this._onAddGroups(ids); + // update class + var className = (this.data.className ? (' ' + this.data.className) : '') + + (this.selected ? ' selected' : ''); + if (this.className != className) { + this.className = className; + dom.box.className = this.baseClassName + className; + + this.dirty = true; } - // update the group holding all ungrouped items - this._updateUngrouped(); + // recalculate size + if (this.dirty) { + // determine from css whether this box has overflow + this.overflow = window.getComputedStyle(dom.content).overflow !== 'hidden'; - // update the order of all items in each group - this._order(); + this.props.content.width = this.dom.content.offsetWidth; + this.height = this.dom.box.offsetHeight; - this.body.emitter.emit('change'); + this.dirty = false; + } + + this._repaintDeleteButton(dom.box); + this._repaintDragLeft(); + this._repaintDragRight(); }; /** - * Get the current groups - * @returns {vis.DataSet | null} groups + * Show the item in the DOM (when not already visible). The items DOM will + * be created when needed. */ - ItemSet.prototype.getGroups = function() { - return this.groupsData; + ItemRange.prototype.show = function() { + if (!this.displayed) { + this.redraw(); + } }; /** - * Remove an item by its id - * @param {String | Number} id + * Hide the item from the DOM (when visible) + * @return {Boolean} changed */ - ItemSet.prototype.removeItem = function(id) { - var item = this.itemsData.get(id), - dataset = this.itemsData.getDataSet(); + ItemRange.prototype.hide = function() { + if (this.displayed) { + var box = this.dom.box; - if (item) { - // confirm deletion - this.options.onRemove(item, function (item) { - if (item) { - // remove by id here, it is possible that an item has no id defined - // itself, so better not delete by the item itself - dataset.remove(id); - } - }); + if (box.parentNode) { + box.parentNode.removeChild(box); + } + + this.top = null; + this.left = null; + + this.displayed = false; } }; /** - * Handle updated items - * @param {Number[]} ids - * @protected + * Reposition the item horizontally + * @Override */ - ItemSet.prototype._onUpdate = function(ids) { - var me = this; + // TODO: delete the old function + ItemRange.prototype.repositionX = function() { + var props = this.props, + parentWidth = this.parent.width, + start = this.conversion.toScreen(this.data.start), + end = this.conversion.toScreen(this.data.end), + padding = this.options.padding, + contentLeft; - ids.forEach(function (id) { - var itemData = me.itemsData.get(id, me.itemOptions), - item = me.items[id], - type = itemData.type || me.options.type || (itemData.end ? 'range' : 'box'); + // limit the width of the this, as browsers cannot draw very wide divs + if (start < -parentWidth) { + start = -parentWidth; + } + if (end > 2 * parentWidth) { + end = 2 * parentWidth; + } + var boxWidth = Math.max(end - start, 1); - var constructor = ItemSet.types[type]; + if (this.overflow) { + // when range exceeds left of the window, position the contents at the left of the visible area + contentLeft = Math.max(-start, 0); - if (item) { - // update item - if (!constructor || !(item instanceof constructor)) { - // item type has changed, delete the item and recreate it - me._removeItem(item); - item = null; - } - else { - me._updateItem(item, itemData); - } + this.left = start; + this.width = boxWidth + this.props.content.width; + // Note: The calculation of width is an optimistic calculation, giving + // a width which will not change when moving the Timeline + // So no restacking needed, which is nicer for the eye; + } + else { // no overflow + // when range exceeds left of the window, position the contents at the left of the visible area + if (start < 0) { + contentLeft = Math.min(-start, + (end - start - props.content.width - 2 * padding)); + // TODO: remove the need for options.padding. it's terrible. } - - if (!item) { - // create item - if (constructor) { - item = new constructor(itemData, me.conversion, me.options); - item.id = id; // TODO: not so nice setting id afterwards - me._addItem(item); - } - else if (type == 'rangeoverflow') { - // TODO: deprecated since version 2.1.0 (or 3.0.0?). cleanup some day - throw new TypeError('Item type "rangeoverflow" is deprecated. Use css styling instead: ' + - '.vis.timeline .item.range .content {overflow: visible;}'); - } - else { - throw new TypeError('Unknown item type "' + type + '"'); - } + else { + contentLeft = 0; } - }); - this._order(); - this.stackDirty = true; // force re-stacking of all items next redraw - this.body.emitter.emit('change'); - }; + this.left = start; + this.width = boxWidth; + } - /** - * Handle added items - * @param {Number[]} ids - * @protected - */ - ItemSet.prototype._onAdd = ItemSet.prototype._onUpdate; + this.dom.box.style.left = this.left + 'px'; + this.dom.box.style.width = boxWidth + 'px'; + this.dom.content.style.left = contentLeft + 'px'; + }; /** - * Handle removed items - * @param {Number[]} ids - * @protected + * Reposition the item vertically + * @Override */ - ItemSet.prototype._onRemove = function(ids) { - var count = 0; - var me = this; - ids.forEach(function (id) { - var item = me.items[id]; - if (item) { - count++; - me._removeItem(item); - } - }); + ItemRange.prototype.repositionY = function() { + var orientation = this.options.orientation, + box = this.dom.box; - if (count) { - // update order - this._order(); - this.stackDirty = true; // force re-stacking of all items next redraw - this.body.emitter.emit('change'); + if (orientation == 'top') { + box.style.top = this.top + 'px'; + } + else { + box.style.top = (this.parent.height - this.top - this.height) + 'px'; } }; /** - * Update the order of item in all groups - * @private + * Repaint a drag area on the left side of the range when the range is selected + * @protected */ - ItemSet.prototype._order = function() { - // reorder the items in all groups - // TODO: optimization: only reorder groups affected by the changed items - util.forEach(this.groups, function (group) { - group.order(); - }); - }; + ItemRange.prototype._repaintDragLeft = function () { + if (this.selected && this.options.editable.updateTime && !this.dom.dragLeft) { + // create and show drag area + var dragLeft = document.createElement('div'); + dragLeft.className = 'drag-left'; + dragLeft.dragLeftItem = this; - /** - * Handle updated groups - * @param {Number[]} ids - * @private - */ - ItemSet.prototype._onUpdateGroups = function(ids) { - this._onAddGroups(ids); + // TODO: this should be redundant? + Hammer(dragLeft, { + preventDefault: true + }).on('drag', function () { + //console.log('drag left') + }); + + this.dom.box.appendChild(dragLeft); + this.dom.dragLeft = dragLeft; + } + else if (!this.selected && this.dom.dragLeft) { + // delete drag area + if (this.dom.dragLeft.parentNode) { + this.dom.dragLeft.parentNode.removeChild(this.dom.dragLeft); + } + this.dom.dragLeft = null; + } }; /** - * Handle changed groups - * @param {Number[]} ids - * @private + * Repaint a drag area on the right side of the range when the range is selected + * @protected */ - ItemSet.prototype._onAddGroups = function(ids) { - var me = this; - - ids.forEach(function (id) { - var groupData = me.groupsData.get(id); - var group = me.groups[id]; + ItemRange.prototype._repaintDragRight = function () { + if (this.selected && this.options.editable.updateTime && !this.dom.dragRight) { + // create and show drag area + var dragRight = document.createElement('div'); + dragRight.className = 'drag-right'; + dragRight.dragRightItem = this; - if (!group) { - // check for reserved ids - if (id == UNGROUPED) { - throw new Error('Illegal group id. ' + id + ' is a reserved id.'); - } + // TODO: this should be redundant? + Hammer(dragRight, { + preventDefault: true + }).on('drag', function () { + //console.log('drag right') + }); - var groupOptions = Object.create(me.options); - util.extend(groupOptions, { - height: null - }); + this.dom.box.appendChild(dragRight); + this.dom.dragRight = dragRight; + } + else if (!this.selected && this.dom.dragRight) { + // delete drag area + if (this.dom.dragRight.parentNode) { + this.dom.dragRight.parentNode.removeChild(this.dom.dragRight); + } + this.dom.dragRight = null; + } + }; - group = new Group(id, groupData, me); - me.groups[id] = group; + module.exports = ItemRange; - // add items with this groupId to the new group - for (var itemId in me.items) { - if (me.items.hasOwnProperty(itemId)) { - var item = me.items[itemId]; - if (item.data.group == id) { - group.add(item); - } - } - } - group.order(); - group.show(); - } - else { - // update group - group.setData(groupData); - } - }); +/***/ }, +/* 29 */ +/***/ function(module, exports, __webpack_require__) { - this.body.emitter.emit('change'); - }; + var Hammer = __webpack_require__(16); /** - * Handle removed groups - * @param {Number[]} ids - * @private - */ - ItemSet.prototype._onRemoveGroups = function(ids) { - var groups = this.groups; - ids.forEach(function (id) { - var group = groups[id]; - - if (group) { - group.hide(); - delete groups[id]; - } - }); + * @constructor Item + * @param {Object} data Object containing (optional) parameters type, + * start, end, content, group, className. + * @param {{toScreen: function, toTime: function}} conversion + * Conversion functions from time to screen and vice versa + * @param {Object} options Configuration options + * // TODO: describe available options + */ + function Item (data, conversion, options) { + this.id = null; + this.parent = null; + this.data = data; + this.dom = null; + this.conversion = conversion || {}; + this.options = options || {}; - this.markDirty(); + this.selected = false; + this.displayed = false; + this.dirty = true; - this.body.emitter.emit('change'); - }; + this.top = null; + this.left = null; + this.width = null; + this.height = null; + } /** - * Reorder the groups if needed - * @return {boolean} changed - * @private + * Select current item */ - ItemSet.prototype._orderGroups = function () { - if (this.groupsData) { - // reorder the groups - var groupIds = this.groupsData.getIds({ - order: this.options.groupOrder - }); - - var changed = !util.equalArray(groupIds, this.groupIds); - if (changed) { - // hide all groups, removes them from the DOM - var groups = this.groups; - groupIds.forEach(function (groupId) { - groups[groupId].hide(); - }); + Item.prototype.select = function() { + this.selected = true; + if (this.displayed) this.redraw(); + }; - // show the groups again, attach them to the DOM in correct order - groupIds.forEach(function (groupId) { - groups[groupId].show(); - }); + /** + * Unselect current item + */ + Item.prototype.unselect = function() { + this.selected = false; + if (this.displayed) this.redraw(); + }; - this.groupIds = groupIds; + /** + * Set a parent for the item + * @param {ItemSet | Group} parent + */ + Item.prototype.setParent = function(parent) { + if (this.displayed) { + this.hide(); + this.parent = parent; + if (this.parent) { + this.show(); } - - return changed; } else { - return false; + this.parent = parent; } }; /** - * Add a new item - * @param {Item} item - * @private + * Check whether this item is visible inside given range + * @returns {{start: Number, end: Number}} range with a timestamp for start and end + * @returns {boolean} True if visible */ - ItemSet.prototype._addItem = function(item) { - this.items[item.id] = item; - - // add to group - var groupId = this.groupsData ? item.data.group : UNGROUPED; - var group = this.groups[groupId]; - if (group) group.add(item); + Item.prototype.isVisible = function(range) { + // Should be implemented by Item implementations + return false; }; /** - * Update an existing item - * @param {Item} item - * @param {Object} itemData - * @private + * Show the Item in the DOM (when not already visible) + * @return {Boolean} changed */ - ItemSet.prototype._updateItem = function(item, itemData) { - var oldGroupId = item.data.group; - - item.data = itemData; - if (item.displayed) { - item.redraw(); - } - - // update group - if (oldGroupId != item.data.group) { - var oldGroup = this.groups[oldGroupId]; - if (oldGroup) oldGroup.remove(item); - - var groupId = this.groupsData ? item.data.group : UNGROUPED; - var group = this.groups[groupId]; - if (group) group.add(item); - } + Item.prototype.show = function() { + return false; }; /** - * Delete an item from the ItemSet: remove it from the DOM, from the map - * with items, and from the map with visible items, and from the selection - * @param {Item} item - * @private + * Hide the Item from the DOM (when visible) + * @return {Boolean} changed */ - ItemSet.prototype._removeItem = function(item) { - // remove from DOM - item.hide(); - - // remove from items - delete this.items[item.id]; - - // remove from selection - var index = this.selection.indexOf(item.id); - if (index != -1) this.selection.splice(index, 1); - - // remove from group - var groupId = this.groupsData ? item.data.group : UNGROUPED; - var group = this.groups[groupId]; - if (group) group.remove(item); + Item.prototype.hide = function() { + return false; }; /** - * Create an array containing all items being a range (having an end date) - * @param array - * @returns {Array} - * @private + * Repaint the item */ - ItemSet.prototype._constructByEndArray = function(array) { - var endArray = []; + Item.prototype.redraw = function() { + // should be implemented by the item + }; - for (var i = 0; i < array.length; i++) { - if (array[i] instanceof ItemRange) { - endArray.push(array[i]); - } - } - return endArray; + /** + * Reposition the Item horizontally + */ + Item.prototype.repositionX = function() { + // should be implemented by the item }; /** - * Register the clicked item on touch, before dragStart is initiated. - * - * dragStart is initiated from a mousemove event, which can have left the item - * already resulting in an item == null - * - * @param {Event} event - * @private + * Reposition the Item vertically */ - ItemSet.prototype._onTouch = function (event) { - // store the touched item, used in _onDragStart - this.touchParams.item = ItemSet.itemFromTarget(event); + Item.prototype.repositionY = function() { + // should be implemented by the item }; /** - * Start dragging the selected events - * @param {Event} event - * @private + * Repaint a delete button on the top right of the item when the item is selected + * @param {HTMLElement} anchor + * @protected */ - ItemSet.prototype._onDragStart = function (event) { - if (!this.options.editable.updateTime && !this.options.editable.updateGroup) { - return; - } + Item.prototype._repaintDeleteButton = function (anchor) { + if (this.selected && this.options.editable.remove && !this.dom.deleteButton) { + // create and show button + var me = this; - var item = this.touchParams.item || null, - me = this, - props; + var deleteButton = document.createElement('div'); + deleteButton.className = 'delete'; + deleteButton.title = 'Delete this item'; - if (item && item.selected) { - var dragLeftItem = event.target.dragLeftItem; - var dragRightItem = event.target.dragRightItem; + Hammer(deleteButton, { + preventDefault: true + }).on('tap', function (event) { + me.parent.removeFromDataSet(me); + event.stopPropagation(); + }); - if (dragLeftItem) { - props = { - item: dragLeftItem - }; + anchor.appendChild(deleteButton); + this.dom.deleteButton = deleteButton; + } + else if (!this.selected && this.dom.deleteButton) { + // remove button + if (this.dom.deleteButton.parentNode) { + this.dom.deleteButton.parentNode.removeChild(this.dom.deleteButton); + } + this.dom.deleteButton = null; + } + }; - if (me.options.editable.updateTime) { - props.start = item.data.start.valueOf(); - } - if (me.options.editable.updateGroup) { - if ('group' in item.data) props.group = item.data.group; - } + module.exports = Item; - this.touchParams.itemProps = [props]; - } - else if (dragRightItem) { - props = { - item: dragRightItem - }; - if (me.options.editable.updateTime) { - props.end = item.data.end.valueOf(); - } - if (me.options.editable.updateGroup) { - if ('group' in item.data) props.group = item.data.group; - } +/***/ }, +/* 30 */ +/***/ function(module, exports, __webpack_require__) { - this.touchParams.itemProps = [props]; - } - else { - this.touchParams.itemProps = this.getSelection().map(function (id) { - var item = me.items[id]; - var props = { - item: item - }; + var Item = __webpack_require__(29); - if (me.options.editable.updateTime) { - if ('start' in item.data) props.start = item.data.start.valueOf(); - if ('end' in item.data) props.end = item.data.end.valueOf(); - } - if (me.options.editable.updateGroup) { - if ('group' in item.data) props.group = item.data.group; - } - - return props; - }); + /** + * @constructor ItemBox + * @extends Item + * @param {Object} data Object containing parameters start + * content, className. + * @param {{toScreen: function, toTime: function}} conversion + * Conversion functions from time to screen and vice versa + * @param {Object} [options] Configuration options + * // TODO: describe available options + */ + function ItemBox (data, conversion, options) { + this.props = { + dot: { + width: 0, + height: 0 + }, + line: { + width: 0, + height: 0 } + }; - event.stopPropagation(); + // validate data + if (data) { + if (data.start == undefined) { + throw new Error('Property "start" missing in item ' + data); + } } - }; + + Item.call(this, data, conversion, options); + } + + ItemBox.prototype = new Item (null, null, null); /** - * Drag selected items - * @param {Event} event - * @private + * Check whether this item is visible inside given range + * @returns {{start: Number, end: Number}} range with a timestamp for start and end + * @returns {boolean} True if visible */ - ItemSet.prototype._onDrag = function (event) { - if (this.touchParams.itemProps) { - var range = this.body.range, - snap = this.body.util.snap || null, - deltaX = event.gesture.deltaX, - scale = (this.props.width / (range.end - range.start)), - offset = deltaX / scale; + ItemBox.prototype.isVisible = function(range) { + // determine visibility + // TODO: account for the real width of the item. Right now we just add 1/4 to the window + var interval = (range.end - range.start) / 4; + return (this.data.start > range.start - interval) && (this.data.start < range.end + interval); + }; - // move - this.touchParams.itemProps.forEach(function (props) { - if ('start' in props) { - var start = new Date(props.start + offset); - props.item.data.start = snap ? snap(start) : start; - } + /** + * Repaint the item + */ + ItemBox.prototype.redraw = function() { + var dom = this.dom; + if (!dom) { + // create DOM + this.dom = {}; + dom = this.dom; - if ('end' in props) { - var end = new Date(props.end + offset); - props.item.data.end = snap ? snap(end) : end; - } + // create main box + dom.box = document.createElement('DIV'); - if ('group' in props) { - // drag from one group to another - var group = ItemSet.groupFromTarget(event); - if (group && group.groupId != props.item.data.group) { - var oldGroup = props.item.parent; - oldGroup.remove(props.item); - oldGroup.order(); - group.add(props.item); - group.order(); + // contents box (inside the background box). used for making margins + dom.content = document.createElement('DIV'); + dom.content.className = 'content'; + dom.box.appendChild(dom.content); - props.item.data.group = group.groupId; - } - } - }); + // line to axis + dom.line = document.createElement('DIV'); + dom.line.className = 'line'; - // TODO: implement onMoving handler + // dot on axis + dom.dot = document.createElement('DIV'); + dom.dot.className = 'dot'; - this.stackDirty = true; // force re-stacking of all items next redraw - this.body.emitter.emit('change'); + // attach this item as attribute + dom.box['timeline-item'] = this; + } - event.stopPropagation(); + // append DOM to parent DOM + if (!this.parent) { + throw new Error('Cannot redraw item: no parent attached'); } - }; + if (!dom.box.parentNode) { + var foreground = this.parent.dom.foreground; + if (!foreground) throw new Error('Cannot redraw time axis: parent has no foreground container element'); + foreground.appendChild(dom.box); + } + if (!dom.line.parentNode) { + var background = this.parent.dom.background; + if (!background) throw new Error('Cannot redraw time axis: parent has no background container element'); + background.appendChild(dom.line); + } + if (!dom.dot.parentNode) { + var axis = this.parent.dom.axis; + if (!background) throw new Error('Cannot redraw time axis: parent has no axis container element'); + axis.appendChild(dom.dot); + } + this.displayed = true; - /** - * End of dragging selected items - * @param {Event} event - * @private - */ - ItemSet.prototype._onDragEnd = function (event) { - if (this.touchParams.itemProps) { - // prepare a change set for the changed items - var changes = [], - me = this, - dataset = this.itemsData.getDataSet(); + // update contents + if (this.data.content != this.content) { + this.content = this.data.content; + if (this.content instanceof Element) { + dom.content.innerHTML = ''; + dom.content.appendChild(this.content); + } + else if (this.data.content != undefined) { + dom.content.innerHTML = this.content; + } + else { + throw new Error('Property "content" missing in item ' + this.data.id); + } - this.touchParams.itemProps.forEach(function (props) { - var id = props.item.id, - itemData = me.itemsData.get(id, me.itemOptions); + this.dirty = true; + } - var changed = false; - if ('start' in props.item.data) { - changed = (props.start != props.item.data.start.valueOf()); - itemData.start = util.convert(props.item.data.start, - dataset._options.type && dataset._options.type.start || 'Date'); - } - if ('end' in props.item.data) { - changed = changed || (props.end != props.item.data.end.valueOf()); - itemData.end = util.convert(props.item.data.end, - dataset._options.type && dataset._options.type.end || 'Date'); - } - if ('group' in props.item.data) { - changed = changed || (props.group != props.item.data.group); - itemData.group = props.item.data.group; - } + // update title + if (this.data.title != this.title) { + dom.box.title = this.data.title; + this.title = this.data.title; + } - // only apply changes when start or end is actually changed - if (changed) { - me.options.onMove(itemData, function (itemData) { - if (itemData) { - // apply changes - itemData[dataset._fieldId] = id; // ensure the item contains its id (can be undefined) - changes.push(itemData); - } - else { - // restore original values - if ('start' in props) props.item.data.start = props.start; - if ('end' in props) props.item.data.end = props.end; + // update class + var className = (this.data.className? ' ' + this.data.className : '') + + (this.selected ? ' selected' : ''); + if (this.className != className) { + this.className = className; + dom.box.className = 'item box' + className; + dom.line.className = 'item line' + className; + dom.dot.className = 'item dot' + className; - me.stackDirty = true; // force re-stacking of all items next redraw - me.body.emitter.emit('change'); - } - }); - } - }); - this.touchParams.itemProps = null; + this.dirty = true; + } - // apply the changes to the data (if there are changes) - if (changes.length) { - dataset.update(changes); - } + // recalculate size + if (this.dirty) { + this.props.dot.height = dom.dot.offsetHeight; + this.props.dot.width = dom.dot.offsetWidth; + this.props.line.width = dom.line.offsetWidth; + this.width = dom.box.offsetWidth; + this.height = dom.box.offsetHeight; - event.stopPropagation(); + this.dirty = false; } + + this._repaintDeleteButton(dom.box); }; /** - * Handle selecting/deselecting an item when tapping it - * @param {Event} event - * @private + * Show the item in the DOM (when not already displayed). The items DOM will + * be created when needed. */ - ItemSet.prototype._onSelectItem = function (event) { - if (!this.options.selectable) return; - - var ctrlKey = event.gesture.srcEvent && event.gesture.srcEvent.ctrlKey; - var shiftKey = event.gesture.srcEvent && event.gesture.srcEvent.shiftKey; - if (ctrlKey || shiftKey) { - this._onMultiSelectItem(event); - return; + ItemBox.prototype.show = function() { + if (!this.displayed) { + this.redraw(); } + }; - var oldSelection = this.getSelection(); + /** + * Hide the item from the DOM (when visible) + */ + ItemBox.prototype.hide = function() { + if (this.displayed) { + var dom = this.dom; - var item = ItemSet.itemFromTarget(event); - var selection = item ? [item.id] : []; - this.setSelection(selection); + if (dom.box.parentNode) dom.box.parentNode.removeChild(dom.box); + if (dom.line.parentNode) dom.line.parentNode.removeChild(dom.line); + if (dom.dot.parentNode) dom.dot.parentNode.removeChild(dom.dot); - var newSelection = this.getSelection(); + this.top = null; + this.left = null; - // emit a select event, - // except when old selection is empty and new selection is still empty - if (newSelection.length > 0 || oldSelection.length > 0) { - this.body.emitter.emit('select', { - items: this.getSelection() - }); + this.displayed = false; } - - event.stopPropagation(); }; /** - * Handle creation and updates of an item on double tap - * @param event - * @private + * Reposition the item horizontally + * @Override */ - ItemSet.prototype._onAddItem = function (event) { - if (!this.options.selectable) return; - if (!this.options.editable.add) return; - - var me = this, - snap = this.body.util.snap || null, - item = ItemSet.itemFromTarget(event); - - if (item) { - // update item + ItemBox.prototype.repositionX = function() { + var start = this.conversion.toScreen(this.data.start), + align = this.options.align, + left, + box = this.dom.box, + line = this.dom.line, + dot = this.dom.dot; - // execute async handler to update the item (or cancel it) - var itemData = me.itemsData.get(item.id); // get a clone of the data from the dataset - this.options.onUpdate(itemData, function (itemData) { - if (itemData) { - me.itemsData.update(itemData); - } - }); + // calculate left position of the box + if (align == 'right') { + this.left = start - this.width; + } + else if (align == 'left') { + this.left = start; } else { - // add item - var xAbs = util.getAbsoluteLeft(this.dom.frame); - var x = event.gesture.center.pageX - xAbs; - var start = this.body.util.toTime(x); - var newItem = { - start: snap ? snap(start) : start, - content: 'new item' - }; - - // when default type is a range, add a default end date to the new item - if (this.options.type === 'range') { - var end = this.body.util.toTime(x + this.props.width / 5); - newItem.end = snap ? snap(end) : end; - } - - newItem[this.itemsData.fieldId] = util.randomUUID(); - - var group = ItemSet.groupFromTarget(event); - if (group) { - newItem.group = group.groupId; - } - - // execute async handler to customize (or cancel) adding an item - this.options.onAdd(newItem, function (item) { - if (item) { - me.itemsData.add(newItem); - // TODO: need to trigger a redraw? - } - }); + // default or 'center' + this.left = start - this.width / 2; } - }; - - /** - * Handle selecting/deselecting multiple items when holding an item - * @param {Event} event - * @private - */ - ItemSet.prototype._onMultiSelectItem = function (event) { - if (!this.options.selectable) return; - - var selection, - item = ItemSet.itemFromTarget(event); - if (item) { - // multi select items - selection = this.getSelection(); // current selection - var index = selection.indexOf(item.id); - if (index == -1) { - // item is not yet selected -> select it - selection.push(item.id); - } - else { - // item is already selected -> deselect it - selection.splice(index, 1); - } - this.setSelection(selection); + // reposition box + box.style.left = this.left + 'px'; - this.body.emitter.emit('select', { - items: this.getSelection() - }); + // reposition line + line.style.left = (start - this.props.line.width / 2) + 'px'; - event.stopPropagation(); - } + // reposition dot + dot.style.left = (start - this.props.dot.width / 2) + 'px'; }; /** - * Find an item from an event target: - * searches for the attribute 'timeline-item' in the event target's element tree - * @param {Event} event - * @return {Item | null} item + * Reposition the item vertically + * @Override */ - ItemSet.itemFromTarget = function(event) { - var target = event.target; - while (target) { - if (target.hasOwnProperty('timeline-item')) { - return target['timeline-item']; - } - target = target.parentNode; - } + ItemBox.prototype.repositionY = function() { + var orientation = this.options.orientation, + box = this.dom.box, + line = this.dom.line, + dot = this.dom.dot; - return null; - }; + if (orientation == 'top') { + box.style.top = (this.top || 0) + 'px'; - /** - * Find the Group from an event target: - * searches for the attribute 'timeline-group' in the event target's element tree - * @param {Event} event - * @return {Group | null} group - */ - ItemSet.groupFromTarget = function(event) { - var target = event.target; - while (target) { - if (target.hasOwnProperty('timeline-group')) { - return target['timeline-group']; - } - target = target.parentNode; + line.style.top = '0'; + line.style.height = (this.parent.top + this.top + 1) + 'px'; + line.style.bottom = ''; } + else { // orientation 'bottom' + var itemSetHeight = this.parent.itemSet.props.height; // TODO: this is nasty + var lineHeight = itemSetHeight - this.parent.top - this.parent.height + this.top; - return null; - }; - - /** - * Find the ItemSet from an event target: - * searches for the attribute 'timeline-itemset' in the event target's element tree - * @param {Event} event - * @return {ItemSet | null} item - */ - ItemSet.itemSetFromTarget = function(event) { - var target = event.target; - while (target) { - if (target.hasOwnProperty('timeline-itemset')) { - return target['timeline-itemset']; - } - target = target.parentNode; + box.style.top = (this.parent.height - this.top - this.height || 0) + 'px'; + line.style.top = (itemSetHeight - lineHeight) + 'px'; + line.style.bottom = '0'; } - return null; + dot.style.top = (-this.props.dot.height / 2) + 'px'; }; - module.exports = ItemSet; + module.exports = ItemBox; /***/ }, -/* 25 */ +/* 31 */ /***/ function(module, exports, __webpack_require__) { - var util = __webpack_require__(1); - var DOMutil = __webpack_require__(2); - var Component = __webpack_require__(18); + var Item = __webpack_require__(29); /** - * Legend for Graph2d + * @constructor ItemPoint + * @extends Item + * @param {Object} data Object containing parameters start + * content, className. + * @param {{toScreen: function, toTime: function}} conversion + * Conversion functions from time to screen and vice versa + * @param {Object} [options] Configuration options + * // TODO: describe available options */ - function Legend(body, options, side) { - this.body = body; - this.defaultOptions = { - enabled: true, - icons: true, - iconSize: 20, - iconSpacing: 6, - left: { - visible: true, - position: 'top-left' // top/bottom - left,center,right + function ItemPoint (data, conversion, options) { + this.props = { + dot: { + top: 0, + width: 0, + height: 0 }, - right: { - visible: true, - position: 'top-left' // top/bottom - left,center,right + content: { + height: 0, + marginLeft: 0 } - } - this.side = side; - this.options = util.extend({},this.defaultOptions); + }; - this.svgElements = {}; - this.dom = {}; - this.groups = {}; - this.amountOfGroups = 0; - this._create(); + // validate data + if (data) { + if (data.start == undefined) { + throw new Error('Property "start" missing in item ' + data); + } + } - this.setOptions(options); + Item.call(this, data, conversion, options); } - Legend.prototype = new Component(); - + ItemPoint.prototype = new Item (null, null, null); - Legend.prototype.addGroup = function(label, graphOptions) { - if (!this.groups.hasOwnProperty(label)) { - this.groups[label] = graphOptions; - } - this.amountOfGroups += 1; + /** + * Check whether this item is visible inside given range + * @returns {{start: Number, end: Number}} range with a timestamp for start and end + * @returns {boolean} True if visible + */ + ItemPoint.prototype.isVisible = function(range) { + // determine visibility + // TODO: account for the real width of the item. Right now we just add 1/4 to the window + var interval = (range.end - range.start) / 4; + return (this.data.start > range.start - interval) && (this.data.start < range.end + interval); }; - Legend.prototype.updateGroup = function(label, graphOptions) { - this.groups[label] = graphOptions; - }; + /** + * Repaint the item + */ + ItemPoint.prototype.redraw = function() { + var dom = this.dom; + if (!dom) { + // create DOM + this.dom = {}; + dom = this.dom; - Legend.prototype.removeGroup = function(label) { - if (this.groups.hasOwnProperty(label)) { - delete this.groups[label]; - this.amountOfGroups -= 1; + // background box + dom.point = document.createElement('div'); + // className is updated in redraw() + + // contents box, right from the dot + dom.content = document.createElement('div'); + dom.content.className = 'content'; + dom.point.appendChild(dom.content); + + // dot at start + dom.dot = document.createElement('div'); + dom.point.appendChild(dom.dot); + + // attach this item as attribute + dom.point['timeline-item'] = this; } - }; - Legend.prototype._create = function() { - this.dom.frame = document.createElement('div'); - this.dom.frame.className = 'legend'; - this.dom.frame.style.position = "absolute"; - this.dom.frame.style.top = "10px"; - this.dom.frame.style.display = "block"; + // append DOM to parent DOM + if (!this.parent) { + throw new Error('Cannot redraw item: no parent attached'); + } + if (!dom.point.parentNode) { + var foreground = this.parent.dom.foreground; + if (!foreground) { + throw new Error('Cannot redraw time axis: parent has no foreground container element'); + } + foreground.appendChild(dom.point); + } + this.displayed = true; - this.dom.textArea = document.createElement('div'); - this.dom.textArea.className = 'legendText'; - this.dom.textArea.style.position = "relative"; - this.dom.textArea.style.top = "0px"; + // update contents + if (this.data.content != this.content) { + this.content = this.data.content; + if (this.content instanceof Element) { + dom.content.innerHTML = ''; + dom.content.appendChild(this.content); + } + else if (this.data.content != undefined) { + dom.content.innerHTML = this.content; + } + else { + throw new Error('Property "content" missing in item ' + this.data.id); + } - this.svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); - this.svg.style.position = 'absolute'; - this.svg.style.top = 0 +'px'; - this.svg.style.width = this.options.iconSize + 5 + 'px'; + this.dirty = true; + } - this.dom.frame.appendChild(this.svg); - this.dom.frame.appendChild(this.dom.textArea); - }; + // update title + if (this.data.title != this.title) { + dom.point.title = this.data.title; + this.title = this.data.title; + } - /** - * Hide the component from the DOM - */ - Legend.prototype.hide = function() { - // remove the frame containing the items - if (this.dom.frame.parentNode) { - this.dom.frame.parentNode.removeChild(this.dom.frame); + // update class + var className = (this.data.className? ' ' + this.data.className : '') + + (this.selected ? ' selected' : ''); + if (this.className != className) { + this.className = className; + dom.point.className = 'item point' + className; + dom.dot.className = 'item dot' + className; + + this.dirty = true; } - }; - /** - * Show the component in the DOM (when not already visible). - * @return {Boolean} changed - */ - Legend.prototype.show = function() { - // show frame containing the items - if (!this.dom.frame.parentNode) { - this.body.dom.center.appendChild(this.dom.frame); + // recalculate size + if (this.dirty) { + this.width = dom.point.offsetWidth; + this.height = dom.point.offsetHeight; + this.props.dot.width = dom.dot.offsetWidth; + this.props.dot.height = dom.dot.offsetHeight; + this.props.content.height = dom.content.offsetHeight; + + // resize contents + dom.content.style.marginLeft = 2 * this.props.dot.width + 'px'; + //dom.content.style.marginRight = ... + 'px'; // TODO: margin right + + dom.dot.style.top = ((this.height - this.props.dot.height) / 2) + 'px'; + dom.dot.style.left = (this.props.dot.width / 2) + 'px'; + + this.dirty = false; } - }; - Legend.prototype.setOptions = function(options) { - var fields = ['enabled','orientation','icons','left','right']; - util.selectiveDeepExtend(fields, this.options, options); + this._repaintDeleteButton(dom.point); }; - Legend.prototype.redraw = function() { - if (this.options[this.side].visible == false || this.amountOfGroups == 0 || this.options.enabled == false) { - this.hide(); + /** + * Show the item in the DOM (when not already visible). The items DOM will + * be created when needed. + */ + ItemPoint.prototype.show = function() { + if (!this.displayed) { + this.redraw(); } - else { - this.show(); - if (this.options[this.side].position == 'top-left' || this.options[this.side].position == 'bottom-left') { - this.dom.frame.style.left = '4px'; - this.dom.frame.style.textAlign = "left"; - this.dom.textArea.style.textAlign = "left"; - this.dom.textArea.style.left = (this.options.iconSize + 15) + 'px'; - this.dom.textArea.style.right = ''; - this.svg.style.left = 0 +'px'; - this.svg.style.right = ''; - } - else { - this.dom.frame.style.right = '4px'; - this.dom.frame.style.textAlign = "right"; - this.dom.textArea.style.textAlign = "right"; - this.dom.textArea.style.right = (this.options.iconSize + 15) + 'px'; - this.dom.textArea.style.left = ''; - this.svg.style.right = 0 +'px'; - this.svg.style.left = ''; - } + }; - if (this.options[this.side].position == 'top-left' || this.options[this.side].position == 'top-right') { - this.dom.frame.style.top = 4 - Number(this.body.dom.center.style.top.replace("px","")) + 'px'; - this.dom.frame.style.bottom = ''; - } - else { - this.dom.frame.style.bottom = 4 - Number(this.body.dom.center.style.top.replace("px","")) + 'px'; - this.dom.frame.style.top = ''; + /** + * Hide the item from the DOM (when visible) + */ + ItemPoint.prototype.hide = function() { + if (this.displayed) { + if (this.dom.point.parentNode) { + this.dom.point.parentNode.removeChild(this.dom.point); } - if (this.options.icons == false) { - this.dom.frame.style.width = this.dom.textArea.offsetWidth + 10 + 'px'; - this.dom.textArea.style.right = ''; - this.dom.textArea.style.left = ''; - this.svg.style.width = '0px'; - } - else { - this.dom.frame.style.width = this.options.iconSize + 15 + this.dom.textArea.offsetWidth + 10 + 'px' - this.drawLegendIcons(); - } + this.top = null; + this.left = null; - var content = ''; - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - content += this.groups[groupId].content + '
'; - } - } - this.dom.textArea.innerHTML = content; - this.dom.textArea.style.lineHeight = ((0.75 * this.options.iconSize) + this.options.iconSpacing) + 'px'; + this.displayed = false; } }; - Legend.prototype.drawLegendIcons = function() { - if (this.dom.frame.parentNode) { - DOMutil.prepareElements(this.svgElements); - var padding = window.getComputedStyle(this.dom.frame).paddingTop; - var iconOffset = Number(padding.replace('px','')); - var x = iconOffset; - var iconWidth = this.options.iconSize; - var iconHeight = 0.75 * this.options.iconSize; - var y = iconOffset + 0.5 * iconHeight + 3; + /** + * Reposition the item horizontally + * @Override + */ + ItemPoint.prototype.repositionX = function() { + var start = this.conversion.toScreen(this.data.start); - this.svg.style.width = iconWidth + 5 + iconOffset + 'px'; + this.left = start - this.props.dot.width; - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - this.groups[groupId].drawIcon(x, y, this.svgElements, this.svg, iconWidth, iconHeight); - y += iconHeight + this.options.iconSpacing; - } - } + // reposition point + this.dom.point.style.left = this.left + 'px'; + }; - DOMutil.cleanupElements(this.svgElements); + /** + * Reposition the item vertically + * @Override + */ + ItemPoint.prototype.repositionY = function() { + var orientation = this.options.orientation, + point = this.dom.point; + + if (orientation == 'top') { + point.style.top = this.top + 'px'; + } + else { + point.style.top = (this.parent.height - this.top - this.height) + 'px'; } }; - module.exports = Legend; + module.exports = ItemPoint; /***/ }, -/* 26 */ +/* 32 */ /***/ function(module, exports, __webpack_require__) { + var Emitter = __webpack_require__(8); + var Hammer = __webpack_require__(16); var util = __webpack_require__(1); - var DOMutil = __webpack_require__(2); - var DataSet = __webpack_require__(3); - var DataView = __webpack_require__(4); - var Component = __webpack_require__(18); - var DataAxis = __webpack_require__(21); - var GraphGroup = __webpack_require__(22); - var Legend = __webpack_require__(25); - - var UNGROUPED = '__ungrouped__'; // reserved group id for ungrouped items + var DataSet = __webpack_require__(5); + var DataView = __webpack_require__(6); + var Range = __webpack_require__(18); + var TimeAxis = __webpack_require__(21); + var CurrentTime = __webpack_require__(23); + var CustomTime = __webpack_require__(24); + var LineGraph = __webpack_require__(33); /** - * This is the constructor of the LineGraph. It requires a Timeline body and options. - * - * @param body - * @param options + * Create a timeline visualization + * @param {HTMLElement} container + * @param {vis.DataSet | Array | google.visualization.DataTable} [items] + * @param {Object} [options] See Graph2d.setOptions for the available options. * @constructor */ - function LineGraph(body, options) { - this.id = util.randomUUID(); - this.body = body; - + function Graph2d (container, items, options, groups) { + var me = this; this.defaultOptions = { - yAxisOrientation: 'left', - defaultGroup: 'default', - sort: true, - sampling: true, - graphHeight: '400px', - shaded: { - enabled: false, - orientation: 'bottom' // top, bottom - }, - style: 'line', // line, bar - barChart: { - width: 50, - align: 'center' // left, center, right - }, - catmullRom: { - enabled: true, - parametrization: 'centripetal', // uniform (alpha = 0.0), chordal (alpha = 1.0), centripetal (alpha = 0.5) - alpha: 0.5 - }, - drawPoints: { - enabled: true, - size: 6, - style: 'square' // square, circle - }, - dataAxis: { - showMinorLabels: true, - showMajorLabels: true, - icons: false, - width: '40px', - visible: true - }, - legend: { - enabled: false, - icons: true, - left: { - visible: true, - position: 'top-left' // top/bottom - left,right - }, - right: { - visible: true, - position: 'top-right' // top/bottom - left,right - } - } - }; - - // options is shared by this ItemSet and all its items - this.options = util.extend({}, this.defaultOptions); - this.dom = {}; - this.props = {}; - this.hammer = null; - this.groups = {}; + start: null, + end: null, - var me = this; - this.itemsData = null; // DataSet - this.groupsData = null; // DataSet + autoResize: true, - // listeners for the DataSet of the items - this.itemListeners = { - 'add': function (event, params, senderId) { - me._onAdd(params.items); - }, - 'update': function (event, params, senderId) { - me._onUpdate(params.items); - }, - 'remove': function (event, params, senderId) { - me._onRemove(params.items); - } + orientation: 'bottom', + width: null, + height: null, + maxHeight: null, + minHeight: null }; + this.options = util.deepExtend({}, this.defaultOptions); - // listeners for the DataSet of the groups - this.groupListeners = { - 'add': function (event, params, senderId) { - me._onAddGroups(params.items); - }, - 'update': function (event, params, senderId) { - me._onUpdateGroups(params.items); + // Create the DOM, props, and emitter + this._create(container); + + // all components listed here will be repainted automatically + this.components = []; + + this.body = { + dom: this.dom, + domProps: this.props, + emitter: { + on: this.on.bind(this), + off: this.off.bind(this), + emit: this.emit.bind(this) }, - 'remove': function (event, params, senderId) { - me._onRemoveGroups(params.items); + util: { + snap: null, // will be specified after TimeAxis is created + toScreen: me._toScreen.bind(me), + toGlobalScreen: me._toGlobalScreen.bind(me), // this refers to the root.width + toTime: me._toTime.bind(me), + toGlobalTime : me._toGlobalTime.bind(me) } }; - this.items = {}; // object with an Item for every data item - this.selection = []; // list with the ids of all selected nodes - this.lastStart = this.body.range.start; - this.touchParams = {}; // stores properties while dragging - - this.svgElements = {}; - this.setOptions(options); - this.groupsUsingDefaultStyles = [0]; - - this.body.emitter.on("rangechange",function() { - if (me.lastStart != 0) { - var offset = me.body.range.start - me.lastStart; - var range = me.body.range.end - me.body.range.start; - if (me.width != 0) { - var rangePerPixelInv = me.width/range; - var xOffset = offset * rangePerPixelInv; - me.svg.style.left = (-me.width - xOffset) + "px"; - } - } - }); - this.body.emitter.on("rangechanged", function() { - me.lastStart = me.body.range.start; - me.svg.style.left = util.option.asSize(-me.width); - me._updateGraph.apply(me); - }); - - // create the HTML DOM - this._create(); - this.body.emitter.emit("change"); - } - - LineGraph.prototype = new Component(); - - /** - * Create the HTML DOM for the ItemSet - */ - LineGraph.prototype._create = function(){ - var frame = document.createElement('div'); - frame.className = 'LineGraph'; - this.dom.frame = frame; + // range + this.range = new Range(this.body); + this.components.push(this.range); + this.body.range = this.range; - // create svg element for graph drawing. - this.svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); - this.svg.style.position = "relative"; - this.svg.style.height = ('' + this.options.graphHeight).replace("px",'') + 'px'; - this.svg.style.display = "block"; - frame.appendChild(this.svg); + // time axis + this.timeAxis = new TimeAxis(this.body); + this.components.push(this.timeAxis); + this.body.util.snap = this.timeAxis.snap.bind(this.timeAxis); - // data axis - this.options.dataAxis.orientation = 'left'; - this.yAxisLeft = new DataAxis(this.body, this.options.dataAxis, this.svg); + // current time bar + this.currentTime = new CurrentTime(this.body); + this.components.push(this.currentTime); - this.options.dataAxis.orientation = 'right'; - this.yAxisRight = new DataAxis(this.body, this.options.dataAxis, this.svg); - delete this.options.dataAxis.orientation; + // custom time bar + // Note: time bar will be attached in this.setOptions when selected + this.customTime = new CustomTime(this.body); + this.components.push(this.customTime); - // legends - this.legendLeft = new Legend(this.body, this.options.legend, 'left'); - this.legendRight = new Legend(this.body, this.options.legend, 'right'); + // item set + this.linegraph = new LineGraph(this.body); + this.components.push(this.linegraph); - this.show(); - }; + this.itemsData = null; // DataSet + this.groupsData = null; // DataSet - /** - * set the options of the LineGraph. the mergeOptions is used for subObjects that have an enabled element. - * @param options - */ - LineGraph.prototype.setOptions = function(options) { + // apply options if (options) { - var fields = ['sampling','defaultGroup','graphHeight','yAxisOrientation','style','barChart','dataAxis','sort']; - util.selectiveDeepExtend(fields, this.options, options); - util.mergeOptions(this.options, options,'catmullRom'); - util.mergeOptions(this.options, options,'drawPoints'); - util.mergeOptions(this.options, options,'shaded'); - util.mergeOptions(this.options, options,'legend'); - - if (options.catmullRom) { - if (typeof options.catmullRom == 'object') { - if (options.catmullRom.parametrization) { - if (options.catmullRom.parametrization == 'uniform') { - this.options.catmullRom.alpha = 0; - } - else if (options.catmullRom.parametrization == 'chordal') { - this.options.catmullRom.alpha = 1.0; - } - else { - this.options.catmullRom.parametrization = 'centripetal'; - this.options.catmullRom.alpha = 0.5; - } - } - } - } - - if (this.yAxisLeft) { - if (options.dataAxis !== undefined) { - this.yAxisLeft.setOptions(this.options.dataAxis); - this.yAxisRight.setOptions(this.options.dataAxis); - } - } - - if (this.legendLeft) { - if (options.legend !== undefined) { - this.legendLeft.setOptions(this.options.legend); - this.legendRight.setOptions(this.options.legend); - } - } - - if (this.groups.hasOwnProperty(UNGROUPED)) { - this.groups[UNGROUPED].setOptions(options); - } - } - if (this.dom.frame) { - this._updateGraph(); + this.setOptions(options); } - }; - /** - * Hide the component from the DOM - */ - LineGraph.prototype.hide = function() { - // remove the frame containing the items - if (this.dom.frame.parentNode) { - this.dom.frame.parentNode.removeChild(this.dom.frame); + // IMPORTANT: THIS HAPPENS BEFORE SET ITEMS! + if (groups) { + this.setGroups(groups); } - }; - /** - * Show the component in the DOM (when not already visible). - * @return {Boolean} changed - */ - LineGraph.prototype.show = function() { - // show frame containing the items - if (!this.dom.frame.parentNode) { - this.body.dom.center.appendChild(this.dom.frame); + // create itemset + if (items) { + this.setItems(items); } - }; + else { + this.redraw(); + } + } + // turn Graph2d into an event emitter + Emitter(Graph2d.prototype); /** - * Set items - * @param {vis.DataSet | null} items + * Create the main DOM for the Graph2d: a root panel containing left, right, + * top, bottom, content, and background panel. + * @param {Element} container The container element where the Graph2d will + * be attached. + * @private */ - LineGraph.prototype.setItems = function(items) { - var me = this, - ids, - oldItemsData = this.itemsData; + Graph2d.prototype._create = function (container) { + this.dom = {}; - // replace the dataset - if (!items) { - this.itemsData = null; - } - else if (items instanceof DataSet || items instanceof DataView) { - this.itemsData = items; - } - else { - throw new TypeError('Data must be an instance of DataSet or DataView'); - } + this.dom.root = document.createElement('div'); + this.dom.background = document.createElement('div'); + this.dom.backgroundVertical = document.createElement('div'); + this.dom.backgroundHorizontalContainer = document.createElement('div'); + this.dom.centerContainer = document.createElement('div'); + this.dom.leftContainer = document.createElement('div'); + this.dom.rightContainer = document.createElement('div'); + this.dom.backgroundHorizontal = document.createElement('div'); + this.dom.center = document.createElement('div'); + this.dom.left = document.createElement('div'); + this.dom.right = document.createElement('div'); + this.dom.top = document.createElement('div'); + this.dom.bottom = document.createElement('div'); + this.dom.shadowTop = document.createElement('div'); + this.dom.shadowBottom = document.createElement('div'); + this.dom.shadowTopLeft = document.createElement('div'); + this.dom.shadowBottomLeft = document.createElement('div'); + this.dom.shadowTopRight = document.createElement('div'); + this.dom.shadowBottomRight = document.createElement('div'); - if (oldItemsData) { - // unsubscribe from old dataset - util.forEach(this.itemListeners, function (callback, event) { - oldItemsData.off(event, callback); - }); + this.dom.background.className = 'vispanel background'; + this.dom.backgroundVertical.className = 'vispanel background vertical'; + this.dom.backgroundHorizontalContainer.className = 'vispanel background horizontal'; + this.dom.backgroundHorizontal.className = 'vispanel background horizontal'; + this.dom.centerContainer.className = 'vispanel center'; + this.dom.leftContainer.className = 'vispanel left'; + this.dom.rightContainer.className = 'vispanel right'; + this.dom.top.className = 'vispanel top'; + this.dom.bottom.className = 'vispanel bottom'; + this.dom.left.className = 'content'; + this.dom.center.className = 'content'; + this.dom.right.className = 'content'; + this.dom.shadowTop.className = 'shadow top'; + this.dom.shadowBottom.className = 'shadow bottom'; + this.dom.shadowTopLeft.className = 'shadow top'; + this.dom.shadowBottomLeft.className = 'shadow bottom'; + this.dom.shadowTopRight.className = 'shadow top'; + this.dom.shadowBottomRight.className = 'shadow bottom'; - // remove all drawn items - ids = oldItemsData.getIds(); - this._onRemove(ids); - } + this.dom.root.appendChild(this.dom.background); + this.dom.root.appendChild(this.dom.backgroundVertical); + this.dom.root.appendChild(this.dom.backgroundHorizontalContainer); + this.dom.root.appendChild(this.dom.centerContainer); + this.dom.root.appendChild(this.dom.leftContainer); + this.dom.root.appendChild(this.dom.rightContainer); + this.dom.root.appendChild(this.dom.top); + this.dom.root.appendChild(this.dom.bottom); - if (this.itemsData) { - // subscribe to new dataset - var id = this.id; - util.forEach(this.itemListeners, function (callback, event) { - me.itemsData.on(event, callback, id); - }); + this.dom.backgroundHorizontalContainer.appendChild(this.dom.backgroundHorizontal); + this.dom.centerContainer.appendChild(this.dom.center); + this.dom.leftContainer.appendChild(this.dom.left); + this.dom.rightContainer.appendChild(this.dom.right); - // add all new items - ids = this.itemsData.getIds(); - this._onAdd(ids); - } - this._updateUngrouped(); - this._updateGraph(); - this.redraw(); + this.dom.centerContainer.appendChild(this.dom.shadowTop); + this.dom.centerContainer.appendChild(this.dom.shadowBottom); + this.dom.leftContainer.appendChild(this.dom.shadowTopLeft); + this.dom.leftContainer.appendChild(this.dom.shadowBottomLeft); + this.dom.rightContainer.appendChild(this.dom.shadowTopRight); + this.dom.rightContainer.appendChild(this.dom.shadowBottomRight); + + this.on('rangechange', this.redraw.bind(this)); + this.on('change', this.redraw.bind(this)); + this.on('touch', this._onTouch.bind(this)); + this.on('pinch', this._onPinch.bind(this)); + this.on('dragstart', this._onDragStart.bind(this)); + this.on('drag', this._onDrag.bind(this)); + + // create event listeners for all interesting events, these events will be + // emitted via emitter + this.hammer = Hammer(this.dom.root, { + prevent_default: true + }); + this.listeners = {}; + + var me = this; + var events = [ + 'touch', 'pinch', + 'tap', 'doubletap', 'hold', + 'dragstart', 'drag', 'dragend', + 'mousewheel', 'DOMMouseScroll' // DOMMouseScroll is needed for Firefox + ]; + events.forEach(function (event) { + var listener = function () { + var args = [event].concat(Array.prototype.slice.call(arguments, 0)); + me.emit.apply(me, args); + }; + me.hammer.on(event, listener); + me.listeners[event] = listener; + }); + + // size properties of each of the panels + this.props = { + root: {}, + background: {}, + centerContainer: {}, + leftContainer: {}, + rightContainer: {}, + center: {}, + left: {}, + right: {}, + top: {}, + bottom: {}, + border: {}, + scrollTop: 0, + scrollTopMin: 0 + }; + this.touch = {}; // store state information needed for touch events + + // attach the root panel to the provided container + if (!container) throw new Error('No container provided'); + container.appendChild(this.dom.root); }; /** - * Set groups - * @param {vis.DataSet} groups + * Destroy the Graph2d, clean up all DOM elements and event listeners. */ - LineGraph.prototype.setGroups = function(groups) { - var me = this, - ids; + Graph2d.prototype.destroy = function () { + // unbind datasets + this.clear(); - // unsubscribe from current dataset - if (this.groupsData) { - util.forEach(this.groupListeners, function (callback, event) { - me.groupsData.unsubscribe(event, callback); - }); + // remove all event listeners + this.off(); - // remove all drawn groups - ids = this.groupsData.getIds(); - this.groupsData = null; - this._onRemoveGroups(ids); // note: this will cause a redraw - } + // stop checking for changed size + this._stopAutoResize(); - // replace the dataset - if (!groups) { - this.groupsData = null; - } - else if (groups instanceof DataSet || groups instanceof DataView) { - this.groupsData = groups; + // remove from DOM + if (this.dom.root.parentNode) { + this.dom.root.parentNode.removeChild(this.dom.root); } - else { - throw new TypeError('Data must be an instance of DataSet or DataView'); + this.dom = null; + + // cleanup hammer touch events + for (var event in this.listeners) { + if (this.listeners.hasOwnProperty(event)) { + delete this.listeners[event]; + } } + this.listeners = null; + this.hammer = null; - if (this.groupsData) { - // subscribe to new dataset - var id = this.id; - util.forEach(this.groupListeners, function (callback, event) { - me.groupsData.on(event, callback, id); - }); + // give all components the opportunity to cleanup + this.components.forEach(function (component) { + component.destroy(); + }); - // draw all ms - ids = this.groupsData.getIds(); - this._onAddGroups(ids); - } - this._onUpdate(); + this.body = null; }; + /** + * Set options. Options will be passed to all components loaded in the Graph2d. + * @param {Object} [options] + * {String} orientation + * Vertical orientation for the Graph2d, + * can be 'bottom' (default) or 'top'. + * {String | Number} width + * Width for the timeline, a number in pixels or + * a css string like '1000px' or '75%'. '100%' by default. + * {String | Number} height + * Fixed height for the Graph2d, a number in pixels or + * a css string like '400px' or '75%'. If undefined, + * The Graph2d will automatically size such that + * its contents fit. + * {String | Number} minHeight + * Minimum height for the Graph2d, a number in pixels or + * a css string like '400px' or '75%'. + * {String | Number} maxHeight + * Maximum height for the Graph2d, a number in pixels or + * a css string like '400px' or '75%'. + * {Number | Date | String} start + * Start date for the visible window + * {Number | Date | String} end + * End date for the visible window + */ + Graph2d.prototype.setOptions = function (options) { + if (options) { + // copy the known options + var fields = ['width', 'height', 'minHeight', 'maxHeight', 'autoResize', 'start', 'end', 'orientation']; + util.selectiveExtend(fields, this.options, options); + + // enable/disable autoResize + this._initAutoResize(); + } + // propagate options to all components + this.components.forEach(function (component) { + component.setOptions(options); + }); - LineGraph.prototype._onUpdate = function(ids) { - this._updateUngrouped(); - this._updateAllGroupData(); - this._updateGraph(); - this.redraw(); - }; - LineGraph.prototype._onAdd = function (ids) {this._onUpdate(ids);}; - LineGraph.prototype._onRemove = function (ids) {this._onUpdate(ids);}; - LineGraph.prototype._onUpdateGroups = function (groupIds) { - for (var i = 0; i < groupIds.length; i++) { - var group = this.groupsData.get(groupIds[i]); - this._updateGroup(group, groupIds[i]); + // TODO: remove deprecation error one day (deprecated since version 0.8.0) + if (options && options.order) { + throw new Error('Option order is deprecated. There is no replacement for this feature.'); } - this._updateGraph(); + // redraw everything this.redraw(); }; - LineGraph.prototype._onAddGroups = function (groupIds) {this._onUpdateGroups(groupIds);}; - LineGraph.prototype._onRemoveGroups = function (groupIds) { - for (var i = 0; i < groupIds.length; i++) { - if (!this.groups.hasOwnProperty(groupIds[i])) { - if (this.groups[groupIds[i]].options.yAxisOrientation == 'right') { - this.yAxisRight.removeGroup(groupIds[i]); - this.legendRight.removeGroup(groupIds[i]); - this.legendRight.redraw(); - } - else { - this.yAxisLeft.removeGroup(groupIds[i]); - this.legendLeft.removeGroup(groupIds[i]); - this.legendLeft.redraw(); - } - delete this.groups[groupIds[i]]; - } + /** + * Set a custom time bar + * @param {Date} time + */ + Graph2d.prototype.setCustomTime = function (time) { + if (!this.customTime) { + throw new Error('Cannot get custom time: Custom time bar is not enabled'); } - this._updateUngrouped(); - this._updateGraph(); - this.redraw(); + + this.customTime.setCustomTime(time); }; /** - * update a group object - * - * @param group - * @param groupId - * @private + * Retrieve the current custom time. + * @return {Date} customTime */ - LineGraph.prototype._updateGroup = function (group, groupId) { - if (!this.groups.hasOwnProperty(groupId)) { - this.groups[groupId] = new GraphGroup(group, groupId, this.options, this.groupsUsingDefaultStyles); - if (this.groups[groupId].options.yAxisOrientation == 'right') { - this.yAxisRight.addGroup(groupId, this.groups[groupId]); - this.legendRight.addGroup(groupId, this.groups[groupId]); - } - else { - this.yAxisLeft.addGroup(groupId, this.groups[groupId]); - this.legendLeft.addGroup(groupId, this.groups[groupId]); - } - } - else { - this.groups[groupId].update(group); - if (this.groups[groupId].options.yAxisOrientation == 'right') { - this.yAxisRight.updateGroup(groupId, this.groups[groupId]); - this.legendRight.updateGroup(groupId, this.groups[groupId]); - } - else { - this.yAxisLeft.updateGroup(groupId, this.groups[groupId]); - this.legendLeft.updateGroup(groupId, this.groups[groupId]); - } + Graph2d.prototype.getCustomTime = function() { + if (!this.customTime) { + throw new Error('Cannot get custom time: Custom time bar is not enabled'); } - this.legendLeft.redraw(); - this.legendRight.redraw(); + + return this.customTime.getCustomTime(); }; - LineGraph.prototype._updateAllGroupData = function () { - if (this.itemsData != null) { - // ~450 ms @ 500k + /** + * Set items + * @param {vis.DataSet | Array | google.visualization.DataTable | null} items + */ + Graph2d.prototype.setItems = function(items) { + var initialLoad = (this.itemsData == null); - var groupsContent = {}; - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - groupsContent[groupId] = []; - } - } - for (var itemId in this.itemsData._data) { - if (this.itemsData._data.hasOwnProperty(itemId)) { - var item = this.itemsData._data[itemId]; - item.x = util.convert(item.x,"Date"); - groupsContent[item.group].push(item); - } - } - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - this.groups[groupId].setItems(groupsContent[groupId]); + // convert to type DataSet when needed + var newDataSet; + if (!items) { + newDataSet = null; + } + else if (items instanceof DataSet || items instanceof DataView) { + newDataSet = items; + } + else { + // turn an array into a dataset + newDataSet = new DataSet(items, { + type: { + start: 'Date', + end: 'Date' } - } - // // ~4500ms @ 500k - // for (var groupId in this.groups) { - // if (this.groups.hasOwnProperty(groupId)) { - // this.groups[groupId].setItems(this.itemsData.get({filter: - // function (item) { - // return (item.group == groupId); - // }, type:{x:"Date"}} - // )); - // } - // } + }); + } + + // set items + this.itemsData = newDataSet; + this.linegraph && this.linegraph.setItems(newDataSet); + + if (initialLoad && ('start' in this.options || 'end' in this.options)) { + this.fit(); + + var start = ('start' in this.options) ? util.convert(this.options.start, 'Date') : null; + var end = ('end' in this.options) ? util.convert(this.options.end, 'Date') : null; + + this.setWindow(start, end); } }; /** - * Create or delete the group holding all ungrouped items. This group is used when - * there are no groups specified. This anonymous group is called 'graph'. - * @protected + * Set groups + * @param {vis.DataSet | Array | google.visualization.DataTable} groups */ - LineGraph.prototype._updateUngrouped = function() { - if (this.itemsData != null) { - // var t0 = new Date(); - var group = {id: UNGROUPED, content: this.options.defaultGroup}; - this._updateGroup(group, UNGROUPED); - var ungroupedCounter = 0; - if (this.itemsData) { - for (var itemId in this.itemsData._data) { - if (this.itemsData._data.hasOwnProperty(itemId)) { - var item = this.itemsData._data[itemId]; - if (item != undefined) { - if (item.hasOwnProperty('group')) { - if (item.group === undefined) { - item.group = UNGROUPED; - } - } - else { - item.group = UNGROUPED; - } - ungroupedCounter = item.group == UNGROUPED ? ungroupedCounter + 1 : ungroupedCounter; - } - } - } - } - - // much much slower - // var datapoints = this.itemsData.get({ - // filter: function (item) {return item.group === undefined;}, - // showInternalIds:true - // }); - // if (datapoints.length > 0) { - // var updateQuery = []; - // for (var i = 0; i < datapoints.length; i++) { - // updateQuery.push({id:datapoints[i].id, group: UNGROUPED}); - // } - // this.itemsData.update(updateQuery, true); - // } - // var t1 = new Date(); - // var pointInUNGROUPED = this.itemsData.get({filter: function (item) {return item.group == UNGROUPED;}}); - if (ungroupedCounter == 0) { - delete this.groups[UNGROUPED]; - this.legendLeft.removeGroup(UNGROUPED); - this.legendRight.removeGroup(UNGROUPED); - this.yAxisLeft.removeGroup(UNGROUPED); - this.yAxisRight.removeGroup(UNGROUPED); - } - // console.log("getting amount ungrouped",new Date() - t1); - // console.log("putting in ungrouped",new Date() - t0); + Graph2d.prototype.setGroups = function(groups) { + // convert to type DataSet when needed + var newDataSet; + if (!groups) { + newDataSet = null; + } + else if (groups instanceof DataSet || groups instanceof DataView) { + newDataSet = groups; } else { - delete this.groups[UNGROUPED]; - this.legendLeft.removeGroup(UNGROUPED); - this.legendRight.removeGroup(UNGROUPED); - this.yAxisLeft.removeGroup(UNGROUPED); - this.yAxisRight.removeGroup(UNGROUPED); + // turn an array into a dataset + newDataSet = new DataSet(groups); } - this.legendLeft.redraw(); - this.legendRight.redraw(); + this.groupsData = newDataSet; + this.linegraph.setGroups(newDataSet); }; - /** - * Redraw the component, mandatory function - * @return {boolean} Returns true if the component is resized + * Clear the Graph2d. By Default, items, groups and options are cleared. + * Example usage: + * + * timeline.clear(); // clear items, groups, and options + * timeline.clear({options: true}); // clear options only + * + * @param {Object} [what] Optionally specify what to clear. By default: + * {items: true, groups: true, options: true} */ - LineGraph.prototype.redraw = function() { - var resized = false; - - this.svg.style.height = ('' + this.options.graphHeight).replace('px','') + 'px'; - if (this.lastWidth === undefined && this.width || this.lastWidth != this.width) { - resized = true; + Graph2d.prototype.clear = function(what) { + // clear items + if (!what || what.items) { + this.setItems(null); } - // check if this component is resized - resized = this._isResized() || resized; - // check whether zoomed (in that case we need to re-stack everything) - var visibleInterval = this.body.range.end - this.body.range.start; - var zoomed = (visibleInterval != this.lastVisibleInterval) || (this.width != this.lastWidth); - this.lastVisibleInterval = visibleInterval; - this.lastWidth = this.width; - - // calculate actual size and position - this.width = this.dom.frame.offsetWidth; - // the svg element is three times as big as the width, this allows for fully dragging left and right - // without reloading the graph. the controls for this are bound to events in the constructor - if (resized == true) { - this.svg.style.width = util.option.asSize(3*this.width); - this.svg.style.left = util.option.asSize(-this.width); - } - if (zoomed == true) { - this._updateGraph(); + // clear groups + if (!what || what.groups) { + this.setGroups(null); } - this.legendLeft.redraw(); - this.legendRight.redraw(); + // clear options of timeline and of each of the components + if (!what || what.options) { + this.components.forEach(function (component) { + component.setOptions(component.defaultOptions); + }); - return resized; + this.setOptions(this.defaultOptions); // this will also do a redraw + } }; /** - * Update and redraw the graph. - * + * Set Graph2d window such that it fits all items */ - LineGraph.prototype._updateGraph = function () { - // reset the svg elements - DOMutil.prepareElements(this.svgElements); - // // very slow... - // groupData = group.itemsData.get({filter: - // function (item) { - // return (item.x > minDate && item.x < maxDate); - // }} - // ); - - - if (this.width != 0 && this.itemsData != null) { - var group, groupData, preprocessedGroup, i; - var preprocessedGroupData = []; - var processedGroupData = []; - var groupRanges = []; - var changeCalled = false; + Graph2d.prototype.fit = function() { + // apply the data range as range + var dataRange = this.getItemRange(); - // getting group Ids - var groupIds = []; - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - groupIds.push(groupId); - } + // add 5% space on both sides + var start = dataRange.min; + var end = dataRange.max; + if (start != null && end != null) { + var interval = (end.valueOf() - start.valueOf()); + if (interval <= 0) { + // prevent an empty interval + interval = 24 * 60 * 60 * 1000; // 1 day } + start = new Date(start.valueOf() - interval * 0.05); + end = new Date(end.valueOf() + interval * 0.05); + } - // this is the range of the SVG canvas - var minDate = this.body.util.toGlobalTime(- this.body.domProps.root.width); - var maxDate = this.body.util.toGlobalTime(2 * this.body.domProps.root.width); - - // first select and preprocess the data from the datasets. - // the groups have their preselection of data, we now loop over this data to see - // what data we need to draw. Sorted data is much faster. - // more optimization is possible by doing the sampling before and using the binary search - // to find the end date to determine the increment. - if (groupIds.length > 0) { - for (i = 0; i < groupIds.length; i++) { - group = this.groups[groupIds[i]]; - groupData = []; - // optimization for sorted data - if (group.options.sort == true) { - var guess = Math.max(0,util.binarySearchGeneric(group.itemsData, minDate, 'x', 'before')); - - for (var j = guess; j < group.itemsData.length; j++) { - var item = group.itemsData[j]; - if (item !== undefined) { - if (item.x > maxDate) { - groupData.push(item); - break; - } - else { - groupData.push(item); - } - } - } - } - else { - for (var j = 0; j < group.itemsData.length; j++) { - var item = group.itemsData[j]; - if (item !== undefined) { - if (item.x > minDate && item.x < maxDate) { - groupData.push(item); - } - } - } - } - // preprocess, split into ranges and data - preprocessedGroup = this._preprocessData(groupData, group); - groupRanges.push({min: preprocessedGroup.min, max: preprocessedGroup.max}); - preprocessedGroupData.push(preprocessedGroup.data); - } - - // update the Y axis first, we use this data to draw at the correct Y points - // changeCalled is required to clean the SVG on a change emit. - changeCalled = this._updateYAxis(groupIds, groupRanges); - if (changeCalled == true) { - DOMutil.cleanupElements(this.svgElements); - this.body.emitter.emit("change"); - return; - } - - // with the yAxis scaled correctly, use this to get the Y values of the points. - for (i = 0; i < groupIds.length; i++) { - group = this.groups[groupIds[i]]; - processedGroupData.push(this._convertYvalues(preprocessedGroupData[i],group)) - } - - // draw the groups - for (i = 0; i < groupIds.length; i++) { - group = this.groups[groupIds[i]]; - if (group.options.style == 'line') { - this._drawLineGraph(processedGroupData[i], group); - } - else { - this._drawBarGraph (processedGroupData[i], group); - } - } - } + // skip range set if there is no start and end date + if (start === null && end === null) { + return; } - // cleanup unused svg elements - DOMutil.cleanupElements(this.svgElements); + this.range.setRange(start, end); }; /** - * this sets the Y ranges for the Y axis. It also determines which of the axis should be shown or hidden. - * @param {array} groupIds - * @private + * Get the data range of the item set. + * @returns {{min: Date, max: Date}} range A range with a start and end Date. + * When no minimum is found, min==null + * When no maximum is found, max==null */ - LineGraph.prototype._updateYAxis = function (groupIds, groupRanges) { - var changeCalled = false; - var yAxisLeftUsed = false; - var yAxisRightUsed = false; - var minLeft = 1e9, minRight = 1e9, maxLeft = -1e9, maxRight = -1e9, minVal, maxVal; - var orientation = 'left'; - - // if groups are present - if (groupIds.length > 0) { - for (var i = 0; i < groupIds.length; i++) { - orientation = 'left'; - var group = this.groups[groupIds[i]]; - if (group.options.yAxisOrientation == 'right') { - orientation = 'right'; - } + Graph2d.prototype.getItemRange = function() { + // calculate min from start filed + var itemsData = this.itemsData, + min = null, + max = null; - minVal = groupRanges[i].min; - maxVal = groupRanges[i].max; + if (itemsData) { + // calculate the minimum value of the field 'start' + var minItem = itemsData.min('start'); + min = minItem ? util.convert(minItem.start, 'Date').valueOf() : null; + // Note: we convert first to Date and then to number because else + // a conversion from ISODate to Number will fail - if (orientation == 'left') { - yAxisLeftUsed = true; - minLeft = minLeft > minVal ? minVal : minLeft; - maxLeft = maxLeft < maxVal ? maxVal : maxLeft; + // calculate maximum value of fields 'start' and 'end' + var maxStartItem = itemsData.max('start'); + if (maxStartItem) { + max = util.convert(maxStartItem.start, 'Date').valueOf(); + } + var maxEndItem = itemsData.max('end'); + if (maxEndItem) { + if (max == null) { + max = util.convert(maxEndItem.end, 'Date').valueOf(); } else { - yAxisRightUsed = true; - minRight = minRight > minVal ? minVal : minRight; - maxRight = maxRight < maxVal ? maxVal : maxRight; + max = Math.max(max, util.convert(maxEndItem.end, 'Date').valueOf()); } } - if (yAxisLeftUsed == true) { - this.yAxisLeft.setRange(minLeft, maxLeft); - } - if (yAxisRightUsed == true) { - this.yAxisRight.setRange(minRight, maxRight); - } - } - - changeCalled = this._toggleAxisVisiblity(yAxisLeftUsed , this.yAxisLeft) || changeCalled; - changeCalled = this._toggleAxisVisiblity(yAxisRightUsed, this.yAxisRight) || changeCalled; - - if (yAxisRightUsed == true && yAxisLeftUsed == true) { - this.yAxisLeft.drawIcons = true; - this.yAxisRight.drawIcons = true; - } - else { - this.yAxisLeft.drawIcons = false; - this.yAxisRight.drawIcons = false; } - this.yAxisRight.master = !yAxisLeftUsed; - - if (this.yAxisRight.master == false) { - if (yAxisRightUsed == true) { - this.yAxisLeft.lineOffset = this.yAxisRight.width; - } - changeCalled = this.yAxisLeft.redraw() || changeCalled; - this.yAxisRight.stepPixelsForced = this.yAxisLeft.stepPixels; - changeCalled = this.yAxisRight.redraw() || changeCalled; - } - else { - changeCalled = this.yAxisRight.redraw() || changeCalled; - } - return changeCalled; + return { + min: (min != null) ? new Date(min) : null, + max: (max != null) ? new Date(max) : null + }; }; /** - * This shows or hides the Y axis if needed. If there is a change, the changed event is emitted by the updateYAxis function + * Set the visible window. Both parameters are optional, you can change only + * start or only end. Syntax: * - * @param {boolean} axisUsed - * @returns {boolean} - * @private - * @param axis + * TimeLine.setWindow(start, end) + * TimeLine.setWindow(range) + * + * Where start and end can be a Date, number, or string, and range is an + * object with properties start and end. + * + * @param {Date | Number | String | Object} [start] Start date of visible window + * @param {Date | Number | String} [end] End date of visible window */ - LineGraph.prototype._toggleAxisVisiblity = function (axisUsed, axis) { - var changed = false; - if (axisUsed == false) { - if (axis.dom.frame.parentNode) { - axis.hide(); - changed = true; - } + Graph2d.prototype.setWindow = function(start, end) { + if (arguments.length == 1) { + var range = arguments[0]; + this.range.setRange(range.start, range.end); } else { - if (!axis.dom.frame.parentNode) { - axis.show(); - changed = true; - } + this.range.setRange(start, end); } - return changed; }; - /** - * draw a bar graph - * @param datapoints - * @param group + * Get the visible window + * @return {{start: Date, end: Date}} Visible range */ - LineGraph.prototype._drawBarGraph = function (dataset, group) { - if (dataset != null) { - if (dataset.length > 0) { - var coreDistance; - var minWidth = 0.1 * group.options.barChart.width; - var offset = 0; - var width = group.options.barChart.width; - - if (group.options.barChart.align == 'left') {offset -= 0.5*width;} - else if (group.options.barChart.align == 'right') {offset += 0.5*width;} + Graph2d.prototype.getWindow = function() { + var range = this.range.getRange(); + return { + start: new Date(range.start), + end: new Date(range.end) + }; + }; - for (var i = 0; i < dataset.length; i++) { - // dynammically downscale the width so there is no overlap up to 1/10th the original width - if (i+1 < dataset.length) {coreDistance = Math.abs(dataset[i+1].x - dataset[i].x);} - if (i > 0) {coreDistance = Math.min(coreDistance,Math.abs(dataset[i-1].x - dataset[i].x));} - if (coreDistance < width) {width = coreDistance < minWidth ? minWidth : coreDistance;} + /** + * Force a redraw of the Graph2d. Can be useful to manually redraw when + * option autoResize=false + */ + Graph2d.prototype.redraw = function() { + var resized = false, + options = this.options, + props = this.props, + dom = this.dom; - DOMutil.drawBar(dataset[i].x + offset, dataset[i].y, width, group.zeroPosition - dataset[i].y, group.className + ' bar', this.svgElements, this.svg); - } + if (!dom) return; // when destroyed - // draw points - if (group.options.drawPoints.enabled == true) { - this._drawPoints(dataset, group, this.svgElements, this.svg, offset); - } - } - } - }; + // update class names + dom.root.className = 'vis timeline root ' + options.orientation; + // update root width and height options + dom.root.style.maxHeight = util.option.asSize(options.maxHeight, ''); + dom.root.style.minHeight = util.option.asSize(options.minHeight, ''); + dom.root.style.width = util.option.asSize(options.width, ''); - /** - * draw a line graph - * - * @param datapoints - * @param group - */ - LineGraph.prototype._drawLineGraph = function (dataset, group) { - if (dataset != null) { - if (dataset.length > 0) { - var path, d; - var svgHeight = Number(this.svg.style.height.replace("px","")); - path = DOMutil.getSVGElement('path', this.svgElements, this.svg); - path.setAttributeNS(null, "class", group.className); + // calculate border widths + props.border.left = (dom.centerContainer.offsetWidth - dom.centerContainer.clientWidth) / 2; + props.border.right = props.border.left; + props.border.top = (dom.centerContainer.offsetHeight - dom.centerContainer.clientHeight) / 2; + props.border.bottom = props.border.top; + var borderRootHeight= dom.root.offsetHeight - dom.root.clientHeight; + var borderRootWidth = dom.root.offsetWidth - dom.root.clientWidth; - // construct path from dataset - if (group.options.catmullRom.enabled == true) { - d = this._catmullRom(dataset, group); - } - else { - d = this._linear(dataset); - } + // calculate the heights. If any of the side panels is empty, we set the height to + // minus the border width, such that the border will be invisible + props.center.height = dom.center.offsetHeight; + props.left.height = dom.left.offsetHeight; + props.right.height = dom.right.offsetHeight; + props.top.height = dom.top.clientHeight || -props.border.top; + props.bottom.height = dom.bottom.clientHeight || -props.border.bottom; - // append with points for fill and finalize the path - if (group.options.shaded.enabled == true) { - var fillPath = DOMutil.getSVGElement('path',this.svgElements, this.svg); - var dFill; - if (group.options.shaded.orientation == 'top') { - dFill = "M" + dataset[0].x + "," + 0 + " " + d + "L" + dataset[dataset.length - 1].x + "," + 0; - } - else { - dFill = "M" + dataset[0].x + "," + svgHeight + " " + d + "L" + dataset[dataset.length - 1].x + "," + svgHeight; - } - fillPath.setAttributeNS(null, "class", group.className + " fill"); - fillPath.setAttributeNS(null, "d", dFill); - } - // copy properties to path for drawing. - path.setAttributeNS(null, "d", "M" + d); + // TODO: compensate borders when any of the panels is empty. - // draw points - if (group.options.drawPoints.enabled == true) { - this._drawPoints(dataset, group, this.svgElements, this.svg); - } - } - } - }; + // apply auto height + // TODO: only calculate autoHeight when needed (else we cause an extra reflow/repaint of the DOM) + var contentHeight = Math.max(props.left.height, props.center.height, props.right.height); + var autoHeight = props.top.height + contentHeight + props.bottom.height + + borderRootHeight + props.border.top + props.border.bottom; + dom.root.style.height = util.option.asSize(options.height, autoHeight + 'px'); - /** - * draw the data points - * - * @param dataset - * @param JSONcontainer - * @param svg - * @param group - */ - LineGraph.prototype._drawPoints = function (dataset, group, JSONcontainer, svg, offset) { - if (offset === undefined) {offset = 0;} - for (var i = 0; i < dataset.length; i++) { - DOMutil.drawPoint(dataset[i].x + offset, dataset[i].y, group, JSONcontainer, svg); - } - }; + // calculate heights of the content panels + props.root.height = dom.root.offsetHeight; + props.background.height = props.root.height - borderRootHeight; + var containerHeight = props.root.height - props.top.height - props.bottom.height - + borderRootHeight; + props.centerContainer.height = containerHeight; + props.leftContainer.height = containerHeight; + props.rightContainer.height = props.leftContainer.height; + // calculate the widths of the panels + props.root.width = dom.root.offsetWidth; + props.background.width = props.root.width - borderRootWidth; + props.left.width = dom.leftContainer.clientWidth || -props.border.left; + props.leftContainer.width = props.left.width; + props.right.width = dom.rightContainer.clientWidth || -props.border.right; + props.rightContainer.width = props.right.width; + var centerWidth = props.root.width - props.left.width - props.right.width - borderRootWidth; + props.center.width = centerWidth; + props.centerContainer.width = centerWidth; + props.top.width = centerWidth; + props.bottom.width = centerWidth; + // resize the panels + dom.background.style.height = props.background.height + 'px'; + dom.backgroundVertical.style.height = props.background.height + 'px'; + dom.backgroundHorizontalContainer.style.height = props.centerContainer.height + 'px'; + dom.centerContainer.style.height = props.centerContainer.height + 'px'; + dom.leftContainer.style.height = props.leftContainer.height + 'px'; + dom.rightContainer.style.height = props.rightContainer.height + 'px'; - /** - * This uses the DataAxis object to generate the correct X coordinate on the SVG window. It uses the - * util function toScreen to get the x coordinate from the timestamp. It also pre-filters the data and get the minMax ranges for - * the yAxis. - * - * @param datapoints - * @returns {Array} - * @private - */ - LineGraph.prototype._preprocessData = function (datapoints, group) { - var extractedData = []; - var xValue, yValue; - var toScreen = this.body.util.toScreen; + dom.background.style.width = props.background.width + 'px'; + dom.backgroundVertical.style.width = props.centerContainer.width + 'px'; + dom.backgroundHorizontalContainer.style.width = props.background.width + 'px'; + dom.backgroundHorizontal.style.width = props.background.width + 'px'; + dom.centerContainer.style.width = props.center.width + 'px'; + dom.top.style.width = props.top.width + 'px'; + dom.bottom.style.width = props.bottom.width + 'px'; - var increment = 1; - var amountOfPoints = datapoints.length; + // reposition the panels + dom.background.style.left = '0'; + dom.background.style.top = '0'; + dom.backgroundVertical.style.left = props.left.width + 'px'; + dom.backgroundVertical.style.top = '0'; + dom.backgroundHorizontalContainer.style.left = '0'; + dom.backgroundHorizontalContainer.style.top = props.top.height + 'px'; + dom.centerContainer.style.left = props.left.width + 'px'; + dom.centerContainer.style.top = props.top.height + 'px'; + dom.leftContainer.style.left = '0'; + dom.leftContainer.style.top = props.top.height + 'px'; + dom.rightContainer.style.left = (props.left.width + props.center.width) + 'px'; + dom.rightContainer.style.top = props.top.height + 'px'; + dom.top.style.left = props.left.width + 'px'; + dom.top.style.top = '0'; + dom.bottom.style.left = props.left.width + 'px'; + dom.bottom.style.top = (props.top.height + props.centerContainer.height) + 'px'; - var yMin = datapoints[0].y; - var yMax = datapoints[0].y; + // update the scrollTop, feasible range for the offset can be changed + // when the height of the Graph2d or of the contents of the center changed + this._updateScrollTop(); - // the global screen is used because changing the width of the yAxis may affect the increment, resulting in an endless loop - // of width changing of the yAxis. - if (group.options.sampling == true) { - var xDistance = this.body.util.toGlobalScreen(datapoints[datapoints.length-1].x) - this.body.util.toGlobalScreen(datapoints[0].x); - var pointsPerPixel = amountOfPoints/xDistance; - increment = Math.min(Math.ceil(0.2 * amountOfPoints), Math.max(1,Math.round(pointsPerPixel))); + // reposition the scrollable contents + var offset = this.props.scrollTop; + if (options.orientation == 'bottom') { + offset += Math.max(this.props.centerContainer.height - this.props.center.height - + this.props.border.top - this.props.border.bottom, 0); } + dom.center.style.left = '0'; + dom.center.style.top = offset + 'px'; + dom.backgroundHorizontal.style.left = '0'; + dom.backgroundHorizontal.style.top = offset + 'px'; + dom.left.style.left = '0'; + dom.left.style.top = offset + 'px'; + dom.right.style.left = '0'; + dom.right.style.top = offset + 'px'; - for (var i = 0; i < amountOfPoints; i += increment) { - xValue = toScreen(datapoints[i].x) + this.width - 1; - yValue = datapoints[i].y; - extractedData.push({x: xValue, y: yValue}); - yMin = yMin > yValue ? yValue : yMin; - yMax = yMax < yValue ? yValue : yMax; - } + // show shadows when vertical scrolling is available + var visibilityTop = this.props.scrollTop == 0 ? 'hidden' : ''; + var visibilityBottom = this.props.scrollTop == this.props.scrollTopMin ? 'hidden' : ''; + dom.shadowTop.style.visibility = visibilityTop; + dom.shadowBottom.style.visibility = visibilityBottom; + dom.shadowTopLeft.style.visibility = visibilityTop; + dom.shadowBottomLeft.style.visibility = visibilityBottom; + dom.shadowTopRight.style.visibility = visibilityTop; + dom.shadowBottomRight.style.visibility = visibilityBottom; - // extractedData.sort(function (a,b) {return a.x - b.x;}); - return {min: yMin, max: yMax, data: extractedData}; + // redraw all components + this.components.forEach(function (component) { + resized = component.redraw() || resized; + }); + if (resized) { + // keep redrawing until all sizes are settled + this.redraw(); + } }; /** - * This uses the DataAxis object to generate the correct Y coordinate on the SVG window. It uses the - * util function toScreen to get the x coordinate from the timestamp. - * - * @param datapoints - * @param options - * @returns {Array} + * Convert a position on screen (pixels) to a datetime + * @param {int} x Position on the screen in pixels + * @return {Date} time The datetime the corresponds with given position x * @private */ - LineGraph.prototype._convertYvalues = function (datapoints, group) { - var extractedData = []; - var xValue, yValue; - var axis = this.yAxisLeft; - var svgHeight = Number(this.svg.style.height.replace("px","")); - - if (group.options.yAxisOrientation == 'right') { - axis = this.yAxisRight; - } - - for (var i = 0; i < datapoints.length; i++) { - xValue = datapoints[i].x; - yValue = Math.round(axis.convertValue(datapoints[i].y)); - extractedData.push({x: xValue, y: yValue}); - } - - group.setZeroPosition(Math.min(svgHeight, axis.convertValue(0))); - - // extractedData.sort(function (a,b) {return a.x - b.x;}); - return extractedData; + // TODO: move this function to Range + Graph2d.prototype._toTime = function(x) { + var conversion = this.range.conversion(this.props.center.width); + return new Date(x / conversion.scale + conversion.offset); }; - /** - * This uses an uniform parametrization of the CatmullRom algorithm: - * "On the Parameterization of Catmull-Rom Curves" by Cem Yuksel et al. - * @param data - * @returns {string} + * Convert a datetime (Date object) into a position on the root + * This is used to get the pixel density estimate for the screen, not the center panel + * @param {Date} time A date + * @return {int} x The position on root in pixels which corresponds + * with the given date. * @private */ - LineGraph.prototype._catmullRomUniform = function(data) { - // catmull rom - var p0, p1, p2, p3, bp1, bp2; - var d = Math.round(data[0].x) + "," + Math.round(data[0].y) + " "; - var normalization = 1/6; - var length = data.length; - for (var i = 0; i < length - 1; i++) { - - p0 = (i == 0) ? data[0] : data[i-1]; - p1 = data[i]; - p2 = data[i+1]; - p3 = (i + 2 < length) ? data[i+2] : p2; - - - // Catmull-Rom to Cubic Bezier conversion matrix - // 0 1 0 0 - // -1/6 1 1/6 0 - // 0 1/6 1 -1/6 - // 0 0 1 0 + // TODO: move this function to Range + Graph2d.prototype._toGlobalTime = function(x) { + var conversion = this.range.conversion(this.props.root.width); + return new Date(x / conversion.scale + conversion.offset); + }; - // bp0 = { x: p1.x, y: p1.y }; - bp1 = { x: ((-p0.x + 6*p1.x + p2.x) *normalization), y: ((-p0.y + 6*p1.y + p2.y) *normalization)}; - bp2 = { x: (( p1.x + 6*p2.x - p3.x) *normalization), y: (( p1.y + 6*p2.y - p3.y) *normalization)}; - // bp0 = { x: p2.x, y: p2.y }; + /** + * Convert a datetime (Date object) into a position on the screen + * @param {Date} time A date + * @return {int} x The position on the screen in pixels which corresponds + * with the given date. + * @private + */ + // TODO: move this function to Range + Graph2d.prototype._toScreen = function(time) { + var conversion = this.range.conversion(this.props.center.width); + return (time.valueOf() - conversion.offset) * conversion.scale; + }; - d += "C" + - bp1.x + "," + - bp1.y + " " + - bp2.x + "," + - bp2.y + " " + - p2.x + "," + - p2.y + " "; - } - return d; + /** + * Convert a datetime (Date object) into a position on the root + * This is used to get the pixel density estimate for the screen, not the center panel + * @param {Date} time A date + * @return {int} x The position on root in pixels which corresponds + * with the given date. + * @private + */ + // TODO: move this function to Range + Graph2d.prototype._toGlobalScreen = function(time) { + var conversion = this.range.conversion(this.props.root.width); + return (time.valueOf() - conversion.offset) * conversion.scale; }; /** - * This uses either the chordal or centripetal parameterization of the catmull-rom algorithm. - * By default, the centripetal parameterization is used because this gives the nicest results. - * These parameterizations are relatively heavy because the distance between 4 points have to be calculated. - * - * One optimization can be used to reuse distances since this is a sliding window approach. - * @param data - * @returns {string} + * Initialize watching when option autoResize is true * @private */ - LineGraph.prototype._catmullRom = function(data, group) { - var alpha = group.options.catmullRom.alpha; - if (alpha == 0 || alpha === undefined) { - return this._catmullRomUniform(data); + Graph2d.prototype._initAutoResize = function () { + if (this.options.autoResize == true) { + this._startAutoResize(); } else { - var p0, p1, p2, p3, bp1, bp2, d1,d2,d3, A, B, N, M; - var d3powA, d2powA, d3pow2A, d2pow2A, d1pow2A, d1powA; - var d = Math.round(data[0].x) + "," + Math.round(data[0].y) + " "; - var length = data.length; - for (var i = 0; i < length - 1; i++) { + this._stopAutoResize(); + } + }; - p0 = (i == 0) ? data[0] : data[i-1]; - p1 = data[i]; - p2 = data[i+1]; - p3 = (i + 2 < length) ? data[i+2] : p2; + /** + * Watch for changes in the size of the container. On resize, the Panel will + * automatically redraw itself. + * @private + */ + Graph2d.prototype._startAutoResize = function () { + var me = this; - d1 = Math.sqrt(Math.pow(p0.x - p1.x,2) + Math.pow(p0.y - p1.y,2)); - d2 = Math.sqrt(Math.pow(p1.x - p2.x,2) + Math.pow(p1.y - p2.y,2)); - d3 = Math.sqrt(Math.pow(p2.x - p3.x,2) + Math.pow(p2.y - p3.y,2)); + this._stopAutoResize(); - // Catmull-Rom to Cubic Bezier conversion matrix - // - // A = 2d1^2a + 3d1^a * d2^a + d3^2a - // B = 2d3^2a + 3d3^a * d2^a + d2^2a - // - // [ 0 1 0 0 ] - // [ -d2^2a/N A/N d1^2a/N 0 ] - // [ 0 d3^2a/M B/M -d2^2a/M ] - // [ 0 0 1 0 ] + this._onResize = function() { + if (me.options.autoResize != true) { + // stop watching when the option autoResize is changed to false + me._stopAutoResize(); + return; + } - // [ 0 1 0 0 ] - // [ -d2pow2a/N A/N d1pow2a/N 0 ] - // [ 0 d3pow2a/M B/M -d2pow2a/M ] - // [ 0 0 1 0 ] + if (me.dom.root) { + // check whether the frame is resized + if ((me.dom.root.clientWidth != me.props.lastWidth) || + (me.dom.root.clientHeight != me.props.lastHeight)) { + me.props.lastWidth = me.dom.root.clientWidth; + me.props.lastHeight = me.dom.root.clientHeight; - d3powA = Math.pow(d3, alpha); - d3pow2A = Math.pow(d3,2*alpha); - d2powA = Math.pow(d2, alpha); - d2pow2A = Math.pow(d2,2*alpha); - d1powA = Math.pow(d1, alpha); - d1pow2A = Math.pow(d1,2*alpha); + me.emit('change'); + } + } + }; - A = 2*d1pow2A + 3*d1powA * d2powA + d2pow2A; - B = 2*d3pow2A + 3*d3powA * d2powA + d2pow2A; - N = 3*d1powA * (d1powA + d2powA); - if (N > 0) {N = 1 / N;} - M = 3*d3powA * (d3powA + d2powA); - if (M > 0) {M = 1 / M;} + // add event listener to window resize + util.addEventListener(window, 'resize', this._onResize); - bp1 = { x: ((-d2pow2A * p0.x + A*p1.x + d1pow2A * p2.x) * N), - y: ((-d2pow2A * p0.y + A*p1.y + d1pow2A * p2.y) * N)}; + this.watchTimer = setInterval(this._onResize, 1000); + }; - bp2 = { x: (( d3pow2A * p1.x + B*p2.x - d2pow2A * p3.x) * M), - y: (( d3pow2A * p1.y + B*p2.y - d2pow2A * p3.y) * M)}; + /** + * Stop watching for a resize of the frame. + * @private + */ + Graph2d.prototype._stopAutoResize = function () { + if (this.watchTimer) { + clearInterval(this.watchTimer); + this.watchTimer = undefined; + } - if (bp1.x == 0 && bp1.y == 0) {bp1 = p1;} - if (bp2.x == 0 && bp2.y == 0) {bp2 = p2;} - d += "C" + - bp1.x + "," + - bp1.y + " " + - bp2.x + "," + - bp2.y + " " + - p2.x + "," + - p2.y + " "; - } + // remove event listener on window.resize + util.removeEventListener(window, 'resize', this._onResize); + this._onResize = null; + }; - return d; - } + /** + * Start moving the timeline vertically + * @param {Event} event + * @private + */ + Graph2d.prototype._onTouch = function (event) { + this.touch.allowDragging = true; }; /** - * this generates the SVG path for a linear drawing between datapoints. - * @param data - * @returns {string} + * Start moving the timeline vertically + * @param {Event} event * @private */ - LineGraph.prototype._linear = function(data) { - // linear - var d = ""; - for (var i = 0; i < data.length; i++) { - if (i == 0) { - d += data[i].x + "," + data[i].y; - } - else { - d += " " + data[i].x + "," + data[i].y; - } - } - return d; + Graph2d.prototype._onPinch = function (event) { + this.touch.allowDragging = false; }; - module.exports = LineGraph; + /** + * Start moving the timeline vertically + * @param {Event} event + * @private + */ + Graph2d.prototype._onDragStart = function (event) { + this.touch.initialScrollTop = this.props.scrollTop; + }; + + /** + * Move the timeline vertically + * @param {Event} event + * @private + */ + Graph2d.prototype._onDrag = function (event) { + // refuse to drag when we where pinching to prevent the timeline make a jump + // when releasing the fingers in opposite order from the touch screen + if (!this.touch.allowDragging) return; + var delta = event.gesture.deltaY; -/***/ }, -/* 27 */ -/***/ function(module, exports, __webpack_require__) { + var oldScrollTop = this._getScrollTop(); + var newScrollTop = this._setScrollTop(this.touch.initialScrollTop + delta); - var util = __webpack_require__(1); - var Component = __webpack_require__(18); - var TimeStep = __webpack_require__(17); + if (newScrollTop != oldScrollTop) { + this.redraw(); // TODO: this causes two redraws when dragging, the other is triggered by rangechange already + } + }; /** - * A horizontal time axis - * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} body - * @param {Object} [options] See TimeAxis.setOptions for the available - * options. - * @constructor TimeAxis - * @extends Component + * Apply a scrollTop + * @param {Number} scrollTop + * @returns {Number} scrollTop Returns the applied scrollTop + * @private */ - function TimeAxis (body, options) { - this.dom = { - foreground: null, - majorLines: [], - majorTexts: [], - minorLines: [], - minorTexts: [], - redundant: { - majorLines: [], - majorTexts: [], - minorLines: [], - minorTexts: [] - } - }; - this.props = { - range: { - start: 0, - end: 0, - minimumStep: 0 - }, - lineTop: 0 - }; - - this.defaultOptions = { - orientation: 'bottom', // supported: 'top', 'bottom' - // TODO: implement timeaxis orientations 'left' and 'right' - showMinorLabels: true, - showMajorLabels: true - }; - this.options = util.extend({}, this.defaultOptions); - - this.body = body; - - // create the HTML DOM - this._create(); - - this.setOptions(options); - } - - TimeAxis.prototype = new Component(); + Graph2d.prototype._setScrollTop = function (scrollTop) { + this.props.scrollTop = scrollTop; + this._updateScrollTop(); + return this.props.scrollTop; + }; /** - * Set options for the TimeAxis. - * Parameters will be merged in current options. - * @param {Object} options Available options: - * {string} [orientation] - * {boolean} [showMinorLabels] - * {boolean} [showMajorLabels] + * Update the current scrollTop when the height of the containers has been changed + * @returns {Number} scrollTop Returns the applied scrollTop + * @private */ - TimeAxis.prototype.setOptions = function(options) { - if (options) { - // copy all options that we know - util.selectiveExtend(['orientation', 'showMinorLabels', 'showMajorLabels'], this.options, options); + Graph2d.prototype._updateScrollTop = function () { + // recalculate the scrollTopMin + var scrollTopMin = Math.min(this.props.centerContainer.height - this.props.center.height, 0); // is negative or zero + if (scrollTopMin != this.props.scrollTopMin) { + // in case of bottom orientation, change the scrollTop such that the contents + // do not move relative to the time axis at the bottom + if (this.options.orientation == 'bottom') { + this.props.scrollTop += (scrollTopMin - this.props.scrollTopMin); + } + this.props.scrollTopMin = scrollTopMin; } - }; - /** - * Create the HTML DOM for the TimeAxis - */ - TimeAxis.prototype._create = function() { - this.dom.foreground = document.createElement('div'); - this.dom.background = document.createElement('div'); + // limit the scrollTop to the feasible scroll range + if (this.props.scrollTop > 0) this.props.scrollTop = 0; + if (this.props.scrollTop < scrollTopMin) this.props.scrollTop = scrollTopMin; - this.dom.foreground.className = 'timeaxis foreground'; - this.dom.background.className = 'timeaxis background'; + return this.props.scrollTop; }; /** - * Destroy the TimeAxis + * Get the current scrollTop + * @returns {number} scrollTop + * @private */ - TimeAxis.prototype.destroy = function() { - // remove from DOM - if (this.dom.foreground.parentNode) { - this.dom.foreground.parentNode.removeChild(this.dom.foreground); - } - if (this.dom.background.parentNode) { - this.dom.background.parentNode.removeChild(this.dom.background); - } - - this.body = null; + Graph2d.prototype._getScrollTop = function () { + return this.props.scrollTop; }; - /** - * Repaint the component - * @return {boolean} Returns true if the component is resized - */ - TimeAxis.prototype.redraw = function () { - var options = this.options, - props = this.props, - foreground = this.dom.foreground, - background = this.dom.background; + module.exports = Graph2d; - // determine the correct parent DOM element (depending on option orientation) - var parent = (options.orientation == 'top') ? this.body.dom.top : this.body.dom.bottom; - var parentChanged = (foreground.parentNode !== parent); - // calculate character width and height - this._calculateCharSize(); +/***/ }, +/* 33 */ +/***/ function(module, exports, __webpack_require__) { - // TODO: recalculate sizes only needed when parent is resized or options is changed - var orientation = this.options.orientation, - showMinorLabels = this.options.showMinorLabels, - showMajorLabels = this.options.showMajorLabels; + var util = __webpack_require__(1); + var DOMutil = __webpack_require__(4); + var DataSet = __webpack_require__(5); + var DataView = __webpack_require__(6); + var Component = __webpack_require__(20); + var DataAxis = __webpack_require__(34); + var GraphGroup = __webpack_require__(36); + var Legend = __webpack_require__(37); - // determine the width and height of the elemens for the axis - props.minorLabelHeight = showMinorLabels ? props.minorCharHeight : 0; - props.majorLabelHeight = showMajorLabels ? props.majorCharHeight : 0; - props.height = props.minorLabelHeight + props.majorLabelHeight; - props.width = foreground.offsetWidth; + var UNGROUPED = '__ungrouped__'; // reserved group id for ungrouped items - props.minorLineHeight = this.body.domProps.root.height - props.majorLabelHeight - - (options.orientation == 'top' ? this.body.domProps.bottom.height : this.body.domProps.top.height); - props.minorLineWidth = 1; // TODO: really calculate width - props.majorLineHeight = props.minorLineHeight + props.majorLabelHeight; - props.majorLineWidth = 1; // TODO: really calculate width + /** + * This is the constructor of the LineGraph. It requires a Timeline body and options. + * + * @param body + * @param options + * @constructor + */ + function LineGraph(body, options) { + this.id = util.randomUUID(); + this.body = body; - // take foreground and background offline while updating (is almost twice as fast) - var foregroundNextSibling = foreground.nextSibling; - var backgroundNextSibling = background.nextSibling; - foreground.parentNode && foreground.parentNode.removeChild(foreground); - background.parentNode && background.parentNode.removeChild(background); + this.defaultOptions = { + yAxisOrientation: 'left', + defaultGroup: 'default', + sort: true, + sampling: true, + graphHeight: '400px', + shaded: { + enabled: false, + orientation: 'bottom' // top, bottom + }, + style: 'line', // line, bar + barChart: { + width: 50, + align: 'center' // left, center, right + }, + catmullRom: { + enabled: true, + parametrization: 'centripetal', // uniform (alpha = 0.0), chordal (alpha = 1.0), centripetal (alpha = 0.5) + alpha: 0.5 + }, + drawPoints: { + enabled: true, + size: 6, + style: 'square' // square, circle + }, + dataAxis: { + showMinorLabels: true, + showMajorLabels: true, + icons: false, + width: '40px', + visible: true + }, + legend: { + enabled: false, + icons: true, + left: { + visible: true, + position: 'top-left' // top/bottom - left,right + }, + right: { + visible: true, + position: 'top-right' // top/bottom - left,right + } + } + }; - foreground.style.height = this.props.height + 'px'; + // options is shared by this ItemSet and all its items + this.options = util.extend({}, this.defaultOptions); + this.dom = {}; + this.props = {}; + this.hammer = null; + this.groups = {}; - this._repaintLabels(); + var me = this; + this.itemsData = null; // DataSet + this.groupsData = null; // DataSet - // put DOM online again (at the same place) - if (foregroundNextSibling) { - parent.insertBefore(foreground, foregroundNextSibling); - } - else { - parent.appendChild(foreground) - } - if (backgroundNextSibling) { - this.body.dom.backgroundVertical.insertBefore(background, backgroundNextSibling); - } - else { - this.body.dom.backgroundVertical.appendChild(background) - } + // listeners for the DataSet of the items + this.itemListeners = { + 'add': function (event, params, senderId) { + me._onAdd(params.items); + }, + 'update': function (event, params, senderId) { + me._onUpdate(params.items); + }, + 'remove': function (event, params, senderId) { + me._onRemove(params.items); + } + }; - return this._isResized() || parentChanged; - }; + // listeners for the DataSet of the groups + this.groupListeners = { + 'add': function (event, params, senderId) { + me._onAddGroups(params.items); + }, + 'update': function (event, params, senderId) { + me._onUpdateGroups(params.items); + }, + 'remove': function (event, params, senderId) { + me._onRemoveGroups(params.items); + } + }; - /** - * Repaint major and minor text labels and vertical grid lines - * @private - */ - TimeAxis.prototype._repaintLabels = function () { - var orientation = this.options.orientation; + this.items = {}; // object with an Item for every data item + this.selection = []; // list with the ids of all selected nodes + this.lastStart = this.body.range.start; + this.touchParams = {}; // stores properties while dragging - // calculate range and step (step such that we have space for 7 characters per label) - var start = util.convert(this.body.range.start, 'Number'), - end = util.convert(this.body.range.end, 'Number'), - minimumStep = this.body.util.toTime((this.props.minorCharWidth || 10) * 7).valueOf() - -this.body.util.toTime(0).valueOf(); - var step = new TimeStep(new Date(start), new Date(end), minimumStep); - this.step = step; + this.svgElements = {}; + this.setOptions(options); + this.groupsUsingDefaultStyles = [0]; - // Move all DOM elements to a "redundant" list, where they - // can be picked for re-use, and clear the lists with lines and texts. - // At the end of the function _repaintLabels, left over elements will be cleaned up - var dom = this.dom; - dom.redundant.majorLines = dom.majorLines; - dom.redundant.majorTexts = dom.majorTexts; - dom.redundant.minorLines = dom.minorLines; - dom.redundant.minorTexts = dom.minorTexts; - dom.majorLines = []; - dom.majorTexts = []; - dom.minorLines = []; - dom.minorTexts = []; + this.body.emitter.on("rangechange",function() { + if (me.lastStart != 0) { + var offset = me.body.range.start - me.lastStart; + var range = me.body.range.end - me.body.range.start; + if (me.width != 0) { + var rangePerPixelInv = me.width/range; + var xOffset = offset * rangePerPixelInv; + me.svg.style.left = (-me.width - xOffset) + "px"; + } + } + }); + this.body.emitter.on("rangechanged", function() { + me.lastStart = me.body.range.start; + me.svg.style.left = util.option.asSize(-me.width); + me._updateGraph.apply(me); + }); - step.first(); - var xFirstMajorLabel = undefined; - var max = 0; - while (step.hasNext() && max < 1000) { - max++; - var cur = step.getCurrent(), - x = this.body.util.toScreen(cur), - isMajor = step.isMajor(); + // create the HTML DOM + this._create(); + this.body.emitter.emit("change"); + } - // TODO: lines must have a width, such that we can create css backgrounds + LineGraph.prototype = new Component(); - if (this.options.showMinorLabels) { - this._repaintMinorText(x, step.getLabelMinor(), orientation); - } + /** + * Create the HTML DOM for the ItemSet + */ + LineGraph.prototype._create = function(){ + var frame = document.createElement('div'); + frame.className = 'LineGraph'; + this.dom.frame = frame; - if (isMajor && this.options.showMajorLabels) { - if (x > 0) { - if (xFirstMajorLabel == undefined) { - xFirstMajorLabel = x; - } - this._repaintMajorText(x, step.getLabelMajor(), orientation); - } - this._repaintMajorLine(x, orientation); - } - else { - this._repaintMinorLine(x, orientation); - } + // create svg element for graph drawing. + this.svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); + this.svg.style.position = "relative"; + this.svg.style.height = ('' + this.options.graphHeight).replace("px",'') + 'px'; + this.svg.style.display = "block"; + frame.appendChild(this.svg); - step.next(); - } + // data axis + this.options.dataAxis.orientation = 'left'; + this.yAxisLeft = new DataAxis(this.body, this.options.dataAxis, this.svg); - // create a major label on the left when needed - if (this.options.showMajorLabels) { - var leftTime = this.body.util.toTime(0), - leftText = step.getLabelMajor(leftTime), - widthText = leftText.length * (this.props.majorCharWidth || 10) + 10; // upper bound estimation + this.options.dataAxis.orientation = 'right'; + this.yAxisRight = new DataAxis(this.body, this.options.dataAxis, this.svg); + delete this.options.dataAxis.orientation; - if (xFirstMajorLabel == undefined || widthText < xFirstMajorLabel) { - this._repaintMajorText(0, leftText, orientation); - } - } + // legends + this.legendLeft = new Legend(this.body, this.options.legend, 'left'); + this.legendRight = new Legend(this.body, this.options.legend, 'right'); - // Cleanup leftover DOM elements from the redundant list - util.forEach(this.dom.redundant, function (arr) { - while (arr.length) { - var elem = arr.pop(); - if (elem && elem.parentNode) { - elem.parentNode.removeChild(elem); - } - } - }); + this.show(); }; /** - * Create a minor label for the axis at position x - * @param {Number} x - * @param {String} text - * @param {String} orientation "top" or "bottom" (default) - * @private + * set the options of the LineGraph. the mergeOptions is used for subObjects that have an enabled element. + * @param options */ - TimeAxis.prototype._repaintMinorText = function (x, text, orientation) { - // reuse redundant label - var label = this.dom.redundant.minorTexts.shift(); + LineGraph.prototype.setOptions = function(options) { + if (options) { + var fields = ['sampling','defaultGroup','graphHeight','yAxisOrientation','style','barChart','dataAxis','sort']; + util.selectiveDeepExtend(fields, this.options, options); + util.mergeOptions(this.options, options,'catmullRom'); + util.mergeOptions(this.options, options,'drawPoints'); + util.mergeOptions(this.options, options,'shaded'); + util.mergeOptions(this.options, options,'legend'); - if (!label) { - // create new label - var content = document.createTextNode(''); - label = document.createElement('div'); - label.appendChild(content); - label.className = 'text minor'; - this.dom.foreground.appendChild(label); - } - this.dom.minorTexts.push(label); + if (options.catmullRom) { + if (typeof options.catmullRom == 'object') { + if (options.catmullRom.parametrization) { + if (options.catmullRom.parametrization == 'uniform') { + this.options.catmullRom.alpha = 0; + } + else if (options.catmullRom.parametrization == 'chordal') { + this.options.catmullRom.alpha = 1.0; + } + else { + this.options.catmullRom.parametrization = 'centripetal'; + this.options.catmullRom.alpha = 0.5; + } + } + } + } - label.childNodes[0].nodeValue = text; + if (this.yAxisLeft) { + if (options.dataAxis !== undefined) { + this.yAxisLeft.setOptions(this.options.dataAxis); + this.yAxisRight.setOptions(this.options.dataAxis); + } + } - label.style.top = (orientation == 'top') ? (this.props.majorLabelHeight + 'px') : '0'; - label.style.left = x + 'px'; - //label.title = title; // TODO: this is a heavy operation + if (this.legendLeft) { + if (options.legend !== undefined) { + this.legendLeft.setOptions(this.options.legend); + this.legendRight.setOptions(this.options.legend); + } + } + + if (this.groups.hasOwnProperty(UNGROUPED)) { + this.groups[UNGROUPED].setOptions(options); + } + } + if (this.dom.frame) { + this._updateGraph(); + } }; /** - * Create a Major label for the axis at position x - * @param {Number} x - * @param {String} text - * @param {String} orientation "top" or "bottom" (default) - * @private + * Hide the component from the DOM */ - TimeAxis.prototype._repaintMajorText = function (x, text, orientation) { - // reuse redundant label - var label = this.dom.redundant.majorTexts.shift(); - - if (!label) { - // create label - var content = document.createTextNode(text); - label = document.createElement('div'); - label.className = 'text major'; - label.appendChild(content); - this.dom.foreground.appendChild(label); + LineGraph.prototype.hide = function() { + // remove the frame containing the items + if (this.dom.frame.parentNode) { + this.dom.frame.parentNode.removeChild(this.dom.frame); } - this.dom.majorTexts.push(label); - - label.childNodes[0].nodeValue = text; - //label.title = title; // TODO: this is a heavy operation - - label.style.top = (orientation == 'top') ? '0' : (this.props.minorLabelHeight + 'px'); - label.style.left = x + 'px'; }; /** - * Create a minor line for the axis at position x - * @param {Number} x - * @param {String} orientation "top" or "bottom" (default) - * @private + * Show the component in the DOM (when not already visible). + * @return {Boolean} changed */ - TimeAxis.prototype._repaintMinorLine = function (x, orientation) { - // reuse redundant line - var line = this.dom.redundant.minorLines.shift(); - - if (!line) { - // create vertical line - line = document.createElement('div'); - line.className = 'grid vertical minor'; - this.dom.background.appendChild(line); - } - this.dom.minorLines.push(line); - - var props = this.props; - if (orientation == 'top') { - line.style.top = props.majorLabelHeight + 'px'; - } - else { - line.style.top = this.body.domProps.top.height + 'px'; + LineGraph.prototype.show = function() { + // show frame containing the items + if (!this.dom.frame.parentNode) { + this.body.dom.center.appendChild(this.dom.frame); } - line.style.height = props.minorLineHeight + 'px'; - line.style.left = (x - props.minorLineWidth / 2) + 'px'; }; + /** - * Create a Major line for the axis at position x - * @param {Number} x - * @param {String} orientation "top" or "bottom" (default) - * @private + * Set items + * @param {vis.DataSet | null} items */ - TimeAxis.prototype._repaintMajorLine = function (x, orientation) { - // reuse redundant line - var line = this.dom.redundant.majorLines.shift(); + LineGraph.prototype.setItems = function(items) { + var me = this, + ids, + oldItemsData = this.itemsData; - if (!line) { - // create vertical line - line = document.createElement('DIV'); - line.className = 'grid vertical major'; - this.dom.background.appendChild(line); + // replace the dataset + if (!items) { + this.itemsData = null; } - this.dom.majorLines.push(line); - - var props = this.props; - if (orientation == 'top') { - line.style.top = '0'; + else if (items instanceof DataSet || items instanceof DataView) { + this.itemsData = items; } else { - line.style.top = this.body.domProps.top.height + 'px'; + throw new TypeError('Data must be an instance of DataSet or DataView'); } - line.style.left = (x - props.majorLineWidth / 2) + 'px'; - line.style.height = props.majorLineHeight + 'px'; - }; - /** - * Determine the size of text on the axis (both major and minor axis). - * The size is calculated only once and then cached in this.props. - * @private - */ - TimeAxis.prototype._calculateCharSize = function () { - // Note: We calculate char size with every redraw. Size may change, for - // example when any of the timelines parents had display:none for example. - - // determine the char width and height on the minor axis - if (!this.dom.measureCharMinor) { - this.dom.measureCharMinor = document.createElement('DIV'); - this.dom.measureCharMinor.className = 'text minor measure'; - this.dom.measureCharMinor.style.position = 'absolute'; + if (oldItemsData) { + // unsubscribe from old dataset + util.forEach(this.itemListeners, function (callback, event) { + oldItemsData.off(event, callback); + }); - this.dom.measureCharMinor.appendChild(document.createTextNode('0')); - this.dom.foreground.appendChild(this.dom.measureCharMinor); + // remove all drawn items + ids = oldItemsData.getIds(); + this._onRemove(ids); } - this.props.minorCharHeight = this.dom.measureCharMinor.clientHeight; - this.props.minorCharWidth = this.dom.measureCharMinor.clientWidth; - // determine the char width and height on the major axis - if (!this.dom.measureCharMajor) { - this.dom.measureCharMajor = document.createElement('DIV'); - this.dom.measureCharMajor.className = 'text minor measure'; - this.dom.measureCharMajor.style.position = 'absolute'; + if (this.itemsData) { + // subscribe to new dataset + var id = this.id; + util.forEach(this.itemListeners, function (callback, event) { + me.itemsData.on(event, callback, id); + }); - this.dom.measureCharMajor.appendChild(document.createTextNode('0')); - this.dom.foreground.appendChild(this.dom.measureCharMajor); + // add all new items + ids = this.itemsData.getIds(); + this._onAdd(ids); } - this.props.majorCharHeight = this.dom.measureCharMajor.clientHeight; - this.props.majorCharWidth = this.dom.measureCharMajor.clientWidth; + this._updateUngrouped(); + this._updateGraph(); + this.redraw(); }; /** - * Snap a date to a rounded value. - * The snap intervals are dependent on the current scale and step. - * @param {Date} date the date to be snapped. - * @return {Date} snappedDate + * Set groups + * @param {vis.DataSet} groups */ - TimeAxis.prototype.snap = function(date) { - return this.step.snap(date); - }; + LineGraph.prototype.setGroups = function(groups) { + var me = this, + ids; - module.exports = TimeAxis; + // unsubscribe from current dataset + if (this.groupsData) { + util.forEach(this.groupListeners, function (callback, event) { + me.groupsData.unsubscribe(event, callback); + }); + // remove all drawn groups + ids = this.groupsData.getIds(); + this.groupsData = null; + this._onRemoveGroups(ids); // note: this will cause a redraw + } -/***/ }, -/* 28 */ -/***/ function(module, exports, __webpack_require__) { + // replace the dataset + if (!groups) { + this.groupsData = null; + } + else if (groups instanceof DataSet || groups instanceof DataView) { + this.groupsData = groups; + } + else { + throw new TypeError('Data must be an instance of DataSet or DataView'); + } - var Hammer = __webpack_require__(42); + if (this.groupsData) { + // subscribe to new dataset + var id = this.id; + util.forEach(this.groupListeners, function (callback, event) { + me.groupsData.on(event, callback, id); + }); - /** - * @constructor Item - * @param {Object} data Object containing (optional) parameters type, - * start, end, content, group, className. - * @param {{toScreen: function, toTime: function}} conversion - * Conversion functions from time to screen and vice versa - * @param {Object} options Configuration options - * // TODO: describe available options - */ - function Item (data, conversion, options) { - this.id = null; - this.parent = null; - this.data = data; - this.dom = null; - this.conversion = conversion || {}; - this.options = options || {}; + // draw all ms + ids = this.groupsData.getIds(); + this._onAddGroups(ids); + } + this._onUpdate(); + }; - this.selected = false; - this.displayed = false; - this.dirty = true; - this.top = null; - this.left = null; - this.width = null; - this.height = null; - } - /** - * Select current item - */ - Item.prototype.select = function() { - this.selected = true; - if (this.displayed) this.redraw(); + LineGraph.prototype._onUpdate = function(ids) { + this._updateUngrouped(); + this._updateAllGroupData(); + this._updateGraph(); + this.redraw(); }; + LineGraph.prototype._onAdd = function (ids) {this._onUpdate(ids);}; + LineGraph.prototype._onRemove = function (ids) {this._onUpdate(ids);}; + LineGraph.prototype._onUpdateGroups = function (groupIds) { + for (var i = 0; i < groupIds.length; i++) { + var group = this.groupsData.get(groupIds[i]); + this._updateGroup(group, groupIds[i]); + } - /** - * Unselect current item - */ - Item.prototype.unselect = function() { - this.selected = false; - if (this.displayed) this.redraw(); + this._updateGraph(); + this.redraw(); + }; + LineGraph.prototype._onAddGroups = function (groupIds) {this._onUpdateGroups(groupIds);}; + + LineGraph.prototype._onRemoveGroups = function (groupIds) { + for (var i = 0; i < groupIds.length; i++) { + if (!this.groups.hasOwnProperty(groupIds[i])) { + if (this.groups[groupIds[i]].options.yAxisOrientation == 'right') { + this.yAxisRight.removeGroup(groupIds[i]); + this.legendRight.removeGroup(groupIds[i]); + this.legendRight.redraw(); + } + else { + this.yAxisLeft.removeGroup(groupIds[i]); + this.legendLeft.removeGroup(groupIds[i]); + this.legendLeft.redraw(); + } + delete this.groups[groupIds[i]]; + } + } + this._updateUngrouped(); + this._updateGraph(); + this.redraw(); }; /** - * Set a parent for the item - * @param {ItemSet | Group} parent + * update a group object + * + * @param group + * @param groupId + * @private */ - Item.prototype.setParent = function(parent) { - if (this.displayed) { - this.hide(); - this.parent = parent; - if (this.parent) { - this.show(); + LineGraph.prototype._updateGroup = function (group, groupId) { + if (!this.groups.hasOwnProperty(groupId)) { + this.groups[groupId] = new GraphGroup(group, groupId, this.options, this.groupsUsingDefaultStyles); + if (this.groups[groupId].options.yAxisOrientation == 'right') { + this.yAxisRight.addGroup(groupId, this.groups[groupId]); + this.legendRight.addGroup(groupId, this.groups[groupId]); + } + else { + this.yAxisLeft.addGroup(groupId, this.groups[groupId]); + this.legendLeft.addGroup(groupId, this.groups[groupId]); } } else { - this.parent = parent; + this.groups[groupId].update(group); + if (this.groups[groupId].options.yAxisOrientation == 'right') { + this.yAxisRight.updateGroup(groupId, this.groups[groupId]); + this.legendRight.updateGroup(groupId, this.groups[groupId]); + } + else { + this.yAxisLeft.updateGroup(groupId, this.groups[groupId]); + this.legendLeft.updateGroup(groupId, this.groups[groupId]); + } } + this.legendLeft.redraw(); + this.legendRight.redraw(); }; - /** - * Check whether this item is visible inside given range - * @returns {{start: Number, end: Number}} range with a timestamp for start and end - * @returns {boolean} True if visible - */ - Item.prototype.isVisible = function(range) { - // Should be implemented by Item implementations - return false; - }; + LineGraph.prototype._updateAllGroupData = function () { + if (this.itemsData != null) { + // ~450 ms @ 500k - /** - * Show the Item in the DOM (when not already visible) - * @return {Boolean} changed - */ - Item.prototype.show = function() { - return false; + var groupsContent = {}; + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + groupsContent[groupId] = []; + } + } + for (var itemId in this.itemsData._data) { + if (this.itemsData._data.hasOwnProperty(itemId)) { + var item = this.itemsData._data[itemId]; + item.x = util.convert(item.x,"Date"); + groupsContent[item.group].push(item); + } + } + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + this.groups[groupId].setItems(groupsContent[groupId]); + } + } + // // ~4500ms @ 500k + // for (var groupId in this.groups) { + // if (this.groups.hasOwnProperty(groupId)) { + // this.groups[groupId].setItems(this.itemsData.get({filter: + // function (item) { + // return (item.group == groupId); + // }, type:{x:"Date"}} + // )); + // } + // } + } }; /** - * Hide the Item from the DOM (when visible) - * @return {Boolean} changed + * Create or delete the group holding all ungrouped items. This group is used when + * there are no groups specified. This anonymous group is called 'graph'. + * @protected */ - Item.prototype.hide = function() { - return false; - }; + LineGraph.prototype._updateUngrouped = function() { + if (this.itemsData != null) { + // var t0 = new Date(); + var group = {id: UNGROUPED, content: this.options.defaultGroup}; + this._updateGroup(group, UNGROUPED); + var ungroupedCounter = 0; + if (this.itemsData) { + for (var itemId in this.itemsData._data) { + if (this.itemsData._data.hasOwnProperty(itemId)) { + var item = this.itemsData._data[itemId]; + if (item != undefined) { + if (item.hasOwnProperty('group')) { + if (item.group === undefined) { + item.group = UNGROUPED; + } + } + else { + item.group = UNGROUPED; + } + ungroupedCounter = item.group == UNGROUPED ? ungroupedCounter + 1 : ungroupedCounter; + } + } + } + } - /** - * Repaint the item - */ - Item.prototype.redraw = function() { - // should be implemented by the item - }; + // much much slower + // var datapoints = this.itemsData.get({ + // filter: function (item) {return item.group === undefined;}, + // showInternalIds:true + // }); + // if (datapoints.length > 0) { + // var updateQuery = []; + // for (var i = 0; i < datapoints.length; i++) { + // updateQuery.push({id:datapoints[i].id, group: UNGROUPED}); + // } + // this.itemsData.update(updateQuery, true); + // } + // var t1 = new Date(); + // var pointInUNGROUPED = this.itemsData.get({filter: function (item) {return item.group == UNGROUPED;}}); + if (ungroupedCounter == 0) { + delete this.groups[UNGROUPED]; + this.legendLeft.removeGroup(UNGROUPED); + this.legendRight.removeGroup(UNGROUPED); + this.yAxisLeft.removeGroup(UNGROUPED); + this.yAxisRight.removeGroup(UNGROUPED); + } + // console.log("getting amount ungrouped",new Date() - t1); + // console.log("putting in ungrouped",new Date() - t0); + } + else { + delete this.groups[UNGROUPED]; + this.legendLeft.removeGroup(UNGROUPED); + this.legendRight.removeGroup(UNGROUPED); + this.yAxisLeft.removeGroup(UNGROUPED); + this.yAxisRight.removeGroup(UNGROUPED); + } - /** - * Reposition the Item horizontally - */ - Item.prototype.repositionX = function() { - // should be implemented by the item + this.legendLeft.redraw(); + this.legendRight.redraw(); }; - /** - * Reposition the Item vertically - */ - Item.prototype.repositionY = function() { - // should be implemented by the item - }; /** - * Repaint a delete button on the top right of the item when the item is selected - * @param {HTMLElement} anchor - * @protected + * Redraw the component, mandatory function + * @return {boolean} Returns true if the component is resized */ - Item.prototype._repaintDeleteButton = function (anchor) { - if (this.selected && this.options.editable.remove && !this.dom.deleteButton) { - // create and show button - var me = this; - - var deleteButton = document.createElement('div'); - deleteButton.className = 'delete'; - deleteButton.title = 'Delete this item'; - - Hammer(deleteButton, { - preventDefault: true - }).on('tap', function (event) { - me.parent.removeFromDataSet(me); - event.stopPropagation(); - }); + LineGraph.prototype.redraw = function() { + var resized = false; - anchor.appendChild(deleteButton); - this.dom.deleteButton = deleteButton; - } - else if (!this.selected && this.dom.deleteButton) { - // remove button - if (this.dom.deleteButton.parentNode) { - this.dom.deleteButton.parentNode.removeChild(this.dom.deleteButton); - } - this.dom.deleteButton = null; + this.svg.style.height = ('' + this.options.graphHeight).replace('px','') + 'px'; + if (this.lastWidth === undefined && this.width || this.lastWidth != this.width) { + resized = true; } - }; - - module.exports = Item; - - -/***/ }, -/* 29 */ -/***/ function(module, exports, __webpack_require__) { - - var Item = __webpack_require__(28); + // check if this component is resized + resized = this._isResized() || resized; + // check whether zoomed (in that case we need to re-stack everything) + var visibleInterval = this.body.range.end - this.body.range.start; + var zoomed = (visibleInterval != this.lastVisibleInterval) || (this.width != this.lastWidth); + this.lastVisibleInterval = visibleInterval; + this.lastWidth = this.width; - /** - * @constructor ItemBox - * @extends Item - * @param {Object} data Object containing parameters start - * content, className. - * @param {{toScreen: function, toTime: function}} conversion - * Conversion functions from time to screen and vice versa - * @param {Object} [options] Configuration options - * // TODO: describe available options - */ - function ItemBox (data, conversion, options) { - this.props = { - dot: { - width: 0, - height: 0 - }, - line: { - width: 0, - height: 0 - } - }; + // calculate actual size and position + this.width = this.dom.frame.offsetWidth; - // validate data - if (data) { - if (data.start == undefined) { - throw new Error('Property "start" missing in item ' + data); - } + // the svg element is three times as big as the width, this allows for fully dragging left and right + // without reloading the graph. the controls for this are bound to events in the constructor + if (resized == true) { + this.svg.style.width = util.option.asSize(3*this.width); + this.svg.style.left = util.option.asSize(-this.width); + } + if (zoomed == true) { + this._updateGraph(); } - Item.call(this, data, conversion, options); - } - - ItemBox.prototype = new Item (null, null, null); + this.legendLeft.redraw(); + this.legendRight.redraw(); - /** - * Check whether this item is visible inside given range - * @returns {{start: Number, end: Number}} range with a timestamp for start and end - * @returns {boolean} True if visible - */ - ItemBox.prototype.isVisible = function(range) { - // determine visibility - // TODO: account for the real width of the item. Right now we just add 1/4 to the window - var interval = (range.end - range.start) / 4; - return (this.data.start > range.start - interval) && (this.data.start < range.end + interval); + return resized; }; /** - * Repaint the item + * Update and redraw the graph. + * */ - ItemBox.prototype.redraw = function() { - var dom = this.dom; - if (!dom) { - // create DOM - this.dom = {}; - dom = this.dom; + LineGraph.prototype._updateGraph = function () { + // reset the svg elements + DOMutil.prepareElements(this.svgElements); + // // very slow... + // groupData = group.itemsData.get({filter: + // function (item) { + // return (item.x > minDate && item.x < maxDate); + // }} + // ); - // create main box - dom.box = document.createElement('DIV'); - // contents box (inside the background box). used for making margins - dom.content = document.createElement('DIV'); - dom.content.className = 'content'; - dom.box.appendChild(dom.content); + if (this.width != 0 && this.itemsData != null) { + var group, groupData, preprocessedGroup, i; + var preprocessedGroupData = []; + var processedGroupData = []; + var groupRanges = []; + var changeCalled = false; - // line to axis - dom.line = document.createElement('DIV'); - dom.line.className = 'line'; + // getting group Ids + var groupIds = []; + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + groupIds.push(groupId); + } + } - // dot on axis - dom.dot = document.createElement('DIV'); - dom.dot.className = 'dot'; + // this is the range of the SVG canvas + var minDate = this.body.util.toGlobalTime(- this.body.domProps.root.width); + var maxDate = this.body.util.toGlobalTime(2 * this.body.domProps.root.width); - // attach this item as attribute - dom.box['timeline-item'] = this; - } + // first select and preprocess the data from the datasets. + // the groups have their preselection of data, we now loop over this data to see + // what data we need to draw. Sorted data is much faster. + // more optimization is possible by doing the sampling before and using the binary search + // to find the end date to determine the increment. + if (groupIds.length > 0) { + for (i = 0; i < groupIds.length; i++) { + group = this.groups[groupIds[i]]; + groupData = []; + // optimization for sorted data + if (group.options.sort == true) { + var guess = Math.max(0,util.binarySearchGeneric(group.itemsData, minDate, 'x', 'before')); - // append DOM to parent DOM - if (!this.parent) { - throw new Error('Cannot redraw item: no parent attached'); - } - if (!dom.box.parentNode) { - var foreground = this.parent.dom.foreground; - if (!foreground) throw new Error('Cannot redraw time axis: parent has no foreground container element'); - foreground.appendChild(dom.box); - } - if (!dom.line.parentNode) { - var background = this.parent.dom.background; - if (!background) throw new Error('Cannot redraw time axis: parent has no background container element'); - background.appendChild(dom.line); - } - if (!dom.dot.parentNode) { - var axis = this.parent.dom.axis; - if (!background) throw new Error('Cannot redraw time axis: parent has no axis container element'); - axis.appendChild(dom.dot); + for (var j = guess; j < group.itemsData.length; j++) { + var item = group.itemsData[j]; + if (item !== undefined) { + if (item.x > maxDate) { + groupData.push(item); + break; + } + else { + groupData.push(item); + } + } + } + } + else { + for (var j = 0; j < group.itemsData.length; j++) { + var item = group.itemsData[j]; + if (item !== undefined) { + if (item.x > minDate && item.x < maxDate) { + groupData.push(item); + } + } + } + } + // preprocess, split into ranges and data + preprocessedGroup = this._preprocessData(groupData, group); + groupRanges.push({min: preprocessedGroup.min, max: preprocessedGroup.max}); + preprocessedGroupData.push(preprocessedGroup.data); + } + + // update the Y axis first, we use this data to draw at the correct Y points + // changeCalled is required to clean the SVG on a change emit. + changeCalled = this._updateYAxis(groupIds, groupRanges); + if (changeCalled == true) { + DOMutil.cleanupElements(this.svgElements); + this.body.emitter.emit("change"); + return; + } + + // with the yAxis scaled correctly, use this to get the Y values of the points. + for (i = 0; i < groupIds.length; i++) { + group = this.groups[groupIds[i]]; + processedGroupData.push(this._convertYvalues(preprocessedGroupData[i],group)) + } + + // draw the groups + for (i = 0; i < groupIds.length; i++) { + group = this.groups[groupIds[i]]; + if (group.options.style == 'line') { + this._drawLineGraph(processedGroupData[i], group); + } + else { + this._drawBarGraph (processedGroupData[i], group); + } + } + } } - this.displayed = true; - // update contents - if (this.data.content != this.content) { - this.content = this.data.content; - if (this.content instanceof Element) { - dom.content.innerHTML = ''; - dom.content.appendChild(this.content); + // cleanup unused svg elements + DOMutil.cleanupElements(this.svgElements); + }; + + /** + * this sets the Y ranges for the Y axis. It also determines which of the axis should be shown or hidden. + * @param {array} groupIds + * @private + */ + LineGraph.prototype._updateYAxis = function (groupIds, groupRanges) { + var changeCalled = false; + var yAxisLeftUsed = false; + var yAxisRightUsed = false; + var minLeft = 1e9, minRight = 1e9, maxLeft = -1e9, maxRight = -1e9, minVal, maxVal; + var orientation = 'left'; + + // if groups are present + if (groupIds.length > 0) { + for (var i = 0; i < groupIds.length; i++) { + orientation = 'left'; + var group = this.groups[groupIds[i]]; + if (group.options.yAxisOrientation == 'right') { + orientation = 'right'; + } + + minVal = groupRanges[i].min; + maxVal = groupRanges[i].max; + + if (orientation == 'left') { + yAxisLeftUsed = true; + minLeft = minLeft > minVal ? minVal : minLeft; + maxLeft = maxLeft < maxVal ? maxVal : maxLeft; + } + else { + yAxisRightUsed = true; + minRight = minRight > minVal ? minVal : minRight; + maxRight = maxRight < maxVal ? maxVal : maxRight; + } } - else if (this.data.content != undefined) { - dom.content.innerHTML = this.content; + if (yAxisLeftUsed == true) { + this.yAxisLeft.setRange(minLeft, maxLeft); } - else { - throw new Error('Property "content" missing in item ' + this.data.id); + if (yAxisRightUsed == true) { + this.yAxisRight.setRange(minRight, maxRight); } - - this.dirty = true; - } - - // update title - if (this.data.title != this.title) { - dom.box.title = this.data.title; - this.title = this.data.title; } - // update class - var className = (this.data.className? ' ' + this.data.className : '') + - (this.selected ? ' selected' : ''); - if (this.className != className) { - this.className = className; - dom.box.className = 'item box' + className; - dom.line.className = 'item line' + className; - dom.dot.className = 'item dot' + className; + changeCalled = this._toggleAxisVisiblity(yAxisLeftUsed , this.yAxisLeft) || changeCalled; + changeCalled = this._toggleAxisVisiblity(yAxisRightUsed, this.yAxisRight) || changeCalled; - this.dirty = true; + if (yAxisRightUsed == true && yAxisLeftUsed == true) { + this.yAxisLeft.drawIcons = true; + this.yAxisRight.drawIcons = true; + } + else { + this.yAxisLeft.drawIcons = false; + this.yAxisRight.drawIcons = false; } - // recalculate size - if (this.dirty) { - this.props.dot.height = dom.dot.offsetHeight; - this.props.dot.width = dom.dot.offsetWidth; - this.props.line.width = dom.line.offsetWidth; - this.width = dom.box.offsetWidth; - this.height = dom.box.offsetHeight; + this.yAxisRight.master = !yAxisLeftUsed; - this.dirty = false; + if (this.yAxisRight.master == false) { + if (yAxisRightUsed == true) { + this.yAxisLeft.lineOffset = this.yAxisRight.width; + } + changeCalled = this.yAxisLeft.redraw() || changeCalled; + this.yAxisRight.stepPixelsForced = this.yAxisLeft.stepPixels; + changeCalled = this.yAxisRight.redraw() || changeCalled; } - - this._repaintDeleteButton(dom.box); + else { + changeCalled = this.yAxisRight.redraw() || changeCalled; + } + return changeCalled; }; /** - * Show the item in the DOM (when not already displayed). The items DOM will - * be created when needed. + * This shows or hides the Y axis if needed. If there is a change, the changed event is emitted by the updateYAxis function + * + * @param {boolean} axisUsed + * @returns {boolean} + * @private + * @param axis */ - ItemBox.prototype.show = function() { - if (!this.displayed) { - this.redraw(); + LineGraph.prototype._toggleAxisVisiblity = function (axisUsed, axis) { + var changed = false; + if (axisUsed == false) { + if (axis.dom.frame.parentNode) { + axis.hide(); + changed = true; + } + } + else { + if (!axis.dom.frame.parentNode) { + axis.show(); + changed = true; + } } + return changed; }; + /** - * Hide the item from the DOM (when visible) + * draw a bar graph + * @param datapoints + * @param group */ - ItemBox.prototype.hide = function() { - if (this.displayed) { - var dom = this.dom; + LineGraph.prototype._drawBarGraph = function (dataset, group) { + if (dataset != null) { + if (dataset.length > 0) { + var coreDistance; + var minWidth = 0.1 * group.options.barChart.width; + var offset = 0; + var width = group.options.barChart.width; - if (dom.box.parentNode) dom.box.parentNode.removeChild(dom.box); - if (dom.line.parentNode) dom.line.parentNode.removeChild(dom.line); - if (dom.dot.parentNode) dom.dot.parentNode.removeChild(dom.dot); + if (group.options.barChart.align == 'left') {offset -= 0.5*width;} + else if (group.options.barChart.align == 'right') {offset += 0.5*width;} - this.top = null; - this.left = null; + for (var i = 0; i < dataset.length; i++) { + // dynammically downscale the width so there is no overlap up to 1/10th the original width + if (i+1 < dataset.length) {coreDistance = Math.abs(dataset[i+1].x - dataset[i].x);} + if (i > 0) {coreDistance = Math.min(coreDistance,Math.abs(dataset[i-1].x - dataset[i].x));} + if (coreDistance < width) {width = coreDistance < minWidth ? minWidth : coreDistance;} - this.displayed = false; + DOMutil.drawBar(dataset[i].x + offset, dataset[i].y, width, group.zeroPosition - dataset[i].y, group.className + ' bar', this.svgElements, this.svg); + } + + // draw points + if (group.options.drawPoints.enabled == true) { + this._drawPoints(dataset, group, this.svgElements, this.svg, offset); + } + } } }; + /** - * Reposition the item horizontally - * @Override + * draw a line graph + * + * @param datapoints + * @param group */ - ItemBox.prototype.repositionX = function() { - var start = this.conversion.toScreen(this.data.start), - align = this.options.align, - left, - box = this.dom.box, - line = this.dom.line, - dot = this.dom.dot; + LineGraph.prototype._drawLineGraph = function (dataset, group) { + if (dataset != null) { + if (dataset.length > 0) { + var path, d; + var svgHeight = Number(this.svg.style.height.replace("px","")); + path = DOMutil.getSVGElement('path', this.svgElements, this.svg); + path.setAttributeNS(null, "class", group.className); - // calculate left position of the box - if (align == 'right') { - this.left = start - this.width; - } - else if (align == 'left') { - this.left = start; - } - else { - // default or 'center' - this.left = start - this.width / 2; - } + // construct path from dataset + if (group.options.catmullRom.enabled == true) { + d = this._catmullRom(dataset, group); + } + else { + d = this._linear(dataset); + } - // reposition box - box.style.left = this.left + 'px'; - - // reposition line - line.style.left = (start - this.props.line.width / 2) + 'px'; + // append with points for fill and finalize the path + if (group.options.shaded.enabled == true) { + var fillPath = DOMutil.getSVGElement('path',this.svgElements, this.svg); + var dFill; + if (group.options.shaded.orientation == 'top') { + dFill = "M" + dataset[0].x + "," + 0 + " " + d + "L" + dataset[dataset.length - 1].x + "," + 0; + } + else { + dFill = "M" + dataset[0].x + "," + svgHeight + " " + d + "L" + dataset[dataset.length - 1].x + "," + svgHeight; + } + fillPath.setAttributeNS(null, "class", group.className + " fill"); + fillPath.setAttributeNS(null, "d", dFill); + } + // copy properties to path for drawing. + path.setAttributeNS(null, "d", "M" + d); - // reposition dot - dot.style.left = (start - this.props.dot.width / 2) + 'px'; + // draw points + if (group.options.drawPoints.enabled == true) { + this._drawPoints(dataset, group, this.svgElements, this.svg); + } + } + } }; /** - * Reposition the item vertically - * @Override + * draw the data points + * + * @param dataset + * @param JSONcontainer + * @param svg + * @param group */ - ItemBox.prototype.repositionY = function() { - var orientation = this.options.orientation, - box = this.dom.box, - line = this.dom.line, - dot = this.dom.dot; + LineGraph.prototype._drawPoints = function (dataset, group, JSONcontainer, svg, offset) { + if (offset === undefined) {offset = 0;} + for (var i = 0; i < dataset.length; i++) { + DOMutil.drawPoint(dataset[i].x + offset, dataset[i].y, group, JSONcontainer, svg); + } + }; - if (orientation == 'top') { - box.style.top = (this.top || 0) + 'px'; - line.style.top = '0'; - line.style.height = (this.parent.top + this.top + 1) + 'px'; - line.style.bottom = ''; - } - else { // orientation 'bottom' - var itemSetHeight = this.parent.itemSet.props.height; // TODO: this is nasty - var lineHeight = itemSetHeight - this.parent.top - this.parent.height + this.top; - box.style.top = (this.parent.height - this.top - this.height || 0) + 'px'; - line.style.top = (itemSetHeight - lineHeight) + 'px'; - line.style.bottom = '0'; - } + /** + * This uses the DataAxis object to generate the correct X coordinate on the SVG window. It uses the + * util function toScreen to get the x coordinate from the timestamp. It also pre-filters the data and get the minMax ranges for + * the yAxis. + * + * @param datapoints + * @returns {Array} + * @private + */ + LineGraph.prototype._preprocessData = function (datapoints, group) { + var extractedData = []; + var xValue, yValue; + var toScreen = this.body.util.toScreen; - dot.style.top = (-this.props.dot.height / 2) + 'px'; - }; + var increment = 1; + var amountOfPoints = datapoints.length; - module.exports = ItemBox; + var yMin = datapoints[0].y; + var yMax = datapoints[0].y; + // the global screen is used because changing the width of the yAxis may affect the increment, resulting in an endless loop + // of width changing of the yAxis. + if (group.options.sampling == true) { + var xDistance = this.body.util.toGlobalScreen(datapoints[datapoints.length-1].x) - this.body.util.toGlobalScreen(datapoints[0].x); + var pointsPerPixel = amountOfPoints/xDistance; + increment = Math.min(Math.ceil(0.2 * amountOfPoints), Math.max(1,Math.round(pointsPerPixel))); + } -/***/ }, -/* 30 */ -/***/ function(module, exports, __webpack_require__) { + for (var i = 0; i < amountOfPoints; i += increment) { + xValue = toScreen(datapoints[i].x) + this.width - 1; + yValue = datapoints[i].y; + extractedData.push({x: xValue, y: yValue}); + yMin = yMin > yValue ? yValue : yMin; + yMax = yMax < yValue ? yValue : yMax; + } - var Item = __webpack_require__(28); + // extractedData.sort(function (a,b) {return a.x - b.x;}); + return {min: yMin, max: yMax, data: extractedData}; + }; /** - * @constructor ItemPoint - * @extends Item - * @param {Object} data Object containing parameters start - * content, className. - * @param {{toScreen: function, toTime: function}} conversion - * Conversion functions from time to screen and vice versa - * @param {Object} [options] Configuration options - * // TODO: describe available options + * This uses the DataAxis object to generate the correct Y coordinate on the SVG window. It uses the + * util function toScreen to get the x coordinate from the timestamp. + * + * @param datapoints + * @param options + * @returns {Array} + * @private */ - function ItemPoint (data, conversion, options) { - this.props = { - dot: { - top: 0, - width: 0, - height: 0 - }, - content: { - height: 0, - marginLeft: 0 - } - }; + LineGraph.prototype._convertYvalues = function (datapoints, group) { + var extractedData = []; + var xValue, yValue; + var axis = this.yAxisLeft; + var svgHeight = Number(this.svg.style.height.replace("px","")); - // validate data - if (data) { - if (data.start == undefined) { - throw new Error('Property "start" missing in item ' + data); - } + if (group.options.yAxisOrientation == 'right') { + axis = this.yAxisRight; } - Item.call(this, data, conversion, options); - } + for (var i = 0; i < datapoints.length; i++) { + xValue = datapoints[i].x; + yValue = Math.round(axis.convertValue(datapoints[i].y)); + extractedData.push({x: xValue, y: yValue}); + } - ItemPoint.prototype = new Item (null, null, null); + group.setZeroPosition(Math.min(svgHeight, axis.convertValue(0))); - /** - * Check whether this item is visible inside given range - * @returns {{start: Number, end: Number}} range with a timestamp for start and end - * @returns {boolean} True if visible - */ - ItemPoint.prototype.isVisible = function(range) { - // determine visibility - // TODO: account for the real width of the item. Right now we just add 1/4 to the window - var interval = (range.end - range.start) / 4; - return (this.data.start > range.start - interval) && (this.data.start < range.end + interval); + // extractedData.sort(function (a,b) {return a.x - b.x;}); + return extractedData; }; + /** - * Repaint the item + * This uses an uniform parametrization of the CatmullRom algorithm: + * "On the Parameterization of Catmull-Rom Curves" by Cem Yuksel et al. + * @param data + * @returns {string} + * @private */ - ItemPoint.prototype.redraw = function() { - var dom = this.dom; - if (!dom) { - // create DOM - this.dom = {}; - dom = this.dom; + LineGraph.prototype._catmullRomUniform = function(data) { + // catmull rom + var p0, p1, p2, p3, bp1, bp2; + var d = Math.round(data[0].x) + "," + Math.round(data[0].y) + " "; + var normalization = 1/6; + var length = data.length; + for (var i = 0; i < length - 1; i++) { - // background box - dom.point = document.createElement('div'); - // className is updated in redraw() + p0 = (i == 0) ? data[0] : data[i-1]; + p1 = data[i]; + p2 = data[i+1]; + p3 = (i + 2 < length) ? data[i+2] : p2; - // contents box, right from the dot - dom.content = document.createElement('div'); - dom.content.className = 'content'; - dom.point.appendChild(dom.content); - // dot at start - dom.dot = document.createElement('div'); - dom.point.appendChild(dom.dot); + // Catmull-Rom to Cubic Bezier conversion matrix + // 0 1 0 0 + // -1/6 1 1/6 0 + // 0 1/6 1 -1/6 + // 0 0 1 0 - // attach this item as attribute - dom.point['timeline-item'] = this; - } + // bp0 = { x: p1.x, y: p1.y }; + bp1 = { x: ((-p0.x + 6*p1.x + p2.x) *normalization), y: ((-p0.y + 6*p1.y + p2.y) *normalization)}; + bp2 = { x: (( p1.x + 6*p2.x - p3.x) *normalization), y: (( p1.y + 6*p2.y - p3.y) *normalization)}; + // bp0 = { x: p2.x, y: p2.y }; - // append DOM to parent DOM - if (!this.parent) { - throw new Error('Cannot redraw item: no parent attached'); - } - if (!dom.point.parentNode) { - var foreground = this.parent.dom.foreground; - if (!foreground) { - throw new Error('Cannot redraw time axis: parent has no foreground container element'); - } - foreground.appendChild(dom.point); + d += "C" + + bp1.x + "," + + bp1.y + " " + + bp2.x + "," + + bp2.y + " " + + p2.x + "," + + p2.y + " "; } - this.displayed = true; - // update contents - if (this.data.content != this.content) { - this.content = this.data.content; - if (this.content instanceof Element) { - dom.content.innerHTML = ''; - dom.content.appendChild(this.content); - } - else if (this.data.content != undefined) { - dom.content.innerHTML = this.content; - } - else { - throw new Error('Property "content" missing in item ' + this.data.id); - } + return d; + }; - this.dirty = true; - } - - // update title - if (this.data.title != this.title) { - dom.point.title = this.data.title; - this.title = this.data.title; + /** + * This uses either the chordal or centripetal parameterization of the catmull-rom algorithm. + * By default, the centripetal parameterization is used because this gives the nicest results. + * These parameterizations are relatively heavy because the distance between 4 points have to be calculated. + * + * One optimization can be used to reuse distances since this is a sliding window approach. + * @param data + * @returns {string} + * @private + */ + LineGraph.prototype._catmullRom = function(data, group) { + var alpha = group.options.catmullRom.alpha; + if (alpha == 0 || alpha === undefined) { + return this._catmullRomUniform(data); } + else { + var p0, p1, p2, p3, bp1, bp2, d1,d2,d3, A, B, N, M; + var d3powA, d2powA, d3pow2A, d2pow2A, d1pow2A, d1powA; + var d = Math.round(data[0].x) + "," + Math.round(data[0].y) + " "; + var length = data.length; + for (var i = 0; i < length - 1; i++) { - // update class - var className = (this.data.className? ' ' + this.data.className : '') + - (this.selected ? ' selected' : ''); - if (this.className != className) { - this.className = className; - dom.point.className = 'item point' + className; - dom.dot.className = 'item dot' + className; + p0 = (i == 0) ? data[0] : data[i-1]; + p1 = data[i]; + p2 = data[i+1]; + p3 = (i + 2 < length) ? data[i+2] : p2; - this.dirty = true; - } + d1 = Math.sqrt(Math.pow(p0.x - p1.x,2) + Math.pow(p0.y - p1.y,2)); + d2 = Math.sqrt(Math.pow(p1.x - p2.x,2) + Math.pow(p1.y - p2.y,2)); + d3 = Math.sqrt(Math.pow(p2.x - p3.x,2) + Math.pow(p2.y - p3.y,2)); - // recalculate size - if (this.dirty) { - this.width = dom.point.offsetWidth; - this.height = dom.point.offsetHeight; - this.props.dot.width = dom.dot.offsetWidth; - this.props.dot.height = dom.dot.offsetHeight; - this.props.content.height = dom.content.offsetHeight; + // Catmull-Rom to Cubic Bezier conversion matrix + // + // A = 2d1^2a + 3d1^a * d2^a + d3^2a + // B = 2d3^2a + 3d3^a * d2^a + d2^2a + // + // [ 0 1 0 0 ] + // [ -d2^2a/N A/N d1^2a/N 0 ] + // [ 0 d3^2a/M B/M -d2^2a/M ] + // [ 0 0 1 0 ] - // resize contents - dom.content.style.marginLeft = 2 * this.props.dot.width + 'px'; - //dom.content.style.marginRight = ... + 'px'; // TODO: margin right + // [ 0 1 0 0 ] + // [ -d2pow2a/N A/N d1pow2a/N 0 ] + // [ 0 d3pow2a/M B/M -d2pow2a/M ] + // [ 0 0 1 0 ] - dom.dot.style.top = ((this.height - this.props.dot.height) / 2) + 'px'; - dom.dot.style.left = (this.props.dot.width / 2) + 'px'; + d3powA = Math.pow(d3, alpha); + d3pow2A = Math.pow(d3,2*alpha); + d2powA = Math.pow(d2, alpha); + d2pow2A = Math.pow(d2,2*alpha); + d1powA = Math.pow(d1, alpha); + d1pow2A = Math.pow(d1,2*alpha); - this.dirty = false; - } + A = 2*d1pow2A + 3*d1powA * d2powA + d2pow2A; + B = 2*d3pow2A + 3*d3powA * d2powA + d2pow2A; + N = 3*d1powA * (d1powA + d2powA); + if (N > 0) {N = 1 / N;} + M = 3*d3powA * (d3powA + d2powA); + if (M > 0) {M = 1 / M;} - this._repaintDeleteButton(dom.point); - }; + bp1 = { x: ((-d2pow2A * p0.x + A*p1.x + d1pow2A * p2.x) * N), + y: ((-d2pow2A * p0.y + A*p1.y + d1pow2A * p2.y) * N)}; - /** - * Show the item in the DOM (when not already visible). The items DOM will - * be created when needed. - */ - ItemPoint.prototype.show = function() { - if (!this.displayed) { - this.redraw(); - } - }; + bp2 = { x: (( d3pow2A * p1.x + B*p2.x - d2pow2A * p3.x) * M), + y: (( d3pow2A * p1.y + B*p2.y - d2pow2A * p3.y) * M)}; - /** - * Hide the item from the DOM (when visible) - */ - ItemPoint.prototype.hide = function() { - if (this.displayed) { - if (this.dom.point.parentNode) { - this.dom.point.parentNode.removeChild(this.dom.point); + if (bp1.x == 0 && bp1.y == 0) {bp1 = p1;} + if (bp2.x == 0 && bp2.y == 0) {bp2 = p2;} + d += "C" + + bp1.x + "," + + bp1.y + " " + + bp2.x + "," + + bp2.y + " " + + p2.x + "," + + p2.y + " "; } - this.top = null; - this.left = null; - - this.displayed = false; + return d; } }; /** - * Reposition the item horizontally - * @Override - */ - ItemPoint.prototype.repositionX = function() { - var start = this.conversion.toScreen(this.data.start); - - this.left = start - this.props.dot.width; - - // reposition point - this.dom.point.style.left = this.left + 'px'; - }; - - /** - * Reposition the item vertically - * @Override + * this generates the SVG path for a linear drawing between datapoints. + * @param data + * @returns {string} + * @private */ - ItemPoint.prototype.repositionY = function() { - var orientation = this.options.orientation, - point = this.dom.point; - - if (orientation == 'top') { - point.style.top = this.top + 'px'; - } - else { - point.style.top = (this.parent.height - this.top - this.height) + 'px'; + LineGraph.prototype._linear = function(data) { + // linear + var d = ""; + for (var i = 0; i < data.length; i++) { + if (i == 0) { + d += data[i].x + "," + data[i].y; + } + else { + d += " " + data[i].x + "," + data[i].y; + } } + return d; }; - module.exports = ItemPoint; + module.exports = LineGraph; /***/ }, -/* 31 */ +/* 34 */ /***/ function(module, exports, __webpack_require__) { - var Hammer = __webpack_require__(42); - var Item = __webpack_require__(28); + var util = __webpack_require__(1); + var DOMutil = __webpack_require__(4); + var Component = __webpack_require__(20); + var DataStep = __webpack_require__(35); /** - * @constructor ItemRange - * @extends Item - * @param {Object} data Object containing parameters start, end - * content, className. - * @param {{toScreen: function, toTime: function}} conversion - * Conversion functions from time to screen and vice versa - * @param {Object} [options] Configuration options - * // TODO: describe options + * A horizontal time axis + * @param {Object} [options] See DataAxis.setOptions for the available + * options. + * @constructor DataAxis + * @extends Component + * @param body */ - function ItemRange (data, conversion, options) { - this.props = { - content: { - width: 0 - } + function DataAxis (body, options, svg) { + this.id = util.randomUUID(); + this.body = body; + + this.defaultOptions = { + orientation: 'left', // supported: 'left', 'right' + showMinorLabels: true, + showMajorLabels: true, + icons: true, + majorLinesOffset: 7, + minorLinesOffset: 4, + labelOffsetX: 10, + labelOffsetY: 2, + iconWidth: 20, + width: '40px', + visible: true }; - this.overflow = false; // if contents can overflow (css styling), this flag is set to true - // validate data - if (data) { - if (data.start == undefined) { - throw new Error('Property "start" missing in item ' + data.id); - } - if (data.end == undefined) { - throw new Error('Property "end" missing in item ' + data.id); - } - } + this.linegraphSVG = svg; + this.props = {}; + this.DOMelements = { // dynamic elements + lines: {}, + labels: {} + }; - Item.call(this, data, conversion, options); - } + this.dom = {}; - ItemRange.prototype = new Item (null, null, null); + this.range = {start:0, end:0}; - ItemRange.prototype.baseClassName = 'item range'; + this.options = util.extend({}, this.defaultOptions); + this.conversionFactor = 1; - /** - * Check whether this item is visible inside given range - * @returns {{start: Number, end: Number}} range with a timestamp for start and end - * @returns {boolean} True if visible - */ - ItemRange.prototype.isVisible = function(range) { - // determine visibility - return (this.data.start < range.end) && (this.data.end > range.start); - }; + this.setOptions(options); + this.width = Number(('' + this.options.width).replace("px","")); + this.minWidth = this.width; + this.height = this.linegraphSVG.offsetHeight; - /** - * Repaint the item - */ - ItemRange.prototype.redraw = function() { - var dom = this.dom; - if (!dom) { - // create DOM - this.dom = {}; - dom = this.dom; + this.stepPixels = 25; + this.stepPixelsForced = 25; + this.lineOffset = 0; + this.master = true; + this.svgElements = {}; - // background box - dom.box = document.createElement('div'); - // className is updated in redraw() - // contents box - dom.content = document.createElement('div'); - dom.content.className = 'content'; - dom.box.appendChild(dom.content); + this.groups = {}; + this.amountOfGroups = 0; - // attach this item as attribute - dom.box['timeline-item'] = this; - } + // create the HTML DOM + this._create(); + } - // append DOM to parent DOM - if (!this.parent) { - throw new Error('Cannot redraw item: no parent attached'); + DataAxis.prototype = new Component(); + + + + DataAxis.prototype.addGroup = function(label, graphOptions) { + if (!this.groups.hasOwnProperty(label)) { + this.groups[label] = graphOptions; } - if (!dom.box.parentNode) { - var foreground = this.parent.dom.foreground; - if (!foreground) { - throw new Error('Cannot redraw time axis: parent has no foreground container element'); - } - foreground.appendChild(dom.box); - } - this.displayed = true; - - // update contents - if (this.data.content != this.content) { - this.content = this.data.content; - if (this.content instanceof Element) { - dom.content.innerHTML = ''; - dom.content.appendChild(this.content); - } - else if (this.data.content != undefined) { - dom.content.innerHTML = this.content; - } - else { - throw new Error('Property "content" missing in item ' + this.data.id); - } + this.amountOfGroups += 1; + }; - this.dirty = true; - } + DataAxis.prototype.updateGroup = function(label, graphOptions) { + this.groups[label] = graphOptions; + }; - // update title - if (this.data.title != this.title) { - dom.box.title = this.data.title; - this.title = this.data.title; + DataAxis.prototype.removeGroup = function(label) { + if (this.groups.hasOwnProperty(label)) { + delete this.groups[label]; + this.amountOfGroups -= 1; } + }; - // update class - var className = (this.data.className ? (' ' + this.data.className) : '') + - (this.selected ? ' selected' : ''); - if (this.className != className) { - this.className = className; - dom.box.className = this.baseClassName + className; - - this.dirty = true; - } - // recalculate size - if (this.dirty) { - // determine from css whether this box has overflow - this.overflow = window.getComputedStyle(dom.content).overflow !== 'hidden'; + DataAxis.prototype.setOptions = function (options) { + if (options) { + var redraw = false; + if (this.options.orientation != options.orientation && options.orientation !== undefined) { + redraw = true; + } + var fields = [ + 'orientation', + 'showMinorLabels', + 'showMajorLabels', + 'icons', + 'majorLinesOffset', + 'minorLinesOffset', + 'labelOffsetX', + 'labelOffsetY', + 'iconWidth', + 'width', + 'visible']; + util.selectiveExtend(fields, this.options, options); - this.props.content.width = this.dom.content.offsetWidth; - this.height = this.dom.box.offsetHeight; + this.minWidth = Number(('' + this.options.width).replace("px","")); - this.dirty = false; + if (redraw == true && this.dom.frame) { + this.hide(); + this.show(); + } } - - this._repaintDeleteButton(dom.box); - this._repaintDragLeft(); - this._repaintDragRight(); }; - /** - * Show the item in the DOM (when not already visible). The items DOM will - * be created when needed. - */ - ItemRange.prototype.show = function() { - if (!this.displayed) { - this.redraw(); - } - }; /** - * Hide the item from the DOM (when visible) - * @return {Boolean} changed + * Create the HTML DOM for the DataAxis */ - ItemRange.prototype.hide = function() { - if (this.displayed) { - var box = this.dom.box; - - if (box.parentNode) { - box.parentNode.removeChild(box); - } + DataAxis.prototype._create = function() { + this.dom.frame = document.createElement('div'); + this.dom.frame.style.width = this.options.width; + this.dom.frame.style.height = this.height; - this.top = null; - this.left = null; + this.dom.lineContainer = document.createElement('div'); + this.dom.lineContainer.style.width = '100%'; + this.dom.lineContainer.style.height = this.height; - this.displayed = false; - } + // create svg element for graph drawing. + this.svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); + this.svg.style.position = "absolute"; + this.svg.style.top = '0px'; + this.svg.style.height = '100%'; + this.svg.style.width = '100%'; + this.svg.style.display = "block"; + this.dom.frame.appendChild(this.svg); }; - /** - * Reposition the item horizontally - * @Override - */ - // TODO: delete the old function - ItemRange.prototype.repositionX = function() { - var props = this.props, - parentWidth = this.parent.width, - start = this.conversion.toScreen(this.data.start), - end = this.conversion.toScreen(this.data.end), - padding = this.options.padding, - contentLeft; + DataAxis.prototype._redrawGroupIcons = function () { + DOMutil.prepareElements(this.svgElements); - // limit the width of the this, as browsers cannot draw very wide divs - if (start < -parentWidth) { - start = -parentWidth; + var x; + var iconWidth = this.options.iconWidth; + var iconHeight = 15; + var iconOffset = 4; + var y = iconOffset + 0.5 * iconHeight; + + if (this.options.orientation == 'left') { + x = iconOffset; } - if (end > 2 * parentWidth) { - end = 2 * parentWidth; + else { + x = this.width - iconWidth - iconOffset; } - var boxWidth = Math.max(end - start, 1); - - if (this.overflow) { - // when range exceeds left of the window, position the contents at the left of the visible area - contentLeft = Math.max(-start, 0); - this.left = start; - this.width = boxWidth + this.props.content.width; - // Note: The calculation of width is an optimistic calculation, giving - // a width which will not change when moving the Timeline - // So no restacking needed, which is nicer for the eye; - } - else { // no overflow - // when range exceeds left of the window, position the contents at the left of the visible area - if (start < 0) { - contentLeft = Math.min(-start, - (end - start - props.content.width - 2 * padding)); - // TODO: remove the need for options.padding. it's terrible. - } - else { - contentLeft = 0; + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + this.groups[groupId].drawIcon(x, y, this.svgElements, this.svg, iconWidth, iconHeight); + y += iconHeight + iconOffset; } - - this.left = start; - this.width = boxWidth; } - this.dom.box.style.left = this.left + 'px'; - this.dom.box.style.width = boxWidth + 'px'; - this.dom.content.style.left = contentLeft + 'px'; + DOMutil.cleanupElements(this.svgElements); }; /** - * Reposition the item vertically - * @Override + * Create the HTML DOM for the DataAxis */ - ItemRange.prototype.repositionY = function() { - var orientation = this.options.orientation, - box = this.dom.box; - - if (orientation == 'top') { - box.style.top = this.top + 'px'; + DataAxis.prototype.show = function() { + if (!this.dom.frame.parentNode) { + if (this.options.orientation == 'left') { + this.body.dom.left.appendChild(this.dom.frame); + } + else { + this.body.dom.right.appendChild(this.dom.frame); + } } - else { - box.style.top = (this.parent.height - this.top - this.height) + 'px'; + + if (!this.dom.lineContainer.parentNode) { + this.body.dom.backgroundHorizontal.appendChild(this.dom.lineContainer); } }; /** - * Repaint a drag area on the left side of the range when the range is selected - * @protected + * Create the HTML DOM for the DataAxis */ - ItemRange.prototype._repaintDragLeft = function () { - if (this.selected && this.options.editable.updateTime && !this.dom.dragLeft) { - // create and show drag area - var dragLeft = document.createElement('div'); - dragLeft.className = 'drag-left'; - dragLeft.dragLeftItem = this; - - // TODO: this should be redundant? - Hammer(dragLeft, { - preventDefault: true - }).on('drag', function () { - //console.log('drag left') - }); - - this.dom.box.appendChild(dragLeft); - this.dom.dragLeft = dragLeft; + DataAxis.prototype.hide = function() { + if (this.dom.frame.parentNode) { + this.dom.frame.parentNode.removeChild(this.dom.frame); } - else if (!this.selected && this.dom.dragLeft) { - // delete drag area - if (this.dom.dragLeft.parentNode) { - this.dom.dragLeft.parentNode.removeChild(this.dom.dragLeft); - } - this.dom.dragLeft = null; + + if (this.dom.lineContainer.parentNode) { + this.dom.lineContainer.parentNode.removeChild(this.dom.lineContainer); } }; /** - * Repaint a drag area on the right side of the range when the range is selected - * @protected + * Set a range (start and end) + * @param end + * @param start + * @param end */ - ItemRange.prototype._repaintDragRight = function () { - if (this.selected && this.options.editable.updateTime && !this.dom.dragRight) { - // create and show drag area - var dragRight = document.createElement('div'); - dragRight.className = 'drag-right'; - dragRight.dragRightItem = this; - - // TODO: this should be redundant? - Hammer(dragRight, { - preventDefault: true - }).on('drag', function () { - //console.log('drag right') - }); + DataAxis.prototype.setRange = function (start, end) { + this.range.start = start; + this.range.end = end; + }; - this.dom.box.appendChild(dragRight); - this.dom.dragRight = dragRight; + /** + * Repaint the component + * @return {boolean} Returns true if the component is resized + */ + DataAxis.prototype.redraw = function () { + var changeCalled = false; + if (this.amountOfGroups == 0) { + this.hide(); } - else if (!this.selected && this.dom.dragRight) { - // delete drag area - if (this.dom.dragRight.parentNode) { - this.dom.dragRight.parentNode.removeChild(this.dom.dragRight); + else { + this.show(); + this.height = Number(this.linegraphSVG.style.height.replace("px","")); + // svg offsetheight did not work in firefox and explorer... + + this.dom.lineContainer.style.height = this.height + 'px'; + this.width = this.options.visible == true ? Number(('' + this.options.width).replace("px","")) : 0; + + var props = this.props; + var frame = this.dom.frame; + + // update classname + frame.className = 'dataaxis'; + + // calculate character width and height + this._calculateCharSize(); + + var orientation = this.options.orientation; + var showMinorLabels = this.options.showMinorLabels; + var showMajorLabels = this.options.showMajorLabels; + + // determine the width and height of the elemens for the axis + props.minorLabelHeight = showMinorLabels ? props.minorCharHeight : 0; + props.majorLabelHeight = showMajorLabels ? props.majorCharHeight : 0; + + props.minorLineWidth = this.body.dom.backgroundHorizontal.offsetWidth - this.lineOffset - this.width + 2 * this.options.minorLinesOffset; + props.minorLineHeight = 1; + props.majorLineWidth = this.body.dom.backgroundHorizontal.offsetWidth - this.lineOffset - this.width + 2 * this.options.majorLinesOffset; + props.majorLineHeight = 1; + + // take frame offline while updating (is almost twice as fast) + if (orientation == 'left') { + frame.style.top = '0'; + frame.style.left = '0'; + frame.style.bottom = ''; + frame.style.width = this.width + 'px'; + frame.style.height = this.height + "px"; + } + else { // right + frame.style.top = ''; + frame.style.bottom = '0'; + frame.style.left = '0'; + frame.style.width = this.width + 'px'; + frame.style.height = this.height + "px"; + } + changeCalled = this._redrawLabels(); + if (this.options.icons == true) { + this._redrawGroupIcons(); } - this.dom.dragRight = null; } + return changeCalled; }; - module.exports = ItemRange; + /** + * Repaint major and minor text labels and vertical grid lines + * @private + */ + DataAxis.prototype._redrawLabels = function () { + DOMutil.prepareElements(this.DOMelements); + var orientation = this.options['orientation']; -/***/ }, -/* 32 */ -/***/ function(module, exports, __webpack_require__) { + // calculate range and step (step such that we have space for 7 characters per label) + var minimumStep = this.master ? this.props.majorCharHeight || 10 : this.stepPixelsForced; + var step = new DataStep(this.range.start, this.range.end, minimumStep, this.dom.frame.offsetHeight); + this.step = step; + step.first(); - var Emitter = __webpack_require__(46); - var Hammer = __webpack_require__(42); - var mousetrap = __webpack_require__(47); - var util = __webpack_require__(1); - var hammerUtil = __webpack_require__(39); - var DataSet = __webpack_require__(3); - var DataView = __webpack_require__(4); - var dotparser = __webpack_require__(38); - var Groups = __webpack_require__(34); - var Images = __webpack_require__(35); - var Node = __webpack_require__(36); - var Edge = __webpack_require__(33); - var Popup = __webpack_require__(37); - var MixinLoader = __webpack_require__(43); + // get the distance in pixels for a step + var stepPixels = this.dom.frame.offsetHeight / ((step.marginRange / step.step) + 1); + this.stepPixels = stepPixels; - // Load custom shapes into CanvasRenderingContext2D - __webpack_require__(40); + var amountOfSteps = this.height / stepPixels; + var stepDifference = 0; + + if (this.master == false) { + stepPixels = this.stepPixelsForced; + stepDifference = Math.round((this.height / stepPixels) - amountOfSteps); + for (var i = 0; i < 0.5 * stepDifference; i++) { + step.previous(); + } + amountOfSteps = this.height / stepPixels; + } + + + this.valueAtZero = step.marginEnd; + var marginStartPos = 0; + + // do not draw the first label + var max = 1; + step.next(); + + this.maxLabelSize = 0; + var y = 0; + while (max < Math.round(amountOfSteps)) { + + y = Math.round(max * stepPixels); + marginStartPos = max * stepPixels; + var isMajor = step.isMajor(); + + if (this.options['showMinorLabels'] && isMajor == false || this.master == false && this.options['showMinorLabels'] == true) { + this._redrawLabel(y - 2, step.getCurrent(), orientation, 'yAxis minor', this.props.minorCharHeight); + } + + if (isMajor && this.options['showMajorLabels'] && this.master == true || + this.options['showMinorLabels'] == false && this.master == false && isMajor == true) { + + if (y >= 0) { + this._redrawLabel(y - 2, step.getCurrent(), orientation, 'yAxis major', this.props.majorCharHeight); + } + this._redrawLine(y, orientation, 'grid horizontal major', this.options.majorLinesOffset, this.props.majorLineWidth); + } + else { + this._redrawLine(y, orientation, 'grid horizontal minor', this.options.minorLinesOffset, this.props.minorLineWidth); + } + + step.next(); + max++; + } + + this.conversionFactor = marginStartPos/((amountOfSteps-1) * step.step); + + var offset = this.options.icons == true ? this.options.iconWidth + this.options.labelOffsetX + 15 : this.options.labelOffsetX + 15; + // this will resize the yAxis to accomodate the labels. + if (this.maxLabelSize > (this.width - offset) && this.options.visible == true) { + this.width = this.maxLabelSize + offset; + this.options.width = this.width + "px"; + DOMutil.cleanupElements(this.DOMelements); + this.redraw(); + return true; + } + // this will resize the yAxis if it is too big for the labels. + else if (this.maxLabelSize < (this.width - offset) && this.options.visible == true && this.width > this.minWidth) { + this.width = Math.max(this.minWidth,this.maxLabelSize + offset); + this.options.width = this.width + "px"; + DOMutil.cleanupElements(this.DOMelements); + this.redraw(); + return true; + } + else { + DOMutil.cleanupElements(this.DOMelements); + return false; + } + }; /** - * @constructor Network - * Create a network visualization, displaying nodes and edges. - * - * @param {Element} container The DOM element in which the Network will - * be created. Normally a div element. - * @param {Object} data An object containing parameters - * {Array} nodes - * {Array} edges - * @param {Object} options Options + * Create a label for the axis at position x + * @private + * @param y + * @param text + * @param orientation + * @param className + * @param characterHeight */ - function Network (container, data, options) { - if (!(this instanceof Network)) { - throw new SyntaxError('Constructor must be called with the new operator'); + DataAxis.prototype._redrawLabel = function (y, text, orientation, className, characterHeight) { + // reuse redundant label + var label = DOMutil.getDOMElement('div',this.DOMelements, this.dom.frame); //this.dom.redundant.labels.shift(); + label.className = className; + label.innerHTML = text; + + if (orientation == 'left') { + label.style.left = '-' + this.options.labelOffsetX + 'px'; + label.style.textAlign = "right"; + } + else { + label.style.right = '-' + this.options.labelOffsetX + 'px'; + label.style.textAlign = "left"; } - this._initializeMixinLoaders(); + label.style.top = y - 0.5 * characterHeight + this.options.labelOffsetY + 'px'; - // create variables and set default values - this.containerElement = container; - this.width = '100%'; - this.height = '100%'; + text += ''; - // render and calculation settings - this.renderRefreshRate = 60; // hz (fps) - this.renderTimestep = 1000 / this.renderRefreshRate; // ms -- saves calculation later on - this.renderTime = 0.5 * this.renderTimestep; // measured time it takes to render a frame - this.maxPhysicsTicksPerRender = 3; // max amount of physics ticks per render step. - this.physicsDiscreteStepsize = 0.50; // discrete stepsize of the simulation + var largestWidth = Math.max(this.props.majorCharWidth,this.props.minorCharWidth); + if (this.maxLabelSize < text.length * largestWidth) { + this.maxLabelSize = text.length * largestWidth; + } + }; - this.stabilize = true; // stabilize before displaying the network - this.selectable = true; - this.initializing = true; + /** + * Create a minor line for the axis at position y + * @param y + * @param orientation + * @param className + * @param offset + * @param width + */ + DataAxis.prototype._redrawLine = function (y, orientation, className, offset, width) { + if (this.master == true) { + var line = DOMutil.getDOMElement('div',this.DOMelements, this.dom.lineContainer);//this.dom.redundant.lines.shift(); + line.className = className; + line.innerHTML = ''; - // these functions are triggered when the dataset is edited - this.triggerFunctions = {add:null,edit:null,editEdge:null,connect:null,del:null}; + if (orientation == 'left') { + line.style.left = (this.width - offset) + 'px'; + } + else { + line.style.right = (this.width - offset) + 'px'; + } + line.style.width = width + 'px'; + line.style.top = y + 'px'; + } + }; - // set constant values - this.constants = { - nodes: { - radiusMin: 10, - radiusMax: 30, - radius: 10, - shape: 'ellipse', - image: undefined, - widthMin: 16, // px - widthMax: 64, // px - fixed: false, - fontColor: 'black', - fontSize: 14, // px - fontFace: 'verdana', - level: -1, - color: { - border: '#2B7CE9', - background: '#97C2FC', - highlight: { - border: '#2B7CE9', - background: '#D2E5FF' - }, - hover: { - border: '#2B7CE9', - background: '#D2E5FF' - } - }, - borderColor: '#2B7CE9', - backgroundColor: '#97C2FC', - highlightColor: '#D2E5FF', - group: undefined, - borderWidth: 1 - }, - edges: { - widthMin: 1, - widthMax: 15, - width: 1, - widthSelectionMultiplier: 2, - hoverWidth: 1.5, - style: 'line', - color: { - color:'#848484', - highlight:'#848484', - hover: '#848484' - }, - fontColor: '#343434', - fontSize: 14, // px - fontFace: 'arial', - fontFill: 'white', - arrowScaleFactor: 1, - dash: { - length: 10, - gap: 5, - altLength: undefined - }, - inheritColor: "from" // to, from, false, true (== from) - }, - configurePhysics:false, - physics: { - barnesHut: { - enabled: true, - theta: 1 / 0.6, // inverted to save time during calculation - gravitationalConstant: -2000, - centralGravity: 0.3, - springLength: 95, - springConstant: 0.04, - damping: 0.09 - }, - repulsion: { - centralGravity: 0.0, - springLength: 200, - springConstant: 0.05, - nodeDistance: 100, - damping: 0.09 - }, - hierarchicalRepulsion: { - enabled: false, - centralGravity: 0.0, - springLength: 100, - springConstant: 0.01, - nodeDistance: 150, - damping: 0.09 - }, - damping: null, - centralGravity: null, - springLength: null, - springConstant: null - }, - clustering: { // Per Node in Cluster = PNiC - enabled: false, // (Boolean) | global on/off switch for clustering. - initialMaxNodes: 100, // (# nodes) | if the initial amount of nodes is larger than this, we cluster until the total number is less than this threshold. - clusterThreshold:500, // (# nodes) | during calculate forces, we check if the total number of nodes is larger than this. If it is, cluster until reduced to reduceToNodes - reduceToNodes:300, // (# nodes) | during calculate forces, we check if the total number of nodes is larger than clusterThreshold. If it is, cluster until reduced to this - chainThreshold: 0.4, // (% of all drawn nodes)| maximum percentage of allowed chainnodes (long strings of connected nodes) within all nodes. (lower means less chains). - clusterEdgeThreshold: 20, // (px) | edge length threshold. if smaller, this node is clustered. - sectorThreshold: 100, // (# nodes in cluster) | cluster size threshold. If larger, expanding in own sector. - screenSizeThreshold: 0.2, // (% of canvas) | relative size threshold. If the width or height of a clusternode takes up this much of the screen, decluster node. - fontSizeMultiplier: 4.0, // (px PNiC) | how much the cluster font size grows per node in cluster (in px). - maxFontSize: 1000, - forceAmplification: 0.1, // (multiplier PNiC) | factor of increase fo the repulsion force of a cluster (per node in cluster). - distanceAmplification: 0.1, // (multiplier PNiC) | factor how much the repulsion distance of a cluster increases (per node in cluster). - edgeGrowth: 20, // (px PNiC) | amount of clusterSize connected to the edge is multiplied with this and added to edgeLength. - nodeScaling: {width: 1, // (px PNiC) | growth of the width per node in cluster. - height: 1, // (px PNiC) | growth of the height per node in cluster. - radius: 1}, // (px PNiC) | growth of the radius per node in cluster. - maxNodeSizeIncrements: 600, // (# increments) | max growth of the width per node in cluster. - activeAreaBoxSize: 80, // (px) | box area around the curser where clusters are popped open. - clusterLevelDifference: 2 - }, - navigation: { - enabled: false - }, - keyboard: { - enabled: false, - speed: {x: 10, y: 10, zoom: 0.02} - }, - dataManipulation: { - enabled: false, - initiallyVisible: false - }, - hierarchicalLayout: { - enabled:false, - levelSeparation: 150, - nodeSpacing: 100, - direction: "UD" // UD, DU, LR, RL - }, - freezeForStabilization: false, - smoothCurves: { - enabled: true, - dynamic: true, - type: "continuous", - roundness: 0.5 - }, - dynamicSmoothCurves: true, - maxVelocity: 30, - minVelocity: 0.1, // px/s - stabilizationIterations: 1000, // maximum number of iteration to stabilize - labels:{ - add:"Add Node", - edit:"Edit", - link:"Add Link", - del:"Delete selected", - editNode:"Edit Node", - editEdge:"Edit Edge", - back:"Back", - addDescription:"Click in an empty space to place a new node.", - linkDescription:"Click on a node and drag the edge to another node to connect them.", - editEdgeDescription:"Click on the control points and drag them to a node to connect to it.", - addError:"The function for add does not support two arguments (data,callback).", - linkError:"The function for connect does not support two arguments (data,callback).", - editError:"The function for edit does not support two arguments (data, callback).", - editBoundError:"No edit function has been bound to this button.", - deleteError:"The function for delete does not support two arguments (data, callback).", - deleteClusterError:"Clusters cannot be deleted." - }, - tooltip: { - delay: 300, - fontColor: 'black', - fontSize: 14, // px - fontFace: 'verdana', - color: { - border: '#666', - background: '#FFFFC6' - } - }, - dragNetwork: true, - dragNodes: true, - zoomable: true, - hover: false, - hideEdgesOnDrag: false, - hideNodesOnDrag: false - }; - this.hoverObj = {nodes:{},edges:{}}; - this.controlNodesActive = false; - - // Node variables - var network = this; - this.groups = new Groups(); // object with groups - this.images = new Images(); // object with images - this.images.setOnloadCallback(function () { - network._redraw(); - }); - - // keyboard navigation variables - this.xIncrement = 0; - this.yIncrement = 0; - this.zoomIncrement = 0; - - // loading all the mixins: - // load the force calculation functions, grouped under the physics system. - this._loadPhysicsSystem(); - // create a frame and canvas - this._create(); - // load the sector system. (mandatory, fully integrated with Network) - this._loadSectorSystem(); - // load the cluster system. (mandatory, even when not using the cluster system, there are function calls to it) - this._loadClusterSystem(); - // load the selection system. (mandatory, required by Network) - this._loadSelectionSystem(); - // load the selection system. (mandatory, required by Network) - this._loadHierarchySystem(); - - // apply options - this._setTranslation(this.frame.clientWidth / 2, this.frame.clientHeight / 2); - this._setScale(1); - this.setOptions(options); - - // other vars - this.freezeSimulation = false;// freeze the simulation - this.cachedFunctions = {}; - - // containers for nodes and edges - this.calculationNodes = {}; - this.calculationNodeIndices = []; - this.nodeIndices = []; // array with all the indices of the nodes. Used to speed up forces calculation - this.nodes = {}; // object with Node objects - this.edges = {}; // object with Edge objects - - // position and scale variables and objects - this.canvasTopLeft = {"x": 0,"y": 0}; // coordinates of the top left of the canvas. they will be set during _redraw. - this.canvasBottomRight = {"x": 0,"y": 0}; // coordinates of the bottom right of the canvas. they will be set during _redraw - this.pointerPosition = {"x": 0,"y": 0}; // coordinates of the bottom right of the canvas. they will be set during _redraw - this.areaCenter = {}; // object with x and y elements used for determining the center of the zoom action - this.scale = 1; // defining the global scale variable in the constructor - this.previousScale = this.scale; // this is used to check if the zoom operation is zooming in or out - - // datasets or dataviews - this.nodesData = null; // A DataSet or DataView - this.edgesData = null; // A DataSet or DataView - - // create event listeners used to subscribe on the DataSets of the nodes and edges - this.nodesListeners = { - 'add': function (event, params) { - network._addNodes(params.items); - network.start(); - }, - 'update': function (event, params) { - network._updateNodes(params.items); - network.start(); - }, - 'remove': function (event, params) { - network._removeNodes(params.items); - network.start(); - } - }; - this.edgesListeners = { - 'add': function (event, params) { - network._addEdges(params.items); - network.start(); - }, - 'update': function (event, params) { - network._updateEdges(params.items); - network.start(); - }, - 'remove': function (event, params) { - network._removeEdges(params.items); - network.start(); - } - }; - - // properties for the animation - this.moving = true; - this.timer = undefined; // Scheduling function. Is definded in this.start(); - - // load data (the disable start variable will be the same as the enabled clustering) - this.setData(data,this.constants.clustering.enabled || this.constants.hierarchicalLayout.enabled); - - // hierarchical layout - this.initializing = false; - if (this.constants.hierarchicalLayout.enabled == true) { - this._setupHierarchicalLayout(); - } - else { - // zoom so all data will fit on the screen, if clustering is enabled, we do not want start to be called here. - if (this.stabilize == false) { - this.zoomExtent(true,this.constants.clustering.enabled); - } - } - - // if clustering is disabled, the simulation will have started in the setData function - if (this.constants.clustering.enabled) { - this.startWithClustering(); - } - } - - // Extend Network with an Emitter mixin - Emitter(Network.prototype); - - /** - * Get the script path where the vis.js library is located - * - * @returns {string | null} path Path or null when not found. Path does not - * end with a slash. - * @private - */ - Network.prototype._getScriptPath = function() { - var scripts = document.getElementsByTagName( 'script' ); - - // find script named vis.js or vis.min.js - for (var i = 0; i < scripts.length; i++) { - var src = scripts[i].src; - var match = src && /\/?vis(.min)?\.js$/.exec(src); - if (match) { - // return path without the script name - return src.substring(0, src.length - match[0].length); - } - } - - return null; - }; - - - /** - * Find the center position of the network - * @private - */ - Network.prototype._getRange = function() { - var minY = 1e9, maxY = -1e9, minX = 1e9, maxX = -1e9, node; - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - if (minX > (node.x)) {minX = node.x;} - if (maxX < (node.x)) {maxX = node.x;} - if (minY > (node.y)) {minY = node.y;} - if (maxY < (node.y)) {maxY = node.y;} - } - } - if (minX == 1e9 && maxX == -1e9 && minY == 1e9 && maxY == -1e9) { - minY = 0, maxY = 0, minX = 0, maxX = 0; - } - return {minX: minX, maxX: maxX, minY: minY, maxY: maxY}; - }; - - - /** - * @param {object} range = {minX: minX, maxX: maxX, minY: minY, maxY: maxY}; - * @returns {{x: number, y: number}} - * @private - */ - Network.prototype._findCenter = function(range) { - return {x: (0.5 * (range.maxX + range.minX)), - y: (0.5 * (range.maxY + range.minY))}; - }; - - - /** - * center the network - * - * @param {object} range = {minX: minX, maxX: maxX, minY: minY, maxY: maxY}; - */ - Network.prototype._centerNetwork = function(range) { - var center = this._findCenter(range); - - center.x *= this.scale; - center.y *= this.scale; - center.x -= 0.5 * this.frame.canvas.clientWidth; - center.y -= 0.5 * this.frame.canvas.clientHeight; - - this._setTranslation(-center.x,-center.y); // set at 0,0 - }; - - - /** - * This function zooms out to fit all data on screen based on amount of nodes - * - * @param {Boolean} [initialZoom] | zoom based on fitted formula or range, true = fitted, default = false; - * @param {Boolean} [disableStart] | If true, start is not called. - */ - Network.prototype.zoomExtent = function(initialZoom, disableStart) { - if (initialZoom === undefined) { - initialZoom = false; - } - if (disableStart === undefined) { - disableStart = false; - } - - var range = this._getRange(); - var zoomLevel; - - if (initialZoom == true) { - var numberOfNodes = this.nodeIndices.length; - if (this.constants.smoothCurves == true) { - if (this.constants.clustering.enabled == true && - numberOfNodes >= this.constants.clustering.initialMaxNodes) { - zoomLevel = 49.07548 / (numberOfNodes + 142.05338) + 9.1444e-04; // this is obtained from fitting a dataset from 5 points with scale levels that looked good. - } - else { - zoomLevel = 12.662 / (numberOfNodes + 7.4147) + 0.0964822; // this is obtained from fitting a dataset from 5 points with scale levels that looked good. - } - } - else { - if (this.constants.clustering.enabled == true && - numberOfNodes >= this.constants.clustering.initialMaxNodes) { - zoomLevel = 77.5271985 / (numberOfNodes + 187.266146) + 4.76710517e-05; // this is obtained from fitting a dataset from 5 points with scale levels that looked good. - } - else { - zoomLevel = 30.5062972 / (numberOfNodes + 19.93597763) + 0.08413486; // this is obtained from fitting a dataset from 5 points with scale levels that looked good. - } - } - - // correct for larger canvasses. - var factor = Math.min(this.frame.canvas.clientWidth / 600, this.frame.canvas.clientHeight / 600); - zoomLevel *= factor; - } - else { - var xDistance = (Math.abs(range.minX) + Math.abs(range.maxX)) * 1.1; - var yDistance = (Math.abs(range.minY) + Math.abs(range.maxY)) * 1.1; - - var xZoomLevel = this.frame.canvas.clientWidth / xDistance; - var yZoomLevel = this.frame.canvas.clientHeight / yDistance; - - zoomLevel = (xZoomLevel <= yZoomLevel) ? xZoomLevel : yZoomLevel; - } - - if (zoomLevel > 1.0) { - zoomLevel = 1.0; - } - - - this._setScale(zoomLevel); - this._centerNetwork(range); - if (disableStart == false) { - this.moving = true; - this.start(); - } - }; - - - /** - * Update the this.nodeIndices with the most recent node index list - * @private - */ - Network.prototype._updateNodeIndexList = function() { - this._clearNodeIndexList(); - for (var idx in this.nodes) { - if (this.nodes.hasOwnProperty(idx)) { - this.nodeIndices.push(idx); - } - } - }; - - - /** - * Set nodes and edges, and optionally options as well. - * - * @param {Object} data Object containing parameters: - * {Array | DataSet | DataView} [nodes] Array with nodes - * {Array | DataSet | DataView} [edges] Array with edges - * {String} [dot] String containing data in DOT format - * {Options} [options] Object with options - * @param {Boolean} [disableStart] | optional: disable the calling of the start function. - */ - Network.prototype.setData = function(data, disableStart) { - if (disableStart === undefined) { - disableStart = false; - } - - if (data && data.dot && (data.nodes || data.edges)) { - throw new SyntaxError('Data must contain either parameter "dot" or ' + - ' parameter pair "nodes" and "edges", but not both.'); - } - - // set options - this.setOptions(data && data.options); - - // set all data - if (data && data.dot) { - // parse DOT file - if(data && data.dot) { - var dotData = dotparser.DOTToGraph(data.dot); - this.setData(dotData); - return; - } - } - else { - this._setNodes(data && data.nodes); - this._setEdges(data && data.edges); - } - - this._putDataInSector(); - if (!disableStart) { - // find a stable position or start animating to a stable position - if (this.stabilize) { - var me = this; - setTimeout(function() {me._stabilize(); me.start();},0) - } - else { - this.start(); - } - } - }; - - /** - * Set options - * @param {Object} options - * @param {Boolean} [initializeView] | set zoom and translation to default. - */ - Network.prototype.setOptions = function (options) { - if (options) { - var prop; - // retrieve parameter values - if (options.width !== undefined) {this.width = options.width;} - if (options.height !== undefined) {this.height = options.height;} - if (options.stabilize !== undefined) {this.stabilize = options.stabilize;} - if (options.selectable !== undefined) {this.selectable = options.selectable;} - if (options.freezeForStabilization !== undefined) {this.constants.freezeForStabilization = options.freezeForStabilization;} - if (options.configurePhysics !== undefined){this.constants.configurePhysics = options.configurePhysics;} - if (options.stabilizationIterations !== undefined) {this.constants.stabilizationIterations = options.stabilizationIterations;} - if (options.dragNetwork !== undefined) {this.constants.dragNetwork = options.dragNetwork;} - if (options.dragNodes !== undefined) {this.constants.dragNodes = options.dragNodes;} - if (options.zoomable !== undefined) {this.constants.zoomable = options.zoomable;} - if (options.hover !== undefined) {this.constants.hover = options.hover;} - if (options.hideEdgesOnDrag !== undefined) {this.constants.hideEdgesOnDrag = options.hideEdgesOnDrag;} - if (options.hideNodesOnDrag !== undefined) {this.constants.hideNodesOnDrag = options.hideNodesOnDrag;} - - // TODO: deprecated since version 3.0.0. Cleanup some day - if (options.dragGraph !== undefined) { - throw new Error('Option dragGraph is renamed to dragNetwork'); - } - - if (options.labels !== undefined) { - for (prop in options.labels) { - if (options.labels.hasOwnProperty(prop)) { - this.constants.labels[prop] = options.labels[prop]; - } - } - } - - if (options.onAdd) { - this.triggerFunctions.add = options.onAdd; - } - - if (options.onEdit) { - this.triggerFunctions.edit = options.onEdit; - } - - if (options.onEditEdge) { - this.triggerFunctions.editEdge = options.onEditEdge; - } - - if (options.onConnect) { - this.triggerFunctions.connect = options.onConnect; - } - - if (options.onDelete) { - this.triggerFunctions.del = options.onDelete; - } - - if (options.physics) { - if (options.physics.barnesHut) { - this.constants.physics.barnesHut.enabled = true; - for (prop in options.physics.barnesHut) { - if (options.physics.barnesHut.hasOwnProperty(prop)) { - this.constants.physics.barnesHut[prop] = options.physics.barnesHut[prop]; - } - } - } - - if (options.physics.repulsion) { - this.constants.physics.barnesHut.enabled = false; - for (prop in options.physics.repulsion) { - if (options.physics.repulsion.hasOwnProperty(prop)) { - this.constants.physics.repulsion[prop] = options.physics.repulsion[prop]; - } - } - } - - if (options.physics.hierarchicalRepulsion) { - this.constants.hierarchicalLayout.enabled = true; - this.constants.physics.hierarchicalRepulsion.enabled = true; - this.constants.physics.barnesHut.enabled = false; - for (prop in options.physics.hierarchicalRepulsion) { - if (options.physics.hierarchicalRepulsion.hasOwnProperty(prop)) { - this.constants.physics.hierarchicalRepulsion[prop] = options.physics.hierarchicalRepulsion[prop]; - } - } - } - } - - if (options.smoothCurves !== undefined) { - if (typeof options.smoothCurves == 'boolean') { - this.constants.smoothCurves.enabled = options.smoothCurves; - } - else { - this.constants.smoothCurves.enabled = true; - for (prop in options.smoothCurves) { - if (options.smoothCurves.hasOwnProperty(prop)) { - this.constants.smoothCurves[prop] = options.smoothCurves[prop]; - } - } - } - } - - if (options.hierarchicalLayout) { - this.constants.hierarchicalLayout.enabled = true; - for (prop in options.hierarchicalLayout) { - if (options.hierarchicalLayout.hasOwnProperty(prop)) { - this.constants.hierarchicalLayout[prop] = options.hierarchicalLayout[prop]; - } - } - } - else if (options.hierarchicalLayout !== undefined) { - this.constants.hierarchicalLayout.enabled = false; - } - - if (options.clustering) { - this.constants.clustering.enabled = true; - for (prop in options.clustering) { - if (options.clustering.hasOwnProperty(prop)) { - this.constants.clustering[prop] = options.clustering[prop]; - } - } - } - else if (options.clustering !== undefined) { - this.constants.clustering.enabled = false; - } - - if (options.navigation) { - this.constants.navigation.enabled = true; - for (prop in options.navigation) { - if (options.navigation.hasOwnProperty(prop)) { - this.constants.navigation[prop] = options.navigation[prop]; - } - } - } - else if (options.navigation !== undefined) { - this.constants.navigation.enabled = false; - } - - if (options.keyboard) { - this.constants.keyboard.enabled = true; - for (prop in options.keyboard) { - if (options.keyboard.hasOwnProperty(prop)) { - this.constants.keyboard[prop] = options.keyboard[prop]; - } - } - } - else if (options.keyboard !== undefined) { - this.constants.keyboard.enabled = false; - } - - if (options.dataManipulation) { - this.constants.dataManipulation.enabled = true; - for (prop in options.dataManipulation) { - if (options.dataManipulation.hasOwnProperty(prop)) { - this.constants.dataManipulation[prop] = options.dataManipulation[prop]; - } - } - this.editMode = this.constants.dataManipulation.initiallyVisible; - } - else if (options.dataManipulation !== undefined) { - this.constants.dataManipulation.enabled = false; - } - - // TODO: work out these options and document them - if (options.edges) { - for (prop in options.edges) { - if (options.edges.hasOwnProperty(prop)) { - if (typeof options.edges[prop] != "object") { - this.constants.edges[prop] = options.edges[prop]; - } - } - } - - if (options.edges.color !== undefined) { - if (util.isString(options.edges.color)) { - this.constants.edges.color = {}; - this.constants.edges.color.color = options.edges.color; - this.constants.edges.color.highlight = options.edges.color; - this.constants.edges.color.hover = options.edges.color; - } - else { - if (options.edges.color.color !== undefined) {this.constants.edges.color.color = options.edges.color.color;} - if (options.edges.color.highlight !== undefined) {this.constants.edges.color.highlight = options.edges.color.highlight;} - if (options.edges.color.hover !== undefined) {this.constants.edges.color.hover = options.edges.color.hover;} - } - } - - if (!options.edges.fontColor) { - if (options.edges.color !== undefined) { - if (util.isString(options.edges.color)) {this.constants.edges.fontColor = options.edges.color;} - else if (options.edges.color.color !== undefined) {this.constants.edges.fontColor = options.edges.color.color;} - } - } - - // Added to support dashed lines - // David Jordan - // 2012-08-08 - if (options.edges.dash) { - if (options.edges.dash.length !== undefined) { - this.constants.edges.dash.length = options.edges.dash.length; - } - if (options.edges.dash.gap !== undefined) { - this.constants.edges.dash.gap = options.edges.dash.gap; - } - if (options.edges.dash.altLength !== undefined) { - this.constants.edges.dash.altLength = options.edges.dash.altLength; - } - } - } - - if (options.nodes) { - for (prop in options.nodes) { - if (options.nodes.hasOwnProperty(prop)) { - this.constants.nodes[prop] = options.nodes[prop]; - } - } - - if (options.nodes.color) { - this.constants.nodes.color = util.parseColor(options.nodes.color); - } - - /* - if (options.nodes.widthMin) this.constants.nodes.radiusMin = options.nodes.widthMin; - if (options.nodes.widthMax) this.constants.nodes.radiusMax = options.nodes.widthMax; - */ - } - if (options.groups) { - for (var groupname in options.groups) { - if (options.groups.hasOwnProperty(groupname)) { - var group = options.groups[groupname]; - this.groups.add(groupname, group); - } - } - } - - if (options.tooltip) { - for (prop in options.tooltip) { - if (options.tooltip.hasOwnProperty(prop)) { - this.constants.tooltip[prop] = options.tooltip[prop]; - } - } - if (options.tooltip.color) { - this.constants.tooltip.color = util.parseColor(options.tooltip.color); - } - } - } - - - // (Re)loading the mixins that can be enabled or disabled in the options. - // load the force calculation functions, grouped under the physics system. - this._loadPhysicsSystem(); - // load the navigation system. - this._loadNavigationControls(); - // load the data manipulation system - this._loadManipulationSystem(); - // configure the smooth curves - this._configureSmoothCurves(); - - - // bind keys. If disabled, this will not do anything; - this._createKeyBinds(); - this.setSize(this.width, this.height); - this.moving = true; - this.start(); - - }; - - /** - * Create the main frame for the Network. - * This function is executed once when a Network object is created. The frame - * contains a canvas, and this canvas contains all objects like the axis and - * nodes. - * @private - */ - Network.prototype._create = function () { - // remove all elements from the container element. - while (this.containerElement.hasChildNodes()) { - this.containerElement.removeChild(this.containerElement.firstChild); - } - - this.frame = document.createElement('div'); - this.frame.className = 'network-frame'; - this.frame.style.position = 'relative'; - this.frame.style.overflow = 'hidden'; - - // create the network canvas (HTML canvas element) - this.frame.canvas = document.createElement( 'canvas' ); - this.frame.canvas.style.position = 'relative'; - this.frame.appendChild(this.frame.canvas); - if (!this.frame.canvas.getContext) { - var noCanvas = document.createElement( 'DIV' ); - noCanvas.style.color = 'red'; - noCanvas.style.fontWeight = 'bold' ; - noCanvas.style.padding = '10px'; - noCanvas.innerHTML = 'Error: your browser does not support HTML canvas'; - this.frame.canvas.appendChild(noCanvas); - } - - var me = this; - this.drag = {}; - this.pinch = {}; - this.hammer = Hammer(this.frame.canvas, { - prevent_default: true - }); - this.hammer.on('tap', me._onTap.bind(me) ); - this.hammer.on('doubletap', me._onDoubleTap.bind(me) ); - this.hammer.on('hold', me._onHold.bind(me) ); - this.hammer.on('pinch', me._onPinch.bind(me) ); - this.hammer.on('touch', me._onTouch.bind(me) ); - this.hammer.on('dragstart', me._onDragStart.bind(me) ); - this.hammer.on('drag', me._onDrag.bind(me) ); - this.hammer.on('dragend', me._onDragEnd.bind(me) ); - this.hammer.on('release', me._onRelease.bind(me) ); - this.hammer.on('mousewheel',me._onMouseWheel.bind(me) ); - this.hammer.on('DOMMouseScroll',me._onMouseWheel.bind(me) ); // for FF - this.hammer.on('mousemove', me._onMouseMoveTitle.bind(me) ); - - // add the frame to the container element - this.containerElement.appendChild(this.frame); + DataAxis.prototype.convertValue = function (value) { + var invertedValue = this.valueAtZero - value; + var convertedValue = invertedValue * this.conversionFactor; + return convertedValue; // the -2 is to compensate for the borders }; /** - * Binding the keys for keyboard navigation. These functions are defined in the NavigationMixin + * Determine the size of text on the axis (both major and minor axis). + * The size is calculated only once and then cached in this.props. * @private */ - Network.prototype._createKeyBinds = function() { - var me = this; - this.mousetrap = mousetrap; + DataAxis.prototype._calculateCharSize = function () { + // determine the char width and height on the minor axis + if (!('minorCharHeight' in this.props)) { - this.mousetrap.reset(); + var textMinor = document.createTextNode('0'); + var measureCharMinor = document.createElement('DIV'); + measureCharMinor.className = 'yAxis minor measure'; + measureCharMinor.appendChild(textMinor); + this.dom.frame.appendChild(measureCharMinor); - if (this.constants.keyboard.enabled == true) { - this.mousetrap.bind("up", this._moveUp.bind(me) , "keydown"); - this.mousetrap.bind("up", this._yStopMoving.bind(me), "keyup"); - this.mousetrap.bind("down", this._moveDown.bind(me) , "keydown"); - this.mousetrap.bind("down", this._yStopMoving.bind(me), "keyup"); - this.mousetrap.bind("left", this._moveLeft.bind(me) , "keydown"); - this.mousetrap.bind("left", this._xStopMoving.bind(me), "keyup"); - this.mousetrap.bind("right",this._moveRight.bind(me), "keydown"); - this.mousetrap.bind("right",this._xStopMoving.bind(me), "keyup"); - this.mousetrap.bind("=", this._zoomIn.bind(me), "keydown"); - this.mousetrap.bind("=", this._stopZoom.bind(me), "keyup"); - this.mousetrap.bind("-", this._zoomOut.bind(me), "keydown"); - this.mousetrap.bind("-", this._stopZoom.bind(me), "keyup"); - this.mousetrap.bind("[", this._zoomIn.bind(me), "keydown"); - this.mousetrap.bind("[", this._stopZoom.bind(me), "keyup"); - this.mousetrap.bind("]", this._zoomOut.bind(me), "keydown"); - this.mousetrap.bind("]", this._stopZoom.bind(me), "keyup"); - this.mousetrap.bind("pageup",this._zoomIn.bind(me), "keydown"); - this.mousetrap.bind("pageup",this._stopZoom.bind(me), "keyup"); - this.mousetrap.bind("pagedown",this._zoomOut.bind(me),"keydown"); - this.mousetrap.bind("pagedown",this._stopZoom.bind(me), "keyup"); - } + this.props.minorCharHeight = measureCharMinor.clientHeight; + this.props.minorCharWidth = measureCharMinor.clientWidth; - if (this.constants.dataManipulation.enabled == true) { - this.mousetrap.bind("escape",this._createManipulatorBar.bind(me)); - this.mousetrap.bind("del",this._deleteSelected.bind(me)); + this.dom.frame.removeChild(measureCharMinor); } - }; - /** - * Get the pointer location from a touch location - * @param {{pageX: Number, pageY: Number}} touch - * @return {{x: Number, y: Number}} pointer - * @private - */ - Network.prototype._getPointer = function (touch) { - return { - x: touch.pageX - util.getAbsoluteLeft(this.frame.canvas), - y: touch.pageY - util.getAbsoluteTop(this.frame.canvas) - }; - }; + if (!('majorCharHeight' in this.props)) { + var textMajor = document.createTextNode('0'); + var measureCharMajor = document.createElement('DIV'); + measureCharMajor.className = 'yAxis major measure'; + measureCharMajor.appendChild(textMajor); + this.dom.frame.appendChild(measureCharMajor); - /** - * On start of a touch gesture, store the pointer - * @param event - * @private - */ - Network.prototype._onTouch = function (event) { - this.drag.pointer = this._getPointer(event.gesture.center); - this.drag.pinched = false; - this.pinch.scale = this._getScale(); + this.props.majorCharHeight = measureCharMajor.clientHeight; + this.props.majorCharWidth = measureCharMajor.clientWidth; - this._handleTouch(this.drag.pointer); + this.dom.frame.removeChild(measureCharMajor); + } }; /** - * handle drag start event - * @private + * Snap a date to a rounded value. + * The snap intervals are dependent on the current scale and step. + * @param {Date} date the date to be snapped. + * @return {Date} snappedDate */ - Network.prototype._onDragStart = function () { - this._handleDragStart(); + DataAxis.prototype.snap = function(date) { + return this.step.snap(date); }; + module.exports = DataAxis; + + +/***/ }, +/* 35 */ +/***/ function(module, exports, __webpack_require__) { /** - * This function is called by _onDragStart. - * It is separated out because we can then overload it for the datamanipulation system. + * @constructor DataStep + * The class DataStep is an iterator for data for the lineGraph. You provide a start data point and an + * end data point. The class itself determines the best scale (step size) based on the + * provided start Date, end Date, and minimumStep. * - * @private + * If minimumStep is provided, the step size is chosen as close as possible + * to the minimumStep but larger than minimumStep. If minimumStep is not + * provided, the scale is set to 1 DAY. + * The minimumStep should correspond with the onscreen size of about 6 characters + * + * Alternatively, you can set a scale by hand. + * After creation, you can initialize the class by executing first(). Then you + * can iterate from the start date to the end date via next(). You can check if + * the end date is reached with the function hasNext(). After each step, you can + * retrieve the current date via getCurrent(). + * The DataStep has scales ranging from milliseconds, seconds, minutes, hours, + * days, to years. + * + * Version: 1.2 + * + * @param {Date} [start] The start date, for example new Date(2010, 9, 21) + * or new Date(2010, 9, 21, 23, 45, 00) + * @param {Date} [end] The end date + * @param {Number} [minimumStep] Optional. Minimum step size in milliseconds */ - Network.prototype._handleDragStart = function() { - var drag = this.drag; - var node = this._getNodeAt(drag.pointer); - // note: drag.pointer is set in _onTouch to get the initial touch location + function DataStep(start, end, minimumStep, containerHeight, forcedStepSize) { + // variables + this.current = 0; - drag.dragging = true; - drag.selection = []; - drag.translation = this._getTranslation(); - drag.nodeId = null; + this.autoScale = true; + this.stepIndex = 0; + this.step = 1; + this.scale = 1; - if (node != null) { - drag.nodeId = node.id; - // select the clicked node if not yet selected - if (!node.isSelected()) { - this._selectObject(node,false); - } + this.marginStart; + this.marginEnd; - // create an array with the selected nodes and their original location and status - for (var objectId in this.selectionObj.nodes) { - if (this.selectionObj.nodes.hasOwnProperty(objectId)) { - var object = this.selectionObj.nodes[objectId]; - var s = { - id: object.id, - node: object, + this.majorSteps = [1, 2, 5, 10]; + this.minorSteps = [0.25, 0.5, 1, 2]; - // store original x, y, xFixed and yFixed, make the node temporarily Fixed - x: object.x, - y: object.y, - xFixed: object.xFixed, - yFixed: object.yFixed - }; + this.setRange(start, end, minimumStep, containerHeight, forcedStepSize); + } - object.xFixed = true; - object.yFixed = true; - drag.selection.push(s); + + /** + * Set a new range + * If minimumStep is provided, the step size is chosen as close as possible + * to the minimumStep but larger than minimumStep. If minimumStep is not + * provided, the scale is set to 1 DAY. + * The minimumStep should correspond with the onscreen size of about 6 characters + * @param {Number} [start] The start date and time. + * @param {Number} [end] The end date and time. + * @param {Number} [minimumStep] Optional. Minimum step size in milliseconds + */ + DataStep.prototype.setRange = function(start, end, minimumStep, containerHeight, forcedStepSize) { + this._start = start; + this._end = end; + + if (start == end) { + this._start = start - 0.75; + this._end = end + 1; + } + + if (this.autoScale) { + this.setMinimumStep(minimumStep, containerHeight, forcedStepSize); + } + this.setFirst(); + }; + + /** + * Automatically determine the scale that bests fits the provided minimum step + * @param {Number} [minimumStep] The minimum step size in milliseconds + */ + DataStep.prototype.setMinimumStep = function(minimumStep, containerHeight) { + // round to floor + var size = this._end - this._start; + var safeSize = size * 1.1; + var minimumStepValue = minimumStep * (safeSize / containerHeight); + var orderOfMagnitude = Math.round(Math.log(safeSize)/Math.LN10); + + var minorStepIdx = -1; + var magnitudefactor = Math.pow(10,orderOfMagnitude); + + var start = 0; + if (orderOfMagnitude < 0) { + start = orderOfMagnitude; + } + + var solutionFound = false; + for (var i = start; Math.abs(i) <= Math.abs(orderOfMagnitude); i++) { + magnitudefactor = Math.pow(10,i); + for (var j = 0; j < this.minorSteps.length; j++) { + var stepSize = magnitudefactor * this.minorSteps[j]; + if (stepSize >= minimumStepValue) { + solutionFound = true; + minorStepIdx = j; + break; } } + if (solutionFound == true) { + break; + } } + this.stepIndex = minorStepIdx; + this.scale = magnitudefactor; + this.step = magnitudefactor * this.minorSteps[minorStepIdx]; }; /** - * handle drag event - * @private + * Set the range iterator to the start date. */ - Network.prototype._onDrag = function (event) { - this._handleOnDrag(event) + DataStep.prototype.first = function() { + this.setFirst(); }; - /** - * This function is called by _onDrag. - * It is separated out because we can then overload it for the datamanipulation system. - * - * @private + * Round the current date to the first minor date value + * This must be executed once when the current date is set to start Date */ - Network.prototype._handleOnDrag = function(event) { - if (this.drag.pinched) { - return; - } - - var pointer = this._getPointer(event.gesture.center); - - var me = this; - var drag = this.drag; - var selection = drag.selection; - if (selection && selection.length && this.constants.dragNodes == true) { - // calculate delta's and new location - var deltaX = pointer.x - drag.pointer.x; - var deltaY = pointer.y - drag.pointer.y; - - // update position of all selected nodes - selection.forEach(function (s) { - var node = s.node; + DataStep.prototype.setFirst = function() { + var niceStart = this._start - (this.scale * this.minorSteps[this.stepIndex]); + var niceEnd = this._end + (this.scale * this.minorSteps[this.stepIndex]); - if (!s.xFixed) { - node.x = me._XconvertDOMtoCanvas(me._XconvertCanvasToDOM(s.x) + deltaX); - } + this.marginEnd = this.roundToMinor(niceEnd); + this.marginStart = this.roundToMinor(niceStart); + this.marginRange = this.marginEnd - this.marginStart; - if (!s.yFixed) { - node.y = me._YconvertDOMtoCanvas(me._YconvertCanvasToDOM(s.y) + deltaY); - } - }); + this.current = this.marginEnd; + }; - // start _animationStep if not yet running - if (!this.moving) { - this.moving = true; - this.start(); - } + DataStep.prototype.roundToMinor = function(value) { + var rounded = value - (value % (this.scale * this.minorSteps[this.stepIndex])); + if (value % (this.scale * this.minorSteps[this.stepIndex]) > 0.5 * (this.scale * this.minorSteps[this.stepIndex])) { + return rounded + (this.scale * this.minorSteps[this.stepIndex]); } else { - if (this.constants.dragNetwork == true) { - // move the network - var diffX = pointer.x - this.drag.pointer.x; - var diffY = pointer.y - this.drag.pointer.y; - - this._setTranslation( - this.drag.translation.x + diffX, - this.drag.translation.y + diffY - ); - this._redraw(); - // this.moving = true; - // this.start(); - } + return rounded; } + } + + + /** + * Check if the there is a next step + * @return {boolean} true if the current date has not passed the end date + */ + DataStep.prototype.hasNext = function () { + return (this.current >= this.marginStart); }; /** - * handle drag start event - * @private + * Do the next step */ - Network.prototype._onDragEnd = function () { - this.drag.dragging = false; - var selection = this.drag.selection; - if (selection) { - selection.forEach(function (s) { - // restore original xFixed and yFixed - s.node.xFixed = s.xFixed; - s.node.yFixed = s.yFixed; - }); - this.moving = true; - this.start(); + DataStep.prototype.next = function() { + var prev = this.current; + this.current -= this.step; + + // safety mechanism: if current time is still unchanged, move to the end + if (this.current == prev) { + this.current = this._end; } - this._redraw(); }; /** - * handle tap/click event: select/unselect a node - * @private + * Do the next step */ - Network.prototype._onTap = function (event) { - var pointer = this._getPointer(event.gesture.center); - this.pointerPosition = pointer; - this._handleTap(pointer); - + DataStep.prototype.previous = function() { + this.current += this.step; + this.marginEnd += this.step; + this.marginRange = this.marginEnd - this.marginStart; }; + /** - * handle doubletap event - * @private + * Get the current datetime + * @return {String} current The current date */ - Network.prototype._onDoubleTap = function (event) { - var pointer = this._getPointer(event.gesture.center); - this._handleDoubleTap(pointer); + DataStep.prototype.getCurrent = function() { + var toPrecision = '' + Number(this.current).toPrecision(5); + for (var i = toPrecision.length-1; i > 0; i--) { + if (toPrecision[i] == "0") { + toPrecision = toPrecision.slice(0,i); + } + else if (toPrecision[i] == "." || toPrecision[i] == ",") { + toPrecision = toPrecision.slice(0,i); + break; + } + else{ + break; + } + } + + return toPrecision; }; + /** - * handle long tap event: multi select nodes - * @private + * Snap a date to a rounded value. + * The snap intervals are dependent on the current scale and step. + * @param {Date} date the date to be snapped. + * @return {Date} snappedDate */ - Network.prototype._onHold = function (event) { - var pointer = this._getPointer(event.gesture.center); - this.pointerPosition = pointer; - this._handleOnHold(pointer); + DataStep.prototype.snap = function(date) { + }; /** - * handle the release of the screen - * - * @private + * Check if the current value is a major value (for example when the step + * is DAY, a major value is each first day of the MONTH) + * @return {boolean} true if current date is major, else false. */ - Network.prototype._onRelease = function (event) { - var pointer = this._getPointer(event.gesture.center); - this._handleOnRelease(pointer); + DataStep.prototype.isMajor = function() { + return (this.current % (this.scale * this.majorSteps[this.stepIndex]) == 0); }; + module.exports = DataStep; + + +/***/ }, +/* 36 */ +/***/ function(module, exports, __webpack_require__) { + + var util = __webpack_require__(1); + var DOMutil = __webpack_require__(4); + /** - * Handle pinch event - * @param event - * @private + * @constructor Group + * @param {Number | String} groupId + * @param {Object} data + * @param {ItemSet} itemSet */ - Network.prototype._onPinch = function (event) { - var pointer = this._getPointer(event.gesture.center); + function GraphGroup (group, groupId, options, groupsUsingDefaultStyles) { + this.id = groupId; + var fields = ['sampling','style','sort','yAxisOrientation','barChart','drawPoints','shaded','catmullRom'] + this.options = util.selectiveBridgeObject(fields,options); + this.usingDefaultStyle = group.className === undefined; + this.groupsUsingDefaultStyles = groupsUsingDefaultStyles; + this.zeroPosition = 0; + this.update(group); + if (this.usingDefaultStyle == true) { + this.groupsUsingDefaultStyles[0] += 1; + } + this.itemsData = []; + } - this.drag.pinched = true; - if (!('scale' in this.pinch)) { - this.pinch.scale = 1; + GraphGroup.prototype.setItems = function(items) { + if (items != null) { + this.itemsData = items; + if (this.options.sort == true) { + this.itemsData.sort(function (a,b) {return a.x - b.x;}) + } } + else { + this.itemsData = []; + } + }; - // TODO: enabled moving while pinching? - var scale = this.pinch.scale * event.gesture.scale; - this._zoom(scale, pointer) + GraphGroup.prototype.setZeroPosition = function(pos) { + this.zeroPosition = pos; }; - /** - * Zoom the network in or out - * @param {Number} scale a number around 1, and between 0.01 and 10 - * @param {{x: Number, y: Number}} pointer Position on screen - * @return {Number} appliedScale scale is limited within the boundaries - * @private - */ - Network.prototype._zoom = function(scale, pointer) { - if (this.constants.zoomable == true) { - var scaleOld = this._getScale(); - if (scale < 0.00001) { - scale = 0.00001; - } - if (scale > 10) { - scale = 10; + GraphGroup.prototype.setOptions = function(options) { + if (options !== undefined) { + var fields = ['sampling','style','sort','yAxisOrientation','barChart']; + util.selectiveDeepExtend(fields, this.options, options); + + util.mergeOptions(this.options, options,'catmullRom'); + util.mergeOptions(this.options, options,'drawPoints'); + util.mergeOptions(this.options, options,'shaded'); + + if (options.catmullRom) { + if (typeof options.catmullRom == 'object') { + if (options.catmullRom.parametrization) { + if (options.catmullRom.parametrization == 'uniform') { + this.options.catmullRom.alpha = 0; + } + else if (options.catmullRom.parametrization == 'chordal') { + this.options.catmullRom.alpha = 1.0; + } + else { + this.options.catmullRom.parametrization = 'centripetal'; + this.options.catmullRom.alpha = 0.5; + } + } + } } + } + }; - var preScaleDragPointer = null; - if (this.drag !== undefined) { - if (this.drag.dragging == true) { - preScaleDragPointer = this.DOMtoCanvas(this.drag.pointer); + GraphGroup.prototype.update = function(group) { + this.group = group; + this.content = group.content || 'graph'; + this.className = group.className || this.className || "graphGroup" + this.groupsUsingDefaultStyles[0] % 10; + this.setOptions(group.options); + }; + + GraphGroup.prototype.drawIcon = function(x, y, JSONcontainer, SVGcontainer, iconWidth, iconHeight) { + var fillHeight = iconHeight * 0.5; + var path, fillPath; + + var outline = DOMutil.getSVGElement("rect", JSONcontainer, SVGcontainer); + outline.setAttributeNS(null, "x", x); + outline.setAttributeNS(null, "y", y - fillHeight); + outline.setAttributeNS(null, "width", iconWidth); + outline.setAttributeNS(null, "height", 2*fillHeight); + outline.setAttributeNS(null, "class", "outline"); + + if (this.options.style == 'line') { + path = DOMutil.getSVGElement("path", JSONcontainer, SVGcontainer); + path.setAttributeNS(null, "class", this.className); + path.setAttributeNS(null, "d", "M" + x + ","+y+" L" + (x + iconWidth) + ","+y+""); + if (this.options.shaded.enabled == true) { + fillPath = DOMutil.getSVGElement("path", JSONcontainer, SVGcontainer); + if (this.options.shaded.orientation == 'top') { + fillPath.setAttributeNS(null, "d", "M"+x+", " + (y - fillHeight) + + "L"+x+","+y+" L"+ (x + iconWidth) + ","+y+" L"+ (x + iconWidth) + "," + (y - fillHeight)); + } + else { + fillPath.setAttributeNS(null, "d", "M"+x+","+y+" " + + "L"+x+"," + (y + fillHeight) + " " + + "L"+ (x + iconWidth) + "," + (y + fillHeight) + + "L"+ (x + iconWidth) + ","+y); } + fillPath.setAttributeNS(null, "class", this.className + " iconFill"); } - // + this.frame.canvas.clientHeight / 2 - var translation = this._getTranslation(); - var scaleFrac = scale / scaleOld; - var tx = (1 - scaleFrac) * pointer.x + translation.x * scaleFrac; - var ty = (1 - scaleFrac) * pointer.y + translation.y * scaleFrac; + if (this.options.drawPoints.enabled == true) { + DOMutil.drawPoint(x + 0.5 * iconWidth,y, this, JSONcontainer, SVGcontainer); + } + } + else { + var barWidth = Math.round(0.3 * iconWidth); + var bar1Height = Math.round(0.4 * iconHeight); + var bar2Height = Math.round(0.75 * iconHeight); - this.areaCenter = {"x" : this._XconvertDOMtoCanvas(pointer.x), - "y" : this._YconvertDOMtoCanvas(pointer.y)}; + var offset = Math.round((iconWidth - (2 * barWidth))/3); - this._setScale(scale); - this._setTranslation(tx, ty); - this.updateClustersDefault(); + DOMutil.drawBar(x + 0.5*barWidth + offset , y + fillHeight - bar1Height - 1, barWidth, bar1Height, this.className + ' bar', JSONcontainer, SVGcontainer); + DOMutil.drawBar(x + 1.5*barWidth + offset + 2, y + fillHeight - bar2Height - 1, barWidth, bar2Height, this.className + ' bar', JSONcontainer, SVGcontainer); + } + }; - if (preScaleDragPointer != null) { - var postScaleDragPointer = this.canvasToDOM(preScaleDragPointer); - this.drag.pointer.x = postScaleDragPointer.x; - this.drag.pointer.y = postScaleDragPointer.y; + module.exports = GraphGroup; + + +/***/ }, +/* 37 */ +/***/ function(module, exports, __webpack_require__) { + + var util = __webpack_require__(1); + var DOMutil = __webpack_require__(4); + var Component = __webpack_require__(20); + + /** + * Legend for Graph2d + */ + function Legend(body, options, side) { + this.body = body; + this.defaultOptions = { + enabled: true, + icons: true, + iconSize: 20, + iconSpacing: 6, + left: { + visible: true, + position: 'top-left' // top/bottom - left,center,right + }, + right: { + visible: true, + position: 'top-left' // top/bottom - left,center,right } + } + this.side = side; + this.options = util.extend({},this.defaultOptions); + + this.svgElements = {}; + this.dom = {}; + this.groups = {}; + this.amountOfGroups = 0; + this._create(); + + this.setOptions(options); + } - this._redraw(); + Legend.prototype = new Component(); - if (scaleOld < scale) { - this.emit("zoom", {direction:"+"}); - } - else { - this.emit("zoom", {direction:"-"}); - } - return scale; + Legend.prototype.addGroup = function(label, graphOptions) { + if (!this.groups.hasOwnProperty(label)) { + this.groups[label] = graphOptions; } + this.amountOfGroups += 1; }; + Legend.prototype.updateGroup = function(label, graphOptions) { + this.groups[label] = graphOptions; + }; - /** - * Event handler for mouse wheel event, used to zoom the timeline - * See http://adomas.org/javascript-mouse-wheel/ - * https://github.com/EightMedia/hammer.js/issues/256 - * @param {MouseEvent} event - * @private - */ - Network.prototype._onMouseWheel = function(event) { - // retrieve delta - var delta = 0; - if (event.wheelDelta) { /* IE/Opera. */ - delta = event.wheelDelta/120; - } else if (event.detail) { /* Mozilla case. */ - // In Mozilla, sign of delta is different than in IE. - // Also, delta is multiple of 3. - delta = -event.detail/3; + Legend.prototype.removeGroup = function(label) { + if (this.groups.hasOwnProperty(label)) { + delete this.groups[label]; + this.amountOfGroups -= 1; } + }; - // If delta is nonzero, handle it. - // Basically, delta is now positive if wheel was scrolled up, - // and negative, if wheel was scrolled down. - if (delta) { - - // calculate the new scale - var scale = this._getScale(); - var zoom = delta / 10; - if (delta < 0) { - zoom = zoom / (1 - zoom); - } - scale *= (1 + zoom); + Legend.prototype._create = function() { + this.dom.frame = document.createElement('div'); + this.dom.frame.className = 'legend'; + this.dom.frame.style.position = "absolute"; + this.dom.frame.style.top = "10px"; + this.dom.frame.style.display = "block"; - // calculate the pointer location - var gesture = hammerUtil.fakeGesture(this, event); - var pointer = this._getPointer(gesture.center); + this.dom.textArea = document.createElement('div'); + this.dom.textArea.className = 'legendText'; + this.dom.textArea.style.position = "relative"; + this.dom.textArea.style.top = "0px"; - // apply the new scale - this._zoom(scale, pointer); - } + this.svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); + this.svg.style.position = 'absolute'; + this.svg.style.top = 0 +'px'; + this.svg.style.width = this.options.iconSize + 5 + 'px'; - // Prevent default actions caused by mouse wheel. - event.preventDefault(); + this.dom.frame.appendChild(this.svg); + this.dom.frame.appendChild(this.dom.textArea); }; - /** - * Mouse move handler for checking whether the title moves over a node with a title. - * @param {Event} event - * @private + * Hide the component from the DOM */ - Network.prototype._onMouseMoveTitle = function (event) { - var gesture = hammerUtil.fakeGesture(this, event); - var pointer = this._getPointer(gesture.center); - - // check if the previously selected node is still selected - if (this.popupObj) { - this._checkHidePopup(pointer); + Legend.prototype.hide = function() { + // remove the frame containing the items + if (this.dom.frame.parentNode) { + this.dom.frame.parentNode.removeChild(this.dom.frame); } + }; - // start a timeout that will check if the mouse is positioned above - // an element - var me = this; - var checkShow = function() { - me._checkShowPopup(pointer); - }; - if (this.popupTimer) { - clearInterval(this.popupTimer); // stop any running calculationTimer - } - if (!this.drag.dragging) { - this.popupTimer = setTimeout(checkShow, this.constants.tooltip.delay); + /** + * Show the component in the DOM (when not already visible). + * @return {Boolean} changed + */ + Legend.prototype.show = function() { + // show frame containing the items + if (!this.dom.frame.parentNode) { + this.body.dom.center.appendChild(this.dom.frame); } + }; + Legend.prototype.setOptions = function(options) { + var fields = ['enabled','orientation','icons','left','right']; + util.selectiveDeepExtend(fields, this.options, options); + }; - /** - * Adding hover highlights - */ - if (this.constants.hover == true) { - // removing all hover highlights - for (var edgeId in this.hoverObj.edges) { - if (this.hoverObj.edges.hasOwnProperty(edgeId)) { - this.hoverObj.edges[edgeId].hover = false; - delete this.hoverObj.edges[edgeId]; - } + Legend.prototype.redraw = function() { + if (this.options[this.side].visible == false || this.amountOfGroups == 0 || this.options.enabled == false) { + this.hide(); + } + else { + this.show(); + if (this.options[this.side].position == 'top-left' || this.options[this.side].position == 'bottom-left') { + this.dom.frame.style.left = '4px'; + this.dom.frame.style.textAlign = "left"; + this.dom.textArea.style.textAlign = "left"; + this.dom.textArea.style.left = (this.options.iconSize + 15) + 'px'; + this.dom.textArea.style.right = ''; + this.svg.style.left = 0 +'px'; + this.svg.style.right = ''; + } + else { + this.dom.frame.style.right = '4px'; + this.dom.frame.style.textAlign = "right"; + this.dom.textArea.style.textAlign = "right"; + this.dom.textArea.style.right = (this.options.iconSize + 15) + 'px'; + this.dom.textArea.style.left = ''; + this.svg.style.right = 0 +'px'; + this.svg.style.left = ''; } - // adding hover highlights - var obj = this._getNodeAt(pointer); - if (obj == null) { - obj = this._getEdgeAt(pointer); + if (this.options[this.side].position == 'top-left' || this.options[this.side].position == 'top-right') { + this.dom.frame.style.top = 4 - Number(this.body.dom.center.style.top.replace("px","")) + 'px'; + this.dom.frame.style.bottom = ''; } - if (obj != null) { - this._hoverObject(obj); + else { + this.dom.frame.style.bottom = 4 - Number(this.body.dom.center.style.top.replace("px","")) + 'px'; + this.dom.frame.style.top = ''; } - // removing all node hover highlights except for the selected one. - for (var nodeId in this.hoverObj.nodes) { - if (this.hoverObj.nodes.hasOwnProperty(nodeId)) { - if (obj instanceof Node && obj.id != nodeId || obj instanceof Edge || obj == null) { - this._blurObject(this.hoverObj.nodes[nodeId]); - delete this.hoverObj.nodes[nodeId]; - } - } + if (this.options.icons == false) { + this.dom.frame.style.width = this.dom.textArea.offsetWidth + 10 + 'px'; + this.dom.textArea.style.right = ''; + this.dom.textArea.style.left = ''; + this.svg.style.width = '0px'; } - this.redraw(); - } - }; - - /** - * Check if there is an element on the given position in the network - * (a node or edge). If so, and if this element has a title, - * show a popup window with its title. - * - * @param {{x:Number, y:Number}} pointer - * @private - */ - Network.prototype._checkShowPopup = function (pointer) { - var obj = { - left: this._XconvertDOMtoCanvas(pointer.x), - top: this._YconvertDOMtoCanvas(pointer.y), - right: this._XconvertDOMtoCanvas(pointer.x), - bottom: this._YconvertDOMtoCanvas(pointer.y) - }; - - var id; - var lastPopupNode = this.popupObj; - - if (this.popupObj == undefined) { - // search the nodes for overlap, select the top one in case of multiple nodes - var nodes = this.nodes; - for (id in nodes) { - if (nodes.hasOwnProperty(id)) { - var node = nodes[id]; - if (node.getTitle() !== undefined && node.isOverlappingWith(obj)) { - this.popupObj = node; - break; - } - } + else { + this.dom.frame.style.width = this.options.iconSize + 15 + this.dom.textArea.offsetWidth + 10 + 'px' + this.drawLegendIcons(); } - } - if (this.popupObj === undefined) { - // search the edges for overlap - var edges = this.edges; - for (id in edges) { - if (edges.hasOwnProperty(id)) { - var edge = edges[id]; - if (edge.connected && (edge.getTitle() !== undefined) && - edge.isOverlappingWith(obj)) { - this.popupObj = edge; - break; - } + var content = ''; + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + content += this.groups[groupId].content + '
'; } } + this.dom.textArea.innerHTML = content; + this.dom.textArea.style.lineHeight = ((0.75 * this.options.iconSize) + this.options.iconSpacing) + 'px'; } + }; - if (this.popupObj) { - // show popup message window - if (this.popupObj != lastPopupNode) { - var me = this; - if (!me.popup) { - me.popup = new Popup(me.frame, me.constants.tooltip); - } - - // adjust a small offset such that the mouse cursor is located in the - // bottom left location of the popup, and you can easily move over the - // popup area - me.popup.setPosition(pointer.x - 3, pointer.y - 3); - me.popup.setText(me.popupObj.getTitle()); - me.popup.show(); - } - } - else { - if (this.popup) { - this.popup.hide(); + Legend.prototype.drawLegendIcons = function() { + if (this.dom.frame.parentNode) { + DOMutil.prepareElements(this.svgElements); + var padding = window.getComputedStyle(this.dom.frame).paddingTop; + var iconOffset = Number(padding.replace('px','')); + var x = iconOffset; + var iconWidth = this.options.iconSize; + var iconHeight = 0.75 * this.options.iconSize; + var y = iconOffset + 0.5 * iconHeight + 3; + + this.svg.style.width = iconWidth + 5 + iconOffset + 'px'; + + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + this.groups[groupId].drawIcon(x, y, this.svgElements, this.svg, iconWidth, iconHeight); + y += iconHeight + this.options.iconSpacing; + } } + + DOMutil.cleanupElements(this.svgElements); } }; + module.exports = Legend; + + +/***/ }, +/* 38 */ +/***/ function(module, exports, __webpack_require__) { + + var Emitter = __webpack_require__(8); + var Hammer = __webpack_require__(16); + var mousetrap = __webpack_require__(46); + var util = __webpack_require__(1); + var hammerUtil = __webpack_require__(19); + var DataSet = __webpack_require__(5); + var DataView = __webpack_require__(6); + var dotparser = __webpack_require__(44); + var Groups = __webpack_require__(41); + var Images = __webpack_require__(42); + var Node = __webpack_require__(40); + var Edge = __webpack_require__(39); + var Popup = __webpack_require__(43); + var MixinLoader = __webpack_require__(47); + + // Load custom shapes into CanvasRenderingContext2D + __webpack_require__(58); /** - * Check if the popup must be hided, which is the case when the mouse is no - * longer hovering on the object - * @param {{x:Number, y:Number}} pointer - * @private + * @constructor Network + * Create a network visualization, displaying nodes and edges. + * + * @param {Element} container The DOM element in which the Network will + * be created. Normally a div element. + * @param {Object} data An object containing parameters + * {Array} nodes + * {Array} edges + * @param {Object} options Options */ - Network.prototype._checkHidePopup = function (pointer) { - if (!this.popupObj || !this._getNodeAt(pointer) ) { - this.popupObj = undefined; - if (this.popup) { - this.popup.hide(); - } + function Network (container, data, options) { + if (!(this instanceof Network)) { + throw new SyntaxError('Constructor must be called with the new operator'); } - }; + this._initializeMixinLoaders(); - /** - * Set a new size for the network - * @param {string} width Width in pixels or percentage (for example '800px' - * or '50%') - * @param {string} height Height in pixels or percentage (for example '400px' - * or '30%') - */ - Network.prototype.setSize = function(width, height) { - this.frame.style.width = width; - this.frame.style.height = height; + // create variables and set default values + this.containerElement = container; + this.width = '100%'; + this.height = '100%'; - this.frame.canvas.style.width = '100%'; - this.frame.canvas.style.height = '100%'; + // render and calculation settings + this.renderRefreshRate = 60; // hz (fps) + this.renderTimestep = 1000 / this.renderRefreshRate; // ms -- saves calculation later on + this.renderTime = 0.5 * this.renderTimestep; // measured time it takes to render a frame + this.maxPhysicsTicksPerRender = 3; // max amount of physics ticks per render step. + this.physicsDiscreteStepsize = 0.50; // discrete stepsize of the simulation - this.frame.canvas.width = this.frame.canvas.clientWidth; - this.frame.canvas.height = this.frame.canvas.clientHeight; + this.stabilize = true; // stabilize before displaying the network + this.selectable = true; + this.initializing = true; - if (this.manipulationDiv !== undefined) { - this.manipulationDiv.style.width = this.frame.canvas.clientWidth + "px"; - } - if (this.navigationDivs !== undefined) { - if (this.navigationDivs['wrapper'] !== undefined) { - this.navigationDivs['wrapper'].style.width = this.frame.canvas.clientWidth + "px"; - this.navigationDivs['wrapper'].style.height = this.frame.canvas.clientHeight + "px"; - } - } + // these functions are triggered when the dataset is edited + this.triggerFunctions = {add:null,edit:null,editEdge:null,connect:null,del:null}; - this.emit('resize', {width:this.frame.canvas.width,height:this.frame.canvas.height}); - }; - /** - * Set a data set with nodes for the network - * @param {Array | DataSet | DataView} nodes The data containing the nodes. - * @private - */ - Network.prototype._setNodes = function(nodes) { - var oldNodesData = this.nodesData; + // set constant values + this.constants = { + nodes: { + radiusMin: 10, + radiusMax: 30, + radius: 10, + shape: 'ellipse', + image: undefined, + widthMin: 16, // px + widthMax: 64, // px + fixed: false, + fontColor: 'black', + fontSize: 14, // px + fontFace: 'verdana', + level: -1, + color: { + border: '#2B7CE9', + background: '#97C2FC', + highlight: { + border: '#2B7CE9', + background: '#D2E5FF' + }, + hover: { + border: '#2B7CE9', + background: '#D2E5FF' + } + }, + borderColor: '#2B7CE9', + backgroundColor: '#97C2FC', + highlightColor: '#D2E5FF', + group: undefined, + borderWidth: 1 + }, + edges: { + widthMin: 1, + widthMax: 15, + width: 1, + widthSelectionMultiplier: 2, + hoverWidth: 1.5, + style: 'line', + color: { + color:'#848484', + highlight:'#848484', + hover: '#848484' + }, + fontColor: '#343434', + fontSize: 14, // px + fontFace: 'arial', + fontFill: 'white', + arrowScaleFactor: 1, + dash: { + length: 10, + gap: 5, + altLength: undefined + }, + inheritColor: "from" // to, from, false, true (== from) + }, + configurePhysics:false, + physics: { + barnesHut: { + enabled: true, + theta: 1 / 0.6, // inverted to save time during calculation + gravitationalConstant: -2000, + centralGravity: 0.3, + springLength: 95, + springConstant: 0.04, + damping: 0.09 + }, + repulsion: { + centralGravity: 0.0, + springLength: 200, + springConstant: 0.05, + nodeDistance: 100, + damping: 0.09 + }, + hierarchicalRepulsion: { + enabled: false, + centralGravity: 0.0, + springLength: 100, + springConstant: 0.01, + nodeDistance: 150, + damping: 0.09 + }, + damping: null, + centralGravity: null, + springLength: null, + springConstant: null + }, + clustering: { // Per Node in Cluster = PNiC + enabled: false, // (Boolean) | global on/off switch for clustering. + initialMaxNodes: 100, // (# nodes) | if the initial amount of nodes is larger than this, we cluster until the total number is less than this threshold. + clusterThreshold:500, // (# nodes) | during calculate forces, we check if the total number of nodes is larger than this. If it is, cluster until reduced to reduceToNodes + reduceToNodes:300, // (# nodes) | during calculate forces, we check if the total number of nodes is larger than clusterThreshold. If it is, cluster until reduced to this + chainThreshold: 0.4, // (% of all drawn nodes)| maximum percentage of allowed chainnodes (long strings of connected nodes) within all nodes. (lower means less chains). + clusterEdgeThreshold: 20, // (px) | edge length threshold. if smaller, this node is clustered. + sectorThreshold: 100, // (# nodes in cluster) | cluster size threshold. If larger, expanding in own sector. + screenSizeThreshold: 0.2, // (% of canvas) | relative size threshold. If the width or height of a clusternode takes up this much of the screen, decluster node. + fontSizeMultiplier: 4.0, // (px PNiC) | how much the cluster font size grows per node in cluster (in px). + maxFontSize: 1000, + forceAmplification: 0.1, // (multiplier PNiC) | factor of increase fo the repulsion force of a cluster (per node in cluster). + distanceAmplification: 0.1, // (multiplier PNiC) | factor how much the repulsion distance of a cluster increases (per node in cluster). + edgeGrowth: 20, // (px PNiC) | amount of clusterSize connected to the edge is multiplied with this and added to edgeLength. + nodeScaling: {width: 1, // (px PNiC) | growth of the width per node in cluster. + height: 1, // (px PNiC) | growth of the height per node in cluster. + radius: 1}, // (px PNiC) | growth of the radius per node in cluster. + maxNodeSizeIncrements: 600, // (# increments) | max growth of the width per node in cluster. + activeAreaBoxSize: 80, // (px) | box area around the curser where clusters are popped open. + clusterLevelDifference: 2 + }, + navigation: { + enabled: false + }, + keyboard: { + enabled: false, + speed: {x: 10, y: 10, zoom: 0.02} + }, + dataManipulation: { + enabled: false, + initiallyVisible: false + }, + hierarchicalLayout: { + enabled:false, + levelSeparation: 150, + nodeSpacing: 100, + direction: "UD" // UD, DU, LR, RL + }, + freezeForStabilization: false, + smoothCurves: { + enabled: true, + dynamic: true, + type: "continuous", + roundness: 0.5 + }, + dynamicSmoothCurves: true, + maxVelocity: 30, + minVelocity: 0.1, // px/s + stabilizationIterations: 1000, // maximum number of iteration to stabilize + labels:{ + add:"Add Node", + edit:"Edit", + link:"Add Link", + del:"Delete selected", + editNode:"Edit Node", + editEdge:"Edit Edge", + back:"Back", + addDescription:"Click in an empty space to place a new node.", + linkDescription:"Click on a node and drag the edge to another node to connect them.", + editEdgeDescription:"Click on the control points and drag them to a node to connect to it.", + addError:"The function for add does not support two arguments (data,callback).", + linkError:"The function for connect does not support two arguments (data,callback).", + editError:"The function for edit does not support two arguments (data, callback).", + editBoundError:"No edit function has been bound to this button.", + deleteError:"The function for delete does not support two arguments (data, callback).", + deleteClusterError:"Clusters cannot be deleted." + }, + tooltip: { + delay: 300, + fontColor: 'black', + fontSize: 14, // px + fontFace: 'verdana', + color: { + border: '#666', + background: '#FFFFC6' + } + }, + dragNetwork: true, + dragNodes: true, + zoomable: true, + hover: false, + hideEdgesOnDrag: false, + hideNodesOnDrag: false + }; + this.hoverObj = {nodes:{},edges:{}}; + this.controlNodesActive = false; + + // Node variables + var network = this; + this.groups = new Groups(); // object with groups + this.images = new Images(); // object with images + this.images.setOnloadCallback(function () { + network._redraw(); + }); - if (nodes instanceof DataSet || nodes instanceof DataView) { - this.nodesData = nodes; - } - else if (nodes instanceof Array) { - this.nodesData = new DataSet(); - this.nodesData.add(nodes); - } - else if (!nodes) { - this.nodesData = new DataSet(); - } - else { - throw new TypeError('Array or DataSet expected'); - } + // keyboard navigation variables + this.xIncrement = 0; + this.yIncrement = 0; + this.zoomIncrement = 0; - if (oldNodesData) { - // unsubscribe from old dataset - util.forEach(this.nodesListeners, function (callback, event) { - oldNodesData.off(event, callback); - }); - } + // loading all the mixins: + // load the force calculation functions, grouped under the physics system. + this._loadPhysicsSystem(); + // create a frame and canvas + this._create(); + // load the sector system. (mandatory, fully integrated with Network) + this._loadSectorSystem(); + // load the cluster system. (mandatory, even when not using the cluster system, there are function calls to it) + this._loadClusterSystem(); + // load the selection system. (mandatory, required by Network) + this._loadSelectionSystem(); + // load the selection system. (mandatory, required by Network) + this._loadHierarchySystem(); - // remove drawn nodes - this.nodes = {}; + // apply options + this._setTranslation(this.frame.clientWidth / 2, this.frame.clientHeight / 2); + this._setScale(1); + this.setOptions(options); - if (this.nodesData) { - // subscribe to new dataset - var me = this; - util.forEach(this.nodesListeners, function (callback, event) { - me.nodesData.on(event, callback); - }); + // other vars + this.freezeSimulation = false;// freeze the simulation + this.cachedFunctions = {}; - // draw all new nodes - var ids = this.nodesData.getIds(); - this._addNodes(ids); - } - this._updateSelection(); - }; + // containers for nodes and edges + this.calculationNodes = {}; + this.calculationNodeIndices = []; + this.nodeIndices = []; // array with all the indices of the nodes. Used to speed up forces calculation + this.nodes = {}; // object with Node objects + this.edges = {}; // object with Edge objects - /** - * Add nodes - * @param {Number[] | String[]} ids - * @private - */ - Network.prototype._addNodes = function(ids) { - var id; - for (var i = 0, len = ids.length; i < len; i++) { - id = ids[i]; - var data = this.nodesData.get(id); - var node = new Node(data, this.images, this.groups, this.constants); - this.nodes[id] = node; // note: this may replace an existing node + // position and scale variables and objects + this.canvasTopLeft = {"x": 0,"y": 0}; // coordinates of the top left of the canvas. they will be set during _redraw. + this.canvasBottomRight = {"x": 0,"y": 0}; // coordinates of the bottom right of the canvas. they will be set during _redraw + this.pointerPosition = {"x": 0,"y": 0}; // coordinates of the bottom right of the canvas. they will be set during _redraw + this.areaCenter = {}; // object with x and y elements used for determining the center of the zoom action + this.scale = 1; // defining the global scale variable in the constructor + this.previousScale = this.scale; // this is used to check if the zoom operation is zooming in or out - if ((node.xFixed == false || node.yFixed == false) && (node.x === null || node.y === null)) { - var radius = 10 * 0.1*ids.length; - var angle = 2 * Math.PI * Math.random(); - if (node.xFixed == false) {node.x = radius * Math.cos(angle);} - if (node.yFixed == false) {node.y = radius * Math.sin(angle);} - } - this.moving = true; - } - this._updateNodeIndexList(); - if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) { - this._resetLevels(); - this._setupHierarchicalLayout(); - } - this._updateCalculationNodes(); - this._reconnectEdges(); - this._updateValueRange(this.nodes); - this.updateLabels(); - }; + // datasets or dataviews + this.nodesData = null; // A DataSet or DataView + this.edgesData = null; // A DataSet or DataView - /** - * Update existing nodes, or create them when not yet existing - * @param {Number[] | String[]} ids - * @private - */ - Network.prototype._updateNodes = function(ids) { - var nodes = this.nodes, - nodesData = this.nodesData; - for (var i = 0, len = ids.length; i < len; i++) { - var id = ids[i]; - var node = nodes[id]; - var data = nodesData.get(id); - if (node) { - // update node - node.setProperties(data, this.constants); + // create event listeners used to subscribe on the DataSets of the nodes and edges + this.nodesListeners = { + 'add': function (event, params) { + network._addNodes(params.items); + network.start(); + }, + 'update': function (event, params) { + network._updateNodes(params.items); + network.start(); + }, + 'remove': function (event, params) { + network._removeNodes(params.items); + network.start(); } - else { - // create node - node = new Node(properties, this.images, this.groups, this.constants); - nodes[id] = node; + }; + this.edgesListeners = { + 'add': function (event, params) { + network._addEdges(params.items); + network.start(); + }, + 'update': function (event, params) { + network._updateEdges(params.items); + network.start(); + }, + 'remove': function (event, params) { + network._removeEdges(params.items); + network.start(); } - } - this.moving = true; - if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) { - this._resetLevels(); - this._setupHierarchicalLayout(); - } - this._updateNodeIndexList(); - this._reconnectEdges(); - this._updateValueRange(nodes); - }; - - /** - * Remove existing nodes. If nodes do not exist, the method will just ignore it. - * @param {Number[] | String[]} ids - * @private - */ - Network.prototype._removeNodes = function(ids) { - var nodes = this.nodes; - for (var i = 0, len = ids.length; i < len; i++) { - var id = ids[i]; - delete nodes[id]; - } - this._updateNodeIndexList(); - if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) { - this._resetLevels(); - this._setupHierarchicalLayout(); - } - this._updateCalculationNodes(); - this._reconnectEdges(); - this._updateSelection(); - this._updateValueRange(nodes); - }; - - /** - * Load edges by reading the data table - * @param {Array | DataSet | DataView} edges The data containing the edges. - * @private - * @private - */ - Network.prototype._setEdges = function(edges) { - var oldEdgesData = this.edgesData; - - if (edges instanceof DataSet || edges instanceof DataView) { - this.edgesData = edges; - } - else if (edges instanceof Array) { - this.edgesData = new DataSet(); - this.edgesData.add(edges); - } - else if (!edges) { - this.edgesData = new DataSet(); - } - else { - throw new TypeError('Array or DataSet expected'); - } - - if (oldEdgesData) { - // unsubscribe from old dataset - util.forEach(this.edgesListeners, function (callback, event) { - oldEdgesData.off(event, callback); - }); - } - - // remove drawn edges - this.edges = {}; - - if (this.edgesData) { - // subscribe to new dataset - var me = this; - util.forEach(this.edgesListeners, function (callback, event) { - me.edgesData.on(event, callback); - }); - - // draw all new nodes - var ids = this.edgesData.getIds(); - this._addEdges(ids); - } - - this._reconnectEdges(); - }; - - /** - * Add edges - * @param {Number[] | String[]} ids - * @private - */ - Network.prototype._addEdges = function (ids) { - var edges = this.edges, - edgesData = this.edgesData; + }; - for (var i = 0, len = ids.length; i < len; i++) { - var id = ids[i]; + // properties for the animation + this.moving = true; + this.timer = undefined; // Scheduling function. Is definded in this.start(); - var oldEdge = edges[id]; - if (oldEdge) { - oldEdge.disconnect(); - } + // load data (the disable start variable will be the same as the enabled clustering) + this.setData(data,this.constants.clustering.enabled || this.constants.hierarchicalLayout.enabled); - var data = edgesData.get(id, {"showInternalIds" : true}); - edges[id] = new Edge(data, this, this.constants); + // hierarchical layout + this.initializing = false; + if (this.constants.hierarchicalLayout.enabled == true) { + this._setupHierarchicalLayout(); + } + else { + // zoom so all data will fit on the screen, if clustering is enabled, we do not want start to be called here. + if (this.stabilize == false) { + this.zoomExtent(true,this.constants.clustering.enabled); + } } - this.moving = true; - this._updateValueRange(edges); - this._createBezierNodes(); - if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) { - this._resetLevels(); - this._setupHierarchicalLayout(); + // if clustering is disabled, the simulation will have started in the setData function + if (this.constants.clustering.enabled) { + this.startWithClustering(); } - this._updateCalculationNodes(); - }; + } + + // Extend Network with an Emitter mixin + Emitter(Network.prototype); /** - * Update existing edges, or create them when not yet existing - * @param {Number[] | String[]} ids + * Get the script path where the vis.js library is located + * + * @returns {string | null} path Path or null when not found. Path does not + * end with a slash. * @private */ - Network.prototype._updateEdges = function (ids) { - var edges = this.edges, - edgesData = this.edgesData; - for (var i = 0, len = ids.length; i < len; i++) { - var id = ids[i]; + Network.prototype._getScriptPath = function() { + var scripts = document.getElementsByTagName( 'script' ); - var data = edgesData.get(id); - var edge = edges[id]; - if (edge) { - // update edge - edge.disconnect(); - edge.setProperties(data, this.constants); - edge.connect(); - } - else { - // create edge - edge = new Edge(data, this, this.constants); - this.edges[id] = edge; + // find script named vis.js or vis.min.js + for (var i = 0; i < scripts.length; i++) { + var src = scripts[i].src; + var match = src && /\/?vis(.min)?\.js$/.exec(src); + if (match) { + // return path without the script name + return src.substring(0, src.length - match[0].length); } } - this._createBezierNodes(); - if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) { - this._resetLevels(); - this._setupHierarchicalLayout(); - } - this.moving = true; - this._updateValueRange(edges); + return null; }; + /** - * Remove existing edges. Non existing ids will be ignored - * @param {Number[] | String[]} ids + * Find the center position of the network * @private */ - Network.prototype._removeEdges = function (ids) { - var edges = this.edges; - for (var i = 0, len = ids.length; i < len; i++) { - var id = ids[i]; - var edge = edges[id]; - if (edge) { - if (edge.via != null) { - delete this.sectors['support']['nodes'][edge.via.id]; - } - edge.disconnect(); - delete edges[id]; + Network.prototype._getRange = function() { + var minY = 1e9, maxY = -1e9, minX = 1e9, maxX = -1e9, node; + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + if (minX > (node.x)) {minX = node.x;} + if (maxX < (node.x)) {maxX = node.x;} + if (minY > (node.y)) {minY = node.y;} + if (maxY < (node.y)) {maxY = node.y;} } } - - this.moving = true; - this._updateValueRange(edges); - if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) { - this._resetLevels(); - this._setupHierarchicalLayout(); + if (minX == 1e9 && maxX == -1e9 && minY == 1e9 && maxY == -1e9) { + minY = 0, maxY = 0, minX = 0, maxX = 0; } - this._updateCalculationNodes(); + return {minX: minX, maxX: maxX, minY: minY, maxY: maxY}; }; + /** - * Reconnect all edges + * @param {object} range = {minX: minX, maxX: maxX, minY: minY, maxY: maxY}; + * @returns {{x: number, y: number}} * @private */ - Network.prototype._reconnectEdges = function() { - var id, - nodes = this.nodes, - edges = this.edges; - for (id in nodes) { - if (nodes.hasOwnProperty(id)) { - nodes[id].edges = []; - } - } - - for (id in edges) { - if (edges.hasOwnProperty(id)) { - var edge = edges[id]; - edge.from = null; - edge.to = null; - edge.connect(); - } - } + Network.prototype._findCenter = function(range) { + return {x: (0.5 * (range.maxX + range.minX)), + y: (0.5 * (range.maxY + range.minY))}; }; + /** - * Update the values of all object in the given array according to the current - * value range of the objects in the array. - * @param {Object} obj An object containing a set of Edges or Nodes - * The objects must have a method getValue() and - * setValueRange(min, max). - * @private + * center the network + * + * @param {object} range = {minX: minX, maxX: maxX, minY: minY, maxY: maxY}; */ - Network.prototype._updateValueRange = function(obj) { - var id; + Network.prototype._centerNetwork = function(range) { + var center = this._findCenter(range); - // determine the range of the objects - var valueMin = undefined; - var valueMax = undefined; - for (id in obj) { - if (obj.hasOwnProperty(id)) { - var value = obj[id].getValue(); - if (value !== undefined) { - valueMin = (valueMin === undefined) ? value : Math.min(value, valueMin); - valueMax = (valueMax === undefined) ? value : Math.max(value, valueMax); - } - } - } + center.x *= this.scale; + center.y *= this.scale; + center.x -= 0.5 * this.frame.canvas.clientWidth; + center.y -= 0.5 * this.frame.canvas.clientHeight; - // adjust the range of all objects - if (valueMin !== undefined && valueMax !== undefined) { - for (id in obj) { - if (obj.hasOwnProperty(id)) { - obj[id].setValueRange(valueMin, valueMax); - } - } - } + this._setTranslation(-center.x,-center.y); // set at 0,0 }; - /** - * Redraw the network with the current data - * chart will be resized too. - */ - Network.prototype.redraw = function() { - this.setSize(this.width, this.height); - this._redraw(); - }; /** - * Redraw the network with the current data - * @private + * This function zooms out to fit all data on screen based on amount of nodes + * + * @param {Boolean} [initialZoom] | zoom based on fitted formula or range, true = fitted, default = false; + * @param {Boolean} [disableStart] | If true, start is not called. */ - Network.prototype._redraw = function() { - var ctx = this.frame.canvas.getContext('2d'); - // clear the canvas - var w = this.frame.canvas.width; - var h = this.frame.canvas.height; - ctx.clearRect(0, 0, w, h); - - // set scaling and translation - ctx.save(); - ctx.translate(this.translation.x, this.translation.y); - ctx.scale(this.scale, this.scale); + Network.prototype.zoomExtent = function(initialZoom, disableStart) { + if (initialZoom === undefined) { + initialZoom = false; + } + if (disableStart === undefined) { + disableStart = false; + } - this.canvasTopLeft = { - "x": this._XconvertDOMtoCanvas(0), - "y": this._YconvertDOMtoCanvas(0) - }; - this.canvasBottomRight = { - "x": this._XconvertDOMtoCanvas(this.frame.canvas.clientWidth), - "y": this._YconvertDOMtoCanvas(this.frame.canvas.clientHeight) - }; + var range = this._getRange(); + var zoomLevel; + if (initialZoom == true) { + var numberOfNodes = this.nodeIndices.length; + if (this.constants.smoothCurves == true) { + if (this.constants.clustering.enabled == true && + numberOfNodes >= this.constants.clustering.initialMaxNodes) { + zoomLevel = 49.07548 / (numberOfNodes + 142.05338) + 9.1444e-04; // this is obtained from fitting a dataset from 5 points with scale levels that looked good. + } + else { + zoomLevel = 12.662 / (numberOfNodes + 7.4147) + 0.0964822; // this is obtained from fitting a dataset from 5 points with scale levels that looked good. + } + } + else { + if (this.constants.clustering.enabled == true && + numberOfNodes >= this.constants.clustering.initialMaxNodes) { + zoomLevel = 77.5271985 / (numberOfNodes + 187.266146) + 4.76710517e-05; // this is obtained from fitting a dataset from 5 points with scale levels that looked good. + } + else { + zoomLevel = 30.5062972 / (numberOfNodes + 19.93597763) + 0.08413486; // this is obtained from fitting a dataset from 5 points with scale levels that looked good. + } + } - this._doInAllSectors("_drawAllSectorNodes",ctx); - if (this.drag.dragging == false || this.drag.dragging === undefined || this.constants.hideEdgesOnDrag == false) { - this._doInAllSectors("_drawEdges",ctx); + // correct for larger canvasses. + var factor = Math.min(this.frame.canvas.clientWidth / 600, this.frame.canvas.clientHeight / 600); + zoomLevel *= factor; } + else { + var xDistance = (Math.abs(range.minX) + Math.abs(range.maxX)) * 1.1; + var yDistance = (Math.abs(range.minY) + Math.abs(range.maxY)) * 1.1; - if (this.drag.dragging == false || this.drag.dragging === undefined || this.constants.hideNodesOnDrag == false) { - this._doInAllSectors("_drawNodes",ctx,false); + var xZoomLevel = this.frame.canvas.clientWidth / xDistance; + var yZoomLevel = this.frame.canvas.clientHeight / yDistance; + + zoomLevel = (xZoomLevel <= yZoomLevel) ? xZoomLevel : yZoomLevel; } - if (this.controlNodesActive == true) { - this._doInAllSectors("_drawControlNodes",ctx); + if (zoomLevel > 1.0) { + zoomLevel = 1.0; } - // this._doInSupportSector("_drawNodes",ctx,true); - // this._drawTree(ctx,"#F00F0F"); - // restore original scaling and translation - ctx.restore(); + this._setScale(zoomLevel); + this._centerNetwork(range); + if (disableStart == false) { + this.moving = true; + this.start(); + } }; + /** - * Set the translation of the network - * @param {Number} offsetX Horizontal offset - * @param {Number} offsetY Vertical offset + * Update the this.nodeIndices with the most recent node index list * @private */ - Network.prototype._setTranslation = function(offsetX, offsetY) { - if (this.translation === undefined) { - this.translation = { - x: 0, - y: 0 - }; + Network.prototype._updateNodeIndexList = function() { + this._clearNodeIndexList(); + for (var idx in this.nodes) { + if (this.nodes.hasOwnProperty(idx)) { + this.nodeIndices.push(idx); + } } + }; - if (offsetX !== undefined) { - this.translation.x = offsetX; + + /** + * Set nodes and edges, and optionally options as well. + * + * @param {Object} data Object containing parameters: + * {Array | DataSet | DataView} [nodes] Array with nodes + * {Array | DataSet | DataView} [edges] Array with edges + * {String} [dot] String containing data in DOT format + * {Options} [options] Object with options + * @param {Boolean} [disableStart] | optional: disable the calling of the start function. + */ + Network.prototype.setData = function(data, disableStart) { + if (disableStart === undefined) { + disableStart = false; } - if (offsetY !== undefined) { - this.translation.y = offsetY; + + if (data && data.dot && (data.nodes || data.edges)) { + throw new SyntaxError('Data must contain either parameter "dot" or ' + + ' parameter pair "nodes" and "edges", but not both.'); } - this.emit('viewChanged'); - }; + // set options + this.setOptions(data && data.options); - /** - * Get the translation of the network - * @return {Object} translation An object with parameters x and y, both a number - * @private - */ - Network.prototype._getTranslation = function() { - return { - x: this.translation.x, - y: this.translation.y - }; - }; + // set all data + if (data && data.dot) { + // parse DOT file + if(data && data.dot) { + var dotData = dotparser.DOTToGraph(data.dot); + this.setData(dotData); + return; + } + } + else { + this._setNodes(data && data.nodes); + this._setEdges(data && data.edges); + } - /** - * Scale the network - * @param {Number} scale Scaling factor 1.0 is unscaled - * @private - */ - Network.prototype._setScale = function(scale) { - this.scale = scale; + this._putDataInSector(); + if (!disableStart) { + // find a stable position or start animating to a stable position + if (this.stabilize) { + var me = this; + setTimeout(function() {me._stabilize(); me.start();},0) + } + else { + this.start(); + } + } }; /** - * Get the current scale of the network - * @return {Number} scale Scaling factor 1.0 is unscaled - * @private + * Set options + * @param {Object} options + * @param {Boolean} [initializeView] | set zoom and translation to default. */ - Network.prototype._getScale = function() { - return this.scale; - }; + Network.prototype.setOptions = function (options) { + if (options) { + var prop; + // retrieve parameter values + if (options.width !== undefined) {this.width = options.width;} + if (options.height !== undefined) {this.height = options.height;} + if (options.stabilize !== undefined) {this.stabilize = options.stabilize;} + if (options.selectable !== undefined) {this.selectable = options.selectable;} + if (options.freezeForStabilization !== undefined) {this.constants.freezeForStabilization = options.freezeForStabilization;} + if (options.configurePhysics !== undefined){this.constants.configurePhysics = options.configurePhysics;} + if (options.stabilizationIterations !== undefined) {this.constants.stabilizationIterations = options.stabilizationIterations;} + if (options.dragNetwork !== undefined) {this.constants.dragNetwork = options.dragNetwork;} + if (options.dragNodes !== undefined) {this.constants.dragNodes = options.dragNodes;} + if (options.zoomable !== undefined) {this.constants.zoomable = options.zoomable;} + if (options.hover !== undefined) {this.constants.hover = options.hover;} + if (options.hideEdgesOnDrag !== undefined) {this.constants.hideEdgesOnDrag = options.hideEdgesOnDrag;} + if (options.hideNodesOnDrag !== undefined) {this.constants.hideNodesOnDrag = options.hideNodesOnDrag;} - /** - * Convert the X coordinate in DOM-space (coordinate point in browser relative to the container div) to - * the X coordinate in canvas-space (the simulation sandbox, which the camera looks upon) - * @param {number} x - * @returns {number} - * @private - */ - Network.prototype._XconvertDOMtoCanvas = function(x) { - return (x - this.translation.x) / this.scale; - }; + // TODO: deprecated since version 3.0.0. Cleanup some day + if (options.dragGraph !== undefined) { + throw new Error('Option dragGraph is renamed to dragNetwork'); + } - /** - * Convert the X coordinate in canvas-space (the simulation sandbox, which the camera looks upon) to - * the X coordinate in DOM-space (coordinate point in browser relative to the container div) - * @param {number} x - * @returns {number} - * @private - */ - Network.prototype._XconvertCanvasToDOM = function(x) { - return x * this.scale + this.translation.x; - }; + if (options.labels !== undefined) { + for (prop in options.labels) { + if (options.labels.hasOwnProperty(prop)) { + this.constants.labels[prop] = options.labels[prop]; + } + } + } - /** - * Convert the Y coordinate in DOM-space (coordinate point in browser relative to the container div) to - * the Y coordinate in canvas-space (the simulation sandbox, which the camera looks upon) - * @param {number} y - * @returns {number} - * @private - */ - Network.prototype._YconvertDOMtoCanvas = function(y) { - return (y - this.translation.y) / this.scale; - }; + if (options.onAdd) { + this.triggerFunctions.add = options.onAdd; + } - /** - * Convert the Y coordinate in canvas-space (the simulation sandbox, which the camera looks upon) to - * the Y coordinate in DOM-space (coordinate point in browser relative to the container div) - * @param {number} y - * @returns {number} - * @private - */ - Network.prototype._YconvertCanvasToDOM = function(y) { - return y * this.scale + this.translation.y ; - }; + if (options.onEdit) { + this.triggerFunctions.edit = options.onEdit; + } + + if (options.onEditEdge) { + this.triggerFunctions.editEdge = options.onEditEdge; + } + + if (options.onConnect) { + this.triggerFunctions.connect = options.onConnect; + } + + if (options.onDelete) { + this.triggerFunctions.del = options.onDelete; + } + + if (options.physics) { + if (options.physics.barnesHut) { + this.constants.physics.barnesHut.enabled = true; + for (prop in options.physics.barnesHut) { + if (options.physics.barnesHut.hasOwnProperty(prop)) { + this.constants.physics.barnesHut[prop] = options.physics.barnesHut[prop]; + } + } + } + + if (options.physics.repulsion) { + this.constants.physics.barnesHut.enabled = false; + for (prop in options.physics.repulsion) { + if (options.physics.repulsion.hasOwnProperty(prop)) { + this.constants.physics.repulsion[prop] = options.physics.repulsion[prop]; + } + } + } + + if (options.physics.hierarchicalRepulsion) { + this.constants.hierarchicalLayout.enabled = true; + this.constants.physics.hierarchicalRepulsion.enabled = true; + this.constants.physics.barnesHut.enabled = false; + for (prop in options.physics.hierarchicalRepulsion) { + if (options.physics.hierarchicalRepulsion.hasOwnProperty(prop)) { + this.constants.physics.hierarchicalRepulsion[prop] = options.physics.hierarchicalRepulsion[prop]; + } + } + } + } + + if (options.smoothCurves !== undefined) { + if (typeof options.smoothCurves == 'boolean') { + this.constants.smoothCurves.enabled = options.smoothCurves; + } + else { + this.constants.smoothCurves.enabled = true; + for (prop in options.smoothCurves) { + if (options.smoothCurves.hasOwnProperty(prop)) { + this.constants.smoothCurves[prop] = options.smoothCurves[prop]; + } + } + } + } + + if (options.hierarchicalLayout) { + this.constants.hierarchicalLayout.enabled = true; + for (prop in options.hierarchicalLayout) { + if (options.hierarchicalLayout.hasOwnProperty(prop)) { + this.constants.hierarchicalLayout[prop] = options.hierarchicalLayout[prop]; + } + } + } + else if (options.hierarchicalLayout !== undefined) { + this.constants.hierarchicalLayout.enabled = false; + } + + if (options.clustering) { + this.constants.clustering.enabled = true; + for (prop in options.clustering) { + if (options.clustering.hasOwnProperty(prop)) { + this.constants.clustering[prop] = options.clustering[prop]; + } + } + } + else if (options.clustering !== undefined) { + this.constants.clustering.enabled = false; + } + if (options.navigation) { + this.constants.navigation.enabled = true; + for (prop in options.navigation) { + if (options.navigation.hasOwnProperty(prop)) { + this.constants.navigation[prop] = options.navigation[prop]; + } + } + } + else if (options.navigation !== undefined) { + this.constants.navigation.enabled = false; + } - /** - * - * @param {object} pos = {x: number, y: number} - * @returns {{x: number, y: number}} - * @constructor - */ - Network.prototype.canvasToDOM = function(pos) { - return {x:this._XconvertCanvasToDOM(pos.x),y:this._YconvertCanvasToDOM(pos.y)}; - } + if (options.keyboard) { + this.constants.keyboard.enabled = true; + for (prop in options.keyboard) { + if (options.keyboard.hasOwnProperty(prop)) { + this.constants.keyboard[prop] = options.keyboard[prop]; + } + } + } + else if (options.keyboard !== undefined) { + this.constants.keyboard.enabled = false; + } - /** - * - * @param {object} pos = {x: number, y: number} - * @returns {{x: number, y: number}} - * @constructor - */ - Network.prototype.DOMtoCanvas = function(pos) { - return {x:this._XconvertDOMtoCanvas(pos.x),y:this._YconvertDOMtoCanvas(pos.y)}; - } + if (options.dataManipulation) { + this.constants.dataManipulation.enabled = true; + for (prop in options.dataManipulation) { + if (options.dataManipulation.hasOwnProperty(prop)) { + this.constants.dataManipulation[prop] = options.dataManipulation[prop]; + } + } + this.editMode = this.constants.dataManipulation.initiallyVisible; + } + else if (options.dataManipulation !== undefined) { + this.constants.dataManipulation.enabled = false; + } - /** - * Redraw all nodes - * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d'); - * @param {CanvasRenderingContext2D} ctx - * @param {Boolean} [alwaysShow] - * @private - */ - Network.prototype._drawNodes = function(ctx,alwaysShow) { - if (alwaysShow === undefined) { - alwaysShow = false; - } + // TODO: work out these options and document them + if (options.edges) { + for (prop in options.edges) { + if (options.edges.hasOwnProperty(prop)) { + if (typeof options.edges[prop] != "object") { + this.constants.edges[prop] = options.edges[prop]; + } + } + } - // first draw the unselected nodes - var nodes = this.nodes; - var selected = []; + if (options.edges.color !== undefined) { + if (util.isString(options.edges.color)) { + this.constants.edges.color = {}; + this.constants.edges.color.color = options.edges.color; + this.constants.edges.color.highlight = options.edges.color; + this.constants.edges.color.hover = options.edges.color; + } + else { + if (options.edges.color.color !== undefined) {this.constants.edges.color.color = options.edges.color.color;} + if (options.edges.color.highlight !== undefined) {this.constants.edges.color.highlight = options.edges.color.highlight;} + if (options.edges.color.hover !== undefined) {this.constants.edges.color.hover = options.edges.color.hover;} + } + } - for (var id in nodes) { - if (nodes.hasOwnProperty(id)) { - nodes[id].setScaleAndPos(this.scale,this.canvasTopLeft,this.canvasBottomRight); - if (nodes[id].isSelected()) { - selected.push(id); + if (!options.edges.fontColor) { + if (options.edges.color !== undefined) { + if (util.isString(options.edges.color)) {this.constants.edges.fontColor = options.edges.color;} + else if (options.edges.color.color !== undefined) {this.constants.edges.fontColor = options.edges.color.color;} + } } - else { - if (nodes[id].inArea() || alwaysShow) { - nodes[id].draw(ctx); + + // Added to support dashed lines + // David Jordan + // 2012-08-08 + if (options.edges.dash) { + if (options.edges.dash.length !== undefined) { + this.constants.edges.dash.length = options.edges.dash.length; + } + if (options.edges.dash.gap !== undefined) { + this.constants.edges.dash.gap = options.edges.dash.gap; + } + if (options.edges.dash.altLength !== undefined) { + this.constants.edges.dash.altLength = options.edges.dash.altLength; } } } - } - // draw the selected nodes on top - for (var s = 0, sMax = selected.length; s < sMax; s++) { - if (nodes[selected[s]].inArea() || alwaysShow) { - nodes[selected[s]].draw(ctx); - } - } - }; + if (options.nodes) { + for (prop in options.nodes) { + if (options.nodes.hasOwnProperty(prop)) { + this.constants.nodes[prop] = options.nodes[prop]; + } + } - /** - * Redraw all edges - * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d'); - * @param {CanvasRenderingContext2D} ctx - * @private - */ - Network.prototype._drawEdges = function(ctx) { - var edges = this.edges; - for (var id in edges) { - if (edges.hasOwnProperty(id)) { - var edge = edges[id]; - edge.setScale(this.scale); - if (edge.connected) { - edges[id].draw(ctx); + if (options.nodes.color) { + this.constants.nodes.color = util.parseColor(options.nodes.color); + } + + /* + if (options.nodes.widthMin) this.constants.nodes.radiusMin = options.nodes.widthMin; + if (options.nodes.widthMax) this.constants.nodes.radiusMax = options.nodes.widthMax; + */ + } + if (options.groups) { + for (var groupname in options.groups) { + if (options.groups.hasOwnProperty(groupname)) { + var group = options.groups[groupname]; + this.groups.add(groupname, group); + } } } - } - }; - /** - * Redraw all edges - * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d'); - * @param {CanvasRenderingContext2D} ctx - * @private - */ - Network.prototype._drawControlNodes = function(ctx) { - var edges = this.edges; - for (var id in edges) { - if (edges.hasOwnProperty(id)) { - edges[id]._drawControlNodes(ctx); + if (options.tooltip) { + for (prop in options.tooltip) { + if (options.tooltip.hasOwnProperty(prop)) { + this.constants.tooltip[prop] = options.tooltip[prop]; + } + } + if (options.tooltip.color) { + this.constants.tooltip.color = util.parseColor(options.tooltip.color); + } } } + + + // (Re)loading the mixins that can be enabled or disabled in the options. + // load the force calculation functions, grouped under the physics system. + this._loadPhysicsSystem(); + // load the navigation system. + this._loadNavigationControls(); + // load the data manipulation system + this._loadManipulationSystem(); + // configure the smooth curves + this._configureSmoothCurves(); + + + // bind keys. If disabled, this will not do anything; + this._createKeyBinds(); + this.setSize(this.width, this.height); + this.moving = true; + this.start(); + }; /** - * Find a stable position for all nodes + * Create the main frame for the Network. + * This function is executed once when a Network object is created. The frame + * contains a canvas, and this canvas contains all objects like the axis and + * nodes. * @private */ - Network.prototype._stabilize = function() { - if (this.constants.freezeForStabilization == true) { - this._freezeDefinedNodes(); + Network.prototype._create = function () { + // remove all elements from the container element. + while (this.containerElement.hasChildNodes()) { + this.containerElement.removeChild(this.containerElement.firstChild); } - // find stable position - var count = 0; - while (this.moving && count < this.constants.stabilizationIterations) { - this._physicsTick(); - count++; - } - this.zoomExtent(false,true); - if (this.constants.freezeForStabilization == true) { - this._restoreFrozenNodes(); + this.frame = document.createElement('div'); + this.frame.className = 'network-frame'; + this.frame.style.position = 'relative'; + this.frame.style.overflow = 'hidden'; + + // create the network canvas (HTML canvas element) + this.frame.canvas = document.createElement( 'canvas' ); + this.frame.canvas.style.position = 'relative'; + this.frame.appendChild(this.frame.canvas); + if (!this.frame.canvas.getContext) { + var noCanvas = document.createElement( 'DIV' ); + noCanvas.style.color = 'red'; + noCanvas.style.fontWeight = 'bold' ; + noCanvas.style.padding = '10px'; + noCanvas.innerHTML = 'Error: your browser does not support HTML canvas'; + this.frame.canvas.appendChild(noCanvas); } - this.emit("stabilized",{iterations:count}); + + var me = this; + this.drag = {}; + this.pinch = {}; + this.hammer = Hammer(this.frame.canvas, { + prevent_default: true + }); + this.hammer.on('tap', me._onTap.bind(me) ); + this.hammer.on('doubletap', me._onDoubleTap.bind(me) ); + this.hammer.on('hold', me._onHold.bind(me) ); + this.hammer.on('pinch', me._onPinch.bind(me) ); + this.hammer.on('touch', me._onTouch.bind(me) ); + this.hammer.on('dragstart', me._onDragStart.bind(me) ); + this.hammer.on('drag', me._onDrag.bind(me) ); + this.hammer.on('dragend', me._onDragEnd.bind(me) ); + this.hammer.on('release', me._onRelease.bind(me) ); + this.hammer.on('mousewheel',me._onMouseWheel.bind(me) ); + this.hammer.on('DOMMouseScroll',me._onMouseWheel.bind(me) ); // for FF + this.hammer.on('mousemove', me._onMouseMoveTitle.bind(me) ); + + // add the frame to the container element + this.containerElement.appendChild(this.frame); + }; + /** - * When initializing and stabilizing, we can freeze nodes with a predefined position. This greatly speeds up stabilization - * because only the supportnodes for the smoothCurves have to settle. - * + * Binding the keys for keyboard navigation. These functions are defined in the NavigationMixin * @private */ - Network.prototype._freezeDefinedNodes = function() { - var nodes = this.nodes; - for (var id in nodes) { - if (nodes.hasOwnProperty(id)) { - if (nodes[id].x != null && nodes[id].y != null) { - nodes[id].fixedData.x = nodes[id].xFixed; - nodes[id].fixedData.y = nodes[id].yFixed; - nodes[id].xFixed = true; - nodes[id].yFixed = true; - } - } + Network.prototype._createKeyBinds = function() { + var me = this; + this.mousetrap = mousetrap; + + this.mousetrap.reset(); + + if (this.constants.keyboard.enabled == true) { + this.mousetrap.bind("up", this._moveUp.bind(me) , "keydown"); + this.mousetrap.bind("up", this._yStopMoving.bind(me), "keyup"); + this.mousetrap.bind("down", this._moveDown.bind(me) , "keydown"); + this.mousetrap.bind("down", this._yStopMoving.bind(me), "keyup"); + this.mousetrap.bind("left", this._moveLeft.bind(me) , "keydown"); + this.mousetrap.bind("left", this._xStopMoving.bind(me), "keyup"); + this.mousetrap.bind("right",this._moveRight.bind(me), "keydown"); + this.mousetrap.bind("right",this._xStopMoving.bind(me), "keyup"); + this.mousetrap.bind("=", this._zoomIn.bind(me), "keydown"); + this.mousetrap.bind("=", this._stopZoom.bind(me), "keyup"); + this.mousetrap.bind("-", this._zoomOut.bind(me), "keydown"); + this.mousetrap.bind("-", this._stopZoom.bind(me), "keyup"); + this.mousetrap.bind("[", this._zoomIn.bind(me), "keydown"); + this.mousetrap.bind("[", this._stopZoom.bind(me), "keyup"); + this.mousetrap.bind("]", this._zoomOut.bind(me), "keydown"); + this.mousetrap.bind("]", this._stopZoom.bind(me), "keyup"); + this.mousetrap.bind("pageup",this._zoomIn.bind(me), "keydown"); + this.mousetrap.bind("pageup",this._stopZoom.bind(me), "keyup"); + this.mousetrap.bind("pagedown",this._zoomOut.bind(me),"keydown"); + this.mousetrap.bind("pagedown",this._stopZoom.bind(me), "keyup"); } - }; - /** - * Unfreezes the nodes that have been frozen by _freezeDefinedNodes. - * - * @private - */ - Network.prototype._restoreFrozenNodes = function() { - var nodes = this.nodes; - for (var id in nodes) { - if (nodes.hasOwnProperty(id)) { - if (nodes[id].fixedData.x != null) { - nodes[id].xFixed = nodes[id].fixedData.x; - nodes[id].yFixed = nodes[id].fixedData.y; - } - } + if (this.constants.dataManipulation.enabled == true) { + this.mousetrap.bind("escape",this._createManipulatorBar.bind(me)); + this.mousetrap.bind("del",this._deleteSelected.bind(me)); } }; - /** - * Check if any of the nodes is still moving - * @param {number} vmin the minimum velocity considered as 'moving' - * @return {boolean} true if moving, false if non of the nodes is moving + * Get the pointer location from a touch location + * @param {{pageX: Number, pageY: Number}} touch + * @return {{x: Number, y: Number}} pointer * @private */ - Network.prototype._isMoving = function(vmin) { - var nodes = this.nodes; - for (var id in nodes) { - if (nodes.hasOwnProperty(id) && nodes[id].isMoving(vmin)) { - return true; - } - } - return false; + Network.prototype._getPointer = function (touch) { + return { + x: touch.pageX - util.getAbsoluteLeft(this.frame.canvas), + y: touch.pageY - util.getAbsoluteTop(this.frame.canvas) + }; }; - /** - * /** - * Perform one discrete step for all nodes - * + * On start of a touch gesture, store the pointer + * @param event * @private */ - Network.prototype._discreteStepNodes = function() { - var interval = this.physicsDiscreteStepsize; - var nodes = this.nodes; - var nodeId; - var nodesPresent = false; - - if (this.constants.maxVelocity > 0) { - for (nodeId in nodes) { - if (nodes.hasOwnProperty(nodeId)) { - nodes[nodeId].discreteStepLimited(interval, this.constants.maxVelocity); - nodesPresent = true; - } - } - } - else { - for (nodeId in nodes) { - if (nodes.hasOwnProperty(nodeId)) { - nodes[nodeId].discreteStep(interval); - nodesPresent = true; - } - } - } - - if (nodesPresent == true) { - var vminCorrected = this.constants.minVelocity / Math.max(this.scale,0.05); - if (vminCorrected > 0.5*this.constants.maxVelocity) { - this.moving = true; - } - else { - this.moving = this._isMoving(vminCorrected); - if (this.moving == false) { - this.emit("stabilized",{iterations:null}); - } - this.moving = this.moving || this.configurePhysics; + Network.prototype._onTouch = function (event) { + this.drag.pointer = this._getPointer(event.gesture.center); + this.drag.pinched = false; + this.pinch.scale = this._getScale(); - } - } + this._handleTouch(this.drag.pointer); }; /** - * A single simulation step (or "tick") in the physics simulation - * + * handle drag start event * @private */ - Network.prototype._physicsTick = function() { - if (!this.freezeSimulation) { - if (this.moving) { - this._doInAllActiveSectors("_initializeForceCalculation"); - this._doInAllActiveSectors("_discreteStepNodes"); - if (this.constants.smoothCurves) { - this._doInSupportSector("_discreteStepNodes"); - } - this._findCenter(this._getRange()) - } - } + Network.prototype._onDragStart = function () { + this._handleDragStart(); }; /** - * This function runs one step of the animation. It calls an x amount of physics ticks and one render tick. - * It reschedules itself at the beginning of the function + * This function is called by _onDragStart. + * It is separated out because we can then overload it for the datamanipulation system. * * @private */ - Network.prototype._animationStep = function() { - // reset the timer so a new scheduled animation step can be set - this.timer = undefined; - // handle the keyboad movement - this._handleNavigation(); - - // this schedules a new animation step - this.start(); - - // start the physics simulation - var calculationTime = Date.now(); - var maxSteps = 1; - this._physicsTick(); - var timeRequired = Date.now() - calculationTime; - while (timeRequired < 0.9*(this.renderTimestep - this.renderTime) && maxSteps < this.maxPhysicsTicksPerRender) { - this._physicsTick(); - timeRequired = Date.now() - calculationTime; - maxSteps++; - } + Network.prototype._handleDragStart = function() { + var drag = this.drag; + var node = this._getNodeAt(drag.pointer); + // note: drag.pointer is set in _onTouch to get the initial touch location - // start the rendering process - var renderTime = Date.now(); - this._redraw(); - this.renderTime = Date.now() - renderTime; + drag.dragging = true; + drag.selection = []; + drag.translation = this._getTranslation(); + drag.nodeId = null; - }; + if (node != null) { + drag.nodeId = node.id; + // select the clicked node if not yet selected + if (!node.isSelected()) { + this._selectObject(node,false); + } - if (typeof window !== 'undefined') { - window.requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || - window.webkitRequestAnimationFrame || window.msRequestAnimationFrame; - } + // create an array with the selected nodes and their original location and status + for (var objectId in this.selectionObj.nodes) { + if (this.selectionObj.nodes.hasOwnProperty(objectId)) { + var object = this.selectionObj.nodes[objectId]; + var s = { + id: object.id, + node: object, - /** - * Schedule a animation step with the refreshrate interval. - */ - Network.prototype.start = function() { - if (this.moving || this.xIncrement != 0 || this.yIncrement != 0 || this.zoomIncrement != 0) { - if (!this.timer) { - var ua = navigator.userAgent.toLowerCase(); + // store original x, y, xFixed and yFixed, make the node temporarily Fixed + x: object.x, + y: object.y, + xFixed: object.xFixed, + yFixed: object.yFixed + }; - var requiresTimeout = false; - if (ua.indexOf('msie 9.0') != -1) { // IE 9 - requiresTimeout = true; - } - else if (ua.indexOf('safari') != -1) { // safari - if (ua.indexOf('chrome') <= -1) { - requiresTimeout = true; - } - } + object.xFixed = true; + object.yFixed = true; - if (requiresTimeout == true) { - this.timer = window.setTimeout(this._animationStep.bind(this), this.renderTimestep); // wait this.renderTimeStep milliseconds and perform the animation step function - } - else{ - this.timer = window.requestAnimationFrame(this._animationStep.bind(this), this.renderTimestep); // wait this.renderTimeStep milliseconds and perform the animation step function + drag.selection.push(s); } - } - } - else { - this._redraw(); - } - }; - - - /** - * Move the network according to the keyboard presses. - * - * @private - */ - Network.prototype._handleNavigation = function() { - if (this.xIncrement != 0 || this.yIncrement != 0) { - var translation = this._getTranslation(); - this._setTranslation(translation.x+this.xIncrement, translation.y+this.yIncrement); - } - if (this.zoomIncrement != 0) { - var center = { - x: this.frame.canvas.clientWidth / 2, - y: this.frame.canvas.clientHeight / 2 - }; - this._zoom(this.scale*(1 + this.zoomIncrement), center); + } } }; /** - * Freeze the _animationStep + * handle drag event + * @private */ - Network.prototype.toggleFreeze = function() { - if (this.freezeSimulation == false) { - this.freezeSimulation = true; - } - else { - this.freezeSimulation = false; - this.start(); - } + Network.prototype._onDrag = function (event) { + this._handleOnDrag(event) }; /** - * This function cleans the support nodes if they are not needed and adds them when they are. + * This function is called by _onDrag. + * It is separated out because we can then overload it for the datamanipulation system. * - * @param {boolean} [disableStart] * @private */ - Network.prototype._configureSmoothCurves = function(disableStart) { - if (disableStart === undefined) { - disableStart = true; + Network.prototype._handleOnDrag = function(event) { + if (this.drag.pinched) { + return; } - if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { - this._createBezierNodes(); - // cleanup unused support nodes - for (var nodeId in this.sectors['support']['nodes']) { - if (this.sectors['support']['nodes'].hasOwnProperty(nodeId)) { - if (this.edges[this.sectors['support']['nodes'][nodeId]] === undefined) { - delete this.sectors['support']['nodes'][nodeId]; - } + + var pointer = this._getPointer(event.gesture.center); + + var me = this; + var drag = this.drag; + var selection = drag.selection; + if (selection && selection.length && this.constants.dragNodes == true) { + // calculate delta's and new location + var deltaX = pointer.x - drag.pointer.x; + var deltaY = pointer.y - drag.pointer.y; + + // update position of all selected nodes + selection.forEach(function (s) { + var node = s.node; + + if (!s.xFixed) { + node.x = me._XconvertDOMtoCanvas(me._XconvertCanvasToDOM(s.x) + deltaX); + } + + if (!s.yFixed) { + node.y = me._YconvertDOMtoCanvas(me._YconvertCanvasToDOM(s.y) + deltaY); } + }); + + + // start _animationStep if not yet running + if (!this.moving) { + this.moving = true; + this.start(); } } else { - // delete the support nodes - this.sectors['support']['nodes'] = {}; - for (var edgeId in this.edges) { - if (this.edges.hasOwnProperty(edgeId)) { - this.edges[edgeId].smooth = false; - this.edges[edgeId].via = null; - } + if (this.constants.dragNetwork == true) { + // move the network + var diffX = pointer.x - this.drag.pointer.x; + var diffY = pointer.y - this.drag.pointer.y; + + this._setTranslation( + this.drag.translation.x + diffX, + this.drag.translation.y + diffY + ); + this._redraw(); + // this.moving = true; + // this.start(); } } + }; - - this._updateCalculationNodes(); - if (!disableStart) { + /** + * handle drag start event + * @private + */ + Network.prototype._onDragEnd = function () { + this.drag.dragging = false; + var selection = this.drag.selection; + if (selection && selection.length) { + selection.forEach(function (s) { + // restore original xFixed and yFixed + s.node.xFixed = s.xFixed; + s.node.yFixed = s.yFixed; + }); this.moving = true; this.start(); } - }; + else { + this._redraw(); + } + }; /** - * Bezier curves require an anchor point to calculate the smooth flow. These points are nodes. These nodes are invisible but - * are used for the force calculation. - * + * handle tap/click event: select/unselect a node * @private */ - Network.prototype._createBezierNodes = function() { - if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { - for (var edgeId in this.edges) { - if (this.edges.hasOwnProperty(edgeId)) { - var edge = this.edges[edgeId]; - if (edge.via == null) { - edge.smooth = true; - var nodeId = "edgeId:".concat(edge.id); - this.sectors['support']['nodes'][nodeId] = new Node( - {id:nodeId, - mass:1, - shape:'circle', - image:"", - internalMultiplier:1 - },{},{},this.constants); - edge.via = this.sectors['support']['nodes'][nodeId]; - edge.via.parentEdgeId = edge.id; - edge.positionBezierNode(); - } - } - } - } + Network.prototype._onTap = function (event) { + var pointer = this._getPointer(event.gesture.center); + this.pointerPosition = pointer; + this._handleTap(pointer); + }; + /** - * load the functions that load the mixins into the prototype. - * + * handle doubletap event * @private */ - Network.prototype._initializeMixinLoaders = function () { - for (var mixin in MixinLoader) { - if (MixinLoader.hasOwnProperty(mixin)) { - Network.prototype[mixin] = MixinLoader[mixin]; - } - } + Network.prototype._onDoubleTap = function (event) { + var pointer = this._getPointer(event.gesture.center); + this._handleDoubleTap(pointer); }; + /** - * Load the XY positions of the nodes into the dataset. + * handle long tap event: multi select nodes + * @private */ - Network.prototype.storePosition = function() { - var dataArray = []; - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - var node = this.nodes[nodeId]; - var allowedToMoveX = !this.nodes.xFixed; - var allowedToMoveY = !this.nodes.yFixed; - if (this.nodesData._data[nodeId].x != Math.round(node.x) || this.nodesData._data[nodeId].y != Math.round(node.y)) { - dataArray.push({id:nodeId,x:Math.round(node.x),y:Math.round(node.y),allowedToMoveX:allowedToMoveX,allowedToMoveY:allowedToMoveY}); - } - } - } - this.nodesData.update(dataArray); + Network.prototype._onHold = function (event) { + var pointer = this._getPointer(event.gesture.center); + this.pointerPosition = pointer; + this._handleOnHold(pointer); }; - /** - * Center a node in view. + * handle the release of the screen * - * @param {Number} nodeId - * @param {Number} [zoomLevel] + * @private */ - Network.prototype.focusOnNode = function (nodeId, zoomLevel) { - if (this.nodes.hasOwnProperty(nodeId)) { - if (zoomLevel === undefined) { - zoomLevel = this._getScale(); - } - var nodePosition= {x: this.nodes[nodeId].x, y: this.nodes[nodeId].y}; - - var requiredScale = zoomLevel; - this._setScale(requiredScale); - - var canvasCenter = this.DOMtoCanvas({x:0.5 * this.frame.canvas.width,y:0.5 * this.frame.canvas.height}); - var translation = this._getTranslation(); - - var distanceFromCenter = {x:canvasCenter.x - nodePosition.x, - y:canvasCenter.y - nodePosition.y}; - - this._setTranslation(translation.x + requiredScale * distanceFromCenter.x, - translation.y + requiredScale * distanceFromCenter.y); - this.redraw(); - } - else { - console.log("This nodeId cannot be found.") - } + Network.prototype._onRelease = function (event) { + var pointer = this._getPointer(event.gesture.center); + this._handleOnRelease(pointer); }; - module.exports = Network; - + /** + * Handle pinch event + * @param event + * @private + */ + Network.prototype._onPinch = function (event) { + var pointer = this._getPointer(event.gesture.center); -/***/ }, -/* 33 */ -/***/ function(module, exports, __webpack_require__) { + this.drag.pinched = true; + if (!('scale' in this.pinch)) { + this.pinch.scale = 1; + } - var util = __webpack_require__(1); - var Node = __webpack_require__(36); + // TODO: enabled moving while pinching? + var scale = this.pinch.scale * event.gesture.scale; + this._zoom(scale, pointer) + }; /** - * @class Edge - * - * A edge connects two nodes - * @param {Object} properties Object with properties. Must contain - * At least properties from and to. - * Available properties: from (number), - * to (number), label (string, color (string), - * width (number), style (string), - * length (number), title (string) - * @param {Network} network A Network object, used to find and edge to - * nodes. - * @param {Object} constants An object with default values for - * example for the color + * Zoom the network in or out + * @param {Number} scale a number around 1, and between 0.01 and 10 + * @param {{x: Number, y: Number}} pointer Position on screen + * @return {Number} appliedScale scale is limited within the boundaries + * @private */ - function Edge (properties, network, constants) { - if (!network) { - throw "No network provided"; - } - this.network = network; + Network.prototype._zoom = function(scale, pointer) { + if (this.constants.zoomable == true) { + var scaleOld = this._getScale(); + if (scale < 0.00001) { + scale = 0.00001; + } + if (scale > 10) { + scale = 10; + } - // initialize constants - this.widthMin = constants.edges.widthMin; - this.widthMax = constants.edges.widthMax; + var preScaleDragPointer = null; + if (this.drag !== undefined) { + if (this.drag.dragging == true) { + preScaleDragPointer = this.DOMtoCanvas(this.drag.pointer); + } + } + // + this.frame.canvas.clientHeight / 2 + var translation = this._getTranslation(); - // initialize variables - this.id = undefined; - this.fromId = undefined; - this.toId = undefined; - this.style = constants.edges.style; - this.title = undefined; - this.width = constants.edges.width; - this.widthSelectionMultiplier = constants.edges.widthSelectionMultiplier; - this.widthSelected = this.width * this.widthSelectionMultiplier; - this.hoverWidth = constants.edges.hoverWidth; - this.value = undefined; - this.length = constants.physics.springLength; - this.customLength = false; - this.selected = false; - this.hover = false; - this.smoothCurves = constants.smoothCurves; - this.dynamicSmoothCurves = constants.dynamicSmoothCurves; - this.arrowScaleFactor = constants.edges.arrowScaleFactor; - this.inheritColor = constants.edges.inheritColor; + var scaleFrac = scale / scaleOld; + var tx = (1 - scaleFrac) * pointer.x + translation.x * scaleFrac; + var ty = (1 - scaleFrac) * pointer.y + translation.y * scaleFrac; - this.from = null; // a node - this.to = null; // a node - this.via = null; // a temp node + this.areaCenter = {"x" : this._XconvertDOMtoCanvas(pointer.x), + "y" : this._YconvertDOMtoCanvas(pointer.y)}; - // we use this to be able to reconnect the edge to a cluster if its node is put into a cluster - // by storing the original information we can revert to the original connection when the cluser is opened. - this.originalFromId = []; - this.originalToId = []; + this._setScale(scale); + this._setTranslation(tx, ty); + this.updateClustersDefault(); - this.connected = false; + if (preScaleDragPointer != null) { + var postScaleDragPointer = this.canvasToDOM(preScaleDragPointer); + this.drag.pointer.x = postScaleDragPointer.x; + this.drag.pointer.y = postScaleDragPointer.y; + } - // Added to support dashed lines - // David Jordan - // 2012-08-08 - this.dash = util.extend({}, constants.edges.dash); // contains properties length, gap, altLength + this._redraw(); - this.color = {color:constants.edges.color.color, - highlight:constants.edges.color.highlight, - hover:constants.edges.color.hover}; - this.widthFixed = false; - this.lengthFixed = false; + if (scaleOld < scale) { + this.emit("zoom", {direction:"+"}); + } + else { + this.emit("zoom", {direction:"-"}); + } - this.setProperties(properties, constants); + return scale; + } + }; - this.controlNodesEnabled = false; - this.controlNodes = {from:null, to:null, positions:{}}; - this.connectedNode = null; - } /** - * Set or overwrite properties for the edge - * @param {Object} properties an object with properties - * @param {Object} constants and object with default, global properties + * Event handler for mouse wheel event, used to zoom the timeline + * See http://adomas.org/javascript-mouse-wheel/ + * https://github.com/EightMedia/hammer.js/issues/256 + * @param {MouseEvent} event + * @private */ - Edge.prototype.setProperties = function(properties, constants) { - if (!properties) { - return; + Network.prototype._onMouseWheel = function(event) { + // retrieve delta + var delta = 0; + if (event.wheelDelta) { /* IE/Opera. */ + delta = event.wheelDelta/120; + } else if (event.detail) { /* Mozilla case. */ + // In Mozilla, sign of delta is different than in IE. + // Also, delta is multiple of 3. + delta = -event.detail/3; } - if (properties.from !== undefined) {this.fromId = properties.from;} - if (properties.to !== undefined) {this.toId = properties.to;} + // If delta is nonzero, handle it. + // Basically, delta is now positive if wheel was scrolled up, + // and negative, if wheel was scrolled down. + if (delta) { - if (properties.id !== undefined) {this.id = properties.id;} - if (properties.style !== undefined) {this.style = properties.style;} - if (properties.label !== undefined) {this.label = properties.label;} + // calculate the new scale + var scale = this._getScale(); + var zoom = delta / 10; + if (delta < 0) { + zoom = zoom / (1 - zoom); + } + scale *= (1 + zoom); - if (this.label) { - this.fontSize = constants.edges.fontSize; - this.fontFace = constants.edges.fontFace; - this.fontColor = constants.edges.fontColor; - this.fontFill = constants.edges.fontFill; + // calculate the pointer location + var gesture = hammerUtil.fakeGesture(this, event); + var pointer = this._getPointer(gesture.center); - if (properties.fontColor !== undefined) {this.fontColor = properties.fontColor;} - if (properties.fontSize !== undefined) {this.fontSize = properties.fontSize;} - if (properties.fontFace !== undefined) {this.fontFace = properties.fontFace;} - if (properties.fontFill !== undefined) {this.fontFill = properties.fontFill;} + // apply the new scale + this._zoom(scale, pointer); } - if (properties.title !== undefined) {this.title = properties.title;} - if (properties.width !== undefined) {this.width = properties.width;} - if (properties.widthSelectionMultiplier !== undefined) - {this.widthSelectionMultiplier = properties.widthSelectionMultiplier;} - if (properties.hoverWidth !== undefined) {this.hoverWidth = properties.hoverWidth;} - if (properties.value !== undefined) {this.value = properties.value;} - if (properties.length !== undefined) {this.length = properties.length; - this.customLength = true;} + // Prevent default actions caused by mouse wheel. + event.preventDefault(); + }; - // scale the arrow - if (properties.arrowScaleFactor !== undefined) {this.arrowScaleFactor = properties.arrowScaleFactor;} - if (properties.inheritColor !== undefined) {this.inheritColor = properties.inheritColor;} + /** + * Mouse move handler for checking whether the title moves over a node with a title. + * @param {Event} event + * @private + */ + Network.prototype._onMouseMoveTitle = function (event) { + var gesture = hammerUtil.fakeGesture(this, event); + var pointer = this._getPointer(gesture.center); - // Added to support dashed lines - // David Jordan - // 2012-08-08 - if (properties.dash) { - if (properties.dash.length !== undefined) {this.dash.length = properties.dash.length;} - if (properties.dash.gap !== undefined) {this.dash.gap = properties.dash.gap;} - if (properties.dash.altLength !== undefined) {this.dash.altLength = properties.dash.altLength;} + // check if the previously selected node is still selected + if (this.popupObj) { + this._checkHidePopup(pointer); } - if (properties.color !== undefined) { - if (util.isString(properties.color)) { - this.color.color = properties.color; - this.color.highlight = properties.color; - } - else { - if (properties.color.color !== undefined) {this.color.color = properties.color.color;} - if (properties.color.highlight !== undefined) {this.color.highlight = properties.color.highlight;} - if (properties.color.hover !== undefined) {this.color.hover = properties.color.hover;} - } + // start a timeout that will check if the mouse is positioned above + // an element + var me = this; + var checkShow = function() { + me._checkShowPopup(pointer); + }; + if (this.popupTimer) { + clearInterval(this.popupTimer); // stop any running calculationTimer + } + if (!this.drag.dragging) { + this.popupTimer = setTimeout(checkShow, this.constants.tooltip.delay); } - // A node is connected when it has a from and to node. - this.connect(); - this.widthFixed = this.widthFixed || (properties.width !== undefined); - this.lengthFixed = this.lengthFixed || (properties.length !== undefined); + /** + * Adding hover highlights + */ + if (this.constants.hover == true) { + // removing all hover highlights + for (var edgeId in this.hoverObj.edges) { + if (this.hoverObj.edges.hasOwnProperty(edgeId)) { + this.hoverObj.edges[edgeId].hover = false; + delete this.hoverObj.edges[edgeId]; + } + } - this.widthSelected = this.width * this.widthSelectionMultiplier; + // adding hover highlights + var obj = this._getNodeAt(pointer); + if (obj == null) { + obj = this._getEdgeAt(pointer); + } + if (obj != null) { + this._hoverObject(obj); + } - // set draw method based on style - switch (this.style) { - case 'line': this.draw = this._drawLine; break; - case 'arrow': this.draw = this._drawArrow; break; - case 'arrow-center': this.draw = this._drawArrowCenter; break; - case 'dash-line': this.draw = this._drawDashLine; break; - default: this.draw = this._drawLine; break; + // removing all node hover highlights except for the selected one. + for (var nodeId in this.hoverObj.nodes) { + if (this.hoverObj.nodes.hasOwnProperty(nodeId)) { + if (obj instanceof Node && obj.id != nodeId || obj instanceof Edge || obj == null) { + this._blurObject(this.hoverObj.nodes[nodeId]); + delete this.hoverObj.nodes[nodeId]; + } + } + } + this.redraw(); } }; /** - * Connect an edge to its nodes + * Check if there is an element on the given position in the network + * (a node or edge). If so, and if this element has a title, + * show a popup window with its title. + * + * @param {{x:Number, y:Number}} pointer + * @private */ - Edge.prototype.connect = function () { - this.disconnect(); + Network.prototype._checkShowPopup = function (pointer) { + var obj = { + left: this._XconvertDOMtoCanvas(pointer.x), + top: this._YconvertDOMtoCanvas(pointer.y), + right: this._XconvertDOMtoCanvas(pointer.x), + bottom: this._YconvertDOMtoCanvas(pointer.y) + }; + + var id; + var lastPopupNode = this.popupObj; + + if (this.popupObj == undefined) { + // search the nodes for overlap, select the top one in case of multiple nodes + var nodes = this.nodes; + for (id in nodes) { + if (nodes.hasOwnProperty(id)) { + var node = nodes[id]; + if (node.getTitle() !== undefined && node.isOverlappingWith(obj)) { + this.popupObj = node; + break; + } + } + } + } + + if (this.popupObj === undefined) { + // search the edges for overlap + var edges = this.edges; + for (id in edges) { + if (edges.hasOwnProperty(id)) { + var edge = edges[id]; + if (edge.connected && (edge.getTitle() !== undefined) && + edge.isOverlappingWith(obj)) { + this.popupObj = edge; + break; + } + } + } + } - this.from = this.network.nodes[this.fromId] || null; - this.to = this.network.nodes[this.toId] || null; - this.connected = (this.from && this.to); + if (this.popupObj) { + // show popup message window + if (this.popupObj != lastPopupNode) { + var me = this; + if (!me.popup) { + me.popup = new Popup(me.frame, me.constants.tooltip); + } - if (this.connected) { - this.from.attachEdge(this); - this.to.attachEdge(this); + // adjust a small offset such that the mouse cursor is located in the + // bottom left location of the popup, and you can easily move over the + // popup area + me.popup.setPosition(pointer.x - 3, pointer.y - 3); + me.popup.setText(me.popupObj.getTitle()); + me.popup.show(); + } } else { - if (this.from) { - this.from.detachEdge(this); - } - if (this.to) { - this.to.detachEdge(this); + if (this.popup) { + this.popup.hide(); } } }; + /** - * Disconnect an edge from its nodes + * Check if the popup must be hided, which is the case when the mouse is no + * longer hovering on the object + * @param {{x:Number, y:Number}} pointer + * @private */ - Edge.prototype.disconnect = function () { - if (this.from) { - this.from.detachEdge(this); - this.from = null; - } - if (this.to) { - this.to.detachEdge(this); - this.to = null; + Network.prototype._checkHidePopup = function (pointer) { + if (!this.popupObj || !this._getNodeAt(pointer) ) { + this.popupObj = undefined; + if (this.popup) { + this.popup.hide(); + } } - - this.connected = false; }; + /** - * get the title of this edge. - * @return {string} title The title of the edge, or undefined when no title - * has been set. + * Set a new size for the network + * @param {string} width Width in pixels or percentage (for example '800px' + * or '50%') + * @param {string} height Height in pixels or percentage (for example '400px' + * or '30%') */ - Edge.prototype.getTitle = function() { - return typeof this.title === "function" ? this.title() : this.title; - }; + Network.prototype.setSize = function(width, height) { + this.frame.style.width = width; + this.frame.style.height = height; + this.frame.canvas.style.width = '100%'; + this.frame.canvas.style.height = '100%'; - /** - * Retrieve the value of the edge. Can be undefined - * @return {Number} value - */ - Edge.prototype.getValue = function() { - return this.value; - }; + this.frame.canvas.width = this.frame.canvas.clientWidth; + this.frame.canvas.height = this.frame.canvas.clientHeight; - /** - * Adjust the value range of the edge. The edge will adjust it's width - * based on its value. - * @param {Number} min - * @param {Number} max - */ - Edge.prototype.setValueRange = function(min, max) { - if (!this.widthFixed && this.value !== undefined) { - var scale = (this.widthMax - this.widthMin) / (max - min); - this.width = (this.value - min) * scale + this.widthMin; + if (this.manipulationDiv !== undefined) { + this.manipulationDiv.style.width = this.frame.canvas.clientWidth + "px"; + } + if (this.navigationDivs !== undefined) { + if (this.navigationDivs['wrapper'] !== undefined) { + this.navigationDivs['wrapper'].style.width = this.frame.canvas.clientWidth + "px"; + this.navigationDivs['wrapper'].style.height = this.frame.canvas.clientHeight + "px"; + } } - }; - /** - * Redraw a edge - * Draw this edge in the given canvas - * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); - * @param {CanvasRenderingContext2D} ctx - */ - Edge.prototype.draw = function(ctx) { - throw "Method draw not initialized in edge"; + this.emit('resize', {width:this.frame.canvas.width,height:this.frame.canvas.height}); }; /** - * Check if this object is overlapping with the provided object - * @param {Object} obj an object with parameters left, top - * @return {boolean} True if location is located on the edge + * Set a data set with nodes for the network + * @param {Array | DataSet | DataView} nodes The data containing the nodes. + * @private */ - Edge.prototype.isOverlappingWith = function(obj) { - if (this.connected) { - var distMax = 10; - var xFrom = this.from.x; - var yFrom = this.from.y; - var xTo = this.to.x; - var yTo = this.to.y; - var xObj = obj.left; - var yObj = obj.top; - - var dist = this._getDistanceToEdge(xFrom, yFrom, xTo, yTo, xObj, yObj); + Network.prototype._setNodes = function(nodes) { + var oldNodesData = this.nodesData; - return (dist < distMax); + if (nodes instanceof DataSet || nodes instanceof DataView) { + this.nodesData = nodes; + } + else if (nodes instanceof Array) { + this.nodesData = new DataSet(); + this.nodesData.add(nodes); + } + else if (!nodes) { + this.nodesData = new DataSet(); } else { - return false + throw new TypeError('Array or DataSet expected'); } - }; - Edge.prototype._getColor = function() { - var colorObj = this.color; - if (this.inheritColor == "to") { - colorObj = { - highlight: this.to.color.highlight.border, - hover: this.to.color.hover.border, - color: this.to.color.border - }; - } - else if (this.inheritColor == "from" || this.inheritColor == true) { - colorObj = { - highlight: this.from.color.highlight.border, - hover: this.from.color.hover.border, - color: this.from.color.border - }; + if (oldNodesData) { + // unsubscribe from old dataset + util.forEach(this.nodesListeners, function (callback, event) { + oldNodesData.off(event, callback); + }); } - if (this.selected == true) {return colorObj.highlight;} - else if (this.hover == true) {return colorObj.hover;} - else {return colorObj.color;} - } + // remove drawn nodes + this.nodes = {}; + + if (this.nodesData) { + // subscribe to new dataset + var me = this; + util.forEach(this.nodesListeners, function (callback, event) { + me.nodesData.on(event, callback); + }); + // draw all new nodes + var ids = this.nodesData.getIds(); + this._addNodes(ids); + } + this._updateSelection(); + }; /** - * Redraw a edge as a line - * Draw this edge in the given canvas - * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); - * @param {CanvasRenderingContext2D} ctx + * Add nodes + * @param {Number[] | String[]} ids * @private */ - Edge.prototype._drawLine = function(ctx) { - // set style - ctx.strokeStyle = this._getColor(); - ctx.lineWidth = this._getLineWidth(); - - if (this.from != this.to) { - // draw line - var via = this._line(ctx); + Network.prototype._addNodes = function(ids) { + var id; + for (var i = 0, len = ids.length; i < len; i++) { + id = ids[i]; + var data = this.nodesData.get(id); + var node = new Node(data, this.images, this.groups, this.constants); + this.nodes[id] = node; // note: this may replace an existing node - // draw label - var point; - if (this.label) { - if (this.smoothCurves.enabled == true && via != null) { - var midpointX = 0.5*(0.5*(this.from.x + via.x) + 0.5*(this.to.x + via.x)); - var midpointY = 0.5*(0.5*(this.from.y + via.y) + 0.5*(this.to.y + via.y)); - point = {x:midpointX, y:midpointY}; - } - else { - point = this._pointOnLine(0.5); - } - this._label(ctx, this.label, point.x, point.y); + if ((node.xFixed == false || node.yFixed == false) && (node.x === null || node.y === null)) { + var radius = 10 * 0.1*ids.length; + var angle = 2 * Math.PI * Math.random(); + if (node.xFixed == false) {node.x = radius * Math.cos(angle);} + if (node.yFixed == false) {node.y = radius * Math.sin(angle);} } + this.moving = true; } - else { - var x, y; - var radius = this.length / 4; - var node = this.from; - if (!node.width) { - node.resize(ctx); - } - if (node.width > node.height) { - x = node.x + node.width / 2; - y = node.y - radius; + this._updateNodeIndexList(); + if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) { + this._resetLevels(); + this._setupHierarchicalLayout(); + } + this._updateCalculationNodes(); + this._reconnectEdges(); + this._updateValueRange(this.nodes); + this.updateLabels(); + }; + + /** + * Update existing nodes, or create them when not yet existing + * @param {Number[] | String[]} ids + * @private + */ + Network.prototype._updateNodes = function(ids) { + var nodes = this.nodes, + nodesData = this.nodesData; + for (var i = 0, len = ids.length; i < len; i++) { + var id = ids[i]; + var node = nodes[id]; + var data = nodesData.get(id); + if (node) { + // update node + node.setProperties(data, this.constants); } else { - x = node.x + radius; - y = node.y - node.height / 2; + // create node + node = new Node(properties, this.images, this.groups, this.constants); + nodes[id] = node; } - this._circle(ctx, x, y, radius); - point = this._pointOnCircle(x, y, radius, 0.5); - this._label(ctx, this.label, point.x, point.y); } + this.moving = true; + if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) { + this._resetLevels(); + this._setupHierarchicalLayout(); + } + this._updateNodeIndexList(); + this._reconnectEdges(); + this._updateValueRange(nodes); }; /** - * Get the line width of the edge. Depends on width and whether one of the - * connected nodes is selected. - * @return {Number} width + * Remove existing nodes. If nodes do not exist, the method will just ignore it. + * @param {Number[] | String[]} ids * @private */ - Edge.prototype._getLineWidth = function() { - if (this.selected == true) { - return Math.min(this.widthSelected, this.widthMax)*this.networkScaleInv; + Network.prototype._removeNodes = function(ids) { + var nodes = this.nodes; + for (var i = 0, len = ids.length; i < len; i++) { + var id = ids[i]; + delete nodes[id]; } - else { - if (this.hover == true) { - return Math.min(this.hoverWidth, this.widthMax)*this.networkScaleInv; - } - else { - return this.width*this.networkScaleInv; - } + this._updateNodeIndexList(); + if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) { + this._resetLevels(); + this._setupHierarchicalLayout(); } + this._updateCalculationNodes(); + this._reconnectEdges(); + this._updateSelection(); + this._updateValueRange(nodes); }; - Edge.prototype._getViaCoordinates = function () { - var xVia = null; - var yVia = null; - var factor = this.smoothCurves.roundness; - var type = this.smoothCurves.type; + /** + * Load edges by reading the data table + * @param {Array | DataSet | DataView} edges The data containing the edges. + * @private + * @private + */ + Network.prototype._setEdges = function(edges) { + var oldEdgesData = this.edgesData; - var dx = Math.abs(this.from.x - this.to.x); - var dy = Math.abs(this.from.y - this.to.y); - if (type == 'discrete' || type == 'diagonalCross') { - if (Math.abs(this.from.x - this.to.x) < Math.abs(this.from.y - this.to.y)) { - if (this.from.y > this.to.y) { - if (this.from.x < this.to.x) { - xVia = this.from.x + factor * dy; - yVia = this.from.y - factor * dy; - } - else if (this.from.x > this.to.x) { - xVia = this.from.x - factor * dy; - yVia = this.from.y - factor * dy; - } - } - else if (this.from.y < this.to.y) { - if (this.from.x < this.to.x) { - xVia = this.from.x + factor * dy; - yVia = this.from.y + factor * dy; - } - else if (this.from.x > this.to.x) { - xVia = this.from.x - factor * dy; - yVia = this.from.y + factor * dy; - } - } - if (type == "discrete") { - xVia = dx < factor * dy ? this.from.x : xVia; - } - } - else if (Math.abs(this.from.x - this.to.x) > Math.abs(this.from.y - this.to.y)) { - if (this.from.y > this.to.y) { - if (this.from.x < this.to.x) { - xVia = this.from.x + factor * dx; - yVia = this.from.y - factor * dx; - } - else if (this.from.x > this.to.x) { - xVia = this.from.x - factor * dx; - yVia = this.from.y - factor * dx; - } - } - else if (this.from.y < this.to.y) { - if (this.from.x < this.to.x) { - xVia = this.from.x + factor * dx; - yVia = this.from.y + factor * dx; - } - else if (this.from.x > this.to.x) { - xVia = this.from.x - factor * dx; - yVia = this.from.y + factor * dx; - } - } - if (type == "discrete") { - yVia = dy < factor * dx ? this.from.y : yVia; - } - } + if (edges instanceof DataSet || edges instanceof DataView) { + this.edgesData = edges; } - else if (type == "straightCross") { - if (Math.abs(this.from.x - this.to.x) < Math.abs(this.from.y - this.to.y)) { // up - down - xVia = this.from.x; - if (this.from.y < this.to.y) { - yVia = this.to.y - (1-factor) * dy; - } - else { - yVia = this.to.y + (1-factor) * dy; - } - } - else if (Math.abs(this.from.x - this.to.x) > Math.abs(this.from.y - this.to.y)) { // left - right - if (this.from.x < this.to.x) { - xVia = this.to.x - (1-factor) * dx; - } - else { - xVia = this.to.x + (1-factor) * dx; - } - yVia = this.from.y; - } + else if (edges instanceof Array) { + this.edgesData = new DataSet(); + this.edgesData.add(edges); } - else if (type == 'horizontal') { - if (this.from.x < this.to.x) { - xVia = this.to.x - (1-factor) * dx; - } - else { - xVia = this.to.x + (1-factor) * dx; - } - yVia = this.from.y; + else if (!edges) { + this.edgesData = new DataSet(); } - else if (type == 'vertical') { - xVia = this.from.x; - if (this.from.y < this.to.y) { - yVia = this.to.y - (1-factor) * dy; - } - else { - yVia = this.to.y + (1-factor) * dy; - } + else { + throw new TypeError('Array or DataSet expected'); } - else { // continuous - if (Math.abs(this.from.x - this.to.x) < Math.abs(this.from.y - this.to.y)) { - if (this.from.y > this.to.y) { - if (this.from.x < this.to.x) { - // console.log(1) - xVia = this.from.x + factor * dy; - yVia = this.from.y - factor * dy; - xVia = this.to.x < xVia ? this.to.x : xVia; - } - else if (this.from.x > this.to.x) { - // console.log(2) - xVia = this.from.x - factor * dy; - yVia = this.from.y - factor * dy; - xVia = this.to.x > xVia ? this.to.x :xVia; - } - } - else if (this.from.y < this.to.y) { - if (this.from.x < this.to.x) { - // console.log(3) - xVia = this.from.x + factor * dy; - yVia = this.from.y + factor * dy; - xVia = this.to.x < xVia ? this.to.x : xVia; - } - else if (this.from.x > this.to.x) { - // console.log(4, this.from.x, this.to.x) - xVia = this.from.x - factor * dy; - yVia = this.from.y + factor * dy; - xVia = this.to.x > xVia ? this.to.x : xVia; - } - } - } - else if (Math.abs(this.from.x - this.to.x) > Math.abs(this.from.y - this.to.y)) { - if (this.from.y > this.to.y) { - if (this.from.x < this.to.x) { - // console.log(5) - xVia = this.from.x + factor * dx; - yVia = this.from.y - factor * dx; - yVia = this.to.y > yVia ? this.to.y : yVia; - } - else if (this.from.x > this.to.x) { - // console.log(6) - xVia = this.from.x - factor * dx; - yVia = this.from.y - factor * dx; - yVia = this.to.y > yVia ? this.to.y : yVia; - } - } - else if (this.from.y < this.to.y) { - if (this.from.x < this.to.x) { - // console.log(7) - xVia = this.from.x + factor * dx; - yVia = this.from.y + factor * dx; - yVia = this.to.y < yVia ? this.to.y : yVia; - } - else if (this.from.x > this.to.x) { - // console.log(8) - xVia = this.from.x - factor * dx; - yVia = this.from.y + factor * dx; - yVia = this.to.y < yVia ? this.to.y : yVia; - } - } + + if (oldEdgesData) { + // unsubscribe from old dataset + util.forEach(this.edgesListeners, function (callback, event) { + oldEdgesData.off(event, callback); + }); + } + + // remove drawn edges + this.edges = {}; + + if (this.edgesData) { + // subscribe to new dataset + var me = this; + util.forEach(this.edgesListeners, function (callback, event) { + me.edgesData.on(event, callback); + }); + + // draw all new nodes + var ids = this.edgesData.getIds(); + this._addEdges(ids); + } + + this._reconnectEdges(); + }; + + /** + * Add edges + * @param {Number[] | String[]} ids + * @private + */ + Network.prototype._addEdges = function (ids) { + var edges = this.edges, + edgesData = this.edgesData; + + for (var i = 0, len = ids.length; i < len; i++) { + var id = ids[i]; + + var oldEdge = edges[id]; + if (oldEdge) { + oldEdge.disconnect(); } + + var data = edgesData.get(id, {"showInternalIds" : true}); + edges[id] = new Edge(data, this, this.constants); } - - return {x:xVia, y:yVia}; - } + this.moving = true; + this._updateValueRange(edges); + this._createBezierNodes(); + if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) { + this._resetLevels(); + this._setupHierarchicalLayout(); + } + this._updateCalculationNodes(); + }; /** - * Draw a line between two nodes - * @param {CanvasRenderingContext2D} ctx + * Update existing edges, or create them when not yet existing + * @param {Number[] | String[]} ids * @private */ - Edge.prototype._line = function (ctx) { - // draw a straight line - ctx.beginPath(); - ctx.moveTo(this.from.x, this.from.y); - if (this.smoothCurves.enabled == true) { - if (this.smoothCurves.dynamic == false) { - var via = this._getViaCoordinates(); - if (via.x == null) { - ctx.lineTo(this.to.x, this.to.y); - ctx.stroke(); - return null; - } - else { - // this.via.x = via.x; - // this.via.y = via.y; - ctx.quadraticCurveTo(via.x,via.y,this.to.x, this.to.y); - ctx.stroke(); - return via; - } + Network.prototype._updateEdges = function (ids) { + var edges = this.edges, + edgesData = this.edgesData; + for (var i = 0, len = ids.length; i < len; i++) { + var id = ids[i]; + + var data = edgesData.get(id); + var edge = edges[id]; + if (edge) { + // update edge + edge.disconnect(); + edge.setProperties(data, this.constants); + edge.connect(); } else { - ctx.quadraticCurveTo(this.via.x,this.via.y,this.to.x, this.to.y); - ctx.stroke(); - return this.via; + // create edge + edge = new Edge(data, this, this.constants); + this.edges[id] = edge; } } - else { - ctx.lineTo(this.to.x, this.to.y); - ctx.stroke(); - return null; + + this._createBezierNodes(); + if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) { + this._resetLevels(); + this._setupHierarchicalLayout(); } + this.moving = true; + this._updateValueRange(edges); }; /** - * Draw a line from a node to itself, a circle - * @param {CanvasRenderingContext2D} ctx - * @param {Number} x - * @param {Number} y - * @param {Number} radius + * Remove existing edges. Non existing ids will be ignored + * @param {Number[] | String[]} ids * @private */ - Edge.prototype._circle = function (ctx, x, y, radius) { - // draw a circle - ctx.beginPath(); - ctx.arc(x, y, radius, 0, 2 * Math.PI, false); - ctx.stroke(); + Network.prototype._removeEdges = function (ids) { + var edges = this.edges; + for (var i = 0, len = ids.length; i < len; i++) { + var id = ids[i]; + var edge = edges[id]; + if (edge) { + if (edge.via != null) { + delete this.sectors['support']['nodes'][edge.via.id]; + } + edge.disconnect(); + delete edges[id]; + } + } + + this.moving = true; + this._updateValueRange(edges); + if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) { + this._resetLevels(); + this._setupHierarchicalLayout(); + } + this._updateCalculationNodes(); }; /** - * Draw label with white background and with the middle at (x, y) - * @param {CanvasRenderingContext2D} ctx - * @param {String} text - * @param {Number} x - * @param {Number} y + * Reconnect all edges * @private */ - Edge.prototype._label = function (ctx, text, x, y) { - if (text) { - // TODO: cache the calculated size - ctx.font = ((this.from.selected || this.to.selected) ? "bold " : "") + - this.fontSize + "px " + this.fontFace; - ctx.fillStyle = this.fontFill; - var width = ctx.measureText(text).width; - var height = this.fontSize; - var left = x - width / 2; - var top = y - height / 2; - - ctx.fillRect(left, top, width, height); + Network.prototype._reconnectEdges = function() { + var id, + nodes = this.nodes, + edges = this.edges; + for (id in nodes) { + if (nodes.hasOwnProperty(id)) { + nodes[id].edges = []; + } + } - // draw text - ctx.fillStyle = this.fontColor || "black"; - ctx.textAlign = "left"; - ctx.textBaseline = "top"; - ctx.fillText(text, left, top); + for (id in edges) { + if (edges.hasOwnProperty(id)) { + var edge = edges[id]; + edge.from = null; + edge.to = null; + edge.connect(); + } } }; /** - * Redraw a edge as a dashed line - * Draw this edge in the given canvas - * @author David Jordan - * @date 2012-08-08 - * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); - * @param {CanvasRenderingContext2D} ctx + * Update the values of all object in the given array according to the current + * value range of the objects in the array. + * @param {Object} obj An object containing a set of Edges or Nodes + * The objects must have a method getValue() and + * setValueRange(min, max). * @private */ - Edge.prototype._drawDashLine = function(ctx) { - // set style - if (this.selected == true) {ctx.strokeStyle = this.color.highlight;} - else if (this.hover == true) {ctx.strokeStyle = this.color.hover;} - else {ctx.strokeStyle = this.color.color;} - - ctx.lineWidth = this._getLineWidth(); + Network.prototype._updateValueRange = function(obj) { + var id; - var via = null; - // only firefox and chrome support this method, else we use the legacy one. - if (ctx.mozDash !== undefined || ctx.setLineDash !== undefined) { - // configure the dash pattern - var pattern = [0]; - if (this.dash.length !== undefined && this.dash.gap !== undefined) { - pattern = [this.dash.length,this.dash.gap]; - } - else { - pattern = [5,5]; + // determine the range of the objects + var valueMin = undefined; + var valueMax = undefined; + for (id in obj) { + if (obj.hasOwnProperty(id)) { + var value = obj[id].getValue(); + if (value !== undefined) { + valueMin = (valueMin === undefined) ? value : Math.min(value, valueMin); + valueMax = (valueMax === undefined) ? value : Math.max(value, valueMax); + } } + } - // set dash settings for chrome or firefox - if (typeof ctx.setLineDash !== 'undefined') { //Chrome - ctx.setLineDash(pattern); - ctx.lineDashOffset = 0; - - } else { //Firefox - ctx.mozDash = pattern; - ctx.mozDashOffset = 0; + // adjust the range of all objects + if (valueMin !== undefined && valueMax !== undefined) { + for (id in obj) { + if (obj.hasOwnProperty(id)) { + obj[id].setValueRange(valueMin, valueMax); + } } + } + }; - // draw the line - via = this._line(ctx); + /** + * Redraw the network with the current data + * chart will be resized too. + */ + Network.prototype.redraw = function() { + this.setSize(this.width, this.height); + this._redraw(); + }; - // restore the dash settings. - if (typeof ctx.setLineDash !== 'undefined') { //Chrome - ctx.setLineDash([0]); - ctx.lineDashOffset = 0; + /** + * Redraw the network with the current data + * @private + */ + Network.prototype._redraw = function() { + var ctx = this.frame.canvas.getContext('2d'); + // clear the canvas + var w = this.frame.canvas.width; + var h = this.frame.canvas.height; + ctx.clearRect(0, 0, w, h); - } else { //Firefox - ctx.mozDash = [0]; - ctx.mozDashOffset = 0; - } - } - else { // unsupporting smooth lines - // draw dashed line - ctx.beginPath(); - ctx.lineCap = 'round'; - if (this.dash.altLength !== undefined) //If an alt dash value has been set add to the array this value - { - ctx.dashedLine(this.from.x,this.from.y,this.to.x,this.to.y, - [this.dash.length,this.dash.gap,this.dash.altLength,this.dash.gap]); - } - else if (this.dash.length !== undefined && this.dash.gap !== undefined) //If a dash and gap value has been set add to the array this value - { - ctx.dashedLine(this.from.x,this.from.y,this.to.x,this.to.y, - [this.dash.length,this.dash.gap]); - } - else //If all else fails draw a line - { - ctx.moveTo(this.from.x, this.from.y); - ctx.lineTo(this.to.x, this.to.y); - } - ctx.stroke(); + // set scaling and translation + ctx.save(); + ctx.translate(this.translation.x, this.translation.y); + ctx.scale(this.scale, this.scale); + + this.canvasTopLeft = { + "x": this._XconvertDOMtoCanvas(0), + "y": this._YconvertDOMtoCanvas(0) + }; + this.canvasBottomRight = { + "x": this._XconvertDOMtoCanvas(this.frame.canvas.clientWidth), + "y": this._YconvertDOMtoCanvas(this.frame.canvas.clientHeight) + }; + + + this._doInAllSectors("_drawAllSectorNodes",ctx); + if (this.drag.dragging == false || this.drag.dragging === undefined || this.constants.hideEdgesOnDrag == false) { + this._doInAllSectors("_drawEdges",ctx); } - // draw label - if (this.label) { - var point; - if (this.smoothCurves.enabled == true && via != null) { - var midpointX = 0.5*(0.5*(this.from.x + via.x) + 0.5*(this.to.x + via.x)); - var midpointY = 0.5*(0.5*(this.from.y + via.y) + 0.5*(this.to.y + via.y)); - point = {x:midpointX, y:midpointY}; - } - else { - point = this._pointOnLine(0.5); - } - this._label(ctx, this.label, point.x, point.y); + if (this.drag.dragging == false || this.drag.dragging === undefined || this.constants.hideNodesOnDrag == false) { + this._doInAllSectors("_drawNodes",ctx,false); + } + + if (this.controlNodesActive == true) { + this._doInAllSectors("_drawControlNodes",ctx); } + + // this._doInSupportSector("_drawNodes",ctx,true); + // this._drawTree(ctx,"#F00F0F"); + + // restore original scaling and translation + ctx.restore(); }; /** - * Get a point on a line - * @param {Number} percentage. Value between 0 (line start) and 1 (line end) - * @return {Object} point + * Set the translation of the network + * @param {Number} offsetX Horizontal offset + * @param {Number} offsetY Vertical offset * @private */ - Edge.prototype._pointOnLine = function (percentage) { - return { - x: (1 - percentage) * this.from.x + percentage * this.to.x, - y: (1 - percentage) * this.from.y + percentage * this.to.y + Network.prototype._setTranslation = function(offsetX, offsetY) { + if (this.translation === undefined) { + this.translation = { + x: 0, + y: 0 + }; + } + + if (offsetX !== undefined) { + this.translation.x = offsetX; + } + if (offsetY !== undefined) { + this.translation.y = offsetY; } + + this.emit('viewChanged'); }; /** - * Get a point on a circle - * @param {Number} x - * @param {Number} y - * @param {Number} radius - * @param {Number} percentage. Value between 0 (line start) and 1 (line end) - * @return {Object} point + * Get the translation of the network + * @return {Object} translation An object with parameters x and y, both a number * @private */ - Edge.prototype._pointOnCircle = function (x, y, radius, percentage) { - var angle = (percentage - 3/8) * 2 * Math.PI; + Network.prototype._getTranslation = function() { return { - x: x + radius * Math.cos(angle), - y: y - radius * Math.sin(angle) - } + x: this.translation.x, + y: this.translation.y + }; }; /** - * Redraw a edge as a line with an arrow halfway the line - * Draw this edge in the given canvas - * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); - * @param {CanvasRenderingContext2D} ctx + * Scale the network + * @param {Number} scale Scaling factor 1.0 is unscaled * @private */ - Edge.prototype._drawArrowCenter = function(ctx) { - var point; - // set style - if (this.selected == true) {ctx.strokeStyle = this.color.highlight; ctx.fillStyle = this.color.highlight;} - else if (this.hover == true) {ctx.strokeStyle = this.color.hover; ctx.fillStyle = this.color.hover;} - else {ctx.strokeStyle = this.color.color; ctx.fillStyle = this.color.color;} - ctx.lineWidth = this._getLineWidth(); + Network.prototype._setScale = function(scale) { + this.scale = scale; + }; - if (this.from != this.to) { - // draw line - var via = this._line(ctx); + /** + * Get the current scale of the network + * @return {Number} scale Scaling factor 1.0 is unscaled + * @private + */ + Network.prototype._getScale = function() { + return this.scale; + }; - var angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x)); - var length = (10 + 5 * this.width) * this.arrowScaleFactor; - // draw an arrow halfway the line - if (this.smoothCurves.enabled == true && via != null) { - var midpointX = 0.5*(0.5*(this.from.x + via.x) + 0.5*(this.to.x + via.x)); - var midpointY = 0.5*(0.5*(this.from.y + via.y) + 0.5*(this.to.y + via.y)); - point = {x:midpointX, y:midpointY}; - } - else { - point = this._pointOnLine(0.5); - } + /** + * Convert the X coordinate in DOM-space (coordinate point in browser relative to the container div) to + * the X coordinate in canvas-space (the simulation sandbox, which the camera looks upon) + * @param {number} x + * @returns {number} + * @private + */ + Network.prototype._XconvertDOMtoCanvas = function(x) { + return (x - this.translation.x) / this.scale; + }; - ctx.arrow(point.x, point.y, angle, length); - ctx.fill(); - ctx.stroke(); + /** + * Convert the X coordinate in canvas-space (the simulation sandbox, which the camera looks upon) to + * the X coordinate in DOM-space (coordinate point in browser relative to the container div) + * @param {number} x + * @returns {number} + * @private + */ + Network.prototype._XconvertCanvasToDOM = function(x) { + return x * this.scale + this.translation.x; + }; - // draw label - if (this.label) { - this._label(ctx, this.label, point.x, point.y); - } + /** + * Convert the Y coordinate in DOM-space (coordinate point in browser relative to the container div) to + * the Y coordinate in canvas-space (the simulation sandbox, which the camera looks upon) + * @param {number} y + * @returns {number} + * @private + */ + Network.prototype._YconvertDOMtoCanvas = function(y) { + return (y - this.translation.y) / this.scale; + }; + + /** + * Convert the Y coordinate in canvas-space (the simulation sandbox, which the camera looks upon) to + * the Y coordinate in DOM-space (coordinate point in browser relative to the container div) + * @param {number} y + * @returns {number} + * @private + */ + Network.prototype._YconvertCanvasToDOM = function(y) { + return y * this.scale + this.translation.y ; + }; + + + /** + * + * @param {object} pos = {x: number, y: number} + * @returns {{x: number, y: number}} + * @constructor + */ + Network.prototype.canvasToDOM = function(pos) { + return {x:this._XconvertCanvasToDOM(pos.x),y:this._YconvertCanvasToDOM(pos.y)}; + } + + /** + * + * @param {object} pos = {x: number, y: number} + * @returns {{x: number, y: number}} + * @constructor + */ + Network.prototype.DOMtoCanvas = function(pos) { + return {x:this._XconvertDOMtoCanvas(pos.x),y:this._YconvertDOMtoCanvas(pos.y)}; + } + + /** + * Redraw all nodes + * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d'); + * @param {CanvasRenderingContext2D} ctx + * @param {Boolean} [alwaysShow] + * @private + */ + Network.prototype._drawNodes = function(ctx,alwaysShow) { + if (alwaysShow === undefined) { + alwaysShow = false; } - else { - // draw circle - var x, y; - var radius = 0.25 * Math.max(100,this.length); - var node = this.from; - if (!node.width) { - node.resize(ctx); - } - if (node.width > node.height) { - x = node.x + node.width * 0.5; - y = node.y - radius; - } - else { - x = node.x + radius; - y = node.y - node.height * 0.5; - } - this._circle(ctx, x, y, radius); - // draw all arrows - var angle = 0.2 * Math.PI; - var length = (10 + 5 * this.width) * this.arrowScaleFactor; - point = this._pointOnCircle(x, y, radius, 0.5); - ctx.arrow(point.x, point.y, angle, length); - ctx.fill(); - ctx.stroke(); + // first draw the unselected nodes + var nodes = this.nodes; + var selected = []; - // draw label - if (this.label) { - point = this._pointOnCircle(x, y, radius, 0.5); - this._label(ctx, this.label, point.x, point.y); + for (var id in nodes) { + if (nodes.hasOwnProperty(id)) { + nodes[id].setScaleAndPos(this.scale,this.canvasTopLeft,this.canvasBottomRight); + if (nodes[id].isSelected()) { + selected.push(id); + } + else { + if (nodes[id].inArea() || alwaysShow) { + nodes[id].draw(ctx); + } + } } } - }; + // draw the selected nodes on top + for (var s = 0, sMax = selected.length; s < sMax; s++) { + if (nodes[selected[s]].inArea() || alwaysShow) { + nodes[selected[s]].draw(ctx); + } + } + }; + /** + * Redraw all edges + * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d'); + * @param {CanvasRenderingContext2D} ctx + * @private + */ + Network.prototype._drawEdges = function(ctx) { + var edges = this.edges; + for (var id in edges) { + if (edges.hasOwnProperty(id)) { + var edge = edges[id]; + edge.setScale(this.scale); + if (edge.connected) { + edges[id].draw(ctx); + } + } + } + }; /** - * Redraw a edge as a line with an arrow - * Draw this edge in the given canvas - * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); + * Redraw all edges + * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d'); * @param {CanvasRenderingContext2D} ctx * @private */ - Edge.prototype._drawArrow = function(ctx) { - // set style - if (this.selected == true) {ctx.strokeStyle = this.color.highlight; ctx.fillStyle = this.color.highlight;} - else if (this.hover == true) {ctx.strokeStyle = this.color.hover; ctx.fillStyle = this.color.hover;} - else {ctx.strokeStyle = this.color.color; ctx.fillStyle = this.color.color;} - - ctx.lineWidth = this._getLineWidth(); - - var angle, length; - //draw a line - if (this.from != this.to) { - angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x)); - var dx = (this.to.x - this.from.x); - var dy = (this.to.y - this.from.y); - var edgeSegmentLength = Math.sqrt(dx * dx + dy * dy); - - var fromBorderDist = this.from.distanceToBorder(ctx, angle + Math.PI); - var fromBorderPoint = (edgeSegmentLength - fromBorderDist) / edgeSegmentLength; - var xFrom = (fromBorderPoint) * this.from.x + (1 - fromBorderPoint) * this.to.x; - var yFrom = (fromBorderPoint) * this.from.y + (1 - fromBorderPoint) * this.to.y; - - var via; - if (this.smoothCurves.dynamic == true && this.smoothCurves.enabled == true ) { - via = this.via; - } - else if (this.smoothCurves.enabled == true) { - via = this._getViaCoordinates(); + Network.prototype._drawControlNodes = function(ctx) { + var edges = this.edges; + for (var id in edges) { + if (edges.hasOwnProperty(id)) { + edges[id]._drawControlNodes(ctx); } + } + }; - if (this.smoothCurves.enabled == true && via.x != null) { - angle = Math.atan2((this.to.y - via.y), (this.to.x - via.x)); - dx = (this.to.x - via.x); - dy = (this.to.y - via.y); - edgeSegmentLength = Math.sqrt(dx * dx + dy * dy); - } - var toBorderDist = this.to.distanceToBorder(ctx, angle); - var toBorderPoint = (edgeSegmentLength - toBorderDist) / edgeSegmentLength; + /** + * Find a stable position for all nodes + * @private + */ + Network.prototype._stabilize = function() { + if (this.constants.freezeForStabilization == true) { + this._freezeDefinedNodes(); + } - var xTo,yTo; - if (this.smoothCurves.enabled == true && via.x != null) { - xTo = (1 - toBorderPoint) * via.x + toBorderPoint * this.to.x; - yTo = (1 - toBorderPoint) * via.y + toBorderPoint * this.to.y; - } - else { - xTo = (1 - toBorderPoint) * this.from.x + toBorderPoint * this.to.x; - yTo = (1 - toBorderPoint) * this.from.y + toBorderPoint * this.to.y; - } + // find stable position + var count = 0; + while (this.moving && count < this.constants.stabilizationIterations) { + this._physicsTick(); + count++; + } + this.zoomExtent(false,true); + if (this.constants.freezeForStabilization == true) { + this._restoreFrozenNodes(); + } + this.emit("stabilized",{iterations:count}); + }; - ctx.beginPath(); - ctx.moveTo(xFrom,yFrom); - if (this.smoothCurves.enabled == true && via.x != null) { - ctx.quadraticCurveTo(via.x,via.y,xTo, yTo); - } - else { - ctx.lineTo(xTo, yTo); + /** + * When initializing and stabilizing, we can freeze nodes with a predefined position. This greatly speeds up stabilization + * because only the supportnodes for the smoothCurves have to settle. + * + * @private + */ + Network.prototype._freezeDefinedNodes = function() { + var nodes = this.nodes; + for (var id in nodes) { + if (nodes.hasOwnProperty(id)) { + if (nodes[id].x != null && nodes[id].y != null) { + nodes[id].fixedData.x = nodes[id].xFixed; + nodes[id].fixedData.y = nodes[id].yFixed; + nodes[id].xFixed = true; + nodes[id].yFixed = true; + } } - ctx.stroke(); - - // draw arrow at the end of the line - length = (10 + 5 * this.width) * this.arrowScaleFactor; - ctx.arrow(xTo, yTo, angle, length); - ctx.fill(); - ctx.stroke(); + } + }; - // draw label - if (this.label) { - var point; - if (this.smoothCurves.enabled == true && via != null) { - var midpointX = 0.5*(0.5*(this.from.x + via.x) + 0.5*(this.to.x + via.x)); - var midpointY = 0.5*(0.5*(this.from.y + via.y) + 0.5*(this.to.y + via.y)); - point = {x:midpointX, y:midpointY}; - } - else { - point = this._pointOnLine(0.5); + /** + * Unfreezes the nodes that have been frozen by _freezeDefinedNodes. + * + * @private + */ + Network.prototype._restoreFrozenNodes = function() { + var nodes = this.nodes; + for (var id in nodes) { + if (nodes.hasOwnProperty(id)) { + if (nodes[id].fixedData.x != null) { + nodes[id].xFixed = nodes[id].fixedData.x; + nodes[id].yFixed = nodes[id].fixedData.y; } - this._label(ctx, this.label, point.x, point.y); } } - else { - // draw circle - var node = this.from; - var x, y, arrow; - var radius = 0.25 * Math.max(100,this.length); - if (!node.width) { - node.resize(ctx); - } - if (node.width > node.height) { - x = node.x + node.width * 0.5; - y = node.y - radius; - arrow = { - x: x, - y: node.y, - angle: 0.9 * Math.PI - }; - } - else { - x = node.x + radius; - y = node.y - node.height * 0.5; - arrow = { - x: node.x, - y: y, - angle: 0.6 * Math.PI - }; - } - ctx.beginPath(); - // TODO: similarly, for a line without arrows, draw to the border of the nodes instead of the center - ctx.arc(x, y, radius, 0, 2 * Math.PI, false); - ctx.stroke(); + }; - // draw all arrows - var length = (10 + 5 * this.width) * this.arrowScaleFactor; - ctx.arrow(arrow.x, arrow.y, arrow.angle, length); - ctx.fill(); - ctx.stroke(); - // draw label - if (this.label) { - point = this._pointOnCircle(x, y, radius, 0.5); - this._label(ctx, this.label, point.x, point.y); + /** + * Check if any of the nodes is still moving + * @param {number} vmin the minimum velocity considered as 'moving' + * @return {boolean} true if moving, false if non of the nodes is moving + * @private + */ + Network.prototype._isMoving = function(vmin) { + var nodes = this.nodes; + for (var id in nodes) { + if (nodes.hasOwnProperty(id) && nodes[id].isMoving(vmin)) { + return true; } } + return false; }; - /** - * Calculate the distance between a point (x3,y3) and a line segment from - * (x1,y1) to (x2,y2). - * http://stackoverflow.com/questions/849211/shortest-distancae-between-a-point-and-a-line-segment - * @param {number} x1 - * @param {number} y1 - * @param {number} x2 - * @param {number} y2 - * @param {number} x3 - * @param {number} y3 + * /** + * Perform one discrete step for all nodes + * * @private */ - Edge.prototype._getDistanceToEdge = function (x1,y1, x2,y2, x3,y3) { // x3,y3 is the point - if (this.from != this.to) { - if (this.smoothCurves.enabled == true) { - var xVia, yVia; - if (this.smoothCurves.enabled == true && this.smoothCurves.dynamic == true) { - xVia = this.via.x; - yVia = this.via.y; - } - else { - var via = this._getViaCoordinates(); - xVia = via.x; - yVia = via.y; - } - var minDistance = 1e9; - var distance; - var i,t,x,y, lastX, lastY; - for (i = 0; i < 10; i++) { - t = 0.1*i; - x = Math.pow(1-t,2)*x1 + (2*t*(1 - t))*xVia + Math.pow(t,2)*x2; - y = Math.pow(1-t,2)*y1 + (2*t*(1 - t))*yVia + Math.pow(t,2)*y2; - if (i > 0) { - distance = this._getDistanceToLine(lastX,lastY,x,y, x3,y3); - minDistance = distance < minDistance ? distance : minDistance; - } - lastX = x; lastY = y; + Network.prototype._discreteStepNodes = function() { + var interval = this.physicsDiscreteStepsize; + var nodes = this.nodes; + var nodeId; + var nodesPresent = false; + + if (this.constants.maxVelocity > 0) { + for (nodeId in nodes) { + if (nodes.hasOwnProperty(nodeId)) { + nodes[nodeId].discreteStepLimited(interval, this.constants.maxVelocity); + nodesPresent = true; } - return minDistance - } - else { - return this._getDistanceToLine(x1,y1,x2,y2,x3,y3); } } else { - var x, y, dx, dy; - var radius = this.length / 4; - var node = this.from; - if (!node.width) { - node.resize(ctx); + for (nodeId in nodes) { + if (nodes.hasOwnProperty(nodeId)) { + nodes[nodeId].discreteStep(interval); + nodesPresent = true; + } } - if (node.width > node.height) { - x = node.x + node.width / 2; - y = node.y - radius; + } + + if (nodesPresent == true) { + var vminCorrected = this.constants.minVelocity / Math.max(this.scale,0.05); + if (vminCorrected > 0.5*this.constants.maxVelocity) { + this.moving = true; } else { - x = node.x + radius; - y = node.y - node.height / 2; + this.moving = this._isMoving(vminCorrected); + if (this.moving == false) { + this.emit("stabilized",{iterations:null}); + } + this.moving = this.moving || this.configurePhysics; + } - dx = x - x3; - dy = y - y3; - return Math.abs(Math.sqrt(dx*dx + dy*dy) - radius); } }; - Edge.prototype._getDistanceToLine = function(x1,y1,x2,y2,x3,y3) { - var px = x2-x1, - py = y2-y1, - something = px*px + py*py, - u = ((x3 - x1) * px + (y3 - y1) * py) / something; - - if (u > 1) { - u = 1; - } - else if (u < 0) { - u = 0; + /** + * A single simulation step (or "tick") in the physics simulation + * + * @private + */ + Network.prototype._physicsTick = function() { + if (!this.freezeSimulation) { + if (this.moving == true) { + this._doInAllActiveSectors("_initializeForceCalculation"); + this._doInAllActiveSectors("_discreteStepNodes"); + if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { + this._doInSupportSector("_discreteStepNodes"); + } + this._findCenter(this._getRange()) + } } + }; - var x = x1 + u * px, - y = y1 + u * py, - dx = x - x3, - dy = y - y3; - - //# Note: If the actual distance does not matter, - //# if you only want to compare what this function - //# returns to other results of this function, you - //# can just return the squared distance instead - //# (i.e. remove the sqrt) to gain a little performance - - return Math.sqrt(dx*dx + dy*dy); - } /** - * This allows the zoom level of the network to influence the rendering + * This function runs one step of the animation. It calls an x amount of physics ticks and one render tick. + * It reschedules itself at the beginning of the function * - * @param scale + * @private */ - Edge.prototype.setScale = function(scale) { - this.networkScaleInv = 1.0/scale; - }; + Network.prototype._animationStep = function() { + // reset the timer so a new scheduled animation step can be set + this.timer = undefined; + // handle the keyboad movement + this._handleNavigation(); + // this schedules a new animation step + this.start(); - Edge.prototype.select = function() { - this.selected = true; - }; + // start the physics simulation + var calculationTime = Date.now(); + var maxSteps = 1; + this._physicsTick(); + var timeRequired = Date.now() - calculationTime; + while (timeRequired < 0.9*(this.renderTimestep - this.renderTime) && maxSteps < this.maxPhysicsTicksPerRender) { + this._physicsTick(); + timeRequired = Date.now() - calculationTime; + maxSteps++; + } + // start the rendering process + var renderTime = Date.now(); + this._redraw(); + this.renderTime = Date.now() - renderTime; - Edge.prototype.unselect = function() { - this.selected = false; }; - Edge.prototype.positionBezierNode = function() { - if (this.via !== null) { - this.via.x = 0.5 * (this.from.x + this.to.x); - this.via.y = 0.5 * (this.from.y + this.to.y); - } - }; + if (typeof window !== 'undefined') { + window.requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || + window.webkitRequestAnimationFrame || window.msRequestAnimationFrame; + } /** - * This function draws the control nodes for the manipulator. In order to enable this, only set the this.controlNodesEnabled to true. - * @param ctx + * Schedule a animation step with the refreshrate interval. */ - Edge.prototype._drawControlNodes = function(ctx) { - if (this.controlNodesEnabled == true) { - if (this.controlNodes.from === null && this.controlNodes.to === null) { - var nodeIdFrom = "edgeIdFrom:".concat(this.id); - var nodeIdTo = "edgeIdTo:".concat(this.id); - var constants = { - nodes:{group:'', radius:8}, - physics:{damping:0}, - clustering: {maxNodeSizeIncrements: 0 ,nodeScaling: {width:0, height: 0, radius:0}} - }; - this.controlNodes.from = new Node( - {id:nodeIdFrom, - shape:'dot', - color:{background:'#ff4e00', border:'#3c3c3c', highlight: {background:'#07f968'}} - },{},{},constants); - this.controlNodes.to = new Node( - {id:nodeIdTo, - shape:'dot', - color:{background:'#ff4e00', border:'#3c3c3c', highlight: {background:'#07f968'}} - },{},{},constants); - } + Network.prototype.start = function() { + if (this.moving == true || this.xIncrement != 0 || this.yIncrement != 0 || this.zoomIncrement != 0) { + if (!this.timer) { + var ua = navigator.userAgent.toLowerCase(); - if (this.controlNodes.from.selected == false && this.controlNodes.to.selected == false) { - this.controlNodes.positions = this.getControlNodePositions(ctx); - this.controlNodes.from.x = this.controlNodes.positions.from.x; - this.controlNodes.from.y = this.controlNodes.positions.from.y; - this.controlNodes.to.x = this.controlNodes.positions.to.x; - this.controlNodes.to.y = this.controlNodes.positions.to.y; - } + var requiresTimeout = false; + if (ua.indexOf('msie 9.0') != -1) { // IE 9 + requiresTimeout = true; + } + else if (ua.indexOf('safari') != -1) { // safari + if (ua.indexOf('chrome') <= -1) { + requiresTimeout = true; + } + } - this.controlNodes.from.draw(ctx); - this.controlNodes.to.draw(ctx); + if (requiresTimeout == true) { + this.timer = window.setTimeout(this._animationStep.bind(this), this.renderTimestep); // wait this.renderTimeStep milliseconds and perform the animation step function + } + else{ + this.timer = window.requestAnimationFrame(this._animationStep.bind(this), this.renderTimestep); // wait this.renderTimeStep milliseconds and perform the animation step function + } + } } else { - this.controlNodes = {from:null, to:null, positions:{}}; + this._redraw(); } }; + /** - * Enable control nodes. + * Move the network according to the keyboard presses. + * * @private */ - Edge.prototype._enableControlNodes = function() { - this.controlNodesEnabled = true; + Network.prototype._handleNavigation = function() { + if (this.xIncrement != 0 || this.yIncrement != 0) { + var translation = this._getTranslation(); + this._setTranslation(translation.x+this.xIncrement, translation.y+this.yIncrement); + } + if (this.zoomIncrement != 0) { + var center = { + x: this.frame.canvas.clientWidth / 2, + y: this.frame.canvas.clientHeight / 2 + }; + this._zoom(this.scale*(1 + this.zoomIncrement), center); + } }; + /** - * disable control nodes - * @private + * Freeze the _animationStep */ - Edge.prototype._disableControlNodes = function() { - this.controlNodesEnabled = false; + Network.prototype.toggleFreeze = function() { + if (this.freezeSimulation == false) { + this.freezeSimulation = true; + } + else { + this.freezeSimulation = false; + this.start(); + } }; + /** - * This checks if one of the control nodes is selected and if so, returns the control node object. Else it returns null. - * @param x - * @param y - * @returns {null} + * This function cleans the support nodes if they are not needed and adds them when they are. + * + * @param {boolean} [disableStart] * @private */ - Edge.prototype._getSelectedControlNode = function(x,y) { - var positions = this.controlNodes.positions; - var fromDistance = Math.sqrt(Math.pow(x - positions.from.x,2) + Math.pow(y - positions.from.y,2)); - var toDistance = Math.sqrt(Math.pow(x - positions.to.x ,2) + Math.pow(y - positions.to.y ,2)); - - if (fromDistance < 15) { - this.connectedNode = this.from; - this.from = this.controlNodes.from; - return this.controlNodes.from; + Network.prototype._configureSmoothCurves = function(disableStart) { + if (disableStart === undefined) { + disableStart = true; } - else if (toDistance < 15) { - this.connectedNode = this.to; - this.to = this.controlNodes.to; - return this.controlNodes.to; + if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { + this._createBezierNodes(); + // cleanup unused support nodes + for (var nodeId in this.sectors['support']['nodes']) { + if (this.sectors['support']['nodes'].hasOwnProperty(nodeId)) { + if (this.edges[this.sectors['support']['nodes'][nodeId]] === undefined) { + delete this.sectors['support']['nodes'][nodeId]; + } + } + } } else { - return null; + // delete the support nodes + this.sectors['support']['nodes'] = {}; + for (var edgeId in this.edges) { + if (this.edges.hasOwnProperty(edgeId)) { + this.edges[edgeId].smooth = false; + this.edges[edgeId].via = null; + } + } + } + + + this._updateCalculationNodes(); + if (!disableStart) { + this.moving = true; + this.start(); + } + }; + + + /** + * Bezier curves require an anchor point to calculate the smooth flow. These points are nodes. These nodes are invisible but + * are used for the force calculation. + * + * @private + */ + Network.prototype._createBezierNodes = function() { + if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { + for (var edgeId in this.edges) { + if (this.edges.hasOwnProperty(edgeId)) { + var edge = this.edges[edgeId]; + if (edge.via == null) { + edge.smooth = true; + var nodeId = "edgeId:".concat(edge.id); + this.sectors['support']['nodes'][nodeId] = new Node( + {id:nodeId, + mass:1, + shape:'circle', + image:"", + internalMultiplier:1 + },{},{},this.constants); + edge.via = this.sectors['support']['nodes'][nodeId]; + edge.via.parentEdgeId = edge.id; + edge.positionBezierNode(); + } + } + } } }; - /** - * this resets the control nodes to their original position. + * load the functions that load the mixins into the prototype. + * * @private */ - Edge.prototype._restoreControlNodes = function() { - if (this.controlNodes.from.selected == true) { - this.from = this.connectedNode; - this.connectedNode = null; - this.controlNodes.from.unselect(); + Network.prototype._initializeMixinLoaders = function () { + for (var mixin in MixinLoader) { + if (MixinLoader.hasOwnProperty(mixin)) { + Network.prototype[mixin] = MixinLoader[mixin]; + } } - if (this.controlNodes.to.selected == true) { - this.to = this.connectedNode; - this.connectedNode = null; - this.controlNodes.to.unselect(); + }; + + /** + * Load the XY positions of the nodes into the dataset. + */ + Network.prototype.storePosition = function() { + var dataArray = []; + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + var node = this.nodes[nodeId]; + var allowedToMoveX = !this.nodes.xFixed; + var allowedToMoveY = !this.nodes.yFixed; + if (this.nodesData._data[nodeId].x != Math.round(node.x) || this.nodesData._data[nodeId].y != Math.round(node.y)) { + dataArray.push({id:nodeId,x:Math.round(node.x),y:Math.round(node.y),allowedToMoveX:allowedToMoveX,allowedToMoveY:allowedToMoveY}); + } + } } + this.nodesData.update(dataArray); }; + /** - * this calculates the position of the control nodes on the edges of the parent nodes. + * Center a node in view. * - * @param ctx - * @returns {{from: {x: number, y: number}, to: {x: *, y: *}}} + * @param {Number} nodeId + * @param {Number} [zoomLevel] */ - Edge.prototype.getControlNodePositions = function(ctx) { - var angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x)); - var dx = (this.to.x - this.from.x); - var dy = (this.to.y - this.from.y); - var edgeSegmentLength = Math.sqrt(dx * dx + dy * dy); - var fromBorderDist = this.from.distanceToBorder(ctx, angle + Math.PI); - var fromBorderPoint = (edgeSegmentLength - fromBorderDist) / edgeSegmentLength; - var xFrom = (fromBorderPoint) * this.from.x + (1 - fromBorderPoint) * this.to.x; - var yFrom = (fromBorderPoint) * this.from.y + (1 - fromBorderPoint) * this.to.y; + Network.prototype.focusOnNode = function (nodeId, zoomLevel) { + if (this.nodes.hasOwnProperty(nodeId)) { + if (zoomLevel === undefined) { + zoomLevel = this._getScale(); + } + var nodePosition= {x: this.nodes[nodeId].x, y: this.nodes[nodeId].y}; - var via; - if (this.smoothCurves.dynamic == true && this.smoothCurves.enabled == true) { - via = this.via; - } - else if (this.smoothCurves.enabled == true) { - via = this._getViaCoordinates(); - } + var requiredScale = zoomLevel; + this._setScale(requiredScale); - if (this.smoothCurves.enabled == true && via.x != null) { - angle = Math.atan2((this.to.y - via.y), (this.to.x - via.x)); - dx = (this.to.x - via.x); - dy = (this.to.y - via.y); - edgeSegmentLength = Math.sqrt(dx * dx + dy * dy); - } - var toBorderDist = this.to.distanceToBorder(ctx, angle); - var toBorderPoint = (edgeSegmentLength - toBorderDist) / edgeSegmentLength; + var canvasCenter = this.DOMtoCanvas({x:0.5 * this.frame.canvas.width,y:0.5 * this.frame.canvas.height}); + var translation = this._getTranslation(); - var xTo,yTo; - if (this.smoothCurves.enabled == true && via.x != null) { - xTo = (1 - toBorderPoint) * via.x + toBorderPoint * this.to.x; - yTo = (1 - toBorderPoint) * via.y + toBorderPoint * this.to.y; + var distanceFromCenter = {x:canvasCenter.x - nodePosition.x, + y:canvasCenter.y - nodePosition.y}; + + this._setTranslation(translation.x + requiredScale * distanceFromCenter.x, + translation.y + requiredScale * distanceFromCenter.y); + this.redraw(); } else { - xTo = (1 - toBorderPoint) * this.from.x + toBorderPoint * this.to.x; - yTo = (1 - toBorderPoint) * this.from.y + toBorderPoint * this.to.y; + console.log("This nodeId cannot be found.") } - - return {from:{x:xFrom,y:yFrom},to:{x:xTo,y:yTo}}; }; - module.exports = Edge; + module.exports = Network; + /***/ }, -/* 34 */ +/* 39 */ /***/ function(module, exports, __webpack_require__) { var util = __webpack_require__(1); + var Node = __webpack_require__(40); /** - * @class Groups - * This class can store groups and properties specific for groups. + * @class Edge + * + * A edge connects two nodes + * @param {Object} properties Object with properties. Must contain + * At least properties from and to. + * Available properties: from (number), + * to (number), label (string, color (string), + * width (number), style (string), + * length (number), title (string) + * @param {Network} network A Network object, used to find and edge to + * nodes. + * @param {Object} constants An object with default values for + * example for the color */ - function Groups() { - this.clear(); - this.defaultIndex = 0; + function Edge (properties, network, constants) { + if (!network) { + throw "No network provided"; + } + this.network = network; + + // initialize constants + this.widthMin = constants.edges.widthMin; + this.widthMax = constants.edges.widthMax; + + // initialize variables + this.id = undefined; + this.fromId = undefined; + this.toId = undefined; + this.style = constants.edges.style; + this.title = undefined; + this.width = constants.edges.width; + this.widthSelectionMultiplier = constants.edges.widthSelectionMultiplier; + this.widthSelected = this.width * this.widthSelectionMultiplier; + this.hoverWidth = constants.edges.hoverWidth; + this.value = undefined; + this.length = constants.physics.springLength; + this.customLength = false; + this.selected = false; + this.hover = false; + this.smoothCurves = constants.smoothCurves; + this.dynamicSmoothCurves = constants.dynamicSmoothCurves; + this.arrowScaleFactor = constants.edges.arrowScaleFactor; + this.inheritColor = constants.edges.inheritColor; + + this.from = null; // a node + this.to = null; // a node + this.via = null; // a temp node + + // we use this to be able to reconnect the edge to a cluster if its node is put into a cluster + // by storing the original information we can revert to the original connection when the cluser is opened. + this.originalFromId = []; + this.originalToId = []; + + this.connected = false; + + // Added to support dashed lines + // David Jordan + // 2012-08-08 + this.dash = util.extend({}, constants.edges.dash); // contains properties length, gap, altLength + + this.color = {color:constants.edges.color.color, + highlight:constants.edges.color.highlight, + hover:constants.edges.color.hover}; + this.widthFixed = false; + this.lengthFixed = false; + + this.setProperties(properties, constants); + + this.controlNodesEnabled = false; + this.controlNodes = {from:null, to:null, positions:{}}; + this.connectedNode = null; } + /** + * Set or overwrite properties for the edge + * @param {Object} properties an object with properties + * @param {Object} constants and object with default, global properties + */ + Edge.prototype.setProperties = function(properties, constants) { + if (!properties) { + return; + } + + if (properties.from !== undefined) {this.fromId = properties.from;} + if (properties.to !== undefined) {this.toId = properties.to;} + + if (properties.id !== undefined) {this.id = properties.id;} + if (properties.style !== undefined) {this.style = properties.style;} + if (properties.label !== undefined) {this.label = properties.label;} + + if (this.label) { + this.fontSize = constants.edges.fontSize; + this.fontFace = constants.edges.fontFace; + this.fontColor = constants.edges.fontColor; + this.fontFill = constants.edges.fontFill; + + if (properties.fontColor !== undefined) {this.fontColor = properties.fontColor;} + if (properties.fontSize !== undefined) {this.fontSize = properties.fontSize;} + if (properties.fontFace !== undefined) {this.fontFace = properties.fontFace;} + if (properties.fontFill !== undefined) {this.fontFill = properties.fontFill;} + } + + if (properties.title !== undefined) {this.title = properties.title;} + if (properties.width !== undefined) {this.width = properties.width;} + if (properties.widthSelectionMultiplier !== undefined) + {this.widthSelectionMultiplier = properties.widthSelectionMultiplier;} + if (properties.hoverWidth !== undefined) {this.hoverWidth = properties.hoverWidth;} + if (properties.value !== undefined) {this.value = properties.value;} + if (properties.length !== undefined) {this.length = properties.length; + this.customLength = true;} + + // scale the arrow + if (properties.arrowScaleFactor !== undefined) {this.arrowScaleFactor = properties.arrowScaleFactor;} + + if (properties.inheritColor !== undefined) {this.inheritColor = properties.inheritColor;} + + // Added to support dashed lines + // David Jordan + // 2012-08-08 + if (properties.dash) { + if (properties.dash.length !== undefined) {this.dash.length = properties.dash.length;} + if (properties.dash.gap !== undefined) {this.dash.gap = properties.dash.gap;} + if (properties.dash.altLength !== undefined) {this.dash.altLength = properties.dash.altLength;} + } + + if (properties.color !== undefined) { + if (util.isString(properties.color)) { + this.color.color = properties.color; + this.color.highlight = properties.color; + } + else { + if (properties.color.color !== undefined) {this.color.color = properties.color.color;} + if (properties.color.highlight !== undefined) {this.color.highlight = properties.color.highlight;} + if (properties.color.hover !== undefined) {this.color.hover = properties.color.hover;} + } + } + + // A node is connected when it has a from and to node. + this.connect(); + + this.widthFixed = this.widthFixed || (properties.width !== undefined); + this.lengthFixed = this.lengthFixed || (properties.length !== undefined); + + this.widthSelected = this.width * this.widthSelectionMultiplier; + + // set draw method based on style + switch (this.style) { + case 'line': this.draw = this._drawLine; break; + case 'arrow': this.draw = this._drawArrow; break; + case 'arrow-center': this.draw = this._drawArrowCenter; break; + case 'dash-line': this.draw = this._drawDashLine; break; + default: this.draw = this._drawLine; break; + } + }; /** - * default constants for group colors + * Connect an edge to its nodes */ - Groups.DEFAULT = [ - {border: "#2B7CE9", background: "#97C2FC", highlight: {border: "#2B7CE9", background: "#D2E5FF"}, hover: {border: "#2B7CE9", background: "#D2E5FF"}}, // blue - {border: "#FFA500", background: "#FFFF00", highlight: {border: "#FFA500", background: "#FFFFA3"}, hover: {border: "#FFA500", background: "#FFFFA3"}}, // yellow - {border: "#FA0A10", background: "#FB7E81", highlight: {border: "#FA0A10", background: "#FFAFB1"}, hover: {border: "#FA0A10", background: "#FFAFB1"}}, // red - {border: "#41A906", background: "#7BE141", highlight: {border: "#41A906", background: "#A1EC76"}, hover: {border: "#41A906", background: "#A1EC76"}}, // green - {border: "#E129F0", background: "#EB7DF4", highlight: {border: "#E129F0", background: "#F0B3F5"}, hover: {border: "#E129F0", background: "#F0B3F5"}}, // magenta - {border: "#7C29F0", background: "#AD85E4", highlight: {border: "#7C29F0", background: "#D3BDF0"}, hover: {border: "#7C29F0", background: "#D3BDF0"}}, // purple - {border: "#C37F00", background: "#FFA807", highlight: {border: "#C37F00", background: "#FFCA66"}, hover: {border: "#C37F00", background: "#FFCA66"}}, // orange - {border: "#4220FB", background: "#6E6EFD", highlight: {border: "#4220FB", background: "#9B9BFD"}, hover: {border: "#4220FB", background: "#9B9BFD"}}, // darkblue - {border: "#FD5A77", background: "#FFC0CB", highlight: {border: "#FD5A77", background: "#FFD1D9"}, hover: {border: "#FD5A77", background: "#FFD1D9"}}, // pink - {border: "#4AD63A", background: "#C2FABC", highlight: {border: "#4AD63A", background: "#E6FFE3"}, hover: {border: "#4AD63A", background: "#E6FFE3"}} // mint - ]; + Edge.prototype.connect = function () { + this.disconnect(); + this.from = this.network.nodes[this.fromId] || null; + this.to = this.network.nodes[this.toId] || null; + this.connected = (this.from && this.to); - /** - * Clear all groups - */ - Groups.prototype.clear = function () { - this.groups = {}; - this.groups.length = function() - { - var i = 0; - for ( var p in this ) { - if (this.hasOwnProperty(p)) { - i++; - } + if (this.connected) { + this.from.attachEdge(this); + this.to.attachEdge(this); + } + else { + if (this.from) { + this.from.detachEdge(this); + } + if (this.to) { + this.to.detachEdge(this); } - return i; } }; - /** - * get group properties of a groupname. If groupname is not found, a new group - * is added. - * @param {*} groupname Can be a number, string, Date, etc. - * @return {Object} group The created group, containing all group properties + * Disconnect an edge from its nodes */ - Groups.prototype.get = function (groupname) { - var group = this.groups[groupname]; - if (group == undefined) { - // create new group - var index = this.defaultIndex % Groups.DEFAULT.length; - this.defaultIndex++; - group = {}; - group.color = Groups.DEFAULT[index]; - this.groups[groupname] = group; + Edge.prototype.disconnect = function () { + if (this.from) { + this.from.detachEdge(this); + this.from = null; + } + if (this.to) { + this.to.detachEdge(this); + this.to = null; } - return group; + this.connected = false; }; /** - * Add a custom group style - * @param {String} groupname - * @param {Object} style An object containing borderColor, - * backgroundColor, etc. - * @return {Object} group The created group object + * get the title of this edge. + * @return {string} title The title of the edge, or undefined when no title + * has been set. */ - Groups.prototype.add = function (groupname, style) { - this.groups[groupname] = style; - if (style.color) { - style.color = util.parseColor(style.color); - } - return style; + Edge.prototype.getTitle = function() { + return typeof this.title === "function" ? this.title() : this.title; }; - module.exports = Groups; - - -/***/ }, -/* 35 */ -/***/ function(module, exports, __webpack_require__) { /** - * @class Images - * This class loads images and keeps them stored. + * Retrieve the value of the edge. Can be undefined + * @return {Number} value */ - function Images() { - this.images = {}; - - this.callback = undefined; - } + Edge.prototype.getValue = function() { + return this.value; + }; /** - * Set an onload callback function. This will be called each time an image - * is loaded - * @param {function} callback + * Adjust the value range of the edge. The edge will adjust it's width + * based on its value. + * @param {Number} min + * @param {Number} max */ - Images.prototype.setOnloadCallback = function(callback) { - this.callback = callback; + Edge.prototype.setValueRange = function(min, max) { + if (!this.widthFixed && this.value !== undefined) { + var scale = (this.widthMax - this.widthMin) / (max - min); + this.width = (this.value - min) * scale + this.widthMin; + } }; /** - * - * @param {string} url Url of the image - * @return {Image} img The image object + * Redraw a edge + * Draw this edge in the given canvas + * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); + * @param {CanvasRenderingContext2D} ctx */ - Images.prototype.load = function(url) { - var img = this.images[url]; - if (img == undefined) { - // create the image - var images = this; - img = new Image(); - this.images[url] = img; - img.onload = function() { - if (images.callback) { - images.callback(this); - } - }; - img.src = url; - } - - return img; + Edge.prototype.draw = function(ctx) { + throw "Method draw not initialized in edge"; }; - module.exports = Images; - - -/***/ }, -/* 36 */ -/***/ function(module, exports, __webpack_require__) { - - var util = __webpack_require__(1); - /** - * @class Node - * A node. A node can be connected to other nodes via one or multiple edges. - * @param {object} properties An object containing properties for the node. All - * properties are optional, except for the id. - * {number} id Id of the node. Required - * {string} label Text label for the node - * {number} x Horizontal position of the node - * {number} y Vertical position of the node - * {string} shape Node shape, available: - * "database", "circle", "ellipse", - * "box", "image", "text", "dot", - * "star", "triangle", "triangleDown", - * "square" - * {string} image An image url - * {string} title An title text, can be HTML - * {anytype} group A group name or number - * @param {Network.Images} imagelist A list with images. Only needed - * when the node has an image - * @param {Network.Groups} grouplist A list with groups. Needed for - * retrieving group properties - * @param {Object} constants An object with default values for - * example for the color - * + * Check if this object is overlapping with the provided object + * @param {Object} obj an object with parameters left, top + * @return {boolean} True if location is located on the edge */ - function Node(properties, imagelist, grouplist, constants) { - this.selected = false; - this.hover = false; - - this.edges = []; // all edges connected to this node - this.dynamicEdges = []; - this.reroutedEdges = {}; - - this.group = constants.nodes.group; - this.fontSize = Number(constants.nodes.fontSize); - this.fontFace = constants.nodes.fontFace; - this.fontColor = constants.nodes.fontColor; - this.fontDrawThreshold = 3; - - this.color = constants.nodes.color; + Edge.prototype.isOverlappingWith = function(obj) { + if (this.connected) { + var distMax = 10; + var xFrom = this.from.x; + var yFrom = this.from.y; + var xTo = this.to.x; + var yTo = this.to.y; + var xObj = obj.left; + var yObj = obj.top; - // set defaults for the properties - this.id = undefined; - this.shape = constants.nodes.shape; - this.image = constants.nodes.image; - this.x = null; - this.y = null; - this.xFixed = false; - this.yFixed = false; - this.horizontalAlignLeft = true; // these are for the navigation controls - this.verticalAlignTop = true; // these are for the navigation controls - this.radius = constants.nodes.radius; - this.baseRadiusValue = constants.nodes.radius; - this.radiusFixed = false; - this.radiusMin = constants.nodes.radiusMin; - this.radiusMax = constants.nodes.radiusMax; - this.level = -1; - this.preassignedLevel = false; - this.borderWidth = constants.nodes.borderWidth; - this.borderWidthSelected = constants.nodes.borderWidthSelected; + var dist = this._getDistanceToEdge(xFrom, yFrom, xTo, yTo, xObj, yObj); + return (dist < distMax); + } + else { + return false + } + }; - this.imagelist = imagelist; - this.grouplist = grouplist; + Edge.prototype._getColor = function() { + var colorObj = this.color; + if (this.inheritColor == "to") { + colorObj = { + highlight: this.to.color.highlight.border, + hover: this.to.color.hover.border, + color: this.to.color.border + }; + } + else if (this.inheritColor == "from" || this.inheritColor == true) { + colorObj = { + highlight: this.from.color.highlight.border, + hover: this.from.color.hover.border, + color: this.from.color.border + }; + } - // physics properties - this.fx = 0.0; // external force x - this.fy = 0.0; // external force y - this.vx = 0.0; // velocity x - this.vy = 0.0; // velocity y - this.minForce = constants.minForce; - this.damping = constants.physics.damping; - this.mass = 1; // kg - this.fixedData = {x:null,y:null}; + if (this.selected == true) {return colorObj.highlight;} + else if (this.hover == true) {return colorObj.hover;} + else {return colorObj.color;} + } - this.setProperties(properties, constants); + /** + * Redraw a edge as a line + * Draw this edge in the given canvas + * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); + * @param {CanvasRenderingContext2D} ctx + * @private + */ + Edge.prototype._drawLine = function(ctx) { + // set style + ctx.strokeStyle = this._getColor(); + ctx.lineWidth = this._getLineWidth(); - // creating the variables for clustering - this.resetCluster(); - this.dynamicEdgesLength = 0; - this.clusterSession = 0; - this.clusterSizeWidthFactor = constants.clustering.nodeScaling.width; - this.clusterSizeHeightFactor = constants.clustering.nodeScaling.height; - this.clusterSizeRadiusFactor = constants.clustering.nodeScaling.radius; - this.maxNodeSizeIncrements = constants.clustering.maxNodeSizeIncrements; - this.growthIndicator = 0; + if (this.from != this.to) { + // draw line + var via = this._line(ctx); - // variables to tell the node about the network. - this.networkScaleInv = 1; - this.networkScale = 1; - this.canvasTopLeft = {"x": -300, "y": -300}; - this.canvasBottomRight = {"x": 300, "y": 300}; - this.parentEdgeId = null; - } + // draw label + var point; + if (this.label) { + if (this.smoothCurves.enabled == true && via != null) { + var midpointX = 0.5*(0.5*(this.from.x + via.x) + 0.5*(this.to.x + via.x)); + var midpointY = 0.5*(0.5*(this.from.y + via.y) + 0.5*(this.to.y + via.y)); + point = {x:midpointX, y:midpointY}; + } + else { + point = this._pointOnLine(0.5); + } + this._label(ctx, this.label, point.x, point.y); + } + } + else { + var x, y; + var radius = this.length / 4; + var node = this.from; + if (!node.width) { + node.resize(ctx); + } + if (node.width > node.height) { + x = node.x + node.width / 2; + y = node.y - radius; + } + else { + x = node.x + radius; + y = node.y - node.height / 2; + } + this._circle(ctx, x, y, radius); + point = this._pointOnCircle(x, y, radius, 0.5); + this._label(ctx, this.label, point.x, point.y); + } + }; /** - * (re)setting the clustering variables and objects + * Get the line width of the edge. Depends on width and whether one of the + * connected nodes is selected. + * @return {Number} width + * @private */ - Node.prototype.resetCluster = function() { - // clustering variables - this.formationScale = undefined; // this is used to determine when to open the cluster - this.clusterSize = 1; // this signifies the total amount of nodes in this cluster - this.containedNodes = {}; - this.containedEdges = {}; - this.clusterSessions = []; + Edge.prototype._getLineWidth = function() { + if (this.selected == true) { + return Math.min(this.widthSelected, this.widthMax)*this.networkScaleInv; + } + else { + if (this.hover == true) { + return Math.min(this.hoverWidth, this.widthMax)*this.networkScaleInv; + } + else { + return this.width*this.networkScaleInv; + } + } }; + Edge.prototype._getViaCoordinates = function () { + var xVia = null; + var yVia = null; + var factor = this.smoothCurves.roundness; + var type = this.smoothCurves.type; + + var dx = Math.abs(this.from.x - this.to.x); + var dy = Math.abs(this.from.y - this.to.y); + if (type == 'discrete' || type == 'diagonalCross') { + if (Math.abs(this.from.x - this.to.x) < Math.abs(this.from.y - this.to.y)) { + if (this.from.y > this.to.y) { + if (this.from.x < this.to.x) { + xVia = this.from.x + factor * dy; + yVia = this.from.y - factor * dy; + } + else if (this.from.x > this.to.x) { + xVia = this.from.x - factor * dy; + yVia = this.from.y - factor * dy; + } + } + else if (this.from.y < this.to.y) { + if (this.from.x < this.to.x) { + xVia = this.from.x + factor * dy; + yVia = this.from.y + factor * dy; + } + else if (this.from.x > this.to.x) { + xVia = this.from.x - factor * dy; + yVia = this.from.y + factor * dy; + } + } + if (type == "discrete") { + xVia = dx < factor * dy ? this.from.x : xVia; + } + } + else if (Math.abs(this.from.x - this.to.x) > Math.abs(this.from.y - this.to.y)) { + if (this.from.y > this.to.y) { + if (this.from.x < this.to.x) { + xVia = this.from.x + factor * dx; + yVia = this.from.y - factor * dx; + } + else if (this.from.x > this.to.x) { + xVia = this.from.x - factor * dx; + yVia = this.from.y - factor * dx; + } + } + else if (this.from.y < this.to.y) { + if (this.from.x < this.to.x) { + xVia = this.from.x + factor * dx; + yVia = this.from.y + factor * dx; + } + else if (this.from.x > this.to.x) { + xVia = this.from.x - factor * dx; + yVia = this.from.y + factor * dx; + } + } + if (type == "discrete") { + yVia = dy < factor * dx ? this.from.y : yVia; + } + } + } + else if (type == "straightCross") { + if (Math.abs(this.from.x - this.to.x) < Math.abs(this.from.y - this.to.y)) { // up - down + xVia = this.from.x; + if (this.from.y < this.to.y) { + yVia = this.to.y - (1-factor) * dy; + } + else { + yVia = this.to.y + (1-factor) * dy; + } + } + else if (Math.abs(this.from.x - this.to.x) > Math.abs(this.from.y - this.to.y)) { // left - right + if (this.from.x < this.to.x) { + xVia = this.to.x - (1-factor) * dx; + } + else { + xVia = this.to.x + (1-factor) * dx; + } + yVia = this.from.y; + } + } + else if (type == 'horizontal') { + if (this.from.x < this.to.x) { + xVia = this.to.x - (1-factor) * dx; + } + else { + xVia = this.to.x + (1-factor) * dx; + } + yVia = this.from.y; + } + else if (type == 'vertical') { + xVia = this.from.x; + if (this.from.y < this.to.y) { + yVia = this.to.y - (1-factor) * dy; + } + else { + yVia = this.to.y + (1-factor) * dy; + } + } + else { // continuous + if (Math.abs(this.from.x - this.to.x) < Math.abs(this.from.y - this.to.y)) { + if (this.from.y > this.to.y) { + if (this.from.x < this.to.x) { + // console.log(1) + xVia = this.from.x + factor * dy; + yVia = this.from.y - factor * dy; + xVia = this.to.x < xVia ? this.to.x : xVia; + } + else if (this.from.x > this.to.x) { + // console.log(2) + xVia = this.from.x - factor * dy; + yVia = this.from.y - factor * dy; + xVia = this.to.x > xVia ? this.to.x :xVia; + } + } + else if (this.from.y < this.to.y) { + if (this.from.x < this.to.x) { + // console.log(3) + xVia = this.from.x + factor * dy; + yVia = this.from.y + factor * dy; + xVia = this.to.x < xVia ? this.to.x : xVia; + } + else if (this.from.x > this.to.x) { + // console.log(4, this.from.x, this.to.x) + xVia = this.from.x - factor * dy; + yVia = this.from.y + factor * dy; + xVia = this.to.x > xVia ? this.to.x : xVia; + } + } + } + else if (Math.abs(this.from.x - this.to.x) > Math.abs(this.from.y - this.to.y)) { + if (this.from.y > this.to.y) { + if (this.from.x < this.to.x) { + // console.log(5) + xVia = this.from.x + factor * dx; + yVia = this.from.y - factor * dx; + yVia = this.to.y > yVia ? this.to.y : yVia; + } + else if (this.from.x > this.to.x) { + // console.log(6) + xVia = this.from.x - factor * dx; + yVia = this.from.y - factor * dx; + yVia = this.to.y > yVia ? this.to.y : yVia; + } + } + else if (this.from.y < this.to.y) { + if (this.from.x < this.to.x) { + // console.log(7) + xVia = this.from.x + factor * dx; + yVia = this.from.y + factor * dx; + yVia = this.to.y < yVia ? this.to.y : yVia; + } + else if (this.from.x > this.to.x) { + // console.log(8) + xVia = this.from.x - factor * dx; + yVia = this.from.y + factor * dx; + yVia = this.to.y < yVia ? this.to.y : yVia; + } + } + } + } + + + return {x:xVia, y:yVia}; + } + /** - * Attach a edge to the node - * @param {Edge} edge + * Draw a line between two nodes + * @param {CanvasRenderingContext2D} ctx + * @private */ - Node.prototype.attachEdge = function(edge) { - if (this.edges.indexOf(edge) == -1) { - this.edges.push(edge); + Edge.prototype._line = function (ctx) { + // draw a straight line + ctx.beginPath(); + ctx.moveTo(this.from.x, this.from.y); + if (this.smoothCurves.enabled == true) { + if (this.smoothCurves.dynamic == false) { + var via = this._getViaCoordinates(); + if (via.x == null) { + ctx.lineTo(this.to.x, this.to.y); + ctx.stroke(); + return null; + } + else { + // this.via.x = via.x; + // this.via.y = via.y; + ctx.quadraticCurveTo(via.x,via.y,this.to.x, this.to.y); + ctx.stroke(); + return via; + } + } + else { + ctx.quadraticCurveTo(this.via.x,this.via.y,this.to.x, this.to.y); + ctx.stroke(); + return this.via; + } } - if (this.dynamicEdges.indexOf(edge) == -1) { - this.dynamicEdges.push(edge); + else { + ctx.lineTo(this.to.x, this.to.y); + ctx.stroke(); + return null; } - this.dynamicEdgesLength = this.dynamicEdges.length; }; /** - * Detach a edge from the node - * @param {Edge} edge + * Draw a line from a node to itself, a circle + * @param {CanvasRenderingContext2D} ctx + * @param {Number} x + * @param {Number} y + * @param {Number} radius + * @private */ - Node.prototype.detachEdge = function(edge) { - var index = this.edges.indexOf(edge); - if (index != -1) { - this.edges.splice(index, 1); - this.dynamicEdges.splice(index, 1); - } - this.dynamicEdgesLength = this.dynamicEdges.length; + Edge.prototype._circle = function (ctx, x, y, radius) { + // draw a circle + ctx.beginPath(); + ctx.arc(x, y, radius, 0, 2 * Math.PI, false); + ctx.stroke(); }; - /** - * Set or overwrite properties for the node - * @param {Object} properties an object with properties - * @param {Object} constants and object with default, global properties + * Draw label with white background and with the middle at (x, y) + * @param {CanvasRenderingContext2D} ctx + * @param {String} text + * @param {Number} x + * @param {Number} y + * @private */ - Node.prototype.setProperties = function(properties, constants) { - if (!properties) { - return; - } - this.originalLabel = undefined; - // basic properties - if (properties.id !== undefined) {this.id = properties.id;} - if (properties.label !== undefined) {this.label = properties.label; this.originalLabel = properties.label;} - if (properties.title !== undefined) {this.title = properties.title;} - if (properties.group !== undefined) {this.group = properties.group;} - if (properties.x !== undefined) {this.x = properties.x;} - if (properties.y !== undefined) {this.y = properties.y;} - if (properties.value !== undefined) {this.value = properties.value;} - if (properties.level !== undefined) {this.level = properties.level; this.preassignedLevel = true;} - if (properties.borderWidth !== undefined) {this.borderWidth = properties.borderWidth;} - if (properties.borderWidthSelected !== undefined) {this.borderWidthSelected = properties.borderWidthSelected;} - - // physics - if (properties.mass !== undefined) {this.mass = properties.mass;} - - // navigation controls properties - if (properties.horizontalAlignLeft !== undefined) {this.horizontalAlignLeft = properties.horizontalAlignLeft;} - if (properties.verticalAlignTop !== undefined) {this.verticalAlignTop = properties.verticalAlignTop;} - if (properties.triggerFunction !== undefined) {this.triggerFunction = properties.triggerFunction;} + Edge.prototype._label = function (ctx, text, x, y) { + if (text) { + // TODO: cache the calculated size + ctx.font = ((this.from.selected || this.to.selected) ? "bold " : "") + + this.fontSize + "px " + this.fontFace; + ctx.fillStyle = this.fontFill; + var width = ctx.measureText(text).width; + var height = this.fontSize; + var left = x - width / 2; + var top = y - height / 2; - if (this.id === undefined) { - throw "Node must have an id"; - } + ctx.fillRect(left, top, width, height); - // copy group properties - if (this.group !== undefined) { - var groupObj = this.grouplist.get(this.group); - for (var prop in groupObj) { - if (groupObj.hasOwnProperty(prop)) { - this[prop] = groupObj[prop]; - } - } + // draw text + ctx.fillStyle = this.fontColor || "black"; + ctx.textAlign = "left"; + ctx.textBaseline = "top"; + ctx.fillText(text, left, top); } + }; + /** + * Redraw a edge as a dashed line + * Draw this edge in the given canvas + * @author David Jordan + * @date 2012-08-08 + * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); + * @param {CanvasRenderingContext2D} ctx + * @private + */ + Edge.prototype._drawDashLine = function(ctx) { + // set style + if (this.selected == true) {ctx.strokeStyle = this.color.highlight;} + else if (this.hover == true) {ctx.strokeStyle = this.color.hover;} + else {ctx.strokeStyle = this.color.color;} - // individual shape properties - if (properties.shape !== undefined) {this.shape = properties.shape;} - if (properties.image !== undefined) {this.image = properties.image;} - if (properties.radius !== undefined) {this.radius = properties.radius; this.baseRadiusValue = this.radius;} - if (properties.color !== undefined) {this.color = util.parseColor(properties.color);} - - if (properties.fontColor !== undefined) {this.fontColor = properties.fontColor;} - if (properties.fontSize !== undefined) {this.fontSize = properties.fontSize;} - if (properties.fontFace !== undefined) {this.fontFace = properties.fontFace;} + ctx.lineWidth = this._getLineWidth(); - if (this.image !== undefined && this.image != "") { - if (this.imagelist) { - this.imageObj = this.imagelist.load(this.image); + var via = null; + // only firefox and chrome support this method, else we use the legacy one. + if (ctx.mozDash !== undefined || ctx.setLineDash !== undefined) { + // configure the dash pattern + var pattern = [0]; + if (this.dash.length !== undefined && this.dash.gap !== undefined) { + pattern = [this.dash.length,this.dash.gap]; } else { - throw "No imagelist provided"; + pattern = [5,5]; } - } - - this.xFixed = this.xFixed || (properties.x !== undefined && !properties.allowedToMoveX); - this.yFixed = this.yFixed || (properties.y !== undefined && !properties.allowedToMoveY); - this.radiusFixed = this.radiusFixed || (properties.radius !== undefined); - if (this.shape == 'image') { - this.radiusMin = constants.nodes.widthMin; - this.radiusMax = constants.nodes.widthMax; - } + // set dash settings for chrome or firefox + if (typeof ctx.setLineDash !== 'undefined') { //Chrome + ctx.setLineDash(pattern); + ctx.lineDashOffset = 0; - // choose draw method depending on the shape - switch (this.shape) { - case 'database': this.draw = this._drawDatabase; this.resize = this._resizeDatabase; break; - case 'box': this.draw = this._drawBox; this.resize = this._resizeBox; break; - case 'circle': this.draw = this._drawCircle; this.resize = this._resizeCircle; break; - case 'ellipse': this.draw = this._drawEllipse; this.resize = this._resizeEllipse; break; - // TODO: add diamond shape - case 'image': this.draw = this._drawImage; this.resize = this._resizeImage; break; - case 'text': this.draw = this._drawText; this.resize = this._resizeText; break; - case 'dot': this.draw = this._drawDot; this.resize = this._resizeShape; break; - case 'square': this.draw = this._drawSquare; this.resize = this._resizeShape; break; - case 'triangle': this.draw = this._drawTriangle; this.resize = this._resizeShape; break; - case 'triangleDown': this.draw = this._drawTriangleDown; this.resize = this._resizeShape; break; - case 'star': this.draw = this._drawStar; this.resize = this._resizeShape; break; - default: this.draw = this._drawEllipse; this.resize = this._resizeEllipse; break; - } - // reset the size of the node, this can be changed - this._reset(); - }; + } else { //Firefox + ctx.mozDash = pattern; + ctx.mozDashOffset = 0; + } - /** - * select this node - */ - Node.prototype.select = function() { - this.selected = true; - this._reset(); - }; + // draw the line + via = this._line(ctx); - /** - * unselect this node - */ - Node.prototype.unselect = function() { - this.selected = false; - this._reset(); - }; + // restore the dash settings. + if (typeof ctx.setLineDash !== 'undefined') { //Chrome + ctx.setLineDash([0]); + ctx.lineDashOffset = 0; + } else { //Firefox + ctx.mozDash = [0]; + ctx.mozDashOffset = 0; + } + } + else { // unsupporting smooth lines + // draw dashed line + ctx.beginPath(); + ctx.lineCap = 'round'; + if (this.dash.altLength !== undefined) //If an alt dash value has been set add to the array this value + { + ctx.dashedLine(this.from.x,this.from.y,this.to.x,this.to.y, + [this.dash.length,this.dash.gap,this.dash.altLength,this.dash.gap]); + } + else if (this.dash.length !== undefined && this.dash.gap !== undefined) //If a dash and gap value has been set add to the array this value + { + ctx.dashedLine(this.from.x,this.from.y,this.to.x,this.to.y, + [this.dash.length,this.dash.gap]); + } + else //If all else fails draw a line + { + ctx.moveTo(this.from.x, this.from.y); + ctx.lineTo(this.to.x, this.to.y); + } + ctx.stroke(); + } - /** - * Reset the calculated size of the node, forces it to recalculate its size - */ - Node.prototype.clearSizeCache = function() { - this._reset(); + // draw label + if (this.label) { + var point; + if (this.smoothCurves.enabled == true && via != null) { + var midpointX = 0.5*(0.5*(this.from.x + via.x) + 0.5*(this.to.x + via.x)); + var midpointY = 0.5*(0.5*(this.from.y + via.y) + 0.5*(this.to.y + via.y)); + point = {x:midpointX, y:midpointY}; + } + else { + point = this._pointOnLine(0.5); + } + this._label(ctx, this.label, point.x, point.y); + } }; /** - * Reset the calculated size of the node, forces it to recalculate its size + * Get a point on a line + * @param {Number} percentage. Value between 0 (line start) and 1 (line end) + * @return {Object} point * @private */ - Node.prototype._reset = function() { - this.width = undefined; - this.height = undefined; + Edge.prototype._pointOnLine = function (percentage) { + return { + x: (1 - percentage) * this.from.x + percentage * this.to.x, + y: (1 - percentage) * this.from.y + percentage * this.to.y + } }; /** - * get the title of this node. - * @return {string} title The title of the node, or undefined when no title - * has been set. + * Get a point on a circle + * @param {Number} x + * @param {Number} y + * @param {Number} radius + * @param {Number} percentage. Value between 0 (line start) and 1 (line end) + * @return {Object} point + * @private */ - Node.prototype.getTitle = function() { - return typeof this.title === "function" ? this.title() : this.title; + Edge.prototype._pointOnCircle = function (x, y, radius, percentage) { + var angle = (percentage - 3/8) * 2 * Math.PI; + return { + x: x + radius * Math.cos(angle), + y: y - radius * Math.sin(angle) + } }; /** - * Calculate the distance to the border of the Node + * Redraw a edge as a line with an arrow halfway the line + * Draw this edge in the given canvas + * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); * @param {CanvasRenderingContext2D} ctx - * @param {Number} angle Angle in radians - * @returns {number} distance Distance to the border in pixels + * @private */ - Node.prototype.distanceToBorder = function (ctx, angle) { - var borderWidth = 1; - - if (!this.width) { - this.resize(ctx); - } - - switch (this.shape) { - case 'circle': - case 'dot': - return this.radius + borderWidth; + Edge.prototype._drawArrowCenter = function(ctx) { + var point; + // set style + if (this.selected == true) {ctx.strokeStyle = this.color.highlight; ctx.fillStyle = this.color.highlight;} + else if (this.hover == true) {ctx.strokeStyle = this.color.hover; ctx.fillStyle = this.color.hover;} + else {ctx.strokeStyle = this.color.color; ctx.fillStyle = this.color.color;} + ctx.lineWidth = this._getLineWidth(); - case 'ellipse': - var a = this.width / 2; - var b = this.height / 2; - var w = (Math.sin(angle) * a); - var h = (Math.cos(angle) * b); - return a * b / Math.sqrt(w * w + h * h); + if (this.from != this.to) { + // draw line + var via = this._line(ctx); - // TODO: implement distanceToBorder for database - // TODO: implement distanceToBorder for triangle - // TODO: implement distanceToBorder for triangleDown + var angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x)); + var length = (10 + 5 * this.width) * this.arrowScaleFactor; + // draw an arrow halfway the line + if (this.smoothCurves.enabled == true && via != null) { + var midpointX = 0.5*(0.5*(this.from.x + via.x) + 0.5*(this.to.x + via.x)); + var midpointY = 0.5*(0.5*(this.from.y + via.y) + 0.5*(this.to.y + via.y)); + point = {x:midpointX, y:midpointY}; + } + else { + point = this._pointOnLine(0.5); + } - case 'box': - case 'image': - case 'text': - default: - if (this.width) { - return Math.min( - Math.abs(this.width / 2 / Math.cos(angle)), - Math.abs(this.height / 2 / Math.sin(angle))) + borderWidth; - // TODO: reckon with border radius too in case of box - } - else { - return 0; - } + ctx.arrow(point.x, point.y, angle, length); + ctx.fill(); + ctx.stroke(); + // draw label + if (this.label) { + this._label(ctx, this.label, point.x, point.y); + } } - // TODO: implement calculation of distance to border for all shapes - }; - - /** - * Set forces acting on the node - * @param {number} fx Force in horizontal direction - * @param {number} fy Force in vertical direction - */ - Node.prototype._setForce = function(fx, fy) { - this.fx = fx; - this.fy = fy; - }; - - /** - * Add forces acting on the node - * @param {number} fx Force in horizontal direction - * @param {number} fy Force in vertical direction - * @private - */ - Node.prototype._addForce = function(fx, fy) { - this.fx += fx; - this.fy += fy; - }; + else { + // draw circle + var x, y; + var radius = 0.25 * Math.max(100,this.length); + var node = this.from; + if (!node.width) { + node.resize(ctx); + } + if (node.width > node.height) { + x = node.x + node.width * 0.5; + y = node.y - radius; + } + else { + x = node.x + radius; + y = node.y - node.height * 0.5; + } + this._circle(ctx, x, y, radius); - /** - * Perform one discrete step for the node - * @param {number} interval Time interval in seconds - */ - Node.prototype.discreteStep = function(interval) { - if (!this.xFixed) { - var dx = this.damping * this.vx; // damping force - var ax = (this.fx - dx) / this.mass; // acceleration - this.vx += ax * interval; // velocity - this.x += this.vx * interval; // position - } + // draw all arrows + var angle = 0.2 * Math.PI; + var length = (10 + 5 * this.width) * this.arrowScaleFactor; + point = this._pointOnCircle(x, y, radius, 0.5); + ctx.arrow(point.x, point.y, angle, length); + ctx.fill(); + ctx.stroke(); - if (!this.yFixed) { - var dy = this.damping * this.vy; // damping force - var ay = (this.fy - dy) / this.mass; // acceleration - this.vy += ay * interval; // velocity - this.y += this.vy * interval; // position + // draw label + if (this.label) { + point = this._pointOnCircle(x, y, radius, 0.5); + this._label(ctx, this.label, point.x, point.y); + } } }; /** - * Perform one discrete step for the node - * @param {number} interval Time interval in seconds - * @param {number} maxVelocity The speed limit imposed on the velocity + * Redraw a edge as a line with an arrow + * Draw this edge in the given canvas + * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); + * @param {CanvasRenderingContext2D} ctx + * @private */ - Node.prototype.discreteStepLimited = function(interval, maxVelocity) { - if (!this.xFixed) { - var dx = this.damping * this.vx; // damping force - var ax = (this.fx - dx) / this.mass; // acceleration - this.vx += ax * interval; // velocity - this.vx = (Math.abs(this.vx) > maxVelocity) ? ((this.vx > 0) ? maxVelocity : -maxVelocity) : this.vx; - this.x += this.vx * interval; // position - } - else { - this.fx = 0; - } + Edge.prototype._drawArrow = function(ctx) { + // set style + if (this.selected == true) {ctx.strokeStyle = this.color.highlight; ctx.fillStyle = this.color.highlight;} + else if (this.hover == true) {ctx.strokeStyle = this.color.hover; ctx.fillStyle = this.color.hover;} + else {ctx.strokeStyle = this.color.color; ctx.fillStyle = this.color.color;} - if (!this.yFixed) { - var dy = this.damping * this.vy; // damping force - var ay = (this.fy - dy) / this.mass; // acceleration - this.vy += ay * interval; // velocity - this.vy = (Math.abs(this.vy) > maxVelocity) ? ((this.vy > 0) ? maxVelocity : -maxVelocity) : this.vy; - this.y += this.vy * interval; // position - } - else { - this.fy = 0; - } - }; + ctx.lineWidth = this._getLineWidth(); - /** - * Check if this node has a fixed x and y position - * @return {boolean} true if fixed, false if not - */ - Node.prototype.isFixed = function() { - return (this.xFixed && this.yFixed); - }; + var angle, length; + //draw a line + if (this.from != this.to) { + angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x)); + var dx = (this.to.x - this.from.x); + var dy = (this.to.y - this.from.y); + var edgeSegmentLength = Math.sqrt(dx * dx + dy * dy); - /** - * Check if this node is moving - * @param {number} vmin the minimum velocity considered as "moving" - * @return {boolean} true if moving, false if it has no velocity - */ - // TODO: replace this method with calculating the kinetic energy - Node.prototype.isMoving = function(vmin) { - return (Math.abs(this.vx) > vmin || Math.abs(this.vy) > vmin); - }; + var fromBorderDist = this.from.distanceToBorder(ctx, angle + Math.PI); + var fromBorderPoint = (edgeSegmentLength - fromBorderDist) / edgeSegmentLength; + var xFrom = (fromBorderPoint) * this.from.x + (1 - fromBorderPoint) * this.to.x; + var yFrom = (fromBorderPoint) * this.from.y + (1 - fromBorderPoint) * this.to.y; - /** - * check if this node is selecte - * @return {boolean} selected True if node is selected, else false - */ - Node.prototype.isSelected = function() { - return this.selected; - }; + var via; + if (this.smoothCurves.dynamic == true && this.smoothCurves.enabled == true ) { + via = this.via; + } + else if (this.smoothCurves.enabled == true) { + via = this._getViaCoordinates(); + } - /** - * Retrieve the value of the node. Can be undefined - * @return {Number} value - */ - Node.prototype.getValue = function() { - return this.value; - }; + if (this.smoothCurves.enabled == true && via.x != null) { + angle = Math.atan2((this.to.y - via.y), (this.to.x - via.x)); + dx = (this.to.x - via.x); + dy = (this.to.y - via.y); + edgeSegmentLength = Math.sqrt(dx * dx + dy * dy); + } + var toBorderDist = this.to.distanceToBorder(ctx, angle); + var toBorderPoint = (edgeSegmentLength - toBorderDist) / edgeSegmentLength; - /** - * Calculate the distance from the nodes location to the given location (x,y) - * @param {Number} x - * @param {Number} y - * @return {Number} value - */ - Node.prototype.getDistance = function(x, y) { - var dx = this.x - x, - dy = this.y - y; - return Math.sqrt(dx * dx + dy * dy); - }; + var xTo,yTo; + if (this.smoothCurves.enabled == true && via.x != null) { + xTo = (1 - toBorderPoint) * via.x + toBorderPoint * this.to.x; + yTo = (1 - toBorderPoint) * via.y + toBorderPoint * this.to.y; + } + else { + xTo = (1 - toBorderPoint) * this.from.x + toBorderPoint * this.to.x; + yTo = (1 - toBorderPoint) * this.from.y + toBorderPoint * this.to.y; + } + ctx.beginPath(); + ctx.moveTo(xFrom,yFrom); + if (this.smoothCurves.enabled == true && via.x != null) { + ctx.quadraticCurveTo(via.x,via.y,xTo, yTo); + } + else { + ctx.lineTo(xTo, yTo); + } + ctx.stroke(); - /** - * Adjust the value range of the node. The node will adjust it's radius - * based on its value. - * @param {Number} min - * @param {Number} max - */ - Node.prototype.setValueRange = function(min, max) { - if (!this.radiusFixed && this.value !== undefined) { - if (max == min) { - this.radius = (this.radiusMin + this.radiusMax) / 2; + // draw arrow at the end of the line + length = (10 + 5 * this.width) * this.arrowScaleFactor; + ctx.arrow(xTo, yTo, angle, length); + ctx.fill(); + ctx.stroke(); + + // draw label + if (this.label) { + var point; + if (this.smoothCurves.enabled == true && via != null) { + var midpointX = 0.5*(0.5*(this.from.x + via.x) + 0.5*(this.to.x + via.x)); + var midpointY = 0.5*(0.5*(this.from.y + via.y) + 0.5*(this.to.y + via.y)); + point = {x:midpointX, y:midpointY}; + } + else { + point = this._pointOnLine(0.5); + } + this._label(ctx, this.label, point.x, point.y); + } + } + else { + // draw circle + var node = this.from; + var x, y, arrow; + var radius = 0.25 * Math.max(100,this.length); + if (!node.width) { + node.resize(ctx); + } + if (node.width > node.height) { + x = node.x + node.width * 0.5; + y = node.y - radius; + arrow = { + x: x, + y: node.y, + angle: 0.9 * Math.PI + }; } else { - var scale = (this.radiusMax - this.radiusMin) / (max - min); - this.radius = (this.value - min) * scale + this.radiusMin; + x = node.x + radius; + y = node.y - node.height * 0.5; + arrow = { + x: node.x, + y: y, + angle: 0.6 * Math.PI + }; + } + ctx.beginPath(); + // TODO: similarly, for a line without arrows, draw to the border of the nodes instead of the center + ctx.arc(x, y, radius, 0, 2 * Math.PI, false); + ctx.stroke(); + + // draw all arrows + var length = (10 + 5 * this.width) * this.arrowScaleFactor; + ctx.arrow(arrow.x, arrow.y, arrow.angle, length); + ctx.fill(); + ctx.stroke(); + + // draw label + if (this.label) { + point = this._pointOnCircle(x, y, radius, 0.5); + this._label(ctx, this.label, point.x, point.y); } } - this.baseRadiusValue = this.radius; }; - /** - * Draw this node in the given canvas - * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); - * @param {CanvasRenderingContext2D} ctx - */ - Node.prototype.draw = function(ctx) { - throw "Draw method not initialized for node"; - }; - /** - * Recalculate the size of this node in the given canvas - * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); - * @param {CanvasRenderingContext2D} ctx - */ - Node.prototype.resize = function(ctx) { - throw "Resize method not initialized for node"; - }; /** - * Check if this object is overlapping with the provided object - * @param {Object} obj an object with parameters left, top, right, bottom - * @return {boolean} True if location is located on node + * Calculate the distance between a point (x3,y3) and a line segment from + * (x1,y1) to (x2,y2). + * http://stackoverflow.com/questions/849211/shortest-distancae-between-a-point-and-a-line-segment + * @param {number} x1 + * @param {number} y1 + * @param {number} x2 + * @param {number} y2 + * @param {number} x3 + * @param {number} y3 + * @private */ - Node.prototype.isOverlappingWith = function(obj) { - return (this.left < obj.right && - this.left + this.width > obj.left && - this.top < obj.bottom && - this.top + this.height > obj.top); - }; - - Node.prototype._resizeImage = function (ctx) { - // TODO: pre calculate the image size - - if (!this.width || !this.height) { // undefined or 0 - var width, height; - if (this.value) { - this.radius = this.baseRadiusValue; - var scale = this.imageObj.height / this.imageObj.width; - if (scale !== undefined) { - width = this.radius || this.imageObj.width; - height = this.radius * scale || this.imageObj.height; + Edge.prototype._getDistanceToEdge = function (x1,y1, x2,y2, x3,y3) { // x3,y3 is the point + if (this.from != this.to) { + if (this.smoothCurves.enabled == true) { + var xVia, yVia; + if (this.smoothCurves.enabled == true && this.smoothCurves.dynamic == true) { + xVia = this.via.x; + yVia = this.via.y; } else { - width = 0; - height = 0; + var via = this._getViaCoordinates(); + xVia = via.x; + yVia = via.y; + } + var minDistance = 1e9; + var distance; + var i,t,x,y, lastX, lastY; + for (i = 0; i < 10; i++) { + t = 0.1*i; + x = Math.pow(1-t,2)*x1 + (2*t*(1 - t))*xVia + Math.pow(t,2)*x2; + y = Math.pow(1-t,2)*y1 + (2*t*(1 - t))*yVia + Math.pow(t,2)*y2; + if (i > 0) { + distance = this._getDistanceToLine(lastX,lastY,x,y, x3,y3); + minDistance = distance < minDistance ? distance : minDistance; + } + lastX = x; lastY = y; } + return minDistance } else { - width = this.imageObj.width; - height = this.imageObj.height; + return this._getDistanceToLine(x1,y1,x2,y2,x3,y3); } - this.width = width; - this.height = height; - - this.growthIndicator = 0; - if (this.width > 0 && this.height > 0) { - this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor; - this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor; - this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor; - this.growthIndicator = this.width - width; + } + else { + var x, y, dx, dy; + var radius = this.length / 4; + var node = this.from; + if (!node.width) { + node.resize(ctx); + } + if (node.width > node.height) { + x = node.x + node.width / 2; + y = node.y - radius; + } + else { + x = node.x + radius; + y = node.y - node.height / 2; } + dx = x - x3; + dy = y - y3; + return Math.abs(Math.sqrt(dx*dx + dy*dy) - radius); } - }; - Node.prototype._drawImage = function (ctx) { - this._resizeImage(ctx); + Edge.prototype._getDistanceToLine = function(x1,y1,x2,y2,x3,y3) { + var px = x2-x1, + py = y2-y1, + something = px*px + py*py, + u = ((x3 - x1) * px + (y3 - y1) * py) / something; - this.left = this.x - this.width / 2; - this.top = this.y - this.height / 2; + if (u > 1) { + u = 1; + } + else if (u < 0) { + u = 0; + } - var yLabel; - if (this.imageObj.width != 0 ) { - // draw the shade - if (this.clusterSize > 1) { - var lineWidth = ((this.clusterSize > 1) ? 10 : 0.0); - lineWidth *= this.networkScaleInv; - lineWidth = Math.min(0.2 * this.width,lineWidth); + var x = x1 + u * px, + y = y1 + u * py, + dx = x - x3, + dy = y - y3; - ctx.globalAlpha = 0.5; - ctx.drawImage(this.imageObj, this.left - lineWidth, this.top - lineWidth, this.width + 2*lineWidth, this.height + 2*lineWidth); - } + //# Note: If the actual distance does not matter, + //# if you only want to compare what this function + //# returns to other results of this function, you + //# can just return the squared distance instead + //# (i.e. remove the sqrt) to gain a little performance - // draw the image - ctx.globalAlpha = 1.0; - ctx.drawImage(this.imageObj, this.left, this.top, this.width, this.height); - yLabel = this.y + this.height / 2; - } - else { - // image still loading... just draw the label for now - yLabel = this.y; - } + return Math.sqrt(dx*dx + dy*dy); + } - this._label(ctx, this.label, this.x, yLabel, undefined, "top"); + /** + * This allows the zoom level of the network to influence the rendering + * + * @param scale + */ + Edge.prototype.setScale = function(scale) { + this.networkScaleInv = 1.0/scale; }; - Node.prototype._resizeBox = function (ctx) { - if (!this.width) { - var margin = 5; - var textSize = this.getTextSize(ctx); - this.width = textSize.width + 2 * margin; - this.height = textSize.height + 2 * margin; + Edge.prototype.select = function() { + this.selected = true; + }; - this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeWidthFactor; - this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeHeightFactor; - this.growthIndicator = this.width - (textSize.width + 2 * margin); - // this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeRadiusFactor; + Edge.prototype.unselect = function() { + this.selected = false; + }; + Edge.prototype.positionBezierNode = function() { + if (this.via !== null) { + this.via.x = 0.5 * (this.from.x + this.to.x); + this.via.y = 0.5 * (this.from.y + this.to.y); } }; - Node.prototype._drawBox = function (ctx) { - this._resizeBox(ctx); - - this.left = this.x - this.width / 2; - this.top = this.y - this.height / 2; - - var clusterLineWidth = 2.5; - var borderWidth = this.borderWidth; - var selectionLineWidth = this.borderWidthSelected || 2 * this.borderWidth; - - ctx.strokeStyle = this.selected ? this.color.highlight.border : this.hover ? this.color.hover.border : this.color.border; + /** + * This function draws the control nodes for the manipulator. In order to enable this, only set the this.controlNodesEnabled to true. + * @param ctx + */ + Edge.prototype._drawControlNodes = function(ctx) { + if (this.controlNodesEnabled == true) { + if (this.controlNodes.from === null && this.controlNodes.to === null) { + var nodeIdFrom = "edgeIdFrom:".concat(this.id); + var nodeIdTo = "edgeIdTo:".concat(this.id); + var constants = { + nodes:{group:'', radius:8}, + physics:{damping:0}, + clustering: {maxNodeSizeIncrements: 0 ,nodeScaling: {width:0, height: 0, radius:0}} + }; + this.controlNodes.from = new Node( + {id:nodeIdFrom, + shape:'dot', + color:{background:'#ff4e00', border:'#3c3c3c', highlight: {background:'#07f968'}} + },{},{},constants); + this.controlNodes.to = new Node( + {id:nodeIdTo, + shape:'dot', + color:{background:'#ff4e00', border:'#3c3c3c', highlight: {background:'#07f968'}} + },{},{},constants); + } - // draw the outer border - if (this.clusterSize > 1) { - ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); - ctx.lineWidth *= this.networkScaleInv; - ctx.lineWidth = Math.min(this.width,ctx.lineWidth); + if (this.controlNodes.from.selected == false && this.controlNodes.to.selected == false) { + this.controlNodes.positions = this.getControlNodePositions(ctx); + this.controlNodes.from.x = this.controlNodes.positions.from.x; + this.controlNodes.from.y = this.controlNodes.positions.from.y; + this.controlNodes.to.x = this.controlNodes.positions.to.x; + this.controlNodes.to.y = this.controlNodes.positions.to.y; + } - ctx.roundRect(this.left-2*ctx.lineWidth, this.top-2*ctx.lineWidth, this.width+4*ctx.lineWidth, this.height+4*ctx.lineWidth, this.radius); - ctx.stroke(); + this.controlNodes.from.draw(ctx); + this.controlNodes.to.draw(ctx); } - ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); - ctx.lineWidth *= this.networkScaleInv; - ctx.lineWidth = Math.min(this.width,ctx.lineWidth); - - ctx.fillStyle = this.selected ? this.color.highlight.background : this.color.background; - - ctx.roundRect(this.left, this.top, this.width, this.height, this.radius); - ctx.fill(); - ctx.stroke(); + else { + this.controlNodes = {from:null, to:null, positions:{}}; + } + }; - this._label(ctx, this.label, this.x, this.y); + /** + * Enable control nodes. + * @private + */ + Edge.prototype._enableControlNodes = function() { + this.controlNodesEnabled = true; }; + /** + * disable control nodes + * @private + */ + Edge.prototype._disableControlNodes = function() { + this.controlNodesEnabled = false; + }; - Node.prototype._resizeDatabase = function (ctx) { - if (!this.width) { - var margin = 5; - var textSize = this.getTextSize(ctx); - var size = textSize.width + 2 * margin; - this.width = size; - this.height = size; + /** + * This checks if one of the control nodes is selected and if so, returns the control node object. Else it returns null. + * @param x + * @param y + * @returns {null} + * @private + */ + Edge.prototype._getSelectedControlNode = function(x,y) { + var positions = this.controlNodes.positions; + var fromDistance = Math.sqrt(Math.pow(x - positions.from.x,2) + Math.pow(y - positions.from.y,2)); + var toDistance = Math.sqrt(Math.pow(x - positions.to.x ,2) + Math.pow(y - positions.to.y ,2)); - // scaling used for clustering - this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor; - this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor; - this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor; - this.growthIndicator = this.width - size; + if (fromDistance < 15) { + this.connectedNode = this.from; + this.from = this.controlNodes.from; + return this.controlNodes.from; + } + else if (toDistance < 15) { + this.connectedNode = this.to; + this.to = this.controlNodes.to; + return this.controlNodes.to; + } + else { + return null; } }; - Node.prototype._drawDatabase = function (ctx) { - this._resizeDatabase(ctx); - this.left = this.x - this.width / 2; - this.top = this.y - this.height / 2; - var clusterLineWidth = 2.5; - var borderWidth = this.borderWidth; - var selectionLineWidth = this.borderWidthSelected || 2 * this.borderWidth; + /** + * this resets the control nodes to their original position. + * @private + */ + Edge.prototype._restoreControlNodes = function() { + if (this.controlNodes.from.selected == true) { + this.from = this.connectedNode; + this.connectedNode = null; + this.controlNodes.from.unselect(); + } + if (this.controlNodes.to.selected == true) { + this.to = this.connectedNode; + this.connectedNode = null; + this.controlNodes.to.unselect(); + } + }; - ctx.strokeStyle = this.selected ? this.color.highlight.border : this.hover ? this.color.hover.border : this.color.border; + /** + * this calculates the position of the control nodes on the edges of the parent nodes. + * + * @param ctx + * @returns {{from: {x: number, y: number}, to: {x: *, y: *}}} + */ + Edge.prototype.getControlNodePositions = function(ctx) { + var angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x)); + var dx = (this.to.x - this.from.x); + var dy = (this.to.y - this.from.y); + var edgeSegmentLength = Math.sqrt(dx * dx + dy * dy); + var fromBorderDist = this.from.distanceToBorder(ctx, angle + Math.PI); + var fromBorderPoint = (edgeSegmentLength - fromBorderDist) / edgeSegmentLength; + var xFrom = (fromBorderPoint) * this.from.x + (1 - fromBorderPoint) * this.to.x; + var yFrom = (fromBorderPoint) * this.from.y + (1 - fromBorderPoint) * this.to.y; - // draw the outer border - if (this.clusterSize > 1) { - ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); - ctx.lineWidth *= this.networkScaleInv; - ctx.lineWidth = Math.min(this.width,ctx.lineWidth); + var via; + if (this.smoothCurves.dynamic == true && this.smoothCurves.enabled == true) { + via = this.via; + } + else if (this.smoothCurves.enabled == true) { + via = this._getViaCoordinates(); + } - ctx.database(this.x - this.width/2 - 2*ctx.lineWidth, this.y - this.height*0.5 - 2*ctx.lineWidth, this.width + 4*ctx.lineWidth, this.height + 4*ctx.lineWidth); - ctx.stroke(); + if (this.smoothCurves.enabled == true && via.x != null) { + angle = Math.atan2((this.to.y - via.y), (this.to.x - via.x)); + dx = (this.to.x - via.x); + dy = (this.to.y - via.y); + edgeSegmentLength = Math.sqrt(dx * dx + dy * dy); } - ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); - ctx.lineWidth *= this.networkScaleInv; - ctx.lineWidth = Math.min(this.width,ctx.lineWidth); + var toBorderDist = this.to.distanceToBorder(ctx, angle); + var toBorderPoint = (edgeSegmentLength - toBorderDist) / edgeSegmentLength; - ctx.fillStyle = this.selected ? this.color.highlight.background : this.hover ? this.color.hover.background : this.color.background; - ctx.database(this.x - this.width/2, this.y - this.height*0.5, this.width, this.height); - ctx.fill(); - ctx.stroke(); + var xTo,yTo; + if (this.smoothCurves.enabled == true && via.x != null) { + xTo = (1 - toBorderPoint) * via.x + toBorderPoint * this.to.x; + yTo = (1 - toBorderPoint) * via.y + toBorderPoint * this.to.y; + } + else { + xTo = (1 - toBorderPoint) * this.from.x + toBorderPoint * this.to.x; + yTo = (1 - toBorderPoint) * this.from.y + toBorderPoint * this.to.y; + } - this._label(ctx, this.label, this.x, this.y); + return {from:{x:xFrom,y:yFrom},to:{x:xTo,y:yTo}}; }; + module.exports = Edge; - Node.prototype._resizeCircle = function (ctx) { - if (!this.width) { - var margin = 5; - var textSize = this.getTextSize(ctx); - var diameter = Math.max(textSize.width, textSize.height) + 2 * margin; - this.radius = diameter / 2; - - this.width = diameter; - this.height = diameter; - - // scaling used for clustering - // this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeWidthFactor; - // this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeHeightFactor; - this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeRadiusFactor; - this.growthIndicator = this.radius - 0.5*diameter; - } - }; +/***/ }, +/* 40 */ +/***/ function(module, exports, __webpack_require__) { - Node.prototype._drawCircle = function (ctx) { - this._resizeCircle(ctx); - this.left = this.x - this.width / 2; - this.top = this.y - this.height / 2; + var util = __webpack_require__(1); - var clusterLineWidth = 2.5; - var borderWidth = this.borderWidth; - var selectionLineWidth = this.borderWidthSelected || 2 * this.borderWidth; + /** + * @class Node + * A node. A node can be connected to other nodes via one or multiple edges. + * @param {object} properties An object containing properties for the node. All + * properties are optional, except for the id. + * {number} id Id of the node. Required + * {string} label Text label for the node + * {number} x Horizontal position of the node + * {number} y Vertical position of the node + * {string} shape Node shape, available: + * "database", "circle", "ellipse", + * "box", "image", "text", "dot", + * "star", "triangle", "triangleDown", + * "square" + * {string} image An image url + * {string} title An title text, can be HTML + * {anytype} group A group name or number + * @param {Network.Images} imagelist A list with images. Only needed + * when the node has an image + * @param {Network.Groups} grouplist A list with groups. Needed for + * retrieving group properties + * @param {Object} constants An object with default values for + * example for the color + * + */ + function Node(properties, imagelist, grouplist, constants) { + this.selected = false; + this.hover = false; - ctx.strokeStyle = this.selected ? this.color.highlight.border : this.hover ? this.color.hover.border : this.color.border; + this.edges = []; // all edges connected to this node + this.dynamicEdges = []; + this.reroutedEdges = {}; - // draw the outer border - if (this.clusterSize > 1) { - ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); - ctx.lineWidth *= this.networkScaleInv; - ctx.lineWidth = Math.min(this.width,ctx.lineWidth); + this.group = constants.nodes.group; + this.fontSize = Number(constants.nodes.fontSize); + this.fontFace = constants.nodes.fontFace; + this.fontColor = constants.nodes.fontColor; + this.fontDrawThreshold = 3; - ctx.circle(this.x, this.y, this.radius+2*ctx.lineWidth); - ctx.stroke(); - } - ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); - ctx.lineWidth *= this.networkScaleInv; - ctx.lineWidth = Math.min(this.width,ctx.lineWidth); + this.color = constants.nodes.color; - ctx.fillStyle = this.selected ? this.color.highlight.background : this.hover ? this.color.hover.background : this.color.background; - ctx.circle(this.x, this.y, this.radius); - ctx.fill(); - ctx.stroke(); + // set defaults for the properties + this.id = undefined; + this.shape = constants.nodes.shape; + this.image = constants.nodes.image; + this.x = null; + this.y = null; + this.xFixed = false; + this.yFixed = false; + this.horizontalAlignLeft = true; // these are for the navigation controls + this.verticalAlignTop = true; // these are for the navigation controls + this.radius = constants.nodes.radius; + this.baseRadiusValue = constants.nodes.radius; + this.radiusFixed = false; + this.radiusMin = constants.nodes.radiusMin; + this.radiusMax = constants.nodes.radiusMax; + this.level = -1; + this.preassignedLevel = false; + this.borderWidth = constants.nodes.borderWidth; + this.borderWidthSelected = constants.nodes.borderWidthSelected; - this._label(ctx, this.label, this.x, this.y); - }; - Node.prototype._resizeEllipse = function (ctx) { - if (!this.width) { - var textSize = this.getTextSize(ctx); + this.imagelist = imagelist; + this.grouplist = grouplist; - this.width = textSize.width * 1.5; - this.height = textSize.height * 2; - if (this.width < this.height) { - this.width = this.height; - } - var defaultSize = this.width; + // physics properties + this.fx = 0.0; // external force x + this.fy = 0.0; // external force y + this.vx = 0.0; // velocity x + this.vy = 0.0; // velocity y + this.minForce = constants.minForce; + this.damping = constants.physics.damping; + this.mass = 1; // kg + this.fixedData = {x:null,y:null}; - // scaling used for clustering - this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor; - this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor; - this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor; - this.growthIndicator = this.width - defaultSize; - } - }; - Node.prototype._drawEllipse = function (ctx) { - this._resizeEllipse(ctx); - this.left = this.x - this.width / 2; - this.top = this.y - this.height / 2; + this.setProperties(properties, constants); - var clusterLineWidth = 2.5; - var borderWidth = this.borderWidth; - var selectionLineWidth = this.borderWidthSelected || 2 * this.borderWidth; + // creating the variables for clustering + this.resetCluster(); + this.dynamicEdgesLength = 0; + this.clusterSession = 0; + this.clusterSizeWidthFactor = constants.clustering.nodeScaling.width; + this.clusterSizeHeightFactor = constants.clustering.nodeScaling.height; + this.clusterSizeRadiusFactor = constants.clustering.nodeScaling.radius; + this.maxNodeSizeIncrements = constants.clustering.maxNodeSizeIncrements; + this.growthIndicator = 0; - ctx.strokeStyle = this.selected ? this.color.highlight.border : this.hover ? this.color.hover.border : this.color.border; + // variables to tell the node about the network. + this.networkScaleInv = 1; + this.networkScale = 1; + this.canvasTopLeft = {"x": -300, "y": -300}; + this.canvasBottomRight = {"x": 300, "y": 300}; + this.parentEdgeId = null; + } - // draw the outer border - if (this.clusterSize > 1) { - ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); - ctx.lineWidth *= this.networkScaleInv; - ctx.lineWidth = Math.min(this.width,ctx.lineWidth); + /** + * (re)setting the clustering variables and objects + */ + Node.prototype.resetCluster = function() { + // clustering variables + this.formationScale = undefined; // this is used to determine when to open the cluster + this.clusterSize = 1; // this signifies the total amount of nodes in this cluster + this.containedNodes = {}; + this.containedEdges = {}; + this.clusterSessions = []; + }; - ctx.ellipse(this.left-2*ctx.lineWidth, this.top-2*ctx.lineWidth, this.width+4*ctx.lineWidth, this.height+4*ctx.lineWidth); - ctx.stroke(); + /** + * Attach a edge to the node + * @param {Edge} edge + */ + Node.prototype.attachEdge = function(edge) { + if (this.edges.indexOf(edge) == -1) { + this.edges.push(edge); } - ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); - ctx.lineWidth *= this.networkScaleInv; - ctx.lineWidth = Math.min(this.width,ctx.lineWidth); - - ctx.fillStyle = this.selected ? this.color.highlight.background : this.hover ? this.color.hover.background : this.color.background; - - ctx.ellipse(this.left, this.top, this.width, this.height); - ctx.fill(); - ctx.stroke(); - this._label(ctx, this.label, this.x, this.y); + if (this.dynamicEdges.indexOf(edge) == -1) { + this.dynamicEdges.push(edge); + } + this.dynamicEdgesLength = this.dynamicEdges.length; }; - Node.prototype._drawDot = function (ctx) { - this._drawShape(ctx, 'circle'); + /** + * Detach a edge from the node + * @param {Edge} edge + */ + Node.prototype.detachEdge = function(edge) { + var index = this.edges.indexOf(edge); + if (index != -1) { + this.edges.splice(index, 1); + this.dynamicEdges.splice(index, 1); + } + this.dynamicEdgesLength = this.dynamicEdges.length; }; - Node.prototype._drawTriangle = function (ctx) { - this._drawShape(ctx, 'triangle'); - }; - Node.prototype._drawTriangleDown = function (ctx) { - this._drawShape(ctx, 'triangleDown'); - }; + /** + * Set or overwrite properties for the node + * @param {Object} properties an object with properties + * @param {Object} constants and object with default, global properties + */ + Node.prototype.setProperties = function(properties, constants) { + if (!properties) { + return; + } + this.originalLabel = undefined; + // basic properties + if (properties.id !== undefined) {this.id = properties.id;} + if (properties.label !== undefined) {this.label = properties.label; this.originalLabel = properties.label;} + if (properties.title !== undefined) {this.title = properties.title;} + if (properties.group !== undefined) {this.group = properties.group;} + if (properties.x !== undefined) {this.x = properties.x;} + if (properties.y !== undefined) {this.y = properties.y;} + if (properties.value !== undefined) {this.value = properties.value;} + if (properties.level !== undefined) {this.level = properties.level; this.preassignedLevel = true;} + if (properties.borderWidth !== undefined) {this.borderWidth = properties.borderWidth;} + if (properties.borderWidthSelected !== undefined) {this.borderWidthSelected = properties.borderWidthSelected;} - Node.prototype._drawSquare = function (ctx) { - this._drawShape(ctx, 'square'); - }; + // physics + if (properties.mass !== undefined) {this.mass = properties.mass;} - Node.prototype._drawStar = function (ctx) { - this._drawShape(ctx, 'star'); - }; + // navigation controls properties + if (properties.horizontalAlignLeft !== undefined) {this.horizontalAlignLeft = properties.horizontalAlignLeft;} + if (properties.verticalAlignTop !== undefined) {this.verticalAlignTop = properties.verticalAlignTop;} + if (properties.triggerFunction !== undefined) {this.triggerFunction = properties.triggerFunction;} - Node.prototype._resizeShape = function (ctx) { - if (!this.width) { - this.radius = this.baseRadiusValue; - var size = 2 * this.radius; - this.width = size; - this.height = size; + if (this.id === undefined) { + throw "Node must have an id"; + } - // scaling used for clustering - this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor; - this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor; - this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeRadiusFactor; - this.growthIndicator = this.width - size; + // copy group properties + if (this.group !== undefined) { + var groupObj = this.grouplist.get(this.group); + for (var prop in groupObj) { + if (groupObj.hasOwnProperty(prop)) { + this[prop] = groupObj[prop]; + } + } } - }; - Node.prototype._drawShape = function (ctx, shape) { - this._resizeShape(ctx); - this.left = this.x - this.width / 2; - this.top = this.y - this.height / 2; + // individual shape properties + if (properties.shape !== undefined) {this.shape = properties.shape;} + if (properties.image !== undefined) {this.image = properties.image;} + if (properties.radius !== undefined) {this.radius = properties.radius; this.baseRadiusValue = this.radius;} + if (properties.color !== undefined) {this.color = util.parseColor(properties.color);} - var clusterLineWidth = 2.5; - var borderWidth = this.borderWidth; - var selectionLineWidth = this.borderWidthSelected || 2 * this.borderWidth; - var radiusMultiplier = 2; + if (properties.fontColor !== undefined) {this.fontColor = properties.fontColor;} + if (properties.fontSize !== undefined) {this.fontSize = properties.fontSize;} + if (properties.fontFace !== undefined) {this.fontFace = properties.fontFace;} - // choose draw method depending on the shape - switch (shape) { - case 'dot': radiusMultiplier = 2; break; - case 'square': radiusMultiplier = 2; break; - case 'triangle': radiusMultiplier = 3; break; - case 'triangleDown': radiusMultiplier = 3; break; - case 'star': radiusMultiplier = 4; break; + if (this.image !== undefined && this.image != "") { + if (this.imagelist) { + this.imageObj = this.imagelist.load(this.image); + } + else { + throw "No imagelist provided"; + } } - ctx.strokeStyle = this.selected ? this.color.highlight.border : this.hover ? this.color.hover.border : this.color.border; - - // draw the outer border - if (this.clusterSize > 1) { - ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); - ctx.lineWidth *= this.networkScaleInv; - ctx.lineWidth = Math.min(this.width,ctx.lineWidth); + this.xFixed = this.xFixed || (properties.x !== undefined && !properties.allowedToMoveX); + this.yFixed = this.yFixed || (properties.y !== undefined && !properties.allowedToMoveY); + this.radiusFixed = this.radiusFixed || (properties.radius !== undefined); - ctx[shape](this.x, this.y, this.radius + radiusMultiplier * ctx.lineWidth); - ctx.stroke(); + if (this.shape == 'image') { + this.radiusMin = constants.nodes.widthMin; + this.radiusMax = constants.nodes.widthMax; } - ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); - ctx.lineWidth *= this.networkScaleInv; - ctx.lineWidth = Math.min(this.width,ctx.lineWidth); - - ctx.fillStyle = this.selected ? this.color.highlight.background : this.hover ? this.color.hover.background : this.color.background; - ctx[shape](this.x, this.y, this.radius); - ctx.fill(); - ctx.stroke(); - if (this.label) { - this._label(ctx, this.label, this.x, this.y + this.height / 2, undefined, 'top',true); + // choose draw method depending on the shape + switch (this.shape) { + case 'database': this.draw = this._drawDatabase; this.resize = this._resizeDatabase; break; + case 'box': this.draw = this._drawBox; this.resize = this._resizeBox; break; + case 'circle': this.draw = this._drawCircle; this.resize = this._resizeCircle; break; + case 'ellipse': this.draw = this._drawEllipse; this.resize = this._resizeEllipse; break; + // TODO: add diamond shape + case 'image': this.draw = this._drawImage; this.resize = this._resizeImage; break; + case 'text': this.draw = this._drawText; this.resize = this._resizeText; break; + case 'dot': this.draw = this._drawDot; this.resize = this._resizeShape; break; + case 'square': this.draw = this._drawSquare; this.resize = this._resizeShape; break; + case 'triangle': this.draw = this._drawTriangle; this.resize = this._resizeShape; break; + case 'triangleDown': this.draw = this._drawTriangleDown; this.resize = this._resizeShape; break; + case 'star': this.draw = this._drawStar; this.resize = this._resizeShape; break; + default: this.draw = this._drawEllipse; this.resize = this._resizeEllipse; break; } + // reset the size of the node, this can be changed + this._reset(); }; - Node.prototype._resizeText = function (ctx) { - if (!this.width) { - var margin = 5; - var textSize = this.getTextSize(ctx); - this.width = textSize.width + 2 * margin; - this.height = textSize.height + 2 * margin; + /** + * select this node + */ + Node.prototype.select = function() { + this.selected = true; + this._reset(); + }; - // scaling used for clustering - this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor; - this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor; - this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor; - this.growthIndicator = this.width - (textSize.width + 2 * margin); - } + /** + * unselect this node + */ + Node.prototype.unselect = function() { + this.selected = false; + this._reset(); }; - Node.prototype._drawText = function (ctx) { - this._resizeText(ctx); - this.left = this.x - this.width / 2; - this.top = this.y - this.height / 2; - this._label(ctx, this.label, this.x, this.y); + /** + * Reset the calculated size of the node, forces it to recalculate its size + */ + Node.prototype.clearSizeCache = function() { + this._reset(); }; + /** + * Reset the calculated size of the node, forces it to recalculate its size + * @private + */ + Node.prototype._reset = function() { + this.width = undefined; + this.height = undefined; + }; - Node.prototype._label = function (ctx, text, x, y, align, baseline, labelUnderNode) { - if (text && this.fontSize * this.networkScale > this.fontDrawThreshold) { - ctx.font = (this.selected ? "bold " : "") + this.fontSize + "px " + this.fontFace; - ctx.fillStyle = this.fontColor || "black"; - ctx.textAlign = align || "center"; - ctx.textBaseline = baseline || "middle"; + /** + * get the title of this node. + * @return {string} title The title of the node, or undefined when no title + * has been set. + */ + Node.prototype.getTitle = function() { + return typeof this.title === "function" ? this.title() : this.title; + }; - var lines = text.split('\n'); - var lineCount = lines.length; - var fontSize = (this.fontSize + 4); - var yLine = y + (1 - lineCount) / 2 * fontSize; - if (labelUnderNode == true) { - yLine = y + (1 - lineCount) / (2 * fontSize); - } + /** + * Calculate the distance to the border of the Node + * @param {CanvasRenderingContext2D} ctx + * @param {Number} angle Angle in radians + * @returns {number} distance Distance to the border in pixels + */ + Node.prototype.distanceToBorder = function (ctx, angle) { + var borderWidth = 1; - for (var i = 0; i < lineCount; i++) { - ctx.fillText(lines[i], x, yLine); - yLine += fontSize; - } + if (!this.width) { + this.resize(ctx); } - }; + switch (this.shape) { + case 'circle': + case 'dot': + return this.radius + borderWidth; - Node.prototype.getTextSize = function(ctx) { - if (this.label !== undefined) { - ctx.font = (this.selected ? "bold " : "") + this.fontSize + "px " + this.fontFace; + case 'ellipse': + var a = this.width / 2; + var b = this.height / 2; + var w = (Math.sin(angle) * a); + var h = (Math.cos(angle) * b); + return a * b / Math.sqrt(w * w + h * h); - var lines = this.label.split('\n'), - height = (this.fontSize + 4) * lines.length, - width = 0; + // TODO: implement distanceToBorder for database + // TODO: implement distanceToBorder for triangle + // TODO: implement distanceToBorder for triangleDown - for (var i = 0, iMax = lines.length; i < iMax; i++) { - width = Math.max(width, ctx.measureText(lines[i]).width); - } + case 'box': + case 'image': + case 'text': + default: + if (this.width) { + return Math.min( + Math.abs(this.width / 2 / Math.cos(angle)), + Math.abs(this.height / 2 / Math.sin(angle))) + borderWidth; + // TODO: reckon with border radius too in case of box + } + else { + return 0; + } - return {"width": width, "height": height}; - } - else { - return {"width": 0, "height": 0}; } + // TODO: implement calculation of distance to border for all shapes }; /** - * this is used to determine if a node is visible at all. this is used to determine when it needs to be drawn. - * there is a safety margin of 0.3 * width; - * - * @returns {boolean} + * Set forces acting on the node + * @param {number} fx Force in horizontal direction + * @param {number} fy Force in vertical direction */ - Node.prototype.inArea = function() { - if (this.width !== undefined) { - return (this.x + this.width *this.networkScaleInv >= this.canvasTopLeft.x && - this.x - this.width *this.networkScaleInv < this.canvasBottomRight.x && - this.y + this.height*this.networkScaleInv >= this.canvasTopLeft.y && - this.y - this.height*this.networkScaleInv < this.canvasBottomRight.y); - } - else { - return true; - } + Node.prototype._setForce = function(fx, fy) { + this.fx = fx; + this.fy = fy; }; /** - * checks if the core of the node is in the display area, this is used for opening clusters around zoom - * @returns {boolean} + * Add forces acting on the node + * @param {number} fx Force in horizontal direction + * @param {number} fy Force in vertical direction + * @private */ - Node.prototype.inView = function() { - return (this.x >= this.canvasTopLeft.x && - this.x < this.canvasBottomRight.x && - this.y >= this.canvasTopLeft.y && - this.y < this.canvasBottomRight.y); + Node.prototype._addForce = function(fx, fy) { + this.fx += fx; + this.fy += fy; }; /** - * This allows the zoom level of the network to influence the rendering - * We store the inverted scale and the coordinates of the top left, and bottom right points of the canvas - * - * @param scale - * @param canvasTopLeft - * @param canvasBottomRight + * Perform one discrete step for the node + * @param {number} interval Time interval in seconds */ - Node.prototype.setScaleAndPos = function(scale,canvasTopLeft,canvasBottomRight) { - this.networkScaleInv = 1.0/scale; - this.networkScale = scale; - this.canvasTopLeft = canvasTopLeft; - this.canvasBottomRight = canvasBottomRight; + Node.prototype.discreteStep = function(interval) { + if (!this.xFixed) { + var dx = this.damping * this.vx; // damping force + var ax = (this.fx - dx) / this.mass; // acceleration + this.vx += ax * interval; // velocity + this.x += this.vx * interval; // position + } + + if (!this.yFixed) { + var dy = this.damping * this.vy; // damping force + var ay = (this.fy - dy) / this.mass; // acceleration + this.vy += ay * interval; // velocity + this.y += this.vy * interval; // position + } + }; + + + + /** + * Perform one discrete step for the node + * @param {number} interval Time interval in seconds + * @param {number} maxVelocity The speed limit imposed on the velocity + */ + Node.prototype.discreteStepLimited = function(interval, maxVelocity) { + if (!this.xFixed) { + var dx = this.damping * this.vx; // damping force + var ax = (this.fx - dx) / this.mass; // acceleration + this.vx += ax * interval; // velocity + this.vx = (Math.abs(this.vx) > maxVelocity) ? ((this.vx > 0) ? maxVelocity : -maxVelocity) : this.vx; + this.x += this.vx * interval; // position + } + else { + this.fx = 0; + } + + if (!this.yFixed) { + var dy = this.damping * this.vy; // damping force + var ay = (this.fy - dy) / this.mass; // acceleration + this.vy += ay * interval; // velocity + this.vy = (Math.abs(this.vy) > maxVelocity) ? ((this.vy > 0) ? maxVelocity : -maxVelocity) : this.vy; + this.y += this.vy * interval; // position + } + else { + this.fy = 0; + } }; - /** - * This allows the zoom level of the network to influence the rendering - * - * @param scale + * Check if this node has a fixed x and y position + * @return {boolean} true if fixed, false if not */ - Node.prototype.setScale = function(scale) { - this.networkScaleInv = 1.0/scale; - this.networkScale = scale; + Node.prototype.isFixed = function() { + return (this.xFixed && this.yFixed); }; - - /** - * set the velocity at 0. Is called when this node is contained in another during clustering + * Check if this node is moving + * @param {number} vmin the minimum velocity considered as "moving" + * @return {boolean} true if moving, false if it has no velocity */ - Node.prototype.clearVelocity = function() { - this.vx = 0; - this.vy = 0; + // TODO: replace this method with calculating the kinetic energy + Node.prototype.isMoving = function(vmin) { + return (Math.abs(this.vx) > vmin || Math.abs(this.vy) > vmin); }; - /** - * Basic preservation of (kinectic) energy - * - * @param massBeforeClustering + * check if this node is selecte + * @return {boolean} selected True if node is selected, else false */ - Node.prototype.updateVelocity = function(massBeforeClustering) { - var energyBefore = this.vx * this.vx * massBeforeClustering; - //this.vx = (this.vx < 0) ? -Math.sqrt(energyBefore/this.mass) : Math.sqrt(energyBefore/this.mass); - this.vx = Math.sqrt(energyBefore/this.mass); - energyBefore = this.vy * this.vy * massBeforeClustering; - //this.vy = (this.vy < 0) ? -Math.sqrt(energyBefore/this.mass) : Math.sqrt(energyBefore/this.mass); - this.vy = Math.sqrt(energyBefore/this.mass); + Node.prototype.isSelected = function() { + return this.selected; }; - module.exports = Node; + /** + * Retrieve the value of the node. Can be undefined + * @return {Number} value + */ + Node.prototype.getValue = function() { + return this.value; + }; + /** + * Calculate the distance from the nodes location to the given location (x,y) + * @param {Number} x + * @param {Number} y + * @return {Number} value + */ + Node.prototype.getDistance = function(x, y) { + var dx = this.x - x, + dy = this.y - y; + return Math.sqrt(dx * dx + dy * dy); + }; -/***/ }, -/* 37 */ -/***/ function(module, exports, __webpack_require__) { /** - * Popup is a class to create a popup window with some text - * @param {Element} container The container object. - * @param {Number} [x] - * @param {Number} [y] - * @param {String} [text] - * @param {Object} [style] An object containing borderColor, - * backgroundColor, etc. + * Adjust the value range of the node. The node will adjust it's radius + * based on its value. + * @param {Number} min + * @param {Number} max */ - function Popup(container, x, y, text, style) { - if (container) { - this.container = container; - } - else { - this.container = document.body; - } - - // x, y and text are optional, see if a style object was passed in their place - if (style === undefined) { - if (typeof x === "object") { - style = x; - x = undefined; - } else if (typeof text === "object") { - style = text; - text = undefined; - } else { - // for backwards compatibility, in case clients other than Network are creating Popup directly - style = { - fontColor: 'black', - fontSize: 14, // px - fontFace: 'verdana', - color: { - border: '#666', - background: '#FFFFC6' - } - } + Node.prototype.setValueRange = function(min, max) { + if (!this.radiusFixed && this.value !== undefined) { + if (max == min) { + this.radius = (this.radiusMin + this.radiusMax) / 2; + } + else { + var scale = (this.radiusMax - this.radiusMin) / (max - min); + this.radius = (this.value - min) * scale + this.radiusMin; } } - - this.x = 0; - this.y = 0; - this.padding = 5; - - if (x !== undefined && y !== undefined ) { - this.setPosition(x, y); - } - if (text !== undefined) { - this.setText(text); - } - - // create the frame - this.frame = document.createElement("div"); - var styleAttr = this.frame.style; - styleAttr.position = "absolute"; - styleAttr.visibility = "hidden"; - styleAttr.border = "1px solid " + style.color.border; - styleAttr.color = style.fontColor; - styleAttr.fontSize = style.fontSize + "px"; - styleAttr.fontFamily = style.fontFace; - styleAttr.padding = this.padding + "px"; - styleAttr.backgroundColor = style.color.background; - styleAttr.borderRadius = "3px"; - styleAttr.MozBorderRadius = "3px"; - styleAttr.WebkitBorderRadius = "3px"; - styleAttr.boxShadow = "3px 3px 10px rgba(128, 128, 128, 0.5)"; - styleAttr.whiteSpace = "nowrap"; - this.container.appendChild(this.frame); - } + this.baseRadiusValue = this.radius; + }; /** - * @param {number} x Horizontal position of the popup window - * @param {number} y Vertical position of the popup window + * Draw this node in the given canvas + * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); + * @param {CanvasRenderingContext2D} ctx */ - Popup.prototype.setPosition = function(x, y) { - this.x = parseInt(x); - this.y = parseInt(y); + Node.prototype.draw = function(ctx) { + throw "Draw method not initialized for node"; }; /** - * Set the text for the popup window. This can be HTML code - * @param {string} text + * Recalculate the size of this node in the given canvas + * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); + * @param {CanvasRenderingContext2D} ctx */ - Popup.prototype.setText = function(text) { - this.frame.innerHTML = text; + Node.prototype.resize = function(ctx) { + throw "Resize method not initialized for node"; }; /** - * Show the popup window - * @param {boolean} show Optional. Show or hide the window + * Check if this object is overlapping with the provided object + * @param {Object} obj an object with parameters left, top, right, bottom + * @return {boolean} True if location is located on node */ - Popup.prototype.show = function (show) { - if (show === undefined) { - show = true; - } + Node.prototype.isOverlappingWith = function(obj) { + return (this.left < obj.right && + this.left + this.width > obj.left && + this.top < obj.bottom && + this.top + this.height > obj.top); + }; - if (show) { - var height = this.frame.clientHeight; - var width = this.frame.clientWidth; - var maxHeight = this.frame.parentNode.clientHeight; - var maxWidth = this.frame.parentNode.clientWidth; + Node.prototype._resizeImage = function (ctx) { + // TODO: pre calculate the image size - var top = (this.y - height); - if (top + height + this.padding > maxHeight) { - top = maxHeight - height - this.padding; + if (!this.width || !this.height) { // undefined or 0 + var width, height; + if (this.value) { + this.radius = this.baseRadiusValue; + var scale = this.imageObj.height / this.imageObj.width; + if (scale !== undefined) { + width = this.radius || this.imageObj.width; + height = this.radius * scale || this.imageObj.height; + } + else { + width = 0; + height = 0; + } } - if (top < this.padding) { - top = this.padding; + else { + width = this.imageObj.width; + height = this.imageObj.height; } + this.width = width; + this.height = height; - var left = this.x; - if (left + width + this.padding > maxWidth) { - left = maxWidth - width - this.padding; + this.growthIndicator = 0; + if (this.width > 0 && this.height > 0) { + this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor; + this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor; + this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor; + this.growthIndicator = this.width - width; } - if (left < this.padding) { - left = this.padding; + } + + }; + + Node.prototype._drawImage = function (ctx) { + this._resizeImage(ctx); + + this.left = this.x - this.width / 2; + this.top = this.y - this.height / 2; + + var yLabel; + if (this.imageObj.width != 0 ) { + // draw the shade + if (this.clusterSize > 1) { + var lineWidth = ((this.clusterSize > 1) ? 10 : 0.0); + lineWidth *= this.networkScaleInv; + lineWidth = Math.min(0.2 * this.width,lineWidth); + + ctx.globalAlpha = 0.5; + ctx.drawImage(this.imageObj, this.left - lineWidth, this.top - lineWidth, this.width + 2*lineWidth, this.height + 2*lineWidth); } - this.frame.style.left = left + "px"; - this.frame.style.top = top + "px"; - this.frame.style.visibility = "visible"; + // draw the image + ctx.globalAlpha = 1.0; + ctx.drawImage(this.imageObj, this.left, this.top, this.width, this.height); + yLabel = this.y + this.height / 2; } else { - this.hide(); + // image still loading... just draw the label for now + yLabel = this.y; + } + + this._label(ctx, this.label, this.x, yLabel, undefined, "top"); + }; + + + Node.prototype._resizeBox = function (ctx) { + if (!this.width) { + var margin = 5; + var textSize = this.getTextSize(ctx); + this.width = textSize.width + 2 * margin; + this.height = textSize.height + 2 * margin; + + this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeWidthFactor; + this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeHeightFactor; + this.growthIndicator = this.width - (textSize.width + 2 * margin); + // this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeRadiusFactor; + } }; - /** - * Hide the popup window - */ - Popup.prototype.hide = function () { - this.frame.style.visibility = "hidden"; - }; + Node.prototype._drawBox = function (ctx) { + this._resizeBox(ctx); - module.exports = Popup; + this.left = this.x - this.width / 2; + this.top = this.y - this.height / 2; + var clusterLineWidth = 2.5; + var borderWidth = this.borderWidth; + var selectionLineWidth = this.borderWidthSelected || 2 * this.borderWidth; -/***/ }, -/* 38 */ -/***/ function(module, exports, __webpack_require__) { + ctx.strokeStyle = this.selected ? this.color.highlight.border : this.hover ? this.color.hover.border : this.color.border; - /** - * Parse a text source containing data in DOT language into a JSON object. - * The object contains two lists: one with nodes and one with edges. - * - * DOT language reference: http://www.graphviz.org/doc/info/lang.html - * - * @param {String} data Text containing a graph in DOT-notation - * @return {Object} graph An object containing two parameters: - * {Object[]} nodes - * {Object[]} edges - */ - function parseDOT (data) { - dot = data; - return parseGraph(); - } + // draw the outer border + if (this.clusterSize > 1) { + ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); + ctx.lineWidth *= this.networkScaleInv; + ctx.lineWidth = Math.min(this.width,ctx.lineWidth); - // token types enumeration - var TOKENTYPE = { - NULL : 0, - DELIMITER : 1, - IDENTIFIER: 2, - UNKNOWN : 3 - }; + ctx.roundRect(this.left-2*ctx.lineWidth, this.top-2*ctx.lineWidth, this.width+4*ctx.lineWidth, this.height+4*ctx.lineWidth, this.radius); + ctx.stroke(); + } + ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); + ctx.lineWidth *= this.networkScaleInv; + ctx.lineWidth = Math.min(this.width,ctx.lineWidth); - // map with all delimiters - var DELIMITERS = { - '{': true, - '}': true, - '[': true, - ']': true, - ';': true, - '=': true, - ',': true, + ctx.fillStyle = this.selected ? this.color.highlight.background : this.color.background; - '->': true, - '--': true + ctx.roundRect(this.left, this.top, this.width, this.height, this.radius); + ctx.fill(); + ctx.stroke(); + + this._label(ctx, this.label, this.x, this.y); }; - var dot = ''; // current dot file - var index = 0; // current index in dot file - var c = ''; // current token character in expr - var token = ''; // current token - var tokenType = TOKENTYPE.NULL; // type of the token - /** - * Get the first character from the dot file. - * The character is stored into the char c. If the end of the dot file is - * reached, the function puts an empty string in c. - */ - function first() { - index = 0; - c = dot.charAt(0); - } + Node.prototype._resizeDatabase = function (ctx) { + if (!this.width) { + var margin = 5; + var textSize = this.getTextSize(ctx); + var size = textSize.width + 2 * margin; + this.width = size; + this.height = size; - /** - * Get the next character from the dot file. - * The character is stored into the char c. If the end of the dot file is - * reached, the function puts an empty string in c. - */ - function next() { - index++; - c = dot.charAt(index); - } + // scaling used for clustering + this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor; + this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor; + this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor; + this.growthIndicator = this.width - size; + } + }; - /** - * Preview the next character from the dot file. - * @return {String} cNext - */ - function nextPreview() { - return dot.charAt(index + 1); - } + Node.prototype._drawDatabase = function (ctx) { + this._resizeDatabase(ctx); + this.left = this.x - this.width / 2; + this.top = this.y - this.height / 2; - /** - * Test whether given character is alphabetic or numeric - * @param {String} c - * @return {Boolean} isAlphaNumeric - */ - var regexAlphaNumeric = /[a-zA-Z_0-9.:#]/; - function isAlphaNumeric(c) { - return regexAlphaNumeric.test(c); - } + var clusterLineWidth = 2.5; + var borderWidth = this.borderWidth; + var selectionLineWidth = this.borderWidthSelected || 2 * this.borderWidth; - /** - * Merge all properties of object b into object b - * @param {Object} a - * @param {Object} b - * @return {Object} a - */ - function merge (a, b) { - if (!a) { - a = {}; - } + ctx.strokeStyle = this.selected ? this.color.highlight.border : this.hover ? this.color.hover.border : this.color.border; - if (b) { - for (var name in b) { - if (b.hasOwnProperty(name)) { - a[name] = b[name]; - } - } - } - return a; - } + // draw the outer border + if (this.clusterSize > 1) { + ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); + ctx.lineWidth *= this.networkScaleInv; + ctx.lineWidth = Math.min(this.width,ctx.lineWidth); - /** - * Set a value in an object, where the provided parameter name can be a - * path with nested parameters. For example: - * - * var obj = {a: 2}; - * setValue(obj, 'b.c', 3); // obj = {a: 2, b: {c: 3}} - * - * @param {Object} obj - * @param {String} path A parameter name or dot-separated parameter path, - * like "color.highlight.border". - * @param {*} value - */ - function setValue(obj, path, value) { - var keys = path.split('.'); - var o = obj; - while (keys.length) { - var key = keys.shift(); - if (keys.length) { - // this isn't the end point - if (!o[key]) { - o[key] = {}; - } - o = o[key]; - } - else { - // this is the end point - o[key] = value; - } + ctx.database(this.x - this.width/2 - 2*ctx.lineWidth, this.y - this.height*0.5 - 2*ctx.lineWidth, this.width + 4*ctx.lineWidth, this.height + 4*ctx.lineWidth); + ctx.stroke(); } - } + ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); + ctx.lineWidth *= this.networkScaleInv; + ctx.lineWidth = Math.min(this.width,ctx.lineWidth); - /** - * Add a node to a graph object. If there is already a node with - * the same id, their attributes will be merged. - * @param {Object} graph - * @param {Object} node - */ - function addNode(graph, node) { - var i, len; - var current = null; + ctx.fillStyle = this.selected ? this.color.highlight.background : this.hover ? this.color.hover.background : this.color.background; + ctx.database(this.x - this.width/2, this.y - this.height*0.5, this.width, this.height); + ctx.fill(); + ctx.stroke(); - // find root graph (in case of subgraph) - var graphs = [graph]; // list with all graphs from current graph to root graph - var root = graph; - while (root.parent) { - graphs.push(root.parent); - root = root.parent; - } + this._label(ctx, this.label, this.x, this.y); + }; - // find existing node (at root level) by its id - if (root.nodes) { - for (i = 0, len = root.nodes.length; i < len; i++) { - if (node.id === root.nodes[i].id) { - current = root.nodes[i]; - break; - } - } + + Node.prototype._resizeCircle = function (ctx) { + if (!this.width) { + var margin = 5; + var textSize = this.getTextSize(ctx); + var diameter = Math.max(textSize.width, textSize.height) + 2 * margin; + this.radius = diameter / 2; + + this.width = diameter; + this.height = diameter; + + // scaling used for clustering + // this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeWidthFactor; + // this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeHeightFactor; + this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeRadiusFactor; + this.growthIndicator = this.radius - 0.5*diameter; } + }; + + Node.prototype._drawCircle = function (ctx) { + this._resizeCircle(ctx); + this.left = this.x - this.width / 2; + this.top = this.y - this.height / 2; + + var clusterLineWidth = 2.5; + var borderWidth = this.borderWidth; + var selectionLineWidth = this.borderWidthSelected || 2 * this.borderWidth; + + ctx.strokeStyle = this.selected ? this.color.highlight.border : this.hover ? this.color.hover.border : this.color.border; + + // draw the outer border + if (this.clusterSize > 1) { + ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); + ctx.lineWidth *= this.networkScaleInv; + ctx.lineWidth = Math.min(this.width,ctx.lineWidth); - if (!current) { - // this is a new node - current = { - id: node.id - }; - if (graph.node) { - // clone default attributes - current.attr = merge(current.attr, graph.node); - } + ctx.circle(this.x, this.y, this.radius+2*ctx.lineWidth); + ctx.stroke(); } + ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); + ctx.lineWidth *= this.networkScaleInv; + ctx.lineWidth = Math.min(this.width,ctx.lineWidth); - // add node to this (sub)graph and all its parent graphs - for (i = graphs.length - 1; i >= 0; i--) { - var g = graphs[i]; + ctx.fillStyle = this.selected ? this.color.highlight.background : this.hover ? this.color.hover.background : this.color.background; + ctx.circle(this.x, this.y, this.radius); + ctx.fill(); + ctx.stroke(); - if (!g.nodes) { - g.nodes = []; - } - if (g.nodes.indexOf(current) == -1) { - g.nodes.push(current); - } - } + this._label(ctx, this.label, this.x, this.y); + }; - // merge attributes - if (node.attr) { - current.attr = merge(current.attr, node.attr); - } - } + Node.prototype._resizeEllipse = function (ctx) { + if (!this.width) { + var textSize = this.getTextSize(ctx); - /** - * Add an edge to a graph object - * @param {Object} graph - * @param {Object} edge - */ - function addEdge(graph, edge) { - if (!graph.edges) { - graph.edges = []; - } - graph.edges.push(edge); - if (graph.edge) { - var attr = merge({}, graph.edge); // clone default attributes - edge.attr = merge(attr, edge.attr); // merge attributes + this.width = textSize.width * 1.5; + this.height = textSize.height * 2; + if (this.width < this.height) { + this.width = this.height; + } + var defaultSize = this.width; + + // scaling used for clustering + this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor; + this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor; + this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor; + this.growthIndicator = this.width - defaultSize; } - } + }; - /** - * Create an edge to a graph object - * @param {Object} graph - * @param {String | Number | Object} from - * @param {String | Number | Object} to - * @param {String} type - * @param {Object | null} attr - * @return {Object} edge - */ - function createEdge(graph, from, to, type, attr) { - var edge = { - from: from, - to: to, - type: type - }; + Node.prototype._drawEllipse = function (ctx) { + this._resizeEllipse(ctx); + this.left = this.x - this.width / 2; + this.top = this.y - this.height / 2; - if (graph.edge) { - edge.attr = merge({}, graph.edge); // clone default attributes - } - edge.attr = merge(edge.attr || {}, attr); // merge attributes + var clusterLineWidth = 2.5; + var borderWidth = this.borderWidth; + var selectionLineWidth = this.borderWidthSelected || 2 * this.borderWidth; - return edge; - } + ctx.strokeStyle = this.selected ? this.color.highlight.border : this.hover ? this.color.hover.border : this.color.border; - /** - * Get next token in the current dot file. - * The token and token type are available as token and tokenType - */ - function getToken() { - tokenType = TOKENTYPE.NULL; - token = ''; + // draw the outer border + if (this.clusterSize > 1) { + ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); + ctx.lineWidth *= this.networkScaleInv; + ctx.lineWidth = Math.min(this.width,ctx.lineWidth); - // skip over whitespaces - while (c == ' ' || c == '\t' || c == '\n' || c == '\r') { // space, tab, enter - next(); + ctx.ellipse(this.left-2*ctx.lineWidth, this.top-2*ctx.lineWidth, this.width+4*ctx.lineWidth, this.height+4*ctx.lineWidth); + ctx.stroke(); } + ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); + ctx.lineWidth *= this.networkScaleInv; + ctx.lineWidth = Math.min(this.width,ctx.lineWidth); - do { - var isComment = false; + ctx.fillStyle = this.selected ? this.color.highlight.background : this.hover ? this.color.hover.background : this.color.background; - // skip comment - if (c == '#') { - // find the previous non-space character - var i = index - 1; - while (dot.charAt(i) == ' ' || dot.charAt(i) == '\t') { - i--; - } - if (dot.charAt(i) == '\n' || dot.charAt(i) == '') { - // the # is at the start of a line, this is indeed a line comment - while (c != '' && c != '\n') { - next(); - } - isComment = true; - } - } - if (c == '/' && nextPreview() == '/') { - // skip line comment - while (c != '' && c != '\n') { - next(); - } - isComment = true; - } - if (c == '/' && nextPreview() == '*') { - // skip block comment - while (c != '') { - if (c == '*' && nextPreview() == '/') { - // end of block comment found. skip these last two characters - next(); - next(); - break; - } - else { - next(); - } - } - isComment = true; - } + ctx.ellipse(this.left, this.top, this.width, this.height); + ctx.fill(); + ctx.stroke(); + this._label(ctx, this.label, this.x, this.y); + }; - // skip over whitespaces - while (c == ' ' || c == '\t' || c == '\n' || c == '\r') { // space, tab, enter - next(); - } - } - while (isComment); + Node.prototype._drawDot = function (ctx) { + this._drawShape(ctx, 'circle'); + }; - // check for end of dot file - if (c == '') { - // token is still empty - tokenType = TOKENTYPE.DELIMITER; - return; - } + Node.prototype._drawTriangle = function (ctx) { + this._drawShape(ctx, 'triangle'); + }; - // check for delimiters consisting of 2 characters - var c2 = c + nextPreview(); - if (DELIMITERS[c2]) { - tokenType = TOKENTYPE.DELIMITER; - token = c2; - next(); - next(); - return; - } + Node.prototype._drawTriangleDown = function (ctx) { + this._drawShape(ctx, 'triangleDown'); + }; - // check for delimiters consisting of 1 character - if (DELIMITERS[c]) { - tokenType = TOKENTYPE.DELIMITER; - token = c; - next(); - return; - } + Node.prototype._drawSquare = function (ctx) { + this._drawShape(ctx, 'square'); + }; - // check for an identifier (number or string) - // TODO: more precise parsing of numbers/strings (and the port separator ':') - if (isAlphaNumeric(c) || c == '-') { - token += c; - next(); + Node.prototype._drawStar = function (ctx) { + this._drawShape(ctx, 'star'); + }; - while (isAlphaNumeric(c)) { - token += c; - next(); - } - if (token == 'false') { - token = false; // convert to boolean - } - else if (token == 'true') { - token = true; // convert to boolean - } - else if (!isNaN(Number(token))) { - token = Number(token); // convert to number - } - tokenType = TOKENTYPE.IDENTIFIER; - return; - } + Node.prototype._resizeShape = function (ctx) { + if (!this.width) { + this.radius = this.baseRadiusValue; + var size = 2 * this.radius; + this.width = size; + this.height = size; - // check for a string enclosed by double quotes - if (c == '"') { - next(); - while (c != '' && (c != '"' || (c == '"' && nextPreview() == '"'))) { - token += c; - if (c == '"') { // skip the escape character - next(); - } - next(); - } - if (c != '"') { - throw newSyntaxError('End of string " expected'); - } - next(); - tokenType = TOKENTYPE.IDENTIFIER; - return; + // scaling used for clustering + this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor; + this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor; + this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeRadiusFactor; + this.growthIndicator = this.width - size; } + }; + + Node.prototype._drawShape = function (ctx, shape) { + this._resizeShape(ctx); + + this.left = this.x - this.width / 2; + this.top = this.y - this.height / 2; - // something unknown is found, wrong characters, a syntax error - tokenType = TOKENTYPE.UNKNOWN; - while (c != '') { - token += c; - next(); + var clusterLineWidth = 2.5; + var borderWidth = this.borderWidth; + var selectionLineWidth = this.borderWidthSelected || 2 * this.borderWidth; + var radiusMultiplier = 2; + + // choose draw method depending on the shape + switch (shape) { + case 'dot': radiusMultiplier = 2; break; + case 'square': radiusMultiplier = 2; break; + case 'triangle': radiusMultiplier = 3; break; + case 'triangleDown': radiusMultiplier = 3; break; + case 'star': radiusMultiplier = 4; break; } - throw new SyntaxError('Syntax error in part "' + chop(token, 30) + '"'); - } - /** - * Parse a graph. - * @returns {Object} graph - */ - function parseGraph() { - var graph = {}; + ctx.strokeStyle = this.selected ? this.color.highlight.border : this.hover ? this.color.hover.border : this.color.border; - first(); - getToken(); + // draw the outer border + if (this.clusterSize > 1) { + ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); + ctx.lineWidth *= this.networkScaleInv; + ctx.lineWidth = Math.min(this.width,ctx.lineWidth); - // optional strict keyword - if (token == 'strict') { - graph.strict = true; - getToken(); + ctx[shape](this.x, this.y, this.radius + radiusMultiplier * ctx.lineWidth); + ctx.stroke(); } + ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); + ctx.lineWidth *= this.networkScaleInv; + ctx.lineWidth = Math.min(this.width,ctx.lineWidth); - // graph or digraph keyword - if (token == 'graph' || token == 'digraph') { - graph.type = token; - getToken(); - } + ctx.fillStyle = this.selected ? this.color.highlight.background : this.hover ? this.color.hover.background : this.color.background; + ctx[shape](this.x, this.y, this.radius); + ctx.fill(); + ctx.stroke(); - // optional graph id - if (tokenType == TOKENTYPE.IDENTIFIER) { - graph.id = token; - getToken(); + if (this.label) { + this._label(ctx, this.label, this.x, this.y + this.height / 2, undefined, 'top',true); } + }; - // open angle bracket - if (token != '{') { - throw newSyntaxError('Angle bracket { expected'); + Node.prototype._resizeText = function (ctx) { + if (!this.width) { + var margin = 5; + var textSize = this.getTextSize(ctx); + this.width = textSize.width + 2 * margin; + this.height = textSize.height + 2 * margin; + + // scaling used for clustering + this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor; + this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor; + this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor; + this.growthIndicator = this.width - (textSize.width + 2 * margin); } - getToken(); + }; - // statements - parseStatements(graph); + Node.prototype._drawText = function (ctx) { + this._resizeText(ctx); + this.left = this.x - this.width / 2; + this.top = this.y - this.height / 2; - // close angle bracket - if (token != '}') { - throw newSyntaxError('Angle bracket } expected'); - } - getToken(); + this._label(ctx, this.label, this.x, this.y); + }; - // end of file - if (token !== '') { - throw newSyntaxError('End of file expected'); - } - getToken(); - // remove temporary default properties - delete graph.node; - delete graph.edge; - delete graph.graph; + Node.prototype._label = function (ctx, text, x, y, align, baseline, labelUnderNode) { + if (text && this.fontSize * this.networkScale > this.fontDrawThreshold) { + ctx.font = (this.selected ? "bold " : "") + this.fontSize + "px " + this.fontFace; + ctx.fillStyle = this.fontColor || "black"; + ctx.textAlign = align || "center"; + ctx.textBaseline = baseline || "middle"; - return graph; - } + var lines = text.split('\n'); + var lineCount = lines.length; + var fontSize = (this.fontSize + 4); + var yLine = y + (1 - lineCount) / 2 * fontSize; + if (labelUnderNode == true) { + yLine = y + (1 - lineCount) / (2 * fontSize); + } - /** - * Parse a list with statements. - * @param {Object} graph - */ - function parseStatements (graph) { - while (token !== '' && token != '}') { - parseStatement(graph); - if (token == ';') { - getToken(); + for (var i = 0; i < lineCount; i++) { + ctx.fillText(lines[i], x, yLine); + yLine += fontSize; } } - } - - /** - * Parse a single statement. Can be a an attribute statement, node - * statement, a series of node statements and edge statements, or a - * parameter. - * @param {Object} graph - */ - function parseStatement(graph) { - // parse subgraph - var subgraph = parseSubgraph(graph); - if (subgraph) { - // edge statements - parseEdge(graph, subgraph); + }; - return; - } - // parse an attribute statement - var attr = parseAttributeStatement(graph); - if (attr) { - return; - } + Node.prototype.getTextSize = function(ctx) { + if (this.label !== undefined) { + ctx.font = (this.selected ? "bold " : "") + this.fontSize + "px " + this.fontFace; - // parse node - if (tokenType != TOKENTYPE.IDENTIFIER) { - throw newSyntaxError('Identifier expected'); - } - var id = token; // id can be a string or a number - getToken(); + var lines = this.label.split('\n'), + height = (this.fontSize + 4) * lines.length, + width = 0; - if (token == '=') { - // id statement - getToken(); - if (tokenType != TOKENTYPE.IDENTIFIER) { - throw newSyntaxError('Identifier expected'); + for (var i = 0, iMax = lines.length; i < iMax; i++) { + width = Math.max(width, ctx.measureText(lines[i]).width); } - graph[id] = token; - getToken(); - // TODO: implement comma separated list with "a_list: ID=ID [','] [a_list] " + + return {"width": width, "height": height}; } else { - parseNodeStatement(graph, id); + return {"width": 0, "height": 0}; } - } + }; /** - * Parse a subgraph - * @param {Object} graph parent graph object - * @return {Object | null} subgraph + * this is used to determine if a node is visible at all. this is used to determine when it needs to be drawn. + * there is a safety margin of 0.3 * width; + * + * @returns {boolean} */ - function parseSubgraph (graph) { - var subgraph = null; - - // optional subgraph keyword - if (token == 'subgraph') { - subgraph = {}; - subgraph.type = 'subgraph'; - getToken(); - - // optional graph id - if (tokenType == TOKENTYPE.IDENTIFIER) { - subgraph.id = token; - getToken(); - } + Node.prototype.inArea = function() { + if (this.width !== undefined) { + return (this.x + this.width *this.networkScaleInv >= this.canvasTopLeft.x && + this.x - this.width *this.networkScaleInv < this.canvasBottomRight.x && + this.y + this.height*this.networkScaleInv >= this.canvasTopLeft.y && + this.y - this.height*this.networkScaleInv < this.canvasBottomRight.y); } + else { + return true; + } + }; - // open angle bracket - if (token == '{') { - getToken(); - - if (!subgraph) { - subgraph = {}; - } - subgraph.parent = graph; - subgraph.node = graph.node; - subgraph.edge = graph.edge; - subgraph.graph = graph.graph; - - // statements - parseStatements(subgraph); - - // close angle bracket - if (token != '}') { - throw newSyntaxError('Angle bracket } expected'); - } - getToken(); - - // remove temporary default properties - delete subgraph.node; - delete subgraph.edge; - delete subgraph.graph; - delete subgraph.parent; + /** + * checks if the core of the node is in the display area, this is used for opening clusters around zoom + * @returns {boolean} + */ + Node.prototype.inView = function() { + return (this.x >= this.canvasTopLeft.x && + this.x < this.canvasBottomRight.x && + this.y >= this.canvasTopLeft.y && + this.y < this.canvasBottomRight.y); + }; - // register at the parent graph - if (!graph.subgraphs) { - graph.subgraphs = []; - } - graph.subgraphs.push(subgraph); - } + /** + * This allows the zoom level of the network to influence the rendering + * We store the inverted scale and the coordinates of the top left, and bottom right points of the canvas + * + * @param scale + * @param canvasTopLeft + * @param canvasBottomRight + */ + Node.prototype.setScaleAndPos = function(scale,canvasTopLeft,canvasBottomRight) { + this.networkScaleInv = 1.0/scale; + this.networkScale = scale; + this.canvasTopLeft = canvasTopLeft; + this.canvasBottomRight = canvasBottomRight; + }; - return subgraph; - } /** - * parse an attribute statement like "node [shape=circle fontSize=16]". - * Available keywords are 'node', 'edge', 'graph'. - * The previous list with default attributes will be replaced - * @param {Object} graph - * @returns {String | null} keyword Returns the name of the parsed attribute - * (node, edge, graph), or null if nothing - * is parsed. + * This allows the zoom level of the network to influence the rendering + * + * @param scale */ - function parseAttributeStatement (graph) { - // attribute statements - if (token == 'node') { - getToken(); - - // node attributes - graph.node = parseAttributeList(); - return 'node'; - } - else if (token == 'edge') { - getToken(); - - // edge attributes - graph.edge = parseAttributeList(); - return 'edge'; - } - else if (token == 'graph') { - getToken(); + Node.prototype.setScale = function(scale) { + this.networkScaleInv = 1.0/scale; + this.networkScale = scale; + }; - // graph attributes - graph.graph = parseAttributeList(); - return 'graph'; - } - return null; - } /** - * parse a node statement - * @param {Object} graph - * @param {String | Number} id + * set the velocity at 0. Is called when this node is contained in another during clustering */ - function parseNodeStatement(graph, id) { - // node statement - var node = { - id: id - }; - var attr = parseAttributeList(); - if (attr) { - node.attr = attr; - } - addNode(graph, node); + Node.prototype.clearVelocity = function() { + this.vx = 0; + this.vy = 0; + }; - // edge statements - parseEdge(graph, id); - } /** - * Parse an edge or a series of edges - * @param {Object} graph - * @param {String | Number} from Id of the from node + * Basic preservation of (kinectic) energy + * + * @param massBeforeClustering */ - function parseEdge(graph, from) { - while (token == '->' || token == '--') { - var to; - var type = token; - getToken(); + Node.prototype.updateVelocity = function(massBeforeClustering) { + var energyBefore = this.vx * this.vx * massBeforeClustering; + //this.vx = (this.vx < 0) ? -Math.sqrt(energyBefore/this.mass) : Math.sqrt(energyBefore/this.mass); + this.vx = Math.sqrt(energyBefore/this.mass); + energyBefore = this.vy * this.vy * massBeforeClustering; + //this.vy = (this.vy < 0) ? -Math.sqrt(energyBefore/this.mass) : Math.sqrt(energyBefore/this.mass); + this.vy = Math.sqrt(energyBefore/this.mass); + }; - var subgraph = parseSubgraph(graph); - if (subgraph) { - to = subgraph; - } - else { - if (tokenType != TOKENTYPE.IDENTIFIER) { - throw newSyntaxError('Identifier or subgraph expected'); - } - to = token; - addNode(graph, { - id: to - }); - getToken(); - } + module.exports = Node; - // parse edge attributes - var attr = parseAttributeList(); - // create edge - var edge = createEdge(graph, from, to, type, attr); - addEdge(graph, edge); +/***/ }, +/* 41 */ +/***/ function(module, exports, __webpack_require__) { - from = to; - } - } + var util = __webpack_require__(1); /** - * Parse a set with attributes, - * for example [label="1.000", shape=solid] - * @return {Object | null} attr + * @class Groups + * This class can store groups and properties specific for groups. */ - function parseAttributeList() { - var attr = null; + function Groups() { + this.clear(); + this.defaultIndex = 0; + } - while (token == '[') { - getToken(); - attr = {}; - while (token !== '' && token != ']') { - if (tokenType != TOKENTYPE.IDENTIFIER) { - throw newSyntaxError('Attribute name expected'); - } - var name = token; - getToken(); - if (token != '=') { - throw newSyntaxError('Equal sign = expected'); - } - getToken(); + /** + * default constants for group colors + */ + Groups.DEFAULT = [ + {border: "#2B7CE9", background: "#97C2FC", highlight: {border: "#2B7CE9", background: "#D2E5FF"}, hover: {border: "#2B7CE9", background: "#D2E5FF"}}, // blue + {border: "#FFA500", background: "#FFFF00", highlight: {border: "#FFA500", background: "#FFFFA3"}, hover: {border: "#FFA500", background: "#FFFFA3"}}, // yellow + {border: "#FA0A10", background: "#FB7E81", highlight: {border: "#FA0A10", background: "#FFAFB1"}, hover: {border: "#FA0A10", background: "#FFAFB1"}}, // red + {border: "#41A906", background: "#7BE141", highlight: {border: "#41A906", background: "#A1EC76"}, hover: {border: "#41A906", background: "#A1EC76"}}, // green + {border: "#E129F0", background: "#EB7DF4", highlight: {border: "#E129F0", background: "#F0B3F5"}, hover: {border: "#E129F0", background: "#F0B3F5"}}, // magenta + {border: "#7C29F0", background: "#AD85E4", highlight: {border: "#7C29F0", background: "#D3BDF0"}, hover: {border: "#7C29F0", background: "#D3BDF0"}}, // purple + {border: "#C37F00", background: "#FFA807", highlight: {border: "#C37F00", background: "#FFCA66"}, hover: {border: "#C37F00", background: "#FFCA66"}}, // orange + {border: "#4220FB", background: "#6E6EFD", highlight: {border: "#4220FB", background: "#9B9BFD"}, hover: {border: "#4220FB", background: "#9B9BFD"}}, // darkblue + {border: "#FD5A77", background: "#FFC0CB", highlight: {border: "#FD5A77", background: "#FFD1D9"}, hover: {border: "#FD5A77", background: "#FFD1D9"}}, // pink + {border: "#4AD63A", background: "#C2FABC", highlight: {border: "#4AD63A", background: "#E6FFE3"}, hover: {border: "#4AD63A", background: "#E6FFE3"}} // mint + ]; - if (tokenType != TOKENTYPE.IDENTIFIER) { - throw newSyntaxError('Attribute value expected'); - } - var value = token; - setValue(attr, name, value); // name can be a path - getToken(); - if (token ==',') { - getToken(); + /** + * Clear all groups + */ + Groups.prototype.clear = function () { + this.groups = {}; + this.groups.length = function() + { + var i = 0; + for ( var p in this ) { + if (this.hasOwnProperty(p)) { + i++; } } - - if (token != ']') { - throw newSyntaxError('Bracket ] expected'); - } - getToken(); + return i; } + }; - return attr; - } /** - * Create a syntax error with extra information on current token and index. - * @param {String} message - * @returns {SyntaxError} err + * get group properties of a groupname. If groupname is not found, a new group + * is added. + * @param {*} groupname Can be a number, string, Date, etc. + * @return {Object} group The created group, containing all group properties */ - function newSyntaxError(message) { - return new SyntaxError(message + ', got "' + chop(token, 30) + '" (char ' + index + ')'); - } + Groups.prototype.get = function (groupname) { + var group = this.groups[groupname]; + if (group == undefined) { + // create new group + var index = this.defaultIndex % Groups.DEFAULT.length; + this.defaultIndex++; + group = {}; + group.color = Groups.DEFAULT[index]; + this.groups[groupname] = group; + } - /** - * Chop off text after a maximum length - * @param {String} text - * @param {Number} maxLength - * @returns {String} - */ - function chop (text, maxLength) { - return (text.length <= maxLength) ? text : (text.substr(0, 27) + '...'); - } + return group; + }; /** - * Execute a function fn for each pair of elements in two arrays - * @param {Array | *} array1 - * @param {Array | *} array2 - * @param {function} fn + * Add a custom group style + * @param {String} groupname + * @param {Object} style An object containing borderColor, + * backgroundColor, etc. + * @return {Object} group The created group object */ - function forEach2(array1, array2, fn) { - if (array1 instanceof Array) { - array1.forEach(function (elem1) { - if (array2 instanceof Array) { - array2.forEach(function (elem2) { - fn(elem1, elem2); - }); - } - else { - fn(elem1, array2); - } - }); - } - else { - if (array2 instanceof Array) { - array2.forEach(function (elem2) { - fn(array1, elem2); - }); - } - else { - fn(array1, array2); - } + Groups.prototype.add = function (groupname, style) { + this.groups[groupname] = style; + if (style.color) { + style.color = util.parseColor(style.color); } + return style; + }; + + module.exports = Groups; + + +/***/ }, +/* 42 */ +/***/ function(module, exports, __webpack_require__) { + + /** + * @class Images + * This class loads images and keeps them stored. + */ + function Images() { + this.images = {}; + + this.callback = undefined; } /** - * Convert a string containing a graph in DOT language into a map containing - * with nodes and edges in the format of graph. - * @param {String} data Text containing a graph in DOT-notation - * @return {Object} graphData + * Set an onload callback function. This will be called each time an image + * is loaded + * @param {function} callback */ - function DOTToGraph (data) { - // parse the DOT file - var dotData = parseDOT(data); - var graphData = { - nodes: [], - edges: [], - options: {} - }; + Images.prototype.setOnloadCallback = function(callback) { + this.callback = callback; + }; - // copy the nodes - if (dotData.nodes) { - dotData.nodes.forEach(function (dotNode) { - var graphNode = { - id: dotNode.id, - label: String(dotNode.label || dotNode.id) - }; - merge(graphNode, dotNode.attr); - if (graphNode.image) { - graphNode.shape = 'image'; + /** + * + * @param {string} url Url of the image + * @return {Image} img The image object + */ + Images.prototype.load = function(url) { + var img = this.images[url]; + if (img == undefined) { + // create the image + var images = this; + img = new Image(); + this.images[url] = img; + img.onload = function() { + if (images.callback) { + images.callback(this); } - graphData.nodes.push(graphNode); - }); + }; + img.src = url; } - // copy the edges - if (dotData.edges) { - /** - * Convert an edge in DOT format to an edge with VisGraph format - * @param {Object} dotEdge - * @returns {Object} graphEdge - */ - function convertEdge(dotEdge) { - var graphEdge = { - from: dotEdge.from, - to: dotEdge.to - }; - merge(graphEdge, dotEdge.attr); - graphEdge.style = (dotEdge.type == '->') ? 'arrow' : 'line'; - return graphEdge; - } + return img; + }; - dotData.edges.forEach(function (dotEdge) { - var from, to; - if (dotEdge.from instanceof Object) { - from = dotEdge.from.nodes; - } - else { - from = { - id: dotEdge.from - } - } + module.exports = Images; - if (dotEdge.to instanceof Object) { - to = dotEdge.to.nodes; - } - else { - to = { - id: dotEdge.to - } - } - if (dotEdge.from instanceof Object && dotEdge.from.edges) { - dotEdge.from.edges.forEach(function (subEdge) { - var graphEdge = convertEdge(subEdge); - graphData.edges.push(graphEdge); - }); - } +/***/ }, +/* 43 */ +/***/ function(module, exports, __webpack_require__) { - forEach2(from, to, function (from, to) { - var subEdge = createEdge(graphData, from.id, to.id, dotEdge.type, dotEdge.attr); - var graphEdge = convertEdge(subEdge); - graphData.edges.push(graphEdge); - }); + /** + * Popup is a class to create a popup window with some text + * @param {Element} container The container object. + * @param {Number} [x] + * @param {Number} [y] + * @param {String} [text] + * @param {Object} [style] An object containing borderColor, + * backgroundColor, etc. + */ + function Popup(container, x, y, text, style) { + if (container) { + this.container = container; + } + else { + this.container = document.body; + } - if (dotEdge.to instanceof Object && dotEdge.to.edges) { - dotEdge.to.edges.forEach(function (subEdge) { - var graphEdge = convertEdge(subEdge); - graphData.edges.push(graphEdge); - }); + // x, y and text are optional, see if a style object was passed in their place + if (style === undefined) { + if (typeof x === "object") { + style = x; + x = undefined; + } else if (typeof text === "object") { + style = text; + text = undefined; + } else { + // for backwards compatibility, in case clients other than Network are creating Popup directly + style = { + fontColor: 'black', + fontSize: 14, // px + fontFace: 'verdana', + color: { + border: '#666', + background: '#FFFFC6' + } } - }); + } } - // copy the options - if (dotData.attr) { - graphData.options = dotData.attr; + this.x = 0; + this.y = 0; + this.padding = 5; + + if (x !== undefined && y !== undefined ) { + this.setPosition(x, y); + } + if (text !== undefined) { + this.setText(text); } - return graphData; + // create the frame + this.frame = document.createElement("div"); + var styleAttr = this.frame.style; + styleAttr.position = "absolute"; + styleAttr.visibility = "hidden"; + styleAttr.border = "1px solid " + style.color.border; + styleAttr.color = style.fontColor; + styleAttr.fontSize = style.fontSize + "px"; + styleAttr.fontFamily = style.fontFace; + styleAttr.padding = this.padding + "px"; + styleAttr.backgroundColor = style.color.background; + styleAttr.borderRadius = "3px"; + styleAttr.MozBorderRadius = "3px"; + styleAttr.WebkitBorderRadius = "3px"; + styleAttr.boxShadow = "3px 3px 10px rgba(128, 128, 128, 0.5)"; + styleAttr.whiteSpace = "nowrap"; + this.container.appendChild(this.frame); } - // exports - exports.parseDOT = parseDOT; - exports.DOTToGraph = DOTToGraph; - - -/***/ }, -/* 39 */ -/***/ function(module, exports, __webpack_require__) { + /** + * @param {number} x Horizontal position of the popup window + * @param {number} y Vertical position of the popup window + */ + Popup.prototype.setPosition = function(x, y) { + this.x = parseInt(x); + this.y = parseInt(y); + }; - var Hammer = __webpack_require__(42); + /** + * Set the text for the popup window. This can be HTML code + * @param {string} text + */ + Popup.prototype.setText = function(text) { + this.frame.innerHTML = text; + }; /** - * Fake a hammer.js gesture. Event can be a ScrollEvent or MouseMoveEvent - * @param {Element} element - * @param {Event} event + * Show the popup window + * @param {boolean} show Optional. Show or hide the window */ - exports.fakeGesture = function(element, event) { - var eventType = null; + Popup.prototype.show = function (show) { + if (show === undefined) { + show = true; + } - // for hammer.js 1.0.5 - // var gesture = Hammer.event.collectEventData(this, eventType, event); + if (show) { + var height = this.frame.clientHeight; + var width = this.frame.clientWidth; + var maxHeight = this.frame.parentNode.clientHeight; + var maxWidth = this.frame.parentNode.clientWidth; - // for hammer.js 1.0.6+ - var touches = Hammer.event.getTouchList(event, eventType); - var gesture = Hammer.event.collectEventData(this, eventType, touches, event); + var top = (this.y - height); + if (top + height + this.padding > maxHeight) { + top = maxHeight - height - this.padding; + } + if (top < this.padding) { + top = this.padding; + } - // on IE in standards mode, no touches are recognized by hammer.js, - // resulting in NaN values for center.pageX and center.pageY - if (isNaN(gesture.center.pageX)) { - gesture.center.pageX = event.pageX; + var left = this.x; + if (left + width + this.padding > maxWidth) { + left = maxWidth - width - this.padding; + } + if (left < this.padding) { + left = this.padding; + } + + this.frame.style.left = left + "px"; + this.frame.style.top = top + "px"; + this.frame.style.visibility = "visible"; } - if (isNaN(gesture.center.pageY)) { - gesture.center.pageY = event.pageY; + else { + this.hide(); } + }; - return gesture; + /** + * Hide the popup window + */ + Popup.prototype.hide = function () { + this.frame.style.visibility = "hidden"; }; + module.exports = Popup; + /***/ }, -/* 40 */ +/* 44 */ /***/ function(module, exports, __webpack_require__) { /** - * Canvas shapes used by Network + * Parse a text source containing data in DOT language into a JSON object. + * The object contains two lists: one with nodes and one with edges. + * + * DOT language reference: http://www.graphviz.org/doc/info/lang.html + * + * @param {String} data Text containing a graph in DOT-notation + * @return {Object} graph An object containing two parameters: + * {Object[]} nodes + * {Object[]} edges */ - if (typeof CanvasRenderingContext2D !== 'undefined') { + function parseDOT (data) { + dot = data; + return parseGraph(); + } - /** - * Draw a circle shape - */ - CanvasRenderingContext2D.prototype.circle = function(x, y, r) { - this.beginPath(); - this.arc(x, y, r, 0, 2*Math.PI, false); - }; + // token types enumeration + var TOKENTYPE = { + NULL : 0, + DELIMITER : 1, + IDENTIFIER: 2, + UNKNOWN : 3 + }; - /** - * Draw a square shape - * @param {Number} x horizontal center - * @param {Number} y vertical center - * @param {Number} r size, width and height of the square - */ - CanvasRenderingContext2D.prototype.square = function(x, y, r) { - this.beginPath(); - this.rect(x - r, y - r, r * 2, r * 2); - }; + // map with all delimiters + var DELIMITERS = { + '{': true, + '}': true, + '[': true, + ']': true, + ';': true, + '=': true, + ',': true, - /** - * Draw a triangle shape - * @param {Number} x horizontal center - * @param {Number} y vertical center - * @param {Number} r radius, half the length of the sides of the triangle - */ - CanvasRenderingContext2D.prototype.triangle = function(x, y, r) { - // http://en.wikipedia.org/wiki/Equilateral_triangle - this.beginPath(); + '->': true, + '--': true + }; - var s = r * 2; - var s2 = s / 2; - var ir = Math.sqrt(3) / 6 * s; // radius of inner circle - var h = Math.sqrt(s * s - s2 * s2); // height + var dot = ''; // current dot file + var index = 0; // current index in dot file + var c = ''; // current token character in expr + var token = ''; // current token + var tokenType = TOKENTYPE.NULL; // type of the token - this.moveTo(x, y - (h - ir)); - this.lineTo(x + s2, y + ir); - this.lineTo(x - s2, y + ir); - this.lineTo(x, y - (h - ir)); - this.closePath(); - }; + /** + * Get the first character from the dot file. + * The character is stored into the char c. If the end of the dot file is + * reached, the function puts an empty string in c. + */ + function first() { + index = 0; + c = dot.charAt(0); + } - /** - * Draw a triangle shape in downward orientation - * @param {Number} x horizontal center - * @param {Number} y vertical center - * @param {Number} r radius - */ - CanvasRenderingContext2D.prototype.triangleDown = function(x, y, r) { - // http://en.wikipedia.org/wiki/Equilateral_triangle - this.beginPath(); + /** + * Get the next character from the dot file. + * The character is stored into the char c. If the end of the dot file is + * reached, the function puts an empty string in c. + */ + function next() { + index++; + c = dot.charAt(index); + } - var s = r * 2; - var s2 = s / 2; - var ir = Math.sqrt(3) / 6 * s; // radius of inner circle - var h = Math.sqrt(s * s - s2 * s2); // height + /** + * Preview the next character from the dot file. + * @return {String} cNext + */ + function nextPreview() { + return dot.charAt(index + 1); + } - this.moveTo(x, y + (h - ir)); - this.lineTo(x + s2, y - ir); - this.lineTo(x - s2, y - ir); - this.lineTo(x, y + (h - ir)); - this.closePath(); - }; + /** + * Test whether given character is alphabetic or numeric + * @param {String} c + * @return {Boolean} isAlphaNumeric + */ + var regexAlphaNumeric = /[a-zA-Z_0-9.:#]/; + function isAlphaNumeric(c) { + return regexAlphaNumeric.test(c); + } - /** - * Draw a star shape, a star with 5 points - * @param {Number} x horizontal center - * @param {Number} y vertical center - * @param {Number} r radius, half the length of the sides of the triangle - */ - CanvasRenderingContext2D.prototype.star = function(x, y, r) { - // http://www.html5canvastutorials.com/labs/html5-canvas-star-spinner/ - this.beginPath(); + /** + * Merge all properties of object b into object b + * @param {Object} a + * @param {Object} b + * @return {Object} a + */ + function merge (a, b) { + if (!a) { + a = {}; + } - for (var n = 0; n < 10; n++) { - var radius = (n % 2 === 0) ? r * 1.3 : r * 0.5; - this.lineTo( - x + radius * Math.sin(n * 2 * Math.PI / 10), - y - radius * Math.cos(n * 2 * Math.PI / 10) - ); + if (b) { + for (var name in b) { + if (b.hasOwnProperty(name)) { + a[name] = b[name]; + } } + } + return a; + } - this.closePath(); - }; + /** + * Set a value in an object, where the provided parameter name can be a + * path with nested parameters. For example: + * + * var obj = {a: 2}; + * setValue(obj, 'b.c', 3); // obj = {a: 2, b: {c: 3}} + * + * @param {Object} obj + * @param {String} path A parameter name or dot-separated parameter path, + * like "color.highlight.border". + * @param {*} value + */ + function setValue(obj, path, value) { + var keys = path.split('.'); + var o = obj; + while (keys.length) { + var key = keys.shift(); + if (keys.length) { + // this isn't the end point + if (!o[key]) { + o[key] = {}; + } + o = o[key]; + } + else { + // this is the end point + o[key] = value; + } + } + } - /** - * http://stackoverflow.com/questions/1255512/how-to-draw-a-rounded-rectangle-on-html-canvas - */ - CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) { - var r2d = Math.PI/180; - if( w - ( 2 * r ) < 0 ) { r = ( w / 2 ); } //ensure that the radius isn't too large for x - if( h - ( 2 * r ) < 0 ) { r = ( h / 2 ); } //ensure that the radius isn't too large for y - this.beginPath(); - this.moveTo(x+r,y); - this.lineTo(x+w-r,y); - this.arc(x+w-r,y+r,r,r2d*270,r2d*360,false); - this.lineTo(x+w,y+h-r); - this.arc(x+w-r,y+h-r,r,0,r2d*90,false); - this.lineTo(x+r,y+h); - this.arc(x+r,y+h-r,r,r2d*90,r2d*180,false); - this.lineTo(x,y+r); - this.arc(x+r,y+r,r,r2d*180,r2d*270,false); - }; + /** + * Add a node to a graph object. If there is already a node with + * the same id, their attributes will be merged. + * @param {Object} graph + * @param {Object} node + */ + function addNode(graph, node) { + var i, len; + var current = null; - /** - * http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas - */ - CanvasRenderingContext2D.prototype.ellipse = function(x, y, w, h) { - var kappa = .5522848, - ox = (w / 2) * kappa, // control point offset horizontal - oy = (h / 2) * kappa, // control point offset vertical - xe = x + w, // x-end - ye = y + h, // y-end - xm = x + w / 2, // x-middle - ym = y + h / 2; // y-middle + // find root graph (in case of subgraph) + var graphs = [graph]; // list with all graphs from current graph to root graph + var root = graph; + while (root.parent) { + graphs.push(root.parent); + root = root.parent; + } - this.beginPath(); - this.moveTo(x, ym); - this.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); - this.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); - this.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); - this.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); - }; + // find existing node (at root level) by its id + if (root.nodes) { + for (i = 0, len = root.nodes.length; i < len; i++) { + if (node.id === root.nodes[i].id) { + current = root.nodes[i]; + break; + } + } + } + if (!current) { + // this is a new node + current = { + id: node.id + }; + if (graph.node) { + // clone default attributes + current.attr = merge(current.attr, graph.node); + } + } + // add node to this (sub)graph and all its parent graphs + for (i = graphs.length - 1; i >= 0; i--) { + var g = graphs[i]; - /** - * http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas - */ - CanvasRenderingContext2D.prototype.database = function(x, y, w, h) { - var f = 1/3; - var wEllipse = w; - var hEllipse = h * f; + if (!g.nodes) { + g.nodes = []; + } + if (g.nodes.indexOf(current) == -1) { + g.nodes.push(current); + } + } - var kappa = .5522848, - ox = (wEllipse / 2) * kappa, // control point offset horizontal - oy = (hEllipse / 2) * kappa, // control point offset vertical - xe = x + wEllipse, // x-end - ye = y + hEllipse, // y-end - xm = x + wEllipse / 2, // x-middle - ym = y + hEllipse / 2, // y-middle - ymb = y + (h - hEllipse/2), // y-midlle, bottom ellipse - yeb = y + h; // y-end, bottom ellipse + // merge attributes + if (node.attr) { + current.attr = merge(current.attr, node.attr); + } + } - this.beginPath(); - this.moveTo(xe, ym); + /** + * Add an edge to a graph object + * @param {Object} graph + * @param {Object} edge + */ + function addEdge(graph, edge) { + if (!graph.edges) { + graph.edges = []; + } + graph.edges.push(edge); + if (graph.edge) { + var attr = merge({}, graph.edge); // clone default attributes + edge.attr = merge(attr, edge.attr); // merge attributes + } + } - this.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); - this.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); + /** + * Create an edge to a graph object + * @param {Object} graph + * @param {String | Number | Object} from + * @param {String | Number | Object} to + * @param {String} type + * @param {Object | null} attr + * @return {Object} edge + */ + function createEdge(graph, from, to, type, attr) { + var edge = { + from: from, + to: to, + type: type + }; - this.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); - this.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); + if (graph.edge) { + edge.attr = merge({}, graph.edge); // clone default attributes + } + edge.attr = merge(edge.attr || {}, attr); // merge attributes - this.lineTo(xe, ymb); + return edge; + } - this.bezierCurveTo(xe, ymb + oy, xm + ox, yeb, xm, yeb); - this.bezierCurveTo(xm - ox, yeb, x, ymb + oy, x, ymb); + /** + * Get next token in the current dot file. + * The token and token type are available as token and tokenType + */ + function getToken() { + tokenType = TOKENTYPE.NULL; + token = ''; - this.lineTo(x, ym); - }; + // skip over whitespaces + while (c == ' ' || c == '\t' || c == '\n' || c == '\r') { // space, tab, enter + next(); + } + do { + var isComment = false; - /** - * Draw an arrow point (no line) - */ - CanvasRenderingContext2D.prototype.arrow = function(x, y, angle, length) { - // tail - var xt = x - length * Math.cos(angle); - var yt = y - length * Math.sin(angle); + // skip comment + if (c == '#') { + // find the previous non-space character + var i = index - 1; + while (dot.charAt(i) == ' ' || dot.charAt(i) == '\t') { + i--; + } + if (dot.charAt(i) == '\n' || dot.charAt(i) == '') { + // the # is at the start of a line, this is indeed a line comment + while (c != '' && c != '\n') { + next(); + } + isComment = true; + } + } + if (c == '/' && nextPreview() == '/') { + // skip line comment + while (c != '' && c != '\n') { + next(); + } + isComment = true; + } + if (c == '/' && nextPreview() == '*') { + // skip block comment + while (c != '') { + if (c == '*' && nextPreview() == '/') { + // end of block comment found. skip these last two characters + next(); + next(); + break; + } + else { + next(); + } + } + isComment = true; + } - // inner tail - // TODO: allow to customize different shapes - var xi = x - length * 0.9 * Math.cos(angle); - var yi = y - length * 0.9 * Math.sin(angle); + // skip over whitespaces + while (c == ' ' || c == '\t' || c == '\n' || c == '\r') { // space, tab, enter + next(); + } + } + while (isComment); - // left - var xl = xt + length / 3 * Math.cos(angle + 0.5 * Math.PI); - var yl = yt + length / 3 * Math.sin(angle + 0.5 * Math.PI); + // check for end of dot file + if (c == '') { + // token is still empty + tokenType = TOKENTYPE.DELIMITER; + return; + } - // right - var xr = xt + length / 3 * Math.cos(angle - 0.5 * Math.PI); - var yr = yt + length / 3 * Math.sin(angle - 0.5 * Math.PI); + // check for delimiters consisting of 2 characters + var c2 = c + nextPreview(); + if (DELIMITERS[c2]) { + tokenType = TOKENTYPE.DELIMITER; + token = c2; + next(); + next(); + return; + } - this.beginPath(); - this.moveTo(x, y); - this.lineTo(xl, yl); - this.lineTo(xi, yi); - this.lineTo(xr, yr); - this.closePath(); - }; + // check for delimiters consisting of 1 character + if (DELIMITERS[c]) { + tokenType = TOKENTYPE.DELIMITER; + token = c; + next(); + return; + } - /** - * Sets up the dashedLine functionality for drawing - * Original code came from http://stackoverflow.com/questions/4576724/dotted-stroke-in-canvas - * @author David Jordan - * @date 2012-08-08 - */ - CanvasRenderingContext2D.prototype.dashedLine = function(x,y,x2,y2,dashArray){ - if (!dashArray) dashArray=[10,5]; - if (dashLength==0) dashLength = 0.001; // Hack for Safari - var dashCount = dashArray.length; - this.moveTo(x, y); - var dx = (x2-x), dy = (y2-y); - var slope = dy/dx; - var distRemaining = Math.sqrt( dx*dx + dy*dy ); - var dashIndex=0, draw=true; - while (distRemaining>=0.1){ - var dashLength = dashArray[dashIndex++%dashCount]; - if (dashLength > distRemaining) dashLength = distRemaining; - var xStep = Math.sqrt( dashLength*dashLength / (1 + slope*slope) ); - if (dx<0) xStep = -xStep; - x += xStep; - y += slope*xStep; - this[draw ? 'lineTo' : 'moveTo'](x,y); - distRemaining -= dashLength; - draw = !draw; - } - }; + // check for an identifier (number or string) + // TODO: more precise parsing of numbers/strings (and the port separator ':') + if (isAlphaNumeric(c) || c == '-') { + token += c; + next(); - // TODO: add diamond shape - } + while (isAlphaNumeric(c)) { + token += c; + next(); + } + if (token == 'false') { + token = false; // convert to boolean + } + else if (token == 'true') { + token = true; // convert to boolean + } + else if (!isNaN(Number(token))) { + token = Number(token); // convert to number + } + tokenType = TOKENTYPE.IDENTIFIER; + return; + } + // check for a string enclosed by double quotes + if (c == '"') { + next(); + while (c != '' && (c != '"' || (c == '"' && nextPreview() == '"'))) { + token += c; + if (c == '"') { // skip the escape character + next(); + } + next(); + } + if (c != '"') { + throw newSyntaxError('End of string " expected'); + } + next(); + tokenType = TOKENTYPE.IDENTIFIER; + return; + } -/***/ }, -/* 41 */ -/***/ function(module, exports, __webpack_require__) { + // something unknown is found, wrong characters, a syntax error + tokenType = TOKENTYPE.UNKNOWN; + while (c != '') { + token += c; + next(); + } + throw new SyntaxError('Syntax error in part "' + chop(token, 30) + '"'); + } - // first check if moment.js is already loaded in the browser window, if so, - // use this instance. Else, load via commonjs. - module.exports = (typeof window !== 'undefined') && window['moment'] || __webpack_require__(44); + /** + * Parse a graph. + * @returns {Object} graph + */ + function parseGraph() { + var graph = {}; + first(); + getToken(); -/***/ }, -/* 42 */ -/***/ function(module, exports, __webpack_require__) { + // optional strict keyword + if (token == 'strict') { + graph.strict = true; + getToken(); + } - // Only load hammer.js when in a browser environment - // (loading hammer.js in a node.js environment gives errors) - if (typeof window !== 'undefined') { - module.exports = window['Hammer'] || __webpack_require__(45); - } - else { - module.exports = function () { - throw Error('hammer.js is only available in a browser, not in node.js.'); + // graph or digraph keyword + if (token == 'graph' || token == 'digraph') { + graph.type = token; + getToken(); } - } + // optional graph id + if (tokenType == TOKENTYPE.IDENTIFIER) { + graph.id = token; + getToken(); + } -/***/ }, -/* 43 */ -/***/ function(module, exports, __webpack_require__) { + // open angle bracket + if (token != '{') { + throw newSyntaxError('Angle bracket { expected'); + } + getToken(); - var PhysicsMixin = __webpack_require__(54); - var ClusterMixin = __webpack_require__(48); - var SectorsMixin = __webpack_require__(49); - var SelectionMixin = __webpack_require__(50); - var ManipulationMixin = __webpack_require__(51); - var NavigationMixin = __webpack_require__(52); - var HierarchicalLayoutMixin = __webpack_require__(53); + // statements + parseStatements(graph); - /** - * Load a mixin into the network object - * - * @param {Object} sourceVariable | this object has to contain functions. - * @private - */ - exports._loadMixin = function (sourceVariable) { - for (var mixinFunction in sourceVariable) { - if (sourceVariable.hasOwnProperty(mixinFunction)) { - this[mixinFunction] = sourceVariable[mixinFunction]; - } + // close angle bracket + if (token != '}') { + throw newSyntaxError('Angle bracket } expected'); } - }; - + getToken(); - /** - * removes a mixin from the network object. - * - * @param {Object} sourceVariable | this object has to contain functions. - * @private - */ - exports._clearMixin = function (sourceVariable) { - for (var mixinFunction in sourceVariable) { - if (sourceVariable.hasOwnProperty(mixinFunction)) { - this[mixinFunction] = undefined; - } + // end of file + if (token !== '') { + throw newSyntaxError('End of file expected'); } - }; + getToken(); + + // remove temporary default properties + delete graph.node; + delete graph.edge; + delete graph.graph; + return graph; + } /** - * Mixin the physics system and initialize the parameters required. - * - * @private + * Parse a list with statements. + * @param {Object} graph */ - exports._loadPhysicsSystem = function () { - this._loadMixin(PhysicsMixin); - this._loadSelectedForceSolver(); - if (this.constants.configurePhysics == true) { - this._loadPhysicsConfiguration(); + function parseStatements (graph) { + while (token !== '' && token != '}') { + parseStatement(graph); + if (token == ';') { + getToken(); + } } - }; - + } /** - * Mixin the cluster system and initialize the parameters required. - * - * @private + * Parse a single statement. Can be a an attribute statement, node + * statement, a series of node statements and edge statements, or a + * parameter. + * @param {Object} graph */ - exports._loadClusterSystem = function () { - this.clusterSession = 0; - this.hubThreshold = 5; - this._loadMixin(ClusterMixin); - }; - + function parseStatement(graph) { + // parse subgraph + var subgraph = parseSubgraph(graph); + if (subgraph) { + // edge statements + parseEdge(graph, subgraph); - /** - * Mixin the sector system and initialize the parameters required - * - * @private - */ - exports._loadSectorSystem = function () { - this.sectors = {}; - this.activeSector = ["default"]; - this.sectors["active"] = {}; - this.sectors["active"]["default"] = {"nodes": {}, - "edges": {}, - "nodeIndices": [], - "formationScale": 1.0, - "drawingNode": undefined }; - this.sectors["frozen"] = {}; - this.sectors["support"] = {"nodes": {}, - "edges": {}, - "nodeIndices": [], - "formationScale": 1.0, - "drawingNode": undefined }; + return; + } - this.nodeIndices = this.sectors["active"]["default"]["nodeIndices"]; // the node indices list is used to speed up the computation of the repulsion fields + // parse an attribute statement + var attr = parseAttributeStatement(graph); + if (attr) { + return; + } - this._loadMixin(SectorsMixin); - }; + // parse node + if (tokenType != TOKENTYPE.IDENTIFIER) { + throw newSyntaxError('Identifier expected'); + } + var id = token; // id can be a string or a number + getToken(); + if (token == '=') { + // id statement + getToken(); + if (tokenType != TOKENTYPE.IDENTIFIER) { + throw newSyntaxError('Identifier expected'); + } + graph[id] = token; + getToken(); + // TODO: implement comma separated list with "a_list: ID=ID [','] [a_list] " + } + else { + parseNodeStatement(graph, id); + } + } /** - * Mixin the selection system and initialize the parameters required - * - * @private + * Parse a subgraph + * @param {Object} graph parent graph object + * @return {Object | null} subgraph */ - exports._loadSelectionSystem = function () { - this.selectionObj = {nodes: {}, edges: {}}; - - this._loadMixin(SelectionMixin); - }; - + function parseSubgraph (graph) { + var subgraph = null; - /** - * Mixin the navigationUI (User Interface) system and initialize the parameters required - * - * @private - */ - exports._loadManipulationSystem = function () { - // reset global variables -- these are used by the selection of nodes and edges. - this.blockConnectingEdgeSelection = false; - this.forceAppendSelection = false; + // optional subgraph keyword + if (token == 'subgraph') { + subgraph = {}; + subgraph.type = 'subgraph'; + getToken(); - if (this.constants.dataManipulation.enabled == true) { - // load the manipulator HTML elements. All styling done in css. - if (this.manipulationDiv === undefined) { - this.manipulationDiv = document.createElement('div'); - this.manipulationDiv.className = 'network-manipulationDiv'; - this.manipulationDiv.id = 'network-manipulationDiv'; - if (this.editMode == true) { - this.manipulationDiv.style.display = "block"; - } - else { - this.manipulationDiv.style.display = "none"; - } - this.containerElement.insertBefore(this.manipulationDiv, this.frame); + // optional graph id + if (tokenType == TOKENTYPE.IDENTIFIER) { + subgraph.id = token; + getToken(); } + } - if (this.editModeDiv === undefined) { - this.editModeDiv = document.createElement('div'); - this.editModeDiv.className = 'network-manipulation-editMode'; - this.editModeDiv.id = 'network-manipulation-editMode'; - if (this.editMode == true) { - this.editModeDiv.style.display = "none"; - } - else { - this.editModeDiv.style.display = "block"; - } - this.containerElement.insertBefore(this.editModeDiv, this.frame); - } + // open angle bracket + if (token == '{') { + getToken(); - if (this.closeDiv === undefined) { - this.closeDiv = document.createElement('div'); - this.closeDiv.className = 'network-manipulation-closeDiv'; - this.closeDiv.id = 'network-manipulation-closeDiv'; - this.closeDiv.style.display = this.manipulationDiv.style.display; - this.containerElement.insertBefore(this.closeDiv, this.frame); + if (!subgraph) { + subgraph = {}; } + subgraph.parent = graph; + subgraph.node = graph.node; + subgraph.edge = graph.edge; + subgraph.graph = graph.graph; - // load the manipulation functions - this._loadMixin(ManipulationMixin); + // statements + parseStatements(subgraph); - // create the manipulator toolbar - this._createManipulatorBar(); - } - else { - if (this.manipulationDiv !== undefined) { - // removes all the bindings and overloads - this._createManipulatorBar(); - // remove the manipulation divs - this.containerElement.removeChild(this.manipulationDiv); - this.containerElement.removeChild(this.editModeDiv); - this.containerElement.removeChild(this.closeDiv); + // close angle bracket + if (token != '}') { + throw newSyntaxError('Angle bracket } expected'); + } + getToken(); - this.manipulationDiv = undefined; - this.editModeDiv = undefined; - this.closeDiv = undefined; - // remove the mixin functions - this._clearMixin(ManipulationMixin); + // remove temporary default properties + delete subgraph.node; + delete subgraph.edge; + delete subgraph.graph; + delete subgraph.parent; + + // register at the parent graph + if (!graph.subgraphs) { + graph.subgraphs = []; } + graph.subgraphs.push(subgraph); } - }; + return subgraph; + } /** - * Mixin the navigation (User Interface) system and initialize the parameters required - * - * @private + * parse an attribute statement like "node [shape=circle fontSize=16]". + * Available keywords are 'node', 'edge', 'graph'. + * The previous list with default attributes will be replaced + * @param {Object} graph + * @returns {String | null} keyword Returns the name of the parsed attribute + * (node, edge, graph), or null if nothing + * is parsed. */ - exports._loadNavigationControls = function () { - this._loadMixin(NavigationMixin); + function parseAttributeStatement (graph) { + // attribute statements + if (token == 'node') { + getToken(); - // the clean function removes the button divs, this is done to remove the bindings. - this._cleanNavigation(); - if (this.constants.navigation.enabled == true) { - this._loadNavigationElements(); + // node attributes + graph.node = parseAttributeList(); + return 'node'; + } + else if (token == 'edge') { + getToken(); + + // edge attributes + graph.edge = parseAttributeList(); + return 'edge'; + } + else if (token == 'graph') { + getToken(); + + // graph attributes + graph.graph = parseAttributeList(); + return 'graph'; } - }; + return null; + } /** - * Mixin the hierarchical layout system. - * - * @private + * parse a node statement + * @param {Object} graph + * @param {String | Number} id */ - exports._loadHierarchySystem = function () { - this._loadMixin(HierarchicalLayoutMixin); - }; + function parseNodeStatement(graph, id) { + // node statement + var node = { + id: id + }; + var attr = parseAttributeList(); + if (attr) { + node.attr = attr; + } + addNode(graph, node); + // edge statements + parseEdge(graph, id); + } -/***/ }, -/* 44 */ -/***/ function(module, exports, __webpack_require__) { + /** + * Parse an edge or a series of edges + * @param {Object} graph + * @param {String | Number} from Id of the from node + */ + function parseEdge(graph, from) { + while (token == '->' || token == '--') { + var to; + var type = token; + getToken(); - module.exports = __WEBPACK_EXTERNAL_MODULE_44__; + var subgraph = parseSubgraph(graph); + if (subgraph) { + to = subgraph; + } + else { + if (tokenType != TOKENTYPE.IDENTIFIER) { + throw newSyntaxError('Identifier or subgraph expected'); + } + to = token; + addNode(graph, { + id: to + }); + getToken(); + } -/***/ }, -/* 45 */ -/***/ function(module, exports, __webpack_require__) { + // parse edge attributes + var attr = parseAttributeList(); - module.exports = __WEBPACK_EXTERNAL_MODULE_45__; + // create edge + var edge = createEdge(graph, from, to, type, attr); + addEdge(graph, edge); -/***/ }, -/* 46 */ -/***/ function(module, exports, __webpack_require__) { + from = to; + } + } - /** - * Expose `Emitter`. + * Parse a set with attributes, + * for example [label="1.000", shape=solid] + * @return {Object | null} attr */ + function parseAttributeList() { + var attr = null; - module.exports = Emitter; + while (token == '[') { + getToken(); + attr = {}; + while (token !== '' && token != ']') { + if (tokenType != TOKENTYPE.IDENTIFIER) { + throw newSyntaxError('Attribute name expected'); + } + var name = token; - /** - * Initialize a new `Emitter`. - * - * @api public - */ + getToken(); + if (token != '=') { + throw newSyntaxError('Equal sign = expected'); + } + getToken(); - function Emitter(obj) { - if (obj) return mixin(obj); - }; + if (tokenType != TOKENTYPE.IDENTIFIER) { + throw newSyntaxError('Attribute value expected'); + } + var value = token; + setValue(attr, name, value); // name can be a path - /** - * Mixin the emitter properties. - * - * @param {Object} obj - * @return {Object} - * @api private - */ + getToken(); + if (token ==',') { + getToken(); + } + } - function mixin(obj) { - for (var key in Emitter.prototype) { - obj[key] = Emitter.prototype[key]; + if (token != ']') { + throw newSyntaxError('Bracket ] expected'); + } + getToken(); } - return obj; + + return attr; } /** - * Listen on the given `event` with `fn`. - * - * @param {String} event - * @param {Function} fn - * @return {Emitter} - * @api public + * Create a syntax error with extra information on current token and index. + * @param {String} message + * @returns {SyntaxError} err */ + function newSyntaxError(message) { + return new SyntaxError(message + ', got "' + chop(token, 30) + '" (char ' + index + ')'); + } - Emitter.prototype.on = - Emitter.prototype.addEventListener = function(event, fn){ - this._callbacks = this._callbacks || {}; - (this._callbacks[event] = this._callbacks[event] || []) - .push(fn); - return this; - }; + /** + * Chop off text after a maximum length + * @param {String} text + * @param {Number} maxLength + * @returns {String} + */ + function chop (text, maxLength) { + return (text.length <= maxLength) ? text : (text.substr(0, 27) + '...'); + } + + /** + * Execute a function fn for each pair of elements in two arrays + * @param {Array | *} array1 + * @param {Array | *} array2 + * @param {function} fn + */ + function forEach2(array1, array2, fn) { + if (array1 instanceof Array) { + array1.forEach(function (elem1) { + if (array2 instanceof Array) { + array2.forEach(function (elem2) { + fn(elem1, elem2); + }); + } + else { + fn(elem1, array2); + } + }); + } + else { + if (array2 instanceof Array) { + array2.forEach(function (elem2) { + fn(array1, elem2); + }); + } + else { + fn(array1, array2); + } + } + } /** - * Adds an `event` listener that will be invoked a single - * time then automatically removed. - * - * @param {String} event - * @param {Function} fn - * @return {Emitter} - * @api public + * Convert a string containing a graph in DOT language into a map containing + * with nodes and edges in the format of graph. + * @param {String} data Text containing a graph in DOT-notation + * @return {Object} graphData */ + function DOTToGraph (data) { + // parse the DOT file + var dotData = parseDOT(data); + var graphData = { + nodes: [], + edges: [], + options: {} + }; - Emitter.prototype.once = function(event, fn){ - var self = this; - this._callbacks = this._callbacks || {}; - - function on() { - self.off(event, on); - fn.apply(this, arguments); + // copy the nodes + if (dotData.nodes) { + dotData.nodes.forEach(function (dotNode) { + var graphNode = { + id: dotNode.id, + label: String(dotNode.label || dotNode.id) + }; + merge(graphNode, dotNode.attr); + if (graphNode.image) { + graphNode.shape = 'image'; + } + graphData.nodes.push(graphNode); + }); } - on.fn = fn; - this.on(event, on); - return this; - }; + // copy the edges + if (dotData.edges) { + /** + * Convert an edge in DOT format to an edge with VisGraph format + * @param {Object} dotEdge + * @returns {Object} graphEdge + */ + function convertEdge(dotEdge) { + var graphEdge = { + from: dotEdge.from, + to: dotEdge.to + }; + merge(graphEdge, dotEdge.attr); + graphEdge.style = (dotEdge.type == '->') ? 'arrow' : 'line'; + return graphEdge; + } - /** - * Remove the given callback for `event` or all - * registered callbacks. - * - * @param {String} event - * @param {Function} fn - * @return {Emitter} - * @api public - */ + dotData.edges.forEach(function (dotEdge) { + var from, to; + if (dotEdge.from instanceof Object) { + from = dotEdge.from.nodes; + } + else { + from = { + id: dotEdge.from + } + } - Emitter.prototype.off = - Emitter.prototype.removeListener = - Emitter.prototype.removeAllListeners = - Emitter.prototype.removeEventListener = function(event, fn){ - this._callbacks = this._callbacks || {}; + if (dotEdge.to instanceof Object) { + to = dotEdge.to.nodes; + } + else { + to = { + id: dotEdge.to + } + } - // all - if (0 == arguments.length) { - this._callbacks = {}; - return this; - } + if (dotEdge.from instanceof Object && dotEdge.from.edges) { + dotEdge.from.edges.forEach(function (subEdge) { + var graphEdge = convertEdge(subEdge); + graphData.edges.push(graphEdge); + }); + } - // specific event - var callbacks = this._callbacks[event]; - if (!callbacks) return this; + forEach2(from, to, function (from, to) { + var subEdge = createEdge(graphData, from.id, to.id, dotEdge.type, dotEdge.attr); + var graphEdge = convertEdge(subEdge); + graphData.edges.push(graphEdge); + }); - // remove all handlers - if (1 == arguments.length) { - delete this._callbacks[event]; - return this; + if (dotEdge.to instanceof Object && dotEdge.to.edges) { + dotEdge.to.edges.forEach(function (subEdge) { + var graphEdge = convertEdge(subEdge); + graphData.edges.push(graphEdge); + }); + } + }); } - // remove specific handler - var cb; - for (var i = 0; i < callbacks.length; i++) { - cb = callbacks[i]; - if (cb === fn || cb.fn === fn) { - callbacks.splice(i, 1); - break; - } + // copy the options + if (dotData.attr) { + graphData.options = dotData.attr; } - return this; - }; - - /** - * Emit `event` with the given args. - * - * @param {String} event - * @param {Mixed} ... - * @return {Emitter} - */ - Emitter.prototype.emit = function(event){ - this._callbacks = this._callbacks || {}; - var args = [].slice.call(arguments, 1) - , callbacks = this._callbacks[event]; + return graphData; + } - if (callbacks) { - callbacks = callbacks.slice(0); - for (var i = 0, len = callbacks.length; i < len; ++i) { - callbacks[i].apply(this, args); - } - } + // exports + exports.parseDOT = parseDOT; + exports.DOTToGraph = DOTToGraph; - return this; - }; - /** - * Return array of callbacks for `event`. - * - * @param {String} event - * @return {Array} - * @api public - */ +/***/ }, +/* 45 */ +/***/ function(module, exports, __webpack_require__) { - Emitter.prototype.listeners = function(event){ - this._callbacks = this._callbacks || {}; - return this._callbacks[event] || []; - }; + + function parseGephi(gephiJSON, options) { + var edges = []; + var nodes = []; + this.options = { + edges: { + inheritColor: true + }, + nodes: { + allowedToMove: false, + parseColor: false + } + }; - /** - * Check if this emitter has `event` handlers. - * - * @param {String} event - * @return {Boolean} - * @api public - */ + if (options !== undefined) { + this.options.nodes['allowedToMove'] = options.allowedToMove | false; + this.options.nodes['parseColor'] = options.parseColor | false; + this.options.edges['inheritColor'] = options.inheritColor | true; + } + + var gEdges = gephiJSON.edges; + var gNodes = gephiJSON.nodes; + for (var i = 0; i < gEdges.length; i++) { + var edge = {}; + var gEdge = gEdges[i]; + edge['id'] = gEdge.id; + edge['from'] = gEdge.source; + edge['to'] = gEdge.target; + edge['attributes'] = gEdge.attributes; + // edge['value'] = gEdge.attributes !== undefined ? gEdge.attributes.Weight : undefined; + // edge['width'] = edge['value'] !== undefined ? undefined : edgegEdge.size; + edge['color'] = gEdge.color; + edge['inheritColor'] = edge['color'] !== undefined ? false : this.options.inheritColor; + edges.push(edge); + } + + for (var i = 0; i < gNodes.length; i++) { + var node = {}; + var gNode = gNodes[i]; + node['id'] = gNode.id; + node['attributes'] = gNode.attributes; + node['x'] = gNode.x; + node['y'] = gNode.y; + node['label'] = gNode.label; + if (this.options.nodes.parseColor == true) { + node['color'] = gNode.color; + } + else { + node['color'] = gNode.color !== undefined ? {background:gNode.color, border:gNode.color} : undefined; + } + node['radius'] = gNode.size; + node['allowedToMoveX'] = this.options.nodes.allowedToMove; + node['allowedToMoveY'] = this.options.nodes.allowedToMove; + nodes.push(node); + } - Emitter.prototype.hasListeners = function(event){ - return !! this.listeners(event).length; - }; + return {nodes:nodes, edges:edges}; + } + exports.parseGephi = parseGephi; /***/ }, -/* 47 */ +/* 46 */ /***/ function(module, exports, __webpack_require__) { /** @@ -21727,335 +21369,480 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 48 */ +/* 47 */ /***/ function(module, exports, __webpack_require__) { + var PhysicsMixin = __webpack_require__(48); + var ClusterMixin = __webpack_require__(52); + var SectorsMixin = __webpack_require__(53); + var SelectionMixin = __webpack_require__(54); + var ManipulationMixin = __webpack_require__(55); + var NavigationMixin = __webpack_require__(56); + var HierarchicalLayoutMixin = __webpack_require__(57); + + /** + * Load a mixin into the network object + * + * @param {Object} sourceVariable | this object has to contain functions. + * @private + */ + exports._loadMixin = function (sourceVariable) { + for (var mixinFunction in sourceVariable) { + if (sourceVariable.hasOwnProperty(mixinFunction)) { + this[mixinFunction] = sourceVariable[mixinFunction]; + } + } + }; + + + /** + * removes a mixin from the network object. + * + * @param {Object} sourceVariable | this object has to contain functions. + * @private + */ + exports._clearMixin = function (sourceVariable) { + for (var mixinFunction in sourceVariable) { + if (sourceVariable.hasOwnProperty(mixinFunction)) { + this[mixinFunction] = undefined; + } + } + }; + + + /** + * Mixin the physics system and initialize the parameters required. + * + * @private + */ + exports._loadPhysicsSystem = function () { + this._loadMixin(PhysicsMixin); + this._loadSelectedForceSolver(); + if (this.constants.configurePhysics == true) { + this._loadPhysicsConfiguration(); + } + }; + + + /** + * Mixin the cluster system and initialize the parameters required. + * + * @private + */ + exports._loadClusterSystem = function () { + this.clusterSession = 0; + this.hubThreshold = 5; + this._loadMixin(ClusterMixin); + }; + + /** - * Creation of the ClusterMixin var. + * Mixin the sector system and initialize the parameters required * - * This contains all the functions the Network object can use to employ clustering + * @private */ + exports._loadSectorSystem = function () { + this.sectors = {}; + this.activeSector = ["default"]; + this.sectors["active"] = {}; + this.sectors["active"]["default"] = {"nodes": {}, + "edges": {}, + "nodeIndices": [], + "formationScale": 1.0, + "drawingNode": undefined }; + this.sectors["frozen"] = {}; + this.sectors["support"] = {"nodes": {}, + "edges": {}, + "nodeIndices": [], + "formationScale": 1.0, + "drawingNode": undefined }; - /** - * This is only called in the constructor of the network object - * - */ - exports.startWithClustering = function() { - // cluster if the data set is big - this.clusterToFit(this.constants.clustering.initialMaxNodes, true); - - // updates the lables after clustering - this.updateLabels(); + this.nodeIndices = this.sectors["active"]["default"]["nodeIndices"]; // the node indices list is used to speed up the computation of the repulsion fields - // this is called here because if clusterin is disabled, the start and stabilize are called in - // the setData function. - if (this.stabilize) { - this._stabilize(); - } - this.start(); + this._loadMixin(SectorsMixin); }; + /** - * This function clusters until the initialMaxNodes has been reached + * Mixin the selection system and initialize the parameters required * - * @param {Number} maxNumberOfNodes - * @param {Boolean} reposition + * @private */ - exports.clusterToFit = function(maxNumberOfNodes, reposition) { - var numberOfNodes = this.nodeIndices.length; - - var maxLevels = 50; - var level = 0; - - // we first cluster the hubs, then we pull in the outliers, repeat - while (numberOfNodes > maxNumberOfNodes && level < maxLevels) { - if (level % 3 == 0) { - this.forceAggregateHubs(true); - this.normalizeClusterLevels(); - } - else { - this.increaseClusterLevel(); // this also includes a cluster normalization - } - - numberOfNodes = this.nodeIndices.length; - level += 1; - } + exports._loadSelectionSystem = function () { + this.selectionObj = {nodes: {}, edges: {}}; - // after the clustering we reposition the nodes to reduce the initial chaos - if (level > 0 && reposition == true) { - this.repositionNodes(); - } - this._updateCalculationNodes(); + this._loadMixin(SelectionMixin); }; + /** - * This function can be called to open up a specific cluster. It is only called by - * It will unpack the cluster back one level. + * Mixin the navigationUI (User Interface) system and initialize the parameters required * - * @param node | Node object: cluster to open. + * @private */ - exports.openCluster = function(node) { - var isMovingBeforeClustering = this.moving; - if (node.clusterSize > this.constants.clustering.sectorThreshold && this._nodeInActiveArea(node) && - !(this._sector() == "default" && this.nodeIndices.length == 1)) { - // this loads a new sector, loads the nodes and edges and nodeIndices of it. - this._addSector(node); - var level = 0; + exports._loadManipulationSystem = function () { + // reset global variables -- these are used by the selection of nodes and edges. + this.blockConnectingEdgeSelection = false; + this.forceAppendSelection = false; - // we decluster until we reach a decent number of nodes - while ((this.nodeIndices.length < this.constants.clustering.initialMaxNodes) && (level < 10)) { - this.decreaseClusterLevel(); - level += 1; + if (this.constants.dataManipulation.enabled == true) { + // load the manipulator HTML elements. All styling done in css. + if (this.manipulationDiv === undefined) { + this.manipulationDiv = document.createElement('div'); + this.manipulationDiv.className = 'network-manipulationDiv'; + this.manipulationDiv.id = 'network-manipulationDiv'; + if (this.editMode == true) { + this.manipulationDiv.style.display = "block"; + } + else { + this.manipulationDiv.style.display = "none"; + } + this.containerElement.insertBefore(this.manipulationDiv, this.frame); } - } - else { - this._expandClusterNode(node,false,true); + if (this.editModeDiv === undefined) { + this.editModeDiv = document.createElement('div'); + this.editModeDiv.className = 'network-manipulation-editMode'; + this.editModeDiv.id = 'network-manipulation-editMode'; + if (this.editMode == true) { + this.editModeDiv.style.display = "none"; + } + else { + this.editModeDiv.style.display = "block"; + } + this.containerElement.insertBefore(this.editModeDiv, this.frame); + } - // update the index list, dynamic edges and labels - this._updateNodeIndexList(); - this._updateDynamicEdges(); - this._updateCalculationNodes(); - this.updateLabels(); + if (this.closeDiv === undefined) { + this.closeDiv = document.createElement('div'); + this.closeDiv.className = 'network-manipulation-closeDiv'; + this.closeDiv.id = 'network-manipulation-closeDiv'; + this.closeDiv.style.display = this.manipulationDiv.style.display; + this.containerElement.insertBefore(this.closeDiv, this.frame); + } + + // load the manipulation functions + this._loadMixin(ManipulationMixin); + + // create the manipulator toolbar + this._createManipulatorBar(); } + else { + if (this.manipulationDiv !== undefined) { + // removes all the bindings and overloads + this._createManipulatorBar(); + // remove the manipulation divs + this.containerElement.removeChild(this.manipulationDiv); + this.containerElement.removeChild(this.editModeDiv); + this.containerElement.removeChild(this.closeDiv); - // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded - if (this.moving != isMovingBeforeClustering) { - this.start(); + this.manipulationDiv = undefined; + this.editModeDiv = undefined; + this.closeDiv = undefined; + // remove the mixin functions + this._clearMixin(ManipulationMixin); + } } }; /** - * This calls the updateClustes with default arguments + * Mixin the navigation (User Interface) system and initialize the parameters required + * + * @private */ - exports.updateClustersDefault = function() { - if (this.constants.clustering.enabled == true) { - this.updateClusters(0,false,false); + exports._loadNavigationControls = function () { + this._loadMixin(NavigationMixin); + + // the clean function removes the button divs, this is done to remove the bindings. + this._cleanNavigation(); + if (this.constants.navigation.enabled == true) { + this._loadNavigationElements(); } }; /** - * This function can be called to increase the cluster level. This means that the nodes with only one edge connection will - * be clustered with their connected node. This can be repeated as many times as needed. - * This can be called externally (by a keybind for instance) to reduce the complexity of big datasets. + * Mixin the hierarchical layout system. + * + * @private */ - exports.increaseClusterLevel = function() { - this.updateClusters(-1,false,true); + exports._loadHierarchySystem = function () { + this._loadMixin(HierarchicalLayoutMixin); }; +/***/ }, +/* 48 */ +/***/ function(module, exports, __webpack_require__) { + + var util = __webpack_require__(1); + var RepulsionMixin = __webpack_require__(49); + var HierarchialRepulsionMixin = __webpack_require__(50); + var BarnesHutMixin = __webpack_require__(51); + /** - * This function can be called to decrease the cluster level. This means that the nodes with only one edge connection will - * be unpacked if they are a cluster. This can be repeated as many times as needed. - * This can be called externally (by a key-bind for instance) to look into clusters without zooming. + * Toggling barnes Hut calculation on and off. + * + * @private */ - exports.decreaseClusterLevel = function() { - this.updateClusters(1,false,true); + exports._toggleBarnesHut = function () { + this.constants.physics.barnesHut.enabled = !this.constants.physics.barnesHut.enabled; + this._loadSelectedForceSolver(); + this.moving = true; + this.start(); }; /** - * This is the main clustering function. It clusters and declusters on zoom or forced - * This function clusters on zoom, it can be called with a predefined zoom direction - * If out, check if we can form clusters, if in, check if we can open clusters. - * This function is only called from _zoom() - * - * @param {Number} zoomDirection | -1 / 0 / +1 for zoomOut / determineByZoom / zoomIn - * @param {Boolean} recursive | enabled or disable recursive calling of the opening of clusters - * @param {Boolean} force | enabled or disable forcing - * @param {Boolean} doNotStart | if true do not call start + * This loads the node force solver based on the barnes hut or repulsion algorithm * + * @private */ - exports.updateClusters = function(zoomDirection,recursive,force,doNotStart) { - var isMovingBeforeClustering = this.moving; - var amountOfNodes = this.nodeIndices.length; - - // on zoom out collapse the sector if the scale is at the level the sector was made - if (this.previousScale > this.scale && zoomDirection == 0) { - this._collapseSector(); - } - - // check if we zoom in or out - if (this.previousScale > this.scale || zoomDirection == -1) { // zoom out - // forming clusters when forced pulls outliers in. When not forced, the edge length of the - // outer nodes determines if it is being clustered - this._formClusters(force); - } - else if (this.previousScale < this.scale || zoomDirection == 1) { // zoom in - if (force == true) { - // _openClusters checks for each node if the formationScale of the cluster is smaller than - // the current scale and if so, declusters. When forced, all clusters are reduced by one step - this._openClusters(recursive,force); - } - else { - // if a cluster takes up a set percentage of the active window - this._openClustersBySize(); - } - } - this._updateNodeIndexList(); - - // if a cluster was NOT formed and the user zoomed out, we try clustering by hubs - if (this.nodeIndices.length == amountOfNodes && (this.previousScale > this.scale || zoomDirection == -1)) { - this._aggregateHubs(force); - this._updateNodeIndexList(); - } + exports._loadSelectedForceSolver = function () { + // this overloads the this._calculateNodeForces + if (this.constants.physics.barnesHut.enabled == true) { + this._clearMixin(RepulsionMixin); + this._clearMixin(HierarchialRepulsionMixin); - // we now reduce chains. - if (this.previousScale > this.scale || zoomDirection == -1) { // zoom out - this.handleChains(); - this._updateNodeIndexList(); - } + this.constants.physics.centralGravity = this.constants.physics.barnesHut.centralGravity; + this.constants.physics.springLength = this.constants.physics.barnesHut.springLength; + this.constants.physics.springConstant = this.constants.physics.barnesHut.springConstant; + this.constants.physics.damping = this.constants.physics.barnesHut.damping; - this.previousScale = this.scale; + this._loadMixin(BarnesHutMixin); + } + else if (this.constants.physics.hierarchicalRepulsion.enabled == true) { + this._clearMixin(BarnesHutMixin); + this._clearMixin(RepulsionMixin); - // rest of the update the index list, dynamic edges and labels - this._updateDynamicEdges(); - this.updateLabels(); + this.constants.physics.centralGravity = this.constants.physics.hierarchicalRepulsion.centralGravity; + this.constants.physics.springLength = this.constants.physics.hierarchicalRepulsion.springLength; + this.constants.physics.springConstant = this.constants.physics.hierarchicalRepulsion.springConstant; + this.constants.physics.damping = this.constants.physics.hierarchicalRepulsion.damping; - // if a cluster was formed, we increase the clusterSession - if (this.nodeIndices.length < amountOfNodes) { // this means a clustering operation has taken place - this.clusterSession += 1; - // if clusters have been made, we normalize the cluster level - this.normalizeClusterLevels(); + this._loadMixin(HierarchialRepulsionMixin); } + else { + this._clearMixin(BarnesHutMixin); + this._clearMixin(HierarchialRepulsionMixin); + this.barnesHutTree = undefined; - if (doNotStart == false || doNotStart === undefined) { - // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded - if (this.moving != isMovingBeforeClustering) { - this.start(); - } - } + this.constants.physics.centralGravity = this.constants.physics.repulsion.centralGravity; + this.constants.physics.springLength = this.constants.physics.repulsion.springLength; + this.constants.physics.springConstant = this.constants.physics.repulsion.springConstant; + this.constants.physics.damping = this.constants.physics.repulsion.damping; - this._updateCalculationNodes(); + this._loadMixin(RepulsionMixin); + } }; /** - * This function handles the chains. It is called on every updateClusters(). + * Before calculating the forces, we check if we need to cluster to keep up performance and we check + * if there is more than one node. If it is just one node, we dont calculate anything. + * + * @private */ - exports.handleChains = function() { - // after clustering we check how many chains there are - var chainPercentage = this._getChainFraction(); - if (chainPercentage > this.constants.clustering.chainThreshold) { - this._reduceAmountOfChains(1 - this.constants.clustering.chainThreshold / chainPercentage) + exports._initializeForceCalculation = function () { + // stop calculation if there is only one node + if (this.nodeIndices.length == 1) { + this.nodes[this.nodeIndices[0]]._setForce(0, 0); + } + else { + // if there are too many nodes on screen, we cluster without repositioning + if (this.nodeIndices.length > this.constants.clustering.clusterThreshold && this.constants.clustering.enabled == true) { + this.clusterToFit(this.constants.clustering.reduceToNodes, false); + } + // we now start the force calculation + this._calculateForces(); } }; + /** - * this functions starts clustering by hubs - * The minimum hub threshold is set globally - * + * Calculate the external forces acting on the nodes + * Forces are caused by: edges, repulsing forces between nodes, gravity * @private */ - exports._aggregateHubs = function(force) { - this._getHubSize(); - this._formClustersByHub(force,false); + exports._calculateForces = function () { + // Gravity is required to keep separated groups from floating off + // the forces are reset to zero in this loop by using _setForce instead + // of _addForce + + this._calculateGravitationalForces(); + this._calculateNodeForces(); + + if (this.constants.physics.springConstant > 0) { + if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { + this._calculateSpringForcesWithSupport(); + } + else { + if (this.constants.physics.hierarchicalRepulsion.enabled == true) { + this._calculateHierarchicalSpringForces(); + } + else { + this._calculateSpringForces(); + } + } + } }; /** - * This function is fired by keypress. It forces hubs to form. + * Smooth curves are created by adding invisible nodes in the center of the edges. These nodes are also + * handled in the calculateForces function. We then use a quadratic curve with the center node as control. + * This function joins the datanodes and invisible (called support) nodes into one object. + * We do this so we do not contaminate this.nodes with the support nodes. * + * @private */ - exports.forceAggregateHubs = function(doNotStart) { - var isMovingBeforeClustering = this.moving; - var amountOfNodes = this.nodeIndices.length; - - this._aggregateHubs(true); - - // update the index list, dynamic edges and labels - this._updateNodeIndexList(); - this._updateDynamicEdges(); - this.updateLabels(); + exports._updateCalculationNodes = function () { + if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { + this.calculationNodes = {}; + this.calculationNodeIndices = []; - // if a cluster was formed, we increase the clusterSession - if (this.nodeIndices.length != amountOfNodes) { - this.clusterSession += 1; - } + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + this.calculationNodes[nodeId] = this.nodes[nodeId]; + } + } + var supportNodes = this.sectors['support']['nodes']; + for (var supportNodeId in supportNodes) { + if (supportNodes.hasOwnProperty(supportNodeId)) { + if (this.edges.hasOwnProperty(supportNodes[supportNodeId].parentEdgeId)) { + this.calculationNodes[supportNodeId] = supportNodes[supportNodeId]; + } + else { + supportNodes[supportNodeId]._setForce(0, 0); + } + } + } - if (doNotStart == false || doNotStart === undefined) { - // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded - if (this.moving != isMovingBeforeClustering) { - this.start(); + for (var idx in this.calculationNodes) { + if (this.calculationNodes.hasOwnProperty(idx)) { + this.calculationNodeIndices.push(idx); + } } } + else { + this.calculationNodes = this.nodes; + this.calculationNodeIndices = this.nodeIndices; + } }; + /** - * If a cluster takes up more than a set percentage of the screen, open the cluster + * this function applies the central gravity effect to keep groups from floating off * * @private */ - exports._openClustersBySize = function() { - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - var node = this.nodes[nodeId]; - if (node.inView() == true) { - if ((node.width*this.scale > this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientWidth) || - (node.height*this.scale > this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientHeight)) { - this.openCluster(node); - } - } + exports._calculateGravitationalForces = function () { + var dx, dy, distance, node, i; + var nodes = this.calculationNodes; + var gravity = this.constants.physics.centralGravity; + var gravityForce = 0; + + for (i = 0; i < this.calculationNodeIndices.length; i++) { + node = nodes[this.calculationNodeIndices[i]]; + node.damping = this.constants.physics.damping; // possibly add function to alter damping properties of clusters. + // gravity does not apply when we are in a pocket sector + if (this._sector() == "default" && gravity != 0) { + dx = -node.x; + dy = -node.y; + distance = Math.sqrt(dx * dx + dy * dy); + + gravityForce = (distance == 0) ? 0 : (gravity / distance); + node.fx = dx * gravityForce; + node.fy = dy * gravityForce; + } + else { + node.fx = 0; + node.fy = 0; } } }; + + /** - * This function loops over all nodes in the nodeIndices list. For each node it checks if it is a cluster and if it - * has to be opened based on the current zoom level. + * this function calculates the effects of the springs in the case of unsmooth curves. * * @private */ - exports._openClusters = function(recursive,force) { - for (var i = 0; i < this.nodeIndices.length; i++) { - var node = this.nodes[this.nodeIndices[i]]; - this._expandClusterNode(node,recursive,force); - this._updateCalculationNodes(); + exports._calculateSpringForces = function () { + var edgeLength, edge, edgeId; + var dx, dy, fx, fy, springForce, distance; + var edges = this.edges; + + // forces caused by the edges, modelled as springs + for (edgeId in edges) { + if (edges.hasOwnProperty(edgeId)) { + edge = edges[edgeId]; + if (edge.connected) { + // only calculate forces if nodes are in the same sector + if (this.nodes.hasOwnProperty(edge.toId) && this.nodes.hasOwnProperty(edge.fromId)) { + edgeLength = edge.customLength ? edge.length : this.constants.physics.springLength; + // this implies that the edges between big clusters are longer + edgeLength += (edge.to.clusterSize + edge.from.clusterSize - 2) * this.constants.clustering.edgeGrowth; + + dx = (edge.from.x - edge.to.x); + dy = (edge.from.y - edge.to.y); + distance = Math.sqrt(dx * dx + dy * dy); + + if (distance == 0) { + distance = 0.01; + } + + // the 1/distance is so the fx and fy can be calculated without sine or cosine. + springForce = this.constants.physics.springConstant * (edgeLength - distance) / distance; + + fx = dx * springForce; + fy = dy * springForce; + + edge.from.fx += fx; + edge.from.fy += fy; + edge.to.fx -= fx; + edge.to.fy -= fy; + } + } + } } }; + + + /** - * This function checks if a node has to be opened. This is done by checking the zoom level. - * If the node contains child nodes, this function is recursively called on the child nodes as well. - * This recursive behaviour is optional and can be set by the recursive argument. + * This function calculates the springforces on the nodes, accounting for the support nodes. * - * @param {Node} parentNode | to check for cluster and expand - * @param {Boolean} recursive | enabled or disable recursive calling - * @param {Boolean} force | enabled or disable forcing - * @param {Boolean} [openAll] | This will recursively force all nodes in the parent to be released * @private */ - exports._expandClusterNode = function(parentNode, recursive, force, openAll) { - // first check if node is a cluster - if (parentNode.clusterSize > 1) { - // this means that on a double tap event or a zoom event, the cluster fully unpacks if it is smaller than 20 - if (parentNode.clusterSize < this.constants.clustering.sectorThreshold) { - openAll = true; - } - recursive = openAll ? true : recursive; + exports._calculateSpringForcesWithSupport = function () { + var edgeLength, edge, edgeId, combinedClusterSize; + var edges = this.edges; + + // forces caused by the edges, modelled as springs + for (edgeId in edges) { + if (edges.hasOwnProperty(edgeId)) { + edge = edges[edgeId]; + if (edge.connected) { + // only calculate forces if nodes are in the same sector + if (this.nodes.hasOwnProperty(edge.toId) && this.nodes.hasOwnProperty(edge.fromId)) { + if (edge.via != null) { + var node1 = edge.to; + var node2 = edge.via; + var node3 = edge.from; - // if the last child has been added on a smaller scale than current scale decluster - if (parentNode.formationScale < this.scale || force == true) { - // we will check if any of the contained child nodes should be removed from the cluster - for (var containedNodeId in parentNode.containedNodes) { - if (parentNode.containedNodes.hasOwnProperty(containedNodeId)) { - var childNode = parentNode.containedNodes[containedNodeId]; + edgeLength = edge.customLength ? edge.length : this.constants.physics.springLength; - // force expand will expand the largest cluster size clusters. Since we cluster from outside in, we assume that - // the largest cluster is the one that comes from outside - if (force == true) { - if (childNode.clusterSession == parentNode.clusterSessions[parentNode.clusterSessions.length-1] - || openAll) { - this._expelChildFromParent(parentNode,containedNodeId,recursive,force,openAll); - } - } - else { - if (this._nodeInActiveArea(parentNode)) { - this._expelChildFromParent(parentNode,containedNodeId,recursive,force,openAll); - } + combinedClusterSize = node1.clusterSize + node3.clusterSize - 2; + + // this implies that the edges between big clusters are longer + edgeLength += combinedClusterSize * this.constants.clustering.edgeGrowth; + this._calculateSpringForce(node1, node2, 0.5 * edgeLength); + this._calculateSpringForce(node2, node3, 0.5 * edgeLength); } } } @@ -22063,4508 +21850,4798 @@ return /******/ (function(modules) { // webpackBootstrap } }; + /** - * ONLY CALLED FROM _expandClusterNode - * - * This function will expel a child_node from a parent_node. This is to de-cluster the node. This function will remove - * the child node from the parent contained_node object and put it back into the global nodes object. - * The same holds for the edge that was connected to the child node. It is moved back into the global edges object. + * This is the code actually performing the calculation for the function above. It is split out to avoid repetition. * - * @param {Node} parentNode | the parent node - * @param {String} containedNodeId | child_node id as it is contained in the containedNodes object of the parent node - * @param {Boolean} recursive | This will also check if the child needs to be expanded. - * With force and recursive both true, the entire cluster is unpacked - * @param {Boolean} force | This will disregard the zoom level and will expel this child from the parent - * @param {Boolean} openAll | This will recursively force all nodes in the parent to be released + * @param node1 + * @param node2 + * @param edgeLength * @private */ - exports._expelChildFromParent = function(parentNode, containedNodeId, recursive, force, openAll) { - var childNode = parentNode.containedNodes[containedNodeId]; + exports._calculateSpringForce = function (node1, node2, edgeLength) { + var dx, dy, fx, fy, springForce, distance; - // if child node has been added on smaller scale than current, kick out - if (childNode.formationScale < this.scale || force == true) { - // unselect all selected items - this._unselectAll(); + dx = (node1.x - node2.x); + dy = (node1.y - node2.y); + distance = Math.sqrt(dx * dx + dy * dy); - // put the child node back in the global nodes object - this.nodes[containedNodeId] = childNode; + if (distance == 0) { + distance = 0.01; + } - // release the contained edges from this childNode back into the global edges - this._releaseContainedEdges(parentNode,childNode); + // the 1/distance is so the fx and fy can be calculated without sine or cosine. + springForce = this.constants.physics.springConstant * (edgeLength - distance) / distance; - // reconnect rerouted edges to the childNode - this._connectEdgeBackToChild(parentNode,childNode); + fx = dx * springForce; + fy = dy * springForce; - // validate all edges in dynamicEdges - this._validateEdges(parentNode); + node1.fx += fx; + node1.fy += fy; + node2.fx -= fx; + node2.fy -= fy; + }; - // undo the changes from the clustering operation on the parent node - parentNode.mass -= childNode.mass; - parentNode.clusterSize -= childNode.clusterSize; - parentNode.fontSize = Math.min(this.constants.clustering.maxFontSize, this.constants.nodes.fontSize + this.constants.clustering.fontSizeMultiplier*parentNode.clusterSize); - parentNode.dynamicEdgesLength = parentNode.dynamicEdges.length; - // place the child node near the parent, not at the exact same location to avoid chaos in the system - childNode.x = parentNode.x + parentNode.growthIndicator * (0.5 - Math.random()); - childNode.y = parentNode.y + parentNode.growthIndicator * (0.5 - Math.random()); + /** + * Load the HTML for the physics config and bind it + * @private + */ + exports._loadPhysicsConfiguration = function () { + if (this.physicsConfiguration === undefined) { + this.backupConstants = {}; + util.deepExtend(this.backupConstants,this.constants); - // remove node from the list - delete parentNode.containedNodes[containedNodeId]; + var hierarchicalLayoutDirections = ["LR", "RL", "UD", "DU"]; + this.physicsConfiguration = document.createElement('div'); + this.physicsConfiguration.className = "PhysicsConfiguration"; + this.physicsConfiguration.innerHTML = '' + + '' + + '' + + '' + + '' + + '' + + '' + + '
Simulation Mode:
Barnes HutRepulsionHierarchical
' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '
Options:
' + this.containerElement.parentElement.insertBefore(this.physicsConfiguration, this.containerElement); + this.optionsDiv = document.createElement("div"); + this.optionsDiv.style.fontSize = "14px"; + this.optionsDiv.style.fontFamily = "verdana"; + this.containerElement.parentElement.insertBefore(this.optionsDiv, this.containerElement); - // check if there are other childs with this clusterSession in the parent. - var othersPresent = false; - for (var childNodeId in parentNode.containedNodes) { - if (parentNode.containedNodes.hasOwnProperty(childNodeId)) { - if (parentNode.containedNodes[childNodeId].clusterSession == childNode.clusterSession) { - othersPresent = true; - break; - } - } + var rangeElement; + rangeElement = document.getElementById('graph_BH_gc'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_gc', -1, "physics_barnesHut_gravitationalConstant"); + rangeElement = document.getElementById('graph_BH_cg'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_cg', 1, "physics_centralGravity"); + rangeElement = document.getElementById('graph_BH_sc'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_sc', 1, "physics_springConstant"); + rangeElement = document.getElementById('graph_BH_sl'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_sl', 1, "physics_springLength"); + rangeElement = document.getElementById('graph_BH_damp'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_damp', 1, "physics_damping"); + + rangeElement = document.getElementById('graph_R_nd'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_nd', 1, "physics_repulsion_nodeDistance"); + rangeElement = document.getElementById('graph_R_cg'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_cg', 1, "physics_centralGravity"); + rangeElement = document.getElementById('graph_R_sc'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_sc', 1, "physics_springConstant"); + rangeElement = document.getElementById('graph_R_sl'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_sl', 1, "physics_springLength"); + rangeElement = document.getElementById('graph_R_damp'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_damp', 1, "physics_damping"); + + rangeElement = document.getElementById('graph_H_nd'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_nd', 1, "physics_hierarchicalRepulsion_nodeDistance"); + rangeElement = document.getElementById('graph_H_cg'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_cg', 1, "physics_centralGravity"); + rangeElement = document.getElementById('graph_H_sc'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_sc', 1, "physics_springConstant"); + rangeElement = document.getElementById('graph_H_sl'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_sl', 1, "physics_springLength"); + rangeElement = document.getElementById('graph_H_damp'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_damp', 1, "physics_damping"); + rangeElement = document.getElementById('graph_H_direction'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_direction', hierarchicalLayoutDirections, "hierarchicalLayout_direction"); + rangeElement = document.getElementById('graph_H_levsep'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_levsep', 1, "hierarchicalLayout_levelSeparation"); + rangeElement = document.getElementById('graph_H_nspac'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_nspac', 1, "hierarchicalLayout_nodeSpacing"); + + var radioButton1 = document.getElementById("graph_physicsMethod1"); + var radioButton2 = document.getElementById("graph_physicsMethod2"); + var radioButton3 = document.getElementById("graph_physicsMethod3"); + radioButton2.checked = true; + if (this.constants.physics.barnesHut.enabled) { + radioButton1.checked = true; } - // if there are no others, remove the cluster session from the list - if (othersPresent == false) { - parentNode.clusterSessions.pop(); + if (this.constants.hierarchicalLayout.enabled) { + radioButton3.checked = true; } - this._repositionBezierNodes(childNode); - // this._repositionBezierNodes(parentNode); - - // remove the clusterSession from the child node - childNode.clusterSession = 0; + var graph_toggleSmooth = document.getElementById("graph_toggleSmooth"); + var graph_repositionNodes = document.getElementById("graph_repositionNodes"); + var graph_generateOptions = document.getElementById("graph_generateOptions"); - // recalculate the size of the node on the next time the node is rendered - parentNode.clearSizeCache(); + graph_toggleSmooth.onclick = graphToggleSmoothCurves.bind(this); + graph_repositionNodes.onclick = graphRepositionNodes.bind(this); + graph_generateOptions.onclick = graphGenerateOptions.bind(this); + if (this.constants.smoothCurves == true && this.constants.dynamicSmoothCurves == false) { + graph_toggleSmooth.style.background = "#A4FF56"; + } + else { + graph_toggleSmooth.style.background = "#FF8532"; + } - // restart the simulation to reorganise all nodes - this.moving = true; - } - // check if a further expansion step is possible if recursivity is enabled - if (recursive == true) { - this._expandClusterNode(childNode,recursive,force,openAll); + switchConfigurations.apply(this); + + radioButton1.onchange = switchConfigurations.bind(this); + radioButton2.onchange = switchConfigurations.bind(this); + radioButton3.onchange = switchConfigurations.bind(this); } }; - /** - * position the bezier nodes at the center of the edges + * This overwrites the this.constants. * - * @param node + * @param constantsVariableName + * @param value * @private */ - exports._repositionBezierNodes = function(node) { - for (var i = 0; i < node.dynamicEdges.length; i++) { - node.dynamicEdges[i].positionBezierNode(); + exports._overWriteGraphConstants = function (constantsVariableName, value) { + var nameArray = constantsVariableName.split("_"); + if (nameArray.length == 1) { + this.constants[nameArray[0]] = value; + } + else if (nameArray.length == 2) { + this.constants[nameArray[0]][nameArray[1]] = value; + } + else if (nameArray.length == 3) { + this.constants[nameArray[0]][nameArray[1]][nameArray[2]] = value; } }; /** - * This function checks if any nodes at the end of their trees have edges below a threshold length - * This function is called only from updateClusters() - * forceLevelCollapse ignores the length of the edge and collapses one level - * This means that a node with only one edge will be clustered with its connected node + * this function is bound to the toggle smooth curves button. That is also why it is not in the prototype. + */ + function graphToggleSmoothCurves () { + this.constants.smoothCurves.enabled = !this.constants.smoothCurves.enabled; + var graph_toggleSmooth = document.getElementById("graph_toggleSmooth"); + if (this.constants.smoothCurves.enabled == true) {graph_toggleSmooth.style.background = "#A4FF56";} + else {graph_toggleSmooth.style.background = "#FF8532";} + + this._configureSmoothCurves(false); + } + + /** + * this function is used to scramble the nodes * - * @private - * @param {Boolean} force */ - exports._formClusters = function(force) { - if (force == false) { - this._formClustersByZoom(); + function graphRepositionNodes () { + for (var nodeId in this.calculationNodes) { + if (this.calculationNodes.hasOwnProperty(nodeId)) { + this.calculationNodes[nodeId].vx = 0; this.calculationNodes[nodeId].vy = 0; + this.calculationNodes[nodeId].fx = 0; this.calculationNodes[nodeId].fy = 0; + } + } + if (this.constants.hierarchicalLayout.enabled == true) { + this._setupHierarchicalLayout(); + showValueOfRange.call(this, 'graph_H_nd', 1, "physics_hierarchicalRepulsion_nodeDistance"); + showValueOfRange.call(this, 'graph_H_cg', 1, "physics_centralGravity"); + showValueOfRange.call(this, 'graph_H_sc', 1, "physics_springConstant"); + showValueOfRange.call(this, 'graph_H_sl', 1, "physics_springLength"); + showValueOfRange.call(this, 'graph_H_damp', 1, "physics_damping"); } else { - this._forceClustersByZoom(); + this.repositionNodes(); } - }; - + this.moving = true; + this.start(); + } /** - * This function handles the clustering by zooming out, this is based on a minimum edge distance - * - * @private + * this is used to generate an options file from the playing with physics system. */ - exports._formClustersByZoom = function() { - var dx,dy,length, - minLength = this.constants.clustering.clusterEdgeThreshold/this.scale; - - // check if any edges are shorter than minLength and start the clustering - // the clustering favours the node with the larger mass - for (var edgeId in this.edges) { - if (this.edges.hasOwnProperty(edgeId)) { - var edge = this.edges[edgeId]; - if (edge.connected) { - if (edge.toId != edge.fromId) { - dx = (edge.to.x - edge.from.x); - dy = (edge.to.y - edge.from.y); - length = Math.sqrt(dx * dx + dy * dy); - - - if (length < minLength) { - // first check which node is larger - var parentNode = edge.from; - var childNode = edge.to; - if (edge.to.mass > edge.from.mass) { - parentNode = edge.to; - childNode = edge.from; - } - - if (childNode.dynamicEdgesLength == 1) { - this._addToCluster(parentNode,childNode,false); - } - else if (parentNode.dynamicEdgesLength == 1) { - this._addToCluster(childNode,parentNode,false); - } - } + function graphGenerateOptions () { + var options = "No options are required, default values used."; + var optionsSpecific = []; + var radioButton1 = document.getElementById("graph_physicsMethod1"); + var radioButton2 = document.getElementById("graph_physicsMethod2"); + if (radioButton1.checked == true) { + if (this.constants.physics.barnesHut.gravitationalConstant != this.backupConstants.physics.barnesHut.gravitationalConstant) {optionsSpecific.push("gravitationalConstant: " + this.constants.physics.barnesHut.gravitationalConstant);} + if (this.constants.physics.centralGravity != this.backupConstants.physics.barnesHut.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);} + if (this.constants.physics.springLength != this.backupConstants.physics.barnesHut.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);} + if (this.constants.physics.springConstant != this.backupConstants.physics.barnesHut.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);} + if (this.constants.physics.damping != this.backupConstants.physics.barnesHut.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);} + if (optionsSpecific.length != 0) { + options = "var options = {"; + options += "physics: {barnesHut: {"; + for (var i = 0; i < optionsSpecific.length; i++) { + options += optionsSpecific[i]; + if (i < optionsSpecific.length - 1) { + options += ", " + } + } + options += '}}' + } + if (this.constants.smoothCurves.enabled != this.backupConstants.smoothCurves.enabled) { + if (optionsSpecific.length == 0) {options = "var options = {";} + else {options += ", "} + options += "smoothCurves: " + this.constants.smoothCurves.enabled; + } + if (options != "No options are required, default values used.") { + options += '};' + } + } + else if (radioButton2.checked == true) { + options = "var options = {"; + options += "physics: {barnesHut: {enabled: false}"; + if (this.constants.physics.repulsion.nodeDistance != this.backupConstants.physics.repulsion.nodeDistance) {optionsSpecific.push("nodeDistance: " + this.constants.physics.repulsion.nodeDistance);} + if (this.constants.physics.centralGravity != this.backupConstants.physics.repulsion.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);} + if (this.constants.physics.springLength != this.backupConstants.physics.repulsion.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);} + if (this.constants.physics.springConstant != this.backupConstants.physics.repulsion.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);} + if (this.constants.physics.damping != this.backupConstants.physics.repulsion.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);} + if (optionsSpecific.length != 0) { + options += ", repulsion: {"; + for (var i = 0; i < optionsSpecific.length; i++) { + options += optionsSpecific[i]; + if (i < optionsSpecific.length - 1) { + options += ", " } } + options += '}}' + } + if (optionsSpecific.length == 0) {options += "}"} + if (this.constants.smoothCurves != this.backupConstants.smoothCurves) { + options += ", smoothCurves: " + this.constants.smoothCurves; } + options += '};' } - }; + else { + options = "var options = {"; + if (this.constants.physics.hierarchicalRepulsion.nodeDistance != this.backupConstants.physics.hierarchicalRepulsion.nodeDistance) {optionsSpecific.push("nodeDistance: " + this.constants.physics.hierarchicalRepulsion.nodeDistance);} + if (this.constants.physics.centralGravity != this.backupConstants.physics.hierarchicalRepulsion.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);} + if (this.constants.physics.springLength != this.backupConstants.physics.hierarchicalRepulsion.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);} + if (this.constants.physics.springConstant != this.backupConstants.physics.hierarchicalRepulsion.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);} + if (this.constants.physics.damping != this.backupConstants.physics.hierarchicalRepulsion.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);} + if (optionsSpecific.length != 0) { + options += "physics: {hierarchicalRepulsion: {"; + for (var i = 0; i < optionsSpecific.length; i++) { + options += optionsSpecific[i]; + if (i < optionsSpecific.length - 1) { + options += ", "; + } + } + options += '}},'; + } + options += 'hierarchicalLayout: {'; + optionsSpecific = []; + if (this.constants.hierarchicalLayout.direction != this.backupConstants.hierarchicalLayout.direction) {optionsSpecific.push("direction: " + this.constants.hierarchicalLayout.direction);} + if (Math.abs(this.constants.hierarchicalLayout.levelSeparation) != this.backupConstants.hierarchicalLayout.levelSeparation) {optionsSpecific.push("levelSeparation: " + this.constants.hierarchicalLayout.levelSeparation);} + if (this.constants.hierarchicalLayout.nodeSpacing != this.backupConstants.hierarchicalLayout.nodeSpacing) {optionsSpecific.push("nodeSpacing: " + this.constants.hierarchicalLayout.nodeSpacing);} + if (optionsSpecific.length != 0) { + for (var i = 0; i < optionsSpecific.length; i++) { + options += optionsSpecific[i]; + if (i < optionsSpecific.length - 1) { + options += ", " + } + } + options += '}' + } + else { + options += "enabled:true}"; + } + options += '};' + } + + + this.optionsDiv.innerHTML = options; + } /** - * This function forces the network to cluster all nodes with only one connecting edge to their - * connected node. + * this is used to switch between barnesHut, repulsion and hierarchical. * - * @private */ - exports._forceClustersByZoom = function() { - for (var nodeId in this.nodes) { - // another node could have absorbed this child. - if (this.nodes.hasOwnProperty(nodeId)) { - var childNode = this.nodes[nodeId]; - - // the edges can be swallowed by another decrease - if (childNode.dynamicEdgesLength == 1 && childNode.dynamicEdges.length != 0) { - var edge = childNode.dynamicEdges[0]; - var parentNode = (edge.toId == childNode.id) ? this.nodes[edge.fromId] : this.nodes[edge.toId]; - - // group to the largest node - if (childNode.id != parentNode.id) { - if (parentNode.mass > childNode.mass) { - this._addToCluster(parentNode,childNode,true); - } - else { - this._addToCluster(childNode,parentNode,true); - } - } - } + function switchConfigurations () { + var ids = ["graph_BH_table", "graph_R_table", "graph_H_table"]; + var radioButton = document.querySelector('input[name="graph_physicsMethod"]:checked').value; + var tableId = "graph_" + radioButton + "_table"; + var table = document.getElementById(tableId); + table.style.display = "block"; + for (var i = 0; i < ids.length; i++) { + if (ids[i] != tableId) { + table = document.getElementById(ids[i]); + table.style.display = "none"; + } + } + this._restoreNodes(); + if (radioButton == "R") { + this.constants.hierarchicalLayout.enabled = false; + this.constants.physics.hierarchicalRepulsion.enabled = false; + this.constants.physics.barnesHut.enabled = false; + } + else if (radioButton == "H") { + if (this.constants.hierarchicalLayout.enabled == false) { + this.constants.hierarchicalLayout.enabled = true; + this.constants.physics.hierarchicalRepulsion.enabled = true; + this.constants.physics.barnesHut.enabled = false; + this.constants.smoothCurves.enabled = false; + this._setupHierarchicalLayout(); } } - }; + else { + this.constants.hierarchicalLayout.enabled = false; + this.constants.physics.hierarchicalRepulsion.enabled = false; + this.constants.physics.barnesHut.enabled = true; + } + this._loadSelectedForceSolver(); + var graph_toggleSmooth = document.getElementById("graph_toggleSmooth"); + if (this.constants.smoothCurves.enabled == true) {graph_toggleSmooth.style.background = "#A4FF56";} + else {graph_toggleSmooth.style.background = "#FF8532";} + this.moving = true; + this.start(); + } /** - * To keep the nodes of roughly equal size we normalize the cluster levels. - * This function clusters a node to its smallest connected neighbour. + * this generates the ranges depending on the iniital values. * - * @param node - * @private + * @param id + * @param map + * @param constantsVariableName */ - exports._clusterToSmallestNeighbour = function(node) { - var smallestNeighbour = -1; - var smallestNeighbourNode = null; - for (var i = 0; i < node.dynamicEdges.length; i++) { - if (node.dynamicEdges[i] !== undefined) { - var neighbour = null; - if (node.dynamicEdges[i].fromId != node.id) { - neighbour = node.dynamicEdges[i].from; - } - else if (node.dynamicEdges[i].toId != node.id) { - neighbour = node.dynamicEdges[i].to; - } - + function showValueOfRange (id,map,constantsVariableName) { + var valueId = id + "_value"; + var rangeValue = document.getElementById(id).value; - if (neighbour != null && smallestNeighbour > neighbour.clusterSessions.length) { - smallestNeighbour = neighbour.clusterSessions.length; - smallestNeighbourNode = neighbour; - } - } + if (map instanceof Array) { + document.getElementById(valueId).value = map[parseInt(rangeValue)]; + this._overWriteGraphConstants(constantsVariableName,map[parseInt(rangeValue)]); + } + else { + document.getElementById(valueId).value = parseInt(map) * parseFloat(rangeValue); + this._overWriteGraphConstants(constantsVariableName, parseInt(map) * parseFloat(rangeValue)); } - if (neighbour != null && this.nodes[neighbour.id] !== undefined) { - this._addToCluster(neighbour, node, true); + if (constantsVariableName == "hierarchicalLayout_direction" || + constantsVariableName == "hierarchicalLayout_levelSeparation" || + constantsVariableName == "hierarchicalLayout_nodeSpacing") { + this._setupHierarchicalLayout(); } - }; + this.moving = true; + this.start(); + } +/***/ }, +/* 49 */ +/***/ function(module, exports, __webpack_require__) { + /** - * This function forms clusters from hubs, it loops over all nodes + * Calculate the forces the nodes apply on each other based on a repulsion field. + * This field is linearly approximated. * - * @param {Boolean} force | Disregard zoom level - * @param {Boolean} onlyEqual | This only clusters a hub with a specific number of edges * @private */ - exports._formClustersByHub = function(force, onlyEqual) { - // we loop over all nodes in the list - for (var nodeId in this.nodes) { - // we check if it is still available since it can be used by the clustering in this loop - if (this.nodes.hasOwnProperty(nodeId)) { - this._formClusterFromHub(this.nodes[nodeId],force,onlyEqual); + exports._calculateNodeForces = function () { + var dx, dy, angle, distance, fx, fy, combinedClusterSize, + repulsingForce, node1, node2, i, j; + + var nodes = this.calculationNodes; + var nodeIndices = this.calculationNodeIndices; + + // approximation constants + var a_base = -2 / 3; + var b = 4 / 3; + + // repulsing forces between nodes + var nodeDistance = this.constants.physics.repulsion.nodeDistance; + var minimumDistance = nodeDistance; + + // we loop from i over all but the last entree in the array + // j loops from i+1 to the last. This way we do not double count any of the indices, nor i == j + for (i = 0; i < nodeIndices.length - 1; i++) { + node1 = nodes[nodeIndices[i]]; + for (j = i + 1; j < nodeIndices.length; j++) { + node2 = nodes[nodeIndices[j]]; + combinedClusterSize = node1.clusterSize + node2.clusterSize - 2; + + dx = node2.x - node1.x; + dy = node2.y - node1.y; + distance = Math.sqrt(dx * dx + dy * dy); + + minimumDistance = (combinedClusterSize == 0) ? nodeDistance : (nodeDistance * (1 + combinedClusterSize * this.constants.clustering.distanceAmplification)); + var a = a_base / minimumDistance; + if (distance < 2 * minimumDistance) { + if (distance < 0.5 * minimumDistance) { + repulsingForce = 1.0; + } + else { + repulsingForce = a * distance + b; // linear approx of 1 / (1 + Math.exp((distance / minimumDistance - 1) * steepness)) + } + + // amplify the repulsion for clusters. + repulsingForce *= (combinedClusterSize == 0) ? 1 : 1 + combinedClusterSize * this.constants.clustering.forceAmplification; + repulsingForce = repulsingForce / distance; + + fx = dx * repulsingForce; + fy = dy * repulsingForce; + + node1.fx -= fx; + node1.fy -= fy; + node2.fx += fx; + node2.fy += fy; + } } } }; + +/***/ }, +/* 50 */ +/***/ function(module, exports, __webpack_require__) { + /** - * This function forms a cluster from a specific preselected hub node + * Calculate the forces the nodes apply on eachother based on a repulsion field. + * This field is linearly approximated. * - * @param {Node} hubNode | the node we will cluster as a hub - * @param {Boolean} force | Disregard zoom level - * @param {Boolean} onlyEqual | This only clusters a hub with a specific number of edges - * @param {Number} [absorptionSizeOffset] | * @private */ - exports._formClusterFromHub = function(hubNode, force, onlyEqual, absorptionSizeOffset) { - if (absorptionSizeOffset === undefined) { - absorptionSizeOffset = 0; - } - // we decide if the node is a hub - if ((hubNode.dynamicEdgesLength >= this.hubThreshold && onlyEqual == false) || - (hubNode.dynamicEdgesLength == this.hubThreshold && onlyEqual == true)) { - // initialize variables - var dx,dy,length; - var minLength = this.constants.clustering.clusterEdgeThreshold/this.scale; - var allowCluster = false; + exports._calculateNodeForces = function () { + var dx, dy, distance, fx, fy, + repulsingForce, node1, node2, i, j; - // we create a list of edges because the dynamicEdges change over the course of this loop - var edgesIdarray = []; - var amountOfInitialEdges = hubNode.dynamicEdges.length; - for (var j = 0; j < amountOfInitialEdges; j++) { - edgesIdarray.push(hubNode.dynamicEdges[j].id); - } + var nodes = this.calculationNodes; + var nodeIndices = this.calculationNodeIndices; - // if the hub clustering is not forces, we check if one of the edges connected - // to a cluster is small enough based on the constants.clustering.clusterEdgeThreshold - if (force == false) { - allowCluster = false; - for (j = 0; j < amountOfInitialEdges; j++) { - var edge = this.edges[edgesIdarray[j]]; - if (edge !== undefined) { - if (edge.connected) { - if (edge.toId != edge.fromId) { - dx = (edge.to.x - edge.from.x); - dy = (edge.to.y - edge.from.y); - length = Math.sqrt(dx * dx + dy * dy); + // repulsing forces between nodes + var nodeDistance = this.constants.physics.hierarchicalRepulsion.nodeDistance; - if (length < minLength) { - allowCluster = true; - break; - } - } - } - } - } - } + // we loop from i over all but the last entree in the array + // j loops from i+1 to the last. This way we do not double count any of the indices, nor i == j + for (i = 0; i < nodeIndices.length - 1; i++) { + node1 = nodes[nodeIndices[i]]; + for (j = i + 1; j < nodeIndices.length; j++) { + node2 = nodes[nodeIndices[j]]; - // start the clustering if allowed - if ((!force && allowCluster) || force) { - // we loop over all edges INITIALLY connected to this hub - for (j = 0; j < amountOfInitialEdges; j++) { - edge = this.edges[edgesIdarray[j]]; - // the edge can be clustered by this function in a previous loop - if (edge !== undefined) { - var childNode = this.nodes[(edge.fromId == hubNode.id) ? edge.toId : edge.fromId]; - // we do not want hubs to merge with other hubs nor do we want to cluster itself. - if ((childNode.dynamicEdges.length <= (this.hubThreshold + absorptionSizeOffset)) && - (childNode.id != hubNode.id)) { - this._addToCluster(hubNode,childNode,force); - } + // nodes only affect nodes on their level + if (node1.level == node2.level) { + + dx = node2.x - node1.x; + dy = node2.y - node1.y; + distance = Math.sqrt(dx * dx + dy * dy); + + + var steepness = 0.05; + if (distance < nodeDistance) { + repulsingForce = -Math.pow(steepness*distance,2) + Math.pow(steepness*nodeDistance,2); + } + else { + repulsingForce = 0; } + // normalize force with + if (distance == 0) { + distance = 0.01; + } + else { + repulsingForce = repulsingForce / distance; + } + fx = dx * repulsingForce; + fy = dy * repulsingForce; + + node1.fx -= fx; + node1.fy -= fy; + node2.fx += fx; + node2.fy += fy; } } } }; - /** - * This function adds the child node to the parent node, creating a cluster if it is not already. + * this function calculates the effects of the springs in the case of unsmooth curves. * - * @param {Node} parentNode | this is the node that will house the child node - * @param {Node} childNode | this node will be deleted from the global this.nodes and stored in the parent node - * @param {Boolean} force | true will only update the remainingEdges at the very end of the clustering, ensuring single level collapse * @private */ - exports._addToCluster = function(parentNode, childNode, force) { - // join child node in the parent node - parentNode.containedNodes[childNode.id] = childNode; - - // manage all the edges connected to the child and parent nodes - for (var i = 0; i < childNode.dynamicEdges.length; i++) { - var edge = childNode.dynamicEdges[i]; - if (edge.toId == parentNode.id || edge.fromId == parentNode.id) { // edge connected to parentNode - this._addToContainedEdges(parentNode,childNode,edge); - } - else { - this._connectEdgeToCluster(parentNode,childNode,edge); - } - } - // a contained node has no dynamic edges. - childNode.dynamicEdges = []; - - // remove circular edges from clusters - this._containCircularEdgesFromNode(parentNode,childNode); - + exports._calculateHierarchicalSpringForces = function () { + var edgeLength, edge, edgeId; + var dx, dy, fx, fy, springForce, distance; + var edges = this.edges; - // remove the childNode from the global nodes object - delete this.nodes[childNode.id]; + var nodes = this.calculationNodes; + var nodeIndices = this.calculationNodeIndices; - // update the properties of the child and parent - var massBefore = parentNode.mass; - childNode.clusterSession = this.clusterSession; - parentNode.mass += childNode.mass; - parentNode.clusterSize += childNode.clusterSize; - parentNode.fontSize = Math.min(this.constants.clustering.maxFontSize, this.constants.nodes.fontSize + this.constants.clustering.fontSizeMultiplier*parentNode.clusterSize); - // keep track of the clustersessions so we can open the cluster up as it has been formed. - if (parentNode.clusterSessions[parentNode.clusterSessions.length - 1] != this.clusterSession) { - parentNode.clusterSessions.push(this.clusterSession); + for (var i = 0; i < nodeIndices.length; i++) { + var node1 = nodes[nodeIndices[i]]; + node1.springFx = 0; + node1.springFy = 0; } - // forced clusters only open from screen size and double tap - if (force == true) { - // parentNode.formationScale = Math.pow(1 - (1.0/11.0),this.clusterSession+3); - parentNode.formationScale = 0; - } - else { - parentNode.formationScale = this.scale; // The latest child has been added on this scale - } - // recalculate the size of the node on the next time the node is rendered - parentNode.clearSizeCache(); + // forces caused by the edges, modelled as springs + for (edgeId in edges) { + if (edges.hasOwnProperty(edgeId)) { + edge = edges[edgeId]; + if (edge.connected) { + // only calculate forces if nodes are in the same sector + if (this.nodes.hasOwnProperty(edge.toId) && this.nodes.hasOwnProperty(edge.fromId)) { + edgeLength = edge.customLength ? edge.length : this.constants.physics.springLength; + // this implies that the edges between big clusters are longer + edgeLength += (edge.to.clusterSize + edge.from.clusterSize - 2) * this.constants.clustering.edgeGrowth; - // set the pop-out scale for the childnode - parentNode.containedNodes[childNode.id].formationScale = parentNode.formationScale; + dx = (edge.from.x - edge.to.x); + dy = (edge.from.y - edge.to.y); + distance = Math.sqrt(dx * dx + dy * dy); - // nullify the movement velocity of the child, this is to avoid hectic behaviour - childNode.clearVelocity(); + if (distance == 0) { + distance = 0.01; + } - // the mass has altered, preservation of energy dictates the velocity to be updated - parentNode.updateVelocity(massBefore); + // the 1/distance is so the fx and fy can be calculated without sine or cosine. + springForce = this.constants.physics.springConstant * (edgeLength - distance) / distance; - // restart the simulation to reorganise all nodes - this.moving = true; - }; + fx = dx * springForce; + fy = dy * springForce; - /** - * This function will apply the changes made to the remainingEdges during the formation of the clusters. - * This is a seperate function to allow for level-wise collapsing of the node barnesHutTree. - * It has to be called if a level is collapsed. It is called by _formClusters(). - * @private - */ - exports._updateDynamicEdges = function() { - for (var i = 0; i < this.nodeIndices.length; i++) { - var node = this.nodes[this.nodeIndices[i]]; - node.dynamicEdgesLength = node.dynamicEdges.length; - // this corrects for multiple edges pointing at the same other node - var correction = 0; - if (node.dynamicEdgesLength > 1) { - for (var j = 0; j < node.dynamicEdgesLength - 1; j++) { - var edgeToId = node.dynamicEdges[j].toId; - var edgeFromId = node.dynamicEdges[j].fromId; - for (var k = j+1; k < node.dynamicEdgesLength; k++) { - if ((node.dynamicEdges[k].toId == edgeToId && node.dynamicEdges[k].fromId == edgeFromId) || - (node.dynamicEdges[k].fromId == edgeToId && node.dynamicEdges[k].toId == edgeFromId)) { - correction += 1; + if (edge.to.level != edge.from.level) { + edge.to.springFx -= fx; + edge.to.springFy -= fy; + edge.from.springFx += fx; + edge.from.springFy += fy; + } + else { + var factor = 0.5; + edge.to.fx -= factor*fx; + edge.to.fy -= factor*fy; + edge.from.fx += factor*fx; + edge.from.fy += factor*fy; } } } } - node.dynamicEdgesLength -= correction; } - }; + // normalize spring forces + var springForce = 1; + var springFx, springFy; + for (i = 0; i < nodeIndices.length; i++) { + var node = nodes[nodeIndices[i]]; + springFx = Math.min(springForce,Math.max(-springForce,node.springFx)); + springFy = Math.min(springForce,Math.max(-springForce,node.springFy)); - /** - * This adds an edge from the childNode to the contained edges of the parent node - * - * @param parentNode | Node object - * @param childNode | Node object - * @param edge | Edge object - * @private - */ - exports._addToContainedEdges = function(parentNode, childNode, edge) { - // create an array object if it does not yet exist for this childNode - if (!(parentNode.containedEdges.hasOwnProperty(childNode.id))) { - parentNode.containedEdges[childNode.id] = [] + node.fx += springFx; + node.fy += springFy; } - // add this edge to the list - parentNode.containedEdges[childNode.id].push(edge); - - // remove the edge from the global edges object - delete this.edges[edge.id]; - // remove the edge from the parent object - for (var i = 0; i < parentNode.dynamicEdges.length; i++) { - if (parentNode.dynamicEdges[i].id == edge.id) { - parentNode.dynamicEdges.splice(i,1); - break; - } + // retain energy balance + var totalFx = 0; + var totalFy = 0; + for (i = 0; i < nodeIndices.length; i++) { + var node = nodes[nodeIndices[i]]; + totalFx += node.fx; + totalFy += node.fy; } - }; + var correctionFx = totalFx / nodeIndices.length; + var correctionFy = totalFy / nodeIndices.length; - /** - * This function connects an edge that was connected to a child node to the parent node. - * It keeps track of which nodes it has been connected to with the originalId array. - * - * @param {Node} parentNode | Node object - * @param {Node} childNode | Node object - * @param {Edge} edge | Edge object - * @private - */ - exports._connectEdgeToCluster = function(parentNode, childNode, edge) { - // handle circular edges - if (edge.toId == edge.fromId) { - this._addToContainedEdges(parentNode, childNode, edge); + for (i = 0; i < nodeIndices.length; i++) { + var node = nodes[nodeIndices[i]]; + node.fx -= correctionFx; + node.fy -= correctionFy; } - else { - if (edge.toId == childNode.id) { // edge connected to other node on the "to" side - edge.originalToId.push(childNode.id); - edge.to = parentNode; - edge.toId = parentNode.id; - } - else { // edge connected to other node with the "from" side - edge.originalFromId.push(childNode.id); - edge.from = parentNode; - edge.fromId = parentNode.id; - } - - this._addToReroutedEdges(parentNode,childNode,edge); - } }; +/***/ }, +/* 51 */ +/***/ function(module, exports, __webpack_require__) { /** - * If a node is connected to itself, a circular edge is drawn. When clustering we want to contain - * these edges inside of the cluster. + * This function calculates the forces the nodes apply on eachother based on a gravitational model. + * The Barnes Hut method is used to speed up this N-body simulation. * - * @param parentNode - * @param childNode * @private */ - exports._containCircularEdgesFromNode = function(parentNode, childNode) { - // manage all the edges connected to the child and parent nodes - for (var i = 0; i < parentNode.dynamicEdges.length; i++) { - var edge = parentNode.dynamicEdges[i]; - // handle circular edges - if (edge.toId == edge.fromId) { - this._addToContainedEdges(parentNode, childNode, edge); + exports._calculateNodeForces = function() { + if (this.constants.physics.barnesHut.gravitationalConstant != 0) { + var node; + var nodes = this.calculationNodes; + var nodeIndices = this.calculationNodeIndices; + var nodeCount = nodeIndices.length; + + this._formBarnesHutTree(nodes,nodeIndices); + + var barnesHutTree = this.barnesHutTree; + + // place the nodes one by one recursively + for (var i = 0; i < nodeCount; i++) { + node = nodes[nodeIndices[i]]; + // starting with root is irrelevant, it never passes the BarnesHut condition + this._getForceContribution(barnesHutTree.root.children.NW,node); + this._getForceContribution(barnesHutTree.root.children.NE,node); + this._getForceContribution(barnesHutTree.root.children.SW,node); + this._getForceContribution(barnesHutTree.root.children.SE,node); } } }; /** - * This adds an edge from the childNode to the rerouted edges of the parent node + * This function traverses the barnesHutTree. It checks when it can approximate distant nodes with their center of mass. + * If a region contains a single node, we check if it is not itself, then we apply the force. * - * @param parentNode | Node object - * @param childNode | Node object - * @param edge | Edge object + * @param parentBranch + * @param node * @private */ - exports._addToReroutedEdges = function(parentNode, childNode, edge) { - // create an array object if it does not yet exist for this childNode - // we store the edge in the rerouted edges so we can restore it when the cluster pops open - if (!(parentNode.reroutedEdges.hasOwnProperty(childNode.id))) { - parentNode.reroutedEdges[childNode.id] = []; - } - parentNode.reroutedEdges[childNode.id].push(edge); - - // this edge becomes part of the dynamicEdges of the cluster node - parentNode.dynamicEdges.push(edge); - }; - + exports._getForceContribution = function(parentBranch,node) { + // we get no force contribution from an empty region + if (parentBranch.childrenCount > 0) { + var dx,dy,distance; + // get the distance from the center of mass to the node. + dx = parentBranch.centerOfMass.x - node.x; + dy = parentBranch.centerOfMass.y - node.y; + distance = Math.sqrt(dx * dx + dy * dy); - /** - * This function connects an edge that was connected to a cluster node back to the child node. - * - * @param parentNode | Node object - * @param childNode | Node object - * @private - */ - exports._connectEdgeBackToChild = function(parentNode, childNode) { - if (parentNode.reroutedEdges.hasOwnProperty(childNode.id)) { - for (var i = 0; i < parentNode.reroutedEdges[childNode.id].length; i++) { - var edge = parentNode.reroutedEdges[childNode.id][i]; - if (edge.originalFromId[edge.originalFromId.length-1] == childNode.id) { - edge.originalFromId.pop(); - edge.fromId = childNode.id; - edge.from = childNode; + // BarnesHut condition + // original condition : s/d < theta = passed === d/s > 1/theta = passed + // calcSize = 1/s --> d * 1/s > 1/theta = passed + if (distance * parentBranch.calcSize > this.constants.physics.barnesHut.theta) { + // duplicate code to reduce function calls to speed up program + if (distance == 0) { + distance = 0.1*Math.random(); + dx = distance; } - else { - edge.originalToId.pop(); - edge.toId = childNode.id; - edge.to = childNode; + var gravityForce = this.constants.physics.barnesHut.gravitationalConstant * parentBranch.mass * node.mass / (distance * distance * distance); + var fx = dx * gravityForce; + var fy = dy * gravityForce; + node.fx += fx; + node.fy += fy; + } + else { + // Did not pass the condition, go into children if available + if (parentBranch.childrenCount == 4) { + this._getForceContribution(parentBranch.children.NW,node); + this._getForceContribution(parentBranch.children.NE,node); + this._getForceContribution(parentBranch.children.SW,node); + this._getForceContribution(parentBranch.children.SE,node); } - - // append this edge to the list of edges connecting to the childnode - childNode.dynamicEdges.push(edge); - - // remove the edge from the parent object - for (var j = 0; j < parentNode.dynamicEdges.length; j++) { - if (parentNode.dynamicEdges[j].id == edge.id) { - parentNode.dynamicEdges.splice(j,1); - break; + else { // parentBranch must have only one node, if it was empty we wouldnt be here + if (parentBranch.children.data.id != node.id) { // if it is not self + // duplicate code to reduce function calls to speed up program + if (distance == 0) { + distance = 0.5*Math.random(); + dx = distance; + } + var gravityForce = this.constants.physics.barnesHut.gravitationalConstant * parentBranch.mass * node.mass / (distance * distance * distance); + var fx = dx * gravityForce; + var fy = dy * gravityForce; + node.fx += fx; + node.fy += fy; } } } - // remove the entry from the rerouted edges - delete parentNode.reroutedEdges[childNode.id]; - } - }; - - - /** - * When loops are clustered, an edge can be both in the rerouted array and the contained array. - * This function is called last to verify that all edges in dynamicEdges are in fact connected to the - * parentNode - * - * @param parentNode | Node object - * @private - */ - exports._validateEdges = function(parentNode) { - for (var i = 0; i < parentNode.dynamicEdges.length; i++) { - var edge = parentNode.dynamicEdges[i]; - if (parentNode.id != edge.toId && parentNode.id != edge.fromId) { - parentNode.dynamicEdges.splice(i,1); - } } }; - /** - * This function released the contained edges back into the global domain and puts them back into the - * dynamic edges of both parent and child. + * This function constructs the barnesHut tree recursively. It creates the root, splits it and starts placing the nodes. * - * @param {Node} parentNode | - * @param {Node} childNode | + * @param nodes + * @param nodeIndices * @private */ - exports._releaseContainedEdges = function(parentNode, childNode) { - for (var i = 0; i < parentNode.containedEdges[childNode.id].length; i++) { - var edge = parentNode.containedEdges[childNode.id][i]; + exports._formBarnesHutTree = function(nodes,nodeIndices) { + var node; + var nodeCount = nodeIndices.length; - // put the edge back in the global edges object - this.edges[edge.id] = edge; + var minX = Number.MAX_VALUE, + minY = Number.MAX_VALUE, + maxX =-Number.MAX_VALUE, + maxY =-Number.MAX_VALUE; - // put the edge back in the dynamic edges of the child and parent - childNode.dynamicEdges.push(edge); - parentNode.dynamicEdges.push(edge); + // get the range of the nodes + for (var i = 0; i < nodeCount; i++) { + var x = nodes[nodeIndices[i]].x; + var y = nodes[nodeIndices[i]].y; + if (x < minX) { minX = x; } + if (x > maxX) { maxX = x; } + if (y < minY) { minY = y; } + if (y > maxY) { maxY = y; } } - // remove the entry from the contained edges - delete parentNode.containedEdges[childNode.id]; + // make the range a square + var sizeDiff = Math.abs(maxX - minX) - Math.abs(maxY - minY); // difference between X and Y + if (sizeDiff > 0) {minY -= 0.5 * sizeDiff; maxY += 0.5 * sizeDiff;} // xSize > ySize + else {minX += 0.5 * sizeDiff; maxX -= 0.5 * sizeDiff;} // xSize < ySize - }; + var minimumTreeSize = 1e-5; + var rootSize = Math.max(minimumTreeSize,Math.abs(maxX - minX)); + var halfRootSize = 0.5 * rootSize; + var centerX = 0.5 * (minX + maxX), centerY = 0.5 * (minY + maxY); + // construct the barnesHutTree + var barnesHutTree = { + root:{ + centerOfMass: {x:0, y:0}, + mass:0, + range: { + minX: centerX-halfRootSize,maxX:centerX+halfRootSize, + minY: centerY-halfRootSize,maxY:centerY+halfRootSize + }, + size: rootSize, + calcSize: 1 / rootSize, + children: { data:null}, + maxWidth: 0, + level: 0, + childrenCount: 4 + } + }; + this._splitBranch(barnesHutTree.root); + // place the nodes one by one recursively + for (i = 0; i < nodeCount; i++) { + node = nodes[nodeIndices[i]]; + this._placeInTree(barnesHutTree.root,node); + } - // ------------------- UTILITY FUNCTIONS ---------------------------- // + // make global + this.barnesHutTree = barnesHutTree + }; /** - * This updates the node labels for all nodes (for debugging purposes) + * this updates the mass of a branch. this is increased by adding a node. + * + * @param parentBranch + * @param node + * @private */ - exports.updateLabels = function() { - var nodeId; - // update node labels - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - var node = this.nodes[nodeId]; - if (node.clusterSize > 1) { - node.label = "[".concat(String(node.clusterSize),"]"); - } - } - } + exports._updateBranchMass = function(parentBranch, node) { + var totalMass = parentBranch.mass + node.mass; + var totalMassInv = 1/totalMass; - // update node labels - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - if (node.clusterSize == 1) { - if (node.originalLabel !== undefined) { - node.label = node.originalLabel; - } - else { - node.label = String(node.id); - } - } - } - } + parentBranch.centerOfMass.x = parentBranch.centerOfMass.x * parentBranch.mass + node.x * node.mass; + parentBranch.centerOfMass.x *= totalMassInv; - // /* Debug Override */ - // for (nodeId in this.nodes) { - // if (this.nodes.hasOwnProperty(nodeId)) { - // node = this.nodes[nodeId]; - // node.label = String(node.level); - // } - // } + parentBranch.centerOfMass.y = parentBranch.centerOfMass.y * parentBranch.mass + node.y * node.mass; + parentBranch.centerOfMass.y *= totalMassInv; + + parentBranch.mass = totalMass; + var biggestSize = Math.max(Math.max(node.height,node.radius),node.width); + parentBranch.maxWidth = (parentBranch.maxWidth < biggestSize) ? biggestSize : parentBranch.maxWidth; }; /** - * We want to keep the cluster level distribution rather small. This means we do not want unclustered nodes - * if the rest of the nodes are already a few cluster levels in. - * To fix this we use this function. It determines the min and max cluster level and sends nodes that have not - * clustered enough to the clusterToSmallestNeighbours function. + * determine in which branch the node will be placed. + * + * @param parentBranch + * @param node + * @param skipMassUpdate + * @private */ - exports.normalizeClusterLevels = function() { - var maxLevel = 0; - var minLevel = 1e9; - var clusterLevel = 0; - var nodeId; + exports._placeInTree = function(parentBranch,node,skipMassUpdate) { + if (skipMassUpdate != true || skipMassUpdate === undefined) { + // update the mass of the branch. + this._updateBranchMass(parentBranch,node); + } - // we loop over all nodes in the list - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - clusterLevel = this.nodes[nodeId].clusterSessions.length; - if (maxLevel < clusterLevel) {maxLevel = clusterLevel;} - if (minLevel > clusterLevel) {minLevel = clusterLevel;} + if (parentBranch.children.NW.range.maxX > node.x) { // in NW or SW + if (parentBranch.children.NW.range.maxY > node.y) { // in NW + this._placeInRegion(parentBranch,node,"NW"); + } + else { // in SW + this._placeInRegion(parentBranch,node,"SW"); } } - - if (maxLevel - minLevel > this.constants.clustering.clusterLevelDifference) { - var amountOfNodes = this.nodeIndices.length; - var targetLevel = maxLevel - this.constants.clustering.clusterLevelDifference; - // we loop over all nodes in the list - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - if (this.nodes[nodeId].clusterSessions.length < targetLevel) { - this._clusterToSmallestNeighbour(this.nodes[nodeId]); - } - } + else { // in NE or SE + if (parentBranch.children.NW.range.maxY > node.y) { // in NE + this._placeInRegion(parentBranch,node,"NE"); } - this._updateNodeIndexList(); - this._updateDynamicEdges(); - // if a cluster was formed, we increase the clusterSession - if (this.nodeIndices.length != amountOfNodes) { - this.clusterSession += 1; + else { // in SE + this._placeInRegion(parentBranch,node,"SE"); } } }; - /** - * This function determines if the cluster we want to decluster is in the active area - * this means around the zoom center + * actually place the node in a region (or branch) * - * @param {Node} node - * @returns {boolean} + * @param parentBranch + * @param node + * @param region * @private */ - exports._nodeInActiveArea = function(node) { - return ( - Math.abs(node.x - this.areaCenter.x) <= this.constants.clustering.activeAreaBoxSize/this.scale - && - Math.abs(node.y - this.areaCenter.y) <= this.constants.clustering.activeAreaBoxSize/this.scale - ) + exports._placeInRegion = function(parentBranch,node,region) { + switch (parentBranch.children[region].childrenCount) { + case 0: // place node here + parentBranch.children[region].children.data = node; + parentBranch.children[region].childrenCount = 1; + this._updateBranchMass(parentBranch.children[region],node); + break; + case 1: // convert into children + // if there are two nodes exactly overlapping (on init, on opening of cluster etc.) + // we move one node a pixel and we do not put it in the tree. + if (parentBranch.children[region].children.data.x == node.x && + parentBranch.children[region].children.data.y == node.y) { + node.x += Math.random(); + node.y += Math.random(); + } + else { + this._splitBranch(parentBranch.children[region]); + this._placeInTree(parentBranch.children[region],node); + } + break; + case 4: // place in branch + this._placeInTree(parentBranch.children[region],node); + break; + } }; /** - * This is an adaptation of the original repositioning function. This is called if the system is clustered initially - * It puts large clusters away from the center and randomizes the order. + * this function splits a branch into 4 sub branches. If the branch contained a node, we place it in the subbranch + * after the split is complete. * + * @param parentBranch + * @private */ - exports.repositionNodes = function() { - for (var i = 0; i < this.nodeIndices.length; i++) { - var node = this.nodes[this.nodeIndices[i]]; - if ((node.xFixed == false || node.yFixed == false)) { - var radius = 10 * 0.1*this.nodeIndices.length * Math.min(100,node.mass); - var angle = 2 * Math.PI * Math.random(); - if (node.xFixed == false) {node.x = radius * Math.cos(angle);} - if (node.yFixed == false) {node.y = radius * Math.sin(angle);} - this._repositionBezierNodes(node); - } + exports._splitBranch = function(parentBranch) { + // if the branch is shaded with a node, replace the node in the new subset. + var containedNode = null; + if (parentBranch.childrenCount == 1) { + containedNode = parentBranch.children.data; + parentBranch.mass = 0; parentBranch.centerOfMass.x = 0; parentBranch.centerOfMass.y = 0; + } + parentBranch.childrenCount = 4; + parentBranch.children.data = null; + this._insertRegion(parentBranch,"NW"); + this._insertRegion(parentBranch,"NE"); + this._insertRegion(parentBranch,"SW"); + this._insertRegion(parentBranch,"SE"); + + if (containedNode != null) { + this._placeInTree(parentBranch,containedNode); } }; /** - * We determine how many connections denote an important hub. - * We take the mean + 2*std as the important hub size. (Assuming a normal distribution of data, ~2.2%) + * This function subdivides the region into four new segments. + * Specifically, this inserts a single new segment. + * It fills the children section of the parentBranch * + * @param parentBranch + * @param region + * @param parentRange * @private */ - exports._getHubSize = function() { - var average = 0; - var averageSquared = 0; - var hubCounter = 0; - var largestHub = 0; - - for (var i = 0; i < this.nodeIndices.length; i++) { - - var node = this.nodes[this.nodeIndices[i]]; - if (node.dynamicEdgesLength > largestHub) { - largestHub = node.dynamicEdgesLength; - } - average += node.dynamicEdgesLength; - averageSquared += Math.pow(node.dynamicEdgesLength,2); - hubCounter += 1; + exports._insertRegion = function(parentBranch, region) { + var minX,maxX,minY,maxY; + var childSize = 0.5 * parentBranch.size; + switch (region) { + case "NW": + minX = parentBranch.range.minX; + maxX = parentBranch.range.minX + childSize; + minY = parentBranch.range.minY; + maxY = parentBranch.range.minY + childSize; + break; + case "NE": + minX = parentBranch.range.minX + childSize; + maxX = parentBranch.range.maxX; + minY = parentBranch.range.minY; + maxY = parentBranch.range.minY + childSize; + break; + case "SW": + minX = parentBranch.range.minX; + maxX = parentBranch.range.minX + childSize; + minY = parentBranch.range.minY + childSize; + maxY = parentBranch.range.maxY; + break; + case "SE": + minX = parentBranch.range.minX + childSize; + maxX = parentBranch.range.maxX; + minY = parentBranch.range.minY + childSize; + maxY = parentBranch.range.maxY; + break; } - average = average / hubCounter; - averageSquared = averageSquared / hubCounter; - - var variance = averageSquared - Math.pow(average,2); - var standardDeviation = Math.sqrt(variance); - - this.hubThreshold = Math.floor(average + 2*standardDeviation); - - // always have at least one to cluster - if (this.hubThreshold > largestHub) { - this.hubThreshold = largestHub; - } - // console.log("average",average,"averageSQ",averageSquared,"var",variance,"std",standardDeviation); - // console.log("hubThreshold:",this.hubThreshold); + parentBranch.children[region] = { + centerOfMass:{x:0,y:0}, + mass:0, + range:{minX:minX,maxX:maxX,minY:minY,maxY:maxY}, + size: 0.5 * parentBranch.size, + calcSize: 2 * parentBranch.calcSize, + children: {data:null}, + maxWidth: 0, + level: parentBranch.level+1, + childrenCount: 0 + }; }; /** - * We reduce the amount of "extension nodes" or chains. These are not quickly clustered with the outliers and hubs methods - * with this amount we can cluster specifically on these chains. + * This function is for debugging purposed, it draws the tree. * - * @param {Number} fraction | between 0 and 1, the percentage of chains to reduce + * @param ctx + * @param color * @private */ - exports._reduceAmountOfChains = function(fraction) { - this.hubThreshold = 2; - var reduceAmount = Math.floor(this.nodeIndices.length * fraction); - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - if (this.nodes[nodeId].dynamicEdgesLength == 2 && this.nodes[nodeId].dynamicEdges.length >= 2) { - if (reduceAmount > 0) { - this._formClusterFromHub(this.nodes[nodeId],true,true,1); - reduceAmount -= 1; - } - } - } + exports._drawTree = function(ctx,color) { + if (this.barnesHutTree !== undefined) { + + ctx.lineWidth = 1; + + this._drawBranch(this.barnesHutTree.root,ctx,color); } }; + /** - * We get the amount of "extension nodes" or chains. These are not quickly clustered with the outliers and hubs methods - * with this amount we can cluster specifically on these chains. + * This function is for debugging purposes. It draws the branches recursively. * + * @param branch + * @param ctx + * @param color * @private */ - exports._getChainFraction = function() { - var chains = 0; - var total = 0; - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - if (this.nodes[nodeId].dynamicEdgesLength == 2 && this.nodes[nodeId].dynamicEdges.length >= 2) { - chains += 1; - } - total += 1; - } + exports._drawBranch = function(branch,ctx,color) { + if (color === undefined) { + color = "#FF0000"; } - return chains/total; + + if (branch.childrenCount == 4) { + this._drawBranch(branch.children.NW,ctx); + this._drawBranch(branch.children.NE,ctx); + this._drawBranch(branch.children.SE,ctx); + this._drawBranch(branch.children.SW,ctx); + } + ctx.strokeStyle = color; + ctx.beginPath(); + ctx.moveTo(branch.range.minX,branch.range.minY); + ctx.lineTo(branch.range.maxX,branch.range.minY); + ctx.stroke(); + + ctx.beginPath(); + ctx.moveTo(branch.range.maxX,branch.range.minY); + ctx.lineTo(branch.range.maxX,branch.range.maxY); + ctx.stroke(); + + ctx.beginPath(); + ctx.moveTo(branch.range.maxX,branch.range.maxY); + ctx.lineTo(branch.range.minX,branch.range.maxY); + ctx.stroke(); + + ctx.beginPath(); + ctx.moveTo(branch.range.minX,branch.range.maxY); + ctx.lineTo(branch.range.minX,branch.range.minY); + ctx.stroke(); + + /* + if (branch.mass > 0) { + ctx.circle(branch.centerOfMass.x, branch.centerOfMass.y, 3*branch.mass); + ctx.stroke(); + } + */ }; /***/ }, -/* 49 */ +/* 52 */ /***/ function(module, exports, __webpack_require__) { - var util = __webpack_require__(1); - /** - * Creation of the SectorMixin var. + * Creation of the ClusterMixin var. * - * This contains all the functions the Network object can use to employ the sector system. - * The sector system is always used by Network, though the benefits only apply to the use of clustering. - * If clustering is not used, there is no overhead except for a duplicate object with references to nodes and edges. + * This contains all the functions the Network object can use to employ clustering */ /** - * This function is only called by the setData function of the Network object. - * This loads the global references into the active sector. This initializes the sector. - * - * @private - */ - exports._putDataInSector = function() { - this.sectors["active"][this._sector()].nodes = this.nodes; - this.sectors["active"][this._sector()].edges = this.edges; - this.sectors["active"][this._sector()].nodeIndices = this.nodeIndices; - }; + * This is only called in the constructor of the network object + * + */ + exports.startWithClustering = function() { + // cluster if the data set is big + this.clusterToFit(this.constants.clustering.initialMaxNodes, true); + + // updates the lables after clustering + this.updateLabels(); + // this is called here because if clusterin is disabled, the start and stabilize are called in + // the setData function. + if (this.stabilize) { + this._stabilize(); + } + this.start(); + }; /** - * /** - * This function sets the global references to nodes, edges and nodeIndices back to - * those of the supplied (active) sector. If a type is defined, do the specific type + * This function clusters until the initialMaxNodes has been reached * - * @param {String} sectorId - * @param {String} [sectorType] | "active" or "frozen" - * @private + * @param {Number} maxNumberOfNodes + * @param {Boolean} reposition */ - exports._switchToSector = function(sectorId, sectorType) { - if (sectorType === undefined || sectorType == "active") { - this._switchToActiveSector(sectorId); + exports.clusterToFit = function(maxNumberOfNodes, reposition) { + var numberOfNodes = this.nodeIndices.length; + + var maxLevels = 50; + var level = 0; + + // we first cluster the hubs, then we pull in the outliers, repeat + while (numberOfNodes > maxNumberOfNodes && level < maxLevels) { + if (level % 3 == 0) { + this.forceAggregateHubs(true); + this.normalizeClusterLevels(); + } + else { + this.increaseClusterLevel(); // this also includes a cluster normalization + } + + numberOfNodes = this.nodeIndices.length; + level += 1; } - else { - this._switchToFrozenSector(sectorId); + + // after the clustering we reposition the nodes to reduce the initial chaos + if (level > 0 && reposition == true) { + this.repositionNodes(); } + this._updateCalculationNodes(); }; - /** - * This function sets the global references to nodes, edges and nodeIndices back to - * those of the supplied active sector. + * This function can be called to open up a specific cluster. It is only called by + * It will unpack the cluster back one level. * - * @param sectorId - * @private + * @param node | Node object: cluster to open. */ - exports._switchToActiveSector = function(sectorId) { - this.nodeIndices = this.sectors["active"][sectorId]["nodeIndices"]; - this.nodes = this.sectors["active"][sectorId]["nodes"]; - this.edges = this.sectors["active"][sectorId]["edges"]; - }; + exports.openCluster = function(node) { + var isMovingBeforeClustering = this.moving; + if (node.clusterSize > this.constants.clustering.sectorThreshold && this._nodeInActiveArea(node) && + !(this._sector() == "default" && this.nodeIndices.length == 1)) { + // this loads a new sector, loads the nodes and edges and nodeIndices of it. + this._addSector(node); + var level = 0; + // we decluster until we reach a decent number of nodes + while ((this.nodeIndices.length < this.constants.clustering.initialMaxNodes) && (level < 10)) { + this.decreaseClusterLevel(); + level += 1; + } - /** - * This function sets the global references to nodes, edges and nodeIndices back to - * those of the supplied active sector. - * - * @private - */ - exports._switchToSupportSector = function() { - this.nodeIndices = this.sectors["support"]["nodeIndices"]; - this.nodes = this.sectors["support"]["nodes"]; - this.edges = this.sectors["support"]["edges"]; + } + else { + this._expandClusterNode(node,false,true); + + // update the index list, dynamic edges and labels + this._updateNodeIndexList(); + this._updateDynamicEdges(); + this._updateCalculationNodes(); + this.updateLabels(); + } + + // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded + if (this.moving != isMovingBeforeClustering) { + this.start(); + } }; /** - * This function sets the global references to nodes, edges and nodeIndices back to - * those of the supplied frozen sector. - * - * @param sectorId - * @private + * This calls the updateClustes with default arguments */ - exports._switchToFrozenSector = function(sectorId) { - this.nodeIndices = this.sectors["frozen"][sectorId]["nodeIndices"]; - this.nodes = this.sectors["frozen"][sectorId]["nodes"]; - this.edges = this.sectors["frozen"][sectorId]["edges"]; + exports.updateClustersDefault = function() { + if (this.constants.clustering.enabled == true) { + this.updateClusters(0,false,false); + } }; /** - * This function sets the global references to nodes, edges and nodeIndices back to - * those of the currently active sector. - * - * @private + * This function can be called to increase the cluster level. This means that the nodes with only one edge connection will + * be clustered with their connected node. This can be repeated as many times as needed. + * This can be called externally (by a keybind for instance) to reduce the complexity of big datasets. */ - exports._loadLatestSector = function() { - this._switchToSector(this._sector()); + exports.increaseClusterLevel = function() { + this.updateClusters(-1,false,true); }; /** - * This function returns the currently active sector Id - * - * @returns {String} - * @private + * This function can be called to decrease the cluster level. This means that the nodes with only one edge connection will + * be unpacked if they are a cluster. This can be repeated as many times as needed. + * This can be called externally (by a key-bind for instance) to look into clusters without zooming. */ - exports._sector = function() { - return this.activeSector[this.activeSector.length-1]; + exports.decreaseClusterLevel = function() { + this.updateClusters(1,false,true); }; /** - * This function returns the previously active sector Id + * This is the main clustering function. It clusters and declusters on zoom or forced + * This function clusters on zoom, it can be called with a predefined zoom direction + * If out, check if we can form clusters, if in, check if we can open clusters. + * This function is only called from _zoom() + * + * @param {Number} zoomDirection | -1 / 0 / +1 for zoomOut / determineByZoom / zoomIn + * @param {Boolean} recursive | enabled or disable recursive calling of the opening of clusters + * @param {Boolean} force | enabled or disable forcing + * @param {Boolean} doNotStart | if true do not call start * - * @returns {String} - * @private */ - exports._previousSector = function() { - if (this.activeSector.length > 1) { - return this.activeSector[this.activeSector.length-2]; + exports.updateClusters = function(zoomDirection,recursive,force,doNotStart) { + var isMovingBeforeClustering = this.moving; + var amountOfNodes = this.nodeIndices.length; + + // on zoom out collapse the sector if the scale is at the level the sector was made + if (this.previousScale > this.scale && zoomDirection == 0) { + this._collapseSector(); } - else { - throw new TypeError('there are not enough sectors in the this.activeSector array.'); + + // check if we zoom in or out + if (this.previousScale > this.scale || zoomDirection == -1) { // zoom out + // forming clusters when forced pulls outliers in. When not forced, the edge length of the + // outer nodes determines if it is being clustered + this._formClusters(force); } - }; + else if (this.previousScale < this.scale || zoomDirection == 1) { // zoom in + if (force == true) { + // _openClusters checks for each node if the formationScale of the cluster is smaller than + // the current scale and if so, declusters. When forced, all clusters are reduced by one step + this._openClusters(recursive,force); + } + else { + // if a cluster takes up a set percentage of the active window + this._openClustersBySize(); + } + } + this._updateNodeIndexList(); + // if a cluster was NOT formed and the user zoomed out, we try clustering by hubs + if (this.nodeIndices.length == amountOfNodes && (this.previousScale > this.scale || zoomDirection == -1)) { + this._aggregateHubs(force); + this._updateNodeIndexList(); + } - /** - * We add the active sector at the end of the this.activeSector array - * This ensures it is the currently active sector returned by _sector() and it reaches the top - * of the activeSector stack. When we reverse our steps we move from the end to the beginning of this stack. - * - * @param newId - * @private - */ - exports._setActiveSector = function(newId) { - this.activeSector.push(newId); - }; + // we now reduce chains. + if (this.previousScale > this.scale || zoomDirection == -1) { // zoom out + this.handleChains(); + this._updateNodeIndexList(); + } + this.previousScale = this.scale; - /** - * We remove the currently active sector id from the active sector stack. This happens when - * we reactivate the previously active sector - * - * @private - */ - exports._forgetLastSector = function() { - this.activeSector.pop(); - }; + // rest of the update the index list, dynamic edges and labels + this._updateDynamicEdges(); + this.updateLabels(); + // if a cluster was formed, we increase the clusterSession + if (this.nodeIndices.length < amountOfNodes) { // this means a clustering operation has taken place + this.clusterSession += 1; + // if clusters have been made, we normalize the cluster level + this.normalizeClusterLevels(); + } - /** - * This function creates a new active sector with the supplied newId. This newId - * is the expanding node id. - * - * @param {String} newId | Id of the new active sector - * @private - */ - exports._createNewSector = function(newId) { - // create the new sector - this.sectors["active"][newId] = {"nodes":{}, - "edges":{}, - "nodeIndices":[], - "formationScale": this.scale, - "drawingNode": undefined}; + if (doNotStart == false || doNotStart === undefined) { + // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded + if (this.moving != isMovingBeforeClustering) { + this.start(); + } + } - // create the new sector render node. This gives visual feedback that you are in a new sector. - this.sectors["active"][newId]['drawingNode'] = new Node( - {id:newId, - color: { - background: "#eaefef", - border: "495c5e" - } - },{},{},this.constants); - this.sectors["active"][newId]['drawingNode'].clusterSize = 2; + this._updateCalculationNodes(); }; - /** - * This function removes the currently active sector. This is called when we create a new - * active sector. - * - * @param {String} sectorId | Id of the active sector that will be removed - * @private + * This function handles the chains. It is called on every updateClusters(). */ - exports._deleteActiveSector = function(sectorId) { - delete this.sectors["active"][sectorId]; - }; - + exports.handleChains = function() { + // after clustering we check how many chains there are + var chainPercentage = this._getChainFraction(); + if (chainPercentage > this.constants.clustering.chainThreshold) { + this._reduceAmountOfChains(1 - this.constants.clustering.chainThreshold / chainPercentage) - /** - * This function removes the currently active sector. This is called when we reactivate - * the previously active sector. - * - * @param {String} sectorId | Id of the active sector that will be removed - * @private - */ - exports._deleteFrozenSector = function(sectorId) { - delete this.sectors["frozen"][sectorId]; + } }; - /** - * Freezing an active sector means moving it from the "active" object to the "frozen" object. - * We copy the references, then delete the active entree. + * this functions starts clustering by hubs + * The minimum hub threshold is set globally * - * @param sectorId * @private */ - exports._freezeSector = function(sectorId) { - // we move the set references from the active to the frozen stack. - this.sectors["frozen"][sectorId] = this.sectors["active"][sectorId]; - - // we have moved the sector data into the frozen set, we now remove it from the active set - this._deleteActiveSector(sectorId); + exports._aggregateHubs = function(force) { + this._getHubSize(); + this._formClustersByHub(force,false); }; /** - * This is the reverse operation of _freezeSector. Activating means moving the sector from the "frozen" - * object to the "active" object. + * This function is fired by keypress. It forces hubs to form. * - * @param sectorId - * @private */ - exports._activateSector = function(sectorId) { - // we move the set references from the frozen to the active stack. - this.sectors["active"][sectorId] = this.sectors["frozen"][sectorId]; + exports.forceAggregateHubs = function(doNotStart) { + var isMovingBeforeClustering = this.moving; + var amountOfNodes = this.nodeIndices.length; - // we have moved the sector data into the active set, we now remove it from the frozen stack - this._deleteFrozenSector(sectorId); - }; + this._aggregateHubs(true); + + // update the index list, dynamic edges and labels + this._updateNodeIndexList(); + this._updateDynamicEdges(); + this.updateLabels(); + + // if a cluster was formed, we increase the clusterSession + if (this.nodeIndices.length != amountOfNodes) { + this.clusterSession += 1; + } + if (doNotStart == false || doNotStart === undefined) { + // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded + if (this.moving != isMovingBeforeClustering) { + this.start(); + } + } + }; /** - * This function merges the data from the currently active sector with a frozen sector. This is used - * in the process of reverting back to the previously active sector. - * The data that is placed in the frozen (the previously active) sector is the node that has been removed from it - * upon the creation of a new active sector. + * If a cluster takes up more than a set percentage of the screen, open the cluster * - * @param sectorId * @private */ - exports._mergeThisWithFrozen = function(sectorId) { - // copy all nodes + exports._openClustersBySize = function() { for (var nodeId in this.nodes) { if (this.nodes.hasOwnProperty(nodeId)) { - this.sectors["frozen"][sectorId]["nodes"][nodeId] = this.nodes[nodeId]; - } - } - - // copy all edges (if not fully clustered, else there are no edges) - for (var edgeId in this.edges) { - if (this.edges.hasOwnProperty(edgeId)) { - this.sectors["frozen"][sectorId]["edges"][edgeId] = this.edges[edgeId]; + var node = this.nodes[nodeId]; + if (node.inView() == true) { + if ((node.width*this.scale > this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientWidth) || + (node.height*this.scale > this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientHeight)) { + this.openCluster(node); + } + } } } - - // merge the nodeIndices - for (var i = 0; i < this.nodeIndices.length; i++) { - this.sectors["frozen"][sectorId]["nodeIndices"].push(this.nodeIndices[i]); - } }; /** - * This clusters the sector to one cluster. It was a single cluster before this process started so - * we revert to that state. The clusterToFit function with a maximum size of 1 node does this. + * This function loops over all nodes in the nodeIndices list. For each node it checks if it is a cluster and if it + * has to be opened based on the current zoom level. * * @private */ - exports._collapseThisToSingleCluster = function() { - this.clusterToFit(1,false); + exports._openClusters = function(recursive,force) { + for (var i = 0; i < this.nodeIndices.length; i++) { + var node = this.nodes[this.nodeIndices[i]]; + this._expandClusterNode(node,recursive,force); + this._updateCalculationNodes(); + } }; - /** - * We create a new active sector from the node that we want to open. + * This function checks if a node has to be opened. This is done by checking the zoom level. + * If the node contains child nodes, this function is recursively called on the child nodes as well. + * This recursive behaviour is optional and can be set by the recursive argument. * - * @param node + * @param {Node} parentNode | to check for cluster and expand + * @param {Boolean} recursive | enabled or disable recursive calling + * @param {Boolean} force | enabled or disable forcing + * @param {Boolean} [openAll] | This will recursively force all nodes in the parent to be released * @private */ - exports._addSector = function(node) { - // this is the currently active sector - var sector = this._sector(); - - // // this should allow me to select nodes from a frozen set. - // if (this.sectors['active'][sector]["nodes"].hasOwnProperty(node.id)) { - // console.log("the node is part of the active sector"); - // } - // else { - // console.log("I dont know what the fuck happened!!"); - // } - - // when we switch to a new sector, we remove the node that will be expanded from the current nodes list. - delete this.nodes[node.id]; - - var unqiueIdentifier = util.randomUUID(); - - // we fully freeze the currently active sector - this._freezeSector(sector); - - // we create a new active sector. This sector has the Id of the node to ensure uniqueness - this._createNewSector(unqiueIdentifier); - - // we add the active sector to the sectors array to be able to revert these steps later on - this._setActiveSector(unqiueIdentifier); + exports._expandClusterNode = function(parentNode, recursive, force, openAll) { + // first check if node is a cluster + if (parentNode.clusterSize > 1) { + // this means that on a double tap event or a zoom event, the cluster fully unpacks if it is smaller than 20 + if (parentNode.clusterSize < this.constants.clustering.sectorThreshold) { + openAll = true; + } + recursive = openAll ? true : recursive; - // we redirect the global references to the new sector's references. this._sector() now returns unqiueIdentifier - this._switchToSector(this._sector()); + // if the last child has been added on a smaller scale than current scale decluster + if (parentNode.formationScale < this.scale || force == true) { + // we will check if any of the contained child nodes should be removed from the cluster + for (var containedNodeId in parentNode.containedNodes) { + if (parentNode.containedNodes.hasOwnProperty(containedNodeId)) { + var childNode = parentNode.containedNodes[containedNodeId]; - // finally we add the node we removed from our previous active sector to the new active sector - this.nodes[node.id] = node; + // force expand will expand the largest cluster size clusters. Since we cluster from outside in, we assume that + // the largest cluster is the one that comes from outside + if (force == true) { + if (childNode.clusterSession == parentNode.clusterSessions[parentNode.clusterSessions.length-1] + || openAll) { + this._expelChildFromParent(parentNode,containedNodeId,recursive,force,openAll); + } + } + else { + if (this._nodeInActiveArea(parentNode)) { + this._expelChildFromParent(parentNode,containedNodeId,recursive,force,openAll); + } + } + } + } + } + } }; - /** - * We close the sector that is currently open and revert back to the one before. - * If the active sector is the "default" sector, nothing happens. + * ONLY CALLED FROM _expandClusterNode * + * This function will expel a child_node from a parent_node. This is to de-cluster the node. This function will remove + * the child node from the parent contained_node object and put it back into the global nodes object. + * The same holds for the edge that was connected to the child node. It is moved back into the global edges object. + * + * @param {Node} parentNode | the parent node + * @param {String} containedNodeId | child_node id as it is contained in the containedNodes object of the parent node + * @param {Boolean} recursive | This will also check if the child needs to be expanded. + * With force and recursive both true, the entire cluster is unpacked + * @param {Boolean} force | This will disregard the zoom level and will expel this child from the parent + * @param {Boolean} openAll | This will recursively force all nodes in the parent to be released * @private */ - exports._collapseSector = function() { - // the currently active sector - var sector = this._sector(); + exports._expelChildFromParent = function(parentNode, containedNodeId, recursive, force, openAll) { + var childNode = parentNode.containedNodes[containedNodeId]; - // we cannot collapse the default sector - if (sector != "default") { - if ((this.nodeIndices.length == 1) || - (this.sectors["active"][sector]["drawingNode"].width*this.scale < this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientWidth) || - (this.sectors["active"][sector]["drawingNode"].height*this.scale < this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientHeight)) { - var previousSector = this._previousSector(); + // if child node has been added on smaller scale than current, kick out + if (childNode.formationScale < this.scale || force == true) { + // unselect all selected items + this._unselectAll(); - // we collapse the sector back to a single cluster - this._collapseThisToSingleCluster(); + // put the child node back in the global nodes object + this.nodes[containedNodeId] = childNode; - // we move the remaining nodes, edges and nodeIndices to the previous sector. - // This previous sector is the one we will reactivate - this._mergeThisWithFrozen(previousSector); + // release the contained edges from this childNode back into the global edges + this._releaseContainedEdges(parentNode,childNode); - // the previously active (frozen) sector now has all the data from the currently active sector. - // we can now delete the active sector. - this._deleteActiveSector(sector); + // reconnect rerouted edges to the childNode + this._connectEdgeBackToChild(parentNode,childNode); - // we activate the previously active (and currently frozen) sector. - this._activateSector(previousSector); + // validate all edges in dynamicEdges + this._validateEdges(parentNode); - // we load the references from the newly active sector into the global references - this._switchToSector(previousSector); + // undo the changes from the clustering operation on the parent node + parentNode.mass -= childNode.mass; + parentNode.clusterSize -= childNode.clusterSize; + parentNode.fontSize = Math.min(this.constants.clustering.maxFontSize, this.constants.nodes.fontSize + this.constants.clustering.fontSizeMultiplier*parentNode.clusterSize); + parentNode.dynamicEdgesLength = parentNode.dynamicEdges.length; - // we forget the previously active sector because we reverted to the one before - this._forgetLastSector(); + // place the child node near the parent, not at the exact same location to avoid chaos in the system + childNode.x = parentNode.x + parentNode.growthIndicator * (0.5 - Math.random()); + childNode.y = parentNode.y + parentNode.growthIndicator * (0.5 - Math.random()); - // finally, we update the node index list. - this._updateNodeIndexList(); + // remove node from the list + delete parentNode.containedNodes[containedNodeId]; - // we refresh the list with calulation nodes and calculation node indices. - this._updateCalculationNodes(); + // check if there are other childs with this clusterSession in the parent. + var othersPresent = false; + for (var childNodeId in parentNode.containedNodes) { + if (parentNode.containedNodes.hasOwnProperty(childNodeId)) { + if (parentNode.containedNodes[childNodeId].clusterSession == childNode.clusterSession) { + othersPresent = true; + break; + } + } + } + // if there are no others, remove the cluster session from the list + if (othersPresent == false) { + parentNode.clusterSessions.pop(); } - } - }; + this._repositionBezierNodes(childNode); + // this._repositionBezierNodes(parentNode); - /** - * This runs a function in all active sectors. This is used in _redraw() and the _initializeForceCalculation(). - * - * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors - * | we dont pass the function itself because then the "this" is the window object - * | instead of the Network object - * @param {*} [argument] | Optional: arguments to pass to the runFunction - * @private - */ - exports._doInAllActiveSectors = function(runFunction,argument) { - if (argument === undefined) { - for (var sector in this.sectors["active"]) { - if (this.sectors["active"].hasOwnProperty(sector)) { - // switch the global references to those of this sector - this._switchToActiveSector(sector); - this[runFunction](); - } - } + // remove the clusterSession from the child node + childNode.clusterSession = 0; + + // recalculate the size of the node on the next time the node is rendered + parentNode.clearSizeCache(); + + // restart the simulation to reorganise all nodes + this.moving = true; } - else { - for (var sector in this.sectors["active"]) { - if (this.sectors["active"].hasOwnProperty(sector)) { - // switch the global references to those of this sector - this._switchToActiveSector(sector); - var args = Array.prototype.splice.call(arguments, 1); - if (args.length > 1) { - this[runFunction](args[0],args[1]); - } - else { - this[runFunction](argument); - } - } - } + + // check if a further expansion step is possible if recursivity is enabled + if (recursive == true) { + this._expandClusterNode(childNode,recursive,force,openAll); } - // we revert the global references back to our active sector - this._loadLatestSector(); }; /** - * This runs a function in all active sectors. This is used in _redraw() and the _initializeForceCalculation(). + * position the bezier nodes at the center of the edges * - * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors - * | we dont pass the function itself because then the "this" is the window object - * | instead of the Network object - * @param {*} [argument] | Optional: arguments to pass to the runFunction + * @param node * @private */ - exports._doInSupportSector = function(runFunction,argument) { - if (argument === undefined) { - this._switchToSupportSector(); - this[runFunction](); + exports._repositionBezierNodes = function(node) { + for (var i = 0; i < node.dynamicEdges.length; i++) { + node.dynamicEdges[i].positionBezierNode(); + } + }; + + + /** + * This function checks if any nodes at the end of their trees have edges below a threshold length + * This function is called only from updateClusters() + * forceLevelCollapse ignores the length of the edge and collapses one level + * This means that a node with only one edge will be clustered with its connected node + * + * @private + * @param {Boolean} force + */ + exports._formClusters = function(force) { + if (force == false) { + this._formClustersByZoom(); } else { - this._switchToSupportSector(); - var args = Array.prototype.splice.call(arguments, 1); - if (args.length > 1) { - this[runFunction](args[0],args[1]); - } - else { - this[runFunction](argument); - } + this._forceClustersByZoom(); } - // we revert the global references back to our active sector - this._loadLatestSector(); }; /** - * This runs a function in all frozen sectors. This is used in the _redraw(). + * This function handles the clustering by zooming out, this is based on a minimum edge distance * - * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors - * | we don't pass the function itself because then the "this" is the window object - * | instead of the Network object - * @param {*} [argument] | Optional: arguments to pass to the runFunction * @private */ - exports._doInAllFrozenSectors = function(runFunction,argument) { - if (argument === undefined) { - for (var sector in this.sectors["frozen"]) { - if (this.sectors["frozen"].hasOwnProperty(sector)) { - // switch the global references to those of this sector - this._switchToFrozenSector(sector); - this[runFunction](); + exports._formClustersByZoom = function() { + var dx,dy,length, + minLength = this.constants.clustering.clusterEdgeThreshold/this.scale; + + // check if any edges are shorter than minLength and start the clustering + // the clustering favours the node with the larger mass + for (var edgeId in this.edges) { + if (this.edges.hasOwnProperty(edgeId)) { + var edge = this.edges[edgeId]; + if (edge.connected) { + if (edge.toId != edge.fromId) { + dx = (edge.to.x - edge.from.x); + dy = (edge.to.y - edge.from.y); + length = Math.sqrt(dx * dx + dy * dy); + + + if (length < minLength) { + // first check which node is larger + var parentNode = edge.from; + var childNode = edge.to; + if (edge.to.mass > edge.from.mass) { + parentNode = edge.to; + childNode = edge.from; + } + + if (childNode.dynamicEdgesLength == 1) { + this._addToCluster(parentNode,childNode,false); + } + else if (parentNode.dynamicEdgesLength == 1) { + this._addToCluster(childNode,parentNode,false); + } + } + } } } } - else { - for (var sector in this.sectors["frozen"]) { - if (this.sectors["frozen"].hasOwnProperty(sector)) { - // switch the global references to those of this sector - this._switchToFrozenSector(sector); - var args = Array.prototype.splice.call(arguments, 1); - if (args.length > 1) { - this[runFunction](args[0],args[1]); - } - else { - this[runFunction](argument); + }; + + /** + * This function forces the network to cluster all nodes with only one connecting edge to their + * connected node. + * + * @private + */ + exports._forceClustersByZoom = function() { + for (var nodeId in this.nodes) { + // another node could have absorbed this child. + if (this.nodes.hasOwnProperty(nodeId)) { + var childNode = this.nodes[nodeId]; + + // the edges can be swallowed by another decrease + if (childNode.dynamicEdgesLength == 1 && childNode.dynamicEdges.length != 0) { + var edge = childNode.dynamicEdges[0]; + var parentNode = (edge.toId == childNode.id) ? this.nodes[edge.fromId] : this.nodes[edge.toId]; + + // group to the largest node + if (childNode.id != parentNode.id) { + if (parentNode.mass > childNode.mass) { + this._addToCluster(parentNode,childNode,true); + } + else { + this._addToCluster(childNode,parentNode,true); + } } } } } - this._loadLatestSector(); }; /** - * This runs a function in all sectors. This is used in the _redraw(). + * To keep the nodes of roughly equal size we normalize the cluster levels. + * This function clusters a node to its smallest connected neighbour. * - * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors - * | we don't pass the function itself because then the "this" is the window object - * | instead of the Network object - * @param {*} [argument] | Optional: arguments to pass to the runFunction + * @param node * @private */ - exports._doInAllSectors = function(runFunction,argument) { - var args = Array.prototype.splice.call(arguments, 1); - if (argument === undefined) { - this._doInAllActiveSectors(runFunction); - this._doInAllFrozenSectors(runFunction); - } - else { - if (args.length > 1) { - this._doInAllActiveSectors(runFunction,args[0],args[1]); - this._doInAllFrozenSectors(runFunction,args[0],args[1]); - } - else { - this._doInAllActiveSectors(runFunction,argument); - this._doInAllFrozenSectors(runFunction,argument); + exports._clusterToSmallestNeighbour = function(node) { + var smallestNeighbour = -1; + var smallestNeighbourNode = null; + for (var i = 0; i < node.dynamicEdges.length; i++) { + if (node.dynamicEdges[i] !== undefined) { + var neighbour = null; + if (node.dynamicEdges[i].fromId != node.id) { + neighbour = node.dynamicEdges[i].from; + } + else if (node.dynamicEdges[i].toId != node.id) { + neighbour = node.dynamicEdges[i].to; + } + + + if (neighbour != null && smallestNeighbour > neighbour.clusterSessions.length) { + smallestNeighbour = neighbour.clusterSessions.length; + smallestNeighbourNode = neighbour; + } } } + + if (neighbour != null && this.nodes[neighbour.id] !== undefined) { + this._addToCluster(neighbour, node, true); + } }; /** - * This clears the nodeIndices list. We cannot use this.nodeIndices = [] because we would break the link with the - * active sector. Thus we clear the nodeIndices in the active sector, then reconnect the this.nodeIndices to it. + * This function forms clusters from hubs, it loops over all nodes * + * @param {Boolean} force | Disregard zoom level + * @param {Boolean} onlyEqual | This only clusters a hub with a specific number of edges * @private */ - exports._clearNodeIndexList = function() { - var sector = this._sector(); - this.sectors["active"][sector]["nodeIndices"] = []; - this.nodeIndices = this.sectors["active"][sector]["nodeIndices"]; + exports._formClustersByHub = function(force, onlyEqual) { + // we loop over all nodes in the list + for (var nodeId in this.nodes) { + // we check if it is still available since it can be used by the clustering in this loop + if (this.nodes.hasOwnProperty(nodeId)) { + this._formClusterFromHub(this.nodes[nodeId],force,onlyEqual); + } + } }; - /** - * Draw the encompassing sector node + * This function forms a cluster from a specific preselected hub node * - * @param ctx - * @param sectorType + * @param {Node} hubNode | the node we will cluster as a hub + * @param {Boolean} force | Disregard zoom level + * @param {Boolean} onlyEqual | This only clusters a hub with a specific number of edges + * @param {Number} [absorptionSizeOffset] | * @private */ - exports._drawSectorNodes = function(ctx,sectorType) { - var minY = 1e9, maxY = -1e9, minX = 1e9, maxX = -1e9, node; - for (var sector in this.sectors[sectorType]) { - if (this.sectors[sectorType].hasOwnProperty(sector)) { - if (this.sectors[sectorType][sector]["drawingNode"] !== undefined) { + exports._formClusterFromHub = function(hubNode, force, onlyEqual, absorptionSizeOffset) { + if (absorptionSizeOffset === undefined) { + absorptionSizeOffset = 0; + } + // we decide if the node is a hub + if ((hubNode.dynamicEdgesLength >= this.hubThreshold && onlyEqual == false) || + (hubNode.dynamicEdgesLength == this.hubThreshold && onlyEqual == true)) { + // initialize variables + var dx,dy,length; + var minLength = this.constants.clustering.clusterEdgeThreshold/this.scale; + var allowCluster = false; - this._switchToSector(sector,sectorType); + // we create a list of edges because the dynamicEdges change over the course of this loop + var edgesIdarray = []; + var amountOfInitialEdges = hubNode.dynamicEdges.length; + for (var j = 0; j < amountOfInitialEdges; j++) { + edgesIdarray.push(hubNode.dynamicEdges[j].id); + } - minY = 1e9; maxY = -1e9; minX = 1e9; maxX = -1e9; - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - node.resize(ctx); - if (minX > node.x - 0.5 * node.width) {minX = node.x - 0.5 * node.width;} - if (maxX < node.x + 0.5 * node.width) {maxX = node.x + 0.5 * node.width;} - if (minY > node.y - 0.5 * node.height) {minY = node.y - 0.5 * node.height;} - if (maxY < node.y + 0.5 * node.height) {maxY = node.y + 0.5 * node.height;} + // if the hub clustering is not forces, we check if one of the edges connected + // to a cluster is small enough based on the constants.clustering.clusterEdgeThreshold + if (force == false) { + allowCluster = false; + for (j = 0; j < amountOfInitialEdges; j++) { + var edge = this.edges[edgesIdarray[j]]; + if (edge !== undefined) { + if (edge.connected) { + if (edge.toId != edge.fromId) { + dx = (edge.to.x - edge.from.x); + dy = (edge.to.y - edge.from.y); + length = Math.sqrt(dx * dx + dy * dy); + + if (length < minLength) { + allowCluster = true; + break; + } + } + } + } + } + } + + // start the clustering if allowed + if ((!force && allowCluster) || force) { + // we loop over all edges INITIALLY connected to this hub + for (j = 0; j < amountOfInitialEdges; j++) { + edge = this.edges[edgesIdarray[j]]; + // the edge can be clustered by this function in a previous loop + if (edge !== undefined) { + var childNode = this.nodes[(edge.fromId == hubNode.id) ? edge.toId : edge.fromId]; + // we do not want hubs to merge with other hubs nor do we want to cluster itself. + if ((childNode.dynamicEdges.length <= (this.hubThreshold + absorptionSizeOffset)) && + (childNode.id != hubNode.id)) { + this._addToCluster(hubNode,childNode,force); } } - node = this.sectors[sectorType][sector]["drawingNode"]; - node.x = 0.5 * (maxX + minX); - node.y = 0.5 * (maxY + minY); - node.width = 2 * (node.x - minX); - node.height = 2 * (node.y - minY); - node.radius = Math.sqrt(Math.pow(0.5*node.width,2) + Math.pow(0.5*node.height,2)); - node.setScale(this.scale); - node._drawCircle(ctx); } } } }; - exports._drawAllSectorNodes = function(ctx) { - this._drawSectorNodes(ctx,"frozen"); - this._drawSectorNodes(ctx,"active"); - this._loadLatestSector(); - }; - - -/***/ }, -/* 50 */ -/***/ function(module, exports, __webpack_require__) { - var Node = __webpack_require__(36); /** - * This function can be called from the _doInAllSectors function + * This function adds the child node to the parent node, creating a cluster if it is not already. * - * @param object - * @param overlappingNodes + * @param {Node} parentNode | this is the node that will house the child node + * @param {Node} childNode | this node will be deleted from the global this.nodes and stored in the parent node + * @param {Boolean} force | true will only update the remainingEdges at the very end of the clustering, ensuring single level collapse * @private */ - exports._getNodesOverlappingWith = function(object, overlappingNodes) { - var nodes = this.nodes; - for (var nodeId in nodes) { - if (nodes.hasOwnProperty(nodeId)) { - if (nodes[nodeId].isOverlappingWith(object)) { - overlappingNodes.push(nodeId); - } + exports._addToCluster = function(parentNode, childNode, force) { + // join child node in the parent node + parentNode.containedNodes[childNode.id] = childNode; + + // manage all the edges connected to the child and parent nodes + for (var i = 0; i < childNode.dynamicEdges.length; i++) { + var edge = childNode.dynamicEdges[i]; + if (edge.toId == parentNode.id || edge.fromId == parentNode.id) { // edge connected to parentNode + this._addToContainedEdges(parentNode,childNode,edge); } + else { + this._connectEdgeToCluster(parentNode,childNode,edge); + } + } + // a contained node has no dynamic edges. + childNode.dynamicEdges = []; + + // remove circular edges from clusters + this._containCircularEdgesFromNode(parentNode,childNode); + + + // remove the childNode from the global nodes object + delete this.nodes[childNode.id]; + + // update the properties of the child and parent + var massBefore = parentNode.mass; + childNode.clusterSession = this.clusterSession; + parentNode.mass += childNode.mass; + parentNode.clusterSize += childNode.clusterSize; + parentNode.fontSize = Math.min(this.constants.clustering.maxFontSize, this.constants.nodes.fontSize + this.constants.clustering.fontSizeMultiplier*parentNode.clusterSize); + + // keep track of the clustersessions so we can open the cluster up as it has been formed. + if (parentNode.clusterSessions[parentNode.clusterSessions.length - 1] != this.clusterSession) { + parentNode.clusterSessions.push(this.clusterSession); + } + + // forced clusters only open from screen size and double tap + if (force == true) { + // parentNode.formationScale = Math.pow(1 - (1.0/11.0),this.clusterSession+3); + parentNode.formationScale = 0; + } + else { + parentNode.formationScale = this.scale; // The latest child has been added on this scale } + + // recalculate the size of the node on the next time the node is rendered + parentNode.clearSizeCache(); + + // set the pop-out scale for the childnode + parentNode.containedNodes[childNode.id].formationScale = parentNode.formationScale; + + // nullify the movement velocity of the child, this is to avoid hectic behaviour + childNode.clearVelocity(); + + // the mass has altered, preservation of energy dictates the velocity to be updated + parentNode.updateVelocity(massBefore); + + // restart the simulation to reorganise all nodes + this.moving = true; }; + /** - * retrieve all nodes overlapping with given object - * @param {Object} object An object with parameters left, top, right, bottom - * @return {Number[]} An array with id's of the overlapping nodes + * This function will apply the changes made to the remainingEdges during the formation of the clusters. + * This is a seperate function to allow for level-wise collapsing of the node barnesHutTree. + * It has to be called if a level is collapsed. It is called by _formClusters(). * @private */ - exports._getAllNodesOverlappingWith = function (object) { - var overlappingNodes = []; - this._doInAllActiveSectors("_getNodesOverlappingWith",object,overlappingNodes); - return overlappingNodes; + exports._updateDynamicEdges = function() { + for (var i = 0; i < this.nodeIndices.length; i++) { + var node = this.nodes[this.nodeIndices[i]]; + node.dynamicEdgesLength = node.dynamicEdges.length; + + // this corrects for multiple edges pointing at the same other node + var correction = 0; + if (node.dynamicEdgesLength > 1) { + for (var j = 0; j < node.dynamicEdgesLength - 1; j++) { + var edgeToId = node.dynamicEdges[j].toId; + var edgeFromId = node.dynamicEdges[j].fromId; + for (var k = j+1; k < node.dynamicEdgesLength; k++) { + if ((node.dynamicEdges[k].toId == edgeToId && node.dynamicEdges[k].fromId == edgeFromId) || + (node.dynamicEdges[k].fromId == edgeToId && node.dynamicEdges[k].toId == edgeFromId)) { + correction += 1; + } + } + } + } + node.dynamicEdgesLength -= correction; + } }; /** - * Return a position object in canvasspace from a single point in screenspace + * This adds an edge from the childNode to the contained edges of the parent node * - * @param pointer - * @returns {{left: number, top: number, right: number, bottom: number}} + * @param parentNode | Node object + * @param childNode | Node object + * @param edge | Edge object * @private */ - exports._pointerToPositionObject = function(pointer) { - var x = this._XconvertDOMtoCanvas(pointer.x); - var y = this._YconvertDOMtoCanvas(pointer.y); + exports._addToContainedEdges = function(parentNode, childNode, edge) { + // create an array object if it does not yet exist for this childNode + if (!(parentNode.containedEdges.hasOwnProperty(childNode.id))) { + parentNode.containedEdges[childNode.id] = [] + } + // add this edge to the list + parentNode.containedEdges[childNode.id].push(edge); - return { - left: x, - top: y, - right: x, - bottom: y - }; - }; + // remove the edge from the global edges object + delete this.edges[edge.id]; + // remove the edge from the parent object + for (var i = 0; i < parentNode.dynamicEdges.length; i++) { + if (parentNode.dynamicEdges[i].id == edge.id) { + parentNode.dynamicEdges.splice(i,1); + break; + } + } + }; /** - * Get the top node at the a specific point (like a click) + * This function connects an edge that was connected to a child node to the parent node. + * It keeps track of which nodes it has been connected to with the originalId array. * - * @param {{x: Number, y: Number}} pointer - * @return {Node | null} node + * @param {Node} parentNode | Node object + * @param {Node} childNode | Node object + * @param {Edge} edge | Edge object * @private */ - exports._getNodeAt = function (pointer) { - // we first check if this is an navigation controls element - var positionObject = this._pointerToPositionObject(pointer); - var overlappingNodes = this._getAllNodesOverlappingWith(positionObject); - - // if there are overlapping nodes, select the last one, this is the - // one which is drawn on top of the others - if (overlappingNodes.length > 0) { - return this.nodes[overlappingNodes[overlappingNodes.length - 1]]; + exports._connectEdgeToCluster = function(parentNode, childNode, edge) { + // handle circular edges + if (edge.toId == edge.fromId) { + this._addToContainedEdges(parentNode, childNode, edge); } else { - return null; + if (edge.toId == childNode.id) { // edge connected to other node on the "to" side + edge.originalToId.push(childNode.id); + edge.to = parentNode; + edge.toId = parentNode.id; + } + else { // edge connected to other node with the "from" side + + edge.originalFromId.push(childNode.id); + edge.from = parentNode; + edge.fromId = parentNode.id; + } + + this._addToReroutedEdges(parentNode,childNode,edge); } }; /** - * retrieve all edges overlapping with given object, selector is around center - * @param {Object} object An object with parameters left, top, right, bottom - * @return {Number[]} An array with id's of the overlapping nodes + * If a node is connected to itself, a circular edge is drawn. When clustering we want to contain + * these edges inside of the cluster. + * + * @param parentNode + * @param childNode * @private */ - exports._getEdgesOverlappingWith = function (object, overlappingEdges) { - var edges = this.edges; - for (var edgeId in edges) { - if (edges.hasOwnProperty(edgeId)) { - if (edges[edgeId].isOverlappingWith(object)) { - overlappingEdges.push(edgeId); - } + exports._containCircularEdgesFromNode = function(parentNode, childNode) { + // manage all the edges connected to the child and parent nodes + for (var i = 0; i < parentNode.dynamicEdges.length; i++) { + var edge = parentNode.dynamicEdges[i]; + // handle circular edges + if (edge.toId == edge.fromId) { + this._addToContainedEdges(parentNode, childNode, edge); } } }; /** - * retrieve all nodes overlapping with given object - * @param {Object} object An object with parameters left, top, right, bottom - * @return {Number[]} An array with id's of the overlapping nodes - * @private - */ - exports._getAllEdgesOverlappingWith = function (object) { - var overlappingEdges = []; - this._doInAllActiveSectors("_getEdgesOverlappingWith",object,overlappingEdges); - return overlappingEdges; - }; - - /** - * Place holder. To implement change the _getNodeAt to a _getObjectAt. Have the _getObjectAt call - * _getNodeAt and _getEdgesAt, then priortize the selection to user preferences. + * This adds an edge from the childNode to the rerouted edges of the parent node * - * @param pointer - * @returns {null} + * @param parentNode | Node object + * @param childNode | Node object + * @param edge | Edge object * @private */ - exports._getEdgeAt = function(pointer) { - var positionObject = this._pointerToPositionObject(pointer); - var overlappingEdges = this._getAllEdgesOverlappingWith(positionObject); - - if (overlappingEdges.length > 0) { - return this.edges[overlappingEdges[overlappingEdges.length - 1]]; - } - else { - return null; + exports._addToReroutedEdges = function(parentNode, childNode, edge) { + // create an array object if it does not yet exist for this childNode + // we store the edge in the rerouted edges so we can restore it when the cluster pops open + if (!(parentNode.reroutedEdges.hasOwnProperty(childNode.id))) { + parentNode.reroutedEdges[childNode.id] = []; } - }; + parentNode.reroutedEdges[childNode.id].push(edge); + + // this edge becomes part of the dynamicEdges of the cluster node + parentNode.dynamicEdges.push(edge); + }; + /** - * Add object to the selection array. + * This function connects an edge that was connected to a cluster node back to the child node. * - * @param obj + * @param parentNode | Node object + * @param childNode | Node object * @private */ - exports._addToSelection = function(obj) { - if (obj instanceof Node) { - this.selectionObj.nodes[obj.id] = obj; - } - else { - this.selectionObj.edges[obj.id] = obj; + exports._connectEdgeBackToChild = function(parentNode, childNode) { + if (parentNode.reroutedEdges.hasOwnProperty(childNode.id)) { + for (var i = 0; i < parentNode.reroutedEdges[childNode.id].length; i++) { + var edge = parentNode.reroutedEdges[childNode.id][i]; + if (edge.originalFromId[edge.originalFromId.length-1] == childNode.id) { + edge.originalFromId.pop(); + edge.fromId = childNode.id; + edge.from = childNode; + } + else { + edge.originalToId.pop(); + edge.toId = childNode.id; + edge.to = childNode; + } + + // append this edge to the list of edges connecting to the childnode + childNode.dynamicEdges.push(edge); + + // remove the edge from the parent object + for (var j = 0; j < parentNode.dynamicEdges.length; j++) { + if (parentNode.dynamicEdges[j].id == edge.id) { + parentNode.dynamicEdges.splice(j,1); + break; + } + } + } + // remove the entry from the rerouted edges + delete parentNode.reroutedEdges[childNode.id]; } }; + /** - * Add object to the selection array. + * When loops are clustered, an edge can be both in the rerouted array and the contained array. + * This function is called last to verify that all edges in dynamicEdges are in fact connected to the + * parentNode * - * @param obj + * @param parentNode | Node object * @private */ - exports._addToHover = function(obj) { - if (obj instanceof Node) { - this.hoverObj.nodes[obj.id] = obj; - } - else { - this.hoverObj.edges[obj.id] = obj; + exports._validateEdges = function(parentNode) { + for (var i = 0; i < parentNode.dynamicEdges.length; i++) { + var edge = parentNode.dynamicEdges[i]; + if (parentNode.id != edge.toId && parentNode.id != edge.fromId) { + parentNode.dynamicEdges.splice(i,1); + } } }; /** - * Remove a single option from selection. + * This function released the contained edges back into the global domain and puts them back into the + * dynamic edges of both parent and child. * - * @param {Object} obj + * @param {Node} parentNode | + * @param {Node} childNode | * @private */ - exports._removeFromSelection = function(obj) { - if (obj instanceof Node) { - delete this.selectionObj.nodes[obj.id]; - } - else { - delete this.selectionObj.edges[obj.id]; + exports._releaseContainedEdges = function(parentNode, childNode) { + for (var i = 0; i < parentNode.containedEdges[childNode.id].length; i++) { + var edge = parentNode.containedEdges[childNode.id][i]; + + // put the edge back in the global edges object + this.edges[edge.id] = edge; + + // put the edge back in the dynamic edges of the child and parent + childNode.dynamicEdges.push(edge); + parentNode.dynamicEdges.push(edge); } + // remove the entry from the contained edges + delete parentNode.containedEdges[childNode.id]; + }; + + + + // ------------------- UTILITY FUNCTIONS ---------------------------- // + + /** - * Unselect all. The selectionObj is useful for this. - * - * @param {Boolean} [doNotTrigger] | ignore trigger - * @private + * This updates the node labels for all nodes (for debugging purposes) */ - exports._unselectAll = function(doNotTrigger) { - if (doNotTrigger === undefined) { - doNotTrigger = false; - } - for(var nodeId in this.selectionObj.nodes) { - if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { - this.selectionObj.nodes[nodeId].unselect(); + exports.updateLabels = function() { + var nodeId; + // update node labels + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + var node = this.nodes[nodeId]; + if (node.clusterSize > 1) { + node.label = "[".concat(String(node.clusterSize),"]"); + } } } - for(var edgeId in this.selectionObj.edges) { - if(this.selectionObj.edges.hasOwnProperty(edgeId)) { - this.selectionObj.edges[edgeId].unselect(); + + // update node labels + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + if (node.clusterSize == 1) { + if (node.originalLabel !== undefined) { + node.label = node.originalLabel; + } + else { + node.label = String(node.id); + } + } } } - this.selectionObj = {nodes:{},edges:{}}; + // /* Debug Override */ + // for (nodeId in this.nodes) { + // if (this.nodes.hasOwnProperty(nodeId)) { + // node = this.nodes[nodeId]; + // node.label = String(node.level); + // } + // } - if (doNotTrigger == false) { - this.emit('select', this.getSelection()); - } }; + /** - * Unselect all clusters. The selectionObj is useful for this. - * - * @param {Boolean} [doNotTrigger] | ignore trigger - * @private + * We want to keep the cluster level distribution rather small. This means we do not want unclustered nodes + * if the rest of the nodes are already a few cluster levels in. + * To fix this we use this function. It determines the min and max cluster level and sends nodes that have not + * clustered enough to the clusterToSmallestNeighbours function. */ - exports._unselectClusters = function(doNotTrigger) { - if (doNotTrigger === undefined) { - doNotTrigger = false; - } + exports.normalizeClusterLevels = function() { + var maxLevel = 0; + var minLevel = 1e9; + var clusterLevel = 0; + var nodeId; - for (var nodeId in this.selectionObj.nodes) { - if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { - if (this.selectionObj.nodes[nodeId].clusterSize > 1) { - this.selectionObj.nodes[nodeId].unselect(); - this._removeFromSelection(this.selectionObj.nodes[nodeId]); - } + // we loop over all nodes in the list + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + clusterLevel = this.nodes[nodeId].clusterSessions.length; + if (maxLevel < clusterLevel) {maxLevel = clusterLevel;} + if (minLevel > clusterLevel) {minLevel = clusterLevel;} } } - if (doNotTrigger == false) { - this.emit('select', this.getSelection()); + if (maxLevel - minLevel > this.constants.clustering.clusterLevelDifference) { + var amountOfNodes = this.nodeIndices.length; + var targetLevel = maxLevel - this.constants.clustering.clusterLevelDifference; + // we loop over all nodes in the list + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + if (this.nodes[nodeId].clusterSessions.length < targetLevel) { + this._clusterToSmallestNeighbour(this.nodes[nodeId]); + } + } + } + this._updateNodeIndexList(); + this._updateDynamicEdges(); + // if a cluster was formed, we increase the clusterSession + if (this.nodeIndices.length != amountOfNodes) { + this.clusterSession += 1; + } } }; + /** - * return the number of selected nodes + * This function determines if the cluster we want to decluster is in the active area + * this means around the zoom center * - * @returns {number} + * @param {Node} node + * @returns {boolean} * @private */ - exports._getSelectedNodeCount = function() { - var count = 0; - for (var nodeId in this.selectionObj.nodes) { - if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { - count += 1; - } - } - return count; + exports._nodeInActiveArea = function(node) { + return ( + Math.abs(node.x - this.areaCenter.x) <= this.constants.clustering.activeAreaBoxSize/this.scale + && + Math.abs(node.y - this.areaCenter.y) <= this.constants.clustering.activeAreaBoxSize/this.scale + ) }; + /** - * return the selected node + * This is an adaptation of the original repositioning function. This is called if the system is clustered initially + * It puts large clusters away from the center and randomizes the order. * - * @returns {number} - * @private */ - exports._getSelectedNode = function() { - for (var nodeId in this.selectionObj.nodes) { - if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { - return this.selectionObj.nodes[nodeId]; + exports.repositionNodes = function() { + for (var i = 0; i < this.nodeIndices.length; i++) { + var node = this.nodes[this.nodeIndices[i]]; + if ((node.xFixed == false || node.yFixed == false)) { + var radius = 10 * 0.1*this.nodeIndices.length * Math.min(100,node.mass); + var angle = 2 * Math.PI * Math.random(); + if (node.xFixed == false) {node.x = radius * Math.cos(angle);} + if (node.yFixed == false) {node.y = radius * Math.sin(angle);} + this._repositionBezierNodes(node); } } - return null; }; + /** - * return the selected edge + * We determine how many connections denote an important hub. + * We take the mean + 2*std as the important hub size. (Assuming a normal distribution of data, ~2.2%) * - * @returns {number} * @private */ - exports._getSelectedEdge = function() { - for (var edgeId in this.selectionObj.edges) { - if (this.selectionObj.edges.hasOwnProperty(edgeId)) { - return this.selectionObj.edges[edgeId]; + exports._getHubSize = function() { + var average = 0; + var averageSquared = 0; + var hubCounter = 0; + var largestHub = 0; + + for (var i = 0; i < this.nodeIndices.length; i++) { + + var node = this.nodes[this.nodeIndices[i]]; + if (node.dynamicEdgesLength > largestHub) { + largestHub = node.dynamicEdgesLength; } + average += node.dynamicEdgesLength; + averageSquared += Math.pow(node.dynamicEdgesLength,2); + hubCounter += 1; } - return null; - }; + average = average / hubCounter; + averageSquared = averageSquared / hubCounter; + var variance = averageSquared - Math.pow(average,2); - /** - * return the number of selected edges - * - * @returns {number} - * @private - */ - exports._getSelectedEdgeCount = function() { - var count = 0; - for (var edgeId in this.selectionObj.edges) { - if (this.selectionObj.edges.hasOwnProperty(edgeId)) { - count += 1; - } + var standardDeviation = Math.sqrt(variance); + + this.hubThreshold = Math.floor(average + 2*standardDeviation); + + // always have at least one to cluster + if (this.hubThreshold > largestHub) { + this.hubThreshold = largestHub; } - return count; + + // console.log("average",average,"averageSQ",averageSquared,"var",variance,"std",standardDeviation); + // console.log("hubThreshold:",this.hubThreshold); }; /** - * return the number of selected objects. + * We reduce the amount of "extension nodes" or chains. These are not quickly clustered with the outliers and hubs methods + * with this amount we can cluster specifically on these chains. * - * @returns {number} + * @param {Number} fraction | between 0 and 1, the percentage of chains to reduce * @private */ - exports._getSelectedObjectCount = function() { - var count = 0; - for(var nodeId in this.selectionObj.nodes) { - if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { - count += 1; - } - } - for(var edgeId in this.selectionObj.edges) { - if(this.selectionObj.edges.hasOwnProperty(edgeId)) { - count += 1; + exports._reduceAmountOfChains = function(fraction) { + this.hubThreshold = 2; + var reduceAmount = Math.floor(this.nodeIndices.length * fraction); + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + if (this.nodes[nodeId].dynamicEdgesLength == 2 && this.nodes[nodeId].dynamicEdges.length >= 2) { + if (reduceAmount > 0) { + this._formClusterFromHub(this.nodes[nodeId],true,true,1); + reduceAmount -= 1; + } + } } } - return count; }; /** - * Check if anything is selected + * We get the amount of "extension nodes" or chains. These are not quickly clustered with the outliers and hubs methods + * with this amount we can cluster specifically on these chains. * - * @returns {boolean} * @private */ - exports._selectionIsEmpty = function() { - for(var nodeId in this.selectionObj.nodes) { - if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { - return false; - } - } - for(var edgeId in this.selectionObj.edges) { - if(this.selectionObj.edges.hasOwnProperty(edgeId)) { - return false; + exports._getChainFraction = function() { + var chains = 0; + var total = 0; + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + if (this.nodes[nodeId].dynamicEdgesLength == 2 && this.nodes[nodeId].dynamicEdges.length >= 2) { + chains += 1; + } + total += 1; } } - return true; + return chains/total; }; +/***/ }, +/* 53 */ +/***/ function(module, exports, __webpack_require__) { + + var util = __webpack_require__(1); + /** - * check if one of the selected nodes is a cluster. + * Creation of the SectorMixin var. * - * @returns {boolean} - * @private + * This contains all the functions the Network object can use to employ the sector system. + * The sector system is always used by Network, though the benefits only apply to the use of clustering. + * If clustering is not used, there is no overhead except for a duplicate object with references to nodes and edges. */ - exports._clusterInSelection = function() { - for(var nodeId in this.selectionObj.nodes) { - if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { - if (this.selectionObj.nodes[nodeId].clusterSize > 1) { - return true; - } - } - } - return false; - }; /** - * select the edges connected to the node that is being selected + * This function is only called by the setData function of the Network object. + * This loads the global references into the active sector. This initializes the sector. * - * @param {Node} node * @private */ - exports._selectConnectedEdges = function(node) { - for (var i = 0; i < node.dynamicEdges.length; i++) { - var edge = node.dynamicEdges[i]; - edge.select(); - this._addToSelection(edge); - } + exports._putDataInSector = function() { + this.sectors["active"][this._sector()].nodes = this.nodes; + this.sectors["active"][this._sector()].edges = this.edges; + this.sectors["active"][this._sector()].nodeIndices = this.nodeIndices; }; + /** - * select the edges connected to the node that is being selected + * /** + * This function sets the global references to nodes, edges and nodeIndices back to + * those of the supplied (active) sector. If a type is defined, do the specific type * - * @param {Node} node + * @param {String} sectorId + * @param {String} [sectorType] | "active" or "frozen" * @private */ - exports._hoverConnectedEdges = function(node) { - for (var i = 0; i < node.dynamicEdges.length; i++) { - var edge = node.dynamicEdges[i]; - edge.hover = true; - this._addToHover(edge); + exports._switchToSector = function(sectorId, sectorType) { + if (sectorType === undefined || sectorType == "active") { + this._switchToActiveSector(sectorId); + } + else { + this._switchToFrozenSector(sectorId); } }; /** - * unselect the edges connected to the node that is being selected + * This function sets the global references to nodes, edges and nodeIndices back to + * those of the supplied active sector. * - * @param {Node} node + * @param sectorId * @private */ - exports._unselectConnectedEdges = function(node) { - for (var i = 0; i < node.dynamicEdges.length; i++) { - var edge = node.dynamicEdges[i]; - edge.unselect(); - this._removeFromSelection(edge); - } + exports._switchToActiveSector = function(sectorId) { + this.nodeIndices = this.sectors["active"][sectorId]["nodeIndices"]; + this.nodes = this.sectors["active"][sectorId]["nodes"]; + this.edges = this.sectors["active"][sectorId]["edges"]; }; - - /** - * This is called when someone clicks on a node. either select or deselect it. - * If there is an existing selection and we don't want to append to it, clear the existing selection + * This function sets the global references to nodes, edges and nodeIndices back to + * those of the supplied active sector. * - * @param {Node || Edge} object - * @param {Boolean} append - * @param {Boolean} [doNotTrigger] | ignore trigger * @private */ - exports._selectObject = function(object, append, doNotTrigger, highlightEdges) { - if (doNotTrigger === undefined) { - doNotTrigger = false; - } - if (highlightEdges === undefined) { - highlightEdges = true; - } - - if (this._selectionIsEmpty() == false && append == false && this.forceAppendSelection == false) { - this._unselectAll(true); - } - - if (object.selected == false) { - object.select(); - this._addToSelection(object); - if (object instanceof Node && this.blockConnectingEdgeSelection == false && highlightEdges == true) { - this._selectConnectedEdges(object); - } - } - else { - object.unselect(); - this._removeFromSelection(object); - } - - if (doNotTrigger == false) { - this.emit('select', this.getSelection()); - } + exports._switchToSupportSector = function() { + this.nodeIndices = this.sectors["support"]["nodeIndices"]; + this.nodes = this.sectors["support"]["nodes"]; + this.edges = this.sectors["support"]["edges"]; }; /** - * This is called when someone clicks on a node. either select or deselect it. - * If there is an existing selection and we don't want to append to it, clear the existing selection + * This function sets the global references to nodes, edges and nodeIndices back to + * those of the supplied frozen sector. * - * @param {Node || Edge} object + * @param sectorId * @private */ - exports._blurObject = function(object) { - if (object.hover == true) { - object.hover = false; - this.emit("blurNode",{node:object.id}); - } + exports._switchToFrozenSector = function(sectorId) { + this.nodeIndices = this.sectors["frozen"][sectorId]["nodeIndices"]; + this.nodes = this.sectors["frozen"][sectorId]["nodes"]; + this.edges = this.sectors["frozen"][sectorId]["edges"]; }; + /** - * This is called when someone clicks on a node. either select or deselect it. - * If there is an existing selection and we don't want to append to it, clear the existing selection + * This function sets the global references to nodes, edges and nodeIndices back to + * those of the currently active sector. * - * @param {Node || Edge} object * @private */ - exports._hoverObject = function(object) { - if (object.hover == false) { - object.hover = true; - this._addToHover(object); - if (object instanceof Node) { - this.emit("hoverNode",{node:object.id}); - } - } - if (object instanceof Node) { - this._hoverConnectedEdges(object); - } + exports._loadLatestSector = function() { + this._switchToSector(this._sector()); }; /** - * handles the selection part of the touch, only for navigation controls elements; - * Touch is triggered before tap, also before hold. Hold triggers after a while. - * This is the most responsive solution + * This function returns the currently active sector Id * - * @param {Object} pointer + * @returns {String} * @private */ - exports._handleTouch = function(pointer) { + exports._sector = function() { + return this.activeSector[this.activeSector.length-1]; }; /** - * handles the selection part of the tap; + * This function returns the previously active sector Id * - * @param {Object} pointer + * @returns {String} * @private */ - exports._handleTap = function(pointer) { - var node = this._getNodeAt(pointer); - if (node != null) { - this._selectObject(node,false); + exports._previousSector = function() { + if (this.activeSector.length > 1) { + return this.activeSector[this.activeSector.length-2]; } else { - var edge = this._getEdgeAt(pointer); - if (edge != null) { - this._selectObject(edge,false); - } - else { - this._unselectAll(); - } + throw new TypeError('there are not enough sectors in the this.activeSector array.'); } - this.emit("click", this.getSelection()); - this._redraw(); }; /** - * handles the selection part of the double tap and opens a cluster if needed + * We add the active sector at the end of the this.activeSector array + * This ensures it is the currently active sector returned by _sector() and it reaches the top + * of the activeSector stack. When we reverse our steps we move from the end to the beginning of this stack. * - * @param {Object} pointer + * @param newId * @private */ - exports._handleDoubleTap = function(pointer) { - var node = this._getNodeAt(pointer); - if (node != null && node !== undefined) { - // we reset the areaCenter here so the opening of the node will occur - this.areaCenter = {"x" : this._XconvertDOMtoCanvas(pointer.x), - "y" : this._YconvertDOMtoCanvas(pointer.y)}; - this.openCluster(node); - } - this.emit("doubleClick", this.getSelection()); + exports._setActiveSector = function(newId) { + this.activeSector.push(newId); }; /** - * Handle the onHold selection part + * We remove the currently active sector id from the active sector stack. This happens when + * we reactivate the previously active sector * - * @param pointer * @private */ - exports._handleOnHold = function(pointer) { - var node = this._getNodeAt(pointer); - if (node != null) { - this._selectObject(node,true); - } - else { - var edge = this._getEdgeAt(pointer); - if (edge != null) { - this._selectObject(edge,true); - } - } - this._redraw(); + exports._forgetLastSector = function() { + this.activeSector.pop(); }; /** - * handle the onRelease event. These functions are here for the navigation controls module. + * This function creates a new active sector with the supplied newId. This newId + * is the expanding node id. * - * @private + * @param {String} newId | Id of the new active sector + * @private */ - exports._handleOnRelease = function(pointer) { + exports._createNewSector = function(newId) { + // create the new sector + this.sectors["active"][newId] = {"nodes":{}, + "edges":{}, + "nodeIndices":[], + "formationScale": this.scale, + "drawingNode": undefined}; + // create the new sector render node. This gives visual feedback that you are in a new sector. + this.sectors["active"][newId]['drawingNode'] = new Node( + {id:newId, + color: { + background: "#eaefef", + border: "495c5e" + } + },{},{},this.constants); + this.sectors["active"][newId]['drawingNode'].clusterSize = 2; }; - /** + * This function removes the currently active sector. This is called when we create a new + * active sector. * - * retrieve the currently selected objects - * @return {{nodes: Array., edges: Array.}} selection + * @param {String} sectorId | Id of the active sector that will be removed + * @private */ - exports.getSelection = function() { - var nodeIds = this.getSelectedNodes(); - var edgeIds = this.getSelectedEdges(); - return {nodes:nodeIds, edges:edgeIds}; + exports._deleteActiveSector = function(sectorId) { + delete this.sectors["active"][sectorId]; }; + /** + * This function removes the currently active sector. This is called when we reactivate + * the previously active sector. * - * retrieve the currently selected nodes - * @return {String[]} selection An array with the ids of the - * selected nodes. + * @param {String} sectorId | Id of the active sector that will be removed + * @private */ - exports.getSelectedNodes = function() { - var idArray = []; - for(var nodeId in this.selectionObj.nodes) { - if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { - idArray.push(nodeId); - } - } - return idArray + exports._deleteFrozenSector = function(sectorId) { + delete this.sectors["frozen"][sectorId]; }; + /** + * Freezing an active sector means moving it from the "active" object to the "frozen" object. + * We copy the references, then delete the active entree. * - * retrieve the currently selected edges - * @return {Array} selection An array with the ids of the - * selected nodes. + * @param sectorId + * @private */ - exports.getSelectedEdges = function() { - var idArray = []; - for(var edgeId in this.selectionObj.edges) { - if(this.selectionObj.edges.hasOwnProperty(edgeId)) { - idArray.push(edgeId); - } - } - return idArray; + exports._freezeSector = function(sectorId) { + // we move the set references from the active to the frozen stack. + this.sectors["frozen"][sectorId] = this.sectors["active"][sectorId]; + + // we have moved the sector data into the frozen set, we now remove it from the active set + this._deleteActiveSector(sectorId); }; /** - * select zero or more nodes - * @param {Number[] | String[]} selection An array with the ids of the - * selected nodes. + * This is the reverse operation of _freezeSector. Activating means moving the sector from the "frozen" + * object to the "active" object. + * + * @param sectorId + * @private */ - exports.setSelection = function(selection) { - var i, iMax, id; - - if (!selection || (selection.length == undefined)) - throw 'Selection must be an array with ids'; + exports._activateSector = function(sectorId) { + // we move the set references from the frozen to the active stack. + this.sectors["active"][sectorId] = this.sectors["frozen"][sectorId]; - // first unselect any selected node - this._unselectAll(true); + // we have moved the sector data into the active set, we now remove it from the frozen stack + this._deleteFrozenSector(sectorId); + }; - for (i = 0, iMax = selection.length; i < iMax; i++) { - id = selection[i]; - var node = this.nodes[id]; - if (!node) { - throw new RangeError('Node with id "' + id + '" not found'); + /** + * This function merges the data from the currently active sector with a frozen sector. This is used + * in the process of reverting back to the previously active sector. + * The data that is placed in the frozen (the previously active) sector is the node that has been removed from it + * upon the creation of a new active sector. + * + * @param sectorId + * @private + */ + exports._mergeThisWithFrozen = function(sectorId) { + // copy all nodes + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + this.sectors["frozen"][sectorId]["nodes"][nodeId] = this.nodes[nodeId]; } - this._selectObject(node,true,true); } - console.log("setSelection is deprecated. Please use selectNodes instead.") + // copy all edges (if not fully clustered, else there are no edges) + for (var edgeId in this.edges) { + if (this.edges.hasOwnProperty(edgeId)) { + this.sectors["frozen"][sectorId]["edges"][edgeId] = this.edges[edgeId]; + } + } - this.redraw(); + // merge the nodeIndices + for (var i = 0; i < this.nodeIndices.length; i++) { + this.sectors["frozen"][sectorId]["nodeIndices"].push(this.nodeIndices[i]); + } }; /** - * select zero or more nodes with the option to highlight edges - * @param {Number[] | String[]} selection An array with the ids of the - * selected nodes. - * @param {boolean} [highlightEdges] + * This clusters the sector to one cluster. It was a single cluster before this process started so + * we revert to that state. The clusterToFit function with a maximum size of 1 node does this. + * + * @private */ - exports.selectNodes = function(selection, highlightEdges) { - var i, iMax, id; - - if (!selection || (selection.length == undefined)) - throw 'Selection must be an array with ids'; - - // first unselect any selected node - this._unselectAll(true); - - for (i = 0, iMax = selection.length; i < iMax; i++) { - id = selection[i]; - - var node = this.nodes[id]; - if (!node) { - throw new RangeError('Node with id "' + id + '" not found'); - } - this._selectObject(node,true,true,highlightEdges); - } - this.redraw(); + exports._collapseThisToSingleCluster = function() { + this.clusterToFit(1,false); }; /** - * select zero or more edges - * @param {Number[] | String[]} selection An array with the ids of the - * selected nodes. + * We create a new active sector from the node that we want to open. + * + * @param node + * @private */ - exports.selectEdges = function(selection) { - var i, iMax, id; + exports._addSector = function(node) { + // this is the currently active sector + var sector = this._sector(); - if (!selection || (selection.length == undefined)) - throw 'Selection must be an array with ids'; + // // this should allow me to select nodes from a frozen set. + // if (this.sectors['active'][sector]["nodes"].hasOwnProperty(node.id)) { + // console.log("the node is part of the active sector"); + // } + // else { + // console.log("I dont know what the fuck happened!!"); + // } - // first unselect any selected node - this._unselectAll(true); + // when we switch to a new sector, we remove the node that will be expanded from the current nodes list. + delete this.nodes[node.id]; - for (i = 0, iMax = selection.length; i < iMax; i++) { - id = selection[i]; + var unqiueIdentifier = util.randomUUID(); - var edge = this.edges[id]; - if (!edge) { - throw new RangeError('Edge with id "' + id + '" not found'); - } - this._selectObject(edge,true,true,highlightEdges); - } - this.redraw(); - }; + // we fully freeze the currently active sector + this._freezeSector(sector); - /** - * Validate the selection: remove ids of nodes which no longer exist - * @private - */ - exports._updateSelection = function () { - for(var nodeId in this.selectionObj.nodes) { - if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { - if (!this.nodes.hasOwnProperty(nodeId)) { - delete this.selectionObj.nodes[nodeId]; - } - } - } - for(var edgeId in this.selectionObj.edges) { - if(this.selectionObj.edges.hasOwnProperty(edgeId)) { - if (!this.edges.hasOwnProperty(edgeId)) { - delete this.selectionObj.edges[edgeId]; - } - } - } - }; + // we create a new active sector. This sector has the Id of the node to ensure uniqueness + this._createNewSector(unqiueIdentifier); + + // we add the active sector to the sectors array to be able to revert these steps later on + this._setActiveSector(unqiueIdentifier); + // we redirect the global references to the new sector's references. this._sector() now returns unqiueIdentifier + this._switchToSector(this._sector()); -/***/ }, -/* 51 */ -/***/ function(module, exports, __webpack_require__) { + // finally we add the node we removed from our previous active sector to the new active sector + this.nodes[node.id] = node; + }; - var util = __webpack_require__(1); - var Node = __webpack_require__(36); - var Edge = __webpack_require__(33); /** - * clears the toolbar div element of children + * We close the sector that is currently open and revert back to the one before. + * If the active sector is the "default" sector, nothing happens. * * @private */ - exports._clearManipulatorBar = function() { - while (this.manipulationDiv.hasChildNodes()) { - this.manipulationDiv.removeChild(this.manipulationDiv.firstChild); - } - }; + exports._collapseSector = function() { + // the currently active sector + var sector = this._sector(); - /** - * Manipulation UI temporarily overloads certain functions to extend or replace them. To be able to restore - * these functions to their original functionality, we saved them in this.cachedFunctions. - * This function restores these functions to their original function. - * - * @private - */ - exports._restoreOverloadedFunctions = function() { - for (var functionName in this.cachedFunctions) { - if (this.cachedFunctions.hasOwnProperty(functionName)) { - this[functionName] = this.cachedFunctions[functionName]; + // we cannot collapse the default sector + if (sector != "default") { + if ((this.nodeIndices.length == 1) || + (this.sectors["active"][sector]["drawingNode"].width*this.scale < this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientWidth) || + (this.sectors["active"][sector]["drawingNode"].height*this.scale < this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientHeight)) { + var previousSector = this._previousSector(); + + // we collapse the sector back to a single cluster + this._collapseThisToSingleCluster(); + + // we move the remaining nodes, edges and nodeIndices to the previous sector. + // This previous sector is the one we will reactivate + this._mergeThisWithFrozen(previousSector); + + // the previously active (frozen) sector now has all the data from the currently active sector. + // we can now delete the active sector. + this._deleteActiveSector(sector); + + // we activate the previously active (and currently frozen) sector. + this._activateSector(previousSector); + + // we load the references from the newly active sector into the global references + this._switchToSector(previousSector); + + // we forget the previously active sector because we reverted to the one before + this._forgetLastSector(); + + // finally, we update the node index list. + this._updateNodeIndexList(); + + // we refresh the list with calulation nodes and calculation node indices. + this._updateCalculationNodes(); } } }; + /** - * Enable or disable edit-mode. + * This runs a function in all active sectors. This is used in _redraw() and the _initializeForceCalculation(). * + * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors + * | we dont pass the function itself because then the "this" is the window object + * | instead of the Network object + * @param {*} [argument] | Optional: arguments to pass to the runFunction * @private */ - exports._toggleEditMode = function() { - this.editMode = !this.editMode; - var toolbar = document.getElementById("network-manipulationDiv"); - var closeDiv = document.getElementById("network-manipulation-closeDiv"); - var editModeDiv = document.getElementById("network-manipulation-editMode"); - if (this.editMode == true) { - toolbar.style.display="block"; - closeDiv.style.display="block"; - editModeDiv.style.display="none"; - closeDiv.onclick = this._toggleEditMode.bind(this); + exports._doInAllActiveSectors = function(runFunction,argument) { + if (argument === undefined) { + for (var sector in this.sectors["active"]) { + if (this.sectors["active"].hasOwnProperty(sector)) { + // switch the global references to those of this sector + this._switchToActiveSector(sector); + this[runFunction](); + } + } } else { - toolbar.style.display="none"; - closeDiv.style.display="none"; - editModeDiv.style.display="block"; - closeDiv.onclick = null; + for (var sector in this.sectors["active"]) { + if (this.sectors["active"].hasOwnProperty(sector)) { + // switch the global references to those of this sector + this._switchToActiveSector(sector); + var args = Array.prototype.splice.call(arguments, 1); + if (args.length > 1) { + this[runFunction](args[0],args[1]); + } + else { + this[runFunction](argument); + } + } + } } - this._createManipulatorBar() + // we revert the global references back to our active sector + this._loadLatestSector(); }; + /** - * main function, creates the main toolbar. Removes functions bound to the select event. Binds all the buttons of the toolbar. + * This runs a function in all active sectors. This is used in _redraw() and the _initializeForceCalculation(). * + * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors + * | we dont pass the function itself because then the "this" is the window object + * | instead of the Network object + * @param {*} [argument] | Optional: arguments to pass to the runFunction * @private */ - exports._createManipulatorBar = function() { - // remove bound functions - if (this.boundFunction) { - this.off('select', this.boundFunction); - } - - if (this.edgeBeingEdited !== undefined) { - this.edgeBeingEdited._disableControlNodes(); - this.edgeBeingEdited = undefined; - this.selectedControlNode = null; - this.controlNodesActive = false; + exports._doInSupportSector = function(runFunction,argument) { + if (argument === undefined) { + this._switchToSupportSector(); + this[runFunction](); } - - // restore overloaded functions - this._restoreOverloadedFunctions(); - - // resume calculation - this.freezeSimulation = false; - - // reset global variables - this.blockConnectingEdgeSelection = false; - this.forceAppendSelection = false; - - if (this.editMode == true) { - while (this.manipulationDiv.hasChildNodes()) { - this.manipulationDiv.removeChild(this.manipulationDiv.firstChild); - } - // add the icons to the manipulator div - this.manipulationDiv.innerHTML = "" + - "" + - ""+this.constants.labels['add'] +"" + - "
" + - "" + - ""+this.constants.labels['link'] +""; - if (this._getSelectedNodeCount() == 1 && this.triggerFunctions.edit) { - this.manipulationDiv.innerHTML += "" + - "
" + - "" + - ""+this.constants.labels['editNode'] +""; - } - else if (this._getSelectedEdgeCount() == 1 && this._getSelectedNodeCount() == 0) { - this.manipulationDiv.innerHTML += "" + - "
" + - "" + - ""+this.constants.labels['editEdge'] +""; - } - if (this._selectionIsEmpty() == false) { - this.manipulationDiv.innerHTML += "" + - "
" + - "" + - ""+this.constants.labels['del'] +""; - } - - - // bind the icons - var addNodeButton = document.getElementById("network-manipulate-addNode"); - addNodeButton.onclick = this._createAddNodeToolbar.bind(this); - var addEdgeButton = document.getElementById("network-manipulate-connectNode"); - addEdgeButton.onclick = this._createAddEdgeToolbar.bind(this); - if (this._getSelectedNodeCount() == 1 && this.triggerFunctions.edit) { - var editButton = document.getElementById("network-manipulate-editNode"); - editButton.onclick = this._editNode.bind(this); - } - else if (this._getSelectedEdgeCount() == 1 && this._getSelectedNodeCount() == 0) { - var editButton = document.getElementById("network-manipulate-editEdge"); - editButton.onclick = this._createEditEdgeToolbar.bind(this); + else { + this._switchToSupportSector(); + var args = Array.prototype.splice.call(arguments, 1); + if (args.length > 1) { + this[runFunction](args[0],args[1]); } - if (this._selectionIsEmpty() == false) { - var deleteButton = document.getElementById("network-manipulate-delete"); - deleteButton.onclick = this._deleteSelected.bind(this); + else { + this[runFunction](argument); } - var closeDiv = document.getElementById("network-manipulation-closeDiv"); - closeDiv.onclick = this._toggleEditMode.bind(this); - - this.boundFunction = this._createManipulatorBar.bind(this); - this.on('select', this.boundFunction); - } - else { - this.editModeDiv.innerHTML = "" + - "" + - "" + this.constants.labels['edit'] + ""; - var editModeButton = document.getElementById("network-manipulate-editModeButton"); - editModeButton.onclick = this._toggleEditMode.bind(this); } + // we revert the global references back to our active sector + this._loadLatestSector(); }; - /** - * Create the toolbar for adding Nodes + * This runs a function in all frozen sectors. This is used in the _redraw(). * + * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors + * | we don't pass the function itself because then the "this" is the window object + * | instead of the Network object + * @param {*} [argument] | Optional: arguments to pass to the runFunction * @private */ - exports._createAddNodeToolbar = function() { - // clear the toolbar - this._clearManipulatorBar(); - if (this.boundFunction) { - this.off('select', this.boundFunction); + exports._doInAllFrozenSectors = function(runFunction,argument) { + if (argument === undefined) { + for (var sector in this.sectors["frozen"]) { + if (this.sectors["frozen"].hasOwnProperty(sector)) { + // switch the global references to those of this sector + this._switchToFrozenSector(sector); + this[runFunction](); + } + } } - - // create the toolbar contents - this.manipulationDiv.innerHTML = "" + - "" + - "" + this.constants.labels['back'] + " " + - "
" + - "" + - "" + this.constants.labels['addDescription'] + ""; - - // bind the icon - var backButton = document.getElementById("network-manipulate-back"); - backButton.onclick = this._createManipulatorBar.bind(this); - - // we use the boundFunction so we can reference it when we unbind it from the "select" event. - this.boundFunction = this._addNode.bind(this); - this.on('select', this.boundFunction); + else { + for (var sector in this.sectors["frozen"]) { + if (this.sectors["frozen"].hasOwnProperty(sector)) { + // switch the global references to those of this sector + this._switchToFrozenSector(sector); + var args = Array.prototype.splice.call(arguments, 1); + if (args.length > 1) { + this[runFunction](args[0],args[1]); + } + else { + this[runFunction](argument); + } + } + } + } + this._loadLatestSector(); }; /** - * create the toolbar to connect nodes + * This runs a function in all sectors. This is used in the _redraw(). * + * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors + * | we don't pass the function itself because then the "this" is the window object + * | instead of the Network object + * @param {*} [argument] | Optional: arguments to pass to the runFunction * @private */ - exports._createAddEdgeToolbar = function() { - // clear the toolbar - this._clearManipulatorBar(); - this._unselectAll(true); - this.freezeSimulation = true; - - if (this.boundFunction) { - this.off('select', this.boundFunction); + exports._doInAllSectors = function(runFunction,argument) { + var args = Array.prototype.splice.call(arguments, 1); + if (argument === undefined) { + this._doInAllActiveSectors(runFunction); + this._doInAllFrozenSectors(runFunction); + } + else { + if (args.length > 1) { + this._doInAllActiveSectors(runFunction,args[0],args[1]); + this._doInAllFrozenSectors(runFunction,args[0],args[1]); + } + else { + this._doInAllActiveSectors(runFunction,argument); + this._doInAllFrozenSectors(runFunction,argument); + } } - - this._unselectAll(); - this.forceAppendSelection = false; - this.blockConnectingEdgeSelection = true; - - this.manipulationDiv.innerHTML = "" + - "" + - "" + this.constants.labels['back'] + " " + - "
" + - "" + - "" + this.constants.labels['linkDescription'] + ""; - - // bind the icon - var backButton = document.getElementById("network-manipulate-back"); - backButton.onclick = this._createManipulatorBar.bind(this); - - // we use the boundFunction so we can reference it when we unbind it from the "select" event. - this.boundFunction = this._handleConnect.bind(this); - this.on('select', this.boundFunction); - - // temporarily overload functions - this.cachedFunctions["_handleTouch"] = this._handleTouch; - this.cachedFunctions["_handleOnRelease"] = this._handleOnRelease; - this._handleTouch = this._handleConnect; - this._handleOnRelease = this._finishConnect; - - // redraw to show the unselect - this._redraw(); }; + /** - * create the toolbar to edit edges + * This clears the nodeIndices list. We cannot use this.nodeIndices = [] because we would break the link with the + * active sector. Thus we clear the nodeIndices in the active sector, then reconnect the this.nodeIndices to it. * * @private */ - exports._createEditEdgeToolbar = function() { - // clear the toolbar - this._clearManipulatorBar(); - this.controlNodesActive = true; - - if (this.boundFunction) { - this.off('select', this.boundFunction); - } - - this.edgeBeingEdited = this._getSelectedEdge(); - this.edgeBeingEdited._enableControlNodes(); + exports._clearNodeIndexList = function() { + var sector = this._sector(); + this.sectors["active"][sector]["nodeIndices"] = []; + this.nodeIndices = this.sectors["active"][sector]["nodeIndices"]; + }; - this.manipulationDiv.innerHTML = "" + - "" + - "" + this.constants.labels['back'] + " " + - "
" + - "" + - "" + this.constants.labels['editEdgeDescription'] + ""; - // bind the icon - var backButton = document.getElementById("network-manipulate-back"); - backButton.onclick = this._createManipulatorBar.bind(this); + /** + * Draw the encompassing sector node + * + * @param ctx + * @param sectorType + * @private + */ + exports._drawSectorNodes = function(ctx,sectorType) { + var minY = 1e9, maxY = -1e9, minX = 1e9, maxX = -1e9, node; + for (var sector in this.sectors[sectorType]) { + if (this.sectors[sectorType].hasOwnProperty(sector)) { + if (this.sectors[sectorType][sector]["drawingNode"] !== undefined) { - // temporarily overload functions - this.cachedFunctions["_handleTouch"] = this._handleTouch; - this.cachedFunctions["_handleOnRelease"] = this._handleOnRelease; - this.cachedFunctions["_handleTap"] = this._handleTap; - this.cachedFunctions["_handleDragStart"] = this._handleDragStart; - this.cachedFunctions["_handleOnDrag"] = this._handleOnDrag; - this._handleTouch = this._selectControlNode; - this._handleTap = function () {}; - this._handleOnDrag = this._controlNodeDrag; - this._handleDragStart = function () {} - this._handleOnRelease = this._releaseControlNode; + this._switchToSector(sector,sectorType); - // redraw to show the unselect - this._redraw(); + minY = 1e9; maxY = -1e9; minX = 1e9; maxX = -1e9; + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + node.resize(ctx); + if (minX > node.x - 0.5 * node.width) {minX = node.x - 0.5 * node.width;} + if (maxX < node.x + 0.5 * node.width) {maxX = node.x + 0.5 * node.width;} + if (minY > node.y - 0.5 * node.height) {minY = node.y - 0.5 * node.height;} + if (maxY < node.y + 0.5 * node.height) {maxY = node.y + 0.5 * node.height;} + } + } + node = this.sectors[sectorType][sector]["drawingNode"]; + node.x = 0.5 * (maxX + minX); + node.y = 0.5 * (maxY + minY); + node.width = 2 * (node.x - minX); + node.height = 2 * (node.y - minY); + node.radius = Math.sqrt(Math.pow(0.5*node.width,2) + Math.pow(0.5*node.height,2)); + node.setScale(this.scale); + node._drawCircle(ctx); + } + } + } }; + exports._drawAllSectorNodes = function(ctx) { + this._drawSectorNodes(ctx,"frozen"); + this._drawSectorNodes(ctx,"active"); + this._loadLatestSector(); + }; +/***/ }, +/* 54 */ +/***/ function(module, exports, __webpack_require__) { + var Node = __webpack_require__(40); /** - * the function bound to the selection event. It checks if you want to connect a cluster and changes the description - * to walk the user through the process. + * This function can be called from the _doInAllSectors function * + * @param object + * @param overlappingNodes * @private */ - exports._selectControlNode = function(pointer) { - this.edgeBeingEdited.controlNodes.from.unselect(); - this.edgeBeingEdited.controlNodes.to.unselect(); - this.selectedControlNode = this.edgeBeingEdited._getSelectedControlNode(this._XconvertDOMtoCanvas(pointer.x),this._YconvertDOMtoCanvas(pointer.y)); - if (this.selectedControlNode !== null) { - this.selectedControlNode.select(); - this.freezeSimulation = true; + exports._getNodesOverlappingWith = function(object, overlappingNodes) { + var nodes = this.nodes; + for (var nodeId in nodes) { + if (nodes.hasOwnProperty(nodeId)) { + if (nodes[nodeId].isOverlappingWith(object)) { + overlappingNodes.push(nodeId); + } + } } - this._redraw(); }; /** - * the function bound to the selection event. It checks if you want to connect a cluster and changes the description - * to walk the user through the process. - * + * retrieve all nodes overlapping with given object + * @param {Object} object An object with parameters left, top, right, bottom + * @return {Number[]} An array with id's of the overlapping nodes * @private */ - exports._controlNodeDrag = function(event) { - var pointer = this._getPointer(event.gesture.center); - if (this.selectedControlNode !== null && this.selectedControlNode !== undefined) { - this.selectedControlNode.x = this._XconvertDOMtoCanvas(pointer.x); - this.selectedControlNode.y = this._YconvertDOMtoCanvas(pointer.y); - } - this._redraw(); + exports._getAllNodesOverlappingWith = function (object) { + var overlappingNodes = []; + this._doInAllActiveSectors("_getNodesOverlappingWith",object,overlappingNodes); + return overlappingNodes; }; - exports._releaseControlNode = function(pointer) { - var newNode = this._getNodeAt(pointer); - if (newNode != null) { - if (this.edgeBeingEdited.controlNodes.from.selected == true) { - this._editEdge(newNode.id, this.edgeBeingEdited.to.id); - this.edgeBeingEdited.controlNodes.from.unselect(); - } - if (this.edgeBeingEdited.controlNodes.to.selected == true) { - this._editEdge(this.edgeBeingEdited.from.id, newNode.id); - this.edgeBeingEdited.controlNodes.to.unselect(); - } - } - else { - this.edgeBeingEdited._restoreControlNodes(); - } - this.freezeSimulation = false; - this._redraw(); - }; /** - * the function bound to the selection event. It checks if you want to connect a cluster and changes the description - * to walk the user through the process. + * Return a position object in canvasspace from a single point in screenspace * + * @param pointer + * @returns {{left: number, top: number, right: number, bottom: number}} * @private */ - exports._handleConnect = function(pointer) { - if (this._getSelectedNodeCount() == 0) { - var node = this._getNodeAt(pointer); - if (node != null) { - if (node.clusterSize > 1) { - alert("Cannot create edges to a cluster.") - } - else { - this._selectObject(node,false); - // create a node the temporary line can look at - this.sectors['support']['nodes']['targetNode'] = new Node({id:'targetNode'},{},{},this.constants); - this.sectors['support']['nodes']['targetNode'].x = node.x; - this.sectors['support']['nodes']['targetNode'].y = node.y; - this.sectors['support']['nodes']['targetViaNode'] = new Node({id:'targetViaNode'},{},{},this.constants); - this.sectors['support']['nodes']['targetViaNode'].x = node.x; - this.sectors['support']['nodes']['targetViaNode'].y = node.y; - this.sectors['support']['nodes']['targetViaNode'].parentEdgeId = "connectionEdge"; - - // create a temporary edge - this.edges['connectionEdge'] = new Edge({id:"connectionEdge",from:node.id,to:this.sectors['support']['nodes']['targetNode'].id}, this, this.constants); - this.edges['connectionEdge'].from = node; - this.edges['connectionEdge'].connected = true; - this.edges['connectionEdge'].smooth = true; - this.edges['connectionEdge'].selected = true; - this.edges['connectionEdge'].to = this.sectors['support']['nodes']['targetNode']; - this.edges['connectionEdge'].via = this.sectors['support']['nodes']['targetViaNode']; - - this.cachedFunctions["_handleOnDrag"] = this._handleOnDrag; - this._handleOnDrag = function(event) { - var pointer = this._getPointer(event.gesture.center); - this.sectors['support']['nodes']['targetNode'].x = this._XconvertDOMtoCanvas(pointer.x); - this.sectors['support']['nodes']['targetNode'].y = this._YconvertDOMtoCanvas(pointer.y); - this.sectors['support']['nodes']['targetViaNode'].x = 0.5 * (this._XconvertDOMtoCanvas(pointer.x) + this.edges['connectionEdge'].from.x); - this.sectors['support']['nodes']['targetViaNode'].y = this._YconvertDOMtoCanvas(pointer.y); - }; - - this.moving = true; - this.start(); - } - } - } - }; - - exports._finishConnect = function(pointer) { - if (this._getSelectedNodeCount() == 1) { + exports._pointerToPositionObject = function(pointer) { + var x = this._XconvertDOMtoCanvas(pointer.x); + var y = this._YconvertDOMtoCanvas(pointer.y); - // restore the drag function - this._handleOnDrag = this.cachedFunctions["_handleOnDrag"]; - delete this.cachedFunctions["_handleOnDrag"]; + return { + left: x, + top: y, + right: x, + bottom: y + }; + }; - // remember the edge id - var connectFromId = this.edges['connectionEdge'].fromId; - // remove the temporary nodes and edge - delete this.edges['connectionEdge']; - delete this.sectors['support']['nodes']['targetNode']; - delete this.sectors['support']['nodes']['targetViaNode']; + /** + * Get the top node at the a specific point (like a click) + * + * @param {{x: Number, y: Number}} pointer + * @return {Node | null} node + * @private + */ + exports._getNodeAt = function (pointer) { + // we first check if this is an navigation controls element + var positionObject = this._pointerToPositionObject(pointer); + var overlappingNodes = this._getAllNodesOverlappingWith(positionObject); - var node = this._getNodeAt(pointer); - if (node != null) { - if (node.clusterSize > 1) { - alert("Cannot create edges to a cluster.") - } - else { - this._createEdge(connectFromId,node.id); - this._createManipulatorBar(); - } - } - this._unselectAll(); + // if there are overlapping nodes, select the last one, this is the + // one which is drawn on top of the others + if (overlappingNodes.length > 0) { + return this.nodes[overlappingNodes[overlappingNodes.length - 1]]; + } + else { + return null; } }; /** - * Adds a node on the specified location + * retrieve all edges overlapping with given object, selector is around center + * @param {Object} object An object with parameters left, top, right, bottom + * @return {Number[]} An array with id's of the overlapping nodes + * @private */ - exports._addNode = function() { - if (this._selectionIsEmpty() && this.editMode == true) { - var positionObject = this._pointerToPositionObject(this.pointerPosition); - var defaultData = {id:util.randomUUID(),x:positionObject.left,y:positionObject.top,label:"new",allowedToMoveX:true,allowedToMoveY:true}; - if (this.triggerFunctions.add) { - if (this.triggerFunctions.add.length == 2) { - var me = this; - this.triggerFunctions.add(defaultData, function(finalizedData) { - me.nodesData.add(finalizedData); - me._createManipulatorBar(); - me.moving = true; - me.start(); - }); - } - else { - alert(this.constants.labels['addError']); - this._createManipulatorBar(); - this.moving = true; - this.start(); + exports._getEdgesOverlappingWith = function (object, overlappingEdges) { + var edges = this.edges; + for (var edgeId in edges) { + if (edges.hasOwnProperty(edgeId)) { + if (edges[edgeId].isOverlappingWith(object)) { + overlappingEdges.push(edgeId); } } - else { - this.nodesData.add(defaultData); - this._createManipulatorBar(); - this.moving = true; - this.start(); - } } }; /** - * connect two nodes with a new edge. + * retrieve all nodes overlapping with given object + * @param {Object} object An object with parameters left, top, right, bottom + * @return {Number[]} An array with id's of the overlapping nodes + * @private + */ + exports._getAllEdgesOverlappingWith = function (object) { + var overlappingEdges = []; + this._doInAllActiveSectors("_getEdgesOverlappingWith",object,overlappingEdges); + return overlappingEdges; + }; + + /** + * Place holder. To implement change the _getNodeAt to a _getObjectAt. Have the _getObjectAt call + * _getNodeAt and _getEdgesAt, then priortize the selection to user preferences. * + * @param pointer + * @returns {null} * @private */ - exports._createEdge = function(sourceNodeId,targetNodeId) { - if (this.editMode == true) { - var defaultData = {from:sourceNodeId, to:targetNodeId}; - if (this.triggerFunctions.connect) { - if (this.triggerFunctions.connect.length == 2) { - var me = this; - this.triggerFunctions.connect(defaultData, function(finalizedData) { - me.edgesData.add(finalizedData); - me.moving = true; - me.start(); - }); - } - else { - alert(this.constants.labels["linkError"]); - this.moving = true; - this.start(); - } - } - else { - this.edgesData.add(defaultData); - this.moving = true; - this.start(); - } + exports._getEdgeAt = function(pointer) { + var positionObject = this._pointerToPositionObject(pointer); + var overlappingEdges = this._getAllEdgesOverlappingWith(positionObject); + + if (overlappingEdges.length > 0) { + return this.edges[overlappingEdges[overlappingEdges.length - 1]]; + } + else { + return null; } }; + /** - * connect two nodes with a new edge. + * Add object to the selection array. * + * @param obj * @private */ - exports._editEdge = function(sourceNodeId,targetNodeId) { - if (this.editMode == true) { - var defaultData = {id: this.edgeBeingEdited.id, from:sourceNodeId, to:targetNodeId}; - if (this.triggerFunctions.editEdge) { - if (this.triggerFunctions.editEdge.length == 2) { - var me = this; - this.triggerFunctions.editEdge(defaultData, function(finalizedData) { - me.edgesData.update(finalizedData); - me.moving = true; - me.start(); - }); - } - else { - alert(this.constants.labels["linkError"]); - this.moving = true; - this.start(); - } - } - else { - this.edgesData.update(defaultData); - this.moving = true; - this.start(); - } + exports._addToSelection = function(obj) { + if (obj instanceof Node) { + this.selectionObj.nodes[obj.id] = obj; + } + else { + this.selectionObj.edges[obj.id] = obj; } }; /** - * Create the toolbar to edit the selected node. The label and the color can be changed. Other colors are derived from the chosen color. + * Add object to the selection array. * + * @param obj * @private */ - exports._editNode = function() { - if (this.triggerFunctions.edit && this.editMode == true) { - var node = this._getSelectedNode(); - var data = {id:node.id, - label: node.label, - group: node.group, - shape: node.shape, - color: { - background:node.color.background, - border:node.color.border, - highlight: { - background:node.color.highlight.background, - border:node.color.highlight.border - } - }}; - if (this.triggerFunctions.edit.length == 2) { - var me = this; - this.triggerFunctions.edit(data, function (finalizedData) { - me.nodesData.update(finalizedData); - me._createManipulatorBar(); - me.moving = true; - me.start(); - }); - } - else { - alert(this.constants.labels["editError"]); - } + exports._addToHover = function(obj) { + if (obj instanceof Node) { + this.hoverObj.nodes[obj.id] = obj; } else { - alert(this.constants.labels["editBoundError"]); + this.hoverObj.edges[obj.id] = obj; } }; - + /** + * Remove a single option from selection. + * + * @param {Object} obj + * @private + */ + exports._removeFromSelection = function(obj) { + if (obj instanceof Node) { + delete this.selectionObj.nodes[obj.id]; + } + else { + delete this.selectionObj.edges[obj.id]; + } + }; /** - * delete everything in the selection + * Unselect all. The selectionObj is useful for this. * + * @param {Boolean} [doNotTrigger] | ignore trigger * @private */ - exports._deleteSelected = function() { - if (!this._selectionIsEmpty() && this.editMode == true) { - if (!this._clusterInSelection()) { - var selectedNodes = this.getSelectedNodes(); - var selectedEdges = this.getSelectedEdges(); - if (this.triggerFunctions.del) { - var me = this; - var data = {nodes: selectedNodes, edges: selectedEdges}; - if (this.triggerFunctions.del.length = 2) { - this.triggerFunctions.del(data, function (finalizedData) { - me.edgesData.remove(finalizedData.edges); - me.nodesData.remove(finalizedData.nodes); - me._unselectAll(); - me.moving = true; - me.start(); - }); - } - else { - alert(this.constants.labels["deleteError"]) - } - } - else { - this.edgesData.remove(selectedEdges); - this.nodesData.remove(selectedNodes); - this._unselectAll(); - this.moving = true; - this.start(); - } + exports._unselectAll = function(doNotTrigger) { + if (doNotTrigger === undefined) { + doNotTrigger = false; + } + for(var nodeId in this.selectionObj.nodes) { + if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { + this.selectionObj.nodes[nodeId].unselect(); } - else { - alert(this.constants.labels["deleteClusterError"]); + } + for(var edgeId in this.selectionObj.edges) { + if(this.selectionObj.edges.hasOwnProperty(edgeId)) { + this.selectionObj.edges[edgeId].unselect(); } } - }; - - -/***/ }, -/* 52 */ -/***/ function(module, exports, __webpack_require__) { - var util = __webpack_require__(1); + this.selectionObj = {nodes:{},edges:{}}; - exports._cleanNavigation = function() { - // clean up previous navigation items - var wrapper = document.getElementById('network-navigation_wrapper'); - if (wrapper != null) { - this.containerElement.removeChild(wrapper); + if (doNotTrigger == false) { + this.emit('select', this.getSelection()); } - document.onmouseup = null; }; /** - * Creation of the navigation controls nodes. They are drawn over the rest of the nodes and are not affected by scale and translation - * they have a triggerFunction which is called on click. If the position of the navigation controls is dependent - * on this.frame.canvas.clientWidth or this.frame.canvas.clientHeight, we flag horizontalAlignLeft and verticalAlignTop false. - * This means that the location will be corrected by the _relocateNavigation function on a size change of the canvas. + * Unselect all clusters. The selectionObj is useful for this. * + * @param {Boolean} [doNotTrigger] | ignore trigger * @private */ - exports._loadNavigationElements = function() { - this._cleanNavigation(); + exports._unselectClusters = function(doNotTrigger) { + if (doNotTrigger === undefined) { + doNotTrigger = false; + } - this.navigationDivs = {}; - var navigationDivs = ['up','down','left','right','zoomIn','zoomOut','zoomExtends']; - var navigationDivActions = ['_moveUp','_moveDown','_moveLeft','_moveRight','_zoomIn','_zoomOut','zoomExtent']; + for (var nodeId in this.selectionObj.nodes) { + if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { + if (this.selectionObj.nodes[nodeId].clusterSize > 1) { + this.selectionObj.nodes[nodeId].unselect(); + this._removeFromSelection(this.selectionObj.nodes[nodeId]); + } + } + } - this.navigationDivs['wrapper'] = document.createElement('div'); - this.navigationDivs['wrapper'].id = "network-navigation_wrapper"; - this.navigationDivs['wrapper'].style.position = "absolute"; - this.navigationDivs['wrapper'].style.width = this.frame.canvas.clientWidth + "px"; - this.navigationDivs['wrapper'].style.height = this.frame.canvas.clientHeight + "px"; - this.containerElement.insertBefore(this.navigationDivs['wrapper'],this.frame); + if (doNotTrigger == false) { + this.emit('select', this.getSelection()); + } + }; - for (var i = 0; i < navigationDivs.length; i++) { - this.navigationDivs[navigationDivs[i]] = document.createElement('div'); - this.navigationDivs[navigationDivs[i]].id = "network-navigation_" + navigationDivs[i]; - this.navigationDivs[navigationDivs[i]].className = "network-navigation " + navigationDivs[i]; - this.navigationDivs['wrapper'].appendChild(this.navigationDivs[navigationDivs[i]]); - this.navigationDivs[navigationDivs[i]].onmousedown = this[navigationDivActions[i]].bind(this); + + /** + * return the number of selected nodes + * + * @returns {number} + * @private + */ + exports._getSelectedNodeCount = function() { + var count = 0; + for (var nodeId in this.selectionObj.nodes) { + if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { + count += 1; + } } + return count; + }; - document.onmouseup = this._stopMovement.bind(this); + /** + * return the selected node + * + * @returns {number} + * @private + */ + exports._getSelectedNode = function() { + for (var nodeId in this.selectionObj.nodes) { + if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { + return this.selectionObj.nodes[nodeId]; + } + } + return null; }; /** - * this stops all movement induced by the navigation buttons + * return the selected edge * + * @returns {number} * @private */ - exports._stopMovement = function() { - this._xStopMoving(); - this._yStopMoving(); - this._stopZoom(); + exports._getSelectedEdge = function() { + for (var edgeId in this.selectionObj.edges) { + if (this.selectionObj.edges.hasOwnProperty(edgeId)) { + return this.selectionObj.edges[edgeId]; + } + } + return null; }; /** - * move the screen up - * By using the increments, instead of adding a fixed number to the translation, we keep fluent and - * instant movement. The onKeypress event triggers immediately, then pauses, then triggers frequently - * To avoid this behaviour, we do the translation in the start loop. + * return the number of selected edges * + * @returns {number} * @private */ - exports._moveUp = function(event) { - this.yIncrement = this.constants.keyboard.speed.y; - this.start(); // if there is no node movement, the calculation wont be done - util.preventDefault(event); - if (this.navigationDivs) { - this.navigationDivs['up'].className += " active"; + exports._getSelectedEdgeCount = function() { + var count = 0; + for (var edgeId in this.selectionObj.edges) { + if (this.selectionObj.edges.hasOwnProperty(edgeId)) { + count += 1; + } } + return count; }; /** - * move the screen down + * return the number of selected objects. + * + * @returns {number} * @private */ - exports._moveDown = function(event) { - this.yIncrement = -this.constants.keyboard.speed.y; - this.start(); // if there is no node movement, the calculation wont be done - util.preventDefault(event); - if (this.navigationDivs) { - this.navigationDivs['down'].className += " active"; + exports._getSelectedObjectCount = function() { + var count = 0; + for(var nodeId in this.selectionObj.nodes) { + if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { + count += 1; + } + } + for(var edgeId in this.selectionObj.edges) { + if(this.selectionObj.edges.hasOwnProperty(edgeId)) { + count += 1; + } } + return count; }; - /** - * move the screen left + * Check if anything is selected + * + * @returns {boolean} * @private */ - exports._moveLeft = function(event) { - this.xIncrement = this.constants.keyboard.speed.x; - this.start(); // if there is no node movement, the calculation wont be done - util.preventDefault(event); - if (this.navigationDivs) { - this.navigationDivs['left'].className += " active"; + exports._selectionIsEmpty = function() { + for(var nodeId in this.selectionObj.nodes) { + if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { + return false; + } + } + for(var edgeId in this.selectionObj.edges) { + if(this.selectionObj.edges.hasOwnProperty(edgeId)) { + return false; + } } + return true; }; /** - * move the screen right + * check if one of the selected nodes is a cluster. + * + * @returns {boolean} * @private */ - exports._moveRight = function(event) { - this.xIncrement = -this.constants.keyboard.speed.y; - this.start(); // if there is no node movement, the calculation wont be done - util.preventDefault(event); - if (this.navigationDivs) { - this.navigationDivs['right'].className += " active"; + exports._clusterInSelection = function() { + for(var nodeId in this.selectionObj.nodes) { + if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { + if (this.selectionObj.nodes[nodeId].clusterSize > 1) { + return true; + } + } } + return false; }; + /** + * select the edges connected to the node that is being selected + * + * @param {Node} node + * @private + */ + exports._selectConnectedEdges = function(node) { + for (var i = 0; i < node.dynamicEdges.length; i++) { + var edge = node.dynamicEdges[i]; + edge.select(); + this._addToSelection(edge); + } + }; /** - * Zoom in, using the same method as the movement. + * select the edges connected to the node that is being selected + * + * @param {Node} node * @private */ - exports._zoomIn = function(event) { - this.zoomIncrement = this.constants.keyboard.speed.zoom; - this.start(); // if there is no node movement, the calculation wont be done - util.preventDefault(event); - if (this.navigationDivs) { - this.navigationDivs['zoomIn'].className += " active"; + exports._hoverConnectedEdges = function(node) { + for (var i = 0; i < node.dynamicEdges.length; i++) { + var edge = node.dynamicEdges[i]; + edge.hover = true; + this._addToHover(edge); } }; /** - * Zoom out + * unselect the edges connected to the node that is being selected + * + * @param {Node} node * @private */ - exports._zoomOut = function() { - this.zoomIncrement = -this.constants.keyboard.speed.zoom; - this.start(); // if there is no node movement, the calculation wont be done - util.preventDefault(event); - if (this.navigationDivs) { - this.navigationDivs['zoomOut'].className += " active"; + exports._unselectConnectedEdges = function(node) { + for (var i = 0; i < node.dynamicEdges.length; i++) { + var edge = node.dynamicEdges[i]; + edge.unselect(); + this._removeFromSelection(edge); } }; + + /** - * Stop zooming and unhighlight the zoom controls + * This is called when someone clicks on a node. either select or deselect it. + * If there is an existing selection and we don't want to append to it, clear the existing selection + * + * @param {Node || Edge} object + * @param {Boolean} append + * @param {Boolean} [doNotTrigger] | ignore trigger * @private */ - exports._stopZoom = function() { - this.zoomIncrement = 0; - if (this.navigationDivs) { - this.navigationDivs['zoomIn'].className = this.navigationDivs['zoomIn'].className.replace(" active",""); - this.navigationDivs['zoomOut'].className = this.navigationDivs['zoomOut'].className.replace(" active",""); + exports._selectObject = function(object, append, doNotTrigger, highlightEdges) { + if (doNotTrigger === undefined) { + doNotTrigger = false; + } + if (highlightEdges === undefined) { + highlightEdges = true; + } + + if (this._selectionIsEmpty() == false && append == false && this.forceAppendSelection == false) { + this._unselectAll(true); + } + + if (object.selected == false) { + object.select(); + this._addToSelection(object); + if (object instanceof Node && this.blockConnectingEdgeSelection == false && highlightEdges == true) { + this._selectConnectedEdges(object); + } + } + else { + object.unselect(); + this._removeFromSelection(object); + } + + if (doNotTrigger == false) { + this.emit('select', this.getSelection()); } }; /** - * Stop moving in the Y direction and unHighlight the up and down + * This is called when someone clicks on a node. either select or deselect it. + * If there is an existing selection and we don't want to append to it, clear the existing selection + * + * @param {Node || Edge} object * @private */ - exports._yStopMoving = function() { - this.yIncrement = 0; - if (this.navigationDivs) { - this.navigationDivs['up'].className = this.navigationDivs['up'].className.replace(" active",""); - this.navigationDivs['down'].className = this.navigationDivs['down'].className.replace(" active",""); + exports._blurObject = function(object) { + if (object.hover == true) { + object.hover = false; + this.emit("blurNode",{node:object.id}); } }; - /** - * Stop moving in the X direction and unHighlight left and right. + * This is called when someone clicks on a node. either select or deselect it. + * If there is an existing selection and we don't want to append to it, clear the existing selection + * + * @param {Node || Edge} object * @private */ - exports._xStopMoving = function() { - this.xIncrement = 0; - if (this.navigationDivs) { - this.navigationDivs['left'].className = this.navigationDivs['left'].className.replace(" active",""); - this.navigationDivs['right'].className = this.navigationDivs['right'].className.replace(" active",""); - } - }; - - -/***/ }, -/* 53 */ -/***/ function(module, exports, __webpack_require__) { - - exports._resetLevels = function() { - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - var node = this.nodes[nodeId]; - if (node.preassignedLevel == false) { - node.level = -1; - } + exports._hoverObject = function(object) { + if (object.hover == false) { + object.hover = true; + this._addToHover(object); + if (object instanceof Node) { + this.emit("hoverNode",{node:object.id}); } } + if (object instanceof Node) { + this._hoverConnectedEdges(object); + } }; + /** - * This is the main function to layout the nodes in a hierarchical way. - * It checks if the node details are supplied correctly + * handles the selection part of the touch, only for navigation controls elements; + * Touch is triggered before tap, also before hold. Hold triggers after a while. + * This is the most responsive solution * + * @param {Object} pointer * @private */ - exports._setupHierarchicalLayout = function() { - if (this.constants.hierarchicalLayout.enabled == true && this.nodeIndices.length > 0) { - if (this.constants.hierarchicalLayout.direction == "RL" || this.constants.hierarchicalLayout.direction == "DU") { - this.constants.hierarchicalLayout.levelSeparation *= -1; - } - else { - this.constants.hierarchicalLayout.levelSeparation = Math.abs(this.constants.hierarchicalLayout.levelSeparation); - } - - if (this.constants.hierarchicalLayout.direction == "RL" || this.constants.hierarchicalLayout.direction == "LR") { - if (this.constants.smoothCurves.enabled == true) { - this.constants.smoothCurves.type = "vertical"; - } - } - else { - if (this.constants.smoothCurves.enabled == true) { - this.constants.smoothCurves.type = "horizontal"; - } - } - // get the size of the largest hubs and check if the user has defined a level for a node. - var hubsize = 0; - var node, nodeId; - var definedLevel = false; - var undefinedLevel = false; - - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - if (node.level != -1) { - definedLevel = true; - } - else { - undefinedLevel = true; - } - if (hubsize < node.edges.length) { - hubsize = node.edges.length; - } - } - } - - // if the user defined some levels but not all, alert and run without hierarchical layout - if (undefinedLevel == true && definedLevel == true) { - alert("To use the hierarchical layout, nodes require either no predefined levels or levels have to be defined for all nodes."); - this.zoomExtent(true,this.constants.clustering.enabled); - if (!this.constants.clustering.enabled) { - this.start(); - } - } - else { - // setup the system to use hierarchical method. - this._changeConstants(); - - // define levels if undefined by the users. Based on hubsize - if (undefinedLevel == true) { - this._determineLevels(hubsize); - } - // check the distribution of the nodes per level. - var distribution = this._getDistribution(); - - // place the nodes on the canvas. This also stablilizes the system. - this._placeNodesByHierarchy(distribution); - - // start the simulation. - this.start(); - } - } + exports._handleTouch = function(pointer) { }; /** - * This function places the nodes on the canvas based on the hierarchial distribution. + * handles the selection part of the tap; * - * @param {Object} distribution | obtained by the function this._getDistribution() + * @param {Object} pointer * @private */ - exports._placeNodesByHierarchy = function(distribution) { - var nodeId, node; - - // start placing all the level 0 nodes first. Then recursively position their branches. - for (var level in distribution) { - if (distribution.hasOwnProperty(level)) { - - for (nodeId in distribution[level].nodes) { - if (distribution[level].nodes.hasOwnProperty(nodeId)) { - node = distribution[level].nodes[nodeId]; - if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") { - if (node.xFixed) { - node.x = distribution[level].minPos; - node.xFixed = false; - - distribution[level].minPos += distribution[level].nodeSpacing; - } - } - else { - if (node.yFixed) { - node.y = distribution[level].minPos; - node.yFixed = false; - - distribution[level].minPos += distribution[level].nodeSpacing; - } - } - this._placeBranchNodes(node.edges,node.id,distribution,node.level); - } - } + exports._handleTap = function(pointer) { + var node = this._getNodeAt(pointer); + if (node != null) { + this._selectObject(node,false); + } + else { + var edge = this._getEdgeAt(pointer); + if (edge != null) { + this._selectObject(edge,false); + } + else { + this._unselectAll(); } } - - // stabilize the system after positioning. This function calls zoomExtent. - this._stabilize(); + this.emit("click", this.getSelection()); + this._redraw(); }; /** - * This function get the distribution of levels based on hubsize + * handles the selection part of the double tap and opens a cluster if needed * - * @returns {Object} + * @param {Object} pointer * @private */ - exports._getDistribution = function() { - var distribution = {}; - var nodeId, node, level; - - // we fix Y because the hierarchy is vertical, we fix X so we do not give a node an x position for a second time. - // the fix of X is removed after the x value has been set. - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - node.xFixed = true; - node.yFixed = true; - if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") { - node.y = this.constants.hierarchicalLayout.levelSeparation*node.level; - } - else { - node.x = this.constants.hierarchicalLayout.levelSeparation*node.level; - } - if (distribution[node.level] === undefined) { - distribution[node.level] = {amount: 0, nodes: {}, minPos:0, nodeSpacing:0}; - } - distribution[node.level].amount += 1; - distribution[node.level].nodes[nodeId] = node; - } - } - - // determine the largest amount of nodes of all levels - var maxCount = 0; - for (level in distribution) { - if (distribution.hasOwnProperty(level)) { - if (maxCount < distribution[level].amount) { - maxCount = distribution[level].amount; - } - } - } - - // set the initial position and spacing of each nodes accordingly - for (level in distribution) { - if (distribution.hasOwnProperty(level)) { - distribution[level].nodeSpacing = (maxCount + 1) * this.constants.hierarchicalLayout.nodeSpacing; - distribution[level].nodeSpacing /= (distribution[level].amount + 1); - distribution[level].minPos = distribution[level].nodeSpacing - (0.5 * (distribution[level].amount + 1) * distribution[level].nodeSpacing); - } + exports._handleDoubleTap = function(pointer) { + var node = this._getNodeAt(pointer); + if (node != null && node !== undefined) { + // we reset the areaCenter here so the opening of the node will occur + this.areaCenter = {"x" : this._XconvertDOMtoCanvas(pointer.x), + "y" : this._YconvertDOMtoCanvas(pointer.y)}; + this.openCluster(node); } - - return distribution; + this.emit("doubleClick", this.getSelection()); }; /** - * this function allocates nodes in levels based on the recursive branching from the largest hubs. + * Handle the onHold selection part * - * @param hubsize + * @param pointer * @private */ - exports._determineLevels = function(hubsize) { - var nodeId, node; - - // determine hubs - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - if (node.edges.length == hubsize) { - node.level = 0; - } - } + exports._handleOnHold = function(pointer) { + var node = this._getNodeAt(pointer); + if (node != null) { + this._selectObject(node,true); } - - // branch from hubs - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - if (node.level == 0) { - this._setLevel(1,node.edges,node.id); - } + else { + var edge = this._getEdgeAt(pointer); + if (edge != null) { + this._selectObject(edge,true); } } + this._redraw(); }; /** - * Since hierarchical layout does not support: - * - smooth curves (based on the physics), - * - clustering (based on dynamic node counts) - * - * We disable both features so there will be no problems. + * handle the onRelease event. These functions are here for the navigation controls module. * - * @private + * @private */ - exports._changeConstants = function() { - this.constants.clustering.enabled = false; - this.constants.physics.barnesHut.enabled = false; - this.constants.physics.hierarchicalRepulsion.enabled = true; - this._loadSelectedForceSolver(); - if (this.constants.smoothCurves.enabled == true) { - this.constants.smoothCurves.dynamic = false; - } - this._configureSmoothCurves(); + exports._handleOnRelease = function(pointer) { + }; + /** - * This is a recursively called function to enumerate the branches from the largest hubs and place the nodes - * on a X position that ensures there will be no overlap. * - * @param edges - * @param parentId - * @param distribution - * @param parentLevel - * @private + * retrieve the currently selected objects + * @return {{nodes: Array., edges: Array.}} selection */ - exports._placeBranchNodes = function(edges, parentId, distribution, parentLevel) { - for (var i = 0; i < edges.length; i++) { - var childNode = null; - if (edges[i].toId == parentId) { - childNode = edges[i].from; - } - else { - childNode = edges[i].to; - } - - // if a node is conneceted to another node on the same level (or higher (means lower level))!, this is not handled here. - var nodeMoved = false; - if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") { - if (childNode.xFixed && childNode.level > parentLevel) { - childNode.xFixed = false; - childNode.x = distribution[childNode.level].minPos; - nodeMoved = true; - } - } - else { - if (childNode.yFixed && childNode.level > parentLevel) { - childNode.yFixed = false; - childNode.y = distribution[childNode.level].minPos; - nodeMoved = true; - } - } + exports.getSelection = function() { + var nodeIds = this.getSelectedNodes(); + var edgeIds = this.getSelectedEdges(); + return {nodes:nodeIds, edges:edgeIds}; + }; - if (nodeMoved == true) { - distribution[childNode.level].minPos += distribution[childNode.level].nodeSpacing; - if (childNode.edges.length > 1) { - this._placeBranchNodes(childNode.edges,childNode.id,distribution,childNode.level); - } + /** + * + * retrieve the currently selected nodes + * @return {String[]} selection An array with the ids of the + * selected nodes. + */ + exports.getSelectedNodes = function() { + var idArray = []; + for(var nodeId in this.selectionObj.nodes) { + if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { + idArray.push(nodeId); } } + return idArray }; - /** - * this function is called recursively to enumerate the barnches of the largest hubs and give each node a level. * - * @param level - * @param edges - * @param parentId - * @private + * retrieve the currently selected edges + * @return {Array} selection An array with the ids of the + * selected nodes. */ - exports._setLevel = function(level, edges, parentId) { - for (var i = 0; i < edges.length; i++) { - var childNode = null; - if (edges[i].toId == parentId) { - childNode = edges[i].from; - } - else { - childNode = edges[i].to; - } - if (childNode.level == -1 || childNode.level > level) { - childNode.level = level; - if (edges.length > 1) { - this._setLevel(level+1, childNode.edges, childNode.id); - } + exports.getSelectedEdges = function() { + var idArray = []; + for(var edgeId in this.selectionObj.edges) { + if(this.selectionObj.edges.hasOwnProperty(edgeId)) { + idArray.push(edgeId); } } + return idArray; }; /** - * Unfix nodes - * - * @private + * select zero or more nodes + * @param {Number[] | String[]} selection An array with the ids of the + * selected nodes. */ - exports._restoreNodes = function() { - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - this.nodes[nodeId].xFixed = false; - this.nodes[nodeId].yFixed = false; + exports.setSelection = function(selection) { + var i, iMax, id; + + if (!selection || (selection.length == undefined)) + throw 'Selection must be an array with ids'; + + // first unselect any selected node + this._unselectAll(true); + + for (i = 0, iMax = selection.length; i < iMax; i++) { + id = selection[i]; + + var node = this.nodes[id]; + if (!node) { + throw new RangeError('Node with id "' + id + '" not found'); } + this._selectObject(node,true,true); } - }; + console.log("setSelection is deprecated. Please use selectNodes instead.") -/***/ }, -/* 54 */ -/***/ function(module, exports, __webpack_require__) { + this.redraw(); + }; - var util = __webpack_require__(1); - var RepulsionMixin = __webpack_require__(55); - var HierarchialRepulsionMixin = __webpack_require__(56); - var BarnesHutMixin = __webpack_require__(57); /** - * Toggling barnes Hut calculation on and off. - * - * @private + * select zero or more nodes with the option to highlight edges + * @param {Number[] | String[]} selection An array with the ids of the + * selected nodes. + * @param {boolean} [highlightEdges] */ - exports._toggleBarnesHut = function () { - this.constants.physics.barnesHut.enabled = !this.constants.physics.barnesHut.enabled; - this._loadSelectedForceSolver(); - this.moving = true; - this.start(); - }; + exports.selectNodes = function(selection, highlightEdges) { + var i, iMax, id; + if (!selection || (selection.length == undefined)) + throw 'Selection must be an array with ids'; - /** - * This loads the node force solver based on the barnes hut or repulsion algorithm - * - * @private - */ - exports._loadSelectedForceSolver = function () { - // this overloads the this._calculateNodeForces - if (this.constants.physics.barnesHut.enabled == true) { - this._clearMixin(RepulsionMixin); - this._clearMixin(HierarchialRepulsionMixin); + // first unselect any selected node + this._unselectAll(true); - this.constants.physics.centralGravity = this.constants.physics.barnesHut.centralGravity; - this.constants.physics.springLength = this.constants.physics.barnesHut.springLength; - this.constants.physics.springConstant = this.constants.physics.barnesHut.springConstant; - this.constants.physics.damping = this.constants.physics.barnesHut.damping; + for (i = 0, iMax = selection.length; i < iMax; i++) { + id = selection[i]; - this._loadMixin(BarnesHutMixin); + var node = this.nodes[id]; + if (!node) { + throw new RangeError('Node with id "' + id + '" not found'); + } + this._selectObject(node,true,true,highlightEdges); } - else if (this.constants.physics.hierarchicalRepulsion.enabled == true) { - this._clearMixin(BarnesHutMixin); - this._clearMixin(RepulsionMixin); + this.redraw(); + }; - this.constants.physics.centralGravity = this.constants.physics.hierarchicalRepulsion.centralGravity; - this.constants.physics.springLength = this.constants.physics.hierarchicalRepulsion.springLength; - this.constants.physics.springConstant = this.constants.physics.hierarchicalRepulsion.springConstant; - this.constants.physics.damping = this.constants.physics.hierarchicalRepulsion.damping; - this._loadMixin(HierarchialRepulsionMixin); - } - else { - this._clearMixin(BarnesHutMixin); - this._clearMixin(HierarchialRepulsionMixin); - this.barnesHutTree = undefined; + /** + * select zero or more edges + * @param {Number[] | String[]} selection An array with the ids of the + * selected nodes. + */ + exports.selectEdges = function(selection) { + var i, iMax, id; - this.constants.physics.centralGravity = this.constants.physics.repulsion.centralGravity; - this.constants.physics.springLength = this.constants.physics.repulsion.springLength; - this.constants.physics.springConstant = this.constants.physics.repulsion.springConstant; - this.constants.physics.damping = this.constants.physics.repulsion.damping; + if (!selection || (selection.length == undefined)) + throw 'Selection must be an array with ids'; - this._loadMixin(RepulsionMixin); + // first unselect any selected node + this._unselectAll(true); + + for (i = 0, iMax = selection.length; i < iMax; i++) { + id = selection[i]; + + var edge = this.edges[id]; + if (!edge) { + throw new RangeError('Edge with id "' + id + '" not found'); + } + this._selectObject(edge,true,true,highlightEdges); } + this.redraw(); }; /** - * Before calculating the forces, we check if we need to cluster to keep up performance and we check - * if there is more than one node. If it is just one node, we dont calculate anything. - * + * Validate the selection: remove ids of nodes which no longer exist * @private */ - exports._initializeForceCalculation = function () { - // stop calculation if there is only one node - if (this.nodeIndices.length == 1) { - this.nodes[this.nodeIndices[0]]._setForce(0, 0); + exports._updateSelection = function () { + for(var nodeId in this.selectionObj.nodes) { + if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { + if (!this.nodes.hasOwnProperty(nodeId)) { + delete this.selectionObj.nodes[nodeId]; + } + } } - else { - // if there are too many nodes on screen, we cluster without repositioning - if (this.nodeIndices.length > this.constants.clustering.clusterThreshold && this.constants.clustering.enabled == true) { - this.clusterToFit(this.constants.clustering.reduceToNodes, false); + for(var edgeId in this.selectionObj.edges) { + if(this.selectionObj.edges.hasOwnProperty(edgeId)) { + if (!this.edges.hasOwnProperty(edgeId)) { + delete this.selectionObj.edges[edgeId]; + } } - - // we now start the force calculation - this._calculateForces(); } }; +/***/ }, +/* 55 */ +/***/ function(module, exports, __webpack_require__) { + + var util = __webpack_require__(1); + var Node = __webpack_require__(40); + var Edge = __webpack_require__(39); + /** - * Calculate the external forces acting on the nodes - * Forces are caused by: edges, repulsing forces between nodes, gravity + * clears the toolbar div element of children + * * @private */ - exports._calculateForces = function () { - // Gravity is required to keep separated groups from floating off - // the forces are reset to zero in this loop by using _setForce instead - // of _addForce - - this._calculateGravitationalForces(); - this._calculateNodeForces(); - - if (this.constants.physics.springConstant > 0) { - if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { - this._calculateSpringForcesWithSupport(); - } - else { - if (this.constants.physics.hierarchicalRepulsion.enabled == true) { - this._calculateHierarchicalSpringForces(); - } - else { - this._calculateSpringForces(); - } - } + exports._clearManipulatorBar = function() { + while (this.manipulationDiv.hasChildNodes()) { + this.manipulationDiv.removeChild(this.manipulationDiv.firstChild); } }; - /** - * Smooth curves are created by adding invisible nodes in the center of the edges. These nodes are also - * handled in the calculateForces function. We then use a quadratic curve with the center node as control. - * This function joins the datanodes and invisible (called support) nodes into one object. - * We do this so we do not contaminate this.nodes with the support nodes. + * Manipulation UI temporarily overloads certain functions to extend or replace them. To be able to restore + * these functions to their original functionality, we saved them in this.cachedFunctions. + * This function restores these functions to their original function. * * @private */ - exports._updateCalculationNodes = function () { - if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { - this.calculationNodes = {}; - this.calculationNodeIndices = []; - - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - this.calculationNodes[nodeId] = this.nodes[nodeId]; - } - } - var supportNodes = this.sectors['support']['nodes']; - for (var supportNodeId in supportNodes) { - if (supportNodes.hasOwnProperty(supportNodeId)) { - if (this.edges.hasOwnProperty(supportNodes[supportNodeId].parentEdgeId)) { - this.calculationNodes[supportNodeId] = supportNodes[supportNodeId]; - } - else { - supportNodes[supportNodeId]._setForce(0, 0); - } - } - } - - for (var idx in this.calculationNodes) { - if (this.calculationNodes.hasOwnProperty(idx)) { - this.calculationNodeIndices.push(idx); - } + exports._restoreOverloadedFunctions = function() { + for (var functionName in this.cachedFunctions) { + if (this.cachedFunctions.hasOwnProperty(functionName)) { + this[functionName] = this.cachedFunctions[functionName]; } } - else { - this.calculationNodes = this.nodes; - this.calculationNodeIndices = this.nodeIndices; - } }; - /** - * this function applies the central gravity effect to keep groups from floating off + * Enable or disable edit-mode. * * @private */ - exports._calculateGravitationalForces = function () { - var dx, dy, distance, node, i; - var nodes = this.calculationNodes; - var gravity = this.constants.physics.centralGravity; - var gravityForce = 0; - - for (i = 0; i < this.calculationNodeIndices.length; i++) { - node = nodes[this.calculationNodeIndices[i]]; - node.damping = this.constants.physics.damping; // possibly add function to alter damping properties of clusters. - // gravity does not apply when we are in a pocket sector - if (this._sector() == "default" && gravity != 0) { - dx = -node.x; - dy = -node.y; - distance = Math.sqrt(dx * dx + dy * dy); - - gravityForce = (distance == 0) ? 0 : (gravity / distance); - node.fx = dx * gravityForce; - node.fy = dy * gravityForce; - } - else { - node.fx = 0; - node.fy = 0; - } + exports._toggleEditMode = function() { + this.editMode = !this.editMode; + var toolbar = document.getElementById("network-manipulationDiv"); + var closeDiv = document.getElementById("network-manipulation-closeDiv"); + var editModeDiv = document.getElementById("network-manipulation-editMode"); + if (this.editMode == true) { + toolbar.style.display="block"; + closeDiv.style.display="block"; + editModeDiv.style.display="none"; + closeDiv.onclick = this._toggleEditMode.bind(this); + } + else { + toolbar.style.display="none"; + closeDiv.style.display="none"; + editModeDiv.style.display="block"; + closeDiv.onclick = null; } + this._createManipulatorBar() }; - - - /** - * this function calculates the effects of the springs in the case of unsmooth curves. + * main function, creates the main toolbar. Removes functions bound to the select event. Binds all the buttons of the toolbar. * * @private */ - exports._calculateSpringForces = function () { - var edgeLength, edge, edgeId; - var dx, dy, fx, fy, springForce, distance; - var edges = this.edges; + exports._createManipulatorBar = function() { + // remove bound functions + if (this.boundFunction) { + this.off('select', this.boundFunction); + } - // forces caused by the edges, modelled as springs - for (edgeId in edges) { - if (edges.hasOwnProperty(edgeId)) { - edge = edges[edgeId]; - if (edge.connected) { - // only calculate forces if nodes are in the same sector - if (this.nodes.hasOwnProperty(edge.toId) && this.nodes.hasOwnProperty(edge.fromId)) { - edgeLength = edge.customLength ? edge.length : this.constants.physics.springLength; - // this implies that the edges between big clusters are longer - edgeLength += (edge.to.clusterSize + edge.from.clusterSize - 2) * this.constants.clustering.edgeGrowth; + if (this.edgeBeingEdited !== undefined) { + this.edgeBeingEdited._disableControlNodes(); + this.edgeBeingEdited = undefined; + this.selectedControlNode = null; + this.controlNodesActive = false; + } - dx = (edge.from.x - edge.to.x); - dy = (edge.from.y - edge.to.y); - distance = Math.sqrt(dx * dx + dy * dy); + // restore overloaded functions + this._restoreOverloadedFunctions(); - if (distance == 0) { - distance = 0.01; - } + // resume calculation + this.freezeSimulation = false; - // the 1/distance is so the fx and fy can be calculated without sine or cosine. - springForce = this.constants.physics.springConstant * (edgeLength - distance) / distance; + // reset global variables + this.blockConnectingEdgeSelection = false; + this.forceAppendSelection = false; - fx = dx * springForce; - fy = dy * springForce; + if (this.editMode == true) { + while (this.manipulationDiv.hasChildNodes()) { + this.manipulationDiv.removeChild(this.manipulationDiv.firstChild); + } + // add the icons to the manipulator div + this.manipulationDiv.innerHTML = "" + + "" + + ""+this.constants.labels['add'] +"" + + "
" + + "" + + ""+this.constants.labels['link'] +""; + if (this._getSelectedNodeCount() == 1 && this.triggerFunctions.edit) { + this.manipulationDiv.innerHTML += "" + + "
" + + "" + + ""+this.constants.labels['editNode'] +""; + } + else if (this._getSelectedEdgeCount() == 1 && this._getSelectedNodeCount() == 0) { + this.manipulationDiv.innerHTML += "" + + "
" + + "" + + ""+this.constants.labels['editEdge'] +""; + } + if (this._selectionIsEmpty() == false) { + this.manipulationDiv.innerHTML += "" + + "
" + + "" + + ""+this.constants.labels['del'] +""; + } - edge.from.fx += fx; - edge.from.fy += fy; - edge.to.fx -= fx; - edge.to.fy -= fy; - } - } + + // bind the icons + var addNodeButton = document.getElementById("network-manipulate-addNode"); + addNodeButton.onclick = this._createAddNodeToolbar.bind(this); + var addEdgeButton = document.getElementById("network-manipulate-connectNode"); + addEdgeButton.onclick = this._createAddEdgeToolbar.bind(this); + if (this._getSelectedNodeCount() == 1 && this.triggerFunctions.edit) { + var editButton = document.getElementById("network-manipulate-editNode"); + editButton.onclick = this._editNode.bind(this); + } + else if (this._getSelectedEdgeCount() == 1 && this._getSelectedNodeCount() == 0) { + var editButton = document.getElementById("network-manipulate-editEdge"); + editButton.onclick = this._createEditEdgeToolbar.bind(this); + } + if (this._selectionIsEmpty() == false) { + var deleteButton = document.getElementById("network-manipulate-delete"); + deleteButton.onclick = this._deleteSelected.bind(this); } + var closeDiv = document.getElementById("network-manipulation-closeDiv"); + closeDiv.onclick = this._toggleEditMode.bind(this); + + this.boundFunction = this._createManipulatorBar.bind(this); + this.on('select', this.boundFunction); + } + else { + this.editModeDiv.innerHTML = "" + + "" + + "" + this.constants.labels['edit'] + ""; + var editModeButton = document.getElementById("network-manipulate-editModeButton"); + editModeButton.onclick = this._toggleEditMode.bind(this); } }; - /** - * This function calculates the springforces on the nodes, accounting for the support nodes. + * Create the toolbar for adding Nodes * * @private */ - exports._calculateSpringForcesWithSupport = function () { - var edgeLength, edge, edgeId, combinedClusterSize; - var edges = this.edges; - - // forces caused by the edges, modelled as springs - for (edgeId in edges) { - if (edges.hasOwnProperty(edgeId)) { - edge = edges[edgeId]; - if (edge.connected) { - // only calculate forces if nodes are in the same sector - if (this.nodes.hasOwnProperty(edge.toId) && this.nodes.hasOwnProperty(edge.fromId)) { - if (edge.via != null) { - var node1 = edge.to; - var node2 = edge.via; - var node3 = edge.from; + exports._createAddNodeToolbar = function() { + // clear the toolbar + this._clearManipulatorBar(); + if (this.boundFunction) { + this.off('select', this.boundFunction); + } - edgeLength = edge.customLength ? edge.length : this.constants.physics.springLength; + // create the toolbar contents + this.manipulationDiv.innerHTML = "" + + "" + + "" + this.constants.labels['back'] + " " + + "
" + + "" + + "" + this.constants.labels['addDescription'] + ""; - combinedClusterSize = node1.clusterSize + node3.clusterSize - 2; + // bind the icon + var backButton = document.getElementById("network-manipulate-back"); + backButton.onclick = this._createManipulatorBar.bind(this); - // this implies that the edges between big clusters are longer - edgeLength += combinedClusterSize * this.constants.clustering.edgeGrowth; - this._calculateSpringForce(node1, node2, 0.5 * edgeLength); - this._calculateSpringForce(node2, node3, 0.5 * edgeLength); - } - } - } - } - } + // we use the boundFunction so we can reference it when we unbind it from the "select" event. + this.boundFunction = this._addNode.bind(this); + this.on('select', this.boundFunction); }; /** - * This is the code actually performing the calculation for the function above. It is split out to avoid repetition. + * create the toolbar to connect nodes * - * @param node1 - * @param node2 - * @param edgeLength * @private */ - exports._calculateSpringForce = function (node1, node2, edgeLength) { - var dx, dy, fx, fy, springForce, distance; - - dx = (node1.x - node2.x); - dy = (node1.y - node2.y); - distance = Math.sqrt(dx * dx + dy * dy); + exports._createAddEdgeToolbar = function() { + // clear the toolbar + this._clearManipulatorBar(); + this._unselectAll(true); + this.freezeSimulation = true; - if (distance == 0) { - distance = 0.01; + if (this.boundFunction) { + this.off('select', this.boundFunction); } - // the 1/distance is so the fx and fy can be calculated without sine or cosine. - springForce = this.constants.physics.springConstant * (edgeLength - distance) / distance; + this._unselectAll(); + this.forceAppendSelection = false; + this.blockConnectingEdgeSelection = true; - fx = dx * springForce; - fy = dy * springForce; + this.manipulationDiv.innerHTML = "" + + "" + + "" + this.constants.labels['back'] + " " + + "
" + + "" + + "" + this.constants.labels['linkDescription'] + ""; - node1.fx += fx; - node1.fy += fy; - node2.fx -= fx; - node2.fy -= fy; - }; + // bind the icon + var backButton = document.getElementById("network-manipulate-back"); + backButton.onclick = this._createManipulatorBar.bind(this); + + // we use the boundFunction so we can reference it when we unbind it from the "select" event. + this.boundFunction = this._handleConnect.bind(this); + this.on('select', this.boundFunction); + + // temporarily overload functions + this.cachedFunctions["_handleTouch"] = this._handleTouch; + this.cachedFunctions["_handleOnRelease"] = this._handleOnRelease; + this._handleTouch = this._handleConnect; + this._handleOnRelease = this._finishConnect; + // redraw to show the unselect + this._redraw(); + }; /** - * Load the HTML for the physics config and bind it + * create the toolbar to edit edges + * * @private */ - exports._loadPhysicsConfiguration = function () { - if (this.physicsConfiguration === undefined) { - this.backupConstants = {}; - util.deepExtend(this.backupConstants,this.constants); + exports._createEditEdgeToolbar = function() { + // clear the toolbar + this._clearManipulatorBar(); + this.controlNodesActive = true; - var hierarchicalLayoutDirections = ["LR", "RL", "UD", "DU"]; - this.physicsConfiguration = document.createElement('div'); - this.physicsConfiguration.className = "PhysicsConfiguration"; - this.physicsConfiguration.innerHTML = '' + - '' + - '' + - '' + - '' + - '' + - '' + - '
Simulation Mode:
Barnes HutRepulsionHierarchical
' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '
Options:
' - this.containerElement.parentElement.insertBefore(this.physicsConfiguration, this.containerElement); - this.optionsDiv = document.createElement("div"); - this.optionsDiv.style.fontSize = "14px"; - this.optionsDiv.style.fontFamily = "verdana"; - this.containerElement.parentElement.insertBefore(this.optionsDiv, this.containerElement); + if (this.boundFunction) { + this.off('select', this.boundFunction); + } - var rangeElement; - rangeElement = document.getElementById('graph_BH_gc'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_gc', -1, "physics_barnesHut_gravitationalConstant"); - rangeElement = document.getElementById('graph_BH_cg'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_cg', 1, "physics_centralGravity"); - rangeElement = document.getElementById('graph_BH_sc'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_sc', 1, "physics_springConstant"); - rangeElement = document.getElementById('graph_BH_sl'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_sl', 1, "physics_springLength"); - rangeElement = document.getElementById('graph_BH_damp'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_damp', 1, "physics_damping"); + this.edgeBeingEdited = this._getSelectedEdge(); + this.edgeBeingEdited._enableControlNodes(); - rangeElement = document.getElementById('graph_R_nd'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_nd', 1, "physics_repulsion_nodeDistance"); - rangeElement = document.getElementById('graph_R_cg'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_cg', 1, "physics_centralGravity"); - rangeElement = document.getElementById('graph_R_sc'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_sc', 1, "physics_springConstant"); - rangeElement = document.getElementById('graph_R_sl'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_sl', 1, "physics_springLength"); - rangeElement = document.getElementById('graph_R_damp'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_damp', 1, "physics_damping"); + this.manipulationDiv.innerHTML = "" + + "" + + "" + this.constants.labels['back'] + " " + + "
" + + "" + + "" + this.constants.labels['editEdgeDescription'] + ""; - rangeElement = document.getElementById('graph_H_nd'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_nd', 1, "physics_hierarchicalRepulsion_nodeDistance"); - rangeElement = document.getElementById('graph_H_cg'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_cg', 1, "physics_centralGravity"); - rangeElement = document.getElementById('graph_H_sc'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_sc', 1, "physics_springConstant"); - rangeElement = document.getElementById('graph_H_sl'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_sl', 1, "physics_springLength"); - rangeElement = document.getElementById('graph_H_damp'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_damp', 1, "physics_damping"); - rangeElement = document.getElementById('graph_H_direction'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_direction', hierarchicalLayoutDirections, "hierarchicalLayout_direction"); - rangeElement = document.getElementById('graph_H_levsep'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_levsep', 1, "hierarchicalLayout_levelSeparation"); - rangeElement = document.getElementById('graph_H_nspac'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_nspac', 1, "hierarchicalLayout_nodeSpacing"); + // bind the icon + var backButton = document.getElementById("network-manipulate-back"); + backButton.onclick = this._createManipulatorBar.bind(this); - var radioButton1 = document.getElementById("graph_physicsMethod1"); - var radioButton2 = document.getElementById("graph_physicsMethod2"); - var radioButton3 = document.getElementById("graph_physicsMethod3"); - radioButton2.checked = true; - if (this.constants.physics.barnesHut.enabled) { - radioButton1.checked = true; - } - if (this.constants.hierarchicalLayout.enabled) { - radioButton3.checked = true; - } + // temporarily overload functions + this.cachedFunctions["_handleTouch"] = this._handleTouch; + this.cachedFunctions["_handleOnRelease"] = this._handleOnRelease; + this.cachedFunctions["_handleTap"] = this._handleTap; + this.cachedFunctions["_handleDragStart"] = this._handleDragStart; + this.cachedFunctions["_handleOnDrag"] = this._handleOnDrag; + this._handleTouch = this._selectControlNode; + this._handleTap = function () {}; + this._handleOnDrag = this._controlNodeDrag; + this._handleDragStart = function () {} + this._handleOnRelease = this._releaseControlNode; - var graph_toggleSmooth = document.getElementById("graph_toggleSmooth"); - var graph_repositionNodes = document.getElementById("graph_repositionNodes"); - var graph_generateOptions = document.getElementById("graph_generateOptions"); + // redraw to show the unselect + this._redraw(); + }; - graph_toggleSmooth.onclick = graphToggleSmoothCurves.bind(this); - graph_repositionNodes.onclick = graphRepositionNodes.bind(this); - graph_generateOptions.onclick = graphGenerateOptions.bind(this); - if (this.constants.smoothCurves == true && this.constants.dynamicSmoothCurves == false) { - graph_toggleSmooth.style.background = "#A4FF56"; - } - else { - graph_toggleSmooth.style.background = "#FF8532"; - } - switchConfigurations.apply(this); - radioButton1.onchange = switchConfigurations.bind(this); - radioButton2.onchange = switchConfigurations.bind(this); - radioButton3.onchange = switchConfigurations.bind(this); - } - }; /** - * This overwrites the this.constants. + * the function bound to the selection event. It checks if you want to connect a cluster and changes the description + * to walk the user through the process. * - * @param constantsVariableName - * @param value * @private */ - exports._overWriteGraphConstants = function (constantsVariableName, value) { - var nameArray = constantsVariableName.split("_"); - if (nameArray.length == 1) { - this.constants[nameArray[0]] = value; - } - else if (nameArray.length == 2) { - this.constants[nameArray[0]][nameArray[1]] = value; - } - else if (nameArray.length == 3) { - this.constants[nameArray[0]][nameArray[1]][nameArray[2]] = value; + exports._selectControlNode = function(pointer) { + this.edgeBeingEdited.controlNodes.from.unselect(); + this.edgeBeingEdited.controlNodes.to.unselect(); + this.selectedControlNode = this.edgeBeingEdited._getSelectedControlNode(this._XconvertDOMtoCanvas(pointer.x),this._YconvertDOMtoCanvas(pointer.y)); + if (this.selectedControlNode !== null) { + this.selectedControlNode.select(); + this.freezeSimulation = true; } + this._redraw(); }; - - /** - * this function is bound to the toggle smooth curves button. That is also why it is not in the prototype. - */ - function graphToggleSmoothCurves () { - this.constants.smoothCurves.enabled = !this.constants.smoothCurves.enabled; - var graph_toggleSmooth = document.getElementById("graph_toggleSmooth"); - if (this.constants.smoothCurves.enabled == true) {graph_toggleSmooth.style.background = "#A4FF56";} - else {graph_toggleSmooth.style.background = "#FF8532";} - - this._configureSmoothCurves(false); - } - /** - * this function is used to scramble the nodes + * the function bound to the selection event. It checks if you want to connect a cluster and changes the description + * to walk the user through the process. * + * @private */ - function graphRepositionNodes () { - for (var nodeId in this.calculationNodes) { - if (this.calculationNodes.hasOwnProperty(nodeId)) { - this.calculationNodes[nodeId].vx = 0; this.calculationNodes[nodeId].vy = 0; - this.calculationNodes[nodeId].fx = 0; this.calculationNodes[nodeId].fy = 0; - } + exports._controlNodeDrag = function(event) { + var pointer = this._getPointer(event.gesture.center); + if (this.selectedControlNode !== null && this.selectedControlNode !== undefined) { + this.selectedControlNode.x = this._XconvertDOMtoCanvas(pointer.x); + this.selectedControlNode.y = this._YconvertDOMtoCanvas(pointer.y); } - if (this.constants.hierarchicalLayout.enabled == true) { - this._setupHierarchicalLayout(); - showValueOfRange.call(this, 'graph_H_nd', 1, "physics_hierarchicalRepulsion_nodeDistance"); - showValueOfRange.call(this, 'graph_H_cg', 1, "physics_centralGravity"); - showValueOfRange.call(this, 'graph_H_sc', 1, "physics_springConstant"); - showValueOfRange.call(this, 'graph_H_sl', 1, "physics_springLength"); - showValueOfRange.call(this, 'graph_H_damp', 1, "physics_damping"); + this._redraw(); + }; + + exports._releaseControlNode = function(pointer) { + var newNode = this._getNodeAt(pointer); + if (newNode != null) { + if (this.edgeBeingEdited.controlNodes.from.selected == true) { + this._editEdge(newNode.id, this.edgeBeingEdited.to.id); + this.edgeBeingEdited.controlNodes.from.unselect(); + } + if (this.edgeBeingEdited.controlNodes.to.selected == true) { + this._editEdge(this.edgeBeingEdited.from.id, newNode.id); + this.edgeBeingEdited.controlNodes.to.unselect(); + } } else { - this.repositionNodes(); + this.edgeBeingEdited._restoreControlNodes(); } - this.moving = true; - this.start(); - } + this.freezeSimulation = false; + this._redraw(); + }; /** - * this is used to generate an options file from the playing with physics system. + * the function bound to the selection event. It checks if you want to connect a cluster and changes the description + * to walk the user through the process. + * + * @private */ - function graphGenerateOptions () { - var options = "No options are required, default values used."; - var optionsSpecific = []; - var radioButton1 = document.getElementById("graph_physicsMethod1"); - var radioButton2 = document.getElementById("graph_physicsMethod2"); - if (radioButton1.checked == true) { - if (this.constants.physics.barnesHut.gravitationalConstant != this.backupConstants.physics.barnesHut.gravitationalConstant) {optionsSpecific.push("gravitationalConstant: " + this.constants.physics.barnesHut.gravitationalConstant);} - if (this.constants.physics.centralGravity != this.backupConstants.physics.barnesHut.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);} - if (this.constants.physics.springLength != this.backupConstants.physics.barnesHut.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);} - if (this.constants.physics.springConstant != this.backupConstants.physics.barnesHut.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);} - if (this.constants.physics.damping != this.backupConstants.physics.barnesHut.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);} - if (optionsSpecific.length != 0) { - options = "var options = {"; - options += "physics: {barnesHut: {"; - for (var i = 0; i < optionsSpecific.length; i++) { - options += optionsSpecific[i]; - if (i < optionsSpecific.length - 1) { - options += ", " - } + exports._handleConnect = function(pointer) { + if (this._getSelectedNodeCount() == 0) { + var node = this._getNodeAt(pointer); + if (node != null) { + if (node.clusterSize > 1) { + alert("Cannot create edges to a cluster.") } - options += '}}' - } - if (this.constants.smoothCurves.enabled != this.backupConstants.smoothCurves.enabled) { - if (optionsSpecific.length == 0) {options = "var options = {";} - else {options += ", "} - options += "smoothCurves: " + this.constants.smoothCurves.enabled; - } - if (options != "No options are required, default values used.") { - options += '};' - } - } - else if (radioButton2.checked == true) { - options = "var options = {"; - options += "physics: {barnesHut: {enabled: false}"; - if (this.constants.physics.repulsion.nodeDistance != this.backupConstants.physics.repulsion.nodeDistance) {optionsSpecific.push("nodeDistance: " + this.constants.physics.repulsion.nodeDistance);} - if (this.constants.physics.centralGravity != this.backupConstants.physics.repulsion.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);} - if (this.constants.physics.springLength != this.backupConstants.physics.repulsion.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);} - if (this.constants.physics.springConstant != this.backupConstants.physics.repulsion.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);} - if (this.constants.physics.damping != this.backupConstants.physics.repulsion.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);} - if (optionsSpecific.length != 0) { - options += ", repulsion: {"; - for (var i = 0; i < optionsSpecific.length; i++) { - options += optionsSpecific[i]; - if (i < optionsSpecific.length - 1) { - options += ", " - } + else { + this._selectObject(node,false); + // create a node the temporary line can look at + this.sectors['support']['nodes']['targetNode'] = new Node({id:'targetNode'},{},{},this.constants); + this.sectors['support']['nodes']['targetNode'].x = node.x; + this.sectors['support']['nodes']['targetNode'].y = node.y; + this.sectors['support']['nodes']['targetViaNode'] = new Node({id:'targetViaNode'},{},{},this.constants); + this.sectors['support']['nodes']['targetViaNode'].x = node.x; + this.sectors['support']['nodes']['targetViaNode'].y = node.y; + this.sectors['support']['nodes']['targetViaNode'].parentEdgeId = "connectionEdge"; + + // create a temporary edge + this.edges['connectionEdge'] = new Edge({id:"connectionEdge",from:node.id,to:this.sectors['support']['nodes']['targetNode'].id}, this, this.constants); + this.edges['connectionEdge'].from = node; + this.edges['connectionEdge'].connected = true; + this.edges['connectionEdge'].smooth = true; + this.edges['connectionEdge'].selected = true; + this.edges['connectionEdge'].to = this.sectors['support']['nodes']['targetNode']; + this.edges['connectionEdge'].via = this.sectors['support']['nodes']['targetViaNode']; + + this.cachedFunctions["_handleOnDrag"] = this._handleOnDrag; + this._handleOnDrag = function(event) { + var pointer = this._getPointer(event.gesture.center); + this.sectors['support']['nodes']['targetNode'].x = this._XconvertDOMtoCanvas(pointer.x); + this.sectors['support']['nodes']['targetNode'].y = this._YconvertDOMtoCanvas(pointer.y); + this.sectors['support']['nodes']['targetViaNode'].x = 0.5 * (this._XconvertDOMtoCanvas(pointer.x) + this.edges['connectionEdge'].from.x); + this.sectors['support']['nodes']['targetViaNode'].y = this._YconvertDOMtoCanvas(pointer.y); + }; + + this.moving = true; + this.start(); } - options += '}}' } - if (optionsSpecific.length == 0) {options += "}"} - if (this.constants.smoothCurves != this.backupConstants.smoothCurves) { - options += ", smoothCurves: " + this.constants.smoothCurves; - } - options += '};' } - else { - options = "var options = {"; - if (this.constants.physics.hierarchicalRepulsion.nodeDistance != this.backupConstants.physics.hierarchicalRepulsion.nodeDistance) {optionsSpecific.push("nodeDistance: " + this.constants.physics.hierarchicalRepulsion.nodeDistance);} - if (this.constants.physics.centralGravity != this.backupConstants.physics.hierarchicalRepulsion.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);} - if (this.constants.physics.springLength != this.backupConstants.physics.hierarchicalRepulsion.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);} - if (this.constants.physics.springConstant != this.backupConstants.physics.hierarchicalRepulsion.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);} - if (this.constants.physics.damping != this.backupConstants.physics.hierarchicalRepulsion.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);} - if (optionsSpecific.length != 0) { - options += "physics: {hierarchicalRepulsion: {"; - for (var i = 0; i < optionsSpecific.length; i++) { - options += optionsSpecific[i]; - if (i < optionsSpecific.length - 1) { - options += ", "; - } + }; + + exports._finishConnect = function(pointer) { + if (this._getSelectedNodeCount() == 1) { + + // restore the drag function + this._handleOnDrag = this.cachedFunctions["_handleOnDrag"]; + delete this.cachedFunctions["_handleOnDrag"]; + + // remember the edge id + var connectFromId = this.edges['connectionEdge'].fromId; + + // remove the temporary nodes and edge + delete this.edges['connectionEdge']; + delete this.sectors['support']['nodes']['targetNode']; + delete this.sectors['support']['nodes']['targetViaNode']; + + var node = this._getNodeAt(pointer); + if (node != null) { + if (node.clusterSize > 1) { + alert("Cannot create edges to a cluster.") + } + else { + this._createEdge(connectFromId,node.id); + this._createManipulatorBar(); } - options += '}},'; } - options += 'hierarchicalLayout: {'; - optionsSpecific = []; - if (this.constants.hierarchicalLayout.direction != this.backupConstants.hierarchicalLayout.direction) {optionsSpecific.push("direction: " + this.constants.hierarchicalLayout.direction);} - if (Math.abs(this.constants.hierarchicalLayout.levelSeparation) != this.backupConstants.hierarchicalLayout.levelSeparation) {optionsSpecific.push("levelSeparation: " + this.constants.hierarchicalLayout.levelSeparation);} - if (this.constants.hierarchicalLayout.nodeSpacing != this.backupConstants.hierarchicalLayout.nodeSpacing) {optionsSpecific.push("nodeSpacing: " + this.constants.hierarchicalLayout.nodeSpacing);} - if (optionsSpecific.length != 0) { - for (var i = 0; i < optionsSpecific.length; i++) { - options += optionsSpecific[i]; - if (i < optionsSpecific.length - 1) { - options += ", " - } + this._unselectAll(); + } + }; + + + /** + * Adds a node on the specified location + */ + exports._addNode = function() { + if (this._selectionIsEmpty() && this.editMode == true) { + var positionObject = this._pointerToPositionObject(this.pointerPosition); + var defaultData = {id:util.randomUUID(),x:positionObject.left,y:positionObject.top,label:"new",allowedToMoveX:true,allowedToMoveY:true}; + if (this.triggerFunctions.add) { + if (this.triggerFunctions.add.length == 2) { + var me = this; + this.triggerFunctions.add(defaultData, function(finalizedData) { + me.nodesData.add(finalizedData); + me._createManipulatorBar(); + me.moving = true; + me.start(); + }); + } + else { + alert(this.constants.labels['addError']); + this._createManipulatorBar(); + this.moving = true; + this.start(); } - options += '}' } else { - options += "enabled:true}"; + this.nodesData.add(defaultData); + this._createManipulatorBar(); + this.moving = true; + this.start(); } - options += '};' } + }; - this.optionsDiv.innerHTML = options; - } - /** - * this is used to switch between barnesHut, repulsion and hierarchical. + * connect two nodes with a new edge. * + * @private */ - function switchConfigurations () { - var ids = ["graph_BH_table", "graph_R_table", "graph_H_table"]; - var radioButton = document.querySelector('input[name="graph_physicsMethod"]:checked').value; - var tableId = "graph_" + radioButton + "_table"; - var table = document.getElementById(tableId); - table.style.display = "block"; - for (var i = 0; i < ids.length; i++) { - if (ids[i] != tableId) { - table = document.getElementById(ids[i]); - table.style.display = "none"; + exports._createEdge = function(sourceNodeId,targetNodeId) { + if (this.editMode == true) { + var defaultData = {from:sourceNodeId, to:targetNodeId}; + if (this.triggerFunctions.connect) { + if (this.triggerFunctions.connect.length == 2) { + var me = this; + this.triggerFunctions.connect(defaultData, function(finalizedData) { + me.edgesData.add(finalizedData); + me.moving = true; + me.start(); + }); + } + else { + alert(this.constants.labels["linkError"]); + this.moving = true; + this.start(); + } } - } - this._restoreNodes(); - if (radioButton == "R") { - this.constants.hierarchicalLayout.enabled = false; - this.constants.physics.hierarchicalRepulsion.enabled = false; - this.constants.physics.barnesHut.enabled = false; - } - else if (radioButton == "H") { - if (this.constants.hierarchicalLayout.enabled == false) { - this.constants.hierarchicalLayout.enabled = true; - this.constants.physics.hierarchicalRepulsion.enabled = true; - this.constants.physics.barnesHut.enabled = false; - this.constants.smoothCurves.enabled = false; - this._setupHierarchicalLayout(); + else { + this.edgesData.add(defaultData); + this.moving = true; + this.start(); } } - else { - this.constants.hierarchicalLayout.enabled = false; - this.constants.physics.hierarchicalRepulsion.enabled = false; - this.constants.physics.barnesHut.enabled = true; - } - this._loadSelectedForceSolver(); - var graph_toggleSmooth = document.getElementById("graph_toggleSmooth"); - if (this.constants.smoothCurves.enabled == true) {graph_toggleSmooth.style.background = "#A4FF56";} - else {graph_toggleSmooth.style.background = "#FF8532";} - this.moving = true; - this.start(); - } - + }; /** - * this generates the ranges depending on the iniital values. + * connect two nodes with a new edge. * - * @param id - * @param map - * @param constantsVariableName + * @private */ - function showValueOfRange (id,map,constantsVariableName) { - var valueId = id + "_value"; - var rangeValue = document.getElementById(id).value; + exports._editEdge = function(sourceNodeId,targetNodeId) { + if (this.editMode == true) { + var defaultData = {id: this.edgeBeingEdited.id, from:sourceNodeId, to:targetNodeId}; + if (this.triggerFunctions.editEdge) { + if (this.triggerFunctions.editEdge.length == 2) { + var me = this; + this.triggerFunctions.editEdge(defaultData, function(finalizedData) { + me.edgesData.update(finalizedData); + me.moving = true; + me.start(); + }); + } + else { + alert(this.constants.labels["linkError"]); + this.moving = true; + this.start(); + } + } + else { + this.edgesData.update(defaultData); + this.moving = true; + this.start(); + } + } + }; - if (map instanceof Array) { - document.getElementById(valueId).value = map[parseInt(rangeValue)]; - this._overWriteGraphConstants(constantsVariableName,map[parseInt(rangeValue)]); + /** + * Create the toolbar to edit the selected node. The label and the color can be changed. Other colors are derived from the chosen color. + * + * @private + */ + exports._editNode = function() { + if (this.triggerFunctions.edit && this.editMode == true) { + var node = this._getSelectedNode(); + var data = {id:node.id, + label: node.label, + group: node.group, + shape: node.shape, + color: { + background:node.color.background, + border:node.color.border, + highlight: { + background:node.color.highlight.background, + border:node.color.highlight.border + } + }}; + if (this.triggerFunctions.edit.length == 2) { + var me = this; + this.triggerFunctions.edit(data, function (finalizedData) { + me.nodesData.update(finalizedData); + me._createManipulatorBar(); + me.moving = true; + me.start(); + }); + } + else { + alert(this.constants.labels["editError"]); + } } else { - document.getElementById(valueId).value = parseInt(map) * parseFloat(rangeValue); - this._overWriteGraphConstants(constantsVariableName, parseInt(map) * parseFloat(rangeValue)); + alert(this.constants.labels["editBoundError"]); } + }; - if (constantsVariableName == "hierarchicalLayout_direction" || - constantsVariableName == "hierarchicalLayout_levelSeparation" || - constantsVariableName == "hierarchicalLayout_nodeSpacing") { - this._setupHierarchicalLayout(); - } - this.moving = true; - this.start(); - } -/***/ }, -/* 55 */ -/***/ function(module, exports, __webpack_require__) { /** - * Calculate the forces the nodes apply on each other based on a repulsion field. - * This field is linearly approximated. + * delete everything in the selection * * @private */ - exports._calculateNodeForces = function () { - var dx, dy, angle, distance, fx, fy, combinedClusterSize, - repulsingForce, node1, node2, i, j; - - var nodes = this.calculationNodes; - var nodeIndices = this.calculationNodeIndices; - - // approximation constants - var a_base = -2 / 3; - var b = 4 / 3; - - // repulsing forces between nodes - var nodeDistance = this.constants.physics.repulsion.nodeDistance; - var minimumDistance = nodeDistance; - - // we loop from i over all but the last entree in the array - // j loops from i+1 to the last. This way we do not double count any of the indices, nor i == j - for (i = 0; i < nodeIndices.length - 1; i++) { - node1 = nodes[nodeIndices[i]]; - for (j = i + 1; j < nodeIndices.length; j++) { - node2 = nodes[nodeIndices[j]]; - combinedClusterSize = node1.clusterSize + node2.clusterSize - 2; - - dx = node2.x - node1.x; - dy = node2.y - node1.y; - distance = Math.sqrt(dx * dx + dy * dy); - - minimumDistance = (combinedClusterSize == 0) ? nodeDistance : (nodeDistance * (1 + combinedClusterSize * this.constants.clustering.distanceAmplification)); - var a = a_base / minimumDistance; - if (distance < 2 * minimumDistance) { - if (distance < 0.5 * minimumDistance) { - repulsingForce = 1.0; + exports._deleteSelected = function() { + if (!this._selectionIsEmpty() && this.editMode == true) { + if (!this._clusterInSelection()) { + var selectedNodes = this.getSelectedNodes(); + var selectedEdges = this.getSelectedEdges(); + if (this.triggerFunctions.del) { + var me = this; + var data = {nodes: selectedNodes, edges: selectedEdges}; + if (this.triggerFunctions.del.length = 2) { + this.triggerFunctions.del(data, function (finalizedData) { + me.edgesData.remove(finalizedData.edges); + me.nodesData.remove(finalizedData.nodes); + me._unselectAll(); + me.moving = true; + me.start(); + }); } else { - repulsingForce = a * distance + b; // linear approx of 1 / (1 + Math.exp((distance / minimumDistance - 1) * steepness)) + alert(this.constants.labels["deleteError"]) } + } + else { + this.edgesData.remove(selectedEdges); + this.nodesData.remove(selectedNodes); + this._unselectAll(); + this.moving = true; + this.start(); + } + } + else { + alert(this.constants.labels["deleteClusterError"]); + } + } + }; - // amplify the repulsion for clusters. - repulsingForce *= (combinedClusterSize == 0) ? 1 : 1 + combinedClusterSize * this.constants.clustering.forceAmplification; - repulsingForce = repulsingForce / distance; - fx = dx * repulsingForce; - fy = dy * repulsingForce; +/***/ }, +/* 56 */ +/***/ function(module, exports, __webpack_require__) { - node1.fx -= fx; - node1.fy -= fy; - node2.fx += fx; - node2.fy += fy; - } - } + var util = __webpack_require__(1); + + exports._cleanNavigation = function() { + // clean up previous navigation items + var wrapper = document.getElementById('network-navigation_wrapper'); + if (wrapper != null) { + this.containerElement.removeChild(wrapper); } + document.onmouseup = null; }; - -/***/ }, -/* 56 */ -/***/ function(module, exports, __webpack_require__) { - /** - * Calculate the forces the nodes apply on eachother based on a repulsion field. - * This field is linearly approximated. + * Creation of the navigation controls nodes. They are drawn over the rest of the nodes and are not affected by scale and translation + * they have a triggerFunction which is called on click. If the position of the navigation controls is dependent + * on this.frame.canvas.clientWidth or this.frame.canvas.clientHeight, we flag horizontalAlignLeft and verticalAlignTop false. + * This means that the location will be corrected by the _relocateNavigation function on a size change of the canvas. * * @private */ - exports._calculateNodeForces = function () { - var dx, dy, distance, fx, fy, - repulsingForce, node1, node2, i, j; - - var nodes = this.calculationNodes; - var nodeIndices = this.calculationNodeIndices; + exports._loadNavigationElements = function() { + this._cleanNavigation(); - // repulsing forces between nodes - var nodeDistance = this.constants.physics.hierarchicalRepulsion.nodeDistance; + this.navigationDivs = {}; + var navigationDivs = ['up','down','left','right','zoomIn','zoomOut','zoomExtends']; + var navigationDivActions = ['_moveUp','_moveDown','_moveLeft','_moveRight','_zoomIn','_zoomOut','zoomExtent']; - // we loop from i over all but the last entree in the array - // j loops from i+1 to the last. This way we do not double count any of the indices, nor i == j - for (i = 0; i < nodeIndices.length - 1; i++) { - node1 = nodes[nodeIndices[i]]; - for (j = i + 1; j < nodeIndices.length; j++) { - node2 = nodes[nodeIndices[j]]; + this.navigationDivs['wrapper'] = document.createElement('div'); + this.navigationDivs['wrapper'].id = "network-navigation_wrapper"; + this.navigationDivs['wrapper'].style.position = "absolute"; + this.navigationDivs['wrapper'].style.width = this.frame.canvas.clientWidth + "px"; + this.navigationDivs['wrapper'].style.height = this.frame.canvas.clientHeight + "px"; + this.containerElement.insertBefore(this.navigationDivs['wrapper'],this.frame); - // nodes only affect nodes on their level - if (node1.level == node2.level) { + for (var i = 0; i < navigationDivs.length; i++) { + this.navigationDivs[navigationDivs[i]] = document.createElement('div'); + this.navigationDivs[navigationDivs[i]].id = "network-navigation_" + navigationDivs[i]; + this.navigationDivs[navigationDivs[i]].className = "network-navigation " + navigationDivs[i]; + this.navigationDivs['wrapper'].appendChild(this.navigationDivs[navigationDivs[i]]); + this.navigationDivs[navigationDivs[i]].onmousedown = this[navigationDivActions[i]].bind(this); + } - dx = node2.x - node1.x; - dy = node2.y - node1.y; - distance = Math.sqrt(dx * dx + dy * dy); + document.onmouseup = this._stopMovement.bind(this); + }; + /** + * this stops all movement induced by the navigation buttons + * + * @private + */ + exports._stopMovement = function() { + this._xStopMoving(); + this._yStopMoving(); + this._stopZoom(); + }; - var steepness = 0.05; - if (distance < nodeDistance) { - repulsingForce = -Math.pow(steepness*distance,2) + Math.pow(steepness*nodeDistance,2); - } - else { - repulsingForce = 0; - } - // normalize force with - if (distance == 0) { - distance = 0.01; - } - else { - repulsingForce = repulsingForce / distance; - } - fx = dx * repulsingForce; - fy = dy * repulsingForce; - node1.fx -= fx; - node1.fy -= fy; - node2.fx += fx; - node2.fy += fy; - } - } + /** + * move the screen up + * By using the increments, instead of adding a fixed number to the translation, we keep fluent and + * instant movement. The onKeypress event triggers immediately, then pauses, then triggers frequently + * To avoid this behaviour, we do the translation in the start loop. + * + * @private + */ + exports._moveUp = function(event) { + this.yIncrement = this.constants.keyboard.speed.y; + this.start(); // if there is no node movement, the calculation wont be done + util.preventDefault(event); + if (this.navigationDivs) { + this.navigationDivs['up'].className += " active"; } }; /** - * this function calculates the effects of the springs in the case of unsmooth curves. - * + * move the screen down * @private */ - exports._calculateHierarchicalSpringForces = function () { - var edgeLength, edge, edgeId; - var dx, dy, fx, fy, springForce, distance; - var edges = this.edges; - - var nodes = this.calculationNodes; - var nodeIndices = this.calculationNodeIndices; + exports._moveDown = function(event) { + this.yIncrement = -this.constants.keyboard.speed.y; + this.start(); // if there is no node movement, the calculation wont be done + util.preventDefault(event); + if (this.navigationDivs) { + this.navigationDivs['down'].className += " active"; + } + }; - for (var i = 0; i < nodeIndices.length; i++) { - var node1 = nodes[nodeIndices[i]]; - node1.springFx = 0; - node1.springFy = 0; + /** + * move the screen left + * @private + */ + exports._moveLeft = function(event) { + this.xIncrement = this.constants.keyboard.speed.x; + this.start(); // if there is no node movement, the calculation wont be done + util.preventDefault(event); + if (this.navigationDivs) { + this.navigationDivs['left'].className += " active"; } + }; - // forces caused by the edges, modelled as springs - for (edgeId in edges) { - if (edges.hasOwnProperty(edgeId)) { - edge = edges[edgeId]; - if (edge.connected) { - // only calculate forces if nodes are in the same sector - if (this.nodes.hasOwnProperty(edge.toId) && this.nodes.hasOwnProperty(edge.fromId)) { - edgeLength = edge.customLength ? edge.length : this.constants.physics.springLength; - // this implies that the edges between big clusters are longer - edgeLength += (edge.to.clusterSize + edge.from.clusterSize - 2) * this.constants.clustering.edgeGrowth; - - dx = (edge.from.x - edge.to.x); - dy = (edge.from.y - edge.to.y); - distance = Math.sqrt(dx * dx + dy * dy); + /** + * move the screen right + * @private + */ + exports._moveRight = function(event) { + this.xIncrement = -this.constants.keyboard.speed.y; + this.start(); // if there is no node movement, the calculation wont be done + util.preventDefault(event); + if (this.navigationDivs) { + this.navigationDivs['right'].className += " active"; + } + }; - if (distance == 0) { - distance = 0.01; - } - // the 1/distance is so the fx and fy can be calculated without sine or cosine. - springForce = this.constants.physics.springConstant * (edgeLength - distance) / distance; + /** + * Zoom in, using the same method as the movement. + * @private + */ + exports._zoomIn = function(event) { + this.zoomIncrement = this.constants.keyboard.speed.zoom; + this.start(); // if there is no node movement, the calculation wont be done + util.preventDefault(event); + if (this.navigationDivs) { + this.navigationDivs['zoomIn'].className += " active"; + } + }; - fx = dx * springForce; - fy = dy * springForce; + /** + * Zoom out + * @private + */ + exports._zoomOut = function() { + this.zoomIncrement = -this.constants.keyboard.speed.zoom; + this.start(); // if there is no node movement, the calculation wont be done + util.preventDefault(event); + if (this.navigationDivs) { + this.navigationDivs['zoomOut'].className += " active"; + } + }; - if (edge.to.level != edge.from.level) { - edge.to.springFx -= fx; - edge.to.springFy -= fy; - edge.from.springFx += fx; - edge.from.springFy += fy; - } - else { - var factor = 0.5; - edge.to.fx -= factor*fx; - edge.to.fy -= factor*fy; - edge.from.fx += factor*fx; - edge.from.fy += factor*fy; - } - } - } - } + /** + * Stop zooming and unhighlight the zoom controls + * @private + */ + exports._stopZoom = function() { + this.zoomIncrement = 0; + if (this.navigationDivs) { + this.navigationDivs['zoomIn'].className = this.navigationDivs['zoomIn'].className.replace(" active",""); + this.navigationDivs['zoomOut'].className = this.navigationDivs['zoomOut'].className.replace(" active",""); } + }; - // normalize spring forces - var springForce = 1; - var springFx, springFy; - for (i = 0; i < nodeIndices.length; i++) { - var node = nodes[nodeIndices[i]]; - springFx = Math.min(springForce,Math.max(-springForce,node.springFx)); - springFy = Math.min(springForce,Math.max(-springForce,node.springFy)); - node.fx += springFx; - node.fy += springFy; + /** + * Stop moving in the Y direction and unHighlight the up and down + * @private + */ + exports._yStopMoving = function() { + this.yIncrement = 0; + if (this.navigationDivs) { + this.navigationDivs['up'].className = this.navigationDivs['up'].className.replace(" active",""); + this.navigationDivs['down'].className = this.navigationDivs['down'].className.replace(" active",""); } + }; - // retain energy balance - var totalFx = 0; - var totalFy = 0; - for (i = 0; i < nodeIndices.length; i++) { - var node = nodes[nodeIndices[i]]; - totalFx += node.fx; - totalFy += node.fy; - } - var correctionFx = totalFx / nodeIndices.length; - var correctionFy = totalFy / nodeIndices.length; - for (i = 0; i < nodeIndices.length; i++) { - var node = nodes[nodeIndices[i]]; - node.fx -= correctionFx; - node.fy -= correctionFy; + /** + * Stop moving in the X direction and unHighlight left and right. + * @private + */ + exports._xStopMoving = function() { + this.xIncrement = 0; + if (this.navigationDivs) { + this.navigationDivs['left'].className = this.navigationDivs['left'].className.replace(" active",""); + this.navigationDivs['right'].className = this.navigationDivs['right'].className.replace(" active",""); } - }; + /***/ }, /* 57 */ /***/ function(module, exports, __webpack_require__) { + exports._resetLevels = function() { + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + var node = this.nodes[nodeId]; + if (node.preassignedLevel == false) { + node.level = -1; + } + } + } + }; + /** - * This function calculates the forces the nodes apply on eachother based on a gravitational model. - * The Barnes Hut method is used to speed up this N-body simulation. + * This is the main function to layout the nodes in a hierarchical way. + * It checks if the node details are supplied correctly * * @private */ - exports._calculateNodeForces = function() { - if (this.constants.physics.barnesHut.gravitationalConstant != 0) { - var node; - var nodes = this.calculationNodes; - var nodeIndices = this.calculationNodeIndices; - var nodeCount = nodeIndices.length; + exports._setupHierarchicalLayout = function() { + if (this.constants.hierarchicalLayout.enabled == true && this.nodeIndices.length > 0) { + if (this.constants.hierarchicalLayout.direction == "RL" || this.constants.hierarchicalLayout.direction == "DU") { + this.constants.hierarchicalLayout.levelSeparation *= -1; + } + else { + this.constants.hierarchicalLayout.levelSeparation = Math.abs(this.constants.hierarchicalLayout.levelSeparation); + } - this._formBarnesHutTree(nodes,nodeIndices); + if (this.constants.hierarchicalLayout.direction == "RL" || this.constants.hierarchicalLayout.direction == "LR") { + if (this.constants.smoothCurves.enabled == true) { + this.constants.smoothCurves.type = "vertical"; + } + } + else { + if (this.constants.smoothCurves.enabled == true) { + this.constants.smoothCurves.type = "horizontal"; + } + } + // get the size of the largest hubs and check if the user has defined a level for a node. + var hubsize = 0; + var node, nodeId; + var definedLevel = false; + var undefinedLevel = false; - var barnesHutTree = this.barnesHutTree; + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + if (node.level != -1) { + definedLevel = true; + } + else { + undefinedLevel = true; + } + if (hubsize < node.edges.length) { + hubsize = node.edges.length; + } + } + } - // place the nodes one by one recursively - for (var i = 0; i < nodeCount; i++) { - node = nodes[nodeIndices[i]]; - // starting with root is irrelevant, it never passes the BarnesHut condition - this._getForceContribution(barnesHutTree.root.children.NW,node); - this._getForceContribution(barnesHutTree.root.children.NE,node); - this._getForceContribution(barnesHutTree.root.children.SW,node); - this._getForceContribution(barnesHutTree.root.children.SE,node); + // if the user defined some levels but not all, alert and run without hierarchical layout + if (undefinedLevel == true && definedLevel == true) { + alert("To use the hierarchical layout, nodes require either no predefined levels or levels have to be defined for all nodes."); + this.zoomExtent(true,this.constants.clustering.enabled); + if (!this.constants.clustering.enabled) { + this.start(); + } + } + else { + // setup the system to use hierarchical method. + this._changeConstants(); + + // define levels if undefined by the users. Based on hubsize + if (undefinedLevel == true) { + this._determineLevels(hubsize); + } + // check the distribution of the nodes per level. + var distribution = this._getDistribution(); + + // place the nodes on the canvas. This also stablilizes the system. + this._placeNodesByHierarchy(distribution); + + // start the simulation. + this.start(); } } }; /** - * This function traverses the barnesHutTree. It checks when it can approximate distant nodes with their center of mass. - * If a region contains a single node, we check if it is not itself, then we apply the force. + * This function places the nodes on the canvas based on the hierarchial distribution. * - * @param parentBranch - * @param node + * @param {Object} distribution | obtained by the function this._getDistribution() * @private */ - exports._getForceContribution = function(parentBranch,node) { - // we get no force contribution from an empty region - if (parentBranch.childrenCount > 0) { - var dx,dy,distance; + exports._placeNodesByHierarchy = function(distribution) { + var nodeId, node; - // get the distance from the center of mass to the node. - dx = parentBranch.centerOfMass.x - node.x; - dy = parentBranch.centerOfMass.y - node.y; - distance = Math.sqrt(dx * dx + dy * dy); + // start placing all the level 0 nodes first. Then recursively position their branches. + for (var level in distribution) { + if (distribution.hasOwnProperty(level)) { - // BarnesHut condition - // original condition : s/d < theta = passed === d/s > 1/theta = passed - // calcSize = 1/s --> d * 1/s > 1/theta = passed - if (distance * parentBranch.calcSize > this.constants.physics.barnesHut.theta) { - // duplicate code to reduce function calls to speed up program - if (distance == 0) { - distance = 0.1*Math.random(); - dx = distance; - } - var gravityForce = this.constants.physics.barnesHut.gravitationalConstant * parentBranch.mass * node.mass / (distance * distance * distance); - var fx = dx * gravityForce; - var fy = dy * gravityForce; - node.fx += fx; - node.fy += fy; - } - else { - // Did not pass the condition, go into children if available - if (parentBranch.childrenCount == 4) { - this._getForceContribution(parentBranch.children.NW,node); - this._getForceContribution(parentBranch.children.NE,node); - this._getForceContribution(parentBranch.children.SW,node); - this._getForceContribution(parentBranch.children.SE,node); - } - else { // parentBranch must have only one node, if it was empty we wouldnt be here - if (parentBranch.children.data.id != node.id) { // if it is not self - // duplicate code to reduce function calls to speed up program - if (distance == 0) { - distance = 0.5*Math.random(); - dx = distance; + for (nodeId in distribution[level].nodes) { + if (distribution[level].nodes.hasOwnProperty(nodeId)) { + node = distribution[level].nodes[nodeId]; + if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") { + if (node.xFixed) { + node.x = distribution[level].minPos; + node.xFixed = false; + + distribution[level].minPos += distribution[level].nodeSpacing; + } } - var gravityForce = this.constants.physics.barnesHut.gravitationalConstant * parentBranch.mass * node.mass / (distance * distance * distance); - var fx = dx * gravityForce; - var fy = dy * gravityForce; - node.fx += fx; - node.fy += fy; + else { + if (node.yFixed) { + node.y = distribution[level].minPos; + node.yFixed = false; + + distribution[level].minPos += distribution[level].nodeSpacing; + } + } + this._placeBranchNodes(node.edges,node.id,distribution,node.level); } } } } + + // stabilize the system after positioning. This function calls zoomExtent. + this._stabilize(); }; + /** - * This function constructs the barnesHut tree recursively. It creates the root, splits it and starts placing the nodes. + * This function get the distribution of levels based on hubsize * - * @param nodes - * @param nodeIndices + * @returns {Object} * @private */ - exports._formBarnesHutTree = function(nodes,nodeIndices) { - var node; - var nodeCount = nodeIndices.length; - - var minX = Number.MAX_VALUE, - minY = Number.MAX_VALUE, - maxX =-Number.MAX_VALUE, - maxY =-Number.MAX_VALUE; + exports._getDistribution = function() { + var distribution = {}; + var nodeId, node, level; - // get the range of the nodes - for (var i = 0; i < nodeCount; i++) { - var x = nodes[nodeIndices[i]].x; - var y = nodes[nodeIndices[i]].y; - if (x < minX) { minX = x; } - if (x > maxX) { maxX = x; } - if (y < minY) { minY = y; } - if (y > maxY) { maxY = y; } + // we fix Y because the hierarchy is vertical, we fix X so we do not give a node an x position for a second time. + // the fix of X is removed after the x value has been set. + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + node.xFixed = true; + node.yFixed = true; + if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") { + node.y = this.constants.hierarchicalLayout.levelSeparation*node.level; + } + else { + node.x = this.constants.hierarchicalLayout.levelSeparation*node.level; + } + if (distribution[node.level] === undefined) { + distribution[node.level] = {amount: 0, nodes: {}, minPos:0, nodeSpacing:0}; + } + distribution[node.level].amount += 1; + distribution[node.level].nodes[nodeId] = node; + } } - // make the range a square - var sizeDiff = Math.abs(maxX - minX) - Math.abs(maxY - minY); // difference between X and Y - if (sizeDiff > 0) {minY -= 0.5 * sizeDiff; maxY += 0.5 * sizeDiff;} // xSize > ySize - else {minX += 0.5 * sizeDiff; maxX -= 0.5 * sizeDiff;} // xSize < ySize - - var minimumTreeSize = 1e-5; - var rootSize = Math.max(minimumTreeSize,Math.abs(maxX - minX)); - var halfRootSize = 0.5 * rootSize; - var centerX = 0.5 * (minX + maxX), centerY = 0.5 * (minY + maxY); - - // construct the barnesHutTree - var barnesHutTree = { - root:{ - centerOfMass: {x:0, y:0}, - mass:0, - range: { - minX: centerX-halfRootSize,maxX:centerX+halfRootSize, - minY: centerY-halfRootSize,maxY:centerY+halfRootSize - }, - size: rootSize, - calcSize: 1 / rootSize, - children: { data:null}, - maxWidth: 0, - level: 0, - childrenCount: 4 + // determine the largest amount of nodes of all levels + var maxCount = 0; + for (level in distribution) { + if (distribution.hasOwnProperty(level)) { + if (maxCount < distribution[level].amount) { + maxCount = distribution[level].amount; + } } - }; - this._splitBranch(barnesHutTree.root); + } - // place the nodes one by one recursively - for (i = 0; i < nodeCount; i++) { - node = nodes[nodeIndices[i]]; - this._placeInTree(barnesHutTree.root,node); + // set the initial position and spacing of each nodes accordingly + for (level in distribution) { + if (distribution.hasOwnProperty(level)) { + distribution[level].nodeSpacing = (maxCount + 1) * this.constants.hierarchicalLayout.nodeSpacing; + distribution[level].nodeSpacing /= (distribution[level].amount + 1); + distribution[level].minPos = distribution[level].nodeSpacing - (0.5 * (distribution[level].amount + 1) * distribution[level].nodeSpacing); + } } - // make global - this.barnesHutTree = barnesHutTree + return distribution; }; /** - * this updates the mass of a branch. this is increased by adding a node. + * this function allocates nodes in levels based on the recursive branching from the largest hubs. * - * @param parentBranch - * @param node + * @param hubsize * @private */ - exports._updateBranchMass = function(parentBranch, node) { - var totalMass = parentBranch.mass + node.mass; - var totalMassInv = 1/totalMass; + exports._determineLevels = function(hubsize) { + var nodeId, node; - parentBranch.centerOfMass.x = parentBranch.centerOfMass.x * parentBranch.mass + node.x * node.mass; - parentBranch.centerOfMass.x *= totalMassInv; + // determine hubs + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + if (node.edges.length == hubsize) { + node.level = 0; + } + } + } - parentBranch.centerOfMass.y = parentBranch.centerOfMass.y * parentBranch.mass + node.y * node.mass; - parentBranch.centerOfMass.y *= totalMassInv; + // branch from hubs + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + if (node.level == 0) { + this._setLevel(1,node.edges,node.id); + } + } + } + }; - parentBranch.mass = totalMass; - var biggestSize = Math.max(Math.max(node.height,node.radius),node.width); - parentBranch.maxWidth = (parentBranch.maxWidth < biggestSize) ? biggestSize : parentBranch.maxWidth; + /** + * Since hierarchical layout does not support: + * - smooth curves (based on the physics), + * - clustering (based on dynamic node counts) + * + * We disable both features so there will be no problems. + * + * @private + */ + exports._changeConstants = function() { + this.constants.clustering.enabled = false; + this.constants.physics.barnesHut.enabled = false; + this.constants.physics.hierarchicalRepulsion.enabled = true; + this._loadSelectedForceSolver(); + if (this.constants.smoothCurves.enabled == true) { + this.constants.smoothCurves.dynamic = false; + } + this._configureSmoothCurves(); }; /** - * determine in which branch the node will be placed. + * This is a recursively called function to enumerate the branches from the largest hubs and place the nodes + * on a X position that ensures there will be no overlap. * - * @param parentBranch - * @param node - * @param skipMassUpdate + * @param edges + * @param parentId + * @param distribution + * @param parentLevel * @private */ - exports._placeInTree = function(parentBranch,node,skipMassUpdate) { - if (skipMassUpdate != true || skipMassUpdate === undefined) { - // update the mass of the branch. - this._updateBranchMass(parentBranch,node); - } + exports._placeBranchNodes = function(edges, parentId, distribution, parentLevel) { + for (var i = 0; i < edges.length; i++) { + var childNode = null; + if (edges[i].toId == parentId) { + childNode = edges[i].from; + } + else { + childNode = edges[i].to; + } - if (parentBranch.children.NW.range.maxX > node.x) { // in NW or SW - if (parentBranch.children.NW.range.maxY > node.y) { // in NW - this._placeInRegion(parentBranch,node,"NW"); + // if a node is conneceted to another node on the same level (or higher (means lower level))!, this is not handled here. + var nodeMoved = false; + if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") { + if (childNode.xFixed && childNode.level > parentLevel) { + childNode.xFixed = false; + childNode.x = distribution[childNode.level].minPos; + nodeMoved = true; + } } - else { // in SW - this._placeInRegion(parentBranch,node,"SW"); + else { + if (childNode.yFixed && childNode.level > parentLevel) { + childNode.yFixed = false; + childNode.y = distribution[childNode.level].minPos; + nodeMoved = true; + } + } + + if (nodeMoved == true) { + distribution[childNode.level].minPos += distribution[childNode.level].nodeSpacing; + if (childNode.edges.length > 1) { + this._placeBranchNodes(childNode.edges,childNode.id,distribution,childNode.level); + } } } - else { // in NE or SE - if (parentBranch.children.NW.range.maxY > node.y) { // in NE - this._placeInRegion(parentBranch,node,"NE"); + }; + + + /** + * this function is called recursively to enumerate the barnches of the largest hubs and give each node a level. + * + * @param level + * @param edges + * @param parentId + * @private + */ + exports._setLevel = function(level, edges, parentId) { + for (var i = 0; i < edges.length; i++) { + var childNode = null; + if (edges[i].toId == parentId) { + childNode = edges[i].from; } - else { // in SE - this._placeInRegion(parentBranch,node,"SE"); + else { + childNode = edges[i].to; + } + if (childNode.level == -1 || childNode.level > level) { + childNode.level = level; + if (edges.length > 1) { + this._setLevel(level+1, childNode.edges, childNode.id); + } } } }; /** - * actually place the node in a region (or branch) + * Unfix nodes * - * @param parentBranch - * @param node - * @param region * @private */ - exports._placeInRegion = function(parentBranch,node,region) { - switch (parentBranch.children[region].childrenCount) { - case 0: // place node here - parentBranch.children[region].children.data = node; - parentBranch.children[region].childrenCount = 1; - this._updateBranchMass(parentBranch.children[region],node); - break; - case 1: // convert into children - // if there are two nodes exactly overlapping (on init, on opening of cluster etc.) - // we move one node a pixel and we do not put it in the tree. - if (parentBranch.children[region].children.data.x == node.x && - parentBranch.children[region].children.data.y == node.y) { - node.x += Math.random(); - node.y += Math.random(); - } - else { - this._splitBranch(parentBranch.children[region]); - this._placeInTree(parentBranch.children[region],node); - } - break; - case 4: // place in branch - this._placeInTree(parentBranch.children[region],node); - break; + exports._restoreNodes = function() { + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + this.nodes[nodeId].xFixed = false; + this.nodes[nodeId].yFixed = false; + } } }; - /** - * this function splits a branch into 4 sub branches. If the branch contained a node, we place it in the subbranch - * after the split is complete. - * - * @param parentBranch - * @private - */ - exports._splitBranch = function(parentBranch) { - // if the branch is shaded with a node, replace the node in the new subset. - var containedNode = null; - if (parentBranch.childrenCount == 1) { - containedNode = parentBranch.children.data; - parentBranch.mass = 0; parentBranch.centerOfMass.x = 0; parentBranch.centerOfMass.y = 0; - } - parentBranch.childrenCount = 4; - parentBranch.children.data = null; - this._insertRegion(parentBranch,"NW"); - this._insertRegion(parentBranch,"NE"); - this._insertRegion(parentBranch,"SW"); - this._insertRegion(parentBranch,"SE"); +/***/ }, +/* 58 */ +/***/ function(module, exports, __webpack_require__) { + + /** + * Canvas shapes used by Network + */ + if (typeof CanvasRenderingContext2D !== 'undefined') { + + /** + * Draw a circle shape + */ + CanvasRenderingContext2D.prototype.circle = function(x, y, r) { + this.beginPath(); + this.arc(x, y, r, 0, 2*Math.PI, false); + }; + + /** + * Draw a square shape + * @param {Number} x horizontal center + * @param {Number} y vertical center + * @param {Number} r size, width and height of the square + */ + CanvasRenderingContext2D.prototype.square = function(x, y, r) { + this.beginPath(); + this.rect(x - r, y - r, r * 2, r * 2); + }; + + /** + * Draw a triangle shape + * @param {Number} x horizontal center + * @param {Number} y vertical center + * @param {Number} r radius, half the length of the sides of the triangle + */ + CanvasRenderingContext2D.prototype.triangle = function(x, y, r) { + // http://en.wikipedia.org/wiki/Equilateral_triangle + this.beginPath(); + + var s = r * 2; + var s2 = s / 2; + var ir = Math.sqrt(3) / 6 * s; // radius of inner circle + var h = Math.sqrt(s * s - s2 * s2); // height + + this.moveTo(x, y - (h - ir)); + this.lineTo(x + s2, y + ir); + this.lineTo(x - s2, y + ir); + this.lineTo(x, y - (h - ir)); + this.closePath(); + }; + + /** + * Draw a triangle shape in downward orientation + * @param {Number} x horizontal center + * @param {Number} y vertical center + * @param {Number} r radius + */ + CanvasRenderingContext2D.prototype.triangleDown = function(x, y, r) { + // http://en.wikipedia.org/wiki/Equilateral_triangle + this.beginPath(); + + var s = r * 2; + var s2 = s / 2; + var ir = Math.sqrt(3) / 6 * s; // radius of inner circle + var h = Math.sqrt(s * s - s2 * s2); // height + + this.moveTo(x, y + (h - ir)); + this.lineTo(x + s2, y - ir); + this.lineTo(x - s2, y - ir); + this.lineTo(x, y + (h - ir)); + this.closePath(); + }; + + /** + * Draw a star shape, a star with 5 points + * @param {Number} x horizontal center + * @param {Number} y vertical center + * @param {Number} r radius, half the length of the sides of the triangle + */ + CanvasRenderingContext2D.prototype.star = function(x, y, r) { + // http://www.html5canvastutorials.com/labs/html5-canvas-star-spinner/ + this.beginPath(); + + for (var n = 0; n < 10; n++) { + var radius = (n % 2 === 0) ? r * 1.3 : r * 0.5; + this.lineTo( + x + radius * Math.sin(n * 2 * Math.PI / 10), + y - radius * Math.cos(n * 2 * Math.PI / 10) + ); + } + + this.closePath(); + }; + + /** + * http://stackoverflow.com/questions/1255512/how-to-draw-a-rounded-rectangle-on-html-canvas + */ + CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) { + var r2d = Math.PI/180; + if( w - ( 2 * r ) < 0 ) { r = ( w / 2 ); } //ensure that the radius isn't too large for x + if( h - ( 2 * r ) < 0 ) { r = ( h / 2 ); } //ensure that the radius isn't too large for y + this.beginPath(); + this.moveTo(x+r,y); + this.lineTo(x+w-r,y); + this.arc(x+w-r,y+r,r,r2d*270,r2d*360,false); + this.lineTo(x+w,y+h-r); + this.arc(x+w-r,y+h-r,r,0,r2d*90,false); + this.lineTo(x+r,y+h); + this.arc(x+r,y+h-r,r,r2d*90,r2d*180,false); + this.lineTo(x,y+r); + this.arc(x+r,y+r,r,r2d*180,r2d*270,false); + }; - if (containedNode != null) { - this._placeInTree(parentBranch,containedNode); - } - }; + /** + * http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas + */ + CanvasRenderingContext2D.prototype.ellipse = function(x, y, w, h) { + var kappa = .5522848, + ox = (w / 2) * kappa, // control point offset horizontal + oy = (h / 2) * kappa, // control point offset vertical + xe = x + w, // x-end + ye = y + h, // y-end + xm = x + w / 2, // x-middle + ym = y + h / 2; // y-middle + + this.beginPath(); + this.moveTo(x, ym); + this.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); + this.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); + this.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); + this.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); + }; - /** - * This function subdivides the region into four new segments. - * Specifically, this inserts a single new segment. - * It fills the children section of the parentBranch - * - * @param parentBranch - * @param region - * @param parentRange - * @private - */ - exports._insertRegion = function(parentBranch, region) { - var minX,maxX,minY,maxY; - var childSize = 0.5 * parentBranch.size; - switch (region) { - case "NW": - minX = parentBranch.range.minX; - maxX = parentBranch.range.minX + childSize; - minY = parentBranch.range.minY; - maxY = parentBranch.range.minY + childSize; - break; - case "NE": - minX = parentBranch.range.minX + childSize; - maxX = parentBranch.range.maxX; - minY = parentBranch.range.minY; - maxY = parentBranch.range.minY + childSize; - break; - case "SW": - minX = parentBranch.range.minX; - maxX = parentBranch.range.minX + childSize; - minY = parentBranch.range.minY + childSize; - maxY = parentBranch.range.maxY; - break; - case "SE": - minX = parentBranch.range.minX + childSize; - maxX = parentBranch.range.maxX; - minY = parentBranch.range.minY + childSize; - maxY = parentBranch.range.maxY; - break; - } + /** + * http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas + */ + CanvasRenderingContext2D.prototype.database = function(x, y, w, h) { + var f = 1/3; + var wEllipse = w; + var hEllipse = h * f; - parentBranch.children[region] = { - centerOfMass:{x:0,y:0}, - mass:0, - range:{minX:minX,maxX:maxX,minY:minY,maxY:maxY}, - size: 0.5 * parentBranch.size, - calcSize: 2 * parentBranch.calcSize, - children: {data:null}, - maxWidth: 0, - level: parentBranch.level+1, - childrenCount: 0 - }; - }; + var kappa = .5522848, + ox = (wEllipse / 2) * kappa, // control point offset horizontal + oy = (hEllipse / 2) * kappa, // control point offset vertical + xe = x + wEllipse, // x-end + ye = y + hEllipse, // y-end + xm = x + wEllipse / 2, // x-middle + ym = y + hEllipse / 2, // y-middle + ymb = y + (h - hEllipse/2), // y-midlle, bottom ellipse + yeb = y + h; // y-end, bottom ellipse + this.beginPath(); + this.moveTo(xe, ym); - /** - * This function is for debugging purposed, it draws the tree. - * - * @param ctx - * @param color - * @private - */ - exports._drawTree = function(ctx,color) { - if (this.barnesHutTree !== undefined) { + this.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); + this.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); - ctx.lineWidth = 1; + this.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); + this.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); - this._drawBranch(this.barnesHutTree.root,ctx,color); - } - }; + this.lineTo(xe, ymb); + this.bezierCurveTo(xe, ymb + oy, xm + ox, yeb, xm, yeb); + this.bezierCurveTo(xm - ox, yeb, x, ymb + oy, x, ymb); - /** - * This function is for debugging purposes. It draws the branches recursively. - * - * @param branch - * @param ctx - * @param color - * @private - */ - exports._drawBranch = function(branch,ctx,color) { - if (color === undefined) { - color = "#FF0000"; - } + this.lineTo(x, ym); + }; - if (branch.childrenCount == 4) { - this._drawBranch(branch.children.NW,ctx); - this._drawBranch(branch.children.NE,ctx); - this._drawBranch(branch.children.SE,ctx); - this._drawBranch(branch.children.SW,ctx); - } - ctx.strokeStyle = color; - ctx.beginPath(); - ctx.moveTo(branch.range.minX,branch.range.minY); - ctx.lineTo(branch.range.maxX,branch.range.minY); - ctx.stroke(); - ctx.beginPath(); - ctx.moveTo(branch.range.maxX,branch.range.minY); - ctx.lineTo(branch.range.maxX,branch.range.maxY); - ctx.stroke(); + /** + * Draw an arrow point (no line) + */ + CanvasRenderingContext2D.prototype.arrow = function(x, y, angle, length) { + // tail + var xt = x - length * Math.cos(angle); + var yt = y - length * Math.sin(angle); - ctx.beginPath(); - ctx.moveTo(branch.range.maxX,branch.range.maxY); - ctx.lineTo(branch.range.minX,branch.range.maxY); - ctx.stroke(); + // inner tail + // TODO: allow to customize different shapes + var xi = x - length * 0.9 * Math.cos(angle); + var yi = y - length * 0.9 * Math.sin(angle); - ctx.beginPath(); - ctx.moveTo(branch.range.minX,branch.range.maxY); - ctx.lineTo(branch.range.minX,branch.range.minY); - ctx.stroke(); + // left + var xl = xt + length / 3 * Math.cos(angle + 0.5 * Math.PI); + var yl = yt + length / 3 * Math.sin(angle + 0.5 * Math.PI); - /* - if (branch.mass > 0) { - ctx.circle(branch.centerOfMass.x, branch.centerOfMass.y, 3*branch.mass); - ctx.stroke(); - } + // right + var xr = xt + length / 3 * Math.cos(angle - 0.5 * Math.PI); + var yr = yt + length / 3 * Math.sin(angle - 0.5 * Math.PI); + + this.beginPath(); + this.moveTo(x, y); + this.lineTo(xl, yl); + this.lineTo(xi, yi); + this.lineTo(xr, yr); + this.closePath(); + }; + + /** + * Sets up the dashedLine functionality for drawing + * Original code came from http://stackoverflow.com/questions/4576724/dotted-stroke-in-canvas + * @author David Jordan + * @date 2012-08-08 */ - }; + CanvasRenderingContext2D.prototype.dashedLine = function(x,y,x2,y2,dashArray){ + if (!dashArray) dashArray=[10,5]; + if (dashLength==0) dashLength = 0.001; // Hack for Safari + var dashCount = dashArray.length; + this.moveTo(x, y); + var dx = (x2-x), dy = (y2-y); + var slope = dy/dx; + var distRemaining = Math.sqrt( dx*dx + dy*dy ); + var dashIndex=0, draw=true; + while (distRemaining>=0.1){ + var dashLength = dashArray[dashIndex++%dashCount]; + if (dashLength > distRemaining) dashLength = distRemaining; + var xStep = Math.sqrt( dashLength*dashLength / (1 + slope*slope) ); + if (dx<0) xStep = -xStep; + x += xStep; + y += slope*xStep; + this[draw ? 'lineTo' : 'moveTo'](x,y); + distRemaining -= dashLength; + draw = !draw; + } + }; + + // TODO: add diamond shape + } /***/ } diff --git a/dist/vis.js b/dist/vis.js index c910d6ae..0c83bb71 100644 --- a/dist/vis.js +++ b/dist/vis.js @@ -109,22 +109,22 @@ return /******/ (function(modules) { // webpackBootstrap components: { items: { - Item: __webpack_require__(28), - ItemBox: __webpack_require__(29), - ItemPoint: __webpack_require__(30), - ItemRange: __webpack_require__(31) + Item: __webpack_require__(18), + ItemBox: __webpack_require__(19), + ItemPoint: __webpack_require__(20), + ItemRange: __webpack_require__(21) }, - Component: __webpack_require__(18), - CurrentTime: __webpack_require__(19), - CustomTime: __webpack_require__(20), - DataAxis: __webpack_require__(21), - GraphGroup: __webpack_require__(22), - Group: __webpack_require__(23), - ItemSet: __webpack_require__(24), - Legend: __webpack_require__(25), - LineGraph: __webpack_require__(26), - TimeAxis: __webpack_require__(27) + Component: __webpack_require__(22), + CurrentTime: __webpack_require__(23), + CustomTime: __webpack_require__(24), + DataAxis: __webpack_require__(25), + GraphGroup: __webpack_require__(26), + Group: __webpack_require__(27), + ItemSet: __webpack_require__(28), + Legend: __webpack_require__(29), + LineGraph: __webpack_require__(30), + TimeAxis: __webpack_require__(31) } }; @@ -136,7 +136,8 @@ return /******/ (function(modules) { // webpackBootstrap Images: __webpack_require__(35), Node: __webpack_require__(36), Popup: __webpack_require__(37), - dotparser: __webpack_require__(38) + dotparser: __webpack_require__(38), + gephiParser: __webpack_require__(39) }; // Deprecated since v3.0.0 @@ -153,7 +154,7 @@ return /******/ (function(modules) { // webpackBootstrap // first check if moment.js is already loaded in the browser window, if so, // use this instance. Else, load via commonjs. - var moment = __webpack_require__(41); + var moment = __webpack_require__(40); /** * Test whether given object is a number @@ -904,6 +905,10 @@ return /******/ (function(modules) { // webpackBootstrap exports.parseColor = function(color) { var c; if (exports.isString(color)) { + if (exports.isValidRGB(color)) { + var rgb = color.substr(4).substr(0,color.length-5).split(','); + color = exports.RGBToHex(rgb[0],rgb[1],rgb[2]); + } if (exports.isValidHex(color)) { var hsv = exports.hexToHSV(color); var lighterColorHSV = {h:hsv.h,s:hsv.s * 0.45,v:Math.min(1,hsv.v * 1.05)}; @@ -1081,6 +1086,11 @@ return /******/ (function(modules) { // webpackBootstrap return isOk; }; + exports.isValidRGB = function(rgb) { + rgb = rgb.replace(" ",""); + var isOk = /rgb\((\d{1,3}),(\d{1,3}),(\d{1,3})\)/i.test(rgb); + return isOk; + } /** * This recursively redirects the prototype of JSON objects to the referenceObject @@ -2776,7 +2786,7 @@ return /******/ (function(modules) { // webpackBootstrap /* 5 */ /***/ function(module, exports, __webpack_require__) { - var Emitter = __webpack_require__(44); + var Emitter = __webpack_require__(41); var DataSet = __webpack_require__(3); var DataView = __webpack_require__(4); var util = __webpack_require__(1); @@ -6020,16 +6030,16 @@ return /******/ (function(modules) { // webpackBootstrap /* 12 */ /***/ function(module, exports, __webpack_require__) { - var Emitter = __webpack_require__(44); + var Emitter = __webpack_require__(41); var Hammer = __webpack_require__(42); var util = __webpack_require__(1); var DataSet = __webpack_require__(3); var DataView = __webpack_require__(4); var Range = __webpack_require__(15); - var TimeAxis = __webpack_require__(27); - var CurrentTime = __webpack_require__(19); - var CustomTime = __webpack_require__(20); - var ItemSet = __webpack_require__(24); + var TimeAxis = __webpack_require__(31); + var CurrentTime = __webpack_require__(23); + var CustomTime = __webpack_require__(24); + var ItemSet = __webpack_require__(28); /** * Create a timeline visualization @@ -6935,16 +6945,16 @@ return /******/ (function(modules) { // webpackBootstrap /* 13 */ /***/ function(module, exports, __webpack_require__) { - var Emitter = __webpack_require__(44); + var Emitter = __webpack_require__(41); var Hammer = __webpack_require__(42); var util = __webpack_require__(1); var DataSet = __webpack_require__(3); var DataView = __webpack_require__(4); var Range = __webpack_require__(15); - var TimeAxis = __webpack_require__(27); - var CurrentTime = __webpack_require__(19); - var CustomTime = __webpack_require__(20); - var LineGraph = __webpack_require__(26); + var TimeAxis = __webpack_require__(31); + var CurrentTime = __webpack_require__(23); + var CustomTime = __webpack_require__(24); + var LineGraph = __webpack_require__(30); /** * Create a timeline visualization @@ -8052,9 +8062,9 @@ return /******/ (function(modules) { // webpackBootstrap /***/ function(module, exports, __webpack_require__) { var util = __webpack_require__(1); - var hammerUtil = __webpack_require__(39); - var moment = __webpack_require__(41); - var Component = __webpack_require__(18); + var hammerUtil = __webpack_require__(43); + var moment = __webpack_require__(40); + var Component = __webpack_require__(22); /** * @constructor Range @@ -8705,7 +8715,7 @@ return /******/ (function(modules) { // webpackBootstrap /* 17 */ /***/ function(module, exports, __webpack_require__) { - var moment = __webpack_require__(41); + var moment = __webpack_require__(40); /** * @constructor TimeStep @@ -9181,1000 +9191,958 @@ return /******/ (function(modules) { // webpackBootstrap /* 18 */ /***/ function(module, exports, __webpack_require__) { + var Hammer = __webpack_require__(42); + /** - * Prototype for visual components - * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} [body] - * @param {Object} [options] + * @constructor Item + * @param {Object} data Object containing (optional) parameters type, + * start, end, content, group, className. + * @param {{toScreen: function, toTime: function}} conversion + * Conversion functions from time to screen and vice versa + * @param {Object} options Configuration options + * // TODO: describe available options */ - function Component (body, options) { - this.options = null; - this.props = null; + function Item (data, conversion, options) { + this.id = null; + this.parent = null; + this.data = data; + this.dom = null; + this.conversion = conversion || {}; + this.options = options || {}; + + this.selected = false; + this.displayed = false; + this.dirty = true; + + this.top = null; + this.left = null; + this.width = null; + this.height = null; } /** - * Set options for the component. The new options will be merged into the - * current options. - * @param {Object} options + * Select current item */ - Component.prototype.setOptions = function(options) { - if (options) { - util.extend(this.options, options); - } + Item.prototype.select = function() { + this.selected = true; + if (this.displayed) this.redraw(); }; /** - * Repaint the component - * @return {boolean} Returns true if the component is resized + * Unselect current item */ - Component.prototype.redraw = function() { - // should be implemented by the component - return false; + Item.prototype.unselect = function() { + this.selected = false; + if (this.displayed) this.redraw(); }; /** - * Destroy the component. Cleanup DOM and event listeners + * Set a parent for the item + * @param {ItemSet | Group} parent */ - Component.prototype.destroy = function() { - // should be implemented by the component + Item.prototype.setParent = function(parent) { + if (this.displayed) { + this.hide(); + this.parent = parent; + if (this.parent) { + this.show(); + } + } + else { + this.parent = parent; + } }; /** - * Test whether the component is resized since the last time _isResized() was - * called. - * @return {Boolean} Returns true if the component is resized - * @protected + * Check whether this item is visible inside given range + * @returns {{start: Number, end: Number}} range with a timestamp for start and end + * @returns {boolean} True if visible */ - Component.prototype._isResized = function() { - var resized = (this.props._previousWidth !== this.props.width || - this.props._previousHeight !== this.props.height); - - this.props._previousWidth = this.props.width; - this.props._previousHeight = this.props.height; - - return resized; + Item.prototype.isVisible = function(range) { + // Should be implemented by Item implementations + return false; }; - module.exports = Component; - - -/***/ }, -/* 19 */ -/***/ function(module, exports, __webpack_require__) { - - var util = __webpack_require__(1); - var Component = __webpack_require__(18); - /** - * A current time bar - * @param {{range: Range, dom: Object, domProps: Object}} body - * @param {Object} [options] Available parameters: - * {Boolean} [showCurrentTime] - * @constructor CurrentTime - * @extends Component + * Show the Item in the DOM (when not already visible) + * @return {Boolean} changed */ - function CurrentTime (body, options) { - this.body = body; - - // default options - this.defaultOptions = { - showCurrentTime: true - }; - this.options = util.extend({}, this.defaultOptions); - - this._create(); - - this.setOptions(options); - } - - CurrentTime.prototype = new Component(); + Item.prototype.show = function() { + return false; + }; /** - * Create the HTML DOM for the current time bar - * @private + * Hide the Item from the DOM (when visible) + * @return {Boolean} changed */ - CurrentTime.prototype._create = function() { - var bar = document.createElement('div'); - bar.className = 'currenttime'; - bar.style.position = 'absolute'; - bar.style.top = '0px'; - bar.style.height = '100%'; - - this.bar = bar; + Item.prototype.hide = function() { + return false; }; /** - * Destroy the CurrentTime bar + * Repaint the item */ - CurrentTime.prototype.destroy = function () { - this.options.showCurrentTime = false; - this.redraw(); // will remove the bar from the DOM and stop refreshing - - this.body = null; + Item.prototype.redraw = function() { + // should be implemented by the item }; /** - * Set options for the component. Options will be merged in current options. - * @param {Object} options Available parameters: - * {boolean} [showCurrentTime] + * Reposition the Item horizontally */ - CurrentTime.prototype.setOptions = function(options) { - if (options) { - // copy all options that we know - util.selectiveExtend(['showCurrentTime'], this.options, options); - } + Item.prototype.repositionX = function() { + // should be implemented by the item }; /** - * Repaint the component - * @return {boolean} Returns true if the component is resized + * Reposition the Item vertically */ - CurrentTime.prototype.redraw = function() { - if (this.options.showCurrentTime) { - var parent = this.body.dom.backgroundVertical; - if (this.bar.parentNode != parent) { - // attach to the dom - if (this.bar.parentNode) { - this.bar.parentNode.removeChild(this.bar); - } - parent.appendChild(this.bar); - - this.start(); - } - - var now = new Date(); - var x = this.body.util.toScreen(now); - - this.bar.style.left = x + 'px'; - this.bar.title = 'Current time: ' + now; - } - else { - // remove the line from the DOM - if (this.bar.parentNode) { - this.bar.parentNode.removeChild(this.bar); - } - this.stop(); - } - - return false; + Item.prototype.repositionY = function() { + // should be implemented by the item }; /** - * Start auto refreshing the current time bar + * Repaint a delete button on the top right of the item when the item is selected + * @param {HTMLElement} anchor + * @protected */ - CurrentTime.prototype.start = function() { - var me = this; - - function update () { - me.stop(); + Item.prototype._repaintDeleteButton = function (anchor) { + if (this.selected && this.options.editable.remove && !this.dom.deleteButton) { + // create and show button + var me = this; - // determine interval to refresh - var scale = me.body.range.conversion(me.body.domProps.center.width).scale; - var interval = 1 / scale / 10; - if (interval < 30) interval = 30; - if (interval > 1000) interval = 1000; + var deleteButton = document.createElement('div'); + deleteButton.className = 'delete'; + deleteButton.title = 'Delete this item'; - me.redraw(); + Hammer(deleteButton, { + preventDefault: true + }).on('tap', function (event) { + me.parent.removeFromDataSet(me); + event.stopPropagation(); + }); - // start a timer to adjust for the new time - me.currentTimeTimer = setTimeout(update, interval); + anchor.appendChild(deleteButton); + this.dom.deleteButton = deleteButton; } - - update(); - }; - - /** - * Stop auto refreshing the current time bar - */ - CurrentTime.prototype.stop = function() { - if (this.currentTimeTimer !== undefined) { - clearTimeout(this.currentTimeTimer); - delete this.currentTimeTimer; + else if (!this.selected && this.dom.deleteButton) { + // remove button + if (this.dom.deleteButton.parentNode) { + this.dom.deleteButton.parentNode.removeChild(this.dom.deleteButton); + } + this.dom.deleteButton = null; } }; - module.exports = CurrentTime; + module.exports = Item; /***/ }, -/* 20 */ +/* 19 */ /***/ function(module, exports, __webpack_require__) { - var Hammer = __webpack_require__(42); - var util = __webpack_require__(1); - var Component = __webpack_require__(18); + var Item = __webpack_require__(18); /** - * A custom time bar - * @param {{range: Range, dom: Object}} body - * @param {Object} [options] Available parameters: - * {Boolean} [showCustomTime] - * @constructor CustomTime - * @extends Component + * @constructor ItemBox + * @extends Item + * @param {Object} data Object containing parameters start + * content, className. + * @param {{toScreen: function, toTime: function}} conversion + * Conversion functions from time to screen and vice versa + * @param {Object} [options] Configuration options + * // TODO: describe available options */ - - function CustomTime (body, options) { - this.body = body; - - // default options - this.defaultOptions = { - showCustomTime: false + function ItemBox (data, conversion, options) { + this.props = { + dot: { + width: 0, + height: 0 + }, + line: { + width: 0, + height: 0 + } }; - this.options = util.extend({}, this.defaultOptions); - - this.customTime = new Date(); - this.eventParams = {}; // stores state parameters while dragging the bar - // create the DOM - this._create(); + // validate data + if (data) { + if (data.start == undefined) { + throw new Error('Property "start" missing in item ' + data); + } + } - this.setOptions(options); + Item.call(this, data, conversion, options); } - CustomTime.prototype = new Component(); + ItemBox.prototype = new Item (null, null, null); /** - * Set options for the component. Options will be merged in current options. - * @param {Object} options Available parameters: - * {boolean} [showCustomTime] + * Check whether this item is visible inside given range + * @returns {{start: Number, end: Number}} range with a timestamp for start and end + * @returns {boolean} True if visible */ - CustomTime.prototype.setOptions = function(options) { - if (options) { - // copy all options that we know - util.selectiveExtend(['showCustomTime'], this.options, options); - } + ItemBox.prototype.isVisible = function(range) { + // determine visibility + // TODO: account for the real width of the item. Right now we just add 1/4 to the window + var interval = (range.end - range.start) / 4; + return (this.data.start > range.start - interval) && (this.data.start < range.end + interval); }; /** - * Create the DOM for the custom time - * @private + * Repaint the item */ - CustomTime.prototype._create = function() { - var bar = document.createElement('div'); - bar.className = 'customtime'; - bar.style.position = 'absolute'; - bar.style.top = '0px'; - bar.style.height = '100%'; - this.bar = bar; + ItemBox.prototype.redraw = function() { + var dom = this.dom; + if (!dom) { + // create DOM + this.dom = {}; + dom = this.dom; - var drag = document.createElement('div'); - drag.style.position = 'relative'; - drag.style.top = '0px'; - drag.style.left = '-10px'; - drag.style.height = '100%'; - drag.style.width = '20px'; - bar.appendChild(drag); + // create main box + dom.box = document.createElement('DIV'); - // attach event listeners - this.hammer = Hammer(bar, { - prevent_default: true - }); - this.hammer.on('dragstart', this._onDragStart.bind(this)); - this.hammer.on('drag', this._onDrag.bind(this)); - this.hammer.on('dragend', this._onDragEnd.bind(this)); - }; + // contents box (inside the background box). used for making margins + dom.content = document.createElement('DIV'); + dom.content.className = 'content'; + dom.box.appendChild(dom.content); - /** - * Destroy the CustomTime bar - */ - CustomTime.prototype.destroy = function () { - this.options.showCustomTime = false; - this.redraw(); // will remove the bar from the DOM + // line to axis + dom.line = document.createElement('DIV'); + dom.line.className = 'line'; - this.hammer.enable(false); - this.hammer = null; + // dot on axis + dom.dot = document.createElement('DIV'); + dom.dot.className = 'dot'; - this.body = null; - }; + // attach this item as attribute + dom.box['timeline-item'] = this; + } - /** - * Repaint the component - * @return {boolean} Returns true if the component is resized - */ - CustomTime.prototype.redraw = function () { - if (this.options.showCustomTime) { - var parent = this.body.dom.backgroundVertical; - if (this.bar.parentNode != parent) { - // attach to the dom - if (this.bar.parentNode) { - this.bar.parentNode.removeChild(this.bar); - } - parent.appendChild(this.bar); + // append DOM to parent DOM + if (!this.parent) { + throw new Error('Cannot redraw item: no parent attached'); + } + if (!dom.box.parentNode) { + var foreground = this.parent.dom.foreground; + if (!foreground) throw new Error('Cannot redraw time axis: parent has no foreground container element'); + foreground.appendChild(dom.box); + } + if (!dom.line.parentNode) { + var background = this.parent.dom.background; + if (!background) throw new Error('Cannot redraw time axis: parent has no background container element'); + background.appendChild(dom.line); + } + if (!dom.dot.parentNode) { + var axis = this.parent.dom.axis; + if (!background) throw new Error('Cannot redraw time axis: parent has no axis container element'); + axis.appendChild(dom.dot); + } + this.displayed = true; + + // update contents + if (this.data.content != this.content) { + this.content = this.data.content; + if (this.content instanceof Element) { + dom.content.innerHTML = ''; + dom.content.appendChild(this.content); + } + else if (this.data.content != undefined) { + dom.content.innerHTML = this.content; + } + else { + throw new Error('Property "content" missing in item ' + this.data.id); } - var x = this.body.util.toScreen(this.customTime); + this.dirty = true; + } - this.bar.style.left = x + 'px'; - this.bar.title = 'Time: ' + this.customTime; + // update title + if (this.data.title != this.title) { + dom.box.title = this.data.title; + this.title = this.data.title; } - else { - // remove the line from the DOM - if (this.bar.parentNode) { - this.bar.parentNode.removeChild(this.bar); - } + + // update class + var className = (this.data.className? ' ' + this.data.className : '') + + (this.selected ? ' selected' : ''); + if (this.className != className) { + this.className = className; + dom.box.className = 'item box' + className; + dom.line.className = 'item line' + className; + dom.dot.className = 'item dot' + className; + + this.dirty = true; } - return false; - }; + // recalculate size + if (this.dirty) { + this.props.dot.height = dom.dot.offsetHeight; + this.props.dot.width = dom.dot.offsetWidth; + this.props.line.width = dom.line.offsetWidth; + this.width = dom.box.offsetWidth; + this.height = dom.box.offsetHeight; - /** - * Set custom time. - * @param {Date} time - */ - CustomTime.prototype.setCustomTime = function(time) { - this.customTime = new Date(time.valueOf()); - this.redraw(); - }; + this.dirty = false; + } - /** - * Retrieve the current custom time. - * @return {Date} customTime - */ - CustomTime.prototype.getCustomTime = function() { - return new Date(this.customTime.valueOf()); + this._repaintDeleteButton(dom.box); }; /** - * Start moving horizontally - * @param {Event} event - * @private + * Show the item in the DOM (when not already displayed). The items DOM will + * be created when needed. */ - CustomTime.prototype._onDragStart = function(event) { - this.eventParams.dragging = true; - this.eventParams.customTime = this.customTime; - - event.stopPropagation(); - event.preventDefault(); + ItemBox.prototype.show = function() { + if (!this.displayed) { + this.redraw(); + } }; /** - * Perform moving operating. - * @param {Event} event - * @private + * Hide the item from the DOM (when visible) */ - CustomTime.prototype._onDrag = function (event) { - if (!this.eventParams.dragging) return; - - var deltaX = event.gesture.deltaX, - x = this.body.util.toScreen(this.eventParams.customTime) + deltaX, - time = this.body.util.toTime(x); + ItemBox.prototype.hide = function() { + if (this.displayed) { + var dom = this.dom; - this.setCustomTime(time); + if (dom.box.parentNode) dom.box.parentNode.removeChild(dom.box); + if (dom.line.parentNode) dom.line.parentNode.removeChild(dom.line); + if (dom.dot.parentNode) dom.dot.parentNode.removeChild(dom.dot); - // fire a timechange event - this.body.emitter.emit('timechange', { - time: new Date(this.customTime.valueOf()) - }); + this.top = null; + this.left = null; - event.stopPropagation(); - event.preventDefault(); + this.displayed = false; + } }; /** - * Stop moving operating. - * @param {event} event - * @private + * Reposition the item horizontally + * @Override */ - CustomTime.prototype._onDragEnd = function (event) { - if (!this.eventParams.dragging) return; - - // fire a timechanged event - this.body.emitter.emit('timechanged', { - time: new Date(this.customTime.valueOf()) - }); - - event.stopPropagation(); - event.preventDefault(); - }; + ItemBox.prototype.repositionX = function() { + var start = this.conversion.toScreen(this.data.start), + align = this.options.align, + left, + box = this.dom.box, + line = this.dom.line, + dot = this.dom.dot; - module.exports = CustomTime; + // calculate left position of the box + if (align == 'right') { + this.left = start - this.width; + } + else if (align == 'left') { + this.left = start; + } + else { + // default or 'center' + this.left = start - this.width / 2; + } + // reposition box + box.style.left = this.left + 'px'; -/***/ }, -/* 21 */ -/***/ function(module, exports, __webpack_require__) { + // reposition line + line.style.left = (start - this.props.line.width / 2) + 'px'; - var util = __webpack_require__(1); - var DOMutil = __webpack_require__(2); - var Component = __webpack_require__(18); - var DataStep = __webpack_require__(14); + // reposition dot + dot.style.left = (start - this.props.dot.width / 2) + 'px'; + }; /** - * A horizontal time axis - * @param {Object} [options] See DataAxis.setOptions for the available - * options. - * @constructor DataAxis - * @extends Component - * @param body + * Reposition the item vertically + * @Override */ - function DataAxis (body, options, svg) { - this.id = util.randomUUID(); - this.body = body; - - this.defaultOptions = { - orientation: 'left', // supported: 'left', 'right' - showMinorLabels: true, - showMajorLabels: true, - icons: true, - majorLinesOffset: 7, - minorLinesOffset: 4, - labelOffsetX: 10, - labelOffsetY: 2, - iconWidth: 20, - width: '40px', - visible: true - }; + ItemBox.prototype.repositionY = function() { + var orientation = this.options.orientation, + box = this.dom.box, + line = this.dom.line, + dot = this.dom.dot; - this.linegraphSVG = svg; - this.props = {}; - this.DOMelements = { // dynamic elements - lines: {}, - labels: {} - }; + if (orientation == 'top') { + box.style.top = (this.top || 0) + 'px'; - this.dom = {}; + line.style.top = '0'; + line.style.height = (this.parent.top + this.top + 1) + 'px'; + line.style.bottom = ''; + } + else { // orientation 'bottom' + var itemSetHeight = this.parent.itemSet.props.height; // TODO: this is nasty + var lineHeight = itemSetHeight - this.parent.top - this.parent.height + this.top; - this.range = {start:0, end:0}; + box.style.top = (this.parent.height - this.top - this.height || 0) + 'px'; + line.style.top = (itemSetHeight - lineHeight) + 'px'; + line.style.bottom = '0'; + } - this.options = util.extend({}, this.defaultOptions); - this.conversionFactor = 1; + dot.style.top = (-this.props.dot.height / 2) + 'px'; + }; - this.setOptions(options); - this.width = Number(('' + this.options.width).replace("px","")); - this.minWidth = this.width; - this.height = this.linegraphSVG.offsetHeight; + module.exports = ItemBox; - this.stepPixels = 25; - this.stepPixelsForced = 25; - this.lineOffset = 0; - this.master = true; - this.svgElements = {}; +/***/ }, +/* 20 */ +/***/ function(module, exports, __webpack_require__) { - this.groups = {}; - this.amountOfGroups = 0; + var Item = __webpack_require__(18); - // create the HTML DOM - this._create(); - } + /** + * @constructor ItemPoint + * @extends Item + * @param {Object} data Object containing parameters start + * content, className. + * @param {{toScreen: function, toTime: function}} conversion + * Conversion functions from time to screen and vice versa + * @param {Object} [options] Configuration options + * // TODO: describe available options + */ + function ItemPoint (data, conversion, options) { + this.props = { + dot: { + top: 0, + width: 0, + height: 0 + }, + content: { + height: 0, + marginLeft: 0 + } + }; - DataAxis.prototype = new Component(); + // validate data + if (data) { + if (data.start == undefined) { + throw new Error('Property "start" missing in item ' + data); + } + } + Item.call(this, data, conversion, options); + } + ItemPoint.prototype = new Item (null, null, null); - DataAxis.prototype.addGroup = function(label, graphOptions) { - if (!this.groups.hasOwnProperty(label)) { - this.groups[label] = graphOptions; - } - this.amountOfGroups += 1; + /** + * Check whether this item is visible inside given range + * @returns {{start: Number, end: Number}} range with a timestamp for start and end + * @returns {boolean} True if visible + */ + ItemPoint.prototype.isVisible = function(range) { + // determine visibility + // TODO: account for the real width of the item. Right now we just add 1/4 to the window + var interval = (range.end - range.start) / 4; + return (this.data.start > range.start - interval) && (this.data.start < range.end + interval); }; - DataAxis.prototype.updateGroup = function(label, graphOptions) { - this.groups[label] = graphOptions; - }; + /** + * Repaint the item + */ + ItemPoint.prototype.redraw = function() { + var dom = this.dom; + if (!dom) { + // create DOM + this.dom = {}; + dom = this.dom; - DataAxis.prototype.removeGroup = function(label) { - if (this.groups.hasOwnProperty(label)) { - delete this.groups[label]; - this.amountOfGroups -= 1; - } - }; + // background box + dom.point = document.createElement('div'); + // className is updated in redraw() + // contents box, right from the dot + dom.content = document.createElement('div'); + dom.content.className = 'content'; + dom.point.appendChild(dom.content); - DataAxis.prototype.setOptions = function (options) { - if (options) { - var redraw = false; - if (this.options.orientation != options.orientation && options.orientation !== undefined) { - redraw = true; - } - var fields = [ - 'orientation', - 'showMinorLabels', - 'showMajorLabels', - 'icons', - 'majorLinesOffset', - 'minorLinesOffset', - 'labelOffsetX', - 'labelOffsetY', - 'iconWidth', - 'width', - 'visible']; - util.selectiveExtend(fields, this.options, options); + // dot at start + dom.dot = document.createElement('div'); + dom.point.appendChild(dom.dot); - this.minWidth = Number(('' + this.options.width).replace("px","")); + // attach this item as attribute + dom.point['timeline-item'] = this; + } - if (redraw == true && this.dom.frame) { - this.hide(); - this.show(); + // append DOM to parent DOM + if (!this.parent) { + throw new Error('Cannot redraw item: no parent attached'); + } + if (!dom.point.parentNode) { + var foreground = this.parent.dom.foreground; + if (!foreground) { + throw new Error('Cannot redraw time axis: parent has no foreground container element'); } + foreground.appendChild(dom.point); } - }; + this.displayed = true; + // update contents + if (this.data.content != this.content) { + this.content = this.data.content; + if (this.content instanceof Element) { + dom.content.innerHTML = ''; + dom.content.appendChild(this.content); + } + else if (this.data.content != undefined) { + dom.content.innerHTML = this.content; + } + else { + throw new Error('Property "content" missing in item ' + this.data.id); + } - /** - * Create the HTML DOM for the DataAxis - */ - DataAxis.prototype._create = function() { - this.dom.frame = document.createElement('div'); - this.dom.frame.style.width = this.options.width; - this.dom.frame.style.height = this.height; + this.dirty = true; + } - this.dom.lineContainer = document.createElement('div'); - this.dom.lineContainer.style.width = '100%'; - this.dom.lineContainer.style.height = this.height; + // update title + if (this.data.title != this.title) { + dom.point.title = this.data.title; + this.title = this.data.title; + } - // create svg element for graph drawing. - this.svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); - this.svg.style.position = "absolute"; - this.svg.style.top = '0px'; - this.svg.style.height = '100%'; - this.svg.style.width = '100%'; - this.svg.style.display = "block"; - this.dom.frame.appendChild(this.svg); - }; + // update class + var className = (this.data.className? ' ' + this.data.className : '') + + (this.selected ? ' selected' : ''); + if (this.className != className) { + this.className = className; + dom.point.className = 'item point' + className; + dom.dot.className = 'item dot' + className; - DataAxis.prototype._redrawGroupIcons = function () { - DOMutil.prepareElements(this.svgElements); + this.dirty = true; + } - var x; - var iconWidth = this.options.iconWidth; - var iconHeight = 15; - var iconOffset = 4; - var y = iconOffset + 0.5 * iconHeight; + // recalculate size + if (this.dirty) { + this.width = dom.point.offsetWidth; + this.height = dom.point.offsetHeight; + this.props.dot.width = dom.dot.offsetWidth; + this.props.dot.height = dom.dot.offsetHeight; + this.props.content.height = dom.content.offsetHeight; - if (this.options.orientation == 'left') { - x = iconOffset; - } - else { - x = this.width - iconWidth - iconOffset; - } + // resize contents + dom.content.style.marginLeft = 2 * this.props.dot.width + 'px'; + //dom.content.style.marginRight = ... + 'px'; // TODO: margin right - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - this.groups[groupId].drawIcon(x, y, this.svgElements, this.svg, iconWidth, iconHeight); - y += iconHeight + iconOffset; - } + dom.dot.style.top = ((this.height - this.props.dot.height) / 2) + 'px'; + dom.dot.style.left = (this.props.dot.width / 2) + 'px'; + + this.dirty = false; } - DOMutil.cleanupElements(this.svgElements); + this._repaintDeleteButton(dom.point); }; /** - * Create the HTML DOM for the DataAxis + * Show the item in the DOM (when not already visible). The items DOM will + * be created when needed. */ - DataAxis.prototype.show = function() { - if (!this.dom.frame.parentNode) { - if (this.options.orientation == 'left') { - this.body.dom.left.appendChild(this.dom.frame); - } - else { - this.body.dom.right.appendChild(this.dom.frame); - } - } - - if (!this.dom.lineContainer.parentNode) { - this.body.dom.backgroundHorizontal.appendChild(this.dom.lineContainer); + ItemPoint.prototype.show = function() { + if (!this.displayed) { + this.redraw(); } }; /** - * Create the HTML DOM for the DataAxis + * Hide the item from the DOM (when visible) */ - DataAxis.prototype.hide = function() { - if (this.dom.frame.parentNode) { - this.dom.frame.parentNode.removeChild(this.dom.frame); - } + ItemPoint.prototype.hide = function() { + if (this.displayed) { + if (this.dom.point.parentNode) { + this.dom.point.parentNode.removeChild(this.dom.point); + } - if (this.dom.lineContainer.parentNode) { - this.dom.lineContainer.parentNode.removeChild(this.dom.lineContainer); + this.top = null; + this.left = null; + + this.displayed = false; } }; /** - * Set a range (start and end) - * @param end - * @param start - * @param end + * Reposition the item horizontally + * @Override */ - DataAxis.prototype.setRange = function (start, end) { - this.range.start = start; - this.range.end = end; + ItemPoint.prototype.repositionX = function() { + var start = this.conversion.toScreen(this.data.start); + + this.left = start - this.props.dot.width; + + // reposition point + this.dom.point.style.left = this.left + 'px'; }; /** - * Repaint the component - * @return {boolean} Returns true if the component is resized + * Reposition the item vertically + * @Override */ - DataAxis.prototype.redraw = function () { - var changeCalled = false; - if (this.amountOfGroups == 0) { - this.hide(); + ItemPoint.prototype.repositionY = function() { + var orientation = this.options.orientation, + point = this.dom.point; + + if (orientation == 'top') { + point.style.top = this.top + 'px'; } else { - this.show(); - this.height = Number(this.linegraphSVG.style.height.replace("px","")); - // svg offsetheight did not work in firefox and explorer... - - this.dom.lineContainer.style.height = this.height + 'px'; - this.width = this.options.visible == true ? Number(('' + this.options.width).replace("px","")) : 0; - - var props = this.props; - var frame = this.dom.frame; - - // update classname - frame.className = 'dataaxis'; + point.style.top = (this.parent.height - this.top - this.height) + 'px'; + } + }; - // calculate character width and height - this._calculateCharSize(); + module.exports = ItemPoint; - var orientation = this.options.orientation; - var showMinorLabels = this.options.showMinorLabels; - var showMajorLabels = this.options.showMajorLabels; - // determine the width and height of the elemens for the axis - props.minorLabelHeight = showMinorLabels ? props.minorCharHeight : 0; - props.majorLabelHeight = showMajorLabels ? props.majorCharHeight : 0; +/***/ }, +/* 21 */ +/***/ function(module, exports, __webpack_require__) { - props.minorLineWidth = this.body.dom.backgroundHorizontal.offsetWidth - this.lineOffset - this.width + 2 * this.options.minorLinesOffset; - props.minorLineHeight = 1; - props.majorLineWidth = this.body.dom.backgroundHorizontal.offsetWidth - this.lineOffset - this.width + 2 * this.options.majorLinesOffset; - props.majorLineHeight = 1; + var Hammer = __webpack_require__(42); + var Item = __webpack_require__(18); - // take frame offline while updating (is almost twice as fast) - if (orientation == 'left') { - frame.style.top = '0'; - frame.style.left = '0'; - frame.style.bottom = ''; - frame.style.width = this.width + 'px'; - frame.style.height = this.height + "px"; + /** + * @constructor ItemRange + * @extends Item + * @param {Object} data Object containing parameters start, end + * content, className. + * @param {{toScreen: function, toTime: function}} conversion + * Conversion functions from time to screen and vice versa + * @param {Object} [options] Configuration options + * // TODO: describe options + */ + function ItemRange (data, conversion, options) { + this.props = { + content: { + width: 0 } - else { // right - frame.style.top = ''; - frame.style.bottom = '0'; - frame.style.left = '0'; - frame.style.width = this.width + 'px'; - frame.style.height = this.height + "px"; + }; + this.overflow = false; // if contents can overflow (css styling), this flag is set to true + + // validate data + if (data) { + if (data.start == undefined) { + throw new Error('Property "start" missing in item ' + data.id); } - changeCalled = this._redrawLabels(); - if (this.options.icons == true) { - this._redrawGroupIcons(); + if (data.end == undefined) { + throw new Error('Property "end" missing in item ' + data.id); } } - return changeCalled; - }; + + Item.call(this, data, conversion, options); + } + + ItemRange.prototype = new Item (null, null, null); + + ItemRange.prototype.baseClassName = 'item range'; /** - * Repaint major and minor text labels and vertical grid lines - * @private + * Check whether this item is visible inside given range + * @returns {{start: Number, end: Number}} range with a timestamp for start and end + * @returns {boolean} True if visible */ - DataAxis.prototype._redrawLabels = function () { - DOMutil.prepareElements(this.DOMelements); + ItemRange.prototype.isVisible = function(range) { + // determine visibility + return (this.data.start < range.end) && (this.data.end > range.start); + }; - var orientation = this.options['orientation']; + /** + * Repaint the item + */ + ItemRange.prototype.redraw = function() { + var dom = this.dom; + if (!dom) { + // create DOM + this.dom = {}; + dom = this.dom; - // calculate range and step (step such that we have space for 7 characters per label) - var minimumStep = this.master ? this.props.majorCharHeight || 10 : this.stepPixelsForced; - var step = new DataStep(this.range.start, this.range.end, minimumStep, this.dom.frame.offsetHeight); - this.step = step; - step.first(); + // background box + dom.box = document.createElement('div'); + // className is updated in redraw() - // get the distance in pixels for a step - var stepPixels = this.dom.frame.offsetHeight / ((step.marginRange / step.step) + 1); - this.stepPixels = stepPixels; + // contents box + dom.content = document.createElement('div'); + dom.content.className = 'content'; + dom.box.appendChild(dom.content); - var amountOfSteps = this.height / stepPixels; - var stepDifference = 0; + // attach this item as attribute + dom.box['timeline-item'] = this; + } - if (this.master == false) { - stepPixels = this.stepPixelsForced; - stepDifference = Math.round((this.height / stepPixels) - amountOfSteps); - for (var i = 0; i < 0.5 * stepDifference; i++) { - step.previous(); + // append DOM to parent DOM + if (!this.parent) { + throw new Error('Cannot redraw item: no parent attached'); + } + if (!dom.box.parentNode) { + var foreground = this.parent.dom.foreground; + if (!foreground) { + throw new Error('Cannot redraw time axis: parent has no foreground container element'); } - amountOfSteps = this.height / stepPixels; + foreground.appendChild(dom.box); } + this.displayed = true; - - this.valueAtZero = step.marginEnd; - var marginStartPos = 0; - - // do not draw the first label - var max = 1; - step.next(); - - this.maxLabelSize = 0; - var y = 0; - while (max < Math.round(amountOfSteps)) { - - y = Math.round(max * stepPixels); - marginStartPos = max * stepPixels; - var isMajor = step.isMajor(); - - if (this.options['showMinorLabels'] && isMajor == false || this.master == false && this.options['showMinorLabels'] == true) { - this._redrawLabel(y - 2, step.getCurrent(), orientation, 'yAxis minor', this.props.minorCharHeight); + // update contents + if (this.data.content != this.content) { + this.content = this.data.content; + if (this.content instanceof Element) { + dom.content.innerHTML = ''; + dom.content.appendChild(this.content); } - - if (isMajor && this.options['showMajorLabels'] && this.master == true || - this.options['showMinorLabels'] == false && this.master == false && isMajor == true) { - - if (y >= 0) { - this._redrawLabel(y - 2, step.getCurrent(), orientation, 'yAxis major', this.props.majorCharHeight); - } - this._redrawLine(y, orientation, 'grid horizontal major', this.options.majorLinesOffset, this.props.majorLineWidth); + else if (this.data.content != undefined) { + dom.content.innerHTML = this.content; } else { - this._redrawLine(y, orientation, 'grid horizontal minor', this.options.minorLinesOffset, this.props.minorLineWidth); + throw new Error('Property "content" missing in item ' + this.data.id); } - step.next(); - max++; + this.dirty = true; } - this.conversionFactor = marginStartPos/((amountOfSteps-1) * step.step); - - var offset = this.options.icons == true ? this.options.iconWidth + this.options.labelOffsetX + 15 : this.options.labelOffsetX + 15; - // this will resize the yAxis to accomodate the labels. - if (this.maxLabelSize > (this.width - offset) && this.options.visible == true) { - this.width = this.maxLabelSize + offset; - this.options.width = this.width + "px"; - DOMutil.cleanupElements(this.DOMelements); - this.redraw(); - return true; + // update title + if (this.data.title != this.title) { + dom.box.title = this.data.title; + this.title = this.data.title; } - // this will resize the yAxis if it is too big for the labels. - else if (this.maxLabelSize < (this.width - offset) && this.options.visible == true && this.width > this.minWidth) { - this.width = Math.max(this.minWidth,this.maxLabelSize + offset); - this.options.width = this.width + "px"; - DOMutil.cleanupElements(this.DOMelements); - this.redraw(); - return true; + + // update class + var className = (this.data.className ? (' ' + this.data.className) : '') + + (this.selected ? ' selected' : ''); + if (this.className != className) { + this.className = className; + dom.box.className = this.baseClassName + className; + + this.dirty = true; } - else { - DOMutil.cleanupElements(this.DOMelements); - return false; + + // recalculate size + if (this.dirty) { + // determine from css whether this box has overflow + this.overflow = window.getComputedStyle(dom.content).overflow !== 'hidden'; + + this.props.content.width = this.dom.content.offsetWidth; + this.height = this.dom.box.offsetHeight; + + this.dirty = false; } + + this._repaintDeleteButton(dom.box); + this._repaintDragLeft(); + this._repaintDragRight(); }; /** - * Create a label for the axis at position x - * @private - * @param y - * @param text - * @param orientation - * @param className - * @param characterHeight + * Show the item in the DOM (when not already visible). The items DOM will + * be created when needed. */ - DataAxis.prototype._redrawLabel = function (y, text, orientation, className, characterHeight) { - // reuse redundant label - var label = DOMutil.getDOMElement('div',this.DOMelements, this.dom.frame); //this.dom.redundant.labels.shift(); - label.className = className; - label.innerHTML = text; - - if (orientation == 'left') { - label.style.left = '-' + this.options.labelOffsetX + 'px'; - label.style.textAlign = "right"; - } - else { - label.style.right = '-' + this.options.labelOffsetX + 'px'; - label.style.textAlign = "left"; + ItemRange.prototype.show = function() { + if (!this.displayed) { + this.redraw(); } + }; - label.style.top = y - 0.5 * characterHeight + this.options.labelOffsetY + 'px'; + /** + * Hide the item from the DOM (when visible) + * @return {Boolean} changed + */ + ItemRange.prototype.hide = function() { + if (this.displayed) { + var box = this.dom.box; - text += ''; + if (box.parentNode) { + box.parentNode.removeChild(box); + } - var largestWidth = Math.max(this.props.majorCharWidth,this.props.minorCharWidth); - if (this.maxLabelSize < text.length * largestWidth) { - this.maxLabelSize = text.length * largestWidth; + this.top = null; + this.left = null; + + this.displayed = false; } }; /** - * Create a minor line for the axis at position y - * @param y - * @param orientation - * @param className - * @param offset - * @param width + * Reposition the item horizontally + * @Override */ - DataAxis.prototype._redrawLine = function (y, orientation, className, offset, width) { - if (this.master == true) { - var line = DOMutil.getDOMElement('div',this.DOMelements, this.dom.lineContainer);//this.dom.redundant.lines.shift(); - line.className = className; - line.innerHTML = ''; + // TODO: delete the old function + ItemRange.prototype.repositionX = function() { + var props = this.props, + parentWidth = this.parent.width, + start = this.conversion.toScreen(this.data.start), + end = this.conversion.toScreen(this.data.end), + padding = this.options.padding, + contentLeft; - if (orientation == 'left') { - line.style.left = (this.width - offset) + 'px'; + // limit the width of the this, as browsers cannot draw very wide divs + if (start < -parentWidth) { + start = -parentWidth; + } + if (end > 2 * parentWidth) { + end = 2 * parentWidth; + } + var boxWidth = Math.max(end - start, 1); + + if (this.overflow) { + // when range exceeds left of the window, position the contents at the left of the visible area + contentLeft = Math.max(-start, 0); + + this.left = start; + this.width = boxWidth + this.props.content.width; + // Note: The calculation of width is an optimistic calculation, giving + // a width which will not change when moving the Timeline + // So no restacking needed, which is nicer for the eye; + } + else { // no overflow + // when range exceeds left of the window, position the contents at the left of the visible area + if (start < 0) { + contentLeft = Math.min(-start, + (end - start - props.content.width - 2 * padding)); + // TODO: remove the need for options.padding. it's terrible. } else { - line.style.right = (this.width - offset) + 'px'; + contentLeft = 0; } - line.style.width = width + 'px'; - line.style.top = y + 'px'; + this.left = start; + this.width = boxWidth; } - }; - - DataAxis.prototype.convertValue = function (value) { - var invertedValue = this.valueAtZero - value; - var convertedValue = invertedValue * this.conversionFactor; - return convertedValue; // the -2 is to compensate for the borders + this.dom.box.style.left = this.left + 'px'; + this.dom.box.style.width = boxWidth + 'px'; + this.dom.content.style.left = contentLeft + 'px'; }; - /** - * Determine the size of text on the axis (both major and minor axis). - * The size is calculated only once and then cached in this.props. - * @private + * Reposition the item vertically + * @Override */ - DataAxis.prototype._calculateCharSize = function () { - // determine the char width and height on the minor axis - if (!('minorCharHeight' in this.props)) { - - var textMinor = document.createTextNode('0'); - var measureCharMinor = document.createElement('DIV'); - measureCharMinor.className = 'yAxis minor measure'; - measureCharMinor.appendChild(textMinor); - this.dom.frame.appendChild(measureCharMinor); - - this.props.minorCharHeight = measureCharMinor.clientHeight; - this.props.minorCharWidth = measureCharMinor.clientWidth; + ItemRange.prototype.repositionY = function() { + var orientation = this.options.orientation, + box = this.dom.box; - this.dom.frame.removeChild(measureCharMinor); + if (orientation == 'top') { + box.style.top = this.top + 'px'; + } + else { + box.style.top = (this.parent.height - this.top - this.height) + 'px'; } + }; - if (!('majorCharHeight' in this.props)) { - var textMajor = document.createTextNode('0'); - var measureCharMajor = document.createElement('DIV'); - measureCharMajor.className = 'yAxis major measure'; - measureCharMajor.appendChild(textMajor); - this.dom.frame.appendChild(measureCharMajor); + /** + * Repaint a drag area on the left side of the range when the range is selected + * @protected + */ + ItemRange.prototype._repaintDragLeft = function () { + if (this.selected && this.options.editable.updateTime && !this.dom.dragLeft) { + // create and show drag area + var dragLeft = document.createElement('div'); + dragLeft.className = 'drag-left'; + dragLeft.dragLeftItem = this; - this.props.majorCharHeight = measureCharMajor.clientHeight; - this.props.majorCharWidth = measureCharMajor.clientWidth; + // TODO: this should be redundant? + Hammer(dragLeft, { + preventDefault: true + }).on('drag', function () { + //console.log('drag left') + }); - this.dom.frame.removeChild(measureCharMajor); + this.dom.box.appendChild(dragLeft); + this.dom.dragLeft = dragLeft; + } + else if (!this.selected && this.dom.dragLeft) { + // delete drag area + if (this.dom.dragLeft.parentNode) { + this.dom.dragLeft.parentNode.removeChild(this.dom.dragLeft); + } + this.dom.dragLeft = null; } }; /** - * Snap a date to a rounded value. - * The snap intervals are dependent on the current scale and step. - * @param {Date} date the date to be snapped. - * @return {Date} snappedDate + * Repaint a drag area on the right side of the range when the range is selected + * @protected */ - DataAxis.prototype.snap = function(date) { - return this.step.snap(date); + ItemRange.prototype._repaintDragRight = function () { + if (this.selected && this.options.editable.updateTime && !this.dom.dragRight) { + // create and show drag area + var dragRight = document.createElement('div'); + dragRight.className = 'drag-right'; + dragRight.dragRightItem = this; + + // TODO: this should be redundant? + Hammer(dragRight, { + preventDefault: true + }).on('drag', function () { + //console.log('drag right') + }); + + this.dom.box.appendChild(dragRight); + this.dom.dragRight = dragRight; + } + else if (!this.selected && this.dom.dragRight) { + // delete drag area + if (this.dom.dragRight.parentNode) { + this.dom.dragRight.parentNode.removeChild(this.dom.dragRight); + } + this.dom.dragRight = null; + } }; - module.exports = DataAxis; + module.exports = ItemRange; /***/ }, /* 22 */ /***/ function(module, exports, __webpack_require__) { - var util = __webpack_require__(1); - var DOMutil = __webpack_require__(2); - /** - * @constructor Group - * @param {Number | String} groupId - * @param {Object} data - * @param {ItemSet} itemSet + * Prototype for visual components + * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} [body] + * @param {Object} [options] */ - function GraphGroup (group, groupId, options, groupsUsingDefaultStyles) { - this.id = groupId; - var fields = ['sampling','style','sort','yAxisOrientation','barChart','drawPoints','shaded','catmullRom'] - this.options = util.selectiveBridgeObject(fields,options); - this.usingDefaultStyle = group.className === undefined; - this.groupsUsingDefaultStyles = groupsUsingDefaultStyles; - this.zeroPosition = 0; - this.update(group); - if (this.usingDefaultStyle == true) { - this.groupsUsingDefaultStyles[0] += 1; - } - this.itemsData = []; + function Component (body, options) { + this.options = null; + this.props = null; } - GraphGroup.prototype.setItems = function(items) { - if (items != null) { - this.itemsData = items; - if (this.options.sort == true) { - this.itemsData.sort(function (a,b) {return a.x - b.x;}) - } - } - else { - this.itemsData = []; + /** + * Set options for the component. The new options will be merged into the + * current options. + * @param {Object} options + */ + Component.prototype.setOptions = function(options) { + if (options) { + util.extend(this.options, options); } }; - GraphGroup.prototype.setZeroPosition = function(pos) { - this.zeroPosition = pos; - }; - - GraphGroup.prototype.setOptions = function(options) { - if (options !== undefined) { - var fields = ['sampling','style','sort','yAxisOrientation','barChart']; - util.selectiveDeepExtend(fields, this.options, options); - - util.mergeOptions(this.options, options,'catmullRom'); - util.mergeOptions(this.options, options,'drawPoints'); - util.mergeOptions(this.options, options,'shaded'); - - if (options.catmullRom) { - if (typeof options.catmullRom == 'object') { - if (options.catmullRom.parametrization) { - if (options.catmullRom.parametrization == 'uniform') { - this.options.catmullRom.alpha = 0; - } - else if (options.catmullRom.parametrization == 'chordal') { - this.options.catmullRom.alpha = 1.0; - } - else { - this.options.catmullRom.parametrization = 'centripetal'; - this.options.catmullRom.alpha = 0.5; - } - } - } - } - } + /** + * Repaint the component + * @return {boolean} Returns true if the component is resized + */ + Component.prototype.redraw = function() { + // should be implemented by the component + return false; }; - GraphGroup.prototype.update = function(group) { - this.group = group; - this.content = group.content || 'graph'; - this.className = group.className || this.className || "graphGroup" + this.groupsUsingDefaultStyles[0] % 10; - this.setOptions(group.options); + /** + * Destroy the component. Cleanup DOM and event listeners + */ + Component.prototype.destroy = function() { + // should be implemented by the component }; - GraphGroup.prototype.drawIcon = function(x, y, JSONcontainer, SVGcontainer, iconWidth, iconHeight) { - var fillHeight = iconHeight * 0.5; - var path, fillPath; - - var outline = DOMutil.getSVGElement("rect", JSONcontainer, SVGcontainer); - outline.setAttributeNS(null, "x", x); - outline.setAttributeNS(null, "y", y - fillHeight); - outline.setAttributeNS(null, "width", iconWidth); - outline.setAttributeNS(null, "height", 2*fillHeight); - outline.setAttributeNS(null, "class", "outline"); - - if (this.options.style == 'line') { - path = DOMutil.getSVGElement("path", JSONcontainer, SVGcontainer); - path.setAttributeNS(null, "class", this.className); - path.setAttributeNS(null, "d", "M" + x + ","+y+" L" + (x + iconWidth) + ","+y+""); - if (this.options.shaded.enabled == true) { - fillPath = DOMutil.getSVGElement("path", JSONcontainer, SVGcontainer); - if (this.options.shaded.orientation == 'top') { - fillPath.setAttributeNS(null, "d", "M"+x+", " + (y - fillHeight) + - "L"+x+","+y+" L"+ (x + iconWidth) + ","+y+" L"+ (x + iconWidth) + "," + (y - fillHeight)); - } - else { - fillPath.setAttributeNS(null, "d", "M"+x+","+y+" " + - "L"+x+"," + (y + fillHeight) + " " + - "L"+ (x + iconWidth) + "," + (y + fillHeight) + - "L"+ (x + iconWidth) + ","+y); - } - fillPath.setAttributeNS(null, "class", this.className + " iconFill"); - } - - if (this.options.drawPoints.enabled == true) { - DOMutil.drawPoint(x + 0.5 * iconWidth,y, this, JSONcontainer, SVGcontainer); - } - } - else { - var barWidth = Math.round(0.3 * iconWidth); - var bar1Height = Math.round(0.4 * iconHeight); - var bar2Height = Math.round(0.75 * iconHeight); + /** + * Test whether the component is resized since the last time _isResized() was + * called. + * @return {Boolean} Returns true if the component is resized + * @protected + */ + Component.prototype._isResized = function() { + var resized = (this.props._previousWidth !== this.props.width || + this.props._previousHeight !== this.props.height); - var offset = Math.round((iconWidth - (2 * barWidth))/3); + this.props._previousWidth = this.props.width; + this.props._previousHeight = this.props.height; - DOMutil.drawBar(x + 0.5*barWidth + offset , y + fillHeight - bar1Height - 1, barWidth, bar1Height, this.className + ' bar', JSONcontainer, SVGcontainer); - DOMutil.drawBar(x + 1.5*barWidth + offset + 2, y + fillHeight - bar2Height - 1, barWidth, bar2Height, this.className + ' bar', JSONcontainer, SVGcontainer); - } + return resized; }; - module.exports = GraphGroup; + module.exports = Component; /***/ }, @@ -10182,1434 +10150,1253 @@ return /******/ (function(modules) { // webpackBootstrap /***/ function(module, exports, __webpack_require__) { var util = __webpack_require__(1); - var stack = __webpack_require__(16); - var ItemRange = __webpack_require__(31); + var Component = __webpack_require__(22); /** - * @constructor Group - * @param {Number | String} groupId - * @param {Object} data - * @param {ItemSet} itemSet + * A current time bar + * @param {{range: Range, dom: Object, domProps: Object}} body + * @param {Object} [options] Available parameters: + * {Boolean} [showCurrentTime] + * @constructor CurrentTime + * @extends Component */ - function Group (groupId, data, itemSet) { - this.groupId = groupId; - - this.itemSet = itemSet; - - this.dom = {}; - this.props = { - label: { - width: 0, - height: 0 - } - }; - this.className = null; + function CurrentTime (body, options) { + this.body = body; - this.items = {}; // items filtered by groupId of this group - this.visibleItems = []; // items currently visible in window - this.orderedItems = { // items sorted by start and by end - byStart: [], - byEnd: [] + // default options + this.defaultOptions = { + showCurrentTime: true }; + this.options = util.extend({}, this.defaultOptions); this._create(); - this.setData(data); + this.setOptions(options); } + CurrentTime.prototype = new Component(); + /** - * Create DOM elements for the group + * Create the HTML DOM for the current time bar * @private */ - Group.prototype._create = function() { - var label = document.createElement('div'); - label.className = 'vlabel'; - this.dom.label = label; - - var inner = document.createElement('div'); - inner.className = 'inner'; - label.appendChild(inner); - this.dom.inner = inner; - - var foreground = document.createElement('div'); - foreground.className = 'group'; - foreground['timeline-group'] = this; - this.dom.foreground = foreground; + CurrentTime.prototype._create = function() { + var bar = document.createElement('div'); + bar.className = 'currenttime'; + bar.style.position = 'absolute'; + bar.style.top = '0px'; + bar.style.height = '100%'; - this.dom.background = document.createElement('div'); - this.dom.background.className = 'group'; + this.bar = bar; + }; - this.dom.axis = document.createElement('div'); - this.dom.axis.className = 'group'; + /** + * Destroy the CurrentTime bar + */ + CurrentTime.prototype.destroy = function () { + this.options.showCurrentTime = false; + this.redraw(); // will remove the bar from the DOM and stop refreshing - // create a hidden marker to detect when the Timelines container is attached - // to the DOM, or the style of a parent of the Timeline is changed from - // display:none is changed to visible. - this.dom.marker = document.createElement('div'); - this.dom.marker.style.visibility = 'hidden'; - this.dom.marker.innerHTML = '?'; - this.dom.background.appendChild(this.dom.marker); + this.body = null; }; /** - * Set the group data for this group - * @param {Object} data Group data, can contain properties content and className + * Set options for the component. Options will be merged in current options. + * @param {Object} options Available parameters: + * {boolean} [showCurrentTime] */ - Group.prototype.setData = function(data) { - // update contents - var content = data && data.content; - if (content instanceof Element) { - this.dom.inner.appendChild(content); - } - else if (content != undefined) { - this.dom.inner.innerHTML = content; - } - else { - this.dom.inner.innerHTML = this.groupId; + CurrentTime.prototype.setOptions = function(options) { + if (options) { + // copy all options that we know + util.selectiveExtend(['showCurrentTime'], this.options, options); } + }; - // update title - this.dom.label.title = data && data.title || ''; + /** + * Repaint the component + * @return {boolean} Returns true if the component is resized + */ + CurrentTime.prototype.redraw = function() { + if (this.options.showCurrentTime) { + var parent = this.body.dom.backgroundVertical; + if (this.bar.parentNode != parent) { + // attach to the dom + if (this.bar.parentNode) { + this.bar.parentNode.removeChild(this.bar); + } + parent.appendChild(this.bar); - if (!this.dom.inner.firstChild) { - util.addClassName(this.dom.inner, 'hidden'); + this.start(); + } + + var now = new Date(); + var x = this.body.util.toScreen(now); + + this.bar.style.left = x + 'px'; + this.bar.title = 'Current time: ' + now; } else { - util.removeClassName(this.dom.inner, 'hidden'); - } - - // update className - var className = data && data.className || null; - if (className != this.className) { - if (this.className) { - util.removeClassName(this.dom.label, className); - util.removeClassName(this.dom.foreground, className); - util.removeClassName(this.dom.background, className); - util.removeClassName(this.dom.axis, className); + // remove the line from the DOM + if (this.bar.parentNode) { + this.bar.parentNode.removeChild(this.bar); } - util.addClassName(this.dom.label, className); - util.addClassName(this.dom.foreground, className); - util.addClassName(this.dom.background, className); - util.addClassName(this.dom.axis, className); + this.stop(); } - }; - /** - * Get the width of the group label - * @return {number} width - */ - Group.prototype.getLabelWidth = function() { - return this.props.label.width; + return false; }; - /** - * Repaint this group - * @param {{start: number, end: number}} range - * @param {{item: {horizontal: number, vertical: number}, axis: number}} margin - * @param {boolean} [restack=false] Force restacking of all items - * @return {boolean} Returns true if the group is resized + * Start auto refreshing the current time bar */ - Group.prototype.redraw = function(range, margin, restack) { - var resized = false; + CurrentTime.prototype.start = function() { + var me = this; - this.visibleItems = this._updateVisibleItems(this.orderedItems, this.visibleItems, range); + function update () { + me.stop(); - // force recalculation of the height of the items when the marker height changed - // (due to the Timeline being attached to the DOM or changed from display:none to visible) - var markerHeight = this.dom.marker.clientHeight; - if (markerHeight != this.lastMarkerHeight) { - this.lastMarkerHeight = markerHeight; + // determine interval to refresh + var scale = me.body.range.conversion(me.body.domProps.center.width).scale; + var interval = 1 / scale / 10; + if (interval < 30) interval = 30; + if (interval > 1000) interval = 1000; - util.forEach(this.items, function (item) { - item.dirty = true; - if (item.displayed) item.redraw(); - }); + me.redraw(); - restack = true; + // start a timer to adjust for the new time + me.currentTimeTimer = setTimeout(update, interval); } - // reposition visible items vertically - if (this.itemSet.options.stack) { // TODO: ugly way to access options... - stack.stack(this.visibleItems, margin, restack); - } - else { // no stacking - stack.nostack(this.visibleItems, margin); - } + update(); + }; - // recalculate the height of the group - var height; - var visibleItems = this.visibleItems; - if (visibleItems.length) { - var min = visibleItems[0].top; - var max = visibleItems[0].top + visibleItems[0].height; - util.forEach(visibleItems, function (item) { - min = Math.min(min, item.top); - max = Math.max(max, (item.top + item.height)); - }); - if (min > margin.axis) { - // there is an empty gap between the lowest item and the axis - var offset = min - margin.axis; - max -= offset; - util.forEach(visibleItems, function (item) { - item.top -= offset; - }); - } - height = max + margin.item.vertical / 2; - } - else { - height = margin.axis + margin.item.vertical; + /** + * Stop auto refreshing the current time bar + */ + CurrentTime.prototype.stop = function() { + if (this.currentTimeTimer !== undefined) { + clearTimeout(this.currentTimeTimer); + delete this.currentTimeTimer; } - height = Math.max(height, this.props.label.height); - - // calculate actual size and position - var foreground = this.dom.foreground; - this.top = foreground.offsetTop; - this.left = foreground.offsetLeft; - this.width = foreground.offsetWidth; - resized = util.updateProperty(this, 'height', height) || resized; + }; - // recalculate size of label - resized = util.updateProperty(this.props.label, 'width', this.dom.inner.clientWidth) || resized; - resized = util.updateProperty(this.props.label, 'height', this.dom.inner.clientHeight) || resized; + module.exports = CurrentTime; - // apply new height - this.dom.background.style.height = height + 'px'; - this.dom.foreground.style.height = height + 'px'; - this.dom.label.style.height = height + 'px'; - // update vertical position of items after they are re-stacked and the height of the group is calculated - for (var i = 0, ii = this.visibleItems.length; i < ii; i++) { - var item = this.visibleItems[i]; - item.repositionY(); - } +/***/ }, +/* 24 */ +/***/ function(module, exports, __webpack_require__) { - return resized; - }; + var Hammer = __webpack_require__(42); + var util = __webpack_require__(1); + var Component = __webpack_require__(22); /** - * Show this group: attach to the DOM + * A custom time bar + * @param {{range: Range, dom: Object}} body + * @param {Object} [options] Available parameters: + * {Boolean} [showCustomTime] + * @constructor CustomTime + * @extends Component */ - Group.prototype.show = function() { - if (!this.dom.label.parentNode) { - this.itemSet.dom.labelSet.appendChild(this.dom.label); - } - if (!this.dom.foreground.parentNode) { - this.itemSet.dom.foreground.appendChild(this.dom.foreground); - } + function CustomTime (body, options) { + this.body = body; - if (!this.dom.background.parentNode) { - this.itemSet.dom.background.appendChild(this.dom.background); - } + // default options + this.defaultOptions = { + showCustomTime: false + }; + this.options = util.extend({}, this.defaultOptions); - if (!this.dom.axis.parentNode) { - this.itemSet.dom.axis.appendChild(this.dom.axis); - } - }; + this.customTime = new Date(); + this.eventParams = {}; // stores state parameters while dragging the bar + + // create the DOM + this._create(); + + this.setOptions(options); + } + + CustomTime.prototype = new Component(); /** - * Hide this group: remove from the DOM + * Set options for the component. Options will be merged in current options. + * @param {Object} options Available parameters: + * {boolean} [showCustomTime] */ - Group.prototype.hide = function() { - var label = this.dom.label; - if (label.parentNode) { - label.parentNode.removeChild(label); + CustomTime.prototype.setOptions = function(options) { + if (options) { + // copy all options that we know + util.selectiveExtend(['showCustomTime'], this.options, options); } + }; - var foreground = this.dom.foreground; - if (foreground.parentNode) { - foreground.parentNode.removeChild(foreground); - } + /** + * Create the DOM for the custom time + * @private + */ + CustomTime.prototype._create = function() { + var bar = document.createElement('div'); + bar.className = 'customtime'; + bar.style.position = 'absolute'; + bar.style.top = '0px'; + bar.style.height = '100%'; + this.bar = bar; - var background = this.dom.background; - if (background.parentNode) { - background.parentNode.removeChild(background); - } + var drag = document.createElement('div'); + drag.style.position = 'relative'; + drag.style.top = '0px'; + drag.style.left = '-10px'; + drag.style.height = '100%'; + drag.style.width = '20px'; + bar.appendChild(drag); - var axis = this.dom.axis; - if (axis.parentNode) { - axis.parentNode.removeChild(axis); - } + // attach event listeners + this.hammer = Hammer(bar, { + prevent_default: true + }); + this.hammer.on('dragstart', this._onDragStart.bind(this)); + this.hammer.on('drag', this._onDrag.bind(this)); + this.hammer.on('dragend', this._onDragEnd.bind(this)); }; /** - * Add an item to the group - * @param {Item} item + * Destroy the CustomTime bar */ - Group.prototype.add = function(item) { - this.items[item.id] = item; - item.setParent(this); + CustomTime.prototype.destroy = function () { + this.options.showCustomTime = false; + this.redraw(); // will remove the bar from the DOM - if (item instanceof ItemRange && this.visibleItems.indexOf(item) == -1) { - var range = this.itemSet.body.range; // TODO: not nice accessing the range like this - this._checkIfVisible(item, this.visibleItems, range); - } + this.hammer.enable(false); + this.hammer = null; + + this.body = null; }; /** - * Remove an item from the group - * @param {Item} item + * Repaint the component + * @return {boolean} Returns true if the component is resized */ - Group.prototype.remove = function(item) { - delete this.items[item.id]; - item.setParent(this.itemSet); + CustomTime.prototype.redraw = function () { + if (this.options.showCustomTime) { + var parent = this.body.dom.backgroundVertical; + if (this.bar.parentNode != parent) { + // attach to the dom + if (this.bar.parentNode) { + this.bar.parentNode.removeChild(this.bar); + } + parent.appendChild(this.bar); + } - // remove from visible items - var index = this.visibleItems.indexOf(item); - if (index != -1) this.visibleItems.splice(index, 1); + var x = this.body.util.toScreen(this.customTime); - // TODO: also remove from ordered items? + this.bar.style.left = x + 'px'; + this.bar.title = 'Time: ' + this.customTime; + } + else { + // remove the line from the DOM + if (this.bar.parentNode) { + this.bar.parentNode.removeChild(this.bar); + } + } + + return false; }; /** - * Remove an item from the corresponding DataSet - * @param {Item} item + * Set custom time. + * @param {Date} time */ - Group.prototype.removeFromDataSet = function(item) { - this.itemSet.removeItem(item.id); + CustomTime.prototype.setCustomTime = function(time) { + this.customTime = new Date(time.valueOf()); + this.redraw(); }; /** - * Reorder the items + * Retrieve the current custom time. + * @return {Date} customTime */ - Group.prototype.order = function() { - var array = util.toArray(this.items); - this.orderedItems.byStart = array; - this.orderedItems.byEnd = this._constructByEndArray(array); - - stack.orderByStart(this.orderedItems.byStart); - stack.orderByEnd(this.orderedItems.byEnd); + CustomTime.prototype.getCustomTime = function() { + return new Date(this.customTime.valueOf()); }; /** - * Create an array containing all items being a range (having an end date) - * @param {Item[]} array - * @returns {ItemRange[]} + * Start moving horizontally + * @param {Event} event * @private */ - Group.prototype._constructByEndArray = function(array) { - var endArray = []; + CustomTime.prototype._onDragStart = function(event) { + this.eventParams.dragging = true; + this.eventParams.customTime = this.customTime; - for (var i = 0; i < array.length; i++) { - if (array[i] instanceof ItemRange) { - endArray.push(array[i]); - } - } - return endArray; + event.stopPropagation(); + event.preventDefault(); }; /** - * Update the visible items - * @param {{byStart: Item[], byEnd: Item[]}} orderedItems All items ordered by start date and by end date - * @param {Item[]} visibleItems The previously visible items. - * @param {{start: number, end: number}} range Visible range - * @return {Item[]} visibleItems The new visible items. + * Perform moving operating. + * @param {Event} event * @private */ - Group.prototype._updateVisibleItems = function(orderedItems, visibleItems, range) { - var initialPosByStart, - newVisibleItems = [], - i; - - // first check if the items that were in view previously are still in view. - // this handles the case for the ItemRange that is both before and after the current one. - if (visibleItems.length > 0) { - for (i = 0; i < visibleItems.length; i++) { - this._checkIfVisible(visibleItems[i], newVisibleItems, range); - } - } - - // If there were no visible items previously, use binarySearch to find a visible ItemPoint or ItemRange (based on startTime) - if (newVisibleItems.length == 0) { - initialPosByStart = util.binarySearch(orderedItems.byStart, range, 'data','start'); - } - else { - initialPosByStart = orderedItems.byStart.indexOf(newVisibleItems[0]); - } + CustomTime.prototype._onDrag = function (event) { + if (!this.eventParams.dragging) return; - // use visible search to find a visible ItemRange (only based on endTime) - var initialPosByEnd = util.binarySearch(orderedItems.byEnd, range, 'data','end'); + var deltaX = event.gesture.deltaX, + x = this.body.util.toScreen(this.eventParams.customTime) + deltaX, + time = this.body.util.toTime(x); - // if we found a initial ID to use, trace it up and down until we meet an invisible item. - if (initialPosByStart != -1) { - for (i = initialPosByStart; i >= 0; i--) { - if (this._checkIfInvisible(orderedItems.byStart[i], newVisibleItems, range)) {break;} - } - for (i = initialPosByStart + 1; i < orderedItems.byStart.length; i++) { - if (this._checkIfInvisible(orderedItems.byStart[i], newVisibleItems, range)) {break;} - } - } + this.setCustomTime(time); - // if we found a initial ID to use, trace it up and down until we meet an invisible item. - if (initialPosByEnd != -1) { - for (i = initialPosByEnd; i >= 0; i--) { - if (this._checkIfInvisible(orderedItems.byEnd[i], newVisibleItems, range)) {break;} - } - for (i = initialPosByEnd + 1; i < orderedItems.byEnd.length; i++) { - if (this._checkIfInvisible(orderedItems.byEnd[i], newVisibleItems, range)) {break;} - } - } + // fire a timechange event + this.body.emitter.emit('timechange', { + time: new Date(this.customTime.valueOf()) + }); - return newVisibleItems; + event.stopPropagation(); + event.preventDefault(); }; - - /** - * this function checks if an item is invisible. If it is NOT we make it visible - * and add it to the global visible items. If it is, return true. - * - * @param {Item} item - * @param {Item[]} visibleItems - * @param {{start:number, end:number}} range - * @returns {boolean} + * Stop moving operating. + * @param {event} event * @private */ - Group.prototype._checkIfInvisible = function(item, visibleItems, range) { - if (item.isVisible(range)) { - if (!item.displayed) item.show(); - item.repositionX(); - if (visibleItems.indexOf(item) == -1) { - visibleItems.push(item); - } - return false; - } - else { - if (item.displayed) item.hide(); - return true; - } - }; + CustomTime.prototype._onDragEnd = function (event) { + if (!this.eventParams.dragging) return; - /** - * this function is very similar to the _checkIfInvisible() but it does not - * return booleans, hides the item if it should not be seen and always adds to - * the visibleItems. - * this one is for brute forcing and hiding. - * - * @param {Item} item - * @param {Array} visibleItems - * @param {{start:number, end:number}} range - * @private - */ - Group.prototype._checkIfVisible = function(item, visibleItems, range) { - if (item.isVisible(range)) { - if (!item.displayed) item.show(); - // reposition item horizontally - item.repositionX(); - visibleItems.push(item); - } - else { - if (item.displayed) item.hide(); - } + // fire a timechanged event + this.body.emitter.emit('timechanged', { + time: new Date(this.customTime.valueOf()) + }); + + event.stopPropagation(); + event.preventDefault(); }; - module.exports = Group; + module.exports = CustomTime; /***/ }, -/* 24 */ +/* 25 */ /***/ function(module, exports, __webpack_require__) { - var Hammer = __webpack_require__(42); var util = __webpack_require__(1); - var DataSet = __webpack_require__(3); - var DataView = __webpack_require__(4); - var Component = __webpack_require__(18); - var Group = __webpack_require__(23); - var ItemBox = __webpack_require__(29); - var ItemPoint = __webpack_require__(30); - var ItemRange = __webpack_require__(31); - - - var UNGROUPED = '__ungrouped__'; // reserved group id for ungrouped items + var DOMutil = __webpack_require__(2); + var Component = __webpack_require__(22); + var DataStep = __webpack_require__(14); /** - * An ItemSet holds a set of items and ranges which can be displayed in a - * range. The width is determined by the parent of the ItemSet, and the height - * is determined by the size of the items. - * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} body - * @param {Object} [options] See ItemSet.setOptions for the available options. - * @constructor ItemSet + * A horizontal time axis + * @param {Object} [options] See DataAxis.setOptions for the available + * options. + * @constructor DataAxis * @extends Component + * @param body */ - function ItemSet(body, options) { + function DataAxis (body, options, svg) { + this.id = util.randomUUID(); this.body = body; this.defaultOptions = { - type: null, // 'box', 'point', 'range' - orientation: 'bottom', // 'top' or 'bottom' - align: 'center', // alignment of box items - stack: true, - groupOrder: null, + orientation: 'left', // supported: 'left', 'right' + showMinorLabels: true, + showMajorLabels: true, + icons: true, + majorLinesOffset: 7, + minorLinesOffset: 4, + labelOffsetX: 10, + labelOffsetY: 2, + iconWidth: 20, + width: '40px', + visible: true + }; - selectable: true, - editable: { - updateTime: false, - updateGroup: false, - add: false, - remove: false - }, - - onAdd: function (item, callback) { - callback(item); - }, - onUpdate: function (item, callback) { - callback(item); - }, - onMove: function (item, callback) { - callback(item); - }, - onRemove: function (item, callback) { - callback(item); - }, - - margin: { - item: { - horizontal: 10, - vertical: 10 - }, - axis: 20 - }, - padding: 5 - }; - - // options is shared by this ItemSet and all its items - this.options = util.extend({}, this.defaultOptions); - - // options for getting items from the DataSet with the correct type - this.itemOptions = { - type: {start: 'Date', end: 'Date'} + this.linegraphSVG = svg; + this.props = {}; + this.DOMelements = { // dynamic elements + lines: {}, + labels: {} }; - this.conversion = { - toScreen: body.util.toScreen, - toTime: body.util.toTime - }; this.dom = {}; - this.props = {}; - this.hammer = null; - var me = this; - this.itemsData = null; // DataSet - this.groupsData = null; // DataSet + this.range = {start:0, end:0}; - // listeners for the DataSet of the items - this.itemListeners = { - 'add': function (event, params, senderId) { - me._onAdd(params.items); - }, - 'update': function (event, params, senderId) { - me._onUpdate(params.items); - }, - 'remove': function (event, params, senderId) { - me._onRemove(params.items); - } - }; + this.options = util.extend({}, this.defaultOptions); + this.conversionFactor = 1; - // listeners for the DataSet of the groups - this.groupListeners = { - 'add': function (event, params, senderId) { - me._onAddGroups(params.items); - }, - 'update': function (event, params, senderId) { - me._onUpdateGroups(params.items); - }, - 'remove': function (event, params, senderId) { - me._onRemoveGroups(params.items); - } - }; + this.setOptions(options); + this.width = Number(('' + this.options.width).replace("px","")); + this.minWidth = this.width; + this.height = this.linegraphSVG.offsetHeight; - this.items = {}; // object with an Item for every data item - this.groups = {}; // Group object for every group - this.groupIds = []; + this.stepPixels = 25; + this.stepPixelsForced = 25; + this.lineOffset = 0; + this.master = true; + this.svgElements = {}; - this.selection = []; // list with the ids of all selected nodes - this.stackDirty = true; // if true, all items will be restacked on next redraw - this.touchParams = {}; // stores properties while dragging - // create the HTML DOM + this.groups = {}; + this.amountOfGroups = 0; + // create the HTML DOM this._create(); - - this.setOptions(options); } - ItemSet.prototype = new Component(); - - // available item types will be registered here - ItemSet.types = { - box: ItemBox, - range: ItemRange, - point: ItemPoint - }; - - /** - * Create the HTML DOM for the ItemSet - */ - ItemSet.prototype._create = function(){ - var frame = document.createElement('div'); - frame.className = 'itemset'; - frame['timeline-itemset'] = this; - this.dom.frame = frame; - - // create background panel - var background = document.createElement('div'); - background.className = 'background'; - frame.appendChild(background); - this.dom.background = background; - - // create foreground panel - var foreground = document.createElement('div'); - foreground.className = 'foreground'; - frame.appendChild(foreground); - this.dom.foreground = foreground; - - // create axis panel - var axis = document.createElement('div'); - axis.className = 'axis'; - this.dom.axis = axis; - - // create labelset - var labelSet = document.createElement('div'); - labelSet.className = 'labelset'; - this.dom.labelSet = labelSet; - - // create ungrouped Group - this._updateUngrouped(); - - // attach event listeners - // Note: we bind to the centerContainer for the case where the height - // of the center container is larger than of the ItemSet, so we - // can click in the empty area to create a new item or deselect an item. - this.hammer = Hammer(this.body.dom.centerContainer, { - prevent_default: true - }); + DataAxis.prototype = new Component(); - // drag items when selected - this.hammer.on('touch', this._onTouch.bind(this)); - this.hammer.on('dragstart', this._onDragStart.bind(this)); - this.hammer.on('drag', this._onDrag.bind(this)); - this.hammer.on('dragend', this._onDragEnd.bind(this)); - // single select (or unselect) when tapping an item - this.hammer.on('tap', this._onSelectItem.bind(this)); - // multi select when holding mouse/touch, or on ctrl+click - this.hammer.on('hold', this._onMultiSelectItem.bind(this)); + DataAxis.prototype.addGroup = function(label, graphOptions) { + if (!this.groups.hasOwnProperty(label)) { + this.groups[label] = graphOptions; + } + this.amountOfGroups += 1; + }; - // add item on doubletap - this.hammer.on('doubletap', this._onAddItem.bind(this)); + DataAxis.prototype.updateGroup = function(label, graphOptions) { + this.groups[label] = graphOptions; + }; - // attach to the DOM - this.show(); + DataAxis.prototype.removeGroup = function(label) { + if (this.groups.hasOwnProperty(label)) { + delete this.groups[label]; + this.amountOfGroups -= 1; + } }; - /** - * Set options for the ItemSet. Existing options will be extended/overwritten. - * @param {Object} [options] The following options are available: - * {String} type - * Default type for the items. Choose from 'box' - * (default), 'point', or 'range'. The default - * Style can be overwritten by individual items. - * {String} align - * Alignment for the items, only applicable for - * ItemBox. Choose 'center' (default), 'left', or - * 'right'. - * {String} orientation - * Orientation of the item set. Choose 'top' or - * 'bottom' (default). - * {Function} groupOrder - * A sorting function for ordering groups - * {Boolean} stack - * If true (deafult), items will be stacked on - * top of each other. - * {Number} margin.axis - * Margin between the axis and the items in pixels. - * Default is 20. - * {Number} margin.item.horizontal - * Horizontal margin between items in pixels. - * Default is 10. - * {Number} margin.item.vertical - * Vertical Margin between items in pixels. - * Default is 10. - * {Number} margin.item - * Margin between items in pixels in both horizontal - * and vertical direction. Default is 10. - * {Number} margin - * Set margin for both axis and items in pixels. - * {Number} padding - * Padding of the contents of an item in pixels. - * Must correspond with the items css. Default is 5. - * {Boolean} selectable - * If true (default), items can be selected. - * {Boolean} editable - * Set all editable options to true or false - * {Boolean} editable.updateTime - * Allow dragging an item to an other moment in time - * {Boolean} editable.updateGroup - * Allow dragging an item to an other group - * {Boolean} editable.add - * Allow creating new items on double tap - * {Boolean} editable.remove - * Allow removing items by clicking the delete button - * top right of a selected item. - * {Function(item: Item, callback: Function)} onAdd - * Callback function triggered when an item is about to be added: - * when the user double taps an empty space in the Timeline. - * {Function(item: Item, callback: Function)} onUpdate - * Callback function fired when an item is about to be updated. - * This function typically has to show a dialog where the user - * change the item. If not implemented, nothing happens. - * {Function(item: Item, callback: Function)} onMove - * Fired when an item has been moved. If not implemented, - * the move action will be accepted. - * {Function(item: Item, callback: Function)} onRemove - * Fired when an item is about to be deleted. - * If not implemented, the item will be always removed. - */ - ItemSet.prototype.setOptions = function(options) { + + DataAxis.prototype.setOptions = function (options) { if (options) { - // copy all options that we know - var fields = ['type', 'align', 'orientation', 'padding', 'stack', 'selectable', 'groupOrder']; + var redraw = false; + if (this.options.orientation != options.orientation && options.orientation !== undefined) { + redraw = true; + } + var fields = [ + 'orientation', + 'showMinorLabels', + 'showMajorLabels', + 'icons', + 'majorLinesOffset', + 'minorLinesOffset', + 'labelOffsetX', + 'labelOffsetY', + 'iconWidth', + 'width', + 'visible']; util.selectiveExtend(fields, this.options, options); - if ('margin' in options) { - if (typeof options.margin === 'number') { - this.options.margin.axis = options.margin; - this.options.margin.item.horizontal = options.margin; - this.options.margin.item.vertical = options.margin; - } - else if (typeof options.margin === 'object') { - util.selectiveExtend(['axis'], this.options.margin, options.margin); - if ('item' in options.margin) { - if (typeof options.margin.item === 'number') { - this.options.margin.item.horizontal = options.margin.item; - this.options.margin.item.vertical = options.margin.item; - } - else if (typeof options.margin.item === 'object') { - util.selectiveExtend(['horizontal', 'vertical'], this.options.margin.item, options.margin.item); - } - } - } - } + this.minWidth = Number(('' + this.options.width).replace("px","")); - if ('editable' in options) { - if (typeof options.editable === 'boolean') { - this.options.editable.updateTime = options.editable; - this.options.editable.updateGroup = options.editable; - this.options.editable.add = options.editable; - this.options.editable.remove = options.editable; - } - else if (typeof options.editable === 'object') { - util.selectiveExtend(['updateTime', 'updateGroup', 'add', 'remove'], this.options.editable, options.editable); - } + if (redraw == true && this.dom.frame) { + this.hide(); + this.show(); } - - // callback functions - var addCallback = (function (name) { - if (name in options) { - var fn = options[name]; - if (!(fn instanceof Function)) { - throw new Error('option ' + name + ' must be a function ' + name + '(item, callback)'); - } - this.options[name] = fn; - } - }).bind(this); - ['onAdd', 'onUpdate', 'onRemove', 'onMove'].forEach(addCallback); - - // force the itemSet to refresh: options like orientation and margins may be changed - this.markDirty(); } }; - /** - * Mark the ItemSet dirty so it will refresh everything with next redraw - */ - ItemSet.prototype.markDirty = function() { - this.groupIds = []; - this.stackDirty = true; - }; /** - * Destroy the ItemSet + * Create the HTML DOM for the DataAxis */ - ItemSet.prototype.destroy = function() { - this.hide(); - this.setItems(null); - this.setGroups(null); + DataAxis.prototype._create = function() { + this.dom.frame = document.createElement('div'); + this.dom.frame.style.width = this.options.width; + this.dom.frame.style.height = this.height; - this.hammer = null; + this.dom.lineContainer = document.createElement('div'); + this.dom.lineContainer.style.width = '100%'; + this.dom.lineContainer.style.height = this.height; - this.body = null; - this.conversion = null; + // create svg element for graph drawing. + this.svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); + this.svg.style.position = "absolute"; + this.svg.style.top = '0px'; + this.svg.style.height = '100%'; + this.svg.style.width = '100%'; + this.svg.style.display = "block"; + this.dom.frame.appendChild(this.svg); }; - /** - * Hide the component from the DOM - */ - ItemSet.prototype.hide = function() { - // remove the frame containing the items - if (this.dom.frame.parentNode) { - this.dom.frame.parentNode.removeChild(this.dom.frame); - } + DataAxis.prototype._redrawGroupIcons = function () { + DOMutil.prepareElements(this.svgElements); - // remove the axis with dots - if (this.dom.axis.parentNode) { - this.dom.axis.parentNode.removeChild(this.dom.axis); - } + var x; + var iconWidth = this.options.iconWidth; + var iconHeight = 15; + var iconOffset = 4; + var y = iconOffset + 0.5 * iconHeight; - // remove the labelset containing all group labels - if (this.dom.labelSet.parentNode) { - this.dom.labelSet.parentNode.removeChild(this.dom.labelSet); + if (this.options.orientation == 'left') { + x = iconOffset; } - }; - - /** - * Show the component in the DOM (when not already visible). - * @return {Boolean} changed - */ - ItemSet.prototype.show = function() { - // show frame containing the items - if (!this.dom.frame.parentNode) { - this.body.dom.center.appendChild(this.dom.frame); + else { + x = this.width - iconWidth - iconOffset; } - // show axis with dots - if (!this.dom.axis.parentNode) { - this.body.dom.backgroundVertical.appendChild(this.dom.axis); + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + this.groups[groupId].drawIcon(x, y, this.svgElements, this.svg, iconWidth, iconHeight); + y += iconHeight + iconOffset; + } } - // show labelset containing labels - if (!this.dom.labelSet.parentNode) { - this.body.dom.left.appendChild(this.dom.labelSet); - } + DOMutil.cleanupElements(this.svgElements); }; /** - * Set selected items by their id. Replaces the current selection - * Unknown id's are silently ignored. - * @param {Array} [ids] An array with zero or more id's of the items to be - * selected. If ids is an empty array, all items will be - * unselected. + * Create the HTML DOM for the DataAxis */ - ItemSet.prototype.setSelection = function(ids) { - var i, ii, id, item; - - if (ids) { - if (!Array.isArray(ids)) { - throw new TypeError('Array expected'); - } - - // unselect currently selected items - for (i = 0, ii = this.selection.length; i < ii; i++) { - id = this.selection[i]; - item = this.items[id]; - if (item) item.unselect(); + DataAxis.prototype.show = function() { + if (!this.dom.frame.parentNode) { + if (this.options.orientation == 'left') { + this.body.dom.left.appendChild(this.dom.frame); } - - // select items - this.selection = []; - for (i = 0, ii = ids.length; i < ii; i++) { - id = ids[i]; - item = this.items[id]; - if (item) { - this.selection.push(id); - item.select(); - } + else { + this.body.dom.right.appendChild(this.dom.frame); } } - }; - /** - * Get the selected items by their id - * @return {Array} ids The ids of the selected items - */ - ItemSet.prototype.getSelection = function() { - return this.selection.concat([]); + if (!this.dom.lineContainer.parentNode) { + this.body.dom.backgroundHorizontal.appendChild(this.dom.lineContainer); + } }; /** - * Get the id's of the currently visible items. - * @returns {Array} The ids of the visible items + * Create the HTML DOM for the DataAxis */ - ItemSet.prototype.getVisibleItems = function() { - var range = this.body.range.getRange(); - var left = this.body.util.toScreen(range.start); - var right = this.body.util.toScreen(range.end); - - var ids = []; - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - var group = this.groups[groupId]; - var rawVisibleItems = group.visibleItems; - - // filter the "raw" set with visibleItems into a set which is really - // visible by pixels - for (var i = 0; i < rawVisibleItems.length; i++) { - var item = rawVisibleItems[i]; - // TODO: also check whether visible vertically - if ((item.left < right) && (item.left + item.width > left)) { - ids.push(item.id); - } - } - } + DataAxis.prototype.hide = function() { + if (this.dom.frame.parentNode) { + this.dom.frame.parentNode.removeChild(this.dom.frame); } - return ids; + if (this.dom.lineContainer.parentNode) { + this.dom.lineContainer.parentNode.removeChild(this.dom.lineContainer); + } }; /** - * Deselect a selected item - * @param {String | Number} id - * @private + * Set a range (start and end) + * @param end + * @param start + * @param end */ - ItemSet.prototype._deselect = function(id) { - var selection = this.selection; - for (var i = 0, ii = selection.length; i < ii; i++) { - if (selection[i] == id) { // non-strict comparison! - selection.splice(i, 1); - break; - } - } + DataAxis.prototype.setRange = function (start, end) { + this.range.start = start; + this.range.end = end; }; /** * Repaint the component * @return {boolean} Returns true if the component is resized */ - ItemSet.prototype.redraw = function() { - var margin = this.options.margin, - range = this.body.range, - asSize = util.option.asSize, - options = this.options, - orientation = options.orientation, - resized = false, - frame = this.dom.frame, - editable = options.editable.updateTime || options.editable.updateGroup; - - // update class name - frame.className = 'itemset' + (editable ? ' editable' : ''); + DataAxis.prototype.redraw = function () { + var changeCalled = false; + if (this.amountOfGroups == 0) { + this.hide(); + } + else { + this.show(); + this.height = Number(this.linegraphSVG.style.height.replace("px","")); + // svg offsetheight did not work in firefox and explorer... - // reorder the groups (if needed) - resized = this._orderGroups() || resized; + this.dom.lineContainer.style.height = this.height + 'px'; + this.width = this.options.visible == true ? Number(('' + this.options.width).replace("px","")) : 0; - // check whether zoomed (in that case we need to re-stack everything) - // TODO: would be nicer to get this as a trigger from Range - var visibleInterval = range.end - range.start; - var zoomed = (visibleInterval != this.lastVisibleInterval) || (this.props.width != this.props.lastWidth); - if (zoomed) this.stackDirty = true; - this.lastVisibleInterval = visibleInterval; - this.props.lastWidth = this.props.width; + var props = this.props; + var frame = this.dom.frame; - // redraw all groups - var restack = this.stackDirty, - firstGroup = this._firstGroup(), - firstMargin = { - item: margin.item, - axis: margin.axis - }, - nonFirstMargin = { - item: margin.item, - axis: margin.item.vertical / 2 - }, - height = 0, - minHeight = margin.axis + margin.item.vertical; - util.forEach(this.groups, function (group) { - var groupMargin = (group == firstGroup) ? firstMargin : nonFirstMargin; - var groupResized = group.redraw(range, groupMargin, restack); - resized = groupResized || resized; - height += group.height; - }); - height = Math.max(height, minHeight); - this.stackDirty = false; + // update classname + frame.className = 'dataaxis'; - // update frame height - frame.style.height = asSize(height); + // calculate character width and height + this._calculateCharSize(); - // calculate actual size and position - this.props.top = frame.offsetTop; - this.props.left = frame.offsetLeft; - this.props.width = frame.offsetWidth; - this.props.height = height; + var orientation = this.options.orientation; + var showMinorLabels = this.options.showMinorLabels; + var showMajorLabels = this.options.showMajorLabels; - // reposition axis - this.dom.axis.style.top = asSize((orientation == 'top') ? - (this.body.domProps.top.height + this.body.domProps.border.top) : - (this.body.domProps.top.height + this.body.domProps.centerContainer.height)); - this.dom.axis.style.left = this.body.domProps.border.left + 'px'; + // determine the width and height of the elemens for the axis + props.minorLabelHeight = showMinorLabels ? props.minorCharHeight : 0; + props.majorLabelHeight = showMajorLabels ? props.majorCharHeight : 0; - // check if this component is resized - resized = this._isResized() || resized; + props.minorLineWidth = this.body.dom.backgroundHorizontal.offsetWidth - this.lineOffset - this.width + 2 * this.options.minorLinesOffset; + props.minorLineHeight = 1; + props.majorLineWidth = this.body.dom.backgroundHorizontal.offsetWidth - this.lineOffset - this.width + 2 * this.options.majorLinesOffset; + props.majorLineHeight = 1; - return resized; + // take frame offline while updating (is almost twice as fast) + if (orientation == 'left') { + frame.style.top = '0'; + frame.style.left = '0'; + frame.style.bottom = ''; + frame.style.width = this.width + 'px'; + frame.style.height = this.height + "px"; + } + else { // right + frame.style.top = ''; + frame.style.bottom = '0'; + frame.style.left = '0'; + frame.style.width = this.width + 'px'; + frame.style.height = this.height + "px"; + } + changeCalled = this._redrawLabels(); + if (this.options.icons == true) { + this._redrawGroupIcons(); + } + } + return changeCalled; }; /** - * Get the first group, aligned with the axis - * @return {Group | null} firstGroup + * Repaint major and minor text labels and vertical grid lines * @private */ - ItemSet.prototype._firstGroup = function() { - var firstGroupIndex = (this.options.orientation == 'top') ? 0 : (this.groupIds.length - 1); - var firstGroupId = this.groupIds[firstGroupIndex]; - var firstGroup = this.groups[firstGroupId] || this.groups[UNGROUPED]; + DataAxis.prototype._redrawLabels = function () { + DOMutil.prepareElements(this.DOMelements); - return firstGroup || null; - }; + var orientation = this.options['orientation']; - /** - * Create or delete the group holding all ungrouped items. This group is used when - * there are no groups specified. - * @protected - */ - ItemSet.prototype._updateUngrouped = function() { - var ungrouped = this.groups[UNGROUPED]; + // calculate range and step (step such that we have space for 7 characters per label) + var minimumStep = this.master ? this.props.majorCharHeight || 10 : this.stepPixelsForced; + var step = new DataStep(this.range.start, this.range.end, minimumStep, this.dom.frame.offsetHeight); + this.step = step; + step.first(); - if (this.groupsData) { - // remove the group holding all ungrouped items - if (ungrouped) { - ungrouped.hide(); - delete this.groups[UNGROUPED]; + // get the distance in pixels for a step + var stepPixels = this.dom.frame.offsetHeight / ((step.marginRange / step.step) + 1); + this.stepPixels = stepPixels; + + var amountOfSteps = this.height / stepPixels; + var stepDifference = 0; + + if (this.master == false) { + stepPixels = this.stepPixelsForced; + stepDifference = Math.round((this.height / stepPixels) - amountOfSteps); + for (var i = 0; i < 0.5 * stepDifference; i++) { + step.previous(); } + amountOfSteps = this.height / stepPixels; } - else { - // create a group holding all (unfiltered) items - if (!ungrouped) { - var id = null; - var data = null; - ungrouped = new Group(id, data, this); - this.groups[UNGROUPED] = ungrouped; - for (var itemId in this.items) { - if (this.items.hasOwnProperty(itemId)) { - ungrouped.add(this.items[itemId]); - } - } - ungrouped.show(); + this.valueAtZero = step.marginEnd; + var marginStartPos = 0; + + // do not draw the first label + var max = 1; + step.next(); + + this.maxLabelSize = 0; + var y = 0; + while (max < Math.round(amountOfSteps)) { + + y = Math.round(max * stepPixels); + marginStartPos = max * stepPixels; + var isMajor = step.isMajor(); + + if (this.options['showMinorLabels'] && isMajor == false || this.master == false && this.options['showMinorLabels'] == true) { + this._redrawLabel(y - 2, step.getCurrent(), orientation, 'yAxis minor', this.props.minorCharHeight); + } + + if (isMajor && this.options['showMajorLabels'] && this.master == true || + this.options['showMinorLabels'] == false && this.master == false && isMajor == true) { + + if (y >= 0) { + this._redrawLabel(y - 2, step.getCurrent(), orientation, 'yAxis major', this.props.majorCharHeight); + } + this._redrawLine(y, orientation, 'grid horizontal major', this.options.majorLinesOffset, this.props.majorLineWidth); } + else { + this._redrawLine(y, orientation, 'grid horizontal minor', this.options.minorLinesOffset, this.props.minorLineWidth); + } + + step.next(); + max++; } - }; - /** - * Get the element for the labelset - * @return {HTMLElement} labelSet - */ - ItemSet.prototype.getLabelSet = function() { - return this.dom.labelSet; + this.conversionFactor = marginStartPos/((amountOfSteps-1) * step.step); + + var offset = this.options.icons == true ? this.options.iconWidth + this.options.labelOffsetX + 15 : this.options.labelOffsetX + 15; + // this will resize the yAxis to accomodate the labels. + if (this.maxLabelSize > (this.width - offset) && this.options.visible == true) { + this.width = this.maxLabelSize + offset; + this.options.width = this.width + "px"; + DOMutil.cleanupElements(this.DOMelements); + this.redraw(); + return true; + } + // this will resize the yAxis if it is too big for the labels. + else if (this.maxLabelSize < (this.width - offset) && this.options.visible == true && this.width > this.minWidth) { + this.width = Math.max(this.minWidth,this.maxLabelSize + offset); + this.options.width = this.width + "px"; + DOMutil.cleanupElements(this.DOMelements); + this.redraw(); + return true; + } + else { + DOMutil.cleanupElements(this.DOMelements); + return false; + } }; /** - * Set items - * @param {vis.DataSet | null} items + * Create a label for the axis at position x + * @private + * @param y + * @param text + * @param orientation + * @param className + * @param characterHeight */ - ItemSet.prototype.setItems = function(items) { - var me = this, - ids, - oldItemsData = this.itemsData; + DataAxis.prototype._redrawLabel = function (y, text, orientation, className, characterHeight) { + // reuse redundant label + var label = DOMutil.getDOMElement('div',this.DOMelements, this.dom.frame); //this.dom.redundant.labels.shift(); + label.className = className; + label.innerHTML = text; - // replace the dataset - if (!items) { - this.itemsData = null; - } - else if (items instanceof DataSet || items instanceof DataView) { - this.itemsData = items; + if (orientation == 'left') { + label.style.left = '-' + this.options.labelOffsetX + 'px'; + label.style.textAlign = "right"; } else { - throw new TypeError('Data must be an instance of DataSet or DataView'); + label.style.right = '-' + this.options.labelOffsetX + 'px'; + label.style.textAlign = "left"; } - if (oldItemsData) { - // unsubscribe from old dataset - util.forEach(this.itemListeners, function (callback, event) { - oldItemsData.off(event, callback); - }); + label.style.top = y - 0.5 * characterHeight + this.options.labelOffsetY + 'px'; - // remove all drawn items - ids = oldItemsData.getIds(); - this._onRemove(ids); + text += ''; + + var largestWidth = Math.max(this.props.majorCharWidth,this.props.minorCharWidth); + if (this.maxLabelSize < text.length * largestWidth) { + this.maxLabelSize = text.length * largestWidth; } + }; - if (this.itemsData) { - // subscribe to new dataset - var id = this.id; - util.forEach(this.itemListeners, function (callback, event) { - me.itemsData.on(event, callback, id); - }); + /** + * Create a minor line for the axis at position y + * @param y + * @param orientation + * @param className + * @param offset + * @param width + */ + DataAxis.prototype._redrawLine = function (y, orientation, className, offset, width) { + if (this.master == true) { + var line = DOMutil.getDOMElement('div',this.DOMelements, this.dom.lineContainer);//this.dom.redundant.lines.shift(); + line.className = className; + line.innerHTML = ''; - // add all new items - ids = this.itemsData.getIds(); - this._onAdd(ids); + if (orientation == 'left') { + line.style.left = (this.width - offset) + 'px'; + } + else { + line.style.right = (this.width - offset) + 'px'; + } - // update the group holding all ungrouped items - this._updateUngrouped(); + line.style.width = width + 'px'; + line.style.top = y + 'px'; } }; - /** - * Get the current items - * @returns {vis.DataSet | null} - */ - ItemSet.prototype.getItems = function() { - return this.itemsData; + + DataAxis.prototype.convertValue = function (value) { + var invertedValue = this.valueAtZero - value; + var convertedValue = invertedValue * this.conversionFactor; + return convertedValue; // the -2 is to compensate for the borders }; + /** - * Set groups - * @param {vis.DataSet} groups + * Determine the size of text on the axis (both major and minor axis). + * The size is calculated only once and then cached in this.props. + * @private */ - ItemSet.prototype.setGroups = function(groups) { - var me = this, - ids; - - // unsubscribe from current dataset - if (this.groupsData) { - util.forEach(this.groupListeners, function (callback, event) { - me.groupsData.unsubscribe(event, callback); - }); - - // remove all drawn groups - ids = this.groupsData.getIds(); - this.groupsData = null; - this._onRemoveGroups(ids); // note: this will cause a redraw - } + DataAxis.prototype._calculateCharSize = function () { + // determine the char width and height on the minor axis + if (!('minorCharHeight' in this.props)) { - // replace the dataset - if (!groups) { - this.groupsData = null; - } - else if (groups instanceof DataSet || groups instanceof DataView) { - this.groupsData = groups; - } - else { - throw new TypeError('Data must be an instance of DataSet or DataView'); - } + var textMinor = document.createTextNode('0'); + var measureCharMinor = document.createElement('DIV'); + measureCharMinor.className = 'yAxis minor measure'; + measureCharMinor.appendChild(textMinor); + this.dom.frame.appendChild(measureCharMinor); - if (this.groupsData) { - // subscribe to new dataset - var id = this.id; - util.forEach(this.groupListeners, function (callback, event) { - me.groupsData.on(event, callback, id); - }); + this.props.minorCharHeight = measureCharMinor.clientHeight; + this.props.minorCharWidth = measureCharMinor.clientWidth; - // draw all ms - ids = this.groupsData.getIds(); - this._onAddGroups(ids); + this.dom.frame.removeChild(measureCharMinor); } - // update the group holding all ungrouped items - this._updateUngrouped(); + if (!('majorCharHeight' in this.props)) { + var textMajor = document.createTextNode('0'); + var measureCharMajor = document.createElement('DIV'); + measureCharMajor.className = 'yAxis major measure'; + measureCharMajor.appendChild(textMajor); + this.dom.frame.appendChild(measureCharMajor); - // update the order of all items in each group - this._order(); + this.props.majorCharHeight = measureCharMajor.clientHeight; + this.props.majorCharWidth = measureCharMajor.clientWidth; - this.body.emitter.emit('change'); + this.dom.frame.removeChild(measureCharMajor); + } }; /** - * Get the current groups - * @returns {vis.DataSet | null} groups + * Snap a date to a rounded value. + * The snap intervals are dependent on the current scale and step. + * @param {Date} date the date to be snapped. + * @return {Date} snappedDate */ - ItemSet.prototype.getGroups = function() { - return this.groupsData; + DataAxis.prototype.snap = function(date) { + return this.step.snap(date); }; + module.exports = DataAxis; + + +/***/ }, +/* 26 */ +/***/ function(module, exports, __webpack_require__) { + + var util = __webpack_require__(1); + var DOMutil = __webpack_require__(2); + /** - * Remove an item by its id - * @param {String | Number} id + * @constructor Group + * @param {Number | String} groupId + * @param {Object} data + * @param {ItemSet} itemSet */ - ItemSet.prototype.removeItem = function(id) { - var item = this.itemsData.get(id), - dataset = this.itemsData.getDataSet(); + function GraphGroup (group, groupId, options, groupsUsingDefaultStyles) { + this.id = groupId; + var fields = ['sampling','style','sort','yAxisOrientation','barChart','drawPoints','shaded','catmullRom'] + this.options = util.selectiveBridgeObject(fields,options); + this.usingDefaultStyle = group.className === undefined; + this.groupsUsingDefaultStyles = groupsUsingDefaultStyles; + this.zeroPosition = 0; + this.update(group); + if (this.usingDefaultStyle == true) { + this.groupsUsingDefaultStyles[0] += 1; + } + this.itemsData = []; + } - if (item) { - // confirm deletion - this.options.onRemove(item, function (item) { - if (item) { - // remove by id here, it is possible that an item has no id defined - // itself, so better not delete by the item itself - dataset.remove(id); - } - }); + GraphGroup.prototype.setItems = function(items) { + if (items != null) { + this.itemsData = items; + if (this.options.sort == true) { + this.itemsData.sort(function (a,b) {return a.x - b.x;}) + } + } + else { + this.itemsData = []; } }; - /** - * Handle updated items - * @param {Number[]} ids - * @protected - */ - ItemSet.prototype._onUpdate = function(ids) { - var me = this; + GraphGroup.prototype.setZeroPosition = function(pos) { + this.zeroPosition = pos; + }; - ids.forEach(function (id) { - var itemData = me.itemsData.get(id, me.itemOptions), - item = me.items[id], - type = itemData.type || me.options.type || (itemData.end ? 'range' : 'box'); + GraphGroup.prototype.setOptions = function(options) { + if (options !== undefined) { + var fields = ['sampling','style','sort','yAxisOrientation','barChart']; + util.selectiveDeepExtend(fields, this.options, options); - var constructor = ItemSet.types[type]; + util.mergeOptions(this.options, options,'catmullRom'); + util.mergeOptions(this.options, options,'drawPoints'); + util.mergeOptions(this.options, options,'shaded'); - if (item) { - // update item - if (!constructor || !(item instanceof constructor)) { - // item type has changed, delete the item and recreate it - me._removeItem(item); - item = null; - } - else { - me._updateItem(item, itemData); + if (options.catmullRom) { + if (typeof options.catmullRom == 'object') { + if (options.catmullRom.parametrization) { + if (options.catmullRom.parametrization == 'uniform') { + this.options.catmullRom.alpha = 0; + } + else if (options.catmullRom.parametrization == 'chordal') { + this.options.catmullRom.alpha = 1.0; + } + else { + this.options.catmullRom.parametrization = 'centripetal'; + this.options.catmullRom.alpha = 0.5; + } + } } } + } + }; - if (!item) { - // create item - if (constructor) { - item = new constructor(itemData, me.conversion, me.options); - item.id = id; // TODO: not so nice setting id afterwards - me._addItem(item); - } - else if (type == 'rangeoverflow') { - // TODO: deprecated since version 2.1.0 (or 3.0.0?). cleanup some day - throw new TypeError('Item type "rangeoverflow" is deprecated. Use css styling instead: ' + - '.vis.timeline .item.range .content {overflow: visible;}'); + GraphGroup.prototype.update = function(group) { + this.group = group; + this.content = group.content || 'graph'; + this.className = group.className || this.className || "graphGroup" + this.groupsUsingDefaultStyles[0] % 10; + this.setOptions(group.options); + }; + + GraphGroup.prototype.drawIcon = function(x, y, JSONcontainer, SVGcontainer, iconWidth, iconHeight) { + var fillHeight = iconHeight * 0.5; + var path, fillPath; + + var outline = DOMutil.getSVGElement("rect", JSONcontainer, SVGcontainer); + outline.setAttributeNS(null, "x", x); + outline.setAttributeNS(null, "y", y - fillHeight); + outline.setAttributeNS(null, "width", iconWidth); + outline.setAttributeNS(null, "height", 2*fillHeight); + outline.setAttributeNS(null, "class", "outline"); + + if (this.options.style == 'line') { + path = DOMutil.getSVGElement("path", JSONcontainer, SVGcontainer); + path.setAttributeNS(null, "class", this.className); + path.setAttributeNS(null, "d", "M" + x + ","+y+" L" + (x + iconWidth) + ","+y+""); + if (this.options.shaded.enabled == true) { + fillPath = DOMutil.getSVGElement("path", JSONcontainer, SVGcontainer); + if (this.options.shaded.orientation == 'top') { + fillPath.setAttributeNS(null, "d", "M"+x+", " + (y - fillHeight) + + "L"+x+","+y+" L"+ (x + iconWidth) + ","+y+" L"+ (x + iconWidth) + "," + (y - fillHeight)); } else { - throw new TypeError('Unknown item type "' + type + '"'); + fillPath.setAttributeNS(null, "d", "M"+x+","+y+" " + + "L"+x+"," + (y + fillHeight) + " " + + "L"+ (x + iconWidth) + "," + (y + fillHeight) + + "L"+ (x + iconWidth) + ","+y); } + fillPath.setAttributeNS(null, "class", this.className + " iconFill"); } - }); - this._order(); - this.stackDirty = true; // force re-stacking of all items next redraw - this.body.emitter.emit('change'); + if (this.options.drawPoints.enabled == true) { + DOMutil.drawPoint(x + 0.5 * iconWidth,y, this, JSONcontainer, SVGcontainer); + } + } + else { + var barWidth = Math.round(0.3 * iconWidth); + var bar1Height = Math.round(0.4 * iconHeight); + var bar2Height = Math.round(0.75 * iconHeight); + + var offset = Math.round((iconWidth - (2 * barWidth))/3); + + DOMutil.drawBar(x + 0.5*barWidth + offset , y + fillHeight - bar1Height - 1, barWidth, bar1Height, this.className + ' bar', JSONcontainer, SVGcontainer); + DOMutil.drawBar(x + 1.5*barWidth + offset + 2, y + fillHeight - bar2Height - 1, barWidth, bar2Height, this.className + ' bar', JSONcontainer, SVGcontainer); + } }; - /** - * Handle added items - * @param {Number[]} ids - * @protected - */ - ItemSet.prototype._onAdd = ItemSet.prototype._onUpdate; + module.exports = GraphGroup; + + +/***/ }, +/* 27 */ +/***/ function(module, exports, __webpack_require__) { + + var util = __webpack_require__(1); + var stack = __webpack_require__(16); + var ItemRange = __webpack_require__(21); /** - * Handle removed items - * @param {Number[]} ids - * @protected + * @constructor Group + * @param {Number | String} groupId + * @param {Object} data + * @param {ItemSet} itemSet */ - ItemSet.prototype._onRemove = function(ids) { - var count = 0; - var me = this; - ids.forEach(function (id) { - var item = me.items[id]; - if (item) { - count++; - me._removeItem(item); + function Group (groupId, data, itemSet) { + this.groupId = groupId; + + this.itemSet = itemSet; + + this.dom = {}; + this.props = { + label: { + width: 0, + height: 0 } - }); + }; + this.className = null; - if (count) { - // update order - this._order(); - this.stackDirty = true; // force re-stacking of all items next redraw - this.body.emitter.emit('change'); - } - }; + this.items = {}; // items filtered by groupId of this group + this.visibleItems = []; // items currently visible in window + this.orderedItems = { // items sorted by start and by end + byStart: [], + byEnd: [] + }; + + this._create(); + + this.setData(data); + } /** - * Update the order of item in all groups + * Create DOM elements for the group * @private */ - ItemSet.prototype._order = function() { - // reorder the items in all groups - // TODO: optimization: only reorder groups affected by the changed items - util.forEach(this.groups, function (group) { - group.order(); - }); + Group.prototype._create = function() { + var label = document.createElement('div'); + label.className = 'vlabel'; + this.dom.label = label; + + var inner = document.createElement('div'); + inner.className = 'inner'; + label.appendChild(inner); + this.dom.inner = inner; + + var foreground = document.createElement('div'); + foreground.className = 'group'; + foreground['timeline-group'] = this; + this.dom.foreground = foreground; + + this.dom.background = document.createElement('div'); + this.dom.background.className = 'group'; + + this.dom.axis = document.createElement('div'); + this.dom.axis.className = 'group'; + + // create a hidden marker to detect when the Timelines container is attached + // to the DOM, or the style of a parent of the Timeline is changed from + // display:none is changed to visible. + this.dom.marker = document.createElement('div'); + this.dom.marker.style.visibility = 'hidden'; + this.dom.marker.innerHTML = '?'; + this.dom.background.appendChild(this.dom.marker); }; /** - * Handle updated groups - * @param {Number[]} ids - * @private + * Set the group data for this group + * @param {Object} data Group data, can contain properties content and className */ - ItemSet.prototype._onUpdateGroups = function(ids) { - this._onAddGroups(ids); + Group.prototype.setData = function(data) { + // update contents + var content = data && data.content; + if (content instanceof Element) { + this.dom.inner.appendChild(content); + } + else if (content != undefined) { + this.dom.inner.innerHTML = content; + } + else { + this.dom.inner.innerHTML = this.groupId; + } + + // update title + this.dom.label.title = data && data.title || ''; + + if (!this.dom.inner.firstChild) { + util.addClassName(this.dom.inner, 'hidden'); + } + else { + util.removeClassName(this.dom.inner, 'hidden'); + } + + // update className + var className = data && data.className || null; + if (className != this.className) { + if (this.className) { + util.removeClassName(this.dom.label, className); + util.removeClassName(this.dom.foreground, className); + util.removeClassName(this.dom.background, className); + util.removeClassName(this.dom.axis, className); + } + util.addClassName(this.dom.label, className); + util.addClassName(this.dom.foreground, className); + util.addClassName(this.dom.background, className); + util.addClassName(this.dom.axis, className); + } }; /** - * Handle changed groups - * @param {Number[]} ids - * @private + * Get the width of the group label + * @return {number} width */ - ItemSet.prototype._onAddGroups = function(ids) { - var me = this; + Group.prototype.getLabelWidth = function() { + return this.props.label.width; + }; - ids.forEach(function (id) { - var groupData = me.groupsData.get(id); - var group = me.groups[id]; - if (!group) { - // check for reserved ids - if (id == UNGROUPED) { - throw new Error('Illegal group id. ' + id + ' is a reserved id.'); - } + /** + * Repaint this group + * @param {{start: number, end: number}} range + * @param {{item: {horizontal: number, vertical: number}, axis: number}} margin + * @param {boolean} [restack=false] Force restacking of all items + * @return {boolean} Returns true if the group is resized + */ + Group.prototype.redraw = function(range, margin, restack) { + var resized = false; - var groupOptions = Object.create(me.options); - util.extend(groupOptions, { - height: null - }); + this.visibleItems = this._updateVisibleItems(this.orderedItems, this.visibleItems, range); - group = new Group(id, groupData, me); - me.groups[id] = group; + // force recalculation of the height of the items when the marker height changed + // (due to the Timeline being attached to the DOM or changed from display:none to visible) + var markerHeight = this.dom.marker.clientHeight; + if (markerHeight != this.lastMarkerHeight) { + this.lastMarkerHeight = markerHeight; - // add items with this groupId to the new group - for (var itemId in me.items) { - if (me.items.hasOwnProperty(itemId)) { - var item = me.items[itemId]; - if (item.data.group == id) { - group.add(item); - } - } - } + util.forEach(this.items, function (item) { + item.dirty = true; + if (item.displayed) item.redraw(); + }); - group.order(); - group.show(); - } - else { - // update group - group.setData(groupData); + restack = true; + } + + // reposition visible items vertically + if (this.itemSet.options.stack) { // TODO: ugly way to access options... + stack.stack(this.visibleItems, margin, restack); + } + else { // no stacking + stack.nostack(this.visibleItems, margin); + } + + // recalculate the height of the group + var height; + var visibleItems = this.visibleItems; + if (visibleItems.length) { + var min = visibleItems[0].top; + var max = visibleItems[0].top + visibleItems[0].height; + util.forEach(visibleItems, function (item) { + min = Math.min(min, item.top); + max = Math.max(max, (item.top + item.height)); + }); + if (min > margin.axis) { + // there is an empty gap between the lowest item and the axis + var offset = min - margin.axis; + max -= offset; + util.forEach(visibleItems, function (item) { + item.top -= offset; + }); } - }); + height = max + margin.item.vertical / 2; + } + else { + height = margin.axis + margin.item.vertical; + } + height = Math.max(height, this.props.label.height); - this.body.emitter.emit('change'); + // calculate actual size and position + var foreground = this.dom.foreground; + this.top = foreground.offsetTop; + this.left = foreground.offsetLeft; + this.width = foreground.offsetWidth; + resized = util.updateProperty(this, 'height', height) || resized; + + // recalculate size of label + resized = util.updateProperty(this.props.label, 'width', this.dom.inner.clientWidth) || resized; + resized = util.updateProperty(this.props.label, 'height', this.dom.inner.clientHeight) || resized; + + // apply new height + this.dom.background.style.height = height + 'px'; + this.dom.foreground.style.height = height + 'px'; + this.dom.label.style.height = height + 'px'; + + // update vertical position of items after they are re-stacked and the height of the group is calculated + for (var i = 0, ii = this.visibleItems.length; i < ii; i++) { + var item = this.visibleItems[i]; + item.repositionY(); + } + + return resized; }; /** - * Handle removed groups - * @param {Number[]} ids - * @private + * Show this group: attach to the DOM */ - ItemSet.prototype._onRemoveGroups = function(ids) { - var groups = this.groups; - ids.forEach(function (id) { - var group = groups[id]; + Group.prototype.show = function() { + if (!this.dom.label.parentNode) { + this.itemSet.dom.labelSet.appendChild(this.dom.label); + } - if (group) { - group.hide(); - delete groups[id]; - } - }); + if (!this.dom.foreground.parentNode) { + this.itemSet.dom.foreground.appendChild(this.dom.foreground); + } - this.markDirty(); + if (!this.dom.background.parentNode) { + this.itemSet.dom.background.appendChild(this.dom.background); + } - this.body.emitter.emit('change'); + if (!this.dom.axis.parentNode) { + this.itemSet.dom.axis.appendChild(this.dom.axis); + } }; /** - * Reorder the groups if needed - * @return {boolean} changed - * @private + * Hide this group: remove from the DOM */ - ItemSet.prototype._orderGroups = function () { - if (this.groupsData) { - // reorder the groups - var groupIds = this.groupsData.getIds({ - order: this.options.groupOrder - }); - - var changed = !util.equalArray(groupIds, this.groupIds); - if (changed) { - // hide all groups, removes them from the DOM - var groups = this.groups; - groupIds.forEach(function (groupId) { - groups[groupId].hide(); - }); - - // show the groups again, attach them to the DOM in correct order - groupIds.forEach(function (groupId) { - groups[groupId].show(); - }); + Group.prototype.hide = function() { + var label = this.dom.label; + if (label.parentNode) { + label.parentNode.removeChild(label); + } - this.groupIds = groupIds; - } + var foreground = this.dom.foreground; + if (foreground.parentNode) { + foreground.parentNode.removeChild(foreground); + } - return changed; + var background = this.dom.background; + if (background.parentNode) { + background.parentNode.removeChild(background); } - else { - return false; + + var axis = this.dom.axis; + if (axis.parentNode) { + axis.parentNode.removeChild(axis); } }; /** - * Add a new item + * Add an item to the group * @param {Item} item - * @private */ - ItemSet.prototype._addItem = function(item) { + Group.prototype.add = function(item) { this.items[item.id] = item; + item.setParent(this); - // add to group - var groupId = this.groupsData ? item.data.group : UNGROUPED; - var group = this.groups[groupId]; - if (group) group.add(item); + if (item instanceof ItemRange && this.visibleItems.indexOf(item) == -1) { + var range = this.itemSet.body.range; // TODO: not nice accessing the range like this + this._checkIfVisible(item, this.visibleItems, range); + } }; /** - * Update an existing item + * Remove an item from the group * @param {Item} item - * @param {Object} itemData - * @private */ - ItemSet.prototype._updateItem = function(item, itemData) { - var oldGroupId = item.data.group; - - item.data = itemData; - if (item.displayed) { - item.redraw(); - } + Group.prototype.remove = function(item) { + delete this.items[item.id]; + item.setParent(this.itemSet); - // update group - if (oldGroupId != item.data.group) { - var oldGroup = this.groups[oldGroupId]; - if (oldGroup) oldGroup.remove(item); + // remove from visible items + var index = this.visibleItems.indexOf(item); + if (index != -1) this.visibleItems.splice(index, 1); - var groupId = this.groupsData ? item.data.group : UNGROUPED; - var group = this.groups[groupId]; - if (group) group.add(item); - } + // TODO: also remove from ordered items? }; /** - * Delete an item from the ItemSet: remove it from the DOM, from the map - * with items, and from the map with visible items, and from the selection + * Remove an item from the corresponding DataSet * @param {Item} item - * @private */ - ItemSet.prototype._removeItem = function(item) { - // remove from DOM - item.hide(); - - // remove from items - delete this.items[item.id]; + Group.prototype.removeFromDataSet = function(item) { + this.itemSet.removeItem(item.id); + }; - // remove from selection - var index = this.selection.indexOf(item.id); - if (index != -1) this.selection.splice(index, 1); + /** + * Reorder the items + */ + Group.prototype.order = function() { + var array = util.toArray(this.items); + this.orderedItems.byStart = array; + this.orderedItems.byEnd = this._constructByEndArray(array); - // remove from group - var groupId = this.groupsData ? item.data.group : UNGROUPED; - var group = this.groups[groupId]; - if (group) group.remove(item); + stack.orderByStart(this.orderedItems.byStart); + stack.orderByEnd(this.orderedItems.byEnd); }; /** * Create an array containing all items being a range (having an end date) - * @param array - * @returns {Array} + * @param {Item[]} array + * @returns {ItemRange[]} * @private */ - ItemSet.prototype._constructByEndArray = function(array) { + Group.prototype._constructByEndArray = function(array) { var endArray = []; for (var i = 0; i < array.length; i++) { @@ -11621,870 +11408,768 @@ return /******/ (function(modules) { // webpackBootstrap }; /** - * Register the clicked item on touch, before dragStart is initiated. - * - * dragStart is initiated from a mousemove event, which can have left the item - * already resulting in an item == null - * - * @param {Event} event + * Update the visible items + * @param {{byStart: Item[], byEnd: Item[]}} orderedItems All items ordered by start date and by end date + * @param {Item[]} visibleItems The previously visible items. + * @param {{start: number, end: number}} range Visible range + * @return {Item[]} visibleItems The new visible items. * @private */ - ItemSet.prototype._onTouch = function (event) { - // store the touched item, used in _onDragStart - this.touchParams.item = ItemSet.itemFromTarget(event); - }; + Group.prototype._updateVisibleItems = function(orderedItems, visibleItems, range) { + var initialPosByStart, + newVisibleItems = [], + i; - /** - * Start dragging the selected events - * @param {Event} event - * @private - */ - ItemSet.prototype._onDragStart = function (event) { - if (!this.options.editable.updateTime && !this.options.editable.updateGroup) { - return; + // first check if the items that were in view previously are still in view. + // this handles the case for the ItemRange that is both before and after the current one. + if (visibleItems.length > 0) { + for (i = 0; i < visibleItems.length; i++) { + this._checkIfVisible(visibleItems[i], newVisibleItems, range); + } } - var item = this.touchParams.item || null, - me = this, - props; - - if (item && item.selected) { - var dragLeftItem = event.target.dragLeftItem; - var dragRightItem = event.target.dragRightItem; - - if (dragLeftItem) { - props = { - item: dragLeftItem - }; + // If there were no visible items previously, use binarySearch to find a visible ItemPoint or ItemRange (based on startTime) + if (newVisibleItems.length == 0) { + initialPosByStart = util.binarySearch(orderedItems.byStart, range, 'data','start'); + } + else { + initialPosByStart = orderedItems.byStart.indexOf(newVisibleItems[0]); + } - if (me.options.editable.updateTime) { - props.start = item.data.start.valueOf(); - } - if (me.options.editable.updateGroup) { - if ('group' in item.data) props.group = item.data.group; - } + // use visible search to find a visible ItemRange (only based on endTime) + var initialPosByEnd = util.binarySearch(orderedItems.byEnd, range, 'data','end'); - this.touchParams.itemProps = [props]; + // if we found a initial ID to use, trace it up and down until we meet an invisible item. + if (initialPosByStart != -1) { + for (i = initialPosByStart; i >= 0; i--) { + if (this._checkIfInvisible(orderedItems.byStart[i], newVisibleItems, range)) {break;} } - else if (dragRightItem) { - props = { - item: dragRightItem - }; - - if (me.options.editable.updateTime) { - props.end = item.data.end.valueOf(); - } - if (me.options.editable.updateGroup) { - if ('group' in item.data) props.group = item.data.group; - } - - this.touchParams.itemProps = [props]; + for (i = initialPosByStart + 1; i < orderedItems.byStart.length; i++) { + if (this._checkIfInvisible(orderedItems.byStart[i], newVisibleItems, range)) {break;} } - else { - this.touchParams.itemProps = this.getSelection().map(function (id) { - var item = me.items[id]; - var props = { - item: item - }; - - if (me.options.editable.updateTime) { - if ('start' in item.data) props.start = item.data.start.valueOf(); - if ('end' in item.data) props.end = item.data.end.valueOf(); - } - if (me.options.editable.updateGroup) { - if ('group' in item.data) props.group = item.data.group; - } + } - return props; - }); + // if we found a initial ID to use, trace it up and down until we meet an invisible item. + if (initialPosByEnd != -1) { + for (i = initialPosByEnd; i >= 0; i--) { + if (this._checkIfInvisible(orderedItems.byEnd[i], newVisibleItems, range)) {break;} + } + for (i = initialPosByEnd + 1; i < orderedItems.byEnd.length; i++) { + if (this._checkIfInvisible(orderedItems.byEnd[i], newVisibleItems, range)) {break;} } - - event.stopPropagation(); } + + return newVisibleItems; }; - /** - * Drag selected items - * @param {Event} event - * @private - */ - ItemSet.prototype._onDrag = function (event) { - if (this.touchParams.itemProps) { - var range = this.body.range, - snap = this.body.util.snap || null, - deltaX = event.gesture.deltaX, - scale = (this.props.width / (range.end - range.start)), - offset = deltaX / scale; - - // move - this.touchParams.itemProps.forEach(function (props) { - if ('start' in props) { - var start = new Date(props.start + offset); - props.item.data.start = snap ? snap(start) : start; - } - - if ('end' in props) { - var end = new Date(props.end + offset); - props.item.data.end = snap ? snap(end) : end; - } - - if ('group' in props) { - // drag from one group to another - var group = ItemSet.groupFromTarget(event); - if (group && group.groupId != props.item.data.group) { - var oldGroup = props.item.parent; - oldGroup.remove(props.item); - oldGroup.order(); - group.add(props.item); - group.order(); - - props.item.data.group = group.groupId; - } - } - }); - - // TODO: implement onMoving handler - - this.stackDirty = true; // force re-stacking of all items next redraw - this.body.emitter.emit('change'); - event.stopPropagation(); - } - }; /** - * End of dragging selected items - * @param {Event} event + * this function checks if an item is invisible. If it is NOT we make it visible + * and add it to the global visible items. If it is, return true. + * + * @param {Item} item + * @param {Item[]} visibleItems + * @param {{start:number, end:number}} range + * @returns {boolean} * @private */ - ItemSet.prototype._onDragEnd = function (event) { - if (this.touchParams.itemProps) { - // prepare a change set for the changed items - var changes = [], - me = this, - dataset = this.itemsData.getDataSet(); - - this.touchParams.itemProps.forEach(function (props) { - var id = props.item.id, - itemData = me.itemsData.get(id, me.itemOptions); - - var changed = false; - if ('start' in props.item.data) { - changed = (props.start != props.item.data.start.valueOf()); - itemData.start = util.convert(props.item.data.start, - dataset._options.type && dataset._options.type.start || 'Date'); - } - if ('end' in props.item.data) { - changed = changed || (props.end != props.item.data.end.valueOf()); - itemData.end = util.convert(props.item.data.end, - dataset._options.type && dataset._options.type.end || 'Date'); - } - if ('group' in props.item.data) { - changed = changed || (props.group != props.item.data.group); - itemData.group = props.item.data.group; - } - - // only apply changes when start or end is actually changed - if (changed) { - me.options.onMove(itemData, function (itemData) { - if (itemData) { - // apply changes - itemData[dataset._fieldId] = id; // ensure the item contains its id (can be undefined) - changes.push(itemData); - } - else { - // restore original values - if ('start' in props) props.item.data.start = props.start; - if ('end' in props) props.item.data.end = props.end; - - me.stackDirty = true; // force re-stacking of all items next redraw - me.body.emitter.emit('change'); - } - }); - } - }); - this.touchParams.itemProps = null; - - // apply the changes to the data (if there are changes) - if (changes.length) { - dataset.update(changes); + Group.prototype._checkIfInvisible = function(item, visibleItems, range) { + if (item.isVisible(range)) { + if (!item.displayed) item.show(); + item.repositionX(); + if (visibleItems.indexOf(item) == -1) { + visibleItems.push(item); } - - event.stopPropagation(); + return false; + } + else { + if (item.displayed) item.hide(); + return true; } }; /** - * Handle selecting/deselecting an item when tapping it - * @param {Event} event + * this function is very similar to the _checkIfInvisible() but it does not + * return booleans, hides the item if it should not be seen and always adds to + * the visibleItems. + * this one is for brute forcing and hiding. + * + * @param {Item} item + * @param {Array} visibleItems + * @param {{start:number, end:number}} range * @private */ - ItemSet.prototype._onSelectItem = function (event) { - if (!this.options.selectable) return; - - var ctrlKey = event.gesture.srcEvent && event.gesture.srcEvent.ctrlKey; - var shiftKey = event.gesture.srcEvent && event.gesture.srcEvent.shiftKey; - if (ctrlKey || shiftKey) { - this._onMultiSelectItem(event); - return; + Group.prototype._checkIfVisible = function(item, visibleItems, range) { + if (item.isVisible(range)) { + if (!item.displayed) item.show(); + // reposition item horizontally + item.repositionX(); + visibleItems.push(item); } + else { + if (item.displayed) item.hide(); + } + }; - var oldSelection = this.getSelection(); + module.exports = Group; - var item = ItemSet.itemFromTarget(event); - var selection = item ? [item.id] : []; - this.setSelection(selection); - var newSelection = this.getSelection(); +/***/ }, +/* 28 */ +/***/ function(module, exports, __webpack_require__) { - // emit a select event, - // except when old selection is empty and new selection is still empty - if (newSelection.length > 0 || oldSelection.length > 0) { - this.body.emitter.emit('select', { - items: this.getSelection() - }); - } + var Hammer = __webpack_require__(42); + var util = __webpack_require__(1); + var DataSet = __webpack_require__(3); + var DataView = __webpack_require__(4); + var Component = __webpack_require__(22); + var Group = __webpack_require__(27); + var ItemBox = __webpack_require__(19); + var ItemPoint = __webpack_require__(20); + var ItemRange = __webpack_require__(21); - event.stopPropagation(); - }; + + var UNGROUPED = '__ungrouped__'; // reserved group id for ungrouped items /** - * Handle creation and updates of an item on double tap - * @param event - * @private + * An ItemSet holds a set of items and ranges which can be displayed in a + * range. The width is determined by the parent of the ItemSet, and the height + * is determined by the size of the items. + * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} body + * @param {Object} [options] See ItemSet.setOptions for the available options. + * @constructor ItemSet + * @extends Component */ - ItemSet.prototype._onAddItem = function (event) { - if (!this.options.selectable) return; - if (!this.options.editable.add) return; - - var me = this, - snap = this.body.util.snap || null, - item = ItemSet.itemFromTarget(event); - - if (item) { - // update item - - // execute async handler to update the item (or cancel it) - var itemData = me.itemsData.get(item.id); // get a clone of the data from the dataset - this.options.onUpdate(itemData, function (itemData) { - if (itemData) { - me.itemsData.update(itemData); - } - }); - } - else { - // add item - var xAbs = util.getAbsoluteLeft(this.dom.frame); - var x = event.gesture.center.pageX - xAbs; - var start = this.body.util.toTime(x); - var newItem = { - start: snap ? snap(start) : start, - content: 'new item' - }; - - // when default type is a range, add a default end date to the new item - if (this.options.type === 'range') { - var end = this.body.util.toTime(x + this.props.width / 5); - newItem.end = snap ? snap(end) : end; - } + function ItemSet(body, options) { + this.body = body; - newItem[this.itemsData.fieldId] = util.randomUUID(); + this.defaultOptions = { + type: null, // 'box', 'point', 'range' + orientation: 'bottom', // 'top' or 'bottom' + align: 'center', // alignment of box items + stack: true, + groupOrder: null, - var group = ItemSet.groupFromTarget(event); - if (group) { - newItem.group = group.groupId; - } + selectable: true, + editable: { + updateTime: false, + updateGroup: false, + add: false, + remove: false + }, - // execute async handler to customize (or cancel) adding an item - this.options.onAdd(newItem, function (item) { - if (item) { - me.itemsData.add(newItem); - // TODO: need to trigger a redraw? - } - }); - } - }; + onAdd: function (item, callback) { + callback(item); + }, + onUpdate: function (item, callback) { + callback(item); + }, + onMove: function (item, callback) { + callback(item); + }, + onRemove: function (item, callback) { + callback(item); + }, - /** - * Handle selecting/deselecting multiple items when holding an item - * @param {Event} event - * @private - */ - ItemSet.prototype._onMultiSelectItem = function (event) { - if (!this.options.selectable) return; + margin: { + item: { + horizontal: 10, + vertical: 10 + }, + axis: 20 + }, + padding: 5 + }; - var selection, - item = ItemSet.itemFromTarget(event); + // options is shared by this ItemSet and all its items + this.options = util.extend({}, this.defaultOptions); - if (item) { - // multi select items - selection = this.getSelection(); // current selection - var index = selection.indexOf(item.id); - if (index == -1) { - // item is not yet selected -> select it - selection.push(item.id); - } - else { - // item is already selected -> deselect it - selection.splice(index, 1); - } - this.setSelection(selection); + // options for getting items from the DataSet with the correct type + this.itemOptions = { + type: {start: 'Date', end: 'Date'} + }; - this.body.emitter.emit('select', { - items: this.getSelection() - }); + this.conversion = { + toScreen: body.util.toScreen, + toTime: body.util.toTime + }; + this.dom = {}; + this.props = {}; + this.hammer = null; - event.stopPropagation(); - } - }; + var me = this; + this.itemsData = null; // DataSet + this.groupsData = null; // DataSet - /** - * Find an item from an event target: - * searches for the attribute 'timeline-item' in the event target's element tree - * @param {Event} event - * @return {Item | null} item - */ - ItemSet.itemFromTarget = function(event) { - var target = event.target; - while (target) { - if (target.hasOwnProperty('timeline-item')) { - return target['timeline-item']; + // listeners for the DataSet of the items + this.itemListeners = { + 'add': function (event, params, senderId) { + me._onAdd(params.items); + }, + 'update': function (event, params, senderId) { + me._onUpdate(params.items); + }, + 'remove': function (event, params, senderId) { + me._onRemove(params.items); } - target = target.parentNode; - } - - return null; - }; + }; - /** - * Find the Group from an event target: - * searches for the attribute 'timeline-group' in the event target's element tree - * @param {Event} event - * @return {Group | null} group - */ - ItemSet.groupFromTarget = function(event) { - var target = event.target; - while (target) { - if (target.hasOwnProperty('timeline-group')) { - return target['timeline-group']; + // listeners for the DataSet of the groups + this.groupListeners = { + 'add': function (event, params, senderId) { + me._onAddGroups(params.items); + }, + 'update': function (event, params, senderId) { + me._onUpdateGroups(params.items); + }, + 'remove': function (event, params, senderId) { + me._onRemoveGroups(params.items); } - target = target.parentNode; - } + }; - return null; - }; + this.items = {}; // object with an Item for every data item + this.groups = {}; // Group object for every group + this.groupIds = []; - /** - * Find the ItemSet from an event target: - * searches for the attribute 'timeline-itemset' in the event target's element tree - * @param {Event} event - * @return {ItemSet | null} item - */ - ItemSet.itemSetFromTarget = function(event) { - var target = event.target; - while (target) { - if (target.hasOwnProperty('timeline-itemset')) { - return target['timeline-itemset']; - } - target = target.parentNode; - } + this.selection = []; // list with the ids of all selected nodes + this.stackDirty = true; // if true, all items will be restacked on next redraw - return null; - }; + this.touchParams = {}; // stores properties while dragging + // create the HTML DOM - module.exports = ItemSet; + this._create(); + this.setOptions(options); + } -/***/ }, -/* 25 */ -/***/ function(module, exports, __webpack_require__) { + ItemSet.prototype = new Component(); - var util = __webpack_require__(1); - var DOMutil = __webpack_require__(2); - var Component = __webpack_require__(18); + // available item types will be registered here + ItemSet.types = { + box: ItemBox, + range: ItemRange, + point: ItemPoint + }; /** - * Legend for Graph2d + * Create the HTML DOM for the ItemSet */ - function Legend(body, options, side) { - this.body = body; - this.defaultOptions = { - enabled: true, - icons: true, - iconSize: 20, - iconSpacing: 6, - left: { - visible: true, - position: 'top-left' // top/bottom - left,center,right - }, - right: { - visible: true, - position: 'top-left' // top/bottom - left,center,right - } - } - this.side = side; - this.options = util.extend({},this.defaultOptions); + ItemSet.prototype._create = function(){ + var frame = document.createElement('div'); + frame.className = 'itemset'; + frame['timeline-itemset'] = this; + this.dom.frame = frame; - this.svgElements = {}; - this.dom = {}; - this.groups = {}; - this.amountOfGroups = 0; - this._create(); + // create background panel + var background = document.createElement('div'); + background.className = 'background'; + frame.appendChild(background); + this.dom.background = background; - this.setOptions(options); - } + // create foreground panel + var foreground = document.createElement('div'); + foreground.className = 'foreground'; + frame.appendChild(foreground); + this.dom.foreground = foreground; - Legend.prototype = new Component(); + // create axis panel + var axis = document.createElement('div'); + axis.className = 'axis'; + this.dom.axis = axis; + // create labelset + var labelSet = document.createElement('div'); + labelSet.className = 'labelset'; + this.dom.labelSet = labelSet; - Legend.prototype.addGroup = function(label, graphOptions) { - if (!this.groups.hasOwnProperty(label)) { - this.groups[label] = graphOptions; - } - this.amountOfGroups += 1; - }; + // create ungrouped Group + this._updateUngrouped(); - Legend.prototype.updateGroup = function(label, graphOptions) { - this.groups[label] = graphOptions; - }; + // attach event listeners + // Note: we bind to the centerContainer for the case where the height + // of the center container is larger than of the ItemSet, so we + // can click in the empty area to create a new item or deselect an item. + this.hammer = Hammer(this.body.dom.centerContainer, { + prevent_default: true + }); - Legend.prototype.removeGroup = function(label) { - if (this.groups.hasOwnProperty(label)) { - delete this.groups[label]; - this.amountOfGroups -= 1; - } - }; + // drag items when selected + this.hammer.on('touch', this._onTouch.bind(this)); + this.hammer.on('dragstart', this._onDragStart.bind(this)); + this.hammer.on('drag', this._onDrag.bind(this)); + this.hammer.on('dragend', this._onDragEnd.bind(this)); - Legend.prototype._create = function() { - this.dom.frame = document.createElement('div'); - this.dom.frame.className = 'legend'; - this.dom.frame.style.position = "absolute"; - this.dom.frame.style.top = "10px"; - this.dom.frame.style.display = "block"; + // single select (or unselect) when tapping an item + this.hammer.on('tap', this._onSelectItem.bind(this)); - this.dom.textArea = document.createElement('div'); - this.dom.textArea.className = 'legendText'; - this.dom.textArea.style.position = "relative"; - this.dom.textArea.style.top = "0px"; + // multi select when holding mouse/touch, or on ctrl+click + this.hammer.on('hold', this._onMultiSelectItem.bind(this)); - this.svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); - this.svg.style.position = 'absolute'; - this.svg.style.top = 0 +'px'; - this.svg.style.width = this.options.iconSize + 5 + 'px'; + // add item on doubletap + this.hammer.on('doubletap', this._onAddItem.bind(this)); - this.dom.frame.appendChild(this.svg); - this.dom.frame.appendChild(this.dom.textArea); + // attach to the DOM + this.show(); }; /** - * Hide the component from the DOM - */ - Legend.prototype.hide = function() { - // remove the frame containing the items - if (this.dom.frame.parentNode) { - this.dom.frame.parentNode.removeChild(this.dom.frame); - } - }; - - /** - * Show the component in the DOM (when not already visible). - * @return {Boolean} changed + * Set options for the ItemSet. Existing options will be extended/overwritten. + * @param {Object} [options] The following options are available: + * {String} type + * Default type for the items. Choose from 'box' + * (default), 'point', or 'range'. The default + * Style can be overwritten by individual items. + * {String} align + * Alignment for the items, only applicable for + * ItemBox. Choose 'center' (default), 'left', or + * 'right'. + * {String} orientation + * Orientation of the item set. Choose 'top' or + * 'bottom' (default). + * {Function} groupOrder + * A sorting function for ordering groups + * {Boolean} stack + * If true (deafult), items will be stacked on + * top of each other. + * {Number} margin.axis + * Margin between the axis and the items in pixels. + * Default is 20. + * {Number} margin.item.horizontal + * Horizontal margin between items in pixels. + * Default is 10. + * {Number} margin.item.vertical + * Vertical Margin between items in pixels. + * Default is 10. + * {Number} margin.item + * Margin between items in pixels in both horizontal + * and vertical direction. Default is 10. + * {Number} margin + * Set margin for both axis and items in pixels. + * {Number} padding + * Padding of the contents of an item in pixels. + * Must correspond with the items css. Default is 5. + * {Boolean} selectable + * If true (default), items can be selected. + * {Boolean} editable + * Set all editable options to true or false + * {Boolean} editable.updateTime + * Allow dragging an item to an other moment in time + * {Boolean} editable.updateGroup + * Allow dragging an item to an other group + * {Boolean} editable.add + * Allow creating new items on double tap + * {Boolean} editable.remove + * Allow removing items by clicking the delete button + * top right of a selected item. + * {Function(item: Item, callback: Function)} onAdd + * Callback function triggered when an item is about to be added: + * when the user double taps an empty space in the Timeline. + * {Function(item: Item, callback: Function)} onUpdate + * Callback function fired when an item is about to be updated. + * This function typically has to show a dialog where the user + * change the item. If not implemented, nothing happens. + * {Function(item: Item, callback: Function)} onMove + * Fired when an item has been moved. If not implemented, + * the move action will be accepted. + * {Function(item: Item, callback: Function)} onRemove + * Fired when an item is about to be deleted. + * If not implemented, the item will be always removed. */ - Legend.prototype.show = function() { - // show frame containing the items - if (!this.dom.frame.parentNode) { - this.body.dom.center.appendChild(this.dom.frame); - } - }; - - Legend.prototype.setOptions = function(options) { - var fields = ['enabled','orientation','icons','left','right']; - util.selectiveDeepExtend(fields, this.options, options); - }; - - Legend.prototype.redraw = function() { - if (this.options[this.side].visible == false || this.amountOfGroups == 0 || this.options.enabled == false) { - this.hide(); - } - else { - this.show(); - if (this.options[this.side].position == 'top-left' || this.options[this.side].position == 'bottom-left') { - this.dom.frame.style.left = '4px'; - this.dom.frame.style.textAlign = "left"; - this.dom.textArea.style.textAlign = "left"; - this.dom.textArea.style.left = (this.options.iconSize + 15) + 'px'; - this.dom.textArea.style.right = ''; - this.svg.style.left = 0 +'px'; - this.svg.style.right = ''; - } - else { - this.dom.frame.style.right = '4px'; - this.dom.frame.style.textAlign = "right"; - this.dom.textArea.style.textAlign = "right"; - this.dom.textArea.style.right = (this.options.iconSize + 15) + 'px'; - this.dom.textArea.style.left = ''; - this.svg.style.right = 0 +'px'; - this.svg.style.left = ''; - } - - if (this.options[this.side].position == 'top-left' || this.options[this.side].position == 'top-right') { - this.dom.frame.style.top = 4 - Number(this.body.dom.center.style.top.replace("px","")) + 'px'; - this.dom.frame.style.bottom = ''; - } - else { - this.dom.frame.style.bottom = 4 - Number(this.body.dom.center.style.top.replace("px","")) + 'px'; - this.dom.frame.style.top = ''; - } - - if (this.options.icons == false) { - this.dom.frame.style.width = this.dom.textArea.offsetWidth + 10 + 'px'; - this.dom.textArea.style.right = ''; - this.dom.textArea.style.left = ''; - this.svg.style.width = '0px'; - } - else { - this.dom.frame.style.width = this.options.iconSize + 15 + this.dom.textArea.offsetWidth + 10 + 'px' - this.drawLegendIcons(); - } + ItemSet.prototype.setOptions = function(options) { + if (options) { + // copy all options that we know + var fields = ['type', 'align', 'orientation', 'padding', 'stack', 'selectable', 'groupOrder']; + util.selectiveExtend(fields, this.options, options); - var content = ''; - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - content += this.groups[groupId].content + '
'; + if ('margin' in options) { + if (typeof options.margin === 'number') { + this.options.margin.axis = options.margin; + this.options.margin.item.horizontal = options.margin; + this.options.margin.item.vertical = options.margin; } - } - this.dom.textArea.innerHTML = content; - this.dom.textArea.style.lineHeight = ((0.75 * this.options.iconSize) + this.options.iconSpacing) + 'px'; - } - }; - - Legend.prototype.drawLegendIcons = function() { - if (this.dom.frame.parentNode) { - DOMutil.prepareElements(this.svgElements); - var padding = window.getComputedStyle(this.dom.frame).paddingTop; - var iconOffset = Number(padding.replace('px','')); - var x = iconOffset; - var iconWidth = this.options.iconSize; - var iconHeight = 0.75 * this.options.iconSize; - var y = iconOffset + 0.5 * iconHeight + 3; - - this.svg.style.width = iconWidth + 5 + iconOffset + 'px'; - - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - this.groups[groupId].drawIcon(x, y, this.svgElements, this.svg, iconWidth, iconHeight); - y += iconHeight + this.options.iconSpacing; + else if (typeof options.margin === 'object') { + util.selectiveExtend(['axis'], this.options.margin, options.margin); + if ('item' in options.margin) { + if (typeof options.margin.item === 'number') { + this.options.margin.item.horizontal = options.margin.item; + this.options.margin.item.vertical = options.margin.item; + } + else if (typeof options.margin.item === 'object') { + util.selectiveExtend(['horizontal', 'vertical'], this.options.margin.item, options.margin.item); + } + } } } - DOMutil.cleanupElements(this.svgElements); - } - }; - - module.exports = Legend; - - -/***/ }, -/* 26 */ -/***/ function(module, exports, __webpack_require__) { - - var util = __webpack_require__(1); - var DOMutil = __webpack_require__(2); - var DataSet = __webpack_require__(3); - var DataView = __webpack_require__(4); - var Component = __webpack_require__(18); - var DataAxis = __webpack_require__(21); - var GraphGroup = __webpack_require__(22); - var Legend = __webpack_require__(25); - - var UNGROUPED = '__ungrouped__'; // reserved group id for ungrouped items - - /** - * This is the constructor of the LineGraph. It requires a Timeline body and options. - * - * @param body - * @param options - * @constructor - */ - function LineGraph(body, options) { - this.id = util.randomUUID(); - this.body = body; - - this.defaultOptions = { - yAxisOrientation: 'left', - defaultGroup: 'default', - sort: true, - sampling: true, - graphHeight: '400px', - shaded: { - enabled: false, - orientation: 'bottom' // top, bottom - }, - style: 'line', // line, bar - barChart: { - width: 50, - align: 'center' // left, center, right - }, - catmullRom: { - enabled: true, - parametrization: 'centripetal', // uniform (alpha = 0.0), chordal (alpha = 1.0), centripetal (alpha = 0.5) - alpha: 0.5 - }, - drawPoints: { - enabled: true, - size: 6, - style: 'square' // square, circle - }, - dataAxis: { - showMinorLabels: true, - showMajorLabels: true, - icons: false, - width: '40px', - visible: true - }, - legend: { - enabled: false, - icons: true, - left: { - visible: true, - position: 'top-left' // top/bottom - left,right - }, - right: { - visible: true, - position: 'top-right' // top/bottom - left,right + if ('editable' in options) { + if (typeof options.editable === 'boolean') { + this.options.editable.updateTime = options.editable; + this.options.editable.updateGroup = options.editable; + this.options.editable.add = options.editable; + this.options.editable.remove = options.editable; + } + else if (typeof options.editable === 'object') { + util.selectiveExtend(['updateTime', 'updateGroup', 'add', 'remove'], this.options.editable, options.editable); } } - }; - - // options is shared by this ItemSet and all its items - this.options = util.extend({}, this.defaultOptions); - this.dom = {}; - this.props = {}; - this.hammer = null; - this.groups = {}; - - var me = this; - this.itemsData = null; // DataSet - this.groupsData = null; // DataSet - - // listeners for the DataSet of the items - this.itemListeners = { - 'add': function (event, params, senderId) { - me._onAdd(params.items); - }, - 'update': function (event, params, senderId) { - me._onUpdate(params.items); - }, - 'remove': function (event, params, senderId) { - me._onRemove(params.items); - } - }; - - // listeners for the DataSet of the groups - this.groupListeners = { - 'add': function (event, params, senderId) { - me._onAddGroups(params.items); - }, - 'update': function (event, params, senderId) { - me._onUpdateGroups(params.items); - }, - 'remove': function (event, params, senderId) { - me._onRemoveGroups(params.items); - } - }; - this.items = {}; // object with an Item for every data item - this.selection = []; // list with the ids of all selected nodes - this.lastStart = this.body.range.start; - this.touchParams = {}; // stores properties while dragging - - this.svgElements = {}; - this.setOptions(options); - this.groupsUsingDefaultStyles = [0]; - - this.body.emitter.on("rangechange",function() { - if (me.lastStart != 0) { - var offset = me.body.range.start - me.lastStart; - var range = me.body.range.end - me.body.range.start; - if (me.width != 0) { - var rangePerPixelInv = me.width/range; - var xOffset = offset * rangePerPixelInv; - me.svg.style.left = (-me.width - xOffset) + "px"; + // callback functions + var addCallback = (function (name) { + if (name in options) { + var fn = options[name]; + if (!(fn instanceof Function)) { + throw new Error('option ' + name + ' must be a function ' + name + '(item, callback)'); } + this.options[name] = fn; } - }); - this.body.emitter.on("rangechanged", function() { - me.lastStart = me.body.range.start; - me.svg.style.left = util.option.asSize(-me.width); - me._updateGraph.apply(me); - }); - - // create the HTML DOM - this._create(); - this.body.emitter.emit("change"); - } + }).bind(this); + ['onAdd', 'onUpdate', 'onRemove', 'onMove'].forEach(addCallback); - LineGraph.prototype = new Component(); + // force the itemSet to refresh: options like orientation and margins may be changed + this.markDirty(); + } + }; /** - * Create the HTML DOM for the ItemSet + * Mark the ItemSet dirty so it will refresh everything with next redraw */ - LineGraph.prototype._create = function(){ - var frame = document.createElement('div'); - frame.className = 'LineGraph'; - this.dom.frame = frame; - - // create svg element for graph drawing. - this.svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); - this.svg.style.position = "relative"; - this.svg.style.height = ('' + this.options.graphHeight).replace("px",'') + 'px'; - this.svg.style.display = "block"; - frame.appendChild(this.svg); - - // data axis - this.options.dataAxis.orientation = 'left'; - this.yAxisLeft = new DataAxis(this.body, this.options.dataAxis, this.svg); - - this.options.dataAxis.orientation = 'right'; - this.yAxisRight = new DataAxis(this.body, this.options.dataAxis, this.svg); - delete this.options.dataAxis.orientation; - - // legends - this.legendLeft = new Legend(this.body, this.options.legend, 'left'); - this.legendRight = new Legend(this.body, this.options.legend, 'right'); - - this.show(); + ItemSet.prototype.markDirty = function() { + this.groupIds = []; + this.stackDirty = true; }; /** - * set the options of the LineGraph. the mergeOptions is used for subObjects that have an enabled element. - * @param options + * Destroy the ItemSet */ - LineGraph.prototype.setOptions = function(options) { - if (options) { - var fields = ['sampling','defaultGroup','graphHeight','yAxisOrientation','style','barChart','dataAxis','sort']; - util.selectiveDeepExtend(fields, this.options, options); - util.mergeOptions(this.options, options,'catmullRom'); - util.mergeOptions(this.options, options,'drawPoints'); - util.mergeOptions(this.options, options,'shaded'); - util.mergeOptions(this.options, options,'legend'); - - if (options.catmullRom) { - if (typeof options.catmullRom == 'object') { - if (options.catmullRom.parametrization) { - if (options.catmullRom.parametrization == 'uniform') { - this.options.catmullRom.alpha = 0; - } - else if (options.catmullRom.parametrization == 'chordal') { - this.options.catmullRom.alpha = 1.0; - } - else { - this.options.catmullRom.parametrization = 'centripetal'; - this.options.catmullRom.alpha = 0.5; - } - } - } - } - - if (this.yAxisLeft) { - if (options.dataAxis !== undefined) { - this.yAxisLeft.setOptions(this.options.dataAxis); - this.yAxisRight.setOptions(this.options.dataAxis); - } - } + ItemSet.prototype.destroy = function() { + this.hide(); + this.setItems(null); + this.setGroups(null); - if (this.legendLeft) { - if (options.legend !== undefined) { - this.legendLeft.setOptions(this.options.legend); - this.legendRight.setOptions(this.options.legend); - } - } + this.hammer = null; - if (this.groups.hasOwnProperty(UNGROUPED)) { - this.groups[UNGROUPED].setOptions(options); - } - } - if (this.dom.frame) { - this._updateGraph(); - } + this.body = null; + this.conversion = null; }; /** * Hide the component from the DOM */ - LineGraph.prototype.hide = function() { + ItemSet.prototype.hide = function() { // remove the frame containing the items if (this.dom.frame.parentNode) { this.dom.frame.parentNode.removeChild(this.dom.frame); } + + // remove the axis with dots + if (this.dom.axis.parentNode) { + this.dom.axis.parentNode.removeChild(this.dom.axis); + } + + // remove the labelset containing all group labels + if (this.dom.labelSet.parentNode) { + this.dom.labelSet.parentNode.removeChild(this.dom.labelSet); + } }; /** * Show the component in the DOM (when not already visible). * @return {Boolean} changed */ - LineGraph.prototype.show = function() { + ItemSet.prototype.show = function() { // show frame containing the items if (!this.dom.frame.parentNode) { this.body.dom.center.appendChild(this.dom.frame); } - }; - - - /** - * Set items - * @param {vis.DataSet | null} items - */ - LineGraph.prototype.setItems = function(items) { - var me = this, - ids, - oldItemsData = this.itemsData; - // replace the dataset - if (!items) { - this.itemsData = null; - } - else if (items instanceof DataSet || items instanceof DataView) { - this.itemsData = items; + // show axis with dots + if (!this.dom.axis.parentNode) { + this.body.dom.backgroundVertical.appendChild(this.dom.axis); } - else { - throw new TypeError('Data must be an instance of DataSet or DataView'); + + // show labelset containing labels + if (!this.dom.labelSet.parentNode) { + this.body.dom.left.appendChild(this.dom.labelSet); } + }; - if (oldItemsData) { - // unsubscribe from old dataset - util.forEach(this.itemListeners, function (callback, event) { - oldItemsData.off(event, callback); - }); + /** + * Set selected items by their id. Replaces the current selection + * Unknown id's are silently ignored. + * @param {Array} [ids] An array with zero or more id's of the items to be + * selected. If ids is an empty array, all items will be + * unselected. + */ + ItemSet.prototype.setSelection = function(ids) { + var i, ii, id, item; - // remove all drawn items - ids = oldItemsData.getIds(); - this._onRemove(ids); - } + if (ids) { + if (!Array.isArray(ids)) { + throw new TypeError('Array expected'); + } - if (this.itemsData) { - // subscribe to new dataset - var id = this.id; - util.forEach(this.itemListeners, function (callback, event) { - me.itemsData.on(event, callback, id); - }); + // unselect currently selected items + for (i = 0, ii = this.selection.length; i < ii; i++) { + id = this.selection[i]; + item = this.items[id]; + if (item) item.unselect(); + } - // add all new items - ids = this.itemsData.getIds(); - this._onAdd(ids); + // select items + this.selection = []; + for (i = 0, ii = ids.length; i < ii; i++) { + id = ids[i]; + item = this.items[id]; + if (item) { + this.selection.push(id); + item.select(); + } + } } - this._updateUngrouped(); - this._updateGraph(); - this.redraw(); }; /** - * Set groups - * @param {vis.DataSet} groups + * Get the selected items by their id + * @return {Array} ids The ids of the selected items */ - LineGraph.prototype.setGroups = function(groups) { - var me = this, - ids; + ItemSet.prototype.getSelection = function() { + return this.selection.concat([]); + }; + + /** + * Get the id's of the currently visible items. + * @returns {Array} The ids of the visible items + */ + ItemSet.prototype.getVisibleItems = function() { + var range = this.body.range.getRange(); + var left = this.body.util.toScreen(range.start); + var right = this.body.util.toScreen(range.end); + + var ids = []; + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + var group = this.groups[groupId]; + var rawVisibleItems = group.visibleItems; + + // filter the "raw" set with visibleItems into a set which is really + // visible by pixels + for (var i = 0; i < rawVisibleItems.length; i++) { + var item = rawVisibleItems[i]; + // TODO: also check whether visible vertically + if ((item.left < right) && (item.left + item.width > left)) { + ids.push(item.id); + } + } + } + } + + return ids; + }; + + /** + * Deselect a selected item + * @param {String | Number} id + * @private + */ + ItemSet.prototype._deselect = function(id) { + var selection = this.selection; + for (var i = 0, ii = selection.length; i < ii; i++) { + if (selection[i] == id) { // non-strict comparison! + selection.splice(i, 1); + break; + } + } + }; + + /** + * Repaint the component + * @return {boolean} Returns true if the component is resized + */ + ItemSet.prototype.redraw = function() { + var margin = this.options.margin, + range = this.body.range, + asSize = util.option.asSize, + options = this.options, + orientation = options.orientation, + resized = false, + frame = this.dom.frame, + editable = options.editable.updateTime || options.editable.updateGroup; + + // update class name + frame.className = 'itemset' + (editable ? ' editable' : ''); + + // reorder the groups (if needed) + resized = this._orderGroups() || resized; + + // check whether zoomed (in that case we need to re-stack everything) + // TODO: would be nicer to get this as a trigger from Range + var visibleInterval = range.end - range.start; + var zoomed = (visibleInterval != this.lastVisibleInterval) || (this.props.width != this.props.lastWidth); + if (zoomed) this.stackDirty = true; + this.lastVisibleInterval = visibleInterval; + this.props.lastWidth = this.props.width; + + // redraw all groups + var restack = this.stackDirty, + firstGroup = this._firstGroup(), + firstMargin = { + item: margin.item, + axis: margin.axis + }, + nonFirstMargin = { + item: margin.item, + axis: margin.item.vertical / 2 + }, + height = 0, + minHeight = margin.axis + margin.item.vertical; + util.forEach(this.groups, function (group) { + var groupMargin = (group == firstGroup) ? firstMargin : nonFirstMargin; + var groupResized = group.redraw(range, groupMargin, restack); + resized = groupResized || resized; + height += group.height; + }); + height = Math.max(height, minHeight); + this.stackDirty = false; + + // update frame height + frame.style.height = asSize(height); + + // calculate actual size and position + this.props.top = frame.offsetTop; + this.props.left = frame.offsetLeft; + this.props.width = frame.offsetWidth; + this.props.height = height; + + // reposition axis + this.dom.axis.style.top = asSize((orientation == 'top') ? + (this.body.domProps.top.height + this.body.domProps.border.top) : + (this.body.domProps.top.height + this.body.domProps.centerContainer.height)); + this.dom.axis.style.left = this.body.domProps.border.left + 'px'; + + // check if this component is resized + resized = this._isResized() || resized; + + return resized; + }; + + /** + * Get the first group, aligned with the axis + * @return {Group | null} firstGroup + * @private + */ + ItemSet.prototype._firstGroup = function() { + var firstGroupIndex = (this.options.orientation == 'top') ? 0 : (this.groupIds.length - 1); + var firstGroupId = this.groupIds[firstGroupIndex]; + var firstGroup = this.groups[firstGroupId] || this.groups[UNGROUPED]; + + return firstGroup || null; + }; + + /** + * Create or delete the group holding all ungrouped items. This group is used when + * there are no groups specified. + * @protected + */ + ItemSet.prototype._updateUngrouped = function() { + var ungrouped = this.groups[UNGROUPED]; + + if (this.groupsData) { + // remove the group holding all ungrouped items + if (ungrouped) { + ungrouped.hide(); + delete this.groups[UNGROUPED]; + } + } + else { + // create a group holding all (unfiltered) items + if (!ungrouped) { + var id = null; + var data = null; + ungrouped = new Group(id, data, this); + this.groups[UNGROUPED] = ungrouped; + + for (var itemId in this.items) { + if (this.items.hasOwnProperty(itemId)) { + ungrouped.add(this.items[itemId]); + } + } + + ungrouped.show(); + } + } + }; + + /** + * Get the element for the labelset + * @return {HTMLElement} labelSet + */ + ItemSet.prototype.getLabelSet = function() { + return this.dom.labelSet; + }; + + /** + * Set items + * @param {vis.DataSet | null} items + */ + ItemSet.prototype.setItems = function(items) { + var me = this, + ids, + oldItemsData = this.itemsData; + + // replace the dataset + if (!items) { + this.itemsData = null; + } + else if (items instanceof DataSet || items instanceof DataView) { + this.itemsData = items; + } + else { + throw new TypeError('Data must be an instance of DataSet or DataView'); + } + + if (oldItemsData) { + // unsubscribe from old dataset + util.forEach(this.itemListeners, function (callback, event) { + oldItemsData.off(event, callback); + }); + + // remove all drawn items + ids = oldItemsData.getIds(); + this._onRemove(ids); + } + + if (this.itemsData) { + // subscribe to new dataset + var id = this.id; + util.forEach(this.itemListeners, function (callback, event) { + me.itemsData.on(event, callback, id); + }); + + // add all new items + ids = this.itemsData.getIds(); + this._onAdd(ids); + + // update the group holding all ungrouped items + this._updateUngrouped(); + } + }; + + /** + * Get the current items + * @returns {vis.DataSet | null} + */ + ItemSet.prototype.getItems = function() { + return this.itemsData; + }; + + /** + * Set groups + * @param {vis.DataSet} groups + */ + ItemSet.prototype.setGroups = function(groups) { + var me = this, + ids; // unsubscribe from current dataset if (this.groupsData) { @@ -12520,2137 +12205,2462 @@ return /******/ (function(modules) { // webpackBootstrap ids = this.groupsData.getIds(); this._onAddGroups(ids); } - this._onUpdate(); - }; + // update the group holding all ungrouped items + this._updateUngrouped(); + // update the order of all items in each group + this._order(); - LineGraph.prototype._onUpdate = function(ids) { - this._updateUngrouped(); - this._updateAllGroupData(); - this._updateGraph(); - this.redraw(); + this.body.emitter.emit('change'); }; - LineGraph.prototype._onAdd = function (ids) {this._onUpdate(ids);}; - LineGraph.prototype._onRemove = function (ids) {this._onUpdate(ids);}; - LineGraph.prototype._onUpdateGroups = function (groupIds) { - for (var i = 0; i < groupIds.length; i++) { - var group = this.groupsData.get(groupIds[i]); - this._updateGroup(group, groupIds[i]); - } - this._updateGraph(); - this.redraw(); + /** + * Get the current groups + * @returns {vis.DataSet | null} groups + */ + ItemSet.prototype.getGroups = function() { + return this.groupsData; }; - LineGraph.prototype._onAddGroups = function (groupIds) {this._onUpdateGroups(groupIds);}; - LineGraph.prototype._onRemoveGroups = function (groupIds) { - for (var i = 0; i < groupIds.length; i++) { - if (!this.groups.hasOwnProperty(groupIds[i])) { - if (this.groups[groupIds[i]].options.yAxisOrientation == 'right') { - this.yAxisRight.removeGroup(groupIds[i]); - this.legendRight.removeGroup(groupIds[i]); - this.legendRight.redraw(); - } - else { - this.yAxisLeft.removeGroup(groupIds[i]); - this.legendLeft.removeGroup(groupIds[i]); - this.legendLeft.redraw(); + /** + * Remove an item by its id + * @param {String | Number} id + */ + ItemSet.prototype.removeItem = function(id) { + var item = this.itemsData.get(id), + dataset = this.itemsData.getDataSet(); + + if (item) { + // confirm deletion + this.options.onRemove(item, function (item) { + if (item) { + // remove by id here, it is possible that an item has no id defined + // itself, so better not delete by the item itself + dataset.remove(id); } - delete this.groups[groupIds[i]]; - } + }); } - this._updateUngrouped(); - this._updateGraph(); - this.redraw(); }; /** - * update a group object - * - * @param group - * @param groupId - * @private + * Handle updated items + * @param {Number[]} ids + * @protected */ - LineGraph.prototype._updateGroup = function (group, groupId) { - if (!this.groups.hasOwnProperty(groupId)) { - this.groups[groupId] = new GraphGroup(group, groupId, this.options, this.groupsUsingDefaultStyles); - if (this.groups[groupId].options.yAxisOrientation == 'right') { - this.yAxisRight.addGroup(groupId, this.groups[groupId]); - this.legendRight.addGroup(groupId, this.groups[groupId]); - } - else { - this.yAxisLeft.addGroup(groupId, this.groups[groupId]); - this.legendLeft.addGroup(groupId, this.groups[groupId]); - } - } - else { - this.groups[groupId].update(group); - if (this.groups[groupId].options.yAxisOrientation == 'right') { - this.yAxisRight.updateGroup(groupId, this.groups[groupId]); - this.legendRight.updateGroup(groupId, this.groups[groupId]); - } - else { - this.yAxisLeft.updateGroup(groupId, this.groups[groupId]); - this.legendLeft.updateGroup(groupId, this.groups[groupId]); - } - } - this.legendLeft.redraw(); - this.legendRight.redraw(); - }; + ItemSet.prototype._onUpdate = function(ids) { + var me = this; - LineGraph.prototype._updateAllGroupData = function () { - if (this.itemsData != null) { - // ~450 ms @ 500k + ids.forEach(function (id) { + var itemData = me.itemsData.get(id, me.itemOptions), + item = me.items[id], + type = itemData.type || me.options.type || (itemData.end ? 'range' : 'box'); - var groupsContent = {}; - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - groupsContent[groupId] = []; + var constructor = ItemSet.types[type]; + + if (item) { + // update item + if (!constructor || !(item instanceof constructor)) { + // item type has changed, delete the item and recreate it + me._removeItem(item); + item = null; } - } - for (var itemId in this.itemsData._data) { - if (this.itemsData._data.hasOwnProperty(itemId)) { - var item = this.itemsData._data[itemId]; - item.x = util.convert(item.x,"Date"); - groupsContent[item.group].push(item); + else { + me._updateItem(item, itemData); } } - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - this.groups[groupId].setItems(groupsContent[groupId]); + + if (!item) { + // create item + if (constructor) { + item = new constructor(itemData, me.conversion, me.options); + item.id = id; // TODO: not so nice setting id afterwards + me._addItem(item); + } + else if (type == 'rangeoverflow') { + // TODO: deprecated since version 2.1.0 (or 3.0.0?). cleanup some day + throw new TypeError('Item type "rangeoverflow" is deprecated. Use css styling instead: ' + + '.vis.timeline .item.range .content {overflow: visible;}'); + } + else { + throw new TypeError('Unknown item type "' + type + '"'); } } - // // ~4500ms @ 500k - // for (var groupId in this.groups) { - // if (this.groups.hasOwnProperty(groupId)) { - // this.groups[groupId].setItems(this.itemsData.get({filter: - // function (item) { - // return (item.group == groupId); - // }, type:{x:"Date"}} - // )); - // } - // } - } + }); + + this._order(); + this.stackDirty = true; // force re-stacking of all items next redraw + this.body.emitter.emit('change'); }; /** - * Create or delete the group holding all ungrouped items. This group is used when - * there are no groups specified. This anonymous group is called 'graph'. + * Handle added items + * @param {Number[]} ids * @protected */ - LineGraph.prototype._updateUngrouped = function() { - if (this.itemsData != null) { - // var t0 = new Date(); - var group = {id: UNGROUPED, content: this.options.defaultGroup}; - this._updateGroup(group, UNGROUPED); - var ungroupedCounter = 0; - if (this.itemsData) { - for (var itemId in this.itemsData._data) { - if (this.itemsData._data.hasOwnProperty(itemId)) { - var item = this.itemsData._data[itemId]; - if (item != undefined) { - if (item.hasOwnProperty('group')) { - if (item.group === undefined) { - item.group = UNGROUPED; - } - } - else { - item.group = UNGROUPED; - } - ungroupedCounter = item.group == UNGROUPED ? ungroupedCounter + 1 : ungroupedCounter; - } - } - } - } + ItemSet.prototype._onAdd = ItemSet.prototype._onUpdate; - // much much slower - // var datapoints = this.itemsData.get({ - // filter: function (item) {return item.group === undefined;}, - // showInternalIds:true - // }); - // if (datapoints.length > 0) { - // var updateQuery = []; - // for (var i = 0; i < datapoints.length; i++) { - // updateQuery.push({id:datapoints[i].id, group: UNGROUPED}); - // } - // this.itemsData.update(updateQuery, true); - // } - // var t1 = new Date(); - // var pointInUNGROUPED = this.itemsData.get({filter: function (item) {return item.group == UNGROUPED;}}); - if (ungroupedCounter == 0) { - delete this.groups[UNGROUPED]; - this.legendLeft.removeGroup(UNGROUPED); - this.legendRight.removeGroup(UNGROUPED); - this.yAxisLeft.removeGroup(UNGROUPED); - this.yAxisRight.removeGroup(UNGROUPED); + /** + * Handle removed items + * @param {Number[]} ids + * @protected + */ + ItemSet.prototype._onRemove = function(ids) { + var count = 0; + var me = this; + ids.forEach(function (id) { + var item = me.items[id]; + if (item) { + count++; + me._removeItem(item); } - // console.log("getting amount ungrouped",new Date() - t1); - // console.log("putting in ungrouped",new Date() - t0); - } - else { - delete this.groups[UNGROUPED]; - this.legendLeft.removeGroup(UNGROUPED); - this.legendRight.removeGroup(UNGROUPED); - this.yAxisLeft.removeGroup(UNGROUPED); - this.yAxisRight.removeGroup(UNGROUPED); + }); + + if (count) { + // update order + this._order(); + this.stackDirty = true; // force re-stacking of all items next redraw + this.body.emitter.emit('change'); } + }; - this.legendLeft.redraw(); - this.legendRight.redraw(); + /** + * Update the order of item in all groups + * @private + */ + ItemSet.prototype._order = function() { + // reorder the items in all groups + // TODO: optimization: only reorder groups affected by the changed items + util.forEach(this.groups, function (group) { + group.order(); + }); }; + /** + * Handle updated groups + * @param {Number[]} ids + * @private + */ + ItemSet.prototype._onUpdateGroups = function(ids) { + this._onAddGroups(ids); + }; /** - * Redraw the component, mandatory function - * @return {boolean} Returns true if the component is resized + * Handle changed groups + * @param {Number[]} ids + * @private */ - LineGraph.prototype.redraw = function() { - var resized = false; + ItemSet.prototype._onAddGroups = function(ids) { + var me = this; - this.svg.style.height = ('' + this.options.graphHeight).replace('px','') + 'px'; - if (this.lastWidth === undefined && this.width || this.lastWidth != this.width) { - resized = true; - } - // check if this component is resized - resized = this._isResized() || resized; - // check whether zoomed (in that case we need to re-stack everything) - var visibleInterval = this.body.range.end - this.body.range.start; - var zoomed = (visibleInterval != this.lastVisibleInterval) || (this.width != this.lastWidth); - this.lastVisibleInterval = visibleInterval; - this.lastWidth = this.width; - - // calculate actual size and position - this.width = this.dom.frame.offsetWidth; - - // the svg element is three times as big as the width, this allows for fully dragging left and right - // without reloading the graph. the controls for this are bound to events in the constructor - if (resized == true) { - this.svg.style.width = util.option.asSize(3*this.width); - this.svg.style.left = util.option.asSize(-this.width); - } - if (zoomed == true) { - this._updateGraph(); - } - - this.legendLeft.redraw(); - this.legendRight.redraw(); - - return resized; - }; - - /** - * Update and redraw the graph. - * - */ - LineGraph.prototype._updateGraph = function () { - // reset the svg elements - DOMutil.prepareElements(this.svgElements); - // // very slow... - // groupData = group.itemsData.get({filter: - // function (item) { - // return (item.x > minDate && item.x < maxDate); - // }} - // ); - - - if (this.width != 0 && this.itemsData != null) { - var group, groupData, preprocessedGroup, i; - var preprocessedGroupData = []; - var processedGroupData = []; - var groupRanges = []; - var changeCalled = false; + ids.forEach(function (id) { + var groupData = me.groupsData.get(id); + var group = me.groups[id]; - // getting group Ids - var groupIds = []; - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - groupIds.push(groupId); + if (!group) { + // check for reserved ids + if (id == UNGROUPED) { + throw new Error('Illegal group id. ' + id + ' is a reserved id.'); } - } - // this is the range of the SVG canvas - var minDate = this.body.util.toGlobalTime(- this.body.domProps.root.width); - var maxDate = this.body.util.toGlobalTime(2 * this.body.domProps.root.width); + var groupOptions = Object.create(me.options); + util.extend(groupOptions, { + height: null + }); - // first select and preprocess the data from the datasets. - // the groups have their preselection of data, we now loop over this data to see - // what data we need to draw. Sorted data is much faster. - // more optimization is possible by doing the sampling before and using the binary search - // to find the end date to determine the increment. - if (groupIds.length > 0) { - for (i = 0; i < groupIds.length; i++) { - group = this.groups[groupIds[i]]; - groupData = []; - // optimization for sorted data - if (group.options.sort == true) { - var guess = Math.max(0,util.binarySearchGeneric(group.itemsData, minDate, 'x', 'before')); + group = new Group(id, groupData, me); + me.groups[id] = group; - for (var j = guess; j < group.itemsData.length; j++) { - var item = group.itemsData[j]; - if (item !== undefined) { - if (item.x > maxDate) { - groupData.push(item); - break; - } - else { - groupData.push(item); - } - } - } - } - else { - for (var j = 0; j < group.itemsData.length; j++) { - var item = group.itemsData[j]; - if (item !== undefined) { - if (item.x > minDate && item.x < maxDate) { - groupData.push(item); - } - } + // add items with this groupId to the new group + for (var itemId in me.items) { + if (me.items.hasOwnProperty(itemId)) { + var item = me.items[itemId]; + if (item.data.group == id) { + group.add(item); } } - // preprocess, split into ranges and data - preprocessedGroup = this._preprocessData(groupData, group); - groupRanges.push({min: preprocessedGroup.min, max: preprocessedGroup.max}); - preprocessedGroupData.push(preprocessedGroup.data); - } - - // update the Y axis first, we use this data to draw at the correct Y points - // changeCalled is required to clean the SVG on a change emit. - changeCalled = this._updateYAxis(groupIds, groupRanges); - if (changeCalled == true) { - DOMutil.cleanupElements(this.svgElements); - this.body.emitter.emit("change"); - return; - } - - // with the yAxis scaled correctly, use this to get the Y values of the points. - for (i = 0; i < groupIds.length; i++) { - group = this.groups[groupIds[i]]; - processedGroupData.push(this._convertYvalues(preprocessedGroupData[i],group)) } - // draw the groups - for (i = 0; i < groupIds.length; i++) { - group = this.groups[groupIds[i]]; - if (group.options.style == 'line') { - this._drawLineGraph(processedGroupData[i], group); - } - else { - this._drawBarGraph (processedGroupData[i], group); - } - } + group.order(); + group.show(); } - } + else { + // update group + group.setData(groupData); + } + }); - // cleanup unused svg elements - DOMutil.cleanupElements(this.svgElements); + this.body.emitter.emit('change'); }; /** - * this sets the Y ranges for the Y axis. It also determines which of the axis should be shown or hidden. - * @param {array} groupIds + * Handle removed groups + * @param {Number[]} ids * @private */ - LineGraph.prototype._updateYAxis = function (groupIds, groupRanges) { - var changeCalled = false; - var yAxisLeftUsed = false; - var yAxisRightUsed = false; - var minLeft = 1e9, minRight = 1e9, maxLeft = -1e9, maxRight = -1e9, minVal, maxVal; - var orientation = 'left'; - - // if groups are present - if (groupIds.length > 0) { - for (var i = 0; i < groupIds.length; i++) { - orientation = 'left'; - var group = this.groups[groupIds[i]]; - if (group.options.yAxisOrientation == 'right') { - orientation = 'right'; - } - - minVal = groupRanges[i].min; - maxVal = groupRanges[i].max; + ItemSet.prototype._onRemoveGroups = function(ids) { + var groups = this.groups; + ids.forEach(function (id) { + var group = groups[id]; - if (orientation == 'left') { - yAxisLeftUsed = true; - minLeft = minLeft > minVal ? minVal : minLeft; - maxLeft = maxLeft < maxVal ? maxVal : maxLeft; - } - else { - yAxisRightUsed = true; - minRight = minRight > minVal ? minVal : minRight; - maxRight = maxRight < maxVal ? maxVal : maxRight; - } - } - if (yAxisLeftUsed == true) { - this.yAxisLeft.setRange(minLeft, maxLeft); - } - if (yAxisRightUsed == true) { - this.yAxisRight.setRange(minRight, maxRight); + if (group) { + group.hide(); + delete groups[id]; } - } - - changeCalled = this._toggleAxisVisiblity(yAxisLeftUsed , this.yAxisLeft) || changeCalled; - changeCalled = this._toggleAxisVisiblity(yAxisRightUsed, this.yAxisRight) || changeCalled; - - if (yAxisRightUsed == true && yAxisLeftUsed == true) { - this.yAxisLeft.drawIcons = true; - this.yAxisRight.drawIcons = true; - } - else { - this.yAxisLeft.drawIcons = false; - this.yAxisRight.drawIcons = false; - } + }); - this.yAxisRight.master = !yAxisLeftUsed; + this.markDirty(); - if (this.yAxisRight.master == false) { - if (yAxisRightUsed == true) { - this.yAxisLeft.lineOffset = this.yAxisRight.width; - } - changeCalled = this.yAxisLeft.redraw() || changeCalled; - this.yAxisRight.stepPixelsForced = this.yAxisLeft.stepPixels; - changeCalled = this.yAxisRight.redraw() || changeCalled; - } - else { - changeCalled = this.yAxisRight.redraw() || changeCalled; - } - return changeCalled; + this.body.emitter.emit('change'); }; /** - * This shows or hides the Y axis if needed. If there is a change, the changed event is emitted by the updateYAxis function - * - * @param {boolean} axisUsed - * @returns {boolean} + * Reorder the groups if needed + * @return {boolean} changed * @private - * @param axis */ - LineGraph.prototype._toggleAxisVisiblity = function (axisUsed, axis) { - var changed = false; - if (axisUsed == false) { - if (axis.dom.frame.parentNode) { - axis.hide(); - changed = true; + ItemSet.prototype._orderGroups = function () { + if (this.groupsData) { + // reorder the groups + var groupIds = this.groupsData.getIds({ + order: this.options.groupOrder + }); + + var changed = !util.equalArray(groupIds, this.groupIds); + if (changed) { + // hide all groups, removes them from the DOM + var groups = this.groups; + groupIds.forEach(function (groupId) { + groups[groupId].hide(); + }); + + // show the groups again, attach them to the DOM in correct order + groupIds.forEach(function (groupId) { + groups[groupId].show(); + }); + + this.groupIds = groupIds; } + + return changed; } else { - if (!axis.dom.frame.parentNode) { - axis.show(); - changed = true; - } + return false; } - return changed; }; - /** - * draw a bar graph - * @param datapoints - * @param group + * Add a new item + * @param {Item} item + * @private */ - LineGraph.prototype._drawBarGraph = function (dataset, group) { - if (dataset != null) { - if (dataset.length > 0) { - var coreDistance; - var minWidth = 0.1 * group.options.barChart.width; - var offset = 0; - var width = group.options.barChart.width; - - if (group.options.barChart.align == 'left') {offset -= 0.5*width;} - else if (group.options.barChart.align == 'right') {offset += 0.5*width;} - - for (var i = 0; i < dataset.length; i++) { - // dynammically downscale the width so there is no overlap up to 1/10th the original width - if (i+1 < dataset.length) {coreDistance = Math.abs(dataset[i+1].x - dataset[i].x);} - if (i > 0) {coreDistance = Math.min(coreDistance,Math.abs(dataset[i-1].x - dataset[i].x));} - if (coreDistance < width) {width = coreDistance < minWidth ? minWidth : coreDistance;} - - DOMutil.drawBar(dataset[i].x + offset, dataset[i].y, width, group.zeroPosition - dataset[i].y, group.className + ' bar', this.svgElements, this.svg); - } + ItemSet.prototype._addItem = function(item) { + this.items[item.id] = item; - // draw points - if (group.options.drawPoints.enabled == true) { - this._drawPoints(dataset, group, this.svgElements, this.svg, offset); - } - } - } + // add to group + var groupId = this.groupsData ? item.data.group : UNGROUPED; + var group = this.groups[groupId]; + if (group) group.add(item); }; - /** - * draw a line graph - * - * @param datapoints - * @param group + * Update an existing item + * @param {Item} item + * @param {Object} itemData + * @private */ - LineGraph.prototype._drawLineGraph = function (dataset, group) { - if (dataset != null) { - if (dataset.length > 0) { - var path, d; - var svgHeight = Number(this.svg.style.height.replace("px","")); - path = DOMutil.getSVGElement('path', this.svgElements, this.svg); - path.setAttributeNS(null, "class", group.className); + ItemSet.prototype._updateItem = function(item, itemData) { + var oldGroupId = item.data.group; - // construct path from dataset - if (group.options.catmullRom.enabled == true) { - d = this._catmullRom(dataset, group); - } - else { - d = this._linear(dataset); - } + item.data = itemData; + if (item.displayed) { + item.redraw(); + } - // append with points for fill and finalize the path - if (group.options.shaded.enabled == true) { - var fillPath = DOMutil.getSVGElement('path',this.svgElements, this.svg); - var dFill; - if (group.options.shaded.orientation == 'top') { - dFill = "M" + dataset[0].x + "," + 0 + " " + d + "L" + dataset[dataset.length - 1].x + "," + 0; - } - else { - dFill = "M" + dataset[0].x + "," + svgHeight + " " + d + "L" + dataset[dataset.length - 1].x + "," + svgHeight; - } - fillPath.setAttributeNS(null, "class", group.className + " fill"); - fillPath.setAttributeNS(null, "d", dFill); - } - // copy properties to path for drawing. - path.setAttributeNS(null, "d", "M" + d); + // update group + if (oldGroupId != item.data.group) { + var oldGroup = this.groups[oldGroupId]; + if (oldGroup) oldGroup.remove(item); - // draw points - if (group.options.drawPoints.enabled == true) { - this._drawPoints(dataset, group, this.svgElements, this.svg); - } - } + var groupId = this.groupsData ? item.data.group : UNGROUPED; + var group = this.groups[groupId]; + if (group) group.add(item); } }; /** - * draw the data points - * - * @param dataset - * @param JSONcontainer - * @param svg - * @param group + * Delete an item from the ItemSet: remove it from the DOM, from the map + * with items, and from the map with visible items, and from the selection + * @param {Item} item + * @private */ - LineGraph.prototype._drawPoints = function (dataset, group, JSONcontainer, svg, offset) { - if (offset === undefined) {offset = 0;} - for (var i = 0; i < dataset.length; i++) { - DOMutil.drawPoint(dataset[i].x + offset, dataset[i].y, group, JSONcontainer, svg); - } - }; + ItemSet.prototype._removeItem = function(item) { + // remove from DOM + item.hide(); + + // remove from items + delete this.items[item.id]; + // remove from selection + var index = this.selection.indexOf(item.id); + if (index != -1) this.selection.splice(index, 1); + // remove from group + var groupId = this.groupsData ? item.data.group : UNGROUPED; + var group = this.groups[groupId]; + if (group) group.remove(item); + }; /** - * This uses the DataAxis object to generate the correct X coordinate on the SVG window. It uses the - * util function toScreen to get the x coordinate from the timestamp. It also pre-filters the data and get the minMax ranges for - * the yAxis. - * - * @param datapoints + * Create an array containing all items being a range (having an end date) + * @param array * @returns {Array} * @private */ - LineGraph.prototype._preprocessData = function (datapoints, group) { - var extractedData = []; - var xValue, yValue; - var toScreen = this.body.util.toScreen; - - var increment = 1; - var amountOfPoints = datapoints.length; - - var yMin = datapoints[0].y; - var yMax = datapoints[0].y; - - // the global screen is used because changing the width of the yAxis may affect the increment, resulting in an endless loop - // of width changing of the yAxis. - if (group.options.sampling == true) { - var xDistance = this.body.util.toGlobalScreen(datapoints[datapoints.length-1].x) - this.body.util.toGlobalScreen(datapoints[0].x); - var pointsPerPixel = amountOfPoints/xDistance; - increment = Math.min(Math.ceil(0.2 * amountOfPoints), Math.max(1,Math.round(pointsPerPixel))); - } + ItemSet.prototype._constructByEndArray = function(array) { + var endArray = []; - for (var i = 0; i < amountOfPoints; i += increment) { - xValue = toScreen(datapoints[i].x) + this.width - 1; - yValue = datapoints[i].y; - extractedData.push({x: xValue, y: yValue}); - yMin = yMin > yValue ? yValue : yMin; - yMax = yMax < yValue ? yValue : yMax; + for (var i = 0; i < array.length; i++) { + if (array[i] instanceof ItemRange) { + endArray.push(array[i]); + } } - - // extractedData.sort(function (a,b) {return a.x - b.x;}); - return {min: yMin, max: yMax, data: extractedData}; + return endArray; }; /** - * This uses the DataAxis object to generate the correct Y coordinate on the SVG window. It uses the - * util function toScreen to get the x coordinate from the timestamp. + * Register the clicked item on touch, before dragStart is initiated. * - * @param datapoints - * @param options - * @returns {Array} + * dragStart is initiated from a mousemove event, which can have left the item + * already resulting in an item == null + * + * @param {Event} event * @private */ - LineGraph.prototype._convertYvalues = function (datapoints, group) { - var extractedData = []; - var xValue, yValue; - var axis = this.yAxisLeft; - var svgHeight = Number(this.svg.style.height.replace("px","")); - - if (group.options.yAxisOrientation == 'right') { - axis = this.yAxisRight; - } - - for (var i = 0; i < datapoints.length; i++) { - xValue = datapoints[i].x; - yValue = Math.round(axis.convertValue(datapoints[i].y)); - extractedData.push({x: xValue, y: yValue}); - } - - group.setZeroPosition(Math.min(svgHeight, axis.convertValue(0))); - - // extractedData.sort(function (a,b) {return a.x - b.x;}); - return extractedData; + ItemSet.prototype._onTouch = function (event) { + // store the touched item, used in _onDragStart + this.touchParams.item = ItemSet.itemFromTarget(event); }; - /** - * This uses an uniform parametrization of the CatmullRom algorithm: - * "On the Parameterization of Catmull-Rom Curves" by Cem Yuksel et al. - * @param data - * @returns {string} + * Start dragging the selected events + * @param {Event} event * @private */ - LineGraph.prototype._catmullRomUniform = function(data) { - // catmull rom - var p0, p1, p2, p3, bp1, bp2; - var d = Math.round(data[0].x) + "," + Math.round(data[0].y) + " "; - var normalization = 1/6; - var length = data.length; - for (var i = 0; i < length - 1; i++) { + ItemSet.prototype._onDragStart = function (event) { + if (!this.options.editable.updateTime && !this.options.editable.updateGroup) { + return; + } - p0 = (i == 0) ? data[0] : data[i-1]; - p1 = data[i]; - p2 = data[i+1]; - p3 = (i + 2 < length) ? data[i+2] : p2; + var item = this.touchParams.item || null, + me = this, + props; + if (item && item.selected) { + var dragLeftItem = event.target.dragLeftItem; + var dragRightItem = event.target.dragRightItem; - // Catmull-Rom to Cubic Bezier conversion matrix - // 0 1 0 0 - // -1/6 1 1/6 0 - // 0 1/6 1 -1/6 - // 0 0 1 0 + if (dragLeftItem) { + props = { + item: dragLeftItem + }; - // bp0 = { x: p1.x, y: p1.y }; - bp1 = { x: ((-p0.x + 6*p1.x + p2.x) *normalization), y: ((-p0.y + 6*p1.y + p2.y) *normalization)}; - bp2 = { x: (( p1.x + 6*p2.x - p3.x) *normalization), y: (( p1.y + 6*p2.y - p3.y) *normalization)}; - // bp0 = { x: p2.x, y: p2.y }; + if (me.options.editable.updateTime) { + props.start = item.data.start.valueOf(); + } + if (me.options.editable.updateGroup) { + if ('group' in item.data) props.group = item.data.group; + } - d += "C" + - bp1.x + "," + - bp1.y + " " + - bp2.x + "," + - bp2.y + " " + - p2.x + "," + - p2.y + " "; - } + this.touchParams.itemProps = [props]; + } + else if (dragRightItem) { + props = { + item: dragRightItem + }; - return d; + if (me.options.editable.updateTime) { + props.end = item.data.end.valueOf(); + } + if (me.options.editable.updateGroup) { + if ('group' in item.data) props.group = item.data.group; + } + + this.touchParams.itemProps = [props]; + } + else { + this.touchParams.itemProps = this.getSelection().map(function (id) { + var item = me.items[id]; + var props = { + item: item + }; + + if (me.options.editable.updateTime) { + if ('start' in item.data) props.start = item.data.start.valueOf(); + if ('end' in item.data) props.end = item.data.end.valueOf(); + } + if (me.options.editable.updateGroup) { + if ('group' in item.data) props.group = item.data.group; + } + + return props; + }); + } + + event.stopPropagation(); + } }; /** - * This uses either the chordal or centripetal parameterization of the catmull-rom algorithm. - * By default, the centripetal parameterization is used because this gives the nicest results. - * These parameterizations are relatively heavy because the distance between 4 points have to be calculated. - * - * One optimization can be used to reuse distances since this is a sliding window approach. - * @param data - * @returns {string} + * Drag selected items + * @param {Event} event * @private */ - LineGraph.prototype._catmullRom = function(data, group) { - var alpha = group.options.catmullRom.alpha; - if (alpha == 0 || alpha === undefined) { - return this._catmullRomUniform(data); - } - else { - var p0, p1, p2, p3, bp1, bp2, d1,d2,d3, A, B, N, M; - var d3powA, d2powA, d3pow2A, d2pow2A, d1pow2A, d1powA; - var d = Math.round(data[0].x) + "," + Math.round(data[0].y) + " "; - var length = data.length; - for (var i = 0; i < length - 1; i++) { - - p0 = (i == 0) ? data[0] : data[i-1]; - p1 = data[i]; - p2 = data[i+1]; - p3 = (i + 2 < length) ? data[i+2] : p2; - - d1 = Math.sqrt(Math.pow(p0.x - p1.x,2) + Math.pow(p0.y - p1.y,2)); - d2 = Math.sqrt(Math.pow(p1.x - p2.x,2) + Math.pow(p1.y - p2.y,2)); - d3 = Math.sqrt(Math.pow(p2.x - p3.x,2) + Math.pow(p2.y - p3.y,2)); - - // Catmull-Rom to Cubic Bezier conversion matrix - // - // A = 2d1^2a + 3d1^a * d2^a + d3^2a - // B = 2d3^2a + 3d3^a * d2^a + d2^2a - // - // [ 0 1 0 0 ] - // [ -d2^2a/N A/N d1^2a/N 0 ] - // [ 0 d3^2a/M B/M -d2^2a/M ] - // [ 0 0 1 0 ] + ItemSet.prototype._onDrag = function (event) { + if (this.touchParams.itemProps) { + var range = this.body.range, + snap = this.body.util.snap || null, + deltaX = event.gesture.deltaX, + scale = (this.props.width / (range.end - range.start)), + offset = deltaX / scale; - // [ 0 1 0 0 ] - // [ -d2pow2a/N A/N d1pow2a/N 0 ] - // [ 0 d3pow2a/M B/M -d2pow2a/M ] - // [ 0 0 1 0 ] + // move + this.touchParams.itemProps.forEach(function (props) { + if ('start' in props) { + var start = new Date(props.start + offset); + props.item.data.start = snap ? snap(start) : start; + } - d3powA = Math.pow(d3, alpha); - d3pow2A = Math.pow(d3,2*alpha); - d2powA = Math.pow(d2, alpha); - d2pow2A = Math.pow(d2,2*alpha); - d1powA = Math.pow(d1, alpha); - d1pow2A = Math.pow(d1,2*alpha); + if ('end' in props) { + var end = new Date(props.end + offset); + props.item.data.end = snap ? snap(end) : end; + } - A = 2*d1pow2A + 3*d1powA * d2powA + d2pow2A; - B = 2*d3pow2A + 3*d3powA * d2powA + d2pow2A; - N = 3*d1powA * (d1powA + d2powA); - if (N > 0) {N = 1 / N;} - M = 3*d3powA * (d3powA + d2powA); - if (M > 0) {M = 1 / M;} + if ('group' in props) { + // drag from one group to another + var group = ItemSet.groupFromTarget(event); + if (group && group.groupId != props.item.data.group) { + var oldGroup = props.item.parent; + oldGroup.remove(props.item); + oldGroup.order(); + group.add(props.item); + group.order(); - bp1 = { x: ((-d2pow2A * p0.x + A*p1.x + d1pow2A * p2.x) * N), - y: ((-d2pow2A * p0.y + A*p1.y + d1pow2A * p2.y) * N)}; + props.item.data.group = group.groupId; + } + } + }); - bp2 = { x: (( d3pow2A * p1.x + B*p2.x - d2pow2A * p3.x) * M), - y: (( d3pow2A * p1.y + B*p2.y - d2pow2A * p3.y) * M)}; + // TODO: implement onMoving handler - if (bp1.x == 0 && bp1.y == 0) {bp1 = p1;} - if (bp2.x == 0 && bp2.y == 0) {bp2 = p2;} - d += "C" + - bp1.x + "," + - bp1.y + " " + - bp2.x + "," + - bp2.y + " " + - p2.x + "," + - p2.y + " "; - } + this.stackDirty = true; // force re-stacking of all items next redraw + this.body.emitter.emit('change'); - return d; + event.stopPropagation(); } }; /** - * this generates the SVG path for a linear drawing between datapoints. - * @param data - * @returns {string} + * End of dragging selected items + * @param {Event} event * @private */ - LineGraph.prototype._linear = function(data) { - // linear - var d = ""; - for (var i = 0; i < data.length; i++) { - if (i == 0) { - d += data[i].x + "," + data[i].y; - } - else { - d += " " + data[i].x + "," + data[i].y; - } - } - return d; - }; + ItemSet.prototype._onDragEnd = function (event) { + if (this.touchParams.itemProps) { + // prepare a change set for the changed items + var changes = [], + me = this, + dataset = this.itemsData.getDataSet(); - module.exports = LineGraph; + this.touchParams.itemProps.forEach(function (props) { + var id = props.item.id, + itemData = me.itemsData.get(id, me.itemOptions); + var changed = false; + if ('start' in props.item.data) { + changed = (props.start != props.item.data.start.valueOf()); + itemData.start = util.convert(props.item.data.start, + dataset._options.type && dataset._options.type.start || 'Date'); + } + if ('end' in props.item.data) { + changed = changed || (props.end != props.item.data.end.valueOf()); + itemData.end = util.convert(props.item.data.end, + dataset._options.type && dataset._options.type.end || 'Date'); + } + if ('group' in props.item.data) { + changed = changed || (props.group != props.item.data.group); + itemData.group = props.item.data.group; + } -/***/ }, -/* 27 */ -/***/ function(module, exports, __webpack_require__) { + // only apply changes when start or end is actually changed + if (changed) { + me.options.onMove(itemData, function (itemData) { + if (itemData) { + // apply changes + itemData[dataset._fieldId] = id; // ensure the item contains its id (can be undefined) + changes.push(itemData); + } + else { + // restore original values + if ('start' in props) props.item.data.start = props.start; + if ('end' in props) props.item.data.end = props.end; - var util = __webpack_require__(1); - var Component = __webpack_require__(18); - var TimeStep = __webpack_require__(17); + me.stackDirty = true; // force re-stacking of all items next redraw + me.body.emitter.emit('change'); + } + }); + } + }); + this.touchParams.itemProps = null; - /** - * A horizontal time axis - * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} body - * @param {Object} [options] See TimeAxis.setOptions for the available - * options. - * @constructor TimeAxis - * @extends Component - */ - function TimeAxis (body, options) { - this.dom = { - foreground: null, - majorLines: [], - majorTexts: [], - minorLines: [], - minorTexts: [], - redundant: { - majorLines: [], - majorTexts: [], - minorLines: [], - minorTexts: [] + // apply the changes to the data (if there are changes) + if (changes.length) { + dataset.update(changes); } - }; - this.props = { - range: { - start: 0, - end: 0, - minimumStep: 0 - }, - lineTop: 0 - }; - - this.defaultOptions = { - orientation: 'bottom', // supported: 'top', 'bottom' - // TODO: implement timeaxis orientations 'left' and 'right' - showMinorLabels: true, - showMajorLabels: true - }; - this.options = util.extend({}, this.defaultOptions); - - this.body = body; - - // create the HTML DOM - this._create(); - - this.setOptions(options); - } - - TimeAxis.prototype = new Component(); - /** - * Set options for the TimeAxis. - * Parameters will be merged in current options. - * @param {Object} options Available options: - * {string} [orientation] - * {boolean} [showMinorLabels] - * {boolean} [showMajorLabels] - */ - TimeAxis.prototype.setOptions = function(options) { - if (options) { - // copy all options that we know - util.selectiveExtend(['orientation', 'showMinorLabels', 'showMajorLabels'], this.options, options); + event.stopPropagation(); } }; /** - * Create the HTML DOM for the TimeAxis + * Handle selecting/deselecting an item when tapping it + * @param {Event} event + * @private */ - TimeAxis.prototype._create = function() { - this.dom.foreground = document.createElement('div'); - this.dom.background = document.createElement('div'); - - this.dom.foreground.className = 'timeaxis foreground'; - this.dom.background.className = 'timeaxis background'; - }; + ItemSet.prototype._onSelectItem = function (event) { + if (!this.options.selectable) return; - /** - * Destroy the TimeAxis - */ - TimeAxis.prototype.destroy = function() { - // remove from DOM - if (this.dom.foreground.parentNode) { - this.dom.foreground.parentNode.removeChild(this.dom.foreground); + var ctrlKey = event.gesture.srcEvent && event.gesture.srcEvent.ctrlKey; + var shiftKey = event.gesture.srcEvent && event.gesture.srcEvent.shiftKey; + if (ctrlKey || shiftKey) { + this._onMultiSelectItem(event); + return; } - if (this.dom.background.parentNode) { - this.dom.background.parentNode.removeChild(this.dom.background); + + var oldSelection = this.getSelection(); + + var item = ItemSet.itemFromTarget(event); + var selection = item ? [item.id] : []; + this.setSelection(selection); + + var newSelection = this.getSelection(); + + // emit a select event, + // except when old selection is empty and new selection is still empty + if (newSelection.length > 0 || oldSelection.length > 0) { + this.body.emitter.emit('select', { + items: this.getSelection() + }); } - this.body = null; + event.stopPropagation(); }; /** - * Repaint the component - * @return {boolean} Returns true if the component is resized + * Handle creation and updates of an item on double tap + * @param event + * @private */ - TimeAxis.prototype.redraw = function () { - var options = this.options, - props = this.props, - foreground = this.dom.foreground, - background = this.dom.background; - - // determine the correct parent DOM element (depending on option orientation) - var parent = (options.orientation == 'top') ? this.body.dom.top : this.body.dom.bottom; - var parentChanged = (foreground.parentNode !== parent); - - // calculate character width and height - this._calculateCharSize(); + ItemSet.prototype._onAddItem = function (event) { + if (!this.options.selectable) return; + if (!this.options.editable.add) return; - // TODO: recalculate sizes only needed when parent is resized or options is changed - var orientation = this.options.orientation, - showMinorLabels = this.options.showMinorLabels, - showMajorLabels = this.options.showMajorLabels; + var me = this, + snap = this.body.util.snap || null, + item = ItemSet.itemFromTarget(event); - // determine the width and height of the elemens for the axis - props.minorLabelHeight = showMinorLabels ? props.minorCharHeight : 0; - props.majorLabelHeight = showMajorLabels ? props.majorCharHeight : 0; - props.height = props.minorLabelHeight + props.majorLabelHeight; - props.width = foreground.offsetWidth; + if (item) { + // update item - props.minorLineHeight = this.body.domProps.root.height - props.majorLabelHeight - - (options.orientation == 'top' ? this.body.domProps.bottom.height : this.body.domProps.top.height); - props.minorLineWidth = 1; // TODO: really calculate width - props.majorLineHeight = props.minorLineHeight + props.majorLabelHeight; - props.majorLineWidth = 1; // TODO: really calculate width + // execute async handler to update the item (or cancel it) + var itemData = me.itemsData.get(item.id); // get a clone of the data from the dataset + this.options.onUpdate(itemData, function (itemData) { + if (itemData) { + me.itemsData.update(itemData); + } + }); + } + else { + // add item + var xAbs = util.getAbsoluteLeft(this.dom.frame); + var x = event.gesture.center.pageX - xAbs; + var start = this.body.util.toTime(x); + var newItem = { + start: snap ? snap(start) : start, + content: 'new item' + }; - // take foreground and background offline while updating (is almost twice as fast) - var foregroundNextSibling = foreground.nextSibling; - var backgroundNextSibling = background.nextSibling; - foreground.parentNode && foreground.parentNode.removeChild(foreground); - background.parentNode && background.parentNode.removeChild(background); + // when default type is a range, add a default end date to the new item + if (this.options.type === 'range') { + var end = this.body.util.toTime(x + this.props.width / 5); + newItem.end = snap ? snap(end) : end; + } - foreground.style.height = this.props.height + 'px'; + newItem[this.itemsData.fieldId] = util.randomUUID(); - this._repaintLabels(); + var group = ItemSet.groupFromTarget(event); + if (group) { + newItem.group = group.groupId; + } - // put DOM online again (at the same place) - if (foregroundNextSibling) { - parent.insertBefore(foreground, foregroundNextSibling); - } - else { - parent.appendChild(foreground) - } - if (backgroundNextSibling) { - this.body.dom.backgroundVertical.insertBefore(background, backgroundNextSibling); - } - else { - this.body.dom.backgroundVertical.appendChild(background) + // execute async handler to customize (or cancel) adding an item + this.options.onAdd(newItem, function (item) { + if (item) { + me.itemsData.add(newItem); + // TODO: need to trigger a redraw? + } + }); } - - return this._isResized() || parentChanged; }; /** - * Repaint major and minor text labels and vertical grid lines + * Handle selecting/deselecting multiple items when holding an item + * @param {Event} event * @private */ - TimeAxis.prototype._repaintLabels = function () { - var orientation = this.options.orientation; - - // calculate range and step (step such that we have space for 7 characters per label) - var start = util.convert(this.body.range.start, 'Number'), - end = util.convert(this.body.range.end, 'Number'), - minimumStep = this.body.util.toTime((this.props.minorCharWidth || 10) * 7).valueOf() - -this.body.util.toTime(0).valueOf(); - var step = new TimeStep(new Date(start), new Date(end), minimumStep); - this.step = step; - - // Move all DOM elements to a "redundant" list, where they - // can be picked for re-use, and clear the lists with lines and texts. - // At the end of the function _repaintLabels, left over elements will be cleaned up - var dom = this.dom; - dom.redundant.majorLines = dom.majorLines; - dom.redundant.majorTexts = dom.majorTexts; - dom.redundant.minorLines = dom.minorLines; - dom.redundant.minorTexts = dom.minorTexts; - dom.majorLines = []; - dom.majorTexts = []; - dom.minorLines = []; - dom.minorTexts = []; - - step.first(); - var xFirstMajorLabel = undefined; - var max = 0; - while (step.hasNext() && max < 1000) { - max++; - var cur = step.getCurrent(), - x = this.body.util.toScreen(cur), - isMajor = step.isMajor(); - - // TODO: lines must have a width, such that we can create css backgrounds + ItemSet.prototype._onMultiSelectItem = function (event) { + if (!this.options.selectable) return; - if (this.options.showMinorLabels) { - this._repaintMinorText(x, step.getLabelMinor(), orientation); - } + var selection, + item = ItemSet.itemFromTarget(event); - if (isMajor && this.options.showMajorLabels) { - if (x > 0) { - if (xFirstMajorLabel == undefined) { - xFirstMajorLabel = x; - } - this._repaintMajorText(x, step.getLabelMajor(), orientation); - } - this._repaintMajorLine(x, orientation); + if (item) { + // multi select items + selection = this.getSelection(); // current selection + var index = selection.indexOf(item.id); + if (index == -1) { + // item is not yet selected -> select it + selection.push(item.id); } else { - this._repaintMinorLine(x, orientation); + // item is already selected -> deselect it + selection.splice(index, 1); } + this.setSelection(selection); - step.next(); - } + this.body.emitter.emit('select', { + items: this.getSelection() + }); - // create a major label on the left when needed - if (this.options.showMajorLabels) { - var leftTime = this.body.util.toTime(0), - leftText = step.getLabelMajor(leftTime), - widthText = leftText.length * (this.props.majorCharWidth || 10) + 10; // upper bound estimation + event.stopPropagation(); + } + }; - if (xFirstMajorLabel == undefined || widthText < xFirstMajorLabel) { - this._repaintMajorText(0, leftText, orientation); + /** + * Find an item from an event target: + * searches for the attribute 'timeline-item' in the event target's element tree + * @param {Event} event + * @return {Item | null} item + */ + ItemSet.itemFromTarget = function(event) { + var target = event.target; + while (target) { + if (target.hasOwnProperty('timeline-item')) { + return target['timeline-item']; } + target = target.parentNode; } - // Cleanup leftover DOM elements from the redundant list - util.forEach(this.dom.redundant, function (arr) { - while (arr.length) { - var elem = arr.pop(); - if (elem && elem.parentNode) { - elem.parentNode.removeChild(elem); - } - } - }); + return null; }; /** - * Create a minor label for the axis at position x - * @param {Number} x - * @param {String} text - * @param {String} orientation "top" or "bottom" (default) - * @private + * Find the Group from an event target: + * searches for the attribute 'timeline-group' in the event target's element tree + * @param {Event} event + * @return {Group | null} group */ - TimeAxis.prototype._repaintMinorText = function (x, text, orientation) { - // reuse redundant label - var label = this.dom.redundant.minorTexts.shift(); - - if (!label) { - // create new label - var content = document.createTextNode(''); - label = document.createElement('div'); - label.appendChild(content); - label.className = 'text minor'; - this.dom.foreground.appendChild(label); + ItemSet.groupFromTarget = function(event) { + var target = event.target; + while (target) { + if (target.hasOwnProperty('timeline-group')) { + return target['timeline-group']; + } + target = target.parentNode; } - this.dom.minorTexts.push(label); - - label.childNodes[0].nodeValue = text; - label.style.top = (orientation == 'top') ? (this.props.majorLabelHeight + 'px') : '0'; - label.style.left = x + 'px'; - //label.title = title; // TODO: this is a heavy operation + return null; }; /** - * Create a Major label for the axis at position x - * @param {Number} x - * @param {String} text - * @param {String} orientation "top" or "bottom" (default) - * @private + * Find the ItemSet from an event target: + * searches for the attribute 'timeline-itemset' in the event target's element tree + * @param {Event} event + * @return {ItemSet | null} item */ - TimeAxis.prototype._repaintMajorText = function (x, text, orientation) { - // reuse redundant label - var label = this.dom.redundant.majorTexts.shift(); - - if (!label) { - // create label - var content = document.createTextNode(text); - label = document.createElement('div'); - label.className = 'text major'; - label.appendChild(content); - this.dom.foreground.appendChild(label); + ItemSet.itemSetFromTarget = function(event) { + var target = event.target; + while (target) { + if (target.hasOwnProperty('timeline-itemset')) { + return target['timeline-itemset']; + } + target = target.parentNode; } - this.dom.majorTexts.push(label); - - label.childNodes[0].nodeValue = text; - //label.title = title; // TODO: this is a heavy operation - label.style.top = (orientation == 'top') ? '0' : (this.props.minorLabelHeight + 'px'); - label.style.left = x + 'px'; + return null; }; - /** - * Create a minor line for the axis at position x - * @param {Number} x - * @param {String} orientation "top" or "bottom" (default) - * @private - */ - TimeAxis.prototype._repaintMinorLine = function (x, orientation) { - // reuse redundant line - var line = this.dom.redundant.minorLines.shift(); + module.exports = ItemSet; - if (!line) { - // create vertical line - line = document.createElement('div'); - line.className = 'grid vertical minor'; - this.dom.background.appendChild(line); - } - this.dom.minorLines.push(line); - var props = this.props; - if (orientation == 'top') { - line.style.top = props.majorLabelHeight + 'px'; - } - else { - line.style.top = this.body.domProps.top.height + 'px'; - } - line.style.height = props.minorLineHeight + 'px'; - line.style.left = (x - props.minorLineWidth / 2) + 'px'; - }; +/***/ }, +/* 29 */ +/***/ function(module, exports, __webpack_require__) { + + var util = __webpack_require__(1); + var DOMutil = __webpack_require__(2); + var Component = __webpack_require__(22); /** - * Create a Major line for the axis at position x - * @param {Number} x - * @param {String} orientation "top" or "bottom" (default) - * @private + * Legend for Graph2d */ - TimeAxis.prototype._repaintMajorLine = function (x, orientation) { - // reuse redundant line - var line = this.dom.redundant.majorLines.shift(); - - if (!line) { - // create vertical line - line = document.createElement('DIV'); - line.className = 'grid vertical major'; - this.dom.background.appendChild(line); - } - this.dom.majorLines.push(line); - - var props = this.props; - if (orientation == 'top') { - line.style.top = '0'; - } - else { - line.style.top = this.body.domProps.top.height + 'px'; + function Legend(body, options, side) { + this.body = body; + this.defaultOptions = { + enabled: true, + icons: true, + iconSize: 20, + iconSpacing: 6, + left: { + visible: true, + position: 'top-left' // top/bottom - left,center,right + }, + right: { + visible: true, + position: 'top-left' // top/bottom - left,center,right + } } - line.style.left = (x - props.majorLineWidth / 2) + 'px'; - line.style.height = props.majorLineHeight + 'px'; - }; + this.side = side; + this.options = util.extend({},this.defaultOptions); - /** - * Determine the size of text on the axis (both major and minor axis). - * The size is calculated only once and then cached in this.props. - * @private - */ - TimeAxis.prototype._calculateCharSize = function () { - // Note: We calculate char size with every redraw. Size may change, for - // example when any of the timelines parents had display:none for example. + this.svgElements = {}; + this.dom = {}; + this.groups = {}; + this.amountOfGroups = 0; + this._create(); - // determine the char width and height on the minor axis - if (!this.dom.measureCharMinor) { - this.dom.measureCharMinor = document.createElement('DIV'); - this.dom.measureCharMinor.className = 'text minor measure'; - this.dom.measureCharMinor.style.position = 'absolute'; + this.setOptions(options); + } - this.dom.measureCharMinor.appendChild(document.createTextNode('0')); - this.dom.foreground.appendChild(this.dom.measureCharMinor); - } - this.props.minorCharHeight = this.dom.measureCharMinor.clientHeight; - this.props.minorCharWidth = this.dom.measureCharMinor.clientWidth; + Legend.prototype = new Component(); - // determine the char width and height on the major axis - if (!this.dom.measureCharMajor) { - this.dom.measureCharMajor = document.createElement('DIV'); - this.dom.measureCharMajor.className = 'text minor measure'; - this.dom.measureCharMajor.style.position = 'absolute'; - this.dom.measureCharMajor.appendChild(document.createTextNode('0')); - this.dom.foreground.appendChild(this.dom.measureCharMajor); + Legend.prototype.addGroup = function(label, graphOptions) { + if (!this.groups.hasOwnProperty(label)) { + this.groups[label] = graphOptions; } - this.props.majorCharHeight = this.dom.measureCharMajor.clientHeight; - this.props.majorCharWidth = this.dom.measureCharMajor.clientWidth; + this.amountOfGroups += 1; }; - /** - * Snap a date to a rounded value. - * The snap intervals are dependent on the current scale and step. - * @param {Date} date the date to be snapped. - * @return {Date} snappedDate - */ - TimeAxis.prototype.snap = function(date) { - return this.step.snap(date); + Legend.prototype.updateGroup = function(label, graphOptions) { + this.groups[label] = graphOptions; }; - module.exports = TimeAxis; - - -/***/ }, -/* 28 */ -/***/ function(module, exports, __webpack_require__) { - - var Hammer = __webpack_require__(42); - - /** - * @constructor Item - * @param {Object} data Object containing (optional) parameters type, - * start, end, content, group, className. - * @param {{toScreen: function, toTime: function}} conversion - * Conversion functions from time to screen and vice versa - * @param {Object} options Configuration options - * // TODO: describe available options - */ - function Item (data, conversion, options) { - this.id = null; - this.parent = null; - this.data = data; - this.dom = null; - this.conversion = conversion || {}; - this.options = options || {}; + Legend.prototype.removeGroup = function(label) { + if (this.groups.hasOwnProperty(label)) { + delete this.groups[label]; + this.amountOfGroups -= 1; + } + }; - this.selected = false; - this.displayed = false; - this.dirty = true; + Legend.prototype._create = function() { + this.dom.frame = document.createElement('div'); + this.dom.frame.className = 'legend'; + this.dom.frame.style.position = "absolute"; + this.dom.frame.style.top = "10px"; + this.dom.frame.style.display = "block"; - this.top = null; - this.left = null; - this.width = null; - this.height = null; - } + this.dom.textArea = document.createElement('div'); + this.dom.textArea.className = 'legendText'; + this.dom.textArea.style.position = "relative"; + this.dom.textArea.style.top = "0px"; - /** - * Select current item - */ - Item.prototype.select = function() { - this.selected = true; - if (this.displayed) this.redraw(); - }; + this.svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); + this.svg.style.position = 'absolute'; + this.svg.style.top = 0 +'px'; + this.svg.style.width = this.options.iconSize + 5 + 'px'; - /** - * Unselect current item - */ - Item.prototype.unselect = function() { - this.selected = false; - if (this.displayed) this.redraw(); + this.dom.frame.appendChild(this.svg); + this.dom.frame.appendChild(this.dom.textArea); }; /** - * Set a parent for the item - * @param {ItemSet | Group} parent + * Hide the component from the DOM */ - Item.prototype.setParent = function(parent) { - if (this.displayed) { - this.hide(); - this.parent = parent; - if (this.parent) { - this.show(); - } - } - else { - this.parent = parent; + Legend.prototype.hide = function() { + // remove the frame containing the items + if (this.dom.frame.parentNode) { + this.dom.frame.parentNode.removeChild(this.dom.frame); } }; /** - * Check whether this item is visible inside given range - * @returns {{start: Number, end: Number}} range with a timestamp for start and end - * @returns {boolean} True if visible - */ - Item.prototype.isVisible = function(range) { - // Should be implemented by Item implementations - return false; - }; - - /** - * Show the Item in the DOM (when not already visible) + * Show the component in the DOM (when not already visible). * @return {Boolean} changed */ - Item.prototype.show = function() { - return false; + Legend.prototype.show = function() { + // show frame containing the items + if (!this.dom.frame.parentNode) { + this.body.dom.center.appendChild(this.dom.frame); + } }; - /** - * Hide the Item from the DOM (when visible) - * @return {Boolean} changed - */ - Item.prototype.hide = function() { - return false; + Legend.prototype.setOptions = function(options) { + var fields = ['enabled','orientation','icons','left','right']; + util.selectiveDeepExtend(fields, this.options, options); }; - /** - * Repaint the item - */ - Item.prototype.redraw = function() { - // should be implemented by the item - }; + Legend.prototype.redraw = function() { + if (this.options[this.side].visible == false || this.amountOfGroups == 0 || this.options.enabled == false) { + this.hide(); + } + else { + this.show(); + if (this.options[this.side].position == 'top-left' || this.options[this.side].position == 'bottom-left') { + this.dom.frame.style.left = '4px'; + this.dom.frame.style.textAlign = "left"; + this.dom.textArea.style.textAlign = "left"; + this.dom.textArea.style.left = (this.options.iconSize + 15) + 'px'; + this.dom.textArea.style.right = ''; + this.svg.style.left = 0 +'px'; + this.svg.style.right = ''; + } + else { + this.dom.frame.style.right = '4px'; + this.dom.frame.style.textAlign = "right"; + this.dom.textArea.style.textAlign = "right"; + this.dom.textArea.style.right = (this.options.iconSize + 15) + 'px'; + this.dom.textArea.style.left = ''; + this.svg.style.right = 0 +'px'; + this.svg.style.left = ''; + } - /** - * Reposition the Item horizontally - */ - Item.prototype.repositionX = function() { - // should be implemented by the item - }; + if (this.options[this.side].position == 'top-left' || this.options[this.side].position == 'top-right') { + this.dom.frame.style.top = 4 - Number(this.body.dom.center.style.top.replace("px","")) + 'px'; + this.dom.frame.style.bottom = ''; + } + else { + this.dom.frame.style.bottom = 4 - Number(this.body.dom.center.style.top.replace("px","")) + 'px'; + this.dom.frame.style.top = ''; + } - /** - * Reposition the Item vertically - */ - Item.prototype.repositionY = function() { - // should be implemented by the item - }; + if (this.options.icons == false) { + this.dom.frame.style.width = this.dom.textArea.offsetWidth + 10 + 'px'; + this.dom.textArea.style.right = ''; + this.dom.textArea.style.left = ''; + this.svg.style.width = '0px'; + } + else { + this.dom.frame.style.width = this.options.iconSize + 15 + this.dom.textArea.offsetWidth + 10 + 'px' + this.drawLegendIcons(); + } - /** - * Repaint a delete button on the top right of the item when the item is selected - * @param {HTMLElement} anchor - * @protected - */ - Item.prototype._repaintDeleteButton = function (anchor) { - if (this.selected && this.options.editable.remove && !this.dom.deleteButton) { - // create and show button - var me = this; + var content = ''; + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + content += this.groups[groupId].content + '
'; + } + } + this.dom.textArea.innerHTML = content; + this.dom.textArea.style.lineHeight = ((0.75 * this.options.iconSize) + this.options.iconSpacing) + 'px'; + } + }; - var deleteButton = document.createElement('div'); - deleteButton.className = 'delete'; - deleteButton.title = 'Delete this item'; + Legend.prototype.drawLegendIcons = function() { + if (this.dom.frame.parentNode) { + DOMutil.prepareElements(this.svgElements); + var padding = window.getComputedStyle(this.dom.frame).paddingTop; + var iconOffset = Number(padding.replace('px','')); + var x = iconOffset; + var iconWidth = this.options.iconSize; + var iconHeight = 0.75 * this.options.iconSize; + var y = iconOffset + 0.5 * iconHeight + 3; - Hammer(deleteButton, { - preventDefault: true - }).on('tap', function (event) { - me.parent.removeFromDataSet(me); - event.stopPropagation(); - }); + this.svg.style.width = iconWidth + 5 + iconOffset + 'px'; - anchor.appendChild(deleteButton); - this.dom.deleteButton = deleteButton; - } - else if (!this.selected && this.dom.deleteButton) { - // remove button - if (this.dom.deleteButton.parentNode) { - this.dom.deleteButton.parentNode.removeChild(this.dom.deleteButton); + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + this.groups[groupId].drawIcon(x, y, this.svgElements, this.svg, iconWidth, iconHeight); + y += iconHeight + this.options.iconSpacing; + } } - this.dom.deleteButton = null; + + DOMutil.cleanupElements(this.svgElements); } }; - module.exports = Item; + module.exports = Legend; /***/ }, -/* 29 */ +/* 30 */ /***/ function(module, exports, __webpack_require__) { - var Item = __webpack_require__(28); + var util = __webpack_require__(1); + var DOMutil = __webpack_require__(2); + var DataSet = __webpack_require__(3); + var DataView = __webpack_require__(4); + var Component = __webpack_require__(22); + var DataAxis = __webpack_require__(25); + var GraphGroup = __webpack_require__(26); + var Legend = __webpack_require__(29); + + var UNGROUPED = '__ungrouped__'; // reserved group id for ungrouped items /** - * @constructor ItemBox - * @extends Item - * @param {Object} data Object containing parameters start - * content, className. - * @param {{toScreen: function, toTime: function}} conversion - * Conversion functions from time to screen and vice versa - * @param {Object} [options] Configuration options - * // TODO: describe available options + * This is the constructor of the LineGraph. It requires a Timeline body and options. + * + * @param body + * @param options + * @constructor */ - function ItemBox (data, conversion, options) { - this.props = { - dot: { - width: 0, - height: 0 + function LineGraph(body, options) { + this.id = util.randomUUID(); + this.body = body; + + this.defaultOptions = { + yAxisOrientation: 'left', + defaultGroup: 'default', + sort: true, + sampling: true, + graphHeight: '400px', + shaded: { + enabled: false, + orientation: 'bottom' // top, bottom }, - line: { - width: 0, - height: 0 + style: 'line', // line, bar + barChart: { + width: 50, + align: 'center' // left, center, right + }, + catmullRom: { + enabled: true, + parametrization: 'centripetal', // uniform (alpha = 0.0), chordal (alpha = 1.0), centripetal (alpha = 0.5) + alpha: 0.5 + }, + drawPoints: { + enabled: true, + size: 6, + style: 'square' // square, circle + }, + dataAxis: { + showMinorLabels: true, + showMajorLabels: true, + icons: false, + width: '40px', + visible: true + }, + legend: { + enabled: false, + icons: true, + left: { + visible: true, + position: 'top-left' // top/bottom - left,right + }, + right: { + visible: true, + position: 'top-right' // top/bottom - left,right + } } }; - // validate data - if (data) { - if (data.start == undefined) { - throw new Error('Property "start" missing in item ' + data); - } - } + // options is shared by this ItemSet and all its items + this.options = util.extend({}, this.defaultOptions); + this.dom = {}; + this.props = {}; + this.hammer = null; + this.groups = {}; - Item.call(this, data, conversion, options); - } + var me = this; + this.itemsData = null; // DataSet + this.groupsData = null; // DataSet - ItemBox.prototype = new Item (null, null, null); + // listeners for the DataSet of the items + this.itemListeners = { + 'add': function (event, params, senderId) { + me._onAdd(params.items); + }, + 'update': function (event, params, senderId) { + me._onUpdate(params.items); + }, + 'remove': function (event, params, senderId) { + me._onRemove(params.items); + } + }; - /** - * Check whether this item is visible inside given range - * @returns {{start: Number, end: Number}} range with a timestamp for start and end - * @returns {boolean} True if visible - */ - ItemBox.prototype.isVisible = function(range) { - // determine visibility - // TODO: account for the real width of the item. Right now we just add 1/4 to the window - var interval = (range.end - range.start) / 4; - return (this.data.start > range.start - interval) && (this.data.start < range.end + interval); - }; + // listeners for the DataSet of the groups + this.groupListeners = { + 'add': function (event, params, senderId) { + me._onAddGroups(params.items); + }, + 'update': function (event, params, senderId) { + me._onUpdateGroups(params.items); + }, + 'remove': function (event, params, senderId) { + me._onRemoveGroups(params.items); + } + }; + + this.items = {}; // object with an Item for every data item + this.selection = []; // list with the ids of all selected nodes + this.lastStart = this.body.range.start; + this.touchParams = {}; // stores properties while dragging + + this.svgElements = {}; + this.setOptions(options); + this.groupsUsingDefaultStyles = [0]; + + this.body.emitter.on("rangechange",function() { + if (me.lastStart != 0) { + var offset = me.body.range.start - me.lastStart; + var range = me.body.range.end - me.body.range.start; + if (me.width != 0) { + var rangePerPixelInv = me.width/range; + var xOffset = offset * rangePerPixelInv; + me.svg.style.left = (-me.width - xOffset) + "px"; + } + } + }); + this.body.emitter.on("rangechanged", function() { + me.lastStart = me.body.range.start; + me.svg.style.left = util.option.asSize(-me.width); + me._updateGraph.apply(me); + }); + + // create the HTML DOM + this._create(); + this.body.emitter.emit("change"); + } + + LineGraph.prototype = new Component(); /** - * Repaint the item + * Create the HTML DOM for the ItemSet */ - ItemBox.prototype.redraw = function() { - var dom = this.dom; - if (!dom) { - // create DOM - this.dom = {}; - dom = this.dom; + LineGraph.prototype._create = function(){ + var frame = document.createElement('div'); + frame.className = 'LineGraph'; + this.dom.frame = frame; - // create main box - dom.box = document.createElement('DIV'); + // create svg element for graph drawing. + this.svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); + this.svg.style.position = "relative"; + this.svg.style.height = ('' + this.options.graphHeight).replace("px",'') + 'px'; + this.svg.style.display = "block"; + frame.appendChild(this.svg); - // contents box (inside the background box). used for making margins - dom.content = document.createElement('DIV'); - dom.content.className = 'content'; - dom.box.appendChild(dom.content); + // data axis + this.options.dataAxis.orientation = 'left'; + this.yAxisLeft = new DataAxis(this.body, this.options.dataAxis, this.svg); - // line to axis - dom.line = document.createElement('DIV'); - dom.line.className = 'line'; + this.options.dataAxis.orientation = 'right'; + this.yAxisRight = new DataAxis(this.body, this.options.dataAxis, this.svg); + delete this.options.dataAxis.orientation; - // dot on axis - dom.dot = document.createElement('DIV'); - dom.dot.className = 'dot'; + // legends + this.legendLeft = new Legend(this.body, this.options.legend, 'left'); + this.legendRight = new Legend(this.body, this.options.legend, 'right'); - // attach this item as attribute - dom.box['timeline-item'] = this; - } + this.show(); + }; - // append DOM to parent DOM - if (!this.parent) { - throw new Error('Cannot redraw item: no parent attached'); - } - if (!dom.box.parentNode) { - var foreground = this.parent.dom.foreground; - if (!foreground) throw new Error('Cannot redraw time axis: parent has no foreground container element'); - foreground.appendChild(dom.box); - } - if (!dom.line.parentNode) { - var background = this.parent.dom.background; - if (!background) throw new Error('Cannot redraw time axis: parent has no background container element'); - background.appendChild(dom.line); - } - if (!dom.dot.parentNode) { - var axis = this.parent.dom.axis; - if (!background) throw new Error('Cannot redraw time axis: parent has no axis container element'); - axis.appendChild(dom.dot); - } - this.displayed = true; + /** + * set the options of the LineGraph. the mergeOptions is used for subObjects that have an enabled element. + * @param options + */ + LineGraph.prototype.setOptions = function(options) { + if (options) { + var fields = ['sampling','defaultGroup','graphHeight','yAxisOrientation','style','barChart','dataAxis','sort']; + util.selectiveDeepExtend(fields, this.options, options); + util.mergeOptions(this.options, options,'catmullRom'); + util.mergeOptions(this.options, options,'drawPoints'); + util.mergeOptions(this.options, options,'shaded'); + util.mergeOptions(this.options, options,'legend'); - // update contents - if (this.data.content != this.content) { - this.content = this.data.content; - if (this.content instanceof Element) { - dom.content.innerHTML = ''; - dom.content.appendChild(this.content); - } - else if (this.data.content != undefined) { - dom.content.innerHTML = this.content; - } - else { - throw new Error('Property "content" missing in item ' + this.data.id); + if (options.catmullRom) { + if (typeof options.catmullRom == 'object') { + if (options.catmullRom.parametrization) { + if (options.catmullRom.parametrization == 'uniform') { + this.options.catmullRom.alpha = 0; + } + else if (options.catmullRom.parametrization == 'chordal') { + this.options.catmullRom.alpha = 1.0; + } + else { + this.options.catmullRom.parametrization = 'centripetal'; + this.options.catmullRom.alpha = 0.5; + } + } + } } - this.dirty = true; - } - - // update title - if (this.data.title != this.title) { - dom.box.title = this.data.title; - this.title = this.data.title; - } + if (this.yAxisLeft) { + if (options.dataAxis !== undefined) { + this.yAxisLeft.setOptions(this.options.dataAxis); + this.yAxisRight.setOptions(this.options.dataAxis); + } + } - // update class - var className = (this.data.className? ' ' + this.data.className : '') + - (this.selected ? ' selected' : ''); - if (this.className != className) { - this.className = className; - dom.box.className = 'item box' + className; - dom.line.className = 'item line' + className; - dom.dot.className = 'item dot' + className; + if (this.legendLeft) { + if (options.legend !== undefined) { + this.legendLeft.setOptions(this.options.legend); + this.legendRight.setOptions(this.options.legend); + } + } - this.dirty = true; + if (this.groups.hasOwnProperty(UNGROUPED)) { + this.groups[UNGROUPED].setOptions(options); + } } - - // recalculate size - if (this.dirty) { - this.props.dot.height = dom.dot.offsetHeight; - this.props.dot.width = dom.dot.offsetWidth; - this.props.line.width = dom.line.offsetWidth; - this.width = dom.box.offsetWidth; - this.height = dom.box.offsetHeight; - - this.dirty = false; + if (this.dom.frame) { + this._updateGraph(); } - - this._repaintDeleteButton(dom.box); }; /** - * Show the item in the DOM (when not already displayed). The items DOM will - * be created when needed. + * Hide the component from the DOM */ - ItemBox.prototype.show = function() { - if (!this.displayed) { - this.redraw(); + LineGraph.prototype.hide = function() { + // remove the frame containing the items + if (this.dom.frame.parentNode) { + this.dom.frame.parentNode.removeChild(this.dom.frame); } }; /** - * Hide the item from the DOM (when visible) + * Show the component in the DOM (when not already visible). + * @return {Boolean} changed */ - ItemBox.prototype.hide = function() { - if (this.displayed) { - var dom = this.dom; - - if (dom.box.parentNode) dom.box.parentNode.removeChild(dom.box); - if (dom.line.parentNode) dom.line.parentNode.removeChild(dom.line); - if (dom.dot.parentNode) dom.dot.parentNode.removeChild(dom.dot); - - this.top = null; - this.left = null; - - this.displayed = false; + LineGraph.prototype.show = function() { + // show frame containing the items + if (!this.dom.frame.parentNode) { + this.body.dom.center.appendChild(this.dom.frame); } }; + /** - * Reposition the item horizontally - * @Override + * Set items + * @param {vis.DataSet | null} items */ - ItemBox.prototype.repositionX = function() { - var start = this.conversion.toScreen(this.data.start), - align = this.options.align, - left, - box = this.dom.box, - line = this.dom.line, - dot = this.dom.dot; + LineGraph.prototype.setItems = function(items) { + var me = this, + ids, + oldItemsData = this.itemsData; - // calculate left position of the box - if (align == 'right') { - this.left = start - this.width; + // replace the dataset + if (!items) { + this.itemsData = null; } - else if (align == 'left') { - this.left = start; + else if (items instanceof DataSet || items instanceof DataView) { + this.itemsData = items; } else { - // default or 'center' - this.left = start - this.width / 2; + throw new TypeError('Data must be an instance of DataSet or DataView'); } - // reposition box - box.style.left = this.left + 'px'; + if (oldItemsData) { + // unsubscribe from old dataset + util.forEach(this.itemListeners, function (callback, event) { + oldItemsData.off(event, callback); + }); - // reposition line - line.style.left = (start - this.props.line.width / 2) + 'px'; + // remove all drawn items + ids = oldItemsData.getIds(); + this._onRemove(ids); + } - // reposition dot - dot.style.left = (start - this.props.dot.width / 2) + 'px'; + if (this.itemsData) { + // subscribe to new dataset + var id = this.id; + util.forEach(this.itemListeners, function (callback, event) { + me.itemsData.on(event, callback, id); + }); + + // add all new items + ids = this.itemsData.getIds(); + this._onAdd(ids); + } + this._updateUngrouped(); + this._updateGraph(); + this.redraw(); }; /** - * Reposition the item vertically - * @Override + * Set groups + * @param {vis.DataSet} groups */ - ItemBox.prototype.repositionY = function() { - var orientation = this.options.orientation, - box = this.dom.box, - line = this.dom.line, - dot = this.dom.dot; + LineGraph.prototype.setGroups = function(groups) { + var me = this, + ids; - if (orientation == 'top') { - box.style.top = (this.top || 0) + 'px'; + // unsubscribe from current dataset + if (this.groupsData) { + util.forEach(this.groupListeners, function (callback, event) { + me.groupsData.unsubscribe(event, callback); + }); - line.style.top = '0'; - line.style.height = (this.parent.top + this.top + 1) + 'px'; - line.style.bottom = ''; + // remove all drawn groups + ids = this.groupsData.getIds(); + this.groupsData = null; + this._onRemoveGroups(ids); // note: this will cause a redraw } - else { // orientation 'bottom' - var itemSetHeight = this.parent.itemSet.props.height; // TODO: this is nasty - var lineHeight = itemSetHeight - this.parent.top - this.parent.height + this.top; - box.style.top = (this.parent.height - this.top - this.height || 0) + 'px'; - line.style.top = (itemSetHeight - lineHeight) + 'px'; - line.style.bottom = '0'; + // replace the dataset + if (!groups) { + this.groupsData = null; + } + else if (groups instanceof DataSet || groups instanceof DataView) { + this.groupsData = groups; + } + else { + throw new TypeError('Data must be an instance of DataSet or DataView'); } - dot.style.top = (-this.props.dot.height / 2) + 'px'; - }; + if (this.groupsData) { + // subscribe to new dataset + var id = this.id; + util.forEach(this.groupListeners, function (callback, event) { + me.groupsData.on(event, callback, id); + }); - module.exports = ItemBox; + // draw all ms + ids = this.groupsData.getIds(); + this._onAddGroups(ids); + } + this._onUpdate(); + }; -/***/ }, -/* 30 */ -/***/ function(module, exports, __webpack_require__) { - var Item = __webpack_require__(28); + LineGraph.prototype._onUpdate = function(ids) { + this._updateUngrouped(); + this._updateAllGroupData(); + this._updateGraph(); + this.redraw(); + }; + LineGraph.prototype._onAdd = function (ids) {this._onUpdate(ids);}; + LineGraph.prototype._onRemove = function (ids) {this._onUpdate(ids);}; + LineGraph.prototype._onUpdateGroups = function (groupIds) { + for (var i = 0; i < groupIds.length; i++) { + var group = this.groupsData.get(groupIds[i]); + this._updateGroup(group, groupIds[i]); + } - /** - * @constructor ItemPoint - * @extends Item - * @param {Object} data Object containing parameters start - * content, className. - * @param {{toScreen: function, toTime: function}} conversion - * Conversion functions from time to screen and vice versa - * @param {Object} [options] Configuration options - * // TODO: describe available options - */ - function ItemPoint (data, conversion, options) { - this.props = { - dot: { - top: 0, - width: 0, - height: 0 - }, - content: { - height: 0, - marginLeft: 0 - } - }; + this._updateGraph(); + this.redraw(); + }; + LineGraph.prototype._onAddGroups = function (groupIds) {this._onUpdateGroups(groupIds);}; - // validate data - if (data) { - if (data.start == undefined) { - throw new Error('Property "start" missing in item ' + data); + LineGraph.prototype._onRemoveGroups = function (groupIds) { + for (var i = 0; i < groupIds.length; i++) { + if (!this.groups.hasOwnProperty(groupIds[i])) { + if (this.groups[groupIds[i]].options.yAxisOrientation == 'right') { + this.yAxisRight.removeGroup(groupIds[i]); + this.legendRight.removeGroup(groupIds[i]); + this.legendRight.redraw(); + } + else { + this.yAxisLeft.removeGroup(groupIds[i]); + this.legendLeft.removeGroup(groupIds[i]); + this.legendLeft.redraw(); + } + delete this.groups[groupIds[i]]; } } - - Item.call(this, data, conversion, options); - } - - ItemPoint.prototype = new Item (null, null, null); - - /** - * Check whether this item is visible inside given range - * @returns {{start: Number, end: Number}} range with a timestamp for start and end - * @returns {boolean} True if visible - */ - ItemPoint.prototype.isVisible = function(range) { - // determine visibility - // TODO: account for the real width of the item. Right now we just add 1/4 to the window - var interval = (range.end - range.start) / 4; - return (this.data.start > range.start - interval) && (this.data.start < range.end + interval); + this._updateUngrouped(); + this._updateGraph(); + this.redraw(); }; /** - * Repaint the item + * update a group object + * + * @param group + * @param groupId + * @private */ - ItemPoint.prototype.redraw = function() { - var dom = this.dom; - if (!dom) { - // create DOM - this.dom = {}; - dom = this.dom; - - // background box - dom.point = document.createElement('div'); - // className is updated in redraw() - - // contents box, right from the dot - dom.content = document.createElement('div'); - dom.content.className = 'content'; - dom.point.appendChild(dom.content); - - // dot at start - dom.dot = document.createElement('div'); - dom.point.appendChild(dom.dot); - - // attach this item as attribute - dom.point['timeline-item'] = this; - } - - // append DOM to parent DOM - if (!this.parent) { - throw new Error('Cannot redraw item: no parent attached'); - } - if (!dom.point.parentNode) { - var foreground = this.parent.dom.foreground; - if (!foreground) { - throw new Error('Cannot redraw time axis: parent has no foreground container element'); + LineGraph.prototype._updateGroup = function (group, groupId) { + if (!this.groups.hasOwnProperty(groupId)) { + this.groups[groupId] = new GraphGroup(group, groupId, this.options, this.groupsUsingDefaultStyles); + if (this.groups[groupId].options.yAxisOrientation == 'right') { + this.yAxisRight.addGroup(groupId, this.groups[groupId]); + this.legendRight.addGroup(groupId, this.groups[groupId]); } - foreground.appendChild(dom.point); - } - this.displayed = true; - - // update contents - if (this.data.content != this.content) { - this.content = this.data.content; - if (this.content instanceof Element) { - dom.content.innerHTML = ''; - dom.content.appendChild(this.content); + else { + this.yAxisLeft.addGroup(groupId, this.groups[groupId]); + this.legendLeft.addGroup(groupId, this.groups[groupId]); } - else if (this.data.content != undefined) { - dom.content.innerHTML = this.content; + } + else { + this.groups[groupId].update(group); + if (this.groups[groupId].options.yAxisOrientation == 'right') { + this.yAxisRight.updateGroup(groupId, this.groups[groupId]); + this.legendRight.updateGroup(groupId, this.groups[groupId]); } else { - throw new Error('Property "content" missing in item ' + this.data.id); + this.yAxisLeft.updateGroup(groupId, this.groups[groupId]); + this.legendLeft.updateGroup(groupId, this.groups[groupId]); } - - this.dirty = true; } + this.legendLeft.redraw(); + this.legendRight.redraw(); + }; - // update title - if (this.data.title != this.title) { - dom.point.title = this.data.title; - this.title = this.data.title; - } - - // update class - var className = (this.data.className? ' ' + this.data.className : '') + - (this.selected ? ' selected' : ''); - if (this.className != className) { - this.className = className; - dom.point.className = 'item point' + className; - dom.dot.className = 'item dot' + className; - - this.dirty = true; - } - - // recalculate size - if (this.dirty) { - this.width = dom.point.offsetWidth; - this.height = dom.point.offsetHeight; - this.props.dot.width = dom.dot.offsetWidth; - this.props.dot.height = dom.dot.offsetHeight; - this.props.content.height = dom.content.offsetHeight; - - // resize contents - dom.content.style.marginLeft = 2 * this.props.dot.width + 'px'; - //dom.content.style.marginRight = ... + 'px'; // TODO: margin right - - dom.dot.style.top = ((this.height - this.props.dot.height) / 2) + 'px'; - dom.dot.style.left = (this.props.dot.width / 2) + 'px'; + LineGraph.prototype._updateAllGroupData = function () { + if (this.itemsData != null) { + // ~450 ms @ 500k - this.dirty = false; + var groupsContent = {}; + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + groupsContent[groupId] = []; + } + } + for (var itemId in this.itemsData._data) { + if (this.itemsData._data.hasOwnProperty(itemId)) { + var item = this.itemsData._data[itemId]; + item.x = util.convert(item.x,"Date"); + groupsContent[item.group].push(item); + } + } + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + this.groups[groupId].setItems(groupsContent[groupId]); + } + } + // // ~4500ms @ 500k + // for (var groupId in this.groups) { + // if (this.groups.hasOwnProperty(groupId)) { + // this.groups[groupId].setItems(this.itemsData.get({filter: + // function (item) { + // return (item.group == groupId); + // }, type:{x:"Date"}} + // )); + // } + // } } - - this._repaintDeleteButton(dom.point); }; /** - * Show the item in the DOM (when not already visible). The items DOM will - * be created when needed. + * Create or delete the group holding all ungrouped items. This group is used when + * there are no groups specified. This anonymous group is called 'graph'. + * @protected */ - ItemPoint.prototype.show = function() { - if (!this.displayed) { - this.redraw(); + LineGraph.prototype._updateUngrouped = function() { + if (this.itemsData != null) { + // var t0 = new Date(); + var group = {id: UNGROUPED, content: this.options.defaultGroup}; + this._updateGroup(group, UNGROUPED); + var ungroupedCounter = 0; + if (this.itemsData) { + for (var itemId in this.itemsData._data) { + if (this.itemsData._data.hasOwnProperty(itemId)) { + var item = this.itemsData._data[itemId]; + if (item != undefined) { + if (item.hasOwnProperty('group')) { + if (item.group === undefined) { + item.group = UNGROUPED; + } + } + else { + item.group = UNGROUPED; + } + ungroupedCounter = item.group == UNGROUPED ? ungroupedCounter + 1 : ungroupedCounter; + } + } + } + } + + // much much slower + // var datapoints = this.itemsData.get({ + // filter: function (item) {return item.group === undefined;}, + // showInternalIds:true + // }); + // if (datapoints.length > 0) { + // var updateQuery = []; + // for (var i = 0; i < datapoints.length; i++) { + // updateQuery.push({id:datapoints[i].id, group: UNGROUPED}); + // } + // this.itemsData.update(updateQuery, true); + // } + // var t1 = new Date(); + // var pointInUNGROUPED = this.itemsData.get({filter: function (item) {return item.group == UNGROUPED;}}); + if (ungroupedCounter == 0) { + delete this.groups[UNGROUPED]; + this.legendLeft.removeGroup(UNGROUPED); + this.legendRight.removeGroup(UNGROUPED); + this.yAxisLeft.removeGroup(UNGROUPED); + this.yAxisRight.removeGroup(UNGROUPED); + } + // console.log("getting amount ungrouped",new Date() - t1); + // console.log("putting in ungrouped",new Date() - t0); + } + else { + delete this.groups[UNGROUPED]; + this.legendLeft.removeGroup(UNGROUPED); + this.legendRight.removeGroup(UNGROUPED); + this.yAxisLeft.removeGroup(UNGROUPED); + this.yAxisRight.removeGroup(UNGROUPED); } + + this.legendLeft.redraw(); + this.legendRight.redraw(); }; + /** - * Hide the item from the DOM (when visible) + * Redraw the component, mandatory function + * @return {boolean} Returns true if the component is resized */ - ItemPoint.prototype.hide = function() { - if (this.displayed) { - if (this.dom.point.parentNode) { - this.dom.point.parentNode.removeChild(this.dom.point); - } - - this.top = null; - this.left = null; + LineGraph.prototype.redraw = function() { + var resized = false; - this.displayed = false; + this.svg.style.height = ('' + this.options.graphHeight).replace('px','') + 'px'; + if (this.lastWidth === undefined && this.width || this.lastWidth != this.width) { + resized = true; } - }; + // check if this component is resized + resized = this._isResized() || resized; + // check whether zoomed (in that case we need to re-stack everything) + var visibleInterval = this.body.range.end - this.body.range.start; + var zoomed = (visibleInterval != this.lastVisibleInterval) || (this.width != this.lastWidth); + this.lastVisibleInterval = visibleInterval; + this.lastWidth = this.width; - /** - * Reposition the item horizontally - * @Override - */ - ItemPoint.prototype.repositionX = function() { - var start = this.conversion.toScreen(this.data.start); + // calculate actual size and position + this.width = this.dom.frame.offsetWidth; - this.left = start - this.props.dot.width; + // the svg element is three times as big as the width, this allows for fully dragging left and right + // without reloading the graph. the controls for this are bound to events in the constructor + if (resized == true) { + this.svg.style.width = util.option.asSize(3*this.width); + this.svg.style.left = util.option.asSize(-this.width); + } + if (zoomed == true) { + this._updateGraph(); + } - // reposition point - this.dom.point.style.left = this.left + 'px'; + this.legendLeft.redraw(); + this.legendRight.redraw(); + + return resized; }; /** - * Reposition the item vertically - * @Override + * Update and redraw the graph. + * */ - ItemPoint.prototype.repositionY = function() { - var orientation = this.options.orientation, - point = this.dom.point; - - if (orientation == 'top') { - point.style.top = this.top + 'px'; - } - else { - point.style.top = (this.parent.height - this.top - this.height) + 'px'; - } - }; + LineGraph.prototype._updateGraph = function () { + // reset the svg elements + DOMutil.prepareElements(this.svgElements); + // // very slow... + // groupData = group.itemsData.get({filter: + // function (item) { + // return (item.x > minDate && item.x < maxDate); + // }} + // ); - module.exports = ItemPoint; + if (this.width != 0 && this.itemsData != null) { + var group, groupData, preprocessedGroup, i; + var preprocessedGroupData = []; + var processedGroupData = []; + var groupRanges = []; + var changeCalled = false; -/***/ }, -/* 31 */ -/***/ function(module, exports, __webpack_require__) { + // getting group Ids + var groupIds = []; + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + groupIds.push(groupId); + } + } - var Hammer = __webpack_require__(42); - var Item = __webpack_require__(28); + // this is the range of the SVG canvas + var minDate = this.body.util.toGlobalTime(- this.body.domProps.root.width); + var maxDate = this.body.util.toGlobalTime(2 * this.body.domProps.root.width); - /** - * @constructor ItemRange - * @extends Item - * @param {Object} data Object containing parameters start, end - * content, className. - * @param {{toScreen: function, toTime: function}} conversion - * Conversion functions from time to screen and vice versa - * @param {Object} [options] Configuration options - * // TODO: describe options - */ - function ItemRange (data, conversion, options) { - this.props = { - content: { - width: 0 - } - }; - this.overflow = false; // if contents can overflow (css styling), this flag is set to true + // first select and preprocess the data from the datasets. + // the groups have their preselection of data, we now loop over this data to see + // what data we need to draw. Sorted data is much faster. + // more optimization is possible by doing the sampling before and using the binary search + // to find the end date to determine the increment. + if (groupIds.length > 0) { + for (i = 0; i < groupIds.length; i++) { + group = this.groups[groupIds[i]]; + groupData = []; + // optimization for sorted data + if (group.options.sort == true) { + var guess = Math.max(0,util.binarySearchGeneric(group.itemsData, minDate, 'x', 'before')); - // validate data - if (data) { - if (data.start == undefined) { - throw new Error('Property "start" missing in item ' + data.id); - } - if (data.end == undefined) { - throw new Error('Property "end" missing in item ' + data.id); - } - } + for (var j = guess; j < group.itemsData.length; j++) { + var item = group.itemsData[j]; + if (item !== undefined) { + if (item.x > maxDate) { + groupData.push(item); + break; + } + else { + groupData.push(item); + } + } + } + } + else { + for (var j = 0; j < group.itemsData.length; j++) { + var item = group.itemsData[j]; + if (item !== undefined) { + if (item.x > minDate && item.x < maxDate) { + groupData.push(item); + } + } + } + } + // preprocess, split into ranges and data + preprocessedGroup = this._preprocessData(groupData, group); + groupRanges.push({min: preprocessedGroup.min, max: preprocessedGroup.max}); + preprocessedGroupData.push(preprocessedGroup.data); + } - Item.call(this, data, conversion, options); - } + // update the Y axis first, we use this data to draw at the correct Y points + // changeCalled is required to clean the SVG on a change emit. + changeCalled = this._updateYAxis(groupIds, groupRanges); + if (changeCalled == true) { + DOMutil.cleanupElements(this.svgElements); + this.body.emitter.emit("change"); + return; + } - ItemRange.prototype = new Item (null, null, null); + // with the yAxis scaled correctly, use this to get the Y values of the points. + for (i = 0; i < groupIds.length; i++) { + group = this.groups[groupIds[i]]; + processedGroupData.push(this._convertYvalues(preprocessedGroupData[i],group)) + } - ItemRange.prototype.baseClassName = 'item range'; + // draw the groups + for (i = 0; i < groupIds.length; i++) { + group = this.groups[groupIds[i]]; + if (group.options.style == 'line') { + this._drawLineGraph(processedGroupData[i], group); + } + else { + this._drawBarGraph (processedGroupData[i], group); + } + } + } + } - /** - * Check whether this item is visible inside given range - * @returns {{start: Number, end: Number}} range with a timestamp for start and end - * @returns {boolean} True if visible - */ - ItemRange.prototype.isVisible = function(range) { - // determine visibility - return (this.data.start < range.end) && (this.data.end > range.start); + // cleanup unused svg elements + DOMutil.cleanupElements(this.svgElements); }; /** - * Repaint the item + * this sets the Y ranges for the Y axis. It also determines which of the axis should be shown or hidden. + * @param {array} groupIds + * @private */ - ItemRange.prototype.redraw = function() { - var dom = this.dom; - if (!dom) { - // create DOM - this.dom = {}; - dom = this.dom; - - // background box - dom.box = document.createElement('div'); - // className is updated in redraw() - - // contents box - dom.content = document.createElement('div'); - dom.content.className = 'content'; - dom.box.appendChild(dom.content); + LineGraph.prototype._updateYAxis = function (groupIds, groupRanges) { + var changeCalled = false; + var yAxisLeftUsed = false; + var yAxisRightUsed = false; + var minLeft = 1e9, minRight = 1e9, maxLeft = -1e9, maxRight = -1e9, minVal, maxVal; + var orientation = 'left'; - // attach this item as attribute - dom.box['timeline-item'] = this; - } + // if groups are present + if (groupIds.length > 0) { + for (var i = 0; i < groupIds.length; i++) { + orientation = 'left'; + var group = this.groups[groupIds[i]]; + if (group.options.yAxisOrientation == 'right') { + orientation = 'right'; + } - // append DOM to parent DOM - if (!this.parent) { - throw new Error('Cannot redraw item: no parent attached'); - } - if (!dom.box.parentNode) { - var foreground = this.parent.dom.foreground; - if (!foreground) { - throw new Error('Cannot redraw time axis: parent has no foreground container element'); - } - foreground.appendChild(dom.box); - } - this.displayed = true; + minVal = groupRanges[i].min; + maxVal = groupRanges[i].max; - // update contents - if (this.data.content != this.content) { - this.content = this.data.content; - if (this.content instanceof Element) { - dom.content.innerHTML = ''; - dom.content.appendChild(this.content); + if (orientation == 'left') { + yAxisLeftUsed = true; + minLeft = minLeft > minVal ? minVal : minLeft; + maxLeft = maxLeft < maxVal ? maxVal : maxLeft; + } + else { + yAxisRightUsed = true; + minRight = minRight > minVal ? minVal : minRight; + maxRight = maxRight < maxVal ? maxVal : maxRight; + } } - else if (this.data.content != undefined) { - dom.content.innerHTML = this.content; + if (yAxisLeftUsed == true) { + this.yAxisLeft.setRange(minLeft, maxLeft); } - else { - throw new Error('Property "content" missing in item ' + this.data.id); + if (yAxisRightUsed == true) { + this.yAxisRight.setRange(minRight, maxRight); } - - this.dirty = true; } - // update title - if (this.data.title != this.title) { - dom.box.title = this.data.title; - this.title = this.data.title; - } - - // update class - var className = (this.data.className ? (' ' + this.data.className) : '') + - (this.selected ? ' selected' : ''); - if (this.className != className) { - this.className = className; - dom.box.className = this.baseClassName + className; + changeCalled = this._toggleAxisVisiblity(yAxisLeftUsed , this.yAxisLeft) || changeCalled; + changeCalled = this._toggleAxisVisiblity(yAxisRightUsed, this.yAxisRight) || changeCalled; - this.dirty = true; + if (yAxisRightUsed == true && yAxisLeftUsed == true) { + this.yAxisLeft.drawIcons = true; + this.yAxisRight.drawIcons = true; + } + else { + this.yAxisLeft.drawIcons = false; + this.yAxisRight.drawIcons = false; } - // recalculate size - if (this.dirty) { - // determine from css whether this box has overflow - this.overflow = window.getComputedStyle(dom.content).overflow !== 'hidden'; - - this.props.content.width = this.dom.content.offsetWidth; - this.height = this.dom.box.offsetHeight; + this.yAxisRight.master = !yAxisLeftUsed; - this.dirty = false; + if (this.yAxisRight.master == false) { + if (yAxisRightUsed == true) { + this.yAxisLeft.lineOffset = this.yAxisRight.width; + } + changeCalled = this.yAxisLeft.redraw() || changeCalled; + this.yAxisRight.stepPixelsForced = this.yAxisLeft.stepPixels; + changeCalled = this.yAxisRight.redraw() || changeCalled; } - - this._repaintDeleteButton(dom.box); - this._repaintDragLeft(); - this._repaintDragRight(); + else { + changeCalled = this.yAxisRight.redraw() || changeCalled; + } + return changeCalled; }; /** - * Show the item in the DOM (when not already visible). The items DOM will - * be created when needed. + * This shows or hides the Y axis if needed. If there is a change, the changed event is emitted by the updateYAxis function + * + * @param {boolean} axisUsed + * @returns {boolean} + * @private + * @param axis */ - ItemRange.prototype.show = function() { - if (!this.displayed) { - this.redraw(); + LineGraph.prototype._toggleAxisVisiblity = function (axisUsed, axis) { + var changed = false; + if (axisUsed == false) { + if (axis.dom.frame.parentNode) { + axis.hide(); + changed = true; + } } + else { + if (!axis.dom.frame.parentNode) { + axis.show(); + changed = true; + } + } + return changed; }; + /** - * Hide the item from the DOM (when visible) - * @return {Boolean} changed + * draw a bar graph + * @param datapoints + * @param group */ - ItemRange.prototype.hide = function() { - if (this.displayed) { - var box = this.dom.box; + LineGraph.prototype._drawBarGraph = function (dataset, group) { + if (dataset != null) { + if (dataset.length > 0) { + var coreDistance; + var minWidth = 0.1 * group.options.barChart.width; + var offset = 0; + var width = group.options.barChart.width; - if (box.parentNode) { - box.parentNode.removeChild(box); - } + if (group.options.barChart.align == 'left') {offset -= 0.5*width;} + else if (group.options.barChart.align == 'right') {offset += 0.5*width;} - this.top = null; - this.left = null; + for (var i = 0; i < dataset.length; i++) { + // dynammically downscale the width so there is no overlap up to 1/10th the original width + if (i+1 < dataset.length) {coreDistance = Math.abs(dataset[i+1].x - dataset[i].x);} + if (i > 0) {coreDistance = Math.min(coreDistance,Math.abs(dataset[i-1].x - dataset[i].x));} + if (coreDistance < width) {width = coreDistance < minWidth ? minWidth : coreDistance;} + + DOMutil.drawBar(dataset[i].x + offset, dataset[i].y, width, group.zeroPosition - dataset[i].y, group.className + ' bar', this.svgElements, this.svg); + } + + // draw points + if (group.options.drawPoints.enabled == true) { + this._drawPoints(dataset, group, this.svgElements, this.svg, offset); + } + } + } + }; - this.displayed = false; - } - }; /** - * Reposition the item horizontally - * @Override + * draw a line graph + * + * @param datapoints + * @param group */ - // TODO: delete the old function - ItemRange.prototype.repositionX = function() { - var props = this.props, - parentWidth = this.parent.width, - start = this.conversion.toScreen(this.data.start), - end = this.conversion.toScreen(this.data.end), - padding = this.options.padding, - contentLeft; + LineGraph.prototype._drawLineGraph = function (dataset, group) { + if (dataset != null) { + if (dataset.length > 0) { + var path, d; + var svgHeight = Number(this.svg.style.height.replace("px","")); + path = DOMutil.getSVGElement('path', this.svgElements, this.svg); + path.setAttributeNS(null, "class", group.className); - // limit the width of the this, as browsers cannot draw very wide divs - if (start < -parentWidth) { - start = -parentWidth; + // construct path from dataset + if (group.options.catmullRom.enabled == true) { + d = this._catmullRom(dataset, group); + } + else { + d = this._linear(dataset); + } + + // append with points for fill and finalize the path + if (group.options.shaded.enabled == true) { + var fillPath = DOMutil.getSVGElement('path',this.svgElements, this.svg); + var dFill; + if (group.options.shaded.orientation == 'top') { + dFill = "M" + dataset[0].x + "," + 0 + " " + d + "L" + dataset[dataset.length - 1].x + "," + 0; + } + else { + dFill = "M" + dataset[0].x + "," + svgHeight + " " + d + "L" + dataset[dataset.length - 1].x + "," + svgHeight; + } + fillPath.setAttributeNS(null, "class", group.className + " fill"); + fillPath.setAttributeNS(null, "d", dFill); + } + // copy properties to path for drawing. + path.setAttributeNS(null, "d", "M" + d); + + // draw points + if (group.options.drawPoints.enabled == true) { + this._drawPoints(dataset, group, this.svgElements, this.svg); + } + } } - if (end > 2 * parentWidth) { - end = 2 * parentWidth; + }; + + /** + * draw the data points + * + * @param dataset + * @param JSONcontainer + * @param svg + * @param group + */ + LineGraph.prototype._drawPoints = function (dataset, group, JSONcontainer, svg, offset) { + if (offset === undefined) {offset = 0;} + for (var i = 0; i < dataset.length; i++) { + DOMutil.drawPoint(dataset[i].x + offset, dataset[i].y, group, JSONcontainer, svg); } - var boxWidth = Math.max(end - start, 1); + }; - if (this.overflow) { - // when range exceeds left of the window, position the contents at the left of the visible area - contentLeft = Math.max(-start, 0); - this.left = start; - this.width = boxWidth + this.props.content.width; - // Note: The calculation of width is an optimistic calculation, giving - // a width which will not change when moving the Timeline - // So no restacking needed, which is nicer for the eye; + + /** + * This uses the DataAxis object to generate the correct X coordinate on the SVG window. It uses the + * util function toScreen to get the x coordinate from the timestamp. It also pre-filters the data and get the minMax ranges for + * the yAxis. + * + * @param datapoints + * @returns {Array} + * @private + */ + LineGraph.prototype._preprocessData = function (datapoints, group) { + var extractedData = []; + var xValue, yValue; + var toScreen = this.body.util.toScreen; + + var increment = 1; + var amountOfPoints = datapoints.length; + + var yMin = datapoints[0].y; + var yMax = datapoints[0].y; + + // the global screen is used because changing the width of the yAxis may affect the increment, resulting in an endless loop + // of width changing of the yAxis. + if (group.options.sampling == true) { + var xDistance = this.body.util.toGlobalScreen(datapoints[datapoints.length-1].x) - this.body.util.toGlobalScreen(datapoints[0].x); + var pointsPerPixel = amountOfPoints/xDistance; + increment = Math.min(Math.ceil(0.2 * amountOfPoints), Math.max(1,Math.round(pointsPerPixel))); } - else { // no overflow - // when range exceeds left of the window, position the contents at the left of the visible area - if (start < 0) { - contentLeft = Math.min(-start, - (end - start - props.content.width - 2 * padding)); - // TODO: remove the need for options.padding. it's terrible. - } - else { - contentLeft = 0; - } - this.left = start; - this.width = boxWidth; + for (var i = 0; i < amountOfPoints; i += increment) { + xValue = toScreen(datapoints[i].x) + this.width - 1; + yValue = datapoints[i].y; + extractedData.push({x: xValue, y: yValue}); + yMin = yMin > yValue ? yValue : yMin; + yMax = yMax < yValue ? yValue : yMax; } - this.dom.box.style.left = this.left + 'px'; - this.dom.box.style.width = boxWidth + 'px'; - this.dom.content.style.left = contentLeft + 'px'; + // extractedData.sort(function (a,b) {return a.x - b.x;}); + return {min: yMin, max: yMax, data: extractedData}; }; /** - * Reposition the item vertically - * @Override + * This uses the DataAxis object to generate the correct Y coordinate on the SVG window. It uses the + * util function toScreen to get the x coordinate from the timestamp. + * + * @param datapoints + * @param options + * @returns {Array} + * @private */ - ItemRange.prototype.repositionY = function() { - var orientation = this.options.orientation, - box = this.dom.box; + LineGraph.prototype._convertYvalues = function (datapoints, group) { + var extractedData = []; + var xValue, yValue; + var axis = this.yAxisLeft; + var svgHeight = Number(this.svg.style.height.replace("px","")); - if (orientation == 'top') { - box.style.top = this.top + 'px'; + if (group.options.yAxisOrientation == 'right') { + axis = this.yAxisRight; } - else { - box.style.top = (this.parent.height - this.top - this.height) + 'px'; + + for (var i = 0; i < datapoints.length; i++) { + xValue = datapoints[i].x; + yValue = Math.round(axis.convertValue(datapoints[i].y)); + extractedData.push({x: xValue, y: yValue}); } + + group.setZeroPosition(Math.min(svgHeight, axis.convertValue(0))); + + // extractedData.sort(function (a,b) {return a.x - b.x;}); + return extractedData; }; + /** - * Repaint a drag area on the left side of the range when the range is selected - * @protected + * This uses an uniform parametrization of the CatmullRom algorithm: + * "On the Parameterization of Catmull-Rom Curves" by Cem Yuksel et al. + * @param data + * @returns {string} + * @private */ - ItemRange.prototype._repaintDragLeft = function () { - if (this.selected && this.options.editable.updateTime && !this.dom.dragLeft) { - // create and show drag area - var dragLeft = document.createElement('div'); - dragLeft.className = 'drag-left'; - dragLeft.dragLeftItem = this; + LineGraph.prototype._catmullRomUniform = function(data) { + // catmull rom + var p0, p1, p2, p3, bp1, bp2; + var d = Math.round(data[0].x) + "," + Math.round(data[0].y) + " "; + var normalization = 1/6; + var length = data.length; + for (var i = 0; i < length - 1; i++) { - // TODO: this should be redundant? - Hammer(dragLeft, { - preventDefault: true - }).on('drag', function () { - //console.log('drag left') - }); + p0 = (i == 0) ? data[0] : data[i-1]; + p1 = data[i]; + p2 = data[i+1]; + p3 = (i + 2 < length) ? data[i+2] : p2; - this.dom.box.appendChild(dragLeft); - this.dom.dragLeft = dragLeft; - } - else if (!this.selected && this.dom.dragLeft) { - // delete drag area - if (this.dom.dragLeft.parentNode) { - this.dom.dragLeft.parentNode.removeChild(this.dom.dragLeft); - } - this.dom.dragLeft = null; + + // Catmull-Rom to Cubic Bezier conversion matrix + // 0 1 0 0 + // -1/6 1 1/6 0 + // 0 1/6 1 -1/6 + // 0 0 1 0 + + // bp0 = { x: p1.x, y: p1.y }; + bp1 = { x: ((-p0.x + 6*p1.x + p2.x) *normalization), y: ((-p0.y + 6*p1.y + p2.y) *normalization)}; + bp2 = { x: (( p1.x + 6*p2.x - p3.x) *normalization), y: (( p1.y + 6*p2.y - p3.y) *normalization)}; + // bp0 = { x: p2.x, y: p2.y }; + + d += "C" + + bp1.x + "," + + bp1.y + " " + + bp2.x + "," + + bp2.y + " " + + p2.x + "," + + p2.y + " "; } + + return d; }; /** - * Repaint a drag area on the right side of the range when the range is selected - * @protected + * This uses either the chordal or centripetal parameterization of the catmull-rom algorithm. + * By default, the centripetal parameterization is used because this gives the nicest results. + * These parameterizations are relatively heavy because the distance between 4 points have to be calculated. + * + * One optimization can be used to reuse distances since this is a sliding window approach. + * @param data + * @returns {string} + * @private */ - ItemRange.prototype._repaintDragRight = function () { - if (this.selected && this.options.editable.updateTime && !this.dom.dragRight) { - // create and show drag area - var dragRight = document.createElement('div'); - dragRight.className = 'drag-right'; - dragRight.dragRightItem = this; + LineGraph.prototype._catmullRom = function(data, group) { + var alpha = group.options.catmullRom.alpha; + if (alpha == 0 || alpha === undefined) { + return this._catmullRomUniform(data); + } + else { + var p0, p1, p2, p3, bp1, bp2, d1,d2,d3, A, B, N, M; + var d3powA, d2powA, d3pow2A, d2pow2A, d1pow2A, d1powA; + var d = Math.round(data[0].x) + "," + Math.round(data[0].y) + " "; + var length = data.length; + for (var i = 0; i < length - 1; i++) { - // TODO: this should be redundant? - Hammer(dragRight, { - preventDefault: true - }).on('drag', function () { - //console.log('drag right') - }); + p0 = (i == 0) ? data[0] : data[i-1]; + p1 = data[i]; + p2 = data[i+1]; + p3 = (i + 2 < length) ? data[i+2] : p2; - this.dom.box.appendChild(dragRight); - this.dom.dragRight = dragRight; + d1 = Math.sqrt(Math.pow(p0.x - p1.x,2) + Math.pow(p0.y - p1.y,2)); + d2 = Math.sqrt(Math.pow(p1.x - p2.x,2) + Math.pow(p1.y - p2.y,2)); + d3 = Math.sqrt(Math.pow(p2.x - p3.x,2) + Math.pow(p2.y - p3.y,2)); + + // Catmull-Rom to Cubic Bezier conversion matrix + // + // A = 2d1^2a + 3d1^a * d2^a + d3^2a + // B = 2d3^2a + 3d3^a * d2^a + d2^2a + // + // [ 0 1 0 0 ] + // [ -d2^2a/N A/N d1^2a/N 0 ] + // [ 0 d3^2a/M B/M -d2^2a/M ] + // [ 0 0 1 0 ] + + // [ 0 1 0 0 ] + // [ -d2pow2a/N A/N d1pow2a/N 0 ] + // [ 0 d3pow2a/M B/M -d2pow2a/M ] + // [ 0 0 1 0 ] + + d3powA = Math.pow(d3, alpha); + d3pow2A = Math.pow(d3,2*alpha); + d2powA = Math.pow(d2, alpha); + d2pow2A = Math.pow(d2,2*alpha); + d1powA = Math.pow(d1, alpha); + d1pow2A = Math.pow(d1,2*alpha); + + A = 2*d1pow2A + 3*d1powA * d2powA + d2pow2A; + B = 2*d3pow2A + 3*d3powA * d2powA + d2pow2A; + N = 3*d1powA * (d1powA + d2powA); + if (N > 0) {N = 1 / N;} + M = 3*d3powA * (d3powA + d2powA); + if (M > 0) {M = 1 / M;} + + bp1 = { x: ((-d2pow2A * p0.x + A*p1.x + d1pow2A * p2.x) * N), + y: ((-d2pow2A * p0.y + A*p1.y + d1pow2A * p2.y) * N)}; + + bp2 = { x: (( d3pow2A * p1.x + B*p2.x - d2pow2A * p3.x) * M), + y: (( d3pow2A * p1.y + B*p2.y - d2pow2A * p3.y) * M)}; + + if (bp1.x == 0 && bp1.y == 0) {bp1 = p1;} + if (bp2.x == 0 && bp2.y == 0) {bp2 = p2;} + d += "C" + + bp1.x + "," + + bp1.y + " " + + bp2.x + "," + + bp2.y + " " + + p2.x + "," + + p2.y + " "; + } + + return d; } - else if (!this.selected && this.dom.dragRight) { - // delete drag area - if (this.dom.dragRight.parentNode) { - this.dom.dragRight.parentNode.removeChild(this.dom.dragRight); + }; + + /** + * this generates the SVG path for a linear drawing between datapoints. + * @param data + * @returns {string} + * @private + */ + LineGraph.prototype._linear = function(data) { + // linear + var d = ""; + for (var i = 0; i < data.length; i++) { + if (i == 0) { + d += data[i].x + "," + data[i].y; + } + else { + d += " " + data[i].x + "," + data[i].y; } - this.dom.dragRight = null; } + return d; }; - module.exports = ItemRange; + module.exports = LineGraph; /***/ }, -/* 32 */ +/* 31 */ /***/ function(module, exports, __webpack_require__) { - var Emitter = __webpack_require__(44); - var Hammer = __webpack_require__(42); - var mousetrap = __webpack_require__(45); var util = __webpack_require__(1); - var hammerUtil = __webpack_require__(39); - var DataSet = __webpack_require__(3); - var DataView = __webpack_require__(4); - var dotparser = __webpack_require__(38); - var Groups = __webpack_require__(34); - var Images = __webpack_require__(35); - var Node = __webpack_require__(36); - var Edge = __webpack_require__(33); - var Popup = __webpack_require__(37); - var MixinLoader = __webpack_require__(43); + var Component = __webpack_require__(22); + var TimeStep = __webpack_require__(17); - // Load custom shapes into CanvasRenderingContext2D - __webpack_require__(40); + /** + * A horizontal time axis + * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} body + * @param {Object} [options] See TimeAxis.setOptions for the available + * options. + * @constructor TimeAxis + * @extends Component + */ + function TimeAxis (body, options) { + this.dom = { + foreground: null, + majorLines: [], + majorTexts: [], + minorLines: [], + minorTexts: [], + redundant: { + majorLines: [], + majorTexts: [], + minorLines: [], + minorTexts: [] + } + }; + this.props = { + range: { + start: 0, + end: 0, + minimumStep: 0 + }, + lineTop: 0 + }; + + this.defaultOptions = { + orientation: 'bottom', // supported: 'top', 'bottom' + // TODO: implement timeaxis orientations 'left' and 'right' + showMinorLabels: true, + showMajorLabels: true + }; + this.options = util.extend({}, this.defaultOptions); + + this.body = body; + + // create the HTML DOM + this._create(); + + this.setOptions(options); + } + + TimeAxis.prototype = new Component(); /** - * @constructor Network - * Create a network visualization, displaying nodes and edges. - * - * @param {Element} container The DOM element in which the Network will - * be created. Normally a div element. - * @param {Object} data An object containing parameters - * {Array} nodes - * {Array} edges - * @param {Object} options Options + * Set options for the TimeAxis. + * Parameters will be merged in current options. + * @param {Object} options Available options: + * {string} [orientation] + * {boolean} [showMinorLabels] + * {boolean} [showMajorLabels] */ - function Network (container, data, options) { - if (!(this instanceof Network)) { - throw new SyntaxError('Constructor must be called with the new operator'); + TimeAxis.prototype.setOptions = function(options) { + if (options) { + // copy all options that we know + util.selectiveExtend(['orientation', 'showMinorLabels', 'showMajorLabels'], this.options, options); } + }; - this._initializeMixinLoaders(); + /** + * Create the HTML DOM for the TimeAxis + */ + TimeAxis.prototype._create = function() { + this.dom.foreground = document.createElement('div'); + this.dom.background = document.createElement('div'); - // create variables and set default values - this.containerElement = container; - this.width = '100%'; - this.height = '100%'; + this.dom.foreground.className = 'timeaxis foreground'; + this.dom.background.className = 'timeaxis background'; + }; - // render and calculation settings - this.renderRefreshRate = 60; // hz (fps) - this.renderTimestep = 1000 / this.renderRefreshRate; // ms -- saves calculation later on - this.renderTime = 0.5 * this.renderTimestep; // measured time it takes to render a frame - this.maxPhysicsTicksPerRender = 3; // max amount of physics ticks per render step. - this.physicsDiscreteStepsize = 0.50; // discrete stepsize of the simulation + /** + * Destroy the TimeAxis + */ + TimeAxis.prototype.destroy = function() { + // remove from DOM + if (this.dom.foreground.parentNode) { + this.dom.foreground.parentNode.removeChild(this.dom.foreground); + } + if (this.dom.background.parentNode) { + this.dom.background.parentNode.removeChild(this.dom.background); + } - this.stabilize = true; // stabilize before displaying the network - this.selectable = true; - this.initializing = true; + this.body = null; + }; - // these functions are triggered when the dataset is edited - this.triggerFunctions = {add:null,edit:null,editEdge:null,connect:null,del:null}; + /** + * Repaint the component + * @return {boolean} Returns true if the component is resized + */ + TimeAxis.prototype.redraw = function () { + var options = this.options, + props = this.props, + foreground = this.dom.foreground, + background = this.dom.background; + // determine the correct parent DOM element (depending on option orientation) + var parent = (options.orientation == 'top') ? this.body.dom.top : this.body.dom.bottom; + var parentChanged = (foreground.parentNode !== parent); - // set constant values - this.constants = { - nodes: { - radiusMin: 10, - radiusMax: 30, - radius: 10, - shape: 'ellipse', - image: undefined, - widthMin: 16, // px - widthMax: 64, // px - fixed: false, - fontColor: 'black', - fontSize: 14, // px - fontFace: 'verdana', - level: -1, - color: { - border: '#2B7CE9', - background: '#97C2FC', - highlight: { - border: '#2B7CE9', - background: '#D2E5FF' - }, - hover: { - border: '#2B7CE9', - background: '#D2E5FF' - } - }, - borderColor: '#2B7CE9', - backgroundColor: '#97C2FC', - highlightColor: '#D2E5FF', - group: undefined, + // calculate character width and height + this._calculateCharSize(); + + // TODO: recalculate sizes only needed when parent is resized or options is changed + var orientation = this.options.orientation, + showMinorLabels = this.options.showMinorLabels, + showMajorLabels = this.options.showMajorLabels; + + // determine the width and height of the elemens for the axis + props.minorLabelHeight = showMinorLabels ? props.minorCharHeight : 0; + props.majorLabelHeight = showMajorLabels ? props.majorCharHeight : 0; + props.height = props.minorLabelHeight + props.majorLabelHeight; + props.width = foreground.offsetWidth; + + props.minorLineHeight = this.body.domProps.root.height - props.majorLabelHeight - + (options.orientation == 'top' ? this.body.domProps.bottom.height : this.body.domProps.top.height); + props.minorLineWidth = 1; // TODO: really calculate width + props.majorLineHeight = props.minorLineHeight + props.majorLabelHeight; + props.majorLineWidth = 1; // TODO: really calculate width + + // take foreground and background offline while updating (is almost twice as fast) + var foregroundNextSibling = foreground.nextSibling; + var backgroundNextSibling = background.nextSibling; + foreground.parentNode && foreground.parentNode.removeChild(foreground); + background.parentNode && background.parentNode.removeChild(background); + + foreground.style.height = this.props.height + 'px'; + + this._repaintLabels(); + + // put DOM online again (at the same place) + if (foregroundNextSibling) { + parent.insertBefore(foreground, foregroundNextSibling); + } + else { + parent.appendChild(foreground) + } + if (backgroundNextSibling) { + this.body.dom.backgroundVertical.insertBefore(background, backgroundNextSibling); + } + else { + this.body.dom.backgroundVertical.appendChild(background) + } + + return this._isResized() || parentChanged; + }; + + /** + * Repaint major and minor text labels and vertical grid lines + * @private + */ + TimeAxis.prototype._repaintLabels = function () { + var orientation = this.options.orientation; + + // calculate range and step (step such that we have space for 7 characters per label) + var start = util.convert(this.body.range.start, 'Number'), + end = util.convert(this.body.range.end, 'Number'), + minimumStep = this.body.util.toTime((this.props.minorCharWidth || 10) * 7).valueOf() + -this.body.util.toTime(0).valueOf(); + var step = new TimeStep(new Date(start), new Date(end), minimumStep); + this.step = step; + + // Move all DOM elements to a "redundant" list, where they + // can be picked for re-use, and clear the lists with lines and texts. + // At the end of the function _repaintLabels, left over elements will be cleaned up + var dom = this.dom; + dom.redundant.majorLines = dom.majorLines; + dom.redundant.majorTexts = dom.majorTexts; + dom.redundant.minorLines = dom.minorLines; + dom.redundant.minorTexts = dom.minorTexts; + dom.majorLines = []; + dom.majorTexts = []; + dom.minorLines = []; + dom.minorTexts = []; + + step.first(); + var xFirstMajorLabel = undefined; + var max = 0; + while (step.hasNext() && max < 1000) { + max++; + var cur = step.getCurrent(), + x = this.body.util.toScreen(cur), + isMajor = step.isMajor(); + + // TODO: lines must have a width, such that we can create css backgrounds + + if (this.options.showMinorLabels) { + this._repaintMinorText(x, step.getLabelMinor(), orientation); + } + + if (isMajor && this.options.showMajorLabels) { + if (x > 0) { + if (xFirstMajorLabel == undefined) { + xFirstMajorLabel = x; + } + this._repaintMajorText(x, step.getLabelMajor(), orientation); + } + this._repaintMajorLine(x, orientation); + } + else { + this._repaintMinorLine(x, orientation); + } + + step.next(); + } + + // create a major label on the left when needed + if (this.options.showMajorLabels) { + var leftTime = this.body.util.toTime(0), + leftText = step.getLabelMajor(leftTime), + widthText = leftText.length * (this.props.majorCharWidth || 10) + 10; // upper bound estimation + + if (xFirstMajorLabel == undefined || widthText < xFirstMajorLabel) { + this._repaintMajorText(0, leftText, orientation); + } + } + + // Cleanup leftover DOM elements from the redundant list + util.forEach(this.dom.redundant, function (arr) { + while (arr.length) { + var elem = arr.pop(); + if (elem && elem.parentNode) { + elem.parentNode.removeChild(elem); + } + } + }); + }; + + /** + * Create a minor label for the axis at position x + * @param {Number} x + * @param {String} text + * @param {String} orientation "top" or "bottom" (default) + * @private + */ + TimeAxis.prototype._repaintMinorText = function (x, text, orientation) { + // reuse redundant label + var label = this.dom.redundant.minorTexts.shift(); + + if (!label) { + // create new label + var content = document.createTextNode(''); + label = document.createElement('div'); + label.appendChild(content); + label.className = 'text minor'; + this.dom.foreground.appendChild(label); + } + this.dom.minorTexts.push(label); + + label.childNodes[0].nodeValue = text; + + label.style.top = (orientation == 'top') ? (this.props.majorLabelHeight + 'px') : '0'; + label.style.left = x + 'px'; + //label.title = title; // TODO: this is a heavy operation + }; + + /** + * Create a Major label for the axis at position x + * @param {Number} x + * @param {String} text + * @param {String} orientation "top" or "bottom" (default) + * @private + */ + TimeAxis.prototype._repaintMajorText = function (x, text, orientation) { + // reuse redundant label + var label = this.dom.redundant.majorTexts.shift(); + + if (!label) { + // create label + var content = document.createTextNode(text); + label = document.createElement('div'); + label.className = 'text major'; + label.appendChild(content); + this.dom.foreground.appendChild(label); + } + this.dom.majorTexts.push(label); + + label.childNodes[0].nodeValue = text; + //label.title = title; // TODO: this is a heavy operation + + label.style.top = (orientation == 'top') ? '0' : (this.props.minorLabelHeight + 'px'); + label.style.left = x + 'px'; + }; + + /** + * Create a minor line for the axis at position x + * @param {Number} x + * @param {String} orientation "top" or "bottom" (default) + * @private + */ + TimeAxis.prototype._repaintMinorLine = function (x, orientation) { + // reuse redundant line + var line = this.dom.redundant.minorLines.shift(); + + if (!line) { + // create vertical line + line = document.createElement('div'); + line.className = 'grid vertical minor'; + this.dom.background.appendChild(line); + } + this.dom.minorLines.push(line); + + var props = this.props; + if (orientation == 'top') { + line.style.top = props.majorLabelHeight + 'px'; + } + else { + line.style.top = this.body.domProps.top.height + 'px'; + } + line.style.height = props.minorLineHeight + 'px'; + line.style.left = (x - props.minorLineWidth / 2) + 'px'; + }; + + /** + * Create a Major line for the axis at position x + * @param {Number} x + * @param {String} orientation "top" or "bottom" (default) + * @private + */ + TimeAxis.prototype._repaintMajorLine = function (x, orientation) { + // reuse redundant line + var line = this.dom.redundant.majorLines.shift(); + + if (!line) { + // create vertical line + line = document.createElement('DIV'); + line.className = 'grid vertical major'; + this.dom.background.appendChild(line); + } + this.dom.majorLines.push(line); + + var props = this.props; + if (orientation == 'top') { + line.style.top = '0'; + } + else { + line.style.top = this.body.domProps.top.height + 'px'; + } + line.style.left = (x - props.majorLineWidth / 2) + 'px'; + line.style.height = props.majorLineHeight + 'px'; + }; + + /** + * Determine the size of text on the axis (both major and minor axis). + * The size is calculated only once and then cached in this.props. + * @private + */ + TimeAxis.prototype._calculateCharSize = function () { + // Note: We calculate char size with every redraw. Size may change, for + // example when any of the timelines parents had display:none for example. + + // determine the char width and height on the minor axis + if (!this.dom.measureCharMinor) { + this.dom.measureCharMinor = document.createElement('DIV'); + this.dom.measureCharMinor.className = 'text minor measure'; + this.dom.measureCharMinor.style.position = 'absolute'; + + this.dom.measureCharMinor.appendChild(document.createTextNode('0')); + this.dom.foreground.appendChild(this.dom.measureCharMinor); + } + this.props.minorCharHeight = this.dom.measureCharMinor.clientHeight; + this.props.minorCharWidth = this.dom.measureCharMinor.clientWidth; + + // determine the char width and height on the major axis + if (!this.dom.measureCharMajor) { + this.dom.measureCharMajor = document.createElement('DIV'); + this.dom.measureCharMajor.className = 'text minor measure'; + this.dom.measureCharMajor.style.position = 'absolute'; + + this.dom.measureCharMajor.appendChild(document.createTextNode('0')); + this.dom.foreground.appendChild(this.dom.measureCharMajor); + } + this.props.majorCharHeight = this.dom.measureCharMajor.clientHeight; + this.props.majorCharWidth = this.dom.measureCharMajor.clientWidth; + }; + + /** + * Snap a date to a rounded value. + * The snap intervals are dependent on the current scale and step. + * @param {Date} date the date to be snapped. + * @return {Date} snappedDate + */ + TimeAxis.prototype.snap = function(date) { + return this.step.snap(date); + }; + + module.exports = TimeAxis; + + +/***/ }, +/* 32 */ +/***/ function(module, exports, __webpack_require__) { + + var Emitter = __webpack_require__(41); + var Hammer = __webpack_require__(42); + var mousetrap = __webpack_require__(44); + var util = __webpack_require__(1); + var hammerUtil = __webpack_require__(43); + var DataSet = __webpack_require__(3); + var DataView = __webpack_require__(4); + var dotparser = __webpack_require__(38); + var Groups = __webpack_require__(34); + var Images = __webpack_require__(35); + var Node = __webpack_require__(36); + var Edge = __webpack_require__(33); + var Popup = __webpack_require__(37); + var MixinLoader = __webpack_require__(45); + + // Load custom shapes into CanvasRenderingContext2D + __webpack_require__(46); + + /** + * @constructor Network + * Create a network visualization, displaying nodes and edges. + * + * @param {Element} container The DOM element in which the Network will + * be created. Normally a div element. + * @param {Object} data An object containing parameters + * {Array} nodes + * {Array} edges + * @param {Object} options Options + */ + function Network (container, data, options) { + if (!(this instanceof Network)) { + throw new SyntaxError('Constructor must be called with the new operator'); + } + + this._initializeMixinLoaders(); + + // create variables and set default values + this.containerElement = container; + this.width = '100%'; + this.height = '100%'; + + // render and calculation settings + this.renderRefreshRate = 60; // hz (fps) + this.renderTimestep = 1000 / this.renderRefreshRate; // ms -- saves calculation later on + this.renderTime = 0.5 * this.renderTimestep; // measured time it takes to render a frame + this.maxPhysicsTicksPerRender = 3; // max amount of physics ticks per render step. + this.physicsDiscreteStepsize = 0.50; // discrete stepsize of the simulation + + this.stabilize = true; // stabilize before displaying the network + this.selectable = true; + this.initializing = true; + + // these functions are triggered when the dataset is edited + this.triggerFunctions = {add:null,edit:null,editEdge:null,connect:null,del:null}; + + + // set constant values + this.constants = { + nodes: { + radiusMin: 10, + radiusMax: 30, + radius: 10, + shape: 'ellipse', + image: undefined, + widthMin: 16, // px + widthMax: 64, // px + fixed: false, + fontColor: 'black', + fontSize: 14, // px + fontFace: 'verdana', + level: -1, + color: { + border: '#2B7CE9', + background: '#97C2FC', + highlight: { + border: '#2B7CE9', + background: '#D2E5FF' + }, + hover: { + border: '#2B7CE9', + background: '#D2E5FF' + } + }, + borderColor: '#2B7CE9', + backgroundColor: '#97C2FC', + highlightColor: '#D2E5FF', + group: undefined, borderWidth: 1 }, edges: { @@ -15630,7 +15640,7 @@ return /******/ (function(modules) { // webpackBootstrap Network.prototype._onDragEnd = function () { this.drag.dragging = false; var selection = this.drag.selection; - if (selection) { + if (selection && selection.length) { selection.forEach(function (s) { // restore original xFixed and yFixed s.node.xFixed = s.xFixed; @@ -15639,7 +15649,10 @@ return /******/ (function(modules) { // webpackBootstrap this.moving = true; this.start(); } - this._redraw(); + else { + this._redraw(); + } + }; /** @@ -16690,10 +16703,10 @@ return /******/ (function(modules) { // webpackBootstrap */ Network.prototype._physicsTick = function() { if (!this.freezeSimulation) { - if (this.moving) { + if (this.moving == true) { this._doInAllActiveSectors("_initializeForceCalculation"); this._doInAllActiveSectors("_discreteStepNodes"); - if (this.constants.smoothCurves) { + if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { this._doInSupportSector("_discreteStepNodes"); } this._findCenter(this._getRange()) @@ -16727,7 +16740,6 @@ return /******/ (function(modules) { // webpackBootstrap timeRequired = Date.now() - calculationTime; maxSteps++; } - // start the rendering process var renderTime = Date.now(); this._redraw(); @@ -16744,7 +16756,7 @@ return /******/ (function(modules) { // webpackBootstrap * Schedule a animation step with the refreshrate interval. */ Network.prototype.start = function() { - if (this.moving || this.xIncrement != 0 || this.yIncrement != 0 || this.zoomIncrement != 0) { + if (this.moving == true || this.xIncrement != 0 || this.yIncrement != 0 || this.zoomIncrement != 0) { if (!this.timer) { var ua = navigator.userAgent.toLowerCase(); @@ -20249,498 +20261,78 @@ return /******/ (function(modules) { // webpackBootstrap /* 39 */ /***/ function(module, exports, __webpack_require__) { - var Hammer = __webpack_require__(42); - - /** - * Fake a hammer.js gesture. Event can be a ScrollEvent or MouseMoveEvent - * @param {Element} element - * @param {Event} event - */ - exports.fakeGesture = function(element, event) { - var eventType = null; - - // for hammer.js 1.0.5 - // var gesture = Hammer.event.collectEventData(this, eventType, event); - - // for hammer.js 1.0.6+ - var touches = Hammer.event.getTouchList(event, eventType); - var gesture = Hammer.event.collectEventData(this, eventType, touches, event); - - // on IE in standards mode, no touches are recognized by hammer.js, - // resulting in NaN values for center.pageX and center.pageY - if (isNaN(gesture.center.pageX)) { - gesture.center.pageX = event.pageX; - } - if (isNaN(gesture.center.pageY)) { - gesture.center.pageY = event.pageY; - } - - return gesture; - }; - - -/***/ }, -/* 40 */ -/***/ function(module, exports, __webpack_require__) { - - /** - * Canvas shapes used by Network - */ - if (typeof CanvasRenderingContext2D !== 'undefined') { - - /** - * Draw a circle shape - */ - CanvasRenderingContext2D.prototype.circle = function(x, y, r) { - this.beginPath(); - this.arc(x, y, r, 0, 2*Math.PI, false); - }; - - /** - * Draw a square shape - * @param {Number} x horizontal center - * @param {Number} y vertical center - * @param {Number} r size, width and height of the square - */ - CanvasRenderingContext2D.prototype.square = function(x, y, r) { - this.beginPath(); - this.rect(x - r, y - r, r * 2, r * 2); - }; - - /** - * Draw a triangle shape - * @param {Number} x horizontal center - * @param {Number} y vertical center - * @param {Number} r radius, half the length of the sides of the triangle - */ - CanvasRenderingContext2D.prototype.triangle = function(x, y, r) { - // http://en.wikipedia.org/wiki/Equilateral_triangle - this.beginPath(); - - var s = r * 2; - var s2 = s / 2; - var ir = Math.sqrt(3) / 6 * s; // radius of inner circle - var h = Math.sqrt(s * s - s2 * s2); // height - - this.moveTo(x, y - (h - ir)); - this.lineTo(x + s2, y + ir); - this.lineTo(x - s2, y + ir); - this.lineTo(x, y - (h - ir)); - this.closePath(); - }; - - /** - * Draw a triangle shape in downward orientation - * @param {Number} x horizontal center - * @param {Number} y vertical center - * @param {Number} r radius - */ - CanvasRenderingContext2D.prototype.triangleDown = function(x, y, r) { - // http://en.wikipedia.org/wiki/Equilateral_triangle - this.beginPath(); - - var s = r * 2; - var s2 = s / 2; - var ir = Math.sqrt(3) / 6 * s; // radius of inner circle - var h = Math.sqrt(s * s - s2 * s2); // height - - this.moveTo(x, y + (h - ir)); - this.lineTo(x + s2, y - ir); - this.lineTo(x - s2, y - ir); - this.lineTo(x, y + (h - ir)); - this.closePath(); - }; - - /** - * Draw a star shape, a star with 5 points - * @param {Number} x horizontal center - * @param {Number} y vertical center - * @param {Number} r radius, half the length of the sides of the triangle - */ - CanvasRenderingContext2D.prototype.star = function(x, y, r) { - // http://www.html5canvastutorials.com/labs/html5-canvas-star-spinner/ - this.beginPath(); - - for (var n = 0; n < 10; n++) { - var radius = (n % 2 === 0) ? r * 1.3 : r * 0.5; - this.lineTo( - x + radius * Math.sin(n * 2 * Math.PI / 10), - y - radius * Math.cos(n * 2 * Math.PI / 10) - ); + + function parseGephi(gephiJSON, options) { + var edges = []; + var nodes = []; + this.options = { + edges: { + inheritColor: true + }, + nodes: { + allowedToMove: false, + parseColor: false } - - this.closePath(); }; - /** - * http://stackoverflow.com/questions/1255512/how-to-draw-a-rounded-rectangle-on-html-canvas - */ - CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) { - var r2d = Math.PI/180; - if( w - ( 2 * r ) < 0 ) { r = ( w / 2 ); } //ensure that the radius isn't too large for x - if( h - ( 2 * r ) < 0 ) { r = ( h / 2 ); } //ensure that the radius isn't too large for y - this.beginPath(); - this.moveTo(x+r,y); - this.lineTo(x+w-r,y); - this.arc(x+w-r,y+r,r,r2d*270,r2d*360,false); - this.lineTo(x+w,y+h-r); - this.arc(x+w-r,y+h-r,r,0,r2d*90,false); - this.lineTo(x+r,y+h); - this.arc(x+r,y+h-r,r,r2d*90,r2d*180,false); - this.lineTo(x,y+r); - this.arc(x+r,y+r,r,r2d*180,r2d*270,false); - }; - - /** - * http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas - */ - CanvasRenderingContext2D.prototype.ellipse = function(x, y, w, h) { - var kappa = .5522848, - ox = (w / 2) * kappa, // control point offset horizontal - oy = (h / 2) * kappa, // control point offset vertical - xe = x + w, // x-end - ye = y + h, // y-end - xm = x + w / 2, // x-middle - ym = y + h / 2; // y-middle - - this.beginPath(); - this.moveTo(x, ym); - this.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); - this.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); - this.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); - this.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); - }; - - - - /** - * http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas - */ - CanvasRenderingContext2D.prototype.database = function(x, y, w, h) { - var f = 1/3; - var wEllipse = w; - var hEllipse = h * f; - - var kappa = .5522848, - ox = (wEllipse / 2) * kappa, // control point offset horizontal - oy = (hEllipse / 2) * kappa, // control point offset vertical - xe = x + wEllipse, // x-end - ye = y + hEllipse, // y-end - xm = x + wEllipse / 2, // x-middle - ym = y + hEllipse / 2, // y-middle - ymb = y + (h - hEllipse/2), // y-midlle, bottom ellipse - yeb = y + h; // y-end, bottom ellipse - - this.beginPath(); - this.moveTo(xe, ym); - - this.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); - this.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); - - this.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); - this.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); - - this.lineTo(xe, ymb); - - this.bezierCurveTo(xe, ymb + oy, xm + ox, yeb, xm, yeb); - this.bezierCurveTo(xm - ox, yeb, x, ymb + oy, x, ymb); - - this.lineTo(x, ym); - }; - - - /** - * Draw an arrow point (no line) - */ - CanvasRenderingContext2D.prototype.arrow = function(x, y, angle, length) { - // tail - var xt = x - length * Math.cos(angle); - var yt = y - length * Math.sin(angle); - - // inner tail - // TODO: allow to customize different shapes - var xi = x - length * 0.9 * Math.cos(angle); - var yi = y - length * 0.9 * Math.sin(angle); - - // left - var xl = xt + length / 3 * Math.cos(angle + 0.5 * Math.PI); - var yl = yt + length / 3 * Math.sin(angle + 0.5 * Math.PI); - - // right - var xr = xt + length / 3 * Math.cos(angle - 0.5 * Math.PI); - var yr = yt + length / 3 * Math.sin(angle - 0.5 * Math.PI); - - this.beginPath(); - this.moveTo(x, y); - this.lineTo(xl, yl); - this.lineTo(xi, yi); - this.lineTo(xr, yr); - this.closePath(); - }; - - /** - * Sets up the dashedLine functionality for drawing - * Original code came from http://stackoverflow.com/questions/4576724/dotted-stroke-in-canvas - * @author David Jordan - * @date 2012-08-08 - */ - CanvasRenderingContext2D.prototype.dashedLine = function(x,y,x2,y2,dashArray){ - if (!dashArray) dashArray=[10,5]; - if (dashLength==0) dashLength = 0.001; // Hack for Safari - var dashCount = dashArray.length; - this.moveTo(x, y); - var dx = (x2-x), dy = (y2-y); - var slope = dy/dx; - var distRemaining = Math.sqrt( dx*dx + dy*dy ); - var dashIndex=0, draw=true; - while (distRemaining>=0.1){ - var dashLength = dashArray[dashIndex++%dashCount]; - if (dashLength > distRemaining) dashLength = distRemaining; - var xStep = Math.sqrt( dashLength*dashLength / (1 + slope*slope) ); - if (dx<0) xStep = -xStep; - x += xStep; - y += slope*xStep; - this[draw ? 'lineTo' : 'moveTo'](x,y); - distRemaining -= dashLength; - draw = !draw; + if (options !== undefined) { + this.options.nodes['allowedToMove'] = options.allowedToMove | false; + this.options.nodes['parseColor'] = options.parseColor | false; + this.options.edges['inheritColor'] = options.inheritColor | true; + } + + var gEdges = gephiJSON.edges; + var gNodes = gephiJSON.nodes; + for (var i = 0; i < gEdges.length; i++) { + var edge = {}; + var gEdge = gEdges[i]; + edge['id'] = gEdge.id; + edge['from'] = gEdge.source; + edge['to'] = gEdge.target; + edge['attributes'] = gEdge.attributes; + // edge['value'] = gEdge.attributes !== undefined ? gEdge.attributes.Weight : undefined; + // edge['width'] = edge['value'] !== undefined ? undefined : edgegEdge.size; + edge['color'] = gEdge.color; + edge['inheritColor'] = edge['color'] !== undefined ? false : this.options.inheritColor; + edges.push(edge); + } + + for (var i = 0; i < gNodes.length; i++) { + var node = {}; + var gNode = gNodes[i]; + node['id'] = gNode.id; + node['attributes'] = gNode.attributes; + node['x'] = gNode.x; + node['y'] = gNode.y; + node['label'] = gNode.label; + if (this.options.nodes.parseColor == true) { + node['color'] = gNode.color; } - }; + else { + node['color'] = gNode.color !== undefined ? {background:gNode.color, border:gNode.color} : undefined; + } + node['radius'] = gNode.size; + node['allowedToMoveX'] = this.options.nodes.allowedToMove; + node['allowedToMoveY'] = this.options.nodes.allowedToMove; + nodes.push(node); + } - // TODO: add diamond shape + return {nodes:nodes, edges:edges}; } + exports.parseGephi = parseGephi; /***/ }, -/* 41 */ +/* 40 */ /***/ function(module, exports, __webpack_require__) { // first check if moment.js is already loaded in the browser window, if so, // use this instance. Else, load via commonjs. - module.exports = (typeof window !== 'undefined') && window['moment'] || __webpack_require__(53); + module.exports = (typeof window !== 'undefined') && window['moment'] || __webpack_require__(47); /***/ }, -/* 42 */ -/***/ function(module, exports, __webpack_require__) { - - // Only load hammer.js when in a browser environment - // (loading hammer.js in a node.js environment gives errors) - if (typeof window !== 'undefined') { - module.exports = window['Hammer'] || __webpack_require__(54); - } - else { - module.exports = function () { - throw Error('hammer.js is only available in a browser, not in node.js.'); - } - } - - -/***/ }, -/* 43 */ -/***/ function(module, exports, __webpack_require__) { - - var PhysicsMixin = __webpack_require__(52); - var ClusterMixin = __webpack_require__(46); - var SectorsMixin = __webpack_require__(47); - var SelectionMixin = __webpack_require__(48); - var ManipulationMixin = __webpack_require__(49); - var NavigationMixin = __webpack_require__(50); - var HierarchicalLayoutMixin = __webpack_require__(51); - - /** - * Load a mixin into the network object - * - * @param {Object} sourceVariable | this object has to contain functions. - * @private - */ - exports._loadMixin = function (sourceVariable) { - for (var mixinFunction in sourceVariable) { - if (sourceVariable.hasOwnProperty(mixinFunction)) { - this[mixinFunction] = sourceVariable[mixinFunction]; - } - } - }; - - - /** - * removes a mixin from the network object. - * - * @param {Object} sourceVariable | this object has to contain functions. - * @private - */ - exports._clearMixin = function (sourceVariable) { - for (var mixinFunction in sourceVariable) { - if (sourceVariable.hasOwnProperty(mixinFunction)) { - this[mixinFunction] = undefined; - } - } - }; - - - /** - * Mixin the physics system and initialize the parameters required. - * - * @private - */ - exports._loadPhysicsSystem = function () { - this._loadMixin(PhysicsMixin); - this._loadSelectedForceSolver(); - if (this.constants.configurePhysics == true) { - this._loadPhysicsConfiguration(); - } - }; - - - /** - * Mixin the cluster system and initialize the parameters required. - * - * @private - */ - exports._loadClusterSystem = function () { - this.clusterSession = 0; - this.hubThreshold = 5; - this._loadMixin(ClusterMixin); - }; - - - /** - * Mixin the sector system and initialize the parameters required - * - * @private - */ - exports._loadSectorSystem = function () { - this.sectors = {}; - this.activeSector = ["default"]; - this.sectors["active"] = {}; - this.sectors["active"]["default"] = {"nodes": {}, - "edges": {}, - "nodeIndices": [], - "formationScale": 1.0, - "drawingNode": undefined }; - this.sectors["frozen"] = {}; - this.sectors["support"] = {"nodes": {}, - "edges": {}, - "nodeIndices": [], - "formationScale": 1.0, - "drawingNode": undefined }; - - this.nodeIndices = this.sectors["active"]["default"]["nodeIndices"]; // the node indices list is used to speed up the computation of the repulsion fields - - this._loadMixin(SectorsMixin); - }; - - - /** - * Mixin the selection system and initialize the parameters required - * - * @private - */ - exports._loadSelectionSystem = function () { - this.selectionObj = {nodes: {}, edges: {}}; - - this._loadMixin(SelectionMixin); - }; - - - /** - * Mixin the navigationUI (User Interface) system and initialize the parameters required - * - * @private - */ - exports._loadManipulationSystem = function () { - // reset global variables -- these are used by the selection of nodes and edges. - this.blockConnectingEdgeSelection = false; - this.forceAppendSelection = false; - - if (this.constants.dataManipulation.enabled == true) { - // load the manipulator HTML elements. All styling done in css. - if (this.manipulationDiv === undefined) { - this.manipulationDiv = document.createElement('div'); - this.manipulationDiv.className = 'network-manipulationDiv'; - this.manipulationDiv.id = 'network-manipulationDiv'; - if (this.editMode == true) { - this.manipulationDiv.style.display = "block"; - } - else { - this.manipulationDiv.style.display = "none"; - } - this.containerElement.insertBefore(this.manipulationDiv, this.frame); - } - - if (this.editModeDiv === undefined) { - this.editModeDiv = document.createElement('div'); - this.editModeDiv.className = 'network-manipulation-editMode'; - this.editModeDiv.id = 'network-manipulation-editMode'; - if (this.editMode == true) { - this.editModeDiv.style.display = "none"; - } - else { - this.editModeDiv.style.display = "block"; - } - this.containerElement.insertBefore(this.editModeDiv, this.frame); - } - - if (this.closeDiv === undefined) { - this.closeDiv = document.createElement('div'); - this.closeDiv.className = 'network-manipulation-closeDiv'; - this.closeDiv.id = 'network-manipulation-closeDiv'; - this.closeDiv.style.display = this.manipulationDiv.style.display; - this.containerElement.insertBefore(this.closeDiv, this.frame); - } - - // load the manipulation functions - this._loadMixin(ManipulationMixin); - - // create the manipulator toolbar - this._createManipulatorBar(); - } - else { - if (this.manipulationDiv !== undefined) { - // removes all the bindings and overloads - this._createManipulatorBar(); - // remove the manipulation divs - this.containerElement.removeChild(this.manipulationDiv); - this.containerElement.removeChild(this.editModeDiv); - this.containerElement.removeChild(this.closeDiv); - - this.manipulationDiv = undefined; - this.editModeDiv = undefined; - this.closeDiv = undefined; - // remove the mixin functions - this._clearMixin(ManipulationMixin); - } - } - }; - - - /** - * Mixin the navigation (User Interface) system and initialize the parameters required - * - * @private - */ - exports._loadNavigationControls = function () { - this._loadMixin(NavigationMixin); - - // the clean function removes the button divs, this is done to remove the bindings. - this._cleanNavigation(); - if (this.constants.navigation.enabled == true) { - this._loadNavigationElements(); - } - }; - - - /** - * Mixin the hierarchical layout system. - * - * @private - */ - exports._loadHierarchySystem = function () { - this._loadMixin(HierarchicalLayoutMixin); - }; - - -/***/ }, -/* 44 */ +/* 41 */ /***/ function(module, exports, __webpack_require__) { @@ -20910,7 +20502,57 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 45 */ +/* 42 */ +/***/ function(module, exports, __webpack_require__) { + + // Only load hammer.js when in a browser environment + // (loading hammer.js in a node.js environment gives errors) + if (typeof window !== 'undefined') { + module.exports = window['Hammer'] || __webpack_require__(48); + } + else { + module.exports = function () { + throw Error('hammer.js is only available in a browser, not in node.js.'); + } + } + + +/***/ }, +/* 43 */ +/***/ function(module, exports, __webpack_require__) { + + var Hammer = __webpack_require__(42); + + /** + * Fake a hammer.js gesture. Event can be a ScrollEvent or MouseMoveEvent + * @param {Element} element + * @param {Event} event + */ + exports.fakeGesture = function(element, event) { + var eventType = null; + + // for hammer.js 1.0.5 + // var gesture = Hammer.event.collectEventData(this, eventType, event); + + // for hammer.js 1.0.6+ + var touches = Hammer.event.getTouchList(event, eventType); + var gesture = Hammer.event.collectEventData(this, eventType, touches, event); + + // on IE in standards mode, no touches are recognized by hammer.js, + // resulting in NaN values for center.pageX and center.pageY + if (isNaN(gesture.center.pageX)) { + gesture.center.pageX = event.pageX; + } + if (isNaN(gesture.center.pageY)) { + gesture.center.pageY = event.pageY; + } + + return gesture; + }; + + +/***/ }, +/* 44 */ /***/ function(module, exports, __webpack_require__) { /** @@ -21715,9010 +21357,9628 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 46 */ +/* 45 */ /***/ function(module, exports, __webpack_require__) { - /** - * Creation of the ClusterMixin var. - * - * This contains all the functions the Network object can use to employ clustering - */ - - /** - * This is only called in the constructor of the network object - * - */ - exports.startWithClustering = function() { - // cluster if the data set is big - this.clusterToFit(this.constants.clustering.initialMaxNodes, true); - - // updates the lables after clustering - this.updateLabels(); - - // this is called here because if clusterin is disabled, the start and stabilize are called in - // the setData function. - if (this.stabilize) { - this._stabilize(); - } - this.start(); - }; + var PhysicsMixin = __webpack_require__(49); + var ClusterMixin = __webpack_require__(50); + var SectorsMixin = __webpack_require__(51); + var SelectionMixin = __webpack_require__(52); + var ManipulationMixin = __webpack_require__(53); + var NavigationMixin = __webpack_require__(54); + var HierarchicalLayoutMixin = __webpack_require__(55); /** - * This function clusters until the initialMaxNodes has been reached + * Load a mixin into the network object * - * @param {Number} maxNumberOfNodes - * @param {Boolean} reposition + * @param {Object} sourceVariable | this object has to contain functions. + * @private */ - exports.clusterToFit = function(maxNumberOfNodes, reposition) { - var numberOfNodes = this.nodeIndices.length; - - var maxLevels = 50; - var level = 0; - - // we first cluster the hubs, then we pull in the outliers, repeat - while (numberOfNodes > maxNumberOfNodes && level < maxLevels) { - if (level % 3 == 0) { - this.forceAggregateHubs(true); - this.normalizeClusterLevels(); - } - else { - this.increaseClusterLevel(); // this also includes a cluster normalization + exports._loadMixin = function (sourceVariable) { + for (var mixinFunction in sourceVariable) { + if (sourceVariable.hasOwnProperty(mixinFunction)) { + this[mixinFunction] = sourceVariable[mixinFunction]; } - - numberOfNodes = this.nodeIndices.length; - level += 1; } - - // after the clustering we reposition the nodes to reduce the initial chaos - if (level > 0 && reposition == true) { - this.repositionNodes(); - } - this._updateCalculationNodes(); }; + /** - * This function can be called to open up a specific cluster. It is only called by - * It will unpack the cluster back one level. + * removes a mixin from the network object. * - * @param node | Node object: cluster to open. + * @param {Object} sourceVariable | this object has to contain functions. + * @private */ - exports.openCluster = function(node) { - var isMovingBeforeClustering = this.moving; - if (node.clusterSize > this.constants.clustering.sectorThreshold && this._nodeInActiveArea(node) && - !(this._sector() == "default" && this.nodeIndices.length == 1)) { - // this loads a new sector, loads the nodes and edges and nodeIndices of it. - this._addSector(node); - var level = 0; - - // we decluster until we reach a decent number of nodes - while ((this.nodeIndices.length < this.constants.clustering.initialMaxNodes) && (level < 10)) { - this.decreaseClusterLevel(); - level += 1; + exports._clearMixin = function (sourceVariable) { + for (var mixinFunction in sourceVariable) { + if (sourceVariable.hasOwnProperty(mixinFunction)) { + this[mixinFunction] = undefined; } - - } - else { - this._expandClusterNode(node,false,true); - - // update the index list, dynamic edges and labels - this._updateNodeIndexList(); - this._updateDynamicEdges(); - this._updateCalculationNodes(); - this.updateLabels(); - } - - // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded - if (this.moving != isMovingBeforeClustering) { - this.start(); } }; /** - * This calls the updateClustes with default arguments + * Mixin the physics system and initialize the parameters required. + * + * @private */ - exports.updateClustersDefault = function() { - if (this.constants.clustering.enabled == true) { - this.updateClusters(0,false,false); + exports._loadPhysicsSystem = function () { + this._loadMixin(PhysicsMixin); + this._loadSelectedForceSolver(); + if (this.constants.configurePhysics == true) { + this._loadPhysicsConfiguration(); } }; /** - * This function can be called to increase the cluster level. This means that the nodes with only one edge connection will - * be clustered with their connected node. This can be repeated as many times as needed. - * This can be called externally (by a keybind for instance) to reduce the complexity of big datasets. - */ - exports.increaseClusterLevel = function() { - this.updateClusters(-1,false,true); - }; - - - /** - * This function can be called to decrease the cluster level. This means that the nodes with only one edge connection will - * be unpacked if they are a cluster. This can be repeated as many times as needed. - * This can be called externally (by a key-bind for instance) to look into clusters without zooming. + * Mixin the cluster system and initialize the parameters required. + * + * @private */ - exports.decreaseClusterLevel = function() { - this.updateClusters(1,false,true); + exports._loadClusterSystem = function () { + this.clusterSession = 0; + this.hubThreshold = 5; + this._loadMixin(ClusterMixin); }; /** - * This is the main clustering function. It clusters and declusters on zoom or forced - * This function clusters on zoom, it can be called with a predefined zoom direction - * If out, check if we can form clusters, if in, check if we can open clusters. - * This function is only called from _zoom() - * - * @param {Number} zoomDirection | -1 / 0 / +1 for zoomOut / determineByZoom / zoomIn - * @param {Boolean} recursive | enabled or disable recursive calling of the opening of clusters - * @param {Boolean} force | enabled or disable forcing - * @param {Boolean} doNotStart | if true do not call start + * Mixin the sector system and initialize the parameters required * + * @private */ - exports.updateClusters = function(zoomDirection,recursive,force,doNotStart) { - var isMovingBeforeClustering = this.moving; - var amountOfNodes = this.nodeIndices.length; - - // on zoom out collapse the sector if the scale is at the level the sector was made - if (this.previousScale > this.scale && zoomDirection == 0) { - this._collapseSector(); - } - - // check if we zoom in or out - if (this.previousScale > this.scale || zoomDirection == -1) { // zoom out - // forming clusters when forced pulls outliers in. When not forced, the edge length of the - // outer nodes determines if it is being clustered - this._formClusters(force); - } - else if (this.previousScale < this.scale || zoomDirection == 1) { // zoom in - if (force == true) { - // _openClusters checks for each node if the formationScale of the cluster is smaller than - // the current scale and if so, declusters. When forced, all clusters are reduced by one step - this._openClusters(recursive,force); - } - else { - // if a cluster takes up a set percentage of the active window - this._openClustersBySize(); - } - } - this._updateNodeIndexList(); - - // if a cluster was NOT formed and the user zoomed out, we try clustering by hubs - if (this.nodeIndices.length == amountOfNodes && (this.previousScale > this.scale || zoomDirection == -1)) { - this._aggregateHubs(force); - this._updateNodeIndexList(); - } - - // we now reduce chains. - if (this.previousScale > this.scale || zoomDirection == -1) { // zoom out - this.handleChains(); - this._updateNodeIndexList(); - } - - this.previousScale = this.scale; - - // rest of the update the index list, dynamic edges and labels - this._updateDynamicEdges(); - this.updateLabels(); - - // if a cluster was formed, we increase the clusterSession - if (this.nodeIndices.length < amountOfNodes) { // this means a clustering operation has taken place - this.clusterSession += 1; - // if clusters have been made, we normalize the cluster level - this.normalizeClusterLevels(); - } + exports._loadSectorSystem = function () { + this.sectors = {}; + this.activeSector = ["default"]; + this.sectors["active"] = {}; + this.sectors["active"]["default"] = {"nodes": {}, + "edges": {}, + "nodeIndices": [], + "formationScale": 1.0, + "drawingNode": undefined }; + this.sectors["frozen"] = {}; + this.sectors["support"] = {"nodes": {}, + "edges": {}, + "nodeIndices": [], + "formationScale": 1.0, + "drawingNode": undefined }; - if (doNotStart == false || doNotStart === undefined) { - // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded - if (this.moving != isMovingBeforeClustering) { - this.start(); - } - } + this.nodeIndices = this.sectors["active"]["default"]["nodeIndices"]; // the node indices list is used to speed up the computation of the repulsion fields - this._updateCalculationNodes(); + this._loadMixin(SectorsMixin); }; - /** - * This function handles the chains. It is called on every updateClusters(). - */ - exports.handleChains = function() { - // after clustering we check how many chains there are - var chainPercentage = this._getChainFraction(); - if (chainPercentage > this.constants.clustering.chainThreshold) { - this._reduceAmountOfChains(1 - this.constants.clustering.chainThreshold / chainPercentage) - - } - }; /** - * this functions starts clustering by hubs - * The minimum hub threshold is set globally + * Mixin the selection system and initialize the parameters required * * @private */ - exports._aggregateHubs = function(force) { - this._getHubSize(); - this._formClustersByHub(force,false); + exports._loadSelectionSystem = function () { + this.selectionObj = {nodes: {}, edges: {}}; + + this._loadMixin(SelectionMixin); }; /** - * This function is fired by keypress. It forces hubs to form. + * Mixin the navigationUI (User Interface) system and initialize the parameters required * + * @private */ - exports.forceAggregateHubs = function(doNotStart) { - var isMovingBeforeClustering = this.moving; - var amountOfNodes = this.nodeIndices.length; - - this._aggregateHubs(true); + exports._loadManipulationSystem = function () { + // reset global variables -- these are used by the selection of nodes and edges. + this.blockConnectingEdgeSelection = false; + this.forceAppendSelection = false; - // update the index list, dynamic edges and labels - this._updateNodeIndexList(); - this._updateDynamicEdges(); - this.updateLabels(); + if (this.constants.dataManipulation.enabled == true) { + // load the manipulator HTML elements. All styling done in css. + if (this.manipulationDiv === undefined) { + this.manipulationDiv = document.createElement('div'); + this.manipulationDiv.className = 'network-manipulationDiv'; + this.manipulationDiv.id = 'network-manipulationDiv'; + if (this.editMode == true) { + this.manipulationDiv.style.display = "block"; + } + else { + this.manipulationDiv.style.display = "none"; + } + this.containerElement.insertBefore(this.manipulationDiv, this.frame); + } - // if a cluster was formed, we increase the clusterSession - if (this.nodeIndices.length != amountOfNodes) { - this.clusterSession += 1; - } + if (this.editModeDiv === undefined) { + this.editModeDiv = document.createElement('div'); + this.editModeDiv.className = 'network-manipulation-editMode'; + this.editModeDiv.id = 'network-manipulation-editMode'; + if (this.editMode == true) { + this.editModeDiv.style.display = "none"; + } + else { + this.editModeDiv.style.display = "block"; + } + this.containerElement.insertBefore(this.editModeDiv, this.frame); + } - if (doNotStart == false || doNotStart === undefined) { - // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded - if (this.moving != isMovingBeforeClustering) { - this.start(); + if (this.closeDiv === undefined) { + this.closeDiv = document.createElement('div'); + this.closeDiv.className = 'network-manipulation-closeDiv'; + this.closeDiv.id = 'network-manipulation-closeDiv'; + this.closeDiv.style.display = this.manipulationDiv.style.display; + this.containerElement.insertBefore(this.closeDiv, this.frame); } + + // load the manipulation functions + this._loadMixin(ManipulationMixin); + + // create the manipulator toolbar + this._createManipulatorBar(); } - }; + else { + if (this.manipulationDiv !== undefined) { + // removes all the bindings and overloads + this._createManipulatorBar(); + // remove the manipulation divs + this.containerElement.removeChild(this.manipulationDiv); + this.containerElement.removeChild(this.editModeDiv); + this.containerElement.removeChild(this.closeDiv); - /** - * If a cluster takes up more than a set percentage of the screen, open the cluster - * - * @private - */ - exports._openClustersBySize = function() { - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - var node = this.nodes[nodeId]; - if (node.inView() == true) { - if ((node.width*this.scale > this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientWidth) || - (node.height*this.scale > this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientHeight)) { - this.openCluster(node); - } - } + this.manipulationDiv = undefined; + this.editModeDiv = undefined; + this.closeDiv = undefined; + // remove the mixin functions + this._clearMixin(ManipulationMixin); } } }; /** - * This function loops over all nodes in the nodeIndices list. For each node it checks if it is a cluster and if it - * has to be opened based on the current zoom level. + * Mixin the navigation (User Interface) system and initialize the parameters required * * @private */ - exports._openClusters = function(recursive,force) { - for (var i = 0; i < this.nodeIndices.length; i++) { - var node = this.nodes[this.nodeIndices[i]]; - this._expandClusterNode(node,recursive,force); - this._updateCalculationNodes(); + exports._loadNavigationControls = function () { + this._loadMixin(NavigationMixin); + + // the clean function removes the button divs, this is done to remove the bindings. + this._cleanNavigation(); + if (this.constants.navigation.enabled == true) { + this._loadNavigationElements(); } }; + /** - * This function checks if a node has to be opened. This is done by checking the zoom level. - * If the node contains child nodes, this function is recursively called on the child nodes as well. - * This recursive behaviour is optional and can be set by the recursive argument. + * Mixin the hierarchical layout system. * - * @param {Node} parentNode | to check for cluster and expand - * @param {Boolean} recursive | enabled or disable recursive calling - * @param {Boolean} force | enabled or disable forcing - * @param {Boolean} [openAll] | This will recursively force all nodes in the parent to be released * @private */ - exports._expandClusterNode = function(parentNode, recursive, force, openAll) { - // first check if node is a cluster - if (parentNode.clusterSize > 1) { - // this means that on a double tap event or a zoom event, the cluster fully unpacks if it is smaller than 20 - if (parentNode.clusterSize < this.constants.clustering.sectorThreshold) { - openAll = true; - } - recursive = openAll ? true : recursive; + exports._loadHierarchySystem = function () { + this._loadMixin(HierarchicalLayoutMixin); + }; - // if the last child has been added on a smaller scale than current scale decluster - if (parentNode.formationScale < this.scale || force == true) { - // we will check if any of the contained child nodes should be removed from the cluster - for (var containedNodeId in parentNode.containedNodes) { - if (parentNode.containedNodes.hasOwnProperty(containedNodeId)) { - var childNode = parentNode.containedNodes[containedNodeId]; - // force expand will expand the largest cluster size clusters. Since we cluster from outside in, we assume that - // the largest cluster is the one that comes from outside - if (force == true) { - if (childNode.clusterSession == parentNode.clusterSessions[parentNode.clusterSessions.length-1] - || openAll) { - this._expelChildFromParent(parentNode,containedNodeId,recursive,force,openAll); - } - } - else { - if (this._nodeInActiveArea(parentNode)) { - this._expelChildFromParent(parentNode,containedNodeId,recursive,force,openAll); - } - } - } - } - } - } - }; +/***/ }, +/* 46 */ +/***/ function(module, exports, __webpack_require__) { /** - * ONLY CALLED FROM _expandClusterNode - * - * This function will expel a child_node from a parent_node. This is to de-cluster the node. This function will remove - * the child node from the parent contained_node object and put it back into the global nodes object. - * The same holds for the edge that was connected to the child node. It is moved back into the global edges object. - * - * @param {Node} parentNode | the parent node - * @param {String} containedNodeId | child_node id as it is contained in the containedNodes object of the parent node - * @param {Boolean} recursive | This will also check if the child needs to be expanded. - * With force and recursive both true, the entire cluster is unpacked - * @param {Boolean} force | This will disregard the zoom level and will expel this child from the parent - * @param {Boolean} openAll | This will recursively force all nodes in the parent to be released - * @private + * Canvas shapes used by Network */ - exports._expelChildFromParent = function(parentNode, containedNodeId, recursive, force, openAll) { - var childNode = parentNode.containedNodes[containedNodeId]; + if (typeof CanvasRenderingContext2D !== 'undefined') { - // if child node has been added on smaller scale than current, kick out - if (childNode.formationScale < this.scale || force == true) { - // unselect all selected items - this._unselectAll(); + /** + * Draw a circle shape + */ + CanvasRenderingContext2D.prototype.circle = function(x, y, r) { + this.beginPath(); + this.arc(x, y, r, 0, 2*Math.PI, false); + }; - // put the child node back in the global nodes object - this.nodes[containedNodeId] = childNode; + /** + * Draw a square shape + * @param {Number} x horizontal center + * @param {Number} y vertical center + * @param {Number} r size, width and height of the square + */ + CanvasRenderingContext2D.prototype.square = function(x, y, r) { + this.beginPath(); + this.rect(x - r, y - r, r * 2, r * 2); + }; - // release the contained edges from this childNode back into the global edges - this._releaseContainedEdges(parentNode,childNode); + /** + * Draw a triangle shape + * @param {Number} x horizontal center + * @param {Number} y vertical center + * @param {Number} r radius, half the length of the sides of the triangle + */ + CanvasRenderingContext2D.prototype.triangle = function(x, y, r) { + // http://en.wikipedia.org/wiki/Equilateral_triangle + this.beginPath(); - // reconnect rerouted edges to the childNode - this._connectEdgeBackToChild(parentNode,childNode); + var s = r * 2; + var s2 = s / 2; + var ir = Math.sqrt(3) / 6 * s; // radius of inner circle + var h = Math.sqrt(s * s - s2 * s2); // height - // validate all edges in dynamicEdges - this._validateEdges(parentNode); + this.moveTo(x, y - (h - ir)); + this.lineTo(x + s2, y + ir); + this.lineTo(x - s2, y + ir); + this.lineTo(x, y - (h - ir)); + this.closePath(); + }; - // undo the changes from the clustering operation on the parent node - parentNode.mass -= childNode.mass; - parentNode.clusterSize -= childNode.clusterSize; - parentNode.fontSize = Math.min(this.constants.clustering.maxFontSize, this.constants.nodes.fontSize + this.constants.clustering.fontSizeMultiplier*parentNode.clusterSize); - parentNode.dynamicEdgesLength = parentNode.dynamicEdges.length; + /** + * Draw a triangle shape in downward orientation + * @param {Number} x horizontal center + * @param {Number} y vertical center + * @param {Number} r radius + */ + CanvasRenderingContext2D.prototype.triangleDown = function(x, y, r) { + // http://en.wikipedia.org/wiki/Equilateral_triangle + this.beginPath(); - // place the child node near the parent, not at the exact same location to avoid chaos in the system - childNode.x = parentNode.x + parentNode.growthIndicator * (0.5 - Math.random()); - childNode.y = parentNode.y + parentNode.growthIndicator * (0.5 - Math.random()); + var s = r * 2; + var s2 = s / 2; + var ir = Math.sqrt(3) / 6 * s; // radius of inner circle + var h = Math.sqrt(s * s - s2 * s2); // height - // remove node from the list - delete parentNode.containedNodes[containedNodeId]; + this.moveTo(x, y + (h - ir)); + this.lineTo(x + s2, y - ir); + this.lineTo(x - s2, y - ir); + this.lineTo(x, y + (h - ir)); + this.closePath(); + }; - // check if there are other childs with this clusterSession in the parent. - var othersPresent = false; - for (var childNodeId in parentNode.containedNodes) { - if (parentNode.containedNodes.hasOwnProperty(childNodeId)) { - if (parentNode.containedNodes[childNodeId].clusterSession == childNode.clusterSession) { - othersPresent = true; - break; - } - } - } - // if there are no others, remove the cluster session from the list - if (othersPresent == false) { - parentNode.clusterSessions.pop(); - } + /** + * Draw a star shape, a star with 5 points + * @param {Number} x horizontal center + * @param {Number} y vertical center + * @param {Number} r radius, half the length of the sides of the triangle + */ + CanvasRenderingContext2D.prototype.star = function(x, y, r) { + // http://www.html5canvastutorials.com/labs/html5-canvas-star-spinner/ + this.beginPath(); - this._repositionBezierNodes(childNode); - // this._repositionBezierNodes(parentNode); + for (var n = 0; n < 10; n++) { + var radius = (n % 2 === 0) ? r * 1.3 : r * 0.5; + this.lineTo( + x + radius * Math.sin(n * 2 * Math.PI / 10), + y - radius * Math.cos(n * 2 * Math.PI / 10) + ); + } - // remove the clusterSession from the child node - childNode.clusterSession = 0; + this.closePath(); + }; - // recalculate the size of the node on the next time the node is rendered - parentNode.clearSizeCache(); + /** + * http://stackoverflow.com/questions/1255512/how-to-draw-a-rounded-rectangle-on-html-canvas + */ + CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) { + var r2d = Math.PI/180; + if( w - ( 2 * r ) < 0 ) { r = ( w / 2 ); } //ensure that the radius isn't too large for x + if( h - ( 2 * r ) < 0 ) { r = ( h / 2 ); } //ensure that the radius isn't too large for y + this.beginPath(); + this.moveTo(x+r,y); + this.lineTo(x+w-r,y); + this.arc(x+w-r,y+r,r,r2d*270,r2d*360,false); + this.lineTo(x+w,y+h-r); + this.arc(x+w-r,y+h-r,r,0,r2d*90,false); + this.lineTo(x+r,y+h); + this.arc(x+r,y+h-r,r,r2d*90,r2d*180,false); + this.lineTo(x,y+r); + this.arc(x+r,y+r,r,r2d*180,r2d*270,false); + }; - // restart the simulation to reorganise all nodes - this.moving = true; - } + /** + * http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas + */ + CanvasRenderingContext2D.prototype.ellipse = function(x, y, w, h) { + var kappa = .5522848, + ox = (w / 2) * kappa, // control point offset horizontal + oy = (h / 2) * kappa, // control point offset vertical + xe = x + w, // x-end + ye = y + h, // y-end + xm = x + w / 2, // x-middle + ym = y + h / 2; // y-middle - // check if a further expansion step is possible if recursivity is enabled - if (recursive == true) { - this._expandClusterNode(childNode,recursive,force,openAll); - } - }; + this.beginPath(); + this.moveTo(x, ym); + this.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); + this.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); + this.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); + this.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); + }; - /** - * position the bezier nodes at the center of the edges - * - * @param node - * @private - */ - exports._repositionBezierNodes = function(node) { - for (var i = 0; i < node.dynamicEdges.length; i++) { - node.dynamicEdges[i].positionBezierNode(); - } - }; + /** + * http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas + */ + CanvasRenderingContext2D.prototype.database = function(x, y, w, h) { + var f = 1/3; + var wEllipse = w; + var hEllipse = h * f; - /** - * This function checks if any nodes at the end of their trees have edges below a threshold length - * This function is called only from updateClusters() - * forceLevelCollapse ignores the length of the edge and collapses one level - * This means that a node with only one edge will be clustered with its connected node - * - * @private - * @param {Boolean} force - */ - exports._formClusters = function(force) { - if (force == false) { - this._formClustersByZoom(); - } - else { - this._forceClustersByZoom(); - } - }; + var kappa = .5522848, + ox = (wEllipse / 2) * kappa, // control point offset horizontal + oy = (hEllipse / 2) * kappa, // control point offset vertical + xe = x + wEllipse, // x-end + ye = y + hEllipse, // y-end + xm = x + wEllipse / 2, // x-middle + ym = y + hEllipse / 2, // y-middle + ymb = y + (h - hEllipse/2), // y-midlle, bottom ellipse + yeb = y + h; // y-end, bottom ellipse + this.beginPath(); + this.moveTo(xe, ym); - /** - * This function handles the clustering by zooming out, this is based on a minimum edge distance - * - * @private - */ - exports._formClustersByZoom = function() { - var dx,dy,length, - minLength = this.constants.clustering.clusterEdgeThreshold/this.scale; + this.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); + this.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); - // check if any edges are shorter than minLength and start the clustering - // the clustering favours the node with the larger mass - for (var edgeId in this.edges) { - if (this.edges.hasOwnProperty(edgeId)) { - var edge = this.edges[edgeId]; - if (edge.connected) { - if (edge.toId != edge.fromId) { - dx = (edge.to.x - edge.from.x); - dy = (edge.to.y - edge.from.y); - length = Math.sqrt(dx * dx + dy * dy); + this.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); + this.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); + this.lineTo(xe, ymb); - if (length < minLength) { - // first check which node is larger - var parentNode = edge.from; - var childNode = edge.to; - if (edge.to.mass > edge.from.mass) { - parentNode = edge.to; - childNode = edge.from; - } + this.bezierCurveTo(xe, ymb + oy, xm + ox, yeb, xm, yeb); + this.bezierCurveTo(xm - ox, yeb, x, ymb + oy, x, ymb); - if (childNode.dynamicEdgesLength == 1) { - this._addToCluster(parentNode,childNode,false); - } - else if (parentNode.dynamicEdgesLength == 1) { - this._addToCluster(childNode,parentNode,false); - } - } - } - } - } - } - }; + this.lineTo(x, ym); + }; - /** - * This function forces the network to cluster all nodes with only one connecting edge to their - * connected node. - * - * @private - */ - exports._forceClustersByZoom = function() { - for (var nodeId in this.nodes) { - // another node could have absorbed this child. - if (this.nodes.hasOwnProperty(nodeId)) { - var childNode = this.nodes[nodeId]; - // the edges can be swallowed by another decrease - if (childNode.dynamicEdgesLength == 1 && childNode.dynamicEdges.length != 0) { - var edge = childNode.dynamicEdges[0]; - var parentNode = (edge.toId == childNode.id) ? this.nodes[edge.fromId] : this.nodes[edge.toId]; + /** + * Draw an arrow point (no line) + */ + CanvasRenderingContext2D.prototype.arrow = function(x, y, angle, length) { + // tail + var xt = x - length * Math.cos(angle); + var yt = y - length * Math.sin(angle); - // group to the largest node - if (childNode.id != parentNode.id) { - if (parentNode.mass > childNode.mass) { - this._addToCluster(parentNode,childNode,true); - } - else { - this._addToCluster(childNode,parentNode,true); - } - } - } - } - } - }; + // inner tail + // TODO: allow to customize different shapes + var xi = x - length * 0.9 * Math.cos(angle); + var yi = y - length * 0.9 * Math.sin(angle); + // left + var xl = xt + length / 3 * Math.cos(angle + 0.5 * Math.PI); + var yl = yt + length / 3 * Math.sin(angle + 0.5 * Math.PI); - /** - * To keep the nodes of roughly equal size we normalize the cluster levels. - * This function clusters a node to its smallest connected neighbour. - * - * @param node - * @private - */ - exports._clusterToSmallestNeighbour = function(node) { - var smallestNeighbour = -1; - var smallestNeighbourNode = null; - for (var i = 0; i < node.dynamicEdges.length; i++) { - if (node.dynamicEdges[i] !== undefined) { - var neighbour = null; - if (node.dynamicEdges[i].fromId != node.id) { - neighbour = node.dynamicEdges[i].from; - } - else if (node.dynamicEdges[i].toId != node.id) { - neighbour = node.dynamicEdges[i].to; - } + // right + var xr = xt + length / 3 * Math.cos(angle - 0.5 * Math.PI); + var yr = yt + length / 3 * Math.sin(angle - 0.5 * Math.PI); + this.beginPath(); + this.moveTo(x, y); + this.lineTo(xl, yl); + this.lineTo(xi, yi); + this.lineTo(xr, yr); + this.closePath(); + }; - if (neighbour != null && smallestNeighbour > neighbour.clusterSessions.length) { - smallestNeighbour = neighbour.clusterSessions.length; - smallestNeighbourNode = neighbour; - } + /** + * Sets up the dashedLine functionality for drawing + * Original code came from http://stackoverflow.com/questions/4576724/dotted-stroke-in-canvas + * @author David Jordan + * @date 2012-08-08 + */ + CanvasRenderingContext2D.prototype.dashedLine = function(x,y,x2,y2,dashArray){ + if (!dashArray) dashArray=[10,5]; + if (dashLength==0) dashLength = 0.001; // Hack for Safari + var dashCount = dashArray.length; + this.moveTo(x, y); + var dx = (x2-x), dy = (y2-y); + var slope = dy/dx; + var distRemaining = Math.sqrt( dx*dx + dy*dy ); + var dashIndex=0, draw=true; + while (distRemaining>=0.1){ + var dashLength = dashArray[dashIndex++%dashCount]; + if (dashLength > distRemaining) dashLength = distRemaining; + var xStep = Math.sqrt( dashLength*dashLength / (1 + slope*slope) ); + if (dx<0) xStep = -xStep; + x += xStep; + y += slope*xStep; + this[draw ? 'lineTo' : 'moveTo'](x,y); + distRemaining -= dashLength; + draw = !draw; } - } - - if (neighbour != null && this.nodes[neighbour.id] !== undefined) { - this._addToCluster(neighbour, node, true); - } - }; + }; + // TODO: add diamond shape + } - /** - * This function forms clusters from hubs, it loops over all nodes - * - * @param {Boolean} force | Disregard zoom level - * @param {Boolean} onlyEqual | This only clusters a hub with a specific number of edges - * @private - */ - exports._formClustersByHub = function(force, onlyEqual) { - // we loop over all nodes in the list - for (var nodeId in this.nodes) { - // we check if it is still available since it can be used by the clustering in this loop - if (this.nodes.hasOwnProperty(nodeId)) { - this._formClusterFromHub(this.nodes[nodeId],force,onlyEqual); - } - } - }; - /** - * This function forms a cluster from a specific preselected hub node - * - * @param {Node} hubNode | the node we will cluster as a hub - * @param {Boolean} force | Disregard zoom level - * @param {Boolean} onlyEqual | This only clusters a hub with a specific number of edges - * @param {Number} [absorptionSizeOffset] | - * @private - */ - exports._formClusterFromHub = function(hubNode, force, onlyEqual, absorptionSizeOffset) { - if (absorptionSizeOffset === undefined) { - absorptionSizeOffset = 0; - } - // we decide if the node is a hub - if ((hubNode.dynamicEdgesLength >= this.hubThreshold && onlyEqual == false) || - (hubNode.dynamicEdgesLength == this.hubThreshold && onlyEqual == true)) { - // initialize variables - var dx,dy,length; - var minLength = this.constants.clustering.clusterEdgeThreshold/this.scale; - var allowCluster = false; +/***/ }, +/* 47 */ +/***/ function(module, exports, __webpack_require__) { - // we create a list of edges because the dynamicEdges change over the course of this loop - var edgesIdarray = []; - var amountOfInitialEdges = hubNode.dynamicEdges.length; - for (var j = 0; j < amountOfInitialEdges; j++) { - edgesIdarray.push(hubNode.dynamicEdges[j].id); - } + var __WEBPACK_AMD_DEFINE_RESULT__;/* WEBPACK VAR INJECTION */(function(global, module) {//! moment.js + //! version : 2.7.0 + //! authors : Tim Wood, Iskren Chernev, Moment.js contributors + //! license : MIT + //! momentjs.com - // if the hub clustering is not forces, we check if one of the edges connected - // to a cluster is small enough based on the constants.clustering.clusterEdgeThreshold - if (force == false) { - allowCluster = false; - for (j = 0; j < amountOfInitialEdges; j++) { - var edge = this.edges[edgesIdarray[j]]; - if (edge !== undefined) { - if (edge.connected) { - if (edge.toId != edge.fromId) { - dx = (edge.to.x - edge.from.x); - dy = (edge.to.y - edge.from.y); - length = Math.sqrt(dx * dx + dy * dy); + (function (undefined) { - if (length < minLength) { - allowCluster = true; - break; - } - } - } - } - } - } + /************************************ + Constants + ************************************/ - // start the clustering if allowed - if ((!force && allowCluster) || force) { - // we loop over all edges INITIALLY connected to this hub - for (j = 0; j < amountOfInitialEdges; j++) { - edge = this.edges[edgesIdarray[j]]; - // the edge can be clustered by this function in a previous loop - if (edge !== undefined) { - var childNode = this.nodes[(edge.fromId == hubNode.id) ? edge.toId : edge.fromId]; - // we do not want hubs to merge with other hubs nor do we want to cluster itself. - if ((childNode.dynamicEdges.length <= (this.hubThreshold + absorptionSizeOffset)) && - (childNode.id != hubNode.id)) { - this._addToCluster(hubNode,childNode,force); - } - } - } - } - } - }; + var moment, + VERSION = "2.7.0", + // the global-scope this is NOT the global object in Node.js + globalScope = typeof global !== 'undefined' ? global : this, + oldGlobalMoment, + round = Math.round, + i, + YEAR = 0, + MONTH = 1, + DATE = 2, + HOUR = 3, + MINUTE = 4, + SECOND = 5, + MILLISECOND = 6, + // internal storage for language config files + languages = {}, - /** - * This function adds the child node to the parent node, creating a cluster if it is not already. - * - * @param {Node} parentNode | this is the node that will house the child node - * @param {Node} childNode | this node will be deleted from the global this.nodes and stored in the parent node - * @param {Boolean} force | true will only update the remainingEdges at the very end of the clustering, ensuring single level collapse - * @private - */ - exports._addToCluster = function(parentNode, childNode, force) { - // join child node in the parent node - parentNode.containedNodes[childNode.id] = childNode; + // moment internal properties + momentProperties = { + _isAMomentObject: null, + _i : null, + _f : null, + _l : null, + _strict : null, + _tzm : null, + _isUTC : null, + _offset : null, // optional. Combine with _isUTC + _pf : null, + _lang : null // optional + }, - // manage all the edges connected to the child and parent nodes - for (var i = 0; i < childNode.dynamicEdges.length; i++) { - var edge = childNode.dynamicEdges[i]; - if (edge.toId == parentNode.id || edge.fromId == parentNode.id) { // edge connected to parentNode - this._addToContainedEdges(parentNode,childNode,edge); - } - else { - this._connectEdgeToCluster(parentNode,childNode,edge); - } - } - // a contained node has no dynamic edges. - childNode.dynamicEdges = []; + // check for nodeJS + hasModule = (typeof module !== 'undefined' && module.exports), - // remove circular edges from clusters - this._containCircularEdgesFromNode(parentNode,childNode); + // ASP.NET json date format regex + aspNetJsonRegex = /^\/?Date\((\-?\d+)/i, + aspNetTimeSpanJsonRegex = /(\-)?(?:(\d*)\.)?(\d+)\:(\d+)(?:\:(\d+)\.?(\d{3})?)?/, + // from http://docs.closure-library.googlecode.com/git/closure_goog_date_date.js.source.html + // somewhat more in line with 4.4.3.2 2004 spec, but allows decimal anywhere + isoDurationRegex = /^(-)?P(?:(?:([0-9,.]*)Y)?(?:([0-9,.]*)M)?(?:([0-9,.]*)D)?(?:T(?:([0-9,.]*)H)?(?:([0-9,.]*)M)?(?:([0-9,.]*)S)?)?|([0-9,.]*)W)$/, - // remove the childNode from the global nodes object - delete this.nodes[childNode.id]; + // format tokens + formattingTokens = /(\[[^\[]*\])|(\\)?(Mo|MM?M?M?|Do|DDDo|DD?D?D?|ddd?d?|do?|w[o|w]?|W[o|W]?|Q|YYYYYY|YYYYY|YYYY|YY|gg(ggg?)?|GG(GGG?)?|e|E|a|A|hh?|HH?|mm?|ss?|S{1,4}|X|zz?|ZZ?|.)/g, + localFormattingTokens = /(\[[^\[]*\])|(\\)?(LT|LL?L?L?|l{1,4})/g, - // update the properties of the child and parent - var massBefore = parentNode.mass; - childNode.clusterSession = this.clusterSession; - parentNode.mass += childNode.mass; - parentNode.clusterSize += childNode.clusterSize; - parentNode.fontSize = Math.min(this.constants.clustering.maxFontSize, this.constants.nodes.fontSize + this.constants.clustering.fontSizeMultiplier*parentNode.clusterSize); + // parsing token regexes + parseTokenOneOrTwoDigits = /\d\d?/, // 0 - 99 + parseTokenOneToThreeDigits = /\d{1,3}/, // 0 - 999 + parseTokenOneToFourDigits = /\d{1,4}/, // 0 - 9999 + parseTokenOneToSixDigits = /[+\-]?\d{1,6}/, // -999,999 - 999,999 + parseTokenDigits = /\d+/, // nonzero number of digits + parseTokenWord = /[0-9]*['a-z\u00A0-\u05FF\u0700-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF]+|[\u0600-\u06FF\/]+(\s*?[\u0600-\u06FF]+){1,2}/i, // any word (or two) characters or numbers including two/three word month in arabic. + parseTokenTimezone = /Z|[\+\-]\d\d:?\d\d/gi, // +00:00 -00:00 +0000 -0000 or Z + parseTokenT = /T/i, // T (ISO separator) + parseTokenTimestampMs = /[\+\-]?\d+(\.\d{1,3})?/, // 123456789 123456789.123 + parseTokenOrdinal = /\d{1,2}/, - // keep track of the clustersessions so we can open the cluster up as it has been formed. - if (parentNode.clusterSessions[parentNode.clusterSessions.length - 1] != this.clusterSession) { - parentNode.clusterSessions.push(this.clusterSession); - } + //strict parsing regexes + parseTokenOneDigit = /\d/, // 0 - 9 + parseTokenTwoDigits = /\d\d/, // 00 - 99 + parseTokenThreeDigits = /\d{3}/, // 000 - 999 + parseTokenFourDigits = /\d{4}/, // 0000 - 9999 + parseTokenSixDigits = /[+-]?\d{6}/, // -999,999 - 999,999 + parseTokenSignedNumber = /[+-]?\d+/, // -inf - inf - // forced clusters only open from screen size and double tap - if (force == true) { - // parentNode.formationScale = Math.pow(1 - (1.0/11.0),this.clusterSession+3); - parentNode.formationScale = 0; - } - else { - parentNode.formationScale = this.scale; // The latest child has been added on this scale - } + // iso 8601 regex + // 0000-00-00 0000-W00 or 0000-W00-0 + T + 00 or 00:00 or 00:00:00 or 00:00:00.000 + +00:00 or +0000 or +00) + isoRegex = /^\s*(?:[+-]\d{6}|\d{4})-(?:(\d\d-\d\d)|(W\d\d$)|(W\d\d-\d)|(\d\d\d))((T| )(\d\d(:\d\d(:\d\d(\.\d+)?)?)?)?([\+\-]\d\d(?::?\d\d)?|\s*Z)?)?$/, - // recalculate the size of the node on the next time the node is rendered - parentNode.clearSizeCache(); + isoFormat = 'YYYY-MM-DDTHH:mm:ssZ', - // set the pop-out scale for the childnode - parentNode.containedNodes[childNode.id].formationScale = parentNode.formationScale; + isoDates = [ + ['YYYYYY-MM-DD', /[+-]\d{6}-\d{2}-\d{2}/], + ['YYYY-MM-DD', /\d{4}-\d{2}-\d{2}/], + ['GGGG-[W]WW-E', /\d{4}-W\d{2}-\d/], + ['GGGG-[W]WW', /\d{4}-W\d{2}/], + ['YYYY-DDD', /\d{4}-\d{3}/] + ], - // nullify the movement velocity of the child, this is to avoid hectic behaviour - childNode.clearVelocity(); + // iso time formats and regexes + isoTimes = [ + ['HH:mm:ss.SSSS', /(T| )\d\d:\d\d:\d\d\.\d+/], + ['HH:mm:ss', /(T| )\d\d:\d\d:\d\d/], + ['HH:mm', /(T| )\d\d:\d\d/], + ['HH', /(T| )\d\d/] + ], - // the mass has altered, preservation of energy dictates the velocity to be updated - parentNode.updateVelocity(massBefore); + // timezone chunker "+10:00" > ["10", "00"] or "-1530" > ["-15", "30"] + parseTimezoneChunker = /([\+\-]|\d\d)/gi, - // restart the simulation to reorganise all nodes - this.moving = true; - }; + // getter and setter names + proxyGettersAndSetters = 'Date|Hours|Minutes|Seconds|Milliseconds'.split('|'), + unitMillisecondFactors = { + 'Milliseconds' : 1, + 'Seconds' : 1e3, + 'Minutes' : 6e4, + 'Hours' : 36e5, + 'Days' : 864e5, + 'Months' : 2592e6, + 'Years' : 31536e6 + }, + unitAliases = { + ms : 'millisecond', + s : 'second', + m : 'minute', + h : 'hour', + d : 'day', + D : 'date', + w : 'week', + W : 'isoWeek', + M : 'month', + Q : 'quarter', + y : 'year', + DDD : 'dayOfYear', + e : 'weekday', + E : 'isoWeekday', + gg: 'weekYear', + GG: 'isoWeekYear' + }, - /** - * This function will apply the changes made to the remainingEdges during the formation of the clusters. - * This is a seperate function to allow for level-wise collapsing of the node barnesHutTree. - * It has to be called if a level is collapsed. It is called by _formClusters(). - * @private - */ - exports._updateDynamicEdges = function() { - for (var i = 0; i < this.nodeIndices.length; i++) { - var node = this.nodes[this.nodeIndices[i]]; - node.dynamicEdgesLength = node.dynamicEdges.length; + camelFunctions = { + dayofyear : 'dayOfYear', + isoweekday : 'isoWeekday', + isoweek : 'isoWeek', + weekyear : 'weekYear', + isoweekyear : 'isoWeekYear' + }, - // this corrects for multiple edges pointing at the same other node - var correction = 0; - if (node.dynamicEdgesLength > 1) { - for (var j = 0; j < node.dynamicEdgesLength - 1; j++) { - var edgeToId = node.dynamicEdges[j].toId; - var edgeFromId = node.dynamicEdges[j].fromId; - for (var k = j+1; k < node.dynamicEdgesLength; k++) { - if ((node.dynamicEdges[k].toId == edgeToId && node.dynamicEdges[k].fromId == edgeFromId) || - (node.dynamicEdges[k].fromId == edgeToId && node.dynamicEdges[k].toId == edgeFromId)) { - correction += 1; - } - } - } - } - node.dynamicEdgesLength -= correction; - } - }; + // format function strings + formatFunctions = {}, + // default relative time thresholds + relativeTimeThresholds = { + s: 45, //seconds to minutes + m: 45, //minutes to hours + h: 22, //hours to days + dd: 25, //days to month (month == 1) + dm: 45, //days to months (months > 1) + dy: 345 //days to year + }, - /** - * This adds an edge from the childNode to the contained edges of the parent node - * - * @param parentNode | Node object - * @param childNode | Node object - * @param edge | Edge object - * @private - */ - exports._addToContainedEdges = function(parentNode, childNode, edge) { - // create an array object if it does not yet exist for this childNode - if (!(parentNode.containedEdges.hasOwnProperty(childNode.id))) { - parentNode.containedEdges[childNode.id] = [] - } - // add this edge to the list - parentNode.containedEdges[childNode.id].push(edge); + // tokens to ordinalize and pad + ordinalizeTokens = 'DDD w W M D d'.split(' '), + paddedTokens = 'M D H h m s w W'.split(' '), - // remove the edge from the global edges object - delete this.edges[edge.id]; + formatTokenFunctions = { + M : function () { + return this.month() + 1; + }, + MMM : function (format) { + return this.lang().monthsShort(this, format); + }, + MMMM : function (format) { + return this.lang().months(this, format); + }, + D : function () { + return this.date(); + }, + DDD : function () { + return this.dayOfYear(); + }, + d : function () { + return this.day(); + }, + dd : function (format) { + return this.lang().weekdaysMin(this, format); + }, + ddd : function (format) { + return this.lang().weekdaysShort(this, format); + }, + dddd : function (format) { + return this.lang().weekdays(this, format); + }, + w : function () { + return this.week(); + }, + W : function () { + return this.isoWeek(); + }, + YY : function () { + return leftZeroFill(this.year() % 100, 2); + }, + YYYY : function () { + return leftZeroFill(this.year(), 4); + }, + YYYYY : function () { + return leftZeroFill(this.year(), 5); + }, + YYYYYY : function () { + var y = this.year(), sign = y >= 0 ? '+' : '-'; + return sign + leftZeroFill(Math.abs(y), 6); + }, + gg : function () { + return leftZeroFill(this.weekYear() % 100, 2); + }, + gggg : function () { + return leftZeroFill(this.weekYear(), 4); + }, + ggggg : function () { + return leftZeroFill(this.weekYear(), 5); + }, + GG : function () { + return leftZeroFill(this.isoWeekYear() % 100, 2); + }, + GGGG : function () { + return leftZeroFill(this.isoWeekYear(), 4); + }, + GGGGG : function () { + return leftZeroFill(this.isoWeekYear(), 5); + }, + e : function () { + return this.weekday(); + }, + E : function () { + return this.isoWeekday(); + }, + a : function () { + return this.lang().meridiem(this.hours(), this.minutes(), true); + }, + A : function () { + return this.lang().meridiem(this.hours(), this.minutes(), false); + }, + H : function () { + return this.hours(); + }, + h : function () { + return this.hours() % 12 || 12; + }, + m : function () { + return this.minutes(); + }, + s : function () { + return this.seconds(); + }, + S : function () { + return toInt(this.milliseconds() / 100); + }, + SS : function () { + return leftZeroFill(toInt(this.milliseconds() / 10), 2); + }, + SSS : function () { + return leftZeroFill(this.milliseconds(), 3); + }, + SSSS : function () { + return leftZeroFill(this.milliseconds(), 3); + }, + Z : function () { + var a = -this.zone(), + b = "+"; + if (a < 0) { + a = -a; + b = "-"; + } + return b + leftZeroFill(toInt(a / 60), 2) + ":" + leftZeroFill(toInt(a) % 60, 2); + }, + ZZ : function () { + var a = -this.zone(), + b = "+"; + if (a < 0) { + a = -a; + b = "-"; + } + return b + leftZeroFill(toInt(a / 60), 2) + leftZeroFill(toInt(a) % 60, 2); + }, + z : function () { + return this.zoneAbbr(); + }, + zz : function () { + return this.zoneName(); + }, + X : function () { + return this.unix(); + }, + Q : function () { + return this.quarter(); + } + }, - // remove the edge from the parent object - for (var i = 0; i < parentNode.dynamicEdges.length; i++) { - if (parentNode.dynamicEdges[i].id == edge.id) { - parentNode.dynamicEdges.splice(i,1); - break; - } - } - }; + lists = ['months', 'monthsShort', 'weekdays', 'weekdaysShort', 'weekdaysMin']; - /** - * This function connects an edge that was connected to a child node to the parent node. - * It keeps track of which nodes it has been connected to with the originalId array. - * - * @param {Node} parentNode | Node object - * @param {Node} childNode | Node object - * @param {Edge} edge | Edge object - * @private - */ - exports._connectEdgeToCluster = function(parentNode, childNode, edge) { - // handle circular edges - if (edge.toId == edge.fromId) { - this._addToContainedEdges(parentNode, childNode, edge); - } - else { - if (edge.toId == childNode.id) { // edge connected to other node on the "to" side - edge.originalToId.push(childNode.id); - edge.to = parentNode; - edge.toId = parentNode.id; + // Pick the first defined of two or three arguments. dfl comes from + // default. + function dfl(a, b, c) { + switch (arguments.length) { + case 2: return a != null ? a : b; + case 3: return a != null ? a : b != null ? b : c; + default: throw new Error("Implement me"); + } } - else { // edge connected to other node with the "from" side - edge.originalFromId.push(childNode.id); - edge.from = parentNode; - edge.fromId = parentNode.id; + function defaultParsingFlags() { + // We need to deep clone this object, and es5 standard is not very + // helpful. + return { + empty : false, + unusedTokens : [], + unusedInput : [], + overflow : -2, + charsLeftOver : 0, + nullInput : false, + invalidMonth : null, + invalidFormat : false, + userInvalidated : false, + iso: false + }; } - this._addToReroutedEdges(parentNode,childNode,edge); - } - }; - - - /** - * If a node is connected to itself, a circular edge is drawn. When clustering we want to contain - * these edges inside of the cluster. - * - * @param parentNode - * @param childNode - * @private - */ - exports._containCircularEdgesFromNode = function(parentNode, childNode) { - // manage all the edges connected to the child and parent nodes - for (var i = 0; i < parentNode.dynamicEdges.length; i++) { - var edge = parentNode.dynamicEdges[i]; - // handle circular edges - if (edge.toId == edge.fromId) { - this._addToContainedEdges(parentNode, childNode, edge); + function deprecate(msg, fn) { + var firstTime = true; + function printMsg() { + if (moment.suppressDeprecationWarnings === false && + typeof console !== 'undefined' && console.warn) { + console.warn("Deprecation warning: " + msg); + } + } + return extend(function () { + if (firstTime) { + printMsg(); + firstTime = false; + } + return fn.apply(this, arguments); + }, fn); } - } - }; - - - /** - * This adds an edge from the childNode to the rerouted edges of the parent node - * - * @param parentNode | Node object - * @param childNode | Node object - * @param edge | Edge object - * @private - */ - exports._addToReroutedEdges = function(parentNode, childNode, edge) { - // create an array object if it does not yet exist for this childNode - // we store the edge in the rerouted edges so we can restore it when the cluster pops open - if (!(parentNode.reroutedEdges.hasOwnProperty(childNode.id))) { - parentNode.reroutedEdges[childNode.id] = []; - } - parentNode.reroutedEdges[childNode.id].push(edge); - // this edge becomes part of the dynamicEdges of the cluster node - parentNode.dynamicEdges.push(edge); - }; + function padToken(func, count) { + return function (a) { + return leftZeroFill(func.call(this, a), count); + }; + } + function ordinalizeToken(func, period) { + return function (a) { + return this.lang().ordinal(func.call(this, a), period); + }; + } + while (ordinalizeTokens.length) { + i = ordinalizeTokens.pop(); + formatTokenFunctions[i + 'o'] = ordinalizeToken(formatTokenFunctions[i], i); + } + while (paddedTokens.length) { + i = paddedTokens.pop(); + formatTokenFunctions[i + i] = padToken(formatTokenFunctions[i], 2); + } + formatTokenFunctions.DDDD = padToken(formatTokenFunctions.DDD, 3); - /** - * This function connects an edge that was connected to a cluster node back to the child node. - * - * @param parentNode | Node object - * @param childNode | Node object - * @private - */ - exports._connectEdgeBackToChild = function(parentNode, childNode) { - if (parentNode.reroutedEdges.hasOwnProperty(childNode.id)) { - for (var i = 0; i < parentNode.reroutedEdges[childNode.id].length; i++) { - var edge = parentNode.reroutedEdges[childNode.id][i]; - if (edge.originalFromId[edge.originalFromId.length-1] == childNode.id) { - edge.originalFromId.pop(); - edge.fromId = childNode.id; - edge.from = childNode; - } - else { - edge.originalToId.pop(); - edge.toId = childNode.id; - edge.to = childNode; - } + /************************************ + Constructors + ************************************/ - // append this edge to the list of edges connecting to the childnode - childNode.dynamicEdges.push(edge); + function Language() { - // remove the edge from the parent object - for (var j = 0; j < parentNode.dynamicEdges.length; j++) { - if (parentNode.dynamicEdges[j].id == edge.id) { - parentNode.dynamicEdges.splice(j,1); - break; - } - } } - // remove the entry from the rerouted edges - delete parentNode.reroutedEdges[childNode.id]; - } - }; - - /** - * When loops are clustered, an edge can be both in the rerouted array and the contained array. - * This function is called last to verify that all edges in dynamicEdges are in fact connected to the - * parentNode - * - * @param parentNode | Node object - * @private - */ - exports._validateEdges = function(parentNode) { - for (var i = 0; i < parentNode.dynamicEdges.length; i++) { - var edge = parentNode.dynamicEdges[i]; - if (parentNode.id != edge.toId && parentNode.id != edge.fromId) { - parentNode.dynamicEdges.splice(i,1); + // Moment prototype object + function Moment(config) { + checkOverflow(config); + extend(this, config); } - } - }; + // Duration Constructor + function Duration(duration) { + var normalizedInput = normalizeObjectUnits(duration), + years = normalizedInput.year || 0, + quarters = normalizedInput.quarter || 0, + months = normalizedInput.month || 0, + weeks = normalizedInput.week || 0, + days = normalizedInput.day || 0, + hours = normalizedInput.hour || 0, + minutes = normalizedInput.minute || 0, + seconds = normalizedInput.second || 0, + milliseconds = normalizedInput.millisecond || 0; - /** - * This function released the contained edges back into the global domain and puts them back into the - * dynamic edges of both parent and child. - * - * @param {Node} parentNode | - * @param {Node} childNode | - * @private - */ - exports._releaseContainedEdges = function(parentNode, childNode) { - for (var i = 0; i < parentNode.containedEdges[childNode.id].length; i++) { - var edge = parentNode.containedEdges[childNode.id][i]; + // representation for dateAddRemove + this._milliseconds = +milliseconds + + seconds * 1e3 + // 1000 + minutes * 6e4 + // 1000 * 60 + hours * 36e5; // 1000 * 60 * 60 + // Because of dateAddRemove treats 24 hours as different from a + // day when working around DST, we need to store them separately + this._days = +days + + weeks * 7; + // It is impossible translate months into days without knowing + // which months you are are talking about, so we have to store + // it separately. + this._months = +months + + quarters * 3 + + years * 12; - // put the edge back in the global edges object - this.edges[edge.id] = edge; + this._data = {}; - // put the edge back in the dynamic edges of the child and parent - childNode.dynamicEdges.push(edge); - parentNode.dynamicEdges.push(edge); - } - // remove the entry from the contained edges - delete parentNode.containedEdges[childNode.id]; + this._bubble(); + } - }; + /************************************ + Helpers + ************************************/ + function extend(a, b) { + for (var i in b) { + if (b.hasOwnProperty(i)) { + a[i] = b[i]; + } + } + if (b.hasOwnProperty("toString")) { + a.toString = b.toString; + } - // ------------------- UTILITY FUNCTIONS ---------------------------- // + if (b.hasOwnProperty("valueOf")) { + a.valueOf = b.valueOf; + } + return a; + } - /** - * This updates the node labels for all nodes (for debugging purposes) - */ - exports.updateLabels = function() { - var nodeId; - // update node labels - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - var node = this.nodes[nodeId]; - if (node.clusterSize > 1) { - node.label = "[".concat(String(node.clusterSize),"]"); - } + function cloneMoment(m) { + var result = {}, i; + for (i in m) { + if (m.hasOwnProperty(i) && momentProperties.hasOwnProperty(i)) { + result[i] = m[i]; + } + } + + return result; } - } - // update node labels - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - if (node.clusterSize == 1) { - if (node.originalLabel !== undefined) { - node.label = node.originalLabel; - } - else { - node.label = String(node.id); + function absRound(number) { + if (number < 0) { + return Math.ceil(number); + } else { + return Math.floor(number); } - } } - } - // /* Debug Override */ - // for (nodeId in this.nodes) { - // if (this.nodes.hasOwnProperty(nodeId)) { - // node = this.nodes[nodeId]; - // node.label = String(node.level); - // } - // } + // left zero fill a number + // see http://jsperf.com/left-zero-filling for performance comparison + function leftZeroFill(number, targetLength, forceSign) { + var output = '' + Math.abs(number), + sign = number >= 0; - }; + while (output.length < targetLength) { + output = '0' + output; + } + return (sign ? (forceSign ? '+' : '') : '-') + output; + } + // helper function for _.addTime and _.subtractTime + function addOrSubtractDurationFromMoment(mom, duration, isAdding, updateOffset) { + var milliseconds = duration._milliseconds, + days = duration._days, + months = duration._months; + updateOffset = updateOffset == null ? true : updateOffset; - /** - * We want to keep the cluster level distribution rather small. This means we do not want unclustered nodes - * if the rest of the nodes are already a few cluster levels in. - * To fix this we use this function. It determines the min and max cluster level and sends nodes that have not - * clustered enough to the clusterToSmallestNeighbours function. - */ - exports.normalizeClusterLevels = function() { - var maxLevel = 0; - var minLevel = 1e9; - var clusterLevel = 0; - var nodeId; + if (milliseconds) { + mom._d.setTime(+mom._d + milliseconds * isAdding); + } + if (days) { + rawSetter(mom, 'Date', rawGetter(mom, 'Date') + days * isAdding); + } + if (months) { + rawMonthSetter(mom, rawGetter(mom, 'Month') + months * isAdding); + } + if (updateOffset) { + moment.updateOffset(mom, days || months); + } + } - // we loop over all nodes in the list - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - clusterLevel = this.nodes[nodeId].clusterSessions.length; - if (maxLevel < clusterLevel) {maxLevel = clusterLevel;} - if (minLevel > clusterLevel) {minLevel = clusterLevel;} + // check if is an array + function isArray(input) { + return Object.prototype.toString.call(input) === '[object Array]'; } - } - if (maxLevel - minLevel > this.constants.clustering.clusterLevelDifference) { - var amountOfNodes = this.nodeIndices.length; - var targetLevel = maxLevel - this.constants.clustering.clusterLevelDifference; - // we loop over all nodes in the list - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - if (this.nodes[nodeId].clusterSessions.length < targetLevel) { - this._clusterToSmallestNeighbour(this.nodes[nodeId]); + function isDate(input) { + return Object.prototype.toString.call(input) === '[object Date]' || + input instanceof Date; + } + + // compare two arrays, return the number of differences + function compareArrays(array1, array2, dontConvert) { + var len = Math.min(array1.length, array2.length), + lengthDiff = Math.abs(array1.length - array2.length), + diffs = 0, + i; + for (i = 0; i < len; i++) { + if ((dontConvert && array1[i] !== array2[i]) || + (!dontConvert && toInt(array1[i]) !== toInt(array2[i]))) { + diffs++; + } } - } + return diffs + lengthDiff; } - this._updateNodeIndexList(); - this._updateDynamicEdges(); - // if a cluster was formed, we increase the clusterSession - if (this.nodeIndices.length != amountOfNodes) { - this.clusterSession += 1; + + function normalizeUnits(units) { + if (units) { + var lowered = units.toLowerCase().replace(/(.)s$/, '$1'); + units = unitAliases[units] || camelFunctions[lowered] || lowered; + } + return units; } - } - }; + function normalizeObjectUnits(inputObject) { + var normalizedInput = {}, + normalizedProp, + prop; + for (prop in inputObject) { + if (inputObject.hasOwnProperty(prop)) { + normalizedProp = normalizeUnits(prop); + if (normalizedProp) { + normalizedInput[normalizedProp] = inputObject[prop]; + } + } + } - /** - * This function determines if the cluster we want to decluster is in the active area - * this means around the zoom center - * - * @param {Node} node - * @returns {boolean} - * @private - */ - exports._nodeInActiveArea = function(node) { - return ( - Math.abs(node.x - this.areaCenter.x) <= this.constants.clustering.activeAreaBoxSize/this.scale - && - Math.abs(node.y - this.areaCenter.y) <= this.constants.clustering.activeAreaBoxSize/this.scale - ) - }; + return normalizedInput; + } + function makeList(field) { + var count, setter; - /** - * This is an adaptation of the original repositioning function. This is called if the system is clustered initially - * It puts large clusters away from the center and randomizes the order. - * - */ - exports.repositionNodes = function() { - for (var i = 0; i < this.nodeIndices.length; i++) { - var node = this.nodes[this.nodeIndices[i]]; - if ((node.xFixed == false || node.yFixed == false)) { - var radius = 10 * 0.1*this.nodeIndices.length * Math.min(100,node.mass); - var angle = 2 * Math.PI * Math.random(); - if (node.xFixed == false) {node.x = radius * Math.cos(angle);} - if (node.yFixed == false) {node.y = radius * Math.sin(angle);} - this._repositionBezierNodes(node); - } - } - }; + if (field.indexOf('week') === 0) { + count = 7; + setter = 'day'; + } + else if (field.indexOf('month') === 0) { + count = 12; + setter = 'month'; + } + else { + return; + } + moment[field] = function (format, index) { + var i, getter, + method = moment.fn._lang[field], + results = []; - /** - * We determine how many connections denote an important hub. - * We take the mean + 2*std as the important hub size. (Assuming a normal distribution of data, ~2.2%) - * - * @private - */ - exports._getHubSize = function() { - var average = 0; - var averageSquared = 0; - var hubCounter = 0; - var largestHub = 0; + if (typeof format === 'number') { + index = format; + format = undefined; + } - for (var i = 0; i < this.nodeIndices.length; i++) { + getter = function (i) { + var m = moment().utc().set(setter, i); + return method.call(moment.fn._lang, m, format || ''); + }; - var node = this.nodes[this.nodeIndices[i]]; - if (node.dynamicEdgesLength > largestHub) { - largestHub = node.dynamicEdgesLength; + if (index != null) { + return getter(index); + } + else { + for (i = 0; i < count; i++) { + results.push(getter(i)); + } + return results; + } + }; } - average += node.dynamicEdgesLength; - averageSquared += Math.pow(node.dynamicEdgesLength,2); - hubCounter += 1; - } - average = average / hubCounter; - averageSquared = averageSquared / hubCounter; - - var variance = averageSquared - Math.pow(average,2); - var standardDeviation = Math.sqrt(variance); + function toInt(argumentForCoercion) { + var coercedNumber = +argumentForCoercion, + value = 0; - this.hubThreshold = Math.floor(average + 2*standardDeviation); + if (coercedNumber !== 0 && isFinite(coercedNumber)) { + if (coercedNumber >= 0) { + value = Math.floor(coercedNumber); + } else { + value = Math.ceil(coercedNumber); + } + } - // always have at least one to cluster - if (this.hubThreshold > largestHub) { - this.hubThreshold = largestHub; - } + return value; + } - // console.log("average",average,"averageSQ",averageSquared,"var",variance,"std",standardDeviation); - // console.log("hubThreshold:",this.hubThreshold); - }; + function daysInMonth(year, month) { + return new Date(Date.UTC(year, month + 1, 0)).getUTCDate(); + } + function weeksInYear(year, dow, doy) { + return weekOfYear(moment([year, 11, 31 + dow - doy]), dow, doy).week; + } - /** - * We reduce the amount of "extension nodes" or chains. These are not quickly clustered with the outliers and hubs methods - * with this amount we can cluster specifically on these chains. - * - * @param {Number} fraction | between 0 and 1, the percentage of chains to reduce - * @private - */ - exports._reduceAmountOfChains = function(fraction) { - this.hubThreshold = 2; - var reduceAmount = Math.floor(this.nodeIndices.length * fraction); - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - if (this.nodes[nodeId].dynamicEdgesLength == 2 && this.nodes[nodeId].dynamicEdges.length >= 2) { - if (reduceAmount > 0) { - this._formClusterFromHub(this.nodes[nodeId],true,true,1); - reduceAmount -= 1; - } - } + function daysInYear(year) { + return isLeapYear(year) ? 366 : 365; } - } - }; - /** - * We get the amount of "extension nodes" or chains. These are not quickly clustered with the outliers and hubs methods - * with this amount we can cluster specifically on these chains. - * - * @private - */ - exports._getChainFraction = function() { - var chains = 0; - var total = 0; - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - if (this.nodes[nodeId].dynamicEdgesLength == 2 && this.nodes[nodeId].dynamicEdges.length >= 2) { - chains += 1; - } - total += 1; + function isLeapYear(year) { + return (year % 4 === 0 && year % 100 !== 0) || year % 400 === 0; } - } - return chains/total; - }; + function checkOverflow(m) { + var overflow; + if (m._a && m._pf.overflow === -2) { + overflow = + m._a[MONTH] < 0 || m._a[MONTH] > 11 ? MONTH : + m._a[DATE] < 1 || m._a[DATE] > daysInMonth(m._a[YEAR], m._a[MONTH]) ? DATE : + m._a[HOUR] < 0 || m._a[HOUR] > 23 ? HOUR : + m._a[MINUTE] < 0 || m._a[MINUTE] > 59 ? MINUTE : + m._a[SECOND] < 0 || m._a[SECOND] > 59 ? SECOND : + m._a[MILLISECOND] < 0 || m._a[MILLISECOND] > 999 ? MILLISECOND : + -1; -/***/ }, -/* 47 */ -/***/ function(module, exports, __webpack_require__) { + if (m._pf._overflowDayOfYear && (overflow < YEAR || overflow > DATE)) { + overflow = DATE; + } - var util = __webpack_require__(1); + m._pf.overflow = overflow; + } + } - /** - * Creation of the SectorMixin var. - * - * This contains all the functions the Network object can use to employ the sector system. - * The sector system is always used by Network, though the benefits only apply to the use of clustering. - * If clustering is not used, there is no overhead except for a duplicate object with references to nodes and edges. - */ + function isValid(m) { + if (m._isValid == null) { + m._isValid = !isNaN(m._d.getTime()) && + m._pf.overflow < 0 && + !m._pf.empty && + !m._pf.invalidMonth && + !m._pf.nullInput && + !m._pf.invalidFormat && + !m._pf.userInvalidated; - /** - * This function is only called by the setData function of the Network object. - * This loads the global references into the active sector. This initializes the sector. - * - * @private - */ - exports._putDataInSector = function() { - this.sectors["active"][this._sector()].nodes = this.nodes; - this.sectors["active"][this._sector()].edges = this.edges; - this.sectors["active"][this._sector()].nodeIndices = this.nodeIndices; - }; + if (m._strict) { + m._isValid = m._isValid && + m._pf.charsLeftOver === 0 && + m._pf.unusedTokens.length === 0; + } + } + return m._isValid; + } + function normalizeLanguage(key) { + return key ? key.toLowerCase().replace('_', '-') : key; + } - /** - * /** - * This function sets the global references to nodes, edges and nodeIndices back to - * those of the supplied (active) sector. If a type is defined, do the specific type - * - * @param {String} sectorId - * @param {String} [sectorType] | "active" or "frozen" - * @private - */ - exports._switchToSector = function(sectorId, sectorType) { - if (sectorType === undefined || sectorType == "active") { - this._switchToActiveSector(sectorId); - } - else { - this._switchToFrozenSector(sectorId); - } - }; + // Return a moment from input, that is local/utc/zone equivalent to model. + function makeAs(input, model) { + return model._isUTC ? moment(input).zone(model._offset || 0) : + moment(input).local(); + } + /************************************ + Languages + ************************************/ - /** - * This function sets the global references to nodes, edges and nodeIndices back to - * those of the supplied active sector. - * - * @param sectorId - * @private - */ - exports._switchToActiveSector = function(sectorId) { - this.nodeIndices = this.sectors["active"][sectorId]["nodeIndices"]; - this.nodes = this.sectors["active"][sectorId]["nodes"]; - this.edges = this.sectors["active"][sectorId]["edges"]; - }; + extend(Language.prototype, { - /** - * This function sets the global references to nodes, edges and nodeIndices back to - * those of the supplied active sector. - * - * @private - */ - exports._switchToSupportSector = function() { - this.nodeIndices = this.sectors["support"]["nodeIndices"]; - this.nodes = this.sectors["support"]["nodes"]; - this.edges = this.sectors["support"]["edges"]; - }; + set : function (config) { + var prop, i; + for (i in config) { + prop = config[i]; + if (typeof prop === 'function') { + this[i] = prop; + } else { + this['_' + i] = prop; + } + } + }, + _months : "January_February_March_April_May_June_July_August_September_October_November_December".split("_"), + months : function (m) { + return this._months[m.month()]; + }, - /** - * This function sets the global references to nodes, edges and nodeIndices back to - * those of the supplied frozen sector. - * - * @param sectorId - * @private - */ - exports._switchToFrozenSector = function(sectorId) { - this.nodeIndices = this.sectors["frozen"][sectorId]["nodeIndices"]; - this.nodes = this.sectors["frozen"][sectorId]["nodes"]; - this.edges = this.sectors["frozen"][sectorId]["edges"]; - }; + _monthsShort : "Jan_Feb_Mar_Apr_May_Jun_Jul_Aug_Sep_Oct_Nov_Dec".split("_"), + monthsShort : function (m) { + return this._monthsShort[m.month()]; + }, + monthsParse : function (monthName) { + var i, mom, regex; - /** - * This function sets the global references to nodes, edges and nodeIndices back to - * those of the currently active sector. - * - * @private - */ - exports._loadLatestSector = function() { - this._switchToSector(this._sector()); - }; + if (!this._monthsParse) { + this._monthsParse = []; + } + for (i = 0; i < 12; i++) { + // make the regex if we don't have it already + if (!this._monthsParse[i]) { + mom = moment.utc([2000, i]); + regex = '^' + this.months(mom, '') + '|^' + this.monthsShort(mom, ''); + this._monthsParse[i] = new RegExp(regex.replace('.', ''), 'i'); + } + // test the regex + if (this._monthsParse[i].test(monthName)) { + return i; + } + } + }, - /** - * This function returns the currently active sector Id - * - * @returns {String} - * @private - */ - exports._sector = function() { - return this.activeSector[this.activeSector.length-1]; - }; + _weekdays : "Sunday_Monday_Tuesday_Wednesday_Thursday_Friday_Saturday".split("_"), + weekdays : function (m) { + return this._weekdays[m.day()]; + }, + _weekdaysShort : "Sun_Mon_Tue_Wed_Thu_Fri_Sat".split("_"), + weekdaysShort : function (m) { + return this._weekdaysShort[m.day()]; + }, - /** - * This function returns the previously active sector Id - * - * @returns {String} - * @private - */ - exports._previousSector = function() { - if (this.activeSector.length > 1) { - return this.activeSector[this.activeSector.length-2]; - } - else { - throw new TypeError('there are not enough sectors in the this.activeSector array.'); - } - }; + _weekdaysMin : "Su_Mo_Tu_We_Th_Fr_Sa".split("_"), + weekdaysMin : function (m) { + return this._weekdaysMin[m.day()]; + }, + weekdaysParse : function (weekdayName) { + var i, mom, regex; - /** - * We add the active sector at the end of the this.activeSector array - * This ensures it is the currently active sector returned by _sector() and it reaches the top - * of the activeSector stack. When we reverse our steps we move from the end to the beginning of this stack. - * - * @param newId - * @private - */ - exports._setActiveSector = function(newId) { - this.activeSector.push(newId); - }; - - - /** - * We remove the currently active sector id from the active sector stack. This happens when - * we reactivate the previously active sector - * - * @private - */ - exports._forgetLastSector = function() { - this.activeSector.pop(); - }; - - - /** - * This function creates a new active sector with the supplied newId. This newId - * is the expanding node id. - * - * @param {String} newId | Id of the new active sector - * @private - */ - exports._createNewSector = function(newId) { - // create the new sector - this.sectors["active"][newId] = {"nodes":{}, - "edges":{}, - "nodeIndices":[], - "formationScale": this.scale, - "drawingNode": undefined}; + if (!this._weekdaysParse) { + this._weekdaysParse = []; + } - // create the new sector render node. This gives visual feedback that you are in a new sector. - this.sectors["active"][newId]['drawingNode'] = new Node( - {id:newId, - color: { - background: "#eaefef", - border: "495c5e" - } - },{},{},this.constants); - this.sectors["active"][newId]['drawingNode'].clusterSize = 2; - }; + for (i = 0; i < 7; i++) { + // make the regex if we don't have it already + if (!this._weekdaysParse[i]) { + mom = moment([2000, 1]).day(i); + regex = '^' + this.weekdays(mom, '') + '|^' + this.weekdaysShort(mom, '') + '|^' + this.weekdaysMin(mom, ''); + this._weekdaysParse[i] = new RegExp(regex.replace('.', ''), 'i'); + } + // test the regex + if (this._weekdaysParse[i].test(weekdayName)) { + return i; + } + } + }, + _longDateFormat : { + LT : "h:mm A", + L : "MM/DD/YYYY", + LL : "MMMM D YYYY", + LLL : "MMMM D YYYY LT", + LLLL : "dddd, MMMM D YYYY LT" + }, + longDateFormat : function (key) { + var output = this._longDateFormat[key]; + if (!output && this._longDateFormat[key.toUpperCase()]) { + output = this._longDateFormat[key.toUpperCase()].replace(/MMMM|MM|DD|dddd/g, function (val) { + return val.slice(1); + }); + this._longDateFormat[key] = output; + } + return output; + }, - /** - * This function removes the currently active sector. This is called when we create a new - * active sector. - * - * @param {String} sectorId | Id of the active sector that will be removed - * @private - */ - exports._deleteActiveSector = function(sectorId) { - delete this.sectors["active"][sectorId]; - }; + isPM : function (input) { + // IE8 Quirks Mode & IE7 Standards Mode do not allow accessing strings like arrays + // Using charAt should be more compatible. + return ((input + '').toLowerCase().charAt(0) === 'p'); + }, + _meridiemParse : /[ap]\.?m?\.?/i, + meridiem : function (hours, minutes, isLower) { + if (hours > 11) { + return isLower ? 'pm' : 'PM'; + } else { + return isLower ? 'am' : 'AM'; + } + }, - /** - * This function removes the currently active sector. This is called when we reactivate - * the previously active sector. - * - * @param {String} sectorId | Id of the active sector that will be removed - * @private - */ - exports._deleteFrozenSector = function(sectorId) { - delete this.sectors["frozen"][sectorId]; - }; + _calendar : { + sameDay : '[Today at] LT', + nextDay : '[Tomorrow at] LT', + nextWeek : 'dddd [at] LT', + lastDay : '[Yesterday at] LT', + lastWeek : '[Last] dddd [at] LT', + sameElse : 'L' + }, + calendar : function (key, mom) { + var output = this._calendar[key]; + return typeof output === 'function' ? output.apply(mom) : output; + }, + _relativeTime : { + future : "in %s", + past : "%s ago", + s : "a few seconds", + m : "a minute", + mm : "%d minutes", + h : "an hour", + hh : "%d hours", + d : "a day", + dd : "%d days", + M : "a month", + MM : "%d months", + y : "a year", + yy : "%d years" + }, + relativeTime : function (number, withoutSuffix, string, isFuture) { + var output = this._relativeTime[string]; + return (typeof output === 'function') ? + output(number, withoutSuffix, string, isFuture) : + output.replace(/%d/i, number); + }, + pastFuture : function (diff, output) { + var format = this._relativeTime[diff > 0 ? 'future' : 'past']; + return typeof format === 'function' ? format(output) : format.replace(/%s/i, output); + }, - /** - * Freezing an active sector means moving it from the "active" object to the "frozen" object. - * We copy the references, then delete the active entree. - * - * @param sectorId - * @private - */ - exports._freezeSector = function(sectorId) { - // we move the set references from the active to the frozen stack. - this.sectors["frozen"][sectorId] = this.sectors["active"][sectorId]; + ordinal : function (number) { + return this._ordinal.replace("%d", number); + }, + _ordinal : "%d", - // we have moved the sector data into the frozen set, we now remove it from the active set - this._deleteActiveSector(sectorId); - }; + preparse : function (string) { + return string; + }, + postformat : function (string) { + return string; + }, - /** - * This is the reverse operation of _freezeSector. Activating means moving the sector from the "frozen" - * object to the "active" object. - * - * @param sectorId - * @private - */ - exports._activateSector = function(sectorId) { - // we move the set references from the frozen to the active stack. - this.sectors["active"][sectorId] = this.sectors["frozen"][sectorId]; + week : function (mom) { + return weekOfYear(mom, this._week.dow, this._week.doy).week; + }, - // we have moved the sector data into the active set, we now remove it from the frozen stack - this._deleteFrozenSector(sectorId); - }; + _week : { + dow : 0, // Sunday is the first day of the week. + doy : 6 // The week that contains Jan 1st is the first week of the year. + }, + _invalidDate: 'Invalid date', + invalidDate: function () { + return this._invalidDate; + } + }); - /** - * This function merges the data from the currently active sector with a frozen sector. This is used - * in the process of reverting back to the previously active sector. - * The data that is placed in the frozen (the previously active) sector is the node that has been removed from it - * upon the creation of a new active sector. - * - * @param sectorId - * @private - */ - exports._mergeThisWithFrozen = function(sectorId) { - // copy all nodes - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - this.sectors["frozen"][sectorId]["nodes"][nodeId] = this.nodes[nodeId]; + // Loads a language definition into the `languages` cache. The function + // takes a key and optionally values. If not in the browser and no values + // are provided, it will load the language file module. As a convenience, + // this function also returns the language values. + function loadLang(key, values) { + values.abbr = key; + if (!languages[key]) { + languages[key] = new Language(); + } + languages[key].set(values); + return languages[key]; } - } - // copy all edges (if not fully clustered, else there are no edges) - for (var edgeId in this.edges) { - if (this.edges.hasOwnProperty(edgeId)) { - this.sectors["frozen"][sectorId]["edges"][edgeId] = this.edges[edgeId]; + // Remove a language from the `languages` cache. Mostly useful in tests. + function unloadLang(key) { + delete languages[key]; } - } - // merge the nodeIndices - for (var i = 0; i < this.nodeIndices.length; i++) { - this.sectors["frozen"][sectorId]["nodeIndices"].push(this.nodeIndices[i]); - } - }; + // Determines which language definition to use and returns it. + // + // With no parameters, it will return the global language. If you + // pass in a language key, such as 'en', it will return the + // definition for 'en', so long as 'en' has already been loaded using + // moment.lang. + function getLangDefinition(key) { + var i = 0, j, lang, next, split, + get = function (k) { + if (!languages[k] && hasModule) { + try { + __webpack_require__(56)("./" + k); + } catch (e) { } + } + return languages[k]; + }; + if (!key) { + return moment.fn._lang; + } - /** - * This clusters the sector to one cluster. It was a single cluster before this process started so - * we revert to that state. The clusterToFit function with a maximum size of 1 node does this. - * - * @private - */ - exports._collapseThisToSingleCluster = function() { - this.clusterToFit(1,false); - }; + if (!isArray(key)) { + //short-circuit everything else + lang = get(key); + if (lang) { + return lang; + } + key = [key]; + } + //pick the language from the array + //try ['en-au', 'en-gb'] as 'en-au', 'en-gb', 'en', as in move through the list trying each + //substring from most specific to least, but move to the next array item if it's a more specific variant than the current root + while (i < key.length) { + split = normalizeLanguage(key[i]).split('-'); + j = split.length; + next = normalizeLanguage(key[i + 1]); + next = next ? next.split('-') : null; + while (j > 0) { + lang = get(split.slice(0, j).join('-')); + if (lang) { + return lang; + } + if (next && next.length >= j && compareArrays(split, next, true) >= j - 1) { + //the next array item is better than a shallower substring of this one + break; + } + j--; + } + i++; + } + return moment.fn._lang; + } - /** - * We create a new active sector from the node that we want to open. - * - * @param node - * @private - */ - exports._addSector = function(node) { - // this is the currently active sector - var sector = this._sector(); + /************************************ + Formatting + ************************************/ - // // this should allow me to select nodes from a frozen set. - // if (this.sectors['active'][sector]["nodes"].hasOwnProperty(node.id)) { - // console.log("the node is part of the active sector"); - // } - // else { - // console.log("I dont know what the fuck happened!!"); - // } - // when we switch to a new sector, we remove the node that will be expanded from the current nodes list. - delete this.nodes[node.id]; + function removeFormattingTokens(input) { + if (input.match(/\[[\s\S]/)) { + return input.replace(/^\[|\]$/g, ""); + } + return input.replace(/\\/g, ""); + } - var unqiueIdentifier = util.randomUUID(); + function makeFormatFunction(format) { + var array = format.match(formattingTokens), i, length; - // we fully freeze the currently active sector - this._freezeSector(sector); + for (i = 0, length = array.length; i < length; i++) { + if (formatTokenFunctions[array[i]]) { + array[i] = formatTokenFunctions[array[i]]; + } else { + array[i] = removeFormattingTokens(array[i]); + } + } - // we create a new active sector. This sector has the Id of the node to ensure uniqueness - this._createNewSector(unqiueIdentifier); + return function (mom) { + var output = ""; + for (i = 0; i < length; i++) { + output += array[i] instanceof Function ? array[i].call(mom, format) : array[i]; + } + return output; + }; + } - // we add the active sector to the sectors array to be able to revert these steps later on - this._setActiveSector(unqiueIdentifier); + // format date using native date object + function formatMoment(m, format) { - // we redirect the global references to the new sector's references. this._sector() now returns unqiueIdentifier - this._switchToSector(this._sector()); + if (!m.isValid()) { + return m.lang().invalidDate(); + } - // finally we add the node we removed from our previous active sector to the new active sector - this.nodes[node.id] = node; - }; + format = expandFormat(format, m.lang()); + if (!formatFunctions[format]) { + formatFunctions[format] = makeFormatFunction(format); + } - /** - * We close the sector that is currently open and revert back to the one before. - * If the active sector is the "default" sector, nothing happens. - * - * @private - */ - exports._collapseSector = function() { - // the currently active sector - var sector = this._sector(); + return formatFunctions[format](m); + } - // we cannot collapse the default sector - if (sector != "default") { - if ((this.nodeIndices.length == 1) || - (this.sectors["active"][sector]["drawingNode"].width*this.scale < this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientWidth) || - (this.sectors["active"][sector]["drawingNode"].height*this.scale < this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientHeight)) { - var previousSector = this._previousSector(); + function expandFormat(format, lang) { + var i = 5; - // we collapse the sector back to a single cluster - this._collapseThisToSingleCluster(); + function replaceLongDateFormatTokens(input) { + return lang.longDateFormat(input) || input; + } - // we move the remaining nodes, edges and nodeIndices to the previous sector. - // This previous sector is the one we will reactivate - this._mergeThisWithFrozen(previousSector); + localFormattingTokens.lastIndex = 0; + while (i >= 0 && localFormattingTokens.test(format)) { + format = format.replace(localFormattingTokens, replaceLongDateFormatTokens); + localFormattingTokens.lastIndex = 0; + i -= 1; + } - // the previously active (frozen) sector now has all the data from the currently active sector. - // we can now delete the active sector. - this._deleteActiveSector(sector); + return format; + } - // we activate the previously active (and currently frozen) sector. - this._activateSector(previousSector); - // we load the references from the newly active sector into the global references - this._switchToSector(previousSector); + /************************************ + Parsing + ************************************/ - // we forget the previously active sector because we reverted to the one before - this._forgetLastSector(); - // finally, we update the node index list. - this._updateNodeIndexList(); + // get the regex to find the next token + function getParseRegexForToken(token, config) { + var a, strict = config._strict; + switch (token) { + case 'Q': + return parseTokenOneDigit; + case 'DDDD': + return parseTokenThreeDigits; + case 'YYYY': + case 'GGGG': + case 'gggg': + return strict ? parseTokenFourDigits : parseTokenOneToFourDigits; + case 'Y': + case 'G': + case 'g': + return parseTokenSignedNumber; + case 'YYYYYY': + case 'YYYYY': + case 'GGGGG': + case 'ggggg': + return strict ? parseTokenSixDigits : parseTokenOneToSixDigits; + case 'S': + if (strict) { return parseTokenOneDigit; } + /* falls through */ + case 'SS': + if (strict) { return parseTokenTwoDigits; } + /* falls through */ + case 'SSS': + if (strict) { return parseTokenThreeDigits; } + /* falls through */ + case 'DDD': + return parseTokenOneToThreeDigits; + case 'MMM': + case 'MMMM': + case 'dd': + case 'ddd': + case 'dddd': + return parseTokenWord; + case 'a': + case 'A': + return getLangDefinition(config._l)._meridiemParse; + case 'X': + return parseTokenTimestampMs; + case 'Z': + case 'ZZ': + return parseTokenTimezone; + case 'T': + return parseTokenT; + case 'SSSS': + return parseTokenDigits; + case 'MM': + case 'DD': + case 'YY': + case 'GG': + case 'gg': + case 'HH': + case 'hh': + case 'mm': + case 'ss': + case 'ww': + case 'WW': + return strict ? parseTokenTwoDigits : parseTokenOneOrTwoDigits; + case 'M': + case 'D': + case 'd': + case 'H': + case 'h': + case 'm': + case 's': + case 'w': + case 'W': + case 'e': + case 'E': + return parseTokenOneOrTwoDigits; + case 'Do': + return parseTokenOrdinal; + default : + a = new RegExp(regexpEscape(unescapeFormat(token.replace('\\', '')), "i")); + return a; + } + } - // we refresh the list with calulation nodes and calculation node indices. - this._updateCalculationNodes(); + function timezoneMinutesFromString(string) { + string = string || ""; + var possibleTzMatches = (string.match(parseTokenTimezone) || []), + tzChunk = possibleTzMatches[possibleTzMatches.length - 1] || [], + parts = (tzChunk + '').match(parseTimezoneChunker) || ['-', 0, 0], + minutes = +(parts[1] * 60) + toInt(parts[2]); + + return parts[0] === '+' ? -minutes : minutes; } - } - }; + // function to convert string input to date + function addTimeToArrayFromToken(token, input, config) { + var a, datePartArray = config._a; - /** - * This runs a function in all active sectors. This is used in _redraw() and the _initializeForceCalculation(). - * - * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors - * | we dont pass the function itself because then the "this" is the window object - * | instead of the Network object - * @param {*} [argument] | Optional: arguments to pass to the runFunction - * @private - */ - exports._doInAllActiveSectors = function(runFunction,argument) { - if (argument === undefined) { - for (var sector in this.sectors["active"]) { - if (this.sectors["active"].hasOwnProperty(sector)) { - // switch the global references to those of this sector - this._switchToActiveSector(sector); - this[runFunction](); - } - } - } - else { - for (var sector in this.sectors["active"]) { - if (this.sectors["active"].hasOwnProperty(sector)) { - // switch the global references to those of this sector - this._switchToActiveSector(sector); - var args = Array.prototype.splice.call(arguments, 1); - if (args.length > 1) { - this[runFunction](args[0],args[1]); - } - else { - this[runFunction](argument); + switch (token) { + // QUARTER + case 'Q': + if (input != null) { + datePartArray[MONTH] = (toInt(input) - 1) * 3; + } + break; + // MONTH + case 'M' : // fall through to MM + case 'MM' : + if (input != null) { + datePartArray[MONTH] = toInt(input) - 1; + } + break; + case 'MMM' : // fall through to MMMM + case 'MMMM' : + a = getLangDefinition(config._l).monthsParse(input); + // if we didn't find a month name, mark the date as invalid. + if (a != null) { + datePartArray[MONTH] = a; + } else { + config._pf.invalidMonth = input; + } + break; + // DAY OF MONTH + case 'D' : // fall through to DD + case 'DD' : + if (input != null) { + datePartArray[DATE] = toInt(input); + } + break; + case 'Do' : + if (input != null) { + datePartArray[DATE] = toInt(parseInt(input, 10)); + } + break; + // DAY OF YEAR + case 'DDD' : // fall through to DDDD + case 'DDDD' : + if (input != null) { + config._dayOfYear = toInt(input); + } + + break; + // YEAR + case 'YY' : + datePartArray[YEAR] = moment.parseTwoDigitYear(input); + break; + case 'YYYY' : + case 'YYYYY' : + case 'YYYYYY' : + datePartArray[YEAR] = toInt(input); + break; + // AM / PM + case 'a' : // fall through to A + case 'A' : + config._isPm = getLangDefinition(config._l).isPM(input); + break; + // 24 HOUR + case 'H' : // fall through to hh + case 'HH' : // fall through to hh + case 'h' : // fall through to hh + case 'hh' : + datePartArray[HOUR] = toInt(input); + break; + // MINUTE + case 'm' : // fall through to mm + case 'mm' : + datePartArray[MINUTE] = toInt(input); + break; + // SECOND + case 's' : // fall through to ss + case 'ss' : + datePartArray[SECOND] = toInt(input); + break; + // MILLISECOND + case 'S' : + case 'SS' : + case 'SSS' : + case 'SSSS' : + datePartArray[MILLISECOND] = toInt(('0.' + input) * 1000); + break; + // UNIX TIMESTAMP WITH MS + case 'X': + config._d = new Date(parseFloat(input) * 1000); + break; + // TIMEZONE + case 'Z' : // fall through to ZZ + case 'ZZ' : + config._useUTC = true; + config._tzm = timezoneMinutesFromString(input); + break; + // WEEKDAY - human + case 'dd': + case 'ddd': + case 'dddd': + a = getLangDefinition(config._l).weekdaysParse(input); + // if we didn't get a weekday name, mark the date as invalid + if (a != null) { + config._w = config._w || {}; + config._w['d'] = a; + } else { + config._pf.invalidWeekday = input; + } + break; + // WEEK, WEEK DAY - numeric + case 'w': + case 'ww': + case 'W': + case 'WW': + case 'd': + case 'e': + case 'E': + token = token.substr(0, 1); + /* falls through */ + case 'gggg': + case 'GGGG': + case 'GGGGG': + token = token.substr(0, 2); + if (input) { + config._w = config._w || {}; + config._w[token] = toInt(input); + } + break; + case 'gg': + case 'GG': + config._w = config._w || {}; + config._w[token] = moment.parseTwoDigitYear(input); } - } } - } - // we revert the global references back to our active sector - this._loadLatestSector(); - }; + function dayOfYearFromWeekInfo(config) { + var w, weekYear, week, weekday, dow, doy, temp, lang; - /** - * This runs a function in all active sectors. This is used in _redraw() and the _initializeForceCalculation(). - * - * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors - * | we dont pass the function itself because then the "this" is the window object - * | instead of the Network object - * @param {*} [argument] | Optional: arguments to pass to the runFunction - * @private - */ - exports._doInSupportSector = function(runFunction,argument) { - if (argument === undefined) { - this._switchToSupportSector(); - this[runFunction](); - } - else { - this._switchToSupportSector(); - var args = Array.prototype.splice.call(arguments, 1); - if (args.length > 1) { - this[runFunction](args[0],args[1]); - } - else { - this[runFunction](argument); - } - } - // we revert the global references back to our active sector - this._loadLatestSector(); - }; + w = config._w; + if (w.GG != null || w.W != null || w.E != null) { + dow = 1; + doy = 4; + + // TODO: We need to take the current isoWeekYear, but that depends on + // how we interpret now (local, utc, fixed offset). So create + // a now version of current config (take local/utc/offset flags, and + // create now). + weekYear = dfl(w.GG, config._a[YEAR], weekOfYear(moment(), 1, 4).year); + week = dfl(w.W, 1); + weekday = dfl(w.E, 1); + } else { + lang = getLangDefinition(config._l); + dow = lang._week.dow; + doy = lang._week.doy; + weekYear = dfl(w.gg, config._a[YEAR], weekOfYear(moment(), dow, doy).year); + week = dfl(w.w, 1); - /** - * This runs a function in all frozen sectors. This is used in the _redraw(). - * - * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors - * | we don't pass the function itself because then the "this" is the window object - * | instead of the Network object - * @param {*} [argument] | Optional: arguments to pass to the runFunction - * @private - */ - exports._doInAllFrozenSectors = function(runFunction,argument) { - if (argument === undefined) { - for (var sector in this.sectors["frozen"]) { - if (this.sectors["frozen"].hasOwnProperty(sector)) { - // switch the global references to those of this sector - this._switchToFrozenSector(sector); - this[runFunction](); - } - } - } - else { - for (var sector in this.sectors["frozen"]) { - if (this.sectors["frozen"].hasOwnProperty(sector)) { - // switch the global references to those of this sector - this._switchToFrozenSector(sector); - var args = Array.prototype.splice.call(arguments, 1); - if (args.length > 1) { - this[runFunction](args[0],args[1]); - } - else { - this[runFunction](argument); + if (w.d != null) { + // weekday -- low day numbers are considered next week + weekday = w.d; + if (weekday < dow) { + ++week; + } + } else if (w.e != null) { + // local weekday -- counting starts from begining of week + weekday = w.e + dow; + } else { + // default to begining of week + weekday = dow; + } } - } + temp = dayOfYearFromWeeks(weekYear, week, weekday, doy, dow); + + config._a[YEAR] = temp.year; + config._dayOfYear = temp.dayOfYear; } - } - this._loadLatestSector(); - }; + // convert an array to a date. + // the array should mirror the parameters below + // note: all values past the year are optional and will default to the lowest possible value. + // [year, month, day , hour, minute, second, millisecond] + function dateFromConfig(config) { + var i, date, input = [], currentDate, yearToUse; + + if (config._d) { + return; + } - /** - * This runs a function in all sectors. This is used in the _redraw(). - * - * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors - * | we don't pass the function itself because then the "this" is the window object - * | instead of the Network object - * @param {*} [argument] | Optional: arguments to pass to the runFunction - * @private - */ - exports._doInAllSectors = function(runFunction,argument) { - var args = Array.prototype.splice.call(arguments, 1); - if (argument === undefined) { - this._doInAllActiveSectors(runFunction); - this._doInAllFrozenSectors(runFunction); - } - else { - if (args.length > 1) { - this._doInAllActiveSectors(runFunction,args[0],args[1]); - this._doInAllFrozenSectors(runFunction,args[0],args[1]); - } - else { - this._doInAllActiveSectors(runFunction,argument); - this._doInAllFrozenSectors(runFunction,argument); - } - } - }; + currentDate = currentDateArray(config); + //compute day of the year from weeks and weekdays + if (config._w && config._a[DATE] == null && config._a[MONTH] == null) { + dayOfYearFromWeekInfo(config); + } - /** - * This clears the nodeIndices list. We cannot use this.nodeIndices = [] because we would break the link with the - * active sector. Thus we clear the nodeIndices in the active sector, then reconnect the this.nodeIndices to it. - * - * @private - */ - exports._clearNodeIndexList = function() { - var sector = this._sector(); - this.sectors["active"][sector]["nodeIndices"] = []; - this.nodeIndices = this.sectors["active"][sector]["nodeIndices"]; - }; + //if the day of the year is set, figure out what it is + if (config._dayOfYear) { + yearToUse = dfl(config._a[YEAR], currentDate[YEAR]); + if (config._dayOfYear > daysInYear(yearToUse)) { + config._pf._overflowDayOfYear = true; + } - /** - * Draw the encompassing sector node - * - * @param ctx - * @param sectorType - * @private - */ - exports._drawSectorNodes = function(ctx,sectorType) { - var minY = 1e9, maxY = -1e9, minX = 1e9, maxX = -1e9, node; - for (var sector in this.sectors[sectorType]) { - if (this.sectors[sectorType].hasOwnProperty(sector)) { - if (this.sectors[sectorType][sector]["drawingNode"] !== undefined) { + date = makeUTCDate(yearToUse, 0, config._dayOfYear); + config._a[MONTH] = date.getUTCMonth(); + config._a[DATE] = date.getUTCDate(); + } - this._switchToSector(sector,sectorType); + // Default to current date. + // * if no year, month, day of month are given, default to today + // * if day of month is given, default month and year + // * if month is given, default only year + // * if year is given, don't default anything + for (i = 0; i < 3 && config._a[i] == null; ++i) { + config._a[i] = input[i] = currentDate[i]; + } - minY = 1e9; maxY = -1e9; minX = 1e9; maxX = -1e9; - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - node.resize(ctx); - if (minX > node.x - 0.5 * node.width) {minX = node.x - 0.5 * node.width;} - if (maxX < node.x + 0.5 * node.width) {maxX = node.x + 0.5 * node.width;} - if (minY > node.y - 0.5 * node.height) {minY = node.y - 0.5 * node.height;} - if (maxY < node.y + 0.5 * node.height) {maxY = node.y + 0.5 * node.height;} - } + // Zero out whatever was not defaulted, including time + for (; i < 7; i++) { + config._a[i] = input[i] = (config._a[i] == null) ? (i === 2 ? 1 : 0) : config._a[i]; } - node = this.sectors[sectorType][sector]["drawingNode"]; - node.x = 0.5 * (maxX + minX); - node.y = 0.5 * (maxY + minY); - node.width = 2 * (node.x - minX); - node.height = 2 * (node.y - minY); - node.radius = Math.sqrt(Math.pow(0.5*node.width,2) + Math.pow(0.5*node.height,2)); - node.setScale(this.scale); - node._drawCircle(ctx); - } - } - } - }; - exports._drawAllSectorNodes = function(ctx) { - this._drawSectorNodes(ctx,"frozen"); - this._drawSectorNodes(ctx,"active"); - this._loadLatestSector(); - }; + config._d = (config._useUTC ? makeUTCDate : makeDate).apply(null, input); + // Apply timezone offset from input. The actual zone can be changed + // with parseZone. + if (config._tzm != null) { + config._d.setUTCMinutes(config._d.getUTCMinutes() + config._tzm); + } + } + function dateFromObject(config) { + var normalizedInput; -/***/ }, -/* 48 */ -/***/ function(module, exports, __webpack_require__) { + if (config._d) { + return; + } - var Node = __webpack_require__(36); + normalizedInput = normalizeObjectUnits(config._i); + config._a = [ + normalizedInput.year, + normalizedInput.month, + normalizedInput.day, + normalizedInput.hour, + normalizedInput.minute, + normalizedInput.second, + normalizedInput.millisecond + ]; - /** - * This function can be called from the _doInAllSectors function - * - * @param object - * @param overlappingNodes - * @private - */ - exports._getNodesOverlappingWith = function(object, overlappingNodes) { - var nodes = this.nodes; - for (var nodeId in nodes) { - if (nodes.hasOwnProperty(nodeId)) { - if (nodes[nodeId].isOverlappingWith(object)) { - overlappingNodes.push(nodeId); - } + dateFromConfig(config); } - } - }; - /** - * retrieve all nodes overlapping with given object - * @param {Object} object An object with parameters left, top, right, bottom - * @return {Number[]} An array with id's of the overlapping nodes - * @private - */ - exports._getAllNodesOverlappingWith = function (object) { - var overlappingNodes = []; - this._doInAllActiveSectors("_getNodesOverlappingWith",object,overlappingNodes); - return overlappingNodes; - }; + function currentDateArray(config) { + var now = new Date(); + if (config._useUTC) { + return [ + now.getUTCFullYear(), + now.getUTCMonth(), + now.getUTCDate() + ]; + } else { + return [now.getFullYear(), now.getMonth(), now.getDate()]; + } + } + // date from string and format string + function makeDateFromStringAndFormat(config) { - /** - * Return a position object in canvasspace from a single point in screenspace - * - * @param pointer - * @returns {{left: number, top: number, right: number, bottom: number}} - * @private - */ - exports._pointerToPositionObject = function(pointer) { - var x = this._XconvertDOMtoCanvas(pointer.x); - var y = this._YconvertDOMtoCanvas(pointer.y); + if (config._f === moment.ISO_8601) { + parseISO(config); + return; + } - return { - left: x, - top: y, - right: x, - bottom: y - }; - }; + config._a = []; + config._pf.empty = true; + // This array is used to make a Date, either with `new Date` or `Date.UTC` + var lang = getLangDefinition(config._l), + string = '' + config._i, + i, parsedInput, tokens, token, skipped, + stringLength = string.length, + totalParsedInputLength = 0; - /** - * Get the top node at the a specific point (like a click) - * - * @param {{x: Number, y: Number}} pointer - * @return {Node | null} node - * @private - */ - exports._getNodeAt = function (pointer) { - // we first check if this is an navigation controls element - var positionObject = this._pointerToPositionObject(pointer); - var overlappingNodes = this._getAllNodesOverlappingWith(positionObject); + tokens = expandFormat(config._f, lang).match(formattingTokens) || []; - // if there are overlapping nodes, select the last one, this is the - // one which is drawn on top of the others - if (overlappingNodes.length > 0) { - return this.nodes[overlappingNodes[overlappingNodes.length - 1]]; - } - else { - return null; - } - }; + for (i = 0; i < tokens.length; i++) { + token = tokens[i]; + parsedInput = (string.match(getParseRegexForToken(token, config)) || [])[0]; + if (parsedInput) { + skipped = string.substr(0, string.indexOf(parsedInput)); + if (skipped.length > 0) { + config._pf.unusedInput.push(skipped); + } + string = string.slice(string.indexOf(parsedInput) + parsedInput.length); + totalParsedInputLength += parsedInput.length; + } + // don't parse if it's not a known token + if (formatTokenFunctions[token]) { + if (parsedInput) { + config._pf.empty = false; + } + else { + config._pf.unusedTokens.push(token); + } + addTimeToArrayFromToken(token, parsedInput, config); + } + else if (config._strict && !parsedInput) { + config._pf.unusedTokens.push(token); + } + } + // add remaining unparsed input length to the string + config._pf.charsLeftOver = stringLength - totalParsedInputLength; + if (string.length > 0) { + config._pf.unusedInput.push(string); + } - /** - * retrieve all edges overlapping with given object, selector is around center - * @param {Object} object An object with parameters left, top, right, bottom - * @return {Number[]} An array with id's of the overlapping nodes - * @private - */ - exports._getEdgesOverlappingWith = function (object, overlappingEdges) { - var edges = this.edges; - for (var edgeId in edges) { - if (edges.hasOwnProperty(edgeId)) { - if (edges[edgeId].isOverlappingWith(object)) { - overlappingEdges.push(edgeId); - } - } - } - }; - + // handle am pm + if (config._isPm && config._a[HOUR] < 12) { + config._a[HOUR] += 12; + } + // if is 12 am, change hours to 0 + if (config._isPm === false && config._a[HOUR] === 12) { + config._a[HOUR] = 0; + } - /** - * retrieve all nodes overlapping with given object - * @param {Object} object An object with parameters left, top, right, bottom - * @return {Number[]} An array with id's of the overlapping nodes - * @private - */ - exports._getAllEdgesOverlappingWith = function (object) { - var overlappingEdges = []; - this._doInAllActiveSectors("_getEdgesOverlappingWith",object,overlappingEdges); - return overlappingEdges; - }; + dateFromConfig(config); + checkOverflow(config); + } - /** - * Place holder. To implement change the _getNodeAt to a _getObjectAt. Have the _getObjectAt call - * _getNodeAt and _getEdgesAt, then priortize the selection to user preferences. - * - * @param pointer - * @returns {null} - * @private - */ - exports._getEdgeAt = function(pointer) { - var positionObject = this._pointerToPositionObject(pointer); - var overlappingEdges = this._getAllEdgesOverlappingWith(positionObject); + function unescapeFormat(s) { + return s.replace(/\\(\[)|\\(\])|\[([^\]\[]*)\]|\\(.)/g, function (matched, p1, p2, p3, p4) { + return p1 || p2 || p3 || p4; + }); + } - if (overlappingEdges.length > 0) { - return this.edges[overlappingEdges[overlappingEdges.length - 1]]; - } - else { - return null; - } - }; + // Code from http://stackoverflow.com/questions/3561493/is-there-a-regexp-escape-function-in-javascript + function regexpEscape(s) { + return s.replace(/[-\/\\^$*+?.()|[\]{}]/g, '\\$&'); + } + // date from string and array of format strings + function makeDateFromStringAndArray(config) { + var tempConfig, + bestMoment, - /** - * Add object to the selection array. - * - * @param obj - * @private - */ - exports._addToSelection = function(obj) { - if (obj instanceof Node) { - this.selectionObj.nodes[obj.id] = obj; - } - else { - this.selectionObj.edges[obj.id] = obj; - } - }; + scoreToBeat, + i, + currentScore; - /** - * Add object to the selection array. - * - * @param obj - * @private - */ - exports._addToHover = function(obj) { - if (obj instanceof Node) { - this.hoverObj.nodes[obj.id] = obj; - } - else { - this.hoverObj.edges[obj.id] = obj; - } - }; + if (config._f.length === 0) { + config._pf.invalidFormat = true; + config._d = new Date(NaN); + return; + } + for (i = 0; i < config._f.length; i++) { + currentScore = 0; + tempConfig = extend({}, config); + tempConfig._pf = defaultParsingFlags(); + tempConfig._f = config._f[i]; + makeDateFromStringAndFormat(tempConfig); - /** - * Remove a single option from selection. - * - * @param {Object} obj - * @private - */ - exports._removeFromSelection = function(obj) { - if (obj instanceof Node) { - delete this.selectionObj.nodes[obj.id]; - } - else { - delete this.selectionObj.edges[obj.id]; - } - }; + if (!isValid(tempConfig)) { + continue; + } - /** - * Unselect all. The selectionObj is useful for this. - * - * @param {Boolean} [doNotTrigger] | ignore trigger - * @private - */ - exports._unselectAll = function(doNotTrigger) { - if (doNotTrigger === undefined) { - doNotTrigger = false; - } - for(var nodeId in this.selectionObj.nodes) { - if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { - this.selectionObj.nodes[nodeId].unselect(); - } - } - for(var edgeId in this.selectionObj.edges) { - if(this.selectionObj.edges.hasOwnProperty(edgeId)) { - this.selectionObj.edges[edgeId].unselect(); - } - } + // if there is any input that was not parsed add a penalty for that format + currentScore += tempConfig._pf.charsLeftOver; - this.selectionObj = {nodes:{},edges:{}}; + //or tokens + currentScore += tempConfig._pf.unusedTokens.length * 10; - if (doNotTrigger == false) { - this.emit('select', this.getSelection()); - } - }; + tempConfig._pf.score = currentScore; - /** - * Unselect all clusters. The selectionObj is useful for this. - * - * @param {Boolean} [doNotTrigger] | ignore trigger - * @private - */ - exports._unselectClusters = function(doNotTrigger) { - if (doNotTrigger === undefined) { - doNotTrigger = false; - } + if (scoreToBeat == null || currentScore < scoreToBeat) { + scoreToBeat = currentScore; + bestMoment = tempConfig; + } + } - for (var nodeId in this.selectionObj.nodes) { - if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { - if (this.selectionObj.nodes[nodeId].clusterSize > 1) { - this.selectionObj.nodes[nodeId].unselect(); - this._removeFromSelection(this.selectionObj.nodes[nodeId]); - } + extend(config, bestMoment || tempConfig); } - } - - if (doNotTrigger == false) { - this.emit('select', this.getSelection()); - } - }; - - /** - * return the number of selected nodes - * - * @returns {number} - * @private - */ - exports._getSelectedNodeCount = function() { - var count = 0; - for (var nodeId in this.selectionObj.nodes) { - if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { - count += 1; - } - } - return count; - }; + // date from iso format + function parseISO(config) { + var i, l, + string = config._i, + match = isoRegex.exec(string); - /** - * return the selected node - * - * @returns {number} - * @private - */ - exports._getSelectedNode = function() { - for (var nodeId in this.selectionObj.nodes) { - if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { - return this.selectionObj.nodes[nodeId]; + if (match) { + config._pf.iso = true; + for (i = 0, l = isoDates.length; i < l; i++) { + if (isoDates[i][1].exec(string)) { + // match[5] should be "T" or undefined + config._f = isoDates[i][0] + (match[6] || " "); + break; + } + } + for (i = 0, l = isoTimes.length; i < l; i++) { + if (isoTimes[i][1].exec(string)) { + config._f += isoTimes[i][0]; + break; + } + } + if (string.match(parseTokenTimezone)) { + config._f += "Z"; + } + makeDateFromStringAndFormat(config); + } else { + config._isValid = false; + } } - } - return null; - }; - /** - * return the selected edge - * - * @returns {number} - * @private - */ - exports._getSelectedEdge = function() { - for (var edgeId in this.selectionObj.edges) { - if (this.selectionObj.edges.hasOwnProperty(edgeId)) { - return this.selectionObj.edges[edgeId]; + // date from iso format or fallback + function makeDateFromString(config) { + parseISO(config); + if (config._isValid === false) { + delete config._isValid; + moment.createFromInputFallback(config); + } } - } - return null; - }; + function makeDateFromInput(config) { + var input = config._i, + matched = aspNetJsonRegex.exec(input); - /** - * return the number of selected edges - * - * @returns {number} - * @private - */ - exports._getSelectedEdgeCount = function() { - var count = 0; - for (var edgeId in this.selectionObj.edges) { - if (this.selectionObj.edges.hasOwnProperty(edgeId)) { - count += 1; + if (input === undefined) { + config._d = new Date(); + } else if (matched) { + config._d = new Date(+matched[1]); + } else if (typeof input === 'string') { + makeDateFromString(config); + } else if (isArray(input)) { + config._a = input.slice(0); + dateFromConfig(config); + } else if (isDate(input)) { + config._d = new Date(+input); + } else if (typeof(input) === 'object') { + dateFromObject(config); + } else if (typeof(input) === 'number') { + // from milliseconds + config._d = new Date(input); + } else { + moment.createFromInputFallback(config); + } } - } - return count; - }; + function makeDate(y, m, d, h, M, s, ms) { + //can't just apply() to create a date: + //http://stackoverflow.com/questions/181348/instantiating-a-javascript-object-by-calling-prototype-constructor-apply + var date = new Date(y, m, d, h, M, s, ms); - /** - * return the number of selected objects. - * - * @returns {number} - * @private - */ - exports._getSelectedObjectCount = function() { - var count = 0; - for(var nodeId in this.selectionObj.nodes) { - if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { - count += 1; - } - } - for(var edgeId in this.selectionObj.edges) { - if(this.selectionObj.edges.hasOwnProperty(edgeId)) { - count += 1; + //the date constructor doesn't accept years < 1970 + if (y < 1970) { + date.setFullYear(y); + } + return date; } - } - return count; - }; - /** - * Check if anything is selected - * - * @returns {boolean} - * @private - */ - exports._selectionIsEmpty = function() { - for(var nodeId in this.selectionObj.nodes) { - if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { - return false; + function makeUTCDate(y) { + var date = new Date(Date.UTC.apply(null, arguments)); + if (y < 1970) { + date.setUTCFullYear(y); + } + return date; } - } - for(var edgeId in this.selectionObj.edges) { - if(this.selectionObj.edges.hasOwnProperty(edgeId)) { - return false; + + function parseWeekday(input, language) { + if (typeof input === 'string') { + if (!isNaN(input)) { + input = parseInt(input, 10); + } + else { + input = language.weekdaysParse(input); + if (typeof input !== 'number') { + return null; + } + } + } + return input; } - } - return true; - }; + /************************************ + Relative Time + ************************************/ - /** - * check if one of the selected nodes is a cluster. - * - * @returns {boolean} - * @private - */ - exports._clusterInSelection = function() { - for(var nodeId in this.selectionObj.nodes) { - if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { - if (this.selectionObj.nodes[nodeId].clusterSize > 1) { - return true; - } - } - } - return false; - }; - /** - * select the edges connected to the node that is being selected - * - * @param {Node} node - * @private - */ - exports._selectConnectedEdges = function(node) { - for (var i = 0; i < node.dynamicEdges.length; i++) { - var edge = node.dynamicEdges[i]; - edge.select(); - this._addToSelection(edge); - } - }; + // helper function for moment.fn.from, moment.fn.fromNow, and moment.duration.fn.humanize + function substituteTimeAgo(string, number, withoutSuffix, isFuture, lang) { + return lang.relativeTime(number || 1, !!withoutSuffix, string, isFuture); + } - /** - * select the edges connected to the node that is being selected - * - * @param {Node} node - * @private - */ - exports._hoverConnectedEdges = function(node) { - for (var i = 0; i < node.dynamicEdges.length; i++) { - var edge = node.dynamicEdges[i]; - edge.hover = true; - this._addToHover(edge); - } - }; + function relativeTime(milliseconds, withoutSuffix, lang) { + var seconds = round(Math.abs(milliseconds) / 1000), + minutes = round(seconds / 60), + hours = round(minutes / 60), + days = round(hours / 24), + years = round(days / 365), + args = seconds < relativeTimeThresholds.s && ['s', seconds] || + minutes === 1 && ['m'] || + minutes < relativeTimeThresholds.m && ['mm', minutes] || + hours === 1 && ['h'] || + hours < relativeTimeThresholds.h && ['hh', hours] || + days === 1 && ['d'] || + days <= relativeTimeThresholds.dd && ['dd', days] || + days <= relativeTimeThresholds.dm && ['M'] || + days < relativeTimeThresholds.dy && ['MM', round(days / 30)] || + years === 1 && ['y'] || ['yy', years]; + args[2] = withoutSuffix; + args[3] = milliseconds > 0; + args[4] = lang; + return substituteTimeAgo.apply({}, args); + } - /** - * unselect the edges connected to the node that is being selected - * - * @param {Node} node - * @private - */ - exports._unselectConnectedEdges = function(node) { - for (var i = 0; i < node.dynamicEdges.length; i++) { - var edge = node.dynamicEdges[i]; - edge.unselect(); - this._removeFromSelection(edge); - } - }; + /************************************ + Week of Year + ************************************/ + // firstDayOfWeek 0 = sun, 6 = sat + // the day of the week that starts the week + // (usually sunday or monday) + // firstDayOfWeekOfYear 0 = sun, 6 = sat + // the first week is the week that contains the first + // of this day of the week + // (eg. ISO weeks use thursday (4)) + function weekOfYear(mom, firstDayOfWeek, firstDayOfWeekOfYear) { + var end = firstDayOfWeekOfYear - firstDayOfWeek, + daysToDayOfWeek = firstDayOfWeekOfYear - mom.day(), + adjustedMoment; - /** - * This is called when someone clicks on a node. either select or deselect it. - * If there is an existing selection and we don't want to append to it, clear the existing selection - * - * @param {Node || Edge} object - * @param {Boolean} append - * @param {Boolean} [doNotTrigger] | ignore trigger - * @private - */ - exports._selectObject = function(object, append, doNotTrigger, highlightEdges) { - if (doNotTrigger === undefined) { - doNotTrigger = false; - } - if (highlightEdges === undefined) { - highlightEdges = true; - } + if (daysToDayOfWeek > end) { + daysToDayOfWeek -= 7; + } - if (this._selectionIsEmpty() == false && append == false && this.forceAppendSelection == false) { - this._unselectAll(true); - } + if (daysToDayOfWeek < end - 7) { + daysToDayOfWeek += 7; + } - if (object.selected == false) { - object.select(); - this._addToSelection(object); - if (object instanceof Node && this.blockConnectingEdgeSelection == false && highlightEdges == true) { - this._selectConnectedEdges(object); + adjustedMoment = moment(mom).add('d', daysToDayOfWeek); + return { + week: Math.ceil(adjustedMoment.dayOfYear() / 7), + year: adjustedMoment.year() + }; } - } - else { - object.unselect(); - this._removeFromSelection(object); - } - if (doNotTrigger == false) { - this.emit('select', this.getSelection()); - } - }; + //http://en.wikipedia.org/wiki/ISO_week_date#Calculating_a_date_given_the_year.2C_week_number_and_weekday + function dayOfYearFromWeeks(year, week, weekday, firstDayOfWeekOfYear, firstDayOfWeek) { + var d = makeUTCDate(year, 0, 1).getUTCDay(), daysToAdd, dayOfYear; + d = d === 0 ? 7 : d; + weekday = weekday != null ? weekday : firstDayOfWeek; + daysToAdd = firstDayOfWeek - d + (d > firstDayOfWeekOfYear ? 7 : 0) - (d < firstDayOfWeek ? 7 : 0); + dayOfYear = 7 * (week - 1) + (weekday - firstDayOfWeek) + daysToAdd + 1; - /** - * This is called when someone clicks on a node. either select or deselect it. - * If there is an existing selection and we don't want to append to it, clear the existing selection - * - * @param {Node || Edge} object - * @private - */ - exports._blurObject = function(object) { - if (object.hover == true) { - object.hover = false; - this.emit("blurNode",{node:object.id}); - } - }; - - /** - * This is called when someone clicks on a node. either select or deselect it. - * If there is an existing selection and we don't want to append to it, clear the existing selection - * - * @param {Node || Edge} object - * @private - */ - exports._hoverObject = function(object) { - if (object.hover == false) { - object.hover = true; - this._addToHover(object); - if (object instanceof Node) { - this.emit("hoverNode",{node:object.id}); + return { + year: dayOfYear > 0 ? year : year - 1, + dayOfYear: dayOfYear > 0 ? dayOfYear : daysInYear(year - 1) + dayOfYear + }; } - } - if (object instanceof Node) { - this._hoverConnectedEdges(object); - } - }; + /************************************ + Top Level Functions + ************************************/ - /** - * handles the selection part of the touch, only for navigation controls elements; - * Touch is triggered before tap, also before hold. Hold triggers after a while. - * This is the most responsive solution - * - * @param {Object} pointer - * @private - */ - exports._handleTouch = function(pointer) { - }; + function makeMoment(config) { + var input = config._i, + format = config._f; + if (input === null || (format === undefined && input === '')) { + return moment.invalid({nullInput: true}); + } - /** - * handles the selection part of the tap; - * - * @param {Object} pointer - * @private - */ - exports._handleTap = function(pointer) { - var node = this._getNodeAt(pointer); - if (node != null) { - this._selectObject(node,false); - } - else { - var edge = this._getEdgeAt(pointer); - if (edge != null) { - this._selectObject(edge,false); - } - else { - this._unselectAll(); + if (typeof input === 'string') { + config._i = input = getLangDefinition().preparse(input); + } + + if (moment.isMoment(input)) { + config = cloneMoment(input); + + config._d = new Date(+input._d); + } else if (format) { + if (isArray(format)) { + makeDateFromStringAndArray(config); + } else { + makeDateFromStringAndFormat(config); + } + } else { + makeDateFromInput(config); + } + + return new Moment(config); } - } - this.emit("click", this.getSelection()); - this._redraw(); - }; + moment = function (input, format, lang, strict) { + var c; - /** - * handles the selection part of the double tap and opens a cluster if needed - * - * @param {Object} pointer - * @private - */ - exports._handleDoubleTap = function(pointer) { - var node = this._getNodeAt(pointer); - if (node != null && node !== undefined) { - // we reset the areaCenter here so the opening of the node will occur - this.areaCenter = {"x" : this._XconvertDOMtoCanvas(pointer.x), - "y" : this._YconvertDOMtoCanvas(pointer.y)}; - this.openCluster(node); - } - this.emit("doubleClick", this.getSelection()); - }; + if (typeof(lang) === "boolean") { + strict = lang; + lang = undefined; + } + // object construction must be done this way. + // https://github.com/moment/moment/issues/1423 + c = {}; + c._isAMomentObject = true; + c._i = input; + c._f = format; + c._l = lang; + c._strict = strict; + c._isUTC = false; + c._pf = defaultParsingFlags(); + return makeMoment(c); + }; - /** - * Handle the onHold selection part - * - * @param pointer - * @private - */ - exports._handleOnHold = function(pointer) { - var node = this._getNodeAt(pointer); - if (node != null) { - this._selectObject(node,true); - } - else { - var edge = this._getEdgeAt(pointer); - if (edge != null) { - this._selectObject(edge,true); + moment.suppressDeprecationWarnings = false; + + moment.createFromInputFallback = deprecate( + "moment construction falls back to js Date. This is " + + "discouraged and will be removed in upcoming major " + + "release. Please refer to " + + "https://github.com/moment/moment/issues/1407 for more info.", + function (config) { + config._d = new Date(config._i); + }); + + // Pick a moment m from moments so that m[fn](other) is true for all + // other. This relies on the function fn to be transitive. + // + // moments should either be an array of moment objects or an array, whose + // first element is an array of moment objects. + function pickBy(fn, moments) { + var res, i; + if (moments.length === 1 && isArray(moments[0])) { + moments = moments[0]; + } + if (!moments.length) { + return moment(); + } + res = moments[0]; + for (i = 1; i < moments.length; ++i) { + if (moments[i][fn](res)) { + res = moments[i]; + } + } + return res; } - } - this._redraw(); - }; + moment.min = function () { + var args = [].slice.call(arguments, 0); - /** - * handle the onRelease event. These functions are here for the navigation controls module. - * - * @private - */ - exports._handleOnRelease = function(pointer) { + return pickBy('isBefore', args); + }; - }; + moment.max = function () { + var args = [].slice.call(arguments, 0); + return pickBy('isAfter', args); + }; + // creating with utc + moment.utc = function (input, format, lang, strict) { + var c; - /** - * - * retrieve the currently selected objects - * @return {{nodes: Array., edges: Array.}} selection - */ - exports.getSelection = function() { - var nodeIds = this.getSelectedNodes(); - var edgeIds = this.getSelectedEdges(); - return {nodes:nodeIds, edges:edgeIds}; - }; + if (typeof(lang) === "boolean") { + strict = lang; + lang = undefined; + } + // object construction must be done this way. + // https://github.com/moment/moment/issues/1423 + c = {}; + c._isAMomentObject = true; + c._useUTC = true; + c._isUTC = true; + c._l = lang; + c._i = input; + c._f = format; + c._strict = strict; + c._pf = defaultParsingFlags(); - /** - * - * retrieve the currently selected nodes - * @return {String[]} selection An array with the ids of the - * selected nodes. - */ - exports.getSelectedNodes = function() { - var idArray = []; - for(var nodeId in this.selectionObj.nodes) { - if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { - idArray.push(nodeId); - } - } - return idArray - }; + return makeMoment(c).utc(); + }; - /** - * - * retrieve the currently selected edges - * @return {Array} selection An array with the ids of the - * selected nodes. - */ - exports.getSelectedEdges = function() { - var idArray = []; - for(var edgeId in this.selectionObj.edges) { - if(this.selectionObj.edges.hasOwnProperty(edgeId)) { - idArray.push(edgeId); - } - } - return idArray; - }; + // creating with unix timestamp (in seconds) + moment.unix = function (input) { + return moment(input * 1000); + }; + // duration + moment.duration = function (input, key) { + var duration = input, + // matching against regexp is expensive, do it on demand + match = null, + sign, + ret, + parseIso; - /** - * select zero or more nodes - * @param {Number[] | String[]} selection An array with the ids of the - * selected nodes. - */ - exports.setSelection = function(selection) { - var i, iMax, id; + if (moment.isDuration(input)) { + duration = { + ms: input._milliseconds, + d: input._days, + M: input._months + }; + } else if (typeof input === 'number') { + duration = {}; + if (key) { + duration[key] = input; + } else { + duration.milliseconds = input; + } + } else if (!!(match = aspNetTimeSpanJsonRegex.exec(input))) { + sign = (match[1] === "-") ? -1 : 1; + duration = { + y: 0, + d: toInt(match[DATE]) * sign, + h: toInt(match[HOUR]) * sign, + m: toInt(match[MINUTE]) * sign, + s: toInt(match[SECOND]) * sign, + ms: toInt(match[MILLISECOND]) * sign + }; + } else if (!!(match = isoDurationRegex.exec(input))) { + sign = (match[1] === "-") ? -1 : 1; + parseIso = function (inp) { + // We'd normally use ~~inp for this, but unfortunately it also + // converts floats to ints. + // inp may be undefined, so careful calling replace on it. + var res = inp && parseFloat(inp.replace(',', '.')); + // apply sign while we're at it + return (isNaN(res) ? 0 : res) * sign; + }; + duration = { + y: parseIso(match[2]), + M: parseIso(match[3]), + d: parseIso(match[4]), + h: parseIso(match[5]), + m: parseIso(match[6]), + s: parseIso(match[7]), + w: parseIso(match[8]) + }; + } - if (!selection || (selection.length == undefined)) - throw 'Selection must be an array with ids'; + ret = new Duration(duration); - // first unselect any selected node - this._unselectAll(true); + if (moment.isDuration(input) && input.hasOwnProperty('_lang')) { + ret._lang = input._lang; + } - for (i = 0, iMax = selection.length; i < iMax; i++) { - id = selection[i]; + return ret; + }; - var node = this.nodes[id]; - if (!node) { - throw new RangeError('Node with id "' + id + '" not found'); - } - this._selectObject(node,true,true); - } + // version number + moment.version = VERSION; - console.log("setSelection is deprecated. Please use selectNodes instead.") + // default format + moment.defaultFormat = isoFormat; - this.redraw(); - }; + // constant that refers to the ISO standard + moment.ISO_8601 = function () {}; + // Plugins that add properties should also add the key here (null value), + // so we can properly clone ourselves. + moment.momentProperties = momentProperties; - /** - * select zero or more nodes with the option to highlight edges - * @param {Number[] | String[]} selection An array with the ids of the - * selected nodes. - * @param {boolean} [highlightEdges] - */ - exports.selectNodes = function(selection, highlightEdges) { - var i, iMax, id; + // This function will be called whenever a moment is mutated. + // It is intended to keep the offset in sync with the timezone. + moment.updateOffset = function () {}; - if (!selection || (selection.length == undefined)) - throw 'Selection must be an array with ids'; + // This function allows you to set a threshold for relative time strings + moment.relativeTimeThreshold = function(threshold, limit) { + if (relativeTimeThresholds[threshold] === undefined) { + return false; + } + relativeTimeThresholds[threshold] = limit; + return true; + }; - // first unselect any selected node - this._unselectAll(true); + // This function will load languages and then set the global language. If + // no arguments are passed in, it will simply return the current global + // language key. + moment.lang = function (key, values) { + var r; + if (!key) { + return moment.fn._lang._abbr; + } + if (values) { + loadLang(normalizeLanguage(key), values); + } else if (values === null) { + unloadLang(key); + key = 'en'; + } else if (!languages[key]) { + getLangDefinition(key); + } + r = moment.duration.fn._lang = moment.fn._lang = getLangDefinition(key); + return r._abbr; + }; - for (i = 0, iMax = selection.length; i < iMax; i++) { - id = selection[i]; + // returns language data + moment.langData = function (key) { + if (key && key._lang && key._lang._abbr) { + key = key._lang._abbr; + } + return getLangDefinition(key); + }; - var node = this.nodes[id]; - if (!node) { - throw new RangeError('Node with id "' + id + '" not found'); + // compare moment object + moment.isMoment = function (obj) { + return obj instanceof Moment || + (obj != null && obj.hasOwnProperty('_isAMomentObject')); + }; + + // for typechecking Duration objects + moment.isDuration = function (obj) { + return obj instanceof Duration; + }; + + for (i = lists.length - 1; i >= 0; --i) { + makeList(lists[i]); } - this._selectObject(node,true,true,highlightEdges); - } - this.redraw(); - }; + moment.normalizeUnits = function (units) { + return normalizeUnits(units); + }; - /** - * select zero or more edges - * @param {Number[] | String[]} selection An array with the ids of the - * selected nodes. - */ - exports.selectEdges = function(selection) { - var i, iMax, id; + moment.invalid = function (flags) { + var m = moment.utc(NaN); + if (flags != null) { + extend(m._pf, flags); + } + else { + m._pf.userInvalidated = true; + } - if (!selection || (selection.length == undefined)) - throw 'Selection must be an array with ids'; + return m; + }; - // first unselect any selected node - this._unselectAll(true); + moment.parseZone = function () { + return moment.apply(null, arguments).parseZone(); + }; - for (i = 0, iMax = selection.length; i < iMax; i++) { - id = selection[i]; + moment.parseTwoDigitYear = function (input) { + return toInt(input) + (toInt(input) > 68 ? 1900 : 2000); + }; - var edge = this.edges[id]; - if (!edge) { - throw new RangeError('Edge with id "' + id + '" not found'); - } - this._selectObject(edge,true,true,highlightEdges); - } - this.redraw(); - }; + /************************************ + Moment Prototype + ************************************/ - /** - * Validate the selection: remove ids of nodes which no longer exist - * @private - */ - exports._updateSelection = function () { - for(var nodeId in this.selectionObj.nodes) { - if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { - if (!this.nodes.hasOwnProperty(nodeId)) { - delete this.selectionObj.nodes[nodeId]; - } - } - } - for(var edgeId in this.selectionObj.edges) { - if(this.selectionObj.edges.hasOwnProperty(edgeId)) { - if (!this.edges.hasOwnProperty(edgeId)) { - delete this.selectionObj.edges[edgeId]; - } - } - } - }; + extend(moment.fn = Moment.prototype, { -/***/ }, -/* 49 */ -/***/ function(module, exports, __webpack_require__) { + clone : function () { + return moment(this); + }, - var util = __webpack_require__(1); - var Node = __webpack_require__(36); - var Edge = __webpack_require__(33); + valueOf : function () { + return +this._d + ((this._offset || 0) * 60000); + }, - /** - * clears the toolbar div element of children - * - * @private - */ - exports._clearManipulatorBar = function() { - while (this.manipulationDiv.hasChildNodes()) { - this.manipulationDiv.removeChild(this.manipulationDiv.firstChild); - } - }; + unix : function () { + return Math.floor(+this / 1000); + }, - /** - * Manipulation UI temporarily overloads certain functions to extend or replace them. To be able to restore - * these functions to their original functionality, we saved them in this.cachedFunctions. - * This function restores these functions to their original function. - * - * @private - */ - exports._restoreOverloadedFunctions = function() { - for (var functionName in this.cachedFunctions) { - if (this.cachedFunctions.hasOwnProperty(functionName)) { - this[functionName] = this.cachedFunctions[functionName]; - } - } - }; + toString : function () { + return this.clone().lang('en').format("ddd MMM DD YYYY HH:mm:ss [GMT]ZZ"); + }, - /** - * Enable or disable edit-mode. - * - * @private - */ - exports._toggleEditMode = function() { - this.editMode = !this.editMode; - var toolbar = document.getElementById("network-manipulationDiv"); - var closeDiv = document.getElementById("network-manipulation-closeDiv"); - var editModeDiv = document.getElementById("network-manipulation-editMode"); - if (this.editMode == true) { - toolbar.style.display="block"; - closeDiv.style.display="block"; - editModeDiv.style.display="none"; - closeDiv.onclick = this._toggleEditMode.bind(this); - } - else { - toolbar.style.display="none"; - closeDiv.style.display="none"; - editModeDiv.style.display="block"; - closeDiv.onclick = null; - } - this._createManipulatorBar() - }; + toDate : function () { + return this._offset ? new Date(+this) : this._d; + }, - /** - * main function, creates the main toolbar. Removes functions bound to the select event. Binds all the buttons of the toolbar. - * - * @private - */ - exports._createManipulatorBar = function() { - // remove bound functions - if (this.boundFunction) { - this.off('select', this.boundFunction); - } + toISOString : function () { + var m = moment(this).utc(); + if (0 < m.year() && m.year() <= 9999) { + return formatMoment(m, 'YYYY-MM-DD[T]HH:mm:ss.SSS[Z]'); + } else { + return formatMoment(m, 'YYYYYY-MM-DD[T]HH:mm:ss.SSS[Z]'); + } + }, - if (this.edgeBeingEdited !== undefined) { - this.edgeBeingEdited._disableControlNodes(); - this.edgeBeingEdited = undefined; - this.selectedControlNode = null; - this.controlNodesActive = false; - } + toArray : function () { + var m = this; + return [ + m.year(), + m.month(), + m.date(), + m.hours(), + m.minutes(), + m.seconds(), + m.milliseconds() + ]; + }, - // restore overloaded functions - this._restoreOverloadedFunctions(); + isValid : function () { + return isValid(this); + }, - // resume calculation - this.freezeSimulation = false; + isDSTShifted : function () { - // reset global variables - this.blockConnectingEdgeSelection = false; - this.forceAppendSelection = false; + if (this._a) { + return this.isValid() && compareArrays(this._a, (this._isUTC ? moment.utc(this._a) : moment(this._a)).toArray()) > 0; + } - if (this.editMode == true) { - while (this.manipulationDiv.hasChildNodes()) { - this.manipulationDiv.removeChild(this.manipulationDiv.firstChild); - } - // add the icons to the manipulator div - this.manipulationDiv.innerHTML = "" + - "" + - ""+this.constants.labels['add'] +"" + - "
" + - "" + - ""+this.constants.labels['link'] +""; - if (this._getSelectedNodeCount() == 1 && this.triggerFunctions.edit) { - this.manipulationDiv.innerHTML += "" + - "
" + - "" + - ""+this.constants.labels['editNode'] +""; - } - else if (this._getSelectedEdgeCount() == 1 && this._getSelectedNodeCount() == 0) { - this.manipulationDiv.innerHTML += "" + - "
" + - "" + - ""+this.constants.labels['editEdge'] +""; - } - if (this._selectionIsEmpty() == false) { - this.manipulationDiv.innerHTML += "" + - "
" + - "" + - ""+this.constants.labels['del'] +""; - } + return false; + }, + parsingFlags : function () { + return extend({}, this._pf); + }, - // bind the icons - var addNodeButton = document.getElementById("network-manipulate-addNode"); - addNodeButton.onclick = this._createAddNodeToolbar.bind(this); - var addEdgeButton = document.getElementById("network-manipulate-connectNode"); - addEdgeButton.onclick = this._createAddEdgeToolbar.bind(this); - if (this._getSelectedNodeCount() == 1 && this.triggerFunctions.edit) { - var editButton = document.getElementById("network-manipulate-editNode"); - editButton.onclick = this._editNode.bind(this); - } - else if (this._getSelectedEdgeCount() == 1 && this._getSelectedNodeCount() == 0) { - var editButton = document.getElementById("network-manipulate-editEdge"); - editButton.onclick = this._createEditEdgeToolbar.bind(this); - } - if (this._selectionIsEmpty() == false) { - var deleteButton = document.getElementById("network-manipulate-delete"); - deleteButton.onclick = this._deleteSelected.bind(this); - } - var closeDiv = document.getElementById("network-manipulation-closeDiv"); - closeDiv.onclick = this._toggleEditMode.bind(this); + invalidAt: function () { + return this._pf.overflow; + }, - this.boundFunction = this._createManipulatorBar.bind(this); - this.on('select', this.boundFunction); - } - else { - this.editModeDiv.innerHTML = "" + - "" + - "" + this.constants.labels['edit'] + ""; - var editModeButton = document.getElementById("network-manipulate-editModeButton"); - editModeButton.onclick = this._toggleEditMode.bind(this); - } - }; + utc : function () { + return this.zone(0); + }, + local : function () { + this.zone(0); + this._isUTC = false; + return this; + }, + format : function (inputString) { + var output = formatMoment(this, inputString || moment.defaultFormat); + return this.lang().postformat(output); + }, - /** - * Create the toolbar for adding Nodes - * - * @private - */ - exports._createAddNodeToolbar = function() { - // clear the toolbar - this._clearManipulatorBar(); - if (this.boundFunction) { - this.off('select', this.boundFunction); - } + add : function (input, val) { + var dur; + // switch args to support add('s', 1) and add(1, 's') + if (typeof input === 'string' && typeof val === 'string') { + dur = moment.duration(isNaN(+val) ? +input : +val, isNaN(+val) ? val : input); + } else if (typeof input === 'string') { + dur = moment.duration(+val, input); + } else { + dur = moment.duration(input, val); + } + addOrSubtractDurationFromMoment(this, dur, 1); + return this; + }, - // create the toolbar contents - this.manipulationDiv.innerHTML = "" + - "" + - "" + this.constants.labels['back'] + " " + - "
" + - "" + - "" + this.constants.labels['addDescription'] + ""; + subtract : function (input, val) { + var dur; + // switch args to support subtract('s', 1) and subtract(1, 's') + if (typeof input === 'string' && typeof val === 'string') { + dur = moment.duration(isNaN(+val) ? +input : +val, isNaN(+val) ? val : input); + } else if (typeof input === 'string') { + dur = moment.duration(+val, input); + } else { + dur = moment.duration(input, val); + } + addOrSubtractDurationFromMoment(this, dur, -1); + return this; + }, - // bind the icon - var backButton = document.getElementById("network-manipulate-back"); - backButton.onclick = this._createManipulatorBar.bind(this); + diff : function (input, units, asFloat) { + var that = makeAs(input, this), + zoneDiff = (this.zone() - that.zone()) * 6e4, + diff, output; - // we use the boundFunction so we can reference it when we unbind it from the "select" event. - this.boundFunction = this._addNode.bind(this); - this.on('select', this.boundFunction); - }; + units = normalizeUnits(units); + if (units === 'year' || units === 'month') { + // average number of days in the months in the given dates + diff = (this.daysInMonth() + that.daysInMonth()) * 432e5; // 24 * 60 * 60 * 1000 / 2 + // difference in months + output = ((this.year() - that.year()) * 12) + (this.month() - that.month()); + // adjust by taking difference in days, average number of days + // and dst in the given months. + output += ((this - moment(this).startOf('month')) - + (that - moment(that).startOf('month'))) / diff; + // same as above but with zones, to negate all dst + output -= ((this.zone() - moment(this).startOf('month').zone()) - + (that.zone() - moment(that).startOf('month').zone())) * 6e4 / diff; + if (units === 'year') { + output = output / 12; + } + } else { + diff = (this - that); + output = units === 'second' ? diff / 1e3 : // 1000 + units === 'minute' ? diff / 6e4 : // 1000 * 60 + units === 'hour' ? diff / 36e5 : // 1000 * 60 * 60 + units === 'day' ? (diff - zoneDiff) / 864e5 : // 1000 * 60 * 60 * 24, negate dst + units === 'week' ? (diff - zoneDiff) / 6048e5 : // 1000 * 60 * 60 * 24 * 7, negate dst + diff; + } + return asFloat ? output : absRound(output); + }, - /** - * create the toolbar to connect nodes - * - * @private - */ - exports._createAddEdgeToolbar = function() { - // clear the toolbar - this._clearManipulatorBar(); - this._unselectAll(true); - this.freezeSimulation = true; + from : function (time, withoutSuffix) { + return moment.duration(this.diff(time)).lang(this.lang()._abbr).humanize(!withoutSuffix); + }, - if (this.boundFunction) { - this.off('select', this.boundFunction); - } + fromNow : function (withoutSuffix) { + return this.from(moment(), withoutSuffix); + }, - this._unselectAll(); - this.forceAppendSelection = false; - this.blockConnectingEdgeSelection = true; + calendar : function (time) { + // We want to compare the start of today, vs this. + // Getting start-of-today depends on whether we're zone'd or not. + var now = time || moment(), + sod = makeAs(now, this).startOf('day'), + diff = this.diff(sod, 'days', true), + format = diff < -6 ? 'sameElse' : + diff < -1 ? 'lastWeek' : + diff < 0 ? 'lastDay' : + diff < 1 ? 'sameDay' : + diff < 2 ? 'nextDay' : + diff < 7 ? 'nextWeek' : 'sameElse'; + return this.format(this.lang().calendar(format, this)); + }, - this.manipulationDiv.innerHTML = "" + - "" + - "" + this.constants.labels['back'] + " " + - "
" + - "" + - "" + this.constants.labels['linkDescription'] + ""; + isLeapYear : function () { + return isLeapYear(this.year()); + }, - // bind the icon - var backButton = document.getElementById("network-manipulate-back"); - backButton.onclick = this._createManipulatorBar.bind(this); + isDST : function () { + return (this.zone() < this.clone().month(0).zone() || + this.zone() < this.clone().month(5).zone()); + }, - // we use the boundFunction so we can reference it when we unbind it from the "select" event. - this.boundFunction = this._handleConnect.bind(this); - this.on('select', this.boundFunction); + day : function (input) { + var day = this._isUTC ? this._d.getUTCDay() : this._d.getDay(); + if (input != null) { + input = parseWeekday(input, this.lang()); + return this.add({ d : input - day }); + } else { + return day; + } + }, - // temporarily overload functions - this.cachedFunctions["_handleTouch"] = this._handleTouch; - this.cachedFunctions["_handleOnRelease"] = this._handleOnRelease; - this._handleTouch = this._handleConnect; - this._handleOnRelease = this._finishConnect; + month : makeAccessor('Month', true), - // redraw to show the unselect - this._redraw(); - }; + startOf: function (units) { + units = normalizeUnits(units); + // the following switch intentionally omits break keywords + // to utilize falling through the cases. + switch (units) { + case 'year': + this.month(0); + /* falls through */ + case 'quarter': + case 'month': + this.date(1); + /* falls through */ + case 'week': + case 'isoWeek': + case 'day': + this.hours(0); + /* falls through */ + case 'hour': + this.minutes(0); + /* falls through */ + case 'minute': + this.seconds(0); + /* falls through */ + case 'second': + this.milliseconds(0); + /* falls through */ + } - /** - * create the toolbar to edit edges - * - * @private - */ - exports._createEditEdgeToolbar = function() { - // clear the toolbar - this._clearManipulatorBar(); - this.controlNodesActive = true; + // weeks are a special case + if (units === 'week') { + this.weekday(0); + } else if (units === 'isoWeek') { + this.isoWeekday(1); + } - if (this.boundFunction) { - this.off('select', this.boundFunction); - } + // quarters are also special + if (units === 'quarter') { + this.month(Math.floor(this.month() / 3) * 3); + } - this.edgeBeingEdited = this._getSelectedEdge(); - this.edgeBeingEdited._enableControlNodes(); + return this; + }, - this.manipulationDiv.innerHTML = "" + - "" + - "" + this.constants.labels['back'] + " " + - "
" + - "" + - "" + this.constants.labels['editEdgeDescription'] + ""; + endOf: function (units) { + units = normalizeUnits(units); + return this.startOf(units).add((units === 'isoWeek' ? 'week' : units), 1).subtract('ms', 1); + }, - // bind the icon - var backButton = document.getElementById("network-manipulate-back"); - backButton.onclick = this._createManipulatorBar.bind(this); + isAfter: function (input, units) { + units = typeof units !== 'undefined' ? units : 'millisecond'; + return +this.clone().startOf(units) > +moment(input).startOf(units); + }, - // temporarily overload functions - this.cachedFunctions["_handleTouch"] = this._handleTouch; - this.cachedFunctions["_handleOnRelease"] = this._handleOnRelease; - this.cachedFunctions["_handleTap"] = this._handleTap; - this.cachedFunctions["_handleDragStart"] = this._handleDragStart; - this.cachedFunctions["_handleOnDrag"] = this._handleOnDrag; - this._handleTouch = this._selectControlNode; - this._handleTap = function () {}; - this._handleOnDrag = this._controlNodeDrag; - this._handleDragStart = function () {} - this._handleOnRelease = this._releaseControlNode; + isBefore: function (input, units) { + units = typeof units !== 'undefined' ? units : 'millisecond'; + return +this.clone().startOf(units) < +moment(input).startOf(units); + }, - // redraw to show the unselect - this._redraw(); - }; + isSame: function (input, units) { + units = units || 'ms'; + return +this.clone().startOf(units) === +makeAs(input, this).startOf(units); + }, + min: deprecate( + "moment().min is deprecated, use moment.min instead. https://github.com/moment/moment/issues/1548", + function (other) { + other = moment.apply(null, arguments); + return other < this ? this : other; + } + ), + max: deprecate( + "moment().max is deprecated, use moment.max instead. https://github.com/moment/moment/issues/1548", + function (other) { + other = moment.apply(null, arguments); + return other > this ? this : other; + } + ), + // keepTime = true means only change the timezone, without affecting + // the local hour. So 5:31:26 +0300 --[zone(2, true)]--> 5:31:26 +0200 + // It is possible that 5:31:26 doesn't exist int zone +0200, so we + // adjust the time as needed, to be valid. + // + // Keeping the time actually adds/subtracts (one hour) + // from the actual represented time. That is why we call updateOffset + // a second time. In case it wants us to change the offset again + // _changeInProgress == true case, then we have to adjust, because + // there is no such time in the given timezone. + zone : function (input, keepTime) { + var offset = this._offset || 0; + if (input != null) { + if (typeof input === "string") { + input = timezoneMinutesFromString(input); + } + if (Math.abs(input) < 16) { + input = input * 60; + } + this._offset = input; + this._isUTC = true; + if (offset !== input) { + if (!keepTime || this._changeInProgress) { + addOrSubtractDurationFromMoment(this, + moment.duration(offset - input, 'm'), 1, false); + } else if (!this._changeInProgress) { + this._changeInProgress = true; + moment.updateOffset(this, true); + this._changeInProgress = null; + } + } + } else { + return this._isUTC ? offset : this._d.getTimezoneOffset(); + } + return this; + }, + zoneAbbr : function () { + return this._isUTC ? "UTC" : ""; + }, - /** - * the function bound to the selection event. It checks if you want to connect a cluster and changes the description - * to walk the user through the process. - * - * @private - */ - exports._selectControlNode = function(pointer) { - this.edgeBeingEdited.controlNodes.from.unselect(); - this.edgeBeingEdited.controlNodes.to.unselect(); - this.selectedControlNode = this.edgeBeingEdited._getSelectedControlNode(this._XconvertDOMtoCanvas(pointer.x),this._YconvertDOMtoCanvas(pointer.y)); - if (this.selectedControlNode !== null) { - this.selectedControlNode.select(); - this.freezeSimulation = true; - } - this._redraw(); - }; + zoneName : function () { + return this._isUTC ? "Coordinated Universal Time" : ""; + }, - /** - * the function bound to the selection event. It checks if you want to connect a cluster and changes the description - * to walk the user through the process. - * - * @private - */ - exports._controlNodeDrag = function(event) { - var pointer = this._getPointer(event.gesture.center); - if (this.selectedControlNode !== null && this.selectedControlNode !== undefined) { - this.selectedControlNode.x = this._XconvertDOMtoCanvas(pointer.x); - this.selectedControlNode.y = this._YconvertDOMtoCanvas(pointer.y); - } - this._redraw(); - }; + parseZone : function () { + if (this._tzm) { + this.zone(this._tzm); + } else if (typeof this._i === 'string') { + this.zone(this._i); + } + return this; + }, - exports._releaseControlNode = function(pointer) { - var newNode = this._getNodeAt(pointer); - if (newNode != null) { - if (this.edgeBeingEdited.controlNodes.from.selected == true) { - this._editEdge(newNode.id, this.edgeBeingEdited.to.id); - this.edgeBeingEdited.controlNodes.from.unselect(); - } - if (this.edgeBeingEdited.controlNodes.to.selected == true) { - this._editEdge(this.edgeBeingEdited.from.id, newNode.id); - this.edgeBeingEdited.controlNodes.to.unselect(); - } - } - else { - this.edgeBeingEdited._restoreControlNodes(); - } - this.freezeSimulation = false; - this._redraw(); - }; + hasAlignedHourOffset : function (input) { + if (!input) { + input = 0; + } + else { + input = moment(input).zone(); + } - /** - * the function bound to the selection event. It checks if you want to connect a cluster and changes the description - * to walk the user through the process. - * - * @private - */ - exports._handleConnect = function(pointer) { - if (this._getSelectedNodeCount() == 0) { - var node = this._getNodeAt(pointer); - if (node != null) { - if (node.clusterSize > 1) { - alert("Cannot create edges to a cluster.") - } - else { - this._selectObject(node,false); - // create a node the temporary line can look at - this.sectors['support']['nodes']['targetNode'] = new Node({id:'targetNode'},{},{},this.constants); - this.sectors['support']['nodes']['targetNode'].x = node.x; - this.sectors['support']['nodes']['targetNode'].y = node.y; - this.sectors['support']['nodes']['targetViaNode'] = new Node({id:'targetViaNode'},{},{},this.constants); - this.sectors['support']['nodes']['targetViaNode'].x = node.x; - this.sectors['support']['nodes']['targetViaNode'].y = node.y; - this.sectors['support']['nodes']['targetViaNode'].parentEdgeId = "connectionEdge"; + return (this.zone() - input) % 60 === 0; + }, - // create a temporary edge - this.edges['connectionEdge'] = new Edge({id:"connectionEdge",from:node.id,to:this.sectors['support']['nodes']['targetNode'].id}, this, this.constants); - this.edges['connectionEdge'].from = node; - this.edges['connectionEdge'].connected = true; - this.edges['connectionEdge'].smooth = true; - this.edges['connectionEdge'].selected = true; - this.edges['connectionEdge'].to = this.sectors['support']['nodes']['targetNode']; - this.edges['connectionEdge'].via = this.sectors['support']['nodes']['targetViaNode']; + daysInMonth : function () { + return daysInMonth(this.year(), this.month()); + }, - this.cachedFunctions["_handleOnDrag"] = this._handleOnDrag; - this._handleOnDrag = function(event) { - var pointer = this._getPointer(event.gesture.center); - this.sectors['support']['nodes']['targetNode'].x = this._XconvertDOMtoCanvas(pointer.x); - this.sectors['support']['nodes']['targetNode'].y = this._YconvertDOMtoCanvas(pointer.y); - this.sectors['support']['nodes']['targetViaNode'].x = 0.5 * (this._XconvertDOMtoCanvas(pointer.x) + this.edges['connectionEdge'].from.x); - this.sectors['support']['nodes']['targetViaNode'].y = this._YconvertDOMtoCanvas(pointer.y); - }; + dayOfYear : function (input) { + var dayOfYear = round((moment(this).startOf('day') - moment(this).startOf('year')) / 864e5) + 1; + return input == null ? dayOfYear : this.add("d", (input - dayOfYear)); + }, - this.moving = true; - this.start(); - } - } - } - }; + quarter : function (input) { + return input == null ? Math.ceil((this.month() + 1) / 3) : this.month((input - 1) * 3 + this.month() % 3); + }, - exports._finishConnect = function(pointer) { - if (this._getSelectedNodeCount() == 1) { + weekYear : function (input) { + var year = weekOfYear(this, this.lang()._week.dow, this.lang()._week.doy).year; + return input == null ? year : this.add("y", (input - year)); + }, - // restore the drag function - this._handleOnDrag = this.cachedFunctions["_handleOnDrag"]; - delete this.cachedFunctions["_handleOnDrag"]; + isoWeekYear : function (input) { + var year = weekOfYear(this, 1, 4).year; + return input == null ? year : this.add("y", (input - year)); + }, - // remember the edge id - var connectFromId = this.edges['connectionEdge'].fromId; + week : function (input) { + var week = this.lang().week(this); + return input == null ? week : this.add("d", (input - week) * 7); + }, - // remove the temporary nodes and edge - delete this.edges['connectionEdge']; - delete this.sectors['support']['nodes']['targetNode']; - delete this.sectors['support']['nodes']['targetViaNode']; + isoWeek : function (input) { + var week = weekOfYear(this, 1, 4).week; + return input == null ? week : this.add("d", (input - week) * 7); + }, - var node = this._getNodeAt(pointer); - if (node != null) { - if (node.clusterSize > 1) { - alert("Cannot create edges to a cluster.") - } - else { - this._createEdge(connectFromId,node.id); - this._createManipulatorBar(); - } - } - this._unselectAll(); - } - }; + weekday : function (input) { + var weekday = (this.day() + 7 - this.lang()._week.dow) % 7; + return input == null ? weekday : this.add("d", input - weekday); + }, + isoWeekday : function (input) { + // behaves the same as moment#day except + // as a getter, returns 7 instead of 0 (1-7 range instead of 0-6) + // as a setter, sunday should belong to the previous week. + return input == null ? this.day() || 7 : this.day(this.day() % 7 ? input : input - 7); + }, - /** - * Adds a node on the specified location - */ - exports._addNode = function() { - if (this._selectionIsEmpty() && this.editMode == true) { - var positionObject = this._pointerToPositionObject(this.pointerPosition); - var defaultData = {id:util.randomUUID(),x:positionObject.left,y:positionObject.top,label:"new",allowedToMoveX:true,allowedToMoveY:true}; - if (this.triggerFunctions.add) { - if (this.triggerFunctions.add.length == 2) { - var me = this; - this.triggerFunctions.add(defaultData, function(finalizedData) { - me.nodesData.add(finalizedData); - me._createManipulatorBar(); - me.moving = true; - me.start(); - }); - } - else { - alert(this.constants.labels['addError']); - this._createManipulatorBar(); - this.moving = true; - this.start(); - } - } - else { - this.nodesData.add(defaultData); - this._createManipulatorBar(); - this.moving = true; - this.start(); - } - } - }; + isoWeeksInYear : function () { + return weeksInYear(this.year(), 1, 4); + }, + weeksInYear : function () { + var weekInfo = this._lang._week; + return weeksInYear(this.year(), weekInfo.dow, weekInfo.doy); + }, - /** - * connect two nodes with a new edge. - * - * @private - */ - exports._createEdge = function(sourceNodeId,targetNodeId) { - if (this.editMode == true) { - var defaultData = {from:sourceNodeId, to:targetNodeId}; - if (this.triggerFunctions.connect) { - if (this.triggerFunctions.connect.length == 2) { - var me = this; - this.triggerFunctions.connect(defaultData, function(finalizedData) { - me.edgesData.add(finalizedData); - me.moving = true; - me.start(); - }); - } - else { - alert(this.constants.labels["linkError"]); - this.moving = true; - this.start(); - } - } - else { - this.edgesData.add(defaultData); - this.moving = true; - this.start(); - } - } - }; + get : function (units) { + units = normalizeUnits(units); + return this[units](); + }, - /** - * connect two nodes with a new edge. - * - * @private - */ - exports._editEdge = function(sourceNodeId,targetNodeId) { - if (this.editMode == true) { - var defaultData = {id: this.edgeBeingEdited.id, from:sourceNodeId, to:targetNodeId}; - if (this.triggerFunctions.editEdge) { - if (this.triggerFunctions.editEdge.length == 2) { - var me = this; - this.triggerFunctions.editEdge(defaultData, function(finalizedData) { - me.edgesData.update(finalizedData); - me.moving = true; - me.start(); - }); - } - else { - alert(this.constants.labels["linkError"]); - this.moving = true; - this.start(); - } - } - else { - this.edgesData.update(defaultData); - this.moving = true; - this.start(); - } - } - }; + set : function (units, value) { + units = normalizeUnits(units); + if (typeof this[units] === 'function') { + this[units](value); + } + return this; + }, - /** - * Create the toolbar to edit the selected node. The label and the color can be changed. Other colors are derived from the chosen color. - * - * @private - */ - exports._editNode = function() { - if (this.triggerFunctions.edit && this.editMode == true) { - var node = this._getSelectedNode(); - var data = {id:node.id, - label: node.label, - group: node.group, - shape: node.shape, - color: { - background:node.color.background, - border:node.color.border, - highlight: { - background:node.color.highlight.background, - border:node.color.highlight.border + // If passed a language key, it will set the language for this + // instance. Otherwise, it will return the language configuration + // variables for this instance. + lang : function (key) { + if (key === undefined) { + return this._lang; + } else { + this._lang = getLangDefinition(key); + return this; + } } - }}; - if (this.triggerFunctions.edit.length == 2) { - var me = this; - this.triggerFunctions.edit(data, function (finalizedData) { - me.nodesData.update(finalizedData); - me._createManipulatorBar(); - me.moving = true; - me.start(); - }); - } - else { - alert(this.constants.labels["editError"]); - } - } - else { - alert(this.constants.labels["editBoundError"]); - } - }; + }); + function rawMonthSetter(mom, value) { + var dayOfMonth; + // TODO: Move this out of here! + if (typeof value === 'string') { + value = mom.lang().monthsParse(value); + // TODO: Another silent failure? + if (typeof value !== 'number') { + return mom; + } + } + dayOfMonth = Math.min(mom.date(), + daysInMonth(mom.year(), value)); + mom._d['set' + (mom._isUTC ? 'UTC' : '') + 'Month'](value, dayOfMonth); + return mom; + } - /** - * delete everything in the selection - * - * @private - */ - exports._deleteSelected = function() { - if (!this._selectionIsEmpty() && this.editMode == true) { - if (!this._clusterInSelection()) { - var selectedNodes = this.getSelectedNodes(); - var selectedEdges = this.getSelectedEdges(); - if (this.triggerFunctions.del) { - var me = this; - var data = {nodes: selectedNodes, edges: selectedEdges}; - if (this.triggerFunctions.del.length = 2) { - this.triggerFunctions.del(data, function (finalizedData) { - me.edgesData.remove(finalizedData.edges); - me.nodesData.remove(finalizedData.nodes); - me._unselectAll(); - me.moving = true; - me.start(); - }); - } - else { - alert(this.constants.labels["deleteError"]) + function rawGetter(mom, unit) { + return mom._d['get' + (mom._isUTC ? 'UTC' : '') + unit](); + } + + function rawSetter(mom, unit, value) { + if (unit === 'Month') { + return rawMonthSetter(mom, value); + } else { + return mom._d['set' + (mom._isUTC ? 'UTC' : '') + unit](value); } - } - else { - this.edgesData.remove(selectedEdges); - this.nodesData.remove(selectedNodes); - this._unselectAll(); - this.moving = true; - this.start(); - } } - else { - alert(this.constants.labels["deleteClusterError"]); + + function makeAccessor(unit, keepTime) { + return function (value) { + if (value != null) { + rawSetter(this, unit, value); + moment.updateOffset(this, keepTime); + return this; + } else { + return rawGetter(this, unit); + } + }; } - } - }; + moment.fn.millisecond = moment.fn.milliseconds = makeAccessor('Milliseconds', false); + moment.fn.second = moment.fn.seconds = makeAccessor('Seconds', false); + moment.fn.minute = moment.fn.minutes = makeAccessor('Minutes', false); + // Setting the hour should keep the time, because the user explicitly + // specified which hour he wants. So trying to maintain the same hour (in + // a new timezone) makes sense. Adding/subtracting hours does not follow + // this rule. + moment.fn.hour = moment.fn.hours = makeAccessor('Hours', true); + // moment.fn.month is defined separately + moment.fn.date = makeAccessor('Date', true); + moment.fn.dates = deprecate("dates accessor is deprecated. Use date instead.", makeAccessor('Date', true)); + moment.fn.year = makeAccessor('FullYear', true); + moment.fn.years = deprecate("years accessor is deprecated. Use year instead.", makeAccessor('FullYear', true)); -/***/ }, -/* 50 */ -/***/ function(module, exports, __webpack_require__) { + // add plural methods + moment.fn.days = moment.fn.day; + moment.fn.months = moment.fn.month; + moment.fn.weeks = moment.fn.week; + moment.fn.isoWeeks = moment.fn.isoWeek; + moment.fn.quarters = moment.fn.quarter; - var util = __webpack_require__(1); + // add aliased format methods + moment.fn.toJSON = moment.fn.toISOString; - exports._cleanNavigation = function() { - // clean up previous navigation items - var wrapper = document.getElementById('network-navigation_wrapper'); - if (wrapper != null) { - this.containerElement.removeChild(wrapper); - } - document.onmouseup = null; - }; + /************************************ + Duration Prototype + ************************************/ - /** - * Creation of the navigation controls nodes. They are drawn over the rest of the nodes and are not affected by scale and translation - * they have a triggerFunction which is called on click. If the position of the navigation controls is dependent - * on this.frame.canvas.clientWidth or this.frame.canvas.clientHeight, we flag horizontalAlignLeft and verticalAlignTop false. - * This means that the location will be corrected by the _relocateNavigation function on a size change of the canvas. - * - * @private - */ - exports._loadNavigationElements = function() { - this._cleanNavigation(); - this.navigationDivs = {}; - var navigationDivs = ['up','down','left','right','zoomIn','zoomOut','zoomExtends']; - var navigationDivActions = ['_moveUp','_moveDown','_moveLeft','_moveRight','_zoomIn','_zoomOut','zoomExtent']; + extend(moment.duration.fn = Duration.prototype, { - this.navigationDivs['wrapper'] = document.createElement('div'); - this.navigationDivs['wrapper'].id = "network-navigation_wrapper"; - this.navigationDivs['wrapper'].style.position = "absolute"; - this.navigationDivs['wrapper'].style.width = this.frame.canvas.clientWidth + "px"; - this.navigationDivs['wrapper'].style.height = this.frame.canvas.clientHeight + "px"; - this.containerElement.insertBefore(this.navigationDivs['wrapper'],this.frame); + _bubble : function () { + var milliseconds = this._milliseconds, + days = this._days, + months = this._months, + data = this._data, + seconds, minutes, hours, years; - for (var i = 0; i < navigationDivs.length; i++) { - this.navigationDivs[navigationDivs[i]] = document.createElement('div'); - this.navigationDivs[navigationDivs[i]].id = "network-navigation_" + navigationDivs[i]; - this.navigationDivs[navigationDivs[i]].className = "network-navigation " + navigationDivs[i]; - this.navigationDivs['wrapper'].appendChild(this.navigationDivs[navigationDivs[i]]); - this.navigationDivs[navigationDivs[i]].onmousedown = this[navigationDivActions[i]].bind(this); - } + // The following code bubbles up values, see the tests for + // examples of what that means. + data.milliseconds = milliseconds % 1000; - document.onmouseup = this._stopMovement.bind(this); - }; + seconds = absRound(milliseconds / 1000); + data.seconds = seconds % 60; - /** - * this stops all movement induced by the navigation buttons - * - * @private - */ - exports._stopMovement = function() { - this._xStopMoving(); - this._yStopMoving(); - this._stopZoom(); - }; + minutes = absRound(seconds / 60); + data.minutes = minutes % 60; + hours = absRound(minutes / 60); + data.hours = hours % 24; - /** - * move the screen up - * By using the increments, instead of adding a fixed number to the translation, we keep fluent and - * instant movement. The onKeypress event triggers immediately, then pauses, then triggers frequently - * To avoid this behaviour, we do the translation in the start loop. - * - * @private - */ - exports._moveUp = function(event) { - this.yIncrement = this.constants.keyboard.speed.y; - this.start(); // if there is no node movement, the calculation wont be done - util.preventDefault(event); - if (this.navigationDivs) { - this.navigationDivs['up'].className += " active"; - } - }; + days += absRound(hours / 24); + data.days = days % 30; + months += absRound(days / 30); + data.months = months % 12; - /** - * move the screen down - * @private - */ - exports._moveDown = function(event) { - this.yIncrement = -this.constants.keyboard.speed.y; - this.start(); // if there is no node movement, the calculation wont be done - util.preventDefault(event); - if (this.navigationDivs) { - this.navigationDivs['down'].className += " active"; - } - }; + years = absRound(months / 12); + data.years = years; + }, + weeks : function () { + return absRound(this.days() / 7); + }, - /** - * move the screen left - * @private - */ - exports._moveLeft = function(event) { - this.xIncrement = this.constants.keyboard.speed.x; - this.start(); // if there is no node movement, the calculation wont be done - util.preventDefault(event); - if (this.navigationDivs) { - this.navigationDivs['left'].className += " active"; - } - }; + valueOf : function () { + return this._milliseconds + + this._days * 864e5 + + (this._months % 12) * 2592e6 + + toInt(this._months / 12) * 31536e6; + }, + humanize : function (withSuffix) { + var difference = +this, + output = relativeTime(difference, !withSuffix, this.lang()); - /** - * move the screen right - * @private - */ - exports._moveRight = function(event) { - this.xIncrement = -this.constants.keyboard.speed.y; - this.start(); // if there is no node movement, the calculation wont be done - util.preventDefault(event); - if (this.navigationDivs) { - this.navigationDivs['right'].className += " active"; - } - }; + if (withSuffix) { + output = this.lang().pastFuture(difference, output); + } + return this.lang().postformat(output); + }, - /** - * Zoom in, using the same method as the movement. - * @private - */ - exports._zoomIn = function(event) { - this.zoomIncrement = this.constants.keyboard.speed.zoom; - this.start(); // if there is no node movement, the calculation wont be done - util.preventDefault(event); - if (this.navigationDivs) { - this.navigationDivs['zoomIn'].className += " active"; - } - }; + add : function (input, val) { + // supports only 2.0-style add(1, 's') or add(moment) + var dur = moment.duration(input, val); + this._milliseconds += dur._milliseconds; + this._days += dur._days; + this._months += dur._months; - /** - * Zoom out - * @private - */ - exports._zoomOut = function() { - this.zoomIncrement = -this.constants.keyboard.speed.zoom; - this.start(); // if there is no node movement, the calculation wont be done - util.preventDefault(event); - if (this.navigationDivs) { - this.navigationDivs['zoomOut'].className += " active"; - } - }; + this._bubble(); + return this; + }, - /** - * Stop zooming and unhighlight the zoom controls - * @private - */ - exports._stopZoom = function() { - this.zoomIncrement = 0; - if (this.navigationDivs) { - this.navigationDivs['zoomIn'].className = this.navigationDivs['zoomIn'].className.replace(" active",""); - this.navigationDivs['zoomOut'].className = this.navigationDivs['zoomOut'].className.replace(" active",""); - } - }; + subtract : function (input, val) { + var dur = moment.duration(input, val); + this._milliseconds -= dur._milliseconds; + this._days -= dur._days; + this._months -= dur._months; - /** - * Stop moving in the Y direction and unHighlight the up and down - * @private - */ - exports._yStopMoving = function() { - this.yIncrement = 0; - if (this.navigationDivs) { - this.navigationDivs['up'].className = this.navigationDivs['up'].className.replace(" active",""); - this.navigationDivs['down'].className = this.navigationDivs['down'].className.replace(" active",""); - } - }; + this._bubble(); + return this; + }, - /** - * Stop moving in the X direction and unHighlight left and right. - * @private - */ - exports._xStopMoving = function() { - this.xIncrement = 0; - if (this.navigationDivs) { - this.navigationDivs['left'].className = this.navigationDivs['left'].className.replace(" active",""); - this.navigationDivs['right'].className = this.navigationDivs['right'].className.replace(" active",""); - } - }; + get : function (units) { + units = normalizeUnits(units); + return this[units.toLowerCase() + 's'](); + }, + as : function (units) { + units = normalizeUnits(units); + return this['as' + units.charAt(0).toUpperCase() + units.slice(1) + 's'](); + }, -/***/ }, -/* 51 */ -/***/ function(module, exports, __webpack_require__) { + lang : moment.fn.lang, - exports._resetLevels = function() { - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - var node = this.nodes[nodeId]; - if (node.preassignedLevel == false) { - node.level = -1; - } - } - } - }; + toIsoString : function () { + // inspired by https://github.com/dordille/moment-isoduration/blob/master/moment.isoduration.js + var years = Math.abs(this.years()), + months = Math.abs(this.months()), + days = Math.abs(this.days()), + hours = Math.abs(this.hours()), + minutes = Math.abs(this.minutes()), + seconds = Math.abs(this.seconds() + this.milliseconds() / 1000); - /** - * This is the main function to layout the nodes in a hierarchical way. - * It checks if the node details are supplied correctly - * - * @private - */ - exports._setupHierarchicalLayout = function() { - if (this.constants.hierarchicalLayout.enabled == true && this.nodeIndices.length > 0) { - if (this.constants.hierarchicalLayout.direction == "RL" || this.constants.hierarchicalLayout.direction == "DU") { - this.constants.hierarchicalLayout.levelSeparation *= -1; - } - else { - this.constants.hierarchicalLayout.levelSeparation = Math.abs(this.constants.hierarchicalLayout.levelSeparation); - } + if (!this.asSeconds()) { + // this is the same as C#'s (Noda) and python (isodate)... + // but not other JS (goog.date) + return 'P0D'; + } - if (this.constants.hierarchicalLayout.direction == "RL" || this.constants.hierarchicalLayout.direction == "LR") { - if (this.constants.smoothCurves.enabled == true) { - this.constants.smoothCurves.type = "vertical"; - } + return (this.asSeconds() < 0 ? '-' : '') + + 'P' + + (years ? years + 'Y' : '') + + (months ? months + 'M' : '') + + (days ? days + 'D' : '') + + ((hours || minutes || seconds) ? 'T' : '') + + (hours ? hours + 'H' : '') + + (minutes ? minutes + 'M' : '') + + (seconds ? seconds + 'S' : ''); + } + }); + + function makeDurationGetter(name) { + moment.duration.fn[name] = function () { + return this._data[name]; + }; } - else { - if (this.constants.smoothCurves.enabled == true) { - this.constants.smoothCurves.type = "horizontal"; - } + + function makeDurationAsGetter(name, factor) { + moment.duration.fn['as' + name] = function () { + return +this / factor; + }; } - // get the size of the largest hubs and check if the user has defined a level for a node. - var hubsize = 0; - var node, nodeId; - var definedLevel = false; - var undefinedLevel = false; - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - if (node.level != -1) { - definedLevel = true; - } - else { - undefinedLevel = true; - } - if (hubsize < node.edges.length) { - hubsize = node.edges.length; + for (i in unitMillisecondFactors) { + if (unitMillisecondFactors.hasOwnProperty(i)) { + makeDurationAsGetter(i, unitMillisecondFactors[i]); + makeDurationGetter(i.toLowerCase()); } - } } - // if the user defined some levels but not all, alert and run without hierarchical layout - if (undefinedLevel == true && definedLevel == true) { - alert("To use the hierarchical layout, nodes require either no predefined levels or levels have to be defined for all nodes."); - this.zoomExtent(true,this.constants.clustering.enabled); - if (!this.constants.clustering.enabled) { - this.start(); - } - } - else { - // setup the system to use hierarchical method. - this._changeConstants(); + makeDurationAsGetter('Weeks', 6048e5); + moment.duration.fn.asMonths = function () { + return (+this - this.years() * 31536e6) / 2592e6 + this.years() * 12; + }; - // define levels if undefined by the users. Based on hubsize - if (undefinedLevel == true) { - this._determineLevels(hubsize); - } - // check the distribution of the nodes per level. - var distribution = this._getDistribution(); - // place the nodes on the canvas. This also stablilizes the system. - this._placeNodesByHierarchy(distribution); + /************************************ + Default Lang + ************************************/ - // start the simulation. - this.start(); - } - } - }; + // Set default language, other languages will inherit from English. + moment.lang('en', { + ordinal : function (number) { + var b = number % 10, + output = (toInt(number % 100 / 10) === 1) ? 'th' : + (b === 1) ? 'st' : + (b === 2) ? 'nd' : + (b === 3) ? 'rd' : 'th'; + return number + output; + } + }); - /** - * This function places the nodes on the canvas based on the hierarchial distribution. - * - * @param {Object} distribution | obtained by the function this._getDistribution() - * @private - */ - exports._placeNodesByHierarchy = function(distribution) { - var nodeId, node; + /* EMBED_LANGUAGES */ - // start placing all the level 0 nodes first. Then recursively position their branches. - for (var level in distribution) { - if (distribution.hasOwnProperty(level)) { + /************************************ + Exposing Moment + ************************************/ - for (nodeId in distribution[level].nodes) { - if (distribution[level].nodes.hasOwnProperty(nodeId)) { - node = distribution[level].nodes[nodeId]; - if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") { - if (node.xFixed) { - node.x = distribution[level].minPos; - node.xFixed = false; + function makeGlobal(shouldDeprecate) { + /*global ender:false */ + if (typeof ender !== 'undefined') { + return; + } + oldGlobalMoment = globalScope.moment; + if (shouldDeprecate) { + globalScope.moment = deprecate( + "Accessing Moment through the global scope is " + + "deprecated, and will be removed in an upcoming " + + "release.", + moment); + } else { + globalScope.moment = moment; + } + } - distribution[level].minPos += distribution[level].nodeSpacing; + // CommonJS module is defined + if (hasModule) { + module.exports = moment; + } else if (true) { + !(__WEBPACK_AMD_DEFINE_RESULT__ = (function (require, exports, module) { + if (module.config && module.config() && module.config().noGlobal === true) { + // release the global variable + globalScope.moment = oldGlobalMoment; } - } - else { - if (node.yFixed) { - node.y = distribution[level].minPos; - node.yFixed = false; - distribution[level].minPos += distribution[level].nodeSpacing; - } - } - this._placeBranchNodes(node.edges,node.id,distribution,node.level); - } - } + return moment; + }.call(exports, __webpack_require__, exports, module)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); + makeGlobal(true); + } else { + makeGlobal(); } - } + }).call(this); + + /* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }()), __webpack_require__(57)(module))) - // stabilize the system after positioning. This function calls zoomExtent. - this._stabilize(); - }; +/***/ }, +/* 48 */ +/***/ function(module, exports, __webpack_require__) { + + var __WEBPACK_AMD_DEFINE_RESULT__;/*! Hammer.JS - v1.1.3 - 2014-05-20 + * http://eightmedia.github.io/hammer.js + * + * Copyright (c) 2014 Jorik Tangelder ; + * Licensed under the MIT license */ + (function(window, undefined) { + 'use strict'; /** - * This function get the distribution of levels based on hubsize + * @main + * @module hammer * - * @returns {Object} - * @private + * @class Hammer + * @static */ - exports._getDistribution = function() { - var distribution = {}; - var nodeId, node, level; - - // we fix Y because the hierarchy is vertical, we fix X so we do not give a node an x position for a second time. - // the fix of X is removed after the x value has been set. - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - node.xFixed = true; - node.yFixed = true; - if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") { - node.y = this.constants.hierarchicalLayout.levelSeparation*node.level; - } - else { - node.x = this.constants.hierarchicalLayout.levelSeparation*node.level; - } - if (distribution[node.level] === undefined) { - distribution[node.level] = {amount: 0, nodes: {}, minPos:0, nodeSpacing:0}; - } - distribution[node.level].amount += 1; - distribution[node.level].nodes[nodeId] = node; - } - } - - // determine the largest amount of nodes of all levels - var maxCount = 0; - for (level in distribution) { - if (distribution.hasOwnProperty(level)) { - if (maxCount < distribution[level].amount) { - maxCount = distribution[level].amount; - } - } - } - - // set the initial position and spacing of each nodes accordingly - for (level in distribution) { - if (distribution.hasOwnProperty(level)) { - distribution[level].nodeSpacing = (maxCount + 1) * this.constants.hierarchicalLayout.nodeSpacing; - distribution[level].nodeSpacing /= (distribution[level].amount + 1); - distribution[level].minPos = distribution[level].nodeSpacing - (0.5 * (distribution[level].amount + 1) * distribution[level].nodeSpacing); - } - } - return distribution; + /** + * Hammer, use this to create instances + * ```` + * var hammertime = new Hammer(myElement); + * ```` + * + * @method Hammer + * @param {HTMLElement} element + * @param {Object} [options={}] + * @return {Hammer.Instance} + */ + var Hammer = function Hammer(element, options) { + return new Hammer.Instance(element, options || {}); }; + /** + * version, as defined in package.json + * the value will be set at each build + * @property VERSION + * @final + * @type {String} + */ + Hammer.VERSION = '1.1.3'; /** - * this function allocates nodes in levels based on the recursive branching from the largest hubs. - * - * @param hubsize - * @private + * default settings. + * more settings are defined per gesture at `/gestures`. Each gesture can be disabled/enabled + * by setting it's name (like `swipe`) to false. + * You can set the defaults for all instances by changing this object before creating an instance. + * @example + * ```` + * Hammer.defaults.drag = false; + * Hammer.defaults.behavior.touchAction = 'pan-y'; + * delete Hammer.defaults.behavior.userSelect; + * ```` + * @property defaults + * @type {Object} */ - exports._determineLevels = function(hubsize) { - var nodeId, node; + Hammer.defaults = { + /** + * this setting object adds styles and attributes to the element to prevent the browser from doing + * its native behavior. The css properties are auto prefixed for the browsers when needed. + * @property defaults.behavior + * @type {Object} + */ + behavior: { + /** + * Disables text selection to improve the dragging gesture. When the value is `none` it also sets + * `onselectstart=false` for IE on the element. Mainly for desktop browsers. + * @property defaults.behavior.userSelect + * @type {String} + * @default 'none' + */ + userSelect: 'none', - // determine hubs - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - if (node.edges.length == hubsize) { - node.level = 0; - } - } - } + /** + * Specifies whether and how a given region can be manipulated by the user (for instance, by panning or zooming). + * Used by Chrome 35> and IE10>. By default this makes the element blocking any touch event. + * @property defaults.behavior.touchAction + * @type {String} + * @default: 'pan-y' + */ + touchAction: 'pan-y', - // branch from hubs - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - if (node.level == 0) { - this._setLevel(1,node.edges,node.id); - } + /** + * Disables the default callout shown when you touch and hold a touch target. + * On iOS, when you touch and hold a touch target such as a link, Safari displays + * a callout containing information about the link. This property allows you to disable that callout. + * @property defaults.behavior.touchCallout + * @type {String} + * @default 'none' + */ + touchCallout: 'none', + + /** + * Specifies whether zooming is enabled. Used by IE10> + * @property defaults.behavior.contentZooming + * @type {String} + * @default 'none' + */ + contentZooming: 'none', + + /** + * Specifies that an entire element should be draggable instead of its contents. + * Mainly for desktop browsers. + * @property defaults.behavior.userDrag + * @type {String} + * @default 'none' + */ + userDrag: 'none', + + /** + * Overrides the highlight color shown when the user taps a link or a JavaScript + * clickable element in Safari on iPhone. This property obeys the alpha value, if specified. + * + * If you don't specify an alpha value, Safari on iPhone applies a default alpha value + * to the color. To disable tap highlighting, set the alpha value to 0 (invisible). + * If you set the alpha value to 1.0 (opaque), the element is not visible when tapped. + * @property defaults.behavior.tapHighlightColor + * @type {String} + * @default 'rgba(0,0,0,0)' + */ + tapHighlightColor: 'rgba(0,0,0,0)' } - } }; + /** + * hammer document where the base events are added at + * @property DOCUMENT + * @type {HTMLElement} + * @default window.document + */ + Hammer.DOCUMENT = document; /** - * Since hierarchical layout does not support: - * - smooth curves (based on the physics), - * - clustering (based on dynamic node counts) - * - * We disable both features so there will be no problems. - * - * @private + * detect support for pointer events + * @property HAS_POINTEREVENTS + * @type {Boolean} */ - exports._changeConstants = function() { - this.constants.clustering.enabled = false; - this.constants.physics.barnesHut.enabled = false; - this.constants.physics.hierarchicalRepulsion.enabled = true; - this._loadSelectedForceSolver(); - if (this.constants.smoothCurves.enabled == true) { - this.constants.smoothCurves.dynamic = false; - } - this._configureSmoothCurves(); - }; + Hammer.HAS_POINTEREVENTS = navigator.pointerEnabled || navigator.msPointerEnabled; + /** + * detect support for touch events + * @property HAS_TOUCHEVENTS + * @type {Boolean} + */ + Hammer.HAS_TOUCHEVENTS = ('ontouchstart' in window); /** - * This is a recursively called function to enumerate the branches from the largest hubs and place the nodes - * on a X position that ensures there will be no overlap. - * - * @param edges - * @param parentId - * @param distribution - * @param parentLevel - * @private + * detect mobile browsers + * @property IS_MOBILE + * @type {Boolean} */ - exports._placeBranchNodes = function(edges, parentId, distribution, parentLevel) { - for (var i = 0; i < edges.length; i++) { - var childNode = null; - if (edges[i].toId == parentId) { - childNode = edges[i].from; - } - else { - childNode = edges[i].to; - } - - // if a node is conneceted to another node on the same level (or higher (means lower level))!, this is not handled here. - var nodeMoved = false; - if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") { - if (childNode.xFixed && childNode.level > parentLevel) { - childNode.xFixed = false; - childNode.x = distribution[childNode.level].minPos; - nodeMoved = true; - } - } - else { - if (childNode.yFixed && childNode.level > parentLevel) { - childNode.yFixed = false; - childNode.y = distribution[childNode.level].minPos; - nodeMoved = true; - } - } - - if (nodeMoved == true) { - distribution[childNode.level].minPos += distribution[childNode.level].nodeSpacing; - if (childNode.edges.length > 1) { - this._placeBranchNodes(childNode.edges,childNode.id,distribution,childNode.level); - } - } - } - }; - + Hammer.IS_MOBILE = /mobile|tablet|ip(ad|hone|od)|android|silk/i.test(navigator.userAgent); /** - * this function is called recursively to enumerate the barnches of the largest hubs and give each node a level. - * - * @param level - * @param edges - * @param parentId - * @private + * detect if we want to support mouseevents at all + * @property NO_MOUSEEVENTS + * @type {Boolean} */ - exports._setLevel = function(level, edges, parentId) { - for (var i = 0; i < edges.length; i++) { - var childNode = null; - if (edges[i].toId == parentId) { - childNode = edges[i].from; - } - else { - childNode = edges[i].to; - } - if (childNode.level == -1 || childNode.level > level) { - childNode.level = level; - if (edges.length > 1) { - this._setLevel(level+1, childNode.edges, childNode.id); - } - } - } - }; - + Hammer.NO_MOUSEEVENTS = (Hammer.HAS_TOUCHEVENTS && Hammer.IS_MOBILE) || Hammer.HAS_POINTEREVENTS; /** - * Unfix nodes - * - * @private + * interval in which Hammer recalculates current velocity/direction/angle in ms + * @property CALCULATE_INTERVAL + * @type {Number} + * @default 25 */ - exports._restoreNodes = function() { - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - this.nodes[nodeId].xFixed = false; - this.nodes[nodeId].yFixed = false; - } - } - }; - - -/***/ }, -/* 52 */ -/***/ function(module, exports, __webpack_require__) { - - var util = __webpack_require__(1); - var RepulsionMixin = __webpack_require__(55); - var HierarchialRepulsionMixin = __webpack_require__(56); - var BarnesHutMixin = __webpack_require__(57); + Hammer.CALCULATE_INTERVAL = 25; /** - * Toggling barnes Hut calculation on and off. - * + * eventtypes per touchevent (start, move, end) are filled by `Event.determineEventTypes` on `setup` + * the object contains the DOM event names per type (`EVENT_START`, `EVENT_MOVE`, `EVENT_END`) + * @property EVENT_TYPES * @private + * @writeOnce + * @type {Object} */ - exports._toggleBarnesHut = function () { - this.constants.physics.barnesHut.enabled = !this.constants.physics.barnesHut.enabled; - this._loadSelectedForceSolver(); - this.moving = true; - this.start(); - }; - + var EVENT_TYPES = {}; /** - * This loads the node force solver based on the barnes hut or repulsion algorithm - * - * @private + * direction strings, for safe comparisons + * @property DIRECTION_DOWN|LEFT|UP|RIGHT + * @final + * @type {String} + * @default 'down' 'left' 'up' 'right' */ - exports._loadSelectedForceSolver = function () { - // this overloads the this._calculateNodeForces - if (this.constants.physics.barnesHut.enabled == true) { - this._clearMixin(RepulsionMixin); - this._clearMixin(HierarchialRepulsionMixin); - - this.constants.physics.centralGravity = this.constants.physics.barnesHut.centralGravity; - this.constants.physics.springLength = this.constants.physics.barnesHut.springLength; - this.constants.physics.springConstant = this.constants.physics.barnesHut.springConstant; - this.constants.physics.damping = this.constants.physics.barnesHut.damping; - - this._loadMixin(BarnesHutMixin); - } - else if (this.constants.physics.hierarchicalRepulsion.enabled == true) { - this._clearMixin(BarnesHutMixin); - this._clearMixin(RepulsionMixin); - - this.constants.physics.centralGravity = this.constants.physics.hierarchicalRepulsion.centralGravity; - this.constants.physics.springLength = this.constants.physics.hierarchicalRepulsion.springLength; - this.constants.physics.springConstant = this.constants.physics.hierarchicalRepulsion.springConstant; - this.constants.physics.damping = this.constants.physics.hierarchicalRepulsion.damping; - - this._loadMixin(HierarchialRepulsionMixin); - } - else { - this._clearMixin(BarnesHutMixin); - this._clearMixin(HierarchialRepulsionMixin); - this.barnesHutTree = undefined; - - this.constants.physics.centralGravity = this.constants.physics.repulsion.centralGravity; - this.constants.physics.springLength = this.constants.physics.repulsion.springLength; - this.constants.physics.springConstant = this.constants.physics.repulsion.springConstant; - this.constants.physics.damping = this.constants.physics.repulsion.damping; - - this._loadMixin(RepulsionMixin); - } - }; + var DIRECTION_DOWN = Hammer.DIRECTION_DOWN = 'down'; + var DIRECTION_LEFT = Hammer.DIRECTION_LEFT = 'left'; + var DIRECTION_UP = Hammer.DIRECTION_UP = 'up'; + var DIRECTION_RIGHT = Hammer.DIRECTION_RIGHT = 'right'; /** - * Before calculating the forces, we check if we need to cluster to keep up performance and we check - * if there is more than one node. If it is just one node, we dont calculate anything. - * - * @private + * pointertype strings, for safe comparisons + * @property POINTER_MOUSE|TOUCH|PEN + * @final + * @type {String} + * @default 'mouse' 'touch' 'pen' */ - exports._initializeForceCalculation = function () { - // stop calculation if there is only one node - if (this.nodeIndices.length == 1) { - this.nodes[this.nodeIndices[0]]._setForce(0, 0); - } - else { - // if there are too many nodes on screen, we cluster without repositioning - if (this.nodeIndices.length > this.constants.clustering.clusterThreshold && this.constants.clustering.enabled == true) { - this.clusterToFit(this.constants.clustering.reduceToNodes, false); - } - - // we now start the force calculation - this._calculateForces(); - } - }; - + var POINTER_MOUSE = Hammer.POINTER_MOUSE = 'mouse'; + var POINTER_TOUCH = Hammer.POINTER_TOUCH = 'touch'; + var POINTER_PEN = Hammer.POINTER_PEN = 'pen'; /** - * Calculate the external forces acting on the nodes - * Forces are caused by: edges, repulsing forces between nodes, gravity - * @private + * eventtypes + * @property EVENT_START|MOVE|END|RELEASE|TOUCH + * @final + * @type {String} + * @default 'start' 'change' 'move' 'end' 'release' 'touch' */ - exports._calculateForces = function () { - // Gravity is required to keep separated groups from floating off - // the forces are reset to zero in this loop by using _setForce instead - // of _addForce - - this._calculateGravitationalForces(); - this._calculateNodeForces(); - - if (this.constants.physics.springConstant > 0) { - if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { - this._calculateSpringForcesWithSupport(); - } - else { - if (this.constants.physics.hierarchicalRepulsion.enabled == true) { - this._calculateHierarchicalSpringForces(); - } - else { - this._calculateSpringForces(); - } - } - } - }; - + var EVENT_START = Hammer.EVENT_START = 'start'; + var EVENT_MOVE = Hammer.EVENT_MOVE = 'move'; + var EVENT_END = Hammer.EVENT_END = 'end'; + var EVENT_RELEASE = Hammer.EVENT_RELEASE = 'release'; + var EVENT_TOUCH = Hammer.EVENT_TOUCH = 'touch'; /** - * Smooth curves are created by adding invisible nodes in the center of the edges. These nodes are also - * handled in the calculateForces function. We then use a quadratic curve with the center node as control. - * This function joins the datanodes and invisible (called support) nodes into one object. - * We do this so we do not contaminate this.nodes with the support nodes. - * - * @private + * if the window events are set... + * @property READY + * @writeOnce + * @type {Boolean} + * @default false */ - exports._updateCalculationNodes = function () { - if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { - this.calculationNodes = {}; - this.calculationNodeIndices = []; - - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - this.calculationNodes[nodeId] = this.nodes[nodeId]; - } - } - var supportNodes = this.sectors['support']['nodes']; - for (var supportNodeId in supportNodes) { - if (supportNodes.hasOwnProperty(supportNodeId)) { - if (this.edges.hasOwnProperty(supportNodes[supportNodeId].parentEdgeId)) { - this.calculationNodes[supportNodeId] = supportNodes[supportNodeId]; - } - else { - supportNodes[supportNodeId]._setForce(0, 0); - } - } - } + Hammer.READY = false; - for (var idx in this.calculationNodes) { - if (this.calculationNodes.hasOwnProperty(idx)) { - this.calculationNodeIndices.push(idx); - } - } - } - else { - this.calculationNodes = this.nodes; - this.calculationNodeIndices = this.nodeIndices; - } - }; + /** + * plugins namespace + * @property plugins + * @type {Object} + */ + Hammer.plugins = Hammer.plugins || {}; + /** + * gestures namespace + * see `/gestures` for the definitions + * @property gestures + * @type {Object} + */ + Hammer.gestures = Hammer.gestures || {}; /** - * this function applies the central gravity effect to keep groups from floating off - * + * setup events to detect gestures on the document + * this function is called when creating an new instance * @private */ - exports._calculateGravitationalForces = function () { - var dx, dy, distance, node, i; - var nodes = this.calculationNodes; - var gravity = this.constants.physics.centralGravity; - var gravityForce = 0; - - for (i = 0; i < this.calculationNodeIndices.length; i++) { - node = nodes[this.calculationNodeIndices[i]]; - node.damping = this.constants.physics.damping; // possibly add function to alter damping properties of clusters. - // gravity does not apply when we are in a pocket sector - if (this._sector() == "default" && gravity != 0) { - dx = -node.x; - dy = -node.y; - distance = Math.sqrt(dx * dx + dy * dy); - - gravityForce = (distance == 0) ? 0 : (gravity / distance); - node.fx = dx * gravityForce; - node.fy = dy * gravityForce; - } - else { - node.fx = 0; - node.fy = 0; + function setup() { + if(Hammer.READY) { + return; } - } - }; + // find what eventtypes we add listeners to + Event.determineEventTypes(); + + // Register all gestures inside Hammer.gestures + Utils.each(Hammer.gestures, function(gesture) { + Detection.register(gesture); + }); + // Add touch events on the document + Event.onTouch(Hammer.DOCUMENT, EVENT_MOVE, Detection.detect); + Event.onTouch(Hammer.DOCUMENT, EVENT_END, Detection.detect); + // Hammer is ready...! + Hammer.READY = true; + } /** - * this function calculates the effects of the springs in the case of unsmooth curves. + * @module hammer * - * @private + * @class Utils + * @static */ - exports._calculateSpringForces = function () { - var edgeLength, edge, edgeId; - var dx, dy, fx, fy, springForce, distance; - var edges = this.edges; + var Utils = Hammer.utils = { + /** + * extend method, could also be used for cloning when `dest` is an empty object. + * changes the dest object + * @method extend + * @param {Object} dest + * @param {Object} src + * @param {Boolean} [merge=false] do a merge + * @return {Object} dest + */ + extend: function extend(dest, src, merge) { + for(var key in src) { + if(!src.hasOwnProperty(key) || (dest[key] !== undefined && merge)) { + continue; + } + dest[key] = src[key]; + } + return dest; + }, - // forces caused by the edges, modelled as springs - for (edgeId in edges) { - if (edges.hasOwnProperty(edgeId)) { - edge = edges[edgeId]; - if (edge.connected) { - // only calculate forces if nodes are in the same sector - if (this.nodes.hasOwnProperty(edge.toId) && this.nodes.hasOwnProperty(edge.fromId)) { - edgeLength = edge.customLength ? edge.length : this.constants.physics.springLength; - // this implies that the edges between big clusters are longer - edgeLength += (edge.to.clusterSize + edge.from.clusterSize - 2) * this.constants.clustering.edgeGrowth; + /** + * simple addEventListener wrapper + * @method on + * @param {HTMLElement} element + * @param {String} type + * @param {Function} handler + */ + on: function on(element, type, handler) { + element.addEventListener(type, handler, false); + }, - dx = (edge.from.x - edge.to.x); - dy = (edge.from.y - edge.to.y); - distance = Math.sqrt(dx * dx + dy * dy); + /** + * simple removeEventListener wrapper + * @method off + * @param {HTMLElement} element + * @param {String} type + * @param {Function} handler + */ + off: function off(element, type, handler) { + element.removeEventListener(type, handler, false); + }, - if (distance == 0) { - distance = 0.01; - } + /** + * forEach over arrays and objects + * @method each + * @param {Object|Array} obj + * @param {Function} iterator + * @param {any} iterator.item + * @param {Number} iterator.index + * @param {Object|Array} iterator.obj the source object + * @param {Object} context value to use as `this` in the iterator + */ + each: function each(obj, iterator, context) { + var i, len; - // the 1/distance is so the fx and fy can be calculated without sine or cosine. - springForce = this.constants.physics.springConstant * (edgeLength - distance) / distance; + // native forEach on arrays + if('forEach' in obj) { + obj.forEach(iterator, context); + // arrays + } else if(obj.length !== undefined) { + for(i = 0, len = obj.length; i < len; i++) { + if(iterator.call(context, obj[i], i, obj) === false) { + return; + } + } + // objects + } else { + for(i in obj) { + if(obj.hasOwnProperty(i) && + iterator.call(context, obj[i], i, obj) === false) { + return; + } + } + } + }, - fx = dx * springForce; - fy = dy * springForce; + /** + * find if a string contains the string using indexOf + * @method inStr + * @param {String} src + * @param {String} find + * @return {Boolean} found + */ + inStr: function inStr(src, find) { + return src.indexOf(find) > -1; + }, - edge.from.fx += fx; - edge.from.fy += fy; - edge.to.fx -= fx; - edge.to.fy -= fy; + /** + * find if a array contains the object using indexOf or a simple polyfill + * @method inArray + * @param {String} src + * @param {String} find + * @return {Boolean|Number} false when not found, or the index + */ + inArray: function inArray(src, find) { + if(src.indexOf) { + var index = src.indexOf(find); + return (index === -1) ? false : index; + } else { + for(var i = 0, len = src.length; i < len; i++) { + if(src[i] === find) { + return i; + } + } + return false; } - } - } - } - }; - + }, + /** + * convert an array-like object (`arguments`, `touchlist`) to an array + * @method toArray + * @param {Object} obj + * @return {Array} + */ + toArray: function toArray(obj) { + return Array.prototype.slice.call(obj, 0); + }, + /** + * find if a node is in the given parent + * @method hasParent + * @param {HTMLElement} node + * @param {HTMLElement} parent + * @return {Boolean} found + */ + hasParent: function hasParent(node, parent) { + while(node) { + if(node == parent) { + return true; + } + node = node.parentNode; + } + return false; + }, - /** - * This function calculates the springforces on the nodes, accounting for the support nodes. - * - * @private - */ - exports._calculateSpringForcesWithSupport = function () { - var edgeLength, edge, edgeId, combinedClusterSize; - var edges = this.edges; + /** + * get the center of all the touches + * @method getCenter + * @param {Array} touches + * @return {Object} center contains `pageX`, `pageY`, `clientX` and `clientY` properties + */ + getCenter: function getCenter(touches) { + var pageX = [], + pageY = [], + clientX = [], + clientY = [], + min = Math.min, + max = Math.max; - // forces caused by the edges, modelled as springs - for (edgeId in edges) { - if (edges.hasOwnProperty(edgeId)) { - edge = edges[edgeId]; - if (edge.connected) { - // only calculate forces if nodes are in the same sector - if (this.nodes.hasOwnProperty(edge.toId) && this.nodes.hasOwnProperty(edge.fromId)) { - if (edge.via != null) { - var node1 = edge.to; - var node2 = edge.via; - var node3 = edge.from; - - edgeLength = edge.customLength ? edge.length : this.constants.physics.springLength; - - combinedClusterSize = node1.clusterSize + node3.clusterSize - 2; - - // this implies that the edges between big clusters are longer - edgeLength += combinedClusterSize * this.constants.clustering.edgeGrowth; - this._calculateSpringForce(node1, node2, 0.5 * edgeLength); - this._calculateSpringForce(node2, node3, 0.5 * edgeLength); - } + // no need to loop when only one touch + if(touches.length === 1) { + return { + pageX: touches[0].pageX, + pageY: touches[0].pageY, + clientX: touches[0].clientX, + clientY: touches[0].clientY + }; } - } - } - } - }; + Utils.each(touches, function(touch) { + pageX.push(touch.pageX); + pageY.push(touch.pageY); + clientX.push(touch.clientX); + clientY.push(touch.clientY); + }); - /** - * This is the code actually performing the calculation for the function above. It is split out to avoid repetition. - * - * @param node1 - * @param node2 - * @param edgeLength - * @private - */ - exports._calculateSpringForce = function (node1, node2, edgeLength) { - var dx, dy, fx, fy, springForce, distance; + return { + pageX: (min.apply(Math, pageX) + max.apply(Math, pageX)) / 2, + pageY: (min.apply(Math, pageY) + max.apply(Math, pageY)) / 2, + clientX: (min.apply(Math, clientX) + max.apply(Math, clientX)) / 2, + clientY: (min.apply(Math, clientY) + max.apply(Math, clientY)) / 2 + }; + }, - dx = (node1.x - node2.x); - dy = (node1.y - node2.y); - distance = Math.sqrt(dx * dx + dy * dy); + /** + * calculate the velocity between two points. unit is in px per ms. + * @method getVelocity + * @param {Number} deltaTime + * @param {Number} deltaX + * @param {Number} deltaY + * @return {Object} velocity `x` and `y` + */ + getVelocity: function getVelocity(deltaTime, deltaX, deltaY) { + return { + x: Math.abs(deltaX / deltaTime) || 0, + y: Math.abs(deltaY / deltaTime) || 0 + }; + }, - if (distance == 0) { - distance = 0.01; - } + /** + * calculate the angle between two coordinates + * @method getAngle + * @param {Touch} touch1 + * @param {Touch} touch2 + * @return {Number} angle + */ + getAngle: function getAngle(touch1, touch2) { + var x = touch2.clientX - touch1.clientX, + y = touch2.clientY - touch1.clientY; - // the 1/distance is so the fx and fy can be calculated without sine or cosine. - springForce = this.constants.physics.springConstant * (edgeLength - distance) / distance; + return Math.atan2(y, x) * 180 / Math.PI; + }, - fx = dx * springForce; - fy = dy * springForce; + /** + * do a small comparision to get the direction between two touches. + * @method getDirection + * @param {Touch} touch1 + * @param {Touch} touch2 + * @return {String} direction matches `DIRECTION_LEFT|RIGHT|UP|DOWN` + */ + getDirection: function getDirection(touch1, touch2) { + var x = Math.abs(touch1.clientX - touch2.clientX), + y = Math.abs(touch1.clientY - touch2.clientY); - node1.fx += fx; - node1.fy += fy; - node2.fx -= fx; - node2.fy -= fy; - }; + if(x >= y) { + return touch1.clientX - touch2.clientX > 0 ? DIRECTION_LEFT : DIRECTION_RIGHT; + } + return touch1.clientY - touch2.clientY > 0 ? DIRECTION_UP : DIRECTION_DOWN; + }, + /** + * calculate the distance between two touches + * @method getDistance + * @param {Touch}touch1 + * @param {Touch} touch2 + * @return {Number} distance + */ + getDistance: function getDistance(touch1, touch2) { + var x = touch2.clientX - touch1.clientX, + y = touch2.clientY - touch1.clientY; - /** - * Load the HTML for the physics config and bind it - * @private - */ - exports._loadPhysicsConfiguration = function () { - if (this.physicsConfiguration === undefined) { - this.backupConstants = {}; - util.deepExtend(this.backupConstants,this.constants); + return Math.sqrt((x * x) + (y * y)); + }, - var hierarchicalLayoutDirections = ["LR", "RL", "UD", "DU"]; - this.physicsConfiguration = document.createElement('div'); - this.physicsConfiguration.className = "PhysicsConfiguration"; - this.physicsConfiguration.innerHTML = '' + - '' + - '' + - '' + - '' + - '' + - '' + - '
Simulation Mode:
Barnes HutRepulsionHierarchical
' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '
Options:
' - this.containerElement.parentElement.insertBefore(this.physicsConfiguration, this.containerElement); - this.optionsDiv = document.createElement("div"); - this.optionsDiv.style.fontSize = "14px"; - this.optionsDiv.style.fontFamily = "verdana"; - this.containerElement.parentElement.insertBefore(this.optionsDiv, this.containerElement); + /** + * calculate the scale factor between two touchLists + * no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out + * @method getScale + * @param {Array} start array of touches + * @param {Array} end array of touches + * @return {Number} scale + */ + getScale: function getScale(start, end) { + // need two fingers... + if(start.length >= 2 && end.length >= 2) { + return this.getDistance(end[0], end[1]) / this.getDistance(start[0], start[1]); + } + return 1; + }, - var rangeElement; - rangeElement = document.getElementById('graph_BH_gc'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_gc', -1, "physics_barnesHut_gravitationalConstant"); - rangeElement = document.getElementById('graph_BH_cg'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_cg', 1, "physics_centralGravity"); - rangeElement = document.getElementById('graph_BH_sc'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_sc', 1, "physics_springConstant"); - rangeElement = document.getElementById('graph_BH_sl'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_sl', 1, "physics_springLength"); - rangeElement = document.getElementById('graph_BH_damp'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_damp', 1, "physics_damping"); + /** + * calculate the rotation degrees between two touchLists + * @method getRotation + * @param {Array} start array of touches + * @param {Array} end array of touches + * @return {Number} rotation + */ + getRotation: function getRotation(start, end) { + // need two fingers + if(start.length >= 2 && end.length >= 2) { + return this.getAngle(end[1], end[0]) - this.getAngle(start[1], start[0]); + } + return 0; + }, - rangeElement = document.getElementById('graph_R_nd'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_nd', 1, "physics_repulsion_nodeDistance"); - rangeElement = document.getElementById('graph_R_cg'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_cg', 1, "physics_centralGravity"); - rangeElement = document.getElementById('graph_R_sc'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_sc', 1, "physics_springConstant"); - rangeElement = document.getElementById('graph_R_sl'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_sl', 1, "physics_springLength"); - rangeElement = document.getElementById('graph_R_damp'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_damp', 1, "physics_damping"); + /** + * find out if the direction is vertical * + * @method isVertical + * @param {String} direction matches `DIRECTION_UP|DOWN` + * @return {Boolean} is_vertical + */ + isVertical: function isVertical(direction) { + return direction == DIRECTION_UP || direction == DIRECTION_DOWN; + }, - rangeElement = document.getElementById('graph_H_nd'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_nd', 1, "physics_hierarchicalRepulsion_nodeDistance"); - rangeElement = document.getElementById('graph_H_cg'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_cg', 1, "physics_centralGravity"); - rangeElement = document.getElementById('graph_H_sc'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_sc', 1, "physics_springConstant"); - rangeElement = document.getElementById('graph_H_sl'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_sl', 1, "physics_springLength"); - rangeElement = document.getElementById('graph_H_damp'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_damp', 1, "physics_damping"); - rangeElement = document.getElementById('graph_H_direction'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_direction', hierarchicalLayoutDirections, "hierarchicalLayout_direction"); - rangeElement = document.getElementById('graph_H_levsep'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_levsep', 1, "hierarchicalLayout_levelSeparation"); - rangeElement = document.getElementById('graph_H_nspac'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_nspac', 1, "hierarchicalLayout_nodeSpacing"); + /** + * set css properties with their prefixes + * @param {HTMLElement} element + * @param {String} prop + * @param {String} value + * @param {Boolean} [toggle=true] + * @return {Boolean} + */ + setPrefixedCss: function setPrefixedCss(element, prop, value, toggle) { + var prefixes = ['', 'Webkit', 'Moz', 'O', 'ms']; + prop = Utils.toCamelCase(prop); - var radioButton1 = document.getElementById("graph_physicsMethod1"); - var radioButton2 = document.getElementById("graph_physicsMethod2"); - var radioButton3 = document.getElementById("graph_physicsMethod3"); - radioButton2.checked = true; - if (this.constants.physics.barnesHut.enabled) { - radioButton1.checked = true; - } - if (this.constants.hierarchicalLayout.enabled) { - radioButton3.checked = true; - } + for(var i = 0; i < prefixes.length; i++) { + var p = prop; + // prefixes + if(prefixes[i]) { + p = prefixes[i] + p.slice(0, 1).toUpperCase() + p.slice(1); + } - var graph_toggleSmooth = document.getElementById("graph_toggleSmooth"); - var graph_repositionNodes = document.getElementById("graph_repositionNodes"); - var graph_generateOptions = document.getElementById("graph_generateOptions"); + // test the style + if(p in element.style) { + element.style[p] = (toggle == null || toggle) && value || ''; + break; + } + } + }, - graph_toggleSmooth.onclick = graphToggleSmoothCurves.bind(this); - graph_repositionNodes.onclick = graphRepositionNodes.bind(this); - graph_generateOptions.onclick = graphGenerateOptions.bind(this); - if (this.constants.smoothCurves == true && this.constants.dynamicSmoothCurves == false) { - graph_toggleSmooth.style.background = "#A4FF56"; - } - else { - graph_toggleSmooth.style.background = "#FF8532"; - } + /** + * toggle browser default behavior by setting css properties. + * `userSelect='none'` also sets `element.onselectstart` to false + * `userDrag='none'` also sets `element.ondragstart` to false + * + * @method toggleBehavior + * @param {HtmlElement} element + * @param {Object} props + * @param {Boolean} [toggle=true] + */ + toggleBehavior: function toggleBehavior(element, props, toggle) { + if(!props || !element || !element.style) { + return; + } + // set the css properties + Utils.each(props, function(value, prop) { + Utils.setPrefixedCss(element, prop, value, toggle); + }); - switchConfigurations.apply(this); + var falseFn = toggle && function() { + return false; + }; - radioButton1.onchange = switchConfigurations.bind(this); - radioButton2.onchange = switchConfigurations.bind(this); - radioButton3.onchange = switchConfigurations.bind(this); - } - }; + // also the disable onselectstart + if(props.userSelect == 'none') { + element.onselectstart = falseFn; + } + // and disable ondragstart + if(props.userDrag == 'none') { + element.ondragstart = falseFn; + } + }, - /** - * This overwrites the this.constants. - * - * @param constantsVariableName - * @param value - * @private - */ - exports._overWriteGraphConstants = function (constantsVariableName, value) { - var nameArray = constantsVariableName.split("_"); - if (nameArray.length == 1) { - this.constants[nameArray[0]] = value; - } - else if (nameArray.length == 2) { - this.constants[nameArray[0]][nameArray[1]] = value; - } - else if (nameArray.length == 3) { - this.constants[nameArray[0]][nameArray[1]][nameArray[2]] = value; - } + /** + * convert a string with underscores to camelCase + * so prevent_default becomes preventDefault + * @param {String} str + * @return {String} camelCaseStr + */ + toCamelCase: function toCamelCase(str) { + return str.replace(/[_-]([a-z])/g, function(s) { + return s[1].toUpperCase(); + }); + } }; /** - * this function is bound to the toggle smooth curves button. That is also why it is not in the prototype. + * @module hammer */ - function graphToggleSmoothCurves () { - this.constants.smoothCurves.enabled = !this.constants.smoothCurves.enabled; - var graph_toggleSmooth = document.getElementById("graph_toggleSmooth"); - if (this.constants.smoothCurves.enabled == true) {graph_toggleSmooth.style.background = "#A4FF56";} - else {graph_toggleSmooth.style.background = "#FF8532";} - - this._configureSmoothCurves(false); - } - /** - * this function is used to scramble the nodes - * + * @class Event + * @static */ - function graphRepositionNodes () { - for (var nodeId in this.calculationNodes) { - if (this.calculationNodes.hasOwnProperty(nodeId)) { - this.calculationNodes[nodeId].vx = 0; this.calculationNodes[nodeId].vy = 0; - this.calculationNodes[nodeId].fx = 0; this.calculationNodes[nodeId].fy = 0; - } - } - if (this.constants.hierarchicalLayout.enabled == true) { - this._setupHierarchicalLayout(); - showValueOfRange.call(this, 'graph_H_nd', 1, "physics_hierarchicalRepulsion_nodeDistance"); - showValueOfRange.call(this, 'graph_H_cg', 1, "physics_centralGravity"); - showValueOfRange.call(this, 'graph_H_sc', 1, "physics_springConstant"); - showValueOfRange.call(this, 'graph_H_sl', 1, "physics_springLength"); - showValueOfRange.call(this, 'graph_H_damp', 1, "physics_damping"); - } - else { - this.repositionNodes(); - } - this.moving = true; - this.start(); - } + var Event = Hammer.event = { + /** + * when touch events have been fired, this is true + * this is used to stop mouse events + * @property prevent_mouseevents + * @private + * @type {Boolean} + */ + preventMouseEvents: false, - /** - * this is used to generate an options file from the playing with physics system. - */ - function graphGenerateOptions () { - var options = "No options are required, default values used."; - var optionsSpecific = []; - var radioButton1 = document.getElementById("graph_physicsMethod1"); - var radioButton2 = document.getElementById("graph_physicsMethod2"); - if (radioButton1.checked == true) { - if (this.constants.physics.barnesHut.gravitationalConstant != this.backupConstants.physics.barnesHut.gravitationalConstant) {optionsSpecific.push("gravitationalConstant: " + this.constants.physics.barnesHut.gravitationalConstant);} - if (this.constants.physics.centralGravity != this.backupConstants.physics.barnesHut.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);} - if (this.constants.physics.springLength != this.backupConstants.physics.barnesHut.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);} - if (this.constants.physics.springConstant != this.backupConstants.physics.barnesHut.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);} - if (this.constants.physics.damping != this.backupConstants.physics.barnesHut.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);} - if (optionsSpecific.length != 0) { - options = "var options = {"; - options += "physics: {barnesHut: {"; - for (var i = 0; i < optionsSpecific.length; i++) { - options += optionsSpecific[i]; - if (i < optionsSpecific.length - 1) { - options += ", " - } - } - options += '}}' - } - if (this.constants.smoothCurves.enabled != this.backupConstants.smoothCurves.enabled) { - if (optionsSpecific.length == 0) {options = "var options = {";} - else {options += ", "} - options += "smoothCurves: " + this.constants.smoothCurves.enabled; - } - if (options != "No options are required, default values used.") { - options += '};' - } - } - else if (radioButton2.checked == true) { - options = "var options = {"; - options += "physics: {barnesHut: {enabled: false}"; - if (this.constants.physics.repulsion.nodeDistance != this.backupConstants.physics.repulsion.nodeDistance) {optionsSpecific.push("nodeDistance: " + this.constants.physics.repulsion.nodeDistance);} - if (this.constants.physics.centralGravity != this.backupConstants.physics.repulsion.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);} - if (this.constants.physics.springLength != this.backupConstants.physics.repulsion.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);} - if (this.constants.physics.springConstant != this.backupConstants.physics.repulsion.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);} - if (this.constants.physics.damping != this.backupConstants.physics.repulsion.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);} - if (optionsSpecific.length != 0) { - options += ", repulsion: {"; - for (var i = 0; i < optionsSpecific.length; i++) { - options += optionsSpecific[i]; - if (i < optionsSpecific.length - 1) { - options += ", " - } - } - options += '}}' - } - if (optionsSpecific.length == 0) {options += "}"} - if (this.constants.smoothCurves != this.backupConstants.smoothCurves) { - options += ", smoothCurves: " + this.constants.smoothCurves; - } - options += '};' - } - else { - options = "var options = {"; - if (this.constants.physics.hierarchicalRepulsion.nodeDistance != this.backupConstants.physics.hierarchicalRepulsion.nodeDistance) {optionsSpecific.push("nodeDistance: " + this.constants.physics.hierarchicalRepulsion.nodeDistance);} - if (this.constants.physics.centralGravity != this.backupConstants.physics.hierarchicalRepulsion.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);} - if (this.constants.physics.springLength != this.backupConstants.physics.hierarchicalRepulsion.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);} - if (this.constants.physics.springConstant != this.backupConstants.physics.hierarchicalRepulsion.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);} - if (this.constants.physics.damping != this.backupConstants.physics.hierarchicalRepulsion.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);} - if (optionsSpecific.length != 0) { - options += "physics: {hierarchicalRepulsion: {"; - for (var i = 0; i < optionsSpecific.length; i++) { - options += optionsSpecific[i]; - if (i < optionsSpecific.length - 1) { - options += ", "; - } - } - options += '}},'; - } - options += 'hierarchicalLayout: {'; - optionsSpecific = []; - if (this.constants.hierarchicalLayout.direction != this.backupConstants.hierarchicalLayout.direction) {optionsSpecific.push("direction: " + this.constants.hierarchicalLayout.direction);} - if (Math.abs(this.constants.hierarchicalLayout.levelSeparation) != this.backupConstants.hierarchicalLayout.levelSeparation) {optionsSpecific.push("levelSeparation: " + this.constants.hierarchicalLayout.levelSeparation);} - if (this.constants.hierarchicalLayout.nodeSpacing != this.backupConstants.hierarchicalLayout.nodeSpacing) {optionsSpecific.push("nodeSpacing: " + this.constants.hierarchicalLayout.nodeSpacing);} - if (optionsSpecific.length != 0) { - for (var i = 0; i < optionsSpecific.length; i++) { - options += optionsSpecific[i]; - if (i < optionsSpecific.length - 1) { - options += ", " - } - } - options += '}' - } - else { - options += "enabled:true}"; - } - options += '};' - } + /** + * if EVENT_START has been fired + * @property started + * @private + * @type {Boolean} + */ + started: false, + /** + * when the mouse is hold down, this is true + * @property should_detect + * @private + * @type {Boolean} + */ + shouldDetect: false, - this.optionsDiv.innerHTML = options; - } + /** + * simple event binder with a hook and support for multiple types + * @method on + * @param {HTMLElement} element + * @param {String} type + * @param {Function} handler + * @param {Function} [hook] + * @param {Object} hook.type + */ + on: function on(element, type, handler, hook) { + var types = type.split(' '); + Utils.each(types, function(type) { + Utils.on(element, type, handler); + hook && hook(type); + }); + }, - /** - * this is used to switch between barnesHut, repulsion and hierarchical. - * - */ - function switchConfigurations () { - var ids = ["graph_BH_table", "graph_R_table", "graph_H_table"]; - var radioButton = document.querySelector('input[name="graph_physicsMethod"]:checked').value; - var tableId = "graph_" + radioButton + "_table"; - var table = document.getElementById(tableId); - table.style.display = "block"; - for (var i = 0; i < ids.length; i++) { - if (ids[i] != tableId) { - table = document.getElementById(ids[i]); - table.style.display = "none"; - } - } - this._restoreNodes(); - if (radioButton == "R") { - this.constants.hierarchicalLayout.enabled = false; - this.constants.physics.hierarchicalRepulsion.enabled = false; - this.constants.physics.barnesHut.enabled = false; - } - else if (radioButton == "H") { - if (this.constants.hierarchicalLayout.enabled == false) { - this.constants.hierarchicalLayout.enabled = true; - this.constants.physics.hierarchicalRepulsion.enabled = true; - this.constants.physics.barnesHut.enabled = false; - this.constants.smoothCurves.enabled = false; - this._setupHierarchicalLayout(); - } - } - else { - this.constants.hierarchicalLayout.enabled = false; - this.constants.physics.hierarchicalRepulsion.enabled = false; - this.constants.physics.barnesHut.enabled = true; - } - this._loadSelectedForceSolver(); - var graph_toggleSmooth = document.getElementById("graph_toggleSmooth"); - if (this.constants.smoothCurves.enabled == true) {graph_toggleSmooth.style.background = "#A4FF56";} - else {graph_toggleSmooth.style.background = "#FF8532";} - this.moving = true; - this.start(); - } + /** + * simple event unbinder with a hook and support for multiple types + * @method off + * @param {HTMLElement} element + * @param {String} type + * @param {Function} handler + * @param {Function} [hook] + * @param {Object} hook.type + */ + off: function off(element, type, handler, hook) { + var types = type.split(' '); + Utils.each(types, function(type) { + Utils.off(element, type, handler); + hook && hook(type); + }); + }, + /** + * the core touch event handler. + * this finds out if we should to detect gestures + * @method onTouch + * @param {HTMLElement} element + * @param {String} eventType matches `EVENT_START|MOVE|END` + * @param {Function} handler + * @return onTouchHandler {Function} the core event handler + */ + onTouch: function onTouch(element, eventType, handler) { + var self = this; - /** - * this generates the ranges depending on the iniital values. - * - * @param id - * @param map - * @param constantsVariableName - */ - function showValueOfRange (id,map,constantsVariableName) { - var valueId = id + "_value"; - var rangeValue = document.getElementById(id).value; + var onTouchHandler = function onTouchHandler(ev) { + var srcType = ev.type.toLowerCase(), + isPointer = Hammer.HAS_POINTEREVENTS, + isMouse = Utils.inStr(srcType, 'mouse'), + triggerType; - if (map instanceof Array) { - document.getElementById(valueId).value = map[parseInt(rangeValue)]; - this._overWriteGraphConstants(constantsVariableName,map[parseInt(rangeValue)]); - } - else { - document.getElementById(valueId).value = parseInt(map) * parseFloat(rangeValue); - this._overWriteGraphConstants(constantsVariableName, parseInt(map) * parseFloat(rangeValue)); - } + // if we are in a mouseevent, but there has been a touchevent triggered in this session + // we want to do nothing. simply break out of the event. + if(isMouse && self.preventMouseEvents) { + return; - if (constantsVariableName == "hierarchicalLayout_direction" || - constantsVariableName == "hierarchicalLayout_levelSeparation" || - constantsVariableName == "hierarchicalLayout_nodeSpacing") { - this._setupHierarchicalLayout(); - } - this.moving = true; - this.start(); - } + // mousebutton must be down + } else if(isMouse && eventType == EVENT_START && ev.button === 0) { + self.preventMouseEvents = false; + self.shouldDetect = true; + } else if(isPointer && eventType == EVENT_START) { + self.shouldDetect = (ev.buttons === 1 || PointerEvent.matchType(POINTER_TOUCH, ev)); + // just a valid start event, but no mouse + } else if(!isMouse && eventType == EVENT_START) { + self.preventMouseEvents = true; + self.shouldDetect = true; + } + // update the pointer event before entering the detection + if(isPointer && eventType != EVENT_END) { + PointerEvent.updatePointer(eventType, ev); + } -/***/ }, -/* 53 */ -/***/ function(module, exports, __webpack_require__) { + // we are in a touch/down state, so allowed detection of gestures + if(self.shouldDetect) { + triggerType = self.doDetect.call(self, ev, eventType, element, handler); + } - var __WEBPACK_AMD_DEFINE_RESULT__;/* WEBPACK VAR INJECTION */(function(global, module) {//! moment.js - //! version : 2.7.0 - //! authors : Tim Wood, Iskren Chernev, Moment.js contributors - //! license : MIT - //! momentjs.com + // ...and we are done with the detection + // so reset everything to start each detection totally fresh + if(triggerType == EVENT_END) { + self.preventMouseEvents = false; + self.shouldDetect = false; + PointerEvent.reset(); + // update the pointerevent object after the detection + } - (function (undefined) { + if(isPointer && eventType == EVENT_END) { + PointerEvent.updatePointer(eventType, ev); + } + }; - /************************************ - Constants - ************************************/ + this.on(element, EVENT_TYPES[eventType], onTouchHandler); + return onTouchHandler; + }, - var moment, - VERSION = "2.7.0", - // the global-scope this is NOT the global object in Node.js - globalScope = typeof global !== 'undefined' ? global : this, - oldGlobalMoment, - round = Math.round, - i, + /** + * the core detection method + * this finds out what hammer-touch-events to trigger + * @method doDetect + * @param {Object} ev + * @param {String} eventType matches `EVENT_START|MOVE|END` + * @param {HTMLElement} element + * @param {Function} handler + * @return {String} triggerType matches `EVENT_START|MOVE|END` + */ + doDetect: function doDetect(ev, eventType, element, handler) { + var touchList = this.getTouchList(ev, eventType); + var touchListLength = touchList.length; + var triggerType = eventType; + var triggerChange = touchList.trigger; // used by fakeMultitouch plugin + var changedLength = touchListLength; - YEAR = 0, - MONTH = 1, - DATE = 2, - HOUR = 3, - MINUTE = 4, - SECOND = 5, - MILLISECOND = 6, + // at each touchstart-like event we want also want to trigger a TOUCH event... + if(eventType == EVENT_START) { + triggerChange = EVENT_TOUCH; + // ...the same for a touchend-like event + } else if(eventType == EVENT_END) { + triggerChange = EVENT_RELEASE; - // internal storage for language config files - languages = {}, + // keep track of how many touches have been removed + changedLength = touchList.length - ((ev.changedTouches) ? ev.changedTouches.length : 1); + } - // moment internal properties - momentProperties = { - _isAMomentObject: null, - _i : null, - _f : null, - _l : null, - _strict : null, - _tzm : null, - _isUTC : null, - _offset : null, // optional. Combine with _isUTC - _pf : null, - _lang : null // optional - }, + // after there are still touches on the screen, + // we just want to trigger a MOVE event. so change the START or END to a MOVE + // but only after detection has been started, the first time we actualy want a START + if(changedLength > 0 && this.started) { + triggerType = EVENT_MOVE; + } - // check for nodeJS - hasModule = (typeof module !== 'undefined' && module.exports), + // detection has been started, we keep track of this, see above + this.started = true; - // ASP.NET json date format regex - aspNetJsonRegex = /^\/?Date\((\-?\d+)/i, - aspNetTimeSpanJsonRegex = /(\-)?(?:(\d*)\.)?(\d+)\:(\d+)(?:\:(\d+)\.?(\d{3})?)?/, + // generate some event data, some basic information + var evData = this.collectEventData(element, triggerType, touchList, ev); - // from http://docs.closure-library.googlecode.com/git/closure_goog_date_date.js.source.html - // somewhat more in line with 4.4.3.2 2004 spec, but allows decimal anywhere - isoDurationRegex = /^(-)?P(?:(?:([0-9,.]*)Y)?(?:([0-9,.]*)M)?(?:([0-9,.]*)D)?(?:T(?:([0-9,.]*)H)?(?:([0-9,.]*)M)?(?:([0-9,.]*)S)?)?|([0-9,.]*)W)$/, + // trigger the triggerType event before the change (TOUCH, RELEASE) events + // but the END event should be at last + if(eventType != EVENT_END) { + handler.call(Detection, evData); + } - // format tokens - formattingTokens = /(\[[^\[]*\])|(\\)?(Mo|MM?M?M?|Do|DDDo|DD?D?D?|ddd?d?|do?|w[o|w]?|W[o|W]?|Q|YYYYYY|YYYYY|YYYY|YY|gg(ggg?)?|GG(GGG?)?|e|E|a|A|hh?|HH?|mm?|ss?|S{1,4}|X|zz?|ZZ?|.)/g, - localFormattingTokens = /(\[[^\[]*\])|(\\)?(LT|LL?L?L?|l{1,4})/g, + // trigger a change (TOUCH, RELEASE) event, this means the length of the touches changed + if(triggerChange) { + evData.changedLength = changedLength; + evData.eventType = triggerChange; - // parsing token regexes - parseTokenOneOrTwoDigits = /\d\d?/, // 0 - 99 - parseTokenOneToThreeDigits = /\d{1,3}/, // 0 - 999 - parseTokenOneToFourDigits = /\d{1,4}/, // 0 - 9999 - parseTokenOneToSixDigits = /[+\-]?\d{1,6}/, // -999,999 - 999,999 - parseTokenDigits = /\d+/, // nonzero number of digits - parseTokenWord = /[0-9]*['a-z\u00A0-\u05FF\u0700-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF]+|[\u0600-\u06FF\/]+(\s*?[\u0600-\u06FF]+){1,2}/i, // any word (or two) characters or numbers including two/three word month in arabic. - parseTokenTimezone = /Z|[\+\-]\d\d:?\d\d/gi, // +00:00 -00:00 +0000 -0000 or Z - parseTokenT = /T/i, // T (ISO separator) - parseTokenTimestampMs = /[\+\-]?\d+(\.\d{1,3})?/, // 123456789 123456789.123 - parseTokenOrdinal = /\d{1,2}/, + handler.call(Detection, evData); - //strict parsing regexes - parseTokenOneDigit = /\d/, // 0 - 9 - parseTokenTwoDigits = /\d\d/, // 00 - 99 - parseTokenThreeDigits = /\d{3}/, // 000 - 999 - parseTokenFourDigits = /\d{4}/, // 0000 - 9999 - parseTokenSixDigits = /[+-]?\d{6}/, // -999,999 - 999,999 - parseTokenSignedNumber = /[+-]?\d+/, // -inf - inf + evData.eventType = triggerType; + delete evData.changedLength; + } - // iso 8601 regex - // 0000-00-00 0000-W00 or 0000-W00-0 + T + 00 or 00:00 or 00:00:00 or 00:00:00.000 + +00:00 or +0000 or +00) - isoRegex = /^\s*(?:[+-]\d{6}|\d{4})-(?:(\d\d-\d\d)|(W\d\d$)|(W\d\d-\d)|(\d\d\d))((T| )(\d\d(:\d\d(:\d\d(\.\d+)?)?)?)?([\+\-]\d\d(?::?\d\d)?|\s*Z)?)?$/, + // trigger the END event + if(triggerType == EVENT_END) { + handler.call(Detection, evData); - isoFormat = 'YYYY-MM-DDTHH:mm:ssZ', + // ...and we are done with the detection + // so reset everything to start each detection totally fresh + this.started = false; + } - isoDates = [ - ['YYYYYY-MM-DD', /[+-]\d{6}-\d{2}-\d{2}/], - ['YYYY-MM-DD', /\d{4}-\d{2}-\d{2}/], - ['GGGG-[W]WW-E', /\d{4}-W\d{2}-\d/], - ['GGGG-[W]WW', /\d{4}-W\d{2}/], - ['YYYY-DDD', /\d{4}-\d{3}/] - ], + return triggerType; + }, - // iso time formats and regexes - isoTimes = [ - ['HH:mm:ss.SSSS', /(T| )\d\d:\d\d:\d\d\.\d+/], - ['HH:mm:ss', /(T| )\d\d:\d\d:\d\d/], - ['HH:mm', /(T| )\d\d:\d\d/], - ['HH', /(T| )\d\d/] - ], + /** + * we have different events for each device/browser + * determine what we need and set them in the EVENT_TYPES constant + * the `onTouch` method is bind to these properties. + * @method determineEventTypes + * @return {Object} events + */ + determineEventTypes: function determineEventTypes() { + var types; + if(Hammer.HAS_POINTEREVENTS) { + if(window.PointerEvent) { + types = [ + 'pointerdown', + 'pointermove', + 'pointerup pointercancel lostpointercapture' + ]; + } else { + types = [ + 'MSPointerDown', + 'MSPointerMove', + 'MSPointerUp MSPointerCancel MSLostPointerCapture' + ]; + } + } else if(Hammer.NO_MOUSEEVENTS) { + types = [ + 'touchstart', + 'touchmove', + 'touchend touchcancel' + ]; + } else { + types = [ + 'touchstart mousedown', + 'touchmove mousemove', + 'touchend touchcancel mouseup' + ]; + } - // timezone chunker "+10:00" > ["10", "00"] or "-1530" > ["-15", "30"] - parseTimezoneChunker = /([\+\-]|\d\d)/gi, + EVENT_TYPES[EVENT_START] = types[0]; + EVENT_TYPES[EVENT_MOVE] = types[1]; + EVENT_TYPES[EVENT_END] = types[2]; + return EVENT_TYPES; + }, - // getter and setter names - proxyGettersAndSetters = 'Date|Hours|Minutes|Seconds|Milliseconds'.split('|'), - unitMillisecondFactors = { - 'Milliseconds' : 1, - 'Seconds' : 1e3, - 'Minutes' : 6e4, - 'Hours' : 36e5, - 'Days' : 864e5, - 'Months' : 2592e6, - 'Years' : 31536e6 - }, + /** + * create touchList depending on the event + * @method getTouchList + * @param {Object} ev + * @param {String} eventType + * @return {Array} touches + */ + getTouchList: function getTouchList(ev, eventType) { + // get the fake pointerEvent touchlist + if(Hammer.HAS_POINTEREVENTS) { + return PointerEvent.getTouchList(); + } - unitAliases = { - ms : 'millisecond', - s : 'second', - m : 'minute', - h : 'hour', - d : 'day', - D : 'date', - w : 'week', - W : 'isoWeek', - M : 'month', - Q : 'quarter', - y : 'year', - DDD : 'dayOfYear', - e : 'weekday', - E : 'isoWeekday', - gg: 'weekYear', - GG: 'isoWeekYear' - }, + // get the touchlist + if(ev.touches) { + if(eventType == EVENT_MOVE) { + return ev.touches; + } - camelFunctions = { - dayofyear : 'dayOfYear', - isoweekday : 'isoWeekday', - isoweek : 'isoWeek', - weekyear : 'weekYear', - isoweekyear : 'isoWeekYear' - }, + var identifiers = []; + var concat = [].concat(Utils.toArray(ev.touches), Utils.toArray(ev.changedTouches)); + var touchList = []; - // format function strings - formatFunctions = {}, + Utils.each(concat, function(touch) { + if(Utils.inArray(identifiers, touch.identifier) === false) { + touchList.push(touch); + } + identifiers.push(touch.identifier); + }); - // default relative time thresholds - relativeTimeThresholds = { - s: 45, //seconds to minutes - m: 45, //minutes to hours - h: 22, //hours to days - dd: 25, //days to month (month == 1) - dm: 45, //days to months (months > 1) - dy: 345 //days to year - }, + return touchList; + } - // tokens to ordinalize and pad - ordinalizeTokens = 'DDD w W M D d'.split(' '), - paddedTokens = 'M D H h m s w W'.split(' '), + // make fake touchList from mouse position + ev.identifier = 1; + return [ev]; + }, - formatTokenFunctions = { - M : function () { - return this.month() + 1; - }, - MMM : function (format) { - return this.lang().monthsShort(this, format); + /** + * collect basic event data + * @method collectEventData + * @param {HTMLElement} element + * @param {String} eventType matches `EVENT_START|MOVE|END` + * @param {Array} touches + * @param {Object} ev + * @return {Object} ev + */ + collectEventData: function collectEventData(element, eventType, touches, ev) { + // find out pointerType + var pointerType = POINTER_TOUCH; + if(Utils.inStr(ev.type, 'mouse') || PointerEvent.matchType(POINTER_MOUSE, ev)) { + pointerType = POINTER_MOUSE; + } else if(PointerEvent.matchType(POINTER_PEN, ev)) { + pointerType = POINTER_PEN; + } + + return { + center: Utils.getCenter(touches), + timeStamp: Date.now(), + target: ev.target, + touches: touches, + eventType: eventType, + pointerType: pointerType, + srcEvent: ev, + + /** + * prevent the browser default actions + * mostly used to disable scrolling of the browser + */ + preventDefault: function() { + var srcEvent = this.srcEvent; + srcEvent.preventManipulation && srcEvent.preventManipulation(); + srcEvent.preventDefault && srcEvent.preventDefault(); }, - MMMM : function (format) { - return this.lang().months(this, format); - }, - D : function () { - return this.date(); - }, - DDD : function () { - return this.dayOfYear(); - }, - d : function () { - return this.day(); - }, - dd : function (format) { - return this.lang().weekdaysMin(this, format); - }, - ddd : function (format) { - return this.lang().weekdaysShort(this, format); - }, - dddd : function (format) { - return this.lang().weekdays(this, format); - }, - w : function () { - return this.week(); - }, - W : function () { - return this.isoWeek(); - }, - YY : function () { - return leftZeroFill(this.year() % 100, 2); - }, - YYYY : function () { - return leftZeroFill(this.year(), 4); - }, - YYYYY : function () { - return leftZeroFill(this.year(), 5); - }, - YYYYYY : function () { - var y = this.year(), sign = y >= 0 ? '+' : '-'; - return sign + leftZeroFill(Math.abs(y), 6); - }, - gg : function () { - return leftZeroFill(this.weekYear() % 100, 2); - }, - gggg : function () { - return leftZeroFill(this.weekYear(), 4); - }, - ggggg : function () { - return leftZeroFill(this.weekYear(), 5); - }, - GG : function () { - return leftZeroFill(this.isoWeekYear() % 100, 2); - }, - GGGG : function () { - return leftZeroFill(this.isoWeekYear(), 4); - }, - GGGGG : function () { - return leftZeroFill(this.isoWeekYear(), 5); - }, - e : function () { - return this.weekday(); - }, - E : function () { - return this.isoWeekday(); - }, - a : function () { - return this.lang().meridiem(this.hours(), this.minutes(), true); - }, - A : function () { - return this.lang().meridiem(this.hours(), this.minutes(), false); - }, - H : function () { - return this.hours(); - }, - h : function () { - return this.hours() % 12 || 12; - }, - m : function () { - return this.minutes(); - }, - s : function () { - return this.seconds(); - }, - S : function () { - return toInt(this.milliseconds() / 100); - }, - SS : function () { - return leftZeroFill(toInt(this.milliseconds() / 10), 2); - }, - SSS : function () { - return leftZeroFill(this.milliseconds(), 3); - }, - SSSS : function () { - return leftZeroFill(this.milliseconds(), 3); - }, - Z : function () { - var a = -this.zone(), - b = "+"; - if (a < 0) { - a = -a; - b = "-"; - } - return b + leftZeroFill(toInt(a / 60), 2) + ":" + leftZeroFill(toInt(a) % 60, 2); - }, - ZZ : function () { - var a = -this.zone(), - b = "+"; - if (a < 0) { - a = -a; - b = "-"; - } - return b + leftZeroFill(toInt(a / 60), 2) + leftZeroFill(toInt(a) % 60, 2); - }, - z : function () { - return this.zoneAbbr(); - }, - zz : function () { - return this.zoneName(); - }, - X : function () { - return this.unix(); - }, - Q : function () { - return this.quarter(); - } - }, - - lists = ['months', 'monthsShort', 'weekdays', 'weekdaysShort', 'weekdaysMin']; - // Pick the first defined of two or three arguments. dfl comes from - // default. - function dfl(a, b, c) { - switch (arguments.length) { - case 2: return a != null ? a : b; - case 3: return a != null ? a : b != null ? b : c; - default: throw new Error("Implement me"); - } - } + /** + * stop bubbling the event up to its parents + */ + stopPropagation: function() { + this.srcEvent.stopPropagation(); + }, - function defaultParsingFlags() { - // We need to deep clone this object, and es5 standard is not very - // helpful. - return { - empty : false, - unusedTokens : [], - unusedInput : [], - overflow : -2, - charsLeftOver : 0, - nullInput : false, - invalidMonth : null, - invalidFormat : false, - userInvalidated : false, - iso: false + /** + * immediately stop gesture detection + * might be useful after a swipe was detected + * @return {*} + */ + stopDetect: function() { + return Detection.stopDetect(); + } }; } + }; - function deprecate(msg, fn) { - var firstTime = true; - function printMsg() { - if (moment.suppressDeprecationWarnings === false && - typeof console !== 'undefined' && console.warn) { - console.warn("Deprecation warning: " + msg); - } - } - return extend(function () { - if (firstTime) { - printMsg(); - firstTime = false; - } - return fn.apply(this, arguments); - }, fn); - } - function padToken(func, count) { - return function (a) { - return leftZeroFill(func.call(this, a), count); - }; - } - function ordinalizeToken(func, period) { - return function (a) { - return this.lang().ordinal(func.call(this, a), period); - }; - } + /** + * @module hammer + * + * @class PointerEvent + * @static + */ + var PointerEvent = Hammer.PointerEvent = { + /** + * holds all pointers, by `identifier` + * @property pointers + * @type {Object} + */ + pointers: {}, - while (ordinalizeTokens.length) { - i = ordinalizeTokens.pop(); - formatTokenFunctions[i + 'o'] = ordinalizeToken(formatTokenFunctions[i], i); - } - while (paddedTokens.length) { - i = paddedTokens.pop(); - formatTokenFunctions[i + i] = padToken(formatTokenFunctions[i], 2); - } - formatTokenFunctions.DDDD = padToken(formatTokenFunctions.DDD, 3); + /** + * get the pointers as an array + * @method getTouchList + * @return {Array} touchlist + */ + getTouchList: function getTouchList() { + var touchlist = []; + // we can use forEach since pointerEvents only is in IE10 + Utils.each(this.pointers, function(pointer) { + touchlist.push(pointer); + }); + return touchlist; + }, + /** + * update the position of a pointer + * @method updatePointer + * @param {String} eventType matches `EVENT_START|MOVE|END` + * @param {Object} pointerEvent + */ + updatePointer: function updatePointer(eventType, pointerEvent) { + if(eventType == EVENT_END || (eventType != EVENT_END && pointerEvent.buttons !== 1)) { + delete this.pointers[pointerEvent.pointerId]; + } else { + pointerEvent.identifier = pointerEvent.pointerId; + this.pointers[pointerEvent.pointerId] = pointerEvent; + } + }, - /************************************ - Constructors - ************************************/ + /** + * check if ev matches pointertype + * @method matchType + * @param {String} pointerType matches `POINTER_MOUSE|TOUCH|PEN` + * @param {PointerEvent} ev + */ + matchType: function matchType(pointerType, ev) { + if(!ev.pointerType) { + return false; + } - function Language() { + var pt = ev.pointerType, + types = {}; - } + types[POINTER_MOUSE] = (pt === (ev.MSPOINTER_TYPE_MOUSE || POINTER_MOUSE)); + types[POINTER_TOUCH] = (pt === (ev.MSPOINTER_TYPE_TOUCH || POINTER_TOUCH)); + types[POINTER_PEN] = (pt === (ev.MSPOINTER_TYPE_PEN || POINTER_PEN)); + return types[pointerType]; + }, - // Moment prototype object - function Moment(config) { - checkOverflow(config); - extend(this, config); + /** + * reset the stored pointers + * @method reset + */ + reset: function resetList() { + this.pointers = {}; } + }; - // Duration Constructor - function Duration(duration) { - var normalizedInput = normalizeObjectUnits(duration), - years = normalizedInput.year || 0, - quarters = normalizedInput.quarter || 0, - months = normalizedInput.month || 0, - weeks = normalizedInput.week || 0, - days = normalizedInput.day || 0, - hours = normalizedInput.hour || 0, - minutes = normalizedInput.minute || 0, - seconds = normalizedInput.second || 0, - milliseconds = normalizedInput.millisecond || 0; - - // representation for dateAddRemove - this._milliseconds = +milliseconds + - seconds * 1e3 + // 1000 - minutes * 6e4 + // 1000 * 60 - hours * 36e5; // 1000 * 60 * 60 - // Because of dateAddRemove treats 24 hours as different from a - // day when working around DST, we need to store them separately - this._days = +days + - weeks * 7; - // It is impossible translate months into days without knowing - // which months you are are talking about, so we have to store - // it separately. - this._months = +months + - quarters * 3 + - years * 12; - this._data = {}; + /** + * @module hammer + * + * @class Detection + * @static + */ + var Detection = Hammer.detection = { + // contains all registred Hammer.gestures in the correct order + gestures: [], - this._bubble(); - } + // data of the current Hammer.gesture detection session + current: null, - /************************************ - Helpers - ************************************/ + // the previous Hammer.gesture session data + // is a full clone of the previous gesture.current object + previous: null, + // when this becomes true, no gestures are fired + stopped: false, - function extend(a, b) { - for (var i in b) { - if (b.hasOwnProperty(i)) { - a[i] = b[i]; - } + /** + * start Hammer.gesture detection + * @method startDetect + * @param {Hammer.Instance} inst + * @param {Object} eventData + */ + startDetect: function startDetect(inst, eventData) { + // already busy with a Hammer.gesture detection on an element + if(this.current) { + return; } - if (b.hasOwnProperty("toString")) { - a.toString = b.toString; - } + this.stopped = false; - if (b.hasOwnProperty("valueOf")) { - a.valueOf = b.valueOf; - } + // holds current session + this.current = { + inst: inst, // reference to HammerInstance we're working for + startEvent: Utils.extend({}, eventData), // start eventData for distances, timing etc + lastEvent: false, // last eventData + lastCalcEvent: false, // last eventData for calculations. + futureCalcEvent: false, // last eventData for calculations. + lastCalcData: {}, // last lastCalcData + name: '' // current gesture we're in/detected, can be 'tap', 'hold' etc + }; - return a; - } + this.detect(eventData); + }, - function cloneMoment(m) { - var result = {}, i; - for (i in m) { - if (m.hasOwnProperty(i) && momentProperties.hasOwnProperty(i)) { - result[i] = m[i]; - } + /** + * Hammer.gesture detection + * @method detect + * @param {Object} eventData + * @return {any} + */ + detect: function detect(eventData) { + if(!this.current || this.stopped) { + return; } - return result; - } + // extend event data with calculations about scale, distance etc + eventData = this.extendEventData(eventData); - function absRound(number) { - if (number < 0) { - return Math.ceil(number); - } else { - return Math.floor(number); - } - } + // hammer instance and instance options + var inst = this.current.inst, + instOptions = inst.options; - // left zero fill a number - // see http://jsperf.com/left-zero-filling for performance comparison - function leftZeroFill(number, targetLength, forceSign) { - var output = '' + Math.abs(number), - sign = number >= 0; + // call Hammer.gesture handlers + Utils.each(this.gestures, function triggerGesture(gesture) { + // only when the instance options have enabled this gesture + if(!this.stopped && inst.enabled && instOptions[gesture.name]) { + gesture.handler.call(gesture, eventData, inst); + } + }, this); - while (output.length < targetLength) { - output = '0' + output; + // store as previous event event + if(this.current) { + this.current.lastEvent = eventData; } - return (sign ? (forceSign ? '+' : '') : '-') + output; - } - - // helper function for _.addTime and _.subtractTime - function addOrSubtractDurationFromMoment(mom, duration, isAdding, updateOffset) { - var milliseconds = duration._milliseconds, - days = duration._days, - months = duration._months; - updateOffset = updateOffset == null ? true : updateOffset; - if (milliseconds) { - mom._d.setTime(+mom._d + milliseconds * isAdding); - } - if (days) { - rawSetter(mom, 'Date', rawGetter(mom, 'Date') + days * isAdding); - } - if (months) { - rawMonthSetter(mom, rawGetter(mom, 'Month') + months * isAdding); - } - if (updateOffset) { - moment.updateOffset(mom, days || months); + if(eventData.eventType == EVENT_END) { + this.stopDetect(); } - } - // check if is an array - function isArray(input) { - return Object.prototype.toString.call(input) === '[object Array]'; - } + return eventData; + }, - function isDate(input) { - return Object.prototype.toString.call(input) === '[object Date]' || - input instanceof Date; - } + /** + * clear the Hammer.gesture vars + * this is called on endDetect, but can also be used when a final Hammer.gesture has been detected + * to stop other Hammer.gestures from being fired + * @method stopDetect + */ + stopDetect: function stopDetect() { + // clone current data to the store as the previous gesture + // used for the double tap gesture, since this is an other gesture detect session + this.previous = Utils.extend({}, this.current); - // compare two arrays, return the number of differences - function compareArrays(array1, array2, dontConvert) { - var len = Math.min(array1.length, array2.length), - lengthDiff = Math.abs(array1.length - array2.length), - diffs = 0, - i; - for (i = 0; i < len; i++) { - if ((dontConvert && array1[i] !== array2[i]) || - (!dontConvert && toInt(array1[i]) !== toInt(array2[i]))) { - diffs++; - } + // reset the current + this.current = null; + this.stopped = true; + }, + + /** + * calculate velocity, angle and direction + * @method getVelocityData + * @param {Object} ev + * @param {Object} center + * @param {Number} deltaTime + * @param {Number} deltaX + * @param {Number} deltaY + */ + getCalculatedData: function getCalculatedData(ev, center, deltaTime, deltaX, deltaY) { + var cur = this.current, + recalc = false, + calcEv = cur.lastCalcEvent, + calcData = cur.lastCalcData; + + if(calcEv && ev.timeStamp - calcEv.timeStamp > Hammer.CALCULATE_INTERVAL) { + center = calcEv.center; + deltaTime = ev.timeStamp - calcEv.timeStamp; + deltaX = ev.center.clientX - calcEv.center.clientX; + deltaY = ev.center.clientY - calcEv.center.clientY; + recalc = true; } - return diffs + lengthDiff; - } - function normalizeUnits(units) { - if (units) { - var lowered = units.toLowerCase().replace(/(.)s$/, '$1'); - units = unitAliases[units] || camelFunctions[lowered] || lowered; + if(ev.eventType == EVENT_TOUCH || ev.eventType == EVENT_RELEASE) { + cur.futureCalcEvent = ev; } - return units; - } - function normalizeObjectUnits(inputObject) { - var normalizedInput = {}, - normalizedProp, - prop; + if(!cur.lastCalcEvent || recalc) { + calcData.velocity = Utils.getVelocity(deltaTime, deltaX, deltaY); + calcData.angle = Utils.getAngle(center, ev.center); + calcData.direction = Utils.getDirection(center, ev.center); - for (prop in inputObject) { - if (inputObject.hasOwnProperty(prop)) { - normalizedProp = normalizeUnits(prop); - if (normalizedProp) { - normalizedInput[normalizedProp] = inputObject[prop]; - } - } + cur.lastCalcEvent = cur.futureCalcEvent || ev; + cur.futureCalcEvent = ev; } - return normalizedInput; - } + ev.velocityX = calcData.velocity.x; + ev.velocityY = calcData.velocity.y; + ev.interimAngle = calcData.angle; + ev.interimDirection = calcData.direction; + }, - function makeList(field) { - var count, setter; + /** + * extend eventData for Hammer.gestures + * @method extendEventData + * @param {Object} ev + * @return {Object} ev + */ + extendEventData: function extendEventData(ev) { + var cur = this.current, + startEv = cur.startEvent, + lastEv = cur.lastEvent || startEv; - if (field.indexOf('week') === 0) { - count = 7; - setter = 'day'; - } - else if (field.indexOf('month') === 0) { - count = 12; - setter = 'month'; + // update the start touchlist to calculate the scale/rotation + if(ev.eventType == EVENT_TOUCH || ev.eventType == EVENT_RELEASE) { + startEv.touches = []; + Utils.each(ev.touches, function(touch) { + startEv.touches.push({ + clientX: touch.clientX, + clientY: touch.clientY + }); + }); } - else { - return; + + var deltaTime = ev.timeStamp - startEv.timeStamp, + deltaX = ev.center.clientX - startEv.center.clientX, + deltaY = ev.center.clientY - startEv.center.clientY; + + this.getCalculatedData(ev, lastEv.center, deltaTime, deltaX, deltaY); + + Utils.extend(ev, { + startEvent: startEv, + + deltaTime: deltaTime, + deltaX: deltaX, + deltaY: deltaY, + + distance: Utils.getDistance(startEv.center, ev.center), + angle: Utils.getAngle(startEv.center, ev.center), + direction: Utils.getDirection(startEv.center, ev.center), + scale: Utils.getScale(startEv.touches, ev.touches), + rotation: Utils.getRotation(startEv.touches, ev.touches) + }); + + return ev; + }, + + /** + * register new gesture + * @method register + * @param {Object} gesture object, see `gestures/` for documentation + * @return {Array} gestures + */ + register: function register(gesture) { + // add an enable gesture options if there is no given + var options = gesture.defaults || {}; + if(options[gesture.name] === undefined) { + options[gesture.name] = true; } - moment[field] = function (format, index) { - var i, getter, - method = moment.fn._lang[field], - results = []; + // extend Hammer default options with the Hammer.gesture options + Utils.extend(Hammer.defaults, options, true); - if (typeof format === 'number') { - index = format; - format = undefined; - } + // set its index + gesture.index = gesture.index || 1000; - getter = function (i) { - var m = moment().utc().set(setter, i); - return method.call(moment.fn._lang, m, format || ''); - }; + // add Hammer.gesture to the list + this.gestures.push(gesture); - if (index != null) { - return getter(index); + // sort the list by index + this.gestures.sort(function(a, b) { + if(a.index < b.index) { + return -1; } - else { - for (i = 0; i < count; i++) { - results.push(getter(i)); - } - return results; + if(a.index > b.index) { + return 1; } - }; + return 0; + }); + + return this.gestures; } + }; - function toInt(argumentForCoercion) { - var coercedNumber = +argumentForCoercion, - value = 0; - if (coercedNumber !== 0 && isFinite(coercedNumber)) { - if (coercedNumber >= 0) { - value = Math.floor(coercedNumber); - } else { - value = Math.ceil(coercedNumber); - } - } + /** + * @module hammer + */ - return value; - } + /** + * create new hammer instance + * all methods should return the instance itself, so it is chainable. + * + * @class Instance + * @constructor + * @param {HTMLElement} element + * @param {Object} [options={}] options are merged with `Hammer.defaults` + * @return {Hammer.Instance} + */ + Hammer.Instance = function(element, options) { + var self = this; - function daysInMonth(year, month) { - return new Date(Date.UTC(year, month + 1, 0)).getUTCDate(); - } + // setup HammerJS window events and register all gestures + // this also sets up the default options + setup(); - function weeksInYear(year, dow, doy) { - return weekOfYear(moment([year, 11, 31 + dow - doy]), dow, doy).week; - } + /** + * @property element + * @type {HTMLElement} + */ + this.element = element; - function daysInYear(year) { - return isLeapYear(year) ? 366 : 365; - } + /** + * @property enabled + * @type {Boolean} + * @protected + */ + this.enabled = true; - function isLeapYear(year) { - return (year % 4 === 0 && year % 100 !== 0) || year % 400 === 0; + /** + * options, merged with the defaults + * options with an _ are converted to camelCase + * @property options + * @type {Object} + */ + Utils.each(options, function(value, name) { + delete options[name]; + options[Utils.toCamelCase(name)] = value; + }); + + this.options = Utils.extend(Utils.extend({}, Hammer.defaults), options || {}); + + // add some css to the element to prevent the browser from doing its native behavoir + if(this.options.behavior) { + Utils.toggleBehavior(this.element, this.options.behavior, true); } - function checkOverflow(m) { - var overflow; - if (m._a && m._pf.overflow === -2) { - overflow = - m._a[MONTH] < 0 || m._a[MONTH] > 11 ? MONTH : - m._a[DATE] < 1 || m._a[DATE] > daysInMonth(m._a[YEAR], m._a[MONTH]) ? DATE : - m._a[HOUR] < 0 || m._a[HOUR] > 23 ? HOUR : - m._a[MINUTE] < 0 || m._a[MINUTE] > 59 ? MINUTE : - m._a[SECOND] < 0 || m._a[SECOND] > 59 ? SECOND : - m._a[MILLISECOND] < 0 || m._a[MILLISECOND] > 999 ? MILLISECOND : - -1; + /** + * event start handler on the element to start the detection + * @property eventStartHandler + * @type {Object} + */ + this.eventStartHandler = Event.onTouch(element, EVENT_START, function(ev) { + if(self.enabled && ev.eventType == EVENT_START) { + Detection.startDetect(self, ev); + } else if(ev.eventType == EVENT_TOUCH) { + Detection.detect(ev); + } + }); - if (m._pf._overflowDayOfYear && (overflow < YEAR || overflow > DATE)) { - overflow = DATE; + /** + * keep a list of user event handlers which needs to be removed when calling 'dispose' + * @property eventHandlers + * @type {Array} + */ + this.eventHandlers = []; + }; + + Hammer.Instance.prototype = { + /** + * bind events to the instance + * @method on + * @chainable + * @param {String} gestures multiple gestures by splitting with a space + * @param {Function} handler + * @param {Object} handler.ev event object + */ + on: function onEvent(gestures, handler) { + var self = this; + Event.on(self.element, gestures, handler, function(type) { + self.eventHandlers.push({ gesture: type, handler: handler }); + }); + return self; + }, + + /** + * unbind events to the instance + * @method off + * @chainable + * @param {String} gestures + * @param {Function} handler + */ + off: function offEvent(gestures, handler) { + var self = this; + + Event.off(self.element, gestures, handler, function(type) { + var index = Utils.inArray({ gesture: type, handler: handler }); + if(index !== false) { + self.eventHandlers.splice(index, 1); } + }); + return self; + }, - m._pf.overflow = overflow; + /** + * trigger gesture event + * @method trigger + * @chainable + * @param {String} gesture + * @param {Object} [eventData] + */ + trigger: function triggerEvent(gesture, eventData) { + // optional + if(!eventData) { + eventData = {}; } - } - function isValid(m) { - if (m._isValid == null) { - m._isValid = !isNaN(m._d.getTime()) && - m._pf.overflow < 0 && - !m._pf.empty && - !m._pf.invalidMonth && - !m._pf.nullInput && - !m._pf.invalidFormat && - !m._pf.userInvalidated; + // create DOM event + var event = Hammer.DOCUMENT.createEvent('Event'); + event.initEvent(gesture, true, true); + event.gesture = eventData; - if (m._strict) { - m._isValid = m._isValid && - m._pf.charsLeftOver === 0 && - m._pf.unusedTokens.length === 0; - } + // trigger on the target if it is in the instance element, + // this is for event delegation tricks + var element = this.element; + if(Utils.hasParent(eventData.target, element)) { + element = eventData.target; } - return m._isValid; - } - function normalizeLanguage(key) { - return key ? key.toLowerCase().replace('_', '-') : key; - } + element.dispatchEvent(event); + return this; + }, - // Return a moment from input, that is local/utc/zone equivalent to model. - function makeAs(input, model) { - return model._isUTC ? moment(input).zone(model._offset || 0) : - moment(input).local(); - } + /** + * enable of disable hammer.js detection + * @method enable + * @chainable + * @param {Boolean} state + */ + enable: function enable(state) { + this.enabled = state; + return this; + }, - /************************************ - Languages - ************************************/ + /** + * dispose this hammer instance + * @method dispose + * @return {Null} + */ + dispose: function dispose() { + var i, eh; + // undo all changes made by stop_browser_behavior + Utils.toggleBehavior(this.element, this.options.behavior, false); - extend(Language.prototype, { + // unbind all custom event handlers + for(i = -1; (eh = this.eventHandlers[++i]);) { + Utils.off(this.element, eh.gesture, eh.handler); + } - set : function (config) { - var prop, i; - for (i in config) { - prop = config[i]; - if (typeof prop === 'function') { - this[i] = prop; - } else { - this['_' + i] = prop; - } - } - }, + this.eventHandlers = []; - _months : "January_February_March_April_May_June_July_August_September_October_November_December".split("_"), - months : function (m) { - return this._months[m.month()]; - }, + // unbind the start event listener + Event.off(this.element, EVENT_TYPES[EVENT_START], this.eventStartHandler); - _monthsShort : "Jan_Feb_Mar_Apr_May_Jun_Jul_Aug_Sep_Oct_Nov_Dec".split("_"), - monthsShort : function (m) { - return this._monthsShort[m.month()]; - }, + return null; + } + }; - monthsParse : function (monthName) { - var i, mom, regex; - if (!this._monthsParse) { - this._monthsParse = []; - } + /** + * @module gestures + */ + /** + * Move with x fingers (default 1) around on the page. + * Preventing the default browser behavior is a good way to improve feel and working. + * ```` + * hammertime.on("drag", function(ev) { + * console.log(ev); + * ev.gesture.preventDefault(); + * }); + * ```` + * + * @class Drag + * @static + */ + /** + * @event drag + * @param {Object} ev + */ + /** + * @event dragstart + * @param {Object} ev + */ + /** + * @event dragend + * @param {Object} ev + */ + /** + * @event drapleft + * @param {Object} ev + */ + /** + * @event dragright + * @param {Object} ev + */ + /** + * @event dragup + * @param {Object} ev + */ + /** + * @event dragdown + * @param {Object} ev + */ - for (i = 0; i < 12; i++) { - // make the regex if we don't have it already - if (!this._monthsParse[i]) { - mom = moment.utc([2000, i]); - regex = '^' + this.months(mom, '') + '|^' + this.monthsShort(mom, ''); - this._monthsParse[i] = new RegExp(regex.replace('.', ''), 'i'); + /** + * @param {String} name + */ + (function(name) { + var triggered = false; + + function dragGesture(ev, inst) { + var cur = Detection.current; + + // max touches + if(inst.options.dragMaxTouches > 0 && + ev.touches.length > inst.options.dragMaxTouches) { + return; + } + + switch(ev.eventType) { + case EVENT_START: + triggered = false; + break; + + case EVENT_MOVE: + // when the distance we moved is too small we skip this gesture + // or we can be already in dragging + if(ev.distance < inst.options.dragMinDistance && + cur.name != name) { + return; } - // test the regex - if (this._monthsParse[i].test(monthName)) { - return i; + + var startCenter = cur.startEvent.center; + + // we are dragging! + if(cur.name != name) { + cur.name = name; + if(inst.options.dragDistanceCorrection && ev.distance > 0) { + // When a drag is triggered, set the event center to dragMinDistance pixels from the original event center. + // Without this correction, the dragged distance would jumpstart at dragMinDistance pixels instead of at 0. + // It might be useful to save the original start point somewhere + var factor = Math.abs(inst.options.dragMinDistance / ev.distance); + startCenter.pageX += ev.deltaX * factor; + startCenter.pageY += ev.deltaY * factor; + startCenter.clientX += ev.deltaX * factor; + startCenter.clientY += ev.deltaY * factor; + + // recalculate event data using new start point + ev = Detection.extendEventData(ev); + } } - } - }, - _weekdays : "Sunday_Monday_Tuesday_Wednesday_Thursday_Friday_Saturday".split("_"), - weekdays : function (m) { - return this._weekdays[m.day()]; - }, + // lock drag to axis? + if(cur.lastEvent.dragLockToAxis || + ( inst.options.dragLockToAxis && + inst.options.dragLockMinDistance <= ev.distance + )) { + ev.dragLockToAxis = true; + } - _weekdaysShort : "Sun_Mon_Tue_Wed_Thu_Fri_Sat".split("_"), - weekdaysShort : function (m) { - return this._weekdaysShort[m.day()]; - }, + // keep direction on the axis that the drag gesture started on + var lastDirection = cur.lastEvent.direction; + if(ev.dragLockToAxis && lastDirection !== ev.direction) { + if(Utils.isVertical(lastDirection)) { + ev.direction = (ev.deltaY < 0) ? DIRECTION_UP : DIRECTION_DOWN; + } else { + ev.direction = (ev.deltaX < 0) ? DIRECTION_LEFT : DIRECTION_RIGHT; + } + } - _weekdaysMin : "Su_Mo_Tu_We_Th_Fr_Sa".split("_"), - weekdaysMin : function (m) { - return this._weekdaysMin[m.day()]; - }, + // first time, trigger dragstart event + if(!triggered) { + inst.trigger(name + 'start', ev); + triggered = true; + } - weekdaysParse : function (weekdayName) { - var i, mom, regex; + // trigger events + inst.trigger(name, ev); + inst.trigger(name + ev.direction, ev); - if (!this._weekdaysParse) { - this._weekdaysParse = []; - } + var isVertical = Utils.isVertical(ev.direction); - for (i = 0; i < 7; i++) { - // make the regex if we don't have it already - if (!this._weekdaysParse[i]) { - mom = moment([2000, 1]).day(i); - regex = '^' + this.weekdays(mom, '') + '|^' + this.weekdaysShort(mom, '') + '|^' + this.weekdaysMin(mom, ''); - this._weekdaysParse[i] = new RegExp(regex.replace('.', ''), 'i'); + // block the browser events + if((inst.options.dragBlockVertical && isVertical) || + (inst.options.dragBlockHorizontal && !isVertical)) { + ev.preventDefault(); } - // test the regex - if (this._weekdaysParse[i].test(weekdayName)) { - return i; + break; + + case EVENT_RELEASE: + if(triggered && ev.changedLength <= inst.options.dragMaxTouches) { + inst.trigger(name + 'end', ev); + triggered = false; } - } - }, + break; - _longDateFormat : { - LT : "h:mm A", - L : "MM/DD/YYYY", - LL : "MMMM D YYYY", - LLL : "MMMM D YYYY LT", - LLLL : "dddd, MMMM D YYYY LT" - }, - longDateFormat : function (key) { - var output = this._longDateFormat[key]; - if (!output && this._longDateFormat[key.toUpperCase()]) { - output = this._longDateFormat[key.toUpperCase()].replace(/MMMM|MM|DD|dddd/g, function (val) { - return val.slice(1); - }); - this._longDateFormat[key] = output; - } - return output; - }, - - isPM : function (input) { - // IE8 Quirks Mode & IE7 Standards Mode do not allow accessing strings like arrays - // Using charAt should be more compatible. - return ((input + '').toLowerCase().charAt(0) === 'p'); - }, - - _meridiemParse : /[ap]\.?m?\.?/i, - meridiem : function (hours, minutes, isLower) { - if (hours > 11) { - return isLower ? 'pm' : 'PM'; - } else { - return isLower ? 'am' : 'AM'; - } - }, - - _calendar : { - sameDay : '[Today at] LT', - nextDay : '[Tomorrow at] LT', - nextWeek : 'dddd [at] LT', - lastDay : '[Yesterday at] LT', - lastWeek : '[Last] dddd [at] LT', - sameElse : 'L' - }, - calendar : function (key, mom) { - var output = this._calendar[key]; - return typeof output === 'function' ? output.apply(mom) : output; - }, + case EVENT_END: + triggered = false; + break; + } + } - _relativeTime : { - future : "in %s", - past : "%s ago", - s : "a few seconds", - m : "a minute", - mm : "%d minutes", - h : "an hour", - hh : "%d hours", - d : "a day", - dd : "%d days", - M : "a month", - MM : "%d months", - y : "a year", - yy : "%d years" - }, - relativeTime : function (number, withoutSuffix, string, isFuture) { - var output = this._relativeTime[string]; - return (typeof output === 'function') ? - output(number, withoutSuffix, string, isFuture) : - output.replace(/%d/i, number); - }, - pastFuture : function (diff, output) { - var format = this._relativeTime[diff > 0 ? 'future' : 'past']; - return typeof format === 'function' ? format(output) : format.replace(/%s/i, output); - }, + Hammer.gestures.Drag = { + name: name, + index: 50, + handler: dragGesture, + defaults: { + /** + * minimal movement that have to be made before the drag event gets triggered + * @property dragMinDistance + * @type {Number} + * @default 10 + */ + dragMinDistance: 10, - ordinal : function (number) { - return this._ordinal.replace("%d", number); - }, - _ordinal : "%d", + /** + * Set dragDistanceCorrection to true to make the starting point of the drag + * be calculated from where the drag was triggered, not from where the touch started. + * Useful to avoid a jerk-starting drag, which can make fine-adjustments + * through dragging difficult, and be visually unappealing. + * @property dragDistanceCorrection + * @type {Boolean} + * @default true + */ + dragDistanceCorrection: true, - preparse : function (string) { - return string; - }, + /** + * set 0 for unlimited, but this can conflict with transform + * @property dragMaxTouches + * @type {Number} + * @default 1 + */ + dragMaxTouches: 1, - postformat : function (string) { - return string; - }, + /** + * prevent default browser behavior when dragging occurs + * be careful with it, it makes the element a blocking element + * when you are using the drag gesture, it is a good practice to set this true + * @property dragBlockHorizontal + * @type {Boolean} + * @default false + */ + dragBlockHorizontal: false, - week : function (mom) { - return weekOfYear(mom, this._week.dow, this._week.doy).week; - }, + /** + * same as `dragBlockHorizontal`, but for vertical movement + * @property dragBlockVertical + * @type {Boolean} + * @default false + */ + dragBlockVertical: false, - _week : { - dow : 0, // Sunday is the first day of the week. - doy : 6 // The week that contains Jan 1st is the first week of the year. - }, + /** + * dragLockToAxis keeps the drag gesture on the axis that it started on, + * It disallows vertical directions if the initial direction was horizontal, and vice versa. + * @property dragLockToAxis + * @type {Boolean} + * @default false + */ + dragLockToAxis: false, - _invalidDate: 'Invalid date', - invalidDate: function () { - return this._invalidDate; + /** + * drag lock only kicks in when distance > dragLockMinDistance + * This way, locking occurs only when the distance has become large enough to reliably determine the direction + * @property dragLockMinDistance + * @type {Number} + * @default 25 + */ + dragLockMinDistance: 25 } - }); + }; + })('drag'); - // Loads a language definition into the `languages` cache. The function - // takes a key and optionally values. If not in the browser and no values - // are provided, it will load the language file module. As a convenience, - // this function also returns the language values. - function loadLang(key, values) { - values.abbr = key; - if (!languages[key]) { - languages[key] = new Language(); - } - languages[key].set(values); - return languages[key]; + /** + * @module gestures + */ + /** + * trigger a simple gesture event, so you can do anything in your handler. + * only usable if you know what your doing... + * + * @class Gesture + * @static + */ + /** + * @event gesture + * @param {Object} ev + */ + Hammer.gestures.Gesture = { + name: 'gesture', + index: 1337, + handler: function releaseGesture(ev, inst) { + inst.trigger(this.name, ev); } + }; - // Remove a language from the `languages` cache. Mostly useful in tests. - function unloadLang(key) { - delete languages[key]; - } + /** + * @module gestures + */ + /** + * Touch stays at the same place for x time + * + * @class Hold + * @static + */ + /** + * @event hold + * @param {Object} ev + */ - // Determines which language definition to use and returns it. - // - // With no parameters, it will return the global language. If you - // pass in a language key, such as 'en', it will return the - // definition for 'en', so long as 'en' has already been loaded using - // moment.lang. - function getLangDefinition(key) { - var i = 0, j, lang, next, split, - get = function (k) { - if (!languages[k] && hasModule) { - try { - __webpack_require__(58)("./" + k); - } catch (e) { } - } - return languages[k]; - }; + /** + * @param {String} name + */ + (function(name) { + var timer; - if (!key) { - return moment.fn._lang; - } + function holdGesture(ev, inst) { + var options = inst.options, + current = Detection.current; - if (!isArray(key)) { - //short-circuit everything else - lang = get(key); - if (lang) { - return lang; - } - key = [key]; - } + switch(ev.eventType) { + case EVENT_START: + clearTimeout(timer); - //pick the language from the array - //try ['en-au', 'en-gb'] as 'en-au', 'en-gb', 'en', as in move through the list trying each - //substring from most specific to least, but move to the next array item if it's a more specific variant than the current root - while (i < key.length) { - split = normalizeLanguage(key[i]).split('-'); - j = split.length; - next = normalizeLanguage(key[i + 1]); - next = next ? next.split('-') : null; - while (j > 0) { - lang = get(split.slice(0, j).join('-')); - if (lang) { - return lang; - } - if (next && next.length >= j && compareArrays(split, next, true) >= j - 1) { - //the next array item is better than a shallower substring of this one - break; + // set the gesture so we can check in the timeout if it still is + current.name = name; + + // set timer and if after the timeout it still is hold, + // we trigger the hold event + timer = setTimeout(function() { + if(current && current.name == name) { + inst.trigger(name, ev); + } + }, options.holdTimeout); + break; + + case EVENT_MOVE: + if(ev.distance > options.holdThreshold) { + clearTimeout(timer); } - j--; - } - i++; + break; + + case EVENT_RELEASE: + clearTimeout(timer); + break; } - return moment.fn._lang; } - /************************************ - Formatting - ************************************/ + Hammer.gestures.Hold = { + name: name, + index: 10, + defaults: { + /** + * @property holdTimeout + * @type {Number} + * @default 500 + */ + holdTimeout: 500, + /** + * movement allowed while holding + * @property holdThreshold + * @type {Number} + * @default 2 + */ + holdThreshold: 2 + }, + handler: holdGesture + }; + })('hold'); - function removeFormattingTokens(input) { - if (input.match(/\[[\s\S]/)) { - return input.replace(/^\[|\]$/g, ""); + /** + * @module gestures + */ + /** + * when a touch is being released from the page + * + * @class Release + * @static + */ + /** + * @event release + * @param {Object} ev + */ + Hammer.gestures.Release = { + name: 'release', + index: Infinity, + handler: function releaseGesture(ev, inst) { + if(ev.eventType == EVENT_RELEASE) { + inst.trigger(this.name, ev); } - return input.replace(/\\/g, ""); } + }; - function makeFormatFunction(format) { - var array = format.match(formattingTokens), i, length; + /** + * @module gestures + */ + /** + * triggers swipe events when the end velocity is above the threshold + * for best usage, set `preventDefault` (on the drag gesture) to `true` + * ```` + * hammertime.on("dragleft swipeleft", function(ev) { + * console.log(ev); + * ev.gesture.preventDefault(); + * }); + * ```` + * + * @class Swipe + * @static + */ + /** + * @event swipe + * @param {Object} ev + */ + /** + * @event swipeleft + * @param {Object} ev + */ + /** + * @event swiperight + * @param {Object} ev + */ + /** + * @event swipeup + * @param {Object} ev + */ + /** + * @event swipedown + * @param {Object} ev + */ + Hammer.gestures.Swipe = { + name: 'swipe', + index: 40, + defaults: { + /** + * @property swipeMinTouches + * @type {Number} + * @default 1 + */ + swipeMinTouches: 1, - for (i = 0, length = array.length; i < length; i++) { - if (formatTokenFunctions[array[i]]) { - array[i] = formatTokenFunctions[array[i]]; - } else { - array[i] = removeFormattingTokens(array[i]); - } - } + /** + * @property swipeMaxTouches + * @type {Number} + * @default 1 + */ + swipeMaxTouches: 1, - return function (mom) { - var output = ""; - for (i = 0; i < length; i++) { - output += array[i] instanceof Function ? array[i].call(mom, format) : array[i]; - } - return output; - }; - } + /** + * horizontal swipe velocity + * @property swipeVelocityX + * @type {Number} + * @default 0.6 + */ + swipeVelocityX: 0.6, - // format date using native date object - function formatMoment(m, format) { + /** + * vertical swipe velocity + * @property swipeVelocityY + * @type {Number} + * @default 0.6 + */ + swipeVelocityY: 0.6 + }, - if (!m.isValid()) { - return m.lang().invalidDate(); - } + handler: function swipeGesture(ev, inst) { + if(ev.eventType == EVENT_RELEASE) { + var touches = ev.touches.length, + options = inst.options; - format = expandFormat(format, m.lang()); + // max touches + if(touches < options.swipeMinTouches || + touches > options.swipeMaxTouches) { + return; + } - if (!formatFunctions[format]) { - formatFunctions[format] = makeFormatFunction(format); + // when the distance we moved is too small we skip this gesture + // or we can be already in dragging + if(ev.velocityX > options.swipeVelocityX || + ev.velocityY > options.swipeVelocityY) { + // trigger swipe events + inst.trigger(this.name, ev); + inst.trigger(this.name + ev.direction, ev); + } } - - return formatFunctions[format](m); } + }; - function expandFormat(format, lang) { - var i = 5; + /** + * @module gestures + */ + /** + * Single tap and a double tap on a place + * + * @class Tap + * @static + */ + /** + * @event tap + * @param {Object} ev + */ + /** + * @event doubletap + * @param {Object} ev + */ - function replaceLongDateFormatTokens(input) { - return lang.longDateFormat(input) || input; - } + /** + * @param {String} name + */ + (function(name) { + var hasMoved = false; - localFormattingTokens.lastIndex = 0; - while (i >= 0 && localFormattingTokens.test(format)) { - format = format.replace(localFormattingTokens, replaceLongDateFormatTokens); - localFormattingTokens.lastIndex = 0; - i -= 1; - } + function tapGesture(ev, inst) { + var options = inst.options, + current = Detection.current, + prev = Detection.previous, + sincePrev, + didDoubleTap; - return format; - } + switch(ev.eventType) { + case EVENT_START: + hasMoved = false; + break; + case EVENT_MOVE: + hasMoved = hasMoved || (ev.distance > options.tapMaxDistance); + break; - /************************************ - Parsing - ************************************/ + case EVENT_END: + if(!Utils.inStr(ev.srcEvent.type, 'cancel') && ev.deltaTime < options.tapMaxTime && !hasMoved) { + // previous gesture, for the double tap since these are two different gesture detections + sincePrev = prev && prev.lastEvent && ev.timeStamp - prev.lastEvent.timeStamp; + didDoubleTap = false; + // check if double tap + if(prev && prev.name == name && + (sincePrev && sincePrev < options.doubleTapInterval) && + ev.distance < options.doubleTapDistance) { + inst.trigger('doubletap', ev); + didDoubleTap = true; + } - // get the regex to find the next token - function getParseRegexForToken(token, config) { - var a, strict = config._strict; - switch (token) { - case 'Q': - return parseTokenOneDigit; - case 'DDDD': - return parseTokenThreeDigits; - case 'YYYY': - case 'GGGG': - case 'gggg': - return strict ? parseTokenFourDigits : parseTokenOneToFourDigits; - case 'Y': - case 'G': - case 'g': - return parseTokenSignedNumber; - case 'YYYYYY': - case 'YYYYY': - case 'GGGGG': - case 'ggggg': - return strict ? parseTokenSixDigits : parseTokenOneToSixDigits; - case 'S': - if (strict) { return parseTokenOneDigit; } - /* falls through */ - case 'SS': - if (strict) { return parseTokenTwoDigits; } - /* falls through */ - case 'SSS': - if (strict) { return parseTokenThreeDigits; } - /* falls through */ - case 'DDD': - return parseTokenOneToThreeDigits; - case 'MMM': - case 'MMMM': - case 'dd': - case 'ddd': - case 'dddd': - return parseTokenWord; - case 'a': - case 'A': - return getLangDefinition(config._l)._meridiemParse; - case 'X': - return parseTokenTimestampMs; - case 'Z': - case 'ZZ': - return parseTokenTimezone; - case 'T': - return parseTokenT; - case 'SSSS': - return parseTokenDigits; - case 'MM': - case 'DD': - case 'YY': - case 'GG': - case 'gg': - case 'HH': - case 'hh': - case 'mm': - case 'ss': - case 'ww': - case 'WW': - return strict ? parseTokenTwoDigits : parseTokenOneOrTwoDigits; - case 'M': - case 'D': - case 'd': - case 'H': - case 'h': - case 'm': - case 's': - case 'w': - case 'W': - case 'e': - case 'E': - return parseTokenOneOrTwoDigits; - case 'Do': - return parseTokenOrdinal; - default : - a = new RegExp(regexpEscape(unescapeFormat(token.replace('\\', '')), "i")); - return a; + // do a single tap + if(!didDoubleTap || options.tapAlways) { + current.name = name; + inst.trigger(current.name, ev); + } + } + break; } } - function timezoneMinutesFromString(string) { - string = string || ""; - var possibleTzMatches = (string.match(parseTokenTimezone) || []), - tzChunk = possibleTzMatches[possibleTzMatches.length - 1] || [], - parts = (tzChunk + '').match(parseTimezoneChunker) || ['-', 0, 0], - minutes = +(parts[1] * 60) + toInt(parts[2]); + Hammer.gestures.Tap = { + name: name, + index: 100, + handler: tapGesture, + defaults: { + /** + * max time of a tap, this is for the slow tappers + * @property tapMaxTime + * @type {Number} + * @default 250 + */ + tapMaxTime: 250, - return parts[0] === '+' ? -minutes : minutes; - } + /** + * max distance of movement of a tap, this is for the slow tappers + * @property tapMaxDistance + * @type {Number} + * @default 10 + */ + tapMaxDistance: 10, - // function to convert string input to date - function addTimeToArrayFromToken(token, input, config) { - var a, datePartArray = config._a; + /** + * always trigger the `tap` event, even while double-tapping + * @property tapAlways + * @type {Boolean} + * @default true + */ + tapAlways: true, - switch (token) { - // QUARTER - case 'Q': - if (input != null) { - datePartArray[MONTH] = (toInt(input) - 1) * 3; - } - break; - // MONTH - case 'M' : // fall through to MM - case 'MM' : - if (input != null) { - datePartArray[MONTH] = toInt(input) - 1; - } - break; - case 'MMM' : // fall through to MMMM - case 'MMMM' : - a = getLangDefinition(config._l).monthsParse(input); - // if we didn't find a month name, mark the date as invalid. - if (a != null) { - datePartArray[MONTH] = a; - } else { - config._pf.invalidMonth = input; - } - break; - // DAY OF MONTH - case 'D' : // fall through to DD - case 'DD' : - if (input != null) { - datePartArray[DATE] = toInt(input); - } - break; - case 'Do' : - if (input != null) { - datePartArray[DATE] = toInt(parseInt(input, 10)); - } - break; - // DAY OF YEAR - case 'DDD' : // fall through to DDDD - case 'DDDD' : - if (input != null) { - config._dayOfYear = toInt(input); - } + /** + * max distance between two taps + * @property doubleTapDistance + * @type {Number} + * @default 20 + */ + doubleTapDistance: 20, - break; - // YEAR - case 'YY' : - datePartArray[YEAR] = moment.parseTwoDigitYear(input); - break; - case 'YYYY' : - case 'YYYYY' : - case 'YYYYYY' : - datePartArray[YEAR] = toInt(input); - break; - // AM / PM - case 'a' : // fall through to A - case 'A' : - config._isPm = getLangDefinition(config._l).isPM(input); - break; - // 24 HOUR - case 'H' : // fall through to hh - case 'HH' : // fall through to hh - case 'h' : // fall through to hh - case 'hh' : - datePartArray[HOUR] = toInt(input); - break; - // MINUTE - case 'm' : // fall through to mm - case 'mm' : - datePartArray[MINUTE] = toInt(input); - break; - // SECOND - case 's' : // fall through to ss - case 'ss' : - datePartArray[SECOND] = toInt(input); - break; - // MILLISECOND - case 'S' : - case 'SS' : - case 'SSS' : - case 'SSSS' : - datePartArray[MILLISECOND] = toInt(('0.' + input) * 1000); - break; - // UNIX TIMESTAMP WITH MS - case 'X': - config._d = new Date(parseFloat(input) * 1000); - break; - // TIMEZONE - case 'Z' : // fall through to ZZ - case 'ZZ' : - config._useUTC = true; - config._tzm = timezoneMinutesFromString(input); - break; - // WEEKDAY - human - case 'dd': - case 'ddd': - case 'dddd': - a = getLangDefinition(config._l).weekdaysParse(input); - // if we didn't get a weekday name, mark the date as invalid - if (a != null) { - config._w = config._w || {}; - config._w['d'] = a; - } else { - config._pf.invalidWeekday = input; - } - break; - // WEEK, WEEK DAY - numeric - case 'w': - case 'ww': - case 'W': - case 'WW': - case 'd': - case 'e': - case 'E': - token = token.substr(0, 1); - /* falls through */ - case 'gggg': - case 'GGGG': - case 'GGGGG': - token = token.substr(0, 2); - if (input) { - config._w = config._w || {}; - config._w[token] = toInt(input); - } - break; - case 'gg': - case 'GG': - config._w = config._w || {}; - config._w[token] = moment.parseTwoDigitYear(input); + /** + * max time between two taps + * @property doubleTapInterval + * @type {Number} + * @default 300 + */ + doubleTapInterval: 300 + } + }; + })('tap'); + + /** + * @module gestures + */ + /** + * when a touch is being touched at the page + * + * @class Touch + * @static + */ + /** + * @event touch + * @param {Object} ev + */ + Hammer.gestures.Touch = { + name: 'touch', + index: -Infinity, + defaults: { + /** + * call preventDefault at touchstart, and makes the element blocking by disabling the scrolling of the page, + * but it improves gestures like transforming and dragging. + * be careful with using this, it can be very annoying for users to be stuck on the page + * @property preventDefault + * @type {Boolean} + * @default false + */ + preventDefault: false, + + /** + * disable mouse events, so only touch (or pen!) input triggers events + * @property preventMouse + * @type {Boolean} + * @default false + */ + preventMouse: false + }, + handler: function touchGesture(ev, inst) { + if(inst.options.preventMouse && ev.pointerType == POINTER_MOUSE) { + ev.stopDetect(); + return; + } + + if(inst.options.preventDefault) { + ev.preventDefault(); + } + + if(ev.eventType == EVENT_TOUCH) { + inst.trigger('touch', ev); } } + }; - function dayOfYearFromWeekInfo(config) { - var w, weekYear, week, weekday, dow, doy, temp, lang; + /** + * @module gestures + */ + /** + * User want to scale or rotate with 2 fingers + * Preventing the default browser behavior is a good way to improve feel and working. This can be done with the + * `preventDefault` option. + * + * @class Transform + * @static + */ + /** + * @event transform + * @param {Object} ev + */ + /** + * @event transformstart + * @param {Object} ev + */ + /** + * @event transformend + * @param {Object} ev + */ + /** + * @event pinchin + * @param {Object} ev + */ + /** + * @event pinchout + * @param {Object} ev + */ + /** + * @event rotate + * @param {Object} ev + */ - w = config._w; - if (w.GG != null || w.W != null || w.E != null) { - dow = 1; - doy = 4; + /** + * @param {String} name + */ + (function(name) { + var triggered = false; - // TODO: We need to take the current isoWeekYear, but that depends on - // how we interpret now (local, utc, fixed offset). So create - // a now version of current config (take local/utc/offset flags, and - // create now). - weekYear = dfl(w.GG, config._a[YEAR], weekOfYear(moment(), 1, 4).year); - week = dfl(w.W, 1); - weekday = dfl(w.E, 1); - } else { - lang = getLangDefinition(config._l); - dow = lang._week.dow; - doy = lang._week.doy; + function transformGesture(ev, inst) { + switch(ev.eventType) { + case EVENT_START: + triggered = false; + break; - weekYear = dfl(w.gg, config._a[YEAR], weekOfYear(moment(), dow, doy).year); - week = dfl(w.w, 1); + case EVENT_MOVE: + // at least multitouch + if(ev.touches.length < 2) { + return; + } - if (w.d != null) { - // weekday -- low day numbers are considered next week - weekday = w.d; - if (weekday < dow) { - ++week; + var scaleThreshold = Math.abs(1 - ev.scale); + var rotationThreshold = Math.abs(ev.rotation); + + // when the distance we moved is too small we skip this gesture + // or we can be already in dragging + if(scaleThreshold < inst.options.transformMinScale && + rotationThreshold < inst.options.transformMinRotation) { + return; } - } else if (w.e != null) { - // local weekday -- counting starts from begining of week - weekday = w.e + dow; - } else { - // default to begining of week - weekday = dow; - } + + // we are transforming! + Detection.current.name = name; + + // first time, trigger dragstart event + if(!triggered) { + inst.trigger(name + 'start', ev); + triggered = true; + } + + inst.trigger(name, ev); // basic transform event + + // trigger rotate event + if(rotationThreshold > inst.options.transformMinRotation) { + inst.trigger('rotate', ev); + } + + // trigger pinch event + if(scaleThreshold > inst.options.transformMinScale) { + inst.trigger('pinch', ev); + inst.trigger('pinch' + (ev.scale < 1 ? 'in' : 'out'), ev); + } + break; + + case EVENT_RELEASE: + if(triggered && ev.changedLength < 2) { + inst.trigger(name + 'end', ev); + triggered = false; + } + break; } - temp = dayOfYearFromWeeks(weekYear, week, weekday, doy, dow); + } - config._a[YEAR] = temp.year; - config._dayOfYear = temp.dayOfYear; + Hammer.gestures.Transform = { + name: name, + index: 45, + defaults: { + /** + * minimal scale factor, no scale is 1, zoomin is to 0 and zoomout until higher then 1 + * @property transformMinScale + * @type {Number} + * @default 0.01 + */ + transformMinScale: 0.01, + + /** + * rotation in degrees + * @property transformMinRotation + * @type {Number} + * @default 1 + */ + transformMinRotation: 1 + }, + + handler: transformGesture + }; + })('transform'); + + /** + * @module hammer + */ + + // AMD export + if(true) { + !(__WEBPACK_AMD_DEFINE_RESULT__ = (function() { + return Hammer; + }.call(exports, __webpack_require__, exports, module)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); + // commonjs export + } else if(typeof module !== 'undefined' && module.exports) { + module.exports = Hammer; + // browser export + } else { + window.Hammer = Hammer; + } + + })(window); + +/***/ }, +/* 49 */ +/***/ function(module, exports, __webpack_require__) { + + var util = __webpack_require__(1); + var RepulsionMixin = __webpack_require__(58); + var HierarchialRepulsionMixin = __webpack_require__(59); + var BarnesHutMixin = __webpack_require__(60); + + /** + * Toggling barnes Hut calculation on and off. + * + * @private + */ + exports._toggleBarnesHut = function () { + this.constants.physics.barnesHut.enabled = !this.constants.physics.barnesHut.enabled; + this._loadSelectedForceSolver(); + this.moving = true; + this.start(); + }; + + + /** + * This loads the node force solver based on the barnes hut or repulsion algorithm + * + * @private + */ + exports._loadSelectedForceSolver = function () { + // this overloads the this._calculateNodeForces + if (this.constants.physics.barnesHut.enabled == true) { + this._clearMixin(RepulsionMixin); + this._clearMixin(HierarchialRepulsionMixin); + + this.constants.physics.centralGravity = this.constants.physics.barnesHut.centralGravity; + this.constants.physics.springLength = this.constants.physics.barnesHut.springLength; + this.constants.physics.springConstant = this.constants.physics.barnesHut.springConstant; + this.constants.physics.damping = this.constants.physics.barnesHut.damping; + + this._loadMixin(BarnesHutMixin); + } + else if (this.constants.physics.hierarchicalRepulsion.enabled == true) { + this._clearMixin(BarnesHutMixin); + this._clearMixin(RepulsionMixin); + + this.constants.physics.centralGravity = this.constants.physics.hierarchicalRepulsion.centralGravity; + this.constants.physics.springLength = this.constants.physics.hierarchicalRepulsion.springLength; + this.constants.physics.springConstant = this.constants.physics.hierarchicalRepulsion.springConstant; + this.constants.physics.damping = this.constants.physics.hierarchicalRepulsion.damping; + + this._loadMixin(HierarchialRepulsionMixin); + } + else { + this._clearMixin(BarnesHutMixin); + this._clearMixin(HierarchialRepulsionMixin); + this.barnesHutTree = undefined; + + this.constants.physics.centralGravity = this.constants.physics.repulsion.centralGravity; + this.constants.physics.springLength = this.constants.physics.repulsion.springLength; + this.constants.physics.springConstant = this.constants.physics.repulsion.springConstant; + this.constants.physics.damping = this.constants.physics.repulsion.damping; + + this._loadMixin(RepulsionMixin); + } + }; + + /** + * Before calculating the forces, we check if we need to cluster to keep up performance and we check + * if there is more than one node. If it is just one node, we dont calculate anything. + * + * @private + */ + exports._initializeForceCalculation = function () { + // stop calculation if there is only one node + if (this.nodeIndices.length == 1) { + this.nodes[this.nodeIndices[0]]._setForce(0, 0); + } + else { + // if there are too many nodes on screen, we cluster without repositioning + if (this.nodeIndices.length > this.constants.clustering.clusterThreshold && this.constants.clustering.enabled == true) { + this.clusterToFit(this.constants.clustering.reduceToNodes, false); + } + + // we now start the force calculation + this._calculateForces(); + } + }; + + + /** + * Calculate the external forces acting on the nodes + * Forces are caused by: edges, repulsing forces between nodes, gravity + * @private + */ + exports._calculateForces = function () { + // Gravity is required to keep separated groups from floating off + // the forces are reset to zero in this loop by using _setForce instead + // of _addForce + + this._calculateGravitationalForces(); + this._calculateNodeForces(); + + if (this.constants.physics.springConstant > 0) { + if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { + this._calculateSpringForcesWithSupport(); + } + else { + if (this.constants.physics.hierarchicalRepulsion.enabled == true) { + this._calculateHierarchicalSpringForces(); + } + else { + this._calculateSpringForces(); + } + } + } + }; + + + /** + * Smooth curves are created by adding invisible nodes in the center of the edges. These nodes are also + * handled in the calculateForces function. We then use a quadratic curve with the center node as control. + * This function joins the datanodes and invisible (called support) nodes into one object. + * We do this so we do not contaminate this.nodes with the support nodes. + * + * @private + */ + exports._updateCalculationNodes = function () { + if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { + this.calculationNodes = {}; + this.calculationNodeIndices = []; + + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + this.calculationNodes[nodeId] = this.nodes[nodeId]; + } + } + var supportNodes = this.sectors['support']['nodes']; + for (var supportNodeId in supportNodes) { + if (supportNodes.hasOwnProperty(supportNodeId)) { + if (this.edges.hasOwnProperty(supportNodes[supportNodeId].parentEdgeId)) { + this.calculationNodes[supportNodeId] = supportNodes[supportNodeId]; + } + else { + supportNodes[supportNodeId]._setForce(0, 0); + } + } + } + + for (var idx in this.calculationNodes) { + if (this.calculationNodes.hasOwnProperty(idx)) { + this.calculationNodeIndices.push(idx); + } + } + } + else { + this.calculationNodes = this.nodes; + this.calculationNodeIndices = this.nodeIndices; + } + }; + + + /** + * this function applies the central gravity effect to keep groups from floating off + * + * @private + */ + exports._calculateGravitationalForces = function () { + var dx, dy, distance, node, i; + var nodes = this.calculationNodes; + var gravity = this.constants.physics.centralGravity; + var gravityForce = 0; + + for (i = 0; i < this.calculationNodeIndices.length; i++) { + node = nodes[this.calculationNodeIndices[i]]; + node.damping = this.constants.physics.damping; // possibly add function to alter damping properties of clusters. + // gravity does not apply when we are in a pocket sector + if (this._sector() == "default" && gravity != 0) { + dx = -node.x; + dy = -node.y; + distance = Math.sqrt(dx * dx + dy * dy); + + gravityForce = (distance == 0) ? 0 : (gravity / distance); + node.fx = dx * gravityForce; + node.fy = dy * gravityForce; + } + else { + node.fx = 0; + node.fy = 0; + } + } + }; + + + + + /** + * this function calculates the effects of the springs in the case of unsmooth curves. + * + * @private + */ + exports._calculateSpringForces = function () { + var edgeLength, edge, edgeId; + var dx, dy, fx, fy, springForce, distance; + var edges = this.edges; + + // forces caused by the edges, modelled as springs + for (edgeId in edges) { + if (edges.hasOwnProperty(edgeId)) { + edge = edges[edgeId]; + if (edge.connected) { + // only calculate forces if nodes are in the same sector + if (this.nodes.hasOwnProperty(edge.toId) && this.nodes.hasOwnProperty(edge.fromId)) { + edgeLength = edge.customLength ? edge.length : this.constants.physics.springLength; + // this implies that the edges between big clusters are longer + edgeLength += (edge.to.clusterSize + edge.from.clusterSize - 2) * this.constants.clustering.edgeGrowth; + + dx = (edge.from.x - edge.to.x); + dy = (edge.from.y - edge.to.y); + distance = Math.sqrt(dx * dx + dy * dy); + + if (distance == 0) { + distance = 0.01; + } + + // the 1/distance is so the fx and fy can be calculated without sine or cosine. + springForce = this.constants.physics.springConstant * (edgeLength - distance) / distance; + + fx = dx * springForce; + fy = dy * springForce; + + edge.from.fx += fx; + edge.from.fy += fy; + edge.to.fx -= fx; + edge.to.fy -= fy; + } + } + } + } + }; + + + + + /** + * This function calculates the springforces on the nodes, accounting for the support nodes. + * + * @private + */ + exports._calculateSpringForcesWithSupport = function () { + var edgeLength, edge, edgeId, combinedClusterSize; + var edges = this.edges; + + // forces caused by the edges, modelled as springs + for (edgeId in edges) { + if (edges.hasOwnProperty(edgeId)) { + edge = edges[edgeId]; + if (edge.connected) { + // only calculate forces if nodes are in the same sector + if (this.nodes.hasOwnProperty(edge.toId) && this.nodes.hasOwnProperty(edge.fromId)) { + if (edge.via != null) { + var node1 = edge.to; + var node2 = edge.via; + var node3 = edge.from; + + edgeLength = edge.customLength ? edge.length : this.constants.physics.springLength; + + combinedClusterSize = node1.clusterSize + node3.clusterSize - 2; + + // this implies that the edges between big clusters are longer + edgeLength += combinedClusterSize * this.constants.clustering.edgeGrowth; + this._calculateSpringForce(node1, node2, 0.5 * edgeLength); + this._calculateSpringForce(node2, node3, 0.5 * edgeLength); + } + } + } + } + } + }; + + + /** + * This is the code actually performing the calculation for the function above. It is split out to avoid repetition. + * + * @param node1 + * @param node2 + * @param edgeLength + * @private + */ + exports._calculateSpringForce = function (node1, node2, edgeLength) { + var dx, dy, fx, fy, springForce, distance; + + dx = (node1.x - node2.x); + dy = (node1.y - node2.y); + distance = Math.sqrt(dx * dx + dy * dy); + + if (distance == 0) { + distance = 0.01; + } + + // the 1/distance is so the fx and fy can be calculated without sine or cosine. + springForce = this.constants.physics.springConstant * (edgeLength - distance) / distance; + + fx = dx * springForce; + fy = dy * springForce; + + node1.fx += fx; + node1.fy += fy; + node2.fx -= fx; + node2.fy -= fy; + }; + + + /** + * Load the HTML for the physics config and bind it + * @private + */ + exports._loadPhysicsConfiguration = function () { + if (this.physicsConfiguration === undefined) { + this.backupConstants = {}; + util.deepExtend(this.backupConstants,this.constants); + + var hierarchicalLayoutDirections = ["LR", "RL", "UD", "DU"]; + this.physicsConfiguration = document.createElement('div'); + this.physicsConfiguration.className = "PhysicsConfiguration"; + this.physicsConfiguration.innerHTML = '' + + '' + + '' + + '' + + '' + + '' + + '' + + '
Simulation Mode:
Barnes HutRepulsionHierarchical
' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '
Options:
' + this.containerElement.parentElement.insertBefore(this.physicsConfiguration, this.containerElement); + this.optionsDiv = document.createElement("div"); + this.optionsDiv.style.fontSize = "14px"; + this.optionsDiv.style.fontFamily = "verdana"; + this.containerElement.parentElement.insertBefore(this.optionsDiv, this.containerElement); + + var rangeElement; + rangeElement = document.getElementById('graph_BH_gc'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_gc', -1, "physics_barnesHut_gravitationalConstant"); + rangeElement = document.getElementById('graph_BH_cg'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_cg', 1, "physics_centralGravity"); + rangeElement = document.getElementById('graph_BH_sc'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_sc', 1, "physics_springConstant"); + rangeElement = document.getElementById('graph_BH_sl'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_sl', 1, "physics_springLength"); + rangeElement = document.getElementById('graph_BH_damp'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_damp', 1, "physics_damping"); + + rangeElement = document.getElementById('graph_R_nd'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_nd', 1, "physics_repulsion_nodeDistance"); + rangeElement = document.getElementById('graph_R_cg'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_cg', 1, "physics_centralGravity"); + rangeElement = document.getElementById('graph_R_sc'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_sc', 1, "physics_springConstant"); + rangeElement = document.getElementById('graph_R_sl'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_sl', 1, "physics_springLength"); + rangeElement = document.getElementById('graph_R_damp'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_damp', 1, "physics_damping"); + + rangeElement = document.getElementById('graph_H_nd'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_nd', 1, "physics_hierarchicalRepulsion_nodeDistance"); + rangeElement = document.getElementById('graph_H_cg'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_cg', 1, "physics_centralGravity"); + rangeElement = document.getElementById('graph_H_sc'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_sc', 1, "physics_springConstant"); + rangeElement = document.getElementById('graph_H_sl'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_sl', 1, "physics_springLength"); + rangeElement = document.getElementById('graph_H_damp'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_damp', 1, "physics_damping"); + rangeElement = document.getElementById('graph_H_direction'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_direction', hierarchicalLayoutDirections, "hierarchicalLayout_direction"); + rangeElement = document.getElementById('graph_H_levsep'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_levsep', 1, "hierarchicalLayout_levelSeparation"); + rangeElement = document.getElementById('graph_H_nspac'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_nspac', 1, "hierarchicalLayout_nodeSpacing"); + + var radioButton1 = document.getElementById("graph_physicsMethod1"); + var radioButton2 = document.getElementById("graph_physicsMethod2"); + var radioButton3 = document.getElementById("graph_physicsMethod3"); + radioButton2.checked = true; + if (this.constants.physics.barnesHut.enabled) { + radioButton1.checked = true; + } + if (this.constants.hierarchicalLayout.enabled) { + radioButton3.checked = true; + } + + var graph_toggleSmooth = document.getElementById("graph_toggleSmooth"); + var graph_repositionNodes = document.getElementById("graph_repositionNodes"); + var graph_generateOptions = document.getElementById("graph_generateOptions"); + + graph_toggleSmooth.onclick = graphToggleSmoothCurves.bind(this); + graph_repositionNodes.onclick = graphRepositionNodes.bind(this); + graph_generateOptions.onclick = graphGenerateOptions.bind(this); + if (this.constants.smoothCurves == true && this.constants.dynamicSmoothCurves == false) { + graph_toggleSmooth.style.background = "#A4FF56"; + } + else { + graph_toggleSmooth.style.background = "#FF8532"; + } + + + switchConfigurations.apply(this); + + radioButton1.onchange = switchConfigurations.bind(this); + radioButton2.onchange = switchConfigurations.bind(this); + radioButton3.onchange = switchConfigurations.bind(this); + } + }; + + /** + * This overwrites the this.constants. + * + * @param constantsVariableName + * @param value + * @private + */ + exports._overWriteGraphConstants = function (constantsVariableName, value) { + var nameArray = constantsVariableName.split("_"); + if (nameArray.length == 1) { + this.constants[nameArray[0]] = value; + } + else if (nameArray.length == 2) { + this.constants[nameArray[0]][nameArray[1]] = value; + } + else if (nameArray.length == 3) { + this.constants[nameArray[0]][nameArray[1]][nameArray[2]] = value; + } + }; + + + /** + * this function is bound to the toggle smooth curves button. That is also why it is not in the prototype. + */ + function graphToggleSmoothCurves () { + this.constants.smoothCurves.enabled = !this.constants.smoothCurves.enabled; + var graph_toggleSmooth = document.getElementById("graph_toggleSmooth"); + if (this.constants.smoothCurves.enabled == true) {graph_toggleSmooth.style.background = "#A4FF56";} + else {graph_toggleSmooth.style.background = "#FF8532";} + + this._configureSmoothCurves(false); + } + + /** + * this function is used to scramble the nodes + * + */ + function graphRepositionNodes () { + for (var nodeId in this.calculationNodes) { + if (this.calculationNodes.hasOwnProperty(nodeId)) { + this.calculationNodes[nodeId].vx = 0; this.calculationNodes[nodeId].vy = 0; + this.calculationNodes[nodeId].fx = 0; this.calculationNodes[nodeId].fy = 0; + } + } + if (this.constants.hierarchicalLayout.enabled == true) { + this._setupHierarchicalLayout(); + showValueOfRange.call(this, 'graph_H_nd', 1, "physics_hierarchicalRepulsion_nodeDistance"); + showValueOfRange.call(this, 'graph_H_cg', 1, "physics_centralGravity"); + showValueOfRange.call(this, 'graph_H_sc', 1, "physics_springConstant"); + showValueOfRange.call(this, 'graph_H_sl', 1, "physics_springLength"); + showValueOfRange.call(this, 'graph_H_damp', 1, "physics_damping"); + } + else { + this.repositionNodes(); + } + this.moving = true; + this.start(); + } + + /** + * this is used to generate an options file from the playing with physics system. + */ + function graphGenerateOptions () { + var options = "No options are required, default values used."; + var optionsSpecific = []; + var radioButton1 = document.getElementById("graph_physicsMethod1"); + var radioButton2 = document.getElementById("graph_physicsMethod2"); + if (radioButton1.checked == true) { + if (this.constants.physics.barnesHut.gravitationalConstant != this.backupConstants.physics.barnesHut.gravitationalConstant) {optionsSpecific.push("gravitationalConstant: " + this.constants.physics.barnesHut.gravitationalConstant);} + if (this.constants.physics.centralGravity != this.backupConstants.physics.barnesHut.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);} + if (this.constants.physics.springLength != this.backupConstants.physics.barnesHut.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);} + if (this.constants.physics.springConstant != this.backupConstants.physics.barnesHut.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);} + if (this.constants.physics.damping != this.backupConstants.physics.barnesHut.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);} + if (optionsSpecific.length != 0) { + options = "var options = {"; + options += "physics: {barnesHut: {"; + for (var i = 0; i < optionsSpecific.length; i++) { + options += optionsSpecific[i]; + if (i < optionsSpecific.length - 1) { + options += ", " + } + } + options += '}}' + } + if (this.constants.smoothCurves.enabled != this.backupConstants.smoothCurves.enabled) { + if (optionsSpecific.length == 0) {options = "var options = {";} + else {options += ", "} + options += "smoothCurves: " + this.constants.smoothCurves.enabled; + } + if (options != "No options are required, default values used.") { + options += '};' + } + } + else if (radioButton2.checked == true) { + options = "var options = {"; + options += "physics: {barnesHut: {enabled: false}"; + if (this.constants.physics.repulsion.nodeDistance != this.backupConstants.physics.repulsion.nodeDistance) {optionsSpecific.push("nodeDistance: " + this.constants.physics.repulsion.nodeDistance);} + if (this.constants.physics.centralGravity != this.backupConstants.physics.repulsion.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);} + if (this.constants.physics.springLength != this.backupConstants.physics.repulsion.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);} + if (this.constants.physics.springConstant != this.backupConstants.physics.repulsion.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);} + if (this.constants.physics.damping != this.backupConstants.physics.repulsion.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);} + if (optionsSpecific.length != 0) { + options += ", repulsion: {"; + for (var i = 0; i < optionsSpecific.length; i++) { + options += optionsSpecific[i]; + if (i < optionsSpecific.length - 1) { + options += ", " + } + } + options += '}}' + } + if (optionsSpecific.length == 0) {options += "}"} + if (this.constants.smoothCurves != this.backupConstants.smoothCurves) { + options += ", smoothCurves: " + this.constants.smoothCurves; + } + options += '};' + } + else { + options = "var options = {"; + if (this.constants.physics.hierarchicalRepulsion.nodeDistance != this.backupConstants.physics.hierarchicalRepulsion.nodeDistance) {optionsSpecific.push("nodeDistance: " + this.constants.physics.hierarchicalRepulsion.nodeDistance);} + if (this.constants.physics.centralGravity != this.backupConstants.physics.hierarchicalRepulsion.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);} + if (this.constants.physics.springLength != this.backupConstants.physics.hierarchicalRepulsion.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);} + if (this.constants.physics.springConstant != this.backupConstants.physics.hierarchicalRepulsion.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);} + if (this.constants.physics.damping != this.backupConstants.physics.hierarchicalRepulsion.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);} + if (optionsSpecific.length != 0) { + options += "physics: {hierarchicalRepulsion: {"; + for (var i = 0; i < optionsSpecific.length; i++) { + options += optionsSpecific[i]; + if (i < optionsSpecific.length - 1) { + options += ", "; + } + } + options += '}},'; + } + options += 'hierarchicalLayout: {'; + optionsSpecific = []; + if (this.constants.hierarchicalLayout.direction != this.backupConstants.hierarchicalLayout.direction) {optionsSpecific.push("direction: " + this.constants.hierarchicalLayout.direction);} + if (Math.abs(this.constants.hierarchicalLayout.levelSeparation) != this.backupConstants.hierarchicalLayout.levelSeparation) {optionsSpecific.push("levelSeparation: " + this.constants.hierarchicalLayout.levelSeparation);} + if (this.constants.hierarchicalLayout.nodeSpacing != this.backupConstants.hierarchicalLayout.nodeSpacing) {optionsSpecific.push("nodeSpacing: " + this.constants.hierarchicalLayout.nodeSpacing);} + if (optionsSpecific.length != 0) { + for (var i = 0; i < optionsSpecific.length; i++) { + options += optionsSpecific[i]; + if (i < optionsSpecific.length - 1) { + options += ", " + } + } + options += '}' + } + else { + options += "enabled:true}"; + } + options += '};' + } + + + this.optionsDiv.innerHTML = options; + } + + /** + * this is used to switch between barnesHut, repulsion and hierarchical. + * + */ + function switchConfigurations () { + var ids = ["graph_BH_table", "graph_R_table", "graph_H_table"]; + var radioButton = document.querySelector('input[name="graph_physicsMethod"]:checked').value; + var tableId = "graph_" + radioButton + "_table"; + var table = document.getElementById(tableId); + table.style.display = "block"; + for (var i = 0; i < ids.length; i++) { + if (ids[i] != tableId) { + table = document.getElementById(ids[i]); + table.style.display = "none"; + } + } + this._restoreNodes(); + if (radioButton == "R") { + this.constants.hierarchicalLayout.enabled = false; + this.constants.physics.hierarchicalRepulsion.enabled = false; + this.constants.physics.barnesHut.enabled = false; + } + else if (radioButton == "H") { + if (this.constants.hierarchicalLayout.enabled == false) { + this.constants.hierarchicalLayout.enabled = true; + this.constants.physics.hierarchicalRepulsion.enabled = true; + this.constants.physics.barnesHut.enabled = false; + this.constants.smoothCurves.enabled = false; + this._setupHierarchicalLayout(); + } + } + else { + this.constants.hierarchicalLayout.enabled = false; + this.constants.physics.hierarchicalRepulsion.enabled = false; + this.constants.physics.barnesHut.enabled = true; + } + this._loadSelectedForceSolver(); + var graph_toggleSmooth = document.getElementById("graph_toggleSmooth"); + if (this.constants.smoothCurves.enabled == true) {graph_toggleSmooth.style.background = "#A4FF56";} + else {graph_toggleSmooth.style.background = "#FF8532";} + this.moving = true; + this.start(); + } + + + /** + * this generates the ranges depending on the iniital values. + * + * @param id + * @param map + * @param constantsVariableName + */ + function showValueOfRange (id,map,constantsVariableName) { + var valueId = id + "_value"; + var rangeValue = document.getElementById(id).value; + + if (map instanceof Array) { + document.getElementById(valueId).value = map[parseInt(rangeValue)]; + this._overWriteGraphConstants(constantsVariableName,map[parseInt(rangeValue)]); + } + else { + document.getElementById(valueId).value = parseInt(map) * parseFloat(rangeValue); + this._overWriteGraphConstants(constantsVariableName, parseInt(map) * parseFloat(rangeValue)); + } + + if (constantsVariableName == "hierarchicalLayout_direction" || + constantsVariableName == "hierarchicalLayout_levelSeparation" || + constantsVariableName == "hierarchicalLayout_nodeSpacing") { + this._setupHierarchicalLayout(); + } + this.moving = true; + this.start(); + } + + +/***/ }, +/* 50 */ +/***/ function(module, exports, __webpack_require__) { + + /** + * Creation of the ClusterMixin var. + * + * This contains all the functions the Network object can use to employ clustering + */ + + /** + * This is only called in the constructor of the network object + * + */ + exports.startWithClustering = function() { + // cluster if the data set is big + this.clusterToFit(this.constants.clustering.initialMaxNodes, true); + + // updates the lables after clustering + this.updateLabels(); + + // this is called here because if clusterin is disabled, the start and stabilize are called in + // the setData function. + if (this.stabilize) { + this._stabilize(); + } + this.start(); + }; + + /** + * This function clusters until the initialMaxNodes has been reached + * + * @param {Number} maxNumberOfNodes + * @param {Boolean} reposition + */ + exports.clusterToFit = function(maxNumberOfNodes, reposition) { + var numberOfNodes = this.nodeIndices.length; + + var maxLevels = 50; + var level = 0; + + // we first cluster the hubs, then we pull in the outliers, repeat + while (numberOfNodes > maxNumberOfNodes && level < maxLevels) { + if (level % 3 == 0) { + this.forceAggregateHubs(true); + this.normalizeClusterLevels(); + } + else { + this.increaseClusterLevel(); // this also includes a cluster normalization } - // convert an array to a date. - // the array should mirror the parameters below - // note: all values past the year are optional and will default to the lowest possible value. - // [year, month, day , hour, minute, second, millisecond] - function dateFromConfig(config) { - var i, date, input = [], currentDate, yearToUse; - - if (config._d) { - return; - } + numberOfNodes = this.nodeIndices.length; + level += 1; + } - currentDate = currentDateArray(config); + // after the clustering we reposition the nodes to reduce the initial chaos + if (level > 0 && reposition == true) { + this.repositionNodes(); + } + this._updateCalculationNodes(); + }; - //compute day of the year from weeks and weekdays - if (config._w && config._a[DATE] == null && config._a[MONTH] == null) { - dayOfYearFromWeekInfo(config); - } + /** + * This function can be called to open up a specific cluster. It is only called by + * It will unpack the cluster back one level. + * + * @param node | Node object: cluster to open. + */ + exports.openCluster = function(node) { + var isMovingBeforeClustering = this.moving; + if (node.clusterSize > this.constants.clustering.sectorThreshold && this._nodeInActiveArea(node) && + !(this._sector() == "default" && this.nodeIndices.length == 1)) { + // this loads a new sector, loads the nodes and edges and nodeIndices of it. + this._addSector(node); + var level = 0; - //if the day of the year is set, figure out what it is - if (config._dayOfYear) { - yearToUse = dfl(config._a[YEAR], currentDate[YEAR]); + // we decluster until we reach a decent number of nodes + while ((this.nodeIndices.length < this.constants.clustering.initialMaxNodes) && (level < 10)) { + this.decreaseClusterLevel(); + level += 1; + } - if (config._dayOfYear > daysInYear(yearToUse)) { - config._pf._overflowDayOfYear = true; - } + } + else { + this._expandClusterNode(node,false,true); - date = makeUTCDate(yearToUse, 0, config._dayOfYear); - config._a[MONTH] = date.getUTCMonth(); - config._a[DATE] = date.getUTCDate(); - } + // update the index list, dynamic edges and labels + this._updateNodeIndexList(); + this._updateDynamicEdges(); + this._updateCalculationNodes(); + this.updateLabels(); + } - // Default to current date. - // * if no year, month, day of month are given, default to today - // * if day of month is given, default month and year - // * if month is given, default only year - // * if year is given, don't default anything - for (i = 0; i < 3 && config._a[i] == null; ++i) { - config._a[i] = input[i] = currentDate[i]; - } + // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded + if (this.moving != isMovingBeforeClustering) { + this.start(); + } + }; - // Zero out whatever was not defaulted, including time - for (; i < 7; i++) { - config._a[i] = input[i] = (config._a[i] == null) ? (i === 2 ? 1 : 0) : config._a[i]; - } - config._d = (config._useUTC ? makeUTCDate : makeDate).apply(null, input); - // Apply timezone offset from input. The actual zone can be changed - // with parseZone. - if (config._tzm != null) { - config._d.setUTCMinutes(config._d.getUTCMinutes() + config._tzm); - } - } + /** + * This calls the updateClustes with default arguments + */ + exports.updateClustersDefault = function() { + if (this.constants.clustering.enabled == true) { + this.updateClusters(0,false,false); + } + }; - function dateFromObject(config) { - var normalizedInput; - if (config._d) { - return; - } + /** + * This function can be called to increase the cluster level. This means that the nodes with only one edge connection will + * be clustered with their connected node. This can be repeated as many times as needed. + * This can be called externally (by a keybind for instance) to reduce the complexity of big datasets. + */ + exports.increaseClusterLevel = function() { + this.updateClusters(-1,false,true); + }; - normalizedInput = normalizeObjectUnits(config._i); - config._a = [ - normalizedInput.year, - normalizedInput.month, - normalizedInput.day, - normalizedInput.hour, - normalizedInput.minute, - normalizedInput.second, - normalizedInput.millisecond - ]; - dateFromConfig(config); - } + /** + * This function can be called to decrease the cluster level. This means that the nodes with only one edge connection will + * be unpacked if they are a cluster. This can be repeated as many times as needed. + * This can be called externally (by a key-bind for instance) to look into clusters without zooming. + */ + exports.decreaseClusterLevel = function() { + this.updateClusters(1,false,true); + }; - function currentDateArray(config) { - var now = new Date(); - if (config._useUTC) { - return [ - now.getUTCFullYear(), - now.getUTCMonth(), - now.getUTCDate() - ]; - } else { - return [now.getFullYear(), now.getMonth(), now.getDate()]; - } - } - // date from string and format string - function makeDateFromStringAndFormat(config) { + /** + * This is the main clustering function. It clusters and declusters on zoom or forced + * This function clusters on zoom, it can be called with a predefined zoom direction + * If out, check if we can form clusters, if in, check if we can open clusters. + * This function is only called from _zoom() + * + * @param {Number} zoomDirection | -1 / 0 / +1 for zoomOut / determineByZoom / zoomIn + * @param {Boolean} recursive | enabled or disable recursive calling of the opening of clusters + * @param {Boolean} force | enabled or disable forcing + * @param {Boolean} doNotStart | if true do not call start + * + */ + exports.updateClusters = function(zoomDirection,recursive,force,doNotStart) { + var isMovingBeforeClustering = this.moving; + var amountOfNodes = this.nodeIndices.length; - if (config._f === moment.ISO_8601) { - parseISO(config); - return; - } + // on zoom out collapse the sector if the scale is at the level the sector was made + if (this.previousScale > this.scale && zoomDirection == 0) { + this._collapseSector(); + } - config._a = []; - config._pf.empty = true; + // check if we zoom in or out + if (this.previousScale > this.scale || zoomDirection == -1) { // zoom out + // forming clusters when forced pulls outliers in. When not forced, the edge length of the + // outer nodes determines if it is being clustered + this._formClusters(force); + } + else if (this.previousScale < this.scale || zoomDirection == 1) { // zoom in + if (force == true) { + // _openClusters checks for each node if the formationScale of the cluster is smaller than + // the current scale and if so, declusters. When forced, all clusters are reduced by one step + this._openClusters(recursive,force); + } + else { + // if a cluster takes up a set percentage of the active window + this._openClustersBySize(); + } + } + this._updateNodeIndexList(); - // This array is used to make a Date, either with `new Date` or `Date.UTC` - var lang = getLangDefinition(config._l), - string = '' + config._i, - i, parsedInput, tokens, token, skipped, - stringLength = string.length, - totalParsedInputLength = 0; + // if a cluster was NOT formed and the user zoomed out, we try clustering by hubs + if (this.nodeIndices.length == amountOfNodes && (this.previousScale > this.scale || zoomDirection == -1)) { + this._aggregateHubs(force); + this._updateNodeIndexList(); + } - tokens = expandFormat(config._f, lang).match(formattingTokens) || []; + // we now reduce chains. + if (this.previousScale > this.scale || zoomDirection == -1) { // zoom out + this.handleChains(); + this._updateNodeIndexList(); + } - for (i = 0; i < tokens.length; i++) { - token = tokens[i]; - parsedInput = (string.match(getParseRegexForToken(token, config)) || [])[0]; - if (parsedInput) { - skipped = string.substr(0, string.indexOf(parsedInput)); - if (skipped.length > 0) { - config._pf.unusedInput.push(skipped); - } - string = string.slice(string.indexOf(parsedInput) + parsedInput.length); - totalParsedInputLength += parsedInput.length; - } - // don't parse if it's not a known token - if (formatTokenFunctions[token]) { - if (parsedInput) { - config._pf.empty = false; - } - else { - config._pf.unusedTokens.push(token); - } - addTimeToArrayFromToken(token, parsedInput, config); - } - else if (config._strict && !parsedInput) { - config._pf.unusedTokens.push(token); - } - } + this.previousScale = this.scale; - // add remaining unparsed input length to the string - config._pf.charsLeftOver = stringLength - totalParsedInputLength; - if (string.length > 0) { - config._pf.unusedInput.push(string); - } + // rest of the update the index list, dynamic edges and labels + this._updateDynamicEdges(); + this.updateLabels(); - // handle am pm - if (config._isPm && config._a[HOUR] < 12) { - config._a[HOUR] += 12; - } - // if is 12 am, change hours to 0 - if (config._isPm === false && config._a[HOUR] === 12) { - config._a[HOUR] = 0; - } + // if a cluster was formed, we increase the clusterSession + if (this.nodeIndices.length < amountOfNodes) { // this means a clustering operation has taken place + this.clusterSession += 1; + // if clusters have been made, we normalize the cluster level + this.normalizeClusterLevels(); + } - dateFromConfig(config); - checkOverflow(config); + if (doNotStart == false || doNotStart === undefined) { + // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded + if (this.moving != isMovingBeforeClustering) { + this.start(); } + } - function unescapeFormat(s) { - return s.replace(/\\(\[)|\\(\])|\[([^\]\[]*)\]|\\(.)/g, function (matched, p1, p2, p3, p4) { - return p1 || p2 || p3 || p4; - }); - } + this._updateCalculationNodes(); + }; - // Code from http://stackoverflow.com/questions/3561493/is-there-a-regexp-escape-function-in-javascript - function regexpEscape(s) { - return s.replace(/[-\/\\^$*+?.()|[\]{}]/g, '\\$&'); - } + /** + * This function handles the chains. It is called on every updateClusters(). + */ + exports.handleChains = function() { + // after clustering we check how many chains there are + var chainPercentage = this._getChainFraction(); + if (chainPercentage > this.constants.clustering.chainThreshold) { + this._reduceAmountOfChains(1 - this.constants.clustering.chainThreshold / chainPercentage) - // date from string and array of format strings - function makeDateFromStringAndArray(config) { - var tempConfig, - bestMoment, + } + }; - scoreToBeat, - i, - currentScore; + /** + * this functions starts clustering by hubs + * The minimum hub threshold is set globally + * + * @private + */ + exports._aggregateHubs = function(force) { + this._getHubSize(); + this._formClustersByHub(force,false); + }; - if (config._f.length === 0) { - config._pf.invalidFormat = true; - config._d = new Date(NaN); - return; - } - for (i = 0; i < config._f.length; i++) { - currentScore = 0; - tempConfig = extend({}, config); - tempConfig._pf = defaultParsingFlags(); - tempConfig._f = config._f[i]; - makeDateFromStringAndFormat(tempConfig); + /** + * This function is fired by keypress. It forces hubs to form. + * + */ + exports.forceAggregateHubs = function(doNotStart) { + var isMovingBeforeClustering = this.moving; + var amountOfNodes = this.nodeIndices.length; - if (!isValid(tempConfig)) { - continue; - } + this._aggregateHubs(true); - // if there is any input that was not parsed add a penalty for that format - currentScore += tempConfig._pf.charsLeftOver; + // update the index list, dynamic edges and labels + this._updateNodeIndexList(); + this._updateDynamicEdges(); + this.updateLabels(); - //or tokens - currentScore += tempConfig._pf.unusedTokens.length * 10; + // if a cluster was formed, we increase the clusterSession + if (this.nodeIndices.length != amountOfNodes) { + this.clusterSession += 1; + } - tempConfig._pf.score = currentScore; + if (doNotStart == false || doNotStart === undefined) { + // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded + if (this.moving != isMovingBeforeClustering) { + this.start(); + } + } + }; - if (scoreToBeat == null || currentScore < scoreToBeat) { - scoreToBeat = currentScore; - bestMoment = tempConfig; - } + /** + * If a cluster takes up more than a set percentage of the screen, open the cluster + * + * @private + */ + exports._openClustersBySize = function() { + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + var node = this.nodes[nodeId]; + if (node.inView() == true) { + if ((node.width*this.scale > this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientWidth) || + (node.height*this.scale > this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientHeight)) { + this.openCluster(node); } + } + } + } + }; - extend(config, bestMoment || tempConfig); + + /** + * This function loops over all nodes in the nodeIndices list. For each node it checks if it is a cluster and if it + * has to be opened based on the current zoom level. + * + * @private + */ + exports._openClusters = function(recursive,force) { + for (var i = 0; i < this.nodeIndices.length; i++) { + var node = this.nodes[this.nodeIndices[i]]; + this._expandClusterNode(node,recursive,force); + this._updateCalculationNodes(); + } + }; + + /** + * This function checks if a node has to be opened. This is done by checking the zoom level. + * If the node contains child nodes, this function is recursively called on the child nodes as well. + * This recursive behaviour is optional and can be set by the recursive argument. + * + * @param {Node} parentNode | to check for cluster and expand + * @param {Boolean} recursive | enabled or disable recursive calling + * @param {Boolean} force | enabled or disable forcing + * @param {Boolean} [openAll] | This will recursively force all nodes in the parent to be released + * @private + */ + exports._expandClusterNode = function(parentNode, recursive, force, openAll) { + // first check if node is a cluster + if (parentNode.clusterSize > 1) { + // this means that on a double tap event or a zoom event, the cluster fully unpacks if it is smaller than 20 + if (parentNode.clusterSize < this.constants.clustering.sectorThreshold) { + openAll = true; } + recursive = openAll ? true : recursive; - // date from iso format - function parseISO(config) { - var i, l, - string = config._i, - match = isoRegex.exec(string); + // if the last child has been added on a smaller scale than current scale decluster + if (parentNode.formationScale < this.scale || force == true) { + // we will check if any of the contained child nodes should be removed from the cluster + for (var containedNodeId in parentNode.containedNodes) { + if (parentNode.containedNodes.hasOwnProperty(containedNodeId)) { + var childNode = parentNode.containedNodes[containedNodeId]; - if (match) { - config._pf.iso = true; - for (i = 0, l = isoDates.length; i < l; i++) { - if (isoDates[i][1].exec(string)) { - // match[5] should be "T" or undefined - config._f = isoDates[i][0] + (match[6] || " "); - break; - } - } - for (i = 0, l = isoTimes.length; i < l; i++) { - if (isoTimes[i][1].exec(string)) { - config._f += isoTimes[i][0]; - break; - } + // force expand will expand the largest cluster size clusters. Since we cluster from outside in, we assume that + // the largest cluster is the one that comes from outside + if (force == true) { + if (childNode.clusterSession == parentNode.clusterSessions[parentNode.clusterSessions.length-1] + || openAll) { + this._expelChildFromParent(parentNode,containedNodeId,recursive,force,openAll); } - if (string.match(parseTokenTimezone)) { - config._f += "Z"; + } + else { + if (this._nodeInActiveArea(parentNode)) { + this._expelChildFromParent(parentNode,containedNodeId,recursive,force,openAll); } - makeDateFromStringAndFormat(config); - } else { - config._isValid = false; + } } + } } + } + }; - // date from iso format or fallback - function makeDateFromString(config) { - parseISO(config); - if (config._isValid === false) { - delete config._isValid; - moment.createFromInputFallback(config); - } - } + /** + * ONLY CALLED FROM _expandClusterNode + * + * This function will expel a child_node from a parent_node. This is to de-cluster the node. This function will remove + * the child node from the parent contained_node object and put it back into the global nodes object. + * The same holds for the edge that was connected to the child node. It is moved back into the global edges object. + * + * @param {Node} parentNode | the parent node + * @param {String} containedNodeId | child_node id as it is contained in the containedNodes object of the parent node + * @param {Boolean} recursive | This will also check if the child needs to be expanded. + * With force and recursive both true, the entire cluster is unpacked + * @param {Boolean} force | This will disregard the zoom level and will expel this child from the parent + * @param {Boolean} openAll | This will recursively force all nodes in the parent to be released + * @private + */ + exports._expelChildFromParent = function(parentNode, containedNodeId, recursive, force, openAll) { + var childNode = parentNode.containedNodes[containedNodeId]; - function makeDateFromInput(config) { - var input = config._i, - matched = aspNetJsonRegex.exec(input); + // if child node has been added on smaller scale than current, kick out + if (childNode.formationScale < this.scale || force == true) { + // unselect all selected items + this._unselectAll(); - if (input === undefined) { - config._d = new Date(); - } else if (matched) { - config._d = new Date(+matched[1]); - } else if (typeof input === 'string') { - makeDateFromString(config); - } else if (isArray(input)) { - config._a = input.slice(0); - dateFromConfig(config); - } else if (isDate(input)) { - config._d = new Date(+input); - } else if (typeof(input) === 'object') { - dateFromObject(config); - } else if (typeof(input) === 'number') { - // from milliseconds - config._d = new Date(input); - } else { - moment.createFromInputFallback(config); - } - } + // put the child node back in the global nodes object + this.nodes[containedNodeId] = childNode; - function makeDate(y, m, d, h, M, s, ms) { - //can't just apply() to create a date: - //http://stackoverflow.com/questions/181348/instantiating-a-javascript-object-by-calling-prototype-constructor-apply - var date = new Date(y, m, d, h, M, s, ms); + // release the contained edges from this childNode back into the global edges + this._releaseContainedEdges(parentNode,childNode); + + // reconnect rerouted edges to the childNode + this._connectEdgeBackToChild(parentNode,childNode); + + // validate all edges in dynamicEdges + this._validateEdges(parentNode); + + // undo the changes from the clustering operation on the parent node + parentNode.mass -= childNode.mass; + parentNode.clusterSize -= childNode.clusterSize; + parentNode.fontSize = Math.min(this.constants.clustering.maxFontSize, this.constants.nodes.fontSize + this.constants.clustering.fontSizeMultiplier*parentNode.clusterSize); + parentNode.dynamicEdgesLength = parentNode.dynamicEdges.length; + + // place the child node near the parent, not at the exact same location to avoid chaos in the system + childNode.x = parentNode.x + parentNode.growthIndicator * (0.5 - Math.random()); + childNode.y = parentNode.y + parentNode.growthIndicator * (0.5 - Math.random()); - //the date constructor doesn't accept years < 1970 - if (y < 1970) { - date.setFullYear(y); - } - return date; - } + // remove node from the list + delete parentNode.containedNodes[containedNodeId]; - function makeUTCDate(y) { - var date = new Date(Date.UTC.apply(null, arguments)); - if (y < 1970) { - date.setUTCFullYear(y); + // check if there are other childs with this clusterSession in the parent. + var othersPresent = false; + for (var childNodeId in parentNode.containedNodes) { + if (parentNode.containedNodes.hasOwnProperty(childNodeId)) { + if (parentNode.containedNodes[childNodeId].clusterSession == childNode.clusterSession) { + othersPresent = true; + break; } - return date; + } } - - function parseWeekday(input, language) { - if (typeof input === 'string') { - if (!isNaN(input)) { - input = parseInt(input, 10); - } - else { - input = language.weekdaysParse(input); - if (typeof input !== 'number') { - return null; - } - } - } - return input; + // if there are no others, remove the cluster session from the list + if (othersPresent == false) { + parentNode.clusterSessions.pop(); } - /************************************ - Relative Time - ************************************/ + this._repositionBezierNodes(childNode); + // this._repositionBezierNodes(parentNode); + // remove the clusterSession from the child node + childNode.clusterSession = 0; - // helper function for moment.fn.from, moment.fn.fromNow, and moment.duration.fn.humanize - function substituteTimeAgo(string, number, withoutSuffix, isFuture, lang) { - return lang.relativeTime(number || 1, !!withoutSuffix, string, isFuture); - } + // recalculate the size of the node on the next time the node is rendered + parentNode.clearSizeCache(); - function relativeTime(milliseconds, withoutSuffix, lang) { - var seconds = round(Math.abs(milliseconds) / 1000), - minutes = round(seconds / 60), - hours = round(minutes / 60), - days = round(hours / 24), - years = round(days / 365), - args = seconds < relativeTimeThresholds.s && ['s', seconds] || - minutes === 1 && ['m'] || - minutes < relativeTimeThresholds.m && ['mm', minutes] || - hours === 1 && ['h'] || - hours < relativeTimeThresholds.h && ['hh', hours] || - days === 1 && ['d'] || - days <= relativeTimeThresholds.dd && ['dd', days] || - days <= relativeTimeThresholds.dm && ['M'] || - days < relativeTimeThresholds.dy && ['MM', round(days / 30)] || - years === 1 && ['y'] || ['yy', years]; - args[2] = withoutSuffix; - args[3] = milliseconds > 0; - args[4] = lang; - return substituteTimeAgo.apply({}, args); - } + // restart the simulation to reorganise all nodes + this.moving = true; + } + // check if a further expansion step is possible if recursivity is enabled + if (recursive == true) { + this._expandClusterNode(childNode,recursive,force,openAll); + } + }; - /************************************ - Week of Year - ************************************/ + /** + * position the bezier nodes at the center of the edges + * + * @param node + * @private + */ + exports._repositionBezierNodes = function(node) { + for (var i = 0; i < node.dynamicEdges.length; i++) { + node.dynamicEdges[i].positionBezierNode(); + } + }; - // firstDayOfWeek 0 = sun, 6 = sat - // the day of the week that starts the week - // (usually sunday or monday) - // firstDayOfWeekOfYear 0 = sun, 6 = sat - // the first week is the week that contains the first - // of this day of the week - // (eg. ISO weeks use thursday (4)) - function weekOfYear(mom, firstDayOfWeek, firstDayOfWeekOfYear) { - var end = firstDayOfWeekOfYear - firstDayOfWeek, - daysToDayOfWeek = firstDayOfWeekOfYear - mom.day(), - adjustedMoment; + /** + * This function checks if any nodes at the end of their trees have edges below a threshold length + * This function is called only from updateClusters() + * forceLevelCollapse ignores the length of the edge and collapses one level + * This means that a node with only one edge will be clustered with its connected node + * + * @private + * @param {Boolean} force + */ + exports._formClusters = function(force) { + if (force == false) { + this._formClustersByZoom(); + } + else { + this._forceClustersByZoom(); + } + }; - if (daysToDayOfWeek > end) { - daysToDayOfWeek -= 7; - } - if (daysToDayOfWeek < end - 7) { - daysToDayOfWeek += 7; - } + /** + * This function handles the clustering by zooming out, this is based on a minimum edge distance + * + * @private + */ + exports._formClustersByZoom = function() { + var dx,dy,length, + minLength = this.constants.clustering.clusterEdgeThreshold/this.scale; - adjustedMoment = moment(mom).add('d', daysToDayOfWeek); - return { - week: Math.ceil(adjustedMoment.dayOfYear() / 7), - year: adjustedMoment.year() - }; - } + // check if any edges are shorter than minLength and start the clustering + // the clustering favours the node with the larger mass + for (var edgeId in this.edges) { + if (this.edges.hasOwnProperty(edgeId)) { + var edge = this.edges[edgeId]; + if (edge.connected) { + if (edge.toId != edge.fromId) { + dx = (edge.to.x - edge.from.x); + dy = (edge.to.y - edge.from.y); + length = Math.sqrt(dx * dx + dy * dy); - //http://en.wikipedia.org/wiki/ISO_week_date#Calculating_a_date_given_the_year.2C_week_number_and_weekday - function dayOfYearFromWeeks(year, week, weekday, firstDayOfWeekOfYear, firstDayOfWeek) { - var d = makeUTCDate(year, 0, 1).getUTCDay(), daysToAdd, dayOfYear; - d = d === 0 ? 7 : d; - weekday = weekday != null ? weekday : firstDayOfWeek; - daysToAdd = firstDayOfWeek - d + (d > firstDayOfWeekOfYear ? 7 : 0) - (d < firstDayOfWeek ? 7 : 0); - dayOfYear = 7 * (week - 1) + (weekday - firstDayOfWeek) + daysToAdd + 1; + if (length < minLength) { + // first check which node is larger + var parentNode = edge.from; + var childNode = edge.to; + if (edge.to.mass > edge.from.mass) { + parentNode = edge.to; + childNode = edge.from; + } - return { - year: dayOfYear > 0 ? year : year - 1, - dayOfYear: dayOfYear > 0 ? dayOfYear : daysInYear(year - 1) + dayOfYear - }; + if (childNode.dynamicEdgesLength == 1) { + this._addToCluster(parentNode,childNode,false); + } + else if (parentNode.dynamicEdgesLength == 1) { + this._addToCluster(childNode,parentNode,false); + } + } + } + } } + } + }; - /************************************ - Top Level Functions - ************************************/ + /** + * This function forces the network to cluster all nodes with only one connecting edge to their + * connected node. + * + * @private + */ + exports._forceClustersByZoom = function() { + for (var nodeId in this.nodes) { + // another node could have absorbed this child. + if (this.nodes.hasOwnProperty(nodeId)) { + var childNode = this.nodes[nodeId]; - function makeMoment(config) { - var input = config._i, - format = config._f; + // the edges can be swallowed by another decrease + if (childNode.dynamicEdgesLength == 1 && childNode.dynamicEdges.length != 0) { + var edge = childNode.dynamicEdges[0]; + var parentNode = (edge.toId == childNode.id) ? this.nodes[edge.fromId] : this.nodes[edge.toId]; - if (input === null || (format === undefined && input === '')) { - return moment.invalid({nullInput: true}); + // group to the largest node + if (childNode.id != parentNode.id) { + if (parentNode.mass > childNode.mass) { + this._addToCluster(parentNode,childNode,true); + } + else { + this._addToCluster(childNode,parentNode,true); + } } + } + } + } + }; - if (typeof input === 'string') { - config._i = input = getLangDefinition().preparse(input); - } - if (moment.isMoment(input)) { - config = cloneMoment(input); + /** + * To keep the nodes of roughly equal size we normalize the cluster levels. + * This function clusters a node to its smallest connected neighbour. + * + * @param node + * @private + */ + exports._clusterToSmallestNeighbour = function(node) { + var smallestNeighbour = -1; + var smallestNeighbourNode = null; + for (var i = 0; i < node.dynamicEdges.length; i++) { + if (node.dynamicEdges[i] !== undefined) { + var neighbour = null; + if (node.dynamicEdges[i].fromId != node.id) { + neighbour = node.dynamicEdges[i].from; + } + else if (node.dynamicEdges[i].toId != node.id) { + neighbour = node.dynamicEdges[i].to; + } - config._d = new Date(+input._d); - } else if (format) { - if (isArray(format)) { - makeDateFromStringAndArray(config); - } else { - makeDateFromStringAndFormat(config); - } - } else { - makeDateFromInput(config); - } - return new Moment(config); + if (neighbour != null && smallestNeighbour > neighbour.clusterSessions.length) { + smallestNeighbour = neighbour.clusterSessions.length; + smallestNeighbourNode = neighbour; + } } + } - moment = function (input, format, lang, strict) { - var c; + if (neighbour != null && this.nodes[neighbour.id] !== undefined) { + this._addToCluster(neighbour, node, true); + } + }; - if (typeof(lang) === "boolean") { - strict = lang; - lang = undefined; - } - // object construction must be done this way. - // https://github.com/moment/moment/issues/1423 - c = {}; - c._isAMomentObject = true; - c._i = input; - c._f = format; - c._l = lang; - c._strict = strict; - c._isUTC = false; - c._pf = defaultParsingFlags(); - return makeMoment(c); - }; + /** + * This function forms clusters from hubs, it loops over all nodes + * + * @param {Boolean} force | Disregard zoom level + * @param {Boolean} onlyEqual | This only clusters a hub with a specific number of edges + * @private + */ + exports._formClustersByHub = function(force, onlyEqual) { + // we loop over all nodes in the list + for (var nodeId in this.nodes) { + // we check if it is still available since it can be used by the clustering in this loop + if (this.nodes.hasOwnProperty(nodeId)) { + this._formClusterFromHub(this.nodes[nodeId],force,onlyEqual); + } + } + }; - moment.suppressDeprecationWarnings = false; + /** + * This function forms a cluster from a specific preselected hub node + * + * @param {Node} hubNode | the node we will cluster as a hub + * @param {Boolean} force | Disregard zoom level + * @param {Boolean} onlyEqual | This only clusters a hub with a specific number of edges + * @param {Number} [absorptionSizeOffset] | + * @private + */ + exports._formClusterFromHub = function(hubNode, force, onlyEqual, absorptionSizeOffset) { + if (absorptionSizeOffset === undefined) { + absorptionSizeOffset = 0; + } + // we decide if the node is a hub + if ((hubNode.dynamicEdgesLength >= this.hubThreshold && onlyEqual == false) || + (hubNode.dynamicEdgesLength == this.hubThreshold && onlyEqual == true)) { + // initialize variables + var dx,dy,length; + var minLength = this.constants.clustering.clusterEdgeThreshold/this.scale; + var allowCluster = false; - moment.createFromInputFallback = deprecate( - "moment construction falls back to js Date. This is " + - "discouraged and will be removed in upcoming major " + - "release. Please refer to " + - "https://github.com/moment/moment/issues/1407 for more info.", - function (config) { - config._d = new Date(config._i); - }); + // we create a list of edges because the dynamicEdges change over the course of this loop + var edgesIdarray = []; + var amountOfInitialEdges = hubNode.dynamicEdges.length; + for (var j = 0; j < amountOfInitialEdges; j++) { + edgesIdarray.push(hubNode.dynamicEdges[j].id); + } - // Pick a moment m from moments so that m[fn](other) is true for all - // other. This relies on the function fn to be transitive. - // - // moments should either be an array of moment objects or an array, whose - // first element is an array of moment objects. - function pickBy(fn, moments) { - var res, i; - if (moments.length === 1 && isArray(moments[0])) { - moments = moments[0]; - } - if (!moments.length) { - return moment(); - } - res = moments[0]; - for (i = 1; i < moments.length; ++i) { - if (moments[i][fn](res)) { - res = moments[i]; + // if the hub clustering is not forces, we check if one of the edges connected + // to a cluster is small enough based on the constants.clustering.clusterEdgeThreshold + if (force == false) { + allowCluster = false; + for (j = 0; j < amountOfInitialEdges; j++) { + var edge = this.edges[edgesIdarray[j]]; + if (edge !== undefined) { + if (edge.connected) { + if (edge.toId != edge.fromId) { + dx = (edge.to.x - edge.from.x); + dy = (edge.to.y - edge.from.y); + length = Math.sqrt(dx * dx + dy * dy); + + if (length < minLength) { + allowCluster = true; + break; + } } + } } - return res; + } } - moment.min = function () { - var args = [].slice.call(arguments, 0); - - return pickBy('isBefore', args); - }; - - moment.max = function () { - var args = [].slice.call(arguments, 0); - - return pickBy('isAfter', args); - }; - - // creating with utc - moment.utc = function (input, format, lang, strict) { - var c; - - if (typeof(lang) === "boolean") { - strict = lang; - lang = undefined; + // start the clustering if allowed + if ((!force && allowCluster) || force) { + // we loop over all edges INITIALLY connected to this hub + for (j = 0; j < amountOfInitialEdges; j++) { + edge = this.edges[edgesIdarray[j]]; + // the edge can be clustered by this function in a previous loop + if (edge !== undefined) { + var childNode = this.nodes[(edge.fromId == hubNode.id) ? edge.toId : edge.fromId]; + // we do not want hubs to merge with other hubs nor do we want to cluster itself. + if ((childNode.dynamicEdges.length <= (this.hubThreshold + absorptionSizeOffset)) && + (childNode.id != hubNode.id)) { + this._addToCluster(hubNode,childNode,force); + } } - // object construction must be done this way. - // https://github.com/moment/moment/issues/1423 - c = {}; - c._isAMomentObject = true; - c._useUTC = true; - c._isUTC = true; - c._l = lang; - c._i = input; - c._f = format; - c._strict = strict; - c._pf = defaultParsingFlags(); - - return makeMoment(c).utc(); - }; - - // creating with unix timestamp (in seconds) - moment.unix = function (input) { - return moment(input * 1000); - }; + } + } + } + }; - // duration - moment.duration = function (input, key) { - var duration = input, - // matching against regexp is expensive, do it on demand - match = null, - sign, - ret, - parseIso; - if (moment.isDuration(input)) { - duration = { - ms: input._milliseconds, - d: input._days, - M: input._months - }; - } else if (typeof input === 'number') { - duration = {}; - if (key) { - duration[key] = input; - } else { - duration.milliseconds = input; - } - } else if (!!(match = aspNetTimeSpanJsonRegex.exec(input))) { - sign = (match[1] === "-") ? -1 : 1; - duration = { - y: 0, - d: toInt(match[DATE]) * sign, - h: toInt(match[HOUR]) * sign, - m: toInt(match[MINUTE]) * sign, - s: toInt(match[SECOND]) * sign, - ms: toInt(match[MILLISECOND]) * sign - }; - } else if (!!(match = isoDurationRegex.exec(input))) { - sign = (match[1] === "-") ? -1 : 1; - parseIso = function (inp) { - // We'd normally use ~~inp for this, but unfortunately it also - // converts floats to ints. - // inp may be undefined, so careful calling replace on it. - var res = inp && parseFloat(inp.replace(',', '.')); - // apply sign while we're at it - return (isNaN(res) ? 0 : res) * sign; - }; - duration = { - y: parseIso(match[2]), - M: parseIso(match[3]), - d: parseIso(match[4]), - h: parseIso(match[5]), - m: parseIso(match[6]), - s: parseIso(match[7]), - w: parseIso(match[8]) - }; - } - ret = new Duration(duration); + /** + * This function adds the child node to the parent node, creating a cluster if it is not already. + * + * @param {Node} parentNode | this is the node that will house the child node + * @param {Node} childNode | this node will be deleted from the global this.nodes and stored in the parent node + * @param {Boolean} force | true will only update the remainingEdges at the very end of the clustering, ensuring single level collapse + * @private + */ + exports._addToCluster = function(parentNode, childNode, force) { + // join child node in the parent node + parentNode.containedNodes[childNode.id] = childNode; - if (moment.isDuration(input) && input.hasOwnProperty('_lang')) { - ret._lang = input._lang; - } + // manage all the edges connected to the child and parent nodes + for (var i = 0; i < childNode.dynamicEdges.length; i++) { + var edge = childNode.dynamicEdges[i]; + if (edge.toId == parentNode.id || edge.fromId == parentNode.id) { // edge connected to parentNode + this._addToContainedEdges(parentNode,childNode,edge); + } + else { + this._connectEdgeToCluster(parentNode,childNode,edge); + } + } + // a contained node has no dynamic edges. + childNode.dynamicEdges = []; - return ret; - }; + // remove circular edges from clusters + this._containCircularEdgesFromNode(parentNode,childNode); - // version number - moment.version = VERSION; - // default format - moment.defaultFormat = isoFormat; + // remove the childNode from the global nodes object + delete this.nodes[childNode.id]; - // constant that refers to the ISO standard - moment.ISO_8601 = function () {}; + // update the properties of the child and parent + var massBefore = parentNode.mass; + childNode.clusterSession = this.clusterSession; + parentNode.mass += childNode.mass; + parentNode.clusterSize += childNode.clusterSize; + parentNode.fontSize = Math.min(this.constants.clustering.maxFontSize, this.constants.nodes.fontSize + this.constants.clustering.fontSizeMultiplier*parentNode.clusterSize); - // Plugins that add properties should also add the key here (null value), - // so we can properly clone ourselves. - moment.momentProperties = momentProperties; + // keep track of the clustersessions so we can open the cluster up as it has been formed. + if (parentNode.clusterSessions[parentNode.clusterSessions.length - 1] != this.clusterSession) { + parentNode.clusterSessions.push(this.clusterSession); + } - // This function will be called whenever a moment is mutated. - // It is intended to keep the offset in sync with the timezone. - moment.updateOffset = function () {}; + // forced clusters only open from screen size and double tap + if (force == true) { + // parentNode.formationScale = Math.pow(1 - (1.0/11.0),this.clusterSession+3); + parentNode.formationScale = 0; + } + else { + parentNode.formationScale = this.scale; // The latest child has been added on this scale + } - // This function allows you to set a threshold for relative time strings - moment.relativeTimeThreshold = function(threshold, limit) { - if (relativeTimeThresholds[threshold] === undefined) { - return false; - } - relativeTimeThresholds[threshold] = limit; - return true; - }; + // recalculate the size of the node on the next time the node is rendered + parentNode.clearSizeCache(); - // This function will load languages and then set the global language. If - // no arguments are passed in, it will simply return the current global - // language key. - moment.lang = function (key, values) { - var r; - if (!key) { - return moment.fn._lang._abbr; - } - if (values) { - loadLang(normalizeLanguage(key), values); - } else if (values === null) { - unloadLang(key); - key = 'en'; - } else if (!languages[key]) { - getLangDefinition(key); - } - r = moment.duration.fn._lang = moment.fn._lang = getLangDefinition(key); - return r._abbr; - }; + // set the pop-out scale for the childnode + parentNode.containedNodes[childNode.id].formationScale = parentNode.formationScale; - // returns language data - moment.langData = function (key) { - if (key && key._lang && key._lang._abbr) { - key = key._lang._abbr; - } - return getLangDefinition(key); - }; + // nullify the movement velocity of the child, this is to avoid hectic behaviour + childNode.clearVelocity(); - // compare moment object - moment.isMoment = function (obj) { - return obj instanceof Moment || - (obj != null && obj.hasOwnProperty('_isAMomentObject')); - }; + // the mass has altered, preservation of energy dictates the velocity to be updated + parentNode.updateVelocity(massBefore); - // for typechecking Duration objects - moment.isDuration = function (obj) { - return obj instanceof Duration; - }; + // restart the simulation to reorganise all nodes + this.moving = true; + }; - for (i = lists.length - 1; i >= 0; --i) { - makeList(lists[i]); - } - moment.normalizeUnits = function (units) { - return normalizeUnits(units); - }; + /** + * This function will apply the changes made to the remainingEdges during the formation of the clusters. + * This is a seperate function to allow for level-wise collapsing of the node barnesHutTree. + * It has to be called if a level is collapsed. It is called by _formClusters(). + * @private + */ + exports._updateDynamicEdges = function() { + for (var i = 0; i < this.nodeIndices.length; i++) { + var node = this.nodes[this.nodeIndices[i]]; + node.dynamicEdgesLength = node.dynamicEdges.length; - moment.invalid = function (flags) { - var m = moment.utc(NaN); - if (flags != null) { - extend(m._pf, flags); - } - else { - m._pf.userInvalidated = true; + // this corrects for multiple edges pointing at the same other node + var correction = 0; + if (node.dynamicEdgesLength > 1) { + for (var j = 0; j < node.dynamicEdgesLength - 1; j++) { + var edgeToId = node.dynamicEdges[j].toId; + var edgeFromId = node.dynamicEdges[j].fromId; + for (var k = j+1; k < node.dynamicEdgesLength; k++) { + if ((node.dynamicEdges[k].toId == edgeToId && node.dynamicEdges[k].fromId == edgeFromId) || + (node.dynamicEdges[k].fromId == edgeToId && node.dynamicEdges[k].toId == edgeFromId)) { + correction += 1; + } } + } + } + node.dynamicEdgesLength -= correction; + } + }; - return m; - }; - - moment.parseZone = function () { - return moment.apply(null, arguments).parseZone(); - }; - moment.parseTwoDigitYear = function (input) { - return toInt(input) + (toInt(input) > 68 ? 1900 : 2000); - }; + /** + * This adds an edge from the childNode to the contained edges of the parent node + * + * @param parentNode | Node object + * @param childNode | Node object + * @param edge | Edge object + * @private + */ + exports._addToContainedEdges = function(parentNode, childNode, edge) { + // create an array object if it does not yet exist for this childNode + if (!(parentNode.containedEdges.hasOwnProperty(childNode.id))) { + parentNode.containedEdges[childNode.id] = [] + } + // add this edge to the list + parentNode.containedEdges[childNode.id].push(edge); - /************************************ - Moment Prototype - ************************************/ + // remove the edge from the global edges object + delete this.edges[edge.id]; + // remove the edge from the parent object + for (var i = 0; i < parentNode.dynamicEdges.length; i++) { + if (parentNode.dynamicEdges[i].id == edge.id) { + parentNode.dynamicEdges.splice(i,1); + break; + } + } + }; - extend(moment.fn = Moment.prototype, { + /** + * This function connects an edge that was connected to a child node to the parent node. + * It keeps track of which nodes it has been connected to with the originalId array. + * + * @param {Node} parentNode | Node object + * @param {Node} childNode | Node object + * @param {Edge} edge | Edge object + * @private + */ + exports._connectEdgeToCluster = function(parentNode, childNode, edge) { + // handle circular edges + if (edge.toId == edge.fromId) { + this._addToContainedEdges(parentNode, childNode, edge); + } + else { + if (edge.toId == childNode.id) { // edge connected to other node on the "to" side + edge.originalToId.push(childNode.id); + edge.to = parentNode; + edge.toId = parentNode.id; + } + else { // edge connected to other node with the "from" side - clone : function () { - return moment(this); - }, + edge.originalFromId.push(childNode.id); + edge.from = parentNode; + edge.fromId = parentNode.id; + } - valueOf : function () { - return +this._d + ((this._offset || 0) * 60000); - }, + this._addToReroutedEdges(parentNode,childNode,edge); + } + }; - unix : function () { - return Math.floor(+this / 1000); - }, - toString : function () { - return this.clone().lang('en').format("ddd MMM DD YYYY HH:mm:ss [GMT]ZZ"); - }, + /** + * If a node is connected to itself, a circular edge is drawn. When clustering we want to contain + * these edges inside of the cluster. + * + * @param parentNode + * @param childNode + * @private + */ + exports._containCircularEdgesFromNode = function(parentNode, childNode) { + // manage all the edges connected to the child and parent nodes + for (var i = 0; i < parentNode.dynamicEdges.length; i++) { + var edge = parentNode.dynamicEdges[i]; + // handle circular edges + if (edge.toId == edge.fromId) { + this._addToContainedEdges(parentNode, childNode, edge); + } + } + }; - toDate : function () { - return this._offset ? new Date(+this) : this._d; - }, - toISOString : function () { - var m = moment(this).utc(); - if (0 < m.year() && m.year() <= 9999) { - return formatMoment(m, 'YYYY-MM-DD[T]HH:mm:ss.SSS[Z]'); - } else { - return formatMoment(m, 'YYYYYY-MM-DD[T]HH:mm:ss.SSS[Z]'); - } - }, + /** + * This adds an edge from the childNode to the rerouted edges of the parent node + * + * @param parentNode | Node object + * @param childNode | Node object + * @param edge | Edge object + * @private + */ + exports._addToReroutedEdges = function(parentNode, childNode, edge) { + // create an array object if it does not yet exist for this childNode + // we store the edge in the rerouted edges so we can restore it when the cluster pops open + if (!(parentNode.reroutedEdges.hasOwnProperty(childNode.id))) { + parentNode.reroutedEdges[childNode.id] = []; + } + parentNode.reroutedEdges[childNode.id].push(edge); - toArray : function () { - var m = this; - return [ - m.year(), - m.month(), - m.date(), - m.hours(), - m.minutes(), - m.seconds(), - m.milliseconds() - ]; - }, + // this edge becomes part of the dynamicEdges of the cluster node + parentNode.dynamicEdges.push(edge); + }; - isValid : function () { - return isValid(this); - }, - isDSTShifted : function () { - if (this._a) { - return this.isValid() && compareArrays(this._a, (this._isUTC ? moment.utc(this._a) : moment(this._a)).toArray()) > 0; - } + /** + * This function connects an edge that was connected to a cluster node back to the child node. + * + * @param parentNode | Node object + * @param childNode | Node object + * @private + */ + exports._connectEdgeBackToChild = function(parentNode, childNode) { + if (parentNode.reroutedEdges.hasOwnProperty(childNode.id)) { + for (var i = 0; i < parentNode.reroutedEdges[childNode.id].length; i++) { + var edge = parentNode.reroutedEdges[childNode.id][i]; + if (edge.originalFromId[edge.originalFromId.length-1] == childNode.id) { + edge.originalFromId.pop(); + edge.fromId = childNode.id; + edge.from = childNode; + } + else { + edge.originalToId.pop(); + edge.toId = childNode.id; + edge.to = childNode; + } - return false; - }, + // append this edge to the list of edges connecting to the childnode + childNode.dynamicEdges.push(edge); - parsingFlags : function () { - return extend({}, this._pf); - }, + // remove the edge from the parent object + for (var j = 0; j < parentNode.dynamicEdges.length; j++) { + if (parentNode.dynamicEdges[j].id == edge.id) { + parentNode.dynamicEdges.splice(j,1); + break; + } + } + } + // remove the entry from the rerouted edges + delete parentNode.reroutedEdges[childNode.id]; + } + }; - invalidAt: function () { - return this._pf.overflow; - }, - utc : function () { - return this.zone(0); - }, + /** + * When loops are clustered, an edge can be both in the rerouted array and the contained array. + * This function is called last to verify that all edges in dynamicEdges are in fact connected to the + * parentNode + * + * @param parentNode | Node object + * @private + */ + exports._validateEdges = function(parentNode) { + for (var i = 0; i < parentNode.dynamicEdges.length; i++) { + var edge = parentNode.dynamicEdges[i]; + if (parentNode.id != edge.toId && parentNode.id != edge.fromId) { + parentNode.dynamicEdges.splice(i,1); + } + } + }; - local : function () { - this.zone(0); - this._isUTC = false; - return this; - }, - format : function (inputString) { - var output = formatMoment(this, inputString || moment.defaultFormat); - return this.lang().postformat(output); - }, + /** + * This function released the contained edges back into the global domain and puts them back into the + * dynamic edges of both parent and child. + * + * @param {Node} parentNode | + * @param {Node} childNode | + * @private + */ + exports._releaseContainedEdges = function(parentNode, childNode) { + for (var i = 0; i < parentNode.containedEdges[childNode.id].length; i++) { + var edge = parentNode.containedEdges[childNode.id][i]; - add : function (input, val) { - var dur; - // switch args to support add('s', 1) and add(1, 's') - if (typeof input === 'string' && typeof val === 'string') { - dur = moment.duration(isNaN(+val) ? +input : +val, isNaN(+val) ? val : input); - } else if (typeof input === 'string') { - dur = moment.duration(+val, input); - } else { - dur = moment.duration(input, val); - } - addOrSubtractDurationFromMoment(this, dur, 1); - return this; - }, + // put the edge back in the global edges object + this.edges[edge.id] = edge; - subtract : function (input, val) { - var dur; - // switch args to support subtract('s', 1) and subtract(1, 's') - if (typeof input === 'string' && typeof val === 'string') { - dur = moment.duration(isNaN(+val) ? +input : +val, isNaN(+val) ? val : input); - } else if (typeof input === 'string') { - dur = moment.duration(+val, input); - } else { - dur = moment.duration(input, val); - } - addOrSubtractDurationFromMoment(this, dur, -1); - return this; - }, + // put the edge back in the dynamic edges of the child and parent + childNode.dynamicEdges.push(edge); + parentNode.dynamicEdges.push(edge); + } + // remove the entry from the contained edges + delete parentNode.containedEdges[childNode.id]; - diff : function (input, units, asFloat) { - var that = makeAs(input, this), - zoneDiff = (this.zone() - that.zone()) * 6e4, - diff, output; + }; - units = normalizeUnits(units); - if (units === 'year' || units === 'month') { - // average number of days in the months in the given dates - diff = (this.daysInMonth() + that.daysInMonth()) * 432e5; // 24 * 60 * 60 * 1000 / 2 - // difference in months - output = ((this.year() - that.year()) * 12) + (this.month() - that.month()); - // adjust by taking difference in days, average number of days - // and dst in the given months. - output += ((this - moment(this).startOf('month')) - - (that - moment(that).startOf('month'))) / diff; - // same as above but with zones, to negate all dst - output -= ((this.zone() - moment(this).startOf('month').zone()) - - (that.zone() - moment(that).startOf('month').zone())) * 6e4 / diff; - if (units === 'year') { - output = output / 12; - } - } else { - diff = (this - that); - output = units === 'second' ? diff / 1e3 : // 1000 - units === 'minute' ? diff / 6e4 : // 1000 * 60 - units === 'hour' ? diff / 36e5 : // 1000 * 60 * 60 - units === 'day' ? (diff - zoneDiff) / 864e5 : // 1000 * 60 * 60 * 24, negate dst - units === 'week' ? (diff - zoneDiff) / 6048e5 : // 1000 * 60 * 60 * 24 * 7, negate dst - diff; - } - return asFloat ? output : absRound(output); - }, - from : function (time, withoutSuffix) { - return moment.duration(this.diff(time)).lang(this.lang()._abbr).humanize(!withoutSuffix); - }, - fromNow : function (withoutSuffix) { - return this.from(moment(), withoutSuffix); - }, + // ------------------- UTILITY FUNCTIONS ---------------------------- // - calendar : function (time) { - // We want to compare the start of today, vs this. - // Getting start-of-today depends on whether we're zone'd or not. - var now = time || moment(), - sod = makeAs(now, this).startOf('day'), - diff = this.diff(sod, 'days', true), - format = diff < -6 ? 'sameElse' : - diff < -1 ? 'lastWeek' : - diff < 0 ? 'lastDay' : - diff < 1 ? 'sameDay' : - diff < 2 ? 'nextDay' : - diff < 7 ? 'nextWeek' : 'sameElse'; - return this.format(this.lang().calendar(format, this)); - }, - isLeapYear : function () { - return isLeapYear(this.year()); - }, + /** + * This updates the node labels for all nodes (for debugging purposes) + */ + exports.updateLabels = function() { + var nodeId; + // update node labels + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + var node = this.nodes[nodeId]; + if (node.clusterSize > 1) { + node.label = "[".concat(String(node.clusterSize),"]"); + } + } + } - isDST : function () { - return (this.zone() < this.clone().month(0).zone() || - this.zone() < this.clone().month(5).zone()); - }, + // update node labels + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + if (node.clusterSize == 1) { + if (node.originalLabel !== undefined) { + node.label = node.originalLabel; + } + else { + node.label = String(node.id); + } + } + } + } - day : function (input) { - var day = this._isUTC ? this._d.getUTCDay() : this._d.getDay(); - if (input != null) { - input = parseWeekday(input, this.lang()); - return this.add({ d : input - day }); - } else { - return day; - } - }, + // /* Debug Override */ + // for (nodeId in this.nodes) { + // if (this.nodes.hasOwnProperty(nodeId)) { + // node = this.nodes[nodeId]; + // node.label = String(node.level); + // } + // } - month : makeAccessor('Month', true), + }; - startOf: function (units) { - units = normalizeUnits(units); - // the following switch intentionally omits break keywords - // to utilize falling through the cases. - switch (units) { - case 'year': - this.month(0); - /* falls through */ - case 'quarter': - case 'month': - this.date(1); - /* falls through */ - case 'week': - case 'isoWeek': - case 'day': - this.hours(0); - /* falls through */ - case 'hour': - this.minutes(0); - /* falls through */ - case 'minute': - this.seconds(0); - /* falls through */ - case 'second': - this.milliseconds(0); - /* falls through */ - } - // weeks are a special case - if (units === 'week') { - this.weekday(0); - } else if (units === 'isoWeek') { - this.isoWeekday(1); - } + /** + * We want to keep the cluster level distribution rather small. This means we do not want unclustered nodes + * if the rest of the nodes are already a few cluster levels in. + * To fix this we use this function. It determines the min and max cluster level and sends nodes that have not + * clustered enough to the clusterToSmallestNeighbours function. + */ + exports.normalizeClusterLevels = function() { + var maxLevel = 0; + var minLevel = 1e9; + var clusterLevel = 0; + var nodeId; - // quarters are also special - if (units === 'quarter') { - this.month(Math.floor(this.month() / 3) * 3); - } + // we loop over all nodes in the list + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + clusterLevel = this.nodes[nodeId].clusterSessions.length; + if (maxLevel < clusterLevel) {maxLevel = clusterLevel;} + if (minLevel > clusterLevel) {minLevel = clusterLevel;} + } + } - return this; - }, + if (maxLevel - minLevel > this.constants.clustering.clusterLevelDifference) { + var amountOfNodes = this.nodeIndices.length; + var targetLevel = maxLevel - this.constants.clustering.clusterLevelDifference; + // we loop over all nodes in the list + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + if (this.nodes[nodeId].clusterSessions.length < targetLevel) { + this._clusterToSmallestNeighbour(this.nodes[nodeId]); + } + } + } + this._updateNodeIndexList(); + this._updateDynamicEdges(); + // if a cluster was formed, we increase the clusterSession + if (this.nodeIndices.length != amountOfNodes) { + this.clusterSession += 1; + } + } + }; - endOf: function (units) { - units = normalizeUnits(units); - return this.startOf(units).add((units === 'isoWeek' ? 'week' : units), 1).subtract('ms', 1); - }, - isAfter: function (input, units) { - units = typeof units !== 'undefined' ? units : 'millisecond'; - return +this.clone().startOf(units) > +moment(input).startOf(units); - }, - isBefore: function (input, units) { - units = typeof units !== 'undefined' ? units : 'millisecond'; - return +this.clone().startOf(units) < +moment(input).startOf(units); - }, + /** + * This function determines if the cluster we want to decluster is in the active area + * this means around the zoom center + * + * @param {Node} node + * @returns {boolean} + * @private + */ + exports._nodeInActiveArea = function(node) { + return ( + Math.abs(node.x - this.areaCenter.x) <= this.constants.clustering.activeAreaBoxSize/this.scale + && + Math.abs(node.y - this.areaCenter.y) <= this.constants.clustering.activeAreaBoxSize/this.scale + ) + }; - isSame: function (input, units) { - units = units || 'ms'; - return +this.clone().startOf(units) === +makeAs(input, this).startOf(units); - }, - min: deprecate( - "moment().min is deprecated, use moment.min instead. https://github.com/moment/moment/issues/1548", - function (other) { - other = moment.apply(null, arguments); - return other < this ? this : other; - } - ), + /** + * This is an adaptation of the original repositioning function. This is called if the system is clustered initially + * It puts large clusters away from the center and randomizes the order. + * + */ + exports.repositionNodes = function() { + for (var i = 0; i < this.nodeIndices.length; i++) { + var node = this.nodes[this.nodeIndices[i]]; + if ((node.xFixed == false || node.yFixed == false)) { + var radius = 10 * 0.1*this.nodeIndices.length * Math.min(100,node.mass); + var angle = 2 * Math.PI * Math.random(); + if (node.xFixed == false) {node.x = radius * Math.cos(angle);} + if (node.yFixed == false) {node.y = radius * Math.sin(angle);} + this._repositionBezierNodes(node); + } + } + }; - max: deprecate( - "moment().max is deprecated, use moment.max instead. https://github.com/moment/moment/issues/1548", - function (other) { - other = moment.apply(null, arguments); - return other > this ? this : other; - } - ), - // keepTime = true means only change the timezone, without affecting - // the local hour. So 5:31:26 +0300 --[zone(2, true)]--> 5:31:26 +0200 - // It is possible that 5:31:26 doesn't exist int zone +0200, so we - // adjust the time as needed, to be valid. - // - // Keeping the time actually adds/subtracts (one hour) - // from the actual represented time. That is why we call updateOffset - // a second time. In case it wants us to change the offset again - // _changeInProgress == true case, then we have to adjust, because - // there is no such time in the given timezone. - zone : function (input, keepTime) { - var offset = this._offset || 0; - if (input != null) { - if (typeof input === "string") { - input = timezoneMinutesFromString(input); - } - if (Math.abs(input) < 16) { - input = input * 60; - } - this._offset = input; - this._isUTC = true; - if (offset !== input) { - if (!keepTime || this._changeInProgress) { - addOrSubtractDurationFromMoment(this, - moment.duration(offset - input, 'm'), 1, false); - } else if (!this._changeInProgress) { - this._changeInProgress = true; - moment.updateOffset(this, true); - this._changeInProgress = null; - } - } - } else { - return this._isUTC ? offset : this._d.getTimezoneOffset(); - } - return this; - }, + /** + * We determine how many connections denote an important hub. + * We take the mean + 2*std as the important hub size. (Assuming a normal distribution of data, ~2.2%) + * + * @private + */ + exports._getHubSize = function() { + var average = 0; + var averageSquared = 0; + var hubCounter = 0; + var largestHub = 0; - zoneAbbr : function () { - return this._isUTC ? "UTC" : ""; - }, + for (var i = 0; i < this.nodeIndices.length; i++) { - zoneName : function () { - return this._isUTC ? "Coordinated Universal Time" : ""; - }, + var node = this.nodes[this.nodeIndices[i]]; + if (node.dynamicEdgesLength > largestHub) { + largestHub = node.dynamicEdgesLength; + } + average += node.dynamicEdgesLength; + averageSquared += Math.pow(node.dynamicEdgesLength,2); + hubCounter += 1; + } + average = average / hubCounter; + averageSquared = averageSquared / hubCounter; - parseZone : function () { - if (this._tzm) { - this.zone(this._tzm); - } else if (typeof this._i === 'string') { - this.zone(this._i); - } - return this; - }, + var variance = averageSquared - Math.pow(average,2); - hasAlignedHourOffset : function (input) { - if (!input) { - input = 0; - } - else { - input = moment(input).zone(); - } + var standardDeviation = Math.sqrt(variance); - return (this.zone() - input) % 60 === 0; - }, + this.hubThreshold = Math.floor(average + 2*standardDeviation); - daysInMonth : function () { - return daysInMonth(this.year(), this.month()); - }, + // always have at least one to cluster + if (this.hubThreshold > largestHub) { + this.hubThreshold = largestHub; + } - dayOfYear : function (input) { - var dayOfYear = round((moment(this).startOf('day') - moment(this).startOf('year')) / 864e5) + 1; - return input == null ? dayOfYear : this.add("d", (input - dayOfYear)); - }, + // console.log("average",average,"averageSQ",averageSquared,"var",variance,"std",standardDeviation); + // console.log("hubThreshold:",this.hubThreshold); + }; - quarter : function (input) { - return input == null ? Math.ceil((this.month() + 1) / 3) : this.month((input - 1) * 3 + this.month() % 3); - }, - weekYear : function (input) { - var year = weekOfYear(this, this.lang()._week.dow, this.lang()._week.doy).year; - return input == null ? year : this.add("y", (input - year)); - }, + /** + * We reduce the amount of "extension nodes" or chains. These are not quickly clustered with the outliers and hubs methods + * with this amount we can cluster specifically on these chains. + * + * @param {Number} fraction | between 0 and 1, the percentage of chains to reduce + * @private + */ + exports._reduceAmountOfChains = function(fraction) { + this.hubThreshold = 2; + var reduceAmount = Math.floor(this.nodeIndices.length * fraction); + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + if (this.nodes[nodeId].dynamicEdgesLength == 2 && this.nodes[nodeId].dynamicEdges.length >= 2) { + if (reduceAmount > 0) { + this._formClusterFromHub(this.nodes[nodeId],true,true,1); + reduceAmount -= 1; + } + } + } + } + }; - isoWeekYear : function (input) { - var year = weekOfYear(this, 1, 4).year; - return input == null ? year : this.add("y", (input - year)); - }, + /** + * We get the amount of "extension nodes" or chains. These are not quickly clustered with the outliers and hubs methods + * with this amount we can cluster specifically on these chains. + * + * @private + */ + exports._getChainFraction = function() { + var chains = 0; + var total = 0; + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + if (this.nodes[nodeId].dynamicEdgesLength == 2 && this.nodes[nodeId].dynamicEdges.length >= 2) { + chains += 1; + } + total += 1; + } + } + return chains/total; + }; - week : function (input) { - var week = this.lang().week(this); - return input == null ? week : this.add("d", (input - week) * 7); - }, - isoWeek : function (input) { - var week = weekOfYear(this, 1, 4).week; - return input == null ? week : this.add("d", (input - week) * 7); - }, +/***/ }, +/* 51 */ +/***/ function(module, exports, __webpack_require__) { - weekday : function (input) { - var weekday = (this.day() + 7 - this.lang()._week.dow) % 7; - return input == null ? weekday : this.add("d", input - weekday); - }, + var util = __webpack_require__(1); - isoWeekday : function (input) { - // behaves the same as moment#day except - // as a getter, returns 7 instead of 0 (1-7 range instead of 0-6) - // as a setter, sunday should belong to the previous week. - return input == null ? this.day() || 7 : this.day(this.day() % 7 ? input : input - 7); - }, + /** + * Creation of the SectorMixin var. + * + * This contains all the functions the Network object can use to employ the sector system. + * The sector system is always used by Network, though the benefits only apply to the use of clustering. + * If clustering is not used, there is no overhead except for a duplicate object with references to nodes and edges. + */ - isoWeeksInYear : function () { - return weeksInYear(this.year(), 1, 4); - }, + /** + * This function is only called by the setData function of the Network object. + * This loads the global references into the active sector. This initializes the sector. + * + * @private + */ + exports._putDataInSector = function() { + this.sectors["active"][this._sector()].nodes = this.nodes; + this.sectors["active"][this._sector()].edges = this.edges; + this.sectors["active"][this._sector()].nodeIndices = this.nodeIndices; + }; - weeksInYear : function () { - var weekInfo = this._lang._week; - return weeksInYear(this.year(), weekInfo.dow, weekInfo.doy); - }, - get : function (units) { - units = normalizeUnits(units); - return this[units](); - }, + /** + * /** + * This function sets the global references to nodes, edges and nodeIndices back to + * those of the supplied (active) sector. If a type is defined, do the specific type + * + * @param {String} sectorId + * @param {String} [sectorType] | "active" or "frozen" + * @private + */ + exports._switchToSector = function(sectorId, sectorType) { + if (sectorType === undefined || sectorType == "active") { + this._switchToActiveSector(sectorId); + } + else { + this._switchToFrozenSector(sectorId); + } + }; - set : function (units, value) { - units = normalizeUnits(units); - if (typeof this[units] === 'function') { - this[units](value); - } - return this; - }, - // If passed a language key, it will set the language for this - // instance. Otherwise, it will return the language configuration - // variables for this instance. - lang : function (key) { - if (key === undefined) { - return this._lang; - } else { - this._lang = getLangDefinition(key); - return this; - } - } - }); + /** + * This function sets the global references to nodes, edges and nodeIndices back to + * those of the supplied active sector. + * + * @param sectorId + * @private + */ + exports._switchToActiveSector = function(sectorId) { + this.nodeIndices = this.sectors["active"][sectorId]["nodeIndices"]; + this.nodes = this.sectors["active"][sectorId]["nodes"]; + this.edges = this.sectors["active"][sectorId]["edges"]; + }; - function rawMonthSetter(mom, value) { - var dayOfMonth; - // TODO: Move this out of here! - if (typeof value === 'string') { - value = mom.lang().monthsParse(value); - // TODO: Another silent failure? - if (typeof value !== 'number') { - return mom; - } - } + /** + * This function sets the global references to nodes, edges and nodeIndices back to + * those of the supplied active sector. + * + * @private + */ + exports._switchToSupportSector = function() { + this.nodeIndices = this.sectors["support"]["nodeIndices"]; + this.nodes = this.sectors["support"]["nodes"]; + this.edges = this.sectors["support"]["edges"]; + }; - dayOfMonth = Math.min(mom.date(), - daysInMonth(mom.year(), value)); - mom._d['set' + (mom._isUTC ? 'UTC' : '') + 'Month'](value, dayOfMonth); - return mom; - } - function rawGetter(mom, unit) { - return mom._d['get' + (mom._isUTC ? 'UTC' : '') + unit](); - } + /** + * This function sets the global references to nodes, edges and nodeIndices back to + * those of the supplied frozen sector. + * + * @param sectorId + * @private + */ + exports._switchToFrozenSector = function(sectorId) { + this.nodeIndices = this.sectors["frozen"][sectorId]["nodeIndices"]; + this.nodes = this.sectors["frozen"][sectorId]["nodes"]; + this.edges = this.sectors["frozen"][sectorId]["edges"]; + }; - function rawSetter(mom, unit, value) { - if (unit === 'Month') { - return rawMonthSetter(mom, value); - } else { - return mom._d['set' + (mom._isUTC ? 'UTC' : '') + unit](value); - } - } - function makeAccessor(unit, keepTime) { - return function (value) { - if (value != null) { - rawSetter(this, unit, value); - moment.updateOffset(this, keepTime); - return this; - } else { - return rawGetter(this, unit); - } - }; - } + /** + * This function sets the global references to nodes, edges and nodeIndices back to + * those of the currently active sector. + * + * @private + */ + exports._loadLatestSector = function() { + this._switchToSector(this._sector()); + }; - moment.fn.millisecond = moment.fn.milliseconds = makeAccessor('Milliseconds', false); - moment.fn.second = moment.fn.seconds = makeAccessor('Seconds', false); - moment.fn.minute = moment.fn.minutes = makeAccessor('Minutes', false); - // Setting the hour should keep the time, because the user explicitly - // specified which hour he wants. So trying to maintain the same hour (in - // a new timezone) makes sense. Adding/subtracting hours does not follow - // this rule. - moment.fn.hour = moment.fn.hours = makeAccessor('Hours', true); - // moment.fn.month is defined separately - moment.fn.date = makeAccessor('Date', true); - moment.fn.dates = deprecate("dates accessor is deprecated. Use date instead.", makeAccessor('Date', true)); - moment.fn.year = makeAccessor('FullYear', true); - moment.fn.years = deprecate("years accessor is deprecated. Use year instead.", makeAccessor('FullYear', true)); - // add plural methods - moment.fn.days = moment.fn.day; - moment.fn.months = moment.fn.month; - moment.fn.weeks = moment.fn.week; - moment.fn.isoWeeks = moment.fn.isoWeek; - moment.fn.quarters = moment.fn.quarter; + /** + * This function returns the currently active sector Id + * + * @returns {String} + * @private + */ + exports._sector = function() { + return this.activeSector[this.activeSector.length-1]; + }; - // add aliased format methods - moment.fn.toJSON = moment.fn.toISOString; - /************************************ - Duration Prototype - ************************************/ + /** + * This function returns the previously active sector Id + * + * @returns {String} + * @private + */ + exports._previousSector = function() { + if (this.activeSector.length > 1) { + return this.activeSector[this.activeSector.length-2]; + } + else { + throw new TypeError('there are not enough sectors in the this.activeSector array.'); + } + }; - extend(moment.duration.fn = Duration.prototype, { + /** + * We add the active sector at the end of the this.activeSector array + * This ensures it is the currently active sector returned by _sector() and it reaches the top + * of the activeSector stack. When we reverse our steps we move from the end to the beginning of this stack. + * + * @param newId + * @private + */ + exports._setActiveSector = function(newId) { + this.activeSector.push(newId); + }; - _bubble : function () { - var milliseconds = this._milliseconds, - days = this._days, - months = this._months, - data = this._data, - seconds, minutes, hours, years; - // The following code bubbles up values, see the tests for - // examples of what that means. - data.milliseconds = milliseconds % 1000; + /** + * We remove the currently active sector id from the active sector stack. This happens when + * we reactivate the previously active sector + * + * @private + */ + exports._forgetLastSector = function() { + this.activeSector.pop(); + }; + + + /** + * This function creates a new active sector with the supplied newId. This newId + * is the expanding node id. + * + * @param {String} newId | Id of the new active sector + * @private + */ + exports._createNewSector = function(newId) { + // create the new sector + this.sectors["active"][newId] = {"nodes":{}, + "edges":{}, + "nodeIndices":[], + "formationScale": this.scale, + "drawingNode": undefined}; - seconds = absRound(milliseconds / 1000); - data.seconds = seconds % 60; + // create the new sector render node. This gives visual feedback that you are in a new sector. + this.sectors["active"][newId]['drawingNode'] = new Node( + {id:newId, + color: { + background: "#eaefef", + border: "495c5e" + } + },{},{},this.constants); + this.sectors["active"][newId]['drawingNode'].clusterSize = 2; + }; - minutes = absRound(seconds / 60); - data.minutes = minutes % 60; - hours = absRound(minutes / 60); - data.hours = hours % 24; + /** + * This function removes the currently active sector. This is called when we create a new + * active sector. + * + * @param {String} sectorId | Id of the active sector that will be removed + * @private + */ + exports._deleteActiveSector = function(sectorId) { + delete this.sectors["active"][sectorId]; + }; - days += absRound(hours / 24); - data.days = days % 30; - months += absRound(days / 30); - data.months = months % 12; + /** + * This function removes the currently active sector. This is called when we reactivate + * the previously active sector. + * + * @param {String} sectorId | Id of the active sector that will be removed + * @private + */ + exports._deleteFrozenSector = function(sectorId) { + delete this.sectors["frozen"][sectorId]; + }; - years = absRound(months / 12); - data.years = years; - }, - weeks : function () { - return absRound(this.days() / 7); - }, + /** + * Freezing an active sector means moving it from the "active" object to the "frozen" object. + * We copy the references, then delete the active entree. + * + * @param sectorId + * @private + */ + exports._freezeSector = function(sectorId) { + // we move the set references from the active to the frozen stack. + this.sectors["frozen"][sectorId] = this.sectors["active"][sectorId]; - valueOf : function () { - return this._milliseconds + - this._days * 864e5 + - (this._months % 12) * 2592e6 + - toInt(this._months / 12) * 31536e6; - }, + // we have moved the sector data into the frozen set, we now remove it from the active set + this._deleteActiveSector(sectorId); + }; - humanize : function (withSuffix) { - var difference = +this, - output = relativeTime(difference, !withSuffix, this.lang()); - if (withSuffix) { - output = this.lang().pastFuture(difference, output); - } + /** + * This is the reverse operation of _freezeSector. Activating means moving the sector from the "frozen" + * object to the "active" object. + * + * @param sectorId + * @private + */ + exports._activateSector = function(sectorId) { + // we move the set references from the frozen to the active stack. + this.sectors["active"][sectorId] = this.sectors["frozen"][sectorId]; - return this.lang().postformat(output); - }, + // we have moved the sector data into the active set, we now remove it from the frozen stack + this._deleteFrozenSector(sectorId); + }; - add : function (input, val) { - // supports only 2.0-style add(1, 's') or add(moment) - var dur = moment.duration(input, val); - this._milliseconds += dur._milliseconds; - this._days += dur._days; - this._months += dur._months; + /** + * This function merges the data from the currently active sector with a frozen sector. This is used + * in the process of reverting back to the previously active sector. + * The data that is placed in the frozen (the previously active) sector is the node that has been removed from it + * upon the creation of a new active sector. + * + * @param sectorId + * @private + */ + exports._mergeThisWithFrozen = function(sectorId) { + // copy all nodes + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + this.sectors["frozen"][sectorId]["nodes"][nodeId] = this.nodes[nodeId]; + } + } - this._bubble(); + // copy all edges (if not fully clustered, else there are no edges) + for (var edgeId in this.edges) { + if (this.edges.hasOwnProperty(edgeId)) { + this.sectors["frozen"][sectorId]["edges"][edgeId] = this.edges[edgeId]; + } + } - return this; - }, + // merge the nodeIndices + for (var i = 0; i < this.nodeIndices.length; i++) { + this.sectors["frozen"][sectorId]["nodeIndices"].push(this.nodeIndices[i]); + } + }; - subtract : function (input, val) { - var dur = moment.duration(input, val); - this._milliseconds -= dur._milliseconds; - this._days -= dur._days; - this._months -= dur._months; + /** + * This clusters the sector to one cluster. It was a single cluster before this process started so + * we revert to that state. The clusterToFit function with a maximum size of 1 node does this. + * + * @private + */ + exports._collapseThisToSingleCluster = function() { + this.clusterToFit(1,false); + }; - this._bubble(); - return this; - }, + /** + * We create a new active sector from the node that we want to open. + * + * @param node + * @private + */ + exports._addSector = function(node) { + // this is the currently active sector + var sector = this._sector(); - get : function (units) { - units = normalizeUnits(units); - return this[units.toLowerCase() + 's'](); - }, + // // this should allow me to select nodes from a frozen set. + // if (this.sectors['active'][sector]["nodes"].hasOwnProperty(node.id)) { + // console.log("the node is part of the active sector"); + // } + // else { + // console.log("I dont know what the fuck happened!!"); + // } - as : function (units) { - units = normalizeUnits(units); - return this['as' + units.charAt(0).toUpperCase() + units.slice(1) + 's'](); - }, + // when we switch to a new sector, we remove the node that will be expanded from the current nodes list. + delete this.nodes[node.id]; - lang : moment.fn.lang, + var unqiueIdentifier = util.randomUUID(); - toIsoString : function () { - // inspired by https://github.com/dordille/moment-isoduration/blob/master/moment.isoduration.js - var years = Math.abs(this.years()), - months = Math.abs(this.months()), - days = Math.abs(this.days()), - hours = Math.abs(this.hours()), - minutes = Math.abs(this.minutes()), - seconds = Math.abs(this.seconds() + this.milliseconds() / 1000); + // we fully freeze the currently active sector + this._freezeSector(sector); - if (!this.asSeconds()) { - // this is the same as C#'s (Noda) and python (isodate)... - // but not other JS (goog.date) - return 'P0D'; - } + // we create a new active sector. This sector has the Id of the node to ensure uniqueness + this._createNewSector(unqiueIdentifier); - return (this.asSeconds() < 0 ? '-' : '') + - 'P' + - (years ? years + 'Y' : '') + - (months ? months + 'M' : '') + - (days ? days + 'D' : '') + - ((hours || minutes || seconds) ? 'T' : '') + - (hours ? hours + 'H' : '') + - (minutes ? minutes + 'M' : '') + - (seconds ? seconds + 'S' : ''); - } - }); + // we add the active sector to the sectors array to be able to revert these steps later on + this._setActiveSector(unqiueIdentifier); - function makeDurationGetter(name) { - moment.duration.fn[name] = function () { - return this._data[name]; - }; - } + // we redirect the global references to the new sector's references. this._sector() now returns unqiueIdentifier + this._switchToSector(this._sector()); - function makeDurationAsGetter(name, factor) { - moment.duration.fn['as' + name] = function () { - return +this / factor; - }; - } + // finally we add the node we removed from our previous active sector to the new active sector + this.nodes[node.id] = node; + }; - for (i in unitMillisecondFactors) { - if (unitMillisecondFactors.hasOwnProperty(i)) { - makeDurationAsGetter(i, unitMillisecondFactors[i]); - makeDurationGetter(i.toLowerCase()); - } - } - makeDurationAsGetter('Weeks', 6048e5); - moment.duration.fn.asMonths = function () { - return (+this - this.years() * 31536e6) / 2592e6 + this.years() * 12; - }; + /** + * We close the sector that is currently open and revert back to the one before. + * If the active sector is the "default" sector, nothing happens. + * + * @private + */ + exports._collapseSector = function() { + // the currently active sector + var sector = this._sector(); + // we cannot collapse the default sector + if (sector != "default") { + if ((this.nodeIndices.length == 1) || + (this.sectors["active"][sector]["drawingNode"].width*this.scale < this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientWidth) || + (this.sectors["active"][sector]["drawingNode"].height*this.scale < this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientHeight)) { + var previousSector = this._previousSector(); - /************************************ - Default Lang - ************************************/ + // we collapse the sector back to a single cluster + this._collapseThisToSingleCluster(); + // we move the remaining nodes, edges and nodeIndices to the previous sector. + // This previous sector is the one we will reactivate + this._mergeThisWithFrozen(previousSector); - // Set default language, other languages will inherit from English. - moment.lang('en', { - ordinal : function (number) { - var b = number % 10, - output = (toInt(number % 100 / 10) === 1) ? 'th' : - (b === 1) ? 'st' : - (b === 2) ? 'nd' : - (b === 3) ? 'rd' : 'th'; - return number + output; - } - }); + // the previously active (frozen) sector now has all the data from the currently active sector. + // we can now delete the active sector. + this._deleteActiveSector(sector); - /* EMBED_LANGUAGES */ + // we activate the previously active (and currently frozen) sector. + this._activateSector(previousSector); - /************************************ - Exposing Moment - ************************************/ + // we load the references from the newly active sector into the global references + this._switchToSector(previousSector); - function makeGlobal(shouldDeprecate) { - /*global ender:false */ - if (typeof ender !== 'undefined') { - return; - } - oldGlobalMoment = globalScope.moment; - if (shouldDeprecate) { - globalScope.moment = deprecate( - "Accessing Moment through the global scope is " + - "deprecated, and will be removed in an upcoming " + - "release.", - moment); - } else { - globalScope.moment = moment; - } - } + // we forget the previously active sector because we reverted to the one before + this._forgetLastSector(); - // CommonJS module is defined - if (hasModule) { - module.exports = moment; - } else if (true) { - !(__WEBPACK_AMD_DEFINE_RESULT__ = (function (require, exports, module) { - if (module.config && module.config() && module.config().noGlobal === true) { - // release the global variable - globalScope.moment = oldGlobalMoment; - } + // finally, we update the node index list. + this._updateNodeIndexList(); - return moment; - }.call(exports, __webpack_require__, exports, module)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); - makeGlobal(true); - } else { - makeGlobal(); + // we refresh the list with calulation nodes and calculation node indices. + this._updateCalculationNodes(); } - }).call(this); - - /* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }()), __webpack_require__(133)(module))) - -/***/ }, -/* 54 */ -/***/ function(module, exports, __webpack_require__) { - - var __WEBPACK_AMD_DEFINE_RESULT__;/*! Hammer.JS - v1.1.3 - 2014-05-20 - * http://eightmedia.github.io/hammer.js - * - * Copyright (c) 2014 Jorik Tangelder ; - * Licensed under the MIT license */ + } + }; - (function(window, undefined) { - 'use strict'; /** - * @main - * @module hammer + * This runs a function in all active sectors. This is used in _redraw() and the _initializeForceCalculation(). * - * @class Hammer - * @static + * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors + * | we dont pass the function itself because then the "this" is the window object + * | instead of the Network object + * @param {*} [argument] | Optional: arguments to pass to the runFunction + * @private */ + exports._doInAllActiveSectors = function(runFunction,argument) { + if (argument === undefined) { + for (var sector in this.sectors["active"]) { + if (this.sectors["active"].hasOwnProperty(sector)) { + // switch the global references to those of this sector + this._switchToActiveSector(sector); + this[runFunction](); + } + } + } + else { + for (var sector in this.sectors["active"]) { + if (this.sectors["active"].hasOwnProperty(sector)) { + // switch the global references to those of this sector + this._switchToActiveSector(sector); + var args = Array.prototype.splice.call(arguments, 1); + if (args.length > 1) { + this[runFunction](args[0],args[1]); + } + else { + this[runFunction](argument); + } + } + } + } + // we revert the global references back to our active sector + this._loadLatestSector(); + }; + /** - * Hammer, use this to create instances - * ```` - * var hammertime = new Hammer(myElement); - * ```` + * This runs a function in all active sectors. This is used in _redraw() and the _initializeForceCalculation(). * - * @method Hammer - * @param {HTMLElement} element - * @param {Object} [options={}] - * @return {Hammer.Instance} + * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors + * | we dont pass the function itself because then the "this" is the window object + * | instead of the Network object + * @param {*} [argument] | Optional: arguments to pass to the runFunction + * @private */ - var Hammer = function Hammer(element, options) { - return new Hammer.Instance(element, options || {}); + exports._doInSupportSector = function(runFunction,argument) { + if (argument === undefined) { + this._switchToSupportSector(); + this[runFunction](); + } + else { + this._switchToSupportSector(); + var args = Array.prototype.splice.call(arguments, 1); + if (args.length > 1) { + this[runFunction](args[0],args[1]); + } + else { + this[runFunction](argument); + } + } + // we revert the global references back to our active sector + this._loadLatestSector(); }; - /** - * version, as defined in package.json - * the value will be set at each build - * @property VERSION - * @final - * @type {String} - */ - Hammer.VERSION = '1.1.3'; /** - * default settings. - * more settings are defined per gesture at `/gestures`. Each gesture can be disabled/enabled - * by setting it's name (like `swipe`) to false. - * You can set the defaults for all instances by changing this object before creating an instance. - * @example - * ```` - * Hammer.defaults.drag = false; - * Hammer.defaults.behavior.touchAction = 'pan-y'; - * delete Hammer.defaults.behavior.userSelect; - * ```` - * @property defaults - * @type {Object} + * This runs a function in all frozen sectors. This is used in the _redraw(). + * + * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors + * | we don't pass the function itself because then the "this" is the window object + * | instead of the Network object + * @param {*} [argument] | Optional: arguments to pass to the runFunction + * @private */ - Hammer.defaults = { - /** - * this setting object adds styles and attributes to the element to prevent the browser from doing - * its native behavior. The css properties are auto prefixed for the browsers when needed. - * @property defaults.behavior - * @type {Object} - */ - behavior: { - /** - * Disables text selection to improve the dragging gesture. When the value is `none` it also sets - * `onselectstart=false` for IE on the element. Mainly for desktop browsers. - * @property defaults.behavior.userSelect - * @type {String} - * @default 'none' - */ - userSelect: 'none', - - /** - * Specifies whether and how a given region can be manipulated by the user (for instance, by panning or zooming). - * Used by Chrome 35> and IE10>. By default this makes the element blocking any touch event. - * @property defaults.behavior.touchAction - * @type {String} - * @default: 'pan-y' - */ - touchAction: 'pan-y', - - /** - * Disables the default callout shown when you touch and hold a touch target. - * On iOS, when you touch and hold a touch target such as a link, Safari displays - * a callout containing information about the link. This property allows you to disable that callout. - * @property defaults.behavior.touchCallout - * @type {String} - * @default 'none' - */ - touchCallout: 'none', - - /** - * Specifies whether zooming is enabled. Used by IE10> - * @property defaults.behavior.contentZooming - * @type {String} - * @default 'none' - */ - contentZooming: 'none', - - /** - * Specifies that an entire element should be draggable instead of its contents. - * Mainly for desktop browsers. - * @property defaults.behavior.userDrag - * @type {String} - * @default 'none' - */ - userDrag: 'none', - - /** - * Overrides the highlight color shown when the user taps a link or a JavaScript - * clickable element in Safari on iPhone. This property obeys the alpha value, if specified. - * - * If you don't specify an alpha value, Safari on iPhone applies a default alpha value - * to the color. To disable tap highlighting, set the alpha value to 0 (invisible). - * If you set the alpha value to 1.0 (opaque), the element is not visible when tapped. - * @property defaults.behavior.tapHighlightColor - * @type {String} - * @default 'rgba(0,0,0,0)' - */ - tapHighlightColor: 'rgba(0,0,0,0)' + exports._doInAllFrozenSectors = function(runFunction,argument) { + if (argument === undefined) { + for (var sector in this.sectors["frozen"]) { + if (this.sectors["frozen"].hasOwnProperty(sector)) { + // switch the global references to those of this sector + this._switchToFrozenSector(sector); + this[runFunction](); + } + } + } + else { + for (var sector in this.sectors["frozen"]) { + if (this.sectors["frozen"].hasOwnProperty(sector)) { + // switch the global references to those of this sector + this._switchToFrozenSector(sector); + var args = Array.prototype.splice.call(arguments, 1); + if (args.length > 1) { + this[runFunction](args[0],args[1]); + } + else { + this[runFunction](argument); + } + } } + } + this._loadLatestSector(); }; - /** - * hammer document where the base events are added at - * @property DOCUMENT - * @type {HTMLElement} - * @default window.document - */ - Hammer.DOCUMENT = document; - - /** - * detect support for pointer events - * @property HAS_POINTEREVENTS - * @type {Boolean} - */ - Hammer.HAS_POINTEREVENTS = navigator.pointerEnabled || navigator.msPointerEnabled; /** - * detect support for touch events - * @property HAS_TOUCHEVENTS - * @type {Boolean} + * This runs a function in all sectors. This is used in the _redraw(). + * + * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors + * | we don't pass the function itself because then the "this" is the window object + * | instead of the Network object + * @param {*} [argument] | Optional: arguments to pass to the runFunction + * @private */ - Hammer.HAS_TOUCHEVENTS = ('ontouchstart' in window); + exports._doInAllSectors = function(runFunction,argument) { + var args = Array.prototype.splice.call(arguments, 1); + if (argument === undefined) { + this._doInAllActiveSectors(runFunction); + this._doInAllFrozenSectors(runFunction); + } + else { + if (args.length > 1) { + this._doInAllActiveSectors(runFunction,args[0],args[1]); + this._doInAllFrozenSectors(runFunction,args[0],args[1]); + } + else { + this._doInAllActiveSectors(runFunction,argument); + this._doInAllFrozenSectors(runFunction,argument); + } + } + }; - /** - * detect mobile browsers - * @property IS_MOBILE - * @type {Boolean} - */ - Hammer.IS_MOBILE = /mobile|tablet|ip(ad|hone|od)|android|silk/i.test(navigator.userAgent); /** - * detect if we want to support mouseevents at all - * @property NO_MOUSEEVENTS - * @type {Boolean} + * This clears the nodeIndices list. We cannot use this.nodeIndices = [] because we would break the link with the + * active sector. Thus we clear the nodeIndices in the active sector, then reconnect the this.nodeIndices to it. + * + * @private */ - Hammer.NO_MOUSEEVENTS = (Hammer.HAS_TOUCHEVENTS && Hammer.IS_MOBILE) || Hammer.HAS_POINTEREVENTS; + exports._clearNodeIndexList = function() { + var sector = this._sector(); + this.sectors["active"][sector]["nodeIndices"] = []; + this.nodeIndices = this.sectors["active"][sector]["nodeIndices"]; + }; - /** - * interval in which Hammer recalculates current velocity/direction/angle in ms - * @property CALCULATE_INTERVAL - * @type {Number} - * @default 25 - */ - Hammer.CALCULATE_INTERVAL = 25; /** - * eventtypes per touchevent (start, move, end) are filled by `Event.determineEventTypes` on `setup` - * the object contains the DOM event names per type (`EVENT_START`, `EVENT_MOVE`, `EVENT_END`) - * @property EVENT_TYPES + * Draw the encompassing sector node + * + * @param ctx + * @param sectorType * @private - * @writeOnce - * @type {Object} */ - var EVENT_TYPES = {}; + exports._drawSectorNodes = function(ctx,sectorType) { + var minY = 1e9, maxY = -1e9, minX = 1e9, maxX = -1e9, node; + for (var sector in this.sectors[sectorType]) { + if (this.sectors[sectorType].hasOwnProperty(sector)) { + if (this.sectors[sectorType][sector]["drawingNode"] !== undefined) { - /** - * direction strings, for safe comparisons - * @property DIRECTION_DOWN|LEFT|UP|RIGHT - * @final - * @type {String} - * @default 'down' 'left' 'up' 'right' - */ - var DIRECTION_DOWN = Hammer.DIRECTION_DOWN = 'down'; - var DIRECTION_LEFT = Hammer.DIRECTION_LEFT = 'left'; - var DIRECTION_UP = Hammer.DIRECTION_UP = 'up'; - var DIRECTION_RIGHT = Hammer.DIRECTION_RIGHT = 'right'; + this._switchToSector(sector,sectorType); - /** - * pointertype strings, for safe comparisons - * @property POINTER_MOUSE|TOUCH|PEN - * @final - * @type {String} - * @default 'mouse' 'touch' 'pen' - */ - var POINTER_MOUSE = Hammer.POINTER_MOUSE = 'mouse'; - var POINTER_TOUCH = Hammer.POINTER_TOUCH = 'touch'; - var POINTER_PEN = Hammer.POINTER_PEN = 'pen'; + minY = 1e9; maxY = -1e9; minX = 1e9; maxX = -1e9; + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + node.resize(ctx); + if (minX > node.x - 0.5 * node.width) {minX = node.x - 0.5 * node.width;} + if (maxX < node.x + 0.5 * node.width) {maxX = node.x + 0.5 * node.width;} + if (minY > node.y - 0.5 * node.height) {minY = node.y - 0.5 * node.height;} + if (maxY < node.y + 0.5 * node.height) {maxY = node.y + 0.5 * node.height;} + } + } + node = this.sectors[sectorType][sector]["drawingNode"]; + node.x = 0.5 * (maxX + minX); + node.y = 0.5 * (maxY + minY); + node.width = 2 * (node.x - minX); + node.height = 2 * (node.y - minY); + node.radius = Math.sqrt(Math.pow(0.5*node.width,2) + Math.pow(0.5*node.height,2)); + node.setScale(this.scale); + node._drawCircle(ctx); + } + } + } + }; - /** - * eventtypes - * @property EVENT_START|MOVE|END|RELEASE|TOUCH - * @final - * @type {String} - * @default 'start' 'change' 'move' 'end' 'release' 'touch' - */ - var EVENT_START = Hammer.EVENT_START = 'start'; - var EVENT_MOVE = Hammer.EVENT_MOVE = 'move'; - var EVENT_END = Hammer.EVENT_END = 'end'; - var EVENT_RELEASE = Hammer.EVENT_RELEASE = 'release'; - var EVENT_TOUCH = Hammer.EVENT_TOUCH = 'touch'; + exports._drawAllSectorNodes = function(ctx) { + this._drawSectorNodes(ctx,"frozen"); + this._drawSectorNodes(ctx,"active"); + this._loadLatestSector(); + }; - /** - * if the window events are set... - * @property READY - * @writeOnce - * @type {Boolean} - * @default false - */ - Hammer.READY = false; - /** - * plugins namespace - * @property plugins - * @type {Object} - */ - Hammer.plugins = Hammer.plugins || {}; +/***/ }, +/* 52 */ +/***/ function(module, exports, __webpack_require__) { - /** - * gestures namespace - * see `/gestures` for the definitions - * @property gestures - * @type {Object} - */ - Hammer.gestures = Hammer.gestures || {}; + var Node = __webpack_require__(36); /** - * setup events to detect gestures on the document - * this function is called when creating an new instance + * This function can be called from the _doInAllSectors function + * + * @param object + * @param overlappingNodes * @private */ - function setup() { - if(Hammer.READY) { - return; + exports._getNodesOverlappingWith = function(object, overlappingNodes) { + var nodes = this.nodes; + for (var nodeId in nodes) { + if (nodes.hasOwnProperty(nodeId)) { + if (nodes[nodeId].isOverlappingWith(object)) { + overlappingNodes.push(nodeId); + } } + } + }; - // find what eventtypes we add listeners to - Event.determineEventTypes(); - - // Register all gestures inside Hammer.gestures - Utils.each(Hammer.gestures, function(gesture) { - Detection.register(gesture); - }); - - // Add touch events on the document - Event.onTouch(Hammer.DOCUMENT, EVENT_MOVE, Detection.detect); - Event.onTouch(Hammer.DOCUMENT, EVENT_END, Detection.detect); + /** + * retrieve all nodes overlapping with given object + * @param {Object} object An object with parameters left, top, right, bottom + * @return {Number[]} An array with id's of the overlapping nodes + * @private + */ + exports._getAllNodesOverlappingWith = function (object) { + var overlappingNodes = []; + this._doInAllActiveSectors("_getNodesOverlappingWith",object,overlappingNodes); + return overlappingNodes; + }; - // Hammer is ready...! - Hammer.READY = true; - } /** - * @module hammer + * Return a position object in canvasspace from a single point in screenspace * - * @class Utils - * @static + * @param pointer + * @returns {{left: number, top: number, right: number, bottom: number}} + * @private */ - var Utils = Hammer.utils = { - /** - * extend method, could also be used for cloning when `dest` is an empty object. - * changes the dest object - * @method extend - * @param {Object} dest - * @param {Object} src - * @param {Boolean} [merge=false] do a merge - * @return {Object} dest - */ - extend: function extend(dest, src, merge) { - for(var key in src) { - if(!src.hasOwnProperty(key) || (dest[key] !== undefined && merge)) { - continue; - } - dest[key] = src[key]; - } - return dest; - }, - - /** - * simple addEventListener wrapper - * @method on - * @param {HTMLElement} element - * @param {String} type - * @param {Function} handler - */ - on: function on(element, type, handler) { - element.addEventListener(type, handler, false); - }, - - /** - * simple removeEventListener wrapper - * @method off - * @param {HTMLElement} element - * @param {String} type - * @param {Function} handler - */ - off: function off(element, type, handler) { - element.removeEventListener(type, handler, false); - }, - - /** - * forEach over arrays and objects - * @method each - * @param {Object|Array} obj - * @param {Function} iterator - * @param {any} iterator.item - * @param {Number} iterator.index - * @param {Object|Array} iterator.obj the source object - * @param {Object} context value to use as `this` in the iterator - */ - each: function each(obj, iterator, context) { - var i, len; - - // native forEach on arrays - if('forEach' in obj) { - obj.forEach(iterator, context); - // arrays - } else if(obj.length !== undefined) { - for(i = 0, len = obj.length; i < len; i++) { - if(iterator.call(context, obj[i], i, obj) === false) { - return; - } - } - // objects - } else { - for(i in obj) { - if(obj.hasOwnProperty(i) && - iterator.call(context, obj[i], i, obj) === false) { - return; - } - } - } - }, - - /** - * find if a string contains the string using indexOf - * @method inStr - * @param {String} src - * @param {String} find - * @return {Boolean} found - */ - inStr: function inStr(src, find) { - return src.indexOf(find) > -1; - }, - - /** - * find if a array contains the object using indexOf or a simple polyfill - * @method inArray - * @param {String} src - * @param {String} find - * @return {Boolean|Number} false when not found, or the index - */ - inArray: function inArray(src, find) { - if(src.indexOf) { - var index = src.indexOf(find); - return (index === -1) ? false : index; - } else { - for(var i = 0, len = src.length; i < len; i++) { - if(src[i] === find) { - return i; - } - } - return false; - } - }, - - /** - * convert an array-like object (`arguments`, `touchlist`) to an array - * @method toArray - * @param {Object} obj - * @return {Array} - */ - toArray: function toArray(obj) { - return Array.prototype.slice.call(obj, 0); - }, - - /** - * find if a node is in the given parent - * @method hasParent - * @param {HTMLElement} node - * @param {HTMLElement} parent - * @return {Boolean} found - */ - hasParent: function hasParent(node, parent) { - while(node) { - if(node == parent) { - return true; - } - node = node.parentNode; - } - return false; - }, - - /** - * get the center of all the touches - * @method getCenter - * @param {Array} touches - * @return {Object} center contains `pageX`, `pageY`, `clientX` and `clientY` properties - */ - getCenter: function getCenter(touches) { - var pageX = [], - pageY = [], - clientX = [], - clientY = [], - min = Math.min, - max = Math.max; - - // no need to loop when only one touch - if(touches.length === 1) { - return { - pageX: touches[0].pageX, - pageY: touches[0].pageY, - clientX: touches[0].clientX, - clientY: touches[0].clientY - }; - } + exports._pointerToPositionObject = function(pointer) { + var x = this._XconvertDOMtoCanvas(pointer.x); + var y = this._YconvertDOMtoCanvas(pointer.y); - Utils.each(touches, function(touch) { - pageX.push(touch.pageX); - pageY.push(touch.pageY); - clientX.push(touch.clientX); - clientY.push(touch.clientY); - }); + return { + left: x, + top: y, + right: x, + bottom: y + }; + }; - return { - pageX: (min.apply(Math, pageX) + max.apply(Math, pageX)) / 2, - pageY: (min.apply(Math, pageY) + max.apply(Math, pageY)) / 2, - clientX: (min.apply(Math, clientX) + max.apply(Math, clientX)) / 2, - clientY: (min.apply(Math, clientY) + max.apply(Math, clientY)) / 2 - }; - }, - /** - * calculate the velocity between two points. unit is in px per ms. - * @method getVelocity - * @param {Number} deltaTime - * @param {Number} deltaX - * @param {Number} deltaY - * @return {Object} velocity `x` and `y` - */ - getVelocity: function getVelocity(deltaTime, deltaX, deltaY) { - return { - x: Math.abs(deltaX / deltaTime) || 0, - y: Math.abs(deltaY / deltaTime) || 0 - }; - }, + /** + * Get the top node at the a specific point (like a click) + * + * @param {{x: Number, y: Number}} pointer + * @return {Node | null} node + * @private + */ + exports._getNodeAt = function (pointer) { + // we first check if this is an navigation controls element + var positionObject = this._pointerToPositionObject(pointer); + var overlappingNodes = this._getAllNodesOverlappingWith(positionObject); - /** - * calculate the angle between two coordinates - * @method getAngle - * @param {Touch} touch1 - * @param {Touch} touch2 - * @return {Number} angle - */ - getAngle: function getAngle(touch1, touch2) { - var x = touch2.clientX - touch1.clientX, - y = touch2.clientY - touch1.clientY; + // if there are overlapping nodes, select the last one, this is the + // one which is drawn on top of the others + if (overlappingNodes.length > 0) { + return this.nodes[overlappingNodes[overlappingNodes.length - 1]]; + } + else { + return null; + } + }; - return Math.atan2(y, x) * 180 / Math.PI; - }, - /** - * do a small comparision to get the direction between two touches. - * @method getDirection - * @param {Touch} touch1 - * @param {Touch} touch2 - * @return {String} direction matches `DIRECTION_LEFT|RIGHT|UP|DOWN` - */ - getDirection: function getDirection(touch1, touch2) { - var x = Math.abs(touch1.clientX - touch2.clientX), - y = Math.abs(touch1.clientY - touch2.clientY); + /** + * retrieve all edges overlapping with given object, selector is around center + * @param {Object} object An object with parameters left, top, right, bottom + * @return {Number[]} An array with id's of the overlapping nodes + * @private + */ + exports._getEdgesOverlappingWith = function (object, overlappingEdges) { + var edges = this.edges; + for (var edgeId in edges) { + if (edges.hasOwnProperty(edgeId)) { + if (edges[edgeId].isOverlappingWith(object)) { + overlappingEdges.push(edgeId); + } + } + } + }; - if(x >= y) { - return touch1.clientX - touch2.clientX > 0 ? DIRECTION_LEFT : DIRECTION_RIGHT; - } - return touch1.clientY - touch2.clientY > 0 ? DIRECTION_UP : DIRECTION_DOWN; - }, - /** - * calculate the distance between two touches - * @method getDistance - * @param {Touch}touch1 - * @param {Touch} touch2 - * @return {Number} distance - */ - getDistance: function getDistance(touch1, touch2) { - var x = touch2.clientX - touch1.clientX, - y = touch2.clientY - touch1.clientY; + /** + * retrieve all nodes overlapping with given object + * @param {Object} object An object with parameters left, top, right, bottom + * @return {Number[]} An array with id's of the overlapping nodes + * @private + */ + exports._getAllEdgesOverlappingWith = function (object) { + var overlappingEdges = []; + this._doInAllActiveSectors("_getEdgesOverlappingWith",object,overlappingEdges); + return overlappingEdges; + }; - return Math.sqrt((x * x) + (y * y)); - }, + /** + * Place holder. To implement change the _getNodeAt to a _getObjectAt. Have the _getObjectAt call + * _getNodeAt and _getEdgesAt, then priortize the selection to user preferences. + * + * @param pointer + * @returns {null} + * @private + */ + exports._getEdgeAt = function(pointer) { + var positionObject = this._pointerToPositionObject(pointer); + var overlappingEdges = this._getAllEdgesOverlappingWith(positionObject); - /** - * calculate the scale factor between two touchLists - * no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out - * @method getScale - * @param {Array} start array of touches - * @param {Array} end array of touches - * @return {Number} scale - */ - getScale: function getScale(start, end) { - // need two fingers... - if(start.length >= 2 && end.length >= 2) { - return this.getDistance(end[0], end[1]) / this.getDistance(start[0], start[1]); - } - return 1; - }, + if (overlappingEdges.length > 0) { + return this.edges[overlappingEdges[overlappingEdges.length - 1]]; + } + else { + return null; + } + }; - /** - * calculate the rotation degrees between two touchLists - * @method getRotation - * @param {Array} start array of touches - * @param {Array} end array of touches - * @return {Number} rotation - */ - getRotation: function getRotation(start, end) { - // need two fingers - if(start.length >= 2 && end.length >= 2) { - return this.getAngle(end[1], end[0]) - this.getAngle(start[1], start[0]); - } - return 0; - }, - /** - * find out if the direction is vertical * - * @method isVertical - * @param {String} direction matches `DIRECTION_UP|DOWN` - * @return {Boolean} is_vertical - */ - isVertical: function isVertical(direction) { - return direction == DIRECTION_UP || direction == DIRECTION_DOWN; - }, + /** + * Add object to the selection array. + * + * @param obj + * @private + */ + exports._addToSelection = function(obj) { + if (obj instanceof Node) { + this.selectionObj.nodes[obj.id] = obj; + } + else { + this.selectionObj.edges[obj.id] = obj; + } + }; - /** - * set css properties with their prefixes - * @param {HTMLElement} element - * @param {String} prop - * @param {String} value - * @param {Boolean} [toggle=true] - * @return {Boolean} - */ - setPrefixedCss: function setPrefixedCss(element, prop, value, toggle) { - var prefixes = ['', 'Webkit', 'Moz', 'O', 'ms']; - prop = Utils.toCamelCase(prop); + /** + * Add object to the selection array. + * + * @param obj + * @private + */ + exports._addToHover = function(obj) { + if (obj instanceof Node) { + this.hoverObj.nodes[obj.id] = obj; + } + else { + this.hoverObj.edges[obj.id] = obj; + } + }; - for(var i = 0; i < prefixes.length; i++) { - var p = prop; - // prefixes - if(prefixes[i]) { - p = prefixes[i] + p.slice(0, 1).toUpperCase() + p.slice(1); - } - // test the style - if(p in element.style) { - element.style[p] = (toggle == null || toggle) && value || ''; - break; - } - } - }, + /** + * Remove a single option from selection. + * + * @param {Object} obj + * @private + */ + exports._removeFromSelection = function(obj) { + if (obj instanceof Node) { + delete this.selectionObj.nodes[obj.id]; + } + else { + delete this.selectionObj.edges[obj.id]; + } + }; - /** - * toggle browser default behavior by setting css properties. - * `userSelect='none'` also sets `element.onselectstart` to false - * `userDrag='none'` also sets `element.ondragstart` to false - * - * @method toggleBehavior - * @param {HtmlElement} element - * @param {Object} props - * @param {Boolean} [toggle=true] - */ - toggleBehavior: function toggleBehavior(element, props, toggle) { - if(!props || !element || !element.style) { - return; - } + /** + * Unselect all. The selectionObj is useful for this. + * + * @param {Boolean} [doNotTrigger] | ignore trigger + * @private + */ + exports._unselectAll = function(doNotTrigger) { + if (doNotTrigger === undefined) { + doNotTrigger = false; + } + for(var nodeId in this.selectionObj.nodes) { + if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { + this.selectionObj.nodes[nodeId].unselect(); + } + } + for(var edgeId in this.selectionObj.edges) { + if(this.selectionObj.edges.hasOwnProperty(edgeId)) { + this.selectionObj.edges[edgeId].unselect(); + } + } - // set the css properties - Utils.each(props, function(value, prop) { - Utils.setPrefixedCss(element, prop, value, toggle); - }); + this.selectionObj = {nodes:{},edges:{}}; - var falseFn = toggle && function() { - return false; - }; + if (doNotTrigger == false) { + this.emit('select', this.getSelection()); + } + }; - // also the disable onselectstart - if(props.userSelect == 'none') { - element.onselectstart = falseFn; - } - // and disable ondragstart - if(props.userDrag == 'none') { - element.ondragstart = falseFn; - } - }, + /** + * Unselect all clusters. The selectionObj is useful for this. + * + * @param {Boolean} [doNotTrigger] | ignore trigger + * @private + */ + exports._unselectClusters = function(doNotTrigger) { + if (doNotTrigger === undefined) { + doNotTrigger = false; + } - /** - * convert a string with underscores to camelCase - * so prevent_default becomes preventDefault - * @param {String} str - * @return {String} camelCaseStr - */ - toCamelCase: function toCamelCase(str) { - return str.replace(/[_-]([a-z])/g, function(s) { - return s[1].toUpperCase(); - }); + for (var nodeId in this.selectionObj.nodes) { + if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { + if (this.selectionObj.nodes[nodeId].clusterSize > 1) { + this.selectionObj.nodes[nodeId].unselect(); + this._removeFromSelection(this.selectionObj.nodes[nodeId]); + } } + } + + if (doNotTrigger == false) { + this.emit('select', this.getSelection()); + } }; /** - * @module hammer + * return the number of selected nodes + * + * @returns {number} + * @private */ + exports._getSelectedNodeCount = function() { + var count = 0; + for (var nodeId in this.selectionObj.nodes) { + if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { + count += 1; + } + } + return count; + }; + /** - * @class Event - * @static + * return the selected node + * + * @returns {number} + * @private */ - var Event = Hammer.event = { - /** - * when touch events have been fired, this is true - * this is used to stop mouse events - * @property prevent_mouseevents - * @private - * @type {Boolean} - */ - preventMouseEvents: false, - - /** - * if EVENT_START has been fired - * @property started - * @private - * @type {Boolean} - */ - started: false, - - /** - * when the mouse is hold down, this is true - * @property should_detect - * @private - * @type {Boolean} - */ - shouldDetect: false, + exports._getSelectedNode = function() { + for (var nodeId in this.selectionObj.nodes) { + if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { + return this.selectionObj.nodes[nodeId]; + } + } + return null; + }; - /** - * simple event binder with a hook and support for multiple types - * @method on - * @param {HTMLElement} element - * @param {String} type - * @param {Function} handler - * @param {Function} [hook] - * @param {Object} hook.type - */ - on: function on(element, type, handler, hook) { - var types = type.split(' '); - Utils.each(types, function(type) { - Utils.on(element, type, handler); - hook && hook(type); - }); - }, + /** + * return the selected edge + * + * @returns {number} + * @private + */ + exports._getSelectedEdge = function() { + for (var edgeId in this.selectionObj.edges) { + if (this.selectionObj.edges.hasOwnProperty(edgeId)) { + return this.selectionObj.edges[edgeId]; + } + } + return null; + }; - /** - * simple event unbinder with a hook and support for multiple types - * @method off - * @param {HTMLElement} element - * @param {String} type - * @param {Function} handler - * @param {Function} [hook] - * @param {Object} hook.type - */ - off: function off(element, type, handler, hook) { - var types = type.split(' '); - Utils.each(types, function(type) { - Utils.off(element, type, handler); - hook && hook(type); - }); - }, - /** - * the core touch event handler. - * this finds out if we should to detect gestures - * @method onTouch - * @param {HTMLElement} element - * @param {String} eventType matches `EVENT_START|MOVE|END` - * @param {Function} handler - * @return onTouchHandler {Function} the core event handler - */ - onTouch: function onTouch(element, eventType, handler) { - var self = this; + /** + * return the number of selected edges + * + * @returns {number} + * @private + */ + exports._getSelectedEdgeCount = function() { + var count = 0; + for (var edgeId in this.selectionObj.edges) { + if (this.selectionObj.edges.hasOwnProperty(edgeId)) { + count += 1; + } + } + return count; + }; - var onTouchHandler = function onTouchHandler(ev) { - var srcType = ev.type.toLowerCase(), - isPointer = Hammer.HAS_POINTEREVENTS, - isMouse = Utils.inStr(srcType, 'mouse'), - triggerType; - // if we are in a mouseevent, but there has been a touchevent triggered in this session - // we want to do nothing. simply break out of the event. - if(isMouse && self.preventMouseEvents) { - return; + /** + * return the number of selected objects. + * + * @returns {number} + * @private + */ + exports._getSelectedObjectCount = function() { + var count = 0; + for(var nodeId in this.selectionObj.nodes) { + if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { + count += 1; + } + } + for(var edgeId in this.selectionObj.edges) { + if(this.selectionObj.edges.hasOwnProperty(edgeId)) { + count += 1; + } + } + return count; + }; - // mousebutton must be down - } else if(isMouse && eventType == EVENT_START && ev.button === 0) { - self.preventMouseEvents = false; - self.shouldDetect = true; - } else if(isPointer && eventType == EVENT_START) { - self.shouldDetect = (ev.buttons === 1 || PointerEvent.matchType(POINTER_TOUCH, ev)); - // just a valid start event, but no mouse - } else if(!isMouse && eventType == EVENT_START) { - self.preventMouseEvents = true; - self.shouldDetect = true; - } + /** + * Check if anything is selected + * + * @returns {boolean} + * @private + */ + exports._selectionIsEmpty = function() { + for(var nodeId in this.selectionObj.nodes) { + if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { + return false; + } + } + for(var edgeId in this.selectionObj.edges) { + if(this.selectionObj.edges.hasOwnProperty(edgeId)) { + return false; + } + } + return true; + }; - // update the pointer event before entering the detection - if(isPointer && eventType != EVENT_END) { - PointerEvent.updatePointer(eventType, ev); - } - // we are in a touch/down state, so allowed detection of gestures - if(self.shouldDetect) { - triggerType = self.doDetect.call(self, ev, eventType, element, handler); - } + /** + * check if one of the selected nodes is a cluster. + * + * @returns {boolean} + * @private + */ + exports._clusterInSelection = function() { + for(var nodeId in this.selectionObj.nodes) { + if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { + if (this.selectionObj.nodes[nodeId].clusterSize > 1) { + return true; + } + } + } + return false; + }; - // ...and we are done with the detection - // so reset everything to start each detection totally fresh - if(triggerType == EVENT_END) { - self.preventMouseEvents = false; - self.shouldDetect = false; - PointerEvent.reset(); - // update the pointerevent object after the detection - } + /** + * select the edges connected to the node that is being selected + * + * @param {Node} node + * @private + */ + exports._selectConnectedEdges = function(node) { + for (var i = 0; i < node.dynamicEdges.length; i++) { + var edge = node.dynamicEdges[i]; + edge.select(); + this._addToSelection(edge); + } + }; - if(isPointer && eventType == EVENT_END) { - PointerEvent.updatePointer(eventType, ev); - } - }; + /** + * select the edges connected to the node that is being selected + * + * @param {Node} node + * @private + */ + exports._hoverConnectedEdges = function(node) { + for (var i = 0; i < node.dynamicEdges.length; i++) { + var edge = node.dynamicEdges[i]; + edge.hover = true; + this._addToHover(edge); + } + }; - this.on(element, EVENT_TYPES[eventType], onTouchHandler); - return onTouchHandler; - }, - /** - * the core detection method - * this finds out what hammer-touch-events to trigger - * @method doDetect - * @param {Object} ev - * @param {String} eventType matches `EVENT_START|MOVE|END` - * @param {HTMLElement} element - * @param {Function} handler - * @return {String} triggerType matches `EVENT_START|MOVE|END` - */ - doDetect: function doDetect(ev, eventType, element, handler) { - var touchList = this.getTouchList(ev, eventType); - var touchListLength = touchList.length; - var triggerType = eventType; - var triggerChange = touchList.trigger; // used by fakeMultitouch plugin - var changedLength = touchListLength; + /** + * unselect the edges connected to the node that is being selected + * + * @param {Node} node + * @private + */ + exports._unselectConnectedEdges = function(node) { + for (var i = 0; i < node.dynamicEdges.length; i++) { + var edge = node.dynamicEdges[i]; + edge.unselect(); + this._removeFromSelection(edge); + } + }; - // at each touchstart-like event we want also want to trigger a TOUCH event... - if(eventType == EVENT_START) { - triggerChange = EVENT_TOUCH; - // ...the same for a touchend-like event - } else if(eventType == EVENT_END) { - triggerChange = EVENT_RELEASE; - // keep track of how many touches have been removed - changedLength = touchList.length - ((ev.changedTouches) ? ev.changedTouches.length : 1); - } - // after there are still touches on the screen, - // we just want to trigger a MOVE event. so change the START or END to a MOVE - // but only after detection has been started, the first time we actualy want a START - if(changedLength > 0 && this.started) { - triggerType = EVENT_MOVE; - } - // detection has been started, we keep track of this, see above - this.started = true; + /** + * This is called when someone clicks on a node. either select or deselect it. + * If there is an existing selection and we don't want to append to it, clear the existing selection + * + * @param {Node || Edge} object + * @param {Boolean} append + * @param {Boolean} [doNotTrigger] | ignore trigger + * @private + */ + exports._selectObject = function(object, append, doNotTrigger, highlightEdges) { + if (doNotTrigger === undefined) { + doNotTrigger = false; + } + if (highlightEdges === undefined) { + highlightEdges = true; + } - // generate some event data, some basic information - var evData = this.collectEventData(element, triggerType, touchList, ev); + if (this._selectionIsEmpty() == false && append == false && this.forceAppendSelection == false) { + this._unselectAll(true); + } - // trigger the triggerType event before the change (TOUCH, RELEASE) events - // but the END event should be at last - if(eventType != EVENT_END) { - handler.call(Detection, evData); - } + if (object.selected == false) { + object.select(); + this._addToSelection(object); + if (object instanceof Node && this.blockConnectingEdgeSelection == false && highlightEdges == true) { + this._selectConnectedEdges(object); + } + } + else { + object.unselect(); + this._removeFromSelection(object); + } - // trigger a change (TOUCH, RELEASE) event, this means the length of the touches changed - if(triggerChange) { - evData.changedLength = changedLength; - evData.eventType = triggerChange; + if (doNotTrigger == false) { + this.emit('select', this.getSelection()); + } + }; - handler.call(Detection, evData); - evData.eventType = triggerType; - delete evData.changedLength; - } + /** + * This is called when someone clicks on a node. either select or deselect it. + * If there is an existing selection and we don't want to append to it, clear the existing selection + * + * @param {Node || Edge} object + * @private + */ + exports._blurObject = function(object) { + if (object.hover == true) { + object.hover = false; + this.emit("blurNode",{node:object.id}); + } + }; - // trigger the END event - if(triggerType == EVENT_END) { - handler.call(Detection, evData); + /** + * This is called when someone clicks on a node. either select or deselect it. + * If there is an existing selection and we don't want to append to it, clear the existing selection + * + * @param {Node || Edge} object + * @private + */ + exports._hoverObject = function(object) { + if (object.hover == false) { + object.hover = true; + this._addToHover(object); + if (object instanceof Node) { + this.emit("hoverNode",{node:object.id}); + } + } + if (object instanceof Node) { + this._hoverConnectedEdges(object); + } + }; - // ...and we are done with the detection - // so reset everything to start each detection totally fresh - this.started = false; - } - return triggerType; - }, + /** + * handles the selection part of the touch, only for navigation controls elements; + * Touch is triggered before tap, also before hold. Hold triggers after a while. + * This is the most responsive solution + * + * @param {Object} pointer + * @private + */ + exports._handleTouch = function(pointer) { + }; - /** - * we have different events for each device/browser - * determine what we need and set them in the EVENT_TYPES constant - * the `onTouch` method is bind to these properties. - * @method determineEventTypes - * @return {Object} events - */ - determineEventTypes: function determineEventTypes() { - var types; - if(Hammer.HAS_POINTEREVENTS) { - if(window.PointerEvent) { - types = [ - 'pointerdown', - 'pointermove', - 'pointerup pointercancel lostpointercapture' - ]; - } else { - types = [ - 'MSPointerDown', - 'MSPointerMove', - 'MSPointerUp MSPointerCancel MSLostPointerCapture' - ]; - } - } else if(Hammer.NO_MOUSEEVENTS) { - types = [ - 'touchstart', - 'touchmove', - 'touchend touchcancel' - ]; - } else { - types = [ - 'touchstart mousedown', - 'touchmove mousemove', - 'touchend touchcancel mouseup' - ]; - } - EVENT_TYPES[EVENT_START] = types[0]; - EVENT_TYPES[EVENT_MOVE] = types[1]; - EVENT_TYPES[EVENT_END] = types[2]; - return EVENT_TYPES; - }, + /** + * handles the selection part of the tap; + * + * @param {Object} pointer + * @private + */ + exports._handleTap = function(pointer) { + var node = this._getNodeAt(pointer); + if (node != null) { + this._selectObject(node,false); + } + else { + var edge = this._getEdgeAt(pointer); + if (edge != null) { + this._selectObject(edge,false); + } + else { + this._unselectAll(); + } + } + this.emit("click", this.getSelection()); + this._redraw(); + }; - /** - * create touchList depending on the event - * @method getTouchList - * @param {Object} ev - * @param {String} eventType - * @return {Array} touches - */ - getTouchList: function getTouchList(ev, eventType) { - // get the fake pointerEvent touchlist - if(Hammer.HAS_POINTEREVENTS) { - return PointerEvent.getTouchList(); - } - // get the touchlist - if(ev.touches) { - if(eventType == EVENT_MOVE) { - return ev.touches; - } + /** + * handles the selection part of the double tap and opens a cluster if needed + * + * @param {Object} pointer + * @private + */ + exports._handleDoubleTap = function(pointer) { + var node = this._getNodeAt(pointer); + if (node != null && node !== undefined) { + // we reset the areaCenter here so the opening of the node will occur + this.areaCenter = {"x" : this._XconvertDOMtoCanvas(pointer.x), + "y" : this._YconvertDOMtoCanvas(pointer.y)}; + this.openCluster(node); + } + this.emit("doubleClick", this.getSelection()); + }; - var identifiers = []; - var concat = [].concat(Utils.toArray(ev.touches), Utils.toArray(ev.changedTouches)); - var touchList = []; - Utils.each(concat, function(touch) { - if(Utils.inArray(identifiers, touch.identifier) === false) { - touchList.push(touch); - } - identifiers.push(touch.identifier); - }); + /** + * Handle the onHold selection part + * + * @param pointer + * @private + */ + exports._handleOnHold = function(pointer) { + var node = this._getNodeAt(pointer); + if (node != null) { + this._selectObject(node,true); + } + else { + var edge = this._getEdgeAt(pointer); + if (edge != null) { + this._selectObject(edge,true); + } + } + this._redraw(); + }; - return touchList; - } - // make fake touchList from mouse position - ev.identifier = 1; - return [ev]; - }, + /** + * handle the onRelease event. These functions are here for the navigation controls module. + * + * @private + */ + exports._handleOnRelease = function(pointer) { - /** - * collect basic event data - * @method collectEventData - * @param {HTMLElement} element - * @param {String} eventType matches `EVENT_START|MOVE|END` - * @param {Array} touches - * @param {Object} ev - * @return {Object} ev - */ - collectEventData: function collectEventData(element, eventType, touches, ev) { - // find out pointerType - var pointerType = POINTER_TOUCH; - if(Utils.inStr(ev.type, 'mouse') || PointerEvent.matchType(POINTER_MOUSE, ev)) { - pointerType = POINTER_MOUSE; - } else if(PointerEvent.matchType(POINTER_PEN, ev)) { - pointerType = POINTER_PEN; - } + }; - return { - center: Utils.getCenter(touches), - timeStamp: Date.now(), - target: ev.target, - touches: touches, - eventType: eventType, - pointerType: pointerType, - srcEvent: ev, - /** - * prevent the browser default actions - * mostly used to disable scrolling of the browser - */ - preventDefault: function() { - var srcEvent = this.srcEvent; - srcEvent.preventManipulation && srcEvent.preventManipulation(); - srcEvent.preventDefault && srcEvent.preventDefault(); - }, - /** - * stop bubbling the event up to its parents - */ - stopPropagation: function() { - this.srcEvent.stopPropagation(); - }, + /** + * + * retrieve the currently selected objects + * @return {{nodes: Array., edges: Array.}} selection + */ + exports.getSelection = function() { + var nodeIds = this.getSelectedNodes(); + var edgeIds = this.getSelectedEdges(); + return {nodes:nodeIds, edges:edgeIds}; + }; - /** - * immediately stop gesture detection - * might be useful after a swipe was detected - * @return {*} - */ - stopDetect: function() { - return Detection.stopDetect(); - } - }; + /** + * + * retrieve the currently selected nodes + * @return {String[]} selection An array with the ids of the + * selected nodes. + */ + exports.getSelectedNodes = function() { + var idArray = []; + for(var nodeId in this.selectionObj.nodes) { + if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { + idArray.push(nodeId); } + } + return idArray }; - /** - * @module hammer * - * @class PointerEvent - * @static + * retrieve the currently selected edges + * @return {Array} selection An array with the ids of the + * selected nodes. */ - var PointerEvent = Hammer.PointerEvent = { - /** - * holds all pointers, by `identifier` - * @property pointers - * @type {Object} - */ - pointers: {}, + exports.getSelectedEdges = function() { + var idArray = []; + for(var edgeId in this.selectionObj.edges) { + if(this.selectionObj.edges.hasOwnProperty(edgeId)) { + idArray.push(edgeId); + } + } + return idArray; + }; - /** - * get the pointers as an array - * @method getTouchList - * @return {Array} touchlist - */ - getTouchList: function getTouchList() { - var touchlist = []; - // we can use forEach since pointerEvents only is in IE10 - Utils.each(this.pointers, function(pointer) { - touchlist.push(pointer); - }); - return touchlist; - }, - /** - * update the position of a pointer - * @method updatePointer - * @param {String} eventType matches `EVENT_START|MOVE|END` - * @param {Object} pointerEvent - */ - updatePointer: function updatePointer(eventType, pointerEvent) { - if(eventType == EVENT_END || (eventType != EVENT_END && pointerEvent.buttons !== 1)) { - delete this.pointers[pointerEvent.pointerId]; - } else { - pointerEvent.identifier = pointerEvent.pointerId; - this.pointers[pointerEvent.pointerId] = pointerEvent; - } - }, + /** + * select zero or more nodes + * @param {Number[] | String[]} selection An array with the ids of the + * selected nodes. + */ + exports.setSelection = function(selection) { + var i, iMax, id; - /** - * check if ev matches pointertype - * @method matchType - * @param {String} pointerType matches `POINTER_MOUSE|TOUCH|PEN` - * @param {PointerEvent} ev - */ - matchType: function matchType(pointerType, ev) { - if(!ev.pointerType) { - return false; - } + if (!selection || (selection.length == undefined)) + throw 'Selection must be an array with ids'; - var pt = ev.pointerType, - types = {}; + // first unselect any selected node + this._unselectAll(true); - types[POINTER_MOUSE] = (pt === (ev.MSPOINTER_TYPE_MOUSE || POINTER_MOUSE)); - types[POINTER_TOUCH] = (pt === (ev.MSPOINTER_TYPE_TOUCH || POINTER_TOUCH)); - types[POINTER_PEN] = (pt === (ev.MSPOINTER_TYPE_PEN || POINTER_PEN)); - return types[pointerType]; - }, + for (i = 0, iMax = selection.length; i < iMax; i++) { + id = selection[i]; - /** - * reset the stored pointers - * @method reset - */ - reset: function resetList() { - this.pointers = {}; + var node = this.nodes[id]; + if (!node) { + throw new RangeError('Node with id "' + id + '" not found'); } + this._selectObject(node,true,true); + } + + console.log("setSelection is deprecated. Please use selectNodes instead.") + + this.redraw(); }; /** - * @module hammer - * - * @class Detection - * @static + * select zero or more nodes with the option to highlight edges + * @param {Number[] | String[]} selection An array with the ids of the + * selected nodes. + * @param {boolean} [highlightEdges] */ - var Detection = Hammer.detection = { - // contains all registred Hammer.gestures in the correct order - gestures: [], + exports.selectNodes = function(selection, highlightEdges) { + var i, iMax, id; - // data of the current Hammer.gesture detection session - current: null, + if (!selection || (selection.length == undefined)) + throw 'Selection must be an array with ids'; - // the previous Hammer.gesture session data - // is a full clone of the previous gesture.current object - previous: null, + // first unselect any selected node + this._unselectAll(true); - // when this becomes true, no gestures are fired - stopped: false, + for (i = 0, iMax = selection.length; i < iMax; i++) { + id = selection[i]; - /** - * start Hammer.gesture detection - * @method startDetect - * @param {Hammer.Instance} inst - * @param {Object} eventData - */ - startDetect: function startDetect(inst, eventData) { - // already busy with a Hammer.gesture detection on an element - if(this.current) { - return; - } + var node = this.nodes[id]; + if (!node) { + throw new RangeError('Node with id "' + id + '" not found'); + } + this._selectObject(node,true,true,highlightEdges); + } + this.redraw(); + }; - this.stopped = false; - // holds current session - this.current = { - inst: inst, // reference to HammerInstance we're working for - startEvent: Utils.extend({}, eventData), // start eventData for distances, timing etc - lastEvent: false, // last eventData - lastCalcEvent: false, // last eventData for calculations. - futureCalcEvent: false, // last eventData for calculations. - lastCalcData: {}, // last lastCalcData - name: '' // current gesture we're in/detected, can be 'tap', 'hold' etc - }; + /** + * select zero or more edges + * @param {Number[] | String[]} selection An array with the ids of the + * selected nodes. + */ + exports.selectEdges = function(selection) { + var i, iMax, id; - this.detect(eventData); - }, + if (!selection || (selection.length == undefined)) + throw 'Selection must be an array with ids'; - /** - * Hammer.gesture detection - * @method detect - * @param {Object} eventData - * @return {any} - */ - detect: function detect(eventData) { - if(!this.current || this.stopped) { - return; - } + // first unselect any selected node + this._unselectAll(true); - // extend event data with calculations about scale, distance etc - eventData = this.extendEventData(eventData); + for (i = 0, iMax = selection.length; i < iMax; i++) { + id = selection[i]; - // hammer instance and instance options - var inst = this.current.inst, - instOptions = inst.options; + var edge = this.edges[id]; + if (!edge) { + throw new RangeError('Edge with id "' + id + '" not found'); + } + this._selectObject(edge,true,true,highlightEdges); + } + this.redraw(); + }; - // call Hammer.gesture handlers - Utils.each(this.gestures, function triggerGesture(gesture) { - // only when the instance options have enabled this gesture - if(!this.stopped && inst.enabled && instOptions[gesture.name]) { - gesture.handler.call(gesture, eventData, inst); - } - }, this); + /** + * Validate the selection: remove ids of nodes which no longer exist + * @private + */ + exports._updateSelection = function () { + for(var nodeId in this.selectionObj.nodes) { + if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { + if (!this.nodes.hasOwnProperty(nodeId)) { + delete this.selectionObj.nodes[nodeId]; + } + } + } + for(var edgeId in this.selectionObj.edges) { + if(this.selectionObj.edges.hasOwnProperty(edgeId)) { + if (!this.edges.hasOwnProperty(edgeId)) { + delete this.selectionObj.edges[edgeId]; + } + } + } + }; - // store as previous event event - if(this.current) { - this.current.lastEvent = eventData; - } - if(eventData.eventType == EVENT_END) { - this.stopDetect(); - } +/***/ }, +/* 53 */ +/***/ function(module, exports, __webpack_require__) { - return eventData; - }, + var util = __webpack_require__(1); + var Node = __webpack_require__(36); + var Edge = __webpack_require__(33); - /** - * clear the Hammer.gesture vars - * this is called on endDetect, but can also be used when a final Hammer.gesture has been detected - * to stop other Hammer.gestures from being fired - * @method stopDetect - */ - stopDetect: function stopDetect() { - // clone current data to the store as the previous gesture - // used for the double tap gesture, since this is an other gesture detect session - this.previous = Utils.extend({}, this.current); + /** + * clears the toolbar div element of children + * + * @private + */ + exports._clearManipulatorBar = function() { + while (this.manipulationDiv.hasChildNodes()) { + this.manipulationDiv.removeChild(this.manipulationDiv.firstChild); + } + }; - // reset the current - this.current = null; - this.stopped = true; - }, + /** + * Manipulation UI temporarily overloads certain functions to extend or replace them. To be able to restore + * these functions to their original functionality, we saved them in this.cachedFunctions. + * This function restores these functions to their original function. + * + * @private + */ + exports._restoreOverloadedFunctions = function() { + for (var functionName in this.cachedFunctions) { + if (this.cachedFunctions.hasOwnProperty(functionName)) { + this[functionName] = this.cachedFunctions[functionName]; + } + } + }; - /** - * calculate velocity, angle and direction - * @method getVelocityData - * @param {Object} ev - * @param {Object} center - * @param {Number} deltaTime - * @param {Number} deltaX - * @param {Number} deltaY - */ - getCalculatedData: function getCalculatedData(ev, center, deltaTime, deltaX, deltaY) { - var cur = this.current, - recalc = false, - calcEv = cur.lastCalcEvent, - calcData = cur.lastCalcData; + /** + * Enable or disable edit-mode. + * + * @private + */ + exports._toggleEditMode = function() { + this.editMode = !this.editMode; + var toolbar = document.getElementById("network-manipulationDiv"); + var closeDiv = document.getElementById("network-manipulation-closeDiv"); + var editModeDiv = document.getElementById("network-manipulation-editMode"); + if (this.editMode == true) { + toolbar.style.display="block"; + closeDiv.style.display="block"; + editModeDiv.style.display="none"; + closeDiv.onclick = this._toggleEditMode.bind(this); + } + else { + toolbar.style.display="none"; + closeDiv.style.display="none"; + editModeDiv.style.display="block"; + closeDiv.onclick = null; + } + this._createManipulatorBar() + }; - if(calcEv && ev.timeStamp - calcEv.timeStamp > Hammer.CALCULATE_INTERVAL) { - center = calcEv.center; - deltaTime = ev.timeStamp - calcEv.timeStamp; - deltaX = ev.center.clientX - calcEv.center.clientX; - deltaY = ev.center.clientY - calcEv.center.clientY; - recalc = true; - } + /** + * main function, creates the main toolbar. Removes functions bound to the select event. Binds all the buttons of the toolbar. + * + * @private + */ + exports._createManipulatorBar = function() { + // remove bound functions + if (this.boundFunction) { + this.off('select', this.boundFunction); + } - if(ev.eventType == EVENT_TOUCH || ev.eventType == EVENT_RELEASE) { - cur.futureCalcEvent = ev; - } + if (this.edgeBeingEdited !== undefined) { + this.edgeBeingEdited._disableControlNodes(); + this.edgeBeingEdited = undefined; + this.selectedControlNode = null; + this.controlNodesActive = false; + } - if(!cur.lastCalcEvent || recalc) { - calcData.velocity = Utils.getVelocity(deltaTime, deltaX, deltaY); - calcData.angle = Utils.getAngle(center, ev.center); - calcData.direction = Utils.getDirection(center, ev.center); + // restore overloaded functions + this._restoreOverloadedFunctions(); - cur.lastCalcEvent = cur.futureCalcEvent || ev; - cur.futureCalcEvent = ev; - } + // resume calculation + this.freezeSimulation = false; - ev.velocityX = calcData.velocity.x; - ev.velocityY = calcData.velocity.y; - ev.interimAngle = calcData.angle; - ev.interimDirection = calcData.direction; - }, + // reset global variables + this.blockConnectingEdgeSelection = false; + this.forceAppendSelection = false; - /** - * extend eventData for Hammer.gestures - * @method extendEventData - * @param {Object} ev - * @return {Object} ev - */ - extendEventData: function extendEventData(ev) { - var cur = this.current, - startEv = cur.startEvent, - lastEv = cur.lastEvent || startEv; + if (this.editMode == true) { + while (this.manipulationDiv.hasChildNodes()) { + this.manipulationDiv.removeChild(this.manipulationDiv.firstChild); + } + // add the icons to the manipulator div + this.manipulationDiv.innerHTML = "" + + "" + + ""+this.constants.labels['add'] +"" + + "
" + + "" + + ""+this.constants.labels['link'] +""; + if (this._getSelectedNodeCount() == 1 && this.triggerFunctions.edit) { + this.manipulationDiv.innerHTML += "" + + "
" + + "" + + ""+this.constants.labels['editNode'] +""; + } + else if (this._getSelectedEdgeCount() == 1 && this._getSelectedNodeCount() == 0) { + this.manipulationDiv.innerHTML += "" + + "
" + + "" + + ""+this.constants.labels['editEdge'] +""; + } + if (this._selectionIsEmpty() == false) { + this.manipulationDiv.innerHTML += "" + + "
" + + "" + + ""+this.constants.labels['del'] +""; + } - // update the start touchlist to calculate the scale/rotation - if(ev.eventType == EVENT_TOUCH || ev.eventType == EVENT_RELEASE) { - startEv.touches = []; - Utils.each(ev.touches, function(touch) { - startEv.touches.push({ - clientX: touch.clientX, - clientY: touch.clientY - }); - }); - } - var deltaTime = ev.timeStamp - startEv.timeStamp, - deltaX = ev.center.clientX - startEv.center.clientX, - deltaY = ev.center.clientY - startEv.center.clientY; + // bind the icons + var addNodeButton = document.getElementById("network-manipulate-addNode"); + addNodeButton.onclick = this._createAddNodeToolbar.bind(this); + var addEdgeButton = document.getElementById("network-manipulate-connectNode"); + addEdgeButton.onclick = this._createAddEdgeToolbar.bind(this); + if (this._getSelectedNodeCount() == 1 && this.triggerFunctions.edit) { + var editButton = document.getElementById("network-manipulate-editNode"); + editButton.onclick = this._editNode.bind(this); + } + else if (this._getSelectedEdgeCount() == 1 && this._getSelectedNodeCount() == 0) { + var editButton = document.getElementById("network-manipulate-editEdge"); + editButton.onclick = this._createEditEdgeToolbar.bind(this); + } + if (this._selectionIsEmpty() == false) { + var deleteButton = document.getElementById("network-manipulate-delete"); + deleteButton.onclick = this._deleteSelected.bind(this); + } + var closeDiv = document.getElementById("network-manipulation-closeDiv"); + closeDiv.onclick = this._toggleEditMode.bind(this); - this.getCalculatedData(ev, lastEv.center, deltaTime, deltaX, deltaY); + this.boundFunction = this._createManipulatorBar.bind(this); + this.on('select', this.boundFunction); + } + else { + this.editModeDiv.innerHTML = "" + + "" + + "" + this.constants.labels['edit'] + ""; + var editModeButton = document.getElementById("network-manipulate-editModeButton"); + editModeButton.onclick = this._toggleEditMode.bind(this); + } + }; - Utils.extend(ev, { - startEvent: startEv, - deltaTime: deltaTime, - deltaX: deltaX, - deltaY: deltaY, - distance: Utils.getDistance(startEv.center, ev.center), - angle: Utils.getAngle(startEv.center, ev.center), - direction: Utils.getDirection(startEv.center, ev.center), - scale: Utils.getScale(startEv.touches, ev.touches), - rotation: Utils.getRotation(startEv.touches, ev.touches) - }); + /** + * Create the toolbar for adding Nodes + * + * @private + */ + exports._createAddNodeToolbar = function() { + // clear the toolbar + this._clearManipulatorBar(); + if (this.boundFunction) { + this.off('select', this.boundFunction); + } - return ev; - }, + // create the toolbar contents + this.manipulationDiv.innerHTML = "" + + "" + + "" + this.constants.labels['back'] + " " + + "
" + + "" + + "" + this.constants.labels['addDescription'] + ""; - /** - * register new gesture - * @method register - * @param {Object} gesture object, see `gestures/` for documentation - * @return {Array} gestures - */ - register: function register(gesture) { - // add an enable gesture options if there is no given - var options = gesture.defaults || {}; - if(options[gesture.name] === undefined) { - options[gesture.name] = true; - } + // bind the icon + var backButton = document.getElementById("network-manipulate-back"); + backButton.onclick = this._createManipulatorBar.bind(this); - // extend Hammer default options with the Hammer.gesture options - Utils.extend(Hammer.defaults, options, true); + // we use the boundFunction so we can reference it when we unbind it from the "select" event. + this.boundFunction = this._addNode.bind(this); + this.on('select', this.boundFunction); + }; - // set its index - gesture.index = gesture.index || 1000; - // add Hammer.gesture to the list - this.gestures.push(gesture); + /** + * create the toolbar to connect nodes + * + * @private + */ + exports._createAddEdgeToolbar = function() { + // clear the toolbar + this._clearManipulatorBar(); + this._unselectAll(true); + this.freezeSimulation = true; - // sort the list by index - this.gestures.sort(function(a, b) { - if(a.index < b.index) { - return -1; - } - if(a.index > b.index) { - return 1; - } - return 0; - }); + if (this.boundFunction) { + this.off('select', this.boundFunction); + } - return this.gestures; - } - }; + this._unselectAll(); + this.forceAppendSelection = false; + this.blockConnectingEdgeSelection = true; + this.manipulationDiv.innerHTML = "" + + "" + + "" + this.constants.labels['back'] + " " + + "
" + + "" + + "" + this.constants.labels['linkDescription'] + ""; - /** - * @module hammer - */ + // bind the icon + var backButton = document.getElementById("network-manipulate-back"); + backButton.onclick = this._createManipulatorBar.bind(this); + + // we use the boundFunction so we can reference it when we unbind it from the "select" event. + this.boundFunction = this._handleConnect.bind(this); + this.on('select', this.boundFunction); + + // temporarily overload functions + this.cachedFunctions["_handleTouch"] = this._handleTouch; + this.cachedFunctions["_handleOnRelease"] = this._handleOnRelease; + this._handleTouch = this._handleConnect; + this._handleOnRelease = this._finishConnect; + + // redraw to show the unselect + this._redraw(); + }; /** - * create new hammer instance - * all methods should return the instance itself, so it is chainable. + * create the toolbar to edit edges * - * @class Instance - * @constructor - * @param {HTMLElement} element - * @param {Object} [options={}] options are merged with `Hammer.defaults` - * @return {Hammer.Instance} + * @private */ - Hammer.Instance = function(element, options) { - var self = this; + exports._createEditEdgeToolbar = function() { + // clear the toolbar + this._clearManipulatorBar(); + this.controlNodesActive = true; - // setup HammerJS window events and register all gestures - // this also sets up the default options - setup(); + if (this.boundFunction) { + this.off('select', this.boundFunction); + } - /** - * @property element - * @type {HTMLElement} - */ - this.element = element; + this.edgeBeingEdited = this._getSelectedEdge(); + this.edgeBeingEdited._enableControlNodes(); - /** - * @property enabled - * @type {Boolean} - * @protected - */ - this.enabled = true; + this.manipulationDiv.innerHTML = "" + + "" + + "" + this.constants.labels['back'] + " " + + "
" + + "" + + "" + this.constants.labels['editEdgeDescription'] + ""; - /** - * options, merged with the defaults - * options with an _ are converted to camelCase - * @property options - * @type {Object} - */ - Utils.each(options, function(value, name) { - delete options[name]; - options[Utils.toCamelCase(name)] = value; - }); + // bind the icon + var backButton = document.getElementById("network-manipulate-back"); + backButton.onclick = this._createManipulatorBar.bind(this); - this.options = Utils.extend(Utils.extend({}, Hammer.defaults), options || {}); + // temporarily overload functions + this.cachedFunctions["_handleTouch"] = this._handleTouch; + this.cachedFunctions["_handleOnRelease"] = this._handleOnRelease; + this.cachedFunctions["_handleTap"] = this._handleTap; + this.cachedFunctions["_handleDragStart"] = this._handleDragStart; + this.cachedFunctions["_handleOnDrag"] = this._handleOnDrag; + this._handleTouch = this._selectControlNode; + this._handleTap = function () {}; + this._handleOnDrag = this._controlNodeDrag; + this._handleDragStart = function () {} + this._handleOnRelease = this._releaseControlNode; - // add some css to the element to prevent the browser from doing its native behavoir - if(this.options.behavior) { - Utils.toggleBehavior(this.element, this.options.behavior, true); - } + // redraw to show the unselect + this._redraw(); + }; - /** - * event start handler on the element to start the detection - * @property eventStartHandler - * @type {Object} - */ - this.eventStartHandler = Event.onTouch(element, EVENT_START, function(ev) { - if(self.enabled && ev.eventType == EVENT_START) { - Detection.startDetect(self, ev); - } else if(ev.eventType == EVENT_TOUCH) { - Detection.detect(ev); - } - }); - /** - * keep a list of user event handlers which needs to be removed when calling 'dispose' - * @property eventHandlers - * @type {Array} - */ - this.eventHandlers = []; - }; - Hammer.Instance.prototype = { - /** - * bind events to the instance - * @method on - * @chainable - * @param {String} gestures multiple gestures by splitting with a space - * @param {Function} handler - * @param {Object} handler.ev event object - */ - on: function onEvent(gestures, handler) { - var self = this; - Event.on(self.element, gestures, handler, function(type) { - self.eventHandlers.push({ gesture: type, handler: handler }); - }); - return self; - }, - /** - * unbind events to the instance - * @method off - * @chainable - * @param {String} gestures - * @param {Function} handler - */ - off: function offEvent(gestures, handler) { - var self = this; - Event.off(self.element, gestures, handler, function(type) { - var index = Utils.inArray({ gesture: type, handler: handler }); - if(index !== false) { - self.eventHandlers.splice(index, 1); - } - }); - return self; - }, + /** + * the function bound to the selection event. It checks if you want to connect a cluster and changes the description + * to walk the user through the process. + * + * @private + */ + exports._selectControlNode = function(pointer) { + this.edgeBeingEdited.controlNodes.from.unselect(); + this.edgeBeingEdited.controlNodes.to.unselect(); + this.selectedControlNode = this.edgeBeingEdited._getSelectedControlNode(this._XconvertDOMtoCanvas(pointer.x),this._YconvertDOMtoCanvas(pointer.y)); + if (this.selectedControlNode !== null) { + this.selectedControlNode.select(); + this.freezeSimulation = true; + } + this._redraw(); + }; - /** - * trigger gesture event - * @method trigger - * @chainable - * @param {String} gesture - * @param {Object} [eventData] - */ - trigger: function triggerEvent(gesture, eventData) { - // optional - if(!eventData) { - eventData = {}; - } + /** + * the function bound to the selection event. It checks if you want to connect a cluster and changes the description + * to walk the user through the process. + * + * @private + */ + exports._controlNodeDrag = function(event) { + var pointer = this._getPointer(event.gesture.center); + if (this.selectedControlNode !== null && this.selectedControlNode !== undefined) { + this.selectedControlNode.x = this._XconvertDOMtoCanvas(pointer.x); + this.selectedControlNode.y = this._YconvertDOMtoCanvas(pointer.y); + } + this._redraw(); + }; - // create DOM event - var event = Hammer.DOCUMENT.createEvent('Event'); - event.initEvent(gesture, true, true); - event.gesture = eventData; + exports._releaseControlNode = function(pointer) { + var newNode = this._getNodeAt(pointer); + if (newNode != null) { + if (this.edgeBeingEdited.controlNodes.from.selected == true) { + this._editEdge(newNode.id, this.edgeBeingEdited.to.id); + this.edgeBeingEdited.controlNodes.from.unselect(); + } + if (this.edgeBeingEdited.controlNodes.to.selected == true) { + this._editEdge(this.edgeBeingEdited.from.id, newNode.id); + this.edgeBeingEdited.controlNodes.to.unselect(); + } + } + else { + this.edgeBeingEdited._restoreControlNodes(); + } + this.freezeSimulation = false; + this._redraw(); + }; - // trigger on the target if it is in the instance element, - // this is for event delegation tricks - var element = this.element; - if(Utils.hasParent(eventData.target, element)) { - element = eventData.target; - } + /** + * the function bound to the selection event. It checks if you want to connect a cluster and changes the description + * to walk the user through the process. + * + * @private + */ + exports._handleConnect = function(pointer) { + if (this._getSelectedNodeCount() == 0) { + var node = this._getNodeAt(pointer); + if (node != null) { + if (node.clusterSize > 1) { + alert("Cannot create edges to a cluster.") + } + else { + this._selectObject(node,false); + // create a node the temporary line can look at + this.sectors['support']['nodes']['targetNode'] = new Node({id:'targetNode'},{},{},this.constants); + this.sectors['support']['nodes']['targetNode'].x = node.x; + this.sectors['support']['nodes']['targetNode'].y = node.y; + this.sectors['support']['nodes']['targetViaNode'] = new Node({id:'targetViaNode'},{},{},this.constants); + this.sectors['support']['nodes']['targetViaNode'].x = node.x; + this.sectors['support']['nodes']['targetViaNode'].y = node.y; + this.sectors['support']['nodes']['targetViaNode'].parentEdgeId = "connectionEdge"; - element.dispatchEvent(event); - return this; - }, + // create a temporary edge + this.edges['connectionEdge'] = new Edge({id:"connectionEdge",from:node.id,to:this.sectors['support']['nodes']['targetNode'].id}, this, this.constants); + this.edges['connectionEdge'].from = node; + this.edges['connectionEdge'].connected = true; + this.edges['connectionEdge'].smooth = true; + this.edges['connectionEdge'].selected = true; + this.edges['connectionEdge'].to = this.sectors['support']['nodes']['targetNode']; + this.edges['connectionEdge'].via = this.sectors['support']['nodes']['targetViaNode']; - /** - * enable of disable hammer.js detection - * @method enable - * @chainable - * @param {Boolean} state - */ - enable: function enable(state) { - this.enabled = state; - return this; - }, + this.cachedFunctions["_handleOnDrag"] = this._handleOnDrag; + this._handleOnDrag = function(event) { + var pointer = this._getPointer(event.gesture.center); + this.sectors['support']['nodes']['targetNode'].x = this._XconvertDOMtoCanvas(pointer.x); + this.sectors['support']['nodes']['targetNode'].y = this._YconvertDOMtoCanvas(pointer.y); + this.sectors['support']['nodes']['targetViaNode'].x = 0.5 * (this._XconvertDOMtoCanvas(pointer.x) + this.edges['connectionEdge'].from.x); + this.sectors['support']['nodes']['targetViaNode'].y = this._YconvertDOMtoCanvas(pointer.y); + }; - /** - * dispose this hammer instance - * @method dispose - * @return {Null} - */ - dispose: function dispose() { - var i, eh; + this.moving = true; + this.start(); + } + } + } + }; - // undo all changes made by stop_browser_behavior - Utils.toggleBehavior(this.element, this.options.behavior, false); + exports._finishConnect = function(pointer) { + if (this._getSelectedNodeCount() == 1) { - // unbind all custom event handlers - for(i = -1; (eh = this.eventHandlers[++i]);) { - Utils.off(this.element, eh.gesture, eh.handler); - } + // restore the drag function + this._handleOnDrag = this.cachedFunctions["_handleOnDrag"]; + delete this.cachedFunctions["_handleOnDrag"]; - this.eventHandlers = []; + // remember the edge id + var connectFromId = this.edges['connectionEdge'].fromId; - // unbind the start event listener - Event.off(this.element, EVENT_TYPES[EVENT_START], this.eventStartHandler); + // remove the temporary nodes and edge + delete this.edges['connectionEdge']; + delete this.sectors['support']['nodes']['targetNode']; + delete this.sectors['support']['nodes']['targetViaNode']; - return null; + var node = this._getNodeAt(pointer); + if (node != null) { + if (node.clusterSize > 1) { + alert("Cannot create edges to a cluster.") + } + else { + this._createEdge(connectFromId,node.id); + this._createManipulatorBar(); + } } + this._unselectAll(); + } }; /** - * @module gestures + * Adds a node on the specified location */ + exports._addNode = function() { + if (this._selectionIsEmpty() && this.editMode == true) { + var positionObject = this._pointerToPositionObject(this.pointerPosition); + var defaultData = {id:util.randomUUID(),x:positionObject.left,y:positionObject.top,label:"new",allowedToMoveX:true,allowedToMoveY:true}; + if (this.triggerFunctions.add) { + if (this.triggerFunctions.add.length == 2) { + var me = this; + this.triggerFunctions.add(defaultData, function(finalizedData) { + me.nodesData.add(finalizedData); + me._createManipulatorBar(); + me.moving = true; + me.start(); + }); + } + else { + alert(this.constants.labels['addError']); + this._createManipulatorBar(); + this.moving = true; + this.start(); + } + } + else { + this.nodesData.add(defaultData); + this._createManipulatorBar(); + this.moving = true; + this.start(); + } + } + }; + + /** - * Move with x fingers (default 1) around on the page. - * Preventing the default browser behavior is a good way to improve feel and working. - * ```` - * hammertime.on("drag", function(ev) { - * console.log(ev); - * ev.gesture.preventDefault(); - * }); - * ```` + * connect two nodes with a new edge. * - * @class Drag - * @static - */ - /** - * @event drag - * @param {Object} ev - */ - /** - * @event dragstart - * @param {Object} ev - */ - /** - * @event dragend - * @param {Object} ev - */ - /** - * @event drapleft - * @param {Object} ev - */ - /** - * @event dragright - * @param {Object} ev - */ - /** - * @event dragup - * @param {Object} ev + * @private */ + exports._createEdge = function(sourceNodeId,targetNodeId) { + if (this.editMode == true) { + var defaultData = {from:sourceNodeId, to:targetNodeId}; + if (this.triggerFunctions.connect) { + if (this.triggerFunctions.connect.length == 2) { + var me = this; + this.triggerFunctions.connect(defaultData, function(finalizedData) { + me.edgesData.add(finalizedData); + me.moving = true; + me.start(); + }); + } + else { + alert(this.constants.labels["linkError"]); + this.moving = true; + this.start(); + } + } + else { + this.edgesData.add(defaultData); + this.moving = true; + this.start(); + } + } + }; + /** - * @event dragdown - * @param {Object} ev + * connect two nodes with a new edge. + * + * @private */ + exports._editEdge = function(sourceNodeId,targetNodeId) { + if (this.editMode == true) { + var defaultData = {id: this.edgeBeingEdited.id, from:sourceNodeId, to:targetNodeId}; + if (this.triggerFunctions.editEdge) { + if (this.triggerFunctions.editEdge.length == 2) { + var me = this; + this.triggerFunctions.editEdge(defaultData, function(finalizedData) { + me.edgesData.update(finalizedData); + me.moving = true; + me.start(); + }); + } + else { + alert(this.constants.labels["linkError"]); + this.moving = true; + this.start(); + } + } + else { + this.edgesData.update(defaultData); + this.moving = true; + this.start(); + } + } + }; /** - * @param {String} name + * Create the toolbar to edit the selected node. The label and the color can be changed. Other colors are derived from the chosen color. + * + * @private */ - (function(name) { - var triggered = false; - - function dragGesture(ev, inst) { - var cur = Detection.current; - - // max touches - if(inst.options.dragMaxTouches > 0 && - ev.touches.length > inst.options.dragMaxTouches) { - return; + exports._editNode = function() { + if (this.triggerFunctions.edit && this.editMode == true) { + var node = this._getSelectedNode(); + var data = {id:node.id, + label: node.label, + group: node.group, + shape: node.shape, + color: { + background:node.color.background, + border:node.color.border, + highlight: { + background:node.color.highlight.background, + border:node.color.highlight.border } + }}; + if (this.triggerFunctions.edit.length == 2) { + var me = this; + this.triggerFunctions.edit(data, function (finalizedData) { + me.nodesData.update(finalizedData); + me._createManipulatorBar(); + me.moving = true; + me.start(); + }); + } + else { + alert(this.constants.labels["editError"]); + } + } + else { + alert(this.constants.labels["editBoundError"]); + } + }; - switch(ev.eventType) { - case EVENT_START: - triggered = false; - break; - - case EVENT_MOVE: - // when the distance we moved is too small we skip this gesture - // or we can be already in dragging - if(ev.distance < inst.options.dragMinDistance && - cur.name != name) { - return; - } - - var startCenter = cur.startEvent.center; - - // we are dragging! - if(cur.name != name) { - cur.name = name; - if(inst.options.dragDistanceCorrection && ev.distance > 0) { - // When a drag is triggered, set the event center to dragMinDistance pixels from the original event center. - // Without this correction, the dragged distance would jumpstart at dragMinDistance pixels instead of at 0. - // It might be useful to save the original start point somewhere - var factor = Math.abs(inst.options.dragMinDistance / ev.distance); - startCenter.pageX += ev.deltaX * factor; - startCenter.pageY += ev.deltaY * factor; - startCenter.clientX += ev.deltaX * factor; - startCenter.clientY += ev.deltaY * factor; - - // recalculate event data using new start point - ev = Detection.extendEventData(ev); - } - } - - // lock drag to axis? - if(cur.lastEvent.dragLockToAxis || - ( inst.options.dragLockToAxis && - inst.options.dragLockMinDistance <= ev.distance - )) { - ev.dragLockToAxis = true; - } - - // keep direction on the axis that the drag gesture started on - var lastDirection = cur.lastEvent.direction; - if(ev.dragLockToAxis && lastDirection !== ev.direction) { - if(Utils.isVertical(lastDirection)) { - ev.direction = (ev.deltaY < 0) ? DIRECTION_UP : DIRECTION_DOWN; - } else { - ev.direction = (ev.deltaX < 0) ? DIRECTION_LEFT : DIRECTION_RIGHT; - } - } - - // first time, trigger dragstart event - if(!triggered) { - inst.trigger(name + 'start', ev); - triggered = true; - } - - // trigger events - inst.trigger(name, ev); - inst.trigger(name + ev.direction, ev); - - var isVertical = Utils.isVertical(ev.direction); - // block the browser events - if((inst.options.dragBlockVertical && isVertical) || - (inst.options.dragBlockHorizontal && !isVertical)) { - ev.preventDefault(); - } - break; - case EVENT_RELEASE: - if(triggered && ev.changedLength <= inst.options.dragMaxTouches) { - inst.trigger(name + 'end', ev); - triggered = false; - } - break; - case EVENT_END: - triggered = false; - break; + /** + * delete everything in the selection + * + * @private + */ + exports._deleteSelected = function() { + if (!this._selectionIsEmpty() && this.editMode == true) { + if (!this._clusterInSelection()) { + var selectedNodes = this.getSelectedNodes(); + var selectedEdges = this.getSelectedEdges(); + if (this.triggerFunctions.del) { + var me = this; + var data = {nodes: selectedNodes, edges: selectedEdges}; + if (this.triggerFunctions.del.length = 2) { + this.triggerFunctions.del(data, function (finalizedData) { + me.edgesData.remove(finalizedData.edges); + me.nodesData.remove(finalizedData.nodes); + me._unselectAll(); + me.moving = true; + me.start(); + }); + } + else { + alert(this.constants.labels["deleteError"]) } + } + else { + this.edgesData.remove(selectedEdges); + this.nodesData.remove(selectedNodes); + this._unselectAll(); + this.moving = true; + this.start(); + } } + else { + alert(this.constants.labels["deleteClusterError"]); + } + } + }; - Hammer.gestures.Drag = { - name: name, - index: 50, - handler: dragGesture, - defaults: { - /** - * minimal movement that have to be made before the drag event gets triggered - * @property dragMinDistance - * @type {Number} - * @default 10 - */ - dragMinDistance: 10, - - /** - * Set dragDistanceCorrection to true to make the starting point of the drag - * be calculated from where the drag was triggered, not from where the touch started. - * Useful to avoid a jerk-starting drag, which can make fine-adjustments - * through dragging difficult, and be visually unappealing. - * @property dragDistanceCorrection - * @type {Boolean} - * @default true - */ - dragDistanceCorrection: true, - - /** - * set 0 for unlimited, but this can conflict with transform - * @property dragMaxTouches - * @type {Number} - * @default 1 - */ - dragMaxTouches: 1, - - /** - * prevent default browser behavior when dragging occurs - * be careful with it, it makes the element a blocking element - * when you are using the drag gesture, it is a good practice to set this true - * @property dragBlockHorizontal - * @type {Boolean} - * @default false - */ - dragBlockHorizontal: false, - /** - * same as `dragBlockHorizontal`, but for vertical movement - * @property dragBlockVertical - * @type {Boolean} - * @default false - */ - dragBlockVertical: false, +/***/ }, +/* 54 */ +/***/ function(module, exports, __webpack_require__) { - /** - * dragLockToAxis keeps the drag gesture on the axis that it started on, - * It disallows vertical directions if the initial direction was horizontal, and vice versa. - * @property dragLockToAxis - * @type {Boolean} - * @default false - */ - dragLockToAxis: false, + var util = __webpack_require__(1); - /** - * drag lock only kicks in when distance > dragLockMinDistance - * This way, locking occurs only when the distance has become large enough to reliably determine the direction - * @property dragLockMinDistance - * @type {Number} - * @default 25 - */ - dragLockMinDistance: 25 - } - }; - })('drag'); + exports._cleanNavigation = function() { + // clean up previous navigation items + var wrapper = document.getElementById('network-navigation_wrapper'); + if (wrapper != null) { + this.containerElement.removeChild(wrapper); + } + document.onmouseup = null; + }; /** - * @module gestures - */ - /** - * trigger a simple gesture event, so you can do anything in your handler. - * only usable if you know what your doing... + * Creation of the navigation controls nodes. They are drawn over the rest of the nodes and are not affected by scale and translation + * they have a triggerFunction which is called on click. If the position of the navigation controls is dependent + * on this.frame.canvas.clientWidth or this.frame.canvas.clientHeight, we flag horizontalAlignLeft and verticalAlignTop false. + * This means that the location will be corrected by the _relocateNavigation function on a size change of the canvas. * - * @class Gesture - * @static - */ - /** - * @event gesture - * @param {Object} ev + * @private */ - Hammer.gestures.Gesture = { - name: 'gesture', - index: 1337, - handler: function releaseGesture(ev, inst) { - inst.trigger(this.name, ev); - } + exports._loadNavigationElements = function() { + this._cleanNavigation(); + + this.navigationDivs = {}; + var navigationDivs = ['up','down','left','right','zoomIn','zoomOut','zoomExtends']; + var navigationDivActions = ['_moveUp','_moveDown','_moveLeft','_moveRight','_zoomIn','_zoomOut','zoomExtent']; + + this.navigationDivs['wrapper'] = document.createElement('div'); + this.navigationDivs['wrapper'].id = "network-navigation_wrapper"; + this.navigationDivs['wrapper'].style.position = "absolute"; + this.navigationDivs['wrapper'].style.width = this.frame.canvas.clientWidth + "px"; + this.navigationDivs['wrapper'].style.height = this.frame.canvas.clientHeight + "px"; + this.containerElement.insertBefore(this.navigationDivs['wrapper'],this.frame); + + for (var i = 0; i < navigationDivs.length; i++) { + this.navigationDivs[navigationDivs[i]] = document.createElement('div'); + this.navigationDivs[navigationDivs[i]].id = "network-navigation_" + navigationDivs[i]; + this.navigationDivs[navigationDivs[i]].className = "network-navigation " + navigationDivs[i]; + this.navigationDivs['wrapper'].appendChild(this.navigationDivs[navigationDivs[i]]); + this.navigationDivs[navigationDivs[i]].onmousedown = this[navigationDivActions[i]].bind(this); + } + + document.onmouseup = this._stopMovement.bind(this); }; /** - * @module gestures + * this stops all movement induced by the navigation buttons + * + * @private */ + exports._stopMovement = function() { + this._xStopMoving(); + this._yStopMoving(); + this._stopZoom(); + }; + + /** - * Touch stays at the same place for x time + * move the screen up + * By using the increments, instead of adding a fixed number to the translation, we keep fluent and + * instant movement. The onKeypress event triggers immediately, then pauses, then triggers frequently + * To avoid this behaviour, we do the translation in the start loop. * - * @class Hold - * @static + * @private */ + exports._moveUp = function(event) { + this.yIncrement = this.constants.keyboard.speed.y; + this.start(); // if there is no node movement, the calculation wont be done + util.preventDefault(event); + if (this.navigationDivs) { + this.navigationDivs['up'].className += " active"; + } + }; + + /** - * @event hold - * @param {Object} ev + * move the screen down + * @private */ + exports._moveDown = function(event) { + this.yIncrement = -this.constants.keyboard.speed.y; + this.start(); // if there is no node movement, the calculation wont be done + util.preventDefault(event); + if (this.navigationDivs) { + this.navigationDivs['down'].className += " active"; + } + }; + /** - * @param {String} name + * move the screen left + * @private */ - (function(name) { - var timer; - - function holdGesture(ev, inst) { - var options = inst.options, - current = Detection.current; + exports._moveLeft = function(event) { + this.xIncrement = this.constants.keyboard.speed.x; + this.start(); // if there is no node movement, the calculation wont be done + util.preventDefault(event); + if (this.navigationDivs) { + this.navigationDivs['left'].className += " active"; + } + }; - switch(ev.eventType) { - case EVENT_START: - clearTimeout(timer); - // set the gesture so we can check in the timeout if it still is - current.name = name; + /** + * move the screen right + * @private + */ + exports._moveRight = function(event) { + this.xIncrement = -this.constants.keyboard.speed.y; + this.start(); // if there is no node movement, the calculation wont be done + util.preventDefault(event); + if (this.navigationDivs) { + this.navigationDivs['right'].className += " active"; + } + }; - // set timer and if after the timeout it still is hold, - // we trigger the hold event - timer = setTimeout(function() { - if(current && current.name == name) { - inst.trigger(name, ev); - } - }, options.holdTimeout); - break; - case EVENT_MOVE: - if(ev.distance > options.holdThreshold) { - clearTimeout(timer); - } - break; + /** + * Zoom in, using the same method as the movement. + * @private + */ + exports._zoomIn = function(event) { + this.zoomIncrement = this.constants.keyboard.speed.zoom; + this.start(); // if there is no node movement, the calculation wont be done + util.preventDefault(event); + if (this.navigationDivs) { + this.navigationDivs['zoomIn'].className += " active"; + } + }; - case EVENT_RELEASE: - clearTimeout(timer); - break; - } - } - Hammer.gestures.Hold = { - name: name, - index: 10, - defaults: { - /** - * @property holdTimeout - * @type {Number} - * @default 500 - */ - holdTimeout: 500, + /** + * Zoom out + * @private + */ + exports._zoomOut = function() { + this.zoomIncrement = -this.constants.keyboard.speed.zoom; + this.start(); // if there is no node movement, the calculation wont be done + util.preventDefault(event); + if (this.navigationDivs) { + this.navigationDivs['zoomOut'].className += " active"; + } + }; - /** - * movement allowed while holding - * @property holdThreshold - * @type {Number} - * @default 2 - */ - holdThreshold: 2 - }, - handler: holdGesture - }; - })('hold'); /** - * @module gestures + * Stop zooming and unhighlight the zoom controls + * @private */ + exports._stopZoom = function() { + this.zoomIncrement = 0; + if (this.navigationDivs) { + this.navigationDivs['zoomIn'].className = this.navigationDivs['zoomIn'].className.replace(" active",""); + this.navigationDivs['zoomOut'].className = this.navigationDivs['zoomOut'].className.replace(" active",""); + } + }; + + /** - * when a touch is being released from the page - * - * @class Release - * @static + * Stop moving in the Y direction and unHighlight the up and down + * @private */ + exports._yStopMoving = function() { + this.yIncrement = 0; + if (this.navigationDivs) { + this.navigationDivs['up'].className = this.navigationDivs['up'].className.replace(" active",""); + this.navigationDivs['down'].className = this.navigationDivs['down'].className.replace(" active",""); + } + }; + + /** - * @event release - * @param {Object} ev + * Stop moving in the X direction and unHighlight left and right. + * @private */ - Hammer.gestures.Release = { - name: 'release', - index: Infinity, - handler: function releaseGesture(ev, inst) { - if(ev.eventType == EVENT_RELEASE) { - inst.trigger(this.name, ev); - } + exports._xStopMoving = function() { + this.xIncrement = 0; + if (this.navigationDivs) { + this.navigationDivs['left'].className = this.navigationDivs['left'].className.replace(" active",""); + this.navigationDivs['right'].className = this.navigationDivs['right'].className.replace(" active",""); + } + }; + + +/***/ }, +/* 55 */ +/***/ function(module, exports, __webpack_require__) { + + exports._resetLevels = function() { + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + var node = this.nodes[nodeId]; + if (node.preassignedLevel == false) { + node.level = -1; + } } + } }; /** - * @module gestures - */ - /** - * triggers swipe events when the end velocity is above the threshold - * for best usage, set `preventDefault` (on the drag gesture) to `true` - * ```` - * hammertime.on("dragleft swipeleft", function(ev) { - * console.log(ev); - * ev.gesture.preventDefault(); - * }); - * ```` + * This is the main function to layout the nodes in a hierarchical way. + * It checks if the node details are supplied correctly * - * @class Swipe - * @static - */ - /** - * @event swipe - * @param {Object} ev - */ - /** - * @event swipeleft - * @param {Object} ev - */ - /** - * @event swiperight - * @param {Object} ev - */ - /** - * @event swipeup - * @param {Object} ev - */ - /** - * @event swipedown - * @param {Object} ev + * @private */ - Hammer.gestures.Swipe = { - name: 'swipe', - index: 40, - defaults: { - /** - * @property swipeMinTouches - * @type {Number} - * @default 1 - */ - swipeMinTouches: 1, + exports._setupHierarchicalLayout = function() { + if (this.constants.hierarchicalLayout.enabled == true && this.nodeIndices.length > 0) { + if (this.constants.hierarchicalLayout.direction == "RL" || this.constants.hierarchicalLayout.direction == "DU") { + this.constants.hierarchicalLayout.levelSeparation *= -1; + } + else { + this.constants.hierarchicalLayout.levelSeparation = Math.abs(this.constants.hierarchicalLayout.levelSeparation); + } - /** - * @property swipeMaxTouches - * @type {Number} - * @default 1 - */ - swipeMaxTouches: 1, + if (this.constants.hierarchicalLayout.direction == "RL" || this.constants.hierarchicalLayout.direction == "LR") { + if (this.constants.smoothCurves.enabled == true) { + this.constants.smoothCurves.type = "vertical"; + } + } + else { + if (this.constants.smoothCurves.enabled == true) { + this.constants.smoothCurves.type = "horizontal"; + } + } + // get the size of the largest hubs and check if the user has defined a level for a node. + var hubsize = 0; + var node, nodeId; + var definedLevel = false; + var undefinedLevel = false; - /** - * horizontal swipe velocity - * @property swipeVelocityX - * @type {Number} - * @default 0.6 - */ - swipeVelocityX: 0.6, + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + if (node.level != -1) { + definedLevel = true; + } + else { + undefinedLevel = true; + } + if (hubsize < node.edges.length) { + hubsize = node.edges.length; + } + } + } - /** - * vertical swipe velocity - * @property swipeVelocityY - * @type {Number} - * @default 0.6 - */ - swipeVelocityY: 0.6 - }, + // if the user defined some levels but not all, alert and run without hierarchical layout + if (undefinedLevel == true && definedLevel == true) { + alert("To use the hierarchical layout, nodes require either no predefined levels or levels have to be defined for all nodes."); + this.zoomExtent(true,this.constants.clustering.enabled); + if (!this.constants.clustering.enabled) { + this.start(); + } + } + else { + // setup the system to use hierarchical method. + this._changeConstants(); - handler: function swipeGesture(ev, inst) { - if(ev.eventType == EVENT_RELEASE) { - var touches = ev.touches.length, - options = inst.options; + // define levels if undefined by the users. Based on hubsize + if (undefinedLevel == true) { + this._determineLevels(hubsize); + } + // check the distribution of the nodes per level. + var distribution = this._getDistribution(); - // max touches - if(touches < options.swipeMinTouches || - touches > options.swipeMaxTouches) { - return; - } + // place the nodes on the canvas. This also stablilizes the system. + this._placeNodesByHierarchy(distribution); - // when the distance we moved is too small we skip this gesture - // or we can be already in dragging - if(ev.velocityX > options.swipeVelocityX || - ev.velocityY > options.swipeVelocityY) { - // trigger swipe events - inst.trigger(this.name, ev); - inst.trigger(this.name + ev.direction, ev); - } - } + // start the simulation. + this.start(); } + } }; - /** - * @module gestures - */ - /** - * Single tap and a double tap on a place - * - * @class Tap - * @static - */ - /** - * @event tap - * @param {Object} ev - */ - /** - * @event doubletap - * @param {Object} ev - */ /** - * @param {String} name + * This function places the nodes on the canvas based on the hierarchial distribution. + * + * @param {Object} distribution | obtained by the function this._getDistribution() + * @private */ - (function(name) { - var hasMoved = false; - - function tapGesture(ev, inst) { - var options = inst.options, - current = Detection.current, - prev = Detection.previous, - sincePrev, - didDoubleTap; - - switch(ev.eventType) { - case EVENT_START: - hasMoved = false; - break; + exports._placeNodesByHierarchy = function(distribution) { + var nodeId, node; - case EVENT_MOVE: - hasMoved = hasMoved || (ev.distance > options.tapMaxDistance); - break; + // start placing all the level 0 nodes first. Then recursively position their branches. + for (var level in distribution) { + if (distribution.hasOwnProperty(level)) { - case EVENT_END: - if(!Utils.inStr(ev.srcEvent.type, 'cancel') && ev.deltaTime < options.tapMaxTime && !hasMoved) { - // previous gesture, for the double tap since these are two different gesture detections - sincePrev = prev && prev.lastEvent && ev.timeStamp - prev.lastEvent.timeStamp; - didDoubleTap = false; + for (nodeId in distribution[level].nodes) { + if (distribution[level].nodes.hasOwnProperty(nodeId)) { + node = distribution[level].nodes[nodeId]; + if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") { + if (node.xFixed) { + node.x = distribution[level].minPos; + node.xFixed = false; - // check if double tap - if(prev && prev.name == name && - (sincePrev && sincePrev < options.doubleTapInterval) && - ev.distance < options.doubleTapDistance) { - inst.trigger('doubletap', ev); - didDoubleTap = true; - } + distribution[level].minPos += distribution[level].nodeSpacing; + } + } + else { + if (node.yFixed) { + node.y = distribution[level].minPos; + node.yFixed = false; - // do a single tap - if(!didDoubleTap || options.tapAlways) { - current.name = name; - inst.trigger(current.name, ev); - } - } - break; + distribution[level].minPos += distribution[level].nodeSpacing; + } + } + this._placeBranchNodes(node.edges,node.id,distribution,node.level); } + } } + } - Hammer.gestures.Tap = { - name: name, - index: 100, - handler: tapGesture, - defaults: { - /** - * max time of a tap, this is for the slow tappers - * @property tapMaxTime - * @type {Number} - * @default 250 - */ - tapMaxTime: 250, + // stabilize the system after positioning. This function calls zoomExtent. + this._stabilize(); + }; - /** - * max distance of movement of a tap, this is for the slow tappers - * @property tapMaxDistance - * @type {Number} - * @default 10 - */ - tapMaxDistance: 10, - /** - * always trigger the `tap` event, even while double-tapping - * @property tapAlways - * @type {Boolean} - * @default true - */ - tapAlways: true, + /** + * This function get the distribution of levels based on hubsize + * + * @returns {Object} + * @private + */ + exports._getDistribution = function() { + var distribution = {}; + var nodeId, node, level; - /** - * max distance between two taps - * @property doubleTapDistance - * @type {Number} - * @default 20 - */ - doubleTapDistance: 20, + // we fix Y because the hierarchy is vertical, we fix X so we do not give a node an x position for a second time. + // the fix of X is removed after the x value has been set. + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + node.xFixed = true; + node.yFixed = true; + if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") { + node.y = this.constants.hierarchicalLayout.levelSeparation*node.level; + } + else { + node.x = this.constants.hierarchicalLayout.levelSeparation*node.level; + } + if (distribution[node.level] === undefined) { + distribution[node.level] = {amount: 0, nodes: {}, minPos:0, nodeSpacing:0}; + } + distribution[node.level].amount += 1; + distribution[node.level].nodes[nodeId] = node; + } + } + + // determine the largest amount of nodes of all levels + var maxCount = 0; + for (level in distribution) { + if (distribution.hasOwnProperty(level)) { + if (maxCount < distribution[level].amount) { + maxCount = distribution[level].amount; + } + } + } + + // set the initial position and spacing of each nodes accordingly + for (level in distribution) { + if (distribution.hasOwnProperty(level)) { + distribution[level].nodeSpacing = (maxCount + 1) * this.constants.hierarchicalLayout.nodeSpacing; + distribution[level].nodeSpacing /= (distribution[level].amount + 1); + distribution[level].minPos = distribution[level].nodeSpacing - (0.5 * (distribution[level].amount + 1) * distribution[level].nodeSpacing); + } + } + + return distribution; + }; - /** - * max time between two taps - * @property doubleTapInterval - * @type {Number} - * @default 300 - */ - doubleTapInterval: 300 - } - }; - })('tap'); /** - * @module gestures - */ - /** - * when a touch is being touched at the page + * this function allocates nodes in levels based on the recursive branching from the largest hubs. * - * @class Touch - * @static - */ - /** - * @event touch - * @param {Object} ev + * @param hubsize + * @private */ - Hammer.gestures.Touch = { - name: 'touch', - index: -Infinity, - defaults: { - /** - * call preventDefault at touchstart, and makes the element blocking by disabling the scrolling of the page, - * but it improves gestures like transforming and dragging. - * be careful with using this, it can be very annoying for users to be stuck on the page - * @property preventDefault - * @type {Boolean} - * @default false - */ - preventDefault: false, - - /** - * disable mouse events, so only touch (or pen!) input triggers events - * @property preventMouse - * @type {Boolean} - * @default false - */ - preventMouse: false - }, - handler: function touchGesture(ev, inst) { - if(inst.options.preventMouse && ev.pointerType == POINTER_MOUSE) { - ev.stopDetect(); - return; - } + exports._determineLevels = function(hubsize) { + var nodeId, node; - if(inst.options.preventDefault) { - ev.preventDefault(); - } + // determine hubs + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + if (node.edges.length == hubsize) { + node.level = 0; + } + } + } - if(ev.eventType == EVENT_TOUCH) { - inst.trigger('touch', ev); - } + // branch from hubs + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + if (node.level == 0) { + this._setLevel(1,node.edges,node.id); + } } + } }; + /** - * @module gestures - */ - /** - * User want to scale or rotate with 2 fingers - * Preventing the default browser behavior is a good way to improve feel and working. This can be done with the - * `preventDefault` option. + * Since hierarchical layout does not support: + * - smooth curves (based on the physics), + * - clustering (based on dynamic node counts) * - * @class Transform - * @static - */ - /** - * @event transform - * @param {Object} ev - */ - /** - * @event transformstart - * @param {Object} ev - */ - /** - * @event transformend - * @param {Object} ev - */ - /** - * @event pinchin - * @param {Object} ev - */ - /** - * @event pinchout - * @param {Object} ev - */ - /** - * @event rotate - * @param {Object} ev + * We disable both features so there will be no problems. + * + * @private */ + exports._changeConstants = function() { + this.constants.clustering.enabled = false; + this.constants.physics.barnesHut.enabled = false; + this.constants.physics.hierarchicalRepulsion.enabled = true; + this._loadSelectedForceSolver(); + if (this.constants.smoothCurves.enabled == true) { + this.constants.smoothCurves.dynamic = false; + } + this._configureSmoothCurves(); + }; + /** - * @param {String} name + * This is a recursively called function to enumerate the branches from the largest hubs and place the nodes + * on a X position that ensures there will be no overlap. + * + * @param edges + * @param parentId + * @param distribution + * @param parentLevel + * @private */ - (function(name) { - var triggered = false; - - function transformGesture(ev, inst) { - switch(ev.eventType) { - case EVENT_START: - triggered = false; - break; - - case EVENT_MOVE: - // at least multitouch - if(ev.touches.length < 2) { - return; - } - - var scaleThreshold = Math.abs(1 - ev.scale); - var rotationThreshold = Math.abs(ev.rotation); - - // when the distance we moved is too small we skip this gesture - // or we can be already in dragging - if(scaleThreshold < inst.options.transformMinScale && - rotationThreshold < inst.options.transformMinRotation) { - return; - } + exports._placeBranchNodes = function(edges, parentId, distribution, parentLevel) { + for (var i = 0; i < edges.length; i++) { + var childNode = null; + if (edges[i].toId == parentId) { + childNode = edges[i].from; + } + else { + childNode = edges[i].to; + } - // we are transforming! - Detection.current.name = name; + // if a node is conneceted to another node on the same level (or higher (means lower level))!, this is not handled here. + var nodeMoved = false; + if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") { + if (childNode.xFixed && childNode.level > parentLevel) { + childNode.xFixed = false; + childNode.x = distribution[childNode.level].minPos; + nodeMoved = true; + } + } + else { + if (childNode.yFixed && childNode.level > parentLevel) { + childNode.yFixed = false; + childNode.y = distribution[childNode.level].minPos; + nodeMoved = true; + } + } - // first time, trigger dragstart event - if(!triggered) { - inst.trigger(name + 'start', ev); - triggered = true; - } + if (nodeMoved == true) { + distribution[childNode.level].minPos += distribution[childNode.level].nodeSpacing; + if (childNode.edges.length > 1) { + this._placeBranchNodes(childNode.edges,childNode.id,distribution,childNode.level); + } + } + } + }; - inst.trigger(name, ev); // basic transform event - // trigger rotate event - if(rotationThreshold > inst.options.transformMinRotation) { - inst.trigger('rotate', ev); - } + /** + * this function is called recursively to enumerate the barnches of the largest hubs and give each node a level. + * + * @param level + * @param edges + * @param parentId + * @private + */ + exports._setLevel = function(level, edges, parentId) { + for (var i = 0; i < edges.length; i++) { + var childNode = null; + if (edges[i].toId == parentId) { + childNode = edges[i].from; + } + else { + childNode = edges[i].to; + } + if (childNode.level == -1 || childNode.level > level) { + childNode.level = level; + if (edges.length > 1) { + this._setLevel(level+1, childNode.edges, childNode.id); + } + } + } + }; - // trigger pinch event - if(scaleThreshold > inst.options.transformMinScale) { - inst.trigger('pinch', ev); - inst.trigger('pinch' + (ev.scale < 1 ? 'in' : 'out'), ev); - } - break; - case EVENT_RELEASE: - if(triggered && ev.changedLength < 2) { - inst.trigger(name + 'end', ev); - triggered = false; - } - break; - } + /** + * Unfix nodes + * + * @private + */ + exports._restoreNodes = function() { + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + this.nodes[nodeId].xFixed = false; + this.nodes[nodeId].yFixed = false; } + } + }; - Hammer.gestures.Transform = { - name: name, - index: 45, - defaults: { - /** - * minimal scale factor, no scale is 1, zoomin is to 0 and zoomout until higher then 1 - * @property transformMinScale - * @type {Number} - * @default 0.01 - */ - transformMinScale: 0.01, - /** - * rotation in degrees - * @property transformMinRotation - * @type {Number} - * @default 1 - */ - transformMinRotation: 1 - }, +/***/ }, +/* 56 */ +/***/ function(module, exports, __webpack_require__) { - handler: transformGesture - }; - })('transform'); + var map = { + "./ar": 63, + "./ar-ma": 61, + "./ar-ma.js": 61, + "./ar-sa": 62, + "./ar-sa.js": 62, + "./ar.js": 63, + "./az": 64, + "./az.js": 64, + "./bg": 65, + "./bg.js": 65, + "./bn": 66, + "./bn.js": 66, + "./br": 67, + "./br.js": 67, + "./bs": 68, + "./bs.js": 68, + "./ca": 69, + "./ca.js": 69, + "./cs": 70, + "./cs.js": 70, + "./cv": 71, + "./cv.js": 71, + "./cy": 72, + "./cy.js": 72, + "./da": 73, + "./da.js": 73, + "./de": 75, + "./de-at": 74, + "./de-at.js": 74, + "./de.js": 75, + "./el": 76, + "./el.js": 76, + "./en-au": 77, + "./en-au.js": 77, + "./en-ca": 78, + "./en-ca.js": 78, + "./en-gb": 79, + "./en-gb.js": 79, + "./eo": 80, + "./eo.js": 80, + "./es": 81, + "./es.js": 81, + "./et": 82, + "./et.js": 82, + "./eu": 83, + "./eu.js": 83, + "./fa": 84, + "./fa.js": 84, + "./fi": 85, + "./fi.js": 85, + "./fo": 86, + "./fo.js": 86, + "./fr": 88, + "./fr-ca": 87, + "./fr-ca.js": 87, + "./fr.js": 88, + "./gl": 89, + "./gl.js": 89, + "./he": 90, + "./he.js": 90, + "./hi": 91, + "./hi.js": 91, + "./hr": 92, + "./hr.js": 92, + "./hu": 93, + "./hu.js": 93, + "./hy-am": 94, + "./hy-am.js": 94, + "./id": 95, + "./id.js": 95, + "./is": 96, + "./is.js": 96, + "./it": 97, + "./it.js": 97, + "./ja": 98, + "./ja.js": 98, + "./ka": 99, + "./ka.js": 99, + "./km": 100, + "./km.js": 100, + "./ko": 101, + "./ko.js": 101, + "./lb": 102, + "./lb.js": 102, + "./lt": 103, + "./lt.js": 103, + "./lv": 104, + "./lv.js": 104, + "./mk": 105, + "./mk.js": 105, + "./ml": 106, + "./ml.js": 106, + "./mr": 107, + "./mr.js": 107, + "./ms-my": 108, + "./ms-my.js": 108, + "./nb": 109, + "./nb.js": 109, + "./ne": 110, + "./ne.js": 110, + "./nl": 111, + "./nl.js": 111, + "./nn": 112, + "./nn.js": 112, + "./pl": 113, + "./pl.js": 113, + "./pt": 115, + "./pt-br": 114, + "./pt-br.js": 114, + "./pt.js": 115, + "./ro": 116, + "./ro.js": 116, + "./ru": 117, + "./ru.js": 117, + "./sk": 118, + "./sk.js": 118, + "./sl": 119, + "./sl.js": 119, + "./sq": 120, + "./sq.js": 120, + "./sr": 122, + "./sr-cyrl": 121, + "./sr-cyrl.js": 121, + "./sr.js": 122, + "./sv": 123, + "./sv.js": 123, + "./ta": 124, + "./ta.js": 124, + "./th": 125, + "./th.js": 125, + "./tl-ph": 126, + "./tl-ph.js": 126, + "./tr": 127, + "./tr.js": 127, + "./tzm": 129, + "./tzm-latn": 128, + "./tzm-latn.js": 128, + "./tzm.js": 129, + "./uk": 130, + "./uk.js": 130, + "./uz": 131, + "./uz.js": 131, + "./vi": 132, + "./vi.js": 132, + "./zh-cn": 133, + "./zh-cn.js": 133, + "./zh-tw": 134, + "./zh-tw.js": 134 + }; + function webpackContext(req) { + return __webpack_require__(webpackContextResolve(req)); + }; + function webpackContextResolve(req) { + return map[req] || (function() { throw new Error("Cannot find module '" + req + "'.") }()); + }; + webpackContext.keys = function webpackContextKeys() { + return Object.keys(map); + }; + webpackContext.resolve = webpackContextResolve; + module.exports = webpackContext; - /** - * @module hammer - */ - // AMD export - if(true) { - !(__WEBPACK_AMD_DEFINE_RESULT__ = (function() { - return Hammer; - }.call(exports, __webpack_require__, exports, module)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); - // commonjs export - } else if(typeof module !== 'undefined' && module.exports) { - module.exports = Hammer; - // browser export - } else { - window.Hammer = Hammer; +/***/ }, +/* 57 */ +/***/ function(module, exports, __webpack_require__) { + + module.exports = function(module) { + if(!module.webpackPolyfill) { + module.deprecate = function() {}; + module.paths = []; + // module.parent = undefined by default + module.children = []; + module.webpackPolyfill = 1; + } + return module; } - })(window); /***/ }, -/* 55 */ +/* 58 */ /***/ function(module, exports, __webpack_require__) { /** @@ -30782,7 +31042,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 56 */ +/* 59 */ /***/ function(module, exports, __webpack_require__) { /** @@ -30941,7 +31201,7 @@ return /******/ (function(modules) { // webpackBootstrap }; /***/ }, -/* 57 */ +/* 60 */ /***/ function(module, exports, __webpack_require__) { /** @@ -31340,174 +31600,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 58 */ -/***/ function(module, exports, __webpack_require__) { - - var map = { - "./ar": 61, - "./ar-ma": 59, - "./ar-ma.js": 59, - "./ar-sa": 60, - "./ar-sa.js": 60, - "./ar.js": 61, - "./az": 62, - "./az.js": 62, - "./bg": 63, - "./bg.js": 63, - "./bn": 64, - "./bn.js": 64, - "./br": 65, - "./br.js": 65, - "./bs": 66, - "./bs.js": 66, - "./ca": 67, - "./ca.js": 67, - "./cs": 68, - "./cs.js": 68, - "./cv": 69, - "./cv.js": 69, - "./cy": 70, - "./cy.js": 70, - "./da": 71, - "./da.js": 71, - "./de": 73, - "./de-at": 72, - "./de-at.js": 72, - "./de.js": 73, - "./el": 74, - "./el.js": 74, - "./en-au": 75, - "./en-au.js": 75, - "./en-ca": 76, - "./en-ca.js": 76, - "./en-gb": 77, - "./en-gb.js": 77, - "./eo": 78, - "./eo.js": 78, - "./es": 79, - "./es.js": 79, - "./et": 80, - "./et.js": 80, - "./eu": 81, - "./eu.js": 81, - "./fa": 82, - "./fa.js": 82, - "./fi": 83, - "./fi.js": 83, - "./fo": 84, - "./fo.js": 84, - "./fr": 86, - "./fr-ca": 85, - "./fr-ca.js": 85, - "./fr.js": 86, - "./gl": 87, - "./gl.js": 87, - "./he": 88, - "./he.js": 88, - "./hi": 89, - "./hi.js": 89, - "./hr": 90, - "./hr.js": 90, - "./hu": 91, - "./hu.js": 91, - "./hy-am": 92, - "./hy-am.js": 92, - "./id": 93, - "./id.js": 93, - "./is": 94, - "./is.js": 94, - "./it": 95, - "./it.js": 95, - "./ja": 96, - "./ja.js": 96, - "./ka": 97, - "./ka.js": 97, - "./km": 98, - "./km.js": 98, - "./ko": 99, - "./ko.js": 99, - "./lb": 100, - "./lb.js": 100, - "./lt": 101, - "./lt.js": 101, - "./lv": 102, - "./lv.js": 102, - "./mk": 103, - "./mk.js": 103, - "./ml": 104, - "./ml.js": 104, - "./mr": 105, - "./mr.js": 105, - "./ms-my": 106, - "./ms-my.js": 106, - "./nb": 107, - "./nb.js": 107, - "./ne": 108, - "./ne.js": 108, - "./nl": 109, - "./nl.js": 109, - "./nn": 110, - "./nn.js": 110, - "./pl": 111, - "./pl.js": 111, - "./pt": 113, - "./pt-br": 112, - "./pt-br.js": 112, - "./pt.js": 113, - "./ro": 114, - "./ro.js": 114, - "./ru": 115, - "./ru.js": 115, - "./sk": 116, - "./sk.js": 116, - "./sl": 117, - "./sl.js": 117, - "./sq": 118, - "./sq.js": 118, - "./sr": 120, - "./sr-cyrl": 119, - "./sr-cyrl.js": 119, - "./sr.js": 120, - "./sv": 121, - "./sv.js": 121, - "./ta": 122, - "./ta.js": 122, - "./th": 123, - "./th.js": 123, - "./tl-ph": 124, - "./tl-ph.js": 124, - "./tr": 125, - "./tr.js": 125, - "./tzm": 127, - "./tzm-latn": 126, - "./tzm-latn.js": 126, - "./tzm.js": 127, - "./uk": 128, - "./uk.js": 128, - "./uz": 129, - "./uz.js": 129, - "./vi": 130, - "./vi.js": 130, - "./zh-cn": 131, - "./zh-cn.js": 131, - "./zh-tw": 132, - "./zh-tw.js": 132 - }; - function webpackContext(req) { - return __webpack_require__(webpackContextResolve(req)); - }; - function webpackContextResolve(req) { - return map[req] || (function() { throw new Error("Cannot find module '" + req + "'.") }()); - }; - webpackContext.keys = function webpackContextKeys() { - return Object.keys(map); - }; - webpackContext.resolve = webpackContextResolve; - module.exports = webpackContext; - - -/***/ }, -/* 59 */ +/* 61 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -31517,7 +31610,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -31569,7 +31662,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 60 */ +/* 62 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -31578,7 +31671,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -31671,7 +31764,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 61 */ +/* 63 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -31681,7 +31774,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -31774,7 +31867,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 62 */ +/* 64 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -31783,7 +31876,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -31882,7 +31975,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 63 */ +/* 65 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -31891,7 +31984,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -31974,7 +32067,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 64 */ +/* 66 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -31983,7 +32076,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -32086,7 +32179,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 65 */ +/* 67 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -32095,7 +32188,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -32199,7 +32292,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 66 */ +/* 68 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -32209,7 +32302,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -32344,7 +32437,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 67 */ +/* 69 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -32353,7 +32446,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -32416,7 +32509,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 68 */ +/* 70 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -32425,7 +32518,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -32577,7 +32670,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 69 */ +/* 71 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -32586,7 +32679,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -32642,7 +32735,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 70 */ +/* 72 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -32651,7 +32744,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -32725,7 +32818,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 71 */ +/* 73 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -32734,7 +32827,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -32787,7 +32880,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 72 */ +/* 74 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -32798,7 +32891,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -32865,7 +32958,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 73 */ +/* 75 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -32875,7 +32968,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -32942,7 +33035,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 74 */ +/* 76 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -32951,7 +33044,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -33038,7 +33131,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 75 */ +/* 77 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -33046,7 +33139,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -33106,7 +33199,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 76 */ +/* 78 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -33115,7 +33208,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -33171,7 +33264,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 77 */ +/* 79 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -33180,7 +33273,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -33240,7 +33333,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 78 */ +/* 80 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -33251,7 +33344,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -33311,7 +33404,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 79 */ +/* 81 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -33320,7 +33413,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -33392,7 +33485,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 80 */ +/* 82 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -33402,7 +33495,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -33474,7 +33567,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 81 */ +/* 83 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -33483,7 +33576,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -33540,7 +33633,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 82 */ +/* 84 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -33549,7 +33642,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -33643,7 +33736,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 83 */ +/* 85 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -33652,7 +33745,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -33752,7 +33845,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 84 */ +/* 86 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -33761,7 +33854,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -33814,7 +33907,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 85 */ +/* 87 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -33823,7 +33916,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -33874,7 +33967,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 86 */ +/* 88 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -33883,7 +33976,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -33938,7 +34031,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 87 */ +/* 89 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -33947,7 +34040,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -34015,7 +34108,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 88 */ +/* 90 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -34026,7 +34119,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -34098,7 +34191,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 89 */ +/* 91 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -34107,7 +34200,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -34209,7 +34302,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 90 */ +/* 92 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -34220,7 +34313,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -34355,7 +34448,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 91 */ +/* 93 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -34364,7 +34457,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -34466,7 +34559,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 92 */ +/* 94 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -34475,7 +34568,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -34585,7 +34678,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 93 */ +/* 95 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -34595,7 +34688,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -34658,7 +34751,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 94 */ +/* 96 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -34667,7 +34760,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -34788,7 +34881,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 95 */ +/* 97 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -34798,7 +34891,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -34853,7 +34946,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 96 */ +/* 98 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -34862,7 +34955,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -34917,7 +35010,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 97 */ +/* 99 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -34926,7 +35019,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -35031,7 +35124,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 98 */ +/* 100 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -35040,7 +35133,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -35092,7 +35185,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 99 */ +/* 101 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -35104,7 +35197,7 @@ return /******/ (function(modules) { // webpackBootstrap // - Jeeeyul Lee (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -35161,7 +35254,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 100 */ +/* 102 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -35174,7 +35267,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -35327,7 +35420,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 101 */ +/* 103 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -35336,7 +35429,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -35451,7 +35544,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 102 */ +/* 104 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -35460,7 +35553,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -35534,7 +35627,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 103 */ +/* 105 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -35543,7 +35636,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -35626,7 +35719,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 104 */ +/* 106 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -35635,7 +35728,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -35696,7 +35789,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 105 */ +/* 107 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -35705,7 +35798,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -35806,7 +35899,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 106 */ +/* 108 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -35815,7 +35908,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -35878,7 +35971,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 107 */ +/* 109 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -35888,7 +35981,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -35941,7 +36034,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 108 */ +/* 110 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -35950,7 +36043,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -36052,7 +36145,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 109 */ +/* 111 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -36061,7 +36154,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -36125,7 +36218,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 110 */ +/* 112 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -36134,7 +36227,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -36187,7 +36280,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 111 */ +/* 113 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -36196,7 +36289,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -36291,7 +36384,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 112 */ +/* 114 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -36300,7 +36393,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -36353,7 +36446,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 113 */ +/* 115 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -36362,7 +36455,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -36419,7 +36512,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 114 */ +/* 116 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -36429,7 +36522,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -36497,7 +36590,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 115 */ +/* 117 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -36507,7 +36600,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -36669,7 +36762,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 116 */ +/* 118 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -36679,7 +36772,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -36831,7 +36924,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 117 */ +/* 119 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -36840,7 +36933,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -36981,7 +37074,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 118 */ +/* 120 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -36992,7 +37085,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -37048,7 +37141,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 119 */ +/* 121 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -37057,7 +37150,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -37160,7 +37253,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 120 */ +/* 122 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -37169,7 +37262,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -37272,7 +37365,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 121 */ +/* 123 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -37281,7 +37374,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -37341,7 +37434,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 122 */ +/* 124 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -37350,7 +37443,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -37459,7 +37552,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 123 */ +/* 125 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -37468,7 +37561,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -37523,7 +37616,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 124 */ +/* 126 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -37532,7 +37625,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -37587,7 +37680,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 125 */ +/* 127 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -37597,7 +37690,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -37686,7 +37779,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 126 */ +/* 128 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -37695,7 +37788,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -37747,7 +37840,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 127 */ +/* 129 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -37756,7 +37849,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -37808,7 +37901,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 128 */ +/* 130 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -37818,7 +37911,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -37971,7 +38064,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 129 */ +/* 131 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -37980,7 +38073,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -38032,7 +38125,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 130 */ +/* 132 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -38041,7 +38134,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -38100,7 +38193,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 131 */ +/* 133 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -38110,7 +38203,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -38214,7 +38307,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 132 */ +/* 134 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;// moment.js language configuration @@ -38223,7 +38316,7 @@ return /******/ (function(modules) { // webpackBootstrap (function (factory) { if (true) { - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(53)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(47)], __WEBPACK_AMD_DEFINE_RESULT__ = (factory.apply(null, __WEBPACK_AMD_DEFINE_ARRAY__)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // AMD } else if (typeof exports === 'object') { module.exports = factory(require('../moment')); // Node } else { @@ -38303,22 +38396,6 @@ return /******/ (function(modules) { // webpackBootstrap })); -/***/ }, -/* 133 */ -/***/ function(module, exports, __webpack_require__) { - - module.exports = function(module) { - if(!module.webpackPolyfill) { - module.deprecate = function() {}; - module.paths = []; - // module.parent = undefined by default - module.children = []; - module.webpackPolyfill = 1; - } - return module; - } - - /***/ } /******/ ]) }) diff --git a/examples/network/29_neighbourhood_highlight.html b/examples/network/29_neighbourhood_highlight.html index 5eac5d34..901d0c8c 100644 --- a/examples/network/29_neighbourhood_highlight.html +++ b/examples/network/29_neighbourhood_highlight.html @@ -18,10 +18,11 @@

Dynamic Data - Neighbourhood Highlight

-
+
This example shows the power of the DataSet. Once a node is clicked, all nodes are greyed out except for the first and second order connected nodes. In this example we show how you can determine the order of connection per node as well as applying individual styling to the nodes based on whether or not they are connected to the selected node. The code doing the highlighting only takes about 20ms, the rest of the time is the redrawing of the network (9200 edges..). +

diff --git a/examples/network/30_importing_from_gephi.html b/examples/network/30_importing_from_gephi.html index 06bcf000..7805b635 100644 --- a/examples/network/30_importing_from_gephi.html +++ b/examples/network/30_importing_from_gephi.html @@ -1,8 +1,7 @@ - Network | Static smooth curves - World Cup Network - + Dynamic Data - Importing from Gephi (JSON) @@ -12,37 +11,58 @@ height: 800px; border: 1px solid lightgray; } + + div.nodeContent { + position: relative; + border: 1px solid lightgray; + width:480px; + height:780px; + margin-top: -802px; + margin-left: 810px; + padding:10px; + } + + pre {padding: 5px; margin: 5px; } + .string { color: green; } + .number { color: darkorange; } + .boolean { color: blue; } + .null { color: magenta; } + .key { color: red; } -

Dynamic Data - Neighbourhood Highlight

-
- This example shows the power of the DataSet. Once a node is clicked, all nodes are greyed out except for the first and second order connected nodes. - In this example we show how you can determine the order of connection per node as well as applying individual styling to the nodes based on whether or not - they are connected to the selected node. The code doing the highlighting only takes about 20ms, the rest of the time is the redrawing of the network (9200 edges..). +

Dynamic Data - Importing from Gephi (JSON)

+
+ This example shows how to import a JSON file exported by Gephi. The two options available for the import are + available through the checkboxes. You can download the Gephi JSON exporter here: + https://marketplace.gephi.org/plugin/json-exporter/. + All of Gephi's attributes are also contained within the node elements. This means you can access all of this data through the DataSet. An example of this is shown next to the network. +

+ +: Allow to move after import.
+: Parse the color instead of copy (adds borders, highlights etc.)
+

Node Content:

diff --git a/examples/network/index.html b/examples/network/index.html index 91741049..5d815172 100644 --- a/examples/network/index.html +++ b/examples/network/index.html @@ -40,6 +40,8 @@

26_staticSmoothCurves.html

27_world_cup_network.html

28_world_cup_network_performance.html

+

29_neighbourhood_highlight.html

+

30_importing_from_gephi.html

graphviz_gallery.html

diff --git a/index.js b/index.js index 65b202e8..03abc159 100644 --- a/index.js +++ b/index.js @@ -55,7 +55,8 @@ exports.network = { Images: require('./lib/network/Images'), Node: require('./lib/network/Node'), Popup: require('./lib/network/Popup'), - dotparser: require('./lib/network/dotparser') + dotparser: require('./lib/network/dotparser'), + gephiParser: require('./lib/network/gephiParser') }; // Deprecated since v3.0.0 diff --git a/lib/network/Network.js b/lib/network/Network.js index b3f181ed..8513f8b7 100644 --- a/lib/network/Network.js +++ b/lib/network/Network.js @@ -1064,7 +1064,7 @@ Network.prototype._handleOnDrag = function(event) { Network.prototype._onDragEnd = function () { this.drag.dragging = false; var selection = this.drag.selection; - if (selection) { + if (selection && selection.length) { selection.forEach(function (s) { // restore original xFixed and yFixed s.node.xFixed = s.xFixed; @@ -1073,7 +1073,10 @@ Network.prototype._onDragEnd = function () { this.moving = true; this.start(); } - this._redraw(); + else { + this._redraw(); + } + }; /** @@ -2124,10 +2127,10 @@ Network.prototype._discreteStepNodes = function() { */ Network.prototype._physicsTick = function() { if (!this.freezeSimulation) { - if (this.moving) { + if (this.moving == true) { this._doInAllActiveSectors("_initializeForceCalculation"); this._doInAllActiveSectors("_discreteStepNodes"); - if (this.constants.smoothCurves) { + if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { this._doInSupportSector("_discreteStepNodes"); } this._findCenter(this._getRange()) @@ -2161,7 +2164,6 @@ Network.prototype._animationStep = function() { timeRequired = Date.now() - calculationTime; maxSteps++; } - // start the rendering process var renderTime = Date.now(); this._redraw(); @@ -2178,7 +2180,7 @@ if (typeof window !== 'undefined') { * Schedule a animation step with the refreshrate interval. */ Network.prototype.start = function() { - if (this.moving || this.xIncrement != 0 || this.yIncrement != 0 || this.zoomIncrement != 0) { + if (this.moving == true || this.xIncrement != 0 || this.yIncrement != 0 || this.zoomIncrement != 0) { if (!this.timer) { var ua = navigator.userAgent.toLowerCase(); diff --git a/lib/network/gephiParser.js b/lib/network/gephiParser.js index abf85f03..ed44ea72 100644 --- a/lib/network/gephiParser.js +++ b/lib/network/gephiParser.js @@ -4,52 +4,53 @@ function parseGephi(gephiJSON, options) { var nodes = []; this.options = { edges: { - inheritColor: 'from' + inheritColor: true }, nodes: { allowedToMove: false, parseColor: false } }; + if (options !== undefined) { - this.options.edges['inheritColor'] = options.inheritColor | 'from'; this.options.nodes['allowedToMove'] = options.allowedToMove | false; this.options.nodes['parseColor'] = options.parseColor | false; + this.options.edges['inheritColor'] = options.inheritColor | true; } var gEdges = gephiJSON.edges; var gNodes = gephiJSON.nodes; - for (var i = 0; i < gEdges.length; i++) { var edge = {}; - edge['id'] = gEdges.id; - edge['from'] = gEdges.source; - edge['to'] = gEdges.target; - edge['attributes'] = gEdges.attributes; - edge['value'] = gEdges.attributes !== undefined ? gEdges.attributes.Weight : undefined; - edge['width'] = gEdges.size; - edge['color'] = gEdges.color; + var gEdge = gEdges[i]; + edge['id'] = gEdge.id; + edge['from'] = gEdge.source; + edge['to'] = gEdge.target; + edge['attributes'] = gEdge.attributes; +// edge['value'] = gEdge.attributes !== undefined ? gEdge.attributes.Weight : undefined; +// edge['width'] = edge['value'] !== undefined ? undefined : edgegEdge.size; + edge['color'] = gEdge.color; edge['inheritColor'] = edge['color'] !== undefined ? false : this.options.inheritColor; edges.push(edge); } for (var i = 0; i < gNodes.length; i++) { var node = {}; - node['id'] = gNodes.id; - node['attributes'] = gNodes.attributes; - node['x'] = gNodes.x; - node['y'] = gNodes.y; - node['label'] = gNodes.label; - if (this.options.parseColor == true) { - node['color'] = gNodes.color; + var gNode = gNodes[i]; + node['id'] = gNode.id; + node['attributes'] = gNode.attributes; + node['x'] = gNode.x; + node['y'] = gNode.y; + node['label'] = gNode.label; + if (this.options.nodes.parseColor == true) { + node['color'] = gNode.color; } else { - node['color'] = gNodes.color !== undefined ? {background:gNodes.color, border:gNodes.color} : undefined; + node['color'] = gNode.color !== undefined ? {background:gNode.color, border:gNode.color} : undefined; } - node['radius'] = gNodes.size; - node['allowedToMoveX'] = this.options.allowedToMove; - node['allowedToMoveY'] = this.options.allowedToMove; - node['shape'] = 'dot' + node['radius'] = gNode.size; + node['allowedToMoveX'] = this.options.nodes.allowedToMove; + node['allowedToMoveY'] = this.options.nodes.allowedToMove; nodes.push(node); } diff --git a/lib/util.js b/lib/util.js index 91a24d2c..34b2f124 100644 --- a/lib/util.js +++ b/lib/util.js @@ -753,6 +753,10 @@ exports.GiveHex = function(Dec) { exports.parseColor = function(color) { var c; if (exports.isString(color)) { + if (exports.isValidRGB(color)) { + var rgb = color.substr(4).substr(0,color.length-5).split(','); + color = exports.RGBToHex(rgb[0],rgb[1],rgb[2]); + } if (exports.isValidHex(color)) { var hsv = exports.hexToHSV(color); var lighterColorHSV = {h:hsv.h,s:hsv.s * 0.45,v:Math.min(1,hsv.v * 1.05)}; @@ -930,6 +934,11 @@ exports.isValidHex = function(hex) { return isOk; }; +exports.isValidRGB = function(rgb) { + rgb = rgb.replace(" ",""); + var isOk = /rgb\((\d{1,3}),(\d{1,3}),(\d{1,3})\)/i.test(rgb); + return isOk; +} /** * This recursively redirects the prototype of JSON objects to the referenceObject From 6cb70ac879d5991d510d060336f237a1c0c1ab03 Mon Sep 17 00:00:00 2001 From: Alex de Mulder Date: Mon, 21 Jul 2014 18:48:21 +0200 Subject: [PATCH 2/2] added docs for gephi import, expanded example. --- dist/vis-light.js | 31950 ++++++++-------- dist/vis.js | 23802 ++++++------ docs/network.html | 79 + examples/network/30_importing_from_gephi.html | 93 +- lib/network/Network.js | 10 + 5 files changed, 28020 insertions(+), 27914 deletions(-) diff --git a/dist/vis-light.js b/dist/vis-light.js index d6c7806e..4bb88871 100644 --- a/dist/vis-light.js +++ b/dist/vis-light.js @@ -32,7 +32,7 @@ exports["vis"] = factory(require("moment"), require("hammerjs")); else root["vis"] = factory(root["moment"], root["hammerjs"]); -})(this, function(__WEBPACK_EXTERNAL_MODULE_42__, __WEBPACK_EXTERNAL_MODULE_43__) { +})(this, function(__WEBPACK_EXTERNAL_MODULE_3__, __WEBPACK_EXTERNAL_MODULE_17__) { return /******/ (function(modules) { // webpackBootstrap /******/ // The module cache /******/ var installedModules = {}; @@ -81,63 +81,63 @@ return /******/ (function(modules) { // webpackBootstrap // utils exports.util = __webpack_require__(1); - exports.DOMutil = __webpack_require__(2); + exports.DOMutil = __webpack_require__(4); // data - exports.DataSet = __webpack_require__(3); - exports.DataView = __webpack_require__(4); + exports.DataSet = __webpack_require__(5); + exports.DataView = __webpack_require__(6); // Graph3d - exports.Graph3d = __webpack_require__(5); + exports.Graph3d = __webpack_require__(7); exports.graph3d = { - Camera: __webpack_require__(6), - Filter: __webpack_require__(7), - Point2d: __webpack_require__(8), + Camera: __webpack_require__(11), + Filter: __webpack_require__(12), + Point2d: __webpack_require__(10), Point3d: __webpack_require__(9), - Slider: __webpack_require__(10), - StepNumber: __webpack_require__(11) + Slider: __webpack_require__(13), + StepNumber: __webpack_require__(14) }; // Timeline - exports.Timeline = __webpack_require__(12); - exports.Graph2d = __webpack_require__(13); + exports.Timeline = __webpack_require__(15); + exports.Graph2d = __webpack_require__(32); exports.timeline = { - DataStep: __webpack_require__(14), - Range: __webpack_require__(15), - stack: __webpack_require__(16), - TimeStep: __webpack_require__(17), + DataStep: __webpack_require__(35), + Range: __webpack_require__(18), + stack: __webpack_require__(27), + TimeStep: __webpack_require__(22), components: { items: { - Item: __webpack_require__(28), - ItemBox: __webpack_require__(29), - ItemPoint: __webpack_require__(30), - ItemRange: __webpack_require__(31) + Item: __webpack_require__(29), + ItemBox: __webpack_require__(30), + ItemPoint: __webpack_require__(31), + ItemRange: __webpack_require__(28) }, - Component: __webpack_require__(18), - CurrentTime: __webpack_require__(19), - CustomTime: __webpack_require__(20), - DataAxis: __webpack_require__(21), - GraphGroup: __webpack_require__(22), - Group: __webpack_require__(23), - ItemSet: __webpack_require__(24), - Legend: __webpack_require__(25), - LineGraph: __webpack_require__(26), - TimeAxis: __webpack_require__(27) + Component: __webpack_require__(20), + CurrentTime: __webpack_require__(23), + CustomTime: __webpack_require__(24), + DataAxis: __webpack_require__(34), + GraphGroup: __webpack_require__(36), + Group: __webpack_require__(26), + ItemSet: __webpack_require__(25), + Legend: __webpack_require__(37), + LineGraph: __webpack_require__(33), + TimeAxis: __webpack_require__(21) } }; // Network - exports.Network = __webpack_require__(32); + exports.Network = __webpack_require__(38); exports.network = { - Edge: __webpack_require__(33), - Groups: __webpack_require__(34), - Images: __webpack_require__(35), - Node: __webpack_require__(36), - Popup: __webpack_require__(37), - dotparser: __webpack_require__(38), - gephiParser: __webpack_require__(39) + Edge: __webpack_require__(39), + Groups: __webpack_require__(41), + Images: __webpack_require__(42), + Node: __webpack_require__(40), + Popup: __webpack_require__(43), + dotparser: __webpack_require__(44), + gephiParser: __webpack_require__(45) }; // Deprecated since v3.0.0 @@ -146,8 +146,8 @@ return /******/ (function(modules) { // webpackBootstrap }; // bundled external libraries - exports.moment = __webpack_require__(40); - exports.hammer = __webpack_require__(41); + exports.moment = __webpack_require__(2); + exports.hammer = __webpack_require__(16); /***/ }, @@ -158,7 +158,7 @@ return /******/ (function(modules) { // webpackBootstrap // first check if moment.js is already loaded in the browser window, if so, // use this instance. Else, load via commonjs. - var moment = __webpack_require__(40); + var moment = __webpack_require__(2); /** * Test whether given object is a number @@ -1366,6 +1366,21 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, /* 2 */ +/***/ function(module, exports, __webpack_require__) { + + // first check if moment.js is already loaded in the browser window, if so, + // use this instance. Else, load via commonjs. + module.exports = (typeof window !== 'undefined') && window['moment'] || __webpack_require__(3); + + +/***/ }, +/* 3 */ +/***/ function(module, exports, __webpack_require__) { + + module.exports = __WEBPACK_EXTERNAL_MODULE_3__; + +/***/ }, +/* 4 */ /***/ function(module, exports, __webpack_require__) { // DOM utility methods @@ -1529,7 +1544,7 @@ return /******/ (function(modules) { // webpackBootstrap }; /***/ }, -/* 3 */ +/* 5 */ /***/ function(module, exports, __webpack_require__) { var util = __webpack_require__(1); @@ -2481,11 +2496,11 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 4 */ +/* 6 */ /***/ function(module, exports, __webpack_require__) { var util = __webpack_require__(1); - var DataSet = __webpack_require__(3); + var DataSet = __webpack_require__(5); /** * DataView @@ -2787,19 +2802,19 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = DataView; /***/ }, -/* 5 */ +/* 7 */ /***/ function(module, exports, __webpack_require__) { - var Emitter = __webpack_require__(47); - var DataSet = __webpack_require__(3); - var DataView = __webpack_require__(4); + var Emitter = __webpack_require__(8); + var DataSet = __webpack_require__(5); + var DataView = __webpack_require__(6); var util = __webpack_require__(1); var Point3d = __webpack_require__(9); - var Point2d = __webpack_require__(8); - var Camera = __webpack_require__(6); - var Filter = __webpack_require__(7); - var Slider = __webpack_require__(10); - var StepNumber = __webpack_require__(11); + var Point2d = __webpack_require__(10); + var Camera = __webpack_require__(11); + var Filter = __webpack_require__(12); + var Slider = __webpack_require__(13); + var StepNumber = __webpack_require__(14); /** * @constructor Graph3d @@ -5061,162 +5076,440 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 6 */ +/* 8 */ /***/ function(module, exports, __webpack_require__) { - var Point3d = __webpack_require__(9); - + /** - * @class Camera - * The camera is mounted on a (virtual) camera arm. The camera arm can rotate - * The camera is always looking in the direction of the origin of the arm. - * This way, the camera always rotates around one fixed point, the location - * of the camera arm. - * - * Documentation: - * http://en.wikipedia.org/wiki/3D_projection + * Expose `Emitter`. */ - Camera = function () { - this.armLocation = new Point3d(); - this.armRotation = {}; - this.armRotation.horizontal = 0; - this.armRotation.vertical = 0; - this.armLength = 1.7; - - this.cameraLocation = new Point3d(); - this.cameraRotation = new Point3d(0.5*Math.PI, 0, 0); - this.calculateCameraOrientation(); - }; + module.exports = Emitter; /** - * Set the location (origin) of the arm - * @param {Number} x Normalized value of x - * @param {Number} y Normalized value of y - * @param {Number} z Normalized value of z + * Initialize a new `Emitter`. + * + * @api public */ - Camera.prototype.setArmLocation = function(x, y, z) { - this.armLocation.x = x; - this.armLocation.y = y; - this.armLocation.z = z; - this.calculateCameraOrientation(); + function Emitter(obj) { + if (obj) return mixin(obj); }; /** - * Set the rotation of the camera arm - * @param {Number} horizontal The horizontal rotation, between 0 and 2*PI. - * Optional, can be left undefined. - * @param {Number} vertical The vertical rotation, between 0 and 0.5*PI - * if vertical=0.5*PI, the graph is shown from the - * top. Optional, can be left undefined. + * Mixin the emitter properties. + * + * @param {Object} obj + * @return {Object} + * @api private */ - Camera.prototype.setArmRotation = function(horizontal, vertical) { - if (horizontal !== undefined) { - this.armRotation.horizontal = horizontal; - } - - if (vertical !== undefined) { - this.armRotation.vertical = vertical; - if (this.armRotation.vertical < 0) this.armRotation.vertical = 0; - if (this.armRotation.vertical > 0.5*Math.PI) this.armRotation.vertical = 0.5*Math.PI; - } - if (horizontal !== undefined || vertical !== undefined) { - this.calculateCameraOrientation(); + function mixin(obj) { + for (var key in Emitter.prototype) { + obj[key] = Emitter.prototype[key]; } - }; + return obj; + } /** - * Retrieve the current arm rotation - * @return {object} An object with parameters horizontal and vertical + * Listen on the given `event` with `fn`. + * + * @param {String} event + * @param {Function} fn + * @return {Emitter} + * @api public */ - Camera.prototype.getArmRotation = function() { - var rot = {}; - rot.horizontal = this.armRotation.horizontal; - rot.vertical = this.armRotation.vertical; - return rot; + Emitter.prototype.on = + Emitter.prototype.addEventListener = function(event, fn){ + this._callbacks = this._callbacks || {}; + (this._callbacks[event] = this._callbacks[event] || []) + .push(fn); + return this; }; /** - * Set the (normalized) length of the camera arm. - * @param {Number} length A length between 0.71 and 5.0 + * Adds an `event` listener that will be invoked a single + * time then automatically removed. + * + * @param {String} event + * @param {Function} fn + * @return {Emitter} + * @api public */ - Camera.prototype.setArmLength = function(length) { - if (length === undefined) - return; - this.armLength = length; + Emitter.prototype.once = function(event, fn){ + var self = this; + this._callbacks = this._callbacks || {}; - // Radius must be larger than the corner of the graph, - // which has a distance of sqrt(0.5^2+0.5^2) = 0.71 from the center of the - // graph - if (this.armLength < 0.71) this.armLength = 0.71; - if (this.armLength > 5.0) this.armLength = 5.0; + function on() { + self.off(event, on); + fn.apply(this, arguments); + } - this.calculateCameraOrientation(); + on.fn = fn; + this.on(event, on); + return this; }; /** - * Retrieve the arm length - * @return {Number} length + * Remove the given callback for `event` or all + * registered callbacks. + * + * @param {String} event + * @param {Function} fn + * @return {Emitter} + * @api public */ - Camera.prototype.getArmLength = function() { - return this.armLength; + + Emitter.prototype.off = + Emitter.prototype.removeListener = + Emitter.prototype.removeAllListeners = + Emitter.prototype.removeEventListener = function(event, fn){ + this._callbacks = this._callbacks || {}; + + // all + if (0 == arguments.length) { + this._callbacks = {}; + return this; + } + + // specific event + var callbacks = this._callbacks[event]; + if (!callbacks) return this; + + // remove all handlers + if (1 == arguments.length) { + delete this._callbacks[event]; + return this; + } + + // remove specific handler + var cb; + for (var i = 0; i < callbacks.length; i++) { + cb = callbacks[i]; + if (cb === fn || cb.fn === fn) { + callbacks.splice(i, 1); + break; + } + } + return this; }; /** - * Retrieve the camera location - * @return {Point3d} cameraLocation + * Emit `event` with the given args. + * + * @param {String} event + * @param {Mixed} ... + * @return {Emitter} */ - Camera.prototype.getCameraLocation = function() { - return this.cameraLocation; + + Emitter.prototype.emit = function(event){ + this._callbacks = this._callbacks || {}; + var args = [].slice.call(arguments, 1) + , callbacks = this._callbacks[event]; + + if (callbacks) { + callbacks = callbacks.slice(0); + for (var i = 0, len = callbacks.length; i < len; ++i) { + callbacks[i].apply(this, args); + } + } + + return this; }; /** - * Retrieve the camera rotation - * @return {Point3d} cameraRotation + * Return array of callbacks for `event`. + * + * @param {String} event + * @return {Array} + * @api public */ - Camera.prototype.getCameraRotation = function() { - return this.cameraRotation; + + Emitter.prototype.listeners = function(event){ + this._callbacks = this._callbacks || {}; + return this._callbacks[event] || []; }; /** - * Calculate the location and rotation of the camera based on the - * position and orientation of the camera arm + * Check if this emitter has `event` handlers. + * + * @param {String} event + * @return {Boolean} + * @api public */ - Camera.prototype.calculateCameraOrientation = function() { - // calculate location of the camera - this.cameraLocation.x = this.armLocation.x - this.armLength * Math.sin(this.armRotation.horizontal) * Math.cos(this.armRotation.vertical); - this.cameraLocation.y = this.armLocation.y - this.armLength * Math.cos(this.armRotation.horizontal) * Math.cos(this.armRotation.vertical); - this.cameraLocation.z = this.armLocation.z + this.armLength * Math.sin(this.armRotation.vertical); - // calculate rotation of the camera - this.cameraRotation.x = Math.PI/2 - this.armRotation.vertical; - this.cameraRotation.y = 0; - this.cameraRotation.z = -this.armRotation.horizontal; + Emitter.prototype.hasListeners = function(event){ + return !! this.listeners(event).length; }; - module.exports = Camera; /***/ }, -/* 7 */ +/* 9 */ /***/ function(module, exports, __webpack_require__) { - var DataView = __webpack_require__(4); - /** - * @class Filter - * - * @param {DataSet} data The google data table - * @param {Number} column The index of the column to be filtered - * @param {Graph} graph The graph + * @prototype Point3d + * @param {Number} [x] + * @param {Number} [y] + * @param {Number} [z] */ - function Filter (data, column, graph) { - this.data = data; - this.column = column; - this.graph = graph; // the parent graph + function Point3d(x, y, z) { + this.x = x !== undefined ? x : 0; + this.y = y !== undefined ? y : 0; + this.z = z !== undefined ? z : 0; + }; + + /** + * Subtract the two provided points, returns a-b + * @param {Point3d} a + * @param {Point3d} b + * @return {Point3d} a-b + */ + Point3d.subtract = function(a, b) { + var sub = new Point3d(); + sub.x = a.x - b.x; + sub.y = a.y - b.y; + sub.z = a.z - b.z; + return sub; + }; + + /** + * Add the two provided points, returns a+b + * @param {Point3d} a + * @param {Point3d} b + * @return {Point3d} a+b + */ + Point3d.add = function(a, b) { + var sum = new Point3d(); + sum.x = a.x + b.x; + sum.y = a.y + b.y; + sum.z = a.z + b.z; + return sum; + }; + + /** + * Calculate the average of two 3d points + * @param {Point3d} a + * @param {Point3d} b + * @return {Point3d} The average, (a+b)/2 + */ + Point3d.avg = function(a, b) { + return new Point3d( + (a.x + b.x) / 2, + (a.y + b.y) / 2, + (a.z + b.z) / 2 + ); + }; + + /** + * Calculate the cross product of the two provided points, returns axb + * Documentation: http://en.wikipedia.org/wiki/Cross_product + * @param {Point3d} a + * @param {Point3d} b + * @return {Point3d} cross product axb + */ + Point3d.crossProduct = function(a, b) { + var crossproduct = new Point3d(); + + crossproduct.x = a.y * b.z - a.z * b.y; + crossproduct.y = a.z * b.x - a.x * b.z; + crossproduct.z = a.x * b.y - a.y * b.x; + + return crossproduct; + }; + + + /** + * Rtrieve the length of the vector (or the distance from this point to the origin + * @return {Number} length + */ + Point3d.prototype.length = function() { + return Math.sqrt( + this.x * this.x + + this.y * this.y + + this.z * this.z + ); + }; + + module.exports = Point3d; + + +/***/ }, +/* 10 */ +/***/ function(module, exports, __webpack_require__) { + + /** + * @prototype Point2d + * @param {Number} [x] + * @param {Number} [y] + */ + Point2d = function (x, y) { + this.x = x !== undefined ? x : 0; + this.y = y !== undefined ? y : 0; + }; + + module.exports = Point2d; + + +/***/ }, +/* 11 */ +/***/ function(module, exports, __webpack_require__) { + + var Point3d = __webpack_require__(9); + + /** + * @class Camera + * The camera is mounted on a (virtual) camera arm. The camera arm can rotate + * The camera is always looking in the direction of the origin of the arm. + * This way, the camera always rotates around one fixed point, the location + * of the camera arm. + * + * Documentation: + * http://en.wikipedia.org/wiki/3D_projection + */ + Camera = function () { + this.armLocation = new Point3d(); + this.armRotation = {}; + this.armRotation.horizontal = 0; + this.armRotation.vertical = 0; + this.armLength = 1.7; + + this.cameraLocation = new Point3d(); + this.cameraRotation = new Point3d(0.5*Math.PI, 0, 0); + + this.calculateCameraOrientation(); + }; + + /** + * Set the location (origin) of the arm + * @param {Number} x Normalized value of x + * @param {Number} y Normalized value of y + * @param {Number} z Normalized value of z + */ + Camera.prototype.setArmLocation = function(x, y, z) { + this.armLocation.x = x; + this.armLocation.y = y; + this.armLocation.z = z; + + this.calculateCameraOrientation(); + }; + + /** + * Set the rotation of the camera arm + * @param {Number} horizontal The horizontal rotation, between 0 and 2*PI. + * Optional, can be left undefined. + * @param {Number} vertical The vertical rotation, between 0 and 0.5*PI + * if vertical=0.5*PI, the graph is shown from the + * top. Optional, can be left undefined. + */ + Camera.prototype.setArmRotation = function(horizontal, vertical) { + if (horizontal !== undefined) { + this.armRotation.horizontal = horizontal; + } + + if (vertical !== undefined) { + this.armRotation.vertical = vertical; + if (this.armRotation.vertical < 0) this.armRotation.vertical = 0; + if (this.armRotation.vertical > 0.5*Math.PI) this.armRotation.vertical = 0.5*Math.PI; + } + + if (horizontal !== undefined || vertical !== undefined) { + this.calculateCameraOrientation(); + } + }; + + /** + * Retrieve the current arm rotation + * @return {object} An object with parameters horizontal and vertical + */ + Camera.prototype.getArmRotation = function() { + var rot = {}; + rot.horizontal = this.armRotation.horizontal; + rot.vertical = this.armRotation.vertical; + + return rot; + }; + + /** + * Set the (normalized) length of the camera arm. + * @param {Number} length A length between 0.71 and 5.0 + */ + Camera.prototype.setArmLength = function(length) { + if (length === undefined) + return; + + this.armLength = length; + + // Radius must be larger than the corner of the graph, + // which has a distance of sqrt(0.5^2+0.5^2) = 0.71 from the center of the + // graph + if (this.armLength < 0.71) this.armLength = 0.71; + if (this.armLength > 5.0) this.armLength = 5.0; + + this.calculateCameraOrientation(); + }; + + /** + * Retrieve the arm length + * @return {Number} length + */ + Camera.prototype.getArmLength = function() { + return this.armLength; + }; + + /** + * Retrieve the camera location + * @return {Point3d} cameraLocation + */ + Camera.prototype.getCameraLocation = function() { + return this.cameraLocation; + }; + + /** + * Retrieve the camera rotation + * @return {Point3d} cameraRotation + */ + Camera.prototype.getCameraRotation = function() { + return this.cameraRotation; + }; + + /** + * Calculate the location and rotation of the camera based on the + * position and orientation of the camera arm + */ + Camera.prototype.calculateCameraOrientation = function() { + // calculate location of the camera + this.cameraLocation.x = this.armLocation.x - this.armLength * Math.sin(this.armRotation.horizontal) * Math.cos(this.armRotation.vertical); + this.cameraLocation.y = this.armLocation.y - this.armLength * Math.cos(this.armRotation.horizontal) * Math.cos(this.armRotation.vertical); + this.cameraLocation.z = this.armLocation.z + this.armLength * Math.sin(this.armRotation.vertical); + + // calculate rotation of the camera + this.cameraRotation.x = Math.PI/2 - this.armRotation.vertical; + this.cameraRotation.y = 0; + this.cameraRotation.z = -this.armRotation.horizontal; + }; + + module.exports = Camera; + +/***/ }, +/* 12 */ +/***/ function(module, exports, __webpack_require__) { + + var DataView = __webpack_require__(6); + + /** + * @class Filter + * + * @param {DataSet} data The google data table + * @param {Number} column The index of the column to be filtered + * @param {Graph} graph The graph + */ + function Filter (data, column, graph) { + this.data = data; + this.column = column; + this.graph = graph; // the parent graph this.index = undefined; this.value = undefined; @@ -5425,118 +5718,10 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 8 */ +/* 13 */ /***/ function(module, exports, __webpack_require__) { - - /** - * @prototype Point2d - * @param {Number} [x] - * @param {Number} [y] - */ - Point2d = function (x, y) { - this.x = x !== undefined ? x : 0; - this.y = y !== undefined ? y : 0; - }; - - module.exports = Point2d; - - -/***/ }, -/* 9 */ -/***/ function(module, exports, __webpack_require__) { - - /** - * @prototype Point3d - * @param {Number} [x] - * @param {Number} [y] - * @param {Number} [z] - */ - function Point3d(x, y, z) { - this.x = x !== undefined ? x : 0; - this.y = y !== undefined ? y : 0; - this.z = z !== undefined ? z : 0; - }; - - /** - * Subtract the two provided points, returns a-b - * @param {Point3d} a - * @param {Point3d} b - * @return {Point3d} a-b - */ - Point3d.subtract = function(a, b) { - var sub = new Point3d(); - sub.x = a.x - b.x; - sub.y = a.y - b.y; - sub.z = a.z - b.z; - return sub; - }; - - /** - * Add the two provided points, returns a+b - * @param {Point3d} a - * @param {Point3d} b - * @return {Point3d} a+b - */ - Point3d.add = function(a, b) { - var sum = new Point3d(); - sum.x = a.x + b.x; - sum.y = a.y + b.y; - sum.z = a.z + b.z; - return sum; - }; - - /** - * Calculate the average of two 3d points - * @param {Point3d} a - * @param {Point3d} b - * @return {Point3d} The average, (a+b)/2 - */ - Point3d.avg = function(a, b) { - return new Point3d( - (a.x + b.x) / 2, - (a.y + b.y) / 2, - (a.z + b.z) / 2 - ); - }; - - /** - * Calculate the cross product of the two provided points, returns axb - * Documentation: http://en.wikipedia.org/wiki/Cross_product - * @param {Point3d} a - * @param {Point3d} b - * @return {Point3d} cross product axb - */ - Point3d.crossProduct = function(a, b) { - var crossproduct = new Point3d(); - - crossproduct.x = a.y * b.z - a.z * b.y; - crossproduct.y = a.z * b.x - a.x * b.z; - crossproduct.z = a.x * b.y - a.y * b.x; - - return crossproduct; - }; - - - /** - * Rtrieve the length of the vector (or the distance from this point to the origin - * @return {Number} length - */ - Point3d.prototype.length = function() { - return Math.sqrt( - this.x * this.x + - this.y * this.y + - this.z * this.z - ); - }; - - module.exports = Point3d; - - -/***/ }, -/* 10 */ -/***/ function(module, exports, __webpack_require__) { - - var util = __webpack_require__(1); + + var util = __webpack_require__(1); /** * @constructor Slider @@ -5885,7 +6070,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 11 */ +/* 14 */ /***/ function(module, exports, __webpack_require__) { /** @@ -6031,19 +6216,19 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 12 */ +/* 15 */ /***/ function(module, exports, __webpack_require__) { - var Emitter = __webpack_require__(47); - var Hammer = __webpack_require__(41); + var Emitter = __webpack_require__(8); + var Hammer = __webpack_require__(16); var util = __webpack_require__(1); - var DataSet = __webpack_require__(3); - var DataView = __webpack_require__(4); - var Range = __webpack_require__(15); - var TimeAxis = __webpack_require__(27); - var CurrentTime = __webpack_require__(19); - var CustomTime = __webpack_require__(20); - var ItemSet = __webpack_require__(24); + var DataSet = __webpack_require__(5); + var DataView = __webpack_require__(6); + var Range = __webpack_require__(18); + var TimeAxis = __webpack_require__(21); + var CurrentTime = __webpack_require__(23); + var CustomTime = __webpack_require__(24); + var ItemSet = __webpack_require__(25); /** * Create a timeline visualization @@ -6946,3563 +7131,2873 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 13 */ +/* 16 */ /***/ function(module, exports, __webpack_require__) { - var Emitter = __webpack_require__(47); - var Hammer = __webpack_require__(41); - var util = __webpack_require__(1); - var DataSet = __webpack_require__(3); - var DataView = __webpack_require__(4); - var Range = __webpack_require__(15); - var TimeAxis = __webpack_require__(27); - var CurrentTime = __webpack_require__(19); - var CustomTime = __webpack_require__(20); - var LineGraph = __webpack_require__(26); - - /** - * Create a timeline visualization - * @param {HTMLElement} container - * @param {vis.DataSet | Array | google.visualization.DataTable} [items] - * @param {Object} [options] See Graph2d.setOptions for the available options. - * @constructor - */ - function Graph2d (container, items, options, groups) { - var me = this; - this.defaultOptions = { - start: null, - end: null, + // Only load hammer.js when in a browser environment + // (loading hammer.js in a node.js environment gives errors) + if (typeof window !== 'undefined') { + module.exports = window['Hammer'] || __webpack_require__(17); + } + else { + module.exports = function () { + throw Error('hammer.js is only available in a browser, not in node.js.'); + } + } - autoResize: true, - orientation: 'bottom', - width: null, - height: null, - maxHeight: null, - minHeight: null - }; - this.options = util.deepExtend({}, this.defaultOptions); +/***/ }, +/* 17 */ +/***/ function(module, exports, __webpack_require__) { - // Create the DOM, props, and emitter - this._create(container); + module.exports = __WEBPACK_EXTERNAL_MODULE_17__; - // all components listed here will be repainted automatically - this.components = []; +/***/ }, +/* 18 */ +/***/ function(module, exports, __webpack_require__) { - this.body = { - dom: this.dom, - domProps: this.props, - emitter: { - on: this.on.bind(this), - off: this.off.bind(this), - emit: this.emit.bind(this) - }, - util: { - snap: null, // will be specified after TimeAxis is created - toScreen: me._toScreen.bind(me), - toGlobalScreen: me._toGlobalScreen.bind(me), // this refers to the root.width - toTime: me._toTime.bind(me), - toGlobalTime : me._toGlobalTime.bind(me) - } - }; + var util = __webpack_require__(1); + var hammerUtil = __webpack_require__(19); + var moment = __webpack_require__(2); + var Component = __webpack_require__(20); - // range - this.range = new Range(this.body); - this.components.push(this.range); - this.body.range = this.range; + /** + * @constructor Range + * A Range controls a numeric range with a start and end value. + * The Range adjusts the range based on mouse events or programmatic changes, + * and triggers events when the range is changing or has been changed. + * @param {{dom: Object, domProps: Object, emitter: Emitter}} body + * @param {Object} [options] See description at Range.setOptions + */ + function Range(body, options) { + var now = moment().hours(0).minutes(0).seconds(0).milliseconds(0); + this.start = now.clone().add('days', -3).valueOf(); // Number + this.end = now.clone().add('days', 4).valueOf(); // Number - // time axis - this.timeAxis = new TimeAxis(this.body); - this.components.push(this.timeAxis); - this.body.util.snap = this.timeAxis.snap.bind(this.timeAxis); + this.body = body; - // current time bar - this.currentTime = new CurrentTime(this.body); - this.components.push(this.currentTime); + // default options + this.defaultOptions = { + start: null, + end: null, + direction: 'horizontal', // 'horizontal' or 'vertical' + moveable: true, + zoomable: true, + min: null, + max: null, + zoomMin: 10, // milliseconds + zoomMax: 1000 * 60 * 60 * 24 * 365 * 10000 // milliseconds + }; + this.options = util.extend({}, this.defaultOptions); - // custom time bar - // Note: time bar will be attached in this.setOptions when selected - this.customTime = new CustomTime(this.body); - this.components.push(this.customTime); + this.props = { + touch: {} + }; - // item set - this.linegraph = new LineGraph(this.body); - this.components.push(this.linegraph); + // drag listeners for dragging + this.body.emitter.on('dragstart', this._onDragStart.bind(this)); + this.body.emitter.on('drag', this._onDrag.bind(this)); + this.body.emitter.on('dragend', this._onDragEnd.bind(this)); - this.itemsData = null; // DataSet - this.groupsData = null; // DataSet + // ignore dragging when holding + this.body.emitter.on('hold', this._onHold.bind(this)); - // apply options - if (options) { - this.setOptions(options); - } + // mouse wheel for zooming + this.body.emitter.on('mousewheel', this._onMouseWheel.bind(this)); + this.body.emitter.on('DOMMouseScroll', this._onMouseWheel.bind(this)); // For FF - // IMPORTANT: THIS HAPPENS BEFORE SET ITEMS! - if (groups) { - this.setGroups(groups); - } + // pinch to zoom + this.body.emitter.on('touch', this._onTouch.bind(this)); + this.body.emitter.on('pinch', this._onPinch.bind(this)); - // create itemset - if (items) { - this.setItems(items); - } - else { - this.redraw(); - } + this.setOptions(options); } - // turn Graph2d into an event emitter - Emitter(Graph2d.prototype); + Range.prototype = new Component(); /** - * Create the main DOM for the Graph2d: a root panel containing left, right, - * top, bottom, content, and background panel. - * @param {Element} container The container element where the Graph2d will - * be attached. - * @private + * Set options for the range controller + * @param {Object} options Available options: + * {Number | Date | String} start Start date for the range + * {Number | Date | String} end End date for the range + * {Number} min Minimum value for start + * {Number} max Maximum value for end + * {Number} zoomMin Set a minimum value for + * (end - start). + * {Number} zoomMax Set a maximum value for + * (end - start). + * {Boolean} moveable Enable moving of the range + * by dragging. True by default + * {Boolean} zoomable Enable zooming of the range + * by pinching/scrolling. True by default */ - Graph2d.prototype._create = function (container) { - this.dom = {}; - - this.dom.root = document.createElement('div'); - this.dom.background = document.createElement('div'); - this.dom.backgroundVertical = document.createElement('div'); - this.dom.backgroundHorizontalContainer = document.createElement('div'); - this.dom.centerContainer = document.createElement('div'); - this.dom.leftContainer = document.createElement('div'); - this.dom.rightContainer = document.createElement('div'); - this.dom.backgroundHorizontal = document.createElement('div'); - this.dom.center = document.createElement('div'); - this.dom.left = document.createElement('div'); - this.dom.right = document.createElement('div'); - this.dom.top = document.createElement('div'); - this.dom.bottom = document.createElement('div'); - this.dom.shadowTop = document.createElement('div'); - this.dom.shadowBottom = document.createElement('div'); - this.dom.shadowTopLeft = document.createElement('div'); - this.dom.shadowBottomLeft = document.createElement('div'); - this.dom.shadowTopRight = document.createElement('div'); - this.dom.shadowBottomRight = document.createElement('div'); - - this.dom.background.className = 'vispanel background'; - this.dom.backgroundVertical.className = 'vispanel background vertical'; - this.dom.backgroundHorizontalContainer.className = 'vispanel background horizontal'; - this.dom.backgroundHorizontal.className = 'vispanel background horizontal'; - this.dom.centerContainer.className = 'vispanel center'; - this.dom.leftContainer.className = 'vispanel left'; - this.dom.rightContainer.className = 'vispanel right'; - this.dom.top.className = 'vispanel top'; - this.dom.bottom.className = 'vispanel bottom'; - this.dom.left.className = 'content'; - this.dom.center.className = 'content'; - this.dom.right.className = 'content'; - this.dom.shadowTop.className = 'shadow top'; - this.dom.shadowBottom.className = 'shadow bottom'; - this.dom.shadowTopLeft.className = 'shadow top'; - this.dom.shadowBottomLeft.className = 'shadow bottom'; - this.dom.shadowTopRight.className = 'shadow top'; - this.dom.shadowBottomRight.className = 'shadow bottom'; - - this.dom.root.appendChild(this.dom.background); - this.dom.root.appendChild(this.dom.backgroundVertical); - this.dom.root.appendChild(this.dom.backgroundHorizontalContainer); - this.dom.root.appendChild(this.dom.centerContainer); - this.dom.root.appendChild(this.dom.leftContainer); - this.dom.root.appendChild(this.dom.rightContainer); - this.dom.root.appendChild(this.dom.top); - this.dom.root.appendChild(this.dom.bottom); - - this.dom.backgroundHorizontalContainer.appendChild(this.dom.backgroundHorizontal); - this.dom.centerContainer.appendChild(this.dom.center); - this.dom.leftContainer.appendChild(this.dom.left); - this.dom.rightContainer.appendChild(this.dom.right); - - this.dom.centerContainer.appendChild(this.dom.shadowTop); - this.dom.centerContainer.appendChild(this.dom.shadowBottom); - this.dom.leftContainer.appendChild(this.dom.shadowTopLeft); - this.dom.leftContainer.appendChild(this.dom.shadowBottomLeft); - this.dom.rightContainer.appendChild(this.dom.shadowTopRight); - this.dom.rightContainer.appendChild(this.dom.shadowBottomRight); - - this.on('rangechange', this.redraw.bind(this)); - this.on('change', this.redraw.bind(this)); - this.on('touch', this._onTouch.bind(this)); - this.on('pinch', this._onPinch.bind(this)); - this.on('dragstart', this._onDragStart.bind(this)); - this.on('drag', this._onDrag.bind(this)); - - // create event listeners for all interesting events, these events will be - // emitted via emitter - this.hammer = Hammer(this.dom.root, { - prevent_default: true - }); - this.listeners = {}; - - var me = this; - var events = [ - 'touch', 'pinch', - 'tap', 'doubletap', 'hold', - 'dragstart', 'drag', 'dragend', - 'mousewheel', 'DOMMouseScroll' // DOMMouseScroll is needed for Firefox - ]; - events.forEach(function (event) { - var listener = function () { - var args = [event].concat(Array.prototype.slice.call(arguments, 0)); - me.emit.apply(me, args); - }; - me.hammer.on(event, listener); - me.listeners[event] = listener; - }); - - // size properties of each of the panels - this.props = { - root: {}, - background: {}, - centerContainer: {}, - leftContainer: {}, - rightContainer: {}, - center: {}, - left: {}, - right: {}, - top: {}, - bottom: {}, - border: {}, - scrollTop: 0, - scrollTopMin: 0 - }; - this.touch = {}; // store state information needed for touch events + Range.prototype.setOptions = function (options) { + if (options) { + // copy the options that we know + var fields = ['direction', 'min', 'max', 'zoomMin', 'zoomMax', 'moveable', 'zoomable']; + util.selectiveExtend(fields, this.options, options); - // attach the root panel to the provided container - if (!container) throw new Error('No container provided'); - container.appendChild(this.dom.root); + if ('start' in options || 'end' in options) { + // apply a new range. both start and end are optional + this.setRange(options.start, options.end); + } + } }; /** - * Destroy the Graph2d, clean up all DOM elements and event listeners. + * Test whether direction has a valid value + * @param {String} direction 'horizontal' or 'vertical' */ - Graph2d.prototype.destroy = function () { - // unbind datasets - this.clear(); - - // remove all event listeners - this.off(); - - // stop checking for changed size - this._stopAutoResize(); - - // remove from DOM - if (this.dom.root.parentNode) { - this.dom.root.parentNode.removeChild(this.dom.root); + function validateDirection (direction) { + if (direction != 'horizontal' && direction != 'vertical') { + throw new TypeError('Unknown direction "' + direction + '". ' + + 'Choose "horizontal" or "vertical".'); } - this.dom = null; + } - // cleanup hammer touch events - for (var event in this.listeners) { - if (this.listeners.hasOwnProperty(event)) { - delete this.listeners[event]; - } + /** + * Set a new start and end range + * @param {Number} [start] + * @param {Number} [end] + */ + Range.prototype.setRange = function(start, end) { + var changed = this._applyRange(start, end); + if (changed) { + var params = { + start: new Date(this.start), + end: new Date(this.end) + }; + this.body.emitter.emit('rangechange', params); + this.body.emitter.emit('rangechanged', params); } - this.listeners = null; - this.hammer = null; - - // give all components the opportunity to cleanup - this.components.forEach(function (component) { - component.destroy(); - }); - - this.body = null; }; /** - * Set options. Options will be passed to all components loaded in the Graph2d. - * @param {Object} [options] - * {String} orientation - * Vertical orientation for the Graph2d, - * can be 'bottom' (default) or 'top'. - * {String | Number} width - * Width for the timeline, a number in pixels or - * a css string like '1000px' or '75%'. '100%' by default. - * {String | Number} height - * Fixed height for the Graph2d, a number in pixels or - * a css string like '400px' or '75%'. If undefined, - * The Graph2d will automatically size such that - * its contents fit. - * {String | Number} minHeight - * Minimum height for the Graph2d, a number in pixels or - * a css string like '400px' or '75%'. - * {String | Number} maxHeight - * Maximum height for the Graph2d, a number in pixels or - * a css string like '400px' or '75%'. - * {Number | Date | String} start - * Start date for the visible window - * {Number | Date | String} end - * End date for the visible window + * Set a new start and end range. This method is the same as setRange, but + * does not trigger a range change and range changed event, and it returns + * true when the range is changed + * @param {Number} [start] + * @param {Number} [end] + * @return {Boolean} changed + * @private */ - Graph2d.prototype.setOptions = function (options) { - if (options) { - // copy the known options - var fields = ['width', 'height', 'minHeight', 'maxHeight', 'autoResize', 'start', 'end', 'orientation']; - util.selectiveExtend(fields, this.options, options); + Range.prototype._applyRange = function(start, end) { + var newStart = (start != null) ? util.convert(start, 'Date').valueOf() : this.start, + newEnd = (end != null) ? util.convert(end, 'Date').valueOf() : this.end, + max = (this.options.max != null) ? util.convert(this.options.max, 'Date').valueOf() : null, + min = (this.options.min != null) ? util.convert(this.options.min, 'Date').valueOf() : null, + diff; - // enable/disable autoResize - this._initAutoResize(); + // check for valid number + if (isNaN(newStart) || newStart === null) { + throw new Error('Invalid start "' + start + '"'); + } + if (isNaN(newEnd) || newEnd === null) { + throw new Error('Invalid end "' + end + '"'); } - // propagate options to all components - this.components.forEach(function (component) { - component.setOptions(options); - }); - - // TODO: remove deprecation error one day (deprecated since version 0.8.0) - if (options && options.order) { - throw new Error('Option order is deprecated. There is no replacement for this feature.'); + // prevent start < end + if (newEnd < newStart) { + newEnd = newStart; } - // redraw everything - this.redraw(); - }; + // prevent start < min + if (min !== null) { + if (newStart < min) { + diff = (min - newStart); + newStart += diff; + newEnd += diff; - /** - * Set a custom time bar - * @param {Date} time - */ - Graph2d.prototype.setCustomTime = function (time) { - if (!this.customTime) { - throw new Error('Cannot get custom time: Custom time bar is not enabled'); + // prevent end > max + if (max != null) { + if (newEnd > max) { + newEnd = max; + } + } + } } - this.customTime.setCustomTime(time); - }; + // prevent end > max + if (max !== null) { + if (newEnd > max) { + diff = (newEnd - max); + newStart -= diff; + newEnd -= diff; - /** - * Retrieve the current custom time. - * @return {Date} customTime - */ - Graph2d.prototype.getCustomTime = function() { - if (!this.customTime) { - throw new Error('Cannot get custom time: Custom time bar is not enabled'); + // prevent start < min + if (min != null) { + if (newStart < min) { + newStart = min; + } + } + } } - return this.customTime.getCustomTime(); - }; - - /** - * Set items - * @param {vis.DataSet | Array | google.visualization.DataTable | null} items - */ - Graph2d.prototype.setItems = function(items) { - var initialLoad = (this.itemsData == null); - - // convert to type DataSet when needed - var newDataSet; - if (!items) { - newDataSet = null; - } - else if (items instanceof DataSet || items instanceof DataView) { - newDataSet = items; - } - else { - // turn an array into a dataset - newDataSet = new DataSet(items, { - type: { - start: 'Date', - end: 'Date' + // prevent (end-start) < zoomMin + if (this.options.zoomMin !== null) { + var zoomMin = parseFloat(this.options.zoomMin); + if (zoomMin < 0) { + zoomMin = 0; + } + if ((newEnd - newStart) < zoomMin) { + if ((this.end - this.start) === zoomMin) { + // ignore this action, we are already zoomed to the minimum + newStart = this.start; + newEnd = this.end; } - }); + else { + // zoom to the minimum + diff = (zoomMin - (newEnd - newStart)); + newStart -= diff / 2; + newEnd += diff / 2; + } + } } - // set items - this.itemsData = newDataSet; - this.linegraph && this.linegraph.setItems(newDataSet); + // prevent (end-start) > zoomMax + if (this.options.zoomMax !== null) { + var zoomMax = parseFloat(this.options.zoomMax); + if (zoomMax < 0) { + zoomMax = 0; + } + if ((newEnd - newStart) > zoomMax) { + if ((this.end - this.start) === zoomMax) { + // ignore this action, we are already zoomed to the maximum + newStart = this.start; + newEnd = this.end; + } + else { + // zoom to the maximum + diff = ((newEnd - newStart) - zoomMax); + newStart += diff / 2; + newEnd -= diff / 2; + } + } + } - if (initialLoad && ('start' in this.options || 'end' in this.options)) { - this.fit(); + var changed = (this.start != newStart || this.end != newEnd); - var start = ('start' in this.options) ? util.convert(this.options.start, 'Date') : null; - var end = ('end' in this.options) ? util.convert(this.options.end, 'Date') : null; + this.start = newStart; + this.end = newEnd; - this.setWindow(start, end); - } + return changed; }; /** - * Set groups - * @param {vis.DataSet | Array | google.visualization.DataTable} groups + * Retrieve the current range. + * @return {Object} An object with start and end properties */ - Graph2d.prototype.setGroups = function(groups) { - // convert to type DataSet when needed - var newDataSet; - if (!groups) { - newDataSet = null; - } - else if (groups instanceof DataSet || groups instanceof DataView) { - newDataSet = groups; - } - else { - // turn an array into a dataset - newDataSet = new DataSet(groups); - } - - this.groupsData = newDataSet; - this.linegraph.setGroups(newDataSet); + Range.prototype.getRange = function() { + return { + start: this.start, + end: this.end + }; }; /** - * Clear the Graph2d. By Default, items, groups and options are cleared. - * Example usage: - * - * timeline.clear(); // clear items, groups, and options - * timeline.clear({options: true}); // clear options only - * - * @param {Object} [what] Optionally specify what to clear. By default: - * {items: true, groups: true, options: true} + * Calculate the conversion offset and scale for current range, based on + * the provided width + * @param {Number} width + * @returns {{offset: number, scale: number}} conversion */ - Graph2d.prototype.clear = function(what) { - // clear items - if (!what || what.items) { - this.setItems(null); - } - - // clear groups - if (!what || what.groups) { - this.setGroups(null); - } - - // clear options of timeline and of each of the components - if (!what || what.options) { - this.components.forEach(function (component) { - component.setOptions(component.defaultOptions); - }); - - this.setOptions(this.defaultOptions); // this will also do a redraw - } + Range.prototype.conversion = function (width) { + return Range.conversion(this.start, this.end, width); }; /** - * Set Graph2d window such that it fits all items + * Static method to calculate the conversion offset and scale for a range, + * based on the provided start, end, and width + * @param {Number} start + * @param {Number} end + * @param {Number} width + * @returns {{offset: number, scale: number}} conversion */ - Graph2d.prototype.fit = function() { - // apply the data range as range - var dataRange = this.getItemRange(); - - // add 5% space on both sides - var start = dataRange.min; - var end = dataRange.max; - if (start != null && end != null) { - var interval = (end.valueOf() - start.valueOf()); - if (interval <= 0) { - // prevent an empty interval - interval = 24 * 60 * 60 * 1000; // 1 day + Range.conversion = function (start, end, width) { + if (width != 0 && (end - start != 0)) { + return { + offset: start, + scale: width / (end - start) } - start = new Date(start.valueOf() - interval * 0.05); - end = new Date(end.valueOf() + interval * 0.05); } - - // skip range set if there is no start and end date - if (start === null && end === null) { - return; + else { + return { + offset: 0, + scale: 1 + }; } - - this.range.setRange(start, end); }; /** - * Get the data range of the item set. - * @returns {{min: Date, max: Date}} range A range with a start and end Date. - * When no minimum is found, min==null - * When no maximum is found, max==null + * Start dragging horizontally or vertically + * @param {Event} event + * @private */ - Graph2d.prototype.getItemRange = function() { - // calculate min from start filed - var itemsData = this.itemsData, - min = null, - max = null; + Range.prototype._onDragStart = function(event) { + // only allow dragging when configured as movable + if (!this.options.moveable) return; - if (itemsData) { - // calculate the minimum value of the field 'start' - var minItem = itemsData.min('start'); - min = minItem ? util.convert(minItem.start, 'Date').valueOf() : null; - // Note: we convert first to Date and then to number because else - // a conversion from ISODate to Number will fail + // refuse to drag when we where pinching to prevent the timeline make a jump + // when releasing the fingers in opposite order from the touch screen + if (!this.props.touch.allowDragging) return; - // calculate maximum value of fields 'start' and 'end' - var maxStartItem = itemsData.max('start'); - if (maxStartItem) { - max = util.convert(maxStartItem.start, 'Date').valueOf(); - } - var maxEndItem = itemsData.max('end'); - if (maxEndItem) { - if (max == null) { - max = util.convert(maxEndItem.end, 'Date').valueOf(); - } - else { - max = Math.max(max, util.convert(maxEndItem.end, 'Date').valueOf()); - } - } - } + this.props.touch.start = this.start; + this.props.touch.end = this.end; - return { - min: (min != null) ? new Date(min) : null, - max: (max != null) ? new Date(max) : null - }; + if (this.body.dom.root) { + this.body.dom.root.style.cursor = 'move'; + } }; /** - * Set the visible window. Both parameters are optional, you can change only - * start or only end. Syntax: - * - * TimeLine.setWindow(start, end) - * TimeLine.setWindow(range) - * - * Where start and end can be a Date, number, or string, and range is an - * object with properties start and end. - * - * @param {Date | Number | String | Object} [start] Start date of visible window - * @param {Date | Number | String} [end] End date of visible window - */ - Graph2d.prototype.setWindow = function(start, end) { - if (arguments.length == 1) { - var range = arguments[0]; - this.range.setRange(range.start, range.end); - } - else { - this.range.setRange(start, end); - } - }; - - /** - * Get the visible window - * @return {{start: Date, end: Date}} Visible range + * Perform dragging operation + * @param {Event} event + * @private */ - Graph2d.prototype.getWindow = function() { - var range = this.range.getRange(); - return { - start: new Date(range.start), - end: new Date(range.end) - }; + Range.prototype._onDrag = function (event) { + // only allow dragging when configured as movable + if (!this.options.moveable) return; + var direction = this.options.direction; + validateDirection(direction); + // refuse to drag when we where pinching to prevent the timeline make a jump + // when releasing the fingers in opposite order from the touch screen + if (!this.props.touch.allowDragging) return; + var delta = (direction == 'horizontal') ? event.gesture.deltaX : event.gesture.deltaY, + interval = (this.props.touch.end - this.props.touch.start), + width = (direction == 'horizontal') ? this.body.domProps.center.width : this.body.domProps.center.height, + diffRange = -delta / width * interval; + this._applyRange(this.props.touch.start + diffRange, this.props.touch.end + diffRange); + this.body.emitter.emit('rangechange', { + start: new Date(this.start), + end: new Date(this.end) + }); }; /** - * Force a redraw of the Graph2d. Can be useful to manually redraw when - * option autoResize=false + * Stop dragging operation + * @param {event} event + * @private */ - Graph2d.prototype.redraw = function() { - var resized = false, - options = this.options, - props = this.props, - dom = this.dom; - - if (!dom) return; // when destroyed - - // update class names - dom.root.className = 'vis timeline root ' + options.orientation; - - // update root width and height options - dom.root.style.maxHeight = util.option.asSize(options.maxHeight, ''); - dom.root.style.minHeight = util.option.asSize(options.minHeight, ''); - dom.root.style.width = util.option.asSize(options.width, ''); - - // calculate border widths - props.border.left = (dom.centerContainer.offsetWidth - dom.centerContainer.clientWidth) / 2; - props.border.right = props.border.left; - props.border.top = (dom.centerContainer.offsetHeight - dom.centerContainer.clientHeight) / 2; - props.border.bottom = props.border.top; - var borderRootHeight= dom.root.offsetHeight - dom.root.clientHeight; - var borderRootWidth = dom.root.offsetWidth - dom.root.clientWidth; - - // calculate the heights. If any of the side panels is empty, we set the height to - // minus the border width, such that the border will be invisible - props.center.height = dom.center.offsetHeight; - props.left.height = dom.left.offsetHeight; - props.right.height = dom.right.offsetHeight; - props.top.height = dom.top.clientHeight || -props.border.top; - props.bottom.height = dom.bottom.clientHeight || -props.border.bottom; + Range.prototype._onDragEnd = function (event) { + // only allow dragging when configured as movable + if (!this.options.moveable) return; - // TODO: compensate borders when any of the panels is empty. + // refuse to drag when we where pinching to prevent the timeline make a jump + // when releasing the fingers in opposite order from the touch screen + if (!this.props.touch.allowDragging) return; - // apply auto height - // TODO: only calculate autoHeight when needed (else we cause an extra reflow/repaint of the DOM) - var contentHeight = Math.max(props.left.height, props.center.height, props.right.height); - var autoHeight = props.top.height + contentHeight + props.bottom.height + - borderRootHeight + props.border.top + props.border.bottom; - dom.root.style.height = util.option.asSize(options.height, autoHeight + 'px'); + if (this.body.dom.root) { + this.body.dom.root.style.cursor = 'auto'; + } - // calculate heights of the content panels - props.root.height = dom.root.offsetHeight; - props.background.height = props.root.height - borderRootHeight; - var containerHeight = props.root.height - props.top.height - props.bottom.height - - borderRootHeight; - props.centerContainer.height = containerHeight; - props.leftContainer.height = containerHeight; - props.rightContainer.height = props.leftContainer.height; + // fire a rangechanged event + this.body.emitter.emit('rangechanged', { + start: new Date(this.start), + end: new Date(this.end) + }); + }; - // calculate the widths of the panels - props.root.width = dom.root.offsetWidth; - props.background.width = props.root.width - borderRootWidth; - props.left.width = dom.leftContainer.clientWidth || -props.border.left; - props.leftContainer.width = props.left.width; - props.right.width = dom.rightContainer.clientWidth || -props.border.right; - props.rightContainer.width = props.right.width; - var centerWidth = props.root.width - props.left.width - props.right.width - borderRootWidth; - props.center.width = centerWidth; - props.centerContainer.width = centerWidth; - props.top.width = centerWidth; - props.bottom.width = centerWidth; + /** + * Event handler for mouse wheel event, used to zoom + * Code from http://adomas.org/javascript-mouse-wheel/ + * @param {Event} event + * @private + */ + Range.prototype._onMouseWheel = function(event) { + // only allow zooming when configured as zoomable and moveable + if (!(this.options.zoomable && this.options.moveable)) return; - // resize the panels - dom.background.style.height = props.background.height + 'px'; - dom.backgroundVertical.style.height = props.background.height + 'px'; - dom.backgroundHorizontalContainer.style.height = props.centerContainer.height + 'px'; - dom.centerContainer.style.height = props.centerContainer.height + 'px'; - dom.leftContainer.style.height = props.leftContainer.height + 'px'; - dom.rightContainer.style.height = props.rightContainer.height + 'px'; + // retrieve delta + var delta = 0; + if (event.wheelDelta) { /* IE/Opera. */ + delta = event.wheelDelta / 120; + } else if (event.detail) { /* Mozilla case. */ + // In Mozilla, sign of delta is different than in IE. + // Also, delta is multiple of 3. + delta = -event.detail / 3; + } - dom.background.style.width = props.background.width + 'px'; - dom.backgroundVertical.style.width = props.centerContainer.width + 'px'; - dom.backgroundHorizontalContainer.style.width = props.background.width + 'px'; - dom.backgroundHorizontal.style.width = props.background.width + 'px'; - dom.centerContainer.style.width = props.center.width + 'px'; - dom.top.style.width = props.top.width + 'px'; - dom.bottom.style.width = props.bottom.width + 'px'; + // If delta is nonzero, handle it. + // Basically, delta is now positive if wheel was scrolled up, + // and negative, if wheel was scrolled down. + if (delta) { + // perform the zoom action. Delta is normally 1 or -1 - // reposition the panels - dom.background.style.left = '0'; - dom.background.style.top = '0'; - dom.backgroundVertical.style.left = props.left.width + 'px'; - dom.backgroundVertical.style.top = '0'; - dom.backgroundHorizontalContainer.style.left = '0'; - dom.backgroundHorizontalContainer.style.top = props.top.height + 'px'; - dom.centerContainer.style.left = props.left.width + 'px'; - dom.centerContainer.style.top = props.top.height + 'px'; - dom.leftContainer.style.left = '0'; - dom.leftContainer.style.top = props.top.height + 'px'; - dom.rightContainer.style.left = (props.left.width + props.center.width) + 'px'; - dom.rightContainer.style.top = props.top.height + 'px'; - dom.top.style.left = props.left.width + 'px'; - dom.top.style.top = '0'; - dom.bottom.style.left = props.left.width + 'px'; - dom.bottom.style.top = (props.top.height + props.centerContainer.height) + 'px'; + // adjust a negative delta such that zooming in with delta 0.1 + // equals zooming out with a delta -0.1 + var scale; + if (delta < 0) { + scale = 1 - (delta / 5); + } + else { + scale = 1 / (1 + (delta / 5)) ; + } - // update the scrollTop, feasible range for the offset can be changed - // when the height of the Graph2d or of the contents of the center changed - this._updateScrollTop(); + // calculate center, the date to zoom around + var gesture = hammerUtil.fakeGesture(this, event), + pointer = getPointer(gesture.center, this.body.dom.center), + pointerDate = this._pointerToDate(pointer); - // reposition the scrollable contents - var offset = this.props.scrollTop; - if (options.orientation == 'bottom') { - offset += Math.max(this.props.centerContainer.height - this.props.center.height - - this.props.border.top - this.props.border.bottom, 0); + this.zoom(scale, pointerDate); } - dom.center.style.left = '0'; - dom.center.style.top = offset + 'px'; - dom.backgroundHorizontal.style.left = '0'; - dom.backgroundHorizontal.style.top = offset + 'px'; - dom.left.style.left = '0'; - dom.left.style.top = offset + 'px'; - dom.right.style.left = '0'; - dom.right.style.top = offset + 'px'; - - // show shadows when vertical scrolling is available - var visibilityTop = this.props.scrollTop == 0 ? 'hidden' : ''; - var visibilityBottom = this.props.scrollTop == this.props.scrollTopMin ? 'hidden' : ''; - dom.shadowTop.style.visibility = visibilityTop; - dom.shadowBottom.style.visibility = visibilityBottom; - dom.shadowTopLeft.style.visibility = visibilityTop; - dom.shadowBottomLeft.style.visibility = visibilityBottom; - dom.shadowTopRight.style.visibility = visibilityTop; - dom.shadowBottomRight.style.visibility = visibilityBottom; - // redraw all components - this.components.forEach(function (component) { - resized = component.redraw() || resized; - }); - if (resized) { - // keep redrawing until all sizes are settled - this.redraw(); - } + // Prevent default actions caused by mouse wheel + // (else the page and timeline both zoom and scroll) + event.preventDefault(); }; /** - * Convert a position on screen (pixels) to a datetime - * @param {int} x Position on the screen in pixels - * @return {Date} time The datetime the corresponds with given position x + * Start of a touch gesture * @private */ - // TODO: move this function to Range - Graph2d.prototype._toTime = function(x) { - var conversion = this.range.conversion(this.props.center.width); - return new Date(x / conversion.scale + conversion.offset); + Range.prototype._onTouch = function (event) { + this.props.touch.start = this.start; + this.props.touch.end = this.end; + this.props.touch.allowDragging = true; + this.props.touch.center = null; }; /** - * Convert a datetime (Date object) into a position on the root - * This is used to get the pixel density estimate for the screen, not the center panel - * @param {Date} time A date - * @return {int} x The position on root in pixels which corresponds - * with the given date. + * On start of a hold gesture * @private */ - // TODO: move this function to Range - Graph2d.prototype._toGlobalTime = function(x) { - var conversion = this.range.conversion(this.props.root.width); - return new Date(x / conversion.scale + conversion.offset); + Range.prototype._onHold = function () { + this.props.touch.allowDragging = false; }; /** - * Convert a datetime (Date object) into a position on the screen - * @param {Date} time A date - * @return {int} x The position on the screen in pixels which corresponds - * with the given date. + * Handle pinch event + * @param {Event} event * @private */ - // TODO: move this function to Range - Graph2d.prototype._toScreen = function(time) { - var conversion = this.range.conversion(this.props.center.width); - return (time.valueOf() - conversion.offset) * conversion.scale; - }; + Range.prototype._onPinch = function (event) { + // only allow zooming when configured as zoomable and moveable + if (!(this.options.zoomable && this.options.moveable)) return; + this.props.touch.allowDragging = false; - /** - * Convert a datetime (Date object) into a position on the root - * This is used to get the pixel density estimate for the screen, not the center panel - * @param {Date} time A date - * @return {int} x The position on root in pixels which corresponds - * with the given date. - * @private - */ - // TODO: move this function to Range - Graph2d.prototype._toGlobalScreen = function(time) { - var conversion = this.range.conversion(this.props.root.width); - return (time.valueOf() - conversion.offset) * conversion.scale; + if (event.gesture.touches.length > 1) { + if (!this.props.touch.center) { + this.props.touch.center = getPointer(event.gesture.center, this.body.dom.center); + } + + var scale = 1 / event.gesture.scale, + initDate = this._pointerToDate(this.props.touch.center); + + // calculate new start and end + var newStart = parseInt(initDate + (this.props.touch.start - initDate) * scale); + var newEnd = parseInt(initDate + (this.props.touch.end - initDate) * scale); + + // apply new range + this.setRange(newStart, newEnd); + } }; /** - * Initialize watching when option autoResize is true + * Helper function to calculate the center date for zooming + * @param {{x: Number, y: Number}} pointer + * @return {number} date * @private */ - Graph2d.prototype._initAutoResize = function () { - if (this.options.autoResize == true) { - this._startAutoResize(); + Range.prototype._pointerToDate = function (pointer) { + var conversion; + var direction = this.options.direction; + + validateDirection(direction); + + if (direction == 'horizontal') { + var width = this.body.domProps.center.width; + conversion = this.conversion(width); + return pointer.x / conversion.scale + conversion.offset; } else { - this._stopAutoResize(); + var height = this.body.domProps.center.height; + conversion = this.conversion(height); + return pointer.y / conversion.scale + conversion.offset; } }; /** - * Watch for changes in the size of the container. On resize, the Panel will - * automatically redraw itself. + * Get the pointer location relative to the location of the dom element + * @param {{pageX: Number, pageY: Number}} touch + * @param {Element} element HTML DOM element + * @return {{x: Number, y: Number}} pointer * @private */ - Graph2d.prototype._startAutoResize = function () { - var me = this; - - this._stopAutoResize(); - - this._onResize = function() { - if (me.options.autoResize != true) { - // stop watching when the option autoResize is changed to false - me._stopAutoResize(); - return; - } - - if (me.dom.root) { - // check whether the frame is resized - if ((me.dom.root.clientWidth != me.props.lastWidth) || - (me.dom.root.clientHeight != me.props.lastHeight)) { - me.props.lastWidth = me.dom.root.clientWidth; - me.props.lastHeight = me.dom.root.clientHeight; - - me.emit('change'); - } - } + function getPointer (touch, element) { + return { + x: touch.pageX - util.getAbsoluteLeft(element), + y: touch.pageY - util.getAbsoluteTop(element) }; - - // add event listener to window resize - util.addEventListener(window, 'resize', this._onResize); - - this.watchTimer = setInterval(this._onResize, 1000); - }; + } /** - * Stop watching for a resize of the frame. - * @private + * Zoom the range the given scale in or out. Start and end date will + * be adjusted, and the timeline will be redrawn. You can optionally give a + * date around which to zoom. + * For example, try scale = 0.9 or 1.1 + * @param {Number} scale Scaling factor. Values above 1 will zoom out, + * values below 1 will zoom in. + * @param {Number} [center] Value representing a date around which will + * be zoomed. */ - Graph2d.prototype._stopAutoResize = function () { - if (this.watchTimer) { - clearInterval(this.watchTimer); - this.watchTimer = undefined; + Range.prototype.zoom = function(scale, center) { + // if centerDate is not provided, take it half between start Date and end Date + if (center == null) { + center = (this.start + this.end) / 2; } - // remove event listener on window.resize - util.removeEventListener(window, 'resize', this._onResize); - this._onResize = null; - }; + // calculate new start and end + var newStart = center + (this.start - center) * scale; + var newEnd = center + (this.end - center) * scale; - /** - * Start moving the timeline vertically - * @param {Event} event - * @private - */ - Graph2d.prototype._onTouch = function (event) { - this.touch.allowDragging = true; + this.setRange(newStart, newEnd); }; /** - * Start moving the timeline vertically - * @param {Event} event - * @private + * Move the range with a given delta to the left or right. Start and end + * value will be adjusted. For example, try delta = 0.1 or -0.1 + * @param {Number} delta Moving amount. Positive value will move right, + * negative value will move left */ - Graph2d.prototype._onPinch = function (event) { - this.touch.allowDragging = false; - }; + Range.prototype.move = function(delta) { + // zoom start Date and end Date relative to the centerDate + var diff = (this.end - this.start); - /** - * Start moving the timeline vertically - * @param {Event} event - * @private - */ - Graph2d.prototype._onDragStart = function (event) { - this.touch.initialScrollTop = this.props.scrollTop; + // apply new values + var newStart = this.start + diff * delta; + var newEnd = this.end + diff * delta; + + // TODO: reckon with min and max range + + this.start = newStart; + this.end = newEnd; }; /** - * Move the timeline vertically - * @param {Event} event - * @private + * Move the range to a new center point + * @param {Number} moveTo New center point of the range */ - Graph2d.prototype._onDrag = function (event) { - // refuse to drag when we where pinching to prevent the timeline make a jump - // when releasing the fingers in opposite order from the touch screen - if (!this.touch.allowDragging) return; + Range.prototype.moveTo = function(moveTo) { + var center = (this.start + this.end) / 2; - var delta = event.gesture.deltaY; + var diff = center - moveTo; - var oldScrollTop = this._getScrollTop(); - var newScrollTop = this._setScrollTop(this.touch.initialScrollTop + delta); + // calculate new start and end + var newStart = this.start - diff; + var newEnd = this.end - diff; - if (newScrollTop != oldScrollTop) { - this.redraw(); // TODO: this causes two redraws when dragging, the other is triggered by rangechange already - } + this.setRange(newStart, newEnd); }; - /** - * Apply a scrollTop - * @param {Number} scrollTop - * @returns {Number} scrollTop Returns the applied scrollTop - * @private - */ - Graph2d.prototype._setScrollTop = function (scrollTop) { - this.props.scrollTop = scrollTop; - this._updateScrollTop(); - return this.props.scrollTop; - }; + module.exports = Range; - /** - * Update the current scrollTop when the height of the containers has been changed - * @returns {Number} scrollTop Returns the applied scrollTop - * @private - */ - Graph2d.prototype._updateScrollTop = function () { - // recalculate the scrollTopMin - var scrollTopMin = Math.min(this.props.centerContainer.height - this.props.center.height, 0); // is negative or zero - if (scrollTopMin != this.props.scrollTopMin) { - // in case of bottom orientation, change the scrollTop such that the contents - // do not move relative to the time axis at the bottom - if (this.options.orientation == 'bottom') { - this.props.scrollTop += (scrollTopMin - this.props.scrollTopMin); - } - this.props.scrollTopMin = scrollTopMin; - } - // limit the scrollTop to the feasible scroll range - if (this.props.scrollTop > 0) this.props.scrollTop = 0; - if (this.props.scrollTop < scrollTopMin) this.props.scrollTop = scrollTopMin; +/***/ }, +/* 19 */ +/***/ function(module, exports, __webpack_require__) { - return this.props.scrollTop; - }; + var Hammer = __webpack_require__(16); /** - * Get the current scrollTop - * @returns {number} scrollTop - * @private + * Fake a hammer.js gesture. Event can be a ScrollEvent or MouseMoveEvent + * @param {Element} element + * @param {Event} event */ - Graph2d.prototype._getScrollTop = function () { - return this.props.scrollTop; - }; + exports.fakeGesture = function(element, event) { + var eventType = null; - module.exports = Graph2d; + // for hammer.js 1.0.5 + // var gesture = Hammer.event.collectEventData(this, eventType, event); + + // for hammer.js 1.0.6+ + var touches = Hammer.event.getTouchList(event, eventType); + var gesture = Hammer.event.collectEventData(this, eventType, touches, event); + + // on IE in standards mode, no touches are recognized by hammer.js, + // resulting in NaN values for center.pageX and center.pageY + if (isNaN(gesture.center.pageX)) { + gesture.center.pageX = event.pageX; + } + if (isNaN(gesture.center.pageY)) { + gesture.center.pageY = event.pageY; + } + + return gesture; + }; /***/ }, -/* 14 */ +/* 20 */ /***/ function(module, exports, __webpack_require__) { /** - * @constructor DataStep - * The class DataStep is an iterator for data for the lineGraph. You provide a start data point and an - * end data point. The class itself determines the best scale (step size) based on the - * provided start Date, end Date, and minimumStep. - * - * If minimumStep is provided, the step size is chosen as close as possible - * to the minimumStep but larger than minimumStep. If minimumStep is not - * provided, the scale is set to 1 DAY. - * The minimumStep should correspond with the onscreen size of about 6 characters - * - * Alternatively, you can set a scale by hand. - * After creation, you can initialize the class by executing first(). Then you - * can iterate from the start date to the end date via next(). You can check if - * the end date is reached with the function hasNext(). After each step, you can - * retrieve the current date via getCurrent(). - * The DataStep has scales ranging from milliseconds, seconds, minutes, hours, - * days, to years. - * - * Version: 1.2 - * - * @param {Date} [start] The start date, for example new Date(2010, 9, 21) - * or new Date(2010, 9, 21, 23, 45, 00) - * @param {Date} [end] The end date - * @param {Number} [minimumStep] Optional. Minimum step size in milliseconds + * Prototype for visual components + * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} [body] + * @param {Object} [options] */ - function DataStep(start, end, minimumStep, containerHeight, forcedStepSize) { - // variables - this.current = 0; - - this.autoScale = true; - this.stepIndex = 0; - this.step = 1; - this.scale = 1; - - this.marginStart; - this.marginEnd; - - this.majorSteps = [1, 2, 5, 10]; - this.minorSteps = [0.25, 0.5, 1, 2]; - - this.setRange(start, end, minimumStep, containerHeight, forcedStepSize); + function Component (body, options) { + this.options = null; + this.props = null; } - - /** - * Set a new range - * If minimumStep is provided, the step size is chosen as close as possible - * to the minimumStep but larger than minimumStep. If minimumStep is not - * provided, the scale is set to 1 DAY. - * The minimumStep should correspond with the onscreen size of about 6 characters - * @param {Number} [start] The start date and time. - * @param {Number} [end] The end date and time. - * @param {Number} [minimumStep] Optional. Minimum step size in milliseconds + * Set options for the component. The new options will be merged into the + * current options. + * @param {Object} options */ - DataStep.prototype.setRange = function(start, end, minimumStep, containerHeight, forcedStepSize) { - this._start = start; - this._end = end; - - if (start == end) { - this._start = start - 0.75; - this._end = end + 1; + Component.prototype.setOptions = function(options) { + if (options) { + util.extend(this.options, options); } + }; - if (this.autoScale) { - this.setMinimumStep(minimumStep, containerHeight, forcedStepSize); - } - this.setFirst(); + /** + * Repaint the component + * @return {boolean} Returns true if the component is resized + */ + Component.prototype.redraw = function() { + // should be implemented by the component + return false; }; /** - * Automatically determine the scale that bests fits the provided minimum step - * @param {Number} [minimumStep] The minimum step size in milliseconds + * Destroy the component. Cleanup DOM and event listeners */ - DataStep.prototype.setMinimumStep = function(minimumStep, containerHeight) { - // round to floor - var size = this._end - this._start; - var safeSize = size * 1.1; - var minimumStepValue = minimumStep * (safeSize / containerHeight); - var orderOfMagnitude = Math.round(Math.log(safeSize)/Math.LN10); + Component.prototype.destroy = function() { + // should be implemented by the component + }; - var minorStepIdx = -1; - var magnitudefactor = Math.pow(10,orderOfMagnitude); + /** + * Test whether the component is resized since the last time _isResized() was + * called. + * @return {Boolean} Returns true if the component is resized + * @protected + */ + Component.prototype._isResized = function() { + var resized = (this.props._previousWidth !== this.props.width || + this.props._previousHeight !== this.props.height); - var start = 0; - if (orderOfMagnitude < 0) { - start = orderOfMagnitude; - } + this.props._previousWidth = this.props.width; + this.props._previousHeight = this.props.height; - var solutionFound = false; - for (var i = start; Math.abs(i) <= Math.abs(orderOfMagnitude); i++) { - magnitudefactor = Math.pow(10,i); - for (var j = 0; j < this.minorSteps.length; j++) { - var stepSize = magnitudefactor * this.minorSteps[j]; - if (stepSize >= minimumStepValue) { - solutionFound = true; - minorStepIdx = j; - break; - } - } - if (solutionFound == true) { - break; - } - } - this.stepIndex = minorStepIdx; - this.scale = magnitudefactor; - this.step = magnitudefactor * this.minorSteps[minorStepIdx]; + return resized; }; + module.exports = Component; - /** - * Set the range iterator to the start date. - */ - DataStep.prototype.first = function() { - this.setFirst(); - }; + +/***/ }, +/* 21 */ +/***/ function(module, exports, __webpack_require__) { + + var util = __webpack_require__(1); + var Component = __webpack_require__(20); + var TimeStep = __webpack_require__(22); /** - * Round the current date to the first minor date value - * This must be executed once when the current date is set to start Date + * A horizontal time axis + * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} body + * @param {Object} [options] See TimeAxis.setOptions for the available + * options. + * @constructor TimeAxis + * @extends Component */ - DataStep.prototype.setFirst = function() { - var niceStart = this._start - (this.scale * this.minorSteps[this.stepIndex]); - var niceEnd = this._end + (this.scale * this.minorSteps[this.stepIndex]); + function TimeAxis (body, options) { + this.dom = { + foreground: null, + majorLines: [], + majorTexts: [], + minorLines: [], + minorTexts: [], + redundant: { + majorLines: [], + majorTexts: [], + minorLines: [], + minorTexts: [] + } + }; + this.props = { + range: { + start: 0, + end: 0, + minimumStep: 0 + }, + lineTop: 0 + }; - this.marginEnd = this.roundToMinor(niceEnd); - this.marginStart = this.roundToMinor(niceStart); - this.marginRange = this.marginEnd - this.marginStart; + this.defaultOptions = { + orientation: 'bottom', // supported: 'top', 'bottom' + // TODO: implement timeaxis orientations 'left' and 'right' + showMinorLabels: true, + showMajorLabels: true + }; + this.options = util.extend({}, this.defaultOptions); - this.current = this.marginEnd; + this.body = body; - }; + // create the HTML DOM + this._create(); - DataStep.prototype.roundToMinor = function(value) { - var rounded = value - (value % (this.scale * this.minorSteps[this.stepIndex])); - if (value % (this.scale * this.minorSteps[this.stepIndex]) > 0.5 * (this.scale * this.minorSteps[this.stepIndex])) { - return rounded + (this.scale * this.minorSteps[this.stepIndex]); - } - else { - return rounded; - } + this.setOptions(options); } + TimeAxis.prototype = new Component(); /** - * Check if the there is a next step - * @return {boolean} true if the current date has not passed the end date + * Set options for the TimeAxis. + * Parameters will be merged in current options. + * @param {Object} options Available options: + * {string} [orientation] + * {boolean} [showMinorLabels] + * {boolean} [showMajorLabels] */ - DataStep.prototype.hasNext = function () { - return (this.current >= this.marginStart); + TimeAxis.prototype.setOptions = function(options) { + if (options) { + // copy all options that we know + util.selectiveExtend(['orientation', 'showMinorLabels', 'showMajorLabels'], this.options, options); + } }; /** - * Do the next step + * Create the HTML DOM for the TimeAxis */ - DataStep.prototype.next = function() { - var prev = this.current; - this.current -= this.step; + TimeAxis.prototype._create = function() { + this.dom.foreground = document.createElement('div'); + this.dom.background = document.createElement('div'); - // safety mechanism: if current time is still unchanged, move to the end - if (this.current == prev) { - this.current = this._end; - } + this.dom.foreground.className = 'timeaxis foreground'; + this.dom.background.className = 'timeaxis background'; }; /** - * Do the next step + * Destroy the TimeAxis */ - DataStep.prototype.previous = function() { - this.current += this.step; - this.marginEnd += this.step; - this.marginRange = this.marginEnd - this.marginStart; - }; - + TimeAxis.prototype.destroy = function() { + // remove from DOM + if (this.dom.foreground.parentNode) { + this.dom.foreground.parentNode.removeChild(this.dom.foreground); + } + if (this.dom.background.parentNode) { + this.dom.background.parentNode.removeChild(this.dom.background); + } + this.body = null; + }; /** - * Get the current datetime - * @return {String} current The current date + * Repaint the component + * @return {boolean} Returns true if the component is resized */ - DataStep.prototype.getCurrent = function() { - var toPrecision = '' + Number(this.current).toPrecision(5); - for (var i = toPrecision.length-1; i > 0; i--) { - if (toPrecision[i] == "0") { - toPrecision = toPrecision.slice(0,i); - } - else if (toPrecision[i] == "." || toPrecision[i] == ",") { - toPrecision = toPrecision.slice(0,i); - break; - } - else{ - break; - } - } + TimeAxis.prototype.redraw = function () { + var options = this.options, + props = this.props, + foreground = this.dom.foreground, + background = this.dom.background; - return toPrecision; - }; + // determine the correct parent DOM element (depending on option orientation) + var parent = (options.orientation == 'top') ? this.body.dom.top : this.body.dom.bottom; + var parentChanged = (foreground.parentNode !== parent); + // calculate character width and height + this._calculateCharSize(); + // TODO: recalculate sizes only needed when parent is resized or options is changed + var orientation = this.options.orientation, + showMinorLabels = this.options.showMinorLabels, + showMajorLabels = this.options.showMajorLabels; - /** - * Snap a date to a rounded value. - * The snap intervals are dependent on the current scale and step. - * @param {Date} date the date to be snapped. - * @return {Date} snappedDate - */ - DataStep.prototype.snap = function(date) { + // determine the width and height of the elemens for the axis + props.minorLabelHeight = showMinorLabels ? props.minorCharHeight : 0; + props.majorLabelHeight = showMajorLabels ? props.majorCharHeight : 0; + props.height = props.minorLabelHeight + props.majorLabelHeight; + props.width = foreground.offsetWidth; - }; + props.minorLineHeight = this.body.domProps.root.height - props.majorLabelHeight - + (options.orientation == 'top' ? this.body.domProps.bottom.height : this.body.domProps.top.height); + props.minorLineWidth = 1; // TODO: really calculate width + props.majorLineHeight = props.minorLineHeight + props.majorLabelHeight; + props.majorLineWidth = 1; // TODO: really calculate width - /** - * Check if the current value is a major value (for example when the step - * is DAY, a major value is each first day of the MONTH) - * @return {boolean} true if current date is major, else false. - */ - DataStep.prototype.isMajor = function() { - return (this.current % (this.scale * this.majorSteps[this.stepIndex]) == 0); - }; + // take foreground and background offline while updating (is almost twice as fast) + var foregroundNextSibling = foreground.nextSibling; + var backgroundNextSibling = background.nextSibling; + foreground.parentNode && foreground.parentNode.removeChild(foreground); + background.parentNode && background.parentNode.removeChild(background); - module.exports = DataStep; + foreground.style.height = this.props.height + 'px'; + this._repaintLabels(); -/***/ }, -/* 15 */ -/***/ function(module, exports, __webpack_require__) { + // put DOM online again (at the same place) + if (foregroundNextSibling) { + parent.insertBefore(foreground, foregroundNextSibling); + } + else { + parent.appendChild(foreground) + } + if (backgroundNextSibling) { + this.body.dom.backgroundVertical.insertBefore(background, backgroundNextSibling); + } + else { + this.body.dom.backgroundVertical.appendChild(background) + } - var util = __webpack_require__(1); - var hammerUtil = __webpack_require__(44); - var moment = __webpack_require__(40); - var Component = __webpack_require__(18); + return this._isResized() || parentChanged; + }; /** - * @constructor Range - * A Range controls a numeric range with a start and end value. - * The Range adjusts the range based on mouse events or programmatic changes, - * and triggers events when the range is changing or has been changed. - * @param {{dom: Object, domProps: Object, emitter: Emitter}} body - * @param {Object} [options] See description at Range.setOptions + * Repaint major and minor text labels and vertical grid lines + * @private */ - function Range(body, options) { - var now = moment().hours(0).minutes(0).seconds(0).milliseconds(0); - this.start = now.clone().add('days', -3).valueOf(); // Number - this.end = now.clone().add('days', 4).valueOf(); // Number - - this.body = body; - - // default options - this.defaultOptions = { - start: null, - end: null, - direction: 'horizontal', // 'horizontal' or 'vertical' - moveable: true, - zoomable: true, - min: null, - max: null, - zoomMin: 10, // milliseconds - zoomMax: 1000 * 60 * 60 * 24 * 365 * 10000 // milliseconds - }; - this.options = util.extend({}, this.defaultOptions); + TimeAxis.prototype._repaintLabels = function () { + var orientation = this.options.orientation; - this.props = { - touch: {} - }; + // calculate range and step (step such that we have space for 7 characters per label) + var start = util.convert(this.body.range.start, 'Number'), + end = util.convert(this.body.range.end, 'Number'), + minimumStep = this.body.util.toTime((this.props.minorCharWidth || 10) * 7).valueOf() + -this.body.util.toTime(0).valueOf(); + var step = new TimeStep(new Date(start), new Date(end), minimumStep); + this.step = step; - // drag listeners for dragging - this.body.emitter.on('dragstart', this._onDragStart.bind(this)); - this.body.emitter.on('drag', this._onDrag.bind(this)); - this.body.emitter.on('dragend', this._onDragEnd.bind(this)); + // Move all DOM elements to a "redundant" list, where they + // can be picked for re-use, and clear the lists with lines and texts. + // At the end of the function _repaintLabels, left over elements will be cleaned up + var dom = this.dom; + dom.redundant.majorLines = dom.majorLines; + dom.redundant.majorTexts = dom.majorTexts; + dom.redundant.minorLines = dom.minorLines; + dom.redundant.minorTexts = dom.minorTexts; + dom.majorLines = []; + dom.majorTexts = []; + dom.minorLines = []; + dom.minorTexts = []; - // ignore dragging when holding - this.body.emitter.on('hold', this._onHold.bind(this)); + step.first(); + var xFirstMajorLabel = undefined; + var max = 0; + while (step.hasNext() && max < 1000) { + max++; + var cur = step.getCurrent(), + x = this.body.util.toScreen(cur), + isMajor = step.isMajor(); - // mouse wheel for zooming - this.body.emitter.on('mousewheel', this._onMouseWheel.bind(this)); - this.body.emitter.on('DOMMouseScroll', this._onMouseWheel.bind(this)); // For FF + // TODO: lines must have a width, such that we can create css backgrounds - // pinch to zoom - this.body.emitter.on('touch', this._onTouch.bind(this)); - this.body.emitter.on('pinch', this._onPinch.bind(this)); + if (this.options.showMinorLabels) { + this._repaintMinorText(x, step.getLabelMinor(), orientation); + } - this.setOptions(options); - } + if (isMajor && this.options.showMajorLabels) { + if (x > 0) { + if (xFirstMajorLabel == undefined) { + xFirstMajorLabel = x; + } + this._repaintMajorText(x, step.getLabelMajor(), orientation); + } + this._repaintMajorLine(x, orientation); + } + else { + this._repaintMinorLine(x, orientation); + } - Range.prototype = new Component(); + step.next(); + } - /** - * Set options for the range controller - * @param {Object} options Available options: - * {Number | Date | String} start Start date for the range - * {Number | Date | String} end End date for the range - * {Number} min Minimum value for start - * {Number} max Maximum value for end - * {Number} zoomMin Set a minimum value for - * (end - start). - * {Number} zoomMax Set a maximum value for - * (end - start). - * {Boolean} moveable Enable moving of the range - * by dragging. True by default - * {Boolean} zoomable Enable zooming of the range - * by pinching/scrolling. True by default - */ - Range.prototype.setOptions = function (options) { - if (options) { - // copy the options that we know - var fields = ['direction', 'min', 'max', 'zoomMin', 'zoomMax', 'moveable', 'zoomable']; - util.selectiveExtend(fields, this.options, options); + // create a major label on the left when needed + if (this.options.showMajorLabels) { + var leftTime = this.body.util.toTime(0), + leftText = step.getLabelMajor(leftTime), + widthText = leftText.length * (this.props.majorCharWidth || 10) + 10; // upper bound estimation - if ('start' in options || 'end' in options) { - // apply a new range. both start and end are optional - this.setRange(options.start, options.end); + if (xFirstMajorLabel == undefined || widthText < xFirstMajorLabel) { + this._repaintMajorText(0, leftText, orientation); } } + + // Cleanup leftover DOM elements from the redundant list + util.forEach(this.dom.redundant, function (arr) { + while (arr.length) { + var elem = arr.pop(); + if (elem && elem.parentNode) { + elem.parentNode.removeChild(elem); + } + } + }); }; /** - * Test whether direction has a valid value - * @param {String} direction 'horizontal' or 'vertical' + * Create a minor label for the axis at position x + * @param {Number} x + * @param {String} text + * @param {String} orientation "top" or "bottom" (default) + * @private */ - function validateDirection (direction) { - if (direction != 'horizontal' && direction != 'vertical') { - throw new TypeError('Unknown direction "' + direction + '". ' + - 'Choose "horizontal" or "vertical".'); - } - } + TimeAxis.prototype._repaintMinorText = function (x, text, orientation) { + // reuse redundant label + var label = this.dom.redundant.minorTexts.shift(); - /** - * Set a new start and end range - * @param {Number} [start] - * @param {Number} [end] - */ - Range.prototype.setRange = function(start, end) { - var changed = this._applyRange(start, end); - if (changed) { - var params = { - start: new Date(this.start), - end: new Date(this.end) - }; - this.body.emitter.emit('rangechange', params); - this.body.emitter.emit('rangechanged', params); + if (!label) { + // create new label + var content = document.createTextNode(''); + label = document.createElement('div'); + label.appendChild(content); + label.className = 'text minor'; + this.dom.foreground.appendChild(label); } + this.dom.minorTexts.push(label); + + label.childNodes[0].nodeValue = text; + + label.style.top = (orientation == 'top') ? (this.props.majorLabelHeight + 'px') : '0'; + label.style.left = x + 'px'; + //label.title = title; // TODO: this is a heavy operation }; /** - * Set a new start and end range. This method is the same as setRange, but - * does not trigger a range change and range changed event, and it returns - * true when the range is changed - * @param {Number} [start] - * @param {Number} [end] - * @return {Boolean} changed + * Create a Major label for the axis at position x + * @param {Number} x + * @param {String} text + * @param {String} orientation "top" or "bottom" (default) * @private */ - Range.prototype._applyRange = function(start, end) { - var newStart = (start != null) ? util.convert(start, 'Date').valueOf() : this.start, - newEnd = (end != null) ? util.convert(end, 'Date').valueOf() : this.end, - max = (this.options.max != null) ? util.convert(this.options.max, 'Date').valueOf() : null, - min = (this.options.min != null) ? util.convert(this.options.min, 'Date').valueOf() : null, - diff; - - // check for valid number - if (isNaN(newStart) || newStart === null) { - throw new Error('Invalid start "' + start + '"'); - } - if (isNaN(newEnd) || newEnd === null) { - throw new Error('Invalid end "' + end + '"'); - } + TimeAxis.prototype._repaintMajorText = function (x, text, orientation) { + // reuse redundant label + var label = this.dom.redundant.majorTexts.shift(); - // prevent start < end - if (newEnd < newStart) { - newEnd = newStart; + if (!label) { + // create label + var content = document.createTextNode(text); + label = document.createElement('div'); + label.className = 'text major'; + label.appendChild(content); + this.dom.foreground.appendChild(label); } + this.dom.majorTexts.push(label); - // prevent start < min - if (min !== null) { - if (newStart < min) { - diff = (min - newStart); - newStart += diff; - newEnd += diff; + label.childNodes[0].nodeValue = text; + //label.title = title; // TODO: this is a heavy operation - // prevent end > max - if (max != null) { - if (newEnd > max) { - newEnd = max; - } - } - } - } + label.style.top = (orientation == 'top') ? '0' : (this.props.minorLabelHeight + 'px'); + label.style.left = x + 'px'; + }; - // prevent end > max - if (max !== null) { - if (newEnd > max) { - diff = (newEnd - max); - newStart -= diff; - newEnd -= diff; + /** + * Create a minor line for the axis at position x + * @param {Number} x + * @param {String} orientation "top" or "bottom" (default) + * @private + */ + TimeAxis.prototype._repaintMinorLine = function (x, orientation) { + // reuse redundant line + var line = this.dom.redundant.minorLines.shift(); - // prevent start < min - if (min != null) { - if (newStart < min) { - newStart = min; - } - } - } + if (!line) { + // create vertical line + line = document.createElement('div'); + line.className = 'grid vertical minor'; + this.dom.background.appendChild(line); } + this.dom.minorLines.push(line); - // prevent (end-start) < zoomMin - if (this.options.zoomMin !== null) { - var zoomMin = parseFloat(this.options.zoomMin); - if (zoomMin < 0) { - zoomMin = 0; - } - if ((newEnd - newStart) < zoomMin) { - if ((this.end - this.start) === zoomMin) { - // ignore this action, we are already zoomed to the minimum - newStart = this.start; - newEnd = this.end; - } - else { - // zoom to the minimum - diff = (zoomMin - (newEnd - newStart)); - newStart -= diff / 2; - newEnd += diff / 2; - } - } + var props = this.props; + if (orientation == 'top') { + line.style.top = props.majorLabelHeight + 'px'; } - - // prevent (end-start) > zoomMax - if (this.options.zoomMax !== null) { - var zoomMax = parseFloat(this.options.zoomMax); - if (zoomMax < 0) { - zoomMax = 0; - } - if ((newEnd - newStart) > zoomMax) { - if ((this.end - this.start) === zoomMax) { - // ignore this action, we are already zoomed to the maximum - newStart = this.start; - newEnd = this.end; - } - else { - // zoom to the maximum - diff = ((newEnd - newStart) - zoomMax); - newStart += diff / 2; - newEnd -= diff / 2; - } - } + else { + line.style.top = this.body.domProps.top.height + 'px'; } - - var changed = (this.start != newStart || this.end != newEnd); - - this.start = newStart; - this.end = newEnd; - - return changed; + line.style.height = props.minorLineHeight + 'px'; + line.style.left = (x - props.minorLineWidth / 2) + 'px'; }; /** - * Retrieve the current range. - * @return {Object} An object with start and end properties + * Create a Major line for the axis at position x + * @param {Number} x + * @param {String} orientation "top" or "bottom" (default) + * @private */ - Range.prototype.getRange = function() { - return { - start: this.start, - end: this.end - }; - }; + TimeAxis.prototype._repaintMajorLine = function (x, orientation) { + // reuse redundant line + var line = this.dom.redundant.majorLines.shift(); - /** - * Calculate the conversion offset and scale for current range, based on - * the provided width - * @param {Number} width - * @returns {{offset: number, scale: number}} conversion - */ - Range.prototype.conversion = function (width) { - return Range.conversion(this.start, this.end, width); - }; + if (!line) { + // create vertical line + line = document.createElement('DIV'); + line.className = 'grid vertical major'; + this.dom.background.appendChild(line); + } + this.dom.majorLines.push(line); - /** - * Static method to calculate the conversion offset and scale for a range, - * based on the provided start, end, and width - * @param {Number} start - * @param {Number} end - * @param {Number} width - * @returns {{offset: number, scale: number}} conversion - */ - Range.conversion = function (start, end, width) { - if (width != 0 && (end - start != 0)) { - return { - offset: start, - scale: width / (end - start) - } + var props = this.props; + if (orientation == 'top') { + line.style.top = '0'; } else { - return { - offset: 0, - scale: 1 - }; + line.style.top = this.body.domProps.top.height + 'px'; } + line.style.left = (x - props.majorLineWidth / 2) + 'px'; + line.style.height = props.majorLineHeight + 'px'; }; /** - * Start dragging horizontally or vertically - * @param {Event} event + * Determine the size of text on the axis (both major and minor axis). + * The size is calculated only once and then cached in this.props. * @private */ - Range.prototype._onDragStart = function(event) { - // only allow dragging when configured as movable - if (!this.options.moveable) return; + TimeAxis.prototype._calculateCharSize = function () { + // Note: We calculate char size with every redraw. Size may change, for + // example when any of the timelines parents had display:none for example. - // refuse to drag when we where pinching to prevent the timeline make a jump - // when releasing the fingers in opposite order from the touch screen - if (!this.props.touch.allowDragging) return; + // determine the char width and height on the minor axis + if (!this.dom.measureCharMinor) { + this.dom.measureCharMinor = document.createElement('DIV'); + this.dom.measureCharMinor.className = 'text minor measure'; + this.dom.measureCharMinor.style.position = 'absolute'; - this.props.touch.start = this.start; - this.props.touch.end = this.end; + this.dom.measureCharMinor.appendChild(document.createTextNode('0')); + this.dom.foreground.appendChild(this.dom.measureCharMinor); + } + this.props.minorCharHeight = this.dom.measureCharMinor.clientHeight; + this.props.minorCharWidth = this.dom.measureCharMinor.clientWidth; - if (this.body.dom.root) { - this.body.dom.root.style.cursor = 'move'; + // determine the char width and height on the major axis + if (!this.dom.measureCharMajor) { + this.dom.measureCharMajor = document.createElement('DIV'); + this.dom.measureCharMajor.className = 'text minor measure'; + this.dom.measureCharMajor.style.position = 'absolute'; + + this.dom.measureCharMajor.appendChild(document.createTextNode('0')); + this.dom.foreground.appendChild(this.dom.measureCharMajor); } + this.props.majorCharHeight = this.dom.measureCharMajor.clientHeight; + this.props.majorCharWidth = this.dom.measureCharMajor.clientWidth; }; /** - * Perform dragging operation - * @param {Event} event - * @private + * Snap a date to a rounded value. + * The snap intervals are dependent on the current scale and step. + * @param {Date} date the date to be snapped. + * @return {Date} snappedDate */ - Range.prototype._onDrag = function (event) { - // only allow dragging when configured as movable - if (!this.options.moveable) return; - var direction = this.options.direction; - validateDirection(direction); - // refuse to drag when we where pinching to prevent the timeline make a jump - // when releasing the fingers in opposite order from the touch screen - if (!this.props.touch.allowDragging) return; - var delta = (direction == 'horizontal') ? event.gesture.deltaX : event.gesture.deltaY, - interval = (this.props.touch.end - this.props.touch.start), - width = (direction == 'horizontal') ? this.body.domProps.center.width : this.body.domProps.center.height, - diffRange = -delta / width * interval; - this._applyRange(this.props.touch.start + diffRange, this.props.touch.end + diffRange); - this.body.emitter.emit('rangechange', { - start: new Date(this.start), - end: new Date(this.end) - }); + TimeAxis.prototype.snap = function(date) { + return this.step.snap(date); }; - /** - * Stop dragging operation - * @param {event} event - * @private - */ - Range.prototype._onDragEnd = function (event) { - // only allow dragging when configured as movable - if (!this.options.moveable) return; + module.exports = TimeAxis; - // refuse to drag when we where pinching to prevent the timeline make a jump - // when releasing the fingers in opposite order from the touch screen - if (!this.props.touch.allowDragging) return; - if (this.body.dom.root) { - this.body.dom.root.style.cursor = 'auto'; - } +/***/ }, +/* 22 */ +/***/ function(module, exports, __webpack_require__) { - // fire a rangechanged event - this.body.emitter.emit('rangechanged', { - start: new Date(this.start), - end: new Date(this.end) - }); - }; + var moment = __webpack_require__(2); /** - * Event handler for mouse wheel event, used to zoom - * Code from http://adomas.org/javascript-mouse-wheel/ - * @param {Event} event - * @private + * @constructor TimeStep + * The class TimeStep is an iterator for dates. You provide a start date and an + * end date. The class itself determines the best scale (step size) based on the + * provided start Date, end Date, and minimumStep. + * + * If minimumStep is provided, the step size is chosen as close as possible + * to the minimumStep but larger than minimumStep. If minimumStep is not + * provided, the scale is set to 1 DAY. + * The minimumStep should correspond with the onscreen size of about 6 characters + * + * Alternatively, you can set a scale by hand. + * After creation, you can initialize the class by executing first(). Then you + * can iterate from the start date to the end date via next(). You can check if + * the end date is reached with the function hasNext(). After each step, you can + * retrieve the current date via getCurrent(). + * The TimeStep has scales ranging from milliseconds, seconds, minutes, hours, + * days, to years. + * + * Version: 1.2 + * + * @param {Date} [start] The start date, for example new Date(2010, 9, 21) + * or new Date(2010, 9, 21, 23, 45, 00) + * @param {Date} [end] The end date + * @param {Number} [minimumStep] Optional. Minimum step size in milliseconds */ - Range.prototype._onMouseWheel = function(event) { - // only allow zooming when configured as zoomable and moveable - if (!(this.options.zoomable && this.options.moveable)) return; + function TimeStep(start, end, minimumStep) { + // variables + this.current = new Date(); + this._start = new Date(); + this._end = new Date(); - // retrieve delta - var delta = 0; - if (event.wheelDelta) { /* IE/Opera. */ - delta = event.wheelDelta / 120; - } else if (event.detail) { /* Mozilla case. */ - // In Mozilla, sign of delta is different than in IE. - // Also, delta is multiple of 3. - delta = -event.detail / 3; - } + this.autoScale = true; + this.scale = TimeStep.SCALE.DAY; + this.step = 1; - // If delta is nonzero, handle it. - // Basically, delta is now positive if wheel was scrolled up, - // and negative, if wheel was scrolled down. - if (delta) { - // perform the zoom action. Delta is normally 1 or -1 + // initialize the range + this.setRange(start, end, minimumStep); + } - // adjust a negative delta such that zooming in with delta 0.1 - // equals zooming out with a delta -0.1 - var scale; - if (delta < 0) { - scale = 1 - (delta / 5); - } - else { - scale = 1 / (1 + (delta / 5)) ; - } + /// enum scale + TimeStep.SCALE = { + MILLISECOND: 1, + SECOND: 2, + MINUTE: 3, + HOUR: 4, + DAY: 5, + WEEKDAY: 6, + MONTH: 7, + YEAR: 8 + }; - // calculate center, the date to zoom around - var gesture = hammerUtil.fakeGesture(this, event), - pointer = getPointer(gesture.center, this.body.dom.center), - pointerDate = this._pointerToDate(pointer); - this.zoom(scale, pointerDate); + /** + * Set a new range + * If minimumStep is provided, the step size is chosen as close as possible + * to the minimumStep but larger than minimumStep. If minimumStep is not + * provided, the scale is set to 1 DAY. + * The minimumStep should correspond with the onscreen size of about 6 characters + * @param {Date} [start] The start date and time. + * @param {Date} [end] The end date and time. + * @param {int} [minimumStep] Optional. Minimum step size in milliseconds + */ + TimeStep.prototype.setRange = function(start, end, minimumStep) { + if (!(start instanceof Date) || !(end instanceof Date)) { + throw "No legal start or end date in method setRange"; } - // Prevent default actions caused by mouse wheel - // (else the page and timeline both zoom and scroll) - event.preventDefault(); - }; + this._start = (start != undefined) ? new Date(start.valueOf()) : new Date(); + this._end = (end != undefined) ? new Date(end.valueOf()) : new Date(); - /** - * Start of a touch gesture - * @private - */ - Range.prototype._onTouch = function (event) { - this.props.touch.start = this.start; - this.props.touch.end = this.end; - this.props.touch.allowDragging = true; - this.props.touch.center = null; + if (this.autoScale) { + this.setMinimumStep(minimumStep); + } }; /** - * On start of a hold gesture - * @private + * Set the range iterator to the start date. */ - Range.prototype._onHold = function () { - this.props.touch.allowDragging = false; + TimeStep.prototype.first = function() { + this.current = new Date(this._start.valueOf()); + this.roundToMinor(); }; /** - * Handle pinch event - * @param {Event} event - * @private + * Round the current date to the first minor date value + * This must be executed once when the current date is set to start Date */ - Range.prototype._onPinch = function (event) { - // only allow zooming when configured as zoomable and moveable - if (!(this.options.zoomable && this.options.moveable)) return; - - this.props.touch.allowDragging = false; + TimeStep.prototype.roundToMinor = function() { + // round to floor + // IMPORTANT: we have no breaks in this switch! (this is no bug) + //noinspection FallthroughInSwitchStatementJS + switch (this.scale) { + case TimeStep.SCALE.YEAR: + this.current.setFullYear(this.step * Math.floor(this.current.getFullYear() / this.step)); + this.current.setMonth(0); + case TimeStep.SCALE.MONTH: this.current.setDate(1); + case TimeStep.SCALE.DAY: // intentional fall through + case TimeStep.SCALE.WEEKDAY: this.current.setHours(0); + case TimeStep.SCALE.HOUR: this.current.setMinutes(0); + case TimeStep.SCALE.MINUTE: this.current.setSeconds(0); + case TimeStep.SCALE.SECOND: this.current.setMilliseconds(0); + //case TimeStep.SCALE.MILLISECOND: // nothing to do for milliseconds + } - if (event.gesture.touches.length > 1) { - if (!this.props.touch.center) { - this.props.touch.center = getPointer(event.gesture.center, this.body.dom.center); + if (this.step != 1) { + // round down to the first minor value that is a multiple of the current step size + switch (this.scale) { + case TimeStep.SCALE.MILLISECOND: this.current.setMilliseconds(this.current.getMilliseconds() - this.current.getMilliseconds() % this.step); break; + case TimeStep.SCALE.SECOND: this.current.setSeconds(this.current.getSeconds() - this.current.getSeconds() % this.step); break; + case TimeStep.SCALE.MINUTE: this.current.setMinutes(this.current.getMinutes() - this.current.getMinutes() % this.step); break; + case TimeStep.SCALE.HOUR: this.current.setHours(this.current.getHours() - this.current.getHours() % this.step); break; + case TimeStep.SCALE.WEEKDAY: // intentional fall through + case TimeStep.SCALE.DAY: this.current.setDate((this.current.getDate()-1) - (this.current.getDate()-1) % this.step + 1); break; + case TimeStep.SCALE.MONTH: this.current.setMonth(this.current.getMonth() - this.current.getMonth() % this.step); break; + case TimeStep.SCALE.YEAR: this.current.setFullYear(this.current.getFullYear() - this.current.getFullYear() % this.step); break; + default: break; } - - var scale = 1 / event.gesture.scale, - initDate = this._pointerToDate(this.props.touch.center); - - // calculate new start and end - var newStart = parseInt(initDate + (this.props.touch.start - initDate) * scale); - var newEnd = parseInt(initDate + (this.props.touch.end - initDate) * scale); - - // apply new range - this.setRange(newStart, newEnd); } }; /** - * Helper function to calculate the center date for zooming - * @param {{x: Number, y: Number}} pointer - * @return {number} date - * @private + * Check if the there is a next step + * @return {boolean} true if the current date has not passed the end date */ - Range.prototype._pointerToDate = function (pointer) { - var conversion; - var direction = this.options.direction; - - validateDirection(direction); - - if (direction == 'horizontal') { - var width = this.body.domProps.center.width; - conversion = this.conversion(width); - return pointer.x / conversion.scale + conversion.offset; - } - else { - var height = this.body.domProps.center.height; - conversion = this.conversion(height); - return pointer.y / conversion.scale + conversion.offset; - } + TimeStep.prototype.hasNext = function () { + return (this.current.valueOf() <= this._end.valueOf()); }; /** - * Get the pointer location relative to the location of the dom element - * @param {{pageX: Number, pageY: Number}} touch - * @param {Element} element HTML DOM element - * @return {{x: Number, y: Number}} pointer - * @private - */ - function getPointer (touch, element) { - return { - x: touch.pageX - util.getAbsoluteLeft(element), - y: touch.pageY - util.getAbsoluteTop(element) - }; - } - - /** - * Zoom the range the given scale in or out. Start and end date will - * be adjusted, and the timeline will be redrawn. You can optionally give a - * date around which to zoom. - * For example, try scale = 0.9 or 1.1 - * @param {Number} scale Scaling factor. Values above 1 will zoom out, - * values below 1 will zoom in. - * @param {Number} [center] Value representing a date around which will - * be zoomed. + * Do the next step */ - Range.prototype.zoom = function(scale, center) { - // if centerDate is not provided, take it half between start Date and end Date - if (center == null) { - center = (this.start + this.end) / 2; - } + TimeStep.prototype.next = function() { + var prev = this.current.valueOf(); - // calculate new start and end - var newStart = center + (this.start - center) * scale; - var newEnd = center + (this.end - center) * scale; + // Two cases, needed to prevent issues with switching daylight savings + // (end of March and end of October) + if (this.current.getMonth() < 6) { + switch (this.scale) { + case TimeStep.SCALE.MILLISECOND: - this.setRange(newStart, newEnd); - }; + this.current = new Date(this.current.valueOf() + this.step); break; + case TimeStep.SCALE.SECOND: this.current = new Date(this.current.valueOf() + this.step * 1000); break; + case TimeStep.SCALE.MINUTE: this.current = new Date(this.current.valueOf() + this.step * 1000 * 60); break; + case TimeStep.SCALE.HOUR: + this.current = new Date(this.current.valueOf() + this.step * 1000 * 60 * 60); + // in case of skipping an hour for daylight savings, adjust the hour again (else you get: 0h 5h 9h ... instead of 0h 4h 8h ...) + var h = this.current.getHours(); + this.current.setHours(h - (h % this.step)); + break; + case TimeStep.SCALE.WEEKDAY: // intentional fall through + case TimeStep.SCALE.DAY: this.current.setDate(this.current.getDate() + this.step); break; + case TimeStep.SCALE.MONTH: this.current.setMonth(this.current.getMonth() + this.step); break; + case TimeStep.SCALE.YEAR: this.current.setFullYear(this.current.getFullYear() + this.step); break; + default: break; + } + } + else { + switch (this.scale) { + case TimeStep.SCALE.MILLISECOND: this.current = new Date(this.current.valueOf() + this.step); break; + case TimeStep.SCALE.SECOND: this.current.setSeconds(this.current.getSeconds() + this.step); break; + case TimeStep.SCALE.MINUTE: this.current.setMinutes(this.current.getMinutes() + this.step); break; + case TimeStep.SCALE.HOUR: this.current.setHours(this.current.getHours() + this.step); break; + case TimeStep.SCALE.WEEKDAY: // intentional fall through + case TimeStep.SCALE.DAY: this.current.setDate(this.current.getDate() + this.step); break; + case TimeStep.SCALE.MONTH: this.current.setMonth(this.current.getMonth() + this.step); break; + case TimeStep.SCALE.YEAR: this.current.setFullYear(this.current.getFullYear() + this.step); break; + default: break; + } + } - /** - * Move the range with a given delta to the left or right. Start and end - * value will be adjusted. For example, try delta = 0.1 or -0.1 - * @param {Number} delta Moving amount. Positive value will move right, - * negative value will move left - */ - Range.prototype.move = function(delta) { - // zoom start Date and end Date relative to the centerDate - var diff = (this.end - this.start); + if (this.step != 1) { + // round down to the correct major value + switch (this.scale) { + case TimeStep.SCALE.MILLISECOND: if(this.current.getMilliseconds() < this.step) this.current.setMilliseconds(0); break; + case TimeStep.SCALE.SECOND: if(this.current.getSeconds() < this.step) this.current.setSeconds(0); break; + case TimeStep.SCALE.MINUTE: if(this.current.getMinutes() < this.step) this.current.setMinutes(0); break; + case TimeStep.SCALE.HOUR: if(this.current.getHours() < this.step) this.current.setHours(0); break; + case TimeStep.SCALE.WEEKDAY: // intentional fall through + case TimeStep.SCALE.DAY: if(this.current.getDate() < this.step+1) this.current.setDate(1); break; + case TimeStep.SCALE.MONTH: if(this.current.getMonth() < this.step) this.current.setMonth(0); break; + case TimeStep.SCALE.YEAR: break; // nothing to do for year + default: break; + } + } - // apply new values - var newStart = this.start + diff * delta; - var newEnd = this.end + diff * delta; + // safety mechanism: if current time is still unchanged, move to the end + if (this.current.valueOf() == prev) { + this.current = new Date(this._end.valueOf()); + } + }; - // TODO: reckon with min and max range - this.start = newStart; - this.end = newEnd; + /** + * Get the current datetime + * @return {Date} current The current date + */ + TimeStep.prototype.getCurrent = function() { + return this.current; }; /** - * Move the range to a new center point - * @param {Number} moveTo New center point of the range + * Set a custom scale. Autoscaling will be disabled. + * For example setScale(SCALE.MINUTES, 5) will result + * in minor steps of 5 minutes, and major steps of an hour. + * + * @param {TimeStep.SCALE} newScale + * A scale. Choose from SCALE.MILLISECOND, + * SCALE.SECOND, SCALE.MINUTE, SCALE.HOUR, + * SCALE.WEEKDAY, SCALE.DAY, SCALE.MONTH, + * SCALE.YEAR. + * @param {Number} newStep A step size, by default 1. Choose for + * example 1, 2, 5, or 10. */ - Range.prototype.moveTo = function(moveTo) { - var center = (this.start + this.end) / 2; - - var diff = center - moveTo; + TimeStep.prototype.setScale = function(newScale, newStep) { + this.scale = newScale; - // calculate new start and end - var newStart = this.start - diff; - var newEnd = this.end - diff; + if (newStep > 0) { + this.step = newStep; + } - this.setRange(newStart, newEnd); + this.autoScale = false; }; - module.exports = Range; - - -/***/ }, -/* 16 */ -/***/ function(module, exports, __webpack_require__) { - - // Utility functions for ordering and stacking of items - var EPSILON = 0.001; // used when checking collisions, to prevent round-off errors - /** - * Order items by their start data - * @param {Item[]} items + * Enable or disable autoscaling + * @param {boolean} enable If true, autoascaling is set true */ - exports.orderByStart = function(items) { - items.sort(function (a, b) { - return a.data.start - b.data.start; - }); + TimeStep.prototype.setAutoScale = function (enable) { + this.autoScale = enable; }; - /** - * Order items by their end date. If they have no end date, their start date - * is used. - * @param {Item[]} items - */ - exports.orderByEnd = function(items) { - items.sort(function (a, b) { - var aTime = ('end' in a.data) ? a.data.end : a.data.start, - bTime = ('end' in b.data) ? b.data.end : b.data.start; - - return aTime - bTime; - }); - }; /** - * Adjust vertical positions of the items such that they don't overlap each - * other. - * @param {Item[]} items - * All visible items - * @param {{item: {horizontal: number, vertical: number}, axis: number}} margin - * Margins between items and between items and the axis. - * @param {boolean} [force=false] - * If true, all items will be repositioned. If false (default), only - * items having a top===null will be re-stacked + * Automatically determine the scale that bests fits the provided minimum step + * @param {Number} [minimumStep] The minimum step size in milliseconds */ - exports.stack = function(items, margin, force) { - var i, iMax; - - if (force) { - // reset top position of all items - for (i = 0, iMax = items.length; i < iMax; i++) { - items[i].top = null; - } + TimeStep.prototype.setMinimumStep = function(minimumStep) { + if (minimumStep == undefined) { + return; } - // calculate new, non-overlapping positions - for (i = 0, iMax = items.length; i < iMax; i++) { - var item = items[i]; - if (item.top === null) { - // initialize top position - item.top = margin.axis; - - do { - // TODO: optimize checking for overlap. when there is a gap without items, - // you only need to check for items from the next item on, not from zero - var collidingItem = null; - for (var j = 0, jj = items.length; j < jj; j++) { - var other = items[j]; - if (other.top !== null && other !== item && exports.collision(item, other, margin.item)) { - collidingItem = other; - break; - } - } + var stepYear = (1000 * 60 * 60 * 24 * 30 * 12); + var stepMonth = (1000 * 60 * 60 * 24 * 30); + var stepDay = (1000 * 60 * 60 * 24); + var stepHour = (1000 * 60 * 60); + var stepMinute = (1000 * 60); + var stepSecond = (1000); + var stepMillisecond= (1); - if (collidingItem != null) { - // There is a collision. Reposition the items above the colliding element - item.top = collidingItem.top + collidingItem.height + margin.item.vertical; - } - } while (collidingItem); - } - } + // find the smallest step that is larger than the provided minimumStep + if (stepYear*1000 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 1000;} + if (stepYear*500 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 500;} + if (stepYear*100 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 100;} + if (stepYear*50 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 50;} + if (stepYear*10 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 10;} + if (stepYear*5 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 5;} + if (stepYear > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 1;} + if (stepMonth*3 > minimumStep) {this.scale = TimeStep.SCALE.MONTH; this.step = 3;} + if (stepMonth > minimumStep) {this.scale = TimeStep.SCALE.MONTH; this.step = 1;} + if (stepDay*5 > minimumStep) {this.scale = TimeStep.SCALE.DAY; this.step = 5;} + if (stepDay*2 > minimumStep) {this.scale = TimeStep.SCALE.DAY; this.step = 2;} + if (stepDay > minimumStep) {this.scale = TimeStep.SCALE.DAY; this.step = 1;} + if (stepDay/2 > minimumStep) {this.scale = TimeStep.SCALE.WEEKDAY; this.step = 1;} + if (stepHour*4 > minimumStep) {this.scale = TimeStep.SCALE.HOUR; this.step = 4;} + if (stepHour > minimumStep) {this.scale = TimeStep.SCALE.HOUR; this.step = 1;} + if (stepMinute*15 > minimumStep) {this.scale = TimeStep.SCALE.MINUTE; this.step = 15;} + if (stepMinute*10 > minimumStep) {this.scale = TimeStep.SCALE.MINUTE; this.step = 10;} + if (stepMinute*5 > minimumStep) {this.scale = TimeStep.SCALE.MINUTE; this.step = 5;} + if (stepMinute > minimumStep) {this.scale = TimeStep.SCALE.MINUTE; this.step = 1;} + if (stepSecond*15 > minimumStep) {this.scale = TimeStep.SCALE.SECOND; this.step = 15;} + if (stepSecond*10 > minimumStep) {this.scale = TimeStep.SCALE.SECOND; this.step = 10;} + if (stepSecond*5 > minimumStep) {this.scale = TimeStep.SCALE.SECOND; this.step = 5;} + if (stepSecond > minimumStep) {this.scale = TimeStep.SCALE.SECOND; this.step = 1;} + if (stepMillisecond*200 > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 200;} + if (stepMillisecond*100 > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 100;} + if (stepMillisecond*50 > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 50;} + if (stepMillisecond*10 > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 10;} + if (stepMillisecond*5 > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 5;} + if (stepMillisecond > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 1;} }; /** - * Adjust vertical positions of the items without stacking them - * @param {Item[]} items - * All visible items - * @param {{item: {horizontal: number, vertical: number}, axis: number}} margin - * Margins between items and between items and the axis. + * Snap a date to a rounded value. + * The snap intervals are dependent on the current scale and step. + * @param {Date} date the date to be snapped. + * @return {Date} snappedDate */ - exports.nostack = function(items, margin) { - var i, iMax; + TimeStep.prototype.snap = function(date) { + var clone = new Date(date.valueOf()); - // reset top position of all items - for (i = 0, iMax = items.length; i < iMax; i++) { - items[i].top = margin.axis; + if (this.scale == TimeStep.SCALE.YEAR) { + var year = clone.getFullYear() + Math.round(clone.getMonth() / 12); + clone.setFullYear(Math.round(year / this.step) * this.step); + clone.setMonth(0); + clone.setDate(0); + clone.setHours(0); + clone.setMinutes(0); + clone.setSeconds(0); + clone.setMilliseconds(0); } - }; + else if (this.scale == TimeStep.SCALE.MONTH) { + if (clone.getDate() > 15) { + clone.setDate(1); + clone.setMonth(clone.getMonth() + 1); + // important: first set Date to 1, after that change the month. + } + else { + clone.setDate(1); + } - /** - * Test if the two provided items collide - * The items must have parameters left, width, top, and height. - * @param {Item} a The first item - * @param {Item} b The second item - * @param {{horizontal: number, vertical: number}} margin - * An object containing a horizontal and vertical - * minimum required margin. - * @return {boolean} true if a and b collide, else false - */ - exports.collision = function(a, b, margin) { - return ((a.left - margin.horizontal + EPSILON) < (b.left + b.width) && - (a.left + a.width + margin.horizontal - EPSILON) > b.left && - (a.top - margin.vertical + EPSILON) < (b.top + b.height) && - (a.top + a.height + margin.vertical - EPSILON) > b.top); + clone.setHours(0); + clone.setMinutes(0); + clone.setSeconds(0); + clone.setMilliseconds(0); + } + else if (this.scale == TimeStep.SCALE.DAY) { + //noinspection FallthroughInSwitchStatementJS + switch (this.step) { + case 5: + case 2: + clone.setHours(Math.round(clone.getHours() / 24) * 24); break; + default: + clone.setHours(Math.round(clone.getHours() / 12) * 12); break; + } + clone.setMinutes(0); + clone.setSeconds(0); + clone.setMilliseconds(0); + } + else if (this.scale == TimeStep.SCALE.WEEKDAY) { + //noinspection FallthroughInSwitchStatementJS + switch (this.step) { + case 5: + case 2: + clone.setHours(Math.round(clone.getHours() / 12) * 12); break; + default: + clone.setHours(Math.round(clone.getHours() / 6) * 6); break; + } + clone.setMinutes(0); + clone.setSeconds(0); + clone.setMilliseconds(0); + } + else if (this.scale == TimeStep.SCALE.HOUR) { + switch (this.step) { + case 4: + clone.setMinutes(Math.round(clone.getMinutes() / 60) * 60); break; + default: + clone.setMinutes(Math.round(clone.getMinutes() / 30) * 30); break; + } + clone.setSeconds(0); + clone.setMilliseconds(0); + } else if (this.scale == TimeStep.SCALE.MINUTE) { + //noinspection FallthroughInSwitchStatementJS + switch (this.step) { + case 15: + case 10: + clone.setMinutes(Math.round(clone.getMinutes() / 5) * 5); + clone.setSeconds(0); + break; + case 5: + clone.setSeconds(Math.round(clone.getSeconds() / 60) * 60); break; + default: + clone.setSeconds(Math.round(clone.getSeconds() / 30) * 30); break; + } + clone.setMilliseconds(0); + } + else if (this.scale == TimeStep.SCALE.SECOND) { + //noinspection FallthroughInSwitchStatementJS + switch (this.step) { + case 15: + case 10: + clone.setSeconds(Math.round(clone.getSeconds() / 5) * 5); + clone.setMilliseconds(0); + break; + case 5: + clone.setMilliseconds(Math.round(clone.getMilliseconds() / 1000) * 1000); break; + default: + clone.setMilliseconds(Math.round(clone.getMilliseconds() / 500) * 500); break; + } + } + else if (this.scale == TimeStep.SCALE.MILLISECOND) { + var step = this.step > 5 ? this.step / 2 : 1; + clone.setMilliseconds(Math.round(clone.getMilliseconds() / step) * step); + } + + return clone; }; - -/***/ }, -/* 17 */ -/***/ function(module, exports, __webpack_require__) { - - var moment = __webpack_require__(40); - /** - * @constructor TimeStep - * The class TimeStep is an iterator for dates. You provide a start date and an - * end date. The class itself determines the best scale (step size) based on the - * provided start Date, end Date, and minimumStep. - * - * If minimumStep is provided, the step size is chosen as close as possible - * to the minimumStep but larger than minimumStep. If minimumStep is not - * provided, the scale is set to 1 DAY. - * The minimumStep should correspond with the onscreen size of about 6 characters - * - * Alternatively, you can set a scale by hand. - * After creation, you can initialize the class by executing first(). Then you - * can iterate from the start date to the end date via next(). You can check if - * the end date is reached with the function hasNext(). After each step, you can - * retrieve the current date via getCurrent(). - * The TimeStep has scales ranging from milliseconds, seconds, minutes, hours, - * days, to years. - * - * Version: 1.2 - * - * @param {Date} [start] The start date, for example new Date(2010, 9, 21) - * or new Date(2010, 9, 21, 23, 45, 00) - * @param {Date} [end] The end date - * @param {Number} [minimumStep] Optional. Minimum step size in milliseconds + * Check if the current value is a major value (for example when the step + * is DAY, a major value is each first day of the MONTH) + * @return {boolean} true if current date is major, else false. */ - function TimeStep(start, end, minimumStep) { - // variables - this.current = new Date(); - this._start = new Date(); - this._end = new Date(); - - this.autoScale = true; - this.scale = TimeStep.SCALE.DAY; - this.step = 1; - - // initialize the range - this.setRange(start, end, minimumStep); - } - - /// enum scale - TimeStep.SCALE = { - MILLISECOND: 1, - SECOND: 2, - MINUTE: 3, - HOUR: 4, - DAY: 5, - WEEKDAY: 6, - MONTH: 7, - YEAR: 8 + TimeStep.prototype.isMajor = function() { + switch (this.scale) { + case TimeStep.SCALE.MILLISECOND: + return (this.current.getMilliseconds() == 0); + case TimeStep.SCALE.SECOND: + return (this.current.getSeconds() == 0); + case TimeStep.SCALE.MINUTE: + return (this.current.getHours() == 0) && (this.current.getMinutes() == 0); + // Note: this is no bug. Major label is equal for both minute and hour scale + case TimeStep.SCALE.HOUR: + return (this.current.getHours() == 0); + case TimeStep.SCALE.WEEKDAY: // intentional fall through + case TimeStep.SCALE.DAY: + return (this.current.getDate() == 1); + case TimeStep.SCALE.MONTH: + return (this.current.getMonth() == 0); + case TimeStep.SCALE.YEAR: + return false; + default: + return false; + } }; /** - * Set a new range - * If minimumStep is provided, the step size is chosen as close as possible - * to the minimumStep but larger than minimumStep. If minimumStep is not - * provided, the scale is set to 1 DAY. - * The minimumStep should correspond with the onscreen size of about 6 characters - * @param {Date} [start] The start date and time. - * @param {Date} [end] The end date and time. - * @param {int} [minimumStep] Optional. Minimum step size in milliseconds + * Returns formatted text for the minor axislabel, depending on the current + * date and the scale. For example when scale is MINUTE, the current time is + * formatted as "hh:mm". + * @param {Date} [date] custom date. if not provided, current date is taken */ - TimeStep.prototype.setRange = function(start, end, minimumStep) { - if (!(start instanceof Date) || !(end instanceof Date)) { - throw "No legal start or end date in method setRange"; + TimeStep.prototype.getLabelMinor = function(date) { + if (date == undefined) { + date = this.current; } - this._start = (start != undefined) ? new Date(start.valueOf()) : new Date(); - this._end = (end != undefined) ? new Date(end.valueOf()) : new Date(); - - if (this.autoScale) { - this.setMinimumStep(minimumStep); + switch (this.scale) { + case TimeStep.SCALE.MILLISECOND: return moment(date).format('SSS'); + case TimeStep.SCALE.SECOND: return moment(date).format('s'); + case TimeStep.SCALE.MINUTE: return moment(date).format('HH:mm'); + case TimeStep.SCALE.HOUR: return moment(date).format('HH:mm'); + case TimeStep.SCALE.WEEKDAY: return moment(date).format('ddd D'); + case TimeStep.SCALE.DAY: return moment(date).format('D'); + case TimeStep.SCALE.MONTH: return moment(date).format('MMM'); + case TimeStep.SCALE.YEAR: return moment(date).format('YYYY'); + default: return ''; } }; - /** - * Set the range iterator to the start date. - */ - TimeStep.prototype.first = function() { - this.current = new Date(this._start.valueOf()); - this.roundToMinor(); - }; /** - * Round the current date to the first minor date value - * This must be executed once when the current date is set to start Date + * Returns formatted text for the major axis label, depending on the current + * date and the scale. For example when scale is MINUTE, the major scale is + * hours, and the hour will be formatted as "hh". + * @param {Date} [date] custom date. if not provided, current date is taken */ - TimeStep.prototype.roundToMinor = function() { - // round to floor - // IMPORTANT: we have no breaks in this switch! (this is no bug) - //noinspection FallthroughInSwitchStatementJS - switch (this.scale) { - case TimeStep.SCALE.YEAR: - this.current.setFullYear(this.step * Math.floor(this.current.getFullYear() / this.step)); - this.current.setMonth(0); - case TimeStep.SCALE.MONTH: this.current.setDate(1); - case TimeStep.SCALE.DAY: // intentional fall through - case TimeStep.SCALE.WEEKDAY: this.current.setHours(0); - case TimeStep.SCALE.HOUR: this.current.setMinutes(0); - case TimeStep.SCALE.MINUTE: this.current.setSeconds(0); - case TimeStep.SCALE.SECOND: this.current.setMilliseconds(0); - //case TimeStep.SCALE.MILLISECOND: // nothing to do for milliseconds + TimeStep.prototype.getLabelMajor = function(date) { + if (date == undefined) { + date = this.current; } - if (this.step != 1) { - // round down to the first minor value that is a multiple of the current step size - switch (this.scale) { - case TimeStep.SCALE.MILLISECOND: this.current.setMilliseconds(this.current.getMilliseconds() - this.current.getMilliseconds() % this.step); break; - case TimeStep.SCALE.SECOND: this.current.setSeconds(this.current.getSeconds() - this.current.getSeconds() % this.step); break; - case TimeStep.SCALE.MINUTE: this.current.setMinutes(this.current.getMinutes() - this.current.getMinutes() % this.step); break; - case TimeStep.SCALE.HOUR: this.current.setHours(this.current.getHours() - this.current.getHours() % this.step); break; - case TimeStep.SCALE.WEEKDAY: // intentional fall through - case TimeStep.SCALE.DAY: this.current.setDate((this.current.getDate()-1) - (this.current.getDate()-1) % this.step + 1); break; - case TimeStep.SCALE.MONTH: this.current.setMonth(this.current.getMonth() - this.current.getMonth() % this.step); break; - case TimeStep.SCALE.YEAR: this.current.setFullYear(this.current.getFullYear() - this.current.getFullYear() % this.step); break; - default: break; - } + //noinspection FallthroughInSwitchStatementJS + switch (this.scale) { + case TimeStep.SCALE.MILLISECOND:return moment(date).format('HH:mm:ss'); + case TimeStep.SCALE.SECOND: return moment(date).format('D MMMM HH:mm'); + case TimeStep.SCALE.MINUTE: + case TimeStep.SCALE.HOUR: return moment(date).format('ddd D MMMM'); + case TimeStep.SCALE.WEEKDAY: + case TimeStep.SCALE.DAY: return moment(date).format('MMMM YYYY'); + case TimeStep.SCALE.MONTH: return moment(date).format('YYYY'); + case TimeStep.SCALE.YEAR: return ''; + default: return ''; } }; - /** - * Check if the there is a next step - * @return {boolean} true if the current date has not passed the end date - */ - TimeStep.prototype.hasNext = function () { - return (this.current.valueOf() <= this._end.valueOf()); - }; + module.exports = TimeStep; + + +/***/ }, +/* 23 */ +/***/ function(module, exports, __webpack_require__) { + + var util = __webpack_require__(1); + var Component = __webpack_require__(20); /** - * Do the next step + * A current time bar + * @param {{range: Range, dom: Object, domProps: Object}} body + * @param {Object} [options] Available parameters: + * {Boolean} [showCurrentTime] + * @constructor CurrentTime + * @extends Component */ - TimeStep.prototype.next = function() { - var prev = this.current.valueOf(); + function CurrentTime (body, options) { + this.body = body; - // Two cases, needed to prevent issues with switching daylight savings - // (end of March and end of October) - if (this.current.getMonth() < 6) { - switch (this.scale) { - case TimeStep.SCALE.MILLISECOND: + // default options + this.defaultOptions = { + showCurrentTime: true + }; + this.options = util.extend({}, this.defaultOptions); - this.current = new Date(this.current.valueOf() + this.step); break; - case TimeStep.SCALE.SECOND: this.current = new Date(this.current.valueOf() + this.step * 1000); break; - case TimeStep.SCALE.MINUTE: this.current = new Date(this.current.valueOf() + this.step * 1000 * 60); break; - case TimeStep.SCALE.HOUR: - this.current = new Date(this.current.valueOf() + this.step * 1000 * 60 * 60); - // in case of skipping an hour for daylight savings, adjust the hour again (else you get: 0h 5h 9h ... instead of 0h 4h 8h ...) - var h = this.current.getHours(); - this.current.setHours(h - (h % this.step)); - break; - case TimeStep.SCALE.WEEKDAY: // intentional fall through - case TimeStep.SCALE.DAY: this.current.setDate(this.current.getDate() + this.step); break; - case TimeStep.SCALE.MONTH: this.current.setMonth(this.current.getMonth() + this.step); break; - case TimeStep.SCALE.YEAR: this.current.setFullYear(this.current.getFullYear() + this.step); break; - default: break; - } - } - else { - switch (this.scale) { - case TimeStep.SCALE.MILLISECOND: this.current = new Date(this.current.valueOf() + this.step); break; - case TimeStep.SCALE.SECOND: this.current.setSeconds(this.current.getSeconds() + this.step); break; - case TimeStep.SCALE.MINUTE: this.current.setMinutes(this.current.getMinutes() + this.step); break; - case TimeStep.SCALE.HOUR: this.current.setHours(this.current.getHours() + this.step); break; - case TimeStep.SCALE.WEEKDAY: // intentional fall through - case TimeStep.SCALE.DAY: this.current.setDate(this.current.getDate() + this.step); break; - case TimeStep.SCALE.MONTH: this.current.setMonth(this.current.getMonth() + this.step); break; - case TimeStep.SCALE.YEAR: this.current.setFullYear(this.current.getFullYear() + this.step); break; - default: break; - } - } + this._create(); - if (this.step != 1) { - // round down to the correct major value - switch (this.scale) { - case TimeStep.SCALE.MILLISECOND: if(this.current.getMilliseconds() < this.step) this.current.setMilliseconds(0); break; - case TimeStep.SCALE.SECOND: if(this.current.getSeconds() < this.step) this.current.setSeconds(0); break; - case TimeStep.SCALE.MINUTE: if(this.current.getMinutes() < this.step) this.current.setMinutes(0); break; - case TimeStep.SCALE.HOUR: if(this.current.getHours() < this.step) this.current.setHours(0); break; - case TimeStep.SCALE.WEEKDAY: // intentional fall through - case TimeStep.SCALE.DAY: if(this.current.getDate() < this.step+1) this.current.setDate(1); break; - case TimeStep.SCALE.MONTH: if(this.current.getMonth() < this.step) this.current.setMonth(0); break; - case TimeStep.SCALE.YEAR: break; // nothing to do for year - default: break; - } - } + this.setOptions(options); + } - // safety mechanism: if current time is still unchanged, move to the end - if (this.current.valueOf() == prev) { - this.current = new Date(this._end.valueOf()); - } + CurrentTime.prototype = new Component(); + + /** + * Create the HTML DOM for the current time bar + * @private + */ + CurrentTime.prototype._create = function() { + var bar = document.createElement('div'); + bar.className = 'currenttime'; + bar.style.position = 'absolute'; + bar.style.top = '0px'; + bar.style.height = '100%'; + + this.bar = bar; }; + /** + * Destroy the CurrentTime bar + */ + CurrentTime.prototype.destroy = function () { + this.options.showCurrentTime = false; + this.redraw(); // will remove the bar from the DOM and stop refreshing + + this.body = null; + }; /** - * Get the current datetime - * @return {Date} current The current date + * Set options for the component. Options will be merged in current options. + * @param {Object} options Available parameters: + * {boolean} [showCurrentTime] */ - TimeStep.prototype.getCurrent = function() { - return this.current; + CurrentTime.prototype.setOptions = function(options) { + if (options) { + // copy all options that we know + util.selectiveExtend(['showCurrentTime'], this.options, options); + } }; /** - * Set a custom scale. Autoscaling will be disabled. - * For example setScale(SCALE.MINUTES, 5) will result - * in minor steps of 5 minutes, and major steps of an hour. - * - * @param {TimeStep.SCALE} newScale - * A scale. Choose from SCALE.MILLISECOND, - * SCALE.SECOND, SCALE.MINUTE, SCALE.HOUR, - * SCALE.WEEKDAY, SCALE.DAY, SCALE.MONTH, - * SCALE.YEAR. - * @param {Number} newStep A step size, by default 1. Choose for - * example 1, 2, 5, or 10. + * Repaint the component + * @return {boolean} Returns true if the component is resized */ - TimeStep.prototype.setScale = function(newScale, newStep) { - this.scale = newScale; + CurrentTime.prototype.redraw = function() { + if (this.options.showCurrentTime) { + var parent = this.body.dom.backgroundVertical; + if (this.bar.parentNode != parent) { + // attach to the dom + if (this.bar.parentNode) { + this.bar.parentNode.removeChild(this.bar); + } + parent.appendChild(this.bar); - if (newStep > 0) { - this.step = newStep; + this.start(); + } + + var now = new Date(); + var x = this.body.util.toScreen(now); + + this.bar.style.left = x + 'px'; + this.bar.title = 'Current time: ' + now; + } + else { + // remove the line from the DOM + if (this.bar.parentNode) { + this.bar.parentNode.removeChild(this.bar); + } + this.stop(); } - this.autoScale = false; + return false; }; /** - * Enable or disable autoscaling - * @param {boolean} enable If true, autoascaling is set true + * Start auto refreshing the current time bar */ - TimeStep.prototype.setAutoScale = function (enable) { - this.autoScale = enable; - }; + CurrentTime.prototype.start = function() { + var me = this; + + function update () { + me.stop(); + + // determine interval to refresh + var scale = me.body.range.conversion(me.body.domProps.center.width).scale; + var interval = 1 / scale / 10; + if (interval < 30) interval = 30; + if (interval > 1000) interval = 1000; + + me.redraw(); + + // start a timer to adjust for the new time + me.currentTimeTimer = setTimeout(update, interval); + } + update(); + }; /** - * Automatically determine the scale that bests fits the provided minimum step - * @param {Number} [minimumStep] The minimum step size in milliseconds + * Stop auto refreshing the current time bar */ - TimeStep.prototype.setMinimumStep = function(minimumStep) { - if (minimumStep == undefined) { - return; + CurrentTime.prototype.stop = function() { + if (this.currentTimeTimer !== undefined) { + clearTimeout(this.currentTimeTimer); + delete this.currentTimeTimer; } + }; - var stepYear = (1000 * 60 * 60 * 24 * 30 * 12); - var stepMonth = (1000 * 60 * 60 * 24 * 30); - var stepDay = (1000 * 60 * 60 * 24); - var stepHour = (1000 * 60 * 60); - var stepMinute = (1000 * 60); - var stepSecond = (1000); - var stepMillisecond= (1); + module.exports = CurrentTime; - // find the smallest step that is larger than the provided minimumStep - if (stepYear*1000 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 1000;} - if (stepYear*500 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 500;} - if (stepYear*100 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 100;} - if (stepYear*50 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 50;} - if (stepYear*10 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 10;} - if (stepYear*5 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 5;} - if (stepYear > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 1;} - if (stepMonth*3 > minimumStep) {this.scale = TimeStep.SCALE.MONTH; this.step = 3;} - if (stepMonth > minimumStep) {this.scale = TimeStep.SCALE.MONTH; this.step = 1;} - if (stepDay*5 > minimumStep) {this.scale = TimeStep.SCALE.DAY; this.step = 5;} - if (stepDay*2 > minimumStep) {this.scale = TimeStep.SCALE.DAY; this.step = 2;} - if (stepDay > minimumStep) {this.scale = TimeStep.SCALE.DAY; this.step = 1;} - if (stepDay/2 > minimumStep) {this.scale = TimeStep.SCALE.WEEKDAY; this.step = 1;} - if (stepHour*4 > minimumStep) {this.scale = TimeStep.SCALE.HOUR; this.step = 4;} - if (stepHour > minimumStep) {this.scale = TimeStep.SCALE.HOUR; this.step = 1;} - if (stepMinute*15 > minimumStep) {this.scale = TimeStep.SCALE.MINUTE; this.step = 15;} - if (stepMinute*10 > minimumStep) {this.scale = TimeStep.SCALE.MINUTE; this.step = 10;} - if (stepMinute*5 > minimumStep) {this.scale = TimeStep.SCALE.MINUTE; this.step = 5;} - if (stepMinute > minimumStep) {this.scale = TimeStep.SCALE.MINUTE; this.step = 1;} - if (stepSecond*15 > minimumStep) {this.scale = TimeStep.SCALE.SECOND; this.step = 15;} - if (stepSecond*10 > minimumStep) {this.scale = TimeStep.SCALE.SECOND; this.step = 10;} - if (stepSecond*5 > minimumStep) {this.scale = TimeStep.SCALE.SECOND; this.step = 5;} - if (stepSecond > minimumStep) {this.scale = TimeStep.SCALE.SECOND; this.step = 1;} - if (stepMillisecond*200 > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 200;} - if (stepMillisecond*100 > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 100;} - if (stepMillisecond*50 > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 50;} - if (stepMillisecond*10 > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 10;} - if (stepMillisecond*5 > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 5;} - if (stepMillisecond > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 1;} - }; + +/***/ }, +/* 24 */ +/***/ function(module, exports, __webpack_require__) { + + var Hammer = __webpack_require__(16); + var util = __webpack_require__(1); + var Component = __webpack_require__(20); /** - * Snap a date to a rounded value. - * The snap intervals are dependent on the current scale and step. - * @param {Date} date the date to be snapped. - * @return {Date} snappedDate + * A custom time bar + * @param {{range: Range, dom: Object}} body + * @param {Object} [options] Available parameters: + * {Boolean} [showCustomTime] + * @constructor CustomTime + * @extends Component */ - TimeStep.prototype.snap = function(date) { - var clone = new Date(date.valueOf()); - if (this.scale == TimeStep.SCALE.YEAR) { - var year = clone.getFullYear() + Math.round(clone.getMonth() / 12); - clone.setFullYear(Math.round(year / this.step) * this.step); - clone.setMonth(0); - clone.setDate(0); - clone.setHours(0); - clone.setMinutes(0); - clone.setSeconds(0); - clone.setMilliseconds(0); - } - else if (this.scale == TimeStep.SCALE.MONTH) { - if (clone.getDate() > 15) { - clone.setDate(1); - clone.setMonth(clone.getMonth() + 1); - // important: first set Date to 1, after that change the month. - } - else { - clone.setDate(1); - } - - clone.setHours(0); - clone.setMinutes(0); - clone.setSeconds(0); - clone.setMilliseconds(0); - } - else if (this.scale == TimeStep.SCALE.DAY) { - //noinspection FallthroughInSwitchStatementJS - switch (this.step) { - case 5: - case 2: - clone.setHours(Math.round(clone.getHours() / 24) * 24); break; - default: - clone.setHours(Math.round(clone.getHours() / 12) * 12); break; - } - clone.setMinutes(0); - clone.setSeconds(0); - clone.setMilliseconds(0); - } - else if (this.scale == TimeStep.SCALE.WEEKDAY) { - //noinspection FallthroughInSwitchStatementJS - switch (this.step) { - case 5: - case 2: - clone.setHours(Math.round(clone.getHours() / 12) * 12); break; - default: - clone.setHours(Math.round(clone.getHours() / 6) * 6); break; - } - clone.setMinutes(0); - clone.setSeconds(0); - clone.setMilliseconds(0); - } - else if (this.scale == TimeStep.SCALE.HOUR) { - switch (this.step) { - case 4: - clone.setMinutes(Math.round(clone.getMinutes() / 60) * 60); break; - default: - clone.setMinutes(Math.round(clone.getMinutes() / 30) * 30); break; - } - clone.setSeconds(0); - clone.setMilliseconds(0); - } else if (this.scale == TimeStep.SCALE.MINUTE) { - //noinspection FallthroughInSwitchStatementJS - switch (this.step) { - case 15: - case 10: - clone.setMinutes(Math.round(clone.getMinutes() / 5) * 5); - clone.setSeconds(0); - break; - case 5: - clone.setSeconds(Math.round(clone.getSeconds() / 60) * 60); break; - default: - clone.setSeconds(Math.round(clone.getSeconds() / 30) * 30); break; - } - clone.setMilliseconds(0); - } - else if (this.scale == TimeStep.SCALE.SECOND) { - //noinspection FallthroughInSwitchStatementJS - switch (this.step) { - case 15: - case 10: - clone.setSeconds(Math.round(clone.getSeconds() / 5) * 5); - clone.setMilliseconds(0); - break; - case 5: - clone.setMilliseconds(Math.round(clone.getMilliseconds() / 1000) * 1000); break; - default: - clone.setMilliseconds(Math.round(clone.getMilliseconds() / 500) * 500); break; - } - } - else if (this.scale == TimeStep.SCALE.MILLISECOND) { - var step = this.step > 5 ? this.step / 2 : 1; - clone.setMilliseconds(Math.round(clone.getMilliseconds() / step) * step); - } - - return clone; - }; + function CustomTime (body, options) { + this.body = body; - /** - * Check if the current value is a major value (for example when the step - * is DAY, a major value is each first day of the MONTH) - * @return {boolean} true if current date is major, else false. - */ - TimeStep.prototype.isMajor = function() { - switch (this.scale) { - case TimeStep.SCALE.MILLISECOND: - return (this.current.getMilliseconds() == 0); - case TimeStep.SCALE.SECOND: - return (this.current.getSeconds() == 0); - case TimeStep.SCALE.MINUTE: - return (this.current.getHours() == 0) && (this.current.getMinutes() == 0); - // Note: this is no bug. Major label is equal for both minute and hour scale - case TimeStep.SCALE.HOUR: - return (this.current.getHours() == 0); - case TimeStep.SCALE.WEEKDAY: // intentional fall through - case TimeStep.SCALE.DAY: - return (this.current.getDate() == 1); - case TimeStep.SCALE.MONTH: - return (this.current.getMonth() == 0); - case TimeStep.SCALE.YEAR: - return false; - default: - return false; - } - }; + // default options + this.defaultOptions = { + showCustomTime: false + }; + this.options = util.extend({}, this.defaultOptions); + this.customTime = new Date(); + this.eventParams = {}; // stores state parameters while dragging the bar - /** - * Returns formatted text for the minor axislabel, depending on the current - * date and the scale. For example when scale is MINUTE, the current time is - * formatted as "hh:mm". - * @param {Date} [date] custom date. if not provided, current date is taken - */ - TimeStep.prototype.getLabelMinor = function(date) { - if (date == undefined) { - date = this.current; - } + // create the DOM + this._create(); - switch (this.scale) { - case TimeStep.SCALE.MILLISECOND: return moment(date).format('SSS'); - case TimeStep.SCALE.SECOND: return moment(date).format('s'); - case TimeStep.SCALE.MINUTE: return moment(date).format('HH:mm'); - case TimeStep.SCALE.HOUR: return moment(date).format('HH:mm'); - case TimeStep.SCALE.WEEKDAY: return moment(date).format('ddd D'); - case TimeStep.SCALE.DAY: return moment(date).format('D'); - case TimeStep.SCALE.MONTH: return moment(date).format('MMM'); - case TimeStep.SCALE.YEAR: return moment(date).format('YYYY'); - default: return ''; - } - }; + this.setOptions(options); + } + CustomTime.prototype = new Component(); /** - * Returns formatted text for the major axis label, depending on the current - * date and the scale. For example when scale is MINUTE, the major scale is - * hours, and the hour will be formatted as "hh". - * @param {Date} [date] custom date. if not provided, current date is taken + * Set options for the component. Options will be merged in current options. + * @param {Object} options Available parameters: + * {boolean} [showCustomTime] */ - TimeStep.prototype.getLabelMajor = function(date) { - if (date == undefined) { - date = this.current; - } - - //noinspection FallthroughInSwitchStatementJS - switch (this.scale) { - case TimeStep.SCALE.MILLISECOND:return moment(date).format('HH:mm:ss'); - case TimeStep.SCALE.SECOND: return moment(date).format('D MMMM HH:mm'); - case TimeStep.SCALE.MINUTE: - case TimeStep.SCALE.HOUR: return moment(date).format('ddd D MMMM'); - case TimeStep.SCALE.WEEKDAY: - case TimeStep.SCALE.DAY: return moment(date).format('MMMM YYYY'); - case TimeStep.SCALE.MONTH: return moment(date).format('YYYY'); - case TimeStep.SCALE.YEAR: return ''; - default: return ''; + CustomTime.prototype.setOptions = function(options) { + if (options) { + // copy all options that we know + util.selectiveExtend(['showCustomTime'], this.options, options); } }; - module.exports = TimeStep; + /** + * Create the DOM for the custom time + * @private + */ + CustomTime.prototype._create = function() { + var bar = document.createElement('div'); + bar.className = 'customtime'; + bar.style.position = 'absolute'; + bar.style.top = '0px'; + bar.style.height = '100%'; + this.bar = bar; + var drag = document.createElement('div'); + drag.style.position = 'relative'; + drag.style.top = '0px'; + drag.style.left = '-10px'; + drag.style.height = '100%'; + drag.style.width = '20px'; + bar.appendChild(drag); -/***/ }, -/* 18 */ -/***/ function(module, exports, __webpack_require__) { + // attach event listeners + this.hammer = Hammer(bar, { + prevent_default: true + }); + this.hammer.on('dragstart', this._onDragStart.bind(this)); + this.hammer.on('drag', this._onDrag.bind(this)); + this.hammer.on('dragend', this._onDragEnd.bind(this)); + }; /** - * Prototype for visual components - * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} [body] - * @param {Object} [options] + * Destroy the CustomTime bar */ - function Component (body, options) { - this.options = null; - this.props = null; - } + CustomTime.prototype.destroy = function () { + this.options.showCustomTime = false; + this.redraw(); // will remove the bar from the DOM - /** - * Set options for the component. The new options will be merged into the - * current options. - * @param {Object} options - */ - Component.prototype.setOptions = function(options) { - if (options) { - util.extend(this.options, options); - } + this.hammer.enable(false); + this.hammer = null; + + this.body = null; }; /** * Repaint the component * @return {boolean} Returns true if the component is resized */ - Component.prototype.redraw = function() { - // should be implemented by the component - return false; - }; + CustomTime.prototype.redraw = function () { + if (this.options.showCustomTime) { + var parent = this.body.dom.backgroundVertical; + if (this.bar.parentNode != parent) { + // attach to the dom + if (this.bar.parentNode) { + this.bar.parentNode.removeChild(this.bar); + } + parent.appendChild(this.bar); + } - /** - * Destroy the component. Cleanup DOM and event listeners - */ - Component.prototype.destroy = function() { - // should be implemented by the component - }; + var x = this.body.util.toScreen(this.customTime); - /** - * Test whether the component is resized since the last time _isResized() was - * called. - * @return {Boolean} Returns true if the component is resized - * @protected - */ - Component.prototype._isResized = function() { - var resized = (this.props._previousWidth !== this.props.width || - this.props._previousHeight !== this.props.height); - - this.props._previousWidth = this.props.width; - this.props._previousHeight = this.props.height; + this.bar.style.left = x + 'px'; + this.bar.title = 'Time: ' + this.customTime; + } + else { + // remove the line from the DOM + if (this.bar.parentNode) { + this.bar.parentNode.removeChild(this.bar); + } + } - return resized; + return false; }; - module.exports = Component; - - -/***/ }, -/* 19 */ -/***/ function(module, exports, __webpack_require__) { - - var util = __webpack_require__(1); - var Component = __webpack_require__(18); - /** - * A current time bar - * @param {{range: Range, dom: Object, domProps: Object}} body - * @param {Object} [options] Available parameters: - * {Boolean} [showCurrentTime] - * @constructor CurrentTime - * @extends Component - */ - function CurrentTime (body, options) { - this.body = body; - - // default options - this.defaultOptions = { - showCurrentTime: true - }; - this.options = util.extend({}, this.defaultOptions); - - this._create(); - - this.setOptions(options); - } - - CurrentTime.prototype = new Component(); - - /** - * Create the HTML DOM for the current time bar - * @private + * Set custom time. + * @param {Date} time */ - CurrentTime.prototype._create = function() { - var bar = document.createElement('div'); - bar.className = 'currenttime'; - bar.style.position = 'absolute'; - bar.style.top = '0px'; - bar.style.height = '100%'; - - this.bar = bar; + CustomTime.prototype.setCustomTime = function(time) { + this.customTime = new Date(time.valueOf()); + this.redraw(); }; /** - * Destroy the CurrentTime bar + * Retrieve the current custom time. + * @return {Date} customTime */ - CurrentTime.prototype.destroy = function () { - this.options.showCurrentTime = false; - this.redraw(); // will remove the bar from the DOM and stop refreshing - - this.body = null; + CustomTime.prototype.getCustomTime = function() { + return new Date(this.customTime.valueOf()); }; /** - * Set options for the component. Options will be merged in current options. - * @param {Object} options Available parameters: - * {boolean} [showCurrentTime] + * Start moving horizontally + * @param {Event} event + * @private */ - CurrentTime.prototype.setOptions = function(options) { - if (options) { - // copy all options that we know - util.selectiveExtend(['showCurrentTime'], this.options, options); - } + CustomTime.prototype._onDragStart = function(event) { + this.eventParams.dragging = true; + this.eventParams.customTime = this.customTime; + + event.stopPropagation(); + event.preventDefault(); }; /** - * Repaint the component - * @return {boolean} Returns true if the component is resized + * Perform moving operating. + * @param {Event} event + * @private */ - CurrentTime.prototype.redraw = function() { - if (this.options.showCurrentTime) { - var parent = this.body.dom.backgroundVertical; - if (this.bar.parentNode != parent) { - // attach to the dom - if (this.bar.parentNode) { - this.bar.parentNode.removeChild(this.bar); - } - parent.appendChild(this.bar); + CustomTime.prototype._onDrag = function (event) { + if (!this.eventParams.dragging) return; - this.start(); - } + var deltaX = event.gesture.deltaX, + x = this.body.util.toScreen(this.eventParams.customTime) + deltaX, + time = this.body.util.toTime(x); - var now = new Date(); - var x = this.body.util.toScreen(now); + this.setCustomTime(time); - this.bar.style.left = x + 'px'; - this.bar.title = 'Current time: ' + now; - } - else { - // remove the line from the DOM - if (this.bar.parentNode) { - this.bar.parentNode.removeChild(this.bar); - } - this.stop(); - } + // fire a timechange event + this.body.emitter.emit('timechange', { + time: new Date(this.customTime.valueOf()) + }); - return false; + event.stopPropagation(); + event.preventDefault(); }; /** - * Start auto refreshing the current time bar + * Stop moving operating. + * @param {event} event + * @private */ - CurrentTime.prototype.start = function() { - var me = this; - - function update () { - me.stop(); - - // determine interval to refresh - var scale = me.body.range.conversion(me.body.domProps.center.width).scale; - var interval = 1 / scale / 10; - if (interval < 30) interval = 30; - if (interval > 1000) interval = 1000; - - me.redraw(); - - // start a timer to adjust for the new time - me.currentTimeTimer = setTimeout(update, interval); - } + CustomTime.prototype._onDragEnd = function (event) { + if (!this.eventParams.dragging) return; - update(); - }; + // fire a timechanged event + this.body.emitter.emit('timechanged', { + time: new Date(this.customTime.valueOf()) + }); - /** - * Stop auto refreshing the current time bar - */ - CurrentTime.prototype.stop = function() { - if (this.currentTimeTimer !== undefined) { - clearTimeout(this.currentTimeTimer); - delete this.currentTimeTimer; - } + event.stopPropagation(); + event.preventDefault(); }; - module.exports = CurrentTime; + module.exports = CustomTime; /***/ }, -/* 20 */ +/* 25 */ /***/ function(module, exports, __webpack_require__) { - var Hammer = __webpack_require__(41); + var Hammer = __webpack_require__(16); var util = __webpack_require__(1); - var Component = __webpack_require__(18); + var DataSet = __webpack_require__(5); + var DataView = __webpack_require__(6); + var Component = __webpack_require__(20); + var Group = __webpack_require__(26); + var ItemBox = __webpack_require__(30); + var ItemPoint = __webpack_require__(31); + var ItemRange = __webpack_require__(28); + + + var UNGROUPED = '__ungrouped__'; // reserved group id for ungrouped items /** - * A custom time bar - * @param {{range: Range, dom: Object}} body - * @param {Object} [options] Available parameters: - * {Boolean} [showCustomTime] - * @constructor CustomTime + * An ItemSet holds a set of items and ranges which can be displayed in a + * range. The width is determined by the parent of the ItemSet, and the height + * is determined by the size of the items. + * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} body + * @param {Object} [options] See ItemSet.setOptions for the available options. + * @constructor ItemSet * @extends Component */ - - function CustomTime (body, options) { + function ItemSet(body, options) { this.body = body; - // default options this.defaultOptions = { - showCustomTime: false - }; - this.options = util.extend({}, this.defaultOptions); + type: null, // 'box', 'point', 'range' + orientation: 'bottom', // 'top' or 'bottom' + align: 'center', // alignment of box items + stack: true, + groupOrder: null, - this.customTime = new Date(); - this.eventParams = {}; // stores state parameters while dragging the bar + selectable: true, + editable: { + updateTime: false, + updateGroup: false, + add: false, + remove: false + }, - // create the DOM - this._create(); + onAdd: function (item, callback) { + callback(item); + }, + onUpdate: function (item, callback) { + callback(item); + }, + onMove: function (item, callback) { + callback(item); + }, + onRemove: function (item, callback) { + callback(item); + }, - this.setOptions(options); - } + margin: { + item: { + horizontal: 10, + vertical: 10 + }, + axis: 20 + }, + padding: 5 + }; - CustomTime.prototype = new Component(); + // options is shared by this ItemSet and all its items + this.options = util.extend({}, this.defaultOptions); - /** - * Set options for the component. Options will be merged in current options. - * @param {Object} options Available parameters: - * {boolean} [showCustomTime] - */ - CustomTime.prototype.setOptions = function(options) { - if (options) { - // copy all options that we know - util.selectiveExtend(['showCustomTime'], this.options, options); - } - }; - - /** - * Create the DOM for the custom time - * @private - */ - CustomTime.prototype._create = function() { - var bar = document.createElement('div'); - bar.className = 'customtime'; - bar.style.position = 'absolute'; - bar.style.top = '0px'; - bar.style.height = '100%'; - this.bar = bar; - - var drag = document.createElement('div'); - drag.style.position = 'relative'; - drag.style.top = '0px'; - drag.style.left = '-10px'; - drag.style.height = '100%'; - drag.style.width = '20px'; - bar.appendChild(drag); - - // attach event listeners - this.hammer = Hammer(bar, { - prevent_default: true - }); - this.hammer.on('dragstart', this._onDragStart.bind(this)); - this.hammer.on('drag', this._onDrag.bind(this)); - this.hammer.on('dragend', this._onDragEnd.bind(this)); - }; - - /** - * Destroy the CustomTime bar - */ - CustomTime.prototype.destroy = function () { - this.options.showCustomTime = false; - this.redraw(); // will remove the bar from the DOM + // options for getting items from the DataSet with the correct type + this.itemOptions = { + type: {start: 'Date', end: 'Date'} + }; - this.hammer.enable(false); + this.conversion = { + toScreen: body.util.toScreen, + toTime: body.util.toTime + }; + this.dom = {}; + this.props = {}; this.hammer = null; - this.body = null; - }; + var me = this; + this.itemsData = null; // DataSet + this.groupsData = null; // DataSet - /** - * Repaint the component - * @return {boolean} Returns true if the component is resized - */ - CustomTime.prototype.redraw = function () { - if (this.options.showCustomTime) { - var parent = this.body.dom.backgroundVertical; - if (this.bar.parentNode != parent) { - // attach to the dom - if (this.bar.parentNode) { - this.bar.parentNode.removeChild(this.bar); - } - parent.appendChild(this.bar); + // listeners for the DataSet of the items + this.itemListeners = { + 'add': function (event, params, senderId) { + me._onAdd(params.items); + }, + 'update': function (event, params, senderId) { + me._onUpdate(params.items); + }, + 'remove': function (event, params, senderId) { + me._onRemove(params.items); } + }; - var x = this.body.util.toScreen(this.customTime); - - this.bar.style.left = x + 'px'; - this.bar.title = 'Time: ' + this.customTime; - } - else { - // remove the line from the DOM - if (this.bar.parentNode) { - this.bar.parentNode.removeChild(this.bar); + // listeners for the DataSet of the groups + this.groupListeners = { + 'add': function (event, params, senderId) { + me._onAddGroups(params.items); + }, + 'update': function (event, params, senderId) { + me._onUpdateGroups(params.items); + }, + 'remove': function (event, params, senderId) { + me._onRemoveGroups(params.items); } - } + }; - return false; - }; + this.items = {}; // object with an Item for every data item + this.groups = {}; // Group object for every group + this.groupIds = []; - /** - * Set custom time. - * @param {Date} time - */ - CustomTime.prototype.setCustomTime = function(time) { - this.customTime = new Date(time.valueOf()); - this.redraw(); - }; + this.selection = []; // list with the ids of all selected nodes + this.stackDirty = true; // if true, all items will be restacked on next redraw - /** - * Retrieve the current custom time. - * @return {Date} customTime - */ - CustomTime.prototype.getCustomTime = function() { - return new Date(this.customTime.valueOf()); - }; + this.touchParams = {}; // stores properties while dragging + // create the HTML DOM - /** - * Start moving horizontally - * @param {Event} event - * @private - */ - CustomTime.prototype._onDragStart = function(event) { - this.eventParams.dragging = true; - this.eventParams.customTime = this.customTime; + this._create(); - event.stopPropagation(); - event.preventDefault(); + this.setOptions(options); + } + + ItemSet.prototype = new Component(); + + // available item types will be registered here + ItemSet.types = { + box: ItemBox, + range: ItemRange, + point: ItemPoint }; /** - * Perform moving operating. - * @param {Event} event - * @private + * Create the HTML DOM for the ItemSet */ - CustomTime.prototype._onDrag = function (event) { - if (!this.eventParams.dragging) return; + ItemSet.prototype._create = function(){ + var frame = document.createElement('div'); + frame.className = 'itemset'; + frame['timeline-itemset'] = this; + this.dom.frame = frame; - var deltaX = event.gesture.deltaX, - x = this.body.util.toScreen(this.eventParams.customTime) + deltaX, - time = this.body.util.toTime(x); + // create background panel + var background = document.createElement('div'); + background.className = 'background'; + frame.appendChild(background); + this.dom.background = background; - this.setCustomTime(time); + // create foreground panel + var foreground = document.createElement('div'); + foreground.className = 'foreground'; + frame.appendChild(foreground); + this.dom.foreground = foreground; - // fire a timechange event - this.body.emitter.emit('timechange', { - time: new Date(this.customTime.valueOf()) - }); + // create axis panel + var axis = document.createElement('div'); + axis.className = 'axis'; + this.dom.axis = axis; - event.stopPropagation(); - event.preventDefault(); - }; + // create labelset + var labelSet = document.createElement('div'); + labelSet.className = 'labelset'; + this.dom.labelSet = labelSet; - /** - * Stop moving operating. - * @param {event} event - * @private - */ - CustomTime.prototype._onDragEnd = function (event) { - if (!this.eventParams.dragging) return; + // create ungrouped Group + this._updateUngrouped(); - // fire a timechanged event - this.body.emitter.emit('timechanged', { - time: new Date(this.customTime.valueOf()) + // attach event listeners + // Note: we bind to the centerContainer for the case where the height + // of the center container is larger than of the ItemSet, so we + // can click in the empty area to create a new item or deselect an item. + this.hammer = Hammer(this.body.dom.centerContainer, { + prevent_default: true }); - event.stopPropagation(); - event.preventDefault(); - }; + // drag items when selected + this.hammer.on('touch', this._onTouch.bind(this)); + this.hammer.on('dragstart', this._onDragStart.bind(this)); + this.hammer.on('drag', this._onDrag.bind(this)); + this.hammer.on('dragend', this._onDragEnd.bind(this)); - module.exports = CustomTime; + // single select (or unselect) when tapping an item + this.hammer.on('tap', this._onSelectItem.bind(this)); + // multi select when holding mouse/touch, or on ctrl+click + this.hammer.on('hold', this._onMultiSelectItem.bind(this)); -/***/ }, -/* 21 */ -/***/ function(module, exports, __webpack_require__) { + // add item on doubletap + this.hammer.on('doubletap', this._onAddItem.bind(this)); - var util = __webpack_require__(1); - var DOMutil = __webpack_require__(2); - var Component = __webpack_require__(18); - var DataStep = __webpack_require__(14); + // attach to the DOM + this.show(); + }; /** - * A horizontal time axis - * @param {Object} [options] See DataAxis.setOptions for the available - * options. - * @constructor DataAxis - * @extends Component - * @param body - */ - function DataAxis (body, options, svg) { - this.id = util.randomUUID(); - this.body = body; - - this.defaultOptions = { - orientation: 'left', // supported: 'left', 'right' - showMinorLabels: true, - showMajorLabels: true, - icons: true, - majorLinesOffset: 7, - minorLinesOffset: 4, - labelOffsetX: 10, - labelOffsetY: 2, - iconWidth: 20, - width: '40px', - visible: true - }; - - this.linegraphSVG = svg; - this.props = {}; - this.DOMelements = { // dynamic elements - lines: {}, - labels: {} - }; - - this.dom = {}; - - this.range = {start:0, end:0}; + * Set options for the ItemSet. Existing options will be extended/overwritten. + * @param {Object} [options] The following options are available: + * {String} type + * Default type for the items. Choose from 'box' + * (default), 'point', or 'range'. The default + * Style can be overwritten by individual items. + * {String} align + * Alignment for the items, only applicable for + * ItemBox. Choose 'center' (default), 'left', or + * 'right'. + * {String} orientation + * Orientation of the item set. Choose 'top' or + * 'bottom' (default). + * {Function} groupOrder + * A sorting function for ordering groups + * {Boolean} stack + * If true (deafult), items will be stacked on + * top of each other. + * {Number} margin.axis + * Margin between the axis and the items in pixels. + * Default is 20. + * {Number} margin.item.horizontal + * Horizontal margin between items in pixels. + * Default is 10. + * {Number} margin.item.vertical + * Vertical Margin between items in pixels. + * Default is 10. + * {Number} margin.item + * Margin between items in pixels in both horizontal + * and vertical direction. Default is 10. + * {Number} margin + * Set margin for both axis and items in pixels. + * {Number} padding + * Padding of the contents of an item in pixels. + * Must correspond with the items css. Default is 5. + * {Boolean} selectable + * If true (default), items can be selected. + * {Boolean} editable + * Set all editable options to true or false + * {Boolean} editable.updateTime + * Allow dragging an item to an other moment in time + * {Boolean} editable.updateGroup + * Allow dragging an item to an other group + * {Boolean} editable.add + * Allow creating new items on double tap + * {Boolean} editable.remove + * Allow removing items by clicking the delete button + * top right of a selected item. + * {Function(item: Item, callback: Function)} onAdd + * Callback function triggered when an item is about to be added: + * when the user double taps an empty space in the Timeline. + * {Function(item: Item, callback: Function)} onUpdate + * Callback function fired when an item is about to be updated. + * This function typically has to show a dialog where the user + * change the item. If not implemented, nothing happens. + * {Function(item: Item, callback: Function)} onMove + * Fired when an item has been moved. If not implemented, + * the move action will be accepted. + * {Function(item: Item, callback: Function)} onRemove + * Fired when an item is about to be deleted. + * If not implemented, the item will be always removed. + */ + ItemSet.prototype.setOptions = function(options) { + if (options) { + // copy all options that we know + var fields = ['type', 'align', 'orientation', 'padding', 'stack', 'selectable', 'groupOrder']; + util.selectiveExtend(fields, this.options, options); - this.options = util.extend({}, this.defaultOptions); - this.conversionFactor = 1; + if ('margin' in options) { + if (typeof options.margin === 'number') { + this.options.margin.axis = options.margin; + this.options.margin.item.horizontal = options.margin; + this.options.margin.item.vertical = options.margin; + } + else if (typeof options.margin === 'object') { + util.selectiveExtend(['axis'], this.options.margin, options.margin); + if ('item' in options.margin) { + if (typeof options.margin.item === 'number') { + this.options.margin.item.horizontal = options.margin.item; + this.options.margin.item.vertical = options.margin.item; + } + else if (typeof options.margin.item === 'object') { + util.selectiveExtend(['horizontal', 'vertical'], this.options.margin.item, options.margin.item); + } + } + } + } - this.setOptions(options); - this.width = Number(('' + this.options.width).replace("px","")); - this.minWidth = this.width; - this.height = this.linegraphSVG.offsetHeight; + if ('editable' in options) { + if (typeof options.editable === 'boolean') { + this.options.editable.updateTime = options.editable; + this.options.editable.updateGroup = options.editable; + this.options.editable.add = options.editable; + this.options.editable.remove = options.editable; + } + else if (typeof options.editable === 'object') { + util.selectiveExtend(['updateTime', 'updateGroup', 'add', 'remove'], this.options.editable, options.editable); + } + } - this.stepPixels = 25; - this.stepPixelsForced = 25; - this.lineOffset = 0; - this.master = true; - this.svgElements = {}; + // callback functions + var addCallback = (function (name) { + if (name in options) { + var fn = options[name]; + if (!(fn instanceof Function)) { + throw new Error('option ' + name + ' must be a function ' + name + '(item, callback)'); + } + this.options[name] = fn; + } + }).bind(this); + ['onAdd', 'onUpdate', 'onRemove', 'onMove'].forEach(addCallback); + // force the itemSet to refresh: options like orientation and margins may be changed + this.markDirty(); + } + }; - this.groups = {}; - this.amountOfGroups = 0; + /** + * Mark the ItemSet dirty so it will refresh everything with next redraw + */ + ItemSet.prototype.markDirty = function() { + this.groupIds = []; + this.stackDirty = true; + }; - // create the HTML DOM - this._create(); - } + /** + * Destroy the ItemSet + */ + ItemSet.prototype.destroy = function() { + this.hide(); + this.setItems(null); + this.setGroups(null); - DataAxis.prototype = new Component(); + this.hammer = null; + this.body = null; + this.conversion = null; + }; + /** + * Hide the component from the DOM + */ + ItemSet.prototype.hide = function() { + // remove the frame containing the items + if (this.dom.frame.parentNode) { + this.dom.frame.parentNode.removeChild(this.dom.frame); + } - DataAxis.prototype.addGroup = function(label, graphOptions) { - if (!this.groups.hasOwnProperty(label)) { - this.groups[label] = graphOptions; + // remove the axis with dots + if (this.dom.axis.parentNode) { + this.dom.axis.parentNode.removeChild(this.dom.axis); } - this.amountOfGroups += 1; - }; - DataAxis.prototype.updateGroup = function(label, graphOptions) { - this.groups[label] = graphOptions; + // remove the labelset containing all group labels + if (this.dom.labelSet.parentNode) { + this.dom.labelSet.parentNode.removeChild(this.dom.labelSet); + } }; - DataAxis.prototype.removeGroup = function(label) { - if (this.groups.hasOwnProperty(label)) { - delete this.groups[label]; - this.amountOfGroups -= 1; + /** + * Show the component in the DOM (when not already visible). + * @return {Boolean} changed + */ + ItemSet.prototype.show = function() { + // show frame containing the items + if (!this.dom.frame.parentNode) { + this.body.dom.center.appendChild(this.dom.frame); + } + + // show axis with dots + if (!this.dom.axis.parentNode) { + this.body.dom.backgroundVertical.appendChild(this.dom.axis); + } + + // show labelset containing labels + if (!this.dom.labelSet.parentNode) { + this.body.dom.left.appendChild(this.dom.labelSet); } }; + /** + * Set selected items by their id. Replaces the current selection + * Unknown id's are silently ignored. + * @param {Array} [ids] An array with zero or more id's of the items to be + * selected. If ids is an empty array, all items will be + * unselected. + */ + ItemSet.prototype.setSelection = function(ids) { + var i, ii, id, item; - DataAxis.prototype.setOptions = function (options) { - if (options) { - var redraw = false; - if (this.options.orientation != options.orientation && options.orientation !== undefined) { - redraw = true; + if (ids) { + if (!Array.isArray(ids)) { + throw new TypeError('Array expected'); } - var fields = [ - 'orientation', - 'showMinorLabels', - 'showMajorLabels', - 'icons', - 'majorLinesOffset', - 'minorLinesOffset', - 'labelOffsetX', - 'labelOffsetY', - 'iconWidth', - 'width', - 'visible']; - util.selectiveExtend(fields, this.options, options); - this.minWidth = Number(('' + this.options.width).replace("px","")); + // unselect currently selected items + for (i = 0, ii = this.selection.length; i < ii; i++) { + id = this.selection[i]; + item = this.items[id]; + if (item) item.unselect(); + } - if (redraw == true && this.dom.frame) { - this.hide(); - this.show(); + // select items + this.selection = []; + for (i = 0, ii = ids.length; i < ii; i++) { + id = ids[i]; + item = this.items[id]; + if (item) { + this.selection.push(id); + item.select(); + } } } }; - /** - * Create the HTML DOM for the DataAxis + * Get the selected items by their id + * @return {Array} ids The ids of the selected items */ - DataAxis.prototype._create = function() { - this.dom.frame = document.createElement('div'); - this.dom.frame.style.width = this.options.width; - this.dom.frame.style.height = this.height; - - this.dom.lineContainer = document.createElement('div'); - this.dom.lineContainer.style.width = '100%'; - this.dom.lineContainer.style.height = this.height; + ItemSet.prototype.getSelection = function() { + return this.selection.concat([]); + }; - // create svg element for graph drawing. - this.svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); - this.svg.style.position = "absolute"; - this.svg.style.top = '0px'; - this.svg.style.height = '100%'; - this.svg.style.width = '100%'; - this.svg.style.display = "block"; - this.dom.frame.appendChild(this.svg); - }; - - DataAxis.prototype._redrawGroupIcons = function () { - DOMutil.prepareElements(this.svgElements); - - var x; - var iconWidth = this.options.iconWidth; - var iconHeight = 15; - var iconOffset = 4; - var y = iconOffset + 0.5 * iconHeight; - - if (this.options.orientation == 'left') { - x = iconOffset; - } - else { - x = this.width - iconWidth - iconOffset; - } + /** + * Get the id's of the currently visible items. + * @returns {Array} The ids of the visible items + */ + ItemSet.prototype.getVisibleItems = function() { + var range = this.body.range.getRange(); + var left = this.body.util.toScreen(range.start); + var right = this.body.util.toScreen(range.end); + var ids = []; for (var groupId in this.groups) { if (this.groups.hasOwnProperty(groupId)) { - this.groups[groupId].drawIcon(x, y, this.svgElements, this.svg, iconWidth, iconHeight); - y += iconHeight + iconOffset; - } - } - - DOMutil.cleanupElements(this.svgElements); - }; + var group = this.groups[groupId]; + var rawVisibleItems = group.visibleItems; - /** - * Create the HTML DOM for the DataAxis - */ - DataAxis.prototype.show = function() { - if (!this.dom.frame.parentNode) { - if (this.options.orientation == 'left') { - this.body.dom.left.appendChild(this.dom.frame); - } - else { - this.body.dom.right.appendChild(this.dom.frame); + // filter the "raw" set with visibleItems into a set which is really + // visible by pixels + for (var i = 0; i < rawVisibleItems.length; i++) { + var item = rawVisibleItems[i]; + // TODO: also check whether visible vertically + if ((item.left < right) && (item.left + item.width > left)) { + ids.push(item.id); + } + } } } - if (!this.dom.lineContainer.parentNode) { - this.body.dom.backgroundHorizontal.appendChild(this.dom.lineContainer); - } + return ids; }; /** - * Create the HTML DOM for the DataAxis + * Deselect a selected item + * @param {String | Number} id + * @private */ - DataAxis.prototype.hide = function() { - if (this.dom.frame.parentNode) { - this.dom.frame.parentNode.removeChild(this.dom.frame); - } - - if (this.dom.lineContainer.parentNode) { - this.dom.lineContainer.parentNode.removeChild(this.dom.lineContainer); + ItemSet.prototype._deselect = function(id) { + var selection = this.selection; + for (var i = 0, ii = selection.length; i < ii; i++) { + if (selection[i] == id) { // non-strict comparison! + selection.splice(i, 1); + break; + } } }; - /** - * Set a range (start and end) - * @param end - * @param start - * @param end - */ - DataAxis.prototype.setRange = function (start, end) { - this.range.start = start; - this.range.end = end; - }; - /** * Repaint the component * @return {boolean} Returns true if the component is resized */ - DataAxis.prototype.redraw = function () { - var changeCalled = false; - if (this.amountOfGroups == 0) { - this.hide(); - } - else { - this.show(); - this.height = Number(this.linegraphSVG.style.height.replace("px","")); - // svg offsetheight did not work in firefox and explorer... + ItemSet.prototype.redraw = function() { + var margin = this.options.margin, + range = this.body.range, + asSize = util.option.asSize, + options = this.options, + orientation = options.orientation, + resized = false, + frame = this.dom.frame, + editable = options.editable.updateTime || options.editable.updateGroup; - this.dom.lineContainer.style.height = this.height + 'px'; - this.width = this.options.visible == true ? Number(('' + this.options.width).replace("px","")) : 0; + // update class name + frame.className = 'itemset' + (editable ? ' editable' : ''); - var props = this.props; - var frame = this.dom.frame; + // reorder the groups (if needed) + resized = this._orderGroups() || resized; - // update classname - frame.className = 'dataaxis'; + // check whether zoomed (in that case we need to re-stack everything) + // TODO: would be nicer to get this as a trigger from Range + var visibleInterval = range.end - range.start; + var zoomed = (visibleInterval != this.lastVisibleInterval) || (this.props.width != this.props.lastWidth); + if (zoomed) this.stackDirty = true; + this.lastVisibleInterval = visibleInterval; + this.props.lastWidth = this.props.width; - // calculate character width and height - this._calculateCharSize(); + // redraw all groups + var restack = this.stackDirty, + firstGroup = this._firstGroup(), + firstMargin = { + item: margin.item, + axis: margin.axis + }, + nonFirstMargin = { + item: margin.item, + axis: margin.item.vertical / 2 + }, + height = 0, + minHeight = margin.axis + margin.item.vertical; + util.forEach(this.groups, function (group) { + var groupMargin = (group == firstGroup) ? firstMargin : nonFirstMargin; + var groupResized = group.redraw(range, groupMargin, restack); + resized = groupResized || resized; + height += group.height; + }); + height = Math.max(height, minHeight); + this.stackDirty = false; - var orientation = this.options.orientation; - var showMinorLabels = this.options.showMinorLabels; - var showMajorLabels = this.options.showMajorLabels; + // update frame height + frame.style.height = asSize(height); - // determine the width and height of the elemens for the axis - props.minorLabelHeight = showMinorLabels ? props.minorCharHeight : 0; - props.majorLabelHeight = showMajorLabels ? props.majorCharHeight : 0; + // calculate actual size and position + this.props.top = frame.offsetTop; + this.props.left = frame.offsetLeft; + this.props.width = frame.offsetWidth; + this.props.height = height; - props.minorLineWidth = this.body.dom.backgroundHorizontal.offsetWidth - this.lineOffset - this.width + 2 * this.options.minorLinesOffset; - props.minorLineHeight = 1; - props.majorLineWidth = this.body.dom.backgroundHorizontal.offsetWidth - this.lineOffset - this.width + 2 * this.options.majorLinesOffset; - props.majorLineHeight = 1; + // reposition axis + this.dom.axis.style.top = asSize((orientation == 'top') ? + (this.body.domProps.top.height + this.body.domProps.border.top) : + (this.body.domProps.top.height + this.body.domProps.centerContainer.height)); + this.dom.axis.style.left = this.body.domProps.border.left + 'px'; - // take frame offline while updating (is almost twice as fast) - if (orientation == 'left') { - frame.style.top = '0'; - frame.style.left = '0'; - frame.style.bottom = ''; - frame.style.width = this.width + 'px'; - frame.style.height = this.height + "px"; - } - else { // right - frame.style.top = ''; - frame.style.bottom = '0'; - frame.style.left = '0'; - frame.style.width = this.width + 'px'; - frame.style.height = this.height + "px"; - } - changeCalled = this._redrawLabels(); - if (this.options.icons == true) { - this._redrawGroupIcons(); - } - } - return changeCalled; + // check if this component is resized + resized = this._isResized() || resized; + + return resized; }; /** - * Repaint major and minor text labels and vertical grid lines + * Get the first group, aligned with the axis + * @return {Group | null} firstGroup * @private */ - DataAxis.prototype._redrawLabels = function () { - DOMutil.prepareElements(this.DOMelements); + ItemSet.prototype._firstGroup = function() { + var firstGroupIndex = (this.options.orientation == 'top') ? 0 : (this.groupIds.length - 1); + var firstGroupId = this.groupIds[firstGroupIndex]; + var firstGroup = this.groups[firstGroupId] || this.groups[UNGROUPED]; - var orientation = this.options['orientation']; + return firstGroup || null; + }; - // calculate range and step (step such that we have space for 7 characters per label) - var minimumStep = this.master ? this.props.majorCharHeight || 10 : this.stepPixelsForced; - var step = new DataStep(this.range.start, this.range.end, minimumStep, this.dom.frame.offsetHeight); - this.step = step; - step.first(); + /** + * Create or delete the group holding all ungrouped items. This group is used when + * there are no groups specified. + * @protected + */ + ItemSet.prototype._updateUngrouped = function() { + var ungrouped = this.groups[UNGROUPED]; - // get the distance in pixels for a step - var stepPixels = this.dom.frame.offsetHeight / ((step.marginRange / step.step) + 1); - this.stepPixels = stepPixels; + if (this.groupsData) { + // remove the group holding all ungrouped items + if (ungrouped) { + ungrouped.hide(); + delete this.groups[UNGROUPED]; + } + } + else { + // create a group holding all (unfiltered) items + if (!ungrouped) { + var id = null; + var data = null; + ungrouped = new Group(id, data, this); + this.groups[UNGROUPED] = ungrouped; - var amountOfSteps = this.height / stepPixels; - var stepDifference = 0; + for (var itemId in this.items) { + if (this.items.hasOwnProperty(itemId)) { + ungrouped.add(this.items[itemId]); + } + } - if (this.master == false) { - stepPixels = this.stepPixelsForced; - stepDifference = Math.round((this.height / stepPixels) - amountOfSteps); - for (var i = 0; i < 0.5 * stepDifference; i++) { - step.previous(); + ungrouped.show(); } - amountOfSteps = this.height / stepPixels; } + }; - - this.valueAtZero = step.marginEnd; - var marginStartPos = 0; - - // do not draw the first label - var max = 1; - step.next(); - - this.maxLabelSize = 0; - var y = 0; - while (max < Math.round(amountOfSteps)) { - - y = Math.round(max * stepPixels); - marginStartPos = max * stepPixels; - var isMajor = step.isMajor(); - - if (this.options['showMinorLabels'] && isMajor == false || this.master == false && this.options['showMinorLabels'] == true) { - this._redrawLabel(y - 2, step.getCurrent(), orientation, 'yAxis minor', this.props.minorCharHeight); - } - - if (isMajor && this.options['showMajorLabels'] && this.master == true || - this.options['showMinorLabels'] == false && this.master == false && isMajor == true) { - - if (y >= 0) { - this._redrawLabel(y - 2, step.getCurrent(), orientation, 'yAxis major', this.props.majorCharHeight); - } - this._redrawLine(y, orientation, 'grid horizontal major', this.options.majorLinesOffset, this.props.majorLineWidth); - } - else { - this._redrawLine(y, orientation, 'grid horizontal minor', this.options.minorLinesOffset, this.props.minorLineWidth); - } - - step.next(); - max++; - } - - this.conversionFactor = marginStartPos/((amountOfSteps-1) * step.step); - - var offset = this.options.icons == true ? this.options.iconWidth + this.options.labelOffsetX + 15 : this.options.labelOffsetX + 15; - // this will resize the yAxis to accomodate the labels. - if (this.maxLabelSize > (this.width - offset) && this.options.visible == true) { - this.width = this.maxLabelSize + offset; - this.options.width = this.width + "px"; - DOMutil.cleanupElements(this.DOMelements); - this.redraw(); - return true; - } - // this will resize the yAxis if it is too big for the labels. - else if (this.maxLabelSize < (this.width - offset) && this.options.visible == true && this.width > this.minWidth) { - this.width = Math.max(this.minWidth,this.maxLabelSize + offset); - this.options.width = this.width + "px"; - DOMutil.cleanupElements(this.DOMelements); - this.redraw(); - return true; - } - else { - DOMutil.cleanupElements(this.DOMelements); - return false; - } + /** + * Get the element for the labelset + * @return {HTMLElement} labelSet + */ + ItemSet.prototype.getLabelSet = function() { + return this.dom.labelSet; }; /** - * Create a label for the axis at position x - * @private - * @param y - * @param text - * @param orientation - * @param className - * @param characterHeight + * Set items + * @param {vis.DataSet | null} items */ - DataAxis.prototype._redrawLabel = function (y, text, orientation, className, characterHeight) { - // reuse redundant label - var label = DOMutil.getDOMElement('div',this.DOMelements, this.dom.frame); //this.dom.redundant.labels.shift(); - label.className = className; - label.innerHTML = text; + ItemSet.prototype.setItems = function(items) { + var me = this, + ids, + oldItemsData = this.itemsData; - if (orientation == 'left') { - label.style.left = '-' + this.options.labelOffsetX + 'px'; - label.style.textAlign = "right"; + // replace the dataset + if (!items) { + this.itemsData = null; + } + else if (items instanceof DataSet || items instanceof DataView) { + this.itemsData = items; } else { - label.style.right = '-' + this.options.labelOffsetX + 'px'; - label.style.textAlign = "left"; + throw new TypeError('Data must be an instance of DataSet or DataView'); } - label.style.top = y - 0.5 * characterHeight + this.options.labelOffsetY + 'px'; - - text += ''; + if (oldItemsData) { + // unsubscribe from old dataset + util.forEach(this.itemListeners, function (callback, event) { + oldItemsData.off(event, callback); + }); - var largestWidth = Math.max(this.props.majorCharWidth,this.props.minorCharWidth); - if (this.maxLabelSize < text.length * largestWidth) { - this.maxLabelSize = text.length * largestWidth; + // remove all drawn items + ids = oldItemsData.getIds(); + this._onRemove(ids); } - }; - /** - * Create a minor line for the axis at position y - * @param y - * @param orientation - * @param className - * @param offset - * @param width - */ - DataAxis.prototype._redrawLine = function (y, orientation, className, offset, width) { - if (this.master == true) { - var line = DOMutil.getDOMElement('div',this.DOMelements, this.dom.lineContainer);//this.dom.redundant.lines.shift(); - line.className = className; - line.innerHTML = ''; + if (this.itemsData) { + // subscribe to new dataset + var id = this.id; + util.forEach(this.itemListeners, function (callback, event) { + me.itemsData.on(event, callback, id); + }); - if (orientation == 'left') { - line.style.left = (this.width - offset) + 'px'; - } - else { - line.style.right = (this.width - offset) + 'px'; - } + // add all new items + ids = this.itemsData.getIds(); + this._onAdd(ids); - line.style.width = width + 'px'; - line.style.top = y + 'px'; + // update the group holding all ungrouped items + this._updateUngrouped(); } }; - - DataAxis.prototype.convertValue = function (value) { - var invertedValue = this.valueAtZero - value; - var convertedValue = invertedValue * this.conversionFactor; - return convertedValue; // the -2 is to compensate for the borders + /** + * Get the current items + * @returns {vis.DataSet | null} + */ + ItemSet.prototype.getItems = function() { + return this.itemsData; }; - /** - * Determine the size of text on the axis (both major and minor axis). - * The size is calculated only once and then cached in this.props. - * @private + * Set groups + * @param {vis.DataSet} groups */ - DataAxis.prototype._calculateCharSize = function () { - // determine the char width and height on the minor axis - if (!('minorCharHeight' in this.props)) { - - var textMinor = document.createTextNode('0'); - var measureCharMinor = document.createElement('DIV'); - measureCharMinor.className = 'yAxis minor measure'; - measureCharMinor.appendChild(textMinor); - this.dom.frame.appendChild(measureCharMinor); + ItemSet.prototype.setGroups = function(groups) { + var me = this, + ids; - this.props.minorCharHeight = measureCharMinor.clientHeight; - this.props.minorCharWidth = measureCharMinor.clientWidth; + // unsubscribe from current dataset + if (this.groupsData) { + util.forEach(this.groupListeners, function (callback, event) { + me.groupsData.unsubscribe(event, callback); + }); - this.dom.frame.removeChild(measureCharMinor); + // remove all drawn groups + ids = this.groupsData.getIds(); + this.groupsData = null; + this._onRemoveGroups(ids); // note: this will cause a redraw } - if (!('majorCharHeight' in this.props)) { - var textMajor = document.createTextNode('0'); - var measureCharMajor = document.createElement('DIV'); - measureCharMajor.className = 'yAxis major measure'; - measureCharMajor.appendChild(textMajor); - this.dom.frame.appendChild(measureCharMajor); + // replace the dataset + if (!groups) { + this.groupsData = null; + } + else if (groups instanceof DataSet || groups instanceof DataView) { + this.groupsData = groups; + } + else { + throw new TypeError('Data must be an instance of DataSet or DataView'); + } - this.props.majorCharHeight = measureCharMajor.clientHeight; - this.props.majorCharWidth = measureCharMajor.clientWidth; + if (this.groupsData) { + // subscribe to new dataset + var id = this.id; + util.forEach(this.groupListeners, function (callback, event) { + me.groupsData.on(event, callback, id); + }); - this.dom.frame.removeChild(measureCharMajor); + // draw all ms + ids = this.groupsData.getIds(); + this._onAddGroups(ids); } + + // update the group holding all ungrouped items + this._updateUngrouped(); + + // update the order of all items in each group + this._order(); + + this.body.emitter.emit('change'); }; /** - * Snap a date to a rounded value. - * The snap intervals are dependent on the current scale and step. - * @param {Date} date the date to be snapped. - * @return {Date} snappedDate + * Get the current groups + * @returns {vis.DataSet | null} groups */ - DataAxis.prototype.snap = function(date) { - return this.step.snap(date); + ItemSet.prototype.getGroups = function() { + return this.groupsData; }; - module.exports = DataAxis; - - -/***/ }, -/* 22 */ -/***/ function(module, exports, __webpack_require__) { + /** + * Remove an item by its id + * @param {String | Number} id + */ + ItemSet.prototype.removeItem = function(id) { + var item = this.itemsData.get(id), + dataset = this.itemsData.getDataSet(); - var util = __webpack_require__(1); - var DOMutil = __webpack_require__(2); + if (item) { + // confirm deletion + this.options.onRemove(item, function (item) { + if (item) { + // remove by id here, it is possible that an item has no id defined + // itself, so better not delete by the item itself + dataset.remove(id); + } + }); + } + }; /** - * @constructor Group - * @param {Number | String} groupId - * @param {Object} data - * @param {ItemSet} itemSet + * Handle updated items + * @param {Number[]} ids + * @protected */ - function GraphGroup (group, groupId, options, groupsUsingDefaultStyles) { - this.id = groupId; - var fields = ['sampling','style','sort','yAxisOrientation','barChart','drawPoints','shaded','catmullRom'] - this.options = util.selectiveBridgeObject(fields,options); - this.usingDefaultStyle = group.className === undefined; - this.groupsUsingDefaultStyles = groupsUsingDefaultStyles; - this.zeroPosition = 0; - this.update(group); - if (this.usingDefaultStyle == true) { - this.groupsUsingDefaultStyles[0] += 1; - } - this.itemsData = []; - } - - GraphGroup.prototype.setItems = function(items) { - if (items != null) { - this.itemsData = items; - if (this.options.sort == true) { - this.itemsData.sort(function (a,b) {return a.x - b.x;}) - } - } - else { - this.itemsData = []; - } - }; - - GraphGroup.prototype.setZeroPosition = function(pos) { - this.zeroPosition = pos; - }; + ItemSet.prototype._onUpdate = function(ids) { + var me = this; - GraphGroup.prototype.setOptions = function(options) { - if (options !== undefined) { - var fields = ['sampling','style','sort','yAxisOrientation','barChart']; - util.selectiveDeepExtend(fields, this.options, options); + ids.forEach(function (id) { + var itemData = me.itemsData.get(id, me.itemOptions), + item = me.items[id], + type = itemData.type || me.options.type || (itemData.end ? 'range' : 'box'); - util.mergeOptions(this.options, options,'catmullRom'); - util.mergeOptions(this.options, options,'drawPoints'); - util.mergeOptions(this.options, options,'shaded'); + var constructor = ItemSet.types[type]; - if (options.catmullRom) { - if (typeof options.catmullRom == 'object') { - if (options.catmullRom.parametrization) { - if (options.catmullRom.parametrization == 'uniform') { - this.options.catmullRom.alpha = 0; - } - else if (options.catmullRom.parametrization == 'chordal') { - this.options.catmullRom.alpha = 1.0; - } - else { - this.options.catmullRom.parametrization = 'centripetal'; - this.options.catmullRom.alpha = 0.5; - } - } + if (item) { + // update item + if (!constructor || !(item instanceof constructor)) { + // item type has changed, delete the item and recreate it + me._removeItem(item); + item = null; + } + else { + me._updateItem(item, itemData); } } - } - }; - - GraphGroup.prototype.update = function(group) { - this.group = group; - this.content = group.content || 'graph'; - this.className = group.className || this.className || "graphGroup" + this.groupsUsingDefaultStyles[0] % 10; - this.setOptions(group.options); - }; - GraphGroup.prototype.drawIcon = function(x, y, JSONcontainer, SVGcontainer, iconWidth, iconHeight) { - var fillHeight = iconHeight * 0.5; - var path, fillPath; - - var outline = DOMutil.getSVGElement("rect", JSONcontainer, SVGcontainer); - outline.setAttributeNS(null, "x", x); - outline.setAttributeNS(null, "y", y - fillHeight); - outline.setAttributeNS(null, "width", iconWidth); - outline.setAttributeNS(null, "height", 2*fillHeight); - outline.setAttributeNS(null, "class", "outline"); - - if (this.options.style == 'line') { - path = DOMutil.getSVGElement("path", JSONcontainer, SVGcontainer); - path.setAttributeNS(null, "class", this.className); - path.setAttributeNS(null, "d", "M" + x + ","+y+" L" + (x + iconWidth) + ","+y+""); - if (this.options.shaded.enabled == true) { - fillPath = DOMutil.getSVGElement("path", JSONcontainer, SVGcontainer); - if (this.options.shaded.orientation == 'top') { - fillPath.setAttributeNS(null, "d", "M"+x+", " + (y - fillHeight) + - "L"+x+","+y+" L"+ (x + iconWidth) + ","+y+" L"+ (x + iconWidth) + "," + (y - fillHeight)); + if (!item) { + // create item + if (constructor) { + item = new constructor(itemData, me.conversion, me.options); + item.id = id; // TODO: not so nice setting id afterwards + me._addItem(item); + } + else if (type == 'rangeoverflow') { + // TODO: deprecated since version 2.1.0 (or 3.0.0?). cleanup some day + throw new TypeError('Item type "rangeoverflow" is deprecated. Use css styling instead: ' + + '.vis.timeline .item.range .content {overflow: visible;}'); } else { - fillPath.setAttributeNS(null, "d", "M"+x+","+y+" " + - "L"+x+"," + (y + fillHeight) + " " + - "L"+ (x + iconWidth) + "," + (y + fillHeight) + - "L"+ (x + iconWidth) + ","+y); + throw new TypeError('Unknown item type "' + type + '"'); } - fillPath.setAttributeNS(null, "class", this.className + " iconFill"); - } - - if (this.options.drawPoints.enabled == true) { - DOMutil.drawPoint(x + 0.5 * iconWidth,y, this, JSONcontainer, SVGcontainer); } - } - else { - var barWidth = Math.round(0.3 * iconWidth); - var bar1Height = Math.round(0.4 * iconHeight); - var bar2Height = Math.round(0.75 * iconHeight); - - var offset = Math.round((iconWidth - (2 * barWidth))/3); + }); - DOMutil.drawBar(x + 0.5*barWidth + offset , y + fillHeight - bar1Height - 1, barWidth, bar1Height, this.className + ' bar', JSONcontainer, SVGcontainer); - DOMutil.drawBar(x + 1.5*barWidth + offset + 2, y + fillHeight - bar2Height - 1, barWidth, bar2Height, this.className + ' bar', JSONcontainer, SVGcontainer); - } + this._order(); + this.stackDirty = true; // force re-stacking of all items next redraw + this.body.emitter.emit('change'); }; - module.exports = GraphGroup; - - -/***/ }, -/* 23 */ -/***/ function(module, exports, __webpack_require__) { - - var util = __webpack_require__(1); - var stack = __webpack_require__(16); - var ItemRange = __webpack_require__(31); - /** - * @constructor Group - * @param {Number | String} groupId - * @param {Object} data - * @param {ItemSet} itemSet + * Handle added items + * @param {Number[]} ids + * @protected */ - function Group (groupId, data, itemSet) { - this.groupId = groupId; - - this.itemSet = itemSet; + ItemSet.prototype._onAdd = ItemSet.prototype._onUpdate; - this.dom = {}; - this.props = { - label: { - width: 0, - height: 0 + /** + * Handle removed items + * @param {Number[]} ids + * @protected + */ + ItemSet.prototype._onRemove = function(ids) { + var count = 0; + var me = this; + ids.forEach(function (id) { + var item = me.items[id]; + if (item) { + count++; + me._removeItem(item); } - }; - this.className = null; - - this.items = {}; // items filtered by groupId of this group - this.visibleItems = []; // items currently visible in window - this.orderedItems = { // items sorted by start and by end - byStart: [], - byEnd: [] - }; + }); - this._create(); + if (count) { + // update order + this._order(); + this.stackDirty = true; // force re-stacking of all items next redraw + this.body.emitter.emit('change'); + } + }; - this.setData(data); - } + /** + * Update the order of item in all groups + * @private + */ + ItemSet.prototype._order = function() { + // reorder the items in all groups + // TODO: optimization: only reorder groups affected by the changed items + util.forEach(this.groups, function (group) { + group.order(); + }); + }; /** - * Create DOM elements for the group + * Handle updated groups + * @param {Number[]} ids * @private */ - Group.prototype._create = function() { - var label = document.createElement('div'); - label.className = 'vlabel'; - this.dom.label = label; + ItemSet.prototype._onUpdateGroups = function(ids) { + this._onAddGroups(ids); + }; - var inner = document.createElement('div'); - inner.className = 'inner'; - label.appendChild(inner); - this.dom.inner = inner; + /** + * Handle changed groups + * @param {Number[]} ids + * @private + */ + ItemSet.prototype._onAddGroups = function(ids) { + var me = this; - var foreground = document.createElement('div'); - foreground.className = 'group'; - foreground['timeline-group'] = this; - this.dom.foreground = foreground; + ids.forEach(function (id) { + var groupData = me.groupsData.get(id); + var group = me.groups[id]; - this.dom.background = document.createElement('div'); - this.dom.background.className = 'group'; + if (!group) { + // check for reserved ids + if (id == UNGROUPED) { + throw new Error('Illegal group id. ' + id + ' is a reserved id.'); + } - this.dom.axis = document.createElement('div'); - this.dom.axis.className = 'group'; + var groupOptions = Object.create(me.options); + util.extend(groupOptions, { + height: null + }); - // create a hidden marker to detect when the Timelines container is attached - // to the DOM, or the style of a parent of the Timeline is changed from - // display:none is changed to visible. - this.dom.marker = document.createElement('div'); - this.dom.marker.style.visibility = 'hidden'; - this.dom.marker.innerHTML = '?'; - this.dom.background.appendChild(this.dom.marker); - }; + group = new Group(id, groupData, me); + me.groups[id] = group; - /** - * Set the group data for this group - * @param {Object} data Group data, can contain properties content and className - */ - Group.prototype.setData = function(data) { - // update contents - var content = data && data.content; - if (content instanceof Element) { - this.dom.inner.appendChild(content); - } - else if (content != undefined) { - this.dom.inner.innerHTML = content; - } - else { - this.dom.inner.innerHTML = this.groupId; - } - - // update title - this.dom.label.title = data && data.title || ''; - - if (!this.dom.inner.firstChild) { - util.addClassName(this.dom.inner, 'hidden'); - } - else { - util.removeClassName(this.dom.inner, 'hidden'); - } + // add items with this groupId to the new group + for (var itemId in me.items) { + if (me.items.hasOwnProperty(itemId)) { + var item = me.items[itemId]; + if (item.data.group == id) { + group.add(item); + } + } + } - // update className - var className = data && data.className || null; - if (className != this.className) { - if (this.className) { - util.removeClassName(this.dom.label, className); - util.removeClassName(this.dom.foreground, className); - util.removeClassName(this.dom.background, className); - util.removeClassName(this.dom.axis, className); + group.order(); + group.show(); } - util.addClassName(this.dom.label, className); - util.addClassName(this.dom.foreground, className); - util.addClassName(this.dom.background, className); - util.addClassName(this.dom.axis, className); - } - }; + else { + // update group + group.setData(groupData); + } + }); - /** - * Get the width of the group label - * @return {number} width - */ - Group.prototype.getLabelWidth = function() { - return this.props.label.width; + this.body.emitter.emit('change'); }; - /** - * Repaint this group - * @param {{start: number, end: number}} range - * @param {{item: {horizontal: number, vertical: number}, axis: number}} margin - * @param {boolean} [restack=false] Force restacking of all items - * @return {boolean} Returns true if the group is resized + * Handle removed groups + * @param {Number[]} ids + * @private */ - Group.prototype.redraw = function(range, margin, restack) { - var resized = false; + ItemSet.prototype._onRemoveGroups = function(ids) { + var groups = this.groups; + ids.forEach(function (id) { + var group = groups[id]; - this.visibleItems = this._updateVisibleItems(this.orderedItems, this.visibleItems, range); + if (group) { + group.hide(); + delete groups[id]; + } + }); - // force recalculation of the height of the items when the marker height changed - // (due to the Timeline being attached to the DOM or changed from display:none to visible) - var markerHeight = this.dom.marker.clientHeight; - if (markerHeight != this.lastMarkerHeight) { - this.lastMarkerHeight = markerHeight; + this.markDirty(); - util.forEach(this.items, function (item) { - item.dirty = true; - if (item.displayed) item.redraw(); - }); + this.body.emitter.emit('change'); + }; - restack = true; - } + /** + * Reorder the groups if needed + * @return {boolean} changed + * @private + */ + ItemSet.prototype._orderGroups = function () { + if (this.groupsData) { + // reorder the groups + var groupIds = this.groupsData.getIds({ + order: this.options.groupOrder + }); - // reposition visible items vertically - if (this.itemSet.options.stack) { // TODO: ugly way to access options... - stack.stack(this.visibleItems, margin, restack); - } - else { // no stacking - stack.nostack(this.visibleItems, margin); - } + var changed = !util.equalArray(groupIds, this.groupIds); + if (changed) { + // hide all groups, removes them from the DOM + var groups = this.groups; + groupIds.forEach(function (groupId) { + groups[groupId].hide(); + }); - // recalculate the height of the group - var height; - var visibleItems = this.visibleItems; - if (visibleItems.length) { - var min = visibleItems[0].top; - var max = visibleItems[0].top + visibleItems[0].height; - util.forEach(visibleItems, function (item) { - min = Math.min(min, item.top); - max = Math.max(max, (item.top + item.height)); - }); - if (min > margin.axis) { - // there is an empty gap between the lowest item and the axis - var offset = min - margin.axis; - max -= offset; - util.forEach(visibleItems, function (item) { - item.top -= offset; + // show the groups again, attach them to the DOM in correct order + groupIds.forEach(function (groupId) { + groups[groupId].show(); }); + + this.groupIds = groupIds; } - height = max + margin.item.vertical / 2; + + return changed; } else { - height = margin.axis + margin.item.vertical; - } - height = Math.max(height, this.props.label.height); - - // calculate actual size and position - var foreground = this.dom.foreground; - this.top = foreground.offsetTop; - this.left = foreground.offsetLeft; - this.width = foreground.offsetWidth; - resized = util.updateProperty(this, 'height', height) || resized; - - // recalculate size of label - resized = util.updateProperty(this.props.label, 'width', this.dom.inner.clientWidth) || resized; - resized = util.updateProperty(this.props.label, 'height', this.dom.inner.clientHeight) || resized; - - // apply new height - this.dom.background.style.height = height + 'px'; - this.dom.foreground.style.height = height + 'px'; - this.dom.label.style.height = height + 'px'; - - // update vertical position of items after they are re-stacked and the height of the group is calculated - for (var i = 0, ii = this.visibleItems.length; i < ii; i++) { - var item = this.visibleItems[i]; - item.repositionY(); + return false; } - - return resized; }; /** - * Show this group: attach to the DOM + * Add a new item + * @param {Item} item + * @private */ - Group.prototype.show = function() { - if (!this.dom.label.parentNode) { - this.itemSet.dom.labelSet.appendChild(this.dom.label); - } - - if (!this.dom.foreground.parentNode) { - this.itemSet.dom.foreground.appendChild(this.dom.foreground); - } - - if (!this.dom.background.parentNode) { - this.itemSet.dom.background.appendChild(this.dom.background); - } + ItemSet.prototype._addItem = function(item) { + this.items[item.id] = item; - if (!this.dom.axis.parentNode) { - this.itemSet.dom.axis.appendChild(this.dom.axis); - } + // add to group + var groupId = this.groupsData ? item.data.group : UNGROUPED; + var group = this.groups[groupId]; + if (group) group.add(item); }; /** - * Hide this group: remove from the DOM + * Update an existing item + * @param {Item} item + * @param {Object} itemData + * @private */ - Group.prototype.hide = function() { - var label = this.dom.label; - if (label.parentNode) { - label.parentNode.removeChild(label); - } + ItemSet.prototype._updateItem = function(item, itemData) { + var oldGroupId = item.data.group; - var foreground = this.dom.foreground; - if (foreground.parentNode) { - foreground.parentNode.removeChild(foreground); + item.data = itemData; + if (item.displayed) { + item.redraw(); } - var background = this.dom.background; - if (background.parentNode) { - background.parentNode.removeChild(background); - } + // update group + if (oldGroupId != item.data.group) { + var oldGroup = this.groups[oldGroupId]; + if (oldGroup) oldGroup.remove(item); - var axis = this.dom.axis; - if (axis.parentNode) { - axis.parentNode.removeChild(axis); + var groupId = this.groupsData ? item.data.group : UNGROUPED; + var group = this.groups[groupId]; + if (group) group.add(item); } }; /** - * Add an item to the group + * Delete an item from the ItemSet: remove it from the DOM, from the map + * with items, and from the map with visible items, and from the selection * @param {Item} item + * @private */ - Group.prototype.add = function(item) { - this.items[item.id] = item; - item.setParent(this); + ItemSet.prototype._removeItem = function(item) { + // remove from DOM + item.hide(); - if (item instanceof ItemRange && this.visibleItems.indexOf(item) == -1) { - var range = this.itemSet.body.range; // TODO: not nice accessing the range like this - this._checkIfVisible(item, this.visibleItems, range); - } - }; - - /** - * Remove an item from the group - * @param {Item} item - */ - Group.prototype.remove = function(item) { - delete this.items[item.id]; - item.setParent(this.itemSet); - - // remove from visible items - var index = this.visibleItems.indexOf(item); - if (index != -1) this.visibleItems.splice(index, 1); - - // TODO: also remove from ordered items? - }; - - /** - * Remove an item from the corresponding DataSet - * @param {Item} item - */ - Group.prototype.removeFromDataSet = function(item) { - this.itemSet.removeItem(item.id); - }; - - /** - * Reorder the items - */ - Group.prototype.order = function() { - var array = util.toArray(this.items); - this.orderedItems.byStart = array; - this.orderedItems.byEnd = this._constructByEndArray(array); - - stack.orderByStart(this.orderedItems.byStart); - stack.orderByEnd(this.orderedItems.byEnd); + // remove from items + delete this.items[item.id]; + + // remove from selection + var index = this.selection.indexOf(item.id); + if (index != -1) this.selection.splice(index, 1); + + // remove from group + var groupId = this.groupsData ? item.data.group : UNGROUPED; + var group = this.groups[groupId]; + if (group) group.remove(item); }; /** * Create an array containing all items being a range (having an end date) - * @param {Item[]} array - * @returns {ItemRange[]} + * @param array + * @returns {Array} * @private */ - Group.prototype._constructByEndArray = function(array) { + ItemSet.prototype._constructByEndArray = function(array) { var endArray = []; for (var i = 0; i < array.length; i++) { @@ -10514,16138 +10009,16653 @@ return /******/ (function(modules) { // webpackBootstrap }; /** - * Update the visible items - * @param {{byStart: Item[], byEnd: Item[]}} orderedItems All items ordered by start date and by end date - * @param {Item[]} visibleItems The previously visible items. - * @param {{start: number, end: number}} range Visible range - * @return {Item[]} visibleItems The new visible items. + * Register the clicked item on touch, before dragStart is initiated. + * + * dragStart is initiated from a mousemove event, which can have left the item + * already resulting in an item == null + * + * @param {Event} event * @private */ - Group.prototype._updateVisibleItems = function(orderedItems, visibleItems, range) { - var initialPosByStart, - newVisibleItems = [], - i; + ItemSet.prototype._onTouch = function (event) { + // store the touched item, used in _onDragStart + this.touchParams.item = ItemSet.itemFromTarget(event); + }; - // first check if the items that were in view previously are still in view. - // this handles the case for the ItemRange that is both before and after the current one. - if (visibleItems.length > 0) { - for (i = 0; i < visibleItems.length; i++) { - this._checkIfVisible(visibleItems[i], newVisibleItems, range); - } + /** + * Start dragging the selected events + * @param {Event} event + * @private + */ + ItemSet.prototype._onDragStart = function (event) { + if (!this.options.editable.updateTime && !this.options.editable.updateGroup) { + return; } - // If there were no visible items previously, use binarySearch to find a visible ItemPoint or ItemRange (based on startTime) - if (newVisibleItems.length == 0) { - initialPosByStart = util.binarySearch(orderedItems.byStart, range, 'data','start'); - } - else { - initialPosByStart = orderedItems.byStart.indexOf(newVisibleItems[0]); - } + var item = this.touchParams.item || null, + me = this, + props; - // use visible search to find a visible ItemRange (only based on endTime) - var initialPosByEnd = util.binarySearch(orderedItems.byEnd, range, 'data','end'); + if (item && item.selected) { + var dragLeftItem = event.target.dragLeftItem; + var dragRightItem = event.target.dragRightItem; - // if we found a initial ID to use, trace it up and down until we meet an invisible item. - if (initialPosByStart != -1) { - for (i = initialPosByStart; i >= 0; i--) { - if (this._checkIfInvisible(orderedItems.byStart[i], newVisibleItems, range)) {break;} - } - for (i = initialPosByStart + 1; i < orderedItems.byStart.length; i++) { - if (this._checkIfInvisible(orderedItems.byStart[i], newVisibleItems, range)) {break;} - } - } + if (dragLeftItem) { + props = { + item: dragLeftItem + }; - // if we found a initial ID to use, trace it up and down until we meet an invisible item. - if (initialPosByEnd != -1) { - for (i = initialPosByEnd; i >= 0; i--) { - if (this._checkIfInvisible(orderedItems.byEnd[i], newVisibleItems, range)) {break;} - } - for (i = initialPosByEnd + 1; i < orderedItems.byEnd.length; i++) { - if (this._checkIfInvisible(orderedItems.byEnd[i], newVisibleItems, range)) {break;} + if (me.options.editable.updateTime) { + props.start = item.data.start.valueOf(); + } + if (me.options.editable.updateGroup) { + if ('group' in item.data) props.group = item.data.group; + } + + this.touchParams.itemProps = [props]; } - } + else if (dragRightItem) { + props = { + item: dragRightItem + }; - return newVisibleItems; - }; + if (me.options.editable.updateTime) { + props.end = item.data.end.valueOf(); + } + if (me.options.editable.updateGroup) { + if ('group' in item.data) props.group = item.data.group; + } + this.touchParams.itemProps = [props]; + } + else { + this.touchParams.itemProps = this.getSelection().map(function (id) { + var item = me.items[id]; + var props = { + item: item + }; + if (me.options.editable.updateTime) { + if ('start' in item.data) props.start = item.data.start.valueOf(); + if ('end' in item.data) props.end = item.data.end.valueOf(); + } + if (me.options.editable.updateGroup) { + if ('group' in item.data) props.group = item.data.group; + } - /** - * this function checks if an item is invisible. If it is NOT we make it visible - * and add it to the global visible items. If it is, return true. - * - * @param {Item} item - * @param {Item[]} visibleItems - * @param {{start:number, end:number}} range - * @returns {boolean} - * @private - */ - Group.prototype._checkIfInvisible = function(item, visibleItems, range) { - if (item.isVisible(range)) { - if (!item.displayed) item.show(); - item.repositionX(); - if (visibleItems.indexOf(item) == -1) { - visibleItems.push(item); + return props; + }); } - return false; - } - else { - if (item.displayed) item.hide(); - return true; + + event.stopPropagation(); } }; /** - * this function is very similar to the _checkIfInvisible() but it does not - * return booleans, hides the item if it should not be seen and always adds to - * the visibleItems. - * this one is for brute forcing and hiding. - * - * @param {Item} item - * @param {Array} visibleItems - * @param {{start:number, end:number}} range + * Drag selected items + * @param {Event} event * @private */ - Group.prototype._checkIfVisible = function(item, visibleItems, range) { - if (item.isVisible(range)) { - if (!item.displayed) item.show(); - // reposition item horizontally - item.repositionX(); - visibleItems.push(item); - } - else { - if (item.displayed) item.hide(); - } - }; + ItemSet.prototype._onDrag = function (event) { + if (this.touchParams.itemProps) { + var range = this.body.range, + snap = this.body.util.snap || null, + deltaX = event.gesture.deltaX, + scale = (this.props.width / (range.end - range.start)), + offset = deltaX / scale; - module.exports = Group; + // move + this.touchParams.itemProps.forEach(function (props) { + if ('start' in props) { + var start = new Date(props.start + offset); + props.item.data.start = snap ? snap(start) : start; + } + if ('end' in props) { + var end = new Date(props.end + offset); + props.item.data.end = snap ? snap(end) : end; + } -/***/ }, -/* 24 */ -/***/ function(module, exports, __webpack_require__) { + if ('group' in props) { + // drag from one group to another + var group = ItemSet.groupFromTarget(event); + if (group && group.groupId != props.item.data.group) { + var oldGroup = props.item.parent; + oldGroup.remove(props.item); + oldGroup.order(); + group.add(props.item); + group.order(); - var Hammer = __webpack_require__(41); - var util = __webpack_require__(1); - var DataSet = __webpack_require__(3); - var DataView = __webpack_require__(4); - var Component = __webpack_require__(18); - var Group = __webpack_require__(23); - var ItemBox = __webpack_require__(29); - var ItemPoint = __webpack_require__(30); - var ItemRange = __webpack_require__(31); + props.item.data.group = group.groupId; + } + } + }); + // TODO: implement onMoving handler - var UNGROUPED = '__ungrouped__'; // reserved group id for ungrouped items + this.stackDirty = true; // force re-stacking of all items next redraw + this.body.emitter.emit('change'); + + event.stopPropagation(); + } + }; /** - * An ItemSet holds a set of items and ranges which can be displayed in a - * range. The width is determined by the parent of the ItemSet, and the height - * is determined by the size of the items. - * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} body - * @param {Object} [options] See ItemSet.setOptions for the available options. - * @constructor ItemSet - * @extends Component + * End of dragging selected items + * @param {Event} event + * @private */ - function ItemSet(body, options) { - this.body = body; + ItemSet.prototype._onDragEnd = function (event) { + if (this.touchParams.itemProps) { + // prepare a change set for the changed items + var changes = [], + me = this, + dataset = this.itemsData.getDataSet(); - this.defaultOptions = { - type: null, // 'box', 'point', 'range' - orientation: 'bottom', // 'top' or 'bottom' - align: 'center', // alignment of box items - stack: true, - groupOrder: null, - - selectable: true, - editable: { - updateTime: false, - updateGroup: false, - add: false, - remove: false - }, - - onAdd: function (item, callback) { - callback(item); - }, - onUpdate: function (item, callback) { - callback(item); - }, - onMove: function (item, callback) { - callback(item); - }, - onRemove: function (item, callback) { - callback(item); - }, - - margin: { - item: { - horizontal: 10, - vertical: 10 - }, - axis: 20 - }, - padding: 5 - }; - - // options is shared by this ItemSet and all its items - this.options = util.extend({}, this.defaultOptions); + this.touchParams.itemProps.forEach(function (props) { + var id = props.item.id, + itemData = me.itemsData.get(id, me.itemOptions); - // options for getting items from the DataSet with the correct type - this.itemOptions = { - type: {start: 'Date', end: 'Date'} - }; + var changed = false; + if ('start' in props.item.data) { + changed = (props.start != props.item.data.start.valueOf()); + itemData.start = util.convert(props.item.data.start, + dataset._options.type && dataset._options.type.start || 'Date'); + } + if ('end' in props.item.data) { + changed = changed || (props.end != props.item.data.end.valueOf()); + itemData.end = util.convert(props.item.data.end, + dataset._options.type && dataset._options.type.end || 'Date'); + } + if ('group' in props.item.data) { + changed = changed || (props.group != props.item.data.group); + itemData.group = props.item.data.group; + } - this.conversion = { - toScreen: body.util.toScreen, - toTime: body.util.toTime - }; - this.dom = {}; - this.props = {}; - this.hammer = null; + // only apply changes when start or end is actually changed + if (changed) { + me.options.onMove(itemData, function (itemData) { + if (itemData) { + // apply changes + itemData[dataset._fieldId] = id; // ensure the item contains its id (can be undefined) + changes.push(itemData); + } + else { + // restore original values + if ('start' in props) props.item.data.start = props.start; + if ('end' in props) props.item.data.end = props.end; - var me = this; - this.itemsData = null; // DataSet - this.groupsData = null; // DataSet + me.stackDirty = true; // force re-stacking of all items next redraw + me.body.emitter.emit('change'); + } + }); + } + }); + this.touchParams.itemProps = null; - // listeners for the DataSet of the items - this.itemListeners = { - 'add': function (event, params, senderId) { - me._onAdd(params.items); - }, - 'update': function (event, params, senderId) { - me._onUpdate(params.items); - }, - 'remove': function (event, params, senderId) { - me._onRemove(params.items); + // apply the changes to the data (if there are changes) + if (changes.length) { + dataset.update(changes); } - }; - // listeners for the DataSet of the groups - this.groupListeners = { - 'add': function (event, params, senderId) { - me._onAddGroups(params.items); - }, - 'update': function (event, params, senderId) { - me._onUpdateGroups(params.items); - }, - 'remove': function (event, params, senderId) { - me._onRemoveGroups(params.items); - } - }; + event.stopPropagation(); + } + }; - this.items = {}; // object with an Item for every data item - this.groups = {}; // Group object for every group - this.groupIds = []; + /** + * Handle selecting/deselecting an item when tapping it + * @param {Event} event + * @private + */ + ItemSet.prototype._onSelectItem = function (event) { + if (!this.options.selectable) return; - this.selection = []; // list with the ids of all selected nodes - this.stackDirty = true; // if true, all items will be restacked on next redraw + var ctrlKey = event.gesture.srcEvent && event.gesture.srcEvent.ctrlKey; + var shiftKey = event.gesture.srcEvent && event.gesture.srcEvent.shiftKey; + if (ctrlKey || shiftKey) { + this._onMultiSelectItem(event); + return; + } - this.touchParams = {}; // stores properties while dragging - // create the HTML DOM + var oldSelection = this.getSelection(); - this._create(); + var item = ItemSet.itemFromTarget(event); + var selection = item ? [item.id] : []; + this.setSelection(selection); - this.setOptions(options); - } + var newSelection = this.getSelection(); - ItemSet.prototype = new Component(); + // emit a select event, + // except when old selection is empty and new selection is still empty + if (newSelection.length > 0 || oldSelection.length > 0) { + this.body.emitter.emit('select', { + items: this.getSelection() + }); + } - // available item types will be registered here - ItemSet.types = { - box: ItemBox, - range: ItemRange, - point: ItemPoint + event.stopPropagation(); }; /** - * Create the HTML DOM for the ItemSet + * Handle creation and updates of an item on double tap + * @param event + * @private */ - ItemSet.prototype._create = function(){ - var frame = document.createElement('div'); - frame.className = 'itemset'; - frame['timeline-itemset'] = this; - this.dom.frame = frame; - - // create background panel - var background = document.createElement('div'); - background.className = 'background'; - frame.appendChild(background); - this.dom.background = background; - - // create foreground panel - var foreground = document.createElement('div'); - foreground.className = 'foreground'; - frame.appendChild(foreground); - this.dom.foreground = foreground; - - // create axis panel - var axis = document.createElement('div'); - axis.className = 'axis'; - this.dom.axis = axis; - - // create labelset - var labelSet = document.createElement('div'); - labelSet.className = 'labelset'; - this.dom.labelSet = labelSet; + ItemSet.prototype._onAddItem = function (event) { + if (!this.options.selectable) return; + if (!this.options.editable.add) return; - // create ungrouped Group - this._updateUngrouped(); + var me = this, + snap = this.body.util.snap || null, + item = ItemSet.itemFromTarget(event); - // attach event listeners - // Note: we bind to the centerContainer for the case where the height - // of the center container is larger than of the ItemSet, so we - // can click in the empty area to create a new item or deselect an item. - this.hammer = Hammer(this.body.dom.centerContainer, { - prevent_default: true - }); + if (item) { + // update item - // drag items when selected - this.hammer.on('touch', this._onTouch.bind(this)); - this.hammer.on('dragstart', this._onDragStart.bind(this)); - this.hammer.on('drag', this._onDrag.bind(this)); - this.hammer.on('dragend', this._onDragEnd.bind(this)); + // execute async handler to update the item (or cancel it) + var itemData = me.itemsData.get(item.id); // get a clone of the data from the dataset + this.options.onUpdate(itemData, function (itemData) { + if (itemData) { + me.itemsData.update(itemData); + } + }); + } + else { + // add item + var xAbs = util.getAbsoluteLeft(this.dom.frame); + var x = event.gesture.center.pageX - xAbs; + var start = this.body.util.toTime(x); + var newItem = { + start: snap ? snap(start) : start, + content: 'new item' + }; - // single select (or unselect) when tapping an item - this.hammer.on('tap', this._onSelectItem.bind(this)); + // when default type is a range, add a default end date to the new item + if (this.options.type === 'range') { + var end = this.body.util.toTime(x + this.props.width / 5); + newItem.end = snap ? snap(end) : end; + } - // multi select when holding mouse/touch, or on ctrl+click - this.hammer.on('hold', this._onMultiSelectItem.bind(this)); + newItem[this.itemsData.fieldId] = util.randomUUID(); - // add item on doubletap - this.hammer.on('doubletap', this._onAddItem.bind(this)); + var group = ItemSet.groupFromTarget(event); + if (group) { + newItem.group = group.groupId; + } - // attach to the DOM - this.show(); + // execute async handler to customize (or cancel) adding an item + this.options.onAdd(newItem, function (item) { + if (item) { + me.itemsData.add(newItem); + // TODO: need to trigger a redraw? + } + }); + } }; /** - * Set options for the ItemSet. Existing options will be extended/overwritten. - * @param {Object} [options] The following options are available: - * {String} type - * Default type for the items. Choose from 'box' - * (default), 'point', or 'range'. The default - * Style can be overwritten by individual items. - * {String} align - * Alignment for the items, only applicable for - * ItemBox. Choose 'center' (default), 'left', or - * 'right'. - * {String} orientation - * Orientation of the item set. Choose 'top' or - * 'bottom' (default). - * {Function} groupOrder - * A sorting function for ordering groups - * {Boolean} stack - * If true (deafult), items will be stacked on - * top of each other. - * {Number} margin.axis - * Margin between the axis and the items in pixels. - * Default is 20. - * {Number} margin.item.horizontal - * Horizontal margin between items in pixels. - * Default is 10. - * {Number} margin.item.vertical - * Vertical Margin between items in pixels. - * Default is 10. - * {Number} margin.item - * Margin between items in pixels in both horizontal - * and vertical direction. Default is 10. - * {Number} margin - * Set margin for both axis and items in pixels. - * {Number} padding - * Padding of the contents of an item in pixels. - * Must correspond with the items css. Default is 5. - * {Boolean} selectable - * If true (default), items can be selected. - * {Boolean} editable - * Set all editable options to true or false - * {Boolean} editable.updateTime - * Allow dragging an item to an other moment in time - * {Boolean} editable.updateGroup - * Allow dragging an item to an other group - * {Boolean} editable.add - * Allow creating new items on double tap - * {Boolean} editable.remove - * Allow removing items by clicking the delete button - * top right of a selected item. - * {Function(item: Item, callback: Function)} onAdd - * Callback function triggered when an item is about to be added: - * when the user double taps an empty space in the Timeline. - * {Function(item: Item, callback: Function)} onUpdate - * Callback function fired when an item is about to be updated. - * This function typically has to show a dialog where the user - * change the item. If not implemented, nothing happens. - * {Function(item: Item, callback: Function)} onMove - * Fired when an item has been moved. If not implemented, - * the move action will be accepted. - * {Function(item: Item, callback: Function)} onRemove - * Fired when an item is about to be deleted. - * If not implemented, the item will be always removed. + * Handle selecting/deselecting multiple items when holding an item + * @param {Event} event + * @private */ - ItemSet.prototype.setOptions = function(options) { - if (options) { - // copy all options that we know - var fields = ['type', 'align', 'orientation', 'padding', 'stack', 'selectable', 'groupOrder']; - util.selectiveExtend(fields, this.options, options); + ItemSet.prototype._onMultiSelectItem = function (event) { + if (!this.options.selectable) return; - if ('margin' in options) { - if (typeof options.margin === 'number') { - this.options.margin.axis = options.margin; - this.options.margin.item.horizontal = options.margin; - this.options.margin.item.vertical = options.margin; - } - else if (typeof options.margin === 'object') { - util.selectiveExtend(['axis'], this.options.margin, options.margin); - if ('item' in options.margin) { - if (typeof options.margin.item === 'number') { - this.options.margin.item.horizontal = options.margin.item; - this.options.margin.item.vertical = options.margin.item; - } - else if (typeof options.margin.item === 'object') { - util.selectiveExtend(['horizontal', 'vertical'], this.options.margin.item, options.margin.item); - } - } - } - } + var selection, + item = ItemSet.itemFromTarget(event); - if ('editable' in options) { - if (typeof options.editable === 'boolean') { - this.options.editable.updateTime = options.editable; - this.options.editable.updateGroup = options.editable; - this.options.editable.add = options.editable; - this.options.editable.remove = options.editable; - } - else if (typeof options.editable === 'object') { - util.selectiveExtend(['updateTime', 'updateGroup', 'add', 'remove'], this.options.editable, options.editable); - } + if (item) { + // multi select items + selection = this.getSelection(); // current selection + var index = selection.indexOf(item.id); + if (index == -1) { + // item is not yet selected -> select it + selection.push(item.id); + } + else { + // item is already selected -> deselect it + selection.splice(index, 1); } + this.setSelection(selection); - // callback functions - var addCallback = (function (name) { - if (name in options) { - var fn = options[name]; - if (!(fn instanceof Function)) { - throw new Error('option ' + name + ' must be a function ' + name + '(item, callback)'); - } - this.options[name] = fn; - } - }).bind(this); - ['onAdd', 'onUpdate', 'onRemove', 'onMove'].forEach(addCallback); + this.body.emitter.emit('select', { + items: this.getSelection() + }); - // force the itemSet to refresh: options like orientation and margins may be changed - this.markDirty(); + event.stopPropagation(); } }; /** - * Mark the ItemSet dirty so it will refresh everything with next redraw + * Find an item from an event target: + * searches for the attribute 'timeline-item' in the event target's element tree + * @param {Event} event + * @return {Item | null} item */ - ItemSet.prototype.markDirty = function() { - this.groupIds = []; - this.stackDirty = true; + ItemSet.itemFromTarget = function(event) { + var target = event.target; + while (target) { + if (target.hasOwnProperty('timeline-item')) { + return target['timeline-item']; + } + target = target.parentNode; + } + + return null; }; /** - * Destroy the ItemSet + * Find the Group from an event target: + * searches for the attribute 'timeline-group' in the event target's element tree + * @param {Event} event + * @return {Group | null} group */ - ItemSet.prototype.destroy = function() { - this.hide(); - this.setItems(null); - this.setGroups(null); - - this.hammer = null; + ItemSet.groupFromTarget = function(event) { + var target = event.target; + while (target) { + if (target.hasOwnProperty('timeline-group')) { + return target['timeline-group']; + } + target = target.parentNode; + } - this.body = null; - this.conversion = null; + return null; }; /** - * Hide the component from the DOM + * Find the ItemSet from an event target: + * searches for the attribute 'timeline-itemset' in the event target's element tree + * @param {Event} event + * @return {ItemSet | null} item */ - ItemSet.prototype.hide = function() { - // remove the frame containing the items - if (this.dom.frame.parentNode) { - this.dom.frame.parentNode.removeChild(this.dom.frame); - } - - // remove the axis with dots - if (this.dom.axis.parentNode) { - this.dom.axis.parentNode.removeChild(this.dom.axis); + ItemSet.itemSetFromTarget = function(event) { + var target = event.target; + while (target) { + if (target.hasOwnProperty('timeline-itemset')) { + return target['timeline-itemset']; + } + target = target.parentNode; } - // remove the labelset containing all group labels - if (this.dom.labelSet.parentNode) { - this.dom.labelSet.parentNode.removeChild(this.dom.labelSet); - } + return null; }; - /** - * Show the component in the DOM (when not already visible). - * @return {Boolean} changed - */ - ItemSet.prototype.show = function() { - // show frame containing the items - if (!this.dom.frame.parentNode) { - this.body.dom.center.appendChild(this.dom.frame); - } + module.exports = ItemSet; - // show axis with dots - if (!this.dom.axis.parentNode) { - this.body.dom.backgroundVertical.appendChild(this.dom.axis); - } - // show labelset containing labels - if (!this.dom.labelSet.parentNode) { - this.body.dom.left.appendChild(this.dom.labelSet); - } - }; +/***/ }, +/* 26 */ +/***/ function(module, exports, __webpack_require__) { + + var util = __webpack_require__(1); + var stack = __webpack_require__(27); + var ItemRange = __webpack_require__(28); /** - * Set selected items by their id. Replaces the current selection - * Unknown id's are silently ignored. - * @param {Array} [ids] An array with zero or more id's of the items to be - * selected. If ids is an empty array, all items will be - * unselected. + * @constructor Group + * @param {Number | String} groupId + * @param {Object} data + * @param {ItemSet} itemSet */ - ItemSet.prototype.setSelection = function(ids) { - var i, ii, id, item; + function Group (groupId, data, itemSet) { + this.groupId = groupId; - if (ids) { - if (!Array.isArray(ids)) { - throw new TypeError('Array expected'); - } + this.itemSet = itemSet; - // unselect currently selected items - for (i = 0, ii = this.selection.length; i < ii; i++) { - id = this.selection[i]; - item = this.items[id]; - if (item) item.unselect(); + this.dom = {}; + this.props = { + label: { + width: 0, + height: 0 } + }; + this.className = null; - // select items - this.selection = []; - for (i = 0, ii = ids.length; i < ii; i++) { - id = ids[i]; - item = this.items[id]; - if (item) { - this.selection.push(id); - item.select(); - } - } - } - }; + this.items = {}; // items filtered by groupId of this group + this.visibleItems = []; // items currently visible in window + this.orderedItems = { // items sorted by start and by end + byStart: [], + byEnd: [] + }; + + this._create(); + + this.setData(data); + } /** - * Get the selected items by their id - * @return {Array} ids The ids of the selected items + * Create DOM elements for the group + * @private */ - ItemSet.prototype.getSelection = function() { - return this.selection.concat([]); + Group.prototype._create = function() { + var label = document.createElement('div'); + label.className = 'vlabel'; + this.dom.label = label; + + var inner = document.createElement('div'); + inner.className = 'inner'; + label.appendChild(inner); + this.dom.inner = inner; + + var foreground = document.createElement('div'); + foreground.className = 'group'; + foreground['timeline-group'] = this; + this.dom.foreground = foreground; + + this.dom.background = document.createElement('div'); + this.dom.background.className = 'group'; + + this.dom.axis = document.createElement('div'); + this.dom.axis.className = 'group'; + + // create a hidden marker to detect when the Timelines container is attached + // to the DOM, or the style of a parent of the Timeline is changed from + // display:none is changed to visible. + this.dom.marker = document.createElement('div'); + this.dom.marker.style.visibility = 'hidden'; + this.dom.marker.innerHTML = '?'; + this.dom.background.appendChild(this.dom.marker); }; /** - * Get the id's of the currently visible items. - * @returns {Array} The ids of the visible items + * Set the group data for this group + * @param {Object} data Group data, can contain properties content and className */ - ItemSet.prototype.getVisibleItems = function() { - var range = this.body.range.getRange(); - var left = this.body.util.toScreen(range.start); - var right = this.body.util.toScreen(range.end); + Group.prototype.setData = function(data) { + // update contents + var content = data && data.content; + if (content instanceof Element) { + this.dom.inner.appendChild(content); + } + else if (content != undefined) { + this.dom.inner.innerHTML = content; + } + else { + this.dom.inner.innerHTML = this.groupId; + } - var ids = []; - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - var group = this.groups[groupId]; - var rawVisibleItems = group.visibleItems; + // update title + this.dom.label.title = data && data.title || ''; - // filter the "raw" set with visibleItems into a set which is really - // visible by pixels - for (var i = 0; i < rawVisibleItems.length; i++) { - var item = rawVisibleItems[i]; - // TODO: also check whether visible vertically - if ((item.left < right) && (item.left + item.width > left)) { - ids.push(item.id); - } - } - } + if (!this.dom.inner.firstChild) { + util.addClassName(this.dom.inner, 'hidden'); + } + else { + util.removeClassName(this.dom.inner, 'hidden'); } - return ids; + // update className + var className = data && data.className || null; + if (className != this.className) { + if (this.className) { + util.removeClassName(this.dom.label, className); + util.removeClassName(this.dom.foreground, className); + util.removeClassName(this.dom.background, className); + util.removeClassName(this.dom.axis, className); + } + util.addClassName(this.dom.label, className); + util.addClassName(this.dom.foreground, className); + util.addClassName(this.dom.background, className); + util.addClassName(this.dom.axis, className); + } }; /** - * Deselect a selected item - * @param {String | Number} id - * @private + * Get the width of the group label + * @return {number} width */ - ItemSet.prototype._deselect = function(id) { - var selection = this.selection; - for (var i = 0, ii = selection.length; i < ii; i++) { - if (selection[i] == id) { // non-strict comparison! - selection.splice(i, 1); - break; - } - } + Group.prototype.getLabelWidth = function() { + return this.props.label.width; }; + /** - * Repaint the component - * @return {boolean} Returns true if the component is resized + * Repaint this group + * @param {{start: number, end: number}} range + * @param {{item: {horizontal: number, vertical: number}, axis: number}} margin + * @param {boolean} [restack=false] Force restacking of all items + * @return {boolean} Returns true if the group is resized */ - ItemSet.prototype.redraw = function() { - var margin = this.options.margin, - range = this.body.range, - asSize = util.option.asSize, - options = this.options, - orientation = options.orientation, - resized = false, - frame = this.dom.frame, - editable = options.editable.updateTime || options.editable.updateGroup; + Group.prototype.redraw = function(range, margin, restack) { + var resized = false; - // update class name - frame.className = 'itemset' + (editable ? ' editable' : ''); + this.visibleItems = this._updateVisibleItems(this.orderedItems, this.visibleItems, range); - // reorder the groups (if needed) - resized = this._orderGroups() || resized; + // force recalculation of the height of the items when the marker height changed + // (due to the Timeline being attached to the DOM or changed from display:none to visible) + var markerHeight = this.dom.marker.clientHeight; + if (markerHeight != this.lastMarkerHeight) { + this.lastMarkerHeight = markerHeight; - // check whether zoomed (in that case we need to re-stack everything) - // TODO: would be nicer to get this as a trigger from Range - var visibleInterval = range.end - range.start; - var zoomed = (visibleInterval != this.lastVisibleInterval) || (this.props.width != this.props.lastWidth); - if (zoomed) this.stackDirty = true; - this.lastVisibleInterval = visibleInterval; - this.props.lastWidth = this.props.width; + util.forEach(this.items, function (item) { + item.dirty = true; + if (item.displayed) item.redraw(); + }); - // redraw all groups - var restack = this.stackDirty, - firstGroup = this._firstGroup(), - firstMargin = { - item: margin.item, - axis: margin.axis - }, - nonFirstMargin = { - item: margin.item, - axis: margin.item.vertical / 2 - }, - height = 0, - minHeight = margin.axis + margin.item.vertical; - util.forEach(this.groups, function (group) { - var groupMargin = (group == firstGroup) ? firstMargin : nonFirstMargin; - var groupResized = group.redraw(range, groupMargin, restack); - resized = groupResized || resized; - height += group.height; - }); - height = Math.max(height, minHeight); - this.stackDirty = false; + restack = true; + } - // update frame height - frame.style.height = asSize(height); + // reposition visible items vertically + if (this.itemSet.options.stack) { // TODO: ugly way to access options... + stack.stack(this.visibleItems, margin, restack); + } + else { // no stacking + stack.nostack(this.visibleItems, margin); + } + + // recalculate the height of the group + var height; + var visibleItems = this.visibleItems; + if (visibleItems.length) { + var min = visibleItems[0].top; + var max = visibleItems[0].top + visibleItems[0].height; + util.forEach(visibleItems, function (item) { + min = Math.min(min, item.top); + max = Math.max(max, (item.top + item.height)); + }); + if (min > margin.axis) { + // there is an empty gap between the lowest item and the axis + var offset = min - margin.axis; + max -= offset; + util.forEach(visibleItems, function (item) { + item.top -= offset; + }); + } + height = max + margin.item.vertical / 2; + } + else { + height = margin.axis + margin.item.vertical; + } + height = Math.max(height, this.props.label.height); // calculate actual size and position - this.props.top = frame.offsetTop; - this.props.left = frame.offsetLeft; - this.props.width = frame.offsetWidth; - this.props.height = height; + var foreground = this.dom.foreground; + this.top = foreground.offsetTop; + this.left = foreground.offsetLeft; + this.width = foreground.offsetWidth; + resized = util.updateProperty(this, 'height', height) || resized; - // reposition axis - this.dom.axis.style.top = asSize((orientation == 'top') ? - (this.body.domProps.top.height + this.body.domProps.border.top) : - (this.body.domProps.top.height + this.body.domProps.centerContainer.height)); - this.dom.axis.style.left = this.body.domProps.border.left + 'px'; + // recalculate size of label + resized = util.updateProperty(this.props.label, 'width', this.dom.inner.clientWidth) || resized; + resized = util.updateProperty(this.props.label, 'height', this.dom.inner.clientHeight) || resized; - // check if this component is resized - resized = this._isResized() || resized; + // apply new height + this.dom.background.style.height = height + 'px'; + this.dom.foreground.style.height = height + 'px'; + this.dom.label.style.height = height + 'px'; + + // update vertical position of items after they are re-stacked and the height of the group is calculated + for (var i = 0, ii = this.visibleItems.length; i < ii; i++) { + var item = this.visibleItems[i]; + item.repositionY(); + } return resized; }; /** - * Get the first group, aligned with the axis - * @return {Group | null} firstGroup - * @private + * Show this group: attach to the DOM */ - ItemSet.prototype._firstGroup = function() { - var firstGroupIndex = (this.options.orientation == 'top') ? 0 : (this.groupIds.length - 1); - var firstGroupId = this.groupIds[firstGroupIndex]; - var firstGroup = this.groups[firstGroupId] || this.groups[UNGROUPED]; + Group.prototype.show = function() { + if (!this.dom.label.parentNode) { + this.itemSet.dom.labelSet.appendChild(this.dom.label); + } - return firstGroup || null; + if (!this.dom.foreground.parentNode) { + this.itemSet.dom.foreground.appendChild(this.dom.foreground); + } + + if (!this.dom.background.parentNode) { + this.itemSet.dom.background.appendChild(this.dom.background); + } + + if (!this.dom.axis.parentNode) { + this.itemSet.dom.axis.appendChild(this.dom.axis); + } }; /** - * Create or delete the group holding all ungrouped items. This group is used when - * there are no groups specified. - * @protected + * Hide this group: remove from the DOM */ - ItemSet.prototype._updateUngrouped = function() { - var ungrouped = this.groups[UNGROUPED]; + Group.prototype.hide = function() { + var label = this.dom.label; + if (label.parentNode) { + label.parentNode.removeChild(label); + } - if (this.groupsData) { - // remove the group holding all ungrouped items - if (ungrouped) { - ungrouped.hide(); - delete this.groups[UNGROUPED]; - } + var foreground = this.dom.foreground; + if (foreground.parentNode) { + foreground.parentNode.removeChild(foreground); } - else { - // create a group holding all (unfiltered) items - if (!ungrouped) { - var id = null; - var data = null; - ungrouped = new Group(id, data, this); - this.groups[UNGROUPED] = ungrouped; - for (var itemId in this.items) { - if (this.items.hasOwnProperty(itemId)) { - ungrouped.add(this.items[itemId]); - } - } + var background = this.dom.background; + if (background.parentNode) { + background.parentNode.removeChild(background); + } - ungrouped.show(); - } + var axis = this.dom.axis; + if (axis.parentNode) { + axis.parentNode.removeChild(axis); } }; /** - * Get the element for the labelset - * @return {HTMLElement} labelSet + * Add an item to the group + * @param {Item} item */ - ItemSet.prototype.getLabelSet = function() { - return this.dom.labelSet; + Group.prototype.add = function(item) { + this.items[item.id] = item; + item.setParent(this); + + if (item instanceof ItemRange && this.visibleItems.indexOf(item) == -1) { + var range = this.itemSet.body.range; // TODO: not nice accessing the range like this + this._checkIfVisible(item, this.visibleItems, range); + } }; /** - * Set items - * @param {vis.DataSet | null} items + * Remove an item from the group + * @param {Item} item */ - ItemSet.prototype.setItems = function(items) { - var me = this, - ids, - oldItemsData = this.itemsData; - - // replace the dataset - if (!items) { - this.itemsData = null; - } - else if (items instanceof DataSet || items instanceof DataView) { - this.itemsData = items; - } - else { - throw new TypeError('Data must be an instance of DataSet or DataView'); - } + Group.prototype.remove = function(item) { + delete this.items[item.id]; + item.setParent(this.itemSet); - if (oldItemsData) { - // unsubscribe from old dataset - util.forEach(this.itemListeners, function (callback, event) { - oldItemsData.off(event, callback); - }); + // remove from visible items + var index = this.visibleItems.indexOf(item); + if (index != -1) this.visibleItems.splice(index, 1); - // remove all drawn items - ids = oldItemsData.getIds(); - this._onRemove(ids); - } + // TODO: also remove from ordered items? + }; - if (this.itemsData) { - // subscribe to new dataset - var id = this.id; - util.forEach(this.itemListeners, function (callback, event) { - me.itemsData.on(event, callback, id); - }); + /** + * Remove an item from the corresponding DataSet + * @param {Item} item + */ + Group.prototype.removeFromDataSet = function(item) { + this.itemSet.removeItem(item.id); + }; - // add all new items - ids = this.itemsData.getIds(); - this._onAdd(ids); + /** + * Reorder the items + */ + Group.prototype.order = function() { + var array = util.toArray(this.items); + this.orderedItems.byStart = array; + this.orderedItems.byEnd = this._constructByEndArray(array); - // update the group holding all ungrouped items - this._updateUngrouped(); - } + stack.orderByStart(this.orderedItems.byStart); + stack.orderByEnd(this.orderedItems.byEnd); }; /** - * Get the current items - * @returns {vis.DataSet | null} + * Create an array containing all items being a range (having an end date) + * @param {Item[]} array + * @returns {ItemRange[]} + * @private */ - ItemSet.prototype.getItems = function() { - return this.itemsData; + Group.prototype._constructByEndArray = function(array) { + var endArray = []; + + for (var i = 0; i < array.length; i++) { + if (array[i] instanceof ItemRange) { + endArray.push(array[i]); + } + } + return endArray; }; /** - * Set groups - * @param {vis.DataSet} groups + * Update the visible items + * @param {{byStart: Item[], byEnd: Item[]}} orderedItems All items ordered by start date and by end date + * @param {Item[]} visibleItems The previously visible items. + * @param {{start: number, end: number}} range Visible range + * @return {Item[]} visibleItems The new visible items. + * @private */ - ItemSet.prototype.setGroups = function(groups) { - var me = this, - ids; - - // unsubscribe from current dataset - if (this.groupsData) { - util.forEach(this.groupListeners, function (callback, event) { - me.groupsData.unsubscribe(event, callback); - }); + Group.prototype._updateVisibleItems = function(orderedItems, visibleItems, range) { + var initialPosByStart, + newVisibleItems = [], + i; - // remove all drawn groups - ids = this.groupsData.getIds(); - this.groupsData = null; - this._onRemoveGroups(ids); // note: this will cause a redraw + // first check if the items that were in view previously are still in view. + // this handles the case for the ItemRange that is both before and after the current one. + if (visibleItems.length > 0) { + for (i = 0; i < visibleItems.length; i++) { + this._checkIfVisible(visibleItems[i], newVisibleItems, range); + } } - // replace the dataset - if (!groups) { - this.groupsData = null; - } - else if (groups instanceof DataSet || groups instanceof DataView) { - this.groupsData = groups; + // If there were no visible items previously, use binarySearch to find a visible ItemPoint or ItemRange (based on startTime) + if (newVisibleItems.length == 0) { + initialPosByStart = util.binarySearch(orderedItems.byStart, range, 'data','start'); } else { - throw new TypeError('Data must be an instance of DataSet or DataView'); + initialPosByStart = orderedItems.byStart.indexOf(newVisibleItems[0]); } - if (this.groupsData) { - // subscribe to new dataset - var id = this.id; - util.forEach(this.groupListeners, function (callback, event) { - me.groupsData.on(event, callback, id); - }); + // use visible search to find a visible ItemRange (only based on endTime) + var initialPosByEnd = util.binarySearch(orderedItems.byEnd, range, 'data','end'); - // draw all ms - ids = this.groupsData.getIds(); - this._onAddGroups(ids); + // if we found a initial ID to use, trace it up and down until we meet an invisible item. + if (initialPosByStart != -1) { + for (i = initialPosByStart; i >= 0; i--) { + if (this._checkIfInvisible(orderedItems.byStart[i], newVisibleItems, range)) {break;} + } + for (i = initialPosByStart + 1; i < orderedItems.byStart.length; i++) { + if (this._checkIfInvisible(orderedItems.byStart[i], newVisibleItems, range)) {break;} + } } - // update the group holding all ungrouped items - this._updateUngrouped(); - - // update the order of all items in each group - this._order(); + // if we found a initial ID to use, trace it up and down until we meet an invisible item. + if (initialPosByEnd != -1) { + for (i = initialPosByEnd; i >= 0; i--) { + if (this._checkIfInvisible(orderedItems.byEnd[i], newVisibleItems, range)) {break;} + } + for (i = initialPosByEnd + 1; i < orderedItems.byEnd.length; i++) { + if (this._checkIfInvisible(orderedItems.byEnd[i], newVisibleItems, range)) {break;} + } + } - this.body.emitter.emit('change'); + return newVisibleItems; }; + + /** - * Get the current groups - * @returns {vis.DataSet | null} groups + * this function checks if an item is invisible. If it is NOT we make it visible + * and add it to the global visible items. If it is, return true. + * + * @param {Item} item + * @param {Item[]} visibleItems + * @param {{start:number, end:number}} range + * @returns {boolean} + * @private */ - ItemSet.prototype.getGroups = function() { - return this.groupsData; + Group.prototype._checkIfInvisible = function(item, visibleItems, range) { + if (item.isVisible(range)) { + if (!item.displayed) item.show(); + item.repositionX(); + if (visibleItems.indexOf(item) == -1) { + visibleItems.push(item); + } + return false; + } + else { + if (item.displayed) item.hide(); + return true; + } }; /** - * Remove an item by its id - * @param {String | Number} id + * this function is very similar to the _checkIfInvisible() but it does not + * return booleans, hides the item if it should not be seen and always adds to + * the visibleItems. + * this one is for brute forcing and hiding. + * + * @param {Item} item + * @param {Array} visibleItems + * @param {{start:number, end:number}} range + * @private */ - ItemSet.prototype.removeItem = function(id) { - var item = this.itemsData.get(id), - dataset = this.itemsData.getDataSet(); - - if (item) { - // confirm deletion - this.options.onRemove(item, function (item) { - if (item) { - // remove by id here, it is possible that an item has no id defined - // itself, so better not delete by the item itself - dataset.remove(id); - } - }); + Group.prototype._checkIfVisible = function(item, visibleItems, range) { + if (item.isVisible(range)) { + if (!item.displayed) item.show(); + // reposition item horizontally + item.repositionX(); + visibleItems.push(item); + } + else { + if (item.displayed) item.hide(); } }; - /** - * Handle updated items - * @param {Number[]} ids - * @protected - */ - ItemSet.prototype._onUpdate = function(ids) { - var me = this; - - ids.forEach(function (id) { - var itemData = me.itemsData.get(id, me.itemOptions), - item = me.items[id], - type = itemData.type || me.options.type || (itemData.end ? 'range' : 'box'); - - var constructor = ItemSet.types[type]; - - if (item) { - // update item - if (!constructor || !(item instanceof constructor)) { - // item type has changed, delete the item and recreate it - me._removeItem(item); - item = null; - } - else { - me._updateItem(item, itemData); - } - } + module.exports = Group; - if (!item) { - // create item - if (constructor) { - item = new constructor(itemData, me.conversion, me.options); - item.id = id; // TODO: not so nice setting id afterwards - me._addItem(item); - } - else if (type == 'rangeoverflow') { - // TODO: deprecated since version 2.1.0 (or 3.0.0?). cleanup some day - throw new TypeError('Item type "rangeoverflow" is deprecated. Use css styling instead: ' + - '.vis.timeline .item.range .content {overflow: visible;}'); - } - else { - throw new TypeError('Unknown item type "' + type + '"'); - } - } - }); - this._order(); - this.stackDirty = true; // force re-stacking of all items next redraw - this.body.emitter.emit('change'); - }; +/***/ }, +/* 27 */ +/***/ function(module, exports, __webpack_require__) { - /** - * Handle added items - * @param {Number[]} ids - * @protected - */ - ItemSet.prototype._onAdd = ItemSet.prototype._onUpdate; + // Utility functions for ordering and stacking of items + var EPSILON = 0.001; // used when checking collisions, to prevent round-off errors /** - * Handle removed items - * @param {Number[]} ids - * @protected + * Order items by their start data + * @param {Item[]} items */ - ItemSet.prototype._onRemove = function(ids) { - var count = 0; - var me = this; - ids.forEach(function (id) { - var item = me.items[id]; - if (item) { - count++; - me._removeItem(item); - } + exports.orderByStart = function(items) { + items.sort(function (a, b) { + return a.data.start - b.data.start; }); - - if (count) { - // update order - this._order(); - this.stackDirty = true; // force re-stacking of all items next redraw - this.body.emitter.emit('change'); - } }; /** - * Update the order of item in all groups - * @private + * Order items by their end date. If they have no end date, their start date + * is used. + * @param {Item[]} items */ - ItemSet.prototype._order = function() { - // reorder the items in all groups - // TODO: optimization: only reorder groups affected by the changed items - util.forEach(this.groups, function (group) { - group.order(); - }); - }; + exports.orderByEnd = function(items) { + items.sort(function (a, b) { + var aTime = ('end' in a.data) ? a.data.end : a.data.start, + bTime = ('end' in b.data) ? b.data.end : b.data.start; - /** - * Handle updated groups - * @param {Number[]} ids - * @private - */ - ItemSet.prototype._onUpdateGroups = function(ids) { - this._onAddGroups(ids); + return aTime - bTime; + }); }; /** - * Handle changed groups - * @param {Number[]} ids - * @private + * Adjust vertical positions of the items such that they don't overlap each + * other. + * @param {Item[]} items + * All visible items + * @param {{item: {horizontal: number, vertical: number}, axis: number}} margin + * Margins between items and between items and the axis. + * @param {boolean} [force=false] + * If true, all items will be repositioned. If false (default), only + * items having a top===null will be re-stacked */ - ItemSet.prototype._onAddGroups = function(ids) { - var me = this; - - ids.forEach(function (id) { - var groupData = me.groupsData.get(id); - var group = me.groups[id]; - - if (!group) { - // check for reserved ids - if (id == UNGROUPED) { - throw new Error('Illegal group id. ' + id + ' is a reserved id.'); - } + exports.stack = function(items, margin, force) { + var i, iMax; - var groupOptions = Object.create(me.options); - util.extend(groupOptions, { - height: null - }); + if (force) { + // reset top position of all items + for (i = 0, iMax = items.length; i < iMax; i++) { + items[i].top = null; + } + } - group = new Group(id, groupData, me); - me.groups[id] = group; + // calculate new, non-overlapping positions + for (i = 0, iMax = items.length; i < iMax; i++) { + var item = items[i]; + if (item.top === null) { + // initialize top position + item.top = margin.axis; - // add items with this groupId to the new group - for (var itemId in me.items) { - if (me.items.hasOwnProperty(itemId)) { - var item = me.items[itemId]; - if (item.data.group == id) { - group.add(item); + do { + // TODO: optimize checking for overlap. when there is a gap without items, + // you only need to check for items from the next item on, not from zero + var collidingItem = null; + for (var j = 0, jj = items.length; j < jj; j++) { + var other = items[j]; + if (other.top !== null && other !== item && exports.collision(item, other, margin.item)) { + collidingItem = other; + break; } } - } - group.order(); - group.show(); - } - else { - // update group - group.setData(groupData); + if (collidingItem != null) { + // There is a collision. Reposition the items above the colliding element + item.top = collidingItem.top + collidingItem.height + margin.item.vertical; + } + } while (collidingItem); } - }); - - this.body.emitter.emit('change'); + } }; /** - * Handle removed groups - * @param {Number[]} ids - * @private + * Adjust vertical positions of the items without stacking them + * @param {Item[]} items + * All visible items + * @param {{item: {horizontal: number, vertical: number}, axis: number}} margin + * Margins between items and between items and the axis. */ - ItemSet.prototype._onRemoveGroups = function(ids) { - var groups = this.groups; - ids.forEach(function (id) { - var group = groups[id]; - - if (group) { - group.hide(); - delete groups[id]; - } - }); - - this.markDirty(); + exports.nostack = function(items, margin) { + var i, iMax; - this.body.emitter.emit('change'); + // reset top position of all items + for (i = 0, iMax = items.length; i < iMax; i++) { + items[i].top = margin.axis; + } }; /** - * Reorder the groups if needed - * @return {boolean} changed - * @private + * Test if the two provided items collide + * The items must have parameters left, width, top, and height. + * @param {Item} a The first item + * @param {Item} b The second item + * @param {{horizontal: number, vertical: number}} margin + * An object containing a horizontal and vertical + * minimum required margin. + * @return {boolean} true if a and b collide, else false */ - ItemSet.prototype._orderGroups = function () { - if (this.groupsData) { - // reorder the groups - var groupIds = this.groupsData.getIds({ - order: this.options.groupOrder - }); + exports.collision = function(a, b, margin) { + return ((a.left - margin.horizontal + EPSILON) < (b.left + b.width) && + (a.left + a.width + margin.horizontal - EPSILON) > b.left && + (a.top - margin.vertical + EPSILON) < (b.top + b.height) && + (a.top + a.height + margin.vertical - EPSILON) > b.top); + }; - var changed = !util.equalArray(groupIds, this.groupIds); - if (changed) { - // hide all groups, removes them from the DOM - var groups = this.groups; - groupIds.forEach(function (groupId) { - groups[groupId].hide(); - }); - // show the groups again, attach them to the DOM in correct order - groupIds.forEach(function (groupId) { - groups[groupId].show(); - }); +/***/ }, +/* 28 */ +/***/ function(module, exports, __webpack_require__) { - this.groupIds = groupIds; + var Hammer = __webpack_require__(16); + var Item = __webpack_require__(29); + + /** + * @constructor ItemRange + * @extends Item + * @param {Object} data Object containing parameters start, end + * content, className. + * @param {{toScreen: function, toTime: function}} conversion + * Conversion functions from time to screen and vice versa + * @param {Object} [options] Configuration options + * // TODO: describe options + */ + function ItemRange (data, conversion, options) { + this.props = { + content: { + width: 0 } + }; + this.overflow = false; // if contents can overflow (css styling), this flag is set to true - return changed; - } - else { - return false; + // validate data + if (data) { + if (data.start == undefined) { + throw new Error('Property "start" missing in item ' + data.id); + } + if (data.end == undefined) { + throw new Error('Property "end" missing in item ' + data.id); + } } - }; + + Item.call(this, data, conversion, options); + } + + ItemRange.prototype = new Item (null, null, null); + + ItemRange.prototype.baseClassName = 'item range'; /** - * Add a new item - * @param {Item} item - * @private + * Check whether this item is visible inside given range + * @returns {{start: Number, end: Number}} range with a timestamp for start and end + * @returns {boolean} True if visible */ - ItemSet.prototype._addItem = function(item) { - this.items[item.id] = item; - - // add to group - var groupId = this.groupsData ? item.data.group : UNGROUPED; - var group = this.groups[groupId]; - if (group) group.add(item); + ItemRange.prototype.isVisible = function(range) { + // determine visibility + return (this.data.start < range.end) && (this.data.end > range.start); }; /** - * Update an existing item - * @param {Item} item - * @param {Object} itemData - * @private + * Repaint the item */ - ItemSet.prototype._updateItem = function(item, itemData) { - var oldGroupId = item.data.group; + ItemRange.prototype.redraw = function() { + var dom = this.dom; + if (!dom) { + // create DOM + this.dom = {}; + dom = this.dom; - item.data = itemData; - if (item.displayed) { - item.redraw(); + // background box + dom.box = document.createElement('div'); + // className is updated in redraw() + + // contents box + dom.content = document.createElement('div'); + dom.content.className = 'content'; + dom.box.appendChild(dom.content); + + // attach this item as attribute + dom.box['timeline-item'] = this; } - // update group - if (oldGroupId != item.data.group) { - var oldGroup = this.groups[oldGroupId]; - if (oldGroup) oldGroup.remove(item); + // append DOM to parent DOM + if (!this.parent) { + throw new Error('Cannot redraw item: no parent attached'); + } + if (!dom.box.parentNode) { + var foreground = this.parent.dom.foreground; + if (!foreground) { + throw new Error('Cannot redraw time axis: parent has no foreground container element'); + } + foreground.appendChild(dom.box); + } + this.displayed = true; - var groupId = this.groupsData ? item.data.group : UNGROUPED; - var group = this.groups[groupId]; - if (group) group.add(item); + // update contents + if (this.data.content != this.content) { + this.content = this.data.content; + if (this.content instanceof Element) { + dom.content.innerHTML = ''; + dom.content.appendChild(this.content); + } + else if (this.data.content != undefined) { + dom.content.innerHTML = this.content; + } + else { + throw new Error('Property "content" missing in item ' + this.data.id); + } + + this.dirty = true; } - }; - /** - * Delete an item from the ItemSet: remove it from the DOM, from the map - * with items, and from the map with visible items, and from the selection - * @param {Item} item - * @private - */ - ItemSet.prototype._removeItem = function(item) { - // remove from DOM - item.hide(); + // update title + if (this.data.title != this.title) { + dom.box.title = this.data.title; + this.title = this.data.title; + } - // remove from items - delete this.items[item.id]; + // update class + var className = (this.data.className ? (' ' + this.data.className) : '') + + (this.selected ? ' selected' : ''); + if (this.className != className) { + this.className = className; + dom.box.className = this.baseClassName + className; - // remove from selection - var index = this.selection.indexOf(item.id); - if (index != -1) this.selection.splice(index, 1); + this.dirty = true; + } - // remove from group - var groupId = this.groupsData ? item.data.group : UNGROUPED; - var group = this.groups[groupId]; - if (group) group.remove(item); - }; + // recalculate size + if (this.dirty) { + // determine from css whether this box has overflow + this.overflow = window.getComputedStyle(dom.content).overflow !== 'hidden'; - /** - * Create an array containing all items being a range (having an end date) - * @param array - * @returns {Array} - * @private - */ - ItemSet.prototype._constructByEndArray = function(array) { - var endArray = []; + this.props.content.width = this.dom.content.offsetWidth; + this.height = this.dom.box.offsetHeight; - for (var i = 0; i < array.length; i++) { - if (array[i] instanceof ItemRange) { - endArray.push(array[i]); - } + this.dirty = false; } - return endArray; + + this._repaintDeleteButton(dom.box); + this._repaintDragLeft(); + this._repaintDragRight(); }; /** - * Register the clicked item on touch, before dragStart is initiated. - * - * dragStart is initiated from a mousemove event, which can have left the item - * already resulting in an item == null - * - * @param {Event} event - * @private + * Show the item in the DOM (when not already visible). The items DOM will + * be created when needed. */ - ItemSet.prototype._onTouch = function (event) { - // store the touched item, used in _onDragStart - this.touchParams.item = ItemSet.itemFromTarget(event); + ItemRange.prototype.show = function() { + if (!this.displayed) { + this.redraw(); + } }; /** - * Start dragging the selected events - * @param {Event} event - * @private + * Hide the item from the DOM (when visible) + * @return {Boolean} changed */ - ItemSet.prototype._onDragStart = function (event) { - if (!this.options.editable.updateTime && !this.options.editable.updateGroup) { - return; - } - - var item = this.touchParams.item || null, - me = this, - props; - - if (item && item.selected) { - var dragLeftItem = event.target.dragLeftItem; - var dragRightItem = event.target.dragRightItem; + ItemRange.prototype.hide = function() { + if (this.displayed) { + var box = this.dom.box; - if (dragLeftItem) { - props = { - item: dragLeftItem - }; + if (box.parentNode) { + box.parentNode.removeChild(box); + } - if (me.options.editable.updateTime) { - props.start = item.data.start.valueOf(); - } - if (me.options.editable.updateGroup) { - if ('group' in item.data) props.group = item.data.group; - } + this.top = null; + this.left = null; - this.touchParams.itemProps = [props]; - } - else if (dragRightItem) { - props = { - item: dragRightItem - }; + this.displayed = false; + } + }; - if (me.options.editable.updateTime) { - props.end = item.data.end.valueOf(); - } - if (me.options.editable.updateGroup) { - if ('group' in item.data) props.group = item.data.group; - } + /** + * Reposition the item horizontally + * @Override + */ + // TODO: delete the old function + ItemRange.prototype.repositionX = function() { + var props = this.props, + parentWidth = this.parent.width, + start = this.conversion.toScreen(this.data.start), + end = this.conversion.toScreen(this.data.end), + padding = this.options.padding, + contentLeft; - this.touchParams.itemProps = [props]; - } - else { - this.touchParams.itemProps = this.getSelection().map(function (id) { - var item = me.items[id]; - var props = { - item: item - }; + // limit the width of the this, as browsers cannot draw very wide divs + if (start < -parentWidth) { + start = -parentWidth; + } + if (end > 2 * parentWidth) { + end = 2 * parentWidth; + } + var boxWidth = Math.max(end - start, 1); - if (me.options.editable.updateTime) { - if ('start' in item.data) props.start = item.data.start.valueOf(); - if ('end' in item.data) props.end = item.data.end.valueOf(); - } - if (me.options.editable.updateGroup) { - if ('group' in item.data) props.group = item.data.group; - } + if (this.overflow) { + // when range exceeds left of the window, position the contents at the left of the visible area + contentLeft = Math.max(-start, 0); - return props; - }); + this.left = start; + this.width = boxWidth + this.props.content.width; + // Note: The calculation of width is an optimistic calculation, giving + // a width which will not change when moving the Timeline + // So no restacking needed, which is nicer for the eye; + } + else { // no overflow + // when range exceeds left of the window, position the contents at the left of the visible area + if (start < 0) { + contentLeft = Math.min(-start, + (end - start - props.content.width - 2 * padding)); + // TODO: remove the need for options.padding. it's terrible. + } + else { + contentLeft = 0; } - event.stopPropagation(); + this.left = start; + this.width = boxWidth; } + + this.dom.box.style.left = this.left + 'px'; + this.dom.box.style.width = boxWidth + 'px'; + this.dom.content.style.left = contentLeft + 'px'; }; /** - * Drag selected items - * @param {Event} event - * @private + * Reposition the item vertically + * @Override */ - ItemSet.prototype._onDrag = function (event) { - if (this.touchParams.itemProps) { - var range = this.body.range, - snap = this.body.util.snap || null, - deltaX = event.gesture.deltaX, - scale = (this.props.width / (range.end - range.start)), - offset = deltaX / scale; - - // move - this.touchParams.itemProps.forEach(function (props) { - if ('start' in props) { - var start = new Date(props.start + offset); - props.item.data.start = snap ? snap(start) : start; - } - - if ('end' in props) { - var end = new Date(props.end + offset); - props.item.data.end = snap ? snap(end) : end; - } - - if ('group' in props) { - // drag from one group to another - var group = ItemSet.groupFromTarget(event); - if (group && group.groupId != props.item.data.group) { - var oldGroup = props.item.parent; - oldGroup.remove(props.item); - oldGroup.order(); - group.add(props.item); - group.order(); - - props.item.data.group = group.groupId; - } - } - }); - - // TODO: implement onMoving handler - - this.stackDirty = true; // force re-stacking of all items next redraw - this.body.emitter.emit('change'); + ItemRange.prototype.repositionY = function() { + var orientation = this.options.orientation, + box = this.dom.box; - event.stopPropagation(); + if (orientation == 'top') { + box.style.top = this.top + 'px'; + } + else { + box.style.top = (this.parent.height - this.top - this.height) + 'px'; } }; /** - * End of dragging selected items - * @param {Event} event - * @private + * Repaint a drag area on the left side of the range when the range is selected + * @protected */ - ItemSet.prototype._onDragEnd = function (event) { - if (this.touchParams.itemProps) { - // prepare a change set for the changed items - var changes = [], - me = this, - dataset = this.itemsData.getDataSet(); - - this.touchParams.itemProps.forEach(function (props) { - var id = props.item.id, - itemData = me.itemsData.get(id, me.itemOptions); - - var changed = false; - if ('start' in props.item.data) { - changed = (props.start != props.item.data.start.valueOf()); - itemData.start = util.convert(props.item.data.start, - dataset._options.type && dataset._options.type.start || 'Date'); - } - if ('end' in props.item.data) { - changed = changed || (props.end != props.item.data.end.valueOf()); - itemData.end = util.convert(props.item.data.end, - dataset._options.type && dataset._options.type.end || 'Date'); - } - if ('group' in props.item.data) { - changed = changed || (props.group != props.item.data.group); - itemData.group = props.item.data.group; - } - - // only apply changes when start or end is actually changed - if (changed) { - me.options.onMove(itemData, function (itemData) { - if (itemData) { - // apply changes - itemData[dataset._fieldId] = id; // ensure the item contains its id (can be undefined) - changes.push(itemData); - } - else { - // restore original values - if ('start' in props) props.item.data.start = props.start; - if ('end' in props) props.item.data.end = props.end; + ItemRange.prototype._repaintDragLeft = function () { + if (this.selected && this.options.editable.updateTime && !this.dom.dragLeft) { + // create and show drag area + var dragLeft = document.createElement('div'); + dragLeft.className = 'drag-left'; + dragLeft.dragLeftItem = this; - me.stackDirty = true; // force re-stacking of all items next redraw - me.body.emitter.emit('change'); - } + // TODO: this should be redundant? + Hammer(dragLeft, { + preventDefault: true + }).on('drag', function () { + //console.log('drag left') }); - } - }); - this.touchParams.itemProps = null; - // apply the changes to the data (if there are changes) - if (changes.length) { - dataset.update(changes); + this.dom.box.appendChild(dragLeft); + this.dom.dragLeft = dragLeft; + } + else if (!this.selected && this.dom.dragLeft) { + // delete drag area + if (this.dom.dragLeft.parentNode) { + this.dom.dragLeft.parentNode.removeChild(this.dom.dragLeft); } - - event.stopPropagation(); + this.dom.dragLeft = null; } }; /** - * Handle selecting/deselecting an item when tapping it - * @param {Event} event - * @private + * Repaint a drag area on the right side of the range when the range is selected + * @protected */ - ItemSet.prototype._onSelectItem = function (event) { - if (!this.options.selectable) return; + ItemRange.prototype._repaintDragRight = function () { + if (this.selected && this.options.editable.updateTime && !this.dom.dragRight) { + // create and show drag area + var dragRight = document.createElement('div'); + dragRight.className = 'drag-right'; + dragRight.dragRightItem = this; - var ctrlKey = event.gesture.srcEvent && event.gesture.srcEvent.ctrlKey; - var shiftKey = event.gesture.srcEvent && event.gesture.srcEvent.shiftKey; - if (ctrlKey || shiftKey) { - this._onMultiSelectItem(event); - return; - } + // TODO: this should be redundant? + Hammer(dragRight, { + preventDefault: true + }).on('drag', function () { + //console.log('drag right') + }); - var oldSelection = this.getSelection(); + this.dom.box.appendChild(dragRight); + this.dom.dragRight = dragRight; + } + else if (!this.selected && this.dom.dragRight) { + // delete drag area + if (this.dom.dragRight.parentNode) { + this.dom.dragRight.parentNode.removeChild(this.dom.dragRight); + } + this.dom.dragRight = null; + } + }; - var item = ItemSet.itemFromTarget(event); - var selection = item ? [item.id] : []; - this.setSelection(selection); + module.exports = ItemRange; - var newSelection = this.getSelection(); - // emit a select event, - // except when old selection is empty and new selection is still empty - if (newSelection.length > 0 || oldSelection.length > 0) { - this.body.emitter.emit('select', { - items: this.getSelection() - }); - } +/***/ }, +/* 29 */ +/***/ function(module, exports, __webpack_require__) { - event.stopPropagation(); - }; + var Hammer = __webpack_require__(16); /** - * Handle creation and updates of an item on double tap - * @param event - * @private - */ - ItemSet.prototype._onAddItem = function (event) { - if (!this.options.selectable) return; - if (!this.options.editable.add) return; - - var me = this, - snap = this.body.util.snap || null, - item = ItemSet.itemFromTarget(event); + * @constructor Item + * @param {Object} data Object containing (optional) parameters type, + * start, end, content, group, className. + * @param {{toScreen: function, toTime: function}} conversion + * Conversion functions from time to screen and vice versa + * @param {Object} options Configuration options + * // TODO: describe available options + */ + function Item (data, conversion, options) { + this.id = null; + this.parent = null; + this.data = data; + this.dom = null; + this.conversion = conversion || {}; + this.options = options || {}; - if (item) { - // update item + this.selected = false; + this.displayed = false; + this.dirty = true; - // execute async handler to update the item (or cancel it) - var itemData = me.itemsData.get(item.id); // get a clone of the data from the dataset - this.options.onUpdate(itemData, function (itemData) { - if (itemData) { - me.itemsData.update(itemData); - } - }); - } - else { - // add item - var xAbs = util.getAbsoluteLeft(this.dom.frame); - var x = event.gesture.center.pageX - xAbs; - var start = this.body.util.toTime(x); - var newItem = { - start: snap ? snap(start) : start, - content: 'new item' - }; + this.top = null; + this.left = null; + this.width = null; + this.height = null; + } - // when default type is a range, add a default end date to the new item - if (this.options.type === 'range') { - var end = this.body.util.toTime(x + this.props.width / 5); - newItem.end = snap ? snap(end) : end; - } + /** + * Select current item + */ + Item.prototype.select = function() { + this.selected = true; + if (this.displayed) this.redraw(); + }; - newItem[this.itemsData.fieldId] = util.randomUUID(); + /** + * Unselect current item + */ + Item.prototype.unselect = function() { + this.selected = false; + if (this.displayed) this.redraw(); + }; - var group = ItemSet.groupFromTarget(event); - if (group) { - newItem.group = group.groupId; + /** + * Set a parent for the item + * @param {ItemSet | Group} parent + */ + Item.prototype.setParent = function(parent) { + if (this.displayed) { + this.hide(); + this.parent = parent; + if (this.parent) { + this.show(); } - - // execute async handler to customize (or cancel) adding an item - this.options.onAdd(newItem, function (item) { - if (item) { - me.itemsData.add(newItem); - // TODO: need to trigger a redraw? - } - }); + } + else { + this.parent = parent; } }; /** - * Handle selecting/deselecting multiple items when holding an item - * @param {Event} event - * @private + * Check whether this item is visible inside given range + * @returns {{start: Number, end: Number}} range with a timestamp for start and end + * @returns {boolean} True if visible */ - ItemSet.prototype._onMultiSelectItem = function (event) { - if (!this.options.selectable) return; - - var selection, - item = ItemSet.itemFromTarget(event); - - if (item) { - // multi select items - selection = this.getSelection(); // current selection - var index = selection.indexOf(item.id); - if (index == -1) { - // item is not yet selected -> select it - selection.push(item.id); - } - else { - // item is already selected -> deselect it - selection.splice(index, 1); - } - this.setSelection(selection); - - this.body.emitter.emit('select', { - items: this.getSelection() - }); + Item.prototype.isVisible = function(range) { + // Should be implemented by Item implementations + return false; + }; - event.stopPropagation(); - } + /** + * Show the Item in the DOM (when not already visible) + * @return {Boolean} changed + */ + Item.prototype.show = function() { + return false; }; /** - * Find an item from an event target: - * searches for the attribute 'timeline-item' in the event target's element tree - * @param {Event} event - * @return {Item | null} item + * Hide the Item from the DOM (when visible) + * @return {Boolean} changed */ - ItemSet.itemFromTarget = function(event) { - var target = event.target; - while (target) { - if (target.hasOwnProperty('timeline-item')) { - return target['timeline-item']; - } - target = target.parentNode; - } + Item.prototype.hide = function() { + return false; + }; - return null; + /** + * Repaint the item + */ + Item.prototype.redraw = function() { + // should be implemented by the item }; /** - * Find the Group from an event target: - * searches for the attribute 'timeline-group' in the event target's element tree - * @param {Event} event - * @return {Group | null} group + * Reposition the Item horizontally */ - ItemSet.groupFromTarget = function(event) { - var target = event.target; - while (target) { - if (target.hasOwnProperty('timeline-group')) { - return target['timeline-group']; - } - target = target.parentNode; - } + Item.prototype.repositionX = function() { + // should be implemented by the item + }; - return null; + /** + * Reposition the Item vertically + */ + Item.prototype.repositionY = function() { + // should be implemented by the item }; /** - * Find the ItemSet from an event target: - * searches for the attribute 'timeline-itemset' in the event target's element tree - * @param {Event} event - * @return {ItemSet | null} item + * Repaint a delete button on the top right of the item when the item is selected + * @param {HTMLElement} anchor + * @protected */ - ItemSet.itemSetFromTarget = function(event) { - var target = event.target; - while (target) { - if (target.hasOwnProperty('timeline-itemset')) { - return target['timeline-itemset']; + Item.prototype._repaintDeleteButton = function (anchor) { + if (this.selected && this.options.editable.remove && !this.dom.deleteButton) { + // create and show button + var me = this; + + var deleteButton = document.createElement('div'); + deleteButton.className = 'delete'; + deleteButton.title = 'Delete this item'; + + Hammer(deleteButton, { + preventDefault: true + }).on('tap', function (event) { + me.parent.removeFromDataSet(me); + event.stopPropagation(); + }); + + anchor.appendChild(deleteButton); + this.dom.deleteButton = deleteButton; + } + else if (!this.selected && this.dom.deleteButton) { + // remove button + if (this.dom.deleteButton.parentNode) { + this.dom.deleteButton.parentNode.removeChild(this.dom.deleteButton); } - target = target.parentNode; + this.dom.deleteButton = null; } - - return null; }; - module.exports = ItemSet; + module.exports = Item; /***/ }, -/* 25 */ +/* 30 */ /***/ function(module, exports, __webpack_require__) { - var util = __webpack_require__(1); - var DOMutil = __webpack_require__(2); - var Component = __webpack_require__(18); + var Item = __webpack_require__(29); /** - * Legend for Graph2d + * @constructor ItemBox + * @extends Item + * @param {Object} data Object containing parameters start + * content, className. + * @param {{toScreen: function, toTime: function}} conversion + * Conversion functions from time to screen and vice versa + * @param {Object} [options] Configuration options + * // TODO: describe available options */ - function Legend(body, options, side) { - this.body = body; - this.defaultOptions = { - enabled: true, - icons: true, - iconSize: 20, - iconSpacing: 6, - left: { - visible: true, - position: 'top-left' // top/bottom - left,center,right + function ItemBox (data, conversion, options) { + this.props = { + dot: { + width: 0, + height: 0 }, - right: { - visible: true, - position: 'top-left' // top/bottom - left,center,right + line: { + width: 0, + height: 0 } - } - this.side = side; - this.options = util.extend({},this.defaultOptions); + }; - this.svgElements = {}; - this.dom = {}; - this.groups = {}; - this.amountOfGroups = 0; - this._create(); + // validate data + if (data) { + if (data.start == undefined) { + throw new Error('Property "start" missing in item ' + data); + } + } - this.setOptions(options); + Item.call(this, data, conversion, options); } - Legend.prototype = new Component(); - - - Legend.prototype.addGroup = function(label, graphOptions) { - if (!this.groups.hasOwnProperty(label)) { - this.groups[label] = graphOptions; - } - this.amountOfGroups += 1; - }; + ItemBox.prototype = new Item (null, null, null); - Legend.prototype.updateGroup = function(label, graphOptions) { - this.groups[label] = graphOptions; + /** + * Check whether this item is visible inside given range + * @returns {{start: Number, end: Number}} range with a timestamp for start and end + * @returns {boolean} True if visible + */ + ItemBox.prototype.isVisible = function(range) { + // determine visibility + // TODO: account for the real width of the item. Right now we just add 1/4 to the window + var interval = (range.end - range.start) / 4; + return (this.data.start > range.start - interval) && (this.data.start < range.end + interval); }; - Legend.prototype.removeGroup = function(label) { - if (this.groups.hasOwnProperty(label)) { - delete this.groups[label]; - this.amountOfGroups -= 1; - } - }; + /** + * Repaint the item + */ + ItemBox.prototype.redraw = function() { + var dom = this.dom; + if (!dom) { + // create DOM + this.dom = {}; + dom = this.dom; - Legend.prototype._create = function() { - this.dom.frame = document.createElement('div'); - this.dom.frame.className = 'legend'; - this.dom.frame.style.position = "absolute"; - this.dom.frame.style.top = "10px"; - this.dom.frame.style.display = "block"; + // create main box + dom.box = document.createElement('DIV'); - this.dom.textArea = document.createElement('div'); - this.dom.textArea.className = 'legendText'; - this.dom.textArea.style.position = "relative"; - this.dom.textArea.style.top = "0px"; + // contents box (inside the background box). used for making margins + dom.content = document.createElement('DIV'); + dom.content.className = 'content'; + dom.box.appendChild(dom.content); - this.svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); - this.svg.style.position = 'absolute'; - this.svg.style.top = 0 +'px'; - this.svg.style.width = this.options.iconSize + 5 + 'px'; + // line to axis + dom.line = document.createElement('DIV'); + dom.line.className = 'line'; - this.dom.frame.appendChild(this.svg); - this.dom.frame.appendChild(this.dom.textArea); - }; + // dot on axis + dom.dot = document.createElement('DIV'); + dom.dot.className = 'dot'; - /** - * Hide the component from the DOM - */ - Legend.prototype.hide = function() { - // remove the frame containing the items - if (this.dom.frame.parentNode) { - this.dom.frame.parentNode.removeChild(this.dom.frame); + // attach this item as attribute + dom.box['timeline-item'] = this; } - }; - /** - * Show the component in the DOM (when not already visible). - * @return {Boolean} changed - */ - Legend.prototype.show = function() { - // show frame containing the items - if (!this.dom.frame.parentNode) { - this.body.dom.center.appendChild(this.dom.frame); + // append DOM to parent DOM + if (!this.parent) { + throw new Error('Cannot redraw item: no parent attached'); } - }; - - Legend.prototype.setOptions = function(options) { - var fields = ['enabled','orientation','icons','left','right']; - util.selectiveDeepExtend(fields, this.options, options); - }; - - Legend.prototype.redraw = function() { - if (this.options[this.side].visible == false || this.amountOfGroups == 0 || this.options.enabled == false) { - this.hide(); + if (!dom.box.parentNode) { + var foreground = this.parent.dom.foreground; + if (!foreground) throw new Error('Cannot redraw time axis: parent has no foreground container element'); + foreground.appendChild(dom.box); } - else { - this.show(); - if (this.options[this.side].position == 'top-left' || this.options[this.side].position == 'bottom-left') { - this.dom.frame.style.left = '4px'; - this.dom.frame.style.textAlign = "left"; - this.dom.textArea.style.textAlign = "left"; - this.dom.textArea.style.left = (this.options.iconSize + 15) + 'px'; - this.dom.textArea.style.right = ''; - this.svg.style.left = 0 +'px'; - this.svg.style.right = ''; - } - else { - this.dom.frame.style.right = '4px'; - this.dom.frame.style.textAlign = "right"; - this.dom.textArea.style.textAlign = "right"; - this.dom.textArea.style.right = (this.options.iconSize + 15) + 'px'; - this.dom.textArea.style.left = ''; - this.svg.style.right = 0 +'px'; - this.svg.style.left = ''; - } + if (!dom.line.parentNode) { + var background = this.parent.dom.background; + if (!background) throw new Error('Cannot redraw time axis: parent has no background container element'); + background.appendChild(dom.line); + } + if (!dom.dot.parentNode) { + var axis = this.parent.dom.axis; + if (!background) throw new Error('Cannot redraw time axis: parent has no axis container element'); + axis.appendChild(dom.dot); + } + this.displayed = true; - if (this.options[this.side].position == 'top-left' || this.options[this.side].position == 'top-right') { - this.dom.frame.style.top = 4 - Number(this.body.dom.center.style.top.replace("px","")) + 'px'; - this.dom.frame.style.bottom = ''; - } - else { - this.dom.frame.style.bottom = 4 - Number(this.body.dom.center.style.top.replace("px","")) + 'px'; - this.dom.frame.style.top = ''; + // update contents + if (this.data.content != this.content) { + this.content = this.data.content; + if (this.content instanceof Element) { + dom.content.innerHTML = ''; + dom.content.appendChild(this.content); } - - if (this.options.icons == false) { - this.dom.frame.style.width = this.dom.textArea.offsetWidth + 10 + 'px'; - this.dom.textArea.style.right = ''; - this.dom.textArea.style.left = ''; - this.svg.style.width = '0px'; + else if (this.data.content != undefined) { + dom.content.innerHTML = this.content; } else { - this.dom.frame.style.width = this.options.iconSize + 15 + this.dom.textArea.offsetWidth + 10 + 'px' - this.drawLegendIcons(); + throw new Error('Property "content" missing in item ' + this.data.id); } - var content = ''; - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - content += this.groups[groupId].content + '
'; - } - } - this.dom.textArea.innerHTML = content; - this.dom.textArea.style.lineHeight = ((0.75 * this.options.iconSize) + this.options.iconSpacing) + 'px'; + this.dirty = true; } - }; - Legend.prototype.drawLegendIcons = function() { - if (this.dom.frame.parentNode) { - DOMutil.prepareElements(this.svgElements); - var padding = window.getComputedStyle(this.dom.frame).paddingTop; - var iconOffset = Number(padding.replace('px','')); - var x = iconOffset; - var iconWidth = this.options.iconSize; - var iconHeight = 0.75 * this.options.iconSize; - var y = iconOffset + 0.5 * iconHeight + 3; + // update title + if (this.data.title != this.title) { + dom.box.title = this.data.title; + this.title = this.data.title; + } - this.svg.style.width = iconWidth + 5 + iconOffset + 'px'; + // update class + var className = (this.data.className? ' ' + this.data.className : '') + + (this.selected ? ' selected' : ''); + if (this.className != className) { + this.className = className; + dom.box.className = 'item box' + className; + dom.line.className = 'item line' + className; + dom.dot.className = 'item dot' + className; - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - this.groups[groupId].drawIcon(x, y, this.svgElements, this.svg, iconWidth, iconHeight); - y += iconHeight + this.options.iconSpacing; - } - } + this.dirty = true; + } - DOMutil.cleanupElements(this.svgElements); + // recalculate size + if (this.dirty) { + this.props.dot.height = dom.dot.offsetHeight; + this.props.dot.width = dom.dot.offsetWidth; + this.props.line.width = dom.line.offsetWidth; + this.width = dom.box.offsetWidth; + this.height = dom.box.offsetHeight; + + this.dirty = false; } + + this._repaintDeleteButton(dom.box); }; - module.exports = Legend; + /** + * Show the item in the DOM (when not already displayed). The items DOM will + * be created when needed. + */ + ItemBox.prototype.show = function() { + if (!this.displayed) { + this.redraw(); + } + }; + /** + * Hide the item from the DOM (when visible) + */ + ItemBox.prototype.hide = function() { + if (this.displayed) { + var dom = this.dom; -/***/ }, -/* 26 */ -/***/ function(module, exports, __webpack_require__) { + if (dom.box.parentNode) dom.box.parentNode.removeChild(dom.box); + if (dom.line.parentNode) dom.line.parentNode.removeChild(dom.line); + if (dom.dot.parentNode) dom.dot.parentNode.removeChild(dom.dot); - var util = __webpack_require__(1); - var DOMutil = __webpack_require__(2); - var DataSet = __webpack_require__(3); - var DataView = __webpack_require__(4); - var Component = __webpack_require__(18); - var DataAxis = __webpack_require__(21); - var GraphGroup = __webpack_require__(22); - var Legend = __webpack_require__(25); + this.top = null; + this.left = null; - var UNGROUPED = '__ungrouped__'; // reserved group id for ungrouped items + this.displayed = false; + } + }; /** - * This is the constructor of the LineGraph. It requires a Timeline body and options. - * - * @param body - * @param options - * @constructor + * Reposition the item horizontally + * @Override */ - function LineGraph(body, options) { - this.id = util.randomUUID(); - this.body = body; + ItemBox.prototype.repositionX = function() { + var start = this.conversion.toScreen(this.data.start), + align = this.options.align, + left, + box = this.dom.box, + line = this.dom.line, + dot = this.dom.dot; - this.defaultOptions = { - yAxisOrientation: 'left', - defaultGroup: 'default', - sort: true, - sampling: true, - graphHeight: '400px', - shaded: { - enabled: false, - orientation: 'bottom' // top, bottom - }, - style: 'line', // line, bar - barChart: { - width: 50, - align: 'center' // left, center, right - }, - catmullRom: { - enabled: true, - parametrization: 'centripetal', // uniform (alpha = 0.0), chordal (alpha = 1.0), centripetal (alpha = 0.5) - alpha: 0.5 - }, - drawPoints: { - enabled: true, - size: 6, - style: 'square' // square, circle - }, - dataAxis: { - showMinorLabels: true, - showMajorLabels: true, - icons: false, - width: '40px', - visible: true - }, - legend: { - enabled: false, - icons: true, - left: { - visible: true, - position: 'top-left' // top/bottom - left,right - }, - right: { - visible: true, - position: 'top-right' // top/bottom - left,right - } - } - }; + // calculate left position of the box + if (align == 'right') { + this.left = start - this.width; + } + else if (align == 'left') { + this.left = start; + } + else { + // default or 'center' + this.left = start - this.width / 2; + } - // options is shared by this ItemSet and all its items - this.options = util.extend({}, this.defaultOptions); - this.dom = {}; - this.props = {}; - this.hammer = null; - this.groups = {}; + // reposition box + box.style.left = this.left + 'px'; - var me = this; - this.itemsData = null; // DataSet - this.groupsData = null; // DataSet + // reposition line + line.style.left = (start - this.props.line.width / 2) + 'px'; - // listeners for the DataSet of the items - this.itemListeners = { - 'add': function (event, params, senderId) { - me._onAdd(params.items); - }, - 'update': function (event, params, senderId) { - me._onUpdate(params.items); - }, - 'remove': function (event, params, senderId) { - me._onRemove(params.items); - } - }; + // reposition dot + dot.style.left = (start - this.props.dot.width / 2) + 'px'; + }; - // listeners for the DataSet of the groups - this.groupListeners = { - 'add': function (event, params, senderId) { - me._onAddGroups(params.items); - }, - 'update': function (event, params, senderId) { - me._onUpdateGroups(params.items); - }, - 'remove': function (event, params, senderId) { - me._onRemoveGroups(params.items); - } - }; + /** + * Reposition the item vertically + * @Override + */ + ItemBox.prototype.repositionY = function() { + var orientation = this.options.orientation, + box = this.dom.box, + line = this.dom.line, + dot = this.dom.dot; - this.items = {}; // object with an Item for every data item - this.selection = []; // list with the ids of all selected nodes - this.lastStart = this.body.range.start; - this.touchParams = {}; // stores properties while dragging + if (orientation == 'top') { + box.style.top = (this.top || 0) + 'px'; - this.svgElements = {}; - this.setOptions(options); - this.groupsUsingDefaultStyles = [0]; + line.style.top = '0'; + line.style.height = (this.parent.top + this.top + 1) + 'px'; + line.style.bottom = ''; + } + else { // orientation 'bottom' + var itemSetHeight = this.parent.itemSet.props.height; // TODO: this is nasty + var lineHeight = itemSetHeight - this.parent.top - this.parent.height + this.top; - this.body.emitter.on("rangechange",function() { - if (me.lastStart != 0) { - var offset = me.body.range.start - me.lastStart; - var range = me.body.range.end - me.body.range.start; - if (me.width != 0) { - var rangePerPixelInv = me.width/range; - var xOffset = offset * rangePerPixelInv; - me.svg.style.left = (-me.width - xOffset) + "px"; - } - } - }); - this.body.emitter.on("rangechanged", function() { - me.lastStart = me.body.range.start; - me.svg.style.left = util.option.asSize(-me.width); - me._updateGraph.apply(me); - }); + box.style.top = (this.parent.height - this.top - this.height || 0) + 'px'; + line.style.top = (itemSetHeight - lineHeight) + 'px'; + line.style.bottom = '0'; + } - // create the HTML DOM - this._create(); - this.body.emitter.emit("change"); - } + dot.style.top = (-this.props.dot.height / 2) + 'px'; + }; + + module.exports = ItemBox; - LineGraph.prototype = new Component(); + +/***/ }, +/* 31 */ +/***/ function(module, exports, __webpack_require__) { + + var Item = __webpack_require__(29); /** - * Create the HTML DOM for the ItemSet + * @constructor ItemPoint + * @extends Item + * @param {Object} data Object containing parameters start + * content, className. + * @param {{toScreen: function, toTime: function}} conversion + * Conversion functions from time to screen and vice versa + * @param {Object} [options] Configuration options + * // TODO: describe available options */ - LineGraph.prototype._create = function(){ - var frame = document.createElement('div'); - frame.className = 'LineGraph'; - this.dom.frame = frame; - - // create svg element for graph drawing. - this.svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); - this.svg.style.position = "relative"; - this.svg.style.height = ('' + this.options.graphHeight).replace("px",'') + 'px'; - this.svg.style.display = "block"; - frame.appendChild(this.svg); + function ItemPoint (data, conversion, options) { + this.props = { + dot: { + top: 0, + width: 0, + height: 0 + }, + content: { + height: 0, + marginLeft: 0 + } + }; - // data axis - this.options.dataAxis.orientation = 'left'; - this.yAxisLeft = new DataAxis(this.body, this.options.dataAxis, this.svg); + // validate data + if (data) { + if (data.start == undefined) { + throw new Error('Property "start" missing in item ' + data); + } + } - this.options.dataAxis.orientation = 'right'; - this.yAxisRight = new DataAxis(this.body, this.options.dataAxis, this.svg); - delete this.options.dataAxis.orientation; + Item.call(this, data, conversion, options); + } - // legends - this.legendLeft = new Legend(this.body, this.options.legend, 'left'); - this.legendRight = new Legend(this.body, this.options.legend, 'right'); + ItemPoint.prototype = new Item (null, null, null); - this.show(); + /** + * Check whether this item is visible inside given range + * @returns {{start: Number, end: Number}} range with a timestamp for start and end + * @returns {boolean} True if visible + */ + ItemPoint.prototype.isVisible = function(range) { + // determine visibility + // TODO: account for the real width of the item. Right now we just add 1/4 to the window + var interval = (range.end - range.start) / 4; + return (this.data.start > range.start - interval) && (this.data.start < range.end + interval); }; /** - * set the options of the LineGraph. the mergeOptions is used for subObjects that have an enabled element. - * @param options + * Repaint the item */ - LineGraph.prototype.setOptions = function(options) { - if (options) { - var fields = ['sampling','defaultGroup','graphHeight','yAxisOrientation','style','barChart','dataAxis','sort']; - util.selectiveDeepExtend(fields, this.options, options); - util.mergeOptions(this.options, options,'catmullRom'); - util.mergeOptions(this.options, options,'drawPoints'); - util.mergeOptions(this.options, options,'shaded'); - util.mergeOptions(this.options, options,'legend'); + ItemPoint.prototype.redraw = function() { + var dom = this.dom; + if (!dom) { + // create DOM + this.dom = {}; + dom = this.dom; - if (options.catmullRom) { - if (typeof options.catmullRom == 'object') { - if (options.catmullRom.parametrization) { - if (options.catmullRom.parametrization == 'uniform') { - this.options.catmullRom.alpha = 0; - } - else if (options.catmullRom.parametrization == 'chordal') { - this.options.catmullRom.alpha = 1.0; - } - else { - this.options.catmullRom.parametrization = 'centripetal'; - this.options.catmullRom.alpha = 0.5; - } - } - } - } + // background box + dom.point = document.createElement('div'); + // className is updated in redraw() - if (this.yAxisLeft) { - if (options.dataAxis !== undefined) { - this.yAxisLeft.setOptions(this.options.dataAxis); - this.yAxisRight.setOptions(this.options.dataAxis); - } - } + // contents box, right from the dot + dom.content = document.createElement('div'); + dom.content.className = 'content'; + dom.point.appendChild(dom.content); - if (this.legendLeft) { - if (options.legend !== undefined) { - this.legendLeft.setOptions(this.options.legend); - this.legendRight.setOptions(this.options.legend); - } + // dot at start + dom.dot = document.createElement('div'); + dom.point.appendChild(dom.dot); + + // attach this item as attribute + dom.point['timeline-item'] = this; + } + + // append DOM to parent DOM + if (!this.parent) { + throw new Error('Cannot redraw item: no parent attached'); + } + if (!dom.point.parentNode) { + var foreground = this.parent.dom.foreground; + if (!foreground) { + throw new Error('Cannot redraw time axis: parent has no foreground container element'); } + foreground.appendChild(dom.point); + } + this.displayed = true; - if (this.groups.hasOwnProperty(UNGROUPED)) { - this.groups[UNGROUPED].setOptions(options); + // update contents + if (this.data.content != this.content) { + this.content = this.data.content; + if (this.content instanceof Element) { + dom.content.innerHTML = ''; + dom.content.appendChild(this.content); } + else if (this.data.content != undefined) { + dom.content.innerHTML = this.content; + } + else { + throw new Error('Property "content" missing in item ' + this.data.id); + } + + this.dirty = true; } - if (this.dom.frame) { - this._updateGraph(); + + // update title + if (this.data.title != this.title) { + dom.point.title = this.data.title; + this.title = this.data.title; } - }; - /** - * Hide the component from the DOM - */ - LineGraph.prototype.hide = function() { - // remove the frame containing the items - if (this.dom.frame.parentNode) { - this.dom.frame.parentNode.removeChild(this.dom.frame); + // update class + var className = (this.data.className? ' ' + this.data.className : '') + + (this.selected ? ' selected' : ''); + if (this.className != className) { + this.className = className; + dom.point.className = 'item point' + className; + dom.dot.className = 'item dot' + className; + + this.dirty = true; + } + + // recalculate size + if (this.dirty) { + this.width = dom.point.offsetWidth; + this.height = dom.point.offsetHeight; + this.props.dot.width = dom.dot.offsetWidth; + this.props.dot.height = dom.dot.offsetHeight; + this.props.content.height = dom.content.offsetHeight; + + // resize contents + dom.content.style.marginLeft = 2 * this.props.dot.width + 'px'; + //dom.content.style.marginRight = ... + 'px'; // TODO: margin right + + dom.dot.style.top = ((this.height - this.props.dot.height) / 2) + 'px'; + dom.dot.style.left = (this.props.dot.width / 2) + 'px'; + + this.dirty = false; } + + this._repaintDeleteButton(dom.point); }; /** - * Show the component in the DOM (when not already visible). - * @return {Boolean} changed + * Show the item in the DOM (when not already visible). The items DOM will + * be created when needed. */ - LineGraph.prototype.show = function() { - // show frame containing the items - if (!this.dom.frame.parentNode) { - this.body.dom.center.appendChild(this.dom.frame); + ItemPoint.prototype.show = function() { + if (!this.displayed) { + this.redraw(); } }; - /** - * Set items - * @param {vis.DataSet | null} items + * Hide the item from the DOM (when visible) */ - LineGraph.prototype.setItems = function(items) { - var me = this, - ids, - oldItemsData = this.itemsData; - - // replace the dataset - if (!items) { - this.itemsData = null; - } - else if (items instanceof DataSet || items instanceof DataView) { - this.itemsData = items; - } - else { - throw new TypeError('Data must be an instance of DataSet or DataView'); - } - - if (oldItemsData) { - // unsubscribe from old dataset - util.forEach(this.itemListeners, function (callback, event) { - oldItemsData.off(event, callback); - }); - - // remove all drawn items - ids = oldItemsData.getIds(); - this._onRemove(ids); - } + ItemPoint.prototype.hide = function() { + if (this.displayed) { + if (this.dom.point.parentNode) { + this.dom.point.parentNode.removeChild(this.dom.point); + } - if (this.itemsData) { - // subscribe to new dataset - var id = this.id; - util.forEach(this.itemListeners, function (callback, event) { - me.itemsData.on(event, callback, id); - }); + this.top = null; + this.left = null; - // add all new items - ids = this.itemsData.getIds(); - this._onAdd(ids); + this.displayed = false; } - this._updateUngrouped(); - this._updateGraph(); - this.redraw(); }; /** - * Set groups - * @param {vis.DataSet} groups + * Reposition the item horizontally + * @Override */ - LineGraph.prototype.setGroups = function(groups) { - var me = this, - ids; + ItemPoint.prototype.repositionX = function() { + var start = this.conversion.toScreen(this.data.start); - // unsubscribe from current dataset - if (this.groupsData) { - util.forEach(this.groupListeners, function (callback, event) { - me.groupsData.unsubscribe(event, callback); - }); + this.left = start - this.props.dot.width; - // remove all drawn groups - ids = this.groupsData.getIds(); - this.groupsData = null; - this._onRemoveGroups(ids); // note: this will cause a redraw - } + // reposition point + this.dom.point.style.left = this.left + 'px'; + }; - // replace the dataset - if (!groups) { - this.groupsData = null; - } - else if (groups instanceof DataSet || groups instanceof DataView) { - this.groupsData = groups; + /** + * Reposition the item vertically + * @Override + */ + ItemPoint.prototype.repositionY = function() { + var orientation = this.options.orientation, + point = this.dom.point; + + if (orientation == 'top') { + point.style.top = this.top + 'px'; } else { - throw new TypeError('Data must be an instance of DataSet or DataView'); + point.style.top = (this.parent.height - this.top - this.height) + 'px'; } + }; - if (this.groupsData) { - // subscribe to new dataset - var id = this.id; - util.forEach(this.groupListeners, function (callback, event) { - me.groupsData.on(event, callback, id); - }); + module.exports = ItemPoint; - // draw all ms - ids = this.groupsData.getIds(); - this._onAddGroups(ids); - } - this._onUpdate(); - }; +/***/ }, +/* 32 */ +/***/ function(module, exports, __webpack_require__) { + var Emitter = __webpack_require__(8); + var Hammer = __webpack_require__(16); + var util = __webpack_require__(1); + var DataSet = __webpack_require__(5); + var DataView = __webpack_require__(6); + var Range = __webpack_require__(18); + var TimeAxis = __webpack_require__(21); + var CurrentTime = __webpack_require__(23); + var CustomTime = __webpack_require__(24); + var LineGraph = __webpack_require__(33); - LineGraph.prototype._onUpdate = function(ids) { - this._updateUngrouped(); - this._updateAllGroupData(); - this._updateGraph(); - this.redraw(); - }; - LineGraph.prototype._onAdd = function (ids) {this._onUpdate(ids);}; - LineGraph.prototype._onRemove = function (ids) {this._onUpdate(ids);}; - LineGraph.prototype._onUpdateGroups = function (groupIds) { - for (var i = 0; i < groupIds.length; i++) { - var group = this.groupsData.get(groupIds[i]); - this._updateGroup(group, groupIds[i]); - } + /** + * Create a timeline visualization + * @param {HTMLElement} container + * @param {vis.DataSet | Array | google.visualization.DataTable} [items] + * @param {Object} [options] See Graph2d.setOptions for the available options. + * @constructor + */ + function Graph2d (container, items, options, groups) { + var me = this; + this.defaultOptions = { + start: null, + end: null, - this._updateGraph(); - this.redraw(); - }; - LineGraph.prototype._onAddGroups = function (groupIds) {this._onUpdateGroups(groupIds);}; + autoResize: true, - LineGraph.prototype._onRemoveGroups = function (groupIds) { - for (var i = 0; i < groupIds.length; i++) { - if (!this.groups.hasOwnProperty(groupIds[i])) { - if (this.groups[groupIds[i]].options.yAxisOrientation == 'right') { - this.yAxisRight.removeGroup(groupIds[i]); - this.legendRight.removeGroup(groupIds[i]); - this.legendRight.redraw(); - } - else { - this.yAxisLeft.removeGroup(groupIds[i]); - this.legendLeft.removeGroup(groupIds[i]); - this.legendLeft.redraw(); - } - delete this.groups[groupIds[i]]; - } - } - this._updateUngrouped(); - this._updateGraph(); - this.redraw(); - }; + orientation: 'bottom', + width: null, + height: null, + maxHeight: null, + minHeight: null + }; + this.options = util.deepExtend({}, this.defaultOptions); - /** - * update a group object - * - * @param group - * @param groupId - * @private - */ - LineGraph.prototype._updateGroup = function (group, groupId) { - if (!this.groups.hasOwnProperty(groupId)) { - this.groups[groupId] = new GraphGroup(group, groupId, this.options, this.groupsUsingDefaultStyles); - if (this.groups[groupId].options.yAxisOrientation == 'right') { - this.yAxisRight.addGroup(groupId, this.groups[groupId]); - this.legendRight.addGroup(groupId, this.groups[groupId]); - } - else { - this.yAxisLeft.addGroup(groupId, this.groups[groupId]); - this.legendLeft.addGroup(groupId, this.groups[groupId]); - } - } - else { - this.groups[groupId].update(group); - if (this.groups[groupId].options.yAxisOrientation == 'right') { - this.yAxisRight.updateGroup(groupId, this.groups[groupId]); - this.legendRight.updateGroup(groupId, this.groups[groupId]); - } - else { - this.yAxisLeft.updateGroup(groupId, this.groups[groupId]); - this.legendLeft.updateGroup(groupId, this.groups[groupId]); - } - } - this.legendLeft.redraw(); - this.legendRight.redraw(); - }; + // Create the DOM, props, and emitter + this._create(container); - LineGraph.prototype._updateAllGroupData = function () { - if (this.itemsData != null) { - // ~450 ms @ 500k + // all components listed here will be repainted automatically + this.components = []; - var groupsContent = {}; - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - groupsContent[groupId] = []; - } - } - for (var itemId in this.itemsData._data) { - if (this.itemsData._data.hasOwnProperty(itemId)) { - var item = this.itemsData._data[itemId]; - item.x = util.convert(item.x,"Date"); - groupsContent[item.group].push(item); - } - } - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - this.groups[groupId].setItems(groupsContent[groupId]); - } + this.body = { + dom: this.dom, + domProps: this.props, + emitter: { + on: this.on.bind(this), + off: this.off.bind(this), + emit: this.emit.bind(this) + }, + util: { + snap: null, // will be specified after TimeAxis is created + toScreen: me._toScreen.bind(me), + toGlobalScreen: me._toGlobalScreen.bind(me), // this refers to the root.width + toTime: me._toTime.bind(me), + toGlobalTime : me._toGlobalTime.bind(me) } - // // ~4500ms @ 500k - // for (var groupId in this.groups) { - // if (this.groups.hasOwnProperty(groupId)) { - // this.groups[groupId].setItems(this.itemsData.get({filter: - // function (item) { - // return (item.group == groupId); - // }, type:{x:"Date"}} - // )); - // } - // } - } - }; + }; - /** - * Create or delete the group holding all ungrouped items. This group is used when - * there are no groups specified. This anonymous group is called 'graph'. - * @protected - */ - LineGraph.prototype._updateUngrouped = function() { - if (this.itemsData != null) { - // var t0 = new Date(); - var group = {id: UNGROUPED, content: this.options.defaultGroup}; - this._updateGroup(group, UNGROUPED); - var ungroupedCounter = 0; - if (this.itemsData) { - for (var itemId in this.itemsData._data) { - if (this.itemsData._data.hasOwnProperty(itemId)) { - var item = this.itemsData._data[itemId]; - if (item != undefined) { - if (item.hasOwnProperty('group')) { - if (item.group === undefined) { - item.group = UNGROUPED; - } - } - else { - item.group = UNGROUPED; - } - ungroupedCounter = item.group == UNGROUPED ? ungroupedCounter + 1 : ungroupedCounter; - } - } - } - } + // range + this.range = new Range(this.body); + this.components.push(this.range); + this.body.range = this.range; - // much much slower - // var datapoints = this.itemsData.get({ - // filter: function (item) {return item.group === undefined;}, - // showInternalIds:true - // }); - // if (datapoints.length > 0) { - // var updateQuery = []; - // for (var i = 0; i < datapoints.length; i++) { - // updateQuery.push({id:datapoints[i].id, group: UNGROUPED}); - // } - // this.itemsData.update(updateQuery, true); - // } - // var t1 = new Date(); - // var pointInUNGROUPED = this.itemsData.get({filter: function (item) {return item.group == UNGROUPED;}}); - if (ungroupedCounter == 0) { - delete this.groups[UNGROUPED]; - this.legendLeft.removeGroup(UNGROUPED); - this.legendRight.removeGroup(UNGROUPED); - this.yAxisLeft.removeGroup(UNGROUPED); - this.yAxisRight.removeGroup(UNGROUPED); - } - // console.log("getting amount ungrouped",new Date() - t1); - // console.log("putting in ungrouped",new Date() - t0); - } - else { - delete this.groups[UNGROUPED]; - this.legendLeft.removeGroup(UNGROUPED); - this.legendRight.removeGroup(UNGROUPED); - this.yAxisLeft.removeGroup(UNGROUPED); - this.yAxisRight.removeGroup(UNGROUPED); - } + // time axis + this.timeAxis = new TimeAxis(this.body); + this.components.push(this.timeAxis); + this.body.util.snap = this.timeAxis.snap.bind(this.timeAxis); - this.legendLeft.redraw(); - this.legendRight.redraw(); - }; + // current time bar + this.currentTime = new CurrentTime(this.body); + this.components.push(this.currentTime); + // custom time bar + // Note: time bar will be attached in this.setOptions when selected + this.customTime = new CustomTime(this.body); + this.components.push(this.customTime); - /** - * Redraw the component, mandatory function - * @return {boolean} Returns true if the component is resized - */ - LineGraph.prototype.redraw = function() { - var resized = false; + // item set + this.linegraph = new LineGraph(this.body); + this.components.push(this.linegraph); - this.svg.style.height = ('' + this.options.graphHeight).replace('px','') + 'px'; - if (this.lastWidth === undefined && this.width || this.lastWidth != this.width) { - resized = true; + this.itemsData = null; // DataSet + this.groupsData = null; // DataSet + + // apply options + if (options) { + this.setOptions(options); } - // check if this component is resized - resized = this._isResized() || resized; - // check whether zoomed (in that case we need to re-stack everything) - var visibleInterval = this.body.range.end - this.body.range.start; - var zoomed = (visibleInterval != this.lastVisibleInterval) || (this.width != this.lastWidth); - this.lastVisibleInterval = visibleInterval; - this.lastWidth = this.width; - // calculate actual size and position - this.width = this.dom.frame.offsetWidth; + // IMPORTANT: THIS HAPPENS BEFORE SET ITEMS! + if (groups) { + this.setGroups(groups); + } - // the svg element is three times as big as the width, this allows for fully dragging left and right - // without reloading the graph. the controls for this are bound to events in the constructor - if (resized == true) { - this.svg.style.width = util.option.asSize(3*this.width); - this.svg.style.left = util.option.asSize(-this.width); + // create itemset + if (items) { + this.setItems(items); } - if (zoomed == true) { - this._updateGraph(); + else { + this.redraw(); } + } - this.legendLeft.redraw(); - this.legendRight.redraw(); - - return resized; - }; + // turn Graph2d into an event emitter + Emitter(Graph2d.prototype); /** - * Update and redraw the graph. - * + * Create the main DOM for the Graph2d: a root panel containing left, right, + * top, bottom, content, and background panel. + * @param {Element} container The container element where the Graph2d will + * be attached. + * @private */ - LineGraph.prototype._updateGraph = function () { - // reset the svg elements - DOMutil.prepareElements(this.svgElements); - // // very slow... - // groupData = group.itemsData.get({filter: - // function (item) { - // return (item.x > minDate && item.x < maxDate); - // }} - // ); - + Graph2d.prototype._create = function (container) { + this.dom = {}; - if (this.width != 0 && this.itemsData != null) { - var group, groupData, preprocessedGroup, i; - var preprocessedGroupData = []; - var processedGroupData = []; - var groupRanges = []; - var changeCalled = false; + this.dom.root = document.createElement('div'); + this.dom.background = document.createElement('div'); + this.dom.backgroundVertical = document.createElement('div'); + this.dom.backgroundHorizontalContainer = document.createElement('div'); + this.dom.centerContainer = document.createElement('div'); + this.dom.leftContainer = document.createElement('div'); + this.dom.rightContainer = document.createElement('div'); + this.dom.backgroundHorizontal = document.createElement('div'); + this.dom.center = document.createElement('div'); + this.dom.left = document.createElement('div'); + this.dom.right = document.createElement('div'); + this.dom.top = document.createElement('div'); + this.dom.bottom = document.createElement('div'); + this.dom.shadowTop = document.createElement('div'); + this.dom.shadowBottom = document.createElement('div'); + this.dom.shadowTopLeft = document.createElement('div'); + this.dom.shadowBottomLeft = document.createElement('div'); + this.dom.shadowTopRight = document.createElement('div'); + this.dom.shadowBottomRight = document.createElement('div'); - // getting group Ids - var groupIds = []; - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - groupIds.push(groupId); - } - } + this.dom.background.className = 'vispanel background'; + this.dom.backgroundVertical.className = 'vispanel background vertical'; + this.dom.backgroundHorizontalContainer.className = 'vispanel background horizontal'; + this.dom.backgroundHorizontal.className = 'vispanel background horizontal'; + this.dom.centerContainer.className = 'vispanel center'; + this.dom.leftContainer.className = 'vispanel left'; + this.dom.rightContainer.className = 'vispanel right'; + this.dom.top.className = 'vispanel top'; + this.dom.bottom.className = 'vispanel bottom'; + this.dom.left.className = 'content'; + this.dom.center.className = 'content'; + this.dom.right.className = 'content'; + this.dom.shadowTop.className = 'shadow top'; + this.dom.shadowBottom.className = 'shadow bottom'; + this.dom.shadowTopLeft.className = 'shadow top'; + this.dom.shadowBottomLeft.className = 'shadow bottom'; + this.dom.shadowTopRight.className = 'shadow top'; + this.dom.shadowBottomRight.className = 'shadow bottom'; - // this is the range of the SVG canvas - var minDate = this.body.util.toGlobalTime(- this.body.domProps.root.width); - var maxDate = this.body.util.toGlobalTime(2 * this.body.domProps.root.width); + this.dom.root.appendChild(this.dom.background); + this.dom.root.appendChild(this.dom.backgroundVertical); + this.dom.root.appendChild(this.dom.backgroundHorizontalContainer); + this.dom.root.appendChild(this.dom.centerContainer); + this.dom.root.appendChild(this.dom.leftContainer); + this.dom.root.appendChild(this.dom.rightContainer); + this.dom.root.appendChild(this.dom.top); + this.dom.root.appendChild(this.dom.bottom); - // first select and preprocess the data from the datasets. - // the groups have their preselection of data, we now loop over this data to see - // what data we need to draw. Sorted data is much faster. - // more optimization is possible by doing the sampling before and using the binary search - // to find the end date to determine the increment. - if (groupIds.length > 0) { - for (i = 0; i < groupIds.length; i++) { - group = this.groups[groupIds[i]]; - groupData = []; - // optimization for sorted data - if (group.options.sort == true) { - var guess = Math.max(0,util.binarySearchGeneric(group.itemsData, minDate, 'x', 'before')); + this.dom.backgroundHorizontalContainer.appendChild(this.dom.backgroundHorizontal); + this.dom.centerContainer.appendChild(this.dom.center); + this.dom.leftContainer.appendChild(this.dom.left); + this.dom.rightContainer.appendChild(this.dom.right); - for (var j = guess; j < group.itemsData.length; j++) { - var item = group.itemsData[j]; - if (item !== undefined) { - if (item.x > maxDate) { - groupData.push(item); - break; - } - else { - groupData.push(item); - } - } - } - } - else { - for (var j = 0; j < group.itemsData.length; j++) { - var item = group.itemsData[j]; - if (item !== undefined) { - if (item.x > minDate && item.x < maxDate) { - groupData.push(item); - } - } - } - } - // preprocess, split into ranges and data - preprocessedGroup = this._preprocessData(groupData, group); - groupRanges.push({min: preprocessedGroup.min, max: preprocessedGroup.max}); - preprocessedGroupData.push(preprocessedGroup.data); - } + this.dom.centerContainer.appendChild(this.dom.shadowTop); + this.dom.centerContainer.appendChild(this.dom.shadowBottom); + this.dom.leftContainer.appendChild(this.dom.shadowTopLeft); + this.dom.leftContainer.appendChild(this.dom.shadowBottomLeft); + this.dom.rightContainer.appendChild(this.dom.shadowTopRight); + this.dom.rightContainer.appendChild(this.dom.shadowBottomRight); - // update the Y axis first, we use this data to draw at the correct Y points - // changeCalled is required to clean the SVG on a change emit. - changeCalled = this._updateYAxis(groupIds, groupRanges); - if (changeCalled == true) { - DOMutil.cleanupElements(this.svgElements); - this.body.emitter.emit("change"); - return; - } + this.on('rangechange', this.redraw.bind(this)); + this.on('change', this.redraw.bind(this)); + this.on('touch', this._onTouch.bind(this)); + this.on('pinch', this._onPinch.bind(this)); + this.on('dragstart', this._onDragStart.bind(this)); + this.on('drag', this._onDrag.bind(this)); - // with the yAxis scaled correctly, use this to get the Y values of the points. - for (i = 0; i < groupIds.length; i++) { - group = this.groups[groupIds[i]]; - processedGroupData.push(this._convertYvalues(preprocessedGroupData[i],group)) - } + // create event listeners for all interesting events, these events will be + // emitted via emitter + this.hammer = Hammer(this.dom.root, { + prevent_default: true + }); + this.listeners = {}; - // draw the groups - for (i = 0; i < groupIds.length; i++) { - group = this.groups[groupIds[i]]; - if (group.options.style == 'line') { - this._drawLineGraph(processedGroupData[i], group); - } - else { - this._drawBarGraph (processedGroupData[i], group); - } - } - } - } + var me = this; + var events = [ + 'touch', 'pinch', + 'tap', 'doubletap', 'hold', + 'dragstart', 'drag', 'dragend', + 'mousewheel', 'DOMMouseScroll' // DOMMouseScroll is needed for Firefox + ]; + events.forEach(function (event) { + var listener = function () { + var args = [event].concat(Array.prototype.slice.call(arguments, 0)); + me.emit.apply(me, args); + }; + me.hammer.on(event, listener); + me.listeners[event] = listener; + }); - // cleanup unused svg elements - DOMutil.cleanupElements(this.svgElements); + // size properties of each of the panels + this.props = { + root: {}, + background: {}, + centerContainer: {}, + leftContainer: {}, + rightContainer: {}, + center: {}, + left: {}, + right: {}, + top: {}, + bottom: {}, + border: {}, + scrollTop: 0, + scrollTopMin: 0 + }; + this.touch = {}; // store state information needed for touch events + + // attach the root panel to the provided container + if (!container) throw new Error('No container provided'); + container.appendChild(this.dom.root); }; /** - * this sets the Y ranges for the Y axis. It also determines which of the axis should be shown or hidden. - * @param {array} groupIds - * @private + * Destroy the Graph2d, clean up all DOM elements and event listeners. */ - LineGraph.prototype._updateYAxis = function (groupIds, groupRanges) { - var changeCalled = false; - var yAxisLeftUsed = false; - var yAxisRightUsed = false; - var minLeft = 1e9, minRight = 1e9, maxLeft = -1e9, maxRight = -1e9, minVal, maxVal; - var orientation = 'left'; + Graph2d.prototype.destroy = function () { + // unbind datasets + this.clear(); - // if groups are present - if (groupIds.length > 0) { - for (var i = 0; i < groupIds.length; i++) { - orientation = 'left'; - var group = this.groups[groupIds[i]]; - if (group.options.yAxisOrientation == 'right') { - orientation = 'right'; - } + // remove all event listeners + this.off(); - minVal = groupRanges[i].min; - maxVal = groupRanges[i].max; + // stop checking for changed size + this._stopAutoResize(); - if (orientation == 'left') { - yAxisLeftUsed = true; - minLeft = minLeft > minVal ? minVal : minLeft; - maxLeft = maxLeft < maxVal ? maxVal : maxLeft; - } - else { - yAxisRightUsed = true; - minRight = minRight > minVal ? minVal : minRight; - maxRight = maxRight < maxVal ? maxVal : maxRight; - } - } - if (yAxisLeftUsed == true) { - this.yAxisLeft.setRange(minLeft, maxLeft); - } - if (yAxisRightUsed == true) { - this.yAxisRight.setRange(minRight, maxRight); - } + // remove from DOM + if (this.dom.root.parentNode) { + this.dom.root.parentNode.removeChild(this.dom.root); } + this.dom = null; - changeCalled = this._toggleAxisVisiblity(yAxisLeftUsed , this.yAxisLeft) || changeCalled; - changeCalled = this._toggleAxisVisiblity(yAxisRightUsed, this.yAxisRight) || changeCalled; - - if (yAxisRightUsed == true && yAxisLeftUsed == true) { - this.yAxisLeft.drawIcons = true; - this.yAxisRight.drawIcons = true; - } - else { - this.yAxisLeft.drawIcons = false; - this.yAxisRight.drawIcons = false; + // cleanup hammer touch events + for (var event in this.listeners) { + if (this.listeners.hasOwnProperty(event)) { + delete this.listeners[event]; + } } + this.listeners = null; + this.hammer = null; - this.yAxisRight.master = !yAxisLeftUsed; + // give all components the opportunity to cleanup + this.components.forEach(function (component) { + component.destroy(); + }); - if (this.yAxisRight.master == false) { - if (yAxisRightUsed == true) { - this.yAxisLeft.lineOffset = this.yAxisRight.width; - } - changeCalled = this.yAxisLeft.redraw() || changeCalled; - this.yAxisRight.stepPixelsForced = this.yAxisLeft.stepPixels; - changeCalled = this.yAxisRight.redraw() || changeCalled; - } - else { - changeCalled = this.yAxisRight.redraw() || changeCalled; - } - return changeCalled; + this.body = null; }; /** - * This shows or hides the Y axis if needed. If there is a change, the changed event is emitted by the updateYAxis function - * - * @param {boolean} axisUsed - * @returns {boolean} - * @private - * @param axis + * Set options. Options will be passed to all components loaded in the Graph2d. + * @param {Object} [options] + * {String} orientation + * Vertical orientation for the Graph2d, + * can be 'bottom' (default) or 'top'. + * {String | Number} width + * Width for the timeline, a number in pixels or + * a css string like '1000px' or '75%'. '100%' by default. + * {String | Number} height + * Fixed height for the Graph2d, a number in pixels or + * a css string like '400px' or '75%'. If undefined, + * The Graph2d will automatically size such that + * its contents fit. + * {String | Number} minHeight + * Minimum height for the Graph2d, a number in pixels or + * a css string like '400px' or '75%'. + * {String | Number} maxHeight + * Maximum height for the Graph2d, a number in pixels or + * a css string like '400px' or '75%'. + * {Number | Date | String} start + * Start date for the visible window + * {Number | Date | String} end + * End date for the visible window */ - LineGraph.prototype._toggleAxisVisiblity = function (axisUsed, axis) { - var changed = false; - if (axisUsed == false) { - if (axis.dom.frame.parentNode) { - axis.hide(); - changed = true; - } + Graph2d.prototype.setOptions = function (options) { + if (options) { + // copy the known options + var fields = ['width', 'height', 'minHeight', 'maxHeight', 'autoResize', 'start', 'end', 'orientation']; + util.selectiveExtend(fields, this.options, options); + + // enable/disable autoResize + this._initAutoResize(); } - else { - if (!axis.dom.frame.parentNode) { - axis.show(); - changed = true; - } + + // propagate options to all components + this.components.forEach(function (component) { + component.setOptions(options); + }); + + // TODO: remove deprecation error one day (deprecated since version 0.8.0) + if (options && options.order) { + throw new Error('Option order is deprecated. There is no replacement for this feature.'); } - return changed; - }; + // redraw everything + this.redraw(); + }; /** - * draw a bar graph - * @param datapoints - * @param group + * Set a custom time bar + * @param {Date} time */ - LineGraph.prototype._drawBarGraph = function (dataset, group) { - if (dataset != null) { - if (dataset.length > 0) { - var coreDistance; - var minWidth = 0.1 * group.options.barChart.width; - var offset = 0; - var width = group.options.barChart.width; - - if (group.options.barChart.align == 'left') {offset -= 0.5*width;} - else if (group.options.barChart.align == 'right') {offset += 0.5*width;} - - for (var i = 0; i < dataset.length; i++) { - // dynammically downscale the width so there is no overlap up to 1/10th the original width - if (i+1 < dataset.length) {coreDistance = Math.abs(dataset[i+1].x - dataset[i].x);} - if (i > 0) {coreDistance = Math.min(coreDistance,Math.abs(dataset[i-1].x - dataset[i].x));} - if (coreDistance < width) {width = coreDistance < minWidth ? minWidth : coreDistance;} + Graph2d.prototype.setCustomTime = function (time) { + if (!this.customTime) { + throw new Error('Cannot get custom time: Custom time bar is not enabled'); + } - DOMutil.drawBar(dataset[i].x + offset, dataset[i].y, width, group.zeroPosition - dataset[i].y, group.className + ' bar', this.svgElements, this.svg); - } + this.customTime.setCustomTime(time); + }; - // draw points - if (group.options.drawPoints.enabled == true) { - this._drawPoints(dataset, group, this.svgElements, this.svg, offset); - } - } + /** + * Retrieve the current custom time. + * @return {Date} customTime + */ + Graph2d.prototype.getCustomTime = function() { + if (!this.customTime) { + throw new Error('Cannot get custom time: Custom time bar is not enabled'); } - }; + return this.customTime.getCustomTime(); + }; /** - * draw a line graph - * - * @param datapoints - * @param group + * Set items + * @param {vis.DataSet | Array | google.visualization.DataTable | null} items */ - LineGraph.prototype._drawLineGraph = function (dataset, group) { - if (dataset != null) { - if (dataset.length > 0) { - var path, d; - var svgHeight = Number(this.svg.style.height.replace("px","")); - path = DOMutil.getSVGElement('path', this.svgElements, this.svg); - path.setAttributeNS(null, "class", group.className); + Graph2d.prototype.setItems = function(items) { + var initialLoad = (this.itemsData == null); - // construct path from dataset - if (group.options.catmullRom.enabled == true) { - d = this._catmullRom(dataset, group); - } - else { - d = this._linear(dataset); + // convert to type DataSet when needed + var newDataSet; + if (!items) { + newDataSet = null; + } + else if (items instanceof DataSet || items instanceof DataView) { + newDataSet = items; + } + else { + // turn an array into a dataset + newDataSet = new DataSet(items, { + type: { + start: 'Date', + end: 'Date' } + }); + } - // append with points for fill and finalize the path - if (group.options.shaded.enabled == true) { - var fillPath = DOMutil.getSVGElement('path',this.svgElements, this.svg); - var dFill; - if (group.options.shaded.orientation == 'top') { - dFill = "M" + dataset[0].x + "," + 0 + " " + d + "L" + dataset[dataset.length - 1].x + "," + 0; - } - else { - dFill = "M" + dataset[0].x + "," + svgHeight + " " + d + "L" + dataset[dataset.length - 1].x + "," + svgHeight; - } - fillPath.setAttributeNS(null, "class", group.className + " fill"); - fillPath.setAttributeNS(null, "d", dFill); - } - // copy properties to path for drawing. - path.setAttributeNS(null, "d", "M" + d); + // set items + this.itemsData = newDataSet; + this.linegraph && this.linegraph.setItems(newDataSet); - // draw points - if (group.options.drawPoints.enabled == true) { - this._drawPoints(dataset, group, this.svgElements, this.svg); - } - } + if (initialLoad && ('start' in this.options || 'end' in this.options)) { + this.fit(); + + var start = ('start' in this.options) ? util.convert(this.options.start, 'Date') : null; + var end = ('end' in this.options) ? util.convert(this.options.end, 'Date') : null; + + this.setWindow(start, end); } }; /** - * draw the data points - * - * @param dataset - * @param JSONcontainer - * @param svg - * @param group + * Set groups + * @param {vis.DataSet | Array | google.visualization.DataTable} groups */ - LineGraph.prototype._drawPoints = function (dataset, group, JSONcontainer, svg, offset) { - if (offset === undefined) {offset = 0;} - for (var i = 0; i < dataset.length; i++) { - DOMutil.drawPoint(dataset[i].x + offset, dataset[i].y, group, JSONcontainer, svg); + Graph2d.prototype.setGroups = function(groups) { + // convert to type DataSet when needed + var newDataSet; + if (!groups) { + newDataSet = null; + } + else if (groups instanceof DataSet || groups instanceof DataView) { + newDataSet = groups; + } + else { + // turn an array into a dataset + newDataSet = new DataSet(groups); } - }; - + this.groupsData = newDataSet; + this.linegraph.setGroups(newDataSet); + }; /** - * This uses the DataAxis object to generate the correct X coordinate on the SVG window. It uses the - * util function toScreen to get the x coordinate from the timestamp. It also pre-filters the data and get the minMax ranges for - * the yAxis. + * Clear the Graph2d. By Default, items, groups and options are cleared. + * Example usage: * - * @param datapoints - * @returns {Array} - * @private + * timeline.clear(); // clear items, groups, and options + * timeline.clear({options: true}); // clear options only + * + * @param {Object} [what] Optionally specify what to clear. By default: + * {items: true, groups: true, options: true} */ - LineGraph.prototype._preprocessData = function (datapoints, group) { - var extractedData = []; - var xValue, yValue; - var toScreen = this.body.util.toScreen; + Graph2d.prototype.clear = function(what) { + // clear items + if (!what || what.items) { + this.setItems(null); + } - var increment = 1; - var amountOfPoints = datapoints.length; + // clear groups + if (!what || what.groups) { + this.setGroups(null); + } - var yMin = datapoints[0].y; - var yMax = datapoints[0].y; + // clear options of timeline and of each of the components + if (!what || what.options) { + this.components.forEach(function (component) { + component.setOptions(component.defaultOptions); + }); - // the global screen is used because changing the width of the yAxis may affect the increment, resulting in an endless loop - // of width changing of the yAxis. - if (group.options.sampling == true) { - var xDistance = this.body.util.toGlobalScreen(datapoints[datapoints.length-1].x) - this.body.util.toGlobalScreen(datapoints[0].x); - var pointsPerPixel = amountOfPoints/xDistance; - increment = Math.min(Math.ceil(0.2 * amountOfPoints), Math.max(1,Math.round(pointsPerPixel))); + this.setOptions(this.defaultOptions); // this will also do a redraw } - - for (var i = 0; i < amountOfPoints; i += increment) { - xValue = toScreen(datapoints[i].x) + this.width - 1; - yValue = datapoints[i].y; - extractedData.push({x: xValue, y: yValue}); - yMin = yMin > yValue ? yValue : yMin; - yMax = yMax < yValue ? yValue : yMax; - } - - // extractedData.sort(function (a,b) {return a.x - b.x;}); - return {min: yMin, max: yMax, data: extractedData}; - }; + }; /** - * This uses the DataAxis object to generate the correct Y coordinate on the SVG window. It uses the - * util function toScreen to get the x coordinate from the timestamp. - * - * @param datapoints - * @param options - * @returns {Array} - * @private + * Set Graph2d window such that it fits all items */ - LineGraph.prototype._convertYvalues = function (datapoints, group) { - var extractedData = []; - var xValue, yValue; - var axis = this.yAxisLeft; - var svgHeight = Number(this.svg.style.height.replace("px","")); + Graph2d.prototype.fit = function() { + // apply the data range as range + var dataRange = this.getItemRange(); - if (group.options.yAxisOrientation == 'right') { - axis = this.yAxisRight; + // add 5% space on both sides + var start = dataRange.min; + var end = dataRange.max; + if (start != null && end != null) { + var interval = (end.valueOf() - start.valueOf()); + if (interval <= 0) { + // prevent an empty interval + interval = 24 * 60 * 60 * 1000; // 1 day + } + start = new Date(start.valueOf() - interval * 0.05); + end = new Date(end.valueOf() + interval * 0.05); } - for (var i = 0; i < datapoints.length; i++) { - xValue = datapoints[i].x; - yValue = Math.round(axis.convertValue(datapoints[i].y)); - extractedData.push({x: xValue, y: yValue}); + // skip range set if there is no start and end date + if (start === null && end === null) { + return; } - group.setZeroPosition(Math.min(svgHeight, axis.convertValue(0))); - - // extractedData.sort(function (a,b) {return a.x - b.x;}); - return extractedData; + this.range.setRange(start, end); }; - /** - * This uses an uniform parametrization of the CatmullRom algorithm: - * "On the Parameterization of Catmull-Rom Curves" by Cem Yuksel et al. - * @param data - * @returns {string} - * @private + * Get the data range of the item set. + * @returns {{min: Date, max: Date}} range A range with a start and end Date. + * When no minimum is found, min==null + * When no maximum is found, max==null */ - LineGraph.prototype._catmullRomUniform = function(data) { - // catmull rom - var p0, p1, p2, p3, bp1, bp2; - var d = Math.round(data[0].x) + "," + Math.round(data[0].y) + " "; - var normalization = 1/6; - var length = data.length; - for (var i = 0; i < length - 1; i++) { - - p0 = (i == 0) ? data[0] : data[i-1]; - p1 = data[i]; - p2 = data[i+1]; - p3 = (i + 2 < length) ? data[i+2] : p2; - - - // Catmull-Rom to Cubic Bezier conversion matrix - // 0 1 0 0 - // -1/6 1 1/6 0 - // 0 1/6 1 -1/6 - // 0 0 1 0 + Graph2d.prototype.getItemRange = function() { + // calculate min from start filed + var itemsData = this.itemsData, + min = null, + max = null; - // bp0 = { x: p1.x, y: p1.y }; - bp1 = { x: ((-p0.x + 6*p1.x + p2.x) *normalization), y: ((-p0.y + 6*p1.y + p2.y) *normalization)}; - bp2 = { x: (( p1.x + 6*p2.x - p3.x) *normalization), y: (( p1.y + 6*p2.y - p3.y) *normalization)}; - // bp0 = { x: p2.x, y: p2.y }; + if (itemsData) { + // calculate the minimum value of the field 'start' + var minItem = itemsData.min('start'); + min = minItem ? util.convert(minItem.start, 'Date').valueOf() : null; + // Note: we convert first to Date and then to number because else + // a conversion from ISODate to Number will fail - d += "C" + - bp1.x + "," + - bp1.y + " " + - bp2.x + "," + - bp2.y + " " + - p2.x + "," + - p2.y + " "; + // calculate maximum value of fields 'start' and 'end' + var maxStartItem = itemsData.max('start'); + if (maxStartItem) { + max = util.convert(maxStartItem.start, 'Date').valueOf(); + } + var maxEndItem = itemsData.max('end'); + if (maxEndItem) { + if (max == null) { + max = util.convert(maxEndItem.end, 'Date').valueOf(); + } + else { + max = Math.max(max, util.convert(maxEndItem.end, 'Date').valueOf()); + } + } } - return d; + return { + min: (min != null) ? new Date(min) : null, + max: (max != null) ? new Date(max) : null + }; }; /** - * This uses either the chordal or centripetal parameterization of the catmull-rom algorithm. - * By default, the centripetal parameterization is used because this gives the nicest results. - * These parameterizations are relatively heavy because the distance between 4 points have to be calculated. + * Set the visible window. Both parameters are optional, you can change only + * start or only end. Syntax: * - * One optimization can be used to reuse distances since this is a sliding window approach. - * @param data - * @returns {string} - * @private + * TimeLine.setWindow(start, end) + * TimeLine.setWindow(range) + * + * Where start and end can be a Date, number, or string, and range is an + * object with properties start and end. + * + * @param {Date | Number | String | Object} [start] Start date of visible window + * @param {Date | Number | String} [end] End date of visible window */ - LineGraph.prototype._catmullRom = function(data, group) { - var alpha = group.options.catmullRom.alpha; - if (alpha == 0 || alpha === undefined) { - return this._catmullRomUniform(data); + Graph2d.prototype.setWindow = function(start, end) { + if (arguments.length == 1) { + var range = arguments[0]; + this.range.setRange(range.start, range.end); } else { - var p0, p1, p2, p3, bp1, bp2, d1,d2,d3, A, B, N, M; - var d3powA, d2powA, d3pow2A, d2pow2A, d1pow2A, d1powA; - var d = Math.round(data[0].x) + "," + Math.round(data[0].y) + " "; - var length = data.length; - for (var i = 0; i < length - 1; i++) { - - p0 = (i == 0) ? data[0] : data[i-1]; - p1 = data[i]; - p2 = data[i+1]; - p3 = (i + 2 < length) ? data[i+2] : p2; - - d1 = Math.sqrt(Math.pow(p0.x - p1.x,2) + Math.pow(p0.y - p1.y,2)); - d2 = Math.sqrt(Math.pow(p1.x - p2.x,2) + Math.pow(p1.y - p2.y,2)); - d3 = Math.sqrt(Math.pow(p2.x - p3.x,2) + Math.pow(p2.y - p3.y,2)); - - // Catmull-Rom to Cubic Bezier conversion matrix - // - // A = 2d1^2a + 3d1^a * d2^a + d3^2a - // B = 2d3^2a + 3d3^a * d2^a + d2^2a - // - // [ 0 1 0 0 ] - // [ -d2^2a/N A/N d1^2a/N 0 ] - // [ 0 d3^2a/M B/M -d2^2a/M ] - // [ 0 0 1 0 ] - - // [ 0 1 0 0 ] - // [ -d2pow2a/N A/N d1pow2a/N 0 ] - // [ 0 d3pow2a/M B/M -d2pow2a/M ] - // [ 0 0 1 0 ] - - d3powA = Math.pow(d3, alpha); - d3pow2A = Math.pow(d3,2*alpha); - d2powA = Math.pow(d2, alpha); - d2pow2A = Math.pow(d2,2*alpha); - d1powA = Math.pow(d1, alpha); - d1pow2A = Math.pow(d1,2*alpha); - - A = 2*d1pow2A + 3*d1powA * d2powA + d2pow2A; - B = 2*d3pow2A + 3*d3powA * d2powA + d2pow2A; - N = 3*d1powA * (d1powA + d2powA); - if (N > 0) {N = 1 / N;} - M = 3*d3powA * (d3powA + d2powA); - if (M > 0) {M = 1 / M;} - - bp1 = { x: ((-d2pow2A * p0.x + A*p1.x + d1pow2A * p2.x) * N), - y: ((-d2pow2A * p0.y + A*p1.y + d1pow2A * p2.y) * N)}; - - bp2 = { x: (( d3pow2A * p1.x + B*p2.x - d2pow2A * p3.x) * M), - y: (( d3pow2A * p1.y + B*p2.y - d2pow2A * p3.y) * M)}; - - if (bp1.x == 0 && bp1.y == 0) {bp1 = p1;} - if (bp2.x == 0 && bp2.y == 0) {bp2 = p2;} - d += "C" + - bp1.x + "," + - bp1.y + " " + - bp2.x + "," + - bp2.y + " " + - p2.x + "," + - p2.y + " "; - } - - return d; + this.range.setRange(start, end); } }; /** - * this generates the SVG path for a linear drawing between datapoints. - * @param data - * @returns {string} - * @private + * Get the visible window + * @return {{start: Date, end: Date}} Visible range */ - LineGraph.prototype._linear = function(data) { - // linear - var d = ""; - for (var i = 0; i < data.length; i++) { - if (i == 0) { - d += data[i].x + "," + data[i].y; - } - else { - d += " " + data[i].x + "," + data[i].y; - } - } - return d; + Graph2d.prototype.getWindow = function() { + var range = this.range.getRange(); + return { + start: new Date(range.start), + end: new Date(range.end) + }; }; - module.exports = LineGraph; + /** + * Force a redraw of the Graph2d. Can be useful to manually redraw when + * option autoResize=false + */ + Graph2d.prototype.redraw = function() { + var resized = false, + options = this.options, + props = this.props, + dom = this.dom; + if (!dom) return; // when destroyed -/***/ }, -/* 27 */ -/***/ function(module, exports, __webpack_require__) { + // update class names + dom.root.className = 'vis timeline root ' + options.orientation; - var util = __webpack_require__(1); - var Component = __webpack_require__(18); - var TimeStep = __webpack_require__(17); + // update root width and height options + dom.root.style.maxHeight = util.option.asSize(options.maxHeight, ''); + dom.root.style.minHeight = util.option.asSize(options.minHeight, ''); + dom.root.style.width = util.option.asSize(options.width, ''); - /** - * A horizontal time axis - * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} body - * @param {Object} [options] See TimeAxis.setOptions for the available - * options. - * @constructor TimeAxis - * @extends Component - */ - function TimeAxis (body, options) { - this.dom = { - foreground: null, - majorLines: [], - majorTexts: [], - minorLines: [], - minorTexts: [], - redundant: { - majorLines: [], - majorTexts: [], - minorLines: [], - minorTexts: [] - } - }; - this.props = { - range: { - start: 0, - end: 0, - minimumStep: 0 - }, - lineTop: 0 - }; + // calculate border widths + props.border.left = (dom.centerContainer.offsetWidth - dom.centerContainer.clientWidth) / 2; + props.border.right = props.border.left; + props.border.top = (dom.centerContainer.offsetHeight - dom.centerContainer.clientHeight) / 2; + props.border.bottom = props.border.top; + var borderRootHeight= dom.root.offsetHeight - dom.root.clientHeight; + var borderRootWidth = dom.root.offsetWidth - dom.root.clientWidth; - this.defaultOptions = { - orientation: 'bottom', // supported: 'top', 'bottom' - // TODO: implement timeaxis orientations 'left' and 'right' - showMinorLabels: true, - showMajorLabels: true - }; - this.options = util.extend({}, this.defaultOptions); + // calculate the heights. If any of the side panels is empty, we set the height to + // minus the border width, such that the border will be invisible + props.center.height = dom.center.offsetHeight; + props.left.height = dom.left.offsetHeight; + props.right.height = dom.right.offsetHeight; + props.top.height = dom.top.clientHeight || -props.border.top; + props.bottom.height = dom.bottom.clientHeight || -props.border.bottom; - this.body = body; + // TODO: compensate borders when any of the panels is empty. - // create the HTML DOM - this._create(); + // apply auto height + // TODO: only calculate autoHeight when needed (else we cause an extra reflow/repaint of the DOM) + var contentHeight = Math.max(props.left.height, props.center.height, props.right.height); + var autoHeight = props.top.height + contentHeight + props.bottom.height + + borderRootHeight + props.border.top + props.border.bottom; + dom.root.style.height = util.option.asSize(options.height, autoHeight + 'px'); - this.setOptions(options); - } + // calculate heights of the content panels + props.root.height = dom.root.offsetHeight; + props.background.height = props.root.height - borderRootHeight; + var containerHeight = props.root.height - props.top.height - props.bottom.height - + borderRootHeight; + props.centerContainer.height = containerHeight; + props.leftContainer.height = containerHeight; + props.rightContainer.height = props.leftContainer.height; - TimeAxis.prototype = new Component(); + // calculate the widths of the panels + props.root.width = dom.root.offsetWidth; + props.background.width = props.root.width - borderRootWidth; + props.left.width = dom.leftContainer.clientWidth || -props.border.left; + props.leftContainer.width = props.left.width; + props.right.width = dom.rightContainer.clientWidth || -props.border.right; + props.rightContainer.width = props.right.width; + var centerWidth = props.root.width - props.left.width - props.right.width - borderRootWidth; + props.center.width = centerWidth; + props.centerContainer.width = centerWidth; + props.top.width = centerWidth; + props.bottom.width = centerWidth; + + // resize the panels + dom.background.style.height = props.background.height + 'px'; + dom.backgroundVertical.style.height = props.background.height + 'px'; + dom.backgroundHorizontalContainer.style.height = props.centerContainer.height + 'px'; + dom.centerContainer.style.height = props.centerContainer.height + 'px'; + dom.leftContainer.style.height = props.leftContainer.height + 'px'; + dom.rightContainer.style.height = props.rightContainer.height + 'px'; + + dom.background.style.width = props.background.width + 'px'; + dom.backgroundVertical.style.width = props.centerContainer.width + 'px'; + dom.backgroundHorizontalContainer.style.width = props.background.width + 'px'; + dom.backgroundHorizontal.style.width = props.background.width + 'px'; + dom.centerContainer.style.width = props.center.width + 'px'; + dom.top.style.width = props.top.width + 'px'; + dom.bottom.style.width = props.bottom.width + 'px'; + + // reposition the panels + dom.background.style.left = '0'; + dom.background.style.top = '0'; + dom.backgroundVertical.style.left = props.left.width + 'px'; + dom.backgroundVertical.style.top = '0'; + dom.backgroundHorizontalContainer.style.left = '0'; + dom.backgroundHorizontalContainer.style.top = props.top.height + 'px'; + dom.centerContainer.style.left = props.left.width + 'px'; + dom.centerContainer.style.top = props.top.height + 'px'; + dom.leftContainer.style.left = '0'; + dom.leftContainer.style.top = props.top.height + 'px'; + dom.rightContainer.style.left = (props.left.width + props.center.width) + 'px'; + dom.rightContainer.style.top = props.top.height + 'px'; + dom.top.style.left = props.left.width + 'px'; + dom.top.style.top = '0'; + dom.bottom.style.left = props.left.width + 'px'; + dom.bottom.style.top = (props.top.height + props.centerContainer.height) + 'px'; + + // update the scrollTop, feasible range for the offset can be changed + // when the height of the Graph2d or of the contents of the center changed + this._updateScrollTop(); + + // reposition the scrollable contents + var offset = this.props.scrollTop; + if (options.orientation == 'bottom') { + offset += Math.max(this.props.centerContainer.height - this.props.center.height - + this.props.border.top - this.props.border.bottom, 0); + } + dom.center.style.left = '0'; + dom.center.style.top = offset + 'px'; + dom.backgroundHorizontal.style.left = '0'; + dom.backgroundHorizontal.style.top = offset + 'px'; + dom.left.style.left = '0'; + dom.left.style.top = offset + 'px'; + dom.right.style.left = '0'; + dom.right.style.top = offset + 'px'; + + // show shadows when vertical scrolling is available + var visibilityTop = this.props.scrollTop == 0 ? 'hidden' : ''; + var visibilityBottom = this.props.scrollTop == this.props.scrollTopMin ? 'hidden' : ''; + dom.shadowTop.style.visibility = visibilityTop; + dom.shadowBottom.style.visibility = visibilityBottom; + dom.shadowTopLeft.style.visibility = visibilityTop; + dom.shadowBottomLeft.style.visibility = visibilityBottom; + dom.shadowTopRight.style.visibility = visibilityTop; + dom.shadowBottomRight.style.visibility = visibilityBottom; + + // redraw all components + this.components.forEach(function (component) { + resized = component.redraw() || resized; + }); + if (resized) { + // keep redrawing until all sizes are settled + this.redraw(); + } + }; /** - * Set options for the TimeAxis. - * Parameters will be merged in current options. - * @param {Object} options Available options: - * {string} [orientation] - * {boolean} [showMinorLabels] - * {boolean} [showMajorLabels] + * Convert a position on screen (pixels) to a datetime + * @param {int} x Position on the screen in pixels + * @return {Date} time The datetime the corresponds with given position x + * @private */ - TimeAxis.prototype.setOptions = function(options) { - if (options) { - // copy all options that we know - util.selectiveExtend(['orientation', 'showMinorLabels', 'showMajorLabels'], this.options, options); - } + // TODO: move this function to Range + Graph2d.prototype._toTime = function(x) { + var conversion = this.range.conversion(this.props.center.width); + return new Date(x / conversion.scale + conversion.offset); }; /** - * Create the HTML DOM for the TimeAxis + * Convert a datetime (Date object) into a position on the root + * This is used to get the pixel density estimate for the screen, not the center panel + * @param {Date} time A date + * @return {int} x The position on root in pixels which corresponds + * with the given date. + * @private */ - TimeAxis.prototype._create = function() { - this.dom.foreground = document.createElement('div'); - this.dom.background = document.createElement('div'); + // TODO: move this function to Range + Graph2d.prototype._toGlobalTime = function(x) { + var conversion = this.range.conversion(this.props.root.width); + return new Date(x / conversion.scale + conversion.offset); + }; - this.dom.foreground.className = 'timeaxis foreground'; - this.dom.background.className = 'timeaxis background'; + /** + * Convert a datetime (Date object) into a position on the screen + * @param {Date} time A date + * @return {int} x The position on the screen in pixels which corresponds + * with the given date. + * @private + */ + // TODO: move this function to Range + Graph2d.prototype._toScreen = function(time) { + var conversion = this.range.conversion(this.props.center.width); + return (time.valueOf() - conversion.offset) * conversion.scale; }; + /** - * Destroy the TimeAxis + * Convert a datetime (Date object) into a position on the root + * This is used to get the pixel density estimate for the screen, not the center panel + * @param {Date} time A date + * @return {int} x The position on root in pixels which corresponds + * with the given date. + * @private */ - TimeAxis.prototype.destroy = function() { - // remove from DOM - if (this.dom.foreground.parentNode) { - this.dom.foreground.parentNode.removeChild(this.dom.foreground); + // TODO: move this function to Range + Graph2d.prototype._toGlobalScreen = function(time) { + var conversion = this.range.conversion(this.props.root.width); + return (time.valueOf() - conversion.offset) * conversion.scale; + }; + + /** + * Initialize watching when option autoResize is true + * @private + */ + Graph2d.prototype._initAutoResize = function () { + if (this.options.autoResize == true) { + this._startAutoResize(); } - if (this.dom.background.parentNode) { - this.dom.background.parentNode.removeChild(this.dom.background); + else { + this._stopAutoResize(); } - - this.body = null; }; /** - * Repaint the component - * @return {boolean} Returns true if the component is resized + * Watch for changes in the size of the container. On resize, the Panel will + * automatically redraw itself. + * @private */ - TimeAxis.prototype.redraw = function () { - var options = this.options, - props = this.props, - foreground = this.dom.foreground, - background = this.dom.background; - - // determine the correct parent DOM element (depending on option orientation) - var parent = (options.orientation == 'top') ? this.body.dom.top : this.body.dom.bottom; - var parentChanged = (foreground.parentNode !== parent); + Graph2d.prototype._startAutoResize = function () { + var me = this; - // calculate character width and height - this._calculateCharSize(); + this._stopAutoResize(); - // TODO: recalculate sizes only needed when parent is resized or options is changed - var orientation = this.options.orientation, - showMinorLabels = this.options.showMinorLabels, - showMajorLabels = this.options.showMajorLabels; - - // determine the width and height of the elemens for the axis - props.minorLabelHeight = showMinorLabels ? props.minorCharHeight : 0; - props.majorLabelHeight = showMajorLabels ? props.majorCharHeight : 0; - props.height = props.minorLabelHeight + props.majorLabelHeight; - props.width = foreground.offsetWidth; + this._onResize = function() { + if (me.options.autoResize != true) { + // stop watching when the option autoResize is changed to false + me._stopAutoResize(); + return; + } - props.minorLineHeight = this.body.domProps.root.height - props.majorLabelHeight - - (options.orientation == 'top' ? this.body.domProps.bottom.height : this.body.domProps.top.height); - props.minorLineWidth = 1; // TODO: really calculate width - props.majorLineHeight = props.minorLineHeight + props.majorLabelHeight; - props.majorLineWidth = 1; // TODO: really calculate width + if (me.dom.root) { + // check whether the frame is resized + if ((me.dom.root.clientWidth != me.props.lastWidth) || + (me.dom.root.clientHeight != me.props.lastHeight)) { + me.props.lastWidth = me.dom.root.clientWidth; + me.props.lastHeight = me.dom.root.clientHeight; - // take foreground and background offline while updating (is almost twice as fast) - var foregroundNextSibling = foreground.nextSibling; - var backgroundNextSibling = background.nextSibling; - foreground.parentNode && foreground.parentNode.removeChild(foreground); - background.parentNode && background.parentNode.removeChild(background); + me.emit('change'); + } + } + }; - foreground.style.height = this.props.height + 'px'; + // add event listener to window resize + util.addEventListener(window, 'resize', this._onResize); - this._repaintLabels(); + this.watchTimer = setInterval(this._onResize, 1000); + }; - // put DOM online again (at the same place) - if (foregroundNextSibling) { - parent.insertBefore(foreground, foregroundNextSibling); - } - else { - parent.appendChild(foreground) - } - if (backgroundNextSibling) { - this.body.dom.backgroundVertical.insertBefore(background, backgroundNextSibling); - } - else { - this.body.dom.backgroundVertical.appendChild(background) + /** + * Stop watching for a resize of the frame. + * @private + */ + Graph2d.prototype._stopAutoResize = function () { + if (this.watchTimer) { + clearInterval(this.watchTimer); + this.watchTimer = undefined; } - return this._isResized() || parentChanged; + // remove event listener on window.resize + util.removeEventListener(window, 'resize', this._onResize); + this._onResize = null; }; /** - * Repaint major and minor text labels and vertical grid lines + * Start moving the timeline vertically + * @param {Event} event * @private */ - TimeAxis.prototype._repaintLabels = function () { - var orientation = this.options.orientation; - - // calculate range and step (step such that we have space for 7 characters per label) - var start = util.convert(this.body.range.start, 'Number'), - end = util.convert(this.body.range.end, 'Number'), - minimumStep = this.body.util.toTime((this.props.minorCharWidth || 10) * 7).valueOf() - -this.body.util.toTime(0).valueOf(); - var step = new TimeStep(new Date(start), new Date(end), minimumStep); - this.step = step; - - // Move all DOM elements to a "redundant" list, where they - // can be picked for re-use, and clear the lists with lines and texts. - // At the end of the function _repaintLabels, left over elements will be cleaned up - var dom = this.dom; - dom.redundant.majorLines = dom.majorLines; - dom.redundant.majorTexts = dom.majorTexts; - dom.redundant.minorLines = dom.minorLines; - dom.redundant.minorTexts = dom.minorTexts; - dom.majorLines = []; - dom.majorTexts = []; - dom.minorLines = []; - dom.minorTexts = []; - - step.first(); - var xFirstMajorLabel = undefined; - var max = 0; - while (step.hasNext() && max < 1000) { - max++; - var cur = step.getCurrent(), - x = this.body.util.toScreen(cur), - isMajor = step.isMajor(); + Graph2d.prototype._onTouch = function (event) { + this.touch.allowDragging = true; + }; - // TODO: lines must have a width, such that we can create css backgrounds + /** + * Start moving the timeline vertically + * @param {Event} event + * @private + */ + Graph2d.prototype._onPinch = function (event) { + this.touch.allowDragging = false; + }; - if (this.options.showMinorLabels) { - this._repaintMinorText(x, step.getLabelMinor(), orientation); - } + /** + * Start moving the timeline vertically + * @param {Event} event + * @private + */ + Graph2d.prototype._onDragStart = function (event) { + this.touch.initialScrollTop = this.props.scrollTop; + }; - if (isMajor && this.options.showMajorLabels) { - if (x > 0) { - if (xFirstMajorLabel == undefined) { - xFirstMajorLabel = x; - } - this._repaintMajorText(x, step.getLabelMajor(), orientation); - } - this._repaintMajorLine(x, orientation); - } - else { - this._repaintMinorLine(x, orientation); - } + /** + * Move the timeline vertically + * @param {Event} event + * @private + */ + Graph2d.prototype._onDrag = function (event) { + // refuse to drag when we where pinching to prevent the timeline make a jump + // when releasing the fingers in opposite order from the touch screen + if (!this.touch.allowDragging) return; - step.next(); - } + var delta = event.gesture.deltaY; - // create a major label on the left when needed - if (this.options.showMajorLabels) { - var leftTime = this.body.util.toTime(0), - leftText = step.getLabelMajor(leftTime), - widthText = leftText.length * (this.props.majorCharWidth || 10) + 10; // upper bound estimation + var oldScrollTop = this._getScrollTop(); + var newScrollTop = this._setScrollTop(this.touch.initialScrollTop + delta); - if (xFirstMajorLabel == undefined || widthText < xFirstMajorLabel) { - this._repaintMajorText(0, leftText, orientation); - } + if (newScrollTop != oldScrollTop) { + this.redraw(); // TODO: this causes two redraws when dragging, the other is triggered by rangechange already } - - // Cleanup leftover DOM elements from the redundant list - util.forEach(this.dom.redundant, function (arr) { - while (arr.length) { - var elem = arr.pop(); - if (elem && elem.parentNode) { - elem.parentNode.removeChild(elem); - } - } - }); }; /** - * Create a minor label for the axis at position x - * @param {Number} x - * @param {String} text - * @param {String} orientation "top" or "bottom" (default) + * Apply a scrollTop + * @param {Number} scrollTop + * @returns {Number} scrollTop Returns the applied scrollTop * @private */ - TimeAxis.prototype._repaintMinorText = function (x, text, orientation) { - // reuse redundant label - var label = this.dom.redundant.minorTexts.shift(); - - if (!label) { - // create new label - var content = document.createTextNode(''); - label = document.createElement('div'); - label.appendChild(content); - label.className = 'text minor'; - this.dom.foreground.appendChild(label); - } - this.dom.minorTexts.push(label); - - label.childNodes[0].nodeValue = text; - - label.style.top = (orientation == 'top') ? (this.props.majorLabelHeight + 'px') : '0'; - label.style.left = x + 'px'; - //label.title = title; // TODO: this is a heavy operation + Graph2d.prototype._setScrollTop = function (scrollTop) { + this.props.scrollTop = scrollTop; + this._updateScrollTop(); + return this.props.scrollTop; }; /** - * Create a Major label for the axis at position x - * @param {Number} x - * @param {String} text - * @param {String} orientation "top" or "bottom" (default) + * Update the current scrollTop when the height of the containers has been changed + * @returns {Number} scrollTop Returns the applied scrollTop * @private */ - TimeAxis.prototype._repaintMajorText = function (x, text, orientation) { - // reuse redundant label - var label = this.dom.redundant.majorTexts.shift(); - - if (!label) { - // create label - var content = document.createTextNode(text); - label = document.createElement('div'); - label.className = 'text major'; - label.appendChild(content); - this.dom.foreground.appendChild(label); + Graph2d.prototype._updateScrollTop = function () { + // recalculate the scrollTopMin + var scrollTopMin = Math.min(this.props.centerContainer.height - this.props.center.height, 0); // is negative or zero + if (scrollTopMin != this.props.scrollTopMin) { + // in case of bottom orientation, change the scrollTop such that the contents + // do not move relative to the time axis at the bottom + if (this.options.orientation == 'bottom') { + this.props.scrollTop += (scrollTopMin - this.props.scrollTopMin); + } + this.props.scrollTopMin = scrollTopMin; } - this.dom.majorTexts.push(label); - label.childNodes[0].nodeValue = text; - //label.title = title; // TODO: this is a heavy operation + // limit the scrollTop to the feasible scroll range + if (this.props.scrollTop > 0) this.props.scrollTop = 0; + if (this.props.scrollTop < scrollTopMin) this.props.scrollTop = scrollTopMin; - label.style.top = (orientation == 'top') ? '0' : (this.props.minorLabelHeight + 'px'); - label.style.left = x + 'px'; + return this.props.scrollTop; }; /** - * Create a minor line for the axis at position x - * @param {Number} x - * @param {String} orientation "top" or "bottom" (default) + * Get the current scrollTop + * @returns {number} scrollTop * @private */ - TimeAxis.prototype._repaintMinorLine = function (x, orientation) { - // reuse redundant line - var line = this.dom.redundant.minorLines.shift(); + Graph2d.prototype._getScrollTop = function () { + return this.props.scrollTop; + }; - if (!line) { - // create vertical line - line = document.createElement('div'); - line.className = 'grid vertical minor'; - this.dom.background.appendChild(line); - } - this.dom.minorLines.push(line); + module.exports = Graph2d; - var props = this.props; - if (orientation == 'top') { - line.style.top = props.majorLabelHeight + 'px'; - } - else { - line.style.top = this.body.domProps.top.height + 'px'; - } - line.style.height = props.minorLineHeight + 'px'; - line.style.left = (x - props.minorLineWidth / 2) + 'px'; - }; - /** - * Create a Major line for the axis at position x - * @param {Number} x - * @param {String} orientation "top" or "bottom" (default) - * @private - */ - TimeAxis.prototype._repaintMajorLine = function (x, orientation) { - // reuse redundant line - var line = this.dom.redundant.majorLines.shift(); +/***/ }, +/* 33 */ +/***/ function(module, exports, __webpack_require__) { - if (!line) { - // create vertical line - line = document.createElement('DIV'); - line.className = 'grid vertical major'; - this.dom.background.appendChild(line); - } - this.dom.majorLines.push(line); + var util = __webpack_require__(1); + var DOMutil = __webpack_require__(4); + var DataSet = __webpack_require__(5); + var DataView = __webpack_require__(6); + var Component = __webpack_require__(20); + var DataAxis = __webpack_require__(34); + var GraphGroup = __webpack_require__(36); + var Legend = __webpack_require__(37); - var props = this.props; - if (orientation == 'top') { - line.style.top = '0'; - } - else { - line.style.top = this.body.domProps.top.height + 'px'; - } - line.style.left = (x - props.majorLineWidth / 2) + 'px'; - line.style.height = props.majorLineHeight + 'px'; - }; + var UNGROUPED = '__ungrouped__'; // reserved group id for ungrouped items /** - * Determine the size of text on the axis (both major and minor axis). - * The size is calculated only once and then cached in this.props. - * @private + * This is the constructor of the LineGraph. It requires a Timeline body and options. + * + * @param body + * @param options + * @constructor */ - TimeAxis.prototype._calculateCharSize = function () { - // Note: We calculate char size with every redraw. Size may change, for - // example when any of the timelines parents had display:none for example. + function LineGraph(body, options) { + this.id = util.randomUUID(); + this.body = body; - // determine the char width and height on the minor axis - if (!this.dom.measureCharMinor) { - this.dom.measureCharMinor = document.createElement('DIV'); - this.dom.measureCharMinor.className = 'text minor measure'; - this.dom.measureCharMinor.style.position = 'absolute'; + this.defaultOptions = { + yAxisOrientation: 'left', + defaultGroup: 'default', + sort: true, + sampling: true, + graphHeight: '400px', + shaded: { + enabled: false, + orientation: 'bottom' // top, bottom + }, + style: 'line', // line, bar + barChart: { + width: 50, + align: 'center' // left, center, right + }, + catmullRom: { + enabled: true, + parametrization: 'centripetal', // uniform (alpha = 0.0), chordal (alpha = 1.0), centripetal (alpha = 0.5) + alpha: 0.5 + }, + drawPoints: { + enabled: true, + size: 6, + style: 'square' // square, circle + }, + dataAxis: { + showMinorLabels: true, + showMajorLabels: true, + icons: false, + width: '40px', + visible: true + }, + legend: { + enabled: false, + icons: true, + left: { + visible: true, + position: 'top-left' // top/bottom - left,right + }, + right: { + visible: true, + position: 'top-right' // top/bottom - left,right + } + } + }; - this.dom.measureCharMinor.appendChild(document.createTextNode('0')); - this.dom.foreground.appendChild(this.dom.measureCharMinor); - } - this.props.minorCharHeight = this.dom.measureCharMinor.clientHeight; - this.props.minorCharWidth = this.dom.measureCharMinor.clientWidth; + // options is shared by this ItemSet and all its items + this.options = util.extend({}, this.defaultOptions); + this.dom = {}; + this.props = {}; + this.hammer = null; + this.groups = {}; - // determine the char width and height on the major axis - if (!this.dom.measureCharMajor) { - this.dom.measureCharMajor = document.createElement('DIV'); - this.dom.measureCharMajor.className = 'text minor measure'; - this.dom.measureCharMajor.style.position = 'absolute'; + var me = this; + this.itemsData = null; // DataSet + this.groupsData = null; // DataSet - this.dom.measureCharMajor.appendChild(document.createTextNode('0')); - this.dom.foreground.appendChild(this.dom.measureCharMajor); - } - this.props.majorCharHeight = this.dom.measureCharMajor.clientHeight; - this.props.majorCharWidth = this.dom.measureCharMajor.clientWidth; - }; + // listeners for the DataSet of the items + this.itemListeners = { + 'add': function (event, params, senderId) { + me._onAdd(params.items); + }, + 'update': function (event, params, senderId) { + me._onUpdate(params.items); + }, + 'remove': function (event, params, senderId) { + me._onRemove(params.items); + } + }; - /** - * Snap a date to a rounded value. - * The snap intervals are dependent on the current scale and step. - * @param {Date} date the date to be snapped. - * @return {Date} snappedDate - */ - TimeAxis.prototype.snap = function(date) { - return this.step.snap(date); - }; + // listeners for the DataSet of the groups + this.groupListeners = { + 'add': function (event, params, senderId) { + me._onAddGroups(params.items); + }, + 'update': function (event, params, senderId) { + me._onUpdateGroups(params.items); + }, + 'remove': function (event, params, senderId) { + me._onRemoveGroups(params.items); + } + }; - module.exports = TimeAxis; + this.items = {}; // object with an Item for every data item + this.selection = []; // list with the ids of all selected nodes + this.lastStart = this.body.range.start; + this.touchParams = {}; // stores properties while dragging + this.svgElements = {}; + this.setOptions(options); + this.groupsUsingDefaultStyles = [0]; -/***/ }, -/* 28 */ -/***/ function(module, exports, __webpack_require__) { + this.body.emitter.on("rangechange",function() { + if (me.lastStart != 0) { + var offset = me.body.range.start - me.lastStart; + var range = me.body.range.end - me.body.range.start; + if (me.width != 0) { + var rangePerPixelInv = me.width/range; + var xOffset = offset * rangePerPixelInv; + me.svg.style.left = (-me.width - xOffset) + "px"; + } + } + }); + this.body.emitter.on("rangechanged", function() { + me.lastStart = me.body.range.start; + me.svg.style.left = util.option.asSize(-me.width); + me._updateGraph.apply(me); + }); + + // create the HTML DOM + this._create(); + this.body.emitter.emit("change"); + } - var Hammer = __webpack_require__(41); + LineGraph.prototype = new Component(); /** - * @constructor Item - * @param {Object} data Object containing (optional) parameters type, - * start, end, content, group, className. - * @param {{toScreen: function, toTime: function}} conversion - * Conversion functions from time to screen and vice versa - * @param {Object} options Configuration options - * // TODO: describe available options + * Create the HTML DOM for the ItemSet */ - function Item (data, conversion, options) { - this.id = null; - this.parent = null; - this.data = data; - this.dom = null; - this.conversion = conversion || {}; - this.options = options || {}; + LineGraph.prototype._create = function(){ + var frame = document.createElement('div'); + frame.className = 'LineGraph'; + this.dom.frame = frame; - this.selected = false; - this.displayed = false; - this.dirty = true; + // create svg element for graph drawing. + this.svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); + this.svg.style.position = "relative"; + this.svg.style.height = ('' + this.options.graphHeight).replace("px",'') + 'px'; + this.svg.style.display = "block"; + frame.appendChild(this.svg); - this.top = null; - this.left = null; - this.width = null; - this.height = null; - } + // data axis + this.options.dataAxis.orientation = 'left'; + this.yAxisLeft = new DataAxis(this.body, this.options.dataAxis, this.svg); - /** - * Select current item - */ - Item.prototype.select = function() { - this.selected = true; - if (this.displayed) this.redraw(); - }; + this.options.dataAxis.orientation = 'right'; + this.yAxisRight = new DataAxis(this.body, this.options.dataAxis, this.svg); + delete this.options.dataAxis.orientation; - /** - * Unselect current item - */ - Item.prototype.unselect = function() { - this.selected = false; - if (this.displayed) this.redraw(); + // legends + this.legendLeft = new Legend(this.body, this.options.legend, 'left'); + this.legendRight = new Legend(this.body, this.options.legend, 'right'); + + this.show(); }; /** - * Set a parent for the item - * @param {ItemSet | Group} parent + * set the options of the LineGraph. the mergeOptions is used for subObjects that have an enabled element. + * @param options */ - Item.prototype.setParent = function(parent) { - if (this.displayed) { - this.hide(); - this.parent = parent; - if (this.parent) { - this.show(); + LineGraph.prototype.setOptions = function(options) { + if (options) { + var fields = ['sampling','defaultGroup','graphHeight','yAxisOrientation','style','barChart','dataAxis','sort']; + util.selectiveDeepExtend(fields, this.options, options); + util.mergeOptions(this.options, options,'catmullRom'); + util.mergeOptions(this.options, options,'drawPoints'); + util.mergeOptions(this.options, options,'shaded'); + util.mergeOptions(this.options, options,'legend'); + + if (options.catmullRom) { + if (typeof options.catmullRom == 'object') { + if (options.catmullRom.parametrization) { + if (options.catmullRom.parametrization == 'uniform') { + this.options.catmullRom.alpha = 0; + } + else if (options.catmullRom.parametrization == 'chordal') { + this.options.catmullRom.alpha = 1.0; + } + else { + this.options.catmullRom.parametrization = 'centripetal'; + this.options.catmullRom.alpha = 0.5; + } + } + } + } + + if (this.yAxisLeft) { + if (options.dataAxis !== undefined) { + this.yAxisLeft.setOptions(this.options.dataAxis); + this.yAxisRight.setOptions(this.options.dataAxis); + } + } + + if (this.legendLeft) { + if (options.legend !== undefined) { + this.legendLeft.setOptions(this.options.legend); + this.legendRight.setOptions(this.options.legend); + } + } + + if (this.groups.hasOwnProperty(UNGROUPED)) { + this.groups[UNGROUPED].setOptions(options); } } - else { - this.parent = parent; + if (this.dom.frame) { + this._updateGraph(); } }; /** - * Check whether this item is visible inside given range - * @returns {{start: Number, end: Number}} range with a timestamp for start and end - * @returns {boolean} True if visible - */ - Item.prototype.isVisible = function(range) { - // Should be implemented by Item implementations - return false; - }; - - /** - * Show the Item in the DOM (when not already visible) - * @return {Boolean} changed + * Hide the component from the DOM */ - Item.prototype.show = function() { - return false; + LineGraph.prototype.hide = function() { + // remove the frame containing the items + if (this.dom.frame.parentNode) { + this.dom.frame.parentNode.removeChild(this.dom.frame); + } }; /** - * Hide the Item from the DOM (when visible) + * Show the component in the DOM (when not already visible). * @return {Boolean} changed */ - Item.prototype.hide = function() { - return false; + LineGraph.prototype.show = function() { + // show frame containing the items + if (!this.dom.frame.parentNode) { + this.body.dom.center.appendChild(this.dom.frame); + } }; - /** - * Repaint the item - */ - Item.prototype.redraw = function() { - // should be implemented by the item - }; /** - * Reposition the Item horizontally + * Set items + * @param {vis.DataSet | null} items */ - Item.prototype.repositionX = function() { - // should be implemented by the item - }; + LineGraph.prototype.setItems = function(items) { + var me = this, + ids, + oldItemsData = this.itemsData; - /** - * Reposition the Item vertically - */ - Item.prototype.repositionY = function() { - // should be implemented by the item - }; + // replace the dataset + if (!items) { + this.itemsData = null; + } + else if (items instanceof DataSet || items instanceof DataView) { + this.itemsData = items; + } + else { + throw new TypeError('Data must be an instance of DataSet or DataView'); + } - /** - * Repaint a delete button on the top right of the item when the item is selected - * @param {HTMLElement} anchor - * @protected - */ - Item.prototype._repaintDeleteButton = function (anchor) { - if (this.selected && this.options.editable.remove && !this.dom.deleteButton) { - // create and show button - var me = this; + if (oldItemsData) { + // unsubscribe from old dataset + util.forEach(this.itemListeners, function (callback, event) { + oldItemsData.off(event, callback); + }); - var deleteButton = document.createElement('div'); - deleteButton.className = 'delete'; - deleteButton.title = 'Delete this item'; + // remove all drawn items + ids = oldItemsData.getIds(); + this._onRemove(ids); + } - Hammer(deleteButton, { - preventDefault: true - }).on('tap', function (event) { - me.parent.removeFromDataSet(me); - event.stopPropagation(); + if (this.itemsData) { + // subscribe to new dataset + var id = this.id; + util.forEach(this.itemListeners, function (callback, event) { + me.itemsData.on(event, callback, id); }); - anchor.appendChild(deleteButton); - this.dom.deleteButton = deleteButton; - } - else if (!this.selected && this.dom.deleteButton) { - // remove button - if (this.dom.deleteButton.parentNode) { - this.dom.deleteButton.parentNode.removeChild(this.dom.deleteButton); - } - this.dom.deleteButton = null; + // add all new items + ids = this.itemsData.getIds(); + this._onAdd(ids); } + this._updateUngrouped(); + this._updateGraph(); + this.redraw(); }; - module.exports = Item; - - -/***/ }, -/* 29 */ -/***/ function(module, exports, __webpack_require__) { - - var Item = __webpack_require__(28); - /** - * @constructor ItemBox - * @extends Item - * @param {Object} data Object containing parameters start - * content, className. - * @param {{toScreen: function, toTime: function}} conversion - * Conversion functions from time to screen and vice versa - * @param {Object} [options] Configuration options - * // TODO: describe available options + * Set groups + * @param {vis.DataSet} groups */ - function ItemBox (data, conversion, options) { - this.props = { - dot: { - width: 0, - height: 0 - }, - line: { - width: 0, - height: 0 - } - }; + LineGraph.prototype.setGroups = function(groups) { + var me = this, + ids; - // validate data - if (data) { - if (data.start == undefined) { - throw new Error('Property "start" missing in item ' + data); - } + // unsubscribe from current dataset + if (this.groupsData) { + util.forEach(this.groupListeners, function (callback, event) { + me.groupsData.unsubscribe(event, callback); + }); + + // remove all drawn groups + ids = this.groupsData.getIds(); + this.groupsData = null; + this._onRemoveGroups(ids); // note: this will cause a redraw } - Item.call(this, data, conversion, options); - } + // replace the dataset + if (!groups) { + this.groupsData = null; + } + else if (groups instanceof DataSet || groups instanceof DataView) { + this.groupsData = groups; + } + else { + throw new TypeError('Data must be an instance of DataSet or DataView'); + } - ItemBox.prototype = new Item (null, null, null); + if (this.groupsData) { + // subscribe to new dataset + var id = this.id; + util.forEach(this.groupListeners, function (callback, event) { + me.groupsData.on(event, callback, id); + }); - /** - * Check whether this item is visible inside given range - * @returns {{start: Number, end: Number}} range with a timestamp for start and end - * @returns {boolean} True if visible - */ - ItemBox.prototype.isVisible = function(range) { - // determine visibility - // TODO: account for the real width of the item. Right now we just add 1/4 to the window - var interval = (range.end - range.start) / 4; - return (this.data.start > range.start - interval) && (this.data.start < range.end + interval); + // draw all ms + ids = this.groupsData.getIds(); + this._onAddGroups(ids); + } + this._onUpdate(); }; - /** - * Repaint the item - */ - ItemBox.prototype.redraw = function() { - var dom = this.dom; - if (!dom) { - // create DOM - this.dom = {}; - dom = this.dom; - - // create main box - dom.box = document.createElement('DIV'); - // contents box (inside the background box). used for making margins - dom.content = document.createElement('DIV'); - dom.content.className = 'content'; - dom.box.appendChild(dom.content); - // line to axis - dom.line = document.createElement('DIV'); - dom.line.className = 'line'; - - // dot on axis - dom.dot = document.createElement('DIV'); - dom.dot.className = 'dot'; - - // attach this item as attribute - dom.box['timeline-item'] = this; + LineGraph.prototype._onUpdate = function(ids) { + this._updateUngrouped(); + this._updateAllGroupData(); + this._updateGraph(); + this.redraw(); + }; + LineGraph.prototype._onAdd = function (ids) {this._onUpdate(ids);}; + LineGraph.prototype._onRemove = function (ids) {this._onUpdate(ids);}; + LineGraph.prototype._onUpdateGroups = function (groupIds) { + for (var i = 0; i < groupIds.length; i++) { + var group = this.groupsData.get(groupIds[i]); + this._updateGroup(group, groupIds[i]); } - // append DOM to parent DOM - if (!this.parent) { - throw new Error('Cannot redraw item: no parent attached'); - } - if (!dom.box.parentNode) { - var foreground = this.parent.dom.foreground; - if (!foreground) throw new Error('Cannot redraw time axis: parent has no foreground container element'); - foreground.appendChild(dom.box); - } - if (!dom.line.parentNode) { - var background = this.parent.dom.background; - if (!background) throw new Error('Cannot redraw time axis: parent has no background container element'); - background.appendChild(dom.line); - } - if (!dom.dot.parentNode) { - var axis = this.parent.dom.axis; - if (!background) throw new Error('Cannot redraw time axis: parent has no axis container element'); - axis.appendChild(dom.dot); - } - this.displayed = true; + this._updateGraph(); + this.redraw(); + }; + LineGraph.prototype._onAddGroups = function (groupIds) {this._onUpdateGroups(groupIds);}; - // update contents - if (this.data.content != this.content) { - this.content = this.data.content; - if (this.content instanceof Element) { - dom.content.innerHTML = ''; - dom.content.appendChild(this.content); + LineGraph.prototype._onRemoveGroups = function (groupIds) { + for (var i = 0; i < groupIds.length; i++) { + if (!this.groups.hasOwnProperty(groupIds[i])) { + if (this.groups[groupIds[i]].options.yAxisOrientation == 'right') { + this.yAxisRight.removeGroup(groupIds[i]); + this.legendRight.removeGroup(groupIds[i]); + this.legendRight.redraw(); + } + else { + this.yAxisLeft.removeGroup(groupIds[i]); + this.legendLeft.removeGroup(groupIds[i]); + this.legendLeft.redraw(); + } + delete this.groups[groupIds[i]]; } - else if (this.data.content != undefined) { - dom.content.innerHTML = this.content; + } + this._updateUngrouped(); + this._updateGraph(); + this.redraw(); + }; + + /** + * update a group object + * + * @param group + * @param groupId + * @private + */ + LineGraph.prototype._updateGroup = function (group, groupId) { + if (!this.groups.hasOwnProperty(groupId)) { + this.groups[groupId] = new GraphGroup(group, groupId, this.options, this.groupsUsingDefaultStyles); + if (this.groups[groupId].options.yAxisOrientation == 'right') { + this.yAxisRight.addGroup(groupId, this.groups[groupId]); + this.legendRight.addGroup(groupId, this.groups[groupId]); } else { - throw new Error('Property "content" missing in item ' + this.data.id); + this.yAxisLeft.addGroup(groupId, this.groups[groupId]); + this.legendLeft.addGroup(groupId, this.groups[groupId]); } - - this.dirty = true; - } - - // update title - if (this.data.title != this.title) { - dom.box.title = this.data.title; - this.title = this.data.title; } - - // update class - var className = (this.data.className? ' ' + this.data.className : '') + - (this.selected ? ' selected' : ''); - if (this.className != className) { - this.className = className; - dom.box.className = 'item box' + className; - dom.line.className = 'item line' + className; - dom.dot.className = 'item dot' + className; - - this.dirty = true; + else { + this.groups[groupId].update(group); + if (this.groups[groupId].options.yAxisOrientation == 'right') { + this.yAxisRight.updateGroup(groupId, this.groups[groupId]); + this.legendRight.updateGroup(groupId, this.groups[groupId]); + } + else { + this.yAxisLeft.updateGroup(groupId, this.groups[groupId]); + this.legendLeft.updateGroup(groupId, this.groups[groupId]); + } } + this.legendLeft.redraw(); + this.legendRight.redraw(); + }; - // recalculate size - if (this.dirty) { - this.props.dot.height = dom.dot.offsetHeight; - this.props.dot.width = dom.dot.offsetWidth; - this.props.line.width = dom.line.offsetWidth; - this.width = dom.box.offsetWidth; - this.height = dom.box.offsetHeight; + LineGraph.prototype._updateAllGroupData = function () { + if (this.itemsData != null) { + // ~450 ms @ 500k - this.dirty = false; + var groupsContent = {}; + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + groupsContent[groupId] = []; + } + } + for (var itemId in this.itemsData._data) { + if (this.itemsData._data.hasOwnProperty(itemId)) { + var item = this.itemsData._data[itemId]; + item.x = util.convert(item.x,"Date"); + groupsContent[item.group].push(item); + } + } + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + this.groups[groupId].setItems(groupsContent[groupId]); + } + } + // // ~4500ms @ 500k + // for (var groupId in this.groups) { + // if (this.groups.hasOwnProperty(groupId)) { + // this.groups[groupId].setItems(this.itemsData.get({filter: + // function (item) { + // return (item.group == groupId); + // }, type:{x:"Date"}} + // )); + // } + // } } - - this._repaintDeleteButton(dom.box); }; /** - * Show the item in the DOM (when not already displayed). The items DOM will - * be created when needed. + * Create or delete the group holding all ungrouped items. This group is used when + * there are no groups specified. This anonymous group is called 'graph'. + * @protected */ - ItemBox.prototype.show = function() { - if (!this.displayed) { - this.redraw(); + LineGraph.prototype._updateUngrouped = function() { + if (this.itemsData != null) { + // var t0 = new Date(); + var group = {id: UNGROUPED, content: this.options.defaultGroup}; + this._updateGroup(group, UNGROUPED); + var ungroupedCounter = 0; + if (this.itemsData) { + for (var itemId in this.itemsData._data) { + if (this.itemsData._data.hasOwnProperty(itemId)) { + var item = this.itemsData._data[itemId]; + if (item != undefined) { + if (item.hasOwnProperty('group')) { + if (item.group === undefined) { + item.group = UNGROUPED; + } + } + else { + item.group = UNGROUPED; + } + ungroupedCounter = item.group == UNGROUPED ? ungroupedCounter + 1 : ungroupedCounter; + } + } + } + } + + // much much slower + // var datapoints = this.itemsData.get({ + // filter: function (item) {return item.group === undefined;}, + // showInternalIds:true + // }); + // if (datapoints.length > 0) { + // var updateQuery = []; + // for (var i = 0; i < datapoints.length; i++) { + // updateQuery.push({id:datapoints[i].id, group: UNGROUPED}); + // } + // this.itemsData.update(updateQuery, true); + // } + // var t1 = new Date(); + // var pointInUNGROUPED = this.itemsData.get({filter: function (item) {return item.group == UNGROUPED;}}); + if (ungroupedCounter == 0) { + delete this.groups[UNGROUPED]; + this.legendLeft.removeGroup(UNGROUPED); + this.legendRight.removeGroup(UNGROUPED); + this.yAxisLeft.removeGroup(UNGROUPED); + this.yAxisRight.removeGroup(UNGROUPED); + } + // console.log("getting amount ungrouped",new Date() - t1); + // console.log("putting in ungrouped",new Date() - t0); + } + else { + delete this.groups[UNGROUPED]; + this.legendLeft.removeGroup(UNGROUPED); + this.legendRight.removeGroup(UNGROUPED); + this.yAxisLeft.removeGroup(UNGROUPED); + this.yAxisRight.removeGroup(UNGROUPED); } + + this.legendLeft.redraw(); + this.legendRight.redraw(); }; + /** - * Hide the item from the DOM (when visible) + * Redraw the component, mandatory function + * @return {boolean} Returns true if the component is resized */ - ItemBox.prototype.hide = function() { - if (this.displayed) { - var dom = this.dom; - - if (dom.box.parentNode) dom.box.parentNode.removeChild(dom.box); - if (dom.line.parentNode) dom.line.parentNode.removeChild(dom.line); - if (dom.dot.parentNode) dom.dot.parentNode.removeChild(dom.dot); - - this.top = null; - this.left = null; + LineGraph.prototype.redraw = function() { + var resized = false; - this.displayed = false; + this.svg.style.height = ('' + this.options.graphHeight).replace('px','') + 'px'; + if (this.lastWidth === undefined && this.width || this.lastWidth != this.width) { + resized = true; } - }; + // check if this component is resized + resized = this._isResized() || resized; + // check whether zoomed (in that case we need to re-stack everything) + var visibleInterval = this.body.range.end - this.body.range.start; + var zoomed = (visibleInterval != this.lastVisibleInterval) || (this.width != this.lastWidth); + this.lastVisibleInterval = visibleInterval; + this.lastWidth = this.width; - /** - * Reposition the item horizontally - * @Override - */ - ItemBox.prototype.repositionX = function() { - var start = this.conversion.toScreen(this.data.start), - align = this.options.align, - left, - box = this.dom.box, - line = this.dom.line, - dot = this.dom.dot; + // calculate actual size and position + this.width = this.dom.frame.offsetWidth; - // calculate left position of the box - if (align == 'right') { - this.left = start - this.width; - } - else if (align == 'left') { - this.left = start; + // the svg element is three times as big as the width, this allows for fully dragging left and right + // without reloading the graph. the controls for this are bound to events in the constructor + if (resized == true) { + this.svg.style.width = util.option.asSize(3*this.width); + this.svg.style.left = util.option.asSize(-this.width); } - else { - // default or 'center' - this.left = start - this.width / 2; + if (zoomed == true) { + this._updateGraph(); } - // reposition box - box.style.left = this.left + 'px'; - - // reposition line - line.style.left = (start - this.props.line.width / 2) + 'px'; + this.legendLeft.redraw(); + this.legendRight.redraw(); - // reposition dot - dot.style.left = (start - this.props.dot.width / 2) + 'px'; + return resized; }; /** - * Reposition the item vertically - * @Override + * Update and redraw the graph. + * */ - ItemBox.prototype.repositionY = function() { - var orientation = this.options.orientation, - box = this.dom.box, - line = this.dom.line, - dot = this.dom.dot; - - if (orientation == 'top') { - box.style.top = (this.top || 0) + 'px'; + LineGraph.prototype._updateGraph = function () { + // reset the svg elements + DOMutil.prepareElements(this.svgElements); + // // very slow... + // groupData = group.itemsData.get({filter: + // function (item) { + // return (item.x > minDate && item.x < maxDate); + // }} + // ); - line.style.top = '0'; - line.style.height = (this.parent.top + this.top + 1) + 'px'; - line.style.bottom = ''; - } - else { // orientation 'bottom' - var itemSetHeight = this.parent.itemSet.props.height; // TODO: this is nasty - var lineHeight = itemSetHeight - this.parent.top - this.parent.height + this.top; - box.style.top = (this.parent.height - this.top - this.height || 0) + 'px'; - line.style.top = (itemSetHeight - lineHeight) + 'px'; - line.style.bottom = '0'; - } + if (this.width != 0 && this.itemsData != null) { + var group, groupData, preprocessedGroup, i; + var preprocessedGroupData = []; + var processedGroupData = []; + var groupRanges = []; + var changeCalled = false; - dot.style.top = (-this.props.dot.height / 2) + 'px'; - }; + // getting group Ids + var groupIds = []; + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + groupIds.push(groupId); + } + } - module.exports = ItemBox; + // this is the range of the SVG canvas + var minDate = this.body.util.toGlobalTime(- this.body.domProps.root.width); + var maxDate = this.body.util.toGlobalTime(2 * this.body.domProps.root.width); + // first select and preprocess the data from the datasets. + // the groups have their preselection of data, we now loop over this data to see + // what data we need to draw. Sorted data is much faster. + // more optimization is possible by doing the sampling before and using the binary search + // to find the end date to determine the increment. + if (groupIds.length > 0) { + for (i = 0; i < groupIds.length; i++) { + group = this.groups[groupIds[i]]; + groupData = []; + // optimization for sorted data + if (group.options.sort == true) { + var guess = Math.max(0,util.binarySearchGeneric(group.itemsData, minDate, 'x', 'before')); -/***/ }, -/* 30 */ -/***/ function(module, exports, __webpack_require__) { + for (var j = guess; j < group.itemsData.length; j++) { + var item = group.itemsData[j]; + if (item !== undefined) { + if (item.x > maxDate) { + groupData.push(item); + break; + } + else { + groupData.push(item); + } + } + } + } + else { + for (var j = 0; j < group.itemsData.length; j++) { + var item = group.itemsData[j]; + if (item !== undefined) { + if (item.x > minDate && item.x < maxDate) { + groupData.push(item); + } + } + } + } + // preprocess, split into ranges and data + preprocessedGroup = this._preprocessData(groupData, group); + groupRanges.push({min: preprocessedGroup.min, max: preprocessedGroup.max}); + preprocessedGroupData.push(preprocessedGroup.data); + } - var Item = __webpack_require__(28); + // update the Y axis first, we use this data to draw at the correct Y points + // changeCalled is required to clean the SVG on a change emit. + changeCalled = this._updateYAxis(groupIds, groupRanges); + if (changeCalled == true) { + DOMutil.cleanupElements(this.svgElements); + this.body.emitter.emit("change"); + return; + } - /** - * @constructor ItemPoint - * @extends Item - * @param {Object} data Object containing parameters start - * content, className. - * @param {{toScreen: function, toTime: function}} conversion - * Conversion functions from time to screen and vice versa - * @param {Object} [options] Configuration options - * // TODO: describe available options - */ - function ItemPoint (data, conversion, options) { - this.props = { - dot: { - top: 0, - width: 0, - height: 0 - }, - content: { - height: 0, - marginLeft: 0 - } - }; + // with the yAxis scaled correctly, use this to get the Y values of the points. + for (i = 0; i < groupIds.length; i++) { + group = this.groups[groupIds[i]]; + processedGroupData.push(this._convertYvalues(preprocessedGroupData[i],group)) + } - // validate data - if (data) { - if (data.start == undefined) { - throw new Error('Property "start" missing in item ' + data); + // draw the groups + for (i = 0; i < groupIds.length; i++) { + group = this.groups[groupIds[i]]; + if (group.options.style == 'line') { + this._drawLineGraph(processedGroupData[i], group); + } + else { + this._drawBarGraph (processedGroupData[i], group); + } + } } } - Item.call(this, data, conversion, options); - } - - ItemPoint.prototype = new Item (null, null, null); - - /** - * Check whether this item is visible inside given range - * @returns {{start: Number, end: Number}} range with a timestamp for start and end - * @returns {boolean} True if visible - */ - ItemPoint.prototype.isVisible = function(range) { - // determine visibility - // TODO: account for the real width of the item. Right now we just add 1/4 to the window - var interval = (range.end - range.start) / 4; - return (this.data.start > range.start - interval) && (this.data.start < range.end + interval); + // cleanup unused svg elements + DOMutil.cleanupElements(this.svgElements); }; /** - * Repaint the item + * this sets the Y ranges for the Y axis. It also determines which of the axis should be shown or hidden. + * @param {array} groupIds + * @private */ - ItemPoint.prototype.redraw = function() { - var dom = this.dom; - if (!dom) { - // create DOM - this.dom = {}; - dom = this.dom; - - // background box - dom.point = document.createElement('div'); - // className is updated in redraw() + LineGraph.prototype._updateYAxis = function (groupIds, groupRanges) { + var changeCalled = false; + var yAxisLeftUsed = false; + var yAxisRightUsed = false; + var minLeft = 1e9, minRight = 1e9, maxLeft = -1e9, maxRight = -1e9, minVal, maxVal; + var orientation = 'left'; - // contents box, right from the dot - dom.content = document.createElement('div'); - dom.content.className = 'content'; - dom.point.appendChild(dom.content); + // if groups are present + if (groupIds.length > 0) { + for (var i = 0; i < groupIds.length; i++) { + orientation = 'left'; + var group = this.groups[groupIds[i]]; + if (group.options.yAxisOrientation == 'right') { + orientation = 'right'; + } - // dot at start - dom.dot = document.createElement('div'); - dom.point.appendChild(dom.dot); + minVal = groupRanges[i].min; + maxVal = groupRanges[i].max; - // attach this item as attribute - dom.point['timeline-item'] = this; + if (orientation == 'left') { + yAxisLeftUsed = true; + minLeft = minLeft > minVal ? minVal : minLeft; + maxLeft = maxLeft < maxVal ? maxVal : maxLeft; + } + else { + yAxisRightUsed = true; + minRight = minRight > minVal ? minVal : minRight; + maxRight = maxRight < maxVal ? maxVal : maxRight; + } + } + if (yAxisLeftUsed == true) { + this.yAxisLeft.setRange(minLeft, maxLeft); + } + if (yAxisRightUsed == true) { + this.yAxisRight.setRange(minRight, maxRight); + } } - // append DOM to parent DOM - if (!this.parent) { - throw new Error('Cannot redraw item: no parent attached'); - } - if (!dom.point.parentNode) { - var foreground = this.parent.dom.foreground; - if (!foreground) { - throw new Error('Cannot redraw time axis: parent has no foreground container element'); - } - foreground.appendChild(dom.point); - } - this.displayed = true; - - // update contents - if (this.data.content != this.content) { - this.content = this.data.content; - if (this.content instanceof Element) { - dom.content.innerHTML = ''; - dom.content.appendChild(this.content); - } - else if (this.data.content != undefined) { - dom.content.innerHTML = this.content; - } - else { - throw new Error('Property "content" missing in item ' + this.data.id); - } + changeCalled = this._toggleAxisVisiblity(yAxisLeftUsed , this.yAxisLeft) || changeCalled; + changeCalled = this._toggleAxisVisiblity(yAxisRightUsed, this.yAxisRight) || changeCalled; - this.dirty = true; + if (yAxisRightUsed == true && yAxisLeftUsed == true) { + this.yAxisLeft.drawIcons = true; + this.yAxisRight.drawIcons = true; } - - // update title - if (this.data.title != this.title) { - dom.point.title = this.data.title; - this.title = this.data.title; + else { + this.yAxisLeft.drawIcons = false; + this.yAxisRight.drawIcons = false; } - // update class - var className = (this.data.className? ' ' + this.data.className : '') + - (this.selected ? ' selected' : ''); - if (this.className != className) { - this.className = className; - dom.point.className = 'item point' + className; - dom.dot.className = 'item dot' + className; + this.yAxisRight.master = !yAxisLeftUsed; - this.dirty = true; + if (this.yAxisRight.master == false) { + if (yAxisRightUsed == true) { + this.yAxisLeft.lineOffset = this.yAxisRight.width; + } + changeCalled = this.yAxisLeft.redraw() || changeCalled; + this.yAxisRight.stepPixelsForced = this.yAxisLeft.stepPixels; + changeCalled = this.yAxisRight.redraw() || changeCalled; } - - // recalculate size - if (this.dirty) { - this.width = dom.point.offsetWidth; - this.height = dom.point.offsetHeight; - this.props.dot.width = dom.dot.offsetWidth; - this.props.dot.height = dom.dot.offsetHeight; - this.props.content.height = dom.content.offsetHeight; - - // resize contents - dom.content.style.marginLeft = 2 * this.props.dot.width + 'px'; - //dom.content.style.marginRight = ... + 'px'; // TODO: margin right - - dom.dot.style.top = ((this.height - this.props.dot.height) / 2) + 'px'; - dom.dot.style.left = (this.props.dot.width / 2) + 'px'; - - this.dirty = false; + else { + changeCalled = this.yAxisRight.redraw() || changeCalled; } - - this._repaintDeleteButton(dom.point); + return changeCalled; }; /** - * Show the item in the DOM (when not already visible). The items DOM will - * be created when needed. + * This shows or hides the Y axis if needed. If there is a change, the changed event is emitted by the updateYAxis function + * + * @param {boolean} axisUsed + * @returns {boolean} + * @private + * @param axis */ - ItemPoint.prototype.show = function() { - if (!this.displayed) { - this.redraw(); + LineGraph.prototype._toggleAxisVisiblity = function (axisUsed, axis) { + var changed = false; + if (axisUsed == false) { + if (axis.dom.frame.parentNode) { + axis.hide(); + changed = true; + } + } + else { + if (!axis.dom.frame.parentNode) { + axis.show(); + changed = true; + } } + return changed; }; + /** - * Hide the item from the DOM (when visible) + * draw a bar graph + * @param datapoints + * @param group */ - ItemPoint.prototype.hide = function() { - if (this.displayed) { - if (this.dom.point.parentNode) { - this.dom.point.parentNode.removeChild(this.dom.point); - } + LineGraph.prototype._drawBarGraph = function (dataset, group) { + if (dataset != null) { + if (dataset.length > 0) { + var coreDistance; + var minWidth = 0.1 * group.options.barChart.width; + var offset = 0; + var width = group.options.barChart.width; - this.top = null; - this.left = null; + if (group.options.barChart.align == 'left') {offset -= 0.5*width;} + else if (group.options.barChart.align == 'right') {offset += 0.5*width;} - this.displayed = false; + for (var i = 0; i < dataset.length; i++) { + // dynammically downscale the width so there is no overlap up to 1/10th the original width + if (i+1 < dataset.length) {coreDistance = Math.abs(dataset[i+1].x - dataset[i].x);} + if (i > 0) {coreDistance = Math.min(coreDistance,Math.abs(dataset[i-1].x - dataset[i].x));} + if (coreDistance < width) {width = coreDistance < minWidth ? minWidth : coreDistance;} + + DOMutil.drawBar(dataset[i].x + offset, dataset[i].y, width, group.zeroPosition - dataset[i].y, group.className + ' bar', this.svgElements, this.svg); + } + + // draw points + if (group.options.drawPoints.enabled == true) { + this._drawPoints(dataset, group, this.svgElements, this.svg, offset); + } + } } }; + /** - * Reposition the item horizontally - * @Override + * draw a line graph + * + * @param datapoints + * @param group */ - ItemPoint.prototype.repositionX = function() { - var start = this.conversion.toScreen(this.data.start); + LineGraph.prototype._drawLineGraph = function (dataset, group) { + if (dataset != null) { + if (dataset.length > 0) { + var path, d; + var svgHeight = Number(this.svg.style.height.replace("px","")); + path = DOMutil.getSVGElement('path', this.svgElements, this.svg); + path.setAttributeNS(null, "class", group.className); - this.left = start - this.props.dot.width; + // construct path from dataset + if (group.options.catmullRom.enabled == true) { + d = this._catmullRom(dataset, group); + } + else { + d = this._linear(dataset); + } - // reposition point - this.dom.point.style.left = this.left + 'px'; + // append with points for fill and finalize the path + if (group.options.shaded.enabled == true) { + var fillPath = DOMutil.getSVGElement('path',this.svgElements, this.svg); + var dFill; + if (group.options.shaded.orientation == 'top') { + dFill = "M" + dataset[0].x + "," + 0 + " " + d + "L" + dataset[dataset.length - 1].x + "," + 0; + } + else { + dFill = "M" + dataset[0].x + "," + svgHeight + " " + d + "L" + dataset[dataset.length - 1].x + "," + svgHeight; + } + fillPath.setAttributeNS(null, "class", group.className + " fill"); + fillPath.setAttributeNS(null, "d", dFill); + } + // copy properties to path for drawing. + path.setAttributeNS(null, "d", "M" + d); + + // draw points + if (group.options.drawPoints.enabled == true) { + this._drawPoints(dataset, group, this.svgElements, this.svg); + } + } + } }; /** - * Reposition the item vertically - * @Override + * draw the data points + * + * @param dataset + * @param JSONcontainer + * @param svg + * @param group */ - ItemPoint.prototype.repositionY = function() { - var orientation = this.options.orientation, - point = this.dom.point; - - if (orientation == 'top') { - point.style.top = this.top + 'px'; - } - else { - point.style.top = (this.parent.height - this.top - this.height) + 'px'; + LineGraph.prototype._drawPoints = function (dataset, group, JSONcontainer, svg, offset) { + if (offset === undefined) {offset = 0;} + for (var i = 0; i < dataset.length; i++) { + DOMutil.drawPoint(dataset[i].x + offset, dataset[i].y, group, JSONcontainer, svg); } }; - module.exports = ItemPoint; - -/***/ }, -/* 31 */ -/***/ function(module, exports, __webpack_require__) { - - var Hammer = __webpack_require__(41); - var Item = __webpack_require__(28); /** - * @constructor ItemRange - * @extends Item - * @param {Object} data Object containing parameters start, end - * content, className. - * @param {{toScreen: function, toTime: function}} conversion - * Conversion functions from time to screen and vice versa - * @param {Object} [options] Configuration options - * // TODO: describe options + * This uses the DataAxis object to generate the correct X coordinate on the SVG window. It uses the + * util function toScreen to get the x coordinate from the timestamp. It also pre-filters the data and get the minMax ranges for + * the yAxis. + * + * @param datapoints + * @returns {Array} + * @private */ - function ItemRange (data, conversion, options) { - this.props = { - content: { - width: 0 - } - }; - this.overflow = false; // if contents can overflow (css styling), this flag is set to true - - // validate data - if (data) { - if (data.start == undefined) { - throw new Error('Property "start" missing in item ' + data.id); - } - if (data.end == undefined) { - throw new Error('Property "end" missing in item ' + data.id); - } - } + LineGraph.prototype._preprocessData = function (datapoints, group) { + var extractedData = []; + var xValue, yValue; + var toScreen = this.body.util.toScreen; - Item.call(this, data, conversion, options); - } + var increment = 1; + var amountOfPoints = datapoints.length; - ItemRange.prototype = new Item (null, null, null); + var yMin = datapoints[0].y; + var yMax = datapoints[0].y; - ItemRange.prototype.baseClassName = 'item range'; + // the global screen is used because changing the width of the yAxis may affect the increment, resulting in an endless loop + // of width changing of the yAxis. + if (group.options.sampling == true) { + var xDistance = this.body.util.toGlobalScreen(datapoints[datapoints.length-1].x) - this.body.util.toGlobalScreen(datapoints[0].x); + var pointsPerPixel = amountOfPoints/xDistance; + increment = Math.min(Math.ceil(0.2 * amountOfPoints), Math.max(1,Math.round(pointsPerPixel))); + } - /** - * Check whether this item is visible inside given range - * @returns {{start: Number, end: Number}} range with a timestamp for start and end - * @returns {boolean} True if visible - */ - ItemRange.prototype.isVisible = function(range) { - // determine visibility - return (this.data.start < range.end) && (this.data.end > range.start); + for (var i = 0; i < amountOfPoints; i += increment) { + xValue = toScreen(datapoints[i].x) + this.width - 1; + yValue = datapoints[i].y; + extractedData.push({x: xValue, y: yValue}); + yMin = yMin > yValue ? yValue : yMin; + yMax = yMax < yValue ? yValue : yMax; + } + + // extractedData.sort(function (a,b) {return a.x - b.x;}); + return {min: yMin, max: yMax, data: extractedData}; }; /** - * Repaint the item + * This uses the DataAxis object to generate the correct Y coordinate on the SVG window. It uses the + * util function toScreen to get the x coordinate from the timestamp. + * + * @param datapoints + * @param options + * @returns {Array} + * @private */ - ItemRange.prototype.redraw = function() { - var dom = this.dom; - if (!dom) { - // create DOM - this.dom = {}; - dom = this.dom; - - // background box - dom.box = document.createElement('div'); - // className is updated in redraw() - - // contents box - dom.content = document.createElement('div'); - dom.content.className = 'content'; - dom.box.appendChild(dom.content); + LineGraph.prototype._convertYvalues = function (datapoints, group) { + var extractedData = []; + var xValue, yValue; + var axis = this.yAxisLeft; + var svgHeight = Number(this.svg.style.height.replace("px","")); - // attach this item as attribute - dom.box['timeline-item'] = this; + if (group.options.yAxisOrientation == 'right') { + axis = this.yAxisRight; } - // append DOM to parent DOM - if (!this.parent) { - throw new Error('Cannot redraw item: no parent attached'); - } - if (!dom.box.parentNode) { - var foreground = this.parent.dom.foreground; - if (!foreground) { - throw new Error('Cannot redraw time axis: parent has no foreground container element'); - } - foreground.appendChild(dom.box); + for (var i = 0; i < datapoints.length; i++) { + xValue = datapoints[i].x; + yValue = Math.round(axis.convertValue(datapoints[i].y)); + extractedData.push({x: xValue, y: yValue}); } - this.displayed = true; - // update contents - if (this.data.content != this.content) { - this.content = this.data.content; - if (this.content instanceof Element) { - dom.content.innerHTML = ''; - dom.content.appendChild(this.content); - } - else if (this.data.content != undefined) { - dom.content.innerHTML = this.content; - } - else { - throw new Error('Property "content" missing in item ' + this.data.id); - } + group.setZeroPosition(Math.min(svgHeight, axis.convertValue(0))); - this.dirty = true; - } + // extractedData.sort(function (a,b) {return a.x - b.x;}); + return extractedData; + }; - // update title - if (this.data.title != this.title) { - dom.box.title = this.data.title; - this.title = this.data.title; - } - // update class - var className = (this.data.className ? (' ' + this.data.className) : '') + - (this.selected ? ' selected' : ''); - if (this.className != className) { - this.className = className; - dom.box.className = this.baseClassName + className; + /** + * This uses an uniform parametrization of the CatmullRom algorithm: + * "On the Parameterization of Catmull-Rom Curves" by Cem Yuksel et al. + * @param data + * @returns {string} + * @private + */ + LineGraph.prototype._catmullRomUniform = function(data) { + // catmull rom + var p0, p1, p2, p3, bp1, bp2; + var d = Math.round(data[0].x) + "," + Math.round(data[0].y) + " "; + var normalization = 1/6; + var length = data.length; + for (var i = 0; i < length - 1; i++) { - this.dirty = true; - } + p0 = (i == 0) ? data[0] : data[i-1]; + p1 = data[i]; + p2 = data[i+1]; + p3 = (i + 2 < length) ? data[i+2] : p2; - // recalculate size - if (this.dirty) { - // determine from css whether this box has overflow - this.overflow = window.getComputedStyle(dom.content).overflow !== 'hidden'; - this.props.content.width = this.dom.content.offsetWidth; - this.height = this.dom.box.offsetHeight; + // Catmull-Rom to Cubic Bezier conversion matrix + // 0 1 0 0 + // -1/6 1 1/6 0 + // 0 1/6 1 -1/6 + // 0 0 1 0 - this.dirty = false; + // bp0 = { x: p1.x, y: p1.y }; + bp1 = { x: ((-p0.x + 6*p1.x + p2.x) *normalization), y: ((-p0.y + 6*p1.y + p2.y) *normalization)}; + bp2 = { x: (( p1.x + 6*p2.x - p3.x) *normalization), y: (( p1.y + 6*p2.y - p3.y) *normalization)}; + // bp0 = { x: p2.x, y: p2.y }; + + d += "C" + + bp1.x + "," + + bp1.y + " " + + bp2.x + "," + + bp2.y + " " + + p2.x + "," + + p2.y + " "; } - this._repaintDeleteButton(dom.box); - this._repaintDragLeft(); - this._repaintDragRight(); + return d; }; /** - * Show the item in the DOM (when not already visible). The items DOM will - * be created when needed. + * This uses either the chordal or centripetal parameterization of the catmull-rom algorithm. + * By default, the centripetal parameterization is used because this gives the nicest results. + * These parameterizations are relatively heavy because the distance between 4 points have to be calculated. + * + * One optimization can be used to reuse distances since this is a sliding window approach. + * @param data + * @returns {string} + * @private */ - ItemRange.prototype.show = function() { - if (!this.displayed) { - this.redraw(); + LineGraph.prototype._catmullRom = function(data, group) { + var alpha = group.options.catmullRom.alpha; + if (alpha == 0 || alpha === undefined) { + return this._catmullRomUniform(data); } - }; + else { + var p0, p1, p2, p3, bp1, bp2, d1,d2,d3, A, B, N, M; + var d3powA, d2powA, d3pow2A, d2pow2A, d1pow2A, d1powA; + var d = Math.round(data[0].x) + "," + Math.round(data[0].y) + " "; + var length = data.length; + for (var i = 0; i < length - 1; i++) { - /** - * Hide the item from the DOM (when visible) - * @return {Boolean} changed - */ - ItemRange.prototype.hide = function() { - if (this.displayed) { - var box = this.dom.box; + p0 = (i == 0) ? data[0] : data[i-1]; + p1 = data[i]; + p2 = data[i+1]; + p3 = (i + 2 < length) ? data[i+2] : p2; - if (box.parentNode) { - box.parentNode.removeChild(box); - } + d1 = Math.sqrt(Math.pow(p0.x - p1.x,2) + Math.pow(p0.y - p1.y,2)); + d2 = Math.sqrt(Math.pow(p1.x - p2.x,2) + Math.pow(p1.y - p2.y,2)); + d3 = Math.sqrt(Math.pow(p2.x - p3.x,2) + Math.pow(p2.y - p3.y,2)); - this.top = null; - this.left = null; + // Catmull-Rom to Cubic Bezier conversion matrix + // + // A = 2d1^2a + 3d1^a * d2^a + d3^2a + // B = 2d3^2a + 3d3^a * d2^a + d2^2a + // + // [ 0 1 0 0 ] + // [ -d2^2a/N A/N d1^2a/N 0 ] + // [ 0 d3^2a/M B/M -d2^2a/M ] + // [ 0 0 1 0 ] - this.displayed = false; + // [ 0 1 0 0 ] + // [ -d2pow2a/N A/N d1pow2a/N 0 ] + // [ 0 d3pow2a/M B/M -d2pow2a/M ] + // [ 0 0 1 0 ] + + d3powA = Math.pow(d3, alpha); + d3pow2A = Math.pow(d3,2*alpha); + d2powA = Math.pow(d2, alpha); + d2pow2A = Math.pow(d2,2*alpha); + d1powA = Math.pow(d1, alpha); + d1pow2A = Math.pow(d1,2*alpha); + + A = 2*d1pow2A + 3*d1powA * d2powA + d2pow2A; + B = 2*d3pow2A + 3*d3powA * d2powA + d2pow2A; + N = 3*d1powA * (d1powA + d2powA); + if (N > 0) {N = 1 / N;} + M = 3*d3powA * (d3powA + d2powA); + if (M > 0) {M = 1 / M;} + + bp1 = { x: ((-d2pow2A * p0.x + A*p1.x + d1pow2A * p2.x) * N), + y: ((-d2pow2A * p0.y + A*p1.y + d1pow2A * p2.y) * N)}; + + bp2 = { x: (( d3pow2A * p1.x + B*p2.x - d2pow2A * p3.x) * M), + y: (( d3pow2A * p1.y + B*p2.y - d2pow2A * p3.y) * M)}; + + if (bp1.x == 0 && bp1.y == 0) {bp1 = p1;} + if (bp2.x == 0 && bp2.y == 0) {bp2 = p2;} + d += "C" + + bp1.x + "," + + bp1.y + " " + + bp2.x + "," + + bp2.y + " " + + p2.x + "," + + p2.y + " "; + } + + return d; } }; /** - * Reposition the item horizontally - * @Override + * this generates the SVG path for a linear drawing between datapoints. + * @param data + * @returns {string} + * @private */ - // TODO: delete the old function - ItemRange.prototype.repositionX = function() { - var props = this.props, - parentWidth = this.parent.width, - start = this.conversion.toScreen(this.data.start), - end = this.conversion.toScreen(this.data.end), - padding = this.options.padding, - contentLeft; - - // limit the width of the this, as browsers cannot draw very wide divs - if (start < -parentWidth) { - start = -parentWidth; - } - if (end > 2 * parentWidth) { - end = 2 * parentWidth; - } - var boxWidth = Math.max(end - start, 1); - - if (this.overflow) { - // when range exceeds left of the window, position the contents at the left of the visible area - contentLeft = Math.max(-start, 0); - - this.left = start; - this.width = boxWidth + this.props.content.width; - // Note: The calculation of width is an optimistic calculation, giving - // a width which will not change when moving the Timeline - // So no restacking needed, which is nicer for the eye; - } - else { // no overflow - // when range exceeds left of the window, position the contents at the left of the visible area - if (start < 0) { - contentLeft = Math.min(-start, - (end - start - props.content.width - 2 * padding)); - // TODO: remove the need for options.padding. it's terrible. + LineGraph.prototype._linear = function(data) { + // linear + var d = ""; + for (var i = 0; i < data.length; i++) { + if (i == 0) { + d += data[i].x + "," + data[i].y; } else { - contentLeft = 0; + d += " " + data[i].x + "," + data[i].y; } - - this.left = start; - this.width = boxWidth; } - - this.dom.box.style.left = this.left + 'px'; - this.dom.box.style.width = boxWidth + 'px'; - this.dom.content.style.left = contentLeft + 'px'; + return d; }; + module.exports = LineGraph; + + +/***/ }, +/* 34 */ +/***/ function(module, exports, __webpack_require__) { + + var util = __webpack_require__(1); + var DOMutil = __webpack_require__(4); + var Component = __webpack_require__(20); + var DataStep = __webpack_require__(35); + /** - * Reposition the item vertically - * @Override + * A horizontal time axis + * @param {Object} [options] See DataAxis.setOptions for the available + * options. + * @constructor DataAxis + * @extends Component + * @param body */ - ItemRange.prototype.repositionY = function() { - var orientation = this.options.orientation, - box = this.dom.box; + function DataAxis (body, options, svg) { + this.id = util.randomUUID(); + this.body = body; - if (orientation == 'top') { - box.style.top = this.top + 'px'; + this.defaultOptions = { + orientation: 'left', // supported: 'left', 'right' + showMinorLabels: true, + showMajorLabels: true, + icons: true, + majorLinesOffset: 7, + minorLinesOffset: 4, + labelOffsetX: 10, + labelOffsetY: 2, + iconWidth: 20, + width: '40px', + visible: true + }; + + this.linegraphSVG = svg; + this.props = {}; + this.DOMelements = { // dynamic elements + lines: {}, + labels: {} + }; + + this.dom = {}; + + this.range = {start:0, end:0}; + + this.options = util.extend({}, this.defaultOptions); + this.conversionFactor = 1; + + this.setOptions(options); + this.width = Number(('' + this.options.width).replace("px","")); + this.minWidth = this.width; + this.height = this.linegraphSVG.offsetHeight; + + this.stepPixels = 25; + this.stepPixelsForced = 25; + this.lineOffset = 0; + this.master = true; + this.svgElements = {}; + + + this.groups = {}; + this.amountOfGroups = 0; + + // create the HTML DOM + this._create(); + } + + DataAxis.prototype = new Component(); + + + + DataAxis.prototype.addGroup = function(label, graphOptions) { + if (!this.groups.hasOwnProperty(label)) { + this.groups[label] = graphOptions; } - else { - box.style.top = (this.parent.height - this.top - this.height) + 'px'; + this.amountOfGroups += 1; + }; + + DataAxis.prototype.updateGroup = function(label, graphOptions) { + this.groups[label] = graphOptions; + }; + + DataAxis.prototype.removeGroup = function(label) { + if (this.groups.hasOwnProperty(label)) { + delete this.groups[label]; + this.amountOfGroups -= 1; } }; - /** - * Repaint a drag area on the left side of the range when the range is selected - * @protected - */ - ItemRange.prototype._repaintDragLeft = function () { - if (this.selected && this.options.editable.updateTime && !this.dom.dragLeft) { - // create and show drag area - var dragLeft = document.createElement('div'); - dragLeft.className = 'drag-left'; - dragLeft.dragLeftItem = this; - // TODO: this should be redundant? - Hammer(dragLeft, { - preventDefault: true - }).on('drag', function () { - //console.log('drag left') - }); + DataAxis.prototype.setOptions = function (options) { + if (options) { + var redraw = false; + if (this.options.orientation != options.orientation && options.orientation !== undefined) { + redraw = true; + } + var fields = [ + 'orientation', + 'showMinorLabels', + 'showMajorLabels', + 'icons', + 'majorLinesOffset', + 'minorLinesOffset', + 'labelOffsetX', + 'labelOffsetY', + 'iconWidth', + 'width', + 'visible']; + util.selectiveExtend(fields, this.options, options); - this.dom.box.appendChild(dragLeft); - this.dom.dragLeft = dragLeft; - } - else if (!this.selected && this.dom.dragLeft) { - // delete drag area - if (this.dom.dragLeft.parentNode) { - this.dom.dragLeft.parentNode.removeChild(this.dom.dragLeft); + this.minWidth = Number(('' + this.options.width).replace("px","")); + + if (redraw == true && this.dom.frame) { + this.hide(); + this.show(); } - this.dom.dragLeft = null; } }; + /** - * Repaint a drag area on the right side of the range when the range is selected - * @protected + * Create the HTML DOM for the DataAxis */ - ItemRange.prototype._repaintDragRight = function () { - if (this.selected && this.options.editable.updateTime && !this.dom.dragRight) { - // create and show drag area - var dragRight = document.createElement('div'); - dragRight.className = 'drag-right'; - dragRight.dragRightItem = this; + DataAxis.prototype._create = function() { + this.dom.frame = document.createElement('div'); + this.dom.frame.style.width = this.options.width; + this.dom.frame.style.height = this.height; - // TODO: this should be redundant? - Hammer(dragRight, { - preventDefault: true - }).on('drag', function () { - //console.log('drag right') - }); + this.dom.lineContainer = document.createElement('div'); + this.dom.lineContainer.style.width = '100%'; + this.dom.lineContainer.style.height = this.height; - this.dom.box.appendChild(dragRight); - this.dom.dragRight = dragRight; - } - else if (!this.selected && this.dom.dragRight) { - // delete drag area - if (this.dom.dragRight.parentNode) { - this.dom.dragRight.parentNode.removeChild(this.dom.dragRight); - } - this.dom.dragRight = null; - } + // create svg element for graph drawing. + this.svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); + this.svg.style.position = "absolute"; + this.svg.style.top = '0px'; + this.svg.style.height = '100%'; + this.svg.style.width = '100%'; + this.svg.style.display = "block"; + this.dom.frame.appendChild(this.svg); }; - module.exports = ItemRange; + DataAxis.prototype._redrawGroupIcons = function () { + DOMutil.prepareElements(this.svgElements); + var x; + var iconWidth = this.options.iconWidth; + var iconHeight = 15; + var iconOffset = 4; + var y = iconOffset + 0.5 * iconHeight; -/***/ }, -/* 32 */ -/***/ function(module, exports, __webpack_require__) { + if (this.options.orientation == 'left') { + x = iconOffset; + } + else { + x = this.width - iconWidth - iconOffset; + } - var Emitter = __webpack_require__(47); - var Hammer = __webpack_require__(41); - var mousetrap = __webpack_require__(54); - var util = __webpack_require__(1); - var hammerUtil = __webpack_require__(44); - var DataSet = __webpack_require__(3); - var DataView = __webpack_require__(4); - var dotparser = __webpack_require__(38); - var Groups = __webpack_require__(34); - var Images = __webpack_require__(35); - var Node = __webpack_require__(36); - var Edge = __webpack_require__(33); - var Popup = __webpack_require__(37); - var MixinLoader = __webpack_require__(46); + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + this.groups[groupId].drawIcon(x, y, this.svgElements, this.svg, iconWidth, iconHeight); + y += iconHeight + iconOffset; + } + } - // Load custom shapes into CanvasRenderingContext2D - __webpack_require__(45); + DOMutil.cleanupElements(this.svgElements); + }; /** - * @constructor Network - * Create a network visualization, displaying nodes and edges. - * - * @param {Element} container The DOM element in which the Network will - * be created. Normally a div element. - * @param {Object} data An object containing parameters - * {Array} nodes - * {Array} edges - * @param {Object} options Options + * Create the HTML DOM for the DataAxis */ - function Network (container, data, options) { - if (!(this instanceof Network)) { - throw new SyntaxError('Constructor must be called with the new operator'); + DataAxis.prototype.show = function() { + if (!this.dom.frame.parentNode) { + if (this.options.orientation == 'left') { + this.body.dom.left.appendChild(this.dom.frame); + } + else { + this.body.dom.right.appendChild(this.dom.frame); + } } - this._initializeMixinLoaders(); + if (!this.dom.lineContainer.parentNode) { + this.body.dom.backgroundHorizontal.appendChild(this.dom.lineContainer); + } + }; - // create variables and set default values - this.containerElement = container; - this.width = '100%'; - this.height = '100%'; + /** + * Create the HTML DOM for the DataAxis + */ + DataAxis.prototype.hide = function() { + if (this.dom.frame.parentNode) { + this.dom.frame.parentNode.removeChild(this.dom.frame); + } - // render and calculation settings - this.renderRefreshRate = 60; // hz (fps) - this.renderTimestep = 1000 / this.renderRefreshRate; // ms -- saves calculation later on - this.renderTime = 0.5 * this.renderTimestep; // measured time it takes to render a frame - this.maxPhysicsTicksPerRender = 3; // max amount of physics ticks per render step. - this.physicsDiscreteStepsize = 0.50; // discrete stepsize of the simulation + if (this.dom.lineContainer.parentNode) { + this.dom.lineContainer.parentNode.removeChild(this.dom.lineContainer); + } + }; - this.stabilize = true; // stabilize before displaying the network - this.selectable = true; - this.initializing = true; + /** + * Set a range (start and end) + * @param end + * @param start + * @param end + */ + DataAxis.prototype.setRange = function (start, end) { + this.range.start = start; + this.range.end = end; + }; - // these functions are triggered when the dataset is edited - this.triggerFunctions = {add:null,edit:null,editEdge:null,connect:null,del:null}; + /** + * Repaint the component + * @return {boolean} Returns true if the component is resized + */ + DataAxis.prototype.redraw = function () { + var changeCalled = false; + if (this.amountOfGroups == 0) { + this.hide(); + } + else { + this.show(); + this.height = Number(this.linegraphSVG.style.height.replace("px","")); + // svg offsetheight did not work in firefox and explorer... + this.dom.lineContainer.style.height = this.height + 'px'; + this.width = this.options.visible == true ? Number(('' + this.options.width).replace("px","")) : 0; - // set constant values - this.constants = { - nodes: { - radiusMin: 10, - radiusMax: 30, - radius: 10, - shape: 'ellipse', - image: undefined, - widthMin: 16, // px - widthMax: 64, // px - fixed: false, - fontColor: 'black', - fontSize: 14, // px - fontFace: 'verdana', - level: -1, - color: { - border: '#2B7CE9', - background: '#97C2FC', - highlight: { - border: '#2B7CE9', - background: '#D2E5FF' - }, - hover: { - border: '#2B7CE9', - background: '#D2E5FF' - } - }, - borderColor: '#2B7CE9', - backgroundColor: '#97C2FC', - highlightColor: '#D2E5FF', - group: undefined, - borderWidth: 1 - }, - edges: { - widthMin: 1, - widthMax: 15, - width: 1, - widthSelectionMultiplier: 2, - hoverWidth: 1.5, - style: 'line', - color: { - color:'#848484', - highlight:'#848484', - hover: '#848484' - }, - fontColor: '#343434', - fontSize: 14, // px - fontFace: 'arial', - fontFill: 'white', - arrowScaleFactor: 1, - dash: { - length: 10, - gap: 5, - altLength: undefined - }, - inheritColor: "from" // to, from, false, true (== from) - }, - configurePhysics:false, - physics: { - barnesHut: { - enabled: true, - theta: 1 / 0.6, // inverted to save time during calculation - gravitationalConstant: -2000, - centralGravity: 0.3, - springLength: 95, - springConstant: 0.04, - damping: 0.09 - }, - repulsion: { - centralGravity: 0.0, - springLength: 200, - springConstant: 0.05, - nodeDistance: 100, - damping: 0.09 - }, - hierarchicalRepulsion: { - enabled: false, - centralGravity: 0.0, - springLength: 100, - springConstant: 0.01, - nodeDistance: 150, - damping: 0.09 - }, - damping: null, - centralGravity: null, - springLength: null, - springConstant: null - }, - clustering: { // Per Node in Cluster = PNiC - enabled: false, // (Boolean) | global on/off switch for clustering. - initialMaxNodes: 100, // (# nodes) | if the initial amount of nodes is larger than this, we cluster until the total number is less than this threshold. - clusterThreshold:500, // (# nodes) | during calculate forces, we check if the total number of nodes is larger than this. If it is, cluster until reduced to reduceToNodes - reduceToNodes:300, // (# nodes) | during calculate forces, we check if the total number of nodes is larger than clusterThreshold. If it is, cluster until reduced to this - chainThreshold: 0.4, // (% of all drawn nodes)| maximum percentage of allowed chainnodes (long strings of connected nodes) within all nodes. (lower means less chains). - clusterEdgeThreshold: 20, // (px) | edge length threshold. if smaller, this node is clustered. - sectorThreshold: 100, // (# nodes in cluster) | cluster size threshold. If larger, expanding in own sector. - screenSizeThreshold: 0.2, // (% of canvas) | relative size threshold. If the width or height of a clusternode takes up this much of the screen, decluster node. - fontSizeMultiplier: 4.0, // (px PNiC) | how much the cluster font size grows per node in cluster (in px). - maxFontSize: 1000, - forceAmplification: 0.1, // (multiplier PNiC) | factor of increase fo the repulsion force of a cluster (per node in cluster). - distanceAmplification: 0.1, // (multiplier PNiC) | factor how much the repulsion distance of a cluster increases (per node in cluster). - edgeGrowth: 20, // (px PNiC) | amount of clusterSize connected to the edge is multiplied with this and added to edgeLength. - nodeScaling: {width: 1, // (px PNiC) | growth of the width per node in cluster. - height: 1, // (px PNiC) | growth of the height per node in cluster. - radius: 1}, // (px PNiC) | growth of the radius per node in cluster. - maxNodeSizeIncrements: 600, // (# increments) | max growth of the width per node in cluster. - activeAreaBoxSize: 80, // (px) | box area around the curser where clusters are popped open. - clusterLevelDifference: 2 - }, - navigation: { - enabled: false - }, - keyboard: { - enabled: false, - speed: {x: 10, y: 10, zoom: 0.02} - }, - dataManipulation: { - enabled: false, - initiallyVisible: false - }, - hierarchicalLayout: { - enabled:false, - levelSeparation: 150, - nodeSpacing: 100, - direction: "UD" // UD, DU, LR, RL - }, - freezeForStabilization: false, - smoothCurves: { - enabled: true, - dynamic: true, - type: "continuous", - roundness: 0.5 - }, - dynamicSmoothCurves: true, - maxVelocity: 30, - minVelocity: 0.1, // px/s - stabilizationIterations: 1000, // maximum number of iteration to stabilize - labels:{ - add:"Add Node", - edit:"Edit", - link:"Add Link", - del:"Delete selected", - editNode:"Edit Node", - editEdge:"Edit Edge", - back:"Back", - addDescription:"Click in an empty space to place a new node.", - linkDescription:"Click on a node and drag the edge to another node to connect them.", - editEdgeDescription:"Click on the control points and drag them to a node to connect to it.", - addError:"The function for add does not support two arguments (data,callback).", - linkError:"The function for connect does not support two arguments (data,callback).", - editError:"The function for edit does not support two arguments (data, callback).", - editBoundError:"No edit function has been bound to this button.", - deleteError:"The function for delete does not support two arguments (data, callback).", - deleteClusterError:"Clusters cannot be deleted." - }, - tooltip: { - delay: 300, - fontColor: 'black', - fontSize: 14, // px - fontFace: 'verdana', - color: { - border: '#666', - background: '#FFFFC6' - } - }, - dragNetwork: true, - dragNodes: true, - zoomable: true, - hover: false, - hideEdgesOnDrag: false, - hideNodesOnDrag: false - }; - this.hoverObj = {nodes:{},edges:{}}; - this.controlNodesActive = false; + var props = this.props; + var frame = this.dom.frame; - // Node variables - var network = this; - this.groups = new Groups(); // object with groups - this.images = new Images(); // object with images - this.images.setOnloadCallback(function () { - network._redraw(); - }); + // update classname + frame.className = 'dataaxis'; - // keyboard navigation variables - this.xIncrement = 0; - this.yIncrement = 0; - this.zoomIncrement = 0; - - // loading all the mixins: - // load the force calculation functions, grouped under the physics system. - this._loadPhysicsSystem(); - // create a frame and canvas - this._create(); - // load the sector system. (mandatory, fully integrated with Network) - this._loadSectorSystem(); - // load the cluster system. (mandatory, even when not using the cluster system, there are function calls to it) - this._loadClusterSystem(); - // load the selection system. (mandatory, required by Network) - this._loadSelectionSystem(); - // load the selection system. (mandatory, required by Network) - this._loadHierarchySystem(); - - // apply options - this._setTranslation(this.frame.clientWidth / 2, this.frame.clientHeight / 2); - this._setScale(1); - this.setOptions(options); - - // other vars - this.freezeSimulation = false;// freeze the simulation - this.cachedFunctions = {}; + // calculate character width and height + this._calculateCharSize(); - // containers for nodes and edges - this.calculationNodes = {}; - this.calculationNodeIndices = []; - this.nodeIndices = []; // array with all the indices of the nodes. Used to speed up forces calculation - this.nodes = {}; // object with Node objects - this.edges = {}; // object with Edge objects + var orientation = this.options.orientation; + var showMinorLabels = this.options.showMinorLabels; + var showMajorLabels = this.options.showMajorLabels; - // position and scale variables and objects - this.canvasTopLeft = {"x": 0,"y": 0}; // coordinates of the top left of the canvas. they will be set during _redraw. - this.canvasBottomRight = {"x": 0,"y": 0}; // coordinates of the bottom right of the canvas. they will be set during _redraw - this.pointerPosition = {"x": 0,"y": 0}; // coordinates of the bottom right of the canvas. they will be set during _redraw - this.areaCenter = {}; // object with x and y elements used for determining the center of the zoom action - this.scale = 1; // defining the global scale variable in the constructor - this.previousScale = this.scale; // this is used to check if the zoom operation is zooming in or out + // determine the width and height of the elemens for the axis + props.minorLabelHeight = showMinorLabels ? props.minorCharHeight : 0; + props.majorLabelHeight = showMajorLabels ? props.majorCharHeight : 0; - // datasets or dataviews - this.nodesData = null; // A DataSet or DataView - this.edgesData = null; // A DataSet or DataView + props.minorLineWidth = this.body.dom.backgroundHorizontal.offsetWidth - this.lineOffset - this.width + 2 * this.options.minorLinesOffset; + props.minorLineHeight = 1; + props.majorLineWidth = this.body.dom.backgroundHorizontal.offsetWidth - this.lineOffset - this.width + 2 * this.options.majorLinesOffset; + props.majorLineHeight = 1; - // create event listeners used to subscribe on the DataSets of the nodes and edges - this.nodesListeners = { - 'add': function (event, params) { - network._addNodes(params.items); - network.start(); - }, - 'update': function (event, params) { - network._updateNodes(params.items); - network.start(); - }, - 'remove': function (event, params) { - network._removeNodes(params.items); - network.start(); + // take frame offline while updating (is almost twice as fast) + if (orientation == 'left') { + frame.style.top = '0'; + frame.style.left = '0'; + frame.style.bottom = ''; + frame.style.width = this.width + 'px'; + frame.style.height = this.height + "px"; } - }; - this.edgesListeners = { - 'add': function (event, params) { - network._addEdges(params.items); - network.start(); - }, - 'update': function (event, params) { - network._updateEdges(params.items); - network.start(); - }, - 'remove': function (event, params) { - network._removeEdges(params.items); - network.start(); + else { // right + frame.style.top = ''; + frame.style.bottom = '0'; + frame.style.left = '0'; + frame.style.width = this.width + 'px'; + frame.style.height = this.height + "px"; } - }; - - // properties for the animation - this.moving = true; - this.timer = undefined; // Scheduling function. Is definded in this.start(); - - // load data (the disable start variable will be the same as the enabled clustering) - this.setData(data,this.constants.clustering.enabled || this.constants.hierarchicalLayout.enabled); - - // hierarchical layout - this.initializing = false; - if (this.constants.hierarchicalLayout.enabled == true) { - this._setupHierarchicalLayout(); - } - else { - // zoom so all data will fit on the screen, if clustering is enabled, we do not want start to be called here. - if (this.stabilize == false) { - this.zoomExtent(true,this.constants.clustering.enabled); + changeCalled = this._redrawLabels(); + if (this.options.icons == true) { + this._redrawGroupIcons(); } } - - // if clustering is disabled, the simulation will have started in the setData function - if (this.constants.clustering.enabled) { - this.startWithClustering(); - } - } - - // Extend Network with an Emitter mixin - Emitter(Network.prototype); + return changeCalled; + }; /** - * Get the script path where the vis.js library is located - * - * @returns {string | null} path Path or null when not found. Path does not - * end with a slash. + * Repaint major and minor text labels and vertical grid lines * @private */ - Network.prototype._getScriptPath = function() { - var scripts = document.getElementsByTagName( 'script' ); + DataAxis.prototype._redrawLabels = function () { + DOMutil.prepareElements(this.DOMelements); - // find script named vis.js or vis.min.js - for (var i = 0; i < scripts.length; i++) { - var src = scripts[i].src; - var match = src && /\/?vis(.min)?\.js$/.exec(src); - if (match) { - // return path without the script name - return src.substring(0, src.length - match[0].length); - } - } + var orientation = this.options['orientation']; - return null; - }; + // calculate range and step (step such that we have space for 7 characters per label) + var minimumStep = this.master ? this.props.majorCharHeight || 10 : this.stepPixelsForced; + var step = new DataStep(this.range.start, this.range.end, minimumStep, this.dom.frame.offsetHeight); + this.step = step; + step.first(); + // get the distance in pixels for a step + var stepPixels = this.dom.frame.offsetHeight / ((step.marginRange / step.step) + 1); + this.stepPixels = stepPixels; - /** - * Find the center position of the network - * @private - */ - Network.prototype._getRange = function() { - var minY = 1e9, maxY = -1e9, minX = 1e9, maxX = -1e9, node; - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - if (minX > (node.x)) {minX = node.x;} - if (maxX < (node.x)) {maxX = node.x;} - if (minY > (node.y)) {minY = node.y;} - if (maxY < (node.y)) {maxY = node.y;} + var amountOfSteps = this.height / stepPixels; + var stepDifference = 0; + + if (this.master == false) { + stepPixels = this.stepPixelsForced; + stepDifference = Math.round((this.height / stepPixels) - amountOfSteps); + for (var i = 0; i < 0.5 * stepDifference; i++) { + step.previous(); } + amountOfSteps = this.height / stepPixels; } - if (minX == 1e9 && maxX == -1e9 && minY == 1e9 && maxY == -1e9) { - minY = 0, maxY = 0, minX = 0, maxX = 0; - } - return {minX: minX, maxX: maxX, minY: minY, maxY: maxY}; - }; - - - /** - * @param {object} range = {minX: minX, maxX: maxX, minY: minY, maxY: maxY}; - * @returns {{x: number, y: number}} - * @private - */ - Network.prototype._findCenter = function(range) { - return {x: (0.5 * (range.maxX + range.minX)), - y: (0.5 * (range.maxY + range.minY))}; - }; - /** - * center the network - * - * @param {object} range = {minX: minX, maxX: maxX, minY: minY, maxY: maxY}; - */ - Network.prototype._centerNetwork = function(range) { - var center = this._findCenter(range); + this.valueAtZero = step.marginEnd; + var marginStartPos = 0; - center.x *= this.scale; - center.y *= this.scale; - center.x -= 0.5 * this.frame.canvas.clientWidth; - center.y -= 0.5 * this.frame.canvas.clientHeight; + // do not draw the first label + var max = 1; + step.next(); - this._setTranslation(-center.x,-center.y); // set at 0,0 - }; + this.maxLabelSize = 0; + var y = 0; + while (max < Math.round(amountOfSteps)) { + y = Math.round(max * stepPixels); + marginStartPos = max * stepPixels; + var isMajor = step.isMajor(); - /** - * This function zooms out to fit all data on screen based on amount of nodes - * - * @param {Boolean} [initialZoom] | zoom based on fitted formula or range, true = fitted, default = false; - * @param {Boolean} [disableStart] | If true, start is not called. - */ - Network.prototype.zoomExtent = function(initialZoom, disableStart) { - if (initialZoom === undefined) { - initialZoom = false; - } - if (disableStart === undefined) { - disableStart = false; - } + if (this.options['showMinorLabels'] && isMajor == false || this.master == false && this.options['showMinorLabels'] == true) { + this._redrawLabel(y - 2, step.getCurrent(), orientation, 'yAxis minor', this.props.minorCharHeight); + } - var range = this._getRange(); - var zoomLevel; + if (isMajor && this.options['showMajorLabels'] && this.master == true || + this.options['showMinorLabels'] == false && this.master == false && isMajor == true) { - if (initialZoom == true) { - var numberOfNodes = this.nodeIndices.length; - if (this.constants.smoothCurves == true) { - if (this.constants.clustering.enabled == true && - numberOfNodes >= this.constants.clustering.initialMaxNodes) { - zoomLevel = 49.07548 / (numberOfNodes + 142.05338) + 9.1444e-04; // this is obtained from fitting a dataset from 5 points with scale levels that looked good. - } - else { - zoomLevel = 12.662 / (numberOfNodes + 7.4147) + 0.0964822; // this is obtained from fitting a dataset from 5 points with scale levels that looked good. + if (y >= 0) { + this._redrawLabel(y - 2, step.getCurrent(), orientation, 'yAxis major', this.props.majorCharHeight); } + this._redrawLine(y, orientation, 'grid horizontal major', this.options.majorLinesOffset, this.props.majorLineWidth); } else { - if (this.constants.clustering.enabled == true && - numberOfNodes >= this.constants.clustering.initialMaxNodes) { - zoomLevel = 77.5271985 / (numberOfNodes + 187.266146) + 4.76710517e-05; // this is obtained from fitting a dataset from 5 points with scale levels that looked good. - } - else { - zoomLevel = 30.5062972 / (numberOfNodes + 19.93597763) + 0.08413486; // this is obtained from fitting a dataset from 5 points with scale levels that looked good. - } + this._redrawLine(y, orientation, 'grid horizontal minor', this.options.minorLinesOffset, this.props.minorLineWidth); } - // correct for larger canvasses. - var factor = Math.min(this.frame.canvas.clientWidth / 600, this.frame.canvas.clientHeight / 600); - zoomLevel *= factor; + step.next(); + max++; } - else { - var xDistance = (Math.abs(range.minX) + Math.abs(range.maxX)) * 1.1; - var yDistance = (Math.abs(range.minY) + Math.abs(range.maxY)) * 1.1; - var xZoomLevel = this.frame.canvas.clientWidth / xDistance; - var yZoomLevel = this.frame.canvas.clientHeight / yDistance; + this.conversionFactor = marginStartPos/((amountOfSteps-1) * step.step); - zoomLevel = (xZoomLevel <= yZoomLevel) ? xZoomLevel : yZoomLevel; + var offset = this.options.icons == true ? this.options.iconWidth + this.options.labelOffsetX + 15 : this.options.labelOffsetX + 15; + // this will resize the yAxis to accomodate the labels. + if (this.maxLabelSize > (this.width - offset) && this.options.visible == true) { + this.width = this.maxLabelSize + offset; + this.options.width = this.width + "px"; + DOMutil.cleanupElements(this.DOMelements); + this.redraw(); + return true; } - - if (zoomLevel > 1.0) { - zoomLevel = 1.0; + // this will resize the yAxis if it is too big for the labels. + else if (this.maxLabelSize < (this.width - offset) && this.options.visible == true && this.width > this.minWidth) { + this.width = Math.max(this.minWidth,this.maxLabelSize + offset); + this.options.width = this.width + "px"; + DOMutil.cleanupElements(this.DOMelements); + this.redraw(); + return true; } - - - this._setScale(zoomLevel); - this._centerNetwork(range); - if (disableStart == false) { - this.moving = true; - this.start(); + else { + DOMutil.cleanupElements(this.DOMelements); + return false; } }; - /** - * Update the this.nodeIndices with the most recent node index list + * Create a label for the axis at position x * @private + * @param y + * @param text + * @param orientation + * @param className + * @param characterHeight */ - Network.prototype._updateNodeIndexList = function() { - this._clearNodeIndexList(); - for (var idx in this.nodes) { - if (this.nodes.hasOwnProperty(idx)) { - this.nodeIndices.push(idx); - } - } - }; - + DataAxis.prototype._redrawLabel = function (y, text, orientation, className, characterHeight) { + // reuse redundant label + var label = DOMutil.getDOMElement('div',this.DOMelements, this.dom.frame); //this.dom.redundant.labels.shift(); + label.className = className; + label.innerHTML = text; - /** - * Set nodes and edges, and optionally options as well. - * - * @param {Object} data Object containing parameters: - * {Array | DataSet | DataView} [nodes] Array with nodes - * {Array | DataSet | DataView} [edges] Array with edges - * {String} [dot] String containing data in DOT format - * {Options} [options] Object with options - * @param {Boolean} [disableStart] | optional: disable the calling of the start function. - */ - Network.prototype.setData = function(data, disableStart) { - if (disableStart === undefined) { - disableStart = false; + if (orientation == 'left') { + label.style.left = '-' + this.options.labelOffsetX + 'px'; + label.style.textAlign = "right"; } - - if (data && data.dot && (data.nodes || data.edges)) { - throw new SyntaxError('Data must contain either parameter "dot" or ' + - ' parameter pair "nodes" and "edges", but not both.'); + else { + label.style.right = '-' + this.options.labelOffsetX + 'px'; + label.style.textAlign = "left"; } - // set options - this.setOptions(data && data.options); + label.style.top = y - 0.5 * characterHeight + this.options.labelOffsetY + 'px'; - // set all data - if (data && data.dot) { - // parse DOT file - if(data && data.dot) { - var dotData = dotparser.DOTToGraph(data.dot); - this.setData(dotData); - return; - } - } - else { - this._setNodes(data && data.nodes); - this._setEdges(data && data.edges); + text += ''; + + var largestWidth = Math.max(this.props.majorCharWidth,this.props.minorCharWidth); + if (this.maxLabelSize < text.length * largestWidth) { + this.maxLabelSize = text.length * largestWidth; } + }; - this._putDataInSector(); - if (!disableStart) { - // find a stable position or start animating to a stable position - if (this.stabilize) { - var me = this; - setTimeout(function() {me._stabilize(); me.start();},0) + /** + * Create a minor line for the axis at position y + * @param y + * @param orientation + * @param className + * @param offset + * @param width + */ + DataAxis.prototype._redrawLine = function (y, orientation, className, offset, width) { + if (this.master == true) { + var line = DOMutil.getDOMElement('div',this.DOMelements, this.dom.lineContainer);//this.dom.redundant.lines.shift(); + line.className = className; + line.innerHTML = ''; + + if (orientation == 'left') { + line.style.left = (this.width - offset) + 'px'; } else { - this.start(); + line.style.right = (this.width - offset) + 'px'; } + + line.style.width = width + 'px'; + line.style.top = y + 'px'; } }; + + DataAxis.prototype.convertValue = function (value) { + var invertedValue = this.valueAtZero - value; + var convertedValue = invertedValue * this.conversionFactor; + return convertedValue; // the -2 is to compensate for the borders + }; + + /** - * Set options - * @param {Object} options - * @param {Boolean} [initializeView] | set zoom and translation to default. + * Determine the size of text on the axis (both major and minor axis). + * The size is calculated only once and then cached in this.props. + * @private */ - Network.prototype.setOptions = function (options) { - if (options) { - var prop; - // retrieve parameter values - if (options.width !== undefined) {this.width = options.width;} - if (options.height !== undefined) {this.height = options.height;} - if (options.stabilize !== undefined) {this.stabilize = options.stabilize;} - if (options.selectable !== undefined) {this.selectable = options.selectable;} - if (options.freezeForStabilization !== undefined) {this.constants.freezeForStabilization = options.freezeForStabilization;} - if (options.configurePhysics !== undefined){this.constants.configurePhysics = options.configurePhysics;} - if (options.stabilizationIterations !== undefined) {this.constants.stabilizationIterations = options.stabilizationIterations;} - if (options.dragNetwork !== undefined) {this.constants.dragNetwork = options.dragNetwork;} - if (options.dragNodes !== undefined) {this.constants.dragNodes = options.dragNodes;} - if (options.zoomable !== undefined) {this.constants.zoomable = options.zoomable;} - if (options.hover !== undefined) {this.constants.hover = options.hover;} - if (options.hideEdgesOnDrag !== undefined) {this.constants.hideEdgesOnDrag = options.hideEdgesOnDrag;} - if (options.hideNodesOnDrag !== undefined) {this.constants.hideNodesOnDrag = options.hideNodesOnDrag;} + DataAxis.prototype._calculateCharSize = function () { + // determine the char width and height on the minor axis + if (!('minorCharHeight' in this.props)) { - // TODO: deprecated since version 3.0.0. Cleanup some day - if (options.dragGraph !== undefined) { - throw new Error('Option dragGraph is renamed to dragNetwork'); - } + var textMinor = document.createTextNode('0'); + var measureCharMinor = document.createElement('DIV'); + measureCharMinor.className = 'yAxis minor measure'; + measureCharMinor.appendChild(textMinor); + this.dom.frame.appendChild(measureCharMinor); - if (options.labels !== undefined) { - for (prop in options.labels) { - if (options.labels.hasOwnProperty(prop)) { - this.constants.labels[prop] = options.labels[prop]; - } - } - } + this.props.minorCharHeight = measureCharMinor.clientHeight; + this.props.minorCharWidth = measureCharMinor.clientWidth; - if (options.onAdd) { - this.triggerFunctions.add = options.onAdd; - } + this.dom.frame.removeChild(measureCharMinor); + } - if (options.onEdit) { - this.triggerFunctions.edit = options.onEdit; - } + if (!('majorCharHeight' in this.props)) { + var textMajor = document.createTextNode('0'); + var measureCharMajor = document.createElement('DIV'); + measureCharMajor.className = 'yAxis major measure'; + measureCharMajor.appendChild(textMajor); + this.dom.frame.appendChild(measureCharMajor); - if (options.onEditEdge) { - this.triggerFunctions.editEdge = options.onEditEdge; - } + this.props.majorCharHeight = measureCharMajor.clientHeight; + this.props.majorCharWidth = measureCharMajor.clientWidth; - if (options.onConnect) { - this.triggerFunctions.connect = options.onConnect; - } + this.dom.frame.removeChild(measureCharMajor); + } + }; - if (options.onDelete) { - this.triggerFunctions.del = options.onDelete; - } + /** + * Snap a date to a rounded value. + * The snap intervals are dependent on the current scale and step. + * @param {Date} date the date to be snapped. + * @return {Date} snappedDate + */ + DataAxis.prototype.snap = function(date) { + return this.step.snap(date); + }; - if (options.physics) { - if (options.physics.barnesHut) { - this.constants.physics.barnesHut.enabled = true; - for (prop in options.physics.barnesHut) { - if (options.physics.barnesHut.hasOwnProperty(prop)) { - this.constants.physics.barnesHut[prop] = options.physics.barnesHut[prop]; - } - } - } + module.exports = DataAxis; - if (options.physics.repulsion) { - this.constants.physics.barnesHut.enabled = false; - for (prop in options.physics.repulsion) { - if (options.physics.repulsion.hasOwnProperty(prop)) { - this.constants.physics.repulsion[prop] = options.physics.repulsion[prop]; - } - } - } - if (options.physics.hierarchicalRepulsion) { - this.constants.hierarchicalLayout.enabled = true; - this.constants.physics.hierarchicalRepulsion.enabled = true; - this.constants.physics.barnesHut.enabled = false; - for (prop in options.physics.hierarchicalRepulsion) { - if (options.physics.hierarchicalRepulsion.hasOwnProperty(prop)) { - this.constants.physics.hierarchicalRepulsion[prop] = options.physics.hierarchicalRepulsion[prop]; - } - } - } - } +/***/ }, +/* 35 */ +/***/ function(module, exports, __webpack_require__) { - if (options.smoothCurves !== undefined) { - if (typeof options.smoothCurves == 'boolean') { - this.constants.smoothCurves.enabled = options.smoothCurves; - } - else { - this.constants.smoothCurves.enabled = true; - for (prop in options.smoothCurves) { - if (options.smoothCurves.hasOwnProperty(prop)) { - this.constants.smoothCurves[prop] = options.smoothCurves[prop]; - } - } - } - } + /** + * @constructor DataStep + * The class DataStep is an iterator for data for the lineGraph. You provide a start data point and an + * end data point. The class itself determines the best scale (step size) based on the + * provided start Date, end Date, and minimumStep. + * + * If minimumStep is provided, the step size is chosen as close as possible + * to the minimumStep but larger than minimumStep. If minimumStep is not + * provided, the scale is set to 1 DAY. + * The minimumStep should correspond with the onscreen size of about 6 characters + * + * Alternatively, you can set a scale by hand. + * After creation, you can initialize the class by executing first(). Then you + * can iterate from the start date to the end date via next(). You can check if + * the end date is reached with the function hasNext(). After each step, you can + * retrieve the current date via getCurrent(). + * The DataStep has scales ranging from milliseconds, seconds, minutes, hours, + * days, to years. + * + * Version: 1.2 + * + * @param {Date} [start] The start date, for example new Date(2010, 9, 21) + * or new Date(2010, 9, 21, 23, 45, 00) + * @param {Date} [end] The end date + * @param {Number} [minimumStep] Optional. Minimum step size in milliseconds + */ + function DataStep(start, end, minimumStep, containerHeight, forcedStepSize) { + // variables + this.current = 0; - if (options.hierarchicalLayout) { - this.constants.hierarchicalLayout.enabled = true; - for (prop in options.hierarchicalLayout) { - if (options.hierarchicalLayout.hasOwnProperty(prop)) { - this.constants.hierarchicalLayout[prop] = options.hierarchicalLayout[prop]; - } - } - } - else if (options.hierarchicalLayout !== undefined) { - this.constants.hierarchicalLayout.enabled = false; - } + this.autoScale = true; + this.stepIndex = 0; + this.step = 1; + this.scale = 1; - if (options.clustering) { - this.constants.clustering.enabled = true; - for (prop in options.clustering) { - if (options.clustering.hasOwnProperty(prop)) { - this.constants.clustering[prop] = options.clustering[prop]; - } - } - } - else if (options.clustering !== undefined) { - this.constants.clustering.enabled = false; - } + this.marginStart; + this.marginEnd; - if (options.navigation) { - this.constants.navigation.enabled = true; - for (prop in options.navigation) { - if (options.navigation.hasOwnProperty(prop)) { - this.constants.navigation[prop] = options.navigation[prop]; - } - } - } - else if (options.navigation !== undefined) { - this.constants.navigation.enabled = false; - } + this.majorSteps = [1, 2, 5, 10]; + this.minorSteps = [0.25, 0.5, 1, 2]; - if (options.keyboard) { - this.constants.keyboard.enabled = true; - for (prop in options.keyboard) { - if (options.keyboard.hasOwnProperty(prop)) { - this.constants.keyboard[prop] = options.keyboard[prop]; - } - } - } - else if (options.keyboard !== undefined) { - this.constants.keyboard.enabled = false; - } + this.setRange(start, end, minimumStep, containerHeight, forcedStepSize); + } - if (options.dataManipulation) { - this.constants.dataManipulation.enabled = true; - for (prop in options.dataManipulation) { - if (options.dataManipulation.hasOwnProperty(prop)) { - this.constants.dataManipulation[prop] = options.dataManipulation[prop]; - } - } - this.editMode = this.constants.dataManipulation.initiallyVisible; - } - else if (options.dataManipulation !== undefined) { - this.constants.dataManipulation.enabled = false; - } - // TODO: work out these options and document them - if (options.edges) { - for (prop in options.edges) { - if (options.edges.hasOwnProperty(prop)) { - if (typeof options.edges[prop] != "object") { - this.constants.edges[prop] = options.edges[prop]; - } - } - } - if (options.edges.color !== undefined) { - if (util.isString(options.edges.color)) { - this.constants.edges.color = {}; - this.constants.edges.color.color = options.edges.color; - this.constants.edges.color.highlight = options.edges.color; - this.constants.edges.color.hover = options.edges.color; - } - else { - if (options.edges.color.color !== undefined) {this.constants.edges.color.color = options.edges.color.color;} - if (options.edges.color.highlight !== undefined) {this.constants.edges.color.highlight = options.edges.color.highlight;} - if (options.edges.color.hover !== undefined) {this.constants.edges.color.hover = options.edges.color.hover;} - } - } + /** + * Set a new range + * If minimumStep is provided, the step size is chosen as close as possible + * to the minimumStep but larger than minimumStep. If minimumStep is not + * provided, the scale is set to 1 DAY. + * The minimumStep should correspond with the onscreen size of about 6 characters + * @param {Number} [start] The start date and time. + * @param {Number} [end] The end date and time. + * @param {Number} [minimumStep] Optional. Minimum step size in milliseconds + */ + DataStep.prototype.setRange = function(start, end, minimumStep, containerHeight, forcedStepSize) { + this._start = start; + this._end = end; - if (!options.edges.fontColor) { - if (options.edges.color !== undefined) { - if (util.isString(options.edges.color)) {this.constants.edges.fontColor = options.edges.color;} - else if (options.edges.color.color !== undefined) {this.constants.edges.fontColor = options.edges.color.color;} - } - } + if (start == end) { + this._start = start - 0.75; + this._end = end + 1; + } - // Added to support dashed lines - // David Jordan - // 2012-08-08 - if (options.edges.dash) { - if (options.edges.dash.length !== undefined) { - this.constants.edges.dash.length = options.edges.dash.length; - } - if (options.edges.dash.gap !== undefined) { - this.constants.edges.dash.gap = options.edges.dash.gap; - } - if (options.edges.dash.altLength !== undefined) { - this.constants.edges.dash.altLength = options.edges.dash.altLength; - } - } - } + if (this.autoScale) { + this.setMinimumStep(minimumStep, containerHeight, forcedStepSize); + } + this.setFirst(); + }; - if (options.nodes) { - for (prop in options.nodes) { - if (options.nodes.hasOwnProperty(prop)) { - this.constants.nodes[prop] = options.nodes[prop]; - } - } + /** + * Automatically determine the scale that bests fits the provided minimum step + * @param {Number} [minimumStep] The minimum step size in milliseconds + */ + DataStep.prototype.setMinimumStep = function(minimumStep, containerHeight) { + // round to floor + var size = this._end - this._start; + var safeSize = size * 1.1; + var minimumStepValue = minimumStep * (safeSize / containerHeight); + var orderOfMagnitude = Math.round(Math.log(safeSize)/Math.LN10); - if (options.nodes.color) { - this.constants.nodes.color = util.parseColor(options.nodes.color); - } + var minorStepIdx = -1; + var magnitudefactor = Math.pow(10,orderOfMagnitude); - /* - if (options.nodes.widthMin) this.constants.nodes.radiusMin = options.nodes.widthMin; - if (options.nodes.widthMax) this.constants.nodes.radiusMax = options.nodes.widthMax; - */ - } - if (options.groups) { - for (var groupname in options.groups) { - if (options.groups.hasOwnProperty(groupname)) { - var group = options.groups[groupname]; - this.groups.add(groupname, group); - } - } - } + var start = 0; + if (orderOfMagnitude < 0) { + start = orderOfMagnitude; + } - if (options.tooltip) { - for (prop in options.tooltip) { - if (options.tooltip.hasOwnProperty(prop)) { - this.constants.tooltip[prop] = options.tooltip[prop]; - } - } - if (options.tooltip.color) { - this.constants.tooltip.color = util.parseColor(options.tooltip.color); + var solutionFound = false; + for (var i = start; Math.abs(i) <= Math.abs(orderOfMagnitude); i++) { + magnitudefactor = Math.pow(10,i); + for (var j = 0; j < this.minorSteps.length; j++) { + var stepSize = magnitudefactor * this.minorSteps[j]; + if (stepSize >= minimumStepValue) { + solutionFound = true; + minorStepIdx = j; + break; } } + if (solutionFound == true) { + break; + } } + this.stepIndex = minorStepIdx; + this.scale = magnitudefactor; + this.step = magnitudefactor * this.minorSteps[minorStepIdx]; + }; - // (Re)loading the mixins that can be enabled or disabled in the options. - // load the force calculation functions, grouped under the physics system. - this._loadPhysicsSystem(); - // load the navigation system. - this._loadNavigationControls(); - // load the data manipulation system - this._loadManipulationSystem(); - // configure the smooth curves - this._configureSmoothCurves(); - - - // bind keys. If disabled, this will not do anything; - this._createKeyBinds(); - this.setSize(this.width, this.height); - this.moving = true; - this.start(); - + /** + * Set the range iterator to the start date. + */ + DataStep.prototype.first = function() { + this.setFirst(); }; /** - * Create the main frame for the Network. - * This function is executed once when a Network object is created. The frame - * contains a canvas, and this canvas contains all objects like the axis and - * nodes. - * @private + * Round the current date to the first minor date value + * This must be executed once when the current date is set to start Date */ - Network.prototype._create = function () { - // remove all elements from the container element. - while (this.containerElement.hasChildNodes()) { - this.containerElement.removeChild(this.containerElement.firstChild); - } - - this.frame = document.createElement('div'); - this.frame.className = 'network-frame'; - this.frame.style.position = 'relative'; - this.frame.style.overflow = 'hidden'; - - // create the network canvas (HTML canvas element) - this.frame.canvas = document.createElement( 'canvas' ); - this.frame.canvas.style.position = 'relative'; - this.frame.appendChild(this.frame.canvas); - if (!this.frame.canvas.getContext) { - var noCanvas = document.createElement( 'DIV' ); - noCanvas.style.color = 'red'; - noCanvas.style.fontWeight = 'bold' ; - noCanvas.style.padding = '10px'; - noCanvas.innerHTML = 'Error: your browser does not support HTML canvas'; - this.frame.canvas.appendChild(noCanvas); - } + DataStep.prototype.setFirst = function() { + var niceStart = this._start - (this.scale * this.minorSteps[this.stepIndex]); + var niceEnd = this._end + (this.scale * this.minorSteps[this.stepIndex]); - var me = this; - this.drag = {}; - this.pinch = {}; - this.hammer = Hammer(this.frame.canvas, { - prevent_default: true - }); - this.hammer.on('tap', me._onTap.bind(me) ); - this.hammer.on('doubletap', me._onDoubleTap.bind(me) ); - this.hammer.on('hold', me._onHold.bind(me) ); - this.hammer.on('pinch', me._onPinch.bind(me) ); - this.hammer.on('touch', me._onTouch.bind(me) ); - this.hammer.on('dragstart', me._onDragStart.bind(me) ); - this.hammer.on('drag', me._onDrag.bind(me) ); - this.hammer.on('dragend', me._onDragEnd.bind(me) ); - this.hammer.on('release', me._onRelease.bind(me) ); - this.hammer.on('mousewheel',me._onMouseWheel.bind(me) ); - this.hammer.on('DOMMouseScroll',me._onMouseWheel.bind(me) ); // for FF - this.hammer.on('mousemove', me._onMouseMoveTitle.bind(me) ); + this.marginEnd = this.roundToMinor(niceEnd); + this.marginStart = this.roundToMinor(niceStart); + this.marginRange = this.marginEnd - this.marginStart; - // add the frame to the container element - this.containerElement.appendChild(this.frame); + this.current = this.marginEnd; }; - - /** - * Binding the keys for keyboard navigation. These functions are defined in the NavigationMixin - * @private - */ - Network.prototype._createKeyBinds = function() { - var me = this; - this.mousetrap = mousetrap; - - this.mousetrap.reset(); - - if (this.constants.keyboard.enabled == true) { - this.mousetrap.bind("up", this._moveUp.bind(me) , "keydown"); - this.mousetrap.bind("up", this._yStopMoving.bind(me), "keyup"); - this.mousetrap.bind("down", this._moveDown.bind(me) , "keydown"); - this.mousetrap.bind("down", this._yStopMoving.bind(me), "keyup"); - this.mousetrap.bind("left", this._moveLeft.bind(me) , "keydown"); - this.mousetrap.bind("left", this._xStopMoving.bind(me), "keyup"); - this.mousetrap.bind("right",this._moveRight.bind(me), "keydown"); - this.mousetrap.bind("right",this._xStopMoving.bind(me), "keyup"); - this.mousetrap.bind("=", this._zoomIn.bind(me), "keydown"); - this.mousetrap.bind("=", this._stopZoom.bind(me), "keyup"); - this.mousetrap.bind("-", this._zoomOut.bind(me), "keydown"); - this.mousetrap.bind("-", this._stopZoom.bind(me), "keyup"); - this.mousetrap.bind("[", this._zoomIn.bind(me), "keydown"); - this.mousetrap.bind("[", this._stopZoom.bind(me), "keyup"); - this.mousetrap.bind("]", this._zoomOut.bind(me), "keydown"); - this.mousetrap.bind("]", this._stopZoom.bind(me), "keyup"); - this.mousetrap.bind("pageup",this._zoomIn.bind(me), "keydown"); - this.mousetrap.bind("pageup",this._stopZoom.bind(me), "keyup"); - this.mousetrap.bind("pagedown",this._zoomOut.bind(me),"keydown"); - this.mousetrap.bind("pagedown",this._stopZoom.bind(me), "keyup"); + DataStep.prototype.roundToMinor = function(value) { + var rounded = value - (value % (this.scale * this.minorSteps[this.stepIndex])); + if (value % (this.scale * this.minorSteps[this.stepIndex]) > 0.5 * (this.scale * this.minorSteps[this.stepIndex])) { + return rounded + (this.scale * this.minorSteps[this.stepIndex]); } - - if (this.constants.dataManipulation.enabled == true) { - this.mousetrap.bind("escape",this._createManipulatorBar.bind(me)); - this.mousetrap.bind("del",this._deleteSelected.bind(me)); + else { + return rounded; } - }; + } + /** - * Get the pointer location from a touch location - * @param {{pageX: Number, pageY: Number}} touch - * @return {{x: Number, y: Number}} pointer - * @private + * Check if the there is a next step + * @return {boolean} true if the current date has not passed the end date */ - Network.prototype._getPointer = function (touch) { - return { - x: touch.pageX - util.getAbsoluteLeft(this.frame.canvas), - y: touch.pageY - util.getAbsoluteTop(this.frame.canvas) - }; + DataStep.prototype.hasNext = function () { + return (this.current >= this.marginStart); }; /** - * On start of a touch gesture, store the pointer - * @param event - * @private + * Do the next step */ - Network.prototype._onTouch = function (event) { - this.drag.pointer = this._getPointer(event.gesture.center); - this.drag.pinched = false; - this.pinch.scale = this._getScale(); + DataStep.prototype.next = function() { + var prev = this.current; + this.current -= this.step; - this._handleTouch(this.drag.pointer); + // safety mechanism: if current time is still unchanged, move to the end + if (this.current == prev) { + this.current = this._end; + } }; /** - * handle drag start event - * @private + * Do the next step */ - Network.prototype._onDragStart = function () { - this._handleDragStart(); + DataStep.prototype.previous = function() { + this.current += this.step; + this.marginEnd += this.step; + this.marginRange = this.marginEnd - this.marginStart; }; + /** - * This function is called by _onDragStart. - * It is separated out because we can then overload it for the datamanipulation system. - * - * @private + * Get the current datetime + * @return {String} current The current date */ - Network.prototype._handleDragStart = function() { - var drag = this.drag; - var node = this._getNodeAt(drag.pointer); - // note: drag.pointer is set in _onTouch to get the initial touch location - - drag.dragging = true; - drag.selection = []; - drag.translation = this._getTranslation(); - drag.nodeId = null; - - if (node != null) { - drag.nodeId = node.id; - // select the clicked node if not yet selected - if (!node.isSelected()) { - this._selectObject(node,false); + DataStep.prototype.getCurrent = function() { + var toPrecision = '' + Number(this.current).toPrecision(5); + for (var i = toPrecision.length-1; i > 0; i--) { + if (toPrecision[i] == "0") { + toPrecision = toPrecision.slice(0,i); } - - // create an array with the selected nodes and their original location and status - for (var objectId in this.selectionObj.nodes) { - if (this.selectionObj.nodes.hasOwnProperty(objectId)) { - var object = this.selectionObj.nodes[objectId]; - var s = { - id: object.id, - node: object, - - // store original x, y, xFixed and yFixed, make the node temporarily Fixed - x: object.x, - y: object.y, - xFixed: object.xFixed, - yFixed: object.yFixed - }; - - object.xFixed = true; - object.yFixed = true; - - drag.selection.push(s); - } + else if (toPrecision[i] == "." || toPrecision[i] == ",") { + toPrecision = toPrecision.slice(0,i); + break; + } + else{ + break; } } + + return toPrecision; }; + /** - * handle drag event - * @private + * Snap a date to a rounded value. + * The snap intervals are dependent on the current scale and step. + * @param {Date} date the date to be snapped. + * @return {Date} snappedDate */ - Network.prototype._onDrag = function (event) { - this._handleOnDrag(event) - }; + DataStep.prototype.snap = function(date) { + }; /** - * This function is called by _onDrag. - * It is separated out because we can then overload it for the datamanipulation system. - * - * @private + * Check if the current value is a major value (for example when the step + * is DAY, a major value is each first day of the MONTH) + * @return {boolean} true if current date is major, else false. */ - Network.prototype._handleOnDrag = function(event) { - if (this.drag.pinched) { - return; - } - - var pointer = this._getPointer(event.gesture.center); - - var me = this; - var drag = this.drag; - var selection = drag.selection; - if (selection && selection.length && this.constants.dragNodes == true) { - // calculate delta's and new location - var deltaX = pointer.x - drag.pointer.x; - var deltaY = pointer.y - drag.pointer.y; + DataStep.prototype.isMajor = function() { + return (this.current % (this.scale * this.majorSteps[this.stepIndex]) == 0); + }; - // update position of all selected nodes - selection.forEach(function (s) { - var node = s.node; + module.exports = DataStep; - if (!s.xFixed) { - node.x = me._XconvertDOMtoCanvas(me._XconvertCanvasToDOM(s.x) + deltaX); - } - if (!s.yFixed) { - node.y = me._YconvertDOMtoCanvas(me._YconvertCanvasToDOM(s.y) + deltaY); - } - }); +/***/ }, +/* 36 */ +/***/ function(module, exports, __webpack_require__) { - - // start _animationStep if not yet running - if (!this.moving) { - this.moving = true; - this.start(); - } - } - else { - if (this.constants.dragNetwork == true) { - // move the network - var diffX = pointer.x - this.drag.pointer.x; - var diffY = pointer.y - this.drag.pointer.y; - - this._setTranslation( - this.drag.translation.x + diffX, - this.drag.translation.y + diffY - ); - this._redraw(); - // this.moving = true; - // this.start(); - } - } - }; + var util = __webpack_require__(1); + var DOMutil = __webpack_require__(4); /** - * handle drag start event - * @private + * @constructor Group + * @param {Number | String} groupId + * @param {Object} data + * @param {ItemSet} itemSet */ - Network.prototype._onDragEnd = function () { - this.drag.dragging = false; - var selection = this.drag.selection; - if (selection && selection.length) { - selection.forEach(function (s) { - // restore original xFixed and yFixed - s.node.xFixed = s.xFixed; - s.node.yFixed = s.yFixed; - }); - this.moving = true; - this.start(); + function GraphGroup (group, groupId, options, groupsUsingDefaultStyles) { + this.id = groupId; + var fields = ['sampling','style','sort','yAxisOrientation','barChart','drawPoints','shaded','catmullRom'] + this.options = util.selectiveBridgeObject(fields,options); + this.usingDefaultStyle = group.className === undefined; + this.groupsUsingDefaultStyles = groupsUsingDefaultStyles; + this.zeroPosition = 0; + this.update(group); + if (this.usingDefaultStyle == true) { + this.groupsUsingDefaultStyles[0] += 1; + } + this.itemsData = []; + } + + GraphGroup.prototype.setItems = function(items) { + if (items != null) { + this.itemsData = items; + if (this.options.sort == true) { + this.itemsData.sort(function (a,b) {return a.x - b.x;}) + } } else { - this._redraw(); + this.itemsData = []; } - }; - /** - * handle tap/click event: select/unselect a node - * @private - */ - Network.prototype._onTap = function (event) { - var pointer = this._getPointer(event.gesture.center); - this.pointerPosition = pointer; - this._handleTap(pointer); - + GraphGroup.prototype.setZeroPosition = function(pos) { + this.zeroPosition = pos; }; + GraphGroup.prototype.setOptions = function(options) { + if (options !== undefined) { + var fields = ['sampling','style','sort','yAxisOrientation','barChart']; + util.selectiveDeepExtend(fields, this.options, options); - /** - * handle doubletap event - * @private - */ - Network.prototype._onDoubleTap = function (event) { - var pointer = this._getPointer(event.gesture.center); - this._handleDoubleTap(pointer); - }; - + util.mergeOptions(this.options, options,'catmullRom'); + util.mergeOptions(this.options, options,'drawPoints'); + util.mergeOptions(this.options, options,'shaded'); - /** - * handle long tap event: multi select nodes - * @private - */ - Network.prototype._onHold = function (event) { - var pointer = this._getPointer(event.gesture.center); - this.pointerPosition = pointer; - this._handleOnHold(pointer); + if (options.catmullRom) { + if (typeof options.catmullRom == 'object') { + if (options.catmullRom.parametrization) { + if (options.catmullRom.parametrization == 'uniform') { + this.options.catmullRom.alpha = 0; + } + else if (options.catmullRom.parametrization == 'chordal') { + this.options.catmullRom.alpha = 1.0; + } + else { + this.options.catmullRom.parametrization = 'centripetal'; + this.options.catmullRom.alpha = 0.5; + } + } + } + } + } }; - /** - * handle the release of the screen - * - * @private - */ - Network.prototype._onRelease = function (event) { - var pointer = this._getPointer(event.gesture.center); - this._handleOnRelease(pointer); + GraphGroup.prototype.update = function(group) { + this.group = group; + this.content = group.content || 'graph'; + this.className = group.className || this.className || "graphGroup" + this.groupsUsingDefaultStyles[0] % 10; + this.setOptions(group.options); }; - /** - * Handle pinch event - * @param event - * @private - */ - Network.prototype._onPinch = function (event) { - var pointer = this._getPointer(event.gesture.center); - - this.drag.pinched = true; - if (!('scale' in this.pinch)) { - this.pinch.scale = 1; - } - - // TODO: enabled moving while pinching? - var scale = this.pinch.scale * event.gesture.scale; - this._zoom(scale, pointer) - }; + GraphGroup.prototype.drawIcon = function(x, y, JSONcontainer, SVGcontainer, iconWidth, iconHeight) { + var fillHeight = iconHeight * 0.5; + var path, fillPath; - /** - * Zoom the network in or out - * @param {Number} scale a number around 1, and between 0.01 and 10 - * @param {{x: Number, y: Number}} pointer Position on screen - * @return {Number} appliedScale scale is limited within the boundaries - * @private - */ - Network.prototype._zoom = function(scale, pointer) { - if (this.constants.zoomable == true) { - var scaleOld = this._getScale(); - if (scale < 0.00001) { - scale = 0.00001; - } - if (scale > 10) { - scale = 10; - } + var outline = DOMutil.getSVGElement("rect", JSONcontainer, SVGcontainer); + outline.setAttributeNS(null, "x", x); + outline.setAttributeNS(null, "y", y - fillHeight); + outline.setAttributeNS(null, "width", iconWidth); + outline.setAttributeNS(null, "height", 2*fillHeight); + outline.setAttributeNS(null, "class", "outline"); - var preScaleDragPointer = null; - if (this.drag !== undefined) { - if (this.drag.dragging == true) { - preScaleDragPointer = this.DOMtoCanvas(this.drag.pointer); + if (this.options.style == 'line') { + path = DOMutil.getSVGElement("path", JSONcontainer, SVGcontainer); + path.setAttributeNS(null, "class", this.className); + path.setAttributeNS(null, "d", "M" + x + ","+y+" L" + (x + iconWidth) + ","+y+""); + if (this.options.shaded.enabled == true) { + fillPath = DOMutil.getSVGElement("path", JSONcontainer, SVGcontainer); + if (this.options.shaded.orientation == 'top') { + fillPath.setAttributeNS(null, "d", "M"+x+", " + (y - fillHeight) + + "L"+x+","+y+" L"+ (x + iconWidth) + ","+y+" L"+ (x + iconWidth) + "," + (y - fillHeight)); + } + else { + fillPath.setAttributeNS(null, "d", "M"+x+","+y+" " + + "L"+x+"," + (y + fillHeight) + " " + + "L"+ (x + iconWidth) + "," + (y + fillHeight) + + "L"+ (x + iconWidth) + ","+y); } + fillPath.setAttributeNS(null, "class", this.className + " iconFill"); } - // + this.frame.canvas.clientHeight / 2 - var translation = this._getTranslation(); - - var scaleFrac = scale / scaleOld; - var tx = (1 - scaleFrac) * pointer.x + translation.x * scaleFrac; - var ty = (1 - scaleFrac) * pointer.y + translation.y * scaleFrac; - - this.areaCenter = {"x" : this._XconvertDOMtoCanvas(pointer.x), - "y" : this._YconvertDOMtoCanvas(pointer.y)}; - - this._setScale(scale); - this._setTranslation(tx, ty); - this.updateClustersDefault(); - if (preScaleDragPointer != null) { - var postScaleDragPointer = this.canvasToDOM(preScaleDragPointer); - this.drag.pointer.x = postScaleDragPointer.x; - this.drag.pointer.y = postScaleDragPointer.y; + if (this.options.drawPoints.enabled == true) { + DOMutil.drawPoint(x + 0.5 * iconWidth,y, this, JSONcontainer, SVGcontainer); } + } + else { + var barWidth = Math.round(0.3 * iconWidth); + var bar1Height = Math.round(0.4 * iconHeight); + var bar2Height = Math.round(0.75 * iconHeight); - this._redraw(); - - if (scaleOld < scale) { - this.emit("zoom", {direction:"+"}); - } - else { - this.emit("zoom", {direction:"-"}); - } + var offset = Math.round((iconWidth - (2 * barWidth))/3); - return scale; + DOMutil.drawBar(x + 0.5*barWidth + offset , y + fillHeight - bar1Height - 1, barWidth, bar1Height, this.className + ' bar', JSONcontainer, SVGcontainer); + DOMutil.drawBar(x + 1.5*barWidth + offset + 2, y + fillHeight - bar2Height - 1, barWidth, bar2Height, this.className + ' bar', JSONcontainer, SVGcontainer); } }; + module.exports = GraphGroup; + + +/***/ }, +/* 37 */ +/***/ function(module, exports, __webpack_require__) { + + var util = __webpack_require__(1); + var DOMutil = __webpack_require__(4); + var Component = __webpack_require__(20); /** - * Event handler for mouse wheel event, used to zoom the timeline - * See http://adomas.org/javascript-mouse-wheel/ - * https://github.com/EightMedia/hammer.js/issues/256 - * @param {MouseEvent} event - * @private + * Legend for Graph2d */ - Network.prototype._onMouseWheel = function(event) { - // retrieve delta - var delta = 0; - if (event.wheelDelta) { /* IE/Opera. */ - delta = event.wheelDelta/120; - } else if (event.detail) { /* Mozilla case. */ - // In Mozilla, sign of delta is different than in IE. - // Also, delta is multiple of 3. - delta = -event.detail/3; + function Legend(body, options, side) { + this.body = body; + this.defaultOptions = { + enabled: true, + icons: true, + iconSize: 20, + iconSpacing: 6, + left: { + visible: true, + position: 'top-left' // top/bottom - left,center,right + }, + right: { + visible: true, + position: 'top-left' // top/bottom - left,center,right + } } + this.side = side; + this.options = util.extend({},this.defaultOptions); - // If delta is nonzero, handle it. - // Basically, delta is now positive if wheel was scrolled up, - // and negative, if wheel was scrolled down. - if (delta) { + this.svgElements = {}; + this.dom = {}; + this.groups = {}; + this.amountOfGroups = 0; + this._create(); - // calculate the new scale - var scale = this._getScale(); - var zoom = delta / 10; - if (delta < 0) { - zoom = zoom / (1 - zoom); - } - scale *= (1 + zoom); + this.setOptions(options); + } - // calculate the pointer location - var gesture = hammerUtil.fakeGesture(this, event); - var pointer = this._getPointer(gesture.center); + Legend.prototype = new Component(); - // apply the new scale - this._zoom(scale, pointer); + + Legend.prototype.addGroup = function(label, graphOptions) { + if (!this.groups.hasOwnProperty(label)) { + this.groups[label] = graphOptions; } + this.amountOfGroups += 1; + }; - // Prevent default actions caused by mouse wheel. - event.preventDefault(); + Legend.prototype.updateGroup = function(label, graphOptions) { + this.groups[label] = graphOptions; + }; + + Legend.prototype.removeGroup = function(label) { + if (this.groups.hasOwnProperty(label)) { + delete this.groups[label]; + this.amountOfGroups -= 1; + } }; + Legend.prototype._create = function() { + this.dom.frame = document.createElement('div'); + this.dom.frame.className = 'legend'; + this.dom.frame.style.position = "absolute"; + this.dom.frame.style.top = "10px"; + this.dom.frame.style.display = "block"; + + this.dom.textArea = document.createElement('div'); + this.dom.textArea.className = 'legendText'; + this.dom.textArea.style.position = "relative"; + this.dom.textArea.style.top = "0px"; + + this.svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); + this.svg.style.position = 'absolute'; + this.svg.style.top = 0 +'px'; + this.svg.style.width = this.options.iconSize + 5 + 'px'; + + this.dom.frame.appendChild(this.svg); + this.dom.frame.appendChild(this.dom.textArea); + }; /** - * Mouse move handler for checking whether the title moves over a node with a title. - * @param {Event} event - * @private + * Hide the component from the DOM */ - Network.prototype._onMouseMoveTitle = function (event) { - var gesture = hammerUtil.fakeGesture(this, event); - var pointer = this._getPointer(gesture.center); - - // check if the previously selected node is still selected - if (this.popupObj) { - this._checkHidePopup(pointer); + Legend.prototype.hide = function() { + // remove the frame containing the items + if (this.dom.frame.parentNode) { + this.dom.frame.parentNode.removeChild(this.dom.frame); } + }; - // start a timeout that will check if the mouse is positioned above - // an element - var me = this; - var checkShow = function() { - me._checkShowPopup(pointer); - }; - if (this.popupTimer) { - clearInterval(this.popupTimer); // stop any running calculationTimer - } - if (!this.drag.dragging) { - this.popupTimer = setTimeout(checkShow, this.constants.tooltip.delay); + /** + * Show the component in the DOM (when not already visible). + * @return {Boolean} changed + */ + Legend.prototype.show = function() { + // show frame containing the items + if (!this.dom.frame.parentNode) { + this.body.dom.center.appendChild(this.dom.frame); } + }; + Legend.prototype.setOptions = function(options) { + var fields = ['enabled','orientation','icons','left','right']; + util.selectiveDeepExtend(fields, this.options, options); + }; - /** - * Adding hover highlights - */ - if (this.constants.hover == true) { - // removing all hover highlights - for (var edgeId in this.hoverObj.edges) { - if (this.hoverObj.edges.hasOwnProperty(edgeId)) { - this.hoverObj.edges[edgeId].hover = false; - delete this.hoverObj.edges[edgeId]; - } + Legend.prototype.redraw = function() { + if (this.options[this.side].visible == false || this.amountOfGroups == 0 || this.options.enabled == false) { + this.hide(); + } + else { + this.show(); + if (this.options[this.side].position == 'top-left' || this.options[this.side].position == 'bottom-left') { + this.dom.frame.style.left = '4px'; + this.dom.frame.style.textAlign = "left"; + this.dom.textArea.style.textAlign = "left"; + this.dom.textArea.style.left = (this.options.iconSize + 15) + 'px'; + this.dom.textArea.style.right = ''; + this.svg.style.left = 0 +'px'; + this.svg.style.right = ''; + } + else { + this.dom.frame.style.right = '4px'; + this.dom.frame.style.textAlign = "right"; + this.dom.textArea.style.textAlign = "right"; + this.dom.textArea.style.right = (this.options.iconSize + 15) + 'px'; + this.dom.textArea.style.left = ''; + this.svg.style.right = 0 +'px'; + this.svg.style.left = ''; } - // adding hover highlights - var obj = this._getNodeAt(pointer); - if (obj == null) { - obj = this._getEdgeAt(pointer); + if (this.options[this.side].position == 'top-left' || this.options[this.side].position == 'top-right') { + this.dom.frame.style.top = 4 - Number(this.body.dom.center.style.top.replace("px","")) + 'px'; + this.dom.frame.style.bottom = ''; } - if (obj != null) { - this._hoverObject(obj); + else { + this.dom.frame.style.bottom = 4 - Number(this.body.dom.center.style.top.replace("px","")) + 'px'; + this.dom.frame.style.top = ''; } - // removing all node hover highlights except for the selected one. - for (var nodeId in this.hoverObj.nodes) { - if (this.hoverObj.nodes.hasOwnProperty(nodeId)) { - if (obj instanceof Node && obj.id != nodeId || obj instanceof Edge || obj == null) { - this._blurObject(this.hoverObj.nodes[nodeId]); - delete this.hoverObj.nodes[nodeId]; - } + if (this.options.icons == false) { + this.dom.frame.style.width = this.dom.textArea.offsetWidth + 10 + 'px'; + this.dom.textArea.style.right = ''; + this.dom.textArea.style.left = ''; + this.svg.style.width = '0px'; + } + else { + this.dom.frame.style.width = this.options.iconSize + 15 + this.dom.textArea.offsetWidth + 10 + 'px' + this.drawLegendIcons(); + } + + var content = ''; + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + content += this.groups[groupId].content + '
'; } } - this.redraw(); + this.dom.textArea.innerHTML = content; + this.dom.textArea.style.lineHeight = ((0.75 * this.options.iconSize) + this.options.iconSpacing) + 'px'; } }; - /** - * Check if there is an element on the given position in the network - * (a node or edge). If so, and if this element has a title, - * show a popup window with its title. - * - * @param {{x:Number, y:Number}} pointer - * @private - */ - Network.prototype._checkShowPopup = function (pointer) { - var obj = { - left: this._XconvertDOMtoCanvas(pointer.x), - top: this._YconvertDOMtoCanvas(pointer.y), - right: this._XconvertDOMtoCanvas(pointer.x), - bottom: this._YconvertDOMtoCanvas(pointer.y) - }; + Legend.prototype.drawLegendIcons = function() { + if (this.dom.frame.parentNode) { + DOMutil.prepareElements(this.svgElements); + var padding = window.getComputedStyle(this.dom.frame).paddingTop; + var iconOffset = Number(padding.replace('px','')); + var x = iconOffset; + var iconWidth = this.options.iconSize; + var iconHeight = 0.75 * this.options.iconSize; + var y = iconOffset + 0.5 * iconHeight + 3; - var id; - var lastPopupNode = this.popupObj; + this.svg.style.width = iconWidth + 5 + iconOffset + 'px'; - if (this.popupObj == undefined) { - // search the nodes for overlap, select the top one in case of multiple nodes - var nodes = this.nodes; - for (id in nodes) { - if (nodes.hasOwnProperty(id)) { - var node = nodes[id]; - if (node.getTitle() !== undefined && node.isOverlappingWith(obj)) { - this.popupObj = node; - break; - } + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + this.groups[groupId].drawIcon(x, y, this.svgElements, this.svg, iconWidth, iconHeight); + y += iconHeight + this.options.iconSpacing; } } - } - if (this.popupObj === undefined) { - // search the edges for overlap - var edges = this.edges; - for (id in edges) { - if (edges.hasOwnProperty(id)) { - var edge = edges[id]; - if (edge.connected && (edge.getTitle() !== undefined) && - edge.isOverlappingWith(obj)) { - this.popupObj = edge; - break; - } - } - } + DOMutil.cleanupElements(this.svgElements); } + }; - if (this.popupObj) { - // show popup message window - if (this.popupObj != lastPopupNode) { - var me = this; - if (!me.popup) { - me.popup = new Popup(me.frame, me.constants.tooltip); - } + module.exports = Legend; - // adjust a small offset such that the mouse cursor is located in the - // bottom left location of the popup, and you can easily move over the - // popup area - me.popup.setPosition(pointer.x - 3, pointer.y - 3); - me.popup.setText(me.popupObj.getTitle()); - me.popup.show(); - } - } - else { - if (this.popup) { - this.popup.hide(); - } - } - }; +/***/ }, +/* 38 */ +/***/ function(module, exports, __webpack_require__) { + + var Emitter = __webpack_require__(8); + var Hammer = __webpack_require__(16); + var mousetrap = __webpack_require__(46); + var util = __webpack_require__(1); + var hammerUtil = __webpack_require__(19); + var DataSet = __webpack_require__(5); + var DataView = __webpack_require__(6); + var dotparser = __webpack_require__(44); + var gephiParser = __webpack_require__(45); + var Groups = __webpack_require__(41); + var Images = __webpack_require__(42); + var Node = __webpack_require__(40); + var Edge = __webpack_require__(39); + var Popup = __webpack_require__(43); + var MixinLoader = __webpack_require__(47); + + // Load custom shapes into CanvasRenderingContext2D + __webpack_require__(58); /** - * Check if the popup must be hided, which is the case when the mouse is no - * longer hovering on the object - * @param {{x:Number, y:Number}} pointer - * @private - */ - Network.prototype._checkHidePopup = function (pointer) { - if (!this.popupObj || !this._getNodeAt(pointer) ) { - this.popupObj = undefined; - if (this.popup) { - this.popup.hide(); - } - } - }; - - - /** - * Set a new size for the network - * @param {string} width Width in pixels or percentage (for example '800px' - * or '50%') - * @param {string} height Height in pixels or percentage (for example '400px' - * or '30%') - */ - Network.prototype.setSize = function(width, height) { - this.frame.style.width = width; - this.frame.style.height = height; - - this.frame.canvas.style.width = '100%'; - this.frame.canvas.style.height = '100%'; - - this.frame.canvas.width = this.frame.canvas.clientWidth; - this.frame.canvas.height = this.frame.canvas.clientHeight; - - if (this.manipulationDiv !== undefined) { - this.manipulationDiv.style.width = this.frame.canvas.clientWidth + "px"; - } - if (this.navigationDivs !== undefined) { - if (this.navigationDivs['wrapper'] !== undefined) { - this.navigationDivs['wrapper'].style.width = this.frame.canvas.clientWidth + "px"; - this.navigationDivs['wrapper'].style.height = this.frame.canvas.clientHeight + "px"; - } - } - - this.emit('resize', {width:this.frame.canvas.width,height:this.frame.canvas.height}); - }; - - /** - * Set a data set with nodes for the network - * @param {Array | DataSet | DataView} nodes The data containing the nodes. - * @private - */ - Network.prototype._setNodes = function(nodes) { - var oldNodesData = this.nodesData; - - if (nodes instanceof DataSet || nodes instanceof DataView) { - this.nodesData = nodes; - } - else if (nodes instanceof Array) { - this.nodesData = new DataSet(); - this.nodesData.add(nodes); - } - else if (!nodes) { - this.nodesData = new DataSet(); - } - else { - throw new TypeError('Array or DataSet expected'); - } - - if (oldNodesData) { - // unsubscribe from old dataset - util.forEach(this.nodesListeners, function (callback, event) { - oldNodesData.off(event, callback); - }); - } - - // remove drawn nodes - this.nodes = {}; - - if (this.nodesData) { - // subscribe to new dataset - var me = this; - util.forEach(this.nodesListeners, function (callback, event) { - me.nodesData.on(event, callback); - }); - - // draw all new nodes - var ids = this.nodesData.getIds(); - this._addNodes(ids); - } - this._updateSelection(); - }; - - /** - * Add nodes - * @param {Number[] | String[]} ids - * @private - */ - Network.prototype._addNodes = function(ids) { - var id; - for (var i = 0, len = ids.length; i < len; i++) { - id = ids[i]; - var data = this.nodesData.get(id); - var node = new Node(data, this.images, this.groups, this.constants); - this.nodes[id] = node; // note: this may replace an existing node - - if ((node.xFixed == false || node.yFixed == false) && (node.x === null || node.y === null)) { - var radius = 10 * 0.1*ids.length; - var angle = 2 * Math.PI * Math.random(); - if (node.xFixed == false) {node.x = radius * Math.cos(angle);} - if (node.yFixed == false) {node.y = radius * Math.sin(angle);} - } - this.moving = true; - } - this._updateNodeIndexList(); - if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) { - this._resetLevels(); - this._setupHierarchicalLayout(); - } - this._updateCalculationNodes(); - this._reconnectEdges(); - this._updateValueRange(this.nodes); - this.updateLabels(); - }; - - /** - * Update existing nodes, or create them when not yet existing - * @param {Number[] | String[]} ids - * @private + * @constructor Network + * Create a network visualization, displaying nodes and edges. + * + * @param {Element} container The DOM element in which the Network will + * be created. Normally a div element. + * @param {Object} data An object containing parameters + * {Array} nodes + * {Array} edges + * @param {Object} options Options */ - Network.prototype._updateNodes = function(ids) { - var nodes = this.nodes, - nodesData = this.nodesData; - for (var i = 0, len = ids.length; i < len; i++) { - var id = ids[i]; - var node = nodes[id]; - var data = nodesData.get(id); - if (node) { - // update node - node.setProperties(data, this.constants); - } - else { - // create node - node = new Node(properties, this.images, this.groups, this.constants); - nodes[id] = node; - } - } - this.moving = true; - if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) { - this._resetLevels(); - this._setupHierarchicalLayout(); + function Network (container, data, options) { + if (!(this instanceof Network)) { + throw new SyntaxError('Constructor must be called with the new operator'); } - this._updateNodeIndexList(); - this._reconnectEdges(); - this._updateValueRange(nodes); - }; - /** - * Remove existing nodes. If nodes do not exist, the method will just ignore it. - * @param {Number[] | String[]} ids - * @private - */ - Network.prototype._removeNodes = function(ids) { - var nodes = this.nodes; - for (var i = 0, len = ids.length; i < len; i++) { - var id = ids[i]; - delete nodes[id]; - } - this._updateNodeIndexList(); - if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) { - this._resetLevels(); - this._setupHierarchicalLayout(); - } - this._updateCalculationNodes(); - this._reconnectEdges(); - this._updateSelection(); - this._updateValueRange(nodes); - }; + this._initializeMixinLoaders(); - /** - * Load edges by reading the data table - * @param {Array | DataSet | DataView} edges The data containing the edges. - * @private - * @private - */ - Network.prototype._setEdges = function(edges) { - var oldEdgesData = this.edgesData; + // create variables and set default values + this.containerElement = container; + this.width = '100%'; + this.height = '100%'; - if (edges instanceof DataSet || edges instanceof DataView) { - this.edgesData = edges; - } - else if (edges instanceof Array) { - this.edgesData = new DataSet(); - this.edgesData.add(edges); - } - else if (!edges) { - this.edgesData = new DataSet(); - } - else { - throw new TypeError('Array or DataSet expected'); - } + // render and calculation settings + this.renderRefreshRate = 60; // hz (fps) + this.renderTimestep = 1000 / this.renderRefreshRate; // ms -- saves calculation later on + this.renderTime = 0.5 * this.renderTimestep; // measured time it takes to render a frame + this.maxPhysicsTicksPerRender = 3; // max amount of physics ticks per render step. + this.physicsDiscreteStepsize = 0.50; // discrete stepsize of the simulation - if (oldEdgesData) { - // unsubscribe from old dataset - util.forEach(this.edgesListeners, function (callback, event) { - oldEdgesData.off(event, callback); - }); - } + this.stabilize = true; // stabilize before displaying the network + this.selectable = true; + this.initializing = true; - // remove drawn edges - this.edges = {}; + // these functions are triggered when the dataset is edited + this.triggerFunctions = {add:null,edit:null,editEdge:null,connect:null,del:null}; - if (this.edgesData) { - // subscribe to new dataset - var me = this; - util.forEach(this.edgesListeners, function (callback, event) { - me.edgesData.on(event, callback); - }); - // draw all new nodes - var ids = this.edgesData.getIds(); - this._addEdges(ids); - } + // set constant values + this.constants = { + nodes: { + radiusMin: 10, + radiusMax: 30, + radius: 10, + shape: 'ellipse', + image: undefined, + widthMin: 16, // px + widthMax: 64, // px + fixed: false, + fontColor: 'black', + fontSize: 14, // px + fontFace: 'verdana', + level: -1, + color: { + border: '#2B7CE9', + background: '#97C2FC', + highlight: { + border: '#2B7CE9', + background: '#D2E5FF' + }, + hover: { + border: '#2B7CE9', + background: '#D2E5FF' + } + }, + borderColor: '#2B7CE9', + backgroundColor: '#97C2FC', + highlightColor: '#D2E5FF', + group: undefined, + borderWidth: 1 + }, + edges: { + widthMin: 1, + widthMax: 15, + width: 1, + widthSelectionMultiplier: 2, + hoverWidth: 1.5, + style: 'line', + color: { + color:'#848484', + highlight:'#848484', + hover: '#848484' + }, + fontColor: '#343434', + fontSize: 14, // px + fontFace: 'arial', + fontFill: 'white', + arrowScaleFactor: 1, + dash: { + length: 10, + gap: 5, + altLength: undefined + }, + inheritColor: "from" // to, from, false, true (== from) + }, + configurePhysics:false, + physics: { + barnesHut: { + enabled: true, + theta: 1 / 0.6, // inverted to save time during calculation + gravitationalConstant: -2000, + centralGravity: 0.3, + springLength: 95, + springConstant: 0.04, + damping: 0.09 + }, + repulsion: { + centralGravity: 0.0, + springLength: 200, + springConstant: 0.05, + nodeDistance: 100, + damping: 0.09 + }, + hierarchicalRepulsion: { + enabled: false, + centralGravity: 0.0, + springLength: 100, + springConstant: 0.01, + nodeDistance: 150, + damping: 0.09 + }, + damping: null, + centralGravity: null, + springLength: null, + springConstant: null + }, + clustering: { // Per Node in Cluster = PNiC + enabled: false, // (Boolean) | global on/off switch for clustering. + initialMaxNodes: 100, // (# nodes) | if the initial amount of nodes is larger than this, we cluster until the total number is less than this threshold. + clusterThreshold:500, // (# nodes) | during calculate forces, we check if the total number of nodes is larger than this. If it is, cluster until reduced to reduceToNodes + reduceToNodes:300, // (# nodes) | during calculate forces, we check if the total number of nodes is larger than clusterThreshold. If it is, cluster until reduced to this + chainThreshold: 0.4, // (% of all drawn nodes)| maximum percentage of allowed chainnodes (long strings of connected nodes) within all nodes. (lower means less chains). + clusterEdgeThreshold: 20, // (px) | edge length threshold. if smaller, this node is clustered. + sectorThreshold: 100, // (# nodes in cluster) | cluster size threshold. If larger, expanding in own sector. + screenSizeThreshold: 0.2, // (% of canvas) | relative size threshold. If the width or height of a clusternode takes up this much of the screen, decluster node. + fontSizeMultiplier: 4.0, // (px PNiC) | how much the cluster font size grows per node in cluster (in px). + maxFontSize: 1000, + forceAmplification: 0.1, // (multiplier PNiC) | factor of increase fo the repulsion force of a cluster (per node in cluster). + distanceAmplification: 0.1, // (multiplier PNiC) | factor how much the repulsion distance of a cluster increases (per node in cluster). + edgeGrowth: 20, // (px PNiC) | amount of clusterSize connected to the edge is multiplied with this and added to edgeLength. + nodeScaling: {width: 1, // (px PNiC) | growth of the width per node in cluster. + height: 1, // (px PNiC) | growth of the height per node in cluster. + radius: 1}, // (px PNiC) | growth of the radius per node in cluster. + maxNodeSizeIncrements: 600, // (# increments) | max growth of the width per node in cluster. + activeAreaBoxSize: 80, // (px) | box area around the curser where clusters are popped open. + clusterLevelDifference: 2 + }, + navigation: { + enabled: false + }, + keyboard: { + enabled: false, + speed: {x: 10, y: 10, zoom: 0.02} + }, + dataManipulation: { + enabled: false, + initiallyVisible: false + }, + hierarchicalLayout: { + enabled:false, + levelSeparation: 150, + nodeSpacing: 100, + direction: "UD" // UD, DU, LR, RL + }, + freezeForStabilization: false, + smoothCurves: { + enabled: true, + dynamic: true, + type: "continuous", + roundness: 0.5 + }, + dynamicSmoothCurves: true, + maxVelocity: 30, + minVelocity: 0.1, // px/s + stabilizationIterations: 1000, // maximum number of iteration to stabilize + labels:{ + add:"Add Node", + edit:"Edit", + link:"Add Link", + del:"Delete selected", + editNode:"Edit Node", + editEdge:"Edit Edge", + back:"Back", + addDescription:"Click in an empty space to place a new node.", + linkDescription:"Click on a node and drag the edge to another node to connect them.", + editEdgeDescription:"Click on the control points and drag them to a node to connect to it.", + addError:"The function for add does not support two arguments (data,callback).", + linkError:"The function for connect does not support two arguments (data,callback).", + editError:"The function for edit does not support two arguments (data, callback).", + editBoundError:"No edit function has been bound to this button.", + deleteError:"The function for delete does not support two arguments (data, callback).", + deleteClusterError:"Clusters cannot be deleted." + }, + tooltip: { + delay: 300, + fontColor: 'black', + fontSize: 14, // px + fontFace: 'verdana', + color: { + border: '#666', + background: '#FFFFC6' + } + }, + dragNetwork: true, + dragNodes: true, + zoomable: true, + hover: false, + hideEdgesOnDrag: false, + hideNodesOnDrag: false + }; + this.hoverObj = {nodes:{},edges:{}}; + this.controlNodesActive = false; - this._reconnectEdges(); - }; + // Node variables + var network = this; + this.groups = new Groups(); // object with groups + this.images = new Images(); // object with images + this.images.setOnloadCallback(function () { + network._redraw(); + }); - /** - * Add edges - * @param {Number[] | String[]} ids - * @private - */ - Network.prototype._addEdges = function (ids) { - var edges = this.edges, - edgesData = this.edgesData; + // keyboard navigation variables + this.xIncrement = 0; + this.yIncrement = 0; + this.zoomIncrement = 0; - for (var i = 0, len = ids.length; i < len; i++) { - var id = ids[i]; + // loading all the mixins: + // load the force calculation functions, grouped under the physics system. + this._loadPhysicsSystem(); + // create a frame and canvas + this._create(); + // load the sector system. (mandatory, fully integrated with Network) + this._loadSectorSystem(); + // load the cluster system. (mandatory, even when not using the cluster system, there are function calls to it) + this._loadClusterSystem(); + // load the selection system. (mandatory, required by Network) + this._loadSelectionSystem(); + // load the selection system. (mandatory, required by Network) + this._loadHierarchySystem(); - var oldEdge = edges[id]; - if (oldEdge) { - oldEdge.disconnect(); - } + // apply options + this._setTranslation(this.frame.clientWidth / 2, this.frame.clientHeight / 2); + this._setScale(1); + this.setOptions(options); - var data = edgesData.get(id, {"showInternalIds" : true}); - edges[id] = new Edge(data, this, this.constants); - } + // other vars + this.freezeSimulation = false;// freeze the simulation + this.cachedFunctions = {}; - this.moving = true; - this._updateValueRange(edges); - this._createBezierNodes(); - if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) { - this._resetLevels(); - this._setupHierarchicalLayout(); - } - this._updateCalculationNodes(); - }; + // containers for nodes and edges + this.calculationNodes = {}; + this.calculationNodeIndices = []; + this.nodeIndices = []; // array with all the indices of the nodes. Used to speed up forces calculation + this.nodes = {}; // object with Node objects + this.edges = {}; // object with Edge objects - /** - * Update existing edges, or create them when not yet existing - * @param {Number[] | String[]} ids - * @private - */ - Network.prototype._updateEdges = function (ids) { - var edges = this.edges, - edgesData = this.edgesData; - for (var i = 0, len = ids.length; i < len; i++) { - var id = ids[i]; + // position and scale variables and objects + this.canvasTopLeft = {"x": 0,"y": 0}; // coordinates of the top left of the canvas. they will be set during _redraw. + this.canvasBottomRight = {"x": 0,"y": 0}; // coordinates of the bottom right of the canvas. they will be set during _redraw + this.pointerPosition = {"x": 0,"y": 0}; // coordinates of the bottom right of the canvas. they will be set during _redraw + this.areaCenter = {}; // object with x and y elements used for determining the center of the zoom action + this.scale = 1; // defining the global scale variable in the constructor + this.previousScale = this.scale; // this is used to check if the zoom operation is zooming in or out - var data = edgesData.get(id); - var edge = edges[id]; - if (edge) { - // update edge - edge.disconnect(); - edge.setProperties(data, this.constants); - edge.connect(); + // datasets or dataviews + this.nodesData = null; // A DataSet or DataView + this.edgesData = null; // A DataSet or DataView + + // create event listeners used to subscribe on the DataSets of the nodes and edges + this.nodesListeners = { + 'add': function (event, params) { + network._addNodes(params.items); + network.start(); + }, + 'update': function (event, params) { + network._updateNodes(params.items); + network.start(); + }, + 'remove': function (event, params) { + network._removeNodes(params.items); + network.start(); } - else { - // create edge - edge = new Edge(data, this, this.constants); - this.edges[id] = edge; + }; + this.edgesListeners = { + 'add': function (event, params) { + network._addEdges(params.items); + network.start(); + }, + 'update': function (event, params) { + network._updateEdges(params.items); + network.start(); + }, + 'remove': function (event, params) { + network._removeEdges(params.items); + network.start(); } - } + }; - this._createBezierNodes(); - if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) { - this._resetLevels(); - this._setupHierarchicalLayout(); - } + // properties for the animation this.moving = true; - this._updateValueRange(edges); - }; + this.timer = undefined; // Scheduling function. Is definded in this.start(); - /** - * Remove existing edges. Non existing ids will be ignored - * @param {Number[] | String[]} ids - * @private - */ - Network.prototype._removeEdges = function (ids) { - var edges = this.edges; - for (var i = 0, len = ids.length; i < len; i++) { - var id = ids[i]; - var edge = edges[id]; - if (edge) { - if (edge.via != null) { - delete this.sectors['support']['nodes'][edge.via.id]; - } - edge.disconnect(); - delete edges[id]; - } - } + // load data (the disable start variable will be the same as the enabled clustering) + this.setData(data,this.constants.clustering.enabled || this.constants.hierarchicalLayout.enabled); - this.moving = true; - this._updateValueRange(edges); - if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) { - this._resetLevels(); + // hierarchical layout + this.initializing = false; + if (this.constants.hierarchicalLayout.enabled == true) { this._setupHierarchicalLayout(); } - this._updateCalculationNodes(); - }; - - /** - * Reconnect all edges - * @private - */ - Network.prototype._reconnectEdges = function() { - var id, - nodes = this.nodes, - edges = this.edges; - for (id in nodes) { - if (nodes.hasOwnProperty(id)) { - nodes[id].edges = []; - } - } - - for (id in edges) { - if (edges.hasOwnProperty(id)) { - var edge = edges[id]; - edge.from = null; - edge.to = null; - edge.connect(); - } - } - }; - - /** - * Update the values of all object in the given array according to the current - * value range of the objects in the array. - * @param {Object} obj An object containing a set of Edges or Nodes - * The objects must have a method getValue() and - * setValueRange(min, max). - * @private - */ - Network.prototype._updateValueRange = function(obj) { - var id; - - // determine the range of the objects - var valueMin = undefined; - var valueMax = undefined; - for (id in obj) { - if (obj.hasOwnProperty(id)) { - var value = obj[id].getValue(); - if (value !== undefined) { - valueMin = (valueMin === undefined) ? value : Math.min(value, valueMin); - valueMax = (valueMax === undefined) ? value : Math.max(value, valueMax); - } + else { + // zoom so all data will fit on the screen, if clustering is enabled, we do not want start to be called here. + if (this.stabilize == false) { + this.zoomExtent(true,this.constants.clustering.enabled); } } - // adjust the range of all objects - if (valueMin !== undefined && valueMax !== undefined) { - for (id in obj) { - if (obj.hasOwnProperty(id)) { - obj[id].setValueRange(valueMin, valueMax); - } - } + // if clustering is disabled, the simulation will have started in the setData function + if (this.constants.clustering.enabled) { + this.startWithClustering(); } - }; + } - /** - * Redraw the network with the current data - * chart will be resized too. - */ - Network.prototype.redraw = function() { - this.setSize(this.width, this.height); - this._redraw(); - }; + // Extend Network with an Emitter mixin + Emitter(Network.prototype); /** - * Redraw the network with the current data + * Get the script path where the vis.js library is located + * + * @returns {string | null} path Path or null when not found. Path does not + * end with a slash. * @private */ - Network.prototype._redraw = function() { - var ctx = this.frame.canvas.getContext('2d'); - // clear the canvas - var w = this.frame.canvas.width; - var h = this.frame.canvas.height; - ctx.clearRect(0, 0, w, h); - - // set scaling and translation - ctx.save(); - ctx.translate(this.translation.x, this.translation.y); - ctx.scale(this.scale, this.scale); - - this.canvasTopLeft = { - "x": this._XconvertDOMtoCanvas(0), - "y": this._YconvertDOMtoCanvas(0) - }; - this.canvasBottomRight = { - "x": this._XconvertDOMtoCanvas(this.frame.canvas.clientWidth), - "y": this._YconvertDOMtoCanvas(this.frame.canvas.clientHeight) - }; - - - this._doInAllSectors("_drawAllSectorNodes",ctx); - if (this.drag.dragging == false || this.drag.dragging === undefined || this.constants.hideEdgesOnDrag == false) { - this._doInAllSectors("_drawEdges",ctx); - } - - if (this.drag.dragging == false || this.drag.dragging === undefined || this.constants.hideNodesOnDrag == false) { - this._doInAllSectors("_drawNodes",ctx,false); - } - - if (this.controlNodesActive == true) { - this._doInAllSectors("_drawControlNodes",ctx); - } + Network.prototype._getScriptPath = function() { + var scripts = document.getElementsByTagName( 'script' ); - // this._doInSupportSector("_drawNodes",ctx,true); - // this._drawTree(ctx,"#F00F0F"); + // find script named vis.js or vis.min.js + for (var i = 0; i < scripts.length; i++) { + var src = scripts[i].src; + var match = src && /\/?vis(.min)?\.js$/.exec(src); + if (match) { + // return path without the script name + return src.substring(0, src.length - match[0].length); + } + } - // restore original scaling and translation - ctx.restore(); + return null; }; + /** - * Set the translation of the network - * @param {Number} offsetX Horizontal offset - * @param {Number} offsetY Vertical offset + * Find the center position of the network * @private */ - Network.prototype._setTranslation = function(offsetX, offsetY) { - if (this.translation === undefined) { - this.translation = { - x: 0, - y: 0 - }; - } - - if (offsetX !== undefined) { - this.translation.x = offsetX; + Network.prototype._getRange = function() { + var minY = 1e9, maxY = -1e9, minX = 1e9, maxX = -1e9, node; + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + if (minX > (node.x)) {minX = node.x;} + if (maxX < (node.x)) {maxX = node.x;} + if (minY > (node.y)) {minY = node.y;} + if (maxY < (node.y)) {maxY = node.y;} + } } - if (offsetY !== undefined) { - this.translation.y = offsetY; + if (minX == 1e9 && maxX == -1e9 && minY == 1e9 && maxY == -1e9) { + minY = 0, maxY = 0, minX = 0, maxX = 0; } - - this.emit('viewChanged'); + return {minX: minX, maxX: maxX, minY: minY, maxY: maxY}; }; + /** - * Get the translation of the network - * @return {Object} translation An object with parameters x and y, both a number + * @param {object} range = {minX: minX, maxX: maxX, minY: minY, maxY: maxY}; + * @returns {{x: number, y: number}} * @private */ - Network.prototype._getTranslation = function() { - return { - x: this.translation.x, - y: this.translation.y - }; + Network.prototype._findCenter = function(range) { + return {x: (0.5 * (range.maxX + range.minX)), + y: (0.5 * (range.maxY + range.minY))}; }; + /** - * Scale the network - * @param {Number} scale Scaling factor 1.0 is unscaled - * @private + * center the network + * + * @param {object} range = {minX: minX, maxX: maxX, minY: minY, maxY: maxY}; */ - Network.prototype._setScale = function(scale) { - this.scale = scale; + Network.prototype._centerNetwork = function(range) { + var center = this._findCenter(range); + + center.x *= this.scale; + center.y *= this.scale; + center.x -= 0.5 * this.frame.canvas.clientWidth; + center.y -= 0.5 * this.frame.canvas.clientHeight; + + this._setTranslation(-center.x,-center.y); // set at 0,0 }; + /** - * Get the current scale of the network - * @return {Number} scale Scaling factor 1.0 is unscaled - * @private + * This function zooms out to fit all data on screen based on amount of nodes + * + * @param {Boolean} [initialZoom] | zoom based on fitted formula or range, true = fitted, default = false; + * @param {Boolean} [disableStart] | If true, start is not called. */ - Network.prototype._getScale = function() { - return this.scale; + Network.prototype.zoomExtent = function(initialZoom, disableStart) { + if (initialZoom === undefined) { + initialZoom = false; + } + if (disableStart === undefined) { + disableStart = false; + } + + var range = this._getRange(); + var zoomLevel; + + if (initialZoom == true) { + var numberOfNodes = this.nodeIndices.length; + if (this.constants.smoothCurves == true) { + if (this.constants.clustering.enabled == true && + numberOfNodes >= this.constants.clustering.initialMaxNodes) { + zoomLevel = 49.07548 / (numberOfNodes + 142.05338) + 9.1444e-04; // this is obtained from fitting a dataset from 5 points with scale levels that looked good. + } + else { + zoomLevel = 12.662 / (numberOfNodes + 7.4147) + 0.0964822; // this is obtained from fitting a dataset from 5 points with scale levels that looked good. + } + } + else { + if (this.constants.clustering.enabled == true && + numberOfNodes >= this.constants.clustering.initialMaxNodes) { + zoomLevel = 77.5271985 / (numberOfNodes + 187.266146) + 4.76710517e-05; // this is obtained from fitting a dataset from 5 points with scale levels that looked good. + } + else { + zoomLevel = 30.5062972 / (numberOfNodes + 19.93597763) + 0.08413486; // this is obtained from fitting a dataset from 5 points with scale levels that looked good. + } + } + + // correct for larger canvasses. + var factor = Math.min(this.frame.canvas.clientWidth / 600, this.frame.canvas.clientHeight / 600); + zoomLevel *= factor; + } + else { + var xDistance = (Math.abs(range.minX) + Math.abs(range.maxX)) * 1.1; + var yDistance = (Math.abs(range.minY) + Math.abs(range.maxY)) * 1.1; + + var xZoomLevel = this.frame.canvas.clientWidth / xDistance; + var yZoomLevel = this.frame.canvas.clientHeight / yDistance; + + zoomLevel = (xZoomLevel <= yZoomLevel) ? xZoomLevel : yZoomLevel; + } + + if (zoomLevel > 1.0) { + zoomLevel = 1.0; + } + + + this._setScale(zoomLevel); + this._centerNetwork(range); + if (disableStart == false) { + this.moving = true; + this.start(); + } }; + /** - * Convert the X coordinate in DOM-space (coordinate point in browser relative to the container div) to - * the X coordinate in canvas-space (the simulation sandbox, which the camera looks upon) - * @param {number} x - * @returns {number} + * Update the this.nodeIndices with the most recent node index list * @private */ - Network.prototype._XconvertDOMtoCanvas = function(x) { - return (x - this.translation.x) / this.scale; + Network.prototype._updateNodeIndexList = function() { + this._clearNodeIndexList(); + for (var idx in this.nodes) { + if (this.nodes.hasOwnProperty(idx)) { + this.nodeIndices.push(idx); + } + } }; + /** - * Convert the X coordinate in canvas-space (the simulation sandbox, which the camera looks upon) to - * the X coordinate in DOM-space (coordinate point in browser relative to the container div) - * @param {number} x - * @returns {number} - * @private + * Set nodes and edges, and optionally options as well. + * + * @param {Object} data Object containing parameters: + * {Array | DataSet | DataView} [nodes] Array with nodes + * {Array | DataSet | DataView} [edges] Array with edges + * {String} [dot] String containing data in DOT format + * {String} [gephi] String containing data in gephi JSON format + * {Options} [options] Object with options + * @param {Boolean} [disableStart] | optional: disable the calling of the start function. */ - Network.prototype._XconvertCanvasToDOM = function(x) { - return x * this.scale + this.translation.x; + Network.prototype.setData = function(data, disableStart) { + if (disableStart === undefined) { + disableStart = false; + } + + if (data && data.dot && (data.nodes || data.edges)) { + throw new SyntaxError('Data must contain either parameter "dot" or ' + + ' parameter pair "nodes" and "edges", but not both.'); + } + + // set options + this.setOptions(data && data.options); + + // set all data + if (data && data.dot) { + // parse DOT file + if(data && data.dot) { + var dotData = dotparser.DOTToGraph(data.dot); + this.setData(dotData); + return; + } + } + else if (data && data.gephi) { + // parse DOT file + if(data && data.gephi) { + var gephiData = gephiParser.parseGephi(data.gephi); + this.setData(gephiData); + return; + } + } + else { + this._setNodes(data && data.nodes); + this._setEdges(data && data.edges); + } + + this._putDataInSector(); + if (!disableStart) { + // find a stable position or start animating to a stable position + if (this.stabilize) { + var me = this; + setTimeout(function() {me._stabilize(); me.start();},0) + } + else { + this.start(); + } + } }; /** - * Convert the Y coordinate in DOM-space (coordinate point in browser relative to the container div) to - * the Y coordinate in canvas-space (the simulation sandbox, which the camera looks upon) - * @param {number} y - * @returns {number} - * @private + * Set options + * @param {Object} options + * @param {Boolean} [initializeView] | set zoom and translation to default. */ - Network.prototype._YconvertDOMtoCanvas = function(y) { - return (y - this.translation.y) / this.scale; - }; + Network.prototype.setOptions = function (options) { + if (options) { + var prop; + // retrieve parameter values + if (options.width !== undefined) {this.width = options.width;} + if (options.height !== undefined) {this.height = options.height;} + if (options.stabilize !== undefined) {this.stabilize = options.stabilize;} + if (options.selectable !== undefined) {this.selectable = options.selectable;} + if (options.freezeForStabilization !== undefined) {this.constants.freezeForStabilization = options.freezeForStabilization;} + if (options.configurePhysics !== undefined){this.constants.configurePhysics = options.configurePhysics;} + if (options.stabilizationIterations !== undefined) {this.constants.stabilizationIterations = options.stabilizationIterations;} + if (options.dragNetwork !== undefined) {this.constants.dragNetwork = options.dragNetwork;} + if (options.dragNodes !== undefined) {this.constants.dragNodes = options.dragNodes;} + if (options.zoomable !== undefined) {this.constants.zoomable = options.zoomable;} + if (options.hover !== undefined) {this.constants.hover = options.hover;} + if (options.hideEdgesOnDrag !== undefined) {this.constants.hideEdgesOnDrag = options.hideEdgesOnDrag;} + if (options.hideNodesOnDrag !== undefined) {this.constants.hideNodesOnDrag = options.hideNodesOnDrag;} + + // TODO: deprecated since version 3.0.0. Cleanup some day + if (options.dragGraph !== undefined) { + throw new Error('Option dragGraph is renamed to dragNetwork'); + } + + if (options.labels !== undefined) { + for (prop in options.labels) { + if (options.labels.hasOwnProperty(prop)) { + this.constants.labels[prop] = options.labels[prop]; + } + } + } - /** - * Convert the Y coordinate in canvas-space (the simulation sandbox, which the camera looks upon) to - * the Y coordinate in DOM-space (coordinate point in browser relative to the container div) - * @param {number} y - * @returns {number} - * @private - */ - Network.prototype._YconvertCanvasToDOM = function(y) { - return y * this.scale + this.translation.y ; - }; + if (options.onAdd) { + this.triggerFunctions.add = options.onAdd; + } + if (options.onEdit) { + this.triggerFunctions.edit = options.onEdit; + } - /** - * - * @param {object} pos = {x: number, y: number} - * @returns {{x: number, y: number}} - * @constructor - */ - Network.prototype.canvasToDOM = function(pos) { - return {x:this._XconvertCanvasToDOM(pos.x),y:this._YconvertCanvasToDOM(pos.y)}; - } + if (options.onEditEdge) { + this.triggerFunctions.editEdge = options.onEditEdge; + } - /** - * - * @param {object} pos = {x: number, y: number} - * @returns {{x: number, y: number}} - * @constructor - */ - Network.prototype.DOMtoCanvas = function(pos) { - return {x:this._XconvertDOMtoCanvas(pos.x),y:this._YconvertDOMtoCanvas(pos.y)}; - } + if (options.onConnect) { + this.triggerFunctions.connect = options.onConnect; + } - /** - * Redraw all nodes - * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d'); - * @param {CanvasRenderingContext2D} ctx - * @param {Boolean} [alwaysShow] - * @private - */ - Network.prototype._drawNodes = function(ctx,alwaysShow) { - if (alwaysShow === undefined) { - alwaysShow = false; - } + if (options.onDelete) { + this.triggerFunctions.del = options.onDelete; + } - // first draw the unselected nodes - var nodes = this.nodes; - var selected = []; + if (options.physics) { + if (options.physics.barnesHut) { + this.constants.physics.barnesHut.enabled = true; + for (prop in options.physics.barnesHut) { + if (options.physics.barnesHut.hasOwnProperty(prop)) { + this.constants.physics.barnesHut[prop] = options.physics.barnesHut[prop]; + } + } + } - for (var id in nodes) { - if (nodes.hasOwnProperty(id)) { - nodes[id].setScaleAndPos(this.scale,this.canvasTopLeft,this.canvasBottomRight); - if (nodes[id].isSelected()) { - selected.push(id); + if (options.physics.repulsion) { + this.constants.physics.barnesHut.enabled = false; + for (prop in options.physics.repulsion) { + if (options.physics.repulsion.hasOwnProperty(prop)) { + this.constants.physics.repulsion[prop] = options.physics.repulsion[prop]; + } + } } - else { - if (nodes[id].inArea() || alwaysShow) { - nodes[id].draw(ctx); + + if (options.physics.hierarchicalRepulsion) { + this.constants.hierarchicalLayout.enabled = true; + this.constants.physics.hierarchicalRepulsion.enabled = true; + this.constants.physics.barnesHut.enabled = false; + for (prop in options.physics.hierarchicalRepulsion) { + if (options.physics.hierarchicalRepulsion.hasOwnProperty(prop)) { + this.constants.physics.hierarchicalRepulsion[prop] = options.physics.hierarchicalRepulsion[prop]; + } } } } - } - // draw the selected nodes on top - for (var s = 0, sMax = selected.length; s < sMax; s++) { - if (nodes[selected[s]].inArea() || alwaysShow) { - nodes[selected[s]].draw(ctx); + if (options.smoothCurves !== undefined) { + if (typeof options.smoothCurves == 'boolean') { + this.constants.smoothCurves.enabled = options.smoothCurves; + } + else { + this.constants.smoothCurves.enabled = true; + for (prop in options.smoothCurves) { + if (options.smoothCurves.hasOwnProperty(prop)) { + this.constants.smoothCurves[prop] = options.smoothCurves[prop]; + } + } + } } - } - }; - /** - * Redraw all edges - * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d'); - * @param {CanvasRenderingContext2D} ctx - * @private - */ - Network.prototype._drawEdges = function(ctx) { - var edges = this.edges; - for (var id in edges) { - if (edges.hasOwnProperty(id)) { - var edge = edges[id]; - edge.setScale(this.scale); - if (edge.connected) { - edges[id].draw(ctx); + if (options.hierarchicalLayout) { + this.constants.hierarchicalLayout.enabled = true; + for (prop in options.hierarchicalLayout) { + if (options.hierarchicalLayout.hasOwnProperty(prop)) { + this.constants.hierarchicalLayout[prop] = options.hierarchicalLayout[prop]; + } } } - } - }; + else if (options.hierarchicalLayout !== undefined) { + this.constants.hierarchicalLayout.enabled = false; + } - /** - * Redraw all edges - * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d'); - * @param {CanvasRenderingContext2D} ctx - * @private - */ - Network.prototype._drawControlNodes = function(ctx) { - var edges = this.edges; - for (var id in edges) { - if (edges.hasOwnProperty(id)) { - edges[id]._drawControlNodes(ctx); + if (options.clustering) { + this.constants.clustering.enabled = true; + for (prop in options.clustering) { + if (options.clustering.hasOwnProperty(prop)) { + this.constants.clustering[prop] = options.clustering[prop]; + } + } + } + else if (options.clustering !== undefined) { + this.constants.clustering.enabled = false; } - } - }; - /** - * Find a stable position for all nodes - * @private - */ - Network.prototype._stabilize = function() { - if (this.constants.freezeForStabilization == true) { - this._freezeDefinedNodes(); - } + if (options.navigation) { + this.constants.navigation.enabled = true; + for (prop in options.navigation) { + if (options.navigation.hasOwnProperty(prop)) { + this.constants.navigation[prop] = options.navigation[prop]; + } + } + } + else if (options.navigation !== undefined) { + this.constants.navigation.enabled = false; + } - // find stable position - var count = 0; - while (this.moving && count < this.constants.stabilizationIterations) { - this._physicsTick(); - count++; - } - this.zoomExtent(false,true); - if (this.constants.freezeForStabilization == true) { - this._restoreFrozenNodes(); - } - this.emit("stabilized",{iterations:count}); - }; + if (options.keyboard) { + this.constants.keyboard.enabled = true; + for (prop in options.keyboard) { + if (options.keyboard.hasOwnProperty(prop)) { + this.constants.keyboard[prop] = options.keyboard[prop]; + } + } + } + else if (options.keyboard !== undefined) { + this.constants.keyboard.enabled = false; + } - /** - * When initializing and stabilizing, we can freeze nodes with a predefined position. This greatly speeds up stabilization - * because only the supportnodes for the smoothCurves have to settle. - * - * @private - */ - Network.prototype._freezeDefinedNodes = function() { - var nodes = this.nodes; - for (var id in nodes) { - if (nodes.hasOwnProperty(id)) { - if (nodes[id].x != null && nodes[id].y != null) { - nodes[id].fixedData.x = nodes[id].xFixed; - nodes[id].fixedData.y = nodes[id].yFixed; - nodes[id].xFixed = true; - nodes[id].yFixed = true; + if (options.dataManipulation) { + this.constants.dataManipulation.enabled = true; + for (prop in options.dataManipulation) { + if (options.dataManipulation.hasOwnProperty(prop)) { + this.constants.dataManipulation[prop] = options.dataManipulation[prop]; + } } + this.editMode = this.constants.dataManipulation.initiallyVisible; + } + else if (options.dataManipulation !== undefined) { + this.constants.dataManipulation.enabled = false; } - } - }; - /** - * Unfreezes the nodes that have been frozen by _freezeDefinedNodes. - * - * @private - */ - Network.prototype._restoreFrozenNodes = function() { - var nodes = this.nodes; - for (var id in nodes) { - if (nodes.hasOwnProperty(id)) { - if (nodes[id].fixedData.x != null) { - nodes[id].xFixed = nodes[id].fixedData.x; - nodes[id].yFixed = nodes[id].fixedData.y; + // TODO: work out these options and document them + if (options.edges) { + for (prop in options.edges) { + if (options.edges.hasOwnProperty(prop)) { + if (typeof options.edges[prop] != "object") { + this.constants.edges[prop] = options.edges[prop]; + } + } + } + + if (options.edges.color !== undefined) { + if (util.isString(options.edges.color)) { + this.constants.edges.color = {}; + this.constants.edges.color.color = options.edges.color; + this.constants.edges.color.highlight = options.edges.color; + this.constants.edges.color.hover = options.edges.color; + } + else { + if (options.edges.color.color !== undefined) {this.constants.edges.color.color = options.edges.color.color;} + if (options.edges.color.highlight !== undefined) {this.constants.edges.color.highlight = options.edges.color.highlight;} + if (options.edges.color.hover !== undefined) {this.constants.edges.color.hover = options.edges.color.hover;} + } } - } - } - }; + if (!options.edges.fontColor) { + if (options.edges.color !== undefined) { + if (util.isString(options.edges.color)) {this.constants.edges.fontColor = options.edges.color;} + else if (options.edges.color.color !== undefined) {this.constants.edges.fontColor = options.edges.color.color;} + } + } - /** - * Check if any of the nodes is still moving - * @param {number} vmin the minimum velocity considered as 'moving' - * @return {boolean} true if moving, false if non of the nodes is moving - * @private - */ - Network.prototype._isMoving = function(vmin) { - var nodes = this.nodes; - for (var id in nodes) { - if (nodes.hasOwnProperty(id) && nodes[id].isMoving(vmin)) { - return true; + // Added to support dashed lines + // David Jordan + // 2012-08-08 + if (options.edges.dash) { + if (options.edges.dash.length !== undefined) { + this.constants.edges.dash.length = options.edges.dash.length; + } + if (options.edges.dash.gap !== undefined) { + this.constants.edges.dash.gap = options.edges.dash.gap; + } + if (options.edges.dash.altLength !== undefined) { + this.constants.edges.dash.altLength = options.edges.dash.altLength; + } + } } - } - return false; - }; - - /** - * /** - * Perform one discrete step for all nodes - * - * @private - */ - Network.prototype._discreteStepNodes = function() { - var interval = this.physicsDiscreteStepsize; - var nodes = this.nodes; - var nodeId; - var nodesPresent = false; + if (options.nodes) { + for (prop in options.nodes) { + if (options.nodes.hasOwnProperty(prop)) { + this.constants.nodes[prop] = options.nodes[prop]; + } + } - if (this.constants.maxVelocity > 0) { - for (nodeId in nodes) { - if (nodes.hasOwnProperty(nodeId)) { - nodes[nodeId].discreteStepLimited(interval, this.constants.maxVelocity); - nodesPresent = true; + if (options.nodes.color) { + this.constants.nodes.color = util.parseColor(options.nodes.color); } + + /* + if (options.nodes.widthMin) this.constants.nodes.radiusMin = options.nodes.widthMin; + if (options.nodes.widthMax) this.constants.nodes.radiusMax = options.nodes.widthMax; + */ } - } - else { - for (nodeId in nodes) { - if (nodes.hasOwnProperty(nodeId)) { - nodes[nodeId].discreteStep(interval); - nodesPresent = true; + if (options.groups) { + for (var groupname in options.groups) { + if (options.groups.hasOwnProperty(groupname)) { + var group = options.groups[groupname]; + this.groups.add(groupname, group); + } } } - } - if (nodesPresent == true) { - var vminCorrected = this.constants.minVelocity / Math.max(this.scale,0.05); - if (vminCorrected > 0.5*this.constants.maxVelocity) { - this.moving = true; - } - else { - this.moving = this._isMoving(vminCorrected); - if (this.moving == false) { - this.emit("stabilized",{iterations:null}); + if (options.tooltip) { + for (prop in options.tooltip) { + if (options.tooltip.hasOwnProperty(prop)) { + this.constants.tooltip[prop] = options.tooltip[prop]; + } + } + if (options.tooltip.color) { + this.constants.tooltip.color = util.parseColor(options.tooltip.color); } - this.moving = this.moving || this.configurePhysics; - } } + + + // (Re)loading the mixins that can be enabled or disabled in the options. + // load the force calculation functions, grouped under the physics system. + this._loadPhysicsSystem(); + // load the navigation system. + this._loadNavigationControls(); + // load the data manipulation system + this._loadManipulationSystem(); + // configure the smooth curves + this._configureSmoothCurves(); + + + // bind keys. If disabled, this will not do anything; + this._createKeyBinds(); + this.setSize(this.width, this.height); + this.moving = true; + this.start(); + }; /** - * A single simulation step (or "tick") in the physics simulation - * + * Create the main frame for the Network. + * This function is executed once when a Network object is created. The frame + * contains a canvas, and this canvas contains all objects like the axis and + * nodes. * @private */ - Network.prototype._physicsTick = function() { - if (!this.freezeSimulation) { - if (this.moving == true) { - this._doInAllActiveSectors("_initializeForceCalculation"); - this._doInAllActiveSectors("_discreteStepNodes"); - if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { - this._doInSupportSector("_discreteStepNodes"); - } - this._findCenter(this._getRange()) - } + Network.prototype._create = function () { + // remove all elements from the container element. + while (this.containerElement.hasChildNodes()) { + this.containerElement.removeChild(this.containerElement.firstChild); } - }; + this.frame = document.createElement('div'); + this.frame.className = 'network-frame'; + this.frame.style.position = 'relative'; + this.frame.style.overflow = 'hidden'; - /** - * This function runs one step of the animation. It calls an x amount of physics ticks and one render tick. - * It reschedules itself at the beginning of the function - * - * @private - */ - Network.prototype._animationStep = function() { - // reset the timer so a new scheduled animation step can be set - this.timer = undefined; - // handle the keyboad movement - this._handleNavigation(); + // create the network canvas (HTML canvas element) + this.frame.canvas = document.createElement( 'canvas' ); + this.frame.canvas.style.position = 'relative'; + this.frame.appendChild(this.frame.canvas); + if (!this.frame.canvas.getContext) { + var noCanvas = document.createElement( 'DIV' ); + noCanvas.style.color = 'red'; + noCanvas.style.fontWeight = 'bold' ; + noCanvas.style.padding = '10px'; + noCanvas.innerHTML = 'Error: your browser does not support HTML canvas'; + this.frame.canvas.appendChild(noCanvas); + } - // this schedules a new animation step - this.start(); + var me = this; + this.drag = {}; + this.pinch = {}; + this.hammer = Hammer(this.frame.canvas, { + prevent_default: true + }); + this.hammer.on('tap', me._onTap.bind(me) ); + this.hammer.on('doubletap', me._onDoubleTap.bind(me) ); + this.hammer.on('hold', me._onHold.bind(me) ); + this.hammer.on('pinch', me._onPinch.bind(me) ); + this.hammer.on('touch', me._onTouch.bind(me) ); + this.hammer.on('dragstart', me._onDragStart.bind(me) ); + this.hammer.on('drag', me._onDrag.bind(me) ); + this.hammer.on('dragend', me._onDragEnd.bind(me) ); + this.hammer.on('release', me._onRelease.bind(me) ); + this.hammer.on('mousewheel',me._onMouseWheel.bind(me) ); + this.hammer.on('DOMMouseScroll',me._onMouseWheel.bind(me) ); // for FF + this.hammer.on('mousemove', me._onMouseMoveTitle.bind(me) ); - // start the physics simulation - var calculationTime = Date.now(); - var maxSteps = 1; - this._physicsTick(); - var timeRequired = Date.now() - calculationTime; - while (timeRequired < 0.9*(this.renderTimestep - this.renderTime) && maxSteps < this.maxPhysicsTicksPerRender) { - this._physicsTick(); - timeRequired = Date.now() - calculationTime; - maxSteps++; - } - // start the rendering process - var renderTime = Date.now(); - this._redraw(); - this.renderTime = Date.now() - renderTime; + // add the frame to the container element + this.containerElement.appendChild(this.frame); }; - if (typeof window !== 'undefined') { - window.requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || - window.webkitRequestAnimationFrame || window.msRequestAnimationFrame; - } /** - * Schedule a animation step with the refreshrate interval. + * Binding the keys for keyboard navigation. These functions are defined in the NavigationMixin + * @private */ - Network.prototype.start = function() { - if (this.moving == true || this.xIncrement != 0 || this.yIncrement != 0 || this.zoomIncrement != 0) { - if (!this.timer) { - var ua = navigator.userAgent.toLowerCase(); + Network.prototype._createKeyBinds = function() { + var me = this; + this.mousetrap = mousetrap; - var requiresTimeout = false; - if (ua.indexOf('msie 9.0') != -1) { // IE 9 - requiresTimeout = true; - } - else if (ua.indexOf('safari') != -1) { // safari - if (ua.indexOf('chrome') <= -1) { - requiresTimeout = true; - } - } + this.mousetrap.reset(); - if (requiresTimeout == true) { - this.timer = window.setTimeout(this._animationStep.bind(this), this.renderTimestep); // wait this.renderTimeStep milliseconds and perform the animation step function - } - else{ - this.timer = window.requestAnimationFrame(this._animationStep.bind(this), this.renderTimestep); // wait this.renderTimeStep milliseconds and perform the animation step function - } - } + if (this.constants.keyboard.enabled == true) { + this.mousetrap.bind("up", this._moveUp.bind(me) , "keydown"); + this.mousetrap.bind("up", this._yStopMoving.bind(me), "keyup"); + this.mousetrap.bind("down", this._moveDown.bind(me) , "keydown"); + this.mousetrap.bind("down", this._yStopMoving.bind(me), "keyup"); + this.mousetrap.bind("left", this._moveLeft.bind(me) , "keydown"); + this.mousetrap.bind("left", this._xStopMoving.bind(me), "keyup"); + this.mousetrap.bind("right",this._moveRight.bind(me), "keydown"); + this.mousetrap.bind("right",this._xStopMoving.bind(me), "keyup"); + this.mousetrap.bind("=", this._zoomIn.bind(me), "keydown"); + this.mousetrap.bind("=", this._stopZoom.bind(me), "keyup"); + this.mousetrap.bind("-", this._zoomOut.bind(me), "keydown"); + this.mousetrap.bind("-", this._stopZoom.bind(me), "keyup"); + this.mousetrap.bind("[", this._zoomIn.bind(me), "keydown"); + this.mousetrap.bind("[", this._stopZoom.bind(me), "keyup"); + this.mousetrap.bind("]", this._zoomOut.bind(me), "keydown"); + this.mousetrap.bind("]", this._stopZoom.bind(me), "keyup"); + this.mousetrap.bind("pageup",this._zoomIn.bind(me), "keydown"); + this.mousetrap.bind("pageup",this._stopZoom.bind(me), "keyup"); + this.mousetrap.bind("pagedown",this._zoomOut.bind(me),"keydown"); + this.mousetrap.bind("pagedown",this._stopZoom.bind(me), "keyup"); } - else { - this._redraw(); + + if (this.constants.dataManipulation.enabled == true) { + this.mousetrap.bind("escape",this._createManipulatorBar.bind(me)); + this.mousetrap.bind("del",this._deleteSelected.bind(me)); } }; - /** - * Move the network according to the keyboard presses. - * + * Get the pointer location from a touch location + * @param {{pageX: Number, pageY: Number}} touch + * @return {{x: Number, y: Number}} pointer * @private */ - Network.prototype._handleNavigation = function() { - if (this.xIncrement != 0 || this.yIncrement != 0) { - var translation = this._getTranslation(); - this._setTranslation(translation.x+this.xIncrement, translation.y+this.yIncrement); - } - if (this.zoomIncrement != 0) { - var center = { - x: this.frame.canvas.clientWidth / 2, - y: this.frame.canvas.clientHeight / 2 - }; - this._zoom(this.scale*(1 + this.zoomIncrement), center); - } + Network.prototype._getPointer = function (touch) { + return { + x: touch.pageX - util.getAbsoluteLeft(this.frame.canvas), + y: touch.pageY - util.getAbsoluteTop(this.frame.canvas) + }; }; + /** + * On start of a touch gesture, store the pointer + * @param event + * @private + */ + Network.prototype._onTouch = function (event) { + this.drag.pointer = this._getPointer(event.gesture.center); + this.drag.pinched = false; + this.pinch.scale = this._getScale(); + + this._handleTouch(this.drag.pointer); + }; /** - * Freeze the _animationStep + * handle drag start event + * @private */ - Network.prototype.toggleFreeze = function() { - if (this.freezeSimulation == false) { - this.freezeSimulation = true; - } - else { - this.freezeSimulation = false; - this.start(); - } + Network.prototype._onDragStart = function () { + this._handleDragStart(); }; /** - * This function cleans the support nodes if they are not needed and adds them when they are. + * This function is called by _onDragStart. + * It is separated out because we can then overload it for the datamanipulation system. * - * @param {boolean} [disableStart] * @private */ - Network.prototype._configureSmoothCurves = function(disableStart) { - if (disableStart === undefined) { - disableStart = true; - } - if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { - this._createBezierNodes(); - // cleanup unused support nodes - for (var nodeId in this.sectors['support']['nodes']) { - if (this.sectors['support']['nodes'].hasOwnProperty(nodeId)) { - if (this.edges[this.sectors['support']['nodes'][nodeId]] === undefined) { - delete this.sectors['support']['nodes'][nodeId]; - } - } - } - } - else { - // delete the support nodes - this.sectors['support']['nodes'] = {}; - for (var edgeId in this.edges) { - if (this.edges.hasOwnProperty(edgeId)) { - this.edges[edgeId].smooth = false; - this.edges[edgeId].via = null; - } + Network.prototype._handleDragStart = function() { + var drag = this.drag; + var node = this._getNodeAt(drag.pointer); + // note: drag.pointer is set in _onTouch to get the initial touch location + + drag.dragging = true; + drag.selection = []; + drag.translation = this._getTranslation(); + drag.nodeId = null; + + if (node != null) { + drag.nodeId = node.id; + // select the clicked node if not yet selected + if (!node.isSelected()) { + this._selectObject(node,false); } - } + // create an array with the selected nodes and their original location and status + for (var objectId in this.selectionObj.nodes) { + if (this.selectionObj.nodes.hasOwnProperty(objectId)) { + var object = this.selectionObj.nodes[objectId]; + var s = { + id: object.id, + node: object, - this._updateCalculationNodes(); - if (!disableStart) { - this.moving = true; - this.start(); + // store original x, y, xFixed and yFixed, make the node temporarily Fixed + x: object.x, + y: object.y, + xFixed: object.xFixed, + yFixed: object.yFixed + }; + + object.xFixed = true; + object.yFixed = true; + + drag.selection.push(s); + } + } } }; /** - * Bezier curves require an anchor point to calculate the smooth flow. These points are nodes. These nodes are invisible but - * are used for the force calculation. - * + * handle drag event * @private */ - Network.prototype._createBezierNodes = function() { - if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { - for (var edgeId in this.edges) { - if (this.edges.hasOwnProperty(edgeId)) { - var edge = this.edges[edgeId]; - if (edge.via == null) { - edge.smooth = true; - var nodeId = "edgeId:".concat(edge.id); - this.sectors['support']['nodes'][nodeId] = new Node( - {id:nodeId, - mass:1, - shape:'circle', - image:"", - internalMultiplier:1 - },{},{},this.constants); - edge.via = this.sectors['support']['nodes'][nodeId]; - edge.via.parentEdgeId = edge.id; - edge.positionBezierNode(); - } - } - } - } + Network.prototype._onDrag = function (event) { + this._handleOnDrag(event) }; + /** - * load the functions that load the mixins into the prototype. + * This function is called by _onDrag. + * It is separated out because we can then overload it for the datamanipulation system. * * @private */ - Network.prototype._initializeMixinLoaders = function () { - for (var mixin in MixinLoader) { - if (MixinLoader.hasOwnProperty(mixin)) { - Network.prototype[mixin] = MixinLoader[mixin]; - } + Network.prototype._handleOnDrag = function(event) { + if (this.drag.pinched) { + return; } - }; - /** - * Load the XY positions of the nodes into the dataset. - */ - Network.prototype.storePosition = function() { - var dataArray = []; - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - var node = this.nodes[nodeId]; - var allowedToMoveX = !this.nodes.xFixed; - var allowedToMoveY = !this.nodes.yFixed; - if (this.nodesData._data[nodeId].x != Math.round(node.x) || this.nodesData._data[nodeId].y != Math.round(node.y)) { - dataArray.push({id:nodeId,x:Math.round(node.x),y:Math.round(node.y),allowedToMoveX:allowedToMoveX,allowedToMoveY:allowedToMoveY}); + var pointer = this._getPointer(event.gesture.center); + + var me = this; + var drag = this.drag; + var selection = drag.selection; + if (selection && selection.length && this.constants.dragNodes == true) { + // calculate delta's and new location + var deltaX = pointer.x - drag.pointer.x; + var deltaY = pointer.y - drag.pointer.y; + + // update position of all selected nodes + selection.forEach(function (s) { + var node = s.node; + + if (!s.xFixed) { + node.x = me._XconvertDOMtoCanvas(me._XconvertCanvasToDOM(s.x) + deltaX); + } + + if (!s.yFixed) { + node.y = me._YconvertDOMtoCanvas(me._YconvertCanvasToDOM(s.y) + deltaY); } + }); + + + // start _animationStep if not yet running + if (!this.moving) { + this.moving = true; + this.start(); } } - this.nodesData.update(dataArray); - }; + else { + if (this.constants.dragNetwork == true) { + // move the network + var diffX = pointer.x - this.drag.pointer.x; + var diffY = pointer.y - this.drag.pointer.y; + this._setTranslation( + this.drag.translation.x + diffX, + this.drag.translation.y + diffY + ); + this._redraw(); + // this.moving = true; + // this.start(); + } + } + }; /** - * Center a node in view. - * - * @param {Number} nodeId - * @param {Number} [zoomLevel] + * handle drag start event + * @private */ - Network.prototype.focusOnNode = function (nodeId, zoomLevel) { - if (this.nodes.hasOwnProperty(nodeId)) { - if (zoomLevel === undefined) { - zoomLevel = this._getScale(); - } - var nodePosition= {x: this.nodes[nodeId].x, y: this.nodes[nodeId].y}; - - var requiredScale = zoomLevel; - this._setScale(requiredScale); - - var canvasCenter = this.DOMtoCanvas({x:0.5 * this.frame.canvas.width,y:0.5 * this.frame.canvas.height}); - var translation = this._getTranslation(); - - var distanceFromCenter = {x:canvasCenter.x - nodePosition.x, - y:canvasCenter.y - nodePosition.y}; - - this._setTranslation(translation.x + requiredScale * distanceFromCenter.x, - translation.y + requiredScale * distanceFromCenter.y); - this.redraw(); + Network.prototype._onDragEnd = function () { + this.drag.dragging = false; + var selection = this.drag.selection; + if (selection && selection.length) { + selection.forEach(function (s) { + // restore original xFixed and yFixed + s.node.xFixed = s.xFixed; + s.node.yFixed = s.yFixed; + }); + this.moving = true; + this.start(); } else { - console.log("This nodeId cannot be found.") + this._redraw(); } + }; - module.exports = Network; + /** + * handle tap/click event: select/unselect a node + * @private + */ + Network.prototype._onTap = function (event) { + var pointer = this._getPointer(event.gesture.center); + this.pointerPosition = pointer; + this._handleTap(pointer); + }; -/***/ }, -/* 33 */ -/***/ function(module, exports, __webpack_require__) { - var util = __webpack_require__(1); - var Node = __webpack_require__(36); + /** + * handle doubletap event + * @private + */ + Network.prototype._onDoubleTap = function (event) { + var pointer = this._getPointer(event.gesture.center); + this._handleDoubleTap(pointer); + }; + /** - * @class Edge + * handle long tap event: multi select nodes + * @private + */ + Network.prototype._onHold = function (event) { + var pointer = this._getPointer(event.gesture.center); + this.pointerPosition = pointer; + this._handleOnHold(pointer); + }; + + /** + * handle the release of the screen * - * A edge connects two nodes - * @param {Object} properties Object with properties. Must contain - * At least properties from and to. - * Available properties: from (number), - * to (number), label (string, color (string), - * width (number), style (string), - * length (number), title (string) - * @param {Network} network A Network object, used to find and edge to - * nodes. - * @param {Object} constants An object with default values for - * example for the color + * @private */ - function Edge (properties, network, constants) { - if (!network) { - throw "No network provided"; + Network.prototype._onRelease = function (event) { + var pointer = this._getPointer(event.gesture.center); + this._handleOnRelease(pointer); + }; + + /** + * Handle pinch event + * @param event + * @private + */ + Network.prototype._onPinch = function (event) { + var pointer = this._getPointer(event.gesture.center); + + this.drag.pinched = true; + if (!('scale' in this.pinch)) { + this.pinch.scale = 1; } - this.network = network; - // initialize constants - this.widthMin = constants.edges.widthMin; - this.widthMax = constants.edges.widthMax; + // TODO: enabled moving while pinching? + var scale = this.pinch.scale * event.gesture.scale; + this._zoom(scale, pointer) + }; - // initialize variables - this.id = undefined; - this.fromId = undefined; - this.toId = undefined; - this.style = constants.edges.style; - this.title = undefined; - this.width = constants.edges.width; - this.widthSelectionMultiplier = constants.edges.widthSelectionMultiplier; - this.widthSelected = this.width * this.widthSelectionMultiplier; - this.hoverWidth = constants.edges.hoverWidth; - this.value = undefined; - this.length = constants.physics.springLength; - this.customLength = false; - this.selected = false; - this.hover = false; - this.smoothCurves = constants.smoothCurves; - this.dynamicSmoothCurves = constants.dynamicSmoothCurves; - this.arrowScaleFactor = constants.edges.arrowScaleFactor; - this.inheritColor = constants.edges.inheritColor; + /** + * Zoom the network in or out + * @param {Number} scale a number around 1, and between 0.01 and 10 + * @param {{x: Number, y: Number}} pointer Position on screen + * @return {Number} appliedScale scale is limited within the boundaries + * @private + */ + Network.prototype._zoom = function(scale, pointer) { + if (this.constants.zoomable == true) { + var scaleOld = this._getScale(); + if (scale < 0.00001) { + scale = 0.00001; + } + if (scale > 10) { + scale = 10; + } - this.from = null; // a node - this.to = null; // a node - this.via = null; // a temp node + var preScaleDragPointer = null; + if (this.drag !== undefined) { + if (this.drag.dragging == true) { + preScaleDragPointer = this.DOMtoCanvas(this.drag.pointer); + } + } + // + this.frame.canvas.clientHeight / 2 + var translation = this._getTranslation(); - // we use this to be able to reconnect the edge to a cluster if its node is put into a cluster - // by storing the original information we can revert to the original connection when the cluser is opened. - this.originalFromId = []; - this.originalToId = []; + var scaleFrac = scale / scaleOld; + var tx = (1 - scaleFrac) * pointer.x + translation.x * scaleFrac; + var ty = (1 - scaleFrac) * pointer.y + translation.y * scaleFrac; - this.connected = false; + this.areaCenter = {"x" : this._XconvertDOMtoCanvas(pointer.x), + "y" : this._YconvertDOMtoCanvas(pointer.y)}; - // Added to support dashed lines - // David Jordan - // 2012-08-08 - this.dash = util.extend({}, constants.edges.dash); // contains properties length, gap, altLength + this._setScale(scale); + this._setTranslation(tx, ty); + this.updateClustersDefault(); - this.color = {color:constants.edges.color.color, - highlight:constants.edges.color.highlight, - hover:constants.edges.color.hover}; - this.widthFixed = false; - this.lengthFixed = false; + if (preScaleDragPointer != null) { + var postScaleDragPointer = this.canvasToDOM(preScaleDragPointer); + this.drag.pointer.x = postScaleDragPointer.x; + this.drag.pointer.y = postScaleDragPointer.y; + } - this.setProperties(properties, constants); + this._redraw(); + + if (scaleOld < scale) { + this.emit("zoom", {direction:"+"}); + } + else { + this.emit("zoom", {direction:"-"}); + } + + return scale; + } + }; - this.controlNodesEnabled = false; - this.controlNodes = {from:null, to:null, positions:{}}; - this.connectedNode = null; - } /** - * Set or overwrite properties for the edge - * @param {Object} properties an object with properties - * @param {Object} constants and object with default, global properties + * Event handler for mouse wheel event, used to zoom the timeline + * See http://adomas.org/javascript-mouse-wheel/ + * https://github.com/EightMedia/hammer.js/issues/256 + * @param {MouseEvent} event + * @private */ - Edge.prototype.setProperties = function(properties, constants) { - if (!properties) { - return; + Network.prototype._onMouseWheel = function(event) { + // retrieve delta + var delta = 0; + if (event.wheelDelta) { /* IE/Opera. */ + delta = event.wheelDelta/120; + } else if (event.detail) { /* Mozilla case. */ + // In Mozilla, sign of delta is different than in IE. + // Also, delta is multiple of 3. + delta = -event.detail/3; } - if (properties.from !== undefined) {this.fromId = properties.from;} - if (properties.to !== undefined) {this.toId = properties.to;} + // If delta is nonzero, handle it. + // Basically, delta is now positive if wheel was scrolled up, + // and negative, if wheel was scrolled down. + if (delta) { - if (properties.id !== undefined) {this.id = properties.id;} - if (properties.style !== undefined) {this.style = properties.style;} - if (properties.label !== undefined) {this.label = properties.label;} + // calculate the new scale + var scale = this._getScale(); + var zoom = delta / 10; + if (delta < 0) { + zoom = zoom / (1 - zoom); + } + scale *= (1 + zoom); - if (this.label) { - this.fontSize = constants.edges.fontSize; - this.fontFace = constants.edges.fontFace; - this.fontColor = constants.edges.fontColor; - this.fontFill = constants.edges.fontFill; + // calculate the pointer location + var gesture = hammerUtil.fakeGesture(this, event); + var pointer = this._getPointer(gesture.center); - if (properties.fontColor !== undefined) {this.fontColor = properties.fontColor;} - if (properties.fontSize !== undefined) {this.fontSize = properties.fontSize;} - if (properties.fontFace !== undefined) {this.fontFace = properties.fontFace;} - if (properties.fontFill !== undefined) {this.fontFill = properties.fontFill;} + // apply the new scale + this._zoom(scale, pointer); } - if (properties.title !== undefined) {this.title = properties.title;} - if (properties.width !== undefined) {this.width = properties.width;} - if (properties.widthSelectionMultiplier !== undefined) - {this.widthSelectionMultiplier = properties.widthSelectionMultiplier;} - if (properties.hoverWidth !== undefined) {this.hoverWidth = properties.hoverWidth;} - if (properties.value !== undefined) {this.value = properties.value;} - if (properties.length !== undefined) {this.length = properties.length; - this.customLength = true;} + // Prevent default actions caused by mouse wheel. + event.preventDefault(); + }; - // scale the arrow - if (properties.arrowScaleFactor !== undefined) {this.arrowScaleFactor = properties.arrowScaleFactor;} - if (properties.inheritColor !== undefined) {this.inheritColor = properties.inheritColor;} + /** + * Mouse move handler for checking whether the title moves over a node with a title. + * @param {Event} event + * @private + */ + Network.prototype._onMouseMoveTitle = function (event) { + var gesture = hammerUtil.fakeGesture(this, event); + var pointer = this._getPointer(gesture.center); - // Added to support dashed lines - // David Jordan - // 2012-08-08 - if (properties.dash) { - if (properties.dash.length !== undefined) {this.dash.length = properties.dash.length;} - if (properties.dash.gap !== undefined) {this.dash.gap = properties.dash.gap;} - if (properties.dash.altLength !== undefined) {this.dash.altLength = properties.dash.altLength;} + // check if the previously selected node is still selected + if (this.popupObj) { + this._checkHidePopup(pointer); + } + + // start a timeout that will check if the mouse is positioned above + // an element + var me = this; + var checkShow = function() { + me._checkShowPopup(pointer); + }; + if (this.popupTimer) { + clearInterval(this.popupTimer); // stop any running calculationTimer } - - if (properties.color !== undefined) { - if (util.isString(properties.color)) { - this.color.color = properties.color; - this.color.highlight = properties.color; - } - else { - if (properties.color.color !== undefined) {this.color.color = properties.color.color;} - if (properties.color.highlight !== undefined) {this.color.highlight = properties.color.highlight;} - if (properties.color.hover !== undefined) {this.color.hover = properties.color.hover;} - } + if (!this.drag.dragging) { + this.popupTimer = setTimeout(checkShow, this.constants.tooltip.delay); } - // A node is connected when it has a from and to node. - this.connect(); - this.widthFixed = this.widthFixed || (properties.width !== undefined); - this.lengthFixed = this.lengthFixed || (properties.length !== undefined); + /** + * Adding hover highlights + */ + if (this.constants.hover == true) { + // removing all hover highlights + for (var edgeId in this.hoverObj.edges) { + if (this.hoverObj.edges.hasOwnProperty(edgeId)) { + this.hoverObj.edges[edgeId].hover = false; + delete this.hoverObj.edges[edgeId]; + } + } - this.widthSelected = this.width * this.widthSelectionMultiplier; + // adding hover highlights + var obj = this._getNodeAt(pointer); + if (obj == null) { + obj = this._getEdgeAt(pointer); + } + if (obj != null) { + this._hoverObject(obj); + } - // set draw method based on style - switch (this.style) { - case 'line': this.draw = this._drawLine; break; - case 'arrow': this.draw = this._drawArrow; break; - case 'arrow-center': this.draw = this._drawArrowCenter; break; - case 'dash-line': this.draw = this._drawDashLine; break; - default: this.draw = this._drawLine; break; + // removing all node hover highlights except for the selected one. + for (var nodeId in this.hoverObj.nodes) { + if (this.hoverObj.nodes.hasOwnProperty(nodeId)) { + if (obj instanceof Node && obj.id != nodeId || obj instanceof Edge || obj == null) { + this._blurObject(this.hoverObj.nodes[nodeId]); + delete this.hoverObj.nodes[nodeId]; + } + } + } + this.redraw(); } }; /** - * Connect an edge to its nodes + * Check if there is an element on the given position in the network + * (a node or edge). If so, and if this element has a title, + * show a popup window with its title. + * + * @param {{x:Number, y:Number}} pointer + * @private */ - Edge.prototype.connect = function () { - this.disconnect(); + Network.prototype._checkShowPopup = function (pointer) { + var obj = { + left: this._XconvertDOMtoCanvas(pointer.x), + top: this._YconvertDOMtoCanvas(pointer.y), + right: this._XconvertDOMtoCanvas(pointer.x), + bottom: this._YconvertDOMtoCanvas(pointer.y) + }; - this.from = this.network.nodes[this.fromId] || null; - this.to = this.network.nodes[this.toId] || null; - this.connected = (this.from && this.to); + var id; + var lastPopupNode = this.popupObj; - if (this.connected) { - this.from.attachEdge(this); - this.to.attachEdge(this); - } - else { - if (this.from) { - this.from.detachEdge(this); + if (this.popupObj == undefined) { + // search the nodes for overlap, select the top one in case of multiple nodes + var nodes = this.nodes; + for (id in nodes) { + if (nodes.hasOwnProperty(id)) { + var node = nodes[id]; + if (node.getTitle() !== undefined && node.isOverlappingWith(obj)) { + this.popupObj = node; + break; + } + } } - if (this.to) { - this.to.detachEdge(this); + } + + if (this.popupObj === undefined) { + // search the edges for overlap + var edges = this.edges; + for (id in edges) { + if (edges.hasOwnProperty(id)) { + var edge = edges[id]; + if (edge.connected && (edge.getTitle() !== undefined) && + edge.isOverlappingWith(obj)) { + this.popupObj = edge; + break; + } + } } } - }; - /** - * Disconnect an edge from its nodes - */ - Edge.prototype.disconnect = function () { - if (this.from) { - this.from.detachEdge(this); - this.from = null; + if (this.popupObj) { + // show popup message window + if (this.popupObj != lastPopupNode) { + var me = this; + if (!me.popup) { + me.popup = new Popup(me.frame, me.constants.tooltip); + } + + // adjust a small offset such that the mouse cursor is located in the + // bottom left location of the popup, and you can easily move over the + // popup area + me.popup.setPosition(pointer.x - 3, pointer.y - 3); + me.popup.setText(me.popupObj.getTitle()); + me.popup.show(); + } } - if (this.to) { - this.to.detachEdge(this); - this.to = null; + else { + if (this.popup) { + this.popup.hide(); + } } - - this.connected = false; }; + /** - * get the title of this edge. - * @return {string} title The title of the edge, or undefined when no title - * has been set. + * Check if the popup must be hided, which is the case when the mouse is no + * longer hovering on the object + * @param {{x:Number, y:Number}} pointer + * @private */ - Edge.prototype.getTitle = function() { - return typeof this.title === "function" ? this.title() : this.title; + Network.prototype._checkHidePopup = function (pointer) { + if (!this.popupObj || !this._getNodeAt(pointer) ) { + this.popupObj = undefined; + if (this.popup) { + this.popup.hide(); + } + } }; /** - * Retrieve the value of the edge. Can be undefined - * @return {Number} value + * Set a new size for the network + * @param {string} width Width in pixels or percentage (for example '800px' + * or '50%') + * @param {string} height Height in pixels or percentage (for example '400px' + * or '30%') */ - Edge.prototype.getValue = function() { - return this.value; - }; + Network.prototype.setSize = function(width, height) { + this.frame.style.width = width; + this.frame.style.height = height; - /** - * Adjust the value range of the edge. The edge will adjust it's width - * based on its value. - * @param {Number} min - * @param {Number} max - */ - Edge.prototype.setValueRange = function(min, max) { - if (!this.widthFixed && this.value !== undefined) { - var scale = (this.widthMax - this.widthMin) / (max - min); - this.width = (this.value - min) * scale + this.widthMin; + this.frame.canvas.style.width = '100%'; + this.frame.canvas.style.height = '100%'; + + this.frame.canvas.width = this.frame.canvas.clientWidth; + this.frame.canvas.height = this.frame.canvas.clientHeight; + + if (this.manipulationDiv !== undefined) { + this.manipulationDiv.style.width = this.frame.canvas.clientWidth + "px"; + } + if (this.navigationDivs !== undefined) { + if (this.navigationDivs['wrapper'] !== undefined) { + this.navigationDivs['wrapper'].style.width = this.frame.canvas.clientWidth + "px"; + this.navigationDivs['wrapper'].style.height = this.frame.canvas.clientHeight + "px"; + } } - }; - /** - * Redraw a edge - * Draw this edge in the given canvas - * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); - * @param {CanvasRenderingContext2D} ctx - */ - Edge.prototype.draw = function(ctx) { - throw "Method draw not initialized in edge"; + this.emit('resize', {width:this.frame.canvas.width,height:this.frame.canvas.height}); }; /** - * Check if this object is overlapping with the provided object - * @param {Object} obj an object with parameters left, top - * @return {boolean} True if location is located on the edge + * Set a data set with nodes for the network + * @param {Array | DataSet | DataView} nodes The data containing the nodes. + * @private */ - Edge.prototype.isOverlappingWith = function(obj) { - if (this.connected) { - var distMax = 10; - var xFrom = this.from.x; - var yFrom = this.from.y; - var xTo = this.to.x; - var yTo = this.to.y; - var xObj = obj.left; - var yObj = obj.top; - - var dist = this._getDistanceToEdge(xFrom, yFrom, xTo, yTo, xObj, yObj); + Network.prototype._setNodes = function(nodes) { + var oldNodesData = this.nodesData; - return (dist < distMax); + if (nodes instanceof DataSet || nodes instanceof DataView) { + this.nodesData = nodes; } - else { - return false + else if (nodes instanceof Array) { + this.nodesData = new DataSet(); + this.nodesData.add(nodes); } - }; - - Edge.prototype._getColor = function() { - var colorObj = this.color; - if (this.inheritColor == "to") { - colorObj = { - highlight: this.to.color.highlight.border, - hover: this.to.color.hover.border, - color: this.to.color.border - }; + else if (!nodes) { + this.nodesData = new DataSet(); } - else if (this.inheritColor == "from" || this.inheritColor == true) { - colorObj = { - highlight: this.from.color.highlight.border, - hover: this.from.color.hover.border, - color: this.from.color.border - }; + else { + throw new TypeError('Array or DataSet expected'); } - if (this.selected == true) {return colorObj.highlight;} - else if (this.hover == true) {return colorObj.hover;} - else {return colorObj.color;} - } + if (oldNodesData) { + // unsubscribe from old dataset + util.forEach(this.nodesListeners, function (callback, event) { + oldNodesData.off(event, callback); + }); + } + + // remove drawn nodes + this.nodes = {}; + + if (this.nodesData) { + // subscribe to new dataset + var me = this; + util.forEach(this.nodesListeners, function (callback, event) { + me.nodesData.on(event, callback); + }); + // draw all new nodes + var ids = this.nodesData.getIds(); + this._addNodes(ids); + } + this._updateSelection(); + }; /** - * Redraw a edge as a line - * Draw this edge in the given canvas - * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); - * @param {CanvasRenderingContext2D} ctx + * Add nodes + * @param {Number[] | String[]} ids * @private */ - Edge.prototype._drawLine = function(ctx) { - // set style - ctx.strokeStyle = this._getColor(); - ctx.lineWidth = this._getLineWidth(); - - if (this.from != this.to) { - // draw line - var via = this._line(ctx); + Network.prototype._addNodes = function(ids) { + var id; + for (var i = 0, len = ids.length; i < len; i++) { + id = ids[i]; + var data = this.nodesData.get(id); + var node = new Node(data, this.images, this.groups, this.constants); + this.nodes[id] = node; // note: this may replace an existing node - // draw label - var point; - if (this.label) { - if (this.smoothCurves.enabled == true && via != null) { - var midpointX = 0.5*(0.5*(this.from.x + via.x) + 0.5*(this.to.x + via.x)); - var midpointY = 0.5*(0.5*(this.from.y + via.y) + 0.5*(this.to.y + via.y)); - point = {x:midpointX, y:midpointY}; - } - else { - point = this._pointOnLine(0.5); - } - this._label(ctx, this.label, point.x, point.y); + if ((node.xFixed == false || node.yFixed == false) && (node.x === null || node.y === null)) { + var radius = 10 * 0.1*ids.length; + var angle = 2 * Math.PI * Math.random(); + if (node.xFixed == false) {node.x = radius * Math.cos(angle);} + if (node.yFixed == false) {node.y = radius * Math.sin(angle);} } + this.moving = true; } - else { - var x, y; - var radius = this.length / 4; - var node = this.from; - if (!node.width) { - node.resize(ctx); - } - if (node.width > node.height) { - x = node.x + node.width / 2; - y = node.y - radius; + this._updateNodeIndexList(); + if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) { + this._resetLevels(); + this._setupHierarchicalLayout(); + } + this._updateCalculationNodes(); + this._reconnectEdges(); + this._updateValueRange(this.nodes); + this.updateLabels(); + }; + + /** + * Update existing nodes, or create them when not yet existing + * @param {Number[] | String[]} ids + * @private + */ + Network.prototype._updateNodes = function(ids) { + var nodes = this.nodes, + nodesData = this.nodesData; + for (var i = 0, len = ids.length; i < len; i++) { + var id = ids[i]; + var node = nodes[id]; + var data = nodesData.get(id); + if (node) { + // update node + node.setProperties(data, this.constants); } else { - x = node.x + radius; - y = node.y - node.height / 2; + // create node + node = new Node(properties, this.images, this.groups, this.constants); + nodes[id] = node; } - this._circle(ctx, x, y, radius); - point = this._pointOnCircle(x, y, radius, 0.5); - this._label(ctx, this.label, point.x, point.y); } + this.moving = true; + if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) { + this._resetLevels(); + this._setupHierarchicalLayout(); + } + this._updateNodeIndexList(); + this._reconnectEdges(); + this._updateValueRange(nodes); }; /** - * Get the line width of the edge. Depends on width and whether one of the - * connected nodes is selected. - * @return {Number} width + * Remove existing nodes. If nodes do not exist, the method will just ignore it. + * @param {Number[] | String[]} ids * @private */ - Edge.prototype._getLineWidth = function() { - if (this.selected == true) { - return Math.min(this.widthSelected, this.widthMax)*this.networkScaleInv; + Network.prototype._removeNodes = function(ids) { + var nodes = this.nodes; + for (var i = 0, len = ids.length; i < len; i++) { + var id = ids[i]; + delete nodes[id]; } - else { - if (this.hover == true) { - return Math.min(this.hoverWidth, this.widthMax)*this.networkScaleInv; - } - else { - return this.width*this.networkScaleInv; - } + this._updateNodeIndexList(); + if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) { + this._resetLevels(); + this._setupHierarchicalLayout(); } + this._updateCalculationNodes(); + this._reconnectEdges(); + this._updateSelection(); + this._updateValueRange(nodes); }; - Edge.prototype._getViaCoordinates = function () { - var xVia = null; - var yVia = null; - var factor = this.smoothCurves.roundness; - var type = this.smoothCurves.type; + /** + * Load edges by reading the data table + * @param {Array | DataSet | DataView} edges The data containing the edges. + * @private + * @private + */ + Network.prototype._setEdges = function(edges) { + var oldEdgesData = this.edgesData; - var dx = Math.abs(this.from.x - this.to.x); - var dy = Math.abs(this.from.y - this.to.y); - if (type == 'discrete' || type == 'diagonalCross') { - if (Math.abs(this.from.x - this.to.x) < Math.abs(this.from.y - this.to.y)) { - if (this.from.y > this.to.y) { - if (this.from.x < this.to.x) { - xVia = this.from.x + factor * dy; - yVia = this.from.y - factor * dy; - } - else if (this.from.x > this.to.x) { - xVia = this.from.x - factor * dy; - yVia = this.from.y - factor * dy; - } - } - else if (this.from.y < this.to.y) { - if (this.from.x < this.to.x) { - xVia = this.from.x + factor * dy; - yVia = this.from.y + factor * dy; - } - else if (this.from.x > this.to.x) { - xVia = this.from.x - factor * dy; - yVia = this.from.y + factor * dy; - } - } - if (type == "discrete") { - xVia = dx < factor * dy ? this.from.x : xVia; - } - } - else if (Math.abs(this.from.x - this.to.x) > Math.abs(this.from.y - this.to.y)) { - if (this.from.y > this.to.y) { - if (this.from.x < this.to.x) { - xVia = this.from.x + factor * dx; - yVia = this.from.y - factor * dx; - } - else if (this.from.x > this.to.x) { - xVia = this.from.x - factor * dx; - yVia = this.from.y - factor * dx; - } - } - else if (this.from.y < this.to.y) { - if (this.from.x < this.to.x) { - xVia = this.from.x + factor * dx; - yVia = this.from.y + factor * dx; - } - else if (this.from.x > this.to.x) { - xVia = this.from.x - factor * dx; - yVia = this.from.y + factor * dx; - } - } - if (type == "discrete") { - yVia = dy < factor * dx ? this.from.y : yVia; - } - } + if (edges instanceof DataSet || edges instanceof DataView) { + this.edgesData = edges; } - else if (type == "straightCross") { - if (Math.abs(this.from.x - this.to.x) < Math.abs(this.from.y - this.to.y)) { // up - down - xVia = this.from.x; - if (this.from.y < this.to.y) { - yVia = this.to.y - (1-factor) * dy; - } - else { - yVia = this.to.y + (1-factor) * dy; - } - } - else if (Math.abs(this.from.x - this.to.x) > Math.abs(this.from.y - this.to.y)) { // left - right - if (this.from.x < this.to.x) { - xVia = this.to.x - (1-factor) * dx; - } - else { - xVia = this.to.x + (1-factor) * dx; - } - yVia = this.from.y; - } + else if (edges instanceof Array) { + this.edgesData = new DataSet(); + this.edgesData.add(edges); + } + else if (!edges) { + this.edgesData = new DataSet(); + } + else { + throw new TypeError('Array or DataSet expected'); + } + + if (oldEdgesData) { + // unsubscribe from old dataset + util.forEach(this.edgesListeners, function (callback, event) { + oldEdgesData.off(event, callback); + }); + } + + // remove drawn edges + this.edges = {}; + + if (this.edgesData) { + // subscribe to new dataset + var me = this; + util.forEach(this.edgesListeners, function (callback, event) { + me.edgesData.on(event, callback); + }); + + // draw all new nodes + var ids = this.edgesData.getIds(); + this._addEdges(ids); } - else if (type == 'horizontal') { - if (this.from.x < this.to.x) { - xVia = this.to.x - (1-factor) * dx; - } - else { - xVia = this.to.x + (1-factor) * dx; + + this._reconnectEdges(); + }; + + /** + * Add edges + * @param {Number[] | String[]} ids + * @private + */ + Network.prototype._addEdges = function (ids) { + var edges = this.edges, + edgesData = this.edgesData; + + for (var i = 0, len = ids.length; i < len; i++) { + var id = ids[i]; + + var oldEdge = edges[id]; + if (oldEdge) { + oldEdge.disconnect(); } - yVia = this.from.y; + + var data = edgesData.get(id, {"showInternalIds" : true}); + edges[id] = new Edge(data, this, this.constants); } - else if (type == 'vertical') { - xVia = this.from.x; - if (this.from.y < this.to.y) { - yVia = this.to.y - (1-factor) * dy; - } - else { - yVia = this.to.y + (1-factor) * dy; - } + + this.moving = true; + this._updateValueRange(edges); + this._createBezierNodes(); + if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) { + this._resetLevels(); + this._setupHierarchicalLayout(); } - else { // continuous - if (Math.abs(this.from.x - this.to.x) < Math.abs(this.from.y - this.to.y)) { - if (this.from.y > this.to.y) { - if (this.from.x < this.to.x) { - // console.log(1) - xVia = this.from.x + factor * dy; - yVia = this.from.y - factor * dy; - xVia = this.to.x < xVia ? this.to.x : xVia; - } - else if (this.from.x > this.to.x) { - // console.log(2) - xVia = this.from.x - factor * dy; - yVia = this.from.y - factor * dy; - xVia = this.to.x > xVia ? this.to.x :xVia; - } - } - else if (this.from.y < this.to.y) { - if (this.from.x < this.to.x) { - // console.log(3) - xVia = this.from.x + factor * dy; - yVia = this.from.y + factor * dy; - xVia = this.to.x < xVia ? this.to.x : xVia; - } - else if (this.from.x > this.to.x) { - // console.log(4, this.from.x, this.to.x) - xVia = this.from.x - factor * dy; - yVia = this.from.y + factor * dy; - xVia = this.to.x > xVia ? this.to.x : xVia; - } - } + this._updateCalculationNodes(); + }; + + /** + * Update existing edges, or create them when not yet existing + * @param {Number[] | String[]} ids + * @private + */ + Network.prototype._updateEdges = function (ids) { + var edges = this.edges, + edgesData = this.edgesData; + for (var i = 0, len = ids.length; i < len; i++) { + var id = ids[i]; + + var data = edgesData.get(id); + var edge = edges[id]; + if (edge) { + // update edge + edge.disconnect(); + edge.setProperties(data, this.constants); + edge.connect(); } - else if (Math.abs(this.from.x - this.to.x) > Math.abs(this.from.y - this.to.y)) { - if (this.from.y > this.to.y) { - if (this.from.x < this.to.x) { - // console.log(5) - xVia = this.from.x + factor * dx; - yVia = this.from.y - factor * dx; - yVia = this.to.y > yVia ? this.to.y : yVia; - } - else if (this.from.x > this.to.x) { - // console.log(6) - xVia = this.from.x - factor * dx; - yVia = this.from.y - factor * dx; - yVia = this.to.y > yVia ? this.to.y : yVia; - } - } - else if (this.from.y < this.to.y) { - if (this.from.x < this.to.x) { - // console.log(7) - xVia = this.from.x + factor * dx; - yVia = this.from.y + factor * dx; - yVia = this.to.y < yVia ? this.to.y : yVia; - } - else if (this.from.x > this.to.x) { - // console.log(8) - xVia = this.from.x - factor * dx; - yVia = this.from.y + factor * dx; - yVia = this.to.y < yVia ? this.to.y : yVia; - } - } + else { + // create edge + edge = new Edge(data, this, this.constants); + this.edges[id] = edge; } } - - return {x:xVia, y:yVia}; - } + this._createBezierNodes(); + if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) { + this._resetLevels(); + this._setupHierarchicalLayout(); + } + this.moving = true; + this._updateValueRange(edges); + }; /** - * Draw a line between two nodes - * @param {CanvasRenderingContext2D} ctx + * Remove existing edges. Non existing ids will be ignored + * @param {Number[] | String[]} ids * @private */ - Edge.prototype._line = function (ctx) { - // draw a straight line - ctx.beginPath(); - ctx.moveTo(this.from.x, this.from.y); - if (this.smoothCurves.enabled == true) { - if (this.smoothCurves.dynamic == false) { - var via = this._getViaCoordinates(); - if (via.x == null) { - ctx.lineTo(this.to.x, this.to.y); - ctx.stroke(); - return null; - } - else { - // this.via.x = via.x; - // this.via.y = via.y; - ctx.quadraticCurveTo(via.x,via.y,this.to.x, this.to.y); - ctx.stroke(); - return via; + Network.prototype._removeEdges = function (ids) { + var edges = this.edges; + for (var i = 0, len = ids.length; i < len; i++) { + var id = ids[i]; + var edge = edges[id]; + if (edge) { + if (edge.via != null) { + delete this.sectors['support']['nodes'][edge.via.id]; } - } - else { - ctx.quadraticCurveTo(this.via.x,this.via.y,this.to.x, this.to.y); - ctx.stroke(); - return this.via; + edge.disconnect(); + delete edges[id]; } } - else { - ctx.lineTo(this.to.x, this.to.y); - ctx.stroke(); - return null; + + this.moving = true; + this._updateValueRange(edges); + if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) { + this._resetLevels(); + this._setupHierarchicalLayout(); } + this._updateCalculationNodes(); }; /** - * Draw a line from a node to itself, a circle - * @param {CanvasRenderingContext2D} ctx - * @param {Number} x - * @param {Number} y - * @param {Number} radius + * Reconnect all edges * @private */ - Edge.prototype._circle = function (ctx, x, y, radius) { - // draw a circle - ctx.beginPath(); - ctx.arc(x, y, radius, 0, 2 * Math.PI, false); - ctx.stroke(); + Network.prototype._reconnectEdges = function() { + var id, + nodes = this.nodes, + edges = this.edges; + for (id in nodes) { + if (nodes.hasOwnProperty(id)) { + nodes[id].edges = []; + } + } + + for (id in edges) { + if (edges.hasOwnProperty(id)) { + var edge = edges[id]; + edge.from = null; + edge.to = null; + edge.connect(); + } + } }; /** - * Draw label with white background and with the middle at (x, y) - * @param {CanvasRenderingContext2D} ctx - * @param {String} text - * @param {Number} x - * @param {Number} y + * Update the values of all object in the given array according to the current + * value range of the objects in the array. + * @param {Object} obj An object containing a set of Edges or Nodes + * The objects must have a method getValue() and + * setValueRange(min, max). * @private */ - Edge.prototype._label = function (ctx, text, x, y) { - if (text) { - // TODO: cache the calculated size - ctx.font = ((this.from.selected || this.to.selected) ? "bold " : "") + - this.fontSize + "px " + this.fontFace; - ctx.fillStyle = this.fontFill; - var width = ctx.measureText(text).width; - var height = this.fontSize; - var left = x - width / 2; - var top = y - height / 2; + Network.prototype._updateValueRange = function(obj) { + var id; - ctx.fillRect(left, top, width, height); + // determine the range of the objects + var valueMin = undefined; + var valueMax = undefined; + for (id in obj) { + if (obj.hasOwnProperty(id)) { + var value = obj[id].getValue(); + if (value !== undefined) { + valueMin = (valueMin === undefined) ? value : Math.min(value, valueMin); + valueMax = (valueMax === undefined) ? value : Math.max(value, valueMax); + } + } + } - // draw text - ctx.fillStyle = this.fontColor || "black"; - ctx.textAlign = "left"; - ctx.textBaseline = "top"; - ctx.fillText(text, left, top); + // adjust the range of all objects + if (valueMin !== undefined && valueMax !== undefined) { + for (id in obj) { + if (obj.hasOwnProperty(id)) { + obj[id].setValueRange(valueMin, valueMax); + } + } } }; /** - * Redraw a edge as a dashed line - * Draw this edge in the given canvas - * @author David Jordan - * @date 2012-08-08 - * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); - * @param {CanvasRenderingContext2D} ctx - * @private + * Redraw the network with the current data + * chart will be resized too. */ - Edge.prototype._drawDashLine = function(ctx) { - // set style - if (this.selected == true) {ctx.strokeStyle = this.color.highlight;} - else if (this.hover == true) {ctx.strokeStyle = this.color.hover;} - else {ctx.strokeStyle = this.color.color;} - - ctx.lineWidth = this._getLineWidth(); - - var via = null; - // only firefox and chrome support this method, else we use the legacy one. - if (ctx.mozDash !== undefined || ctx.setLineDash !== undefined) { - // configure the dash pattern - var pattern = [0]; - if (this.dash.length !== undefined && this.dash.gap !== undefined) { - pattern = [this.dash.length,this.dash.gap]; - } - else { - pattern = [5,5]; - } + Network.prototype.redraw = function() { + this.setSize(this.width, this.height); + this._redraw(); + }; - // set dash settings for chrome or firefox - if (typeof ctx.setLineDash !== 'undefined') { //Chrome - ctx.setLineDash(pattern); - ctx.lineDashOffset = 0; + /** + * Redraw the network with the current data + * @private + */ + Network.prototype._redraw = function() { + var ctx = this.frame.canvas.getContext('2d'); + // clear the canvas + var w = this.frame.canvas.width; + var h = this.frame.canvas.height; + ctx.clearRect(0, 0, w, h); - } else { //Firefox - ctx.mozDash = pattern; - ctx.mozDashOffset = 0; - } + // set scaling and translation + ctx.save(); + ctx.translate(this.translation.x, this.translation.y); + ctx.scale(this.scale, this.scale); - // draw the line - via = this._line(ctx); + this.canvasTopLeft = { + "x": this._XconvertDOMtoCanvas(0), + "y": this._YconvertDOMtoCanvas(0) + }; + this.canvasBottomRight = { + "x": this._XconvertDOMtoCanvas(this.frame.canvas.clientWidth), + "y": this._YconvertDOMtoCanvas(this.frame.canvas.clientHeight) + }; - // restore the dash settings. - if (typeof ctx.setLineDash !== 'undefined') { //Chrome - ctx.setLineDash([0]); - ctx.lineDashOffset = 0; - } else { //Firefox - ctx.mozDash = [0]; - ctx.mozDashOffset = 0; - } + this._doInAllSectors("_drawAllSectorNodes",ctx); + if (this.drag.dragging == false || this.drag.dragging === undefined || this.constants.hideEdgesOnDrag == false) { + this._doInAllSectors("_drawEdges",ctx); } - else { // unsupporting smooth lines - // draw dashed line - ctx.beginPath(); - ctx.lineCap = 'round'; - if (this.dash.altLength !== undefined) //If an alt dash value has been set add to the array this value - { - ctx.dashedLine(this.from.x,this.from.y,this.to.x,this.to.y, - [this.dash.length,this.dash.gap,this.dash.altLength,this.dash.gap]); - } - else if (this.dash.length !== undefined && this.dash.gap !== undefined) //If a dash and gap value has been set add to the array this value - { - ctx.dashedLine(this.from.x,this.from.y,this.to.x,this.to.y, - [this.dash.length,this.dash.gap]); - } - else //If all else fails draw a line - { - ctx.moveTo(this.from.x, this.from.y); - ctx.lineTo(this.to.x, this.to.y); - } - ctx.stroke(); + + if (this.drag.dragging == false || this.drag.dragging === undefined || this.constants.hideNodesOnDrag == false) { + this._doInAllSectors("_drawNodes",ctx,false); } - // draw label - if (this.label) { - var point; - if (this.smoothCurves.enabled == true && via != null) { - var midpointX = 0.5*(0.5*(this.from.x + via.x) + 0.5*(this.to.x + via.x)); - var midpointY = 0.5*(0.5*(this.from.y + via.y) + 0.5*(this.to.y + via.y)); - point = {x:midpointX, y:midpointY}; - } - else { - point = this._pointOnLine(0.5); - } - this._label(ctx, this.label, point.x, point.y); + if (this.controlNodesActive == true) { + this._doInAllSectors("_drawControlNodes",ctx); } + + // this._doInSupportSector("_drawNodes",ctx,true); + // this._drawTree(ctx,"#F00F0F"); + + // restore original scaling and translation + ctx.restore(); }; /** - * Get a point on a line - * @param {Number} percentage. Value between 0 (line start) and 1 (line end) - * @return {Object} point + * Set the translation of the network + * @param {Number} offsetX Horizontal offset + * @param {Number} offsetY Vertical offset * @private */ - Edge.prototype._pointOnLine = function (percentage) { - return { - x: (1 - percentage) * this.from.x + percentage * this.to.x, - y: (1 - percentage) * this.from.y + percentage * this.to.y + Network.prototype._setTranslation = function(offsetX, offsetY) { + if (this.translation === undefined) { + this.translation = { + x: 0, + y: 0 + }; + } + + if (offsetX !== undefined) { + this.translation.x = offsetX; + } + if (offsetY !== undefined) { + this.translation.y = offsetY; } + + this.emit('viewChanged'); }; /** - * Get a point on a circle - * @param {Number} x - * @param {Number} y - * @param {Number} radius - * @param {Number} percentage. Value between 0 (line start) and 1 (line end) - * @return {Object} point + * Get the translation of the network + * @return {Object} translation An object with parameters x and y, both a number * @private */ - Edge.prototype._pointOnCircle = function (x, y, radius, percentage) { - var angle = (percentage - 3/8) * 2 * Math.PI; + Network.prototype._getTranslation = function() { return { - x: x + radius * Math.cos(angle), - y: y - radius * Math.sin(angle) - } + x: this.translation.x, + y: this.translation.y + }; }; /** - * Redraw a edge as a line with an arrow halfway the line - * Draw this edge in the given canvas - * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); - * @param {CanvasRenderingContext2D} ctx + * Scale the network + * @param {Number} scale Scaling factor 1.0 is unscaled * @private */ - Edge.prototype._drawArrowCenter = function(ctx) { - var point; - // set style - if (this.selected == true) {ctx.strokeStyle = this.color.highlight; ctx.fillStyle = this.color.highlight;} - else if (this.hover == true) {ctx.strokeStyle = this.color.hover; ctx.fillStyle = this.color.hover;} - else {ctx.strokeStyle = this.color.color; ctx.fillStyle = this.color.color;} - ctx.lineWidth = this._getLineWidth(); - - if (this.from != this.to) { - // draw line - var via = this._line(ctx); - - var angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x)); - var length = (10 + 5 * this.width) * this.arrowScaleFactor; - // draw an arrow halfway the line - if (this.smoothCurves.enabled == true && via != null) { - var midpointX = 0.5*(0.5*(this.from.x + via.x) + 0.5*(this.to.x + via.x)); - var midpointY = 0.5*(0.5*(this.from.y + via.y) + 0.5*(this.to.y + via.y)); - point = {x:midpointX, y:midpointY}; - } - else { - point = this._pointOnLine(0.5); - } - - ctx.arrow(point.x, point.y, angle, length); - ctx.fill(); - ctx.stroke(); - - // draw label - if (this.label) { - this._label(ctx, this.label, point.x, point.y); - } - } - else { - // draw circle - var x, y; - var radius = 0.25 * Math.max(100,this.length); - var node = this.from; - if (!node.width) { - node.resize(ctx); - } - if (node.width > node.height) { - x = node.x + node.width * 0.5; - y = node.y - radius; - } - else { - x = node.x + radius; - y = node.y - node.height * 0.5; - } - this._circle(ctx, x, y, radius); - - // draw all arrows - var angle = 0.2 * Math.PI; - var length = (10 + 5 * this.width) * this.arrowScaleFactor; - point = this._pointOnCircle(x, y, radius, 0.5); - ctx.arrow(point.x, point.y, angle, length); - ctx.fill(); - ctx.stroke(); - - // draw label - if (this.label) { - point = this._pointOnCircle(x, y, radius, 0.5); - this._label(ctx, this.label, point.x, point.y); - } - } + Network.prototype._setScale = function(scale) { + this.scale = scale; }; - + /** + * Get the current scale of the network + * @return {Number} scale Scaling factor 1.0 is unscaled + * @private + */ + Network.prototype._getScale = function() { + return this.scale; + }; /** - * Redraw a edge as a line with an arrow - * Draw this edge in the given canvas - * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); - * @param {CanvasRenderingContext2D} ctx + * Convert the X coordinate in DOM-space (coordinate point in browser relative to the container div) to + * the X coordinate in canvas-space (the simulation sandbox, which the camera looks upon) + * @param {number} x + * @returns {number} * @private */ - Edge.prototype._drawArrow = function(ctx) { - // set style - if (this.selected == true) {ctx.strokeStyle = this.color.highlight; ctx.fillStyle = this.color.highlight;} - else if (this.hover == true) {ctx.strokeStyle = this.color.hover; ctx.fillStyle = this.color.hover;} - else {ctx.strokeStyle = this.color.color; ctx.fillStyle = this.color.color;} + Network.prototype._XconvertDOMtoCanvas = function(x) { + return (x - this.translation.x) / this.scale; + }; - ctx.lineWidth = this._getLineWidth(); + /** + * Convert the X coordinate in canvas-space (the simulation sandbox, which the camera looks upon) to + * the X coordinate in DOM-space (coordinate point in browser relative to the container div) + * @param {number} x + * @returns {number} + * @private + */ + Network.prototype._XconvertCanvasToDOM = function(x) { + return x * this.scale + this.translation.x; + }; - var angle, length; - //draw a line - if (this.from != this.to) { - angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x)); - var dx = (this.to.x - this.from.x); - var dy = (this.to.y - this.from.y); - var edgeSegmentLength = Math.sqrt(dx * dx + dy * dy); + /** + * Convert the Y coordinate in DOM-space (coordinate point in browser relative to the container div) to + * the Y coordinate in canvas-space (the simulation sandbox, which the camera looks upon) + * @param {number} y + * @returns {number} + * @private + */ + Network.prototype._YconvertDOMtoCanvas = function(y) { + return (y - this.translation.y) / this.scale; + }; - var fromBorderDist = this.from.distanceToBorder(ctx, angle + Math.PI); - var fromBorderPoint = (edgeSegmentLength - fromBorderDist) / edgeSegmentLength; - var xFrom = (fromBorderPoint) * this.from.x + (1 - fromBorderPoint) * this.to.x; - var yFrom = (fromBorderPoint) * this.from.y + (1 - fromBorderPoint) * this.to.y; + /** + * Convert the Y coordinate in canvas-space (the simulation sandbox, which the camera looks upon) to + * the Y coordinate in DOM-space (coordinate point in browser relative to the container div) + * @param {number} y + * @returns {number} + * @private + */ + Network.prototype._YconvertCanvasToDOM = function(y) { + return y * this.scale + this.translation.y ; + }; - var via; - if (this.smoothCurves.dynamic == true && this.smoothCurves.enabled == true ) { - via = this.via; - } - else if (this.smoothCurves.enabled == true) { - via = this._getViaCoordinates(); - } - if (this.smoothCurves.enabled == true && via.x != null) { - angle = Math.atan2((this.to.y - via.y), (this.to.x - via.x)); - dx = (this.to.x - via.x); - dy = (this.to.y - via.y); - edgeSegmentLength = Math.sqrt(dx * dx + dy * dy); - } - var toBorderDist = this.to.distanceToBorder(ctx, angle); - var toBorderPoint = (edgeSegmentLength - toBorderDist) / edgeSegmentLength; + /** + * + * @param {object} pos = {x: number, y: number} + * @returns {{x: number, y: number}} + * @constructor + */ + Network.prototype.canvasToDOM = function(pos) { + return {x:this._XconvertCanvasToDOM(pos.x),y:this._YconvertCanvasToDOM(pos.y)}; + } - var xTo,yTo; - if (this.smoothCurves.enabled == true && via.x != null) { - xTo = (1 - toBorderPoint) * via.x + toBorderPoint * this.to.x; - yTo = (1 - toBorderPoint) * via.y + toBorderPoint * this.to.y; - } - else { - xTo = (1 - toBorderPoint) * this.from.x + toBorderPoint * this.to.x; - yTo = (1 - toBorderPoint) * this.from.y + toBorderPoint * this.to.y; - } + /** + * + * @param {object} pos = {x: number, y: number} + * @returns {{x: number, y: number}} + * @constructor + */ + Network.prototype.DOMtoCanvas = function(pos) { + return {x:this._XconvertDOMtoCanvas(pos.x),y:this._YconvertDOMtoCanvas(pos.y)}; + } - ctx.beginPath(); - ctx.moveTo(xFrom,yFrom); - if (this.smoothCurves.enabled == true && via.x != null) { - ctx.quadraticCurveTo(via.x,via.y,xTo, yTo); - } - else { - ctx.lineTo(xTo, yTo); - } - ctx.stroke(); + /** + * Redraw all nodes + * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d'); + * @param {CanvasRenderingContext2D} ctx + * @param {Boolean} [alwaysShow] + * @private + */ + Network.prototype._drawNodes = function(ctx,alwaysShow) { + if (alwaysShow === undefined) { + alwaysShow = false; + } - // draw arrow at the end of the line - length = (10 + 5 * this.width) * this.arrowScaleFactor; - ctx.arrow(xTo, yTo, angle, length); - ctx.fill(); - ctx.stroke(); + // first draw the unselected nodes + var nodes = this.nodes; + var selected = []; - // draw label - if (this.label) { - var point; - if (this.smoothCurves.enabled == true && via != null) { - var midpointX = 0.5*(0.5*(this.from.x + via.x) + 0.5*(this.to.x + via.x)); - var midpointY = 0.5*(0.5*(this.from.y + via.y) + 0.5*(this.to.y + via.y)); - point = {x:midpointX, y:midpointY}; + for (var id in nodes) { + if (nodes.hasOwnProperty(id)) { + nodes[id].setScaleAndPos(this.scale,this.canvasTopLeft,this.canvasBottomRight); + if (nodes[id].isSelected()) { + selected.push(id); } else { - point = this._pointOnLine(0.5); + if (nodes[id].inArea() || alwaysShow) { + nodes[id].draw(ctx); + } } - this._label(ctx, this.label, point.x, point.y); } } - else { - // draw circle - var node = this.from; - var x, y, arrow; - var radius = 0.25 * Math.max(100,this.length); - if (!node.width) { - node.resize(ctx); - } - if (node.width > node.height) { - x = node.x + node.width * 0.5; - y = node.y - radius; - arrow = { - x: x, - y: node.y, - angle: 0.9 * Math.PI - }; - } - else { - x = node.x + radius; - y = node.y - node.height * 0.5; - arrow = { - x: node.x, - y: y, - angle: 0.6 * Math.PI - }; - } - ctx.beginPath(); - // TODO: similarly, for a line without arrows, draw to the border of the nodes instead of the center - ctx.arc(x, y, radius, 0, 2 * Math.PI, false); - ctx.stroke(); - // draw all arrows - var length = (10 + 5 * this.width) * this.arrowScaleFactor; - ctx.arrow(arrow.x, arrow.y, arrow.angle, length); - ctx.fill(); - ctx.stroke(); - - // draw label - if (this.label) { - point = this._pointOnCircle(x, y, radius, 0.5); - this._label(ctx, this.label, point.x, point.y); + // draw the selected nodes on top + for (var s = 0, sMax = selected.length; s < sMax; s++) { + if (nodes[selected[s]].inArea() || alwaysShow) { + nodes[selected[s]].draw(ctx); } } }; - - /** - * Calculate the distance between a point (x3,y3) and a line segment from - * (x1,y1) to (x2,y2). - * http://stackoverflow.com/questions/849211/shortest-distancae-between-a-point-and-a-line-segment - * @param {number} x1 - * @param {number} y1 - * @param {number} x2 - * @param {number} y2 - * @param {number} x3 - * @param {number} y3 + * Redraw all edges + * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d'); + * @param {CanvasRenderingContext2D} ctx * @private */ - Edge.prototype._getDistanceToEdge = function (x1,y1, x2,y2, x3,y3) { // x3,y3 is the point - if (this.from != this.to) { - if (this.smoothCurves.enabled == true) { - var xVia, yVia; - if (this.smoothCurves.enabled == true && this.smoothCurves.dynamic == true) { - xVia = this.via.x; - yVia = this.via.y; - } - else { - var via = this._getViaCoordinates(); - xVia = via.x; - yVia = via.y; - } - var minDistance = 1e9; - var distance; - var i,t,x,y, lastX, lastY; - for (i = 0; i < 10; i++) { - t = 0.1*i; - x = Math.pow(1-t,2)*x1 + (2*t*(1 - t))*xVia + Math.pow(t,2)*x2; - y = Math.pow(1-t,2)*y1 + (2*t*(1 - t))*yVia + Math.pow(t,2)*y2; - if (i > 0) { - distance = this._getDistanceToLine(lastX,lastY,x,y, x3,y3); - minDistance = distance < minDistance ? distance : minDistance; - } - lastX = x; lastY = y; + Network.prototype._drawEdges = function(ctx) { + var edges = this.edges; + for (var id in edges) { + if (edges.hasOwnProperty(id)) { + var edge = edges[id]; + edge.setScale(this.scale); + if (edge.connected) { + edges[id].draw(ctx); } - return minDistance - } - else { - return this._getDistanceToLine(x1,y1,x2,y2,x3,y3); - } - } - else { - var x, y, dx, dy; - var radius = this.length / 4; - var node = this.from; - if (!node.width) { - node.resize(ctx); - } - if (node.width > node.height) { - x = node.x + node.width / 2; - y = node.y - radius; } - else { - x = node.x + radius; - y = node.y - node.height / 2; + } + }; + + /** + * Redraw all edges + * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d'); + * @param {CanvasRenderingContext2D} ctx + * @private + */ + Network.prototype._drawControlNodes = function(ctx) { + var edges = this.edges; + for (var id in edges) { + if (edges.hasOwnProperty(id)) { + edges[id]._drawControlNodes(ctx); } - dx = x - x3; - dy = y - y3; - return Math.abs(Math.sqrt(dx*dx + dy*dy) - radius); } }; - Edge.prototype._getDistanceToLine = function(x1,y1,x2,y2,x3,y3) { - var px = x2-x1, - py = y2-y1, - something = px*px + py*py, - u = ((x3 - x1) * px + (y3 - y1) * py) / something; + /** + * Find a stable position for all nodes + * @private + */ + Network.prototype._stabilize = function() { + if (this.constants.freezeForStabilization == true) { + this._freezeDefinedNodes(); + } - if (u > 1) { - u = 1; + // find stable position + var count = 0; + while (this.moving && count < this.constants.stabilizationIterations) { + this._physicsTick(); + count++; } - else if (u < 0) { - u = 0; + this.zoomExtent(false,true); + if (this.constants.freezeForStabilization == true) { + this._restoreFrozenNodes(); } - - var x = x1 + u * px, - y = y1 + u * py, - dx = x - x3, - dy = y - y3; - - //# Note: If the actual distance does not matter, - //# if you only want to compare what this function - //# returns to other results of this function, you - //# can just return the squared distance instead - //# (i.e. remove the sqrt) to gain a little performance - - return Math.sqrt(dx*dx + dy*dy); - } + this.emit("stabilized",{iterations:count}); + }; /** - * This allows the zoom level of the network to influence the rendering + * When initializing and stabilizing, we can freeze nodes with a predefined position. This greatly speeds up stabilization + * because only the supportnodes for the smoothCurves have to settle. * - * @param scale + * @private */ - Edge.prototype.setScale = function(scale) { - this.networkScaleInv = 1.0/scale; + Network.prototype._freezeDefinedNodes = function() { + var nodes = this.nodes; + for (var id in nodes) { + if (nodes.hasOwnProperty(id)) { + if (nodes[id].x != null && nodes[id].y != null) { + nodes[id].fixedData.x = nodes[id].xFixed; + nodes[id].fixedData.y = nodes[id].yFixed; + nodes[id].xFixed = true; + nodes[id].yFixed = true; + } + } + } }; - - Edge.prototype.select = function() { - this.selected = true; + /** + * Unfreezes the nodes that have been frozen by _freezeDefinedNodes. + * + * @private + */ + Network.prototype._restoreFrozenNodes = function() { + var nodes = this.nodes; + for (var id in nodes) { + if (nodes.hasOwnProperty(id)) { + if (nodes[id].fixedData.x != null) { + nodes[id].xFixed = nodes[id].fixedData.x; + nodes[id].yFixed = nodes[id].fixedData.y; + } + } + } }; - Edge.prototype.unselect = function() { - this.selected = false; - }; - Edge.prototype.positionBezierNode = function() { - if (this.via !== null) { - this.via.x = 0.5 * (this.from.x + this.to.x); - this.via.y = 0.5 * (this.from.y + this.to.y); + /** + * Check if any of the nodes is still moving + * @param {number} vmin the minimum velocity considered as 'moving' + * @return {boolean} true if moving, false if non of the nodes is moving + * @private + */ + Network.prototype._isMoving = function(vmin) { + var nodes = this.nodes; + for (var id in nodes) { + if (nodes.hasOwnProperty(id) && nodes[id].isMoving(vmin)) { + return true; + } } + return false; }; + /** - * This function draws the control nodes for the manipulator. In order to enable this, only set the this.controlNodesEnabled to true. - * @param ctx + * /** + * Perform one discrete step for all nodes + * + * @private */ - Edge.prototype._drawControlNodes = function(ctx) { - if (this.controlNodesEnabled == true) { - if (this.controlNodes.from === null && this.controlNodes.to === null) { - var nodeIdFrom = "edgeIdFrom:".concat(this.id); - var nodeIdTo = "edgeIdTo:".concat(this.id); - var constants = { - nodes:{group:'', radius:8}, - physics:{damping:0}, - clustering: {maxNodeSizeIncrements: 0 ,nodeScaling: {width:0, height: 0, radius:0}} - }; - this.controlNodes.from = new Node( - {id:nodeIdFrom, - shape:'dot', - color:{background:'#ff4e00', border:'#3c3c3c', highlight: {background:'#07f968'}} - },{},{},constants); - this.controlNodes.to = new Node( - {id:nodeIdTo, - shape:'dot', - color:{background:'#ff4e00', border:'#3c3c3c', highlight: {background:'#07f968'}} - },{},{},constants); - } + Network.prototype._discreteStepNodes = function() { + var interval = this.physicsDiscreteStepsize; + var nodes = this.nodes; + var nodeId; + var nodesPresent = false; - if (this.controlNodes.from.selected == false && this.controlNodes.to.selected == false) { - this.controlNodes.positions = this.getControlNodePositions(ctx); - this.controlNodes.from.x = this.controlNodes.positions.from.x; - this.controlNodes.from.y = this.controlNodes.positions.from.y; - this.controlNodes.to.x = this.controlNodes.positions.to.x; - this.controlNodes.to.y = this.controlNodes.positions.to.y; + if (this.constants.maxVelocity > 0) { + for (nodeId in nodes) { + if (nodes.hasOwnProperty(nodeId)) { + nodes[nodeId].discreteStepLimited(interval, this.constants.maxVelocity); + nodesPresent = true; + } } - - this.controlNodes.from.draw(ctx); - this.controlNodes.to.draw(ctx); } else { - this.controlNodes = {from:null, to:null, positions:{}}; + for (nodeId in nodes) { + if (nodes.hasOwnProperty(nodeId)) { + nodes[nodeId].discreteStep(interval); + nodesPresent = true; + } + } + } + + if (nodesPresent == true) { + var vminCorrected = this.constants.minVelocity / Math.max(this.scale,0.05); + if (vminCorrected > 0.5*this.constants.maxVelocity) { + this.moving = true; + } + else { + this.moving = this._isMoving(vminCorrected); + if (this.moving == false) { + this.emit("stabilized",{iterations:null}); + } + this.moving = this.moving || this.configurePhysics; + + } } }; /** - * Enable control nodes. + * A single simulation step (or "tick") in the physics simulation + * * @private */ - Edge.prototype._enableControlNodes = function() { - this.controlNodesEnabled = true; + Network.prototype._physicsTick = function() { + if (!this.freezeSimulation) { + if (this.moving == true) { + this._doInAllActiveSectors("_initializeForceCalculation"); + this._doInAllActiveSectors("_discreteStepNodes"); + if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { + this._doInSupportSector("_discreteStepNodes"); + } + this._findCenter(this._getRange()) + } + } }; + /** - * disable control nodes + * This function runs one step of the animation. It calls an x amount of physics ticks and one render tick. + * It reschedules itself at the beginning of the function + * * @private */ - Edge.prototype._disableControlNodes = function() { - this.controlNodesEnabled = false; + Network.prototype._animationStep = function() { + // reset the timer so a new scheduled animation step can be set + this.timer = undefined; + // handle the keyboad movement + this._handleNavigation(); + + // this schedules a new animation step + this.start(); + + // start the physics simulation + var calculationTime = Date.now(); + var maxSteps = 1; + this._physicsTick(); + var timeRequired = Date.now() - calculationTime; + while (timeRequired < 0.9*(this.renderTimestep - this.renderTime) && maxSteps < this.maxPhysicsTicksPerRender) { + this._physicsTick(); + timeRequired = Date.now() - calculationTime; + maxSteps++; + } + // start the rendering process + var renderTime = Date.now(); + this._redraw(); + this.renderTime = Date.now() - renderTime; + }; + if (typeof window !== 'undefined') { + window.requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || + window.webkitRequestAnimationFrame || window.msRequestAnimationFrame; + } + /** - * This checks if one of the control nodes is selected and if so, returns the control node object. Else it returns null. - * @param x - * @param y - * @returns {null} - * @private + * Schedule a animation step with the refreshrate interval. */ - Edge.prototype._getSelectedControlNode = function(x,y) { - var positions = this.controlNodes.positions; - var fromDistance = Math.sqrt(Math.pow(x - positions.from.x,2) + Math.pow(y - positions.from.y,2)); - var toDistance = Math.sqrt(Math.pow(x - positions.to.x ,2) + Math.pow(y - positions.to.y ,2)); + Network.prototype.start = function() { + if (this.moving == true || this.xIncrement != 0 || this.yIncrement != 0 || this.zoomIncrement != 0) { + if (!this.timer) { + var ua = navigator.userAgent.toLowerCase(); + + var requiresTimeout = false; + if (ua.indexOf('msie 9.0') != -1) { // IE 9 + requiresTimeout = true; + } + else if (ua.indexOf('safari') != -1) { // safari + if (ua.indexOf('chrome') <= -1) { + requiresTimeout = true; + } + } - if (fromDistance < 15) { - this.connectedNode = this.from; - this.from = this.controlNodes.from; - return this.controlNodes.from; - } - else if (toDistance < 15) { - this.connectedNode = this.to; - this.to = this.controlNodes.to; - return this.controlNodes.to; + if (requiresTimeout == true) { + this.timer = window.setTimeout(this._animationStep.bind(this), this.renderTimestep); // wait this.renderTimeStep milliseconds and perform the animation step function + } + else{ + this.timer = window.requestAnimationFrame(this._animationStep.bind(this), this.renderTimestep); // wait this.renderTimeStep milliseconds and perform the animation step function + } + } } else { - return null; + this._redraw(); } }; /** - * this resets the control nodes to their original position. + * Move the network according to the keyboard presses. + * * @private */ - Edge.prototype._restoreControlNodes = function() { - if (this.controlNodes.from.selected == true) { - this.from = this.connectedNode; - this.connectedNode = null; - this.controlNodes.from.unselect(); + Network.prototype._handleNavigation = function() { + if (this.xIncrement != 0 || this.yIncrement != 0) { + var translation = this._getTranslation(); + this._setTranslation(translation.x+this.xIncrement, translation.y+this.yIncrement); } - if (this.controlNodes.to.selected == true) { - this.to = this.connectedNode; - this.connectedNode = null; - this.controlNodes.to.unselect(); + if (this.zoomIncrement != 0) { + var center = { + x: this.frame.canvas.clientWidth / 2, + y: this.frame.canvas.clientHeight / 2 + }; + this._zoom(this.scale*(1 + this.zoomIncrement), center); } }; + /** - * this calculates the position of the control nodes on the edges of the parent nodes. - * - * @param ctx - * @returns {{from: {x: number, y: number}, to: {x: *, y: *}}} + * Freeze the _animationStep */ - Edge.prototype.getControlNodePositions = function(ctx) { - var angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x)); - var dx = (this.to.x - this.from.x); - var dy = (this.to.y - this.from.y); - var edgeSegmentLength = Math.sqrt(dx * dx + dy * dy); - var fromBorderDist = this.from.distanceToBorder(ctx, angle + Math.PI); - var fromBorderPoint = (edgeSegmentLength - fromBorderDist) / edgeSegmentLength; - var xFrom = (fromBorderPoint) * this.from.x + (1 - fromBorderPoint) * this.to.x; - var yFrom = (fromBorderPoint) * this.from.y + (1 - fromBorderPoint) * this.to.y; - - var via; - if (this.smoothCurves.dynamic == true && this.smoothCurves.enabled == true) { - via = this.via; - } - else if (this.smoothCurves.enabled == true) { - via = this._getViaCoordinates(); - } - - if (this.smoothCurves.enabled == true && via.x != null) { - angle = Math.atan2((this.to.y - via.y), (this.to.x - via.x)); - dx = (this.to.x - via.x); - dy = (this.to.y - via.y); - edgeSegmentLength = Math.sqrt(dx * dx + dy * dy); - } - var toBorderDist = this.to.distanceToBorder(ctx, angle); - var toBorderPoint = (edgeSegmentLength - toBorderDist) / edgeSegmentLength; - - var xTo,yTo; - if (this.smoothCurves.enabled == true && via.x != null) { - xTo = (1 - toBorderPoint) * via.x + toBorderPoint * this.to.x; - yTo = (1 - toBorderPoint) * via.y + toBorderPoint * this.to.y; + Network.prototype.toggleFreeze = function() { + if (this.freezeSimulation == false) { + this.freezeSimulation = true; } else { - xTo = (1 - toBorderPoint) * this.from.x + toBorderPoint * this.to.x; - yTo = (1 - toBorderPoint) * this.from.y + toBorderPoint * this.to.y; + this.freezeSimulation = false; + this.start(); } - - return {from:{x:xFrom,y:yFrom},to:{x:xTo,y:yTo}}; }; - module.exports = Edge; - -/***/ }, -/* 34 */ -/***/ function(module, exports, __webpack_require__) { - - var util = __webpack_require__(1); - - /** - * @class Groups - * This class can store groups and properties specific for groups. - */ - function Groups() { - this.clear(); - this.defaultIndex = 0; - } - - - /** - * default constants for group colors - */ - Groups.DEFAULT = [ - {border: "#2B7CE9", background: "#97C2FC", highlight: {border: "#2B7CE9", background: "#D2E5FF"}, hover: {border: "#2B7CE9", background: "#D2E5FF"}}, // blue - {border: "#FFA500", background: "#FFFF00", highlight: {border: "#FFA500", background: "#FFFFA3"}, hover: {border: "#FFA500", background: "#FFFFA3"}}, // yellow - {border: "#FA0A10", background: "#FB7E81", highlight: {border: "#FA0A10", background: "#FFAFB1"}, hover: {border: "#FA0A10", background: "#FFAFB1"}}, // red - {border: "#41A906", background: "#7BE141", highlight: {border: "#41A906", background: "#A1EC76"}, hover: {border: "#41A906", background: "#A1EC76"}}, // green - {border: "#E129F0", background: "#EB7DF4", highlight: {border: "#E129F0", background: "#F0B3F5"}, hover: {border: "#E129F0", background: "#F0B3F5"}}, // magenta - {border: "#7C29F0", background: "#AD85E4", highlight: {border: "#7C29F0", background: "#D3BDF0"}, hover: {border: "#7C29F0", background: "#D3BDF0"}}, // purple - {border: "#C37F00", background: "#FFA807", highlight: {border: "#C37F00", background: "#FFCA66"}, hover: {border: "#C37F00", background: "#FFCA66"}}, // orange - {border: "#4220FB", background: "#6E6EFD", highlight: {border: "#4220FB", background: "#9B9BFD"}, hover: {border: "#4220FB", background: "#9B9BFD"}}, // darkblue - {border: "#FD5A77", background: "#FFC0CB", highlight: {border: "#FD5A77", background: "#FFD1D9"}, hover: {border: "#FD5A77", background: "#FFD1D9"}}, // pink - {border: "#4AD63A", background: "#C2FABC", highlight: {border: "#4AD63A", background: "#E6FFE3"}, hover: {border: "#4AD63A", background: "#E6FFE3"}} // mint - ]; - /** - * Clear all groups + * This function cleans the support nodes if they are not needed and adds them when they are. + * + * @param {boolean} [disableStart] + * @private */ - Groups.prototype.clear = function () { - this.groups = {}; - this.groups.length = function() - { - var i = 0; - for ( var p in this ) { - if (this.hasOwnProperty(p)) { - i++; + Network.prototype._configureSmoothCurves = function(disableStart) { + if (disableStart === undefined) { + disableStart = true; + } + if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { + this._createBezierNodes(); + // cleanup unused support nodes + for (var nodeId in this.sectors['support']['nodes']) { + if (this.sectors['support']['nodes'].hasOwnProperty(nodeId)) { + if (this.edges[this.sectors['support']['nodes'][nodeId]] === undefined) { + delete this.sectors['support']['nodes'][nodeId]; + } + } + } + } + else { + // delete the support nodes + this.sectors['support']['nodes'] = {}; + for (var edgeId in this.edges) { + if (this.edges.hasOwnProperty(edgeId)) { + this.edges[edgeId].smooth = false; + this.edges[edgeId].via = null; } } - return i; } - }; - /** - * get group properties of a groupname. If groupname is not found, a new group - * is added. - * @param {*} groupname Can be a number, string, Date, etc. - * @return {Object} group The created group, containing all group properties - */ - Groups.prototype.get = function (groupname) { - var group = this.groups[groupname]; - if (group == undefined) { - // create new group - var index = this.defaultIndex % Groups.DEFAULT.length; - this.defaultIndex++; - group = {}; - group.color = Groups.DEFAULT[index]; - this.groups[groupname] = group; + this._updateCalculationNodes(); + if (!disableStart) { + this.moving = true; + this.start(); } - - return group; }; + /** - * Add a custom group style - * @param {String} groupname - * @param {Object} style An object containing borderColor, - * backgroundColor, etc. - * @return {Object} group The created group object + * Bezier curves require an anchor point to calculate the smooth flow. These points are nodes. These nodes are invisible but + * are used for the force calculation. + * + * @private */ - Groups.prototype.add = function (groupname, style) { - this.groups[groupname] = style; - if (style.color) { - style.color = util.parseColor(style.color); + Network.prototype._createBezierNodes = function() { + if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { + for (var edgeId in this.edges) { + if (this.edges.hasOwnProperty(edgeId)) { + var edge = this.edges[edgeId]; + if (edge.via == null) { + edge.smooth = true; + var nodeId = "edgeId:".concat(edge.id); + this.sectors['support']['nodes'][nodeId] = new Node( + {id:nodeId, + mass:1, + shape:'circle', + image:"", + internalMultiplier:1 + },{},{},this.constants); + edge.via = this.sectors['support']['nodes'][nodeId]; + edge.via.parentEdgeId = edge.id; + edge.positionBezierNode(); + } + } + } } - return style; }; - module.exports = Groups; - - -/***/ }, -/* 35 */ -/***/ function(module, exports, __webpack_require__) { - /** - * @class Images - * This class loads images and keeps them stored. + * load the functions that load the mixins into the prototype. + * + * @private */ - function Images() { - this.images = {}; - - this.callback = undefined; - } + Network.prototype._initializeMixinLoaders = function () { + for (var mixin in MixinLoader) { + if (MixinLoader.hasOwnProperty(mixin)) { + Network.prototype[mixin] = MixinLoader[mixin]; + } + } + }; /** - * Set an onload callback function. This will be called each time an image - * is loaded - * @param {function} callback + * Load the XY positions of the nodes into the dataset. */ - Images.prototype.setOnloadCallback = function(callback) { - this.callback = callback; + Network.prototype.storePosition = function() { + var dataArray = []; + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + var node = this.nodes[nodeId]; + var allowedToMoveX = !this.nodes.xFixed; + var allowedToMoveY = !this.nodes.yFixed; + if (this.nodesData._data[nodeId].x != Math.round(node.x) || this.nodesData._data[nodeId].y != Math.round(node.y)) { + dataArray.push({id:nodeId,x:Math.round(node.x),y:Math.round(node.y),allowedToMoveX:allowedToMoveX,allowedToMoveY:allowedToMoveY}); + } + } + } + this.nodesData.update(dataArray); }; + /** + * Center a node in view. * - * @param {string} url Url of the image - * @return {Image} img The image object + * @param {Number} nodeId + * @param {Number} [zoomLevel] */ - Images.prototype.load = function(url) { - var img = this.images[url]; - if (img == undefined) { - // create the image - var images = this; - img = new Image(); - this.images[url] = img; - img.onload = function() { - if (images.callback) { - images.callback(this); - } - }; - img.src = url; - } + Network.prototype.focusOnNode = function (nodeId, zoomLevel) { + if (this.nodes.hasOwnProperty(nodeId)) { + if (zoomLevel === undefined) { + zoomLevel = this._getScale(); + } + var nodePosition= {x: this.nodes[nodeId].x, y: this.nodes[nodeId].y}; - return img; + var requiredScale = zoomLevel; + this._setScale(requiredScale); + + var canvasCenter = this.DOMtoCanvas({x:0.5 * this.frame.canvas.width,y:0.5 * this.frame.canvas.height}); + var translation = this._getTranslation(); + + var distanceFromCenter = {x:canvasCenter.x - nodePosition.x, + y:canvasCenter.y - nodePosition.y}; + + this._setTranslation(translation.x + requiredScale * distanceFromCenter.x, + translation.y + requiredScale * distanceFromCenter.y); + this.redraw(); + } + else { + console.log("This nodeId cannot be found.") + } }; - module.exports = Images; + module.exports = Network; /***/ }, -/* 36 */ +/* 39 */ /***/ function(module, exports, __webpack_require__) { var util = __webpack_require__(1); + var Node = __webpack_require__(40); /** - * @class Node - * A node. A node can be connected to other nodes via one or multiple edges. - * @param {object} properties An object containing properties for the node. All - * properties are optional, except for the id. - * {number} id Id of the node. Required - * {string} label Text label for the node - * {number} x Horizontal position of the node - * {number} y Vertical position of the node - * {string} shape Node shape, available: - * "database", "circle", "ellipse", - * "box", "image", "text", "dot", - * "star", "triangle", "triangleDown", - * "square" - * {string} image An image url - * {string} title An title text, can be HTML - * {anytype} group A group name or number - * @param {Network.Images} imagelist A list with images. Only needed - * when the node has an image - * @param {Network.Groups} grouplist A list with groups. Needed for - * retrieving group properties - * @param {Object} constants An object with default values for - * example for the color + * @class Edge * + * A edge connects two nodes + * @param {Object} properties Object with properties. Must contain + * At least properties from and to. + * Available properties: from (number), + * to (number), label (string, color (string), + * width (number), style (string), + * length (number), title (string) + * @param {Network} network A Network object, used to find and edge to + * nodes. + * @param {Object} constants An object with default values for + * example for the color */ - function Node(properties, imagelist, grouplist, constants) { - this.selected = false; - this.hover = false; - - this.edges = []; // all edges connected to this node - this.dynamicEdges = []; - this.reroutedEdges = {}; + function Edge (properties, network, constants) { + if (!network) { + throw "No network provided"; + } + this.network = network; - this.group = constants.nodes.group; - this.fontSize = Number(constants.nodes.fontSize); - this.fontFace = constants.nodes.fontFace; - this.fontColor = constants.nodes.fontColor; - this.fontDrawThreshold = 3; + // initialize constants + this.widthMin = constants.edges.widthMin; + this.widthMax = constants.edges.widthMax; - this.color = constants.nodes.color; + // initialize variables + this.id = undefined; + this.fromId = undefined; + this.toId = undefined; + this.style = constants.edges.style; + this.title = undefined; + this.width = constants.edges.width; + this.widthSelectionMultiplier = constants.edges.widthSelectionMultiplier; + this.widthSelected = this.width * this.widthSelectionMultiplier; + this.hoverWidth = constants.edges.hoverWidth; + this.value = undefined; + this.length = constants.physics.springLength; + this.customLength = false; + this.selected = false; + this.hover = false; + this.smoothCurves = constants.smoothCurves; + this.dynamicSmoothCurves = constants.dynamicSmoothCurves; + this.arrowScaleFactor = constants.edges.arrowScaleFactor; + this.inheritColor = constants.edges.inheritColor; - // set defaults for the properties - this.id = undefined; - this.shape = constants.nodes.shape; - this.image = constants.nodes.image; - this.x = null; - this.y = null; - this.xFixed = false; - this.yFixed = false; - this.horizontalAlignLeft = true; // these are for the navigation controls - this.verticalAlignTop = true; // these are for the navigation controls - this.radius = constants.nodes.radius; - this.baseRadiusValue = constants.nodes.radius; - this.radiusFixed = false; - this.radiusMin = constants.nodes.radiusMin; - this.radiusMax = constants.nodes.radiusMax; - this.level = -1; - this.preassignedLevel = false; - this.borderWidth = constants.nodes.borderWidth; - this.borderWidthSelected = constants.nodes.borderWidthSelected; + this.from = null; // a node + this.to = null; // a node + this.via = null; // a temp node + // we use this to be able to reconnect the edge to a cluster if its node is put into a cluster + // by storing the original information we can revert to the original connection when the cluser is opened. + this.originalFromId = []; + this.originalToId = []; - this.imagelist = imagelist; - this.grouplist = grouplist; + this.connected = false; - // physics properties - this.fx = 0.0; // external force x - this.fy = 0.0; // external force y - this.vx = 0.0; // velocity x - this.vy = 0.0; // velocity y - this.minForce = constants.minForce; - this.damping = constants.physics.damping; - this.mass = 1; // kg - this.fixedData = {x:null,y:null}; + // Added to support dashed lines + // David Jordan + // 2012-08-08 + this.dash = util.extend({}, constants.edges.dash); // contains properties length, gap, altLength + this.color = {color:constants.edges.color.color, + highlight:constants.edges.color.highlight, + hover:constants.edges.color.hover}; + this.widthFixed = false; + this.lengthFixed = false; this.setProperties(properties, constants); - // creating the variables for clustering - this.resetCluster(); - this.dynamicEdgesLength = 0; - this.clusterSession = 0; - this.clusterSizeWidthFactor = constants.clustering.nodeScaling.width; - this.clusterSizeHeightFactor = constants.clustering.nodeScaling.height; - this.clusterSizeRadiusFactor = constants.clustering.nodeScaling.radius; - this.maxNodeSizeIncrements = constants.clustering.maxNodeSizeIncrements; - this.growthIndicator = 0; - - // variables to tell the node about the network. - this.networkScaleInv = 1; - this.networkScale = 1; - this.canvasTopLeft = {"x": -300, "y": -300}; - this.canvasBottomRight = {"x": 300, "y": 300}; - this.parentEdgeId = null; + this.controlNodesEnabled = false; + this.controlNodes = {from:null, to:null, positions:{}}; + this.connectedNode = null; } /** - * (re)setting the clustering variables and objects - */ - Node.prototype.resetCluster = function() { - // clustering variables - this.formationScale = undefined; // this is used to determine when to open the cluster - this.clusterSize = 1; // this signifies the total amount of nodes in this cluster - this.containedNodes = {}; - this.containedEdges = {}; - this.clusterSessions = []; - }; - - /** - * Attach a edge to the node - * @param {Edge} edge - */ - Node.prototype.attachEdge = function(edge) { - if (this.edges.indexOf(edge) == -1) { - this.edges.push(edge); - } - if (this.dynamicEdges.indexOf(edge) == -1) { - this.dynamicEdges.push(edge); - } - this.dynamicEdgesLength = this.dynamicEdges.length; - }; - - /** - * Detach a edge from the node - * @param {Edge} edge - */ - Node.prototype.detachEdge = function(edge) { - var index = this.edges.indexOf(edge); - if (index != -1) { - this.edges.splice(index, 1); - this.dynamicEdges.splice(index, 1); - } - this.dynamicEdgesLength = this.dynamicEdges.length; - }; - - - /** - * Set or overwrite properties for the node - * @param {Object} properties an object with properties - * @param {Object} constants and object with default, global properties + * Set or overwrite properties for the edge + * @param {Object} properties an object with properties + * @param {Object} constants and object with default, global properties */ - Node.prototype.setProperties = function(properties, constants) { - if (!properties) { - return; - } - this.originalLabel = undefined; - // basic properties - if (properties.id !== undefined) {this.id = properties.id;} - if (properties.label !== undefined) {this.label = properties.label; this.originalLabel = properties.label;} - if (properties.title !== undefined) {this.title = properties.title;} - if (properties.group !== undefined) {this.group = properties.group;} - if (properties.x !== undefined) {this.x = properties.x;} - if (properties.y !== undefined) {this.y = properties.y;} - if (properties.value !== undefined) {this.value = properties.value;} - if (properties.level !== undefined) {this.level = properties.level; this.preassignedLevel = true;} - if (properties.borderWidth !== undefined) {this.borderWidth = properties.borderWidth;} - if (properties.borderWidthSelected !== undefined) {this.borderWidthSelected = properties.borderWidthSelected;} + Edge.prototype.setProperties = function(properties, constants) { + if (!properties) { + return; + } - // physics - if (properties.mass !== undefined) {this.mass = properties.mass;} + if (properties.from !== undefined) {this.fromId = properties.from;} + if (properties.to !== undefined) {this.toId = properties.to;} - // navigation controls properties - if (properties.horizontalAlignLeft !== undefined) {this.horizontalAlignLeft = properties.horizontalAlignLeft;} - if (properties.verticalAlignTop !== undefined) {this.verticalAlignTop = properties.verticalAlignTop;} - if (properties.triggerFunction !== undefined) {this.triggerFunction = properties.triggerFunction;} + if (properties.id !== undefined) {this.id = properties.id;} + if (properties.style !== undefined) {this.style = properties.style;} + if (properties.label !== undefined) {this.label = properties.label;} - if (this.id === undefined) { - throw "Node must have an id"; - } + if (this.label) { + this.fontSize = constants.edges.fontSize; + this.fontFace = constants.edges.fontFace; + this.fontColor = constants.edges.fontColor; + this.fontFill = constants.edges.fontFill; - // copy group properties - if (this.group !== undefined) { - var groupObj = this.grouplist.get(this.group); - for (var prop in groupObj) { - if (groupObj.hasOwnProperty(prop)) { - this[prop] = groupObj[prop]; - } - } + if (properties.fontColor !== undefined) {this.fontColor = properties.fontColor;} + if (properties.fontSize !== undefined) {this.fontSize = properties.fontSize;} + if (properties.fontFace !== undefined) {this.fontFace = properties.fontFace;} + if (properties.fontFill !== undefined) {this.fontFill = properties.fontFill;} } + if (properties.title !== undefined) {this.title = properties.title;} + if (properties.width !== undefined) {this.width = properties.width;} + if (properties.widthSelectionMultiplier !== undefined) + {this.widthSelectionMultiplier = properties.widthSelectionMultiplier;} + if (properties.hoverWidth !== undefined) {this.hoverWidth = properties.hoverWidth;} + if (properties.value !== undefined) {this.value = properties.value;} + if (properties.length !== undefined) {this.length = properties.length; + this.customLength = true;} - // individual shape properties - if (properties.shape !== undefined) {this.shape = properties.shape;} - if (properties.image !== undefined) {this.image = properties.image;} - if (properties.radius !== undefined) {this.radius = properties.radius; this.baseRadiusValue = this.radius;} - if (properties.color !== undefined) {this.color = util.parseColor(properties.color);} + // scale the arrow + if (properties.arrowScaleFactor !== undefined) {this.arrowScaleFactor = properties.arrowScaleFactor;} - if (properties.fontColor !== undefined) {this.fontColor = properties.fontColor;} - if (properties.fontSize !== undefined) {this.fontSize = properties.fontSize;} - if (properties.fontFace !== undefined) {this.fontFace = properties.fontFace;} + if (properties.inheritColor !== undefined) {this.inheritColor = properties.inheritColor;} - if (this.image !== undefined && this.image != "") { - if (this.imagelist) { - this.imageObj = this.imagelist.load(this.image); + // Added to support dashed lines + // David Jordan + // 2012-08-08 + if (properties.dash) { + if (properties.dash.length !== undefined) {this.dash.length = properties.dash.length;} + if (properties.dash.gap !== undefined) {this.dash.gap = properties.dash.gap;} + if (properties.dash.altLength !== undefined) {this.dash.altLength = properties.dash.altLength;} + } + + if (properties.color !== undefined) { + if (util.isString(properties.color)) { + this.color.color = properties.color; + this.color.highlight = properties.color; } else { - throw "No imagelist provided"; + if (properties.color.color !== undefined) {this.color.color = properties.color.color;} + if (properties.color.highlight !== undefined) {this.color.highlight = properties.color.highlight;} + if (properties.color.hover !== undefined) {this.color.hover = properties.color.hover;} } } - this.xFixed = this.xFixed || (properties.x !== undefined && !properties.allowedToMoveX); - this.yFixed = this.yFixed || (properties.y !== undefined && !properties.allowedToMoveY); - this.radiusFixed = this.radiusFixed || (properties.radius !== undefined); + // A node is connected when it has a from and to node. + this.connect(); - if (this.shape == 'image') { - this.radiusMin = constants.nodes.widthMin; - this.radiusMax = constants.nodes.widthMax; + this.widthFixed = this.widthFixed || (properties.width !== undefined); + this.lengthFixed = this.lengthFixed || (properties.length !== undefined); + + this.widthSelected = this.width * this.widthSelectionMultiplier; + + // set draw method based on style + switch (this.style) { + case 'line': this.draw = this._drawLine; break; + case 'arrow': this.draw = this._drawArrow; break; + case 'arrow-center': this.draw = this._drawArrowCenter; break; + case 'dash-line': this.draw = this._drawDashLine; break; + default: this.draw = this._drawLine; break; } + }; - // choose draw method depending on the shape - switch (this.shape) { - case 'database': this.draw = this._drawDatabase; this.resize = this._resizeDatabase; break; - case 'box': this.draw = this._drawBox; this.resize = this._resizeBox; break; - case 'circle': this.draw = this._drawCircle; this.resize = this._resizeCircle; break; - case 'ellipse': this.draw = this._drawEllipse; this.resize = this._resizeEllipse; break; - // TODO: add diamond shape - case 'image': this.draw = this._drawImage; this.resize = this._resizeImage; break; - case 'text': this.draw = this._drawText; this.resize = this._resizeText; break; - case 'dot': this.draw = this._drawDot; this.resize = this._resizeShape; break; - case 'square': this.draw = this._drawSquare; this.resize = this._resizeShape; break; - case 'triangle': this.draw = this._drawTriangle; this.resize = this._resizeShape; break; - case 'triangleDown': this.draw = this._drawTriangleDown; this.resize = this._resizeShape; break; - case 'star': this.draw = this._drawStar; this.resize = this._resizeShape; break; - default: this.draw = this._drawEllipse; this.resize = this._resizeEllipse; break; + /** + * Connect an edge to its nodes + */ + Edge.prototype.connect = function () { + this.disconnect(); + + this.from = this.network.nodes[this.fromId] || null; + this.to = this.network.nodes[this.toId] || null; + this.connected = (this.from && this.to); + + if (this.connected) { + this.from.attachEdge(this); + this.to.attachEdge(this); + } + else { + if (this.from) { + this.from.detachEdge(this); + } + if (this.to) { + this.to.detachEdge(this); + } } - // reset the size of the node, this can be changed - this._reset(); }; /** - * select this node + * Disconnect an edge from its nodes */ - Node.prototype.select = function() { - this.selected = true; - this._reset(); + Edge.prototype.disconnect = function () { + if (this.from) { + this.from.detachEdge(this); + this.from = null; + } + if (this.to) { + this.to.detachEdge(this); + this.to = null; + } + + this.connected = false; }; /** - * unselect this node + * get the title of this edge. + * @return {string} title The title of the edge, or undefined when no title + * has been set. */ - Node.prototype.unselect = function() { - this.selected = false; - this._reset(); + Edge.prototype.getTitle = function() { + return typeof this.title === "function" ? this.title() : this.title; }; /** - * Reset the calculated size of the node, forces it to recalculate its size + * Retrieve the value of the edge. Can be undefined + * @return {Number} value */ - Node.prototype.clearSizeCache = function() { - this._reset(); + Edge.prototype.getValue = function() { + return this.value; }; /** - * Reset the calculated size of the node, forces it to recalculate its size - * @private + * Adjust the value range of the edge. The edge will adjust it's width + * based on its value. + * @param {Number} min + * @param {Number} max */ - Node.prototype._reset = function() { - this.width = undefined; - this.height = undefined; + Edge.prototype.setValueRange = function(min, max) { + if (!this.widthFixed && this.value !== undefined) { + var scale = (this.widthMax - this.widthMin) / (max - min); + this.width = (this.value - min) * scale + this.widthMin; + } }; /** - * get the title of this node. - * @return {string} title The title of the node, or undefined when no title - * has been set. + * Redraw a edge + * Draw this edge in the given canvas + * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); + * @param {CanvasRenderingContext2D} ctx */ - Node.prototype.getTitle = function() { - return typeof this.title === "function" ? this.title() : this.title; + Edge.prototype.draw = function(ctx) { + throw "Method draw not initialized in edge"; }; /** - * Calculate the distance to the border of the Node - * @param {CanvasRenderingContext2D} ctx - * @param {Number} angle Angle in radians - * @returns {number} distance Distance to the border in pixels + * Check if this object is overlapping with the provided object + * @param {Object} obj an object with parameters left, top + * @return {boolean} True if location is located on the edge */ - Node.prototype.distanceToBorder = function (ctx, angle) { - var borderWidth = 1; + Edge.prototype.isOverlappingWith = function(obj) { + if (this.connected) { + var distMax = 10; + var xFrom = this.from.x; + var yFrom = this.from.y; + var xTo = this.to.x; + var yTo = this.to.y; + var xObj = obj.left; + var yObj = obj.top; - if (!this.width) { - this.resize(ctx); + var dist = this._getDistanceToEdge(xFrom, yFrom, xTo, yTo, xObj, yObj); + + return (dist < distMax); } + else { + return false + } + }; - switch (this.shape) { - case 'circle': - case 'dot': - return this.radius + borderWidth; + Edge.prototype._getColor = function() { + var colorObj = this.color; + if (this.inheritColor == "to") { + colorObj = { + highlight: this.to.color.highlight.border, + hover: this.to.color.hover.border, + color: this.to.color.border + }; + } + else if (this.inheritColor == "from" || this.inheritColor == true) { + colorObj = { + highlight: this.from.color.highlight.border, + hover: this.from.color.hover.border, + color: this.from.color.border + }; + } - case 'ellipse': - var a = this.width / 2; - var b = this.height / 2; - var w = (Math.sin(angle) * a); - var h = (Math.cos(angle) * b); - return a * b / Math.sqrt(w * w + h * h); + if (this.selected == true) {return colorObj.highlight;} + else if (this.hover == true) {return colorObj.hover;} + else {return colorObj.color;} + } + + + /** + * Redraw a edge as a line + * Draw this edge in the given canvas + * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); + * @param {CanvasRenderingContext2D} ctx + * @private + */ + Edge.prototype._drawLine = function(ctx) { + // set style + ctx.strokeStyle = this._getColor(); + ctx.lineWidth = this._getLineWidth(); - // TODO: implement distanceToBorder for database - // TODO: implement distanceToBorder for triangle - // TODO: implement distanceToBorder for triangleDown + if (this.from != this.to) { + // draw line + var via = this._line(ctx); - case 'box': - case 'image': - case 'text': - default: - if (this.width) { - return Math.min( - Math.abs(this.width / 2 / Math.cos(angle)), - Math.abs(this.height / 2 / Math.sin(angle))) + borderWidth; - // TODO: reckon with border radius too in case of box + // draw label + var point; + if (this.label) { + if (this.smoothCurves.enabled == true && via != null) { + var midpointX = 0.5*(0.5*(this.from.x + via.x) + 0.5*(this.to.x + via.x)); + var midpointY = 0.5*(0.5*(this.from.y + via.y) + 0.5*(this.to.y + via.y)); + point = {x:midpointX, y:midpointY}; } else { - return 0; + point = this._pointOnLine(0.5); } - + this._label(ctx, this.label, point.x, point.y); + } + } + else { + var x, y; + var radius = this.length / 4; + var node = this.from; + if (!node.width) { + node.resize(ctx); + } + if (node.width > node.height) { + x = node.x + node.width / 2; + y = node.y - radius; + } + else { + x = node.x + radius; + y = node.y - node.height / 2; + } + this._circle(ctx, x, y, radius); + point = this._pointOnCircle(x, y, radius, 0.5); + this._label(ctx, this.label, point.x, point.y); } - // TODO: implement calculation of distance to border for all shapes - }; - - /** - * Set forces acting on the node - * @param {number} fx Force in horizontal direction - * @param {number} fy Force in vertical direction - */ - Node.prototype._setForce = function(fx, fy) { - this.fx = fx; - this.fy = fy; }; /** - * Add forces acting on the node - * @param {number} fx Force in horizontal direction - * @param {number} fy Force in vertical direction + * Get the line width of the edge. Depends on width and whether one of the + * connected nodes is selected. + * @return {Number} width * @private */ - Node.prototype._addForce = function(fx, fy) { - this.fx += fx; - this.fy += fy; + Edge.prototype._getLineWidth = function() { + if (this.selected == true) { + return Math.min(this.widthSelected, this.widthMax)*this.networkScaleInv; + } + else { + if (this.hover == true) { + return Math.min(this.hoverWidth, this.widthMax)*this.networkScaleInv; + } + else { + return this.width*this.networkScaleInv; + } + } }; - /** - * Perform one discrete step for the node - * @param {number} interval Time interval in seconds - */ - Node.prototype.discreteStep = function(interval) { - if (!this.xFixed) { - var dx = this.damping * this.vx; // damping force - var ax = (this.fx - dx) / this.mass; // acceleration - this.vx += ax * interval; // velocity - this.x += this.vx * interval; // position - } + Edge.prototype._getViaCoordinates = function () { + var xVia = null; + var yVia = null; + var factor = this.smoothCurves.roundness; + var type = this.smoothCurves.type; - if (!this.yFixed) { - var dy = this.damping * this.vy; // damping force - var ay = (this.fy - dy) / this.mass; // acceleration - this.vy += ay * interval; // velocity - this.y += this.vy * interval; // position + var dx = Math.abs(this.from.x - this.to.x); + var dy = Math.abs(this.from.y - this.to.y); + if (type == 'discrete' || type == 'diagonalCross') { + if (Math.abs(this.from.x - this.to.x) < Math.abs(this.from.y - this.to.y)) { + if (this.from.y > this.to.y) { + if (this.from.x < this.to.x) { + xVia = this.from.x + factor * dy; + yVia = this.from.y - factor * dy; + } + else if (this.from.x > this.to.x) { + xVia = this.from.x - factor * dy; + yVia = this.from.y - factor * dy; + } + } + else if (this.from.y < this.to.y) { + if (this.from.x < this.to.x) { + xVia = this.from.x + factor * dy; + yVia = this.from.y + factor * dy; + } + else if (this.from.x > this.to.x) { + xVia = this.from.x - factor * dy; + yVia = this.from.y + factor * dy; + } + } + if (type == "discrete") { + xVia = dx < factor * dy ? this.from.x : xVia; + } + } + else if (Math.abs(this.from.x - this.to.x) > Math.abs(this.from.y - this.to.y)) { + if (this.from.y > this.to.y) { + if (this.from.x < this.to.x) { + xVia = this.from.x + factor * dx; + yVia = this.from.y - factor * dx; + } + else if (this.from.x > this.to.x) { + xVia = this.from.x - factor * dx; + yVia = this.from.y - factor * dx; + } + } + else if (this.from.y < this.to.y) { + if (this.from.x < this.to.x) { + xVia = this.from.x + factor * dx; + yVia = this.from.y + factor * dx; + } + else if (this.from.x > this.to.x) { + xVia = this.from.x - factor * dx; + yVia = this.from.y + factor * dx; + } + } + if (type == "discrete") { + yVia = dy < factor * dx ? this.from.y : yVia; + } + } + } + else if (type == "straightCross") { + if (Math.abs(this.from.x - this.to.x) < Math.abs(this.from.y - this.to.y)) { // up - down + xVia = this.from.x; + if (this.from.y < this.to.y) { + yVia = this.to.y - (1-factor) * dy; + } + else { + yVia = this.to.y + (1-factor) * dy; + } + } + else if (Math.abs(this.from.x - this.to.x) > Math.abs(this.from.y - this.to.y)) { // left - right + if (this.from.x < this.to.x) { + xVia = this.to.x - (1-factor) * dx; + } + else { + xVia = this.to.x + (1-factor) * dx; + } + yVia = this.from.y; + } + } + else if (type == 'horizontal') { + if (this.from.x < this.to.x) { + xVia = this.to.x - (1-factor) * dx; + } + else { + xVia = this.to.x + (1-factor) * dx; + } + yVia = this.from.y; + } + else if (type == 'vertical') { + xVia = this.from.x; + if (this.from.y < this.to.y) { + yVia = this.to.y - (1-factor) * dy; + } + else { + yVia = this.to.y + (1-factor) * dy; + } + } + else { // continuous + if (Math.abs(this.from.x - this.to.x) < Math.abs(this.from.y - this.to.y)) { + if (this.from.y > this.to.y) { + if (this.from.x < this.to.x) { + // console.log(1) + xVia = this.from.x + factor * dy; + yVia = this.from.y - factor * dy; + xVia = this.to.x < xVia ? this.to.x : xVia; + } + else if (this.from.x > this.to.x) { + // console.log(2) + xVia = this.from.x - factor * dy; + yVia = this.from.y - factor * dy; + xVia = this.to.x > xVia ? this.to.x :xVia; + } + } + else if (this.from.y < this.to.y) { + if (this.from.x < this.to.x) { + // console.log(3) + xVia = this.from.x + factor * dy; + yVia = this.from.y + factor * dy; + xVia = this.to.x < xVia ? this.to.x : xVia; + } + else if (this.from.x > this.to.x) { + // console.log(4, this.from.x, this.to.x) + xVia = this.from.x - factor * dy; + yVia = this.from.y + factor * dy; + xVia = this.to.x > xVia ? this.to.x : xVia; + } + } + } + else if (Math.abs(this.from.x - this.to.x) > Math.abs(this.from.y - this.to.y)) { + if (this.from.y > this.to.y) { + if (this.from.x < this.to.x) { + // console.log(5) + xVia = this.from.x + factor * dx; + yVia = this.from.y - factor * dx; + yVia = this.to.y > yVia ? this.to.y : yVia; + } + else if (this.from.x > this.to.x) { + // console.log(6) + xVia = this.from.x - factor * dx; + yVia = this.from.y - factor * dx; + yVia = this.to.y > yVia ? this.to.y : yVia; + } + } + else if (this.from.y < this.to.y) { + if (this.from.x < this.to.x) { + // console.log(7) + xVia = this.from.x + factor * dx; + yVia = this.from.y + factor * dx; + yVia = this.to.y < yVia ? this.to.y : yVia; + } + else if (this.from.x > this.to.x) { + // console.log(8) + xVia = this.from.x - factor * dx; + yVia = this.from.y + factor * dx; + yVia = this.to.y < yVia ? this.to.y : yVia; + } + } + } } - }; + return {x:xVia, y:yVia}; + } /** - * Perform one discrete step for the node - * @param {number} interval Time interval in seconds - * @param {number} maxVelocity The speed limit imposed on the velocity + * Draw a line between two nodes + * @param {CanvasRenderingContext2D} ctx + * @private */ - Node.prototype.discreteStepLimited = function(interval, maxVelocity) { - if (!this.xFixed) { - var dx = this.damping * this.vx; // damping force - var ax = (this.fx - dx) / this.mass; // acceleration - this.vx += ax * interval; // velocity - this.vx = (Math.abs(this.vx) > maxVelocity) ? ((this.vx > 0) ? maxVelocity : -maxVelocity) : this.vx; - this.x += this.vx * interval; // position - } - else { - this.fx = 0; - } - - if (!this.yFixed) { - var dy = this.damping * this.vy; // damping force - var ay = (this.fy - dy) / this.mass; // acceleration - this.vy += ay * interval; // velocity - this.vy = (Math.abs(this.vy) > maxVelocity) ? ((this.vy > 0) ? maxVelocity : -maxVelocity) : this.vy; - this.y += this.vy * interval; // position + Edge.prototype._line = function (ctx) { + // draw a straight line + ctx.beginPath(); + ctx.moveTo(this.from.x, this.from.y); + if (this.smoothCurves.enabled == true) { + if (this.smoothCurves.dynamic == false) { + var via = this._getViaCoordinates(); + if (via.x == null) { + ctx.lineTo(this.to.x, this.to.y); + ctx.stroke(); + return null; + } + else { + // this.via.x = via.x; + // this.via.y = via.y; + ctx.quadraticCurveTo(via.x,via.y,this.to.x, this.to.y); + ctx.stroke(); + return via; + } + } + else { + ctx.quadraticCurveTo(this.via.x,this.via.y,this.to.x, this.to.y); + ctx.stroke(); + return this.via; + } } else { - this.fy = 0; + ctx.lineTo(this.to.x, this.to.y); + ctx.stroke(); + return null; } }; /** - * Check if this node has a fixed x and y position - * @return {boolean} true if fixed, false if not + * Draw a line from a node to itself, a circle + * @param {CanvasRenderingContext2D} ctx + * @param {Number} x + * @param {Number} y + * @param {Number} radius + * @private */ - Node.prototype.isFixed = function() { - return (this.xFixed && this.yFixed); + Edge.prototype._circle = function (ctx, x, y, radius) { + // draw a circle + ctx.beginPath(); + ctx.arc(x, y, radius, 0, 2 * Math.PI, false); + ctx.stroke(); }; /** - * Check if this node is moving - * @param {number} vmin the minimum velocity considered as "moving" - * @return {boolean} true if moving, false if it has no velocity + * Draw label with white background and with the middle at (x, y) + * @param {CanvasRenderingContext2D} ctx + * @param {String} text + * @param {Number} x + * @param {Number} y + * @private */ - // TODO: replace this method with calculating the kinetic energy - Node.prototype.isMoving = function(vmin) { - return (Math.abs(this.vx) > vmin || Math.abs(this.vy) > vmin); - }; + Edge.prototype._label = function (ctx, text, x, y) { + if (text) { + // TODO: cache the calculated size + ctx.font = ((this.from.selected || this.to.selected) ? "bold " : "") + + this.fontSize + "px " + this.fontFace; + ctx.fillStyle = this.fontFill; + var width = ctx.measureText(text).width; + var height = this.fontSize; + var left = x - width / 2; + var top = y - height / 2; - /** - * check if this node is selecte - * @return {boolean} selected True if node is selected, else false - */ - Node.prototype.isSelected = function() { - return this.selected; - }; + ctx.fillRect(left, top, width, height); - /** - * Retrieve the value of the node. Can be undefined - * @return {Number} value - */ - Node.prototype.getValue = function() { - return this.value; + // draw text + ctx.fillStyle = this.fontColor || "black"; + ctx.textAlign = "left"; + ctx.textBaseline = "top"; + ctx.fillText(text, left, top); + } }; /** - * Calculate the distance from the nodes location to the given location (x,y) - * @param {Number} x - * @param {Number} y - * @return {Number} value + * Redraw a edge as a dashed line + * Draw this edge in the given canvas + * @author David Jordan + * @date 2012-08-08 + * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); + * @param {CanvasRenderingContext2D} ctx + * @private */ - Node.prototype.getDistance = function(x, y) { - var dx = this.x - x, - dy = this.y - y; - return Math.sqrt(dx * dx + dy * dy); - }; + Edge.prototype._drawDashLine = function(ctx) { + // set style + if (this.selected == true) {ctx.strokeStyle = this.color.highlight;} + else if (this.hover == true) {ctx.strokeStyle = this.color.hover;} + else {ctx.strokeStyle = this.color.color;} + ctx.lineWidth = this._getLineWidth(); - /** - * Adjust the value range of the node. The node will adjust it's radius - * based on its value. - * @param {Number} min - * @param {Number} max - */ - Node.prototype.setValueRange = function(min, max) { - if (!this.radiusFixed && this.value !== undefined) { - if (max == min) { - this.radius = (this.radiusMin + this.radiusMax) / 2; + var via = null; + // only firefox and chrome support this method, else we use the legacy one. + if (ctx.mozDash !== undefined || ctx.setLineDash !== undefined) { + // configure the dash pattern + var pattern = [0]; + if (this.dash.length !== undefined && this.dash.gap !== undefined) { + pattern = [this.dash.length,this.dash.gap]; } else { - var scale = (this.radiusMax - this.radiusMin) / (max - min); - this.radius = (this.value - min) * scale + this.radiusMin; + pattern = [5,5]; + } + + // set dash settings for chrome or firefox + if (typeof ctx.setLineDash !== 'undefined') { //Chrome + ctx.setLineDash(pattern); + ctx.lineDashOffset = 0; + + } else { //Firefox + ctx.mozDash = pattern; + ctx.mozDashOffset = 0; + } + + // draw the line + via = this._line(ctx); + + // restore the dash settings. + if (typeof ctx.setLineDash !== 'undefined') { //Chrome + ctx.setLineDash([0]); + ctx.lineDashOffset = 0; + + } else { //Firefox + ctx.mozDash = [0]; + ctx.mozDashOffset = 0; } } - this.baseRadiusValue = this.radius; - }; + else { // unsupporting smooth lines + // draw dashed line + ctx.beginPath(); + ctx.lineCap = 'round'; + if (this.dash.altLength !== undefined) //If an alt dash value has been set add to the array this value + { + ctx.dashedLine(this.from.x,this.from.y,this.to.x,this.to.y, + [this.dash.length,this.dash.gap,this.dash.altLength,this.dash.gap]); + } + else if (this.dash.length !== undefined && this.dash.gap !== undefined) //If a dash and gap value has been set add to the array this value + { + ctx.dashedLine(this.from.x,this.from.y,this.to.x,this.to.y, + [this.dash.length,this.dash.gap]); + } + else //If all else fails draw a line + { + ctx.moveTo(this.from.x, this.from.y); + ctx.lineTo(this.to.x, this.to.y); + } + ctx.stroke(); + } - /** - * Draw this node in the given canvas - * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); - * @param {CanvasRenderingContext2D} ctx - */ - Node.prototype.draw = function(ctx) { - throw "Draw method not initialized for node"; + // draw label + if (this.label) { + var point; + if (this.smoothCurves.enabled == true && via != null) { + var midpointX = 0.5*(0.5*(this.from.x + via.x) + 0.5*(this.to.x + via.x)); + var midpointY = 0.5*(0.5*(this.from.y + via.y) + 0.5*(this.to.y + via.y)); + point = {x:midpointX, y:midpointY}; + } + else { + point = this._pointOnLine(0.5); + } + this._label(ctx, this.label, point.x, point.y); + } }; /** - * Recalculate the size of this node in the given canvas - * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); - * @param {CanvasRenderingContext2D} ctx + * Get a point on a line + * @param {Number} percentage. Value between 0 (line start) and 1 (line end) + * @return {Object} point + * @private */ - Node.prototype.resize = function(ctx) { - throw "Resize method not initialized for node"; + Edge.prototype._pointOnLine = function (percentage) { + return { + x: (1 - percentage) * this.from.x + percentage * this.to.x, + y: (1 - percentage) * this.from.y + percentage * this.to.y + } }; /** - * Check if this object is overlapping with the provided object - * @param {Object} obj an object with parameters left, top, right, bottom - * @return {boolean} True if location is located on node + * Get a point on a circle + * @param {Number} x + * @param {Number} y + * @param {Number} radius + * @param {Number} percentage. Value between 0 (line start) and 1 (line end) + * @return {Object} point + * @private */ - Node.prototype.isOverlappingWith = function(obj) { - return (this.left < obj.right && - this.left + this.width > obj.left && - this.top < obj.bottom && - this.top + this.height > obj.top); + Edge.prototype._pointOnCircle = function (x, y, radius, percentage) { + var angle = (percentage - 3/8) * 2 * Math.PI; + return { + x: x + radius * Math.cos(angle), + y: y - radius * Math.sin(angle) + } }; - Node.prototype._resizeImage = function (ctx) { - // TODO: pre calculate the image size + /** + * Redraw a edge as a line with an arrow halfway the line + * Draw this edge in the given canvas + * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); + * @param {CanvasRenderingContext2D} ctx + * @private + */ + Edge.prototype._drawArrowCenter = function(ctx) { + var point; + // set style + if (this.selected == true) {ctx.strokeStyle = this.color.highlight; ctx.fillStyle = this.color.highlight;} + else if (this.hover == true) {ctx.strokeStyle = this.color.hover; ctx.fillStyle = this.color.hover;} + else {ctx.strokeStyle = this.color.color; ctx.fillStyle = this.color.color;} + ctx.lineWidth = this._getLineWidth(); - if (!this.width || !this.height) { // undefined or 0 - var width, height; - if (this.value) { - this.radius = this.baseRadiusValue; - var scale = this.imageObj.height / this.imageObj.width; - if (scale !== undefined) { - width = this.radius || this.imageObj.width; - height = this.radius * scale || this.imageObj.height; - } - else { - width = 0; - height = 0; - } + if (this.from != this.to) { + // draw line + var via = this._line(ctx); + + var angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x)); + var length = (10 + 5 * this.width) * this.arrowScaleFactor; + // draw an arrow halfway the line + if (this.smoothCurves.enabled == true && via != null) { + var midpointX = 0.5*(0.5*(this.from.x + via.x) + 0.5*(this.to.x + via.x)); + var midpointY = 0.5*(0.5*(this.from.y + via.y) + 0.5*(this.to.y + via.y)); + point = {x:midpointX, y:midpointY}; } else { - width = this.imageObj.width; - height = this.imageObj.height; + point = this._pointOnLine(0.5); } - this.width = width; - this.height = height; - this.growthIndicator = 0; - if (this.width > 0 && this.height > 0) { - this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor; - this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor; - this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor; - this.growthIndicator = this.width - width; + ctx.arrow(point.x, point.y, angle, length); + ctx.fill(); + ctx.stroke(); + + // draw label + if (this.label) { + this._label(ctx, this.label, point.x, point.y); } } + else { + // draw circle + var x, y; + var radius = 0.25 * Math.max(100,this.length); + var node = this.from; + if (!node.width) { + node.resize(ctx); + } + if (node.width > node.height) { + x = node.x + node.width * 0.5; + y = node.y - radius; + } + else { + x = node.x + radius; + y = node.y - node.height * 0.5; + } + this._circle(ctx, x, y, radius); - }; - - Node.prototype._drawImage = function (ctx) { - this._resizeImage(ctx); - - this.left = this.x - this.width / 2; - this.top = this.y - this.height / 2; - - var yLabel; - if (this.imageObj.width != 0 ) { - // draw the shade - if (this.clusterSize > 1) { - var lineWidth = ((this.clusterSize > 1) ? 10 : 0.0); - lineWidth *= this.networkScaleInv; - lineWidth = Math.min(0.2 * this.width,lineWidth); + // draw all arrows + var angle = 0.2 * Math.PI; + var length = (10 + 5 * this.width) * this.arrowScaleFactor; + point = this._pointOnCircle(x, y, radius, 0.5); + ctx.arrow(point.x, point.y, angle, length); + ctx.fill(); + ctx.stroke(); - ctx.globalAlpha = 0.5; - ctx.drawImage(this.imageObj, this.left - lineWidth, this.top - lineWidth, this.width + 2*lineWidth, this.height + 2*lineWidth); + // draw label + if (this.label) { + point = this._pointOnCircle(x, y, radius, 0.5); + this._label(ctx, this.label, point.x, point.y); } - - // draw the image - ctx.globalAlpha = 1.0; - ctx.drawImage(this.imageObj, this.left, this.top, this.width, this.height); - yLabel = this.y + this.height / 2; - } - else { - // image still loading... just draw the label for now - yLabel = this.y; } - - this._label(ctx, this.label, this.x, yLabel, undefined, "top"); }; - Node.prototype._resizeBox = function (ctx) { - if (!this.width) { - var margin = 5; - var textSize = this.getTextSize(ctx); - this.width = textSize.width + 2 * margin; - this.height = textSize.height + 2 * margin; - this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeWidthFactor; - this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeHeightFactor; - this.growthIndicator = this.width - (textSize.width + 2 * margin); - // this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeRadiusFactor; + /** + * Redraw a edge as a line with an arrow + * Draw this edge in the given canvas + * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); + * @param {CanvasRenderingContext2D} ctx + * @private + */ + Edge.prototype._drawArrow = function(ctx) { + // set style + if (this.selected == true) {ctx.strokeStyle = this.color.highlight; ctx.fillStyle = this.color.highlight;} + else if (this.hover == true) {ctx.strokeStyle = this.color.hover; ctx.fillStyle = this.color.hover;} + else {ctx.strokeStyle = this.color.color; ctx.fillStyle = this.color.color;} - } - }; + ctx.lineWidth = this._getLineWidth(); - Node.prototype._drawBox = function (ctx) { - this._resizeBox(ctx); + var angle, length; + //draw a line + if (this.from != this.to) { + angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x)); + var dx = (this.to.x - this.from.x); + var dy = (this.to.y - this.from.y); + var edgeSegmentLength = Math.sqrt(dx * dx + dy * dy); - this.left = this.x - this.width / 2; - this.top = this.y - this.height / 2; + var fromBorderDist = this.from.distanceToBorder(ctx, angle + Math.PI); + var fromBorderPoint = (edgeSegmentLength - fromBorderDist) / edgeSegmentLength; + var xFrom = (fromBorderPoint) * this.from.x + (1 - fromBorderPoint) * this.to.x; + var yFrom = (fromBorderPoint) * this.from.y + (1 - fromBorderPoint) * this.to.y; - var clusterLineWidth = 2.5; - var borderWidth = this.borderWidth; - var selectionLineWidth = this.borderWidthSelected || 2 * this.borderWidth; + var via; + if (this.smoothCurves.dynamic == true && this.smoothCurves.enabled == true ) { + via = this.via; + } + else if (this.smoothCurves.enabled == true) { + via = this._getViaCoordinates(); + } - ctx.strokeStyle = this.selected ? this.color.highlight.border : this.hover ? this.color.hover.border : this.color.border; + if (this.smoothCurves.enabled == true && via.x != null) { + angle = Math.atan2((this.to.y - via.y), (this.to.x - via.x)); + dx = (this.to.x - via.x); + dy = (this.to.y - via.y); + edgeSegmentLength = Math.sqrt(dx * dx + dy * dy); + } + var toBorderDist = this.to.distanceToBorder(ctx, angle); + var toBorderPoint = (edgeSegmentLength - toBorderDist) / edgeSegmentLength; - // draw the outer border - if (this.clusterSize > 1) { - ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); - ctx.lineWidth *= this.networkScaleInv; - ctx.lineWidth = Math.min(this.width,ctx.lineWidth); + var xTo,yTo; + if (this.smoothCurves.enabled == true && via.x != null) { + xTo = (1 - toBorderPoint) * via.x + toBorderPoint * this.to.x; + yTo = (1 - toBorderPoint) * via.y + toBorderPoint * this.to.y; + } + else { + xTo = (1 - toBorderPoint) * this.from.x + toBorderPoint * this.to.x; + yTo = (1 - toBorderPoint) * this.from.y + toBorderPoint * this.to.y; + } - ctx.roundRect(this.left-2*ctx.lineWidth, this.top-2*ctx.lineWidth, this.width+4*ctx.lineWidth, this.height+4*ctx.lineWidth, this.radius); + ctx.beginPath(); + ctx.moveTo(xFrom,yFrom); + if (this.smoothCurves.enabled == true && via.x != null) { + ctx.quadraticCurveTo(via.x,via.y,xTo, yTo); + } + else { + ctx.lineTo(xTo, yTo); + } ctx.stroke(); - } - ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); - ctx.lineWidth *= this.networkScaleInv; - ctx.lineWidth = Math.min(this.width,ctx.lineWidth); - ctx.fillStyle = this.selected ? this.color.highlight.background : this.color.background; - - ctx.roundRect(this.left, this.top, this.width, this.height, this.radius); - ctx.fill(); - ctx.stroke(); - - this._label(ctx, this.label, this.x, this.y); - }; + // draw arrow at the end of the line + length = (10 + 5 * this.width) * this.arrowScaleFactor; + ctx.arrow(xTo, yTo, angle, length); + ctx.fill(); + ctx.stroke(); + // draw label + if (this.label) { + var point; + if (this.smoothCurves.enabled == true && via != null) { + var midpointX = 0.5*(0.5*(this.from.x + via.x) + 0.5*(this.to.x + via.x)); + var midpointY = 0.5*(0.5*(this.from.y + via.y) + 0.5*(this.to.y + via.y)); + point = {x:midpointX, y:midpointY}; + } + else { + point = this._pointOnLine(0.5); + } + this._label(ctx, this.label, point.x, point.y); + } + } + else { + // draw circle + var node = this.from; + var x, y, arrow; + var radius = 0.25 * Math.max(100,this.length); + if (!node.width) { + node.resize(ctx); + } + if (node.width > node.height) { + x = node.x + node.width * 0.5; + y = node.y - radius; + arrow = { + x: x, + y: node.y, + angle: 0.9 * Math.PI + }; + } + else { + x = node.x + radius; + y = node.y - node.height * 0.5; + arrow = { + x: node.x, + y: y, + angle: 0.6 * Math.PI + }; + } + ctx.beginPath(); + // TODO: similarly, for a line without arrows, draw to the border of the nodes instead of the center + ctx.arc(x, y, radius, 0, 2 * Math.PI, false); + ctx.stroke(); - Node.prototype._resizeDatabase = function (ctx) { - if (!this.width) { - var margin = 5; - var textSize = this.getTextSize(ctx); - var size = textSize.width + 2 * margin; - this.width = size; - this.height = size; + // draw all arrows + var length = (10 + 5 * this.width) * this.arrowScaleFactor; + ctx.arrow(arrow.x, arrow.y, arrow.angle, length); + ctx.fill(); + ctx.stroke(); - // scaling used for clustering - this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor; - this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor; - this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor; - this.growthIndicator = this.width - size; + // draw label + if (this.label) { + point = this._pointOnCircle(x, y, radius, 0.5); + this._label(ctx, this.label, point.x, point.y); + } } }; - Node.prototype._drawDatabase = function (ctx) { - this._resizeDatabase(ctx); - this.left = this.x - this.width / 2; - this.top = this.y - this.height / 2; - - var clusterLineWidth = 2.5; - var borderWidth = this.borderWidth; - var selectionLineWidth = this.borderWidthSelected || 2 * this.borderWidth; - - ctx.strokeStyle = this.selected ? this.color.highlight.border : this.hover ? this.color.hover.border : this.color.border; - // draw the outer border - if (this.clusterSize > 1) { - ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); - ctx.lineWidth *= this.networkScaleInv; - ctx.lineWidth = Math.min(this.width,ctx.lineWidth); - ctx.database(this.x - this.width/2 - 2*ctx.lineWidth, this.y - this.height*0.5 - 2*ctx.lineWidth, this.width + 4*ctx.lineWidth, this.height + 4*ctx.lineWidth); - ctx.stroke(); + /** + * Calculate the distance between a point (x3,y3) and a line segment from + * (x1,y1) to (x2,y2). + * http://stackoverflow.com/questions/849211/shortest-distancae-between-a-point-and-a-line-segment + * @param {number} x1 + * @param {number} y1 + * @param {number} x2 + * @param {number} y2 + * @param {number} x3 + * @param {number} y3 + * @private + */ + Edge.prototype._getDistanceToEdge = function (x1,y1, x2,y2, x3,y3) { // x3,y3 is the point + if (this.from != this.to) { + if (this.smoothCurves.enabled == true) { + var xVia, yVia; + if (this.smoothCurves.enabled == true && this.smoothCurves.dynamic == true) { + xVia = this.via.x; + yVia = this.via.y; + } + else { + var via = this._getViaCoordinates(); + xVia = via.x; + yVia = via.y; + } + var minDistance = 1e9; + var distance; + var i,t,x,y, lastX, lastY; + for (i = 0; i < 10; i++) { + t = 0.1*i; + x = Math.pow(1-t,2)*x1 + (2*t*(1 - t))*xVia + Math.pow(t,2)*x2; + y = Math.pow(1-t,2)*y1 + (2*t*(1 - t))*yVia + Math.pow(t,2)*y2; + if (i > 0) { + distance = this._getDistanceToLine(lastX,lastY,x,y, x3,y3); + minDistance = distance < minDistance ? distance : minDistance; + } + lastX = x; lastY = y; + } + return minDistance + } + else { + return this._getDistanceToLine(x1,y1,x2,y2,x3,y3); + } } - ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); - ctx.lineWidth *= this.networkScaleInv; - ctx.lineWidth = Math.min(this.width,ctx.lineWidth); - - ctx.fillStyle = this.selected ? this.color.highlight.background : this.hover ? this.color.hover.background : this.color.background; - ctx.database(this.x - this.width/2, this.y - this.height*0.5, this.width, this.height); - ctx.fill(); - ctx.stroke(); - - this._label(ctx, this.label, this.x, this.y); - }; - - - Node.prototype._resizeCircle = function (ctx) { - if (!this.width) { - var margin = 5; - var textSize = this.getTextSize(ctx); - var diameter = Math.max(textSize.width, textSize.height) + 2 * margin; - this.radius = diameter / 2; - - this.width = diameter; - this.height = diameter; - - // scaling used for clustering - // this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeWidthFactor; - // this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeHeightFactor; - this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeRadiusFactor; - this.growthIndicator = this.radius - 0.5*diameter; + else { + var x, y, dx, dy; + var radius = this.length / 4; + var node = this.from; + if (!node.width) { + node.resize(ctx); + } + if (node.width > node.height) { + x = node.x + node.width / 2; + y = node.y - radius; + } + else { + x = node.x + radius; + y = node.y - node.height / 2; + } + dx = x - x3; + dy = y - y3; + return Math.abs(Math.sqrt(dx*dx + dy*dy) - radius); } }; - Node.prototype._drawCircle = function (ctx) { - this._resizeCircle(ctx); - this.left = this.x - this.width / 2; - this.top = this.y - this.height / 2; - - var clusterLineWidth = 2.5; - var borderWidth = this.borderWidth; - var selectionLineWidth = this.borderWidthSelected || 2 * this.borderWidth; - - ctx.strokeStyle = this.selected ? this.color.highlight.border : this.hover ? this.color.hover.border : this.color.border; - - // draw the outer border - if (this.clusterSize > 1) { - ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); - ctx.lineWidth *= this.networkScaleInv; - ctx.lineWidth = Math.min(this.width,ctx.lineWidth); + Edge.prototype._getDistanceToLine = function(x1,y1,x2,y2,x3,y3) { + var px = x2-x1, + py = y2-y1, + something = px*px + py*py, + u = ((x3 - x1) * px + (y3 - y1) * py) / something; - ctx.circle(this.x, this.y, this.radius+2*ctx.lineWidth); - ctx.stroke(); + if (u > 1) { + u = 1; + } + else if (u < 0) { + u = 0; } - ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); - ctx.lineWidth *= this.networkScaleInv; - ctx.lineWidth = Math.min(this.width,ctx.lineWidth); - - ctx.fillStyle = this.selected ? this.color.highlight.background : this.hover ? this.color.hover.background : this.color.background; - ctx.circle(this.x, this.y, this.radius); - ctx.fill(); - ctx.stroke(); - this._label(ctx, this.label, this.x, this.y); - }; + var x = x1 + u * px, + y = y1 + u * py, + dx = x - x3, + dy = y - y3; - Node.prototype._resizeEllipse = function (ctx) { - if (!this.width) { - var textSize = this.getTextSize(ctx); + //# Note: If the actual distance does not matter, + //# if you only want to compare what this function + //# returns to other results of this function, you + //# can just return the squared distance instead + //# (i.e. remove the sqrt) to gain a little performance - this.width = textSize.width * 1.5; - this.height = textSize.height * 2; - if (this.width < this.height) { - this.width = this.height; - } - var defaultSize = this.width; + return Math.sqrt(dx*dx + dy*dy); + } - // scaling used for clustering - this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor; - this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor; - this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor; - this.growthIndicator = this.width - defaultSize; - } + /** + * This allows the zoom level of the network to influence the rendering + * + * @param scale + */ + Edge.prototype.setScale = function(scale) { + this.networkScaleInv = 1.0/scale; }; - Node.prototype._drawEllipse = function (ctx) { - this._resizeEllipse(ctx); - this.left = this.x - this.width / 2; - this.top = this.y - this.height / 2; - - var clusterLineWidth = 2.5; - var borderWidth = this.borderWidth; - var selectionLineWidth = this.borderWidthSelected || 2 * this.borderWidth; - ctx.strokeStyle = this.selected ? this.color.highlight.border : this.hover ? this.color.hover.border : this.color.border; + Edge.prototype.select = function() { + this.selected = true; + }; - // draw the outer border - if (this.clusterSize > 1) { - ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); - ctx.lineWidth *= this.networkScaleInv; - ctx.lineWidth = Math.min(this.width,ctx.lineWidth); + Edge.prototype.unselect = function() { + this.selected = false; + }; - ctx.ellipse(this.left-2*ctx.lineWidth, this.top-2*ctx.lineWidth, this.width+4*ctx.lineWidth, this.height+4*ctx.lineWidth); - ctx.stroke(); + Edge.prototype.positionBezierNode = function() { + if (this.via !== null) { + this.via.x = 0.5 * (this.from.x + this.to.x); + this.via.y = 0.5 * (this.from.y + this.to.y); } - ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); - ctx.lineWidth *= this.networkScaleInv; - ctx.lineWidth = Math.min(this.width,ctx.lineWidth); + }; - ctx.fillStyle = this.selected ? this.color.highlight.background : this.hover ? this.color.hover.background : this.color.background; + /** + * This function draws the control nodes for the manipulator. In order to enable this, only set the this.controlNodesEnabled to true. + * @param ctx + */ + Edge.prototype._drawControlNodes = function(ctx) { + if (this.controlNodesEnabled == true) { + if (this.controlNodes.from === null && this.controlNodes.to === null) { + var nodeIdFrom = "edgeIdFrom:".concat(this.id); + var nodeIdTo = "edgeIdTo:".concat(this.id); + var constants = { + nodes:{group:'', radius:8}, + physics:{damping:0}, + clustering: {maxNodeSizeIncrements: 0 ,nodeScaling: {width:0, height: 0, radius:0}} + }; + this.controlNodes.from = new Node( + {id:nodeIdFrom, + shape:'dot', + color:{background:'#ff4e00', border:'#3c3c3c', highlight: {background:'#07f968'}} + },{},{},constants); + this.controlNodes.to = new Node( + {id:nodeIdTo, + shape:'dot', + color:{background:'#ff4e00', border:'#3c3c3c', highlight: {background:'#07f968'}} + },{},{},constants); + } - ctx.ellipse(this.left, this.top, this.width, this.height); - ctx.fill(); - ctx.stroke(); - this._label(ctx, this.label, this.x, this.y); - }; + if (this.controlNodes.from.selected == false && this.controlNodes.to.selected == false) { + this.controlNodes.positions = this.getControlNodePositions(ctx); + this.controlNodes.from.x = this.controlNodes.positions.from.x; + this.controlNodes.from.y = this.controlNodes.positions.from.y; + this.controlNodes.to.x = this.controlNodes.positions.to.x; + this.controlNodes.to.y = this.controlNodes.positions.to.y; + } - Node.prototype._drawDot = function (ctx) { - this._drawShape(ctx, 'circle'); + this.controlNodes.from.draw(ctx); + this.controlNodes.to.draw(ctx); + } + else { + this.controlNodes = {from:null, to:null, positions:{}}; + } }; - Node.prototype._drawTriangle = function (ctx) { - this._drawShape(ctx, 'triangle'); + /** + * Enable control nodes. + * @private + */ + Edge.prototype._enableControlNodes = function() { + this.controlNodesEnabled = true; }; - Node.prototype._drawTriangleDown = function (ctx) { - this._drawShape(ctx, 'triangleDown'); + /** + * disable control nodes + * @private + */ + Edge.prototype._disableControlNodes = function() { + this.controlNodesEnabled = false; }; - Node.prototype._drawSquare = function (ctx) { - this._drawShape(ctx, 'square'); - }; + /** + * This checks if one of the control nodes is selected and if so, returns the control node object. Else it returns null. + * @param x + * @param y + * @returns {null} + * @private + */ + Edge.prototype._getSelectedControlNode = function(x,y) { + var positions = this.controlNodes.positions; + var fromDistance = Math.sqrt(Math.pow(x - positions.from.x,2) + Math.pow(y - positions.from.y,2)); + var toDistance = Math.sqrt(Math.pow(x - positions.to.x ,2) + Math.pow(y - positions.to.y ,2)); - Node.prototype._drawStar = function (ctx) { - this._drawShape(ctx, 'star'); + if (fromDistance < 15) { + this.connectedNode = this.from; + this.from = this.controlNodes.from; + return this.controlNodes.from; + } + else if (toDistance < 15) { + this.connectedNode = this.to; + this.to = this.controlNodes.to; + return this.controlNodes.to; + } + else { + return null; + } }; - Node.prototype._resizeShape = function (ctx) { - if (!this.width) { - this.radius = this.baseRadiusValue; - var size = 2 * this.radius; - this.width = size; - this.height = size; - // scaling used for clustering - this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor; - this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor; - this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeRadiusFactor; - this.growthIndicator = this.width - size; + /** + * this resets the control nodes to their original position. + * @private + */ + Edge.prototype._restoreControlNodes = function() { + if (this.controlNodes.from.selected == true) { + this.from = this.connectedNode; + this.connectedNode = null; + this.controlNodes.from.unselect(); + } + if (this.controlNodes.to.selected == true) { + this.to = this.connectedNode; + this.connectedNode = null; + this.controlNodes.to.unselect(); } }; - Node.prototype._drawShape = function (ctx, shape) { - this._resizeShape(ctx); - - this.left = this.x - this.width / 2; - this.top = this.y - this.height / 2; - - var clusterLineWidth = 2.5; - var borderWidth = this.borderWidth; - var selectionLineWidth = this.borderWidthSelected || 2 * this.borderWidth; - var radiusMultiplier = 2; + /** + * this calculates the position of the control nodes on the edges of the parent nodes. + * + * @param ctx + * @returns {{from: {x: number, y: number}, to: {x: *, y: *}}} + */ + Edge.prototype.getControlNodePositions = function(ctx) { + var angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x)); + var dx = (this.to.x - this.from.x); + var dy = (this.to.y - this.from.y); + var edgeSegmentLength = Math.sqrt(dx * dx + dy * dy); + var fromBorderDist = this.from.distanceToBorder(ctx, angle + Math.PI); + var fromBorderPoint = (edgeSegmentLength - fromBorderDist) / edgeSegmentLength; + var xFrom = (fromBorderPoint) * this.from.x + (1 - fromBorderPoint) * this.to.x; + var yFrom = (fromBorderPoint) * this.from.y + (1 - fromBorderPoint) * this.to.y; - // choose draw method depending on the shape - switch (shape) { - case 'dot': radiusMultiplier = 2; break; - case 'square': radiusMultiplier = 2; break; - case 'triangle': radiusMultiplier = 3; break; - case 'triangleDown': radiusMultiplier = 3; break; - case 'star': radiusMultiplier = 4; break; + var via; + if (this.smoothCurves.dynamic == true && this.smoothCurves.enabled == true) { + via = this.via; } - - ctx.strokeStyle = this.selected ? this.color.highlight.border : this.hover ? this.color.hover.border : this.color.border; - - // draw the outer border - if (this.clusterSize > 1) { - ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); - ctx.lineWidth *= this.networkScaleInv; - ctx.lineWidth = Math.min(this.width,ctx.lineWidth); - - ctx[shape](this.x, this.y, this.radius + radiusMultiplier * ctx.lineWidth); - ctx.stroke(); + else if (this.smoothCurves.enabled == true) { + via = this._getViaCoordinates(); } - ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); - ctx.lineWidth *= this.networkScaleInv; - ctx.lineWidth = Math.min(this.width,ctx.lineWidth); - ctx.fillStyle = this.selected ? this.color.highlight.background : this.hover ? this.color.hover.background : this.color.background; - ctx[shape](this.x, this.y, this.radius); - ctx.fill(); - ctx.stroke(); + if (this.smoothCurves.enabled == true && via.x != null) { + angle = Math.atan2((this.to.y - via.y), (this.to.x - via.x)); + dx = (this.to.x - via.x); + dy = (this.to.y - via.y); + edgeSegmentLength = Math.sqrt(dx * dx + dy * dy); + } + var toBorderDist = this.to.distanceToBorder(ctx, angle); + var toBorderPoint = (edgeSegmentLength - toBorderDist) / edgeSegmentLength; - if (this.label) { - this._label(ctx, this.label, this.x, this.y + this.height / 2, undefined, 'top',true); + var xTo,yTo; + if (this.smoothCurves.enabled == true && via.x != null) { + xTo = (1 - toBorderPoint) * via.x + toBorderPoint * this.to.x; + yTo = (1 - toBorderPoint) * via.y + toBorderPoint * this.to.y; + } + else { + xTo = (1 - toBorderPoint) * this.from.x + toBorderPoint * this.to.x; + yTo = (1 - toBorderPoint) * this.from.y + toBorderPoint * this.to.y; } + + return {from:{x:xFrom,y:yFrom},to:{x:xTo,y:yTo}}; }; - Node.prototype._resizeText = function (ctx) { - if (!this.width) { - var margin = 5; - var textSize = this.getTextSize(ctx); - this.width = textSize.width + 2 * margin; - this.height = textSize.height + 2 * margin; + module.exports = Edge; - // scaling used for clustering - this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor; - this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor; - this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor; - this.growthIndicator = this.width - (textSize.width + 2 * margin); - } - }; +/***/ }, +/* 40 */ +/***/ function(module, exports, __webpack_require__) { - Node.prototype._drawText = function (ctx) { - this._resizeText(ctx); - this.left = this.x - this.width / 2; - this.top = this.y - this.height / 2; + var util = __webpack_require__(1); - this._label(ctx, this.label, this.x, this.y); - }; + /** + * @class Node + * A node. A node can be connected to other nodes via one or multiple edges. + * @param {object} properties An object containing properties for the node. All + * properties are optional, except for the id. + * {number} id Id of the node. Required + * {string} label Text label for the node + * {number} x Horizontal position of the node + * {number} y Vertical position of the node + * {string} shape Node shape, available: + * "database", "circle", "ellipse", + * "box", "image", "text", "dot", + * "star", "triangle", "triangleDown", + * "square" + * {string} image An image url + * {string} title An title text, can be HTML + * {anytype} group A group name or number + * @param {Network.Images} imagelist A list with images. Only needed + * when the node has an image + * @param {Network.Groups} grouplist A list with groups. Needed for + * retrieving group properties + * @param {Object} constants An object with default values for + * example for the color + * + */ + function Node(properties, imagelist, grouplist, constants) { + this.selected = false; + this.hover = false; + this.edges = []; // all edges connected to this node + this.dynamicEdges = []; + this.reroutedEdges = {}; - Node.prototype._label = function (ctx, text, x, y, align, baseline, labelUnderNode) { - if (text && this.fontSize * this.networkScale > this.fontDrawThreshold) { - ctx.font = (this.selected ? "bold " : "") + this.fontSize + "px " + this.fontFace; - ctx.fillStyle = this.fontColor || "black"; - ctx.textAlign = align || "center"; - ctx.textBaseline = baseline || "middle"; + this.group = constants.nodes.group; + this.fontSize = Number(constants.nodes.fontSize); + this.fontFace = constants.nodes.fontFace; + this.fontColor = constants.nodes.fontColor; + this.fontDrawThreshold = 3; - var lines = text.split('\n'); - var lineCount = lines.length; - var fontSize = (this.fontSize + 4); - var yLine = y + (1 - lineCount) / 2 * fontSize; - if (labelUnderNode == true) { - yLine = y + (1 - lineCount) / (2 * fontSize); - } + this.color = constants.nodes.color; + + // set defaults for the properties + this.id = undefined; + this.shape = constants.nodes.shape; + this.image = constants.nodes.image; + this.x = null; + this.y = null; + this.xFixed = false; + this.yFixed = false; + this.horizontalAlignLeft = true; // these are for the navigation controls + this.verticalAlignTop = true; // these are for the navigation controls + this.radius = constants.nodes.radius; + this.baseRadiusValue = constants.nodes.radius; + this.radiusFixed = false; + this.radiusMin = constants.nodes.radiusMin; + this.radiusMax = constants.nodes.radiusMax; + this.level = -1; + this.preassignedLevel = false; + this.borderWidth = constants.nodes.borderWidth; + this.borderWidthSelected = constants.nodes.borderWidthSelected; - for (var i = 0; i < lineCount; i++) { - ctx.fillText(lines[i], x, yLine); - yLine += fontSize; - } - } - }; + this.imagelist = imagelist; + this.grouplist = grouplist; - Node.prototype.getTextSize = function(ctx) { - if (this.label !== undefined) { - ctx.font = (this.selected ? "bold " : "") + this.fontSize + "px " + this.fontFace; + // physics properties + this.fx = 0.0; // external force x + this.fy = 0.0; // external force y + this.vx = 0.0; // velocity x + this.vy = 0.0; // velocity y + this.minForce = constants.minForce; + this.damping = constants.physics.damping; + this.mass = 1; // kg + this.fixedData = {x:null,y:null}; - var lines = this.label.split('\n'), - height = (this.fontSize + 4) * lines.length, - width = 0; - for (var i = 0, iMax = lines.length; i < iMax; i++) { - width = Math.max(width, ctx.measureText(lines[i]).width); - } + this.setProperties(properties, constants); - return {"width": width, "height": height}; - } - else { - return {"width": 0, "height": 0}; - } - }; + // creating the variables for clustering + this.resetCluster(); + this.dynamicEdgesLength = 0; + this.clusterSession = 0; + this.clusterSizeWidthFactor = constants.clustering.nodeScaling.width; + this.clusterSizeHeightFactor = constants.clustering.nodeScaling.height; + this.clusterSizeRadiusFactor = constants.clustering.nodeScaling.radius; + this.maxNodeSizeIncrements = constants.clustering.maxNodeSizeIncrements; + this.growthIndicator = 0; + + // variables to tell the node about the network. + this.networkScaleInv = 1; + this.networkScale = 1; + this.canvasTopLeft = {"x": -300, "y": -300}; + this.canvasBottomRight = {"x": 300, "y": 300}; + this.parentEdgeId = null; + } /** - * this is used to determine if a node is visible at all. this is used to determine when it needs to be drawn. - * there is a safety margin of 0.3 * width; - * - * @returns {boolean} + * (re)setting the clustering variables and objects */ - Node.prototype.inArea = function() { - if (this.width !== undefined) { - return (this.x + this.width *this.networkScaleInv >= this.canvasTopLeft.x && - this.x - this.width *this.networkScaleInv < this.canvasBottomRight.x && - this.y + this.height*this.networkScaleInv >= this.canvasTopLeft.y && - this.y - this.height*this.networkScaleInv < this.canvasBottomRight.y); - } - else { - return true; - } + Node.prototype.resetCluster = function() { + // clustering variables + this.formationScale = undefined; // this is used to determine when to open the cluster + this.clusterSize = 1; // this signifies the total amount of nodes in this cluster + this.containedNodes = {}; + this.containedEdges = {}; + this.clusterSessions = []; }; /** - * checks if the core of the node is in the display area, this is used for opening clusters around zoom - * @returns {boolean} + * Attach a edge to the node + * @param {Edge} edge */ - Node.prototype.inView = function() { - return (this.x >= this.canvasTopLeft.x && - this.x < this.canvasBottomRight.x && - this.y >= this.canvasTopLeft.y && - this.y < this.canvasBottomRight.y); + Node.prototype.attachEdge = function(edge) { + if (this.edges.indexOf(edge) == -1) { + this.edges.push(edge); + } + if (this.dynamicEdges.indexOf(edge) == -1) { + this.dynamicEdges.push(edge); + } + this.dynamicEdgesLength = this.dynamicEdges.length; }; /** - * This allows the zoom level of the network to influence the rendering - * We store the inverted scale and the coordinates of the top left, and bottom right points of the canvas - * - * @param scale - * @param canvasTopLeft - * @param canvasBottomRight + * Detach a edge from the node + * @param {Edge} edge */ - Node.prototype.setScaleAndPos = function(scale,canvasTopLeft,canvasBottomRight) { - this.networkScaleInv = 1.0/scale; - this.networkScale = scale; - this.canvasTopLeft = canvasTopLeft; - this.canvasBottomRight = canvasBottomRight; + Node.prototype.detachEdge = function(edge) { + var index = this.edges.indexOf(edge); + if (index != -1) { + this.edges.splice(index, 1); + this.dynamicEdges.splice(index, 1); + } + this.dynamicEdgesLength = this.dynamicEdges.length; }; /** - * This allows the zoom level of the network to influence the rendering - * - * @param scale + * Set or overwrite properties for the node + * @param {Object} properties an object with properties + * @param {Object} constants and object with default, global properties */ - Node.prototype.setScale = function(scale) { - this.networkScaleInv = 1.0/scale; - this.networkScale = scale; - }; - + Node.prototype.setProperties = function(properties, constants) { + if (!properties) { + return; + } + this.originalLabel = undefined; + // basic properties + if (properties.id !== undefined) {this.id = properties.id;} + if (properties.label !== undefined) {this.label = properties.label; this.originalLabel = properties.label;} + if (properties.title !== undefined) {this.title = properties.title;} + if (properties.group !== undefined) {this.group = properties.group;} + if (properties.x !== undefined) {this.x = properties.x;} + if (properties.y !== undefined) {this.y = properties.y;} + if (properties.value !== undefined) {this.value = properties.value;} + if (properties.level !== undefined) {this.level = properties.level; this.preassignedLevel = true;} + if (properties.borderWidth !== undefined) {this.borderWidth = properties.borderWidth;} + if (properties.borderWidthSelected !== undefined) {this.borderWidthSelected = properties.borderWidthSelected;} + // physics + if (properties.mass !== undefined) {this.mass = properties.mass;} - /** - * set the velocity at 0. Is called when this node is contained in another during clustering - */ - Node.prototype.clearVelocity = function() { - this.vx = 0; - this.vy = 0; - }; + // navigation controls properties + if (properties.horizontalAlignLeft !== undefined) {this.horizontalAlignLeft = properties.horizontalAlignLeft;} + if (properties.verticalAlignTop !== undefined) {this.verticalAlignTop = properties.verticalAlignTop;} + if (properties.triggerFunction !== undefined) {this.triggerFunction = properties.triggerFunction;} + if (this.id === undefined) { + throw "Node must have an id"; + } - /** - * Basic preservation of (kinectic) energy - * - * @param massBeforeClustering - */ - Node.prototype.updateVelocity = function(massBeforeClustering) { - var energyBefore = this.vx * this.vx * massBeforeClustering; - //this.vx = (this.vx < 0) ? -Math.sqrt(energyBefore/this.mass) : Math.sqrt(energyBefore/this.mass); - this.vx = Math.sqrt(energyBefore/this.mass); - energyBefore = this.vy * this.vy * massBeforeClustering; - //this.vy = (this.vy < 0) ? -Math.sqrt(energyBefore/this.mass) : Math.sqrt(energyBefore/this.mass); - this.vy = Math.sqrt(energyBefore/this.mass); - }; + // copy group properties + if (this.group !== undefined) { + var groupObj = this.grouplist.get(this.group); + for (var prop in groupObj) { + if (groupObj.hasOwnProperty(prop)) { + this[prop] = groupObj[prop]; + } + } + } - module.exports = Node; + // individual shape properties + if (properties.shape !== undefined) {this.shape = properties.shape;} + if (properties.image !== undefined) {this.image = properties.image;} + if (properties.radius !== undefined) {this.radius = properties.radius; this.baseRadiusValue = this.radius;} + if (properties.color !== undefined) {this.color = util.parseColor(properties.color);} -/***/ }, -/* 37 */ -/***/ function(module, exports, __webpack_require__) { + if (properties.fontColor !== undefined) {this.fontColor = properties.fontColor;} + if (properties.fontSize !== undefined) {this.fontSize = properties.fontSize;} + if (properties.fontFace !== undefined) {this.fontFace = properties.fontFace;} - /** - * Popup is a class to create a popup window with some text - * @param {Element} container The container object. - * @param {Number} [x] - * @param {Number} [y] - * @param {String} [text] - * @param {Object} [style] An object containing borderColor, - * backgroundColor, etc. - */ - function Popup(container, x, y, text, style) { - if (container) { - this.container = container; + if (this.image !== undefined && this.image != "") { + if (this.imagelist) { + this.imageObj = this.imagelist.load(this.image); + } + else { + throw "No imagelist provided"; + } } - else { - this.container = document.body; + + this.xFixed = this.xFixed || (properties.x !== undefined && !properties.allowedToMoveX); + this.yFixed = this.yFixed || (properties.y !== undefined && !properties.allowedToMoveY); + this.radiusFixed = this.radiusFixed || (properties.radius !== undefined); + + if (this.shape == 'image') { + this.radiusMin = constants.nodes.widthMin; + this.radiusMax = constants.nodes.widthMax; } - // x, y and text are optional, see if a style object was passed in their place - if (style === undefined) { - if (typeof x === "object") { - style = x; - x = undefined; - } else if (typeof text === "object") { - style = text; - text = undefined; - } else { - // for backwards compatibility, in case clients other than Network are creating Popup directly - style = { - fontColor: 'black', - fontSize: 14, // px - fontFace: 'verdana', - color: { - border: '#666', - background: '#FFFFC6' - } - } - } + // choose draw method depending on the shape + switch (this.shape) { + case 'database': this.draw = this._drawDatabase; this.resize = this._resizeDatabase; break; + case 'box': this.draw = this._drawBox; this.resize = this._resizeBox; break; + case 'circle': this.draw = this._drawCircle; this.resize = this._resizeCircle; break; + case 'ellipse': this.draw = this._drawEllipse; this.resize = this._resizeEllipse; break; + // TODO: add diamond shape + case 'image': this.draw = this._drawImage; this.resize = this._resizeImage; break; + case 'text': this.draw = this._drawText; this.resize = this._resizeText; break; + case 'dot': this.draw = this._drawDot; this.resize = this._resizeShape; break; + case 'square': this.draw = this._drawSquare; this.resize = this._resizeShape; break; + case 'triangle': this.draw = this._drawTriangle; this.resize = this._resizeShape; break; + case 'triangleDown': this.draw = this._drawTriangleDown; this.resize = this._resizeShape; break; + case 'star': this.draw = this._drawStar; this.resize = this._resizeShape; break; + default: this.draw = this._drawEllipse; this.resize = this._resizeEllipse; break; } + // reset the size of the node, this can be changed + this._reset(); + }; - this.x = 0; - this.y = 0; - this.padding = 5; + /** + * select this node + */ + Node.prototype.select = function() { + this.selected = true; + this._reset(); + }; - if (x !== undefined && y !== undefined ) { - this.setPosition(x, y); - } - if (text !== undefined) { - this.setText(text); - } + /** + * unselect this node + */ + Node.prototype.unselect = function() { + this.selected = false; + this._reset(); + }; - // create the frame - this.frame = document.createElement("div"); - var styleAttr = this.frame.style; - styleAttr.position = "absolute"; - styleAttr.visibility = "hidden"; - styleAttr.border = "1px solid " + style.color.border; - styleAttr.color = style.fontColor; - styleAttr.fontSize = style.fontSize + "px"; - styleAttr.fontFamily = style.fontFace; - styleAttr.padding = this.padding + "px"; - styleAttr.backgroundColor = style.color.background; - styleAttr.borderRadius = "3px"; - styleAttr.MozBorderRadius = "3px"; - styleAttr.WebkitBorderRadius = "3px"; - styleAttr.boxShadow = "3px 3px 10px rgba(128, 128, 128, 0.5)"; - styleAttr.whiteSpace = "nowrap"; - this.container.appendChild(this.frame); - } /** - * @param {number} x Horizontal position of the popup window - * @param {number} y Vertical position of the popup window + * Reset the calculated size of the node, forces it to recalculate its size */ - Popup.prototype.setPosition = function(x, y) { - this.x = parseInt(x); - this.y = parseInt(y); + Node.prototype.clearSizeCache = function() { + this._reset(); }; /** - * Set the text for the popup window. This can be HTML code - * @param {string} text + * Reset the calculated size of the node, forces it to recalculate its size + * @private */ - Popup.prototype.setText = function(text) { - this.frame.innerHTML = text; + Node.prototype._reset = function() { + this.width = undefined; + this.height = undefined; }; /** - * Show the popup window - * @param {boolean} show Optional. Show or hide the window + * get the title of this node. + * @return {string} title The title of the node, or undefined when no title + * has been set. */ - Popup.prototype.show = function (show) { - if (show === undefined) { - show = true; + Node.prototype.getTitle = function() { + return typeof this.title === "function" ? this.title() : this.title; + }; + + /** + * Calculate the distance to the border of the Node + * @param {CanvasRenderingContext2D} ctx + * @param {Number} angle Angle in radians + * @returns {number} distance Distance to the border in pixels + */ + Node.prototype.distanceToBorder = function (ctx, angle) { + var borderWidth = 1; + + if (!this.width) { + this.resize(ctx); } - if (show) { - var height = this.frame.clientHeight; - var width = this.frame.clientWidth; - var maxHeight = this.frame.parentNode.clientHeight; - var maxWidth = this.frame.parentNode.clientWidth; + switch (this.shape) { + case 'circle': + case 'dot': + return this.radius + borderWidth; - var top = (this.y - height); - if (top + height + this.padding > maxHeight) { - top = maxHeight - height - this.padding; - } - if (top < this.padding) { - top = this.padding; - } + case 'ellipse': + var a = this.width / 2; + var b = this.height / 2; + var w = (Math.sin(angle) * a); + var h = (Math.cos(angle) * b); + return a * b / Math.sqrt(w * w + h * h); - var left = this.x; - if (left + width + this.padding > maxWidth) { - left = maxWidth - width - this.padding; - } - if (left < this.padding) { - left = this.padding; - } + // TODO: implement distanceToBorder for database + // TODO: implement distanceToBorder for triangle + // TODO: implement distanceToBorder for triangleDown + + case 'box': + case 'image': + case 'text': + default: + if (this.width) { + return Math.min( + Math.abs(this.width / 2 / Math.cos(angle)), + Math.abs(this.height / 2 / Math.sin(angle))) + borderWidth; + // TODO: reckon with border radius too in case of box + } + else { + return 0; + } - this.frame.style.left = left + "px"; - this.frame.style.top = top + "px"; - this.frame.style.visibility = "visible"; - } - else { - this.hide(); } + // TODO: implement calculation of distance to border for all shapes }; /** - * Hide the popup window + * Set forces acting on the node + * @param {number} fx Force in horizontal direction + * @param {number} fy Force in vertical direction */ - Popup.prototype.hide = function () { - this.frame.style.visibility = "hidden"; + Node.prototype._setForce = function(fx, fy) { + this.fx = fx; + this.fy = fy; }; - module.exports = Popup; - - -/***/ }, -/* 38 */ -/***/ function(module, exports, __webpack_require__) { - /** - * Parse a text source containing data in DOT language into a JSON object. - * The object contains two lists: one with nodes and one with edges. - * - * DOT language reference: http://www.graphviz.org/doc/info/lang.html - * - * @param {String} data Text containing a graph in DOT-notation - * @return {Object} graph An object containing two parameters: - * {Object[]} nodes - * {Object[]} edges + * Add forces acting on the node + * @param {number} fx Force in horizontal direction + * @param {number} fy Force in vertical direction + * @private */ - function parseDOT (data) { - dot = data; - return parseGraph(); - } - - // token types enumeration - var TOKENTYPE = { - NULL : 0, - DELIMITER : 1, - IDENTIFIER: 2, - UNKNOWN : 3 + Node.prototype._addForce = function(fx, fy) { + this.fx += fx; + this.fy += fy; }; - // map with all delimiters - var DELIMITERS = { - '{': true, - '}': true, - '[': true, - ']': true, - ';': true, - '=': true, - ',': true, + /** + * Perform one discrete step for the node + * @param {number} interval Time interval in seconds + */ + Node.prototype.discreteStep = function(interval) { + if (!this.xFixed) { + var dx = this.damping * this.vx; // damping force + var ax = (this.fx - dx) / this.mass; // acceleration + this.vx += ax * interval; // velocity + this.x += this.vx * interval; // position + } - '->': true, - '--': true + if (!this.yFixed) { + var dy = this.damping * this.vy; // damping force + var ay = (this.fy - dy) / this.mass; // acceleration + this.vy += ay * interval; // velocity + this.y += this.vy * interval; // position + } }; - var dot = ''; // current dot file - var index = 0; // current index in dot file - var c = ''; // current token character in expr - var token = ''; // current token - var tokenType = TOKENTYPE.NULL; // type of the token - /** - * Get the first character from the dot file. - * The character is stored into the char c. If the end of the dot file is - * reached, the function puts an empty string in c. - */ - function first() { - index = 0; - c = dot.charAt(0); - } /** - * Get the next character from the dot file. - * The character is stored into the char c. If the end of the dot file is - * reached, the function puts an empty string in c. + * Perform one discrete step for the node + * @param {number} interval Time interval in seconds + * @param {number} maxVelocity The speed limit imposed on the velocity */ - function next() { - index++; - c = dot.charAt(index); - } + Node.prototype.discreteStepLimited = function(interval, maxVelocity) { + if (!this.xFixed) { + var dx = this.damping * this.vx; // damping force + var ax = (this.fx - dx) / this.mass; // acceleration + this.vx += ax * interval; // velocity + this.vx = (Math.abs(this.vx) > maxVelocity) ? ((this.vx > 0) ? maxVelocity : -maxVelocity) : this.vx; + this.x += this.vx * interval; // position + } + else { + this.fx = 0; + } - /** - * Preview the next character from the dot file. - * @return {String} cNext - */ - function nextPreview() { - return dot.charAt(index + 1); - } + if (!this.yFixed) { + var dy = this.damping * this.vy; // damping force + var ay = (this.fy - dy) / this.mass; // acceleration + this.vy += ay * interval; // velocity + this.vy = (Math.abs(this.vy) > maxVelocity) ? ((this.vy > 0) ? maxVelocity : -maxVelocity) : this.vy; + this.y += this.vy * interval; // position + } + else { + this.fy = 0; + } + }; /** - * Test whether given character is alphabetic or numeric - * @param {String} c - * @return {Boolean} isAlphaNumeric + * Check if this node has a fixed x and y position + * @return {boolean} true if fixed, false if not */ - var regexAlphaNumeric = /[a-zA-Z_0-9.:#]/; - function isAlphaNumeric(c) { - return regexAlphaNumeric.test(c); - } + Node.prototype.isFixed = function() { + return (this.xFixed && this.yFixed); + }; /** - * Merge all properties of object b into object b - * @param {Object} a - * @param {Object} b - * @return {Object} a + * Check if this node is moving + * @param {number} vmin the minimum velocity considered as "moving" + * @return {boolean} true if moving, false if it has no velocity */ - function merge (a, b) { - if (!a) { - a = {}; - } - - if (b) { - for (var name in b) { - if (b.hasOwnProperty(name)) { - a[name] = b[name]; - } - } - } - return a; - } + // TODO: replace this method with calculating the kinetic energy + Node.prototype.isMoving = function(vmin) { + return (Math.abs(this.vx) > vmin || Math.abs(this.vy) > vmin); + }; /** - * Set a value in an object, where the provided parameter name can be a - * path with nested parameters. For example: - * - * var obj = {a: 2}; - * setValue(obj, 'b.c', 3); // obj = {a: 2, b: {c: 3}} - * - * @param {Object} obj - * @param {String} path A parameter name or dot-separated parameter path, - * like "color.highlight.border". - * @param {*} value + * check if this node is selecte + * @return {boolean} selected True if node is selected, else false */ - function setValue(obj, path, value) { - var keys = path.split('.'); - var o = obj; - while (keys.length) { - var key = keys.shift(); - if (keys.length) { - // this isn't the end point - if (!o[key]) { - o[key] = {}; - } - o = o[key]; - } - else { - // this is the end point - o[key] = value; - } - } - } + Node.prototype.isSelected = function() { + return this.selected; + }; /** - * Add a node to a graph object. If there is already a node with - * the same id, their attributes will be merged. - * @param {Object} graph - * @param {Object} node + * Retrieve the value of the node. Can be undefined + * @return {Number} value */ - function addNode(graph, node) { - var i, len; - var current = null; - - // find root graph (in case of subgraph) - var graphs = [graph]; // list with all graphs from current graph to root graph - var root = graph; - while (root.parent) { - graphs.push(root.parent); - root = root.parent; - } - - // find existing node (at root level) by its id - if (root.nodes) { - for (i = 0, len = root.nodes.length; i < len; i++) { - if (node.id === root.nodes[i].id) { - current = root.nodes[i]; - break; - } - } - } + Node.prototype.getValue = function() { + return this.value; + }; - if (!current) { - // this is a new node - current = { - id: node.id - }; - if (graph.node) { - // clone default attributes - current.attr = merge(current.attr, graph.node); - } - } + /** + * Calculate the distance from the nodes location to the given location (x,y) + * @param {Number} x + * @param {Number} y + * @return {Number} value + */ + Node.prototype.getDistance = function(x, y) { + var dx = this.x - x, + dy = this.y - y; + return Math.sqrt(dx * dx + dy * dy); + }; - // add node to this (sub)graph and all its parent graphs - for (i = graphs.length - 1; i >= 0; i--) { - var g = graphs[i]; - if (!g.nodes) { - g.nodes = []; + /** + * Adjust the value range of the node. The node will adjust it's radius + * based on its value. + * @param {Number} min + * @param {Number} max + */ + Node.prototype.setValueRange = function(min, max) { + if (!this.radiusFixed && this.value !== undefined) { + if (max == min) { + this.radius = (this.radiusMin + this.radiusMax) / 2; } - if (g.nodes.indexOf(current) == -1) { - g.nodes.push(current); + else { + var scale = (this.radiusMax - this.radiusMin) / (max - min); + this.radius = (this.value - min) * scale + this.radiusMin; } } - - // merge attributes - if (node.attr) { - current.attr = merge(current.attr, node.attr); - } - } + this.baseRadiusValue = this.radius; + }; /** - * Add an edge to a graph object - * @param {Object} graph - * @param {Object} edge + * Draw this node in the given canvas + * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); + * @param {CanvasRenderingContext2D} ctx */ - function addEdge(graph, edge) { - if (!graph.edges) { - graph.edges = []; - } - graph.edges.push(edge); - if (graph.edge) { - var attr = merge({}, graph.edge); // clone default attributes - edge.attr = merge(attr, edge.attr); // merge attributes - } - } + Node.prototype.draw = function(ctx) { + throw "Draw method not initialized for node"; + }; /** - * Create an edge to a graph object - * @param {Object} graph - * @param {String | Number | Object} from - * @param {String | Number | Object} to - * @param {String} type - * @param {Object | null} attr - * @return {Object} edge + * Recalculate the size of this node in the given canvas + * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); + * @param {CanvasRenderingContext2D} ctx */ - function createEdge(graph, from, to, type, attr) { - var edge = { - from: from, - to: to, - type: type - }; - - if (graph.edge) { - edge.attr = merge({}, graph.edge); // clone default attributes - } - edge.attr = merge(edge.attr || {}, attr); // merge attributes - - return edge; - } + Node.prototype.resize = function(ctx) { + throw "Resize method not initialized for node"; + }; /** - * Get next token in the current dot file. - * The token and token type are available as token and tokenType + * Check if this object is overlapping with the provided object + * @param {Object} obj an object with parameters left, top, right, bottom + * @return {boolean} True if location is located on node */ - function getToken() { - tokenType = TOKENTYPE.NULL; - token = ''; - - // skip over whitespaces - while (c == ' ' || c == '\t' || c == '\n' || c == '\r') { // space, tab, enter - next(); - } + Node.prototype.isOverlappingWith = function(obj) { + return (this.left < obj.right && + this.left + this.width > obj.left && + this.top < obj.bottom && + this.top + this.height > obj.top); + }; - do { - var isComment = false; + Node.prototype._resizeImage = function (ctx) { + // TODO: pre calculate the image size - // skip comment - if (c == '#') { - // find the previous non-space character - var i = index - 1; - while (dot.charAt(i) == ' ' || dot.charAt(i) == '\t') { - i--; - } - if (dot.charAt(i) == '\n' || dot.charAt(i) == '') { - // the # is at the start of a line, this is indeed a line comment - while (c != '' && c != '\n') { - next(); - } - isComment = true; - } - } - if (c == '/' && nextPreview() == '/') { - // skip line comment - while (c != '' && c != '\n') { - next(); - } - isComment = true; - } - if (c == '/' && nextPreview() == '*') { - // skip block comment - while (c != '') { - if (c == '*' && nextPreview() == '/') { - // end of block comment found. skip these last two characters - next(); - next(); - break; - } - else { - next(); - } + if (!this.width || !this.height) { // undefined or 0 + var width, height; + if (this.value) { + this.radius = this.baseRadiusValue; + var scale = this.imageObj.height / this.imageObj.width; + if (scale !== undefined) { + width = this.radius || this.imageObj.width; + height = this.radius * scale || this.imageObj.height; } - isComment = true; + else { + width = 0; + height = 0; + } + } + else { + width = this.imageObj.width; + height = this.imageObj.height; } + this.width = width; + this.height = height; - // skip over whitespaces - while (c == ' ' || c == '\t' || c == '\n' || c == '\r') { // space, tab, enter - next(); + this.growthIndicator = 0; + if (this.width > 0 && this.height > 0) { + this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor; + this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor; + this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor; + this.growthIndicator = this.width - width; } } - while (isComment); - // check for end of dot file - if (c == '') { - // token is still empty - tokenType = TOKENTYPE.DELIMITER; - return; - } + }; - // check for delimiters consisting of 2 characters - var c2 = c + nextPreview(); - if (DELIMITERS[c2]) { - tokenType = TOKENTYPE.DELIMITER; - token = c2; - next(); - next(); - return; - } + Node.prototype._drawImage = function (ctx) { + this._resizeImage(ctx); - // check for delimiters consisting of 1 character - if (DELIMITERS[c]) { - tokenType = TOKENTYPE.DELIMITER; - token = c; - next(); - return; - } + this.left = this.x - this.width / 2; + this.top = this.y - this.height / 2; - // check for an identifier (number or string) - // TODO: more precise parsing of numbers/strings (and the port separator ':') - if (isAlphaNumeric(c) || c == '-') { - token += c; - next(); + var yLabel; + if (this.imageObj.width != 0 ) { + // draw the shade + if (this.clusterSize > 1) { + var lineWidth = ((this.clusterSize > 1) ? 10 : 0.0); + lineWidth *= this.networkScaleInv; + lineWidth = Math.min(0.2 * this.width,lineWidth); - while (isAlphaNumeric(c)) { - token += c; - next(); - } - if (token == 'false') { - token = false; // convert to boolean - } - else if (token == 'true') { - token = true; // convert to boolean - } - else if (!isNaN(Number(token))) { - token = Number(token); // convert to number + ctx.globalAlpha = 0.5; + ctx.drawImage(this.imageObj, this.left - lineWidth, this.top - lineWidth, this.width + 2*lineWidth, this.height + 2*lineWidth); } - tokenType = TOKENTYPE.IDENTIFIER; - return; - } - // check for a string enclosed by double quotes - if (c == '"') { - next(); - while (c != '' && (c != '"' || (c == '"' && nextPreview() == '"'))) { - token += c; - if (c == '"') { // skip the escape character - next(); - } - next(); - } - if (c != '"') { - throw newSyntaxError('End of string " expected'); - } - next(); - tokenType = TOKENTYPE.IDENTIFIER; - return; + // draw the image + ctx.globalAlpha = 1.0; + ctx.drawImage(this.imageObj, this.left, this.top, this.width, this.height); + yLabel = this.y + this.height / 2; } - - // something unknown is found, wrong characters, a syntax error - tokenType = TOKENTYPE.UNKNOWN; - while (c != '') { - token += c; - next(); + else { + // image still loading... just draw the label for now + yLabel = this.y; } - throw new SyntaxError('Syntax error in part "' + chop(token, 30) + '"'); - } - /** - * Parse a graph. - * @returns {Object} graph - */ - function parseGraph() { - var graph = {}; + this._label(ctx, this.label, this.x, yLabel, undefined, "top"); + }; - first(); - getToken(); - // optional strict keyword - if (token == 'strict') { - graph.strict = true; - getToken(); - } + Node.prototype._resizeBox = function (ctx) { + if (!this.width) { + var margin = 5; + var textSize = this.getTextSize(ctx); + this.width = textSize.width + 2 * margin; + this.height = textSize.height + 2 * margin; + + this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeWidthFactor; + this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeHeightFactor; + this.growthIndicator = this.width - (textSize.width + 2 * margin); + // this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeRadiusFactor; - // graph or digraph keyword - if (token == 'graph' || token == 'digraph') { - graph.type = token; - getToken(); } + }; - // optional graph id - if (tokenType == TOKENTYPE.IDENTIFIER) { - graph.id = token; - getToken(); + Node.prototype._drawBox = function (ctx) { + this._resizeBox(ctx); + + this.left = this.x - this.width / 2; + this.top = this.y - this.height / 2; + + var clusterLineWidth = 2.5; + var borderWidth = this.borderWidth; + var selectionLineWidth = this.borderWidthSelected || 2 * this.borderWidth; + + ctx.strokeStyle = this.selected ? this.color.highlight.border : this.hover ? this.color.hover.border : this.color.border; + + // draw the outer border + if (this.clusterSize > 1) { + ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); + ctx.lineWidth *= this.networkScaleInv; + ctx.lineWidth = Math.min(this.width,ctx.lineWidth); + + ctx.roundRect(this.left-2*ctx.lineWidth, this.top-2*ctx.lineWidth, this.width+4*ctx.lineWidth, this.height+4*ctx.lineWidth, this.radius); + ctx.stroke(); } + ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); + ctx.lineWidth *= this.networkScaleInv; + ctx.lineWidth = Math.min(this.width,ctx.lineWidth); - // open angle bracket - if (token != '{') { - throw newSyntaxError('Angle bracket { expected'); + ctx.fillStyle = this.selected ? this.color.highlight.background : this.color.background; + + ctx.roundRect(this.left, this.top, this.width, this.height, this.radius); + ctx.fill(); + ctx.stroke(); + + this._label(ctx, this.label, this.x, this.y); + }; + + + Node.prototype._resizeDatabase = function (ctx) { + if (!this.width) { + var margin = 5; + var textSize = this.getTextSize(ctx); + var size = textSize.width + 2 * margin; + this.width = size; + this.height = size; + + // scaling used for clustering + this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor; + this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor; + this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor; + this.growthIndicator = this.width - size; } - getToken(); + }; - // statements - parseStatements(graph); + Node.prototype._drawDatabase = function (ctx) { + this._resizeDatabase(ctx); + this.left = this.x - this.width / 2; + this.top = this.y - this.height / 2; - // close angle bracket - if (token != '}') { - throw newSyntaxError('Angle bracket } expected'); + var clusterLineWidth = 2.5; + var borderWidth = this.borderWidth; + var selectionLineWidth = this.borderWidthSelected || 2 * this.borderWidth; + + ctx.strokeStyle = this.selected ? this.color.highlight.border : this.hover ? this.color.hover.border : this.color.border; + + // draw the outer border + if (this.clusterSize > 1) { + ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); + ctx.lineWidth *= this.networkScaleInv; + ctx.lineWidth = Math.min(this.width,ctx.lineWidth); + + ctx.database(this.x - this.width/2 - 2*ctx.lineWidth, this.y - this.height*0.5 - 2*ctx.lineWidth, this.width + 4*ctx.lineWidth, this.height + 4*ctx.lineWidth); + ctx.stroke(); } - getToken(); + ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); + ctx.lineWidth *= this.networkScaleInv; + ctx.lineWidth = Math.min(this.width,ctx.lineWidth); - // end of file - if (token !== '') { - throw newSyntaxError('End of file expected'); + ctx.fillStyle = this.selected ? this.color.highlight.background : this.hover ? this.color.hover.background : this.color.background; + ctx.database(this.x - this.width/2, this.y - this.height*0.5, this.width, this.height); + ctx.fill(); + ctx.stroke(); + + this._label(ctx, this.label, this.x, this.y); + }; + + + Node.prototype._resizeCircle = function (ctx) { + if (!this.width) { + var margin = 5; + var textSize = this.getTextSize(ctx); + var diameter = Math.max(textSize.width, textSize.height) + 2 * margin; + this.radius = diameter / 2; + + this.width = diameter; + this.height = diameter; + + // scaling used for clustering + // this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeWidthFactor; + // this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeHeightFactor; + this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeRadiusFactor; + this.growthIndicator = this.radius - 0.5*diameter; } - getToken(); + }; - // remove temporary default properties - delete graph.node; - delete graph.edge; - delete graph.graph; + Node.prototype._drawCircle = function (ctx) { + this._resizeCircle(ctx); + this.left = this.x - this.width / 2; + this.top = this.y - this.height / 2; - return graph; - } + var clusterLineWidth = 2.5; + var borderWidth = this.borderWidth; + var selectionLineWidth = this.borderWidthSelected || 2 * this.borderWidth; - /** - * Parse a list with statements. - * @param {Object} graph - */ - function parseStatements (graph) { - while (token !== '' && token != '}') { - parseStatement(graph); - if (token == ';') { - getToken(); - } - } - } + ctx.strokeStyle = this.selected ? this.color.highlight.border : this.hover ? this.color.hover.border : this.color.border; - /** - * Parse a single statement. Can be a an attribute statement, node - * statement, a series of node statements and edge statements, or a - * parameter. - * @param {Object} graph - */ - function parseStatement(graph) { - // parse subgraph - var subgraph = parseSubgraph(graph); - if (subgraph) { - // edge statements - parseEdge(graph, subgraph); + // draw the outer border + if (this.clusterSize > 1) { + ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); + ctx.lineWidth *= this.networkScaleInv; + ctx.lineWidth = Math.min(this.width,ctx.lineWidth); - return; + ctx.circle(this.x, this.y, this.radius+2*ctx.lineWidth); + ctx.stroke(); } + ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); + ctx.lineWidth *= this.networkScaleInv; + ctx.lineWidth = Math.min(this.width,ctx.lineWidth); - // parse an attribute statement - var attr = parseAttributeStatement(graph); - if (attr) { - return; - } + ctx.fillStyle = this.selected ? this.color.highlight.background : this.hover ? this.color.hover.background : this.color.background; + ctx.circle(this.x, this.y, this.radius); + ctx.fill(); + ctx.stroke(); - // parse node - if (tokenType != TOKENTYPE.IDENTIFIER) { - throw newSyntaxError('Identifier expected'); - } - var id = token; // id can be a string or a number - getToken(); + this._label(ctx, this.label, this.x, this.y); + }; - if (token == '=') { - // id statement - getToken(); - if (tokenType != TOKENTYPE.IDENTIFIER) { - throw newSyntaxError('Identifier expected'); + Node.prototype._resizeEllipse = function (ctx) { + if (!this.width) { + var textSize = this.getTextSize(ctx); + + this.width = textSize.width * 1.5; + this.height = textSize.height * 2; + if (this.width < this.height) { + this.width = this.height; } - graph[id] = token; - getToken(); - // TODO: implement comma separated list with "a_list: ID=ID [','] [a_list] " - } - else { - parseNodeStatement(graph, id); + var defaultSize = this.width; + + // scaling used for clustering + this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor; + this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor; + this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor; + this.growthIndicator = this.width - defaultSize; } - } + }; - /** - * Parse a subgraph - * @param {Object} graph parent graph object - * @return {Object | null} subgraph - */ - function parseSubgraph (graph) { - var subgraph = null; + Node.prototype._drawEllipse = function (ctx) { + this._resizeEllipse(ctx); + this.left = this.x - this.width / 2; + this.top = this.y - this.height / 2; - // optional subgraph keyword - if (token == 'subgraph') { - subgraph = {}; - subgraph.type = 'subgraph'; - getToken(); + var clusterLineWidth = 2.5; + var borderWidth = this.borderWidth; + var selectionLineWidth = this.borderWidthSelected || 2 * this.borderWidth; - // optional graph id - if (tokenType == TOKENTYPE.IDENTIFIER) { - subgraph.id = token; - getToken(); - } + ctx.strokeStyle = this.selected ? this.color.highlight.border : this.hover ? this.color.hover.border : this.color.border; + + // draw the outer border + if (this.clusterSize > 1) { + ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); + ctx.lineWidth *= this.networkScaleInv; + ctx.lineWidth = Math.min(this.width,ctx.lineWidth); + + ctx.ellipse(this.left-2*ctx.lineWidth, this.top-2*ctx.lineWidth, this.width+4*ctx.lineWidth, this.height+4*ctx.lineWidth); + ctx.stroke(); } + ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); + ctx.lineWidth *= this.networkScaleInv; + ctx.lineWidth = Math.min(this.width,ctx.lineWidth); - // open angle bracket - if (token == '{') { - getToken(); + ctx.fillStyle = this.selected ? this.color.highlight.background : this.hover ? this.color.hover.background : this.color.background; - if (!subgraph) { - subgraph = {}; - } - subgraph.parent = graph; - subgraph.node = graph.node; - subgraph.edge = graph.edge; - subgraph.graph = graph.graph; + ctx.ellipse(this.left, this.top, this.width, this.height); + ctx.fill(); + ctx.stroke(); + this._label(ctx, this.label, this.x, this.y); + }; - // statements - parseStatements(subgraph); + Node.prototype._drawDot = function (ctx) { + this._drawShape(ctx, 'circle'); + }; - // close angle bracket - if (token != '}') { - throw newSyntaxError('Angle bracket } expected'); - } - getToken(); + Node.prototype._drawTriangle = function (ctx) { + this._drawShape(ctx, 'triangle'); + }; - // remove temporary default properties - delete subgraph.node; - delete subgraph.edge; - delete subgraph.graph; - delete subgraph.parent; + Node.prototype._drawTriangleDown = function (ctx) { + this._drawShape(ctx, 'triangleDown'); + }; - // register at the parent graph - if (!graph.subgraphs) { - graph.subgraphs = []; - } - graph.subgraphs.push(subgraph); - } + Node.prototype._drawSquare = function (ctx) { + this._drawShape(ctx, 'square'); + }; - return subgraph; - } + Node.prototype._drawStar = function (ctx) { + this._drawShape(ctx, 'star'); + }; - /** - * parse an attribute statement like "node [shape=circle fontSize=16]". - * Available keywords are 'node', 'edge', 'graph'. - * The previous list with default attributes will be replaced - * @param {Object} graph - * @returns {String | null} keyword Returns the name of the parsed attribute - * (node, edge, graph), or null if nothing - * is parsed. - */ - function parseAttributeStatement (graph) { - // attribute statements - if (token == 'node') { - getToken(); + Node.prototype._resizeShape = function (ctx) { + if (!this.width) { + this.radius = this.baseRadiusValue; + var size = 2 * this.radius; + this.width = size; + this.height = size; - // node attributes - graph.node = parseAttributeList(); - return 'node'; + // scaling used for clustering + this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor; + this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor; + this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeRadiusFactor; + this.growthIndicator = this.width - size; } - else if (token == 'edge') { - getToken(); + }; - // edge attributes - graph.edge = parseAttributeList(); - return 'edge'; - } - else if (token == 'graph') { - getToken(); + Node.prototype._drawShape = function (ctx, shape) { + this._resizeShape(ctx); - // graph attributes - graph.graph = parseAttributeList(); - return 'graph'; - } + this.left = this.x - this.width / 2; + this.top = this.y - this.height / 2; - return null; - } + var clusterLineWidth = 2.5; + var borderWidth = this.borderWidth; + var selectionLineWidth = this.borderWidthSelected || 2 * this.borderWidth; + var radiusMultiplier = 2; - /** - * parse a node statement - * @param {Object} graph - * @param {String | Number} id - */ - function parseNodeStatement(graph, id) { - // node statement - var node = { - id: id - }; - var attr = parseAttributeList(); - if (attr) { - node.attr = attr; + // choose draw method depending on the shape + switch (shape) { + case 'dot': radiusMultiplier = 2; break; + case 'square': radiusMultiplier = 2; break; + case 'triangle': radiusMultiplier = 3; break; + case 'triangleDown': radiusMultiplier = 3; break; + case 'star': radiusMultiplier = 4; break; } - addNode(graph, node); - // edge statements - parseEdge(graph, id); - } + ctx.strokeStyle = this.selected ? this.color.highlight.border : this.hover ? this.color.hover.border : this.color.border; - /** - * Parse an edge or a series of edges - * @param {Object} graph - * @param {String | Number} from Id of the from node - */ - function parseEdge(graph, from) { - while (token == '->' || token == '--') { - var to; - var type = token; - getToken(); + // draw the outer border + if (this.clusterSize > 1) { + ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); + ctx.lineWidth *= this.networkScaleInv; + ctx.lineWidth = Math.min(this.width,ctx.lineWidth); - var subgraph = parseSubgraph(graph); - if (subgraph) { - to = subgraph; - } - else { - if (tokenType != TOKENTYPE.IDENTIFIER) { - throw newSyntaxError('Identifier or subgraph expected'); - } - to = token; - addNode(graph, { - id: to - }); - getToken(); - } + ctx[shape](this.x, this.y, this.radius + radiusMultiplier * ctx.lineWidth); + ctx.stroke(); + } + ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); + ctx.lineWidth *= this.networkScaleInv; + ctx.lineWidth = Math.min(this.width,ctx.lineWidth); - // parse edge attributes - var attr = parseAttributeList(); + ctx.fillStyle = this.selected ? this.color.highlight.background : this.hover ? this.color.hover.background : this.color.background; + ctx[shape](this.x, this.y, this.radius); + ctx.fill(); + ctx.stroke(); - // create edge - var edge = createEdge(graph, from, to, type, attr); - addEdge(graph, edge); + if (this.label) { + this._label(ctx, this.label, this.x, this.y + this.height / 2, undefined, 'top',true); + } + }; - from = to; + Node.prototype._resizeText = function (ctx) { + if (!this.width) { + var margin = 5; + var textSize = this.getTextSize(ctx); + this.width = textSize.width + 2 * margin; + this.height = textSize.height + 2 * margin; + + // scaling used for clustering + this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor; + this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor; + this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor; + this.growthIndicator = this.width - (textSize.width + 2 * margin); } - } + }; - /** - * Parse a set with attributes, - * for example [label="1.000", shape=solid] - * @return {Object | null} attr - */ - function parseAttributeList() { - var attr = null; + Node.prototype._drawText = function (ctx) { + this._resizeText(ctx); + this.left = this.x - this.width / 2; + this.top = this.y - this.height / 2; - while (token == '[') { - getToken(); - attr = {}; - while (token !== '' && token != ']') { - if (tokenType != TOKENTYPE.IDENTIFIER) { - throw newSyntaxError('Attribute name expected'); - } - var name = token; + this._label(ctx, this.label, this.x, this.y); + }; - getToken(); - if (token != '=') { - throw newSyntaxError('Equal sign = expected'); - } - getToken(); - if (tokenType != TOKENTYPE.IDENTIFIER) { - throw newSyntaxError('Attribute value expected'); - } - var value = token; - setValue(attr, name, value); // name can be a path + Node.prototype._label = function (ctx, text, x, y, align, baseline, labelUnderNode) { + if (text && this.fontSize * this.networkScale > this.fontDrawThreshold) { + ctx.font = (this.selected ? "bold " : "") + this.fontSize + "px " + this.fontFace; + ctx.fillStyle = this.fontColor || "black"; + ctx.textAlign = align || "center"; + ctx.textBaseline = baseline || "middle"; - getToken(); - if (token ==',') { - getToken(); - } + var lines = text.split('\n'); + var lineCount = lines.length; + var fontSize = (this.fontSize + 4); + var yLine = y + (1 - lineCount) / 2 * fontSize; + if (labelUnderNode == true) { + yLine = y + (1 - lineCount) / (2 * fontSize); } - if (token != ']') { - throw newSyntaxError('Bracket ] expected'); + for (var i = 0; i < lineCount; i++) { + ctx.fillText(lines[i], x, yLine); + yLine += fontSize; } - getToken(); } + }; - return attr; - } - /** - * Create a syntax error with extra information on current token and index. - * @param {String} message - * @returns {SyntaxError} err - */ - function newSyntaxError(message) { - return new SyntaxError(message + ', got "' + chop(token, 30) + '" (char ' + index + ')'); - } + Node.prototype.getTextSize = function(ctx) { + if (this.label !== undefined) { + ctx.font = (this.selected ? "bold " : "") + this.fontSize + "px " + this.fontFace; - /** - * Chop off text after a maximum length - * @param {String} text - * @param {Number} maxLength - * @returns {String} - */ - function chop (text, maxLength) { - return (text.length <= maxLength) ? text : (text.substr(0, 27) + '...'); - } + var lines = this.label.split('\n'), + height = (this.fontSize + 4) * lines.length, + width = 0; + + for (var i = 0, iMax = lines.length; i < iMax; i++) { + width = Math.max(width, ctx.measureText(lines[i]).width); + } + + return {"width": width, "height": height}; + } + else { + return {"width": 0, "height": 0}; + } + }; /** - * Execute a function fn for each pair of elements in two arrays - * @param {Array | *} array1 - * @param {Array | *} array2 - * @param {function} fn + * this is used to determine if a node is visible at all. this is used to determine when it needs to be drawn. + * there is a safety margin of 0.3 * width; + * + * @returns {boolean} */ - function forEach2(array1, array2, fn) { - if (array1 instanceof Array) { - array1.forEach(function (elem1) { - if (array2 instanceof Array) { - array2.forEach(function (elem2) { - fn(elem1, elem2); - }); - } - else { - fn(elem1, array2); - } - }); + Node.prototype.inArea = function() { + if (this.width !== undefined) { + return (this.x + this.width *this.networkScaleInv >= this.canvasTopLeft.x && + this.x - this.width *this.networkScaleInv < this.canvasBottomRight.x && + this.y + this.height*this.networkScaleInv >= this.canvasTopLeft.y && + this.y - this.height*this.networkScaleInv < this.canvasBottomRight.y); } else { - if (array2 instanceof Array) { - array2.forEach(function (elem2) { - fn(array1, elem2); - }); - } - else { - fn(array1, array2); - } + return true; } - } + }; /** - * Convert a string containing a graph in DOT language into a map containing - * with nodes and edges in the format of graph. - * @param {String} data Text containing a graph in DOT-notation - * @return {Object} graphData + * checks if the core of the node is in the display area, this is used for opening clusters around zoom + * @returns {boolean} */ - function DOTToGraph (data) { - // parse the DOT file - var dotData = parseDOT(data); - var graphData = { - nodes: [], - edges: [], - options: {} - }; - - // copy the nodes - if (dotData.nodes) { - dotData.nodes.forEach(function (dotNode) { - var graphNode = { - id: dotNode.id, - label: String(dotNode.label || dotNode.id) - }; - merge(graphNode, dotNode.attr); - if (graphNode.image) { - graphNode.shape = 'image'; - } - graphData.nodes.push(graphNode); - }); - } + Node.prototype.inView = function() { + return (this.x >= this.canvasTopLeft.x && + this.x < this.canvasBottomRight.x && + this.y >= this.canvasTopLeft.y && + this.y < this.canvasBottomRight.y); + }; - // copy the edges - if (dotData.edges) { - /** - * Convert an edge in DOT format to an edge with VisGraph format - * @param {Object} dotEdge - * @returns {Object} graphEdge - */ - function convertEdge(dotEdge) { - var graphEdge = { - from: dotEdge.from, - to: dotEdge.to - }; - merge(graphEdge, dotEdge.attr); - graphEdge.style = (dotEdge.type == '->') ? 'arrow' : 'line'; - return graphEdge; - } + /** + * This allows the zoom level of the network to influence the rendering + * We store the inverted scale and the coordinates of the top left, and bottom right points of the canvas + * + * @param scale + * @param canvasTopLeft + * @param canvasBottomRight + */ + Node.prototype.setScaleAndPos = function(scale,canvasTopLeft,canvasBottomRight) { + this.networkScaleInv = 1.0/scale; + this.networkScale = scale; + this.canvasTopLeft = canvasTopLeft; + this.canvasBottomRight = canvasBottomRight; + }; - dotData.edges.forEach(function (dotEdge) { - var from, to; - if (dotEdge.from instanceof Object) { - from = dotEdge.from.nodes; - } - else { - from = { - id: dotEdge.from - } - } - if (dotEdge.to instanceof Object) { - to = dotEdge.to.nodes; - } - else { - to = { - id: dotEdge.to - } - } + /** + * This allows the zoom level of the network to influence the rendering + * + * @param scale + */ + Node.prototype.setScale = function(scale) { + this.networkScaleInv = 1.0/scale; + this.networkScale = scale; + }; - if (dotEdge.from instanceof Object && dotEdge.from.edges) { - dotEdge.from.edges.forEach(function (subEdge) { - var graphEdge = convertEdge(subEdge); - graphData.edges.push(graphEdge); - }); - } - forEach2(from, to, function (from, to) { - var subEdge = createEdge(graphData, from.id, to.id, dotEdge.type, dotEdge.attr); - var graphEdge = convertEdge(subEdge); - graphData.edges.push(graphEdge); - }); - if (dotEdge.to instanceof Object && dotEdge.to.edges) { - dotEdge.to.edges.forEach(function (subEdge) { - var graphEdge = convertEdge(subEdge); - graphData.edges.push(graphEdge); - }); - } - }); - } + /** + * set the velocity at 0. Is called when this node is contained in another during clustering + */ + Node.prototype.clearVelocity = function() { + this.vx = 0; + this.vy = 0; + }; - // copy the options - if (dotData.attr) { - graphData.options = dotData.attr; - } - return graphData; - } + /** + * Basic preservation of (kinectic) energy + * + * @param massBeforeClustering + */ + Node.prototype.updateVelocity = function(massBeforeClustering) { + var energyBefore = this.vx * this.vx * massBeforeClustering; + //this.vx = (this.vx < 0) ? -Math.sqrt(energyBefore/this.mass) : Math.sqrt(energyBefore/this.mass); + this.vx = Math.sqrt(energyBefore/this.mass); + energyBefore = this.vy * this.vy * massBeforeClustering; + //this.vy = (this.vy < 0) ? -Math.sqrt(energyBefore/this.mass) : Math.sqrt(energyBefore/this.mass); + this.vy = Math.sqrt(energyBefore/this.mass); + }; - // exports - exports.parseDOT = parseDOT; - exports.DOTToGraph = DOTToGraph; + module.exports = Node; /***/ }, -/* 39 */ +/* 41 */ /***/ function(module, exports, __webpack_require__) { - - function parseGephi(gephiJSON, options) { - var edges = []; - var nodes = []; - this.options = { - edges: { - inheritColor: true - }, - nodes: { - allowedToMove: false, - parseColor: false - } - }; - - if (options !== undefined) { - this.options.nodes['allowedToMove'] = options.allowedToMove | false; - this.options.nodes['parseColor'] = options.parseColor | false; - this.options.edges['inheritColor'] = options.inheritColor | true; - } - - var gEdges = gephiJSON.edges; - var gNodes = gephiJSON.nodes; - for (var i = 0; i < gEdges.length; i++) { - var edge = {}; - var gEdge = gEdges[i]; - edge['id'] = gEdge.id; - edge['from'] = gEdge.source; - edge['to'] = gEdge.target; - edge['attributes'] = gEdge.attributes; - // edge['value'] = gEdge.attributes !== undefined ? gEdge.attributes.Weight : undefined; - // edge['width'] = edge['value'] !== undefined ? undefined : edgegEdge.size; - edge['color'] = gEdge.color; - edge['inheritColor'] = edge['color'] !== undefined ? false : this.options.inheritColor; - edges.push(edge); - } - - for (var i = 0; i < gNodes.length; i++) { - var node = {}; - var gNode = gNodes[i]; - node['id'] = gNode.id; - node['attributes'] = gNode.attributes; - node['x'] = gNode.x; - node['y'] = gNode.y; - node['label'] = gNode.label; - if (this.options.nodes.parseColor == true) { - node['color'] = gNode.color; - } - else { - node['color'] = gNode.color !== undefined ? {background:gNode.color, border:gNode.color} : undefined; - } - node['radius'] = gNode.size; - node['allowedToMoveX'] = this.options.nodes.allowedToMove; - node['allowedToMoveY'] = this.options.nodes.allowedToMove; - nodes.push(node); - } + var util = __webpack_require__(1); - return {nodes:nodes, edges:edges}; + /** + * @class Groups + * This class can store groups and properties specific for groups. + */ + function Groups() { + this.clear(); + this.defaultIndex = 0; } - exports.parseGephi = parseGephi; -/***/ }, -/* 40 */ -/***/ function(module, exports, __webpack_require__) { + /** + * default constants for group colors + */ + Groups.DEFAULT = [ + {border: "#2B7CE9", background: "#97C2FC", highlight: {border: "#2B7CE9", background: "#D2E5FF"}, hover: {border: "#2B7CE9", background: "#D2E5FF"}}, // blue + {border: "#FFA500", background: "#FFFF00", highlight: {border: "#FFA500", background: "#FFFFA3"}, hover: {border: "#FFA500", background: "#FFFFA3"}}, // yellow + {border: "#FA0A10", background: "#FB7E81", highlight: {border: "#FA0A10", background: "#FFAFB1"}, hover: {border: "#FA0A10", background: "#FFAFB1"}}, // red + {border: "#41A906", background: "#7BE141", highlight: {border: "#41A906", background: "#A1EC76"}, hover: {border: "#41A906", background: "#A1EC76"}}, // green + {border: "#E129F0", background: "#EB7DF4", highlight: {border: "#E129F0", background: "#F0B3F5"}, hover: {border: "#E129F0", background: "#F0B3F5"}}, // magenta + {border: "#7C29F0", background: "#AD85E4", highlight: {border: "#7C29F0", background: "#D3BDF0"}, hover: {border: "#7C29F0", background: "#D3BDF0"}}, // purple + {border: "#C37F00", background: "#FFA807", highlight: {border: "#C37F00", background: "#FFCA66"}, hover: {border: "#C37F00", background: "#FFCA66"}}, // orange + {border: "#4220FB", background: "#6E6EFD", highlight: {border: "#4220FB", background: "#9B9BFD"}, hover: {border: "#4220FB", background: "#9B9BFD"}}, // darkblue + {border: "#FD5A77", background: "#FFC0CB", highlight: {border: "#FD5A77", background: "#FFD1D9"}, hover: {border: "#FD5A77", background: "#FFD1D9"}}, // pink + {border: "#4AD63A", background: "#C2FABC", highlight: {border: "#4AD63A", background: "#E6FFE3"}, hover: {border: "#4AD63A", background: "#E6FFE3"}} // mint + ]; - // first check if moment.js is already loaded in the browser window, if so, - // use this instance. Else, load via commonjs. - module.exports = (typeof window !== 'undefined') && window['moment'] || __webpack_require__(42); + /** + * Clear all groups + */ + Groups.prototype.clear = function () { + this.groups = {}; + this.groups.length = function() + { + var i = 0; + for ( var p in this ) { + if (this.hasOwnProperty(p)) { + i++; + } + } + return i; + } + }; -/***/ }, -/* 41 */ -/***/ function(module, exports, __webpack_require__) { - // Only load hammer.js when in a browser environment - // (loading hammer.js in a node.js environment gives errors) - if (typeof window !== 'undefined') { - module.exports = window['Hammer'] || __webpack_require__(43); - } - else { - module.exports = function () { - throw Error('hammer.js is only available in a browser, not in node.js.'); + /** + * get group properties of a groupname. If groupname is not found, a new group + * is added. + * @param {*} groupname Can be a number, string, Date, etc. + * @return {Object} group The created group, containing all group properties + */ + Groups.prototype.get = function (groupname) { + var group = this.groups[groupname]; + if (group == undefined) { + // create new group + var index = this.defaultIndex % Groups.DEFAULT.length; + this.defaultIndex++; + group = {}; + group.color = Groups.DEFAULT[index]; + this.groups[groupname] = group; } - } - -/***/ }, -/* 42 */ -/***/ function(module, exports, __webpack_require__) { + return group; + }; - module.exports = __WEBPACK_EXTERNAL_MODULE_42__; + /** + * Add a custom group style + * @param {String} groupname + * @param {Object} style An object containing borderColor, + * backgroundColor, etc. + * @return {Object} group The created group object + */ + Groups.prototype.add = function (groupname, style) { + this.groups[groupname] = style; + if (style.color) { + style.color = util.parseColor(style.color); + } + return style; + }; -/***/ }, -/* 43 */ -/***/ function(module, exports, __webpack_require__) { + module.exports = Groups; - module.exports = __WEBPACK_EXTERNAL_MODULE_43__; /***/ }, -/* 44 */ +/* 42 */ /***/ function(module, exports, __webpack_require__) { - var Hammer = __webpack_require__(41); - /** - * Fake a hammer.js gesture. Event can be a ScrollEvent or MouseMoveEvent - * @param {Element} element - * @param {Event} event + * @class Images + * This class loads images and keeps them stored. */ - exports.fakeGesture = function(element, event) { - var eventType = null; + function Images() { + this.images = {}; - // for hammer.js 1.0.5 - // var gesture = Hammer.event.collectEventData(this, eventType, event); + this.callback = undefined; + } - // for hammer.js 1.0.6+ - var touches = Hammer.event.getTouchList(event, eventType); - var gesture = Hammer.event.collectEventData(this, eventType, touches, event); + /** + * Set an onload callback function. This will be called each time an image + * is loaded + * @param {function} callback + */ + Images.prototype.setOnloadCallback = function(callback) { + this.callback = callback; + }; - // on IE in standards mode, no touches are recognized by hammer.js, - // resulting in NaN values for center.pageX and center.pageY - if (isNaN(gesture.center.pageX)) { - gesture.center.pageX = event.pageX; - } - if (isNaN(gesture.center.pageY)) { - gesture.center.pageY = event.pageY; + /** + * + * @param {string} url Url of the image + * @return {Image} img The image object + */ + Images.prototype.load = function(url) { + var img = this.images[url]; + if (img == undefined) { + // create the image + var images = this; + img = new Image(); + this.images[url] = img; + img.onload = function() { + if (images.callback) { + images.callback(this); + } + }; + img.src = url; } - return gesture; + return img; }; + module.exports = Images; + /***/ }, -/* 45 */ +/* 43 */ /***/ function(module, exports, __webpack_require__) { /** - * Canvas shapes used by Network + * Popup is a class to create a popup window with some text + * @param {Element} container The container object. + * @param {Number} [x] + * @param {Number} [y] + * @param {String} [text] + * @param {Object} [style] An object containing borderColor, + * backgroundColor, etc. */ - if (typeof CanvasRenderingContext2D !== 'undefined') { - - /** - * Draw a circle shape - */ - CanvasRenderingContext2D.prototype.circle = function(x, y, r) { - this.beginPath(); - this.arc(x, y, r, 0, 2*Math.PI, false); - }; - - /** - * Draw a square shape - * @param {Number} x horizontal center - * @param {Number} y vertical center - * @param {Number} r size, width and height of the square - */ - CanvasRenderingContext2D.prototype.square = function(x, y, r) { - this.beginPath(); - this.rect(x - r, y - r, r * 2, r * 2); - }; - - /** - * Draw a triangle shape - * @param {Number} x horizontal center - * @param {Number} y vertical center - * @param {Number} r radius, half the length of the sides of the triangle - */ - CanvasRenderingContext2D.prototype.triangle = function(x, y, r) { - // http://en.wikipedia.org/wiki/Equilateral_triangle - this.beginPath(); - - var s = r * 2; - var s2 = s / 2; - var ir = Math.sqrt(3) / 6 * s; // radius of inner circle - var h = Math.sqrt(s * s - s2 * s2); // height - - this.moveTo(x, y - (h - ir)); - this.lineTo(x + s2, y + ir); - this.lineTo(x - s2, y + ir); - this.lineTo(x, y - (h - ir)); - this.closePath(); - }; - - /** - * Draw a triangle shape in downward orientation - * @param {Number} x horizontal center - * @param {Number} y vertical center - * @param {Number} r radius - */ - CanvasRenderingContext2D.prototype.triangleDown = function(x, y, r) { - // http://en.wikipedia.org/wiki/Equilateral_triangle - this.beginPath(); - - var s = r * 2; - var s2 = s / 2; - var ir = Math.sqrt(3) / 6 * s; // radius of inner circle - var h = Math.sqrt(s * s - s2 * s2); // height - - this.moveTo(x, y + (h - ir)); - this.lineTo(x + s2, y - ir); - this.lineTo(x - s2, y - ir); - this.lineTo(x, y + (h - ir)); - this.closePath(); - }; - - /** - * Draw a star shape, a star with 5 points - * @param {Number} x horizontal center - * @param {Number} y vertical center - * @param {Number} r radius, half the length of the sides of the triangle - */ - CanvasRenderingContext2D.prototype.star = function(x, y, r) { - // http://www.html5canvastutorials.com/labs/html5-canvas-star-spinner/ - this.beginPath(); + function Popup(container, x, y, text, style) { + if (container) { + this.container = container; + } + else { + this.container = document.body; + } - for (var n = 0; n < 10; n++) { - var radius = (n % 2 === 0) ? r * 1.3 : r * 0.5; - this.lineTo( - x + radius * Math.sin(n * 2 * Math.PI / 10), - y - radius * Math.cos(n * 2 * Math.PI / 10) - ); + // x, y and text are optional, see if a style object was passed in their place + if (style === undefined) { + if (typeof x === "object") { + style = x; + x = undefined; + } else if (typeof text === "object") { + style = text; + text = undefined; + } else { + // for backwards compatibility, in case clients other than Network are creating Popup directly + style = { + fontColor: 'black', + fontSize: 14, // px + fontFace: 'verdana', + color: { + border: '#666', + background: '#FFFFC6' + } + } } + } - this.closePath(); - }; - - /** - * http://stackoverflow.com/questions/1255512/how-to-draw-a-rounded-rectangle-on-html-canvas - */ - CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) { - var r2d = Math.PI/180; - if( w - ( 2 * r ) < 0 ) { r = ( w / 2 ); } //ensure that the radius isn't too large for x - if( h - ( 2 * r ) < 0 ) { r = ( h / 2 ); } //ensure that the radius isn't too large for y - this.beginPath(); - this.moveTo(x+r,y); - this.lineTo(x+w-r,y); - this.arc(x+w-r,y+r,r,r2d*270,r2d*360,false); - this.lineTo(x+w,y+h-r); - this.arc(x+w-r,y+h-r,r,0,r2d*90,false); - this.lineTo(x+r,y+h); - this.arc(x+r,y+h-r,r,r2d*90,r2d*180,false); - this.lineTo(x,y+r); - this.arc(x+r,y+r,r,r2d*180,r2d*270,false); - }; + this.x = 0; + this.y = 0; + this.padding = 5; - /** - * http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas - */ - CanvasRenderingContext2D.prototype.ellipse = function(x, y, w, h) { - var kappa = .5522848, - ox = (w / 2) * kappa, // control point offset horizontal - oy = (h / 2) * kappa, // control point offset vertical - xe = x + w, // x-end - ye = y + h, // y-end - xm = x + w / 2, // x-middle - ym = y + h / 2; // y-middle + if (x !== undefined && y !== undefined ) { + this.setPosition(x, y); + } + if (text !== undefined) { + this.setText(text); + } - this.beginPath(); - this.moveTo(x, ym); - this.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); - this.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); - this.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); - this.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); - }; + // create the frame + this.frame = document.createElement("div"); + var styleAttr = this.frame.style; + styleAttr.position = "absolute"; + styleAttr.visibility = "hidden"; + styleAttr.border = "1px solid " + style.color.border; + styleAttr.color = style.fontColor; + styleAttr.fontSize = style.fontSize + "px"; + styleAttr.fontFamily = style.fontFace; + styleAttr.padding = this.padding + "px"; + styleAttr.backgroundColor = style.color.background; + styleAttr.borderRadius = "3px"; + styleAttr.MozBorderRadius = "3px"; + styleAttr.WebkitBorderRadius = "3px"; + styleAttr.boxShadow = "3px 3px 10px rgba(128, 128, 128, 0.5)"; + styleAttr.whiteSpace = "nowrap"; + this.container.appendChild(this.frame); + } + /** + * @param {number} x Horizontal position of the popup window + * @param {number} y Vertical position of the popup window + */ + Popup.prototype.setPosition = function(x, y) { + this.x = parseInt(x); + this.y = parseInt(y); + }; + /** + * Set the text for the popup window. This can be HTML code + * @param {string} text + */ + Popup.prototype.setText = function(text) { + this.frame.innerHTML = text; + }; - /** - * http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas - */ - CanvasRenderingContext2D.prototype.database = function(x, y, w, h) { - var f = 1/3; - var wEllipse = w; - var hEllipse = h * f; + /** + * Show the popup window + * @param {boolean} show Optional. Show or hide the window + */ + Popup.prototype.show = function (show) { + if (show === undefined) { + show = true; + } - var kappa = .5522848, - ox = (wEllipse / 2) * kappa, // control point offset horizontal - oy = (hEllipse / 2) * kappa, // control point offset vertical - xe = x + wEllipse, // x-end - ye = y + hEllipse, // y-end - xm = x + wEllipse / 2, // x-middle - ym = y + hEllipse / 2, // y-middle - ymb = y + (h - hEllipse/2), // y-midlle, bottom ellipse - yeb = y + h; // y-end, bottom ellipse + if (show) { + var height = this.frame.clientHeight; + var width = this.frame.clientWidth; + var maxHeight = this.frame.parentNode.clientHeight; + var maxWidth = this.frame.parentNode.clientWidth; - this.beginPath(); - this.moveTo(xe, ym); + var top = (this.y - height); + if (top + height + this.padding > maxHeight) { + top = maxHeight - height - this.padding; + } + if (top < this.padding) { + top = this.padding; + } - this.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); - this.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); + var left = this.x; + if (left + width + this.padding > maxWidth) { + left = maxWidth - width - this.padding; + } + if (left < this.padding) { + left = this.padding; + } - this.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); - this.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); + this.frame.style.left = left + "px"; + this.frame.style.top = top + "px"; + this.frame.style.visibility = "visible"; + } + else { + this.hide(); + } + }; - this.lineTo(xe, ymb); + /** + * Hide the popup window + */ + Popup.prototype.hide = function () { + this.frame.style.visibility = "hidden"; + }; - this.bezierCurveTo(xe, ymb + oy, xm + ox, yeb, xm, yeb); - this.bezierCurveTo(xm - ox, yeb, x, ymb + oy, x, ymb); + module.exports = Popup; - this.lineTo(x, ym); - }; +/***/ }, +/* 44 */ +/***/ function(module, exports, __webpack_require__) { - /** - * Draw an arrow point (no line) - */ - CanvasRenderingContext2D.prototype.arrow = function(x, y, angle, length) { - // tail - var xt = x - length * Math.cos(angle); - var yt = y - length * Math.sin(angle); + /** + * Parse a text source containing data in DOT language into a JSON object. + * The object contains two lists: one with nodes and one with edges. + * + * DOT language reference: http://www.graphviz.org/doc/info/lang.html + * + * @param {String} data Text containing a graph in DOT-notation + * @return {Object} graph An object containing two parameters: + * {Object[]} nodes + * {Object[]} edges + */ + function parseDOT (data) { + dot = data; + return parseGraph(); + } - // inner tail - // TODO: allow to customize different shapes - var xi = x - length * 0.9 * Math.cos(angle); - var yi = y - length * 0.9 * Math.sin(angle); + // token types enumeration + var TOKENTYPE = { + NULL : 0, + DELIMITER : 1, + IDENTIFIER: 2, + UNKNOWN : 3 + }; - // left - var xl = xt + length / 3 * Math.cos(angle + 0.5 * Math.PI); - var yl = yt + length / 3 * Math.sin(angle + 0.5 * Math.PI); + // map with all delimiters + var DELIMITERS = { + '{': true, + '}': true, + '[': true, + ']': true, + ';': true, + '=': true, + ',': true, - // right - var xr = xt + length / 3 * Math.cos(angle - 0.5 * Math.PI); - var yr = yt + length / 3 * Math.sin(angle - 0.5 * Math.PI); + '->': true, + '--': true + }; - this.beginPath(); - this.moveTo(x, y); - this.lineTo(xl, yl); - this.lineTo(xi, yi); - this.lineTo(xr, yr); - this.closePath(); - }; + var dot = ''; // current dot file + var index = 0; // current index in dot file + var c = ''; // current token character in expr + var token = ''; // current token + var tokenType = TOKENTYPE.NULL; // type of the token - /** - * Sets up the dashedLine functionality for drawing - * Original code came from http://stackoverflow.com/questions/4576724/dotted-stroke-in-canvas - * @author David Jordan - * @date 2012-08-08 - */ - CanvasRenderingContext2D.prototype.dashedLine = function(x,y,x2,y2,dashArray){ - if (!dashArray) dashArray=[10,5]; - if (dashLength==0) dashLength = 0.001; // Hack for Safari - var dashCount = dashArray.length; - this.moveTo(x, y); - var dx = (x2-x), dy = (y2-y); - var slope = dy/dx; - var distRemaining = Math.sqrt( dx*dx + dy*dy ); - var dashIndex=0, draw=true; - while (distRemaining>=0.1){ - var dashLength = dashArray[dashIndex++%dashCount]; - if (dashLength > distRemaining) dashLength = distRemaining; - var xStep = Math.sqrt( dashLength*dashLength / (1 + slope*slope) ); - if (dx<0) xStep = -xStep; - x += xStep; - y += slope*xStep; - this[draw ? 'lineTo' : 'moveTo'](x,y); - distRemaining -= dashLength; - draw = !draw; - } - }; + /** + * Get the first character from the dot file. + * The character is stored into the char c. If the end of the dot file is + * reached, the function puts an empty string in c. + */ + function first() { + index = 0; + c = dot.charAt(0); + } - // TODO: add diamond shape + /** + * Get the next character from the dot file. + * The character is stored into the char c. If the end of the dot file is + * reached, the function puts an empty string in c. + */ + function next() { + index++; + c = dot.charAt(index); } + /** + * Preview the next character from the dot file. + * @return {String} cNext + */ + function nextPreview() { + return dot.charAt(index + 1); + } -/***/ }, -/* 46 */ -/***/ function(module, exports, __webpack_require__) { + /** + * Test whether given character is alphabetic or numeric + * @param {String} c + * @return {Boolean} isAlphaNumeric + */ + var regexAlphaNumeric = /[a-zA-Z_0-9.:#]/; + function isAlphaNumeric(c) { + return regexAlphaNumeric.test(c); + } + + /** + * Merge all properties of object b into object b + * @param {Object} a + * @param {Object} b + * @return {Object} a + */ + function merge (a, b) { + if (!a) { + a = {}; + } - var PhysicsMixin = __webpack_require__(55); - var ClusterMixin = __webpack_require__(48); - var SectorsMixin = __webpack_require__(49); - var SelectionMixin = __webpack_require__(50); - var ManipulationMixin = __webpack_require__(51); - var NavigationMixin = __webpack_require__(52); - var HierarchicalLayoutMixin = __webpack_require__(53); + if (b) { + for (var name in b) { + if (b.hasOwnProperty(name)) { + a[name] = b[name]; + } + } + } + return a; + } /** - * Load a mixin into the network object + * Set a value in an object, where the provided parameter name can be a + * path with nested parameters. For example: * - * @param {Object} sourceVariable | this object has to contain functions. - * @private + * var obj = {a: 2}; + * setValue(obj, 'b.c', 3); // obj = {a: 2, b: {c: 3}} + * + * @param {Object} obj + * @param {String} path A parameter name or dot-separated parameter path, + * like "color.highlight.border". + * @param {*} value */ - exports._loadMixin = function (sourceVariable) { - for (var mixinFunction in sourceVariable) { - if (sourceVariable.hasOwnProperty(mixinFunction)) { - this[mixinFunction] = sourceVariable[mixinFunction]; + function setValue(obj, path, value) { + var keys = path.split('.'); + var o = obj; + while (keys.length) { + var key = keys.shift(); + if (keys.length) { + // this isn't the end point + if (!o[key]) { + o[key] = {}; + } + o = o[key]; + } + else { + // this is the end point + o[key] = value; + } + } + } + + /** + * Add a node to a graph object. If there is already a node with + * the same id, their attributes will be merged. + * @param {Object} graph + * @param {Object} node + */ + function addNode(graph, node) { + var i, len; + var current = null; + + // find root graph (in case of subgraph) + var graphs = [graph]; // list with all graphs from current graph to root graph + var root = graph; + while (root.parent) { + graphs.push(root.parent); + root = root.parent; + } + + // find existing node (at root level) by its id + if (root.nodes) { + for (i = 0, len = root.nodes.length; i < len; i++) { + if (node.id === root.nodes[i].id) { + current = root.nodes[i]; + break; + } + } + } + + if (!current) { + // this is a new node + current = { + id: node.id + }; + if (graph.node) { + // clone default attributes + current.attr = merge(current.attr, graph.node); } } - }; + // add node to this (sub)graph and all its parent graphs + for (i = graphs.length - 1; i >= 0; i--) { + var g = graphs[i]; - /** - * removes a mixin from the network object. - * - * @param {Object} sourceVariable | this object has to contain functions. - * @private - */ - exports._clearMixin = function (sourceVariable) { - for (var mixinFunction in sourceVariable) { - if (sourceVariable.hasOwnProperty(mixinFunction)) { - this[mixinFunction] = undefined; + if (!g.nodes) { + g.nodes = []; + } + if (g.nodes.indexOf(current) == -1) { + g.nodes.push(current); } } - }; - - /** - * Mixin the physics system and initialize the parameters required. - * - * @private - */ - exports._loadPhysicsSystem = function () { - this._loadMixin(PhysicsMixin); - this._loadSelectedForceSolver(); - if (this.constants.configurePhysics == true) { - this._loadPhysicsConfiguration(); + // merge attributes + if (node.attr) { + current.attr = merge(current.attr, node.attr); } - }; - + } /** - * Mixin the cluster system and initialize the parameters required. - * - * @private + * Add an edge to a graph object + * @param {Object} graph + * @param {Object} edge */ - exports._loadClusterSystem = function () { - this.clusterSession = 0; - this.hubThreshold = 5; - this._loadMixin(ClusterMixin); - }; - + function addEdge(graph, edge) { + if (!graph.edges) { + graph.edges = []; + } + graph.edges.push(edge); + if (graph.edge) { + var attr = merge({}, graph.edge); // clone default attributes + edge.attr = merge(attr, edge.attr); // merge attributes + } + } /** - * Mixin the sector system and initialize the parameters required - * - * @private + * Create an edge to a graph object + * @param {Object} graph + * @param {String | Number | Object} from + * @param {String | Number | Object} to + * @param {String} type + * @param {Object | null} attr + * @return {Object} edge */ - exports._loadSectorSystem = function () { - this.sectors = {}; - this.activeSector = ["default"]; - this.sectors["active"] = {}; - this.sectors["active"]["default"] = {"nodes": {}, - "edges": {}, - "nodeIndices": [], - "formationScale": 1.0, - "drawingNode": undefined }; - this.sectors["frozen"] = {}; - this.sectors["support"] = {"nodes": {}, - "edges": {}, - "nodeIndices": [], - "formationScale": 1.0, - "drawingNode": undefined }; - - this.nodeIndices = this.sectors["active"]["default"]["nodeIndices"]; // the node indices list is used to speed up the computation of the repulsion fields + function createEdge(graph, from, to, type, attr) { + var edge = { + from: from, + to: to, + type: type + }; - this._loadMixin(SectorsMixin); - }; + if (graph.edge) { + edge.attr = merge({}, graph.edge); // clone default attributes + } + edge.attr = merge(edge.attr || {}, attr); // merge attributes + return edge; + } /** - * Mixin the selection system and initialize the parameters required - * - * @private + * Get next token in the current dot file. + * The token and token type are available as token and tokenType */ - exports._loadSelectionSystem = function () { - this.selectionObj = {nodes: {}, edges: {}}; - - this._loadMixin(SelectionMixin); - }; + function getToken() { + tokenType = TOKENTYPE.NULL; + token = ''; + // skip over whitespaces + while (c == ' ' || c == '\t' || c == '\n' || c == '\r') { // space, tab, enter + next(); + } - /** - * Mixin the navigationUI (User Interface) system and initialize the parameters required - * - * @private - */ - exports._loadManipulationSystem = function () { - // reset global variables -- these are used by the selection of nodes and edges. - this.blockConnectingEdgeSelection = false; - this.forceAppendSelection = false; + do { + var isComment = false; - if (this.constants.dataManipulation.enabled == true) { - // load the manipulator HTML elements. All styling done in css. - if (this.manipulationDiv === undefined) { - this.manipulationDiv = document.createElement('div'); - this.manipulationDiv.className = 'network-manipulationDiv'; - this.manipulationDiv.id = 'network-manipulationDiv'; - if (this.editMode == true) { - this.manipulationDiv.style.display = "block"; + // skip comment + if (c == '#') { + // find the previous non-space character + var i = index - 1; + while (dot.charAt(i) == ' ' || dot.charAt(i) == '\t') { + i--; } - else { - this.manipulationDiv.style.display = "none"; + if (dot.charAt(i) == '\n' || dot.charAt(i) == '') { + // the # is at the start of a line, this is indeed a line comment + while (c != '' && c != '\n') { + next(); + } + isComment = true; } - this.containerElement.insertBefore(this.manipulationDiv, this.frame); } - - if (this.editModeDiv === undefined) { - this.editModeDiv = document.createElement('div'); - this.editModeDiv.className = 'network-manipulation-editMode'; - this.editModeDiv.id = 'network-manipulation-editMode'; - if (this.editMode == true) { - this.editModeDiv.style.display = "none"; + if (c == '/' && nextPreview() == '/') { + // skip line comment + while (c != '' && c != '\n') { + next(); } - else { - this.editModeDiv.style.display = "block"; + isComment = true; + } + if (c == '/' && nextPreview() == '*') { + // skip block comment + while (c != '') { + if (c == '*' && nextPreview() == '/') { + // end of block comment found. skip these last two characters + next(); + next(); + break; + } + else { + next(); + } } - this.containerElement.insertBefore(this.editModeDiv, this.frame); + isComment = true; } - if (this.closeDiv === undefined) { - this.closeDiv = document.createElement('div'); - this.closeDiv.className = 'network-manipulation-closeDiv'; - this.closeDiv.id = 'network-manipulation-closeDiv'; - this.closeDiv.style.display = this.manipulationDiv.style.display; - this.containerElement.insertBefore(this.closeDiv, this.frame); + // skip over whitespaces + while (c == ' ' || c == '\t' || c == '\n' || c == '\r') { // space, tab, enter + next(); } + } + while (isComment); - // load the manipulation functions - this._loadMixin(ManipulationMixin); + // check for end of dot file + if (c == '') { + // token is still empty + tokenType = TOKENTYPE.DELIMITER; + return; + } - // create the manipulator toolbar - this._createManipulatorBar(); + // check for delimiters consisting of 2 characters + var c2 = c + nextPreview(); + if (DELIMITERS[c2]) { + tokenType = TOKENTYPE.DELIMITER; + token = c2; + next(); + next(); + return; } - else { - if (this.manipulationDiv !== undefined) { - // removes all the bindings and overloads - this._createManipulatorBar(); - // remove the manipulation divs - this.containerElement.removeChild(this.manipulationDiv); - this.containerElement.removeChild(this.editModeDiv); - this.containerElement.removeChild(this.closeDiv); - this.manipulationDiv = undefined; - this.editModeDiv = undefined; - this.closeDiv = undefined; - // remove the mixin functions - this._clearMixin(ManipulationMixin); + // check for delimiters consisting of 1 character + if (DELIMITERS[c]) { + tokenType = TOKENTYPE.DELIMITER; + token = c; + next(); + return; + } + + // check for an identifier (number or string) + // TODO: more precise parsing of numbers/strings (and the port separator ':') + if (isAlphaNumeric(c) || c == '-') { + token += c; + next(); + + while (isAlphaNumeric(c)) { + token += c; + next(); + } + if (token == 'false') { + token = false; // convert to boolean + } + else if (token == 'true') { + token = true; // convert to boolean + } + else if (!isNaN(Number(token))) { + token = Number(token); // convert to number + } + tokenType = TOKENTYPE.IDENTIFIER; + return; + } + + // check for a string enclosed by double quotes + if (c == '"') { + next(); + while (c != '' && (c != '"' || (c == '"' && nextPreview() == '"'))) { + token += c; + if (c == '"') { // skip the escape character + next(); + } + next(); + } + if (c != '"') { + throw newSyntaxError('End of string " expected'); } + next(); + tokenType = TOKENTYPE.IDENTIFIER; + return; } - }; + // something unknown is found, wrong characters, a syntax error + tokenType = TOKENTYPE.UNKNOWN; + while (c != '') { + token += c; + next(); + } + throw new SyntaxError('Syntax error in part "' + chop(token, 30) + '"'); + } /** - * Mixin the navigation (User Interface) system and initialize the parameters required - * - * @private + * Parse a graph. + * @returns {Object} graph */ - exports._loadNavigationControls = function () { - this._loadMixin(NavigationMixin); + function parseGraph() { + var graph = {}; - // the clean function removes the button divs, this is done to remove the bindings. - this._cleanNavigation(); - if (this.constants.navigation.enabled == true) { - this._loadNavigationElements(); + first(); + getToken(); + + // optional strict keyword + if (token == 'strict') { + graph.strict = true; + getToken(); } - }; + // graph or digraph keyword + if (token == 'graph' || token == 'digraph') { + graph.type = token; + getToken(); + } - /** - * Mixin the hierarchical layout system. - * - * @private - */ - exports._loadHierarchySystem = function () { - this._loadMixin(HierarchicalLayoutMixin); - }; + // optional graph id + if (tokenType == TOKENTYPE.IDENTIFIER) { + graph.id = token; + getToken(); + } + // open angle bracket + if (token != '{') { + throw newSyntaxError('Angle bracket { expected'); + } + getToken(); -/***/ }, -/* 47 */ -/***/ function(module, exports, __webpack_require__) { + // statements + parseStatements(graph); - - /** - * Expose `Emitter`. - */ + // close angle bracket + if (token != '}') { + throw newSyntaxError('Angle bracket } expected'); + } + getToken(); - module.exports = Emitter; + // end of file + if (token !== '') { + throw newSyntaxError('End of file expected'); + } + getToken(); - /** - * Initialize a new `Emitter`. - * - * @api public - */ + // remove temporary default properties + delete graph.node; + delete graph.edge; + delete graph.graph; - function Emitter(obj) { - if (obj) return mixin(obj); - }; + return graph; + } /** - * Mixin the emitter properties. - * - * @param {Object} obj - * @return {Object} - * @api private + * Parse a list with statements. + * @param {Object} graph */ - - function mixin(obj) { - for (var key in Emitter.prototype) { - obj[key] = Emitter.prototype[key]; + function parseStatements (graph) { + while (token !== '' && token != '}') { + parseStatement(graph); + if (token == ';') { + getToken(); + } } - return obj; } /** - * Listen on the given `event` with `fn`. - * - * @param {String} event - * @param {Function} fn - * @return {Emitter} - * @api public + * Parse a single statement. Can be a an attribute statement, node + * statement, a series of node statements and edge statements, or a + * parameter. + * @param {Object} graph */ + function parseStatement(graph) { + // parse subgraph + var subgraph = parseSubgraph(graph); + if (subgraph) { + // edge statements + parseEdge(graph, subgraph); - Emitter.prototype.on = - Emitter.prototype.addEventListener = function(event, fn){ - this._callbacks = this._callbacks || {}; - (this._callbacks[event] = this._callbacks[event] || []) - .push(fn); - return this; - }; - - /** - * Adds an `event` listener that will be invoked a single - * time then automatically removed. - * - * @param {String} event - * @param {Function} fn - * @return {Emitter} - * @api public - */ + return; + } - Emitter.prototype.once = function(event, fn){ - var self = this; - this._callbacks = this._callbacks || {}; + // parse an attribute statement + var attr = parseAttributeStatement(graph); + if (attr) { + return; + } - function on() { - self.off(event, on); - fn.apply(this, arguments); + // parse node + if (tokenType != TOKENTYPE.IDENTIFIER) { + throw newSyntaxError('Identifier expected'); } + var id = token; // id can be a string or a number + getToken(); - on.fn = fn; - this.on(event, on); - return this; - }; + if (token == '=') { + // id statement + getToken(); + if (tokenType != TOKENTYPE.IDENTIFIER) { + throw newSyntaxError('Identifier expected'); + } + graph[id] = token; + getToken(); + // TODO: implement comma separated list with "a_list: ID=ID [','] [a_list] " + } + else { + parseNodeStatement(graph, id); + } + } /** - * Remove the given callback for `event` or all - * registered callbacks. - * - * @param {String} event - * @param {Function} fn - * @return {Emitter} - * @api public + * Parse a subgraph + * @param {Object} graph parent graph object + * @return {Object | null} subgraph */ + function parseSubgraph (graph) { + var subgraph = null; - Emitter.prototype.off = - Emitter.prototype.removeListener = - Emitter.prototype.removeAllListeners = - Emitter.prototype.removeEventListener = function(event, fn){ - this._callbacks = this._callbacks || {}; + // optional subgraph keyword + if (token == 'subgraph') { + subgraph = {}; + subgraph.type = 'subgraph'; + getToken(); - // all - if (0 == arguments.length) { - this._callbacks = {}; - return this; + // optional graph id + if (tokenType == TOKENTYPE.IDENTIFIER) { + subgraph.id = token; + getToken(); + } } - // specific event - var callbacks = this._callbacks[event]; - if (!callbacks) return this; - - // remove all handlers - if (1 == arguments.length) { - delete this._callbacks[event]; - return this; - } + // open angle bracket + if (token == '{') { + getToken(); - // remove specific handler - var cb; - for (var i = 0; i < callbacks.length; i++) { - cb = callbacks[i]; - if (cb === fn || cb.fn === fn) { - callbacks.splice(i, 1); - break; + if (!subgraph) { + subgraph = {}; } - } - return this; - }; - - /** - * Emit `event` with the given args. - * - * @param {String} event - * @param {Mixed} ... - * @return {Emitter} - */ + subgraph.parent = graph; + subgraph.node = graph.node; + subgraph.edge = graph.edge; + subgraph.graph = graph.graph; - Emitter.prototype.emit = function(event){ - this._callbacks = this._callbacks || {}; - var args = [].slice.call(arguments, 1) - , callbacks = this._callbacks[event]; + // statements + parseStatements(subgraph); - if (callbacks) { - callbacks = callbacks.slice(0); - for (var i = 0, len = callbacks.length; i < len; ++i) { - callbacks[i].apply(this, args); + // close angle bracket + if (token != '}') { + throw newSyntaxError('Angle bracket } expected'); } - } + getToken(); - return this; - }; + // remove temporary default properties + delete subgraph.node; + delete subgraph.edge; + delete subgraph.graph; + delete subgraph.parent; - /** - * Return array of callbacks for `event`. - * - * @param {String} event - * @return {Array} - * @api public - */ + // register at the parent graph + if (!graph.subgraphs) { + graph.subgraphs = []; + } + graph.subgraphs.push(subgraph); + } - Emitter.prototype.listeners = function(event){ - this._callbacks = this._callbacks || {}; - return this._callbacks[event] || []; - }; + return subgraph; + } /** - * Check if this emitter has `event` handlers. - * - * @param {String} event - * @return {Boolean} - * @api public + * parse an attribute statement like "node [shape=circle fontSize=16]". + * Available keywords are 'node', 'edge', 'graph'. + * The previous list with default attributes will be replaced + * @param {Object} graph + * @returns {String | null} keyword Returns the name of the parsed attribute + * (node, edge, graph), or null if nothing + * is parsed. */ + function parseAttributeStatement (graph) { + // attribute statements + if (token == 'node') { + getToken(); - Emitter.prototype.hasListeners = function(event){ - return !! this.listeners(event).length; - }; + // node attributes + graph.node = parseAttributeList(); + return 'node'; + } + else if (token == 'edge') { + getToken(); + // edge attributes + graph.edge = parseAttributeList(); + return 'edge'; + } + else if (token == 'graph') { + getToken(); -/***/ }, -/* 48 */ -/***/ function(module, exports, __webpack_require__) { + // graph attributes + graph.graph = parseAttributeList(); + return 'graph'; + } - /** - * Creation of the ClusterMixin var. - * - * This contains all the functions the Network object can use to employ clustering - */ + return null; + } /** - * This is only called in the constructor of the network object - * - */ - exports.startWithClustering = function() { - // cluster if the data set is big - this.clusterToFit(this.constants.clustering.initialMaxNodes, true); - - // updates the lables after clustering - this.updateLabels(); + * parse a node statement + * @param {Object} graph + * @param {String | Number} id + */ + function parseNodeStatement(graph, id) { + // node statement + var node = { + id: id + }; + var attr = parseAttributeList(); + if (attr) { + node.attr = attr; + } + addNode(graph, node); - // this is called here because if clusterin is disabled, the start and stabilize are called in - // the setData function. - if (this.stabilize) { - this._stabilize(); - } - this.start(); - }; + // edge statements + parseEdge(graph, id); + } /** - * This function clusters until the initialMaxNodes has been reached - * - * @param {Number} maxNumberOfNodes - * @param {Boolean} reposition + * Parse an edge or a series of edges + * @param {Object} graph + * @param {String | Number} from Id of the from node */ - exports.clusterToFit = function(maxNumberOfNodes, reposition) { - var numberOfNodes = this.nodeIndices.length; - - var maxLevels = 50; - var level = 0; + function parseEdge(graph, from) { + while (token == '->' || token == '--') { + var to; + var type = token; + getToken(); - // we first cluster the hubs, then we pull in the outliers, repeat - while (numberOfNodes > maxNumberOfNodes && level < maxLevels) { - if (level % 3 == 0) { - this.forceAggregateHubs(true); - this.normalizeClusterLevels(); + var subgraph = parseSubgraph(graph); + if (subgraph) { + to = subgraph; } else { - this.increaseClusterLevel(); // this also includes a cluster normalization + if (tokenType != TOKENTYPE.IDENTIFIER) { + throw newSyntaxError('Identifier or subgraph expected'); + } + to = token; + addNode(graph, { + id: to + }); + getToken(); } - numberOfNodes = this.nodeIndices.length; - level += 1; - } + // parse edge attributes + var attr = parseAttributeList(); - // after the clustering we reposition the nodes to reduce the initial chaos - if (level > 0 && reposition == true) { - this.repositionNodes(); + // create edge + var edge = createEdge(graph, from, to, type, attr); + addEdge(graph, edge); + + from = to; } - this._updateCalculationNodes(); - }; + } /** - * This function can be called to open up a specific cluster. It is only called by - * It will unpack the cluster back one level. - * - * @param node | Node object: cluster to open. + * Parse a set with attributes, + * for example [label="1.000", shape=solid] + * @return {Object | null} attr */ - exports.openCluster = function(node) { - var isMovingBeforeClustering = this.moving; - if (node.clusterSize > this.constants.clustering.sectorThreshold && this._nodeInActiveArea(node) && - !(this._sector() == "default" && this.nodeIndices.length == 1)) { - // this loads a new sector, loads the nodes and edges and nodeIndices of it. - this._addSector(node); - var level = 0; - - // we decluster until we reach a decent number of nodes - while ((this.nodeIndices.length < this.constants.clustering.initialMaxNodes) && (level < 10)) { - this.decreaseClusterLevel(); - level += 1; - } + function parseAttributeList() { + var attr = null; - } - else { - this._expandClusterNode(node,false,true); + while (token == '[') { + getToken(); + attr = {}; + while (token !== '' && token != ']') { + if (tokenType != TOKENTYPE.IDENTIFIER) { + throw newSyntaxError('Attribute name expected'); + } + var name = token; - // update the index list, dynamic edges and labels - this._updateNodeIndexList(); - this._updateDynamicEdges(); - this._updateCalculationNodes(); - this.updateLabels(); - } + getToken(); + if (token != '=') { + throw newSyntaxError('Equal sign = expected'); + } + getToken(); - // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded - if (this.moving != isMovingBeforeClustering) { - this.start(); - } - }; + if (tokenType != TOKENTYPE.IDENTIFIER) { + throw newSyntaxError('Attribute value expected'); + } + var value = token; + setValue(attr, name, value); // name can be a path + getToken(); + if (token ==',') { + getToken(); + } + } - /** - * This calls the updateClustes with default arguments - */ - exports.updateClustersDefault = function() { - if (this.constants.clustering.enabled == true) { - this.updateClusters(0,false,false); + if (token != ']') { + throw newSyntaxError('Bracket ] expected'); + } + getToken(); } - }; + return attr; + } /** - * This function can be called to increase the cluster level. This means that the nodes with only one edge connection will - * be clustered with their connected node. This can be repeated as many times as needed. - * This can be called externally (by a keybind for instance) to reduce the complexity of big datasets. + * Create a syntax error with extra information on current token and index. + * @param {String} message + * @returns {SyntaxError} err */ - exports.increaseClusterLevel = function() { - this.updateClusters(-1,false,true); - }; - + function newSyntaxError(message) { + return new SyntaxError(message + ', got "' + chop(token, 30) + '" (char ' + index + ')'); + } /** - * This function can be called to decrease the cluster level. This means that the nodes with only one edge connection will - * be unpacked if they are a cluster. This can be repeated as many times as needed. - * This can be called externally (by a key-bind for instance) to look into clusters without zooming. + * Chop off text after a maximum length + * @param {String} text + * @param {Number} maxLength + * @returns {String} */ - exports.decreaseClusterLevel = function() { - this.updateClusters(1,false,true); - }; - + function chop (text, maxLength) { + return (text.length <= maxLength) ? text : (text.substr(0, 27) + '...'); + } /** - * This is the main clustering function. It clusters and declusters on zoom or forced - * This function clusters on zoom, it can be called with a predefined zoom direction - * If out, check if we can form clusters, if in, check if we can open clusters. - * This function is only called from _zoom() - * - * @param {Number} zoomDirection | -1 / 0 / +1 for zoomOut / determineByZoom / zoomIn - * @param {Boolean} recursive | enabled or disable recursive calling of the opening of clusters - * @param {Boolean} force | enabled or disable forcing - * @param {Boolean} doNotStart | if true do not call start - * + * Execute a function fn for each pair of elements in two arrays + * @param {Array | *} array1 + * @param {Array | *} array2 + * @param {function} fn */ - exports.updateClusters = function(zoomDirection,recursive,force,doNotStart) { - var isMovingBeforeClustering = this.moving; - var amountOfNodes = this.nodeIndices.length; - - // on zoom out collapse the sector if the scale is at the level the sector was made - if (this.previousScale > this.scale && zoomDirection == 0) { - this._collapseSector(); - } - - // check if we zoom in or out - if (this.previousScale > this.scale || zoomDirection == -1) { // zoom out - // forming clusters when forced pulls outliers in. When not forced, the edge length of the - // outer nodes determines if it is being clustered - this._formClusters(force); + function forEach2(array1, array2, fn) { + if (array1 instanceof Array) { + array1.forEach(function (elem1) { + if (array2 instanceof Array) { + array2.forEach(function (elem2) { + fn(elem1, elem2); + }); + } + else { + fn(elem1, array2); + } + }); } - else if (this.previousScale < this.scale || zoomDirection == 1) { // zoom in - if (force == true) { - // _openClusters checks for each node if the formationScale of the cluster is smaller than - // the current scale and if so, declusters. When forced, all clusters are reduced by one step - this._openClusters(recursive,force); + else { + if (array2 instanceof Array) { + array2.forEach(function (elem2) { + fn(array1, elem2); + }); } else { - // if a cluster takes up a set percentage of the active window - this._openClustersBySize(); + fn(array1, array2); } } - this._updateNodeIndexList(); + } - // if a cluster was NOT formed and the user zoomed out, we try clustering by hubs - if (this.nodeIndices.length == amountOfNodes && (this.previousScale > this.scale || zoomDirection == -1)) { - this._aggregateHubs(force); - this._updateNodeIndexList(); - } + /** + * Convert a string containing a graph in DOT language into a map containing + * with nodes and edges in the format of graph. + * @param {String} data Text containing a graph in DOT-notation + * @return {Object} graphData + */ + function DOTToGraph (data) { + // parse the DOT file + var dotData = parseDOT(data); + var graphData = { + nodes: [], + edges: [], + options: {} + }; - // we now reduce chains. - if (this.previousScale > this.scale || zoomDirection == -1) { // zoom out - this.handleChains(); - this._updateNodeIndexList(); + // copy the nodes + if (dotData.nodes) { + dotData.nodes.forEach(function (dotNode) { + var graphNode = { + id: dotNode.id, + label: String(dotNode.label || dotNode.id) + }; + merge(graphNode, dotNode.attr); + if (graphNode.image) { + graphNode.shape = 'image'; + } + graphData.nodes.push(graphNode); + }); } - this.previousScale = this.scale; + // copy the edges + if (dotData.edges) { + /** + * Convert an edge in DOT format to an edge with VisGraph format + * @param {Object} dotEdge + * @returns {Object} graphEdge + */ + function convertEdge(dotEdge) { + var graphEdge = { + from: dotEdge.from, + to: dotEdge.to + }; + merge(graphEdge, dotEdge.attr); + graphEdge.style = (dotEdge.type == '->') ? 'arrow' : 'line'; + return graphEdge; + } - // rest of the update the index list, dynamic edges and labels - this._updateDynamicEdges(); - this.updateLabels(); + dotData.edges.forEach(function (dotEdge) { + var from, to; + if (dotEdge.from instanceof Object) { + from = dotEdge.from.nodes; + } + else { + from = { + id: dotEdge.from + } + } - // if a cluster was formed, we increase the clusterSession - if (this.nodeIndices.length < amountOfNodes) { // this means a clustering operation has taken place - this.clusterSession += 1; - // if clusters have been made, we normalize the cluster level - this.normalizeClusterLevels(); - } + if (dotEdge.to instanceof Object) { + to = dotEdge.to.nodes; + } + else { + to = { + id: dotEdge.to + } + } - if (doNotStart == false || doNotStart === undefined) { - // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded - if (this.moving != isMovingBeforeClustering) { - this.start(); - } - } + if (dotEdge.from instanceof Object && dotEdge.from.edges) { + dotEdge.from.edges.forEach(function (subEdge) { + var graphEdge = convertEdge(subEdge); + graphData.edges.push(graphEdge); + }); + } - this._updateCalculationNodes(); - }; + forEach2(from, to, function (from, to) { + var subEdge = createEdge(graphData, from.id, to.id, dotEdge.type, dotEdge.attr); + var graphEdge = convertEdge(subEdge); + graphData.edges.push(graphEdge); + }); - /** - * This function handles the chains. It is called on every updateClusters(). - */ - exports.handleChains = function() { - // after clustering we check how many chains there are - var chainPercentage = this._getChainFraction(); - if (chainPercentage > this.constants.clustering.chainThreshold) { - this._reduceAmountOfChains(1 - this.constants.clustering.chainThreshold / chainPercentage) + if (dotEdge.to instanceof Object && dotEdge.to.edges) { + dotEdge.to.edges.forEach(function (subEdge) { + var graphEdge = convertEdge(subEdge); + graphData.edges.push(graphEdge); + }); + } + }); + } + // copy the options + if (dotData.attr) { + graphData.options = dotData.attr; } - }; - /** - * this functions starts clustering by hubs - * The minimum hub threshold is set globally - * - * @private - */ - exports._aggregateHubs = function(force) { - this._getHubSize(); - this._formClustersByHub(force,false); - }; + return graphData; + } + // exports + exports.parseDOT = parseDOT; + exports.DOTToGraph = DOTToGraph; - /** - * This function is fired by keypress. It forces hubs to form. - * - */ - exports.forceAggregateHubs = function(doNotStart) { - var isMovingBeforeClustering = this.moving; - var amountOfNodes = this.nodeIndices.length; - this._aggregateHubs(true); +/***/ }, +/* 45 */ +/***/ function(module, exports, __webpack_require__) { - // update the index list, dynamic edges and labels - this._updateNodeIndexList(); - this._updateDynamicEdges(); - this.updateLabels(); + + function parseGephi(gephiJSON, options) { + var edges = []; + var nodes = []; + this.options = { + edges: { + inheritColor: true + }, + nodes: { + allowedToMove: false, + parseColor: false + } + }; - // if a cluster was formed, we increase the clusterSession - if (this.nodeIndices.length != amountOfNodes) { - this.clusterSession += 1; + if (options !== undefined) { + this.options.nodes['allowedToMove'] = options.allowedToMove | false; + this.options.nodes['parseColor'] = options.parseColor | false; + this.options.edges['inheritColor'] = options.inheritColor | true; } - if (doNotStart == false || doNotStart === undefined) { - // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded - if (this.moving != isMovingBeforeClustering) { - this.start(); - } + var gEdges = gephiJSON.edges; + var gNodes = gephiJSON.nodes; + for (var i = 0; i < gEdges.length; i++) { + var edge = {}; + var gEdge = gEdges[i]; + edge['id'] = gEdge.id; + edge['from'] = gEdge.source; + edge['to'] = gEdge.target; + edge['attributes'] = gEdge.attributes; + // edge['value'] = gEdge.attributes !== undefined ? gEdge.attributes.Weight : undefined; + // edge['width'] = edge['value'] !== undefined ? undefined : edgegEdge.size; + edge['color'] = gEdge.color; + edge['inheritColor'] = edge['color'] !== undefined ? false : this.options.inheritColor; + edges.push(edge); } - }; - /** - * If a cluster takes up more than a set percentage of the screen, open the cluster - * - * @private - */ - exports._openClustersBySize = function() { - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - var node = this.nodes[nodeId]; - if (node.inView() == true) { - if ((node.width*this.scale > this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientWidth) || - (node.height*this.scale > this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientHeight)) { - this.openCluster(node); - } - } + for (var i = 0; i < gNodes.length; i++) { + var node = {}; + var gNode = gNodes[i]; + node['id'] = gNode.id; + node['attributes'] = gNode.attributes; + node['x'] = gNode.x; + node['y'] = gNode.y; + node['label'] = gNode.label; + if (this.options.nodes.parseColor == true) { + node['color'] = gNode.color; + } + else { + node['color'] = gNode.color !== undefined ? {background:gNode.color, border:gNode.color} : undefined; } + node['radius'] = gNode.size; + node['allowedToMoveX'] = this.options.nodes.allowedToMove; + node['allowedToMoveY'] = this.options.nodes.allowedToMove; + nodes.push(node); } - }; + return {nodes:nodes, edges:edges}; + } - /** - * This function loops over all nodes in the nodeIndices list. For each node it checks if it is a cluster and if it - * has to be opened based on the current zoom level. - * - * @private - */ - exports._openClusters = function(recursive,force) { - for (var i = 0; i < this.nodeIndices.length; i++) { - var node = this.nodes[this.nodeIndices[i]]; - this._expandClusterNode(node,recursive,force); - this._updateCalculationNodes(); - } - }; + exports.parseGephi = parseGephi; + +/***/ }, +/* 46 */ +/***/ function(module, exports, __webpack_require__) { /** - * This function checks if a node has to be opened. This is done by checking the zoom level. - * If the node contains child nodes, this function is recursively called on the child nodes as well. - * This recursive behaviour is optional and can be set by the recursive argument. + * Copyright 2012 Craig Campbell * - * @param {Node} parentNode | to check for cluster and expand - * @param {Boolean} recursive | enabled or disable recursive calling - * @param {Boolean} force | enabled or disable forcing - * @param {Boolean} [openAll] | This will recursively force all nodes in the parent to be released - * @private + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + * Mousetrap is a simple keyboard shortcut library for Javascript with + * no external dependencies + * + * @version 1.1.2 + * @url craig.is/killing/mice */ - exports._expandClusterNode = function(parentNode, recursive, force, openAll) { - // first check if node is a cluster - if (parentNode.clusterSize > 1) { - // this means that on a double tap event or a zoom event, the cluster fully unpacks if it is smaller than 20 - if (parentNode.clusterSize < this.constants.clustering.sectorThreshold) { - openAll = true; - } - recursive = openAll ? true : recursive; - // if the last child has been added on a smaller scale than current scale decluster - if (parentNode.formationScale < this.scale || force == true) { - // we will check if any of the contained child nodes should be removed from the cluster - for (var containedNodeId in parentNode.containedNodes) { - if (parentNode.containedNodes.hasOwnProperty(containedNodeId)) { - var childNode = parentNode.containedNodes[containedNodeId]; + /** + * mapping of special keycodes to their corresponding keys + * + * everything in this dictionary cannot use keypress events + * so it has to be here to map to the correct keycodes for + * keyup/keydown events + * + * @type {Object} + */ + var _MAP = { + 8: 'backspace', + 9: 'tab', + 13: 'enter', + 16: 'shift', + 17: 'ctrl', + 18: 'alt', + 20: 'capslock', + 27: 'esc', + 32: 'space', + 33: 'pageup', + 34: 'pagedown', + 35: 'end', + 36: 'home', + 37: 'left', + 38: 'up', + 39: 'right', + 40: 'down', + 45: 'ins', + 46: 'del', + 91: 'meta', + 93: 'meta', + 224: 'meta' + }, - // force expand will expand the largest cluster size clusters. Since we cluster from outside in, we assume that - // the largest cluster is the one that comes from outside - if (force == true) { - if (childNode.clusterSession == parentNode.clusterSessions[parentNode.clusterSessions.length-1] - || openAll) { - this._expelChildFromParent(parentNode,containedNodeId,recursive,force,openAll); - } - } - else { - if (this._nodeInActiveArea(parentNode)) { - this._expelChildFromParent(parentNode,containedNodeId,recursive,force,openAll); - } - } - } - } - } - } - }; + /** + * mapping for special characters so they can support + * + * this dictionary is only used incase you want to bind a + * keyup or keydown event to one of these keys + * + * @type {Object} + */ + _KEYCODE_MAP = { + 106: '*', + 107: '+', + 109: '-', + 110: '.', + 111 : '/', + 186: ';', + 187: '=', + 188: ',', + 189: '-', + 190: '.', + 191: '/', + 192: '`', + 219: '[', + 220: '\\', + 221: ']', + 222: '\'' + }, - /** - * ONLY CALLED FROM _expandClusterNode - * - * This function will expel a child_node from a parent_node. This is to de-cluster the node. This function will remove - * the child node from the parent contained_node object and put it back into the global nodes object. - * The same holds for the edge that was connected to the child node. It is moved back into the global edges object. - * - * @param {Node} parentNode | the parent node - * @param {String} containedNodeId | child_node id as it is contained in the containedNodes object of the parent node - * @param {Boolean} recursive | This will also check if the child needs to be expanded. - * With force and recursive both true, the entire cluster is unpacked - * @param {Boolean} force | This will disregard the zoom level and will expel this child from the parent - * @param {Boolean} openAll | This will recursively force all nodes in the parent to be released - * @private - */ - exports._expelChildFromParent = function(parentNode, containedNodeId, recursive, force, openAll) { - var childNode = parentNode.containedNodes[containedNodeId]; + /** + * this is a mapping of keys that require shift on a US keypad + * back to the non shift equivelents + * + * this is so you can use keyup events with these keys + * + * note that this will only work reliably on US keyboards + * + * @type {Object} + */ + _SHIFT_MAP = { + '~': '`', + '!': '1', + '@': '2', + '#': '3', + '$': '4', + '%': '5', + '^': '6', + '&': '7', + '*': '8', + '(': '9', + ')': '0', + '_': '-', + '+': '=', + ':': ';', + '\"': '\'', + '<': ',', + '>': '.', + '?': '/', + '|': '\\' + }, + + /** + * this is a list of special strings you can use to map + * to modifier keys when you specify your keyboard shortcuts + * + * @type {Object} + */ + _SPECIAL_ALIASES = { + 'option': 'alt', + 'command': 'meta', + 'return': 'enter', + 'escape': 'esc' + }, + + /** + * variable to store the flipped version of _MAP from above + * needed to check if we should use keypress or not when no action + * is specified + * + * @type {Object|undefined} + */ + _REVERSE_MAP, + + /** + * a list of all the callbacks setup via Mousetrap.bind() + * + * @type {Object} + */ + _callbacks = {}, + + /** + * direct map of string combinations to callbacks used for trigger() + * + * @type {Object} + */ + _direct_map = {}, - // if child node has been added on smaller scale than current, kick out - if (childNode.formationScale < this.scale || force == true) { - // unselect all selected items - this._unselectAll(); + /** + * keeps track of what level each sequence is at since multiple + * sequences can start out with the same sequence + * + * @type {Object} + */ + _sequence_levels = {}, - // put the child node back in the global nodes object - this.nodes[containedNodeId] = childNode; + /** + * variable to store the setTimeout call + * + * @type {null|number} + */ + _reset_timer, - // release the contained edges from this childNode back into the global edges - this._releaseContainedEdges(parentNode,childNode); + /** + * temporary state where we will ignore the next keyup + * + * @type {boolean|string} + */ + _ignore_next_keyup = false, - // reconnect rerouted edges to the childNode - this._connectEdgeBackToChild(parentNode,childNode); + /** + * are we currently inside of a sequence? + * type of action ("keyup" or "keydown" or "keypress") or false + * + * @type {boolean|string} + */ + _inside_sequence = false; - // validate all edges in dynamicEdges - this._validateEdges(parentNode); + /** + * loop through the f keys, f1 to f19 and add them to the map + * programatically + */ + for (var i = 1; i < 20; ++i) { + _MAP[111 + i] = 'f' + i; + } - // undo the changes from the clustering operation on the parent node - parentNode.mass -= childNode.mass; - parentNode.clusterSize -= childNode.clusterSize; - parentNode.fontSize = Math.min(this.constants.clustering.maxFontSize, this.constants.nodes.fontSize + this.constants.clustering.fontSizeMultiplier*parentNode.clusterSize); - parentNode.dynamicEdgesLength = parentNode.dynamicEdges.length; + /** + * loop through to map numbers on the numeric keypad + */ + for (i = 0; i <= 9; ++i) { + _MAP[i + 96] = i; + } - // place the child node near the parent, not at the exact same location to avoid chaos in the system - childNode.x = parentNode.x + parentNode.growthIndicator * (0.5 - Math.random()); - childNode.y = parentNode.y + parentNode.growthIndicator * (0.5 - Math.random()); + /** + * cross browser add event method + * + * @param {Element|HTMLDocument} object + * @param {string} type + * @param {Function} callback + * @returns void + */ + function _addEvent(object, type, callback) { + if (object.addEventListener) { + return object.addEventListener(type, callback, false); + } - // remove node from the list - delete parentNode.containedNodes[containedNodeId]; + object.attachEvent('on' + type, callback); + } - // check if there are other childs with this clusterSession in the parent. - var othersPresent = false; - for (var childNodeId in parentNode.containedNodes) { - if (parentNode.containedNodes.hasOwnProperty(childNodeId)) { - if (parentNode.containedNodes[childNodeId].clusterSession == childNode.clusterSession) { - othersPresent = true; - break; - } + /** + * takes the event and returns the key character + * + * @param {Event} e + * @return {string} + */ + function _characterFromEvent(e) { + + // for keypress events we should return the character as is + if (e.type == 'keypress') { + return String.fromCharCode(e.which); } - } - // if there are no others, remove the cluster session from the list - if (othersPresent == false) { - parentNode.clusterSessions.pop(); - } - this._repositionBezierNodes(childNode); - // this._repositionBezierNodes(parentNode); + // for non keypress events the special maps are needed + if (_MAP[e.which]) { + return _MAP[e.which]; + } - // remove the clusterSession from the child node - childNode.clusterSession = 0; + if (_KEYCODE_MAP[e.which]) { + return _KEYCODE_MAP[e.which]; + } - // recalculate the size of the node on the next time the node is rendered - parentNode.clearSizeCache(); + // if it is not in the special map + return String.fromCharCode(e.which).toLowerCase(); + } - // restart the simulation to reorganise all nodes - this.moving = true; + /** + * should we stop this event before firing off callbacks + * + * @param {Event} e + * @return {boolean} + */ + function _stop(e) { + var element = e.target || e.srcElement, + tag_name = element.tagName; + + // if the element has the class "mousetrap" then no need to stop + if ((' ' + element.className + ' ').indexOf(' mousetrap ') > -1) { + return false; + } + + // stop for input, select, and textarea + return tag_name == 'INPUT' || tag_name == 'SELECT' || tag_name == 'TEXTAREA' || (element.contentEditable && element.contentEditable == 'true'); } - // check if a further expansion step is possible if recursivity is enabled - if (recursive == true) { - this._expandClusterNode(childNode,recursive,force,openAll); + /** + * checks if two arrays are equal + * + * @param {Array} modifiers1 + * @param {Array} modifiers2 + * @returns {boolean} + */ + function _modifiersMatch(modifiers1, modifiers2) { + return modifiers1.sort().join(',') === modifiers2.sort().join(','); } - }; + /** + * resets all sequence counters except for the ones passed in + * + * @param {Object} do_not_reset + * @returns void + */ + function _resetSequences(do_not_reset) { + do_not_reset = do_not_reset || {}; - /** - * position the bezier nodes at the center of the edges - * - * @param node - * @private - */ - exports._repositionBezierNodes = function(node) { - for (var i = 0; i < node.dynamicEdges.length; i++) { - node.dynamicEdges[i].positionBezierNode(); - } - }; + var active_sequences = false, + key; + for (key in _sequence_levels) { + if (do_not_reset[key]) { + active_sequences = true; + continue; + } + _sequence_levels[key] = 0; + } - /** - * This function checks if any nodes at the end of their trees have edges below a threshold length - * This function is called only from updateClusters() - * forceLevelCollapse ignores the length of the edge and collapses one level - * This means that a node with only one edge will be clustered with its connected node - * - * @private - * @param {Boolean} force - */ - exports._formClusters = function(force) { - if (force == false) { - this._formClustersByZoom(); - } - else { - this._forceClustersByZoom(); + if (!active_sequences) { + _inside_sequence = false; + } } - }; + /** + * finds all callbacks that match based on the keycode, modifiers, + * and action + * + * @param {string} character + * @param {Array} modifiers + * @param {string} action + * @param {boolean=} remove - should we remove any matches + * @param {string=} combination + * @returns {Array} + */ + function _getMatches(character, modifiers, action, remove, combination) { + var i, + callback, + matches = []; - /** - * This function handles the clustering by zooming out, this is based on a minimum edge distance - * - * @private - */ - exports._formClustersByZoom = function() { - var dx,dy,length, - minLength = this.constants.clustering.clusterEdgeThreshold/this.scale; - - // check if any edges are shorter than minLength and start the clustering - // the clustering favours the node with the larger mass - for (var edgeId in this.edges) { - if (this.edges.hasOwnProperty(edgeId)) { - var edge = this.edges[edgeId]; - if (edge.connected) { - if (edge.toId != edge.fromId) { - dx = (edge.to.x - edge.from.x); - dy = (edge.to.y - edge.from.y); - length = Math.sqrt(dx * dx + dy * dy); + // if there are no events related to this keycode + if (!_callbacks[character]) { + return []; + } + // if a modifier key is coming up on its own we should allow it + if (action == 'keyup' && _isModifier(character)) { + modifiers = [character]; + } - if (length < minLength) { - // first check which node is larger - var parentNode = edge.from; - var childNode = edge.to; - if (edge.to.mass > edge.from.mass) { - parentNode = edge.to; - childNode = edge.from; - } + // loop through all callbacks for the key that was pressed + // and see if any of them match + for (i = 0; i < _callbacks[character].length; ++i) { + callback = _callbacks[character][i]; - if (childNode.dynamicEdgesLength == 1) { - this._addToCluster(parentNode,childNode,false); - } - else if (parentNode.dynamicEdgesLength == 1) { - this._addToCluster(childNode,parentNode,false); - } + // if this is a sequence but it is not at the right level + // then move onto the next match + if (callback.seq && _sequence_levels[callback.seq] != callback.level) { + continue; } - } - } - } - } - }; - /** - * This function forces the network to cluster all nodes with only one connecting edge to their - * connected node. - * - * @private - */ - exports._forceClustersByZoom = function() { - for (var nodeId in this.nodes) { - // another node could have absorbed this child. - if (this.nodes.hasOwnProperty(nodeId)) { - var childNode = this.nodes[nodeId]; + // if the action we are looking for doesn't match the action we got + // then we should keep going + if (action != callback.action) { + continue; + } - // the edges can be swallowed by another decrease - if (childNode.dynamicEdgesLength == 1 && childNode.dynamicEdges.length != 0) { - var edge = childNode.dynamicEdges[0]; - var parentNode = (edge.toId == childNode.id) ? this.nodes[edge.fromId] : this.nodes[edge.toId]; + // if this is a keypress event that means that we need to only + // look at the character, otherwise check the modifiers as + // well + if (action == 'keypress' || _modifiersMatch(modifiers, callback.modifiers)) { - // group to the largest node - if (childNode.id != parentNode.id) { - if (parentNode.mass > childNode.mass) { - this._addToCluster(parentNode,childNode,true); - } - else { - this._addToCluster(childNode,parentNode,true); + // remove is used so if you change your mind and call bind a + // second time with a new function the first one is overwritten + if (remove && callback.combo == combination) { + _callbacks[character].splice(i, 1); + } + + matches.push(callback); } - } } - } + + return matches; } - }; + /** + * takes a key event and figures out what the modifiers are + * + * @param {Event} e + * @returns {Array} + */ + function _eventModifiers(e) { + var modifiers = []; - /** - * To keep the nodes of roughly equal size we normalize the cluster levels. - * This function clusters a node to its smallest connected neighbour. - * - * @param node - * @private - */ - exports._clusterToSmallestNeighbour = function(node) { - var smallestNeighbour = -1; - var smallestNeighbourNode = null; - for (var i = 0; i < node.dynamicEdges.length; i++) { - if (node.dynamicEdges[i] !== undefined) { - var neighbour = null; - if (node.dynamicEdges[i].fromId != node.id) { - neighbour = node.dynamicEdges[i].from; + if (e.shiftKey) { + modifiers.push('shift'); } - else if (node.dynamicEdges[i].toId != node.id) { - neighbour = node.dynamicEdges[i].to; + + if (e.altKey) { + modifiers.push('alt'); } + if (e.ctrlKey) { + modifiers.push('ctrl'); + } - if (neighbour != null && smallestNeighbour > neighbour.clusterSessions.length) { - smallestNeighbour = neighbour.clusterSessions.length; - smallestNeighbourNode = neighbour; + if (e.metaKey) { + modifiers.push('meta'); } - } - } - if (neighbour != null && this.nodes[neighbour.id] !== undefined) { - this._addToCluster(neighbour, node, true); + return modifiers; } - }; + /** + * actually calls the callback function + * + * if your callback function returns false this will use the jquery + * convention - prevent default and stop propogation on the event + * + * @param {Function} callback + * @param {Event} e + * @returns void + */ + function _fireCallback(callback, e) { + if (callback(e) === false) { + if (e.preventDefault) { + e.preventDefault(); + } - /** - * This function forms clusters from hubs, it loops over all nodes - * - * @param {Boolean} force | Disregard zoom level - * @param {Boolean} onlyEqual | This only clusters a hub with a specific number of edges - * @private - */ - exports._formClustersByHub = function(force, onlyEqual) { - // we loop over all nodes in the list - for (var nodeId in this.nodes) { - // we check if it is still available since it can be used by the clustering in this loop - if (this.nodes.hasOwnProperty(nodeId)) { - this._formClusterFromHub(this.nodes[nodeId],force,onlyEqual); - } - } - }; + if (e.stopPropagation) { + e.stopPropagation(); + } - /** - * This function forms a cluster from a specific preselected hub node - * - * @param {Node} hubNode | the node we will cluster as a hub - * @param {Boolean} force | Disregard zoom level - * @param {Boolean} onlyEqual | This only clusters a hub with a specific number of edges - * @param {Number} [absorptionSizeOffset] | - * @private - */ - exports._formClusterFromHub = function(hubNode, force, onlyEqual, absorptionSizeOffset) { - if (absorptionSizeOffset === undefined) { - absorptionSizeOffset = 0; + e.returnValue = false; + e.cancelBubble = true; + } } - // we decide if the node is a hub - if ((hubNode.dynamicEdgesLength >= this.hubThreshold && onlyEqual == false) || - (hubNode.dynamicEdgesLength == this.hubThreshold && onlyEqual == true)) { - // initialize variables - var dx,dy,length; - var minLength = this.constants.clustering.clusterEdgeThreshold/this.scale; - var allowCluster = false; - - // we create a list of edges because the dynamicEdges change over the course of this loop - var edgesIdarray = []; - var amountOfInitialEdges = hubNode.dynamicEdges.length; - for (var j = 0; j < amountOfInitialEdges; j++) { - edgesIdarray.push(hubNode.dynamicEdges[j].id); - } - // if the hub clustering is not forces, we check if one of the edges connected - // to a cluster is small enough based on the constants.clustering.clusterEdgeThreshold - if (force == false) { - allowCluster = false; - for (j = 0; j < amountOfInitialEdges; j++) { - var edge = this.edges[edgesIdarray[j]]; - if (edge !== undefined) { - if (edge.connected) { - if (edge.toId != edge.fromId) { - dx = (edge.to.x - edge.from.x); - dy = (edge.to.y - edge.from.y); - length = Math.sqrt(dx * dx + dy * dy); + /** + * handles a character key event + * + * @param {string} character + * @param {Event} e + * @returns void + */ + function _handleCharacter(character, e) { - if (length < minLength) { - allowCluster = true; - break; - } - } - } - } + // if this event should not happen stop here + if (_stop(e)) { + return; } - } - // start the clustering if allowed - if ((!force && allowCluster) || force) { - // we loop over all edges INITIALLY connected to this hub - for (j = 0; j < amountOfInitialEdges; j++) { - edge = this.edges[edgesIdarray[j]]; - // the edge can be clustered by this function in a previous loop - if (edge !== undefined) { - var childNode = this.nodes[(edge.fromId == hubNode.id) ? edge.toId : edge.fromId]; - // we do not want hubs to merge with other hubs nor do we want to cluster itself. - if ((childNode.dynamicEdges.length <= (this.hubThreshold + absorptionSizeOffset)) && - (childNode.id != hubNode.id)) { - this._addToCluster(hubNode,childNode,force); - } - } - } - } - } - }; + var callbacks = _getMatches(character, _eventModifiers(e), e.type), + i, + do_not_reset = {}, + processed_sequence_callback = false; + // loop through matching callbacks for this key event + for (i = 0; i < callbacks.length; ++i) { + // fire for all sequence callbacks + // this is because if for example you have multiple sequences + // bound such as "g i" and "g t" they both need to fire the + // callback for matching g cause otherwise you can only ever + // match the first one + if (callbacks[i].seq) { + processed_sequence_callback = true; - /** - * This function adds the child node to the parent node, creating a cluster if it is not already. - * - * @param {Node} parentNode | this is the node that will house the child node - * @param {Node} childNode | this node will be deleted from the global this.nodes and stored in the parent node - * @param {Boolean} force | true will only update the remainingEdges at the very end of the clustering, ensuring single level collapse - * @private - */ - exports._addToCluster = function(parentNode, childNode, force) { - // join child node in the parent node - parentNode.containedNodes[childNode.id] = childNode; + // keep a list of which sequences were matches for later + do_not_reset[callbacks[i].seq] = 1; + _fireCallback(callbacks[i].callback, e); + continue; + } - // manage all the edges connected to the child and parent nodes - for (var i = 0; i < childNode.dynamicEdges.length; i++) { - var edge = childNode.dynamicEdges[i]; - if (edge.toId == parentNode.id || edge.fromId == parentNode.id) { // edge connected to parentNode - this._addToContainedEdges(parentNode,childNode,edge); - } - else { - this._connectEdgeToCluster(parentNode,childNode,edge); - } + // if there were no sequence matches but we are still here + // that means this is a regular match so we should fire that + if (!processed_sequence_callback && !_inside_sequence) { + _fireCallback(callbacks[i].callback, e); + } + } + + // if you are inside of a sequence and the key you are pressing + // is not a modifier key then we should reset all sequences + // that were not matched by this key event + if (e.type == _inside_sequence && !_isModifier(character)) { + _resetSequences(do_not_reset); + } } - // a contained node has no dynamic edges. - childNode.dynamicEdges = []; - // remove circular edges from clusters - this._containCircularEdgesFromNode(parentNode,childNode); + /** + * handles a keydown event + * + * @param {Event} e + * @returns void + */ + function _handleKey(e) { + // normalize e.which for key events + // @see http://stackoverflow.com/questions/4285627/javascript-keycode-vs-charcode-utter-confusion + e.which = typeof e.which == "number" ? e.which : e.keyCode; - // remove the childNode from the global nodes object - delete this.nodes[childNode.id]; + var character = _characterFromEvent(e); - // update the properties of the child and parent - var massBefore = parentNode.mass; - childNode.clusterSession = this.clusterSession; - parentNode.mass += childNode.mass; - parentNode.clusterSize += childNode.clusterSize; - parentNode.fontSize = Math.min(this.constants.clustering.maxFontSize, this.constants.nodes.fontSize + this.constants.clustering.fontSizeMultiplier*parentNode.clusterSize); + // no character found then stop + if (!character) { + return; + } - // keep track of the clustersessions so we can open the cluster up as it has been formed. - if (parentNode.clusterSessions[parentNode.clusterSessions.length - 1] != this.clusterSession) { - parentNode.clusterSessions.push(this.clusterSession); + if (e.type == 'keyup' && _ignore_next_keyup == character) { + _ignore_next_keyup = false; + return; + } + + _handleCharacter(character, e); } - // forced clusters only open from screen size and double tap - if (force == true) { - // parentNode.formationScale = Math.pow(1 - (1.0/11.0),this.clusterSession+3); - parentNode.formationScale = 0; + /** + * determines if the keycode specified is a modifier key or not + * + * @param {string} key + * @returns {boolean} + */ + function _isModifier(key) { + return key == 'shift' || key == 'ctrl' || key == 'alt' || key == 'meta'; } - else { - parentNode.formationScale = this.scale; // The latest child has been added on this scale + + /** + * called to set a 1 second timeout on the specified sequence + * + * this is so after each key press in the sequence you have 1 second + * to press the next key before you have to start over + * + * @returns void + */ + function _resetSequenceTimer() { + clearTimeout(_reset_timer); + _reset_timer = setTimeout(_resetSequences, 1000); } - // recalculate the size of the node on the next time the node is rendered - parentNode.clearSizeCache(); + /** + * reverses the map lookup so that we can look for specific keys + * to see what can and can't use keypress + * + * @return {Object} + */ + function _getReverseMap() { + if (!_REVERSE_MAP) { + _REVERSE_MAP = {}; + for (var key in _MAP) { - // set the pop-out scale for the childnode - parentNode.containedNodes[childNode.id].formationScale = parentNode.formationScale; + // pull out the numeric keypad from here cause keypress should + // be able to detect the keys from the character + if (key > 95 && key < 112) { + continue; + } - // nullify the movement velocity of the child, this is to avoid hectic behaviour - childNode.clearVelocity(); + if (_MAP.hasOwnProperty(key)) { + _REVERSE_MAP[_MAP[key]] = key; + } + } + } + return _REVERSE_MAP; + } - // the mass has altered, preservation of energy dictates the velocity to be updated - parentNode.updateVelocity(massBefore); + /** + * picks the best action based on the key combination + * + * @param {string} key - character for key + * @param {Array} modifiers + * @param {string=} action passed in + */ + function _pickBestAction(key, modifiers, action) { - // restart the simulation to reorganise all nodes - this.moving = true; - }; + // if no action was picked in we should try to pick the one + // that we think would work best for this key + if (!action) { + action = _getReverseMap()[key] ? 'keydown' : 'keypress'; + } + // modifier keys don't work as expected with keypress, + // switch to keydown + if (action == 'keypress' && modifiers.length) { + action = 'keydown'; + } - /** - * This function will apply the changes made to the remainingEdges during the formation of the clusters. - * This is a seperate function to allow for level-wise collapsing of the node barnesHutTree. - * It has to be called if a level is collapsed. It is called by _formClusters(). - * @private - */ - exports._updateDynamicEdges = function() { - for (var i = 0; i < this.nodeIndices.length; i++) { - var node = this.nodes[this.nodeIndices[i]]; - node.dynamicEdgesLength = node.dynamicEdges.length; + return action; + } - // this corrects for multiple edges pointing at the same other node - var correction = 0; - if (node.dynamicEdgesLength > 1) { - for (var j = 0; j < node.dynamicEdgesLength - 1; j++) { - var edgeToId = node.dynamicEdges[j].toId; - var edgeFromId = node.dynamicEdges[j].fromId; - for (var k = j+1; k < node.dynamicEdgesLength; k++) { - if ((node.dynamicEdges[k].toId == edgeToId && node.dynamicEdges[k].fromId == edgeFromId) || - (node.dynamicEdges[k].fromId == edgeToId && node.dynamicEdges[k].toId == edgeFromId)) { - correction += 1; - } - } + /** + * binds a key sequence to an event + * + * @param {string} combo - combo specified in bind call + * @param {Array} keys + * @param {Function} callback + * @param {string=} action + * @returns void + */ + function _bindSequence(combo, keys, callback, action) { + + // start off by adding a sequence level record for this combination + // and setting the level to 0 + _sequence_levels[combo] = 0; + + // if there is no action pick the best one for the first key + // in the sequence + if (!action) { + action = _pickBestAction(keys[0], []); } - } - node.dynamicEdgesLength -= correction; - } - }; + /** + * callback to increase the sequence level for this sequence and reset + * all other sequences that were active + * + * @param {Event} e + * @returns void + */ + var _increaseSequence = function(e) { + _inside_sequence = action; + ++_sequence_levels[combo]; + _resetSequenceTimer(); + }, - /** - * This adds an edge from the childNode to the contained edges of the parent node - * - * @param parentNode | Node object - * @param childNode | Node object - * @param edge | Edge object - * @private - */ - exports._addToContainedEdges = function(parentNode, childNode, edge) { - // create an array object if it does not yet exist for this childNode - if (!(parentNode.containedEdges.hasOwnProperty(childNode.id))) { - parentNode.containedEdges[childNode.id] = [] - } - // add this edge to the list - parentNode.containedEdges[childNode.id].push(edge); + /** + * wraps the specified callback inside of another function in order + * to reset all sequence counters as soon as this sequence is done + * + * @param {Event} e + * @returns void + */ + _callbackAndReset = function(e) { + _fireCallback(callback, e); - // remove the edge from the global edges object - delete this.edges[edge.id]; + // we should ignore the next key up if the action is key down + // or keypress. this is so if you finish a sequence and + // release the key the final key will not trigger a keyup + if (action !== 'keyup') { + _ignore_next_keyup = _characterFromEvent(e); + } - // remove the edge from the parent object - for (var i = 0; i < parentNode.dynamicEdges.length; i++) { - if (parentNode.dynamicEdges[i].id == edge.id) { - parentNode.dynamicEdges.splice(i,1); - break; - } - } - }; + // weird race condition if a sequence ends with the key + // another sequence begins with + setTimeout(_resetSequences, 10); + }, + i; - /** - * This function connects an edge that was connected to a child node to the parent node. - * It keeps track of which nodes it has been connected to with the originalId array. - * - * @param {Node} parentNode | Node object - * @param {Node} childNode | Node object - * @param {Edge} edge | Edge object - * @private - */ - exports._connectEdgeToCluster = function(parentNode, childNode, edge) { - // handle circular edges - if (edge.toId == edge.fromId) { - this._addToContainedEdges(parentNode, childNode, edge); + // loop through keys one at a time and bind the appropriate callback + // function. for any key leading up to the final one it should + // increase the sequence. after the final, it should reset all sequences + for (i = 0; i < keys.length; ++i) { + _bindSingle(keys[i], i < keys.length - 1 ? _increaseSequence : _callbackAndReset, action, combo, i); + } } - else { - if (edge.toId == childNode.id) { // edge connected to other node on the "to" side - edge.originalToId.push(childNode.id); - edge.to = parentNode; - edge.toId = parentNode.id; - } - else { // edge connected to other node with the "from" side - edge.originalFromId.push(childNode.id); - edge.from = parentNode; - edge.fromId = parentNode.id; - } + /** + * binds a single keyboard combination + * + * @param {string} combination + * @param {Function} callback + * @param {string=} action + * @param {string=} sequence_name - name of sequence if part of sequence + * @param {number=} level - what part of the sequence the command is + * @returns void + */ + function _bindSingle(combination, callback, action, sequence_name, level) { + + // make sure multiple spaces in a row become a single space + combination = combination.replace(/\s+/g, ' '); - this._addToReroutedEdges(parentNode,childNode,edge); - } - }; + var sequence = combination.split(' '), + i, + key, + keys, + modifiers = []; + // if this pattern is a sequence of keys then run through this method + // to reprocess each pattern one key at a time + if (sequence.length > 1) { + return _bindSequence(combination, sequence, callback, action); + } - /** - * If a node is connected to itself, a circular edge is drawn. When clustering we want to contain - * these edges inside of the cluster. - * - * @param parentNode - * @param childNode - * @private - */ - exports._containCircularEdgesFromNode = function(parentNode, childNode) { - // manage all the edges connected to the child and parent nodes - for (var i = 0; i < parentNode.dynamicEdges.length; i++) { - var edge = parentNode.dynamicEdges[i]; - // handle circular edges - if (edge.toId == edge.fromId) { - this._addToContainedEdges(parentNode, childNode, edge); - } - } - }; + // take the keys from this pattern and figure out what the actual + // pattern is all about + keys = combination === '+' ? ['+'] : combination.split('+'); + for (i = 0; i < keys.length; ++i) { + key = keys[i]; - /** - * This adds an edge from the childNode to the rerouted edges of the parent node - * - * @param parentNode | Node object - * @param childNode | Node object - * @param edge | Edge object - * @private - */ - exports._addToReroutedEdges = function(parentNode, childNode, edge) { - // create an array object if it does not yet exist for this childNode - // we store the edge in the rerouted edges so we can restore it when the cluster pops open - if (!(parentNode.reroutedEdges.hasOwnProperty(childNode.id))) { - parentNode.reroutedEdges[childNode.id] = []; - } - parentNode.reroutedEdges[childNode.id].push(edge); + // normalize key names + if (_SPECIAL_ALIASES[key]) { + key = _SPECIAL_ALIASES[key]; + } - // this edge becomes part of the dynamicEdges of the cluster node - parentNode.dynamicEdges.push(edge); - }; + // if this is not a keypress event then we should + // be smart about using shift keys + // this will only work for US keyboards however + if (action && action != 'keypress' && _SHIFT_MAP[key]) { + key = _SHIFT_MAP[key]; + modifiers.push('shift'); + } + // if this key is a modifier then add it to the list of modifiers + if (_isModifier(key)) { + modifiers.push(key); + } + } + // depending on what the key combination is + // we will try to pick the best event for it + action = _pickBestAction(key, modifiers, action); - /** - * This function connects an edge that was connected to a cluster node back to the child node. - * - * @param parentNode | Node object - * @param childNode | Node object - * @private - */ - exports._connectEdgeBackToChild = function(parentNode, childNode) { - if (parentNode.reroutedEdges.hasOwnProperty(childNode.id)) { - for (var i = 0; i < parentNode.reroutedEdges[childNode.id].length; i++) { - var edge = parentNode.reroutedEdges[childNode.id][i]; - if (edge.originalFromId[edge.originalFromId.length-1] == childNode.id) { - edge.originalFromId.pop(); - edge.fromId = childNode.id; - edge.from = childNode; - } - else { - edge.originalToId.pop(); - edge.toId = childNode.id; - edge.to = childNode; + // make sure to initialize array if this is the first time + // a callback is added for this key + if (!_callbacks[key]) { + _callbacks[key] = []; } - // append this edge to the list of edges connecting to the childnode - childNode.dynamicEdges.push(edge); + // remove an existing match if there is one + _getMatches(key, modifiers, action, !sequence_name, combination); - // remove the edge from the parent object - for (var j = 0; j < parentNode.dynamicEdges.length; j++) { - if (parentNode.dynamicEdges[j].id == edge.id) { - parentNode.dynamicEdges.splice(j,1); - break; - } - } - } - // remove the entry from the rerouted edges - delete parentNode.reroutedEdges[childNode.id]; + // add this call back to the array + // if it is a sequence put it at the beginning + // if not put it at the end + // + // this is important because the way these are processed expects + // the sequence ones to come first + _callbacks[key][sequence_name ? 'unshift' : 'push']({ + callback: callback, + modifiers: modifiers, + action: action, + seq: sequence_name, + level: level, + combo: combination + }); } - }; - - /** - * When loops are clustered, an edge can be both in the rerouted array and the contained array. - * This function is called last to verify that all edges in dynamicEdges are in fact connected to the - * parentNode - * - * @param parentNode | Node object - * @private - */ - exports._validateEdges = function(parentNode) { - for (var i = 0; i < parentNode.dynamicEdges.length; i++) { - var edge = parentNode.dynamicEdges[i]; - if (parentNode.id != edge.toId && parentNode.id != edge.fromId) { - parentNode.dynamicEdges.splice(i,1); - } + /** + * binds multiple combinations to the same callback + * + * @param {Array} combinations + * @param {Function} callback + * @param {string|undefined} action + * @returns void + */ + function _bindMultiple(combinations, callback, action) { + for (var i = 0; i < combinations.length; ++i) { + _bindSingle(combinations[i], callback, action); + } } - }; + // start! + _addEvent(document, 'keypress', _handleKey); + _addEvent(document, 'keydown', _handleKey); + _addEvent(document, 'keyup', _handleKey); - /** - * This function released the contained edges back into the global domain and puts them back into the - * dynamic edges of both parent and child. - * - * @param {Node} parentNode | - * @param {Node} childNode | - * @private - */ - exports._releaseContainedEdges = function(parentNode, childNode) { - for (var i = 0; i < parentNode.containedEdges[childNode.id].length; i++) { - var edge = parentNode.containedEdges[childNode.id][i]; + var mousetrap = { - // put the edge back in the global edges object - this.edges[edge.id] = edge; + /** + * binds an event to mousetrap + * + * can be a single key, a combination of keys separated with +, + * a comma separated list of keys, an array of keys, or + * a sequence of keys separated by spaces + * + * be sure to list the modifier keys first to make sure that the + * correct key ends up getting bound (the last key in the pattern) + * + * @param {string|Array} keys + * @param {Function} callback + * @param {string=} action - 'keypress', 'keydown', or 'keyup' + * @returns void + */ + bind: function(keys, callback, action) { + _bindMultiple(keys instanceof Array ? keys : [keys], callback, action); + _direct_map[keys + ':' + action] = callback; + return this; + }, - // put the edge back in the dynamic edges of the child and parent - childNode.dynamicEdges.push(edge); - parentNode.dynamicEdges.push(edge); - } - // remove the entry from the contained edges - delete parentNode.containedEdges[childNode.id]; + /** + * unbinds an event to mousetrap + * + * the unbinding sets the callback function of the specified key combo + * to an empty function and deletes the corresponding key in the + * _direct_map dict. + * + * the keycombo+action has to be exactly the same as + * it was defined in the bind method + * + * TODO: actually remove this from the _callbacks dictionary instead + * of binding an empty function + * + * @param {string|Array} keys + * @param {string} action + * @returns void + */ + unbind: function(keys, action) { + if (_direct_map[keys + ':' + action]) { + delete _direct_map[keys + ':' + action]; + this.bind(keys, function() {}, action); + } + return this; + }, - }; + /** + * triggers an event that has already been bound + * + * @param {string} keys + * @param {string=} action + * @returns void + */ + trigger: function(keys, action) { + _direct_map[keys + ':' + action](); + return this; + }, + /** + * resets the library back to its initial state. this is useful + * if you want to clear out the current keyboard shortcuts and bind + * new ones - for example if you switch to another page + * + * @returns void + */ + reset: function() { + _callbacks = {}; + _direct_map = {}; + return this; + } + }; + + module.exports = mousetrap; - // ------------------- UTILITY FUNCTIONS ---------------------------- // +/***/ }, +/* 47 */ +/***/ function(module, exports, __webpack_require__) { + var PhysicsMixin = __webpack_require__(48); + var ClusterMixin = __webpack_require__(52); + var SectorsMixin = __webpack_require__(53); + var SelectionMixin = __webpack_require__(54); + var ManipulationMixin = __webpack_require__(55); + var NavigationMixin = __webpack_require__(56); + var HierarchicalLayoutMixin = __webpack_require__(57); /** - * This updates the node labels for all nodes (for debugging purposes) + * Load a mixin into the network object + * + * @param {Object} sourceVariable | this object has to contain functions. + * @private */ - exports.updateLabels = function() { - var nodeId; - // update node labels - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - var node = this.nodes[nodeId]; - if (node.clusterSize > 1) { - node.label = "[".concat(String(node.clusterSize),"]"); - } - } - } - - // update node labels - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - if (node.clusterSize == 1) { - if (node.originalLabel !== undefined) { - node.label = node.originalLabel; - } - else { - node.label = String(node.id); - } - } + exports._loadMixin = function (sourceVariable) { + for (var mixinFunction in sourceVariable) { + if (sourceVariable.hasOwnProperty(mixinFunction)) { + this[mixinFunction] = sourceVariable[mixinFunction]; } } - - // /* Debug Override */ - // for (nodeId in this.nodes) { - // if (this.nodes.hasOwnProperty(nodeId)) { - // node = this.nodes[nodeId]; - // node.label = String(node.level); - // } - // } - }; /** - * We want to keep the cluster level distribution rather small. This means we do not want unclustered nodes - * if the rest of the nodes are already a few cluster levels in. - * To fix this we use this function. It determines the min and max cluster level and sends nodes that have not - * clustered enough to the clusterToSmallestNeighbours function. + * removes a mixin from the network object. + * + * @param {Object} sourceVariable | this object has to contain functions. + * @private */ - exports.normalizeClusterLevels = function() { - var maxLevel = 0; - var minLevel = 1e9; - var clusterLevel = 0; - var nodeId; - - // we loop over all nodes in the list - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - clusterLevel = this.nodes[nodeId].clusterSessions.length; - if (maxLevel < clusterLevel) {maxLevel = clusterLevel;} - if (minLevel > clusterLevel) {minLevel = clusterLevel;} + exports._clearMixin = function (sourceVariable) { + for (var mixinFunction in sourceVariable) { + if (sourceVariable.hasOwnProperty(mixinFunction)) { + this[mixinFunction] = undefined; } } + }; - if (maxLevel - minLevel > this.constants.clustering.clusterLevelDifference) { - var amountOfNodes = this.nodeIndices.length; - var targetLevel = maxLevel - this.constants.clustering.clusterLevelDifference; - // we loop over all nodes in the list - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - if (this.nodes[nodeId].clusterSessions.length < targetLevel) { - this._clusterToSmallestNeighbour(this.nodes[nodeId]); - } - } - } - this._updateNodeIndexList(); - this._updateDynamicEdges(); - // if a cluster was formed, we increase the clusterSession - if (this.nodeIndices.length != amountOfNodes) { - this.clusterSession += 1; - } + + /** + * Mixin the physics system and initialize the parameters required. + * + * @private + */ + exports._loadPhysicsSystem = function () { + this._loadMixin(PhysicsMixin); + this._loadSelectedForceSolver(); + if (this.constants.configurePhysics == true) { + this._loadPhysicsConfiguration(); } }; - /** - * This function determines if the cluster we want to decluster is in the active area - * this means around the zoom center + * Mixin the cluster system and initialize the parameters required. * - * @param {Node} node - * @returns {boolean} * @private */ - exports._nodeInActiveArea = function(node) { - return ( - Math.abs(node.x - this.areaCenter.x) <= this.constants.clustering.activeAreaBoxSize/this.scale - && - Math.abs(node.y - this.areaCenter.y) <= this.constants.clustering.activeAreaBoxSize/this.scale - ) + exports._loadClusterSystem = function () { + this.clusterSession = 0; + this.hubThreshold = 5; + this._loadMixin(ClusterMixin); }; /** - * This is an adaptation of the original repositioning function. This is called if the system is clustered initially - * It puts large clusters away from the center and randomizes the order. + * Mixin the sector system and initialize the parameters required * + * @private */ - exports.repositionNodes = function() { - for (var i = 0; i < this.nodeIndices.length; i++) { - var node = this.nodes[this.nodeIndices[i]]; - if ((node.xFixed == false || node.yFixed == false)) { - var radius = 10 * 0.1*this.nodeIndices.length * Math.min(100,node.mass); - var angle = 2 * Math.PI * Math.random(); - if (node.xFixed == false) {node.x = radius * Math.cos(angle);} - if (node.yFixed == false) {node.y = radius * Math.sin(angle);} - this._repositionBezierNodes(node); - } - } + exports._loadSectorSystem = function () { + this.sectors = {}; + this.activeSector = ["default"]; + this.sectors["active"] = {}; + this.sectors["active"]["default"] = {"nodes": {}, + "edges": {}, + "nodeIndices": [], + "formationScale": 1.0, + "drawingNode": undefined }; + this.sectors["frozen"] = {}; + this.sectors["support"] = {"nodes": {}, + "edges": {}, + "nodeIndices": [], + "formationScale": 1.0, + "drawingNode": undefined }; + + this.nodeIndices = this.sectors["active"]["default"]["nodeIndices"]; // the node indices list is used to speed up the computation of the repulsion fields + + this._loadMixin(SectorsMixin); }; /** - * We determine how many connections denote an important hub. - * We take the mean + 2*std as the important hub size. (Assuming a normal distribution of data, ~2.2%) + * Mixin the selection system and initialize the parameters required * * @private */ - exports._getHubSize = function() { - var average = 0; - var averageSquared = 0; - var hubCounter = 0; - var largestHub = 0; + exports._loadSelectionSystem = function () { + this.selectionObj = {nodes: {}, edges: {}}; - for (var i = 0; i < this.nodeIndices.length; i++) { + this._loadMixin(SelectionMixin); + }; - var node = this.nodes[this.nodeIndices[i]]; - if (node.dynamicEdgesLength > largestHub) { - largestHub = node.dynamicEdgesLength; + + /** + * Mixin the navigationUI (User Interface) system and initialize the parameters required + * + * @private + */ + exports._loadManipulationSystem = function () { + // reset global variables -- these are used by the selection of nodes and edges. + this.blockConnectingEdgeSelection = false; + this.forceAppendSelection = false; + + if (this.constants.dataManipulation.enabled == true) { + // load the manipulator HTML elements. All styling done in css. + if (this.manipulationDiv === undefined) { + this.manipulationDiv = document.createElement('div'); + this.manipulationDiv.className = 'network-manipulationDiv'; + this.manipulationDiv.id = 'network-manipulationDiv'; + if (this.editMode == true) { + this.manipulationDiv.style.display = "block"; + } + else { + this.manipulationDiv.style.display = "none"; + } + this.containerElement.insertBefore(this.manipulationDiv, this.frame); } - average += node.dynamicEdgesLength; - averageSquared += Math.pow(node.dynamicEdgesLength,2); - hubCounter += 1; - } - average = average / hubCounter; - averageSquared = averageSquared / hubCounter; - var variance = averageSquared - Math.pow(average,2); + if (this.editModeDiv === undefined) { + this.editModeDiv = document.createElement('div'); + this.editModeDiv.className = 'network-manipulation-editMode'; + this.editModeDiv.id = 'network-manipulation-editMode'; + if (this.editMode == true) { + this.editModeDiv.style.display = "none"; + } + else { + this.editModeDiv.style.display = "block"; + } + this.containerElement.insertBefore(this.editModeDiv, this.frame); + } - var standardDeviation = Math.sqrt(variance); + if (this.closeDiv === undefined) { + this.closeDiv = document.createElement('div'); + this.closeDiv.className = 'network-manipulation-closeDiv'; + this.closeDiv.id = 'network-manipulation-closeDiv'; + this.closeDiv.style.display = this.manipulationDiv.style.display; + this.containerElement.insertBefore(this.closeDiv, this.frame); + } - this.hubThreshold = Math.floor(average + 2*standardDeviation); + // load the manipulation functions + this._loadMixin(ManipulationMixin); - // always have at least one to cluster - if (this.hubThreshold > largestHub) { - this.hubThreshold = largestHub; + // create the manipulator toolbar + this._createManipulatorBar(); } + else { + if (this.manipulationDiv !== undefined) { + // removes all the bindings and overloads + this._createManipulatorBar(); + // remove the manipulation divs + this.containerElement.removeChild(this.manipulationDiv); + this.containerElement.removeChild(this.editModeDiv); + this.containerElement.removeChild(this.closeDiv); - // console.log("average",average,"averageSQ",averageSquared,"var",variance,"std",standardDeviation); - // console.log("hubThreshold:",this.hubThreshold); + this.manipulationDiv = undefined; + this.editModeDiv = undefined; + this.closeDiv = undefined; + // remove the mixin functions + this._clearMixin(ManipulationMixin); + } + } }; /** - * We reduce the amount of "extension nodes" or chains. These are not quickly clustered with the outliers and hubs methods - * with this amount we can cluster specifically on these chains. + * Mixin the navigation (User Interface) system and initialize the parameters required * - * @param {Number} fraction | between 0 and 1, the percentage of chains to reduce * @private */ - exports._reduceAmountOfChains = function(fraction) { - this.hubThreshold = 2; - var reduceAmount = Math.floor(this.nodeIndices.length * fraction); - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - if (this.nodes[nodeId].dynamicEdgesLength == 2 && this.nodes[nodeId].dynamicEdges.length >= 2) { - if (reduceAmount > 0) { - this._formClusterFromHub(this.nodes[nodeId],true,true,1); - reduceAmount -= 1; - } - } - } + exports._loadNavigationControls = function () { + this._loadMixin(NavigationMixin); + + // the clean function removes the button divs, this is done to remove the bindings. + this._cleanNavigation(); + if (this.constants.navigation.enabled == true) { + this._loadNavigationElements(); } }; + /** - * We get the amount of "extension nodes" or chains. These are not quickly clustered with the outliers and hubs methods - * with this amount we can cluster specifically on these chains. + * Mixin the hierarchical layout system. * * @private */ - exports._getChainFraction = function() { - var chains = 0; - var total = 0; - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - if (this.nodes[nodeId].dynamicEdgesLength == 2 && this.nodes[nodeId].dynamicEdges.length >= 2) { - chains += 1; - } - total += 1; - } - } - return chains/total; + exports._loadHierarchySystem = function () { + this._loadMixin(HierarchicalLayoutMixin); }; /***/ }, -/* 49 */ +/* 48 */ /***/ function(module, exports, __webpack_require__) { var util = __webpack_require__(1); + var RepulsionMixin = __webpack_require__(49); + var HierarchialRepulsionMixin = __webpack_require__(50); + var BarnesHutMixin = __webpack_require__(51); /** - * Creation of the SectorMixin var. + * Toggling barnes Hut calculation on and off. * - * This contains all the functions the Network object can use to employ the sector system. - * The sector system is always used by Network, though the benefits only apply to the use of clustering. - * If clustering is not used, there is no overhead except for a duplicate object with references to nodes and edges. + * @private */ + exports._toggleBarnesHut = function () { + this.constants.physics.barnesHut.enabled = !this.constants.physics.barnesHut.enabled; + this._loadSelectedForceSolver(); + this.moving = true; + this.start(); + }; + /** - * This function is only called by the setData function of the Network object. - * This loads the global references into the active sector. This initializes the sector. + * This loads the node force solver based on the barnes hut or repulsion algorithm * * @private */ - exports._putDataInSector = function() { - this.sectors["active"][this._sector()].nodes = this.nodes; - this.sectors["active"][this._sector()].edges = this.edges; - this.sectors["active"][this._sector()].nodeIndices = this.nodeIndices; - }; + exports._loadSelectedForceSolver = function () { + // this overloads the this._calculateNodeForces + if (this.constants.physics.barnesHut.enabled == true) { + this._clearMixin(RepulsionMixin); + this._clearMixin(HierarchialRepulsionMixin); + + this.constants.physics.centralGravity = this.constants.physics.barnesHut.centralGravity; + this.constants.physics.springLength = this.constants.physics.barnesHut.springLength; + this.constants.physics.springConstant = this.constants.physics.barnesHut.springConstant; + this.constants.physics.damping = this.constants.physics.barnesHut.damping; + + this._loadMixin(BarnesHutMixin); + } + else if (this.constants.physics.hierarchicalRepulsion.enabled == true) { + this._clearMixin(BarnesHutMixin); + this._clearMixin(RepulsionMixin); + this.constants.physics.centralGravity = this.constants.physics.hierarchicalRepulsion.centralGravity; + this.constants.physics.springLength = this.constants.physics.hierarchicalRepulsion.springLength; + this.constants.physics.springConstant = this.constants.physics.hierarchicalRepulsion.springConstant; + this.constants.physics.damping = this.constants.physics.hierarchicalRepulsion.damping; + + this._loadMixin(HierarchialRepulsionMixin); + } + else { + this._clearMixin(BarnesHutMixin); + this._clearMixin(HierarchialRepulsionMixin); + this.barnesHutTree = undefined; + + this.constants.physics.centralGravity = this.constants.physics.repulsion.centralGravity; + this.constants.physics.springLength = this.constants.physics.repulsion.springLength; + this.constants.physics.springConstant = this.constants.physics.repulsion.springConstant; + this.constants.physics.damping = this.constants.physics.repulsion.damping; + + this._loadMixin(RepulsionMixin); + } + }; /** - * /** - * This function sets the global references to nodes, edges and nodeIndices back to - * those of the supplied (active) sector. If a type is defined, do the specific type + * Before calculating the forces, we check if we need to cluster to keep up performance and we check + * if there is more than one node. If it is just one node, we dont calculate anything. * - * @param {String} sectorId - * @param {String} [sectorType] | "active" or "frozen" * @private */ - exports._switchToSector = function(sectorId, sectorType) { - if (sectorType === undefined || sectorType == "active") { - this._switchToActiveSector(sectorId); + exports._initializeForceCalculation = function () { + // stop calculation if there is only one node + if (this.nodeIndices.length == 1) { + this.nodes[this.nodeIndices[0]]._setForce(0, 0); } else { - this._switchToFrozenSector(sectorId); + // if there are too many nodes on screen, we cluster without repositioning + if (this.nodeIndices.length > this.constants.clustering.clusterThreshold && this.constants.clustering.enabled == true) { + this.clusterToFit(this.constants.clustering.reduceToNodes, false); + } + + // we now start the force calculation + this._calculateForces(); } }; /** - * This function sets the global references to nodes, edges and nodeIndices back to - * those of the supplied active sector. + * Calculate the external forces acting on the nodes + * Forces are caused by: edges, repulsing forces between nodes, gravity + * @private + */ + exports._calculateForces = function () { + // Gravity is required to keep separated groups from floating off + // the forces are reset to zero in this loop by using _setForce instead + // of _addForce + + this._calculateGravitationalForces(); + this._calculateNodeForces(); + + if (this.constants.physics.springConstant > 0) { + if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { + this._calculateSpringForcesWithSupport(); + } + else { + if (this.constants.physics.hierarchicalRepulsion.enabled == true) { + this._calculateHierarchicalSpringForces(); + } + else { + this._calculateSpringForces(); + } + } + } + }; + + + /** + * Smooth curves are created by adding invisible nodes in the center of the edges. These nodes are also + * handled in the calculateForces function. We then use a quadratic curve with the center node as control. + * This function joins the datanodes and invisible (called support) nodes into one object. + * We do this so we do not contaminate this.nodes with the support nodes. * - * @param sectorId * @private */ - exports._switchToActiveSector = function(sectorId) { - this.nodeIndices = this.sectors["active"][sectorId]["nodeIndices"]; - this.nodes = this.sectors["active"][sectorId]["nodes"]; - this.edges = this.sectors["active"][sectorId]["edges"]; + exports._updateCalculationNodes = function () { + if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { + this.calculationNodes = {}; + this.calculationNodeIndices = []; + + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + this.calculationNodes[nodeId] = this.nodes[nodeId]; + } + } + var supportNodes = this.sectors['support']['nodes']; + for (var supportNodeId in supportNodes) { + if (supportNodes.hasOwnProperty(supportNodeId)) { + if (this.edges.hasOwnProperty(supportNodes[supportNodeId].parentEdgeId)) { + this.calculationNodes[supportNodeId] = supportNodes[supportNodeId]; + } + else { + supportNodes[supportNodeId]._setForce(0, 0); + } + } + } + + for (var idx in this.calculationNodes) { + if (this.calculationNodes.hasOwnProperty(idx)) { + this.calculationNodeIndices.push(idx); + } + } + } + else { + this.calculationNodes = this.nodes; + this.calculationNodeIndices = this.nodeIndices; + } }; /** - * This function sets the global references to nodes, edges and nodeIndices back to - * those of the supplied active sector. + * this function applies the central gravity effect to keep groups from floating off * * @private */ - exports._switchToSupportSector = function() { - this.nodeIndices = this.sectors["support"]["nodeIndices"]; - this.nodes = this.sectors["support"]["nodes"]; - this.edges = this.sectors["support"]["edges"]; + exports._calculateGravitationalForces = function () { + var dx, dy, distance, node, i; + var nodes = this.calculationNodes; + var gravity = this.constants.physics.centralGravity; + var gravityForce = 0; + + for (i = 0; i < this.calculationNodeIndices.length; i++) { + node = nodes[this.calculationNodeIndices[i]]; + node.damping = this.constants.physics.damping; // possibly add function to alter damping properties of clusters. + // gravity does not apply when we are in a pocket sector + if (this._sector() == "default" && gravity != 0) { + dx = -node.x; + dy = -node.y; + distance = Math.sqrt(dx * dx + dy * dy); + + gravityForce = (distance == 0) ? 0 : (gravity / distance); + node.fx = dx * gravityForce; + node.fy = dy * gravityForce; + } + else { + node.fx = 0; + node.fy = 0; + } + } }; + + /** - * This function sets the global references to nodes, edges and nodeIndices back to - * those of the supplied frozen sector. + * this function calculates the effects of the springs in the case of unsmooth curves. * - * @param sectorId * @private */ - exports._switchToFrozenSector = function(sectorId) { - this.nodeIndices = this.sectors["frozen"][sectorId]["nodeIndices"]; - this.nodes = this.sectors["frozen"][sectorId]["nodes"]; - this.edges = this.sectors["frozen"][sectorId]["edges"]; + exports._calculateSpringForces = function () { + var edgeLength, edge, edgeId; + var dx, dy, fx, fy, springForce, distance; + var edges = this.edges; + + // forces caused by the edges, modelled as springs + for (edgeId in edges) { + if (edges.hasOwnProperty(edgeId)) { + edge = edges[edgeId]; + if (edge.connected) { + // only calculate forces if nodes are in the same sector + if (this.nodes.hasOwnProperty(edge.toId) && this.nodes.hasOwnProperty(edge.fromId)) { + edgeLength = edge.customLength ? edge.length : this.constants.physics.springLength; + // this implies that the edges between big clusters are longer + edgeLength += (edge.to.clusterSize + edge.from.clusterSize - 2) * this.constants.clustering.edgeGrowth; + + dx = (edge.from.x - edge.to.x); + dy = (edge.from.y - edge.to.y); + distance = Math.sqrt(dx * dx + dy * dy); + + if (distance == 0) { + distance = 0.01; + } + + // the 1/distance is so the fx and fy can be calculated without sine or cosine. + springForce = this.constants.physics.springConstant * (edgeLength - distance) / distance; + + fx = dx * springForce; + fy = dy * springForce; + + edge.from.fx += fx; + edge.from.fy += fy; + edge.to.fx -= fx; + edge.to.fy -= fy; + } + } + } + } }; - /** - * This function sets the global references to nodes, edges and nodeIndices back to - * those of the currently active sector. - * - * @private - */ - exports._loadLatestSector = function() { - this._switchToSector(this._sector()); - }; /** - * This function returns the currently active sector Id + * This function calculates the springforces on the nodes, accounting for the support nodes. * - * @returns {String} * @private */ - exports._sector = function() { - return this.activeSector[this.activeSector.length-1]; - }; + exports._calculateSpringForcesWithSupport = function () { + var edgeLength, edge, edgeId, combinedClusterSize; + var edges = this.edges; + // forces caused by the edges, modelled as springs + for (edgeId in edges) { + if (edges.hasOwnProperty(edgeId)) { + edge = edges[edgeId]; + if (edge.connected) { + // only calculate forces if nodes are in the same sector + if (this.nodes.hasOwnProperty(edge.toId) && this.nodes.hasOwnProperty(edge.fromId)) { + if (edge.via != null) { + var node1 = edge.to; + var node2 = edge.via; + var node3 = edge.from; - /** - * This function returns the previously active sector Id - * - * @returns {String} - * @private - */ - exports._previousSector = function() { - if (this.activeSector.length > 1) { - return this.activeSector[this.activeSector.length-2]; - } - else { - throw new TypeError('there are not enough sectors in the this.activeSector array.'); + edgeLength = edge.customLength ? edge.length : this.constants.physics.springLength; + + combinedClusterSize = node1.clusterSize + node3.clusterSize - 2; + + // this implies that the edges between big clusters are longer + edgeLength += combinedClusterSize * this.constants.clustering.edgeGrowth; + this._calculateSpringForce(node1, node2, 0.5 * edgeLength); + this._calculateSpringForce(node2, node3, 0.5 * edgeLength); + } + } + } + } } }; /** - * We add the active sector at the end of the this.activeSector array - * This ensures it is the currently active sector returned by _sector() and it reaches the top - * of the activeSector stack. When we reverse our steps we move from the end to the beginning of this stack. + * This is the code actually performing the calculation for the function above. It is split out to avoid repetition. * - * @param newId + * @param node1 + * @param node2 + * @param edgeLength * @private */ - exports._setActiveSector = function(newId) { - this.activeSector.push(newId); - }; + exports._calculateSpringForce = function (node1, node2, edgeLength) { + var dx, dy, fx, fy, springForce, distance; + dx = (node1.x - node2.x); + dy = (node1.y - node2.y); + distance = Math.sqrt(dx * dx + dy * dy); - /** - * We remove the currently active sector id from the active sector stack. This happens when - * we reactivate the previously active sector - * - * @private - */ - exports._forgetLastSector = function() { - this.activeSector.pop(); - }; + if (distance == 0) { + distance = 0.01; + } + // the 1/distance is so the fx and fy can be calculated without sine or cosine. + springForce = this.constants.physics.springConstant * (edgeLength - distance) / distance; - /** - * This function creates a new active sector with the supplied newId. This newId - * is the expanding node id. - * - * @param {String} newId | Id of the new active sector - * @private - */ - exports._createNewSector = function(newId) { - // create the new sector - this.sectors["active"][newId] = {"nodes":{}, - "edges":{}, - "nodeIndices":[], - "formationScale": this.scale, - "drawingNode": undefined}; + fx = dx * springForce; + fy = dy * springForce; - // create the new sector render node. This gives visual feedback that you are in a new sector. - this.sectors["active"][newId]['drawingNode'] = new Node( - {id:newId, - color: { - background: "#eaefef", - border: "495c5e" - } - },{},{},this.constants); - this.sectors["active"][newId]['drawingNode'].clusterSize = 2; + node1.fx += fx; + node1.fy += fy; + node2.fx -= fx; + node2.fy -= fy; }; /** - * This function removes the currently active sector. This is called when we create a new - * active sector. - * - * @param {String} sectorId | Id of the active sector that will be removed + * Load the HTML for the physics config and bind it * @private */ - exports._deleteActiveSector = function(sectorId) { - delete this.sectors["active"][sectorId]; - }; + exports._loadPhysicsConfiguration = function () { + if (this.physicsConfiguration === undefined) { + this.backupConstants = {}; + util.deepExtend(this.backupConstants,this.constants); + + var hierarchicalLayoutDirections = ["LR", "RL", "UD", "DU"]; + this.physicsConfiguration = document.createElement('div'); + this.physicsConfiguration.className = "PhysicsConfiguration"; + this.physicsConfiguration.innerHTML = '' + + '' + + '' + + '' + + '' + + '' + + '' + + '
Simulation Mode:
Barnes HutRepulsionHierarchical
' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '
Options:
' + this.containerElement.parentElement.insertBefore(this.physicsConfiguration, this.containerElement); + this.optionsDiv = document.createElement("div"); + this.optionsDiv.style.fontSize = "14px"; + this.optionsDiv.style.fontFamily = "verdana"; + this.containerElement.parentElement.insertBefore(this.optionsDiv, this.containerElement); + var rangeElement; + rangeElement = document.getElementById('graph_BH_gc'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_gc', -1, "physics_barnesHut_gravitationalConstant"); + rangeElement = document.getElementById('graph_BH_cg'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_cg', 1, "physics_centralGravity"); + rangeElement = document.getElementById('graph_BH_sc'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_sc', 1, "physics_springConstant"); + rangeElement = document.getElementById('graph_BH_sl'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_sl', 1, "physics_springLength"); + rangeElement = document.getElementById('graph_BH_damp'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_damp', 1, "physics_damping"); - /** - * This function removes the currently active sector. This is called when we reactivate - * the previously active sector. - * - * @param {String} sectorId | Id of the active sector that will be removed - * @private - */ - exports._deleteFrozenSector = function(sectorId) { - delete this.sectors["frozen"][sectorId]; - }; + rangeElement = document.getElementById('graph_R_nd'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_nd', 1, "physics_repulsion_nodeDistance"); + rangeElement = document.getElementById('graph_R_cg'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_cg', 1, "physics_centralGravity"); + rangeElement = document.getElementById('graph_R_sc'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_sc', 1, "physics_springConstant"); + rangeElement = document.getElementById('graph_R_sl'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_sl', 1, "physics_springLength"); + rangeElement = document.getElementById('graph_R_damp'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_damp', 1, "physics_damping"); + + rangeElement = document.getElementById('graph_H_nd'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_nd', 1, "physics_hierarchicalRepulsion_nodeDistance"); + rangeElement = document.getElementById('graph_H_cg'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_cg', 1, "physics_centralGravity"); + rangeElement = document.getElementById('graph_H_sc'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_sc', 1, "physics_springConstant"); + rangeElement = document.getElementById('graph_H_sl'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_sl', 1, "physics_springLength"); + rangeElement = document.getElementById('graph_H_damp'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_damp', 1, "physics_damping"); + rangeElement = document.getElementById('graph_H_direction'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_direction', hierarchicalLayoutDirections, "hierarchicalLayout_direction"); + rangeElement = document.getElementById('graph_H_levsep'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_levsep', 1, "hierarchicalLayout_levelSeparation"); + rangeElement = document.getElementById('graph_H_nspac'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_nspac', 1, "hierarchicalLayout_nodeSpacing"); + var radioButton1 = document.getElementById("graph_physicsMethod1"); + var radioButton2 = document.getElementById("graph_physicsMethod2"); + var radioButton3 = document.getElementById("graph_physicsMethod3"); + radioButton2.checked = true; + if (this.constants.physics.barnesHut.enabled) { + radioButton1.checked = true; + } + if (this.constants.hierarchicalLayout.enabled) { + radioButton3.checked = true; + } - /** - * Freezing an active sector means moving it from the "active" object to the "frozen" object. - * We copy the references, then delete the active entree. - * - * @param sectorId - * @private - */ - exports._freezeSector = function(sectorId) { - // we move the set references from the active to the frozen stack. - this.sectors["frozen"][sectorId] = this.sectors["active"][sectorId]; + var graph_toggleSmooth = document.getElementById("graph_toggleSmooth"); + var graph_repositionNodes = document.getElementById("graph_repositionNodes"); + var graph_generateOptions = document.getElementById("graph_generateOptions"); - // we have moved the sector data into the frozen set, we now remove it from the active set - this._deleteActiveSector(sectorId); - }; + graph_toggleSmooth.onclick = graphToggleSmoothCurves.bind(this); + graph_repositionNodes.onclick = graphRepositionNodes.bind(this); + graph_generateOptions.onclick = graphGenerateOptions.bind(this); + if (this.constants.smoothCurves == true && this.constants.dynamicSmoothCurves == false) { + graph_toggleSmooth.style.background = "#A4FF56"; + } + else { + graph_toggleSmooth.style.background = "#FF8532"; + } - /** - * This is the reverse operation of _freezeSector. Activating means moving the sector from the "frozen" - * object to the "active" object. - * - * @param sectorId - * @private - */ - exports._activateSector = function(sectorId) { - // we move the set references from the frozen to the active stack. - this.sectors["active"][sectorId] = this.sectors["frozen"][sectorId]; + switchConfigurations.apply(this); - // we have moved the sector data into the active set, we now remove it from the frozen stack - this._deleteFrozenSector(sectorId); + radioButton1.onchange = switchConfigurations.bind(this); + radioButton2.onchange = switchConfigurations.bind(this); + radioButton3.onchange = switchConfigurations.bind(this); + } }; - /** - * This function merges the data from the currently active sector with a frozen sector. This is used - * in the process of reverting back to the previously active sector. - * The data that is placed in the frozen (the previously active) sector is the node that has been removed from it - * upon the creation of a new active sector. + * This overwrites the this.constants. * - * @param sectorId + * @param constantsVariableName + * @param value * @private */ - exports._mergeThisWithFrozen = function(sectorId) { - // copy all nodes - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - this.sectors["frozen"][sectorId]["nodes"][nodeId] = this.nodes[nodeId]; - } + exports._overWriteGraphConstants = function (constantsVariableName, value) { + var nameArray = constantsVariableName.split("_"); + if (nameArray.length == 1) { + this.constants[nameArray[0]] = value; } - - // copy all edges (if not fully clustered, else there are no edges) - for (var edgeId in this.edges) { - if (this.edges.hasOwnProperty(edgeId)) { - this.sectors["frozen"][sectorId]["edges"][edgeId] = this.edges[edgeId]; - } + else if (nameArray.length == 2) { + this.constants[nameArray[0]][nameArray[1]] = value; } - - // merge the nodeIndices - for (var i = 0; i < this.nodeIndices.length; i++) { - this.sectors["frozen"][sectorId]["nodeIndices"].push(this.nodeIndices[i]); + else if (nameArray.length == 3) { + this.constants[nameArray[0]][nameArray[1]][nameArray[2]] = value; } }; /** - * This clusters the sector to one cluster. It was a single cluster before this process started so - * we revert to that state. The clusterToFit function with a maximum size of 1 node does this. - * - * @private - */ - exports._collapseThisToSingleCluster = function() { - this.clusterToFit(1,false); - }; - - - /** - * We create a new active sector from the node that we want to open. - * - * @param node - * @private + * this function is bound to the toggle smooth curves button. That is also why it is not in the prototype. */ - exports._addSector = function(node) { - // this is the currently active sector - var sector = this._sector(); - - // // this should allow me to select nodes from a frozen set. - // if (this.sectors['active'][sector]["nodes"].hasOwnProperty(node.id)) { - // console.log("the node is part of the active sector"); - // } - // else { - // console.log("I dont know what the fuck happened!!"); - // } - - // when we switch to a new sector, we remove the node that will be expanded from the current nodes list. - delete this.nodes[node.id]; - - var unqiueIdentifier = util.randomUUID(); - - // we fully freeze the currently active sector - this._freezeSector(sector); - - // we create a new active sector. This sector has the Id of the node to ensure uniqueness - this._createNewSector(unqiueIdentifier); - - // we add the active sector to the sectors array to be able to revert these steps later on - this._setActiveSector(unqiueIdentifier); - - // we redirect the global references to the new sector's references. this._sector() now returns unqiueIdentifier - this._switchToSector(this._sector()); - - // finally we add the node we removed from our previous active sector to the new active sector - this.nodes[node.id] = node; - }; + function graphToggleSmoothCurves () { + this.constants.smoothCurves.enabled = !this.constants.smoothCurves.enabled; + var graph_toggleSmooth = document.getElementById("graph_toggleSmooth"); + if (this.constants.smoothCurves.enabled == true) {graph_toggleSmooth.style.background = "#A4FF56";} + else {graph_toggleSmooth.style.background = "#FF8532";} + this._configureSmoothCurves(false); + } /** - * We close the sector that is currently open and revert back to the one before. - * If the active sector is the "default" sector, nothing happens. + * this function is used to scramble the nodes * - * @private */ - exports._collapseSector = function() { - // the currently active sector - var sector = this._sector(); - - // we cannot collapse the default sector - if (sector != "default") { - if ((this.nodeIndices.length == 1) || - (this.sectors["active"][sector]["drawingNode"].width*this.scale < this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientWidth) || - (this.sectors["active"][sector]["drawingNode"].height*this.scale < this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientHeight)) { - var previousSector = this._previousSector(); - - // we collapse the sector back to a single cluster - this._collapseThisToSingleCluster(); - - // we move the remaining nodes, edges and nodeIndices to the previous sector. - // This previous sector is the one we will reactivate - this._mergeThisWithFrozen(previousSector); - - // the previously active (frozen) sector now has all the data from the currently active sector. - // we can now delete the active sector. - this._deleteActiveSector(sector); - - // we activate the previously active (and currently frozen) sector. - this._activateSector(previousSector); - - // we load the references from the newly active sector into the global references - this._switchToSector(previousSector); - - // we forget the previously active sector because we reverted to the one before - this._forgetLastSector(); - - // finally, we update the node index list. - this._updateNodeIndexList(); - - // we refresh the list with calulation nodes and calculation node indices. - this._updateCalculationNodes(); + function graphRepositionNodes () { + for (var nodeId in this.calculationNodes) { + if (this.calculationNodes.hasOwnProperty(nodeId)) { + this.calculationNodes[nodeId].vx = 0; this.calculationNodes[nodeId].vy = 0; + this.calculationNodes[nodeId].fx = 0; this.calculationNodes[nodeId].fy = 0; } } - }; - + if (this.constants.hierarchicalLayout.enabled == true) { + this._setupHierarchicalLayout(); + showValueOfRange.call(this, 'graph_H_nd', 1, "physics_hierarchicalRepulsion_nodeDistance"); + showValueOfRange.call(this, 'graph_H_cg', 1, "physics_centralGravity"); + showValueOfRange.call(this, 'graph_H_sc', 1, "physics_springConstant"); + showValueOfRange.call(this, 'graph_H_sl', 1, "physics_springLength"); + showValueOfRange.call(this, 'graph_H_damp', 1, "physics_damping"); + } + else { + this.repositionNodes(); + } + this.moving = true; + this.start(); + } /** - * This runs a function in all active sectors. This is used in _redraw() and the _initializeForceCalculation(). - * - * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors - * | we dont pass the function itself because then the "this" is the window object - * | instead of the Network object - * @param {*} [argument] | Optional: arguments to pass to the runFunction - * @private + * this is used to generate an options file from the playing with physics system. */ - exports._doInAllActiveSectors = function(runFunction,argument) { - if (argument === undefined) { - for (var sector in this.sectors["active"]) { - if (this.sectors["active"].hasOwnProperty(sector)) { - // switch the global references to those of this sector - this._switchToActiveSector(sector); - this[runFunction](); + function graphGenerateOptions () { + var options = "No options are required, default values used."; + var optionsSpecific = []; + var radioButton1 = document.getElementById("graph_physicsMethod1"); + var radioButton2 = document.getElementById("graph_physicsMethod2"); + if (radioButton1.checked == true) { + if (this.constants.physics.barnesHut.gravitationalConstant != this.backupConstants.physics.barnesHut.gravitationalConstant) {optionsSpecific.push("gravitationalConstant: " + this.constants.physics.barnesHut.gravitationalConstant);} + if (this.constants.physics.centralGravity != this.backupConstants.physics.barnesHut.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);} + if (this.constants.physics.springLength != this.backupConstants.physics.barnesHut.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);} + if (this.constants.physics.springConstant != this.backupConstants.physics.barnesHut.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);} + if (this.constants.physics.damping != this.backupConstants.physics.barnesHut.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);} + if (optionsSpecific.length != 0) { + options = "var options = {"; + options += "physics: {barnesHut: {"; + for (var i = 0; i < optionsSpecific.length; i++) { + options += optionsSpecific[i]; + if (i < optionsSpecific.length - 1) { + options += ", " + } + } + options += '}}' + } + if (this.constants.smoothCurves.enabled != this.backupConstants.smoothCurves.enabled) { + if (optionsSpecific.length == 0) {options = "var options = {";} + else {options += ", "} + options += "smoothCurves: " + this.constants.smoothCurves.enabled; + } + if (options != "No options are required, default values used.") { + options += '};' + } + } + else if (radioButton2.checked == true) { + options = "var options = {"; + options += "physics: {barnesHut: {enabled: false}"; + if (this.constants.physics.repulsion.nodeDistance != this.backupConstants.physics.repulsion.nodeDistance) {optionsSpecific.push("nodeDistance: " + this.constants.physics.repulsion.nodeDistance);} + if (this.constants.physics.centralGravity != this.backupConstants.physics.repulsion.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);} + if (this.constants.physics.springLength != this.backupConstants.physics.repulsion.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);} + if (this.constants.physics.springConstant != this.backupConstants.physics.repulsion.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);} + if (this.constants.physics.damping != this.backupConstants.physics.repulsion.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);} + if (optionsSpecific.length != 0) { + options += ", repulsion: {"; + for (var i = 0; i < optionsSpecific.length; i++) { + options += optionsSpecific[i]; + if (i < optionsSpecific.length - 1) { + options += ", " + } } + options += '}}' + } + if (optionsSpecific.length == 0) {options += "}"} + if (this.constants.smoothCurves != this.backupConstants.smoothCurves) { + options += ", smoothCurves: " + this.constants.smoothCurves; } + options += '};' } else { - for (var sector in this.sectors["active"]) { - if (this.sectors["active"].hasOwnProperty(sector)) { - // switch the global references to those of this sector - this._switchToActiveSector(sector); - var args = Array.prototype.splice.call(arguments, 1); - if (args.length > 1) { - this[runFunction](args[0],args[1]); - } - else { - this[runFunction](argument); + options = "var options = {"; + if (this.constants.physics.hierarchicalRepulsion.nodeDistance != this.backupConstants.physics.hierarchicalRepulsion.nodeDistance) {optionsSpecific.push("nodeDistance: " + this.constants.physics.hierarchicalRepulsion.nodeDistance);} + if (this.constants.physics.centralGravity != this.backupConstants.physics.hierarchicalRepulsion.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);} + if (this.constants.physics.springLength != this.backupConstants.physics.hierarchicalRepulsion.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);} + if (this.constants.physics.springConstant != this.backupConstants.physics.hierarchicalRepulsion.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);} + if (this.constants.physics.damping != this.backupConstants.physics.hierarchicalRepulsion.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);} + if (optionsSpecific.length != 0) { + options += "physics: {hierarchicalRepulsion: {"; + for (var i = 0; i < optionsSpecific.length; i++) { + options += optionsSpecific[i]; + if (i < optionsSpecific.length - 1) { + options += ", "; } } + options += '}},'; } - } - // we revert the global references back to our active sector - this._loadLatestSector(); - }; - - - /** - * This runs a function in all active sectors. This is used in _redraw() and the _initializeForceCalculation(). - * - * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors - * | we dont pass the function itself because then the "this" is the window object - * | instead of the Network object - * @param {*} [argument] | Optional: arguments to pass to the runFunction - * @private - */ - exports._doInSupportSector = function(runFunction,argument) { - if (argument === undefined) { - this._switchToSupportSector(); - this[runFunction](); - } - else { - this._switchToSupportSector(); - var args = Array.prototype.splice.call(arguments, 1); - if (args.length > 1) { - this[runFunction](args[0],args[1]); + options += 'hierarchicalLayout: {'; + optionsSpecific = []; + if (this.constants.hierarchicalLayout.direction != this.backupConstants.hierarchicalLayout.direction) {optionsSpecific.push("direction: " + this.constants.hierarchicalLayout.direction);} + if (Math.abs(this.constants.hierarchicalLayout.levelSeparation) != this.backupConstants.hierarchicalLayout.levelSeparation) {optionsSpecific.push("levelSeparation: " + this.constants.hierarchicalLayout.levelSeparation);} + if (this.constants.hierarchicalLayout.nodeSpacing != this.backupConstants.hierarchicalLayout.nodeSpacing) {optionsSpecific.push("nodeSpacing: " + this.constants.hierarchicalLayout.nodeSpacing);} + if (optionsSpecific.length != 0) { + for (var i = 0; i < optionsSpecific.length; i++) { + options += optionsSpecific[i]; + if (i < optionsSpecific.length - 1) { + options += ", " + } + } + options += '}' } else { - this[runFunction](argument); + options += "enabled:true}"; } + options += '};' } - // we revert the global references back to our active sector - this._loadLatestSector(); - }; + this.optionsDiv.innerHTML = options; + } + /** - * This runs a function in all frozen sectors. This is used in the _redraw(). + * this is used to switch between barnesHut, repulsion and hierarchical. * - * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors - * | we don't pass the function itself because then the "this" is the window object - * | instead of the Network object - * @param {*} [argument] | Optional: arguments to pass to the runFunction - * @private */ - exports._doInAllFrozenSectors = function(runFunction,argument) { - if (argument === undefined) { - for (var sector in this.sectors["frozen"]) { - if (this.sectors["frozen"].hasOwnProperty(sector)) { - // switch the global references to those of this sector - this._switchToFrozenSector(sector); - this[runFunction](); - } + function switchConfigurations () { + var ids = ["graph_BH_table", "graph_R_table", "graph_H_table"]; + var radioButton = document.querySelector('input[name="graph_physicsMethod"]:checked').value; + var tableId = "graph_" + radioButton + "_table"; + var table = document.getElementById(tableId); + table.style.display = "block"; + for (var i = 0; i < ids.length; i++) { + if (ids[i] != tableId) { + table = document.getElementById(ids[i]); + table.style.display = "none"; } } - else { - for (var sector in this.sectors["frozen"]) { - if (this.sectors["frozen"].hasOwnProperty(sector)) { - // switch the global references to those of this sector - this._switchToFrozenSector(sector); - var args = Array.prototype.splice.call(arguments, 1); - if (args.length > 1) { - this[runFunction](args[0],args[1]); - } - else { - this[runFunction](argument); - } - } + this._restoreNodes(); + if (radioButton == "R") { + this.constants.hierarchicalLayout.enabled = false; + this.constants.physics.hierarchicalRepulsion.enabled = false; + this.constants.physics.barnesHut.enabled = false; + } + else if (radioButton == "H") { + if (this.constants.hierarchicalLayout.enabled == false) { + this.constants.hierarchicalLayout.enabled = true; + this.constants.physics.hierarchicalRepulsion.enabled = true; + this.constants.physics.barnesHut.enabled = false; + this.constants.smoothCurves.enabled = false; + this._setupHierarchicalLayout(); } } - this._loadLatestSector(); - }; + else { + this.constants.hierarchicalLayout.enabled = false; + this.constants.physics.hierarchicalRepulsion.enabled = false; + this.constants.physics.barnesHut.enabled = true; + } + this._loadSelectedForceSolver(); + var graph_toggleSmooth = document.getElementById("graph_toggleSmooth"); + if (this.constants.smoothCurves.enabled == true) {graph_toggleSmooth.style.background = "#A4FF56";} + else {graph_toggleSmooth.style.background = "#FF8532";} + this.moving = true; + this.start(); + } /** - * This runs a function in all sectors. This is used in the _redraw(). + * this generates the ranges depending on the iniital values. * - * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors - * | we don't pass the function itself because then the "this" is the window object - * | instead of the Network object - * @param {*} [argument] | Optional: arguments to pass to the runFunction - * @private + * @param id + * @param map + * @param constantsVariableName */ - exports._doInAllSectors = function(runFunction,argument) { - var args = Array.prototype.splice.call(arguments, 1); - if (argument === undefined) { - this._doInAllActiveSectors(runFunction); - this._doInAllFrozenSectors(runFunction); + function showValueOfRange (id,map,constantsVariableName) { + var valueId = id + "_value"; + var rangeValue = document.getElementById(id).value; + + if (map instanceof Array) { + document.getElementById(valueId).value = map[parseInt(rangeValue)]; + this._overWriteGraphConstants(constantsVariableName,map[parseInt(rangeValue)]); } else { - if (args.length > 1) { - this._doInAllActiveSectors(runFunction,args[0],args[1]); - this._doInAllFrozenSectors(runFunction,args[0],args[1]); - } - else { - this._doInAllActiveSectors(runFunction,argument); - this._doInAllFrozenSectors(runFunction,argument); - } + document.getElementById(valueId).value = parseInt(map) * parseFloat(rangeValue); + this._overWriteGraphConstants(constantsVariableName, parseInt(map) * parseFloat(rangeValue)); } - }; + if (constantsVariableName == "hierarchicalLayout_direction" || + constantsVariableName == "hierarchicalLayout_levelSeparation" || + constantsVariableName == "hierarchicalLayout_nodeSpacing") { + this._setupHierarchicalLayout(); + } + this.moving = true; + this.start(); + } + + +/***/ }, +/* 49 */ +/***/ function(module, exports, __webpack_require__) { /** - * This clears the nodeIndices list. We cannot use this.nodeIndices = [] because we would break the link with the - * active sector. Thus we clear the nodeIndices in the active sector, then reconnect the this.nodeIndices to it. + * Calculate the forces the nodes apply on each other based on a repulsion field. + * This field is linearly approximated. * * @private */ - exports._clearNodeIndexList = function() { - var sector = this._sector(); - this.sectors["active"][sector]["nodeIndices"] = []; - this.nodeIndices = this.sectors["active"][sector]["nodeIndices"]; - }; + exports._calculateNodeForces = function () { + var dx, dy, angle, distance, fx, fy, combinedClusterSize, + repulsingForce, node1, node2, i, j; + var nodes = this.calculationNodes; + var nodeIndices = this.calculationNodeIndices; - /** - * Draw the encompassing sector node - * - * @param ctx - * @param sectorType - * @private - */ - exports._drawSectorNodes = function(ctx,sectorType) { - var minY = 1e9, maxY = -1e9, minX = 1e9, maxX = -1e9, node; - for (var sector in this.sectors[sectorType]) { - if (this.sectors[sectorType].hasOwnProperty(sector)) { - if (this.sectors[sectorType][sector]["drawingNode"] !== undefined) { + // approximation constants + var a_base = -2 / 3; + var b = 4 / 3; - this._switchToSector(sector,sectorType); + // repulsing forces between nodes + var nodeDistance = this.constants.physics.repulsion.nodeDistance; + var minimumDistance = nodeDistance; - minY = 1e9; maxY = -1e9; minX = 1e9; maxX = -1e9; - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - node.resize(ctx); - if (minX > node.x - 0.5 * node.width) {minX = node.x - 0.5 * node.width;} - if (maxX < node.x + 0.5 * node.width) {maxX = node.x + 0.5 * node.width;} - if (minY > node.y - 0.5 * node.height) {minY = node.y - 0.5 * node.height;} - if (maxY < node.y + 0.5 * node.height) {maxY = node.y + 0.5 * node.height;} - } + // we loop from i over all but the last entree in the array + // j loops from i+1 to the last. This way we do not double count any of the indices, nor i == j + for (i = 0; i < nodeIndices.length - 1; i++) { + node1 = nodes[nodeIndices[i]]; + for (j = i + 1; j < nodeIndices.length; j++) { + node2 = nodes[nodeIndices[j]]; + combinedClusterSize = node1.clusterSize + node2.clusterSize - 2; + + dx = node2.x - node1.x; + dy = node2.y - node1.y; + distance = Math.sqrt(dx * dx + dy * dy); + + minimumDistance = (combinedClusterSize == 0) ? nodeDistance : (nodeDistance * (1 + combinedClusterSize * this.constants.clustering.distanceAmplification)); + var a = a_base / minimumDistance; + if (distance < 2 * minimumDistance) { + if (distance < 0.5 * minimumDistance) { + repulsingForce = 1.0; } - node = this.sectors[sectorType][sector]["drawingNode"]; - node.x = 0.5 * (maxX + minX); - node.y = 0.5 * (maxY + minY); - node.width = 2 * (node.x - minX); - node.height = 2 * (node.y - minY); - node.radius = Math.sqrt(Math.pow(0.5*node.width,2) + Math.pow(0.5*node.height,2)); - node.setScale(this.scale); - node._drawCircle(ctx); + else { + repulsingForce = a * distance + b; // linear approx of 1 / (1 + Math.exp((distance / minimumDistance - 1) * steepness)) + } + + // amplify the repulsion for clusters. + repulsingForce *= (combinedClusterSize == 0) ? 1 : 1 + combinedClusterSize * this.constants.clustering.forceAmplification; + repulsingForce = repulsingForce / distance; + + fx = dx * repulsingForce; + fy = dy * repulsingForce; + + node1.fx -= fx; + node1.fy -= fy; + node2.fx += fx; + node2.fy += fy; } } } }; - exports._drawAllSectorNodes = function(ctx) { - this._drawSectorNodes(ctx,"frozen"); - this._drawSectorNodes(ctx,"active"); - this._loadLatestSector(); - }; - /***/ }, /* 50 */ /***/ function(module, exports, __webpack_require__) { - var Node = __webpack_require__(36); - /** - * This function can be called from the _doInAllSectors function + * Calculate the forces the nodes apply on eachother based on a repulsion field. + * This field is linearly approximated. * - * @param object - * @param overlappingNodes * @private */ - exports._getNodesOverlappingWith = function(object, overlappingNodes) { - var nodes = this.nodes; - for (var nodeId in nodes) { - if (nodes.hasOwnProperty(nodeId)) { - if (nodes[nodeId].isOverlappingWith(object)) { - overlappingNodes.push(nodeId); + exports._calculateNodeForces = function () { + var dx, dy, distance, fx, fy, + repulsingForce, node1, node2, i, j; + + var nodes = this.calculationNodes; + var nodeIndices = this.calculationNodeIndices; + + // repulsing forces between nodes + var nodeDistance = this.constants.physics.hierarchicalRepulsion.nodeDistance; + + // we loop from i over all but the last entree in the array + // j loops from i+1 to the last. This way we do not double count any of the indices, nor i == j + for (i = 0; i < nodeIndices.length - 1; i++) { + node1 = nodes[nodeIndices[i]]; + for (j = i + 1; j < nodeIndices.length; j++) { + node2 = nodes[nodeIndices[j]]; + + // nodes only affect nodes on their level + if (node1.level == node2.level) { + + dx = node2.x - node1.x; + dy = node2.y - node1.y; + distance = Math.sqrt(dx * dx + dy * dy); + + + var steepness = 0.05; + if (distance < nodeDistance) { + repulsingForce = -Math.pow(steepness*distance,2) + Math.pow(steepness*nodeDistance,2); + } + else { + repulsingForce = 0; + } + // normalize force with + if (distance == 0) { + distance = 0.01; + } + else { + repulsingForce = repulsingForce / distance; + } + fx = dx * repulsingForce; + fy = dy * repulsingForce; + + node1.fx -= fx; + node1.fy -= fy; + node2.fx += fx; + node2.fy += fy; } } } }; - /** - * retrieve all nodes overlapping with given object - * @param {Object} object An object with parameters left, top, right, bottom - * @return {Number[]} An array with id's of the overlapping nodes - * @private - */ - exports._getAllNodesOverlappingWith = function (object) { - var overlappingNodes = []; - this._doInAllActiveSectors("_getNodesOverlappingWith",object,overlappingNodes); - return overlappingNodes; - }; - /** - * Return a position object in canvasspace from a single point in screenspace + * this function calculates the effects of the springs in the case of unsmooth curves. * - * @param pointer - * @returns {{left: number, top: number, right: number, bottom: number}} * @private */ - exports._pointerToPositionObject = function(pointer) { - var x = this._XconvertDOMtoCanvas(pointer.x); - var y = this._YconvertDOMtoCanvas(pointer.y); - - return { - left: x, - top: y, - right: x, - bottom: y - }; - }; + exports._calculateHierarchicalSpringForces = function () { + var edgeLength, edge, edgeId; + var dx, dy, fx, fy, springForce, distance; + var edges = this.edges; + var nodes = this.calculationNodes; + var nodeIndices = this.calculationNodeIndices; - /** - * Get the top node at the a specific point (like a click) - * - * @param {{x: Number, y: Number}} pointer - * @return {Node | null} node - * @private - */ - exports._getNodeAt = function (pointer) { - // we first check if this is an navigation controls element - var positionObject = this._pointerToPositionObject(pointer); - var overlappingNodes = this._getAllNodesOverlappingWith(positionObject); - // if there are overlapping nodes, select the last one, this is the - // one which is drawn on top of the others - if (overlappingNodes.length > 0) { - return this.nodes[overlappingNodes[overlappingNodes.length - 1]]; - } - else { - return null; + for (var i = 0; i < nodeIndices.length; i++) { + var node1 = nodes[nodeIndices[i]]; + node1.springFx = 0; + node1.springFy = 0; } - }; - /** - * retrieve all edges overlapping with given object, selector is around center - * @param {Object} object An object with parameters left, top, right, bottom - * @return {Number[]} An array with id's of the overlapping nodes - * @private - */ - exports._getEdgesOverlappingWith = function (object, overlappingEdges) { - var edges = this.edges; - for (var edgeId in edges) { + // forces caused by the edges, modelled as springs + for (edgeId in edges) { if (edges.hasOwnProperty(edgeId)) { - if (edges[edgeId].isOverlappingWith(object)) { - overlappingEdges.push(edgeId); - } - } - } - }; + edge = edges[edgeId]; + if (edge.connected) { + // only calculate forces if nodes are in the same sector + if (this.nodes.hasOwnProperty(edge.toId) && this.nodes.hasOwnProperty(edge.fromId)) { + edgeLength = edge.customLength ? edge.length : this.constants.physics.springLength; + // this implies that the edges between big clusters are longer + edgeLength += (edge.to.clusterSize + edge.from.clusterSize - 2) * this.constants.clustering.edgeGrowth; + dx = (edge.from.x - edge.to.x); + dy = (edge.from.y - edge.to.y); + distance = Math.sqrt(dx * dx + dy * dy); - /** - * retrieve all nodes overlapping with given object - * @param {Object} object An object with parameters left, top, right, bottom - * @return {Number[]} An array with id's of the overlapping nodes - * @private - */ - exports._getAllEdgesOverlappingWith = function (object) { - var overlappingEdges = []; - this._doInAllActiveSectors("_getEdgesOverlappingWith",object,overlappingEdges); - return overlappingEdges; - }; + if (distance == 0) { + distance = 0.01; + } - /** - * Place holder. To implement change the _getNodeAt to a _getObjectAt. Have the _getObjectAt call - * _getNodeAt and _getEdgesAt, then priortize the selection to user preferences. - * - * @param pointer - * @returns {null} - * @private - */ - exports._getEdgeAt = function(pointer) { - var positionObject = this._pointerToPositionObject(pointer); - var overlappingEdges = this._getAllEdgesOverlappingWith(positionObject); + // the 1/distance is so the fx and fy can be calculated without sine or cosine. + springForce = this.constants.physics.springConstant * (edgeLength - distance) / distance; - if (overlappingEdges.length > 0) { - return this.edges[overlappingEdges[overlappingEdges.length - 1]]; - } - else { - return null; - } - }; + fx = dx * springForce; + fy = dy * springForce; - /** - * Add object to the selection array. - * - * @param obj - * @private - */ - exports._addToSelection = function(obj) { - if (obj instanceof Node) { - this.selectionObj.nodes[obj.id] = obj; - } - else { - this.selectionObj.edges[obj.id] = obj; + + if (edge.to.level != edge.from.level) { + edge.to.springFx -= fx; + edge.to.springFy -= fy; + edge.from.springFx += fx; + edge.from.springFy += fy; + } + else { + var factor = 0.5; + edge.to.fx -= factor*fx; + edge.to.fy -= factor*fy; + edge.from.fx += factor*fx; + edge.from.fy += factor*fy; + } + } + } + } } - }; - /** - * Add object to the selection array. - * - * @param obj - * @private - */ - exports._addToHover = function(obj) { - if (obj instanceof Node) { - this.hoverObj.nodes[obj.id] = obj; + // normalize spring forces + var springForce = 1; + var springFx, springFy; + for (i = 0; i < nodeIndices.length; i++) { + var node = nodes[nodeIndices[i]]; + springFx = Math.min(springForce,Math.max(-springForce,node.springFx)); + springFy = Math.min(springForce,Math.max(-springForce,node.springFy)); + + node.fx += springFx; + node.fy += springFy; } - else { - this.hoverObj.edges[obj.id] = obj; + + // retain energy balance + var totalFx = 0; + var totalFy = 0; + for (i = 0; i < nodeIndices.length; i++) { + var node = nodes[nodeIndices[i]]; + totalFx += node.fx; + totalFy += node.fy; + } + var correctionFx = totalFx / nodeIndices.length; + var correctionFy = totalFy / nodeIndices.length; + + for (i = 0; i < nodeIndices.length; i++) { + var node = nodes[nodeIndices[i]]; + node.fx -= correctionFx; + node.fy -= correctionFy; } + }; +/***/ }, +/* 51 */ +/***/ function(module, exports, __webpack_require__) { /** - * Remove a single option from selection. + * This function calculates the forces the nodes apply on eachother based on a gravitational model. + * The Barnes Hut method is used to speed up this N-body simulation. * - * @param {Object} obj * @private */ - exports._removeFromSelection = function(obj) { - if (obj instanceof Node) { - delete this.selectionObj.nodes[obj.id]; - } - else { - delete this.selectionObj.edges[obj.id]; + exports._calculateNodeForces = function() { + if (this.constants.physics.barnesHut.gravitationalConstant != 0) { + var node; + var nodes = this.calculationNodes; + var nodeIndices = this.calculationNodeIndices; + var nodeCount = nodeIndices.length; + + this._formBarnesHutTree(nodes,nodeIndices); + + var barnesHutTree = this.barnesHutTree; + + // place the nodes one by one recursively + for (var i = 0; i < nodeCount; i++) { + node = nodes[nodeIndices[i]]; + // starting with root is irrelevant, it never passes the BarnesHut condition + this._getForceContribution(barnesHutTree.root.children.NW,node); + this._getForceContribution(barnesHutTree.root.children.NE,node); + this._getForceContribution(barnesHutTree.root.children.SW,node); + this._getForceContribution(barnesHutTree.root.children.SE,node); + } } }; + /** - * Unselect all. The selectionObj is useful for this. + * This function traverses the barnesHutTree. It checks when it can approximate distant nodes with their center of mass. + * If a region contains a single node, we check if it is not itself, then we apply the force. * - * @param {Boolean} [doNotTrigger] | ignore trigger + * @param parentBranch + * @param node * @private */ - exports._unselectAll = function(doNotTrigger) { - if (doNotTrigger === undefined) { - doNotTrigger = false; - } - for(var nodeId in this.selectionObj.nodes) { - if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { - this.selectionObj.nodes[nodeId].unselect(); - } - } - for(var edgeId in this.selectionObj.edges) { - if(this.selectionObj.edges.hasOwnProperty(edgeId)) { - this.selectionObj.edges[edgeId].unselect(); - } - } + exports._getForceContribution = function(parentBranch,node) { + // we get no force contribution from an empty region + if (parentBranch.childrenCount > 0) { + var dx,dy,distance; - this.selectionObj = {nodes:{},edges:{}}; + // get the distance from the center of mass to the node. + dx = parentBranch.centerOfMass.x - node.x; + dy = parentBranch.centerOfMass.y - node.y; + distance = Math.sqrt(dx * dx + dy * dy); - if (doNotTrigger == false) { - this.emit('select', this.getSelection()); + // BarnesHut condition + // original condition : s/d < theta = passed === d/s > 1/theta = passed + // calcSize = 1/s --> d * 1/s > 1/theta = passed + if (distance * parentBranch.calcSize > this.constants.physics.barnesHut.theta) { + // duplicate code to reduce function calls to speed up program + if (distance == 0) { + distance = 0.1*Math.random(); + dx = distance; + } + var gravityForce = this.constants.physics.barnesHut.gravitationalConstant * parentBranch.mass * node.mass / (distance * distance * distance); + var fx = dx * gravityForce; + var fy = dy * gravityForce; + node.fx += fx; + node.fy += fy; + } + else { + // Did not pass the condition, go into children if available + if (parentBranch.childrenCount == 4) { + this._getForceContribution(parentBranch.children.NW,node); + this._getForceContribution(parentBranch.children.NE,node); + this._getForceContribution(parentBranch.children.SW,node); + this._getForceContribution(parentBranch.children.SE,node); + } + else { // parentBranch must have only one node, if it was empty we wouldnt be here + if (parentBranch.children.data.id != node.id) { // if it is not self + // duplicate code to reduce function calls to speed up program + if (distance == 0) { + distance = 0.5*Math.random(); + dx = distance; + } + var gravityForce = this.constants.physics.barnesHut.gravitationalConstant * parentBranch.mass * node.mass / (distance * distance * distance); + var fx = dx * gravityForce; + var fy = dy * gravityForce; + node.fx += fx; + node.fy += fy; + } + } + } } }; /** - * Unselect all clusters. The selectionObj is useful for this. + * This function constructs the barnesHut tree recursively. It creates the root, splits it and starts placing the nodes. * - * @param {Boolean} [doNotTrigger] | ignore trigger + * @param nodes + * @param nodeIndices * @private */ - exports._unselectClusters = function(doNotTrigger) { - if (doNotTrigger === undefined) { - doNotTrigger = false; + exports._formBarnesHutTree = function(nodes,nodeIndices) { + var node; + var nodeCount = nodeIndices.length; + + var minX = Number.MAX_VALUE, + minY = Number.MAX_VALUE, + maxX =-Number.MAX_VALUE, + maxY =-Number.MAX_VALUE; + + // get the range of the nodes + for (var i = 0; i < nodeCount; i++) { + var x = nodes[nodeIndices[i]].x; + var y = nodes[nodeIndices[i]].y; + if (x < minX) { minX = x; } + if (x > maxX) { maxX = x; } + if (y < minY) { minY = y; } + if (y > maxY) { maxY = y; } } + // make the range a square + var sizeDiff = Math.abs(maxX - minX) - Math.abs(maxY - minY); // difference between X and Y + if (sizeDiff > 0) {minY -= 0.5 * sizeDiff; maxY += 0.5 * sizeDiff;} // xSize > ySize + else {minX += 0.5 * sizeDiff; maxX -= 0.5 * sizeDiff;} // xSize < ySize - for (var nodeId in this.selectionObj.nodes) { - if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { - if (this.selectionObj.nodes[nodeId].clusterSize > 1) { - this.selectionObj.nodes[nodeId].unselect(); - this._removeFromSelection(this.selectionObj.nodes[nodeId]); - } + + var minimumTreeSize = 1e-5; + var rootSize = Math.max(minimumTreeSize,Math.abs(maxX - minX)); + var halfRootSize = 0.5 * rootSize; + var centerX = 0.5 * (minX + maxX), centerY = 0.5 * (minY + maxY); + + // construct the barnesHutTree + var barnesHutTree = { + root:{ + centerOfMass: {x:0, y:0}, + mass:0, + range: { + minX: centerX-halfRootSize,maxX:centerX+halfRootSize, + minY: centerY-halfRootSize,maxY:centerY+halfRootSize + }, + size: rootSize, + calcSize: 1 / rootSize, + children: { data:null}, + maxWidth: 0, + level: 0, + childrenCount: 4 } - } + }; + this._splitBranch(barnesHutTree.root); - if (doNotTrigger == false) { - this.emit('select', this.getSelection()); + // place the nodes one by one recursively + for (i = 0; i < nodeCount; i++) { + node = nodes[nodeIndices[i]]; + this._placeInTree(barnesHutTree.root,node); } + + // make global + this.barnesHutTree = barnesHutTree }; /** - * return the number of selected nodes + * this updates the mass of a branch. this is increased by adding a node. * - * @returns {number} + * @param parentBranch + * @param node * @private */ - exports._getSelectedNodeCount = function() { - var count = 0; - for (var nodeId in this.selectionObj.nodes) { - if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { - count += 1; - } - } - return count; + exports._updateBranchMass = function(parentBranch, node) { + var totalMass = parentBranch.mass + node.mass; + var totalMassInv = 1/totalMass; + + parentBranch.centerOfMass.x = parentBranch.centerOfMass.x * parentBranch.mass + node.x * node.mass; + parentBranch.centerOfMass.x *= totalMassInv; + + parentBranch.centerOfMass.y = parentBranch.centerOfMass.y * parentBranch.mass + node.y * node.mass; + parentBranch.centerOfMass.y *= totalMassInv; + + parentBranch.mass = totalMass; + var biggestSize = Math.max(Math.max(node.height,node.radius),node.width); + parentBranch.maxWidth = (parentBranch.maxWidth < biggestSize) ? biggestSize : parentBranch.maxWidth; + }; + /** - * return the selected node + * determine in which branch the node will be placed. * - * @returns {number} + * @param parentBranch + * @param node + * @param skipMassUpdate * @private */ - exports._getSelectedNode = function() { - for (var nodeId in this.selectionObj.nodes) { - if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { - return this.selectionObj.nodes[nodeId]; - } + exports._placeInTree = function(parentBranch,node,skipMassUpdate) { + if (skipMassUpdate != true || skipMassUpdate === undefined) { + // update the mass of the branch. + this._updateBranchMass(parentBranch,node); } - return null; - }; - /** - * return the selected edge - * - * @returns {number} - * @private - */ - exports._getSelectedEdge = function() { - for (var edgeId in this.selectionObj.edges) { - if (this.selectionObj.edges.hasOwnProperty(edgeId)) { - return this.selectionObj.edges[edgeId]; + if (parentBranch.children.NW.range.maxX > node.x) { // in NW or SW + if (parentBranch.children.NW.range.maxY > node.y) { // in NW + this._placeInRegion(parentBranch,node,"NW"); + } + else { // in SW + this._placeInRegion(parentBranch,node,"SW"); + } + } + else { // in NE or SE + if (parentBranch.children.NW.range.maxY > node.y) { // in NE + this._placeInRegion(parentBranch,node,"NE"); + } + else { // in SE + this._placeInRegion(parentBranch,node,"SE"); } } - return null; }; /** - * return the number of selected edges + * actually place the node in a region (or branch) * - * @returns {number} + * @param parentBranch + * @param node + * @param region * @private */ - exports._getSelectedEdgeCount = function() { - var count = 0; - for (var edgeId in this.selectionObj.edges) { - if (this.selectionObj.edges.hasOwnProperty(edgeId)) { - count += 1; - } + exports._placeInRegion = function(parentBranch,node,region) { + switch (parentBranch.children[region].childrenCount) { + case 0: // place node here + parentBranch.children[region].children.data = node; + parentBranch.children[region].childrenCount = 1; + this._updateBranchMass(parentBranch.children[region],node); + break; + case 1: // convert into children + // if there are two nodes exactly overlapping (on init, on opening of cluster etc.) + // we move one node a pixel and we do not put it in the tree. + if (parentBranch.children[region].children.data.x == node.x && + parentBranch.children[region].children.data.y == node.y) { + node.x += Math.random(); + node.y += Math.random(); + } + else { + this._splitBranch(parentBranch.children[region]); + this._placeInTree(parentBranch.children[region],node); + } + break; + case 4: // place in branch + this._placeInTree(parentBranch.children[region],node); + break; } - return count; }; /** - * return the number of selected objects. + * this function splits a branch into 4 sub branches. If the branch contained a node, we place it in the subbranch + * after the split is complete. * - * @returns {number} + * @param parentBranch * @private */ - exports._getSelectedObjectCount = function() { - var count = 0; - for(var nodeId in this.selectionObj.nodes) { - if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { - count += 1; - } + exports._splitBranch = function(parentBranch) { + // if the branch is shaded with a node, replace the node in the new subset. + var containedNode = null; + if (parentBranch.childrenCount == 1) { + containedNode = parentBranch.children.data; + parentBranch.mass = 0; parentBranch.centerOfMass.x = 0; parentBranch.centerOfMass.y = 0; } - for(var edgeId in this.selectionObj.edges) { - if(this.selectionObj.edges.hasOwnProperty(edgeId)) { - count += 1; - } + parentBranch.childrenCount = 4; + parentBranch.children.data = null; + this._insertRegion(parentBranch,"NW"); + this._insertRegion(parentBranch,"NE"); + this._insertRegion(parentBranch,"SW"); + this._insertRegion(parentBranch,"SE"); + + if (containedNode != null) { + this._placeInTree(parentBranch,containedNode); } - return count; }; + /** - * Check if anything is selected + * This function subdivides the region into four new segments. + * Specifically, this inserts a single new segment. + * It fills the children section of the parentBranch * - * @returns {boolean} + * @param parentBranch + * @param region + * @param parentRange * @private */ - exports._selectionIsEmpty = function() { - for(var nodeId in this.selectionObj.nodes) { - if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { - return false; - } - } - for(var edgeId in this.selectionObj.edges) { - if(this.selectionObj.edges.hasOwnProperty(edgeId)) { - return false; - } + exports._insertRegion = function(parentBranch, region) { + var minX,maxX,minY,maxY; + var childSize = 0.5 * parentBranch.size; + switch (region) { + case "NW": + minX = parentBranch.range.minX; + maxX = parentBranch.range.minX + childSize; + minY = parentBranch.range.minY; + maxY = parentBranch.range.minY + childSize; + break; + case "NE": + minX = parentBranch.range.minX + childSize; + maxX = parentBranch.range.maxX; + minY = parentBranch.range.minY; + maxY = parentBranch.range.minY + childSize; + break; + case "SW": + minX = parentBranch.range.minX; + maxX = parentBranch.range.minX + childSize; + minY = parentBranch.range.minY + childSize; + maxY = parentBranch.range.maxY; + break; + case "SE": + minX = parentBranch.range.minX + childSize; + maxX = parentBranch.range.maxX; + minY = parentBranch.range.minY + childSize; + maxY = parentBranch.range.maxY; + break; } - return true; + + + parentBranch.children[region] = { + centerOfMass:{x:0,y:0}, + mass:0, + range:{minX:minX,maxX:maxX,minY:minY,maxY:maxY}, + size: 0.5 * parentBranch.size, + calcSize: 2 * parentBranch.calcSize, + children: {data:null}, + maxWidth: 0, + level: parentBranch.level+1, + childrenCount: 0 + }; }; /** - * check if one of the selected nodes is a cluster. + * This function is for debugging purposed, it draws the tree. * - * @returns {boolean} + * @param ctx + * @param color * @private */ - exports._clusterInSelection = function() { - for(var nodeId in this.selectionObj.nodes) { - if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { - if (this.selectionObj.nodes[nodeId].clusterSize > 1) { - return true; - } - } + exports._drawTree = function(ctx,color) { + if (this.barnesHutTree !== undefined) { + + ctx.lineWidth = 1; + + this._drawBranch(this.barnesHutTree.root,ctx,color); } - return false; }; + /** - * select the edges connected to the node that is being selected + * This function is for debugging purposes. It draws the branches recursively. * - * @param {Node} node + * @param branch + * @param ctx + * @param color * @private */ - exports._selectConnectedEdges = function(node) { - for (var i = 0; i < node.dynamicEdges.length; i++) { - var edge = node.dynamicEdges[i]; - edge.select(); - this._addToSelection(edge); + exports._drawBranch = function(branch,ctx,color) { + if (color === undefined) { + color = "#FF0000"; + } + + if (branch.childrenCount == 4) { + this._drawBranch(branch.children.NW,ctx); + this._drawBranch(branch.children.NE,ctx); + this._drawBranch(branch.children.SE,ctx); + this._drawBranch(branch.children.SW,ctx); } + ctx.strokeStyle = color; + ctx.beginPath(); + ctx.moveTo(branch.range.minX,branch.range.minY); + ctx.lineTo(branch.range.maxX,branch.range.minY); + ctx.stroke(); + + ctx.beginPath(); + ctx.moveTo(branch.range.maxX,branch.range.minY); + ctx.lineTo(branch.range.maxX,branch.range.maxY); + ctx.stroke(); + + ctx.beginPath(); + ctx.moveTo(branch.range.maxX,branch.range.maxY); + ctx.lineTo(branch.range.minX,branch.range.maxY); + ctx.stroke(); + + ctx.beginPath(); + ctx.moveTo(branch.range.minX,branch.range.maxY); + ctx.lineTo(branch.range.minX,branch.range.minY); + ctx.stroke(); + + /* + if (branch.mass > 0) { + ctx.circle(branch.centerOfMass.x, branch.centerOfMass.y, 3*branch.mass); + ctx.stroke(); + } + */ }; + +/***/ }, +/* 52 */ +/***/ function(module, exports, __webpack_require__) { + /** - * select the edges connected to the node that is being selected + * Creation of the ClusterMixin var. * - * @param {Node} node - * @private + * This contains all the functions the Network object can use to employ clustering */ - exports._hoverConnectedEdges = function(node) { - for (var i = 0; i < node.dynamicEdges.length; i++) { - var edge = node.dynamicEdges[i]; - edge.hover = true; - this._addToHover(edge); - } + + /** + * This is only called in the constructor of the network object + * + */ + exports.startWithClustering = function() { + // cluster if the data set is big + this.clusterToFit(this.constants.clustering.initialMaxNodes, true); + + // updates the lables after clustering + this.updateLabels(); + + // this is called here because if clusterin is disabled, the start and stabilize are called in + // the setData function. + if (this.stabilize) { + this._stabilize(); + } + this.start(); }; + /** + * This function clusters until the initialMaxNodes has been reached + * + * @param {Number} maxNumberOfNodes + * @param {Boolean} reposition + */ + exports.clusterToFit = function(maxNumberOfNodes, reposition) { + var numberOfNodes = this.nodeIndices.length; + + var maxLevels = 50; + var level = 0; + + // we first cluster the hubs, then we pull in the outliers, repeat + while (numberOfNodes > maxNumberOfNodes && level < maxLevels) { + if (level % 3 == 0) { + this.forceAggregateHubs(true); + this.normalizeClusterLevels(); + } + else { + this.increaseClusterLevel(); // this also includes a cluster normalization + } + + numberOfNodes = this.nodeIndices.length; + level += 1; + } - /** - * unselect the edges connected to the node that is being selected - * - * @param {Node} node - * @private - */ - exports._unselectConnectedEdges = function(node) { - for (var i = 0; i < node.dynamicEdges.length; i++) { - var edge = node.dynamicEdges[i]; - edge.unselect(); - this._removeFromSelection(edge); + // after the clustering we reposition the nodes to reduce the initial chaos + if (level > 0 && reposition == true) { + this.repositionNodes(); } + this._updateCalculationNodes(); }; - - - /** - * This is called when someone clicks on a node. either select or deselect it. - * If there is an existing selection and we don't want to append to it, clear the existing selection + * This function can be called to open up a specific cluster. It is only called by + * It will unpack the cluster back one level. * - * @param {Node || Edge} object - * @param {Boolean} append - * @param {Boolean} [doNotTrigger] | ignore trigger - * @private + * @param node | Node object: cluster to open. */ - exports._selectObject = function(object, append, doNotTrigger, highlightEdges) { - if (doNotTrigger === undefined) { - doNotTrigger = false; - } - if (highlightEdges === undefined) { - highlightEdges = true; - } - - if (this._selectionIsEmpty() == false && append == false && this.forceAppendSelection == false) { - this._unselectAll(true); - } + exports.openCluster = function(node) { + var isMovingBeforeClustering = this.moving; + if (node.clusterSize > this.constants.clustering.sectorThreshold && this._nodeInActiveArea(node) && + !(this._sector() == "default" && this.nodeIndices.length == 1)) { + // this loads a new sector, loads the nodes and edges and nodeIndices of it. + this._addSector(node); + var level = 0; - if (object.selected == false) { - object.select(); - this._addToSelection(object); - if (object instanceof Node && this.blockConnectingEdgeSelection == false && highlightEdges == true) { - this._selectConnectedEdges(object); + // we decluster until we reach a decent number of nodes + while ((this.nodeIndices.length < this.constants.clustering.initialMaxNodes) && (level < 10)) { + this.decreaseClusterLevel(); + level += 1; } + } else { - object.unselect(); - this._removeFromSelection(object); + this._expandClusterNode(node,false,true); + + // update the index list, dynamic edges and labels + this._updateNodeIndexList(); + this._updateDynamicEdges(); + this._updateCalculationNodes(); + this.updateLabels(); } - if (doNotTrigger == false) { - this.emit('select', this.getSelection()); + // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded + if (this.moving != isMovingBeforeClustering) { + this.start(); } }; /** - * This is called when someone clicks on a node. either select or deselect it. - * If there is an existing selection and we don't want to append to it, clear the existing selection - * - * @param {Node || Edge} object - * @private + * This calls the updateClustes with default arguments */ - exports._blurObject = function(object) { - if (object.hover == true) { - object.hover = false; - this.emit("blurNode",{node:object.id}); + exports.updateClustersDefault = function() { + if (this.constants.clustering.enabled == true) { + this.updateClusters(0,false,false); } }; + /** - * This is called when someone clicks on a node. either select or deselect it. - * If there is an existing selection and we don't want to append to it, clear the existing selection - * - * @param {Node || Edge} object - * @private + * This function can be called to increase the cluster level. This means that the nodes with only one edge connection will + * be clustered with their connected node. This can be repeated as many times as needed. + * This can be called externally (by a keybind for instance) to reduce the complexity of big datasets. */ - exports._hoverObject = function(object) { - if (object.hover == false) { - object.hover = true; - this._addToHover(object); - if (object instanceof Node) { - this.emit("hoverNode",{node:object.id}); - } - } - if (object instanceof Node) { - this._hoverConnectedEdges(object); - } + exports.increaseClusterLevel = function() { + this.updateClusters(-1,false,true); }; /** - * handles the selection part of the touch, only for navigation controls elements; - * Touch is triggered before tap, also before hold. Hold triggers after a while. - * This is the most responsive solution - * - * @param {Object} pointer - * @private + * This function can be called to decrease the cluster level. This means that the nodes with only one edge connection will + * be unpacked if they are a cluster. This can be repeated as many times as needed. + * This can be called externally (by a key-bind for instance) to look into clusters without zooming. */ - exports._handleTouch = function(pointer) { + exports.decreaseClusterLevel = function() { + this.updateClusters(1,false,true); }; /** - * handles the selection part of the tap; + * This is the main clustering function. It clusters and declusters on zoom or forced + * This function clusters on zoom, it can be called with a predefined zoom direction + * If out, check if we can form clusters, if in, check if we can open clusters. + * This function is only called from _zoom() + * + * @param {Number} zoomDirection | -1 / 0 / +1 for zoomOut / determineByZoom / zoomIn + * @param {Boolean} recursive | enabled or disable recursive calling of the opening of clusters + * @param {Boolean} force | enabled or disable forcing + * @param {Boolean} doNotStart | if true do not call start * - * @param {Object} pointer - * @private */ - exports._handleTap = function(pointer) { - var node = this._getNodeAt(pointer); - if (node != null) { - this._selectObject(node,false); + exports.updateClusters = function(zoomDirection,recursive,force,doNotStart) { + var isMovingBeforeClustering = this.moving; + var amountOfNodes = this.nodeIndices.length; + + // on zoom out collapse the sector if the scale is at the level the sector was made + if (this.previousScale > this.scale && zoomDirection == 0) { + this._collapseSector(); } - else { - var edge = this._getEdgeAt(pointer); - if (edge != null) { - this._selectObject(edge,false); + + // check if we zoom in or out + if (this.previousScale > this.scale || zoomDirection == -1) { // zoom out + // forming clusters when forced pulls outliers in. When not forced, the edge length of the + // outer nodes determines if it is being clustered + this._formClusters(force); + } + else if (this.previousScale < this.scale || zoomDirection == 1) { // zoom in + if (force == true) { + // _openClusters checks for each node if the formationScale of the cluster is smaller than + // the current scale and if so, declusters. When forced, all clusters are reduced by one step + this._openClusters(recursive,force); } else { - this._unselectAll(); + // if a cluster takes up a set percentage of the active window + this._openClustersBySize(); } } - this.emit("click", this.getSelection()); - this._redraw(); + this._updateNodeIndexList(); + + // if a cluster was NOT formed and the user zoomed out, we try clustering by hubs + if (this.nodeIndices.length == amountOfNodes && (this.previousScale > this.scale || zoomDirection == -1)) { + this._aggregateHubs(force); + this._updateNodeIndexList(); + } + + // we now reduce chains. + if (this.previousScale > this.scale || zoomDirection == -1) { // zoom out + this.handleChains(); + this._updateNodeIndexList(); + } + + this.previousScale = this.scale; + + // rest of the update the index list, dynamic edges and labels + this._updateDynamicEdges(); + this.updateLabels(); + + // if a cluster was formed, we increase the clusterSession + if (this.nodeIndices.length < amountOfNodes) { // this means a clustering operation has taken place + this.clusterSession += 1; + // if clusters have been made, we normalize the cluster level + this.normalizeClusterLevels(); + } + + if (doNotStart == false || doNotStart === undefined) { + // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded + if (this.moving != isMovingBeforeClustering) { + this.start(); + } + } + + this._updateCalculationNodes(); }; + /** + * This function handles the chains. It is called on every updateClusters(). + */ + exports.handleChains = function() { + // after clustering we check how many chains there are + var chainPercentage = this._getChainFraction(); + if (chainPercentage > this.constants.clustering.chainThreshold) { + this._reduceAmountOfChains(1 - this.constants.clustering.chainThreshold / chainPercentage) + + } + }; /** - * handles the selection part of the double tap and opens a cluster if needed + * this functions starts clustering by hubs + * The minimum hub threshold is set globally * - * @param {Object} pointer * @private */ - exports._handleDoubleTap = function(pointer) { - var node = this._getNodeAt(pointer); - if (node != null && node !== undefined) { - // we reset the areaCenter here so the opening of the node will occur - this.areaCenter = {"x" : this._XconvertDOMtoCanvas(pointer.x), - "y" : this._YconvertDOMtoCanvas(pointer.y)}; - this.openCluster(node); - } - this.emit("doubleClick", this.getSelection()); + exports._aggregateHubs = function(force) { + this._getHubSize(); + this._formClustersByHub(force,false); }; /** - * Handle the onHold selection part + * This function is fired by keypress. It forces hubs to form. * - * @param pointer - * @private */ - exports._handleOnHold = function(pointer) { - var node = this._getNodeAt(pointer); - if (node != null) { - this._selectObject(node,true); + exports.forceAggregateHubs = function(doNotStart) { + var isMovingBeforeClustering = this.moving; + var amountOfNodes = this.nodeIndices.length; + + this._aggregateHubs(true); + + // update the index list, dynamic edges and labels + this._updateNodeIndexList(); + this._updateDynamicEdges(); + this.updateLabels(); + + // if a cluster was formed, we increase the clusterSession + if (this.nodeIndices.length != amountOfNodes) { + this.clusterSession += 1; } - else { - var edge = this._getEdgeAt(pointer); - if (edge != null) { - this._selectObject(edge,true); + + if (doNotStart == false || doNotStart === undefined) { + // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded + if (this.moving != isMovingBeforeClustering) { + this.start(); } } - this._redraw(); }; - /** - * handle the onRelease event. These functions are here for the navigation controls module. + * If a cluster takes up more than a set percentage of the screen, open the cluster * - * @private + * @private */ - exports._handleOnRelease = function(pointer) { - + exports._openClustersBySize = function() { + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + var node = this.nodes[nodeId]; + if (node.inView() == true) { + if ((node.width*this.scale > this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientWidth) || + (node.height*this.scale > this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientHeight)) { + this.openCluster(node); + } + } + } + } }; - /** + * This function loops over all nodes in the nodeIndices list. For each node it checks if it is a cluster and if it + * has to be opened based on the current zoom level. * - * retrieve the currently selected objects - * @return {{nodes: Array., edges: Array.}} selection + * @private */ - exports.getSelection = function() { - var nodeIds = this.getSelectedNodes(); - var edgeIds = this.getSelectedEdges(); - return {nodes:nodeIds, edges:edgeIds}; + exports._openClusters = function(recursive,force) { + for (var i = 0; i < this.nodeIndices.length; i++) { + var node = this.nodes[this.nodeIndices[i]]; + this._expandClusterNode(node,recursive,force); + this._updateCalculationNodes(); + } }; /** + * This function checks if a node has to be opened. This is done by checking the zoom level. + * If the node contains child nodes, this function is recursively called on the child nodes as well. + * This recursive behaviour is optional and can be set by the recursive argument. * - * retrieve the currently selected nodes - * @return {String[]} selection An array with the ids of the - * selected nodes. + * @param {Node} parentNode | to check for cluster and expand + * @param {Boolean} recursive | enabled or disable recursive calling + * @param {Boolean} force | enabled or disable forcing + * @param {Boolean} [openAll] | This will recursively force all nodes in the parent to be released + * @private */ - exports.getSelectedNodes = function() { - var idArray = []; - for(var nodeId in this.selectionObj.nodes) { - if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { - idArray.push(nodeId); + exports._expandClusterNode = function(parentNode, recursive, force, openAll) { + // first check if node is a cluster + if (parentNode.clusterSize > 1) { + // this means that on a double tap event or a zoom event, the cluster fully unpacks if it is smaller than 20 + if (parentNode.clusterSize < this.constants.clustering.sectorThreshold) { + openAll = true; + } + recursive = openAll ? true : recursive; + + // if the last child has been added on a smaller scale than current scale decluster + if (parentNode.formationScale < this.scale || force == true) { + // we will check if any of the contained child nodes should be removed from the cluster + for (var containedNodeId in parentNode.containedNodes) { + if (parentNode.containedNodes.hasOwnProperty(containedNodeId)) { + var childNode = parentNode.containedNodes[containedNodeId]; + + // force expand will expand the largest cluster size clusters. Since we cluster from outside in, we assume that + // the largest cluster is the one that comes from outside + if (force == true) { + if (childNode.clusterSession == parentNode.clusterSessions[parentNode.clusterSessions.length-1] + || openAll) { + this._expelChildFromParent(parentNode,containedNodeId,recursive,force,openAll); + } + } + else { + if (this._nodeInActiveArea(parentNode)) { + this._expelChildFromParent(parentNode,containedNodeId,recursive,force,openAll); + } + } + } + } } } - return idArray }; /** + * ONLY CALLED FROM _expandClusterNode * - * retrieve the currently selected edges - * @return {Array} selection An array with the ids of the - * selected nodes. + * This function will expel a child_node from a parent_node. This is to de-cluster the node. This function will remove + * the child node from the parent contained_node object and put it back into the global nodes object. + * The same holds for the edge that was connected to the child node. It is moved back into the global edges object. + * + * @param {Node} parentNode | the parent node + * @param {String} containedNodeId | child_node id as it is contained in the containedNodes object of the parent node + * @param {Boolean} recursive | This will also check if the child needs to be expanded. + * With force and recursive both true, the entire cluster is unpacked + * @param {Boolean} force | This will disregard the zoom level and will expel this child from the parent + * @param {Boolean} openAll | This will recursively force all nodes in the parent to be released + * @private */ - exports.getSelectedEdges = function() { - var idArray = []; - for(var edgeId in this.selectionObj.edges) { - if(this.selectionObj.edges.hasOwnProperty(edgeId)) { - idArray.push(edgeId); - } - } - return idArray; - }; + exports._expelChildFromParent = function(parentNode, containedNodeId, recursive, force, openAll) { + var childNode = parentNode.containedNodes[containedNodeId]; + // if child node has been added on smaller scale than current, kick out + if (childNode.formationScale < this.scale || force == true) { + // unselect all selected items + this._unselectAll(); - /** - * select zero or more nodes - * @param {Number[] | String[]} selection An array with the ids of the - * selected nodes. - */ - exports.setSelection = function(selection) { - var i, iMax, id; + // put the child node back in the global nodes object + this.nodes[containedNodeId] = childNode; - if (!selection || (selection.length == undefined)) - throw 'Selection must be an array with ids'; + // release the contained edges from this childNode back into the global edges + this._releaseContainedEdges(parentNode,childNode); - // first unselect any selected node - this._unselectAll(true); + // reconnect rerouted edges to the childNode + this._connectEdgeBackToChild(parentNode,childNode); - for (i = 0, iMax = selection.length; i < iMax; i++) { - id = selection[i]; + // validate all edges in dynamicEdges + this._validateEdges(parentNode); - var node = this.nodes[id]; - if (!node) { - throw new RangeError('Node with id "' + id + '" not found'); + // undo the changes from the clustering operation on the parent node + parentNode.mass -= childNode.mass; + parentNode.clusterSize -= childNode.clusterSize; + parentNode.fontSize = Math.min(this.constants.clustering.maxFontSize, this.constants.nodes.fontSize + this.constants.clustering.fontSizeMultiplier*parentNode.clusterSize); + parentNode.dynamicEdgesLength = parentNode.dynamicEdges.length; + + // place the child node near the parent, not at the exact same location to avoid chaos in the system + childNode.x = parentNode.x + parentNode.growthIndicator * (0.5 - Math.random()); + childNode.y = parentNode.y + parentNode.growthIndicator * (0.5 - Math.random()); + + // remove node from the list + delete parentNode.containedNodes[containedNodeId]; + + // check if there are other childs with this clusterSession in the parent. + var othersPresent = false; + for (var childNodeId in parentNode.containedNodes) { + if (parentNode.containedNodes.hasOwnProperty(childNodeId)) { + if (parentNode.containedNodes[childNodeId].clusterSession == childNode.clusterSession) { + othersPresent = true; + break; + } + } + } + // if there are no others, remove the cluster session from the list + if (othersPresent == false) { + parentNode.clusterSessions.pop(); } - this._selectObject(node,true,true); - } - console.log("setSelection is deprecated. Please use selectNodes instead.") + this._repositionBezierNodes(childNode); + // this._repositionBezierNodes(parentNode); - this.redraw(); + // remove the clusterSession from the child node + childNode.clusterSession = 0; + + // recalculate the size of the node on the next time the node is rendered + parentNode.clearSizeCache(); + + // restart the simulation to reorganise all nodes + this.moving = true; + } + + // check if a further expansion step is possible if recursivity is enabled + if (recursive == true) { + this._expandClusterNode(childNode,recursive,force,openAll); + } }; /** - * select zero or more nodes with the option to highlight edges - * @param {Number[] | String[]} selection An array with the ids of the - * selected nodes. - * @param {boolean} [highlightEdges] + * position the bezier nodes at the center of the edges + * + * @param node + * @private */ - exports.selectNodes = function(selection, highlightEdges) { - var i, iMax, id; - - if (!selection || (selection.length == undefined)) - throw 'Selection must be an array with ids'; - - // first unselect any selected node - this._unselectAll(true); + exports._repositionBezierNodes = function(node) { + for (var i = 0; i < node.dynamicEdges.length; i++) { + node.dynamicEdges[i].positionBezierNode(); + } + }; - for (i = 0, iMax = selection.length; i < iMax; i++) { - id = selection[i]; - var node = this.nodes[id]; - if (!node) { - throw new RangeError('Node with id "' + id + '" not found'); - } - this._selectObject(node,true,true,highlightEdges); + /** + * This function checks if any nodes at the end of their trees have edges below a threshold length + * This function is called only from updateClusters() + * forceLevelCollapse ignores the length of the edge and collapses one level + * This means that a node with only one edge will be clustered with its connected node + * + * @private + * @param {Boolean} force + */ + exports._formClusters = function(force) { + if (force == false) { + this._formClustersByZoom(); + } + else { + this._forceClustersByZoom(); } - this.redraw(); }; /** - * select zero or more edges - * @param {Number[] | String[]} selection An array with the ids of the - * selected nodes. + * This function handles the clustering by zooming out, this is based on a minimum edge distance + * + * @private */ - exports.selectEdges = function(selection) { - var i, iMax, id; + exports._formClustersByZoom = function() { + var dx,dy,length, + minLength = this.constants.clustering.clusterEdgeThreshold/this.scale; - if (!selection || (selection.length == undefined)) - throw 'Selection must be an array with ids'; + // check if any edges are shorter than minLength and start the clustering + // the clustering favours the node with the larger mass + for (var edgeId in this.edges) { + if (this.edges.hasOwnProperty(edgeId)) { + var edge = this.edges[edgeId]; + if (edge.connected) { + if (edge.toId != edge.fromId) { + dx = (edge.to.x - edge.from.x); + dy = (edge.to.y - edge.from.y); + length = Math.sqrt(dx * dx + dy * dy); - // first unselect any selected node - this._unselectAll(true); - for (i = 0, iMax = selection.length; i < iMax; i++) { - id = selection[i]; + if (length < minLength) { + // first check which node is larger + var parentNode = edge.from; + var childNode = edge.to; + if (edge.to.mass > edge.from.mass) { + parentNode = edge.to; + childNode = edge.from; + } - var edge = this.edges[id]; - if (!edge) { - throw new RangeError('Edge with id "' + id + '" not found'); + if (childNode.dynamicEdgesLength == 1) { + this._addToCluster(parentNode,childNode,false); + } + else if (parentNode.dynamicEdgesLength == 1) { + this._addToCluster(childNode,parentNode,false); + } + } + } + } } - this._selectObject(edge,true,true,highlightEdges); } - this.redraw(); }; /** - * Validate the selection: remove ids of nodes which no longer exist + * This function forces the network to cluster all nodes with only one connecting edge to their + * connected node. + * * @private */ - exports._updateSelection = function () { - for(var nodeId in this.selectionObj.nodes) { - if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { - if (!this.nodes.hasOwnProperty(nodeId)) { - delete this.selectionObj.nodes[nodeId]; - } - } - } - for(var edgeId in this.selectionObj.edges) { - if(this.selectionObj.edges.hasOwnProperty(edgeId)) { - if (!this.edges.hasOwnProperty(edgeId)) { - delete this.selectionObj.edges[edgeId]; + exports._forceClustersByZoom = function() { + for (var nodeId in this.nodes) { + // another node could have absorbed this child. + if (this.nodes.hasOwnProperty(nodeId)) { + var childNode = this.nodes[nodeId]; + + // the edges can be swallowed by another decrease + if (childNode.dynamicEdgesLength == 1 && childNode.dynamicEdges.length != 0) { + var edge = childNode.dynamicEdges[0]; + var parentNode = (edge.toId == childNode.id) ? this.nodes[edge.fromId] : this.nodes[edge.toId]; + + // group to the largest node + if (childNode.id != parentNode.id) { + if (parentNode.mass > childNode.mass) { + this._addToCluster(parentNode,childNode,true); + } + else { + this._addToCluster(childNode,parentNode,true); + } + } } } } }; -/***/ }, -/* 51 */ -/***/ function(module, exports, __webpack_require__) { - - var util = __webpack_require__(1); - var Node = __webpack_require__(36); - var Edge = __webpack_require__(33); - /** - * clears the toolbar div element of children + * To keep the nodes of roughly equal size we normalize the cluster levels. + * This function clusters a node to its smallest connected neighbour. * + * @param node * @private */ - exports._clearManipulatorBar = function() { - while (this.manipulationDiv.hasChildNodes()) { - this.manipulationDiv.removeChild(this.manipulationDiv.firstChild); - } - }; + exports._clusterToSmallestNeighbour = function(node) { + var smallestNeighbour = -1; + var smallestNeighbourNode = null; + for (var i = 0; i < node.dynamicEdges.length; i++) { + if (node.dynamicEdges[i] !== undefined) { + var neighbour = null; + if (node.dynamicEdges[i].fromId != node.id) { + neighbour = node.dynamicEdges[i].from; + } + else if (node.dynamicEdges[i].toId != node.id) { + neighbour = node.dynamicEdges[i].to; + } - /** - * Manipulation UI temporarily overloads certain functions to extend or replace them. To be able to restore - * these functions to their original functionality, we saved them in this.cachedFunctions. - * This function restores these functions to their original function. - * - * @private - */ - exports._restoreOverloadedFunctions = function() { - for (var functionName in this.cachedFunctions) { - if (this.cachedFunctions.hasOwnProperty(functionName)) { - this[functionName] = this.cachedFunctions[functionName]; + + if (neighbour != null && smallestNeighbour > neighbour.clusterSessions.length) { + smallestNeighbour = neighbour.clusterSessions.length; + smallestNeighbourNode = neighbour; + } } } + + if (neighbour != null && this.nodes[neighbour.id] !== undefined) { + this._addToCluster(neighbour, node, true); + } }; + /** - * Enable or disable edit-mode. + * This function forms clusters from hubs, it loops over all nodes * + * @param {Boolean} force | Disregard zoom level + * @param {Boolean} onlyEqual | This only clusters a hub with a specific number of edges * @private */ - exports._toggleEditMode = function() { - this.editMode = !this.editMode; - var toolbar = document.getElementById("network-manipulationDiv"); - var closeDiv = document.getElementById("network-manipulation-closeDiv"); - var editModeDiv = document.getElementById("network-manipulation-editMode"); - if (this.editMode == true) { - toolbar.style.display="block"; - closeDiv.style.display="block"; - editModeDiv.style.display="none"; - closeDiv.onclick = this._toggleEditMode.bind(this); - } - else { - toolbar.style.display="none"; - closeDiv.style.display="none"; - editModeDiv.style.display="block"; - closeDiv.onclick = null; + exports._formClustersByHub = function(force, onlyEqual) { + // we loop over all nodes in the list + for (var nodeId in this.nodes) { + // we check if it is still available since it can be used by the clustering in this loop + if (this.nodes.hasOwnProperty(nodeId)) { + this._formClusterFromHub(this.nodes[nodeId],force,onlyEqual); + } } - this._createManipulatorBar() }; /** - * main function, creates the main toolbar. Removes functions bound to the select event. Binds all the buttons of the toolbar. + * This function forms a cluster from a specific preselected hub node * + * @param {Node} hubNode | the node we will cluster as a hub + * @param {Boolean} force | Disregard zoom level + * @param {Boolean} onlyEqual | This only clusters a hub with a specific number of edges + * @param {Number} [absorptionSizeOffset] | * @private */ - exports._createManipulatorBar = function() { - // remove bound functions - if (this.boundFunction) { - this.off('select', this.boundFunction); - } - - if (this.edgeBeingEdited !== undefined) { - this.edgeBeingEdited._disableControlNodes(); - this.edgeBeingEdited = undefined; - this.selectedControlNode = null; - this.controlNodesActive = false; + exports._formClusterFromHub = function(hubNode, force, onlyEqual, absorptionSizeOffset) { + if (absorptionSizeOffset === undefined) { + absorptionSizeOffset = 0; } + // we decide if the node is a hub + if ((hubNode.dynamicEdgesLength >= this.hubThreshold && onlyEqual == false) || + (hubNode.dynamicEdgesLength == this.hubThreshold && onlyEqual == true)) { + // initialize variables + var dx,dy,length; + var minLength = this.constants.clustering.clusterEdgeThreshold/this.scale; + var allowCluster = false; - // restore overloaded functions - this._restoreOverloadedFunctions(); - - // resume calculation - this.freezeSimulation = false; - - // reset global variables - this.blockConnectingEdgeSelection = false; - this.forceAppendSelection = false; - - if (this.editMode == true) { - while (this.manipulationDiv.hasChildNodes()) { - this.manipulationDiv.removeChild(this.manipulationDiv.firstChild); - } - // add the icons to the manipulator div - this.manipulationDiv.innerHTML = "" + - "" + - ""+this.constants.labels['add'] +"" + - "
" + - "" + - ""+this.constants.labels['link'] +""; - if (this._getSelectedNodeCount() == 1 && this.triggerFunctions.edit) { - this.manipulationDiv.innerHTML += "" + - "
" + - "" + - ""+this.constants.labels['editNode'] +""; - } - else if (this._getSelectedEdgeCount() == 1 && this._getSelectedNodeCount() == 0) { - this.manipulationDiv.innerHTML += "" + - "
" + - "" + - ""+this.constants.labels['editEdge'] +""; - } - if (this._selectionIsEmpty() == false) { - this.manipulationDiv.innerHTML += "" + - "
" + - "" + - ""+this.constants.labels['del'] +""; + // we create a list of edges because the dynamicEdges change over the course of this loop + var edgesIdarray = []; + var amountOfInitialEdges = hubNode.dynamicEdges.length; + for (var j = 0; j < amountOfInitialEdges; j++) { + edgesIdarray.push(hubNode.dynamicEdges[j].id); } + // if the hub clustering is not forces, we check if one of the edges connected + // to a cluster is small enough based on the constants.clustering.clusterEdgeThreshold + if (force == false) { + allowCluster = false; + for (j = 0; j < amountOfInitialEdges; j++) { + var edge = this.edges[edgesIdarray[j]]; + if (edge !== undefined) { + if (edge.connected) { + if (edge.toId != edge.fromId) { + dx = (edge.to.x - edge.from.x); + dy = (edge.to.y - edge.from.y); + length = Math.sqrt(dx * dx + dy * dy); - // bind the icons - var addNodeButton = document.getElementById("network-manipulate-addNode"); - addNodeButton.onclick = this._createAddNodeToolbar.bind(this); - var addEdgeButton = document.getElementById("network-manipulate-connectNode"); - addEdgeButton.onclick = this._createAddEdgeToolbar.bind(this); - if (this._getSelectedNodeCount() == 1 && this.triggerFunctions.edit) { - var editButton = document.getElementById("network-manipulate-editNode"); - editButton.onclick = this._editNode.bind(this); - } - else if (this._getSelectedEdgeCount() == 1 && this._getSelectedNodeCount() == 0) { - var editButton = document.getElementById("network-manipulate-editEdge"); - editButton.onclick = this._createEditEdgeToolbar.bind(this); - } - if (this._selectionIsEmpty() == false) { - var deleteButton = document.getElementById("network-manipulate-delete"); - deleteButton.onclick = this._deleteSelected.bind(this); + if (length < minLength) { + allowCluster = true; + break; + } + } + } + } + } } - var closeDiv = document.getElementById("network-manipulation-closeDiv"); - closeDiv.onclick = this._toggleEditMode.bind(this); - this.boundFunction = this._createManipulatorBar.bind(this); - this.on('select', this.boundFunction); - } - else { - this.editModeDiv.innerHTML = "" + - "" + - "" + this.constants.labels['edit'] + ""; - var editModeButton = document.getElementById("network-manipulate-editModeButton"); - editModeButton.onclick = this._toggleEditMode.bind(this); + // start the clustering if allowed + if ((!force && allowCluster) || force) { + // we loop over all edges INITIALLY connected to this hub + for (j = 0; j < amountOfInitialEdges; j++) { + edge = this.edges[edgesIdarray[j]]; + // the edge can be clustered by this function in a previous loop + if (edge !== undefined) { + var childNode = this.nodes[(edge.fromId == hubNode.id) ? edge.toId : edge.fromId]; + // we do not want hubs to merge with other hubs nor do we want to cluster itself. + if ((childNode.dynamicEdges.length <= (this.hubThreshold + absorptionSizeOffset)) && + (childNode.id != hubNode.id)) { + this._addToCluster(hubNode,childNode,force); + } + } + } + } } }; /** - * Create the toolbar for adding Nodes + * This function adds the child node to the parent node, creating a cluster if it is not already. * + * @param {Node} parentNode | this is the node that will house the child node + * @param {Node} childNode | this node will be deleted from the global this.nodes and stored in the parent node + * @param {Boolean} force | true will only update the remainingEdges at the very end of the clustering, ensuring single level collapse * @private */ - exports._createAddNodeToolbar = function() { - // clear the toolbar - this._clearManipulatorBar(); - if (this.boundFunction) { - this.off('select', this.boundFunction); + exports._addToCluster = function(parentNode, childNode, force) { + // join child node in the parent node + parentNode.containedNodes[childNode.id] = childNode; + + // manage all the edges connected to the child and parent nodes + for (var i = 0; i < childNode.dynamicEdges.length; i++) { + var edge = childNode.dynamicEdges[i]; + if (edge.toId == parentNode.id || edge.fromId == parentNode.id) { // edge connected to parentNode + this._addToContainedEdges(parentNode,childNode,edge); + } + else { + this._connectEdgeToCluster(parentNode,childNode,edge); + } } + // a contained node has no dynamic edges. + childNode.dynamicEdges = []; - // create the toolbar contents - this.manipulationDiv.innerHTML = "" + - "" + - "" + this.constants.labels['back'] + " " + - "
" + - "" + - "" + this.constants.labels['addDescription'] + ""; + // remove circular edges from clusters + this._containCircularEdgesFromNode(parentNode,childNode); - // bind the icon - var backButton = document.getElementById("network-manipulate-back"); - backButton.onclick = this._createManipulatorBar.bind(this); - // we use the boundFunction so we can reference it when we unbind it from the "select" event. - this.boundFunction = this._addNode.bind(this); - this.on('select', this.boundFunction); - }; + // remove the childNode from the global nodes object + delete this.nodes[childNode.id]; + // update the properties of the child and parent + var massBefore = parentNode.mass; + childNode.clusterSession = this.clusterSession; + parentNode.mass += childNode.mass; + parentNode.clusterSize += childNode.clusterSize; + parentNode.fontSize = Math.min(this.constants.clustering.maxFontSize, this.constants.nodes.fontSize + this.constants.clustering.fontSizeMultiplier*parentNode.clusterSize); - /** - * create the toolbar to connect nodes - * - * @private - */ - exports._createAddEdgeToolbar = function() { - // clear the toolbar - this._clearManipulatorBar(); - this._unselectAll(true); - this.freezeSimulation = true; + // keep track of the clustersessions so we can open the cluster up as it has been formed. + if (parentNode.clusterSessions[parentNode.clusterSessions.length - 1] != this.clusterSession) { + parentNode.clusterSessions.push(this.clusterSession); + } - if (this.boundFunction) { - this.off('select', this.boundFunction); + // forced clusters only open from screen size and double tap + if (force == true) { + // parentNode.formationScale = Math.pow(1 - (1.0/11.0),this.clusterSession+3); + parentNode.formationScale = 0; + } + else { + parentNode.formationScale = this.scale; // The latest child has been added on this scale } - this._unselectAll(); - this.forceAppendSelection = false; - this.blockConnectingEdgeSelection = true; + // recalculate the size of the node on the next time the node is rendered + parentNode.clearSizeCache(); - this.manipulationDiv.innerHTML = "" + - "" + - "" + this.constants.labels['back'] + " " + - "
" + - "" + - "" + this.constants.labels['linkDescription'] + ""; + // set the pop-out scale for the childnode + parentNode.containedNodes[childNode.id].formationScale = parentNode.formationScale; - // bind the icon - var backButton = document.getElementById("network-manipulate-back"); - backButton.onclick = this._createManipulatorBar.bind(this); + // nullify the movement velocity of the child, this is to avoid hectic behaviour + childNode.clearVelocity(); - // we use the boundFunction so we can reference it when we unbind it from the "select" event. - this.boundFunction = this._handleConnect.bind(this); - this.on('select', this.boundFunction); + // the mass has altered, preservation of energy dictates the velocity to be updated + parentNode.updateVelocity(massBefore); - // temporarily overload functions - this.cachedFunctions["_handleTouch"] = this._handleTouch; - this.cachedFunctions["_handleOnRelease"] = this._handleOnRelease; - this._handleTouch = this._handleConnect; - this._handleOnRelease = this._finishConnect; + // restart the simulation to reorganise all nodes + this.moving = true; + }; - // redraw to show the unselect - this._redraw(); + + /** + * This function will apply the changes made to the remainingEdges during the formation of the clusters. + * This is a seperate function to allow for level-wise collapsing of the node barnesHutTree. + * It has to be called if a level is collapsed. It is called by _formClusters(). + * @private + */ + exports._updateDynamicEdges = function() { + for (var i = 0; i < this.nodeIndices.length; i++) { + var node = this.nodes[this.nodeIndices[i]]; + node.dynamicEdgesLength = node.dynamicEdges.length; + + // this corrects for multiple edges pointing at the same other node + var correction = 0; + if (node.dynamicEdgesLength > 1) { + for (var j = 0; j < node.dynamicEdgesLength - 1; j++) { + var edgeToId = node.dynamicEdges[j].toId; + var edgeFromId = node.dynamicEdges[j].fromId; + for (var k = j+1; k < node.dynamicEdgesLength; k++) { + if ((node.dynamicEdges[k].toId == edgeToId && node.dynamicEdges[k].fromId == edgeFromId) || + (node.dynamicEdges[k].fromId == edgeToId && node.dynamicEdges[k].toId == edgeFromId)) { + correction += 1; + } + } + } + } + node.dynamicEdgesLength -= correction; + } }; + /** - * create the toolbar to edit edges + * This adds an edge from the childNode to the contained edges of the parent node * + * @param parentNode | Node object + * @param childNode | Node object + * @param edge | Edge object * @private */ - exports._createEditEdgeToolbar = function() { - // clear the toolbar - this._clearManipulatorBar(); - this.controlNodesActive = true; + exports._addToContainedEdges = function(parentNode, childNode, edge) { + // create an array object if it does not yet exist for this childNode + if (!(parentNode.containedEdges.hasOwnProperty(childNode.id))) { + parentNode.containedEdges[childNode.id] = [] + } + // add this edge to the list + parentNode.containedEdges[childNode.id].push(edge); - if (this.boundFunction) { - this.off('select', this.boundFunction); + // remove the edge from the global edges object + delete this.edges[edge.id]; + + // remove the edge from the parent object + for (var i = 0; i < parentNode.dynamicEdges.length; i++) { + if (parentNode.dynamicEdges[i].id == edge.id) { + parentNode.dynamicEdges.splice(i,1); + break; + } } + }; - this.edgeBeingEdited = this._getSelectedEdge(); - this.edgeBeingEdited._enableControlNodes(); + /** + * This function connects an edge that was connected to a child node to the parent node. + * It keeps track of which nodes it has been connected to with the originalId array. + * + * @param {Node} parentNode | Node object + * @param {Node} childNode | Node object + * @param {Edge} edge | Edge object + * @private + */ + exports._connectEdgeToCluster = function(parentNode, childNode, edge) { + // handle circular edges + if (edge.toId == edge.fromId) { + this._addToContainedEdges(parentNode, childNode, edge); + } + else { + if (edge.toId == childNode.id) { // edge connected to other node on the "to" side + edge.originalToId.push(childNode.id); + edge.to = parentNode; + edge.toId = parentNode.id; + } + else { // edge connected to other node with the "from" side - this.manipulationDiv.innerHTML = "" + - "" + - "" + this.constants.labels['back'] + " " + - "
" + - "" + - "" + this.constants.labels['editEdgeDescription'] + ""; + edge.originalFromId.push(childNode.id); + edge.from = parentNode; + edge.fromId = parentNode.id; + } - // bind the icon - var backButton = document.getElementById("network-manipulate-back"); - backButton.onclick = this._createManipulatorBar.bind(this); + this._addToReroutedEdges(parentNode,childNode,edge); + } + }; - // temporarily overload functions - this.cachedFunctions["_handleTouch"] = this._handleTouch; - this.cachedFunctions["_handleOnRelease"] = this._handleOnRelease; - this.cachedFunctions["_handleTap"] = this._handleTap; - this.cachedFunctions["_handleDragStart"] = this._handleDragStart; - this.cachedFunctions["_handleOnDrag"] = this._handleOnDrag; - this._handleTouch = this._selectControlNode; - this._handleTap = function () {}; - this._handleOnDrag = this._controlNodeDrag; - this._handleDragStart = function () {} - this._handleOnRelease = this._releaseControlNode; - // redraw to show the unselect - this._redraw(); + /** + * If a node is connected to itself, a circular edge is drawn. When clustering we want to contain + * these edges inside of the cluster. + * + * @param parentNode + * @param childNode + * @private + */ + exports._containCircularEdgesFromNode = function(parentNode, childNode) { + // manage all the edges connected to the child and parent nodes + for (var i = 0; i < parentNode.dynamicEdges.length; i++) { + var edge = parentNode.dynamicEdges[i]; + // handle circular edges + if (edge.toId == edge.fromId) { + this._addToContainedEdges(parentNode, childNode, edge); + } + } }; + /** + * This adds an edge from the childNode to the rerouted edges of the parent node + * + * @param parentNode | Node object + * @param childNode | Node object + * @param edge | Edge object + * @private + */ + exports._addToReroutedEdges = function(parentNode, childNode, edge) { + // create an array object if it does not yet exist for this childNode + // we store the edge in the rerouted edges so we can restore it when the cluster pops open + if (!(parentNode.reroutedEdges.hasOwnProperty(childNode.id))) { + parentNode.reroutedEdges[childNode.id] = []; + } + parentNode.reroutedEdges[childNode.id].push(edge); + + // this edge becomes part of the dynamicEdges of the cluster node + parentNode.dynamicEdges.push(edge); + }; /** - * the function bound to the selection event. It checks if you want to connect a cluster and changes the description - * to walk the user through the process. + * This function connects an edge that was connected to a cluster node back to the child node. * + * @param parentNode | Node object + * @param childNode | Node object * @private */ - exports._selectControlNode = function(pointer) { - this.edgeBeingEdited.controlNodes.from.unselect(); - this.edgeBeingEdited.controlNodes.to.unselect(); - this.selectedControlNode = this.edgeBeingEdited._getSelectedControlNode(this._XconvertDOMtoCanvas(pointer.x),this._YconvertDOMtoCanvas(pointer.y)); - if (this.selectedControlNode !== null) { - this.selectedControlNode.select(); - this.freezeSimulation = true; + exports._connectEdgeBackToChild = function(parentNode, childNode) { + if (parentNode.reroutedEdges.hasOwnProperty(childNode.id)) { + for (var i = 0; i < parentNode.reroutedEdges[childNode.id].length; i++) { + var edge = parentNode.reroutedEdges[childNode.id][i]; + if (edge.originalFromId[edge.originalFromId.length-1] == childNode.id) { + edge.originalFromId.pop(); + edge.fromId = childNode.id; + edge.from = childNode; + } + else { + edge.originalToId.pop(); + edge.toId = childNode.id; + edge.to = childNode; + } + + // append this edge to the list of edges connecting to the childnode + childNode.dynamicEdges.push(edge); + + // remove the edge from the parent object + for (var j = 0; j < parentNode.dynamicEdges.length; j++) { + if (parentNode.dynamicEdges[j].id == edge.id) { + parentNode.dynamicEdges.splice(j,1); + break; + } + } + } + // remove the entry from the rerouted edges + delete parentNode.reroutedEdges[childNode.id]; } - this._redraw(); }; + /** - * the function bound to the selection event. It checks if you want to connect a cluster and changes the description - * to walk the user through the process. + * When loops are clustered, an edge can be both in the rerouted array and the contained array. + * This function is called last to verify that all edges in dynamicEdges are in fact connected to the + * parentNode * + * @param parentNode | Node object * @private */ - exports._controlNodeDrag = function(event) { - var pointer = this._getPointer(event.gesture.center); - if (this.selectedControlNode !== null && this.selectedControlNode !== undefined) { - this.selectedControlNode.x = this._XconvertDOMtoCanvas(pointer.x); - this.selectedControlNode.y = this._YconvertDOMtoCanvas(pointer.y); - } - this._redraw(); - }; - - exports._releaseControlNode = function(pointer) { - var newNode = this._getNodeAt(pointer); - if (newNode != null) { - if (this.edgeBeingEdited.controlNodes.from.selected == true) { - this._editEdge(newNode.id, this.edgeBeingEdited.to.id); - this.edgeBeingEdited.controlNodes.from.unselect(); - } - if (this.edgeBeingEdited.controlNodes.to.selected == true) { - this._editEdge(this.edgeBeingEdited.from.id, newNode.id); - this.edgeBeingEdited.controlNodes.to.unselect(); + exports._validateEdges = function(parentNode) { + for (var i = 0; i < parentNode.dynamicEdges.length; i++) { + var edge = parentNode.dynamicEdges[i]; + if (parentNode.id != edge.toId && parentNode.id != edge.fromId) { + parentNode.dynamicEdges.splice(i,1); } } - else { - this.edgeBeingEdited._restoreControlNodes(); - } - this.freezeSimulation = false; - this._redraw(); }; + /** - * the function bound to the selection event. It checks if you want to connect a cluster and changes the description - * to walk the user through the process. + * This function released the contained edges back into the global domain and puts them back into the + * dynamic edges of both parent and child. * + * @param {Node} parentNode | + * @param {Node} childNode | * @private */ - exports._handleConnect = function(pointer) { - if (this._getSelectedNodeCount() == 0) { - var node = this._getNodeAt(pointer); - if (node != null) { - if (node.clusterSize > 1) { - alert("Cannot create edges to a cluster.") - } - else { - this._selectObject(node,false); - // create a node the temporary line can look at - this.sectors['support']['nodes']['targetNode'] = new Node({id:'targetNode'},{},{},this.constants); - this.sectors['support']['nodes']['targetNode'].x = node.x; - this.sectors['support']['nodes']['targetNode'].y = node.y; - this.sectors['support']['nodes']['targetViaNode'] = new Node({id:'targetViaNode'},{},{},this.constants); - this.sectors['support']['nodes']['targetViaNode'].x = node.x; - this.sectors['support']['nodes']['targetViaNode'].y = node.y; - this.sectors['support']['nodes']['targetViaNode'].parentEdgeId = "connectionEdge"; - - // create a temporary edge - this.edges['connectionEdge'] = new Edge({id:"connectionEdge",from:node.id,to:this.sectors['support']['nodes']['targetNode'].id}, this, this.constants); - this.edges['connectionEdge'].from = node; - this.edges['connectionEdge'].connected = true; - this.edges['connectionEdge'].smooth = true; - this.edges['connectionEdge'].selected = true; - this.edges['connectionEdge'].to = this.sectors['support']['nodes']['targetNode']; - this.edges['connectionEdge'].via = this.sectors['support']['nodes']['targetViaNode']; + exports._releaseContainedEdges = function(parentNode, childNode) { + for (var i = 0; i < parentNode.containedEdges[childNode.id].length; i++) { + var edge = parentNode.containedEdges[childNode.id][i]; - this.cachedFunctions["_handleOnDrag"] = this._handleOnDrag; - this._handleOnDrag = function(event) { - var pointer = this._getPointer(event.gesture.center); - this.sectors['support']['nodes']['targetNode'].x = this._XconvertDOMtoCanvas(pointer.x); - this.sectors['support']['nodes']['targetNode'].y = this._YconvertDOMtoCanvas(pointer.y); - this.sectors['support']['nodes']['targetViaNode'].x = 0.5 * (this._XconvertDOMtoCanvas(pointer.x) + this.edges['connectionEdge'].from.x); - this.sectors['support']['nodes']['targetViaNode'].y = this._YconvertDOMtoCanvas(pointer.y); - }; + // put the edge back in the global edges object + this.edges[edge.id] = edge; - this.moving = true; - this.start(); - } - } + // put the edge back in the dynamic edges of the child and parent + childNode.dynamicEdges.push(edge); + parentNode.dynamicEdges.push(edge); } + // remove the entry from the contained edges + delete parentNode.containedEdges[childNode.id]; + }; - exports._finishConnect = function(pointer) { - if (this._getSelectedNodeCount() == 1) { - // restore the drag function - this._handleOnDrag = this.cachedFunctions["_handleOnDrag"]; - delete this.cachedFunctions["_handleOnDrag"]; - // remember the edge id - var connectFromId = this.edges['connectionEdge'].fromId; - // remove the temporary nodes and edge - delete this.edges['connectionEdge']; - delete this.sectors['support']['nodes']['targetNode']; - delete this.sectors['support']['nodes']['targetViaNode']; + // ------------------- UTILITY FUNCTIONS ---------------------------- // - var node = this._getNodeAt(pointer); - if (node != null) { + + /** + * This updates the node labels for all nodes (for debugging purposes) + */ + exports.updateLabels = function() { + var nodeId; + // update node labels + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + var node = this.nodes[nodeId]; if (node.clusterSize > 1) { - alert("Cannot create edges to a cluster.") - } - else { - this._createEdge(connectFromId,node.id); - this._createManipulatorBar(); + node.label = "[".concat(String(node.clusterSize),"]"); } } - this._unselectAll(); } - }; - - /** - * Adds a node on the specified location - */ - exports._addNode = function() { - if (this._selectionIsEmpty() && this.editMode == true) { - var positionObject = this._pointerToPositionObject(this.pointerPosition); - var defaultData = {id:util.randomUUID(),x:positionObject.left,y:positionObject.top,label:"new",allowedToMoveX:true,allowedToMoveY:true}; - if (this.triggerFunctions.add) { - if (this.triggerFunctions.add.length == 2) { - var me = this; - this.triggerFunctions.add(defaultData, function(finalizedData) { - me.nodesData.add(finalizedData); - me._createManipulatorBar(); - me.moving = true; - me.start(); - }); - } - else { - alert(this.constants.labels['addError']); - this._createManipulatorBar(); - this.moving = true; - this.start(); + // update node labels + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + if (node.clusterSize == 1) { + if (node.originalLabel !== undefined) { + node.label = node.originalLabel; + } + else { + node.label = String(node.id); + } } } - else { - this.nodesData.add(defaultData); - this._createManipulatorBar(); - this.moving = true; - this.start(); - } } + + // /* Debug Override */ + // for (nodeId in this.nodes) { + // if (this.nodes.hasOwnProperty(nodeId)) { + // node = this.nodes[nodeId]; + // node.label = String(node.level); + // } + // } + }; /** - * connect two nodes with a new edge. - * - * @private + * We want to keep the cluster level distribution rather small. This means we do not want unclustered nodes + * if the rest of the nodes are already a few cluster levels in. + * To fix this we use this function. It determines the min and max cluster level and sends nodes that have not + * clustered enough to the clusterToSmallestNeighbours function. */ - exports._createEdge = function(sourceNodeId,targetNodeId) { - if (this.editMode == true) { - var defaultData = {from:sourceNodeId, to:targetNodeId}; - if (this.triggerFunctions.connect) { - if (this.triggerFunctions.connect.length == 2) { - var me = this; - this.triggerFunctions.connect(defaultData, function(finalizedData) { - me.edgesData.add(finalizedData); - me.moving = true; - me.start(); - }); - } - else { - alert(this.constants.labels["linkError"]); - this.moving = true; - this.start(); + exports.normalizeClusterLevels = function() { + var maxLevel = 0; + var minLevel = 1e9; + var clusterLevel = 0; + var nodeId; + + // we loop over all nodes in the list + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + clusterLevel = this.nodes[nodeId].clusterSessions.length; + if (maxLevel < clusterLevel) {maxLevel = clusterLevel;} + if (minLevel > clusterLevel) {minLevel = clusterLevel;} + } + } + + if (maxLevel - minLevel > this.constants.clustering.clusterLevelDifference) { + var amountOfNodes = this.nodeIndices.length; + var targetLevel = maxLevel - this.constants.clustering.clusterLevelDifference; + // we loop over all nodes in the list + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + if (this.nodes[nodeId].clusterSessions.length < targetLevel) { + this._clusterToSmallestNeighbour(this.nodes[nodeId]); + } } } - else { - this.edgesData.add(defaultData); - this.moving = true; - this.start(); + this._updateNodeIndexList(); + this._updateDynamicEdges(); + // if a cluster was formed, we increase the clusterSession + if (this.nodeIndices.length != amountOfNodes) { + this.clusterSession += 1; } } }; + + /** - * connect two nodes with a new edge. + * This function determines if the cluster we want to decluster is in the active area + * this means around the zoom center * + * @param {Node} node + * @returns {boolean} * @private */ - exports._editEdge = function(sourceNodeId,targetNodeId) { - if (this.editMode == true) { - var defaultData = {id: this.edgeBeingEdited.id, from:sourceNodeId, to:targetNodeId}; - if (this.triggerFunctions.editEdge) { - if (this.triggerFunctions.editEdge.length == 2) { - var me = this; - this.triggerFunctions.editEdge(defaultData, function(finalizedData) { - me.edgesData.update(finalizedData); - me.moving = true; - me.start(); - }); - } - else { - alert(this.constants.labels["linkError"]); - this.moving = true; - this.start(); - } - } - else { - this.edgesData.update(defaultData); - this.moving = true; - this.start(); - } - } + exports._nodeInActiveArea = function(node) { + return ( + Math.abs(node.x - this.areaCenter.x) <= this.constants.clustering.activeAreaBoxSize/this.scale + && + Math.abs(node.y - this.areaCenter.y) <= this.constants.clustering.activeAreaBoxSize/this.scale + ) }; + /** - * Create the toolbar to edit the selected node. The label and the color can be changed. Other colors are derived from the chosen color. + * This is an adaptation of the original repositioning function. This is called if the system is clustered initially + * It puts large clusters away from the center and randomizes the order. * - * @private */ - exports._editNode = function() { - if (this.triggerFunctions.edit && this.editMode == true) { - var node = this._getSelectedNode(); - var data = {id:node.id, - label: node.label, - group: node.group, - shape: node.shape, - color: { - background:node.color.background, - border:node.color.border, - highlight: { - background:node.color.highlight.background, - border:node.color.highlight.border - } - }}; - if (this.triggerFunctions.edit.length == 2) { - var me = this; - this.triggerFunctions.edit(data, function (finalizedData) { - me.nodesData.update(finalizedData); - me._createManipulatorBar(); - me.moving = true; - me.start(); - }); - } - else { - alert(this.constants.labels["editError"]); + exports.repositionNodes = function() { + for (var i = 0; i < this.nodeIndices.length; i++) { + var node = this.nodes[this.nodeIndices[i]]; + if ((node.xFixed == false || node.yFixed == false)) { + var radius = 10 * 0.1*this.nodeIndices.length * Math.min(100,node.mass); + var angle = 2 * Math.PI * Math.random(); + if (node.xFixed == false) {node.x = radius * Math.cos(angle);} + if (node.yFixed == false) {node.y = radius * Math.sin(angle);} + this._repositionBezierNodes(node); } } - else { - alert(this.constants.labels["editBoundError"]); - } }; - - /** - * delete everything in the selection + * We determine how many connections denote an important hub. + * We take the mean + 2*std as the important hub size. (Assuming a normal distribution of data, ~2.2%) * * @private */ - exports._deleteSelected = function() { - if (!this._selectionIsEmpty() && this.editMode == true) { - if (!this._clusterInSelection()) { - var selectedNodes = this.getSelectedNodes(); - var selectedEdges = this.getSelectedEdges(); - if (this.triggerFunctions.del) { - var me = this; - var data = {nodes: selectedNodes, edges: selectedEdges}; - if (this.triggerFunctions.del.length = 2) { - this.triggerFunctions.del(data, function (finalizedData) { - me.edgesData.remove(finalizedData.edges); - me.nodesData.remove(finalizedData.nodes); - me._unselectAll(); - me.moving = true; - me.start(); - }); - } - else { - alert(this.constants.labels["deleteError"]) - } - } - else { - this.edgesData.remove(selectedEdges); - this.nodesData.remove(selectedNodes); - this._unselectAll(); - this.moving = true; - this.start(); - } - } - else { - alert(this.constants.labels["deleteClusterError"]); + exports._getHubSize = function() { + var average = 0; + var averageSquared = 0; + var hubCounter = 0; + var largestHub = 0; + + for (var i = 0; i < this.nodeIndices.length; i++) { + + var node = this.nodes[this.nodeIndices[i]]; + if (node.dynamicEdgesLength > largestHub) { + largestHub = node.dynamicEdgesLength; } + average += node.dynamicEdgesLength; + averageSquared += Math.pow(node.dynamicEdgesLength,2); + hubCounter += 1; } - }; + average = average / hubCounter; + averageSquared = averageSquared / hubCounter; + var variance = averageSquared - Math.pow(average,2); -/***/ }, -/* 52 */ -/***/ function(module, exports, __webpack_require__) { + var standardDeviation = Math.sqrt(variance); - var util = __webpack_require__(1); + this.hubThreshold = Math.floor(average + 2*standardDeviation); - exports._cleanNavigation = function() { - // clean up previous navigation items - var wrapper = document.getElementById('network-navigation_wrapper'); - if (wrapper != null) { - this.containerElement.removeChild(wrapper); + // always have at least one to cluster + if (this.hubThreshold > largestHub) { + this.hubThreshold = largestHub; } - document.onmouseup = null; + + // console.log("average",average,"averageSQ",averageSquared,"var",variance,"std",standardDeviation); + // console.log("hubThreshold:",this.hubThreshold); }; + /** - * Creation of the navigation controls nodes. They are drawn over the rest of the nodes and are not affected by scale and translation - * they have a triggerFunction which is called on click. If the position of the navigation controls is dependent - * on this.frame.canvas.clientWidth or this.frame.canvas.clientHeight, we flag horizontalAlignLeft and verticalAlignTop false. - * This means that the location will be corrected by the _relocateNavigation function on a size change of the canvas. + * We reduce the amount of "extension nodes" or chains. These are not quickly clustered with the outliers and hubs methods + * with this amount we can cluster specifically on these chains. * + * @param {Number} fraction | between 0 and 1, the percentage of chains to reduce * @private */ - exports._loadNavigationElements = function() { - this._cleanNavigation(); - - this.navigationDivs = {}; - var navigationDivs = ['up','down','left','right','zoomIn','zoomOut','zoomExtends']; - var navigationDivActions = ['_moveUp','_moveDown','_moveLeft','_moveRight','_zoomIn','_zoomOut','zoomExtent']; - - this.navigationDivs['wrapper'] = document.createElement('div'); - this.navigationDivs['wrapper'].id = "network-navigation_wrapper"; - this.navigationDivs['wrapper'].style.position = "absolute"; - this.navigationDivs['wrapper'].style.width = this.frame.canvas.clientWidth + "px"; - this.navigationDivs['wrapper'].style.height = this.frame.canvas.clientHeight + "px"; - this.containerElement.insertBefore(this.navigationDivs['wrapper'],this.frame); - - for (var i = 0; i < navigationDivs.length; i++) { - this.navigationDivs[navigationDivs[i]] = document.createElement('div'); - this.navigationDivs[navigationDivs[i]].id = "network-navigation_" + navigationDivs[i]; - this.navigationDivs[navigationDivs[i]].className = "network-navigation " + navigationDivs[i]; - this.navigationDivs['wrapper'].appendChild(this.navigationDivs[navigationDivs[i]]); - this.navigationDivs[navigationDivs[i]].onmousedown = this[navigationDivActions[i]].bind(this); + exports._reduceAmountOfChains = function(fraction) { + this.hubThreshold = 2; + var reduceAmount = Math.floor(this.nodeIndices.length * fraction); + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + if (this.nodes[nodeId].dynamicEdgesLength == 2 && this.nodes[nodeId].dynamicEdges.length >= 2) { + if (reduceAmount > 0) { + this._formClusterFromHub(this.nodes[nodeId],true,true,1); + reduceAmount -= 1; + } + } + } } - - document.onmouseup = this._stopMovement.bind(this); }; /** - * this stops all movement induced by the navigation buttons + * We get the amount of "extension nodes" or chains. These are not quickly clustered with the outliers and hubs methods + * with this amount we can cluster specifically on these chains. * * @private */ - exports._stopMovement = function() { - this._xStopMoving(); - this._yStopMoving(); - this._stopZoom(); + exports._getChainFraction = function() { + var chains = 0; + var total = 0; + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + if (this.nodes[nodeId].dynamicEdgesLength == 2 && this.nodes[nodeId].dynamicEdges.length >= 2) { + chains += 1; + } + total += 1; + } + } + return chains/total; }; +/***/ }, +/* 53 */ +/***/ function(module, exports, __webpack_require__) { + + var util = __webpack_require__(1); + /** - * move the screen up - * By using the increments, instead of adding a fixed number to the translation, we keep fluent and - * instant movement. The onKeypress event triggers immediately, then pauses, then triggers frequently - * To avoid this behaviour, we do the translation in the start loop. + * Creation of the SectorMixin var. * - * @private + * This contains all the functions the Network object can use to employ the sector system. + * The sector system is always used by Network, though the benefits only apply to the use of clustering. + * If clustering is not used, there is no overhead except for a duplicate object with references to nodes and edges. */ - exports._moveUp = function(event) { - this.yIncrement = this.constants.keyboard.speed.y; - this.start(); // if there is no node movement, the calculation wont be done - util.preventDefault(event); - if (this.navigationDivs) { - this.navigationDivs['up'].className += " active"; - } + + /** + * This function is only called by the setData function of the Network object. + * This loads the global references into the active sector. This initializes the sector. + * + * @private + */ + exports._putDataInSector = function() { + this.sectors["active"][this._sector()].nodes = this.nodes; + this.sectors["active"][this._sector()].edges = this.edges; + this.sectors["active"][this._sector()].nodeIndices = this.nodeIndices; }; /** - * move the screen down + * /** + * This function sets the global references to nodes, edges and nodeIndices back to + * those of the supplied (active) sector. If a type is defined, do the specific type + * + * @param {String} sectorId + * @param {String} [sectorType] | "active" or "frozen" * @private */ - exports._moveDown = function(event) { - this.yIncrement = -this.constants.keyboard.speed.y; - this.start(); // if there is no node movement, the calculation wont be done - util.preventDefault(event); - if (this.navigationDivs) { - this.navigationDivs['down'].className += " active"; + exports._switchToSector = function(sectorId, sectorType) { + if (sectorType === undefined || sectorType == "active") { + this._switchToActiveSector(sectorId); + } + else { + this._switchToFrozenSector(sectorId); } }; /** - * move the screen left + * This function sets the global references to nodes, edges and nodeIndices back to + * those of the supplied active sector. + * + * @param sectorId * @private */ - exports._moveLeft = function(event) { - this.xIncrement = this.constants.keyboard.speed.x; - this.start(); // if there is no node movement, the calculation wont be done - util.preventDefault(event); - if (this.navigationDivs) { - this.navigationDivs['left'].className += " active"; - } + exports._switchToActiveSector = function(sectorId) { + this.nodeIndices = this.sectors["active"][sectorId]["nodeIndices"]; + this.nodes = this.sectors["active"][sectorId]["nodes"]; + this.edges = this.sectors["active"][sectorId]["edges"]; }; /** - * move the screen right + * This function sets the global references to nodes, edges and nodeIndices back to + * those of the supplied active sector. + * * @private */ - exports._moveRight = function(event) { - this.xIncrement = -this.constants.keyboard.speed.y; - this.start(); // if there is no node movement, the calculation wont be done - util.preventDefault(event); - if (this.navigationDivs) { - this.navigationDivs['right'].className += " active"; - } + exports._switchToSupportSector = function() { + this.nodeIndices = this.sectors["support"]["nodeIndices"]; + this.nodes = this.sectors["support"]["nodes"]; + this.edges = this.sectors["support"]["edges"]; }; /** - * Zoom in, using the same method as the movement. + * This function sets the global references to nodes, edges and nodeIndices back to + * those of the supplied frozen sector. + * + * @param sectorId * @private */ - exports._zoomIn = function(event) { - this.zoomIncrement = this.constants.keyboard.speed.zoom; - this.start(); // if there is no node movement, the calculation wont be done - util.preventDefault(event); - if (this.navigationDivs) { - this.navigationDivs['zoomIn'].className += " active"; - } + exports._switchToFrozenSector = function(sectorId) { + this.nodeIndices = this.sectors["frozen"][sectorId]["nodeIndices"]; + this.nodes = this.sectors["frozen"][sectorId]["nodes"]; + this.edges = this.sectors["frozen"][sectorId]["edges"]; }; /** - * Zoom out + * This function sets the global references to nodes, edges and nodeIndices back to + * those of the currently active sector. + * * @private */ - exports._zoomOut = function() { - this.zoomIncrement = -this.constants.keyboard.speed.zoom; - this.start(); // if there is no node movement, the calculation wont be done - util.preventDefault(event); - if (this.navigationDivs) { - this.navigationDivs['zoomOut'].className += " active"; - } + exports._loadLatestSector = function() { + this._switchToSector(this._sector()); }; /** - * Stop zooming and unhighlight the zoom controls + * This function returns the currently active sector Id + * + * @returns {String} * @private */ - exports._stopZoom = function() { - this.zoomIncrement = 0; - if (this.navigationDivs) { - this.navigationDivs['zoomIn'].className = this.navigationDivs['zoomIn'].className.replace(" active",""); - this.navigationDivs['zoomOut'].className = this.navigationDivs['zoomOut'].className.replace(" active",""); - } + exports._sector = function() { + return this.activeSector[this.activeSector.length-1]; }; /** - * Stop moving in the Y direction and unHighlight the up and down + * This function returns the previously active sector Id + * + * @returns {String} * @private */ - exports._yStopMoving = function() { - this.yIncrement = 0; - if (this.navigationDivs) { - this.navigationDivs['up'].className = this.navigationDivs['up'].className.replace(" active",""); - this.navigationDivs['down'].className = this.navigationDivs['down'].className.replace(" active",""); + exports._previousSector = function() { + if (this.activeSector.length > 1) { + return this.activeSector[this.activeSector.length-2]; + } + else { + throw new TypeError('there are not enough sectors in the this.activeSector array.'); } }; /** - * Stop moving in the X direction and unHighlight left and right. + * We add the active sector at the end of the this.activeSector array + * This ensures it is the currently active sector returned by _sector() and it reaches the top + * of the activeSector stack. When we reverse our steps we move from the end to the beginning of this stack. + * + * @param newId * @private */ - exports._xStopMoving = function() { - this.xIncrement = 0; - if (this.navigationDivs) { - this.navigationDivs['left'].className = this.navigationDivs['left'].className.replace(" active",""); - this.navigationDivs['right'].className = this.navigationDivs['right'].className.replace(" active",""); - } + exports._setActiveSector = function(newId) { + this.activeSector.push(newId); }; -/***/ }, -/* 53 */ -/***/ function(module, exports, __webpack_require__) { - - exports._resetLevels = function() { - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - var node = this.nodes[nodeId]; - if (node.preassignedLevel == false) { - node.level = -1; - } - } - } - }; - /** - * This is the main function to layout the nodes in a hierarchical way. - * It checks if the node details are supplied correctly + * We remove the currently active sector id from the active sector stack. This happens when + * we reactivate the previously active sector * * @private */ - exports._setupHierarchicalLayout = function() { - if (this.constants.hierarchicalLayout.enabled == true && this.nodeIndices.length > 0) { - if (this.constants.hierarchicalLayout.direction == "RL" || this.constants.hierarchicalLayout.direction == "DU") { - this.constants.hierarchicalLayout.levelSeparation *= -1; - } - else { - this.constants.hierarchicalLayout.levelSeparation = Math.abs(this.constants.hierarchicalLayout.levelSeparation); - } - - if (this.constants.hierarchicalLayout.direction == "RL" || this.constants.hierarchicalLayout.direction == "LR") { - if (this.constants.smoothCurves.enabled == true) { - this.constants.smoothCurves.type = "vertical"; - } - } - else { - if (this.constants.smoothCurves.enabled == true) { - this.constants.smoothCurves.type = "horizontal"; - } - } - // get the size of the largest hubs and check if the user has defined a level for a node. - var hubsize = 0; - var node, nodeId; - var definedLevel = false; - var undefinedLevel = false; - - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - if (node.level != -1) { - definedLevel = true; - } - else { - undefinedLevel = true; - } - if (hubsize < node.edges.length) { - hubsize = node.edges.length; - } - } - } - - // if the user defined some levels but not all, alert and run without hierarchical layout - if (undefinedLevel == true && definedLevel == true) { - alert("To use the hierarchical layout, nodes require either no predefined levels or levels have to be defined for all nodes."); - this.zoomExtent(true,this.constants.clustering.enabled); - if (!this.constants.clustering.enabled) { - this.start(); - } - } - else { - // setup the system to use hierarchical method. - this._changeConstants(); - - // define levels if undefined by the users. Based on hubsize - if (undefinedLevel == true) { - this._determineLevels(hubsize); - } - // check the distribution of the nodes per level. - var distribution = this._getDistribution(); - - // place the nodes on the canvas. This also stablilizes the system. - this._placeNodesByHierarchy(distribution); - - // start the simulation. - this.start(); - } - } + exports._forgetLastSector = function() { + this.activeSector.pop(); }; /** - * This function places the nodes on the canvas based on the hierarchial distribution. + * This function creates a new active sector with the supplied newId. This newId + * is the expanding node id. * - * @param {Object} distribution | obtained by the function this._getDistribution() + * @param {String} newId | Id of the new active sector * @private */ - exports._placeNodesByHierarchy = function(distribution) { - var nodeId, node; - - // start placing all the level 0 nodes first. Then recursively position their branches. - for (var level in distribution) { - if (distribution.hasOwnProperty(level)) { - - for (nodeId in distribution[level].nodes) { - if (distribution[level].nodes.hasOwnProperty(nodeId)) { - node = distribution[level].nodes[nodeId]; - if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") { - if (node.xFixed) { - node.x = distribution[level].minPos; - node.xFixed = false; - - distribution[level].minPos += distribution[level].nodeSpacing; - } - } - else { - if (node.yFixed) { - node.y = distribution[level].minPos; - node.yFixed = false; - - distribution[level].minPos += distribution[level].nodeSpacing; - } - } - this._placeBranchNodes(node.edges,node.id,distribution,node.level); - } - } - } - } + exports._createNewSector = function(newId) { + // create the new sector + this.sectors["active"][newId] = {"nodes":{}, + "edges":{}, + "nodeIndices":[], + "formationScale": this.scale, + "drawingNode": undefined}; - // stabilize the system after positioning. This function calls zoomExtent. - this._stabilize(); + // create the new sector render node. This gives visual feedback that you are in a new sector. + this.sectors["active"][newId]['drawingNode'] = new Node( + {id:newId, + color: { + background: "#eaefef", + border: "495c5e" + } + },{},{},this.constants); + this.sectors["active"][newId]['drawingNode'].clusterSize = 2; }; /** - * This function get the distribution of levels based on hubsize + * This function removes the currently active sector. This is called when we create a new + * active sector. * - * @returns {Object} + * @param {String} sectorId | Id of the active sector that will be removed * @private */ - exports._getDistribution = function() { - var distribution = {}; - var nodeId, node, level; - - // we fix Y because the hierarchy is vertical, we fix X so we do not give a node an x position for a second time. - // the fix of X is removed after the x value has been set. - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - node.xFixed = true; - node.yFixed = true; - if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") { - node.y = this.constants.hierarchicalLayout.levelSeparation*node.level; - } - else { - node.x = this.constants.hierarchicalLayout.levelSeparation*node.level; - } - if (distribution[node.level] === undefined) { - distribution[node.level] = {amount: 0, nodes: {}, minPos:0, nodeSpacing:0}; - } - distribution[node.level].amount += 1; - distribution[node.level].nodes[nodeId] = node; - } - } - - // determine the largest amount of nodes of all levels - var maxCount = 0; - for (level in distribution) { - if (distribution.hasOwnProperty(level)) { - if (maxCount < distribution[level].amount) { - maxCount = distribution[level].amount; - } - } - } + exports._deleteActiveSector = function(sectorId) { + delete this.sectors["active"][sectorId]; + }; - // set the initial position and spacing of each nodes accordingly - for (level in distribution) { - if (distribution.hasOwnProperty(level)) { - distribution[level].nodeSpacing = (maxCount + 1) * this.constants.hierarchicalLayout.nodeSpacing; - distribution[level].nodeSpacing /= (distribution[level].amount + 1); - distribution[level].minPos = distribution[level].nodeSpacing - (0.5 * (distribution[level].amount + 1) * distribution[level].nodeSpacing); - } - } - return distribution; + /** + * This function removes the currently active sector. This is called when we reactivate + * the previously active sector. + * + * @param {String} sectorId | Id of the active sector that will be removed + * @private + */ + exports._deleteFrozenSector = function(sectorId) { + delete this.sectors["frozen"][sectorId]; }; /** - * this function allocates nodes in levels based on the recursive branching from the largest hubs. + * Freezing an active sector means moving it from the "active" object to the "frozen" object. + * We copy the references, then delete the active entree. * - * @param hubsize + * @param sectorId * @private */ - exports._determineLevels = function(hubsize) { - var nodeId, node; - - // determine hubs - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - if (node.edges.length == hubsize) { - node.level = 0; - } - } - } + exports._freezeSector = function(sectorId) { + // we move the set references from the active to the frozen stack. + this.sectors["frozen"][sectorId] = this.sectors["active"][sectorId]; - // branch from hubs - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - if (node.level == 0) { - this._setLevel(1,node.edges,node.id); - } - } - } + // we have moved the sector data into the frozen set, we now remove it from the active set + this._deleteActiveSector(sectorId); }; /** - * Since hierarchical layout does not support: - * - smooth curves (based on the physics), - * - clustering (based on dynamic node counts) - * - * We disable both features so there will be no problems. + * This is the reverse operation of _freezeSector. Activating means moving the sector from the "frozen" + * object to the "active" object. * + * @param sectorId * @private */ - exports._changeConstants = function() { - this.constants.clustering.enabled = false; - this.constants.physics.barnesHut.enabled = false; - this.constants.physics.hierarchicalRepulsion.enabled = true; - this._loadSelectedForceSolver(); - if (this.constants.smoothCurves.enabled == true) { - this.constants.smoothCurves.dynamic = false; - } - this._configureSmoothCurves(); + exports._activateSector = function(sectorId) { + // we move the set references from the frozen to the active stack. + this.sectors["active"][sectorId] = this.sectors["frozen"][sectorId]; + + // we have moved the sector data into the active set, we now remove it from the frozen stack + this._deleteFrozenSector(sectorId); }; /** - * This is a recursively called function to enumerate the branches from the largest hubs and place the nodes - * on a X position that ensures there will be no overlap. + * This function merges the data from the currently active sector with a frozen sector. This is used + * in the process of reverting back to the previously active sector. + * The data that is placed in the frozen (the previously active) sector is the node that has been removed from it + * upon the creation of a new active sector. * - * @param edges - * @param parentId - * @param distribution - * @param parentLevel + * @param sectorId * @private */ - exports._placeBranchNodes = function(edges, parentId, distribution, parentLevel) { - for (var i = 0; i < edges.length; i++) { - var childNode = null; - if (edges[i].toId == parentId) { - childNode = edges[i].from; - } - else { - childNode = edges[i].to; + exports._mergeThisWithFrozen = function(sectorId) { + // copy all nodes + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + this.sectors["frozen"][sectorId]["nodes"][nodeId] = this.nodes[nodeId]; } + } - // if a node is conneceted to another node on the same level (or higher (means lower level))!, this is not handled here. - var nodeMoved = false; - if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") { - if (childNode.xFixed && childNode.level > parentLevel) { - childNode.xFixed = false; - childNode.x = distribution[childNode.level].minPos; - nodeMoved = true; - } - } - else { - if (childNode.yFixed && childNode.level > parentLevel) { - childNode.yFixed = false; - childNode.y = distribution[childNode.level].minPos; - nodeMoved = true; - } + // copy all edges (if not fully clustered, else there are no edges) + for (var edgeId in this.edges) { + if (this.edges.hasOwnProperty(edgeId)) { + this.sectors["frozen"][sectorId]["edges"][edgeId] = this.edges[edgeId]; } + } - if (nodeMoved == true) { - distribution[childNode.level].minPos += distribution[childNode.level].nodeSpacing; - if (childNode.edges.length > 1) { - this._placeBranchNodes(childNode.edges,childNode.id,distribution,childNode.level); - } - } + // merge the nodeIndices + for (var i = 0; i < this.nodeIndices.length; i++) { + this.sectors["frozen"][sectorId]["nodeIndices"].push(this.nodeIndices[i]); } }; /** - * this function is called recursively to enumerate the barnches of the largest hubs and give each node a level. + * This clusters the sector to one cluster. It was a single cluster before this process started so + * we revert to that state. The clusterToFit function with a maximum size of 1 node does this. * - * @param level - * @param edges - * @param parentId * @private */ - exports._setLevel = function(level, edges, parentId) { - for (var i = 0; i < edges.length; i++) { - var childNode = null; - if (edges[i].toId == parentId) { - childNode = edges[i].from; - } - else { - childNode = edges[i].to; - } - if (childNode.level == -1 || childNode.level > level) { - childNode.level = level; - if (edges.length > 1) { - this._setLevel(level+1, childNode.edges, childNode.id); - } - } - } + exports._collapseThisToSingleCluster = function() { + this.clusterToFit(1,false); }; /** - * Unfix nodes + * We create a new active sector from the node that we want to open. * + * @param node * @private */ - exports._restoreNodes = function() { - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - this.nodes[nodeId].xFixed = false; - this.nodes[nodeId].yFixed = false; - } - } - }; + exports._addSector = function(node) { + // this is the currently active sector + var sector = this._sector(); + + // // this should allow me to select nodes from a frozen set. + // if (this.sectors['active'][sector]["nodes"].hasOwnProperty(node.id)) { + // console.log("the node is part of the active sector"); + // } + // else { + // console.log("I dont know what the fuck happened!!"); + // } + // when we switch to a new sector, we remove the node that will be expanded from the current nodes list. + delete this.nodes[node.id]; -/***/ }, -/* 54 */ -/***/ function(module, exports, __webpack_require__) { + var unqiueIdentifier = util.randomUUID(); - /** - * Copyright 2012 Craig Campbell - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - * - * Mousetrap is a simple keyboard shortcut library for Javascript with - * no external dependencies - * - * @version 1.1.2 - * @url craig.is/killing/mice - */ + // we fully freeze the currently active sector + this._freezeSector(sector); - /** - * mapping of special keycodes to their corresponding keys - * - * everything in this dictionary cannot use keypress events - * so it has to be here to map to the correct keycodes for - * keyup/keydown events - * - * @type {Object} - */ - var _MAP = { - 8: 'backspace', - 9: 'tab', - 13: 'enter', - 16: 'shift', - 17: 'ctrl', - 18: 'alt', - 20: 'capslock', - 27: 'esc', - 32: 'space', - 33: 'pageup', - 34: 'pagedown', - 35: 'end', - 36: 'home', - 37: 'left', - 38: 'up', - 39: 'right', - 40: 'down', - 45: 'ins', - 46: 'del', - 91: 'meta', - 93: 'meta', - 224: 'meta' - }, + // we create a new active sector. This sector has the Id of the node to ensure uniqueness + this._createNewSector(unqiueIdentifier); - /** - * mapping for special characters so they can support - * - * this dictionary is only used incase you want to bind a - * keyup or keydown event to one of these keys - * - * @type {Object} - */ - _KEYCODE_MAP = { - 106: '*', - 107: '+', - 109: '-', - 110: '.', - 111 : '/', - 186: ';', - 187: '=', - 188: ',', - 189: '-', - 190: '.', - 191: '/', - 192: '`', - 219: '[', - 220: '\\', - 221: ']', - 222: '\'' - }, + // we add the active sector to the sectors array to be able to revert these steps later on + this._setActiveSector(unqiueIdentifier); - /** - * this is a mapping of keys that require shift on a US keypad - * back to the non shift equivelents - * - * this is so you can use keyup events with these keys - * - * note that this will only work reliably on US keyboards - * - * @type {Object} - */ - _SHIFT_MAP = { - '~': '`', - '!': '1', - '@': '2', - '#': '3', - '$': '4', - '%': '5', - '^': '6', - '&': '7', - '*': '8', - '(': '9', - ')': '0', - '_': '-', - '+': '=', - ':': ';', - '\"': '\'', - '<': ',', - '>': '.', - '?': '/', - '|': '\\' - }, + // we redirect the global references to the new sector's references. this._sector() now returns unqiueIdentifier + this._switchToSector(this._sector()); - /** - * this is a list of special strings you can use to map - * to modifier keys when you specify your keyboard shortcuts - * - * @type {Object} - */ - _SPECIAL_ALIASES = { - 'option': 'alt', - 'command': 'meta', - 'return': 'enter', - 'escape': 'esc' - }, + // finally we add the node we removed from our previous active sector to the new active sector + this.nodes[node.id] = node; + }; - /** - * variable to store the flipped version of _MAP from above - * needed to check if we should use keypress or not when no action - * is specified - * - * @type {Object|undefined} - */ - _REVERSE_MAP, - /** - * a list of all the callbacks setup via Mousetrap.bind() - * - * @type {Object} - */ - _callbacks = {}, + /** + * We close the sector that is currently open and revert back to the one before. + * If the active sector is the "default" sector, nothing happens. + * + * @private + */ + exports._collapseSector = function() { + // the currently active sector + var sector = this._sector(); - /** - * direct map of string combinations to callbacks used for trigger() - * - * @type {Object} - */ - _direct_map = {}, + // we cannot collapse the default sector + if (sector != "default") { + if ((this.nodeIndices.length == 1) || + (this.sectors["active"][sector]["drawingNode"].width*this.scale < this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientWidth) || + (this.sectors["active"][sector]["drawingNode"].height*this.scale < this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientHeight)) { + var previousSector = this._previousSector(); - /** - * keeps track of what level each sequence is at since multiple - * sequences can start out with the same sequence - * - * @type {Object} - */ - _sequence_levels = {}, + // we collapse the sector back to a single cluster + this._collapseThisToSingleCluster(); - /** - * variable to store the setTimeout call - * - * @type {null|number} - */ - _reset_timer, + // we move the remaining nodes, edges and nodeIndices to the previous sector. + // This previous sector is the one we will reactivate + this._mergeThisWithFrozen(previousSector); - /** - * temporary state where we will ignore the next keyup - * - * @type {boolean|string} - */ - _ignore_next_keyup = false, + // the previously active (frozen) sector now has all the data from the currently active sector. + // we can now delete the active sector. + this._deleteActiveSector(sector); - /** - * are we currently inside of a sequence? - * type of action ("keyup" or "keydown" or "keypress") or false - * - * @type {boolean|string} - */ - _inside_sequence = false; + // we activate the previously active (and currently frozen) sector. + this._activateSector(previousSector); - /** - * loop through the f keys, f1 to f19 and add them to the map - * programatically - */ - for (var i = 1; i < 20; ++i) { - _MAP[111 + i] = 'f' + i; - } + // we load the references from the newly active sector into the global references + this._switchToSector(previousSector); - /** - * loop through to map numbers on the numeric keypad - */ - for (i = 0; i <= 9; ++i) { - _MAP[i + 96] = i; - } + // we forget the previously active sector because we reverted to the one before + this._forgetLastSector(); - /** - * cross browser add event method - * - * @param {Element|HTMLDocument} object - * @param {string} type - * @param {Function} callback - * @returns void - */ - function _addEvent(object, type, callback) { - if (object.addEventListener) { - return object.addEventListener(type, callback, false); - } + // finally, we update the node index list. + this._updateNodeIndexList(); - object.attachEvent('on' + type, callback); + // we refresh the list with calulation nodes and calculation node indices. + this._updateCalculationNodes(); + } } + }; - /** - * takes the event and returns the key character - * - * @param {Event} e - * @return {string} - */ - function _characterFromEvent(e) { - - // for keypress events we should return the character as is - if (e.type == 'keypress') { - return String.fromCharCode(e.which); - } - // for non keypress events the special maps are needed - if (_MAP[e.which]) { - return _MAP[e.which]; + /** + * This runs a function in all active sectors. This is used in _redraw() and the _initializeForceCalculation(). + * + * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors + * | we dont pass the function itself because then the "this" is the window object + * | instead of the Network object + * @param {*} [argument] | Optional: arguments to pass to the runFunction + * @private + */ + exports._doInAllActiveSectors = function(runFunction,argument) { + if (argument === undefined) { + for (var sector in this.sectors["active"]) { + if (this.sectors["active"].hasOwnProperty(sector)) { + // switch the global references to those of this sector + this._switchToActiveSector(sector); + this[runFunction](); } - - if (_KEYCODE_MAP[e.which]) { - return _KEYCODE_MAP[e.which]; + } + } + else { + for (var sector in this.sectors["active"]) { + if (this.sectors["active"].hasOwnProperty(sector)) { + // switch the global references to those of this sector + this._switchToActiveSector(sector); + var args = Array.prototype.splice.call(arguments, 1); + if (args.length > 1) { + this[runFunction](args[0],args[1]); + } + else { + this[runFunction](argument); + } } - - // if it is not in the special map - return String.fromCharCode(e.which).toLowerCase(); + } } + // we revert the global references back to our active sector + this._loadLatestSector(); + }; - /** - * should we stop this event before firing off callbacks - * - * @param {Event} e - * @return {boolean} - */ - function _stop(e) { - var element = e.target || e.srcElement, - tag_name = element.tagName; - - // if the element has the class "mousetrap" then no need to stop - if ((' ' + element.className + ' ').indexOf(' mousetrap ') > -1) { - return false; - } - // stop for input, select, and textarea - return tag_name == 'INPUT' || tag_name == 'SELECT' || tag_name == 'TEXTAREA' || (element.contentEditable && element.contentEditable == 'true'); + /** + * This runs a function in all active sectors. This is used in _redraw() and the _initializeForceCalculation(). + * + * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors + * | we dont pass the function itself because then the "this" is the window object + * | instead of the Network object + * @param {*} [argument] | Optional: arguments to pass to the runFunction + * @private + */ + exports._doInSupportSector = function(runFunction,argument) { + if (argument === undefined) { + this._switchToSupportSector(); + this[runFunction](); } - - /** - * checks if two arrays are equal - * - * @param {Array} modifiers1 - * @param {Array} modifiers2 - * @returns {boolean} - */ - function _modifiersMatch(modifiers1, modifiers2) { - return modifiers1.sort().join(',') === modifiers2.sort().join(','); + else { + this._switchToSupportSector(); + var args = Array.prototype.splice.call(arguments, 1); + if (args.length > 1) { + this[runFunction](args[0],args[1]); + } + else { + this[runFunction](argument); + } } + // we revert the global references back to our active sector + this._loadLatestSector(); + }; - /** - * resets all sequence counters except for the ones passed in - * - * @param {Object} do_not_reset - * @returns void - */ - function _resetSequences(do_not_reset) { - do_not_reset = do_not_reset || {}; - - var active_sequences = false, - key; - for (key in _sequence_levels) { - if (do_not_reset[key]) { - active_sequences = true; - continue; - } - _sequence_levels[key] = 0; + /** + * This runs a function in all frozen sectors. This is used in the _redraw(). + * + * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors + * | we don't pass the function itself because then the "this" is the window object + * | instead of the Network object + * @param {*} [argument] | Optional: arguments to pass to the runFunction + * @private + */ + exports._doInAllFrozenSectors = function(runFunction,argument) { + if (argument === undefined) { + for (var sector in this.sectors["frozen"]) { + if (this.sectors["frozen"].hasOwnProperty(sector)) { + // switch the global references to those of this sector + this._switchToFrozenSector(sector); + this[runFunction](); } - - if (!active_sequences) { - _inside_sequence = false; + } + } + else { + for (var sector in this.sectors["frozen"]) { + if (this.sectors["frozen"].hasOwnProperty(sector)) { + // switch the global references to those of this sector + this._switchToFrozenSector(sector); + var args = Array.prototype.splice.call(arguments, 1); + if (args.length > 1) { + this[runFunction](args[0],args[1]); + } + else { + this[runFunction](argument); + } } + } } + this._loadLatestSector(); + }; - /** - * finds all callbacks that match based on the keycode, modifiers, - * and action - * - * @param {string} character - * @param {Array} modifiers - * @param {string} action - * @param {boolean=} remove - should we remove any matches - * @param {string=} combination - * @returns {Array} - */ - function _getMatches(character, modifiers, action, remove, combination) { - var i, - callback, - matches = []; - - // if there are no events related to this keycode - if (!_callbacks[character]) { - return []; - } - // if a modifier key is coming up on its own we should allow it - if (action == 'keyup' && _isModifier(character)) { - modifiers = [character]; - } + /** + * This runs a function in all sectors. This is used in the _redraw(). + * + * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors + * | we don't pass the function itself because then the "this" is the window object + * | instead of the Network object + * @param {*} [argument] | Optional: arguments to pass to the runFunction + * @private + */ + exports._doInAllSectors = function(runFunction,argument) { + var args = Array.prototype.splice.call(arguments, 1); + if (argument === undefined) { + this._doInAllActiveSectors(runFunction); + this._doInAllFrozenSectors(runFunction); + } + else { + if (args.length > 1) { + this._doInAllActiveSectors(runFunction,args[0],args[1]); + this._doInAllFrozenSectors(runFunction,args[0],args[1]); + } + else { + this._doInAllActiveSectors(runFunction,argument); + this._doInAllFrozenSectors(runFunction,argument); + } + } + }; - // loop through all callbacks for the key that was pressed - // and see if any of them match - for (i = 0; i < _callbacks[character].length; ++i) { - callback = _callbacks[character][i]; - // if this is a sequence but it is not at the right level - // then move onto the next match - if (callback.seq && _sequence_levels[callback.seq] != callback.level) { - continue; - } + /** + * This clears the nodeIndices list. We cannot use this.nodeIndices = [] because we would break the link with the + * active sector. Thus we clear the nodeIndices in the active sector, then reconnect the this.nodeIndices to it. + * + * @private + */ + exports._clearNodeIndexList = function() { + var sector = this._sector(); + this.sectors["active"][sector]["nodeIndices"] = []; + this.nodeIndices = this.sectors["active"][sector]["nodeIndices"]; + }; - // if the action we are looking for doesn't match the action we got - // then we should keep going - if (action != callback.action) { - continue; - } - // if this is a keypress event that means that we need to only - // look at the character, otherwise check the modifiers as - // well - if (action == 'keypress' || _modifiersMatch(modifiers, callback.modifiers)) { + /** + * Draw the encompassing sector node + * + * @param ctx + * @param sectorType + * @private + */ + exports._drawSectorNodes = function(ctx,sectorType) { + var minY = 1e9, maxY = -1e9, minX = 1e9, maxX = -1e9, node; + for (var sector in this.sectors[sectorType]) { + if (this.sectors[sectorType].hasOwnProperty(sector)) { + if (this.sectors[sectorType][sector]["drawingNode"] !== undefined) { - // remove is used so if you change your mind and call bind a - // second time with a new function the first one is overwritten - if (remove && callback.combo == combination) { - _callbacks[character].splice(i, 1); - } + this._switchToSector(sector,sectorType); - matches.push(callback); + minY = 1e9; maxY = -1e9; minX = 1e9; maxX = -1e9; + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + node.resize(ctx); + if (minX > node.x - 0.5 * node.width) {minX = node.x - 0.5 * node.width;} + if (maxX < node.x + 0.5 * node.width) {maxX = node.x + 0.5 * node.width;} + if (minY > node.y - 0.5 * node.height) {minY = node.y - 0.5 * node.height;} + if (maxY < node.y + 0.5 * node.height) {maxY = node.y + 0.5 * node.height;} } + } + node = this.sectors[sectorType][sector]["drawingNode"]; + node.x = 0.5 * (maxX + minX); + node.y = 0.5 * (maxY + minY); + node.width = 2 * (node.x - minX); + node.height = 2 * (node.y - minY); + node.radius = Math.sqrt(Math.pow(0.5*node.width,2) + Math.pow(0.5*node.height,2)); + node.setScale(this.scale); + node._drawCircle(ctx); } + } + } + }; - return matches; - } - - /** - * takes a key event and figures out what the modifiers are - * - * @param {Event} e - * @returns {Array} - */ - function _eventModifiers(e) { - var modifiers = []; - - if (e.shiftKey) { - modifiers.push('shift'); - } - - if (e.altKey) { - modifiers.push('alt'); - } - - if (e.ctrlKey) { - modifiers.push('ctrl'); - } - - if (e.metaKey) { - modifiers.push('meta'); - } + exports._drawAllSectorNodes = function(ctx) { + this._drawSectorNodes(ctx,"frozen"); + this._drawSectorNodes(ctx,"active"); + this._loadLatestSector(); + }; - return modifiers; - } - /** - * actually calls the callback function - * - * if your callback function returns false this will use the jquery - * convention - prevent default and stop propogation on the event - * - * @param {Function} callback - * @param {Event} e - * @returns void - */ - function _fireCallback(callback, e) { - if (callback(e) === false) { - if (e.preventDefault) { - e.preventDefault(); - } +/***/ }, +/* 54 */ +/***/ function(module, exports, __webpack_require__) { - if (e.stopPropagation) { - e.stopPropagation(); - } + var Node = __webpack_require__(40); - e.returnValue = false; - e.cancelBubble = true; + /** + * This function can be called from the _doInAllSectors function + * + * @param object + * @param overlappingNodes + * @private + */ + exports._getNodesOverlappingWith = function(object, overlappingNodes) { + var nodes = this.nodes; + for (var nodeId in nodes) { + if (nodes.hasOwnProperty(nodeId)) { + if (nodes[nodeId].isOverlappingWith(object)) { + overlappingNodes.push(nodeId); } + } } + }; - /** - * handles a character key event - * - * @param {string} character - * @param {Event} e - * @returns void - */ - function _handleCharacter(character, e) { + /** + * retrieve all nodes overlapping with given object + * @param {Object} object An object with parameters left, top, right, bottom + * @return {Number[]} An array with id's of the overlapping nodes + * @private + */ + exports._getAllNodesOverlappingWith = function (object) { + var overlappingNodes = []; + this._doInAllActiveSectors("_getNodesOverlappingWith",object,overlappingNodes); + return overlappingNodes; + }; - // if this event should not happen stop here - if (_stop(e)) { - return; - } - var callbacks = _getMatches(character, _eventModifiers(e), e.type), - i, - do_not_reset = {}, - processed_sequence_callback = false; + /** + * Return a position object in canvasspace from a single point in screenspace + * + * @param pointer + * @returns {{left: number, top: number, right: number, bottom: number}} + * @private + */ + exports._pointerToPositionObject = function(pointer) { + var x = this._XconvertDOMtoCanvas(pointer.x); + var y = this._YconvertDOMtoCanvas(pointer.y); - // loop through matching callbacks for this key event - for (i = 0; i < callbacks.length; ++i) { + return { + left: x, + top: y, + right: x, + bottom: y + }; + }; - // fire for all sequence callbacks - // this is because if for example you have multiple sequences - // bound such as "g i" and "g t" they both need to fire the - // callback for matching g cause otherwise you can only ever - // match the first one - if (callbacks[i].seq) { - processed_sequence_callback = true; - // keep a list of which sequences were matches for later - do_not_reset[callbacks[i].seq] = 1; - _fireCallback(callbacks[i].callback, e); - continue; - } + /** + * Get the top node at the a specific point (like a click) + * + * @param {{x: Number, y: Number}} pointer + * @return {Node | null} node + * @private + */ + exports._getNodeAt = function (pointer) { + // we first check if this is an navigation controls element + var positionObject = this._pointerToPositionObject(pointer); + var overlappingNodes = this._getAllNodesOverlappingWith(positionObject); - // if there were no sequence matches but we are still here - // that means this is a regular match so we should fire that - if (!processed_sequence_callback && !_inside_sequence) { - _fireCallback(callbacks[i].callback, e); - } - } + // if there are overlapping nodes, select the last one, this is the + // one which is drawn on top of the others + if (overlappingNodes.length > 0) { + return this.nodes[overlappingNodes[overlappingNodes.length - 1]]; + } + else { + return null; + } + }; - // if you are inside of a sequence and the key you are pressing - // is not a modifier key then we should reset all sequences - // that were not matched by this key event - if (e.type == _inside_sequence && !_isModifier(character)) { - _resetSequences(do_not_reset); + + /** + * retrieve all edges overlapping with given object, selector is around center + * @param {Object} object An object with parameters left, top, right, bottom + * @return {Number[]} An array with id's of the overlapping nodes + * @private + */ + exports._getEdgesOverlappingWith = function (object, overlappingEdges) { + var edges = this.edges; + for (var edgeId in edges) { + if (edges.hasOwnProperty(edgeId)) { + if (edges[edgeId].isOverlappingWith(object)) { + overlappingEdges.push(edgeId); } + } } + }; - /** - * handles a keydown event - * - * @param {Event} e - * @returns void - */ - function _handleKey(e) { - // normalize e.which for key events - // @see http://stackoverflow.com/questions/4285627/javascript-keycode-vs-charcode-utter-confusion - e.which = typeof e.which == "number" ? e.which : e.keyCode; + /** + * retrieve all nodes overlapping with given object + * @param {Object} object An object with parameters left, top, right, bottom + * @return {Number[]} An array with id's of the overlapping nodes + * @private + */ + exports._getAllEdgesOverlappingWith = function (object) { + var overlappingEdges = []; + this._doInAllActiveSectors("_getEdgesOverlappingWith",object,overlappingEdges); + return overlappingEdges; + }; - var character = _characterFromEvent(e); + /** + * Place holder. To implement change the _getNodeAt to a _getObjectAt. Have the _getObjectAt call + * _getNodeAt and _getEdgesAt, then priortize the selection to user preferences. + * + * @param pointer + * @returns {null} + * @private + */ + exports._getEdgeAt = function(pointer) { + var positionObject = this._pointerToPositionObject(pointer); + var overlappingEdges = this._getAllEdgesOverlappingWith(positionObject); - // no character found then stop - if (!character) { - return; - } + if (overlappingEdges.length > 0) { + return this.edges[overlappingEdges[overlappingEdges.length - 1]]; + } + else { + return null; + } + }; - if (e.type == 'keyup' && _ignore_next_keyup == character) { - _ignore_next_keyup = false; - return; - } - _handleCharacter(character, e); + /** + * Add object to the selection array. + * + * @param obj + * @private + */ + exports._addToSelection = function(obj) { + if (obj instanceof Node) { + this.selectionObj.nodes[obj.id] = obj; + } + else { + this.selectionObj.edges[obj.id] = obj; } + }; - /** - * determines if the keycode specified is a modifier key or not - * - * @param {string} key - * @returns {boolean} - */ - function _isModifier(key) { - return key == 'shift' || key == 'ctrl' || key == 'alt' || key == 'meta'; + /** + * Add object to the selection array. + * + * @param obj + * @private + */ + exports._addToHover = function(obj) { + if (obj instanceof Node) { + this.hoverObj.nodes[obj.id] = obj; + } + else { + this.hoverObj.edges[obj.id] = obj; + } + }; + + + /** + * Remove a single option from selection. + * + * @param {Object} obj + * @private + */ + exports._removeFromSelection = function(obj) { + if (obj instanceof Node) { + delete this.selectionObj.nodes[obj.id]; + } + else { + delete this.selectionObj.edges[obj.id]; } + }; - /** - * called to set a 1 second timeout on the specified sequence - * - * this is so after each key press in the sequence you have 1 second - * to press the next key before you have to start over - * - * @returns void - */ - function _resetSequenceTimer() { - clearTimeout(_reset_timer); - _reset_timer = setTimeout(_resetSequences, 1000); + /** + * Unselect all. The selectionObj is useful for this. + * + * @param {Boolean} [doNotTrigger] | ignore trigger + * @private + */ + exports._unselectAll = function(doNotTrigger) { + if (doNotTrigger === undefined) { + doNotTrigger = false; + } + for(var nodeId in this.selectionObj.nodes) { + if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { + this.selectionObj.nodes[nodeId].unselect(); + } + } + for(var edgeId in this.selectionObj.edges) { + if(this.selectionObj.edges.hasOwnProperty(edgeId)) { + this.selectionObj.edges[edgeId].unselect(); + } } - /** - * reverses the map lookup so that we can look for specific keys - * to see what can and can't use keypress - * - * @return {Object} - */ - function _getReverseMap() { - if (!_REVERSE_MAP) { - _REVERSE_MAP = {}; - for (var key in _MAP) { - - // pull out the numeric keypad from here cause keypress should - // be able to detect the keys from the character - if (key > 95 && key < 112) { - continue; - } + this.selectionObj = {nodes:{},edges:{}}; - if (_MAP.hasOwnProperty(key)) { - _REVERSE_MAP[_MAP[key]] = key; - } - } - } - return _REVERSE_MAP; + if (doNotTrigger == false) { + this.emit('select', this.getSelection()); } + }; - /** - * picks the best action based on the key combination - * - * @param {string} key - character for key - * @param {Array} modifiers - * @param {string=} action passed in - */ - function _pickBestAction(key, modifiers, action) { - - // if no action was picked in we should try to pick the one - // that we think would work best for this key - if (!action) { - action = _getReverseMap()[key] ? 'keydown' : 'keypress'; - } + /** + * Unselect all clusters. The selectionObj is useful for this. + * + * @param {Boolean} [doNotTrigger] | ignore trigger + * @private + */ + exports._unselectClusters = function(doNotTrigger) { + if (doNotTrigger === undefined) { + doNotTrigger = false; + } - // modifier keys don't work as expected with keypress, - // switch to keydown - if (action == 'keypress' && modifiers.length) { - action = 'keydown'; + for (var nodeId in this.selectionObj.nodes) { + if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { + if (this.selectionObj.nodes[nodeId].clusterSize > 1) { + this.selectionObj.nodes[nodeId].unselect(); + this._removeFromSelection(this.selectionObj.nodes[nodeId]); } + } + } - return action; + if (doNotTrigger == false) { + this.emit('select', this.getSelection()); } + }; - /** - * binds a key sequence to an event - * - * @param {string} combo - combo specified in bind call - * @param {Array} keys - * @param {Function} callback - * @param {string=} action - * @returns void - */ - function _bindSequence(combo, keys, callback, action) { - // start off by adding a sequence level record for this combination - // and setting the level to 0 - _sequence_levels[combo] = 0; + /** + * return the number of selected nodes + * + * @returns {number} + * @private + */ + exports._getSelectedNodeCount = function() { + var count = 0; + for (var nodeId in this.selectionObj.nodes) { + if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { + count += 1; + } + } + return count; + }; - // if there is no action pick the best one for the first key - // in the sequence - if (!action) { - action = _pickBestAction(keys[0], []); - } + /** + * return the selected node + * + * @returns {number} + * @private + */ + exports._getSelectedNode = function() { + for (var nodeId in this.selectionObj.nodes) { + if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { + return this.selectionObj.nodes[nodeId]; + } + } + return null; + }; - /** - * callback to increase the sequence level for this sequence and reset - * all other sequences that were active - * - * @param {Event} e - * @returns void - */ - var _increaseSequence = function(e) { - _inside_sequence = action; - ++_sequence_levels[combo]; - _resetSequenceTimer(); - }, + /** + * return the selected edge + * + * @returns {number} + * @private + */ + exports._getSelectedEdge = function() { + for (var edgeId in this.selectionObj.edges) { + if (this.selectionObj.edges.hasOwnProperty(edgeId)) { + return this.selectionObj.edges[edgeId]; + } + } + return null; + }; - /** - * wraps the specified callback inside of another function in order - * to reset all sequence counters as soon as this sequence is done - * - * @param {Event} e - * @returns void - */ - _callbackAndReset = function(e) { - _fireCallback(callback, e); - // we should ignore the next key up if the action is key down - // or keypress. this is so if you finish a sequence and - // release the key the final key will not trigger a keyup - if (action !== 'keyup') { - _ignore_next_keyup = _characterFromEvent(e); - } + /** + * return the number of selected edges + * + * @returns {number} + * @private + */ + exports._getSelectedEdgeCount = function() { + var count = 0; + for (var edgeId in this.selectionObj.edges) { + if (this.selectionObj.edges.hasOwnProperty(edgeId)) { + count += 1; + } + } + return count; + }; - // weird race condition if a sequence ends with the key - // another sequence begins with - setTimeout(_resetSequences, 10); - }, - i; - // loop through keys one at a time and bind the appropriate callback - // function. for any key leading up to the final one it should - // increase the sequence. after the final, it should reset all sequences - for (i = 0; i < keys.length; ++i) { - _bindSingle(keys[i], i < keys.length - 1 ? _increaseSequence : _callbackAndReset, action, combo, i); - } + /** + * return the number of selected objects. + * + * @returns {number} + * @private + */ + exports._getSelectedObjectCount = function() { + var count = 0; + for(var nodeId in this.selectionObj.nodes) { + if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { + count += 1; + } } + for(var edgeId in this.selectionObj.edges) { + if(this.selectionObj.edges.hasOwnProperty(edgeId)) { + count += 1; + } + } + return count; + }; - /** - * binds a single keyboard combination - * - * @param {string} combination - * @param {Function} callback - * @param {string=} action - * @param {string=} sequence_name - name of sequence if part of sequence - * @param {number=} level - what part of the sequence the command is - * @returns void - */ - function _bindSingle(combination, callback, action, sequence_name, level) { - - // make sure multiple spaces in a row become a single space - combination = combination.replace(/\s+/g, ' '); + /** + * Check if anything is selected + * + * @returns {boolean} + * @private + */ + exports._selectionIsEmpty = function() { + for(var nodeId in this.selectionObj.nodes) { + if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { + return false; + } + } + for(var edgeId in this.selectionObj.edges) { + if(this.selectionObj.edges.hasOwnProperty(edgeId)) { + return false; + } + } + return true; + }; - var sequence = combination.split(' '), - i, - key, - keys, - modifiers = []; - // if this pattern is a sequence of keys then run through this method - // to reprocess each pattern one key at a time - if (sequence.length > 1) { - return _bindSequence(combination, sequence, callback, action); + /** + * check if one of the selected nodes is a cluster. + * + * @returns {boolean} + * @private + */ + exports._clusterInSelection = function() { + for(var nodeId in this.selectionObj.nodes) { + if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { + if (this.selectionObj.nodes[nodeId].clusterSize > 1) { + return true; } + } + } + return false; + }; - // take the keys from this pattern and figure out what the actual - // pattern is all about - keys = combination === '+' ? ['+'] : combination.split('+'); - - for (i = 0; i < keys.length; ++i) { - key = keys[i]; + /** + * select the edges connected to the node that is being selected + * + * @param {Node} node + * @private + */ + exports._selectConnectedEdges = function(node) { + for (var i = 0; i < node.dynamicEdges.length; i++) { + var edge = node.dynamicEdges[i]; + edge.select(); + this._addToSelection(edge); + } + }; - // normalize key names - if (_SPECIAL_ALIASES[key]) { - key = _SPECIAL_ALIASES[key]; - } + /** + * select the edges connected to the node that is being selected + * + * @param {Node} node + * @private + */ + exports._hoverConnectedEdges = function(node) { + for (var i = 0; i < node.dynamicEdges.length; i++) { + var edge = node.dynamicEdges[i]; + edge.hover = true; + this._addToHover(edge); + } + }; - // if this is not a keypress event then we should - // be smart about using shift keys - // this will only work for US keyboards however - if (action && action != 'keypress' && _SHIFT_MAP[key]) { - key = _SHIFT_MAP[key]; - modifiers.push('shift'); - } - // if this key is a modifier then add it to the list of modifiers - if (_isModifier(key)) { - modifiers.push(key); - } - } + /** + * unselect the edges connected to the node that is being selected + * + * @param {Node} node + * @private + */ + exports._unselectConnectedEdges = function(node) { + for (var i = 0; i < node.dynamicEdges.length; i++) { + var edge = node.dynamicEdges[i]; + edge.unselect(); + this._removeFromSelection(edge); + } + }; - // depending on what the key combination is - // we will try to pick the best event for it - action = _pickBestAction(key, modifiers, action); - // make sure to initialize array if this is the first time - // a callback is added for this key - if (!_callbacks[key]) { - _callbacks[key] = []; - } - // remove an existing match if there is one - _getMatches(key, modifiers, action, !sequence_name, combination); - // add this call back to the array - // if it is a sequence put it at the beginning - // if not put it at the end - // - // this is important because the way these are processed expects - // the sequence ones to come first - _callbacks[key][sequence_name ? 'unshift' : 'push']({ - callback: callback, - modifiers: modifiers, - action: action, - seq: sequence_name, - level: level, - combo: combination - }); + /** + * This is called when someone clicks on a node. either select or deselect it. + * If there is an existing selection and we don't want to append to it, clear the existing selection + * + * @param {Node || Edge} object + * @param {Boolean} append + * @param {Boolean} [doNotTrigger] | ignore trigger + * @private + */ + exports._selectObject = function(object, append, doNotTrigger, highlightEdges) { + if (doNotTrigger === undefined) { + doNotTrigger = false; } - - /** - * binds multiple combinations to the same callback - * - * @param {Array} combinations - * @param {Function} callback - * @param {string|undefined} action - * @returns void - */ - function _bindMultiple(combinations, callback, action) { - for (var i = 0; i < combinations.length; ++i) { - _bindSingle(combinations[i], callback, action); - } + if (highlightEdges === undefined) { + highlightEdges = true; } - // start! - _addEvent(document, 'keypress', _handleKey); - _addEvent(document, 'keydown', _handleKey); - _addEvent(document, 'keyup', _handleKey); + if (this._selectionIsEmpty() == false && append == false && this.forceAppendSelection == false) { + this._unselectAll(true); + } - var mousetrap = { + if (object.selected == false) { + object.select(); + this._addToSelection(object); + if (object instanceof Node && this.blockConnectingEdgeSelection == false && highlightEdges == true) { + this._selectConnectedEdges(object); + } + } + else { + object.unselect(); + this._removeFromSelection(object); + } - /** - * binds an event to mousetrap - * - * can be a single key, a combination of keys separated with +, - * a comma separated list of keys, an array of keys, or - * a sequence of keys separated by spaces - * - * be sure to list the modifier keys first to make sure that the - * correct key ends up getting bound (the last key in the pattern) - * - * @param {string|Array} keys - * @param {Function} callback - * @param {string=} action - 'keypress', 'keydown', or 'keyup' - * @returns void - */ - bind: function(keys, callback, action) { - _bindMultiple(keys instanceof Array ? keys : [keys], callback, action); - _direct_map[keys + ':' + action] = callback; - return this; - }, + if (doNotTrigger == false) { + this.emit('select', this.getSelection()); + } + }; - /** - * unbinds an event to mousetrap - * - * the unbinding sets the callback function of the specified key combo - * to an empty function and deletes the corresponding key in the - * _direct_map dict. - * - * the keycombo+action has to be exactly the same as - * it was defined in the bind method - * - * TODO: actually remove this from the _callbacks dictionary instead - * of binding an empty function - * - * @param {string|Array} keys - * @param {string} action - * @returns void - */ - unbind: function(keys, action) { - if (_direct_map[keys + ':' + action]) { - delete _direct_map[keys + ':' + action]; - this.bind(keys, function() {}, action); - } - return this; - }, - /** - * triggers an event that has already been bound - * - * @param {string} keys - * @param {string=} action - * @returns void - */ - trigger: function(keys, action) { - _direct_map[keys + ':' + action](); - return this; - }, + /** + * This is called when someone clicks on a node. either select or deselect it. + * If there is an existing selection and we don't want to append to it, clear the existing selection + * + * @param {Node || Edge} object + * @private + */ + exports._blurObject = function(object) { + if (object.hover == true) { + object.hover = false; + this.emit("blurNode",{node:object.id}); + } + }; - /** - * resets the library back to its initial state. this is useful - * if you want to clear out the current keyboard shortcuts and bind - * new ones - for example if you switch to another page - * - * @returns void - */ - reset: function() { - _callbacks = {}; - _direct_map = {}; - return this; - } - }; + /** + * This is called when someone clicks on a node. either select or deselect it. + * If there is an existing selection and we don't want to append to it, clear the existing selection + * + * @param {Node || Edge} object + * @private + */ + exports._hoverObject = function(object) { + if (object.hover == false) { + object.hover = true; + this._addToHover(object); + if (object instanceof Node) { + this.emit("hoverNode",{node:object.id}); + } + } + if (object instanceof Node) { + this._hoverConnectedEdges(object); + } + }; - module.exports = mousetrap; + /** + * handles the selection part of the touch, only for navigation controls elements; + * Touch is triggered before tap, also before hold. Hold triggers after a while. + * This is the most responsive solution + * + * @param {Object} pointer + * @private + */ + exports._handleTouch = function(pointer) { + }; -/***/ }, -/* 55 */ -/***/ function(module, exports, __webpack_require__) { + /** + * handles the selection part of the tap; + * + * @param {Object} pointer + * @private + */ + exports._handleTap = function(pointer) { + var node = this._getNodeAt(pointer); + if (node != null) { + this._selectObject(node,false); + } + else { + var edge = this._getEdgeAt(pointer); + if (edge != null) { + this._selectObject(edge,false); + } + else { + this._unselectAll(); + } + } + this.emit("click", this.getSelection()); + this._redraw(); + }; - var util = __webpack_require__(1); - var RepulsionMixin = __webpack_require__(56); - var HierarchialRepulsionMixin = __webpack_require__(57); - var BarnesHutMixin = __webpack_require__(58); /** - * Toggling barnes Hut calculation on and off. + * handles the selection part of the double tap and opens a cluster if needed * + * @param {Object} pointer * @private */ - exports._toggleBarnesHut = function () { - this.constants.physics.barnesHut.enabled = !this.constants.physics.barnesHut.enabled; - this._loadSelectedForceSolver(); - this.moving = true; - this.start(); + exports._handleDoubleTap = function(pointer) { + var node = this._getNodeAt(pointer); + if (node != null && node !== undefined) { + // we reset the areaCenter here so the opening of the node will occur + this.areaCenter = {"x" : this._XconvertDOMtoCanvas(pointer.x), + "y" : this._YconvertDOMtoCanvas(pointer.y)}; + this.openCluster(node); + } + this.emit("doubleClick", this.getSelection()); }; /** - * This loads the node force solver based on the barnes hut or repulsion algorithm + * Handle the onHold selection part * + * @param pointer * @private */ - exports._loadSelectedForceSolver = function () { - // this overloads the this._calculateNodeForces - if (this.constants.physics.barnesHut.enabled == true) { - this._clearMixin(RepulsionMixin); - this._clearMixin(HierarchialRepulsionMixin); + exports._handleOnHold = function(pointer) { + var node = this._getNodeAt(pointer); + if (node != null) { + this._selectObject(node,true); + } + else { + var edge = this._getEdgeAt(pointer); + if (edge != null) { + this._selectObject(edge,true); + } + } + this._redraw(); + }; - this.constants.physics.centralGravity = this.constants.physics.barnesHut.centralGravity; - this.constants.physics.springLength = this.constants.physics.barnesHut.springLength; - this.constants.physics.springConstant = this.constants.physics.barnesHut.springConstant; - this.constants.physics.damping = this.constants.physics.barnesHut.damping; - this._loadMixin(BarnesHutMixin); - } - else if (this.constants.physics.hierarchicalRepulsion.enabled == true) { - this._clearMixin(BarnesHutMixin); - this._clearMixin(RepulsionMixin); + /** + * handle the onRelease event. These functions are here for the navigation controls module. + * + * @private + */ + exports._handleOnRelease = function(pointer) { - this.constants.physics.centralGravity = this.constants.physics.hierarchicalRepulsion.centralGravity; - this.constants.physics.springLength = this.constants.physics.hierarchicalRepulsion.springLength; - this.constants.physics.springConstant = this.constants.physics.hierarchicalRepulsion.springConstant; - this.constants.physics.damping = this.constants.physics.hierarchicalRepulsion.damping; + }; - this._loadMixin(HierarchialRepulsionMixin); - } - else { - this._clearMixin(BarnesHutMixin); - this._clearMixin(HierarchialRepulsionMixin); - this.barnesHutTree = undefined; - this.constants.physics.centralGravity = this.constants.physics.repulsion.centralGravity; - this.constants.physics.springLength = this.constants.physics.repulsion.springLength; - this.constants.physics.springConstant = this.constants.physics.repulsion.springConstant; - this.constants.physics.damping = this.constants.physics.repulsion.damping; - this._loadMixin(RepulsionMixin); - } + /** + * + * retrieve the currently selected objects + * @return {{nodes: Array., edges: Array.}} selection + */ + exports.getSelection = function() { + var nodeIds = this.getSelectedNodes(); + var edgeIds = this.getSelectedEdges(); + return {nodes:nodeIds, edges:edgeIds}; }; /** - * Before calculating the forces, we check if we need to cluster to keep up performance and we check - * if there is more than one node. If it is just one node, we dont calculate anything. * - * @private + * retrieve the currently selected nodes + * @return {String[]} selection An array with the ids of the + * selected nodes. */ - exports._initializeForceCalculation = function () { - // stop calculation if there is only one node - if (this.nodeIndices.length == 1) { - this.nodes[this.nodeIndices[0]]._setForce(0, 0); + exports.getSelectedNodes = function() { + var idArray = []; + for(var nodeId in this.selectionObj.nodes) { + if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { + idArray.push(nodeId); + } } - else { - // if there are too many nodes on screen, we cluster without repositioning - if (this.nodeIndices.length > this.constants.clustering.clusterThreshold && this.constants.clustering.enabled == true) { - this.clusterToFit(this.constants.clustering.reduceToNodes, false); + return idArray + }; + + /** + * + * retrieve the currently selected edges + * @return {Array} selection An array with the ids of the + * selected nodes. + */ + exports.getSelectedEdges = function() { + var idArray = []; + for(var edgeId in this.selectionObj.edges) { + if(this.selectionObj.edges.hasOwnProperty(edgeId)) { + idArray.push(edgeId); } + } + return idArray; + }; - // we now start the force calculation - this._calculateForces(); + + /** + * select zero or more nodes + * @param {Number[] | String[]} selection An array with the ids of the + * selected nodes. + */ + exports.setSelection = function(selection) { + var i, iMax, id; + + if (!selection || (selection.length == undefined)) + throw 'Selection must be an array with ids'; + + // first unselect any selected node + this._unselectAll(true); + + for (i = 0, iMax = selection.length; i < iMax; i++) { + id = selection[i]; + + var node = this.nodes[id]; + if (!node) { + throw new RangeError('Node with id "' + id + '" not found'); + } + this._selectObject(node,true,true); } + + console.log("setSelection is deprecated. Please use selectNodes instead.") + + this.redraw(); }; /** - * Calculate the external forces acting on the nodes - * Forces are caused by: edges, repulsing forces between nodes, gravity - * @private + * select zero or more nodes with the option to highlight edges + * @param {Number[] | String[]} selection An array with the ids of the + * selected nodes. + * @param {boolean} [highlightEdges] */ - exports._calculateForces = function () { - // Gravity is required to keep separated groups from floating off - // the forces are reset to zero in this loop by using _setForce instead - // of _addForce + exports.selectNodes = function(selection, highlightEdges) { + var i, iMax, id; - this._calculateGravitationalForces(); - this._calculateNodeForces(); + if (!selection || (selection.length == undefined)) + throw 'Selection must be an array with ids'; - if (this.constants.physics.springConstant > 0) { - if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { - this._calculateSpringForcesWithSupport(); + // first unselect any selected node + this._unselectAll(true); + + for (i = 0, iMax = selection.length; i < iMax; i++) { + id = selection[i]; + + var node = this.nodes[id]; + if (!node) { + throw new RangeError('Node with id "' + id + '" not found'); } - else { - if (this.constants.physics.hierarchicalRepulsion.enabled == true) { - this._calculateHierarchicalSpringForces(); - } - else { - this._calculateSpringForces(); - } + this._selectObject(node,true,true,highlightEdges); + } + this.redraw(); + }; + + + /** + * select zero or more edges + * @param {Number[] | String[]} selection An array with the ids of the + * selected nodes. + */ + exports.selectEdges = function(selection) { + var i, iMax, id; + + if (!selection || (selection.length == undefined)) + throw 'Selection must be an array with ids'; + + // first unselect any selected node + this._unselectAll(true); + + for (i = 0, iMax = selection.length; i < iMax; i++) { + id = selection[i]; + + var edge = this.edges[id]; + if (!edge) { + throw new RangeError('Edge with id "' + id + '" not found'); } + this._selectObject(edge,true,true,highlightEdges); } + this.redraw(); }; - /** - * Smooth curves are created by adding invisible nodes in the center of the edges. These nodes are also - * handled in the calculateForces function. We then use a quadratic curve with the center node as control. - * This function joins the datanodes and invisible (called support) nodes into one object. - * We do this so we do not contaminate this.nodes with the support nodes. - * + * Validate the selection: remove ids of nodes which no longer exist * @private */ - exports._updateCalculationNodes = function () { - if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { - this.calculationNodes = {}; - this.calculationNodeIndices = []; - - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - this.calculationNodes[nodeId] = this.nodes[nodeId]; - } - } - var supportNodes = this.sectors['support']['nodes']; - for (var supportNodeId in supportNodes) { - if (supportNodes.hasOwnProperty(supportNodeId)) { - if (this.edges.hasOwnProperty(supportNodes[supportNodeId].parentEdgeId)) { - this.calculationNodes[supportNodeId] = supportNodes[supportNodeId]; - } - else { - supportNodes[supportNodeId]._setForce(0, 0); - } + exports._updateSelection = function () { + for(var nodeId in this.selectionObj.nodes) { + if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { + if (!this.nodes.hasOwnProperty(nodeId)) { + delete this.selectionObj.nodes[nodeId]; } } - - for (var idx in this.calculationNodes) { - if (this.calculationNodes.hasOwnProperty(idx)) { - this.calculationNodeIndices.push(idx); + } + for(var edgeId in this.selectionObj.edges) { + if(this.selectionObj.edges.hasOwnProperty(edgeId)) { + if (!this.edges.hasOwnProperty(edgeId)) { + delete this.selectionObj.edges[edgeId]; } } } - else { - this.calculationNodes = this.nodes; - this.calculationNodeIndices = this.nodeIndices; - } }; +/***/ }, +/* 55 */ +/***/ function(module, exports, __webpack_require__) { + + var util = __webpack_require__(1); + var Node = __webpack_require__(40); + var Edge = __webpack_require__(39); + /** - * this function applies the central gravity effect to keep groups from floating off + * clears the toolbar div element of children * * @private */ - exports._calculateGravitationalForces = function () { - var dx, dy, distance, node, i; - var nodes = this.calculationNodes; - var gravity = this.constants.physics.centralGravity; - var gravityForce = 0; - - for (i = 0; i < this.calculationNodeIndices.length; i++) { - node = nodes[this.calculationNodeIndices[i]]; - node.damping = this.constants.physics.damping; // possibly add function to alter damping properties of clusters. - // gravity does not apply when we are in a pocket sector - if (this._sector() == "default" && gravity != 0) { - dx = -node.x; - dy = -node.y; - distance = Math.sqrt(dx * dx + dy * dy); + exports._clearManipulatorBar = function() { + while (this.manipulationDiv.hasChildNodes()) { + this.manipulationDiv.removeChild(this.manipulationDiv.firstChild); + } + }; - gravityForce = (distance == 0) ? 0 : (gravity / distance); - node.fx = dx * gravityForce; - node.fy = dy * gravityForce; - } - else { - node.fx = 0; - node.fy = 0; + /** + * Manipulation UI temporarily overloads certain functions to extend or replace them. To be able to restore + * these functions to their original functionality, we saved them in this.cachedFunctions. + * This function restores these functions to their original function. + * + * @private + */ + exports._restoreOverloadedFunctions = function() { + for (var functionName in this.cachedFunctions) { + if (this.cachedFunctions.hasOwnProperty(functionName)) { + this[functionName] = this.cachedFunctions[functionName]; } } }; - - + /** + * Enable or disable edit-mode. + * + * @private + */ + exports._toggleEditMode = function() { + this.editMode = !this.editMode; + var toolbar = document.getElementById("network-manipulationDiv"); + var closeDiv = document.getElementById("network-manipulation-closeDiv"); + var editModeDiv = document.getElementById("network-manipulation-editMode"); + if (this.editMode == true) { + toolbar.style.display="block"; + closeDiv.style.display="block"; + editModeDiv.style.display="none"; + closeDiv.onclick = this._toggleEditMode.bind(this); + } + else { + toolbar.style.display="none"; + closeDiv.style.display="none"; + editModeDiv.style.display="block"; + closeDiv.onclick = null; + } + this._createManipulatorBar() + }; /** - * this function calculates the effects of the springs in the case of unsmooth curves. + * main function, creates the main toolbar. Removes functions bound to the select event. Binds all the buttons of the toolbar. * * @private */ - exports._calculateSpringForces = function () { - var edgeLength, edge, edgeId; - var dx, dy, fx, fy, springForce, distance; - var edges = this.edges; + exports._createManipulatorBar = function() { + // remove bound functions + if (this.boundFunction) { + this.off('select', this.boundFunction); + } - // forces caused by the edges, modelled as springs - for (edgeId in edges) { - if (edges.hasOwnProperty(edgeId)) { - edge = edges[edgeId]; - if (edge.connected) { - // only calculate forces if nodes are in the same sector - if (this.nodes.hasOwnProperty(edge.toId) && this.nodes.hasOwnProperty(edge.fromId)) { - edgeLength = edge.customLength ? edge.length : this.constants.physics.springLength; - // this implies that the edges between big clusters are longer - edgeLength += (edge.to.clusterSize + edge.from.clusterSize - 2) * this.constants.clustering.edgeGrowth; + if (this.edgeBeingEdited !== undefined) { + this.edgeBeingEdited._disableControlNodes(); + this.edgeBeingEdited = undefined; + this.selectedControlNode = null; + this.controlNodesActive = false; + } - dx = (edge.from.x - edge.to.x); - dy = (edge.from.y - edge.to.y); - distance = Math.sqrt(dx * dx + dy * dy); + // restore overloaded functions + this._restoreOverloadedFunctions(); - if (distance == 0) { - distance = 0.01; - } + // resume calculation + this.freezeSimulation = false; - // the 1/distance is so the fx and fy can be calculated without sine or cosine. - springForce = this.constants.physics.springConstant * (edgeLength - distance) / distance; + // reset global variables + this.blockConnectingEdgeSelection = false; + this.forceAppendSelection = false; - fx = dx * springForce; - fy = dy * springForce; + if (this.editMode == true) { + while (this.manipulationDiv.hasChildNodes()) { + this.manipulationDiv.removeChild(this.manipulationDiv.firstChild); + } + // add the icons to the manipulator div + this.manipulationDiv.innerHTML = "" + + "" + + ""+this.constants.labels['add'] +"" + + "
" + + "" + + ""+this.constants.labels['link'] +""; + if (this._getSelectedNodeCount() == 1 && this.triggerFunctions.edit) { + this.manipulationDiv.innerHTML += "" + + "
" + + "" + + ""+this.constants.labels['editNode'] +""; + } + else if (this._getSelectedEdgeCount() == 1 && this._getSelectedNodeCount() == 0) { + this.manipulationDiv.innerHTML += "" + + "
" + + "" + + ""+this.constants.labels['editEdge'] +""; + } + if (this._selectionIsEmpty() == false) { + this.manipulationDiv.innerHTML += "" + + "
" + + "" + + ""+this.constants.labels['del'] +""; + } - edge.from.fx += fx; - edge.from.fy += fy; - edge.to.fx -= fx; - edge.to.fy -= fy; - } - } + + // bind the icons + var addNodeButton = document.getElementById("network-manipulate-addNode"); + addNodeButton.onclick = this._createAddNodeToolbar.bind(this); + var addEdgeButton = document.getElementById("network-manipulate-connectNode"); + addEdgeButton.onclick = this._createAddEdgeToolbar.bind(this); + if (this._getSelectedNodeCount() == 1 && this.triggerFunctions.edit) { + var editButton = document.getElementById("network-manipulate-editNode"); + editButton.onclick = this._editNode.bind(this); + } + else if (this._getSelectedEdgeCount() == 1 && this._getSelectedNodeCount() == 0) { + var editButton = document.getElementById("network-manipulate-editEdge"); + editButton.onclick = this._createEditEdgeToolbar.bind(this); + } + if (this._selectionIsEmpty() == false) { + var deleteButton = document.getElementById("network-manipulate-delete"); + deleteButton.onclick = this._deleteSelected.bind(this); } + var closeDiv = document.getElementById("network-manipulation-closeDiv"); + closeDiv.onclick = this._toggleEditMode.bind(this); + + this.boundFunction = this._createManipulatorBar.bind(this); + this.on('select', this.boundFunction); + } + else { + this.editModeDiv.innerHTML = "" + + "" + + "" + this.constants.labels['edit'] + ""; + var editModeButton = document.getElementById("network-manipulate-editModeButton"); + editModeButton.onclick = this._toggleEditMode.bind(this); } }; - /** - * This function calculates the springforces on the nodes, accounting for the support nodes. + * Create the toolbar for adding Nodes * * @private */ - exports._calculateSpringForcesWithSupport = function () { - var edgeLength, edge, edgeId, combinedClusterSize; - var edges = this.edges; - - // forces caused by the edges, modelled as springs - for (edgeId in edges) { - if (edges.hasOwnProperty(edgeId)) { - edge = edges[edgeId]; - if (edge.connected) { - // only calculate forces if nodes are in the same sector - if (this.nodes.hasOwnProperty(edge.toId) && this.nodes.hasOwnProperty(edge.fromId)) { - if (edge.via != null) { - var node1 = edge.to; - var node2 = edge.via; - var node3 = edge.from; + exports._createAddNodeToolbar = function() { + // clear the toolbar + this._clearManipulatorBar(); + if (this.boundFunction) { + this.off('select', this.boundFunction); + } - edgeLength = edge.customLength ? edge.length : this.constants.physics.springLength; + // create the toolbar contents + this.manipulationDiv.innerHTML = "" + + "" + + "" + this.constants.labels['back'] + " " + + "
" + + "" + + "" + this.constants.labels['addDescription'] + ""; - combinedClusterSize = node1.clusterSize + node3.clusterSize - 2; + // bind the icon + var backButton = document.getElementById("network-manipulate-back"); + backButton.onclick = this._createManipulatorBar.bind(this); - // this implies that the edges between big clusters are longer - edgeLength += combinedClusterSize * this.constants.clustering.edgeGrowth; - this._calculateSpringForce(node1, node2, 0.5 * edgeLength); - this._calculateSpringForce(node2, node3, 0.5 * edgeLength); - } - } - } - } - } + // we use the boundFunction so we can reference it when we unbind it from the "select" event. + this.boundFunction = this._addNode.bind(this); + this.on('select', this.boundFunction); }; /** - * This is the code actually performing the calculation for the function above. It is split out to avoid repetition. + * create the toolbar to connect nodes * - * @param node1 - * @param node2 - * @param edgeLength * @private */ - exports._calculateSpringForce = function (node1, node2, edgeLength) { - var dx, dy, fx, fy, springForce, distance; - - dx = (node1.x - node2.x); - dy = (node1.y - node2.y); - distance = Math.sqrt(dx * dx + dy * dy); + exports._createAddEdgeToolbar = function() { + // clear the toolbar + this._clearManipulatorBar(); + this._unselectAll(true); + this.freezeSimulation = true; - if (distance == 0) { - distance = 0.01; + if (this.boundFunction) { + this.off('select', this.boundFunction); } - // the 1/distance is so the fx and fy can be calculated without sine or cosine. - springForce = this.constants.physics.springConstant * (edgeLength - distance) / distance; + this._unselectAll(); + this.forceAppendSelection = false; + this.blockConnectingEdgeSelection = true; - fx = dx * springForce; - fy = dy * springForce; + this.manipulationDiv.innerHTML = "" + + "" + + "" + this.constants.labels['back'] + " " + + "
" + + "" + + "" + this.constants.labels['linkDescription'] + ""; - node1.fx += fx; - node1.fy += fy; - node2.fx -= fx; - node2.fy -= fy; - }; + // bind the icon + var backButton = document.getElementById("network-manipulate-back"); + backButton.onclick = this._createManipulatorBar.bind(this); + + // we use the boundFunction so we can reference it when we unbind it from the "select" event. + this.boundFunction = this._handleConnect.bind(this); + this.on('select', this.boundFunction); + + // temporarily overload functions + this.cachedFunctions["_handleTouch"] = this._handleTouch; + this.cachedFunctions["_handleOnRelease"] = this._handleOnRelease; + this._handleTouch = this._handleConnect; + this._handleOnRelease = this._finishConnect; + // redraw to show the unselect + this._redraw(); + }; /** - * Load the HTML for the physics config and bind it + * create the toolbar to edit edges + * * @private */ - exports._loadPhysicsConfiguration = function () { - if (this.physicsConfiguration === undefined) { - this.backupConstants = {}; - util.deepExtend(this.backupConstants,this.constants); - - var hierarchicalLayoutDirections = ["LR", "RL", "UD", "DU"]; - this.physicsConfiguration = document.createElement('div'); - this.physicsConfiguration.className = "PhysicsConfiguration"; - this.physicsConfiguration.innerHTML = '' + - '' + - '' + - '' + - '' + - '' + - '' + - '
Simulation Mode:
Barnes HutRepulsionHierarchical
' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '
Options:
' - this.containerElement.parentElement.insertBefore(this.physicsConfiguration, this.containerElement); - this.optionsDiv = document.createElement("div"); - this.optionsDiv.style.fontSize = "14px"; - this.optionsDiv.style.fontFamily = "verdana"; - this.containerElement.parentElement.insertBefore(this.optionsDiv, this.containerElement); + exports._createEditEdgeToolbar = function() { + // clear the toolbar + this._clearManipulatorBar(); + this.controlNodesActive = true; - var rangeElement; - rangeElement = document.getElementById('graph_BH_gc'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_gc', -1, "physics_barnesHut_gravitationalConstant"); - rangeElement = document.getElementById('graph_BH_cg'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_cg', 1, "physics_centralGravity"); - rangeElement = document.getElementById('graph_BH_sc'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_sc', 1, "physics_springConstant"); - rangeElement = document.getElementById('graph_BH_sl'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_sl', 1, "physics_springLength"); - rangeElement = document.getElementById('graph_BH_damp'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_damp', 1, "physics_damping"); + if (this.boundFunction) { + this.off('select', this.boundFunction); + } - rangeElement = document.getElementById('graph_R_nd'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_nd', 1, "physics_repulsion_nodeDistance"); - rangeElement = document.getElementById('graph_R_cg'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_cg', 1, "physics_centralGravity"); - rangeElement = document.getElementById('graph_R_sc'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_sc', 1, "physics_springConstant"); - rangeElement = document.getElementById('graph_R_sl'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_sl', 1, "physics_springLength"); - rangeElement = document.getElementById('graph_R_damp'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_damp', 1, "physics_damping"); + this.edgeBeingEdited = this._getSelectedEdge(); + this.edgeBeingEdited._enableControlNodes(); - rangeElement = document.getElementById('graph_H_nd'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_nd', 1, "physics_hierarchicalRepulsion_nodeDistance"); - rangeElement = document.getElementById('graph_H_cg'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_cg', 1, "physics_centralGravity"); - rangeElement = document.getElementById('graph_H_sc'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_sc', 1, "physics_springConstant"); - rangeElement = document.getElementById('graph_H_sl'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_sl', 1, "physics_springLength"); - rangeElement = document.getElementById('graph_H_damp'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_damp', 1, "physics_damping"); - rangeElement = document.getElementById('graph_H_direction'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_direction', hierarchicalLayoutDirections, "hierarchicalLayout_direction"); - rangeElement = document.getElementById('graph_H_levsep'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_levsep', 1, "hierarchicalLayout_levelSeparation"); - rangeElement = document.getElementById('graph_H_nspac'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_nspac', 1, "hierarchicalLayout_nodeSpacing"); + this.manipulationDiv.innerHTML = "" + + "" + + "" + this.constants.labels['back'] + " " + + "
" + + "" + + "" + this.constants.labels['editEdgeDescription'] + ""; - var radioButton1 = document.getElementById("graph_physicsMethod1"); - var radioButton2 = document.getElementById("graph_physicsMethod2"); - var radioButton3 = document.getElementById("graph_physicsMethod3"); - radioButton2.checked = true; - if (this.constants.physics.barnesHut.enabled) { - radioButton1.checked = true; - } - if (this.constants.hierarchicalLayout.enabled) { - radioButton3.checked = true; - } + // bind the icon + var backButton = document.getElementById("network-manipulate-back"); + backButton.onclick = this._createManipulatorBar.bind(this); - var graph_toggleSmooth = document.getElementById("graph_toggleSmooth"); - var graph_repositionNodes = document.getElementById("graph_repositionNodes"); - var graph_generateOptions = document.getElementById("graph_generateOptions"); + // temporarily overload functions + this.cachedFunctions["_handleTouch"] = this._handleTouch; + this.cachedFunctions["_handleOnRelease"] = this._handleOnRelease; + this.cachedFunctions["_handleTap"] = this._handleTap; + this.cachedFunctions["_handleDragStart"] = this._handleDragStart; + this.cachedFunctions["_handleOnDrag"] = this._handleOnDrag; + this._handleTouch = this._selectControlNode; + this._handleTap = function () {}; + this._handleOnDrag = this._controlNodeDrag; + this._handleDragStart = function () {} + this._handleOnRelease = this._releaseControlNode; + + // redraw to show the unselect + this._redraw(); + }; - graph_toggleSmooth.onclick = graphToggleSmoothCurves.bind(this); - graph_repositionNodes.onclick = graphRepositionNodes.bind(this); - graph_generateOptions.onclick = graphGenerateOptions.bind(this); - if (this.constants.smoothCurves == true && this.constants.dynamicSmoothCurves == false) { - graph_toggleSmooth.style.background = "#A4FF56"; - } - else { - graph_toggleSmooth.style.background = "#FF8532"; - } - switchConfigurations.apply(this); - radioButton1.onchange = switchConfigurations.bind(this); - radioButton2.onchange = switchConfigurations.bind(this); - radioButton3.onchange = switchConfigurations.bind(this); - } - }; /** - * This overwrites the this.constants. + * the function bound to the selection event. It checks if you want to connect a cluster and changes the description + * to walk the user through the process. * - * @param constantsVariableName - * @param value * @private */ - exports._overWriteGraphConstants = function (constantsVariableName, value) { - var nameArray = constantsVariableName.split("_"); - if (nameArray.length == 1) { - this.constants[nameArray[0]] = value; - } - else if (nameArray.length == 2) { - this.constants[nameArray[0]][nameArray[1]] = value; - } - else if (nameArray.length == 3) { - this.constants[nameArray[0]][nameArray[1]][nameArray[2]] = value; + exports._selectControlNode = function(pointer) { + this.edgeBeingEdited.controlNodes.from.unselect(); + this.edgeBeingEdited.controlNodes.to.unselect(); + this.selectedControlNode = this.edgeBeingEdited._getSelectedControlNode(this._XconvertDOMtoCanvas(pointer.x),this._YconvertDOMtoCanvas(pointer.y)); + if (this.selectedControlNode !== null) { + this.selectedControlNode.select(); + this.freezeSimulation = true; } + this._redraw(); }; - - /** - * this function is bound to the toggle smooth curves button. That is also why it is not in the prototype. - */ - function graphToggleSmoothCurves () { - this.constants.smoothCurves.enabled = !this.constants.smoothCurves.enabled; - var graph_toggleSmooth = document.getElementById("graph_toggleSmooth"); - if (this.constants.smoothCurves.enabled == true) {graph_toggleSmooth.style.background = "#A4FF56";} - else {graph_toggleSmooth.style.background = "#FF8532";} - - this._configureSmoothCurves(false); - } - /** - * this function is used to scramble the nodes + * the function bound to the selection event. It checks if you want to connect a cluster and changes the description + * to walk the user through the process. * + * @private */ - function graphRepositionNodes () { - for (var nodeId in this.calculationNodes) { - if (this.calculationNodes.hasOwnProperty(nodeId)) { - this.calculationNodes[nodeId].vx = 0; this.calculationNodes[nodeId].vy = 0; - this.calculationNodes[nodeId].fx = 0; this.calculationNodes[nodeId].fy = 0; - } + exports._controlNodeDrag = function(event) { + var pointer = this._getPointer(event.gesture.center); + if (this.selectedControlNode !== null && this.selectedControlNode !== undefined) { + this.selectedControlNode.x = this._XconvertDOMtoCanvas(pointer.x); + this.selectedControlNode.y = this._YconvertDOMtoCanvas(pointer.y); } - if (this.constants.hierarchicalLayout.enabled == true) { - this._setupHierarchicalLayout(); - showValueOfRange.call(this, 'graph_H_nd', 1, "physics_hierarchicalRepulsion_nodeDistance"); - showValueOfRange.call(this, 'graph_H_cg', 1, "physics_centralGravity"); - showValueOfRange.call(this, 'graph_H_sc', 1, "physics_springConstant"); - showValueOfRange.call(this, 'graph_H_sl', 1, "physics_springLength"); - showValueOfRange.call(this, 'graph_H_damp', 1, "physics_damping"); + this._redraw(); + }; + + exports._releaseControlNode = function(pointer) { + var newNode = this._getNodeAt(pointer); + if (newNode != null) { + if (this.edgeBeingEdited.controlNodes.from.selected == true) { + this._editEdge(newNode.id, this.edgeBeingEdited.to.id); + this.edgeBeingEdited.controlNodes.from.unselect(); + } + if (this.edgeBeingEdited.controlNodes.to.selected == true) { + this._editEdge(this.edgeBeingEdited.from.id, newNode.id); + this.edgeBeingEdited.controlNodes.to.unselect(); + } } else { - this.repositionNodes(); + this.edgeBeingEdited._restoreControlNodes(); } - this.moving = true; - this.start(); - } + this.freezeSimulation = false; + this._redraw(); + }; /** - * this is used to generate an options file from the playing with physics system. + * the function bound to the selection event. It checks if you want to connect a cluster and changes the description + * to walk the user through the process. + * + * @private */ - function graphGenerateOptions () { - var options = "No options are required, default values used."; - var optionsSpecific = []; - var radioButton1 = document.getElementById("graph_physicsMethod1"); - var radioButton2 = document.getElementById("graph_physicsMethod2"); - if (radioButton1.checked == true) { - if (this.constants.physics.barnesHut.gravitationalConstant != this.backupConstants.physics.barnesHut.gravitationalConstant) {optionsSpecific.push("gravitationalConstant: " + this.constants.physics.barnesHut.gravitationalConstant);} - if (this.constants.physics.centralGravity != this.backupConstants.physics.barnesHut.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);} - if (this.constants.physics.springLength != this.backupConstants.physics.barnesHut.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);} - if (this.constants.physics.springConstant != this.backupConstants.physics.barnesHut.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);} - if (this.constants.physics.damping != this.backupConstants.physics.barnesHut.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);} - if (optionsSpecific.length != 0) { - options = "var options = {"; - options += "physics: {barnesHut: {"; - for (var i = 0; i < optionsSpecific.length; i++) { - options += optionsSpecific[i]; - if (i < optionsSpecific.length - 1) { - options += ", " - } + exports._handleConnect = function(pointer) { + if (this._getSelectedNodeCount() == 0) { + var node = this._getNodeAt(pointer); + if (node != null) { + if (node.clusterSize > 1) { + alert("Cannot create edges to a cluster.") + } + else { + this._selectObject(node,false); + // create a node the temporary line can look at + this.sectors['support']['nodes']['targetNode'] = new Node({id:'targetNode'},{},{},this.constants); + this.sectors['support']['nodes']['targetNode'].x = node.x; + this.sectors['support']['nodes']['targetNode'].y = node.y; + this.sectors['support']['nodes']['targetViaNode'] = new Node({id:'targetViaNode'},{},{},this.constants); + this.sectors['support']['nodes']['targetViaNode'].x = node.x; + this.sectors['support']['nodes']['targetViaNode'].y = node.y; + this.sectors['support']['nodes']['targetViaNode'].parentEdgeId = "connectionEdge"; + + // create a temporary edge + this.edges['connectionEdge'] = new Edge({id:"connectionEdge",from:node.id,to:this.sectors['support']['nodes']['targetNode'].id}, this, this.constants); + this.edges['connectionEdge'].from = node; + this.edges['connectionEdge'].connected = true; + this.edges['connectionEdge'].smooth = true; + this.edges['connectionEdge'].selected = true; + this.edges['connectionEdge'].to = this.sectors['support']['nodes']['targetNode']; + this.edges['connectionEdge'].via = this.sectors['support']['nodes']['targetViaNode']; + + this.cachedFunctions["_handleOnDrag"] = this._handleOnDrag; + this._handleOnDrag = function(event) { + var pointer = this._getPointer(event.gesture.center); + this.sectors['support']['nodes']['targetNode'].x = this._XconvertDOMtoCanvas(pointer.x); + this.sectors['support']['nodes']['targetNode'].y = this._YconvertDOMtoCanvas(pointer.y); + this.sectors['support']['nodes']['targetViaNode'].x = 0.5 * (this._XconvertDOMtoCanvas(pointer.x) + this.edges['connectionEdge'].from.x); + this.sectors['support']['nodes']['targetViaNode'].y = this._YconvertDOMtoCanvas(pointer.y); + }; + + this.moving = true; + this.start(); } - options += '}}' - } - if (this.constants.smoothCurves.enabled != this.backupConstants.smoothCurves.enabled) { - if (optionsSpecific.length == 0) {options = "var options = {";} - else {options += ", "} - options += "smoothCurves: " + this.constants.smoothCurves.enabled; - } - if (options != "No options are required, default values used.") { - options += '};' } } - else if (radioButton2.checked == true) { - options = "var options = {"; - options += "physics: {barnesHut: {enabled: false}"; - if (this.constants.physics.repulsion.nodeDistance != this.backupConstants.physics.repulsion.nodeDistance) {optionsSpecific.push("nodeDistance: " + this.constants.physics.repulsion.nodeDistance);} - if (this.constants.physics.centralGravity != this.backupConstants.physics.repulsion.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);} - if (this.constants.physics.springLength != this.backupConstants.physics.repulsion.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);} - if (this.constants.physics.springConstant != this.backupConstants.physics.repulsion.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);} - if (this.constants.physics.damping != this.backupConstants.physics.repulsion.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);} - if (optionsSpecific.length != 0) { - options += ", repulsion: {"; - for (var i = 0; i < optionsSpecific.length; i++) { - options += optionsSpecific[i]; - if (i < optionsSpecific.length - 1) { - options += ", " - } + }; + + exports._finishConnect = function(pointer) { + if (this._getSelectedNodeCount() == 1) { + + // restore the drag function + this._handleOnDrag = this.cachedFunctions["_handleOnDrag"]; + delete this.cachedFunctions["_handleOnDrag"]; + + // remember the edge id + var connectFromId = this.edges['connectionEdge'].fromId; + + // remove the temporary nodes and edge + delete this.edges['connectionEdge']; + delete this.sectors['support']['nodes']['targetNode']; + delete this.sectors['support']['nodes']['targetViaNode']; + + var node = this._getNodeAt(pointer); + if (node != null) { + if (node.clusterSize > 1) { + alert("Cannot create edges to a cluster.") + } + else { + this._createEdge(connectFromId,node.id); + this._createManipulatorBar(); } - options += '}}' - } - if (optionsSpecific.length == 0) {options += "}"} - if (this.constants.smoothCurves != this.backupConstants.smoothCurves) { - options += ", smoothCurves: " + this.constants.smoothCurves; } - options += '};' + this._unselectAll(); } - else { - options = "var options = {"; - if (this.constants.physics.hierarchicalRepulsion.nodeDistance != this.backupConstants.physics.hierarchicalRepulsion.nodeDistance) {optionsSpecific.push("nodeDistance: " + this.constants.physics.hierarchicalRepulsion.nodeDistance);} - if (this.constants.physics.centralGravity != this.backupConstants.physics.hierarchicalRepulsion.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);} - if (this.constants.physics.springLength != this.backupConstants.physics.hierarchicalRepulsion.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);} - if (this.constants.physics.springConstant != this.backupConstants.physics.hierarchicalRepulsion.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);} - if (this.constants.physics.damping != this.backupConstants.physics.hierarchicalRepulsion.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);} - if (optionsSpecific.length != 0) { - options += "physics: {hierarchicalRepulsion: {"; - for (var i = 0; i < optionsSpecific.length; i++) { - options += optionsSpecific[i]; - if (i < optionsSpecific.length - 1) { - options += ", "; - } + }; + + + /** + * Adds a node on the specified location + */ + exports._addNode = function() { + if (this._selectionIsEmpty() && this.editMode == true) { + var positionObject = this._pointerToPositionObject(this.pointerPosition); + var defaultData = {id:util.randomUUID(),x:positionObject.left,y:positionObject.top,label:"new",allowedToMoveX:true,allowedToMoveY:true}; + if (this.triggerFunctions.add) { + if (this.triggerFunctions.add.length == 2) { + var me = this; + this.triggerFunctions.add(defaultData, function(finalizedData) { + me.nodesData.add(finalizedData); + me._createManipulatorBar(); + me.moving = true; + me.start(); + }); } - options += '}},'; - } - options += 'hierarchicalLayout: {'; - optionsSpecific = []; - if (this.constants.hierarchicalLayout.direction != this.backupConstants.hierarchicalLayout.direction) {optionsSpecific.push("direction: " + this.constants.hierarchicalLayout.direction);} - if (Math.abs(this.constants.hierarchicalLayout.levelSeparation) != this.backupConstants.hierarchicalLayout.levelSeparation) {optionsSpecific.push("levelSeparation: " + this.constants.hierarchicalLayout.levelSeparation);} - if (this.constants.hierarchicalLayout.nodeSpacing != this.backupConstants.hierarchicalLayout.nodeSpacing) {optionsSpecific.push("nodeSpacing: " + this.constants.hierarchicalLayout.nodeSpacing);} - if (optionsSpecific.length != 0) { - for (var i = 0; i < optionsSpecific.length; i++) { - options += optionsSpecific[i]; - if (i < optionsSpecific.length - 1) { - options += ", " - } + else { + alert(this.constants.labels['addError']); + this._createManipulatorBar(); + this.moving = true; + this.start(); } - options += '}' } else { - options += "enabled:true}"; + this.nodesData.add(defaultData); + this._createManipulatorBar(); + this.moving = true; + this.start(); } - options += '};' } + }; - this.optionsDiv.innerHTML = options; - } - /** - * this is used to switch between barnesHut, repulsion and hierarchical. + * connect two nodes with a new edge. * + * @private */ - function switchConfigurations () { - var ids = ["graph_BH_table", "graph_R_table", "graph_H_table"]; - var radioButton = document.querySelector('input[name="graph_physicsMethod"]:checked').value; - var tableId = "graph_" + radioButton + "_table"; - var table = document.getElementById(tableId); - table.style.display = "block"; - for (var i = 0; i < ids.length; i++) { - if (ids[i] != tableId) { - table = document.getElementById(ids[i]); - table.style.display = "none"; + exports._createEdge = function(sourceNodeId,targetNodeId) { + if (this.editMode == true) { + var defaultData = {from:sourceNodeId, to:targetNodeId}; + if (this.triggerFunctions.connect) { + if (this.triggerFunctions.connect.length == 2) { + var me = this; + this.triggerFunctions.connect(defaultData, function(finalizedData) { + me.edgesData.add(finalizedData); + me.moving = true; + me.start(); + }); + } + else { + alert(this.constants.labels["linkError"]); + this.moving = true; + this.start(); + } } - } - this._restoreNodes(); - if (radioButton == "R") { - this.constants.hierarchicalLayout.enabled = false; - this.constants.physics.hierarchicalRepulsion.enabled = false; - this.constants.physics.barnesHut.enabled = false; - } - else if (radioButton == "H") { - if (this.constants.hierarchicalLayout.enabled == false) { - this.constants.hierarchicalLayout.enabled = true; - this.constants.physics.hierarchicalRepulsion.enabled = true; - this.constants.physics.barnesHut.enabled = false; - this.constants.smoothCurves.enabled = false; - this._setupHierarchicalLayout(); + else { + this.edgesData.add(defaultData); + this.moving = true; + this.start(); } } - else { - this.constants.hierarchicalLayout.enabled = false; - this.constants.physics.hierarchicalRepulsion.enabled = false; - this.constants.physics.barnesHut.enabled = true; - } - this._loadSelectedForceSolver(); - var graph_toggleSmooth = document.getElementById("graph_toggleSmooth"); - if (this.constants.smoothCurves.enabled == true) {graph_toggleSmooth.style.background = "#A4FF56";} - else {graph_toggleSmooth.style.background = "#FF8532";} - this.moving = true; - this.start(); - } - + }; /** - * this generates the ranges depending on the iniital values. + * connect two nodes with a new edge. * - * @param id - * @param map - * @param constantsVariableName + * @private */ - function showValueOfRange (id,map,constantsVariableName) { - var valueId = id + "_value"; - var rangeValue = document.getElementById(id).value; + exports._editEdge = function(sourceNodeId,targetNodeId) { + if (this.editMode == true) { + var defaultData = {id: this.edgeBeingEdited.id, from:sourceNodeId, to:targetNodeId}; + if (this.triggerFunctions.editEdge) { + if (this.triggerFunctions.editEdge.length == 2) { + var me = this; + this.triggerFunctions.editEdge(defaultData, function(finalizedData) { + me.edgesData.update(finalizedData); + me.moving = true; + me.start(); + }); + } + else { + alert(this.constants.labels["linkError"]); + this.moving = true; + this.start(); + } + } + else { + this.edgesData.update(defaultData); + this.moving = true; + this.start(); + } + } + }; - if (map instanceof Array) { - document.getElementById(valueId).value = map[parseInt(rangeValue)]; - this._overWriteGraphConstants(constantsVariableName,map[parseInt(rangeValue)]); + /** + * Create the toolbar to edit the selected node. The label and the color can be changed. Other colors are derived from the chosen color. + * + * @private + */ + exports._editNode = function() { + if (this.triggerFunctions.edit && this.editMode == true) { + var node = this._getSelectedNode(); + var data = {id:node.id, + label: node.label, + group: node.group, + shape: node.shape, + color: { + background:node.color.background, + border:node.color.border, + highlight: { + background:node.color.highlight.background, + border:node.color.highlight.border + } + }}; + if (this.triggerFunctions.edit.length == 2) { + var me = this; + this.triggerFunctions.edit(data, function (finalizedData) { + me.nodesData.update(finalizedData); + me._createManipulatorBar(); + me.moving = true; + me.start(); + }); + } + else { + alert(this.constants.labels["editError"]); + } } else { - document.getElementById(valueId).value = parseInt(map) * parseFloat(rangeValue); - this._overWriteGraphConstants(constantsVariableName, parseInt(map) * parseFloat(rangeValue)); + alert(this.constants.labels["editBoundError"]); } + }; - if (constantsVariableName == "hierarchicalLayout_direction" || - constantsVariableName == "hierarchicalLayout_levelSeparation" || - constantsVariableName == "hierarchicalLayout_nodeSpacing") { - this._setupHierarchicalLayout(); - } - this.moving = true; - this.start(); - } -/***/ }, -/* 56 */ -/***/ function(module, exports, __webpack_require__) { /** - * Calculate the forces the nodes apply on each other based on a repulsion field. - * This field is linearly approximated. + * delete everything in the selection * * @private */ - exports._calculateNodeForces = function () { - var dx, dy, angle, distance, fx, fy, combinedClusterSize, - repulsingForce, node1, node2, i, j; - - var nodes = this.calculationNodes; - var nodeIndices = this.calculationNodeIndices; + exports._deleteSelected = function() { + if (!this._selectionIsEmpty() && this.editMode == true) { + if (!this._clusterInSelection()) { + var selectedNodes = this.getSelectedNodes(); + var selectedEdges = this.getSelectedEdges(); + if (this.triggerFunctions.del) { + var me = this; + var data = {nodes: selectedNodes, edges: selectedEdges}; + if (this.triggerFunctions.del.length = 2) { + this.triggerFunctions.del(data, function (finalizedData) { + me.edgesData.remove(finalizedData.edges); + me.nodesData.remove(finalizedData.nodes); + me._unselectAll(); + me.moving = true; + me.start(); + }); + } + else { + alert(this.constants.labels["deleteError"]) + } + } + else { + this.edgesData.remove(selectedEdges); + this.nodesData.remove(selectedNodes); + this._unselectAll(); + this.moving = true; + this.start(); + } + } + else { + alert(this.constants.labels["deleteClusterError"]); + } + } + }; - // approximation constants - var a_base = -2 / 3; - var b = 4 / 3; - // repulsing forces between nodes - var nodeDistance = this.constants.physics.repulsion.nodeDistance; - var minimumDistance = nodeDistance; +/***/ }, +/* 56 */ +/***/ function(module, exports, __webpack_require__) { - // we loop from i over all but the last entree in the array - // j loops from i+1 to the last. This way we do not double count any of the indices, nor i == j - for (i = 0; i < nodeIndices.length - 1; i++) { - node1 = nodes[nodeIndices[i]]; - for (j = i + 1; j < nodeIndices.length; j++) { - node2 = nodes[nodeIndices[j]]; - combinedClusterSize = node1.clusterSize + node2.clusterSize - 2; + var util = __webpack_require__(1); - dx = node2.x - node1.x; - dy = node2.y - node1.y; - distance = Math.sqrt(dx * dx + dy * dy); + exports._cleanNavigation = function() { + // clean up previous navigation items + var wrapper = document.getElementById('network-navigation_wrapper'); + if (wrapper != null) { + this.containerElement.removeChild(wrapper); + } + document.onmouseup = null; + }; - minimumDistance = (combinedClusterSize == 0) ? nodeDistance : (nodeDistance * (1 + combinedClusterSize * this.constants.clustering.distanceAmplification)); - var a = a_base / minimumDistance; - if (distance < 2 * minimumDistance) { - if (distance < 0.5 * minimumDistance) { - repulsingForce = 1.0; - } - else { - repulsingForce = a * distance + b; // linear approx of 1 / (1 + Math.exp((distance / minimumDistance - 1) * steepness)) - } + /** + * Creation of the navigation controls nodes. They are drawn over the rest of the nodes and are not affected by scale and translation + * they have a triggerFunction which is called on click. If the position of the navigation controls is dependent + * on this.frame.canvas.clientWidth or this.frame.canvas.clientHeight, we flag horizontalAlignLeft and verticalAlignTop false. + * This means that the location will be corrected by the _relocateNavigation function on a size change of the canvas. + * + * @private + */ + exports._loadNavigationElements = function() { + this._cleanNavigation(); - // amplify the repulsion for clusters. - repulsingForce *= (combinedClusterSize == 0) ? 1 : 1 + combinedClusterSize * this.constants.clustering.forceAmplification; - repulsingForce = repulsingForce / distance; + this.navigationDivs = {}; + var navigationDivs = ['up','down','left','right','zoomIn','zoomOut','zoomExtends']; + var navigationDivActions = ['_moveUp','_moveDown','_moveLeft','_moveRight','_zoomIn','_zoomOut','zoomExtent']; - fx = dx * repulsingForce; - fy = dy * repulsingForce; + this.navigationDivs['wrapper'] = document.createElement('div'); + this.navigationDivs['wrapper'].id = "network-navigation_wrapper"; + this.navigationDivs['wrapper'].style.position = "absolute"; + this.navigationDivs['wrapper'].style.width = this.frame.canvas.clientWidth + "px"; + this.navigationDivs['wrapper'].style.height = this.frame.canvas.clientHeight + "px"; + this.containerElement.insertBefore(this.navigationDivs['wrapper'],this.frame); - node1.fx -= fx; - node1.fy -= fy; - node2.fx += fx; - node2.fy += fy; - } - } + for (var i = 0; i < navigationDivs.length; i++) { + this.navigationDivs[navigationDivs[i]] = document.createElement('div'); + this.navigationDivs[navigationDivs[i]].id = "network-navigation_" + navigationDivs[i]; + this.navigationDivs[navigationDivs[i]].className = "network-navigation " + navigationDivs[i]; + this.navigationDivs['wrapper'].appendChild(this.navigationDivs[navigationDivs[i]]); + this.navigationDivs[navigationDivs[i]].onmousedown = this[navigationDivActions[i]].bind(this); } - }; - -/***/ }, -/* 57 */ -/***/ function(module, exports, __webpack_require__) { + document.onmouseup = this._stopMovement.bind(this); + }; /** - * Calculate the forces the nodes apply on eachother based on a repulsion field. - * This field is linearly approximated. + * this stops all movement induced by the navigation buttons * * @private */ - exports._calculateNodeForces = function () { - var dx, dy, distance, fx, fy, - repulsingForce, node1, node2, i, j; - - var nodes = this.calculationNodes; - var nodeIndices = this.calculationNodeIndices; - - // repulsing forces between nodes - var nodeDistance = this.constants.physics.hierarchicalRepulsion.nodeDistance; - - // we loop from i over all but the last entree in the array - // j loops from i+1 to the last. This way we do not double count any of the indices, nor i == j - for (i = 0; i < nodeIndices.length - 1; i++) { - node1 = nodes[nodeIndices[i]]; - for (j = i + 1; j < nodeIndices.length; j++) { - node2 = nodes[nodeIndices[j]]; - - // nodes only affect nodes on their level - if (node1.level == node2.level) { + exports._stopMovement = function() { + this._xStopMoving(); + this._yStopMoving(); + this._stopZoom(); + }; - dx = node2.x - node1.x; - dy = node2.y - node1.y; - distance = Math.sqrt(dx * dx + dy * dy); + /** + * move the screen up + * By using the increments, instead of adding a fixed number to the translation, we keep fluent and + * instant movement. The onKeypress event triggers immediately, then pauses, then triggers frequently + * To avoid this behaviour, we do the translation in the start loop. + * + * @private + */ + exports._moveUp = function(event) { + this.yIncrement = this.constants.keyboard.speed.y; + this.start(); // if there is no node movement, the calculation wont be done + util.preventDefault(event); + if (this.navigationDivs) { + this.navigationDivs['up'].className += " active"; + } + }; - var steepness = 0.05; - if (distance < nodeDistance) { - repulsingForce = -Math.pow(steepness*distance,2) + Math.pow(steepness*nodeDistance,2); - } - else { - repulsingForce = 0; - } - // normalize force with - if (distance == 0) { - distance = 0.01; - } - else { - repulsingForce = repulsingForce / distance; - } - fx = dx * repulsingForce; - fy = dy * repulsingForce; - node1.fx -= fx; - node1.fy -= fy; - node2.fx += fx; - node2.fy += fy; - } - } + /** + * move the screen down + * @private + */ + exports._moveDown = function(event) { + this.yIncrement = -this.constants.keyboard.speed.y; + this.start(); // if there is no node movement, the calculation wont be done + util.preventDefault(event); + if (this.navigationDivs) { + this.navigationDivs['down'].className += " active"; } }; /** - * this function calculates the effects of the springs in the case of unsmooth curves. - * + * move the screen left * @private */ - exports._calculateHierarchicalSpringForces = function () { - var edgeLength, edge, edgeId; - var dx, dy, fx, fy, springForce, distance; - var edges = this.edges; - - var nodes = this.calculationNodes; - var nodeIndices = this.calculationNodeIndices; + exports._moveLeft = function(event) { + this.xIncrement = this.constants.keyboard.speed.x; + this.start(); // if there is no node movement, the calculation wont be done + util.preventDefault(event); + if (this.navigationDivs) { + this.navigationDivs['left'].className += " active"; + } + }; - for (var i = 0; i < nodeIndices.length; i++) { - var node1 = nodes[nodeIndices[i]]; - node1.springFx = 0; - node1.springFy = 0; + /** + * move the screen right + * @private + */ + exports._moveRight = function(event) { + this.xIncrement = -this.constants.keyboard.speed.y; + this.start(); // if there is no node movement, the calculation wont be done + util.preventDefault(event); + if (this.navigationDivs) { + this.navigationDivs['right'].className += " active"; } + }; - // forces caused by the edges, modelled as springs - for (edgeId in edges) { - if (edges.hasOwnProperty(edgeId)) { - edge = edges[edgeId]; - if (edge.connected) { - // only calculate forces if nodes are in the same sector - if (this.nodes.hasOwnProperty(edge.toId) && this.nodes.hasOwnProperty(edge.fromId)) { - edgeLength = edge.customLength ? edge.length : this.constants.physics.springLength; - // this implies that the edges between big clusters are longer - edgeLength += (edge.to.clusterSize + edge.from.clusterSize - 2) * this.constants.clustering.edgeGrowth; - - dx = (edge.from.x - edge.to.x); - dy = (edge.from.y - edge.to.y); - distance = Math.sqrt(dx * dx + dy * dy); + /** + * Zoom in, using the same method as the movement. + * @private + */ + exports._zoomIn = function(event) { + this.zoomIncrement = this.constants.keyboard.speed.zoom; + this.start(); // if there is no node movement, the calculation wont be done + util.preventDefault(event); + if (this.navigationDivs) { + this.navigationDivs['zoomIn'].className += " active"; + } + }; - if (distance == 0) { - distance = 0.01; - } - // the 1/distance is so the fx and fy can be calculated without sine or cosine. - springForce = this.constants.physics.springConstant * (edgeLength - distance) / distance; + /** + * Zoom out + * @private + */ + exports._zoomOut = function() { + this.zoomIncrement = -this.constants.keyboard.speed.zoom; + this.start(); // if there is no node movement, the calculation wont be done + util.preventDefault(event); + if (this.navigationDivs) { + this.navigationDivs['zoomOut'].className += " active"; + } + }; - fx = dx * springForce; - fy = dy * springForce; + /** + * Stop zooming and unhighlight the zoom controls + * @private + */ + exports._stopZoom = function() { + this.zoomIncrement = 0; + if (this.navigationDivs) { + this.navigationDivs['zoomIn'].className = this.navigationDivs['zoomIn'].className.replace(" active",""); + this.navigationDivs['zoomOut'].className = this.navigationDivs['zoomOut'].className.replace(" active",""); + } + }; - if (edge.to.level != edge.from.level) { - edge.to.springFx -= fx; - edge.to.springFy -= fy; - edge.from.springFx += fx; - edge.from.springFy += fy; - } - else { - var factor = 0.5; - edge.to.fx -= factor*fx; - edge.to.fy -= factor*fy; - edge.from.fx += factor*fx; - edge.from.fy += factor*fy; - } - } - } - } + /** + * Stop moving in the Y direction and unHighlight the up and down + * @private + */ + exports._yStopMoving = function() { + this.yIncrement = 0; + if (this.navigationDivs) { + this.navigationDivs['up'].className = this.navigationDivs['up'].className.replace(" active",""); + this.navigationDivs['down'].className = this.navigationDivs['down'].className.replace(" active",""); } + }; - // normalize spring forces - var springForce = 1; - var springFx, springFy; - for (i = 0; i < nodeIndices.length; i++) { - var node = nodes[nodeIndices[i]]; - springFx = Math.min(springForce,Math.max(-springForce,node.springFx)); - springFy = Math.min(springForce,Math.max(-springForce,node.springFy)); - node.fx += springFx; - node.fy += springFy; + /** + * Stop moving in the X direction and unHighlight left and right. + * @private + */ + exports._xStopMoving = function() { + this.xIncrement = 0; + if (this.navigationDivs) { + this.navigationDivs['left'].className = this.navigationDivs['left'].className.replace(" active",""); + this.navigationDivs['right'].className = this.navigationDivs['right'].className.replace(" active",""); } + }; - // retain energy balance - var totalFx = 0; - var totalFy = 0; - for (i = 0; i < nodeIndices.length; i++) { - var node = nodes[nodeIndices[i]]; - totalFx += node.fx; - totalFy += node.fy; - } - var correctionFx = totalFx / nodeIndices.length; - var correctionFy = totalFy / nodeIndices.length; - for (i = 0; i < nodeIndices.length; i++) { - var node = nodes[nodeIndices[i]]; - node.fx -= correctionFx; - node.fy -= correctionFy; +/***/ }, +/* 57 */ +/***/ function(module, exports, __webpack_require__) { + + exports._resetLevels = function() { + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + var node = this.nodes[nodeId]; + if (node.preassignedLevel == false) { + node.level = -1; + } + } } - }; -/***/ }, -/* 58 */ -/***/ function(module, exports, __webpack_require__) { - /** - * This function calculates the forces the nodes apply on eachother based on a gravitational model. - * The Barnes Hut method is used to speed up this N-body simulation. + * This is the main function to layout the nodes in a hierarchical way. + * It checks if the node details are supplied correctly * * @private */ - exports._calculateNodeForces = function() { - if (this.constants.physics.barnesHut.gravitationalConstant != 0) { - var node; - var nodes = this.calculationNodes; - var nodeIndices = this.calculationNodeIndices; - var nodeCount = nodeIndices.length; + exports._setupHierarchicalLayout = function() { + if (this.constants.hierarchicalLayout.enabled == true && this.nodeIndices.length > 0) { + if (this.constants.hierarchicalLayout.direction == "RL" || this.constants.hierarchicalLayout.direction == "DU") { + this.constants.hierarchicalLayout.levelSeparation *= -1; + } + else { + this.constants.hierarchicalLayout.levelSeparation = Math.abs(this.constants.hierarchicalLayout.levelSeparation); + } - this._formBarnesHutTree(nodes,nodeIndices); + if (this.constants.hierarchicalLayout.direction == "RL" || this.constants.hierarchicalLayout.direction == "LR") { + if (this.constants.smoothCurves.enabled == true) { + this.constants.smoothCurves.type = "vertical"; + } + } + else { + if (this.constants.smoothCurves.enabled == true) { + this.constants.smoothCurves.type = "horizontal"; + } + } + // get the size of the largest hubs and check if the user has defined a level for a node. + var hubsize = 0; + var node, nodeId; + var definedLevel = false; + var undefinedLevel = false; - var barnesHutTree = this.barnesHutTree; + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + if (node.level != -1) { + definedLevel = true; + } + else { + undefinedLevel = true; + } + if (hubsize < node.edges.length) { + hubsize = node.edges.length; + } + } + } - // place the nodes one by one recursively - for (var i = 0; i < nodeCount; i++) { - node = nodes[nodeIndices[i]]; - // starting with root is irrelevant, it never passes the BarnesHut condition - this._getForceContribution(barnesHutTree.root.children.NW,node); - this._getForceContribution(barnesHutTree.root.children.NE,node); - this._getForceContribution(barnesHutTree.root.children.SW,node); - this._getForceContribution(barnesHutTree.root.children.SE,node); + // if the user defined some levels but not all, alert and run without hierarchical layout + if (undefinedLevel == true && definedLevel == true) { + alert("To use the hierarchical layout, nodes require either no predefined levels or levels have to be defined for all nodes."); + this.zoomExtent(true,this.constants.clustering.enabled); + if (!this.constants.clustering.enabled) { + this.start(); + } + } + else { + // setup the system to use hierarchical method. + this._changeConstants(); + + // define levels if undefined by the users. Based on hubsize + if (undefinedLevel == true) { + this._determineLevels(hubsize); + } + // check the distribution of the nodes per level. + var distribution = this._getDistribution(); + + // place the nodes on the canvas. This also stablilizes the system. + this._placeNodesByHierarchy(distribution); + + // start the simulation. + this.start(); } } }; /** - * This function traverses the barnesHutTree. It checks when it can approximate distant nodes with their center of mass. - * If a region contains a single node, we check if it is not itself, then we apply the force. + * This function places the nodes on the canvas based on the hierarchial distribution. * - * @param parentBranch - * @param node + * @param {Object} distribution | obtained by the function this._getDistribution() * @private */ - exports._getForceContribution = function(parentBranch,node) { - // we get no force contribution from an empty region - if (parentBranch.childrenCount > 0) { - var dx,dy,distance; + exports._placeNodesByHierarchy = function(distribution) { + var nodeId, node; - // get the distance from the center of mass to the node. - dx = parentBranch.centerOfMass.x - node.x; - dy = parentBranch.centerOfMass.y - node.y; - distance = Math.sqrt(dx * dx + dy * dy); + // start placing all the level 0 nodes first. Then recursively position their branches. + for (var level in distribution) { + if (distribution.hasOwnProperty(level)) { - // BarnesHut condition - // original condition : s/d < theta = passed === d/s > 1/theta = passed - // calcSize = 1/s --> d * 1/s > 1/theta = passed - if (distance * parentBranch.calcSize > this.constants.physics.barnesHut.theta) { - // duplicate code to reduce function calls to speed up program - if (distance == 0) { - distance = 0.1*Math.random(); - dx = distance; - } - var gravityForce = this.constants.physics.barnesHut.gravitationalConstant * parentBranch.mass * node.mass / (distance * distance * distance); - var fx = dx * gravityForce; - var fy = dy * gravityForce; - node.fx += fx; - node.fy += fy; - } - else { - // Did not pass the condition, go into children if available - if (parentBranch.childrenCount == 4) { - this._getForceContribution(parentBranch.children.NW,node); - this._getForceContribution(parentBranch.children.NE,node); - this._getForceContribution(parentBranch.children.SW,node); - this._getForceContribution(parentBranch.children.SE,node); - } - else { // parentBranch must have only one node, if it was empty we wouldnt be here - if (parentBranch.children.data.id != node.id) { // if it is not self - // duplicate code to reduce function calls to speed up program - if (distance == 0) { - distance = 0.5*Math.random(); - dx = distance; + for (nodeId in distribution[level].nodes) { + if (distribution[level].nodes.hasOwnProperty(nodeId)) { + node = distribution[level].nodes[nodeId]; + if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") { + if (node.xFixed) { + node.x = distribution[level].minPos; + node.xFixed = false; + + distribution[level].minPos += distribution[level].nodeSpacing; + } } - var gravityForce = this.constants.physics.barnesHut.gravitationalConstant * parentBranch.mass * node.mass / (distance * distance * distance); - var fx = dx * gravityForce; - var fy = dy * gravityForce; - node.fx += fx; - node.fy += fy; + else { + if (node.yFixed) { + node.y = distribution[level].minPos; + node.yFixed = false; + + distribution[level].minPos += distribution[level].nodeSpacing; + } + } + this._placeBranchNodes(node.edges,node.id,distribution,node.level); } } } } + + // stabilize the system after positioning. This function calls zoomExtent. + this._stabilize(); }; + /** - * This function constructs the barnesHut tree recursively. It creates the root, splits it and starts placing the nodes. + * This function get the distribution of levels based on hubsize * - * @param nodes - * @param nodeIndices + * @returns {Object} * @private */ - exports._formBarnesHutTree = function(nodes,nodeIndices) { - var node; - var nodeCount = nodeIndices.length; - - var minX = Number.MAX_VALUE, - minY = Number.MAX_VALUE, - maxX =-Number.MAX_VALUE, - maxY =-Number.MAX_VALUE; + exports._getDistribution = function() { + var distribution = {}; + var nodeId, node, level; - // get the range of the nodes - for (var i = 0; i < nodeCount; i++) { - var x = nodes[nodeIndices[i]].x; - var y = nodes[nodeIndices[i]].y; - if (x < minX) { minX = x; } - if (x > maxX) { maxX = x; } - if (y < minY) { minY = y; } - if (y > maxY) { maxY = y; } + // we fix Y because the hierarchy is vertical, we fix X so we do not give a node an x position for a second time. + // the fix of X is removed after the x value has been set. + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + node.xFixed = true; + node.yFixed = true; + if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") { + node.y = this.constants.hierarchicalLayout.levelSeparation*node.level; + } + else { + node.x = this.constants.hierarchicalLayout.levelSeparation*node.level; + } + if (distribution[node.level] === undefined) { + distribution[node.level] = {amount: 0, nodes: {}, minPos:0, nodeSpacing:0}; + } + distribution[node.level].amount += 1; + distribution[node.level].nodes[nodeId] = node; + } } - // make the range a square - var sizeDiff = Math.abs(maxX - minX) - Math.abs(maxY - minY); // difference between X and Y - if (sizeDiff > 0) {minY -= 0.5 * sizeDiff; maxY += 0.5 * sizeDiff;} // xSize > ySize - else {minX += 0.5 * sizeDiff; maxX -= 0.5 * sizeDiff;} // xSize < ySize - - var minimumTreeSize = 1e-5; - var rootSize = Math.max(minimumTreeSize,Math.abs(maxX - minX)); - var halfRootSize = 0.5 * rootSize; - var centerX = 0.5 * (minX + maxX), centerY = 0.5 * (minY + maxY); - - // construct the barnesHutTree - var barnesHutTree = { - root:{ - centerOfMass: {x:0, y:0}, - mass:0, - range: { - minX: centerX-halfRootSize,maxX:centerX+halfRootSize, - minY: centerY-halfRootSize,maxY:centerY+halfRootSize - }, - size: rootSize, - calcSize: 1 / rootSize, - children: { data:null}, - maxWidth: 0, - level: 0, - childrenCount: 4 + // determine the largest amount of nodes of all levels + var maxCount = 0; + for (level in distribution) { + if (distribution.hasOwnProperty(level)) { + if (maxCount < distribution[level].amount) { + maxCount = distribution[level].amount; + } } - }; - this._splitBranch(barnesHutTree.root); + } - // place the nodes one by one recursively - for (i = 0; i < nodeCount; i++) { - node = nodes[nodeIndices[i]]; - this._placeInTree(barnesHutTree.root,node); + // set the initial position and spacing of each nodes accordingly + for (level in distribution) { + if (distribution.hasOwnProperty(level)) { + distribution[level].nodeSpacing = (maxCount + 1) * this.constants.hierarchicalLayout.nodeSpacing; + distribution[level].nodeSpacing /= (distribution[level].amount + 1); + distribution[level].minPos = distribution[level].nodeSpacing - (0.5 * (distribution[level].amount + 1) * distribution[level].nodeSpacing); + } } - // make global - this.barnesHutTree = barnesHutTree + return distribution; }; /** - * this updates the mass of a branch. this is increased by adding a node. + * this function allocates nodes in levels based on the recursive branching from the largest hubs. * - * @param parentBranch - * @param node + * @param hubsize * @private */ - exports._updateBranchMass = function(parentBranch, node) { - var totalMass = parentBranch.mass + node.mass; - var totalMassInv = 1/totalMass; + exports._determineLevels = function(hubsize) { + var nodeId, node; - parentBranch.centerOfMass.x = parentBranch.centerOfMass.x * parentBranch.mass + node.x * node.mass; - parentBranch.centerOfMass.x *= totalMassInv; + // determine hubs + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + if (node.edges.length == hubsize) { + node.level = 0; + } + } + } - parentBranch.centerOfMass.y = parentBranch.centerOfMass.y * parentBranch.mass + node.y * node.mass; - parentBranch.centerOfMass.y *= totalMassInv; + // branch from hubs + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + if (node.level == 0) { + this._setLevel(1,node.edges,node.id); + } + } + } + }; - parentBranch.mass = totalMass; - var biggestSize = Math.max(Math.max(node.height,node.radius),node.width); - parentBranch.maxWidth = (parentBranch.maxWidth < biggestSize) ? biggestSize : parentBranch.maxWidth; + /** + * Since hierarchical layout does not support: + * - smooth curves (based on the physics), + * - clustering (based on dynamic node counts) + * + * We disable both features so there will be no problems. + * + * @private + */ + exports._changeConstants = function() { + this.constants.clustering.enabled = false; + this.constants.physics.barnesHut.enabled = false; + this.constants.physics.hierarchicalRepulsion.enabled = true; + this._loadSelectedForceSolver(); + if (this.constants.smoothCurves.enabled == true) { + this.constants.smoothCurves.dynamic = false; + } + this._configureSmoothCurves(); }; /** - * determine in which branch the node will be placed. + * This is a recursively called function to enumerate the branches from the largest hubs and place the nodes + * on a X position that ensures there will be no overlap. * - * @param parentBranch - * @param node - * @param skipMassUpdate + * @param edges + * @param parentId + * @param distribution + * @param parentLevel * @private */ - exports._placeInTree = function(parentBranch,node,skipMassUpdate) { - if (skipMassUpdate != true || skipMassUpdate === undefined) { - // update the mass of the branch. - this._updateBranchMass(parentBranch,node); - } + exports._placeBranchNodes = function(edges, parentId, distribution, parentLevel) { + for (var i = 0; i < edges.length; i++) { + var childNode = null; + if (edges[i].toId == parentId) { + childNode = edges[i].from; + } + else { + childNode = edges[i].to; + } - if (parentBranch.children.NW.range.maxX > node.x) { // in NW or SW - if (parentBranch.children.NW.range.maxY > node.y) { // in NW - this._placeInRegion(parentBranch,node,"NW"); + // if a node is conneceted to another node on the same level (or higher (means lower level))!, this is not handled here. + var nodeMoved = false; + if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") { + if (childNode.xFixed && childNode.level > parentLevel) { + childNode.xFixed = false; + childNode.x = distribution[childNode.level].minPos; + nodeMoved = true; + } } - else { // in SW - this._placeInRegion(parentBranch,node,"SW"); + else { + if (childNode.yFixed && childNode.level > parentLevel) { + childNode.yFixed = false; + childNode.y = distribution[childNode.level].minPos; + nodeMoved = true; + } + } + + if (nodeMoved == true) { + distribution[childNode.level].minPos += distribution[childNode.level].nodeSpacing; + if (childNode.edges.length > 1) { + this._placeBranchNodes(childNode.edges,childNode.id,distribution,childNode.level); + } } } - else { // in NE or SE - if (parentBranch.children.NW.range.maxY > node.y) { // in NE - this._placeInRegion(parentBranch,node,"NE"); + }; + + + /** + * this function is called recursively to enumerate the barnches of the largest hubs and give each node a level. + * + * @param level + * @param edges + * @param parentId + * @private + */ + exports._setLevel = function(level, edges, parentId) { + for (var i = 0; i < edges.length; i++) { + var childNode = null; + if (edges[i].toId == parentId) { + childNode = edges[i].from; } - else { // in SE - this._placeInRegion(parentBranch,node,"SE"); + else { + childNode = edges[i].to; + } + if (childNode.level == -1 || childNode.level > level) { + childNode.level = level; + if (edges.length > 1) { + this._setLevel(level+1, childNode.edges, childNode.id); + } } } }; /** - * actually place the node in a region (or branch) + * Unfix nodes * - * @param parentBranch - * @param node - * @param region * @private */ - exports._placeInRegion = function(parentBranch,node,region) { - switch (parentBranch.children[region].childrenCount) { - case 0: // place node here - parentBranch.children[region].children.data = node; - parentBranch.children[region].childrenCount = 1; - this._updateBranchMass(parentBranch.children[region],node); - break; - case 1: // convert into children - // if there are two nodes exactly overlapping (on init, on opening of cluster etc.) - // we move one node a pixel and we do not put it in the tree. - if (parentBranch.children[region].children.data.x == node.x && - parentBranch.children[region].children.data.y == node.y) { - node.x += Math.random(); - node.y += Math.random(); - } - else { - this._splitBranch(parentBranch.children[region]); - this._placeInTree(parentBranch.children[region],node); - } - break; - case 4: // place in branch - this._placeInTree(parentBranch.children[region],node); - break; + exports._restoreNodes = function() { + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + this.nodes[nodeId].xFixed = false; + this.nodes[nodeId].yFixed = false; + } } }; - /** - * this function splits a branch into 4 sub branches. If the branch contained a node, we place it in the subbranch - * after the split is complete. - * - * @param parentBranch - * @private - */ - exports._splitBranch = function(parentBranch) { - // if the branch is shaded with a node, replace the node in the new subset. - var containedNode = null; - if (parentBranch.childrenCount == 1) { - containedNode = parentBranch.children.data; - parentBranch.mass = 0; parentBranch.centerOfMass.x = 0; parentBranch.centerOfMass.y = 0; - } - parentBranch.childrenCount = 4; - parentBranch.children.data = null; - this._insertRegion(parentBranch,"NW"); - this._insertRegion(parentBranch,"NE"); - this._insertRegion(parentBranch,"SW"); - this._insertRegion(parentBranch,"SE"); +/***/ }, +/* 58 */ +/***/ function(module, exports, __webpack_require__) { + + /** + * Canvas shapes used by Network + */ + if (typeof CanvasRenderingContext2D !== 'undefined') { + + /** + * Draw a circle shape + */ + CanvasRenderingContext2D.prototype.circle = function(x, y, r) { + this.beginPath(); + this.arc(x, y, r, 0, 2*Math.PI, false); + }; + + /** + * Draw a square shape + * @param {Number} x horizontal center + * @param {Number} y vertical center + * @param {Number} r size, width and height of the square + */ + CanvasRenderingContext2D.prototype.square = function(x, y, r) { + this.beginPath(); + this.rect(x - r, y - r, r * 2, r * 2); + }; + + /** + * Draw a triangle shape + * @param {Number} x horizontal center + * @param {Number} y vertical center + * @param {Number} r radius, half the length of the sides of the triangle + */ + CanvasRenderingContext2D.prototype.triangle = function(x, y, r) { + // http://en.wikipedia.org/wiki/Equilateral_triangle + this.beginPath(); + + var s = r * 2; + var s2 = s / 2; + var ir = Math.sqrt(3) / 6 * s; // radius of inner circle + var h = Math.sqrt(s * s - s2 * s2); // height + + this.moveTo(x, y - (h - ir)); + this.lineTo(x + s2, y + ir); + this.lineTo(x - s2, y + ir); + this.lineTo(x, y - (h - ir)); + this.closePath(); + }; + + /** + * Draw a triangle shape in downward orientation + * @param {Number} x horizontal center + * @param {Number} y vertical center + * @param {Number} r radius + */ + CanvasRenderingContext2D.prototype.triangleDown = function(x, y, r) { + // http://en.wikipedia.org/wiki/Equilateral_triangle + this.beginPath(); + + var s = r * 2; + var s2 = s / 2; + var ir = Math.sqrt(3) / 6 * s; // radius of inner circle + var h = Math.sqrt(s * s - s2 * s2); // height + + this.moveTo(x, y + (h - ir)); + this.lineTo(x + s2, y - ir); + this.lineTo(x - s2, y - ir); + this.lineTo(x, y + (h - ir)); + this.closePath(); + }; + + /** + * Draw a star shape, a star with 5 points + * @param {Number} x horizontal center + * @param {Number} y vertical center + * @param {Number} r radius, half the length of the sides of the triangle + */ + CanvasRenderingContext2D.prototype.star = function(x, y, r) { + // http://www.html5canvastutorials.com/labs/html5-canvas-star-spinner/ + this.beginPath(); + + for (var n = 0; n < 10; n++) { + var radius = (n % 2 === 0) ? r * 1.3 : r * 0.5; + this.lineTo( + x + radius * Math.sin(n * 2 * Math.PI / 10), + y - radius * Math.cos(n * 2 * Math.PI / 10) + ); + } + + this.closePath(); + }; + + /** + * http://stackoverflow.com/questions/1255512/how-to-draw-a-rounded-rectangle-on-html-canvas + */ + CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) { + var r2d = Math.PI/180; + if( w - ( 2 * r ) < 0 ) { r = ( w / 2 ); } //ensure that the radius isn't too large for x + if( h - ( 2 * r ) < 0 ) { r = ( h / 2 ); } //ensure that the radius isn't too large for y + this.beginPath(); + this.moveTo(x+r,y); + this.lineTo(x+w-r,y); + this.arc(x+w-r,y+r,r,r2d*270,r2d*360,false); + this.lineTo(x+w,y+h-r); + this.arc(x+w-r,y+h-r,r,0,r2d*90,false); + this.lineTo(x+r,y+h); + this.arc(x+r,y+h-r,r,r2d*90,r2d*180,false); + this.lineTo(x,y+r); + this.arc(x+r,y+r,r,r2d*180,r2d*270,false); + }; - if (containedNode != null) { - this._placeInTree(parentBranch,containedNode); - } - }; + /** + * http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas + */ + CanvasRenderingContext2D.prototype.ellipse = function(x, y, w, h) { + var kappa = .5522848, + ox = (w / 2) * kappa, // control point offset horizontal + oy = (h / 2) * kappa, // control point offset vertical + xe = x + w, // x-end + ye = y + h, // y-end + xm = x + w / 2, // x-middle + ym = y + h / 2; // y-middle + + this.beginPath(); + this.moveTo(x, ym); + this.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); + this.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); + this.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); + this.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); + }; - /** - * This function subdivides the region into four new segments. - * Specifically, this inserts a single new segment. - * It fills the children section of the parentBranch - * - * @param parentBranch - * @param region - * @param parentRange - * @private - */ - exports._insertRegion = function(parentBranch, region) { - var minX,maxX,minY,maxY; - var childSize = 0.5 * parentBranch.size; - switch (region) { - case "NW": - minX = parentBranch.range.minX; - maxX = parentBranch.range.minX + childSize; - minY = parentBranch.range.minY; - maxY = parentBranch.range.minY + childSize; - break; - case "NE": - minX = parentBranch.range.minX + childSize; - maxX = parentBranch.range.maxX; - minY = parentBranch.range.minY; - maxY = parentBranch.range.minY + childSize; - break; - case "SW": - minX = parentBranch.range.minX; - maxX = parentBranch.range.minX + childSize; - minY = parentBranch.range.minY + childSize; - maxY = parentBranch.range.maxY; - break; - case "SE": - minX = parentBranch.range.minX + childSize; - maxX = parentBranch.range.maxX; - minY = parentBranch.range.minY + childSize; - maxY = parentBranch.range.maxY; - break; - } + /** + * http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas + */ + CanvasRenderingContext2D.prototype.database = function(x, y, w, h) { + var f = 1/3; + var wEllipse = w; + var hEllipse = h * f; - parentBranch.children[region] = { - centerOfMass:{x:0,y:0}, - mass:0, - range:{minX:minX,maxX:maxX,minY:minY,maxY:maxY}, - size: 0.5 * parentBranch.size, - calcSize: 2 * parentBranch.calcSize, - children: {data:null}, - maxWidth: 0, - level: parentBranch.level+1, - childrenCount: 0 - }; - }; + var kappa = .5522848, + ox = (wEllipse / 2) * kappa, // control point offset horizontal + oy = (hEllipse / 2) * kappa, // control point offset vertical + xe = x + wEllipse, // x-end + ye = y + hEllipse, // y-end + xm = x + wEllipse / 2, // x-middle + ym = y + hEllipse / 2, // y-middle + ymb = y + (h - hEllipse/2), // y-midlle, bottom ellipse + yeb = y + h; // y-end, bottom ellipse + this.beginPath(); + this.moveTo(xe, ym); - /** - * This function is for debugging purposed, it draws the tree. - * - * @param ctx - * @param color - * @private - */ - exports._drawTree = function(ctx,color) { - if (this.barnesHutTree !== undefined) { + this.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); + this.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); - ctx.lineWidth = 1; + this.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); + this.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); - this._drawBranch(this.barnesHutTree.root,ctx,color); - } - }; + this.lineTo(xe, ymb); + this.bezierCurveTo(xe, ymb + oy, xm + ox, yeb, xm, yeb); + this.bezierCurveTo(xm - ox, yeb, x, ymb + oy, x, ymb); - /** - * This function is for debugging purposes. It draws the branches recursively. - * - * @param branch - * @param ctx - * @param color - * @private - */ - exports._drawBranch = function(branch,ctx,color) { - if (color === undefined) { - color = "#FF0000"; - } + this.lineTo(x, ym); + }; - if (branch.childrenCount == 4) { - this._drawBranch(branch.children.NW,ctx); - this._drawBranch(branch.children.NE,ctx); - this._drawBranch(branch.children.SE,ctx); - this._drawBranch(branch.children.SW,ctx); - } - ctx.strokeStyle = color; - ctx.beginPath(); - ctx.moveTo(branch.range.minX,branch.range.minY); - ctx.lineTo(branch.range.maxX,branch.range.minY); - ctx.stroke(); - ctx.beginPath(); - ctx.moveTo(branch.range.maxX,branch.range.minY); - ctx.lineTo(branch.range.maxX,branch.range.maxY); - ctx.stroke(); + /** + * Draw an arrow point (no line) + */ + CanvasRenderingContext2D.prototype.arrow = function(x, y, angle, length) { + // tail + var xt = x - length * Math.cos(angle); + var yt = y - length * Math.sin(angle); - ctx.beginPath(); - ctx.moveTo(branch.range.maxX,branch.range.maxY); - ctx.lineTo(branch.range.minX,branch.range.maxY); - ctx.stroke(); + // inner tail + // TODO: allow to customize different shapes + var xi = x - length * 0.9 * Math.cos(angle); + var yi = y - length * 0.9 * Math.sin(angle); - ctx.beginPath(); - ctx.moveTo(branch.range.minX,branch.range.maxY); - ctx.lineTo(branch.range.minX,branch.range.minY); - ctx.stroke(); + // left + var xl = xt + length / 3 * Math.cos(angle + 0.5 * Math.PI); + var yl = yt + length / 3 * Math.sin(angle + 0.5 * Math.PI); - /* - if (branch.mass > 0) { - ctx.circle(branch.centerOfMass.x, branch.centerOfMass.y, 3*branch.mass); - ctx.stroke(); - } + // right + var xr = xt + length / 3 * Math.cos(angle - 0.5 * Math.PI); + var yr = yt + length / 3 * Math.sin(angle - 0.5 * Math.PI); + + this.beginPath(); + this.moveTo(x, y); + this.lineTo(xl, yl); + this.lineTo(xi, yi); + this.lineTo(xr, yr); + this.closePath(); + }; + + /** + * Sets up the dashedLine functionality for drawing + * Original code came from http://stackoverflow.com/questions/4576724/dotted-stroke-in-canvas + * @author David Jordan + * @date 2012-08-08 */ - }; + CanvasRenderingContext2D.prototype.dashedLine = function(x,y,x2,y2,dashArray){ + if (!dashArray) dashArray=[10,5]; + if (dashLength==0) dashLength = 0.001; // Hack for Safari + var dashCount = dashArray.length; + this.moveTo(x, y); + var dx = (x2-x), dy = (y2-y); + var slope = dy/dx; + var distRemaining = Math.sqrt( dx*dx + dy*dy ); + var dashIndex=0, draw=true; + while (distRemaining>=0.1){ + var dashLength = dashArray[dashIndex++%dashCount]; + if (dashLength > distRemaining) dashLength = distRemaining; + var xStep = Math.sqrt( dashLength*dashLength / (1 + slope*slope) ); + if (dx<0) xStep = -xStep; + x += xStep; + y += slope*xStep; + this[draw ? 'lineTo' : 'moveTo'](x,y); + distRemaining -= dashLength; + draw = !draw; + } + }; + + // TODO: add diamond shape + } /***/ } diff --git a/dist/vis.js b/dist/vis.js index 641ac140..489968e1 100644 --- a/dist/vis.js +++ b/dist/vis.js @@ -109,22 +109,22 @@ return /******/ (function(modules) { // webpackBootstrap components: { items: { - Item: __webpack_require__(28), - ItemBox: __webpack_require__(29), - ItemPoint: __webpack_require__(30), - ItemRange: __webpack_require__(31) + Item: __webpack_require__(18), + ItemBox: __webpack_require__(19), + ItemPoint: __webpack_require__(20), + ItemRange: __webpack_require__(21) }, - Component: __webpack_require__(18), - CurrentTime: __webpack_require__(19), - CustomTime: __webpack_require__(20), - DataAxis: __webpack_require__(21), - GraphGroup: __webpack_require__(22), - Group: __webpack_require__(23), - ItemSet: __webpack_require__(24), - Legend: __webpack_require__(25), - LineGraph: __webpack_require__(26), - TimeAxis: __webpack_require__(27) + Component: __webpack_require__(22), + CurrentTime: __webpack_require__(23), + CustomTime: __webpack_require__(24), + DataAxis: __webpack_require__(25), + GraphGroup: __webpack_require__(26), + Group: __webpack_require__(27), + ItemSet: __webpack_require__(28), + Legend: __webpack_require__(29), + LineGraph: __webpack_require__(30), + TimeAxis: __webpack_require__(31) } }; @@ -2790,7 +2790,7 @@ return /******/ (function(modules) { // webpackBootstrap /* 5 */ /***/ function(module, exports, __webpack_require__) { - var Emitter = __webpack_require__(45); + var Emitter = __webpack_require__(42); var DataSet = __webpack_require__(3); var DataView = __webpack_require__(4); var util = __webpack_require__(1); @@ -6034,16 +6034,16 @@ return /******/ (function(modules) { // webpackBootstrap /* 12 */ /***/ function(module, exports, __webpack_require__) { - var Emitter = __webpack_require__(45); + var Emitter = __webpack_require__(42); var Hammer = __webpack_require__(41); var util = __webpack_require__(1); var DataSet = __webpack_require__(3); var DataView = __webpack_require__(4); var Range = __webpack_require__(15); - var TimeAxis = __webpack_require__(27); - var CurrentTime = __webpack_require__(19); - var CustomTime = __webpack_require__(20); - var ItemSet = __webpack_require__(24); + var TimeAxis = __webpack_require__(31); + var CurrentTime = __webpack_require__(23); + var CustomTime = __webpack_require__(24); + var ItemSet = __webpack_require__(28); /** * Create a timeline visualization @@ -6949,16 +6949,16 @@ return /******/ (function(modules) { // webpackBootstrap /* 13 */ /***/ function(module, exports, __webpack_require__) { - var Emitter = __webpack_require__(45); + var Emitter = __webpack_require__(42); var Hammer = __webpack_require__(41); var util = __webpack_require__(1); var DataSet = __webpack_require__(3); var DataView = __webpack_require__(4); var Range = __webpack_require__(15); - var TimeAxis = __webpack_require__(27); - var CurrentTime = __webpack_require__(19); - var CustomTime = __webpack_require__(20); - var LineGraph = __webpack_require__(26); + var TimeAxis = __webpack_require__(31); + var CurrentTime = __webpack_require__(23); + var CustomTime = __webpack_require__(24); + var LineGraph = __webpack_require__(30); /** * Create a timeline visualization @@ -8066,9 +8066,9 @@ return /******/ (function(modules) { // webpackBootstrap /***/ function(module, exports, __webpack_require__) { var util = __webpack_require__(1); - var hammerUtil = __webpack_require__(42); + var hammerUtil = __webpack_require__(43); var moment = __webpack_require__(40); - var Component = __webpack_require__(18); + var Component = __webpack_require__(22); /** * @constructor Range @@ -9195,1000 +9195,958 @@ return /******/ (function(modules) { // webpackBootstrap /* 18 */ /***/ function(module, exports, __webpack_require__) { + var Hammer = __webpack_require__(41); + /** - * Prototype for visual components - * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} [body] - * @param {Object} [options] + * @constructor Item + * @param {Object} data Object containing (optional) parameters type, + * start, end, content, group, className. + * @param {{toScreen: function, toTime: function}} conversion + * Conversion functions from time to screen and vice versa + * @param {Object} options Configuration options + * // TODO: describe available options */ - function Component (body, options) { - this.options = null; - this.props = null; + function Item (data, conversion, options) { + this.id = null; + this.parent = null; + this.data = data; + this.dom = null; + this.conversion = conversion || {}; + this.options = options || {}; + + this.selected = false; + this.displayed = false; + this.dirty = true; + + this.top = null; + this.left = null; + this.width = null; + this.height = null; } /** - * Set options for the component. The new options will be merged into the - * current options. - * @param {Object} options + * Select current item */ - Component.prototype.setOptions = function(options) { - if (options) { - util.extend(this.options, options); - } + Item.prototype.select = function() { + this.selected = true; + if (this.displayed) this.redraw(); }; /** - * Repaint the component - * @return {boolean} Returns true if the component is resized + * Unselect current item */ - Component.prototype.redraw = function() { - // should be implemented by the component - return false; + Item.prototype.unselect = function() { + this.selected = false; + if (this.displayed) this.redraw(); }; /** - * Destroy the component. Cleanup DOM and event listeners + * Set a parent for the item + * @param {ItemSet | Group} parent */ - Component.prototype.destroy = function() { - // should be implemented by the component + Item.prototype.setParent = function(parent) { + if (this.displayed) { + this.hide(); + this.parent = parent; + if (this.parent) { + this.show(); + } + } + else { + this.parent = parent; + } }; /** - * Test whether the component is resized since the last time _isResized() was - * called. - * @return {Boolean} Returns true if the component is resized - * @protected + * Check whether this item is visible inside given range + * @returns {{start: Number, end: Number}} range with a timestamp for start and end + * @returns {boolean} True if visible */ - Component.prototype._isResized = function() { - var resized = (this.props._previousWidth !== this.props.width || - this.props._previousHeight !== this.props.height); - - this.props._previousWidth = this.props.width; - this.props._previousHeight = this.props.height; - - return resized; + Item.prototype.isVisible = function(range) { + // Should be implemented by Item implementations + return false; }; - module.exports = Component; - - -/***/ }, -/* 19 */ -/***/ function(module, exports, __webpack_require__) { - - var util = __webpack_require__(1); - var Component = __webpack_require__(18); - /** - * A current time bar - * @param {{range: Range, dom: Object, domProps: Object}} body - * @param {Object} [options] Available parameters: - * {Boolean} [showCurrentTime] - * @constructor CurrentTime - * @extends Component + * Show the Item in the DOM (when not already visible) + * @return {Boolean} changed */ - function CurrentTime (body, options) { - this.body = body; - - // default options - this.defaultOptions = { - showCurrentTime: true - }; - this.options = util.extend({}, this.defaultOptions); - - this._create(); - - this.setOptions(options); - } - - CurrentTime.prototype = new Component(); + Item.prototype.show = function() { + return false; + }; /** - * Create the HTML DOM for the current time bar - * @private + * Hide the Item from the DOM (when visible) + * @return {Boolean} changed */ - CurrentTime.prototype._create = function() { - var bar = document.createElement('div'); - bar.className = 'currenttime'; - bar.style.position = 'absolute'; - bar.style.top = '0px'; - bar.style.height = '100%'; - - this.bar = bar; + Item.prototype.hide = function() { + return false; }; /** - * Destroy the CurrentTime bar + * Repaint the item */ - CurrentTime.prototype.destroy = function () { - this.options.showCurrentTime = false; - this.redraw(); // will remove the bar from the DOM and stop refreshing - - this.body = null; + Item.prototype.redraw = function() { + // should be implemented by the item }; /** - * Set options for the component. Options will be merged in current options. - * @param {Object} options Available parameters: - * {boolean} [showCurrentTime] + * Reposition the Item horizontally */ - CurrentTime.prototype.setOptions = function(options) { - if (options) { - // copy all options that we know - util.selectiveExtend(['showCurrentTime'], this.options, options); - } + Item.prototype.repositionX = function() { + // should be implemented by the item }; /** - * Repaint the component - * @return {boolean} Returns true if the component is resized + * Reposition the Item vertically */ - CurrentTime.prototype.redraw = function() { - if (this.options.showCurrentTime) { - var parent = this.body.dom.backgroundVertical; - if (this.bar.parentNode != parent) { - // attach to the dom - if (this.bar.parentNode) { - this.bar.parentNode.removeChild(this.bar); - } - parent.appendChild(this.bar); - - this.start(); - } - - var now = new Date(); - var x = this.body.util.toScreen(now); - - this.bar.style.left = x + 'px'; - this.bar.title = 'Current time: ' + now; - } - else { - // remove the line from the DOM - if (this.bar.parentNode) { - this.bar.parentNode.removeChild(this.bar); - } - this.stop(); - } - - return false; + Item.prototype.repositionY = function() { + // should be implemented by the item }; /** - * Start auto refreshing the current time bar + * Repaint a delete button on the top right of the item when the item is selected + * @param {HTMLElement} anchor + * @protected */ - CurrentTime.prototype.start = function() { - var me = this; - - function update () { - me.stop(); + Item.prototype._repaintDeleteButton = function (anchor) { + if (this.selected && this.options.editable.remove && !this.dom.deleteButton) { + // create and show button + var me = this; - // determine interval to refresh - var scale = me.body.range.conversion(me.body.domProps.center.width).scale; - var interval = 1 / scale / 10; - if (interval < 30) interval = 30; - if (interval > 1000) interval = 1000; + var deleteButton = document.createElement('div'); + deleteButton.className = 'delete'; + deleteButton.title = 'Delete this item'; - me.redraw(); + Hammer(deleteButton, { + preventDefault: true + }).on('tap', function (event) { + me.parent.removeFromDataSet(me); + event.stopPropagation(); + }); - // start a timer to adjust for the new time - me.currentTimeTimer = setTimeout(update, interval); + anchor.appendChild(deleteButton); + this.dom.deleteButton = deleteButton; } - - update(); - }; - - /** - * Stop auto refreshing the current time bar - */ - CurrentTime.prototype.stop = function() { - if (this.currentTimeTimer !== undefined) { - clearTimeout(this.currentTimeTimer); - delete this.currentTimeTimer; + else if (!this.selected && this.dom.deleteButton) { + // remove button + if (this.dom.deleteButton.parentNode) { + this.dom.deleteButton.parentNode.removeChild(this.dom.deleteButton); + } + this.dom.deleteButton = null; } }; - module.exports = CurrentTime; + module.exports = Item; /***/ }, -/* 20 */ +/* 19 */ /***/ function(module, exports, __webpack_require__) { - var Hammer = __webpack_require__(41); - var util = __webpack_require__(1); - var Component = __webpack_require__(18); + var Item = __webpack_require__(18); /** - * A custom time bar - * @param {{range: Range, dom: Object}} body - * @param {Object} [options] Available parameters: - * {Boolean} [showCustomTime] - * @constructor CustomTime - * @extends Component + * @constructor ItemBox + * @extends Item + * @param {Object} data Object containing parameters start + * content, className. + * @param {{toScreen: function, toTime: function}} conversion + * Conversion functions from time to screen and vice versa + * @param {Object} [options] Configuration options + * // TODO: describe available options */ - - function CustomTime (body, options) { - this.body = body; - - // default options - this.defaultOptions = { - showCustomTime: false + function ItemBox (data, conversion, options) { + this.props = { + dot: { + width: 0, + height: 0 + }, + line: { + width: 0, + height: 0 + } }; - this.options = util.extend({}, this.defaultOptions); - - this.customTime = new Date(); - this.eventParams = {}; // stores state parameters while dragging the bar - // create the DOM - this._create(); + // validate data + if (data) { + if (data.start == undefined) { + throw new Error('Property "start" missing in item ' + data); + } + } - this.setOptions(options); + Item.call(this, data, conversion, options); } - CustomTime.prototype = new Component(); + ItemBox.prototype = new Item (null, null, null); /** - * Set options for the component. Options will be merged in current options. - * @param {Object} options Available parameters: - * {boolean} [showCustomTime] + * Check whether this item is visible inside given range + * @returns {{start: Number, end: Number}} range with a timestamp for start and end + * @returns {boolean} True if visible */ - CustomTime.prototype.setOptions = function(options) { - if (options) { - // copy all options that we know - util.selectiveExtend(['showCustomTime'], this.options, options); - } + ItemBox.prototype.isVisible = function(range) { + // determine visibility + // TODO: account for the real width of the item. Right now we just add 1/4 to the window + var interval = (range.end - range.start) / 4; + return (this.data.start > range.start - interval) && (this.data.start < range.end + interval); }; /** - * Create the DOM for the custom time - * @private + * Repaint the item */ - CustomTime.prototype._create = function() { - var bar = document.createElement('div'); - bar.className = 'customtime'; - bar.style.position = 'absolute'; - bar.style.top = '0px'; - bar.style.height = '100%'; - this.bar = bar; + ItemBox.prototype.redraw = function() { + var dom = this.dom; + if (!dom) { + // create DOM + this.dom = {}; + dom = this.dom; - var drag = document.createElement('div'); - drag.style.position = 'relative'; - drag.style.top = '0px'; - drag.style.left = '-10px'; - drag.style.height = '100%'; - drag.style.width = '20px'; - bar.appendChild(drag); + // create main box + dom.box = document.createElement('DIV'); - // attach event listeners - this.hammer = Hammer(bar, { - prevent_default: true - }); - this.hammer.on('dragstart', this._onDragStart.bind(this)); - this.hammer.on('drag', this._onDrag.bind(this)); - this.hammer.on('dragend', this._onDragEnd.bind(this)); - }; + // contents box (inside the background box). used for making margins + dom.content = document.createElement('DIV'); + dom.content.className = 'content'; + dom.box.appendChild(dom.content); - /** - * Destroy the CustomTime bar - */ - CustomTime.prototype.destroy = function () { - this.options.showCustomTime = false; - this.redraw(); // will remove the bar from the DOM + // line to axis + dom.line = document.createElement('DIV'); + dom.line.className = 'line'; - this.hammer.enable(false); - this.hammer = null; + // dot on axis + dom.dot = document.createElement('DIV'); + dom.dot.className = 'dot'; - this.body = null; - }; + // attach this item as attribute + dom.box['timeline-item'] = this; + } - /** - * Repaint the component - * @return {boolean} Returns true if the component is resized - */ - CustomTime.prototype.redraw = function () { - if (this.options.showCustomTime) { - var parent = this.body.dom.backgroundVertical; - if (this.bar.parentNode != parent) { - // attach to the dom - if (this.bar.parentNode) { - this.bar.parentNode.removeChild(this.bar); - } - parent.appendChild(this.bar); + // append DOM to parent DOM + if (!this.parent) { + throw new Error('Cannot redraw item: no parent attached'); + } + if (!dom.box.parentNode) { + var foreground = this.parent.dom.foreground; + if (!foreground) throw new Error('Cannot redraw time axis: parent has no foreground container element'); + foreground.appendChild(dom.box); + } + if (!dom.line.parentNode) { + var background = this.parent.dom.background; + if (!background) throw new Error('Cannot redraw time axis: parent has no background container element'); + background.appendChild(dom.line); + } + if (!dom.dot.parentNode) { + var axis = this.parent.dom.axis; + if (!background) throw new Error('Cannot redraw time axis: parent has no axis container element'); + axis.appendChild(dom.dot); + } + this.displayed = true; + + // update contents + if (this.data.content != this.content) { + this.content = this.data.content; + if (this.content instanceof Element) { + dom.content.innerHTML = ''; + dom.content.appendChild(this.content); + } + else if (this.data.content != undefined) { + dom.content.innerHTML = this.content; + } + else { + throw new Error('Property "content" missing in item ' + this.data.id); } - var x = this.body.util.toScreen(this.customTime); + this.dirty = true; + } - this.bar.style.left = x + 'px'; - this.bar.title = 'Time: ' + this.customTime; + // update title + if (this.data.title != this.title) { + dom.box.title = this.data.title; + this.title = this.data.title; } - else { - // remove the line from the DOM - if (this.bar.parentNode) { - this.bar.parentNode.removeChild(this.bar); - } + + // update class + var className = (this.data.className? ' ' + this.data.className : '') + + (this.selected ? ' selected' : ''); + if (this.className != className) { + this.className = className; + dom.box.className = 'item box' + className; + dom.line.className = 'item line' + className; + dom.dot.className = 'item dot' + className; + + this.dirty = true; } - return false; - }; + // recalculate size + if (this.dirty) { + this.props.dot.height = dom.dot.offsetHeight; + this.props.dot.width = dom.dot.offsetWidth; + this.props.line.width = dom.line.offsetWidth; + this.width = dom.box.offsetWidth; + this.height = dom.box.offsetHeight; - /** - * Set custom time. - * @param {Date} time - */ - CustomTime.prototype.setCustomTime = function(time) { - this.customTime = new Date(time.valueOf()); - this.redraw(); - }; + this.dirty = false; + } - /** - * Retrieve the current custom time. - * @return {Date} customTime - */ - CustomTime.prototype.getCustomTime = function() { - return new Date(this.customTime.valueOf()); + this._repaintDeleteButton(dom.box); }; /** - * Start moving horizontally - * @param {Event} event - * @private + * Show the item in the DOM (when not already displayed). The items DOM will + * be created when needed. */ - CustomTime.prototype._onDragStart = function(event) { - this.eventParams.dragging = true; - this.eventParams.customTime = this.customTime; - - event.stopPropagation(); - event.preventDefault(); + ItemBox.prototype.show = function() { + if (!this.displayed) { + this.redraw(); + } }; /** - * Perform moving operating. - * @param {Event} event - * @private + * Hide the item from the DOM (when visible) */ - CustomTime.prototype._onDrag = function (event) { - if (!this.eventParams.dragging) return; - - var deltaX = event.gesture.deltaX, - x = this.body.util.toScreen(this.eventParams.customTime) + deltaX, - time = this.body.util.toTime(x); + ItemBox.prototype.hide = function() { + if (this.displayed) { + var dom = this.dom; - this.setCustomTime(time); + if (dom.box.parentNode) dom.box.parentNode.removeChild(dom.box); + if (dom.line.parentNode) dom.line.parentNode.removeChild(dom.line); + if (dom.dot.parentNode) dom.dot.parentNode.removeChild(dom.dot); - // fire a timechange event - this.body.emitter.emit('timechange', { - time: new Date(this.customTime.valueOf()) - }); + this.top = null; + this.left = null; - event.stopPropagation(); - event.preventDefault(); + this.displayed = false; + } }; /** - * Stop moving operating. - * @param {event} event - * @private + * Reposition the item horizontally + * @Override */ - CustomTime.prototype._onDragEnd = function (event) { - if (!this.eventParams.dragging) return; - - // fire a timechanged event - this.body.emitter.emit('timechanged', { - time: new Date(this.customTime.valueOf()) - }); - - event.stopPropagation(); - event.preventDefault(); - }; + ItemBox.prototype.repositionX = function() { + var start = this.conversion.toScreen(this.data.start), + align = this.options.align, + left, + box = this.dom.box, + line = this.dom.line, + dot = this.dom.dot; - module.exports = CustomTime; + // calculate left position of the box + if (align == 'right') { + this.left = start - this.width; + } + else if (align == 'left') { + this.left = start; + } + else { + // default or 'center' + this.left = start - this.width / 2; + } + // reposition box + box.style.left = this.left + 'px'; -/***/ }, -/* 21 */ -/***/ function(module, exports, __webpack_require__) { + // reposition line + line.style.left = (start - this.props.line.width / 2) + 'px'; - var util = __webpack_require__(1); - var DOMutil = __webpack_require__(2); - var Component = __webpack_require__(18); - var DataStep = __webpack_require__(14); + // reposition dot + dot.style.left = (start - this.props.dot.width / 2) + 'px'; + }; /** - * A horizontal time axis - * @param {Object} [options] See DataAxis.setOptions for the available - * options. - * @constructor DataAxis - * @extends Component - * @param body + * Reposition the item vertically + * @Override */ - function DataAxis (body, options, svg) { - this.id = util.randomUUID(); - this.body = body; + ItemBox.prototype.repositionY = function() { + var orientation = this.options.orientation, + box = this.dom.box, + line = this.dom.line, + dot = this.dom.dot; - this.defaultOptions = { - orientation: 'left', // supported: 'left', 'right' - showMinorLabels: true, - showMajorLabels: true, - icons: true, - majorLinesOffset: 7, - minorLinesOffset: 4, - labelOffsetX: 10, - labelOffsetY: 2, - iconWidth: 20, - width: '40px', - visible: true - }; + if (orientation == 'top') { + box.style.top = (this.top || 0) + 'px'; - this.linegraphSVG = svg; - this.props = {}; - this.DOMelements = { // dynamic elements - lines: {}, - labels: {} - }; + line.style.top = '0'; + line.style.height = (this.parent.top + this.top + 1) + 'px'; + line.style.bottom = ''; + } + else { // orientation 'bottom' + var itemSetHeight = this.parent.itemSet.props.height; // TODO: this is nasty + var lineHeight = itemSetHeight - this.parent.top - this.parent.height + this.top; - this.dom = {}; + box.style.top = (this.parent.height - this.top - this.height || 0) + 'px'; + line.style.top = (itemSetHeight - lineHeight) + 'px'; + line.style.bottom = '0'; + } - this.range = {start:0, end:0}; + dot.style.top = (-this.props.dot.height / 2) + 'px'; + }; - this.options = util.extend({}, this.defaultOptions); - this.conversionFactor = 1; + module.exports = ItemBox; - this.setOptions(options); - this.width = Number(('' + this.options.width).replace("px","")); - this.minWidth = this.width; - this.height = this.linegraphSVG.offsetHeight; - this.stepPixels = 25; - this.stepPixelsForced = 25; - this.lineOffset = 0; - this.master = true; - this.svgElements = {}; +/***/ }, +/* 20 */ +/***/ function(module, exports, __webpack_require__) { + var Item = __webpack_require__(18); - this.groups = {}; - this.amountOfGroups = 0; + /** + * @constructor ItemPoint + * @extends Item + * @param {Object} data Object containing parameters start + * content, className. + * @param {{toScreen: function, toTime: function}} conversion + * Conversion functions from time to screen and vice versa + * @param {Object} [options] Configuration options + * // TODO: describe available options + */ + function ItemPoint (data, conversion, options) { + this.props = { + dot: { + top: 0, + width: 0, + height: 0 + }, + content: { + height: 0, + marginLeft: 0 + } + }; - // create the HTML DOM - this._create(); + // validate data + if (data) { + if (data.start == undefined) { + throw new Error('Property "start" missing in item ' + data); + } + } + + Item.call(this, data, conversion, options); } - DataAxis.prototype = new Component(); + ItemPoint.prototype = new Item (null, null, null); + /** + * Check whether this item is visible inside given range + * @returns {{start: Number, end: Number}} range with a timestamp for start and end + * @returns {boolean} True if visible + */ + ItemPoint.prototype.isVisible = function(range) { + // determine visibility + // TODO: account for the real width of the item. Right now we just add 1/4 to the window + var interval = (range.end - range.start) / 4; + return (this.data.start > range.start - interval) && (this.data.start < range.end + interval); + }; + /** + * Repaint the item + */ + ItemPoint.prototype.redraw = function() { + var dom = this.dom; + if (!dom) { + // create DOM + this.dom = {}; + dom = this.dom; - DataAxis.prototype.addGroup = function(label, graphOptions) { - if (!this.groups.hasOwnProperty(label)) { - this.groups[label] = graphOptions; - } - this.amountOfGroups += 1; - }; + // background box + dom.point = document.createElement('div'); + // className is updated in redraw() - DataAxis.prototype.updateGroup = function(label, graphOptions) { - this.groups[label] = graphOptions; - }; + // contents box, right from the dot + dom.content = document.createElement('div'); + dom.content.className = 'content'; + dom.point.appendChild(dom.content); - DataAxis.prototype.removeGroup = function(label) { - if (this.groups.hasOwnProperty(label)) { - delete this.groups[label]; - this.amountOfGroups -= 1; + // dot at start + dom.dot = document.createElement('div'); + dom.point.appendChild(dom.dot); + + // attach this item as attribute + dom.point['timeline-item'] = this; } - }; + // append DOM to parent DOM + if (!this.parent) { + throw new Error('Cannot redraw item: no parent attached'); + } + if (!dom.point.parentNode) { + var foreground = this.parent.dom.foreground; + if (!foreground) { + throw new Error('Cannot redraw time axis: parent has no foreground container element'); + } + foreground.appendChild(dom.point); + } + this.displayed = true; - DataAxis.prototype.setOptions = function (options) { - if (options) { - var redraw = false; - if (this.options.orientation != options.orientation && options.orientation !== undefined) { - redraw = true; + // update contents + if (this.data.content != this.content) { + this.content = this.data.content; + if (this.content instanceof Element) { + dom.content.innerHTML = ''; + dom.content.appendChild(this.content); + } + else if (this.data.content != undefined) { + dom.content.innerHTML = this.content; + } + else { + throw new Error('Property "content" missing in item ' + this.data.id); } - var fields = [ - 'orientation', - 'showMinorLabels', - 'showMajorLabels', - 'icons', - 'majorLinesOffset', - 'minorLinesOffset', - 'labelOffsetX', - 'labelOffsetY', - 'iconWidth', - 'width', - 'visible']; - util.selectiveExtend(fields, this.options, options); - this.minWidth = Number(('' + this.options.width).replace("px","")); + this.dirty = true; + } - if (redraw == true && this.dom.frame) { - this.hide(); - this.show(); - } + // update title + if (this.data.title != this.title) { + dom.point.title = this.data.title; + this.title = this.data.title; } - }; + // update class + var className = (this.data.className? ' ' + this.data.className : '') + + (this.selected ? ' selected' : ''); + if (this.className != className) { + this.className = className; + dom.point.className = 'item point' + className; + dom.dot.className = 'item dot' + className; - /** - * Create the HTML DOM for the DataAxis - */ - DataAxis.prototype._create = function() { - this.dom.frame = document.createElement('div'); - this.dom.frame.style.width = this.options.width; - this.dom.frame.style.height = this.height; + this.dirty = true; + } - this.dom.lineContainer = document.createElement('div'); - this.dom.lineContainer.style.width = '100%'; - this.dom.lineContainer.style.height = this.height; - - // create svg element for graph drawing. - this.svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); - this.svg.style.position = "absolute"; - this.svg.style.top = '0px'; - this.svg.style.height = '100%'; - this.svg.style.width = '100%'; - this.svg.style.display = "block"; - this.dom.frame.appendChild(this.svg); - }; - - DataAxis.prototype._redrawGroupIcons = function () { - DOMutil.prepareElements(this.svgElements); + // recalculate size + if (this.dirty) { + this.width = dom.point.offsetWidth; + this.height = dom.point.offsetHeight; + this.props.dot.width = dom.dot.offsetWidth; + this.props.dot.height = dom.dot.offsetHeight; + this.props.content.height = dom.content.offsetHeight; - var x; - var iconWidth = this.options.iconWidth; - var iconHeight = 15; - var iconOffset = 4; - var y = iconOffset + 0.5 * iconHeight; + // resize contents + dom.content.style.marginLeft = 2 * this.props.dot.width + 'px'; + //dom.content.style.marginRight = ... + 'px'; // TODO: margin right - if (this.options.orientation == 'left') { - x = iconOffset; - } - else { - x = this.width - iconWidth - iconOffset; - } + dom.dot.style.top = ((this.height - this.props.dot.height) / 2) + 'px'; + dom.dot.style.left = (this.props.dot.width / 2) + 'px'; - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - this.groups[groupId].drawIcon(x, y, this.svgElements, this.svg, iconWidth, iconHeight); - y += iconHeight + iconOffset; - } + this.dirty = false; } - DOMutil.cleanupElements(this.svgElements); + this._repaintDeleteButton(dom.point); }; /** - * Create the HTML DOM for the DataAxis + * Show the item in the DOM (when not already visible). The items DOM will + * be created when needed. */ - DataAxis.prototype.show = function() { - if (!this.dom.frame.parentNode) { - if (this.options.orientation == 'left') { - this.body.dom.left.appendChild(this.dom.frame); - } - else { - this.body.dom.right.appendChild(this.dom.frame); - } - } - - if (!this.dom.lineContainer.parentNode) { - this.body.dom.backgroundHorizontal.appendChild(this.dom.lineContainer); + ItemPoint.prototype.show = function() { + if (!this.displayed) { + this.redraw(); } }; /** - * Create the HTML DOM for the DataAxis + * Hide the item from the DOM (when visible) */ - DataAxis.prototype.hide = function() { - if (this.dom.frame.parentNode) { - this.dom.frame.parentNode.removeChild(this.dom.frame); - } + ItemPoint.prototype.hide = function() { + if (this.displayed) { + if (this.dom.point.parentNode) { + this.dom.point.parentNode.removeChild(this.dom.point); + } - if (this.dom.lineContainer.parentNode) { - this.dom.lineContainer.parentNode.removeChild(this.dom.lineContainer); + this.top = null; + this.left = null; + + this.displayed = false; } }; /** - * Set a range (start and end) - * @param end - * @param start - * @param end + * Reposition the item horizontally + * @Override */ - DataAxis.prototype.setRange = function (start, end) { - this.range.start = start; - this.range.end = end; + ItemPoint.prototype.repositionX = function() { + var start = this.conversion.toScreen(this.data.start); + + this.left = start - this.props.dot.width; + + // reposition point + this.dom.point.style.left = this.left + 'px'; }; /** - * Repaint the component - * @return {boolean} Returns true if the component is resized + * Reposition the item vertically + * @Override */ - DataAxis.prototype.redraw = function () { - var changeCalled = false; - if (this.amountOfGroups == 0) { - this.hide(); + ItemPoint.prototype.repositionY = function() { + var orientation = this.options.orientation, + point = this.dom.point; + + if (orientation == 'top') { + point.style.top = this.top + 'px'; } else { - this.show(); - this.height = Number(this.linegraphSVG.style.height.replace("px","")); - // svg offsetheight did not work in firefox and explorer... - - this.dom.lineContainer.style.height = this.height + 'px'; - this.width = this.options.visible == true ? Number(('' + this.options.width).replace("px","")) : 0; - - var props = this.props; - var frame = this.dom.frame; - - // update classname - frame.className = 'dataaxis'; + point.style.top = (this.parent.height - this.top - this.height) + 'px'; + } + }; - // calculate character width and height - this._calculateCharSize(); + module.exports = ItemPoint; - var orientation = this.options.orientation; - var showMinorLabels = this.options.showMinorLabels; - var showMajorLabels = this.options.showMajorLabels; - // determine the width and height of the elemens for the axis - props.minorLabelHeight = showMinorLabels ? props.minorCharHeight : 0; - props.majorLabelHeight = showMajorLabels ? props.majorCharHeight : 0; +/***/ }, +/* 21 */ +/***/ function(module, exports, __webpack_require__) { - props.minorLineWidth = this.body.dom.backgroundHorizontal.offsetWidth - this.lineOffset - this.width + 2 * this.options.minorLinesOffset; - props.minorLineHeight = 1; - props.majorLineWidth = this.body.dom.backgroundHorizontal.offsetWidth - this.lineOffset - this.width + 2 * this.options.majorLinesOffset; - props.majorLineHeight = 1; + var Hammer = __webpack_require__(41); + var Item = __webpack_require__(18); - // take frame offline while updating (is almost twice as fast) - if (orientation == 'left') { - frame.style.top = '0'; - frame.style.left = '0'; - frame.style.bottom = ''; - frame.style.width = this.width + 'px'; - frame.style.height = this.height + "px"; + /** + * @constructor ItemRange + * @extends Item + * @param {Object} data Object containing parameters start, end + * content, className. + * @param {{toScreen: function, toTime: function}} conversion + * Conversion functions from time to screen and vice versa + * @param {Object} [options] Configuration options + * // TODO: describe options + */ + function ItemRange (data, conversion, options) { + this.props = { + content: { + width: 0 } - else { // right - frame.style.top = ''; - frame.style.bottom = '0'; - frame.style.left = '0'; - frame.style.width = this.width + 'px'; - frame.style.height = this.height + "px"; + }; + this.overflow = false; // if contents can overflow (css styling), this flag is set to true + + // validate data + if (data) { + if (data.start == undefined) { + throw new Error('Property "start" missing in item ' + data.id); } - changeCalled = this._redrawLabels(); - if (this.options.icons == true) { - this._redrawGroupIcons(); + if (data.end == undefined) { + throw new Error('Property "end" missing in item ' + data.id); } } - return changeCalled; - }; + + Item.call(this, data, conversion, options); + } + + ItemRange.prototype = new Item (null, null, null); + + ItemRange.prototype.baseClassName = 'item range'; /** - * Repaint major and minor text labels and vertical grid lines - * @private + * Check whether this item is visible inside given range + * @returns {{start: Number, end: Number}} range with a timestamp for start and end + * @returns {boolean} True if visible */ - DataAxis.prototype._redrawLabels = function () { - DOMutil.prepareElements(this.DOMelements); + ItemRange.prototype.isVisible = function(range) { + // determine visibility + return (this.data.start < range.end) && (this.data.end > range.start); + }; - var orientation = this.options['orientation']; + /** + * Repaint the item + */ + ItemRange.prototype.redraw = function() { + var dom = this.dom; + if (!dom) { + // create DOM + this.dom = {}; + dom = this.dom; - // calculate range and step (step such that we have space for 7 characters per label) - var minimumStep = this.master ? this.props.majorCharHeight || 10 : this.stepPixelsForced; - var step = new DataStep(this.range.start, this.range.end, minimumStep, this.dom.frame.offsetHeight); - this.step = step; - step.first(); + // background box + dom.box = document.createElement('div'); + // className is updated in redraw() - // get the distance in pixels for a step - var stepPixels = this.dom.frame.offsetHeight / ((step.marginRange / step.step) + 1); - this.stepPixels = stepPixels; + // contents box + dom.content = document.createElement('div'); + dom.content.className = 'content'; + dom.box.appendChild(dom.content); - var amountOfSteps = this.height / stepPixels; - var stepDifference = 0; + // attach this item as attribute + dom.box['timeline-item'] = this; + } - if (this.master == false) { - stepPixels = this.stepPixelsForced; - stepDifference = Math.round((this.height / stepPixels) - amountOfSteps); - for (var i = 0; i < 0.5 * stepDifference; i++) { - step.previous(); + // append DOM to parent DOM + if (!this.parent) { + throw new Error('Cannot redraw item: no parent attached'); + } + if (!dom.box.parentNode) { + var foreground = this.parent.dom.foreground; + if (!foreground) { + throw new Error('Cannot redraw time axis: parent has no foreground container element'); } - amountOfSteps = this.height / stepPixels; + foreground.appendChild(dom.box); } + this.displayed = true; - - this.valueAtZero = step.marginEnd; - var marginStartPos = 0; - - // do not draw the first label - var max = 1; - step.next(); - - this.maxLabelSize = 0; - var y = 0; - while (max < Math.round(amountOfSteps)) { - - y = Math.round(max * stepPixels); - marginStartPos = max * stepPixels; - var isMajor = step.isMajor(); - - if (this.options['showMinorLabels'] && isMajor == false || this.master == false && this.options['showMinorLabels'] == true) { - this._redrawLabel(y - 2, step.getCurrent(), orientation, 'yAxis minor', this.props.minorCharHeight); + // update contents + if (this.data.content != this.content) { + this.content = this.data.content; + if (this.content instanceof Element) { + dom.content.innerHTML = ''; + dom.content.appendChild(this.content); } - - if (isMajor && this.options['showMajorLabels'] && this.master == true || - this.options['showMinorLabels'] == false && this.master == false && isMajor == true) { - - if (y >= 0) { - this._redrawLabel(y - 2, step.getCurrent(), orientation, 'yAxis major', this.props.majorCharHeight); - } - this._redrawLine(y, orientation, 'grid horizontal major', this.options.majorLinesOffset, this.props.majorLineWidth); + else if (this.data.content != undefined) { + dom.content.innerHTML = this.content; } else { - this._redrawLine(y, orientation, 'grid horizontal minor', this.options.minorLinesOffset, this.props.minorLineWidth); + throw new Error('Property "content" missing in item ' + this.data.id); } - step.next(); - max++; + this.dirty = true; } - this.conversionFactor = marginStartPos/((amountOfSteps-1) * step.step); - - var offset = this.options.icons == true ? this.options.iconWidth + this.options.labelOffsetX + 15 : this.options.labelOffsetX + 15; - // this will resize the yAxis to accomodate the labels. - if (this.maxLabelSize > (this.width - offset) && this.options.visible == true) { - this.width = this.maxLabelSize + offset; - this.options.width = this.width + "px"; - DOMutil.cleanupElements(this.DOMelements); - this.redraw(); - return true; + // update title + if (this.data.title != this.title) { + dom.box.title = this.data.title; + this.title = this.data.title; } - // this will resize the yAxis if it is too big for the labels. - else if (this.maxLabelSize < (this.width - offset) && this.options.visible == true && this.width > this.minWidth) { - this.width = Math.max(this.minWidth,this.maxLabelSize + offset); - this.options.width = this.width + "px"; - DOMutil.cleanupElements(this.DOMelements); - this.redraw(); - return true; + + // update class + var className = (this.data.className ? (' ' + this.data.className) : '') + + (this.selected ? ' selected' : ''); + if (this.className != className) { + this.className = className; + dom.box.className = this.baseClassName + className; + + this.dirty = true; } - else { - DOMutil.cleanupElements(this.DOMelements); - return false; + + // recalculate size + if (this.dirty) { + // determine from css whether this box has overflow + this.overflow = window.getComputedStyle(dom.content).overflow !== 'hidden'; + + this.props.content.width = this.dom.content.offsetWidth; + this.height = this.dom.box.offsetHeight; + + this.dirty = false; } + + this._repaintDeleteButton(dom.box); + this._repaintDragLeft(); + this._repaintDragRight(); }; /** - * Create a label for the axis at position x - * @private - * @param y - * @param text - * @param orientation - * @param className - * @param characterHeight + * Show the item in the DOM (when not already visible). The items DOM will + * be created when needed. */ - DataAxis.prototype._redrawLabel = function (y, text, orientation, className, characterHeight) { - // reuse redundant label - var label = DOMutil.getDOMElement('div',this.DOMelements, this.dom.frame); //this.dom.redundant.labels.shift(); - label.className = className; - label.innerHTML = text; - - if (orientation == 'left') { - label.style.left = '-' + this.options.labelOffsetX + 'px'; - label.style.textAlign = "right"; - } - else { - label.style.right = '-' + this.options.labelOffsetX + 'px'; - label.style.textAlign = "left"; + ItemRange.prototype.show = function() { + if (!this.displayed) { + this.redraw(); } + }; - label.style.top = y - 0.5 * characterHeight + this.options.labelOffsetY + 'px'; + /** + * Hide the item from the DOM (when visible) + * @return {Boolean} changed + */ + ItemRange.prototype.hide = function() { + if (this.displayed) { + var box = this.dom.box; - text += ''; + if (box.parentNode) { + box.parentNode.removeChild(box); + } - var largestWidth = Math.max(this.props.majorCharWidth,this.props.minorCharWidth); - if (this.maxLabelSize < text.length * largestWidth) { - this.maxLabelSize = text.length * largestWidth; + this.top = null; + this.left = null; + + this.displayed = false; } }; /** - * Create a minor line for the axis at position y - * @param y - * @param orientation - * @param className - * @param offset - * @param width + * Reposition the item horizontally + * @Override */ - DataAxis.prototype._redrawLine = function (y, orientation, className, offset, width) { - if (this.master == true) { - var line = DOMutil.getDOMElement('div',this.DOMelements, this.dom.lineContainer);//this.dom.redundant.lines.shift(); - line.className = className; - line.innerHTML = ''; + // TODO: delete the old function + ItemRange.prototype.repositionX = function() { + var props = this.props, + parentWidth = this.parent.width, + start = this.conversion.toScreen(this.data.start), + end = this.conversion.toScreen(this.data.end), + padding = this.options.padding, + contentLeft; - if (orientation == 'left') { - line.style.left = (this.width - offset) + 'px'; + // limit the width of the this, as browsers cannot draw very wide divs + if (start < -parentWidth) { + start = -parentWidth; + } + if (end > 2 * parentWidth) { + end = 2 * parentWidth; + } + var boxWidth = Math.max(end - start, 1); + + if (this.overflow) { + // when range exceeds left of the window, position the contents at the left of the visible area + contentLeft = Math.max(-start, 0); + + this.left = start; + this.width = boxWidth + this.props.content.width; + // Note: The calculation of width is an optimistic calculation, giving + // a width which will not change when moving the Timeline + // So no restacking needed, which is nicer for the eye; + } + else { // no overflow + // when range exceeds left of the window, position the contents at the left of the visible area + if (start < 0) { + contentLeft = Math.min(-start, + (end - start - props.content.width - 2 * padding)); + // TODO: remove the need for options.padding. it's terrible. } else { - line.style.right = (this.width - offset) + 'px'; + contentLeft = 0; } - line.style.width = width + 'px'; - line.style.top = y + 'px'; + this.left = start; + this.width = boxWidth; } - }; - - DataAxis.prototype.convertValue = function (value) { - var invertedValue = this.valueAtZero - value; - var convertedValue = invertedValue * this.conversionFactor; - return convertedValue; // the -2 is to compensate for the borders + this.dom.box.style.left = this.left + 'px'; + this.dom.box.style.width = boxWidth + 'px'; + this.dom.content.style.left = contentLeft + 'px'; }; - /** - * Determine the size of text on the axis (both major and minor axis). - * The size is calculated only once and then cached in this.props. - * @private + * Reposition the item vertically + * @Override */ - DataAxis.prototype._calculateCharSize = function () { - // determine the char width and height on the minor axis - if (!('minorCharHeight' in this.props)) { - - var textMinor = document.createTextNode('0'); - var measureCharMinor = document.createElement('DIV'); - measureCharMinor.className = 'yAxis minor measure'; - measureCharMinor.appendChild(textMinor); - this.dom.frame.appendChild(measureCharMinor); - - this.props.minorCharHeight = measureCharMinor.clientHeight; - this.props.minorCharWidth = measureCharMinor.clientWidth; + ItemRange.prototype.repositionY = function() { + var orientation = this.options.orientation, + box = this.dom.box; - this.dom.frame.removeChild(measureCharMinor); + if (orientation == 'top') { + box.style.top = this.top + 'px'; + } + else { + box.style.top = (this.parent.height - this.top - this.height) + 'px'; } + }; - if (!('majorCharHeight' in this.props)) { - var textMajor = document.createTextNode('0'); - var measureCharMajor = document.createElement('DIV'); - measureCharMajor.className = 'yAxis major measure'; - measureCharMajor.appendChild(textMajor); - this.dom.frame.appendChild(measureCharMajor); + /** + * Repaint a drag area on the left side of the range when the range is selected + * @protected + */ + ItemRange.prototype._repaintDragLeft = function () { + if (this.selected && this.options.editable.updateTime && !this.dom.dragLeft) { + // create and show drag area + var dragLeft = document.createElement('div'); + dragLeft.className = 'drag-left'; + dragLeft.dragLeftItem = this; - this.props.majorCharHeight = measureCharMajor.clientHeight; - this.props.majorCharWidth = measureCharMajor.clientWidth; + // TODO: this should be redundant? + Hammer(dragLeft, { + preventDefault: true + }).on('drag', function () { + //console.log('drag left') + }); - this.dom.frame.removeChild(measureCharMajor); + this.dom.box.appendChild(dragLeft); + this.dom.dragLeft = dragLeft; + } + else if (!this.selected && this.dom.dragLeft) { + // delete drag area + if (this.dom.dragLeft.parentNode) { + this.dom.dragLeft.parentNode.removeChild(this.dom.dragLeft); + } + this.dom.dragLeft = null; } }; /** - * Snap a date to a rounded value. - * The snap intervals are dependent on the current scale and step. - * @param {Date} date the date to be snapped. - * @return {Date} snappedDate + * Repaint a drag area on the right side of the range when the range is selected + * @protected */ - DataAxis.prototype.snap = function(date) { - return this.step.snap(date); + ItemRange.prototype._repaintDragRight = function () { + if (this.selected && this.options.editable.updateTime && !this.dom.dragRight) { + // create and show drag area + var dragRight = document.createElement('div'); + dragRight.className = 'drag-right'; + dragRight.dragRightItem = this; + + // TODO: this should be redundant? + Hammer(dragRight, { + preventDefault: true + }).on('drag', function () { + //console.log('drag right') + }); + + this.dom.box.appendChild(dragRight); + this.dom.dragRight = dragRight; + } + else if (!this.selected && this.dom.dragRight) { + // delete drag area + if (this.dom.dragRight.parentNode) { + this.dom.dragRight.parentNode.removeChild(this.dom.dragRight); + } + this.dom.dragRight = null; + } }; - module.exports = DataAxis; + module.exports = ItemRange; /***/ }, /* 22 */ /***/ function(module, exports, __webpack_require__) { - var util = __webpack_require__(1); - var DOMutil = __webpack_require__(2); - /** - * @constructor Group - * @param {Number | String} groupId - * @param {Object} data - * @param {ItemSet} itemSet + * Prototype for visual components + * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} [body] + * @param {Object} [options] */ - function GraphGroup (group, groupId, options, groupsUsingDefaultStyles) { - this.id = groupId; - var fields = ['sampling','style','sort','yAxisOrientation','barChart','drawPoints','shaded','catmullRom'] - this.options = util.selectiveBridgeObject(fields,options); - this.usingDefaultStyle = group.className === undefined; - this.groupsUsingDefaultStyles = groupsUsingDefaultStyles; - this.zeroPosition = 0; - this.update(group); - if (this.usingDefaultStyle == true) { - this.groupsUsingDefaultStyles[0] += 1; - } - this.itemsData = []; + function Component (body, options) { + this.options = null; + this.props = null; } - GraphGroup.prototype.setItems = function(items) { - if (items != null) { - this.itemsData = items; - if (this.options.sort == true) { - this.itemsData.sort(function (a,b) {return a.x - b.x;}) - } - } - else { - this.itemsData = []; + /** + * Set options for the component. The new options will be merged into the + * current options. + * @param {Object} options + */ + Component.prototype.setOptions = function(options) { + if (options) { + util.extend(this.options, options); } }; - GraphGroup.prototype.setZeroPosition = function(pos) { - this.zeroPosition = pos; - }; - - GraphGroup.prototype.setOptions = function(options) { - if (options !== undefined) { - var fields = ['sampling','style','sort','yAxisOrientation','barChart']; - util.selectiveDeepExtend(fields, this.options, options); - - util.mergeOptions(this.options, options,'catmullRom'); - util.mergeOptions(this.options, options,'drawPoints'); - util.mergeOptions(this.options, options,'shaded'); - - if (options.catmullRom) { - if (typeof options.catmullRom == 'object') { - if (options.catmullRom.parametrization) { - if (options.catmullRom.parametrization == 'uniform') { - this.options.catmullRom.alpha = 0; - } - else if (options.catmullRom.parametrization == 'chordal') { - this.options.catmullRom.alpha = 1.0; - } - else { - this.options.catmullRom.parametrization = 'centripetal'; - this.options.catmullRom.alpha = 0.5; - } - } - } - } - } + /** + * Repaint the component + * @return {boolean} Returns true if the component is resized + */ + Component.prototype.redraw = function() { + // should be implemented by the component + return false; }; - GraphGroup.prototype.update = function(group) { - this.group = group; - this.content = group.content || 'graph'; - this.className = group.className || this.className || "graphGroup" + this.groupsUsingDefaultStyles[0] % 10; - this.setOptions(group.options); + /** + * Destroy the component. Cleanup DOM and event listeners + */ + Component.prototype.destroy = function() { + // should be implemented by the component }; - GraphGroup.prototype.drawIcon = function(x, y, JSONcontainer, SVGcontainer, iconWidth, iconHeight) { - var fillHeight = iconHeight * 0.5; - var path, fillPath; - - var outline = DOMutil.getSVGElement("rect", JSONcontainer, SVGcontainer); - outline.setAttributeNS(null, "x", x); - outline.setAttributeNS(null, "y", y - fillHeight); - outline.setAttributeNS(null, "width", iconWidth); - outline.setAttributeNS(null, "height", 2*fillHeight); - outline.setAttributeNS(null, "class", "outline"); - - if (this.options.style == 'line') { - path = DOMutil.getSVGElement("path", JSONcontainer, SVGcontainer); - path.setAttributeNS(null, "class", this.className); - path.setAttributeNS(null, "d", "M" + x + ","+y+" L" + (x + iconWidth) + ","+y+""); - if (this.options.shaded.enabled == true) { - fillPath = DOMutil.getSVGElement("path", JSONcontainer, SVGcontainer); - if (this.options.shaded.orientation == 'top') { - fillPath.setAttributeNS(null, "d", "M"+x+", " + (y - fillHeight) + - "L"+x+","+y+" L"+ (x + iconWidth) + ","+y+" L"+ (x + iconWidth) + "," + (y - fillHeight)); - } - else { - fillPath.setAttributeNS(null, "d", "M"+x+","+y+" " + - "L"+x+"," + (y + fillHeight) + " " + - "L"+ (x + iconWidth) + "," + (y + fillHeight) + - "L"+ (x + iconWidth) + ","+y); - } - fillPath.setAttributeNS(null, "class", this.className + " iconFill"); - } - - if (this.options.drawPoints.enabled == true) { - DOMutil.drawPoint(x + 0.5 * iconWidth,y, this, JSONcontainer, SVGcontainer); - } - } - else { - var barWidth = Math.round(0.3 * iconWidth); - var bar1Height = Math.round(0.4 * iconHeight); - var bar2Height = Math.round(0.75 * iconHeight); + /** + * Test whether the component is resized since the last time _isResized() was + * called. + * @return {Boolean} Returns true if the component is resized + * @protected + */ + Component.prototype._isResized = function() { + var resized = (this.props._previousWidth !== this.props.width || + this.props._previousHeight !== this.props.height); - var offset = Math.round((iconWidth - (2 * barWidth))/3); + this.props._previousWidth = this.props.width; + this.props._previousHeight = this.props.height; - DOMutil.drawBar(x + 0.5*barWidth + offset , y + fillHeight - bar1Height - 1, barWidth, bar1Height, this.className + ' bar', JSONcontainer, SVGcontainer); - DOMutil.drawBar(x + 1.5*barWidth + offset + 2, y + fillHeight - bar2Height - 1, barWidth, bar2Height, this.className + ' bar', JSONcontainer, SVGcontainer); - } + return resized; }; - module.exports = GraphGroup; + module.exports = Component; /***/ }, @@ -10196,1434 +10154,1253 @@ return /******/ (function(modules) { // webpackBootstrap /***/ function(module, exports, __webpack_require__) { var util = __webpack_require__(1); - var stack = __webpack_require__(16); - var ItemRange = __webpack_require__(31); + var Component = __webpack_require__(22); /** - * @constructor Group - * @param {Number | String} groupId - * @param {Object} data - * @param {ItemSet} itemSet + * A current time bar + * @param {{range: Range, dom: Object, domProps: Object}} body + * @param {Object} [options] Available parameters: + * {Boolean} [showCurrentTime] + * @constructor CurrentTime + * @extends Component */ - function Group (groupId, data, itemSet) { - this.groupId = groupId; - - this.itemSet = itemSet; - - this.dom = {}; - this.props = { - label: { - width: 0, - height: 0 - } - }; - this.className = null; + function CurrentTime (body, options) { + this.body = body; - this.items = {}; // items filtered by groupId of this group - this.visibleItems = []; // items currently visible in window - this.orderedItems = { // items sorted by start and by end - byStart: [], - byEnd: [] + // default options + this.defaultOptions = { + showCurrentTime: true }; + this.options = util.extend({}, this.defaultOptions); this._create(); - this.setData(data); + this.setOptions(options); } + CurrentTime.prototype = new Component(); + /** - * Create DOM elements for the group + * Create the HTML DOM for the current time bar * @private */ - Group.prototype._create = function() { - var label = document.createElement('div'); - label.className = 'vlabel'; - this.dom.label = label; - - var inner = document.createElement('div'); - inner.className = 'inner'; - label.appendChild(inner); - this.dom.inner = inner; - - var foreground = document.createElement('div'); - foreground.className = 'group'; - foreground['timeline-group'] = this; - this.dom.foreground = foreground; + CurrentTime.prototype._create = function() { + var bar = document.createElement('div'); + bar.className = 'currenttime'; + bar.style.position = 'absolute'; + bar.style.top = '0px'; + bar.style.height = '100%'; - this.dom.background = document.createElement('div'); - this.dom.background.className = 'group'; + this.bar = bar; + }; - this.dom.axis = document.createElement('div'); - this.dom.axis.className = 'group'; + /** + * Destroy the CurrentTime bar + */ + CurrentTime.prototype.destroy = function () { + this.options.showCurrentTime = false; + this.redraw(); // will remove the bar from the DOM and stop refreshing - // create a hidden marker to detect when the Timelines container is attached - // to the DOM, or the style of a parent of the Timeline is changed from - // display:none is changed to visible. - this.dom.marker = document.createElement('div'); - this.dom.marker.style.visibility = 'hidden'; - this.dom.marker.innerHTML = '?'; - this.dom.background.appendChild(this.dom.marker); + this.body = null; }; /** - * Set the group data for this group - * @param {Object} data Group data, can contain properties content and className - */ - Group.prototype.setData = function(data) { - // update contents - var content = data && data.content; - if (content instanceof Element) { - this.dom.inner.appendChild(content); - } - else if (content != undefined) { - this.dom.inner.innerHTML = content; - } - else { - this.dom.inner.innerHTML = this.groupId; + * Set options for the component. Options will be merged in current options. + * @param {Object} options Available parameters: + * {boolean} [showCurrentTime] + */ + CurrentTime.prototype.setOptions = function(options) { + if (options) { + // copy all options that we know + util.selectiveExtend(['showCurrentTime'], this.options, options); } + }; - // update title - this.dom.label.title = data && data.title || ''; + /** + * Repaint the component + * @return {boolean} Returns true if the component is resized + */ + CurrentTime.prototype.redraw = function() { + if (this.options.showCurrentTime) { + var parent = this.body.dom.backgroundVertical; + if (this.bar.parentNode != parent) { + // attach to the dom + if (this.bar.parentNode) { + this.bar.parentNode.removeChild(this.bar); + } + parent.appendChild(this.bar); - if (!this.dom.inner.firstChild) { - util.addClassName(this.dom.inner, 'hidden'); + this.start(); + } + + var now = new Date(); + var x = this.body.util.toScreen(now); + + this.bar.style.left = x + 'px'; + this.bar.title = 'Current time: ' + now; } else { - util.removeClassName(this.dom.inner, 'hidden'); - } - - // update className - var className = data && data.className || null; - if (className != this.className) { - if (this.className) { - util.removeClassName(this.dom.label, className); - util.removeClassName(this.dom.foreground, className); - util.removeClassName(this.dom.background, className); - util.removeClassName(this.dom.axis, className); + // remove the line from the DOM + if (this.bar.parentNode) { + this.bar.parentNode.removeChild(this.bar); } - util.addClassName(this.dom.label, className); - util.addClassName(this.dom.foreground, className); - util.addClassName(this.dom.background, className); - util.addClassName(this.dom.axis, className); + this.stop(); } - }; - /** - * Get the width of the group label - * @return {number} width - */ - Group.prototype.getLabelWidth = function() { - return this.props.label.width; + return false; }; - /** - * Repaint this group - * @param {{start: number, end: number}} range - * @param {{item: {horizontal: number, vertical: number}, axis: number}} margin - * @param {boolean} [restack=false] Force restacking of all items - * @return {boolean} Returns true if the group is resized + * Start auto refreshing the current time bar */ - Group.prototype.redraw = function(range, margin, restack) { - var resized = false; + CurrentTime.prototype.start = function() { + var me = this; - this.visibleItems = this._updateVisibleItems(this.orderedItems, this.visibleItems, range); + function update () { + me.stop(); - // force recalculation of the height of the items when the marker height changed - // (due to the Timeline being attached to the DOM or changed from display:none to visible) - var markerHeight = this.dom.marker.clientHeight; - if (markerHeight != this.lastMarkerHeight) { - this.lastMarkerHeight = markerHeight; + // determine interval to refresh + var scale = me.body.range.conversion(me.body.domProps.center.width).scale; + var interval = 1 / scale / 10; + if (interval < 30) interval = 30; + if (interval > 1000) interval = 1000; - util.forEach(this.items, function (item) { - item.dirty = true; - if (item.displayed) item.redraw(); - }); + me.redraw(); - restack = true; + // start a timer to adjust for the new time + me.currentTimeTimer = setTimeout(update, interval); } - // reposition visible items vertically - if (this.itemSet.options.stack) { // TODO: ugly way to access options... - stack.stack(this.visibleItems, margin, restack); - } - else { // no stacking - stack.nostack(this.visibleItems, margin); - } + update(); + }; - // recalculate the height of the group - var height; - var visibleItems = this.visibleItems; - if (visibleItems.length) { - var min = visibleItems[0].top; - var max = visibleItems[0].top + visibleItems[0].height; - util.forEach(visibleItems, function (item) { - min = Math.min(min, item.top); - max = Math.max(max, (item.top + item.height)); - }); - if (min > margin.axis) { - // there is an empty gap between the lowest item and the axis - var offset = min - margin.axis; - max -= offset; - util.forEach(visibleItems, function (item) { - item.top -= offset; - }); - } - height = max + margin.item.vertical / 2; - } - else { - height = margin.axis + margin.item.vertical; + /** + * Stop auto refreshing the current time bar + */ + CurrentTime.prototype.stop = function() { + if (this.currentTimeTimer !== undefined) { + clearTimeout(this.currentTimeTimer); + delete this.currentTimeTimer; } - height = Math.max(height, this.props.label.height); - - // calculate actual size and position - var foreground = this.dom.foreground; - this.top = foreground.offsetTop; - this.left = foreground.offsetLeft; - this.width = foreground.offsetWidth; - resized = util.updateProperty(this, 'height', height) || resized; + }; - // recalculate size of label - resized = util.updateProperty(this.props.label, 'width', this.dom.inner.clientWidth) || resized; - resized = util.updateProperty(this.props.label, 'height', this.dom.inner.clientHeight) || resized; + module.exports = CurrentTime; - // apply new height - this.dom.background.style.height = height + 'px'; - this.dom.foreground.style.height = height + 'px'; - this.dom.label.style.height = height + 'px'; - // update vertical position of items after they are re-stacked and the height of the group is calculated - for (var i = 0, ii = this.visibleItems.length; i < ii; i++) { - var item = this.visibleItems[i]; - item.repositionY(); - } +/***/ }, +/* 24 */ +/***/ function(module, exports, __webpack_require__) { - return resized; - }; + var Hammer = __webpack_require__(41); + var util = __webpack_require__(1); + var Component = __webpack_require__(22); /** - * Show this group: attach to the DOM + * A custom time bar + * @param {{range: Range, dom: Object}} body + * @param {Object} [options] Available parameters: + * {Boolean} [showCustomTime] + * @constructor CustomTime + * @extends Component */ - Group.prototype.show = function() { - if (!this.dom.label.parentNode) { - this.itemSet.dom.labelSet.appendChild(this.dom.label); - } - - if (!this.dom.foreground.parentNode) { - this.itemSet.dom.foreground.appendChild(this.dom.foreground); - } - if (!this.dom.background.parentNode) { - this.itemSet.dom.background.appendChild(this.dom.background); - } + function CustomTime (body, options) { + this.body = body; - if (!this.dom.axis.parentNode) { - this.itemSet.dom.axis.appendChild(this.dom.axis); - } - }; + // default options + this.defaultOptions = { + showCustomTime: false + }; + this.options = util.extend({}, this.defaultOptions); - /** - * Hide this group: remove from the DOM - */ - Group.prototype.hide = function() { - var label = this.dom.label; - if (label.parentNode) { - label.parentNode.removeChild(label); - } + this.customTime = new Date(); + this.eventParams = {}; // stores state parameters while dragging the bar - var foreground = this.dom.foreground; - if (foreground.parentNode) { - foreground.parentNode.removeChild(foreground); - } + // create the DOM + this._create(); - var background = this.dom.background; - if (background.parentNode) { - background.parentNode.removeChild(background); - } + this.setOptions(options); + } - var axis = this.dom.axis; - if (axis.parentNode) { - axis.parentNode.removeChild(axis); - } - }; + CustomTime.prototype = new Component(); /** - * Add an item to the group - * @param {Item} item + * Set options for the component. Options will be merged in current options. + * @param {Object} options Available parameters: + * {boolean} [showCustomTime] */ - Group.prototype.add = function(item) { - this.items[item.id] = item; - item.setParent(this); - - if (item instanceof ItemRange && this.visibleItems.indexOf(item) == -1) { - var range = this.itemSet.body.range; // TODO: not nice accessing the range like this - this._checkIfVisible(item, this.visibleItems, range); + CustomTime.prototype.setOptions = function(options) { + if (options) { + // copy all options that we know + util.selectiveExtend(['showCustomTime'], this.options, options); } }; /** - * Remove an item from the group - * @param {Item} item + * Create the DOM for the custom time + * @private */ - Group.prototype.remove = function(item) { - delete this.items[item.id]; - item.setParent(this.itemSet); - - // remove from visible items - var index = this.visibleItems.indexOf(item); - if (index != -1) this.visibleItems.splice(index, 1); - - // TODO: also remove from ordered items? - }; - - /** - * Remove an item from the corresponding DataSet - * @param {Item} item - */ - Group.prototype.removeFromDataSet = function(item) { - this.itemSet.removeItem(item.id); - }; + CustomTime.prototype._create = function() { + var bar = document.createElement('div'); + bar.className = 'customtime'; + bar.style.position = 'absolute'; + bar.style.top = '0px'; + bar.style.height = '100%'; + this.bar = bar; - /** - * Reorder the items - */ - Group.prototype.order = function() { - var array = util.toArray(this.items); - this.orderedItems.byStart = array; - this.orderedItems.byEnd = this._constructByEndArray(array); + var drag = document.createElement('div'); + drag.style.position = 'relative'; + drag.style.top = '0px'; + drag.style.left = '-10px'; + drag.style.height = '100%'; + drag.style.width = '20px'; + bar.appendChild(drag); - stack.orderByStart(this.orderedItems.byStart); - stack.orderByEnd(this.orderedItems.byEnd); + // attach event listeners + this.hammer = Hammer(bar, { + prevent_default: true + }); + this.hammer.on('dragstart', this._onDragStart.bind(this)); + this.hammer.on('drag', this._onDrag.bind(this)); + this.hammer.on('dragend', this._onDragEnd.bind(this)); }; /** - * Create an array containing all items being a range (having an end date) - * @param {Item[]} array - * @returns {ItemRange[]} - * @private + * Destroy the CustomTime bar */ - Group.prototype._constructByEndArray = function(array) { - var endArray = []; + CustomTime.prototype.destroy = function () { + this.options.showCustomTime = false; + this.redraw(); // will remove the bar from the DOM - for (var i = 0; i < array.length; i++) { - if (array[i] instanceof ItemRange) { - endArray.push(array[i]); - } - } - return endArray; + this.hammer.enable(false); + this.hammer = null; + + this.body = null; }; /** - * Update the visible items - * @param {{byStart: Item[], byEnd: Item[]}} orderedItems All items ordered by start date and by end date - * @param {Item[]} visibleItems The previously visible items. - * @param {{start: number, end: number}} range Visible range - * @return {Item[]} visibleItems The new visible items. - * @private + * Repaint the component + * @return {boolean} Returns true if the component is resized */ - Group.prototype._updateVisibleItems = function(orderedItems, visibleItems, range) { - var initialPosByStart, - newVisibleItems = [], - i; - - // first check if the items that were in view previously are still in view. - // this handles the case for the ItemRange that is both before and after the current one. - if (visibleItems.length > 0) { - for (i = 0; i < visibleItems.length; i++) { - this._checkIfVisible(visibleItems[i], newVisibleItems, range); + CustomTime.prototype.redraw = function () { + if (this.options.showCustomTime) { + var parent = this.body.dom.backgroundVertical; + if (this.bar.parentNode != parent) { + // attach to the dom + if (this.bar.parentNode) { + this.bar.parentNode.removeChild(this.bar); + } + parent.appendChild(this.bar); } - } - // If there were no visible items previously, use binarySearch to find a visible ItemPoint or ItemRange (based on startTime) - if (newVisibleItems.length == 0) { - initialPosByStart = util.binarySearch(orderedItems.byStart, range, 'data','start'); + var x = this.body.util.toScreen(this.customTime); + + this.bar.style.left = x + 'px'; + this.bar.title = 'Time: ' + this.customTime; } else { - initialPosByStart = orderedItems.byStart.indexOf(newVisibleItems[0]); - } - - // use visible search to find a visible ItemRange (only based on endTime) - var initialPosByEnd = util.binarySearch(orderedItems.byEnd, range, 'data','end'); - - // if we found a initial ID to use, trace it up and down until we meet an invisible item. - if (initialPosByStart != -1) { - for (i = initialPosByStart; i >= 0; i--) { - if (this._checkIfInvisible(orderedItems.byStart[i], newVisibleItems, range)) {break;} - } - for (i = initialPosByStart + 1; i < orderedItems.byStart.length; i++) { - if (this._checkIfInvisible(orderedItems.byStart[i], newVisibleItems, range)) {break;} + // remove the line from the DOM + if (this.bar.parentNode) { + this.bar.parentNode.removeChild(this.bar); } } - // if we found a initial ID to use, trace it up and down until we meet an invisible item. - if (initialPosByEnd != -1) { - for (i = initialPosByEnd; i >= 0; i--) { - if (this._checkIfInvisible(orderedItems.byEnd[i], newVisibleItems, range)) {break;} - } - for (i = initialPosByEnd + 1; i < orderedItems.byEnd.length; i++) { - if (this._checkIfInvisible(orderedItems.byEnd[i], newVisibleItems, range)) {break;} - } - } + return false; + }; - return newVisibleItems; + /** + * Set custom time. + * @param {Date} time + */ + CustomTime.prototype.setCustomTime = function(time) { + this.customTime = new Date(time.valueOf()); + this.redraw(); + }; + + /** + * Retrieve the current custom time. + * @return {Date} customTime + */ + CustomTime.prototype.getCustomTime = function() { + return new Date(this.customTime.valueOf()); }; + /** + * Start moving horizontally + * @param {Event} event + * @private + */ + CustomTime.prototype._onDragStart = function(event) { + this.eventParams.dragging = true; + this.eventParams.customTime = this.customTime; + event.stopPropagation(); + event.preventDefault(); + }; /** - * this function checks if an item is invisible. If it is NOT we make it visible - * and add it to the global visible items. If it is, return true. - * - * @param {Item} item - * @param {Item[]} visibleItems - * @param {{start:number, end:number}} range - * @returns {boolean} + * Perform moving operating. + * @param {Event} event * @private */ - Group.prototype._checkIfInvisible = function(item, visibleItems, range) { - if (item.isVisible(range)) { - if (!item.displayed) item.show(); - item.repositionX(); - if (visibleItems.indexOf(item) == -1) { - visibleItems.push(item); - } - return false; - } - else { - if (item.displayed) item.hide(); - return true; - } + CustomTime.prototype._onDrag = function (event) { + if (!this.eventParams.dragging) return; + + var deltaX = event.gesture.deltaX, + x = this.body.util.toScreen(this.eventParams.customTime) + deltaX, + time = this.body.util.toTime(x); + + this.setCustomTime(time); + + // fire a timechange event + this.body.emitter.emit('timechange', { + time: new Date(this.customTime.valueOf()) + }); + + event.stopPropagation(); + event.preventDefault(); }; /** - * this function is very similar to the _checkIfInvisible() but it does not - * return booleans, hides the item if it should not be seen and always adds to - * the visibleItems. - * this one is for brute forcing and hiding. - * - * @param {Item} item - * @param {Array} visibleItems - * @param {{start:number, end:number}} range + * Stop moving operating. + * @param {event} event * @private */ - Group.prototype._checkIfVisible = function(item, visibleItems, range) { - if (item.isVisible(range)) { - if (!item.displayed) item.show(); - // reposition item horizontally - item.repositionX(); - visibleItems.push(item); - } - else { - if (item.displayed) item.hide(); - } + CustomTime.prototype._onDragEnd = function (event) { + if (!this.eventParams.dragging) return; + + // fire a timechanged event + this.body.emitter.emit('timechanged', { + time: new Date(this.customTime.valueOf()) + }); + + event.stopPropagation(); + event.preventDefault(); }; - module.exports = Group; + module.exports = CustomTime; /***/ }, -/* 24 */ +/* 25 */ /***/ function(module, exports, __webpack_require__) { - var Hammer = __webpack_require__(41); var util = __webpack_require__(1); - var DataSet = __webpack_require__(3); - var DataView = __webpack_require__(4); - var Component = __webpack_require__(18); - var Group = __webpack_require__(23); - var ItemBox = __webpack_require__(29); - var ItemPoint = __webpack_require__(30); - var ItemRange = __webpack_require__(31); - - - var UNGROUPED = '__ungrouped__'; // reserved group id for ungrouped items + var DOMutil = __webpack_require__(2); + var Component = __webpack_require__(22); + var DataStep = __webpack_require__(14); /** - * An ItemSet holds a set of items and ranges which can be displayed in a - * range. The width is determined by the parent of the ItemSet, and the height - * is determined by the size of the items. - * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} body - * @param {Object} [options] See ItemSet.setOptions for the available options. - * @constructor ItemSet + * A horizontal time axis + * @param {Object} [options] See DataAxis.setOptions for the available + * options. + * @constructor DataAxis * @extends Component + * @param body */ - function ItemSet(body, options) { + function DataAxis (body, options, svg) { + this.id = util.randomUUID(); this.body = body; this.defaultOptions = { - type: null, // 'box', 'point', 'range' - orientation: 'bottom', // 'top' or 'bottom' - align: 'center', // alignment of box items - stack: true, - groupOrder: null, - - selectable: true, - editable: { - updateTime: false, - updateGroup: false, - add: false, - remove: false - }, - - onAdd: function (item, callback) { - callback(item); - }, - onUpdate: function (item, callback) { - callback(item); - }, - onMove: function (item, callback) { - callback(item); - }, - onRemove: function (item, callback) { - callback(item); - }, - - margin: { - item: { - horizontal: 10, - vertical: 10 - }, - axis: 20 - }, - padding: 5 + orientation: 'left', // supported: 'left', 'right' + showMinorLabels: true, + showMajorLabels: true, + icons: true, + majorLinesOffset: 7, + minorLinesOffset: 4, + labelOffsetX: 10, + labelOffsetY: 2, + iconWidth: 20, + width: '40px', + visible: true }; - // options is shared by this ItemSet and all its items - this.options = util.extend({}, this.defaultOptions); - - // options for getting items from the DataSet with the correct type - this.itemOptions = { - type: {start: 'Date', end: 'Date'} + this.linegraphSVG = svg; + this.props = {}; + this.DOMelements = { // dynamic elements + lines: {}, + labels: {} }; - this.conversion = { - toScreen: body.util.toScreen, - toTime: body.util.toTime - }; this.dom = {}; - this.props = {}; - this.hammer = null; - var me = this; - this.itemsData = null; // DataSet - this.groupsData = null; // DataSet + this.range = {start:0, end:0}; - // listeners for the DataSet of the items - this.itemListeners = { - 'add': function (event, params, senderId) { - me._onAdd(params.items); - }, - 'update': function (event, params, senderId) { - me._onUpdate(params.items); - }, - 'remove': function (event, params, senderId) { - me._onRemove(params.items); - } - }; + this.options = util.extend({}, this.defaultOptions); + this.conversionFactor = 1; - // listeners for the DataSet of the groups - this.groupListeners = { - 'add': function (event, params, senderId) { - me._onAddGroups(params.items); - }, - 'update': function (event, params, senderId) { - me._onUpdateGroups(params.items); - }, - 'remove': function (event, params, senderId) { - me._onRemoveGroups(params.items); - } - }; + this.setOptions(options); + this.width = Number(('' + this.options.width).replace("px","")); + this.minWidth = this.width; + this.height = this.linegraphSVG.offsetHeight; - this.items = {}; // object with an Item for every data item - this.groups = {}; // Group object for every group - this.groupIds = []; + this.stepPixels = 25; + this.stepPixelsForced = 25; + this.lineOffset = 0; + this.master = true; + this.svgElements = {}; - this.selection = []; // list with the ids of all selected nodes - this.stackDirty = true; // if true, all items will be restacked on next redraw - this.touchParams = {}; // stores properties while dragging - // create the HTML DOM + this.groups = {}; + this.amountOfGroups = 0; + // create the HTML DOM this._create(); - - this.setOptions(options); } - ItemSet.prototype = new Component(); + DataAxis.prototype = new Component(); - // available item types will be registered here - ItemSet.types = { - box: ItemBox, - range: ItemRange, - point: ItemPoint + + + DataAxis.prototype.addGroup = function(label, graphOptions) { + if (!this.groups.hasOwnProperty(label)) { + this.groups[label] = graphOptions; + } + this.amountOfGroups += 1; }; - /** - * Create the HTML DOM for the ItemSet - */ - ItemSet.prototype._create = function(){ - var frame = document.createElement('div'); - frame.className = 'itemset'; - frame['timeline-itemset'] = this; - this.dom.frame = frame; + DataAxis.prototype.updateGroup = function(label, graphOptions) { + this.groups[label] = graphOptions; + }; - // create background panel - var background = document.createElement('div'); - background.className = 'background'; - frame.appendChild(background); - this.dom.background = background; + DataAxis.prototype.removeGroup = function(label) { + if (this.groups.hasOwnProperty(label)) { + delete this.groups[label]; + this.amountOfGroups -= 1; + } + }; - // create foreground panel - var foreground = document.createElement('div'); - foreground.className = 'foreground'; - frame.appendChild(foreground); - this.dom.foreground = foreground; - // create axis panel - var axis = document.createElement('div'); - axis.className = 'axis'; - this.dom.axis = axis; + DataAxis.prototype.setOptions = function (options) { + if (options) { + var redraw = false; + if (this.options.orientation != options.orientation && options.orientation !== undefined) { + redraw = true; + } + var fields = [ + 'orientation', + 'showMinorLabels', + 'showMajorLabels', + 'icons', + 'majorLinesOffset', + 'minorLinesOffset', + 'labelOffsetX', + 'labelOffsetY', + 'iconWidth', + 'width', + 'visible']; + util.selectiveExtend(fields, this.options, options); - // create labelset - var labelSet = document.createElement('div'); - labelSet.className = 'labelset'; - this.dom.labelSet = labelSet; + this.minWidth = Number(('' + this.options.width).replace("px","")); - // create ungrouped Group - this._updateUngrouped(); + if (redraw == true && this.dom.frame) { + this.hide(); + this.show(); + } + } + }; - // attach event listeners - // Note: we bind to the centerContainer for the case where the height - // of the center container is larger than of the ItemSet, so we - // can click in the empty area to create a new item or deselect an item. - this.hammer = Hammer(this.body.dom.centerContainer, { - prevent_default: true - }); - // drag items when selected - this.hammer.on('touch', this._onTouch.bind(this)); - this.hammer.on('dragstart', this._onDragStart.bind(this)); - this.hammer.on('drag', this._onDrag.bind(this)); - this.hammer.on('dragend', this._onDragEnd.bind(this)); + /** + * Create the HTML DOM for the DataAxis + */ + DataAxis.prototype._create = function() { + this.dom.frame = document.createElement('div'); + this.dom.frame.style.width = this.options.width; + this.dom.frame.style.height = this.height; - // single select (or unselect) when tapping an item - this.hammer.on('tap', this._onSelectItem.bind(this)); + this.dom.lineContainer = document.createElement('div'); + this.dom.lineContainer.style.width = '100%'; + this.dom.lineContainer.style.height = this.height; - // multi select when holding mouse/touch, or on ctrl+click - this.hammer.on('hold', this._onMultiSelectItem.bind(this)); + // create svg element for graph drawing. + this.svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); + this.svg.style.position = "absolute"; + this.svg.style.top = '0px'; + this.svg.style.height = '100%'; + this.svg.style.width = '100%'; + this.svg.style.display = "block"; + this.dom.frame.appendChild(this.svg); + }; - // add item on doubletap - this.hammer.on('doubletap', this._onAddItem.bind(this)); + DataAxis.prototype._redrawGroupIcons = function () { + DOMutil.prepareElements(this.svgElements); - // attach to the DOM - this.show(); + var x; + var iconWidth = this.options.iconWidth; + var iconHeight = 15; + var iconOffset = 4; + var y = iconOffset + 0.5 * iconHeight; + + if (this.options.orientation == 'left') { + x = iconOffset; + } + else { + x = this.width - iconWidth - iconOffset; + } + + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + this.groups[groupId].drawIcon(x, y, this.svgElements, this.svg, iconWidth, iconHeight); + y += iconHeight + iconOffset; + } + } + + DOMutil.cleanupElements(this.svgElements); }; /** - * Set options for the ItemSet. Existing options will be extended/overwritten. - * @param {Object} [options] The following options are available: - * {String} type - * Default type for the items. Choose from 'box' - * (default), 'point', or 'range'. The default - * Style can be overwritten by individual items. - * {String} align - * Alignment for the items, only applicable for - * ItemBox. Choose 'center' (default), 'left', or - * 'right'. - * {String} orientation - * Orientation of the item set. Choose 'top' or - * 'bottom' (default). - * {Function} groupOrder - * A sorting function for ordering groups - * {Boolean} stack - * If true (deafult), items will be stacked on - * top of each other. - * {Number} margin.axis - * Margin between the axis and the items in pixels. - * Default is 20. - * {Number} margin.item.horizontal - * Horizontal margin between items in pixels. - * Default is 10. - * {Number} margin.item.vertical - * Vertical Margin between items in pixels. - * Default is 10. - * {Number} margin.item - * Margin between items in pixels in both horizontal - * and vertical direction. Default is 10. - * {Number} margin - * Set margin for both axis and items in pixels. - * {Number} padding - * Padding of the contents of an item in pixels. - * Must correspond with the items css. Default is 5. - * {Boolean} selectable - * If true (default), items can be selected. - * {Boolean} editable - * Set all editable options to true or false - * {Boolean} editable.updateTime - * Allow dragging an item to an other moment in time - * {Boolean} editable.updateGroup - * Allow dragging an item to an other group - * {Boolean} editable.add - * Allow creating new items on double tap - * {Boolean} editable.remove - * Allow removing items by clicking the delete button - * top right of a selected item. - * {Function(item: Item, callback: Function)} onAdd - * Callback function triggered when an item is about to be added: - * when the user double taps an empty space in the Timeline. - * {Function(item: Item, callback: Function)} onUpdate - * Callback function fired when an item is about to be updated. - * This function typically has to show a dialog where the user - * change the item. If not implemented, nothing happens. - * {Function(item: Item, callback: Function)} onMove - * Fired when an item has been moved. If not implemented, - * the move action will be accepted. - * {Function(item: Item, callback: Function)} onRemove - * Fired when an item is about to be deleted. - * If not implemented, the item will be always removed. + * Create the HTML DOM for the DataAxis */ - ItemSet.prototype.setOptions = function(options) { - if (options) { - // copy all options that we know - var fields = ['type', 'align', 'orientation', 'padding', 'stack', 'selectable', 'groupOrder']; - util.selectiveExtend(fields, this.options, options); - - if ('margin' in options) { - if (typeof options.margin === 'number') { - this.options.margin.axis = options.margin; - this.options.margin.item.horizontal = options.margin; - this.options.margin.item.vertical = options.margin; - } - else if (typeof options.margin === 'object') { - util.selectiveExtend(['axis'], this.options.margin, options.margin); - if ('item' in options.margin) { - if (typeof options.margin.item === 'number') { - this.options.margin.item.horizontal = options.margin.item; - this.options.margin.item.vertical = options.margin.item; - } - else if (typeof options.margin.item === 'object') { - util.selectiveExtend(['horizontal', 'vertical'], this.options.margin.item, options.margin.item); - } - } - } + DataAxis.prototype.show = function() { + if (!this.dom.frame.parentNode) { + if (this.options.orientation == 'left') { + this.body.dom.left.appendChild(this.dom.frame); } - - if ('editable' in options) { - if (typeof options.editable === 'boolean') { - this.options.editable.updateTime = options.editable; - this.options.editable.updateGroup = options.editable; - this.options.editable.add = options.editable; - this.options.editable.remove = options.editable; - } - else if (typeof options.editable === 'object') { - util.selectiveExtend(['updateTime', 'updateGroup', 'add', 'remove'], this.options.editable, options.editable); - } + else { + this.body.dom.right.appendChild(this.dom.frame); } + } - // callback functions - var addCallback = (function (name) { - if (name in options) { - var fn = options[name]; - if (!(fn instanceof Function)) { - throw new Error('option ' + name + ' must be a function ' + name + '(item, callback)'); - } - this.options[name] = fn; - } - }).bind(this); - ['onAdd', 'onUpdate', 'onRemove', 'onMove'].forEach(addCallback); - - // force the itemSet to refresh: options like orientation and margins may be changed - this.markDirty(); + if (!this.dom.lineContainer.parentNode) { + this.body.dom.backgroundHorizontal.appendChild(this.dom.lineContainer); } }; /** - * Mark the ItemSet dirty so it will refresh everything with next redraw + * Create the HTML DOM for the DataAxis */ - ItemSet.prototype.markDirty = function() { - this.groupIds = []; - this.stackDirty = true; + DataAxis.prototype.hide = function() { + if (this.dom.frame.parentNode) { + this.dom.frame.parentNode.removeChild(this.dom.frame); + } + + if (this.dom.lineContainer.parentNode) { + this.dom.lineContainer.parentNode.removeChild(this.dom.lineContainer); + } }; /** - * Destroy the ItemSet + * Set a range (start and end) + * @param end + * @param start + * @param end */ - ItemSet.prototype.destroy = function() { - this.hide(); - this.setItems(null); - this.setGroups(null); - - this.hammer = null; - - this.body = null; - this.conversion = null; + DataAxis.prototype.setRange = function (start, end) { + this.range.start = start; + this.range.end = end; }; /** - * Hide the component from the DOM + * Repaint the component + * @return {boolean} Returns true if the component is resized */ - ItemSet.prototype.hide = function() { - // remove the frame containing the items - if (this.dom.frame.parentNode) { - this.dom.frame.parentNode.removeChild(this.dom.frame); + DataAxis.prototype.redraw = function () { + var changeCalled = false; + if (this.amountOfGroups == 0) { + this.hide(); } + else { + this.show(); + this.height = Number(this.linegraphSVG.style.height.replace("px","")); + // svg offsetheight did not work in firefox and explorer... - // remove the axis with dots - if (this.dom.axis.parentNode) { - this.dom.axis.parentNode.removeChild(this.dom.axis); - } + this.dom.lineContainer.style.height = this.height + 'px'; + this.width = this.options.visible == true ? Number(('' + this.options.width).replace("px","")) : 0; - // remove the labelset containing all group labels - if (this.dom.labelSet.parentNode) { - this.dom.labelSet.parentNode.removeChild(this.dom.labelSet); - } - }; + var props = this.props; + var frame = this.dom.frame; - /** - * Show the component in the DOM (when not already visible). - * @return {Boolean} changed - */ - ItemSet.prototype.show = function() { - // show frame containing the items - if (!this.dom.frame.parentNode) { - this.body.dom.center.appendChild(this.dom.frame); - } + // update classname + frame.className = 'dataaxis'; - // show axis with dots - if (!this.dom.axis.parentNode) { - this.body.dom.backgroundVertical.appendChild(this.dom.axis); - } + // calculate character width and height + this._calculateCharSize(); - // show labelset containing labels - if (!this.dom.labelSet.parentNode) { - this.body.dom.left.appendChild(this.dom.labelSet); - } - }; + var orientation = this.options.orientation; + var showMinorLabels = this.options.showMinorLabels; + var showMajorLabels = this.options.showMajorLabels; - /** - * Set selected items by their id. Replaces the current selection - * Unknown id's are silently ignored. - * @param {Array} [ids] An array with zero or more id's of the items to be - * selected. If ids is an empty array, all items will be - * unselected. - */ - ItemSet.prototype.setSelection = function(ids) { - var i, ii, id, item; + // determine the width and height of the elemens for the axis + props.minorLabelHeight = showMinorLabels ? props.minorCharHeight : 0; + props.majorLabelHeight = showMajorLabels ? props.majorCharHeight : 0; - if (ids) { - if (!Array.isArray(ids)) { - throw new TypeError('Array expected'); - } + props.minorLineWidth = this.body.dom.backgroundHorizontal.offsetWidth - this.lineOffset - this.width + 2 * this.options.minorLinesOffset; + props.minorLineHeight = 1; + props.majorLineWidth = this.body.dom.backgroundHorizontal.offsetWidth - this.lineOffset - this.width + 2 * this.options.majorLinesOffset; + props.majorLineHeight = 1; - // unselect currently selected items - for (i = 0, ii = this.selection.length; i < ii; i++) { - id = this.selection[i]; - item = this.items[id]; - if (item) item.unselect(); + // take frame offline while updating (is almost twice as fast) + if (orientation == 'left') { + frame.style.top = '0'; + frame.style.left = '0'; + frame.style.bottom = ''; + frame.style.width = this.width + 'px'; + frame.style.height = this.height + "px"; } - - // select items - this.selection = []; - for (i = 0, ii = ids.length; i < ii; i++) { - id = ids[i]; - item = this.items[id]; - if (item) { - this.selection.push(id); - item.select(); - } + else { // right + frame.style.top = ''; + frame.style.bottom = '0'; + frame.style.left = '0'; + frame.style.width = this.width + 'px'; + frame.style.height = this.height + "px"; + } + changeCalled = this._redrawLabels(); + if (this.options.icons == true) { + this._redrawGroupIcons(); } } + return changeCalled; }; /** - * Get the selected items by their id - * @return {Array} ids The ids of the selected items + * Repaint major and minor text labels and vertical grid lines + * @private */ - ItemSet.prototype.getSelection = function() { - return this.selection.concat([]); - }; + DataAxis.prototype._redrawLabels = function () { + DOMutil.prepareElements(this.DOMelements); - /** - * Get the id's of the currently visible items. - * @returns {Array} The ids of the visible items - */ - ItemSet.prototype.getVisibleItems = function() { - var range = this.body.range.getRange(); - var left = this.body.util.toScreen(range.start); - var right = this.body.util.toScreen(range.end); + var orientation = this.options['orientation']; - var ids = []; - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - var group = this.groups[groupId]; - var rawVisibleItems = group.visibleItems; + // calculate range and step (step such that we have space for 7 characters per label) + var minimumStep = this.master ? this.props.majorCharHeight || 10 : this.stepPixelsForced; + var step = new DataStep(this.range.start, this.range.end, minimumStep, this.dom.frame.offsetHeight); + this.step = step; + step.first(); - // filter the "raw" set with visibleItems into a set which is really - // visible by pixels - for (var i = 0; i < rawVisibleItems.length; i++) { - var item = rawVisibleItems[i]; - // TODO: also check whether visible vertically - if ((item.left < right) && (item.left + item.width > left)) { - ids.push(item.id); - } - } - } - } + // get the distance in pixels for a step + var stepPixels = this.dom.frame.offsetHeight / ((step.marginRange / step.step) + 1); + this.stepPixels = stepPixels; - return ids; - }; + var amountOfSteps = this.height / stepPixels; + var stepDifference = 0; - /** - * Deselect a selected item - * @param {String | Number} id - * @private - */ - ItemSet.prototype._deselect = function(id) { - var selection = this.selection; - for (var i = 0, ii = selection.length; i < ii; i++) { - if (selection[i] == id) { // non-strict comparison! - selection.splice(i, 1); - break; + if (this.master == false) { + stepPixels = this.stepPixelsForced; + stepDifference = Math.round((this.height / stepPixels) - amountOfSteps); + for (var i = 0; i < 0.5 * stepDifference; i++) { + step.previous(); } + amountOfSteps = this.height / stepPixels; } - }; - /** - * Repaint the component - * @return {boolean} Returns true if the component is resized - */ - ItemSet.prototype.redraw = function() { - var margin = this.options.margin, - range = this.body.range, - asSize = util.option.asSize, - options = this.options, - orientation = options.orientation, - resized = false, - frame = this.dom.frame, - editable = options.editable.updateTime || options.editable.updateGroup; - // update class name - frame.className = 'itemset' + (editable ? ' editable' : ''); + this.valueAtZero = step.marginEnd; + var marginStartPos = 0; - // reorder the groups (if needed) - resized = this._orderGroups() || resized; + // do not draw the first label + var max = 1; + step.next(); - // check whether zoomed (in that case we need to re-stack everything) - // TODO: would be nicer to get this as a trigger from Range - var visibleInterval = range.end - range.start; - var zoomed = (visibleInterval != this.lastVisibleInterval) || (this.props.width != this.props.lastWidth); - if (zoomed) this.stackDirty = true; - this.lastVisibleInterval = visibleInterval; - this.props.lastWidth = this.props.width; + this.maxLabelSize = 0; + var y = 0; + while (max < Math.round(amountOfSteps)) { - // redraw all groups - var restack = this.stackDirty, - firstGroup = this._firstGroup(), - firstMargin = { - item: margin.item, - axis: margin.axis - }, - nonFirstMargin = { - item: margin.item, - axis: margin.item.vertical / 2 - }, - height = 0, - minHeight = margin.axis + margin.item.vertical; - util.forEach(this.groups, function (group) { - var groupMargin = (group == firstGroup) ? firstMargin : nonFirstMargin; - var groupResized = group.redraw(range, groupMargin, restack); - resized = groupResized || resized; - height += group.height; - }); - height = Math.max(height, minHeight); - this.stackDirty = false; + y = Math.round(max * stepPixels); + marginStartPos = max * stepPixels; + var isMajor = step.isMajor(); - // update frame height - frame.style.height = asSize(height); + if (this.options['showMinorLabels'] && isMajor == false || this.master == false && this.options['showMinorLabels'] == true) { + this._redrawLabel(y - 2, step.getCurrent(), orientation, 'yAxis minor', this.props.minorCharHeight); + } - // calculate actual size and position - this.props.top = frame.offsetTop; - this.props.left = frame.offsetLeft; - this.props.width = frame.offsetWidth; - this.props.height = height; + if (isMajor && this.options['showMajorLabels'] && this.master == true || + this.options['showMinorLabels'] == false && this.master == false && isMajor == true) { - // reposition axis - this.dom.axis.style.top = asSize((orientation == 'top') ? - (this.body.domProps.top.height + this.body.domProps.border.top) : - (this.body.domProps.top.height + this.body.domProps.centerContainer.height)); - this.dom.axis.style.left = this.body.domProps.border.left + 'px'; + if (y >= 0) { + this._redrawLabel(y - 2, step.getCurrent(), orientation, 'yAxis major', this.props.majorCharHeight); + } + this._redrawLine(y, orientation, 'grid horizontal major', this.options.majorLinesOffset, this.props.majorLineWidth); + } + else { + this._redrawLine(y, orientation, 'grid horizontal minor', this.options.minorLinesOffset, this.props.minorLineWidth); + } - // check if this component is resized - resized = this._isResized() || resized; + step.next(); + max++; + } - return resized; + this.conversionFactor = marginStartPos/((amountOfSteps-1) * step.step); + + var offset = this.options.icons == true ? this.options.iconWidth + this.options.labelOffsetX + 15 : this.options.labelOffsetX + 15; + // this will resize the yAxis to accomodate the labels. + if (this.maxLabelSize > (this.width - offset) && this.options.visible == true) { + this.width = this.maxLabelSize + offset; + this.options.width = this.width + "px"; + DOMutil.cleanupElements(this.DOMelements); + this.redraw(); + return true; + } + // this will resize the yAxis if it is too big for the labels. + else if (this.maxLabelSize < (this.width - offset) && this.options.visible == true && this.width > this.minWidth) { + this.width = Math.max(this.minWidth,this.maxLabelSize + offset); + this.options.width = this.width + "px"; + DOMutil.cleanupElements(this.DOMelements); + this.redraw(); + return true; + } + else { + DOMutil.cleanupElements(this.DOMelements); + return false; + } }; /** - * Get the first group, aligned with the axis - * @return {Group | null} firstGroup + * Create a label for the axis at position x * @private + * @param y + * @param text + * @param orientation + * @param className + * @param characterHeight */ - ItemSet.prototype._firstGroup = function() { - var firstGroupIndex = (this.options.orientation == 'top') ? 0 : (this.groupIds.length - 1); - var firstGroupId = this.groupIds[firstGroupIndex]; - var firstGroup = this.groups[firstGroupId] || this.groups[UNGROUPED]; + DataAxis.prototype._redrawLabel = function (y, text, orientation, className, characterHeight) { + // reuse redundant label + var label = DOMutil.getDOMElement('div',this.DOMelements, this.dom.frame); //this.dom.redundant.labels.shift(); + label.className = className; + label.innerHTML = text; - return firstGroup || null; + if (orientation == 'left') { + label.style.left = '-' + this.options.labelOffsetX + 'px'; + label.style.textAlign = "right"; + } + else { + label.style.right = '-' + this.options.labelOffsetX + 'px'; + label.style.textAlign = "left"; + } + + label.style.top = y - 0.5 * characterHeight + this.options.labelOffsetY + 'px'; + + text += ''; + + var largestWidth = Math.max(this.props.majorCharWidth,this.props.minorCharWidth); + if (this.maxLabelSize < text.length * largestWidth) { + this.maxLabelSize = text.length * largestWidth; + } }; /** - * Create or delete the group holding all ungrouped items. This group is used when - * there are no groups specified. - * @protected + * Create a minor line for the axis at position y + * @param y + * @param orientation + * @param className + * @param offset + * @param width */ - ItemSet.prototype._updateUngrouped = function() { - var ungrouped = this.groups[UNGROUPED]; + DataAxis.prototype._redrawLine = function (y, orientation, className, offset, width) { + if (this.master == true) { + var line = DOMutil.getDOMElement('div',this.DOMelements, this.dom.lineContainer);//this.dom.redundant.lines.shift(); + line.className = className; + line.innerHTML = ''; - if (this.groupsData) { - // remove the group holding all ungrouped items - if (ungrouped) { - ungrouped.hide(); - delete this.groups[UNGROUPED]; + if (orientation == 'left') { + line.style.left = (this.width - offset) + 'px'; } - } - else { - // create a group holding all (unfiltered) items - if (!ungrouped) { - var id = null; - var data = null; - ungrouped = new Group(id, data, this); - this.groups[UNGROUPED] = ungrouped; - - for (var itemId in this.items) { - if (this.items.hasOwnProperty(itemId)) { - ungrouped.add(this.items[itemId]); - } - } - - ungrouped.show(); + else { + line.style.right = (this.width - offset) + 'px'; } + + line.style.width = width + 'px'; + line.style.top = y + 'px'; } }; - /** - * Get the element for the labelset - * @return {HTMLElement} labelSet - */ - ItemSet.prototype.getLabelSet = function() { - return this.dom.labelSet; + + DataAxis.prototype.convertValue = function (value) { + var invertedValue = this.valueAtZero - value; + var convertedValue = invertedValue * this.conversionFactor; + return convertedValue; // the -2 is to compensate for the borders }; + /** - * Set items - * @param {vis.DataSet | null} items + * Determine the size of text on the axis (both major and minor axis). + * The size is calculated only once and then cached in this.props. + * @private */ - ItemSet.prototype.setItems = function(items) { - var me = this, - ids, - oldItemsData = this.itemsData; + DataAxis.prototype._calculateCharSize = function () { + // determine the char width and height on the minor axis + if (!('minorCharHeight' in this.props)) { - // replace the dataset - if (!items) { - this.itemsData = null; - } - else if (items instanceof DataSet || items instanceof DataView) { - this.itemsData = items; - } - else { - throw new TypeError('Data must be an instance of DataSet or DataView'); - } + var textMinor = document.createTextNode('0'); + var measureCharMinor = document.createElement('DIV'); + measureCharMinor.className = 'yAxis minor measure'; + measureCharMinor.appendChild(textMinor); + this.dom.frame.appendChild(measureCharMinor); - if (oldItemsData) { - // unsubscribe from old dataset - util.forEach(this.itemListeners, function (callback, event) { - oldItemsData.off(event, callback); - }); + this.props.minorCharHeight = measureCharMinor.clientHeight; + this.props.minorCharWidth = measureCharMinor.clientWidth; - // remove all drawn items - ids = oldItemsData.getIds(); - this._onRemove(ids); + this.dom.frame.removeChild(measureCharMinor); } - if (this.itemsData) { - // subscribe to new dataset - var id = this.id; - util.forEach(this.itemListeners, function (callback, event) { - me.itemsData.on(event, callback, id); - }); + if (!('majorCharHeight' in this.props)) { + var textMajor = document.createTextNode('0'); + var measureCharMajor = document.createElement('DIV'); + measureCharMajor.className = 'yAxis major measure'; + measureCharMajor.appendChild(textMajor); + this.dom.frame.appendChild(measureCharMajor); - // add all new items - ids = this.itemsData.getIds(); - this._onAdd(ids); + this.props.majorCharHeight = measureCharMajor.clientHeight; + this.props.majorCharWidth = measureCharMajor.clientWidth; - // update the group holding all ungrouped items - this._updateUngrouped(); + this.dom.frame.removeChild(measureCharMajor); } }; /** - * Get the current items - * @returns {vis.DataSet | null} + * Snap a date to a rounded value. + * The snap intervals are dependent on the current scale and step. + * @param {Date} date the date to be snapped. + * @return {Date} snappedDate */ - ItemSet.prototype.getItems = function() { - return this.itemsData; + DataAxis.prototype.snap = function(date) { + return this.step.snap(date); }; - /** - * Set groups - * @param {vis.DataSet} groups - */ - ItemSet.prototype.setGroups = function(groups) { - var me = this, - ids; + module.exports = DataAxis; - // unsubscribe from current dataset - if (this.groupsData) { - util.forEach(this.groupListeners, function (callback, event) { - me.groupsData.unsubscribe(event, callback); - }); - // remove all drawn groups - ids = this.groupsData.getIds(); - this.groupsData = null; - this._onRemoveGroups(ids); // note: this will cause a redraw - } +/***/ }, +/* 26 */ +/***/ function(module, exports, __webpack_require__) { - // replace the dataset - if (!groups) { - this.groupsData = null; + var util = __webpack_require__(1); + var DOMutil = __webpack_require__(2); + + /** + * @constructor Group + * @param {Number | String} groupId + * @param {Object} data + * @param {ItemSet} itemSet + */ + function GraphGroup (group, groupId, options, groupsUsingDefaultStyles) { + this.id = groupId; + var fields = ['sampling','style','sort','yAxisOrientation','barChart','drawPoints','shaded','catmullRom'] + this.options = util.selectiveBridgeObject(fields,options); + this.usingDefaultStyle = group.className === undefined; + this.groupsUsingDefaultStyles = groupsUsingDefaultStyles; + this.zeroPosition = 0; + this.update(group); + if (this.usingDefaultStyle == true) { + this.groupsUsingDefaultStyles[0] += 1; } - else if (groups instanceof DataSet || groups instanceof DataView) { - this.groupsData = groups; + this.itemsData = []; + } + + GraphGroup.prototype.setItems = function(items) { + if (items != null) { + this.itemsData = items; + if (this.options.sort == true) { + this.itemsData.sort(function (a,b) {return a.x - b.x;}) + } } else { - throw new TypeError('Data must be an instance of DataSet or DataView'); - } - - if (this.groupsData) { - // subscribe to new dataset - var id = this.id; - util.forEach(this.groupListeners, function (callback, event) { - me.groupsData.on(event, callback, id); - }); - - // draw all ms - ids = this.groupsData.getIds(); - this._onAddGroups(ids); + this.itemsData = []; } - - // update the group holding all ungrouped items - this._updateUngrouped(); - - // update the order of all items in each group - this._order(); - - this.body.emitter.emit('change'); }; - /** - * Get the current groups - * @returns {vis.DataSet | null} groups - */ - ItemSet.prototype.getGroups = function() { - return this.groupsData; + GraphGroup.prototype.setZeroPosition = function(pos) { + this.zeroPosition = pos; }; - /** - * Remove an item by its id - * @param {String | Number} id - */ - ItemSet.prototype.removeItem = function(id) { - var item = this.itemsData.get(id), - dataset = this.itemsData.getDataSet(); + GraphGroup.prototype.setOptions = function(options) { + if (options !== undefined) { + var fields = ['sampling','style','sort','yAxisOrientation','barChart']; + util.selectiveDeepExtend(fields, this.options, options); - if (item) { - // confirm deletion - this.options.onRemove(item, function (item) { - if (item) { - // remove by id here, it is possible that an item has no id defined - // itself, so better not delete by the item itself - dataset.remove(id); + util.mergeOptions(this.options, options,'catmullRom'); + util.mergeOptions(this.options, options,'drawPoints'); + util.mergeOptions(this.options, options,'shaded'); + + if (options.catmullRom) { + if (typeof options.catmullRom == 'object') { + if (options.catmullRom.parametrization) { + if (options.catmullRom.parametrization == 'uniform') { + this.options.catmullRom.alpha = 0; + } + else if (options.catmullRom.parametrization == 'chordal') { + this.options.catmullRom.alpha = 1.0; + } + else { + this.options.catmullRom.parametrization = 'centripetal'; + this.options.catmullRom.alpha = 0.5; + } + } } - }); + } } }; - /** - * Handle updated items - * @param {Number[]} ids - * @protected - */ - ItemSet.prototype._onUpdate = function(ids) { - var me = this; + GraphGroup.prototype.update = function(group) { + this.group = group; + this.content = group.content || 'graph'; + this.className = group.className || this.className || "graphGroup" + this.groupsUsingDefaultStyles[0] % 10; + this.setOptions(group.options); + }; - ids.forEach(function (id) { - var itemData = me.itemsData.get(id, me.itemOptions), - item = me.items[id], - type = itemData.type || me.options.type || (itemData.end ? 'range' : 'box'); + GraphGroup.prototype.drawIcon = function(x, y, JSONcontainer, SVGcontainer, iconWidth, iconHeight) { + var fillHeight = iconHeight * 0.5; + var path, fillPath; - var constructor = ItemSet.types[type]; + var outline = DOMutil.getSVGElement("rect", JSONcontainer, SVGcontainer); + outline.setAttributeNS(null, "x", x); + outline.setAttributeNS(null, "y", y - fillHeight); + outline.setAttributeNS(null, "width", iconWidth); + outline.setAttributeNS(null, "height", 2*fillHeight); + outline.setAttributeNS(null, "class", "outline"); - if (item) { - // update item - if (!constructor || !(item instanceof constructor)) { - // item type has changed, delete the item and recreate it - me._removeItem(item); - item = null; + if (this.options.style == 'line') { + path = DOMutil.getSVGElement("path", JSONcontainer, SVGcontainer); + path.setAttributeNS(null, "class", this.className); + path.setAttributeNS(null, "d", "M" + x + ","+y+" L" + (x + iconWidth) + ","+y+""); + if (this.options.shaded.enabled == true) { + fillPath = DOMutil.getSVGElement("path", JSONcontainer, SVGcontainer); + if (this.options.shaded.orientation == 'top') { + fillPath.setAttributeNS(null, "d", "M"+x+", " + (y - fillHeight) + + "L"+x+","+y+" L"+ (x + iconWidth) + ","+y+" L"+ (x + iconWidth) + "," + (y - fillHeight)); } else { - me._updateItem(item, itemData); + fillPath.setAttributeNS(null, "d", "M"+x+","+y+" " + + "L"+x+"," + (y + fillHeight) + " " + + "L"+ (x + iconWidth) + "," + (y + fillHeight) + + "L"+ (x + iconWidth) + ","+y); } + fillPath.setAttributeNS(null, "class", this.className + " iconFill"); } - if (!item) { - // create item - if (constructor) { - item = new constructor(itemData, me.conversion, me.options); - item.id = id; // TODO: not so nice setting id afterwards - me._addItem(item); - } - else if (type == 'rangeoverflow') { - // TODO: deprecated since version 2.1.0 (or 3.0.0?). cleanup some day - throw new TypeError('Item type "rangeoverflow" is deprecated. Use css styling instead: ' + - '.vis.timeline .item.range .content {overflow: visible;}'); - } - else { - throw new TypeError('Unknown item type "' + type + '"'); - } + if (this.options.drawPoints.enabled == true) { + DOMutil.drawPoint(x + 0.5 * iconWidth,y, this, JSONcontainer, SVGcontainer); } - }); + } + else { + var barWidth = Math.round(0.3 * iconWidth); + var bar1Height = Math.round(0.4 * iconHeight); + var bar2Height = Math.round(0.75 * iconHeight); - this._order(); - this.stackDirty = true; // force re-stacking of all items next redraw - this.body.emitter.emit('change'); - }; - - /** - * Handle added items - * @param {Number[]} ids - * @protected - */ - ItemSet.prototype._onAdd = ItemSet.prototype._onUpdate; - - /** - * Handle removed items - * @param {Number[]} ids - * @protected - */ - ItemSet.prototype._onRemove = function(ids) { - var count = 0; - var me = this; - ids.forEach(function (id) { - var item = me.items[id]; - if (item) { - count++; - me._removeItem(item); - } - }); + var offset = Math.round((iconWidth - (2 * barWidth))/3); - if (count) { - // update order - this._order(); - this.stackDirty = true; // force re-stacking of all items next redraw - this.body.emitter.emit('change'); + DOMutil.drawBar(x + 0.5*barWidth + offset , y + fillHeight - bar1Height - 1, barWidth, bar1Height, this.className + ' bar', JSONcontainer, SVGcontainer); + DOMutil.drawBar(x + 1.5*barWidth + offset + 2, y + fillHeight - bar2Height - 1, barWidth, bar2Height, this.className + ' bar', JSONcontainer, SVGcontainer); } }; - /** - * Update the order of item in all groups - * @private - */ - ItemSet.prototype._order = function() { - // reorder the items in all groups - // TODO: optimization: only reorder groups affected by the changed items - util.forEach(this.groups, function (group) { - group.order(); - }); - }; + module.exports = GraphGroup; - /** - * Handle updated groups - * @param {Number[]} ids - * @private - */ - ItemSet.prototype._onUpdateGroups = function(ids) { - this._onAddGroups(ids); - }; - /** - * Handle changed groups - * @param {Number[]} ids - * @private - */ - ItemSet.prototype._onAddGroups = function(ids) { - var me = this; +/***/ }, +/* 27 */ +/***/ function(module, exports, __webpack_require__) { - ids.forEach(function (id) { - var groupData = me.groupsData.get(id); - var group = me.groups[id]; + var util = __webpack_require__(1); + var stack = __webpack_require__(16); + var ItemRange = __webpack_require__(21); - if (!group) { - // check for reserved ids - if (id == UNGROUPED) { - throw new Error('Illegal group id. ' + id + ' is a reserved id.'); - } + /** + * @constructor Group + * @param {Number | String} groupId + * @param {Object} data + * @param {ItemSet} itemSet + */ + function Group (groupId, data, itemSet) { + this.groupId = groupId; - var groupOptions = Object.create(me.options); - util.extend(groupOptions, { - height: null - }); + this.itemSet = itemSet; - group = new Group(id, groupData, me); - me.groups[id] = group; + this.dom = {}; + this.props = { + label: { + width: 0, + height: 0 + } + }; + this.className = null; - // add items with this groupId to the new group - for (var itemId in me.items) { - if (me.items.hasOwnProperty(itemId)) { - var item = me.items[itemId]; - if (item.data.group == id) { - group.add(item); - } - } - } + this.items = {}; // items filtered by groupId of this group + this.visibleItems = []; // items currently visible in window + this.orderedItems = { // items sorted by start and by end + byStart: [], + byEnd: [] + }; - group.order(); - group.show(); - } - else { - // update group - group.setData(groupData); - } - }); + this._create(); - this.body.emitter.emit('change'); - }; + this.setData(data); + } /** - * Handle removed groups - * @param {Number[]} ids + * Create DOM elements for the group * @private */ - ItemSet.prototype._onRemoveGroups = function(ids) { - var groups = this.groups; - ids.forEach(function (id) { - var group = groups[id]; + Group.prototype._create = function() { + var label = document.createElement('div'); + label.className = 'vlabel'; + this.dom.label = label; - if (group) { - group.hide(); - delete groups[id]; - } - }); + var inner = document.createElement('div'); + inner.className = 'inner'; + label.appendChild(inner); + this.dom.inner = inner; - this.markDirty(); + var foreground = document.createElement('div'); + foreground.className = 'group'; + foreground['timeline-group'] = this; + this.dom.foreground = foreground; - this.body.emitter.emit('change'); + this.dom.background = document.createElement('div'); + this.dom.background.className = 'group'; + + this.dom.axis = document.createElement('div'); + this.dom.axis.className = 'group'; + + // create a hidden marker to detect when the Timelines container is attached + // to the DOM, or the style of a parent of the Timeline is changed from + // display:none is changed to visible. + this.dom.marker = document.createElement('div'); + this.dom.marker.style.visibility = 'hidden'; + this.dom.marker.innerHTML = '?'; + this.dom.background.appendChild(this.dom.marker); }; /** - * Reorder the groups if needed - * @return {boolean} changed - * @private + * Set the group data for this group + * @param {Object} data Group data, can contain properties content and className */ - ItemSet.prototype._orderGroups = function () { - if (this.groupsData) { - // reorder the groups - var groupIds = this.groupsData.getIds({ - order: this.options.groupOrder - }); - - var changed = !util.equalArray(groupIds, this.groupIds); - if (changed) { - // hide all groups, removes them from the DOM - var groups = this.groups; - groupIds.forEach(function (groupId) { - groups[groupId].hide(); - }); - - // show the groups again, attach them to the DOM in correct order - groupIds.forEach(function (groupId) { - groups[groupId].show(); - }); + Group.prototype.setData = function(data) { + // update contents + var content = data && data.content; + if (content instanceof Element) { + this.dom.inner.appendChild(content); + } + else if (content != undefined) { + this.dom.inner.innerHTML = content; + } + else { + this.dom.inner.innerHTML = this.groupId; + } - this.groupIds = groupIds; - } + // update title + this.dom.label.title = data && data.title || ''; - return changed; + if (!this.dom.inner.firstChild) { + util.addClassName(this.dom.inner, 'hidden'); } else { - return false; + util.removeClassName(this.dom.inner, 'hidden'); + } + + // update className + var className = data && data.className || null; + if (className != this.className) { + if (this.className) { + util.removeClassName(this.dom.label, className); + util.removeClassName(this.dom.foreground, className); + util.removeClassName(this.dom.background, className); + util.removeClassName(this.dom.axis, className); + } + util.addClassName(this.dom.label, className); + util.addClassName(this.dom.foreground, className); + util.addClassName(this.dom.background, className); + util.addClassName(this.dom.axis, className); } }; /** - * Add a new item - * @param {Item} item - * @private + * Get the width of the group label + * @return {number} width */ - ItemSet.prototype._addItem = function(item) { - this.items[item.id] = item; - - // add to group - var groupId = this.groupsData ? item.data.group : UNGROUPED; - var group = this.groups[groupId]; - if (group) group.add(item); + Group.prototype.getLabelWidth = function() { + return this.props.label.width; }; + /** - * Update an existing item - * @param {Item} item - * @param {Object} itemData - * @private + * Repaint this group + * @param {{start: number, end: number}} range + * @param {{item: {horizontal: number, vertical: number}, axis: number}} margin + * @param {boolean} [restack=false] Force restacking of all items + * @return {boolean} Returns true if the group is resized */ - ItemSet.prototype._updateItem = function(item, itemData) { - var oldGroupId = item.data.group; + Group.prototype.redraw = function(range, margin, restack) { + var resized = false; - item.data = itemData; - if (item.displayed) { - item.redraw(); - } + this.visibleItems = this._updateVisibleItems(this.orderedItems, this.visibleItems, range); - // update group - if (oldGroupId != item.data.group) { - var oldGroup = this.groups[oldGroupId]; - if (oldGroup) oldGroup.remove(item); + // force recalculation of the height of the items when the marker height changed + // (due to the Timeline being attached to the DOM or changed from display:none to visible) + var markerHeight = this.dom.marker.clientHeight; + if (markerHeight != this.lastMarkerHeight) { + this.lastMarkerHeight = markerHeight; - var groupId = this.groupsData ? item.data.group : UNGROUPED; - var group = this.groups[groupId]; - if (group) group.add(item); + util.forEach(this.items, function (item) { + item.dirty = true; + if (item.displayed) item.redraw(); + }); + + restack = true; + } + + // reposition visible items vertically + if (this.itemSet.options.stack) { // TODO: ugly way to access options... + stack.stack(this.visibleItems, margin, restack); + } + else { // no stacking + stack.nostack(this.visibleItems, margin); + } + + // recalculate the height of the group + var height; + var visibleItems = this.visibleItems; + if (visibleItems.length) { + var min = visibleItems[0].top; + var max = visibleItems[0].top + visibleItems[0].height; + util.forEach(visibleItems, function (item) { + min = Math.min(min, item.top); + max = Math.max(max, (item.top + item.height)); + }); + if (min > margin.axis) { + // there is an empty gap between the lowest item and the axis + var offset = min - margin.axis; + max -= offset; + util.forEach(visibleItems, function (item) { + item.top -= offset; + }); + } + height = max + margin.item.vertical / 2; + } + else { + height = margin.axis + margin.item.vertical; + } + height = Math.max(height, this.props.label.height); + + // calculate actual size and position + var foreground = this.dom.foreground; + this.top = foreground.offsetTop; + this.left = foreground.offsetLeft; + this.width = foreground.offsetWidth; + resized = util.updateProperty(this, 'height', height) || resized; + + // recalculate size of label + resized = util.updateProperty(this.props.label, 'width', this.dom.inner.clientWidth) || resized; + resized = util.updateProperty(this.props.label, 'height', this.dom.inner.clientHeight) || resized; + + // apply new height + this.dom.background.style.height = height + 'px'; + this.dom.foreground.style.height = height + 'px'; + this.dom.label.style.height = height + 'px'; + + // update vertical position of items after they are re-stacked and the height of the group is calculated + for (var i = 0, ii = this.visibleItems.length; i < ii; i++) { + var item = this.visibleItems[i]; + item.repositionY(); } + + return resized; }; /** - * Delete an item from the ItemSet: remove it from the DOM, from the map - * with items, and from the map with visible items, and from the selection + * Show this group: attach to the DOM + */ + Group.prototype.show = function() { + if (!this.dom.label.parentNode) { + this.itemSet.dom.labelSet.appendChild(this.dom.label); + } + + if (!this.dom.foreground.parentNode) { + this.itemSet.dom.foreground.appendChild(this.dom.foreground); + } + + if (!this.dom.background.parentNode) { + this.itemSet.dom.background.appendChild(this.dom.background); + } + + if (!this.dom.axis.parentNode) { + this.itemSet.dom.axis.appendChild(this.dom.axis); + } + }; + + /** + * Hide this group: remove from the DOM + */ + Group.prototype.hide = function() { + var label = this.dom.label; + if (label.parentNode) { + label.parentNode.removeChild(label); + } + + var foreground = this.dom.foreground; + if (foreground.parentNode) { + foreground.parentNode.removeChild(foreground); + } + + var background = this.dom.background; + if (background.parentNode) { + background.parentNode.removeChild(background); + } + + var axis = this.dom.axis; + if (axis.parentNode) { + axis.parentNode.removeChild(axis); + } + }; + + /** + * Add an item to the group * @param {Item} item - * @private */ - ItemSet.prototype._removeItem = function(item) { - // remove from DOM - item.hide(); + Group.prototype.add = function(item) { + this.items[item.id] = item; + item.setParent(this); - // remove from items + if (item instanceof ItemRange && this.visibleItems.indexOf(item) == -1) { + var range = this.itemSet.body.range; // TODO: not nice accessing the range like this + this._checkIfVisible(item, this.visibleItems, range); + } + }; + + /** + * Remove an item from the group + * @param {Item} item + */ + Group.prototype.remove = function(item) { delete this.items[item.id]; + item.setParent(this.itemSet); - // remove from selection - var index = this.selection.indexOf(item.id); - if (index != -1) this.selection.splice(index, 1); + // remove from visible items + var index = this.visibleItems.indexOf(item); + if (index != -1) this.visibleItems.splice(index, 1); - // remove from group - var groupId = this.groupsData ? item.data.group : UNGROUPED; - var group = this.groups[groupId]; - if (group) group.remove(item); + // TODO: also remove from ordered items? + }; + + /** + * Remove an item from the corresponding DataSet + * @param {Item} item + */ + Group.prototype.removeFromDataSet = function(item) { + this.itemSet.removeItem(item.id); + }; + + /** + * Reorder the items + */ + Group.prototype.order = function() { + var array = util.toArray(this.items); + this.orderedItems.byStart = array; + this.orderedItems.byEnd = this._constructByEndArray(array); + + stack.orderByStart(this.orderedItems.byStart); + stack.orderByEnd(this.orderedItems.byEnd); }; /** * Create an array containing all items being a range (having an end date) - * @param array - * @returns {Array} + * @param {Item[]} array + * @returns {ItemRange[]} * @private */ - ItemSet.prototype._constructByEndArray = function(array) { + Group.prototype._constructByEndArray = function(array) { var endArray = []; for (var i = 0; i < array.length; i++) { @@ -11635,824 +11412,714 @@ return /******/ (function(modules) { // webpackBootstrap }; /** - * Register the clicked item on touch, before dragStart is initiated. - * - * dragStart is initiated from a mousemove event, which can have left the item - * already resulting in an item == null - * - * @param {Event} event + * Update the visible items + * @param {{byStart: Item[], byEnd: Item[]}} orderedItems All items ordered by start date and by end date + * @param {Item[]} visibleItems The previously visible items. + * @param {{start: number, end: number}} range Visible range + * @return {Item[]} visibleItems The new visible items. * @private */ - ItemSet.prototype._onTouch = function (event) { - // store the touched item, used in _onDragStart - this.touchParams.item = ItemSet.itemFromTarget(event); - }; + Group.prototype._updateVisibleItems = function(orderedItems, visibleItems, range) { + var initialPosByStart, + newVisibleItems = [], + i; - /** - * Start dragging the selected events - * @param {Event} event - * @private - */ - ItemSet.prototype._onDragStart = function (event) { - if (!this.options.editable.updateTime && !this.options.editable.updateGroup) { - return; + // first check if the items that were in view previously are still in view. + // this handles the case for the ItemRange that is both before and after the current one. + if (visibleItems.length > 0) { + for (i = 0; i < visibleItems.length; i++) { + this._checkIfVisible(visibleItems[i], newVisibleItems, range); + } } - var item = this.touchParams.item || null, - me = this, - props; - - if (item && item.selected) { - var dragLeftItem = event.target.dragLeftItem; - var dragRightItem = event.target.dragRightItem; - - if (dragLeftItem) { - props = { - item: dragLeftItem - }; + // If there were no visible items previously, use binarySearch to find a visible ItemPoint or ItemRange (based on startTime) + if (newVisibleItems.length == 0) { + initialPosByStart = util.binarySearch(orderedItems.byStart, range, 'data','start'); + } + else { + initialPosByStart = orderedItems.byStart.indexOf(newVisibleItems[0]); + } - if (me.options.editable.updateTime) { - props.start = item.data.start.valueOf(); - } - if (me.options.editable.updateGroup) { - if ('group' in item.data) props.group = item.data.group; - } + // use visible search to find a visible ItemRange (only based on endTime) + var initialPosByEnd = util.binarySearch(orderedItems.byEnd, range, 'data','end'); - this.touchParams.itemProps = [props]; + // if we found a initial ID to use, trace it up and down until we meet an invisible item. + if (initialPosByStart != -1) { + for (i = initialPosByStart; i >= 0; i--) { + if (this._checkIfInvisible(orderedItems.byStart[i], newVisibleItems, range)) {break;} } - else if (dragRightItem) { - props = { - item: dragRightItem - }; + for (i = initialPosByStart + 1; i < orderedItems.byStart.length; i++) { + if (this._checkIfInvisible(orderedItems.byStart[i], newVisibleItems, range)) {break;} + } + } - if (me.options.editable.updateTime) { - props.end = item.data.end.valueOf(); - } - if (me.options.editable.updateGroup) { - if ('group' in item.data) props.group = item.data.group; - } - - this.touchParams.itemProps = [props]; + // if we found a initial ID to use, trace it up and down until we meet an invisible item. + if (initialPosByEnd != -1) { + for (i = initialPosByEnd; i >= 0; i--) { + if (this._checkIfInvisible(orderedItems.byEnd[i], newVisibleItems, range)) {break;} } - else { - this.touchParams.itemProps = this.getSelection().map(function (id) { - var item = me.items[id]; - var props = { - item: item - }; - - if (me.options.editable.updateTime) { - if ('start' in item.data) props.start = item.data.start.valueOf(); - if ('end' in item.data) props.end = item.data.end.valueOf(); - } - if (me.options.editable.updateGroup) { - if ('group' in item.data) props.group = item.data.group; - } - - return props; - }); + for (i = initialPosByEnd + 1; i < orderedItems.byEnd.length; i++) { + if (this._checkIfInvisible(orderedItems.byEnd[i], newVisibleItems, range)) {break;} } - - event.stopPropagation(); } + + return newVisibleItems; }; + + /** - * Drag selected items - * @param {Event} event + * this function checks if an item is invisible. If it is NOT we make it visible + * and add it to the global visible items. If it is, return true. + * + * @param {Item} item + * @param {Item[]} visibleItems + * @param {{start:number, end:number}} range + * @returns {boolean} * @private */ - ItemSet.prototype._onDrag = function (event) { - if (this.touchParams.itemProps) { - var range = this.body.range, - snap = this.body.util.snap || null, - deltaX = event.gesture.deltaX, - scale = (this.props.width / (range.end - range.start)), - offset = deltaX / scale; - - // move - this.touchParams.itemProps.forEach(function (props) { - if ('start' in props) { - var start = new Date(props.start + offset); - props.item.data.start = snap ? snap(start) : start; - } - - if ('end' in props) { - var end = new Date(props.end + offset); - props.item.data.end = snap ? snap(end) : end; - } - - if ('group' in props) { - // drag from one group to another - var group = ItemSet.groupFromTarget(event); - if (group && group.groupId != props.item.data.group) { - var oldGroup = props.item.parent; - oldGroup.remove(props.item); - oldGroup.order(); - group.add(props.item); - group.order(); - - props.item.data.group = group.groupId; - } - } - }); - - // TODO: implement onMoving handler - - this.stackDirty = true; // force re-stacking of all items next redraw - this.body.emitter.emit('change'); - - event.stopPropagation(); + Group.prototype._checkIfInvisible = function(item, visibleItems, range) { + if (item.isVisible(range)) { + if (!item.displayed) item.show(); + item.repositionX(); + if (visibleItems.indexOf(item) == -1) { + visibleItems.push(item); + } + return false; + } + else { + if (item.displayed) item.hide(); + return true; } }; /** - * End of dragging selected items - * @param {Event} event + * this function is very similar to the _checkIfInvisible() but it does not + * return booleans, hides the item if it should not be seen and always adds to + * the visibleItems. + * this one is for brute forcing and hiding. + * + * @param {Item} item + * @param {Array} visibleItems + * @param {{start:number, end:number}} range * @private */ - ItemSet.prototype._onDragEnd = function (event) { - if (this.touchParams.itemProps) { - // prepare a change set for the changed items - var changes = [], - me = this, - dataset = this.itemsData.getDataSet(); + Group.prototype._checkIfVisible = function(item, visibleItems, range) { + if (item.isVisible(range)) { + if (!item.displayed) item.show(); + // reposition item horizontally + item.repositionX(); + visibleItems.push(item); + } + else { + if (item.displayed) item.hide(); + } + }; - this.touchParams.itemProps.forEach(function (props) { - var id = props.item.id, - itemData = me.itemsData.get(id, me.itemOptions); + module.exports = Group; - var changed = false; - if ('start' in props.item.data) { - changed = (props.start != props.item.data.start.valueOf()); - itemData.start = util.convert(props.item.data.start, - dataset._options.type && dataset._options.type.start || 'Date'); - } - if ('end' in props.item.data) { - changed = changed || (props.end != props.item.data.end.valueOf()); - itemData.end = util.convert(props.item.data.end, - dataset._options.type && dataset._options.type.end || 'Date'); - } - if ('group' in props.item.data) { - changed = changed || (props.group != props.item.data.group); - itemData.group = props.item.data.group; - } - // only apply changes when start or end is actually changed - if (changed) { - me.options.onMove(itemData, function (itemData) { - if (itemData) { - // apply changes - itemData[dataset._fieldId] = id; // ensure the item contains its id (can be undefined) - changes.push(itemData); - } - else { - // restore original values - if ('start' in props) props.item.data.start = props.start; - if ('end' in props) props.item.data.end = props.end; +/***/ }, +/* 28 */ +/***/ function(module, exports, __webpack_require__) { - me.stackDirty = true; // force re-stacking of all items next redraw - me.body.emitter.emit('change'); - } - }); - } - }); - this.touchParams.itemProps = null; + var Hammer = __webpack_require__(41); + var util = __webpack_require__(1); + var DataSet = __webpack_require__(3); + var DataView = __webpack_require__(4); + var Component = __webpack_require__(22); + var Group = __webpack_require__(27); + var ItemBox = __webpack_require__(19); + var ItemPoint = __webpack_require__(20); + var ItemRange = __webpack_require__(21); - // apply the changes to the data (if there are changes) - if (changes.length) { - dataset.update(changes); - } - event.stopPropagation(); - } - }; + var UNGROUPED = '__ungrouped__'; // reserved group id for ungrouped items /** - * Handle selecting/deselecting an item when tapping it - * @param {Event} event - * @private + * An ItemSet holds a set of items and ranges which can be displayed in a + * range. The width is determined by the parent of the ItemSet, and the height + * is determined by the size of the items. + * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} body + * @param {Object} [options] See ItemSet.setOptions for the available options. + * @constructor ItemSet + * @extends Component */ - ItemSet.prototype._onSelectItem = function (event) { - if (!this.options.selectable) return; + function ItemSet(body, options) { + this.body = body; - var ctrlKey = event.gesture.srcEvent && event.gesture.srcEvent.ctrlKey; - var shiftKey = event.gesture.srcEvent && event.gesture.srcEvent.shiftKey; - if (ctrlKey || shiftKey) { - this._onMultiSelectItem(event); - return; - } + this.defaultOptions = { + type: null, // 'box', 'point', 'range' + orientation: 'bottom', // 'top' or 'bottom' + align: 'center', // alignment of box items + stack: true, + groupOrder: null, - var oldSelection = this.getSelection(); + selectable: true, + editable: { + updateTime: false, + updateGroup: false, + add: false, + remove: false + }, - var item = ItemSet.itemFromTarget(event); - var selection = item ? [item.id] : []; - this.setSelection(selection); + onAdd: function (item, callback) { + callback(item); + }, + onUpdate: function (item, callback) { + callback(item); + }, + onMove: function (item, callback) { + callback(item); + }, + onRemove: function (item, callback) { + callback(item); + }, - var newSelection = this.getSelection(); + margin: { + item: { + horizontal: 10, + vertical: 10 + }, + axis: 20 + }, + padding: 5 + }; - // emit a select event, - // except when old selection is empty and new selection is still empty - if (newSelection.length > 0 || oldSelection.length > 0) { - this.body.emitter.emit('select', { - items: this.getSelection() - }); - } + // options is shared by this ItemSet and all its items + this.options = util.extend({}, this.defaultOptions); - event.stopPropagation(); - }; + // options for getting items from the DataSet with the correct type + this.itemOptions = { + type: {start: 'Date', end: 'Date'} + }; - /** - * Handle creation and updates of an item on double tap - * @param event - * @private - */ - ItemSet.prototype._onAddItem = function (event) { - if (!this.options.selectable) return; - if (!this.options.editable.add) return; - - var me = this, - snap = this.body.util.snap || null, - item = ItemSet.itemFromTarget(event); - - if (item) { - // update item + this.conversion = { + toScreen: body.util.toScreen, + toTime: body.util.toTime + }; + this.dom = {}; + this.props = {}; + this.hammer = null; - // execute async handler to update the item (or cancel it) - var itemData = me.itemsData.get(item.id); // get a clone of the data from the dataset - this.options.onUpdate(itemData, function (itemData) { - if (itemData) { - me.itemsData.update(itemData); - } - }); - } - else { - // add item - var xAbs = util.getAbsoluteLeft(this.dom.frame); - var x = event.gesture.center.pageX - xAbs; - var start = this.body.util.toTime(x); - var newItem = { - start: snap ? snap(start) : start, - content: 'new item' - }; + var me = this; + this.itemsData = null; // DataSet + this.groupsData = null; // DataSet - // when default type is a range, add a default end date to the new item - if (this.options.type === 'range') { - var end = this.body.util.toTime(x + this.props.width / 5); - newItem.end = snap ? snap(end) : end; + // listeners for the DataSet of the items + this.itemListeners = { + 'add': function (event, params, senderId) { + me._onAdd(params.items); + }, + 'update': function (event, params, senderId) { + me._onUpdate(params.items); + }, + 'remove': function (event, params, senderId) { + me._onRemove(params.items); } + }; - newItem[this.itemsData.fieldId] = util.randomUUID(); - - var group = ItemSet.groupFromTarget(event); - if (group) { - newItem.group = group.groupId; + // listeners for the DataSet of the groups + this.groupListeners = { + 'add': function (event, params, senderId) { + me._onAddGroups(params.items); + }, + 'update': function (event, params, senderId) { + me._onUpdateGroups(params.items); + }, + 'remove': function (event, params, senderId) { + me._onRemoveGroups(params.items); } + }; - // execute async handler to customize (or cancel) adding an item - this.options.onAdd(newItem, function (item) { - if (item) { - me.itemsData.add(newItem); - // TODO: need to trigger a redraw? - } - }); - } - }; - - /** - * Handle selecting/deselecting multiple items when holding an item - * @param {Event} event - * @private - */ - ItemSet.prototype._onMultiSelectItem = function (event) { - if (!this.options.selectable) return; - - var selection, - item = ItemSet.itemFromTarget(event); - - if (item) { - // multi select items - selection = this.getSelection(); // current selection - var index = selection.indexOf(item.id); - if (index == -1) { - // item is not yet selected -> select it - selection.push(item.id); - } - else { - // item is already selected -> deselect it - selection.splice(index, 1); - } - this.setSelection(selection); + this.items = {}; // object with an Item for every data item + this.groups = {}; // Group object for every group + this.groupIds = []; - this.body.emitter.emit('select', { - items: this.getSelection() - }); + this.selection = []; // list with the ids of all selected nodes + this.stackDirty = true; // if true, all items will be restacked on next redraw - event.stopPropagation(); - } - }; + this.touchParams = {}; // stores properties while dragging + // create the HTML DOM - /** - * Find an item from an event target: - * searches for the attribute 'timeline-item' in the event target's element tree - * @param {Event} event - * @return {Item | null} item - */ - ItemSet.itemFromTarget = function(event) { - var target = event.target; - while (target) { - if (target.hasOwnProperty('timeline-item')) { - return target['timeline-item']; - } - target = target.parentNode; - } + this._create(); - return null; - }; + this.setOptions(options); + } - /** - * Find the Group from an event target: - * searches for the attribute 'timeline-group' in the event target's element tree - * @param {Event} event - * @return {Group | null} group - */ - ItemSet.groupFromTarget = function(event) { - var target = event.target; - while (target) { - if (target.hasOwnProperty('timeline-group')) { - return target['timeline-group']; - } - target = target.parentNode; - } + ItemSet.prototype = new Component(); - return null; + // available item types will be registered here + ItemSet.types = { + box: ItemBox, + range: ItemRange, + point: ItemPoint }; /** - * Find the ItemSet from an event target: - * searches for the attribute 'timeline-itemset' in the event target's element tree - * @param {Event} event - * @return {ItemSet | null} item + * Create the HTML DOM for the ItemSet */ - ItemSet.itemSetFromTarget = function(event) { - var target = event.target; - while (target) { - if (target.hasOwnProperty('timeline-itemset')) { - return target['timeline-itemset']; - } - target = target.parentNode; - } + ItemSet.prototype._create = function(){ + var frame = document.createElement('div'); + frame.className = 'itemset'; + frame['timeline-itemset'] = this; + this.dom.frame = frame; - return null; - }; + // create background panel + var background = document.createElement('div'); + background.className = 'background'; + frame.appendChild(background); + this.dom.background = background; - module.exports = ItemSet; + // create foreground panel + var foreground = document.createElement('div'); + foreground.className = 'foreground'; + frame.appendChild(foreground); + this.dom.foreground = foreground; + // create axis panel + var axis = document.createElement('div'); + axis.className = 'axis'; + this.dom.axis = axis; -/***/ }, -/* 25 */ -/***/ function(module, exports, __webpack_require__) { + // create labelset + var labelSet = document.createElement('div'); + labelSet.className = 'labelset'; + this.dom.labelSet = labelSet; - var util = __webpack_require__(1); - var DOMutil = __webpack_require__(2); - var Component = __webpack_require__(18); + // create ungrouped Group + this._updateUngrouped(); - /** - * Legend for Graph2d - */ - function Legend(body, options, side) { - this.body = body; - this.defaultOptions = { - enabled: true, - icons: true, - iconSize: 20, - iconSpacing: 6, - left: { - visible: true, - position: 'top-left' // top/bottom - left,center,right - }, - right: { - visible: true, - position: 'top-left' // top/bottom - left,center,right - } - } - this.side = side; - this.options = util.extend({},this.defaultOptions); + // attach event listeners + // Note: we bind to the centerContainer for the case where the height + // of the center container is larger than of the ItemSet, so we + // can click in the empty area to create a new item or deselect an item. + this.hammer = Hammer(this.body.dom.centerContainer, { + prevent_default: true + }); - this.svgElements = {}; - this.dom = {}; - this.groups = {}; - this.amountOfGroups = 0; - this._create(); + // drag items when selected + this.hammer.on('touch', this._onTouch.bind(this)); + this.hammer.on('dragstart', this._onDragStart.bind(this)); + this.hammer.on('drag', this._onDrag.bind(this)); + this.hammer.on('dragend', this._onDragEnd.bind(this)); - this.setOptions(options); - } + // single select (or unselect) when tapping an item + this.hammer.on('tap', this._onSelectItem.bind(this)); - Legend.prototype = new Component(); + // multi select when holding mouse/touch, or on ctrl+click + this.hammer.on('hold', this._onMultiSelectItem.bind(this)); + // add item on doubletap + this.hammer.on('doubletap', this._onAddItem.bind(this)); - Legend.prototype.addGroup = function(label, graphOptions) { - if (!this.groups.hasOwnProperty(label)) { - this.groups[label] = graphOptions; - } - this.amountOfGroups += 1; + // attach to the DOM + this.show(); }; - Legend.prototype.updateGroup = function(label, graphOptions) { - this.groups[label] = graphOptions; - }; + /** + * Set options for the ItemSet. Existing options will be extended/overwritten. + * @param {Object} [options] The following options are available: + * {String} type + * Default type for the items. Choose from 'box' + * (default), 'point', or 'range'. The default + * Style can be overwritten by individual items. + * {String} align + * Alignment for the items, only applicable for + * ItemBox. Choose 'center' (default), 'left', or + * 'right'. + * {String} orientation + * Orientation of the item set. Choose 'top' or + * 'bottom' (default). + * {Function} groupOrder + * A sorting function for ordering groups + * {Boolean} stack + * If true (deafult), items will be stacked on + * top of each other. + * {Number} margin.axis + * Margin between the axis and the items in pixels. + * Default is 20. + * {Number} margin.item.horizontal + * Horizontal margin between items in pixels. + * Default is 10. + * {Number} margin.item.vertical + * Vertical Margin between items in pixels. + * Default is 10. + * {Number} margin.item + * Margin between items in pixels in both horizontal + * and vertical direction. Default is 10. + * {Number} margin + * Set margin for both axis and items in pixels. + * {Number} padding + * Padding of the contents of an item in pixels. + * Must correspond with the items css. Default is 5. + * {Boolean} selectable + * If true (default), items can be selected. + * {Boolean} editable + * Set all editable options to true or false + * {Boolean} editable.updateTime + * Allow dragging an item to an other moment in time + * {Boolean} editable.updateGroup + * Allow dragging an item to an other group + * {Boolean} editable.add + * Allow creating new items on double tap + * {Boolean} editable.remove + * Allow removing items by clicking the delete button + * top right of a selected item. + * {Function(item: Item, callback: Function)} onAdd + * Callback function triggered when an item is about to be added: + * when the user double taps an empty space in the Timeline. + * {Function(item: Item, callback: Function)} onUpdate + * Callback function fired when an item is about to be updated. + * This function typically has to show a dialog where the user + * change the item. If not implemented, nothing happens. + * {Function(item: Item, callback: Function)} onMove + * Fired when an item has been moved. If not implemented, + * the move action will be accepted. + * {Function(item: Item, callback: Function)} onRemove + * Fired when an item is about to be deleted. + * If not implemented, the item will be always removed. + */ + ItemSet.prototype.setOptions = function(options) { + if (options) { + // copy all options that we know + var fields = ['type', 'align', 'orientation', 'padding', 'stack', 'selectable', 'groupOrder']; + util.selectiveExtend(fields, this.options, options); - Legend.prototype.removeGroup = function(label) { - if (this.groups.hasOwnProperty(label)) { - delete this.groups[label]; - this.amountOfGroups -= 1; + if ('margin' in options) { + if (typeof options.margin === 'number') { + this.options.margin.axis = options.margin; + this.options.margin.item.horizontal = options.margin; + this.options.margin.item.vertical = options.margin; + } + else if (typeof options.margin === 'object') { + util.selectiveExtend(['axis'], this.options.margin, options.margin); + if ('item' in options.margin) { + if (typeof options.margin.item === 'number') { + this.options.margin.item.horizontal = options.margin.item; + this.options.margin.item.vertical = options.margin.item; + } + else if (typeof options.margin.item === 'object') { + util.selectiveExtend(['horizontal', 'vertical'], this.options.margin.item, options.margin.item); + } + } + } + } + + if ('editable' in options) { + if (typeof options.editable === 'boolean') { + this.options.editable.updateTime = options.editable; + this.options.editable.updateGroup = options.editable; + this.options.editable.add = options.editable; + this.options.editable.remove = options.editable; + } + else if (typeof options.editable === 'object') { + util.selectiveExtend(['updateTime', 'updateGroup', 'add', 'remove'], this.options.editable, options.editable); + } + } + + // callback functions + var addCallback = (function (name) { + if (name in options) { + var fn = options[name]; + if (!(fn instanceof Function)) { + throw new Error('option ' + name + ' must be a function ' + name + '(item, callback)'); + } + this.options[name] = fn; + } + }).bind(this); + ['onAdd', 'onUpdate', 'onRemove', 'onMove'].forEach(addCallback); + + // force the itemSet to refresh: options like orientation and margins may be changed + this.markDirty(); } }; - Legend.prototype._create = function() { - this.dom.frame = document.createElement('div'); - this.dom.frame.className = 'legend'; - this.dom.frame.style.position = "absolute"; - this.dom.frame.style.top = "10px"; - this.dom.frame.style.display = "block"; + /** + * Mark the ItemSet dirty so it will refresh everything with next redraw + */ + ItemSet.prototype.markDirty = function() { + this.groupIds = []; + this.stackDirty = true; + }; - this.dom.textArea = document.createElement('div'); - this.dom.textArea.className = 'legendText'; - this.dom.textArea.style.position = "relative"; - this.dom.textArea.style.top = "0px"; + /** + * Destroy the ItemSet + */ + ItemSet.prototype.destroy = function() { + this.hide(); + this.setItems(null); + this.setGroups(null); - this.svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); - this.svg.style.position = 'absolute'; - this.svg.style.top = 0 +'px'; - this.svg.style.width = this.options.iconSize + 5 + 'px'; + this.hammer = null; - this.dom.frame.appendChild(this.svg); - this.dom.frame.appendChild(this.dom.textArea); + this.body = null; + this.conversion = null; }; /** * Hide the component from the DOM */ - Legend.prototype.hide = function() { + ItemSet.prototype.hide = function() { // remove the frame containing the items if (this.dom.frame.parentNode) { this.dom.frame.parentNode.removeChild(this.dom.frame); } + + // remove the axis with dots + if (this.dom.axis.parentNode) { + this.dom.axis.parentNode.removeChild(this.dom.axis); + } + + // remove the labelset containing all group labels + if (this.dom.labelSet.parentNode) { + this.dom.labelSet.parentNode.removeChild(this.dom.labelSet); + } }; /** * Show the component in the DOM (when not already visible). * @return {Boolean} changed */ - Legend.prototype.show = function() { + ItemSet.prototype.show = function() { // show frame containing the items if (!this.dom.frame.parentNode) { this.body.dom.center.appendChild(this.dom.frame); } - }; - Legend.prototype.setOptions = function(options) { - var fields = ['enabled','orientation','icons','left','right']; - util.selectiveDeepExtend(fields, this.options, options); - }; + // show axis with dots + if (!this.dom.axis.parentNode) { + this.body.dom.backgroundVertical.appendChild(this.dom.axis); + } - Legend.prototype.redraw = function() { - if (this.options[this.side].visible == false || this.amountOfGroups == 0 || this.options.enabled == false) { - this.hide(); + // show labelset containing labels + if (!this.dom.labelSet.parentNode) { + this.body.dom.left.appendChild(this.dom.labelSet); } - else { - this.show(); - if (this.options[this.side].position == 'top-left' || this.options[this.side].position == 'bottom-left') { - this.dom.frame.style.left = '4px'; - this.dom.frame.style.textAlign = "left"; - this.dom.textArea.style.textAlign = "left"; - this.dom.textArea.style.left = (this.options.iconSize + 15) + 'px'; - this.dom.textArea.style.right = ''; - this.svg.style.left = 0 +'px'; - this.svg.style.right = ''; - } - else { - this.dom.frame.style.right = '4px'; - this.dom.frame.style.textAlign = "right"; - this.dom.textArea.style.textAlign = "right"; - this.dom.textArea.style.right = (this.options.iconSize + 15) + 'px'; - this.dom.textArea.style.left = ''; - this.svg.style.right = 0 +'px'; - this.svg.style.left = ''; - } + }; - if (this.options[this.side].position == 'top-left' || this.options[this.side].position == 'top-right') { - this.dom.frame.style.top = 4 - Number(this.body.dom.center.style.top.replace("px","")) + 'px'; - this.dom.frame.style.bottom = ''; - } - else { - this.dom.frame.style.bottom = 4 - Number(this.body.dom.center.style.top.replace("px","")) + 'px'; - this.dom.frame.style.top = ''; - } + /** + * Set selected items by their id. Replaces the current selection + * Unknown id's are silently ignored. + * @param {Array} [ids] An array with zero or more id's of the items to be + * selected. If ids is an empty array, all items will be + * unselected. + */ + ItemSet.prototype.setSelection = function(ids) { + var i, ii, id, item; - if (this.options.icons == false) { - this.dom.frame.style.width = this.dom.textArea.offsetWidth + 10 + 'px'; - this.dom.textArea.style.right = ''; - this.dom.textArea.style.left = ''; - this.svg.style.width = '0px'; + if (ids) { + if (!Array.isArray(ids)) { + throw new TypeError('Array expected'); } - else { - this.dom.frame.style.width = this.options.iconSize + 15 + this.dom.textArea.offsetWidth + 10 + 'px' - this.drawLegendIcons(); + + // unselect currently selected items + for (i = 0, ii = this.selection.length; i < ii; i++) { + id = this.selection[i]; + item = this.items[id]; + if (item) item.unselect(); } - var content = ''; - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - content += this.groups[groupId].content + '
'; + // select items + this.selection = []; + for (i = 0, ii = ids.length; i < ii; i++) { + id = ids[i]; + item = this.items[id]; + if (item) { + this.selection.push(id); + item.select(); } } - this.dom.textArea.innerHTML = content; - this.dom.textArea.style.lineHeight = ((0.75 * this.options.iconSize) + this.options.iconSpacing) + 'px'; } }; - Legend.prototype.drawLegendIcons = function() { - if (this.dom.frame.parentNode) { - DOMutil.prepareElements(this.svgElements); - var padding = window.getComputedStyle(this.dom.frame).paddingTop; - var iconOffset = Number(padding.replace('px','')); - var x = iconOffset; - var iconWidth = this.options.iconSize; - var iconHeight = 0.75 * this.options.iconSize; - var y = iconOffset + 0.5 * iconHeight + 3; + /** + * Get the selected items by their id + * @return {Array} ids The ids of the selected items + */ + ItemSet.prototype.getSelection = function() { + return this.selection.concat([]); + }; - this.svg.style.width = iconWidth + 5 + iconOffset + 'px'; + /** + * Get the id's of the currently visible items. + * @returns {Array} The ids of the visible items + */ + ItemSet.prototype.getVisibleItems = function() { + var range = this.body.range.getRange(); + var left = this.body.util.toScreen(range.start); + var right = this.body.util.toScreen(range.end); - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - this.groups[groupId].drawIcon(x, y, this.svgElements, this.svg, iconWidth, iconHeight); - y += iconHeight + this.options.iconSpacing; + var ids = []; + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + var group = this.groups[groupId]; + var rawVisibleItems = group.visibleItems; + + // filter the "raw" set with visibleItems into a set which is really + // visible by pixels + for (var i = 0; i < rawVisibleItems.length; i++) { + var item = rawVisibleItems[i]; + // TODO: also check whether visible vertically + if ((item.left < right) && (item.left + item.width > left)) { + ids.push(item.id); + } } } - - DOMutil.cleanupElements(this.svgElements); } - }; - - module.exports = Legend; - - -/***/ }, -/* 26 */ -/***/ function(module, exports, __webpack_require__) { - var util = __webpack_require__(1); - var DOMutil = __webpack_require__(2); - var DataSet = __webpack_require__(3); - var DataView = __webpack_require__(4); - var Component = __webpack_require__(18); - var DataAxis = __webpack_require__(21); - var GraphGroup = __webpack_require__(22); - var Legend = __webpack_require__(25); - - var UNGROUPED = '__ungrouped__'; // reserved group id for ungrouped items + return ids; + }; /** - * This is the constructor of the LineGraph. It requires a Timeline body and options. - * - * @param body - * @param options - * @constructor + * Deselect a selected item + * @param {String | Number} id + * @private */ - function LineGraph(body, options) { - this.id = util.randomUUID(); - this.body = body; - - this.defaultOptions = { - yAxisOrientation: 'left', - defaultGroup: 'default', - sort: true, - sampling: true, - graphHeight: '400px', - shaded: { - enabled: false, - orientation: 'bottom' // top, bottom - }, - style: 'line', // line, bar - barChart: { - width: 50, - align: 'center' // left, center, right - }, - catmullRom: { - enabled: true, - parametrization: 'centripetal', // uniform (alpha = 0.0), chordal (alpha = 1.0), centripetal (alpha = 0.5) - alpha: 0.5 - }, - drawPoints: { - enabled: true, - size: 6, - style: 'square' // square, circle - }, - dataAxis: { - showMinorLabels: true, - showMajorLabels: true, - icons: false, - width: '40px', - visible: true - }, - legend: { - enabled: false, - icons: true, - left: { - visible: true, - position: 'top-left' // top/bottom - left,right - }, - right: { - visible: true, - position: 'top-right' // top/bottom - left,right - } + ItemSet.prototype._deselect = function(id) { + var selection = this.selection; + for (var i = 0, ii = selection.length; i < ii; i++) { + if (selection[i] == id) { // non-strict comparison! + selection.splice(i, 1); + break; } - }; + } + }; - // options is shared by this ItemSet and all its items - this.options = util.extend({}, this.defaultOptions); - this.dom = {}; - this.props = {}; - this.hammer = null; - this.groups = {}; + /** + * Repaint the component + * @return {boolean} Returns true if the component is resized + */ + ItemSet.prototype.redraw = function() { + var margin = this.options.margin, + range = this.body.range, + asSize = util.option.asSize, + options = this.options, + orientation = options.orientation, + resized = false, + frame = this.dom.frame, + editable = options.editable.updateTime || options.editable.updateGroup; - var me = this; - this.itemsData = null; // DataSet - this.groupsData = null; // DataSet + // update class name + frame.className = 'itemset' + (editable ? ' editable' : ''); - // listeners for the DataSet of the items - this.itemListeners = { - 'add': function (event, params, senderId) { - me._onAdd(params.items); - }, - 'update': function (event, params, senderId) { - me._onUpdate(params.items); - }, - 'remove': function (event, params, senderId) { - me._onRemove(params.items); - } - }; + // reorder the groups (if needed) + resized = this._orderGroups() || resized; - // listeners for the DataSet of the groups - this.groupListeners = { - 'add': function (event, params, senderId) { - me._onAddGroups(params.items); - }, - 'update': function (event, params, senderId) { - me._onUpdateGroups(params.items); - }, - 'remove': function (event, params, senderId) { - me._onRemoveGroups(params.items); - } - }; + // check whether zoomed (in that case we need to re-stack everything) + // TODO: would be nicer to get this as a trigger from Range + var visibleInterval = range.end - range.start; + var zoomed = (visibleInterval != this.lastVisibleInterval) || (this.props.width != this.props.lastWidth); + if (zoomed) this.stackDirty = true; + this.lastVisibleInterval = visibleInterval; + this.props.lastWidth = this.props.width; - this.items = {}; // object with an Item for every data item - this.selection = []; // list with the ids of all selected nodes - this.lastStart = this.body.range.start; - this.touchParams = {}; // stores properties while dragging + // redraw all groups + var restack = this.stackDirty, + firstGroup = this._firstGroup(), + firstMargin = { + item: margin.item, + axis: margin.axis + }, + nonFirstMargin = { + item: margin.item, + axis: margin.item.vertical / 2 + }, + height = 0, + minHeight = margin.axis + margin.item.vertical; + util.forEach(this.groups, function (group) { + var groupMargin = (group == firstGroup) ? firstMargin : nonFirstMargin; + var groupResized = group.redraw(range, groupMargin, restack); + resized = groupResized || resized; + height += group.height; + }); + height = Math.max(height, minHeight); + this.stackDirty = false; - this.svgElements = {}; - this.setOptions(options); - this.groupsUsingDefaultStyles = [0]; + // update frame height + frame.style.height = asSize(height); - this.body.emitter.on("rangechange",function() { - if (me.lastStart != 0) { - var offset = me.body.range.start - me.lastStart; - var range = me.body.range.end - me.body.range.start; - if (me.width != 0) { - var rangePerPixelInv = me.width/range; - var xOffset = offset * rangePerPixelInv; - me.svg.style.left = (-me.width - xOffset) + "px"; - } - } - }); - this.body.emitter.on("rangechanged", function() { - me.lastStart = me.body.range.start; - me.svg.style.left = util.option.asSize(-me.width); - me._updateGraph.apply(me); - }); + // calculate actual size and position + this.props.top = frame.offsetTop; + this.props.left = frame.offsetLeft; + this.props.width = frame.offsetWidth; + this.props.height = height; - // create the HTML DOM - this._create(); - this.body.emitter.emit("change"); - } + // reposition axis + this.dom.axis.style.top = asSize((orientation == 'top') ? + (this.body.domProps.top.height + this.body.domProps.border.top) : + (this.body.domProps.top.height + this.body.domProps.centerContainer.height)); + this.dom.axis.style.left = this.body.domProps.border.left + 'px'; - LineGraph.prototype = new Component(); + // check if this component is resized + resized = this._isResized() || resized; + + return resized; + }; /** - * Create the HTML DOM for the ItemSet + * Get the first group, aligned with the axis + * @return {Group | null} firstGroup + * @private */ - LineGraph.prototype._create = function(){ - var frame = document.createElement('div'); - frame.className = 'LineGraph'; - this.dom.frame = frame; + ItemSet.prototype._firstGroup = function() { + var firstGroupIndex = (this.options.orientation == 'top') ? 0 : (this.groupIds.length - 1); + var firstGroupId = this.groupIds[firstGroupIndex]; + var firstGroup = this.groups[firstGroupId] || this.groups[UNGROUPED]; - // create svg element for graph drawing. - this.svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); - this.svg.style.position = "relative"; - this.svg.style.height = ('' + this.options.graphHeight).replace("px",'') + 'px'; - this.svg.style.display = "block"; - frame.appendChild(this.svg); - - // data axis - this.options.dataAxis.orientation = 'left'; - this.yAxisLeft = new DataAxis(this.body, this.options.dataAxis, this.svg); - - this.options.dataAxis.orientation = 'right'; - this.yAxisRight = new DataAxis(this.body, this.options.dataAxis, this.svg); - delete this.options.dataAxis.orientation; - - // legends - this.legendLeft = new Legend(this.body, this.options.legend, 'left'); - this.legendRight = new Legend(this.body, this.options.legend, 'right'); - - this.show(); + return firstGroup || null; }; /** - * set the options of the LineGraph. the mergeOptions is used for subObjects that have an enabled element. - * @param options + * Create or delete the group holding all ungrouped items. This group is used when + * there are no groups specified. + * @protected */ - LineGraph.prototype.setOptions = function(options) { - if (options) { - var fields = ['sampling','defaultGroup','graphHeight','yAxisOrientation','style','barChart','dataAxis','sort']; - util.selectiveDeepExtend(fields, this.options, options); - util.mergeOptions(this.options, options,'catmullRom'); - util.mergeOptions(this.options, options,'drawPoints'); - util.mergeOptions(this.options, options,'shaded'); - util.mergeOptions(this.options, options,'legend'); - - if (options.catmullRom) { - if (typeof options.catmullRom == 'object') { - if (options.catmullRom.parametrization) { - if (options.catmullRom.parametrization == 'uniform') { - this.options.catmullRom.alpha = 0; - } - else if (options.catmullRom.parametrization == 'chordal') { - this.options.catmullRom.alpha = 1.0; - } - else { - this.options.catmullRom.parametrization = 'centripetal'; - this.options.catmullRom.alpha = 0.5; - } - } - } - } + ItemSet.prototype._updateUngrouped = function() { + var ungrouped = this.groups[UNGROUPED]; - if (this.yAxisLeft) { - if (options.dataAxis !== undefined) { - this.yAxisLeft.setOptions(this.options.dataAxis); - this.yAxisRight.setOptions(this.options.dataAxis); - } + if (this.groupsData) { + // remove the group holding all ungrouped items + if (ungrouped) { + ungrouped.hide(); + delete this.groups[UNGROUPED]; } + } + else { + // create a group holding all (unfiltered) items + if (!ungrouped) { + var id = null; + var data = null; + ungrouped = new Group(id, data, this); + this.groups[UNGROUPED] = ungrouped; - if (this.legendLeft) { - if (options.legend !== undefined) { - this.legendLeft.setOptions(this.options.legend); - this.legendRight.setOptions(this.options.legend); + for (var itemId in this.items) { + if (this.items.hasOwnProperty(itemId)) { + ungrouped.add(this.items[itemId]); + } } - } - if (this.groups.hasOwnProperty(UNGROUPED)) { - this.groups[UNGROUPED].setOptions(options); + ungrouped.show(); } } - if (this.dom.frame) { - this._updateGraph(); - } - }; - - /** - * Hide the component from the DOM - */ - LineGraph.prototype.hide = function() { - // remove the frame containing the items - if (this.dom.frame.parentNode) { - this.dom.frame.parentNode.removeChild(this.dom.frame); - } }; /** - * Show the component in the DOM (when not already visible). - * @return {Boolean} changed + * Get the element for the labelset + * @return {HTMLElement} labelSet */ - LineGraph.prototype.show = function() { - // show frame containing the items - if (!this.dom.frame.parentNode) { - this.body.dom.center.appendChild(this.dom.frame); - } + ItemSet.prototype.getLabelSet = function() { + return this.dom.labelSet; }; - /** * Set items * @param {vis.DataSet | null} items */ - LineGraph.prototype.setItems = function(items) { + ItemSet.prototype.setItems = function(items) { var me = this, - ids, - oldItemsData = this.itemsData; + ids, + oldItemsData = this.itemsData; // replace the dataset if (!items) { @@ -12486,19 +12153,27 @@ return /******/ (function(modules) { // webpackBootstrap // add all new items ids = this.itemsData.getIds(); this._onAdd(ids); + + // update the group holding all ungrouped items + this._updateUngrouped(); } - this._updateUngrouped(); - this._updateGraph(); - this.redraw(); + }; + + /** + * Get the current items + * @returns {vis.DataSet | null} + */ + ItemSet.prototype.getItems = function() { + return this.itemsData; }; /** * Set groups * @param {vis.DataSet} groups */ - LineGraph.prototype.setGroups = function(groups) { + ItemSet.prototype.setGroups = function(groups) { var me = this, - ids; + ids; // unsubscribe from current dataset if (this.groupsData) { @@ -12534,2067 +12209,2393 @@ return /******/ (function(modules) { // webpackBootstrap ids = this.groupsData.getIds(); this._onAddGroups(ids); } - this._onUpdate(); - }; + // update the group holding all ungrouped items + this._updateUngrouped(); + // update the order of all items in each group + this._order(); - LineGraph.prototype._onUpdate = function(ids) { - this._updateUngrouped(); - this._updateAllGroupData(); - this._updateGraph(); - this.redraw(); + this.body.emitter.emit('change'); }; - LineGraph.prototype._onAdd = function (ids) {this._onUpdate(ids);}; - LineGraph.prototype._onRemove = function (ids) {this._onUpdate(ids);}; - LineGraph.prototype._onUpdateGroups = function (groupIds) { - for (var i = 0; i < groupIds.length; i++) { - var group = this.groupsData.get(groupIds[i]); - this._updateGroup(group, groupIds[i]); - } - this._updateGraph(); - this.redraw(); + /** + * Get the current groups + * @returns {vis.DataSet | null} groups + */ + ItemSet.prototype.getGroups = function() { + return this.groupsData; }; - LineGraph.prototype._onAddGroups = function (groupIds) {this._onUpdateGroups(groupIds);}; - LineGraph.prototype._onRemoveGroups = function (groupIds) { - for (var i = 0; i < groupIds.length; i++) { - if (!this.groups.hasOwnProperty(groupIds[i])) { - if (this.groups[groupIds[i]].options.yAxisOrientation == 'right') { - this.yAxisRight.removeGroup(groupIds[i]); - this.legendRight.removeGroup(groupIds[i]); - this.legendRight.redraw(); - } - else { - this.yAxisLeft.removeGroup(groupIds[i]); - this.legendLeft.removeGroup(groupIds[i]); - this.legendLeft.redraw(); + /** + * Remove an item by its id + * @param {String | Number} id + */ + ItemSet.prototype.removeItem = function(id) { + var item = this.itemsData.get(id), + dataset = this.itemsData.getDataSet(); + + if (item) { + // confirm deletion + this.options.onRemove(item, function (item) { + if (item) { + // remove by id here, it is possible that an item has no id defined + // itself, so better not delete by the item itself + dataset.remove(id); } - delete this.groups[groupIds[i]]; - } + }); } - this._updateUngrouped(); - this._updateGraph(); - this.redraw(); }; /** - * update a group object - * - * @param group - * @param groupId - * @private + * Handle updated items + * @param {Number[]} ids + * @protected */ - LineGraph.prototype._updateGroup = function (group, groupId) { - if (!this.groups.hasOwnProperty(groupId)) { - this.groups[groupId] = new GraphGroup(group, groupId, this.options, this.groupsUsingDefaultStyles); - if (this.groups[groupId].options.yAxisOrientation == 'right') { - this.yAxisRight.addGroup(groupId, this.groups[groupId]); - this.legendRight.addGroup(groupId, this.groups[groupId]); - } - else { - this.yAxisLeft.addGroup(groupId, this.groups[groupId]); - this.legendLeft.addGroup(groupId, this.groups[groupId]); - } - } - else { - this.groups[groupId].update(group); - if (this.groups[groupId].options.yAxisOrientation == 'right') { - this.yAxisRight.updateGroup(groupId, this.groups[groupId]); - this.legendRight.updateGroup(groupId, this.groups[groupId]); - } - else { - this.yAxisLeft.updateGroup(groupId, this.groups[groupId]); - this.legendLeft.updateGroup(groupId, this.groups[groupId]); - } - } - this.legendLeft.redraw(); - this.legendRight.redraw(); - }; + ItemSet.prototype._onUpdate = function(ids) { + var me = this; - LineGraph.prototype._updateAllGroupData = function () { - if (this.itemsData != null) { - // ~450 ms @ 500k + ids.forEach(function (id) { + var itemData = me.itemsData.get(id, me.itemOptions), + item = me.items[id], + type = itemData.type || me.options.type || (itemData.end ? 'range' : 'box'); - var groupsContent = {}; - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - groupsContent[groupId] = []; + var constructor = ItemSet.types[type]; + + if (item) { + // update item + if (!constructor || !(item instanceof constructor)) { + // item type has changed, delete the item and recreate it + me._removeItem(item); + item = null; } - } - for (var itemId in this.itemsData._data) { - if (this.itemsData._data.hasOwnProperty(itemId)) { - var item = this.itemsData._data[itemId]; - item.x = util.convert(item.x,"Date"); - groupsContent[item.group].push(item); + else { + me._updateItem(item, itemData); } } - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - this.groups[groupId].setItems(groupsContent[groupId]); + + if (!item) { + // create item + if (constructor) { + item = new constructor(itemData, me.conversion, me.options); + item.id = id; // TODO: not so nice setting id afterwards + me._addItem(item); + } + else if (type == 'rangeoverflow') { + // TODO: deprecated since version 2.1.0 (or 3.0.0?). cleanup some day + throw new TypeError('Item type "rangeoverflow" is deprecated. Use css styling instead: ' + + '.vis.timeline .item.range .content {overflow: visible;}'); + } + else { + throw new TypeError('Unknown item type "' + type + '"'); } } - // // ~4500ms @ 500k - // for (var groupId in this.groups) { - // if (this.groups.hasOwnProperty(groupId)) { - // this.groups[groupId].setItems(this.itemsData.get({filter: - // function (item) { - // return (item.group == groupId); - // }, type:{x:"Date"}} - // )); - // } - // } - } + }); + + this._order(); + this.stackDirty = true; // force re-stacking of all items next redraw + this.body.emitter.emit('change'); }; /** - * Create or delete the group holding all ungrouped items. This group is used when - * there are no groups specified. This anonymous group is called 'graph'. + * Handle added items + * @param {Number[]} ids * @protected */ - LineGraph.prototype._updateUngrouped = function() { - if (this.itemsData != null) { - // var t0 = new Date(); - var group = {id: UNGROUPED, content: this.options.defaultGroup}; - this._updateGroup(group, UNGROUPED); - var ungroupedCounter = 0; - if (this.itemsData) { - for (var itemId in this.itemsData._data) { - if (this.itemsData._data.hasOwnProperty(itemId)) { - var item = this.itemsData._data[itemId]; - if (item != undefined) { - if (item.hasOwnProperty('group')) { - if (item.group === undefined) { - item.group = UNGROUPED; - } - } - else { - item.group = UNGROUPED; - } - ungroupedCounter = item.group == UNGROUPED ? ungroupedCounter + 1 : ungroupedCounter; - } - } - } - } + ItemSet.prototype._onAdd = ItemSet.prototype._onUpdate; - // much much slower - // var datapoints = this.itemsData.get({ - // filter: function (item) {return item.group === undefined;}, - // showInternalIds:true - // }); - // if (datapoints.length > 0) { - // var updateQuery = []; - // for (var i = 0; i < datapoints.length; i++) { - // updateQuery.push({id:datapoints[i].id, group: UNGROUPED}); - // } - // this.itemsData.update(updateQuery, true); - // } - // var t1 = new Date(); - // var pointInUNGROUPED = this.itemsData.get({filter: function (item) {return item.group == UNGROUPED;}}); - if (ungroupedCounter == 0) { - delete this.groups[UNGROUPED]; - this.legendLeft.removeGroup(UNGROUPED); - this.legendRight.removeGroup(UNGROUPED); - this.yAxisLeft.removeGroup(UNGROUPED); - this.yAxisRight.removeGroup(UNGROUPED); + /** + * Handle removed items + * @param {Number[]} ids + * @protected + */ + ItemSet.prototype._onRemove = function(ids) { + var count = 0; + var me = this; + ids.forEach(function (id) { + var item = me.items[id]; + if (item) { + count++; + me._removeItem(item); } - // console.log("getting amount ungrouped",new Date() - t1); - // console.log("putting in ungrouped",new Date() - t0); - } - else { - delete this.groups[UNGROUPED]; - this.legendLeft.removeGroup(UNGROUPED); - this.legendRight.removeGroup(UNGROUPED); - this.yAxisLeft.removeGroup(UNGROUPED); - this.yAxisRight.removeGroup(UNGROUPED); + }); + + if (count) { + // update order + this._order(); + this.stackDirty = true; // force re-stacking of all items next redraw + this.body.emitter.emit('change'); } + }; - this.legendLeft.redraw(); - this.legendRight.redraw(); + /** + * Update the order of item in all groups + * @private + */ + ItemSet.prototype._order = function() { + // reorder the items in all groups + // TODO: optimization: only reorder groups affected by the changed items + util.forEach(this.groups, function (group) { + group.order(); + }); }; + /** + * Handle updated groups + * @param {Number[]} ids + * @private + */ + ItemSet.prototype._onUpdateGroups = function(ids) { + this._onAddGroups(ids); + }; /** - * Redraw the component, mandatory function - * @return {boolean} Returns true if the component is resized + * Handle changed groups + * @param {Number[]} ids + * @private */ - LineGraph.prototype.redraw = function() { - var resized = false; + ItemSet.prototype._onAddGroups = function(ids) { + var me = this; - this.svg.style.height = ('' + this.options.graphHeight).replace('px','') + 'px'; - if (this.lastWidth === undefined && this.width || this.lastWidth != this.width) { - resized = true; - } - // check if this component is resized - resized = this._isResized() || resized; - // check whether zoomed (in that case we need to re-stack everything) - var visibleInterval = this.body.range.end - this.body.range.start; - var zoomed = (visibleInterval != this.lastVisibleInterval) || (this.width != this.lastWidth); - this.lastVisibleInterval = visibleInterval; - this.lastWidth = this.width; + ids.forEach(function (id) { + var groupData = me.groupsData.get(id); + var group = me.groups[id]; - // calculate actual size and position - this.width = this.dom.frame.offsetWidth; + if (!group) { + // check for reserved ids + if (id == UNGROUPED) { + throw new Error('Illegal group id. ' + id + ' is a reserved id.'); + } - // the svg element is three times as big as the width, this allows for fully dragging left and right - // without reloading the graph. the controls for this are bound to events in the constructor - if (resized == true) { - this.svg.style.width = util.option.asSize(3*this.width); - this.svg.style.left = util.option.asSize(-this.width); - } - if (zoomed == true) { - this._updateGraph(); - } + var groupOptions = Object.create(me.options); + util.extend(groupOptions, { + height: null + }); - this.legendLeft.redraw(); - this.legendRight.redraw(); + group = new Group(id, groupData, me); + me.groups[id] = group; - return resized; + // add items with this groupId to the new group + for (var itemId in me.items) { + if (me.items.hasOwnProperty(itemId)) { + var item = me.items[itemId]; + if (item.data.group == id) { + group.add(item); + } + } + } + + group.order(); + group.show(); + } + else { + // update group + group.setData(groupData); + } + }); + + this.body.emitter.emit('change'); }; /** - * Update and redraw the graph. - * + * Handle removed groups + * @param {Number[]} ids + * @private */ - LineGraph.prototype._updateGraph = function () { - // reset the svg elements - DOMutil.prepareElements(this.svgElements); - // // very slow... - // groupData = group.itemsData.get({filter: - // function (item) { - // return (item.x > minDate && item.x < maxDate); - // }} - // ); - - - if (this.width != 0 && this.itemsData != null) { - var group, groupData, preprocessedGroup, i; - var preprocessedGroupData = []; - var processedGroupData = []; - var groupRanges = []; - var changeCalled = false; + ItemSet.prototype._onRemoveGroups = function(ids) { + var groups = this.groups; + ids.forEach(function (id) { + var group = groups[id]; - // getting group Ids - var groupIds = []; - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - groupIds.push(groupId); - } + if (group) { + group.hide(); + delete groups[id]; } + }); - // this is the range of the SVG canvas - var minDate = this.body.util.toGlobalTime(- this.body.domProps.root.width); - var maxDate = this.body.util.toGlobalTime(2 * this.body.domProps.root.width); + this.markDirty(); - // first select and preprocess the data from the datasets. - // the groups have their preselection of data, we now loop over this data to see - // what data we need to draw. Sorted data is much faster. - // more optimization is possible by doing the sampling before and using the binary search - // to find the end date to determine the increment. - if (groupIds.length > 0) { - for (i = 0; i < groupIds.length; i++) { - group = this.groups[groupIds[i]]; - groupData = []; - // optimization for sorted data - if (group.options.sort == true) { - var guess = Math.max(0,util.binarySearchGeneric(group.itemsData, minDate, 'x', 'before')); - - for (var j = guess; j < group.itemsData.length; j++) { - var item = group.itemsData[j]; - if (item !== undefined) { - if (item.x > maxDate) { - groupData.push(item); - break; - } - else { - groupData.push(item); - } - } - } - } - else { - for (var j = 0; j < group.itemsData.length; j++) { - var item = group.itemsData[j]; - if (item !== undefined) { - if (item.x > minDate && item.x < maxDate) { - groupData.push(item); - } - } - } - } - // preprocess, split into ranges and data - preprocessedGroup = this._preprocessData(groupData, group); - groupRanges.push({min: preprocessedGroup.min, max: preprocessedGroup.max}); - preprocessedGroupData.push(preprocessedGroup.data); - } - - // update the Y axis first, we use this data to draw at the correct Y points - // changeCalled is required to clean the SVG on a change emit. - changeCalled = this._updateYAxis(groupIds, groupRanges); - if (changeCalled == true) { - DOMutil.cleanupElements(this.svgElements); - this.body.emitter.emit("change"); - return; - } - - // with the yAxis scaled correctly, use this to get the Y values of the points. - for (i = 0; i < groupIds.length; i++) { - group = this.groups[groupIds[i]]; - processedGroupData.push(this._convertYvalues(preprocessedGroupData[i],group)) - } - - // draw the groups - for (i = 0; i < groupIds.length; i++) { - group = this.groups[groupIds[i]]; - if (group.options.style == 'line') { - this._drawLineGraph(processedGroupData[i], group); - } - else { - this._drawBarGraph (processedGroupData[i], group); - } - } - } - } - - // cleanup unused svg elements - DOMutil.cleanupElements(this.svgElements); - }; + this.body.emitter.emit('change'); + }; /** - * this sets the Y ranges for the Y axis. It also determines which of the axis should be shown or hidden. - * @param {array} groupIds + * Reorder the groups if needed + * @return {boolean} changed * @private */ - LineGraph.prototype._updateYAxis = function (groupIds, groupRanges) { - var changeCalled = false; - var yAxisLeftUsed = false; - var yAxisRightUsed = false; - var minLeft = 1e9, minRight = 1e9, maxLeft = -1e9, maxRight = -1e9, minVal, maxVal; - var orientation = 'left'; + ItemSet.prototype._orderGroups = function () { + if (this.groupsData) { + // reorder the groups + var groupIds = this.groupsData.getIds({ + order: this.options.groupOrder + }); - // if groups are present - if (groupIds.length > 0) { - for (var i = 0; i < groupIds.length; i++) { - orientation = 'left'; - var group = this.groups[groupIds[i]]; - if (group.options.yAxisOrientation == 'right') { - orientation = 'right'; - } + var changed = !util.equalArray(groupIds, this.groupIds); + if (changed) { + // hide all groups, removes them from the DOM + var groups = this.groups; + groupIds.forEach(function (groupId) { + groups[groupId].hide(); + }); - minVal = groupRanges[i].min; - maxVal = groupRanges[i].max; + // show the groups again, attach them to the DOM in correct order + groupIds.forEach(function (groupId) { + groups[groupId].show(); + }); - if (orientation == 'left') { - yAxisLeftUsed = true; - minLeft = minLeft > minVal ? minVal : minLeft; - maxLeft = maxLeft < maxVal ? maxVal : maxLeft; - } - else { - yAxisRightUsed = true; - minRight = minRight > minVal ? minVal : minRight; - maxRight = maxRight < maxVal ? maxVal : maxRight; - } - } - if (yAxisLeftUsed == true) { - this.yAxisLeft.setRange(minLeft, maxLeft); - } - if (yAxisRightUsed == true) { - this.yAxisRight.setRange(minRight, maxRight); + this.groupIds = groupIds; } - } - - changeCalled = this._toggleAxisVisiblity(yAxisLeftUsed , this.yAxisLeft) || changeCalled; - changeCalled = this._toggleAxisVisiblity(yAxisRightUsed, this.yAxisRight) || changeCalled; - if (yAxisRightUsed == true && yAxisLeftUsed == true) { - this.yAxisLeft.drawIcons = true; - this.yAxisRight.drawIcons = true; + return changed; } else { - this.yAxisLeft.drawIcons = false; - this.yAxisRight.drawIcons = false; + return false; } + }; - this.yAxisRight.master = !yAxisLeftUsed; + /** + * Add a new item + * @param {Item} item + * @private + */ + ItemSet.prototype._addItem = function(item) { + this.items[item.id] = item; - if (this.yAxisRight.master == false) { - if (yAxisRightUsed == true) { - this.yAxisLeft.lineOffset = this.yAxisRight.width; - } - changeCalled = this.yAxisLeft.redraw() || changeCalled; - this.yAxisRight.stepPixelsForced = this.yAxisLeft.stepPixels; - changeCalled = this.yAxisRight.redraw() || changeCalled; - } - else { - changeCalled = this.yAxisRight.redraw() || changeCalled; - } - return changeCalled; + // add to group + var groupId = this.groupsData ? item.data.group : UNGROUPED; + var group = this.groups[groupId]; + if (group) group.add(item); }; /** - * This shows or hides the Y axis if needed. If there is a change, the changed event is emitted by the updateYAxis function - * - * @param {boolean} axisUsed - * @returns {boolean} + * Update an existing item + * @param {Item} item + * @param {Object} itemData * @private - * @param axis */ - LineGraph.prototype._toggleAxisVisiblity = function (axisUsed, axis) { - var changed = false; - if (axisUsed == false) { - if (axis.dom.frame.parentNode) { - axis.hide(); - changed = true; - } + ItemSet.prototype._updateItem = function(item, itemData) { + var oldGroupId = item.data.group; + + item.data = itemData; + if (item.displayed) { + item.redraw(); } - else { - if (!axis.dom.frame.parentNode) { - axis.show(); - changed = true; - } + + // update group + if (oldGroupId != item.data.group) { + var oldGroup = this.groups[oldGroupId]; + if (oldGroup) oldGroup.remove(item); + + var groupId = this.groupsData ? item.data.group : UNGROUPED; + var group = this.groups[groupId]; + if (group) group.add(item); } - return changed; }; - /** - * draw a bar graph - * @param datapoints - * @param group + * Delete an item from the ItemSet: remove it from the DOM, from the map + * with items, and from the map with visible items, and from the selection + * @param {Item} item + * @private */ - LineGraph.prototype._drawBarGraph = function (dataset, group) { - if (dataset != null) { - if (dataset.length > 0) { - var coreDistance; - var minWidth = 0.1 * group.options.barChart.width; - var offset = 0; - var width = group.options.barChart.width; + ItemSet.prototype._removeItem = function(item) { + // remove from DOM + item.hide(); - if (group.options.barChart.align == 'left') {offset -= 0.5*width;} - else if (group.options.barChart.align == 'right') {offset += 0.5*width;} + // remove from items + delete this.items[item.id]; - for (var i = 0; i < dataset.length; i++) { - // dynammically downscale the width so there is no overlap up to 1/10th the original width - if (i+1 < dataset.length) {coreDistance = Math.abs(dataset[i+1].x - dataset[i].x);} - if (i > 0) {coreDistance = Math.min(coreDistance,Math.abs(dataset[i-1].x - dataset[i].x));} - if (coreDistance < width) {width = coreDistance < minWidth ? minWidth : coreDistance;} + // remove from selection + var index = this.selection.indexOf(item.id); + if (index != -1) this.selection.splice(index, 1); - DOMutil.drawBar(dataset[i].x + offset, dataset[i].y, width, group.zeroPosition - dataset[i].y, group.className + ' bar', this.svgElements, this.svg); - } + // remove from group + var groupId = this.groupsData ? item.data.group : UNGROUPED; + var group = this.groups[groupId]; + if (group) group.remove(item); + }; - // draw points - if (group.options.drawPoints.enabled == true) { - this._drawPoints(dataset, group, this.svgElements, this.svg, offset); - } + /** + * Create an array containing all items being a range (having an end date) + * @param array + * @returns {Array} + * @private + */ + ItemSet.prototype._constructByEndArray = function(array) { + var endArray = []; + + for (var i = 0; i < array.length; i++) { + if (array[i] instanceof ItemRange) { + endArray.push(array[i]); } } + return endArray; }; - /** - * draw a line graph + * Register the clicked item on touch, before dragStart is initiated. * - * @param datapoints - * @param group + * dragStart is initiated from a mousemove event, which can have left the item + * already resulting in an item == null + * + * @param {Event} event + * @private */ - LineGraph.prototype._drawLineGraph = function (dataset, group) { - if (dataset != null) { - if (dataset.length > 0) { - var path, d; - var svgHeight = Number(this.svg.style.height.replace("px","")); - path = DOMutil.getSVGElement('path', this.svgElements, this.svg); - path.setAttributeNS(null, "class", group.className); + ItemSet.prototype._onTouch = function (event) { + // store the touched item, used in _onDragStart + this.touchParams.item = ItemSet.itemFromTarget(event); + }; - // construct path from dataset - if (group.options.catmullRom.enabled == true) { - d = this._catmullRom(dataset, group); + /** + * Start dragging the selected events + * @param {Event} event + * @private + */ + ItemSet.prototype._onDragStart = function (event) { + if (!this.options.editable.updateTime && !this.options.editable.updateGroup) { + return; + } + + var item = this.touchParams.item || null, + me = this, + props; + + if (item && item.selected) { + var dragLeftItem = event.target.dragLeftItem; + var dragRightItem = event.target.dragRightItem; + + if (dragLeftItem) { + props = { + item: dragLeftItem + }; + + if (me.options.editable.updateTime) { + props.start = item.data.start.valueOf(); } - else { - d = this._linear(dataset); + if (me.options.editable.updateGroup) { + if ('group' in item.data) props.group = item.data.group; } - // append with points for fill and finalize the path - if (group.options.shaded.enabled == true) { - var fillPath = DOMutil.getSVGElement('path',this.svgElements, this.svg); - var dFill; - if (group.options.shaded.orientation == 'top') { - dFill = "M" + dataset[0].x + "," + 0 + " " + d + "L" + dataset[dataset.length - 1].x + "," + 0; + this.touchParams.itemProps = [props]; + } + else if (dragRightItem) { + props = { + item: dragRightItem + }; + + if (me.options.editable.updateTime) { + props.end = item.data.end.valueOf(); + } + if (me.options.editable.updateGroup) { + if ('group' in item.data) props.group = item.data.group; + } + + this.touchParams.itemProps = [props]; + } + else { + this.touchParams.itemProps = this.getSelection().map(function (id) { + var item = me.items[id]; + var props = { + item: item + }; + + if (me.options.editable.updateTime) { + if ('start' in item.data) props.start = item.data.start.valueOf(); + if ('end' in item.data) props.end = item.data.end.valueOf(); } - else { - dFill = "M" + dataset[0].x + "," + svgHeight + " " + d + "L" + dataset[dataset.length - 1].x + "," + svgHeight; + if (me.options.editable.updateGroup) { + if ('group' in item.data) props.group = item.data.group; } - fillPath.setAttributeNS(null, "class", group.className + " fill"); - fillPath.setAttributeNS(null, "d", dFill); - } - // copy properties to path for drawing. - path.setAttributeNS(null, "d", "M" + d); - // draw points - if (group.options.drawPoints.enabled == true) { - this._drawPoints(dataset, group, this.svgElements, this.svg); - } + return props; + }); } + + event.stopPropagation(); } }; /** - * draw the data points - * - * @param dataset - * @param JSONcontainer - * @param svg - * @param group + * Drag selected items + * @param {Event} event + * @private */ - LineGraph.prototype._drawPoints = function (dataset, group, JSONcontainer, svg, offset) { - if (offset === undefined) {offset = 0;} - for (var i = 0; i < dataset.length; i++) { - DOMutil.drawPoint(dataset[i].x + offset, dataset[i].y, group, JSONcontainer, svg); - } - }; + ItemSet.prototype._onDrag = function (event) { + if (this.touchParams.itemProps) { + var range = this.body.range, + snap = this.body.util.snap || null, + deltaX = event.gesture.deltaX, + scale = (this.props.width / (range.end - range.start)), + offset = deltaX / scale; + // move + this.touchParams.itemProps.forEach(function (props) { + if ('start' in props) { + var start = new Date(props.start + offset); + props.item.data.start = snap ? snap(start) : start; + } + if ('end' in props) { + var end = new Date(props.end + offset); + props.item.data.end = snap ? snap(end) : end; + } - /** - * This uses the DataAxis object to generate the correct X coordinate on the SVG window. It uses the - * util function toScreen to get the x coordinate from the timestamp. It also pre-filters the data and get the minMax ranges for - * the yAxis. - * - * @param datapoints - * @returns {Array} - * @private - */ - LineGraph.prototype._preprocessData = function (datapoints, group) { - var extractedData = []; - var xValue, yValue; - var toScreen = this.body.util.toScreen; + if ('group' in props) { + // drag from one group to another + var group = ItemSet.groupFromTarget(event); + if (group && group.groupId != props.item.data.group) { + var oldGroup = props.item.parent; + oldGroup.remove(props.item); + oldGroup.order(); + group.add(props.item); + group.order(); - var increment = 1; - var amountOfPoints = datapoints.length; + props.item.data.group = group.groupId; + } + } + }); - var yMin = datapoints[0].y; - var yMax = datapoints[0].y; + // TODO: implement onMoving handler - // the global screen is used because changing the width of the yAxis may affect the increment, resulting in an endless loop - // of width changing of the yAxis. - if (group.options.sampling == true) { - var xDistance = this.body.util.toGlobalScreen(datapoints[datapoints.length-1].x) - this.body.util.toGlobalScreen(datapoints[0].x); - var pointsPerPixel = amountOfPoints/xDistance; - increment = Math.min(Math.ceil(0.2 * amountOfPoints), Math.max(1,Math.round(pointsPerPixel))); - } + this.stackDirty = true; // force re-stacking of all items next redraw + this.body.emitter.emit('change'); - for (var i = 0; i < amountOfPoints; i += increment) { - xValue = toScreen(datapoints[i].x) + this.width - 1; - yValue = datapoints[i].y; - extractedData.push({x: xValue, y: yValue}); - yMin = yMin > yValue ? yValue : yMin; - yMax = yMax < yValue ? yValue : yMax; + event.stopPropagation(); } - - // extractedData.sort(function (a,b) {return a.x - b.x;}); - return {min: yMin, max: yMax, data: extractedData}; }; /** - * This uses the DataAxis object to generate the correct Y coordinate on the SVG window. It uses the - * util function toScreen to get the x coordinate from the timestamp. - * - * @param datapoints - * @param options - * @returns {Array} + * End of dragging selected items + * @param {Event} event * @private */ - LineGraph.prototype._convertYvalues = function (datapoints, group) { - var extractedData = []; - var xValue, yValue; - var axis = this.yAxisLeft; - var svgHeight = Number(this.svg.style.height.replace("px","")); + ItemSet.prototype._onDragEnd = function (event) { + if (this.touchParams.itemProps) { + // prepare a change set for the changed items + var changes = [], + me = this, + dataset = this.itemsData.getDataSet(); - if (group.options.yAxisOrientation == 'right') { - axis = this.yAxisRight; - } + this.touchParams.itemProps.forEach(function (props) { + var id = props.item.id, + itemData = me.itemsData.get(id, me.itemOptions); - for (var i = 0; i < datapoints.length; i++) { - xValue = datapoints[i].x; - yValue = Math.round(axis.convertValue(datapoints[i].y)); - extractedData.push({x: xValue, y: yValue}); - } + var changed = false; + if ('start' in props.item.data) { + changed = (props.start != props.item.data.start.valueOf()); + itemData.start = util.convert(props.item.data.start, + dataset._options.type && dataset._options.type.start || 'Date'); + } + if ('end' in props.item.data) { + changed = changed || (props.end != props.item.data.end.valueOf()); + itemData.end = util.convert(props.item.data.end, + dataset._options.type && dataset._options.type.end || 'Date'); + } + if ('group' in props.item.data) { + changed = changed || (props.group != props.item.data.group); + itemData.group = props.item.data.group; + } - group.setZeroPosition(Math.min(svgHeight, axis.convertValue(0))); + // only apply changes when start or end is actually changed + if (changed) { + me.options.onMove(itemData, function (itemData) { + if (itemData) { + // apply changes + itemData[dataset._fieldId] = id; // ensure the item contains its id (can be undefined) + changes.push(itemData); + } + else { + // restore original values + if ('start' in props) props.item.data.start = props.start; + if ('end' in props) props.item.data.end = props.end; - // extractedData.sort(function (a,b) {return a.x - b.x;}); - return extractedData; - }; + me.stackDirty = true; // force re-stacking of all items next redraw + me.body.emitter.emit('change'); + } + }); + } + }); + this.touchParams.itemProps = null; + + // apply the changes to the data (if there are changes) + if (changes.length) { + dataset.update(changes); + } + event.stopPropagation(); + } + }; /** - * This uses an uniform parametrization of the CatmullRom algorithm: - * "On the Parameterization of Catmull-Rom Curves" by Cem Yuksel et al. - * @param data - * @returns {string} + * Handle selecting/deselecting an item when tapping it + * @param {Event} event * @private */ - LineGraph.prototype._catmullRomUniform = function(data) { - // catmull rom - var p0, p1, p2, p3, bp1, bp2; - var d = Math.round(data[0].x) + "," + Math.round(data[0].y) + " "; - var normalization = 1/6; - var length = data.length; - for (var i = 0; i < length - 1; i++) { + ItemSet.prototype._onSelectItem = function (event) { + if (!this.options.selectable) return; - p0 = (i == 0) ? data[0] : data[i-1]; - p1 = data[i]; - p2 = data[i+1]; - p3 = (i + 2 < length) ? data[i+2] : p2; + var ctrlKey = event.gesture.srcEvent && event.gesture.srcEvent.ctrlKey; + var shiftKey = event.gesture.srcEvent && event.gesture.srcEvent.shiftKey; + if (ctrlKey || shiftKey) { + this._onMultiSelectItem(event); + return; + } + var oldSelection = this.getSelection(); - // Catmull-Rom to Cubic Bezier conversion matrix - // 0 1 0 0 - // -1/6 1 1/6 0 - // 0 1/6 1 -1/6 - // 0 0 1 0 + var item = ItemSet.itemFromTarget(event); + var selection = item ? [item.id] : []; + this.setSelection(selection); - // bp0 = { x: p1.x, y: p1.y }; - bp1 = { x: ((-p0.x + 6*p1.x + p2.x) *normalization), y: ((-p0.y + 6*p1.y + p2.y) *normalization)}; - bp2 = { x: (( p1.x + 6*p2.x - p3.x) *normalization), y: (( p1.y + 6*p2.y - p3.y) *normalization)}; - // bp0 = { x: p2.x, y: p2.y }; + var newSelection = this.getSelection(); - d += "C" + - bp1.x + "," + - bp1.y + " " + - bp2.x + "," + - bp2.y + " " + - p2.x + "," + - p2.y + " "; + // emit a select event, + // except when old selection is empty and new selection is still empty + if (newSelection.length > 0 || oldSelection.length > 0) { + this.body.emitter.emit('select', { + items: this.getSelection() + }); } - return d; + event.stopPropagation(); }; /** - * This uses either the chordal or centripetal parameterization of the catmull-rom algorithm. - * By default, the centripetal parameterization is used because this gives the nicest results. - * These parameterizations are relatively heavy because the distance between 4 points have to be calculated. - * - * One optimization can be used to reuse distances since this is a sliding window approach. - * @param data - * @returns {string} + * Handle creation and updates of an item on double tap + * @param event * @private */ - LineGraph.prototype._catmullRom = function(data, group) { - var alpha = group.options.catmullRom.alpha; - if (alpha == 0 || alpha === undefined) { - return this._catmullRomUniform(data); + ItemSet.prototype._onAddItem = function (event) { + if (!this.options.selectable) return; + if (!this.options.editable.add) return; + + var me = this, + snap = this.body.util.snap || null, + item = ItemSet.itemFromTarget(event); + + if (item) { + // update item + + // execute async handler to update the item (or cancel it) + var itemData = me.itemsData.get(item.id); // get a clone of the data from the dataset + this.options.onUpdate(itemData, function (itemData) { + if (itemData) { + me.itemsData.update(itemData); + } + }); } else { - var p0, p1, p2, p3, bp1, bp2, d1,d2,d3, A, B, N, M; - var d3powA, d2powA, d3pow2A, d2pow2A, d1pow2A, d1powA; - var d = Math.round(data[0].x) + "," + Math.round(data[0].y) + " "; - var length = data.length; - for (var i = 0; i < length - 1; i++) { + // add item + var xAbs = util.getAbsoluteLeft(this.dom.frame); + var x = event.gesture.center.pageX - xAbs; + var start = this.body.util.toTime(x); + var newItem = { + start: snap ? snap(start) : start, + content: 'new item' + }; - p0 = (i == 0) ? data[0] : data[i-1]; - p1 = data[i]; - p2 = data[i+1]; - p3 = (i + 2 < length) ? data[i+2] : p2; + // when default type is a range, add a default end date to the new item + if (this.options.type === 'range') { + var end = this.body.util.toTime(x + this.props.width / 5); + newItem.end = snap ? snap(end) : end; + } - d1 = Math.sqrt(Math.pow(p0.x - p1.x,2) + Math.pow(p0.y - p1.y,2)); - d2 = Math.sqrt(Math.pow(p1.x - p2.x,2) + Math.pow(p1.y - p2.y,2)); - d3 = Math.sqrt(Math.pow(p2.x - p3.x,2) + Math.pow(p2.y - p3.y,2)); + newItem[this.itemsData.fieldId] = util.randomUUID(); - // Catmull-Rom to Cubic Bezier conversion matrix - // - // A = 2d1^2a + 3d1^a * d2^a + d3^2a - // B = 2d3^2a + 3d3^a * d2^a + d2^2a - // - // [ 0 1 0 0 ] - // [ -d2^2a/N A/N d1^2a/N 0 ] - // [ 0 d3^2a/M B/M -d2^2a/M ] - // [ 0 0 1 0 ] + var group = ItemSet.groupFromTarget(event); + if (group) { + newItem.group = group.groupId; + } - // [ 0 1 0 0 ] - // [ -d2pow2a/N A/N d1pow2a/N 0 ] - // [ 0 d3pow2a/M B/M -d2pow2a/M ] - // [ 0 0 1 0 ] + // execute async handler to customize (or cancel) adding an item + this.options.onAdd(newItem, function (item) { + if (item) { + me.itemsData.add(newItem); + // TODO: need to trigger a redraw? + } + }); + } + }; - d3powA = Math.pow(d3, alpha); - d3pow2A = Math.pow(d3,2*alpha); - d2powA = Math.pow(d2, alpha); - d2pow2A = Math.pow(d2,2*alpha); - d1powA = Math.pow(d1, alpha); - d1pow2A = Math.pow(d1,2*alpha); + /** + * Handle selecting/deselecting multiple items when holding an item + * @param {Event} event + * @private + */ + ItemSet.prototype._onMultiSelectItem = function (event) { + if (!this.options.selectable) return; - A = 2*d1pow2A + 3*d1powA * d2powA + d2pow2A; - B = 2*d3pow2A + 3*d3powA * d2powA + d2pow2A; - N = 3*d1powA * (d1powA + d2powA); - if (N > 0) {N = 1 / N;} - M = 3*d3powA * (d3powA + d2powA); - if (M > 0) {M = 1 / M;} + var selection, + item = ItemSet.itemFromTarget(event); - bp1 = { x: ((-d2pow2A * p0.x + A*p1.x + d1pow2A * p2.x) * N), - y: ((-d2pow2A * p0.y + A*p1.y + d1pow2A * p2.y) * N)}; + if (item) { + // multi select items + selection = this.getSelection(); // current selection + var index = selection.indexOf(item.id); + if (index == -1) { + // item is not yet selected -> select it + selection.push(item.id); + } + else { + // item is already selected -> deselect it + selection.splice(index, 1); + } + this.setSelection(selection); - bp2 = { x: (( d3pow2A * p1.x + B*p2.x - d2pow2A * p3.x) * M), - y: (( d3pow2A * p1.y + B*p2.y - d2pow2A * p3.y) * M)}; + this.body.emitter.emit('select', { + items: this.getSelection() + }); - if (bp1.x == 0 && bp1.y == 0) {bp1 = p1;} - if (bp2.x == 0 && bp2.y == 0) {bp2 = p2;} - d += "C" + - bp1.x + "," + - bp1.y + " " + - bp2.x + "," + - bp2.y + " " + - p2.x + "," + - p2.y + " "; - } + event.stopPropagation(); + } + }; - return d; + /** + * Find an item from an event target: + * searches for the attribute 'timeline-item' in the event target's element tree + * @param {Event} event + * @return {Item | null} item + */ + ItemSet.itemFromTarget = function(event) { + var target = event.target; + while (target) { + if (target.hasOwnProperty('timeline-item')) { + return target['timeline-item']; + } + target = target.parentNode; } + + return null; }; /** - * this generates the SVG path for a linear drawing between datapoints. - * @param data - * @returns {string} - * @private + * Find the Group from an event target: + * searches for the attribute 'timeline-group' in the event target's element tree + * @param {Event} event + * @return {Group | null} group */ - LineGraph.prototype._linear = function(data) { - // linear - var d = ""; - for (var i = 0; i < data.length; i++) { - if (i == 0) { - d += data[i].x + "," + data[i].y; + ItemSet.groupFromTarget = function(event) { + var target = event.target; + while (target) { + if (target.hasOwnProperty('timeline-group')) { + return target['timeline-group']; } - else { - d += " " + data[i].x + "," + data[i].y; + target = target.parentNode; + } + + return null; + }; + + /** + * Find the ItemSet from an event target: + * searches for the attribute 'timeline-itemset' in the event target's element tree + * @param {Event} event + * @return {ItemSet | null} item + */ + ItemSet.itemSetFromTarget = function(event) { + var target = event.target; + while (target) { + if (target.hasOwnProperty('timeline-itemset')) { + return target['timeline-itemset']; } + target = target.parentNode; } - return d; + + return null; }; - module.exports = LineGraph; + module.exports = ItemSet; /***/ }, -/* 27 */ +/* 29 */ /***/ function(module, exports, __webpack_require__) { var util = __webpack_require__(1); - var Component = __webpack_require__(18); - var TimeStep = __webpack_require__(17); + var DOMutil = __webpack_require__(2); + var Component = __webpack_require__(22); /** - * A horizontal time axis - * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} body - * @param {Object} [options] See TimeAxis.setOptions for the available - * options. - * @constructor TimeAxis - * @extends Component + * Legend for Graph2d */ - function TimeAxis (body, options) { - this.dom = { - foreground: null, - majorLines: [], - majorTexts: [], - minorLines: [], - minorTexts: [], - redundant: { - majorLines: [], - majorTexts: [], - minorLines: [], - minorTexts: [] - } - }; - this.props = { - range: { - start: 0, - end: 0, - minimumStep: 0 - }, - lineTop: 0 - }; - - this.defaultOptions = { - orientation: 'bottom', // supported: 'top', 'bottom' - // TODO: implement timeaxis orientations 'left' and 'right' - showMinorLabels: true, - showMajorLabels: true - }; - this.options = util.extend({}, this.defaultOptions); - + function Legend(body, options, side) { this.body = body; + this.defaultOptions = { + enabled: true, + icons: true, + iconSize: 20, + iconSpacing: 6, + left: { + visible: true, + position: 'top-left' // top/bottom - left,center,right + }, + right: { + visible: true, + position: 'top-left' // top/bottom - left,center,right + } + } + this.side = side; + this.options = util.extend({},this.defaultOptions); - // create the HTML DOM + this.svgElements = {}; + this.dom = {}; + this.groups = {}; + this.amountOfGroups = 0; this._create(); this.setOptions(options); } - TimeAxis.prototype = new Component(); + Legend.prototype = new Component(); - /** - * Set options for the TimeAxis. - * Parameters will be merged in current options. - * @param {Object} options Available options: - * {string} [orientation] - * {boolean} [showMinorLabels] - * {boolean} [showMajorLabels] - */ - TimeAxis.prototype.setOptions = function(options) { - if (options) { - // copy all options that we know - util.selectiveExtend(['orientation', 'showMinorLabels', 'showMajorLabels'], this.options, options); + + Legend.prototype.addGroup = function(label, graphOptions) { + if (!this.groups.hasOwnProperty(label)) { + this.groups[label] = graphOptions; } + this.amountOfGroups += 1; }; - /** - * Create the HTML DOM for the TimeAxis - */ - TimeAxis.prototype._create = function() { - this.dom.foreground = document.createElement('div'); - this.dom.background = document.createElement('div'); + Legend.prototype.updateGroup = function(label, graphOptions) { + this.groups[label] = graphOptions; + }; - this.dom.foreground.className = 'timeaxis foreground'; - this.dom.background.className = 'timeaxis background'; + Legend.prototype.removeGroup = function(label) { + if (this.groups.hasOwnProperty(label)) { + delete this.groups[label]; + this.amountOfGroups -= 1; + } + }; + + Legend.prototype._create = function() { + this.dom.frame = document.createElement('div'); + this.dom.frame.className = 'legend'; + this.dom.frame.style.position = "absolute"; + this.dom.frame.style.top = "10px"; + this.dom.frame.style.display = "block"; + + this.dom.textArea = document.createElement('div'); + this.dom.textArea.className = 'legendText'; + this.dom.textArea.style.position = "relative"; + this.dom.textArea.style.top = "0px"; + + this.svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); + this.svg.style.position = 'absolute'; + this.svg.style.top = 0 +'px'; + this.svg.style.width = this.options.iconSize + 5 + 'px'; + + this.dom.frame.appendChild(this.svg); + this.dom.frame.appendChild(this.dom.textArea); }; /** - * Destroy the TimeAxis + * Hide the component from the DOM */ - TimeAxis.prototype.destroy = function() { - // remove from DOM - if (this.dom.foreground.parentNode) { - this.dom.foreground.parentNode.removeChild(this.dom.foreground); - } - if (this.dom.background.parentNode) { - this.dom.background.parentNode.removeChild(this.dom.background); + Legend.prototype.hide = function() { + // remove the frame containing the items + if (this.dom.frame.parentNode) { + this.dom.frame.parentNode.removeChild(this.dom.frame); } - - this.body = null; }; /** - * Repaint the component - * @return {boolean} Returns true if the component is resized + * Show the component in the DOM (when not already visible). + * @return {Boolean} changed */ - TimeAxis.prototype.redraw = function () { - var options = this.options, - props = this.props, - foreground = this.dom.foreground, - background = this.dom.background; + Legend.prototype.show = function() { + // show frame containing the items + if (!this.dom.frame.parentNode) { + this.body.dom.center.appendChild(this.dom.frame); + } + }; - // determine the correct parent DOM element (depending on option orientation) - var parent = (options.orientation == 'top') ? this.body.dom.top : this.body.dom.bottom; - var parentChanged = (foreground.parentNode !== parent); + Legend.prototype.setOptions = function(options) { + var fields = ['enabled','orientation','icons','left','right']; + util.selectiveDeepExtend(fields, this.options, options); + }; - // calculate character width and height - this._calculateCharSize(); + Legend.prototype.redraw = function() { + if (this.options[this.side].visible == false || this.amountOfGroups == 0 || this.options.enabled == false) { + this.hide(); + } + else { + this.show(); + if (this.options[this.side].position == 'top-left' || this.options[this.side].position == 'bottom-left') { + this.dom.frame.style.left = '4px'; + this.dom.frame.style.textAlign = "left"; + this.dom.textArea.style.textAlign = "left"; + this.dom.textArea.style.left = (this.options.iconSize + 15) + 'px'; + this.dom.textArea.style.right = ''; + this.svg.style.left = 0 +'px'; + this.svg.style.right = ''; + } + else { + this.dom.frame.style.right = '4px'; + this.dom.frame.style.textAlign = "right"; + this.dom.textArea.style.textAlign = "right"; + this.dom.textArea.style.right = (this.options.iconSize + 15) + 'px'; + this.dom.textArea.style.left = ''; + this.svg.style.right = 0 +'px'; + this.svg.style.left = ''; + } - // TODO: recalculate sizes only needed when parent is resized or options is changed - var orientation = this.options.orientation, - showMinorLabels = this.options.showMinorLabels, - showMajorLabels = this.options.showMajorLabels; + if (this.options[this.side].position == 'top-left' || this.options[this.side].position == 'top-right') { + this.dom.frame.style.top = 4 - Number(this.body.dom.center.style.top.replace("px","")) + 'px'; + this.dom.frame.style.bottom = ''; + } + else { + this.dom.frame.style.bottom = 4 - Number(this.body.dom.center.style.top.replace("px","")) + 'px'; + this.dom.frame.style.top = ''; + } - // determine the width and height of the elemens for the axis - props.minorLabelHeight = showMinorLabels ? props.minorCharHeight : 0; - props.majorLabelHeight = showMajorLabels ? props.majorCharHeight : 0; - props.height = props.minorLabelHeight + props.majorLabelHeight; - props.width = foreground.offsetWidth; + if (this.options.icons == false) { + this.dom.frame.style.width = this.dom.textArea.offsetWidth + 10 + 'px'; + this.dom.textArea.style.right = ''; + this.dom.textArea.style.left = ''; + this.svg.style.width = '0px'; + } + else { + this.dom.frame.style.width = this.options.iconSize + 15 + this.dom.textArea.offsetWidth + 10 + 'px' + this.drawLegendIcons(); + } - props.minorLineHeight = this.body.domProps.root.height - props.majorLabelHeight - - (options.orientation == 'top' ? this.body.domProps.bottom.height : this.body.domProps.top.height); - props.minorLineWidth = 1; // TODO: really calculate width - props.majorLineHeight = props.minorLineHeight + props.majorLabelHeight; - props.majorLineWidth = 1; // TODO: really calculate width + var content = ''; + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + content += this.groups[groupId].content + '
'; + } + } + this.dom.textArea.innerHTML = content; + this.dom.textArea.style.lineHeight = ((0.75 * this.options.iconSize) + this.options.iconSpacing) + 'px'; + } + }; - // take foreground and background offline while updating (is almost twice as fast) - var foregroundNextSibling = foreground.nextSibling; - var backgroundNextSibling = background.nextSibling; - foreground.parentNode && foreground.parentNode.removeChild(foreground); - background.parentNode && background.parentNode.removeChild(background); + Legend.prototype.drawLegendIcons = function() { + if (this.dom.frame.parentNode) { + DOMutil.prepareElements(this.svgElements); + var padding = window.getComputedStyle(this.dom.frame).paddingTop; + var iconOffset = Number(padding.replace('px','')); + var x = iconOffset; + var iconWidth = this.options.iconSize; + var iconHeight = 0.75 * this.options.iconSize; + var y = iconOffset + 0.5 * iconHeight + 3; - foreground.style.height = this.props.height + 'px'; + this.svg.style.width = iconWidth + 5 + iconOffset + 'px'; - this._repaintLabels(); + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + this.groups[groupId].drawIcon(x, y, this.svgElements, this.svg, iconWidth, iconHeight); + y += iconHeight + this.options.iconSpacing; + } + } - // put DOM online again (at the same place) - if (foregroundNextSibling) { - parent.insertBefore(foreground, foregroundNextSibling); - } - else { - parent.appendChild(foreground) - } - if (backgroundNextSibling) { - this.body.dom.backgroundVertical.insertBefore(background, backgroundNextSibling); - } - else { - this.body.dom.backgroundVertical.appendChild(background) + DOMutil.cleanupElements(this.svgElements); } - - return this._isResized() || parentChanged; }; - /** - * Repaint major and minor text labels and vertical grid lines - * @private - */ - TimeAxis.prototype._repaintLabels = function () { - var orientation = this.options.orientation; + module.exports = Legend; - // calculate range and step (step such that we have space for 7 characters per label) - var start = util.convert(this.body.range.start, 'Number'), - end = util.convert(this.body.range.end, 'Number'), - minimumStep = this.body.util.toTime((this.props.minorCharWidth || 10) * 7).valueOf() - -this.body.util.toTime(0).valueOf(); - var step = new TimeStep(new Date(start), new Date(end), minimumStep); - this.step = step; - // Move all DOM elements to a "redundant" list, where they - // can be picked for re-use, and clear the lists with lines and texts. - // At the end of the function _repaintLabels, left over elements will be cleaned up - var dom = this.dom; - dom.redundant.majorLines = dom.majorLines; - dom.redundant.majorTexts = dom.majorTexts; - dom.redundant.minorLines = dom.minorLines; - dom.redundant.minorTexts = dom.minorTexts; - dom.majorLines = []; - dom.majorTexts = []; - dom.minorLines = []; - dom.minorTexts = []; +/***/ }, +/* 30 */ +/***/ function(module, exports, __webpack_require__) { - step.first(); - var xFirstMajorLabel = undefined; - var max = 0; - while (step.hasNext() && max < 1000) { - max++; - var cur = step.getCurrent(), - x = this.body.util.toScreen(cur), - isMajor = step.isMajor(); + var util = __webpack_require__(1); + var DOMutil = __webpack_require__(2); + var DataSet = __webpack_require__(3); + var DataView = __webpack_require__(4); + var Component = __webpack_require__(22); + var DataAxis = __webpack_require__(25); + var GraphGroup = __webpack_require__(26); + var Legend = __webpack_require__(29); - // TODO: lines must have a width, such that we can create css backgrounds + var UNGROUPED = '__ungrouped__'; // reserved group id for ungrouped items - if (this.options.showMinorLabels) { - this._repaintMinorText(x, step.getLabelMinor(), orientation); - } + /** + * This is the constructor of the LineGraph. It requires a Timeline body and options. + * + * @param body + * @param options + * @constructor + */ + function LineGraph(body, options) { + this.id = util.randomUUID(); + this.body = body; - if (isMajor && this.options.showMajorLabels) { - if (x > 0) { - if (xFirstMajorLabel == undefined) { - xFirstMajorLabel = x; - } - this._repaintMajorText(x, step.getLabelMajor(), orientation); + this.defaultOptions = { + yAxisOrientation: 'left', + defaultGroup: 'default', + sort: true, + sampling: true, + graphHeight: '400px', + shaded: { + enabled: false, + orientation: 'bottom' // top, bottom + }, + style: 'line', // line, bar + barChart: { + width: 50, + align: 'center' // left, center, right + }, + catmullRom: { + enabled: true, + parametrization: 'centripetal', // uniform (alpha = 0.0), chordal (alpha = 1.0), centripetal (alpha = 0.5) + alpha: 0.5 + }, + drawPoints: { + enabled: true, + size: 6, + style: 'square' // square, circle + }, + dataAxis: { + showMinorLabels: true, + showMajorLabels: true, + icons: false, + width: '40px', + visible: true + }, + legend: { + enabled: false, + icons: true, + left: { + visible: true, + position: 'top-left' // top/bottom - left,right + }, + right: { + visible: true, + position: 'top-right' // top/bottom - left,right } - this._repaintMajorLine(x, orientation); - } - else { - this._repaintMinorLine(x, orientation); } + }; - step.next(); - } + // options is shared by this ItemSet and all its items + this.options = util.extend({}, this.defaultOptions); + this.dom = {}; + this.props = {}; + this.hammer = null; + this.groups = {}; - // create a major label on the left when needed - if (this.options.showMajorLabels) { - var leftTime = this.body.util.toTime(0), - leftText = step.getLabelMajor(leftTime), - widthText = leftText.length * (this.props.majorCharWidth || 10) + 10; // upper bound estimation + var me = this; + this.itemsData = null; // DataSet + this.groupsData = null; // DataSet - if (xFirstMajorLabel == undefined || widthText < xFirstMajorLabel) { - this._repaintMajorText(0, leftText, orientation); + // listeners for the DataSet of the items + this.itemListeners = { + 'add': function (event, params, senderId) { + me._onAdd(params.items); + }, + 'update': function (event, params, senderId) { + me._onUpdate(params.items); + }, + 'remove': function (event, params, senderId) { + me._onRemove(params.items); } - } + }; - // Cleanup leftover DOM elements from the redundant list - util.forEach(this.dom.redundant, function (arr) { - while (arr.length) { - var elem = arr.pop(); - if (elem && elem.parentNode) { - elem.parentNode.removeChild(elem); - } + // listeners for the DataSet of the groups + this.groupListeners = { + 'add': function (event, params, senderId) { + me._onAddGroups(params.items); + }, + 'update': function (event, params, senderId) { + me._onUpdateGroups(params.items); + }, + 'remove': function (event, params, senderId) { + me._onRemoveGroups(params.items); } - }); - }; + }; - /** - * Create a minor label for the axis at position x - * @param {Number} x - * @param {String} text - * @param {String} orientation "top" or "bottom" (default) - * @private - */ - TimeAxis.prototype._repaintMinorText = function (x, text, orientation) { - // reuse redundant label - var label = this.dom.redundant.minorTexts.shift(); + this.items = {}; // object with an Item for every data item + this.selection = []; // list with the ids of all selected nodes + this.lastStart = this.body.range.start; + this.touchParams = {}; // stores properties while dragging - if (!label) { - // create new label - var content = document.createTextNode(''); - label = document.createElement('div'); - label.appendChild(content); - label.className = 'text minor'; - this.dom.foreground.appendChild(label); - } - this.dom.minorTexts.push(label); + this.svgElements = {}; + this.setOptions(options); + this.groupsUsingDefaultStyles = [0]; - label.childNodes[0].nodeValue = text; + this.body.emitter.on("rangechange",function() { + if (me.lastStart != 0) { + var offset = me.body.range.start - me.lastStart; + var range = me.body.range.end - me.body.range.start; + if (me.width != 0) { + var rangePerPixelInv = me.width/range; + var xOffset = offset * rangePerPixelInv; + me.svg.style.left = (-me.width - xOffset) + "px"; + } + } + }); + this.body.emitter.on("rangechanged", function() { + me.lastStart = me.body.range.start; + me.svg.style.left = util.option.asSize(-me.width); + me._updateGraph.apply(me); + }); - label.style.top = (orientation == 'top') ? (this.props.majorLabelHeight + 'px') : '0'; - label.style.left = x + 'px'; - //label.title = title; // TODO: this is a heavy operation - }; + // create the HTML DOM + this._create(); + this.body.emitter.emit("change"); + } + + LineGraph.prototype = new Component(); /** - * Create a Major label for the axis at position x - * @param {Number} x - * @param {String} text - * @param {String} orientation "top" or "bottom" (default) - * @private + * Create the HTML DOM for the ItemSet */ - TimeAxis.prototype._repaintMajorText = function (x, text, orientation) { - // reuse redundant label - var label = this.dom.redundant.majorTexts.shift(); + LineGraph.prototype._create = function(){ + var frame = document.createElement('div'); + frame.className = 'LineGraph'; + this.dom.frame = frame; - if (!label) { - // create label - var content = document.createTextNode(text); - label = document.createElement('div'); - label.className = 'text major'; - label.appendChild(content); - this.dom.foreground.appendChild(label); - } - this.dom.majorTexts.push(label); + // create svg element for graph drawing. + this.svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); + this.svg.style.position = "relative"; + this.svg.style.height = ('' + this.options.graphHeight).replace("px",'') + 'px'; + this.svg.style.display = "block"; + frame.appendChild(this.svg); - label.childNodes[0].nodeValue = text; - //label.title = title; // TODO: this is a heavy operation + // data axis + this.options.dataAxis.orientation = 'left'; + this.yAxisLeft = new DataAxis(this.body, this.options.dataAxis, this.svg); - label.style.top = (orientation == 'top') ? '0' : (this.props.minorLabelHeight + 'px'); - label.style.left = x + 'px'; + this.options.dataAxis.orientation = 'right'; + this.yAxisRight = new DataAxis(this.body, this.options.dataAxis, this.svg); + delete this.options.dataAxis.orientation; + + // legends + this.legendLeft = new Legend(this.body, this.options.legend, 'left'); + this.legendRight = new Legend(this.body, this.options.legend, 'right'); + + this.show(); }; /** - * Create a minor line for the axis at position x - * @param {Number} x - * @param {String} orientation "top" or "bottom" (default) - * @private + * set the options of the LineGraph. the mergeOptions is used for subObjects that have an enabled element. + * @param options */ - TimeAxis.prototype._repaintMinorLine = function (x, orientation) { - // reuse redundant line - var line = this.dom.redundant.minorLines.shift(); - - if (!line) { - // create vertical line - line = document.createElement('div'); - line.className = 'grid vertical minor'; - this.dom.background.appendChild(line); - } - this.dom.minorLines.push(line); + LineGraph.prototype.setOptions = function(options) { + if (options) { + var fields = ['sampling','defaultGroup','graphHeight','yAxisOrientation','style','barChart','dataAxis','sort']; + util.selectiveDeepExtend(fields, this.options, options); + util.mergeOptions(this.options, options,'catmullRom'); + util.mergeOptions(this.options, options,'drawPoints'); + util.mergeOptions(this.options, options,'shaded'); + util.mergeOptions(this.options, options,'legend'); - var props = this.props; - if (orientation == 'top') { - line.style.top = props.majorLabelHeight + 'px'; + if (options.catmullRom) { + if (typeof options.catmullRom == 'object') { + if (options.catmullRom.parametrization) { + if (options.catmullRom.parametrization == 'uniform') { + this.options.catmullRom.alpha = 0; + } + else if (options.catmullRom.parametrization == 'chordal') { + this.options.catmullRom.alpha = 1.0; + } + else { + this.options.catmullRom.parametrization = 'centripetal'; + this.options.catmullRom.alpha = 0.5; + } + } + } + } + + if (this.yAxisLeft) { + if (options.dataAxis !== undefined) { + this.yAxisLeft.setOptions(this.options.dataAxis); + this.yAxisRight.setOptions(this.options.dataAxis); + } + } + + if (this.legendLeft) { + if (options.legend !== undefined) { + this.legendLeft.setOptions(this.options.legend); + this.legendRight.setOptions(this.options.legend); + } + } + + if (this.groups.hasOwnProperty(UNGROUPED)) { + this.groups[UNGROUPED].setOptions(options); + } } - else { - line.style.top = this.body.domProps.top.height + 'px'; + if (this.dom.frame) { + this._updateGraph(); } - line.style.height = props.minorLineHeight + 'px'; - line.style.left = (x - props.minorLineWidth / 2) + 'px'; }; /** - * Create a Major line for the axis at position x - * @param {Number} x - * @param {String} orientation "top" or "bottom" (default) - * @private + * Hide the component from the DOM */ - TimeAxis.prototype._repaintMajorLine = function (x, orientation) { - // reuse redundant line - var line = this.dom.redundant.majorLines.shift(); - - if (!line) { - // create vertical line - line = document.createElement('DIV'); - line.className = 'grid vertical major'; - this.dom.background.appendChild(line); + LineGraph.prototype.hide = function() { + // remove the frame containing the items + if (this.dom.frame.parentNode) { + this.dom.frame.parentNode.removeChild(this.dom.frame); } - this.dom.majorLines.push(line); + }; - var props = this.props; - if (orientation == 'top') { - line.style.top = '0'; - } - else { - line.style.top = this.body.domProps.top.height + 'px'; + /** + * Show the component in the DOM (when not already visible). + * @return {Boolean} changed + */ + LineGraph.prototype.show = function() { + // show frame containing the items + if (!this.dom.frame.parentNode) { + this.body.dom.center.appendChild(this.dom.frame); } - line.style.left = (x - props.majorLineWidth / 2) + 'px'; - line.style.height = props.majorLineHeight + 'px'; }; + /** - * Determine the size of text on the axis (both major and minor axis). - * The size is calculated only once and then cached in this.props. - * @private + * Set items + * @param {vis.DataSet | null} items */ - TimeAxis.prototype._calculateCharSize = function () { - // Note: We calculate char size with every redraw. Size may change, for - // example when any of the timelines parents had display:none for example. + LineGraph.prototype.setItems = function(items) { + var me = this, + ids, + oldItemsData = this.itemsData; - // determine the char width and height on the minor axis - if (!this.dom.measureCharMinor) { - this.dom.measureCharMinor = document.createElement('DIV'); - this.dom.measureCharMinor.className = 'text minor measure'; - this.dom.measureCharMinor.style.position = 'absolute'; + // replace the dataset + if (!items) { + this.itemsData = null; + } + else if (items instanceof DataSet || items instanceof DataView) { + this.itemsData = items; + } + else { + throw new TypeError('Data must be an instance of DataSet or DataView'); + } - this.dom.measureCharMinor.appendChild(document.createTextNode('0')); - this.dom.foreground.appendChild(this.dom.measureCharMinor); + if (oldItemsData) { + // unsubscribe from old dataset + util.forEach(this.itemListeners, function (callback, event) { + oldItemsData.off(event, callback); + }); + + // remove all drawn items + ids = oldItemsData.getIds(); + this._onRemove(ids); } - this.props.minorCharHeight = this.dom.measureCharMinor.clientHeight; - this.props.minorCharWidth = this.dom.measureCharMinor.clientWidth; - // determine the char width and height on the major axis - if (!this.dom.measureCharMajor) { - this.dom.measureCharMajor = document.createElement('DIV'); - this.dom.measureCharMajor.className = 'text minor measure'; - this.dom.measureCharMajor.style.position = 'absolute'; + if (this.itemsData) { + // subscribe to new dataset + var id = this.id; + util.forEach(this.itemListeners, function (callback, event) { + me.itemsData.on(event, callback, id); + }); - this.dom.measureCharMajor.appendChild(document.createTextNode('0')); - this.dom.foreground.appendChild(this.dom.measureCharMajor); + // add all new items + ids = this.itemsData.getIds(); + this._onAdd(ids); } - this.props.majorCharHeight = this.dom.measureCharMajor.clientHeight; - this.props.majorCharWidth = this.dom.measureCharMajor.clientWidth; + this._updateUngrouped(); + this._updateGraph(); + this.redraw(); }; /** - * Snap a date to a rounded value. - * The snap intervals are dependent on the current scale and step. - * @param {Date} date the date to be snapped. - * @return {Date} snappedDate + * Set groups + * @param {vis.DataSet} groups */ - TimeAxis.prototype.snap = function(date) { - return this.step.snap(date); - }; + LineGraph.prototype.setGroups = function(groups) { + var me = this, + ids; - module.exports = TimeAxis; + // unsubscribe from current dataset + if (this.groupsData) { + util.forEach(this.groupListeners, function (callback, event) { + me.groupsData.unsubscribe(event, callback); + }); + // remove all drawn groups + ids = this.groupsData.getIds(); + this.groupsData = null; + this._onRemoveGroups(ids); // note: this will cause a redraw + } -/***/ }, -/* 28 */ -/***/ function(module, exports, __webpack_require__) { + // replace the dataset + if (!groups) { + this.groupsData = null; + } + else if (groups instanceof DataSet || groups instanceof DataView) { + this.groupsData = groups; + } + else { + throw new TypeError('Data must be an instance of DataSet or DataView'); + } - var Hammer = __webpack_require__(41); + if (this.groupsData) { + // subscribe to new dataset + var id = this.id; + util.forEach(this.groupListeners, function (callback, event) { + me.groupsData.on(event, callback, id); + }); - /** - * @constructor Item - * @param {Object} data Object containing (optional) parameters type, - * start, end, content, group, className. - * @param {{toScreen: function, toTime: function}} conversion - * Conversion functions from time to screen and vice versa - * @param {Object} options Configuration options - * // TODO: describe available options - */ - function Item (data, conversion, options) { - this.id = null; - this.parent = null; - this.data = data; - this.dom = null; - this.conversion = conversion || {}; - this.options = options || {}; + // draw all ms + ids = this.groupsData.getIds(); + this._onAddGroups(ids); + } + this._onUpdate(); + }; - this.selected = false; - this.displayed = false; - this.dirty = true; - this.top = null; - this.left = null; - this.width = null; - this.height = null; - } - /** - * Select current item - */ - Item.prototype.select = function() { - this.selected = true; - if (this.displayed) this.redraw(); + LineGraph.prototype._onUpdate = function(ids) { + this._updateUngrouped(); + this._updateAllGroupData(); + this._updateGraph(); + this.redraw(); }; + LineGraph.prototype._onAdd = function (ids) {this._onUpdate(ids);}; + LineGraph.prototype._onRemove = function (ids) {this._onUpdate(ids);}; + LineGraph.prototype._onUpdateGroups = function (groupIds) { + for (var i = 0; i < groupIds.length; i++) { + var group = this.groupsData.get(groupIds[i]); + this._updateGroup(group, groupIds[i]); + } - /** - * Unselect current item - */ - Item.prototype.unselect = function() { - this.selected = false; - if (this.displayed) this.redraw(); + this._updateGraph(); + this.redraw(); }; + LineGraph.prototype._onAddGroups = function (groupIds) {this._onUpdateGroups(groupIds);}; - /** - * Set a parent for the item - * @param {ItemSet | Group} parent - */ - Item.prototype.setParent = function(parent) { - if (this.displayed) { - this.hide(); - this.parent = parent; - if (this.parent) { - this.show(); + LineGraph.prototype._onRemoveGroups = function (groupIds) { + for (var i = 0; i < groupIds.length; i++) { + if (!this.groups.hasOwnProperty(groupIds[i])) { + if (this.groups[groupIds[i]].options.yAxisOrientation == 'right') { + this.yAxisRight.removeGroup(groupIds[i]); + this.legendRight.removeGroup(groupIds[i]); + this.legendRight.redraw(); + } + else { + this.yAxisLeft.removeGroup(groupIds[i]); + this.legendLeft.removeGroup(groupIds[i]); + this.legendLeft.redraw(); + } + delete this.groups[groupIds[i]]; } } - else { - this.parent = parent; - } + this._updateUngrouped(); + this._updateGraph(); + this.redraw(); }; /** - * Check whether this item is visible inside given range - * @returns {{start: Number, end: Number}} range with a timestamp for start and end - * @returns {boolean} True if visible + * update a group object + * + * @param group + * @param groupId + * @private */ - Item.prototype.isVisible = function(range) { - // Should be implemented by Item implementations - return false; + LineGraph.prototype._updateGroup = function (group, groupId) { + if (!this.groups.hasOwnProperty(groupId)) { + this.groups[groupId] = new GraphGroup(group, groupId, this.options, this.groupsUsingDefaultStyles); + if (this.groups[groupId].options.yAxisOrientation == 'right') { + this.yAxisRight.addGroup(groupId, this.groups[groupId]); + this.legendRight.addGroup(groupId, this.groups[groupId]); + } + else { + this.yAxisLeft.addGroup(groupId, this.groups[groupId]); + this.legendLeft.addGroup(groupId, this.groups[groupId]); + } + } + else { + this.groups[groupId].update(group); + if (this.groups[groupId].options.yAxisOrientation == 'right') { + this.yAxisRight.updateGroup(groupId, this.groups[groupId]); + this.legendRight.updateGroup(groupId, this.groups[groupId]); + } + else { + this.yAxisLeft.updateGroup(groupId, this.groups[groupId]); + this.legendLeft.updateGroup(groupId, this.groups[groupId]); + } + } + this.legendLeft.redraw(); + this.legendRight.redraw(); }; - /** - * Show the Item in the DOM (when not already visible) - * @return {Boolean} changed - */ - Item.prototype.show = function() { - return false; - }; + LineGraph.prototype._updateAllGroupData = function () { + if (this.itemsData != null) { + // ~450 ms @ 500k - /** - * Hide the Item from the DOM (when visible) - * @return {Boolean} changed - */ - Item.prototype.hide = function() { - return false; + var groupsContent = {}; + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + groupsContent[groupId] = []; + } + } + for (var itemId in this.itemsData._data) { + if (this.itemsData._data.hasOwnProperty(itemId)) { + var item = this.itemsData._data[itemId]; + item.x = util.convert(item.x,"Date"); + groupsContent[item.group].push(item); + } + } + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + this.groups[groupId].setItems(groupsContent[groupId]); + } + } + // // ~4500ms @ 500k + // for (var groupId in this.groups) { + // if (this.groups.hasOwnProperty(groupId)) { + // this.groups[groupId].setItems(this.itemsData.get({filter: + // function (item) { + // return (item.group == groupId); + // }, type:{x:"Date"}} + // )); + // } + // } + } }; /** - * Repaint the item + * Create or delete the group holding all ungrouped items. This group is used when + * there are no groups specified. This anonymous group is called 'graph'. + * @protected */ - Item.prototype.redraw = function() { - // should be implemented by the item - }; + LineGraph.prototype._updateUngrouped = function() { + if (this.itemsData != null) { + // var t0 = new Date(); + var group = {id: UNGROUPED, content: this.options.defaultGroup}; + this._updateGroup(group, UNGROUPED); + var ungroupedCounter = 0; + if (this.itemsData) { + for (var itemId in this.itemsData._data) { + if (this.itemsData._data.hasOwnProperty(itemId)) { + var item = this.itemsData._data[itemId]; + if (item != undefined) { + if (item.hasOwnProperty('group')) { + if (item.group === undefined) { + item.group = UNGROUPED; + } + } + else { + item.group = UNGROUPED; + } + ungroupedCounter = item.group == UNGROUPED ? ungroupedCounter + 1 : ungroupedCounter; + } + } + } + } - /** - * Reposition the Item horizontally - */ - Item.prototype.repositionX = function() { - // should be implemented by the item - }; + // much much slower + // var datapoints = this.itemsData.get({ + // filter: function (item) {return item.group === undefined;}, + // showInternalIds:true + // }); + // if (datapoints.length > 0) { + // var updateQuery = []; + // for (var i = 0; i < datapoints.length; i++) { + // updateQuery.push({id:datapoints[i].id, group: UNGROUPED}); + // } + // this.itemsData.update(updateQuery, true); + // } + // var t1 = new Date(); + // var pointInUNGROUPED = this.itemsData.get({filter: function (item) {return item.group == UNGROUPED;}}); + if (ungroupedCounter == 0) { + delete this.groups[UNGROUPED]; + this.legendLeft.removeGroup(UNGROUPED); + this.legendRight.removeGroup(UNGROUPED); + this.yAxisLeft.removeGroup(UNGROUPED); + this.yAxisRight.removeGroup(UNGROUPED); + } + // console.log("getting amount ungrouped",new Date() - t1); + // console.log("putting in ungrouped",new Date() - t0); + } + else { + delete this.groups[UNGROUPED]; + this.legendLeft.removeGroup(UNGROUPED); + this.legendRight.removeGroup(UNGROUPED); + this.yAxisLeft.removeGroup(UNGROUPED); + this.yAxisRight.removeGroup(UNGROUPED); + } - /** - * Reposition the Item vertically - */ - Item.prototype.repositionY = function() { - // should be implemented by the item + this.legendLeft.redraw(); + this.legendRight.redraw(); }; + /** - * Repaint a delete button on the top right of the item when the item is selected - * @param {HTMLElement} anchor - * @protected + * Redraw the component, mandatory function + * @return {boolean} Returns true if the component is resized */ - Item.prototype._repaintDeleteButton = function (anchor) { - if (this.selected && this.options.editable.remove && !this.dom.deleteButton) { - // create and show button - var me = this; + LineGraph.prototype.redraw = function() { + var resized = false; - var deleteButton = document.createElement('div'); - deleteButton.className = 'delete'; - deleteButton.title = 'Delete this item'; + this.svg.style.height = ('' + this.options.graphHeight).replace('px','') + 'px'; + if (this.lastWidth === undefined && this.width || this.lastWidth != this.width) { + resized = true; + } + // check if this component is resized + resized = this._isResized() || resized; + // check whether zoomed (in that case we need to re-stack everything) + var visibleInterval = this.body.range.end - this.body.range.start; + var zoomed = (visibleInterval != this.lastVisibleInterval) || (this.width != this.lastWidth); + this.lastVisibleInterval = visibleInterval; + this.lastWidth = this.width; - Hammer(deleteButton, { - preventDefault: true - }).on('tap', function (event) { - me.parent.removeFromDataSet(me); - event.stopPropagation(); - }); + // calculate actual size and position + this.width = this.dom.frame.offsetWidth; - anchor.appendChild(deleteButton); - this.dom.deleteButton = deleteButton; + // the svg element is three times as big as the width, this allows for fully dragging left and right + // without reloading the graph. the controls for this are bound to events in the constructor + if (resized == true) { + this.svg.style.width = util.option.asSize(3*this.width); + this.svg.style.left = util.option.asSize(-this.width); } - else if (!this.selected && this.dom.deleteButton) { - // remove button - if (this.dom.deleteButton.parentNode) { - this.dom.deleteButton.parentNode.removeChild(this.dom.deleteButton); - } - this.dom.deleteButton = null; + if (zoomed == true) { + this._updateGraph(); } - }; - - module.exports = Item; - -/***/ }, -/* 29 */ -/***/ function(module, exports, __webpack_require__) { + this.legendLeft.redraw(); + this.legendRight.redraw(); - var Item = __webpack_require__(28); + return resized; + }; /** - * @constructor ItemBox - * @extends Item - * @param {Object} data Object containing parameters start - * content, className. - * @param {{toScreen: function, toTime: function}} conversion - * Conversion functions from time to screen and vice versa - * @param {Object} [options] Configuration options - * // TODO: describe available options + * Update and redraw the graph. + * */ - function ItemBox (data, conversion, options) { - this.props = { - dot: { - width: 0, - height: 0 - }, - line: { - width: 0, - height: 0 - } - }; + LineGraph.prototype._updateGraph = function () { + // reset the svg elements + DOMutil.prepareElements(this.svgElements); + // // very slow... + // groupData = group.itemsData.get({filter: + // function (item) { + // return (item.x > minDate && item.x < maxDate); + // }} + // ); - // validate data - if (data) { - if (data.start == undefined) { - throw new Error('Property "start" missing in item ' + data); + + if (this.width != 0 && this.itemsData != null) { + var group, groupData, preprocessedGroup, i; + var preprocessedGroupData = []; + var processedGroupData = []; + var groupRanges = []; + var changeCalled = false; + + // getting group Ids + var groupIds = []; + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + groupIds.push(groupId); + } } - } - Item.call(this, data, conversion, options); - } + // this is the range of the SVG canvas + var minDate = this.body.util.toGlobalTime(- this.body.domProps.root.width); + var maxDate = this.body.util.toGlobalTime(2 * this.body.domProps.root.width); - ItemBox.prototype = new Item (null, null, null); + // first select and preprocess the data from the datasets. + // the groups have their preselection of data, we now loop over this data to see + // what data we need to draw. Sorted data is much faster. + // more optimization is possible by doing the sampling before and using the binary search + // to find the end date to determine the increment. + if (groupIds.length > 0) { + for (i = 0; i < groupIds.length; i++) { + group = this.groups[groupIds[i]]; + groupData = []; + // optimization for sorted data + if (group.options.sort == true) { + var guess = Math.max(0,util.binarySearchGeneric(group.itemsData, minDate, 'x', 'before')); - /** - * Check whether this item is visible inside given range - * @returns {{start: Number, end: Number}} range with a timestamp for start and end - * @returns {boolean} True if visible - */ - ItemBox.prototype.isVisible = function(range) { - // determine visibility - // TODO: account for the real width of the item. Right now we just add 1/4 to the window - var interval = (range.end - range.start) / 4; - return (this.data.start > range.start - interval) && (this.data.start < range.end + interval); - }; + for (var j = guess; j < group.itemsData.length; j++) { + var item = group.itemsData[j]; + if (item !== undefined) { + if (item.x > maxDate) { + groupData.push(item); + break; + } + else { + groupData.push(item); + } + } + } + } + else { + for (var j = 0; j < group.itemsData.length; j++) { + var item = group.itemsData[j]; + if (item !== undefined) { + if (item.x > minDate && item.x < maxDate) { + groupData.push(item); + } + } + } + } + // preprocess, split into ranges and data + preprocessedGroup = this._preprocessData(groupData, group); + groupRanges.push({min: preprocessedGroup.min, max: preprocessedGroup.max}); + preprocessedGroupData.push(preprocessedGroup.data); + } - /** - * Repaint the item - */ - ItemBox.prototype.redraw = function() { - var dom = this.dom; - if (!dom) { - // create DOM - this.dom = {}; - dom = this.dom; + // update the Y axis first, we use this data to draw at the correct Y points + // changeCalled is required to clean the SVG on a change emit. + changeCalled = this._updateYAxis(groupIds, groupRanges); + if (changeCalled == true) { + DOMutil.cleanupElements(this.svgElements); + this.body.emitter.emit("change"); + return; + } - // create main box - dom.box = document.createElement('DIV'); + // with the yAxis scaled correctly, use this to get the Y values of the points. + for (i = 0; i < groupIds.length; i++) { + group = this.groups[groupIds[i]]; + processedGroupData.push(this._convertYvalues(preprocessedGroupData[i],group)) + } - // contents box (inside the background box). used for making margins - dom.content = document.createElement('DIV'); - dom.content.className = 'content'; - dom.box.appendChild(dom.content); + // draw the groups + for (i = 0; i < groupIds.length; i++) { + group = this.groups[groupIds[i]]; + if (group.options.style == 'line') { + this._drawLineGraph(processedGroupData[i], group); + } + else { + this._drawBarGraph (processedGroupData[i], group); + } + } + } + } - // line to axis - dom.line = document.createElement('DIV'); - dom.line.className = 'line'; + // cleanup unused svg elements + DOMutil.cleanupElements(this.svgElements); + }; - // dot on axis - dom.dot = document.createElement('DIV'); - dom.dot.className = 'dot'; + /** + * this sets the Y ranges for the Y axis. It also determines which of the axis should be shown or hidden. + * @param {array} groupIds + * @private + */ + LineGraph.prototype._updateYAxis = function (groupIds, groupRanges) { + var changeCalled = false; + var yAxisLeftUsed = false; + var yAxisRightUsed = false; + var minLeft = 1e9, minRight = 1e9, maxLeft = -1e9, maxRight = -1e9, minVal, maxVal; + var orientation = 'left'; - // attach this item as attribute - dom.box['timeline-item'] = this; - } + // if groups are present + if (groupIds.length > 0) { + for (var i = 0; i < groupIds.length; i++) { + orientation = 'left'; + var group = this.groups[groupIds[i]]; + if (group.options.yAxisOrientation == 'right') { + orientation = 'right'; + } - // append DOM to parent DOM - if (!this.parent) { - throw new Error('Cannot redraw item: no parent attached'); - } - if (!dom.box.parentNode) { - var foreground = this.parent.dom.foreground; - if (!foreground) throw new Error('Cannot redraw time axis: parent has no foreground container element'); - foreground.appendChild(dom.box); - } - if (!dom.line.parentNode) { - var background = this.parent.dom.background; - if (!background) throw new Error('Cannot redraw time axis: parent has no background container element'); - background.appendChild(dom.line); - } - if (!dom.dot.parentNode) { - var axis = this.parent.dom.axis; - if (!background) throw new Error('Cannot redraw time axis: parent has no axis container element'); - axis.appendChild(dom.dot); - } - this.displayed = true; + minVal = groupRanges[i].min; + maxVal = groupRanges[i].max; - // update contents - if (this.data.content != this.content) { - this.content = this.data.content; - if (this.content instanceof Element) { - dom.content.innerHTML = ''; - dom.content.appendChild(this.content); + if (orientation == 'left') { + yAxisLeftUsed = true; + minLeft = minLeft > minVal ? minVal : minLeft; + maxLeft = maxLeft < maxVal ? maxVal : maxLeft; + } + else { + yAxisRightUsed = true; + minRight = minRight > minVal ? minVal : minRight; + maxRight = maxRight < maxVal ? maxVal : maxRight; + } } - else if (this.data.content != undefined) { - dom.content.innerHTML = this.content; + if (yAxisLeftUsed == true) { + this.yAxisLeft.setRange(minLeft, maxLeft); } - else { - throw new Error('Property "content" missing in item ' + this.data.id); + if (yAxisRightUsed == true) { + this.yAxisRight.setRange(minRight, maxRight); } - - this.dirty = true; - } - - // update title - if (this.data.title != this.title) { - dom.box.title = this.data.title; - this.title = this.data.title; } - // update class - var className = (this.data.className? ' ' + this.data.className : '') + - (this.selected ? ' selected' : ''); - if (this.className != className) { - this.className = className; - dom.box.className = 'item box' + className; - dom.line.className = 'item line' + className; - dom.dot.className = 'item dot' + className; + changeCalled = this._toggleAxisVisiblity(yAxisLeftUsed , this.yAxisLeft) || changeCalled; + changeCalled = this._toggleAxisVisiblity(yAxisRightUsed, this.yAxisRight) || changeCalled; - this.dirty = true; + if (yAxisRightUsed == true && yAxisLeftUsed == true) { + this.yAxisLeft.drawIcons = true; + this.yAxisRight.drawIcons = true; } - - // recalculate size - if (this.dirty) { - this.props.dot.height = dom.dot.offsetHeight; - this.props.dot.width = dom.dot.offsetWidth; - this.props.line.width = dom.line.offsetWidth; - this.width = dom.box.offsetWidth; - this.height = dom.box.offsetHeight; - - this.dirty = false; + else { + this.yAxisLeft.drawIcons = false; + this.yAxisRight.drawIcons = false; } - this._repaintDeleteButton(dom.box); - }; + this.yAxisRight.master = !yAxisLeftUsed; - /** - * Show the item in the DOM (when not already displayed). The items DOM will - * be created when needed. - */ - ItemBox.prototype.show = function() { - if (!this.displayed) { - this.redraw(); + if (this.yAxisRight.master == false) { + if (yAxisRightUsed == true) { + this.yAxisLeft.lineOffset = this.yAxisRight.width; + } + changeCalled = this.yAxisLeft.redraw() || changeCalled; + this.yAxisRight.stepPixelsForced = this.yAxisLeft.stepPixels; + changeCalled = this.yAxisRight.redraw() || changeCalled; } + else { + changeCalled = this.yAxisRight.redraw() || changeCalled; + } + return changeCalled; }; /** - * Hide the item from the DOM (when visible) + * This shows or hides the Y axis if needed. If there is a change, the changed event is emitted by the updateYAxis function + * + * @param {boolean} axisUsed + * @returns {boolean} + * @private + * @param axis */ - ItemBox.prototype.hide = function() { - if (this.displayed) { - var dom = this.dom; - - if (dom.box.parentNode) dom.box.parentNode.removeChild(dom.box); - if (dom.line.parentNode) dom.line.parentNode.removeChild(dom.line); - if (dom.dot.parentNode) dom.dot.parentNode.removeChild(dom.dot); - - this.top = null; - this.left = null; - - this.displayed = false; + LineGraph.prototype._toggleAxisVisiblity = function (axisUsed, axis) { + var changed = false; + if (axisUsed == false) { + if (axis.dom.frame.parentNode) { + axis.hide(); + changed = true; + } + } + else { + if (!axis.dom.frame.parentNode) { + axis.show(); + changed = true; + } } + return changed; }; + /** - * Reposition the item horizontally - * @Override + * draw a bar graph + * @param datapoints + * @param group */ - ItemBox.prototype.repositionX = function() { - var start = this.conversion.toScreen(this.data.start), - align = this.options.align, - left, - box = this.dom.box, - line = this.dom.line, - dot = this.dom.dot; + LineGraph.prototype._drawBarGraph = function (dataset, group) { + if (dataset != null) { + if (dataset.length > 0) { + var coreDistance; + var minWidth = 0.1 * group.options.barChart.width; + var offset = 0; + var width = group.options.barChart.width; - // calculate left position of the box - if (align == 'right') { - this.left = start - this.width; - } - else if (align == 'left') { - this.left = start; - } - else { - // default or 'center' - this.left = start - this.width / 2; - } + if (group.options.barChart.align == 'left') {offset -= 0.5*width;} + else if (group.options.barChart.align == 'right') {offset += 0.5*width;} - // reposition box - box.style.left = this.left + 'px'; + for (var i = 0; i < dataset.length; i++) { + // dynammically downscale the width so there is no overlap up to 1/10th the original width + if (i+1 < dataset.length) {coreDistance = Math.abs(dataset[i+1].x - dataset[i].x);} + if (i > 0) {coreDistance = Math.min(coreDistance,Math.abs(dataset[i-1].x - dataset[i].x));} + if (coreDistance < width) {width = coreDistance < minWidth ? minWidth : coreDistance;} - // reposition line - line.style.left = (start - this.props.line.width / 2) + 'px'; + DOMutil.drawBar(dataset[i].x + offset, dataset[i].y, width, group.zeroPosition - dataset[i].y, group.className + ' bar', this.svgElements, this.svg); + } - // reposition dot - dot.style.left = (start - this.props.dot.width / 2) + 'px'; + // draw points + if (group.options.drawPoints.enabled == true) { + this._drawPoints(dataset, group, this.svgElements, this.svg, offset); + } + } + } }; + /** - * Reposition the item vertically - * @Override + * draw a line graph + * + * @param datapoints + * @param group */ - ItemBox.prototype.repositionY = function() { - var orientation = this.options.orientation, - box = this.dom.box, - line = this.dom.line, - dot = this.dom.dot; + LineGraph.prototype._drawLineGraph = function (dataset, group) { + if (dataset != null) { + if (dataset.length > 0) { + var path, d; + var svgHeight = Number(this.svg.style.height.replace("px","")); + path = DOMutil.getSVGElement('path', this.svgElements, this.svg); + path.setAttributeNS(null, "class", group.className); - if (orientation == 'top') { - box.style.top = (this.top || 0) + 'px'; + // construct path from dataset + if (group.options.catmullRom.enabled == true) { + d = this._catmullRom(dataset, group); + } + else { + d = this._linear(dataset); + } - line.style.top = '0'; - line.style.height = (this.parent.top + this.top + 1) + 'px'; - line.style.bottom = ''; - } - else { // orientation 'bottom' - var itemSetHeight = this.parent.itemSet.props.height; // TODO: this is nasty - var lineHeight = itemSetHeight - this.parent.top - this.parent.height + this.top; + // append with points for fill and finalize the path + if (group.options.shaded.enabled == true) { + var fillPath = DOMutil.getSVGElement('path',this.svgElements, this.svg); + var dFill; + if (group.options.shaded.orientation == 'top') { + dFill = "M" + dataset[0].x + "," + 0 + " " + d + "L" + dataset[dataset.length - 1].x + "," + 0; + } + else { + dFill = "M" + dataset[0].x + "," + svgHeight + " " + d + "L" + dataset[dataset.length - 1].x + "," + svgHeight; + } + fillPath.setAttributeNS(null, "class", group.className + " fill"); + fillPath.setAttributeNS(null, "d", dFill); + } + // copy properties to path for drawing. + path.setAttributeNS(null, "d", "M" + d); - box.style.top = (this.parent.height - this.top - this.height || 0) + 'px'; - line.style.top = (itemSetHeight - lineHeight) + 'px'; - line.style.bottom = '0'; + // draw points + if (group.options.drawPoints.enabled == true) { + this._drawPoints(dataset, group, this.svgElements, this.svg); + } + } } - - dot.style.top = (-this.props.dot.height / 2) + 'px'; }; - module.exports = ItemBox; - + /** + * draw the data points + * + * @param dataset + * @param JSONcontainer + * @param svg + * @param group + */ + LineGraph.prototype._drawPoints = function (dataset, group, JSONcontainer, svg, offset) { + if (offset === undefined) {offset = 0;} + for (var i = 0; i < dataset.length; i++) { + DOMutil.drawPoint(dataset[i].x + offset, dataset[i].y, group, JSONcontainer, svg); + } + }; -/***/ }, -/* 30 */ -/***/ function(module, exports, __webpack_require__) { - var Item = __webpack_require__(28); /** - * @constructor ItemPoint - * @extends Item - * @param {Object} data Object containing parameters start - * content, className. - * @param {{toScreen: function, toTime: function}} conversion - * Conversion functions from time to screen and vice versa - * @param {Object} [options] Configuration options - * // TODO: describe available options + * This uses the DataAxis object to generate the correct X coordinate on the SVG window. It uses the + * util function toScreen to get the x coordinate from the timestamp. It also pre-filters the data and get the minMax ranges for + * the yAxis. + * + * @param datapoints + * @returns {Array} + * @private */ - function ItemPoint (data, conversion, options) { - this.props = { - dot: { - top: 0, - width: 0, - height: 0 - }, - content: { - height: 0, - marginLeft: 0 - } - }; + LineGraph.prototype._preprocessData = function (datapoints, group) { + var extractedData = []; + var xValue, yValue; + var toScreen = this.body.util.toScreen; - // validate data - if (data) { - if (data.start == undefined) { - throw new Error('Property "start" missing in item ' + data); - } - } + var increment = 1; + var amountOfPoints = datapoints.length; - Item.call(this, data, conversion, options); - } + var yMin = datapoints[0].y; + var yMax = datapoints[0].y; - ItemPoint.prototype = new Item (null, null, null); + // the global screen is used because changing the width of the yAxis may affect the increment, resulting in an endless loop + // of width changing of the yAxis. + if (group.options.sampling == true) { + var xDistance = this.body.util.toGlobalScreen(datapoints[datapoints.length-1].x) - this.body.util.toGlobalScreen(datapoints[0].x); + var pointsPerPixel = amountOfPoints/xDistance; + increment = Math.min(Math.ceil(0.2 * amountOfPoints), Math.max(1,Math.round(pointsPerPixel))); + } - /** - * Check whether this item is visible inside given range - * @returns {{start: Number, end: Number}} range with a timestamp for start and end - * @returns {boolean} True if visible - */ - ItemPoint.prototype.isVisible = function(range) { - // determine visibility - // TODO: account for the real width of the item. Right now we just add 1/4 to the window - var interval = (range.end - range.start) / 4; - return (this.data.start > range.start - interval) && (this.data.start < range.end + interval); + for (var i = 0; i < amountOfPoints; i += increment) { + xValue = toScreen(datapoints[i].x) + this.width - 1; + yValue = datapoints[i].y; + extractedData.push({x: xValue, y: yValue}); + yMin = yMin > yValue ? yValue : yMin; + yMax = yMax < yValue ? yValue : yMax; + } + + // extractedData.sort(function (a,b) {return a.x - b.x;}); + return {min: yMin, max: yMax, data: extractedData}; }; /** - * Repaint the item + * This uses the DataAxis object to generate the correct Y coordinate on the SVG window. It uses the + * util function toScreen to get the x coordinate from the timestamp. + * + * @param datapoints + * @param options + * @returns {Array} + * @private */ - ItemPoint.prototype.redraw = function() { - var dom = this.dom; - if (!dom) { - // create DOM - this.dom = {}; - dom = this.dom; - - // background box - dom.point = document.createElement('div'); - // className is updated in redraw() - - // contents box, right from the dot - dom.content = document.createElement('div'); - dom.content.className = 'content'; - dom.point.appendChild(dom.content); - - // dot at start - dom.dot = document.createElement('div'); - dom.point.appendChild(dom.dot); + LineGraph.prototype._convertYvalues = function (datapoints, group) { + var extractedData = []; + var xValue, yValue; + var axis = this.yAxisLeft; + var svgHeight = Number(this.svg.style.height.replace("px","")); - // attach this item as attribute - dom.point['timeline-item'] = this; + if (group.options.yAxisOrientation == 'right') { + axis = this.yAxisRight; } - // append DOM to parent DOM - if (!this.parent) { - throw new Error('Cannot redraw item: no parent attached'); - } - if (!dom.point.parentNode) { - var foreground = this.parent.dom.foreground; - if (!foreground) { - throw new Error('Cannot redraw time axis: parent has no foreground container element'); - } - foreground.appendChild(dom.point); + for (var i = 0; i < datapoints.length; i++) { + xValue = datapoints[i].x; + yValue = Math.round(axis.convertValue(datapoints[i].y)); + extractedData.push({x: xValue, y: yValue}); } - this.displayed = true; - // update contents - if (this.data.content != this.content) { - this.content = this.data.content; - if (this.content instanceof Element) { - dom.content.innerHTML = ''; - dom.content.appendChild(this.content); - } - else if (this.data.content != undefined) { - dom.content.innerHTML = this.content; - } - else { - throw new Error('Property "content" missing in item ' + this.data.id); - } + group.setZeroPosition(Math.min(svgHeight, axis.convertValue(0))); - this.dirty = true; - } + // extractedData.sort(function (a,b) {return a.x - b.x;}); + return extractedData; + }; - // update title - if (this.data.title != this.title) { - dom.point.title = this.data.title; - this.title = this.data.title; - } - // update class - var className = (this.data.className? ' ' + this.data.className : '') + - (this.selected ? ' selected' : ''); - if (this.className != className) { - this.className = className; - dom.point.className = 'item point' + className; - dom.dot.className = 'item dot' + className; + /** + * This uses an uniform parametrization of the CatmullRom algorithm: + * "On the Parameterization of Catmull-Rom Curves" by Cem Yuksel et al. + * @param data + * @returns {string} + * @private + */ + LineGraph.prototype._catmullRomUniform = function(data) { + // catmull rom + var p0, p1, p2, p3, bp1, bp2; + var d = Math.round(data[0].x) + "," + Math.round(data[0].y) + " "; + var normalization = 1/6; + var length = data.length; + for (var i = 0; i < length - 1; i++) { - this.dirty = true; - } + p0 = (i == 0) ? data[0] : data[i-1]; + p1 = data[i]; + p2 = data[i+1]; + p3 = (i + 2 < length) ? data[i+2] : p2; - // recalculate size - if (this.dirty) { - this.width = dom.point.offsetWidth; - this.height = dom.point.offsetHeight; - this.props.dot.width = dom.dot.offsetWidth; - this.props.dot.height = dom.dot.offsetHeight; - this.props.content.height = dom.content.offsetHeight; - // resize contents - dom.content.style.marginLeft = 2 * this.props.dot.width + 'px'; - //dom.content.style.marginRight = ... + 'px'; // TODO: margin right + // Catmull-Rom to Cubic Bezier conversion matrix + // 0 1 0 0 + // -1/6 1 1/6 0 + // 0 1/6 1 -1/6 + // 0 0 1 0 - dom.dot.style.top = ((this.height - this.props.dot.height) / 2) + 'px'; - dom.dot.style.left = (this.props.dot.width / 2) + 'px'; + // bp0 = { x: p1.x, y: p1.y }; + bp1 = { x: ((-p0.x + 6*p1.x + p2.x) *normalization), y: ((-p0.y + 6*p1.y + p2.y) *normalization)}; + bp2 = { x: (( p1.x + 6*p2.x - p3.x) *normalization), y: (( p1.y + 6*p2.y - p3.y) *normalization)}; + // bp0 = { x: p2.x, y: p2.y }; - this.dirty = false; + d += "C" + + bp1.x + "," + + bp1.y + " " + + bp2.x + "," + + bp2.y + " " + + p2.x + "," + + p2.y + " "; } - this._repaintDeleteButton(dom.point); + return d; }; /** - * Show the item in the DOM (when not already visible). The items DOM will - * be created when needed. + * This uses either the chordal or centripetal parameterization of the catmull-rom algorithm. + * By default, the centripetal parameterization is used because this gives the nicest results. + * These parameterizations are relatively heavy because the distance between 4 points have to be calculated. + * + * One optimization can be used to reuse distances since this is a sliding window approach. + * @param data + * @returns {string} + * @private */ - ItemPoint.prototype.show = function() { - if (!this.displayed) { - this.redraw(); + LineGraph.prototype._catmullRom = function(data, group) { + var alpha = group.options.catmullRom.alpha; + if (alpha == 0 || alpha === undefined) { + return this._catmullRomUniform(data); } - }; + else { + var p0, p1, p2, p3, bp1, bp2, d1,d2,d3, A, B, N, M; + var d3powA, d2powA, d3pow2A, d2pow2A, d1pow2A, d1powA; + var d = Math.round(data[0].x) + "," + Math.round(data[0].y) + " "; + var length = data.length; + for (var i = 0; i < length - 1; i++) { - /** - * Hide the item from the DOM (when visible) - */ - ItemPoint.prototype.hide = function() { - if (this.displayed) { - if (this.dom.point.parentNode) { - this.dom.point.parentNode.removeChild(this.dom.point); - } + p0 = (i == 0) ? data[0] : data[i-1]; + p1 = data[i]; + p2 = data[i+1]; + p3 = (i + 2 < length) ? data[i+2] : p2; - this.top = null; - this.left = null; + d1 = Math.sqrt(Math.pow(p0.x - p1.x,2) + Math.pow(p0.y - p1.y,2)); + d2 = Math.sqrt(Math.pow(p1.x - p2.x,2) + Math.pow(p1.y - p2.y,2)); + d3 = Math.sqrt(Math.pow(p2.x - p3.x,2) + Math.pow(p2.y - p3.y,2)); - this.displayed = false; - } - }; + // Catmull-Rom to Cubic Bezier conversion matrix + // + // A = 2d1^2a + 3d1^a * d2^a + d3^2a + // B = 2d3^2a + 3d3^a * d2^a + d2^2a + // + // [ 0 1 0 0 ] + // [ -d2^2a/N A/N d1^2a/N 0 ] + // [ 0 d3^2a/M B/M -d2^2a/M ] + // [ 0 0 1 0 ] - /** - * Reposition the item horizontally - * @Override - */ - ItemPoint.prototype.repositionX = function() { - var start = this.conversion.toScreen(this.data.start); + // [ 0 1 0 0 ] + // [ -d2pow2a/N A/N d1pow2a/N 0 ] + // [ 0 d3pow2a/M B/M -d2pow2a/M ] + // [ 0 0 1 0 ] - this.left = start - this.props.dot.width; + d3powA = Math.pow(d3, alpha); + d3pow2A = Math.pow(d3,2*alpha); + d2powA = Math.pow(d2, alpha); + d2pow2A = Math.pow(d2,2*alpha); + d1powA = Math.pow(d1, alpha); + d1pow2A = Math.pow(d1,2*alpha); - // reposition point - this.dom.point.style.left = this.left + 'px'; + A = 2*d1pow2A + 3*d1powA * d2powA + d2pow2A; + B = 2*d3pow2A + 3*d3powA * d2powA + d2pow2A; + N = 3*d1powA * (d1powA + d2powA); + if (N > 0) {N = 1 / N;} + M = 3*d3powA * (d3powA + d2powA); + if (M > 0) {M = 1 / M;} + + bp1 = { x: ((-d2pow2A * p0.x + A*p1.x + d1pow2A * p2.x) * N), + y: ((-d2pow2A * p0.y + A*p1.y + d1pow2A * p2.y) * N)}; + + bp2 = { x: (( d3pow2A * p1.x + B*p2.x - d2pow2A * p3.x) * M), + y: (( d3pow2A * p1.y + B*p2.y - d2pow2A * p3.y) * M)}; + + if (bp1.x == 0 && bp1.y == 0) {bp1 = p1;} + if (bp2.x == 0 && bp2.y == 0) {bp2 = p2;} + d += "C" + + bp1.x + "," + + bp1.y + " " + + bp2.x + "," + + bp2.y + " " + + p2.x + "," + + p2.y + " "; + } + + return d; + } }; /** - * Reposition the item vertically - * @Override + * this generates the SVG path for a linear drawing between datapoints. + * @param data + * @returns {string} + * @private */ - ItemPoint.prototype.repositionY = function() { - var orientation = this.options.orientation, - point = this.dom.point; - - if (orientation == 'top') { - point.style.top = this.top + 'px'; - } - else { - point.style.top = (this.parent.height - this.top - this.height) + 'px'; + LineGraph.prototype._linear = function(data) { + // linear + var d = ""; + for (var i = 0; i < data.length; i++) { + if (i == 0) { + d += data[i].x + "," + data[i].y; + } + else { + d += " " + data[i].x + "," + data[i].y; + } } + return d; }; - module.exports = ItemPoint; + module.exports = LineGraph; /***/ }, /* 31 */ /***/ function(module, exports, __webpack_require__) { - var Hammer = __webpack_require__(41); - var Item = __webpack_require__(28); + var util = __webpack_require__(1); + var Component = __webpack_require__(22); + var TimeStep = __webpack_require__(17); /** - * @constructor ItemRange - * @extends Item - * @param {Object} data Object containing parameters start, end - * content, className. - * @param {{toScreen: function, toTime: function}} conversion - * Conversion functions from time to screen and vice versa - * @param {Object} [options] Configuration options - * // TODO: describe options + * A horizontal time axis + * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} body + * @param {Object} [options] See TimeAxis.setOptions for the available + * options. + * @constructor TimeAxis + * @extends Component */ - function ItemRange (data, conversion, options) { - this.props = { - content: { - width: 0 + function TimeAxis (body, options) { + this.dom = { + foreground: null, + majorLines: [], + majorTexts: [], + minorLines: [], + minorTexts: [], + redundant: { + majorLines: [], + majorTexts: [], + minorLines: [], + minorTexts: [] } }; - this.overflow = false; // if contents can overflow (css styling), this flag is set to true + this.props = { + range: { + start: 0, + end: 0, + minimumStep: 0 + }, + lineTop: 0 + }; - // validate data - if (data) { - if (data.start == undefined) { - throw new Error('Property "start" missing in item ' + data.id); - } - if (data.end == undefined) { - throw new Error('Property "end" missing in item ' + data.id); - } - } + this.defaultOptions = { + orientation: 'bottom', // supported: 'top', 'bottom' + // TODO: implement timeaxis orientations 'left' and 'right' + showMinorLabels: true, + showMajorLabels: true + }; + this.options = util.extend({}, this.defaultOptions); - Item.call(this, data, conversion, options); - } + this.body = body; - ItemRange.prototype = new Item (null, null, null); + // create the HTML DOM + this._create(); - ItemRange.prototype.baseClassName = 'item range'; + this.setOptions(options); + } + + TimeAxis.prototype = new Component(); /** - * Check whether this item is visible inside given range - * @returns {{start: Number, end: Number}} range with a timestamp for start and end - * @returns {boolean} True if visible + * Set options for the TimeAxis. + * Parameters will be merged in current options. + * @param {Object} options Available options: + * {string} [orientation] + * {boolean} [showMinorLabels] + * {boolean} [showMajorLabels] */ - ItemRange.prototype.isVisible = function(range) { - // determine visibility - return (this.data.start < range.end) && (this.data.end > range.start); + TimeAxis.prototype.setOptions = function(options) { + if (options) { + // copy all options that we know + util.selectiveExtend(['orientation', 'showMinorLabels', 'showMajorLabels'], this.options, options); + } }; /** - * Repaint the item + * Create the HTML DOM for the TimeAxis */ - ItemRange.prototype.redraw = function() { - var dom = this.dom; - if (!dom) { - // create DOM - this.dom = {}; - dom = this.dom; - - // background box - dom.box = document.createElement('div'); - // className is updated in redraw() - - // contents box - dom.content = document.createElement('div'); - dom.content.className = 'content'; - dom.box.appendChild(dom.content); - - // attach this item as attribute - dom.box['timeline-item'] = this; - } - - // append DOM to parent DOM - if (!this.parent) { - throw new Error('Cannot redraw item: no parent attached'); - } - if (!dom.box.parentNode) { - var foreground = this.parent.dom.foreground; - if (!foreground) { - throw new Error('Cannot redraw time axis: parent has no foreground container element'); - } - foreground.appendChild(dom.box); - } - this.displayed = true; + TimeAxis.prototype._create = function() { + this.dom.foreground = document.createElement('div'); + this.dom.background = document.createElement('div'); - // update contents - if (this.data.content != this.content) { - this.content = this.data.content; - if (this.content instanceof Element) { - dom.content.innerHTML = ''; - dom.content.appendChild(this.content); - } - else if (this.data.content != undefined) { - dom.content.innerHTML = this.content; - } - else { - throw new Error('Property "content" missing in item ' + this.data.id); - } + this.dom.foreground.className = 'timeaxis foreground'; + this.dom.background.className = 'timeaxis background'; + }; - this.dirty = true; + /** + * Destroy the TimeAxis + */ + TimeAxis.prototype.destroy = function() { + // remove from DOM + if (this.dom.foreground.parentNode) { + this.dom.foreground.parentNode.removeChild(this.dom.foreground); } - - // update title - if (this.data.title != this.title) { - dom.box.title = this.data.title; - this.title = this.data.title; + if (this.dom.background.parentNode) { + this.dom.background.parentNode.removeChild(this.dom.background); } - // update class - var className = (this.data.className ? (' ' + this.data.className) : '') + - (this.selected ? ' selected' : ''); - if (this.className != className) { - this.className = className; - dom.box.className = this.baseClassName + className; + this.body = null; + }; - this.dirty = true; - } + /** + * Repaint the component + * @return {boolean} Returns true if the component is resized + */ + TimeAxis.prototype.redraw = function () { + var options = this.options, + props = this.props, + foreground = this.dom.foreground, + background = this.dom.background; - // recalculate size - if (this.dirty) { - // determine from css whether this box has overflow - this.overflow = window.getComputedStyle(dom.content).overflow !== 'hidden'; + // determine the correct parent DOM element (depending on option orientation) + var parent = (options.orientation == 'top') ? this.body.dom.top : this.body.dom.bottom; + var parentChanged = (foreground.parentNode !== parent); - this.props.content.width = this.dom.content.offsetWidth; - this.height = this.dom.box.offsetHeight; + // calculate character width and height + this._calculateCharSize(); - this.dirty = false; - } + // TODO: recalculate sizes only needed when parent is resized or options is changed + var orientation = this.options.orientation, + showMinorLabels = this.options.showMinorLabels, + showMajorLabels = this.options.showMajorLabels; - this._repaintDeleteButton(dom.box); - this._repaintDragLeft(); - this._repaintDragRight(); - }; + // determine the width and height of the elemens for the axis + props.minorLabelHeight = showMinorLabels ? props.minorCharHeight : 0; + props.majorLabelHeight = showMajorLabels ? props.majorCharHeight : 0; + props.height = props.minorLabelHeight + props.majorLabelHeight; + props.width = foreground.offsetWidth; - /** - * Show the item in the DOM (when not already visible). The items DOM will - * be created when needed. - */ - ItemRange.prototype.show = function() { - if (!this.displayed) { - this.redraw(); - } - }; + props.minorLineHeight = this.body.domProps.root.height - props.majorLabelHeight - + (options.orientation == 'top' ? this.body.domProps.bottom.height : this.body.domProps.top.height); + props.minorLineWidth = 1; // TODO: really calculate width + props.majorLineHeight = props.minorLineHeight + props.majorLabelHeight; + props.majorLineWidth = 1; // TODO: really calculate width - /** - * Hide the item from the DOM (when visible) - * @return {Boolean} changed - */ - ItemRange.prototype.hide = function() { - if (this.displayed) { - var box = this.dom.box; + // take foreground and background offline while updating (is almost twice as fast) + var foregroundNextSibling = foreground.nextSibling; + var backgroundNextSibling = background.nextSibling; + foreground.parentNode && foreground.parentNode.removeChild(foreground); + background.parentNode && background.parentNode.removeChild(background); - if (box.parentNode) { - box.parentNode.removeChild(box); - } + foreground.style.height = this.props.height + 'px'; - this.top = null; - this.left = null; + this._repaintLabels(); - this.displayed = false; + // put DOM online again (at the same place) + if (foregroundNextSibling) { + parent.insertBefore(foreground, foregroundNextSibling); + } + else { + parent.appendChild(foreground) + } + if (backgroundNextSibling) { + this.body.dom.backgroundVertical.insertBefore(background, backgroundNextSibling); } + else { + this.body.dom.backgroundVertical.appendChild(background) + } + + return this._isResized() || parentChanged; }; /** - * Reposition the item horizontally - * @Override + * Repaint major and minor text labels and vertical grid lines + * @private */ - // TODO: delete the old function - ItemRange.prototype.repositionX = function() { - var props = this.props, - parentWidth = this.parent.width, - start = this.conversion.toScreen(this.data.start), - end = this.conversion.toScreen(this.data.end), - padding = this.options.padding, - contentLeft; + TimeAxis.prototype._repaintLabels = function () { + var orientation = this.options.orientation; - // limit the width of the this, as browsers cannot draw very wide divs - if (start < -parentWidth) { - start = -parentWidth; - } - if (end > 2 * parentWidth) { - end = 2 * parentWidth; - } - var boxWidth = Math.max(end - start, 1); + // calculate range and step (step such that we have space for 7 characters per label) + var start = util.convert(this.body.range.start, 'Number'), + end = util.convert(this.body.range.end, 'Number'), + minimumStep = this.body.util.toTime((this.props.minorCharWidth || 10) * 7).valueOf() + -this.body.util.toTime(0).valueOf(); + var step = new TimeStep(new Date(start), new Date(end), minimumStep); + this.step = step; - if (this.overflow) { - // when range exceeds left of the window, position the contents at the left of the visible area - contentLeft = Math.max(-start, 0); + // Move all DOM elements to a "redundant" list, where they + // can be picked for re-use, and clear the lists with lines and texts. + // At the end of the function _repaintLabels, left over elements will be cleaned up + var dom = this.dom; + dom.redundant.majorLines = dom.majorLines; + dom.redundant.majorTexts = dom.majorTexts; + dom.redundant.minorLines = dom.minorLines; + dom.redundant.minorTexts = dom.minorTexts; + dom.majorLines = []; + dom.majorTexts = []; + dom.minorLines = []; + dom.minorTexts = []; - this.left = start; - this.width = boxWidth + this.props.content.width; - // Note: The calculation of width is an optimistic calculation, giving - // a width which will not change when moving the Timeline - // So no restacking needed, which is nicer for the eye; - } - else { // no overflow - // when range exceeds left of the window, position the contents at the left of the visible area - if (start < 0) { - contentLeft = Math.min(-start, - (end - start - props.content.width - 2 * padding)); - // TODO: remove the need for options.padding. it's terrible. + step.first(); + var xFirstMajorLabel = undefined; + var max = 0; + while (step.hasNext() && max < 1000) { + max++; + var cur = step.getCurrent(), + x = this.body.util.toScreen(cur), + isMajor = step.isMajor(); + + // TODO: lines must have a width, such that we can create css backgrounds + + if (this.options.showMinorLabels) { + this._repaintMinorText(x, step.getLabelMinor(), orientation); + } + + if (isMajor && this.options.showMajorLabels) { + if (x > 0) { + if (xFirstMajorLabel == undefined) { + xFirstMajorLabel = x; + } + this._repaintMajorText(x, step.getLabelMajor(), orientation); + } + this._repaintMajorLine(x, orientation); } else { - contentLeft = 0; + this._repaintMinorLine(x, orientation); } - this.left = start; - this.width = boxWidth; + step.next(); } - this.dom.box.style.left = this.left + 'px'; - this.dom.box.style.width = boxWidth + 'px'; - this.dom.content.style.left = contentLeft + 'px'; + // create a major label on the left when needed + if (this.options.showMajorLabels) { + var leftTime = this.body.util.toTime(0), + leftText = step.getLabelMajor(leftTime), + widthText = leftText.length * (this.props.majorCharWidth || 10) + 10; // upper bound estimation + + if (xFirstMajorLabel == undefined || widthText < xFirstMajorLabel) { + this._repaintMajorText(0, leftText, orientation); + } + } + + // Cleanup leftover DOM elements from the redundant list + util.forEach(this.dom.redundant, function (arr) { + while (arr.length) { + var elem = arr.pop(); + if (elem && elem.parentNode) { + elem.parentNode.removeChild(elem); + } + } + }); }; /** - * Reposition the item vertically - * @Override + * Create a minor label for the axis at position x + * @param {Number} x + * @param {String} text + * @param {String} orientation "top" or "bottom" (default) + * @private */ - ItemRange.prototype.repositionY = function() { - var orientation = this.options.orientation, - box = this.dom.box; + TimeAxis.prototype._repaintMinorText = function (x, text, orientation) { + // reuse redundant label + var label = this.dom.redundant.minorTexts.shift(); - if (orientation == 'top') { - box.style.top = this.top + 'px'; + if (!label) { + // create new label + var content = document.createTextNode(''); + label = document.createElement('div'); + label.appendChild(content); + label.className = 'text minor'; + this.dom.foreground.appendChild(label); } - else { - box.style.top = (this.parent.height - this.top - this.height) + 'px'; + this.dom.minorTexts.push(label); + + label.childNodes[0].nodeValue = text; + + label.style.top = (orientation == 'top') ? (this.props.majorLabelHeight + 'px') : '0'; + label.style.left = x + 'px'; + //label.title = title; // TODO: this is a heavy operation + }; + + /** + * Create a Major label for the axis at position x + * @param {Number} x + * @param {String} text + * @param {String} orientation "top" or "bottom" (default) + * @private + */ + TimeAxis.prototype._repaintMajorText = function (x, text, orientation) { + // reuse redundant label + var label = this.dom.redundant.majorTexts.shift(); + + if (!label) { + // create label + var content = document.createTextNode(text); + label = document.createElement('div'); + label.className = 'text major'; + label.appendChild(content); + this.dom.foreground.appendChild(label); } + this.dom.majorTexts.push(label); + + label.childNodes[0].nodeValue = text; + //label.title = title; // TODO: this is a heavy operation + + label.style.top = (orientation == 'top') ? '0' : (this.props.minorLabelHeight + 'px'); + label.style.left = x + 'px'; }; /** - * Repaint a drag area on the left side of the range when the range is selected - * @protected + * Create a minor line for the axis at position x + * @param {Number} x + * @param {String} orientation "top" or "bottom" (default) + * @private */ - ItemRange.prototype._repaintDragLeft = function () { - if (this.selected && this.options.editable.updateTime && !this.dom.dragLeft) { - // create and show drag area - var dragLeft = document.createElement('div'); - dragLeft.className = 'drag-left'; - dragLeft.dragLeftItem = this; + TimeAxis.prototype._repaintMinorLine = function (x, orientation) { + // reuse redundant line + var line = this.dom.redundant.minorLines.shift(); - // TODO: this should be redundant? - Hammer(dragLeft, { - preventDefault: true - }).on('drag', function () { - //console.log('drag left') - }); + if (!line) { + // create vertical line + line = document.createElement('div'); + line.className = 'grid vertical minor'; + this.dom.background.appendChild(line); + } + this.dom.minorLines.push(line); - this.dom.box.appendChild(dragLeft); - this.dom.dragLeft = dragLeft; + var props = this.props; + if (orientation == 'top') { + line.style.top = props.majorLabelHeight + 'px'; } - else if (!this.selected && this.dom.dragLeft) { - // delete drag area - if (this.dom.dragLeft.parentNode) { - this.dom.dragLeft.parentNode.removeChild(this.dom.dragLeft); - } - this.dom.dragLeft = null; + else { + line.style.top = this.body.domProps.top.height + 'px'; } + line.style.height = props.minorLineHeight + 'px'; + line.style.left = (x - props.minorLineWidth / 2) + 'px'; }; /** - * Repaint a drag area on the right side of the range when the range is selected - * @protected + * Create a Major line for the axis at position x + * @param {Number} x + * @param {String} orientation "top" or "bottom" (default) + * @private */ - ItemRange.prototype._repaintDragRight = function () { - if (this.selected && this.options.editable.updateTime && !this.dom.dragRight) { - // create and show drag area - var dragRight = document.createElement('div'); - dragRight.className = 'drag-right'; - dragRight.dragRightItem = this; + TimeAxis.prototype._repaintMajorLine = function (x, orientation) { + // reuse redundant line + var line = this.dom.redundant.majorLines.shift(); - // TODO: this should be redundant? - Hammer(dragRight, { - preventDefault: true - }).on('drag', function () { - //console.log('drag right') - }); + if (!line) { + // create vertical line + line = document.createElement('DIV'); + line.className = 'grid vertical major'; + this.dom.background.appendChild(line); + } + this.dom.majorLines.push(line); - this.dom.box.appendChild(dragRight); - this.dom.dragRight = dragRight; + var props = this.props; + if (orientation == 'top') { + line.style.top = '0'; } - else if (!this.selected && this.dom.dragRight) { - // delete drag area - if (this.dom.dragRight.parentNode) { - this.dom.dragRight.parentNode.removeChild(this.dom.dragRight); - } - this.dom.dragRight = null; + else { + line.style.top = this.body.domProps.top.height + 'px'; } + line.style.left = (x - props.majorLineWidth / 2) + 'px'; + line.style.height = props.majorLineHeight + 'px'; }; - module.exports = ItemRange; - + /** + * Determine the size of text on the axis (both major and minor axis). + * The size is calculated only once and then cached in this.props. + * @private + */ + TimeAxis.prototype._calculateCharSize = function () { + // Note: We calculate char size with every redraw. Size may change, for + // example when any of the timelines parents had display:none for example. -/***/ }, -/* 32 */ -/***/ function(module, exports, __webpack_require__) { + // determine the char width and height on the minor axis + if (!this.dom.measureCharMinor) { + this.dom.measureCharMinor = document.createElement('DIV'); + this.dom.measureCharMinor.className = 'text minor measure'; + this.dom.measureCharMinor.style.position = 'absolute'; - var Emitter = __webpack_require__(45); - var Hammer = __webpack_require__(41); - var mousetrap = __webpack_require__(52); - var util = __webpack_require__(1); - var hammerUtil = __webpack_require__(42); + this.dom.measureCharMinor.appendChild(document.createTextNode('0')); + this.dom.foreground.appendChild(this.dom.measureCharMinor); + } + this.props.minorCharHeight = this.dom.measureCharMinor.clientHeight; + this.props.minorCharWidth = this.dom.measureCharMinor.clientWidth; + + // determine the char width and height on the major axis + if (!this.dom.measureCharMajor) { + this.dom.measureCharMajor = document.createElement('DIV'); + this.dom.measureCharMajor.className = 'text minor measure'; + this.dom.measureCharMajor.style.position = 'absolute'; + + this.dom.measureCharMajor.appendChild(document.createTextNode('0')); + this.dom.foreground.appendChild(this.dom.measureCharMajor); + } + this.props.majorCharHeight = this.dom.measureCharMajor.clientHeight; + this.props.majorCharWidth = this.dom.measureCharMajor.clientWidth; + }; + + /** + * Snap a date to a rounded value. + * The snap intervals are dependent on the current scale and step. + * @param {Date} date the date to be snapped. + * @return {Date} snappedDate + */ + TimeAxis.prototype.snap = function(date) { + return this.step.snap(date); + }; + + module.exports = TimeAxis; + + +/***/ }, +/* 32 */ +/***/ function(module, exports, __webpack_require__) { + + var Emitter = __webpack_require__(42); + var Hammer = __webpack_require__(41); + var mousetrap = __webpack_require__(44); + var util = __webpack_require__(1); + var hammerUtil = __webpack_require__(43); var DataSet = __webpack_require__(3); var DataView = __webpack_require__(4); var dotparser = __webpack_require__(38); + var gephiParser = __webpack_require__(39); var Groups = __webpack_require__(34); var Images = __webpack_require__(35); var Node = __webpack_require__(36); var Edge = __webpack_require__(33); var Popup = __webpack_require__(37); - var MixinLoader = __webpack_require__(44); + var MixinLoader = __webpack_require__(45); // Load custom shapes into CanvasRenderingContext2D - __webpack_require__(43); + __webpack_require__(46); /** * @constructor Network @@ -15083,6 +15084,7 @@ return /******/ (function(modules) { // webpackBootstrap * {Array | DataSet | DataView} [nodes] Array with nodes * {Array | DataSet | DataView} [edges] Array with edges * {String} [dot] String containing data in DOT format + * {String} [gephi] String containing data in gephi JSON format * {Options} [options] Object with options * @param {Boolean} [disableStart] | optional: disable the calling of the start function. */ @@ -15108,6 +15110,14 @@ return /******/ (function(modules) { // webpackBootstrap return; } } + else if (data && data.gephi) { + // parse DOT file + if(data && data.gephi) { + var gephiData = gephiParser.parseGephi(data.gephi); + this.setData(gephiData); + return; + } + } else { this._setNodes(data && data.nodes); this._setEdges(data && data.edges); @@ -20332,7 +20342,7 @@ return /******/ (function(modules) { // webpackBootstrap // first check if moment.js is already loaded in the browser window, if so, // use this instance. Else, load via commonjs. - module.exports = (typeof window !== 'undefined') && window['moment'] || __webpack_require__(54); + module.exports = (typeof window !== 'undefined') && window['moment'] || __webpack_require__(47); /***/ }, @@ -20342,7 +20352,7 @@ return /******/ (function(modules) { // webpackBootstrap // Only load hammer.js when in a browser environment // (loading hammer.js in a node.js environment gives errors) if (typeof window !== 'undefined') { - module.exports = window['Hammer'] || __webpack_require__(53); + module.exports = window['Hammer'] || __webpack_require__(48); } else { module.exports = function () { @@ -20355,6 +20365,176 @@ return /******/ (function(modules) { // webpackBootstrap /* 42 */ /***/ function(module, exports, __webpack_require__) { + + /** + * Expose `Emitter`. + */ + + module.exports = Emitter; + + /** + * Initialize a new `Emitter`. + * + * @api public + */ + + function Emitter(obj) { + if (obj) return mixin(obj); + }; + + /** + * Mixin the emitter properties. + * + * @param {Object} obj + * @return {Object} + * @api private + */ + + function mixin(obj) { + for (var key in Emitter.prototype) { + obj[key] = Emitter.prototype[key]; + } + return obj; + } + + /** + * Listen on the given `event` with `fn`. + * + * @param {String} event + * @param {Function} fn + * @return {Emitter} + * @api public + */ + + Emitter.prototype.on = + Emitter.prototype.addEventListener = function(event, fn){ + this._callbacks = this._callbacks || {}; + (this._callbacks[event] = this._callbacks[event] || []) + .push(fn); + return this; + }; + + /** + * Adds an `event` listener that will be invoked a single + * time then automatically removed. + * + * @param {String} event + * @param {Function} fn + * @return {Emitter} + * @api public + */ + + Emitter.prototype.once = function(event, fn){ + var self = this; + this._callbacks = this._callbacks || {}; + + function on() { + self.off(event, on); + fn.apply(this, arguments); + } + + on.fn = fn; + this.on(event, on); + return this; + }; + + /** + * Remove the given callback for `event` or all + * registered callbacks. + * + * @param {String} event + * @param {Function} fn + * @return {Emitter} + * @api public + */ + + Emitter.prototype.off = + Emitter.prototype.removeListener = + Emitter.prototype.removeAllListeners = + Emitter.prototype.removeEventListener = function(event, fn){ + this._callbacks = this._callbacks || {}; + + // all + if (0 == arguments.length) { + this._callbacks = {}; + return this; + } + + // specific event + var callbacks = this._callbacks[event]; + if (!callbacks) return this; + + // remove all handlers + if (1 == arguments.length) { + delete this._callbacks[event]; + return this; + } + + // remove specific handler + var cb; + for (var i = 0; i < callbacks.length; i++) { + cb = callbacks[i]; + if (cb === fn || cb.fn === fn) { + callbacks.splice(i, 1); + break; + } + } + return this; + }; + + /** + * Emit `event` with the given args. + * + * @param {String} event + * @param {Mixed} ... + * @return {Emitter} + */ + + Emitter.prototype.emit = function(event){ + this._callbacks = this._callbacks || {}; + var args = [].slice.call(arguments, 1) + , callbacks = this._callbacks[event]; + + if (callbacks) { + callbacks = callbacks.slice(0); + for (var i = 0, len = callbacks.length; i < len; ++i) { + callbacks[i].apply(this, args); + } + } + + return this; + }; + + /** + * Return array of callbacks for `event`. + * + * @param {String} event + * @return {Array} + * @api public + */ + + Emitter.prototype.listeners = function(event){ + this._callbacks = this._callbacks || {}; + return this._callbacks[event] || []; + }; + + /** + * Check if this emitter has `event` handlers. + * + * @param {String} event + * @return {Boolean} + * @api public + */ + + Emitter.prototype.hasListeners = function(event){ + return !! this.listeners(event).length; + }; + + +/***/ }, +/* 43 */ +/***/ function(module, exports, __webpack_require__) { + var Hammer = __webpack_require__(41); /** @@ -20386,4922 +20566,3864 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 43 */ +/* 44 */ /***/ function(module, exports, __webpack_require__) { /** - * Canvas shapes used by Network + * Copyright 2012 Craig Campbell + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + * Mousetrap is a simple keyboard shortcut library for Javascript with + * no external dependencies + * + * @version 1.1.2 + * @url craig.is/killing/mice */ - if (typeof CanvasRenderingContext2D !== 'undefined') { - - /** - * Draw a circle shape - */ - CanvasRenderingContext2D.prototype.circle = function(x, y, r) { - this.beginPath(); - this.arc(x, y, r, 0, 2*Math.PI, false); - }; /** - * Draw a square shape - * @param {Number} x horizontal center - * @param {Number} y vertical center - * @param {Number} r size, width and height of the square + * mapping of special keycodes to their corresponding keys + * + * everything in this dictionary cannot use keypress events + * so it has to be here to map to the correct keycodes for + * keyup/keydown events + * + * @type {Object} */ - CanvasRenderingContext2D.prototype.square = function(x, y, r) { - this.beginPath(); - this.rect(x - r, y - r, r * 2, r * 2); - }; + var _MAP = { + 8: 'backspace', + 9: 'tab', + 13: 'enter', + 16: 'shift', + 17: 'ctrl', + 18: 'alt', + 20: 'capslock', + 27: 'esc', + 32: 'space', + 33: 'pageup', + 34: 'pagedown', + 35: 'end', + 36: 'home', + 37: 'left', + 38: 'up', + 39: 'right', + 40: 'down', + 45: 'ins', + 46: 'del', + 91: 'meta', + 93: 'meta', + 224: 'meta' + }, - /** - * Draw a triangle shape - * @param {Number} x horizontal center - * @param {Number} y vertical center - * @param {Number} r radius, half the length of the sides of the triangle - */ - CanvasRenderingContext2D.prototype.triangle = function(x, y, r) { - // http://en.wikipedia.org/wiki/Equilateral_triangle - this.beginPath(); + /** + * mapping for special characters so they can support + * + * this dictionary is only used incase you want to bind a + * keyup or keydown event to one of these keys + * + * @type {Object} + */ + _KEYCODE_MAP = { + 106: '*', + 107: '+', + 109: '-', + 110: '.', + 111 : '/', + 186: ';', + 187: '=', + 188: ',', + 189: '-', + 190: '.', + 191: '/', + 192: '`', + 219: '[', + 220: '\\', + 221: ']', + 222: '\'' + }, - var s = r * 2; - var s2 = s / 2; - var ir = Math.sqrt(3) / 6 * s; // radius of inner circle - var h = Math.sqrt(s * s - s2 * s2); // height + /** + * this is a mapping of keys that require shift on a US keypad + * back to the non shift equivelents + * + * this is so you can use keyup events with these keys + * + * note that this will only work reliably on US keyboards + * + * @type {Object} + */ + _SHIFT_MAP = { + '~': '`', + '!': '1', + '@': '2', + '#': '3', + '$': '4', + '%': '5', + '^': '6', + '&': '7', + '*': '8', + '(': '9', + ')': '0', + '_': '-', + '+': '=', + ':': ';', + '\"': '\'', + '<': ',', + '>': '.', + '?': '/', + '|': '\\' + }, - this.moveTo(x, y - (h - ir)); - this.lineTo(x + s2, y + ir); - this.lineTo(x - s2, y + ir); - this.lineTo(x, y - (h - ir)); - this.closePath(); - }; + /** + * this is a list of special strings you can use to map + * to modifier keys when you specify your keyboard shortcuts + * + * @type {Object} + */ + _SPECIAL_ALIASES = { + 'option': 'alt', + 'command': 'meta', + 'return': 'enter', + 'escape': 'esc' + }, - /** - * Draw a triangle shape in downward orientation - * @param {Number} x horizontal center - * @param {Number} y vertical center - * @param {Number} r radius - */ - CanvasRenderingContext2D.prototype.triangleDown = function(x, y, r) { - // http://en.wikipedia.org/wiki/Equilateral_triangle - this.beginPath(); + /** + * variable to store the flipped version of _MAP from above + * needed to check if we should use keypress or not when no action + * is specified + * + * @type {Object|undefined} + */ + _REVERSE_MAP, - var s = r * 2; - var s2 = s / 2; - var ir = Math.sqrt(3) / 6 * s; // radius of inner circle - var h = Math.sqrt(s * s - s2 * s2); // height + /** + * a list of all the callbacks setup via Mousetrap.bind() + * + * @type {Object} + */ + _callbacks = {}, - this.moveTo(x, y + (h - ir)); - this.lineTo(x + s2, y - ir); - this.lineTo(x - s2, y - ir); - this.lineTo(x, y + (h - ir)); - this.closePath(); - }; + /** + * direct map of string combinations to callbacks used for trigger() + * + * @type {Object} + */ + _direct_map = {}, - /** - * Draw a star shape, a star with 5 points - * @param {Number} x horizontal center - * @param {Number} y vertical center - * @param {Number} r radius, half the length of the sides of the triangle - */ - CanvasRenderingContext2D.prototype.star = function(x, y, r) { - // http://www.html5canvastutorials.com/labs/html5-canvas-star-spinner/ - this.beginPath(); + /** + * keeps track of what level each sequence is at since multiple + * sequences can start out with the same sequence + * + * @type {Object} + */ + _sequence_levels = {}, - for (var n = 0; n < 10; n++) { - var radius = (n % 2 === 0) ? r * 1.3 : r * 0.5; - this.lineTo( - x + radius * Math.sin(n * 2 * Math.PI / 10), - y - radius * Math.cos(n * 2 * Math.PI / 10) - ); - } + /** + * variable to store the setTimeout call + * + * @type {null|number} + */ + _reset_timer, - this.closePath(); - }; + /** + * temporary state where we will ignore the next keyup + * + * @type {boolean|string} + */ + _ignore_next_keyup = false, + + /** + * are we currently inside of a sequence? + * type of action ("keyup" or "keydown" or "keypress") or false + * + * @type {boolean|string} + */ + _inside_sequence = false; /** - * http://stackoverflow.com/questions/1255512/how-to-draw-a-rounded-rectangle-on-html-canvas + * loop through the f keys, f1 to f19 and add them to the map + * programatically */ - CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) { - var r2d = Math.PI/180; - if( w - ( 2 * r ) < 0 ) { r = ( w / 2 ); } //ensure that the radius isn't too large for x - if( h - ( 2 * r ) < 0 ) { r = ( h / 2 ); } //ensure that the radius isn't too large for y - this.beginPath(); - this.moveTo(x+r,y); - this.lineTo(x+w-r,y); - this.arc(x+w-r,y+r,r,r2d*270,r2d*360,false); - this.lineTo(x+w,y+h-r); - this.arc(x+w-r,y+h-r,r,0,r2d*90,false); - this.lineTo(x+r,y+h); - this.arc(x+r,y+h-r,r,r2d*90,r2d*180,false); - this.lineTo(x,y+r); - this.arc(x+r,y+r,r,r2d*180,r2d*270,false); - }; + for (var i = 1; i < 20; ++i) { + _MAP[111 + i] = 'f' + i; + } /** - * http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas + * loop through to map numbers on the numeric keypad */ - CanvasRenderingContext2D.prototype.ellipse = function(x, y, w, h) { - var kappa = .5522848, - ox = (w / 2) * kappa, // control point offset horizontal - oy = (h / 2) * kappa, // control point offset vertical - xe = x + w, // x-end - ye = y + h, // y-end - xm = x + w / 2, // x-middle - ym = y + h / 2; // y-middle - - this.beginPath(); - this.moveTo(x, ym); - this.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); - this.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); - this.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); - this.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); - }; + for (i = 0; i <= 9; ++i) { + _MAP[i + 96] = i; + } + /** + * cross browser add event method + * + * @param {Element|HTMLDocument} object + * @param {string} type + * @param {Function} callback + * @returns void + */ + function _addEvent(object, type, callback) { + if (object.addEventListener) { + return object.addEventListener(type, callback, false); + } + object.attachEvent('on' + type, callback); + } /** - * http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas - */ - CanvasRenderingContext2D.prototype.database = function(x, y, w, h) { - var f = 1/3; - var wEllipse = w; - var hEllipse = h * f; - - var kappa = .5522848, - ox = (wEllipse / 2) * kappa, // control point offset horizontal - oy = (hEllipse / 2) * kappa, // control point offset vertical - xe = x + wEllipse, // x-end - ye = y + hEllipse, // y-end - xm = x + wEllipse / 2, // x-middle - ym = y + hEllipse / 2, // y-middle - ymb = y + (h - hEllipse/2), // y-midlle, bottom ellipse - yeb = y + h; // y-end, bottom ellipse + * takes the event and returns the key character + * + * @param {Event} e + * @return {string} + */ + function _characterFromEvent(e) { - this.beginPath(); - this.moveTo(xe, ym); + // for keypress events we should return the character as is + if (e.type == 'keypress') { + return String.fromCharCode(e.which); + } - this.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); - this.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); + // for non keypress events the special maps are needed + if (_MAP[e.which]) { + return _MAP[e.which]; + } - this.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); - this.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); + if (_KEYCODE_MAP[e.which]) { + return _KEYCODE_MAP[e.which]; + } - this.lineTo(xe, ymb); + // if it is not in the special map + return String.fromCharCode(e.which).toLowerCase(); + } - this.bezierCurveTo(xe, ymb + oy, xm + ox, yeb, xm, yeb); - this.bezierCurveTo(xm - ox, yeb, x, ymb + oy, x, ymb); + /** + * should we stop this event before firing off callbacks + * + * @param {Event} e + * @return {boolean} + */ + function _stop(e) { + var element = e.target || e.srcElement, + tag_name = element.tagName; - this.lineTo(x, ym); - }; + // if the element has the class "mousetrap" then no need to stop + if ((' ' + element.className + ' ').indexOf(' mousetrap ') > -1) { + return false; + } + // stop for input, select, and textarea + return tag_name == 'INPUT' || tag_name == 'SELECT' || tag_name == 'TEXTAREA' || (element.contentEditable && element.contentEditable == 'true'); + } /** - * Draw an arrow point (no line) + * checks if two arrays are equal + * + * @param {Array} modifiers1 + * @param {Array} modifiers2 + * @returns {boolean} */ - CanvasRenderingContext2D.prototype.arrow = function(x, y, angle, length) { - // tail - var xt = x - length * Math.cos(angle); - var yt = y - length * Math.sin(angle); + function _modifiersMatch(modifiers1, modifiers2) { + return modifiers1.sort().join(',') === modifiers2.sort().join(','); + } - // inner tail - // TODO: allow to customize different shapes - var xi = x - length * 0.9 * Math.cos(angle); - var yi = y - length * 0.9 * Math.sin(angle); + /** + * resets all sequence counters except for the ones passed in + * + * @param {Object} do_not_reset + * @returns void + */ + function _resetSequences(do_not_reset) { + do_not_reset = do_not_reset || {}; - // left - var xl = xt + length / 3 * Math.cos(angle + 0.5 * Math.PI); - var yl = yt + length / 3 * Math.sin(angle + 0.5 * Math.PI); + var active_sequences = false, + key; - // right - var xr = xt + length / 3 * Math.cos(angle - 0.5 * Math.PI); - var yr = yt + length / 3 * Math.sin(angle - 0.5 * Math.PI); + for (key in _sequence_levels) { + if (do_not_reset[key]) { + active_sequences = true; + continue; + } + _sequence_levels[key] = 0; + } - this.beginPath(); - this.moveTo(x, y); - this.lineTo(xl, yl); - this.lineTo(xi, yi); - this.lineTo(xr, yr); - this.closePath(); - }; + if (!active_sequences) { + _inside_sequence = false; + } + } /** - * Sets up the dashedLine functionality for drawing - * Original code came from http://stackoverflow.com/questions/4576724/dotted-stroke-in-canvas - * @author David Jordan - * @date 2012-08-08 + * finds all callbacks that match based on the keycode, modifiers, + * and action + * + * @param {string} character + * @param {Array} modifiers + * @param {string} action + * @param {boolean=} remove - should we remove any matches + * @param {string=} combination + * @returns {Array} */ - CanvasRenderingContext2D.prototype.dashedLine = function(x,y,x2,y2,dashArray){ - if (!dashArray) dashArray=[10,5]; - if (dashLength==0) dashLength = 0.001; // Hack for Safari - var dashCount = dashArray.length; - this.moveTo(x, y); - var dx = (x2-x), dy = (y2-y); - var slope = dy/dx; - var distRemaining = Math.sqrt( dx*dx + dy*dy ); - var dashIndex=0, draw=true; - while (distRemaining>=0.1){ - var dashLength = dashArray[dashIndex++%dashCount]; - if (dashLength > distRemaining) dashLength = distRemaining; - var xStep = Math.sqrt( dashLength*dashLength / (1 + slope*slope) ); - if (dx<0) xStep = -xStep; - x += xStep; - y += slope*xStep; - this[draw ? 'lineTo' : 'moveTo'](x,y); - distRemaining -= dashLength; - draw = !draw; - } - }; + function _getMatches(character, modifiers, action, remove, combination) { + var i, + callback, + matches = []; - // TODO: add diamond shape - } + // if there are no events related to this keycode + if (!_callbacks[character]) { + return []; + } + // if a modifier key is coming up on its own we should allow it + if (action == 'keyup' && _isModifier(character)) { + modifiers = [character]; + } -/***/ }, -/* 44 */ -/***/ function(module, exports, __webpack_require__) { + // loop through all callbacks for the key that was pressed + // and see if any of them match + for (i = 0; i < _callbacks[character].length; ++i) { + callback = _callbacks[character][i]; - var PhysicsMixin = __webpack_require__(55); - var ClusterMixin = __webpack_require__(46); - var SectorsMixin = __webpack_require__(47); - var SelectionMixin = __webpack_require__(48); - var ManipulationMixin = __webpack_require__(49); - var NavigationMixin = __webpack_require__(50); - var HierarchicalLayoutMixin = __webpack_require__(51); + // if this is a sequence but it is not at the right level + // then move onto the next match + if (callback.seq && _sequence_levels[callback.seq] != callback.level) { + continue; + } - /** - * Load a mixin into the network object - * - * @param {Object} sourceVariable | this object has to contain functions. - * @private - */ - exports._loadMixin = function (sourceVariable) { - for (var mixinFunction in sourceVariable) { - if (sourceVariable.hasOwnProperty(mixinFunction)) { - this[mixinFunction] = sourceVariable[mixinFunction]; - } - } - }; + // if the action we are looking for doesn't match the action we got + // then we should keep going + if (action != callback.action) { + continue; + } + // if this is a keypress event that means that we need to only + // look at the character, otherwise check the modifiers as + // well + if (action == 'keypress' || _modifiersMatch(modifiers, callback.modifiers)) { - /** - * removes a mixin from the network object. - * - * @param {Object} sourceVariable | this object has to contain functions. - * @private - */ - exports._clearMixin = function (sourceVariable) { - for (var mixinFunction in sourceVariable) { - if (sourceVariable.hasOwnProperty(mixinFunction)) { - this[mixinFunction] = undefined; - } - } - }; + // remove is used so if you change your mind and call bind a + // second time with a new function the first one is overwritten + if (remove && callback.combo == combination) { + _callbacks[character].splice(i, 1); + } + matches.push(callback); + } + } - /** - * Mixin the physics system and initialize the parameters required. - * - * @private - */ - exports._loadPhysicsSystem = function () { - this._loadMixin(PhysicsMixin); - this._loadSelectedForceSolver(); - if (this.constants.configurePhysics == true) { - this._loadPhysicsConfiguration(); + return matches; } - }; + /** + * takes a key event and figures out what the modifiers are + * + * @param {Event} e + * @returns {Array} + */ + function _eventModifiers(e) { + var modifiers = []; - /** - * Mixin the cluster system and initialize the parameters required. - * - * @private - */ - exports._loadClusterSystem = function () { - this.clusterSession = 0; - this.hubThreshold = 5; - this._loadMixin(ClusterMixin); - }; + if (e.shiftKey) { + modifiers.push('shift'); + } + if (e.altKey) { + modifiers.push('alt'); + } - /** - * Mixin the sector system and initialize the parameters required - * - * @private - */ - exports._loadSectorSystem = function () { - this.sectors = {}; - this.activeSector = ["default"]; - this.sectors["active"] = {}; - this.sectors["active"]["default"] = {"nodes": {}, - "edges": {}, - "nodeIndices": [], - "formationScale": 1.0, - "drawingNode": undefined }; - this.sectors["frozen"] = {}; - this.sectors["support"] = {"nodes": {}, - "edges": {}, - "nodeIndices": [], - "formationScale": 1.0, - "drawingNode": undefined }; - - this.nodeIndices = this.sectors["active"]["default"]["nodeIndices"]; // the node indices list is used to speed up the computation of the repulsion fields - - this._loadMixin(SectorsMixin); - }; - + if (e.ctrlKey) { + modifiers.push('ctrl'); + } - /** - * Mixin the selection system and initialize the parameters required - * - * @private - */ - exports._loadSelectionSystem = function () { - this.selectionObj = {nodes: {}, edges: {}}; + if (e.metaKey) { + modifiers.push('meta'); + } - this._loadMixin(SelectionMixin); - }; + return modifiers; + } + /** + * actually calls the callback function + * + * if your callback function returns false this will use the jquery + * convention - prevent default and stop propogation on the event + * + * @param {Function} callback + * @param {Event} e + * @returns void + */ + function _fireCallback(callback, e) { + if (callback(e) === false) { + if (e.preventDefault) { + e.preventDefault(); + } - /** - * Mixin the navigationUI (User Interface) system and initialize the parameters required - * - * @private - */ - exports._loadManipulationSystem = function () { - // reset global variables -- these are used by the selection of nodes and edges. - this.blockConnectingEdgeSelection = false; - this.forceAppendSelection = false; + if (e.stopPropagation) { + e.stopPropagation(); + } - if (this.constants.dataManipulation.enabled == true) { - // load the manipulator HTML elements. All styling done in css. - if (this.manipulationDiv === undefined) { - this.manipulationDiv = document.createElement('div'); - this.manipulationDiv.className = 'network-manipulationDiv'; - this.manipulationDiv.id = 'network-manipulationDiv'; - if (this.editMode == true) { - this.manipulationDiv.style.display = "block"; - } - else { - this.manipulationDiv.style.display = "none"; + e.returnValue = false; + e.cancelBubble = true; } - this.containerElement.insertBefore(this.manipulationDiv, this.frame); - } + } - if (this.editModeDiv === undefined) { - this.editModeDiv = document.createElement('div'); - this.editModeDiv.className = 'network-manipulation-editMode'; - this.editModeDiv.id = 'network-manipulation-editMode'; - if (this.editMode == true) { - this.editModeDiv.style.display = "none"; - } - else { - this.editModeDiv.style.display = "block"; - } - this.containerElement.insertBefore(this.editModeDiv, this.frame); - } + /** + * handles a character key event + * + * @param {string} character + * @param {Event} e + * @returns void + */ + function _handleCharacter(character, e) { - if (this.closeDiv === undefined) { - this.closeDiv = document.createElement('div'); - this.closeDiv.className = 'network-manipulation-closeDiv'; - this.closeDiv.id = 'network-manipulation-closeDiv'; - this.closeDiv.style.display = this.manipulationDiv.style.display; - this.containerElement.insertBefore(this.closeDiv, this.frame); - } + // if this event should not happen stop here + if (_stop(e)) { + return; + } - // load the manipulation functions - this._loadMixin(ManipulationMixin); + var callbacks = _getMatches(character, _eventModifiers(e), e.type), + i, + do_not_reset = {}, + processed_sequence_callback = false; - // create the manipulator toolbar - this._createManipulatorBar(); - } - else { - if (this.manipulationDiv !== undefined) { - // removes all the bindings and overloads - this._createManipulatorBar(); - // remove the manipulation divs - this.containerElement.removeChild(this.manipulationDiv); - this.containerElement.removeChild(this.editModeDiv); - this.containerElement.removeChild(this.closeDiv); + // loop through matching callbacks for this key event + for (i = 0; i < callbacks.length; ++i) { - this.manipulationDiv = undefined; - this.editModeDiv = undefined; - this.closeDiv = undefined; - // remove the mixin functions - this._clearMixin(ManipulationMixin); - } - } - }; + // fire for all sequence callbacks + // this is because if for example you have multiple sequences + // bound such as "g i" and "g t" they both need to fire the + // callback for matching g cause otherwise you can only ever + // match the first one + if (callbacks[i].seq) { + processed_sequence_callback = true; + // keep a list of which sequences were matches for later + do_not_reset[callbacks[i].seq] = 1; + _fireCallback(callbacks[i].callback, e); + continue; + } - /** - * Mixin the navigation (User Interface) system and initialize the parameters required - * - * @private - */ - exports._loadNavigationControls = function () { - this._loadMixin(NavigationMixin); + // if there were no sequence matches but we are still here + // that means this is a regular match so we should fire that + if (!processed_sequence_callback && !_inside_sequence) { + _fireCallback(callbacks[i].callback, e); + } + } - // the clean function removes the button divs, this is done to remove the bindings. - this._cleanNavigation(); - if (this.constants.navigation.enabled == true) { - this._loadNavigationElements(); + // if you are inside of a sequence and the key you are pressing + // is not a modifier key then we should reset all sequences + // that were not matched by this key event + if (e.type == _inside_sequence && !_isModifier(character)) { + _resetSequences(do_not_reset); + } } - }; - - - /** - * Mixin the hierarchical layout system. - * - * @private - */ - exports._loadHierarchySystem = function () { - this._loadMixin(HierarchicalLayoutMixin); - }; + /** + * handles a keydown event + * + * @param {Event} e + * @returns void + */ + function _handleKey(e) { -/***/ }, -/* 45 */ -/***/ function(module, exports, __webpack_require__) { + // normalize e.which for key events + // @see http://stackoverflow.com/questions/4285627/javascript-keycode-vs-charcode-utter-confusion + e.which = typeof e.which == "number" ? e.which : e.keyCode; - - /** - * Expose `Emitter`. - */ + var character = _characterFromEvent(e); - module.exports = Emitter; + // no character found then stop + if (!character) { + return; + } - /** - * Initialize a new `Emitter`. - * - * @api public - */ + if (e.type == 'keyup' && _ignore_next_keyup == character) { + _ignore_next_keyup = false; + return; + } - function Emitter(obj) { - if (obj) return mixin(obj); - }; + _handleCharacter(character, e); + } - /** - * Mixin the emitter properties. - * - * @param {Object} obj - * @return {Object} - * @api private - */ + /** + * determines if the keycode specified is a modifier key or not + * + * @param {string} key + * @returns {boolean} + */ + function _isModifier(key) { + return key == 'shift' || key == 'ctrl' || key == 'alt' || key == 'meta'; + } - function mixin(obj) { - for (var key in Emitter.prototype) { - obj[key] = Emitter.prototype[key]; + /** + * called to set a 1 second timeout on the specified sequence + * + * this is so after each key press in the sequence you have 1 second + * to press the next key before you have to start over + * + * @returns void + */ + function _resetSequenceTimer() { + clearTimeout(_reset_timer); + _reset_timer = setTimeout(_resetSequences, 1000); } - return obj; - } - /** - * Listen on the given `event` with `fn`. - * - * @param {String} event - * @param {Function} fn - * @return {Emitter} - * @api public - */ - - Emitter.prototype.on = - Emitter.prototype.addEventListener = function(event, fn){ - this._callbacks = this._callbacks || {}; - (this._callbacks[event] = this._callbacks[event] || []) - .push(fn); - return this; - }; - - /** - * Adds an `event` listener that will be invoked a single - * time then automatically removed. - * - * @param {String} event - * @param {Function} fn - * @return {Emitter} - * @api public - */ + /** + * reverses the map lookup so that we can look for specific keys + * to see what can and can't use keypress + * + * @return {Object} + */ + function _getReverseMap() { + if (!_REVERSE_MAP) { + _REVERSE_MAP = {}; + for (var key in _MAP) { - Emitter.prototype.once = function(event, fn){ - var self = this; - this._callbacks = this._callbacks || {}; + // pull out the numeric keypad from here cause keypress should + // be able to detect the keys from the character + if (key > 95 && key < 112) { + continue; + } - function on() { - self.off(event, on); - fn.apply(this, arguments); + if (_MAP.hasOwnProperty(key)) { + _REVERSE_MAP[_MAP[key]] = key; + } + } + } + return _REVERSE_MAP; } - on.fn = fn; - this.on(event, on); - return this; - }; + /** + * picks the best action based on the key combination + * + * @param {string} key - character for key + * @param {Array} modifiers + * @param {string=} action passed in + */ + function _pickBestAction(key, modifiers, action) { - /** - * Remove the given callback for `event` or all - * registered callbacks. - * - * @param {String} event - * @param {Function} fn - * @return {Emitter} - * @api public - */ + // if no action was picked in we should try to pick the one + // that we think would work best for this key + if (!action) { + action = _getReverseMap()[key] ? 'keydown' : 'keypress'; + } - Emitter.prototype.off = - Emitter.prototype.removeListener = - Emitter.prototype.removeAllListeners = - Emitter.prototype.removeEventListener = function(event, fn){ - this._callbacks = this._callbacks || {}; + // modifier keys don't work as expected with keypress, + // switch to keydown + if (action == 'keypress' && modifiers.length) { + action = 'keydown'; + } - // all - if (0 == arguments.length) { - this._callbacks = {}; - return this; + return action; } - // specific event - var callbacks = this._callbacks[event]; - if (!callbacks) return this; + /** + * binds a key sequence to an event + * + * @param {string} combo - combo specified in bind call + * @param {Array} keys + * @param {Function} callback + * @param {string=} action + * @returns void + */ + function _bindSequence(combo, keys, callback, action) { - // remove all handlers - if (1 == arguments.length) { - delete this._callbacks[event]; - return this; - } + // start off by adding a sequence level record for this combination + // and setting the level to 0 + _sequence_levels[combo] = 0; - // remove specific handler - var cb; - for (var i = 0; i < callbacks.length; i++) { - cb = callbacks[i]; - if (cb === fn || cb.fn === fn) { - callbacks.splice(i, 1); - break; - } - } - return this; - }; + // if there is no action pick the best one for the first key + // in the sequence + if (!action) { + action = _pickBestAction(keys[0], []); + } - /** - * Emit `event` with the given args. - * - * @param {String} event - * @param {Mixed} ... - * @return {Emitter} - */ + /** + * callback to increase the sequence level for this sequence and reset + * all other sequences that were active + * + * @param {Event} e + * @returns void + */ + var _increaseSequence = function(e) { + _inside_sequence = action; + ++_sequence_levels[combo]; + _resetSequenceTimer(); + }, - Emitter.prototype.emit = function(event){ - this._callbacks = this._callbacks || {}; - var args = [].slice.call(arguments, 1) - , callbacks = this._callbacks[event]; + /** + * wraps the specified callback inside of another function in order + * to reset all sequence counters as soon as this sequence is done + * + * @param {Event} e + * @returns void + */ + _callbackAndReset = function(e) { + _fireCallback(callback, e); - if (callbacks) { - callbacks = callbacks.slice(0); - for (var i = 0, len = callbacks.length; i < len; ++i) { - callbacks[i].apply(this, args); - } - } + // we should ignore the next key up if the action is key down + // or keypress. this is so if you finish a sequence and + // release the key the final key will not trigger a keyup + if (action !== 'keyup') { + _ignore_next_keyup = _characterFromEvent(e); + } - return this; - }; + // weird race condition if a sequence ends with the key + // another sequence begins with + setTimeout(_resetSequences, 10); + }, + i; - /** - * Return array of callbacks for `event`. - * - * @param {String} event - * @return {Array} - * @api public - */ + // loop through keys one at a time and bind the appropriate callback + // function. for any key leading up to the final one it should + // increase the sequence. after the final, it should reset all sequences + for (i = 0; i < keys.length; ++i) { + _bindSingle(keys[i], i < keys.length - 1 ? _increaseSequence : _callbackAndReset, action, combo, i); + } + } - Emitter.prototype.listeners = function(event){ - this._callbacks = this._callbacks || {}; - return this._callbacks[event] || []; - }; + /** + * binds a single keyboard combination + * + * @param {string} combination + * @param {Function} callback + * @param {string=} action + * @param {string=} sequence_name - name of sequence if part of sequence + * @param {number=} level - what part of the sequence the command is + * @returns void + */ + function _bindSingle(combination, callback, action, sequence_name, level) { - /** - * Check if this emitter has `event` handlers. - * - * @param {String} event - * @return {Boolean} - * @api public - */ + // make sure multiple spaces in a row become a single space + combination = combination.replace(/\s+/g, ' '); - Emitter.prototype.hasListeners = function(event){ - return !! this.listeners(event).length; - }; + var sequence = combination.split(' '), + i, + key, + keys, + modifiers = []; + // if this pattern is a sequence of keys then run through this method + // to reprocess each pattern one key at a time + if (sequence.length > 1) { + return _bindSequence(combination, sequence, callback, action); + } -/***/ }, -/* 46 */ -/***/ function(module, exports, __webpack_require__) { + // take the keys from this pattern and figure out what the actual + // pattern is all about + keys = combination === '+' ? ['+'] : combination.split('+'); - /** - * Creation of the ClusterMixin var. - * - * This contains all the functions the Network object can use to employ clustering - */ + for (i = 0; i < keys.length; ++i) { + key = keys[i]; - /** - * This is only called in the constructor of the network object - * - */ - exports.startWithClustering = function() { - // cluster if the data set is big - this.clusterToFit(this.constants.clustering.initialMaxNodes, true); + // normalize key names + if (_SPECIAL_ALIASES[key]) { + key = _SPECIAL_ALIASES[key]; + } - // updates the lables after clustering - this.updateLabels(); + // if this is not a keypress event then we should + // be smart about using shift keys + // this will only work for US keyboards however + if (action && action != 'keypress' && _SHIFT_MAP[key]) { + key = _SHIFT_MAP[key]; + modifiers.push('shift'); + } - // this is called here because if clusterin is disabled, the start and stabilize are called in - // the setData function. - if (this.stabilize) { - this._stabilize(); - } - this.start(); - }; + // if this key is a modifier then add it to the list of modifiers + if (_isModifier(key)) { + modifiers.push(key); + } + } - /** - * This function clusters until the initialMaxNodes has been reached - * - * @param {Number} maxNumberOfNodes - * @param {Boolean} reposition - */ - exports.clusterToFit = function(maxNumberOfNodes, reposition) { - var numberOfNodes = this.nodeIndices.length; + // depending on what the key combination is + // we will try to pick the best event for it + action = _pickBestAction(key, modifiers, action); - var maxLevels = 50; - var level = 0; + // make sure to initialize array if this is the first time + // a callback is added for this key + if (!_callbacks[key]) { + _callbacks[key] = []; + } - // we first cluster the hubs, then we pull in the outliers, repeat - while (numberOfNodes > maxNumberOfNodes && level < maxLevels) { - if (level % 3 == 0) { - this.forceAggregateHubs(true); - this.normalizeClusterLevels(); - } - else { - this.increaseClusterLevel(); // this also includes a cluster normalization - } + // remove an existing match if there is one + _getMatches(key, modifiers, action, !sequence_name, combination); - numberOfNodes = this.nodeIndices.length; - level += 1; + // add this call back to the array + // if it is a sequence put it at the beginning + // if not put it at the end + // + // this is important because the way these are processed expects + // the sequence ones to come first + _callbacks[key][sequence_name ? 'unshift' : 'push']({ + callback: callback, + modifiers: modifiers, + action: action, + seq: sequence_name, + level: level, + combo: combination + }); } - // after the clustering we reposition the nodes to reduce the initial chaos - if (level > 0 && reposition == true) { - this.repositionNodes(); + /** + * binds multiple combinations to the same callback + * + * @param {Array} combinations + * @param {Function} callback + * @param {string|undefined} action + * @returns void + */ + function _bindMultiple(combinations, callback, action) { + for (var i = 0; i < combinations.length; ++i) { + _bindSingle(combinations[i], callback, action); + } } - this._updateCalculationNodes(); - }; - /** - * This function can be called to open up a specific cluster. It is only called by - * It will unpack the cluster back one level. - * - * @param node | Node object: cluster to open. - */ - exports.openCluster = function(node) { - var isMovingBeforeClustering = this.moving; - if (node.clusterSize > this.constants.clustering.sectorThreshold && this._nodeInActiveArea(node) && - !(this._sector() == "default" && this.nodeIndices.length == 1)) { - // this loads a new sector, loads the nodes and edges and nodeIndices of it. - this._addSector(node); - var level = 0; + // start! + _addEvent(document, 'keypress', _handleKey); + _addEvent(document, 'keydown', _handleKey); + _addEvent(document, 'keyup', _handleKey); - // we decluster until we reach a decent number of nodes - while ((this.nodeIndices.length < this.constants.clustering.initialMaxNodes) && (level < 10)) { - this.decreaseClusterLevel(); - level += 1; - } + var mousetrap = { - } - else { - this._expandClusterNode(node,false,true); + /** + * binds an event to mousetrap + * + * can be a single key, a combination of keys separated with +, + * a comma separated list of keys, an array of keys, or + * a sequence of keys separated by spaces + * + * be sure to list the modifier keys first to make sure that the + * correct key ends up getting bound (the last key in the pattern) + * + * @param {string|Array} keys + * @param {Function} callback + * @param {string=} action - 'keypress', 'keydown', or 'keyup' + * @returns void + */ + bind: function(keys, callback, action) { + _bindMultiple(keys instanceof Array ? keys : [keys], callback, action); + _direct_map[keys + ':' + action] = callback; + return this; + }, - // update the index list, dynamic edges and labels - this._updateNodeIndexList(); - this._updateDynamicEdges(); - this._updateCalculationNodes(); - this.updateLabels(); - } + /** + * unbinds an event to mousetrap + * + * the unbinding sets the callback function of the specified key combo + * to an empty function and deletes the corresponding key in the + * _direct_map dict. + * + * the keycombo+action has to be exactly the same as + * it was defined in the bind method + * + * TODO: actually remove this from the _callbacks dictionary instead + * of binding an empty function + * + * @param {string|Array} keys + * @param {string} action + * @returns void + */ + unbind: function(keys, action) { + if (_direct_map[keys + ':' + action]) { + delete _direct_map[keys + ':' + action]; + this.bind(keys, function() {}, action); + } + return this; + }, - // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded - if (this.moving != isMovingBeforeClustering) { - this.start(); + /** + * triggers an event that has already been bound + * + * @param {string} keys + * @param {string=} action + * @returns void + */ + trigger: function(keys, action) { + _direct_map[keys + ':' + action](); + return this; + }, + + /** + * resets the library back to its initial state. this is useful + * if you want to clear out the current keyboard shortcuts and bind + * new ones - for example if you switch to another page + * + * @returns void + */ + reset: function() { + _callbacks = {}; + _direct_map = {}; + return this; + } + }; + + module.exports = mousetrap; + + + +/***/ }, +/* 45 */ +/***/ function(module, exports, __webpack_require__) { + + var PhysicsMixin = __webpack_require__(49); + var ClusterMixin = __webpack_require__(50); + var SectorsMixin = __webpack_require__(51); + var SelectionMixin = __webpack_require__(52); + var ManipulationMixin = __webpack_require__(53); + var NavigationMixin = __webpack_require__(54); + var HierarchicalLayoutMixin = __webpack_require__(55); + + /** + * Load a mixin into the network object + * + * @param {Object} sourceVariable | this object has to contain functions. + * @private + */ + exports._loadMixin = function (sourceVariable) { + for (var mixinFunction in sourceVariable) { + if (sourceVariable.hasOwnProperty(mixinFunction)) { + this[mixinFunction] = sourceVariable[mixinFunction]; + } } }; /** - * This calls the updateClustes with default arguments + * removes a mixin from the network object. + * + * @param {Object} sourceVariable | this object has to contain functions. + * @private */ - exports.updateClustersDefault = function() { - if (this.constants.clustering.enabled == true) { - this.updateClusters(0,false,false); + exports._clearMixin = function (sourceVariable) { + for (var mixinFunction in sourceVariable) { + if (sourceVariable.hasOwnProperty(mixinFunction)) { + this[mixinFunction] = undefined; + } } }; /** - * This function can be called to increase the cluster level. This means that the nodes with only one edge connection will - * be clustered with their connected node. This can be repeated as many times as needed. - * This can be called externally (by a keybind for instance) to reduce the complexity of big datasets. + * Mixin the physics system and initialize the parameters required. + * + * @private */ - exports.increaseClusterLevel = function() { - this.updateClusters(-1,false,true); + exports._loadPhysicsSystem = function () { + this._loadMixin(PhysicsMixin); + this._loadSelectedForceSolver(); + if (this.constants.configurePhysics == true) { + this._loadPhysicsConfiguration(); + } }; /** - * This function can be called to decrease the cluster level. This means that the nodes with only one edge connection will - * be unpacked if they are a cluster. This can be repeated as many times as needed. - * This can be called externally (by a key-bind for instance) to look into clusters without zooming. + * Mixin the cluster system and initialize the parameters required. + * + * @private */ - exports.decreaseClusterLevel = function() { - this.updateClusters(1,false,true); + exports._loadClusterSystem = function () { + this.clusterSession = 0; + this.hubThreshold = 5; + this._loadMixin(ClusterMixin); }; /** - * This is the main clustering function. It clusters and declusters on zoom or forced - * This function clusters on zoom, it can be called with a predefined zoom direction - * If out, check if we can form clusters, if in, check if we can open clusters. - * This function is only called from _zoom() - * - * @param {Number} zoomDirection | -1 / 0 / +1 for zoomOut / determineByZoom / zoomIn - * @param {Boolean} recursive | enabled or disable recursive calling of the opening of clusters - * @param {Boolean} force | enabled or disable forcing - * @param {Boolean} doNotStart | if true do not call start + * Mixin the sector system and initialize the parameters required * + * @private */ - exports.updateClusters = function(zoomDirection,recursive,force,doNotStart) { - var isMovingBeforeClustering = this.moving; - var amountOfNodes = this.nodeIndices.length; - - // on zoom out collapse the sector if the scale is at the level the sector was made - if (this.previousScale > this.scale && zoomDirection == 0) { - this._collapseSector(); - } - - // check if we zoom in or out - if (this.previousScale > this.scale || zoomDirection == -1) { // zoom out - // forming clusters when forced pulls outliers in. When not forced, the edge length of the - // outer nodes determines if it is being clustered - this._formClusters(force); - } - else if (this.previousScale < this.scale || zoomDirection == 1) { // zoom in - if (force == true) { - // _openClusters checks for each node if the formationScale of the cluster is smaller than - // the current scale and if so, declusters. When forced, all clusters are reduced by one step - this._openClusters(recursive,force); - } - else { - // if a cluster takes up a set percentage of the active window - this._openClustersBySize(); - } - } - this._updateNodeIndexList(); - - // if a cluster was NOT formed and the user zoomed out, we try clustering by hubs - if (this.nodeIndices.length == amountOfNodes && (this.previousScale > this.scale || zoomDirection == -1)) { - this._aggregateHubs(force); - this._updateNodeIndexList(); - } - - // we now reduce chains. - if (this.previousScale > this.scale || zoomDirection == -1) { // zoom out - this.handleChains(); - this._updateNodeIndexList(); - } - - this.previousScale = this.scale; - - // rest of the update the index list, dynamic edges and labels - this._updateDynamicEdges(); - this.updateLabels(); - - // if a cluster was formed, we increase the clusterSession - if (this.nodeIndices.length < amountOfNodes) { // this means a clustering operation has taken place - this.clusterSession += 1; - // if clusters have been made, we normalize the cluster level - this.normalizeClusterLevels(); - } + exports._loadSectorSystem = function () { + this.sectors = {}; + this.activeSector = ["default"]; + this.sectors["active"] = {}; + this.sectors["active"]["default"] = {"nodes": {}, + "edges": {}, + "nodeIndices": [], + "formationScale": 1.0, + "drawingNode": undefined }; + this.sectors["frozen"] = {}; + this.sectors["support"] = {"nodes": {}, + "edges": {}, + "nodeIndices": [], + "formationScale": 1.0, + "drawingNode": undefined }; - if (doNotStart == false || doNotStart === undefined) { - // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded - if (this.moving != isMovingBeforeClustering) { - this.start(); - } - } + this.nodeIndices = this.sectors["active"]["default"]["nodeIndices"]; // the node indices list is used to speed up the computation of the repulsion fields - this._updateCalculationNodes(); + this._loadMixin(SectorsMixin); }; - /** - * This function handles the chains. It is called on every updateClusters(). - */ - exports.handleChains = function() { - // after clustering we check how many chains there are - var chainPercentage = this._getChainFraction(); - if (chainPercentage > this.constants.clustering.chainThreshold) { - this._reduceAmountOfChains(1 - this.constants.clustering.chainThreshold / chainPercentage) - - } - }; /** - * this functions starts clustering by hubs - * The minimum hub threshold is set globally + * Mixin the selection system and initialize the parameters required * * @private */ - exports._aggregateHubs = function(force) { - this._getHubSize(); - this._formClustersByHub(force,false); + exports._loadSelectionSystem = function () { + this.selectionObj = {nodes: {}, edges: {}}; + + this._loadMixin(SelectionMixin); }; /** - * This function is fired by keypress. It forces hubs to form. + * Mixin the navigationUI (User Interface) system and initialize the parameters required * + * @private */ - exports.forceAggregateHubs = function(doNotStart) { - var isMovingBeforeClustering = this.moving; - var amountOfNodes = this.nodeIndices.length; + exports._loadManipulationSystem = function () { + // reset global variables -- these are used by the selection of nodes and edges. + this.blockConnectingEdgeSelection = false; + this.forceAppendSelection = false; - this._aggregateHubs(true); + if (this.constants.dataManipulation.enabled == true) { + // load the manipulator HTML elements. All styling done in css. + if (this.manipulationDiv === undefined) { + this.manipulationDiv = document.createElement('div'); + this.manipulationDiv.className = 'network-manipulationDiv'; + this.manipulationDiv.id = 'network-manipulationDiv'; + if (this.editMode == true) { + this.manipulationDiv.style.display = "block"; + } + else { + this.manipulationDiv.style.display = "none"; + } + this.containerElement.insertBefore(this.manipulationDiv, this.frame); + } - // update the index list, dynamic edges and labels - this._updateNodeIndexList(); - this._updateDynamicEdges(); - this.updateLabels(); + if (this.editModeDiv === undefined) { + this.editModeDiv = document.createElement('div'); + this.editModeDiv.className = 'network-manipulation-editMode'; + this.editModeDiv.id = 'network-manipulation-editMode'; + if (this.editMode == true) { + this.editModeDiv.style.display = "none"; + } + else { + this.editModeDiv.style.display = "block"; + } + this.containerElement.insertBefore(this.editModeDiv, this.frame); + } - // if a cluster was formed, we increase the clusterSession - if (this.nodeIndices.length != amountOfNodes) { - this.clusterSession += 1; + if (this.closeDiv === undefined) { + this.closeDiv = document.createElement('div'); + this.closeDiv.className = 'network-manipulation-closeDiv'; + this.closeDiv.id = 'network-manipulation-closeDiv'; + this.closeDiv.style.display = this.manipulationDiv.style.display; + this.containerElement.insertBefore(this.closeDiv, this.frame); + } + + // load the manipulation functions + this._loadMixin(ManipulationMixin); + + // create the manipulator toolbar + this._createManipulatorBar(); } + else { + if (this.manipulationDiv !== undefined) { + // removes all the bindings and overloads + this._createManipulatorBar(); + // remove the manipulation divs + this.containerElement.removeChild(this.manipulationDiv); + this.containerElement.removeChild(this.editModeDiv); + this.containerElement.removeChild(this.closeDiv); - if (doNotStart == false || doNotStart === undefined) { - // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded - if (this.moving != isMovingBeforeClustering) { - this.start(); + this.manipulationDiv = undefined; + this.editModeDiv = undefined; + this.closeDiv = undefined; + // remove the mixin functions + this._clearMixin(ManipulationMixin); } } }; + /** - * If a cluster takes up more than a set percentage of the screen, open the cluster + * Mixin the navigation (User Interface) system and initialize the parameters required * * @private */ - exports._openClustersBySize = function() { - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - var node = this.nodes[nodeId]; - if (node.inView() == true) { - if ((node.width*this.scale > this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientWidth) || - (node.height*this.scale > this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientHeight)) { - this.openCluster(node); - } - } - } + exports._loadNavigationControls = function () { + this._loadMixin(NavigationMixin); + + // the clean function removes the button divs, this is done to remove the bindings. + this._cleanNavigation(); + if (this.constants.navigation.enabled == true) { + this._loadNavigationElements(); } }; /** - * This function loops over all nodes in the nodeIndices list. For each node it checks if it is a cluster and if it - * has to be opened based on the current zoom level. + * Mixin the hierarchical layout system. * * @private */ - exports._openClusters = function(recursive,force) { - for (var i = 0; i < this.nodeIndices.length; i++) { - var node = this.nodes[this.nodeIndices[i]]; - this._expandClusterNode(node,recursive,force); - this._updateCalculationNodes(); - } + exports._loadHierarchySystem = function () { + this._loadMixin(HierarchicalLayoutMixin); }; + +/***/ }, +/* 46 */ +/***/ function(module, exports, __webpack_require__) { + /** - * This function checks if a node has to be opened. This is done by checking the zoom level. - * If the node contains child nodes, this function is recursively called on the child nodes as well. - * This recursive behaviour is optional and can be set by the recursive argument. - * - * @param {Node} parentNode | to check for cluster and expand - * @param {Boolean} recursive | enabled or disable recursive calling - * @param {Boolean} force | enabled or disable forcing - * @param {Boolean} [openAll] | This will recursively force all nodes in the parent to be released - * @private + * Canvas shapes used by Network */ - exports._expandClusterNode = function(parentNode, recursive, force, openAll) { - // first check if node is a cluster - if (parentNode.clusterSize > 1) { - // this means that on a double tap event or a zoom event, the cluster fully unpacks if it is smaller than 20 - if (parentNode.clusterSize < this.constants.clustering.sectorThreshold) { - openAll = true; - } - recursive = openAll ? true : recursive; + if (typeof CanvasRenderingContext2D !== 'undefined') { - // if the last child has been added on a smaller scale than current scale decluster - if (parentNode.formationScale < this.scale || force == true) { - // we will check if any of the contained child nodes should be removed from the cluster - for (var containedNodeId in parentNode.containedNodes) { - if (parentNode.containedNodes.hasOwnProperty(containedNodeId)) { - var childNode = parentNode.containedNodes[containedNodeId]; + /** + * Draw a circle shape + */ + CanvasRenderingContext2D.prototype.circle = function(x, y, r) { + this.beginPath(); + this.arc(x, y, r, 0, 2*Math.PI, false); + }; - // force expand will expand the largest cluster size clusters. Since we cluster from outside in, we assume that - // the largest cluster is the one that comes from outside - if (force == true) { - if (childNode.clusterSession == parentNode.clusterSessions[parentNode.clusterSessions.length-1] - || openAll) { - this._expelChildFromParent(parentNode,containedNodeId,recursive,force,openAll); - } - } - else { - if (this._nodeInActiveArea(parentNode)) { - this._expelChildFromParent(parentNode,containedNodeId,recursive,force,openAll); - } - } - } - } - } - } - }; - - /** - * ONLY CALLED FROM _expandClusterNode - * - * This function will expel a child_node from a parent_node. This is to de-cluster the node. This function will remove - * the child node from the parent contained_node object and put it back into the global nodes object. - * The same holds for the edge that was connected to the child node. It is moved back into the global edges object. - * - * @param {Node} parentNode | the parent node - * @param {String} containedNodeId | child_node id as it is contained in the containedNodes object of the parent node - * @param {Boolean} recursive | This will also check if the child needs to be expanded. - * With force and recursive both true, the entire cluster is unpacked - * @param {Boolean} force | This will disregard the zoom level and will expel this child from the parent - * @param {Boolean} openAll | This will recursively force all nodes in the parent to be released - * @private - */ - exports._expelChildFromParent = function(parentNode, containedNodeId, recursive, force, openAll) { - var childNode = parentNode.containedNodes[containedNodeId]; - - // if child node has been added on smaller scale than current, kick out - if (childNode.formationScale < this.scale || force == true) { - // unselect all selected items - this._unselectAll(); + /** + * Draw a square shape + * @param {Number} x horizontal center + * @param {Number} y vertical center + * @param {Number} r size, width and height of the square + */ + CanvasRenderingContext2D.prototype.square = function(x, y, r) { + this.beginPath(); + this.rect(x - r, y - r, r * 2, r * 2); + }; - // put the child node back in the global nodes object - this.nodes[containedNodeId] = childNode; + /** + * Draw a triangle shape + * @param {Number} x horizontal center + * @param {Number} y vertical center + * @param {Number} r radius, half the length of the sides of the triangle + */ + CanvasRenderingContext2D.prototype.triangle = function(x, y, r) { + // http://en.wikipedia.org/wiki/Equilateral_triangle + this.beginPath(); - // release the contained edges from this childNode back into the global edges - this._releaseContainedEdges(parentNode,childNode); + var s = r * 2; + var s2 = s / 2; + var ir = Math.sqrt(3) / 6 * s; // radius of inner circle + var h = Math.sqrt(s * s - s2 * s2); // height - // reconnect rerouted edges to the childNode - this._connectEdgeBackToChild(parentNode,childNode); + this.moveTo(x, y - (h - ir)); + this.lineTo(x + s2, y + ir); + this.lineTo(x - s2, y + ir); + this.lineTo(x, y - (h - ir)); + this.closePath(); + }; - // validate all edges in dynamicEdges - this._validateEdges(parentNode); + /** + * Draw a triangle shape in downward orientation + * @param {Number} x horizontal center + * @param {Number} y vertical center + * @param {Number} r radius + */ + CanvasRenderingContext2D.prototype.triangleDown = function(x, y, r) { + // http://en.wikipedia.org/wiki/Equilateral_triangle + this.beginPath(); - // undo the changes from the clustering operation on the parent node - parentNode.mass -= childNode.mass; - parentNode.clusterSize -= childNode.clusterSize; - parentNode.fontSize = Math.min(this.constants.clustering.maxFontSize, this.constants.nodes.fontSize + this.constants.clustering.fontSizeMultiplier*parentNode.clusterSize); - parentNode.dynamicEdgesLength = parentNode.dynamicEdges.length; + var s = r * 2; + var s2 = s / 2; + var ir = Math.sqrt(3) / 6 * s; // radius of inner circle + var h = Math.sqrt(s * s - s2 * s2); // height - // place the child node near the parent, not at the exact same location to avoid chaos in the system - childNode.x = parentNode.x + parentNode.growthIndicator * (0.5 - Math.random()); - childNode.y = parentNode.y + parentNode.growthIndicator * (0.5 - Math.random()); + this.moveTo(x, y + (h - ir)); + this.lineTo(x + s2, y - ir); + this.lineTo(x - s2, y - ir); + this.lineTo(x, y + (h - ir)); + this.closePath(); + }; - // remove node from the list - delete parentNode.containedNodes[containedNodeId]; + /** + * Draw a star shape, a star with 5 points + * @param {Number} x horizontal center + * @param {Number} y vertical center + * @param {Number} r radius, half the length of the sides of the triangle + */ + CanvasRenderingContext2D.prototype.star = function(x, y, r) { + // http://www.html5canvastutorials.com/labs/html5-canvas-star-spinner/ + this.beginPath(); - // check if there are other childs with this clusterSession in the parent. - var othersPresent = false; - for (var childNodeId in parentNode.containedNodes) { - if (parentNode.containedNodes.hasOwnProperty(childNodeId)) { - if (parentNode.containedNodes[childNodeId].clusterSession == childNode.clusterSession) { - othersPresent = true; - break; - } - } - } - // if there are no others, remove the cluster session from the list - if (othersPresent == false) { - parentNode.clusterSessions.pop(); + for (var n = 0; n < 10; n++) { + var radius = (n % 2 === 0) ? r * 1.3 : r * 0.5; + this.lineTo( + x + radius * Math.sin(n * 2 * Math.PI / 10), + y - radius * Math.cos(n * 2 * Math.PI / 10) + ); } - this._repositionBezierNodes(childNode); - // this._repositionBezierNodes(parentNode); + this.closePath(); + }; - // remove the clusterSession from the child node - childNode.clusterSession = 0; + /** + * http://stackoverflow.com/questions/1255512/how-to-draw-a-rounded-rectangle-on-html-canvas + */ + CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) { + var r2d = Math.PI/180; + if( w - ( 2 * r ) < 0 ) { r = ( w / 2 ); } //ensure that the radius isn't too large for x + if( h - ( 2 * r ) < 0 ) { r = ( h / 2 ); } //ensure that the radius isn't too large for y + this.beginPath(); + this.moveTo(x+r,y); + this.lineTo(x+w-r,y); + this.arc(x+w-r,y+r,r,r2d*270,r2d*360,false); + this.lineTo(x+w,y+h-r); + this.arc(x+w-r,y+h-r,r,0,r2d*90,false); + this.lineTo(x+r,y+h); + this.arc(x+r,y+h-r,r,r2d*90,r2d*180,false); + this.lineTo(x,y+r); + this.arc(x+r,y+r,r,r2d*180,r2d*270,false); + }; - // recalculate the size of the node on the next time the node is rendered - parentNode.clearSizeCache(); + /** + * http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas + */ + CanvasRenderingContext2D.prototype.ellipse = function(x, y, w, h) { + var kappa = .5522848, + ox = (w / 2) * kappa, // control point offset horizontal + oy = (h / 2) * kappa, // control point offset vertical + xe = x + w, // x-end + ye = y + h, // y-end + xm = x + w / 2, // x-middle + ym = y + h / 2; // y-middle - // restart the simulation to reorganise all nodes - this.moving = true; - } + this.beginPath(); + this.moveTo(x, ym); + this.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); + this.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); + this.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); + this.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); + }; - // check if a further expansion step is possible if recursivity is enabled - if (recursive == true) { - this._expandClusterNode(childNode,recursive,force,openAll); - } - }; - /** - * position the bezier nodes at the center of the edges - * - * @param node - * @private - */ - exports._repositionBezierNodes = function(node) { - for (var i = 0; i < node.dynamicEdges.length; i++) { - node.dynamicEdges[i].positionBezierNode(); - } - }; + /** + * http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas + */ + CanvasRenderingContext2D.prototype.database = function(x, y, w, h) { + var f = 1/3; + var wEllipse = w; + var hEllipse = h * f; + var kappa = .5522848, + ox = (wEllipse / 2) * kappa, // control point offset horizontal + oy = (hEllipse / 2) * kappa, // control point offset vertical + xe = x + wEllipse, // x-end + ye = y + hEllipse, // y-end + xm = x + wEllipse / 2, // x-middle + ym = y + hEllipse / 2, // y-middle + ymb = y + (h - hEllipse/2), // y-midlle, bottom ellipse + yeb = y + h; // y-end, bottom ellipse - /** - * This function checks if any nodes at the end of their trees have edges below a threshold length - * This function is called only from updateClusters() - * forceLevelCollapse ignores the length of the edge and collapses one level - * This means that a node with only one edge will be clustered with its connected node - * - * @private - * @param {Boolean} force - */ - exports._formClusters = function(force) { - if (force == false) { - this._formClustersByZoom(); - } - else { - this._forceClustersByZoom(); - } - }; + this.beginPath(); + this.moveTo(xe, ym); + this.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); + this.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); - /** - * This function handles the clustering by zooming out, this is based on a minimum edge distance - * - * @private - */ - exports._formClustersByZoom = function() { - var dx,dy,length, - minLength = this.constants.clustering.clusterEdgeThreshold/this.scale; + this.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); + this.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); - // check if any edges are shorter than minLength and start the clustering - // the clustering favours the node with the larger mass - for (var edgeId in this.edges) { - if (this.edges.hasOwnProperty(edgeId)) { - var edge = this.edges[edgeId]; - if (edge.connected) { - if (edge.toId != edge.fromId) { - dx = (edge.to.x - edge.from.x); - dy = (edge.to.y - edge.from.y); - length = Math.sqrt(dx * dx + dy * dy); + this.lineTo(xe, ymb); + this.bezierCurveTo(xe, ymb + oy, xm + ox, yeb, xm, yeb); + this.bezierCurveTo(xm - ox, yeb, x, ymb + oy, x, ymb); - if (length < minLength) { - // first check which node is larger - var parentNode = edge.from; - var childNode = edge.to; - if (edge.to.mass > edge.from.mass) { - parentNode = edge.to; - childNode = edge.from; - } + this.lineTo(x, ym); + }; - if (childNode.dynamicEdgesLength == 1) { - this._addToCluster(parentNode,childNode,false); - } - else if (parentNode.dynamicEdgesLength == 1) { - this._addToCluster(childNode,parentNode,false); - } - } - } - } - } - } - }; - - /** - * This function forces the network to cluster all nodes with only one connecting edge to their - * connected node. - * - * @private - */ - exports._forceClustersByZoom = function() { - for (var nodeId in this.nodes) { - // another node could have absorbed this child. - if (this.nodes.hasOwnProperty(nodeId)) { - var childNode = this.nodes[nodeId]; - // the edges can be swallowed by another decrease - if (childNode.dynamicEdgesLength == 1 && childNode.dynamicEdges.length != 0) { - var edge = childNode.dynamicEdges[0]; - var parentNode = (edge.toId == childNode.id) ? this.nodes[edge.fromId] : this.nodes[edge.toId]; + /** + * Draw an arrow point (no line) + */ + CanvasRenderingContext2D.prototype.arrow = function(x, y, angle, length) { + // tail + var xt = x - length * Math.cos(angle); + var yt = y - length * Math.sin(angle); - // group to the largest node - if (childNode.id != parentNode.id) { - if (parentNode.mass > childNode.mass) { - this._addToCluster(parentNode,childNode,true); - } - else { - this._addToCluster(childNode,parentNode,true); - } - } - } - } - } - }; + // inner tail + // TODO: allow to customize different shapes + var xi = x - length * 0.9 * Math.cos(angle); + var yi = y - length * 0.9 * Math.sin(angle); + // left + var xl = xt + length / 3 * Math.cos(angle + 0.5 * Math.PI); + var yl = yt + length / 3 * Math.sin(angle + 0.5 * Math.PI); - /** - * To keep the nodes of roughly equal size we normalize the cluster levels. - * This function clusters a node to its smallest connected neighbour. - * - * @param node - * @private - */ - exports._clusterToSmallestNeighbour = function(node) { - var smallestNeighbour = -1; - var smallestNeighbourNode = null; - for (var i = 0; i < node.dynamicEdges.length; i++) { - if (node.dynamicEdges[i] !== undefined) { - var neighbour = null; - if (node.dynamicEdges[i].fromId != node.id) { - neighbour = node.dynamicEdges[i].from; - } - else if (node.dynamicEdges[i].toId != node.id) { - neighbour = node.dynamicEdges[i].to; - } + // right + var xr = xt + length / 3 * Math.cos(angle - 0.5 * Math.PI); + var yr = yt + length / 3 * Math.sin(angle - 0.5 * Math.PI); + this.beginPath(); + this.moveTo(x, y); + this.lineTo(xl, yl); + this.lineTo(xi, yi); + this.lineTo(xr, yr); + this.closePath(); + }; - if (neighbour != null && smallestNeighbour > neighbour.clusterSessions.length) { - smallestNeighbour = neighbour.clusterSessions.length; - smallestNeighbourNode = neighbour; - } + /** + * Sets up the dashedLine functionality for drawing + * Original code came from http://stackoverflow.com/questions/4576724/dotted-stroke-in-canvas + * @author David Jordan + * @date 2012-08-08 + */ + CanvasRenderingContext2D.prototype.dashedLine = function(x,y,x2,y2,dashArray){ + if (!dashArray) dashArray=[10,5]; + if (dashLength==0) dashLength = 0.001; // Hack for Safari + var dashCount = dashArray.length; + this.moveTo(x, y); + var dx = (x2-x), dy = (y2-y); + var slope = dy/dx; + var distRemaining = Math.sqrt( dx*dx + dy*dy ); + var dashIndex=0, draw=true; + while (distRemaining>=0.1){ + var dashLength = dashArray[dashIndex++%dashCount]; + if (dashLength > distRemaining) dashLength = distRemaining; + var xStep = Math.sqrt( dashLength*dashLength / (1 + slope*slope) ); + if (dx<0) xStep = -xStep; + x += xStep; + y += slope*xStep; + this[draw ? 'lineTo' : 'moveTo'](x,y); + distRemaining -= dashLength; + draw = !draw; } - } + }; - if (neighbour != null && this.nodes[neighbour.id] !== undefined) { - this._addToCluster(neighbour, node, true); - } - }; + // TODO: add diamond shape + } - /** - * This function forms clusters from hubs, it loops over all nodes - * - * @param {Boolean} force | Disregard zoom level - * @param {Boolean} onlyEqual | This only clusters a hub with a specific number of edges - * @private - */ - exports._formClustersByHub = function(force, onlyEqual) { - // we loop over all nodes in the list - for (var nodeId in this.nodes) { - // we check if it is still available since it can be used by the clustering in this loop - if (this.nodes.hasOwnProperty(nodeId)) { - this._formClusterFromHub(this.nodes[nodeId],force,onlyEqual); - } - } - }; +/***/ }, +/* 47 */ +/***/ function(module, exports, __webpack_require__) { - /** - * This function forms a cluster from a specific preselected hub node - * - * @param {Node} hubNode | the node we will cluster as a hub - * @param {Boolean} force | Disregard zoom level - * @param {Boolean} onlyEqual | This only clusters a hub with a specific number of edges - * @param {Number} [absorptionSizeOffset] | - * @private - */ - exports._formClusterFromHub = function(hubNode, force, onlyEqual, absorptionSizeOffset) { - if (absorptionSizeOffset === undefined) { - absorptionSizeOffset = 0; - } - // we decide if the node is a hub - if ((hubNode.dynamicEdgesLength >= this.hubThreshold && onlyEqual == false) || - (hubNode.dynamicEdgesLength == this.hubThreshold && onlyEqual == true)) { - // initialize variables - var dx,dy,length; - var minLength = this.constants.clustering.clusterEdgeThreshold/this.scale; - var allowCluster = false; + var __WEBPACK_AMD_DEFINE_RESULT__;/* WEBPACK VAR INJECTION */(function(global, module) {//! moment.js + //! version : 2.7.0 + //! authors : Tim Wood, Iskren Chernev, Moment.js contributors + //! license : MIT + //! momentjs.com - // we create a list of edges because the dynamicEdges change over the course of this loop - var edgesIdarray = []; - var amountOfInitialEdges = hubNode.dynamicEdges.length; - for (var j = 0; j < amountOfInitialEdges; j++) { - edgesIdarray.push(hubNode.dynamicEdges[j].id); - } + (function (undefined) { - // if the hub clustering is not forces, we check if one of the edges connected - // to a cluster is small enough based on the constants.clustering.clusterEdgeThreshold - if (force == false) { - allowCluster = false; - for (j = 0; j < amountOfInitialEdges; j++) { - var edge = this.edges[edgesIdarray[j]]; - if (edge !== undefined) { - if (edge.connected) { - if (edge.toId != edge.fromId) { - dx = (edge.to.x - edge.from.x); - dy = (edge.to.y - edge.from.y); - length = Math.sqrt(dx * dx + dy * dy); + /************************************ + Constants + ************************************/ - if (length < minLength) { - allowCluster = true; - break; - } - } - } - } - } - } + var moment, + VERSION = "2.7.0", + // the global-scope this is NOT the global object in Node.js + globalScope = typeof global !== 'undefined' ? global : this, + oldGlobalMoment, + round = Math.round, + i, - // start the clustering if allowed - if ((!force && allowCluster) || force) { - // we loop over all edges INITIALLY connected to this hub - for (j = 0; j < amountOfInitialEdges; j++) { - edge = this.edges[edgesIdarray[j]]; - // the edge can be clustered by this function in a previous loop - if (edge !== undefined) { - var childNode = this.nodes[(edge.fromId == hubNode.id) ? edge.toId : edge.fromId]; - // we do not want hubs to merge with other hubs nor do we want to cluster itself. - if ((childNode.dynamicEdges.length <= (this.hubThreshold + absorptionSizeOffset)) && - (childNode.id != hubNode.id)) { - this._addToCluster(hubNode,childNode,force); - } - } - } - } - } - }; + YEAR = 0, + MONTH = 1, + DATE = 2, + HOUR = 3, + MINUTE = 4, + SECOND = 5, + MILLISECOND = 6, + // internal storage for language config files + languages = {}, + // moment internal properties + momentProperties = { + _isAMomentObject: null, + _i : null, + _f : null, + _l : null, + _strict : null, + _tzm : null, + _isUTC : null, + _offset : null, // optional. Combine with _isUTC + _pf : null, + _lang : null // optional + }, - /** - * This function adds the child node to the parent node, creating a cluster if it is not already. - * - * @param {Node} parentNode | this is the node that will house the child node - * @param {Node} childNode | this node will be deleted from the global this.nodes and stored in the parent node - * @param {Boolean} force | true will only update the remainingEdges at the very end of the clustering, ensuring single level collapse - * @private - */ - exports._addToCluster = function(parentNode, childNode, force) { - // join child node in the parent node - parentNode.containedNodes[childNode.id] = childNode; + // check for nodeJS + hasModule = (typeof module !== 'undefined' && module.exports), - // manage all the edges connected to the child and parent nodes - for (var i = 0; i < childNode.dynamicEdges.length; i++) { - var edge = childNode.dynamicEdges[i]; - if (edge.toId == parentNode.id || edge.fromId == parentNode.id) { // edge connected to parentNode - this._addToContainedEdges(parentNode,childNode,edge); - } - else { - this._connectEdgeToCluster(parentNode,childNode,edge); - } - } - // a contained node has no dynamic edges. - childNode.dynamicEdges = []; - - // remove circular edges from clusters - this._containCircularEdgesFromNode(parentNode,childNode); - - - // remove the childNode from the global nodes object - delete this.nodes[childNode.id]; - - // update the properties of the child and parent - var massBefore = parentNode.mass; - childNode.clusterSession = this.clusterSession; - parentNode.mass += childNode.mass; - parentNode.clusterSize += childNode.clusterSize; - parentNode.fontSize = Math.min(this.constants.clustering.maxFontSize, this.constants.nodes.fontSize + this.constants.clustering.fontSizeMultiplier*parentNode.clusterSize); - - // keep track of the clustersessions so we can open the cluster up as it has been formed. - if (parentNode.clusterSessions[parentNode.clusterSessions.length - 1] != this.clusterSession) { - parentNode.clusterSessions.push(this.clusterSession); - } - - // forced clusters only open from screen size and double tap - if (force == true) { - // parentNode.formationScale = Math.pow(1 - (1.0/11.0),this.clusterSession+3); - parentNode.formationScale = 0; - } - else { - parentNode.formationScale = this.scale; // The latest child has been added on this scale - } - - // recalculate the size of the node on the next time the node is rendered - parentNode.clearSizeCache(); - - // set the pop-out scale for the childnode - parentNode.containedNodes[childNode.id].formationScale = parentNode.formationScale; - - // nullify the movement velocity of the child, this is to avoid hectic behaviour - childNode.clearVelocity(); + // ASP.NET json date format regex + aspNetJsonRegex = /^\/?Date\((\-?\d+)/i, + aspNetTimeSpanJsonRegex = /(\-)?(?:(\d*)\.)?(\d+)\:(\d+)(?:\:(\d+)\.?(\d{3})?)?/, - // the mass has altered, preservation of energy dictates the velocity to be updated - parentNode.updateVelocity(massBefore); + // from http://docs.closure-library.googlecode.com/git/closure_goog_date_date.js.source.html + // somewhat more in line with 4.4.3.2 2004 spec, but allows decimal anywhere + isoDurationRegex = /^(-)?P(?:(?:([0-9,.]*)Y)?(?:([0-9,.]*)M)?(?:([0-9,.]*)D)?(?:T(?:([0-9,.]*)H)?(?:([0-9,.]*)M)?(?:([0-9,.]*)S)?)?|([0-9,.]*)W)$/, - // restart the simulation to reorganise all nodes - this.moving = true; - }; + // format tokens + formattingTokens = /(\[[^\[]*\])|(\\)?(Mo|MM?M?M?|Do|DDDo|DD?D?D?|ddd?d?|do?|w[o|w]?|W[o|W]?|Q|YYYYYY|YYYYY|YYYY|YY|gg(ggg?)?|GG(GGG?)?|e|E|a|A|hh?|HH?|mm?|ss?|S{1,4}|X|zz?|ZZ?|.)/g, + localFormattingTokens = /(\[[^\[]*\])|(\\)?(LT|LL?L?L?|l{1,4})/g, + // parsing token regexes + parseTokenOneOrTwoDigits = /\d\d?/, // 0 - 99 + parseTokenOneToThreeDigits = /\d{1,3}/, // 0 - 999 + parseTokenOneToFourDigits = /\d{1,4}/, // 0 - 9999 + parseTokenOneToSixDigits = /[+\-]?\d{1,6}/, // -999,999 - 999,999 + parseTokenDigits = /\d+/, // nonzero number of digits + parseTokenWord = /[0-9]*['a-z\u00A0-\u05FF\u0700-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF]+|[\u0600-\u06FF\/]+(\s*?[\u0600-\u06FF]+){1,2}/i, // any word (or two) characters or numbers including two/three word month in arabic. + parseTokenTimezone = /Z|[\+\-]\d\d:?\d\d/gi, // +00:00 -00:00 +0000 -0000 or Z + parseTokenT = /T/i, // T (ISO separator) + parseTokenTimestampMs = /[\+\-]?\d+(\.\d{1,3})?/, // 123456789 123456789.123 + parseTokenOrdinal = /\d{1,2}/, - /** - * This function will apply the changes made to the remainingEdges during the formation of the clusters. - * This is a seperate function to allow for level-wise collapsing of the node barnesHutTree. - * It has to be called if a level is collapsed. It is called by _formClusters(). - * @private - */ - exports._updateDynamicEdges = function() { - for (var i = 0; i < this.nodeIndices.length; i++) { - var node = this.nodes[this.nodeIndices[i]]; - node.dynamicEdgesLength = node.dynamicEdges.length; + //strict parsing regexes + parseTokenOneDigit = /\d/, // 0 - 9 + parseTokenTwoDigits = /\d\d/, // 00 - 99 + parseTokenThreeDigits = /\d{3}/, // 000 - 999 + parseTokenFourDigits = /\d{4}/, // 0000 - 9999 + parseTokenSixDigits = /[+-]?\d{6}/, // -999,999 - 999,999 + parseTokenSignedNumber = /[+-]?\d+/, // -inf - inf - // this corrects for multiple edges pointing at the same other node - var correction = 0; - if (node.dynamicEdgesLength > 1) { - for (var j = 0; j < node.dynamicEdgesLength - 1; j++) { - var edgeToId = node.dynamicEdges[j].toId; - var edgeFromId = node.dynamicEdges[j].fromId; - for (var k = j+1; k < node.dynamicEdgesLength; k++) { - if ((node.dynamicEdges[k].toId == edgeToId && node.dynamicEdges[k].fromId == edgeFromId) || - (node.dynamicEdges[k].fromId == edgeToId && node.dynamicEdges[k].toId == edgeFromId)) { - correction += 1; - } - } - } - } - node.dynamicEdgesLength -= correction; - } - }; + // iso 8601 regex + // 0000-00-00 0000-W00 or 0000-W00-0 + T + 00 or 00:00 or 00:00:00 or 00:00:00.000 + +00:00 or +0000 or +00) + isoRegex = /^\s*(?:[+-]\d{6}|\d{4})-(?:(\d\d-\d\d)|(W\d\d$)|(W\d\d-\d)|(\d\d\d))((T| )(\d\d(:\d\d(:\d\d(\.\d+)?)?)?)?([\+\-]\d\d(?::?\d\d)?|\s*Z)?)?$/, + isoFormat = 'YYYY-MM-DDTHH:mm:ssZ', - /** - * This adds an edge from the childNode to the contained edges of the parent node - * - * @param parentNode | Node object - * @param childNode | Node object - * @param edge | Edge object - * @private - */ - exports._addToContainedEdges = function(parentNode, childNode, edge) { - // create an array object if it does not yet exist for this childNode - if (!(parentNode.containedEdges.hasOwnProperty(childNode.id))) { - parentNode.containedEdges[childNode.id] = [] - } - // add this edge to the list - parentNode.containedEdges[childNode.id].push(edge); + isoDates = [ + ['YYYYYY-MM-DD', /[+-]\d{6}-\d{2}-\d{2}/], + ['YYYY-MM-DD', /\d{4}-\d{2}-\d{2}/], + ['GGGG-[W]WW-E', /\d{4}-W\d{2}-\d/], + ['GGGG-[W]WW', /\d{4}-W\d{2}/], + ['YYYY-DDD', /\d{4}-\d{3}/] + ], - // remove the edge from the global edges object - delete this.edges[edge.id]; + // iso time formats and regexes + isoTimes = [ + ['HH:mm:ss.SSSS', /(T| )\d\d:\d\d:\d\d\.\d+/], + ['HH:mm:ss', /(T| )\d\d:\d\d:\d\d/], + ['HH:mm', /(T| )\d\d:\d\d/], + ['HH', /(T| )\d\d/] + ], - // remove the edge from the parent object - for (var i = 0; i < parentNode.dynamicEdges.length; i++) { - if (parentNode.dynamicEdges[i].id == edge.id) { - parentNode.dynamicEdges.splice(i,1); - break; - } - } - }; + // timezone chunker "+10:00" > ["10", "00"] or "-1530" > ["-15", "30"] + parseTimezoneChunker = /([\+\-]|\d\d)/gi, - /** - * This function connects an edge that was connected to a child node to the parent node. - * It keeps track of which nodes it has been connected to with the originalId array. - * - * @param {Node} parentNode | Node object - * @param {Node} childNode | Node object - * @param {Edge} edge | Edge object - * @private - */ - exports._connectEdgeToCluster = function(parentNode, childNode, edge) { - // handle circular edges - if (edge.toId == edge.fromId) { - this._addToContainedEdges(parentNode, childNode, edge); - } - else { - if (edge.toId == childNode.id) { // edge connected to other node on the "to" side - edge.originalToId.push(childNode.id); - edge.to = parentNode; - edge.toId = parentNode.id; - } - else { // edge connected to other node with the "from" side + // getter and setter names + proxyGettersAndSetters = 'Date|Hours|Minutes|Seconds|Milliseconds'.split('|'), + unitMillisecondFactors = { + 'Milliseconds' : 1, + 'Seconds' : 1e3, + 'Minutes' : 6e4, + 'Hours' : 36e5, + 'Days' : 864e5, + 'Months' : 2592e6, + 'Years' : 31536e6 + }, - edge.originalFromId.push(childNode.id); - edge.from = parentNode; - edge.fromId = parentNode.id; - } + unitAliases = { + ms : 'millisecond', + s : 'second', + m : 'minute', + h : 'hour', + d : 'day', + D : 'date', + w : 'week', + W : 'isoWeek', + M : 'month', + Q : 'quarter', + y : 'year', + DDD : 'dayOfYear', + e : 'weekday', + E : 'isoWeekday', + gg: 'weekYear', + GG: 'isoWeekYear' + }, - this._addToReroutedEdges(parentNode,childNode,edge); - } - }; + camelFunctions = { + dayofyear : 'dayOfYear', + isoweekday : 'isoWeekday', + isoweek : 'isoWeek', + weekyear : 'weekYear', + isoweekyear : 'isoWeekYear' + }, + // format function strings + formatFunctions = {}, - /** - * If a node is connected to itself, a circular edge is drawn. When clustering we want to contain - * these edges inside of the cluster. - * - * @param parentNode - * @param childNode - * @private - */ - exports._containCircularEdgesFromNode = function(parentNode, childNode) { - // manage all the edges connected to the child and parent nodes - for (var i = 0; i < parentNode.dynamicEdges.length; i++) { - var edge = parentNode.dynamicEdges[i]; - // handle circular edges - if (edge.toId == edge.fromId) { - this._addToContainedEdges(parentNode, childNode, edge); - } - } - }; + // default relative time thresholds + relativeTimeThresholds = { + s: 45, //seconds to minutes + m: 45, //minutes to hours + h: 22, //hours to days + dd: 25, //days to month (month == 1) + dm: 45, //days to months (months > 1) + dy: 345 //days to year + }, + // tokens to ordinalize and pad + ordinalizeTokens = 'DDD w W M D d'.split(' '), + paddedTokens = 'M D H h m s w W'.split(' '), - /** - * This adds an edge from the childNode to the rerouted edges of the parent node - * - * @param parentNode | Node object - * @param childNode | Node object - * @param edge | Edge object - * @private - */ - exports._addToReroutedEdges = function(parentNode, childNode, edge) { - // create an array object if it does not yet exist for this childNode - // we store the edge in the rerouted edges so we can restore it when the cluster pops open - if (!(parentNode.reroutedEdges.hasOwnProperty(childNode.id))) { - parentNode.reroutedEdges[childNode.id] = []; - } - parentNode.reroutedEdges[childNode.id].push(edge); - - // this edge becomes part of the dynamicEdges of the cluster node - parentNode.dynamicEdges.push(edge); - }; - + formatTokenFunctions = { + M : function () { + return this.month() + 1; + }, + MMM : function (format) { + return this.lang().monthsShort(this, format); + }, + MMMM : function (format) { + return this.lang().months(this, format); + }, + D : function () { + return this.date(); + }, + DDD : function () { + return this.dayOfYear(); + }, + d : function () { + return this.day(); + }, + dd : function (format) { + return this.lang().weekdaysMin(this, format); + }, + ddd : function (format) { + return this.lang().weekdaysShort(this, format); + }, + dddd : function (format) { + return this.lang().weekdays(this, format); + }, + w : function () { + return this.week(); + }, + W : function () { + return this.isoWeek(); + }, + YY : function () { + return leftZeroFill(this.year() % 100, 2); + }, + YYYY : function () { + return leftZeroFill(this.year(), 4); + }, + YYYYY : function () { + return leftZeroFill(this.year(), 5); + }, + YYYYYY : function () { + var y = this.year(), sign = y >= 0 ? '+' : '-'; + return sign + leftZeroFill(Math.abs(y), 6); + }, + gg : function () { + return leftZeroFill(this.weekYear() % 100, 2); + }, + gggg : function () { + return leftZeroFill(this.weekYear(), 4); + }, + ggggg : function () { + return leftZeroFill(this.weekYear(), 5); + }, + GG : function () { + return leftZeroFill(this.isoWeekYear() % 100, 2); + }, + GGGG : function () { + return leftZeroFill(this.isoWeekYear(), 4); + }, + GGGGG : function () { + return leftZeroFill(this.isoWeekYear(), 5); + }, + e : function () { + return this.weekday(); + }, + E : function () { + return this.isoWeekday(); + }, + a : function () { + return this.lang().meridiem(this.hours(), this.minutes(), true); + }, + A : function () { + return this.lang().meridiem(this.hours(), this.minutes(), false); + }, + H : function () { + return this.hours(); + }, + h : function () { + return this.hours() % 12 || 12; + }, + m : function () { + return this.minutes(); + }, + s : function () { + return this.seconds(); + }, + S : function () { + return toInt(this.milliseconds() / 100); + }, + SS : function () { + return leftZeroFill(toInt(this.milliseconds() / 10), 2); + }, + SSS : function () { + return leftZeroFill(this.milliseconds(), 3); + }, + SSSS : function () { + return leftZeroFill(this.milliseconds(), 3); + }, + Z : function () { + var a = -this.zone(), + b = "+"; + if (a < 0) { + a = -a; + b = "-"; + } + return b + leftZeroFill(toInt(a / 60), 2) + ":" + leftZeroFill(toInt(a) % 60, 2); + }, + ZZ : function () { + var a = -this.zone(), + b = "+"; + if (a < 0) { + a = -a; + b = "-"; + } + return b + leftZeroFill(toInt(a / 60), 2) + leftZeroFill(toInt(a) % 60, 2); + }, + z : function () { + return this.zoneAbbr(); + }, + zz : function () { + return this.zoneName(); + }, + X : function () { + return this.unix(); + }, + Q : function () { + return this.quarter(); + } + }, + lists = ['months', 'monthsShort', 'weekdays', 'weekdaysShort', 'weekdaysMin']; - /** - * This function connects an edge that was connected to a cluster node back to the child node. - * - * @param parentNode | Node object - * @param childNode | Node object - * @private - */ - exports._connectEdgeBackToChild = function(parentNode, childNode) { - if (parentNode.reroutedEdges.hasOwnProperty(childNode.id)) { - for (var i = 0; i < parentNode.reroutedEdges[childNode.id].length; i++) { - var edge = parentNode.reroutedEdges[childNode.id][i]; - if (edge.originalFromId[edge.originalFromId.length-1] == childNode.id) { - edge.originalFromId.pop(); - edge.fromId = childNode.id; - edge.from = childNode; - } - else { - edge.originalToId.pop(); - edge.toId = childNode.id; - edge.to = childNode; - } + // Pick the first defined of two or three arguments. dfl comes from + // default. + function dfl(a, b, c) { + switch (arguments.length) { + case 2: return a != null ? a : b; + case 3: return a != null ? a : b != null ? b : c; + default: throw new Error("Implement me"); + } + } - // append this edge to the list of edges connecting to the childnode - childNode.dynamicEdges.push(edge); + function defaultParsingFlags() { + // We need to deep clone this object, and es5 standard is not very + // helpful. + return { + empty : false, + unusedTokens : [], + unusedInput : [], + overflow : -2, + charsLeftOver : 0, + nullInput : false, + invalidMonth : null, + invalidFormat : false, + userInvalidated : false, + iso: false + }; + } - // remove the edge from the parent object - for (var j = 0; j < parentNode.dynamicEdges.length; j++) { - if (parentNode.dynamicEdges[j].id == edge.id) { - parentNode.dynamicEdges.splice(j,1); - break; + function deprecate(msg, fn) { + var firstTime = true; + function printMsg() { + if (moment.suppressDeprecationWarnings === false && + typeof console !== 'undefined' && console.warn) { + console.warn("Deprecation warning: " + msg); + } } - } + return extend(function () { + if (firstTime) { + printMsg(); + firstTime = false; + } + return fn.apply(this, arguments); + }, fn); } - // remove the entry from the rerouted edges - delete parentNode.reroutedEdges[childNode.id]; - } - }; + function padToken(func, count) { + return function (a) { + return leftZeroFill(func.call(this, a), count); + }; + } + function ordinalizeToken(func, period) { + return function (a) { + return this.lang().ordinal(func.call(this, a), period); + }; + } - /** - * When loops are clustered, an edge can be both in the rerouted array and the contained array. - * This function is called last to verify that all edges in dynamicEdges are in fact connected to the - * parentNode - * - * @param parentNode | Node object - * @private - */ - exports._validateEdges = function(parentNode) { - for (var i = 0; i < parentNode.dynamicEdges.length; i++) { - var edge = parentNode.dynamicEdges[i]; - if (parentNode.id != edge.toId && parentNode.id != edge.fromId) { - parentNode.dynamicEdges.splice(i,1); + while (ordinalizeTokens.length) { + i = ordinalizeTokens.pop(); + formatTokenFunctions[i + 'o'] = ordinalizeToken(formatTokenFunctions[i], i); } - } - }; + while (paddedTokens.length) { + i = paddedTokens.pop(); + formatTokenFunctions[i + i] = padToken(formatTokenFunctions[i], 2); + } + formatTokenFunctions.DDDD = padToken(formatTokenFunctions.DDD, 3); - /** - * This function released the contained edges back into the global domain and puts them back into the - * dynamic edges of both parent and child. - * - * @param {Node} parentNode | - * @param {Node} childNode | - * @private - */ - exports._releaseContainedEdges = function(parentNode, childNode) { - for (var i = 0; i < parentNode.containedEdges[childNode.id].length; i++) { - var edge = parentNode.containedEdges[childNode.id][i]; + /************************************ + Constructors + ************************************/ - // put the edge back in the global edges object - this.edges[edge.id] = edge; + function Language() { - // put the edge back in the dynamic edges of the child and parent - childNode.dynamicEdges.push(edge); - parentNode.dynamicEdges.push(edge); - } - // remove the entry from the contained edges - delete parentNode.containedEdges[childNode.id]; + } - }; + // Moment prototype object + function Moment(config) { + checkOverflow(config); + extend(this, config); + } + // Duration Constructor + function Duration(duration) { + var normalizedInput = normalizeObjectUnits(duration), + years = normalizedInput.year || 0, + quarters = normalizedInput.quarter || 0, + months = normalizedInput.month || 0, + weeks = normalizedInput.week || 0, + days = normalizedInput.day || 0, + hours = normalizedInput.hour || 0, + minutes = normalizedInput.minute || 0, + seconds = normalizedInput.second || 0, + milliseconds = normalizedInput.millisecond || 0; + // representation for dateAddRemove + this._milliseconds = +milliseconds + + seconds * 1e3 + // 1000 + minutes * 6e4 + // 1000 * 60 + hours * 36e5; // 1000 * 60 * 60 + // Because of dateAddRemove treats 24 hours as different from a + // day when working around DST, we need to store them separately + this._days = +days + + weeks * 7; + // It is impossible translate months into days without knowing + // which months you are are talking about, so we have to store + // it separately. + this._months = +months + + quarters * 3 + + years * 12; + this._data = {}; - // ------------------- UTILITY FUNCTIONS ---------------------------- // + this._bubble(); + } + /************************************ + Helpers + ************************************/ - /** - * This updates the node labels for all nodes (for debugging purposes) - */ - exports.updateLabels = function() { - var nodeId; - // update node labels - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - var node = this.nodes[nodeId]; - if (node.clusterSize > 1) { - node.label = "[".concat(String(node.clusterSize),"]"); - } - } - } - // update node labels - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - if (node.clusterSize == 1) { - if (node.originalLabel !== undefined) { - node.label = node.originalLabel; + function extend(a, b) { + for (var i in b) { + if (b.hasOwnProperty(i)) { + a[i] = b[i]; + } } - else { - node.label = String(node.id); + + if (b.hasOwnProperty("toString")) { + a.toString = b.toString; } - } + + if (b.hasOwnProperty("valueOf")) { + a.valueOf = b.valueOf; + } + + return a; } - } - // /* Debug Override */ - // for (nodeId in this.nodes) { - // if (this.nodes.hasOwnProperty(nodeId)) { - // node = this.nodes[nodeId]; - // node.label = String(node.level); - // } - // } + function cloneMoment(m) { + var result = {}, i; + for (i in m) { + if (m.hasOwnProperty(i) && momentProperties.hasOwnProperty(i)) { + result[i] = m[i]; + } + } - }; + return result; + } + function absRound(number) { + if (number < 0) { + return Math.ceil(number); + } else { + return Math.floor(number); + } + } - /** - * We want to keep the cluster level distribution rather small. This means we do not want unclustered nodes - * if the rest of the nodes are already a few cluster levels in. - * To fix this we use this function. It determines the min and max cluster level and sends nodes that have not - * clustered enough to the clusterToSmallestNeighbours function. - */ - exports.normalizeClusterLevels = function() { - var maxLevel = 0; - var minLevel = 1e9; - var clusterLevel = 0; - var nodeId; + // left zero fill a number + // see http://jsperf.com/left-zero-filling for performance comparison + function leftZeroFill(number, targetLength, forceSign) { + var output = '' + Math.abs(number), + sign = number >= 0; - // we loop over all nodes in the list - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - clusterLevel = this.nodes[nodeId].clusterSessions.length; - if (maxLevel < clusterLevel) {maxLevel = clusterLevel;} - if (minLevel > clusterLevel) {minLevel = clusterLevel;} + while (output.length < targetLength) { + output = '0' + output; + } + return (sign ? (forceSign ? '+' : '') : '-') + output; } - } - if (maxLevel - minLevel > this.constants.clustering.clusterLevelDifference) { - var amountOfNodes = this.nodeIndices.length; - var targetLevel = maxLevel - this.constants.clustering.clusterLevelDifference; - // we loop over all nodes in the list - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - if (this.nodes[nodeId].clusterSessions.length < targetLevel) { - this._clusterToSmallestNeighbour(this.nodes[nodeId]); + // helper function for _.addTime and _.subtractTime + function addOrSubtractDurationFromMoment(mom, duration, isAdding, updateOffset) { + var milliseconds = duration._milliseconds, + days = duration._days, + months = duration._months; + updateOffset = updateOffset == null ? true : updateOffset; + + if (milliseconds) { + mom._d.setTime(+mom._d + milliseconds * isAdding); + } + if (days) { + rawSetter(mom, 'Date', rawGetter(mom, 'Date') + days * isAdding); + } + if (months) { + rawMonthSetter(mom, rawGetter(mom, 'Month') + months * isAdding); + } + if (updateOffset) { + moment.updateOffset(mom, days || months); } - } } - this._updateNodeIndexList(); - this._updateDynamicEdges(); - // if a cluster was formed, we increase the clusterSession - if (this.nodeIndices.length != amountOfNodes) { - this.clusterSession += 1; + + // check if is an array + function isArray(input) { + return Object.prototype.toString.call(input) === '[object Array]'; } - } - }; + function isDate(input) { + return Object.prototype.toString.call(input) === '[object Date]' || + input instanceof Date; + } + + // compare two arrays, return the number of differences + function compareArrays(array1, array2, dontConvert) { + var len = Math.min(array1.length, array2.length), + lengthDiff = Math.abs(array1.length - array2.length), + diffs = 0, + i; + for (i = 0; i < len; i++) { + if ((dontConvert && array1[i] !== array2[i]) || + (!dontConvert && toInt(array1[i]) !== toInt(array2[i]))) { + diffs++; + } + } + return diffs + lengthDiff; + } + function normalizeUnits(units) { + if (units) { + var lowered = units.toLowerCase().replace(/(.)s$/, '$1'); + units = unitAliases[units] || camelFunctions[lowered] || lowered; + } + return units; + } - /** - * This function determines if the cluster we want to decluster is in the active area - * this means around the zoom center - * - * @param {Node} node - * @returns {boolean} - * @private - */ - exports._nodeInActiveArea = function(node) { - return ( - Math.abs(node.x - this.areaCenter.x) <= this.constants.clustering.activeAreaBoxSize/this.scale - && - Math.abs(node.y - this.areaCenter.y) <= this.constants.clustering.activeAreaBoxSize/this.scale - ) - }; + function normalizeObjectUnits(inputObject) { + var normalizedInput = {}, + normalizedProp, + prop; + for (prop in inputObject) { + if (inputObject.hasOwnProperty(prop)) { + normalizedProp = normalizeUnits(prop); + if (normalizedProp) { + normalizedInput[normalizedProp] = inputObject[prop]; + } + } + } - /** - * This is an adaptation of the original repositioning function. This is called if the system is clustered initially - * It puts large clusters away from the center and randomizes the order. - * - */ - exports.repositionNodes = function() { - for (var i = 0; i < this.nodeIndices.length; i++) { - var node = this.nodes[this.nodeIndices[i]]; - if ((node.xFixed == false || node.yFixed == false)) { - var radius = 10 * 0.1*this.nodeIndices.length * Math.min(100,node.mass); - var angle = 2 * Math.PI * Math.random(); - if (node.xFixed == false) {node.x = radius * Math.cos(angle);} - if (node.yFixed == false) {node.y = radius * Math.sin(angle);} - this._repositionBezierNodes(node); + return normalizedInput; } - } - }; + function makeList(field) { + var count, setter; - /** - * We determine how many connections denote an important hub. - * We take the mean + 2*std as the important hub size. (Assuming a normal distribution of data, ~2.2%) - * - * @private - */ - exports._getHubSize = function() { - var average = 0; - var averageSquared = 0; - var hubCounter = 0; - var largestHub = 0; + if (field.indexOf('week') === 0) { + count = 7; + setter = 'day'; + } + else if (field.indexOf('month') === 0) { + count = 12; + setter = 'month'; + } + else { + return; + } - for (var i = 0; i < this.nodeIndices.length; i++) { + moment[field] = function (format, index) { + var i, getter, + method = moment.fn._lang[field], + results = []; - var node = this.nodes[this.nodeIndices[i]]; - if (node.dynamicEdgesLength > largestHub) { - largestHub = node.dynamicEdgesLength; - } - average += node.dynamicEdgesLength; - averageSquared += Math.pow(node.dynamicEdgesLength,2); - hubCounter += 1; - } - average = average / hubCounter; - averageSquared = averageSquared / hubCounter; + if (typeof format === 'number') { + index = format; + format = undefined; + } - var variance = averageSquared - Math.pow(average,2); + getter = function (i) { + var m = moment().utc().set(setter, i); + return method.call(moment.fn._lang, m, format || ''); + }; - var standardDeviation = Math.sqrt(variance); + if (index != null) { + return getter(index); + } + else { + for (i = 0; i < count; i++) { + results.push(getter(i)); + } + return results; + } + }; + } - this.hubThreshold = Math.floor(average + 2*standardDeviation); + function toInt(argumentForCoercion) { + var coercedNumber = +argumentForCoercion, + value = 0; - // always have at least one to cluster - if (this.hubThreshold > largestHub) { - this.hubThreshold = largestHub; - } + if (coercedNumber !== 0 && isFinite(coercedNumber)) { + if (coercedNumber >= 0) { + value = Math.floor(coercedNumber); + } else { + value = Math.ceil(coercedNumber); + } + } - // console.log("average",average,"averageSQ",averageSquared,"var",variance,"std",standardDeviation); - // console.log("hubThreshold:",this.hubThreshold); - }; + return value; + } + function daysInMonth(year, month) { + return new Date(Date.UTC(year, month + 1, 0)).getUTCDate(); + } - /** - * We reduce the amount of "extension nodes" or chains. These are not quickly clustered with the outliers and hubs methods - * with this amount we can cluster specifically on these chains. - * - * @param {Number} fraction | between 0 and 1, the percentage of chains to reduce - * @private - */ - exports._reduceAmountOfChains = function(fraction) { - this.hubThreshold = 2; - var reduceAmount = Math.floor(this.nodeIndices.length * fraction); - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - if (this.nodes[nodeId].dynamicEdgesLength == 2 && this.nodes[nodeId].dynamicEdges.length >= 2) { - if (reduceAmount > 0) { - this._formClusterFromHub(this.nodes[nodeId],true,true,1); - reduceAmount -= 1; - } - } + function weeksInYear(year, dow, doy) { + return weekOfYear(moment([year, 11, 31 + dow - doy]), dow, doy).week; } - } - }; - /** - * We get the amount of "extension nodes" or chains. These are not quickly clustered with the outliers and hubs methods - * with this amount we can cluster specifically on these chains. - * - * @private - */ - exports._getChainFraction = function() { - var chains = 0; - var total = 0; - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - if (this.nodes[nodeId].dynamicEdgesLength == 2 && this.nodes[nodeId].dynamicEdges.length >= 2) { - chains += 1; - } - total += 1; + function daysInYear(year) { + return isLeapYear(year) ? 366 : 365; } - } - return chains/total; - }; + function isLeapYear(year) { + return (year % 4 === 0 && year % 100 !== 0) || year % 400 === 0; + } -/***/ }, -/* 47 */ -/***/ function(module, exports, __webpack_require__) { + function checkOverflow(m) { + var overflow; + if (m._a && m._pf.overflow === -2) { + overflow = + m._a[MONTH] < 0 || m._a[MONTH] > 11 ? MONTH : + m._a[DATE] < 1 || m._a[DATE] > daysInMonth(m._a[YEAR], m._a[MONTH]) ? DATE : + m._a[HOUR] < 0 || m._a[HOUR] > 23 ? HOUR : + m._a[MINUTE] < 0 || m._a[MINUTE] > 59 ? MINUTE : + m._a[SECOND] < 0 || m._a[SECOND] > 59 ? SECOND : + m._a[MILLISECOND] < 0 || m._a[MILLISECOND] > 999 ? MILLISECOND : + -1; - var util = __webpack_require__(1); + if (m._pf._overflowDayOfYear && (overflow < YEAR || overflow > DATE)) { + overflow = DATE; + } - /** - * Creation of the SectorMixin var. - * - * This contains all the functions the Network object can use to employ the sector system. - * The sector system is always used by Network, though the benefits only apply to the use of clustering. - * If clustering is not used, there is no overhead except for a duplicate object with references to nodes and edges. - */ + m._pf.overflow = overflow; + } + } - /** - * This function is only called by the setData function of the Network object. - * This loads the global references into the active sector. This initializes the sector. - * - * @private - */ - exports._putDataInSector = function() { - this.sectors["active"][this._sector()].nodes = this.nodes; - this.sectors["active"][this._sector()].edges = this.edges; - this.sectors["active"][this._sector()].nodeIndices = this.nodeIndices; - }; + function isValid(m) { + if (m._isValid == null) { + m._isValid = !isNaN(m._d.getTime()) && + m._pf.overflow < 0 && + !m._pf.empty && + !m._pf.invalidMonth && + !m._pf.nullInput && + !m._pf.invalidFormat && + !m._pf.userInvalidated; + if (m._strict) { + m._isValid = m._isValid && + m._pf.charsLeftOver === 0 && + m._pf.unusedTokens.length === 0; + } + } + return m._isValid; + } - /** - * /** - * This function sets the global references to nodes, edges and nodeIndices back to - * those of the supplied (active) sector. If a type is defined, do the specific type - * - * @param {String} sectorId - * @param {String} [sectorType] | "active" or "frozen" - * @private - */ - exports._switchToSector = function(sectorId, sectorType) { - if (sectorType === undefined || sectorType == "active") { - this._switchToActiveSector(sectorId); - } - else { - this._switchToFrozenSector(sectorId); - } - }; + function normalizeLanguage(key) { + return key ? key.toLowerCase().replace('_', '-') : key; + } + // Return a moment from input, that is local/utc/zone equivalent to model. + function makeAs(input, model) { + return model._isUTC ? moment(input).zone(model._offset || 0) : + moment(input).local(); + } - /** - * This function sets the global references to nodes, edges and nodeIndices back to - * those of the supplied active sector. - * - * @param sectorId - * @private - */ - exports._switchToActiveSector = function(sectorId) { - this.nodeIndices = this.sectors["active"][sectorId]["nodeIndices"]; - this.nodes = this.sectors["active"][sectorId]["nodes"]; - this.edges = this.sectors["active"][sectorId]["edges"]; - }; + /************************************ + Languages + ************************************/ - /** - * This function sets the global references to nodes, edges and nodeIndices back to - * those of the supplied active sector. - * - * @private - */ - exports._switchToSupportSector = function() { - this.nodeIndices = this.sectors["support"]["nodeIndices"]; - this.nodes = this.sectors["support"]["nodes"]; - this.edges = this.sectors["support"]["edges"]; - }; + extend(Language.prototype, { + set : function (config) { + var prop, i; + for (i in config) { + prop = config[i]; + if (typeof prop === 'function') { + this[i] = prop; + } else { + this['_' + i] = prop; + } + } + }, - /** - * This function sets the global references to nodes, edges and nodeIndices back to - * those of the supplied frozen sector. - * - * @param sectorId - * @private - */ - exports._switchToFrozenSector = function(sectorId) { - this.nodeIndices = this.sectors["frozen"][sectorId]["nodeIndices"]; - this.nodes = this.sectors["frozen"][sectorId]["nodes"]; - this.edges = this.sectors["frozen"][sectorId]["edges"]; - }; + _months : "January_February_March_April_May_June_July_August_September_October_November_December".split("_"), + months : function (m) { + return this._months[m.month()]; + }, + _monthsShort : "Jan_Feb_Mar_Apr_May_Jun_Jul_Aug_Sep_Oct_Nov_Dec".split("_"), + monthsShort : function (m) { + return this._monthsShort[m.month()]; + }, - /** - * This function sets the global references to nodes, edges and nodeIndices back to - * those of the currently active sector. - * - * @private - */ - exports._loadLatestSector = function() { - this._switchToSector(this._sector()); - }; + monthsParse : function (monthName) { + var i, mom, regex; + if (!this._monthsParse) { + this._monthsParse = []; + } - /** - * This function returns the currently active sector Id - * - * @returns {String} - * @private - */ - exports._sector = function() { - return this.activeSector[this.activeSector.length-1]; - }; + for (i = 0; i < 12; i++) { + // make the regex if we don't have it already + if (!this._monthsParse[i]) { + mom = moment.utc([2000, i]); + regex = '^' + this.months(mom, '') + '|^' + this.monthsShort(mom, ''); + this._monthsParse[i] = new RegExp(regex.replace('.', ''), 'i'); + } + // test the regex + if (this._monthsParse[i].test(monthName)) { + return i; + } + } + }, + _weekdays : "Sunday_Monday_Tuesday_Wednesday_Thursday_Friday_Saturday".split("_"), + weekdays : function (m) { + return this._weekdays[m.day()]; + }, - /** - * This function returns the previously active sector Id - * - * @returns {String} - * @private - */ - exports._previousSector = function() { - if (this.activeSector.length > 1) { - return this.activeSector[this.activeSector.length-2]; - } - else { - throw new TypeError('there are not enough sectors in the this.activeSector array.'); - } - }; + _weekdaysShort : "Sun_Mon_Tue_Wed_Thu_Fri_Sat".split("_"), + weekdaysShort : function (m) { + return this._weekdaysShort[m.day()]; + }, + _weekdaysMin : "Su_Mo_Tu_We_Th_Fr_Sa".split("_"), + weekdaysMin : function (m) { + return this._weekdaysMin[m.day()]; + }, - /** - * We add the active sector at the end of the this.activeSector array - * This ensures it is the currently active sector returned by _sector() and it reaches the top - * of the activeSector stack. When we reverse our steps we move from the end to the beginning of this stack. - * - * @param newId - * @private - */ - exports._setActiveSector = function(newId) { - this.activeSector.push(newId); - }; + weekdaysParse : function (weekdayName) { + var i, mom, regex; + if (!this._weekdaysParse) { + this._weekdaysParse = []; + } - /** - * We remove the currently active sector id from the active sector stack. This happens when - * we reactivate the previously active sector - * - * @private - */ - exports._forgetLastSector = function() { - this.activeSector.pop(); - }; + for (i = 0; i < 7; i++) { + // make the regex if we don't have it already + if (!this._weekdaysParse[i]) { + mom = moment([2000, 1]).day(i); + regex = '^' + this.weekdays(mom, '') + '|^' + this.weekdaysShort(mom, '') + '|^' + this.weekdaysMin(mom, ''); + this._weekdaysParse[i] = new RegExp(regex.replace('.', ''), 'i'); + } + // test the regex + if (this._weekdaysParse[i].test(weekdayName)) { + return i; + } + } + }, + _longDateFormat : { + LT : "h:mm A", + L : "MM/DD/YYYY", + LL : "MMMM D YYYY", + LLL : "MMMM D YYYY LT", + LLLL : "dddd, MMMM D YYYY LT" + }, + longDateFormat : function (key) { + var output = this._longDateFormat[key]; + if (!output && this._longDateFormat[key.toUpperCase()]) { + output = this._longDateFormat[key.toUpperCase()].replace(/MMMM|MM|DD|dddd/g, function (val) { + return val.slice(1); + }); + this._longDateFormat[key] = output; + } + return output; + }, - /** - * This function creates a new active sector with the supplied newId. This newId - * is the expanding node id. - * - * @param {String} newId | Id of the new active sector - * @private - */ - exports._createNewSector = function(newId) { - // create the new sector - this.sectors["active"][newId] = {"nodes":{}, - "edges":{}, - "nodeIndices":[], - "formationScale": this.scale, - "drawingNode": undefined}; + isPM : function (input) { + // IE8 Quirks Mode & IE7 Standards Mode do not allow accessing strings like arrays + // Using charAt should be more compatible. + return ((input + '').toLowerCase().charAt(0) === 'p'); + }, - // create the new sector render node. This gives visual feedback that you are in a new sector. - this.sectors["active"][newId]['drawingNode'] = new Node( - {id:newId, - color: { - background: "#eaefef", - border: "495c5e" - } - },{},{},this.constants); - this.sectors["active"][newId]['drawingNode'].clusterSize = 2; - }; + _meridiemParse : /[ap]\.?m?\.?/i, + meridiem : function (hours, minutes, isLower) { + if (hours > 11) { + return isLower ? 'pm' : 'PM'; + } else { + return isLower ? 'am' : 'AM'; + } + }, + _calendar : { + sameDay : '[Today at] LT', + nextDay : '[Tomorrow at] LT', + nextWeek : 'dddd [at] LT', + lastDay : '[Yesterday at] LT', + lastWeek : '[Last] dddd [at] LT', + sameElse : 'L' + }, + calendar : function (key, mom) { + var output = this._calendar[key]; + return typeof output === 'function' ? output.apply(mom) : output; + }, - /** - * This function removes the currently active sector. This is called when we create a new - * active sector. - * - * @param {String} sectorId | Id of the active sector that will be removed - * @private - */ - exports._deleteActiveSector = function(sectorId) { - delete this.sectors["active"][sectorId]; - }; + _relativeTime : { + future : "in %s", + past : "%s ago", + s : "a few seconds", + m : "a minute", + mm : "%d minutes", + h : "an hour", + hh : "%d hours", + d : "a day", + dd : "%d days", + M : "a month", + MM : "%d months", + y : "a year", + yy : "%d years" + }, + relativeTime : function (number, withoutSuffix, string, isFuture) { + var output = this._relativeTime[string]; + return (typeof output === 'function') ? + output(number, withoutSuffix, string, isFuture) : + output.replace(/%d/i, number); + }, + pastFuture : function (diff, output) { + var format = this._relativeTime[diff > 0 ? 'future' : 'past']; + return typeof format === 'function' ? format(output) : format.replace(/%s/i, output); + }, + ordinal : function (number) { + return this._ordinal.replace("%d", number); + }, + _ordinal : "%d", - /** - * This function removes the currently active sector. This is called when we reactivate - * the previously active sector. - * - * @param {String} sectorId | Id of the active sector that will be removed - * @private - */ - exports._deleteFrozenSector = function(sectorId) { - delete this.sectors["frozen"][sectorId]; - }; + preparse : function (string) { + return string; + }, + postformat : function (string) { + return string; + }, - /** - * Freezing an active sector means moving it from the "active" object to the "frozen" object. - * We copy the references, then delete the active entree. - * - * @param sectorId - * @private - */ - exports._freezeSector = function(sectorId) { - // we move the set references from the active to the frozen stack. - this.sectors["frozen"][sectorId] = this.sectors["active"][sectorId]; + week : function (mom) { + return weekOfYear(mom, this._week.dow, this._week.doy).week; + }, - // we have moved the sector data into the frozen set, we now remove it from the active set - this._deleteActiveSector(sectorId); - }; + _week : { + dow : 0, // Sunday is the first day of the week. + doy : 6 // The week that contains Jan 1st is the first week of the year. + }, + _invalidDate: 'Invalid date', + invalidDate: function () { + return this._invalidDate; + } + }); - /** - * This is the reverse operation of _freezeSector. Activating means moving the sector from the "frozen" - * object to the "active" object. - * - * @param sectorId - * @private - */ - exports._activateSector = function(sectorId) { - // we move the set references from the frozen to the active stack. - this.sectors["active"][sectorId] = this.sectors["frozen"][sectorId]; - - // we have moved the sector data into the active set, we now remove it from the frozen stack - this._deleteFrozenSector(sectorId); - }; - - - /** - * This function merges the data from the currently active sector with a frozen sector. This is used - * in the process of reverting back to the previously active sector. - * The data that is placed in the frozen (the previously active) sector is the node that has been removed from it - * upon the creation of a new active sector. - * - * @param sectorId - * @private - */ - exports._mergeThisWithFrozen = function(sectorId) { - // copy all nodes - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - this.sectors["frozen"][sectorId]["nodes"][nodeId] = this.nodes[nodeId]; + // Loads a language definition into the `languages` cache. The function + // takes a key and optionally values. If not in the browser and no values + // are provided, it will load the language file module. As a convenience, + // this function also returns the language values. + function loadLang(key, values) { + values.abbr = key; + if (!languages[key]) { + languages[key] = new Language(); + } + languages[key].set(values); + return languages[key]; } - } - // copy all edges (if not fully clustered, else there are no edges) - for (var edgeId in this.edges) { - if (this.edges.hasOwnProperty(edgeId)) { - this.sectors["frozen"][sectorId]["edges"][edgeId] = this.edges[edgeId]; + // Remove a language from the `languages` cache. Mostly useful in tests. + function unloadLang(key) { + delete languages[key]; } - } - - // merge the nodeIndices - for (var i = 0; i < this.nodeIndices.length; i++) { - this.sectors["frozen"][sectorId]["nodeIndices"].push(this.nodeIndices[i]); - } - }; - - - /** - * This clusters the sector to one cluster. It was a single cluster before this process started so - * we revert to that state. The clusterToFit function with a maximum size of 1 node does this. - * - * @private - */ - exports._collapseThisToSingleCluster = function() { - this.clusterToFit(1,false); - }; + // Determines which language definition to use and returns it. + // + // With no parameters, it will return the global language. If you + // pass in a language key, such as 'en', it will return the + // definition for 'en', so long as 'en' has already been loaded using + // moment.lang. + function getLangDefinition(key) { + var i = 0, j, lang, next, split, + get = function (k) { + if (!languages[k] && hasModule) { + try { + __webpack_require__(56)("./" + k); + } catch (e) { } + } + return languages[k]; + }; - /** - * We create a new active sector from the node that we want to open. - * - * @param node - * @private - */ - exports._addSector = function(node) { - // this is the currently active sector - var sector = this._sector(); + if (!key) { + return moment.fn._lang; + } - // // this should allow me to select nodes from a frozen set. - // if (this.sectors['active'][sector]["nodes"].hasOwnProperty(node.id)) { - // console.log("the node is part of the active sector"); - // } - // else { - // console.log("I dont know what the fuck happened!!"); - // } + if (!isArray(key)) { + //short-circuit everything else + lang = get(key); + if (lang) { + return lang; + } + key = [key]; + } - // when we switch to a new sector, we remove the node that will be expanded from the current nodes list. - delete this.nodes[node.id]; + //pick the language from the array + //try ['en-au', 'en-gb'] as 'en-au', 'en-gb', 'en', as in move through the list trying each + //substring from most specific to least, but move to the next array item if it's a more specific variant than the current root + while (i < key.length) { + split = normalizeLanguage(key[i]).split('-'); + j = split.length; + next = normalizeLanguage(key[i + 1]); + next = next ? next.split('-') : null; + while (j > 0) { + lang = get(split.slice(0, j).join('-')); + if (lang) { + return lang; + } + if (next && next.length >= j && compareArrays(split, next, true) >= j - 1) { + //the next array item is better than a shallower substring of this one + break; + } + j--; + } + i++; + } + return moment.fn._lang; + } - var unqiueIdentifier = util.randomUUID(); + /************************************ + Formatting + ************************************/ - // we fully freeze the currently active sector - this._freezeSector(sector); - // we create a new active sector. This sector has the Id of the node to ensure uniqueness - this._createNewSector(unqiueIdentifier); + function removeFormattingTokens(input) { + if (input.match(/\[[\s\S]/)) { + return input.replace(/^\[|\]$/g, ""); + } + return input.replace(/\\/g, ""); + } - // we add the active sector to the sectors array to be able to revert these steps later on - this._setActiveSector(unqiueIdentifier); + function makeFormatFunction(format) { + var array = format.match(formattingTokens), i, length; - // we redirect the global references to the new sector's references. this._sector() now returns unqiueIdentifier - this._switchToSector(this._sector()); + for (i = 0, length = array.length; i < length; i++) { + if (formatTokenFunctions[array[i]]) { + array[i] = formatTokenFunctions[array[i]]; + } else { + array[i] = removeFormattingTokens(array[i]); + } + } - // finally we add the node we removed from our previous active sector to the new active sector - this.nodes[node.id] = node; - }; + return function (mom) { + var output = ""; + for (i = 0; i < length; i++) { + output += array[i] instanceof Function ? array[i].call(mom, format) : array[i]; + } + return output; + }; + } + // format date using native date object + function formatMoment(m, format) { - /** - * We close the sector that is currently open and revert back to the one before. - * If the active sector is the "default" sector, nothing happens. - * - * @private - */ - exports._collapseSector = function() { - // the currently active sector - var sector = this._sector(); + if (!m.isValid()) { + return m.lang().invalidDate(); + } - // we cannot collapse the default sector - if (sector != "default") { - if ((this.nodeIndices.length == 1) || - (this.sectors["active"][sector]["drawingNode"].width*this.scale < this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientWidth) || - (this.sectors["active"][sector]["drawingNode"].height*this.scale < this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientHeight)) { - var previousSector = this._previousSector(); + format = expandFormat(format, m.lang()); - // we collapse the sector back to a single cluster - this._collapseThisToSingleCluster(); + if (!formatFunctions[format]) { + formatFunctions[format] = makeFormatFunction(format); + } - // we move the remaining nodes, edges and nodeIndices to the previous sector. - // This previous sector is the one we will reactivate - this._mergeThisWithFrozen(previousSector); + return formatFunctions[format](m); + } - // the previously active (frozen) sector now has all the data from the currently active sector. - // we can now delete the active sector. - this._deleteActiveSector(sector); + function expandFormat(format, lang) { + var i = 5; - // we activate the previously active (and currently frozen) sector. - this._activateSector(previousSector); + function replaceLongDateFormatTokens(input) { + return lang.longDateFormat(input) || input; + } - // we load the references from the newly active sector into the global references - this._switchToSector(previousSector); + localFormattingTokens.lastIndex = 0; + while (i >= 0 && localFormattingTokens.test(format)) { + format = format.replace(localFormattingTokens, replaceLongDateFormatTokens); + localFormattingTokens.lastIndex = 0; + i -= 1; + } - // we forget the previously active sector because we reverted to the one before - this._forgetLastSector(); + return format; + } - // finally, we update the node index list. - this._updateNodeIndexList(); - // we refresh the list with calulation nodes and calculation node indices. - this._updateCalculationNodes(); - } - } - }; + /************************************ + Parsing + ************************************/ - /** - * This runs a function in all active sectors. This is used in _redraw() and the _initializeForceCalculation(). - * - * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors - * | we dont pass the function itself because then the "this" is the window object - * | instead of the Network object - * @param {*} [argument] | Optional: arguments to pass to the runFunction - * @private - */ - exports._doInAllActiveSectors = function(runFunction,argument) { - if (argument === undefined) { - for (var sector in this.sectors["active"]) { - if (this.sectors["active"].hasOwnProperty(sector)) { - // switch the global references to those of this sector - this._switchToActiveSector(sector); - this[runFunction](); - } - } - } - else { - for (var sector in this.sectors["active"]) { - if (this.sectors["active"].hasOwnProperty(sector)) { - // switch the global references to those of this sector - this._switchToActiveSector(sector); - var args = Array.prototype.splice.call(arguments, 1); - if (args.length > 1) { - this[runFunction](args[0],args[1]); - } - else { - this[runFunction](argument); - } - } - } - } - // we revert the global references back to our active sector - this._loadLatestSector(); - }; - - - /** - * This runs a function in all active sectors. This is used in _redraw() and the _initializeForceCalculation(). - * - * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors - * | we dont pass the function itself because then the "this" is the window object - * | instead of the Network object - * @param {*} [argument] | Optional: arguments to pass to the runFunction - * @private - */ - exports._doInSupportSector = function(runFunction,argument) { - if (argument === undefined) { - this._switchToSupportSector(); - this[runFunction](); - } - else { - this._switchToSupportSector(); - var args = Array.prototype.splice.call(arguments, 1); - if (args.length > 1) { - this[runFunction](args[0],args[1]); - } - else { - this[runFunction](argument); - } - } - // we revert the global references back to our active sector - this._loadLatestSector(); - }; - - - /** - * This runs a function in all frozen sectors. This is used in the _redraw(). - * - * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors - * | we don't pass the function itself because then the "this" is the window object - * | instead of the Network object - * @param {*} [argument] | Optional: arguments to pass to the runFunction - * @private - */ - exports._doInAllFrozenSectors = function(runFunction,argument) { - if (argument === undefined) { - for (var sector in this.sectors["frozen"]) { - if (this.sectors["frozen"].hasOwnProperty(sector)) { - // switch the global references to those of this sector - this._switchToFrozenSector(sector); - this[runFunction](); - } - } - } - else { - for (var sector in this.sectors["frozen"]) { - if (this.sectors["frozen"].hasOwnProperty(sector)) { - // switch the global references to those of this sector - this._switchToFrozenSector(sector); - var args = Array.prototype.splice.call(arguments, 1); - if (args.length > 1) { - this[runFunction](args[0],args[1]); - } - else { - this[runFunction](argument); - } - } - } - } - this._loadLatestSector(); - }; - - - /** - * This runs a function in all sectors. This is used in the _redraw(). - * - * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors - * | we don't pass the function itself because then the "this" is the window object - * | instead of the Network object - * @param {*} [argument] | Optional: arguments to pass to the runFunction - * @private - */ - exports._doInAllSectors = function(runFunction,argument) { - var args = Array.prototype.splice.call(arguments, 1); - if (argument === undefined) { - this._doInAllActiveSectors(runFunction); - this._doInAllFrozenSectors(runFunction); - } - else { - if (args.length > 1) { - this._doInAllActiveSectors(runFunction,args[0],args[1]); - this._doInAllFrozenSectors(runFunction,args[0],args[1]); - } - else { - this._doInAllActiveSectors(runFunction,argument); - this._doInAllFrozenSectors(runFunction,argument); - } - } - }; - - - /** - * This clears the nodeIndices list. We cannot use this.nodeIndices = [] because we would break the link with the - * active sector. Thus we clear the nodeIndices in the active sector, then reconnect the this.nodeIndices to it. - * - * @private - */ - exports._clearNodeIndexList = function() { - var sector = this._sector(); - this.sectors["active"][sector]["nodeIndices"] = []; - this.nodeIndices = this.sectors["active"][sector]["nodeIndices"]; - }; - - - /** - * Draw the encompassing sector node - * - * @param ctx - * @param sectorType - * @private - */ - exports._drawSectorNodes = function(ctx,sectorType) { - var minY = 1e9, maxY = -1e9, minX = 1e9, maxX = -1e9, node; - for (var sector in this.sectors[sectorType]) { - if (this.sectors[sectorType].hasOwnProperty(sector)) { - if (this.sectors[sectorType][sector]["drawingNode"] !== undefined) { - - this._switchToSector(sector,sectorType); - - minY = 1e9; maxY = -1e9; minX = 1e9; maxX = -1e9; - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - node.resize(ctx); - if (minX > node.x - 0.5 * node.width) {minX = node.x - 0.5 * node.width;} - if (maxX < node.x + 0.5 * node.width) {maxX = node.x + 0.5 * node.width;} - if (minY > node.y - 0.5 * node.height) {minY = node.y - 0.5 * node.height;} - if (maxY < node.y + 0.5 * node.height) {maxY = node.y + 0.5 * node.height;} - } - } - node = this.sectors[sectorType][sector]["drawingNode"]; - node.x = 0.5 * (maxX + minX); - node.y = 0.5 * (maxY + minY); - node.width = 2 * (node.x - minX); - node.height = 2 * (node.y - minY); - node.radius = Math.sqrt(Math.pow(0.5*node.width,2) + Math.pow(0.5*node.height,2)); - node.setScale(this.scale); - node._drawCircle(ctx); - } - } - } - }; - - exports._drawAllSectorNodes = function(ctx) { - this._drawSectorNodes(ctx,"frozen"); - this._drawSectorNodes(ctx,"active"); - this._loadLatestSector(); - }; - - -/***/ }, -/* 48 */ -/***/ function(module, exports, __webpack_require__) { - - var Node = __webpack_require__(36); - - /** - * This function can be called from the _doInAllSectors function - * - * @param object - * @param overlappingNodes - * @private - */ - exports._getNodesOverlappingWith = function(object, overlappingNodes) { - var nodes = this.nodes; - for (var nodeId in nodes) { - if (nodes.hasOwnProperty(nodeId)) { - if (nodes[nodeId].isOverlappingWith(object)) { - overlappingNodes.push(nodeId); - } - } - } - }; - - /** - * retrieve all nodes overlapping with given object - * @param {Object} object An object with parameters left, top, right, bottom - * @return {Number[]} An array with id's of the overlapping nodes - * @private - */ - exports._getAllNodesOverlappingWith = function (object) { - var overlappingNodes = []; - this._doInAllActiveSectors("_getNodesOverlappingWith",object,overlappingNodes); - return overlappingNodes; - }; - - - /** - * Return a position object in canvasspace from a single point in screenspace - * - * @param pointer - * @returns {{left: number, top: number, right: number, bottom: number}} - * @private - */ - exports._pointerToPositionObject = function(pointer) { - var x = this._XconvertDOMtoCanvas(pointer.x); - var y = this._YconvertDOMtoCanvas(pointer.y); - - return { - left: x, - top: y, - right: x, - bottom: y - }; - }; - - - /** - * Get the top node at the a specific point (like a click) - * - * @param {{x: Number, y: Number}} pointer - * @return {Node | null} node - * @private - */ - exports._getNodeAt = function (pointer) { - // we first check if this is an navigation controls element - var positionObject = this._pointerToPositionObject(pointer); - var overlappingNodes = this._getAllNodesOverlappingWith(positionObject); - - // if there are overlapping nodes, select the last one, this is the - // one which is drawn on top of the others - if (overlappingNodes.length > 0) { - return this.nodes[overlappingNodes[overlappingNodes.length - 1]]; - } - else { - return null; - } - }; - - - /** - * retrieve all edges overlapping with given object, selector is around center - * @param {Object} object An object with parameters left, top, right, bottom - * @return {Number[]} An array with id's of the overlapping nodes - * @private - */ - exports._getEdgesOverlappingWith = function (object, overlappingEdges) { - var edges = this.edges; - for (var edgeId in edges) { - if (edges.hasOwnProperty(edgeId)) { - if (edges[edgeId].isOverlappingWith(object)) { - overlappingEdges.push(edgeId); - } - } - } - }; - - - /** - * retrieve all nodes overlapping with given object - * @param {Object} object An object with parameters left, top, right, bottom - * @return {Number[]} An array with id's of the overlapping nodes - * @private - */ - exports._getAllEdgesOverlappingWith = function (object) { - var overlappingEdges = []; - this._doInAllActiveSectors("_getEdgesOverlappingWith",object,overlappingEdges); - return overlappingEdges; - }; - - /** - * Place holder. To implement change the _getNodeAt to a _getObjectAt. Have the _getObjectAt call - * _getNodeAt and _getEdgesAt, then priortize the selection to user preferences. - * - * @param pointer - * @returns {null} - * @private - */ - exports._getEdgeAt = function(pointer) { - var positionObject = this._pointerToPositionObject(pointer); - var overlappingEdges = this._getAllEdgesOverlappingWith(positionObject); - - if (overlappingEdges.length > 0) { - return this.edges[overlappingEdges[overlappingEdges.length - 1]]; - } - else { - return null; - } - }; - - - /** - * Add object to the selection array. - * - * @param obj - * @private - */ - exports._addToSelection = function(obj) { - if (obj instanceof Node) { - this.selectionObj.nodes[obj.id] = obj; - } - else { - this.selectionObj.edges[obj.id] = obj; - } - }; - - /** - * Add object to the selection array. - * - * @param obj - * @private - */ - exports._addToHover = function(obj) { - if (obj instanceof Node) { - this.hoverObj.nodes[obj.id] = obj; - } - else { - this.hoverObj.edges[obj.id] = obj; - } - }; - - - /** - * Remove a single option from selection. - * - * @param {Object} obj - * @private - */ - exports._removeFromSelection = function(obj) { - if (obj instanceof Node) { - delete this.selectionObj.nodes[obj.id]; - } - else { - delete this.selectionObj.edges[obj.id]; - } - }; - - /** - * Unselect all. The selectionObj is useful for this. - * - * @param {Boolean} [doNotTrigger] | ignore trigger - * @private - */ - exports._unselectAll = function(doNotTrigger) { - if (doNotTrigger === undefined) { - doNotTrigger = false; - } - for(var nodeId in this.selectionObj.nodes) { - if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { - this.selectionObj.nodes[nodeId].unselect(); - } - } - for(var edgeId in this.selectionObj.edges) { - if(this.selectionObj.edges.hasOwnProperty(edgeId)) { - this.selectionObj.edges[edgeId].unselect(); - } - } - - this.selectionObj = {nodes:{},edges:{}}; - - if (doNotTrigger == false) { - this.emit('select', this.getSelection()); - } - }; - - /** - * Unselect all clusters. The selectionObj is useful for this. - * - * @param {Boolean} [doNotTrigger] | ignore trigger - * @private - */ - exports._unselectClusters = function(doNotTrigger) { - if (doNotTrigger === undefined) { - doNotTrigger = false; - } - - for (var nodeId in this.selectionObj.nodes) { - if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { - if (this.selectionObj.nodes[nodeId].clusterSize > 1) { - this.selectionObj.nodes[nodeId].unselect(); - this._removeFromSelection(this.selectionObj.nodes[nodeId]); - } - } - } - - if (doNotTrigger == false) { - this.emit('select', this.getSelection()); - } - }; - - - /** - * return the number of selected nodes - * - * @returns {number} - * @private - */ - exports._getSelectedNodeCount = function() { - var count = 0; - for (var nodeId in this.selectionObj.nodes) { - if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { - count += 1; - } - } - return count; - }; - - /** - * return the selected node - * - * @returns {number} - * @private - */ - exports._getSelectedNode = function() { - for (var nodeId in this.selectionObj.nodes) { - if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { - return this.selectionObj.nodes[nodeId]; - } - } - return null; - }; - - /** - * return the selected edge - * - * @returns {number} - * @private - */ - exports._getSelectedEdge = function() { - for (var edgeId in this.selectionObj.edges) { - if (this.selectionObj.edges.hasOwnProperty(edgeId)) { - return this.selectionObj.edges[edgeId]; - } - } - return null; - }; - - - /** - * return the number of selected edges - * - * @returns {number} - * @private - */ - exports._getSelectedEdgeCount = function() { - var count = 0; - for (var edgeId in this.selectionObj.edges) { - if (this.selectionObj.edges.hasOwnProperty(edgeId)) { - count += 1; - } - } - return count; - }; - - - /** - * return the number of selected objects. - * - * @returns {number} - * @private - */ - exports._getSelectedObjectCount = function() { - var count = 0; - for(var nodeId in this.selectionObj.nodes) { - if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { - count += 1; - } - } - for(var edgeId in this.selectionObj.edges) { - if(this.selectionObj.edges.hasOwnProperty(edgeId)) { - count += 1; - } - } - return count; - }; - - /** - * Check if anything is selected - * - * @returns {boolean} - * @private - */ - exports._selectionIsEmpty = function() { - for(var nodeId in this.selectionObj.nodes) { - if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { - return false; - } - } - for(var edgeId in this.selectionObj.edges) { - if(this.selectionObj.edges.hasOwnProperty(edgeId)) { - return false; - } - } - return true; - }; - - - /** - * check if one of the selected nodes is a cluster. - * - * @returns {boolean} - * @private - */ - exports._clusterInSelection = function() { - for(var nodeId in this.selectionObj.nodes) { - if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { - if (this.selectionObj.nodes[nodeId].clusterSize > 1) { - return true; - } - } - } - return false; - }; - - /** - * select the edges connected to the node that is being selected - * - * @param {Node} node - * @private - */ - exports._selectConnectedEdges = function(node) { - for (var i = 0; i < node.dynamicEdges.length; i++) { - var edge = node.dynamicEdges[i]; - edge.select(); - this._addToSelection(edge); - } - }; - - /** - * select the edges connected to the node that is being selected - * - * @param {Node} node - * @private - */ - exports._hoverConnectedEdges = function(node) { - for (var i = 0; i < node.dynamicEdges.length; i++) { - var edge = node.dynamicEdges[i]; - edge.hover = true; - this._addToHover(edge); - } - }; - - - /** - * unselect the edges connected to the node that is being selected - * - * @param {Node} node - * @private - */ - exports._unselectConnectedEdges = function(node) { - for (var i = 0; i < node.dynamicEdges.length; i++) { - var edge = node.dynamicEdges[i]; - edge.unselect(); - this._removeFromSelection(edge); - } - }; - - - - - /** - * This is called when someone clicks on a node. either select or deselect it. - * If there is an existing selection and we don't want to append to it, clear the existing selection - * - * @param {Node || Edge} object - * @param {Boolean} append - * @param {Boolean} [doNotTrigger] | ignore trigger - * @private - */ - exports._selectObject = function(object, append, doNotTrigger, highlightEdges) { - if (doNotTrigger === undefined) { - doNotTrigger = false; - } - if (highlightEdges === undefined) { - highlightEdges = true; - } - - if (this._selectionIsEmpty() == false && append == false && this.forceAppendSelection == false) { - this._unselectAll(true); - } - - if (object.selected == false) { - object.select(); - this._addToSelection(object); - if (object instanceof Node && this.blockConnectingEdgeSelection == false && highlightEdges == true) { - this._selectConnectedEdges(object); - } - } - else { - object.unselect(); - this._removeFromSelection(object); - } - - if (doNotTrigger == false) { - this.emit('select', this.getSelection()); - } - }; - - - /** - * This is called when someone clicks on a node. either select or deselect it. - * If there is an existing selection and we don't want to append to it, clear the existing selection - * - * @param {Node || Edge} object - * @private - */ - exports._blurObject = function(object) { - if (object.hover == true) { - object.hover = false; - this.emit("blurNode",{node:object.id}); - } - }; - - /** - * This is called when someone clicks on a node. either select or deselect it. - * If there is an existing selection and we don't want to append to it, clear the existing selection - * - * @param {Node || Edge} object - * @private - */ - exports._hoverObject = function(object) { - if (object.hover == false) { - object.hover = true; - this._addToHover(object); - if (object instanceof Node) { - this.emit("hoverNode",{node:object.id}); - } - } - if (object instanceof Node) { - this._hoverConnectedEdges(object); - } - }; - - - /** - * handles the selection part of the touch, only for navigation controls elements; - * Touch is triggered before tap, also before hold. Hold triggers after a while. - * This is the most responsive solution - * - * @param {Object} pointer - * @private - */ - exports._handleTouch = function(pointer) { - }; - - - /** - * handles the selection part of the tap; - * - * @param {Object} pointer - * @private - */ - exports._handleTap = function(pointer) { - var node = this._getNodeAt(pointer); - if (node != null) { - this._selectObject(node,false); - } - else { - var edge = this._getEdgeAt(pointer); - if (edge != null) { - this._selectObject(edge,false); - } - else { - this._unselectAll(); - } - } - this.emit("click", this.getSelection()); - this._redraw(); - }; - - - /** - * handles the selection part of the double tap and opens a cluster if needed - * - * @param {Object} pointer - * @private - */ - exports._handleDoubleTap = function(pointer) { - var node = this._getNodeAt(pointer); - if (node != null && node !== undefined) { - // we reset the areaCenter here so the opening of the node will occur - this.areaCenter = {"x" : this._XconvertDOMtoCanvas(pointer.x), - "y" : this._YconvertDOMtoCanvas(pointer.y)}; - this.openCluster(node); - } - this.emit("doubleClick", this.getSelection()); - }; - - - /** - * Handle the onHold selection part - * - * @param pointer - * @private - */ - exports._handleOnHold = function(pointer) { - var node = this._getNodeAt(pointer); - if (node != null) { - this._selectObject(node,true); - } - else { - var edge = this._getEdgeAt(pointer); - if (edge != null) { - this._selectObject(edge,true); - } - } - this._redraw(); - }; - - - /** - * handle the onRelease event. These functions are here for the navigation controls module. - * - * @private - */ - exports._handleOnRelease = function(pointer) { - - }; - - - - /** - * - * retrieve the currently selected objects - * @return {{nodes: Array., edges: Array.}} selection - */ - exports.getSelection = function() { - var nodeIds = this.getSelectedNodes(); - var edgeIds = this.getSelectedEdges(); - return {nodes:nodeIds, edges:edgeIds}; - }; - - /** - * - * retrieve the currently selected nodes - * @return {String[]} selection An array with the ids of the - * selected nodes. - */ - exports.getSelectedNodes = function() { - var idArray = []; - for(var nodeId in this.selectionObj.nodes) { - if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { - idArray.push(nodeId); - } - } - return idArray - }; - - /** - * - * retrieve the currently selected edges - * @return {Array} selection An array with the ids of the - * selected nodes. - */ - exports.getSelectedEdges = function() { - var idArray = []; - for(var edgeId in this.selectionObj.edges) { - if(this.selectionObj.edges.hasOwnProperty(edgeId)) { - idArray.push(edgeId); - } - } - return idArray; - }; - - - /** - * select zero or more nodes - * @param {Number[] | String[]} selection An array with the ids of the - * selected nodes. - */ - exports.setSelection = function(selection) { - var i, iMax, id; - - if (!selection || (selection.length == undefined)) - throw 'Selection must be an array with ids'; - - // first unselect any selected node - this._unselectAll(true); - - for (i = 0, iMax = selection.length; i < iMax; i++) { - id = selection[i]; - - var node = this.nodes[id]; - if (!node) { - throw new RangeError('Node with id "' + id + '" not found'); - } - this._selectObject(node,true,true); - } - - console.log("setSelection is deprecated. Please use selectNodes instead.") - - this.redraw(); - }; - - - /** - * select zero or more nodes with the option to highlight edges - * @param {Number[] | String[]} selection An array with the ids of the - * selected nodes. - * @param {boolean} [highlightEdges] - */ - exports.selectNodes = function(selection, highlightEdges) { - var i, iMax, id; - - if (!selection || (selection.length == undefined)) - throw 'Selection must be an array with ids'; - - // first unselect any selected node - this._unselectAll(true); - - for (i = 0, iMax = selection.length; i < iMax; i++) { - id = selection[i]; - - var node = this.nodes[id]; - if (!node) { - throw new RangeError('Node with id "' + id + '" not found'); - } - this._selectObject(node,true,true,highlightEdges); - } - this.redraw(); - }; - - - /** - * select zero or more edges - * @param {Number[] | String[]} selection An array with the ids of the - * selected nodes. - */ - exports.selectEdges = function(selection) { - var i, iMax, id; - - if (!selection || (selection.length == undefined)) - throw 'Selection must be an array with ids'; - - // first unselect any selected node - this._unselectAll(true); - - for (i = 0, iMax = selection.length; i < iMax; i++) { - id = selection[i]; - - var edge = this.edges[id]; - if (!edge) { - throw new RangeError('Edge with id "' + id + '" not found'); - } - this._selectObject(edge,true,true,highlightEdges); - } - this.redraw(); - }; - - /** - * Validate the selection: remove ids of nodes which no longer exist - * @private - */ - exports._updateSelection = function () { - for(var nodeId in this.selectionObj.nodes) { - if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { - if (!this.nodes.hasOwnProperty(nodeId)) { - delete this.selectionObj.nodes[nodeId]; - } - } - } - for(var edgeId in this.selectionObj.edges) { - if(this.selectionObj.edges.hasOwnProperty(edgeId)) { - if (!this.edges.hasOwnProperty(edgeId)) { - delete this.selectionObj.edges[edgeId]; - } - } - } - }; - - -/***/ }, -/* 49 */ -/***/ function(module, exports, __webpack_require__) { - - var util = __webpack_require__(1); - var Node = __webpack_require__(36); - var Edge = __webpack_require__(33); - - /** - * clears the toolbar div element of children - * - * @private - */ - exports._clearManipulatorBar = function() { - while (this.manipulationDiv.hasChildNodes()) { - this.manipulationDiv.removeChild(this.manipulationDiv.firstChild); - } - }; - - /** - * Manipulation UI temporarily overloads certain functions to extend or replace them. To be able to restore - * these functions to their original functionality, we saved them in this.cachedFunctions. - * This function restores these functions to their original function. - * - * @private - */ - exports._restoreOverloadedFunctions = function() { - for (var functionName in this.cachedFunctions) { - if (this.cachedFunctions.hasOwnProperty(functionName)) { - this[functionName] = this.cachedFunctions[functionName]; - } - } - }; - - /** - * Enable or disable edit-mode. - * - * @private - */ - exports._toggleEditMode = function() { - this.editMode = !this.editMode; - var toolbar = document.getElementById("network-manipulationDiv"); - var closeDiv = document.getElementById("network-manipulation-closeDiv"); - var editModeDiv = document.getElementById("network-manipulation-editMode"); - if (this.editMode == true) { - toolbar.style.display="block"; - closeDiv.style.display="block"; - editModeDiv.style.display="none"; - closeDiv.onclick = this._toggleEditMode.bind(this); - } - else { - toolbar.style.display="none"; - closeDiv.style.display="none"; - editModeDiv.style.display="block"; - closeDiv.onclick = null; - } - this._createManipulatorBar() - }; - - /** - * main function, creates the main toolbar. Removes functions bound to the select event. Binds all the buttons of the toolbar. - * - * @private - */ - exports._createManipulatorBar = function() { - // remove bound functions - if (this.boundFunction) { - this.off('select', this.boundFunction); - } - - if (this.edgeBeingEdited !== undefined) { - this.edgeBeingEdited._disableControlNodes(); - this.edgeBeingEdited = undefined; - this.selectedControlNode = null; - this.controlNodesActive = false; - } - - // restore overloaded functions - this._restoreOverloadedFunctions(); - - // resume calculation - this.freezeSimulation = false; - - // reset global variables - this.blockConnectingEdgeSelection = false; - this.forceAppendSelection = false; - - if (this.editMode == true) { - while (this.manipulationDiv.hasChildNodes()) { - this.manipulationDiv.removeChild(this.manipulationDiv.firstChild); - } - // add the icons to the manipulator div - this.manipulationDiv.innerHTML = "" + - "" + - ""+this.constants.labels['add'] +"" + - "
" + - "" + - ""+this.constants.labels['link'] +""; - if (this._getSelectedNodeCount() == 1 && this.triggerFunctions.edit) { - this.manipulationDiv.innerHTML += "" + - "
" + - "" + - ""+this.constants.labels['editNode'] +""; - } - else if (this._getSelectedEdgeCount() == 1 && this._getSelectedNodeCount() == 0) { - this.manipulationDiv.innerHTML += "" + - "
" + - "" + - ""+this.constants.labels['editEdge'] +""; - } - if (this._selectionIsEmpty() == false) { - this.manipulationDiv.innerHTML += "" + - "
" + - "" + - ""+this.constants.labels['del'] +""; - } - - - // bind the icons - var addNodeButton = document.getElementById("network-manipulate-addNode"); - addNodeButton.onclick = this._createAddNodeToolbar.bind(this); - var addEdgeButton = document.getElementById("network-manipulate-connectNode"); - addEdgeButton.onclick = this._createAddEdgeToolbar.bind(this); - if (this._getSelectedNodeCount() == 1 && this.triggerFunctions.edit) { - var editButton = document.getElementById("network-manipulate-editNode"); - editButton.onclick = this._editNode.bind(this); - } - else if (this._getSelectedEdgeCount() == 1 && this._getSelectedNodeCount() == 0) { - var editButton = document.getElementById("network-manipulate-editEdge"); - editButton.onclick = this._createEditEdgeToolbar.bind(this); - } - if (this._selectionIsEmpty() == false) { - var deleteButton = document.getElementById("network-manipulate-delete"); - deleteButton.onclick = this._deleteSelected.bind(this); - } - var closeDiv = document.getElementById("network-manipulation-closeDiv"); - closeDiv.onclick = this._toggleEditMode.bind(this); - - this.boundFunction = this._createManipulatorBar.bind(this); - this.on('select', this.boundFunction); - } - else { - this.editModeDiv.innerHTML = "" + - "" + - "" + this.constants.labels['edit'] + ""; - var editModeButton = document.getElementById("network-manipulate-editModeButton"); - editModeButton.onclick = this._toggleEditMode.bind(this); - } - }; - - - - /** - * Create the toolbar for adding Nodes - * - * @private - */ - exports._createAddNodeToolbar = function() { - // clear the toolbar - this._clearManipulatorBar(); - if (this.boundFunction) { - this.off('select', this.boundFunction); - } - - // create the toolbar contents - this.manipulationDiv.innerHTML = "" + - "" + - "" + this.constants.labels['back'] + " " + - "
" + - "" + - "" + this.constants.labels['addDescription'] + ""; - - // bind the icon - var backButton = document.getElementById("network-manipulate-back"); - backButton.onclick = this._createManipulatorBar.bind(this); - - // we use the boundFunction so we can reference it when we unbind it from the "select" event. - this.boundFunction = this._addNode.bind(this); - this.on('select', this.boundFunction); - }; - - - /** - * create the toolbar to connect nodes - * - * @private - */ - exports._createAddEdgeToolbar = function() { - // clear the toolbar - this._clearManipulatorBar(); - this._unselectAll(true); - this.freezeSimulation = true; - - if (this.boundFunction) { - this.off('select', this.boundFunction); - } + // get the regex to find the next token + function getParseRegexForToken(token, config) { + var a, strict = config._strict; + switch (token) { + case 'Q': + return parseTokenOneDigit; + case 'DDDD': + return parseTokenThreeDigits; + case 'YYYY': + case 'GGGG': + case 'gggg': + return strict ? parseTokenFourDigits : parseTokenOneToFourDigits; + case 'Y': + case 'G': + case 'g': + return parseTokenSignedNumber; + case 'YYYYYY': + case 'YYYYY': + case 'GGGGG': + case 'ggggg': + return strict ? parseTokenSixDigits : parseTokenOneToSixDigits; + case 'S': + if (strict) { return parseTokenOneDigit; } + /* falls through */ + case 'SS': + if (strict) { return parseTokenTwoDigits; } + /* falls through */ + case 'SSS': + if (strict) { return parseTokenThreeDigits; } + /* falls through */ + case 'DDD': + return parseTokenOneToThreeDigits; + case 'MMM': + case 'MMMM': + case 'dd': + case 'ddd': + case 'dddd': + return parseTokenWord; + case 'a': + case 'A': + return getLangDefinition(config._l)._meridiemParse; + case 'X': + return parseTokenTimestampMs; + case 'Z': + case 'ZZ': + return parseTokenTimezone; + case 'T': + return parseTokenT; + case 'SSSS': + return parseTokenDigits; + case 'MM': + case 'DD': + case 'YY': + case 'GG': + case 'gg': + case 'HH': + case 'hh': + case 'mm': + case 'ss': + case 'ww': + case 'WW': + return strict ? parseTokenTwoDigits : parseTokenOneOrTwoDigits; + case 'M': + case 'D': + case 'd': + case 'H': + case 'h': + case 'm': + case 's': + case 'w': + case 'W': + case 'e': + case 'E': + return parseTokenOneOrTwoDigits; + case 'Do': + return parseTokenOrdinal; + default : + a = new RegExp(regexpEscape(unescapeFormat(token.replace('\\', '')), "i")); + return a; + } + } - this._unselectAll(); - this.forceAppendSelection = false; - this.blockConnectingEdgeSelection = true; + function timezoneMinutesFromString(string) { + string = string || ""; + var possibleTzMatches = (string.match(parseTokenTimezone) || []), + tzChunk = possibleTzMatches[possibleTzMatches.length - 1] || [], + parts = (tzChunk + '').match(parseTimezoneChunker) || ['-', 0, 0], + minutes = +(parts[1] * 60) + toInt(parts[2]); - this.manipulationDiv.innerHTML = "" + - "" + - "" + this.constants.labels['back'] + " " + - "
" + - "" + - "" + this.constants.labels['linkDescription'] + ""; + return parts[0] === '+' ? -minutes : minutes; + } - // bind the icon - var backButton = document.getElementById("network-manipulate-back"); - backButton.onclick = this._createManipulatorBar.bind(this); + // function to convert string input to date + function addTimeToArrayFromToken(token, input, config) { + var a, datePartArray = config._a; - // we use the boundFunction so we can reference it when we unbind it from the "select" event. - this.boundFunction = this._handleConnect.bind(this); - this.on('select', this.boundFunction); + switch (token) { + // QUARTER + case 'Q': + if (input != null) { + datePartArray[MONTH] = (toInt(input) - 1) * 3; + } + break; + // MONTH + case 'M' : // fall through to MM + case 'MM' : + if (input != null) { + datePartArray[MONTH] = toInt(input) - 1; + } + break; + case 'MMM' : // fall through to MMMM + case 'MMMM' : + a = getLangDefinition(config._l).monthsParse(input); + // if we didn't find a month name, mark the date as invalid. + if (a != null) { + datePartArray[MONTH] = a; + } else { + config._pf.invalidMonth = input; + } + break; + // DAY OF MONTH + case 'D' : // fall through to DD + case 'DD' : + if (input != null) { + datePartArray[DATE] = toInt(input); + } + break; + case 'Do' : + if (input != null) { + datePartArray[DATE] = toInt(parseInt(input, 10)); + } + break; + // DAY OF YEAR + case 'DDD' : // fall through to DDDD + case 'DDDD' : + if (input != null) { + config._dayOfYear = toInt(input); + } - // temporarily overload functions - this.cachedFunctions["_handleTouch"] = this._handleTouch; - this.cachedFunctions["_handleOnRelease"] = this._handleOnRelease; - this._handleTouch = this._handleConnect; - this._handleOnRelease = this._finishConnect; + break; + // YEAR + case 'YY' : + datePartArray[YEAR] = moment.parseTwoDigitYear(input); + break; + case 'YYYY' : + case 'YYYYY' : + case 'YYYYYY' : + datePartArray[YEAR] = toInt(input); + break; + // AM / PM + case 'a' : // fall through to A + case 'A' : + config._isPm = getLangDefinition(config._l).isPM(input); + break; + // 24 HOUR + case 'H' : // fall through to hh + case 'HH' : // fall through to hh + case 'h' : // fall through to hh + case 'hh' : + datePartArray[HOUR] = toInt(input); + break; + // MINUTE + case 'm' : // fall through to mm + case 'mm' : + datePartArray[MINUTE] = toInt(input); + break; + // SECOND + case 's' : // fall through to ss + case 'ss' : + datePartArray[SECOND] = toInt(input); + break; + // MILLISECOND + case 'S' : + case 'SS' : + case 'SSS' : + case 'SSSS' : + datePartArray[MILLISECOND] = toInt(('0.' + input) * 1000); + break; + // UNIX TIMESTAMP WITH MS + case 'X': + config._d = new Date(parseFloat(input) * 1000); + break; + // TIMEZONE + case 'Z' : // fall through to ZZ + case 'ZZ' : + config._useUTC = true; + config._tzm = timezoneMinutesFromString(input); + break; + // WEEKDAY - human + case 'dd': + case 'ddd': + case 'dddd': + a = getLangDefinition(config._l).weekdaysParse(input); + // if we didn't get a weekday name, mark the date as invalid + if (a != null) { + config._w = config._w || {}; + config._w['d'] = a; + } else { + config._pf.invalidWeekday = input; + } + break; + // WEEK, WEEK DAY - numeric + case 'w': + case 'ww': + case 'W': + case 'WW': + case 'd': + case 'e': + case 'E': + token = token.substr(0, 1); + /* falls through */ + case 'gggg': + case 'GGGG': + case 'GGGGG': + token = token.substr(0, 2); + if (input) { + config._w = config._w || {}; + config._w[token] = toInt(input); + } + break; + case 'gg': + case 'GG': + config._w = config._w || {}; + config._w[token] = moment.parseTwoDigitYear(input); + } + } - // redraw to show the unselect - this._redraw(); - }; + function dayOfYearFromWeekInfo(config) { + var w, weekYear, week, weekday, dow, doy, temp, lang; - /** - * create the toolbar to edit edges - * - * @private - */ - exports._createEditEdgeToolbar = function() { - // clear the toolbar - this._clearManipulatorBar(); - this.controlNodesActive = true; + w = config._w; + if (w.GG != null || w.W != null || w.E != null) { + dow = 1; + doy = 4; - if (this.boundFunction) { - this.off('select', this.boundFunction); - } + // TODO: We need to take the current isoWeekYear, but that depends on + // how we interpret now (local, utc, fixed offset). So create + // a now version of current config (take local/utc/offset flags, and + // create now). + weekYear = dfl(w.GG, config._a[YEAR], weekOfYear(moment(), 1, 4).year); + week = dfl(w.W, 1); + weekday = dfl(w.E, 1); + } else { + lang = getLangDefinition(config._l); + dow = lang._week.dow; + doy = lang._week.doy; - this.edgeBeingEdited = this._getSelectedEdge(); - this.edgeBeingEdited._enableControlNodes(); + weekYear = dfl(w.gg, config._a[YEAR], weekOfYear(moment(), dow, doy).year); + week = dfl(w.w, 1); - this.manipulationDiv.innerHTML = "" + - "" + - "" + this.constants.labels['back'] + " " + - "
" + - "" + - "" + this.constants.labels['editEdgeDescription'] + ""; + if (w.d != null) { + // weekday -- low day numbers are considered next week + weekday = w.d; + if (weekday < dow) { + ++week; + } + } else if (w.e != null) { + // local weekday -- counting starts from begining of week + weekday = w.e + dow; + } else { + // default to begining of week + weekday = dow; + } + } + temp = dayOfYearFromWeeks(weekYear, week, weekday, doy, dow); - // bind the icon - var backButton = document.getElementById("network-manipulate-back"); - backButton.onclick = this._createManipulatorBar.bind(this); + config._a[YEAR] = temp.year; + config._dayOfYear = temp.dayOfYear; + } - // temporarily overload functions - this.cachedFunctions["_handleTouch"] = this._handleTouch; - this.cachedFunctions["_handleOnRelease"] = this._handleOnRelease; - this.cachedFunctions["_handleTap"] = this._handleTap; - this.cachedFunctions["_handleDragStart"] = this._handleDragStart; - this.cachedFunctions["_handleOnDrag"] = this._handleOnDrag; - this._handleTouch = this._selectControlNode; - this._handleTap = function () {}; - this._handleOnDrag = this._controlNodeDrag; - this._handleDragStart = function () {} - this._handleOnRelease = this._releaseControlNode; + // convert an array to a date. + // the array should mirror the parameters below + // note: all values past the year are optional and will default to the lowest possible value. + // [year, month, day , hour, minute, second, millisecond] + function dateFromConfig(config) { + var i, date, input = [], currentDate, yearToUse; - // redraw to show the unselect - this._redraw(); - }; + if (config._d) { + return; + } + currentDate = currentDateArray(config); + //compute day of the year from weeks and weekdays + if (config._w && config._a[DATE] == null && config._a[MONTH] == null) { + dayOfYearFromWeekInfo(config); + } + //if the day of the year is set, figure out what it is + if (config._dayOfYear) { + yearToUse = dfl(config._a[YEAR], currentDate[YEAR]); + if (config._dayOfYear > daysInYear(yearToUse)) { + config._pf._overflowDayOfYear = true; + } - /** - * the function bound to the selection event. It checks if you want to connect a cluster and changes the description - * to walk the user through the process. - * - * @private - */ - exports._selectControlNode = function(pointer) { - this.edgeBeingEdited.controlNodes.from.unselect(); - this.edgeBeingEdited.controlNodes.to.unselect(); - this.selectedControlNode = this.edgeBeingEdited._getSelectedControlNode(this._XconvertDOMtoCanvas(pointer.x),this._YconvertDOMtoCanvas(pointer.y)); - if (this.selectedControlNode !== null) { - this.selectedControlNode.select(); - this.freezeSimulation = true; - } - this._redraw(); - }; + date = makeUTCDate(yearToUse, 0, config._dayOfYear); + config._a[MONTH] = date.getUTCMonth(); + config._a[DATE] = date.getUTCDate(); + } - /** - * the function bound to the selection event. It checks if you want to connect a cluster and changes the description - * to walk the user through the process. - * - * @private - */ - exports._controlNodeDrag = function(event) { - var pointer = this._getPointer(event.gesture.center); - if (this.selectedControlNode !== null && this.selectedControlNode !== undefined) { - this.selectedControlNode.x = this._XconvertDOMtoCanvas(pointer.x); - this.selectedControlNode.y = this._YconvertDOMtoCanvas(pointer.y); - } - this._redraw(); - }; + // Default to current date. + // * if no year, month, day of month are given, default to today + // * if day of month is given, default month and year + // * if month is given, default only year + // * if year is given, don't default anything + for (i = 0; i < 3 && config._a[i] == null; ++i) { + config._a[i] = input[i] = currentDate[i]; + } - exports._releaseControlNode = function(pointer) { - var newNode = this._getNodeAt(pointer); - if (newNode != null) { - if (this.edgeBeingEdited.controlNodes.from.selected == true) { - this._editEdge(newNode.id, this.edgeBeingEdited.to.id); - this.edgeBeingEdited.controlNodes.from.unselect(); - } - if (this.edgeBeingEdited.controlNodes.to.selected == true) { - this._editEdge(this.edgeBeingEdited.from.id, newNode.id); - this.edgeBeingEdited.controlNodes.to.unselect(); + // Zero out whatever was not defaulted, including time + for (; i < 7; i++) { + config._a[i] = input[i] = (config._a[i] == null) ? (i === 2 ? 1 : 0) : config._a[i]; + } + + config._d = (config._useUTC ? makeUTCDate : makeDate).apply(null, input); + // Apply timezone offset from input. The actual zone can be changed + // with parseZone. + if (config._tzm != null) { + config._d.setUTCMinutes(config._d.getUTCMinutes() + config._tzm); + } } - } - else { - this.edgeBeingEdited._restoreControlNodes(); - } - this.freezeSimulation = false; - this._redraw(); - }; - /** - * the function bound to the selection event. It checks if you want to connect a cluster and changes the description - * to walk the user through the process. - * - * @private - */ - exports._handleConnect = function(pointer) { - if (this._getSelectedNodeCount() == 0) { - var node = this._getNodeAt(pointer); - if (node != null) { - if (node.clusterSize > 1) { - alert("Cannot create edges to a cluster.") - } - else { - this._selectObject(node,false); - // create a node the temporary line can look at - this.sectors['support']['nodes']['targetNode'] = new Node({id:'targetNode'},{},{},this.constants); - this.sectors['support']['nodes']['targetNode'].x = node.x; - this.sectors['support']['nodes']['targetNode'].y = node.y; - this.sectors['support']['nodes']['targetViaNode'] = new Node({id:'targetViaNode'},{},{},this.constants); - this.sectors['support']['nodes']['targetViaNode'].x = node.x; - this.sectors['support']['nodes']['targetViaNode'].y = node.y; - this.sectors['support']['nodes']['targetViaNode'].parentEdgeId = "connectionEdge"; + function dateFromObject(config) { + var normalizedInput; - // create a temporary edge - this.edges['connectionEdge'] = new Edge({id:"connectionEdge",from:node.id,to:this.sectors['support']['nodes']['targetNode'].id}, this, this.constants); - this.edges['connectionEdge'].from = node; - this.edges['connectionEdge'].connected = true; - this.edges['connectionEdge'].smooth = true; - this.edges['connectionEdge'].selected = true; - this.edges['connectionEdge'].to = this.sectors['support']['nodes']['targetNode']; - this.edges['connectionEdge'].via = this.sectors['support']['nodes']['targetViaNode']; + if (config._d) { + return; + } - this.cachedFunctions["_handleOnDrag"] = this._handleOnDrag; - this._handleOnDrag = function(event) { - var pointer = this._getPointer(event.gesture.center); - this.sectors['support']['nodes']['targetNode'].x = this._XconvertDOMtoCanvas(pointer.x); - this.sectors['support']['nodes']['targetNode'].y = this._YconvertDOMtoCanvas(pointer.y); - this.sectors['support']['nodes']['targetViaNode'].x = 0.5 * (this._XconvertDOMtoCanvas(pointer.x) + this.edges['connectionEdge'].from.x); - this.sectors['support']['nodes']['targetViaNode'].y = this._YconvertDOMtoCanvas(pointer.y); - }; + normalizedInput = normalizeObjectUnits(config._i); + config._a = [ + normalizedInput.year, + normalizedInput.month, + normalizedInput.day, + normalizedInput.hour, + normalizedInput.minute, + normalizedInput.second, + normalizedInput.millisecond + ]; - this.moving = true; - this.start(); - } + dateFromConfig(config); } - } - }; - exports._finishConnect = function(pointer) { - if (this._getSelectedNodeCount() == 1) { + function currentDateArray(config) { + var now = new Date(); + if (config._useUTC) { + return [ + now.getUTCFullYear(), + now.getUTCMonth(), + now.getUTCDate() + ]; + } else { + return [now.getFullYear(), now.getMonth(), now.getDate()]; + } + } - // restore the drag function - this._handleOnDrag = this.cachedFunctions["_handleOnDrag"]; - delete this.cachedFunctions["_handleOnDrag"]; + // date from string and format string + function makeDateFromStringAndFormat(config) { - // remember the edge id - var connectFromId = this.edges['connectionEdge'].fromId; + if (config._f === moment.ISO_8601) { + parseISO(config); + return; + } - // remove the temporary nodes and edge - delete this.edges['connectionEdge']; - delete this.sectors['support']['nodes']['targetNode']; - delete this.sectors['support']['nodes']['targetViaNode']; + config._a = []; + config._pf.empty = true; - var node = this._getNodeAt(pointer); - if (node != null) { - if (node.clusterSize > 1) { - alert("Cannot create edges to a cluster.") - } - else { - this._createEdge(connectFromId,node.id); - this._createManipulatorBar(); - } - } - this._unselectAll(); - } - }; + // This array is used to make a Date, either with `new Date` or `Date.UTC` + var lang = getLangDefinition(config._l), + string = '' + config._i, + i, parsedInput, tokens, token, skipped, + stringLength = string.length, + totalParsedInputLength = 0; + tokens = expandFormat(config._f, lang).match(formattingTokens) || []; - /** - * Adds a node on the specified location - */ - exports._addNode = function() { - if (this._selectionIsEmpty() && this.editMode == true) { - var positionObject = this._pointerToPositionObject(this.pointerPosition); - var defaultData = {id:util.randomUUID(),x:positionObject.left,y:positionObject.top,label:"new",allowedToMoveX:true,allowedToMoveY:true}; - if (this.triggerFunctions.add) { - if (this.triggerFunctions.add.length == 2) { - var me = this; - this.triggerFunctions.add(defaultData, function(finalizedData) { - me.nodesData.add(finalizedData); - me._createManipulatorBar(); - me.moving = true; - me.start(); - }); - } - else { - alert(this.constants.labels['addError']); - this._createManipulatorBar(); - this.moving = true; - this.start(); - } - } - else { - this.nodesData.add(defaultData); - this._createManipulatorBar(); - this.moving = true; - this.start(); - } - } - }; + for (i = 0; i < tokens.length; i++) { + token = tokens[i]; + parsedInput = (string.match(getParseRegexForToken(token, config)) || [])[0]; + if (parsedInput) { + skipped = string.substr(0, string.indexOf(parsedInput)); + if (skipped.length > 0) { + config._pf.unusedInput.push(skipped); + } + string = string.slice(string.indexOf(parsedInput) + parsedInput.length); + totalParsedInputLength += parsedInput.length; + } + // don't parse if it's not a known token + if (formatTokenFunctions[token]) { + if (parsedInput) { + config._pf.empty = false; + } + else { + config._pf.unusedTokens.push(token); + } + addTimeToArrayFromToken(token, parsedInput, config); + } + else if (config._strict && !parsedInput) { + config._pf.unusedTokens.push(token); + } + } + // add remaining unparsed input length to the string + config._pf.charsLeftOver = stringLength - totalParsedInputLength; + if (string.length > 0) { + config._pf.unusedInput.push(string); + } - /** - * connect two nodes with a new edge. - * - * @private - */ - exports._createEdge = function(sourceNodeId,targetNodeId) { - if (this.editMode == true) { - var defaultData = {from:sourceNodeId, to:targetNodeId}; - if (this.triggerFunctions.connect) { - if (this.triggerFunctions.connect.length == 2) { - var me = this; - this.triggerFunctions.connect(defaultData, function(finalizedData) { - me.edgesData.add(finalizedData); - me.moving = true; - me.start(); - }); - } - else { - alert(this.constants.labels["linkError"]); - this.moving = true; - this.start(); - } - } - else { - this.edgesData.add(defaultData); - this.moving = true; - this.start(); + // handle am pm + if (config._isPm && config._a[HOUR] < 12) { + config._a[HOUR] += 12; + } + // if is 12 am, change hours to 0 + if (config._isPm === false && config._a[HOUR] === 12) { + config._a[HOUR] = 0; + } + + dateFromConfig(config); + checkOverflow(config); } - } - }; - /** - * connect two nodes with a new edge. - * - * @private - */ - exports._editEdge = function(sourceNodeId,targetNodeId) { - if (this.editMode == true) { - var defaultData = {id: this.edgeBeingEdited.id, from:sourceNodeId, to:targetNodeId}; - if (this.triggerFunctions.editEdge) { - if (this.triggerFunctions.editEdge.length == 2) { - var me = this; - this.triggerFunctions.editEdge(defaultData, function(finalizedData) { - me.edgesData.update(finalizedData); - me.moving = true; - me.start(); + function unescapeFormat(s) { + return s.replace(/\\(\[)|\\(\])|\[([^\]\[]*)\]|\\(.)/g, function (matched, p1, p2, p3, p4) { + return p1 || p2 || p3 || p4; }); - } - else { - alert(this.constants.labels["linkError"]); - this.moving = true; - this.start(); - } } - else { - this.edgesData.update(defaultData); - this.moving = true; - this.start(); + + // Code from http://stackoverflow.com/questions/3561493/is-there-a-regexp-escape-function-in-javascript + function regexpEscape(s) { + return s.replace(/[-\/\\^$*+?.()|[\]{}]/g, '\\$&'); } - } - }; - /** - * Create the toolbar to edit the selected node. The label and the color can be changed. Other colors are derived from the chosen color. - * - * @private - */ - exports._editNode = function() { - if (this.triggerFunctions.edit && this.editMode == true) { - var node = this._getSelectedNode(); - var data = {id:node.id, - label: node.label, - group: node.group, - shape: node.shape, - color: { - background:node.color.background, - border:node.color.border, - highlight: { - background:node.color.highlight.background, - border:node.color.highlight.border + // date from string and array of format strings + function makeDateFromStringAndArray(config) { + var tempConfig, + bestMoment, + + scoreToBeat, + i, + currentScore; + + if (config._f.length === 0) { + config._pf.invalidFormat = true; + config._d = new Date(NaN); + return; } - }}; - if (this.triggerFunctions.edit.length == 2) { - var me = this; - this.triggerFunctions.edit(data, function (finalizedData) { - me.nodesData.update(finalizedData); - me._createManipulatorBar(); - me.moving = true; - me.start(); - }); - } - else { - alert(this.constants.labels["editError"]); - } - } - else { - alert(this.constants.labels["editBoundError"]); - } - }; + for (i = 0; i < config._f.length; i++) { + currentScore = 0; + tempConfig = extend({}, config); + tempConfig._pf = defaultParsingFlags(); + tempConfig._f = config._f[i]; + makeDateFromStringAndFormat(tempConfig); + if (!isValid(tempConfig)) { + continue; + } + // if there is any input that was not parsed add a penalty for that format + currentScore += tempConfig._pf.charsLeftOver; - /** - * delete everything in the selection - * - * @private - */ - exports._deleteSelected = function() { - if (!this._selectionIsEmpty() && this.editMode == true) { - if (!this._clusterInSelection()) { - var selectedNodes = this.getSelectedNodes(); - var selectedEdges = this.getSelectedEdges(); - if (this.triggerFunctions.del) { - var me = this; - var data = {nodes: selectedNodes, edges: selectedEdges}; - if (this.triggerFunctions.del.length = 2) { - this.triggerFunctions.del(data, function (finalizedData) { - me.edgesData.remove(finalizedData.edges); - me.nodesData.remove(finalizedData.nodes); - me._unselectAll(); - me.moving = true; - me.start(); - }); - } - else { - alert(this.constants.labels["deleteError"]) + //or tokens + currentScore += tempConfig._pf.unusedTokens.length * 10; + + tempConfig._pf.score = currentScore; + + if (scoreToBeat == null || currentScore < scoreToBeat) { + scoreToBeat = currentScore; + bestMoment = tempConfig; + } } - } - else { - this.edgesData.remove(selectedEdges); - this.nodesData.remove(selectedNodes); - this._unselectAll(); - this.moving = true; - this.start(); - } - } - else { - alert(this.constants.labels["deleteClusterError"]); - } - } - }; + extend(config, bestMoment || tempConfig); + } -/***/ }, -/* 50 */ -/***/ function(module, exports, __webpack_require__) { + // date from iso format + function parseISO(config) { + var i, l, + string = config._i, + match = isoRegex.exec(string); - var util = __webpack_require__(1); + if (match) { + config._pf.iso = true; + for (i = 0, l = isoDates.length; i < l; i++) { + if (isoDates[i][1].exec(string)) { + // match[5] should be "T" or undefined + config._f = isoDates[i][0] + (match[6] || " "); + break; + } + } + for (i = 0, l = isoTimes.length; i < l; i++) { + if (isoTimes[i][1].exec(string)) { + config._f += isoTimes[i][0]; + break; + } + } + if (string.match(parseTokenTimezone)) { + config._f += "Z"; + } + makeDateFromStringAndFormat(config); + } else { + config._isValid = false; + } + } - exports._cleanNavigation = function() { - // clean up previous navigation items - var wrapper = document.getElementById('network-navigation_wrapper'); - if (wrapper != null) { - this.containerElement.removeChild(wrapper); - } - document.onmouseup = null; - }; + // date from iso format or fallback + function makeDateFromString(config) { + parseISO(config); + if (config._isValid === false) { + delete config._isValid; + moment.createFromInputFallback(config); + } + } - /** - * Creation of the navigation controls nodes. They are drawn over the rest of the nodes and are not affected by scale and translation - * they have a triggerFunction which is called on click. If the position of the navigation controls is dependent - * on this.frame.canvas.clientWidth or this.frame.canvas.clientHeight, we flag horizontalAlignLeft and verticalAlignTop false. - * This means that the location will be corrected by the _relocateNavigation function on a size change of the canvas. - * - * @private - */ - exports._loadNavigationElements = function() { - this._cleanNavigation(); + function makeDateFromInput(config) { + var input = config._i, + matched = aspNetJsonRegex.exec(input); - this.navigationDivs = {}; - var navigationDivs = ['up','down','left','right','zoomIn','zoomOut','zoomExtends']; - var navigationDivActions = ['_moveUp','_moveDown','_moveLeft','_moveRight','_zoomIn','_zoomOut','zoomExtent']; + if (input === undefined) { + config._d = new Date(); + } else if (matched) { + config._d = new Date(+matched[1]); + } else if (typeof input === 'string') { + makeDateFromString(config); + } else if (isArray(input)) { + config._a = input.slice(0); + dateFromConfig(config); + } else if (isDate(input)) { + config._d = new Date(+input); + } else if (typeof(input) === 'object') { + dateFromObject(config); + } else if (typeof(input) === 'number') { + // from milliseconds + config._d = new Date(input); + } else { + moment.createFromInputFallback(config); + } + } - this.navigationDivs['wrapper'] = document.createElement('div'); - this.navigationDivs['wrapper'].id = "network-navigation_wrapper"; - this.navigationDivs['wrapper'].style.position = "absolute"; - this.navigationDivs['wrapper'].style.width = this.frame.canvas.clientWidth + "px"; - this.navigationDivs['wrapper'].style.height = this.frame.canvas.clientHeight + "px"; - this.containerElement.insertBefore(this.navigationDivs['wrapper'],this.frame); + function makeDate(y, m, d, h, M, s, ms) { + //can't just apply() to create a date: + //http://stackoverflow.com/questions/181348/instantiating-a-javascript-object-by-calling-prototype-constructor-apply + var date = new Date(y, m, d, h, M, s, ms); - for (var i = 0; i < navigationDivs.length; i++) { - this.navigationDivs[navigationDivs[i]] = document.createElement('div'); - this.navigationDivs[navigationDivs[i]].id = "network-navigation_" + navigationDivs[i]; - this.navigationDivs[navigationDivs[i]].className = "network-navigation " + navigationDivs[i]; - this.navigationDivs['wrapper'].appendChild(this.navigationDivs[navigationDivs[i]]); - this.navigationDivs[navigationDivs[i]].onmousedown = this[navigationDivActions[i]].bind(this); - } + //the date constructor doesn't accept years < 1970 + if (y < 1970) { + date.setFullYear(y); + } + return date; + } - document.onmouseup = this._stopMovement.bind(this); - }; + function makeUTCDate(y) { + var date = new Date(Date.UTC.apply(null, arguments)); + if (y < 1970) { + date.setUTCFullYear(y); + } + return date; + } - /** - * this stops all movement induced by the navigation buttons - * - * @private - */ - exports._stopMovement = function() { - this._xStopMoving(); - this._yStopMoving(); - this._stopZoom(); - }; + function parseWeekday(input, language) { + if (typeof input === 'string') { + if (!isNaN(input)) { + input = parseInt(input, 10); + } + else { + input = language.weekdaysParse(input); + if (typeof input !== 'number') { + return null; + } + } + } + return input; + } + /************************************ + Relative Time + ************************************/ - /** - * move the screen up - * By using the increments, instead of adding a fixed number to the translation, we keep fluent and - * instant movement. The onKeypress event triggers immediately, then pauses, then triggers frequently - * To avoid this behaviour, we do the translation in the start loop. - * - * @private - */ - exports._moveUp = function(event) { - this.yIncrement = this.constants.keyboard.speed.y; - this.start(); // if there is no node movement, the calculation wont be done - util.preventDefault(event); - if (this.navigationDivs) { - this.navigationDivs['up'].className += " active"; - } - }; + // helper function for moment.fn.from, moment.fn.fromNow, and moment.duration.fn.humanize + function substituteTimeAgo(string, number, withoutSuffix, isFuture, lang) { + return lang.relativeTime(number || 1, !!withoutSuffix, string, isFuture); + } - /** - * move the screen down - * @private - */ - exports._moveDown = function(event) { - this.yIncrement = -this.constants.keyboard.speed.y; - this.start(); // if there is no node movement, the calculation wont be done - util.preventDefault(event); - if (this.navigationDivs) { - this.navigationDivs['down'].className += " active"; - } - }; + function relativeTime(milliseconds, withoutSuffix, lang) { + var seconds = round(Math.abs(milliseconds) / 1000), + minutes = round(seconds / 60), + hours = round(minutes / 60), + days = round(hours / 24), + years = round(days / 365), + args = seconds < relativeTimeThresholds.s && ['s', seconds] || + minutes === 1 && ['m'] || + minutes < relativeTimeThresholds.m && ['mm', minutes] || + hours === 1 && ['h'] || + hours < relativeTimeThresholds.h && ['hh', hours] || + days === 1 && ['d'] || + days <= relativeTimeThresholds.dd && ['dd', days] || + days <= relativeTimeThresholds.dm && ['M'] || + days < relativeTimeThresholds.dy && ['MM', round(days / 30)] || + years === 1 && ['y'] || ['yy', years]; + args[2] = withoutSuffix; + args[3] = milliseconds > 0; + args[4] = lang; + return substituteTimeAgo.apply({}, args); + } - /** - * move the screen left - * @private - */ - exports._moveLeft = function(event) { - this.xIncrement = this.constants.keyboard.speed.x; - this.start(); // if there is no node movement, the calculation wont be done - util.preventDefault(event); - if (this.navigationDivs) { - this.navigationDivs['left'].className += " active"; - } - }; + /************************************ + Week of Year + ************************************/ - /** - * move the screen right - * @private - */ - exports._moveRight = function(event) { - this.xIncrement = -this.constants.keyboard.speed.y; - this.start(); // if there is no node movement, the calculation wont be done - util.preventDefault(event); - if (this.navigationDivs) { - this.navigationDivs['right'].className += " active"; - } - }; + // firstDayOfWeek 0 = sun, 6 = sat + // the day of the week that starts the week + // (usually sunday or monday) + // firstDayOfWeekOfYear 0 = sun, 6 = sat + // the first week is the week that contains the first + // of this day of the week + // (eg. ISO weeks use thursday (4)) + function weekOfYear(mom, firstDayOfWeek, firstDayOfWeekOfYear) { + var end = firstDayOfWeekOfYear - firstDayOfWeek, + daysToDayOfWeek = firstDayOfWeekOfYear - mom.day(), + adjustedMoment; - /** - * Zoom in, using the same method as the movement. - * @private - */ - exports._zoomIn = function(event) { - this.zoomIncrement = this.constants.keyboard.speed.zoom; - this.start(); // if there is no node movement, the calculation wont be done - util.preventDefault(event); - if (this.navigationDivs) { - this.navigationDivs['zoomIn'].className += " active"; - } - }; + if (daysToDayOfWeek > end) { + daysToDayOfWeek -= 7; + } + if (daysToDayOfWeek < end - 7) { + daysToDayOfWeek += 7; + } - /** - * Zoom out - * @private - */ - exports._zoomOut = function() { - this.zoomIncrement = -this.constants.keyboard.speed.zoom; - this.start(); // if there is no node movement, the calculation wont be done - util.preventDefault(event); - if (this.navigationDivs) { - this.navigationDivs['zoomOut'].className += " active"; - } - }; + adjustedMoment = moment(mom).add('d', daysToDayOfWeek); + return { + week: Math.ceil(adjustedMoment.dayOfYear() / 7), + year: adjustedMoment.year() + }; + } + //http://en.wikipedia.org/wiki/ISO_week_date#Calculating_a_date_given_the_year.2C_week_number_and_weekday + function dayOfYearFromWeeks(year, week, weekday, firstDayOfWeekOfYear, firstDayOfWeek) { + var d = makeUTCDate(year, 0, 1).getUTCDay(), daysToAdd, dayOfYear; - /** - * Stop zooming and unhighlight the zoom controls - * @private - */ - exports._stopZoom = function() { - this.zoomIncrement = 0; - if (this.navigationDivs) { - this.navigationDivs['zoomIn'].className = this.navigationDivs['zoomIn'].className.replace(" active",""); - this.navigationDivs['zoomOut'].className = this.navigationDivs['zoomOut'].className.replace(" active",""); - } - }; + d = d === 0 ? 7 : d; + weekday = weekday != null ? weekday : firstDayOfWeek; + daysToAdd = firstDayOfWeek - d + (d > firstDayOfWeekOfYear ? 7 : 0) - (d < firstDayOfWeek ? 7 : 0); + dayOfYear = 7 * (week - 1) + (weekday - firstDayOfWeek) + daysToAdd + 1; + return { + year: dayOfYear > 0 ? year : year - 1, + dayOfYear: dayOfYear > 0 ? dayOfYear : daysInYear(year - 1) + dayOfYear + }; + } - /** - * Stop moving in the Y direction and unHighlight the up and down - * @private - */ - exports._yStopMoving = function() { - this.yIncrement = 0; - if (this.navigationDivs) { - this.navigationDivs['up'].className = this.navigationDivs['up'].className.replace(" active",""); - this.navigationDivs['down'].className = this.navigationDivs['down'].className.replace(" active",""); - } - }; + /************************************ + Top Level Functions + ************************************/ + function makeMoment(config) { + var input = config._i, + format = config._f; - /** - * Stop moving in the X direction and unHighlight left and right. - * @private - */ - exports._xStopMoving = function() { - this.xIncrement = 0; - if (this.navigationDivs) { - this.navigationDivs['left'].className = this.navigationDivs['left'].className.replace(" active",""); - this.navigationDivs['right'].className = this.navigationDivs['right'].className.replace(" active",""); - } - }; + if (input === null || (format === undefined && input === '')) { + return moment.invalid({nullInput: true}); + } + if (typeof input === 'string') { + config._i = input = getLangDefinition().preparse(input); + } -/***/ }, -/* 51 */ -/***/ function(module, exports, __webpack_require__) { + if (moment.isMoment(input)) { + config = cloneMoment(input); - exports._resetLevels = function() { - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - var node = this.nodes[nodeId]; - if (node.preassignedLevel == false) { - node.level = -1; - } - } - } - }; + config._d = new Date(+input._d); + } else if (format) { + if (isArray(format)) { + makeDateFromStringAndArray(config); + } else { + makeDateFromStringAndFormat(config); + } + } else { + makeDateFromInput(config); + } - /** - * This is the main function to layout the nodes in a hierarchical way. - * It checks if the node details are supplied correctly - * - * @private - */ - exports._setupHierarchicalLayout = function() { - if (this.constants.hierarchicalLayout.enabled == true && this.nodeIndices.length > 0) { - if (this.constants.hierarchicalLayout.direction == "RL" || this.constants.hierarchicalLayout.direction == "DU") { - this.constants.hierarchicalLayout.levelSeparation *= -1; - } - else { - this.constants.hierarchicalLayout.levelSeparation = Math.abs(this.constants.hierarchicalLayout.levelSeparation); + return new Moment(config); } - if (this.constants.hierarchicalLayout.direction == "RL" || this.constants.hierarchicalLayout.direction == "LR") { - if (this.constants.smoothCurves.enabled == true) { - this.constants.smoothCurves.type = "vertical"; - } - } - else { - if (this.constants.smoothCurves.enabled == true) { - this.constants.smoothCurves.type = "horizontal"; - } - } - // get the size of the largest hubs and check if the user has defined a level for a node. - var hubsize = 0; - var node, nodeId; - var definedLevel = false; - var undefinedLevel = false; + moment = function (input, format, lang, strict) { + var c; - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - if (node.level != -1) { - definedLevel = true; + if (typeof(lang) === "boolean") { + strict = lang; + lang = undefined; } - else { - undefinedLevel = true; + // object construction must be done this way. + // https://github.com/moment/moment/issues/1423 + c = {}; + c._isAMomentObject = true; + c._i = input; + c._f = format; + c._l = lang; + c._strict = strict; + c._isUTC = false; + c._pf = defaultParsingFlags(); + + return makeMoment(c); + }; + + moment.suppressDeprecationWarnings = false; + + moment.createFromInputFallback = deprecate( + "moment construction falls back to js Date. This is " + + "discouraged and will be removed in upcoming major " + + "release. Please refer to " + + "https://github.com/moment/moment/issues/1407 for more info.", + function (config) { + config._d = new Date(config._i); + }); + + // Pick a moment m from moments so that m[fn](other) is true for all + // other. This relies on the function fn to be transitive. + // + // moments should either be an array of moment objects or an array, whose + // first element is an array of moment objects. + function pickBy(fn, moments) { + var res, i; + if (moments.length === 1 && isArray(moments[0])) { + moments = moments[0]; } - if (hubsize < node.edges.length) { - hubsize = node.edges.length; + if (!moments.length) { + return moment(); } - } + res = moments[0]; + for (i = 1; i < moments.length; ++i) { + if (moments[i][fn](res)) { + res = moments[i]; + } + } + return res; } - // if the user defined some levels but not all, alert and run without hierarchical layout - if (undefinedLevel == true && definedLevel == true) { - alert("To use the hierarchical layout, nodes require either no predefined levels or levels have to be defined for all nodes."); - this.zoomExtent(true,this.constants.clustering.enabled); - if (!this.constants.clustering.enabled) { - this.start(); - } - } - else { - // setup the system to use hierarchical method. - this._changeConstants(); + moment.min = function () { + var args = [].slice.call(arguments, 0); - // define levels if undefined by the users. Based on hubsize - if (undefinedLevel == true) { - this._determineLevels(hubsize); - } - // check the distribution of the nodes per level. - var distribution = this._getDistribution(); + return pickBy('isBefore', args); + }; - // place the nodes on the canvas. This also stablilizes the system. - this._placeNodesByHierarchy(distribution); + moment.max = function () { + var args = [].slice.call(arguments, 0); - // start the simulation. - this.start(); - } - } - }; + return pickBy('isAfter', args); + }; + // creating with utc + moment.utc = function (input, format, lang, strict) { + var c; - /** - * This function places the nodes on the canvas based on the hierarchial distribution. - * - * @param {Object} distribution | obtained by the function this._getDistribution() - * @private - */ - exports._placeNodesByHierarchy = function(distribution) { - var nodeId, node; + if (typeof(lang) === "boolean") { + strict = lang; + lang = undefined; + } + // object construction must be done this way. + // https://github.com/moment/moment/issues/1423 + c = {}; + c._isAMomentObject = true; + c._useUTC = true; + c._isUTC = true; + c._l = lang; + c._i = input; + c._f = format; + c._strict = strict; + c._pf = defaultParsingFlags(); - // start placing all the level 0 nodes first. Then recursively position their branches. - for (var level in distribution) { - if (distribution.hasOwnProperty(level)) { + return makeMoment(c).utc(); + }; - for (nodeId in distribution[level].nodes) { - if (distribution[level].nodes.hasOwnProperty(nodeId)) { - node = distribution[level].nodes[nodeId]; - if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") { - if (node.xFixed) { - node.x = distribution[level].minPos; - node.xFixed = false; + // creating with unix timestamp (in seconds) + moment.unix = function (input) { + return moment(input * 1000); + }; - distribution[level].minPos += distribution[level].nodeSpacing; - } - } - else { - if (node.yFixed) { - node.y = distribution[level].minPos; - node.yFixed = false; + // duration + moment.duration = function (input, key) { + var duration = input, + // matching against regexp is expensive, do it on demand + match = null, + sign, + ret, + parseIso; - distribution[level].minPos += distribution[level].nodeSpacing; + if (moment.isDuration(input)) { + duration = { + ms: input._milliseconds, + d: input._days, + M: input._months + }; + } else if (typeof input === 'number') { + duration = {}; + if (key) { + duration[key] = input; + } else { + duration.milliseconds = input; } - } - this._placeBranchNodes(node.edges,node.id,distribution,node.level); + } else if (!!(match = aspNetTimeSpanJsonRegex.exec(input))) { + sign = (match[1] === "-") ? -1 : 1; + duration = { + y: 0, + d: toInt(match[DATE]) * sign, + h: toInt(match[HOUR]) * sign, + m: toInt(match[MINUTE]) * sign, + s: toInt(match[SECOND]) * sign, + ms: toInt(match[MILLISECOND]) * sign + }; + } else if (!!(match = isoDurationRegex.exec(input))) { + sign = (match[1] === "-") ? -1 : 1; + parseIso = function (inp) { + // We'd normally use ~~inp for this, but unfortunately it also + // converts floats to ints. + // inp may be undefined, so careful calling replace on it. + var res = inp && parseFloat(inp.replace(',', '.')); + // apply sign while we're at it + return (isNaN(res) ? 0 : res) * sign; + }; + duration = { + y: parseIso(match[2]), + M: parseIso(match[3]), + d: parseIso(match[4]), + h: parseIso(match[5]), + m: parseIso(match[6]), + s: parseIso(match[7]), + w: parseIso(match[8]) + }; + } + + ret = new Duration(duration); + + if (moment.isDuration(input) && input.hasOwnProperty('_lang')) { + ret._lang = input._lang; } - } - } - } - // stabilize the system after positioning. This function calls zoomExtent. - this._stabilize(); - }; + return ret; + }; + // version number + moment.version = VERSION; - /** - * This function get the distribution of levels based on hubsize - * - * @returns {Object} - * @private - */ - exports._getDistribution = function() { - var distribution = {}; - var nodeId, node, level; + // default format + moment.defaultFormat = isoFormat; - // we fix Y because the hierarchy is vertical, we fix X so we do not give a node an x position for a second time. - // the fix of X is removed after the x value has been set. - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - node.xFixed = true; - node.yFixed = true; - if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") { - node.y = this.constants.hierarchicalLayout.levelSeparation*node.level; - } - else { - node.x = this.constants.hierarchicalLayout.levelSeparation*node.level; - } - if (distribution[node.level] === undefined) { - distribution[node.level] = {amount: 0, nodes: {}, minPos:0, nodeSpacing:0}; - } - distribution[node.level].amount += 1; - distribution[node.level].nodes[nodeId] = node; - } - } + // constant that refers to the ISO standard + moment.ISO_8601 = function () {}; - // determine the largest amount of nodes of all levels - var maxCount = 0; - for (level in distribution) { - if (distribution.hasOwnProperty(level)) { - if (maxCount < distribution[level].amount) { - maxCount = distribution[level].amount; + // Plugins that add properties should also add the key here (null value), + // so we can properly clone ourselves. + moment.momentProperties = momentProperties; + + // This function will be called whenever a moment is mutated. + // It is intended to keep the offset in sync with the timezone. + moment.updateOffset = function () {}; + + // This function allows you to set a threshold for relative time strings + moment.relativeTimeThreshold = function(threshold, limit) { + if (relativeTimeThresholds[threshold] === undefined) { + return false; } - } - } + relativeTimeThresholds[threshold] = limit; + return true; + }; - // set the initial position and spacing of each nodes accordingly - for (level in distribution) { - if (distribution.hasOwnProperty(level)) { - distribution[level].nodeSpacing = (maxCount + 1) * this.constants.hierarchicalLayout.nodeSpacing; - distribution[level].nodeSpacing /= (distribution[level].amount + 1); - distribution[level].minPos = distribution[level].nodeSpacing - (0.5 * (distribution[level].amount + 1) * distribution[level].nodeSpacing); - } - } + // This function will load languages and then set the global language. If + // no arguments are passed in, it will simply return the current global + // language key. + moment.lang = function (key, values) { + var r; + if (!key) { + return moment.fn._lang._abbr; + } + if (values) { + loadLang(normalizeLanguage(key), values); + } else if (values === null) { + unloadLang(key); + key = 'en'; + } else if (!languages[key]) { + getLangDefinition(key); + } + r = moment.duration.fn._lang = moment.fn._lang = getLangDefinition(key); + return r._abbr; + }; - return distribution; - }; + // returns language data + moment.langData = function (key) { + if (key && key._lang && key._lang._abbr) { + key = key._lang._abbr; + } + return getLangDefinition(key); + }; + // compare moment object + moment.isMoment = function (obj) { + return obj instanceof Moment || + (obj != null && obj.hasOwnProperty('_isAMomentObject')); + }; - /** - * this function allocates nodes in levels based on the recursive branching from the largest hubs. - * - * @param hubsize - * @private - */ - exports._determineLevels = function(hubsize) { - var nodeId, node; + // for typechecking Duration objects + moment.isDuration = function (obj) { + return obj instanceof Duration; + }; - // determine hubs - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - if (node.edges.length == hubsize) { - node.level = 0; - } + for (i = lists.length - 1; i >= 0; --i) { + makeList(lists[i]); } - } - // branch from hubs - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - if (node.level == 0) { - this._setLevel(1,node.edges,node.id); - } - } - } - }; + moment.normalizeUnits = function (units) { + return normalizeUnits(units); + }; + moment.invalid = function (flags) { + var m = moment.utc(NaN); + if (flags != null) { + extend(m._pf, flags); + } + else { + m._pf.userInvalidated = true; + } - /** - * Since hierarchical layout does not support: - * - smooth curves (based on the physics), - * - clustering (based on dynamic node counts) - * - * We disable both features so there will be no problems. - * - * @private - */ - exports._changeConstants = function() { - this.constants.clustering.enabled = false; - this.constants.physics.barnesHut.enabled = false; - this.constants.physics.hierarchicalRepulsion.enabled = true; - this._loadSelectedForceSolver(); - if (this.constants.smoothCurves.enabled == true) { - this.constants.smoothCurves.dynamic = false; - } - this._configureSmoothCurves(); - }; + return m; + }; + moment.parseZone = function () { + return moment.apply(null, arguments).parseZone(); + }; - /** - * This is a recursively called function to enumerate the branches from the largest hubs and place the nodes - * on a X position that ensures there will be no overlap. - * - * @param edges - * @param parentId - * @param distribution - * @param parentLevel - * @private - */ - exports._placeBranchNodes = function(edges, parentId, distribution, parentLevel) { - for (var i = 0; i < edges.length; i++) { - var childNode = null; - if (edges[i].toId == parentId) { - childNode = edges[i].from; - } - else { - childNode = edges[i].to; - } + moment.parseTwoDigitYear = function (input) { + return toInt(input) + (toInt(input) > 68 ? 1900 : 2000); + }; - // if a node is conneceted to another node on the same level (or higher (means lower level))!, this is not handled here. - var nodeMoved = false; - if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") { - if (childNode.xFixed && childNode.level > parentLevel) { - childNode.xFixed = false; - childNode.x = distribution[childNode.level].minPos; - nodeMoved = true; - } - } - else { - if (childNode.yFixed && childNode.level > parentLevel) { - childNode.yFixed = false; - childNode.y = distribution[childNode.level].minPos; - nodeMoved = true; - } - } + /************************************ + Moment Prototype + ************************************/ - if (nodeMoved == true) { - distribution[childNode.level].minPos += distribution[childNode.level].nodeSpacing; - if (childNode.edges.length > 1) { - this._placeBranchNodes(childNode.edges,childNode.id,distribution,childNode.level); - } - } - } - }; + extend(moment.fn = Moment.prototype, { - /** - * this function is called recursively to enumerate the barnches of the largest hubs and give each node a level. - * - * @param level - * @param edges - * @param parentId - * @private - */ - exports._setLevel = function(level, edges, parentId) { - for (var i = 0; i < edges.length; i++) { - var childNode = null; - if (edges[i].toId == parentId) { - childNode = edges[i].from; - } - else { - childNode = edges[i].to; - } - if (childNode.level == -1 || childNode.level > level) { - childNode.level = level; - if (edges.length > 1) { - this._setLevel(level+1, childNode.edges, childNode.id); - } - } - } - }; + clone : function () { + return moment(this); + }, + + valueOf : function () { + return +this._d + ((this._offset || 0) * 60000); + }, + + unix : function () { + return Math.floor(+this / 1000); + }, + toString : function () { + return this.clone().lang('en').format("ddd MMM DD YYYY HH:mm:ss [GMT]ZZ"); + }, - /** - * Unfix nodes - * - * @private - */ - exports._restoreNodes = function() { - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - this.nodes[nodeId].xFixed = false; - this.nodes[nodeId].yFixed = false; - } - } - }; + toDate : function () { + return this._offset ? new Date(+this) : this._d; + }, + toISOString : function () { + var m = moment(this).utc(); + if (0 < m.year() && m.year() <= 9999) { + return formatMoment(m, 'YYYY-MM-DD[T]HH:mm:ss.SSS[Z]'); + } else { + return formatMoment(m, 'YYYYYY-MM-DD[T]HH:mm:ss.SSS[Z]'); + } + }, -/***/ }, -/* 52 */ -/***/ function(module, exports, __webpack_require__) { + toArray : function () { + var m = this; + return [ + m.year(), + m.month(), + m.date(), + m.hours(), + m.minutes(), + m.seconds(), + m.milliseconds() + ]; + }, - /** - * Copyright 2012 Craig Campbell - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - * - * Mousetrap is a simple keyboard shortcut library for Javascript with - * no external dependencies - * - * @version 1.1.2 - * @url craig.is/killing/mice - */ + isValid : function () { + return isValid(this); + }, - /** - * mapping of special keycodes to their corresponding keys - * - * everything in this dictionary cannot use keypress events - * so it has to be here to map to the correct keycodes for - * keyup/keydown events - * - * @type {Object} - */ - var _MAP = { - 8: 'backspace', - 9: 'tab', - 13: 'enter', - 16: 'shift', - 17: 'ctrl', - 18: 'alt', - 20: 'capslock', - 27: 'esc', - 32: 'space', - 33: 'pageup', - 34: 'pagedown', - 35: 'end', - 36: 'home', - 37: 'left', - 38: 'up', - 39: 'right', - 40: 'down', - 45: 'ins', - 46: 'del', - 91: 'meta', - 93: 'meta', - 224: 'meta' - }, + isDSTShifted : function () { - /** - * mapping for special characters so they can support - * - * this dictionary is only used incase you want to bind a - * keyup or keydown event to one of these keys - * - * @type {Object} - */ - _KEYCODE_MAP = { - 106: '*', - 107: '+', - 109: '-', - 110: '.', - 111 : '/', - 186: ';', - 187: '=', - 188: ',', - 189: '-', - 190: '.', - 191: '/', - 192: '`', - 219: '[', - 220: '\\', - 221: ']', - 222: '\'' - }, + if (this._a) { + return this.isValid() && compareArrays(this._a, (this._isUTC ? moment.utc(this._a) : moment(this._a)).toArray()) > 0; + } - /** - * this is a mapping of keys that require shift on a US keypad - * back to the non shift equivelents - * - * this is so you can use keyup events with these keys - * - * note that this will only work reliably on US keyboards - * - * @type {Object} - */ - _SHIFT_MAP = { - '~': '`', - '!': '1', - '@': '2', - '#': '3', - '$': '4', - '%': '5', - '^': '6', - '&': '7', - '*': '8', - '(': '9', - ')': '0', - '_': '-', - '+': '=', - ':': ';', - '\"': '\'', - '<': ',', - '>': '.', - '?': '/', - '|': '\\' - }, + return false; + }, - /** - * this is a list of special strings you can use to map - * to modifier keys when you specify your keyboard shortcuts - * - * @type {Object} - */ - _SPECIAL_ALIASES = { - 'option': 'alt', - 'command': 'meta', - 'return': 'enter', - 'escape': 'esc' - }, + parsingFlags : function () { + return extend({}, this._pf); + }, - /** - * variable to store the flipped version of _MAP from above - * needed to check if we should use keypress or not when no action - * is specified - * - * @type {Object|undefined} - */ - _REVERSE_MAP, + invalidAt: function () { + return this._pf.overflow; + }, - /** - * a list of all the callbacks setup via Mousetrap.bind() - * - * @type {Object} - */ - _callbacks = {}, + utc : function () { + return this.zone(0); + }, - /** - * direct map of string combinations to callbacks used for trigger() - * - * @type {Object} - */ - _direct_map = {}, + local : function () { + this.zone(0); + this._isUTC = false; + return this; + }, - /** - * keeps track of what level each sequence is at since multiple - * sequences can start out with the same sequence - * - * @type {Object} - */ - _sequence_levels = {}, + format : function (inputString) { + var output = formatMoment(this, inputString || moment.defaultFormat); + return this.lang().postformat(output); + }, - /** - * variable to store the setTimeout call - * - * @type {null|number} - */ - _reset_timer, + add : function (input, val) { + var dur; + // switch args to support add('s', 1) and add(1, 's') + if (typeof input === 'string' && typeof val === 'string') { + dur = moment.duration(isNaN(+val) ? +input : +val, isNaN(+val) ? val : input); + } else if (typeof input === 'string') { + dur = moment.duration(+val, input); + } else { + dur = moment.duration(input, val); + } + addOrSubtractDurationFromMoment(this, dur, 1); + return this; + }, - /** - * temporary state where we will ignore the next keyup - * - * @type {boolean|string} - */ - _ignore_next_keyup = false, + subtract : function (input, val) { + var dur; + // switch args to support subtract('s', 1) and subtract(1, 's') + if (typeof input === 'string' && typeof val === 'string') { + dur = moment.duration(isNaN(+val) ? +input : +val, isNaN(+val) ? val : input); + } else if (typeof input === 'string') { + dur = moment.duration(+val, input); + } else { + dur = moment.duration(input, val); + } + addOrSubtractDurationFromMoment(this, dur, -1); + return this; + }, - /** - * are we currently inside of a sequence? - * type of action ("keyup" or "keydown" or "keypress") or false - * - * @type {boolean|string} - */ - _inside_sequence = false; + diff : function (input, units, asFloat) { + var that = makeAs(input, this), + zoneDiff = (this.zone() - that.zone()) * 6e4, + diff, output; - /** - * loop through the f keys, f1 to f19 and add them to the map - * programatically - */ - for (var i = 1; i < 20; ++i) { - _MAP[111 + i] = 'f' + i; - } + units = normalizeUnits(units); - /** - * loop through to map numbers on the numeric keypad - */ - for (i = 0; i <= 9; ++i) { - _MAP[i + 96] = i; - } + if (units === 'year' || units === 'month') { + // average number of days in the months in the given dates + diff = (this.daysInMonth() + that.daysInMonth()) * 432e5; // 24 * 60 * 60 * 1000 / 2 + // difference in months + output = ((this.year() - that.year()) * 12) + (this.month() - that.month()); + // adjust by taking difference in days, average number of days + // and dst in the given months. + output += ((this - moment(this).startOf('month')) - + (that - moment(that).startOf('month'))) / diff; + // same as above but with zones, to negate all dst + output -= ((this.zone() - moment(this).startOf('month').zone()) - + (that.zone() - moment(that).startOf('month').zone())) * 6e4 / diff; + if (units === 'year') { + output = output / 12; + } + } else { + diff = (this - that); + output = units === 'second' ? diff / 1e3 : // 1000 + units === 'minute' ? diff / 6e4 : // 1000 * 60 + units === 'hour' ? diff / 36e5 : // 1000 * 60 * 60 + units === 'day' ? (diff - zoneDiff) / 864e5 : // 1000 * 60 * 60 * 24, negate dst + units === 'week' ? (diff - zoneDiff) / 6048e5 : // 1000 * 60 * 60 * 24 * 7, negate dst + diff; + } + return asFloat ? output : absRound(output); + }, - /** - * cross browser add event method - * - * @param {Element|HTMLDocument} object - * @param {string} type - * @param {Function} callback - * @returns void - */ - function _addEvent(object, type, callback) { - if (object.addEventListener) { - return object.addEventListener(type, callback, false); - } + from : function (time, withoutSuffix) { + return moment.duration(this.diff(time)).lang(this.lang()._abbr).humanize(!withoutSuffix); + }, - object.attachEvent('on' + type, callback); - } + fromNow : function (withoutSuffix) { + return this.from(moment(), withoutSuffix); + }, - /** - * takes the event and returns the key character - * - * @param {Event} e - * @return {string} - */ - function _characterFromEvent(e) { + calendar : function (time) { + // We want to compare the start of today, vs this. + // Getting start-of-today depends on whether we're zone'd or not. + var now = time || moment(), + sod = makeAs(now, this).startOf('day'), + diff = this.diff(sod, 'days', true), + format = diff < -6 ? 'sameElse' : + diff < -1 ? 'lastWeek' : + diff < 0 ? 'lastDay' : + diff < 1 ? 'sameDay' : + diff < 2 ? 'nextDay' : + diff < 7 ? 'nextWeek' : 'sameElse'; + return this.format(this.lang().calendar(format, this)); + }, - // for keypress events we should return the character as is - if (e.type == 'keypress') { - return String.fromCharCode(e.which); - } + isLeapYear : function () { + return isLeapYear(this.year()); + }, - // for non keypress events the special maps are needed - if (_MAP[e.which]) { - return _MAP[e.which]; - } + isDST : function () { + return (this.zone() < this.clone().month(0).zone() || + this.zone() < this.clone().month(5).zone()); + }, - if (_KEYCODE_MAP[e.which]) { - return _KEYCODE_MAP[e.which]; - } + day : function (input) { + var day = this._isUTC ? this._d.getUTCDay() : this._d.getDay(); + if (input != null) { + input = parseWeekday(input, this.lang()); + return this.add({ d : input - day }); + } else { + return day; + } + }, - // if it is not in the special map - return String.fromCharCode(e.which).toLowerCase(); - } + month : makeAccessor('Month', true), - /** - * should we stop this event before firing off callbacks - * - * @param {Event} e - * @return {boolean} - */ - function _stop(e) { - var element = e.target || e.srcElement, - tag_name = element.tagName; + startOf: function (units) { + units = normalizeUnits(units); + // the following switch intentionally omits break keywords + // to utilize falling through the cases. + switch (units) { + case 'year': + this.month(0); + /* falls through */ + case 'quarter': + case 'month': + this.date(1); + /* falls through */ + case 'week': + case 'isoWeek': + case 'day': + this.hours(0); + /* falls through */ + case 'hour': + this.minutes(0); + /* falls through */ + case 'minute': + this.seconds(0); + /* falls through */ + case 'second': + this.milliseconds(0); + /* falls through */ + } - // if the element has the class "mousetrap" then no need to stop - if ((' ' + element.className + ' ').indexOf(' mousetrap ') > -1) { - return false; - } + // weeks are a special case + if (units === 'week') { + this.weekday(0); + } else if (units === 'isoWeek') { + this.isoWeekday(1); + } - // stop for input, select, and textarea - return tag_name == 'INPUT' || tag_name == 'SELECT' || tag_name == 'TEXTAREA' || (element.contentEditable && element.contentEditable == 'true'); - } + // quarters are also special + if (units === 'quarter') { + this.month(Math.floor(this.month() / 3) * 3); + } - /** - * checks if two arrays are equal - * - * @param {Array} modifiers1 - * @param {Array} modifiers2 - * @returns {boolean} - */ - function _modifiersMatch(modifiers1, modifiers2) { - return modifiers1.sort().join(',') === modifiers2.sort().join(','); - } + return this; + }, - /** - * resets all sequence counters except for the ones passed in - * - * @param {Object} do_not_reset - * @returns void - */ - function _resetSequences(do_not_reset) { - do_not_reset = do_not_reset || {}; + endOf: function (units) { + units = normalizeUnits(units); + return this.startOf(units).add((units === 'isoWeek' ? 'week' : units), 1).subtract('ms', 1); + }, - var active_sequences = false, - key; + isAfter: function (input, units) { + units = typeof units !== 'undefined' ? units : 'millisecond'; + return +this.clone().startOf(units) > +moment(input).startOf(units); + }, - for (key in _sequence_levels) { - if (do_not_reset[key]) { - active_sequences = true; - continue; - } - _sequence_levels[key] = 0; - } + isBefore: function (input, units) { + units = typeof units !== 'undefined' ? units : 'millisecond'; + return +this.clone().startOf(units) < +moment(input).startOf(units); + }, - if (!active_sequences) { - _inside_sequence = false; - } - } + isSame: function (input, units) { + units = units || 'ms'; + return +this.clone().startOf(units) === +makeAs(input, this).startOf(units); + }, - /** - * finds all callbacks that match based on the keycode, modifiers, - * and action - * - * @param {string} character - * @param {Array} modifiers - * @param {string} action - * @param {boolean=} remove - should we remove any matches - * @param {string=} combination - * @returns {Array} - */ - function _getMatches(character, modifiers, action, remove, combination) { - var i, - callback, - matches = []; + min: deprecate( + "moment().min is deprecated, use moment.min instead. https://github.com/moment/moment/issues/1548", + function (other) { + other = moment.apply(null, arguments); + return other < this ? this : other; + } + ), + + max: deprecate( + "moment().max is deprecated, use moment.max instead. https://github.com/moment/moment/issues/1548", + function (other) { + other = moment.apply(null, arguments); + return other > this ? this : other; + } + ), - // if there are no events related to this keycode - if (!_callbacks[character]) { - return []; - } + // keepTime = true means only change the timezone, without affecting + // the local hour. So 5:31:26 +0300 --[zone(2, true)]--> 5:31:26 +0200 + // It is possible that 5:31:26 doesn't exist int zone +0200, so we + // adjust the time as needed, to be valid. + // + // Keeping the time actually adds/subtracts (one hour) + // from the actual represented time. That is why we call updateOffset + // a second time. In case it wants us to change the offset again + // _changeInProgress == true case, then we have to adjust, because + // there is no such time in the given timezone. + zone : function (input, keepTime) { + var offset = this._offset || 0; + if (input != null) { + if (typeof input === "string") { + input = timezoneMinutesFromString(input); + } + if (Math.abs(input) < 16) { + input = input * 60; + } + this._offset = input; + this._isUTC = true; + if (offset !== input) { + if (!keepTime || this._changeInProgress) { + addOrSubtractDurationFromMoment(this, + moment.duration(offset - input, 'm'), 1, false); + } else if (!this._changeInProgress) { + this._changeInProgress = true; + moment.updateOffset(this, true); + this._changeInProgress = null; + } + } + } else { + return this._isUTC ? offset : this._d.getTimezoneOffset(); + } + return this; + }, - // if a modifier key is coming up on its own we should allow it - if (action == 'keyup' && _isModifier(character)) { - modifiers = [character]; - } + zoneAbbr : function () { + return this._isUTC ? "UTC" : ""; + }, - // loop through all callbacks for the key that was pressed - // and see if any of them match - for (i = 0; i < _callbacks[character].length; ++i) { - callback = _callbacks[character][i]; + zoneName : function () { + return this._isUTC ? "Coordinated Universal Time" : ""; + }, - // if this is a sequence but it is not at the right level - // then move onto the next match - if (callback.seq && _sequence_levels[callback.seq] != callback.level) { - continue; - } + parseZone : function () { + if (this._tzm) { + this.zone(this._tzm); + } else if (typeof this._i === 'string') { + this.zone(this._i); + } + return this; + }, - // if the action we are looking for doesn't match the action we got - // then we should keep going - if (action != callback.action) { - continue; - } + hasAlignedHourOffset : function (input) { + if (!input) { + input = 0; + } + else { + input = moment(input).zone(); + } - // if this is a keypress event that means that we need to only - // look at the character, otherwise check the modifiers as - // well - if (action == 'keypress' || _modifiersMatch(modifiers, callback.modifiers)) { + return (this.zone() - input) % 60 === 0; + }, - // remove is used so if you change your mind and call bind a - // second time with a new function the first one is overwritten - if (remove && callback.combo == combination) { - _callbacks[character].splice(i, 1); - } + daysInMonth : function () { + return daysInMonth(this.year(), this.month()); + }, - matches.push(callback); - } - } + dayOfYear : function (input) { + var dayOfYear = round((moment(this).startOf('day') - moment(this).startOf('year')) / 864e5) + 1; + return input == null ? dayOfYear : this.add("d", (input - dayOfYear)); + }, - return matches; - } + quarter : function (input) { + return input == null ? Math.ceil((this.month() + 1) / 3) : this.month((input - 1) * 3 + this.month() % 3); + }, - /** - * takes a key event and figures out what the modifiers are - * - * @param {Event} e - * @returns {Array} - */ - function _eventModifiers(e) { - var modifiers = []; + weekYear : function (input) { + var year = weekOfYear(this, this.lang()._week.dow, this.lang()._week.doy).year; + return input == null ? year : this.add("y", (input - year)); + }, - if (e.shiftKey) { - modifiers.push('shift'); - } + isoWeekYear : function (input) { + var year = weekOfYear(this, 1, 4).year; + return input == null ? year : this.add("y", (input - year)); + }, - if (e.altKey) { - modifiers.push('alt'); - } + week : function (input) { + var week = this.lang().week(this); + return input == null ? week : this.add("d", (input - week) * 7); + }, - if (e.ctrlKey) { - modifiers.push('ctrl'); - } + isoWeek : function (input) { + var week = weekOfYear(this, 1, 4).week; + return input == null ? week : this.add("d", (input - week) * 7); + }, - if (e.metaKey) { - modifiers.push('meta'); - } + weekday : function (input) { + var weekday = (this.day() + 7 - this.lang()._week.dow) % 7; + return input == null ? weekday : this.add("d", input - weekday); + }, - return modifiers; - } + isoWeekday : function (input) { + // behaves the same as moment#day except + // as a getter, returns 7 instead of 0 (1-7 range instead of 0-6) + // as a setter, sunday should belong to the previous week. + return input == null ? this.day() || 7 : this.day(this.day() % 7 ? input : input - 7); + }, - /** - * actually calls the callback function - * - * if your callback function returns false this will use the jquery - * convention - prevent default and stop propogation on the event - * - * @param {Function} callback - * @param {Event} e - * @returns void - */ - function _fireCallback(callback, e) { - if (callback(e) === false) { - if (e.preventDefault) { - e.preventDefault(); - } + isoWeeksInYear : function () { + return weeksInYear(this.year(), 1, 4); + }, - if (e.stopPropagation) { - e.stopPropagation(); - } + weeksInYear : function () { + var weekInfo = this._lang._week; + return weeksInYear(this.year(), weekInfo.dow, weekInfo.doy); + }, - e.returnValue = false; - e.cancelBubble = true; - } - } + get : function (units) { + units = normalizeUnits(units); + return this[units](); + }, - /** - * handles a character key event - * - * @param {string} character - * @param {Event} e - * @returns void - */ - function _handleCharacter(character, e) { + set : function (units, value) { + units = normalizeUnits(units); + if (typeof this[units] === 'function') { + this[units](value); + } + return this; + }, - // if this event should not happen stop here - if (_stop(e)) { - return; - } + // If passed a language key, it will set the language for this + // instance. Otherwise, it will return the language configuration + // variables for this instance. + lang : function (key) { + if (key === undefined) { + return this._lang; + } else { + this._lang = getLangDefinition(key); + return this; + } + } + }); - var callbacks = _getMatches(character, _eventModifiers(e), e.type), - i, - do_not_reset = {}, - processed_sequence_callback = false; + function rawMonthSetter(mom, value) { + var dayOfMonth; - // loop through matching callbacks for this key event - for (i = 0; i < callbacks.length; ++i) { + // TODO: Move this out of here! + if (typeof value === 'string') { + value = mom.lang().monthsParse(value); + // TODO: Another silent failure? + if (typeof value !== 'number') { + return mom; + } + } - // fire for all sequence callbacks - // this is because if for example you have multiple sequences - // bound such as "g i" and "g t" they both need to fire the - // callback for matching g cause otherwise you can only ever - // match the first one - if (callbacks[i].seq) { - processed_sequence_callback = true; + dayOfMonth = Math.min(mom.date(), + daysInMonth(mom.year(), value)); + mom._d['set' + (mom._isUTC ? 'UTC' : '') + 'Month'](value, dayOfMonth); + return mom; + } - // keep a list of which sequences were matches for later - do_not_reset[callbacks[i].seq] = 1; - _fireCallback(callbacks[i].callback, e); - continue; - } + function rawGetter(mom, unit) { + return mom._d['get' + (mom._isUTC ? 'UTC' : '') + unit](); + } - // if there were no sequence matches but we are still here - // that means this is a regular match so we should fire that - if (!processed_sequence_callback && !_inside_sequence) { - _fireCallback(callbacks[i].callback, e); - } - } + function rawSetter(mom, unit, value) { + if (unit === 'Month') { + return rawMonthSetter(mom, value); + } else { + return mom._d['set' + (mom._isUTC ? 'UTC' : '') + unit](value); + } + } - // if you are inside of a sequence and the key you are pressing - // is not a modifier key then we should reset all sequences - // that were not matched by this key event - if (e.type == _inside_sequence && !_isModifier(character)) { - _resetSequences(do_not_reset); - } - } + function makeAccessor(unit, keepTime) { + return function (value) { + if (value != null) { + rawSetter(this, unit, value); + moment.updateOffset(this, keepTime); + return this; + } else { + return rawGetter(this, unit); + } + }; + } - /** - * handles a keydown event - * - * @param {Event} e - * @returns void - */ - function _handleKey(e) { + moment.fn.millisecond = moment.fn.milliseconds = makeAccessor('Milliseconds', false); + moment.fn.second = moment.fn.seconds = makeAccessor('Seconds', false); + moment.fn.minute = moment.fn.minutes = makeAccessor('Minutes', false); + // Setting the hour should keep the time, because the user explicitly + // specified which hour he wants. So trying to maintain the same hour (in + // a new timezone) makes sense. Adding/subtracting hours does not follow + // this rule. + moment.fn.hour = moment.fn.hours = makeAccessor('Hours', true); + // moment.fn.month is defined separately + moment.fn.date = makeAccessor('Date', true); + moment.fn.dates = deprecate("dates accessor is deprecated. Use date instead.", makeAccessor('Date', true)); + moment.fn.year = makeAccessor('FullYear', true); + moment.fn.years = deprecate("years accessor is deprecated. Use year instead.", makeAccessor('FullYear', true)); - // normalize e.which for key events - // @see http://stackoverflow.com/questions/4285627/javascript-keycode-vs-charcode-utter-confusion - e.which = typeof e.which == "number" ? e.which : e.keyCode; + // add plural methods + moment.fn.days = moment.fn.day; + moment.fn.months = moment.fn.month; + moment.fn.weeks = moment.fn.week; + moment.fn.isoWeeks = moment.fn.isoWeek; + moment.fn.quarters = moment.fn.quarter; - var character = _characterFromEvent(e); + // add aliased format methods + moment.fn.toJSON = moment.fn.toISOString; - // no character found then stop - if (!character) { - return; - } + /************************************ + Duration Prototype + ************************************/ - if (e.type == 'keyup' && _ignore_next_keyup == character) { - _ignore_next_keyup = false; - return; - } - _handleCharacter(character, e); - } + extend(moment.duration.fn = Duration.prototype, { - /** - * determines if the keycode specified is a modifier key or not - * - * @param {string} key - * @returns {boolean} - */ - function _isModifier(key) { - return key == 'shift' || key == 'ctrl' || key == 'alt' || key == 'meta'; - } + _bubble : function () { + var milliseconds = this._milliseconds, + days = this._days, + months = this._months, + data = this._data, + seconds, minutes, hours, years; - /** - * called to set a 1 second timeout on the specified sequence - * - * this is so after each key press in the sequence you have 1 second - * to press the next key before you have to start over - * - * @returns void - */ - function _resetSequenceTimer() { - clearTimeout(_reset_timer); - _reset_timer = setTimeout(_resetSequences, 1000); - } + // The following code bubbles up values, see the tests for + // examples of what that means. + data.milliseconds = milliseconds % 1000; - /** - * reverses the map lookup so that we can look for specific keys - * to see what can and can't use keypress - * - * @return {Object} - */ - function _getReverseMap() { - if (!_REVERSE_MAP) { - _REVERSE_MAP = {}; - for (var key in _MAP) { + seconds = absRound(milliseconds / 1000); + data.seconds = seconds % 60; - // pull out the numeric keypad from here cause keypress should - // be able to detect the keys from the character - if (key > 95 && key < 112) { - continue; - } + minutes = absRound(seconds / 60); + data.minutes = minutes % 60; - if (_MAP.hasOwnProperty(key)) { - _REVERSE_MAP[_MAP[key]] = key; - } - } - } - return _REVERSE_MAP; - } + hours = absRound(minutes / 60); + data.hours = hours % 24; - /** - * picks the best action based on the key combination - * - * @param {string} key - character for key - * @param {Array} modifiers - * @param {string=} action passed in - */ - function _pickBestAction(key, modifiers, action) { + days += absRound(hours / 24); + data.days = days % 30; - // if no action was picked in we should try to pick the one - // that we think would work best for this key - if (!action) { - action = _getReverseMap()[key] ? 'keydown' : 'keypress'; - } + months += absRound(days / 30); + data.months = months % 12; - // modifier keys don't work as expected with keypress, - // switch to keydown - if (action == 'keypress' && modifiers.length) { - action = 'keydown'; - } + years = absRound(months / 12); + data.years = years; + }, - return action; - } + weeks : function () { + return absRound(this.days() / 7); + }, - /** - * binds a key sequence to an event - * - * @param {string} combo - combo specified in bind call - * @param {Array} keys - * @param {Function} callback - * @param {string=} action - * @returns void - */ - function _bindSequence(combo, keys, callback, action) { + valueOf : function () { + return this._milliseconds + + this._days * 864e5 + + (this._months % 12) * 2592e6 + + toInt(this._months / 12) * 31536e6; + }, - // start off by adding a sequence level record for this combination - // and setting the level to 0 - _sequence_levels[combo] = 0; + humanize : function (withSuffix) { + var difference = +this, + output = relativeTime(difference, !withSuffix, this.lang()); - // if there is no action pick the best one for the first key - // in the sequence - if (!action) { - action = _pickBestAction(keys[0], []); - } + if (withSuffix) { + output = this.lang().pastFuture(difference, output); + } - /** - * callback to increase the sequence level for this sequence and reset - * all other sequences that were active - * - * @param {Event} e - * @returns void - */ - var _increaseSequence = function(e) { - _inside_sequence = action; - ++_sequence_levels[combo]; - _resetSequenceTimer(); - }, + return this.lang().postformat(output); + }, - /** - * wraps the specified callback inside of another function in order - * to reset all sequence counters as soon as this sequence is done - * - * @param {Event} e - * @returns void - */ - _callbackAndReset = function(e) { - _fireCallback(callback, e); + add : function (input, val) { + // supports only 2.0-style add(1, 's') or add(moment) + var dur = moment.duration(input, val); - // we should ignore the next key up if the action is key down - // or keypress. this is so if you finish a sequence and - // release the key the final key will not trigger a keyup - if (action !== 'keyup') { - _ignore_next_keyup = _characterFromEvent(e); - } + this._milliseconds += dur._milliseconds; + this._days += dur._days; + this._months += dur._months; - // weird race condition if a sequence ends with the key - // another sequence begins with - setTimeout(_resetSequences, 10); - }, - i; + this._bubble(); - // loop through keys one at a time and bind the appropriate callback - // function. for any key leading up to the final one it should - // increase the sequence. after the final, it should reset all sequences - for (i = 0; i < keys.length; ++i) { - _bindSingle(keys[i], i < keys.length - 1 ? _increaseSequence : _callbackAndReset, action, combo, i); - } - } + return this; + }, - /** - * binds a single keyboard combination - * - * @param {string} combination - * @param {Function} callback - * @param {string=} action - * @param {string=} sequence_name - name of sequence if part of sequence - * @param {number=} level - what part of the sequence the command is - * @returns void - */ - function _bindSingle(combination, callback, action, sequence_name, level) { + subtract : function (input, val) { + var dur = moment.duration(input, val); - // make sure multiple spaces in a row become a single space - combination = combination.replace(/\s+/g, ' '); + this._milliseconds -= dur._milliseconds; + this._days -= dur._days; + this._months -= dur._months; - var sequence = combination.split(' '), - i, - key, - keys, - modifiers = []; + this._bubble(); - // if this pattern is a sequence of keys then run through this method - // to reprocess each pattern one key at a time - if (sequence.length > 1) { - return _bindSequence(combination, sequence, callback, action); - } + return this; + }, - // take the keys from this pattern and figure out what the actual - // pattern is all about - keys = combination === '+' ? ['+'] : combination.split('+'); + get : function (units) { + units = normalizeUnits(units); + return this[units.toLowerCase() + 's'](); + }, - for (i = 0; i < keys.length; ++i) { - key = keys[i]; + as : function (units) { + units = normalizeUnits(units); + return this['as' + units.charAt(0).toUpperCase() + units.slice(1) + 's'](); + }, - // normalize key names - if (_SPECIAL_ALIASES[key]) { - key = _SPECIAL_ALIASES[key]; - } + lang : moment.fn.lang, - // if this is not a keypress event then we should - // be smart about using shift keys - // this will only work for US keyboards however - if (action && action != 'keypress' && _SHIFT_MAP[key]) { - key = _SHIFT_MAP[key]; - modifiers.push('shift'); - } + toIsoString : function () { + // inspired by https://github.com/dordille/moment-isoduration/blob/master/moment.isoduration.js + var years = Math.abs(this.years()), + months = Math.abs(this.months()), + days = Math.abs(this.days()), + hours = Math.abs(this.hours()), + minutes = Math.abs(this.minutes()), + seconds = Math.abs(this.seconds() + this.milliseconds() / 1000); - // if this key is a modifier then add it to the list of modifiers - if (_isModifier(key)) { - modifiers.push(key); - } - } + if (!this.asSeconds()) { + // this is the same as C#'s (Noda) and python (isodate)... + // but not other JS (goog.date) + return 'P0D'; + } - // depending on what the key combination is - // we will try to pick the best event for it - action = _pickBestAction(key, modifiers, action); + return (this.asSeconds() < 0 ? '-' : '') + + 'P' + + (years ? years + 'Y' : '') + + (months ? months + 'M' : '') + + (days ? days + 'D' : '') + + ((hours || minutes || seconds) ? 'T' : '') + + (hours ? hours + 'H' : '') + + (minutes ? minutes + 'M' : '') + + (seconds ? seconds + 'S' : ''); + } + }); - // make sure to initialize array if this is the first time - // a callback is added for this key - if (!_callbacks[key]) { - _callbacks[key] = []; - } + function makeDurationGetter(name) { + moment.duration.fn[name] = function () { + return this._data[name]; + }; + } - // remove an existing match if there is one - _getMatches(key, modifiers, action, !sequence_name, combination); + function makeDurationAsGetter(name, factor) { + moment.duration.fn['as' + name] = function () { + return +this / factor; + }; + } - // add this call back to the array - // if it is a sequence put it at the beginning - // if not put it at the end - // - // this is important because the way these are processed expects - // the sequence ones to come first - _callbacks[key][sequence_name ? 'unshift' : 'push']({ - callback: callback, - modifiers: modifiers, - action: action, - seq: sequence_name, - level: level, - combo: combination - }); - } + for (i in unitMillisecondFactors) { + if (unitMillisecondFactors.hasOwnProperty(i)) { + makeDurationAsGetter(i, unitMillisecondFactors[i]); + makeDurationGetter(i.toLowerCase()); + } + } - /** - * binds multiple combinations to the same callback - * - * @param {Array} combinations - * @param {Function} callback - * @param {string|undefined} action - * @returns void - */ - function _bindMultiple(combinations, callback, action) { - for (var i = 0; i < combinations.length; ++i) { - _bindSingle(combinations[i], callback, action); - } - } + makeDurationAsGetter('Weeks', 6048e5); + moment.duration.fn.asMonths = function () { + return (+this - this.years() * 31536e6) / 2592e6 + this.years() * 12; + }; - // start! - _addEvent(document, 'keypress', _handleKey); - _addEvent(document, 'keydown', _handleKey); - _addEvent(document, 'keyup', _handleKey); - var mousetrap = { + /************************************ + Default Lang + ************************************/ - /** - * binds an event to mousetrap - * - * can be a single key, a combination of keys separated with +, - * a comma separated list of keys, an array of keys, or - * a sequence of keys separated by spaces - * - * be sure to list the modifier keys first to make sure that the - * correct key ends up getting bound (the last key in the pattern) - * - * @param {string|Array} keys - * @param {Function} callback - * @param {string=} action - 'keypress', 'keydown', or 'keyup' - * @returns void - */ - bind: function(keys, callback, action) { - _bindMultiple(keys instanceof Array ? keys : [keys], callback, action); - _direct_map[keys + ':' + action] = callback; - return this; - }, - /** - * unbinds an event to mousetrap - * - * the unbinding sets the callback function of the specified key combo - * to an empty function and deletes the corresponding key in the - * _direct_map dict. - * - * the keycombo+action has to be exactly the same as - * it was defined in the bind method - * - * TODO: actually remove this from the _callbacks dictionary instead - * of binding an empty function - * - * @param {string|Array} keys - * @param {string} action - * @returns void - */ - unbind: function(keys, action) { - if (_direct_map[keys + ':' + action]) { - delete _direct_map[keys + ':' + action]; - this.bind(keys, function() {}, action); - } - return this; - }, + // Set default language, other languages will inherit from English. + moment.lang('en', { + ordinal : function (number) { + var b = number % 10, + output = (toInt(number % 100 / 10) === 1) ? 'th' : + (b === 1) ? 'st' : + (b === 2) ? 'nd' : + (b === 3) ? 'rd' : 'th'; + return number + output; + } + }); - /** - * triggers an event that has already been bound - * - * @param {string} keys - * @param {string=} action - * @returns void - */ - trigger: function(keys, action) { - _direct_map[keys + ':' + action](); - return this; - }, + /* EMBED_LANGUAGES */ - /** - * resets the library back to its initial state. this is useful - * if you want to clear out the current keyboard shortcuts and bind - * new ones - for example if you switch to another page - * - * @returns void - */ - reset: function() { - _callbacks = {}; - _direct_map = {}; - return this; - } - }; + /************************************ + Exposing Moment + ************************************/ - module.exports = mousetrap; + function makeGlobal(shouldDeprecate) { + /*global ender:false */ + if (typeof ender !== 'undefined') { + return; + } + oldGlobalMoment = globalScope.moment; + if (shouldDeprecate) { + globalScope.moment = deprecate( + "Accessing Moment through the global scope is " + + "deprecated, and will be removed in an upcoming " + + "release.", + moment); + } else { + globalScope.moment = moment; + } + } + // CommonJS module is defined + if (hasModule) { + module.exports = moment; + } else if (true) { + !(__WEBPACK_AMD_DEFINE_RESULT__ = (function (require, exports, module) { + if (module.config && module.config() && module.config().noGlobal === true) { + // release the global variable + globalScope.moment = oldGlobalMoment; + } + return moment; + }.call(exports, __webpack_require__, exports, module)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); + makeGlobal(true); + } else { + makeGlobal(); + } + }).call(this); + + /* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }()), __webpack_require__(57)(module))) /***/ }, -/* 53 */ +/* 48 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_RESULT__;/*! Hammer.JS - v1.1.3 - 2014-05-20 @@ -26670,114 +25792,515 @@ return /******/ (function(modules) { // webpackBootstrap return self; }, - /** - * trigger gesture event - * @method trigger - * @chainable - * @param {String} gesture - * @param {Object} [eventData] - */ - trigger: function triggerEvent(gesture, eventData) { - // optional - if(!eventData) { - eventData = {}; + /** + * trigger gesture event + * @method trigger + * @chainable + * @param {String} gesture + * @param {Object} [eventData] + */ + trigger: function triggerEvent(gesture, eventData) { + // optional + if(!eventData) { + eventData = {}; + } + + // create DOM event + var event = Hammer.DOCUMENT.createEvent('Event'); + event.initEvent(gesture, true, true); + event.gesture = eventData; + + // trigger on the target if it is in the instance element, + // this is for event delegation tricks + var element = this.element; + if(Utils.hasParent(eventData.target, element)) { + element = eventData.target; + } + + element.dispatchEvent(event); + return this; + }, + + /** + * enable of disable hammer.js detection + * @method enable + * @chainable + * @param {Boolean} state + */ + enable: function enable(state) { + this.enabled = state; + return this; + }, + + /** + * dispose this hammer instance + * @method dispose + * @return {Null} + */ + dispose: function dispose() { + var i, eh; + + // undo all changes made by stop_browser_behavior + Utils.toggleBehavior(this.element, this.options.behavior, false); + + // unbind all custom event handlers + for(i = -1; (eh = this.eventHandlers[++i]);) { + Utils.off(this.element, eh.gesture, eh.handler); + } + + this.eventHandlers = []; + + // unbind the start event listener + Event.off(this.element, EVENT_TYPES[EVENT_START], this.eventStartHandler); + + return null; + } + }; + + + /** + * @module gestures + */ + /** + * Move with x fingers (default 1) around on the page. + * Preventing the default browser behavior is a good way to improve feel and working. + * ```` + * hammertime.on("drag", function(ev) { + * console.log(ev); + * ev.gesture.preventDefault(); + * }); + * ```` + * + * @class Drag + * @static + */ + /** + * @event drag + * @param {Object} ev + */ + /** + * @event dragstart + * @param {Object} ev + */ + /** + * @event dragend + * @param {Object} ev + */ + /** + * @event drapleft + * @param {Object} ev + */ + /** + * @event dragright + * @param {Object} ev + */ + /** + * @event dragup + * @param {Object} ev + */ + /** + * @event dragdown + * @param {Object} ev + */ + + /** + * @param {String} name + */ + (function(name) { + var triggered = false; + + function dragGesture(ev, inst) { + var cur = Detection.current; + + // max touches + if(inst.options.dragMaxTouches > 0 && + ev.touches.length > inst.options.dragMaxTouches) { + return; + } + + switch(ev.eventType) { + case EVENT_START: + triggered = false; + break; + + case EVENT_MOVE: + // when the distance we moved is too small we skip this gesture + // or we can be already in dragging + if(ev.distance < inst.options.dragMinDistance && + cur.name != name) { + return; + } + + var startCenter = cur.startEvent.center; + + // we are dragging! + if(cur.name != name) { + cur.name = name; + if(inst.options.dragDistanceCorrection && ev.distance > 0) { + // When a drag is triggered, set the event center to dragMinDistance pixels from the original event center. + // Without this correction, the dragged distance would jumpstart at dragMinDistance pixels instead of at 0. + // It might be useful to save the original start point somewhere + var factor = Math.abs(inst.options.dragMinDistance / ev.distance); + startCenter.pageX += ev.deltaX * factor; + startCenter.pageY += ev.deltaY * factor; + startCenter.clientX += ev.deltaX * factor; + startCenter.clientY += ev.deltaY * factor; + + // recalculate event data using new start point + ev = Detection.extendEventData(ev); + } + } + + // lock drag to axis? + if(cur.lastEvent.dragLockToAxis || + ( inst.options.dragLockToAxis && + inst.options.dragLockMinDistance <= ev.distance + )) { + ev.dragLockToAxis = true; + } + + // keep direction on the axis that the drag gesture started on + var lastDirection = cur.lastEvent.direction; + if(ev.dragLockToAxis && lastDirection !== ev.direction) { + if(Utils.isVertical(lastDirection)) { + ev.direction = (ev.deltaY < 0) ? DIRECTION_UP : DIRECTION_DOWN; + } else { + ev.direction = (ev.deltaX < 0) ? DIRECTION_LEFT : DIRECTION_RIGHT; + } + } + + // first time, trigger dragstart event + if(!triggered) { + inst.trigger(name + 'start', ev); + triggered = true; + } + + // trigger events + inst.trigger(name, ev); + inst.trigger(name + ev.direction, ev); + + var isVertical = Utils.isVertical(ev.direction); + + // block the browser events + if((inst.options.dragBlockVertical && isVertical) || + (inst.options.dragBlockHorizontal && !isVertical)) { + ev.preventDefault(); + } + break; + + case EVENT_RELEASE: + if(triggered && ev.changedLength <= inst.options.dragMaxTouches) { + inst.trigger(name + 'end', ev); + triggered = false; + } + break; + + case EVENT_END: + triggered = false; + break; + } + } + + Hammer.gestures.Drag = { + name: name, + index: 50, + handler: dragGesture, + defaults: { + /** + * minimal movement that have to be made before the drag event gets triggered + * @property dragMinDistance + * @type {Number} + * @default 10 + */ + dragMinDistance: 10, + + /** + * Set dragDistanceCorrection to true to make the starting point of the drag + * be calculated from where the drag was triggered, not from where the touch started. + * Useful to avoid a jerk-starting drag, which can make fine-adjustments + * through dragging difficult, and be visually unappealing. + * @property dragDistanceCorrection + * @type {Boolean} + * @default true + */ + dragDistanceCorrection: true, + + /** + * set 0 for unlimited, but this can conflict with transform + * @property dragMaxTouches + * @type {Number} + * @default 1 + */ + dragMaxTouches: 1, + + /** + * prevent default browser behavior when dragging occurs + * be careful with it, it makes the element a blocking element + * when you are using the drag gesture, it is a good practice to set this true + * @property dragBlockHorizontal + * @type {Boolean} + * @default false + */ + dragBlockHorizontal: false, + + /** + * same as `dragBlockHorizontal`, but for vertical movement + * @property dragBlockVertical + * @type {Boolean} + * @default false + */ + dragBlockVertical: false, + + /** + * dragLockToAxis keeps the drag gesture on the axis that it started on, + * It disallows vertical directions if the initial direction was horizontal, and vice versa. + * @property dragLockToAxis + * @type {Boolean} + * @default false + */ + dragLockToAxis: false, + + /** + * drag lock only kicks in when distance > dragLockMinDistance + * This way, locking occurs only when the distance has become large enough to reliably determine the direction + * @property dragLockMinDistance + * @type {Number} + * @default 25 + */ + dragLockMinDistance: 25 } + }; + })('drag'); - // create DOM event - var event = Hammer.DOCUMENT.createEvent('Event'); - event.initEvent(gesture, true, true); - event.gesture = eventData; + /** + * @module gestures + */ + /** + * trigger a simple gesture event, so you can do anything in your handler. + * only usable if you know what your doing... + * + * @class Gesture + * @static + */ + /** + * @event gesture + * @param {Object} ev + */ + Hammer.gestures.Gesture = { + name: 'gesture', + index: 1337, + handler: function releaseGesture(ev, inst) { + inst.trigger(this.name, ev); + } + }; - // trigger on the target if it is in the instance element, - // this is for event delegation tricks - var element = this.element; - if(Utils.hasParent(eventData.target, element)) { - element = eventData.target; - } + /** + * @module gestures + */ + /** + * Touch stays at the same place for x time + * + * @class Hold + * @static + */ + /** + * @event hold + * @param {Object} ev + */ - element.dispatchEvent(event); - return this; - }, + /** + * @param {String} name + */ + (function(name) { + var timer; - /** - * enable of disable hammer.js detection - * @method enable - * @chainable - * @param {Boolean} state - */ - enable: function enable(state) { - this.enabled = state; - return this; - }, + function holdGesture(ev, inst) { + var options = inst.options, + current = Detection.current; - /** - * dispose this hammer instance - * @method dispose - * @return {Null} - */ - dispose: function dispose() { - var i, eh; + switch(ev.eventType) { + case EVENT_START: + clearTimeout(timer); - // undo all changes made by stop_browser_behavior - Utils.toggleBehavior(this.element, this.options.behavior, false); + // set the gesture so we can check in the timeout if it still is + current.name = name; - // unbind all custom event handlers - for(i = -1; (eh = this.eventHandlers[++i]);) { - Utils.off(this.element, eh.gesture, eh.handler); + // set timer and if after the timeout it still is hold, + // we trigger the hold event + timer = setTimeout(function() { + if(current && current.name == name) { + inst.trigger(name, ev); + } + }, options.holdTimeout); + break; + + case EVENT_MOVE: + if(ev.distance > options.holdThreshold) { + clearTimeout(timer); + } + break; + + case EVENT_RELEASE: + clearTimeout(timer); + break; } + } - this.eventHandlers = []; + Hammer.gestures.Hold = { + name: name, + index: 10, + defaults: { + /** + * @property holdTimeout + * @type {Number} + * @default 500 + */ + holdTimeout: 500, - // unbind the start event listener - Event.off(this.element, EVENT_TYPES[EVENT_START], this.eventStartHandler); + /** + * movement allowed while holding + * @property holdThreshold + * @type {Number} + * @default 2 + */ + holdThreshold: 2 + }, + handler: holdGesture + }; + })('hold'); - return null; + /** + * @module gestures + */ + /** + * when a touch is being released from the page + * + * @class Release + * @static + */ + /** + * @event release + * @param {Object} ev + */ + Hammer.gestures.Release = { + name: 'release', + index: Infinity, + handler: function releaseGesture(ev, inst) { + if(ev.eventType == EVENT_RELEASE) { + inst.trigger(this.name, ev); + } } }; - /** * @module gestures */ /** - * Move with x fingers (default 1) around on the page. - * Preventing the default browser behavior is a good way to improve feel and working. + * triggers swipe events when the end velocity is above the threshold + * for best usage, set `preventDefault` (on the drag gesture) to `true` * ```` - * hammertime.on("drag", function(ev) { + * hammertime.on("dragleft swipeleft", function(ev) { * console.log(ev); * ev.gesture.preventDefault(); * }); * ```` * - * @class Drag + * @class Swipe * @static */ /** - * @event drag + * @event swipe * @param {Object} ev */ /** - * @event dragstart + * @event swipeleft * @param {Object} ev */ /** - * @event dragend + * @event swiperight + * @param {Object} ev + */ + /** + * @event swipeup + * @param {Object} ev + */ + /** + * @event swipedown * @param {Object} ev */ + Hammer.gestures.Swipe = { + name: 'swipe', + index: 40, + defaults: { + /** + * @property swipeMinTouches + * @type {Number} + * @default 1 + */ + swipeMinTouches: 1, + + /** + * @property swipeMaxTouches + * @type {Number} + * @default 1 + */ + swipeMaxTouches: 1, + + /** + * horizontal swipe velocity + * @property swipeVelocityX + * @type {Number} + * @default 0.6 + */ + swipeVelocityX: 0.6, + + /** + * vertical swipe velocity + * @property swipeVelocityY + * @type {Number} + * @default 0.6 + */ + swipeVelocityY: 0.6 + }, + + handler: function swipeGesture(ev, inst) { + if(ev.eventType == EVENT_RELEASE) { + var touches = ev.touches.length, + options = inst.options; + + // max touches + if(touches < options.swipeMinTouches || + touches > options.swipeMaxTouches) { + return; + } + + // when the distance we moved is too small we skip this gesture + // or we can be already in dragging + if(ev.velocityX > options.swipeVelocityX || + ev.velocityY > options.swipeVelocityY) { + // trigger swipe events + inst.trigger(this.name, ev); + inst.trigger(this.name + ev.direction, ev); + } + } + } + }; + /** - * @event drapleft - * @param {Object} ev + * @module gestures */ /** - * @event dragright - * @param {Object} ev + * Single tap and a double tap on a place + * + * @class Tap + * @static */ /** - * @event dragup + * @event tap * @param {Object} ev */ /** - * @event dragdown + * @event doubletap * @param {Object} ev */ @@ -26785,204 +26308,180 @@ return /******/ (function(modules) { // webpackBootstrap * @param {String} name */ (function(name) { - var triggered = false; - - function dragGesture(ev, inst) { - var cur = Detection.current; + var hasMoved = false; - // max touches - if(inst.options.dragMaxTouches > 0 && - ev.touches.length > inst.options.dragMaxTouches) { - return; - } + function tapGesture(ev, inst) { + var options = inst.options, + current = Detection.current, + prev = Detection.previous, + sincePrev, + didDoubleTap; switch(ev.eventType) { case EVENT_START: - triggered = false; + hasMoved = false; break; case EVENT_MOVE: - // when the distance we moved is too small we skip this gesture - // or we can be already in dragging - if(ev.distance < inst.options.dragMinDistance && - cur.name != name) { - return; - } - - var startCenter = cur.startEvent.center; + hasMoved = hasMoved || (ev.distance > options.tapMaxDistance); + break; - // we are dragging! - if(cur.name != name) { - cur.name = name; - if(inst.options.dragDistanceCorrection && ev.distance > 0) { - // When a drag is triggered, set the event center to dragMinDistance pixels from the original event center. - // Without this correction, the dragged distance would jumpstart at dragMinDistance pixels instead of at 0. - // It might be useful to save the original start point somewhere - var factor = Math.abs(inst.options.dragMinDistance / ev.distance); - startCenter.pageX += ev.deltaX * factor; - startCenter.pageY += ev.deltaY * factor; - startCenter.clientX += ev.deltaX * factor; - startCenter.clientY += ev.deltaY * factor; + case EVENT_END: + if(!Utils.inStr(ev.srcEvent.type, 'cancel') && ev.deltaTime < options.tapMaxTime && !hasMoved) { + // previous gesture, for the double tap since these are two different gesture detections + sincePrev = prev && prev.lastEvent && ev.timeStamp - prev.lastEvent.timeStamp; + didDoubleTap = false; - // recalculate event data using new start point - ev = Detection.extendEventData(ev); + // check if double tap + if(prev && prev.name == name && + (sincePrev && sincePrev < options.doubleTapInterval) && + ev.distance < options.doubleTapDistance) { + inst.trigger('doubletap', ev); + didDoubleTap = true; } - } - - // lock drag to axis? - if(cur.lastEvent.dragLockToAxis || - ( inst.options.dragLockToAxis && - inst.options.dragLockMinDistance <= ev.distance - )) { - ev.dragLockToAxis = true; - } - // keep direction on the axis that the drag gesture started on - var lastDirection = cur.lastEvent.direction; - if(ev.dragLockToAxis && lastDirection !== ev.direction) { - if(Utils.isVertical(lastDirection)) { - ev.direction = (ev.deltaY < 0) ? DIRECTION_UP : DIRECTION_DOWN; - } else { - ev.direction = (ev.deltaX < 0) ? DIRECTION_LEFT : DIRECTION_RIGHT; + // do a single tap + if(!didDoubleTap || options.tapAlways) { + current.name = name; + inst.trigger(current.name, ev); } } - - // first time, trigger dragstart event - if(!triggered) { - inst.trigger(name + 'start', ev); - triggered = true; - } - - // trigger events - inst.trigger(name, ev); - inst.trigger(name + ev.direction, ev); - - var isVertical = Utils.isVertical(ev.direction); - - // block the browser events - if((inst.options.dragBlockVertical && isVertical) || - (inst.options.dragBlockHorizontal && !isVertical)) { - ev.preventDefault(); - } - break; - - case EVENT_RELEASE: - if(triggered && ev.changedLength <= inst.options.dragMaxTouches) { - inst.trigger(name + 'end', ev); - triggered = false; - } - break; - - case EVENT_END: - triggered = false; break; } } - Hammer.gestures.Drag = { + Hammer.gestures.Tap = { name: name, - index: 50, - handler: dragGesture, + index: 100, + handler: tapGesture, defaults: { /** - * minimal movement that have to be made before the drag event gets triggered - * @property dragMinDistance + * max time of a tap, this is for the slow tappers + * @property tapMaxTime * @type {Number} - * @default 10 - */ - dragMinDistance: 10, - - /** - * Set dragDistanceCorrection to true to make the starting point of the drag - * be calculated from where the drag was triggered, not from where the touch started. - * Useful to avoid a jerk-starting drag, which can make fine-adjustments - * through dragging difficult, and be visually unappealing. - * @property dragDistanceCorrection - * @type {Boolean} - * @default true + * @default 250 */ - dragDistanceCorrection: true, + tapMaxTime: 250, /** - * set 0 for unlimited, but this can conflict with transform - * @property dragMaxTouches + * max distance of movement of a tap, this is for the slow tappers + * @property tapMaxDistance * @type {Number} - * @default 1 - */ - dragMaxTouches: 1, - - /** - * prevent default browser behavior when dragging occurs - * be careful with it, it makes the element a blocking element - * when you are using the drag gesture, it is a good practice to set this true - * @property dragBlockHorizontal - * @type {Boolean} - * @default false + * @default 10 */ - dragBlockHorizontal: false, + tapMaxDistance: 10, /** - * same as `dragBlockHorizontal`, but for vertical movement - * @property dragBlockVertical + * always trigger the `tap` event, even while double-tapping + * @property tapAlways * @type {Boolean} - * @default false + * @default true */ - dragBlockVertical: false, + tapAlways: true, /** - * dragLockToAxis keeps the drag gesture on the axis that it started on, - * It disallows vertical directions if the initial direction was horizontal, and vice versa. - * @property dragLockToAxis - * @type {Boolean} - * @default false + * max distance between two taps + * @property doubleTapDistance + * @type {Number} + * @default 20 */ - dragLockToAxis: false, + doubleTapDistance: 20, /** - * drag lock only kicks in when distance > dragLockMinDistance - * This way, locking occurs only when the distance has become large enough to reliably determine the direction - * @property dragLockMinDistance + * max time between two taps + * @property doubleTapInterval * @type {Number} - * @default 25 + * @default 300 */ - dragLockMinDistance: 25 + doubleTapInterval: 300 } }; - })('drag'); + })('tap'); /** * @module gestures */ /** - * trigger a simple gesture event, so you can do anything in your handler. - * only usable if you know what your doing... + * when a touch is being touched at the page * - * @class Gesture + * @class Touch + * @static + */ + /** + * @event touch + * @param {Object} ev + */ + Hammer.gestures.Touch = { + name: 'touch', + index: -Infinity, + defaults: { + /** + * call preventDefault at touchstart, and makes the element blocking by disabling the scrolling of the page, + * but it improves gestures like transforming and dragging. + * be careful with using this, it can be very annoying for users to be stuck on the page + * @property preventDefault + * @type {Boolean} + * @default false + */ + preventDefault: false, + + /** + * disable mouse events, so only touch (or pen!) input triggers events + * @property preventMouse + * @type {Boolean} + * @default false + */ + preventMouse: false + }, + handler: function touchGesture(ev, inst) { + if(inst.options.preventMouse && ev.pointerType == POINTER_MOUSE) { + ev.stopDetect(); + return; + } + + if(inst.options.preventDefault) { + ev.preventDefault(); + } + + if(ev.eventType == EVENT_TOUCH) { + inst.trigger('touch', ev); + } + } + }; + + /** + * @module gestures + */ + /** + * User want to scale or rotate with 2 fingers + * Preventing the default browser behavior is a good way to improve feel and working. This can be done with the + * `preventDefault` option. + * + * @class Transform * @static */ /** - * @event gesture + * @event transform + * @param {Object} ev + */ + /** + * @event transformstart * @param {Object} ev */ - Hammer.gestures.Gesture = { - name: 'gesture', - index: 1337, - handler: function releaseGesture(ev, inst) { - inst.trigger(this.name, ev); - } - }; - /** - * @module gestures + * @event transformend + * @param {Object} ev */ /** - * Touch stays at the same place for x time - * - * @class Hold - * @static + * @event pinchin + * @param {Object} ev */ /** - * @event hold + * @event pinchout + * @param {Object} ev + */ + /** + * @event rotate * @param {Object} ev */ @@ -26990,3812 +26489,4323 @@ return /******/ (function(modules) { // webpackBootstrap * @param {String} name */ (function(name) { - var timer; - - function holdGesture(ev, inst) { - var options = inst.options, - current = Detection.current; + var triggered = false; + function transformGesture(ev, inst) { switch(ev.eventType) { case EVENT_START: - clearTimeout(timer); - - // set the gesture so we can check in the timeout if it still is - current.name = name; - - // set timer and if after the timeout it still is hold, - // we trigger the hold event - timer = setTimeout(function() { - if(current && current.name == name) { - inst.trigger(name, ev); - } - }, options.holdTimeout); + triggered = false; break; case EVENT_MOVE: - if(ev.distance > options.holdThreshold) { - clearTimeout(timer); + // at least multitouch + if(ev.touches.length < 2) { + return; + } + + var scaleThreshold = Math.abs(1 - ev.scale); + var rotationThreshold = Math.abs(ev.rotation); + + // when the distance we moved is too small we skip this gesture + // or we can be already in dragging + if(scaleThreshold < inst.options.transformMinScale && + rotationThreshold < inst.options.transformMinRotation) { + return; + } + + // we are transforming! + Detection.current.name = name; + + // first time, trigger dragstart event + if(!triggered) { + inst.trigger(name + 'start', ev); + triggered = true; + } + + inst.trigger(name, ev); // basic transform event + + // trigger rotate event + if(rotationThreshold > inst.options.transformMinRotation) { + inst.trigger('rotate', ev); + } + + // trigger pinch event + if(scaleThreshold > inst.options.transformMinScale) { + inst.trigger('pinch', ev); + inst.trigger('pinch' + (ev.scale < 1 ? 'in' : 'out'), ev); } break; case EVENT_RELEASE: - clearTimeout(timer); + if(triggered && ev.changedLength < 2) { + inst.trigger(name + 'end', ev); + triggered = false; + } break; } } - Hammer.gestures.Hold = { + Hammer.gestures.Transform = { name: name, - index: 10, + index: 45, defaults: { /** - * @property holdTimeout + * minimal scale factor, no scale is 1, zoomin is to 0 and zoomout until higher then 1 + * @property transformMinScale * @type {Number} - * @default 500 + * @default 0.01 */ - holdTimeout: 500, + transformMinScale: 0.01, /** - * movement allowed while holding - * @property holdThreshold + * rotation in degrees + * @property transformMinRotation * @type {Number} - * @default 2 + * @default 1 */ - holdThreshold: 2 + transformMinRotation: 1 }, - handler: holdGesture + + handler: transformGesture }; - })('hold'); + })('transform'); /** - * @module gestures + * @module hammer */ + + // AMD export + if(true) { + !(__WEBPACK_AMD_DEFINE_RESULT__ = (function() { + return Hammer; + }.call(exports, __webpack_require__, exports, module)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); + // commonjs export + } else if(typeof module !== 'undefined' && module.exports) { + module.exports = Hammer; + // browser export + } else { + window.Hammer = Hammer; + } + + })(window); + +/***/ }, +/* 49 */ +/***/ function(module, exports, __webpack_require__) { + + var util = __webpack_require__(1); + var RepulsionMixin = __webpack_require__(58); + var HierarchialRepulsionMixin = __webpack_require__(59); + var BarnesHutMixin = __webpack_require__(60); + /** - * when a touch is being released from the page + * Toggling barnes Hut calculation on and off. * - * @class Release - * @static - */ - /** - * @event release - * @param {Object} ev + * @private */ - Hammer.gestures.Release = { - name: 'release', - index: Infinity, - handler: function releaseGesture(ev, inst) { - if(ev.eventType == EVENT_RELEASE) { - inst.trigger(this.name, ev); - } - } + exports._toggleBarnesHut = function () { + this.constants.physics.barnesHut.enabled = !this.constants.physics.barnesHut.enabled; + this._loadSelectedForceSolver(); + this.moving = true; + this.start(); }; + /** - * @module gestures - */ - /** - * triggers swipe events when the end velocity is above the threshold - * for best usage, set `preventDefault` (on the drag gesture) to `true` - * ```` - * hammertime.on("dragleft swipeleft", function(ev) { - * console.log(ev); - * ev.gesture.preventDefault(); - * }); - * ```` + * This loads the node force solver based on the barnes hut or repulsion algorithm * - * @class Swipe - * @static - */ - /** - * @event swipe - * @param {Object} ev - */ - /** - * @event swipeleft - * @param {Object} ev - */ - /** - * @event swiperight - * @param {Object} ev - */ - /** - * @event swipeup - * @param {Object} ev + * @private */ + exports._loadSelectedForceSolver = function () { + // this overloads the this._calculateNodeForces + if (this.constants.physics.barnesHut.enabled == true) { + this._clearMixin(RepulsionMixin); + this._clearMixin(HierarchialRepulsionMixin); + + this.constants.physics.centralGravity = this.constants.physics.barnesHut.centralGravity; + this.constants.physics.springLength = this.constants.physics.barnesHut.springLength; + this.constants.physics.springConstant = this.constants.physics.barnesHut.springConstant; + this.constants.physics.damping = this.constants.physics.barnesHut.damping; + + this._loadMixin(BarnesHutMixin); + } + else if (this.constants.physics.hierarchicalRepulsion.enabled == true) { + this._clearMixin(BarnesHutMixin); + this._clearMixin(RepulsionMixin); + + this.constants.physics.centralGravity = this.constants.physics.hierarchicalRepulsion.centralGravity; + this.constants.physics.springLength = this.constants.physics.hierarchicalRepulsion.springLength; + this.constants.physics.springConstant = this.constants.physics.hierarchicalRepulsion.springConstant; + this.constants.physics.damping = this.constants.physics.hierarchicalRepulsion.damping; + + this._loadMixin(HierarchialRepulsionMixin); + } + else { + this._clearMixin(BarnesHutMixin); + this._clearMixin(HierarchialRepulsionMixin); + this.barnesHutTree = undefined; + + this.constants.physics.centralGravity = this.constants.physics.repulsion.centralGravity; + this.constants.physics.springLength = this.constants.physics.repulsion.springLength; + this.constants.physics.springConstant = this.constants.physics.repulsion.springConstant; + this.constants.physics.damping = this.constants.physics.repulsion.damping; + + this._loadMixin(RepulsionMixin); + } + }; + /** - * @event swipedown - * @param {Object} ev + * Before calculating the forces, we check if we need to cluster to keep up performance and we check + * if there is more than one node. If it is just one node, we dont calculate anything. + * + * @private */ - Hammer.gestures.Swipe = { - name: 'swipe', - index: 40, - defaults: { - /** - * @property swipeMinTouches - * @type {Number} - * @default 1 - */ - swipeMinTouches: 1, - - /** - * @property swipeMaxTouches - * @type {Number} - * @default 1 - */ - swipeMaxTouches: 1, + exports._initializeForceCalculation = function () { + // stop calculation if there is only one node + if (this.nodeIndices.length == 1) { + this.nodes[this.nodeIndices[0]]._setForce(0, 0); + } + else { + // if there are too many nodes on screen, we cluster without repositioning + if (this.nodeIndices.length > this.constants.clustering.clusterThreshold && this.constants.clustering.enabled == true) { + this.clusterToFit(this.constants.clustering.reduceToNodes, false); + } - /** - * horizontal swipe velocity - * @property swipeVelocityX - * @type {Number} - * @default 0.6 - */ - swipeVelocityX: 0.6, + // we now start the force calculation + this._calculateForces(); + } + }; - /** - * vertical swipe velocity - * @property swipeVelocityY - * @type {Number} - * @default 0.6 - */ - swipeVelocityY: 0.6 - }, - handler: function swipeGesture(ev, inst) { - if(ev.eventType == EVENT_RELEASE) { - var touches = ev.touches.length, - options = inst.options; + /** + * Calculate the external forces acting on the nodes + * Forces are caused by: edges, repulsing forces between nodes, gravity + * @private + */ + exports._calculateForces = function () { + // Gravity is required to keep separated groups from floating off + // the forces are reset to zero in this loop by using _setForce instead + // of _addForce - // max touches - if(touches < options.swipeMinTouches || - touches > options.swipeMaxTouches) { - return; - } + this._calculateGravitationalForces(); + this._calculateNodeForces(); - // when the distance we moved is too small we skip this gesture - // or we can be already in dragging - if(ev.velocityX > options.swipeVelocityX || - ev.velocityY > options.swipeVelocityY) { - // trigger swipe events - inst.trigger(this.name, ev); - inst.trigger(this.name + ev.direction, ev); - } - } + if (this.constants.physics.springConstant > 0) { + if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { + this._calculateSpringForcesWithSupport(); + } + else { + if (this.constants.physics.hierarchicalRepulsion.enabled == true) { + this._calculateHierarchicalSpringForces(); + } + else { + this._calculateSpringForces(); + } } + } }; + /** - * @module gestures - */ - /** - * Single tap and a double tap on a place + * Smooth curves are created by adding invisible nodes in the center of the edges. These nodes are also + * handled in the calculateForces function. We then use a quadratic curve with the center node as control. + * This function joins the datanodes and invisible (called support) nodes into one object. + * We do this so we do not contaminate this.nodes with the support nodes. * - * @class Tap - * @static - */ - /** - * @event tap - * @param {Object} ev + * @private */ + exports._updateCalculationNodes = function () { + if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { + this.calculationNodes = {}; + this.calculationNodeIndices = []; + + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + this.calculationNodes[nodeId] = this.nodes[nodeId]; + } + } + var supportNodes = this.sectors['support']['nodes']; + for (var supportNodeId in supportNodes) { + if (supportNodes.hasOwnProperty(supportNodeId)) { + if (this.edges.hasOwnProperty(supportNodes[supportNodeId].parentEdgeId)) { + this.calculationNodes[supportNodeId] = supportNodes[supportNodeId]; + } + else { + supportNodes[supportNodeId]._setForce(0, 0); + } + } + } + + for (var idx in this.calculationNodes) { + if (this.calculationNodes.hasOwnProperty(idx)) { + this.calculationNodeIndices.push(idx); + } + } + } + else { + this.calculationNodes = this.nodes; + this.calculationNodeIndices = this.nodeIndices; + } + }; + + /** - * @event doubletap - * @param {Object} ev + * this function applies the central gravity effect to keep groups from floating off + * + * @private */ + exports._calculateGravitationalForces = function () { + var dx, dy, distance, node, i; + var nodes = this.calculationNodes; + var gravity = this.constants.physics.centralGravity; + var gravityForce = 0; + + for (i = 0; i < this.calculationNodeIndices.length; i++) { + node = nodes[this.calculationNodeIndices[i]]; + node.damping = this.constants.physics.damping; // possibly add function to alter damping properties of clusters. + // gravity does not apply when we are in a pocket sector + if (this._sector() == "default" && gravity != 0) { + dx = -node.x; + dy = -node.y; + distance = Math.sqrt(dx * dx + dy * dy); + + gravityForce = (distance == 0) ? 0 : (gravity / distance); + node.fx = dx * gravityForce; + node.fy = dy * gravityForce; + } + else { + node.fx = 0; + node.fy = 0; + } + } + }; + + + /** - * @param {String} name + * this function calculates the effects of the springs in the case of unsmooth curves. + * + * @private */ - (function(name) { - var hasMoved = false; + exports._calculateSpringForces = function () { + var edgeLength, edge, edgeId; + var dx, dy, fx, fy, springForce, distance; + var edges = this.edges; - function tapGesture(ev, inst) { - var options = inst.options, - current = Detection.current, - prev = Detection.previous, - sincePrev, - didDoubleTap; + // forces caused by the edges, modelled as springs + for (edgeId in edges) { + if (edges.hasOwnProperty(edgeId)) { + edge = edges[edgeId]; + if (edge.connected) { + // only calculate forces if nodes are in the same sector + if (this.nodes.hasOwnProperty(edge.toId) && this.nodes.hasOwnProperty(edge.fromId)) { + edgeLength = edge.customLength ? edge.length : this.constants.physics.springLength; + // this implies that the edges between big clusters are longer + edgeLength += (edge.to.clusterSize + edge.from.clusterSize - 2) * this.constants.clustering.edgeGrowth; - switch(ev.eventType) { - case EVENT_START: - hasMoved = false; - break; + dx = (edge.from.x - edge.to.x); + dy = (edge.from.y - edge.to.y); + distance = Math.sqrt(dx * dx + dy * dy); - case EVENT_MOVE: - hasMoved = hasMoved || (ev.distance > options.tapMaxDistance); - break; + if (distance == 0) { + distance = 0.01; + } - case EVENT_END: - if(!Utils.inStr(ev.srcEvent.type, 'cancel') && ev.deltaTime < options.tapMaxTime && !hasMoved) { - // previous gesture, for the double tap since these are two different gesture detections - sincePrev = prev && prev.lastEvent && ev.timeStamp - prev.lastEvent.timeStamp; - didDoubleTap = false; + // the 1/distance is so the fx and fy can be calculated without sine or cosine. + springForce = this.constants.physics.springConstant * (edgeLength - distance) / distance; - // check if double tap - if(prev && prev.name == name && - (sincePrev && sincePrev < options.doubleTapInterval) && - ev.distance < options.doubleTapDistance) { - inst.trigger('doubletap', ev); - didDoubleTap = true; - } + fx = dx * springForce; + fy = dy * springForce; - // do a single tap - if(!didDoubleTap || options.tapAlways) { - current.name = name; - inst.trigger(current.name, ev); - } - } - break; + edge.from.fx += fx; + edge.from.fy += fy; + edge.to.fx -= fx; + edge.to.fy -= fy; } + } } + } + }; - Hammer.gestures.Tap = { - name: name, - index: 100, - handler: tapGesture, - defaults: { - /** - * max time of a tap, this is for the slow tappers - * @property tapMaxTime - * @type {Number} - * @default 250 - */ - tapMaxTime: 250, - /** - * max distance of movement of a tap, this is for the slow tappers - * @property tapMaxDistance - * @type {Number} - * @default 10 - */ - tapMaxDistance: 10, - /** - * always trigger the `tap` event, even while double-tapping - * @property tapAlways - * @type {Boolean} - * @default true - */ - tapAlways: true, - /** - * max distance between two taps - * @property doubleTapDistance - * @type {Number} - * @default 20 - */ - doubleTapDistance: 20, + /** + * This function calculates the springforces on the nodes, accounting for the support nodes. + * + * @private + */ + exports._calculateSpringForcesWithSupport = function () { + var edgeLength, edge, edgeId, combinedClusterSize; + var edges = this.edges; + + // forces caused by the edges, modelled as springs + for (edgeId in edges) { + if (edges.hasOwnProperty(edgeId)) { + edge = edges[edgeId]; + if (edge.connected) { + // only calculate forces if nodes are in the same sector + if (this.nodes.hasOwnProperty(edge.toId) && this.nodes.hasOwnProperty(edge.fromId)) { + if (edge.via != null) { + var node1 = edge.to; + var node2 = edge.via; + var node3 = edge.from; + + edgeLength = edge.customLength ? edge.length : this.constants.physics.springLength; + + combinedClusterSize = node1.clusterSize + node3.clusterSize - 2; - /** - * max time between two taps - * @property doubleTapInterval - * @type {Number} - * @default 300 - */ - doubleTapInterval: 300 + // this implies that the edges between big clusters are longer + edgeLength += combinedClusterSize * this.constants.clustering.edgeGrowth; + this._calculateSpringForce(node1, node2, 0.5 * edgeLength); + this._calculateSpringForce(node2, node3, 0.5 * edgeLength); + } } - }; - })('tap'); + } + } + } + }; + /** - * @module gestures - */ - /** - * when a touch is being touched at the page + * This is the code actually performing the calculation for the function above. It is split out to avoid repetition. * - * @class Touch - * @static + * @param node1 + * @param node2 + * @param edgeLength + * @private */ + exports._calculateSpringForce = function (node1, node2, edgeLength) { + var dx, dy, fx, fy, springForce, distance; + + dx = (node1.x - node2.x); + dy = (node1.y - node2.y); + distance = Math.sqrt(dx * dx + dy * dy); + + if (distance == 0) { + distance = 0.01; + } + + // the 1/distance is so the fx and fy can be calculated without sine or cosine. + springForce = this.constants.physics.springConstant * (edgeLength - distance) / distance; + + fx = dx * springForce; + fy = dy * springForce; + + node1.fx += fx; + node1.fy += fy; + node2.fx -= fx; + node2.fy -= fy; + }; + + /** - * @event touch - * @param {Object} ev + * Load the HTML for the physics config and bind it + * @private */ - Hammer.gestures.Touch = { - name: 'touch', - index: -Infinity, - defaults: { - /** - * call preventDefault at touchstart, and makes the element blocking by disabling the scrolling of the page, - * but it improves gestures like transforming and dragging. - * be careful with using this, it can be very annoying for users to be stuck on the page - * @property preventDefault - * @type {Boolean} - * @default false - */ - preventDefault: false, + exports._loadPhysicsConfiguration = function () { + if (this.physicsConfiguration === undefined) { + this.backupConstants = {}; + util.deepExtend(this.backupConstants,this.constants); - /** - * disable mouse events, so only touch (or pen!) input triggers events - * @property preventMouse - * @type {Boolean} - * @default false - */ - preventMouse: false - }, - handler: function touchGesture(ev, inst) { - if(inst.options.preventMouse && ev.pointerType == POINTER_MOUSE) { - ev.stopDetect(); - return; - } + var hierarchicalLayoutDirections = ["LR", "RL", "UD", "DU"]; + this.physicsConfiguration = document.createElement('div'); + this.physicsConfiguration.className = "PhysicsConfiguration"; + this.physicsConfiguration.innerHTML = '' + + '' + + '' + + '' + + '' + + '' + + '' + + '
Simulation Mode:
Barnes HutRepulsionHierarchical
' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '
Options:
' + this.containerElement.parentElement.insertBefore(this.physicsConfiguration, this.containerElement); + this.optionsDiv = document.createElement("div"); + this.optionsDiv.style.fontSize = "14px"; + this.optionsDiv.style.fontFamily = "verdana"; + this.containerElement.parentElement.insertBefore(this.optionsDiv, this.containerElement); + + var rangeElement; + rangeElement = document.getElementById('graph_BH_gc'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_gc', -1, "physics_barnesHut_gravitationalConstant"); + rangeElement = document.getElementById('graph_BH_cg'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_cg', 1, "physics_centralGravity"); + rangeElement = document.getElementById('graph_BH_sc'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_sc', 1, "physics_springConstant"); + rangeElement = document.getElementById('graph_BH_sl'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_sl', 1, "physics_springLength"); + rangeElement = document.getElementById('graph_BH_damp'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_damp', 1, "physics_damping"); + + rangeElement = document.getElementById('graph_R_nd'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_nd', 1, "physics_repulsion_nodeDistance"); + rangeElement = document.getElementById('graph_R_cg'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_cg', 1, "physics_centralGravity"); + rangeElement = document.getElementById('graph_R_sc'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_sc', 1, "physics_springConstant"); + rangeElement = document.getElementById('graph_R_sl'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_sl', 1, "physics_springLength"); + rangeElement = document.getElementById('graph_R_damp'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_damp', 1, "physics_damping"); + + rangeElement = document.getElementById('graph_H_nd'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_nd', 1, "physics_hierarchicalRepulsion_nodeDistance"); + rangeElement = document.getElementById('graph_H_cg'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_cg', 1, "physics_centralGravity"); + rangeElement = document.getElementById('graph_H_sc'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_sc', 1, "physics_springConstant"); + rangeElement = document.getElementById('graph_H_sl'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_sl', 1, "physics_springLength"); + rangeElement = document.getElementById('graph_H_damp'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_damp', 1, "physics_damping"); + rangeElement = document.getElementById('graph_H_direction'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_direction', hierarchicalLayoutDirections, "hierarchicalLayout_direction"); + rangeElement = document.getElementById('graph_H_levsep'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_levsep', 1, "hierarchicalLayout_levelSeparation"); + rangeElement = document.getElementById('graph_H_nspac'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_nspac', 1, "hierarchicalLayout_nodeSpacing"); + + var radioButton1 = document.getElementById("graph_physicsMethod1"); + var radioButton2 = document.getElementById("graph_physicsMethod2"); + var radioButton3 = document.getElementById("graph_physicsMethod3"); + radioButton2.checked = true; + if (this.constants.physics.barnesHut.enabled) { + radioButton1.checked = true; + } + if (this.constants.hierarchicalLayout.enabled) { + radioButton3.checked = true; + } + + var graph_toggleSmooth = document.getElementById("graph_toggleSmooth"); + var graph_repositionNodes = document.getElementById("graph_repositionNodes"); + var graph_generateOptions = document.getElementById("graph_generateOptions"); + + graph_toggleSmooth.onclick = graphToggleSmoothCurves.bind(this); + graph_repositionNodes.onclick = graphRepositionNodes.bind(this); + graph_generateOptions.onclick = graphGenerateOptions.bind(this); + if (this.constants.smoothCurves == true && this.constants.dynamicSmoothCurves == false) { + graph_toggleSmooth.style.background = "#A4FF56"; + } + else { + graph_toggleSmooth.style.background = "#FF8532"; + } - if(inst.options.preventDefault) { - ev.preventDefault(); - } - if(ev.eventType == EVENT_TOUCH) { - inst.trigger('touch', ev); - } - } + switchConfigurations.apply(this); + + radioButton1.onchange = switchConfigurations.bind(this); + radioButton2.onchange = switchConfigurations.bind(this); + radioButton3.onchange = switchConfigurations.bind(this); + } }; /** - * @module gestures - */ - /** - * User want to scale or rotate with 2 fingers - * Preventing the default browser behavior is a good way to improve feel and working. This can be done with the - * `preventDefault` option. + * This overwrites the this.constants. * - * @class Transform - * @static - */ - /** - * @event transform - * @param {Object} ev - */ - /** - * @event transformstart - * @param {Object} ev - */ - /** - * @event transformend - * @param {Object} ev - */ - /** - * @event pinchin - * @param {Object} ev + * @param constantsVariableName + * @param value + * @private */ + exports._overWriteGraphConstants = function (constantsVariableName, value) { + var nameArray = constantsVariableName.split("_"); + if (nameArray.length == 1) { + this.constants[nameArray[0]] = value; + } + else if (nameArray.length == 2) { + this.constants[nameArray[0]][nameArray[1]] = value; + } + else if (nameArray.length == 3) { + this.constants[nameArray[0]][nameArray[1]][nameArray[2]] = value; + } + }; + + /** - * @event pinchout - * @param {Object} ev + * this function is bound to the toggle smooth curves button. That is also why it is not in the prototype. */ + function graphToggleSmoothCurves () { + this.constants.smoothCurves.enabled = !this.constants.smoothCurves.enabled; + var graph_toggleSmooth = document.getElementById("graph_toggleSmooth"); + if (this.constants.smoothCurves.enabled == true) {graph_toggleSmooth.style.background = "#A4FF56";} + else {graph_toggleSmooth.style.background = "#FF8532";} + + this._configureSmoothCurves(false); + } + /** - * @event rotate - * @param {Object} ev + * this function is used to scramble the nodes + * */ + function graphRepositionNodes () { + for (var nodeId in this.calculationNodes) { + if (this.calculationNodes.hasOwnProperty(nodeId)) { + this.calculationNodes[nodeId].vx = 0; this.calculationNodes[nodeId].vy = 0; + this.calculationNodes[nodeId].fx = 0; this.calculationNodes[nodeId].fy = 0; + } + } + if (this.constants.hierarchicalLayout.enabled == true) { + this._setupHierarchicalLayout(); + showValueOfRange.call(this, 'graph_H_nd', 1, "physics_hierarchicalRepulsion_nodeDistance"); + showValueOfRange.call(this, 'graph_H_cg', 1, "physics_centralGravity"); + showValueOfRange.call(this, 'graph_H_sc', 1, "physics_springConstant"); + showValueOfRange.call(this, 'graph_H_sl', 1, "physics_springLength"); + showValueOfRange.call(this, 'graph_H_damp', 1, "physics_damping"); + } + else { + this.repositionNodes(); + } + this.moving = true; + this.start(); + } /** - * @param {String} name + * this is used to generate an options file from the playing with physics system. */ - (function(name) { - var triggered = false; - - function transformGesture(ev, inst) { - switch(ev.eventType) { - case EVENT_START: - triggered = false; - break; - - case EVENT_MOVE: - // at least multitouch - if(ev.touches.length < 2) { - return; - } - - var scaleThreshold = Math.abs(1 - ev.scale); - var rotationThreshold = Math.abs(ev.rotation); - - // when the distance we moved is too small we skip this gesture - // or we can be already in dragging - if(scaleThreshold < inst.options.transformMinScale && - rotationThreshold < inst.options.transformMinRotation) { - return; - } - - // we are transforming! - Detection.current.name = name; - - // first time, trigger dragstart event - if(!triggered) { - inst.trigger(name + 'start', ev); - triggered = true; - } - - inst.trigger(name, ev); // basic transform event - - // trigger rotate event - if(rotationThreshold > inst.options.transformMinRotation) { - inst.trigger('rotate', ev); - } - - // trigger pinch event - if(scaleThreshold > inst.options.transformMinScale) { - inst.trigger('pinch', ev); - inst.trigger('pinch' + (ev.scale < 1 ? 'in' : 'out'), ev); - } - break; - - case EVENT_RELEASE: - if(triggered && ev.changedLength < 2) { - inst.trigger(name + 'end', ev); - triggered = false; - } - break; + function graphGenerateOptions () { + var options = "No options are required, default values used."; + var optionsSpecific = []; + var radioButton1 = document.getElementById("graph_physicsMethod1"); + var radioButton2 = document.getElementById("graph_physicsMethod2"); + if (radioButton1.checked == true) { + if (this.constants.physics.barnesHut.gravitationalConstant != this.backupConstants.physics.barnesHut.gravitationalConstant) {optionsSpecific.push("gravitationalConstant: " + this.constants.physics.barnesHut.gravitationalConstant);} + if (this.constants.physics.centralGravity != this.backupConstants.physics.barnesHut.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);} + if (this.constants.physics.springLength != this.backupConstants.physics.barnesHut.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);} + if (this.constants.physics.springConstant != this.backupConstants.physics.barnesHut.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);} + if (this.constants.physics.damping != this.backupConstants.physics.barnesHut.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);} + if (optionsSpecific.length != 0) { + options = "var options = {"; + options += "physics: {barnesHut: {"; + for (var i = 0; i < optionsSpecific.length; i++) { + options += optionsSpecific[i]; + if (i < optionsSpecific.length - 1) { + options += ", " } + } + options += '}}' } + if (this.constants.smoothCurves.enabled != this.backupConstants.smoothCurves.enabled) { + if (optionsSpecific.length == 0) {options = "var options = {";} + else {options += ", "} + options += "smoothCurves: " + this.constants.smoothCurves.enabled; + } + if (options != "No options are required, default values used.") { + options += '};' + } + } + else if (radioButton2.checked == true) { + options = "var options = {"; + options += "physics: {barnesHut: {enabled: false}"; + if (this.constants.physics.repulsion.nodeDistance != this.backupConstants.physics.repulsion.nodeDistance) {optionsSpecific.push("nodeDistance: " + this.constants.physics.repulsion.nodeDistance);} + if (this.constants.physics.centralGravity != this.backupConstants.physics.repulsion.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);} + if (this.constants.physics.springLength != this.backupConstants.physics.repulsion.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);} + if (this.constants.physics.springConstant != this.backupConstants.physics.repulsion.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);} + if (this.constants.physics.damping != this.backupConstants.physics.repulsion.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);} + if (optionsSpecific.length != 0) { + options += ", repulsion: {"; + for (var i = 0; i < optionsSpecific.length; i++) { + options += optionsSpecific[i]; + if (i < optionsSpecific.length - 1) { + options += ", " + } + } + options += '}}' + } + if (optionsSpecific.length == 0) {options += "}"} + if (this.constants.smoothCurves != this.backupConstants.smoothCurves) { + options += ", smoothCurves: " + this.constants.smoothCurves; + } + options += '};' + } + else { + options = "var options = {"; + if (this.constants.physics.hierarchicalRepulsion.nodeDistance != this.backupConstants.physics.hierarchicalRepulsion.nodeDistance) {optionsSpecific.push("nodeDistance: " + this.constants.physics.hierarchicalRepulsion.nodeDistance);} + if (this.constants.physics.centralGravity != this.backupConstants.physics.hierarchicalRepulsion.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);} + if (this.constants.physics.springLength != this.backupConstants.physics.hierarchicalRepulsion.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);} + if (this.constants.physics.springConstant != this.backupConstants.physics.hierarchicalRepulsion.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);} + if (this.constants.physics.damping != this.backupConstants.physics.hierarchicalRepulsion.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);} + if (optionsSpecific.length != 0) { + options += "physics: {hierarchicalRepulsion: {"; + for (var i = 0; i < optionsSpecific.length; i++) { + options += optionsSpecific[i]; + if (i < optionsSpecific.length - 1) { + options += ", "; + } + } + options += '}},'; + } + options += 'hierarchicalLayout: {'; + optionsSpecific = []; + if (this.constants.hierarchicalLayout.direction != this.backupConstants.hierarchicalLayout.direction) {optionsSpecific.push("direction: " + this.constants.hierarchicalLayout.direction);} + if (Math.abs(this.constants.hierarchicalLayout.levelSeparation) != this.backupConstants.hierarchicalLayout.levelSeparation) {optionsSpecific.push("levelSeparation: " + this.constants.hierarchicalLayout.levelSeparation);} + if (this.constants.hierarchicalLayout.nodeSpacing != this.backupConstants.hierarchicalLayout.nodeSpacing) {optionsSpecific.push("nodeSpacing: " + this.constants.hierarchicalLayout.nodeSpacing);} + if (optionsSpecific.length != 0) { + for (var i = 0; i < optionsSpecific.length; i++) { + options += optionsSpecific[i]; + if (i < optionsSpecific.length - 1) { + options += ", " + } + } + options += '}' + } + else { + options += "enabled:true}"; + } + options += '};' + } - Hammer.gestures.Transform = { - name: name, - index: 45, - defaults: { - /** - * minimal scale factor, no scale is 1, zoomin is to 0 and zoomout until higher then 1 - * @property transformMinScale - * @type {Number} - * @default 0.01 - */ - transformMinScale: 0.01, - - /** - * rotation in degrees - * @property transformMinRotation - * @type {Number} - * @default 1 - */ - transformMinRotation: 1 - }, - - handler: transformGesture - }; - })('transform'); + + this.optionsDiv.innerHTML = options; + } /** - * @module hammer + * this is used to switch between barnesHut, repulsion and hierarchical. + * */ - - // AMD export - if(true) { - !(__WEBPACK_AMD_DEFINE_RESULT__ = (function() { - return Hammer; - }.call(exports, __webpack_require__, exports, module)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); - // commonjs export - } else if(typeof module !== 'undefined' && module.exports) { - module.exports = Hammer; - // browser export - } else { - window.Hammer = Hammer; + function switchConfigurations () { + var ids = ["graph_BH_table", "graph_R_table", "graph_H_table"]; + var radioButton = document.querySelector('input[name="graph_physicsMethod"]:checked').value; + var tableId = "graph_" + radioButton + "_table"; + var table = document.getElementById(tableId); + table.style.display = "block"; + for (var i = 0; i < ids.length; i++) { + if (ids[i] != tableId) { + table = document.getElementById(ids[i]); + table.style.display = "none"; + } + } + this._restoreNodes(); + if (radioButton == "R") { + this.constants.hierarchicalLayout.enabled = false; + this.constants.physics.hierarchicalRepulsion.enabled = false; + this.constants.physics.barnesHut.enabled = false; + } + else if (radioButton == "H") { + if (this.constants.hierarchicalLayout.enabled == false) { + this.constants.hierarchicalLayout.enabled = true; + this.constants.physics.hierarchicalRepulsion.enabled = true; + this.constants.physics.barnesHut.enabled = false; + this.constants.smoothCurves.enabled = false; + this._setupHierarchicalLayout(); + } + } + else { + this.constants.hierarchicalLayout.enabled = false; + this.constants.physics.hierarchicalRepulsion.enabled = false; + this.constants.physics.barnesHut.enabled = true; + } + this._loadSelectedForceSolver(); + var graph_toggleSmooth = document.getElementById("graph_toggleSmooth"); + if (this.constants.smoothCurves.enabled == true) {graph_toggleSmooth.style.background = "#A4FF56";} + else {graph_toggleSmooth.style.background = "#FF8532";} + this.moving = true; + this.start(); } - })(window); - -/***/ }, -/* 54 */ -/***/ function(module, exports, __webpack_require__) { - - var __WEBPACK_AMD_DEFINE_RESULT__;/* WEBPACK VAR INJECTION */(function(global, module) {//! moment.js - //! version : 2.7.0 - //! authors : Tim Wood, Iskren Chernev, Moment.js contributors - //! license : MIT - //! momentjs.com - - (function (undefined) { - - /************************************ - Constants - ************************************/ - - var moment, - VERSION = "2.7.0", - // the global-scope this is NOT the global object in Node.js - globalScope = typeof global !== 'undefined' ? global : this, - oldGlobalMoment, - round = Math.round, - i, - - YEAR = 0, - MONTH = 1, - DATE = 2, - HOUR = 3, - MINUTE = 4, - SECOND = 5, - MILLISECOND = 6, - - // internal storage for language config files - languages = {}, - - // moment internal properties - momentProperties = { - _isAMomentObject: null, - _i : null, - _f : null, - _l : null, - _strict : null, - _tzm : null, - _isUTC : null, - _offset : null, // optional. Combine with _isUTC - _pf : null, - _lang : null // optional - }, - - // check for nodeJS - hasModule = (typeof module !== 'undefined' && module.exports), - - // ASP.NET json date format regex - aspNetJsonRegex = /^\/?Date\((\-?\d+)/i, - aspNetTimeSpanJsonRegex = /(\-)?(?:(\d*)\.)?(\d+)\:(\d+)(?:\:(\d+)\.?(\d{3})?)?/, - - // from http://docs.closure-library.googlecode.com/git/closure_goog_date_date.js.source.html - // somewhat more in line with 4.4.3.2 2004 spec, but allows decimal anywhere - isoDurationRegex = /^(-)?P(?:(?:([0-9,.]*)Y)?(?:([0-9,.]*)M)?(?:([0-9,.]*)D)?(?:T(?:([0-9,.]*)H)?(?:([0-9,.]*)M)?(?:([0-9,.]*)S)?)?|([0-9,.]*)W)$/, - - // format tokens - formattingTokens = /(\[[^\[]*\])|(\\)?(Mo|MM?M?M?|Do|DDDo|DD?D?D?|ddd?d?|do?|w[o|w]?|W[o|W]?|Q|YYYYYY|YYYYY|YYYY|YY|gg(ggg?)?|GG(GGG?)?|e|E|a|A|hh?|HH?|mm?|ss?|S{1,4}|X|zz?|ZZ?|.)/g, - localFormattingTokens = /(\[[^\[]*\])|(\\)?(LT|LL?L?L?|l{1,4})/g, - // parsing token regexes - parseTokenOneOrTwoDigits = /\d\d?/, // 0 - 99 - parseTokenOneToThreeDigits = /\d{1,3}/, // 0 - 999 - parseTokenOneToFourDigits = /\d{1,4}/, // 0 - 9999 - parseTokenOneToSixDigits = /[+\-]?\d{1,6}/, // -999,999 - 999,999 - parseTokenDigits = /\d+/, // nonzero number of digits - parseTokenWord = /[0-9]*['a-z\u00A0-\u05FF\u0700-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF]+|[\u0600-\u06FF\/]+(\s*?[\u0600-\u06FF]+){1,2}/i, // any word (or two) characters or numbers including two/three word month in arabic. - parseTokenTimezone = /Z|[\+\-]\d\d:?\d\d/gi, // +00:00 -00:00 +0000 -0000 or Z - parseTokenT = /T/i, // T (ISO separator) - parseTokenTimestampMs = /[\+\-]?\d+(\.\d{1,3})?/, // 123456789 123456789.123 - parseTokenOrdinal = /\d{1,2}/, + /** + * this generates the ranges depending on the iniital values. + * + * @param id + * @param map + * @param constantsVariableName + */ + function showValueOfRange (id,map,constantsVariableName) { + var valueId = id + "_value"; + var rangeValue = document.getElementById(id).value; - //strict parsing regexes - parseTokenOneDigit = /\d/, // 0 - 9 - parseTokenTwoDigits = /\d\d/, // 00 - 99 - parseTokenThreeDigits = /\d{3}/, // 000 - 999 - parseTokenFourDigits = /\d{4}/, // 0000 - 9999 - parseTokenSixDigits = /[+-]?\d{6}/, // -999,999 - 999,999 - parseTokenSignedNumber = /[+-]?\d+/, // -inf - inf + if (map instanceof Array) { + document.getElementById(valueId).value = map[parseInt(rangeValue)]; + this._overWriteGraphConstants(constantsVariableName,map[parseInt(rangeValue)]); + } + else { + document.getElementById(valueId).value = parseInt(map) * parseFloat(rangeValue); + this._overWriteGraphConstants(constantsVariableName, parseInt(map) * parseFloat(rangeValue)); + } - // iso 8601 regex - // 0000-00-00 0000-W00 or 0000-W00-0 + T + 00 or 00:00 or 00:00:00 or 00:00:00.000 + +00:00 or +0000 or +00) - isoRegex = /^\s*(?:[+-]\d{6}|\d{4})-(?:(\d\d-\d\d)|(W\d\d$)|(W\d\d-\d)|(\d\d\d))((T| )(\d\d(:\d\d(:\d\d(\.\d+)?)?)?)?([\+\-]\d\d(?::?\d\d)?|\s*Z)?)?$/, + if (constantsVariableName == "hierarchicalLayout_direction" || + constantsVariableName == "hierarchicalLayout_levelSeparation" || + constantsVariableName == "hierarchicalLayout_nodeSpacing") { + this._setupHierarchicalLayout(); + } + this.moving = true; + this.start(); + } - isoFormat = 'YYYY-MM-DDTHH:mm:ssZ', - isoDates = [ - ['YYYYYY-MM-DD', /[+-]\d{6}-\d{2}-\d{2}/], - ['YYYY-MM-DD', /\d{4}-\d{2}-\d{2}/], - ['GGGG-[W]WW-E', /\d{4}-W\d{2}-\d/], - ['GGGG-[W]WW', /\d{4}-W\d{2}/], - ['YYYY-DDD', /\d{4}-\d{3}/] - ], +/***/ }, +/* 50 */ +/***/ function(module, exports, __webpack_require__) { - // iso time formats and regexes - isoTimes = [ - ['HH:mm:ss.SSSS', /(T| )\d\d:\d\d:\d\d\.\d+/], - ['HH:mm:ss', /(T| )\d\d:\d\d:\d\d/], - ['HH:mm', /(T| )\d\d:\d\d/], - ['HH', /(T| )\d\d/] - ], + /** + * Creation of the ClusterMixin var. + * + * This contains all the functions the Network object can use to employ clustering + */ - // timezone chunker "+10:00" > ["10", "00"] or "-1530" > ["-15", "30"] - parseTimezoneChunker = /([\+\-]|\d\d)/gi, + /** + * This is only called in the constructor of the network object + * + */ + exports.startWithClustering = function() { + // cluster if the data set is big + this.clusterToFit(this.constants.clustering.initialMaxNodes, true); - // getter and setter names - proxyGettersAndSetters = 'Date|Hours|Minutes|Seconds|Milliseconds'.split('|'), - unitMillisecondFactors = { - 'Milliseconds' : 1, - 'Seconds' : 1e3, - 'Minutes' : 6e4, - 'Hours' : 36e5, - 'Days' : 864e5, - 'Months' : 2592e6, - 'Years' : 31536e6 - }, + // updates the lables after clustering + this.updateLabels(); - unitAliases = { - ms : 'millisecond', - s : 'second', - m : 'minute', - h : 'hour', - d : 'day', - D : 'date', - w : 'week', - W : 'isoWeek', - M : 'month', - Q : 'quarter', - y : 'year', - DDD : 'dayOfYear', - e : 'weekday', - E : 'isoWeekday', - gg: 'weekYear', - GG: 'isoWeekYear' - }, + // this is called here because if clusterin is disabled, the start and stabilize are called in + // the setData function. + if (this.stabilize) { + this._stabilize(); + } + this.start(); + }; - camelFunctions = { - dayofyear : 'dayOfYear', - isoweekday : 'isoWeekday', - isoweek : 'isoWeek', - weekyear : 'weekYear', - isoweekyear : 'isoWeekYear' - }, + /** + * This function clusters until the initialMaxNodes has been reached + * + * @param {Number} maxNumberOfNodes + * @param {Boolean} reposition + */ + exports.clusterToFit = function(maxNumberOfNodes, reposition) { + var numberOfNodes = this.nodeIndices.length; - // format function strings - formatFunctions = {}, + var maxLevels = 50; + var level = 0; - // default relative time thresholds - relativeTimeThresholds = { - s: 45, //seconds to minutes - m: 45, //minutes to hours - h: 22, //hours to days - dd: 25, //days to month (month == 1) - dm: 45, //days to months (months > 1) - dy: 345 //days to year - }, + // we first cluster the hubs, then we pull in the outliers, repeat + while (numberOfNodes > maxNumberOfNodes && level < maxLevels) { + if (level % 3 == 0) { + this.forceAggregateHubs(true); + this.normalizeClusterLevels(); + } + else { + this.increaseClusterLevel(); // this also includes a cluster normalization + } - // tokens to ordinalize and pad - ordinalizeTokens = 'DDD w W M D d'.split(' '), - paddedTokens = 'M D H h m s w W'.split(' '), + numberOfNodes = this.nodeIndices.length; + level += 1; + } - formatTokenFunctions = { - M : function () { - return this.month() + 1; - }, - MMM : function (format) { - return this.lang().monthsShort(this, format); - }, - MMMM : function (format) { - return this.lang().months(this, format); - }, - D : function () { - return this.date(); - }, - DDD : function () { - return this.dayOfYear(); - }, - d : function () { - return this.day(); - }, - dd : function (format) { - return this.lang().weekdaysMin(this, format); - }, - ddd : function (format) { - return this.lang().weekdaysShort(this, format); - }, - dddd : function (format) { - return this.lang().weekdays(this, format); - }, - w : function () { - return this.week(); - }, - W : function () { - return this.isoWeek(); - }, - YY : function () { - return leftZeroFill(this.year() % 100, 2); - }, - YYYY : function () { - return leftZeroFill(this.year(), 4); - }, - YYYYY : function () { - return leftZeroFill(this.year(), 5); - }, - YYYYYY : function () { - var y = this.year(), sign = y >= 0 ? '+' : '-'; - return sign + leftZeroFill(Math.abs(y), 6); - }, - gg : function () { - return leftZeroFill(this.weekYear() % 100, 2); - }, - gggg : function () { - return leftZeroFill(this.weekYear(), 4); - }, - ggggg : function () { - return leftZeroFill(this.weekYear(), 5); - }, - GG : function () { - return leftZeroFill(this.isoWeekYear() % 100, 2); - }, - GGGG : function () { - return leftZeroFill(this.isoWeekYear(), 4); - }, - GGGGG : function () { - return leftZeroFill(this.isoWeekYear(), 5); - }, - e : function () { - return this.weekday(); - }, - E : function () { - return this.isoWeekday(); - }, - a : function () { - return this.lang().meridiem(this.hours(), this.minutes(), true); - }, - A : function () { - return this.lang().meridiem(this.hours(), this.minutes(), false); - }, - H : function () { - return this.hours(); - }, - h : function () { - return this.hours() % 12 || 12; - }, - m : function () { - return this.minutes(); - }, - s : function () { - return this.seconds(); - }, - S : function () { - return toInt(this.milliseconds() / 100); - }, - SS : function () { - return leftZeroFill(toInt(this.milliseconds() / 10), 2); - }, - SSS : function () { - return leftZeroFill(this.milliseconds(), 3); - }, - SSSS : function () { - return leftZeroFill(this.milliseconds(), 3); - }, - Z : function () { - var a = -this.zone(), - b = "+"; - if (a < 0) { - a = -a; - b = "-"; - } - return b + leftZeroFill(toInt(a / 60), 2) + ":" + leftZeroFill(toInt(a) % 60, 2); - }, - ZZ : function () { - var a = -this.zone(), - b = "+"; - if (a < 0) { - a = -a; - b = "-"; - } - return b + leftZeroFill(toInt(a / 60), 2) + leftZeroFill(toInt(a) % 60, 2); - }, - z : function () { - return this.zoneAbbr(); - }, - zz : function () { - return this.zoneName(); - }, - X : function () { - return this.unix(); - }, - Q : function () { - return this.quarter(); - } - }, + // after the clustering we reposition the nodes to reduce the initial chaos + if (level > 0 && reposition == true) { + this.repositionNodes(); + } + this._updateCalculationNodes(); + }; - lists = ['months', 'monthsShort', 'weekdays', 'weekdaysShort', 'weekdaysMin']; + /** + * This function can be called to open up a specific cluster. It is only called by + * It will unpack the cluster back one level. + * + * @param node | Node object: cluster to open. + */ + exports.openCluster = function(node) { + var isMovingBeforeClustering = this.moving; + if (node.clusterSize > this.constants.clustering.sectorThreshold && this._nodeInActiveArea(node) && + !(this._sector() == "default" && this.nodeIndices.length == 1)) { + // this loads a new sector, loads the nodes and edges and nodeIndices of it. + this._addSector(node); + var level = 0; - // Pick the first defined of two or three arguments. dfl comes from - // default. - function dfl(a, b, c) { - switch (arguments.length) { - case 2: return a != null ? a : b; - case 3: return a != null ? a : b != null ? b : c; - default: throw new Error("Implement me"); - } + // we decluster until we reach a decent number of nodes + while ((this.nodeIndices.length < this.constants.clustering.initialMaxNodes) && (level < 10)) { + this.decreaseClusterLevel(); + level += 1; } - function defaultParsingFlags() { - // We need to deep clone this object, and es5 standard is not very - // helpful. - return { - empty : false, - unusedTokens : [], - unusedInput : [], - overflow : -2, - charsLeftOver : 0, - nullInput : false, - invalidMonth : null, - invalidFormat : false, - userInvalidated : false, - iso: false - }; - } + } + else { + this._expandClusterNode(node,false,true); - function deprecate(msg, fn) { - var firstTime = true; - function printMsg() { - if (moment.suppressDeprecationWarnings === false && - typeof console !== 'undefined' && console.warn) { - console.warn("Deprecation warning: " + msg); - } - } - return extend(function () { - if (firstTime) { - printMsg(); - firstTime = false; - } - return fn.apply(this, arguments); - }, fn); - } + // update the index list, dynamic edges and labels + this._updateNodeIndexList(); + this._updateDynamicEdges(); + this._updateCalculationNodes(); + this.updateLabels(); + } + + // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded + if (this.moving != isMovingBeforeClustering) { + this.start(); + } + }; + + + /** + * This calls the updateClustes with default arguments + */ + exports.updateClustersDefault = function() { + if (this.constants.clustering.enabled == true) { + this.updateClusters(0,false,false); + } + }; + + + /** + * This function can be called to increase the cluster level. This means that the nodes with only one edge connection will + * be clustered with their connected node. This can be repeated as many times as needed. + * This can be called externally (by a keybind for instance) to reduce the complexity of big datasets. + */ + exports.increaseClusterLevel = function() { + this.updateClusters(-1,false,true); + }; - function padToken(func, count) { - return function (a) { - return leftZeroFill(func.call(this, a), count); - }; - } - function ordinalizeToken(func, period) { - return function (a) { - return this.lang().ordinal(func.call(this, a), period); - }; - } - while (ordinalizeTokens.length) { - i = ordinalizeTokens.pop(); - formatTokenFunctions[i + 'o'] = ordinalizeToken(formatTokenFunctions[i], i); - } - while (paddedTokens.length) { - i = paddedTokens.pop(); - formatTokenFunctions[i + i] = padToken(formatTokenFunctions[i], 2); - } - formatTokenFunctions.DDDD = padToken(formatTokenFunctions.DDD, 3); + /** + * This function can be called to decrease the cluster level. This means that the nodes with only one edge connection will + * be unpacked if they are a cluster. This can be repeated as many times as needed. + * This can be called externally (by a key-bind for instance) to look into clusters without zooming. + */ + exports.decreaseClusterLevel = function() { + this.updateClusters(1,false,true); + }; - /************************************ - Constructors - ************************************/ + /** + * This is the main clustering function. It clusters and declusters on zoom or forced + * This function clusters on zoom, it can be called with a predefined zoom direction + * If out, check if we can form clusters, if in, check if we can open clusters. + * This function is only called from _zoom() + * + * @param {Number} zoomDirection | -1 / 0 / +1 for zoomOut / determineByZoom / zoomIn + * @param {Boolean} recursive | enabled or disable recursive calling of the opening of clusters + * @param {Boolean} force | enabled or disable forcing + * @param {Boolean} doNotStart | if true do not call start + * + */ + exports.updateClusters = function(zoomDirection,recursive,force,doNotStart) { + var isMovingBeforeClustering = this.moving; + var amountOfNodes = this.nodeIndices.length; - function Language() { + // on zoom out collapse the sector if the scale is at the level the sector was made + if (this.previousScale > this.scale && zoomDirection == 0) { + this._collapseSector(); + } + // check if we zoom in or out + if (this.previousScale > this.scale || zoomDirection == -1) { // zoom out + // forming clusters when forced pulls outliers in. When not forced, the edge length of the + // outer nodes determines if it is being clustered + this._formClusters(force); + } + else if (this.previousScale < this.scale || zoomDirection == 1) { // zoom in + if (force == true) { + // _openClusters checks for each node if the formationScale of the cluster is smaller than + // the current scale and if so, declusters. When forced, all clusters are reduced by one step + this._openClusters(recursive,force); } - - // Moment prototype object - function Moment(config) { - checkOverflow(config); - extend(this, config); + else { + // if a cluster takes up a set percentage of the active window + this._openClustersBySize(); } + } + this._updateNodeIndexList(); - // Duration Constructor - function Duration(duration) { - var normalizedInput = normalizeObjectUnits(duration), - years = normalizedInput.year || 0, - quarters = normalizedInput.quarter || 0, - months = normalizedInput.month || 0, - weeks = normalizedInput.week || 0, - days = normalizedInput.day || 0, - hours = normalizedInput.hour || 0, - minutes = normalizedInput.minute || 0, - seconds = normalizedInput.second || 0, - milliseconds = normalizedInput.millisecond || 0; + // if a cluster was NOT formed and the user zoomed out, we try clustering by hubs + if (this.nodeIndices.length == amountOfNodes && (this.previousScale > this.scale || zoomDirection == -1)) { + this._aggregateHubs(force); + this._updateNodeIndexList(); + } - // representation for dateAddRemove - this._milliseconds = +milliseconds + - seconds * 1e3 + // 1000 - minutes * 6e4 + // 1000 * 60 - hours * 36e5; // 1000 * 60 * 60 - // Because of dateAddRemove treats 24 hours as different from a - // day when working around DST, we need to store them separately - this._days = +days + - weeks * 7; - // It is impossible translate months into days without knowing - // which months you are are talking about, so we have to store - // it separately. - this._months = +months + - quarters * 3 + - years * 12; + // we now reduce chains. + if (this.previousScale > this.scale || zoomDirection == -1) { // zoom out + this.handleChains(); + this._updateNodeIndexList(); + } - this._data = {}; + this.previousScale = this.scale; - this._bubble(); + // rest of the update the index list, dynamic edges and labels + this._updateDynamicEdges(); + this.updateLabels(); + + // if a cluster was formed, we increase the clusterSession + if (this.nodeIndices.length < amountOfNodes) { // this means a clustering operation has taken place + this.clusterSession += 1; + // if clusters have been made, we normalize the cluster level + this.normalizeClusterLevels(); + } + + if (doNotStart == false || doNotStart === undefined) { + // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded + if (this.moving != isMovingBeforeClustering) { + this.start(); } + } - /************************************ - Helpers - ************************************/ + this._updateCalculationNodes(); + }; + /** + * This function handles the chains. It is called on every updateClusters(). + */ + exports.handleChains = function() { + // after clustering we check how many chains there are + var chainPercentage = this._getChainFraction(); + if (chainPercentage > this.constants.clustering.chainThreshold) { + this._reduceAmountOfChains(1 - this.constants.clustering.chainThreshold / chainPercentage) - function extend(a, b) { - for (var i in b) { - if (b.hasOwnProperty(i)) { - a[i] = b[i]; - } - } + } + }; - if (b.hasOwnProperty("toString")) { - a.toString = b.toString; - } + /** + * this functions starts clustering by hubs + * The minimum hub threshold is set globally + * + * @private + */ + exports._aggregateHubs = function(force) { + this._getHubSize(); + this._formClustersByHub(force,false); + }; - if (b.hasOwnProperty("valueOf")) { - a.valueOf = b.valueOf; - } - return a; - } + /** + * This function is fired by keypress. It forces hubs to form. + * + */ + exports.forceAggregateHubs = function(doNotStart) { + var isMovingBeforeClustering = this.moving; + var amountOfNodes = this.nodeIndices.length; - function cloneMoment(m) { - var result = {}, i; - for (i in m) { - if (m.hasOwnProperty(i) && momentProperties.hasOwnProperty(i)) { - result[i] = m[i]; - } - } + this._aggregateHubs(true); - return result; - } + // update the index list, dynamic edges and labels + this._updateNodeIndexList(); + this._updateDynamicEdges(); + this.updateLabels(); - function absRound(number) { - if (number < 0) { - return Math.ceil(number); - } else { - return Math.floor(number); - } - } + // if a cluster was formed, we increase the clusterSession + if (this.nodeIndices.length != amountOfNodes) { + this.clusterSession += 1; + } - // left zero fill a number - // see http://jsperf.com/left-zero-filling for performance comparison - function leftZeroFill(number, targetLength, forceSign) { - var output = '' + Math.abs(number), - sign = number >= 0; + if (doNotStart == false || doNotStart === undefined) { + // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded + if (this.moving != isMovingBeforeClustering) { + this.start(); + } + } + }; - while (output.length < targetLength) { - output = '0' + output; + /** + * If a cluster takes up more than a set percentage of the screen, open the cluster + * + * @private + */ + exports._openClustersBySize = function() { + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + var node = this.nodes[nodeId]; + if (node.inView() == true) { + if ((node.width*this.scale > this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientWidth) || + (node.height*this.scale > this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientHeight)) { + this.openCluster(node); } - return (sign ? (forceSign ? '+' : '') : '-') + output; + } } + } + }; - // helper function for _.addTime and _.subtractTime - function addOrSubtractDurationFromMoment(mom, duration, isAdding, updateOffset) { - var milliseconds = duration._milliseconds, - days = duration._days, - months = duration._months; - updateOffset = updateOffset == null ? true : updateOffset; - if (milliseconds) { - mom._d.setTime(+mom._d + milliseconds * isAdding); - } - if (days) { - rawSetter(mom, 'Date', rawGetter(mom, 'Date') + days * isAdding); - } - if (months) { - rawMonthSetter(mom, rawGetter(mom, 'Month') + months * isAdding); - } - if (updateOffset) { - moment.updateOffset(mom, days || months); - } - } + /** + * This function loops over all nodes in the nodeIndices list. For each node it checks if it is a cluster and if it + * has to be opened based on the current zoom level. + * + * @private + */ + exports._openClusters = function(recursive,force) { + for (var i = 0; i < this.nodeIndices.length; i++) { + var node = this.nodes[this.nodeIndices[i]]; + this._expandClusterNode(node,recursive,force); + this._updateCalculationNodes(); + } + }; - // check if is an array - function isArray(input) { - return Object.prototype.toString.call(input) === '[object Array]'; + /** + * This function checks if a node has to be opened. This is done by checking the zoom level. + * If the node contains child nodes, this function is recursively called on the child nodes as well. + * This recursive behaviour is optional and can be set by the recursive argument. + * + * @param {Node} parentNode | to check for cluster and expand + * @param {Boolean} recursive | enabled or disable recursive calling + * @param {Boolean} force | enabled or disable forcing + * @param {Boolean} [openAll] | This will recursively force all nodes in the parent to be released + * @private + */ + exports._expandClusterNode = function(parentNode, recursive, force, openAll) { + // first check if node is a cluster + if (parentNode.clusterSize > 1) { + // this means that on a double tap event or a zoom event, the cluster fully unpacks if it is smaller than 20 + if (parentNode.clusterSize < this.constants.clustering.sectorThreshold) { + openAll = true; } + recursive = openAll ? true : recursive; - function isDate(input) { - return Object.prototype.toString.call(input) === '[object Date]' || - input instanceof Date; - } + // if the last child has been added on a smaller scale than current scale decluster + if (parentNode.formationScale < this.scale || force == true) { + // we will check if any of the contained child nodes should be removed from the cluster + for (var containedNodeId in parentNode.containedNodes) { + if (parentNode.containedNodes.hasOwnProperty(containedNodeId)) { + var childNode = parentNode.containedNodes[containedNodeId]; - // compare two arrays, return the number of differences - function compareArrays(array1, array2, dontConvert) { - var len = Math.min(array1.length, array2.length), - lengthDiff = Math.abs(array1.length - array2.length), - diffs = 0, - i; - for (i = 0; i < len; i++) { - if ((dontConvert && array1[i] !== array2[i]) || - (!dontConvert && toInt(array1[i]) !== toInt(array2[i]))) { - diffs++; + // force expand will expand the largest cluster size clusters. Since we cluster from outside in, we assume that + // the largest cluster is the one that comes from outside + if (force == true) { + if (childNode.clusterSession == parentNode.clusterSessions[parentNode.clusterSessions.length-1] + || openAll) { + this._expelChildFromParent(parentNode,containedNodeId,recursive,force,openAll); + } + } + else { + if (this._nodeInActiveArea(parentNode)) { + this._expelChildFromParent(parentNode,containedNodeId,recursive,force,openAll); } + } } - return diffs + lengthDiff; + } } + } + }; - function normalizeUnits(units) { - if (units) { - var lowered = units.toLowerCase().replace(/(.)s$/, '$1'); - units = unitAliases[units] || camelFunctions[lowered] || lowered; - } - return units; - } + /** + * ONLY CALLED FROM _expandClusterNode + * + * This function will expel a child_node from a parent_node. This is to de-cluster the node. This function will remove + * the child node from the parent contained_node object and put it back into the global nodes object. + * The same holds for the edge that was connected to the child node. It is moved back into the global edges object. + * + * @param {Node} parentNode | the parent node + * @param {String} containedNodeId | child_node id as it is contained in the containedNodes object of the parent node + * @param {Boolean} recursive | This will also check if the child needs to be expanded. + * With force and recursive both true, the entire cluster is unpacked + * @param {Boolean} force | This will disregard the zoom level and will expel this child from the parent + * @param {Boolean} openAll | This will recursively force all nodes in the parent to be released + * @private + */ + exports._expelChildFromParent = function(parentNode, containedNodeId, recursive, force, openAll) { + var childNode = parentNode.containedNodes[containedNodeId]; - function normalizeObjectUnits(inputObject) { - var normalizedInput = {}, - normalizedProp, - prop; + // if child node has been added on smaller scale than current, kick out + if (childNode.formationScale < this.scale || force == true) { + // unselect all selected items + this._unselectAll(); - for (prop in inputObject) { - if (inputObject.hasOwnProperty(prop)) { - normalizedProp = normalizeUnits(prop); - if (normalizedProp) { - normalizedInput[normalizedProp] = inputObject[prop]; - } - } - } + // put the child node back in the global nodes object + this.nodes[containedNodeId] = childNode; - return normalizedInput; - } + // release the contained edges from this childNode back into the global edges + this._releaseContainedEdges(parentNode,childNode); - function makeList(field) { - var count, setter; + // reconnect rerouted edges to the childNode + this._connectEdgeBackToChild(parentNode,childNode); - if (field.indexOf('week') === 0) { - count = 7; - setter = 'day'; - } - else if (field.indexOf('month') === 0) { - count = 12; - setter = 'month'; - } - else { - return; - } + // validate all edges in dynamicEdges + this._validateEdges(parentNode); - moment[field] = function (format, index) { - var i, getter, - method = moment.fn._lang[field], - results = []; + // undo the changes from the clustering operation on the parent node + parentNode.mass -= childNode.mass; + parentNode.clusterSize -= childNode.clusterSize; + parentNode.fontSize = Math.min(this.constants.clustering.maxFontSize, this.constants.nodes.fontSize + this.constants.clustering.fontSizeMultiplier*parentNode.clusterSize); + parentNode.dynamicEdgesLength = parentNode.dynamicEdges.length; - if (typeof format === 'number') { - index = format; - format = undefined; - } + // place the child node near the parent, not at the exact same location to avoid chaos in the system + childNode.x = parentNode.x + parentNode.growthIndicator * (0.5 - Math.random()); + childNode.y = parentNode.y + parentNode.growthIndicator * (0.5 - Math.random()); - getter = function (i) { - var m = moment().utc().set(setter, i); - return method.call(moment.fn._lang, m, format || ''); - }; + // remove node from the list + delete parentNode.containedNodes[containedNodeId]; - if (index != null) { - return getter(index); - } - else { - for (i = 0; i < count; i++) { - results.push(getter(i)); - } - return results; - } - }; + // check if there are other childs with this clusterSession in the parent. + var othersPresent = false; + for (var childNodeId in parentNode.containedNodes) { + if (parentNode.containedNodes.hasOwnProperty(childNodeId)) { + if (parentNode.containedNodes[childNodeId].clusterSession == childNode.clusterSession) { + othersPresent = true; + break; + } + } + } + // if there are no others, remove the cluster session from the list + if (othersPresent == false) { + parentNode.clusterSessions.pop(); } - function toInt(argumentForCoercion) { - var coercedNumber = +argumentForCoercion, - value = 0; + this._repositionBezierNodes(childNode); + // this._repositionBezierNodes(parentNode); - if (coercedNumber !== 0 && isFinite(coercedNumber)) { - if (coercedNumber >= 0) { - value = Math.floor(coercedNumber); - } else { - value = Math.ceil(coercedNumber); - } - } + // remove the clusterSession from the child node + childNode.clusterSession = 0; - return value; - } + // recalculate the size of the node on the next time the node is rendered + parentNode.clearSizeCache(); - function daysInMonth(year, month) { - return new Date(Date.UTC(year, month + 1, 0)).getUTCDate(); - } + // restart the simulation to reorganise all nodes + this.moving = true; + } - function weeksInYear(year, dow, doy) { - return weekOfYear(moment([year, 11, 31 + dow - doy]), dow, doy).week; - } + // check if a further expansion step is possible if recursivity is enabled + if (recursive == true) { + this._expandClusterNode(childNode,recursive,force,openAll); + } + }; - function daysInYear(year) { - return isLeapYear(year) ? 366 : 365; - } - function isLeapYear(year) { - return (year % 4 === 0 && year % 100 !== 0) || year % 400 === 0; - } + /** + * position the bezier nodes at the center of the edges + * + * @param node + * @private + */ + exports._repositionBezierNodes = function(node) { + for (var i = 0; i < node.dynamicEdges.length; i++) { + node.dynamicEdges[i].positionBezierNode(); + } + }; + + + /** + * This function checks if any nodes at the end of their trees have edges below a threshold length + * This function is called only from updateClusters() + * forceLevelCollapse ignores the length of the edge and collapses one level + * This means that a node with only one edge will be clustered with its connected node + * + * @private + * @param {Boolean} force + */ + exports._formClusters = function(force) { + if (force == false) { + this._formClustersByZoom(); + } + else { + this._forceClustersByZoom(); + } + }; - function checkOverflow(m) { - var overflow; - if (m._a && m._pf.overflow === -2) { - overflow = - m._a[MONTH] < 0 || m._a[MONTH] > 11 ? MONTH : - m._a[DATE] < 1 || m._a[DATE] > daysInMonth(m._a[YEAR], m._a[MONTH]) ? DATE : - m._a[HOUR] < 0 || m._a[HOUR] > 23 ? HOUR : - m._a[MINUTE] < 0 || m._a[MINUTE] > 59 ? MINUTE : - m._a[SECOND] < 0 || m._a[SECOND] > 59 ? SECOND : - m._a[MILLISECOND] < 0 || m._a[MILLISECOND] > 999 ? MILLISECOND : - -1; - if (m._pf._overflowDayOfYear && (overflow < YEAR || overflow > DATE)) { - overflow = DATE; - } + /** + * This function handles the clustering by zooming out, this is based on a minimum edge distance + * + * @private + */ + exports._formClustersByZoom = function() { + var dx,dy,length, + minLength = this.constants.clustering.clusterEdgeThreshold/this.scale; - m._pf.overflow = overflow; - } - } + // check if any edges are shorter than minLength and start the clustering + // the clustering favours the node with the larger mass + for (var edgeId in this.edges) { + if (this.edges.hasOwnProperty(edgeId)) { + var edge = this.edges[edgeId]; + if (edge.connected) { + if (edge.toId != edge.fromId) { + dx = (edge.to.x - edge.from.x); + dy = (edge.to.y - edge.from.y); + length = Math.sqrt(dx * dx + dy * dy); - function isValid(m) { - if (m._isValid == null) { - m._isValid = !isNaN(m._d.getTime()) && - m._pf.overflow < 0 && - !m._pf.empty && - !m._pf.invalidMonth && - !m._pf.nullInput && - !m._pf.invalidFormat && - !m._pf.userInvalidated; - if (m._strict) { - m._isValid = m._isValid && - m._pf.charsLeftOver === 0 && - m._pf.unusedTokens.length === 0; + if (length < minLength) { + // first check which node is larger + var parentNode = edge.from; + var childNode = edge.to; + if (edge.to.mass > edge.from.mass) { + parentNode = edge.to; + childNode = edge.from; } - } - return m._isValid; - } - - function normalizeLanguage(key) { - return key ? key.toLowerCase().replace('_', '-') : key; - } - // Return a moment from input, that is local/utc/zone equivalent to model. - function makeAs(input, model) { - return model._isUTC ? moment(input).zone(model._offset || 0) : - moment(input).local(); + if (childNode.dynamicEdgesLength == 1) { + this._addToCluster(parentNode,childNode,false); + } + else if (parentNode.dynamicEdgesLength == 1) { + this._addToCluster(childNode,parentNode,false); + } + } + } + } } + } + }; - /************************************ - Languages - ************************************/ - - - extend(Language.prototype, { - - set : function (config) { - var prop, i; - for (i in config) { - prop = config[i]; - if (typeof prop === 'function') { - this[i] = prop; - } else { - this['_' + i] = prop; - } - } - }, + /** + * This function forces the network to cluster all nodes with only one connecting edge to their + * connected node. + * + * @private + */ + exports._forceClustersByZoom = function() { + for (var nodeId in this.nodes) { + // another node could have absorbed this child. + if (this.nodes.hasOwnProperty(nodeId)) { + var childNode = this.nodes[nodeId]; - _months : "January_February_March_April_May_June_July_August_September_October_November_December".split("_"), - months : function (m) { - return this._months[m.month()]; - }, + // the edges can be swallowed by another decrease + if (childNode.dynamicEdgesLength == 1 && childNode.dynamicEdges.length != 0) { + var edge = childNode.dynamicEdges[0]; + var parentNode = (edge.toId == childNode.id) ? this.nodes[edge.fromId] : this.nodes[edge.toId]; - _monthsShort : "Jan_Feb_Mar_Apr_May_Jun_Jul_Aug_Sep_Oct_Nov_Dec".split("_"), - monthsShort : function (m) { - return this._monthsShort[m.month()]; - }, + // group to the largest node + if (childNode.id != parentNode.id) { + if (parentNode.mass > childNode.mass) { + this._addToCluster(parentNode,childNode,true); + } + else { + this._addToCluster(childNode,parentNode,true); + } + } + } + } + } + }; - monthsParse : function (monthName) { - var i, mom, regex; - if (!this._monthsParse) { - this._monthsParse = []; - } + /** + * To keep the nodes of roughly equal size we normalize the cluster levels. + * This function clusters a node to its smallest connected neighbour. + * + * @param node + * @private + */ + exports._clusterToSmallestNeighbour = function(node) { + var smallestNeighbour = -1; + var smallestNeighbourNode = null; + for (var i = 0; i < node.dynamicEdges.length; i++) { + if (node.dynamicEdges[i] !== undefined) { + var neighbour = null; + if (node.dynamicEdges[i].fromId != node.id) { + neighbour = node.dynamicEdges[i].from; + } + else if (node.dynamicEdges[i].toId != node.id) { + neighbour = node.dynamicEdges[i].to; + } - for (i = 0; i < 12; i++) { - // make the regex if we don't have it already - if (!this._monthsParse[i]) { - mom = moment.utc([2000, i]); - regex = '^' + this.months(mom, '') + '|^' + this.monthsShort(mom, ''); - this._monthsParse[i] = new RegExp(regex.replace('.', ''), 'i'); - } - // test the regex - if (this._monthsParse[i].test(monthName)) { - return i; - } - } - }, - _weekdays : "Sunday_Monday_Tuesday_Wednesday_Thursday_Friday_Saturday".split("_"), - weekdays : function (m) { - return this._weekdays[m.day()]; - }, + if (neighbour != null && smallestNeighbour > neighbour.clusterSessions.length) { + smallestNeighbour = neighbour.clusterSessions.length; + smallestNeighbourNode = neighbour; + } + } + } - _weekdaysShort : "Sun_Mon_Tue_Wed_Thu_Fri_Sat".split("_"), - weekdaysShort : function (m) { - return this._weekdaysShort[m.day()]; - }, + if (neighbour != null && this.nodes[neighbour.id] !== undefined) { + this._addToCluster(neighbour, node, true); + } + }; - _weekdaysMin : "Su_Mo_Tu_We_Th_Fr_Sa".split("_"), - weekdaysMin : function (m) { - return this._weekdaysMin[m.day()]; - }, - weekdaysParse : function (weekdayName) { - var i, mom, regex; + /** + * This function forms clusters from hubs, it loops over all nodes + * + * @param {Boolean} force | Disregard zoom level + * @param {Boolean} onlyEqual | This only clusters a hub with a specific number of edges + * @private + */ + exports._formClustersByHub = function(force, onlyEqual) { + // we loop over all nodes in the list + for (var nodeId in this.nodes) { + // we check if it is still available since it can be used by the clustering in this loop + if (this.nodes.hasOwnProperty(nodeId)) { + this._formClusterFromHub(this.nodes[nodeId],force,onlyEqual); + } + } + }; - if (!this._weekdaysParse) { - this._weekdaysParse = []; - } + /** + * This function forms a cluster from a specific preselected hub node + * + * @param {Node} hubNode | the node we will cluster as a hub + * @param {Boolean} force | Disregard zoom level + * @param {Boolean} onlyEqual | This only clusters a hub with a specific number of edges + * @param {Number} [absorptionSizeOffset] | + * @private + */ + exports._formClusterFromHub = function(hubNode, force, onlyEqual, absorptionSizeOffset) { + if (absorptionSizeOffset === undefined) { + absorptionSizeOffset = 0; + } + // we decide if the node is a hub + if ((hubNode.dynamicEdgesLength >= this.hubThreshold && onlyEqual == false) || + (hubNode.dynamicEdgesLength == this.hubThreshold && onlyEqual == true)) { + // initialize variables + var dx,dy,length; + var minLength = this.constants.clustering.clusterEdgeThreshold/this.scale; + var allowCluster = false; - for (i = 0; i < 7; i++) { - // make the regex if we don't have it already - if (!this._weekdaysParse[i]) { - mom = moment([2000, 1]).day(i); - regex = '^' + this.weekdays(mom, '') + '|^' + this.weekdaysShort(mom, '') + '|^' + this.weekdaysMin(mom, ''); - this._weekdaysParse[i] = new RegExp(regex.replace('.', ''), 'i'); - } - // test the regex - if (this._weekdaysParse[i].test(weekdayName)) { - return i; - } - } - }, + // we create a list of edges because the dynamicEdges change over the course of this loop + var edgesIdarray = []; + var amountOfInitialEdges = hubNode.dynamicEdges.length; + for (var j = 0; j < amountOfInitialEdges; j++) { + edgesIdarray.push(hubNode.dynamicEdges[j].id); + } - _longDateFormat : { - LT : "h:mm A", - L : "MM/DD/YYYY", - LL : "MMMM D YYYY", - LLL : "MMMM D YYYY LT", - LLLL : "dddd, MMMM D YYYY LT" - }, - longDateFormat : function (key) { - var output = this._longDateFormat[key]; - if (!output && this._longDateFormat[key.toUpperCase()]) { - output = this._longDateFormat[key.toUpperCase()].replace(/MMMM|MM|DD|dddd/g, function (val) { - return val.slice(1); - }); - this._longDateFormat[key] = output; + // if the hub clustering is not forces, we check if one of the edges connected + // to a cluster is small enough based on the constants.clustering.clusterEdgeThreshold + if (force == false) { + allowCluster = false; + for (j = 0; j < amountOfInitialEdges; j++) { + var edge = this.edges[edgesIdarray[j]]; + if (edge !== undefined) { + if (edge.connected) { + if (edge.toId != edge.fromId) { + dx = (edge.to.x - edge.from.x); + dy = (edge.to.y - edge.from.y); + length = Math.sqrt(dx * dx + dy * dy); + + if (length < minLength) { + allowCluster = true; + break; + } } - return output; - }, + } + } + } + } - isPM : function (input) { - // IE8 Quirks Mode & IE7 Standards Mode do not allow accessing strings like arrays - // Using charAt should be more compatible. - return ((input + '').toLowerCase().charAt(0) === 'p'); - }, + // start the clustering if allowed + if ((!force && allowCluster) || force) { + // we loop over all edges INITIALLY connected to this hub + for (j = 0; j < amountOfInitialEdges; j++) { + edge = this.edges[edgesIdarray[j]]; + // the edge can be clustered by this function in a previous loop + if (edge !== undefined) { + var childNode = this.nodes[(edge.fromId == hubNode.id) ? edge.toId : edge.fromId]; + // we do not want hubs to merge with other hubs nor do we want to cluster itself. + if ((childNode.dynamicEdges.length <= (this.hubThreshold + absorptionSizeOffset)) && + (childNode.id != hubNode.id)) { + this._addToCluster(hubNode,childNode,force); + } + } + } + } + } + }; - _meridiemParse : /[ap]\.?m?\.?/i, - meridiem : function (hours, minutes, isLower) { - if (hours > 11) { - return isLower ? 'pm' : 'PM'; - } else { - return isLower ? 'am' : 'AM'; - } - }, - _calendar : { - sameDay : '[Today at] LT', - nextDay : '[Tomorrow at] LT', - nextWeek : 'dddd [at] LT', - lastDay : '[Yesterday at] LT', - lastWeek : '[Last] dddd [at] LT', - sameElse : 'L' - }, - calendar : function (key, mom) { - var output = this._calendar[key]; - return typeof output === 'function' ? output.apply(mom) : output; - }, - _relativeTime : { - future : "in %s", - past : "%s ago", - s : "a few seconds", - m : "a minute", - mm : "%d minutes", - h : "an hour", - hh : "%d hours", - d : "a day", - dd : "%d days", - M : "a month", - MM : "%d months", - y : "a year", - yy : "%d years" - }, - relativeTime : function (number, withoutSuffix, string, isFuture) { - var output = this._relativeTime[string]; - return (typeof output === 'function') ? - output(number, withoutSuffix, string, isFuture) : - output.replace(/%d/i, number); - }, - pastFuture : function (diff, output) { - var format = this._relativeTime[diff > 0 ? 'future' : 'past']; - return typeof format === 'function' ? format(output) : format.replace(/%s/i, output); - }, + /** + * This function adds the child node to the parent node, creating a cluster if it is not already. + * + * @param {Node} parentNode | this is the node that will house the child node + * @param {Node} childNode | this node will be deleted from the global this.nodes and stored in the parent node + * @param {Boolean} force | true will only update the remainingEdges at the very end of the clustering, ensuring single level collapse + * @private + */ + exports._addToCluster = function(parentNode, childNode, force) { + // join child node in the parent node + parentNode.containedNodes[childNode.id] = childNode; - ordinal : function (number) { - return this._ordinal.replace("%d", number); - }, - _ordinal : "%d", + // manage all the edges connected to the child and parent nodes + for (var i = 0; i < childNode.dynamicEdges.length; i++) { + var edge = childNode.dynamicEdges[i]; + if (edge.toId == parentNode.id || edge.fromId == parentNode.id) { // edge connected to parentNode + this._addToContainedEdges(parentNode,childNode,edge); + } + else { + this._connectEdgeToCluster(parentNode,childNode,edge); + } + } + // a contained node has no dynamic edges. + childNode.dynamicEdges = []; - preparse : function (string) { - return string; - }, + // remove circular edges from clusters + this._containCircularEdgesFromNode(parentNode,childNode); - postformat : function (string) { - return string; - }, - week : function (mom) { - return weekOfYear(mom, this._week.dow, this._week.doy).week; - }, + // remove the childNode from the global nodes object + delete this.nodes[childNode.id]; - _week : { - dow : 0, // Sunday is the first day of the week. - doy : 6 // The week that contains Jan 1st is the first week of the year. - }, + // update the properties of the child and parent + var massBefore = parentNode.mass; + childNode.clusterSession = this.clusterSession; + parentNode.mass += childNode.mass; + parentNode.clusterSize += childNode.clusterSize; + parentNode.fontSize = Math.min(this.constants.clustering.maxFontSize, this.constants.nodes.fontSize + this.constants.clustering.fontSizeMultiplier*parentNode.clusterSize); - _invalidDate: 'Invalid date', - invalidDate: function () { - return this._invalidDate; - } - }); + // keep track of the clustersessions so we can open the cluster up as it has been formed. + if (parentNode.clusterSessions[parentNode.clusterSessions.length - 1] != this.clusterSession) { + parentNode.clusterSessions.push(this.clusterSession); + } - // Loads a language definition into the `languages` cache. The function - // takes a key and optionally values. If not in the browser and no values - // are provided, it will load the language file module. As a convenience, - // this function also returns the language values. - function loadLang(key, values) { - values.abbr = key; - if (!languages[key]) { - languages[key] = new Language(); - } - languages[key].set(values); - return languages[key]; - } + // forced clusters only open from screen size and double tap + if (force == true) { + // parentNode.formationScale = Math.pow(1 - (1.0/11.0),this.clusterSession+3); + parentNode.formationScale = 0; + } + else { + parentNode.formationScale = this.scale; // The latest child has been added on this scale + } - // Remove a language from the `languages` cache. Mostly useful in tests. - function unloadLang(key) { - delete languages[key]; - } + // recalculate the size of the node on the next time the node is rendered + parentNode.clearSizeCache(); - // Determines which language definition to use and returns it. - // - // With no parameters, it will return the global language. If you - // pass in a language key, such as 'en', it will return the - // definition for 'en', so long as 'en' has already been loaded using - // moment.lang. - function getLangDefinition(key) { - var i = 0, j, lang, next, split, - get = function (k) { - if (!languages[k] && hasModule) { - try { - __webpack_require__(56)("./" + k); - } catch (e) { } - } - return languages[k]; - }; + // set the pop-out scale for the childnode + parentNode.containedNodes[childNode.id].formationScale = parentNode.formationScale; - if (!key) { - return moment.fn._lang; - } + // nullify the movement velocity of the child, this is to avoid hectic behaviour + childNode.clearVelocity(); - if (!isArray(key)) { - //short-circuit everything else - lang = get(key); - if (lang) { - return lang; - } - key = [key]; - } + // the mass has altered, preservation of energy dictates the velocity to be updated + parentNode.updateVelocity(massBefore); - //pick the language from the array - //try ['en-au', 'en-gb'] as 'en-au', 'en-gb', 'en', as in move through the list trying each - //substring from most specific to least, but move to the next array item if it's a more specific variant than the current root - while (i < key.length) { - split = normalizeLanguage(key[i]).split('-'); - j = split.length; - next = normalizeLanguage(key[i + 1]); - next = next ? next.split('-') : null; - while (j > 0) { - lang = get(split.slice(0, j).join('-')); - if (lang) { - return lang; - } - if (next && next.length >= j && compareArrays(split, next, true) >= j - 1) { - //the next array item is better than a shallower substring of this one - break; - } - j--; - } - i++; - } - return moment.fn._lang; - } + // restart the simulation to reorganise all nodes + this.moving = true; + }; - /************************************ - Formatting - ************************************/ + /** + * This function will apply the changes made to the remainingEdges during the formation of the clusters. + * This is a seperate function to allow for level-wise collapsing of the node barnesHutTree. + * It has to be called if a level is collapsed. It is called by _formClusters(). + * @private + */ + exports._updateDynamicEdges = function() { + for (var i = 0; i < this.nodeIndices.length; i++) { + var node = this.nodes[this.nodeIndices[i]]; + node.dynamicEdgesLength = node.dynamicEdges.length; - function removeFormattingTokens(input) { - if (input.match(/\[[\s\S]/)) { - return input.replace(/^\[|\]$/g, ""); + // this corrects for multiple edges pointing at the same other node + var correction = 0; + if (node.dynamicEdgesLength > 1) { + for (var j = 0; j < node.dynamicEdgesLength - 1; j++) { + var edgeToId = node.dynamicEdges[j].toId; + var edgeFromId = node.dynamicEdges[j].fromId; + for (var k = j+1; k < node.dynamicEdgesLength; k++) { + if ((node.dynamicEdges[k].toId == edgeToId && node.dynamicEdges[k].fromId == edgeFromId) || + (node.dynamicEdges[k].fromId == edgeToId && node.dynamicEdges[k].toId == edgeFromId)) { + correction += 1; + } } - return input.replace(/\\/g, ""); + } } + node.dynamicEdgesLength -= correction; + } + }; - function makeFormatFunction(format) { - var array = format.match(formattingTokens), i, length; - for (i = 0, length = array.length; i < length; i++) { - if (formatTokenFunctions[array[i]]) { - array[i] = formatTokenFunctions[array[i]]; - } else { - array[i] = removeFormattingTokens(array[i]); - } - } + /** + * This adds an edge from the childNode to the contained edges of the parent node + * + * @param parentNode | Node object + * @param childNode | Node object + * @param edge | Edge object + * @private + */ + exports._addToContainedEdges = function(parentNode, childNode, edge) { + // create an array object if it does not yet exist for this childNode + if (!(parentNode.containedEdges.hasOwnProperty(childNode.id))) { + parentNode.containedEdges[childNode.id] = [] + } + // add this edge to the list + parentNode.containedEdges[childNode.id].push(edge); - return function (mom) { - var output = ""; - for (i = 0; i < length; i++) { - output += array[i] instanceof Function ? array[i].call(mom, format) : array[i]; - } - return output; - }; + // remove the edge from the global edges object + delete this.edges[edge.id]; + + // remove the edge from the parent object + for (var i = 0; i < parentNode.dynamicEdges.length; i++) { + if (parentNode.dynamicEdges[i].id == edge.id) { + parentNode.dynamicEdges.splice(i,1); + break; } + } + }; - // format date using native date object - function formatMoment(m, format) { + /** + * This function connects an edge that was connected to a child node to the parent node. + * It keeps track of which nodes it has been connected to with the originalId array. + * + * @param {Node} parentNode | Node object + * @param {Node} childNode | Node object + * @param {Edge} edge | Edge object + * @private + */ + exports._connectEdgeToCluster = function(parentNode, childNode, edge) { + // handle circular edges + if (edge.toId == edge.fromId) { + this._addToContainedEdges(parentNode, childNode, edge); + } + else { + if (edge.toId == childNode.id) { // edge connected to other node on the "to" side + edge.originalToId.push(childNode.id); + edge.to = parentNode; + edge.toId = parentNode.id; + } + else { // edge connected to other node with the "from" side - if (!m.isValid()) { - return m.lang().invalidDate(); - } + edge.originalFromId.push(childNode.id); + edge.from = parentNode; + edge.fromId = parentNode.id; + } - format = expandFormat(format, m.lang()); + this._addToReroutedEdges(parentNode,childNode,edge); + } + }; - if (!formatFunctions[format]) { - formatFunctions[format] = makeFormatFunction(format); - } - return formatFunctions[format](m); + /** + * If a node is connected to itself, a circular edge is drawn. When clustering we want to contain + * these edges inside of the cluster. + * + * @param parentNode + * @param childNode + * @private + */ + exports._containCircularEdgesFromNode = function(parentNode, childNode) { + // manage all the edges connected to the child and parent nodes + for (var i = 0; i < parentNode.dynamicEdges.length; i++) { + var edge = parentNode.dynamicEdges[i]; + // handle circular edges + if (edge.toId == edge.fromId) { + this._addToContainedEdges(parentNode, childNode, edge); } + } + }; - function expandFormat(format, lang) { - var i = 5; - function replaceLongDateFormatTokens(input) { - return lang.longDateFormat(input) || input; - } + /** + * This adds an edge from the childNode to the rerouted edges of the parent node + * + * @param parentNode | Node object + * @param childNode | Node object + * @param edge | Edge object + * @private + */ + exports._addToReroutedEdges = function(parentNode, childNode, edge) { + // create an array object if it does not yet exist for this childNode + // we store the edge in the rerouted edges so we can restore it when the cluster pops open + if (!(parentNode.reroutedEdges.hasOwnProperty(childNode.id))) { + parentNode.reroutedEdges[childNode.id] = []; + } + parentNode.reroutedEdges[childNode.id].push(edge); - localFormattingTokens.lastIndex = 0; - while (i >= 0 && localFormattingTokens.test(format)) { - format = format.replace(localFormattingTokens, replaceLongDateFormatTokens); - localFormattingTokens.lastIndex = 0; - i -= 1; - } + // this edge becomes part of the dynamicEdges of the cluster node + parentNode.dynamicEdges.push(edge); + }; - return format; - } - /************************************ - Parsing - ************************************/ + /** + * This function connects an edge that was connected to a cluster node back to the child node. + * + * @param parentNode | Node object + * @param childNode | Node object + * @private + */ + exports._connectEdgeBackToChild = function(parentNode, childNode) { + if (parentNode.reroutedEdges.hasOwnProperty(childNode.id)) { + for (var i = 0; i < parentNode.reroutedEdges[childNode.id].length; i++) { + var edge = parentNode.reroutedEdges[childNode.id][i]; + if (edge.originalFromId[edge.originalFromId.length-1] == childNode.id) { + edge.originalFromId.pop(); + edge.fromId = childNode.id; + edge.from = childNode; + } + else { + edge.originalToId.pop(); + edge.toId = childNode.id; + edge.to = childNode; + } + // append this edge to the list of edges connecting to the childnode + childNode.dynamicEdges.push(edge); - // get the regex to find the next token - function getParseRegexForToken(token, config) { - var a, strict = config._strict; - switch (token) { - case 'Q': - return parseTokenOneDigit; - case 'DDDD': - return parseTokenThreeDigits; - case 'YYYY': - case 'GGGG': - case 'gggg': - return strict ? parseTokenFourDigits : parseTokenOneToFourDigits; - case 'Y': - case 'G': - case 'g': - return parseTokenSignedNumber; - case 'YYYYYY': - case 'YYYYY': - case 'GGGGG': - case 'ggggg': - return strict ? parseTokenSixDigits : parseTokenOneToSixDigits; - case 'S': - if (strict) { return parseTokenOneDigit; } - /* falls through */ - case 'SS': - if (strict) { return parseTokenTwoDigits; } - /* falls through */ - case 'SSS': - if (strict) { return parseTokenThreeDigits; } - /* falls through */ - case 'DDD': - return parseTokenOneToThreeDigits; - case 'MMM': - case 'MMMM': - case 'dd': - case 'ddd': - case 'dddd': - return parseTokenWord; - case 'a': - case 'A': - return getLangDefinition(config._l)._meridiemParse; - case 'X': - return parseTokenTimestampMs; - case 'Z': - case 'ZZ': - return parseTokenTimezone; - case 'T': - return parseTokenT; - case 'SSSS': - return parseTokenDigits; - case 'MM': - case 'DD': - case 'YY': - case 'GG': - case 'gg': - case 'HH': - case 'hh': - case 'mm': - case 'ss': - case 'ww': - case 'WW': - return strict ? parseTokenTwoDigits : parseTokenOneOrTwoDigits; - case 'M': - case 'D': - case 'd': - case 'H': - case 'h': - case 'm': - case 's': - case 'w': - case 'W': - case 'e': - case 'E': - return parseTokenOneOrTwoDigits; - case 'Do': - return parseTokenOrdinal; - default : - a = new RegExp(regexpEscape(unescapeFormat(token.replace('\\', '')), "i")); - return a; + // remove the edge from the parent object + for (var j = 0; j < parentNode.dynamicEdges.length; j++) { + if (parentNode.dynamicEdges[j].id == edge.id) { + parentNode.dynamicEdges.splice(j,1); + break; } + } + } + // remove the entry from the rerouted edges + delete parentNode.reroutedEdges[childNode.id]; + } + }; + + + /** + * When loops are clustered, an edge can be both in the rerouted array and the contained array. + * This function is called last to verify that all edges in dynamicEdges are in fact connected to the + * parentNode + * + * @param parentNode | Node object + * @private + */ + exports._validateEdges = function(parentNode) { + for (var i = 0; i < parentNode.dynamicEdges.length; i++) { + var edge = parentNode.dynamicEdges[i]; + if (parentNode.id != edge.toId && parentNode.id != edge.fromId) { + parentNode.dynamicEdges.splice(i,1); } + } + }; - function timezoneMinutesFromString(string) { - string = string || ""; - var possibleTzMatches = (string.match(parseTokenTimezone) || []), - tzChunk = possibleTzMatches[possibleTzMatches.length - 1] || [], - parts = (tzChunk + '').match(parseTimezoneChunker) || ['-', 0, 0], - minutes = +(parts[1] * 60) + toInt(parts[2]); - return parts[0] === '+' ? -minutes : minutes; - } + /** + * This function released the contained edges back into the global domain and puts them back into the + * dynamic edges of both parent and child. + * + * @param {Node} parentNode | + * @param {Node} childNode | + * @private + */ + exports._releaseContainedEdges = function(parentNode, childNode) { + for (var i = 0; i < parentNode.containedEdges[childNode.id].length; i++) { + var edge = parentNode.containedEdges[childNode.id][i]; - // function to convert string input to date - function addTimeToArrayFromToken(token, input, config) { - var a, datePartArray = config._a; + // put the edge back in the global edges object + this.edges[edge.id] = edge; - switch (token) { - // QUARTER - case 'Q': - if (input != null) { - datePartArray[MONTH] = (toInt(input) - 1) * 3; - } - break; - // MONTH - case 'M' : // fall through to MM - case 'MM' : - if (input != null) { - datePartArray[MONTH] = toInt(input) - 1; - } - break; - case 'MMM' : // fall through to MMMM - case 'MMMM' : - a = getLangDefinition(config._l).monthsParse(input); - // if we didn't find a month name, mark the date as invalid. - if (a != null) { - datePartArray[MONTH] = a; - } else { - config._pf.invalidMonth = input; - } - break; - // DAY OF MONTH - case 'D' : // fall through to DD - case 'DD' : - if (input != null) { - datePartArray[DATE] = toInt(input); - } - break; - case 'Do' : - if (input != null) { - datePartArray[DATE] = toInt(parseInt(input, 10)); - } - break; - // DAY OF YEAR - case 'DDD' : // fall through to DDDD - case 'DDDD' : - if (input != null) { - config._dayOfYear = toInt(input); - } + // put the edge back in the dynamic edges of the child and parent + childNode.dynamicEdges.push(edge); + parentNode.dynamicEdges.push(edge); + } + // remove the entry from the contained edges + delete parentNode.containedEdges[childNode.id]; - break; - // YEAR - case 'YY' : - datePartArray[YEAR] = moment.parseTwoDigitYear(input); - break; - case 'YYYY' : - case 'YYYYY' : - case 'YYYYYY' : - datePartArray[YEAR] = toInt(input); - break; - // AM / PM - case 'a' : // fall through to A - case 'A' : - config._isPm = getLangDefinition(config._l).isPM(input); - break; - // 24 HOUR - case 'H' : // fall through to hh - case 'HH' : // fall through to hh - case 'h' : // fall through to hh - case 'hh' : - datePartArray[HOUR] = toInt(input); - break; - // MINUTE - case 'm' : // fall through to mm - case 'mm' : - datePartArray[MINUTE] = toInt(input); - break; - // SECOND - case 's' : // fall through to ss - case 'ss' : - datePartArray[SECOND] = toInt(input); - break; - // MILLISECOND - case 'S' : - case 'SS' : - case 'SSS' : - case 'SSSS' : - datePartArray[MILLISECOND] = toInt(('0.' + input) * 1000); - break; - // UNIX TIMESTAMP WITH MS - case 'X': - config._d = new Date(parseFloat(input) * 1000); - break; - // TIMEZONE - case 'Z' : // fall through to ZZ - case 'ZZ' : - config._useUTC = true; - config._tzm = timezoneMinutesFromString(input); - break; - // WEEKDAY - human - case 'dd': - case 'ddd': - case 'dddd': - a = getLangDefinition(config._l).weekdaysParse(input); - // if we didn't get a weekday name, mark the date as invalid - if (a != null) { - config._w = config._w || {}; - config._w['d'] = a; - } else { - config._pf.invalidWeekday = input; - } - break; - // WEEK, WEEK DAY - numeric - case 'w': - case 'ww': - case 'W': - case 'WW': - case 'd': - case 'e': - case 'E': - token = token.substr(0, 1); - /* falls through */ - case 'gggg': - case 'GGGG': - case 'GGGGG': - token = token.substr(0, 2); - if (input) { - config._w = config._w || {}; - config._w[token] = toInt(input); - } - break; - case 'gg': - case 'GG': - config._w = config._w || {}; - config._w[token] = moment.parseTwoDigitYear(input); + }; + + + + + // ------------------- UTILITY FUNCTIONS ---------------------------- // + + + /** + * This updates the node labels for all nodes (for debugging purposes) + */ + exports.updateLabels = function() { + var nodeId; + // update node labels + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + var node = this.nodes[nodeId]; + if (node.clusterSize > 1) { + node.label = "[".concat(String(node.clusterSize),"]"); + } + } + } + + // update node labels + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + if (node.clusterSize == 1) { + if (node.originalLabel !== undefined) { + node.label = node.originalLabel; + } + else { + node.label = String(node.id); } + } } + } - function dayOfYearFromWeekInfo(config) { - var w, weekYear, week, weekday, dow, doy, temp, lang; + // /* Debug Override */ + // for (nodeId in this.nodes) { + // if (this.nodes.hasOwnProperty(nodeId)) { + // node = this.nodes[nodeId]; + // node.label = String(node.level); + // } + // } + + }; + + + /** + * We want to keep the cluster level distribution rather small. This means we do not want unclustered nodes + * if the rest of the nodes are already a few cluster levels in. + * To fix this we use this function. It determines the min and max cluster level and sends nodes that have not + * clustered enough to the clusterToSmallestNeighbours function. + */ + exports.normalizeClusterLevels = function() { + var maxLevel = 0; + var minLevel = 1e9; + var clusterLevel = 0; + var nodeId; + + // we loop over all nodes in the list + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + clusterLevel = this.nodes[nodeId].clusterSessions.length; + if (maxLevel < clusterLevel) {maxLevel = clusterLevel;} + if (minLevel > clusterLevel) {minLevel = clusterLevel;} + } + } + + if (maxLevel - minLevel > this.constants.clustering.clusterLevelDifference) { + var amountOfNodes = this.nodeIndices.length; + var targetLevel = maxLevel - this.constants.clustering.clusterLevelDifference; + // we loop over all nodes in the list + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + if (this.nodes[nodeId].clusterSessions.length < targetLevel) { + this._clusterToSmallestNeighbour(this.nodes[nodeId]); + } + } + } + this._updateNodeIndexList(); + this._updateDynamicEdges(); + // if a cluster was formed, we increase the clusterSession + if (this.nodeIndices.length != amountOfNodes) { + this.clusterSession += 1; + } + } + }; - w = config._w; - if (w.GG != null || w.W != null || w.E != null) { - dow = 1; - doy = 4; - // TODO: We need to take the current isoWeekYear, but that depends on - // how we interpret now (local, utc, fixed offset). So create - // a now version of current config (take local/utc/offset flags, and - // create now). - weekYear = dfl(w.GG, config._a[YEAR], weekOfYear(moment(), 1, 4).year); - week = dfl(w.W, 1); - weekday = dfl(w.E, 1); - } else { - lang = getLangDefinition(config._l); - dow = lang._week.dow; - doy = lang._week.doy; - weekYear = dfl(w.gg, config._a[YEAR], weekOfYear(moment(), dow, doy).year); - week = dfl(w.w, 1); + /** + * This function determines if the cluster we want to decluster is in the active area + * this means around the zoom center + * + * @param {Node} node + * @returns {boolean} + * @private + */ + exports._nodeInActiveArea = function(node) { + return ( + Math.abs(node.x - this.areaCenter.x) <= this.constants.clustering.activeAreaBoxSize/this.scale + && + Math.abs(node.y - this.areaCenter.y) <= this.constants.clustering.activeAreaBoxSize/this.scale + ) + }; - if (w.d != null) { - // weekday -- low day numbers are considered next week - weekday = w.d; - if (weekday < dow) { - ++week; - } - } else if (w.e != null) { - // local weekday -- counting starts from begining of week - weekday = w.e + dow; - } else { - // default to begining of week - weekday = dow; - } - } - temp = dayOfYearFromWeeks(weekYear, week, weekday, doy, dow); - config._a[YEAR] = temp.year; - config._dayOfYear = temp.dayOfYear; + /** + * This is an adaptation of the original repositioning function. This is called if the system is clustered initially + * It puts large clusters away from the center and randomizes the order. + * + */ + exports.repositionNodes = function() { + for (var i = 0; i < this.nodeIndices.length; i++) { + var node = this.nodes[this.nodeIndices[i]]; + if ((node.xFixed == false || node.yFixed == false)) { + var radius = 10 * 0.1*this.nodeIndices.length * Math.min(100,node.mass); + var angle = 2 * Math.PI * Math.random(); + if (node.xFixed == false) {node.x = radius * Math.cos(angle);} + if (node.yFixed == false) {node.y = radius * Math.sin(angle);} + this._repositionBezierNodes(node); } + } + }; - // convert an array to a date. - // the array should mirror the parameters below - // note: all values past the year are optional and will default to the lowest possible value. - // [year, month, day , hour, minute, second, millisecond] - function dateFromConfig(config) { - var i, date, input = [], currentDate, yearToUse; - if (config._d) { - return; - } + /** + * We determine how many connections denote an important hub. + * We take the mean + 2*std as the important hub size. (Assuming a normal distribution of data, ~2.2%) + * + * @private + */ + exports._getHubSize = function() { + var average = 0; + var averageSquared = 0; + var hubCounter = 0; + var largestHub = 0; - currentDate = currentDateArray(config); + for (var i = 0; i < this.nodeIndices.length; i++) { - //compute day of the year from weeks and weekdays - if (config._w && config._a[DATE] == null && config._a[MONTH] == null) { - dayOfYearFromWeekInfo(config); - } + var node = this.nodes[this.nodeIndices[i]]; + if (node.dynamicEdgesLength > largestHub) { + largestHub = node.dynamicEdgesLength; + } + average += node.dynamicEdgesLength; + averageSquared += Math.pow(node.dynamicEdgesLength,2); + hubCounter += 1; + } + average = average / hubCounter; + averageSquared = averageSquared / hubCounter; - //if the day of the year is set, figure out what it is - if (config._dayOfYear) { - yearToUse = dfl(config._a[YEAR], currentDate[YEAR]); + var variance = averageSquared - Math.pow(average,2); - if (config._dayOfYear > daysInYear(yearToUse)) { - config._pf._overflowDayOfYear = true; - } + var standardDeviation = Math.sqrt(variance); - date = makeUTCDate(yearToUse, 0, config._dayOfYear); - config._a[MONTH] = date.getUTCMonth(); - config._a[DATE] = date.getUTCDate(); - } + this.hubThreshold = Math.floor(average + 2*standardDeviation); - // Default to current date. - // * if no year, month, day of month are given, default to today - // * if day of month is given, default month and year - // * if month is given, default only year - // * if year is given, don't default anything - for (i = 0; i < 3 && config._a[i] == null; ++i) { - config._a[i] = input[i] = currentDate[i]; - } + // always have at least one to cluster + if (this.hubThreshold > largestHub) { + this.hubThreshold = largestHub; + } - // Zero out whatever was not defaulted, including time - for (; i < 7; i++) { - config._a[i] = input[i] = (config._a[i] == null) ? (i === 2 ? 1 : 0) : config._a[i]; - } + // console.log("average",average,"averageSQ",averageSquared,"var",variance,"std",standardDeviation); + // console.log("hubThreshold:",this.hubThreshold); + }; - config._d = (config._useUTC ? makeUTCDate : makeDate).apply(null, input); - // Apply timezone offset from input. The actual zone can be changed - // with parseZone. - if (config._tzm != null) { - config._d.setUTCMinutes(config._d.getUTCMinutes() + config._tzm); + + /** + * We reduce the amount of "extension nodes" or chains. These are not quickly clustered with the outliers and hubs methods + * with this amount we can cluster specifically on these chains. + * + * @param {Number} fraction | between 0 and 1, the percentage of chains to reduce + * @private + */ + exports._reduceAmountOfChains = function(fraction) { + this.hubThreshold = 2; + var reduceAmount = Math.floor(this.nodeIndices.length * fraction); + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + if (this.nodes[nodeId].dynamicEdgesLength == 2 && this.nodes[nodeId].dynamicEdges.length >= 2) { + if (reduceAmount > 0) { + this._formClusterFromHub(this.nodes[nodeId],true,true,1); + reduceAmount -= 1; } + } } + } + }; - function dateFromObject(config) { - var normalizedInput; - - if (config._d) { - return; - } + /** + * We get the amount of "extension nodes" or chains. These are not quickly clustered with the outliers and hubs methods + * with this amount we can cluster specifically on these chains. + * + * @private + */ + exports._getChainFraction = function() { + var chains = 0; + var total = 0; + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + if (this.nodes[nodeId].dynamicEdgesLength == 2 && this.nodes[nodeId].dynamicEdges.length >= 2) { + chains += 1; + } + total += 1; + } + } + return chains/total; + }; - normalizedInput = normalizeObjectUnits(config._i); - config._a = [ - normalizedInput.year, - normalizedInput.month, - normalizedInput.day, - normalizedInput.hour, - normalizedInput.minute, - normalizedInput.second, - normalizedInput.millisecond - ]; - dateFromConfig(config); - } +/***/ }, +/* 51 */ +/***/ function(module, exports, __webpack_require__) { - function currentDateArray(config) { - var now = new Date(); - if (config._useUTC) { - return [ - now.getUTCFullYear(), - now.getUTCMonth(), - now.getUTCDate() - ]; - } else { - return [now.getFullYear(), now.getMonth(), now.getDate()]; - } - } + var util = __webpack_require__(1); - // date from string and format string - function makeDateFromStringAndFormat(config) { + /** + * Creation of the SectorMixin var. + * + * This contains all the functions the Network object can use to employ the sector system. + * The sector system is always used by Network, though the benefits only apply to the use of clustering. + * If clustering is not used, there is no overhead except for a duplicate object with references to nodes and edges. + */ - if (config._f === moment.ISO_8601) { - parseISO(config); - return; - } + /** + * This function is only called by the setData function of the Network object. + * This loads the global references into the active sector. This initializes the sector. + * + * @private + */ + exports._putDataInSector = function() { + this.sectors["active"][this._sector()].nodes = this.nodes; + this.sectors["active"][this._sector()].edges = this.edges; + this.sectors["active"][this._sector()].nodeIndices = this.nodeIndices; + }; - config._a = []; - config._pf.empty = true; - // This array is used to make a Date, either with `new Date` or `Date.UTC` - var lang = getLangDefinition(config._l), - string = '' + config._i, - i, parsedInput, tokens, token, skipped, - stringLength = string.length, - totalParsedInputLength = 0; + /** + * /** + * This function sets the global references to nodes, edges and nodeIndices back to + * those of the supplied (active) sector. If a type is defined, do the specific type + * + * @param {String} sectorId + * @param {String} [sectorType] | "active" or "frozen" + * @private + */ + exports._switchToSector = function(sectorId, sectorType) { + if (sectorType === undefined || sectorType == "active") { + this._switchToActiveSector(sectorId); + } + else { + this._switchToFrozenSector(sectorId); + } + }; - tokens = expandFormat(config._f, lang).match(formattingTokens) || []; - for (i = 0; i < tokens.length; i++) { - token = tokens[i]; - parsedInput = (string.match(getParseRegexForToken(token, config)) || [])[0]; - if (parsedInput) { - skipped = string.substr(0, string.indexOf(parsedInput)); - if (skipped.length > 0) { - config._pf.unusedInput.push(skipped); - } - string = string.slice(string.indexOf(parsedInput) + parsedInput.length); - totalParsedInputLength += parsedInput.length; - } - // don't parse if it's not a known token - if (formatTokenFunctions[token]) { - if (parsedInput) { - config._pf.empty = false; - } - else { - config._pf.unusedTokens.push(token); - } - addTimeToArrayFromToken(token, parsedInput, config); - } - else if (config._strict && !parsedInput) { - config._pf.unusedTokens.push(token); - } - } + /** + * This function sets the global references to nodes, edges and nodeIndices back to + * those of the supplied active sector. + * + * @param sectorId + * @private + */ + exports._switchToActiveSector = function(sectorId) { + this.nodeIndices = this.sectors["active"][sectorId]["nodeIndices"]; + this.nodes = this.sectors["active"][sectorId]["nodes"]; + this.edges = this.sectors["active"][sectorId]["edges"]; + }; - // add remaining unparsed input length to the string - config._pf.charsLeftOver = stringLength - totalParsedInputLength; - if (string.length > 0) { - config._pf.unusedInput.push(string); - } - // handle am pm - if (config._isPm && config._a[HOUR] < 12) { - config._a[HOUR] += 12; - } - // if is 12 am, change hours to 0 - if (config._isPm === false && config._a[HOUR] === 12) { - config._a[HOUR] = 0; - } + /** + * This function sets the global references to nodes, edges and nodeIndices back to + * those of the supplied active sector. + * + * @private + */ + exports._switchToSupportSector = function() { + this.nodeIndices = this.sectors["support"]["nodeIndices"]; + this.nodes = this.sectors["support"]["nodes"]; + this.edges = this.sectors["support"]["edges"]; + }; - dateFromConfig(config); - checkOverflow(config); - } - function unescapeFormat(s) { - return s.replace(/\\(\[)|\\(\])|\[([^\]\[]*)\]|\\(.)/g, function (matched, p1, p2, p3, p4) { - return p1 || p2 || p3 || p4; - }); - } + /** + * This function sets the global references to nodes, edges and nodeIndices back to + * those of the supplied frozen sector. + * + * @param sectorId + * @private + */ + exports._switchToFrozenSector = function(sectorId) { + this.nodeIndices = this.sectors["frozen"][sectorId]["nodeIndices"]; + this.nodes = this.sectors["frozen"][sectorId]["nodes"]; + this.edges = this.sectors["frozen"][sectorId]["edges"]; + }; - // Code from http://stackoverflow.com/questions/3561493/is-there-a-regexp-escape-function-in-javascript - function regexpEscape(s) { - return s.replace(/[-\/\\^$*+?.()|[\]{}]/g, '\\$&'); - } - // date from string and array of format strings - function makeDateFromStringAndArray(config) { - var tempConfig, - bestMoment, + /** + * This function sets the global references to nodes, edges and nodeIndices back to + * those of the currently active sector. + * + * @private + */ + exports._loadLatestSector = function() { + this._switchToSector(this._sector()); + }; - scoreToBeat, - i, - currentScore; - if (config._f.length === 0) { - config._pf.invalidFormat = true; - config._d = new Date(NaN); - return; - } + /** + * This function returns the currently active sector Id + * + * @returns {String} + * @private + */ + exports._sector = function() { + return this.activeSector[this.activeSector.length-1]; + }; - for (i = 0; i < config._f.length; i++) { - currentScore = 0; - tempConfig = extend({}, config); - tempConfig._pf = defaultParsingFlags(); - tempConfig._f = config._f[i]; - makeDateFromStringAndFormat(tempConfig); - if (!isValid(tempConfig)) { - continue; - } + /** + * This function returns the previously active sector Id + * + * @returns {String} + * @private + */ + exports._previousSector = function() { + if (this.activeSector.length > 1) { + return this.activeSector[this.activeSector.length-2]; + } + else { + throw new TypeError('there are not enough sectors in the this.activeSector array.'); + } + }; - // if there is any input that was not parsed add a penalty for that format - currentScore += tempConfig._pf.charsLeftOver; - //or tokens - currentScore += tempConfig._pf.unusedTokens.length * 10; + /** + * We add the active sector at the end of the this.activeSector array + * This ensures it is the currently active sector returned by _sector() and it reaches the top + * of the activeSector stack. When we reverse our steps we move from the end to the beginning of this stack. + * + * @param newId + * @private + */ + exports._setActiveSector = function(newId) { + this.activeSector.push(newId); + }; - tempConfig._pf.score = currentScore; - if (scoreToBeat == null || currentScore < scoreToBeat) { - scoreToBeat = currentScore; - bestMoment = tempConfig; - } - } + /** + * We remove the currently active sector id from the active sector stack. This happens when + * we reactivate the previously active sector + * + * @private + */ + exports._forgetLastSector = function() { + this.activeSector.pop(); + }; - extend(config, bestMoment || tempConfig); - } - // date from iso format - function parseISO(config) { - var i, l, - string = config._i, - match = isoRegex.exec(string); + /** + * This function creates a new active sector with the supplied newId. This newId + * is the expanding node id. + * + * @param {String} newId | Id of the new active sector + * @private + */ + exports._createNewSector = function(newId) { + // create the new sector + this.sectors["active"][newId] = {"nodes":{}, + "edges":{}, + "nodeIndices":[], + "formationScale": this.scale, + "drawingNode": undefined}; - if (match) { - config._pf.iso = true; - for (i = 0, l = isoDates.length; i < l; i++) { - if (isoDates[i][1].exec(string)) { - // match[5] should be "T" or undefined - config._f = isoDates[i][0] + (match[6] || " "); - break; - } - } - for (i = 0, l = isoTimes.length; i < l; i++) { - if (isoTimes[i][1].exec(string)) { - config._f += isoTimes[i][0]; - break; - } - } - if (string.match(parseTokenTimezone)) { - config._f += "Z"; - } - makeDateFromStringAndFormat(config); - } else { - config._isValid = false; + // create the new sector render node. This gives visual feedback that you are in a new sector. + this.sectors["active"][newId]['drawingNode'] = new Node( + {id:newId, + color: { + background: "#eaefef", + border: "495c5e" } - } + },{},{},this.constants); + this.sectors["active"][newId]['drawingNode'].clusterSize = 2; + }; - // date from iso format or fallback - function makeDateFromString(config) { - parseISO(config); - if (config._isValid === false) { - delete config._isValid; - moment.createFromInputFallback(config); - } - } - function makeDateFromInput(config) { - var input = config._i, - matched = aspNetJsonRegex.exec(input); + /** + * This function removes the currently active sector. This is called when we create a new + * active sector. + * + * @param {String} sectorId | Id of the active sector that will be removed + * @private + */ + exports._deleteActiveSector = function(sectorId) { + delete this.sectors["active"][sectorId]; + }; + + + /** + * This function removes the currently active sector. This is called when we reactivate + * the previously active sector. + * + * @param {String} sectorId | Id of the active sector that will be removed + * @private + */ + exports._deleteFrozenSector = function(sectorId) { + delete this.sectors["frozen"][sectorId]; + }; - if (input === undefined) { - config._d = new Date(); - } else if (matched) { - config._d = new Date(+matched[1]); - } else if (typeof input === 'string') { - makeDateFromString(config); - } else if (isArray(input)) { - config._a = input.slice(0); - dateFromConfig(config); - } else if (isDate(input)) { - config._d = new Date(+input); - } else if (typeof(input) === 'object') { - dateFromObject(config); - } else if (typeof(input) === 'number') { - // from milliseconds - config._d = new Date(input); - } else { - moment.createFromInputFallback(config); - } - } - function makeDate(y, m, d, h, M, s, ms) { - //can't just apply() to create a date: - //http://stackoverflow.com/questions/181348/instantiating-a-javascript-object-by-calling-prototype-constructor-apply - var date = new Date(y, m, d, h, M, s, ms); + /** + * Freezing an active sector means moving it from the "active" object to the "frozen" object. + * We copy the references, then delete the active entree. + * + * @param sectorId + * @private + */ + exports._freezeSector = function(sectorId) { + // we move the set references from the active to the frozen stack. + this.sectors["frozen"][sectorId] = this.sectors["active"][sectorId]; - //the date constructor doesn't accept years < 1970 - if (y < 1970) { - date.setFullYear(y); - } - return date; - } + // we have moved the sector data into the frozen set, we now remove it from the active set + this._deleteActiveSector(sectorId); + }; - function makeUTCDate(y) { - var date = new Date(Date.UTC.apply(null, arguments)); - if (y < 1970) { - date.setUTCFullYear(y); - } - return date; - } - function parseWeekday(input, language) { - if (typeof input === 'string') { - if (!isNaN(input)) { - input = parseInt(input, 10); - } - else { - input = language.weekdaysParse(input); - if (typeof input !== 'number') { - return null; - } - } - } - return input; - } + /** + * This is the reverse operation of _freezeSector. Activating means moving the sector from the "frozen" + * object to the "active" object. + * + * @param sectorId + * @private + */ + exports._activateSector = function(sectorId) { + // we move the set references from the frozen to the active stack. + this.sectors["active"][sectorId] = this.sectors["frozen"][sectorId]; - /************************************ - Relative Time - ************************************/ + // we have moved the sector data into the active set, we now remove it from the frozen stack + this._deleteFrozenSector(sectorId); + }; - // helper function for moment.fn.from, moment.fn.fromNow, and moment.duration.fn.humanize - function substituteTimeAgo(string, number, withoutSuffix, isFuture, lang) { - return lang.relativeTime(number || 1, !!withoutSuffix, string, isFuture); + /** + * This function merges the data from the currently active sector with a frozen sector. This is used + * in the process of reverting back to the previously active sector. + * The data that is placed in the frozen (the previously active) sector is the node that has been removed from it + * upon the creation of a new active sector. + * + * @param sectorId + * @private + */ + exports._mergeThisWithFrozen = function(sectorId) { + // copy all nodes + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + this.sectors["frozen"][sectorId]["nodes"][nodeId] = this.nodes[nodeId]; } + } - function relativeTime(milliseconds, withoutSuffix, lang) { - var seconds = round(Math.abs(milliseconds) / 1000), - minutes = round(seconds / 60), - hours = round(minutes / 60), - days = round(hours / 24), - years = round(days / 365), - args = seconds < relativeTimeThresholds.s && ['s', seconds] || - minutes === 1 && ['m'] || - minutes < relativeTimeThresholds.m && ['mm', minutes] || - hours === 1 && ['h'] || - hours < relativeTimeThresholds.h && ['hh', hours] || - days === 1 && ['d'] || - days <= relativeTimeThresholds.dd && ['dd', days] || - days <= relativeTimeThresholds.dm && ['M'] || - days < relativeTimeThresholds.dy && ['MM', round(days / 30)] || - years === 1 && ['y'] || ['yy', years]; - args[2] = withoutSuffix; - args[3] = milliseconds > 0; - args[4] = lang; - return substituteTimeAgo.apply({}, args); + // copy all edges (if not fully clustered, else there are no edges) + for (var edgeId in this.edges) { + if (this.edges.hasOwnProperty(edgeId)) { + this.sectors["frozen"][sectorId]["edges"][edgeId] = this.edges[edgeId]; } + } + + // merge the nodeIndices + for (var i = 0; i < this.nodeIndices.length; i++) { + this.sectors["frozen"][sectorId]["nodeIndices"].push(this.nodeIndices[i]); + } + }; - /************************************ - Week of Year - ************************************/ + /** + * This clusters the sector to one cluster. It was a single cluster before this process started so + * we revert to that state. The clusterToFit function with a maximum size of 1 node does this. + * + * @private + */ + exports._collapseThisToSingleCluster = function() { + this.clusterToFit(1,false); + }; - // firstDayOfWeek 0 = sun, 6 = sat - // the day of the week that starts the week - // (usually sunday or monday) - // firstDayOfWeekOfYear 0 = sun, 6 = sat - // the first week is the week that contains the first - // of this day of the week - // (eg. ISO weeks use thursday (4)) - function weekOfYear(mom, firstDayOfWeek, firstDayOfWeekOfYear) { - var end = firstDayOfWeekOfYear - firstDayOfWeek, - daysToDayOfWeek = firstDayOfWeekOfYear - mom.day(), - adjustedMoment; + /** + * We create a new active sector from the node that we want to open. + * + * @param node + * @private + */ + exports._addSector = function(node) { + // this is the currently active sector + var sector = this._sector(); + // // this should allow me to select nodes from a frozen set. + // if (this.sectors['active'][sector]["nodes"].hasOwnProperty(node.id)) { + // console.log("the node is part of the active sector"); + // } + // else { + // console.log("I dont know what the fuck happened!!"); + // } - if (daysToDayOfWeek > end) { - daysToDayOfWeek -= 7; - } + // when we switch to a new sector, we remove the node that will be expanded from the current nodes list. + delete this.nodes[node.id]; - if (daysToDayOfWeek < end - 7) { - daysToDayOfWeek += 7; - } + var unqiueIdentifier = util.randomUUID(); - adjustedMoment = moment(mom).add('d', daysToDayOfWeek); - return { - week: Math.ceil(adjustedMoment.dayOfYear() / 7), - year: adjustedMoment.year() - }; - } + // we fully freeze the currently active sector + this._freezeSector(sector); - //http://en.wikipedia.org/wiki/ISO_week_date#Calculating_a_date_given_the_year.2C_week_number_and_weekday - function dayOfYearFromWeeks(year, week, weekday, firstDayOfWeekOfYear, firstDayOfWeek) { - var d = makeUTCDate(year, 0, 1).getUTCDay(), daysToAdd, dayOfYear; + // we create a new active sector. This sector has the Id of the node to ensure uniqueness + this._createNewSector(unqiueIdentifier); - d = d === 0 ? 7 : d; - weekday = weekday != null ? weekday : firstDayOfWeek; - daysToAdd = firstDayOfWeek - d + (d > firstDayOfWeekOfYear ? 7 : 0) - (d < firstDayOfWeek ? 7 : 0); - dayOfYear = 7 * (week - 1) + (weekday - firstDayOfWeek) + daysToAdd + 1; + // we add the active sector to the sectors array to be able to revert these steps later on + this._setActiveSector(unqiueIdentifier); - return { - year: dayOfYear > 0 ? year : year - 1, - dayOfYear: dayOfYear > 0 ? dayOfYear : daysInYear(year - 1) + dayOfYear - }; - } + // we redirect the global references to the new sector's references. this._sector() now returns unqiueIdentifier + this._switchToSector(this._sector()); - /************************************ - Top Level Functions - ************************************/ + // finally we add the node we removed from our previous active sector to the new active sector + this.nodes[node.id] = node; + }; - function makeMoment(config) { - var input = config._i, - format = config._f; - if (input === null || (format === undefined && input === '')) { - return moment.invalid({nullInput: true}); - } + /** + * We close the sector that is currently open and revert back to the one before. + * If the active sector is the "default" sector, nothing happens. + * + * @private + */ + exports._collapseSector = function() { + // the currently active sector + var sector = this._sector(); - if (typeof input === 'string') { - config._i = input = getLangDefinition().preparse(input); - } + // we cannot collapse the default sector + if (sector != "default") { + if ((this.nodeIndices.length == 1) || + (this.sectors["active"][sector]["drawingNode"].width*this.scale < this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientWidth) || + (this.sectors["active"][sector]["drawingNode"].height*this.scale < this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientHeight)) { + var previousSector = this._previousSector(); - if (moment.isMoment(input)) { - config = cloneMoment(input); + // we collapse the sector back to a single cluster + this._collapseThisToSingleCluster(); - config._d = new Date(+input._d); - } else if (format) { - if (isArray(format)) { - makeDateFromStringAndArray(config); - } else { - makeDateFromStringAndFormat(config); - } - } else { - makeDateFromInput(config); - } + // we move the remaining nodes, edges and nodeIndices to the previous sector. + // This previous sector is the one we will reactivate + this._mergeThisWithFrozen(previousSector); + + // the previously active (frozen) sector now has all the data from the currently active sector. + // we can now delete the active sector. + this._deleteActiveSector(sector); - return new Moment(config); - } + // we activate the previously active (and currently frozen) sector. + this._activateSector(previousSector); - moment = function (input, format, lang, strict) { - var c; + // we load the references from the newly active sector into the global references + this._switchToSector(previousSector); - if (typeof(lang) === "boolean") { - strict = lang; - lang = undefined; - } - // object construction must be done this way. - // https://github.com/moment/moment/issues/1423 - c = {}; - c._isAMomentObject = true; - c._i = input; - c._f = format; - c._l = lang; - c._strict = strict; - c._isUTC = false; - c._pf = defaultParsingFlags(); + // we forget the previously active sector because we reverted to the one before + this._forgetLastSector(); - return makeMoment(c); - }; + // finally, we update the node index list. + this._updateNodeIndexList(); - moment.suppressDeprecationWarnings = false; + // we refresh the list with calulation nodes and calculation node indices. + this._updateCalculationNodes(); + } + } + }; - moment.createFromInputFallback = deprecate( - "moment construction falls back to js Date. This is " + - "discouraged and will be removed in upcoming major " + - "release. Please refer to " + - "https://github.com/moment/moment/issues/1407 for more info.", - function (config) { - config._d = new Date(config._i); - }); - // Pick a moment m from moments so that m[fn](other) is true for all - // other. This relies on the function fn to be transitive. - // - // moments should either be an array of moment objects or an array, whose - // first element is an array of moment objects. - function pickBy(fn, moments) { - var res, i; - if (moments.length === 1 && isArray(moments[0])) { - moments = moments[0]; - } - if (!moments.length) { - return moment(); + /** + * This runs a function in all active sectors. This is used in _redraw() and the _initializeForceCalculation(). + * + * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors + * | we dont pass the function itself because then the "this" is the window object + * | instead of the Network object + * @param {*} [argument] | Optional: arguments to pass to the runFunction + * @private + */ + exports._doInAllActiveSectors = function(runFunction,argument) { + if (argument === undefined) { + for (var sector in this.sectors["active"]) { + if (this.sectors["active"].hasOwnProperty(sector)) { + // switch the global references to those of this sector + this._switchToActiveSector(sector); + this[runFunction](); + } + } + } + else { + for (var sector in this.sectors["active"]) { + if (this.sectors["active"].hasOwnProperty(sector)) { + // switch the global references to those of this sector + this._switchToActiveSector(sector); + var args = Array.prototype.splice.call(arguments, 1); + if (args.length > 1) { + this[runFunction](args[0],args[1]); } - res = moments[0]; - for (i = 1; i < moments.length; ++i) { - if (moments[i][fn](res)) { - res = moments[i]; - } + else { + this[runFunction](argument); } - return res; + } } + } + // we revert the global references back to our active sector + this._loadLatestSector(); + }; - moment.min = function () { - var args = [].slice.call(arguments, 0); - - return pickBy('isBefore', args); - }; - - moment.max = function () { - var args = [].slice.call(arguments, 0); - return pickBy('isAfter', args); - }; + /** + * This runs a function in all active sectors. This is used in _redraw() and the _initializeForceCalculation(). + * + * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors + * | we dont pass the function itself because then the "this" is the window object + * | instead of the Network object + * @param {*} [argument] | Optional: arguments to pass to the runFunction + * @private + */ + exports._doInSupportSector = function(runFunction,argument) { + if (argument === undefined) { + this._switchToSupportSector(); + this[runFunction](); + } + else { + this._switchToSupportSector(); + var args = Array.prototype.splice.call(arguments, 1); + if (args.length > 1) { + this[runFunction](args[0],args[1]); + } + else { + this[runFunction](argument); + } + } + // we revert the global references back to our active sector + this._loadLatestSector(); + }; - // creating with utc - moment.utc = function (input, format, lang, strict) { - var c; - if (typeof(lang) === "boolean") { - strict = lang; - lang = undefined; + /** + * This runs a function in all frozen sectors. This is used in the _redraw(). + * + * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors + * | we don't pass the function itself because then the "this" is the window object + * | instead of the Network object + * @param {*} [argument] | Optional: arguments to pass to the runFunction + * @private + */ + exports._doInAllFrozenSectors = function(runFunction,argument) { + if (argument === undefined) { + for (var sector in this.sectors["frozen"]) { + if (this.sectors["frozen"].hasOwnProperty(sector)) { + // switch the global references to those of this sector + this._switchToFrozenSector(sector); + this[runFunction](); + } + } + } + else { + for (var sector in this.sectors["frozen"]) { + if (this.sectors["frozen"].hasOwnProperty(sector)) { + // switch the global references to those of this sector + this._switchToFrozenSector(sector); + var args = Array.prototype.splice.call(arguments, 1); + if (args.length > 1) { + this[runFunction](args[0],args[1]); } - // object construction must be done this way. - // https://github.com/moment/moment/issues/1423 - c = {}; - c._isAMomentObject = true; - c._useUTC = true; - c._isUTC = true; - c._l = lang; - c._i = input; - c._f = format; - c._strict = strict; - c._pf = defaultParsingFlags(); - - return makeMoment(c).utc(); - }; - - // creating with unix timestamp (in seconds) - moment.unix = function (input) { - return moment(input * 1000); - }; + else { + this[runFunction](argument); + } + } + } + } + this._loadLatestSector(); + }; - // duration - moment.duration = function (input, key) { - var duration = input, - // matching against regexp is expensive, do it on demand - match = null, - sign, - ret, - parseIso; - if (moment.isDuration(input)) { - duration = { - ms: input._milliseconds, - d: input._days, - M: input._months - }; - } else if (typeof input === 'number') { - duration = {}; - if (key) { - duration[key] = input; - } else { - duration.milliseconds = input; - } - } else if (!!(match = aspNetTimeSpanJsonRegex.exec(input))) { - sign = (match[1] === "-") ? -1 : 1; - duration = { - y: 0, - d: toInt(match[DATE]) * sign, - h: toInt(match[HOUR]) * sign, - m: toInt(match[MINUTE]) * sign, - s: toInt(match[SECOND]) * sign, - ms: toInt(match[MILLISECOND]) * sign - }; - } else if (!!(match = isoDurationRegex.exec(input))) { - sign = (match[1] === "-") ? -1 : 1; - parseIso = function (inp) { - // We'd normally use ~~inp for this, but unfortunately it also - // converts floats to ints. - // inp may be undefined, so careful calling replace on it. - var res = inp && parseFloat(inp.replace(',', '.')); - // apply sign while we're at it - return (isNaN(res) ? 0 : res) * sign; - }; - duration = { - y: parseIso(match[2]), - M: parseIso(match[3]), - d: parseIso(match[4]), - h: parseIso(match[5]), - m: parseIso(match[6]), - s: parseIso(match[7]), - w: parseIso(match[8]) - }; - } + /** + * This runs a function in all sectors. This is used in the _redraw(). + * + * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors + * | we don't pass the function itself because then the "this" is the window object + * | instead of the Network object + * @param {*} [argument] | Optional: arguments to pass to the runFunction + * @private + */ + exports._doInAllSectors = function(runFunction,argument) { + var args = Array.prototype.splice.call(arguments, 1); + if (argument === undefined) { + this._doInAllActiveSectors(runFunction); + this._doInAllFrozenSectors(runFunction); + } + else { + if (args.length > 1) { + this._doInAllActiveSectors(runFunction,args[0],args[1]); + this._doInAllFrozenSectors(runFunction,args[0],args[1]); + } + else { + this._doInAllActiveSectors(runFunction,argument); + this._doInAllFrozenSectors(runFunction,argument); + } + } + }; - ret = new Duration(duration); - if (moment.isDuration(input) && input.hasOwnProperty('_lang')) { - ret._lang = input._lang; - } + /** + * This clears the nodeIndices list. We cannot use this.nodeIndices = [] because we would break the link with the + * active sector. Thus we clear the nodeIndices in the active sector, then reconnect the this.nodeIndices to it. + * + * @private + */ + exports._clearNodeIndexList = function() { + var sector = this._sector(); + this.sectors["active"][sector]["nodeIndices"] = []; + this.nodeIndices = this.sectors["active"][sector]["nodeIndices"]; + }; - return ret; - }; - // version number - moment.version = VERSION; + /** + * Draw the encompassing sector node + * + * @param ctx + * @param sectorType + * @private + */ + exports._drawSectorNodes = function(ctx,sectorType) { + var minY = 1e9, maxY = -1e9, minX = 1e9, maxX = -1e9, node; + for (var sector in this.sectors[sectorType]) { + if (this.sectors[sectorType].hasOwnProperty(sector)) { + if (this.sectors[sectorType][sector]["drawingNode"] !== undefined) { - // default format - moment.defaultFormat = isoFormat; + this._switchToSector(sector,sectorType); - // constant that refers to the ISO standard - moment.ISO_8601 = function () {}; + minY = 1e9; maxY = -1e9; minX = 1e9; maxX = -1e9; + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + node.resize(ctx); + if (minX > node.x - 0.5 * node.width) {minX = node.x - 0.5 * node.width;} + if (maxX < node.x + 0.5 * node.width) {maxX = node.x + 0.5 * node.width;} + if (minY > node.y - 0.5 * node.height) {minY = node.y - 0.5 * node.height;} + if (maxY < node.y + 0.5 * node.height) {maxY = node.y + 0.5 * node.height;} + } + } + node = this.sectors[sectorType][sector]["drawingNode"]; + node.x = 0.5 * (maxX + minX); + node.y = 0.5 * (maxY + minY); + node.width = 2 * (node.x - minX); + node.height = 2 * (node.y - minY); + node.radius = Math.sqrt(Math.pow(0.5*node.width,2) + Math.pow(0.5*node.height,2)); + node.setScale(this.scale); + node._drawCircle(ctx); + } + } + } + }; - // Plugins that add properties should also add the key here (null value), - // so we can properly clone ourselves. - moment.momentProperties = momentProperties; + exports._drawAllSectorNodes = function(ctx) { + this._drawSectorNodes(ctx,"frozen"); + this._drawSectorNodes(ctx,"active"); + this._loadLatestSector(); + }; - // This function will be called whenever a moment is mutated. - // It is intended to keep the offset in sync with the timezone. - moment.updateOffset = function () {}; - // This function allows you to set a threshold for relative time strings - moment.relativeTimeThreshold = function(threshold, limit) { - if (relativeTimeThresholds[threshold] === undefined) { - return false; +/***/ }, +/* 52 */ +/***/ function(module, exports, __webpack_require__) { + + var Node = __webpack_require__(36); + + /** + * This function can be called from the _doInAllSectors function + * + * @param object + * @param overlappingNodes + * @private + */ + exports._getNodesOverlappingWith = function(object, overlappingNodes) { + var nodes = this.nodes; + for (var nodeId in nodes) { + if (nodes.hasOwnProperty(nodeId)) { + if (nodes[nodeId].isOverlappingWith(object)) { + overlappingNodes.push(nodeId); } - relativeTimeThresholds[threshold] = limit; - return true; - }; + } + } + }; - // This function will load languages and then set the global language. If - // no arguments are passed in, it will simply return the current global - // language key. - moment.lang = function (key, values) { - var r; - if (!key) { - return moment.fn._lang._abbr; - } - if (values) { - loadLang(normalizeLanguage(key), values); - } else if (values === null) { - unloadLang(key); - key = 'en'; - } else if (!languages[key]) { - getLangDefinition(key); - } - r = moment.duration.fn._lang = moment.fn._lang = getLangDefinition(key); - return r._abbr; - }; + /** + * retrieve all nodes overlapping with given object + * @param {Object} object An object with parameters left, top, right, bottom + * @return {Number[]} An array with id's of the overlapping nodes + * @private + */ + exports._getAllNodesOverlappingWith = function (object) { + var overlappingNodes = []; + this._doInAllActiveSectors("_getNodesOverlappingWith",object,overlappingNodes); + return overlappingNodes; + }; - // returns language data - moment.langData = function (key) { - if (key && key._lang && key._lang._abbr) { - key = key._lang._abbr; - } - return getLangDefinition(key); - }; - // compare moment object - moment.isMoment = function (obj) { - return obj instanceof Moment || - (obj != null && obj.hasOwnProperty('_isAMomentObject')); - }; + /** + * Return a position object in canvasspace from a single point in screenspace + * + * @param pointer + * @returns {{left: number, top: number, right: number, bottom: number}} + * @private + */ + exports._pointerToPositionObject = function(pointer) { + var x = this._XconvertDOMtoCanvas(pointer.x); + var y = this._YconvertDOMtoCanvas(pointer.y); - // for typechecking Duration objects - moment.isDuration = function (obj) { - return obj instanceof Duration; - }; + return { + left: x, + top: y, + right: x, + bottom: y + }; + }; - for (i = lists.length - 1; i >= 0; --i) { - makeList(lists[i]); - } - moment.normalizeUnits = function (units) { - return normalizeUnits(units); - }; + /** + * Get the top node at the a specific point (like a click) + * + * @param {{x: Number, y: Number}} pointer + * @return {Node | null} node + * @private + */ + exports._getNodeAt = function (pointer) { + // we first check if this is an navigation controls element + var positionObject = this._pointerToPositionObject(pointer); + var overlappingNodes = this._getAllNodesOverlappingWith(positionObject); - moment.invalid = function (flags) { - var m = moment.utc(NaN); - if (flags != null) { - extend(m._pf, flags); - } - else { - m._pf.userInvalidated = true; - } + // if there are overlapping nodes, select the last one, this is the + // one which is drawn on top of the others + if (overlappingNodes.length > 0) { + return this.nodes[overlappingNodes[overlappingNodes.length - 1]]; + } + else { + return null; + } + }; - return m; - }; - moment.parseZone = function () { - return moment.apply(null, arguments).parseZone(); - }; + /** + * retrieve all edges overlapping with given object, selector is around center + * @param {Object} object An object with parameters left, top, right, bottom + * @return {Number[]} An array with id's of the overlapping nodes + * @private + */ + exports._getEdgesOverlappingWith = function (object, overlappingEdges) { + var edges = this.edges; + for (var edgeId in edges) { + if (edges.hasOwnProperty(edgeId)) { + if (edges[edgeId].isOverlappingWith(object)) { + overlappingEdges.push(edgeId); + } + } + } + }; - moment.parseTwoDigitYear = function (input) { - return toInt(input) + (toInt(input) > 68 ? 1900 : 2000); - }; - /************************************ - Moment Prototype - ************************************/ + /** + * retrieve all nodes overlapping with given object + * @param {Object} object An object with parameters left, top, right, bottom + * @return {Number[]} An array with id's of the overlapping nodes + * @private + */ + exports._getAllEdgesOverlappingWith = function (object) { + var overlappingEdges = []; + this._doInAllActiveSectors("_getEdgesOverlappingWith",object,overlappingEdges); + return overlappingEdges; + }; + + /** + * Place holder. To implement change the _getNodeAt to a _getObjectAt. Have the _getObjectAt call + * _getNodeAt and _getEdgesAt, then priortize the selection to user preferences. + * + * @param pointer + * @returns {null} + * @private + */ + exports._getEdgeAt = function(pointer) { + var positionObject = this._pointerToPositionObject(pointer); + var overlappingEdges = this._getAllEdgesOverlappingWith(positionObject); + if (overlappingEdges.length > 0) { + return this.edges[overlappingEdges[overlappingEdges.length - 1]]; + } + else { + return null; + } + }; - extend(moment.fn = Moment.prototype, { - clone : function () { - return moment(this); - }, + /** + * Add object to the selection array. + * + * @param obj + * @private + */ + exports._addToSelection = function(obj) { + if (obj instanceof Node) { + this.selectionObj.nodes[obj.id] = obj; + } + else { + this.selectionObj.edges[obj.id] = obj; + } + }; - valueOf : function () { - return +this._d + ((this._offset || 0) * 60000); - }, + /** + * Add object to the selection array. + * + * @param obj + * @private + */ + exports._addToHover = function(obj) { + if (obj instanceof Node) { + this.hoverObj.nodes[obj.id] = obj; + } + else { + this.hoverObj.edges[obj.id] = obj; + } + }; - unix : function () { - return Math.floor(+this / 1000); - }, - toString : function () { - return this.clone().lang('en').format("ddd MMM DD YYYY HH:mm:ss [GMT]ZZ"); - }, + /** + * Remove a single option from selection. + * + * @param {Object} obj + * @private + */ + exports._removeFromSelection = function(obj) { + if (obj instanceof Node) { + delete this.selectionObj.nodes[obj.id]; + } + else { + delete this.selectionObj.edges[obj.id]; + } + }; - toDate : function () { - return this._offset ? new Date(+this) : this._d; - }, + /** + * Unselect all. The selectionObj is useful for this. + * + * @param {Boolean} [doNotTrigger] | ignore trigger + * @private + */ + exports._unselectAll = function(doNotTrigger) { + if (doNotTrigger === undefined) { + doNotTrigger = false; + } + for(var nodeId in this.selectionObj.nodes) { + if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { + this.selectionObj.nodes[nodeId].unselect(); + } + } + for(var edgeId in this.selectionObj.edges) { + if(this.selectionObj.edges.hasOwnProperty(edgeId)) { + this.selectionObj.edges[edgeId].unselect(); + } + } - toISOString : function () { - var m = moment(this).utc(); - if (0 < m.year() && m.year() <= 9999) { - return formatMoment(m, 'YYYY-MM-DD[T]HH:mm:ss.SSS[Z]'); - } else { - return formatMoment(m, 'YYYYYY-MM-DD[T]HH:mm:ss.SSS[Z]'); - } - }, + this.selectionObj = {nodes:{},edges:{}}; - toArray : function () { - var m = this; - return [ - m.year(), - m.month(), - m.date(), - m.hours(), - m.minutes(), - m.seconds(), - m.milliseconds() - ]; - }, + if (doNotTrigger == false) { + this.emit('select', this.getSelection()); + } + }; - isValid : function () { - return isValid(this); - }, + /** + * Unselect all clusters. The selectionObj is useful for this. + * + * @param {Boolean} [doNotTrigger] | ignore trigger + * @private + */ + exports._unselectClusters = function(doNotTrigger) { + if (doNotTrigger === undefined) { + doNotTrigger = false; + } - isDSTShifted : function () { + for (var nodeId in this.selectionObj.nodes) { + if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { + if (this.selectionObj.nodes[nodeId].clusterSize > 1) { + this.selectionObj.nodes[nodeId].unselect(); + this._removeFromSelection(this.selectionObj.nodes[nodeId]); + } + } + } - if (this._a) { - return this.isValid() && compareArrays(this._a, (this._isUTC ? moment.utc(this._a) : moment(this._a)).toArray()) > 0; - } + if (doNotTrigger == false) { + this.emit('select', this.getSelection()); + } + }; - return false; - }, - parsingFlags : function () { - return extend({}, this._pf); - }, + /** + * return the number of selected nodes + * + * @returns {number} + * @private + */ + exports._getSelectedNodeCount = function() { + var count = 0; + for (var nodeId in this.selectionObj.nodes) { + if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { + count += 1; + } + } + return count; + }; - invalidAt: function () { - return this._pf.overflow; - }, + /** + * return the selected node + * + * @returns {number} + * @private + */ + exports._getSelectedNode = function() { + for (var nodeId in this.selectionObj.nodes) { + if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { + return this.selectionObj.nodes[nodeId]; + } + } + return null; + }; - utc : function () { - return this.zone(0); - }, + /** + * return the selected edge + * + * @returns {number} + * @private + */ + exports._getSelectedEdge = function() { + for (var edgeId in this.selectionObj.edges) { + if (this.selectionObj.edges.hasOwnProperty(edgeId)) { + return this.selectionObj.edges[edgeId]; + } + } + return null; + }; - local : function () { - this.zone(0); - this._isUTC = false; - return this; - }, - format : function (inputString) { - var output = formatMoment(this, inputString || moment.defaultFormat); - return this.lang().postformat(output); - }, + /** + * return the number of selected edges + * + * @returns {number} + * @private + */ + exports._getSelectedEdgeCount = function() { + var count = 0; + for (var edgeId in this.selectionObj.edges) { + if (this.selectionObj.edges.hasOwnProperty(edgeId)) { + count += 1; + } + } + return count; + }; - add : function (input, val) { - var dur; - // switch args to support add('s', 1) and add(1, 's') - if (typeof input === 'string' && typeof val === 'string') { - dur = moment.duration(isNaN(+val) ? +input : +val, isNaN(+val) ? val : input); - } else if (typeof input === 'string') { - dur = moment.duration(+val, input); - } else { - dur = moment.duration(input, val); - } - addOrSubtractDurationFromMoment(this, dur, 1); - return this; - }, - subtract : function (input, val) { - var dur; - // switch args to support subtract('s', 1) and subtract(1, 's') - if (typeof input === 'string' && typeof val === 'string') { - dur = moment.duration(isNaN(+val) ? +input : +val, isNaN(+val) ? val : input); - } else if (typeof input === 'string') { - dur = moment.duration(+val, input); - } else { - dur = moment.duration(input, val); - } - addOrSubtractDurationFromMoment(this, dur, -1); - return this; - }, + /** + * return the number of selected objects. + * + * @returns {number} + * @private + */ + exports._getSelectedObjectCount = function() { + var count = 0; + for(var nodeId in this.selectionObj.nodes) { + if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { + count += 1; + } + } + for(var edgeId in this.selectionObj.edges) { + if(this.selectionObj.edges.hasOwnProperty(edgeId)) { + count += 1; + } + } + return count; + }; - diff : function (input, units, asFloat) { - var that = makeAs(input, this), - zoneDiff = (this.zone() - that.zone()) * 6e4, - diff, output; + /** + * Check if anything is selected + * + * @returns {boolean} + * @private + */ + exports._selectionIsEmpty = function() { + for(var nodeId in this.selectionObj.nodes) { + if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { + return false; + } + } + for(var edgeId in this.selectionObj.edges) { + if(this.selectionObj.edges.hasOwnProperty(edgeId)) { + return false; + } + } + return true; + }; - units = normalizeUnits(units); - if (units === 'year' || units === 'month') { - // average number of days in the months in the given dates - diff = (this.daysInMonth() + that.daysInMonth()) * 432e5; // 24 * 60 * 60 * 1000 / 2 - // difference in months - output = ((this.year() - that.year()) * 12) + (this.month() - that.month()); - // adjust by taking difference in days, average number of days - // and dst in the given months. - output += ((this - moment(this).startOf('month')) - - (that - moment(that).startOf('month'))) / diff; - // same as above but with zones, to negate all dst - output -= ((this.zone() - moment(this).startOf('month').zone()) - - (that.zone() - moment(that).startOf('month').zone())) * 6e4 / diff; - if (units === 'year') { - output = output / 12; - } - } else { - diff = (this - that); - output = units === 'second' ? diff / 1e3 : // 1000 - units === 'minute' ? diff / 6e4 : // 1000 * 60 - units === 'hour' ? diff / 36e5 : // 1000 * 60 * 60 - units === 'day' ? (diff - zoneDiff) / 864e5 : // 1000 * 60 * 60 * 24, negate dst - units === 'week' ? (diff - zoneDiff) / 6048e5 : // 1000 * 60 * 60 * 24 * 7, negate dst - diff; - } - return asFloat ? output : absRound(output); - }, + /** + * check if one of the selected nodes is a cluster. + * + * @returns {boolean} + * @private + */ + exports._clusterInSelection = function() { + for(var nodeId in this.selectionObj.nodes) { + if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { + if (this.selectionObj.nodes[nodeId].clusterSize > 1) { + return true; + } + } + } + return false; + }; - from : function (time, withoutSuffix) { - return moment.duration(this.diff(time)).lang(this.lang()._abbr).humanize(!withoutSuffix); - }, + /** + * select the edges connected to the node that is being selected + * + * @param {Node} node + * @private + */ + exports._selectConnectedEdges = function(node) { + for (var i = 0; i < node.dynamicEdges.length; i++) { + var edge = node.dynamicEdges[i]; + edge.select(); + this._addToSelection(edge); + } + }; - fromNow : function (withoutSuffix) { - return this.from(moment(), withoutSuffix); - }, + /** + * select the edges connected to the node that is being selected + * + * @param {Node} node + * @private + */ + exports._hoverConnectedEdges = function(node) { + for (var i = 0; i < node.dynamicEdges.length; i++) { + var edge = node.dynamicEdges[i]; + edge.hover = true; + this._addToHover(edge); + } + }; - calendar : function (time) { - // We want to compare the start of today, vs this. - // Getting start-of-today depends on whether we're zone'd or not. - var now = time || moment(), - sod = makeAs(now, this).startOf('day'), - diff = this.diff(sod, 'days', true), - format = diff < -6 ? 'sameElse' : - diff < -1 ? 'lastWeek' : - diff < 0 ? 'lastDay' : - diff < 1 ? 'sameDay' : - diff < 2 ? 'nextDay' : - diff < 7 ? 'nextWeek' : 'sameElse'; - return this.format(this.lang().calendar(format, this)); - }, - isLeapYear : function () { - return isLeapYear(this.year()); - }, + /** + * unselect the edges connected to the node that is being selected + * + * @param {Node} node + * @private + */ + exports._unselectConnectedEdges = function(node) { + for (var i = 0; i < node.dynamicEdges.length; i++) { + var edge = node.dynamicEdges[i]; + edge.unselect(); + this._removeFromSelection(edge); + } + }; - isDST : function () { - return (this.zone() < this.clone().month(0).zone() || - this.zone() < this.clone().month(5).zone()); - }, - day : function (input) { - var day = this._isUTC ? this._d.getUTCDay() : this._d.getDay(); - if (input != null) { - input = parseWeekday(input, this.lang()); - return this.add({ d : input - day }); - } else { - return day; - } - }, - month : makeAccessor('Month', true), - startOf: function (units) { - units = normalizeUnits(units); - // the following switch intentionally omits break keywords - // to utilize falling through the cases. - switch (units) { - case 'year': - this.month(0); - /* falls through */ - case 'quarter': - case 'month': - this.date(1); - /* falls through */ - case 'week': - case 'isoWeek': - case 'day': - this.hours(0); - /* falls through */ - case 'hour': - this.minutes(0); - /* falls through */ - case 'minute': - this.seconds(0); - /* falls through */ - case 'second': - this.milliseconds(0); - /* falls through */ - } + /** + * This is called when someone clicks on a node. either select or deselect it. + * If there is an existing selection and we don't want to append to it, clear the existing selection + * + * @param {Node || Edge} object + * @param {Boolean} append + * @param {Boolean} [doNotTrigger] | ignore trigger + * @private + */ + exports._selectObject = function(object, append, doNotTrigger, highlightEdges) { + if (doNotTrigger === undefined) { + doNotTrigger = false; + } + if (highlightEdges === undefined) { + highlightEdges = true; + } - // weeks are a special case - if (units === 'week') { - this.weekday(0); - } else if (units === 'isoWeek') { - this.isoWeekday(1); - } + if (this._selectionIsEmpty() == false && append == false && this.forceAppendSelection == false) { + this._unselectAll(true); + } - // quarters are also special - if (units === 'quarter') { - this.month(Math.floor(this.month() / 3) * 3); - } + if (object.selected == false) { + object.select(); + this._addToSelection(object); + if (object instanceof Node && this.blockConnectingEdgeSelection == false && highlightEdges == true) { + this._selectConnectedEdges(object); + } + } + else { + object.unselect(); + this._removeFromSelection(object); + } - return this; - }, + if (doNotTrigger == false) { + this.emit('select', this.getSelection()); + } + }; - endOf: function (units) { - units = normalizeUnits(units); - return this.startOf(units).add((units === 'isoWeek' ? 'week' : units), 1).subtract('ms', 1); - }, - isAfter: function (input, units) { - units = typeof units !== 'undefined' ? units : 'millisecond'; - return +this.clone().startOf(units) > +moment(input).startOf(units); - }, + /** + * This is called when someone clicks on a node. either select or deselect it. + * If there is an existing selection and we don't want to append to it, clear the existing selection + * + * @param {Node || Edge} object + * @private + */ + exports._blurObject = function(object) { + if (object.hover == true) { + object.hover = false; + this.emit("blurNode",{node:object.id}); + } + }; + + /** + * This is called when someone clicks on a node. either select or deselect it. + * If there is an existing selection and we don't want to append to it, clear the existing selection + * + * @param {Node || Edge} object + * @private + */ + exports._hoverObject = function(object) { + if (object.hover == false) { + object.hover = true; + this._addToHover(object); + if (object instanceof Node) { + this.emit("hoverNode",{node:object.id}); + } + } + if (object instanceof Node) { + this._hoverConnectedEdges(object); + } + }; - isBefore: function (input, units) { - units = typeof units !== 'undefined' ? units : 'millisecond'; - return +this.clone().startOf(units) < +moment(input).startOf(units); - }, - isSame: function (input, units) { - units = units || 'ms'; - return +this.clone().startOf(units) === +makeAs(input, this).startOf(units); - }, + /** + * handles the selection part of the touch, only for navigation controls elements; + * Touch is triggered before tap, also before hold. Hold triggers after a while. + * This is the most responsive solution + * + * @param {Object} pointer + * @private + */ + exports._handleTouch = function(pointer) { + }; - min: deprecate( - "moment().min is deprecated, use moment.min instead. https://github.com/moment/moment/issues/1548", - function (other) { - other = moment.apply(null, arguments); - return other < this ? this : other; - } - ), - max: deprecate( - "moment().max is deprecated, use moment.max instead. https://github.com/moment/moment/issues/1548", - function (other) { - other = moment.apply(null, arguments); - return other > this ? this : other; - } - ), + /** + * handles the selection part of the tap; + * + * @param {Object} pointer + * @private + */ + exports._handleTap = function(pointer) { + var node = this._getNodeAt(pointer); + if (node != null) { + this._selectObject(node,false); + } + else { + var edge = this._getEdgeAt(pointer); + if (edge != null) { + this._selectObject(edge,false); + } + else { + this._unselectAll(); + } + } + this.emit("click", this.getSelection()); + this._redraw(); + }; - // keepTime = true means only change the timezone, without affecting - // the local hour. So 5:31:26 +0300 --[zone(2, true)]--> 5:31:26 +0200 - // It is possible that 5:31:26 doesn't exist int zone +0200, so we - // adjust the time as needed, to be valid. - // - // Keeping the time actually adds/subtracts (one hour) - // from the actual represented time. That is why we call updateOffset - // a second time. In case it wants us to change the offset again - // _changeInProgress == true case, then we have to adjust, because - // there is no such time in the given timezone. - zone : function (input, keepTime) { - var offset = this._offset || 0; - if (input != null) { - if (typeof input === "string") { - input = timezoneMinutesFromString(input); - } - if (Math.abs(input) < 16) { - input = input * 60; - } - this._offset = input; - this._isUTC = true; - if (offset !== input) { - if (!keepTime || this._changeInProgress) { - addOrSubtractDurationFromMoment(this, - moment.duration(offset - input, 'm'), 1, false); - } else if (!this._changeInProgress) { - this._changeInProgress = true; - moment.updateOffset(this, true); - this._changeInProgress = null; - } - } - } else { - return this._isUTC ? offset : this._d.getTimezoneOffset(); - } - return this; - }, - zoneAbbr : function () { - return this._isUTC ? "UTC" : ""; - }, + /** + * handles the selection part of the double tap and opens a cluster if needed + * + * @param {Object} pointer + * @private + */ + exports._handleDoubleTap = function(pointer) { + var node = this._getNodeAt(pointer); + if (node != null && node !== undefined) { + // we reset the areaCenter here so the opening of the node will occur + this.areaCenter = {"x" : this._XconvertDOMtoCanvas(pointer.x), + "y" : this._YconvertDOMtoCanvas(pointer.y)}; + this.openCluster(node); + } + this.emit("doubleClick", this.getSelection()); + }; - zoneName : function () { - return this._isUTC ? "Coordinated Universal Time" : ""; - }, - parseZone : function () { - if (this._tzm) { - this.zone(this._tzm); - } else if (typeof this._i === 'string') { - this.zone(this._i); - } - return this; - }, + /** + * Handle the onHold selection part + * + * @param pointer + * @private + */ + exports._handleOnHold = function(pointer) { + var node = this._getNodeAt(pointer); + if (node != null) { + this._selectObject(node,true); + } + else { + var edge = this._getEdgeAt(pointer); + if (edge != null) { + this._selectObject(edge,true); + } + } + this._redraw(); + }; - hasAlignedHourOffset : function (input) { - if (!input) { - input = 0; - } - else { - input = moment(input).zone(); - } - return (this.zone() - input) % 60 === 0; - }, + /** + * handle the onRelease event. These functions are here for the navigation controls module. + * + * @private + */ + exports._handleOnRelease = function(pointer) { - daysInMonth : function () { - return daysInMonth(this.year(), this.month()); - }, + }; - dayOfYear : function (input) { - var dayOfYear = round((moment(this).startOf('day') - moment(this).startOf('year')) / 864e5) + 1; - return input == null ? dayOfYear : this.add("d", (input - dayOfYear)); - }, - quarter : function (input) { - return input == null ? Math.ceil((this.month() + 1) / 3) : this.month((input - 1) * 3 + this.month() % 3); - }, - weekYear : function (input) { - var year = weekOfYear(this, this.lang()._week.dow, this.lang()._week.doy).year; - return input == null ? year : this.add("y", (input - year)); - }, + /** + * + * retrieve the currently selected objects + * @return {{nodes: Array., edges: Array.}} selection + */ + exports.getSelection = function() { + var nodeIds = this.getSelectedNodes(); + var edgeIds = this.getSelectedEdges(); + return {nodes:nodeIds, edges:edgeIds}; + }; - isoWeekYear : function (input) { - var year = weekOfYear(this, 1, 4).year; - return input == null ? year : this.add("y", (input - year)); - }, + /** + * + * retrieve the currently selected nodes + * @return {String[]} selection An array with the ids of the + * selected nodes. + */ + exports.getSelectedNodes = function() { + var idArray = []; + for(var nodeId in this.selectionObj.nodes) { + if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { + idArray.push(nodeId); + } + } + return idArray + }; - week : function (input) { - var week = this.lang().week(this); - return input == null ? week : this.add("d", (input - week) * 7); - }, + /** + * + * retrieve the currently selected edges + * @return {Array} selection An array with the ids of the + * selected nodes. + */ + exports.getSelectedEdges = function() { + var idArray = []; + for(var edgeId in this.selectionObj.edges) { + if(this.selectionObj.edges.hasOwnProperty(edgeId)) { + idArray.push(edgeId); + } + } + return idArray; + }; - isoWeek : function (input) { - var week = weekOfYear(this, 1, 4).week; - return input == null ? week : this.add("d", (input - week) * 7); - }, - weekday : function (input) { - var weekday = (this.day() + 7 - this.lang()._week.dow) % 7; - return input == null ? weekday : this.add("d", input - weekday); - }, + /** + * select zero or more nodes + * @param {Number[] | String[]} selection An array with the ids of the + * selected nodes. + */ + exports.setSelection = function(selection) { + var i, iMax, id; - isoWeekday : function (input) { - // behaves the same as moment#day except - // as a getter, returns 7 instead of 0 (1-7 range instead of 0-6) - // as a setter, sunday should belong to the previous week. - return input == null ? this.day() || 7 : this.day(this.day() % 7 ? input : input - 7); - }, + if (!selection || (selection.length == undefined)) + throw 'Selection must be an array with ids'; - isoWeeksInYear : function () { - return weeksInYear(this.year(), 1, 4); - }, + // first unselect any selected node + this._unselectAll(true); - weeksInYear : function () { - var weekInfo = this._lang._week; - return weeksInYear(this.year(), weekInfo.dow, weekInfo.doy); - }, + for (i = 0, iMax = selection.length; i < iMax; i++) { + id = selection[i]; - get : function (units) { - units = normalizeUnits(units); - return this[units](); - }, + var node = this.nodes[id]; + if (!node) { + throw new RangeError('Node with id "' + id + '" not found'); + } + this._selectObject(node,true,true); + } - set : function (units, value) { - units = normalizeUnits(units); - if (typeof this[units] === 'function') { - this[units](value); - } - return this; - }, + console.log("setSelection is deprecated. Please use selectNodes instead.") - // If passed a language key, it will set the language for this - // instance. Otherwise, it will return the language configuration - // variables for this instance. - lang : function (key) { - if (key === undefined) { - return this._lang; - } else { - this._lang = getLangDefinition(key); - return this; - } - } - }); + this.redraw(); + }; - function rawMonthSetter(mom, value) { - var dayOfMonth; - // TODO: Move this out of here! - if (typeof value === 'string') { - value = mom.lang().monthsParse(value); - // TODO: Another silent failure? - if (typeof value !== 'number') { - return mom; - } - } + /** + * select zero or more nodes with the option to highlight edges + * @param {Number[] | String[]} selection An array with the ids of the + * selected nodes. + * @param {boolean} [highlightEdges] + */ + exports.selectNodes = function(selection, highlightEdges) { + var i, iMax, id; - dayOfMonth = Math.min(mom.date(), - daysInMonth(mom.year(), value)); - mom._d['set' + (mom._isUTC ? 'UTC' : '') + 'Month'](value, dayOfMonth); - return mom; - } + if (!selection || (selection.length == undefined)) + throw 'Selection must be an array with ids'; - function rawGetter(mom, unit) { - return mom._d['get' + (mom._isUTC ? 'UTC' : '') + unit](); - } + // first unselect any selected node + this._unselectAll(true); - function rawSetter(mom, unit, value) { - if (unit === 'Month') { - return rawMonthSetter(mom, value); - } else { - return mom._d['set' + (mom._isUTC ? 'UTC' : '') + unit](value); - } - } + for (i = 0, iMax = selection.length; i < iMax; i++) { + id = selection[i]; - function makeAccessor(unit, keepTime) { - return function (value) { - if (value != null) { - rawSetter(this, unit, value); - moment.updateOffset(this, keepTime); - return this; - } else { - return rawGetter(this, unit); - } - }; + var node = this.nodes[id]; + if (!node) { + throw new RangeError('Node with id "' + id + '" not found'); } + this._selectObject(node,true,true,highlightEdges); + } + this.redraw(); + }; - moment.fn.millisecond = moment.fn.milliseconds = makeAccessor('Milliseconds', false); - moment.fn.second = moment.fn.seconds = makeAccessor('Seconds', false); - moment.fn.minute = moment.fn.minutes = makeAccessor('Minutes', false); - // Setting the hour should keep the time, because the user explicitly - // specified which hour he wants. So trying to maintain the same hour (in - // a new timezone) makes sense. Adding/subtracting hours does not follow - // this rule. - moment.fn.hour = moment.fn.hours = makeAccessor('Hours', true); - // moment.fn.month is defined separately - moment.fn.date = makeAccessor('Date', true); - moment.fn.dates = deprecate("dates accessor is deprecated. Use date instead.", makeAccessor('Date', true)); - moment.fn.year = makeAccessor('FullYear', true); - moment.fn.years = deprecate("years accessor is deprecated. Use year instead.", makeAccessor('FullYear', true)); - // add plural methods - moment.fn.days = moment.fn.day; - moment.fn.months = moment.fn.month; - moment.fn.weeks = moment.fn.week; - moment.fn.isoWeeks = moment.fn.isoWeek; - moment.fn.quarters = moment.fn.quarter; + /** + * select zero or more edges + * @param {Number[] | String[]} selection An array with the ids of the + * selected nodes. + */ + exports.selectEdges = function(selection) { + var i, iMax, id; - // add aliased format methods - moment.fn.toJSON = moment.fn.toISOString; + if (!selection || (selection.length == undefined)) + throw 'Selection must be an array with ids'; - /************************************ - Duration Prototype - ************************************/ + // first unselect any selected node + this._unselectAll(true); + for (i = 0, iMax = selection.length; i < iMax; i++) { + id = selection[i]; - extend(moment.duration.fn = Duration.prototype, { + var edge = this.edges[id]; + if (!edge) { + throw new RangeError('Edge with id "' + id + '" not found'); + } + this._selectObject(edge,true,true,highlightEdges); + } + this.redraw(); + }; - _bubble : function () { - var milliseconds = this._milliseconds, - days = this._days, - months = this._months, - data = this._data, - seconds, minutes, hours, years; + /** + * Validate the selection: remove ids of nodes which no longer exist + * @private + */ + exports._updateSelection = function () { + for(var nodeId in this.selectionObj.nodes) { + if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { + if (!this.nodes.hasOwnProperty(nodeId)) { + delete this.selectionObj.nodes[nodeId]; + } + } + } + for(var edgeId in this.selectionObj.edges) { + if(this.selectionObj.edges.hasOwnProperty(edgeId)) { + if (!this.edges.hasOwnProperty(edgeId)) { + delete this.selectionObj.edges[edgeId]; + } + } + } + }; - // The following code bubbles up values, see the tests for - // examples of what that means. - data.milliseconds = milliseconds % 1000; - seconds = absRound(milliseconds / 1000); - data.seconds = seconds % 60; +/***/ }, +/* 53 */ +/***/ function(module, exports, __webpack_require__) { - minutes = absRound(seconds / 60); - data.minutes = minutes % 60; + var util = __webpack_require__(1); + var Node = __webpack_require__(36); + var Edge = __webpack_require__(33); - hours = absRound(minutes / 60); - data.hours = hours % 24; + /** + * clears the toolbar div element of children + * + * @private + */ + exports._clearManipulatorBar = function() { + while (this.manipulationDiv.hasChildNodes()) { + this.manipulationDiv.removeChild(this.manipulationDiv.firstChild); + } + }; - days += absRound(hours / 24); - data.days = days % 30; + /** + * Manipulation UI temporarily overloads certain functions to extend or replace them. To be able to restore + * these functions to their original functionality, we saved them in this.cachedFunctions. + * This function restores these functions to their original function. + * + * @private + */ + exports._restoreOverloadedFunctions = function() { + for (var functionName in this.cachedFunctions) { + if (this.cachedFunctions.hasOwnProperty(functionName)) { + this[functionName] = this.cachedFunctions[functionName]; + } + } + }; - months += absRound(days / 30); - data.months = months % 12; + /** + * Enable or disable edit-mode. + * + * @private + */ + exports._toggleEditMode = function() { + this.editMode = !this.editMode; + var toolbar = document.getElementById("network-manipulationDiv"); + var closeDiv = document.getElementById("network-manipulation-closeDiv"); + var editModeDiv = document.getElementById("network-manipulation-editMode"); + if (this.editMode == true) { + toolbar.style.display="block"; + closeDiv.style.display="block"; + editModeDiv.style.display="none"; + closeDiv.onclick = this._toggleEditMode.bind(this); + } + else { + toolbar.style.display="none"; + closeDiv.style.display="none"; + editModeDiv.style.display="block"; + closeDiv.onclick = null; + } + this._createManipulatorBar() + }; - years = absRound(months / 12); - data.years = years; - }, + /** + * main function, creates the main toolbar. Removes functions bound to the select event. Binds all the buttons of the toolbar. + * + * @private + */ + exports._createManipulatorBar = function() { + // remove bound functions + if (this.boundFunction) { + this.off('select', this.boundFunction); + } - weeks : function () { - return absRound(this.days() / 7); - }, + if (this.edgeBeingEdited !== undefined) { + this.edgeBeingEdited._disableControlNodes(); + this.edgeBeingEdited = undefined; + this.selectedControlNode = null; + this.controlNodesActive = false; + } + + // restore overloaded functions + this._restoreOverloadedFunctions(); - valueOf : function () { - return this._milliseconds + - this._days * 864e5 + - (this._months % 12) * 2592e6 + - toInt(this._months / 12) * 31536e6; - }, + // resume calculation + this.freezeSimulation = false; - humanize : function (withSuffix) { - var difference = +this, - output = relativeTime(difference, !withSuffix, this.lang()); + // reset global variables + this.blockConnectingEdgeSelection = false; + this.forceAppendSelection = false; - if (withSuffix) { - output = this.lang().pastFuture(difference, output); - } + if (this.editMode == true) { + while (this.manipulationDiv.hasChildNodes()) { + this.manipulationDiv.removeChild(this.manipulationDiv.firstChild); + } + // add the icons to the manipulator div + this.manipulationDiv.innerHTML = "" + + "" + + ""+this.constants.labels['add'] +"" + + "
" + + "" + + ""+this.constants.labels['link'] +""; + if (this._getSelectedNodeCount() == 1 && this.triggerFunctions.edit) { + this.manipulationDiv.innerHTML += "" + + "
" + + "" + + ""+this.constants.labels['editNode'] +""; + } + else if (this._getSelectedEdgeCount() == 1 && this._getSelectedNodeCount() == 0) { + this.manipulationDiv.innerHTML += "" + + "
" + + "" + + ""+this.constants.labels['editEdge'] +""; + } + if (this._selectionIsEmpty() == false) { + this.manipulationDiv.innerHTML += "" + + "
" + + "" + + ""+this.constants.labels['del'] +""; + } - return this.lang().postformat(output); - }, - add : function (input, val) { - // supports only 2.0-style add(1, 's') or add(moment) - var dur = moment.duration(input, val); + // bind the icons + var addNodeButton = document.getElementById("network-manipulate-addNode"); + addNodeButton.onclick = this._createAddNodeToolbar.bind(this); + var addEdgeButton = document.getElementById("network-manipulate-connectNode"); + addEdgeButton.onclick = this._createAddEdgeToolbar.bind(this); + if (this._getSelectedNodeCount() == 1 && this.triggerFunctions.edit) { + var editButton = document.getElementById("network-manipulate-editNode"); + editButton.onclick = this._editNode.bind(this); + } + else if (this._getSelectedEdgeCount() == 1 && this._getSelectedNodeCount() == 0) { + var editButton = document.getElementById("network-manipulate-editEdge"); + editButton.onclick = this._createEditEdgeToolbar.bind(this); + } + if (this._selectionIsEmpty() == false) { + var deleteButton = document.getElementById("network-manipulate-delete"); + deleteButton.onclick = this._deleteSelected.bind(this); + } + var closeDiv = document.getElementById("network-manipulation-closeDiv"); + closeDiv.onclick = this._toggleEditMode.bind(this); - this._milliseconds += dur._milliseconds; - this._days += dur._days; - this._months += dur._months; + this.boundFunction = this._createManipulatorBar.bind(this); + this.on('select', this.boundFunction); + } + else { + this.editModeDiv.innerHTML = "" + + "" + + "" + this.constants.labels['edit'] + ""; + var editModeButton = document.getElementById("network-manipulate-editModeButton"); + editModeButton.onclick = this._toggleEditMode.bind(this); + } + }; - this._bubble(); - return this; - }, - subtract : function (input, val) { - var dur = moment.duration(input, val); + /** + * Create the toolbar for adding Nodes + * + * @private + */ + exports._createAddNodeToolbar = function() { + // clear the toolbar + this._clearManipulatorBar(); + if (this.boundFunction) { + this.off('select', this.boundFunction); + } - this._milliseconds -= dur._milliseconds; - this._days -= dur._days; - this._months -= dur._months; + // create the toolbar contents + this.manipulationDiv.innerHTML = "" + + "" + + "" + this.constants.labels['back'] + " " + + "
" + + "" + + "" + this.constants.labels['addDescription'] + ""; - this._bubble(); + // bind the icon + var backButton = document.getElementById("network-manipulate-back"); + backButton.onclick = this._createManipulatorBar.bind(this); - return this; - }, + // we use the boundFunction so we can reference it when we unbind it from the "select" event. + this.boundFunction = this._addNode.bind(this); + this.on('select', this.boundFunction); + }; - get : function (units) { - units = normalizeUnits(units); - return this[units.toLowerCase() + 's'](); - }, - as : function (units) { - units = normalizeUnits(units); - return this['as' + units.charAt(0).toUpperCase() + units.slice(1) + 's'](); - }, + /** + * create the toolbar to connect nodes + * + * @private + */ + exports._createAddEdgeToolbar = function() { + // clear the toolbar + this._clearManipulatorBar(); + this._unselectAll(true); + this.freezeSimulation = true; - lang : moment.fn.lang, + if (this.boundFunction) { + this.off('select', this.boundFunction); + } - toIsoString : function () { - // inspired by https://github.com/dordille/moment-isoduration/blob/master/moment.isoduration.js - var years = Math.abs(this.years()), - months = Math.abs(this.months()), - days = Math.abs(this.days()), - hours = Math.abs(this.hours()), - minutes = Math.abs(this.minutes()), - seconds = Math.abs(this.seconds() + this.milliseconds() / 1000); + this._unselectAll(); + this.forceAppendSelection = false; + this.blockConnectingEdgeSelection = true; - if (!this.asSeconds()) { - // this is the same as C#'s (Noda) and python (isodate)... - // but not other JS (goog.date) - return 'P0D'; - } + this.manipulationDiv.innerHTML = "" + + "" + + "" + this.constants.labels['back'] + " " + + "
" + + "" + + "" + this.constants.labels['linkDescription'] + ""; - return (this.asSeconds() < 0 ? '-' : '') + - 'P' + - (years ? years + 'Y' : '') + - (months ? months + 'M' : '') + - (days ? days + 'D' : '') + - ((hours || minutes || seconds) ? 'T' : '') + - (hours ? hours + 'H' : '') + - (minutes ? minutes + 'M' : '') + - (seconds ? seconds + 'S' : ''); - } - }); + // bind the icon + var backButton = document.getElementById("network-manipulate-back"); + backButton.onclick = this._createManipulatorBar.bind(this); - function makeDurationGetter(name) { - moment.duration.fn[name] = function () { - return this._data[name]; - }; - } + // we use the boundFunction so we can reference it when we unbind it from the "select" event. + this.boundFunction = this._handleConnect.bind(this); + this.on('select', this.boundFunction); - function makeDurationAsGetter(name, factor) { - moment.duration.fn['as' + name] = function () { - return +this / factor; - }; - } + // temporarily overload functions + this.cachedFunctions["_handleTouch"] = this._handleTouch; + this.cachedFunctions["_handleOnRelease"] = this._handleOnRelease; + this._handleTouch = this._handleConnect; + this._handleOnRelease = this._finishConnect; - for (i in unitMillisecondFactors) { - if (unitMillisecondFactors.hasOwnProperty(i)) { - makeDurationAsGetter(i, unitMillisecondFactors[i]); - makeDurationGetter(i.toLowerCase()); - } - } + // redraw to show the unselect + this._redraw(); + }; - makeDurationAsGetter('Weeks', 6048e5); - moment.duration.fn.asMonths = function () { - return (+this - this.years() * 31536e6) / 2592e6 + this.years() * 12; - }; + /** + * create the toolbar to edit edges + * + * @private + */ + exports._createEditEdgeToolbar = function() { + // clear the toolbar + this._clearManipulatorBar(); + this.controlNodesActive = true; + if (this.boundFunction) { + this.off('select', this.boundFunction); + } - /************************************ - Default Lang - ************************************/ + this.edgeBeingEdited = this._getSelectedEdge(); + this.edgeBeingEdited._enableControlNodes(); + this.manipulationDiv.innerHTML = "" + + "" + + "" + this.constants.labels['back'] + " " + + "
" + + "" + + "" + this.constants.labels['editEdgeDescription'] + ""; - // Set default language, other languages will inherit from English. - moment.lang('en', { - ordinal : function (number) { - var b = number % 10, - output = (toInt(number % 100 / 10) === 1) ? 'th' : - (b === 1) ? 'st' : - (b === 2) ? 'nd' : - (b === 3) ? 'rd' : 'th'; - return number + output; - } - }); + // bind the icon + var backButton = document.getElementById("network-manipulate-back"); + backButton.onclick = this._createManipulatorBar.bind(this); - /* EMBED_LANGUAGES */ + // temporarily overload functions + this.cachedFunctions["_handleTouch"] = this._handleTouch; + this.cachedFunctions["_handleOnRelease"] = this._handleOnRelease; + this.cachedFunctions["_handleTap"] = this._handleTap; + this.cachedFunctions["_handleDragStart"] = this._handleDragStart; + this.cachedFunctions["_handleOnDrag"] = this._handleOnDrag; + this._handleTouch = this._selectControlNode; + this._handleTap = function () {}; + this._handleOnDrag = this._controlNodeDrag; + this._handleDragStart = function () {} + this._handleOnRelease = this._releaseControlNode; - /************************************ - Exposing Moment - ************************************/ + // redraw to show the unselect + this._redraw(); + }; - function makeGlobal(shouldDeprecate) { - /*global ender:false */ - if (typeof ender !== 'undefined') { - return; - } - oldGlobalMoment = globalScope.moment; - if (shouldDeprecate) { - globalScope.moment = deprecate( - "Accessing Moment through the global scope is " + - "deprecated, and will be removed in an upcoming " + - "release.", - moment); - } else { - globalScope.moment = moment; - } - } - // CommonJS module is defined - if (hasModule) { - module.exports = moment; - } else if (true) { - !(__WEBPACK_AMD_DEFINE_RESULT__ = (function (require, exports, module) { - if (module.config && module.config() && module.config().noGlobal === true) { - // release the global variable - globalScope.moment = oldGlobalMoment; - } - return moment; - }.call(exports, __webpack_require__, exports, module)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); - makeGlobal(true); - } else { - makeGlobal(); - } - }).call(this); - - /* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }()), __webpack_require__(60)(module))) -/***/ }, -/* 55 */ -/***/ function(module, exports, __webpack_require__) { - var util = __webpack_require__(1); - var RepulsionMixin = __webpack_require__(57); - var HierarchialRepulsionMixin = __webpack_require__(58); - var BarnesHutMixin = __webpack_require__(59); + /** + * the function bound to the selection event. It checks if you want to connect a cluster and changes the description + * to walk the user through the process. + * + * @private + */ + exports._selectControlNode = function(pointer) { + this.edgeBeingEdited.controlNodes.from.unselect(); + this.edgeBeingEdited.controlNodes.to.unselect(); + this.selectedControlNode = this.edgeBeingEdited._getSelectedControlNode(this._XconvertDOMtoCanvas(pointer.x),this._YconvertDOMtoCanvas(pointer.y)); + if (this.selectedControlNode !== null) { + this.selectedControlNode.select(); + this.freezeSimulation = true; + } + this._redraw(); + }; /** - * Toggling barnes Hut calculation on and off. + * the function bound to the selection event. It checks if you want to connect a cluster and changes the description + * to walk the user through the process. * * @private */ - exports._toggleBarnesHut = function () { - this.constants.physics.barnesHut.enabled = !this.constants.physics.barnesHut.enabled; - this._loadSelectedForceSolver(); - this.moving = true; - this.start(); + exports._controlNodeDrag = function(event) { + var pointer = this._getPointer(event.gesture.center); + if (this.selectedControlNode !== null && this.selectedControlNode !== undefined) { + this.selectedControlNode.x = this._XconvertDOMtoCanvas(pointer.x); + this.selectedControlNode.y = this._YconvertDOMtoCanvas(pointer.y); + } + this._redraw(); }; + exports._releaseControlNode = function(pointer) { + var newNode = this._getNodeAt(pointer); + if (newNode != null) { + if (this.edgeBeingEdited.controlNodes.from.selected == true) { + this._editEdge(newNode.id, this.edgeBeingEdited.to.id); + this.edgeBeingEdited.controlNodes.from.unselect(); + } + if (this.edgeBeingEdited.controlNodes.to.selected == true) { + this._editEdge(this.edgeBeingEdited.from.id, newNode.id); + this.edgeBeingEdited.controlNodes.to.unselect(); + } + } + else { + this.edgeBeingEdited._restoreControlNodes(); + } + this.freezeSimulation = false; + this._redraw(); + }; /** - * This loads the node force solver based on the barnes hut or repulsion algorithm + * the function bound to the selection event. It checks if you want to connect a cluster and changes the description + * to walk the user through the process. * * @private */ - exports._loadSelectedForceSolver = function () { - // this overloads the this._calculateNodeForces - if (this.constants.physics.barnesHut.enabled == true) { - this._clearMixin(RepulsionMixin); - this._clearMixin(HierarchialRepulsionMixin); + exports._handleConnect = function(pointer) { + if (this._getSelectedNodeCount() == 0) { + var node = this._getNodeAt(pointer); + if (node != null) { + if (node.clusterSize > 1) { + alert("Cannot create edges to a cluster.") + } + else { + this._selectObject(node,false); + // create a node the temporary line can look at + this.sectors['support']['nodes']['targetNode'] = new Node({id:'targetNode'},{},{},this.constants); + this.sectors['support']['nodes']['targetNode'].x = node.x; + this.sectors['support']['nodes']['targetNode'].y = node.y; + this.sectors['support']['nodes']['targetViaNode'] = new Node({id:'targetViaNode'},{},{},this.constants); + this.sectors['support']['nodes']['targetViaNode'].x = node.x; + this.sectors['support']['nodes']['targetViaNode'].y = node.y; + this.sectors['support']['nodes']['targetViaNode'].parentEdgeId = "connectionEdge"; - this.constants.physics.centralGravity = this.constants.physics.barnesHut.centralGravity; - this.constants.physics.springLength = this.constants.physics.barnesHut.springLength; - this.constants.physics.springConstant = this.constants.physics.barnesHut.springConstant; - this.constants.physics.damping = this.constants.physics.barnesHut.damping; + // create a temporary edge + this.edges['connectionEdge'] = new Edge({id:"connectionEdge",from:node.id,to:this.sectors['support']['nodes']['targetNode'].id}, this, this.constants); + this.edges['connectionEdge'].from = node; + this.edges['connectionEdge'].connected = true; + this.edges['connectionEdge'].smooth = true; + this.edges['connectionEdge'].selected = true; + this.edges['connectionEdge'].to = this.sectors['support']['nodes']['targetNode']; + this.edges['connectionEdge'].via = this.sectors['support']['nodes']['targetViaNode']; - this._loadMixin(BarnesHutMixin); + this.cachedFunctions["_handleOnDrag"] = this._handleOnDrag; + this._handleOnDrag = function(event) { + var pointer = this._getPointer(event.gesture.center); + this.sectors['support']['nodes']['targetNode'].x = this._XconvertDOMtoCanvas(pointer.x); + this.sectors['support']['nodes']['targetNode'].y = this._YconvertDOMtoCanvas(pointer.y); + this.sectors['support']['nodes']['targetViaNode'].x = 0.5 * (this._XconvertDOMtoCanvas(pointer.x) + this.edges['connectionEdge'].from.x); + this.sectors['support']['nodes']['targetViaNode'].y = this._YconvertDOMtoCanvas(pointer.y); + }; + + this.moving = true; + this.start(); + } + } } - else if (this.constants.physics.hierarchicalRepulsion.enabled == true) { - this._clearMixin(BarnesHutMixin); - this._clearMixin(RepulsionMixin); + }; - this.constants.physics.centralGravity = this.constants.physics.hierarchicalRepulsion.centralGravity; - this.constants.physics.springLength = this.constants.physics.hierarchicalRepulsion.springLength; - this.constants.physics.springConstant = this.constants.physics.hierarchicalRepulsion.springConstant; - this.constants.physics.damping = this.constants.physics.hierarchicalRepulsion.damping; + exports._finishConnect = function(pointer) { + if (this._getSelectedNodeCount() == 1) { - this._loadMixin(HierarchialRepulsionMixin); - } - else { - this._clearMixin(BarnesHutMixin); - this._clearMixin(HierarchialRepulsionMixin); - this.barnesHutTree = undefined; + // restore the drag function + this._handleOnDrag = this.cachedFunctions["_handleOnDrag"]; + delete this.cachedFunctions["_handleOnDrag"]; - this.constants.physics.centralGravity = this.constants.physics.repulsion.centralGravity; - this.constants.physics.springLength = this.constants.physics.repulsion.springLength; - this.constants.physics.springConstant = this.constants.physics.repulsion.springConstant; - this.constants.physics.damping = this.constants.physics.repulsion.damping; + // remember the edge id + var connectFromId = this.edges['connectionEdge'].fromId; - this._loadMixin(RepulsionMixin); + // remove the temporary nodes and edge + delete this.edges['connectionEdge']; + delete this.sectors['support']['nodes']['targetNode']; + delete this.sectors['support']['nodes']['targetViaNode']; + + var node = this._getNodeAt(pointer); + if (node != null) { + if (node.clusterSize > 1) { + alert("Cannot create edges to a cluster.") + } + else { + this._createEdge(connectFromId,node.id); + this._createManipulatorBar(); + } + } + this._unselectAll(); } }; + /** - * Before calculating the forces, we check if we need to cluster to keep up performance and we check - * if there is more than one node. If it is just one node, we dont calculate anything. - * - * @private + * Adds a node on the specified location */ - exports._initializeForceCalculation = function () { - // stop calculation if there is only one node - if (this.nodeIndices.length == 1) { - this.nodes[this.nodeIndices[0]]._setForce(0, 0); - } - else { - // if there are too many nodes on screen, we cluster without repositioning - if (this.nodeIndices.length > this.constants.clustering.clusterThreshold && this.constants.clustering.enabled == true) { - this.clusterToFit(this.constants.clustering.reduceToNodes, false); + exports._addNode = function() { + if (this._selectionIsEmpty() && this.editMode == true) { + var positionObject = this._pointerToPositionObject(this.pointerPosition); + var defaultData = {id:util.randomUUID(),x:positionObject.left,y:positionObject.top,label:"new",allowedToMoveX:true,allowedToMoveY:true}; + if (this.triggerFunctions.add) { + if (this.triggerFunctions.add.length == 2) { + var me = this; + this.triggerFunctions.add(defaultData, function(finalizedData) { + me.nodesData.add(finalizedData); + me._createManipulatorBar(); + me.moving = true; + me.start(); + }); + } + else { + alert(this.constants.labels['addError']); + this._createManipulatorBar(); + this.moving = true; + this.start(); + } + } + else { + this.nodesData.add(defaultData); + this._createManipulatorBar(); + this.moving = true; + this.start(); } - - // we now start the force calculation - this._calculateForces(); } }; /** - * Calculate the external forces acting on the nodes - * Forces are caused by: edges, repulsing forces between nodes, gravity + * connect two nodes with a new edge. + * * @private */ - exports._calculateForces = function () { - // Gravity is required to keep separated groups from floating off - // the forces are reset to zero in this loop by using _setForce instead - // of _addForce - - this._calculateGravitationalForces(); - this._calculateNodeForces(); - - if (this.constants.physics.springConstant > 0) { - if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { - this._calculateSpringForcesWithSupport(); - } - else { - if (this.constants.physics.hierarchicalRepulsion.enabled == true) { - this._calculateHierarchicalSpringForces(); + exports._createEdge = function(sourceNodeId,targetNodeId) { + if (this.editMode == true) { + var defaultData = {from:sourceNodeId, to:targetNodeId}; + if (this.triggerFunctions.connect) { + if (this.triggerFunctions.connect.length == 2) { + var me = this; + this.triggerFunctions.connect(defaultData, function(finalizedData) { + me.edgesData.add(finalizedData); + me.moving = true; + me.start(); + }); } else { - this._calculateSpringForces(); + alert(this.constants.labels["linkError"]); + this.moving = true; + this.start(); } } + else { + this.edgesData.add(defaultData); + this.moving = true; + this.start(); + } } }; - /** - * Smooth curves are created by adding invisible nodes in the center of the edges. These nodes are also - * handled in the calculateForces function. We then use a quadratic curve with the center node as control. - * This function joins the datanodes and invisible (called support) nodes into one object. - * We do this so we do not contaminate this.nodes with the support nodes. + * connect two nodes with a new edge. * * @private */ - exports._updateCalculationNodes = function () { - if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { - this.calculationNodes = {}; - this.calculationNodeIndices = []; - - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - this.calculationNodes[nodeId] = this.nodes[nodeId]; + exports._editEdge = function(sourceNodeId,targetNodeId) { + if (this.editMode == true) { + var defaultData = {id: this.edgeBeingEdited.id, from:sourceNodeId, to:targetNodeId}; + if (this.triggerFunctions.editEdge) { + if (this.triggerFunctions.editEdge.length == 2) { + var me = this; + this.triggerFunctions.editEdge(defaultData, function(finalizedData) { + me.edgesData.update(finalizedData); + me.moving = true; + me.start(); + }); } - } - var supportNodes = this.sectors['support']['nodes']; - for (var supportNodeId in supportNodes) { - if (supportNodes.hasOwnProperty(supportNodeId)) { - if (this.edges.hasOwnProperty(supportNodes[supportNodeId].parentEdgeId)) { - this.calculationNodes[supportNodeId] = supportNodes[supportNodeId]; - } - else { - supportNodes[supportNodeId]._setForce(0, 0); - } + else { + alert(this.constants.labels["linkError"]); + this.moving = true; + this.start(); } } - - for (var idx in this.calculationNodes) { - if (this.calculationNodes.hasOwnProperty(idx)) { - this.calculationNodeIndices.push(idx); - } + else { + this.edgesData.update(defaultData); + this.moving = true; + this.start(); } } - else { - this.calculationNodes = this.nodes; - this.calculationNodeIndices = this.nodeIndices; - } }; - /** - * this function applies the central gravity effect to keep groups from floating off + * Create the toolbar to edit the selected node. The label and the color can be changed. Other colors are derived from the chosen color. * * @private */ - exports._calculateGravitationalForces = function () { - var dx, dy, distance, node, i; - var nodes = this.calculationNodes; - var gravity = this.constants.physics.centralGravity; - var gravityForce = 0; - - for (i = 0; i < this.calculationNodeIndices.length; i++) { - node = nodes[this.calculationNodeIndices[i]]; - node.damping = this.constants.physics.damping; // possibly add function to alter damping properties of clusters. - // gravity does not apply when we are in a pocket sector - if (this._sector() == "default" && gravity != 0) { - dx = -node.x; - dy = -node.y; - distance = Math.sqrt(dx * dx + dy * dy); - - gravityForce = (distance == 0) ? 0 : (gravity / distance); - node.fx = dx * gravityForce; - node.fy = dy * gravityForce; + exports._editNode = function() { + if (this.triggerFunctions.edit && this.editMode == true) { + var node = this._getSelectedNode(); + var data = {id:node.id, + label: node.label, + group: node.group, + shape: node.shape, + color: { + background:node.color.background, + border:node.color.border, + highlight: { + background:node.color.highlight.background, + border:node.color.highlight.border + } + }}; + if (this.triggerFunctions.edit.length == 2) { + var me = this; + this.triggerFunctions.edit(data, function (finalizedData) { + me.nodesData.update(finalizedData); + me._createManipulatorBar(); + me.moving = true; + me.start(); + }); } else { - node.fx = 0; - node.fy = 0; + alert(this.constants.labels["editError"]); } } + else { + alert(this.constants.labels["editBoundError"]); + } }; /** - * this function calculates the effects of the springs in the case of unsmooth curves. + * delete everything in the selection * * @private */ - exports._calculateSpringForces = function () { - var edgeLength, edge, edgeId; - var dx, dy, fx, fy, springForce, distance; - var edges = this.edges; - - // forces caused by the edges, modelled as springs - for (edgeId in edges) { - if (edges.hasOwnProperty(edgeId)) { - edge = edges[edgeId]; - if (edge.connected) { - // only calculate forces if nodes are in the same sector - if (this.nodes.hasOwnProperty(edge.toId) && this.nodes.hasOwnProperty(edge.fromId)) { - edgeLength = edge.customLength ? edge.length : this.constants.physics.springLength; - // this implies that the edges between big clusters are longer - edgeLength += (edge.to.clusterSize + edge.from.clusterSize - 2) * this.constants.clustering.edgeGrowth; - - dx = (edge.from.x - edge.to.x); - dy = (edge.from.y - edge.to.y); - distance = Math.sqrt(dx * dx + dy * dy); - - if (distance == 0) { - distance = 0.01; - } - - // the 1/distance is so the fx and fy can be calculated without sine or cosine. - springForce = this.constants.physics.springConstant * (edgeLength - distance) / distance; - - fx = dx * springForce; - fy = dy * springForce; - - edge.from.fx += fx; - edge.from.fy += fy; - edge.to.fx -= fx; - edge.to.fy -= fy; + exports._deleteSelected = function() { + if (!this._selectionIsEmpty() && this.editMode == true) { + if (!this._clusterInSelection()) { + var selectedNodes = this.getSelectedNodes(); + var selectedEdges = this.getSelectedEdges(); + if (this.triggerFunctions.del) { + var me = this; + var data = {nodes: selectedNodes, edges: selectedEdges}; + if (this.triggerFunctions.del.length = 2) { + this.triggerFunctions.del(data, function (finalizedData) { + me.edgesData.remove(finalizedData.edges); + me.nodesData.remove(finalizedData.nodes); + me._unselectAll(); + me.moving = true; + me.start(); + }); + } + else { + alert(this.constants.labels["deleteError"]) } } + else { + this.edgesData.remove(selectedEdges); + this.nodesData.remove(selectedNodes); + this._unselectAll(); + this.moving = true; + this.start(); + } + } + else { + alert(this.constants.labels["deleteClusterError"]); } } }; +/***/ }, +/* 54 */ +/***/ function(module, exports, __webpack_require__) { + + var util = __webpack_require__(1); + exports._cleanNavigation = function() { + // clean up previous navigation items + var wrapper = document.getElementById('network-navigation_wrapper'); + if (wrapper != null) { + this.containerElement.removeChild(wrapper); + } + document.onmouseup = null; + }; /** - * This function calculates the springforces on the nodes, accounting for the support nodes. + * Creation of the navigation controls nodes. They are drawn over the rest of the nodes and are not affected by scale and translation + * they have a triggerFunction which is called on click. If the position of the navigation controls is dependent + * on this.frame.canvas.clientWidth or this.frame.canvas.clientHeight, we flag horizontalAlignLeft and verticalAlignTop false. + * This means that the location will be corrected by the _relocateNavigation function on a size change of the canvas. * * @private */ - exports._calculateSpringForcesWithSupport = function () { - var edgeLength, edge, edgeId, combinedClusterSize; - var edges = this.edges; - - // forces caused by the edges, modelled as springs - for (edgeId in edges) { - if (edges.hasOwnProperty(edgeId)) { - edge = edges[edgeId]; - if (edge.connected) { - // only calculate forces if nodes are in the same sector - if (this.nodes.hasOwnProperty(edge.toId) && this.nodes.hasOwnProperty(edge.fromId)) { - if (edge.via != null) { - var node1 = edge.to; - var node2 = edge.via; - var node3 = edge.from; + exports._loadNavigationElements = function() { + this._cleanNavigation(); - edgeLength = edge.customLength ? edge.length : this.constants.physics.springLength; + this.navigationDivs = {}; + var navigationDivs = ['up','down','left','right','zoomIn','zoomOut','zoomExtends']; + var navigationDivActions = ['_moveUp','_moveDown','_moveLeft','_moveRight','_zoomIn','_zoomOut','zoomExtent']; - combinedClusterSize = node1.clusterSize + node3.clusterSize - 2; + this.navigationDivs['wrapper'] = document.createElement('div'); + this.navigationDivs['wrapper'].id = "network-navigation_wrapper"; + this.navigationDivs['wrapper'].style.position = "absolute"; + this.navigationDivs['wrapper'].style.width = this.frame.canvas.clientWidth + "px"; + this.navigationDivs['wrapper'].style.height = this.frame.canvas.clientHeight + "px"; + this.containerElement.insertBefore(this.navigationDivs['wrapper'],this.frame); - // this implies that the edges between big clusters are longer - edgeLength += combinedClusterSize * this.constants.clustering.edgeGrowth; - this._calculateSpringForce(node1, node2, 0.5 * edgeLength); - this._calculateSpringForce(node2, node3, 0.5 * edgeLength); - } - } - } - } + for (var i = 0; i < navigationDivs.length; i++) { + this.navigationDivs[navigationDivs[i]] = document.createElement('div'); + this.navigationDivs[navigationDivs[i]].id = "network-navigation_" + navigationDivs[i]; + this.navigationDivs[navigationDivs[i]].className = "network-navigation " + navigationDivs[i]; + this.navigationDivs['wrapper'].appendChild(this.navigationDivs[navigationDivs[i]]); + this.navigationDivs[navigationDivs[i]].onmousedown = this[navigationDivActions[i]].bind(this); } + + document.onmouseup = this._stopMovement.bind(this); + }; + + /** + * this stops all movement induced by the navigation buttons + * + * @private + */ + exports._stopMovement = function() { + this._xStopMoving(); + this._yStopMoving(); + this._stopZoom(); }; /** - * This is the code actually performing the calculation for the function above. It is split out to avoid repetition. + * move the screen up + * By using the increments, instead of adding a fixed number to the translation, we keep fluent and + * instant movement. The onKeypress event triggers immediately, then pauses, then triggers frequently + * To avoid this behaviour, we do the translation in the start loop. * - * @param node1 - * @param node2 - * @param edgeLength * @private */ - exports._calculateSpringForce = function (node1, node2, edgeLength) { - var dx, dy, fx, fy, springForce, distance; - - dx = (node1.x - node2.x); - dy = (node1.y - node2.y); - distance = Math.sqrt(dx * dx + dy * dy); - - if (distance == 0) { - distance = 0.01; + exports._moveUp = function(event) { + this.yIncrement = this.constants.keyboard.speed.y; + this.start(); // if there is no node movement, the calculation wont be done + util.preventDefault(event); + if (this.navigationDivs) { + this.navigationDivs['up'].className += " active"; } + }; - // the 1/distance is so the fx and fy can be calculated without sine or cosine. - springForce = this.constants.physics.springConstant * (edgeLength - distance) / distance; - - fx = dx * springForce; - fy = dy * springForce; - node1.fx += fx; - node1.fy += fy; - node2.fx -= fx; - node2.fy -= fy; + /** + * move the screen down + * @private + */ + exports._moveDown = function(event) { + this.yIncrement = -this.constants.keyboard.speed.y; + this.start(); // if there is no node movement, the calculation wont be done + util.preventDefault(event); + if (this.navigationDivs) { + this.navigationDivs['down'].className += " active"; + } }; /** - * Load the HTML for the physics config and bind it + * move the screen left * @private */ - exports._loadPhysicsConfiguration = function () { - if (this.physicsConfiguration === undefined) { - this.backupConstants = {}; - util.deepExtend(this.backupConstants,this.constants); + exports._moveLeft = function(event) { + this.xIncrement = this.constants.keyboard.speed.x; + this.start(); // if there is no node movement, the calculation wont be done + util.preventDefault(event); + if (this.navigationDivs) { + this.navigationDivs['left'].className += " active"; + } + }; - var hierarchicalLayoutDirections = ["LR", "RL", "UD", "DU"]; - this.physicsConfiguration = document.createElement('div'); - this.physicsConfiguration.className = "PhysicsConfiguration"; - this.physicsConfiguration.innerHTML = '' + - '' + - '' + - '' + - '' + - '' + - '' + - '
Simulation Mode:
Barnes HutRepulsionHierarchical
' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '
Options:
' - this.containerElement.parentElement.insertBefore(this.physicsConfiguration, this.containerElement); - this.optionsDiv = document.createElement("div"); - this.optionsDiv.style.fontSize = "14px"; - this.optionsDiv.style.fontFamily = "verdana"; - this.containerElement.parentElement.insertBefore(this.optionsDiv, this.containerElement); - var rangeElement; - rangeElement = document.getElementById('graph_BH_gc'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_gc', -1, "physics_barnesHut_gravitationalConstant"); - rangeElement = document.getElementById('graph_BH_cg'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_cg', 1, "physics_centralGravity"); - rangeElement = document.getElementById('graph_BH_sc'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_sc', 1, "physics_springConstant"); - rangeElement = document.getElementById('graph_BH_sl'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_sl', 1, "physics_springLength"); - rangeElement = document.getElementById('graph_BH_damp'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_damp', 1, "physics_damping"); + /** + * move the screen right + * @private + */ + exports._moveRight = function(event) { + this.xIncrement = -this.constants.keyboard.speed.y; + this.start(); // if there is no node movement, the calculation wont be done + util.preventDefault(event); + if (this.navigationDivs) { + this.navigationDivs['right'].className += " active"; + } + }; - rangeElement = document.getElementById('graph_R_nd'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_nd', 1, "physics_repulsion_nodeDistance"); - rangeElement = document.getElementById('graph_R_cg'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_cg', 1, "physics_centralGravity"); - rangeElement = document.getElementById('graph_R_sc'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_sc', 1, "physics_springConstant"); - rangeElement = document.getElementById('graph_R_sl'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_sl', 1, "physics_springLength"); - rangeElement = document.getElementById('graph_R_damp'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_damp', 1, "physics_damping"); - rangeElement = document.getElementById('graph_H_nd'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_nd', 1, "physics_hierarchicalRepulsion_nodeDistance"); - rangeElement = document.getElementById('graph_H_cg'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_cg', 1, "physics_centralGravity"); - rangeElement = document.getElementById('graph_H_sc'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_sc', 1, "physics_springConstant"); - rangeElement = document.getElementById('graph_H_sl'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_sl', 1, "physics_springLength"); - rangeElement = document.getElementById('graph_H_damp'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_damp', 1, "physics_damping"); - rangeElement = document.getElementById('graph_H_direction'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_direction', hierarchicalLayoutDirections, "hierarchicalLayout_direction"); - rangeElement = document.getElementById('graph_H_levsep'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_levsep', 1, "hierarchicalLayout_levelSeparation"); - rangeElement = document.getElementById('graph_H_nspac'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_nspac', 1, "hierarchicalLayout_nodeSpacing"); + /** + * Zoom in, using the same method as the movement. + * @private + */ + exports._zoomIn = function(event) { + this.zoomIncrement = this.constants.keyboard.speed.zoom; + this.start(); // if there is no node movement, the calculation wont be done + util.preventDefault(event); + if (this.navigationDivs) { + this.navigationDivs['zoomIn'].className += " active"; + } + }; - var radioButton1 = document.getElementById("graph_physicsMethod1"); - var radioButton2 = document.getElementById("graph_physicsMethod2"); - var radioButton3 = document.getElementById("graph_physicsMethod3"); - radioButton2.checked = true; - if (this.constants.physics.barnesHut.enabled) { - radioButton1.checked = true; - } - if (this.constants.hierarchicalLayout.enabled) { - radioButton3.checked = true; - } - var graph_toggleSmooth = document.getElementById("graph_toggleSmooth"); - var graph_repositionNodes = document.getElementById("graph_repositionNodes"); - var graph_generateOptions = document.getElementById("graph_generateOptions"); + /** + * Zoom out + * @private + */ + exports._zoomOut = function() { + this.zoomIncrement = -this.constants.keyboard.speed.zoom; + this.start(); // if there is no node movement, the calculation wont be done + util.preventDefault(event); + if (this.navigationDivs) { + this.navigationDivs['zoomOut'].className += " active"; + } + }; - graph_toggleSmooth.onclick = graphToggleSmoothCurves.bind(this); - graph_repositionNodes.onclick = graphRepositionNodes.bind(this); - graph_generateOptions.onclick = graphGenerateOptions.bind(this); - if (this.constants.smoothCurves == true && this.constants.dynamicSmoothCurves == false) { - graph_toggleSmooth.style.background = "#A4FF56"; - } - else { - graph_toggleSmooth.style.background = "#FF8532"; - } + /** + * Stop zooming and unhighlight the zoom controls + * @private + */ + exports._stopZoom = function() { + this.zoomIncrement = 0; + if (this.navigationDivs) { + this.navigationDivs['zoomIn'].className = this.navigationDivs['zoomIn'].className.replace(" active",""); + this.navigationDivs['zoomOut'].className = this.navigationDivs['zoomOut'].className.replace(" active",""); + } + }; - switchConfigurations.apply(this); - radioButton1.onchange = switchConfigurations.bind(this); - radioButton2.onchange = switchConfigurations.bind(this); - radioButton3.onchange = switchConfigurations.bind(this); + /** + * Stop moving in the Y direction and unHighlight the up and down + * @private + */ + exports._yStopMoving = function() { + this.yIncrement = 0; + if (this.navigationDivs) { + this.navigationDivs['up'].className = this.navigationDivs['up'].className.replace(" active",""); + this.navigationDivs['down'].className = this.navigationDivs['down'].className.replace(" active",""); } }; + /** - * This overwrites the this.constants. - * - * @param constantsVariableName - * @param value + * Stop moving in the X direction and unHighlight left and right. * @private */ - exports._overWriteGraphConstants = function (constantsVariableName, value) { - var nameArray = constantsVariableName.split("_"); - if (nameArray.length == 1) { - this.constants[nameArray[0]] = value; - } - else if (nameArray.length == 2) { - this.constants[nameArray[0]][nameArray[1]] = value; - } - else if (nameArray.length == 3) { - this.constants[nameArray[0]][nameArray[1]][nameArray[2]] = value; + exports._xStopMoving = function() { + this.xIncrement = 0; + if (this.navigationDivs) { + this.navigationDivs['left'].className = this.navigationDivs['left'].className.replace(" active",""); + this.navigationDivs['right'].className = this.navigationDivs['right'].className.replace(" active",""); } }; - /** - * this function is bound to the toggle smooth curves button. That is also why it is not in the prototype. - */ - function graphToggleSmoothCurves () { - this.constants.smoothCurves.enabled = !this.constants.smoothCurves.enabled; - var graph_toggleSmooth = document.getElementById("graph_toggleSmooth"); - if (this.constants.smoothCurves.enabled == true) {graph_toggleSmooth.style.background = "#A4FF56";} - else {graph_toggleSmooth.style.background = "#FF8532";} +/***/ }, +/* 55 */ +/***/ function(module, exports, __webpack_require__) { - this._configureSmoothCurves(false); - } + exports._resetLevels = function() { + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + var node = this.nodes[nodeId]; + if (node.preassignedLevel == false) { + node.level = -1; + } + } + } + }; /** - * this function is used to scramble the nodes + * This is the main function to layout the nodes in a hierarchical way. + * It checks if the node details are supplied correctly * + * @private */ - function graphRepositionNodes () { - for (var nodeId in this.calculationNodes) { - if (this.calculationNodes.hasOwnProperty(nodeId)) { - this.calculationNodes[nodeId].vx = 0; this.calculationNodes[nodeId].vy = 0; - this.calculationNodes[nodeId].fx = 0; this.calculationNodes[nodeId].fy = 0; + exports._setupHierarchicalLayout = function() { + if (this.constants.hierarchicalLayout.enabled == true && this.nodeIndices.length > 0) { + if (this.constants.hierarchicalLayout.direction == "RL" || this.constants.hierarchicalLayout.direction == "DU") { + this.constants.hierarchicalLayout.levelSeparation *= -1; + } + else { + this.constants.hierarchicalLayout.levelSeparation = Math.abs(this.constants.hierarchicalLayout.levelSeparation); } - } - if (this.constants.hierarchicalLayout.enabled == true) { - this._setupHierarchicalLayout(); - showValueOfRange.call(this, 'graph_H_nd', 1, "physics_hierarchicalRepulsion_nodeDistance"); - showValueOfRange.call(this, 'graph_H_cg', 1, "physics_centralGravity"); - showValueOfRange.call(this, 'graph_H_sc', 1, "physics_springConstant"); - showValueOfRange.call(this, 'graph_H_sl', 1, "physics_springLength"); - showValueOfRange.call(this, 'graph_H_damp', 1, "physics_damping"); - } - else { - this.repositionNodes(); - } - this.moving = true; - this.start(); - } - /** - * this is used to generate an options file from the playing with physics system. - */ - function graphGenerateOptions () { - var options = "No options are required, default values used."; - var optionsSpecific = []; - var radioButton1 = document.getElementById("graph_physicsMethod1"); - var radioButton2 = document.getElementById("graph_physicsMethod2"); - if (radioButton1.checked == true) { - if (this.constants.physics.barnesHut.gravitationalConstant != this.backupConstants.physics.barnesHut.gravitationalConstant) {optionsSpecific.push("gravitationalConstant: " + this.constants.physics.barnesHut.gravitationalConstant);} - if (this.constants.physics.centralGravity != this.backupConstants.physics.barnesHut.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);} - if (this.constants.physics.springLength != this.backupConstants.physics.barnesHut.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);} - if (this.constants.physics.springConstant != this.backupConstants.physics.barnesHut.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);} - if (this.constants.physics.damping != this.backupConstants.physics.barnesHut.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);} - if (optionsSpecific.length != 0) { - options = "var options = {"; - options += "physics: {barnesHut: {"; - for (var i = 0; i < optionsSpecific.length; i++) { - options += optionsSpecific[i]; - if (i < optionsSpecific.length - 1) { - options += ", " + if (this.constants.hierarchicalLayout.direction == "RL" || this.constants.hierarchicalLayout.direction == "LR") { + if (this.constants.smoothCurves.enabled == true) { + this.constants.smoothCurves.type = "vertical"; + } + } + else { + if (this.constants.smoothCurves.enabled == true) { + this.constants.smoothCurves.type = "horizontal"; + } + } + // get the size of the largest hubs and check if the user has defined a level for a node. + var hubsize = 0; + var node, nodeId; + var definedLevel = false; + var undefinedLevel = false; + + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + if (node.level != -1) { + definedLevel = true; + } + else { + undefinedLevel = true; + } + if (hubsize < node.edges.length) { + hubsize = node.edges.length; } } - options += '}}' } - if (this.constants.smoothCurves.enabled != this.backupConstants.smoothCurves.enabled) { - if (optionsSpecific.length == 0) {options = "var options = {";} - else {options += ", "} - options += "smoothCurves: " + this.constants.smoothCurves.enabled; + + // if the user defined some levels but not all, alert and run without hierarchical layout + if (undefinedLevel == true && definedLevel == true) { + alert("To use the hierarchical layout, nodes require either no predefined levels or levels have to be defined for all nodes."); + this.zoomExtent(true,this.constants.clustering.enabled); + if (!this.constants.clustering.enabled) { + this.start(); + } } - if (options != "No options are required, default values used.") { - options += '};' + else { + // setup the system to use hierarchical method. + this._changeConstants(); + + // define levels if undefined by the users. Based on hubsize + if (undefinedLevel == true) { + this._determineLevels(hubsize); + } + // check the distribution of the nodes per level. + var distribution = this._getDistribution(); + + // place the nodes on the canvas. This also stablilizes the system. + this._placeNodesByHierarchy(distribution); + + // start the simulation. + this.start(); } } - else if (radioButton2.checked == true) { - options = "var options = {"; - options += "physics: {barnesHut: {enabled: false}"; - if (this.constants.physics.repulsion.nodeDistance != this.backupConstants.physics.repulsion.nodeDistance) {optionsSpecific.push("nodeDistance: " + this.constants.physics.repulsion.nodeDistance);} - if (this.constants.physics.centralGravity != this.backupConstants.physics.repulsion.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);} - if (this.constants.physics.springLength != this.backupConstants.physics.repulsion.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);} - if (this.constants.physics.springConstant != this.backupConstants.physics.repulsion.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);} - if (this.constants.physics.damping != this.backupConstants.physics.repulsion.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);} - if (optionsSpecific.length != 0) { - options += ", repulsion: {"; - for (var i = 0; i < optionsSpecific.length; i++) { - options += optionsSpecific[i]; - if (i < optionsSpecific.length - 1) { - options += ", " + }; + + + /** + * This function places the nodes on the canvas based on the hierarchial distribution. + * + * @param {Object} distribution | obtained by the function this._getDistribution() + * @private + */ + exports._placeNodesByHierarchy = function(distribution) { + var nodeId, node; + + // start placing all the level 0 nodes first. Then recursively position their branches. + for (var level in distribution) { + if (distribution.hasOwnProperty(level)) { + + for (nodeId in distribution[level].nodes) { + if (distribution[level].nodes.hasOwnProperty(nodeId)) { + node = distribution[level].nodes[nodeId]; + if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") { + if (node.xFixed) { + node.x = distribution[level].minPos; + node.xFixed = false; + + distribution[level].minPos += distribution[level].nodeSpacing; + } + } + else { + if (node.yFixed) { + node.y = distribution[level].minPos; + node.yFixed = false; + + distribution[level].minPos += distribution[level].nodeSpacing; + } + } + this._placeBranchNodes(node.edges,node.id,distribution,node.level); } } - options += '}}' - } - if (optionsSpecific.length == 0) {options += "}"} - if (this.constants.smoothCurves != this.backupConstants.smoothCurves) { - options += ", smoothCurves: " + this.constants.smoothCurves; } - options += '};' } - else { - options = "var options = {"; - if (this.constants.physics.hierarchicalRepulsion.nodeDistance != this.backupConstants.physics.hierarchicalRepulsion.nodeDistance) {optionsSpecific.push("nodeDistance: " + this.constants.physics.hierarchicalRepulsion.nodeDistance);} - if (this.constants.physics.centralGravity != this.backupConstants.physics.hierarchicalRepulsion.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);} - if (this.constants.physics.springLength != this.backupConstants.physics.hierarchicalRepulsion.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);} - if (this.constants.physics.springConstant != this.backupConstants.physics.hierarchicalRepulsion.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);} - if (this.constants.physics.damping != this.backupConstants.physics.hierarchicalRepulsion.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);} - if (optionsSpecific.length != 0) { - options += "physics: {hierarchicalRepulsion: {"; - for (var i = 0; i < optionsSpecific.length; i++) { - options += optionsSpecific[i]; - if (i < optionsSpecific.length - 1) { - options += ", "; - } + + // stabilize the system after positioning. This function calls zoomExtent. + this._stabilize(); + }; + + + /** + * This function get the distribution of levels based on hubsize + * + * @returns {Object} + * @private + */ + exports._getDistribution = function() { + var distribution = {}; + var nodeId, node, level; + + // we fix Y because the hierarchy is vertical, we fix X so we do not give a node an x position for a second time. + // the fix of X is removed after the x value has been set. + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + node.xFixed = true; + node.yFixed = true; + if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") { + node.y = this.constants.hierarchicalLayout.levelSeparation*node.level; } - options += '}},'; + else { + node.x = this.constants.hierarchicalLayout.levelSeparation*node.level; + } + if (distribution[node.level] === undefined) { + distribution[node.level] = {amount: 0, nodes: {}, minPos:0, nodeSpacing:0}; + } + distribution[node.level].amount += 1; + distribution[node.level].nodes[nodeId] = node; } - options += 'hierarchicalLayout: {'; - optionsSpecific = []; - if (this.constants.hierarchicalLayout.direction != this.backupConstants.hierarchicalLayout.direction) {optionsSpecific.push("direction: " + this.constants.hierarchicalLayout.direction);} - if (Math.abs(this.constants.hierarchicalLayout.levelSeparation) != this.backupConstants.hierarchicalLayout.levelSeparation) {optionsSpecific.push("levelSeparation: " + this.constants.hierarchicalLayout.levelSeparation);} - if (this.constants.hierarchicalLayout.nodeSpacing != this.backupConstants.hierarchicalLayout.nodeSpacing) {optionsSpecific.push("nodeSpacing: " + this.constants.hierarchicalLayout.nodeSpacing);} - if (optionsSpecific.length != 0) { - for (var i = 0; i < optionsSpecific.length; i++) { - options += optionsSpecific[i]; - if (i < optionsSpecific.length - 1) { - options += ", " - } + } + + // determine the largest amount of nodes of all levels + var maxCount = 0; + for (level in distribution) { + if (distribution.hasOwnProperty(level)) { + if (maxCount < distribution[level].amount) { + maxCount = distribution[level].amount; } - options += '}' } - else { - options += "enabled:true}"; + } + + // set the initial position and spacing of each nodes accordingly + for (level in distribution) { + if (distribution.hasOwnProperty(level)) { + distribution[level].nodeSpacing = (maxCount + 1) * this.constants.hierarchicalLayout.nodeSpacing; + distribution[level].nodeSpacing /= (distribution[level].amount + 1); + distribution[level].minPos = distribution[level].nodeSpacing - (0.5 * (distribution[level].amount + 1) * distribution[level].nodeSpacing); } - options += '};' } + return distribution; + }; - this.optionsDiv.innerHTML = options; - } /** - * this is used to switch between barnesHut, repulsion and hierarchical. + * this function allocates nodes in levels based on the recursive branching from the largest hubs. * + * @param hubsize + * @private */ - function switchConfigurations () { - var ids = ["graph_BH_table", "graph_R_table", "graph_H_table"]; - var radioButton = document.querySelector('input[name="graph_physicsMethod"]:checked').value; - var tableId = "graph_" + radioButton + "_table"; - var table = document.getElementById(tableId); - table.style.display = "block"; - for (var i = 0; i < ids.length; i++) { - if (ids[i] != tableId) { - table = document.getElementById(ids[i]); - table.style.display = "none"; + exports._determineLevels = function(hubsize) { + var nodeId, node; + + // determine hubs + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + if (node.edges.length == hubsize) { + node.level = 0; + } } } - this._restoreNodes(); - if (radioButton == "R") { - this.constants.hierarchicalLayout.enabled = false; - this.constants.physics.hierarchicalRepulsion.enabled = false; - this.constants.physics.barnesHut.enabled = false; - } - else if (radioButton == "H") { - if (this.constants.hierarchicalLayout.enabled == false) { - this.constants.hierarchicalLayout.enabled = true; - this.constants.physics.hierarchicalRepulsion.enabled = true; - this.constants.physics.barnesHut.enabled = false; - this.constants.smoothCurves.enabled = false; - this._setupHierarchicalLayout(); + + // branch from hubs + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + if (node.level == 0) { + this._setLevel(1,node.edges,node.id); + } } } - else { - this.constants.hierarchicalLayout.enabled = false; - this.constants.physics.hierarchicalRepulsion.enabled = false; - this.constants.physics.barnesHut.enabled = true; - } + }; + + + /** + * Since hierarchical layout does not support: + * - smooth curves (based on the physics), + * - clustering (based on dynamic node counts) + * + * We disable both features so there will be no problems. + * + * @private + */ + exports._changeConstants = function() { + this.constants.clustering.enabled = false; + this.constants.physics.barnesHut.enabled = false; + this.constants.physics.hierarchicalRepulsion.enabled = true; this._loadSelectedForceSolver(); - var graph_toggleSmooth = document.getElementById("graph_toggleSmooth"); - if (this.constants.smoothCurves.enabled == true) {graph_toggleSmooth.style.background = "#A4FF56";} - else {graph_toggleSmooth.style.background = "#FF8532";} - this.moving = true; - this.start(); - } + if (this.constants.smoothCurves.enabled == true) { + this.constants.smoothCurves.dynamic = false; + } + this._configureSmoothCurves(); + }; /** - * this generates the ranges depending on the iniital values. + * This is a recursively called function to enumerate the branches from the largest hubs and place the nodes + * on a X position that ensures there will be no overlap. * - * @param id - * @param map - * @param constantsVariableName + * @param edges + * @param parentId + * @param distribution + * @param parentLevel + * @private */ - function showValueOfRange (id,map,constantsVariableName) { - var valueId = id + "_value"; - var rangeValue = document.getElementById(id).value; + exports._placeBranchNodes = function(edges, parentId, distribution, parentLevel) { + for (var i = 0; i < edges.length; i++) { + var childNode = null; + if (edges[i].toId == parentId) { + childNode = edges[i].from; + } + else { + childNode = edges[i].to; + } - if (map instanceof Array) { - document.getElementById(valueId).value = map[parseInt(rangeValue)]; - this._overWriteGraphConstants(constantsVariableName,map[parseInt(rangeValue)]); + // if a node is conneceted to another node on the same level (or higher (means lower level))!, this is not handled here. + var nodeMoved = false; + if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") { + if (childNode.xFixed && childNode.level > parentLevel) { + childNode.xFixed = false; + childNode.x = distribution[childNode.level].minPos; + nodeMoved = true; + } + } + else { + if (childNode.yFixed && childNode.level > parentLevel) { + childNode.yFixed = false; + childNode.y = distribution[childNode.level].minPos; + nodeMoved = true; + } + } + + if (nodeMoved == true) { + distribution[childNode.level].minPos += distribution[childNode.level].nodeSpacing; + if (childNode.edges.length > 1) { + this._placeBranchNodes(childNode.edges,childNode.id,distribution,childNode.level); + } + } } - else { - document.getElementById(valueId).value = parseInt(map) * parseFloat(rangeValue); - this._overWriteGraphConstants(constantsVariableName, parseInt(map) * parseFloat(rangeValue)); + }; + + + /** + * this function is called recursively to enumerate the barnches of the largest hubs and give each node a level. + * + * @param level + * @param edges + * @param parentId + * @private + */ + exports._setLevel = function(level, edges, parentId) { + for (var i = 0; i < edges.length; i++) { + var childNode = null; + if (edges[i].toId == parentId) { + childNode = edges[i].from; + } + else { + childNode = edges[i].to; + } + if (childNode.level == -1 || childNode.level > level) { + childNode.level = level; + if (edges.length > 1) { + this._setLevel(level+1, childNode.edges, childNode.id); + } + } } + }; - if (constantsVariableName == "hierarchicalLayout_direction" || - constantsVariableName == "hierarchicalLayout_levelSeparation" || - constantsVariableName == "hierarchicalLayout_nodeSpacing") { - this._setupHierarchicalLayout(); + + /** + * Unfix nodes + * + * @private + */ + exports._restoreNodes = function() { + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + this.nodes[nodeId].xFixed = false; + this.nodes[nodeId].yFixed = false; + } } - this.moving = true; - this.start(); - } + }; /***/ }, @@ -30818,6 +30828,22 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, /* 57 */ +/***/ function(module, exports, __webpack_require__) { + + module.exports = function(module) { + if(!module.webpackPolyfill) { + module.deprecate = function() {}; + module.paths = []; + // module.parent = undefined by default + module.children = []; + module.webpackPolyfill = 1; + } + return module; + } + + +/***/ }, +/* 58 */ /***/ function(module, exports, __webpack_require__) { /** @@ -30881,7 +30907,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 58 */ +/* 59 */ /***/ function(module, exports, __webpack_require__) { /** @@ -31040,7 +31066,7 @@ return /******/ (function(modules) { // webpackBootstrap }; /***/ }, -/* 59 */ +/* 60 */ /***/ function(module, exports, __webpack_require__) { /** @@ -31438,22 +31464,6 @@ return /******/ (function(modules) { // webpackBootstrap }; -/***/ }, -/* 60 */ -/***/ function(module, exports, __webpack_require__) { - - module.exports = function(module) { - if(!module.webpackPolyfill) { - module.deprecate = function() {}; - module.paths = []; - // module.parent = undefined by default - module.children = []; - module.webpackPolyfill = 1; - } - return module; - } - - /***/ } /******/ ]) }) diff --git a/docs/network.html b/docs/network.html index 4c43491e..a0142866 100644 --- a/docs/network.html +++ b/docs/network.html @@ -54,6 +54,7 @@
  • Nodes
  • Edges
  • DOT language
  • +
  • Gephi import
  • @@ -759,7 +760,85 @@ var data = { var network = new vis.Network(container, data); +

    Gephi import (JSON)

    +

    + network can import data straight from an exported json file from gephi. You can get the JSON exporter here: + https://marketplace.gephi.org/plugin/json-exporter/. + An example exists showing how to get a JSON file into Vis: 30_importing_from_gephi. +

    + +

    + Example usage: +

    + +
    +// load the JSON file containing the Gephi network.
    +var gephiJSON = loadJSON("./data/WorldCup2014.json"); // code in example 30
    +
    +// create a data object with the gephi key:
    +var data = {
    +  gephi: gephiJSON
    +};
    +
    +// create a network
    +var network = new vis.Network(container, data);
    +
    +Alternatively you can use the parser manually: +
    +// load the JSON file containing the Gephi network.
    +var gephiJSON = loadJSON("./data/WorldCup2014.json"); // code in example 30
    +
    +// parse the gephi file to receive an object
    +// containing nodes and edges in vis format.
    +var parsed = vis.network.gephiParser.parseGephi(gephiJSON);
    +
    +// provide data in the normal fashion
    +var data = {
    +  nodes: parsed.nodes,
    +  edged: parsed.edges
    +};
    +
    +// create a network
    +var network = new vis.Network(container, data);
    +
    + +

    Gephi parser options

    + +There are a few options you can use to tell Vis what to do with the data from Gephi. + +
    +var parserOptions = {
    +  allowedToMove: false,
    +  parseColor: false
    +}
    +var parsed = vis.network.gephiParser.parseGephi(gephiJSON, parserOptions);
    +
    + + + + + + + + + + + + + + + + + + + + +
    NameTypeDefaultDescription
    allowedToMoveBooleanfalse + If true, the nodes will move according to the physics model after import. If false, the nodes do not move at all. +
    parseColorBooleanfalse + If true, the color will be parsed by the vis parser, generating extra colors for the borders, highlighs and hover. If false, the node will be the supplied color. +

    Configuration options

    diff --git a/examples/network/30_importing_from_gephi.html b/examples/network/30_importing_from_gephi.html index 7805b635..7b2f93f1 100644 --- a/examples/network/30_importing_from_gephi.html +++ b/examples/network/30_importing_from_gephi.html @@ -34,12 +34,12 @@

    Dynamic Data - Importing from Gephi (JSON)

    -
    +
    This example shows how to import a JSON file exported by Gephi. The two options available for the import are available through the checkboxes. You can download the Gephi JSON exporter here: https://marketplace.gephi.org/plugin/json-exporter/. - All of Gephi's attributes are also contained within the node elements. This means you can access all of this data through the DataSet. An example of this is shown next to the network. -

    + All of Gephi's attributes are also contained within the node elements. This means you can access all of this data through the DataSet. +
    @@ -49,55 +49,54 @@

    Node Content: