diff --git a/HISTORY.md b/HISTORY.md index bb0bcb63..e16b1ec0 100644 --- a/HISTORY.md +++ b/HISTORY.md @@ -35,6 +35,14 @@ http://visjs.org - Added borderWidth option for nodes. - Implemented new Hierarchical view solver. - Fixed an issue with selecting nodes when the web page is scrolled down. +- Added Gephi JSON parser +- Added Neighbour Highlight example +- Added Import From Gephi example +- Enabled color parsing for nodes when supplied with rgb(xxx,xxx,xxx) value. + +### DataSet + +- Added .get() returnType option to return as JSON object, Array or Google DataTable. diff --git a/dist/vis.js b/dist/vis.js index 0250f111..fe8d78a1 100644 --- a/dist/vis.js +++ b/dist/vis.js @@ -109,22 +109,22 @@ return /******/ (function(modules) { // webpackBootstrap components: { items: { - Item: __webpack_require__(28), - ItemBox: __webpack_require__(29), - ItemPoint: __webpack_require__(30), - ItemRange: __webpack_require__(31) + Item: __webpack_require__(18), + ItemBox: __webpack_require__(19), + ItemPoint: __webpack_require__(20), + ItemRange: __webpack_require__(21) }, - Component: __webpack_require__(18), - CurrentTime: __webpack_require__(19), - CustomTime: __webpack_require__(20), - DataAxis: __webpack_require__(21), - GraphGroup: __webpack_require__(22), - Group: __webpack_require__(23), - ItemSet: __webpack_require__(24), - Legend: __webpack_require__(25), - LineGraph: __webpack_require__(26), - TimeAxis: __webpack_require__(27) + Component: __webpack_require__(22), + CurrentTime: __webpack_require__(23), + CustomTime: __webpack_require__(24), + DataAxis: __webpack_require__(25), + GraphGroup: __webpack_require__(26), + Group: __webpack_require__(27), + ItemSet: __webpack_require__(28), + Legend: __webpack_require__(29), + LineGraph: __webpack_require__(30), + TimeAxis: __webpack_require__(31) } }; @@ -136,7 +136,8 @@ return /******/ (function(modules) { // webpackBootstrap Images: __webpack_require__(35), Node: __webpack_require__(36), Popup: __webpack_require__(37), - dotparser: __webpack_require__(38) + dotparser: __webpack_require__(38), + gephiParser: __webpack_require__(39) }; // Deprecated since v3.0.0 @@ -145,8 +146,8 @@ return /******/ (function(modules) { // webpackBootstrap }; // bundled external libraries - exports.moment = __webpack_require__(39); - exports.hammer = __webpack_require__(40); + exports.moment = __webpack_require__(40); + exports.hammer = __webpack_require__(41); /***/ }, @@ -157,7 +158,7 @@ return /******/ (function(modules) { // webpackBootstrap // first check if moment.js is already loaded in the browser window, if so, // use this instance. Else, load via commonjs. - var moment = __webpack_require__(39); + var moment = __webpack_require__(40); /** * Test whether given object is a number @@ -908,6 +909,10 @@ return /******/ (function(modules) { // webpackBootstrap exports.parseColor = function(color) { var c; if (exports.isString(color)) { + if (exports.isValidRGB(color)) { + var rgb = color.substr(4).substr(0,color.length-5).split(','); + color = exports.RGBToHex(rgb[0],rgb[1],rgb[2]); + } if (exports.isValidHex(color)) { var hsv = exports.hexToHSV(color); var lighterColorHSV = {h:hsv.h,s:hsv.s * 0.45,v:Math.min(1,hsv.v * 1.05)}; @@ -1085,6 +1090,11 @@ return /******/ (function(modules) { // webpackBootstrap return isOk; }; + exports.isValidRGB = function(rgb) { + rgb = rgb.replace(" ",""); + var isOk = /rgb\((\d{1,3}),(\d{1,3}),(\d{1,3})\)/i.test(rgb); + return isOk; + } /** * This recursively redirects the prototype of JSON objects to the referenceObject @@ -2780,7 +2790,7 @@ return /******/ (function(modules) { // webpackBootstrap /* 5 */ /***/ function(module, exports, __webpack_require__) { - var Emitter = __webpack_require__(44); + var Emitter = __webpack_require__(42); var DataSet = __webpack_require__(3); var DataView = __webpack_require__(4); var util = __webpack_require__(1); @@ -6024,16 +6034,16 @@ return /******/ (function(modules) { // webpackBootstrap /* 12 */ /***/ function(module, exports, __webpack_require__) { - var Emitter = __webpack_require__(44); - var Hammer = __webpack_require__(40); + var Emitter = __webpack_require__(42); + var Hammer = __webpack_require__(41); var util = __webpack_require__(1); var DataSet = __webpack_require__(3); var DataView = __webpack_require__(4); var Range = __webpack_require__(15); - var TimeAxis = __webpack_require__(27); - var CurrentTime = __webpack_require__(19); - var CustomTime = __webpack_require__(20); - var ItemSet = __webpack_require__(24); + var TimeAxis = __webpack_require__(31); + var CurrentTime = __webpack_require__(23); + var CustomTime = __webpack_require__(24); + var ItemSet = __webpack_require__(28); /** * Create a timeline visualization @@ -6939,16 +6949,16 @@ return /******/ (function(modules) { // webpackBootstrap /* 13 */ /***/ function(module, exports, __webpack_require__) { - var Emitter = __webpack_require__(44); - var Hammer = __webpack_require__(40); + var Emitter = __webpack_require__(42); + var Hammer = __webpack_require__(41); var util = __webpack_require__(1); var DataSet = __webpack_require__(3); var DataView = __webpack_require__(4); var Range = __webpack_require__(15); - var TimeAxis = __webpack_require__(27); - var CurrentTime = __webpack_require__(19); - var CustomTime = __webpack_require__(20); - var LineGraph = __webpack_require__(26); + var TimeAxis = __webpack_require__(31); + var CurrentTime = __webpack_require__(23); + var CustomTime = __webpack_require__(24); + var LineGraph = __webpack_require__(30); /** * Create a timeline visualization @@ -8056,9 +8066,9 @@ return /******/ (function(modules) { // webpackBootstrap /***/ function(module, exports, __webpack_require__) { var util = __webpack_require__(1); - var hammerUtil = __webpack_require__(41); - var moment = __webpack_require__(39); - var Component = __webpack_require__(18); + var hammerUtil = __webpack_require__(43); + var moment = __webpack_require__(40); + var Component = __webpack_require__(22); /** * @constructor Range @@ -8709,7 +8719,7 @@ return /******/ (function(modules) { // webpackBootstrap /* 17 */ /***/ function(module, exports, __webpack_require__) { - var moment = __webpack_require__(39); + var moment = __webpack_require__(40); /** * @constructor TimeStep @@ -9185,1000 +9195,958 @@ return /******/ (function(modules) { // webpackBootstrap /* 18 */ /***/ function(module, exports, __webpack_require__) { + var Hammer = __webpack_require__(41); + /** - * Prototype for visual components - * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} [body] - * @param {Object} [options] + * @constructor Item + * @param {Object} data Object containing (optional) parameters type, + * start, end, content, group, className. + * @param {{toScreen: function, toTime: function}} conversion + * Conversion functions from time to screen and vice versa + * @param {Object} options Configuration options + * // TODO: describe available options */ - function Component (body, options) { - this.options = null; - this.props = null; + function Item (data, conversion, options) { + this.id = null; + this.parent = null; + this.data = data; + this.dom = null; + this.conversion = conversion || {}; + this.options = options || {}; + + this.selected = false; + this.displayed = false; + this.dirty = true; + + this.top = null; + this.left = null; + this.width = null; + this.height = null; } /** - * Set options for the component. The new options will be merged into the - * current options. - * @param {Object} options + * Select current item */ - Component.prototype.setOptions = function(options) { - if (options) { - util.extend(this.options, options); - } + Item.prototype.select = function() { + this.selected = true; + if (this.displayed) this.redraw(); }; /** - * Repaint the component - * @return {boolean} Returns true if the component is resized + * Unselect current item */ - Component.prototype.redraw = function() { - // should be implemented by the component - return false; + Item.prototype.unselect = function() { + this.selected = false; + if (this.displayed) this.redraw(); }; /** - * Destroy the component. Cleanup DOM and event listeners + * Set a parent for the item + * @param {ItemSet | Group} parent */ - Component.prototype.destroy = function() { - // should be implemented by the component + Item.prototype.setParent = function(parent) { + if (this.displayed) { + this.hide(); + this.parent = parent; + if (this.parent) { + this.show(); + } + } + else { + this.parent = parent; + } }; /** - * Test whether the component is resized since the last time _isResized() was - * called. - * @return {Boolean} Returns true if the component is resized - * @protected + * Check whether this item is visible inside given range + * @returns {{start: Number, end: Number}} range with a timestamp for start and end + * @returns {boolean} True if visible */ - Component.prototype._isResized = function() { - var resized = (this.props._previousWidth !== this.props.width || - this.props._previousHeight !== this.props.height); - - this.props._previousWidth = this.props.width; - this.props._previousHeight = this.props.height; - - return resized; + Item.prototype.isVisible = function(range) { + // Should be implemented by Item implementations + return false; }; - module.exports = Component; - - -/***/ }, -/* 19 */ -/***/ function(module, exports, __webpack_require__) { - - var util = __webpack_require__(1); - var Component = __webpack_require__(18); - /** - * A current time bar - * @param {{range: Range, dom: Object, domProps: Object}} body - * @param {Object} [options] Available parameters: - * {Boolean} [showCurrentTime] - * @constructor CurrentTime - * @extends Component + * Show the Item in the DOM (when not already visible) + * @return {Boolean} changed */ - function CurrentTime (body, options) { - this.body = body; - - // default options - this.defaultOptions = { - showCurrentTime: true - }; - this.options = util.extend({}, this.defaultOptions); - - this._create(); - - this.setOptions(options); - } - - CurrentTime.prototype = new Component(); + Item.prototype.show = function() { + return false; + }; /** - * Create the HTML DOM for the current time bar - * @private + * Hide the Item from the DOM (when visible) + * @return {Boolean} changed */ - CurrentTime.prototype._create = function() { - var bar = document.createElement('div'); - bar.className = 'currenttime'; - bar.style.position = 'absolute'; - bar.style.top = '0px'; - bar.style.height = '100%'; - - this.bar = bar; + Item.prototype.hide = function() { + return false; }; /** - * Destroy the CurrentTime bar + * Repaint the item */ - CurrentTime.prototype.destroy = function () { - this.options.showCurrentTime = false; - this.redraw(); // will remove the bar from the DOM and stop refreshing - - this.body = null; + Item.prototype.redraw = function() { + // should be implemented by the item }; /** - * Set options for the component. Options will be merged in current options. - * @param {Object} options Available parameters: - * {boolean} [showCurrentTime] + * Reposition the Item horizontally */ - CurrentTime.prototype.setOptions = function(options) { - if (options) { - // copy all options that we know - util.selectiveExtend(['showCurrentTime'], this.options, options); - } + Item.prototype.repositionX = function() { + // should be implemented by the item }; /** - * Repaint the component - * @return {boolean} Returns true if the component is resized + * Reposition the Item vertically */ - CurrentTime.prototype.redraw = function() { - if (this.options.showCurrentTime) { - var parent = this.body.dom.backgroundVertical; - if (this.bar.parentNode != parent) { - // attach to the dom - if (this.bar.parentNode) { - this.bar.parentNode.removeChild(this.bar); - } - parent.appendChild(this.bar); - - this.start(); - } - - var now = new Date(); - var x = this.body.util.toScreen(now); - - this.bar.style.left = x + 'px'; - this.bar.title = 'Current time: ' + now; - } - else { - // remove the line from the DOM - if (this.bar.parentNode) { - this.bar.parentNode.removeChild(this.bar); - } - this.stop(); - } - - return false; + Item.prototype.repositionY = function() { + // should be implemented by the item }; /** - * Start auto refreshing the current time bar + * Repaint a delete button on the top right of the item when the item is selected + * @param {HTMLElement} anchor + * @protected */ - CurrentTime.prototype.start = function() { - var me = this; - - function update () { - me.stop(); + Item.prototype._repaintDeleteButton = function (anchor) { + if (this.selected && this.options.editable.remove && !this.dom.deleteButton) { + // create and show button + var me = this; - // determine interval to refresh - var scale = me.body.range.conversion(me.body.domProps.center.width).scale; - var interval = 1 / scale / 10; - if (interval < 30) interval = 30; - if (interval > 1000) interval = 1000; + var deleteButton = document.createElement('div'); + deleteButton.className = 'delete'; + deleteButton.title = 'Delete this item'; - me.redraw(); + Hammer(deleteButton, { + preventDefault: true + }).on('tap', function (event) { + me.parent.removeFromDataSet(me); + event.stopPropagation(); + }); - // start a timer to adjust for the new time - me.currentTimeTimer = setTimeout(update, interval); + anchor.appendChild(deleteButton); + this.dom.deleteButton = deleteButton; } - - update(); - }; - - /** - * Stop auto refreshing the current time bar - */ - CurrentTime.prototype.stop = function() { - if (this.currentTimeTimer !== undefined) { - clearTimeout(this.currentTimeTimer); - delete this.currentTimeTimer; + else if (!this.selected && this.dom.deleteButton) { + // remove button + if (this.dom.deleteButton.parentNode) { + this.dom.deleteButton.parentNode.removeChild(this.dom.deleteButton); + } + this.dom.deleteButton = null; } }; - module.exports = CurrentTime; + module.exports = Item; /***/ }, -/* 20 */ +/* 19 */ /***/ function(module, exports, __webpack_require__) { - var Hammer = __webpack_require__(40); - var util = __webpack_require__(1); - var Component = __webpack_require__(18); + var Item = __webpack_require__(18); /** - * A custom time bar - * @param {{range: Range, dom: Object}} body - * @param {Object} [options] Available parameters: - * {Boolean} [showCustomTime] - * @constructor CustomTime - * @extends Component - */ - - function CustomTime (body, options) { - this.body = body; - - // default options - this.defaultOptions = { - showCustomTime: false + * @constructor ItemBox + * @extends Item + * @param {Object} data Object containing parameters start + * content, className. + * @param {{toScreen: function, toTime: function}} conversion + * Conversion functions from time to screen and vice versa + * @param {Object} [options] Configuration options + * // TODO: describe available options + */ + function ItemBox (data, conversion, options) { + this.props = { + dot: { + width: 0, + height: 0 + }, + line: { + width: 0, + height: 0 + } }; - this.options = util.extend({}, this.defaultOptions); - - this.customTime = new Date(); - this.eventParams = {}; // stores state parameters while dragging the bar - // create the DOM - this._create(); + // validate data + if (data) { + if (data.start == undefined) { + throw new Error('Property "start" missing in item ' + data); + } + } - this.setOptions(options); + Item.call(this, data, conversion, options); } - CustomTime.prototype = new Component(); + ItemBox.prototype = new Item (null, null, null); /** - * Set options for the component. Options will be merged in current options. - * @param {Object} options Available parameters: - * {boolean} [showCustomTime] + * Check whether this item is visible inside given range + * @returns {{start: Number, end: Number}} range with a timestamp for start and end + * @returns {boolean} True if visible */ - CustomTime.prototype.setOptions = function(options) { - if (options) { - // copy all options that we know - util.selectiveExtend(['showCustomTime'], this.options, options); - } + ItemBox.prototype.isVisible = function(range) { + // determine visibility + // TODO: account for the real width of the item. Right now we just add 1/4 to the window + var interval = (range.end - range.start) / 4; + return (this.data.start > range.start - interval) && (this.data.start < range.end + interval); }; /** - * Create the DOM for the custom time - * @private + * Repaint the item */ - CustomTime.prototype._create = function() { - var bar = document.createElement('div'); - bar.className = 'customtime'; - bar.style.position = 'absolute'; - bar.style.top = '0px'; - bar.style.height = '100%'; - this.bar = bar; + ItemBox.prototype.redraw = function() { + var dom = this.dom; + if (!dom) { + // create DOM + this.dom = {}; + dom = this.dom; - var drag = document.createElement('div'); - drag.style.position = 'relative'; - drag.style.top = '0px'; - drag.style.left = '-10px'; - drag.style.height = '100%'; - drag.style.width = '20px'; - bar.appendChild(drag); + // create main box + dom.box = document.createElement('DIV'); - // attach event listeners - this.hammer = Hammer(bar, { - prevent_default: true - }); - this.hammer.on('dragstart', this._onDragStart.bind(this)); - this.hammer.on('drag', this._onDrag.bind(this)); - this.hammer.on('dragend', this._onDragEnd.bind(this)); - }; + // contents box (inside the background box). used for making margins + dom.content = document.createElement('DIV'); + dom.content.className = 'content'; + dom.box.appendChild(dom.content); - /** - * Destroy the CustomTime bar - */ - CustomTime.prototype.destroy = function () { - this.options.showCustomTime = false; - this.redraw(); // will remove the bar from the DOM + // line to axis + dom.line = document.createElement('DIV'); + dom.line.className = 'line'; - this.hammer.enable(false); - this.hammer = null; + // dot on axis + dom.dot = document.createElement('DIV'); + dom.dot.className = 'dot'; - this.body = null; - }; + // attach this item as attribute + dom.box['timeline-item'] = this; + } - /** - * Repaint the component - * @return {boolean} Returns true if the component is resized - */ - CustomTime.prototype.redraw = function () { - if (this.options.showCustomTime) { - var parent = this.body.dom.backgroundVertical; - if (this.bar.parentNode != parent) { - // attach to the dom - if (this.bar.parentNode) { - this.bar.parentNode.removeChild(this.bar); - } - parent.appendChild(this.bar); + // append DOM to parent DOM + if (!this.parent) { + throw new Error('Cannot redraw item: no parent attached'); + } + if (!dom.box.parentNode) { + var foreground = this.parent.dom.foreground; + if (!foreground) throw new Error('Cannot redraw time axis: parent has no foreground container element'); + foreground.appendChild(dom.box); + } + if (!dom.line.parentNode) { + var background = this.parent.dom.background; + if (!background) throw new Error('Cannot redraw time axis: parent has no background container element'); + background.appendChild(dom.line); + } + if (!dom.dot.parentNode) { + var axis = this.parent.dom.axis; + if (!background) throw new Error('Cannot redraw time axis: parent has no axis container element'); + axis.appendChild(dom.dot); + } + this.displayed = true; + + // update contents + if (this.data.content != this.content) { + this.content = this.data.content; + if (this.content instanceof Element) { + dom.content.innerHTML = ''; + dom.content.appendChild(this.content); + } + else if (this.data.content != undefined) { + dom.content.innerHTML = this.content; + } + else { + throw new Error('Property "content" missing in item ' + this.data.id); } - var x = this.body.util.toScreen(this.customTime); + this.dirty = true; + } - this.bar.style.left = x + 'px'; - this.bar.title = 'Time: ' + this.customTime; + // update title + if (this.data.title != this.title) { + dom.box.title = this.data.title; + this.title = this.data.title; } - else { - // remove the line from the DOM - if (this.bar.parentNode) { - this.bar.parentNode.removeChild(this.bar); - } + + // update class + var className = (this.data.className? ' ' + this.data.className : '') + + (this.selected ? ' selected' : ''); + if (this.className != className) { + this.className = className; + dom.box.className = 'item box' + className; + dom.line.className = 'item line' + className; + dom.dot.className = 'item dot' + className; + + this.dirty = true; } - return false; - }; + // recalculate size + if (this.dirty) { + this.props.dot.height = dom.dot.offsetHeight; + this.props.dot.width = dom.dot.offsetWidth; + this.props.line.width = dom.line.offsetWidth; + this.width = dom.box.offsetWidth; + this.height = dom.box.offsetHeight; - /** - * Set custom time. - * @param {Date} time - */ - CustomTime.prototype.setCustomTime = function(time) { - this.customTime = new Date(time.valueOf()); - this.redraw(); - }; + this.dirty = false; + } - /** - * Retrieve the current custom time. - * @return {Date} customTime - */ - CustomTime.prototype.getCustomTime = function() { - return new Date(this.customTime.valueOf()); + this._repaintDeleteButton(dom.box); }; /** - * Start moving horizontally - * @param {Event} event - * @private + * Show the item in the DOM (when not already displayed). The items DOM will + * be created when needed. */ - CustomTime.prototype._onDragStart = function(event) { - this.eventParams.dragging = true; - this.eventParams.customTime = this.customTime; - - event.stopPropagation(); - event.preventDefault(); + ItemBox.prototype.show = function() { + if (!this.displayed) { + this.redraw(); + } }; /** - * Perform moving operating. - * @param {Event} event - * @private + * Hide the item from the DOM (when visible) */ - CustomTime.prototype._onDrag = function (event) { - if (!this.eventParams.dragging) return; - - var deltaX = event.gesture.deltaX, - x = this.body.util.toScreen(this.eventParams.customTime) + deltaX, - time = this.body.util.toTime(x); + ItemBox.prototype.hide = function() { + if (this.displayed) { + var dom = this.dom; - this.setCustomTime(time); + if (dom.box.parentNode) dom.box.parentNode.removeChild(dom.box); + if (dom.line.parentNode) dom.line.parentNode.removeChild(dom.line); + if (dom.dot.parentNode) dom.dot.parentNode.removeChild(dom.dot); - // fire a timechange event - this.body.emitter.emit('timechange', { - time: new Date(this.customTime.valueOf()) - }); + this.top = null; + this.left = null; - event.stopPropagation(); - event.preventDefault(); + this.displayed = false; + } }; /** - * Stop moving operating. - * @param {event} event - * @private + * Reposition the item horizontally + * @Override */ - CustomTime.prototype._onDragEnd = function (event) { - if (!this.eventParams.dragging) return; - - // fire a timechanged event - this.body.emitter.emit('timechanged', { - time: new Date(this.customTime.valueOf()) - }); - - event.stopPropagation(); - event.preventDefault(); - }; + ItemBox.prototype.repositionX = function() { + var start = this.conversion.toScreen(this.data.start), + align = this.options.align, + left, + box = this.dom.box, + line = this.dom.line, + dot = this.dom.dot; - module.exports = CustomTime; + // calculate left position of the box + if (align == 'right') { + this.left = start - this.width; + } + else if (align == 'left') { + this.left = start; + } + else { + // default or 'center' + this.left = start - this.width / 2; + } + // reposition box + box.style.left = this.left + 'px'; -/***/ }, -/* 21 */ -/***/ function(module, exports, __webpack_require__) { + // reposition line + line.style.left = (start - this.props.line.width / 2) + 'px'; - var util = __webpack_require__(1); - var DOMutil = __webpack_require__(2); - var Component = __webpack_require__(18); - var DataStep = __webpack_require__(14); + // reposition dot + dot.style.left = (start - this.props.dot.width / 2) + 'px'; + }; /** - * A horizontal time axis - * @param {Object} [options] See DataAxis.setOptions for the available - * options. - * @constructor DataAxis - * @extends Component - * @param body + * Reposition the item vertically + * @Override */ - function DataAxis (body, options, svg) { - this.id = util.randomUUID(); - this.body = body; - - this.defaultOptions = { - orientation: 'left', // supported: 'left', 'right' - showMinorLabels: true, - showMajorLabels: true, - icons: true, - majorLinesOffset: 7, - minorLinesOffset: 4, - labelOffsetX: 10, - labelOffsetY: 2, - iconWidth: 20, - width: '40px', - visible: true - }; + ItemBox.prototype.repositionY = function() { + var orientation = this.options.orientation, + box = this.dom.box, + line = this.dom.line, + dot = this.dom.dot; - this.linegraphSVG = svg; - this.props = {}; - this.DOMelements = { // dynamic elements - lines: {}, - labels: {} - }; + if (orientation == 'top') { + box.style.top = (this.top || 0) + 'px'; - this.dom = {}; + line.style.top = '0'; + line.style.height = (this.parent.top + this.top + 1) + 'px'; + line.style.bottom = ''; + } + else { // orientation 'bottom' + var itemSetHeight = this.parent.itemSet.props.height; // TODO: this is nasty + var lineHeight = itemSetHeight - this.parent.top - this.parent.height + this.top; - this.range = {start:0, end:0}; + box.style.top = (this.parent.height - this.top - this.height || 0) + 'px'; + line.style.top = (itemSetHeight - lineHeight) + 'px'; + line.style.bottom = '0'; + } - this.options = util.extend({}, this.defaultOptions); - this.conversionFactor = 1; + dot.style.top = (-this.props.dot.height / 2) + 'px'; + }; - this.setOptions(options); - this.width = Number(('' + this.options.width).replace("px","")); - this.minWidth = this.width; - this.height = this.linegraphSVG.offsetHeight; + module.exports = ItemBox; - this.stepPixels = 25; - this.stepPixelsForced = 25; - this.lineOffset = 0; - this.master = true; - this.svgElements = {}; +/***/ }, +/* 20 */ +/***/ function(module, exports, __webpack_require__) { - this.groups = {}; - this.amountOfGroups = 0; + var Item = __webpack_require__(18); - // create the HTML DOM - this._create(); - } + /** + * @constructor ItemPoint + * @extends Item + * @param {Object} data Object containing parameters start + * content, className. + * @param {{toScreen: function, toTime: function}} conversion + * Conversion functions from time to screen and vice versa + * @param {Object} [options] Configuration options + * // TODO: describe available options + */ + function ItemPoint (data, conversion, options) { + this.props = { + dot: { + top: 0, + width: 0, + height: 0 + }, + content: { + height: 0, + marginLeft: 0 + } + }; - DataAxis.prototype = new Component(); + // validate data + if (data) { + if (data.start == undefined) { + throw new Error('Property "start" missing in item ' + data); + } + } + Item.call(this, data, conversion, options); + } + ItemPoint.prototype = new Item (null, null, null); - DataAxis.prototype.addGroup = function(label, graphOptions) { - if (!this.groups.hasOwnProperty(label)) { - this.groups[label] = graphOptions; - } - this.amountOfGroups += 1; + /** + * Check whether this item is visible inside given range + * @returns {{start: Number, end: Number}} range with a timestamp for start and end + * @returns {boolean} True if visible + */ + ItemPoint.prototype.isVisible = function(range) { + // determine visibility + // TODO: account for the real width of the item. Right now we just add 1/4 to the window + var interval = (range.end - range.start) / 4; + return (this.data.start > range.start - interval) && (this.data.start < range.end + interval); }; - DataAxis.prototype.updateGroup = function(label, graphOptions) { - this.groups[label] = graphOptions; - }; + /** + * Repaint the item + */ + ItemPoint.prototype.redraw = function() { + var dom = this.dom; + if (!dom) { + // create DOM + this.dom = {}; + dom = this.dom; - DataAxis.prototype.removeGroup = function(label) { - if (this.groups.hasOwnProperty(label)) { - delete this.groups[label]; - this.amountOfGroups -= 1; - } - }; + // background box + dom.point = document.createElement('div'); + // className is updated in redraw() + // contents box, right from the dot + dom.content = document.createElement('div'); + dom.content.className = 'content'; + dom.point.appendChild(dom.content); - DataAxis.prototype.setOptions = function (options) { - if (options) { - var redraw = false; - if (this.options.orientation != options.orientation && options.orientation !== undefined) { - redraw = true; - } - var fields = [ - 'orientation', - 'showMinorLabels', - 'showMajorLabels', - 'icons', - 'majorLinesOffset', - 'minorLinesOffset', - 'labelOffsetX', - 'labelOffsetY', - 'iconWidth', - 'width', - 'visible']; - util.selectiveExtend(fields, this.options, options); + // dot at start + dom.dot = document.createElement('div'); + dom.point.appendChild(dom.dot); - this.minWidth = Number(('' + this.options.width).replace("px","")); + // attach this item as attribute + dom.point['timeline-item'] = this; + } - if (redraw == true && this.dom.frame) { - this.hide(); - this.show(); + // append DOM to parent DOM + if (!this.parent) { + throw new Error('Cannot redraw item: no parent attached'); + } + if (!dom.point.parentNode) { + var foreground = this.parent.dom.foreground; + if (!foreground) { + throw new Error('Cannot redraw time axis: parent has no foreground container element'); } + foreground.appendChild(dom.point); } - }; + this.displayed = true; + // update contents + if (this.data.content != this.content) { + this.content = this.data.content; + if (this.content instanceof Element) { + dom.content.innerHTML = ''; + dom.content.appendChild(this.content); + } + else if (this.data.content != undefined) { + dom.content.innerHTML = this.content; + } + else { + throw new Error('Property "content" missing in item ' + this.data.id); + } - /** - * Create the HTML DOM for the DataAxis - */ - DataAxis.prototype._create = function() { - this.dom.frame = document.createElement('div'); - this.dom.frame.style.width = this.options.width; - this.dom.frame.style.height = this.height; + this.dirty = true; + } - this.dom.lineContainer = document.createElement('div'); - this.dom.lineContainer.style.width = '100%'; - this.dom.lineContainer.style.height = this.height; + // update title + if (this.data.title != this.title) { + dom.point.title = this.data.title; + this.title = this.data.title; + } - // create svg element for graph drawing. - this.svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); - this.svg.style.position = "absolute"; - this.svg.style.top = '0px'; - this.svg.style.height = '100%'; - this.svg.style.width = '100%'; - this.svg.style.display = "block"; - this.dom.frame.appendChild(this.svg); - }; + // update class + var className = (this.data.className? ' ' + this.data.className : '') + + (this.selected ? ' selected' : ''); + if (this.className != className) { + this.className = className; + dom.point.className = 'item point' + className; + dom.dot.className = 'item dot' + className; - DataAxis.prototype._redrawGroupIcons = function () { - DOMutil.prepareElements(this.svgElements); + this.dirty = true; + } - var x; - var iconWidth = this.options.iconWidth; - var iconHeight = 15; - var iconOffset = 4; - var y = iconOffset + 0.5 * iconHeight; + // recalculate size + if (this.dirty) { + this.width = dom.point.offsetWidth; + this.height = dom.point.offsetHeight; + this.props.dot.width = dom.dot.offsetWidth; + this.props.dot.height = dom.dot.offsetHeight; + this.props.content.height = dom.content.offsetHeight; - if (this.options.orientation == 'left') { - x = iconOffset; - } - else { - x = this.width - iconWidth - iconOffset; - } + // resize contents + dom.content.style.marginLeft = 2 * this.props.dot.width + 'px'; + //dom.content.style.marginRight = ... + 'px'; // TODO: margin right - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - this.groups[groupId].drawIcon(x, y, this.svgElements, this.svg, iconWidth, iconHeight); - y += iconHeight + iconOffset; - } + dom.dot.style.top = ((this.height - this.props.dot.height) / 2) + 'px'; + dom.dot.style.left = (this.props.dot.width / 2) + 'px'; + + this.dirty = false; } - DOMutil.cleanupElements(this.svgElements); + this._repaintDeleteButton(dom.point); }; /** - * Create the HTML DOM for the DataAxis + * Show the item in the DOM (when not already visible). The items DOM will + * be created when needed. */ - DataAxis.prototype.show = function() { - if (!this.dom.frame.parentNode) { - if (this.options.orientation == 'left') { - this.body.dom.left.appendChild(this.dom.frame); - } - else { - this.body.dom.right.appendChild(this.dom.frame); - } - } - - if (!this.dom.lineContainer.parentNode) { - this.body.dom.backgroundHorizontal.appendChild(this.dom.lineContainer); + ItemPoint.prototype.show = function() { + if (!this.displayed) { + this.redraw(); } }; /** - * Create the HTML DOM for the DataAxis + * Hide the item from the DOM (when visible) */ - DataAxis.prototype.hide = function() { - if (this.dom.frame.parentNode) { - this.dom.frame.parentNode.removeChild(this.dom.frame); - } + ItemPoint.prototype.hide = function() { + if (this.displayed) { + if (this.dom.point.parentNode) { + this.dom.point.parentNode.removeChild(this.dom.point); + } - if (this.dom.lineContainer.parentNode) { - this.dom.lineContainer.parentNode.removeChild(this.dom.lineContainer); + this.top = null; + this.left = null; + + this.displayed = false; } }; /** - * Set a range (start and end) - * @param end - * @param start - * @param end + * Reposition the item horizontally + * @Override */ - DataAxis.prototype.setRange = function (start, end) { - this.range.start = start; - this.range.end = end; + ItemPoint.prototype.repositionX = function() { + var start = this.conversion.toScreen(this.data.start); + + this.left = start - this.props.dot.width; + + // reposition point + this.dom.point.style.left = this.left + 'px'; }; /** - * Repaint the component - * @return {boolean} Returns true if the component is resized + * Reposition the item vertically + * @Override */ - DataAxis.prototype.redraw = function () { - var changeCalled = false; - if (this.amountOfGroups == 0) { - this.hide(); + ItemPoint.prototype.repositionY = function() { + var orientation = this.options.orientation, + point = this.dom.point; + + if (orientation == 'top') { + point.style.top = this.top + 'px'; } else { - this.show(); - this.height = Number(this.linegraphSVG.style.height.replace("px","")); - // svg offsetheight did not work in firefox and explorer... - - this.dom.lineContainer.style.height = this.height + 'px'; - this.width = this.options.visible == true ? Number(('' + this.options.width).replace("px","")) : 0; - - var props = this.props; - var frame = this.dom.frame; - - // update classname - frame.className = 'dataaxis'; + point.style.top = (this.parent.height - this.top - this.height) + 'px'; + } + }; - // calculate character width and height - this._calculateCharSize(); + module.exports = ItemPoint; - var orientation = this.options.orientation; - var showMinorLabels = this.options.showMinorLabels; - var showMajorLabels = this.options.showMajorLabels; - // determine the width and height of the elemens for the axis - props.minorLabelHeight = showMinorLabels ? props.minorCharHeight : 0; - props.majorLabelHeight = showMajorLabels ? props.majorCharHeight : 0; +/***/ }, +/* 21 */ +/***/ function(module, exports, __webpack_require__) { - props.minorLineWidth = this.body.dom.backgroundHorizontal.offsetWidth - this.lineOffset - this.width + 2 * this.options.minorLinesOffset; - props.minorLineHeight = 1; - props.majorLineWidth = this.body.dom.backgroundHorizontal.offsetWidth - this.lineOffset - this.width + 2 * this.options.majorLinesOffset; - props.majorLineHeight = 1; + var Hammer = __webpack_require__(41); + var Item = __webpack_require__(18); - // take frame offline while updating (is almost twice as fast) - if (orientation == 'left') { - frame.style.top = '0'; - frame.style.left = '0'; - frame.style.bottom = ''; - frame.style.width = this.width + 'px'; - frame.style.height = this.height + "px"; + /** + * @constructor ItemRange + * @extends Item + * @param {Object} data Object containing parameters start, end + * content, className. + * @param {{toScreen: function, toTime: function}} conversion + * Conversion functions from time to screen and vice versa + * @param {Object} [options] Configuration options + * // TODO: describe options + */ + function ItemRange (data, conversion, options) { + this.props = { + content: { + width: 0 } - else { // right - frame.style.top = ''; - frame.style.bottom = '0'; - frame.style.left = '0'; - frame.style.width = this.width + 'px'; - frame.style.height = this.height + "px"; + }; + this.overflow = false; // if contents can overflow (css styling), this flag is set to true + + // validate data + if (data) { + if (data.start == undefined) { + throw new Error('Property "start" missing in item ' + data.id); } - changeCalled = this._redrawLabels(); - if (this.options.icons == true) { - this._redrawGroupIcons(); + if (data.end == undefined) { + throw new Error('Property "end" missing in item ' + data.id); } } - return changeCalled; - }; + + Item.call(this, data, conversion, options); + } + + ItemRange.prototype = new Item (null, null, null); + + ItemRange.prototype.baseClassName = 'item range'; /** - * Repaint major and minor text labels and vertical grid lines - * @private + * Check whether this item is visible inside given range + * @returns {{start: Number, end: Number}} range with a timestamp for start and end + * @returns {boolean} True if visible */ - DataAxis.prototype._redrawLabels = function () { - DOMutil.prepareElements(this.DOMelements); + ItemRange.prototype.isVisible = function(range) { + // determine visibility + return (this.data.start < range.end) && (this.data.end > range.start); + }; - var orientation = this.options['orientation']; + /** + * Repaint the item + */ + ItemRange.prototype.redraw = function() { + var dom = this.dom; + if (!dom) { + // create DOM + this.dom = {}; + dom = this.dom; - // calculate range and step (step such that we have space for 7 characters per label) - var minimumStep = this.master ? this.props.majorCharHeight || 10 : this.stepPixelsForced; - var step = new DataStep(this.range.start, this.range.end, minimumStep, this.dom.frame.offsetHeight); - this.step = step; - step.first(); + // background box + dom.box = document.createElement('div'); + // className is updated in redraw() - // get the distance in pixels for a step - var stepPixels = this.dom.frame.offsetHeight / ((step.marginRange / step.step) + 1); - this.stepPixels = stepPixels; + // contents box + dom.content = document.createElement('div'); + dom.content.className = 'content'; + dom.box.appendChild(dom.content); - var amountOfSteps = this.height / stepPixels; - var stepDifference = 0; + // attach this item as attribute + dom.box['timeline-item'] = this; + } - if (this.master == false) { - stepPixels = this.stepPixelsForced; - stepDifference = Math.round((this.height / stepPixels) - amountOfSteps); - for (var i = 0; i < 0.5 * stepDifference; i++) { - step.previous(); + // append DOM to parent DOM + if (!this.parent) { + throw new Error('Cannot redraw item: no parent attached'); + } + if (!dom.box.parentNode) { + var foreground = this.parent.dom.foreground; + if (!foreground) { + throw new Error('Cannot redraw time axis: parent has no foreground container element'); } - amountOfSteps = this.height / stepPixels; + foreground.appendChild(dom.box); } + this.displayed = true; - - this.valueAtZero = step.marginEnd; - var marginStartPos = 0; - - // do not draw the first label - var max = 1; - step.next(); - - this.maxLabelSize = 0; - var y = 0; - while (max < Math.round(amountOfSteps)) { - - y = Math.round(max * stepPixels); - marginStartPos = max * stepPixels; - var isMajor = step.isMajor(); - - if (this.options['showMinorLabels'] && isMajor == false || this.master == false && this.options['showMinorLabels'] == true) { - this._redrawLabel(y - 2, step.getCurrent(), orientation, 'yAxis minor', this.props.minorCharHeight); + // update contents + if (this.data.content != this.content) { + this.content = this.data.content; + if (this.content instanceof Element) { + dom.content.innerHTML = ''; + dom.content.appendChild(this.content); } - - if (isMajor && this.options['showMajorLabels'] && this.master == true || - this.options['showMinorLabels'] == false && this.master == false && isMajor == true) { - - if (y >= 0) { - this._redrawLabel(y - 2, step.getCurrent(), orientation, 'yAxis major', this.props.majorCharHeight); - } - this._redrawLine(y, orientation, 'grid horizontal major', this.options.majorLinesOffset, this.props.majorLineWidth); + else if (this.data.content != undefined) { + dom.content.innerHTML = this.content; } else { - this._redrawLine(y, orientation, 'grid horizontal minor', this.options.minorLinesOffset, this.props.minorLineWidth); + throw new Error('Property "content" missing in item ' + this.data.id); } - step.next(); - max++; + this.dirty = true; } - this.conversionFactor = marginStartPos/((amountOfSteps-1) * step.step); - - var offset = this.options.icons == true ? this.options.iconWidth + this.options.labelOffsetX + 15 : this.options.labelOffsetX + 15; - // this will resize the yAxis to accomodate the labels. - if (this.maxLabelSize > (this.width - offset) && this.options.visible == true) { - this.width = this.maxLabelSize + offset; - this.options.width = this.width + "px"; - DOMutil.cleanupElements(this.DOMelements); - this.redraw(); - return true; + // update title + if (this.data.title != this.title) { + dom.box.title = this.data.title; + this.title = this.data.title; } - // this will resize the yAxis if it is too big for the labels. - else if (this.maxLabelSize < (this.width - offset) && this.options.visible == true && this.width > this.minWidth) { - this.width = Math.max(this.minWidth,this.maxLabelSize + offset); - this.options.width = this.width + "px"; - DOMutil.cleanupElements(this.DOMelements); - this.redraw(); - return true; + + // update class + var className = (this.data.className ? (' ' + this.data.className) : '') + + (this.selected ? ' selected' : ''); + if (this.className != className) { + this.className = className; + dom.box.className = this.baseClassName + className; + + this.dirty = true; } - else { - DOMutil.cleanupElements(this.DOMelements); - return false; + + // recalculate size + if (this.dirty) { + // determine from css whether this box has overflow + this.overflow = window.getComputedStyle(dom.content).overflow !== 'hidden'; + + this.props.content.width = this.dom.content.offsetWidth; + this.height = this.dom.box.offsetHeight; + + this.dirty = false; } + + this._repaintDeleteButton(dom.box); + this._repaintDragLeft(); + this._repaintDragRight(); }; /** - * Create a label for the axis at position x - * @private - * @param y - * @param text - * @param orientation - * @param className - * @param characterHeight + * Show the item in the DOM (when not already visible). The items DOM will + * be created when needed. */ - DataAxis.prototype._redrawLabel = function (y, text, orientation, className, characterHeight) { - // reuse redundant label - var label = DOMutil.getDOMElement('div',this.DOMelements, this.dom.frame); //this.dom.redundant.labels.shift(); - label.className = className; - label.innerHTML = text; - - if (orientation == 'left') { - label.style.left = '-' + this.options.labelOffsetX + 'px'; - label.style.textAlign = "right"; - } - else { - label.style.right = '-' + this.options.labelOffsetX + 'px'; - label.style.textAlign = "left"; + ItemRange.prototype.show = function() { + if (!this.displayed) { + this.redraw(); } + }; - label.style.top = y - 0.5 * characterHeight + this.options.labelOffsetY + 'px'; + /** + * Hide the item from the DOM (when visible) + * @return {Boolean} changed + */ + ItemRange.prototype.hide = function() { + if (this.displayed) { + var box = this.dom.box; - text += ''; + if (box.parentNode) { + box.parentNode.removeChild(box); + } - var largestWidth = Math.max(this.props.majorCharWidth,this.props.minorCharWidth); - if (this.maxLabelSize < text.length * largestWidth) { - this.maxLabelSize = text.length * largestWidth; + this.top = null; + this.left = null; + + this.displayed = false; } }; /** - * Create a minor line for the axis at position y - * @param y - * @param orientation - * @param className - * @param offset - * @param width + * Reposition the item horizontally + * @Override */ - DataAxis.prototype._redrawLine = function (y, orientation, className, offset, width) { - if (this.master == true) { - var line = DOMutil.getDOMElement('div',this.DOMelements, this.dom.lineContainer);//this.dom.redundant.lines.shift(); - line.className = className; - line.innerHTML = ''; + // TODO: delete the old function + ItemRange.prototype.repositionX = function() { + var props = this.props, + parentWidth = this.parent.width, + start = this.conversion.toScreen(this.data.start), + end = this.conversion.toScreen(this.data.end), + padding = this.options.padding, + contentLeft; - if (orientation == 'left') { - line.style.left = (this.width - offset) + 'px'; + // limit the width of the this, as browsers cannot draw very wide divs + if (start < -parentWidth) { + start = -parentWidth; + } + if (end > 2 * parentWidth) { + end = 2 * parentWidth; + } + var boxWidth = Math.max(end - start, 1); + + if (this.overflow) { + // when range exceeds left of the window, position the contents at the left of the visible area + contentLeft = Math.max(-start, 0); + + this.left = start; + this.width = boxWidth + this.props.content.width; + // Note: The calculation of width is an optimistic calculation, giving + // a width which will not change when moving the Timeline + // So no restacking needed, which is nicer for the eye; + } + else { // no overflow + // when range exceeds left of the window, position the contents at the left of the visible area + if (start < 0) { + contentLeft = Math.min(-start, + (end - start - props.content.width - 2 * padding)); + // TODO: remove the need for options.padding. it's terrible. } else { - line.style.right = (this.width - offset) + 'px'; + contentLeft = 0; } - line.style.width = width + 'px'; - line.style.top = y + 'px'; + this.left = start; + this.width = boxWidth; } - }; - - DataAxis.prototype.convertValue = function (value) { - var invertedValue = this.valueAtZero - value; - var convertedValue = invertedValue * this.conversionFactor; - return convertedValue; // the -2 is to compensate for the borders + this.dom.box.style.left = this.left + 'px'; + this.dom.box.style.width = boxWidth + 'px'; + this.dom.content.style.left = contentLeft + 'px'; }; - /** - * Determine the size of text on the axis (both major and minor axis). - * The size is calculated only once and then cached in this.props. - * @private + * Reposition the item vertically + * @Override */ - DataAxis.prototype._calculateCharSize = function () { - // determine the char width and height on the minor axis - if (!('minorCharHeight' in this.props)) { - - var textMinor = document.createTextNode('0'); - var measureCharMinor = document.createElement('DIV'); - measureCharMinor.className = 'yAxis minor measure'; - measureCharMinor.appendChild(textMinor); - this.dom.frame.appendChild(measureCharMinor); - - this.props.minorCharHeight = measureCharMinor.clientHeight; - this.props.minorCharWidth = measureCharMinor.clientWidth; + ItemRange.prototype.repositionY = function() { + var orientation = this.options.orientation, + box = this.dom.box; - this.dom.frame.removeChild(measureCharMinor); + if (orientation == 'top') { + box.style.top = this.top + 'px'; } - - if (!('majorCharHeight' in this.props)) { - var textMajor = document.createTextNode('0'); - var measureCharMajor = document.createElement('DIV'); - measureCharMajor.className = 'yAxis major measure'; - measureCharMajor.appendChild(textMajor); - this.dom.frame.appendChild(measureCharMajor); - - this.props.majorCharHeight = measureCharMajor.clientHeight; - this.props.majorCharWidth = measureCharMajor.clientWidth; - - this.dom.frame.removeChild(measureCharMajor); + else { + box.style.top = (this.parent.height - this.top - this.height) + 'px'; } }; /** - * Snap a date to a rounded value. - * The snap intervals are dependent on the current scale and step. - * @param {Date} date the date to be snapped. - * @return {Date} snappedDate + * Repaint a drag area on the left side of the range when the range is selected + * @protected */ - DataAxis.prototype.snap = function(date) { - return this.step.snap(date); - }; - - module.exports = DataAxis; - + ItemRange.prototype._repaintDragLeft = function () { + if (this.selected && this.options.editable.updateTime && !this.dom.dragLeft) { + // create and show drag area + var dragLeft = document.createElement('div'); + dragLeft.className = 'drag-left'; + dragLeft.dragLeftItem = this; -/***/ }, -/* 22 */ -/***/ function(module, exports, __webpack_require__) { + // TODO: this should be redundant? + Hammer(dragLeft, { + preventDefault: true + }).on('drag', function () { + //console.log('drag left') + }); - var util = __webpack_require__(1); - var DOMutil = __webpack_require__(2); + this.dom.box.appendChild(dragLeft); + this.dom.dragLeft = dragLeft; + } + else if (!this.selected && this.dom.dragLeft) { + // delete drag area + if (this.dom.dragLeft.parentNode) { + this.dom.dragLeft.parentNode.removeChild(this.dom.dragLeft); + } + this.dom.dragLeft = null; + } + }; /** - * @constructor Group - * @param {Number | String} groupId - * @param {Object} data - * @param {ItemSet} itemSet + * Repaint a drag area on the right side of the range when the range is selected + * @protected */ - function GraphGroup (group, groupId, options, groupsUsingDefaultStyles) { - this.id = groupId; - var fields = ['sampling','style','sort','yAxisOrientation','barChart','drawPoints','shaded','catmullRom'] - this.options = util.selectiveBridgeObject(fields,options); - this.usingDefaultStyle = group.className === undefined; - this.groupsUsingDefaultStyles = groupsUsingDefaultStyles; - this.zeroPosition = 0; - this.update(group); - if (this.usingDefaultStyle == true) { - this.groupsUsingDefaultStyles[0] += 1; - } - this.itemsData = []; - } + ItemRange.prototype._repaintDragRight = function () { + if (this.selected && this.options.editable.updateTime && !this.dom.dragRight) { + // create and show drag area + var dragRight = document.createElement('div'); + dragRight.className = 'drag-right'; + dragRight.dragRightItem = this; - GraphGroup.prototype.setItems = function(items) { - if (items != null) { - this.itemsData = items; - if (this.options.sort == true) { - this.itemsData.sort(function (a,b) {return a.x - b.x;}) - } + // TODO: this should be redundant? + Hammer(dragRight, { + preventDefault: true + }).on('drag', function () { + //console.log('drag right') + }); + + this.dom.box.appendChild(dragRight); + this.dom.dragRight = dragRight; } - else { - this.itemsData = []; + else if (!this.selected && this.dom.dragRight) { + // delete drag area + if (this.dom.dragRight.parentNode) { + this.dom.dragRight.parentNode.removeChild(this.dom.dragRight); + } + this.dom.dragRight = null; } }; - GraphGroup.prototype.setZeroPosition = function(pos) { - this.zeroPosition = pos; - }; + module.exports = ItemRange; - GraphGroup.prototype.setOptions = function(options) { - if (options !== undefined) { - var fields = ['sampling','style','sort','yAxisOrientation','barChart']; - util.selectiveDeepExtend(fields, this.options, options); - util.mergeOptions(this.options, options,'catmullRom'); - util.mergeOptions(this.options, options,'drawPoints'); - util.mergeOptions(this.options, options,'shaded'); +/***/ }, +/* 22 */ +/***/ function(module, exports, __webpack_require__) { - if (options.catmullRom) { - if (typeof options.catmullRom == 'object') { - if (options.catmullRom.parametrization) { - if (options.catmullRom.parametrization == 'uniform') { - this.options.catmullRom.alpha = 0; - } - else if (options.catmullRom.parametrization == 'chordal') { - this.options.catmullRom.alpha = 1.0; - } - else { - this.options.catmullRom.parametrization = 'centripetal'; - this.options.catmullRom.alpha = 0.5; - } - } - } - } + /** + * Prototype for visual components + * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} [body] + * @param {Object} [options] + */ + function Component (body, options) { + this.options = null; + this.props = null; + } + + /** + * Set options for the component. The new options will be merged into the + * current options. + * @param {Object} options + */ + Component.prototype.setOptions = function(options) { + if (options) { + util.extend(this.options, options); } }; - GraphGroup.prototype.update = function(group) { - this.group = group; - this.content = group.content || 'graph'; - this.className = group.className || this.className || "graphGroup" + this.groupsUsingDefaultStyles[0] % 10; - this.setOptions(group.options); + /** + * Repaint the component + * @return {boolean} Returns true if the component is resized + */ + Component.prototype.redraw = function() { + // should be implemented by the component + return false; }; - GraphGroup.prototype.drawIcon = function(x, y, JSONcontainer, SVGcontainer, iconWidth, iconHeight) { - var fillHeight = iconHeight * 0.5; - var path, fillPath; - - var outline = DOMutil.getSVGElement("rect", JSONcontainer, SVGcontainer); - outline.setAttributeNS(null, "x", x); - outline.setAttributeNS(null, "y", y - fillHeight); - outline.setAttributeNS(null, "width", iconWidth); - outline.setAttributeNS(null, "height", 2*fillHeight); - outline.setAttributeNS(null, "class", "outline"); - - if (this.options.style == 'line') { - path = DOMutil.getSVGElement("path", JSONcontainer, SVGcontainer); - path.setAttributeNS(null, "class", this.className); - path.setAttributeNS(null, "d", "M" + x + ","+y+" L" + (x + iconWidth) + ","+y+""); - if (this.options.shaded.enabled == true) { - fillPath = DOMutil.getSVGElement("path", JSONcontainer, SVGcontainer); - if (this.options.shaded.orientation == 'top') { - fillPath.setAttributeNS(null, "d", "M"+x+", " + (y - fillHeight) + - "L"+x+","+y+" L"+ (x + iconWidth) + ","+y+" L"+ (x + iconWidth) + "," + (y - fillHeight)); - } - else { - fillPath.setAttributeNS(null, "d", "M"+x+","+y+" " + - "L"+x+"," + (y + fillHeight) + " " + - "L"+ (x + iconWidth) + "," + (y + fillHeight) + - "L"+ (x + iconWidth) + ","+y); - } - fillPath.setAttributeNS(null, "class", this.className + " iconFill"); - } + /** + * Destroy the component. Cleanup DOM and event listeners + */ + Component.prototype.destroy = function() { + // should be implemented by the component + }; - if (this.options.drawPoints.enabled == true) { - DOMutil.drawPoint(x + 0.5 * iconWidth,y, this, JSONcontainer, SVGcontainer); - } - } - else { - var barWidth = Math.round(0.3 * iconWidth); - var bar1Height = Math.round(0.4 * iconHeight); - var bar2Height = Math.round(0.75 * iconHeight); + /** + * Test whether the component is resized since the last time _isResized() was + * called. + * @return {Boolean} Returns true if the component is resized + * @protected + */ + Component.prototype._isResized = function() { + var resized = (this.props._previousWidth !== this.props.width || + this.props._previousHeight !== this.props.height); - var offset = Math.round((iconWidth - (2 * barWidth))/3); + this.props._previousWidth = this.props.width; + this.props._previousHeight = this.props.height; - DOMutil.drawBar(x + 0.5*barWidth + offset , y + fillHeight - bar1Height - 1, barWidth, bar1Height, this.className + ' bar', JSONcontainer, SVGcontainer); - DOMutil.drawBar(x + 1.5*barWidth + offset + 2, y + fillHeight - bar2Height - 1, barWidth, bar2Height, this.className + ' bar', JSONcontainer, SVGcontainer); - } + return resized; }; - module.exports = GraphGroup; + module.exports = Component; /***/ }, @@ -10186,1434 +10154,1253 @@ return /******/ (function(modules) { // webpackBootstrap /***/ function(module, exports, __webpack_require__) { var util = __webpack_require__(1); - var stack = __webpack_require__(16); - var ItemRange = __webpack_require__(31); + var Component = __webpack_require__(22); /** - * @constructor Group - * @param {Number | String} groupId - * @param {Object} data - * @param {ItemSet} itemSet + * A current time bar + * @param {{range: Range, dom: Object, domProps: Object}} body + * @param {Object} [options] Available parameters: + * {Boolean} [showCurrentTime] + * @constructor CurrentTime + * @extends Component */ - function Group (groupId, data, itemSet) { - this.groupId = groupId; - - this.itemSet = itemSet; - - this.dom = {}; - this.props = { - label: { - width: 0, - height: 0 - } - }; - this.className = null; + function CurrentTime (body, options) { + this.body = body; - this.items = {}; // items filtered by groupId of this group - this.visibleItems = []; // items currently visible in window - this.orderedItems = { // items sorted by start and by end - byStart: [], - byEnd: [] + // default options + this.defaultOptions = { + showCurrentTime: true }; + this.options = util.extend({}, this.defaultOptions); this._create(); - this.setData(data); + this.setOptions(options); } + CurrentTime.prototype = new Component(); + /** - * Create DOM elements for the group + * Create the HTML DOM for the current time bar * @private */ - Group.prototype._create = function() { - var label = document.createElement('div'); - label.className = 'vlabel'; - this.dom.label = label; - - var inner = document.createElement('div'); - inner.className = 'inner'; - label.appendChild(inner); - this.dom.inner = inner; - - var foreground = document.createElement('div'); - foreground.className = 'group'; - foreground['timeline-group'] = this; - this.dom.foreground = foreground; - - this.dom.background = document.createElement('div'); - this.dom.background.className = 'group'; - - this.dom.axis = document.createElement('div'); - this.dom.axis.className = 'group'; + CurrentTime.prototype._create = function() { + var bar = document.createElement('div'); + bar.className = 'currenttime'; + bar.style.position = 'absolute'; + bar.style.top = '0px'; + bar.style.height = '100%'; - // create a hidden marker to detect when the Timelines container is attached - // to the DOM, or the style of a parent of the Timeline is changed from - // display:none is changed to visible. - this.dom.marker = document.createElement('div'); - this.dom.marker.style.visibility = 'hidden'; - this.dom.marker.innerHTML = '?'; - this.dom.background.appendChild(this.dom.marker); + this.bar = bar; }; /** - * Set the group data for this group - * @param {Object} data Group data, can contain properties content and className + * Destroy the CurrentTime bar */ - Group.prototype.setData = function(data) { - // update contents - var content = data && data.content; - if (content instanceof Element) { - this.dom.inner.appendChild(content); - } - else if (content != undefined) { - this.dom.inner.innerHTML = content; - } - else { - this.dom.inner.innerHTML = this.groupId; - } - - // update title - this.dom.label.title = data && data.title || ''; - - if (!this.dom.inner.firstChild) { - util.addClassName(this.dom.inner, 'hidden'); - } - else { - util.removeClassName(this.dom.inner, 'hidden'); - } + CurrentTime.prototype.destroy = function () { + this.options.showCurrentTime = false; + this.redraw(); // will remove the bar from the DOM and stop refreshing - // update className - var className = data && data.className || null; - if (className != this.className) { - if (this.className) { - util.removeClassName(this.dom.label, className); - util.removeClassName(this.dom.foreground, className); - util.removeClassName(this.dom.background, className); - util.removeClassName(this.dom.axis, className); - } - util.addClassName(this.dom.label, className); - util.addClassName(this.dom.foreground, className); - util.addClassName(this.dom.background, className); - util.addClassName(this.dom.axis, className); - } + this.body = null; }; /** - * Get the width of the group label - * @return {number} width + * Set options for the component. Options will be merged in current options. + * @param {Object} options Available parameters: + * {boolean} [showCurrentTime] */ - Group.prototype.getLabelWidth = function() { - return this.props.label.width; + CurrentTime.prototype.setOptions = function(options) { + if (options) { + // copy all options that we know + util.selectiveExtend(['showCurrentTime'], this.options, options); + } }; - /** - * Repaint this group - * @param {{start: number, end: number}} range - * @param {{item: {horizontal: number, vertical: number}, axis: number}} margin - * @param {boolean} [restack=false] Force restacking of all items - * @return {boolean} Returns true if the group is resized + * Repaint the component + * @return {boolean} Returns true if the component is resized */ - Group.prototype.redraw = function(range, margin, restack) { - var resized = false; - - this.visibleItems = this._updateVisibleItems(this.orderedItems, this.visibleItems, range); - - // force recalculation of the height of the items when the marker height changed - // (due to the Timeline being attached to the DOM or changed from display:none to visible) - var markerHeight = this.dom.marker.clientHeight; - if (markerHeight != this.lastMarkerHeight) { - this.lastMarkerHeight = markerHeight; - - util.forEach(this.items, function (item) { - item.dirty = true; - if (item.displayed) item.redraw(); - }); + CurrentTime.prototype.redraw = function() { + if (this.options.showCurrentTime) { + var parent = this.body.dom.backgroundVertical; + if (this.bar.parentNode != parent) { + // attach to the dom + if (this.bar.parentNode) { + this.bar.parentNode.removeChild(this.bar); + } + parent.appendChild(this.bar); - restack = true; - } + this.start(); + } - // reposition visible items vertically - if (this.itemSet.options.stack) { // TODO: ugly way to access options... - stack.stack(this.visibleItems, margin, restack); - } - else { // no stacking - stack.nostack(this.visibleItems, margin); - } + var now = new Date(); + var x = this.body.util.toScreen(now); - // recalculate the height of the group - var height; - var visibleItems = this.visibleItems; - if (visibleItems.length) { - var min = visibleItems[0].top; - var max = visibleItems[0].top + visibleItems[0].height; - util.forEach(visibleItems, function (item) { - min = Math.min(min, item.top); - max = Math.max(max, (item.top + item.height)); - }); - if (min > margin.axis) { - // there is an empty gap between the lowest item and the axis - var offset = min - margin.axis; - max -= offset; - util.forEach(visibleItems, function (item) { - item.top -= offset; - }); - } - height = max + margin.item.vertical / 2; + this.bar.style.left = x + 'px'; + this.bar.title = 'Current time: ' + now; } else { - height = margin.axis + margin.item.vertical; + // remove the line from the DOM + if (this.bar.parentNode) { + this.bar.parentNode.removeChild(this.bar); + } + this.stop(); } - height = Math.max(height, this.props.label.height); - // calculate actual size and position - var foreground = this.dom.foreground; - this.top = foreground.offsetTop; - this.left = foreground.offsetLeft; - this.width = foreground.offsetWidth; - resized = util.updateProperty(this, 'height', height) || resized; + return false; + }; - // recalculate size of label - resized = util.updateProperty(this.props.label, 'width', this.dom.inner.clientWidth) || resized; - resized = util.updateProperty(this.props.label, 'height', this.dom.inner.clientHeight) || resized; + /** + * Start auto refreshing the current time bar + */ + CurrentTime.prototype.start = function() { + var me = this; - // apply new height - this.dom.background.style.height = height + 'px'; - this.dom.foreground.style.height = height + 'px'; - this.dom.label.style.height = height + 'px'; + function update () { + me.stop(); - // update vertical position of items after they are re-stacked and the height of the group is calculated - for (var i = 0, ii = this.visibleItems.length; i < ii; i++) { - var item = this.visibleItems[i]; - item.repositionY(); + // determine interval to refresh + var scale = me.body.range.conversion(me.body.domProps.center.width).scale; + var interval = 1 / scale / 10; + if (interval < 30) interval = 30; + if (interval > 1000) interval = 1000; + + me.redraw(); + + // start a timer to adjust for the new time + me.currentTimeTimer = setTimeout(update, interval); } - return resized; + update(); }; /** - * Show this group: attach to the DOM + * Stop auto refreshing the current time bar */ - Group.prototype.show = function() { - if (!this.dom.label.parentNode) { - this.itemSet.dom.labelSet.appendChild(this.dom.label); + CurrentTime.prototype.stop = function() { + if (this.currentTimeTimer !== undefined) { + clearTimeout(this.currentTimeTimer); + delete this.currentTimeTimer; } + }; - if (!this.dom.foreground.parentNode) { - this.itemSet.dom.foreground.appendChild(this.dom.foreground); - } + module.exports = CurrentTime; - if (!this.dom.background.parentNode) { - this.itemSet.dom.background.appendChild(this.dom.background); - } - if (!this.dom.axis.parentNode) { - this.itemSet.dom.axis.appendChild(this.dom.axis); - } - }; +/***/ }, +/* 24 */ +/***/ function(module, exports, __webpack_require__) { + + var Hammer = __webpack_require__(41); + var util = __webpack_require__(1); + var Component = __webpack_require__(22); /** - * Hide this group: remove from the DOM + * A custom time bar + * @param {{range: Range, dom: Object}} body + * @param {Object} [options] Available parameters: + * {Boolean} [showCustomTime] + * @constructor CustomTime + * @extends Component */ - Group.prototype.hide = function() { - var label = this.dom.label; - if (label.parentNode) { - label.parentNode.removeChild(label); - } - var foreground = this.dom.foreground; - if (foreground.parentNode) { - foreground.parentNode.removeChild(foreground); - } + function CustomTime (body, options) { + this.body = body; - var background = this.dom.background; - if (background.parentNode) { - background.parentNode.removeChild(background); - } + // default options + this.defaultOptions = { + showCustomTime: false + }; + this.options = util.extend({}, this.defaultOptions); - var axis = this.dom.axis; - if (axis.parentNode) { - axis.parentNode.removeChild(axis); - } - }; + this.customTime = new Date(); + this.eventParams = {}; // stores state parameters while dragging the bar + + // create the DOM + this._create(); + + this.setOptions(options); + } + + CustomTime.prototype = new Component(); /** - * Add an item to the group - * @param {Item} item + * Set options for the component. Options will be merged in current options. + * @param {Object} options Available parameters: + * {boolean} [showCustomTime] */ - Group.prototype.add = function(item) { - this.items[item.id] = item; - item.setParent(this); - - if (item instanceof ItemRange && this.visibleItems.indexOf(item) == -1) { - var range = this.itemSet.body.range; // TODO: not nice accessing the range like this - this._checkIfVisible(item, this.visibleItems, range); + CustomTime.prototype.setOptions = function(options) { + if (options) { + // copy all options that we know + util.selectiveExtend(['showCustomTime'], this.options, options); } }; /** - * Remove an item from the group - * @param {Item} item + * Create the DOM for the custom time + * @private */ - Group.prototype.remove = function(item) { - delete this.items[item.id]; - item.setParent(this.itemSet); + CustomTime.prototype._create = function() { + var bar = document.createElement('div'); + bar.className = 'customtime'; + bar.style.position = 'absolute'; + bar.style.top = '0px'; + bar.style.height = '100%'; + this.bar = bar; - // remove from visible items - var index = this.visibleItems.indexOf(item); - if (index != -1) this.visibleItems.splice(index, 1); + var drag = document.createElement('div'); + drag.style.position = 'relative'; + drag.style.top = '0px'; + drag.style.left = '-10px'; + drag.style.height = '100%'; + drag.style.width = '20px'; + bar.appendChild(drag); - // TODO: also remove from ordered items? + // attach event listeners + this.hammer = Hammer(bar, { + prevent_default: true + }); + this.hammer.on('dragstart', this._onDragStart.bind(this)); + this.hammer.on('drag', this._onDrag.bind(this)); + this.hammer.on('dragend', this._onDragEnd.bind(this)); }; /** - * Remove an item from the corresponding DataSet - * @param {Item} item + * Destroy the CustomTime bar */ - Group.prototype.removeFromDataSet = function(item) { - this.itemSet.removeItem(item.id); - }; + CustomTime.prototype.destroy = function () { + this.options.showCustomTime = false; + this.redraw(); // will remove the bar from the DOM - /** - * Reorder the items - */ - Group.prototype.order = function() { - var array = util.toArray(this.items); - this.orderedItems.byStart = array; - this.orderedItems.byEnd = this._constructByEndArray(array); + this.hammer.enable(false); + this.hammer = null; - stack.orderByStart(this.orderedItems.byStart); - stack.orderByEnd(this.orderedItems.byEnd); + this.body = null; }; /** - * Create an array containing all items being a range (having an end date) - * @param {Item[]} array - * @returns {ItemRange[]} - * @private + * Repaint the component + * @return {boolean} Returns true if the component is resized */ - Group.prototype._constructByEndArray = function(array) { - var endArray = []; - - for (var i = 0; i < array.length; i++) { - if (array[i] instanceof ItemRange) { - endArray.push(array[i]); + CustomTime.prototype.redraw = function () { + if (this.options.showCustomTime) { + var parent = this.body.dom.backgroundVertical; + if (this.bar.parentNode != parent) { + // attach to the dom + if (this.bar.parentNode) { + this.bar.parentNode.removeChild(this.bar); + } + parent.appendChild(this.bar); } - } - return endArray; - }; - - /** - * Update the visible items - * @param {{byStart: Item[], byEnd: Item[]}} orderedItems All items ordered by start date and by end date - * @param {Item[]} visibleItems The previously visible items. - * @param {{start: number, end: number}} range Visible range - * @return {Item[]} visibleItems The new visible items. - * @private - */ - Group.prototype._updateVisibleItems = function(orderedItems, visibleItems, range) { - var initialPosByStart, - newVisibleItems = [], - i; - // first check if the items that were in view previously are still in view. - // this handles the case for the ItemRange that is both before and after the current one. - if (visibleItems.length > 0) { - for (i = 0; i < visibleItems.length; i++) { - this._checkIfVisible(visibleItems[i], newVisibleItems, range); - } - } + var x = this.body.util.toScreen(this.customTime); - // If there were no visible items previously, use binarySearch to find a visible ItemPoint or ItemRange (based on startTime) - if (newVisibleItems.length == 0) { - initialPosByStart = util.binarySearch(orderedItems.byStart, range, 'data','start'); + this.bar.style.left = x + 'px'; + this.bar.title = 'Time: ' + this.customTime; } else { - initialPosByStart = orderedItems.byStart.indexOf(newVisibleItems[0]); - } - - // use visible search to find a visible ItemRange (only based on endTime) - var initialPosByEnd = util.binarySearch(orderedItems.byEnd, range, 'data','end'); - - // if we found a initial ID to use, trace it up and down until we meet an invisible item. - if (initialPosByStart != -1) { - for (i = initialPosByStart; i >= 0; i--) { - if (this._checkIfInvisible(orderedItems.byStart[i], newVisibleItems, range)) {break;} - } - for (i = initialPosByStart + 1; i < orderedItems.byStart.length; i++) { - if (this._checkIfInvisible(orderedItems.byStart[i], newVisibleItems, range)) {break;} + // remove the line from the DOM + if (this.bar.parentNode) { + this.bar.parentNode.removeChild(this.bar); } } - // if we found a initial ID to use, trace it up and down until we meet an invisible item. - if (initialPosByEnd != -1) { - for (i = initialPosByEnd; i >= 0; i--) { - if (this._checkIfInvisible(orderedItems.byEnd[i], newVisibleItems, range)) {break;} - } - for (i = initialPosByEnd + 1; i < orderedItems.byEnd.length; i++) { - if (this._checkIfInvisible(orderedItems.byEnd[i], newVisibleItems, range)) {break;} - } - } + return false; + }; - return newVisibleItems; + /** + * Set custom time. + * @param {Date} time + */ + CustomTime.prototype.setCustomTime = function(time) { + this.customTime = new Date(time.valueOf()); + this.redraw(); + }; + + /** + * Retrieve the current custom time. + * @return {Date} customTime + */ + CustomTime.prototype.getCustomTime = function() { + return new Date(this.customTime.valueOf()); }; + /** + * Start moving horizontally + * @param {Event} event + * @private + */ + CustomTime.prototype._onDragStart = function(event) { + this.eventParams.dragging = true; + this.eventParams.customTime = this.customTime; + event.stopPropagation(); + event.preventDefault(); + }; /** - * this function checks if an item is invisible. If it is NOT we make it visible - * and add it to the global visible items. If it is, return true. - * - * @param {Item} item - * @param {Item[]} visibleItems - * @param {{start:number, end:number}} range - * @returns {boolean} + * Perform moving operating. + * @param {Event} event * @private */ - Group.prototype._checkIfInvisible = function(item, visibleItems, range) { - if (item.isVisible(range)) { - if (!item.displayed) item.show(); - item.repositionX(); - if (visibleItems.indexOf(item) == -1) { - visibleItems.push(item); - } - return false; - } - else { - if (item.displayed) item.hide(); - return true; - } + CustomTime.prototype._onDrag = function (event) { + if (!this.eventParams.dragging) return; + + var deltaX = event.gesture.deltaX, + x = this.body.util.toScreen(this.eventParams.customTime) + deltaX, + time = this.body.util.toTime(x); + + this.setCustomTime(time); + + // fire a timechange event + this.body.emitter.emit('timechange', { + time: new Date(this.customTime.valueOf()) + }); + + event.stopPropagation(); + event.preventDefault(); }; /** - * this function is very similar to the _checkIfInvisible() but it does not - * return booleans, hides the item if it should not be seen and always adds to - * the visibleItems. - * this one is for brute forcing and hiding. - * - * @param {Item} item - * @param {Array} visibleItems - * @param {{start:number, end:number}} range + * Stop moving operating. + * @param {event} event * @private */ - Group.prototype._checkIfVisible = function(item, visibleItems, range) { - if (item.isVisible(range)) { - if (!item.displayed) item.show(); - // reposition item horizontally - item.repositionX(); - visibleItems.push(item); - } - else { - if (item.displayed) item.hide(); - } + CustomTime.prototype._onDragEnd = function (event) { + if (!this.eventParams.dragging) return; + + // fire a timechanged event + this.body.emitter.emit('timechanged', { + time: new Date(this.customTime.valueOf()) + }); + + event.stopPropagation(); + event.preventDefault(); }; - module.exports = Group; + module.exports = CustomTime; /***/ }, -/* 24 */ +/* 25 */ /***/ function(module, exports, __webpack_require__) { - var Hammer = __webpack_require__(40); var util = __webpack_require__(1); - var DataSet = __webpack_require__(3); - var DataView = __webpack_require__(4); - var Component = __webpack_require__(18); - var Group = __webpack_require__(23); - var ItemBox = __webpack_require__(29); - var ItemPoint = __webpack_require__(30); - var ItemRange = __webpack_require__(31); - - - var UNGROUPED = '__ungrouped__'; // reserved group id for ungrouped items + var DOMutil = __webpack_require__(2); + var Component = __webpack_require__(22); + var DataStep = __webpack_require__(14); /** - * An ItemSet holds a set of items and ranges which can be displayed in a - * range. The width is determined by the parent of the ItemSet, and the height - * is determined by the size of the items. - * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} body - * @param {Object} [options] See ItemSet.setOptions for the available options. - * @constructor ItemSet + * A horizontal time axis + * @param {Object} [options] See DataAxis.setOptions for the available + * options. + * @constructor DataAxis * @extends Component + * @param body */ - function ItemSet(body, options) { + function DataAxis (body, options, svg) { + this.id = util.randomUUID(); this.body = body; this.defaultOptions = { - type: null, // 'box', 'point', 'range' - orientation: 'bottom', // 'top' or 'bottom' - align: 'center', // alignment of box items - stack: true, - groupOrder: null, - - selectable: true, - editable: { - updateTime: false, - updateGroup: false, - add: false, - remove: false - }, - - onAdd: function (item, callback) { - callback(item); - }, - onUpdate: function (item, callback) { - callback(item); - }, - onMove: function (item, callback) { - callback(item); - }, - onRemove: function (item, callback) { - callback(item); - }, - - margin: { - item: { - horizontal: 10, - vertical: 10 - }, - axis: 20 - }, - padding: 5 + orientation: 'left', // supported: 'left', 'right' + showMinorLabels: true, + showMajorLabels: true, + icons: true, + majorLinesOffset: 7, + minorLinesOffset: 4, + labelOffsetX: 10, + labelOffsetY: 2, + iconWidth: 20, + width: '40px', + visible: true }; - // options is shared by this ItemSet and all its items - this.options = util.extend({}, this.defaultOptions); - - // options for getting items from the DataSet with the correct type - this.itemOptions = { - type: {start: 'Date', end: 'Date'} + this.linegraphSVG = svg; + this.props = {}; + this.DOMelements = { // dynamic elements + lines: {}, + labels: {} }; - this.conversion = { - toScreen: body.util.toScreen, - toTime: body.util.toTime - }; this.dom = {}; - this.props = {}; - this.hammer = null; - var me = this; - this.itemsData = null; // DataSet - this.groupsData = null; // DataSet + this.range = {start:0, end:0}; - // listeners for the DataSet of the items - this.itemListeners = { - 'add': function (event, params, senderId) { - me._onAdd(params.items); - }, - 'update': function (event, params, senderId) { - me._onUpdate(params.items); - }, - 'remove': function (event, params, senderId) { - me._onRemove(params.items); - } - }; + this.options = util.extend({}, this.defaultOptions); + this.conversionFactor = 1; - // listeners for the DataSet of the groups - this.groupListeners = { - 'add': function (event, params, senderId) { - me._onAddGroups(params.items); - }, - 'update': function (event, params, senderId) { - me._onUpdateGroups(params.items); - }, - 'remove': function (event, params, senderId) { - me._onRemoveGroups(params.items); - } - }; + this.setOptions(options); + this.width = Number(('' + this.options.width).replace("px","")); + this.minWidth = this.width; + this.height = this.linegraphSVG.offsetHeight; - this.items = {}; // object with an Item for every data item - this.groups = {}; // Group object for every group - this.groupIds = []; + this.stepPixels = 25; + this.stepPixelsForced = 25; + this.lineOffset = 0; + this.master = true; + this.svgElements = {}; - this.selection = []; // list with the ids of all selected nodes - this.stackDirty = true; // if true, all items will be restacked on next redraw - this.touchParams = {}; // stores properties while dragging - // create the HTML DOM + this.groups = {}; + this.amountOfGroups = 0; + // create the HTML DOM this._create(); - - this.setOptions(options); } - ItemSet.prototype = new Component(); + DataAxis.prototype = new Component(); - // available item types will be registered here - ItemSet.types = { - box: ItemBox, - range: ItemRange, - point: ItemPoint + + + DataAxis.prototype.addGroup = function(label, graphOptions) { + if (!this.groups.hasOwnProperty(label)) { + this.groups[label] = graphOptions; + } + this.amountOfGroups += 1; }; - /** - * Create the HTML DOM for the ItemSet - */ - ItemSet.prototype._create = function(){ - var frame = document.createElement('div'); - frame.className = 'itemset'; - frame['timeline-itemset'] = this; - this.dom.frame = frame; + DataAxis.prototype.updateGroup = function(label, graphOptions) { + this.groups[label] = graphOptions; + }; - // create background panel - var background = document.createElement('div'); - background.className = 'background'; - frame.appendChild(background); - this.dom.background = background; + DataAxis.prototype.removeGroup = function(label) { + if (this.groups.hasOwnProperty(label)) { + delete this.groups[label]; + this.amountOfGroups -= 1; + } + }; - // create foreground panel - var foreground = document.createElement('div'); - foreground.className = 'foreground'; - frame.appendChild(foreground); - this.dom.foreground = foreground; - // create axis panel - var axis = document.createElement('div'); - axis.className = 'axis'; - this.dom.axis = axis; + DataAxis.prototype.setOptions = function (options) { + if (options) { + var redraw = false; + if (this.options.orientation != options.orientation && options.orientation !== undefined) { + redraw = true; + } + var fields = [ + 'orientation', + 'showMinorLabels', + 'showMajorLabels', + 'icons', + 'majorLinesOffset', + 'minorLinesOffset', + 'labelOffsetX', + 'labelOffsetY', + 'iconWidth', + 'width', + 'visible']; + util.selectiveExtend(fields, this.options, options); - // create labelset - var labelSet = document.createElement('div'); - labelSet.className = 'labelset'; - this.dom.labelSet = labelSet; + this.minWidth = Number(('' + this.options.width).replace("px","")); - // create ungrouped Group - this._updateUngrouped(); + if (redraw == true && this.dom.frame) { + this.hide(); + this.show(); + } + } + }; - // attach event listeners - // Note: we bind to the centerContainer for the case where the height - // of the center container is larger than of the ItemSet, so we - // can click in the empty area to create a new item or deselect an item. - this.hammer = Hammer(this.body.dom.centerContainer, { - prevent_default: true - }); - // drag items when selected - this.hammer.on('touch', this._onTouch.bind(this)); - this.hammer.on('dragstart', this._onDragStart.bind(this)); - this.hammer.on('drag', this._onDrag.bind(this)); - this.hammer.on('dragend', this._onDragEnd.bind(this)); + /** + * Create the HTML DOM for the DataAxis + */ + DataAxis.prototype._create = function() { + this.dom.frame = document.createElement('div'); + this.dom.frame.style.width = this.options.width; + this.dom.frame.style.height = this.height; - // single select (or unselect) when tapping an item - this.hammer.on('tap', this._onSelectItem.bind(this)); + this.dom.lineContainer = document.createElement('div'); + this.dom.lineContainer.style.width = '100%'; + this.dom.lineContainer.style.height = this.height; - // multi select when holding mouse/touch, or on ctrl+click - this.hammer.on('hold', this._onMultiSelectItem.bind(this)); + // create svg element for graph drawing. + this.svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); + this.svg.style.position = "absolute"; + this.svg.style.top = '0px'; + this.svg.style.height = '100%'; + this.svg.style.width = '100%'; + this.svg.style.display = "block"; + this.dom.frame.appendChild(this.svg); + }; - // add item on doubletap - this.hammer.on('doubletap', this._onAddItem.bind(this)); + DataAxis.prototype._redrawGroupIcons = function () { + DOMutil.prepareElements(this.svgElements); - // attach to the DOM - this.show(); + var x; + var iconWidth = this.options.iconWidth; + var iconHeight = 15; + var iconOffset = 4; + var y = iconOffset + 0.5 * iconHeight; + + if (this.options.orientation == 'left') { + x = iconOffset; + } + else { + x = this.width - iconWidth - iconOffset; + } + + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + this.groups[groupId].drawIcon(x, y, this.svgElements, this.svg, iconWidth, iconHeight); + y += iconHeight + iconOffset; + } + } + + DOMutil.cleanupElements(this.svgElements); }; /** - * Set options for the ItemSet. Existing options will be extended/overwritten. - * @param {Object} [options] The following options are available: - * {String} type - * Default type for the items. Choose from 'box' - * (default), 'point', or 'range'. The default - * Style can be overwritten by individual items. - * {String} align - * Alignment for the items, only applicable for - * ItemBox. Choose 'center' (default), 'left', or - * 'right'. - * {String} orientation - * Orientation of the item set. Choose 'top' or - * 'bottom' (default). - * {Function} groupOrder - * A sorting function for ordering groups - * {Boolean} stack - * If true (deafult), items will be stacked on - * top of each other. - * {Number} margin.axis - * Margin between the axis and the items in pixels. - * Default is 20. - * {Number} margin.item.horizontal - * Horizontal margin between items in pixels. - * Default is 10. - * {Number} margin.item.vertical - * Vertical Margin between items in pixels. - * Default is 10. - * {Number} margin.item - * Margin between items in pixels in both horizontal - * and vertical direction. Default is 10. - * {Number} margin - * Set margin for both axis and items in pixels. - * {Number} padding - * Padding of the contents of an item in pixels. - * Must correspond with the items css. Default is 5. - * {Boolean} selectable - * If true (default), items can be selected. - * {Boolean} editable - * Set all editable options to true or false - * {Boolean} editable.updateTime - * Allow dragging an item to an other moment in time - * {Boolean} editable.updateGroup - * Allow dragging an item to an other group - * {Boolean} editable.add - * Allow creating new items on double tap - * {Boolean} editable.remove - * Allow removing items by clicking the delete button - * top right of a selected item. - * {Function(item: Item, callback: Function)} onAdd - * Callback function triggered when an item is about to be added: - * when the user double taps an empty space in the Timeline. - * {Function(item: Item, callback: Function)} onUpdate - * Callback function fired when an item is about to be updated. - * This function typically has to show a dialog where the user - * change the item. If not implemented, nothing happens. - * {Function(item: Item, callback: Function)} onMove - * Fired when an item has been moved. If not implemented, - * the move action will be accepted. - * {Function(item: Item, callback: Function)} onRemove - * Fired when an item is about to be deleted. - * If not implemented, the item will be always removed. + * Create the HTML DOM for the DataAxis */ - ItemSet.prototype.setOptions = function(options) { - if (options) { - // copy all options that we know - var fields = ['type', 'align', 'orientation', 'padding', 'stack', 'selectable', 'groupOrder']; - util.selectiveExtend(fields, this.options, options); - - if ('margin' in options) { - if (typeof options.margin === 'number') { - this.options.margin.axis = options.margin; - this.options.margin.item.horizontal = options.margin; - this.options.margin.item.vertical = options.margin; - } - else if (typeof options.margin === 'object') { - util.selectiveExtend(['axis'], this.options.margin, options.margin); - if ('item' in options.margin) { - if (typeof options.margin.item === 'number') { - this.options.margin.item.horizontal = options.margin.item; - this.options.margin.item.vertical = options.margin.item; - } - else if (typeof options.margin.item === 'object') { - util.selectiveExtend(['horizontal', 'vertical'], this.options.margin.item, options.margin.item); - } - } - } + DataAxis.prototype.show = function() { + if (!this.dom.frame.parentNode) { + if (this.options.orientation == 'left') { + this.body.dom.left.appendChild(this.dom.frame); } - - if ('editable' in options) { - if (typeof options.editable === 'boolean') { - this.options.editable.updateTime = options.editable; - this.options.editable.updateGroup = options.editable; - this.options.editable.add = options.editable; - this.options.editable.remove = options.editable; - } - else if (typeof options.editable === 'object') { - util.selectiveExtend(['updateTime', 'updateGroup', 'add', 'remove'], this.options.editable, options.editable); - } + else { + this.body.dom.right.appendChild(this.dom.frame); } + } - // callback functions - var addCallback = (function (name) { - if (name in options) { - var fn = options[name]; - if (!(fn instanceof Function)) { - throw new Error('option ' + name + ' must be a function ' + name + '(item, callback)'); - } - this.options[name] = fn; - } - }).bind(this); - ['onAdd', 'onUpdate', 'onRemove', 'onMove'].forEach(addCallback); - - // force the itemSet to refresh: options like orientation and margins may be changed - this.markDirty(); + if (!this.dom.lineContainer.parentNode) { + this.body.dom.backgroundHorizontal.appendChild(this.dom.lineContainer); } }; /** - * Mark the ItemSet dirty so it will refresh everything with next redraw + * Create the HTML DOM for the DataAxis */ - ItemSet.prototype.markDirty = function() { - this.groupIds = []; - this.stackDirty = true; + DataAxis.prototype.hide = function() { + if (this.dom.frame.parentNode) { + this.dom.frame.parentNode.removeChild(this.dom.frame); + } + + if (this.dom.lineContainer.parentNode) { + this.dom.lineContainer.parentNode.removeChild(this.dom.lineContainer); + } }; /** - * Destroy the ItemSet + * Set a range (start and end) + * @param end + * @param start + * @param end */ - ItemSet.prototype.destroy = function() { - this.hide(); - this.setItems(null); - this.setGroups(null); - - this.hammer = null; - - this.body = null; - this.conversion = null; + DataAxis.prototype.setRange = function (start, end) { + this.range.start = start; + this.range.end = end; }; /** - * Hide the component from the DOM + * Repaint the component + * @return {boolean} Returns true if the component is resized */ - ItemSet.prototype.hide = function() { - // remove the frame containing the items - if (this.dom.frame.parentNode) { - this.dom.frame.parentNode.removeChild(this.dom.frame); + DataAxis.prototype.redraw = function () { + var changeCalled = false; + if (this.amountOfGroups == 0) { + this.hide(); } + else { + this.show(); + this.height = Number(this.linegraphSVG.style.height.replace("px","")); + // svg offsetheight did not work in firefox and explorer... - // remove the axis with dots - if (this.dom.axis.parentNode) { - this.dom.axis.parentNode.removeChild(this.dom.axis); - } + this.dom.lineContainer.style.height = this.height + 'px'; + this.width = this.options.visible == true ? Number(('' + this.options.width).replace("px","")) : 0; - // remove the labelset containing all group labels - if (this.dom.labelSet.parentNode) { - this.dom.labelSet.parentNode.removeChild(this.dom.labelSet); - } - }; + var props = this.props; + var frame = this.dom.frame; - /** - * Show the component in the DOM (when not already visible). - * @return {Boolean} changed - */ - ItemSet.prototype.show = function() { - // show frame containing the items - if (!this.dom.frame.parentNode) { - this.body.dom.center.appendChild(this.dom.frame); - } + // update classname + frame.className = 'dataaxis'; - // show axis with dots - if (!this.dom.axis.parentNode) { - this.body.dom.backgroundVertical.appendChild(this.dom.axis); - } + // calculate character width and height + this._calculateCharSize(); - // show labelset containing labels - if (!this.dom.labelSet.parentNode) { - this.body.dom.left.appendChild(this.dom.labelSet); - } - }; + var orientation = this.options.orientation; + var showMinorLabels = this.options.showMinorLabels; + var showMajorLabels = this.options.showMajorLabels; - /** - * Set selected items by their id. Replaces the current selection - * Unknown id's are silently ignored. - * @param {Array} [ids] An array with zero or more id's of the items to be - * selected. If ids is an empty array, all items will be - * unselected. - */ - ItemSet.prototype.setSelection = function(ids) { - var i, ii, id, item; + // determine the width and height of the elemens for the axis + props.minorLabelHeight = showMinorLabels ? props.minorCharHeight : 0; + props.majorLabelHeight = showMajorLabels ? props.majorCharHeight : 0; - if (ids) { - if (!Array.isArray(ids)) { - throw new TypeError('Array expected'); - } + props.minorLineWidth = this.body.dom.backgroundHorizontal.offsetWidth - this.lineOffset - this.width + 2 * this.options.minorLinesOffset; + props.minorLineHeight = 1; + props.majorLineWidth = this.body.dom.backgroundHorizontal.offsetWidth - this.lineOffset - this.width + 2 * this.options.majorLinesOffset; + props.majorLineHeight = 1; - // unselect currently selected items - for (i = 0, ii = this.selection.length; i < ii; i++) { - id = this.selection[i]; - item = this.items[id]; - if (item) item.unselect(); + // take frame offline while updating (is almost twice as fast) + if (orientation == 'left') { + frame.style.top = '0'; + frame.style.left = '0'; + frame.style.bottom = ''; + frame.style.width = this.width + 'px'; + frame.style.height = this.height + "px"; } - - // select items - this.selection = []; - for (i = 0, ii = ids.length; i < ii; i++) { - id = ids[i]; - item = this.items[id]; - if (item) { - this.selection.push(id); - item.select(); - } + else { // right + frame.style.top = ''; + frame.style.bottom = '0'; + frame.style.left = '0'; + frame.style.width = this.width + 'px'; + frame.style.height = this.height + "px"; + } + changeCalled = this._redrawLabels(); + if (this.options.icons == true) { + this._redrawGroupIcons(); } } + return changeCalled; }; /** - * Get the selected items by their id - * @return {Array} ids The ids of the selected items + * Repaint major and minor text labels and vertical grid lines + * @private */ - ItemSet.prototype.getSelection = function() { - return this.selection.concat([]); - }; + DataAxis.prototype._redrawLabels = function () { + DOMutil.prepareElements(this.DOMelements); - /** - * Get the id's of the currently visible items. - * @returns {Array} The ids of the visible items - */ - ItemSet.prototype.getVisibleItems = function() { - var range = this.body.range.getRange(); - var left = this.body.util.toScreen(range.start); - var right = this.body.util.toScreen(range.end); + var orientation = this.options['orientation']; - var ids = []; - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - var group = this.groups[groupId]; - var rawVisibleItems = group.visibleItems; + // calculate range and step (step such that we have space for 7 characters per label) + var minimumStep = this.master ? this.props.majorCharHeight || 10 : this.stepPixelsForced; + var step = new DataStep(this.range.start, this.range.end, minimumStep, this.dom.frame.offsetHeight); + this.step = step; + step.first(); - // filter the "raw" set with visibleItems into a set which is really - // visible by pixels - for (var i = 0; i < rawVisibleItems.length; i++) { - var item = rawVisibleItems[i]; - // TODO: also check whether visible vertically - if ((item.left < right) && (item.left + item.width > left)) { - ids.push(item.id); - } - } - } - } + // get the distance in pixels for a step + var stepPixels = this.dom.frame.offsetHeight / ((step.marginRange / step.step) + 1); + this.stepPixels = stepPixels; - return ids; - }; + var amountOfSteps = this.height / stepPixels; + var stepDifference = 0; - /** - * Deselect a selected item - * @param {String | Number} id - * @private - */ - ItemSet.prototype._deselect = function(id) { - var selection = this.selection; - for (var i = 0, ii = selection.length; i < ii; i++) { - if (selection[i] == id) { // non-strict comparison! - selection.splice(i, 1); - break; + if (this.master == false) { + stepPixels = this.stepPixelsForced; + stepDifference = Math.round((this.height / stepPixels) - amountOfSteps); + for (var i = 0; i < 0.5 * stepDifference; i++) { + step.previous(); } + amountOfSteps = this.height / stepPixels; } - }; - /** - * Repaint the component - * @return {boolean} Returns true if the component is resized - */ - ItemSet.prototype.redraw = function() { - var margin = this.options.margin, - range = this.body.range, - asSize = util.option.asSize, - options = this.options, - orientation = options.orientation, - resized = false, - frame = this.dom.frame, - editable = options.editable.updateTime || options.editable.updateGroup; - // update class name - frame.className = 'itemset' + (editable ? ' editable' : ''); + this.valueAtZero = step.marginEnd; + var marginStartPos = 0; - // reorder the groups (if needed) - resized = this._orderGroups() || resized; + // do not draw the first label + var max = 1; + step.next(); - // check whether zoomed (in that case we need to re-stack everything) - // TODO: would be nicer to get this as a trigger from Range - var visibleInterval = range.end - range.start; - var zoomed = (visibleInterval != this.lastVisibleInterval) || (this.props.width != this.props.lastWidth); - if (zoomed) this.stackDirty = true; - this.lastVisibleInterval = visibleInterval; - this.props.lastWidth = this.props.width; + this.maxLabelSize = 0; + var y = 0; + while (max < Math.round(amountOfSteps)) { - // redraw all groups - var restack = this.stackDirty, - firstGroup = this._firstGroup(), - firstMargin = { - item: margin.item, - axis: margin.axis - }, - nonFirstMargin = { - item: margin.item, - axis: margin.item.vertical / 2 - }, - height = 0, - minHeight = margin.axis + margin.item.vertical; - util.forEach(this.groups, function (group) { - var groupMargin = (group == firstGroup) ? firstMargin : nonFirstMargin; - var groupResized = group.redraw(range, groupMargin, restack); - resized = groupResized || resized; - height += group.height; - }); - height = Math.max(height, minHeight); - this.stackDirty = false; + y = Math.round(max * stepPixels); + marginStartPos = max * stepPixels; + var isMajor = step.isMajor(); - // update frame height - frame.style.height = asSize(height); + if (this.options['showMinorLabels'] && isMajor == false || this.master == false && this.options['showMinorLabels'] == true) { + this._redrawLabel(y - 2, step.getCurrent(), orientation, 'yAxis minor', this.props.minorCharHeight); + } - // calculate actual size and position - this.props.top = frame.offsetTop; - this.props.left = frame.offsetLeft; - this.props.width = frame.offsetWidth; - this.props.height = height; + if (isMajor && this.options['showMajorLabels'] && this.master == true || + this.options['showMinorLabels'] == false && this.master == false && isMajor == true) { - // reposition axis - this.dom.axis.style.top = asSize((orientation == 'top') ? - (this.body.domProps.top.height + this.body.domProps.border.top) : - (this.body.domProps.top.height + this.body.domProps.centerContainer.height)); - this.dom.axis.style.left = this.body.domProps.border.left + 'px'; + if (y >= 0) { + this._redrawLabel(y - 2, step.getCurrent(), orientation, 'yAxis major', this.props.majorCharHeight); + } + this._redrawLine(y, orientation, 'grid horizontal major', this.options.majorLinesOffset, this.props.majorLineWidth); + } + else { + this._redrawLine(y, orientation, 'grid horizontal minor', this.options.minorLinesOffset, this.props.minorLineWidth); + } - // check if this component is resized - resized = this._isResized() || resized; + step.next(); + max++; + } - return resized; + this.conversionFactor = marginStartPos/((amountOfSteps-1) * step.step); + + var offset = this.options.icons == true ? this.options.iconWidth + this.options.labelOffsetX + 15 : this.options.labelOffsetX + 15; + // this will resize the yAxis to accomodate the labels. + if (this.maxLabelSize > (this.width - offset) && this.options.visible == true) { + this.width = this.maxLabelSize + offset; + this.options.width = this.width + "px"; + DOMutil.cleanupElements(this.DOMelements); + this.redraw(); + return true; + } + // this will resize the yAxis if it is too big for the labels. + else if (this.maxLabelSize < (this.width - offset) && this.options.visible == true && this.width > this.minWidth) { + this.width = Math.max(this.minWidth,this.maxLabelSize + offset); + this.options.width = this.width + "px"; + DOMutil.cleanupElements(this.DOMelements); + this.redraw(); + return true; + } + else { + DOMutil.cleanupElements(this.DOMelements); + return false; + } }; /** - * Get the first group, aligned with the axis - * @return {Group | null} firstGroup + * Create a label for the axis at position x * @private + * @param y + * @param text + * @param orientation + * @param className + * @param characterHeight */ - ItemSet.prototype._firstGroup = function() { - var firstGroupIndex = (this.options.orientation == 'top') ? 0 : (this.groupIds.length - 1); - var firstGroupId = this.groupIds[firstGroupIndex]; - var firstGroup = this.groups[firstGroupId] || this.groups[UNGROUPED]; + DataAxis.prototype._redrawLabel = function (y, text, orientation, className, characterHeight) { + // reuse redundant label + var label = DOMutil.getDOMElement('div',this.DOMelements, this.dom.frame); //this.dom.redundant.labels.shift(); + label.className = className; + label.innerHTML = text; - return firstGroup || null; + if (orientation == 'left') { + label.style.left = '-' + this.options.labelOffsetX + 'px'; + label.style.textAlign = "right"; + } + else { + label.style.right = '-' + this.options.labelOffsetX + 'px'; + label.style.textAlign = "left"; + } + + label.style.top = y - 0.5 * characterHeight + this.options.labelOffsetY + 'px'; + + text += ''; + + var largestWidth = Math.max(this.props.majorCharWidth,this.props.minorCharWidth); + if (this.maxLabelSize < text.length * largestWidth) { + this.maxLabelSize = text.length * largestWidth; + } }; /** - * Create or delete the group holding all ungrouped items. This group is used when - * there are no groups specified. - * @protected + * Create a minor line for the axis at position y + * @param y + * @param orientation + * @param className + * @param offset + * @param width */ - ItemSet.prototype._updateUngrouped = function() { - var ungrouped = this.groups[UNGROUPED]; + DataAxis.prototype._redrawLine = function (y, orientation, className, offset, width) { + if (this.master == true) { + var line = DOMutil.getDOMElement('div',this.DOMelements, this.dom.lineContainer);//this.dom.redundant.lines.shift(); + line.className = className; + line.innerHTML = ''; - if (this.groupsData) { - // remove the group holding all ungrouped items - if (ungrouped) { - ungrouped.hide(); - delete this.groups[UNGROUPED]; + if (orientation == 'left') { + line.style.left = (this.width - offset) + 'px'; } - } - else { - // create a group holding all (unfiltered) items - if (!ungrouped) { - var id = null; - var data = null; - ungrouped = new Group(id, data, this); - this.groups[UNGROUPED] = ungrouped; - - for (var itemId in this.items) { - if (this.items.hasOwnProperty(itemId)) { - ungrouped.add(this.items[itemId]); - } - } - - ungrouped.show(); + else { + line.style.right = (this.width - offset) + 'px'; } + + line.style.width = width + 'px'; + line.style.top = y + 'px'; } }; - /** - * Get the element for the labelset - * @return {HTMLElement} labelSet - */ - ItemSet.prototype.getLabelSet = function() { - return this.dom.labelSet; + + DataAxis.prototype.convertValue = function (value) { + var invertedValue = this.valueAtZero - value; + var convertedValue = invertedValue * this.conversionFactor; + return convertedValue; // the -2 is to compensate for the borders }; + /** - * Set items - * @param {vis.DataSet | null} items + * Determine the size of text on the axis (both major and minor axis). + * The size is calculated only once and then cached in this.props. + * @private */ - ItemSet.prototype.setItems = function(items) { - var me = this, - ids, - oldItemsData = this.itemsData; + DataAxis.prototype._calculateCharSize = function () { + // determine the char width and height on the minor axis + if (!('minorCharHeight' in this.props)) { - // replace the dataset - if (!items) { - this.itemsData = null; - } - else if (items instanceof DataSet || items instanceof DataView) { - this.itemsData = items; - } - else { - throw new TypeError('Data must be an instance of DataSet or DataView'); - } + var textMinor = document.createTextNode('0'); + var measureCharMinor = document.createElement('DIV'); + measureCharMinor.className = 'yAxis minor measure'; + measureCharMinor.appendChild(textMinor); + this.dom.frame.appendChild(measureCharMinor); - if (oldItemsData) { - // unsubscribe from old dataset - util.forEach(this.itemListeners, function (callback, event) { - oldItemsData.off(event, callback); - }); + this.props.minorCharHeight = measureCharMinor.clientHeight; + this.props.minorCharWidth = measureCharMinor.clientWidth; - // remove all drawn items - ids = oldItemsData.getIds(); - this._onRemove(ids); + this.dom.frame.removeChild(measureCharMinor); } - if (this.itemsData) { - // subscribe to new dataset - var id = this.id; - util.forEach(this.itemListeners, function (callback, event) { - me.itemsData.on(event, callback, id); - }); + if (!('majorCharHeight' in this.props)) { + var textMajor = document.createTextNode('0'); + var measureCharMajor = document.createElement('DIV'); + measureCharMajor.className = 'yAxis major measure'; + measureCharMajor.appendChild(textMajor); + this.dom.frame.appendChild(measureCharMajor); - // add all new items - ids = this.itemsData.getIds(); - this._onAdd(ids); + this.props.majorCharHeight = measureCharMajor.clientHeight; + this.props.majorCharWidth = measureCharMajor.clientWidth; - // update the group holding all ungrouped items - this._updateUngrouped(); + this.dom.frame.removeChild(measureCharMajor); } }; /** - * Get the current items - * @returns {vis.DataSet | null} + * Snap a date to a rounded value. + * The snap intervals are dependent on the current scale and step. + * @param {Date} date the date to be snapped. + * @return {Date} snappedDate */ - ItemSet.prototype.getItems = function() { - return this.itemsData; + DataAxis.prototype.snap = function(date) { + return this.step.snap(date); }; - /** - * Set groups - * @param {vis.DataSet} groups - */ - ItemSet.prototype.setGroups = function(groups) { - var me = this, - ids; + module.exports = DataAxis; - // unsubscribe from current dataset - if (this.groupsData) { - util.forEach(this.groupListeners, function (callback, event) { - me.groupsData.unsubscribe(event, callback); - }); - // remove all drawn groups - ids = this.groupsData.getIds(); - this.groupsData = null; - this._onRemoveGroups(ids); // note: this will cause a redraw - } +/***/ }, +/* 26 */ +/***/ function(module, exports, __webpack_require__) { - // replace the dataset - if (!groups) { - this.groupsData = null; + var util = __webpack_require__(1); + var DOMutil = __webpack_require__(2); + + /** + * @constructor Group + * @param {Number | String} groupId + * @param {Object} data + * @param {ItemSet} itemSet + */ + function GraphGroup (group, groupId, options, groupsUsingDefaultStyles) { + this.id = groupId; + var fields = ['sampling','style','sort','yAxisOrientation','barChart','drawPoints','shaded','catmullRom'] + this.options = util.selectiveBridgeObject(fields,options); + this.usingDefaultStyle = group.className === undefined; + this.groupsUsingDefaultStyles = groupsUsingDefaultStyles; + this.zeroPosition = 0; + this.update(group); + if (this.usingDefaultStyle == true) { + this.groupsUsingDefaultStyles[0] += 1; } - else if (groups instanceof DataSet || groups instanceof DataView) { - this.groupsData = groups; + this.itemsData = []; + } + + GraphGroup.prototype.setItems = function(items) { + if (items != null) { + this.itemsData = items; + if (this.options.sort == true) { + this.itemsData.sort(function (a,b) {return a.x - b.x;}) + } } else { - throw new TypeError('Data must be an instance of DataSet or DataView'); - } - - if (this.groupsData) { - // subscribe to new dataset - var id = this.id; - util.forEach(this.groupListeners, function (callback, event) { - me.groupsData.on(event, callback, id); - }); - - // draw all ms - ids = this.groupsData.getIds(); - this._onAddGroups(ids); + this.itemsData = []; } - - // update the group holding all ungrouped items - this._updateUngrouped(); - - // update the order of all items in each group - this._order(); - - this.body.emitter.emit('change'); }; - /** - * Get the current groups - * @returns {vis.DataSet | null} groups - */ - ItemSet.prototype.getGroups = function() { - return this.groupsData; + GraphGroup.prototype.setZeroPosition = function(pos) { + this.zeroPosition = pos; }; - /** - * Remove an item by its id - * @param {String | Number} id - */ - ItemSet.prototype.removeItem = function(id) { - var item = this.itemsData.get(id), - dataset = this.itemsData.getDataSet(); + GraphGroup.prototype.setOptions = function(options) { + if (options !== undefined) { + var fields = ['sampling','style','sort','yAxisOrientation','barChart']; + util.selectiveDeepExtend(fields, this.options, options); - if (item) { - // confirm deletion - this.options.onRemove(item, function (item) { - if (item) { - // remove by id here, it is possible that an item has no id defined - // itself, so better not delete by the item itself - dataset.remove(id); + util.mergeOptions(this.options, options,'catmullRom'); + util.mergeOptions(this.options, options,'drawPoints'); + util.mergeOptions(this.options, options,'shaded'); + + if (options.catmullRom) { + if (typeof options.catmullRom == 'object') { + if (options.catmullRom.parametrization) { + if (options.catmullRom.parametrization == 'uniform') { + this.options.catmullRom.alpha = 0; + } + else if (options.catmullRom.parametrization == 'chordal') { + this.options.catmullRom.alpha = 1.0; + } + else { + this.options.catmullRom.parametrization = 'centripetal'; + this.options.catmullRom.alpha = 0.5; + } + } } - }); + } } }; - /** - * Handle updated items - * @param {Number[]} ids - * @protected - */ - ItemSet.prototype._onUpdate = function(ids) { - var me = this; + GraphGroup.prototype.update = function(group) { + this.group = group; + this.content = group.content || 'graph'; + this.className = group.className || this.className || "graphGroup" + this.groupsUsingDefaultStyles[0] % 10; + this.setOptions(group.options); + }; - ids.forEach(function (id) { - var itemData = me.itemsData.get(id, me.itemOptions), - item = me.items[id], - type = itemData.type || me.options.type || (itemData.end ? 'range' : 'box'); + GraphGroup.prototype.drawIcon = function(x, y, JSONcontainer, SVGcontainer, iconWidth, iconHeight) { + var fillHeight = iconHeight * 0.5; + var path, fillPath; - var constructor = ItemSet.types[type]; + var outline = DOMutil.getSVGElement("rect", JSONcontainer, SVGcontainer); + outline.setAttributeNS(null, "x", x); + outline.setAttributeNS(null, "y", y - fillHeight); + outline.setAttributeNS(null, "width", iconWidth); + outline.setAttributeNS(null, "height", 2*fillHeight); + outline.setAttributeNS(null, "class", "outline"); - if (item) { - // update item - if (!constructor || !(item instanceof constructor)) { - // item type has changed, delete the item and recreate it - me._removeItem(item); - item = null; + if (this.options.style == 'line') { + path = DOMutil.getSVGElement("path", JSONcontainer, SVGcontainer); + path.setAttributeNS(null, "class", this.className); + path.setAttributeNS(null, "d", "M" + x + ","+y+" L" + (x + iconWidth) + ","+y+""); + if (this.options.shaded.enabled == true) { + fillPath = DOMutil.getSVGElement("path", JSONcontainer, SVGcontainer); + if (this.options.shaded.orientation == 'top') { + fillPath.setAttributeNS(null, "d", "M"+x+", " + (y - fillHeight) + + "L"+x+","+y+" L"+ (x + iconWidth) + ","+y+" L"+ (x + iconWidth) + "," + (y - fillHeight)); } else { - me._updateItem(item, itemData); + fillPath.setAttributeNS(null, "d", "M"+x+","+y+" " + + "L"+x+"," + (y + fillHeight) + " " + + "L"+ (x + iconWidth) + "," + (y + fillHeight) + + "L"+ (x + iconWidth) + ","+y); } + fillPath.setAttributeNS(null, "class", this.className + " iconFill"); } - if (!item) { - // create item - if (constructor) { - item = new constructor(itemData, me.conversion, me.options); - item.id = id; // TODO: not so nice setting id afterwards - me._addItem(item); - } - else if (type == 'rangeoverflow') { - // TODO: deprecated since version 2.1.0 (or 3.0.0?). cleanup some day - throw new TypeError('Item type "rangeoverflow" is deprecated. Use css styling instead: ' + - '.vis.timeline .item.range .content {overflow: visible;}'); - } - else { - throw new TypeError('Unknown item type "' + type + '"'); - } + if (this.options.drawPoints.enabled == true) { + DOMutil.drawPoint(x + 0.5 * iconWidth,y, this, JSONcontainer, SVGcontainer); } - }); + } + else { + var barWidth = Math.round(0.3 * iconWidth); + var bar1Height = Math.round(0.4 * iconHeight); + var bar2Height = Math.round(0.75 * iconHeight); - this._order(); - this.stackDirty = true; // force re-stacking of all items next redraw - this.body.emitter.emit('change'); - }; - - /** - * Handle added items - * @param {Number[]} ids - * @protected - */ - ItemSet.prototype._onAdd = ItemSet.prototype._onUpdate; - - /** - * Handle removed items - * @param {Number[]} ids - * @protected - */ - ItemSet.prototype._onRemove = function(ids) { - var count = 0; - var me = this; - ids.forEach(function (id) { - var item = me.items[id]; - if (item) { - count++; - me._removeItem(item); - } - }); + var offset = Math.round((iconWidth - (2 * barWidth))/3); - if (count) { - // update order - this._order(); - this.stackDirty = true; // force re-stacking of all items next redraw - this.body.emitter.emit('change'); + DOMutil.drawBar(x + 0.5*barWidth + offset , y + fillHeight - bar1Height - 1, barWidth, bar1Height, this.className + ' bar', JSONcontainer, SVGcontainer); + DOMutil.drawBar(x + 1.5*barWidth + offset + 2, y + fillHeight - bar2Height - 1, barWidth, bar2Height, this.className + ' bar', JSONcontainer, SVGcontainer); } }; - /** - * Update the order of item in all groups - * @private - */ - ItemSet.prototype._order = function() { - // reorder the items in all groups - // TODO: optimization: only reorder groups affected by the changed items - util.forEach(this.groups, function (group) { - group.order(); - }); - }; + module.exports = GraphGroup; - /** - * Handle updated groups - * @param {Number[]} ids - * @private - */ - ItemSet.prototype._onUpdateGroups = function(ids) { - this._onAddGroups(ids); - }; - /** - * Handle changed groups - * @param {Number[]} ids - * @private - */ - ItemSet.prototype._onAddGroups = function(ids) { - var me = this; +/***/ }, +/* 27 */ +/***/ function(module, exports, __webpack_require__) { - ids.forEach(function (id) { - var groupData = me.groupsData.get(id); - var group = me.groups[id]; + var util = __webpack_require__(1); + var stack = __webpack_require__(16); + var ItemRange = __webpack_require__(21); - if (!group) { - // check for reserved ids - if (id == UNGROUPED) { - throw new Error('Illegal group id. ' + id + ' is a reserved id.'); - } + /** + * @constructor Group + * @param {Number | String} groupId + * @param {Object} data + * @param {ItemSet} itemSet + */ + function Group (groupId, data, itemSet) { + this.groupId = groupId; - var groupOptions = Object.create(me.options); - util.extend(groupOptions, { - height: null - }); + this.itemSet = itemSet; - group = new Group(id, groupData, me); - me.groups[id] = group; + this.dom = {}; + this.props = { + label: { + width: 0, + height: 0 + } + }; + this.className = null; - // add items with this groupId to the new group - for (var itemId in me.items) { - if (me.items.hasOwnProperty(itemId)) { - var item = me.items[itemId]; - if (item.data.group == id) { - group.add(item); - } - } - } + this.items = {}; // items filtered by groupId of this group + this.visibleItems = []; // items currently visible in window + this.orderedItems = { // items sorted by start and by end + byStart: [], + byEnd: [] + }; - group.order(); - group.show(); - } - else { - // update group - group.setData(groupData); - } - }); + this._create(); - this.body.emitter.emit('change'); - }; + this.setData(data); + } /** - * Handle removed groups - * @param {Number[]} ids + * Create DOM elements for the group * @private */ - ItemSet.prototype._onRemoveGroups = function(ids) { - var groups = this.groups; - ids.forEach(function (id) { - var group = groups[id]; + Group.prototype._create = function() { + var label = document.createElement('div'); + label.className = 'vlabel'; + this.dom.label = label; - if (group) { - group.hide(); - delete groups[id]; - } - }); + var inner = document.createElement('div'); + inner.className = 'inner'; + label.appendChild(inner); + this.dom.inner = inner; - this.markDirty(); + var foreground = document.createElement('div'); + foreground.className = 'group'; + foreground['timeline-group'] = this; + this.dom.foreground = foreground; - this.body.emitter.emit('change'); + this.dom.background = document.createElement('div'); + this.dom.background.className = 'group'; + + this.dom.axis = document.createElement('div'); + this.dom.axis.className = 'group'; + + // create a hidden marker to detect when the Timelines container is attached + // to the DOM, or the style of a parent of the Timeline is changed from + // display:none is changed to visible. + this.dom.marker = document.createElement('div'); + this.dom.marker.style.visibility = 'hidden'; + this.dom.marker.innerHTML = '?'; + this.dom.background.appendChild(this.dom.marker); }; /** - * Reorder the groups if needed - * @return {boolean} changed - * @private + * Set the group data for this group + * @param {Object} data Group data, can contain properties content and className */ - ItemSet.prototype._orderGroups = function () { - if (this.groupsData) { - // reorder the groups - var groupIds = this.groupsData.getIds({ - order: this.options.groupOrder - }); - - var changed = !util.equalArray(groupIds, this.groupIds); - if (changed) { - // hide all groups, removes them from the DOM - var groups = this.groups; - groupIds.forEach(function (groupId) { - groups[groupId].hide(); - }); - - // show the groups again, attach them to the DOM in correct order - groupIds.forEach(function (groupId) { - groups[groupId].show(); - }); + Group.prototype.setData = function(data) { + // update contents + var content = data && data.content; + if (content instanceof Element) { + this.dom.inner.appendChild(content); + } + else if (content != undefined) { + this.dom.inner.innerHTML = content; + } + else { + this.dom.inner.innerHTML = this.groupId; + } - this.groupIds = groupIds; - } + // update title + this.dom.label.title = data && data.title || ''; - return changed; + if (!this.dom.inner.firstChild) { + util.addClassName(this.dom.inner, 'hidden'); } else { - return false; + util.removeClassName(this.dom.inner, 'hidden'); + } + + // update className + var className = data && data.className || null; + if (className != this.className) { + if (this.className) { + util.removeClassName(this.dom.label, className); + util.removeClassName(this.dom.foreground, className); + util.removeClassName(this.dom.background, className); + util.removeClassName(this.dom.axis, className); + } + util.addClassName(this.dom.label, className); + util.addClassName(this.dom.foreground, className); + util.addClassName(this.dom.background, className); + util.addClassName(this.dom.axis, className); } }; /** - * Add a new item - * @param {Item} item - * @private + * Get the width of the group label + * @return {number} width */ - ItemSet.prototype._addItem = function(item) { - this.items[item.id] = item; - - // add to group - var groupId = this.groupsData ? item.data.group : UNGROUPED; - var group = this.groups[groupId]; - if (group) group.add(item); + Group.prototype.getLabelWidth = function() { + return this.props.label.width; }; + /** - * Update an existing item - * @param {Item} item - * @param {Object} itemData - * @private + * Repaint this group + * @param {{start: number, end: number}} range + * @param {{item: {horizontal: number, vertical: number}, axis: number}} margin + * @param {boolean} [restack=false] Force restacking of all items + * @return {boolean} Returns true if the group is resized */ - ItemSet.prototype._updateItem = function(item, itemData) { - var oldGroupId = item.data.group; + Group.prototype.redraw = function(range, margin, restack) { + var resized = false; - item.data = itemData; - if (item.displayed) { - item.redraw(); - } + this.visibleItems = this._updateVisibleItems(this.orderedItems, this.visibleItems, range); - // update group - if (oldGroupId != item.data.group) { - var oldGroup = this.groups[oldGroupId]; - if (oldGroup) oldGroup.remove(item); + // force recalculation of the height of the items when the marker height changed + // (due to the Timeline being attached to the DOM or changed from display:none to visible) + var markerHeight = this.dom.marker.clientHeight; + if (markerHeight != this.lastMarkerHeight) { + this.lastMarkerHeight = markerHeight; - var groupId = this.groupsData ? item.data.group : UNGROUPED; - var group = this.groups[groupId]; - if (group) group.add(item); + util.forEach(this.items, function (item) { + item.dirty = true; + if (item.displayed) item.redraw(); + }); + + restack = true; + } + + // reposition visible items vertically + if (this.itemSet.options.stack) { // TODO: ugly way to access options... + stack.stack(this.visibleItems, margin, restack); + } + else { // no stacking + stack.nostack(this.visibleItems, margin); + } + + // recalculate the height of the group + var height; + var visibleItems = this.visibleItems; + if (visibleItems.length) { + var min = visibleItems[0].top; + var max = visibleItems[0].top + visibleItems[0].height; + util.forEach(visibleItems, function (item) { + min = Math.min(min, item.top); + max = Math.max(max, (item.top + item.height)); + }); + if (min > margin.axis) { + // there is an empty gap between the lowest item and the axis + var offset = min - margin.axis; + max -= offset; + util.forEach(visibleItems, function (item) { + item.top -= offset; + }); + } + height = max + margin.item.vertical / 2; + } + else { + height = margin.axis + margin.item.vertical; + } + height = Math.max(height, this.props.label.height); + + // calculate actual size and position + var foreground = this.dom.foreground; + this.top = foreground.offsetTop; + this.left = foreground.offsetLeft; + this.width = foreground.offsetWidth; + resized = util.updateProperty(this, 'height', height) || resized; + + // recalculate size of label + resized = util.updateProperty(this.props.label, 'width', this.dom.inner.clientWidth) || resized; + resized = util.updateProperty(this.props.label, 'height', this.dom.inner.clientHeight) || resized; + + // apply new height + this.dom.background.style.height = height + 'px'; + this.dom.foreground.style.height = height + 'px'; + this.dom.label.style.height = height + 'px'; + + // update vertical position of items after they are re-stacked and the height of the group is calculated + for (var i = 0, ii = this.visibleItems.length; i < ii; i++) { + var item = this.visibleItems[i]; + item.repositionY(); } + + return resized; }; /** - * Delete an item from the ItemSet: remove it from the DOM, from the map - * with items, and from the map with visible items, and from the selection + * Show this group: attach to the DOM + */ + Group.prototype.show = function() { + if (!this.dom.label.parentNode) { + this.itemSet.dom.labelSet.appendChild(this.dom.label); + } + + if (!this.dom.foreground.parentNode) { + this.itemSet.dom.foreground.appendChild(this.dom.foreground); + } + + if (!this.dom.background.parentNode) { + this.itemSet.dom.background.appendChild(this.dom.background); + } + + if (!this.dom.axis.parentNode) { + this.itemSet.dom.axis.appendChild(this.dom.axis); + } + }; + + /** + * Hide this group: remove from the DOM + */ + Group.prototype.hide = function() { + var label = this.dom.label; + if (label.parentNode) { + label.parentNode.removeChild(label); + } + + var foreground = this.dom.foreground; + if (foreground.parentNode) { + foreground.parentNode.removeChild(foreground); + } + + var background = this.dom.background; + if (background.parentNode) { + background.parentNode.removeChild(background); + } + + var axis = this.dom.axis; + if (axis.parentNode) { + axis.parentNode.removeChild(axis); + } + }; + + /** + * Add an item to the group * @param {Item} item - * @private */ - ItemSet.prototype._removeItem = function(item) { - // remove from DOM - item.hide(); + Group.prototype.add = function(item) { + this.items[item.id] = item; + item.setParent(this); - // remove from items + if (item instanceof ItemRange && this.visibleItems.indexOf(item) == -1) { + var range = this.itemSet.body.range; // TODO: not nice accessing the range like this + this._checkIfVisible(item, this.visibleItems, range); + } + }; + + /** + * Remove an item from the group + * @param {Item} item + */ + Group.prototype.remove = function(item) { delete this.items[item.id]; + item.setParent(this.itemSet); - // remove from selection - var index = this.selection.indexOf(item.id); - if (index != -1) this.selection.splice(index, 1); + // remove from visible items + var index = this.visibleItems.indexOf(item); + if (index != -1) this.visibleItems.splice(index, 1); - // remove from group - var groupId = this.groupsData ? item.data.group : UNGROUPED; - var group = this.groups[groupId]; - if (group) group.remove(item); + // TODO: also remove from ordered items? + }; + + /** + * Remove an item from the corresponding DataSet + * @param {Item} item + */ + Group.prototype.removeFromDataSet = function(item) { + this.itemSet.removeItem(item.id); + }; + + /** + * Reorder the items + */ + Group.prototype.order = function() { + var array = util.toArray(this.items); + this.orderedItems.byStart = array; + this.orderedItems.byEnd = this._constructByEndArray(array); + + stack.orderByStart(this.orderedItems.byStart); + stack.orderByEnd(this.orderedItems.byEnd); }; /** * Create an array containing all items being a range (having an end date) - * @param array - * @returns {Array} + * @param {Item[]} array + * @returns {ItemRange[]} * @private */ - ItemSet.prototype._constructByEndArray = function(array) { + Group.prototype._constructByEndArray = function(array) { var endArray = []; for (var i = 0; i < array.length; i++) { @@ -11625,824 +11412,714 @@ return /******/ (function(modules) { // webpackBootstrap }; /** - * Register the clicked item on touch, before dragStart is initiated. - * - * dragStart is initiated from a mousemove event, which can have left the item - * already resulting in an item == null - * - * @param {Event} event + * Update the visible items + * @param {{byStart: Item[], byEnd: Item[]}} orderedItems All items ordered by start date and by end date + * @param {Item[]} visibleItems The previously visible items. + * @param {{start: number, end: number}} range Visible range + * @return {Item[]} visibleItems The new visible items. * @private */ - ItemSet.prototype._onTouch = function (event) { - // store the touched item, used in _onDragStart - this.touchParams.item = ItemSet.itemFromTarget(event); - }; + Group.prototype._updateVisibleItems = function(orderedItems, visibleItems, range) { + var initialPosByStart, + newVisibleItems = [], + i; - /** - * Start dragging the selected events - * @param {Event} event - * @private - */ - ItemSet.prototype._onDragStart = function (event) { - if (!this.options.editable.updateTime && !this.options.editable.updateGroup) { - return; + // first check if the items that were in view previously are still in view. + // this handles the case for the ItemRange that is both before and after the current one. + if (visibleItems.length > 0) { + for (i = 0; i < visibleItems.length; i++) { + this._checkIfVisible(visibleItems[i], newVisibleItems, range); + } } - var item = this.touchParams.item || null, - me = this, - props; - - if (item && item.selected) { - var dragLeftItem = event.target.dragLeftItem; - var dragRightItem = event.target.dragRightItem; - - if (dragLeftItem) { - props = { - item: dragLeftItem - }; + // If there were no visible items previously, use binarySearch to find a visible ItemPoint or ItemRange (based on startTime) + if (newVisibleItems.length == 0) { + initialPosByStart = util.binarySearch(orderedItems.byStart, range, 'data','start'); + } + else { + initialPosByStart = orderedItems.byStart.indexOf(newVisibleItems[0]); + } - if (me.options.editable.updateTime) { - props.start = item.data.start.valueOf(); - } - if (me.options.editable.updateGroup) { - if ('group' in item.data) props.group = item.data.group; - } + // use visible search to find a visible ItemRange (only based on endTime) + var initialPosByEnd = util.binarySearch(orderedItems.byEnd, range, 'data','end'); - this.touchParams.itemProps = [props]; + // if we found a initial ID to use, trace it up and down until we meet an invisible item. + if (initialPosByStart != -1) { + for (i = initialPosByStart; i >= 0; i--) { + if (this._checkIfInvisible(orderedItems.byStart[i], newVisibleItems, range)) {break;} } - else if (dragRightItem) { - props = { - item: dragRightItem - }; + for (i = initialPosByStart + 1; i < orderedItems.byStart.length; i++) { + if (this._checkIfInvisible(orderedItems.byStart[i], newVisibleItems, range)) {break;} + } + } - if (me.options.editable.updateTime) { - props.end = item.data.end.valueOf(); - } - if (me.options.editable.updateGroup) { - if ('group' in item.data) props.group = item.data.group; - } - - this.touchParams.itemProps = [props]; + // if we found a initial ID to use, trace it up and down until we meet an invisible item. + if (initialPosByEnd != -1) { + for (i = initialPosByEnd; i >= 0; i--) { + if (this._checkIfInvisible(orderedItems.byEnd[i], newVisibleItems, range)) {break;} } - else { - this.touchParams.itemProps = this.getSelection().map(function (id) { - var item = me.items[id]; - var props = { - item: item - }; - - if (me.options.editable.updateTime) { - if ('start' in item.data) props.start = item.data.start.valueOf(); - if ('end' in item.data) props.end = item.data.end.valueOf(); - } - if (me.options.editable.updateGroup) { - if ('group' in item.data) props.group = item.data.group; - } - - return props; - }); + for (i = initialPosByEnd + 1; i < orderedItems.byEnd.length; i++) { + if (this._checkIfInvisible(orderedItems.byEnd[i], newVisibleItems, range)) {break;} } - - event.stopPropagation(); } + + return newVisibleItems; }; + + /** - * Drag selected items - * @param {Event} event + * this function checks if an item is invisible. If it is NOT we make it visible + * and add it to the global visible items. If it is, return true. + * + * @param {Item} item + * @param {Item[]} visibleItems + * @param {{start:number, end:number}} range + * @returns {boolean} * @private */ - ItemSet.prototype._onDrag = function (event) { - if (this.touchParams.itemProps) { - var range = this.body.range, - snap = this.body.util.snap || null, - deltaX = event.gesture.deltaX, - scale = (this.props.width / (range.end - range.start)), - offset = deltaX / scale; - - // move - this.touchParams.itemProps.forEach(function (props) { - if ('start' in props) { - var start = new Date(props.start + offset); - props.item.data.start = snap ? snap(start) : start; - } - - if ('end' in props) { - var end = new Date(props.end + offset); - props.item.data.end = snap ? snap(end) : end; - } - - if ('group' in props) { - // drag from one group to another - var group = ItemSet.groupFromTarget(event); - if (group && group.groupId != props.item.data.group) { - var oldGroup = props.item.parent; - oldGroup.remove(props.item); - oldGroup.order(); - group.add(props.item); - group.order(); - - props.item.data.group = group.groupId; - } - } - }); - - // TODO: implement onMoving handler - - this.stackDirty = true; // force re-stacking of all items next redraw - this.body.emitter.emit('change'); - - event.stopPropagation(); + Group.prototype._checkIfInvisible = function(item, visibleItems, range) { + if (item.isVisible(range)) { + if (!item.displayed) item.show(); + item.repositionX(); + if (visibleItems.indexOf(item) == -1) { + visibleItems.push(item); + } + return false; + } + else { + if (item.displayed) item.hide(); + return true; } }; /** - * End of dragging selected items - * @param {Event} event + * this function is very similar to the _checkIfInvisible() but it does not + * return booleans, hides the item if it should not be seen and always adds to + * the visibleItems. + * this one is for brute forcing and hiding. + * + * @param {Item} item + * @param {Array} visibleItems + * @param {{start:number, end:number}} range * @private */ - ItemSet.prototype._onDragEnd = function (event) { - if (this.touchParams.itemProps) { - // prepare a change set for the changed items - var changes = [], - me = this, - dataset = this.itemsData.getDataSet(); + Group.prototype._checkIfVisible = function(item, visibleItems, range) { + if (item.isVisible(range)) { + if (!item.displayed) item.show(); + // reposition item horizontally + item.repositionX(); + visibleItems.push(item); + } + else { + if (item.displayed) item.hide(); + } + }; - this.touchParams.itemProps.forEach(function (props) { - var id = props.item.id, - itemData = me.itemsData.get(id, me.itemOptions); + module.exports = Group; - var changed = false; - if ('start' in props.item.data) { - changed = (props.start != props.item.data.start.valueOf()); - itemData.start = util.convert(props.item.data.start, - dataset._options.type && dataset._options.type.start || 'Date'); - } - if ('end' in props.item.data) { - changed = changed || (props.end != props.item.data.end.valueOf()); - itemData.end = util.convert(props.item.data.end, - dataset._options.type && dataset._options.type.end || 'Date'); - } - if ('group' in props.item.data) { - changed = changed || (props.group != props.item.data.group); - itemData.group = props.item.data.group; - } - // only apply changes when start or end is actually changed - if (changed) { - me.options.onMove(itemData, function (itemData) { - if (itemData) { - // apply changes - itemData[dataset._fieldId] = id; // ensure the item contains its id (can be undefined) - changes.push(itemData); - } - else { - // restore original values - if ('start' in props) props.item.data.start = props.start; - if ('end' in props) props.item.data.end = props.end; +/***/ }, +/* 28 */ +/***/ function(module, exports, __webpack_require__) { - me.stackDirty = true; // force re-stacking of all items next redraw - me.body.emitter.emit('change'); - } - }); - } - }); - this.touchParams.itemProps = null; + var Hammer = __webpack_require__(41); + var util = __webpack_require__(1); + var DataSet = __webpack_require__(3); + var DataView = __webpack_require__(4); + var Component = __webpack_require__(22); + var Group = __webpack_require__(27); + var ItemBox = __webpack_require__(19); + var ItemPoint = __webpack_require__(20); + var ItemRange = __webpack_require__(21); - // apply the changes to the data (if there are changes) - if (changes.length) { - dataset.update(changes); - } - event.stopPropagation(); - } - }; + var UNGROUPED = '__ungrouped__'; // reserved group id for ungrouped items /** - * Handle selecting/deselecting an item when tapping it - * @param {Event} event - * @private + * An ItemSet holds a set of items and ranges which can be displayed in a + * range. The width is determined by the parent of the ItemSet, and the height + * is determined by the size of the items. + * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} body + * @param {Object} [options] See ItemSet.setOptions for the available options. + * @constructor ItemSet + * @extends Component */ - ItemSet.prototype._onSelectItem = function (event) { - if (!this.options.selectable) return; + function ItemSet(body, options) { + this.body = body; - var ctrlKey = event.gesture.srcEvent && event.gesture.srcEvent.ctrlKey; - var shiftKey = event.gesture.srcEvent && event.gesture.srcEvent.shiftKey; - if (ctrlKey || shiftKey) { - this._onMultiSelectItem(event); - return; - } + this.defaultOptions = { + type: null, // 'box', 'point', 'range' + orientation: 'bottom', // 'top' or 'bottom' + align: 'center', // alignment of box items + stack: true, + groupOrder: null, - var oldSelection = this.getSelection(); + selectable: true, + editable: { + updateTime: false, + updateGroup: false, + add: false, + remove: false + }, - var item = ItemSet.itemFromTarget(event); - var selection = item ? [item.id] : []; - this.setSelection(selection); + onAdd: function (item, callback) { + callback(item); + }, + onUpdate: function (item, callback) { + callback(item); + }, + onMove: function (item, callback) { + callback(item); + }, + onRemove: function (item, callback) { + callback(item); + }, - var newSelection = this.getSelection(); + margin: { + item: { + horizontal: 10, + vertical: 10 + }, + axis: 20 + }, + padding: 5 + }; - // emit a select event, - // except when old selection is empty and new selection is still empty - if (newSelection.length > 0 || oldSelection.length > 0) { - this.body.emitter.emit('select', { - items: this.getSelection() - }); - } + // options is shared by this ItemSet and all its items + this.options = util.extend({}, this.defaultOptions); - event.stopPropagation(); - }; + // options for getting items from the DataSet with the correct type + this.itemOptions = { + type: {start: 'Date', end: 'Date'} + }; - /** - * Handle creation and updates of an item on double tap - * @param event - * @private - */ - ItemSet.prototype._onAddItem = function (event) { - if (!this.options.selectable) return; - if (!this.options.editable.add) return; - - var me = this, - snap = this.body.util.snap || null, - item = ItemSet.itemFromTarget(event); - - if (item) { - // update item + this.conversion = { + toScreen: body.util.toScreen, + toTime: body.util.toTime + }; + this.dom = {}; + this.props = {}; + this.hammer = null; - // execute async handler to update the item (or cancel it) - var itemData = me.itemsData.get(item.id); // get a clone of the data from the dataset - this.options.onUpdate(itemData, function (itemData) { - if (itemData) { - me.itemsData.update(itemData); - } - }); - } - else { - // add item - var xAbs = util.getAbsoluteLeft(this.dom.frame); - var x = event.gesture.center.pageX - xAbs; - var start = this.body.util.toTime(x); - var newItem = { - start: snap ? snap(start) : start, - content: 'new item' - }; + var me = this; + this.itemsData = null; // DataSet + this.groupsData = null; // DataSet - // when default type is a range, add a default end date to the new item - if (this.options.type === 'range') { - var end = this.body.util.toTime(x + this.props.width / 5); - newItem.end = snap ? snap(end) : end; + // listeners for the DataSet of the items + this.itemListeners = { + 'add': function (event, params, senderId) { + me._onAdd(params.items); + }, + 'update': function (event, params, senderId) { + me._onUpdate(params.items); + }, + 'remove': function (event, params, senderId) { + me._onRemove(params.items); } + }; - newItem[this.itemsData.fieldId] = util.randomUUID(); - - var group = ItemSet.groupFromTarget(event); - if (group) { - newItem.group = group.groupId; + // listeners for the DataSet of the groups + this.groupListeners = { + 'add': function (event, params, senderId) { + me._onAddGroups(params.items); + }, + 'update': function (event, params, senderId) { + me._onUpdateGroups(params.items); + }, + 'remove': function (event, params, senderId) { + me._onRemoveGroups(params.items); } + }; - // execute async handler to customize (or cancel) adding an item - this.options.onAdd(newItem, function (item) { - if (item) { - me.itemsData.add(newItem); - // TODO: need to trigger a redraw? - } - }); - } - }; - - /** - * Handle selecting/deselecting multiple items when holding an item - * @param {Event} event - * @private - */ - ItemSet.prototype._onMultiSelectItem = function (event) { - if (!this.options.selectable) return; - - var selection, - item = ItemSet.itemFromTarget(event); - - if (item) { - // multi select items - selection = this.getSelection(); // current selection - var index = selection.indexOf(item.id); - if (index == -1) { - // item is not yet selected -> select it - selection.push(item.id); - } - else { - // item is already selected -> deselect it - selection.splice(index, 1); - } - this.setSelection(selection); + this.items = {}; // object with an Item for every data item + this.groups = {}; // Group object for every group + this.groupIds = []; - this.body.emitter.emit('select', { - items: this.getSelection() - }); + this.selection = []; // list with the ids of all selected nodes + this.stackDirty = true; // if true, all items will be restacked on next redraw - event.stopPropagation(); - } - }; + this.touchParams = {}; // stores properties while dragging + // create the HTML DOM - /** - * Find an item from an event target: - * searches for the attribute 'timeline-item' in the event target's element tree - * @param {Event} event - * @return {Item | null} item - */ - ItemSet.itemFromTarget = function(event) { - var target = event.target; - while (target) { - if (target.hasOwnProperty('timeline-item')) { - return target['timeline-item']; - } - target = target.parentNode; - } + this._create(); - return null; - }; + this.setOptions(options); + } - /** - * Find the Group from an event target: - * searches for the attribute 'timeline-group' in the event target's element tree - * @param {Event} event - * @return {Group | null} group - */ - ItemSet.groupFromTarget = function(event) { - var target = event.target; - while (target) { - if (target.hasOwnProperty('timeline-group')) { - return target['timeline-group']; - } - target = target.parentNode; - } + ItemSet.prototype = new Component(); - return null; + // available item types will be registered here + ItemSet.types = { + box: ItemBox, + range: ItemRange, + point: ItemPoint }; /** - * Find the ItemSet from an event target: - * searches for the attribute 'timeline-itemset' in the event target's element tree - * @param {Event} event - * @return {ItemSet | null} item + * Create the HTML DOM for the ItemSet */ - ItemSet.itemSetFromTarget = function(event) { - var target = event.target; - while (target) { - if (target.hasOwnProperty('timeline-itemset')) { - return target['timeline-itemset']; - } - target = target.parentNode; - } + ItemSet.prototype._create = function(){ + var frame = document.createElement('div'); + frame.className = 'itemset'; + frame['timeline-itemset'] = this; + this.dom.frame = frame; - return null; - }; + // create background panel + var background = document.createElement('div'); + background.className = 'background'; + frame.appendChild(background); + this.dom.background = background; - module.exports = ItemSet; + // create foreground panel + var foreground = document.createElement('div'); + foreground.className = 'foreground'; + frame.appendChild(foreground); + this.dom.foreground = foreground; + // create axis panel + var axis = document.createElement('div'); + axis.className = 'axis'; + this.dom.axis = axis; -/***/ }, -/* 25 */ -/***/ function(module, exports, __webpack_require__) { + // create labelset + var labelSet = document.createElement('div'); + labelSet.className = 'labelset'; + this.dom.labelSet = labelSet; - var util = __webpack_require__(1); - var DOMutil = __webpack_require__(2); - var Component = __webpack_require__(18); + // create ungrouped Group + this._updateUngrouped(); - /** - * Legend for Graph2d - */ - function Legend(body, options, side) { - this.body = body; - this.defaultOptions = { - enabled: true, - icons: true, - iconSize: 20, - iconSpacing: 6, - left: { - visible: true, - position: 'top-left' // top/bottom - left,center,right - }, - right: { - visible: true, - position: 'top-left' // top/bottom - left,center,right - } - } - this.side = side; - this.options = util.extend({},this.defaultOptions); + // attach event listeners + // Note: we bind to the centerContainer for the case where the height + // of the center container is larger than of the ItemSet, so we + // can click in the empty area to create a new item or deselect an item. + this.hammer = Hammer(this.body.dom.centerContainer, { + prevent_default: true + }); - this.svgElements = {}; - this.dom = {}; - this.groups = {}; - this.amountOfGroups = 0; - this._create(); + // drag items when selected + this.hammer.on('touch', this._onTouch.bind(this)); + this.hammer.on('dragstart', this._onDragStart.bind(this)); + this.hammer.on('drag', this._onDrag.bind(this)); + this.hammer.on('dragend', this._onDragEnd.bind(this)); - this.setOptions(options); - } + // single select (or unselect) when tapping an item + this.hammer.on('tap', this._onSelectItem.bind(this)); - Legend.prototype = new Component(); + // multi select when holding mouse/touch, or on ctrl+click + this.hammer.on('hold', this._onMultiSelectItem.bind(this)); + // add item on doubletap + this.hammer.on('doubletap', this._onAddItem.bind(this)); - Legend.prototype.addGroup = function(label, graphOptions) { - if (!this.groups.hasOwnProperty(label)) { - this.groups[label] = graphOptions; - } - this.amountOfGroups += 1; + // attach to the DOM + this.show(); }; - Legend.prototype.updateGroup = function(label, graphOptions) { - this.groups[label] = graphOptions; - }; + /** + * Set options for the ItemSet. Existing options will be extended/overwritten. + * @param {Object} [options] The following options are available: + * {String} type + * Default type for the items. Choose from 'box' + * (default), 'point', or 'range'. The default + * Style can be overwritten by individual items. + * {String} align + * Alignment for the items, only applicable for + * ItemBox. Choose 'center' (default), 'left', or + * 'right'. + * {String} orientation + * Orientation of the item set. Choose 'top' or + * 'bottom' (default). + * {Function} groupOrder + * A sorting function for ordering groups + * {Boolean} stack + * If true (deafult), items will be stacked on + * top of each other. + * {Number} margin.axis + * Margin between the axis and the items in pixels. + * Default is 20. + * {Number} margin.item.horizontal + * Horizontal margin between items in pixels. + * Default is 10. + * {Number} margin.item.vertical + * Vertical Margin between items in pixels. + * Default is 10. + * {Number} margin.item + * Margin between items in pixels in both horizontal + * and vertical direction. Default is 10. + * {Number} margin + * Set margin for both axis and items in pixels. + * {Number} padding + * Padding of the contents of an item in pixels. + * Must correspond with the items css. Default is 5. + * {Boolean} selectable + * If true (default), items can be selected. + * {Boolean} editable + * Set all editable options to true or false + * {Boolean} editable.updateTime + * Allow dragging an item to an other moment in time + * {Boolean} editable.updateGroup + * Allow dragging an item to an other group + * {Boolean} editable.add + * Allow creating new items on double tap + * {Boolean} editable.remove + * Allow removing items by clicking the delete button + * top right of a selected item. + * {Function(item: Item, callback: Function)} onAdd + * Callback function triggered when an item is about to be added: + * when the user double taps an empty space in the Timeline. + * {Function(item: Item, callback: Function)} onUpdate + * Callback function fired when an item is about to be updated. + * This function typically has to show a dialog where the user + * change the item. If not implemented, nothing happens. + * {Function(item: Item, callback: Function)} onMove + * Fired when an item has been moved. If not implemented, + * the move action will be accepted. + * {Function(item: Item, callback: Function)} onRemove + * Fired when an item is about to be deleted. + * If not implemented, the item will be always removed. + */ + ItemSet.prototype.setOptions = function(options) { + if (options) { + // copy all options that we know + var fields = ['type', 'align', 'orientation', 'padding', 'stack', 'selectable', 'groupOrder']; + util.selectiveExtend(fields, this.options, options); - Legend.prototype.removeGroup = function(label) { - if (this.groups.hasOwnProperty(label)) { - delete this.groups[label]; - this.amountOfGroups -= 1; + if ('margin' in options) { + if (typeof options.margin === 'number') { + this.options.margin.axis = options.margin; + this.options.margin.item.horizontal = options.margin; + this.options.margin.item.vertical = options.margin; + } + else if (typeof options.margin === 'object') { + util.selectiveExtend(['axis'], this.options.margin, options.margin); + if ('item' in options.margin) { + if (typeof options.margin.item === 'number') { + this.options.margin.item.horizontal = options.margin.item; + this.options.margin.item.vertical = options.margin.item; + } + else if (typeof options.margin.item === 'object') { + util.selectiveExtend(['horizontal', 'vertical'], this.options.margin.item, options.margin.item); + } + } + } + } + + if ('editable' in options) { + if (typeof options.editable === 'boolean') { + this.options.editable.updateTime = options.editable; + this.options.editable.updateGroup = options.editable; + this.options.editable.add = options.editable; + this.options.editable.remove = options.editable; + } + else if (typeof options.editable === 'object') { + util.selectiveExtend(['updateTime', 'updateGroup', 'add', 'remove'], this.options.editable, options.editable); + } + } + + // callback functions + var addCallback = (function (name) { + if (name in options) { + var fn = options[name]; + if (!(fn instanceof Function)) { + throw new Error('option ' + name + ' must be a function ' + name + '(item, callback)'); + } + this.options[name] = fn; + } + }).bind(this); + ['onAdd', 'onUpdate', 'onRemove', 'onMove'].forEach(addCallback); + + // force the itemSet to refresh: options like orientation and margins may be changed + this.markDirty(); } }; - Legend.prototype._create = function() { - this.dom.frame = document.createElement('div'); - this.dom.frame.className = 'legend'; - this.dom.frame.style.position = "absolute"; - this.dom.frame.style.top = "10px"; - this.dom.frame.style.display = "block"; + /** + * Mark the ItemSet dirty so it will refresh everything with next redraw + */ + ItemSet.prototype.markDirty = function() { + this.groupIds = []; + this.stackDirty = true; + }; - this.dom.textArea = document.createElement('div'); - this.dom.textArea.className = 'legendText'; - this.dom.textArea.style.position = "relative"; - this.dom.textArea.style.top = "0px"; + /** + * Destroy the ItemSet + */ + ItemSet.prototype.destroy = function() { + this.hide(); + this.setItems(null); + this.setGroups(null); - this.svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); - this.svg.style.position = 'absolute'; - this.svg.style.top = 0 +'px'; - this.svg.style.width = this.options.iconSize + 5 + 'px'; + this.hammer = null; - this.dom.frame.appendChild(this.svg); - this.dom.frame.appendChild(this.dom.textArea); + this.body = null; + this.conversion = null; }; /** * Hide the component from the DOM */ - Legend.prototype.hide = function() { + ItemSet.prototype.hide = function() { // remove the frame containing the items if (this.dom.frame.parentNode) { this.dom.frame.parentNode.removeChild(this.dom.frame); } + + // remove the axis with dots + if (this.dom.axis.parentNode) { + this.dom.axis.parentNode.removeChild(this.dom.axis); + } + + // remove the labelset containing all group labels + if (this.dom.labelSet.parentNode) { + this.dom.labelSet.parentNode.removeChild(this.dom.labelSet); + } }; /** * Show the component in the DOM (when not already visible). * @return {Boolean} changed */ - Legend.prototype.show = function() { + ItemSet.prototype.show = function() { // show frame containing the items if (!this.dom.frame.parentNode) { this.body.dom.center.appendChild(this.dom.frame); } - }; - Legend.prototype.setOptions = function(options) { - var fields = ['enabled','orientation','icons','left','right']; - util.selectiveDeepExtend(fields, this.options, options); - }; + // show axis with dots + if (!this.dom.axis.parentNode) { + this.body.dom.backgroundVertical.appendChild(this.dom.axis); + } - Legend.prototype.redraw = function() { - if (this.options[this.side].visible == false || this.amountOfGroups == 0 || this.options.enabled == false) { - this.hide(); + // show labelset containing labels + if (!this.dom.labelSet.parentNode) { + this.body.dom.left.appendChild(this.dom.labelSet); } - else { - this.show(); - if (this.options[this.side].position == 'top-left' || this.options[this.side].position == 'bottom-left') { - this.dom.frame.style.left = '4px'; - this.dom.frame.style.textAlign = "left"; - this.dom.textArea.style.textAlign = "left"; - this.dom.textArea.style.left = (this.options.iconSize + 15) + 'px'; - this.dom.textArea.style.right = ''; - this.svg.style.left = 0 +'px'; - this.svg.style.right = ''; - } - else { - this.dom.frame.style.right = '4px'; - this.dom.frame.style.textAlign = "right"; - this.dom.textArea.style.textAlign = "right"; - this.dom.textArea.style.right = (this.options.iconSize + 15) + 'px'; - this.dom.textArea.style.left = ''; - this.svg.style.right = 0 +'px'; - this.svg.style.left = ''; - } + }; - if (this.options[this.side].position == 'top-left' || this.options[this.side].position == 'top-right') { - this.dom.frame.style.top = 4 - Number(this.body.dom.center.style.top.replace("px","")) + 'px'; - this.dom.frame.style.bottom = ''; - } - else { - this.dom.frame.style.bottom = 4 - Number(this.body.dom.center.style.top.replace("px","")) + 'px'; - this.dom.frame.style.top = ''; - } + /** + * Set selected items by their id. Replaces the current selection + * Unknown id's are silently ignored. + * @param {Array} [ids] An array with zero or more id's of the items to be + * selected. If ids is an empty array, all items will be + * unselected. + */ + ItemSet.prototype.setSelection = function(ids) { + var i, ii, id, item; - if (this.options.icons == false) { - this.dom.frame.style.width = this.dom.textArea.offsetWidth + 10 + 'px'; - this.dom.textArea.style.right = ''; - this.dom.textArea.style.left = ''; - this.svg.style.width = '0px'; + if (ids) { + if (!Array.isArray(ids)) { + throw new TypeError('Array expected'); } - else { - this.dom.frame.style.width = this.options.iconSize + 15 + this.dom.textArea.offsetWidth + 10 + 'px' - this.drawLegendIcons(); + + // unselect currently selected items + for (i = 0, ii = this.selection.length; i < ii; i++) { + id = this.selection[i]; + item = this.items[id]; + if (item) item.unselect(); } - var content = ''; - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - content += this.groups[groupId].content + '
'; + // select items + this.selection = []; + for (i = 0, ii = ids.length; i < ii; i++) { + id = ids[i]; + item = this.items[id]; + if (item) { + this.selection.push(id); + item.select(); } } - this.dom.textArea.innerHTML = content; - this.dom.textArea.style.lineHeight = ((0.75 * this.options.iconSize) + this.options.iconSpacing) + 'px'; } }; - Legend.prototype.drawLegendIcons = function() { - if (this.dom.frame.parentNode) { - DOMutil.prepareElements(this.svgElements); - var padding = window.getComputedStyle(this.dom.frame).paddingTop; - var iconOffset = Number(padding.replace('px','')); - var x = iconOffset; - var iconWidth = this.options.iconSize; - var iconHeight = 0.75 * this.options.iconSize; - var y = iconOffset + 0.5 * iconHeight + 3; + /** + * Get the selected items by their id + * @return {Array} ids The ids of the selected items + */ + ItemSet.prototype.getSelection = function() { + return this.selection.concat([]); + }; - this.svg.style.width = iconWidth + 5 + iconOffset + 'px'; + /** + * Get the id's of the currently visible items. + * @returns {Array} The ids of the visible items + */ + ItemSet.prototype.getVisibleItems = function() { + var range = this.body.range.getRange(); + var left = this.body.util.toScreen(range.start); + var right = this.body.util.toScreen(range.end); - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - this.groups[groupId].drawIcon(x, y, this.svgElements, this.svg, iconWidth, iconHeight); - y += iconHeight + this.options.iconSpacing; + var ids = []; + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + var group = this.groups[groupId]; + var rawVisibleItems = group.visibleItems; + + // filter the "raw" set with visibleItems into a set which is really + // visible by pixels + for (var i = 0; i < rawVisibleItems.length; i++) { + var item = rawVisibleItems[i]; + // TODO: also check whether visible vertically + if ((item.left < right) && (item.left + item.width > left)) { + ids.push(item.id); + } } } - - DOMutil.cleanupElements(this.svgElements); } - }; - - module.exports = Legend; - - -/***/ }, -/* 26 */ -/***/ function(module, exports, __webpack_require__) { - - var util = __webpack_require__(1); - var DOMutil = __webpack_require__(2); - var DataSet = __webpack_require__(3); - var DataView = __webpack_require__(4); - var Component = __webpack_require__(18); - var DataAxis = __webpack_require__(21); - var GraphGroup = __webpack_require__(22); - var Legend = __webpack_require__(25); - var UNGROUPED = '__ungrouped__'; // reserved group id for ungrouped items + return ids; + }; /** - * This is the constructor of the LineGraph. It requires a Timeline body and options. - * - * @param body - * @param options - * @constructor + * Deselect a selected item + * @param {String | Number} id + * @private */ - function LineGraph(body, options) { - this.id = util.randomUUID(); - this.body = body; - - this.defaultOptions = { - yAxisOrientation: 'left', - defaultGroup: 'default', - sort: true, - sampling: true, - graphHeight: '400px', - shaded: { - enabled: false, - orientation: 'bottom' // top, bottom - }, - style: 'line', // line, bar - barChart: { - width: 50, - align: 'center' // left, center, right - }, - catmullRom: { - enabled: true, - parametrization: 'centripetal', // uniform (alpha = 0.0), chordal (alpha = 1.0), centripetal (alpha = 0.5) - alpha: 0.5 - }, - drawPoints: { - enabled: true, - size: 6, - style: 'square' // square, circle - }, - dataAxis: { - showMinorLabels: true, - showMajorLabels: true, - icons: false, - width: '40px', - visible: true - }, - legend: { - enabled: false, - icons: true, - left: { - visible: true, - position: 'top-left' // top/bottom - left,right - }, - right: { - visible: true, - position: 'top-right' // top/bottom - left,right - } + ItemSet.prototype._deselect = function(id) { + var selection = this.selection; + for (var i = 0, ii = selection.length; i < ii; i++) { + if (selection[i] == id) { // non-strict comparison! + selection.splice(i, 1); + break; } - }; + } + }; - // options is shared by this ItemSet and all its items - this.options = util.extend({}, this.defaultOptions); - this.dom = {}; - this.props = {}; - this.hammer = null; - this.groups = {}; + /** + * Repaint the component + * @return {boolean} Returns true if the component is resized + */ + ItemSet.prototype.redraw = function() { + var margin = this.options.margin, + range = this.body.range, + asSize = util.option.asSize, + options = this.options, + orientation = options.orientation, + resized = false, + frame = this.dom.frame, + editable = options.editable.updateTime || options.editable.updateGroup; - var me = this; - this.itemsData = null; // DataSet - this.groupsData = null; // DataSet + // update class name + frame.className = 'itemset' + (editable ? ' editable' : ''); - // listeners for the DataSet of the items - this.itemListeners = { - 'add': function (event, params, senderId) { - me._onAdd(params.items); - }, - 'update': function (event, params, senderId) { - me._onUpdate(params.items); - }, - 'remove': function (event, params, senderId) { - me._onRemove(params.items); - } - }; + // reorder the groups (if needed) + resized = this._orderGroups() || resized; - // listeners for the DataSet of the groups - this.groupListeners = { - 'add': function (event, params, senderId) { - me._onAddGroups(params.items); - }, - 'update': function (event, params, senderId) { - me._onUpdateGroups(params.items); - }, - 'remove': function (event, params, senderId) { - me._onRemoveGroups(params.items); - } - }; + // check whether zoomed (in that case we need to re-stack everything) + // TODO: would be nicer to get this as a trigger from Range + var visibleInterval = range.end - range.start; + var zoomed = (visibleInterval != this.lastVisibleInterval) || (this.props.width != this.props.lastWidth); + if (zoomed) this.stackDirty = true; + this.lastVisibleInterval = visibleInterval; + this.props.lastWidth = this.props.width; - this.items = {}; // object with an Item for every data item - this.selection = []; // list with the ids of all selected nodes - this.lastStart = this.body.range.start; - this.touchParams = {}; // stores properties while dragging + // redraw all groups + var restack = this.stackDirty, + firstGroup = this._firstGroup(), + firstMargin = { + item: margin.item, + axis: margin.axis + }, + nonFirstMargin = { + item: margin.item, + axis: margin.item.vertical / 2 + }, + height = 0, + minHeight = margin.axis + margin.item.vertical; + util.forEach(this.groups, function (group) { + var groupMargin = (group == firstGroup) ? firstMargin : nonFirstMargin; + var groupResized = group.redraw(range, groupMargin, restack); + resized = groupResized || resized; + height += group.height; + }); + height = Math.max(height, minHeight); + this.stackDirty = false; - this.svgElements = {}; - this.setOptions(options); - this.groupsUsingDefaultStyles = [0]; + // update frame height + frame.style.height = asSize(height); - this.body.emitter.on("rangechange",function() { - if (me.lastStart != 0) { - var offset = me.body.range.start - me.lastStart; - var range = me.body.range.end - me.body.range.start; - if (me.width != 0) { - var rangePerPixelInv = me.width/range; - var xOffset = offset * rangePerPixelInv; - me.svg.style.left = (-me.width - xOffset) + "px"; - } - } - }); - this.body.emitter.on("rangechanged", function() { - me.lastStart = me.body.range.start; - me.svg.style.left = util.option.asSize(-me.width); - me._updateGraph.apply(me); - }); + // calculate actual size and position + this.props.top = frame.offsetTop; + this.props.left = frame.offsetLeft; + this.props.width = frame.offsetWidth; + this.props.height = height; - // create the HTML DOM - this._create(); - this.body.emitter.emit("change"); - } + // reposition axis + this.dom.axis.style.top = asSize((orientation == 'top') ? + (this.body.domProps.top.height + this.body.domProps.border.top) : + (this.body.domProps.top.height + this.body.domProps.centerContainer.height)); + this.dom.axis.style.left = this.body.domProps.border.left + 'px'; - LineGraph.prototype = new Component(); + // check if this component is resized + resized = this._isResized() || resized; + + return resized; + }; /** - * Create the HTML DOM for the ItemSet + * Get the first group, aligned with the axis + * @return {Group | null} firstGroup + * @private */ - LineGraph.prototype._create = function(){ - var frame = document.createElement('div'); - frame.className = 'LineGraph'; - this.dom.frame = frame; + ItemSet.prototype._firstGroup = function() { + var firstGroupIndex = (this.options.orientation == 'top') ? 0 : (this.groupIds.length - 1); + var firstGroupId = this.groupIds[firstGroupIndex]; + var firstGroup = this.groups[firstGroupId] || this.groups[UNGROUPED]; - // create svg element for graph drawing. - this.svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); - this.svg.style.position = "relative"; - this.svg.style.height = ('' + this.options.graphHeight).replace("px",'') + 'px'; - this.svg.style.display = "block"; - frame.appendChild(this.svg); - - // data axis - this.options.dataAxis.orientation = 'left'; - this.yAxisLeft = new DataAxis(this.body, this.options.dataAxis, this.svg); - - this.options.dataAxis.orientation = 'right'; - this.yAxisRight = new DataAxis(this.body, this.options.dataAxis, this.svg); - delete this.options.dataAxis.orientation; - - // legends - this.legendLeft = new Legend(this.body, this.options.legend, 'left'); - this.legendRight = new Legend(this.body, this.options.legend, 'right'); - - this.show(); + return firstGroup || null; }; /** - * set the options of the LineGraph. the mergeOptions is used for subObjects that have an enabled element. - * @param options + * Create or delete the group holding all ungrouped items. This group is used when + * there are no groups specified. + * @protected */ - LineGraph.prototype.setOptions = function(options) { - if (options) { - var fields = ['sampling','defaultGroup','graphHeight','yAxisOrientation','style','barChart','dataAxis','sort']; - util.selectiveDeepExtend(fields, this.options, options); - util.mergeOptions(this.options, options,'catmullRom'); - util.mergeOptions(this.options, options,'drawPoints'); - util.mergeOptions(this.options, options,'shaded'); - util.mergeOptions(this.options, options,'legend'); - - if (options.catmullRom) { - if (typeof options.catmullRom == 'object') { - if (options.catmullRom.parametrization) { - if (options.catmullRom.parametrization == 'uniform') { - this.options.catmullRom.alpha = 0; - } - else if (options.catmullRom.parametrization == 'chordal') { - this.options.catmullRom.alpha = 1.0; - } - else { - this.options.catmullRom.parametrization = 'centripetal'; - this.options.catmullRom.alpha = 0.5; - } - } - } - } + ItemSet.prototype._updateUngrouped = function() { + var ungrouped = this.groups[UNGROUPED]; - if (this.yAxisLeft) { - if (options.dataAxis !== undefined) { - this.yAxisLeft.setOptions(this.options.dataAxis); - this.yAxisRight.setOptions(this.options.dataAxis); - } + if (this.groupsData) { + // remove the group holding all ungrouped items + if (ungrouped) { + ungrouped.hide(); + delete this.groups[UNGROUPED]; } + } + else { + // create a group holding all (unfiltered) items + if (!ungrouped) { + var id = null; + var data = null; + ungrouped = new Group(id, data, this); + this.groups[UNGROUPED] = ungrouped; - if (this.legendLeft) { - if (options.legend !== undefined) { - this.legendLeft.setOptions(this.options.legend); - this.legendRight.setOptions(this.options.legend); + for (var itemId in this.items) { + if (this.items.hasOwnProperty(itemId)) { + ungrouped.add(this.items[itemId]); + } } - } - if (this.groups.hasOwnProperty(UNGROUPED)) { - this.groups[UNGROUPED].setOptions(options); + ungrouped.show(); } } - if (this.dom.frame) { - this._updateGraph(); - } - }; - - /** - * Hide the component from the DOM - */ - LineGraph.prototype.hide = function() { - // remove the frame containing the items - if (this.dom.frame.parentNode) { - this.dom.frame.parentNode.removeChild(this.dom.frame); - } }; /** - * Show the component in the DOM (when not already visible). - * @return {Boolean} changed + * Get the element for the labelset + * @return {HTMLElement} labelSet */ - LineGraph.prototype.show = function() { - // show frame containing the items - if (!this.dom.frame.parentNode) { - this.body.dom.center.appendChild(this.dom.frame); - } + ItemSet.prototype.getLabelSet = function() { + return this.dom.labelSet; }; - /** * Set items * @param {vis.DataSet | null} items */ - LineGraph.prototype.setItems = function(items) { + ItemSet.prototype.setItems = function(items) { var me = this, - ids, - oldItemsData = this.itemsData; + ids, + oldItemsData = this.itemsData; // replace the dataset if (!items) { @@ -12476,19 +12153,27 @@ return /******/ (function(modules) { // webpackBootstrap // add all new items ids = this.itemsData.getIds(); this._onAdd(ids); + + // update the group holding all ungrouped items + this._updateUngrouped(); } - this._updateUngrouped(); - this._updateGraph(); - this.redraw(); + }; + + /** + * Get the current items + * @returns {vis.DataSet | null} + */ + ItemSet.prototype.getItems = function() { + return this.itemsData; }; /** * Set groups * @param {vis.DataSet} groups */ - LineGraph.prototype.setGroups = function(groups) { + ItemSet.prototype.setGroups = function(groups) { var me = this, - ids; + ids; // unsubscribe from current dataset if (this.groupsData) { @@ -12524,2067 +12209,2393 @@ return /******/ (function(modules) { // webpackBootstrap ids = this.groupsData.getIds(); this._onAddGroups(ids); } - this._onUpdate(); - }; - - - LineGraph.prototype._onUpdate = function(ids) { + // update the group holding all ungrouped items this._updateUngrouped(); - this._updateAllGroupData(); - this._updateGraph(); - this.redraw(); - }; - LineGraph.prototype._onAdd = function (ids) {this._onUpdate(ids);}; - LineGraph.prototype._onRemove = function (ids) {this._onUpdate(ids);}; - LineGraph.prototype._onUpdateGroups = function (groupIds) { - for (var i = 0; i < groupIds.length; i++) { - var group = this.groupsData.get(groupIds[i]); - this._updateGroup(group, groupIds[i]); - } - this._updateGraph(); - this.redraw(); - }; - LineGraph.prototype._onAddGroups = function (groupIds) {this._onUpdateGroups(groupIds);}; + // update the order of all items in each group + this._order(); - LineGraph.prototype._onRemoveGroups = function (groupIds) { - for (var i = 0; i < groupIds.length; i++) { - if (!this.groups.hasOwnProperty(groupIds[i])) { - if (this.groups[groupIds[i]].options.yAxisOrientation == 'right') { - this.yAxisRight.removeGroup(groupIds[i]); - this.legendRight.removeGroup(groupIds[i]); - this.legendRight.redraw(); - } - else { - this.yAxisLeft.removeGroup(groupIds[i]); - this.legendLeft.removeGroup(groupIds[i]); - this.legendLeft.redraw(); - } - delete this.groups[groupIds[i]]; - } - } - this._updateUngrouped(); - this._updateGraph(); - this.redraw(); + this.body.emitter.emit('change'); }; /** - * update a group object - * - * @param group - * @param groupId - * @private + * Get the current groups + * @returns {vis.DataSet | null} groups */ - LineGraph.prototype._updateGroup = function (group, groupId) { - if (!this.groups.hasOwnProperty(groupId)) { - this.groups[groupId] = new GraphGroup(group, groupId, this.options, this.groupsUsingDefaultStyles); - if (this.groups[groupId].options.yAxisOrientation == 'right') { - this.yAxisRight.addGroup(groupId, this.groups[groupId]); - this.legendRight.addGroup(groupId, this.groups[groupId]); - } - else { - this.yAxisLeft.addGroup(groupId, this.groups[groupId]); - this.legendLeft.addGroup(groupId, this.groups[groupId]); - } - } - else { - this.groups[groupId].update(group); - if (this.groups[groupId].options.yAxisOrientation == 'right') { - this.yAxisRight.updateGroup(groupId, this.groups[groupId]); - this.legendRight.updateGroup(groupId, this.groups[groupId]); - } - else { - this.yAxisLeft.updateGroup(groupId, this.groups[groupId]); - this.legendLeft.updateGroup(groupId, this.groups[groupId]); - } - } - this.legendLeft.redraw(); - this.legendRight.redraw(); + ItemSet.prototype.getGroups = function() { + return this.groupsData; }; - LineGraph.prototype._updateAllGroupData = function () { - if (this.itemsData != null) { - // ~450 ms @ 500k + /** + * Remove an item by its id + * @param {String | Number} id + */ + ItemSet.prototype.removeItem = function(id) { + var item = this.itemsData.get(id), + dataset = this.itemsData.getDataSet(); - var groupsContent = {}; - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - groupsContent[groupId] = []; - } - } - for (var itemId in this.itemsData._data) { - if (this.itemsData._data.hasOwnProperty(itemId)) { - var item = this.itemsData._data[itemId]; - item.x = util.convert(item.x,"Date"); - groupsContent[item.group].push(item); - } - } - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - this.groups[groupId].setItems(groupsContent[groupId]); + if (item) { + // confirm deletion + this.options.onRemove(item, function (item) { + if (item) { + // remove by id here, it is possible that an item has no id defined + // itself, so better not delete by the item itself + dataset.remove(id); } - } - // // ~4500ms @ 500k - // for (var groupId in this.groups) { - // if (this.groups.hasOwnProperty(groupId)) { - // this.groups[groupId].setItems(this.itemsData.get({filter: - // function (item) { - // return (item.group == groupId); - // }, type:{x:"Date"}} - // )); - // } - // } + }); } }; /** - * Create or delete the group holding all ungrouped items. This group is used when - * there are no groups specified. This anonymous group is called 'graph'. + * Handle updated items + * @param {Number[]} ids * @protected */ - LineGraph.prototype._updateUngrouped = function() { - if (this.itemsData != null) { - // var t0 = new Date(); - var group = {id: UNGROUPED, content: this.options.defaultGroup}; - this._updateGroup(group, UNGROUPED); - var ungroupedCounter = 0; - if (this.itemsData) { - for (var itemId in this.itemsData._data) { - if (this.itemsData._data.hasOwnProperty(itemId)) { - var item = this.itemsData._data[itemId]; - if (item != undefined) { - if (item.hasOwnProperty('group')) { - if (item.group === undefined) { - item.group = UNGROUPED; - } - } - else { - item.group = UNGROUPED; - } - ungroupedCounter = item.group == UNGROUPED ? ungroupedCounter + 1 : ungroupedCounter; - } - } + ItemSet.prototype._onUpdate = function(ids) { + var me = this; + + ids.forEach(function (id) { + var itemData = me.itemsData.get(id, me.itemOptions), + item = me.items[id], + type = itemData.type || me.options.type || (itemData.end ? 'range' : 'box'); + + var constructor = ItemSet.types[type]; + + if (item) { + // update item + if (!constructor || !(item instanceof constructor)) { + // item type has changed, delete the item and recreate it + me._removeItem(item); + item = null; + } + else { + me._updateItem(item, itemData); } } - // much much slower - // var datapoints = this.itemsData.get({ - // filter: function (item) {return item.group === undefined;}, - // showInternalIds:true - // }); - // if (datapoints.length > 0) { - // var updateQuery = []; - // for (var i = 0; i < datapoints.length; i++) { - // updateQuery.push({id:datapoints[i].id, group: UNGROUPED}); - // } - // this.itemsData.update(updateQuery, true); - // } - // var t1 = new Date(); - // var pointInUNGROUPED = this.itemsData.get({filter: function (item) {return item.group == UNGROUPED;}}); - if (ungroupedCounter == 0) { - delete this.groups[UNGROUPED]; - this.legendLeft.removeGroup(UNGROUPED); - this.legendRight.removeGroup(UNGROUPED); - this.yAxisLeft.removeGroup(UNGROUPED); - this.yAxisRight.removeGroup(UNGROUPED); + if (!item) { + // create item + if (constructor) { + item = new constructor(itemData, me.conversion, me.options); + item.id = id; // TODO: not so nice setting id afterwards + me._addItem(item); + } + else if (type == 'rangeoverflow') { + // TODO: deprecated since version 2.1.0 (or 3.0.0?). cleanup some day + throw new TypeError('Item type "rangeoverflow" is deprecated. Use css styling instead: ' + + '.vis.timeline .item.range .content {overflow: visible;}'); + } + else { + throw new TypeError('Unknown item type "' + type + '"'); + } } - // console.log("getting amount ungrouped",new Date() - t1); - // console.log("putting in ungrouped",new Date() - t0); - } - else { - delete this.groups[UNGROUPED]; - this.legendLeft.removeGroup(UNGROUPED); - this.legendRight.removeGroup(UNGROUPED); - this.yAxisLeft.removeGroup(UNGROUPED); - this.yAxisRight.removeGroup(UNGROUPED); - } + }); - this.legendLeft.redraw(); - this.legendRight.redraw(); + this._order(); + this.stackDirty = true; // force re-stacking of all items next redraw + this.body.emitter.emit('change'); }; - /** - * Redraw the component, mandatory function - * @return {boolean} Returns true if the component is resized + * Handle added items + * @param {Number[]} ids + * @protected */ - LineGraph.prototype.redraw = function() { - var resized = false; - - this.svg.style.height = ('' + this.options.graphHeight).replace('px','') + 'px'; - if (this.lastWidth === undefined && this.width || this.lastWidth != this.width) { - resized = true; - } - // check if this component is resized - resized = this._isResized() || resized; - // check whether zoomed (in that case we need to re-stack everything) - var visibleInterval = this.body.range.end - this.body.range.start; - var zoomed = (visibleInterval != this.lastVisibleInterval) || (this.width != this.lastWidth); - this.lastVisibleInterval = visibleInterval; - this.lastWidth = this.width; + ItemSet.prototype._onAdd = ItemSet.prototype._onUpdate; - // calculate actual size and position - this.width = this.dom.frame.offsetWidth; + /** + * Handle removed items + * @param {Number[]} ids + * @protected + */ + ItemSet.prototype._onRemove = function(ids) { + var count = 0; + var me = this; + ids.forEach(function (id) { + var item = me.items[id]; + if (item) { + count++; + me._removeItem(item); + } + }); - // the svg element is three times as big as the width, this allows for fully dragging left and right - // without reloading the graph. the controls for this are bound to events in the constructor - if (resized == true) { - this.svg.style.width = util.option.asSize(3*this.width); - this.svg.style.left = util.option.asSize(-this.width); - } - if (zoomed == true) { - this._updateGraph(); + if (count) { + // update order + this._order(); + this.stackDirty = true; // force re-stacking of all items next redraw + this.body.emitter.emit('change'); } + }; - this.legendLeft.redraw(); - this.legendRight.redraw(); - - return resized; + /** + * Update the order of item in all groups + * @private + */ + ItemSet.prototype._order = function() { + // reorder the items in all groups + // TODO: optimization: only reorder groups affected by the changed items + util.forEach(this.groups, function (group) { + group.order(); + }); }; /** - * Update and redraw the graph. - * + * Handle updated groups + * @param {Number[]} ids + * @private */ - LineGraph.prototype._updateGraph = function () { - // reset the svg elements - DOMutil.prepareElements(this.svgElements); - // // very slow... - // groupData = group.itemsData.get({filter: - // function (item) { - // return (item.x > minDate && item.x < maxDate); - // }} - // ); + ItemSet.prototype._onUpdateGroups = function(ids) { + this._onAddGroups(ids); + }; + /** + * Handle changed groups + * @param {Number[]} ids + * @private + */ + ItemSet.prototype._onAddGroups = function(ids) { + var me = this; - if (this.width != 0 && this.itemsData != null) { - var group, groupData, preprocessedGroup, i; - var preprocessedGroupData = []; - var processedGroupData = []; - var groupRanges = []; - var changeCalled = false; + ids.forEach(function (id) { + var groupData = me.groupsData.get(id); + var group = me.groups[id]; - // getting group Ids - var groupIds = []; - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - groupIds.push(groupId); + if (!group) { + // check for reserved ids + if (id == UNGROUPED) { + throw new Error('Illegal group id. ' + id + ' is a reserved id.'); } - } - // this is the range of the SVG canvas - var minDate = this.body.util.toGlobalTime(- this.body.domProps.root.width); - var maxDate = this.body.util.toGlobalTime(2 * this.body.domProps.root.width); + var groupOptions = Object.create(me.options); + util.extend(groupOptions, { + height: null + }); - // first select and preprocess the data from the datasets. - // the groups have their preselection of data, we now loop over this data to see - // what data we need to draw. Sorted data is much faster. - // more optimization is possible by doing the sampling before and using the binary search - // to find the end date to determine the increment. - if (groupIds.length > 0) { - for (i = 0; i < groupIds.length; i++) { - group = this.groups[groupIds[i]]; - groupData = []; - // optimization for sorted data - if (group.options.sort == true) { - var guess = Math.max(0,util.binarySearchGeneric(group.itemsData, minDate, 'x', 'before')); + group = new Group(id, groupData, me); + me.groups[id] = group; - for (var j = guess; j < group.itemsData.length; j++) { - var item = group.itemsData[j]; - if (item !== undefined) { - if (item.x > maxDate) { - groupData.push(item); - break; - } - else { - groupData.push(item); - } - } - } - } - else { - for (var j = 0; j < group.itemsData.length; j++) { - var item = group.itemsData[j]; - if (item !== undefined) { - if (item.x > minDate && item.x < maxDate) { - groupData.push(item); - } - } + // add items with this groupId to the new group + for (var itemId in me.items) { + if (me.items.hasOwnProperty(itemId)) { + var item = me.items[itemId]; + if (item.data.group == id) { + group.add(item); } } - // preprocess, split into ranges and data - preprocessedGroup = this._preprocessData(groupData, group); - groupRanges.push({min: preprocessedGroup.min, max: preprocessedGroup.max}); - preprocessedGroupData.push(preprocessedGroup.data); } - // update the Y axis first, we use this data to draw at the correct Y points - // changeCalled is required to clean the SVG on a change emit. - changeCalled = this._updateYAxis(groupIds, groupRanges); - if (changeCalled == true) { - DOMutil.cleanupElements(this.svgElements); - this.body.emitter.emit("change"); - return; - } + group.order(); + group.show(); + } + else { + // update group + group.setData(groupData); + } + }); - // with the yAxis scaled correctly, use this to get the Y values of the points. - for (i = 0; i < groupIds.length; i++) { - group = this.groups[groupIds[i]]; - processedGroupData.push(this._convertYvalues(preprocessedGroupData[i],group)) - } + this.body.emitter.emit('change'); + }; - // draw the groups - for (i = 0; i < groupIds.length; i++) { - group = this.groups[groupIds[i]]; - if (group.options.style == 'line') { - this._drawLineGraph(processedGroupData[i], group); - } - else { - this._drawBarGraph (processedGroupData[i], group); - } - } + /** + * Handle removed groups + * @param {Number[]} ids + * @private + */ + ItemSet.prototype._onRemoveGroups = function(ids) { + var groups = this.groups; + ids.forEach(function (id) { + var group = groups[id]; + + if (group) { + group.hide(); + delete groups[id]; } - } + }); - // cleanup unused svg elements - DOMutil.cleanupElements(this.svgElements); + this.markDirty(); + + this.body.emitter.emit('change'); }; /** - * this sets the Y ranges for the Y axis. It also determines which of the axis should be shown or hidden. - * @param {array} groupIds + * Reorder the groups if needed + * @return {boolean} changed * @private */ - LineGraph.prototype._updateYAxis = function (groupIds, groupRanges) { - var changeCalled = false; - var yAxisLeftUsed = false; - var yAxisRightUsed = false; - var minLeft = 1e9, minRight = 1e9, maxLeft = -1e9, maxRight = -1e9, minVal, maxVal; - var orientation = 'left'; + ItemSet.prototype._orderGroups = function () { + if (this.groupsData) { + // reorder the groups + var groupIds = this.groupsData.getIds({ + order: this.options.groupOrder + }); - // if groups are present - if (groupIds.length > 0) { - for (var i = 0; i < groupIds.length; i++) { - orientation = 'left'; - var group = this.groups[groupIds[i]]; - if (group.options.yAxisOrientation == 'right') { - orientation = 'right'; - } + var changed = !util.equalArray(groupIds, this.groupIds); + if (changed) { + // hide all groups, removes them from the DOM + var groups = this.groups; + groupIds.forEach(function (groupId) { + groups[groupId].hide(); + }); - minVal = groupRanges[i].min; - maxVal = groupRanges[i].max; + // show the groups again, attach them to the DOM in correct order + groupIds.forEach(function (groupId) { + groups[groupId].show(); + }); - if (orientation == 'left') { - yAxisLeftUsed = true; - minLeft = minLeft > minVal ? minVal : minLeft; - maxLeft = maxLeft < maxVal ? maxVal : maxLeft; - } - else { - yAxisRightUsed = true; - minRight = minRight > minVal ? minVal : minRight; - maxRight = maxRight < maxVal ? maxVal : maxRight; - } - } - if (yAxisLeftUsed == true) { - this.yAxisLeft.setRange(minLeft, maxLeft); - } - if (yAxisRightUsed == true) { - this.yAxisRight.setRange(minRight, maxRight); + this.groupIds = groupIds; } - } - - changeCalled = this._toggleAxisVisiblity(yAxisLeftUsed , this.yAxisLeft) || changeCalled; - changeCalled = this._toggleAxisVisiblity(yAxisRightUsed, this.yAxisRight) || changeCalled; - if (yAxisRightUsed == true && yAxisLeftUsed == true) { - this.yAxisLeft.drawIcons = true; - this.yAxisRight.drawIcons = true; + return changed; } else { - this.yAxisLeft.drawIcons = false; - this.yAxisRight.drawIcons = false; + return false; } + }; - this.yAxisRight.master = !yAxisLeftUsed; + /** + * Add a new item + * @param {Item} item + * @private + */ + ItemSet.prototype._addItem = function(item) { + this.items[item.id] = item; - if (this.yAxisRight.master == false) { - if (yAxisRightUsed == true) { - this.yAxisLeft.lineOffset = this.yAxisRight.width; - } - changeCalled = this.yAxisLeft.redraw() || changeCalled; - this.yAxisRight.stepPixelsForced = this.yAxisLeft.stepPixels; - changeCalled = this.yAxisRight.redraw() || changeCalled; - } - else { - changeCalled = this.yAxisRight.redraw() || changeCalled; - } - return changeCalled; + // add to group + var groupId = this.groupsData ? item.data.group : UNGROUPED; + var group = this.groups[groupId]; + if (group) group.add(item); }; /** - * This shows or hides the Y axis if needed. If there is a change, the changed event is emitted by the updateYAxis function - * - * @param {boolean} axisUsed - * @returns {boolean} + * Update an existing item + * @param {Item} item + * @param {Object} itemData * @private - * @param axis */ - LineGraph.prototype._toggleAxisVisiblity = function (axisUsed, axis) { - var changed = false; - if (axisUsed == false) { - if (axis.dom.frame.parentNode) { - axis.hide(); - changed = true; - } + ItemSet.prototype._updateItem = function(item, itemData) { + var oldGroupId = item.data.group; + + item.data = itemData; + if (item.displayed) { + item.redraw(); } - else { - if (!axis.dom.frame.parentNode) { - axis.show(); - changed = true; - } + + // update group + if (oldGroupId != item.data.group) { + var oldGroup = this.groups[oldGroupId]; + if (oldGroup) oldGroup.remove(item); + + var groupId = this.groupsData ? item.data.group : UNGROUPED; + var group = this.groups[groupId]; + if (group) group.add(item); } - return changed; }; - /** - * draw a bar graph - * @param datapoints - * @param group + * Delete an item from the ItemSet: remove it from the DOM, from the map + * with items, and from the map with visible items, and from the selection + * @param {Item} item + * @private */ - LineGraph.prototype._drawBarGraph = function (dataset, group) { - if (dataset != null) { - if (dataset.length > 0) { - var coreDistance; - var minWidth = 0.1 * group.options.barChart.width; - var offset = 0; - var width = group.options.barChart.width; + ItemSet.prototype._removeItem = function(item) { + // remove from DOM + item.hide(); - if (group.options.barChart.align == 'left') {offset -= 0.5*width;} - else if (group.options.barChart.align == 'right') {offset += 0.5*width;} + // remove from items + delete this.items[item.id]; - for (var i = 0; i < dataset.length; i++) { - // dynammically downscale the width so there is no overlap up to 1/10th the original width - if (i+1 < dataset.length) {coreDistance = Math.abs(dataset[i+1].x - dataset[i].x);} - if (i > 0) {coreDistance = Math.min(coreDistance,Math.abs(dataset[i-1].x - dataset[i].x));} - if (coreDistance < width) {width = coreDistance < minWidth ? minWidth : coreDistance;} + // remove from selection + var index = this.selection.indexOf(item.id); + if (index != -1) this.selection.splice(index, 1); - DOMutil.drawBar(dataset[i].x + offset, dataset[i].y, width, group.zeroPosition - dataset[i].y, group.className + ' bar', this.svgElements, this.svg); - } + // remove from group + var groupId = this.groupsData ? item.data.group : UNGROUPED; + var group = this.groups[groupId]; + if (group) group.remove(item); + }; - // draw points - if (group.options.drawPoints.enabled == true) { - this._drawPoints(dataset, group, this.svgElements, this.svg, offset); - } + /** + * Create an array containing all items being a range (having an end date) + * @param array + * @returns {Array} + * @private + */ + ItemSet.prototype._constructByEndArray = function(array) { + var endArray = []; + + for (var i = 0; i < array.length; i++) { + if (array[i] instanceof ItemRange) { + endArray.push(array[i]); } } + return endArray; }; - /** - * draw a line graph + * Register the clicked item on touch, before dragStart is initiated. * - * @param datapoints - * @param group + * dragStart is initiated from a mousemove event, which can have left the item + * already resulting in an item == null + * + * @param {Event} event + * @private */ - LineGraph.prototype._drawLineGraph = function (dataset, group) { - if (dataset != null) { - if (dataset.length > 0) { - var path, d; - var svgHeight = Number(this.svg.style.height.replace("px","")); - path = DOMutil.getSVGElement('path', this.svgElements, this.svg); - path.setAttributeNS(null, "class", group.className); + ItemSet.prototype._onTouch = function (event) { + // store the touched item, used in _onDragStart + this.touchParams.item = ItemSet.itemFromTarget(event); + }; - // construct path from dataset - if (group.options.catmullRom.enabled == true) { - d = this._catmullRom(dataset, group); - } - else { - d = this._linear(dataset); + /** + * Start dragging the selected events + * @param {Event} event + * @private + */ + ItemSet.prototype._onDragStart = function (event) { + if (!this.options.editable.updateTime && !this.options.editable.updateGroup) { + return; + } + + var item = this.touchParams.item || null, + me = this, + props; + + if (item && item.selected) { + var dragLeftItem = event.target.dragLeftItem; + var dragRightItem = event.target.dragRightItem; + + if (dragLeftItem) { + props = { + item: dragLeftItem + }; + + if (me.options.editable.updateTime) { + props.start = item.data.start.valueOf(); + } + if (me.options.editable.updateGroup) { + if ('group' in item.data) props.group = item.data.group; } - // append with points for fill and finalize the path - if (group.options.shaded.enabled == true) { - var fillPath = DOMutil.getSVGElement('path',this.svgElements, this.svg); - var dFill; - if (group.options.shaded.orientation == 'top') { - dFill = "M" + dataset[0].x + "," + 0 + " " + d + "L" + dataset[dataset.length - 1].x + "," + 0; + this.touchParams.itemProps = [props]; + } + else if (dragRightItem) { + props = { + item: dragRightItem + }; + + if (me.options.editable.updateTime) { + props.end = item.data.end.valueOf(); + } + if (me.options.editable.updateGroup) { + if ('group' in item.data) props.group = item.data.group; + } + + this.touchParams.itemProps = [props]; + } + else { + this.touchParams.itemProps = this.getSelection().map(function (id) { + var item = me.items[id]; + var props = { + item: item + }; + + if (me.options.editable.updateTime) { + if ('start' in item.data) props.start = item.data.start.valueOf(); + if ('end' in item.data) props.end = item.data.end.valueOf(); } - else { - dFill = "M" + dataset[0].x + "," + svgHeight + " " + d + "L" + dataset[dataset.length - 1].x + "," + svgHeight; + if (me.options.editable.updateGroup) { + if ('group' in item.data) props.group = item.data.group; } - fillPath.setAttributeNS(null, "class", group.className + " fill"); - fillPath.setAttributeNS(null, "d", dFill); - } - // copy properties to path for drawing. - path.setAttributeNS(null, "d", "M" + d); - // draw points - if (group.options.drawPoints.enabled == true) { - this._drawPoints(dataset, group, this.svgElements, this.svg); - } + return props; + }); } + + event.stopPropagation(); } }; /** - * draw the data points - * - * @param dataset - * @param JSONcontainer - * @param svg - * @param group + * Drag selected items + * @param {Event} event + * @private */ - LineGraph.prototype._drawPoints = function (dataset, group, JSONcontainer, svg, offset) { - if (offset === undefined) {offset = 0;} - for (var i = 0; i < dataset.length; i++) { - DOMutil.drawPoint(dataset[i].x + offset, dataset[i].y, group, JSONcontainer, svg); - } - }; + ItemSet.prototype._onDrag = function (event) { + if (this.touchParams.itemProps) { + var range = this.body.range, + snap = this.body.util.snap || null, + deltaX = event.gesture.deltaX, + scale = (this.props.width / (range.end - range.start)), + offset = deltaX / scale; + // move + this.touchParams.itemProps.forEach(function (props) { + if ('start' in props) { + var start = new Date(props.start + offset); + props.item.data.start = snap ? snap(start) : start; + } + if ('end' in props) { + var end = new Date(props.end + offset); + props.item.data.end = snap ? snap(end) : end; + } - /** - * This uses the DataAxis object to generate the correct X coordinate on the SVG window. It uses the - * util function toScreen to get the x coordinate from the timestamp. It also pre-filters the data and get the minMax ranges for - * the yAxis. - * - * @param datapoints - * @returns {Array} - * @private - */ - LineGraph.prototype._preprocessData = function (datapoints, group) { - var extractedData = []; - var xValue, yValue; - var toScreen = this.body.util.toScreen; + if ('group' in props) { + // drag from one group to another + var group = ItemSet.groupFromTarget(event); + if (group && group.groupId != props.item.data.group) { + var oldGroup = props.item.parent; + oldGroup.remove(props.item); + oldGroup.order(); + group.add(props.item); + group.order(); - var increment = 1; - var amountOfPoints = datapoints.length; + props.item.data.group = group.groupId; + } + } + }); - var yMin = datapoints[0].y; - var yMax = datapoints[0].y; + // TODO: implement onMoving handler - // the global screen is used because changing the width of the yAxis may affect the increment, resulting in an endless loop - // of width changing of the yAxis. - if (group.options.sampling == true) { - var xDistance = this.body.util.toGlobalScreen(datapoints[datapoints.length-1].x) - this.body.util.toGlobalScreen(datapoints[0].x); - var pointsPerPixel = amountOfPoints/xDistance; - increment = Math.min(Math.ceil(0.2 * amountOfPoints), Math.max(1,Math.round(pointsPerPixel))); - } + this.stackDirty = true; // force re-stacking of all items next redraw + this.body.emitter.emit('change'); - for (var i = 0; i < amountOfPoints; i += increment) { - xValue = toScreen(datapoints[i].x) + this.width - 1; - yValue = datapoints[i].y; - extractedData.push({x: xValue, y: yValue}); - yMin = yMin > yValue ? yValue : yMin; - yMax = yMax < yValue ? yValue : yMax; + event.stopPropagation(); } - - // extractedData.sort(function (a,b) {return a.x - b.x;}); - return {min: yMin, max: yMax, data: extractedData}; }; /** - * This uses the DataAxis object to generate the correct Y coordinate on the SVG window. It uses the - * util function toScreen to get the x coordinate from the timestamp. - * - * @param datapoints - * @param options - * @returns {Array} + * End of dragging selected items + * @param {Event} event * @private */ - LineGraph.prototype._convertYvalues = function (datapoints, group) { - var extractedData = []; - var xValue, yValue; - var axis = this.yAxisLeft; - var svgHeight = Number(this.svg.style.height.replace("px","")); + ItemSet.prototype._onDragEnd = function (event) { + if (this.touchParams.itemProps) { + // prepare a change set for the changed items + var changes = [], + me = this, + dataset = this.itemsData.getDataSet(); - if (group.options.yAxisOrientation == 'right') { - axis = this.yAxisRight; - } + this.touchParams.itemProps.forEach(function (props) { + var id = props.item.id, + itemData = me.itemsData.get(id, me.itemOptions); - for (var i = 0; i < datapoints.length; i++) { - xValue = datapoints[i].x; - yValue = Math.round(axis.convertValue(datapoints[i].y)); - extractedData.push({x: xValue, y: yValue}); - } + var changed = false; + if ('start' in props.item.data) { + changed = (props.start != props.item.data.start.valueOf()); + itemData.start = util.convert(props.item.data.start, + dataset._options.type && dataset._options.type.start || 'Date'); + } + if ('end' in props.item.data) { + changed = changed || (props.end != props.item.data.end.valueOf()); + itemData.end = util.convert(props.item.data.end, + dataset._options.type && dataset._options.type.end || 'Date'); + } + if ('group' in props.item.data) { + changed = changed || (props.group != props.item.data.group); + itemData.group = props.item.data.group; + } - group.setZeroPosition(Math.min(svgHeight, axis.convertValue(0))); + // only apply changes when start or end is actually changed + if (changed) { + me.options.onMove(itemData, function (itemData) { + if (itemData) { + // apply changes + itemData[dataset._fieldId] = id; // ensure the item contains its id (can be undefined) + changes.push(itemData); + } + else { + // restore original values + if ('start' in props) props.item.data.start = props.start; + if ('end' in props) props.item.data.end = props.end; - // extractedData.sort(function (a,b) {return a.x - b.x;}); - return extractedData; - }; + me.stackDirty = true; // force re-stacking of all items next redraw + me.body.emitter.emit('change'); + } + }); + } + }); + this.touchParams.itemProps = null; + + // apply the changes to the data (if there are changes) + if (changes.length) { + dataset.update(changes); + } + event.stopPropagation(); + } + }; /** - * This uses an uniform parametrization of the CatmullRom algorithm: - * "On the Parameterization of Catmull-Rom Curves" by Cem Yuksel et al. - * @param data - * @returns {string} + * Handle selecting/deselecting an item when tapping it + * @param {Event} event * @private */ - LineGraph.prototype._catmullRomUniform = function(data) { - // catmull rom - var p0, p1, p2, p3, bp1, bp2; - var d = Math.round(data[0].x) + "," + Math.round(data[0].y) + " "; - var normalization = 1/6; - var length = data.length; - for (var i = 0; i < length - 1; i++) { - - p0 = (i == 0) ? data[0] : data[i-1]; - p1 = data[i]; - p2 = data[i+1]; - p3 = (i + 2 < length) ? data[i+2] : p2; + ItemSet.prototype._onSelectItem = function (event) { + if (!this.options.selectable) return; + var ctrlKey = event.gesture.srcEvent && event.gesture.srcEvent.ctrlKey; + var shiftKey = event.gesture.srcEvent && event.gesture.srcEvent.shiftKey; + if (ctrlKey || shiftKey) { + this._onMultiSelectItem(event); + return; + } - // Catmull-Rom to Cubic Bezier conversion matrix - // 0 1 0 0 - // -1/6 1 1/6 0 - // 0 1/6 1 -1/6 - // 0 0 1 0 + var oldSelection = this.getSelection(); - // bp0 = { x: p1.x, y: p1.y }; - bp1 = { x: ((-p0.x + 6*p1.x + p2.x) *normalization), y: ((-p0.y + 6*p1.y + p2.y) *normalization)}; - bp2 = { x: (( p1.x + 6*p2.x - p3.x) *normalization), y: (( p1.y + 6*p2.y - p3.y) *normalization)}; - // bp0 = { x: p2.x, y: p2.y }; + var item = ItemSet.itemFromTarget(event); + var selection = item ? [item.id] : []; + this.setSelection(selection); - d += "C" + - bp1.x + "," + - bp1.y + " " + - bp2.x + "," + - bp2.y + " " + - p2.x + "," + - p2.y + " "; + var newSelection = this.getSelection(); + + // emit a select event, + // except when old selection is empty and new selection is still empty + if (newSelection.length > 0 || oldSelection.length > 0) { + this.body.emitter.emit('select', { + items: this.getSelection() + }); } - return d; + event.stopPropagation(); }; /** - * This uses either the chordal or centripetal parameterization of the catmull-rom algorithm. - * By default, the centripetal parameterization is used because this gives the nicest results. - * These parameterizations are relatively heavy because the distance between 4 points have to be calculated. - * - * One optimization can be used to reuse distances since this is a sliding window approach. - * @param data - * @returns {string} + * Handle creation and updates of an item on double tap + * @param event * @private */ - LineGraph.prototype._catmullRom = function(data, group) { - var alpha = group.options.catmullRom.alpha; - if (alpha == 0 || alpha === undefined) { - return this._catmullRomUniform(data); + ItemSet.prototype._onAddItem = function (event) { + if (!this.options.selectable) return; + if (!this.options.editable.add) return; + + var me = this, + snap = this.body.util.snap || null, + item = ItemSet.itemFromTarget(event); + + if (item) { + // update item + + // execute async handler to update the item (or cancel it) + var itemData = me.itemsData.get(item.id); // get a clone of the data from the dataset + this.options.onUpdate(itemData, function (itemData) { + if (itemData) { + me.itemsData.update(itemData); + } + }); } else { - var p0, p1, p2, p3, bp1, bp2, d1,d2,d3, A, B, N, M; - var d3powA, d2powA, d3pow2A, d2pow2A, d1pow2A, d1powA; - var d = Math.round(data[0].x) + "," + Math.round(data[0].y) + " "; - var length = data.length; - for (var i = 0; i < length - 1; i++) { + // add item + var xAbs = util.getAbsoluteLeft(this.dom.frame); + var x = event.gesture.center.pageX - xAbs; + var start = this.body.util.toTime(x); + var newItem = { + start: snap ? snap(start) : start, + content: 'new item' + }; - p0 = (i == 0) ? data[0] : data[i-1]; - p1 = data[i]; - p2 = data[i+1]; - p3 = (i + 2 < length) ? data[i+2] : p2; + // when default type is a range, add a default end date to the new item + if (this.options.type === 'range') { + var end = this.body.util.toTime(x + this.props.width / 5); + newItem.end = snap ? snap(end) : end; + } - d1 = Math.sqrt(Math.pow(p0.x - p1.x,2) + Math.pow(p0.y - p1.y,2)); - d2 = Math.sqrt(Math.pow(p1.x - p2.x,2) + Math.pow(p1.y - p2.y,2)); - d3 = Math.sqrt(Math.pow(p2.x - p3.x,2) + Math.pow(p2.y - p3.y,2)); + newItem[this.itemsData.fieldId] = util.randomUUID(); - // Catmull-Rom to Cubic Bezier conversion matrix - // - // A = 2d1^2a + 3d1^a * d2^a + d3^2a - // B = 2d3^2a + 3d3^a * d2^a + d2^2a - // - // [ 0 1 0 0 ] - // [ -d2^2a/N A/N d1^2a/N 0 ] - // [ 0 d3^2a/M B/M -d2^2a/M ] - // [ 0 0 1 0 ] + var group = ItemSet.groupFromTarget(event); + if (group) { + newItem.group = group.groupId; + } - // [ 0 1 0 0 ] - // [ -d2pow2a/N A/N d1pow2a/N 0 ] - // [ 0 d3pow2a/M B/M -d2pow2a/M ] - // [ 0 0 1 0 ] + // execute async handler to customize (or cancel) adding an item + this.options.onAdd(newItem, function (item) { + if (item) { + me.itemsData.add(newItem); + // TODO: need to trigger a redraw? + } + }); + } + }; - d3powA = Math.pow(d3, alpha); - d3pow2A = Math.pow(d3,2*alpha); - d2powA = Math.pow(d2, alpha); - d2pow2A = Math.pow(d2,2*alpha); - d1powA = Math.pow(d1, alpha); - d1pow2A = Math.pow(d1,2*alpha); + /** + * Handle selecting/deselecting multiple items when holding an item + * @param {Event} event + * @private + */ + ItemSet.prototype._onMultiSelectItem = function (event) { + if (!this.options.selectable) return; - A = 2*d1pow2A + 3*d1powA * d2powA + d2pow2A; - B = 2*d3pow2A + 3*d3powA * d2powA + d2pow2A; - N = 3*d1powA * (d1powA + d2powA); - if (N > 0) {N = 1 / N;} - M = 3*d3powA * (d3powA + d2powA); - if (M > 0) {M = 1 / M;} + var selection, + item = ItemSet.itemFromTarget(event); - bp1 = { x: ((-d2pow2A * p0.x + A*p1.x + d1pow2A * p2.x) * N), - y: ((-d2pow2A * p0.y + A*p1.y + d1pow2A * p2.y) * N)}; + if (item) { + // multi select items + selection = this.getSelection(); // current selection + var index = selection.indexOf(item.id); + if (index == -1) { + // item is not yet selected -> select it + selection.push(item.id); + } + else { + // item is already selected -> deselect it + selection.splice(index, 1); + } + this.setSelection(selection); - bp2 = { x: (( d3pow2A * p1.x + B*p2.x - d2pow2A * p3.x) * M), - y: (( d3pow2A * p1.y + B*p2.y - d2pow2A * p3.y) * M)}; + this.body.emitter.emit('select', { + items: this.getSelection() + }); - if (bp1.x == 0 && bp1.y == 0) {bp1 = p1;} - if (bp2.x == 0 && bp2.y == 0) {bp2 = p2;} - d += "C" + - bp1.x + "," + - bp1.y + " " + - bp2.x + "," + - bp2.y + " " + - p2.x + "," + - p2.y + " "; - } + event.stopPropagation(); + } + }; - return d; + /** + * Find an item from an event target: + * searches for the attribute 'timeline-item' in the event target's element tree + * @param {Event} event + * @return {Item | null} item + */ + ItemSet.itemFromTarget = function(event) { + var target = event.target; + while (target) { + if (target.hasOwnProperty('timeline-item')) { + return target['timeline-item']; + } + target = target.parentNode; } + + return null; }; /** - * this generates the SVG path for a linear drawing between datapoints. - * @param data - * @returns {string} - * @private + * Find the Group from an event target: + * searches for the attribute 'timeline-group' in the event target's element tree + * @param {Event} event + * @return {Group | null} group */ - LineGraph.prototype._linear = function(data) { - // linear - var d = ""; - for (var i = 0; i < data.length; i++) { - if (i == 0) { - d += data[i].x + "," + data[i].y; + ItemSet.groupFromTarget = function(event) { + var target = event.target; + while (target) { + if (target.hasOwnProperty('timeline-group')) { + return target['timeline-group']; } - else { - d += " " + data[i].x + "," + data[i].y; + target = target.parentNode; + } + + return null; + }; + + /** + * Find the ItemSet from an event target: + * searches for the attribute 'timeline-itemset' in the event target's element tree + * @param {Event} event + * @return {ItemSet | null} item + */ + ItemSet.itemSetFromTarget = function(event) { + var target = event.target; + while (target) { + if (target.hasOwnProperty('timeline-itemset')) { + return target['timeline-itemset']; } + target = target.parentNode; } - return d; + + return null; }; - module.exports = LineGraph; + module.exports = ItemSet; /***/ }, -/* 27 */ +/* 29 */ /***/ function(module, exports, __webpack_require__) { var util = __webpack_require__(1); - var Component = __webpack_require__(18); - var TimeStep = __webpack_require__(17); + var DOMutil = __webpack_require__(2); + var Component = __webpack_require__(22); /** - * A horizontal time axis - * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} body - * @param {Object} [options] See TimeAxis.setOptions for the available - * options. - * @constructor TimeAxis - * @extends Component + * Legend for Graph2d */ - function TimeAxis (body, options) { - this.dom = { - foreground: null, - majorLines: [], - majorTexts: [], - minorLines: [], - minorTexts: [], - redundant: { - majorLines: [], - majorTexts: [], - minorLines: [], - minorTexts: [] - } - }; - this.props = { - range: { - start: 0, - end: 0, - minimumStep: 0 - }, - lineTop: 0 - }; - - this.defaultOptions = { - orientation: 'bottom', // supported: 'top', 'bottom' - // TODO: implement timeaxis orientations 'left' and 'right' - showMinorLabels: true, - showMajorLabels: true - }; - this.options = util.extend({}, this.defaultOptions); - + function Legend(body, options, side) { this.body = body; + this.defaultOptions = { + enabled: true, + icons: true, + iconSize: 20, + iconSpacing: 6, + left: { + visible: true, + position: 'top-left' // top/bottom - left,center,right + }, + right: { + visible: true, + position: 'top-left' // top/bottom - left,center,right + } + } + this.side = side; + this.options = util.extend({},this.defaultOptions); - // create the HTML DOM + this.svgElements = {}; + this.dom = {}; + this.groups = {}; + this.amountOfGroups = 0; this._create(); this.setOptions(options); } - TimeAxis.prototype = new Component(); + Legend.prototype = new Component(); - /** - * Set options for the TimeAxis. - * Parameters will be merged in current options. - * @param {Object} options Available options: - * {string} [orientation] - * {boolean} [showMinorLabels] - * {boolean} [showMajorLabels] - */ - TimeAxis.prototype.setOptions = function(options) { - if (options) { - // copy all options that we know - util.selectiveExtend(['orientation', 'showMinorLabels', 'showMajorLabels'], this.options, options); + + Legend.prototype.addGroup = function(label, graphOptions) { + if (!this.groups.hasOwnProperty(label)) { + this.groups[label] = graphOptions; } + this.amountOfGroups += 1; }; - /** - * Create the HTML DOM for the TimeAxis - */ - TimeAxis.prototype._create = function() { - this.dom.foreground = document.createElement('div'); - this.dom.background = document.createElement('div'); + Legend.prototype.updateGroup = function(label, graphOptions) { + this.groups[label] = graphOptions; + }; - this.dom.foreground.className = 'timeaxis foreground'; - this.dom.background.className = 'timeaxis background'; + Legend.prototype.removeGroup = function(label) { + if (this.groups.hasOwnProperty(label)) { + delete this.groups[label]; + this.amountOfGroups -= 1; + } + }; + + Legend.prototype._create = function() { + this.dom.frame = document.createElement('div'); + this.dom.frame.className = 'legend'; + this.dom.frame.style.position = "absolute"; + this.dom.frame.style.top = "10px"; + this.dom.frame.style.display = "block"; + + this.dom.textArea = document.createElement('div'); + this.dom.textArea.className = 'legendText'; + this.dom.textArea.style.position = "relative"; + this.dom.textArea.style.top = "0px"; + + this.svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); + this.svg.style.position = 'absolute'; + this.svg.style.top = 0 +'px'; + this.svg.style.width = this.options.iconSize + 5 + 'px'; + + this.dom.frame.appendChild(this.svg); + this.dom.frame.appendChild(this.dom.textArea); }; /** - * Destroy the TimeAxis + * Hide the component from the DOM */ - TimeAxis.prototype.destroy = function() { - // remove from DOM - if (this.dom.foreground.parentNode) { - this.dom.foreground.parentNode.removeChild(this.dom.foreground); - } - if (this.dom.background.parentNode) { - this.dom.background.parentNode.removeChild(this.dom.background); + Legend.prototype.hide = function() { + // remove the frame containing the items + if (this.dom.frame.parentNode) { + this.dom.frame.parentNode.removeChild(this.dom.frame); } - - this.body = null; }; /** - * Repaint the component - * @return {boolean} Returns true if the component is resized + * Show the component in the DOM (when not already visible). + * @return {Boolean} changed */ - TimeAxis.prototype.redraw = function () { - var options = this.options, - props = this.props, - foreground = this.dom.foreground, - background = this.dom.background; + Legend.prototype.show = function() { + // show frame containing the items + if (!this.dom.frame.parentNode) { + this.body.dom.center.appendChild(this.dom.frame); + } + }; - // determine the correct parent DOM element (depending on option orientation) - var parent = (options.orientation == 'top') ? this.body.dom.top : this.body.dom.bottom; - var parentChanged = (foreground.parentNode !== parent); + Legend.prototype.setOptions = function(options) { + var fields = ['enabled','orientation','icons','left','right']; + util.selectiveDeepExtend(fields, this.options, options); + }; - // calculate character width and height - this._calculateCharSize(); + Legend.prototype.redraw = function() { + if (this.options[this.side].visible == false || this.amountOfGroups == 0 || this.options.enabled == false) { + this.hide(); + } + else { + this.show(); + if (this.options[this.side].position == 'top-left' || this.options[this.side].position == 'bottom-left') { + this.dom.frame.style.left = '4px'; + this.dom.frame.style.textAlign = "left"; + this.dom.textArea.style.textAlign = "left"; + this.dom.textArea.style.left = (this.options.iconSize + 15) + 'px'; + this.dom.textArea.style.right = ''; + this.svg.style.left = 0 +'px'; + this.svg.style.right = ''; + } + else { + this.dom.frame.style.right = '4px'; + this.dom.frame.style.textAlign = "right"; + this.dom.textArea.style.textAlign = "right"; + this.dom.textArea.style.right = (this.options.iconSize + 15) + 'px'; + this.dom.textArea.style.left = ''; + this.svg.style.right = 0 +'px'; + this.svg.style.left = ''; + } - // TODO: recalculate sizes only needed when parent is resized or options is changed - var orientation = this.options.orientation, - showMinorLabels = this.options.showMinorLabels, - showMajorLabels = this.options.showMajorLabels; + if (this.options[this.side].position == 'top-left' || this.options[this.side].position == 'top-right') { + this.dom.frame.style.top = 4 - Number(this.body.dom.center.style.top.replace("px","")) + 'px'; + this.dom.frame.style.bottom = ''; + } + else { + this.dom.frame.style.bottom = 4 - Number(this.body.dom.center.style.top.replace("px","")) + 'px'; + this.dom.frame.style.top = ''; + } - // determine the width and height of the elemens for the axis - props.minorLabelHeight = showMinorLabels ? props.minorCharHeight : 0; - props.majorLabelHeight = showMajorLabels ? props.majorCharHeight : 0; - props.height = props.minorLabelHeight + props.majorLabelHeight; - props.width = foreground.offsetWidth; + if (this.options.icons == false) { + this.dom.frame.style.width = this.dom.textArea.offsetWidth + 10 + 'px'; + this.dom.textArea.style.right = ''; + this.dom.textArea.style.left = ''; + this.svg.style.width = '0px'; + } + else { + this.dom.frame.style.width = this.options.iconSize + 15 + this.dom.textArea.offsetWidth + 10 + 'px' + this.drawLegendIcons(); + } - props.minorLineHeight = this.body.domProps.root.height - props.majorLabelHeight - - (options.orientation == 'top' ? this.body.domProps.bottom.height : this.body.domProps.top.height); - props.minorLineWidth = 1; // TODO: really calculate width - props.majorLineHeight = props.minorLineHeight + props.majorLabelHeight; - props.majorLineWidth = 1; // TODO: really calculate width + var content = ''; + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + content += this.groups[groupId].content + '
'; + } + } + this.dom.textArea.innerHTML = content; + this.dom.textArea.style.lineHeight = ((0.75 * this.options.iconSize) + this.options.iconSpacing) + 'px'; + } + }; - // take foreground and background offline while updating (is almost twice as fast) - var foregroundNextSibling = foreground.nextSibling; - var backgroundNextSibling = background.nextSibling; - foreground.parentNode && foreground.parentNode.removeChild(foreground); - background.parentNode && background.parentNode.removeChild(background); + Legend.prototype.drawLegendIcons = function() { + if (this.dom.frame.parentNode) { + DOMutil.prepareElements(this.svgElements); + var padding = window.getComputedStyle(this.dom.frame).paddingTop; + var iconOffset = Number(padding.replace('px','')); + var x = iconOffset; + var iconWidth = this.options.iconSize; + var iconHeight = 0.75 * this.options.iconSize; + var y = iconOffset + 0.5 * iconHeight + 3; - foreground.style.height = this.props.height + 'px'; + this.svg.style.width = iconWidth + 5 + iconOffset + 'px'; - this._repaintLabels(); + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + this.groups[groupId].drawIcon(x, y, this.svgElements, this.svg, iconWidth, iconHeight); + y += iconHeight + this.options.iconSpacing; + } + } - // put DOM online again (at the same place) - if (foregroundNextSibling) { - parent.insertBefore(foreground, foregroundNextSibling); - } - else { - parent.appendChild(foreground) - } - if (backgroundNextSibling) { - this.body.dom.backgroundVertical.insertBefore(background, backgroundNextSibling); - } - else { - this.body.dom.backgroundVertical.appendChild(background) + DOMutil.cleanupElements(this.svgElements); } - - return this._isResized() || parentChanged; }; - /** - * Repaint major and minor text labels and vertical grid lines - * @private - */ - TimeAxis.prototype._repaintLabels = function () { - var orientation = this.options.orientation; + module.exports = Legend; - // calculate range and step (step such that we have space for 7 characters per label) - var start = util.convert(this.body.range.start, 'Number'), - end = util.convert(this.body.range.end, 'Number'), - minimumStep = this.body.util.toTime((this.props.minorCharWidth || 10) * 7).valueOf() - -this.body.util.toTime(0).valueOf(); - var step = new TimeStep(new Date(start), new Date(end), minimumStep); - this.step = step; - // Move all DOM elements to a "redundant" list, where they - // can be picked for re-use, and clear the lists with lines and texts. - // At the end of the function _repaintLabels, left over elements will be cleaned up - var dom = this.dom; - dom.redundant.majorLines = dom.majorLines; - dom.redundant.majorTexts = dom.majorTexts; - dom.redundant.minorLines = dom.minorLines; - dom.redundant.minorTexts = dom.minorTexts; - dom.majorLines = []; - dom.majorTexts = []; - dom.minorLines = []; - dom.minorTexts = []; +/***/ }, +/* 30 */ +/***/ function(module, exports, __webpack_require__) { - step.first(); - var xFirstMajorLabel = undefined; - var max = 0; - while (step.hasNext() && max < 1000) { - max++; - var cur = step.getCurrent(), - x = this.body.util.toScreen(cur), - isMajor = step.isMajor(); + var util = __webpack_require__(1); + var DOMutil = __webpack_require__(2); + var DataSet = __webpack_require__(3); + var DataView = __webpack_require__(4); + var Component = __webpack_require__(22); + var DataAxis = __webpack_require__(25); + var GraphGroup = __webpack_require__(26); + var Legend = __webpack_require__(29); - // TODO: lines must have a width, such that we can create css backgrounds + var UNGROUPED = '__ungrouped__'; // reserved group id for ungrouped items - if (this.options.showMinorLabels) { - this._repaintMinorText(x, step.getLabelMinor(), orientation); - } + /** + * This is the constructor of the LineGraph. It requires a Timeline body and options. + * + * @param body + * @param options + * @constructor + */ + function LineGraph(body, options) { + this.id = util.randomUUID(); + this.body = body; - if (isMajor && this.options.showMajorLabels) { - if (x > 0) { - if (xFirstMajorLabel == undefined) { - xFirstMajorLabel = x; - } - this._repaintMajorText(x, step.getLabelMajor(), orientation); + this.defaultOptions = { + yAxisOrientation: 'left', + defaultGroup: 'default', + sort: true, + sampling: true, + graphHeight: '400px', + shaded: { + enabled: false, + orientation: 'bottom' // top, bottom + }, + style: 'line', // line, bar + barChart: { + width: 50, + align: 'center' // left, center, right + }, + catmullRom: { + enabled: true, + parametrization: 'centripetal', // uniform (alpha = 0.0), chordal (alpha = 1.0), centripetal (alpha = 0.5) + alpha: 0.5 + }, + drawPoints: { + enabled: true, + size: 6, + style: 'square' // square, circle + }, + dataAxis: { + showMinorLabels: true, + showMajorLabels: true, + icons: false, + width: '40px', + visible: true + }, + legend: { + enabled: false, + icons: true, + left: { + visible: true, + position: 'top-left' // top/bottom - left,right + }, + right: { + visible: true, + position: 'top-right' // top/bottom - left,right } - this._repaintMajorLine(x, orientation); - } - else { - this._repaintMinorLine(x, orientation); } + }; - step.next(); - } + // options is shared by this ItemSet and all its items + this.options = util.extend({}, this.defaultOptions); + this.dom = {}; + this.props = {}; + this.hammer = null; + this.groups = {}; - // create a major label on the left when needed - if (this.options.showMajorLabels) { - var leftTime = this.body.util.toTime(0), - leftText = step.getLabelMajor(leftTime), - widthText = leftText.length * (this.props.majorCharWidth || 10) + 10; // upper bound estimation + var me = this; + this.itemsData = null; // DataSet + this.groupsData = null; // DataSet - if (xFirstMajorLabel == undefined || widthText < xFirstMajorLabel) { - this._repaintMajorText(0, leftText, orientation); + // listeners for the DataSet of the items + this.itemListeners = { + 'add': function (event, params, senderId) { + me._onAdd(params.items); + }, + 'update': function (event, params, senderId) { + me._onUpdate(params.items); + }, + 'remove': function (event, params, senderId) { + me._onRemove(params.items); } - } + }; - // Cleanup leftover DOM elements from the redundant list - util.forEach(this.dom.redundant, function (arr) { - while (arr.length) { - var elem = arr.pop(); - if (elem && elem.parentNode) { - elem.parentNode.removeChild(elem); - } + // listeners for the DataSet of the groups + this.groupListeners = { + 'add': function (event, params, senderId) { + me._onAddGroups(params.items); + }, + 'update': function (event, params, senderId) { + me._onUpdateGroups(params.items); + }, + 'remove': function (event, params, senderId) { + me._onRemoveGroups(params.items); } - }); - }; + }; - /** - * Create a minor label for the axis at position x - * @param {Number} x - * @param {String} text - * @param {String} orientation "top" or "bottom" (default) - * @private - */ - TimeAxis.prototype._repaintMinorText = function (x, text, orientation) { - // reuse redundant label - var label = this.dom.redundant.minorTexts.shift(); + this.items = {}; // object with an Item for every data item + this.selection = []; // list with the ids of all selected nodes + this.lastStart = this.body.range.start; + this.touchParams = {}; // stores properties while dragging - if (!label) { - // create new label - var content = document.createTextNode(''); - label = document.createElement('div'); - label.appendChild(content); - label.className = 'text minor'; - this.dom.foreground.appendChild(label); - } - this.dom.minorTexts.push(label); + this.svgElements = {}; + this.setOptions(options); + this.groupsUsingDefaultStyles = [0]; - label.childNodes[0].nodeValue = text; + this.body.emitter.on("rangechange",function() { + if (me.lastStart != 0) { + var offset = me.body.range.start - me.lastStart; + var range = me.body.range.end - me.body.range.start; + if (me.width != 0) { + var rangePerPixelInv = me.width/range; + var xOffset = offset * rangePerPixelInv; + me.svg.style.left = (-me.width - xOffset) + "px"; + } + } + }); + this.body.emitter.on("rangechanged", function() { + me.lastStart = me.body.range.start; + me.svg.style.left = util.option.asSize(-me.width); + me._updateGraph.apply(me); + }); - label.style.top = (orientation == 'top') ? (this.props.majorLabelHeight + 'px') : '0'; - label.style.left = x + 'px'; - //label.title = title; // TODO: this is a heavy operation - }; + // create the HTML DOM + this._create(); + this.body.emitter.emit("change"); + } + + LineGraph.prototype = new Component(); /** - * Create a Major label for the axis at position x - * @param {Number} x - * @param {String} text - * @param {String} orientation "top" or "bottom" (default) - * @private + * Create the HTML DOM for the ItemSet */ - TimeAxis.prototype._repaintMajorText = function (x, text, orientation) { - // reuse redundant label - var label = this.dom.redundant.majorTexts.shift(); + LineGraph.prototype._create = function(){ + var frame = document.createElement('div'); + frame.className = 'LineGraph'; + this.dom.frame = frame; - if (!label) { - // create label - var content = document.createTextNode(text); - label = document.createElement('div'); - label.className = 'text major'; - label.appendChild(content); - this.dom.foreground.appendChild(label); - } - this.dom.majorTexts.push(label); + // create svg element for graph drawing. + this.svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); + this.svg.style.position = "relative"; + this.svg.style.height = ('' + this.options.graphHeight).replace("px",'') + 'px'; + this.svg.style.display = "block"; + frame.appendChild(this.svg); - label.childNodes[0].nodeValue = text; - //label.title = title; // TODO: this is a heavy operation + // data axis + this.options.dataAxis.orientation = 'left'; + this.yAxisLeft = new DataAxis(this.body, this.options.dataAxis, this.svg); - label.style.top = (orientation == 'top') ? '0' : (this.props.minorLabelHeight + 'px'); - label.style.left = x + 'px'; + this.options.dataAxis.orientation = 'right'; + this.yAxisRight = new DataAxis(this.body, this.options.dataAxis, this.svg); + delete this.options.dataAxis.orientation; + + // legends + this.legendLeft = new Legend(this.body, this.options.legend, 'left'); + this.legendRight = new Legend(this.body, this.options.legend, 'right'); + + this.show(); }; /** - * Create a minor line for the axis at position x - * @param {Number} x - * @param {String} orientation "top" or "bottom" (default) - * @private + * set the options of the LineGraph. the mergeOptions is used for subObjects that have an enabled element. + * @param options */ - TimeAxis.prototype._repaintMinorLine = function (x, orientation) { - // reuse redundant line - var line = this.dom.redundant.minorLines.shift(); - - if (!line) { - // create vertical line - line = document.createElement('div'); - line.className = 'grid vertical minor'; - this.dom.background.appendChild(line); - } - this.dom.minorLines.push(line); + LineGraph.prototype.setOptions = function(options) { + if (options) { + var fields = ['sampling','defaultGroup','graphHeight','yAxisOrientation','style','barChart','dataAxis','sort']; + util.selectiveDeepExtend(fields, this.options, options); + util.mergeOptions(this.options, options,'catmullRom'); + util.mergeOptions(this.options, options,'drawPoints'); + util.mergeOptions(this.options, options,'shaded'); + util.mergeOptions(this.options, options,'legend'); - var props = this.props; - if (orientation == 'top') { - line.style.top = props.majorLabelHeight + 'px'; + if (options.catmullRom) { + if (typeof options.catmullRom == 'object') { + if (options.catmullRom.parametrization) { + if (options.catmullRom.parametrization == 'uniform') { + this.options.catmullRom.alpha = 0; + } + else if (options.catmullRom.parametrization == 'chordal') { + this.options.catmullRom.alpha = 1.0; + } + else { + this.options.catmullRom.parametrization = 'centripetal'; + this.options.catmullRom.alpha = 0.5; + } + } + } + } + + if (this.yAxisLeft) { + if (options.dataAxis !== undefined) { + this.yAxisLeft.setOptions(this.options.dataAxis); + this.yAxisRight.setOptions(this.options.dataAxis); + } + } + + if (this.legendLeft) { + if (options.legend !== undefined) { + this.legendLeft.setOptions(this.options.legend); + this.legendRight.setOptions(this.options.legend); + } + } + + if (this.groups.hasOwnProperty(UNGROUPED)) { + this.groups[UNGROUPED].setOptions(options); + } } - else { - line.style.top = this.body.domProps.top.height + 'px'; + if (this.dom.frame) { + this._updateGraph(); } - line.style.height = props.minorLineHeight + 'px'; - line.style.left = (x - props.minorLineWidth / 2) + 'px'; }; /** - * Create a Major line for the axis at position x - * @param {Number} x - * @param {String} orientation "top" or "bottom" (default) - * @private + * Hide the component from the DOM */ - TimeAxis.prototype._repaintMajorLine = function (x, orientation) { - // reuse redundant line - var line = this.dom.redundant.majorLines.shift(); - - if (!line) { - // create vertical line - line = document.createElement('DIV'); - line.className = 'grid vertical major'; - this.dom.background.appendChild(line); + LineGraph.prototype.hide = function() { + // remove the frame containing the items + if (this.dom.frame.parentNode) { + this.dom.frame.parentNode.removeChild(this.dom.frame); } - this.dom.majorLines.push(line); + }; - var props = this.props; - if (orientation == 'top') { - line.style.top = '0'; - } - else { - line.style.top = this.body.domProps.top.height + 'px'; + /** + * Show the component in the DOM (when not already visible). + * @return {Boolean} changed + */ + LineGraph.prototype.show = function() { + // show frame containing the items + if (!this.dom.frame.parentNode) { + this.body.dom.center.appendChild(this.dom.frame); } - line.style.left = (x - props.majorLineWidth / 2) + 'px'; - line.style.height = props.majorLineHeight + 'px'; }; + /** - * Determine the size of text on the axis (both major and minor axis). - * The size is calculated only once and then cached in this.props. - * @private + * Set items + * @param {vis.DataSet | null} items */ - TimeAxis.prototype._calculateCharSize = function () { - // Note: We calculate char size with every redraw. Size may change, for - // example when any of the timelines parents had display:none for example. + LineGraph.prototype.setItems = function(items) { + var me = this, + ids, + oldItemsData = this.itemsData; - // determine the char width and height on the minor axis - if (!this.dom.measureCharMinor) { - this.dom.measureCharMinor = document.createElement('DIV'); - this.dom.measureCharMinor.className = 'text minor measure'; - this.dom.measureCharMinor.style.position = 'absolute'; + // replace the dataset + if (!items) { + this.itemsData = null; + } + else if (items instanceof DataSet || items instanceof DataView) { + this.itemsData = items; + } + else { + throw new TypeError('Data must be an instance of DataSet or DataView'); + } - this.dom.measureCharMinor.appendChild(document.createTextNode('0')); - this.dom.foreground.appendChild(this.dom.measureCharMinor); + if (oldItemsData) { + // unsubscribe from old dataset + util.forEach(this.itemListeners, function (callback, event) { + oldItemsData.off(event, callback); + }); + + // remove all drawn items + ids = oldItemsData.getIds(); + this._onRemove(ids); } - this.props.minorCharHeight = this.dom.measureCharMinor.clientHeight; - this.props.minorCharWidth = this.dom.measureCharMinor.clientWidth; - // determine the char width and height on the major axis - if (!this.dom.measureCharMajor) { - this.dom.measureCharMajor = document.createElement('DIV'); - this.dom.measureCharMajor.className = 'text minor measure'; - this.dom.measureCharMajor.style.position = 'absolute'; + if (this.itemsData) { + // subscribe to new dataset + var id = this.id; + util.forEach(this.itemListeners, function (callback, event) { + me.itemsData.on(event, callback, id); + }); - this.dom.measureCharMajor.appendChild(document.createTextNode('0')); - this.dom.foreground.appendChild(this.dom.measureCharMajor); + // add all new items + ids = this.itemsData.getIds(); + this._onAdd(ids); } - this.props.majorCharHeight = this.dom.measureCharMajor.clientHeight; - this.props.majorCharWidth = this.dom.measureCharMajor.clientWidth; + this._updateUngrouped(); + this._updateGraph(); + this.redraw(); }; /** - * Snap a date to a rounded value. - * The snap intervals are dependent on the current scale and step. - * @param {Date} date the date to be snapped. - * @return {Date} snappedDate + * Set groups + * @param {vis.DataSet} groups */ - TimeAxis.prototype.snap = function(date) { - return this.step.snap(date); - }; + LineGraph.prototype.setGroups = function(groups) { + var me = this, + ids; - module.exports = TimeAxis; + // unsubscribe from current dataset + if (this.groupsData) { + util.forEach(this.groupListeners, function (callback, event) { + me.groupsData.unsubscribe(event, callback); + }); + // remove all drawn groups + ids = this.groupsData.getIds(); + this.groupsData = null; + this._onRemoveGroups(ids); // note: this will cause a redraw + } -/***/ }, -/* 28 */ -/***/ function(module, exports, __webpack_require__) { + // replace the dataset + if (!groups) { + this.groupsData = null; + } + else if (groups instanceof DataSet || groups instanceof DataView) { + this.groupsData = groups; + } + else { + throw new TypeError('Data must be an instance of DataSet or DataView'); + } - var Hammer = __webpack_require__(40); + if (this.groupsData) { + // subscribe to new dataset + var id = this.id; + util.forEach(this.groupListeners, function (callback, event) { + me.groupsData.on(event, callback, id); + }); - /** - * @constructor Item - * @param {Object} data Object containing (optional) parameters type, - * start, end, content, group, className. - * @param {{toScreen: function, toTime: function}} conversion - * Conversion functions from time to screen and vice versa - * @param {Object} options Configuration options - * // TODO: describe available options - */ - function Item (data, conversion, options) { - this.id = null; - this.parent = null; - this.data = data; - this.dom = null; - this.conversion = conversion || {}; - this.options = options || {}; + // draw all ms + ids = this.groupsData.getIds(); + this._onAddGroups(ids); + } + this._onUpdate(); + }; - this.selected = false; - this.displayed = false; - this.dirty = true; - this.top = null; - this.left = null; - this.width = null; - this.height = null; - } - /** - * Select current item - */ - Item.prototype.select = function() { - this.selected = true; - if (this.displayed) this.redraw(); + LineGraph.prototype._onUpdate = function(ids) { + this._updateUngrouped(); + this._updateAllGroupData(); + this._updateGraph(); + this.redraw(); }; + LineGraph.prototype._onAdd = function (ids) {this._onUpdate(ids);}; + LineGraph.prototype._onRemove = function (ids) {this._onUpdate(ids);}; + LineGraph.prototype._onUpdateGroups = function (groupIds) { + for (var i = 0; i < groupIds.length; i++) { + var group = this.groupsData.get(groupIds[i]); + this._updateGroup(group, groupIds[i]); + } - /** - * Unselect current item - */ - Item.prototype.unselect = function() { - this.selected = false; - if (this.displayed) this.redraw(); + this._updateGraph(); + this.redraw(); }; + LineGraph.prototype._onAddGroups = function (groupIds) {this._onUpdateGroups(groupIds);}; - /** - * Set a parent for the item - * @param {ItemSet | Group} parent - */ - Item.prototype.setParent = function(parent) { - if (this.displayed) { - this.hide(); - this.parent = parent; - if (this.parent) { - this.show(); + LineGraph.prototype._onRemoveGroups = function (groupIds) { + for (var i = 0; i < groupIds.length; i++) { + if (!this.groups.hasOwnProperty(groupIds[i])) { + if (this.groups[groupIds[i]].options.yAxisOrientation == 'right') { + this.yAxisRight.removeGroup(groupIds[i]); + this.legendRight.removeGroup(groupIds[i]); + this.legendRight.redraw(); + } + else { + this.yAxisLeft.removeGroup(groupIds[i]); + this.legendLeft.removeGroup(groupIds[i]); + this.legendLeft.redraw(); + } + delete this.groups[groupIds[i]]; } } - else { - this.parent = parent; - } + this._updateUngrouped(); + this._updateGraph(); + this.redraw(); }; /** - * Check whether this item is visible inside given range - * @returns {{start: Number, end: Number}} range with a timestamp for start and end - * @returns {boolean} True if visible + * update a group object + * + * @param group + * @param groupId + * @private */ - Item.prototype.isVisible = function(range) { - // Should be implemented by Item implementations - return false; + LineGraph.prototype._updateGroup = function (group, groupId) { + if (!this.groups.hasOwnProperty(groupId)) { + this.groups[groupId] = new GraphGroup(group, groupId, this.options, this.groupsUsingDefaultStyles); + if (this.groups[groupId].options.yAxisOrientation == 'right') { + this.yAxisRight.addGroup(groupId, this.groups[groupId]); + this.legendRight.addGroup(groupId, this.groups[groupId]); + } + else { + this.yAxisLeft.addGroup(groupId, this.groups[groupId]); + this.legendLeft.addGroup(groupId, this.groups[groupId]); + } + } + else { + this.groups[groupId].update(group); + if (this.groups[groupId].options.yAxisOrientation == 'right') { + this.yAxisRight.updateGroup(groupId, this.groups[groupId]); + this.legendRight.updateGroup(groupId, this.groups[groupId]); + } + else { + this.yAxisLeft.updateGroup(groupId, this.groups[groupId]); + this.legendLeft.updateGroup(groupId, this.groups[groupId]); + } + } + this.legendLeft.redraw(); + this.legendRight.redraw(); }; - /** - * Show the Item in the DOM (when not already visible) - * @return {Boolean} changed - */ - Item.prototype.show = function() { - return false; - }; + LineGraph.prototype._updateAllGroupData = function () { + if (this.itemsData != null) { + // ~450 ms @ 500k - /** - * Hide the Item from the DOM (when visible) - * @return {Boolean} changed - */ - Item.prototype.hide = function() { - return false; + var groupsContent = {}; + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + groupsContent[groupId] = []; + } + } + for (var itemId in this.itemsData._data) { + if (this.itemsData._data.hasOwnProperty(itemId)) { + var item = this.itemsData._data[itemId]; + item.x = util.convert(item.x,"Date"); + groupsContent[item.group].push(item); + } + } + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + this.groups[groupId].setItems(groupsContent[groupId]); + } + } + // // ~4500ms @ 500k + // for (var groupId in this.groups) { + // if (this.groups.hasOwnProperty(groupId)) { + // this.groups[groupId].setItems(this.itemsData.get({filter: + // function (item) { + // return (item.group == groupId); + // }, type:{x:"Date"}} + // )); + // } + // } + } }; /** - * Repaint the item + * Create or delete the group holding all ungrouped items. This group is used when + * there are no groups specified. This anonymous group is called 'graph'. + * @protected */ - Item.prototype.redraw = function() { - // should be implemented by the item - }; + LineGraph.prototype._updateUngrouped = function() { + if (this.itemsData != null) { + // var t0 = new Date(); + var group = {id: UNGROUPED, content: this.options.defaultGroup}; + this._updateGroup(group, UNGROUPED); + var ungroupedCounter = 0; + if (this.itemsData) { + for (var itemId in this.itemsData._data) { + if (this.itemsData._data.hasOwnProperty(itemId)) { + var item = this.itemsData._data[itemId]; + if (item != undefined) { + if (item.hasOwnProperty('group')) { + if (item.group === undefined) { + item.group = UNGROUPED; + } + } + else { + item.group = UNGROUPED; + } + ungroupedCounter = item.group == UNGROUPED ? ungroupedCounter + 1 : ungroupedCounter; + } + } + } + } - /** - * Reposition the Item horizontally - */ - Item.prototype.repositionX = function() { - // should be implemented by the item - }; + // much much slower + // var datapoints = this.itemsData.get({ + // filter: function (item) {return item.group === undefined;}, + // showInternalIds:true + // }); + // if (datapoints.length > 0) { + // var updateQuery = []; + // for (var i = 0; i < datapoints.length; i++) { + // updateQuery.push({id:datapoints[i].id, group: UNGROUPED}); + // } + // this.itemsData.update(updateQuery, true); + // } + // var t1 = new Date(); + // var pointInUNGROUPED = this.itemsData.get({filter: function (item) {return item.group == UNGROUPED;}}); + if (ungroupedCounter == 0) { + delete this.groups[UNGROUPED]; + this.legendLeft.removeGroup(UNGROUPED); + this.legendRight.removeGroup(UNGROUPED); + this.yAxisLeft.removeGroup(UNGROUPED); + this.yAxisRight.removeGroup(UNGROUPED); + } + // console.log("getting amount ungrouped",new Date() - t1); + // console.log("putting in ungrouped",new Date() - t0); + } + else { + delete this.groups[UNGROUPED]; + this.legendLeft.removeGroup(UNGROUPED); + this.legendRight.removeGroup(UNGROUPED); + this.yAxisLeft.removeGroup(UNGROUPED); + this.yAxisRight.removeGroup(UNGROUPED); + } - /** - * Reposition the Item vertically - */ - Item.prototype.repositionY = function() { - // should be implemented by the item + this.legendLeft.redraw(); + this.legendRight.redraw(); }; + /** - * Repaint a delete button on the top right of the item when the item is selected - * @param {HTMLElement} anchor - * @protected + * Redraw the component, mandatory function + * @return {boolean} Returns true if the component is resized */ - Item.prototype._repaintDeleteButton = function (anchor) { - if (this.selected && this.options.editable.remove && !this.dom.deleteButton) { - // create and show button - var me = this; + LineGraph.prototype.redraw = function() { + var resized = false; - var deleteButton = document.createElement('div'); - deleteButton.className = 'delete'; - deleteButton.title = 'Delete this item'; + this.svg.style.height = ('' + this.options.graphHeight).replace('px','') + 'px'; + if (this.lastWidth === undefined && this.width || this.lastWidth != this.width) { + resized = true; + } + // check if this component is resized + resized = this._isResized() || resized; + // check whether zoomed (in that case we need to re-stack everything) + var visibleInterval = this.body.range.end - this.body.range.start; + var zoomed = (visibleInterval != this.lastVisibleInterval) || (this.width != this.lastWidth); + this.lastVisibleInterval = visibleInterval; + this.lastWidth = this.width; - Hammer(deleteButton, { - preventDefault: true - }).on('tap', function (event) { - me.parent.removeFromDataSet(me); - event.stopPropagation(); - }); + // calculate actual size and position + this.width = this.dom.frame.offsetWidth; - anchor.appendChild(deleteButton); - this.dom.deleteButton = deleteButton; + // the svg element is three times as big as the width, this allows for fully dragging left and right + // without reloading the graph. the controls for this are bound to events in the constructor + if (resized == true) { + this.svg.style.width = util.option.asSize(3*this.width); + this.svg.style.left = util.option.asSize(-this.width); } - else if (!this.selected && this.dom.deleteButton) { - // remove button - if (this.dom.deleteButton.parentNode) { - this.dom.deleteButton.parentNode.removeChild(this.dom.deleteButton); - } - this.dom.deleteButton = null; + if (zoomed == true) { + this._updateGraph(); } - }; - - module.exports = Item; - -/***/ }, -/* 29 */ -/***/ function(module, exports, __webpack_require__) { + this.legendLeft.redraw(); + this.legendRight.redraw(); - var Item = __webpack_require__(28); + return resized; + }; /** - * @constructor ItemBox - * @extends Item - * @param {Object} data Object containing parameters start - * content, className. - * @param {{toScreen: function, toTime: function}} conversion - * Conversion functions from time to screen and vice versa - * @param {Object} [options] Configuration options - * // TODO: describe available options + * Update and redraw the graph. + * */ - function ItemBox (data, conversion, options) { - this.props = { - dot: { - width: 0, - height: 0 - }, - line: { - width: 0, - height: 0 - } - }; + LineGraph.prototype._updateGraph = function () { + // reset the svg elements + DOMutil.prepareElements(this.svgElements); + // // very slow... + // groupData = group.itemsData.get({filter: + // function (item) { + // return (item.x > minDate && item.x < maxDate); + // }} + // ); - // validate data - if (data) { - if (data.start == undefined) { - throw new Error('Property "start" missing in item ' + data); + + if (this.width != 0 && this.itemsData != null) { + var group, groupData, preprocessedGroup, i; + var preprocessedGroupData = []; + var processedGroupData = []; + var groupRanges = []; + var changeCalled = false; + + // getting group Ids + var groupIds = []; + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + groupIds.push(groupId); + } } - } - Item.call(this, data, conversion, options); - } + // this is the range of the SVG canvas + var minDate = this.body.util.toGlobalTime(- this.body.domProps.root.width); + var maxDate = this.body.util.toGlobalTime(2 * this.body.domProps.root.width); - ItemBox.prototype = new Item (null, null, null); + // first select and preprocess the data from the datasets. + // the groups have their preselection of data, we now loop over this data to see + // what data we need to draw. Sorted data is much faster. + // more optimization is possible by doing the sampling before and using the binary search + // to find the end date to determine the increment. + if (groupIds.length > 0) { + for (i = 0; i < groupIds.length; i++) { + group = this.groups[groupIds[i]]; + groupData = []; + // optimization for sorted data + if (group.options.sort == true) { + var guess = Math.max(0,util.binarySearchGeneric(group.itemsData, minDate, 'x', 'before')); - /** - * Check whether this item is visible inside given range - * @returns {{start: Number, end: Number}} range with a timestamp for start and end - * @returns {boolean} True if visible - */ - ItemBox.prototype.isVisible = function(range) { - // determine visibility - // TODO: account for the real width of the item. Right now we just add 1/4 to the window - var interval = (range.end - range.start) / 4; - return (this.data.start > range.start - interval) && (this.data.start < range.end + interval); - }; + for (var j = guess; j < group.itemsData.length; j++) { + var item = group.itemsData[j]; + if (item !== undefined) { + if (item.x > maxDate) { + groupData.push(item); + break; + } + else { + groupData.push(item); + } + } + } + } + else { + for (var j = 0; j < group.itemsData.length; j++) { + var item = group.itemsData[j]; + if (item !== undefined) { + if (item.x > minDate && item.x < maxDate) { + groupData.push(item); + } + } + } + } + // preprocess, split into ranges and data + preprocessedGroup = this._preprocessData(groupData, group); + groupRanges.push({min: preprocessedGroup.min, max: preprocessedGroup.max}); + preprocessedGroupData.push(preprocessedGroup.data); + } - /** - * Repaint the item - */ - ItemBox.prototype.redraw = function() { - var dom = this.dom; - if (!dom) { - // create DOM - this.dom = {}; - dom = this.dom; + // update the Y axis first, we use this data to draw at the correct Y points + // changeCalled is required to clean the SVG on a change emit. + changeCalled = this._updateYAxis(groupIds, groupRanges); + if (changeCalled == true) { + DOMutil.cleanupElements(this.svgElements); + this.body.emitter.emit("change"); + return; + } - // create main box - dom.box = document.createElement('DIV'); + // with the yAxis scaled correctly, use this to get the Y values of the points. + for (i = 0; i < groupIds.length; i++) { + group = this.groups[groupIds[i]]; + processedGroupData.push(this._convertYvalues(preprocessedGroupData[i],group)) + } - // contents box (inside the background box). used for making margins - dom.content = document.createElement('DIV'); - dom.content.className = 'content'; - dom.box.appendChild(dom.content); + // draw the groups + for (i = 0; i < groupIds.length; i++) { + group = this.groups[groupIds[i]]; + if (group.options.style == 'line') { + this._drawLineGraph(processedGroupData[i], group); + } + else { + this._drawBarGraph (processedGroupData[i], group); + } + } + } + } - // line to axis - dom.line = document.createElement('DIV'); - dom.line.className = 'line'; + // cleanup unused svg elements + DOMutil.cleanupElements(this.svgElements); + }; - // dot on axis - dom.dot = document.createElement('DIV'); - dom.dot.className = 'dot'; + /** + * this sets the Y ranges for the Y axis. It also determines which of the axis should be shown or hidden. + * @param {array} groupIds + * @private + */ + LineGraph.prototype._updateYAxis = function (groupIds, groupRanges) { + var changeCalled = false; + var yAxisLeftUsed = false; + var yAxisRightUsed = false; + var minLeft = 1e9, minRight = 1e9, maxLeft = -1e9, maxRight = -1e9, minVal, maxVal; + var orientation = 'left'; - // attach this item as attribute - dom.box['timeline-item'] = this; - } + // if groups are present + if (groupIds.length > 0) { + for (var i = 0; i < groupIds.length; i++) { + orientation = 'left'; + var group = this.groups[groupIds[i]]; + if (group.options.yAxisOrientation == 'right') { + orientation = 'right'; + } - // append DOM to parent DOM - if (!this.parent) { - throw new Error('Cannot redraw item: no parent attached'); - } - if (!dom.box.parentNode) { - var foreground = this.parent.dom.foreground; - if (!foreground) throw new Error('Cannot redraw time axis: parent has no foreground container element'); - foreground.appendChild(dom.box); - } - if (!dom.line.parentNode) { - var background = this.parent.dom.background; - if (!background) throw new Error('Cannot redraw time axis: parent has no background container element'); - background.appendChild(dom.line); - } - if (!dom.dot.parentNode) { - var axis = this.parent.dom.axis; - if (!background) throw new Error('Cannot redraw time axis: parent has no axis container element'); - axis.appendChild(dom.dot); - } - this.displayed = true; + minVal = groupRanges[i].min; + maxVal = groupRanges[i].max; - // update contents - if (this.data.content != this.content) { - this.content = this.data.content; - if (this.content instanceof Element) { - dom.content.innerHTML = ''; - dom.content.appendChild(this.content); + if (orientation == 'left') { + yAxisLeftUsed = true; + minLeft = minLeft > minVal ? minVal : minLeft; + maxLeft = maxLeft < maxVal ? maxVal : maxLeft; + } + else { + yAxisRightUsed = true; + minRight = minRight > minVal ? minVal : minRight; + maxRight = maxRight < maxVal ? maxVal : maxRight; + } } - else if (this.data.content != undefined) { - dom.content.innerHTML = this.content; + if (yAxisLeftUsed == true) { + this.yAxisLeft.setRange(minLeft, maxLeft); } - else { - throw new Error('Property "content" missing in item ' + this.data.id); + if (yAxisRightUsed == true) { + this.yAxisRight.setRange(minRight, maxRight); } - - this.dirty = true; } - // update title - if (this.data.title != this.title) { - dom.box.title = this.data.title; - this.title = this.data.title; - } - - // update class - var className = (this.data.className? ' ' + this.data.className : '') + - (this.selected ? ' selected' : ''); - if (this.className != className) { - this.className = className; - dom.box.className = 'item box' + className; - dom.line.className = 'item line' + className; - dom.dot.className = 'item dot' + className; + changeCalled = this._toggleAxisVisiblity(yAxisLeftUsed , this.yAxisLeft) || changeCalled; + changeCalled = this._toggleAxisVisiblity(yAxisRightUsed, this.yAxisRight) || changeCalled; - this.dirty = true; + if (yAxisRightUsed == true && yAxisLeftUsed == true) { + this.yAxisLeft.drawIcons = true; + this.yAxisRight.drawIcons = true; + } + else { + this.yAxisLeft.drawIcons = false; + this.yAxisRight.drawIcons = false; } - // recalculate size - if (this.dirty) { - this.props.dot.height = dom.dot.offsetHeight; - this.props.dot.width = dom.dot.offsetWidth; - this.props.line.width = dom.line.offsetWidth; - this.width = dom.box.offsetWidth; - this.height = dom.box.offsetHeight; + this.yAxisRight.master = !yAxisLeftUsed; - this.dirty = false; + if (this.yAxisRight.master == false) { + if (yAxisRightUsed == true) { + this.yAxisLeft.lineOffset = this.yAxisRight.width; + } + changeCalled = this.yAxisLeft.redraw() || changeCalled; + this.yAxisRight.stepPixelsForced = this.yAxisLeft.stepPixels; + changeCalled = this.yAxisRight.redraw() || changeCalled; } - - this._repaintDeleteButton(dom.box); + else { + changeCalled = this.yAxisRight.redraw() || changeCalled; + } + return changeCalled; }; /** - * Show the item in the DOM (when not already displayed). The items DOM will - * be created when needed. + * This shows or hides the Y axis if needed. If there is a change, the changed event is emitted by the updateYAxis function + * + * @param {boolean} axisUsed + * @returns {boolean} + * @private + * @param axis */ - ItemBox.prototype.show = function() { - if (!this.displayed) { - this.redraw(); + LineGraph.prototype._toggleAxisVisiblity = function (axisUsed, axis) { + var changed = false; + if (axisUsed == false) { + if (axis.dom.frame.parentNode) { + axis.hide(); + changed = true; + } } + else { + if (!axis.dom.frame.parentNode) { + axis.show(); + changed = true; + } + } + return changed; }; + /** - * Hide the item from the DOM (when visible) + * draw a bar graph + * @param datapoints + * @param group */ - ItemBox.prototype.hide = function() { - if (this.displayed) { - var dom = this.dom; + LineGraph.prototype._drawBarGraph = function (dataset, group) { + if (dataset != null) { + if (dataset.length > 0) { + var coreDistance; + var minWidth = 0.1 * group.options.barChart.width; + var offset = 0; + var width = group.options.barChart.width; - if (dom.box.parentNode) dom.box.parentNode.removeChild(dom.box); - if (dom.line.parentNode) dom.line.parentNode.removeChild(dom.line); - if (dom.dot.parentNode) dom.dot.parentNode.removeChild(dom.dot); + if (group.options.barChart.align == 'left') {offset -= 0.5*width;} + else if (group.options.barChart.align == 'right') {offset += 0.5*width;} - this.top = null; - this.left = null; + for (var i = 0; i < dataset.length; i++) { + // dynammically downscale the width so there is no overlap up to 1/10th the original width + if (i+1 < dataset.length) {coreDistance = Math.abs(dataset[i+1].x - dataset[i].x);} + if (i > 0) {coreDistance = Math.min(coreDistance,Math.abs(dataset[i-1].x - dataset[i].x));} + if (coreDistance < width) {width = coreDistance < minWidth ? minWidth : coreDistance;} - this.displayed = false; + DOMutil.drawBar(dataset[i].x + offset, dataset[i].y, width, group.zeroPosition - dataset[i].y, group.className + ' bar', this.svgElements, this.svg); + } + + // draw points + if (group.options.drawPoints.enabled == true) { + this._drawPoints(dataset, group, this.svgElements, this.svg, offset); + } + } } }; + /** - * Reposition the item horizontally - * @Override + * draw a line graph + * + * @param datapoints + * @param group */ - ItemBox.prototype.repositionX = function() { - var start = this.conversion.toScreen(this.data.start), - align = this.options.align, - left, - box = this.dom.box, - line = this.dom.line, - dot = this.dom.dot; - - // calculate left position of the box - if (align == 'right') { - this.left = start - this.width; - } - else if (align == 'left') { - this.left = start; - } - else { - // default or 'center' - this.left = start - this.width / 2; - } + LineGraph.prototype._drawLineGraph = function (dataset, group) { + if (dataset != null) { + if (dataset.length > 0) { + var path, d; + var svgHeight = Number(this.svg.style.height.replace("px","")); + path = DOMutil.getSVGElement('path', this.svgElements, this.svg); + path.setAttributeNS(null, "class", group.className); - // reposition box - box.style.left = this.left + 'px'; + // construct path from dataset + if (group.options.catmullRom.enabled == true) { + d = this._catmullRom(dataset, group); + } + else { + d = this._linear(dataset); + } - // reposition line - line.style.left = (start - this.props.line.width / 2) + 'px'; + // append with points for fill and finalize the path + if (group.options.shaded.enabled == true) { + var fillPath = DOMutil.getSVGElement('path',this.svgElements, this.svg); + var dFill; + if (group.options.shaded.orientation == 'top') { + dFill = "M" + dataset[0].x + "," + 0 + " " + d + "L" + dataset[dataset.length - 1].x + "," + 0; + } + else { + dFill = "M" + dataset[0].x + "," + svgHeight + " " + d + "L" + dataset[dataset.length - 1].x + "," + svgHeight; + } + fillPath.setAttributeNS(null, "class", group.className + " fill"); + fillPath.setAttributeNS(null, "d", dFill); + } + // copy properties to path for drawing. + path.setAttributeNS(null, "d", "M" + d); - // reposition dot - dot.style.left = (start - this.props.dot.width / 2) + 'px'; + // draw points + if (group.options.drawPoints.enabled == true) { + this._drawPoints(dataset, group, this.svgElements, this.svg); + } + } + } }; /** - * Reposition the item vertically - * @Override + * draw the data points + * + * @param dataset + * @param JSONcontainer + * @param svg + * @param group */ - ItemBox.prototype.repositionY = function() { - var orientation = this.options.orientation, - box = this.dom.box, - line = this.dom.line, - dot = this.dom.dot; + LineGraph.prototype._drawPoints = function (dataset, group, JSONcontainer, svg, offset) { + if (offset === undefined) {offset = 0;} + for (var i = 0; i < dataset.length; i++) { + DOMutil.drawPoint(dataset[i].x + offset, dataset[i].y, group, JSONcontainer, svg); + } + }; - if (orientation == 'top') { - box.style.top = (this.top || 0) + 'px'; - line.style.top = '0'; - line.style.height = (this.parent.top + this.top + 1) + 'px'; - line.style.bottom = ''; - } - else { // orientation 'bottom' - var itemSetHeight = this.parent.itemSet.props.height; // TODO: this is nasty - var lineHeight = itemSetHeight - this.parent.top - this.parent.height + this.top; - box.style.top = (this.parent.height - this.top - this.height || 0) + 'px'; - line.style.top = (itemSetHeight - lineHeight) + 'px'; - line.style.bottom = '0'; - } + /** + * This uses the DataAxis object to generate the correct X coordinate on the SVG window. It uses the + * util function toScreen to get the x coordinate from the timestamp. It also pre-filters the data and get the minMax ranges for + * the yAxis. + * + * @param datapoints + * @returns {Array} + * @private + */ + LineGraph.prototype._preprocessData = function (datapoints, group) { + var extractedData = []; + var xValue, yValue; + var toScreen = this.body.util.toScreen; - dot.style.top = (-this.props.dot.height / 2) + 'px'; - }; + var increment = 1; + var amountOfPoints = datapoints.length; - module.exports = ItemBox; + var yMin = datapoints[0].y; + var yMax = datapoints[0].y; + // the global screen is used because changing the width of the yAxis may affect the increment, resulting in an endless loop + // of width changing of the yAxis. + if (group.options.sampling == true) { + var xDistance = this.body.util.toGlobalScreen(datapoints[datapoints.length-1].x) - this.body.util.toGlobalScreen(datapoints[0].x); + var pointsPerPixel = amountOfPoints/xDistance; + increment = Math.min(Math.ceil(0.2 * amountOfPoints), Math.max(1,Math.round(pointsPerPixel))); + } -/***/ }, -/* 30 */ -/***/ function(module, exports, __webpack_require__) { + for (var i = 0; i < amountOfPoints; i += increment) { + xValue = toScreen(datapoints[i].x) + this.width - 1; + yValue = datapoints[i].y; + extractedData.push({x: xValue, y: yValue}); + yMin = yMin > yValue ? yValue : yMin; + yMax = yMax < yValue ? yValue : yMax; + } - var Item = __webpack_require__(28); + // extractedData.sort(function (a,b) {return a.x - b.x;}); + return {min: yMin, max: yMax, data: extractedData}; + }; /** - * @constructor ItemPoint - * @extends Item - * @param {Object} data Object containing parameters start - * content, className. - * @param {{toScreen: function, toTime: function}} conversion - * Conversion functions from time to screen and vice versa - * @param {Object} [options] Configuration options - * // TODO: describe available options + * This uses the DataAxis object to generate the correct Y coordinate on the SVG window. It uses the + * util function toScreen to get the x coordinate from the timestamp. + * + * @param datapoints + * @param options + * @returns {Array} + * @private */ - function ItemPoint (data, conversion, options) { - this.props = { - dot: { - top: 0, - width: 0, - height: 0 - }, - content: { - height: 0, - marginLeft: 0 - } - }; + LineGraph.prototype._convertYvalues = function (datapoints, group) { + var extractedData = []; + var xValue, yValue; + var axis = this.yAxisLeft; + var svgHeight = Number(this.svg.style.height.replace("px","")); - // validate data - if (data) { - if (data.start == undefined) { - throw new Error('Property "start" missing in item ' + data); - } + if (group.options.yAxisOrientation == 'right') { + axis = this.yAxisRight; } - Item.call(this, data, conversion, options); - } + for (var i = 0; i < datapoints.length; i++) { + xValue = datapoints[i].x; + yValue = Math.round(axis.convertValue(datapoints[i].y)); + extractedData.push({x: xValue, y: yValue}); + } + + group.setZeroPosition(Math.min(svgHeight, axis.convertValue(0))); + + // extractedData.sort(function (a,b) {return a.x - b.x;}); + return extractedData; + }; - ItemPoint.prototype = new Item (null, null, null); /** - * Check whether this item is visible inside given range - * @returns {{start: Number, end: Number}} range with a timestamp for start and end - * @returns {boolean} True if visible - */ - ItemPoint.prototype.isVisible = function(range) { - // determine visibility - // TODO: account for the real width of the item. Right now we just add 1/4 to the window - var interval = (range.end - range.start) / 4; - return (this.data.start > range.start - interval) && (this.data.start < range.end + interval); - }; - - /** - * Repaint the item + * This uses an uniform parametrization of the CatmullRom algorithm: + * "On the Parameterization of Catmull-Rom Curves" by Cem Yuksel et al. + * @param data + * @returns {string} + * @private */ - ItemPoint.prototype.redraw = function() { - var dom = this.dom; - if (!dom) { - // create DOM - this.dom = {}; - dom = this.dom; + LineGraph.prototype._catmullRomUniform = function(data) { + // catmull rom + var p0, p1, p2, p3, bp1, bp2; + var d = Math.round(data[0].x) + "," + Math.round(data[0].y) + " "; + var normalization = 1/6; + var length = data.length; + for (var i = 0; i < length - 1; i++) { - // background box - dom.point = document.createElement('div'); - // className is updated in redraw() + p0 = (i == 0) ? data[0] : data[i-1]; + p1 = data[i]; + p2 = data[i+1]; + p3 = (i + 2 < length) ? data[i+2] : p2; - // contents box, right from the dot - dom.content = document.createElement('div'); - dom.content.className = 'content'; - dom.point.appendChild(dom.content); - // dot at start - dom.dot = document.createElement('div'); - dom.point.appendChild(dom.dot); + // Catmull-Rom to Cubic Bezier conversion matrix + // 0 1 0 0 + // -1/6 1 1/6 0 + // 0 1/6 1 -1/6 + // 0 0 1 0 - // attach this item as attribute - dom.point['timeline-item'] = this; - } + // bp0 = { x: p1.x, y: p1.y }; + bp1 = { x: ((-p0.x + 6*p1.x + p2.x) *normalization), y: ((-p0.y + 6*p1.y + p2.y) *normalization)}; + bp2 = { x: (( p1.x + 6*p2.x - p3.x) *normalization), y: (( p1.y + 6*p2.y - p3.y) *normalization)}; + // bp0 = { x: p2.x, y: p2.y }; - // append DOM to parent DOM - if (!this.parent) { - throw new Error('Cannot redraw item: no parent attached'); - } - if (!dom.point.parentNode) { - var foreground = this.parent.dom.foreground; - if (!foreground) { - throw new Error('Cannot redraw time axis: parent has no foreground container element'); - } - foreground.appendChild(dom.point); + d += "C" + + bp1.x + "," + + bp1.y + " " + + bp2.x + "," + + bp2.y + " " + + p2.x + "," + + p2.y + " "; } - this.displayed = true; - - // update contents - if (this.data.content != this.content) { - this.content = this.data.content; - if (this.content instanceof Element) { - dom.content.innerHTML = ''; - dom.content.appendChild(this.content); - } - else if (this.data.content != undefined) { - dom.content.innerHTML = this.content; - } - else { - throw new Error('Property "content" missing in item ' + this.data.id); - } - this.dirty = true; - } + return d; + }; - // update title - if (this.data.title != this.title) { - dom.point.title = this.data.title; - this.title = this.data.title; + /** + * This uses either the chordal or centripetal parameterization of the catmull-rom algorithm. + * By default, the centripetal parameterization is used because this gives the nicest results. + * These parameterizations are relatively heavy because the distance between 4 points have to be calculated. + * + * One optimization can be used to reuse distances since this is a sliding window approach. + * @param data + * @returns {string} + * @private + */ + LineGraph.prototype._catmullRom = function(data, group) { + var alpha = group.options.catmullRom.alpha; + if (alpha == 0 || alpha === undefined) { + return this._catmullRomUniform(data); } + else { + var p0, p1, p2, p3, bp1, bp2, d1,d2,d3, A, B, N, M; + var d3powA, d2powA, d3pow2A, d2pow2A, d1pow2A, d1powA; + var d = Math.round(data[0].x) + "," + Math.round(data[0].y) + " "; + var length = data.length; + for (var i = 0; i < length - 1; i++) { - // update class - var className = (this.data.className? ' ' + this.data.className : '') + - (this.selected ? ' selected' : ''); - if (this.className != className) { - this.className = className; - dom.point.className = 'item point' + className; - dom.dot.className = 'item dot' + className; + p0 = (i == 0) ? data[0] : data[i-1]; + p1 = data[i]; + p2 = data[i+1]; + p3 = (i + 2 < length) ? data[i+2] : p2; - this.dirty = true; - } + d1 = Math.sqrt(Math.pow(p0.x - p1.x,2) + Math.pow(p0.y - p1.y,2)); + d2 = Math.sqrt(Math.pow(p1.x - p2.x,2) + Math.pow(p1.y - p2.y,2)); + d3 = Math.sqrt(Math.pow(p2.x - p3.x,2) + Math.pow(p2.y - p3.y,2)); - // recalculate size - if (this.dirty) { - this.width = dom.point.offsetWidth; - this.height = dom.point.offsetHeight; - this.props.dot.width = dom.dot.offsetWidth; - this.props.dot.height = dom.dot.offsetHeight; - this.props.content.height = dom.content.offsetHeight; + // Catmull-Rom to Cubic Bezier conversion matrix + // + // A = 2d1^2a + 3d1^a * d2^a + d3^2a + // B = 2d3^2a + 3d3^a * d2^a + d2^2a + // + // [ 0 1 0 0 ] + // [ -d2^2a/N A/N d1^2a/N 0 ] + // [ 0 d3^2a/M B/M -d2^2a/M ] + // [ 0 0 1 0 ] - // resize contents - dom.content.style.marginLeft = 2 * this.props.dot.width + 'px'; - //dom.content.style.marginRight = ... + 'px'; // TODO: margin right + // [ 0 1 0 0 ] + // [ -d2pow2a/N A/N d1pow2a/N 0 ] + // [ 0 d3pow2a/M B/M -d2pow2a/M ] + // [ 0 0 1 0 ] - dom.dot.style.top = ((this.height - this.props.dot.height) / 2) + 'px'; - dom.dot.style.left = (this.props.dot.width / 2) + 'px'; + d3powA = Math.pow(d3, alpha); + d3pow2A = Math.pow(d3,2*alpha); + d2powA = Math.pow(d2, alpha); + d2pow2A = Math.pow(d2,2*alpha); + d1powA = Math.pow(d1, alpha); + d1pow2A = Math.pow(d1,2*alpha); - this.dirty = false; - } + A = 2*d1pow2A + 3*d1powA * d2powA + d2pow2A; + B = 2*d3pow2A + 3*d3powA * d2powA + d2pow2A; + N = 3*d1powA * (d1powA + d2powA); + if (N > 0) {N = 1 / N;} + M = 3*d3powA * (d3powA + d2powA); + if (M > 0) {M = 1 / M;} - this._repaintDeleteButton(dom.point); - }; + bp1 = { x: ((-d2pow2A * p0.x + A*p1.x + d1pow2A * p2.x) * N), + y: ((-d2pow2A * p0.y + A*p1.y + d1pow2A * p2.y) * N)}; - /** - * Show the item in the DOM (when not already visible). The items DOM will - * be created when needed. - */ - ItemPoint.prototype.show = function() { - if (!this.displayed) { - this.redraw(); - } - }; + bp2 = { x: (( d3pow2A * p1.x + B*p2.x - d2pow2A * p3.x) * M), + y: (( d3pow2A * p1.y + B*p2.y - d2pow2A * p3.y) * M)}; - /** - * Hide the item from the DOM (when visible) - */ - ItemPoint.prototype.hide = function() { - if (this.displayed) { - if (this.dom.point.parentNode) { - this.dom.point.parentNode.removeChild(this.dom.point); + if (bp1.x == 0 && bp1.y == 0) {bp1 = p1;} + if (bp2.x == 0 && bp2.y == 0) {bp2 = p2;} + d += "C" + + bp1.x + "," + + bp1.y + " " + + bp2.x + "," + + bp2.y + " " + + p2.x + "," + + p2.y + " "; } - this.top = null; - this.left = null; - - this.displayed = false; + return d; } }; /** - * Reposition the item horizontally - * @Override - */ - ItemPoint.prototype.repositionX = function() { - var start = this.conversion.toScreen(this.data.start); - - this.left = start - this.props.dot.width; - - // reposition point - this.dom.point.style.left = this.left + 'px'; - }; - - /** - * Reposition the item vertically - * @Override + * this generates the SVG path for a linear drawing between datapoints. + * @param data + * @returns {string} + * @private */ - ItemPoint.prototype.repositionY = function() { - var orientation = this.options.orientation, - point = this.dom.point; - - if (orientation == 'top') { - point.style.top = this.top + 'px'; - } - else { - point.style.top = (this.parent.height - this.top - this.height) + 'px'; + LineGraph.prototype._linear = function(data) { + // linear + var d = ""; + for (var i = 0; i < data.length; i++) { + if (i == 0) { + d += data[i].x + "," + data[i].y; + } + else { + d += " " + data[i].x + "," + data[i].y; + } } + return d; }; - module.exports = ItemPoint; + module.exports = LineGraph; /***/ }, /* 31 */ /***/ function(module, exports, __webpack_require__) { - var Hammer = __webpack_require__(40); - var Item = __webpack_require__(28); + var util = __webpack_require__(1); + var Component = __webpack_require__(22); + var TimeStep = __webpack_require__(17); /** - * @constructor ItemRange - * @extends Item - * @param {Object} data Object containing parameters start, end - * content, className. - * @param {{toScreen: function, toTime: function}} conversion - * Conversion functions from time to screen and vice versa - * @param {Object} [options] Configuration options - * // TODO: describe options - */ - function ItemRange (data, conversion, options) { - this.props = { - content: { - width: 0 + * A horizontal time axis + * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} body + * @param {Object} [options] See TimeAxis.setOptions for the available + * options. + * @constructor TimeAxis + * @extends Component + */ + function TimeAxis (body, options) { + this.dom = { + foreground: null, + majorLines: [], + majorTexts: [], + minorLines: [], + minorTexts: [], + redundant: { + majorLines: [], + majorTexts: [], + minorLines: [], + minorTexts: [] } }; - this.overflow = false; // if contents can overflow (css styling), this flag is set to true + this.props = { + range: { + start: 0, + end: 0, + minimumStep: 0 + }, + lineTop: 0 + }; - // validate data - if (data) { - if (data.start == undefined) { - throw new Error('Property "start" missing in item ' + data.id); - } - if (data.end == undefined) { - throw new Error('Property "end" missing in item ' + data.id); - } - } + this.defaultOptions = { + orientation: 'bottom', // supported: 'top', 'bottom' + // TODO: implement timeaxis orientations 'left' and 'right' + showMinorLabels: true, + showMajorLabels: true + }; + this.options = util.extend({}, this.defaultOptions); - Item.call(this, data, conversion, options); - } + this.body = body; - ItemRange.prototype = new Item (null, null, null); + // create the HTML DOM + this._create(); - ItemRange.prototype.baseClassName = 'item range'; + this.setOptions(options); + } + + TimeAxis.prototype = new Component(); /** - * Check whether this item is visible inside given range - * @returns {{start: Number, end: Number}} range with a timestamp for start and end - * @returns {boolean} True if visible + * Set options for the TimeAxis. + * Parameters will be merged in current options. + * @param {Object} options Available options: + * {string} [orientation] + * {boolean} [showMinorLabels] + * {boolean} [showMajorLabels] */ - ItemRange.prototype.isVisible = function(range) { - // determine visibility - return (this.data.start < range.end) && (this.data.end > range.start); + TimeAxis.prototype.setOptions = function(options) { + if (options) { + // copy all options that we know + util.selectiveExtend(['orientation', 'showMinorLabels', 'showMajorLabels'], this.options, options); + } }; /** - * Repaint the item + * Create the HTML DOM for the TimeAxis */ - ItemRange.prototype.redraw = function() { - var dom = this.dom; - if (!dom) { - // create DOM - this.dom = {}; - dom = this.dom; - - // background box - dom.box = document.createElement('div'); - // className is updated in redraw() - - // contents box - dom.content = document.createElement('div'); - dom.content.className = 'content'; - dom.box.appendChild(dom.content); + TimeAxis.prototype._create = function() { + this.dom.foreground = document.createElement('div'); + this.dom.background = document.createElement('div'); - // attach this item as attribute - dom.box['timeline-item'] = this; - } + this.dom.foreground.className = 'timeaxis foreground'; + this.dom.background.className = 'timeaxis background'; + }; - // append DOM to parent DOM - if (!this.parent) { - throw new Error('Cannot redraw item: no parent attached'); + /** + * Destroy the TimeAxis + */ + TimeAxis.prototype.destroy = function() { + // remove from DOM + if (this.dom.foreground.parentNode) { + this.dom.foreground.parentNode.removeChild(this.dom.foreground); } - if (!dom.box.parentNode) { - var foreground = this.parent.dom.foreground; - if (!foreground) { - throw new Error('Cannot redraw time axis: parent has no foreground container element'); - } - foreground.appendChild(dom.box); + if (this.dom.background.parentNode) { + this.dom.background.parentNode.removeChild(this.dom.background); } - this.displayed = true; - // update contents - if (this.data.content != this.content) { - this.content = this.data.content; - if (this.content instanceof Element) { - dom.content.innerHTML = ''; - dom.content.appendChild(this.content); - } - else if (this.data.content != undefined) { - dom.content.innerHTML = this.content; - } - else { - throw new Error('Property "content" missing in item ' + this.data.id); - } + this.body = null; + }; - this.dirty = true; - } + /** + * Repaint the component + * @return {boolean} Returns true if the component is resized + */ + TimeAxis.prototype.redraw = function () { + var options = this.options, + props = this.props, + foreground = this.dom.foreground, + background = this.dom.background; - // update title - if (this.data.title != this.title) { - dom.box.title = this.data.title; - this.title = this.data.title; - } + // determine the correct parent DOM element (depending on option orientation) + var parent = (options.orientation == 'top') ? this.body.dom.top : this.body.dom.bottom; + var parentChanged = (foreground.parentNode !== parent); - // update class - var className = (this.data.className ? (' ' + this.data.className) : '') + - (this.selected ? ' selected' : ''); - if (this.className != className) { - this.className = className; - dom.box.className = this.baseClassName + className; + // calculate character width and height + this._calculateCharSize(); - this.dirty = true; - } + // TODO: recalculate sizes only needed when parent is resized or options is changed + var orientation = this.options.orientation, + showMinorLabels = this.options.showMinorLabels, + showMajorLabels = this.options.showMajorLabels; - // recalculate size - if (this.dirty) { - // determine from css whether this box has overflow - this.overflow = window.getComputedStyle(dom.content).overflow !== 'hidden'; + // determine the width and height of the elemens for the axis + props.minorLabelHeight = showMinorLabels ? props.minorCharHeight : 0; + props.majorLabelHeight = showMajorLabels ? props.majorCharHeight : 0; + props.height = props.minorLabelHeight + props.majorLabelHeight; + props.width = foreground.offsetWidth; - this.props.content.width = this.dom.content.offsetWidth; - this.height = this.dom.box.offsetHeight; + props.minorLineHeight = this.body.domProps.root.height - props.majorLabelHeight - + (options.orientation == 'top' ? this.body.domProps.bottom.height : this.body.domProps.top.height); + props.minorLineWidth = 1; // TODO: really calculate width + props.majorLineHeight = props.minorLineHeight + props.majorLabelHeight; + props.majorLineWidth = 1; // TODO: really calculate width - this.dirty = false; - } + // take foreground and background offline while updating (is almost twice as fast) + var foregroundNextSibling = foreground.nextSibling; + var backgroundNextSibling = background.nextSibling; + foreground.parentNode && foreground.parentNode.removeChild(foreground); + background.parentNode && background.parentNode.removeChild(background); - this._repaintDeleteButton(dom.box); - this._repaintDragLeft(); - this._repaintDragRight(); - }; + foreground.style.height = this.props.height + 'px'; - /** - * Show the item in the DOM (when not already visible). The items DOM will - * be created when needed. - */ - ItemRange.prototype.show = function() { - if (!this.displayed) { - this.redraw(); + this._repaintLabels(); + + // put DOM online again (at the same place) + if (foregroundNextSibling) { + parent.insertBefore(foreground, foregroundNextSibling); } + else { + parent.appendChild(foreground) + } + if (backgroundNextSibling) { + this.body.dom.backgroundVertical.insertBefore(background, backgroundNextSibling); + } + else { + this.body.dom.backgroundVertical.appendChild(background) + } + + return this._isResized() || parentChanged; }; /** - * Hide the item from the DOM (when visible) - * @return {Boolean} changed + * Repaint major and minor text labels and vertical grid lines + * @private */ - ItemRange.prototype.hide = function() { - if (this.displayed) { - var box = this.dom.box; - - if (box.parentNode) { - box.parentNode.removeChild(box); - } + TimeAxis.prototype._repaintLabels = function () { + var orientation = this.options.orientation; - this.top = null; - this.left = null; + // calculate range and step (step such that we have space for 7 characters per label) + var start = util.convert(this.body.range.start, 'Number'), + end = util.convert(this.body.range.end, 'Number'), + minimumStep = this.body.util.toTime((this.props.minorCharWidth || 10) * 7).valueOf() + -this.body.util.toTime(0).valueOf(); + var step = new TimeStep(new Date(start), new Date(end), minimumStep); + this.step = step; - this.displayed = false; - } - }; + // Move all DOM elements to a "redundant" list, where they + // can be picked for re-use, and clear the lists with lines and texts. + // At the end of the function _repaintLabels, left over elements will be cleaned up + var dom = this.dom; + dom.redundant.majorLines = dom.majorLines; + dom.redundant.majorTexts = dom.majorTexts; + dom.redundant.minorLines = dom.minorLines; + dom.redundant.minorTexts = dom.minorTexts; + dom.majorLines = []; + dom.majorTexts = []; + dom.minorLines = []; + dom.minorTexts = []; - /** - * Reposition the item horizontally - * @Override - */ - // TODO: delete the old function - ItemRange.prototype.repositionX = function() { - var props = this.props, - parentWidth = this.parent.width, - start = this.conversion.toScreen(this.data.start), - end = this.conversion.toScreen(this.data.end), - padding = this.options.padding, - contentLeft; + step.first(); + var xFirstMajorLabel = undefined; + var max = 0; + while (step.hasNext() && max < 1000) { + max++; + var cur = step.getCurrent(), + x = this.body.util.toScreen(cur), + isMajor = step.isMajor(); - // limit the width of the this, as browsers cannot draw very wide divs - if (start < -parentWidth) { - start = -parentWidth; - } - if (end > 2 * parentWidth) { - end = 2 * parentWidth; - } - var boxWidth = Math.max(end - start, 1); + // TODO: lines must have a width, such that we can create css backgrounds - if (this.overflow) { - // when range exceeds left of the window, position the contents at the left of the visible area - contentLeft = Math.max(-start, 0); + if (this.options.showMinorLabels) { + this._repaintMinorText(x, step.getLabelMinor(), orientation); + } - this.left = start; - this.width = boxWidth + this.props.content.width; - // Note: The calculation of width is an optimistic calculation, giving - // a width which will not change when moving the Timeline - // So no restacking needed, which is nicer for the eye; - } - else { // no overflow - // when range exceeds left of the window, position the contents at the left of the visible area - if (start < 0) { - contentLeft = Math.min(-start, - (end - start - props.content.width - 2 * padding)); - // TODO: remove the need for options.padding. it's terrible. + if (isMajor && this.options.showMajorLabels) { + if (x > 0) { + if (xFirstMajorLabel == undefined) { + xFirstMajorLabel = x; + } + this._repaintMajorText(x, step.getLabelMajor(), orientation); + } + this._repaintMajorLine(x, orientation); } else { - contentLeft = 0; + this._repaintMinorLine(x, orientation); } - this.left = start; - this.width = boxWidth; + step.next(); } - this.dom.box.style.left = this.left + 'px'; - this.dom.box.style.width = boxWidth + 'px'; - this.dom.content.style.left = contentLeft + 'px'; + // create a major label on the left when needed + if (this.options.showMajorLabels) { + var leftTime = this.body.util.toTime(0), + leftText = step.getLabelMajor(leftTime), + widthText = leftText.length * (this.props.majorCharWidth || 10) + 10; // upper bound estimation + + if (xFirstMajorLabel == undefined || widthText < xFirstMajorLabel) { + this._repaintMajorText(0, leftText, orientation); + } + } + + // Cleanup leftover DOM elements from the redundant list + util.forEach(this.dom.redundant, function (arr) { + while (arr.length) { + var elem = arr.pop(); + if (elem && elem.parentNode) { + elem.parentNode.removeChild(elem); + } + } + }); }; /** - * Reposition the item vertically - * @Override + * Create a minor label for the axis at position x + * @param {Number} x + * @param {String} text + * @param {String} orientation "top" or "bottom" (default) + * @private */ - ItemRange.prototype.repositionY = function() { - var orientation = this.options.orientation, - box = this.dom.box; + TimeAxis.prototype._repaintMinorText = function (x, text, orientation) { + // reuse redundant label + var label = this.dom.redundant.minorTexts.shift(); - if (orientation == 'top') { - box.style.top = this.top + 'px'; + if (!label) { + // create new label + var content = document.createTextNode(''); + label = document.createElement('div'); + label.appendChild(content); + label.className = 'text minor'; + this.dom.foreground.appendChild(label); } - else { - box.style.top = (this.parent.height - this.top - this.height) + 'px'; + this.dom.minorTexts.push(label); + + label.childNodes[0].nodeValue = text; + + label.style.top = (orientation == 'top') ? (this.props.majorLabelHeight + 'px') : '0'; + label.style.left = x + 'px'; + //label.title = title; // TODO: this is a heavy operation + }; + + /** + * Create a Major label for the axis at position x + * @param {Number} x + * @param {String} text + * @param {String} orientation "top" or "bottom" (default) + * @private + */ + TimeAxis.prototype._repaintMajorText = function (x, text, orientation) { + // reuse redundant label + var label = this.dom.redundant.majorTexts.shift(); + + if (!label) { + // create label + var content = document.createTextNode(text); + label = document.createElement('div'); + label.className = 'text major'; + label.appendChild(content); + this.dom.foreground.appendChild(label); } + this.dom.majorTexts.push(label); + + label.childNodes[0].nodeValue = text; + //label.title = title; // TODO: this is a heavy operation + + label.style.top = (orientation == 'top') ? '0' : (this.props.minorLabelHeight + 'px'); + label.style.left = x + 'px'; }; /** - * Repaint a drag area on the left side of the range when the range is selected - * @protected + * Create a minor line for the axis at position x + * @param {Number} x + * @param {String} orientation "top" or "bottom" (default) + * @private */ - ItemRange.prototype._repaintDragLeft = function () { - if (this.selected && this.options.editable.updateTime && !this.dom.dragLeft) { - // create and show drag area - var dragLeft = document.createElement('div'); - dragLeft.className = 'drag-left'; - dragLeft.dragLeftItem = this; + TimeAxis.prototype._repaintMinorLine = function (x, orientation) { + // reuse redundant line + var line = this.dom.redundant.minorLines.shift(); - // TODO: this should be redundant? - Hammer(dragLeft, { - preventDefault: true - }).on('drag', function () { - //console.log('drag left') - }); + if (!line) { + // create vertical line + line = document.createElement('div'); + line.className = 'grid vertical minor'; + this.dom.background.appendChild(line); + } + this.dom.minorLines.push(line); - this.dom.box.appendChild(dragLeft); - this.dom.dragLeft = dragLeft; + var props = this.props; + if (orientation == 'top') { + line.style.top = props.majorLabelHeight + 'px'; } - else if (!this.selected && this.dom.dragLeft) { - // delete drag area - if (this.dom.dragLeft.parentNode) { - this.dom.dragLeft.parentNode.removeChild(this.dom.dragLeft); - } - this.dom.dragLeft = null; + else { + line.style.top = this.body.domProps.top.height + 'px'; } + line.style.height = props.minorLineHeight + 'px'; + line.style.left = (x - props.minorLineWidth / 2) + 'px'; }; /** - * Repaint a drag area on the right side of the range when the range is selected - * @protected + * Create a Major line for the axis at position x + * @param {Number} x + * @param {String} orientation "top" or "bottom" (default) + * @private */ - ItemRange.prototype._repaintDragRight = function () { - if (this.selected && this.options.editable.updateTime && !this.dom.dragRight) { - // create and show drag area - var dragRight = document.createElement('div'); - dragRight.className = 'drag-right'; - dragRight.dragRightItem = this; + TimeAxis.prototype._repaintMajorLine = function (x, orientation) { + // reuse redundant line + var line = this.dom.redundant.majorLines.shift(); - // TODO: this should be redundant? - Hammer(dragRight, { - preventDefault: true - }).on('drag', function () { - //console.log('drag right') - }); + if (!line) { + // create vertical line + line = document.createElement('DIV'); + line.className = 'grid vertical major'; + this.dom.background.appendChild(line); + } + this.dom.majorLines.push(line); - this.dom.box.appendChild(dragRight); - this.dom.dragRight = dragRight; + var props = this.props; + if (orientation == 'top') { + line.style.top = '0'; } - else if (!this.selected && this.dom.dragRight) { - // delete drag area - if (this.dom.dragRight.parentNode) { - this.dom.dragRight.parentNode.removeChild(this.dom.dragRight); - } - this.dom.dragRight = null; + else { + line.style.top = this.body.domProps.top.height + 'px'; } + line.style.left = (x - props.majorLineWidth / 2) + 'px'; + line.style.height = props.majorLineHeight + 'px'; }; - module.exports = ItemRange; + /** + * Determine the size of text on the axis (both major and minor axis). + * The size is calculated only once and then cached in this.props. + * @private + */ + TimeAxis.prototype._calculateCharSize = function () { + // Note: We calculate char size with every redraw. Size may change, for + // example when any of the timelines parents had display:none for example. + // determine the char width and height on the minor axis + if (!this.dom.measureCharMinor) { + this.dom.measureCharMinor = document.createElement('DIV'); + this.dom.measureCharMinor.className = 'text minor measure'; + this.dom.measureCharMinor.style.position = 'absolute'; -/***/ }, -/* 32 */ -/***/ function(module, exports, __webpack_require__) { + this.dom.measureCharMinor.appendChild(document.createTextNode('0')); + this.dom.foreground.appendChild(this.dom.measureCharMinor); + } + this.props.minorCharHeight = this.dom.measureCharMinor.clientHeight; + this.props.minorCharWidth = this.dom.measureCharMinor.clientWidth; - var Emitter = __webpack_require__(44); - var Hammer = __webpack_require__(40); - var mousetrap = __webpack_require__(45); - var util = __webpack_require__(1); - var hammerUtil = __webpack_require__(41); - var DataSet = __webpack_require__(3); - var DataView = __webpack_require__(4); - var dotparser = __webpack_require__(38); - var Groups = __webpack_require__(34); - var Images = __webpack_require__(35); - var Node = __webpack_require__(36); + // determine the char width and height on the major axis + if (!this.dom.measureCharMajor) { + this.dom.measureCharMajor = document.createElement('DIV'); + this.dom.measureCharMajor.className = 'text minor measure'; + this.dom.measureCharMajor.style.position = 'absolute'; + + this.dom.measureCharMajor.appendChild(document.createTextNode('0')); + this.dom.foreground.appendChild(this.dom.measureCharMajor); + } + this.props.majorCharHeight = this.dom.measureCharMajor.clientHeight; + this.props.majorCharWidth = this.dom.measureCharMajor.clientWidth; + }; + + /** + * Snap a date to a rounded value. + * The snap intervals are dependent on the current scale and step. + * @param {Date} date the date to be snapped. + * @return {Date} snappedDate + */ + TimeAxis.prototype.snap = function(date) { + return this.step.snap(date); + }; + + module.exports = TimeAxis; + + +/***/ }, +/* 32 */ +/***/ function(module, exports, __webpack_require__) { + + var Emitter = __webpack_require__(42); + var Hammer = __webpack_require__(41); + var mousetrap = __webpack_require__(44); + var util = __webpack_require__(1); + var hammerUtil = __webpack_require__(43); + var DataSet = __webpack_require__(3); + var DataView = __webpack_require__(4); + var dotparser = __webpack_require__(38); + var gephiParser = __webpack_require__(39); + var Groups = __webpack_require__(34); + var Images = __webpack_require__(35); + var Node = __webpack_require__(36); var Edge = __webpack_require__(33); var Popup = __webpack_require__(37); - var MixinLoader = __webpack_require__(43); + var MixinLoader = __webpack_require__(45); // Load custom shapes into CanvasRenderingContext2D - __webpack_require__(42); + __webpack_require__(46); /** * @constructor Network @@ -15073,6 +15084,7 @@ return /******/ (function(modules) { // webpackBootstrap * {Array | DataSet | DataView} [nodes] Array with nodes * {Array | DataSet | DataView} [edges] Array with edges * {String} [dot] String containing data in DOT format + * {String} [gephi] String containing data in gephi JSON format * {Options} [options] Object with options * @param {Boolean} [disableStart] | optional: disable the calling of the start function. */ @@ -15098,6 +15110,14 @@ return /******/ (function(modules) { // webpackBootstrap return; } } + else if (data && data.gephi) { + // parse DOT file + if(data && data.gephi) { + var gephiData = gephiParser.parseGephi(data.gephi); + this.setData(gephiData); + return; + } + } else { this._setNodes(data && data.nodes); this._setEdges(data && data.edges); @@ -15634,7 +15654,7 @@ return /******/ (function(modules) { // webpackBootstrap Network.prototype._onDragEnd = function () { this.drag.dragging = false; var selection = this.drag.selection; - if (selection) { + if (selection && selection.length) { selection.forEach(function (s) { // restore original xFixed and yFixed s.node.xFixed = s.xFixed; @@ -15643,7 +15663,10 @@ return /******/ (function(modules) { // webpackBootstrap this.moving = true; this.start(); } - this._redraw(); + else { + this._redraw(); + } + }; /** @@ -16694,10 +16717,10 @@ return /******/ (function(modules) { // webpackBootstrap */ Network.prototype._physicsTick = function() { if (!this.freezeSimulation) { - if (this.moving) { + if (this.moving == true) { this._doInAllActiveSectors("_initializeForceCalculation"); this._doInAllActiveSectors("_discreteStepNodes"); - if (this.constants.smoothCurves) { + if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { this._doInSupportSector("_discreteStepNodes"); } this._findCenter(this._getRange()) @@ -16731,7 +16754,6 @@ return /******/ (function(modules) { // webpackBootstrap timeRequired = Date.now() - calculationTime; maxSteps++; } - // start the rendering process var renderTime = Date.now(); this._redraw(); @@ -16748,7 +16770,7 @@ return /******/ (function(modules) { // webpackBootstrap * Schedule a animation step with the refreshrate interval. */ Network.prototype.start = function() { - if (this.moving || this.xIncrement != 0 || this.yIncrement != 0 || this.zoomIncrement != 0) { + if (this.moving == true || this.xIncrement != 0 || this.yIncrement != 0 || this.zoomIncrement != 0) { if (!this.timer) { var ua = navigator.userAgent.toLowerCase(); @@ -20253,19 +20275,84 @@ return /******/ (function(modules) { // webpackBootstrap /* 39 */ /***/ function(module, exports, __webpack_require__) { + + function parseGephi(gephiJSON, options) { + var edges = []; + var nodes = []; + this.options = { + edges: { + inheritColor: true + }, + nodes: { + allowedToMove: false, + parseColor: false + } + }; + + if (options !== undefined) { + this.options.nodes['allowedToMove'] = options.allowedToMove | false; + this.options.nodes['parseColor'] = options.parseColor | false; + this.options.edges['inheritColor'] = options.inheritColor | true; + } + + var gEdges = gephiJSON.edges; + var gNodes = gephiJSON.nodes; + for (var i = 0; i < gEdges.length; i++) { + var edge = {}; + var gEdge = gEdges[i]; + edge['id'] = gEdge.id; + edge['from'] = gEdge.source; + edge['to'] = gEdge.target; + edge['attributes'] = gEdge.attributes; + // edge['value'] = gEdge.attributes !== undefined ? gEdge.attributes.Weight : undefined; + // edge['width'] = edge['value'] !== undefined ? undefined : edgegEdge.size; + edge['color'] = gEdge.color; + edge['inheritColor'] = edge['color'] !== undefined ? false : this.options.inheritColor; + edges.push(edge); + } + + for (var i = 0; i < gNodes.length; i++) { + var node = {}; + var gNode = gNodes[i]; + node['id'] = gNode.id; + node['attributes'] = gNode.attributes; + node['x'] = gNode.x; + node['y'] = gNode.y; + node['label'] = gNode.label; + if (this.options.nodes.parseColor == true) { + node['color'] = gNode.color; + } + else { + node['color'] = gNode.color !== undefined ? {background:gNode.color, border:gNode.color} : undefined; + } + node['radius'] = gNode.size; + node['allowedToMoveX'] = this.options.nodes.allowedToMove; + node['allowedToMoveY'] = this.options.nodes.allowedToMove; + nodes.push(node); + } + + return {nodes:nodes, edges:edges}; + } + + exports.parseGephi = parseGephi; + +/***/ }, +/* 40 */ +/***/ function(module, exports, __webpack_require__) { + // first check if moment.js is already loaded in the browser window, if so, // use this instance. Else, load via commonjs. - module.exports = (typeof window !== 'undefined') && window['moment'] || __webpack_require__(46); + module.exports = (typeof window !== 'undefined') && window['moment'] || __webpack_require__(47); /***/ }, -/* 40 */ +/* 41 */ /***/ function(module, exports, __webpack_require__) { // Only load hammer.js when in a browser environment // (loading hammer.js in a node.js environment gives errors) if (typeof window !== 'undefined') { - module.exports = window['Hammer'] || __webpack_require__(47); + module.exports = window['Hammer'] || __webpack_require__(48); } else { module.exports = function () { @@ -20275,10 +20362,180 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 41 */ +/* 42 */ +/***/ function(module, exports, __webpack_require__) { + + + /** + * Expose `Emitter`. + */ + + module.exports = Emitter; + + /** + * Initialize a new `Emitter`. + * + * @api public + */ + + function Emitter(obj) { + if (obj) return mixin(obj); + }; + + /** + * Mixin the emitter properties. + * + * @param {Object} obj + * @return {Object} + * @api private + */ + + function mixin(obj) { + for (var key in Emitter.prototype) { + obj[key] = Emitter.prototype[key]; + } + return obj; + } + + /** + * Listen on the given `event` with `fn`. + * + * @param {String} event + * @param {Function} fn + * @return {Emitter} + * @api public + */ + + Emitter.prototype.on = + Emitter.prototype.addEventListener = function(event, fn){ + this._callbacks = this._callbacks || {}; + (this._callbacks[event] = this._callbacks[event] || []) + .push(fn); + return this; + }; + + /** + * Adds an `event` listener that will be invoked a single + * time then automatically removed. + * + * @param {String} event + * @param {Function} fn + * @return {Emitter} + * @api public + */ + + Emitter.prototype.once = function(event, fn){ + var self = this; + this._callbacks = this._callbacks || {}; + + function on() { + self.off(event, on); + fn.apply(this, arguments); + } + + on.fn = fn; + this.on(event, on); + return this; + }; + + /** + * Remove the given callback for `event` or all + * registered callbacks. + * + * @param {String} event + * @param {Function} fn + * @return {Emitter} + * @api public + */ + + Emitter.prototype.off = + Emitter.prototype.removeListener = + Emitter.prototype.removeAllListeners = + Emitter.prototype.removeEventListener = function(event, fn){ + this._callbacks = this._callbacks || {}; + + // all + if (0 == arguments.length) { + this._callbacks = {}; + return this; + } + + // specific event + var callbacks = this._callbacks[event]; + if (!callbacks) return this; + + // remove all handlers + if (1 == arguments.length) { + delete this._callbacks[event]; + return this; + } + + // remove specific handler + var cb; + for (var i = 0; i < callbacks.length; i++) { + cb = callbacks[i]; + if (cb === fn || cb.fn === fn) { + callbacks.splice(i, 1); + break; + } + } + return this; + }; + + /** + * Emit `event` with the given args. + * + * @param {String} event + * @param {Mixed} ... + * @return {Emitter} + */ + + Emitter.prototype.emit = function(event){ + this._callbacks = this._callbacks || {}; + var args = [].slice.call(arguments, 1) + , callbacks = this._callbacks[event]; + + if (callbacks) { + callbacks = callbacks.slice(0); + for (var i = 0, len = callbacks.length; i < len; ++i) { + callbacks[i].apply(this, args); + } + } + + return this; + }; + + /** + * Return array of callbacks for `event`. + * + * @param {String} event + * @return {Array} + * @api public + */ + + Emitter.prototype.listeners = function(event){ + this._callbacks = this._callbacks || {}; + return this._callbacks[event] || []; + }; + + /** + * Check if this emitter has `event` handlers. + * + * @param {String} event + * @return {Boolean} + * @api public + */ + + Emitter.prototype.hasListeners = function(event){ + return !! this.listeners(event).length; + }; + + +/***/ }, +/* 43 */ /***/ function(module, exports, __webpack_require__) { - var Hammer = __webpack_require__(40); + var Hammer = __webpack_require__(41); /** * Fake a hammer.js gesture. Event can be a ScrollEvent or MouseMoveEvent @@ -20309,1417 +20566,1247 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 42 */ +/* 44 */ /***/ function(module, exports, __webpack_require__) { /** - * Canvas shapes used by Network - */ - if (typeof CanvasRenderingContext2D !== 'undefined') { - - /** - * Draw a circle shape - */ - CanvasRenderingContext2D.prototype.circle = function(x, y, r) { - this.beginPath(); - this.arc(x, y, r, 0, 2*Math.PI, false); - }; - - /** - * Draw a square shape - * @param {Number} x horizontal center - * @param {Number} y vertical center - * @param {Number} r size, width and height of the square - */ - CanvasRenderingContext2D.prototype.square = function(x, y, r) { - this.beginPath(); - this.rect(x - r, y - r, r * 2, r * 2); - }; + * Copyright 2012 Craig Campbell + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + * Mousetrap is a simple keyboard shortcut library for Javascript with + * no external dependencies + * + * @version 1.1.2 + * @url craig.is/killing/mice + */ /** - * Draw a triangle shape - * @param {Number} x horizontal center - * @param {Number} y vertical center - * @param {Number} r radius, half the length of the sides of the triangle + * mapping of special keycodes to their corresponding keys + * + * everything in this dictionary cannot use keypress events + * so it has to be here to map to the correct keycodes for + * keyup/keydown events + * + * @type {Object} */ - CanvasRenderingContext2D.prototype.triangle = function(x, y, r) { - // http://en.wikipedia.org/wiki/Equilateral_triangle - this.beginPath(); + var _MAP = { + 8: 'backspace', + 9: 'tab', + 13: 'enter', + 16: 'shift', + 17: 'ctrl', + 18: 'alt', + 20: 'capslock', + 27: 'esc', + 32: 'space', + 33: 'pageup', + 34: 'pagedown', + 35: 'end', + 36: 'home', + 37: 'left', + 38: 'up', + 39: 'right', + 40: 'down', + 45: 'ins', + 46: 'del', + 91: 'meta', + 93: 'meta', + 224: 'meta' + }, - var s = r * 2; - var s2 = s / 2; - var ir = Math.sqrt(3) / 6 * s; // radius of inner circle - var h = Math.sqrt(s * s - s2 * s2); // height + /** + * mapping for special characters so they can support + * + * this dictionary is only used incase you want to bind a + * keyup or keydown event to one of these keys + * + * @type {Object} + */ + _KEYCODE_MAP = { + 106: '*', + 107: '+', + 109: '-', + 110: '.', + 111 : '/', + 186: ';', + 187: '=', + 188: ',', + 189: '-', + 190: '.', + 191: '/', + 192: '`', + 219: '[', + 220: '\\', + 221: ']', + 222: '\'' + }, - this.moveTo(x, y - (h - ir)); - this.lineTo(x + s2, y + ir); - this.lineTo(x - s2, y + ir); - this.lineTo(x, y - (h - ir)); - this.closePath(); - }; + /** + * this is a mapping of keys that require shift on a US keypad + * back to the non shift equivelents + * + * this is so you can use keyup events with these keys + * + * note that this will only work reliably on US keyboards + * + * @type {Object} + */ + _SHIFT_MAP = { + '~': '`', + '!': '1', + '@': '2', + '#': '3', + '$': '4', + '%': '5', + '^': '6', + '&': '7', + '*': '8', + '(': '9', + ')': '0', + '_': '-', + '+': '=', + ':': ';', + '\"': '\'', + '<': ',', + '>': '.', + '?': '/', + '|': '\\' + }, - /** - * Draw a triangle shape in downward orientation - * @param {Number} x horizontal center - * @param {Number} y vertical center - * @param {Number} r radius - */ - CanvasRenderingContext2D.prototype.triangleDown = function(x, y, r) { - // http://en.wikipedia.org/wiki/Equilateral_triangle - this.beginPath(); + /** + * this is a list of special strings you can use to map + * to modifier keys when you specify your keyboard shortcuts + * + * @type {Object} + */ + _SPECIAL_ALIASES = { + 'option': 'alt', + 'command': 'meta', + 'return': 'enter', + 'escape': 'esc' + }, - var s = r * 2; - var s2 = s / 2; - var ir = Math.sqrt(3) / 6 * s; // radius of inner circle - var h = Math.sqrt(s * s - s2 * s2); // height + /** + * variable to store the flipped version of _MAP from above + * needed to check if we should use keypress or not when no action + * is specified + * + * @type {Object|undefined} + */ + _REVERSE_MAP, - this.moveTo(x, y + (h - ir)); - this.lineTo(x + s2, y - ir); - this.lineTo(x - s2, y - ir); - this.lineTo(x, y + (h - ir)); - this.closePath(); - }; + /** + * a list of all the callbacks setup via Mousetrap.bind() + * + * @type {Object} + */ + _callbacks = {}, - /** - * Draw a star shape, a star with 5 points - * @param {Number} x horizontal center - * @param {Number} y vertical center - * @param {Number} r radius, half the length of the sides of the triangle - */ - CanvasRenderingContext2D.prototype.star = function(x, y, r) { - // http://www.html5canvastutorials.com/labs/html5-canvas-star-spinner/ - this.beginPath(); + /** + * direct map of string combinations to callbacks used for trigger() + * + * @type {Object} + */ + _direct_map = {}, - for (var n = 0; n < 10; n++) { - var radius = (n % 2 === 0) ? r * 1.3 : r * 0.5; - this.lineTo( - x + radius * Math.sin(n * 2 * Math.PI / 10), - y - radius * Math.cos(n * 2 * Math.PI / 10) - ); - } + /** + * keeps track of what level each sequence is at since multiple + * sequences can start out with the same sequence + * + * @type {Object} + */ + _sequence_levels = {}, - this.closePath(); - }; + /** + * variable to store the setTimeout call + * + * @type {null|number} + */ + _reset_timer, + + /** + * temporary state where we will ignore the next keyup + * + * @type {boolean|string} + */ + _ignore_next_keyup = false, + + /** + * are we currently inside of a sequence? + * type of action ("keyup" or "keydown" or "keypress") or false + * + * @type {boolean|string} + */ + _inside_sequence = false; /** - * http://stackoverflow.com/questions/1255512/how-to-draw-a-rounded-rectangle-on-html-canvas + * loop through the f keys, f1 to f19 and add them to the map + * programatically */ - CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) { - var r2d = Math.PI/180; - if( w - ( 2 * r ) < 0 ) { r = ( w / 2 ); } //ensure that the radius isn't too large for x - if( h - ( 2 * r ) < 0 ) { r = ( h / 2 ); } //ensure that the radius isn't too large for y - this.beginPath(); - this.moveTo(x+r,y); - this.lineTo(x+w-r,y); - this.arc(x+w-r,y+r,r,r2d*270,r2d*360,false); - this.lineTo(x+w,y+h-r); - this.arc(x+w-r,y+h-r,r,0,r2d*90,false); - this.lineTo(x+r,y+h); - this.arc(x+r,y+h-r,r,r2d*90,r2d*180,false); - this.lineTo(x,y+r); - this.arc(x+r,y+r,r,r2d*180,r2d*270,false); - }; + for (var i = 1; i < 20; ++i) { + _MAP[111 + i] = 'f' + i; + } /** - * http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas + * loop through to map numbers on the numeric keypad */ - CanvasRenderingContext2D.prototype.ellipse = function(x, y, w, h) { - var kappa = .5522848, - ox = (w / 2) * kappa, // control point offset horizontal - oy = (h / 2) * kappa, // control point offset vertical - xe = x + w, // x-end - ye = y + h, // y-end - xm = x + w / 2, // x-middle - ym = y + h / 2; // y-middle - - this.beginPath(); - this.moveTo(x, ym); - this.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); - this.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); - this.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); - this.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); - }; - - - - /** - * http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas - */ - CanvasRenderingContext2D.prototype.database = function(x, y, w, h) { - var f = 1/3; - var wEllipse = w; - var hEllipse = h * f; - - var kappa = .5522848, - ox = (wEllipse / 2) * kappa, // control point offset horizontal - oy = (hEllipse / 2) * kappa, // control point offset vertical - xe = x + wEllipse, // x-end - ye = y + hEllipse, // y-end - xm = x + wEllipse / 2, // x-middle - ym = y + hEllipse / 2, // y-middle - ymb = y + (h - hEllipse/2), // y-midlle, bottom ellipse - yeb = y + h; // y-end, bottom ellipse - - this.beginPath(); - this.moveTo(xe, ym); - - this.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); - this.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); - - this.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); - this.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); - - this.lineTo(xe, ymb); - - this.bezierCurveTo(xe, ymb + oy, xm + ox, yeb, xm, yeb); - this.bezierCurveTo(xm - ox, yeb, x, ymb + oy, x, ymb); - - this.lineTo(x, ym); - }; - - - /** - * Draw an arrow point (no line) - */ - CanvasRenderingContext2D.prototype.arrow = function(x, y, angle, length) { - // tail - var xt = x - length * Math.cos(angle); - var yt = y - length * Math.sin(angle); - - // inner tail - // TODO: allow to customize different shapes - var xi = x - length * 0.9 * Math.cos(angle); - var yi = y - length * 0.9 * Math.sin(angle); - - // left - var xl = xt + length / 3 * Math.cos(angle + 0.5 * Math.PI); - var yl = yt + length / 3 * Math.sin(angle + 0.5 * Math.PI); - - // right - var xr = xt + length / 3 * Math.cos(angle - 0.5 * Math.PI); - var yr = yt + length / 3 * Math.sin(angle - 0.5 * Math.PI); - - this.beginPath(); - this.moveTo(x, y); - this.lineTo(xl, yl); - this.lineTo(xi, yi); - this.lineTo(xr, yr); - this.closePath(); - }; - - /** - * Sets up the dashedLine functionality for drawing - * Original code came from http://stackoverflow.com/questions/4576724/dotted-stroke-in-canvas - * @author David Jordan - * @date 2012-08-08 - */ - CanvasRenderingContext2D.prototype.dashedLine = function(x,y,x2,y2,dashArray){ - if (!dashArray) dashArray=[10,5]; - if (dashLength==0) dashLength = 0.001; // Hack for Safari - var dashCount = dashArray.length; - this.moveTo(x, y); - var dx = (x2-x), dy = (y2-y); - var slope = dy/dx; - var distRemaining = Math.sqrt( dx*dx + dy*dy ); - var dashIndex=0, draw=true; - while (distRemaining>=0.1){ - var dashLength = dashArray[dashIndex++%dashCount]; - if (dashLength > distRemaining) dashLength = distRemaining; - var xStep = Math.sqrt( dashLength*dashLength / (1 + slope*slope) ); - if (dx<0) xStep = -xStep; - x += xStep; - y += slope*xStep; - this[draw ? 'lineTo' : 'moveTo'](x,y); - distRemaining -= dashLength; - draw = !draw; - } - }; - - // TODO: add diamond shape - } - - -/***/ }, -/* 43 */ -/***/ function(module, exports, __webpack_require__) { - - var PhysicsMixin = __webpack_require__(54); - var ClusterMixin = __webpack_require__(48); - var SectorsMixin = __webpack_require__(49); - var SelectionMixin = __webpack_require__(50); - var ManipulationMixin = __webpack_require__(51); - var NavigationMixin = __webpack_require__(52); - var HierarchicalLayoutMixin = __webpack_require__(53); - - /** - * Load a mixin into the network object - * - * @param {Object} sourceVariable | this object has to contain functions. - * @private - */ - exports._loadMixin = function (sourceVariable) { - for (var mixinFunction in sourceVariable) { - if (sourceVariable.hasOwnProperty(mixinFunction)) { - this[mixinFunction] = sourceVariable[mixinFunction]; - } - } - }; - - - /** - * removes a mixin from the network object. - * - * @param {Object} sourceVariable | this object has to contain functions. - * @private - */ - exports._clearMixin = function (sourceVariable) { - for (var mixinFunction in sourceVariable) { - if (sourceVariable.hasOwnProperty(mixinFunction)) { - this[mixinFunction] = undefined; - } - } - }; - - - /** - * Mixin the physics system and initialize the parameters required. - * - * @private - */ - exports._loadPhysicsSystem = function () { - this._loadMixin(PhysicsMixin); - this._loadSelectedForceSolver(); - if (this.constants.configurePhysics == true) { - this._loadPhysicsConfiguration(); - } - }; - - - /** - * Mixin the cluster system and initialize the parameters required. - * - * @private - */ - exports._loadClusterSystem = function () { - this.clusterSession = 0; - this.hubThreshold = 5; - this._loadMixin(ClusterMixin); - }; - - - /** - * Mixin the sector system and initialize the parameters required - * - * @private - */ - exports._loadSectorSystem = function () { - this.sectors = {}; - this.activeSector = ["default"]; - this.sectors["active"] = {}; - this.sectors["active"]["default"] = {"nodes": {}, - "edges": {}, - "nodeIndices": [], - "formationScale": 1.0, - "drawingNode": undefined }; - this.sectors["frozen"] = {}; - this.sectors["support"] = {"nodes": {}, - "edges": {}, - "nodeIndices": [], - "formationScale": 1.0, - "drawingNode": undefined }; - - this.nodeIndices = this.sectors["active"]["default"]["nodeIndices"]; // the node indices list is used to speed up the computation of the repulsion fields - - this._loadMixin(SectorsMixin); - }; - - - /** - * Mixin the selection system and initialize the parameters required - * - * @private - */ - exports._loadSelectionSystem = function () { - this.selectionObj = {nodes: {}, edges: {}}; - - this._loadMixin(SelectionMixin); - }; - - - /** - * Mixin the navigationUI (User Interface) system and initialize the parameters required - * - * @private - */ - exports._loadManipulationSystem = function () { - // reset global variables -- these are used by the selection of nodes and edges. - this.blockConnectingEdgeSelection = false; - this.forceAppendSelection = false; - - if (this.constants.dataManipulation.enabled == true) { - // load the manipulator HTML elements. All styling done in css. - if (this.manipulationDiv === undefined) { - this.manipulationDiv = document.createElement('div'); - this.manipulationDiv.className = 'network-manipulationDiv'; - this.manipulationDiv.id = 'network-manipulationDiv'; - if (this.editMode == true) { - this.manipulationDiv.style.display = "block"; - } - else { - this.manipulationDiv.style.display = "none"; - } - this.containerElement.insertBefore(this.manipulationDiv, this.frame); - } - - if (this.editModeDiv === undefined) { - this.editModeDiv = document.createElement('div'); - this.editModeDiv.className = 'network-manipulation-editMode'; - this.editModeDiv.id = 'network-manipulation-editMode'; - if (this.editMode == true) { - this.editModeDiv.style.display = "none"; - } - else { - this.editModeDiv.style.display = "block"; - } - this.containerElement.insertBefore(this.editModeDiv, this.frame); - } - - if (this.closeDiv === undefined) { - this.closeDiv = document.createElement('div'); - this.closeDiv.className = 'network-manipulation-closeDiv'; - this.closeDiv.id = 'network-manipulation-closeDiv'; - this.closeDiv.style.display = this.manipulationDiv.style.display; - this.containerElement.insertBefore(this.closeDiv, this.frame); - } - - // load the manipulation functions - this._loadMixin(ManipulationMixin); - - // create the manipulator toolbar - this._createManipulatorBar(); - } - else { - if (this.manipulationDiv !== undefined) { - // removes all the bindings and overloads - this._createManipulatorBar(); - // remove the manipulation divs - this.containerElement.removeChild(this.manipulationDiv); - this.containerElement.removeChild(this.editModeDiv); - this.containerElement.removeChild(this.closeDiv); - - this.manipulationDiv = undefined; - this.editModeDiv = undefined; - this.closeDiv = undefined; - // remove the mixin functions - this._clearMixin(ManipulationMixin); - } - } - }; - - - /** - * Mixin the navigation (User Interface) system and initialize the parameters required - * - * @private - */ - exports._loadNavigationControls = function () { - this._loadMixin(NavigationMixin); - - // the clean function removes the button divs, this is done to remove the bindings. - this._cleanNavigation(); - if (this.constants.navigation.enabled == true) { - this._loadNavigationElements(); + for (i = 0; i <= 9; ++i) { + _MAP[i + 96] = i; } - }; + /** + * cross browser add event method + * + * @param {Element|HTMLDocument} object + * @param {string} type + * @param {Function} callback + * @returns void + */ + function _addEvent(object, type, callback) { + if (object.addEventListener) { + return object.addEventListener(type, callback, false); + } - /** - * Mixin the hierarchical layout system. - * - * @private - */ - exports._loadHierarchySystem = function () { - this._loadMixin(HierarchicalLayoutMixin); - }; + object.attachEvent('on' + type, callback); + } + /** + * takes the event and returns the key character + * + * @param {Event} e + * @return {string} + */ + function _characterFromEvent(e) { -/***/ }, -/* 44 */ -/***/ function(module, exports, __webpack_require__) { + // for keypress events we should return the character as is + if (e.type == 'keypress') { + return String.fromCharCode(e.which); + } - - /** - * Expose `Emitter`. - */ + // for non keypress events the special maps are needed + if (_MAP[e.which]) { + return _MAP[e.which]; + } - module.exports = Emitter; + if (_KEYCODE_MAP[e.which]) { + return _KEYCODE_MAP[e.which]; + } - /** - * Initialize a new `Emitter`. - * - * @api public - */ + // if it is not in the special map + return String.fromCharCode(e.which).toLowerCase(); + } - function Emitter(obj) { - if (obj) return mixin(obj); - }; + /** + * should we stop this event before firing off callbacks + * + * @param {Event} e + * @return {boolean} + */ + function _stop(e) { + var element = e.target || e.srcElement, + tag_name = element.tagName; - /** - * Mixin the emitter properties. - * - * @param {Object} obj - * @return {Object} - * @api private - */ + // if the element has the class "mousetrap" then no need to stop + if ((' ' + element.className + ' ').indexOf(' mousetrap ') > -1) { + return false; + } - function mixin(obj) { - for (var key in Emitter.prototype) { - obj[key] = Emitter.prototype[key]; + // stop for input, select, and textarea + return tag_name == 'INPUT' || tag_name == 'SELECT' || tag_name == 'TEXTAREA' || (element.contentEditable && element.contentEditable == 'true'); } - return obj; - } - /** - * Listen on the given `event` with `fn`. - * - * @param {String} event - * @param {Function} fn - * @return {Emitter} - * @api public - */ + /** + * checks if two arrays are equal + * + * @param {Array} modifiers1 + * @param {Array} modifiers2 + * @returns {boolean} + */ + function _modifiersMatch(modifiers1, modifiers2) { + return modifiers1.sort().join(',') === modifiers2.sort().join(','); + } - Emitter.prototype.on = - Emitter.prototype.addEventListener = function(event, fn){ - this._callbacks = this._callbacks || {}; - (this._callbacks[event] = this._callbacks[event] || []) - .push(fn); - return this; - }; + /** + * resets all sequence counters except for the ones passed in + * + * @param {Object} do_not_reset + * @returns void + */ + function _resetSequences(do_not_reset) { + do_not_reset = do_not_reset || {}; - /** - * Adds an `event` listener that will be invoked a single - * time then automatically removed. - * - * @param {String} event - * @param {Function} fn - * @return {Emitter} - * @api public - */ + var active_sequences = false, + key; - Emitter.prototype.once = function(event, fn){ - var self = this; - this._callbacks = this._callbacks || {}; + for (key in _sequence_levels) { + if (do_not_reset[key]) { + active_sequences = true; + continue; + } + _sequence_levels[key] = 0; + } - function on() { - self.off(event, on); - fn.apply(this, arguments); + if (!active_sequences) { + _inside_sequence = false; + } } - on.fn = fn; - this.on(event, on); - return this; - }; - - /** - * Remove the given callback for `event` or all - * registered callbacks. - * - * @param {String} event - * @param {Function} fn - * @return {Emitter} - * @api public - */ + /** + * finds all callbacks that match based on the keycode, modifiers, + * and action + * + * @param {string} character + * @param {Array} modifiers + * @param {string} action + * @param {boolean=} remove - should we remove any matches + * @param {string=} combination + * @returns {Array} + */ + function _getMatches(character, modifiers, action, remove, combination) { + var i, + callback, + matches = []; - Emitter.prototype.off = - Emitter.prototype.removeListener = - Emitter.prototype.removeAllListeners = - Emitter.prototype.removeEventListener = function(event, fn){ - this._callbacks = this._callbacks || {}; + // if there are no events related to this keycode + if (!_callbacks[character]) { + return []; + } - // all - if (0 == arguments.length) { - this._callbacks = {}; - return this; - } + // if a modifier key is coming up on its own we should allow it + if (action == 'keyup' && _isModifier(character)) { + modifiers = [character]; + } - // specific event - var callbacks = this._callbacks[event]; - if (!callbacks) return this; + // loop through all callbacks for the key that was pressed + // and see if any of them match + for (i = 0; i < _callbacks[character].length; ++i) { + callback = _callbacks[character][i]; - // remove all handlers - if (1 == arguments.length) { - delete this._callbacks[event]; - return this; - } + // if this is a sequence but it is not at the right level + // then move onto the next match + if (callback.seq && _sequence_levels[callback.seq] != callback.level) { + continue; + } - // remove specific handler - var cb; - for (var i = 0; i < callbacks.length; i++) { - cb = callbacks[i]; - if (cb === fn || cb.fn === fn) { - callbacks.splice(i, 1); - break; - } - } - return this; - }; + // if the action we are looking for doesn't match the action we got + // then we should keep going + if (action != callback.action) { + continue; + } - /** - * Emit `event` with the given args. - * - * @param {String} event - * @param {Mixed} ... - * @return {Emitter} - */ + // if this is a keypress event that means that we need to only + // look at the character, otherwise check the modifiers as + // well + if (action == 'keypress' || _modifiersMatch(modifiers, callback.modifiers)) { - Emitter.prototype.emit = function(event){ - this._callbacks = this._callbacks || {}; - var args = [].slice.call(arguments, 1) - , callbacks = this._callbacks[event]; + // remove is used so if you change your mind and call bind a + // second time with a new function the first one is overwritten + if (remove && callback.combo == combination) { + _callbacks[character].splice(i, 1); + } - if (callbacks) { - callbacks = callbacks.slice(0); - for (var i = 0, len = callbacks.length; i < len; ++i) { - callbacks[i].apply(this, args); - } + matches.push(callback); + } + } + + return matches; } - return this; - }; + /** + * takes a key event and figures out what the modifiers are + * + * @param {Event} e + * @returns {Array} + */ + function _eventModifiers(e) { + var modifiers = []; - /** - * Return array of callbacks for `event`. - * - * @param {String} event - * @return {Array} - * @api public - */ + if (e.shiftKey) { + modifiers.push('shift'); + } - Emitter.prototype.listeners = function(event){ - this._callbacks = this._callbacks || {}; - return this._callbacks[event] || []; - }; + if (e.altKey) { + modifiers.push('alt'); + } - /** - * Check if this emitter has `event` handlers. - * - * @param {String} event - * @return {Boolean} - * @api public - */ + if (e.ctrlKey) { + modifiers.push('ctrl'); + } - Emitter.prototype.hasListeners = function(event){ - return !! this.listeners(event).length; - }; + if (e.metaKey) { + modifiers.push('meta'); + } + return modifiers; + } -/***/ }, -/* 45 */ -/***/ function(module, exports, __webpack_require__) { + /** + * actually calls the callback function + * + * if your callback function returns false this will use the jquery + * convention - prevent default and stop propogation on the event + * + * @param {Function} callback + * @param {Event} e + * @returns void + */ + function _fireCallback(callback, e) { + if (callback(e) === false) { + if (e.preventDefault) { + e.preventDefault(); + } - /** - * Copyright 2012 Craig Campbell - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - * - * Mousetrap is a simple keyboard shortcut library for Javascript with - * no external dependencies - * - * @version 1.1.2 - * @url craig.is/killing/mice - */ + if (e.stopPropagation) { + e.stopPropagation(); + } + + e.returnValue = false; + e.cancelBubble = true; + } + } /** - * mapping of special keycodes to their corresponding keys - * - * everything in this dictionary cannot use keypress events - * so it has to be here to map to the correct keycodes for - * keyup/keydown events + * handles a character key event * - * @type {Object} + * @param {string} character + * @param {Event} e + * @returns void */ - var _MAP = { - 8: 'backspace', - 9: 'tab', - 13: 'enter', - 16: 'shift', - 17: 'ctrl', - 18: 'alt', - 20: 'capslock', - 27: 'esc', - 32: 'space', - 33: 'pageup', - 34: 'pagedown', - 35: 'end', - 36: 'home', - 37: 'left', - 38: 'up', - 39: 'right', - 40: 'down', - 45: 'ins', - 46: 'del', - 91: 'meta', - 93: 'meta', - 224: 'meta' - }, + function _handleCharacter(character, e) { - /** - * mapping for special characters so they can support - * - * this dictionary is only used incase you want to bind a - * keyup or keydown event to one of these keys - * - * @type {Object} - */ - _KEYCODE_MAP = { - 106: '*', - 107: '+', - 109: '-', - 110: '.', - 111 : '/', - 186: ';', - 187: '=', - 188: ',', - 189: '-', - 190: '.', - 191: '/', - 192: '`', - 219: '[', - 220: '\\', - 221: ']', - 222: '\'' - }, + // if this event should not happen stop here + if (_stop(e)) { + return; + } - /** - * this is a mapping of keys that require shift on a US keypad - * back to the non shift equivelents - * - * this is so you can use keyup events with these keys - * - * note that this will only work reliably on US keyboards - * - * @type {Object} - */ - _SHIFT_MAP = { - '~': '`', - '!': '1', - '@': '2', - '#': '3', - '$': '4', - '%': '5', - '^': '6', - '&': '7', - '*': '8', - '(': '9', - ')': '0', - '_': '-', - '+': '=', - ':': ';', - '\"': '\'', - '<': ',', - '>': '.', - '?': '/', - '|': '\\' - }, + var callbacks = _getMatches(character, _eventModifiers(e), e.type), + i, + do_not_reset = {}, + processed_sequence_callback = false; - /** - * this is a list of special strings you can use to map - * to modifier keys when you specify your keyboard shortcuts - * - * @type {Object} - */ - _SPECIAL_ALIASES = { - 'option': 'alt', - 'command': 'meta', - 'return': 'enter', - 'escape': 'esc' - }, + // loop through matching callbacks for this key event + for (i = 0; i < callbacks.length; ++i) { - /** - * variable to store the flipped version of _MAP from above - * needed to check if we should use keypress or not when no action - * is specified - * - * @type {Object|undefined} - */ - _REVERSE_MAP, + // fire for all sequence callbacks + // this is because if for example you have multiple sequences + // bound such as "g i" and "g t" they both need to fire the + // callback for matching g cause otherwise you can only ever + // match the first one + if (callbacks[i].seq) { + processed_sequence_callback = true; - /** - * a list of all the callbacks setup via Mousetrap.bind() - * - * @type {Object} - */ - _callbacks = {}, + // keep a list of which sequences were matches for later + do_not_reset[callbacks[i].seq] = 1; + _fireCallback(callbacks[i].callback, e); + continue; + } + + // if there were no sequence matches but we are still here + // that means this is a regular match so we should fire that + if (!processed_sequence_callback && !_inside_sequence) { + _fireCallback(callbacks[i].callback, e); + } + } + + // if you are inside of a sequence and the key you are pressing + // is not a modifier key then we should reset all sequences + // that were not matched by this key event + if (e.type == _inside_sequence && !_isModifier(character)) { + _resetSequences(do_not_reset); + } + } + + /** + * handles a keydown event + * + * @param {Event} e + * @returns void + */ + function _handleKey(e) { - /** - * direct map of string combinations to callbacks used for trigger() - * - * @type {Object} - */ - _direct_map = {}, + // normalize e.which for key events + // @see http://stackoverflow.com/questions/4285627/javascript-keycode-vs-charcode-utter-confusion + e.which = typeof e.which == "number" ? e.which : e.keyCode; - /** - * keeps track of what level each sequence is at since multiple - * sequences can start out with the same sequence - * - * @type {Object} - */ - _sequence_levels = {}, + var character = _characterFromEvent(e); - /** - * variable to store the setTimeout call - * - * @type {null|number} - */ - _reset_timer, + // no character found then stop + if (!character) { + return; + } - /** - * temporary state where we will ignore the next keyup - * - * @type {boolean|string} - */ - _ignore_next_keyup = false, + if (e.type == 'keyup' && _ignore_next_keyup == character) { + _ignore_next_keyup = false; + return; + } - /** - * are we currently inside of a sequence? - * type of action ("keyup" or "keydown" or "keypress") or false - * - * @type {boolean|string} - */ - _inside_sequence = false; + _handleCharacter(character, e); + } /** - * loop through the f keys, f1 to f19 and add them to the map - * programatically + * determines if the keycode specified is a modifier key or not + * + * @param {string} key + * @returns {boolean} */ - for (var i = 1; i < 20; ++i) { - _MAP[111 + i] = 'f' + i; + function _isModifier(key) { + return key == 'shift' || key == 'ctrl' || key == 'alt' || key == 'meta'; } /** - * loop through to map numbers on the numeric keypad + * called to set a 1 second timeout on the specified sequence + * + * this is so after each key press in the sequence you have 1 second + * to press the next key before you have to start over + * + * @returns void */ - for (i = 0; i <= 9; ++i) { - _MAP[i + 96] = i; + function _resetSequenceTimer() { + clearTimeout(_reset_timer); + _reset_timer = setTimeout(_resetSequences, 1000); } /** - * cross browser add event method + * reverses the map lookup so that we can look for specific keys + * to see what can and can't use keypress * - * @param {Element|HTMLDocument} object - * @param {string} type - * @param {Function} callback - * @returns void + * @return {Object} */ - function _addEvent(object, type, callback) { - if (object.addEventListener) { - return object.addEventListener(type, callback, false); - } + function _getReverseMap() { + if (!_REVERSE_MAP) { + _REVERSE_MAP = {}; + for (var key in _MAP) { - object.attachEvent('on' + type, callback); + // pull out the numeric keypad from here cause keypress should + // be able to detect the keys from the character + if (key > 95 && key < 112) { + continue; + } + + if (_MAP.hasOwnProperty(key)) { + _REVERSE_MAP[_MAP[key]] = key; + } + } + } + return _REVERSE_MAP; } /** - * takes the event and returns the key character + * picks the best action based on the key combination * - * @param {Event} e - * @return {string} + * @param {string} key - character for key + * @param {Array} modifiers + * @param {string=} action passed in */ - function _characterFromEvent(e) { - - // for keypress events we should return the character as is - if (e.type == 'keypress') { - return String.fromCharCode(e.which); - } + function _pickBestAction(key, modifiers, action) { - // for non keypress events the special maps are needed - if (_MAP[e.which]) { - return _MAP[e.which]; + // if no action was picked in we should try to pick the one + // that we think would work best for this key + if (!action) { + action = _getReverseMap()[key] ? 'keydown' : 'keypress'; } - if (_KEYCODE_MAP[e.which]) { - return _KEYCODE_MAP[e.which]; + // modifier keys don't work as expected with keypress, + // switch to keydown + if (action == 'keypress' && modifiers.length) { + action = 'keydown'; } - // if it is not in the special map - return String.fromCharCode(e.which).toLowerCase(); + return action; } /** - * should we stop this event before firing off callbacks + * binds a key sequence to an event * - * @param {Event} e - * @return {boolean} + * @param {string} combo - combo specified in bind call + * @param {Array} keys + * @param {Function} callback + * @param {string=} action + * @returns void */ - function _stop(e) { - var element = e.target || e.srcElement, - tag_name = element.tagName; + function _bindSequence(combo, keys, callback, action) { - // if the element has the class "mousetrap" then no need to stop - if ((' ' + element.className + ' ').indexOf(' mousetrap ') > -1) { - return false; + // start off by adding a sequence level record for this combination + // and setting the level to 0 + _sequence_levels[combo] = 0; + + // if there is no action pick the best one for the first key + // in the sequence + if (!action) { + action = _pickBestAction(keys[0], []); } - // stop for input, select, and textarea - return tag_name == 'INPUT' || tag_name == 'SELECT' || tag_name == 'TEXTAREA' || (element.contentEditable && element.contentEditable == 'true'); - } + /** + * callback to increase the sequence level for this sequence and reset + * all other sequences that were active + * + * @param {Event} e + * @returns void + */ + var _increaseSequence = function(e) { + _inside_sequence = action; + ++_sequence_levels[combo]; + _resetSequenceTimer(); + }, - /** - * checks if two arrays are equal - * - * @param {Array} modifiers1 - * @param {Array} modifiers2 - * @returns {boolean} - */ - function _modifiersMatch(modifiers1, modifiers2) { - return modifiers1.sort().join(',') === modifiers2.sort().join(','); + /** + * wraps the specified callback inside of another function in order + * to reset all sequence counters as soon as this sequence is done + * + * @param {Event} e + * @returns void + */ + _callbackAndReset = function(e) { + _fireCallback(callback, e); + + // we should ignore the next key up if the action is key down + // or keypress. this is so if you finish a sequence and + // release the key the final key will not trigger a keyup + if (action !== 'keyup') { + _ignore_next_keyup = _characterFromEvent(e); + } + + // weird race condition if a sequence ends with the key + // another sequence begins with + setTimeout(_resetSequences, 10); + }, + i; + + // loop through keys one at a time and bind the appropriate callback + // function. for any key leading up to the final one it should + // increase the sequence. after the final, it should reset all sequences + for (i = 0; i < keys.length; ++i) { + _bindSingle(keys[i], i < keys.length - 1 ? _increaseSequence : _callbackAndReset, action, combo, i); + } } /** - * resets all sequence counters except for the ones passed in + * binds a single keyboard combination * - * @param {Object} do_not_reset + * @param {string} combination + * @param {Function} callback + * @param {string=} action + * @param {string=} sequence_name - name of sequence if part of sequence + * @param {number=} level - what part of the sequence the command is * @returns void */ - function _resetSequences(do_not_reset) { - do_not_reset = do_not_reset || {}; + function _bindSingle(combination, callback, action, sequence_name, level) { - var active_sequences = false, - key; + // make sure multiple spaces in a row become a single space + combination = combination.replace(/\s+/g, ' '); - for (key in _sequence_levels) { - if (do_not_reset[key]) { - active_sequences = true; - continue; + var sequence = combination.split(' '), + i, + key, + keys, + modifiers = []; + + // if this pattern is a sequence of keys then run through this method + // to reprocess each pattern one key at a time + if (sequence.length > 1) { + return _bindSequence(combination, sequence, callback, action); + } + + // take the keys from this pattern and figure out what the actual + // pattern is all about + keys = combination === '+' ? ['+'] : combination.split('+'); + + for (i = 0; i < keys.length; ++i) { + key = keys[i]; + + // normalize key names + if (_SPECIAL_ALIASES[key]) { + key = _SPECIAL_ALIASES[key]; + } + + // if this is not a keypress event then we should + // be smart about using shift keys + // this will only work for US keyboards however + if (action && action != 'keypress' && _SHIFT_MAP[key]) { + key = _SHIFT_MAP[key]; + modifiers.push('shift'); + } + + // if this key is a modifier then add it to the list of modifiers + if (_isModifier(key)) { + modifiers.push(key); } - _sequence_levels[key] = 0; } - if (!active_sequences) { - _inside_sequence = false; + // depending on what the key combination is + // we will try to pick the best event for it + action = _pickBestAction(key, modifiers, action); + + // make sure to initialize array if this is the first time + // a callback is added for this key + if (!_callbacks[key]) { + _callbacks[key] = []; } + + // remove an existing match if there is one + _getMatches(key, modifiers, action, !sequence_name, combination); + + // add this call back to the array + // if it is a sequence put it at the beginning + // if not put it at the end + // + // this is important because the way these are processed expects + // the sequence ones to come first + _callbacks[key][sequence_name ? 'unshift' : 'push']({ + callback: callback, + modifiers: modifiers, + action: action, + seq: sequence_name, + level: level, + combo: combination + }); } /** - * finds all callbacks that match based on the keycode, modifiers, - * and action + * binds multiple combinations to the same callback * - * @param {string} character - * @param {Array} modifiers - * @param {string} action - * @param {boolean=} remove - should we remove any matches - * @param {string=} combination - * @returns {Array} + * @param {Array} combinations + * @param {Function} callback + * @param {string|undefined} action + * @returns void */ - function _getMatches(character, modifiers, action, remove, combination) { - var i, - callback, - matches = []; - - // if there are no events related to this keycode - if (!_callbacks[character]) { - return []; + function _bindMultiple(combinations, callback, action) { + for (var i = 0; i < combinations.length; ++i) { + _bindSingle(combinations[i], callback, action); } + } - // if a modifier key is coming up on its own we should allow it - if (action == 'keyup' && _isModifier(character)) { - modifiers = [character]; - } + // start! + _addEvent(document, 'keypress', _handleKey); + _addEvent(document, 'keydown', _handleKey); + _addEvent(document, 'keyup', _handleKey); - // loop through all callbacks for the key that was pressed - // and see if any of them match - for (i = 0; i < _callbacks[character].length; ++i) { - callback = _callbacks[character][i]; + var mousetrap = { - // if this is a sequence but it is not at the right level - // then move onto the next match - if (callback.seq && _sequence_levels[callback.seq] != callback.level) { - continue; - } + /** + * binds an event to mousetrap + * + * can be a single key, a combination of keys separated with +, + * a comma separated list of keys, an array of keys, or + * a sequence of keys separated by spaces + * + * be sure to list the modifier keys first to make sure that the + * correct key ends up getting bound (the last key in the pattern) + * + * @param {string|Array} keys + * @param {Function} callback + * @param {string=} action - 'keypress', 'keydown', or 'keyup' + * @returns void + */ + bind: function(keys, callback, action) { + _bindMultiple(keys instanceof Array ? keys : [keys], callback, action); + _direct_map[keys + ':' + action] = callback; + return this; + }, - // if the action we are looking for doesn't match the action we got - // then we should keep going - if (action != callback.action) { - continue; + /** + * unbinds an event to mousetrap + * + * the unbinding sets the callback function of the specified key combo + * to an empty function and deletes the corresponding key in the + * _direct_map dict. + * + * the keycombo+action has to be exactly the same as + * it was defined in the bind method + * + * TODO: actually remove this from the _callbacks dictionary instead + * of binding an empty function + * + * @param {string|Array} keys + * @param {string} action + * @returns void + */ + unbind: function(keys, action) { + if (_direct_map[keys + ':' + action]) { + delete _direct_map[keys + ':' + action]; + this.bind(keys, function() {}, action); } + return this; + }, - // if this is a keypress event that means that we need to only - // look at the character, otherwise check the modifiers as - // well - if (action == 'keypress' || _modifiersMatch(modifiers, callback.modifiers)) { - - // remove is used so if you change your mind and call bind a - // second time with a new function the first one is overwritten - if (remove && callback.combo == combination) { - _callbacks[character].splice(i, 1); - } + /** + * triggers an event that has already been bound + * + * @param {string} keys + * @param {string=} action + * @returns void + */ + trigger: function(keys, action) { + _direct_map[keys + ':' + action](); + return this; + }, - matches.push(callback); - } + /** + * resets the library back to its initial state. this is useful + * if you want to clear out the current keyboard shortcuts and bind + * new ones - for example if you switch to another page + * + * @returns void + */ + reset: function() { + _callbacks = {}; + _direct_map = {}; + return this; } + }; - return matches; - } + module.exports = mousetrap; - /** - * takes a key event and figures out what the modifiers are - * - * @param {Event} e - * @returns {Array} - */ - function _eventModifiers(e) { - var modifiers = []; - if (e.shiftKey) { - modifiers.push('shift'); - } - if (e.altKey) { - modifiers.push('alt'); - } +/***/ }, +/* 45 */ +/***/ function(module, exports, __webpack_require__) { - if (e.ctrlKey) { - modifiers.push('ctrl'); - } + var PhysicsMixin = __webpack_require__(49); + var ClusterMixin = __webpack_require__(50); + var SectorsMixin = __webpack_require__(51); + var SelectionMixin = __webpack_require__(52); + var ManipulationMixin = __webpack_require__(53); + var NavigationMixin = __webpack_require__(54); + var HierarchicalLayoutMixin = __webpack_require__(55); - if (e.metaKey) { - modifiers.push('meta'); - } + /** + * Load a mixin into the network object + * + * @param {Object} sourceVariable | this object has to contain functions. + * @private + */ + exports._loadMixin = function (sourceVariable) { + for (var mixinFunction in sourceVariable) { + if (sourceVariable.hasOwnProperty(mixinFunction)) { + this[mixinFunction] = sourceVariable[mixinFunction]; + } + } + }; - return modifiers; + + /** + * removes a mixin from the network object. + * + * @param {Object} sourceVariable | this object has to contain functions. + * @private + */ + exports._clearMixin = function (sourceVariable) { + for (var mixinFunction in sourceVariable) { + if (sourceVariable.hasOwnProperty(mixinFunction)) { + this[mixinFunction] = undefined; + } } + }; - /** - * actually calls the callback function - * - * if your callback function returns false this will use the jquery - * convention - prevent default and stop propogation on the event - * - * @param {Function} callback - * @param {Event} e - * @returns void - */ - function _fireCallback(callback, e) { - if (callback(e) === false) { - if (e.preventDefault) { - e.preventDefault(); - } - if (e.stopPropagation) { - e.stopPropagation(); - } + /** + * Mixin the physics system and initialize the parameters required. + * + * @private + */ + exports._loadPhysicsSystem = function () { + this._loadMixin(PhysicsMixin); + this._loadSelectedForceSolver(); + if (this.constants.configurePhysics == true) { + this._loadPhysicsConfiguration(); + } + }; + + + /** + * Mixin the cluster system and initialize the parameters required. + * + * @private + */ + exports._loadClusterSystem = function () { + this.clusterSession = 0; + this.hubThreshold = 5; + this._loadMixin(ClusterMixin); + }; + + + /** + * Mixin the sector system and initialize the parameters required + * + * @private + */ + exports._loadSectorSystem = function () { + this.sectors = {}; + this.activeSector = ["default"]; + this.sectors["active"] = {}; + this.sectors["active"]["default"] = {"nodes": {}, + "edges": {}, + "nodeIndices": [], + "formationScale": 1.0, + "drawingNode": undefined }; + this.sectors["frozen"] = {}; + this.sectors["support"] = {"nodes": {}, + "edges": {}, + "nodeIndices": [], + "formationScale": 1.0, + "drawingNode": undefined }; - e.returnValue = false; - e.cancelBubble = true; - } - } + this.nodeIndices = this.sectors["active"]["default"]["nodeIndices"]; // the node indices list is used to speed up the computation of the repulsion fields - /** - * handles a character key event - * - * @param {string} character - * @param {Event} e - * @returns void - */ - function _handleCharacter(character, e) { + this._loadMixin(SectorsMixin); + }; - // if this event should not happen stop here - if (_stop(e)) { - return; - } - var callbacks = _getMatches(character, _eventModifiers(e), e.type), - i, - do_not_reset = {}, - processed_sequence_callback = false; + /** + * Mixin the selection system and initialize the parameters required + * + * @private + */ + exports._loadSelectionSystem = function () { + this.selectionObj = {nodes: {}, edges: {}}; - // loop through matching callbacks for this key event - for (i = 0; i < callbacks.length; ++i) { + this._loadMixin(SelectionMixin); + }; - // fire for all sequence callbacks - // this is because if for example you have multiple sequences - // bound such as "g i" and "g t" they both need to fire the - // callback for matching g cause otherwise you can only ever - // match the first one - if (callbacks[i].seq) { - processed_sequence_callback = true; - // keep a list of which sequences were matches for later - do_not_reset[callbacks[i].seq] = 1; - _fireCallback(callbacks[i].callback, e); - continue; - } + /** + * Mixin the navigationUI (User Interface) system and initialize the parameters required + * + * @private + */ + exports._loadManipulationSystem = function () { + // reset global variables -- these are used by the selection of nodes and edges. + this.blockConnectingEdgeSelection = false; + this.forceAppendSelection = false; - // if there were no sequence matches but we are still here - // that means this is a regular match so we should fire that - if (!processed_sequence_callback && !_inside_sequence) { - _fireCallback(callbacks[i].callback, e); - } + if (this.constants.dataManipulation.enabled == true) { + // load the manipulator HTML elements. All styling done in css. + if (this.manipulationDiv === undefined) { + this.manipulationDiv = document.createElement('div'); + this.manipulationDiv.className = 'network-manipulationDiv'; + this.manipulationDiv.id = 'network-manipulationDiv'; + if (this.editMode == true) { + this.manipulationDiv.style.display = "block"; + } + else { + this.manipulationDiv.style.display = "none"; } + this.containerElement.insertBefore(this.manipulationDiv, this.frame); + } - // if you are inside of a sequence and the key you are pressing - // is not a modifier key then we should reset all sequences - // that were not matched by this key event - if (e.type == _inside_sequence && !_isModifier(character)) { - _resetSequences(do_not_reset); + if (this.editModeDiv === undefined) { + this.editModeDiv = document.createElement('div'); + this.editModeDiv.className = 'network-manipulation-editMode'; + this.editModeDiv.id = 'network-manipulation-editMode'; + if (this.editMode == true) { + this.editModeDiv.style.display = "none"; } - } + else { + this.editModeDiv.style.display = "block"; + } + this.containerElement.insertBefore(this.editModeDiv, this.frame); + } - /** - * handles a keydown event - * - * @param {Event} e - * @returns void - */ - function _handleKey(e) { + if (this.closeDiv === undefined) { + this.closeDiv = document.createElement('div'); + this.closeDiv.className = 'network-manipulation-closeDiv'; + this.closeDiv.id = 'network-manipulation-closeDiv'; + this.closeDiv.style.display = this.manipulationDiv.style.display; + this.containerElement.insertBefore(this.closeDiv, this.frame); + } - // normalize e.which for key events - // @see http://stackoverflow.com/questions/4285627/javascript-keycode-vs-charcode-utter-confusion - e.which = typeof e.which == "number" ? e.which : e.keyCode; + // load the manipulation functions + this._loadMixin(ManipulationMixin); - var character = _characterFromEvent(e); + // create the manipulator toolbar + this._createManipulatorBar(); + } + else { + if (this.manipulationDiv !== undefined) { + // removes all the bindings and overloads + this._createManipulatorBar(); + // remove the manipulation divs + this.containerElement.removeChild(this.manipulationDiv); + this.containerElement.removeChild(this.editModeDiv); + this.containerElement.removeChild(this.closeDiv); - // no character found then stop - if (!character) { - return; - } + this.manipulationDiv = undefined; + this.editModeDiv = undefined; + this.closeDiv = undefined; + // remove the mixin functions + this._clearMixin(ManipulationMixin); + } + } + }; - if (e.type == 'keyup' && _ignore_next_keyup == character) { - _ignore_next_keyup = false; - return; - } - _handleCharacter(character, e); - } + /** + * Mixin the navigation (User Interface) system and initialize the parameters required + * + * @private + */ + exports._loadNavigationControls = function () { + this._loadMixin(NavigationMixin); - /** - * determines if the keycode specified is a modifier key or not - * - * @param {string} key - * @returns {boolean} - */ - function _isModifier(key) { - return key == 'shift' || key == 'ctrl' || key == 'alt' || key == 'meta'; + // the clean function removes the button divs, this is done to remove the bindings. + this._cleanNavigation(); + if (this.constants.navigation.enabled == true) { + this._loadNavigationElements(); } + }; - /** - * called to set a 1 second timeout on the specified sequence - * - * this is so after each key press in the sequence you have 1 second - * to press the next key before you have to start over - * - * @returns void - */ - function _resetSequenceTimer() { - clearTimeout(_reset_timer); - _reset_timer = setTimeout(_resetSequences, 1000); - } - /** - * reverses the map lookup so that we can look for specific keys - * to see what can and can't use keypress - * - * @return {Object} - */ - function _getReverseMap() { - if (!_REVERSE_MAP) { - _REVERSE_MAP = {}; - for (var key in _MAP) { + /** + * Mixin the hierarchical layout system. + * + * @private + */ + exports._loadHierarchySystem = function () { + this._loadMixin(HierarchicalLayoutMixin); + }; - // pull out the numeric keypad from here cause keypress should - // be able to detect the keys from the character - if (key > 95 && key < 112) { - continue; - } - if (_MAP.hasOwnProperty(key)) { - _REVERSE_MAP[_MAP[key]] = key; - } - } - } - return _REVERSE_MAP; - } +/***/ }, +/* 46 */ +/***/ function(module, exports, __webpack_require__) { + + /** + * Canvas shapes used by Network + */ + if (typeof CanvasRenderingContext2D !== 'undefined') { /** - * picks the best action based on the key combination - * - * @param {string} key - character for key - * @param {Array} modifiers - * @param {string=} action passed in + * Draw a circle shape */ - function _pickBestAction(key, modifiers, action) { - - // if no action was picked in we should try to pick the one - // that we think would work best for this key - if (!action) { - action = _getReverseMap()[key] ? 'keydown' : 'keypress'; - } - - // modifier keys don't work as expected with keypress, - // switch to keydown - if (action == 'keypress' && modifiers.length) { - action = 'keydown'; - } + CanvasRenderingContext2D.prototype.circle = function(x, y, r) { + this.beginPath(); + this.arc(x, y, r, 0, 2*Math.PI, false); + }; - return action; - } + /** + * Draw a square shape + * @param {Number} x horizontal center + * @param {Number} y vertical center + * @param {Number} r size, width and height of the square + */ + CanvasRenderingContext2D.prototype.square = function(x, y, r) { + this.beginPath(); + this.rect(x - r, y - r, r * 2, r * 2); + }; /** - * binds a key sequence to an event - * - * @param {string} combo - combo specified in bind call - * @param {Array} keys - * @param {Function} callback - * @param {string=} action - * @returns void + * Draw a triangle shape + * @param {Number} x horizontal center + * @param {Number} y vertical center + * @param {Number} r radius, half the length of the sides of the triangle */ - function _bindSequence(combo, keys, callback, action) { + CanvasRenderingContext2D.prototype.triangle = function(x, y, r) { + // http://en.wikipedia.org/wiki/Equilateral_triangle + this.beginPath(); - // start off by adding a sequence level record for this combination - // and setting the level to 0 - _sequence_levels[combo] = 0; + var s = r * 2; + var s2 = s / 2; + var ir = Math.sqrt(3) / 6 * s; // radius of inner circle + var h = Math.sqrt(s * s - s2 * s2); // height - // if there is no action pick the best one for the first key - // in the sequence - if (!action) { - action = _pickBestAction(keys[0], []); - } + this.moveTo(x, y - (h - ir)); + this.lineTo(x + s2, y + ir); + this.lineTo(x - s2, y + ir); + this.lineTo(x, y - (h - ir)); + this.closePath(); + }; - /** - * callback to increase the sequence level for this sequence and reset - * all other sequences that were active - * - * @param {Event} e - * @returns void - */ - var _increaseSequence = function(e) { - _inside_sequence = action; - ++_sequence_levels[combo]; - _resetSequenceTimer(); - }, + /** + * Draw a triangle shape in downward orientation + * @param {Number} x horizontal center + * @param {Number} y vertical center + * @param {Number} r radius + */ + CanvasRenderingContext2D.prototype.triangleDown = function(x, y, r) { + // http://en.wikipedia.org/wiki/Equilateral_triangle + this.beginPath(); - /** - * wraps the specified callback inside of another function in order - * to reset all sequence counters as soon as this sequence is done - * - * @param {Event} e - * @returns void - */ - _callbackAndReset = function(e) { - _fireCallback(callback, e); + var s = r * 2; + var s2 = s / 2; + var ir = Math.sqrt(3) / 6 * s; // radius of inner circle + var h = Math.sqrt(s * s - s2 * s2); // height - // we should ignore the next key up if the action is key down - // or keypress. this is so if you finish a sequence and - // release the key the final key will not trigger a keyup - if (action !== 'keyup') { - _ignore_next_keyup = _characterFromEvent(e); - } + this.moveTo(x, y + (h - ir)); + this.lineTo(x + s2, y - ir); + this.lineTo(x - s2, y - ir); + this.lineTo(x, y + (h - ir)); + this.closePath(); + }; - // weird race condition if a sequence ends with the key - // another sequence begins with - setTimeout(_resetSequences, 10); - }, - i; + /** + * Draw a star shape, a star with 5 points + * @param {Number} x horizontal center + * @param {Number} y vertical center + * @param {Number} r radius, half the length of the sides of the triangle + */ + CanvasRenderingContext2D.prototype.star = function(x, y, r) { + // http://www.html5canvastutorials.com/labs/html5-canvas-star-spinner/ + this.beginPath(); - // loop through keys one at a time and bind the appropriate callback - // function. for any key leading up to the final one it should - // increase the sequence. after the final, it should reset all sequences - for (i = 0; i < keys.length; ++i) { - _bindSingle(keys[i], i < keys.length - 1 ? _increaseSequence : _callbackAndReset, action, combo, i); - } - } + for (var n = 0; n < 10; n++) { + var radius = (n % 2 === 0) ? r * 1.3 : r * 0.5; + this.lineTo( + x + radius * Math.sin(n * 2 * Math.PI / 10), + y - radius * Math.cos(n * 2 * Math.PI / 10) + ); + } + + this.closePath(); + }; /** - * binds a single keyboard combination - * - * @param {string} combination - * @param {Function} callback - * @param {string=} action - * @param {string=} sequence_name - name of sequence if part of sequence - * @param {number=} level - what part of the sequence the command is - * @returns void + * http://stackoverflow.com/questions/1255512/how-to-draw-a-rounded-rectangle-on-html-canvas */ - function _bindSingle(combination, callback, action, sequence_name, level) { - - // make sure multiple spaces in a row become a single space - combination = combination.replace(/\s+/g, ' '); + CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) { + var r2d = Math.PI/180; + if( w - ( 2 * r ) < 0 ) { r = ( w / 2 ); } //ensure that the radius isn't too large for x + if( h - ( 2 * r ) < 0 ) { r = ( h / 2 ); } //ensure that the radius isn't too large for y + this.beginPath(); + this.moveTo(x+r,y); + this.lineTo(x+w-r,y); + this.arc(x+w-r,y+r,r,r2d*270,r2d*360,false); + this.lineTo(x+w,y+h-r); + this.arc(x+w-r,y+h-r,r,0,r2d*90,false); + this.lineTo(x+r,y+h); + this.arc(x+r,y+h-r,r,r2d*90,r2d*180,false); + this.lineTo(x,y+r); + this.arc(x+r,y+r,r,r2d*180,r2d*270,false); + }; - var sequence = combination.split(' '), - i, - key, - keys, - modifiers = []; + /** + * http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas + */ + CanvasRenderingContext2D.prototype.ellipse = function(x, y, w, h) { + var kappa = .5522848, + ox = (w / 2) * kappa, // control point offset horizontal + oy = (h / 2) * kappa, // control point offset vertical + xe = x + w, // x-end + ye = y + h, // y-end + xm = x + w / 2, // x-middle + ym = y + h / 2; // y-middle - // if this pattern is a sequence of keys then run through this method - // to reprocess each pattern one key at a time - if (sequence.length > 1) { - return _bindSequence(combination, sequence, callback, action); - } + this.beginPath(); + this.moveTo(x, ym); + this.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); + this.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); + this.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); + this.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); + }; - // take the keys from this pattern and figure out what the actual - // pattern is all about - keys = combination === '+' ? ['+'] : combination.split('+'); - for (i = 0; i < keys.length; ++i) { - key = keys[i]; - // normalize key names - if (_SPECIAL_ALIASES[key]) { - key = _SPECIAL_ALIASES[key]; - } + /** + * http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas + */ + CanvasRenderingContext2D.prototype.database = function(x, y, w, h) { + var f = 1/3; + var wEllipse = w; + var hEllipse = h * f; - // if this is not a keypress event then we should - // be smart about using shift keys - // this will only work for US keyboards however - if (action && action != 'keypress' && _SHIFT_MAP[key]) { - key = _SHIFT_MAP[key]; - modifiers.push('shift'); - } + var kappa = .5522848, + ox = (wEllipse / 2) * kappa, // control point offset horizontal + oy = (hEllipse / 2) * kappa, // control point offset vertical + xe = x + wEllipse, // x-end + ye = y + hEllipse, // y-end + xm = x + wEllipse / 2, // x-middle + ym = y + hEllipse / 2, // y-middle + ymb = y + (h - hEllipse/2), // y-midlle, bottom ellipse + yeb = y + h; // y-end, bottom ellipse - // if this key is a modifier then add it to the list of modifiers - if (_isModifier(key)) { - modifiers.push(key); - } - } + this.beginPath(); + this.moveTo(xe, ym); - // depending on what the key combination is - // we will try to pick the best event for it - action = _pickBestAction(key, modifiers, action); + this.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); + this.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); - // make sure to initialize array if this is the first time - // a callback is added for this key - if (!_callbacks[key]) { - _callbacks[key] = []; - } + this.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); + this.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); - // remove an existing match if there is one - _getMatches(key, modifiers, action, !sequence_name, combination); + this.lineTo(xe, ymb); - // add this call back to the array - // if it is a sequence put it at the beginning - // if not put it at the end - // - // this is important because the way these are processed expects - // the sequence ones to come first - _callbacks[key][sequence_name ? 'unshift' : 'push']({ - callback: callback, - modifiers: modifiers, - action: action, - seq: sequence_name, - level: level, - combo: combination - }); - } + this.bezierCurveTo(xe, ymb + oy, xm + ox, yeb, xm, yeb); + this.bezierCurveTo(xm - ox, yeb, x, ymb + oy, x, ymb); - /** - * binds multiple combinations to the same callback - * - * @param {Array} combinations - * @param {Function} callback - * @param {string|undefined} action - * @returns void - */ - function _bindMultiple(combinations, callback, action) { - for (var i = 0; i < combinations.length; ++i) { - _bindSingle(combinations[i], callback, action); - } - } + this.lineTo(x, ym); + }; - // start! - _addEvent(document, 'keypress', _handleKey); - _addEvent(document, 'keydown', _handleKey); - _addEvent(document, 'keyup', _handleKey); - var mousetrap = { + /** + * Draw an arrow point (no line) + */ + CanvasRenderingContext2D.prototype.arrow = function(x, y, angle, length) { + // tail + var xt = x - length * Math.cos(angle); + var yt = y - length * Math.sin(angle); - /** - * binds an event to mousetrap - * - * can be a single key, a combination of keys separated with +, - * a comma separated list of keys, an array of keys, or - * a sequence of keys separated by spaces - * - * be sure to list the modifier keys first to make sure that the - * correct key ends up getting bound (the last key in the pattern) - * - * @param {string|Array} keys - * @param {Function} callback - * @param {string=} action - 'keypress', 'keydown', or 'keyup' - * @returns void - */ - bind: function(keys, callback, action) { - _bindMultiple(keys instanceof Array ? keys : [keys], callback, action); - _direct_map[keys + ':' + action] = callback; - return this; - }, + // inner tail + // TODO: allow to customize different shapes + var xi = x - length * 0.9 * Math.cos(angle); + var yi = y - length * 0.9 * Math.sin(angle); - /** - * unbinds an event to mousetrap - * - * the unbinding sets the callback function of the specified key combo - * to an empty function and deletes the corresponding key in the - * _direct_map dict. - * - * the keycombo+action has to be exactly the same as - * it was defined in the bind method - * - * TODO: actually remove this from the _callbacks dictionary instead - * of binding an empty function - * - * @param {string|Array} keys - * @param {string} action - * @returns void - */ - unbind: function(keys, action) { - if (_direct_map[keys + ':' + action]) { - delete _direct_map[keys + ':' + action]; - this.bind(keys, function() {}, action); - } - return this; - }, + // left + var xl = xt + length / 3 * Math.cos(angle + 0.5 * Math.PI); + var yl = yt + length / 3 * Math.sin(angle + 0.5 * Math.PI); - /** - * triggers an event that has already been bound - * - * @param {string} keys - * @param {string=} action - * @returns void - */ - trigger: function(keys, action) { - _direct_map[keys + ':' + action](); - return this; - }, + // right + var xr = xt + length / 3 * Math.cos(angle - 0.5 * Math.PI); + var yr = yt + length / 3 * Math.sin(angle - 0.5 * Math.PI); - /** - * resets the library back to its initial state. this is useful - * if you want to clear out the current keyboard shortcuts and bind - * new ones - for example if you switch to another page - * - * @returns void - */ - reset: function() { - _callbacks = {}; - _direct_map = {}; - return this; - } + this.beginPath(); + this.moveTo(x, y); + this.lineTo(xl, yl); + this.lineTo(xi, yi); + this.lineTo(xr, yr); + this.closePath(); }; - module.exports = mousetrap; + /** + * Sets up the dashedLine functionality for drawing + * Original code came from http://stackoverflow.com/questions/4576724/dotted-stroke-in-canvas + * @author David Jordan + * @date 2012-08-08 + */ + CanvasRenderingContext2D.prototype.dashedLine = function(x,y,x2,y2,dashArray){ + if (!dashArray) dashArray=[10,5]; + if (dashLength==0) dashLength = 0.001; // Hack for Safari + var dashCount = dashArray.length; + this.moveTo(x, y); + var dx = (x2-x), dy = (y2-y); + var slope = dy/dx; + var distRemaining = Math.sqrt( dx*dx + dy*dy ); + var dashIndex=0, draw=true; + while (distRemaining>=0.1){ + var dashLength = dashArray[dashIndex++%dashCount]; + if (dashLength > distRemaining) dashLength = distRemaining; + var xStep = Math.sqrt( dashLength*dashLength / (1 + slope*slope) ); + if (dx<0) xStep = -xStep; + x += xStep; + y += slope*xStep; + this[draw ? 'lineTo' : 'moveTo'](x,y); + distRemaining -= dashLength; + draw = !draw; + } + }; + // TODO: add diamond shape + } /***/ }, -/* 46 */ +/* 47 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_RESULT__;/* WEBPACK VAR INJECTION */(function(global, module) {//! moment.js @@ -22594,7 +22681,7 @@ return /******/ (function(modules) { // webpackBootstrap get = function (k) { if (!languages[k] && hasModule) { try { - __webpack_require__(55)("./" + k); + __webpack_require__(56)("./" + k); } catch (e) { } } return languages[k]; @@ -24333,10 +24420,10 @@ return /******/ (function(modules) { // webpackBootstrap } }).call(this); - /* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }()), __webpack_require__(59)(module))) + /* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }()), __webpack_require__(57)(module))) /***/ }, -/* 47 */ +/* 48 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_RESULT__;/*! Hammer.JS - v1.1.3 - 2014-05-20 @@ -26503,275 +26590,238 @@ return /******/ (function(modules) { // webpackBootstrap })(window); /***/ }, -/* 48 */ +/* 49 */ /***/ function(module, exports, __webpack_require__) { - /** - * Creation of the ClusterMixin var. - * - * This contains all the functions the Network object can use to employ clustering - */ - - /** - * This is only called in the constructor of the network object - * - */ - exports.startWithClustering = function() { - // cluster if the data set is big - this.clusterToFit(this.constants.clustering.initialMaxNodes, true); - - // updates the lables after clustering - this.updateLabels(); - - // this is called here because if clusterin is disabled, the start and stabilize are called in - // the setData function. - if (this.stabilize) { - this._stabilize(); - } - this.start(); - }; - - /** - * This function clusters until the initialMaxNodes has been reached - * - * @param {Number} maxNumberOfNodes - * @param {Boolean} reposition - */ - exports.clusterToFit = function(maxNumberOfNodes, reposition) { - var numberOfNodes = this.nodeIndices.length; - - var maxLevels = 50; - var level = 0; - - // we first cluster the hubs, then we pull in the outliers, repeat - while (numberOfNodes > maxNumberOfNodes && level < maxLevels) { - if (level % 3 == 0) { - this.forceAggregateHubs(true); - this.normalizeClusterLevels(); - } - else { - this.increaseClusterLevel(); // this also includes a cluster normalization - } - - numberOfNodes = this.nodeIndices.length; - level += 1; - } - - // after the clustering we reposition the nodes to reduce the initial chaos - if (level > 0 && reposition == true) { - this.repositionNodes(); - } - this._updateCalculationNodes(); - }; + var util = __webpack_require__(1); + var RepulsionMixin = __webpack_require__(58); + var HierarchialRepulsionMixin = __webpack_require__(59); + var BarnesHutMixin = __webpack_require__(60); /** - * This function can be called to open up a specific cluster. It is only called by - * It will unpack the cluster back one level. + * Toggling barnes Hut calculation on and off. * - * @param node | Node object: cluster to open. - */ - exports.openCluster = function(node) { - var isMovingBeforeClustering = this.moving; - if (node.clusterSize > this.constants.clustering.sectorThreshold && this._nodeInActiveArea(node) && - !(this._sector() == "default" && this.nodeIndices.length == 1)) { - // this loads a new sector, loads the nodes and edges and nodeIndices of it. - this._addSector(node); - var level = 0; - - // we decluster until we reach a decent number of nodes - while ((this.nodeIndices.length < this.constants.clustering.initialMaxNodes) && (level < 10)) { - this.decreaseClusterLevel(); - level += 1; - } - - } - else { - this._expandClusterNode(node,false,true); - - // update the index list, dynamic edges and labels - this._updateNodeIndexList(); - this._updateDynamicEdges(); - this._updateCalculationNodes(); - this.updateLabels(); - } - - // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded - if (this.moving != isMovingBeforeClustering) { - this.start(); - } - }; - - - /** - * This calls the updateClustes with default arguments - */ - exports.updateClustersDefault = function() { - if (this.constants.clustering.enabled == true) { - this.updateClusters(0,false,false); - } - }; - - - /** - * This function can be called to increase the cluster level. This means that the nodes with only one edge connection will - * be clustered with their connected node. This can be repeated as many times as needed. - * This can be called externally (by a keybind for instance) to reduce the complexity of big datasets. - */ - exports.increaseClusterLevel = function() { - this.updateClusters(-1,false,true); - }; - - - /** - * This function can be called to decrease the cluster level. This means that the nodes with only one edge connection will - * be unpacked if they are a cluster. This can be repeated as many times as needed. - * This can be called externally (by a key-bind for instance) to look into clusters without zooming. - */ - exports.decreaseClusterLevel = function() { - this.updateClusters(1,false,true); + * @private + */ + exports._toggleBarnesHut = function () { + this.constants.physics.barnesHut.enabled = !this.constants.physics.barnesHut.enabled; + this._loadSelectedForceSolver(); + this.moving = true; + this.start(); }; /** - * This is the main clustering function. It clusters and declusters on zoom or forced - * This function clusters on zoom, it can be called with a predefined zoom direction - * If out, check if we can form clusters, if in, check if we can open clusters. - * This function is only called from _zoom() - * - * @param {Number} zoomDirection | -1 / 0 / +1 for zoomOut / determineByZoom / zoomIn - * @param {Boolean} recursive | enabled or disable recursive calling of the opening of clusters - * @param {Boolean} force | enabled or disable forcing - * @param {Boolean} doNotStart | if true do not call start + * This loads the node force solver based on the barnes hut or repulsion algorithm * + * @private */ - exports.updateClusters = function(zoomDirection,recursive,force,doNotStart) { - var isMovingBeforeClustering = this.moving; - var amountOfNodes = this.nodeIndices.length; + exports._loadSelectedForceSolver = function () { + // this overloads the this._calculateNodeForces + if (this.constants.physics.barnesHut.enabled == true) { + this._clearMixin(RepulsionMixin); + this._clearMixin(HierarchialRepulsionMixin); - // on zoom out collapse the sector if the scale is at the level the sector was made - if (this.previousScale > this.scale && zoomDirection == 0) { - this._collapseSector(); - } + this.constants.physics.centralGravity = this.constants.physics.barnesHut.centralGravity; + this.constants.physics.springLength = this.constants.physics.barnesHut.springLength; + this.constants.physics.springConstant = this.constants.physics.barnesHut.springConstant; + this.constants.physics.damping = this.constants.physics.barnesHut.damping; - // check if we zoom in or out - if (this.previousScale > this.scale || zoomDirection == -1) { // zoom out - // forming clusters when forced pulls outliers in. When not forced, the edge length of the - // outer nodes determines if it is being clustered - this._formClusters(force); - } - else if (this.previousScale < this.scale || zoomDirection == 1) { // zoom in - if (force == true) { - // _openClusters checks for each node if the formationScale of the cluster is smaller than - // the current scale and if so, declusters. When forced, all clusters are reduced by one step - this._openClusters(recursive,force); - } - else { - // if a cluster takes up a set percentage of the active window - this._openClustersBySize(); - } + this._loadMixin(BarnesHutMixin); } - this._updateNodeIndexList(); + else if (this.constants.physics.hierarchicalRepulsion.enabled == true) { + this._clearMixin(BarnesHutMixin); + this._clearMixin(RepulsionMixin); - // if a cluster was NOT formed and the user zoomed out, we try clustering by hubs - if (this.nodeIndices.length == amountOfNodes && (this.previousScale > this.scale || zoomDirection == -1)) { - this._aggregateHubs(force); - this._updateNodeIndexList(); - } + this.constants.physics.centralGravity = this.constants.physics.hierarchicalRepulsion.centralGravity; + this.constants.physics.springLength = this.constants.physics.hierarchicalRepulsion.springLength; + this.constants.physics.springConstant = this.constants.physics.hierarchicalRepulsion.springConstant; + this.constants.physics.damping = this.constants.physics.hierarchicalRepulsion.damping; - // we now reduce chains. - if (this.previousScale > this.scale || zoomDirection == -1) { // zoom out - this.handleChains(); - this._updateNodeIndexList(); + this._loadMixin(HierarchialRepulsionMixin); } + else { + this._clearMixin(BarnesHutMixin); + this._clearMixin(HierarchialRepulsionMixin); + this.barnesHutTree = undefined; - this.previousScale = this.scale; - - // rest of the update the index list, dynamic edges and labels - this._updateDynamicEdges(); - this.updateLabels(); + this.constants.physics.centralGravity = this.constants.physics.repulsion.centralGravity; + this.constants.physics.springLength = this.constants.physics.repulsion.springLength; + this.constants.physics.springConstant = this.constants.physics.repulsion.springConstant; + this.constants.physics.damping = this.constants.physics.repulsion.damping; - // if a cluster was formed, we increase the clusterSession - if (this.nodeIndices.length < amountOfNodes) { // this means a clustering operation has taken place - this.clusterSession += 1; - // if clusters have been made, we normalize the cluster level - this.normalizeClusterLevels(); + this._loadMixin(RepulsionMixin); } + }; - if (doNotStart == false || doNotStart === undefined) { - // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded - if (this.moving != isMovingBeforeClustering) { - this.start(); - } + /** + * Before calculating the forces, we check if we need to cluster to keep up performance and we check + * if there is more than one node. If it is just one node, we dont calculate anything. + * + * @private + */ + exports._initializeForceCalculation = function () { + // stop calculation if there is only one node + if (this.nodeIndices.length == 1) { + this.nodes[this.nodeIndices[0]]._setForce(0, 0); } + else { + // if there are too many nodes on screen, we cluster without repositioning + if (this.nodeIndices.length > this.constants.clustering.clusterThreshold && this.constants.clustering.enabled == true) { + this.clusterToFit(this.constants.clustering.reduceToNodes, false); + } - this._updateCalculationNodes(); + // we now start the force calculation + this._calculateForces(); + } }; + /** - * This function handles the chains. It is called on every updateClusters(). + * Calculate the external forces acting on the nodes + * Forces are caused by: edges, repulsing forces between nodes, gravity + * @private */ - exports.handleChains = function() { - // after clustering we check how many chains there are - var chainPercentage = this._getChainFraction(); - if (chainPercentage > this.constants.clustering.chainThreshold) { - this._reduceAmountOfChains(1 - this.constants.clustering.chainThreshold / chainPercentage) + exports._calculateForces = function () { + // Gravity is required to keep separated groups from floating off + // the forces are reset to zero in this loop by using _setForce instead + // of _addForce + + this._calculateGravitationalForces(); + this._calculateNodeForces(); + if (this.constants.physics.springConstant > 0) { + if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { + this._calculateSpringForcesWithSupport(); + } + else { + if (this.constants.physics.hierarchicalRepulsion.enabled == true) { + this._calculateHierarchicalSpringForces(); + } + else { + this._calculateSpringForces(); + } + } } }; + /** - * this functions starts clustering by hubs - * The minimum hub threshold is set globally + * Smooth curves are created by adding invisible nodes in the center of the edges. These nodes are also + * handled in the calculateForces function. We then use a quadratic curve with the center node as control. + * This function joins the datanodes and invisible (called support) nodes into one object. + * We do this so we do not contaminate this.nodes with the support nodes. * * @private */ - exports._aggregateHubs = function(force) { - this._getHubSize(); - this._formClustersByHub(force,false); + exports._updateCalculationNodes = function () { + if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { + this.calculationNodes = {}; + this.calculationNodeIndices = []; + + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + this.calculationNodes[nodeId] = this.nodes[nodeId]; + } + } + var supportNodes = this.sectors['support']['nodes']; + for (var supportNodeId in supportNodes) { + if (supportNodes.hasOwnProperty(supportNodeId)) { + if (this.edges.hasOwnProperty(supportNodes[supportNodeId].parentEdgeId)) { + this.calculationNodes[supportNodeId] = supportNodes[supportNodeId]; + } + else { + supportNodes[supportNodeId]._setForce(0, 0); + } + } + } + + for (var idx in this.calculationNodes) { + if (this.calculationNodes.hasOwnProperty(idx)) { + this.calculationNodeIndices.push(idx); + } + } + } + else { + this.calculationNodes = this.nodes; + this.calculationNodeIndices = this.nodeIndices; + } }; /** - * This function is fired by keypress. It forces hubs to form. + * this function applies the central gravity effect to keep groups from floating off * + * @private */ - exports.forceAggregateHubs = function(doNotStart) { - var isMovingBeforeClustering = this.moving; - var amountOfNodes = this.nodeIndices.length; - - this._aggregateHubs(true); - - // update the index list, dynamic edges and labels - this._updateNodeIndexList(); - this._updateDynamicEdges(); - this.updateLabels(); + exports._calculateGravitationalForces = function () { + var dx, dy, distance, node, i; + var nodes = this.calculationNodes; + var gravity = this.constants.physics.centralGravity; + var gravityForce = 0; - // if a cluster was formed, we increase the clusterSession - if (this.nodeIndices.length != amountOfNodes) { - this.clusterSession += 1; - } + for (i = 0; i < this.calculationNodeIndices.length; i++) { + node = nodes[this.calculationNodeIndices[i]]; + node.damping = this.constants.physics.damping; // possibly add function to alter damping properties of clusters. + // gravity does not apply when we are in a pocket sector + if (this._sector() == "default" && gravity != 0) { + dx = -node.x; + dy = -node.y; + distance = Math.sqrt(dx * dx + dy * dy); - if (doNotStart == false || doNotStart === undefined) { - // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded - if (this.moving != isMovingBeforeClustering) { - this.start(); + gravityForce = (distance == 0) ? 0 : (gravity / distance); + node.fx = dx * gravityForce; + node.fy = dy * gravityForce; + } + else { + node.fx = 0; + node.fy = 0; } } }; + + + /** - * If a cluster takes up more than a set percentage of the screen, open the cluster + * this function calculates the effects of the springs in the case of unsmooth curves. * * @private */ - exports._openClustersBySize = function() { - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - var node = this.nodes[nodeId]; - if (node.inView() == true) { - if ((node.width*this.scale > this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientWidth) || - (node.height*this.scale > this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientHeight)) { - this.openCluster(node); + exports._calculateSpringForces = function () { + var edgeLength, edge, edgeId; + var dx, dy, fx, fy, springForce, distance; + var edges = this.edges; + + // forces caused by the edges, modelled as springs + for (edgeId in edges) { + if (edges.hasOwnProperty(edgeId)) { + edge = edges[edgeId]; + if (edge.connected) { + // only calculate forces if nodes are in the same sector + if (this.nodes.hasOwnProperty(edge.toId) && this.nodes.hasOwnProperty(edge.fromId)) { + edgeLength = edge.customLength ? edge.length : this.constants.physics.springLength; + // this implies that the edges between big clusters are longer + edgeLength += (edge.to.clusterSize + edge.from.clusterSize - 2) * this.constants.clustering.edgeGrowth; + + dx = (edge.from.x - edge.to.x); + dy = (edge.from.y - edge.to.y); + distance = Math.sqrt(dx * dx + dy * dy); + + if (distance == 0) { + distance = 0.01; + } + + // the 1/distance is so the fx and fy can be calculated without sine or cosine. + springForce = this.constants.physics.springConstant * (edgeLength - distance) / distance; + + fx = dx * springForce; + fy = dy * springForce; + + edge.from.fx += fx; + edge.from.fy += fy; + edge.to.fx -= fx; + edge.to.fy -= fy; } } } @@ -26779,59 +26829,37 @@ return /******/ (function(modules) { // webpackBootstrap }; - /** - * This function loops over all nodes in the nodeIndices list. For each node it checks if it is a cluster and if it - * has to be opened based on the current zoom level. - * - * @private - */ - exports._openClusters = function(recursive,force) { - for (var i = 0; i < this.nodeIndices.length; i++) { - var node = this.nodes[this.nodeIndices[i]]; - this._expandClusterNode(node,recursive,force); - this._updateCalculationNodes(); - } - }; + /** - * This function checks if a node has to be opened. This is done by checking the zoom level. - * If the node contains child nodes, this function is recursively called on the child nodes as well. - * This recursive behaviour is optional and can be set by the recursive argument. + * This function calculates the springforces on the nodes, accounting for the support nodes. * - * @param {Node} parentNode | to check for cluster and expand - * @param {Boolean} recursive | enabled or disable recursive calling - * @param {Boolean} force | enabled or disable forcing - * @param {Boolean} [openAll] | This will recursively force all nodes in the parent to be released * @private */ - exports._expandClusterNode = function(parentNode, recursive, force, openAll) { - // first check if node is a cluster - if (parentNode.clusterSize > 1) { - // this means that on a double tap event or a zoom event, the cluster fully unpacks if it is smaller than 20 - if (parentNode.clusterSize < this.constants.clustering.sectorThreshold) { - openAll = true; - } - recursive = openAll ? true : recursive; + exports._calculateSpringForcesWithSupport = function () { + var edgeLength, edge, edgeId, combinedClusterSize; + var edges = this.edges; - // if the last child has been added on a smaller scale than current scale decluster - if (parentNode.formationScale < this.scale || force == true) { - // we will check if any of the contained child nodes should be removed from the cluster - for (var containedNodeId in parentNode.containedNodes) { - if (parentNode.containedNodes.hasOwnProperty(containedNodeId)) { - var childNode = parentNode.containedNodes[containedNodeId]; + // forces caused by the edges, modelled as springs + for (edgeId in edges) { + if (edges.hasOwnProperty(edgeId)) { + edge = edges[edgeId]; + if (edge.connected) { + // only calculate forces if nodes are in the same sector + if (this.nodes.hasOwnProperty(edge.toId) && this.nodes.hasOwnProperty(edge.fromId)) { + if (edge.via != null) { + var node1 = edge.to; + var node2 = edge.via; + var node3 = edge.from; - // force expand will expand the largest cluster size clusters. Since we cluster from outside in, we assume that - // the largest cluster is the one that comes from outside - if (force == true) { - if (childNode.clusterSession == parentNode.clusterSessions[parentNode.clusterSessions.length-1] - || openAll) { - this._expelChildFromParent(parentNode,containedNodeId,recursive,force,openAll); - } - } - else { - if (this._nodeInActiveArea(parentNode)) { - this._expelChildFromParent(parentNode,containedNodeId,recursive,force,openAll); - } + edgeLength = edge.customLength ? edge.length : this.constants.physics.springLength; + + combinedClusterSize = node1.clusterSize + node3.clusterSize - 2; + + // this implies that the edges between big clusters are longer + edgeLength += combinedClusterSize * this.constants.clustering.edgeGrowth; + this._calculateSpringForce(node1, node2, 0.5 * edgeLength); + this._calculateSpringForce(node2, node3, 0.5 * edgeLength); } } } @@ -26839,785 +26867,773 @@ return /******/ (function(modules) { // webpackBootstrap } }; + /** - * ONLY CALLED FROM _expandClusterNode - * - * This function will expel a child_node from a parent_node. This is to de-cluster the node. This function will remove - * the child node from the parent contained_node object and put it back into the global nodes object. - * The same holds for the edge that was connected to the child node. It is moved back into the global edges object. + * This is the code actually performing the calculation for the function above. It is split out to avoid repetition. * - * @param {Node} parentNode | the parent node - * @param {String} containedNodeId | child_node id as it is contained in the containedNodes object of the parent node - * @param {Boolean} recursive | This will also check if the child needs to be expanded. - * With force and recursive both true, the entire cluster is unpacked - * @param {Boolean} force | This will disregard the zoom level and will expel this child from the parent - * @param {Boolean} openAll | This will recursively force all nodes in the parent to be released + * @param node1 + * @param node2 + * @param edgeLength * @private */ - exports._expelChildFromParent = function(parentNode, containedNodeId, recursive, force, openAll) { - var childNode = parentNode.containedNodes[containedNodeId]; + exports._calculateSpringForce = function (node1, node2, edgeLength) { + var dx, dy, fx, fy, springForce, distance; - // if child node has been added on smaller scale than current, kick out - if (childNode.formationScale < this.scale || force == true) { - // unselect all selected items - this._unselectAll(); + dx = (node1.x - node2.x); + dy = (node1.y - node2.y); + distance = Math.sqrt(dx * dx + dy * dy); - // put the child node back in the global nodes object - this.nodes[containedNodeId] = childNode; + if (distance == 0) { + distance = 0.01; + } - // release the contained edges from this childNode back into the global edges - this._releaseContainedEdges(parentNode,childNode); + // the 1/distance is so the fx and fy can be calculated without sine or cosine. + springForce = this.constants.physics.springConstant * (edgeLength - distance) / distance; - // reconnect rerouted edges to the childNode - this._connectEdgeBackToChild(parentNode,childNode); + fx = dx * springForce; + fy = dy * springForce; - // validate all edges in dynamicEdges - this._validateEdges(parentNode); + node1.fx += fx; + node1.fy += fy; + node2.fx -= fx; + node2.fy -= fy; + }; - // undo the changes from the clustering operation on the parent node - parentNode.mass -= childNode.mass; - parentNode.clusterSize -= childNode.clusterSize; - parentNode.fontSize = Math.min(this.constants.clustering.maxFontSize, this.constants.nodes.fontSize + this.constants.clustering.fontSizeMultiplier*parentNode.clusterSize); - parentNode.dynamicEdgesLength = parentNode.dynamicEdges.length; - // place the child node near the parent, not at the exact same location to avoid chaos in the system - childNode.x = parentNode.x + parentNode.growthIndicator * (0.5 - Math.random()); - childNode.y = parentNode.y + parentNode.growthIndicator * (0.5 - Math.random()); + /** + * Load the HTML for the physics config and bind it + * @private + */ + exports._loadPhysicsConfiguration = function () { + if (this.physicsConfiguration === undefined) { + this.backupConstants = {}; + util.deepExtend(this.backupConstants,this.constants); + + var hierarchicalLayoutDirections = ["LR", "RL", "UD", "DU"]; + this.physicsConfiguration = document.createElement('div'); + this.physicsConfiguration.className = "PhysicsConfiguration"; + this.physicsConfiguration.innerHTML = '' + + '' + + '' + + '' + + '' + + '' + + '' + + '
Simulation Mode:
Barnes HutRepulsionHierarchical
' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '
Options:
' + this.containerElement.parentElement.insertBefore(this.physicsConfiguration, this.containerElement); + this.optionsDiv = document.createElement("div"); + this.optionsDiv.style.fontSize = "14px"; + this.optionsDiv.style.fontFamily = "verdana"; + this.containerElement.parentElement.insertBefore(this.optionsDiv, this.containerElement); + + var rangeElement; + rangeElement = document.getElementById('graph_BH_gc'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_gc', -1, "physics_barnesHut_gravitationalConstant"); + rangeElement = document.getElementById('graph_BH_cg'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_cg', 1, "physics_centralGravity"); + rangeElement = document.getElementById('graph_BH_sc'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_sc', 1, "physics_springConstant"); + rangeElement = document.getElementById('graph_BH_sl'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_sl', 1, "physics_springLength"); + rangeElement = document.getElementById('graph_BH_damp'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_damp', 1, "physics_damping"); + + rangeElement = document.getElementById('graph_R_nd'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_nd', 1, "physics_repulsion_nodeDistance"); + rangeElement = document.getElementById('graph_R_cg'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_cg', 1, "physics_centralGravity"); + rangeElement = document.getElementById('graph_R_sc'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_sc', 1, "physics_springConstant"); + rangeElement = document.getElementById('graph_R_sl'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_sl', 1, "physics_springLength"); + rangeElement = document.getElementById('graph_R_damp'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_damp', 1, "physics_damping"); - // remove node from the list - delete parentNode.containedNodes[containedNodeId]; + rangeElement = document.getElementById('graph_H_nd'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_nd', 1, "physics_hierarchicalRepulsion_nodeDistance"); + rangeElement = document.getElementById('graph_H_cg'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_cg', 1, "physics_centralGravity"); + rangeElement = document.getElementById('graph_H_sc'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_sc', 1, "physics_springConstant"); + rangeElement = document.getElementById('graph_H_sl'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_sl', 1, "physics_springLength"); + rangeElement = document.getElementById('graph_H_damp'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_damp', 1, "physics_damping"); + rangeElement = document.getElementById('graph_H_direction'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_direction', hierarchicalLayoutDirections, "hierarchicalLayout_direction"); + rangeElement = document.getElementById('graph_H_levsep'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_levsep', 1, "hierarchicalLayout_levelSeparation"); + rangeElement = document.getElementById('graph_H_nspac'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_nspac', 1, "hierarchicalLayout_nodeSpacing"); - // check if there are other childs with this clusterSession in the parent. - var othersPresent = false; - for (var childNodeId in parentNode.containedNodes) { - if (parentNode.containedNodes.hasOwnProperty(childNodeId)) { - if (parentNode.containedNodes[childNodeId].clusterSession == childNode.clusterSession) { - othersPresent = true; - break; - } - } + var radioButton1 = document.getElementById("graph_physicsMethod1"); + var radioButton2 = document.getElementById("graph_physicsMethod2"); + var radioButton3 = document.getElementById("graph_physicsMethod3"); + radioButton2.checked = true; + if (this.constants.physics.barnesHut.enabled) { + radioButton1.checked = true; } - // if there are no others, remove the cluster session from the list - if (othersPresent == false) { - parentNode.clusterSessions.pop(); + if (this.constants.hierarchicalLayout.enabled) { + radioButton3.checked = true; } - this._repositionBezierNodes(childNode); - // this._repositionBezierNodes(parentNode); + var graph_toggleSmooth = document.getElementById("graph_toggleSmooth"); + var graph_repositionNodes = document.getElementById("graph_repositionNodes"); + var graph_generateOptions = document.getElementById("graph_generateOptions"); - // remove the clusterSession from the child node - childNode.clusterSession = 0; + graph_toggleSmooth.onclick = graphToggleSmoothCurves.bind(this); + graph_repositionNodes.onclick = graphRepositionNodes.bind(this); + graph_generateOptions.onclick = graphGenerateOptions.bind(this); + if (this.constants.smoothCurves == true && this.constants.dynamicSmoothCurves == false) { + graph_toggleSmooth.style.background = "#A4FF56"; + } + else { + graph_toggleSmooth.style.background = "#FF8532"; + } - // recalculate the size of the node on the next time the node is rendered - parentNode.clearSizeCache(); - // restart the simulation to reorganise all nodes - this.moving = true; - } + switchConfigurations.apply(this); - // check if a further expansion step is possible if recursivity is enabled - if (recursive == true) { - this._expandClusterNode(childNode,recursive,force,openAll); + radioButton1.onchange = switchConfigurations.bind(this); + radioButton2.onchange = switchConfigurations.bind(this); + radioButton3.onchange = switchConfigurations.bind(this); } }; - /** - * position the bezier nodes at the center of the edges + * This overwrites the this.constants. * - * @param node + * @param constantsVariableName + * @param value * @private */ - exports._repositionBezierNodes = function(node) { - for (var i = 0; i < node.dynamicEdges.length; i++) { - node.dynamicEdges[i].positionBezierNode(); + exports._overWriteGraphConstants = function (constantsVariableName, value) { + var nameArray = constantsVariableName.split("_"); + if (nameArray.length == 1) { + this.constants[nameArray[0]] = value; + } + else if (nameArray.length == 2) { + this.constants[nameArray[0]][nameArray[1]] = value; + } + else if (nameArray.length == 3) { + this.constants[nameArray[0]][nameArray[1]][nameArray[2]] = value; } }; /** - * This function checks if any nodes at the end of their trees have edges below a threshold length - * This function is called only from updateClusters() - * forceLevelCollapse ignores the length of the edge and collapses one level - * This means that a node with only one edge will be clustered with its connected node + * this function is bound to the toggle smooth curves button. That is also why it is not in the prototype. + */ + function graphToggleSmoothCurves () { + this.constants.smoothCurves.enabled = !this.constants.smoothCurves.enabled; + var graph_toggleSmooth = document.getElementById("graph_toggleSmooth"); + if (this.constants.smoothCurves.enabled == true) {graph_toggleSmooth.style.background = "#A4FF56";} + else {graph_toggleSmooth.style.background = "#FF8532";} + + this._configureSmoothCurves(false); + } + + /** + * this function is used to scramble the nodes * - * @private - * @param {Boolean} force */ - exports._formClusters = function(force) { - if (force == false) { - this._formClustersByZoom(); + function graphRepositionNodes () { + for (var nodeId in this.calculationNodes) { + if (this.calculationNodes.hasOwnProperty(nodeId)) { + this.calculationNodes[nodeId].vx = 0; this.calculationNodes[nodeId].vy = 0; + this.calculationNodes[nodeId].fx = 0; this.calculationNodes[nodeId].fy = 0; + } + } + if (this.constants.hierarchicalLayout.enabled == true) { + this._setupHierarchicalLayout(); + showValueOfRange.call(this, 'graph_H_nd', 1, "physics_hierarchicalRepulsion_nodeDistance"); + showValueOfRange.call(this, 'graph_H_cg', 1, "physics_centralGravity"); + showValueOfRange.call(this, 'graph_H_sc', 1, "physics_springConstant"); + showValueOfRange.call(this, 'graph_H_sl', 1, "physics_springLength"); + showValueOfRange.call(this, 'graph_H_damp', 1, "physics_damping"); } else { - this._forceClustersByZoom(); + this.repositionNodes(); } - }; - + this.moving = true; + this.start(); + } /** - * This function handles the clustering by zooming out, this is based on a minimum edge distance - * - * @private + * this is used to generate an options file from the playing with physics system. */ - exports._formClustersByZoom = function() { - var dx,dy,length, - minLength = this.constants.clustering.clusterEdgeThreshold/this.scale; - - // check if any edges are shorter than minLength and start the clustering - // the clustering favours the node with the larger mass - for (var edgeId in this.edges) { - if (this.edges.hasOwnProperty(edgeId)) { - var edge = this.edges[edgeId]; - if (edge.connected) { - if (edge.toId != edge.fromId) { - dx = (edge.to.x - edge.from.x); - dy = (edge.to.y - edge.from.y); - length = Math.sqrt(dx * dx + dy * dy); - - - if (length < minLength) { - // first check which node is larger - var parentNode = edge.from; - var childNode = edge.to; - if (edge.to.mass > edge.from.mass) { - parentNode = edge.to; - childNode = edge.from; - } - - if (childNode.dynamicEdgesLength == 1) { - this._addToCluster(parentNode,childNode,false); - } - else if (parentNode.dynamicEdgesLength == 1) { - this._addToCluster(childNode,parentNode,false); - } - } + function graphGenerateOptions () { + var options = "No options are required, default values used."; + var optionsSpecific = []; + var radioButton1 = document.getElementById("graph_physicsMethod1"); + var radioButton2 = document.getElementById("graph_physicsMethod2"); + if (radioButton1.checked == true) { + if (this.constants.physics.barnesHut.gravitationalConstant != this.backupConstants.physics.barnesHut.gravitationalConstant) {optionsSpecific.push("gravitationalConstant: " + this.constants.physics.barnesHut.gravitationalConstant);} + if (this.constants.physics.centralGravity != this.backupConstants.physics.barnesHut.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);} + if (this.constants.physics.springLength != this.backupConstants.physics.barnesHut.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);} + if (this.constants.physics.springConstant != this.backupConstants.physics.barnesHut.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);} + if (this.constants.physics.damping != this.backupConstants.physics.barnesHut.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);} + if (optionsSpecific.length != 0) { + options = "var options = {"; + options += "physics: {barnesHut: {"; + for (var i = 0; i < optionsSpecific.length; i++) { + options += optionsSpecific[i]; + if (i < optionsSpecific.length - 1) { + options += ", " + } + } + options += '}}' + } + if (this.constants.smoothCurves.enabled != this.backupConstants.smoothCurves.enabled) { + if (optionsSpecific.length == 0) {options = "var options = {";} + else {options += ", "} + options += "smoothCurves: " + this.constants.smoothCurves.enabled; + } + if (options != "No options are required, default values used.") { + options += '};' + } + } + else if (radioButton2.checked == true) { + options = "var options = {"; + options += "physics: {barnesHut: {enabled: false}"; + if (this.constants.physics.repulsion.nodeDistance != this.backupConstants.physics.repulsion.nodeDistance) {optionsSpecific.push("nodeDistance: " + this.constants.physics.repulsion.nodeDistance);} + if (this.constants.physics.centralGravity != this.backupConstants.physics.repulsion.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);} + if (this.constants.physics.springLength != this.backupConstants.physics.repulsion.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);} + if (this.constants.physics.springConstant != this.backupConstants.physics.repulsion.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);} + if (this.constants.physics.damping != this.backupConstants.physics.repulsion.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);} + if (optionsSpecific.length != 0) { + options += ", repulsion: {"; + for (var i = 0; i < optionsSpecific.length; i++) { + options += optionsSpecific[i]; + if (i < optionsSpecific.length - 1) { + options += ", " } } + options += '}}' + } + if (optionsSpecific.length == 0) {options += "}"} + if (this.constants.smoothCurves != this.backupConstants.smoothCurves) { + options += ", smoothCurves: " + this.constants.smoothCurves; } + options += '};' } - }; - - /** - * This function forces the network to cluster all nodes with only one connecting edge to their - * connected node. - * - * @private - */ - exports._forceClustersByZoom = function() { - for (var nodeId in this.nodes) { - // another node could have absorbed this child. - if (this.nodes.hasOwnProperty(nodeId)) { - var childNode = this.nodes[nodeId]; - - // the edges can be swallowed by another decrease - if (childNode.dynamicEdgesLength == 1 && childNode.dynamicEdges.length != 0) { - var edge = childNode.dynamicEdges[0]; - var parentNode = (edge.toId == childNode.id) ? this.nodes[edge.fromId] : this.nodes[edge.toId]; - - // group to the largest node - if (childNode.id != parentNode.id) { - if (parentNode.mass > childNode.mass) { - this._addToCluster(parentNode,childNode,true); - } - else { - this._addToCluster(childNode,parentNode,true); - } + else { + options = "var options = {"; + if (this.constants.physics.hierarchicalRepulsion.nodeDistance != this.backupConstants.physics.hierarchicalRepulsion.nodeDistance) {optionsSpecific.push("nodeDistance: " + this.constants.physics.hierarchicalRepulsion.nodeDistance);} + if (this.constants.physics.centralGravity != this.backupConstants.physics.hierarchicalRepulsion.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);} + if (this.constants.physics.springLength != this.backupConstants.physics.hierarchicalRepulsion.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);} + if (this.constants.physics.springConstant != this.backupConstants.physics.hierarchicalRepulsion.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);} + if (this.constants.physics.damping != this.backupConstants.physics.hierarchicalRepulsion.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);} + if (optionsSpecific.length != 0) { + options += "physics: {hierarchicalRepulsion: {"; + for (var i = 0; i < optionsSpecific.length; i++) { + options += optionsSpecific[i]; + if (i < optionsSpecific.length - 1) { + options += ", "; } } + options += '}},'; } - } - }; - - - /** - * To keep the nodes of roughly equal size we normalize the cluster levels. - * This function clusters a node to its smallest connected neighbour. - * - * @param node - * @private - */ - exports._clusterToSmallestNeighbour = function(node) { - var smallestNeighbour = -1; - var smallestNeighbourNode = null; - for (var i = 0; i < node.dynamicEdges.length; i++) { - if (node.dynamicEdges[i] !== undefined) { - var neighbour = null; - if (node.dynamicEdges[i].fromId != node.id) { - neighbour = node.dynamicEdges[i].from; - } - else if (node.dynamicEdges[i].toId != node.id) { - neighbour = node.dynamicEdges[i].to; - } - - - if (neighbour != null && smallestNeighbour > neighbour.clusterSessions.length) { - smallestNeighbour = neighbour.clusterSessions.length; - smallestNeighbourNode = neighbour; + options += 'hierarchicalLayout: {'; + optionsSpecific = []; + if (this.constants.hierarchicalLayout.direction != this.backupConstants.hierarchicalLayout.direction) {optionsSpecific.push("direction: " + this.constants.hierarchicalLayout.direction);} + if (Math.abs(this.constants.hierarchicalLayout.levelSeparation) != this.backupConstants.hierarchicalLayout.levelSeparation) {optionsSpecific.push("levelSeparation: " + this.constants.hierarchicalLayout.levelSeparation);} + if (this.constants.hierarchicalLayout.nodeSpacing != this.backupConstants.hierarchicalLayout.nodeSpacing) {optionsSpecific.push("nodeSpacing: " + this.constants.hierarchicalLayout.nodeSpacing);} + if (optionsSpecific.length != 0) { + for (var i = 0; i < optionsSpecific.length; i++) { + options += optionsSpecific[i]; + if (i < optionsSpecific.length - 1) { + options += ", " + } } + options += '}' + } + else { + options += "enabled:true}"; } + options += '};' } - if (neighbour != null && this.nodes[neighbour.id] !== undefined) { - this._addToCluster(neighbour, node, true); - } - }; + this.optionsDiv.innerHTML = options; + } /** - * This function forms clusters from hubs, it loops over all nodes + * this is used to switch between barnesHut, repulsion and hierarchical. * - * @param {Boolean} force | Disregard zoom level - * @param {Boolean} onlyEqual | This only clusters a hub with a specific number of edges - * @private */ - exports._formClustersByHub = function(force, onlyEqual) { - // we loop over all nodes in the list - for (var nodeId in this.nodes) { - // we check if it is still available since it can be used by the clustering in this loop - if (this.nodes.hasOwnProperty(nodeId)) { - this._formClusterFromHub(this.nodes[nodeId],force,onlyEqual); + function switchConfigurations () { + var ids = ["graph_BH_table", "graph_R_table", "graph_H_table"]; + var radioButton = document.querySelector('input[name="graph_physicsMethod"]:checked').value; + var tableId = "graph_" + radioButton + "_table"; + var table = document.getElementById(tableId); + table.style.display = "block"; + for (var i = 0; i < ids.length; i++) { + if (ids[i] != tableId) { + table = document.getElementById(ids[i]); + table.style.display = "none"; } } - }; - - /** - * This function forms a cluster from a specific preselected hub node - * - * @param {Node} hubNode | the node we will cluster as a hub - * @param {Boolean} force | Disregard zoom level - * @param {Boolean} onlyEqual | This only clusters a hub with a specific number of edges - * @param {Number} [absorptionSizeOffset] | - * @private - */ - exports._formClusterFromHub = function(hubNode, force, onlyEqual, absorptionSizeOffset) { - if (absorptionSizeOffset === undefined) { - absorptionSizeOffset = 0; + this._restoreNodes(); + if (radioButton == "R") { + this.constants.hierarchicalLayout.enabled = false; + this.constants.physics.hierarchicalRepulsion.enabled = false; + this.constants.physics.barnesHut.enabled = false; } - // we decide if the node is a hub - if ((hubNode.dynamicEdgesLength >= this.hubThreshold && onlyEqual == false) || - (hubNode.dynamicEdgesLength == this.hubThreshold && onlyEqual == true)) { - // initialize variables - var dx,dy,length; - var minLength = this.constants.clustering.clusterEdgeThreshold/this.scale; - var allowCluster = false; - - // we create a list of edges because the dynamicEdges change over the course of this loop - var edgesIdarray = []; - var amountOfInitialEdges = hubNode.dynamicEdges.length; - for (var j = 0; j < amountOfInitialEdges; j++) { - edgesIdarray.push(hubNode.dynamicEdges[j].id); - } - - // if the hub clustering is not forces, we check if one of the edges connected - // to a cluster is small enough based on the constants.clustering.clusterEdgeThreshold - if (force == false) { - allowCluster = false; - for (j = 0; j < amountOfInitialEdges; j++) { - var edge = this.edges[edgesIdarray[j]]; - if (edge !== undefined) { - if (edge.connected) { - if (edge.toId != edge.fromId) { - dx = (edge.to.x - edge.from.x); - dy = (edge.to.y - edge.from.y); - length = Math.sqrt(dx * dx + dy * dy); - - if (length < minLength) { - allowCluster = true; - break; - } - } - } - } - } - } - - // start the clustering if allowed - if ((!force && allowCluster) || force) { - // we loop over all edges INITIALLY connected to this hub - for (j = 0; j < amountOfInitialEdges; j++) { - edge = this.edges[edgesIdarray[j]]; - // the edge can be clustered by this function in a previous loop - if (edge !== undefined) { - var childNode = this.nodes[(edge.fromId == hubNode.id) ? edge.toId : edge.fromId]; - // we do not want hubs to merge with other hubs nor do we want to cluster itself. - if ((childNode.dynamicEdges.length <= (this.hubThreshold + absorptionSizeOffset)) && - (childNode.id != hubNode.id)) { - this._addToCluster(hubNode,childNode,force); - } - } - } + else if (radioButton == "H") { + if (this.constants.hierarchicalLayout.enabled == false) { + this.constants.hierarchicalLayout.enabled = true; + this.constants.physics.hierarchicalRepulsion.enabled = true; + this.constants.physics.barnesHut.enabled = false; + this.constants.smoothCurves.enabled = false; + this._setupHierarchicalLayout(); } } - }; - + else { + this.constants.hierarchicalLayout.enabled = false; + this.constants.physics.hierarchicalRepulsion.enabled = false; + this.constants.physics.barnesHut.enabled = true; + } + this._loadSelectedForceSolver(); + var graph_toggleSmooth = document.getElementById("graph_toggleSmooth"); + if (this.constants.smoothCurves.enabled == true) {graph_toggleSmooth.style.background = "#A4FF56";} + else {graph_toggleSmooth.style.background = "#FF8532";} + this.moving = true; + this.start(); + } /** - * This function adds the child node to the parent node, creating a cluster if it is not already. + * this generates the ranges depending on the iniital values. * - * @param {Node} parentNode | this is the node that will house the child node - * @param {Node} childNode | this node will be deleted from the global this.nodes and stored in the parent node - * @param {Boolean} force | true will only update the remainingEdges at the very end of the clustering, ensuring single level collapse - * @private + * @param id + * @param map + * @param constantsVariableName */ - exports._addToCluster = function(parentNode, childNode, force) { - // join child node in the parent node - parentNode.containedNodes[childNode.id] = childNode; + function showValueOfRange (id,map,constantsVariableName) { + var valueId = id + "_value"; + var rangeValue = document.getElementById(id).value; - // manage all the edges connected to the child and parent nodes - for (var i = 0; i < childNode.dynamicEdges.length; i++) { - var edge = childNode.dynamicEdges[i]; - if (edge.toId == parentNode.id || edge.fromId == parentNode.id) { // edge connected to parentNode - this._addToContainedEdges(parentNode,childNode,edge); - } - else { - this._connectEdgeToCluster(parentNode,childNode,edge); - } + if (map instanceof Array) { + document.getElementById(valueId).value = map[parseInt(rangeValue)]; + this._overWriteGraphConstants(constantsVariableName,map[parseInt(rangeValue)]); } - // a contained node has no dynamic edges. - childNode.dynamicEdges = []; - - // remove circular edges from clusters - this._containCircularEdgesFromNode(parentNode,childNode); - - - // remove the childNode from the global nodes object - delete this.nodes[childNode.id]; - - // update the properties of the child and parent - var massBefore = parentNode.mass; - childNode.clusterSession = this.clusterSession; - parentNode.mass += childNode.mass; - parentNode.clusterSize += childNode.clusterSize; - parentNode.fontSize = Math.min(this.constants.clustering.maxFontSize, this.constants.nodes.fontSize + this.constants.clustering.fontSizeMultiplier*parentNode.clusterSize); - - // keep track of the clustersessions so we can open the cluster up as it has been formed. - if (parentNode.clusterSessions[parentNode.clusterSessions.length - 1] != this.clusterSession) { - parentNode.clusterSessions.push(this.clusterSession); + else { + document.getElementById(valueId).value = parseInt(map) * parseFloat(rangeValue); + this._overWriteGraphConstants(constantsVariableName, parseInt(map) * parseFloat(rangeValue)); } - // forced clusters only open from screen size and double tap - if (force == true) { - // parentNode.formationScale = Math.pow(1 - (1.0/11.0),this.clusterSession+3); - parentNode.formationScale = 0; - } - else { - parentNode.formationScale = this.scale; // The latest child has been added on this scale + if (constantsVariableName == "hierarchicalLayout_direction" || + constantsVariableName == "hierarchicalLayout_levelSeparation" || + constantsVariableName == "hierarchicalLayout_nodeSpacing") { + this._setupHierarchicalLayout(); } + this.moving = true; + this.start(); + } - // recalculate the size of the node on the next time the node is rendered - parentNode.clearSizeCache(); - // set the pop-out scale for the childnode - parentNode.containedNodes[childNode.id].formationScale = parentNode.formationScale; +/***/ }, +/* 50 */ +/***/ function(module, exports, __webpack_require__) { - // nullify the movement velocity of the child, this is to avoid hectic behaviour - childNode.clearVelocity(); + /** + * Creation of the ClusterMixin var. + * + * This contains all the functions the Network object can use to employ clustering + */ - // the mass has altered, preservation of energy dictates the velocity to be updated - parentNode.updateVelocity(massBefore); + /** + * This is only called in the constructor of the network object + * + */ + exports.startWithClustering = function() { + // cluster if the data set is big + this.clusterToFit(this.constants.clustering.initialMaxNodes, true); + + // updates the lables after clustering + this.updateLabels(); - // restart the simulation to reorganise all nodes - this.moving = true; + // this is called here because if clusterin is disabled, the start and stabilize are called in + // the setData function. + if (this.stabilize) { + this._stabilize(); + } + this.start(); }; - /** - * This function will apply the changes made to the remainingEdges during the formation of the clusters. - * This is a seperate function to allow for level-wise collapsing of the node barnesHutTree. - * It has to be called if a level is collapsed. It is called by _formClusters(). - * @private + * This function clusters until the initialMaxNodes has been reached + * + * @param {Number} maxNumberOfNodes + * @param {Boolean} reposition */ - exports._updateDynamicEdges = function() { - for (var i = 0; i < this.nodeIndices.length; i++) { - var node = this.nodes[this.nodeIndices[i]]; - node.dynamicEdgesLength = node.dynamicEdges.length; + exports.clusterToFit = function(maxNumberOfNodes, reposition) { + var numberOfNodes = this.nodeIndices.length; - // this corrects for multiple edges pointing at the same other node - var correction = 0; - if (node.dynamicEdgesLength > 1) { - for (var j = 0; j < node.dynamicEdgesLength - 1; j++) { - var edgeToId = node.dynamicEdges[j].toId; - var edgeFromId = node.dynamicEdges[j].fromId; - for (var k = j+1; k < node.dynamicEdgesLength; k++) { - if ((node.dynamicEdges[k].toId == edgeToId && node.dynamicEdges[k].fromId == edgeFromId) || - (node.dynamicEdges[k].fromId == edgeToId && node.dynamicEdges[k].toId == edgeFromId)) { - correction += 1; - } - } - } + var maxLevels = 50; + var level = 0; + + // we first cluster the hubs, then we pull in the outliers, repeat + while (numberOfNodes > maxNumberOfNodes && level < maxLevels) { + if (level % 3 == 0) { + this.forceAggregateHubs(true); + this.normalizeClusterLevels(); } - node.dynamicEdgesLength -= correction; + else { + this.increaseClusterLevel(); // this also includes a cluster normalization + } + + numberOfNodes = this.nodeIndices.length; + level += 1; } - }; + // after the clustering we reposition the nodes to reduce the initial chaos + if (level > 0 && reposition == true) { + this.repositionNodes(); + } + this._updateCalculationNodes(); + }; /** - * This adds an edge from the childNode to the contained edges of the parent node + * This function can be called to open up a specific cluster. It is only called by + * It will unpack the cluster back one level. * - * @param parentNode | Node object - * @param childNode | Node object - * @param edge | Edge object - * @private + * @param node | Node object: cluster to open. */ - exports._addToContainedEdges = function(parentNode, childNode, edge) { - // create an array object if it does not yet exist for this childNode - if (!(parentNode.containedEdges.hasOwnProperty(childNode.id))) { - parentNode.containedEdges[childNode.id] = [] + exports.openCluster = function(node) { + var isMovingBeforeClustering = this.moving; + if (node.clusterSize > this.constants.clustering.sectorThreshold && this._nodeInActiveArea(node) && + !(this._sector() == "default" && this.nodeIndices.length == 1)) { + // this loads a new sector, loads the nodes and edges and nodeIndices of it. + this._addSector(node); + var level = 0; + + // we decluster until we reach a decent number of nodes + while ((this.nodeIndices.length < this.constants.clustering.initialMaxNodes) && (level < 10)) { + this.decreaseClusterLevel(); + level += 1; + } + } - // add this edge to the list - parentNode.containedEdges[childNode.id].push(edge); + else { + this._expandClusterNode(node,false,true); - // remove the edge from the global edges object - delete this.edges[edge.id]; + // update the index list, dynamic edges and labels + this._updateNodeIndexList(); + this._updateDynamicEdges(); + this._updateCalculationNodes(); + this.updateLabels(); + } - // remove the edge from the parent object - for (var i = 0; i < parentNode.dynamicEdges.length; i++) { - if (parentNode.dynamicEdges[i].id == edge.id) { - parentNode.dynamicEdges.splice(i,1); - break; - } + // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded + if (this.moving != isMovingBeforeClustering) { + this.start(); } }; + /** - * This function connects an edge that was connected to a child node to the parent node. - * It keeps track of which nodes it has been connected to with the originalId array. - * - * @param {Node} parentNode | Node object - * @param {Node} childNode | Node object - * @param {Edge} edge | Edge object - * @private + * This calls the updateClustes with default arguments */ - exports._connectEdgeToCluster = function(parentNode, childNode, edge) { - // handle circular edges - if (edge.toId == edge.fromId) { - this._addToContainedEdges(parentNode, childNode, edge); + exports.updateClustersDefault = function() { + if (this.constants.clustering.enabled == true) { + this.updateClusters(0,false,false); } - else { - if (edge.toId == childNode.id) { // edge connected to other node on the "to" side - edge.originalToId.push(childNode.id); - edge.to = parentNode; - edge.toId = parentNode.id; - } - else { // edge connected to other node with the "from" side + }; - edge.originalFromId.push(childNode.id); - edge.from = parentNode; - edge.fromId = parentNode.id; - } - this._addToReroutedEdges(parentNode,childNode,edge); - } + /** + * This function can be called to increase the cluster level. This means that the nodes with only one edge connection will + * be clustered with their connected node. This can be repeated as many times as needed. + * This can be called externally (by a keybind for instance) to reduce the complexity of big datasets. + */ + exports.increaseClusterLevel = function() { + this.updateClusters(-1,false,true); }; /** - * If a node is connected to itself, a circular edge is drawn. When clustering we want to contain - * these edges inside of the cluster. - * - * @param parentNode - * @param childNode - * @private + * This function can be called to decrease the cluster level. This means that the nodes with only one edge connection will + * be unpacked if they are a cluster. This can be repeated as many times as needed. + * This can be called externally (by a key-bind for instance) to look into clusters without zooming. */ - exports._containCircularEdgesFromNode = function(parentNode, childNode) { - // manage all the edges connected to the child and parent nodes - for (var i = 0; i < parentNode.dynamicEdges.length; i++) { - var edge = parentNode.dynamicEdges[i]; - // handle circular edges - if (edge.toId == edge.fromId) { - this._addToContainedEdges(parentNode, childNode, edge); - } - } + exports.decreaseClusterLevel = function() { + this.updateClusters(1,false,true); }; /** - * This adds an edge from the childNode to the rerouted edges of the parent node + * This is the main clustering function. It clusters and declusters on zoom or forced + * This function clusters on zoom, it can be called with a predefined zoom direction + * If out, check if we can form clusters, if in, check if we can open clusters. + * This function is only called from _zoom() + * + * @param {Number} zoomDirection | -1 / 0 / +1 for zoomOut / determineByZoom / zoomIn + * @param {Boolean} recursive | enabled or disable recursive calling of the opening of clusters + * @param {Boolean} force | enabled or disable forcing + * @param {Boolean} doNotStart | if true do not call start * - * @param parentNode | Node object - * @param childNode | Node object - * @param edge | Edge object - * @private */ - exports._addToReroutedEdges = function(parentNode, childNode, edge) { - // create an array object if it does not yet exist for this childNode - // we store the edge in the rerouted edges so we can restore it when the cluster pops open - if (!(parentNode.reroutedEdges.hasOwnProperty(childNode.id))) { - parentNode.reroutedEdges[childNode.id] = []; + exports.updateClusters = function(zoomDirection,recursive,force,doNotStart) { + var isMovingBeforeClustering = this.moving; + var amountOfNodes = this.nodeIndices.length; + + // on zoom out collapse the sector if the scale is at the level the sector was made + if (this.previousScale > this.scale && zoomDirection == 0) { + this._collapseSector(); } - parentNode.reroutedEdges[childNode.id].push(edge); - // this edge becomes part of the dynamicEdges of the cluster node - parentNode.dynamicEdges.push(edge); - }; + // check if we zoom in or out + if (this.previousScale > this.scale || zoomDirection == -1) { // zoom out + // forming clusters when forced pulls outliers in. When not forced, the edge length of the + // outer nodes determines if it is being clustered + this._formClusters(force); + } + else if (this.previousScale < this.scale || zoomDirection == 1) { // zoom in + if (force == true) { + // _openClusters checks for each node if the formationScale of the cluster is smaller than + // the current scale and if so, declusters. When forced, all clusters are reduced by one step + this._openClusters(recursive,force); + } + else { + // if a cluster takes up a set percentage of the active window + this._openClustersBySize(); + } + } + this._updateNodeIndexList(); + // if a cluster was NOT formed and the user zoomed out, we try clustering by hubs + if (this.nodeIndices.length == amountOfNodes && (this.previousScale > this.scale || zoomDirection == -1)) { + this._aggregateHubs(force); + this._updateNodeIndexList(); + } + // we now reduce chains. + if (this.previousScale > this.scale || zoomDirection == -1) { // zoom out + this.handleChains(); + this._updateNodeIndexList(); + } - /** - * This function connects an edge that was connected to a cluster node back to the child node. - * - * @param parentNode | Node object - * @param childNode | Node object - * @private - */ - exports._connectEdgeBackToChild = function(parentNode, childNode) { - if (parentNode.reroutedEdges.hasOwnProperty(childNode.id)) { - for (var i = 0; i < parentNode.reroutedEdges[childNode.id].length; i++) { - var edge = parentNode.reroutedEdges[childNode.id][i]; - if (edge.originalFromId[edge.originalFromId.length-1] == childNode.id) { - edge.originalFromId.pop(); - edge.fromId = childNode.id; - edge.from = childNode; - } - else { - edge.originalToId.pop(); - edge.toId = childNode.id; - edge.to = childNode; - } + this.previousScale = this.scale; - // append this edge to the list of edges connecting to the childnode - childNode.dynamicEdges.push(edge); + // rest of the update the index list, dynamic edges and labels + this._updateDynamicEdges(); + this.updateLabels(); - // remove the edge from the parent object - for (var j = 0; j < parentNode.dynamicEdges.length; j++) { - if (parentNode.dynamicEdges[j].id == edge.id) { - parentNode.dynamicEdges.splice(j,1); - break; - } - } + // if a cluster was formed, we increase the clusterSession + if (this.nodeIndices.length < amountOfNodes) { // this means a clustering operation has taken place + this.clusterSession += 1; + // if clusters have been made, we normalize the cluster level + this.normalizeClusterLevels(); + } + + if (doNotStart == false || doNotStart === undefined) { + // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded + if (this.moving != isMovingBeforeClustering) { + this.start(); } - // remove the entry from the rerouted edges - delete parentNode.reroutedEdges[childNode.id]; } - }; + this._updateCalculationNodes(); + }; /** - * When loops are clustered, an edge can be both in the rerouted array and the contained array. - * This function is called last to verify that all edges in dynamicEdges are in fact connected to the - * parentNode - * - * @param parentNode | Node object - * @private + * This function handles the chains. It is called on every updateClusters(). */ - exports._validateEdges = function(parentNode) { - for (var i = 0; i < parentNode.dynamicEdges.length; i++) { - var edge = parentNode.dynamicEdges[i]; - if (parentNode.id != edge.toId && parentNode.id != edge.fromId) { - parentNode.dynamicEdges.splice(i,1); - } + exports.handleChains = function() { + // after clustering we check how many chains there are + var chainPercentage = this._getChainFraction(); + if (chainPercentage > this.constants.clustering.chainThreshold) { + this._reduceAmountOfChains(1 - this.constants.clustering.chainThreshold / chainPercentage) + } }; - /** - * This function released the contained edges back into the global domain and puts them back into the - * dynamic edges of both parent and child. + * this functions starts clustering by hubs + * The minimum hub threshold is set globally * - * @param {Node} parentNode | - * @param {Node} childNode | * @private */ - exports._releaseContainedEdges = function(parentNode, childNode) { - for (var i = 0; i < parentNode.containedEdges[childNode.id].length; i++) { - var edge = parentNode.containedEdges[childNode.id][i]; - - // put the edge back in the global edges object - this.edges[edge.id] = edge; - - // put the edge back in the dynamic edges of the child and parent - childNode.dynamicEdges.push(edge); - parentNode.dynamicEdges.push(edge); - } - // remove the entry from the contained edges - delete parentNode.containedEdges[childNode.id]; - + exports._aggregateHubs = function(force) { + this._getHubSize(); + this._formClustersByHub(force,false); }; + /** + * This function is fired by keypress. It forces hubs to form. + * + */ + exports.forceAggregateHubs = function(doNotStart) { + var isMovingBeforeClustering = this.moving; + var amountOfNodes = this.nodeIndices.length; + this._aggregateHubs(true); - // ------------------- UTILITY FUNCTIONS ---------------------------- // - + // update the index list, dynamic edges and labels + this._updateNodeIndexList(); + this._updateDynamicEdges(); + this.updateLabels(); - /** - * This updates the node labels for all nodes (for debugging purposes) - */ - exports.updateLabels = function() { - var nodeId; - // update node labels - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - var node = this.nodes[nodeId]; - if (node.clusterSize > 1) { - node.label = "[".concat(String(node.clusterSize),"]"); - } - } + // if a cluster was formed, we increase the clusterSession + if (this.nodeIndices.length != amountOfNodes) { + this.clusterSession += 1; } - // update node labels - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - if (node.clusterSize == 1) { - if (node.originalLabel !== undefined) { - node.label = node.originalLabel; - } - else { - node.label = String(node.id); - } - } + if (doNotStart == false || doNotStart === undefined) { + // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded + if (this.moving != isMovingBeforeClustering) { + this.start(); } } - - // /* Debug Override */ - // for (nodeId in this.nodes) { - // if (this.nodes.hasOwnProperty(nodeId)) { - // node = this.nodes[nodeId]; - // node.label = String(node.level); - // } - // } - }; - /** - * We want to keep the cluster level distribution rather small. This means we do not want unclustered nodes - * if the rest of the nodes are already a few cluster levels in. - * To fix this we use this function. It determines the min and max cluster level and sends nodes that have not - * clustered enough to the clusterToSmallestNeighbours function. + * If a cluster takes up more than a set percentage of the screen, open the cluster + * + * @private */ - exports.normalizeClusterLevels = function() { - var maxLevel = 0; - var minLevel = 1e9; - var clusterLevel = 0; - var nodeId; - - // we loop over all nodes in the list - for (nodeId in this.nodes) { + exports._openClustersBySize = function() { + for (var nodeId in this.nodes) { if (this.nodes.hasOwnProperty(nodeId)) { - clusterLevel = this.nodes[nodeId].clusterSessions.length; - if (maxLevel < clusterLevel) {maxLevel = clusterLevel;} - if (minLevel > clusterLevel) {minLevel = clusterLevel;} - } - } - - if (maxLevel - minLevel > this.constants.clustering.clusterLevelDifference) { - var amountOfNodes = this.nodeIndices.length; - var targetLevel = maxLevel - this.constants.clustering.clusterLevelDifference; - // we loop over all nodes in the list - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - if (this.nodes[nodeId].clusterSessions.length < targetLevel) { - this._clusterToSmallestNeighbour(this.nodes[nodeId]); + var node = this.nodes[nodeId]; + if (node.inView() == true) { + if ((node.width*this.scale > this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientWidth) || + (node.height*this.scale > this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientHeight)) { + this.openCluster(node); } } } - this._updateNodeIndexList(); - this._updateDynamicEdges(); - // if a cluster was formed, we increase the clusterSession - if (this.nodeIndices.length != amountOfNodes) { - this.clusterSession += 1; - } } }; - /** - * This function determines if the cluster we want to decluster is in the active area - * this means around the zoom center + * This function loops over all nodes in the nodeIndices list. For each node it checks if it is a cluster and if it + * has to be opened based on the current zoom level. * - * @param {Node} node - * @returns {boolean} * @private */ - exports._nodeInActiveArea = function(node) { - return ( - Math.abs(node.x - this.areaCenter.x) <= this.constants.clustering.activeAreaBoxSize/this.scale - && - Math.abs(node.y - this.areaCenter.y) <= this.constants.clustering.activeAreaBoxSize/this.scale - ) - }; - - - /** - * This is an adaptation of the original repositioning function. This is called if the system is clustered initially - * It puts large clusters away from the center and randomizes the order. - * - */ - exports.repositionNodes = function() { + exports._openClusters = function(recursive,force) { for (var i = 0; i < this.nodeIndices.length; i++) { var node = this.nodes[this.nodeIndices[i]]; - if ((node.xFixed == false || node.yFixed == false)) { - var radius = 10 * 0.1*this.nodeIndices.length * Math.min(100,node.mass); - var angle = 2 * Math.PI * Math.random(); - if (node.xFixed == false) {node.x = radius * Math.cos(angle);} - if (node.yFixed == false) {node.y = radius * Math.sin(angle);} - this._repositionBezierNodes(node); - } + this._expandClusterNode(node,recursive,force); + this._updateCalculationNodes(); } }; - /** - * We determine how many connections denote an important hub. - * We take the mean + 2*std as the important hub size. (Assuming a normal distribution of data, ~2.2%) + * This function checks if a node has to be opened. This is done by checking the zoom level. + * If the node contains child nodes, this function is recursively called on the child nodes as well. + * This recursive behaviour is optional and can be set by the recursive argument. * + * @param {Node} parentNode | to check for cluster and expand + * @param {Boolean} recursive | enabled or disable recursive calling + * @param {Boolean} force | enabled or disable forcing + * @param {Boolean} [openAll] | This will recursively force all nodes in the parent to be released * @private */ - exports._getHubSize = function() { - var average = 0; - var averageSquared = 0; - var hubCounter = 0; - var largestHub = 0; - - for (var i = 0; i < this.nodeIndices.length; i++) { - - var node = this.nodes[this.nodeIndices[i]]; - if (node.dynamicEdgesLength > largestHub) { - largestHub = node.dynamicEdgesLength; + exports._expandClusterNode = function(parentNode, recursive, force, openAll) { + // first check if node is a cluster + if (parentNode.clusterSize > 1) { + // this means that on a double tap event or a zoom event, the cluster fully unpacks if it is smaller than 20 + if (parentNode.clusterSize < this.constants.clustering.sectorThreshold) { + openAll = true; } - average += node.dynamicEdgesLength; - averageSquared += Math.pow(node.dynamicEdgesLength,2); - hubCounter += 1; - } - average = average / hubCounter; - averageSquared = averageSquared / hubCounter; - - var variance = averageSquared - Math.pow(average,2); - - var standardDeviation = Math.sqrt(variance); - - this.hubThreshold = Math.floor(average + 2*standardDeviation); - - // always have at least one to cluster - if (this.hubThreshold > largestHub) { - this.hubThreshold = largestHub; - } - - // console.log("average",average,"averageSQ",averageSquared,"var",variance,"std",standardDeviation); - // console.log("hubThreshold:",this.hubThreshold); - }; - + recursive = openAll ? true : recursive; - /** - * We reduce the amount of "extension nodes" or chains. These are not quickly clustered with the outliers and hubs methods - * with this amount we can cluster specifically on these chains. - * - * @param {Number} fraction | between 0 and 1, the percentage of chains to reduce - * @private - */ - exports._reduceAmountOfChains = function(fraction) { - this.hubThreshold = 2; - var reduceAmount = Math.floor(this.nodeIndices.length * fraction); - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - if (this.nodes[nodeId].dynamicEdgesLength == 2 && this.nodes[nodeId].dynamicEdges.length >= 2) { - if (reduceAmount > 0) { - this._formClusterFromHub(this.nodes[nodeId],true,true,1); - reduceAmount -= 1; + // if the last child has been added on a smaller scale than current scale decluster + if (parentNode.formationScale < this.scale || force == true) { + // we will check if any of the contained child nodes should be removed from the cluster + for (var containedNodeId in parentNode.containedNodes) { + if (parentNode.containedNodes.hasOwnProperty(containedNodeId)) { + var childNode = parentNode.containedNodes[containedNodeId]; + + // force expand will expand the largest cluster size clusters. Since we cluster from outside in, we assume that + // the largest cluster is the one that comes from outside + if (force == true) { + if (childNode.clusterSession == parentNode.clusterSessions[parentNode.clusterSessions.length-1] + || openAll) { + this._expelChildFromParent(parentNode,containedNodeId,recursive,force,openAll); + } + } + else { + if (this._nodeInActiveArea(parentNode)) { + this._expelChildFromParent(parentNode,containedNodeId,recursive,force,openAll); + } + } } } } @@ -27625,2383 +27641,2653 @@ return /******/ (function(modules) { // webpackBootstrap }; /** - * We get the amount of "extension nodes" or chains. These are not quickly clustered with the outliers and hubs methods - * with this amount we can cluster specifically on these chains. + * ONLY CALLED FROM _expandClusterNode + * + * This function will expel a child_node from a parent_node. This is to de-cluster the node. This function will remove + * the child node from the parent contained_node object and put it back into the global nodes object. + * The same holds for the edge that was connected to the child node. It is moved back into the global edges object. * + * @param {Node} parentNode | the parent node + * @param {String} containedNodeId | child_node id as it is contained in the containedNodes object of the parent node + * @param {Boolean} recursive | This will also check if the child needs to be expanded. + * With force and recursive both true, the entire cluster is unpacked + * @param {Boolean} force | This will disregard the zoom level and will expel this child from the parent + * @param {Boolean} openAll | This will recursively force all nodes in the parent to be released * @private */ - exports._getChainFraction = function() { - var chains = 0; - var total = 0; - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - if (this.nodes[nodeId].dynamicEdgesLength == 2 && this.nodes[nodeId].dynamicEdges.length >= 2) { - chains += 1; + exports._expelChildFromParent = function(parentNode, containedNodeId, recursive, force, openAll) { + var childNode = parentNode.containedNodes[containedNodeId]; + + // if child node has been added on smaller scale than current, kick out + if (childNode.formationScale < this.scale || force == true) { + // unselect all selected items + this._unselectAll(); + + // put the child node back in the global nodes object + this.nodes[containedNodeId] = childNode; + + // release the contained edges from this childNode back into the global edges + this._releaseContainedEdges(parentNode,childNode); + + // reconnect rerouted edges to the childNode + this._connectEdgeBackToChild(parentNode,childNode); + + // validate all edges in dynamicEdges + this._validateEdges(parentNode); + + // undo the changes from the clustering operation on the parent node + parentNode.mass -= childNode.mass; + parentNode.clusterSize -= childNode.clusterSize; + parentNode.fontSize = Math.min(this.constants.clustering.maxFontSize, this.constants.nodes.fontSize + this.constants.clustering.fontSizeMultiplier*parentNode.clusterSize); + parentNode.dynamicEdgesLength = parentNode.dynamicEdges.length; + + // place the child node near the parent, not at the exact same location to avoid chaos in the system + childNode.x = parentNode.x + parentNode.growthIndicator * (0.5 - Math.random()); + childNode.y = parentNode.y + parentNode.growthIndicator * (0.5 - Math.random()); + + // remove node from the list + delete parentNode.containedNodes[containedNodeId]; + + // check if there are other childs with this clusterSession in the parent. + var othersPresent = false; + for (var childNodeId in parentNode.containedNodes) { + if (parentNode.containedNodes.hasOwnProperty(childNodeId)) { + if (parentNode.containedNodes[childNodeId].clusterSession == childNode.clusterSession) { + othersPresent = true; + break; + } } - total += 1; } - } - return chains/total; - }; + // if there are no others, remove the cluster session from the list + if (othersPresent == false) { + parentNode.clusterSessions.pop(); + } + this._repositionBezierNodes(childNode); + // this._repositionBezierNodes(parentNode); -/***/ }, -/* 49 */ -/***/ function(module, exports, __webpack_require__) { + // remove the clusterSession from the child node + childNode.clusterSession = 0; - var util = __webpack_require__(1); + // recalculate the size of the node on the next time the node is rendered + parentNode.clearSizeCache(); + + // restart the simulation to reorganise all nodes + this.moving = true; + } + + // check if a further expansion step is possible if recursivity is enabled + if (recursive == true) { + this._expandClusterNode(childNode,recursive,force,openAll); + } + }; - /** - * Creation of the SectorMixin var. - * - * This contains all the functions the Network object can use to employ the sector system. - * The sector system is always used by Network, though the benefits only apply to the use of clustering. - * If clustering is not used, there is no overhead except for a duplicate object with references to nodes and edges. - */ /** - * This function is only called by the setData function of the Network object. - * This loads the global references into the active sector. This initializes the sector. + * position the bezier nodes at the center of the edges * + * @param node * @private */ - exports._putDataInSector = function() { - this.sectors["active"][this._sector()].nodes = this.nodes; - this.sectors["active"][this._sector()].edges = this.edges; - this.sectors["active"][this._sector()].nodeIndices = this.nodeIndices; + exports._repositionBezierNodes = function(node) { + for (var i = 0; i < node.dynamicEdges.length; i++) { + node.dynamicEdges[i].positionBezierNode(); + } }; /** - * /** - * This function sets the global references to nodes, edges and nodeIndices back to - * those of the supplied (active) sector. If a type is defined, do the specific type + * This function checks if any nodes at the end of their trees have edges below a threshold length + * This function is called only from updateClusters() + * forceLevelCollapse ignores the length of the edge and collapses one level + * This means that a node with only one edge will be clustered with its connected node * - * @param {String} sectorId - * @param {String} [sectorType] | "active" or "frozen" * @private + * @param {Boolean} force */ - exports._switchToSector = function(sectorId, sectorType) { - if (sectorType === undefined || sectorType == "active") { - this._switchToActiveSector(sectorId); + exports._formClusters = function(force) { + if (force == false) { + this._formClustersByZoom(); } else { - this._switchToFrozenSector(sectorId); + this._forceClustersByZoom(); } }; /** - * This function sets the global references to nodes, edges and nodeIndices back to - * those of the supplied active sector. + * This function handles the clustering by zooming out, this is based on a minimum edge distance * - * @param sectorId * @private */ - exports._switchToActiveSector = function(sectorId) { - this.nodeIndices = this.sectors["active"][sectorId]["nodeIndices"]; - this.nodes = this.sectors["active"][sectorId]["nodes"]; - this.edges = this.sectors["active"][sectorId]["edges"]; - }; + exports._formClustersByZoom = function() { + var dx,dy,length, + minLength = this.constants.clustering.clusterEdgeThreshold/this.scale; + + // check if any edges are shorter than minLength and start the clustering + // the clustering favours the node with the larger mass + for (var edgeId in this.edges) { + if (this.edges.hasOwnProperty(edgeId)) { + var edge = this.edges[edgeId]; + if (edge.connected) { + if (edge.toId != edge.fromId) { + dx = (edge.to.x - edge.from.x); + dy = (edge.to.y - edge.from.y); + length = Math.sqrt(dx * dx + dy * dy); - /** - * This function sets the global references to nodes, edges and nodeIndices back to - * those of the supplied active sector. - * - * @private - */ - exports._switchToSupportSector = function() { - this.nodeIndices = this.sectors["support"]["nodeIndices"]; - this.nodes = this.sectors["support"]["nodes"]; - this.edges = this.sectors["support"]["edges"]; - }; + if (length < minLength) { + // first check which node is larger + var parentNode = edge.from; + var childNode = edge.to; + if (edge.to.mass > edge.from.mass) { + parentNode = edge.to; + childNode = edge.from; + } + if (childNode.dynamicEdgesLength == 1) { + this._addToCluster(parentNode,childNode,false); + } + else if (parentNode.dynamicEdgesLength == 1) { + this._addToCluster(childNode,parentNode,false); + } + } + } + } + } + } + }; /** - * This function sets the global references to nodes, edges and nodeIndices back to - * those of the supplied frozen sector. + * This function forces the network to cluster all nodes with only one connecting edge to their + * connected node. * - * @param sectorId * @private */ - exports._switchToFrozenSector = function(sectorId) { - this.nodeIndices = this.sectors["frozen"][sectorId]["nodeIndices"]; - this.nodes = this.sectors["frozen"][sectorId]["nodes"]; - this.edges = this.sectors["frozen"][sectorId]["edges"]; + exports._forceClustersByZoom = function() { + for (var nodeId in this.nodes) { + // another node could have absorbed this child. + if (this.nodes.hasOwnProperty(nodeId)) { + var childNode = this.nodes[nodeId]; + + // the edges can be swallowed by another decrease + if (childNode.dynamicEdgesLength == 1 && childNode.dynamicEdges.length != 0) { + var edge = childNode.dynamicEdges[0]; + var parentNode = (edge.toId == childNode.id) ? this.nodes[edge.fromId] : this.nodes[edge.toId]; + + // group to the largest node + if (childNode.id != parentNode.id) { + if (parentNode.mass > childNode.mass) { + this._addToCluster(parentNode,childNode,true); + } + else { + this._addToCluster(childNode,parentNode,true); + } + } + } + } + } }; /** - * This function sets the global references to nodes, edges and nodeIndices back to - * those of the currently active sector. + * To keep the nodes of roughly equal size we normalize the cluster levels. + * This function clusters a node to its smallest connected neighbour. * + * @param node * @private */ - exports._loadLatestSector = function() { - this._switchToSector(this._sector()); + exports._clusterToSmallestNeighbour = function(node) { + var smallestNeighbour = -1; + var smallestNeighbourNode = null; + for (var i = 0; i < node.dynamicEdges.length; i++) { + if (node.dynamicEdges[i] !== undefined) { + var neighbour = null; + if (node.dynamicEdges[i].fromId != node.id) { + neighbour = node.dynamicEdges[i].from; + } + else if (node.dynamicEdges[i].toId != node.id) { + neighbour = node.dynamicEdges[i].to; + } + + + if (neighbour != null && smallestNeighbour > neighbour.clusterSessions.length) { + smallestNeighbour = neighbour.clusterSessions.length; + smallestNeighbourNode = neighbour; + } + } + } + + if (neighbour != null && this.nodes[neighbour.id] !== undefined) { + this._addToCluster(neighbour, node, true); + } }; /** - * This function returns the currently active sector Id + * This function forms clusters from hubs, it loops over all nodes * - * @returns {String} + * @param {Boolean} force | Disregard zoom level + * @param {Boolean} onlyEqual | This only clusters a hub with a specific number of edges * @private */ - exports._sector = function() { - return this.activeSector[this.activeSector.length-1]; + exports._formClustersByHub = function(force, onlyEqual) { + // we loop over all nodes in the list + for (var nodeId in this.nodes) { + // we check if it is still available since it can be used by the clustering in this loop + if (this.nodes.hasOwnProperty(nodeId)) { + this._formClusterFromHub(this.nodes[nodeId],force,onlyEqual); + } + } }; - /** - * This function returns the previously active sector Id + * This function forms a cluster from a specific preselected hub node * - * @returns {String} + * @param {Node} hubNode | the node we will cluster as a hub + * @param {Boolean} force | Disregard zoom level + * @param {Boolean} onlyEqual | This only clusters a hub with a specific number of edges + * @param {Number} [absorptionSizeOffset] | * @private */ - exports._previousSector = function() { - if (this.activeSector.length > 1) { - return this.activeSector[this.activeSector.length-2]; + exports._formClusterFromHub = function(hubNode, force, onlyEqual, absorptionSizeOffset) { + if (absorptionSizeOffset === undefined) { + absorptionSizeOffset = 0; } - else { - throw new TypeError('there are not enough sectors in the this.activeSector array.'); + // we decide if the node is a hub + if ((hubNode.dynamicEdgesLength >= this.hubThreshold && onlyEqual == false) || + (hubNode.dynamicEdgesLength == this.hubThreshold && onlyEqual == true)) { + // initialize variables + var dx,dy,length; + var minLength = this.constants.clustering.clusterEdgeThreshold/this.scale; + var allowCluster = false; + + // we create a list of edges because the dynamicEdges change over the course of this loop + var edgesIdarray = []; + var amountOfInitialEdges = hubNode.dynamicEdges.length; + for (var j = 0; j < amountOfInitialEdges; j++) { + edgesIdarray.push(hubNode.dynamicEdges[j].id); + } + + // if the hub clustering is not forces, we check if one of the edges connected + // to a cluster is small enough based on the constants.clustering.clusterEdgeThreshold + if (force == false) { + allowCluster = false; + for (j = 0; j < amountOfInitialEdges; j++) { + var edge = this.edges[edgesIdarray[j]]; + if (edge !== undefined) { + if (edge.connected) { + if (edge.toId != edge.fromId) { + dx = (edge.to.x - edge.from.x); + dy = (edge.to.y - edge.from.y); + length = Math.sqrt(dx * dx + dy * dy); + + if (length < minLength) { + allowCluster = true; + break; + } + } + } + } + } + } + + // start the clustering if allowed + if ((!force && allowCluster) || force) { + // we loop over all edges INITIALLY connected to this hub + for (j = 0; j < amountOfInitialEdges; j++) { + edge = this.edges[edgesIdarray[j]]; + // the edge can be clustered by this function in a previous loop + if (edge !== undefined) { + var childNode = this.nodes[(edge.fromId == hubNode.id) ? edge.toId : edge.fromId]; + // we do not want hubs to merge with other hubs nor do we want to cluster itself. + if ((childNode.dynamicEdges.length <= (this.hubThreshold + absorptionSizeOffset)) && + (childNode.id != hubNode.id)) { + this._addToCluster(hubNode,childNode,force); + } + } + } + } } }; + /** - * We add the active sector at the end of the this.activeSector array - * This ensures it is the currently active sector returned by _sector() and it reaches the top - * of the activeSector stack. When we reverse our steps we move from the end to the beginning of this stack. + * This function adds the child node to the parent node, creating a cluster if it is not already. * - * @param newId + * @param {Node} parentNode | this is the node that will house the child node + * @param {Node} childNode | this node will be deleted from the global this.nodes and stored in the parent node + * @param {Boolean} force | true will only update the remainingEdges at the very end of the clustering, ensuring single level collapse * @private */ - exports._setActiveSector = function(newId) { - this.activeSector.push(newId); - }; + exports._addToCluster = function(parentNode, childNode, force) { + // join child node in the parent node + parentNode.containedNodes[childNode.id] = childNode; + // manage all the edges connected to the child and parent nodes + for (var i = 0; i < childNode.dynamicEdges.length; i++) { + var edge = childNode.dynamicEdges[i]; + if (edge.toId == parentNode.id || edge.fromId == parentNode.id) { // edge connected to parentNode + this._addToContainedEdges(parentNode,childNode,edge); + } + else { + this._connectEdgeToCluster(parentNode,childNode,edge); + } + } + // a contained node has no dynamic edges. + childNode.dynamicEdges = []; - /** - * We remove the currently active sector id from the active sector stack. This happens when - * we reactivate the previously active sector - * - * @private - */ - exports._forgetLastSector = function() { - this.activeSector.pop(); - }; + // remove circular edges from clusters + this._containCircularEdgesFromNode(parentNode,childNode); - /** - * This function creates a new active sector with the supplied newId. This newId - * is the expanding node id. - * - * @param {String} newId | Id of the new active sector - * @private - */ - exports._createNewSector = function(newId) { - // create the new sector - this.sectors["active"][newId] = {"nodes":{}, - "edges":{}, - "nodeIndices":[], - "formationScale": this.scale, - "drawingNode": undefined}; + // remove the childNode from the global nodes object + delete this.nodes[childNode.id]; - // create the new sector render node. This gives visual feedback that you are in a new sector. - this.sectors["active"][newId]['drawingNode'] = new Node( - {id:newId, - color: { - background: "#eaefef", - border: "495c5e" - } - },{},{},this.constants); - this.sectors["active"][newId]['drawingNode'].clusterSize = 2; - }; + // update the properties of the child and parent + var massBefore = parentNode.mass; + childNode.clusterSession = this.clusterSession; + parentNode.mass += childNode.mass; + parentNode.clusterSize += childNode.clusterSize; + parentNode.fontSize = Math.min(this.constants.clustering.maxFontSize, this.constants.nodes.fontSize + this.constants.clustering.fontSizeMultiplier*parentNode.clusterSize); + // keep track of the clustersessions so we can open the cluster up as it has been formed. + if (parentNode.clusterSessions[parentNode.clusterSessions.length - 1] != this.clusterSession) { + parentNode.clusterSessions.push(this.clusterSession); + } - /** - * This function removes the currently active sector. This is called when we create a new - * active sector. - * - * @param {String} sectorId | Id of the active sector that will be removed - * @private - */ - exports._deleteActiveSector = function(sectorId) { - delete this.sectors["active"][sectorId]; - }; + // forced clusters only open from screen size and double tap + if (force == true) { + // parentNode.formationScale = Math.pow(1 - (1.0/11.0),this.clusterSession+3); + parentNode.formationScale = 0; + } + else { + parentNode.formationScale = this.scale; // The latest child has been added on this scale + } + // recalculate the size of the node on the next time the node is rendered + parentNode.clearSizeCache(); - /** - * This function removes the currently active sector. This is called when we reactivate - * the previously active sector. - * - * @param {String} sectorId | Id of the active sector that will be removed - * @private - */ - exports._deleteFrozenSector = function(sectorId) { - delete this.sectors["frozen"][sectorId]; + // set the pop-out scale for the childnode + parentNode.containedNodes[childNode.id].formationScale = parentNode.formationScale; + + // nullify the movement velocity of the child, this is to avoid hectic behaviour + childNode.clearVelocity(); + + // the mass has altered, preservation of energy dictates the velocity to be updated + parentNode.updateVelocity(massBefore); + + // restart the simulation to reorganise all nodes + this.moving = true; }; /** - * Freezing an active sector means moving it from the "active" object to the "frozen" object. - * We copy the references, then delete the active entree. - * - * @param sectorId + * This function will apply the changes made to the remainingEdges during the formation of the clusters. + * This is a seperate function to allow for level-wise collapsing of the node barnesHutTree. + * It has to be called if a level is collapsed. It is called by _formClusters(). * @private */ - exports._freezeSector = function(sectorId) { - // we move the set references from the active to the frozen stack. - this.sectors["frozen"][sectorId] = this.sectors["active"][sectorId]; + exports._updateDynamicEdges = function() { + for (var i = 0; i < this.nodeIndices.length; i++) { + var node = this.nodes[this.nodeIndices[i]]; + node.dynamicEdgesLength = node.dynamicEdges.length; - // we have moved the sector data into the frozen set, we now remove it from the active set - this._deleteActiveSector(sectorId); + // this corrects for multiple edges pointing at the same other node + var correction = 0; + if (node.dynamicEdgesLength > 1) { + for (var j = 0; j < node.dynamicEdgesLength - 1; j++) { + var edgeToId = node.dynamicEdges[j].toId; + var edgeFromId = node.dynamicEdges[j].fromId; + for (var k = j+1; k < node.dynamicEdgesLength; k++) { + if ((node.dynamicEdges[k].toId == edgeToId && node.dynamicEdges[k].fromId == edgeFromId) || + (node.dynamicEdges[k].fromId == edgeToId && node.dynamicEdges[k].toId == edgeFromId)) { + correction += 1; + } + } + } + } + node.dynamicEdgesLength -= correction; + } }; /** - * This is the reverse operation of _freezeSector. Activating means moving the sector from the "frozen" - * object to the "active" object. + * This adds an edge from the childNode to the contained edges of the parent node * - * @param sectorId + * @param parentNode | Node object + * @param childNode | Node object + * @param edge | Edge object * @private */ - exports._activateSector = function(sectorId) { - // we move the set references from the frozen to the active stack. - this.sectors["active"][sectorId] = this.sectors["frozen"][sectorId]; + exports._addToContainedEdges = function(parentNode, childNode, edge) { + // create an array object if it does not yet exist for this childNode + if (!(parentNode.containedEdges.hasOwnProperty(childNode.id))) { + parentNode.containedEdges[childNode.id] = [] + } + // add this edge to the list + parentNode.containedEdges[childNode.id].push(edge); - // we have moved the sector data into the active set, we now remove it from the frozen stack - this._deleteFrozenSector(sectorId); - }; + // remove the edge from the global edges object + delete this.edges[edge.id]; + // remove the edge from the parent object + for (var i = 0; i < parentNode.dynamicEdges.length; i++) { + if (parentNode.dynamicEdges[i].id == edge.id) { + parentNode.dynamicEdges.splice(i,1); + break; + } + } + }; /** - * This function merges the data from the currently active sector with a frozen sector. This is used - * in the process of reverting back to the previously active sector. - * The data that is placed in the frozen (the previously active) sector is the node that has been removed from it - * upon the creation of a new active sector. + * This function connects an edge that was connected to a child node to the parent node. + * It keeps track of which nodes it has been connected to with the originalId array. * - * @param sectorId + * @param {Node} parentNode | Node object + * @param {Node} childNode | Node object + * @param {Edge} edge | Edge object * @private */ - exports._mergeThisWithFrozen = function(sectorId) { - // copy all nodes - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - this.sectors["frozen"][sectorId]["nodes"][nodeId] = this.nodes[nodeId]; - } + exports._connectEdgeToCluster = function(parentNode, childNode, edge) { + // handle circular edges + if (edge.toId == edge.fromId) { + this._addToContainedEdges(parentNode, childNode, edge); } + else { + if (edge.toId == childNode.id) { // edge connected to other node on the "to" side + edge.originalToId.push(childNode.id); + edge.to = parentNode; + edge.toId = parentNode.id; + } + else { // edge connected to other node with the "from" side - // copy all edges (if not fully clustered, else there are no edges) - for (var edgeId in this.edges) { - if (this.edges.hasOwnProperty(edgeId)) { - this.sectors["frozen"][sectorId]["edges"][edgeId] = this.edges[edgeId]; + edge.originalFromId.push(childNode.id); + edge.from = parentNode; + edge.fromId = parentNode.id; } - } - // merge the nodeIndices - for (var i = 0; i < this.nodeIndices.length; i++) { - this.sectors["frozen"][sectorId]["nodeIndices"].push(this.nodeIndices[i]); + this._addToReroutedEdges(parentNode,childNode,edge); } }; /** - * This clusters the sector to one cluster. It was a single cluster before this process started so - * we revert to that state. The clusterToFit function with a maximum size of 1 node does this. + * If a node is connected to itself, a circular edge is drawn. When clustering we want to contain + * these edges inside of the cluster. * + * @param parentNode + * @param childNode * @private */ - exports._collapseThisToSingleCluster = function() { - this.clusterToFit(1,false); + exports._containCircularEdgesFromNode = function(parentNode, childNode) { + // manage all the edges connected to the child and parent nodes + for (var i = 0; i < parentNode.dynamicEdges.length; i++) { + var edge = parentNode.dynamicEdges[i]; + // handle circular edges + if (edge.toId == edge.fromId) { + this._addToContainedEdges(parentNode, childNode, edge); + } + } }; /** - * We create a new active sector from the node that we want to open. + * This adds an edge from the childNode to the rerouted edges of the parent node * - * @param node + * @param parentNode | Node object + * @param childNode | Node object + * @param edge | Edge object * @private */ - exports._addSector = function(node) { - // this is the currently active sector - var sector = this._sector(); - - // // this should allow me to select nodes from a frozen set. - // if (this.sectors['active'][sector]["nodes"].hasOwnProperty(node.id)) { - // console.log("the node is part of the active sector"); - // } - // else { - // console.log("I dont know what the fuck happened!!"); - // } - - // when we switch to a new sector, we remove the node that will be expanded from the current nodes list. - delete this.nodes[node.id]; - - var unqiueIdentifier = util.randomUUID(); - - // we fully freeze the currently active sector - this._freezeSector(sector); - - // we create a new active sector. This sector has the Id of the node to ensure uniqueness - this._createNewSector(unqiueIdentifier); - - // we add the active sector to the sectors array to be able to revert these steps later on - this._setActiveSector(unqiueIdentifier); + exports._addToReroutedEdges = function(parentNode, childNode, edge) { + // create an array object if it does not yet exist for this childNode + // we store the edge in the rerouted edges so we can restore it when the cluster pops open + if (!(parentNode.reroutedEdges.hasOwnProperty(childNode.id))) { + parentNode.reroutedEdges[childNode.id] = []; + } + parentNode.reroutedEdges[childNode.id].push(edge); - // we redirect the global references to the new sector's references. this._sector() now returns unqiueIdentifier - this._switchToSector(this._sector()); + // this edge becomes part of the dynamicEdges of the cluster node + parentNode.dynamicEdges.push(edge); + }; - // finally we add the node we removed from our previous active sector to the new active sector - this.nodes[node.id] = node; - }; /** - * We close the sector that is currently open and revert back to the one before. - * If the active sector is the "default" sector, nothing happens. + * This function connects an edge that was connected to a cluster node back to the child node. * + * @param parentNode | Node object + * @param childNode | Node object * @private */ - exports._collapseSector = function() { - // the currently active sector - var sector = this._sector(); - - // we cannot collapse the default sector - if (sector != "default") { - if ((this.nodeIndices.length == 1) || - (this.sectors["active"][sector]["drawingNode"].width*this.scale < this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientWidth) || - (this.sectors["active"][sector]["drawingNode"].height*this.scale < this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientHeight)) { - var previousSector = this._previousSector(); - - // we collapse the sector back to a single cluster - this._collapseThisToSingleCluster(); - - // we move the remaining nodes, edges and nodeIndices to the previous sector. - // This previous sector is the one we will reactivate - this._mergeThisWithFrozen(previousSector); - - // the previously active (frozen) sector now has all the data from the currently active sector. - // we can now delete the active sector. - this._deleteActiveSector(sector); - - // we activate the previously active (and currently frozen) sector. - this._activateSector(previousSector); - - // we load the references from the newly active sector into the global references - this._switchToSector(previousSector); - - // we forget the previously active sector because we reverted to the one before - this._forgetLastSector(); + exports._connectEdgeBackToChild = function(parentNode, childNode) { + if (parentNode.reroutedEdges.hasOwnProperty(childNode.id)) { + for (var i = 0; i < parentNode.reroutedEdges[childNode.id].length; i++) { + var edge = parentNode.reroutedEdges[childNode.id][i]; + if (edge.originalFromId[edge.originalFromId.length-1] == childNode.id) { + edge.originalFromId.pop(); + edge.fromId = childNode.id; + edge.from = childNode; + } + else { + edge.originalToId.pop(); + edge.toId = childNode.id; + edge.to = childNode; + } - // finally, we update the node index list. - this._updateNodeIndexList(); + // append this edge to the list of edges connecting to the childnode + childNode.dynamicEdges.push(edge); - // we refresh the list with calulation nodes and calculation node indices. - this._updateCalculationNodes(); + // remove the edge from the parent object + for (var j = 0; j < parentNode.dynamicEdges.length; j++) { + if (parentNode.dynamicEdges[j].id == edge.id) { + parentNode.dynamicEdges.splice(j,1); + break; + } + } } + // remove the entry from the rerouted edges + delete parentNode.reroutedEdges[childNode.id]; } }; /** - * This runs a function in all active sectors. This is used in _redraw() and the _initializeForceCalculation(). + * When loops are clustered, an edge can be both in the rerouted array and the contained array. + * This function is called last to verify that all edges in dynamicEdges are in fact connected to the + * parentNode * - * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors - * | we dont pass the function itself because then the "this" is the window object - * | instead of the Network object - * @param {*} [argument] | Optional: arguments to pass to the runFunction + * @param parentNode | Node object * @private */ - exports._doInAllActiveSectors = function(runFunction,argument) { - if (argument === undefined) { - for (var sector in this.sectors["active"]) { - if (this.sectors["active"].hasOwnProperty(sector)) { - // switch the global references to those of this sector - this._switchToActiveSector(sector); - this[runFunction](); - } - } - } - else { - for (var sector in this.sectors["active"]) { - if (this.sectors["active"].hasOwnProperty(sector)) { - // switch the global references to those of this sector - this._switchToActiveSector(sector); - var args = Array.prototype.splice.call(arguments, 1); - if (args.length > 1) { - this[runFunction](args[0],args[1]); - } - else { - this[runFunction](argument); - } - } + exports._validateEdges = function(parentNode) { + for (var i = 0; i < parentNode.dynamicEdges.length; i++) { + var edge = parentNode.dynamicEdges[i]; + if (parentNode.id != edge.toId && parentNode.id != edge.fromId) { + parentNode.dynamicEdges.splice(i,1); } } - // we revert the global references back to our active sector - this._loadLatestSector(); }; /** - * This runs a function in all active sectors. This is used in _redraw() and the _initializeForceCalculation(). + * This function released the contained edges back into the global domain and puts them back into the + * dynamic edges of both parent and child. * - * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors - * | we dont pass the function itself because then the "this" is the window object - * | instead of the Network object - * @param {*} [argument] | Optional: arguments to pass to the runFunction + * @param {Node} parentNode | + * @param {Node} childNode | * @private */ - exports._doInSupportSector = function(runFunction,argument) { - if (argument === undefined) { - this._switchToSupportSector(); - this[runFunction](); - } - else { - this._switchToSupportSector(); - var args = Array.prototype.splice.call(arguments, 1); - if (args.length > 1) { - this[runFunction](args[0],args[1]); - } - else { - this[runFunction](argument); - } + exports._releaseContainedEdges = function(parentNode, childNode) { + for (var i = 0; i < parentNode.containedEdges[childNode.id].length; i++) { + var edge = parentNode.containedEdges[childNode.id][i]; + + // put the edge back in the global edges object + this.edges[edge.id] = edge; + + // put the edge back in the dynamic edges of the child and parent + childNode.dynamicEdges.push(edge); + parentNode.dynamicEdges.push(edge); } - // we revert the global references back to our active sector - this._loadLatestSector(); + // remove the entry from the contained edges + delete parentNode.containedEdges[childNode.id]; + }; + + + // ------------------- UTILITY FUNCTIONS ---------------------------- // + + /** - * This runs a function in all frozen sectors. This is used in the _redraw(). - * - * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors - * | we don't pass the function itself because then the "this" is the window object - * | instead of the Network object - * @param {*} [argument] | Optional: arguments to pass to the runFunction - * @private + * This updates the node labels for all nodes (for debugging purposes) */ - exports._doInAllFrozenSectors = function(runFunction,argument) { - if (argument === undefined) { - for (var sector in this.sectors["frozen"]) { - if (this.sectors["frozen"].hasOwnProperty(sector)) { - // switch the global references to those of this sector - this._switchToFrozenSector(sector); - this[runFunction](); + exports.updateLabels = function() { + var nodeId; + // update node labels + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + var node = this.nodes[nodeId]; + if (node.clusterSize > 1) { + node.label = "[".concat(String(node.clusterSize),"]"); } } } - else { - for (var sector in this.sectors["frozen"]) { - if (this.sectors["frozen"].hasOwnProperty(sector)) { - // switch the global references to those of this sector - this._switchToFrozenSector(sector); - var args = Array.prototype.splice.call(arguments, 1); - if (args.length > 1) { - this[runFunction](args[0],args[1]); + + // update node labels + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + if (node.clusterSize == 1) { + if (node.originalLabel !== undefined) { + node.label = node.originalLabel; } else { - this[runFunction](argument); + node.label = String(node.id); } } } } - this._loadLatestSector(); + + // /* Debug Override */ + // for (nodeId in this.nodes) { + // if (this.nodes.hasOwnProperty(nodeId)) { + // node = this.nodes[nodeId]; + // node.label = String(node.level); + // } + // } + }; /** - * This runs a function in all sectors. This is used in the _redraw(). - * - * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors - * | we don't pass the function itself because then the "this" is the window object - * | instead of the Network object - * @param {*} [argument] | Optional: arguments to pass to the runFunction - * @private + * We want to keep the cluster level distribution rather small. This means we do not want unclustered nodes + * if the rest of the nodes are already a few cluster levels in. + * To fix this we use this function. It determines the min and max cluster level and sends nodes that have not + * clustered enough to the clusterToSmallestNeighbours function. */ - exports._doInAllSectors = function(runFunction,argument) { - var args = Array.prototype.splice.call(arguments, 1); - if (argument === undefined) { - this._doInAllActiveSectors(runFunction); - this._doInAllFrozenSectors(runFunction); + exports.normalizeClusterLevels = function() { + var maxLevel = 0; + var minLevel = 1e9; + var clusterLevel = 0; + var nodeId; + + // we loop over all nodes in the list + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + clusterLevel = this.nodes[nodeId].clusterSessions.length; + if (maxLevel < clusterLevel) {maxLevel = clusterLevel;} + if (minLevel > clusterLevel) {minLevel = clusterLevel;} + } } - else { - if (args.length > 1) { - this._doInAllActiveSectors(runFunction,args[0],args[1]); - this._doInAllFrozenSectors(runFunction,args[0],args[1]); + + if (maxLevel - minLevel > this.constants.clustering.clusterLevelDifference) { + var amountOfNodes = this.nodeIndices.length; + var targetLevel = maxLevel - this.constants.clustering.clusterLevelDifference; + // we loop over all nodes in the list + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + if (this.nodes[nodeId].clusterSessions.length < targetLevel) { + this._clusterToSmallestNeighbour(this.nodes[nodeId]); + } + } } - else { - this._doInAllActiveSectors(runFunction,argument); - this._doInAllFrozenSectors(runFunction,argument); + this._updateNodeIndexList(); + this._updateDynamicEdges(); + // if a cluster was formed, we increase the clusterSession + if (this.nodeIndices.length != amountOfNodes) { + this.clusterSession += 1; } } }; + /** - * This clears the nodeIndices list. We cannot use this.nodeIndices = [] because we would break the link with the - * active sector. Thus we clear the nodeIndices in the active sector, then reconnect the this.nodeIndices to it. + * This function determines if the cluster we want to decluster is in the active area + * this means around the zoom center * + * @param {Node} node + * @returns {boolean} * @private */ - exports._clearNodeIndexList = function() { - var sector = this._sector(); - this.sectors["active"][sector]["nodeIndices"] = []; - this.nodeIndices = this.sectors["active"][sector]["nodeIndices"]; + exports._nodeInActiveArea = function(node) { + return ( + Math.abs(node.x - this.areaCenter.x) <= this.constants.clustering.activeAreaBoxSize/this.scale + && + Math.abs(node.y - this.areaCenter.y) <= this.constants.clustering.activeAreaBoxSize/this.scale + ) }; /** - * Draw the encompassing sector node + * This is an adaptation of the original repositioning function. This is called if the system is clustered initially + * It puts large clusters away from the center and randomizes the order. * - * @param ctx - * @param sectorType - * @private */ - exports._drawSectorNodes = function(ctx,sectorType) { - var minY = 1e9, maxY = -1e9, minX = 1e9, maxX = -1e9, node; - for (var sector in this.sectors[sectorType]) { - if (this.sectors[sectorType].hasOwnProperty(sector)) { - if (this.sectors[sectorType][sector]["drawingNode"] !== undefined) { - - this._switchToSector(sector,sectorType); - - minY = 1e9; maxY = -1e9; minX = 1e9; maxX = -1e9; - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - node.resize(ctx); - if (minX > node.x - 0.5 * node.width) {minX = node.x - 0.5 * node.width;} - if (maxX < node.x + 0.5 * node.width) {maxX = node.x + 0.5 * node.width;} - if (minY > node.y - 0.5 * node.height) {minY = node.y - 0.5 * node.height;} - if (maxY < node.y + 0.5 * node.height) {maxY = node.y + 0.5 * node.height;} - } - } - node = this.sectors[sectorType][sector]["drawingNode"]; - node.x = 0.5 * (maxX + minX); - node.y = 0.5 * (maxY + minY); - node.width = 2 * (node.x - minX); - node.height = 2 * (node.y - minY); - node.radius = Math.sqrt(Math.pow(0.5*node.width,2) + Math.pow(0.5*node.height,2)); - node.setScale(this.scale); - node._drawCircle(ctx); - } + exports.repositionNodes = function() { + for (var i = 0; i < this.nodeIndices.length; i++) { + var node = this.nodes[this.nodeIndices[i]]; + if ((node.xFixed == false || node.yFixed == false)) { + var radius = 10 * 0.1*this.nodeIndices.length * Math.min(100,node.mass); + var angle = 2 * Math.PI * Math.random(); + if (node.xFixed == false) {node.x = radius * Math.cos(angle);} + if (node.yFixed == false) {node.y = radius * Math.sin(angle);} + this._repositionBezierNodes(node); } } }; - exports._drawAllSectorNodes = function(ctx) { - this._drawSectorNodes(ctx,"frozen"); - this._drawSectorNodes(ctx,"active"); - this._loadLatestSector(); - }; - - -/***/ }, -/* 50 */ -/***/ function(module, exports, __webpack_require__) { - - var Node = __webpack_require__(36); /** - * This function can be called from the _doInAllSectors function + * We determine how many connections denote an important hub. + * We take the mean + 2*std as the important hub size. (Assuming a normal distribution of data, ~2.2%) * - * @param object - * @param overlappingNodes * @private */ - exports._getNodesOverlappingWith = function(object, overlappingNodes) { - var nodes = this.nodes; - for (var nodeId in nodes) { - if (nodes.hasOwnProperty(nodeId)) { - if (nodes[nodeId].isOverlappingWith(object)) { - overlappingNodes.push(nodeId); - } + exports._getHubSize = function() { + var average = 0; + var averageSquared = 0; + var hubCounter = 0; + var largestHub = 0; + + for (var i = 0; i < this.nodeIndices.length; i++) { + + var node = this.nodes[this.nodeIndices[i]]; + if (node.dynamicEdgesLength > largestHub) { + largestHub = node.dynamicEdgesLength; } + average += node.dynamicEdgesLength; + averageSquared += Math.pow(node.dynamicEdgesLength,2); + hubCounter += 1; } - }; + average = average / hubCounter; + averageSquared = averageSquared / hubCounter; - /** - * retrieve all nodes overlapping with given object - * @param {Object} object An object with parameters left, top, right, bottom - * @return {Number[]} An array with id's of the overlapping nodes - * @private - */ - exports._getAllNodesOverlappingWith = function (object) { - var overlappingNodes = []; - this._doInAllActiveSectors("_getNodesOverlappingWith",object,overlappingNodes); - return overlappingNodes; + var variance = averageSquared - Math.pow(average,2); + + var standardDeviation = Math.sqrt(variance); + + this.hubThreshold = Math.floor(average + 2*standardDeviation); + + // always have at least one to cluster + if (this.hubThreshold > largestHub) { + this.hubThreshold = largestHub; + } + + // console.log("average",average,"averageSQ",averageSquared,"var",variance,"std",standardDeviation); + // console.log("hubThreshold:",this.hubThreshold); }; /** - * Return a position object in canvasspace from a single point in screenspace + * We reduce the amount of "extension nodes" or chains. These are not quickly clustered with the outliers and hubs methods + * with this amount we can cluster specifically on these chains. * - * @param pointer - * @returns {{left: number, top: number, right: number, bottom: number}} + * @param {Number} fraction | between 0 and 1, the percentage of chains to reduce * @private */ - exports._pointerToPositionObject = function(pointer) { - var x = this._XconvertDOMtoCanvas(pointer.x); - var y = this._YconvertDOMtoCanvas(pointer.y); - - return { - left: x, - top: y, - right: x, - bottom: y - }; + exports._reduceAmountOfChains = function(fraction) { + this.hubThreshold = 2; + var reduceAmount = Math.floor(this.nodeIndices.length * fraction); + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + if (this.nodes[nodeId].dynamicEdgesLength == 2 && this.nodes[nodeId].dynamicEdges.length >= 2) { + if (reduceAmount > 0) { + this._formClusterFromHub(this.nodes[nodeId],true,true,1); + reduceAmount -= 1; + } + } + } + } }; - /** - * Get the top node at the a specific point (like a click) + * We get the amount of "extension nodes" or chains. These are not quickly clustered with the outliers and hubs methods + * with this amount we can cluster specifically on these chains. * - * @param {{x: Number, y: Number}} pointer - * @return {Node | null} node * @private */ - exports._getNodeAt = function (pointer) { - // we first check if this is an navigation controls element - var positionObject = this._pointerToPositionObject(pointer); - var overlappingNodes = this._getAllNodesOverlappingWith(positionObject); - - // if there are overlapping nodes, select the last one, this is the - // one which is drawn on top of the others - if (overlappingNodes.length > 0) { - return this.nodes[overlappingNodes[overlappingNodes.length - 1]]; - } - else { - return null; + exports._getChainFraction = function() { + var chains = 0; + var total = 0; + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + if (this.nodes[nodeId].dynamicEdgesLength == 2 && this.nodes[nodeId].dynamicEdges.length >= 2) { + chains += 1; + } + total += 1; + } } + return chains/total; }; +/***/ }, +/* 51 */ +/***/ function(module, exports, __webpack_require__) { + + var util = __webpack_require__(1); + /** - * retrieve all edges overlapping with given object, selector is around center - * @param {Object} object An object with parameters left, top, right, bottom - * @return {Number[]} An array with id's of the overlapping nodes - * @private + * Creation of the SectorMixin var. + * + * This contains all the functions the Network object can use to employ the sector system. + * The sector system is always used by Network, though the benefits only apply to the use of clustering. + * If clustering is not used, there is no overhead except for a duplicate object with references to nodes and edges. */ - exports._getEdgesOverlappingWith = function (object, overlappingEdges) { - var edges = this.edges; - for (var edgeId in edges) { - if (edges.hasOwnProperty(edgeId)) { - if (edges[edgeId].isOverlappingWith(object)) { - overlappingEdges.push(edgeId); - } - } - } - }; - /** - * retrieve all nodes overlapping with given object - * @param {Object} object An object with parameters left, top, right, bottom - * @return {Number[]} An array with id's of the overlapping nodes + * This function is only called by the setData function of the Network object. + * This loads the global references into the active sector. This initializes the sector. + * * @private */ - exports._getAllEdgesOverlappingWith = function (object) { - var overlappingEdges = []; - this._doInAllActiveSectors("_getEdgesOverlappingWith",object,overlappingEdges); - return overlappingEdges; + exports._putDataInSector = function() { + this.sectors["active"][this._sector()].nodes = this.nodes; + this.sectors["active"][this._sector()].edges = this.edges; + this.sectors["active"][this._sector()].nodeIndices = this.nodeIndices; }; + /** - * Place holder. To implement change the _getNodeAt to a _getObjectAt. Have the _getObjectAt call - * _getNodeAt and _getEdgesAt, then priortize the selection to user preferences. + * /** + * This function sets the global references to nodes, edges and nodeIndices back to + * those of the supplied (active) sector. If a type is defined, do the specific type * - * @param pointer - * @returns {null} + * @param {String} sectorId + * @param {String} [sectorType] | "active" or "frozen" * @private */ - exports._getEdgeAt = function(pointer) { - var positionObject = this._pointerToPositionObject(pointer); - var overlappingEdges = this._getAllEdgesOverlappingWith(positionObject); - - if (overlappingEdges.length > 0) { - return this.edges[overlappingEdges[overlappingEdges.length - 1]]; + exports._switchToSector = function(sectorId, sectorType) { + if (sectorType === undefined || sectorType == "active") { + this._switchToActiveSector(sectorId); } else { - return null; + this._switchToFrozenSector(sectorId); } }; /** - * Add object to the selection array. + * This function sets the global references to nodes, edges and nodeIndices back to + * those of the supplied active sector. * - * @param obj + * @param sectorId * @private */ - exports._addToSelection = function(obj) { - if (obj instanceof Node) { - this.selectionObj.nodes[obj.id] = obj; - } - else { - this.selectionObj.edges[obj.id] = obj; - } + exports._switchToActiveSector = function(sectorId) { + this.nodeIndices = this.sectors["active"][sectorId]["nodeIndices"]; + this.nodes = this.sectors["active"][sectorId]["nodes"]; + this.edges = this.sectors["active"][sectorId]["edges"]; }; + /** - * Add object to the selection array. + * This function sets the global references to nodes, edges and nodeIndices back to + * those of the supplied active sector. * - * @param obj * @private */ - exports._addToHover = function(obj) { - if (obj instanceof Node) { - this.hoverObj.nodes[obj.id] = obj; - } - else { - this.hoverObj.edges[obj.id] = obj; - } + exports._switchToSupportSector = function() { + this.nodeIndices = this.sectors["support"]["nodeIndices"]; + this.nodes = this.sectors["support"]["nodes"]; + this.edges = this.sectors["support"]["edges"]; }; /** - * Remove a single option from selection. + * This function sets the global references to nodes, edges and nodeIndices back to + * those of the supplied frozen sector. * - * @param {Object} obj + * @param sectorId * @private */ - exports._removeFromSelection = function(obj) { - if (obj instanceof Node) { - delete this.selectionObj.nodes[obj.id]; - } - else { - delete this.selectionObj.edges[obj.id]; - } + exports._switchToFrozenSector = function(sectorId) { + this.nodeIndices = this.sectors["frozen"][sectorId]["nodeIndices"]; + this.nodes = this.sectors["frozen"][sectorId]["nodes"]; + this.edges = this.sectors["frozen"][sectorId]["edges"]; }; + /** - * Unselect all. The selectionObj is useful for this. + * This function sets the global references to nodes, edges and nodeIndices back to + * those of the currently active sector. * - * @param {Boolean} [doNotTrigger] | ignore trigger * @private */ - exports._unselectAll = function(doNotTrigger) { - if (doNotTrigger === undefined) { - doNotTrigger = false; - } - for(var nodeId in this.selectionObj.nodes) { - if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { - this.selectionObj.nodes[nodeId].unselect(); - } - } - for(var edgeId in this.selectionObj.edges) { - if(this.selectionObj.edges.hasOwnProperty(edgeId)) { - this.selectionObj.edges[edgeId].unselect(); - } - } + exports._loadLatestSector = function() { + this._switchToSector(this._sector()); + }; - this.selectionObj = {nodes:{},edges:{}}; - if (doNotTrigger == false) { - this.emit('select', this.getSelection()); - } + /** + * This function returns the currently active sector Id + * + * @returns {String} + * @private + */ + exports._sector = function() { + return this.activeSector[this.activeSector.length-1]; }; + /** - * Unselect all clusters. The selectionObj is useful for this. + * This function returns the previously active sector Id * - * @param {Boolean} [doNotTrigger] | ignore trigger + * @returns {String} * @private */ - exports._unselectClusters = function(doNotTrigger) { - if (doNotTrigger === undefined) { - doNotTrigger = false; - } - - for (var nodeId in this.selectionObj.nodes) { - if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { - if (this.selectionObj.nodes[nodeId].clusterSize > 1) { - this.selectionObj.nodes[nodeId].unselect(); - this._removeFromSelection(this.selectionObj.nodes[nodeId]); - } - } + exports._previousSector = function() { + if (this.activeSector.length > 1) { + return this.activeSector[this.activeSector.length-2]; } - - if (doNotTrigger == false) { - this.emit('select', this.getSelection()); + else { + throw new TypeError('there are not enough sectors in the this.activeSector array.'); } }; /** - * return the number of selected nodes + * We add the active sector at the end of the this.activeSector array + * This ensures it is the currently active sector returned by _sector() and it reaches the top + * of the activeSector stack. When we reverse our steps we move from the end to the beginning of this stack. * - * @returns {number} + * @param newId * @private */ - exports._getSelectedNodeCount = function() { - var count = 0; - for (var nodeId in this.selectionObj.nodes) { - if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { - count += 1; - } - } - return count; + exports._setActiveSector = function(newId) { + this.activeSector.push(newId); }; + /** - * return the selected node + * We remove the currently active sector id from the active sector stack. This happens when + * we reactivate the previously active sector * - * @returns {number} * @private */ - exports._getSelectedNode = function() { - for (var nodeId in this.selectionObj.nodes) { - if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { - return this.selectionObj.nodes[nodeId]; - } - } - return null; + exports._forgetLastSector = function() { + this.activeSector.pop(); }; + /** - * return the selected edge + * This function creates a new active sector with the supplied newId. This newId + * is the expanding node id. * - * @returns {number} + * @param {String} newId | Id of the new active sector * @private */ - exports._getSelectedEdge = function() { - for (var edgeId in this.selectionObj.edges) { - if (this.selectionObj.edges.hasOwnProperty(edgeId)) { - return this.selectionObj.edges[edgeId]; - } - } - return null; + exports._createNewSector = function(newId) { + // create the new sector + this.sectors["active"][newId] = {"nodes":{}, + "edges":{}, + "nodeIndices":[], + "formationScale": this.scale, + "drawingNode": undefined}; + + // create the new sector render node. This gives visual feedback that you are in a new sector. + this.sectors["active"][newId]['drawingNode'] = new Node( + {id:newId, + color: { + background: "#eaefef", + border: "495c5e" + } + },{},{},this.constants); + this.sectors["active"][newId]['drawingNode'].clusterSize = 2; }; /** - * return the number of selected edges + * This function removes the currently active sector. This is called when we create a new + * active sector. * - * @returns {number} + * @param {String} sectorId | Id of the active sector that will be removed * @private */ - exports._getSelectedEdgeCount = function() { - var count = 0; - for (var edgeId in this.selectionObj.edges) { - if (this.selectionObj.edges.hasOwnProperty(edgeId)) { - count += 1; - } - } - return count; + exports._deleteActiveSector = function(sectorId) { + delete this.sectors["active"][sectorId]; }; /** - * return the number of selected objects. + * This function removes the currently active sector. This is called when we reactivate + * the previously active sector. * - * @returns {number} + * @param {String} sectorId | Id of the active sector that will be removed * @private */ - exports._getSelectedObjectCount = function() { - var count = 0; - for(var nodeId in this.selectionObj.nodes) { - if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { - count += 1; - } - } - for(var edgeId in this.selectionObj.edges) { - if(this.selectionObj.edges.hasOwnProperty(edgeId)) { - count += 1; - } - } - return count; + exports._deleteFrozenSector = function(sectorId) { + delete this.sectors["frozen"][sectorId]; }; + /** - * Check if anything is selected + * Freezing an active sector means moving it from the "active" object to the "frozen" object. + * We copy the references, then delete the active entree. * - * @returns {boolean} + * @param sectorId * @private */ - exports._selectionIsEmpty = function() { - for(var nodeId in this.selectionObj.nodes) { - if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { - return false; - } - } - for(var edgeId in this.selectionObj.edges) { - if(this.selectionObj.edges.hasOwnProperty(edgeId)) { - return false; - } - } - return true; + exports._freezeSector = function(sectorId) { + // we move the set references from the active to the frozen stack. + this.sectors["frozen"][sectorId] = this.sectors["active"][sectorId]; + + // we have moved the sector data into the frozen set, we now remove it from the active set + this._deleteActiveSector(sectorId); }; /** - * check if one of the selected nodes is a cluster. + * This is the reverse operation of _freezeSector. Activating means moving the sector from the "frozen" + * object to the "active" object. * - * @returns {boolean} + * @param sectorId * @private */ - exports._clusterInSelection = function() { - for(var nodeId in this.selectionObj.nodes) { - if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { - if (this.selectionObj.nodes[nodeId].clusterSize > 1) { - return true; - } - } - } - return false; + exports._activateSector = function(sectorId) { + // we move the set references from the frozen to the active stack. + this.sectors["active"][sectorId] = this.sectors["frozen"][sectorId]; + + // we have moved the sector data into the active set, we now remove it from the frozen stack + this._deleteFrozenSector(sectorId); }; + /** - * select the edges connected to the node that is being selected + * This function merges the data from the currently active sector with a frozen sector. This is used + * in the process of reverting back to the previously active sector. + * The data that is placed in the frozen (the previously active) sector is the node that has been removed from it + * upon the creation of a new active sector. * - * @param {Node} node + * @param sectorId * @private */ - exports._selectConnectedEdges = function(node) { - for (var i = 0; i < node.dynamicEdges.length; i++) { - var edge = node.dynamicEdges[i]; - edge.select(); - this._addToSelection(edge); + exports._mergeThisWithFrozen = function(sectorId) { + // copy all nodes + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + this.sectors["frozen"][sectorId]["nodes"][nodeId] = this.nodes[nodeId]; + } + } + + // copy all edges (if not fully clustered, else there are no edges) + for (var edgeId in this.edges) { + if (this.edges.hasOwnProperty(edgeId)) { + this.sectors["frozen"][sectorId]["edges"][edgeId] = this.edges[edgeId]; + } + } + + // merge the nodeIndices + for (var i = 0; i < this.nodeIndices.length; i++) { + this.sectors["frozen"][sectorId]["nodeIndices"].push(this.nodeIndices[i]); } }; + /** - * select the edges connected to the node that is being selected + * This clusters the sector to one cluster. It was a single cluster before this process started so + * we revert to that state. The clusterToFit function with a maximum size of 1 node does this. * - * @param {Node} node * @private */ - exports._hoverConnectedEdges = function(node) { - for (var i = 0; i < node.dynamicEdges.length; i++) { - var edge = node.dynamicEdges[i]; - edge.hover = true; - this._addToHover(edge); - } + exports._collapseThisToSingleCluster = function() { + this.clusterToFit(1,false); }; /** - * unselect the edges connected to the node that is being selected + * We create a new active sector from the node that we want to open. * - * @param {Node} node + * @param node * @private */ - exports._unselectConnectedEdges = function(node) { - for (var i = 0; i < node.dynamicEdges.length; i++) { - var edge = node.dynamicEdges[i]; - edge.unselect(); - this._removeFromSelection(edge); - } - }; + exports._addSector = function(node) { + // this is the currently active sector + var sector = this._sector(); + // // this should allow me to select nodes from a frozen set. + // if (this.sectors['active'][sector]["nodes"].hasOwnProperty(node.id)) { + // console.log("the node is part of the active sector"); + // } + // else { + // console.log("I dont know what the fuck happened!!"); + // } + // when we switch to a new sector, we remove the node that will be expanded from the current nodes list. + delete this.nodes[node.id]; + var unqiueIdentifier = util.randomUUID(); - /** - * This is called when someone clicks on a node. either select or deselect it. - * If there is an existing selection and we don't want to append to it, clear the existing selection - * - * @param {Node || Edge} object - * @param {Boolean} append - * @param {Boolean} [doNotTrigger] | ignore trigger - * @private - */ - exports._selectObject = function(object, append, doNotTrigger, highlightEdges) { - if (doNotTrigger === undefined) { - doNotTrigger = false; - } - if (highlightEdges === undefined) { - highlightEdges = true; - } + // we fully freeze the currently active sector + this._freezeSector(sector); - if (this._selectionIsEmpty() == false && append == false && this.forceAppendSelection == false) { - this._unselectAll(true); - } + // we create a new active sector. This sector has the Id of the node to ensure uniqueness + this._createNewSector(unqiueIdentifier); - if (object.selected == false) { - object.select(); - this._addToSelection(object); - if (object instanceof Node && this.blockConnectingEdgeSelection == false && highlightEdges == true) { - this._selectConnectedEdges(object); - } - } - else { - object.unselect(); - this._removeFromSelection(object); - } + // we add the active sector to the sectors array to be able to revert these steps later on + this._setActiveSector(unqiueIdentifier); - if (doNotTrigger == false) { - this.emit('select', this.getSelection()); - } + // we redirect the global references to the new sector's references. this._sector() now returns unqiueIdentifier + this._switchToSector(this._sector()); + + // finally we add the node we removed from our previous active sector to the new active sector + this.nodes[node.id] = node; }; /** - * This is called when someone clicks on a node. either select or deselect it. - * If there is an existing selection and we don't want to append to it, clear the existing selection + * We close the sector that is currently open and revert back to the one before. + * If the active sector is the "default" sector, nothing happens. * - * @param {Node || Edge} object * @private */ - exports._blurObject = function(object) { - if (object.hover == true) { - object.hover = false; - this.emit("blurNode",{node:object.id}); - } - }; + exports._collapseSector = function() { + // the currently active sector + var sector = this._sector(); - /** - * This is called when someone clicks on a node. either select or deselect it. - * If there is an existing selection and we don't want to append to it, clear the existing selection - * - * @param {Node || Edge} object - * @private - */ - exports._hoverObject = function(object) { - if (object.hover == false) { - object.hover = true; - this._addToHover(object); - if (object instanceof Node) { - this.emit("hoverNode",{node:object.id}); - } - } - if (object instanceof Node) { - this._hoverConnectedEdges(object); + // we cannot collapse the default sector + if (sector != "default") { + if ((this.nodeIndices.length == 1) || + (this.sectors["active"][sector]["drawingNode"].width*this.scale < this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientWidth) || + (this.sectors["active"][sector]["drawingNode"].height*this.scale < this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientHeight)) { + var previousSector = this._previousSector(); + + // we collapse the sector back to a single cluster + this._collapseThisToSingleCluster(); + + // we move the remaining nodes, edges and nodeIndices to the previous sector. + // This previous sector is the one we will reactivate + this._mergeThisWithFrozen(previousSector); + + // the previously active (frozen) sector now has all the data from the currently active sector. + // we can now delete the active sector. + this._deleteActiveSector(sector); + + // we activate the previously active (and currently frozen) sector. + this._activateSector(previousSector); + + // we load the references from the newly active sector into the global references + this._switchToSector(previousSector); + + // we forget the previously active sector because we reverted to the one before + this._forgetLastSector(); + + // finally, we update the node index list. + this._updateNodeIndexList(); + + // we refresh the list with calulation nodes and calculation node indices. + this._updateCalculationNodes(); + } } }; /** - * handles the selection part of the touch, only for navigation controls elements; - * Touch is triggered before tap, also before hold. Hold triggers after a while. - * This is the most responsive solution + * This runs a function in all active sectors. This is used in _redraw() and the _initializeForceCalculation(). * - * @param {Object} pointer + * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors + * | we dont pass the function itself because then the "this" is the window object + * | instead of the Network object + * @param {*} [argument] | Optional: arguments to pass to the runFunction * @private */ - exports._handleTouch = function(pointer) { + exports._doInAllActiveSectors = function(runFunction,argument) { + if (argument === undefined) { + for (var sector in this.sectors["active"]) { + if (this.sectors["active"].hasOwnProperty(sector)) { + // switch the global references to those of this sector + this._switchToActiveSector(sector); + this[runFunction](); + } + } + } + else { + for (var sector in this.sectors["active"]) { + if (this.sectors["active"].hasOwnProperty(sector)) { + // switch the global references to those of this sector + this._switchToActiveSector(sector); + var args = Array.prototype.splice.call(arguments, 1); + if (args.length > 1) { + this[runFunction](args[0],args[1]); + } + else { + this[runFunction](argument); + } + } + } + } + // we revert the global references back to our active sector + this._loadLatestSector(); }; /** - * handles the selection part of the tap; + * This runs a function in all active sectors. This is used in _redraw() and the _initializeForceCalculation(). * - * @param {Object} pointer + * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors + * | we dont pass the function itself because then the "this" is the window object + * | instead of the Network object + * @param {*} [argument] | Optional: arguments to pass to the runFunction * @private */ - exports._handleTap = function(pointer) { - var node = this._getNodeAt(pointer); - if (node != null) { - this._selectObject(node,false); + exports._doInSupportSector = function(runFunction,argument) { + if (argument === undefined) { + this._switchToSupportSector(); + this[runFunction](); } else { - var edge = this._getEdgeAt(pointer); - if (edge != null) { - this._selectObject(edge,false); + this._switchToSupportSector(); + var args = Array.prototype.splice.call(arguments, 1); + if (args.length > 1) { + this[runFunction](args[0],args[1]); } else { - this._unselectAll(); + this[runFunction](argument); } } - this.emit("click", this.getSelection()); - this._redraw(); + // we revert the global references back to our active sector + this._loadLatestSector(); }; /** - * handles the selection part of the double tap and opens a cluster if needed + * This runs a function in all frozen sectors. This is used in the _redraw(). * - * @param {Object} pointer + * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors + * | we don't pass the function itself because then the "this" is the window object + * | instead of the Network object + * @param {*} [argument] | Optional: arguments to pass to the runFunction * @private */ - exports._handleDoubleTap = function(pointer) { - var node = this._getNodeAt(pointer); - if (node != null && node !== undefined) { - // we reset the areaCenter here so the opening of the node will occur - this.areaCenter = {"x" : this._XconvertDOMtoCanvas(pointer.x), - "y" : this._YconvertDOMtoCanvas(pointer.y)}; - this.openCluster(node); + exports._doInAllFrozenSectors = function(runFunction,argument) { + if (argument === undefined) { + for (var sector in this.sectors["frozen"]) { + if (this.sectors["frozen"].hasOwnProperty(sector)) { + // switch the global references to those of this sector + this._switchToFrozenSector(sector); + this[runFunction](); + } + } } - this.emit("doubleClick", this.getSelection()); + else { + for (var sector in this.sectors["frozen"]) { + if (this.sectors["frozen"].hasOwnProperty(sector)) { + // switch the global references to those of this sector + this._switchToFrozenSector(sector); + var args = Array.prototype.splice.call(arguments, 1); + if (args.length > 1) { + this[runFunction](args[0],args[1]); + } + else { + this[runFunction](argument); + } + } + } + } + this._loadLatestSector(); }; /** - * Handle the onHold selection part + * This runs a function in all sectors. This is used in the _redraw(). * - * @param pointer + * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors + * | we don't pass the function itself because then the "this" is the window object + * | instead of the Network object + * @param {*} [argument] | Optional: arguments to pass to the runFunction * @private */ - exports._handleOnHold = function(pointer) { - var node = this._getNodeAt(pointer); - if (node != null) { - this._selectObject(node,true); + exports._doInAllSectors = function(runFunction,argument) { + var args = Array.prototype.splice.call(arguments, 1); + if (argument === undefined) { + this._doInAllActiveSectors(runFunction); + this._doInAllFrozenSectors(runFunction); } else { - var edge = this._getEdgeAt(pointer); - if (edge != null) { - this._selectObject(edge,true); + if (args.length > 1) { + this._doInAllActiveSectors(runFunction,args[0],args[1]); + this._doInAllFrozenSectors(runFunction,args[0],args[1]); + } + else { + this._doInAllActiveSectors(runFunction,argument); + this._doInAllFrozenSectors(runFunction,argument); } } - this._redraw(); }; /** - * handle the onRelease event. These functions are here for the navigation controls module. + * This clears the nodeIndices list. We cannot use this.nodeIndices = [] because we would break the link with the + * active sector. Thus we clear the nodeIndices in the active sector, then reconnect the this.nodeIndices to it. * - * @private + * @private */ - exports._handleOnRelease = function(pointer) { - + exports._clearNodeIndexList = function() { + var sector = this._sector(); + this.sectors["active"][sector]["nodeIndices"] = []; + this.nodeIndices = this.sectors["active"][sector]["nodeIndices"]; }; - /** + * Draw the encompassing sector node * - * retrieve the currently selected objects - * @return {{nodes: Array., edges: Array.}} selection + * @param ctx + * @param sectorType + * @private */ - exports.getSelection = function() { - var nodeIds = this.getSelectedNodes(); - var edgeIds = this.getSelectedEdges(); - return {nodes:nodeIds, edges:edgeIds}; - }; + exports._drawSectorNodes = function(ctx,sectorType) { + var minY = 1e9, maxY = -1e9, minX = 1e9, maxX = -1e9, node; + for (var sector in this.sectors[sectorType]) { + if (this.sectors[sectorType].hasOwnProperty(sector)) { + if (this.sectors[sectorType][sector]["drawingNode"] !== undefined) { - /** - * - * retrieve the currently selected nodes - * @return {String[]} selection An array with the ids of the - * selected nodes. - */ - exports.getSelectedNodes = function() { - var idArray = []; - for(var nodeId in this.selectionObj.nodes) { - if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { - idArray.push(nodeId); - } - } - return idArray - }; + this._switchToSector(sector,sectorType); - /** - * - * retrieve the currently selected edges - * @return {Array} selection An array with the ids of the - * selected nodes. - */ - exports.getSelectedEdges = function() { - var idArray = []; - for(var edgeId in this.selectionObj.edges) { - if(this.selectionObj.edges.hasOwnProperty(edgeId)) { - idArray.push(edgeId); + minY = 1e9; maxY = -1e9; minX = 1e9; maxX = -1e9; + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + node.resize(ctx); + if (minX > node.x - 0.5 * node.width) {minX = node.x - 0.5 * node.width;} + if (maxX < node.x + 0.5 * node.width) {maxX = node.x + 0.5 * node.width;} + if (minY > node.y - 0.5 * node.height) {minY = node.y - 0.5 * node.height;} + if (maxY < node.y + 0.5 * node.height) {maxY = node.y + 0.5 * node.height;} + } + } + node = this.sectors[sectorType][sector]["drawingNode"]; + node.x = 0.5 * (maxX + minX); + node.y = 0.5 * (maxY + minY); + node.width = 2 * (node.x - minX); + node.height = 2 * (node.y - minY); + node.radius = Math.sqrt(Math.pow(0.5*node.width,2) + Math.pow(0.5*node.height,2)); + node.setScale(this.scale); + node._drawCircle(ctx); + } } } - return idArray; }; + exports._drawAllSectorNodes = function(ctx) { + this._drawSectorNodes(ctx,"frozen"); + this._drawSectorNodes(ctx,"active"); + this._loadLatestSector(); + }; - /** - * select zero or more nodes - * @param {Number[] | String[]} selection An array with the ids of the - * selected nodes. - */ - exports.setSelection = function(selection) { - var i, iMax, id; - - if (!selection || (selection.length == undefined)) - throw 'Selection must be an array with ids'; - // first unselect any selected node - this._unselectAll(true); +/***/ }, +/* 52 */ +/***/ function(module, exports, __webpack_require__) { - for (i = 0, iMax = selection.length; i < iMax; i++) { - id = selection[i]; + var Node = __webpack_require__(36); - var node = this.nodes[id]; - if (!node) { - throw new RangeError('Node with id "' + id + '" not found'); + /** + * This function can be called from the _doInAllSectors function + * + * @param object + * @param overlappingNodes + * @private + */ + exports._getNodesOverlappingWith = function(object, overlappingNodes) { + var nodes = this.nodes; + for (var nodeId in nodes) { + if (nodes.hasOwnProperty(nodeId)) { + if (nodes[nodeId].isOverlappingWith(object)) { + overlappingNodes.push(nodeId); + } } - this._selectObject(node,true,true); } + }; - console.log("setSelection is deprecated. Please use selectNodes instead.") - - this.redraw(); + /** + * retrieve all nodes overlapping with given object + * @param {Object} object An object with parameters left, top, right, bottom + * @return {Number[]} An array with id's of the overlapping nodes + * @private + */ + exports._getAllNodesOverlappingWith = function (object) { + var overlappingNodes = []; + this._doInAllActiveSectors("_getNodesOverlappingWith",object,overlappingNodes); + return overlappingNodes; }; /** - * select zero or more nodes with the option to highlight edges - * @param {Number[] | String[]} selection An array with the ids of the - * selected nodes. - * @param {boolean} [highlightEdges] + * Return a position object in canvasspace from a single point in screenspace + * + * @param pointer + * @returns {{left: number, top: number, right: number, bottom: number}} + * @private */ - exports.selectNodes = function(selection, highlightEdges) { - var i, iMax, id; - - if (!selection || (selection.length == undefined)) - throw 'Selection must be an array with ids'; - - // first unselect any selected node - this._unselectAll(true); - - for (i = 0, iMax = selection.length; i < iMax; i++) { - id = selection[i]; + exports._pointerToPositionObject = function(pointer) { + var x = this._XconvertDOMtoCanvas(pointer.x); + var y = this._YconvertDOMtoCanvas(pointer.y); - var node = this.nodes[id]; - if (!node) { - throw new RangeError('Node with id "' + id + '" not found'); - } - this._selectObject(node,true,true,highlightEdges); - } - this.redraw(); + return { + left: x, + top: y, + right: x, + bottom: y + }; }; /** - * select zero or more edges - * @param {Number[] | String[]} selection An array with the ids of the - * selected nodes. + * Get the top node at the a specific point (like a click) + * + * @param {{x: Number, y: Number}} pointer + * @return {Node | null} node + * @private */ - exports.selectEdges = function(selection) { - var i, iMax, id; - - if (!selection || (selection.length == undefined)) - throw 'Selection must be an array with ids'; - - // first unselect any selected node - this._unselectAll(true); - - for (i = 0, iMax = selection.length; i < iMax; i++) { - id = selection[i]; + exports._getNodeAt = function (pointer) { + // we first check if this is an navigation controls element + var positionObject = this._pointerToPositionObject(pointer); + var overlappingNodes = this._getAllNodesOverlappingWith(positionObject); - var edge = this.edges[id]; - if (!edge) { - throw new RangeError('Edge with id "' + id + '" not found'); - } - this._selectObject(edge,true,true,highlightEdges); + // if there are overlapping nodes, select the last one, this is the + // one which is drawn on top of the others + if (overlappingNodes.length > 0) { + return this.nodes[overlappingNodes[overlappingNodes.length - 1]]; + } + else { + return null; } - this.redraw(); }; + /** - * Validate the selection: remove ids of nodes which no longer exist + * retrieve all edges overlapping with given object, selector is around center + * @param {Object} object An object with parameters left, top, right, bottom + * @return {Number[]} An array with id's of the overlapping nodes * @private */ - exports._updateSelection = function () { - for(var nodeId in this.selectionObj.nodes) { - if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { - if (!this.nodes.hasOwnProperty(nodeId)) { - delete this.selectionObj.nodes[nodeId]; - } - } - } - for(var edgeId in this.selectionObj.edges) { - if(this.selectionObj.edges.hasOwnProperty(edgeId)) { - if (!this.edges.hasOwnProperty(edgeId)) { - delete this.selectionObj.edges[edgeId]; + exports._getEdgesOverlappingWith = function (object, overlappingEdges) { + var edges = this.edges; + for (var edgeId in edges) { + if (edges.hasOwnProperty(edgeId)) { + if (edges[edgeId].isOverlappingWith(object)) { + overlappingEdges.push(edgeId); } } } }; -/***/ }, -/* 51 */ -/***/ function(module, exports, __webpack_require__) { - - var util = __webpack_require__(1); - var Node = __webpack_require__(36); - var Edge = __webpack_require__(33); - /** - * clears the toolbar div element of children - * + * retrieve all nodes overlapping with given object + * @param {Object} object An object with parameters left, top, right, bottom + * @return {Number[]} An array with id's of the overlapping nodes * @private */ - exports._clearManipulatorBar = function() { - while (this.manipulationDiv.hasChildNodes()) { - this.manipulationDiv.removeChild(this.manipulationDiv.firstChild); - } + exports._getAllEdgesOverlappingWith = function (object) { + var overlappingEdges = []; + this._doInAllActiveSectors("_getEdgesOverlappingWith",object,overlappingEdges); + return overlappingEdges; }; /** - * Manipulation UI temporarily overloads certain functions to extend or replace them. To be able to restore - * these functions to their original functionality, we saved them in this.cachedFunctions. - * This function restores these functions to their original function. + * Place holder. To implement change the _getNodeAt to a _getObjectAt. Have the _getObjectAt call + * _getNodeAt and _getEdgesAt, then priortize the selection to user preferences. * + * @param pointer + * @returns {null} * @private */ - exports._restoreOverloadedFunctions = function() { - for (var functionName in this.cachedFunctions) { - if (this.cachedFunctions.hasOwnProperty(functionName)) { - this[functionName] = this.cachedFunctions[functionName]; - } + exports._getEdgeAt = function(pointer) { + var positionObject = this._pointerToPositionObject(pointer); + var overlappingEdges = this._getAllEdgesOverlappingWith(positionObject); + + if (overlappingEdges.length > 0) { + return this.edges[overlappingEdges[overlappingEdges.length - 1]]; + } + else { + return null; } }; + /** - * Enable or disable edit-mode. + * Add object to the selection array. * + * @param obj * @private */ - exports._toggleEditMode = function() { - this.editMode = !this.editMode; - var toolbar = document.getElementById("network-manipulationDiv"); - var closeDiv = document.getElementById("network-manipulation-closeDiv"); - var editModeDiv = document.getElementById("network-manipulation-editMode"); - if (this.editMode == true) { - toolbar.style.display="block"; - closeDiv.style.display="block"; - editModeDiv.style.display="none"; - closeDiv.onclick = this._toggleEditMode.bind(this); + exports._addToSelection = function(obj) { + if (obj instanceof Node) { + this.selectionObj.nodes[obj.id] = obj; } else { - toolbar.style.display="none"; - closeDiv.style.display="none"; - editModeDiv.style.display="block"; - closeDiv.onclick = null; + this.selectionObj.edges[obj.id] = obj; } - this._createManipulatorBar() }; /** - * main function, creates the main toolbar. Removes functions bound to the select event. Binds all the buttons of the toolbar. + * Add object to the selection array. * + * @param obj * @private */ - exports._createManipulatorBar = function() { - // remove bound functions - if (this.boundFunction) { - this.off('select', this.boundFunction); - } - - if (this.edgeBeingEdited !== undefined) { - this.edgeBeingEdited._disableControlNodes(); - this.edgeBeingEdited = undefined; - this.selectedControlNode = null; - this.controlNodesActive = false; - } - - // restore overloaded functions - this._restoreOverloadedFunctions(); - - // resume calculation - this.freezeSimulation = false; - - // reset global variables - this.blockConnectingEdgeSelection = false; - this.forceAppendSelection = false; - - if (this.editMode == true) { - while (this.manipulationDiv.hasChildNodes()) { - this.manipulationDiv.removeChild(this.manipulationDiv.firstChild); - } - // add the icons to the manipulator div - this.manipulationDiv.innerHTML = "" + - "" + - ""+this.constants.labels['add'] +"" + - "
" + - "" + - ""+this.constants.labels['link'] +""; - if (this._getSelectedNodeCount() == 1 && this.triggerFunctions.edit) { - this.manipulationDiv.innerHTML += "" + - "
" + - "" + - ""+this.constants.labels['editNode'] +""; - } - else if (this._getSelectedEdgeCount() == 1 && this._getSelectedNodeCount() == 0) { - this.manipulationDiv.innerHTML += "" + - "
" + - "" + - ""+this.constants.labels['editEdge'] +""; - } - if (this._selectionIsEmpty() == false) { - this.manipulationDiv.innerHTML += "" + - "
" + - "" + - ""+this.constants.labels['del'] +""; - } - - - // bind the icons - var addNodeButton = document.getElementById("network-manipulate-addNode"); - addNodeButton.onclick = this._createAddNodeToolbar.bind(this); - var addEdgeButton = document.getElementById("network-manipulate-connectNode"); - addEdgeButton.onclick = this._createAddEdgeToolbar.bind(this); - if (this._getSelectedNodeCount() == 1 && this.triggerFunctions.edit) { - var editButton = document.getElementById("network-manipulate-editNode"); - editButton.onclick = this._editNode.bind(this); - } - else if (this._getSelectedEdgeCount() == 1 && this._getSelectedNodeCount() == 0) { - var editButton = document.getElementById("network-manipulate-editEdge"); - editButton.onclick = this._createEditEdgeToolbar.bind(this); - } - if (this._selectionIsEmpty() == false) { - var deleteButton = document.getElementById("network-manipulate-delete"); - deleteButton.onclick = this._deleteSelected.bind(this); - } - var closeDiv = document.getElementById("network-manipulation-closeDiv"); - closeDiv.onclick = this._toggleEditMode.bind(this); - - this.boundFunction = this._createManipulatorBar.bind(this); - this.on('select', this.boundFunction); - } - else { - this.editModeDiv.innerHTML = "" + - "" + - "" + this.constants.labels['edit'] + ""; - var editModeButton = document.getElementById("network-manipulate-editModeButton"); - editModeButton.onclick = this._toggleEditMode.bind(this); + exports._addToHover = function(obj) { + if (obj instanceof Node) { + this.hoverObj.nodes[obj.id] = obj; + } + else { + this.hoverObj.edges[obj.id] = obj; } }; - /** - * Create the toolbar for adding Nodes + * Remove a single option from selection. * + * @param {Object} obj * @private */ - exports._createAddNodeToolbar = function() { - // clear the toolbar - this._clearManipulatorBar(); - if (this.boundFunction) { - this.off('select', this.boundFunction); + exports._removeFromSelection = function(obj) { + if (obj instanceof Node) { + delete this.selectionObj.nodes[obj.id]; } + else { + delete this.selectionObj.edges[obj.id]; + } + }; - // create the toolbar contents - this.manipulationDiv.innerHTML = "" + - "" + - "" + this.constants.labels['back'] + " " + - "
" + - "" + - "" + this.constants.labels['addDescription'] + ""; + /** + * Unselect all. The selectionObj is useful for this. + * + * @param {Boolean} [doNotTrigger] | ignore trigger + * @private + */ + exports._unselectAll = function(doNotTrigger) { + if (doNotTrigger === undefined) { + doNotTrigger = false; + } + for(var nodeId in this.selectionObj.nodes) { + if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { + this.selectionObj.nodes[nodeId].unselect(); + } + } + for(var edgeId in this.selectionObj.edges) { + if(this.selectionObj.edges.hasOwnProperty(edgeId)) { + this.selectionObj.edges[edgeId].unselect(); + } + } - // bind the icon - var backButton = document.getElementById("network-manipulate-back"); - backButton.onclick = this._createManipulatorBar.bind(this); + this.selectionObj = {nodes:{},edges:{}}; - // we use the boundFunction so we can reference it when we unbind it from the "select" event. - this.boundFunction = this._addNode.bind(this); - this.on('select', this.boundFunction); + if (doNotTrigger == false) { + this.emit('select', this.getSelection()); + } }; - /** - * create the toolbar to connect nodes + * Unselect all clusters. The selectionObj is useful for this. * + * @param {Boolean} [doNotTrigger] | ignore trigger * @private */ - exports._createAddEdgeToolbar = function() { - // clear the toolbar - this._clearManipulatorBar(); - this._unselectAll(true); - this.freezeSimulation = true; - - if (this.boundFunction) { - this.off('select', this.boundFunction); + exports._unselectClusters = function(doNotTrigger) { + if (doNotTrigger === undefined) { + doNotTrigger = false; } - this._unselectAll(); - this.forceAppendSelection = false; - this.blockConnectingEdgeSelection = true; - - this.manipulationDiv.innerHTML = "" + - "" + - "" + this.constants.labels['back'] + " " + - "
" + - "" + - "" + this.constants.labels['linkDescription'] + ""; - - // bind the icon - var backButton = document.getElementById("network-manipulate-back"); - backButton.onclick = this._createManipulatorBar.bind(this); + for (var nodeId in this.selectionObj.nodes) { + if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { + if (this.selectionObj.nodes[nodeId].clusterSize > 1) { + this.selectionObj.nodes[nodeId].unselect(); + this._removeFromSelection(this.selectionObj.nodes[nodeId]); + } + } + } - // we use the boundFunction so we can reference it when we unbind it from the "select" event. - this.boundFunction = this._handleConnect.bind(this); - this.on('select', this.boundFunction); + if (doNotTrigger == false) { + this.emit('select', this.getSelection()); + } + }; - // temporarily overload functions - this.cachedFunctions["_handleTouch"] = this._handleTouch; - this.cachedFunctions["_handleOnRelease"] = this._handleOnRelease; - this._handleTouch = this._handleConnect; - this._handleOnRelease = this._finishConnect; - // redraw to show the unselect - this._redraw(); + /** + * return the number of selected nodes + * + * @returns {number} + * @private + */ + exports._getSelectedNodeCount = function() { + var count = 0; + for (var nodeId in this.selectionObj.nodes) { + if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { + count += 1; + } + } + return count; }; /** - * create the toolbar to edit edges + * return the selected node * + * @returns {number} * @private */ - exports._createEditEdgeToolbar = function() { - // clear the toolbar - this._clearManipulatorBar(); - this.controlNodesActive = true; - - if (this.boundFunction) { - this.off('select', this.boundFunction); + exports._getSelectedNode = function() { + for (var nodeId in this.selectionObj.nodes) { + if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { + return this.selectionObj.nodes[nodeId]; + } } + return null; + }; - this.edgeBeingEdited = this._getSelectedEdge(); - this.edgeBeingEdited._enableControlNodes(); + /** + * return the selected edge + * + * @returns {number} + * @private + */ + exports._getSelectedEdge = function() { + for (var edgeId in this.selectionObj.edges) { + if (this.selectionObj.edges.hasOwnProperty(edgeId)) { + return this.selectionObj.edges[edgeId]; + } + } + return null; + }; - this.manipulationDiv.innerHTML = "" + - "" + - "" + this.constants.labels['back'] + " " + - "
" + - "" + - "" + this.constants.labels['editEdgeDescription'] + ""; - // bind the icon - var backButton = document.getElementById("network-manipulate-back"); - backButton.onclick = this._createManipulatorBar.bind(this); + /** + * return the number of selected edges + * + * @returns {number} + * @private + */ + exports._getSelectedEdgeCount = function() { + var count = 0; + for (var edgeId in this.selectionObj.edges) { + if (this.selectionObj.edges.hasOwnProperty(edgeId)) { + count += 1; + } + } + return count; + }; - // temporarily overload functions - this.cachedFunctions["_handleTouch"] = this._handleTouch; - this.cachedFunctions["_handleOnRelease"] = this._handleOnRelease; - this.cachedFunctions["_handleTap"] = this._handleTap; - this.cachedFunctions["_handleDragStart"] = this._handleDragStart; - this.cachedFunctions["_handleOnDrag"] = this._handleOnDrag; - this._handleTouch = this._selectControlNode; - this._handleTap = function () {}; - this._handleOnDrag = this._controlNodeDrag; - this._handleDragStart = function () {} - this._handleOnRelease = this._releaseControlNode; - // redraw to show the unselect - this._redraw(); + /** + * return the number of selected objects. + * + * @returns {number} + * @private + */ + exports._getSelectedObjectCount = function() { + var count = 0; + for(var nodeId in this.selectionObj.nodes) { + if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { + count += 1; + } + } + for(var edgeId in this.selectionObj.edges) { + if(this.selectionObj.edges.hasOwnProperty(edgeId)) { + count += 1; + } + } + return count; }; + /** + * Check if anything is selected + * + * @returns {boolean} + * @private + */ + exports._selectionIsEmpty = function() { + for(var nodeId in this.selectionObj.nodes) { + if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { + return false; + } + } + for(var edgeId in this.selectionObj.edges) { + if(this.selectionObj.edges.hasOwnProperty(edgeId)) { + return false; + } + } + return true; + }; + /** + * check if one of the selected nodes is a cluster. + * + * @returns {boolean} + * @private + */ + exports._clusterInSelection = function() { + for(var nodeId in this.selectionObj.nodes) { + if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { + if (this.selectionObj.nodes[nodeId].clusterSize > 1) { + return true; + } + } + } + return false; + }; + /** + * select the edges connected to the node that is being selected + * + * @param {Node} node + * @private + */ + exports._selectConnectedEdges = function(node) { + for (var i = 0; i < node.dynamicEdges.length; i++) { + var edge = node.dynamicEdges[i]; + edge.select(); + this._addToSelection(edge); + } + }; /** - * the function bound to the selection event. It checks if you want to connect a cluster and changes the description - * to walk the user through the process. + * select the edges connected to the node that is being selected * + * @param {Node} node * @private */ - exports._selectControlNode = function(pointer) { - this.edgeBeingEdited.controlNodes.from.unselect(); - this.edgeBeingEdited.controlNodes.to.unselect(); - this.selectedControlNode = this.edgeBeingEdited._getSelectedControlNode(this._XconvertDOMtoCanvas(pointer.x),this._YconvertDOMtoCanvas(pointer.y)); - if (this.selectedControlNode !== null) { - this.selectedControlNode.select(); - this.freezeSimulation = true; + exports._hoverConnectedEdges = function(node) { + for (var i = 0; i < node.dynamicEdges.length; i++) { + var edge = node.dynamicEdges[i]; + edge.hover = true; + this._addToHover(edge); } - this._redraw(); }; + /** - * the function bound to the selection event. It checks if you want to connect a cluster and changes the description - * to walk the user through the process. + * unselect the edges connected to the node that is being selected * + * @param {Node} node * @private */ - exports._controlNodeDrag = function(event) { - var pointer = this._getPointer(event.gesture.center); - if (this.selectedControlNode !== null && this.selectedControlNode !== undefined) { - this.selectedControlNode.x = this._XconvertDOMtoCanvas(pointer.x); - this.selectedControlNode.y = this._YconvertDOMtoCanvas(pointer.y); + exports._unselectConnectedEdges = function(node) { + for (var i = 0; i < node.dynamicEdges.length; i++) { + var edge = node.dynamicEdges[i]; + edge.unselect(); + this._removeFromSelection(edge); } - this._redraw(); }; - exports._releaseControlNode = function(pointer) { - var newNode = this._getNodeAt(pointer); - if (newNode != null) { - if (this.edgeBeingEdited.controlNodes.from.selected == true) { - this._editEdge(newNode.id, this.edgeBeingEdited.to.id); - this.edgeBeingEdited.controlNodes.from.unselect(); - } - if (this.edgeBeingEdited.controlNodes.to.selected == true) { - this._editEdge(this.edgeBeingEdited.from.id, newNode.id); - this.edgeBeingEdited.controlNodes.to.unselect(); - } - } - else { - this.edgeBeingEdited._restoreControlNodes(); - } - this.freezeSimulation = false; - this._redraw(); - }; + + /** - * the function bound to the selection event. It checks if you want to connect a cluster and changes the description - * to walk the user through the process. + * This is called when someone clicks on a node. either select or deselect it. + * If there is an existing selection and we don't want to append to it, clear the existing selection * + * @param {Node || Edge} object + * @param {Boolean} append + * @param {Boolean} [doNotTrigger] | ignore trigger * @private */ - exports._handleConnect = function(pointer) { - if (this._getSelectedNodeCount() == 0) { - var node = this._getNodeAt(pointer); - if (node != null) { - if (node.clusterSize > 1) { - alert("Cannot create edges to a cluster.") - } - else { - this._selectObject(node,false); - // create a node the temporary line can look at - this.sectors['support']['nodes']['targetNode'] = new Node({id:'targetNode'},{},{},this.constants); - this.sectors['support']['nodes']['targetNode'].x = node.x; - this.sectors['support']['nodes']['targetNode'].y = node.y; - this.sectors['support']['nodes']['targetViaNode'] = new Node({id:'targetViaNode'},{},{},this.constants); - this.sectors['support']['nodes']['targetViaNode'].x = node.x; - this.sectors['support']['nodes']['targetViaNode'].y = node.y; - this.sectors['support']['nodes']['targetViaNode'].parentEdgeId = "connectionEdge"; - - // create a temporary edge - this.edges['connectionEdge'] = new Edge({id:"connectionEdge",from:node.id,to:this.sectors['support']['nodes']['targetNode'].id}, this, this.constants); - this.edges['connectionEdge'].from = node; - this.edges['connectionEdge'].connected = true; - this.edges['connectionEdge'].smooth = true; - this.edges['connectionEdge'].selected = true; - this.edges['connectionEdge'].to = this.sectors['support']['nodes']['targetNode']; - this.edges['connectionEdge'].via = this.sectors['support']['nodes']['targetViaNode']; + exports._selectObject = function(object, append, doNotTrigger, highlightEdges) { + if (doNotTrigger === undefined) { + doNotTrigger = false; + } + if (highlightEdges === undefined) { + highlightEdges = true; + } - this.cachedFunctions["_handleOnDrag"] = this._handleOnDrag; - this._handleOnDrag = function(event) { - var pointer = this._getPointer(event.gesture.center); - this.sectors['support']['nodes']['targetNode'].x = this._XconvertDOMtoCanvas(pointer.x); - this.sectors['support']['nodes']['targetNode'].y = this._YconvertDOMtoCanvas(pointer.y); - this.sectors['support']['nodes']['targetViaNode'].x = 0.5 * (this._XconvertDOMtoCanvas(pointer.x) + this.edges['connectionEdge'].from.x); - this.sectors['support']['nodes']['targetViaNode'].y = this._YconvertDOMtoCanvas(pointer.y); - }; + if (this._selectionIsEmpty() == false && append == false && this.forceAppendSelection == false) { + this._unselectAll(true); + } - this.moving = true; - this.start(); - } + if (object.selected == false) { + object.select(); + this._addToSelection(object); + if (object instanceof Node && this.blockConnectingEdgeSelection == false && highlightEdges == true) { + this._selectConnectedEdges(object); } } - }; - - exports._finishConnect = function(pointer) { - if (this._getSelectedNodeCount() == 1) { - - // restore the drag function - this._handleOnDrag = this.cachedFunctions["_handleOnDrag"]; - delete this.cachedFunctions["_handleOnDrag"]; + else { + object.unselect(); + this._removeFromSelection(object); + } - // remember the edge id - var connectFromId = this.edges['connectionEdge'].fromId; + if (doNotTrigger == false) { + this.emit('select', this.getSelection()); + } + }; - // remove the temporary nodes and edge - delete this.edges['connectionEdge']; - delete this.sectors['support']['nodes']['targetNode']; - delete this.sectors['support']['nodes']['targetViaNode']; - var node = this._getNodeAt(pointer); - if (node != null) { - if (node.clusterSize > 1) { - alert("Cannot create edges to a cluster.") - } - else { - this._createEdge(connectFromId,node.id); - this._createManipulatorBar(); - } - } - this._unselectAll(); + /** + * This is called when someone clicks on a node. either select or deselect it. + * If there is an existing selection and we don't want to append to it, clear the existing selection + * + * @param {Node || Edge} object + * @private + */ + exports._blurObject = function(object) { + if (object.hover == true) { + object.hover = false; + this.emit("blurNode",{node:object.id}); } }; - /** - * Adds a node on the specified location + * This is called when someone clicks on a node. either select or deselect it. + * If there is an existing selection and we don't want to append to it, clear the existing selection + * + * @param {Node || Edge} object + * @private */ - exports._addNode = function() { - if (this._selectionIsEmpty() && this.editMode == true) { - var positionObject = this._pointerToPositionObject(this.pointerPosition); - var defaultData = {id:util.randomUUID(),x:positionObject.left,y:positionObject.top,label:"new",allowedToMoveX:true,allowedToMoveY:true}; - if (this.triggerFunctions.add) { - if (this.triggerFunctions.add.length == 2) { - var me = this; - this.triggerFunctions.add(defaultData, function(finalizedData) { - me.nodesData.add(finalizedData); - me._createManipulatorBar(); - me.moving = true; - me.start(); - }); - } - else { - alert(this.constants.labels['addError']); - this._createManipulatorBar(); - this.moving = true; - this.start(); - } - } - else { - this.nodesData.add(defaultData); - this._createManipulatorBar(); - this.moving = true; - this.start(); + exports._hoverObject = function(object) { + if (object.hover == false) { + object.hover = true; + this._addToHover(object); + if (object instanceof Node) { + this.emit("hoverNode",{node:object.id}); } } + if (object instanceof Node) { + this._hoverConnectedEdges(object); + } }; /** - * connect two nodes with a new edge. + * handles the selection part of the touch, only for navigation controls elements; + * Touch is triggered before tap, also before hold. Hold triggers after a while. + * This is the most responsive solution * + * @param {Object} pointer * @private */ - exports._createEdge = function(sourceNodeId,targetNodeId) { - if (this.editMode == true) { - var defaultData = {from:sourceNodeId, to:targetNodeId}; - if (this.triggerFunctions.connect) { - if (this.triggerFunctions.connect.length == 2) { - var me = this; - this.triggerFunctions.connect(defaultData, function(finalizedData) { - me.edgesData.add(finalizedData); - me.moving = true; - me.start(); - }); - } - else { - alert(this.constants.labels["linkError"]); - this.moving = true; - this.start(); - } - } - else { - this.edgesData.add(defaultData); - this.moving = true; - this.start(); - } - } + exports._handleTouch = function(pointer) { }; + /** - * connect two nodes with a new edge. + * handles the selection part of the tap; * + * @param {Object} pointer * @private */ - exports._editEdge = function(sourceNodeId,targetNodeId) { - if (this.editMode == true) { - var defaultData = {id: this.edgeBeingEdited.id, from:sourceNodeId, to:targetNodeId}; - if (this.triggerFunctions.editEdge) { - if (this.triggerFunctions.editEdge.length == 2) { - var me = this; - this.triggerFunctions.editEdge(defaultData, function(finalizedData) { - me.edgesData.update(finalizedData); - me.moving = true; - me.start(); - }); - } - else { - alert(this.constants.labels["linkError"]); - this.moving = true; - this.start(); - } + exports._handleTap = function(pointer) { + var node = this._getNodeAt(pointer); + if (node != null) { + this._selectObject(node,false); + } + else { + var edge = this._getEdgeAt(pointer); + if (edge != null) { + this._selectObject(edge,false); } else { - this.edgesData.update(defaultData); - this.moving = true; - this.start(); + this._unselectAll(); } } + this.emit("click", this.getSelection()); + this._redraw(); }; + /** - * Create the toolbar to edit the selected node. The label and the color can be changed. Other colors are derived from the chosen color. + * handles the selection part of the double tap and opens a cluster if needed * + * @param {Object} pointer * @private */ - exports._editNode = function() { - if (this.triggerFunctions.edit && this.editMode == true) { - var node = this._getSelectedNode(); - var data = {id:node.id, - label: node.label, - group: node.group, - shape: node.shape, - color: { - background:node.color.background, - border:node.color.border, - highlight: { - background:node.color.highlight.background, - border:node.color.highlight.border - } - }}; - if (this.triggerFunctions.edit.length == 2) { - var me = this; - this.triggerFunctions.edit(data, function (finalizedData) { - me.nodesData.update(finalizedData); - me._createManipulatorBar(); - me.moving = true; - me.start(); - }); - } - else { - alert(this.constants.labels["editError"]); - } - } - else { - alert(this.constants.labels["editBoundError"]); + exports._handleDoubleTap = function(pointer) { + var node = this._getNodeAt(pointer); + if (node != null && node !== undefined) { + // we reset the areaCenter here so the opening of the node will occur + this.areaCenter = {"x" : this._XconvertDOMtoCanvas(pointer.x), + "y" : this._YconvertDOMtoCanvas(pointer.y)}; + this.openCluster(node); } + this.emit("doubleClick", this.getSelection()); }; - - /** - * delete everything in the selection + * Handle the onHold selection part * + * @param pointer * @private */ - exports._deleteSelected = function() { - if (!this._selectionIsEmpty() && this.editMode == true) { - if (!this._clusterInSelection()) { - var selectedNodes = this.getSelectedNodes(); - var selectedEdges = this.getSelectedEdges(); - if (this.triggerFunctions.del) { - var me = this; - var data = {nodes: selectedNodes, edges: selectedEdges}; - if (this.triggerFunctions.del.length = 2) { - this.triggerFunctions.del(data, function (finalizedData) { - me.edgesData.remove(finalizedData.edges); - me.nodesData.remove(finalizedData.nodes); - me._unselectAll(); - me.moving = true; - me.start(); - }); - } - else { - alert(this.constants.labels["deleteError"]) - } - } - else { - this.edgesData.remove(selectedEdges); - this.nodesData.remove(selectedNodes); - this._unselectAll(); - this.moving = true; - this.start(); - } - } - else { - alert(this.constants.labels["deleteClusterError"]); + exports._handleOnHold = function(pointer) { + var node = this._getNodeAt(pointer); + if (node != null) { + this._selectObject(node,true); + } + else { + var edge = this._getEdgeAt(pointer); + if (edge != null) { + this._selectObject(edge,true); } } + this._redraw(); }; -/***/ }, -/* 52 */ -/***/ function(module, exports, __webpack_require__) { + /** + * handle the onRelease event. These functions are here for the navigation controls module. + * + * @private + */ + exports._handleOnRelease = function(pointer) { - var util = __webpack_require__(1); + }; - exports._cleanNavigation = function() { - // clean up previous navigation items - var wrapper = document.getElementById('network-navigation_wrapper'); - if (wrapper != null) { - this.containerElement.removeChild(wrapper); + + + /** + * + * retrieve the currently selected objects + * @return {{nodes: Array., edges: Array.}} selection + */ + exports.getSelection = function() { + var nodeIds = this.getSelectedNodes(); + var edgeIds = this.getSelectedEdges(); + return {nodes:nodeIds, edges:edgeIds}; + }; + + /** + * + * retrieve the currently selected nodes + * @return {String[]} selection An array with the ids of the + * selected nodes. + */ + exports.getSelectedNodes = function() { + var idArray = []; + for(var nodeId in this.selectionObj.nodes) { + if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { + idArray.push(nodeId); + } } - document.onmouseup = null; + return idArray }; /** - * Creation of the navigation controls nodes. They are drawn over the rest of the nodes and are not affected by scale and translation - * they have a triggerFunction which is called on click. If the position of the navigation controls is dependent - * on this.frame.canvas.clientWidth or this.frame.canvas.clientHeight, we flag horizontalAlignLeft and verticalAlignTop false. - * This means that the location will be corrected by the _relocateNavigation function on a size change of the canvas. * - * @private + * retrieve the currently selected edges + * @return {Array} selection An array with the ids of the + * selected nodes. */ - exports._loadNavigationElements = function() { - this._cleanNavigation(); + exports.getSelectedEdges = function() { + var idArray = []; + for(var edgeId in this.selectionObj.edges) { + if(this.selectionObj.edges.hasOwnProperty(edgeId)) { + idArray.push(edgeId); + } + } + return idArray; + }; - this.navigationDivs = {}; - var navigationDivs = ['up','down','left','right','zoomIn','zoomOut','zoomExtends']; - var navigationDivActions = ['_moveUp','_moveDown','_moveLeft','_moveRight','_zoomIn','_zoomOut','zoomExtent']; - this.navigationDivs['wrapper'] = document.createElement('div'); - this.navigationDivs['wrapper'].id = "network-navigation_wrapper"; - this.navigationDivs['wrapper'].style.position = "absolute"; - this.navigationDivs['wrapper'].style.width = this.frame.canvas.clientWidth + "px"; - this.navigationDivs['wrapper'].style.height = this.frame.canvas.clientHeight + "px"; - this.containerElement.insertBefore(this.navigationDivs['wrapper'],this.frame); + /** + * select zero or more nodes + * @param {Number[] | String[]} selection An array with the ids of the + * selected nodes. + */ + exports.setSelection = function(selection) { + var i, iMax, id; - for (var i = 0; i < navigationDivs.length; i++) { - this.navigationDivs[navigationDivs[i]] = document.createElement('div'); - this.navigationDivs[navigationDivs[i]].id = "network-navigation_" + navigationDivs[i]; - this.navigationDivs[navigationDivs[i]].className = "network-navigation " + navigationDivs[i]; - this.navigationDivs['wrapper'].appendChild(this.navigationDivs[navigationDivs[i]]); - this.navigationDivs[navigationDivs[i]].onmousedown = this[navigationDivActions[i]].bind(this); + if (!selection || (selection.length == undefined)) + throw 'Selection must be an array with ids'; + + // first unselect any selected node + this._unselectAll(true); + + for (i = 0, iMax = selection.length; i < iMax; i++) { + id = selection[i]; + + var node = this.nodes[id]; + if (!node) { + throw new RangeError('Node with id "' + id + '" not found'); + } + this._selectObject(node,true,true); } - document.onmouseup = this._stopMovement.bind(this); + console.log("setSelection is deprecated. Please use selectNodes instead.") + + this.redraw(); }; + /** - * this stops all movement induced by the navigation buttons - * - * @private + * select zero or more nodes with the option to highlight edges + * @param {Number[] | String[]} selection An array with the ids of the + * selected nodes. + * @param {boolean} [highlightEdges] */ - exports._stopMovement = function() { - this._xStopMoving(); - this._yStopMoving(); - this._stopZoom(); + exports.selectNodes = function(selection, highlightEdges) { + var i, iMax, id; + + if (!selection || (selection.length == undefined)) + throw 'Selection must be an array with ids'; + + // first unselect any selected node + this._unselectAll(true); + + for (i = 0, iMax = selection.length; i < iMax; i++) { + id = selection[i]; + + var node = this.nodes[id]; + if (!node) { + throw new RangeError('Node with id "' + id + '" not found'); + } + this._selectObject(node,true,true,highlightEdges); + } + this.redraw(); }; /** - * move the screen up - * By using the increments, instead of adding a fixed number to the translation, we keep fluent and - * instant movement. The onKeypress event triggers immediately, then pauses, then triggers frequently - * To avoid this behaviour, we do the translation in the start loop. - * - * @private + * select zero or more edges + * @param {Number[] | String[]} selection An array with the ids of the + * selected nodes. */ - exports._moveUp = function(event) { - this.yIncrement = this.constants.keyboard.speed.y; - this.start(); // if there is no node movement, the calculation wont be done - util.preventDefault(event); - if (this.navigationDivs) { - this.navigationDivs['up'].className += " active"; + exports.selectEdges = function(selection) { + var i, iMax, id; + + if (!selection || (selection.length == undefined)) + throw 'Selection must be an array with ids'; + + // first unselect any selected node + this._unselectAll(true); + + for (i = 0, iMax = selection.length; i < iMax; i++) { + id = selection[i]; + + var edge = this.edges[id]; + if (!edge) { + throw new RangeError('Edge with id "' + id + '" not found'); + } + this._selectObject(edge,true,true,highlightEdges); } + this.redraw(); }; - /** - * move the screen down + * Validate the selection: remove ids of nodes which no longer exist * @private */ - exports._moveDown = function(event) { - this.yIncrement = -this.constants.keyboard.speed.y; - this.start(); // if there is no node movement, the calculation wont be done - util.preventDefault(event); - if (this.navigationDivs) { - this.navigationDivs['down'].className += " active"; + exports._updateSelection = function () { + for(var nodeId in this.selectionObj.nodes) { + if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { + if (!this.nodes.hasOwnProperty(nodeId)) { + delete this.selectionObj.nodes[nodeId]; + } + } + } + for(var edgeId in this.selectionObj.edges) { + if(this.selectionObj.edges.hasOwnProperty(edgeId)) { + if (!this.edges.hasOwnProperty(edgeId)) { + delete this.selectionObj.edges[edgeId]; + } + } } }; +/***/ }, +/* 53 */ +/***/ function(module, exports, __webpack_require__) { + + var util = __webpack_require__(1); + var Node = __webpack_require__(36); + var Edge = __webpack_require__(33); + /** - * move the screen left + * clears the toolbar div element of children + * * @private */ - exports._moveLeft = function(event) { - this.xIncrement = this.constants.keyboard.speed.x; - this.start(); // if there is no node movement, the calculation wont be done - util.preventDefault(event); - if (this.navigationDivs) { - this.navigationDivs['left'].className += " active"; + exports._clearManipulatorBar = function() { + while (this.manipulationDiv.hasChildNodes()) { + this.manipulationDiv.removeChild(this.manipulationDiv.firstChild); } }; - /** - * move the screen right + * Manipulation UI temporarily overloads certain functions to extend or replace them. To be able to restore + * these functions to their original functionality, we saved them in this.cachedFunctions. + * This function restores these functions to their original function. + * * @private */ - exports._moveRight = function(event) { - this.xIncrement = -this.constants.keyboard.speed.y; - this.start(); // if there is no node movement, the calculation wont be done - util.preventDefault(event); - if (this.navigationDivs) { - this.navigationDivs['right'].className += " active"; + exports._restoreOverloadedFunctions = function() { + for (var functionName in this.cachedFunctions) { + if (this.cachedFunctions.hasOwnProperty(functionName)) { + this[functionName] = this.cachedFunctions[functionName]; + } } }; - /** - * Zoom in, using the same method as the movement. + * Enable or disable edit-mode. + * * @private */ - exports._zoomIn = function(event) { - this.zoomIncrement = this.constants.keyboard.speed.zoom; - this.start(); // if there is no node movement, the calculation wont be done - util.preventDefault(event); - if (this.navigationDivs) { - this.navigationDivs['zoomIn'].className += " active"; + exports._toggleEditMode = function() { + this.editMode = !this.editMode; + var toolbar = document.getElementById("network-manipulationDiv"); + var closeDiv = document.getElementById("network-manipulation-closeDiv"); + var editModeDiv = document.getElementById("network-manipulation-editMode"); + if (this.editMode == true) { + toolbar.style.display="block"; + closeDiv.style.display="block"; + editModeDiv.style.display="none"; + closeDiv.onclick = this._toggleEditMode.bind(this); + } + else { + toolbar.style.display="none"; + closeDiv.style.display="none"; + editModeDiv.style.display="block"; + closeDiv.onclick = null; } + this._createManipulatorBar() }; - /** - * Zoom out + * main function, creates the main toolbar. Removes functions bound to the select event. Binds all the buttons of the toolbar. + * * @private */ - exports._zoomOut = function() { - this.zoomIncrement = -this.constants.keyboard.speed.zoom; - this.start(); // if there is no node movement, the calculation wont be done - util.preventDefault(event); - if (this.navigationDivs) { - this.navigationDivs['zoomOut'].className += " active"; + exports._createManipulatorBar = function() { + // remove bound functions + if (this.boundFunction) { + this.off('select', this.boundFunction); } - }; + if (this.edgeBeingEdited !== undefined) { + this.edgeBeingEdited._disableControlNodes(); + this.edgeBeingEdited = undefined; + this.selectedControlNode = null; + this.controlNodesActive = false; + } - /** - * Stop zooming and unhighlight the zoom controls - * @private - */ - exports._stopZoom = function() { - this.zoomIncrement = 0; - if (this.navigationDivs) { - this.navigationDivs['zoomIn'].className = this.navigationDivs['zoomIn'].className.replace(" active",""); - this.navigationDivs['zoomOut'].className = this.navigationDivs['zoomOut'].className.replace(" active",""); + // restore overloaded functions + this._restoreOverloadedFunctions(); + + // resume calculation + this.freezeSimulation = false; + + // reset global variables + this.blockConnectingEdgeSelection = false; + this.forceAppendSelection = false; + + if (this.editMode == true) { + while (this.manipulationDiv.hasChildNodes()) { + this.manipulationDiv.removeChild(this.manipulationDiv.firstChild); + } + // add the icons to the manipulator div + this.manipulationDiv.innerHTML = "" + + "" + + ""+this.constants.labels['add'] +"" + + "
" + + "" + + ""+this.constants.labels['link'] +""; + if (this._getSelectedNodeCount() == 1 && this.triggerFunctions.edit) { + this.manipulationDiv.innerHTML += "" + + "
" + + "" + + ""+this.constants.labels['editNode'] +""; + } + else if (this._getSelectedEdgeCount() == 1 && this._getSelectedNodeCount() == 0) { + this.manipulationDiv.innerHTML += "" + + "
" + + "" + + ""+this.constants.labels['editEdge'] +""; + } + if (this._selectionIsEmpty() == false) { + this.manipulationDiv.innerHTML += "" + + "
" + + "" + + ""+this.constants.labels['del'] +""; + } + + + // bind the icons + var addNodeButton = document.getElementById("network-manipulate-addNode"); + addNodeButton.onclick = this._createAddNodeToolbar.bind(this); + var addEdgeButton = document.getElementById("network-manipulate-connectNode"); + addEdgeButton.onclick = this._createAddEdgeToolbar.bind(this); + if (this._getSelectedNodeCount() == 1 && this.triggerFunctions.edit) { + var editButton = document.getElementById("network-manipulate-editNode"); + editButton.onclick = this._editNode.bind(this); + } + else if (this._getSelectedEdgeCount() == 1 && this._getSelectedNodeCount() == 0) { + var editButton = document.getElementById("network-manipulate-editEdge"); + editButton.onclick = this._createEditEdgeToolbar.bind(this); + } + if (this._selectionIsEmpty() == false) { + var deleteButton = document.getElementById("network-manipulate-delete"); + deleteButton.onclick = this._deleteSelected.bind(this); + } + var closeDiv = document.getElementById("network-manipulation-closeDiv"); + closeDiv.onclick = this._toggleEditMode.bind(this); + + this.boundFunction = this._createManipulatorBar.bind(this); + this.on('select', this.boundFunction); + } + else { + this.editModeDiv.innerHTML = "" + + "" + + "" + this.constants.labels['edit'] + ""; + var editModeButton = document.getElementById("network-manipulate-editModeButton"); + editModeButton.onclick = this._toggleEditMode.bind(this); } }; + /** - * Stop moving in the Y direction and unHighlight the up and down + * Create the toolbar for adding Nodes + * * @private */ - exports._yStopMoving = function() { - this.yIncrement = 0; - if (this.navigationDivs) { - this.navigationDivs['up'].className = this.navigationDivs['up'].className.replace(" active",""); - this.navigationDivs['down'].className = this.navigationDivs['down'].className.replace(" active",""); + exports._createAddNodeToolbar = function() { + // clear the toolbar + this._clearManipulatorBar(); + if (this.boundFunction) { + this.off('select', this.boundFunction); } + + // create the toolbar contents + this.manipulationDiv.innerHTML = "" + + "" + + "" + this.constants.labels['back'] + " " + + "
" + + "" + + "" + this.constants.labels['addDescription'] + ""; + + // bind the icon + var backButton = document.getElementById("network-manipulate-back"); + backButton.onclick = this._createManipulatorBar.bind(this); + + // we use the boundFunction so we can reference it when we unbind it from the "select" event. + this.boundFunction = this._addNode.bind(this); + this.on('select', this.boundFunction); }; /** - * Stop moving in the X direction and unHighlight left and right. + * create the toolbar to connect nodes + * * @private */ - exports._xStopMoving = function() { - this.xIncrement = 0; - if (this.navigationDivs) { - this.navigationDivs['left'].className = this.navigationDivs['left'].className.replace(" active",""); - this.navigationDivs['right'].className = this.navigationDivs['right'].className.replace(" active",""); + exports._createAddEdgeToolbar = function() { + // clear the toolbar + this._clearManipulatorBar(); + this._unselectAll(true); + this.freezeSimulation = true; + + if (this.boundFunction) { + this.off('select', this.boundFunction); } - }; + this._unselectAll(); + this.forceAppendSelection = false; + this.blockConnectingEdgeSelection = true; + + this.manipulationDiv.innerHTML = "" + + "" + + "" + this.constants.labels['back'] + " " + + "
" + + "" + + "" + this.constants.labels['linkDescription'] + ""; + + // bind the icon + var backButton = document.getElementById("network-manipulate-back"); + backButton.onclick = this._createManipulatorBar.bind(this); + + // we use the boundFunction so we can reference it when we unbind it from the "select" event. + this.boundFunction = this._handleConnect.bind(this); + this.on('select', this.boundFunction); -/***/ }, -/* 53 */ -/***/ function(module, exports, __webpack_require__) { + // temporarily overload functions + this.cachedFunctions["_handleTouch"] = this._handleTouch; + this.cachedFunctions["_handleOnRelease"] = this._handleOnRelease; + this._handleTouch = this._handleConnect; + this._handleOnRelease = this._finishConnect; - exports._resetLevels = function() { - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - var node = this.nodes[nodeId]; - if (node.preassignedLevel == false) { - node.level = -1; - } - } - } + // redraw to show the unselect + this._redraw(); }; /** - * This is the main function to layout the nodes in a hierarchical way. - * It checks if the node details are supplied correctly + * create the toolbar to edit edges * * @private */ - exports._setupHierarchicalLayout = function() { - if (this.constants.hierarchicalLayout.enabled == true && this.nodeIndices.length > 0) { - if (this.constants.hierarchicalLayout.direction == "RL" || this.constants.hierarchicalLayout.direction == "DU") { - this.constants.hierarchicalLayout.levelSeparation *= -1; - } - else { - this.constants.hierarchicalLayout.levelSeparation = Math.abs(this.constants.hierarchicalLayout.levelSeparation); - } + exports._createEditEdgeToolbar = function() { + // clear the toolbar + this._clearManipulatorBar(); + this.controlNodesActive = true; - if (this.constants.hierarchicalLayout.direction == "RL" || this.constants.hierarchicalLayout.direction == "LR") { - if (this.constants.smoothCurves.enabled == true) { - this.constants.smoothCurves.type = "vertical"; - } - } - else { - if (this.constants.smoothCurves.enabled == true) { - this.constants.smoothCurves.type = "horizontal"; - } - } - // get the size of the largest hubs and check if the user has defined a level for a node. - var hubsize = 0; - var node, nodeId; - var definedLevel = false; - var undefinedLevel = false; + if (this.boundFunction) { + this.off('select', this.boundFunction); + } - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - if (node.level != -1) { - definedLevel = true; - } - else { - undefinedLevel = true; - } - if (hubsize < node.edges.length) { - hubsize = node.edges.length; - } - } - } + this.edgeBeingEdited = this._getSelectedEdge(); + this.edgeBeingEdited._enableControlNodes(); - // if the user defined some levels but not all, alert and run without hierarchical layout - if (undefinedLevel == true && definedLevel == true) { - alert("To use the hierarchical layout, nodes require either no predefined levels or levels have to be defined for all nodes."); - this.zoomExtent(true,this.constants.clustering.enabled); - if (!this.constants.clustering.enabled) { - this.start(); - } - } - else { - // setup the system to use hierarchical method. - this._changeConstants(); + this.manipulationDiv.innerHTML = "" + + "" + + "" + this.constants.labels['back'] + " " + + "
" + + "" + + "" + this.constants.labels['editEdgeDescription'] + ""; - // define levels if undefined by the users. Based on hubsize - if (undefinedLevel == true) { - this._determineLevels(hubsize); - } - // check the distribution of the nodes per level. - var distribution = this._getDistribution(); + // bind the icon + var backButton = document.getElementById("network-manipulate-back"); + backButton.onclick = this._createManipulatorBar.bind(this); - // place the nodes on the canvas. This also stablilizes the system. - this._placeNodesByHierarchy(distribution); + // temporarily overload functions + this.cachedFunctions["_handleTouch"] = this._handleTouch; + this.cachedFunctions["_handleOnRelease"] = this._handleOnRelease; + this.cachedFunctions["_handleTap"] = this._handleTap; + this.cachedFunctions["_handleDragStart"] = this._handleDragStart; + this.cachedFunctions["_handleOnDrag"] = this._handleOnDrag; + this._handleTouch = this._selectControlNode; + this._handleTap = function () {}; + this._handleOnDrag = this._controlNodeDrag; + this._handleDragStart = function () {} + this._handleOnRelease = this._releaseControlNode; - // start the simulation. - this.start(); - } - } + // redraw to show the unselect + this._redraw(); }; + + + /** - * This function places the nodes on the canvas based on the hierarchial distribution. + * the function bound to the selection event. It checks if you want to connect a cluster and changes the description + * to walk the user through the process. * - * @param {Object} distribution | obtained by the function this._getDistribution() * @private */ - exports._placeNodesByHierarchy = function(distribution) { - var nodeId, node; - - // start placing all the level 0 nodes first. Then recursively position their branches. - for (var level in distribution) { - if (distribution.hasOwnProperty(level)) { - - for (nodeId in distribution[level].nodes) { - if (distribution[level].nodes.hasOwnProperty(nodeId)) { - node = distribution[level].nodes[nodeId]; - if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") { - if (node.xFixed) { - node.x = distribution[level].minPos; - node.xFixed = false; + exports._selectControlNode = function(pointer) { + this.edgeBeingEdited.controlNodes.from.unselect(); + this.edgeBeingEdited.controlNodes.to.unselect(); + this.selectedControlNode = this.edgeBeingEdited._getSelectedControlNode(this._XconvertDOMtoCanvas(pointer.x),this._YconvertDOMtoCanvas(pointer.y)); + if (this.selectedControlNode !== null) { + this.selectedControlNode.select(); + this.freezeSimulation = true; + } + this._redraw(); + }; - distribution[level].minPos += distribution[level].nodeSpacing; - } - } - else { - if (node.yFixed) { - node.y = distribution[level].minPos; - node.yFixed = false; + /** + * the function bound to the selection event. It checks if you want to connect a cluster and changes the description + * to walk the user through the process. + * + * @private + */ + exports._controlNodeDrag = function(event) { + var pointer = this._getPointer(event.gesture.center); + if (this.selectedControlNode !== null && this.selectedControlNode !== undefined) { + this.selectedControlNode.x = this._XconvertDOMtoCanvas(pointer.x); + this.selectedControlNode.y = this._YconvertDOMtoCanvas(pointer.y); + } + this._redraw(); + }; - distribution[level].minPos += distribution[level].nodeSpacing; - } - } - this._placeBranchNodes(node.edges,node.id,distribution,node.level); - } - } + exports._releaseControlNode = function(pointer) { + var newNode = this._getNodeAt(pointer); + if (newNode != null) { + if (this.edgeBeingEdited.controlNodes.from.selected == true) { + this._editEdge(newNode.id, this.edgeBeingEdited.to.id); + this.edgeBeingEdited.controlNodes.from.unselect(); + } + if (this.edgeBeingEdited.controlNodes.to.selected == true) { + this._editEdge(this.edgeBeingEdited.from.id, newNode.id); + this.edgeBeingEdited.controlNodes.to.unselect(); } } - - // stabilize the system after positioning. This function calls zoomExtent. - this._stabilize(); + else { + this.edgeBeingEdited._restoreControlNodes(); + } + this.freezeSimulation = false; + this._redraw(); }; - /** - * This function get the distribution of levels based on hubsize + * the function bound to the selection event. It checks if you want to connect a cluster and changes the description + * to walk the user through the process. * - * @returns {Object} * @private */ - exports._getDistribution = function() { - var distribution = {}; - var nodeId, node, level; - - // we fix Y because the hierarchy is vertical, we fix X so we do not give a node an x position for a second time. - // the fix of X is removed after the x value has been set. - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - node.xFixed = true; - node.yFixed = true; - if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") { - node.y = this.constants.hierarchicalLayout.levelSeparation*node.level; + exports._handleConnect = function(pointer) { + if (this._getSelectedNodeCount() == 0) { + var node = this._getNodeAt(pointer); + if (node != null) { + if (node.clusterSize > 1) { + alert("Cannot create edges to a cluster.") } else { - node.x = this.constants.hierarchicalLayout.levelSeparation*node.level; - } - if (distribution[node.level] === undefined) { - distribution[node.level] = {amount: 0, nodes: {}, minPos:0, nodeSpacing:0}; - } - distribution[node.level].amount += 1; - distribution[node.level].nodes[nodeId] = node; - } - } + this._selectObject(node,false); + // create a node the temporary line can look at + this.sectors['support']['nodes']['targetNode'] = new Node({id:'targetNode'},{},{},this.constants); + this.sectors['support']['nodes']['targetNode'].x = node.x; + this.sectors['support']['nodes']['targetNode'].y = node.y; + this.sectors['support']['nodes']['targetViaNode'] = new Node({id:'targetViaNode'},{},{},this.constants); + this.sectors['support']['nodes']['targetViaNode'].x = node.x; + this.sectors['support']['nodes']['targetViaNode'].y = node.y; + this.sectors['support']['nodes']['targetViaNode'].parentEdgeId = "connectionEdge"; - // determine the largest amount of nodes of all levels - var maxCount = 0; - for (level in distribution) { - if (distribution.hasOwnProperty(level)) { - if (maxCount < distribution[level].amount) { - maxCount = distribution[level].amount; + // create a temporary edge + this.edges['connectionEdge'] = new Edge({id:"connectionEdge",from:node.id,to:this.sectors['support']['nodes']['targetNode'].id}, this, this.constants); + this.edges['connectionEdge'].from = node; + this.edges['connectionEdge'].connected = true; + this.edges['connectionEdge'].smooth = true; + this.edges['connectionEdge'].selected = true; + this.edges['connectionEdge'].to = this.sectors['support']['nodes']['targetNode']; + this.edges['connectionEdge'].via = this.sectors['support']['nodes']['targetViaNode']; + + this.cachedFunctions["_handleOnDrag"] = this._handleOnDrag; + this._handleOnDrag = function(event) { + var pointer = this._getPointer(event.gesture.center); + this.sectors['support']['nodes']['targetNode'].x = this._XconvertDOMtoCanvas(pointer.x); + this.sectors['support']['nodes']['targetNode'].y = this._YconvertDOMtoCanvas(pointer.y); + this.sectors['support']['nodes']['targetViaNode'].x = 0.5 * (this._XconvertDOMtoCanvas(pointer.x) + this.edges['connectionEdge'].from.x); + this.sectors['support']['nodes']['targetViaNode'].y = this._YconvertDOMtoCanvas(pointer.y); + }; + + this.moving = true; + this.start(); } } } + }; - // set the initial position and spacing of each nodes accordingly - for (level in distribution) { - if (distribution.hasOwnProperty(level)) { - distribution[level].nodeSpacing = (maxCount + 1) * this.constants.hierarchicalLayout.nodeSpacing; - distribution[level].nodeSpacing /= (distribution[level].amount + 1); - distribution[level].minPos = distribution[level].nodeSpacing - (0.5 * (distribution[level].amount + 1) * distribution[level].nodeSpacing); - } - } + exports._finishConnect = function(pointer) { + if (this._getSelectedNodeCount() == 1) { - return distribution; - }; + // restore the drag function + this._handleOnDrag = this.cachedFunctions["_handleOnDrag"]; + delete this.cachedFunctions["_handleOnDrag"]; + // remember the edge id + var connectFromId = this.edges['connectionEdge'].fromId; - /** - * this function allocates nodes in levels based on the recursive branching from the largest hubs. - * - * @param hubsize - * @private - */ - exports._determineLevels = function(hubsize) { - var nodeId, node; + // remove the temporary nodes and edge + delete this.edges['connectionEdge']; + delete this.sectors['support']['nodes']['targetNode']; + delete this.sectors['support']['nodes']['targetViaNode']; - // determine hubs - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - if (node.edges.length == hubsize) { - node.level = 0; + var node = this._getNodeAt(pointer); + if (node != null) { + if (node.clusterSize > 1) { + alert("Cannot create edges to a cluster.") } - } - } - - // branch from hubs - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - if (node.level == 0) { - this._setLevel(1,node.edges,node.id); + else { + this._createEdge(connectFromId,node.id); + this._createManipulatorBar(); } } + this._unselectAll(); } }; /** - * Since hierarchical layout does not support: - * - smooth curves (based on the physics), - * - clustering (based on dynamic node counts) - * - * We disable both features so there will be no problems. - * - * @private + * Adds a node on the specified location */ - exports._changeConstants = function() { - this.constants.clustering.enabled = false; - this.constants.physics.barnesHut.enabled = false; - this.constants.physics.hierarchicalRepulsion.enabled = true; - this._loadSelectedForceSolver(); - if (this.constants.smoothCurves.enabled == true) { - this.constants.smoothCurves.dynamic = false; + exports._addNode = function() { + if (this._selectionIsEmpty() && this.editMode == true) { + var positionObject = this._pointerToPositionObject(this.pointerPosition); + var defaultData = {id:util.randomUUID(),x:positionObject.left,y:positionObject.top,label:"new",allowedToMoveX:true,allowedToMoveY:true}; + if (this.triggerFunctions.add) { + if (this.triggerFunctions.add.length == 2) { + var me = this; + this.triggerFunctions.add(defaultData, function(finalizedData) { + me.nodesData.add(finalizedData); + me._createManipulatorBar(); + me.moving = true; + me.start(); + }); + } + else { + alert(this.constants.labels['addError']); + this._createManipulatorBar(); + this.moving = true; + this.start(); + } + } + else { + this.nodesData.add(defaultData); + this._createManipulatorBar(); + this.moving = true; + this.start(); + } } - this._configureSmoothCurves(); }; /** - * This is a recursively called function to enumerate the branches from the largest hubs and place the nodes - * on a X position that ensures there will be no overlap. + * connect two nodes with a new edge. * - * @param edges - * @param parentId - * @param distribution - * @param parentLevel * @private */ - exports._placeBranchNodes = function(edges, parentId, distribution, parentLevel) { - for (var i = 0; i < edges.length; i++) { - var childNode = null; - if (edges[i].toId == parentId) { - childNode = edges[i].from; + exports._createEdge = function(sourceNodeId,targetNodeId) { + if (this.editMode == true) { + var defaultData = {from:sourceNodeId, to:targetNodeId}; + if (this.triggerFunctions.connect) { + if (this.triggerFunctions.connect.length == 2) { + var me = this; + this.triggerFunctions.connect(defaultData, function(finalizedData) { + me.edgesData.add(finalizedData); + me.moving = true; + me.start(); + }); + } + else { + alert(this.constants.labels["linkError"]); + this.moving = true; + this.start(); + } } else { - childNode = edges[i].to; + this.edgesData.add(defaultData); + this.moving = true; + this.start(); } + } + }; - // if a node is conneceted to another node on the same level (or higher (means lower level))!, this is not handled here. - var nodeMoved = false; - if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") { - if (childNode.xFixed && childNode.level > parentLevel) { - childNode.xFixed = false; - childNode.x = distribution[childNode.level].minPos; - nodeMoved = true; + /** + * connect two nodes with a new edge. + * + * @private + */ + exports._editEdge = function(sourceNodeId,targetNodeId) { + if (this.editMode == true) { + var defaultData = {id: this.edgeBeingEdited.id, from:sourceNodeId, to:targetNodeId}; + if (this.triggerFunctions.editEdge) { + if (this.triggerFunctions.editEdge.length == 2) { + var me = this; + this.triggerFunctions.editEdge(defaultData, function(finalizedData) { + me.edgesData.update(finalizedData); + me.moving = true; + me.start(); + }); } - } - else { - if (childNode.yFixed && childNode.level > parentLevel) { - childNode.yFixed = false; - childNode.y = distribution[childNode.level].minPos; - nodeMoved = true; + else { + alert(this.constants.labels["linkError"]); + this.moving = true; + this.start(); } } - - if (nodeMoved == true) { - distribution[childNode.level].minPos += distribution[childNode.level].nodeSpacing; - if (childNode.edges.length > 1) { - this._placeBranchNodes(childNode.edges,childNode.id,distribution,childNode.level); - } + else { + this.edgesData.update(defaultData); + this.moving = true; + this.start(); } } }; - /** - * this function is called recursively to enumerate the barnches of the largest hubs and give each node a level. + * Create the toolbar to edit the selected node. The label and the color can be changed. Other colors are derived from the chosen color. * - * @param level - * @param edges - * @param parentId * @private */ - exports._setLevel = function(level, edges, parentId) { - for (var i = 0; i < edges.length; i++) { - var childNode = null; - if (edges[i].toId == parentId) { - childNode = edges[i].from; + exports._editNode = function() { + if (this.triggerFunctions.edit && this.editMode == true) { + var node = this._getSelectedNode(); + var data = {id:node.id, + label: node.label, + group: node.group, + shape: node.shape, + color: { + background:node.color.background, + border:node.color.border, + highlight: { + background:node.color.highlight.background, + border:node.color.highlight.border + } + }}; + if (this.triggerFunctions.edit.length == 2) { + var me = this; + this.triggerFunctions.edit(data, function (finalizedData) { + me.nodesData.update(finalizedData); + me._createManipulatorBar(); + me.moving = true; + me.start(); + }); } else { - childNode = edges[i].to; - } - if (childNode.level == -1 || childNode.level > level) { - childNode.level = level; - if (edges.length > 1) { - this._setLevel(level+1, childNode.edges, childNode.id); - } + alert(this.constants.labels["editError"]); } } + else { + alert(this.constants.labels["editBoundError"]); + } }; + + /** - * Unfix nodes + * delete everything in the selection * * @private */ - exports._restoreNodes = function() { - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - this.nodes[nodeId].xFixed = false; - this.nodes[nodeId].yFixed = false; + exports._deleteSelected = function() { + if (!this._selectionIsEmpty() && this.editMode == true) { + if (!this._clusterInSelection()) { + var selectedNodes = this.getSelectedNodes(); + var selectedEdges = this.getSelectedEdges(); + if (this.triggerFunctions.del) { + var me = this; + var data = {nodes: selectedNodes, edges: selectedEdges}; + if (this.triggerFunctions.del.length = 2) { + this.triggerFunctions.del(data, function (finalizedData) { + me.edgesData.remove(finalizedData.edges); + me.nodesData.remove(finalizedData.nodes); + me._unselectAll(); + me.moving = true; + me.start(); + }); + } + else { + alert(this.constants.labels["deleteError"]) + } + } + else { + this.edgesData.remove(selectedEdges); + this.nodesData.remove(selectedNodes); + this._unselectAll(); + this.moving = true; + this.start(); + } + } + else { + alert(this.constants.labels["deleteClusterError"]); } } }; @@ -30012,717 +30298,518 @@ return /******/ (function(modules) { // webpackBootstrap /***/ function(module, exports, __webpack_require__) { var util = __webpack_require__(1); - var RepulsionMixin = __webpack_require__(56); - var HierarchialRepulsionMixin = __webpack_require__(57); - var BarnesHutMixin = __webpack_require__(58); - /** - * Toggling barnes Hut calculation on and off. - * - * @private - */ - exports._toggleBarnesHut = function () { - this.constants.physics.barnesHut.enabled = !this.constants.physics.barnesHut.enabled; - this._loadSelectedForceSolver(); - this.moving = true; - this.start(); + exports._cleanNavigation = function() { + // clean up previous navigation items + var wrapper = document.getElementById('network-navigation_wrapper'); + if (wrapper != null) { + this.containerElement.removeChild(wrapper); + } + document.onmouseup = null; }; - /** - * This loads the node force solver based on the barnes hut or repulsion algorithm + * Creation of the navigation controls nodes. They are drawn over the rest of the nodes and are not affected by scale and translation + * they have a triggerFunction which is called on click. If the position of the navigation controls is dependent + * on this.frame.canvas.clientWidth or this.frame.canvas.clientHeight, we flag horizontalAlignLeft and verticalAlignTop false. + * This means that the location will be corrected by the _relocateNavigation function on a size change of the canvas. * * @private */ - exports._loadSelectedForceSolver = function () { - // this overloads the this._calculateNodeForces - if (this.constants.physics.barnesHut.enabled == true) { - this._clearMixin(RepulsionMixin); - this._clearMixin(HierarchialRepulsionMixin); - - this.constants.physics.centralGravity = this.constants.physics.barnesHut.centralGravity; - this.constants.physics.springLength = this.constants.physics.barnesHut.springLength; - this.constants.physics.springConstant = this.constants.physics.barnesHut.springConstant; - this.constants.physics.damping = this.constants.physics.barnesHut.damping; + exports._loadNavigationElements = function() { + this._cleanNavigation(); - this._loadMixin(BarnesHutMixin); - } - else if (this.constants.physics.hierarchicalRepulsion.enabled == true) { - this._clearMixin(BarnesHutMixin); - this._clearMixin(RepulsionMixin); + this.navigationDivs = {}; + var navigationDivs = ['up','down','left','right','zoomIn','zoomOut','zoomExtends']; + var navigationDivActions = ['_moveUp','_moveDown','_moveLeft','_moveRight','_zoomIn','_zoomOut','zoomExtent']; - this.constants.physics.centralGravity = this.constants.physics.hierarchicalRepulsion.centralGravity; - this.constants.physics.springLength = this.constants.physics.hierarchicalRepulsion.springLength; - this.constants.physics.springConstant = this.constants.physics.hierarchicalRepulsion.springConstant; - this.constants.physics.damping = this.constants.physics.hierarchicalRepulsion.damping; + this.navigationDivs['wrapper'] = document.createElement('div'); + this.navigationDivs['wrapper'].id = "network-navigation_wrapper"; + this.navigationDivs['wrapper'].style.position = "absolute"; + this.navigationDivs['wrapper'].style.width = this.frame.canvas.clientWidth + "px"; + this.navigationDivs['wrapper'].style.height = this.frame.canvas.clientHeight + "px"; + this.containerElement.insertBefore(this.navigationDivs['wrapper'],this.frame); - this._loadMixin(HierarchialRepulsionMixin); + for (var i = 0; i < navigationDivs.length; i++) { + this.navigationDivs[navigationDivs[i]] = document.createElement('div'); + this.navigationDivs[navigationDivs[i]].id = "network-navigation_" + navigationDivs[i]; + this.navigationDivs[navigationDivs[i]].className = "network-navigation " + navigationDivs[i]; + this.navigationDivs['wrapper'].appendChild(this.navigationDivs[navigationDivs[i]]); + this.navigationDivs[navigationDivs[i]].onmousedown = this[navigationDivActions[i]].bind(this); } - else { - this._clearMixin(BarnesHutMixin); - this._clearMixin(HierarchialRepulsionMixin); - this.barnesHutTree = undefined; - - this.constants.physics.centralGravity = this.constants.physics.repulsion.centralGravity; - this.constants.physics.springLength = this.constants.physics.repulsion.springLength; - this.constants.physics.springConstant = this.constants.physics.repulsion.springConstant; - this.constants.physics.damping = this.constants.physics.repulsion.damping; - this._loadMixin(RepulsionMixin); - } + document.onmouseup = this._stopMovement.bind(this); }; /** - * Before calculating the forces, we check if we need to cluster to keep up performance and we check - * if there is more than one node. If it is just one node, we dont calculate anything. + * this stops all movement induced by the navigation buttons * * @private */ - exports._initializeForceCalculation = function () { - // stop calculation if there is only one node - if (this.nodeIndices.length == 1) { - this.nodes[this.nodeIndices[0]]._setForce(0, 0); - } - else { - // if there are too many nodes on screen, we cluster without repositioning - if (this.nodeIndices.length > this.constants.clustering.clusterThreshold && this.constants.clustering.enabled == true) { - this.clusterToFit(this.constants.clustering.reduceToNodes, false); - } - - // we now start the force calculation - this._calculateForces(); - } - }; - - - /** - * Calculate the external forces acting on the nodes - * Forces are caused by: edges, repulsing forces between nodes, gravity - * @private - */ - exports._calculateForces = function () { - // Gravity is required to keep separated groups from floating off - // the forces are reset to zero in this loop by using _setForce instead - // of _addForce - - this._calculateGravitationalForces(); - this._calculateNodeForces(); - - if (this.constants.physics.springConstant > 0) { - if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { - this._calculateSpringForcesWithSupport(); - } - else { - if (this.constants.physics.hierarchicalRepulsion.enabled == true) { - this._calculateHierarchicalSpringForces(); - } - else { - this._calculateSpringForces(); - } - } - } + exports._stopMovement = function() { + this._xStopMoving(); + this._yStopMoving(); + this._stopZoom(); }; /** - * Smooth curves are created by adding invisible nodes in the center of the edges. These nodes are also - * handled in the calculateForces function. We then use a quadratic curve with the center node as control. - * This function joins the datanodes and invisible (called support) nodes into one object. - * We do this so we do not contaminate this.nodes with the support nodes. + * move the screen up + * By using the increments, instead of adding a fixed number to the translation, we keep fluent and + * instant movement. The onKeypress event triggers immediately, then pauses, then triggers frequently + * To avoid this behaviour, we do the translation in the start loop. * * @private */ - exports._updateCalculationNodes = function () { - if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { - this.calculationNodes = {}; - this.calculationNodeIndices = []; - - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - this.calculationNodes[nodeId] = this.nodes[nodeId]; - } - } - var supportNodes = this.sectors['support']['nodes']; - for (var supportNodeId in supportNodes) { - if (supportNodes.hasOwnProperty(supportNodeId)) { - if (this.edges.hasOwnProperty(supportNodes[supportNodeId].parentEdgeId)) { - this.calculationNodes[supportNodeId] = supportNodes[supportNodeId]; - } - else { - supportNodes[supportNodeId]._setForce(0, 0); - } - } - } - - for (var idx in this.calculationNodes) { - if (this.calculationNodes.hasOwnProperty(idx)) { - this.calculationNodeIndices.push(idx); - } - } - } - else { - this.calculationNodes = this.nodes; - this.calculationNodeIndices = this.nodeIndices; + exports._moveUp = function(event) { + this.yIncrement = this.constants.keyboard.speed.y; + this.start(); // if there is no node movement, the calculation wont be done + util.preventDefault(event); + if (this.navigationDivs) { + this.navigationDivs['up'].className += " active"; } }; /** - * this function applies the central gravity effect to keep groups from floating off - * + * move the screen down * @private */ - exports._calculateGravitationalForces = function () { - var dx, dy, distance, node, i; - var nodes = this.calculationNodes; - var gravity = this.constants.physics.centralGravity; - var gravityForce = 0; - - for (i = 0; i < this.calculationNodeIndices.length; i++) { - node = nodes[this.calculationNodeIndices[i]]; - node.damping = this.constants.physics.damping; // possibly add function to alter damping properties of clusters. - // gravity does not apply when we are in a pocket sector - if (this._sector() == "default" && gravity != 0) { - dx = -node.x; - dy = -node.y; - distance = Math.sqrt(dx * dx + dy * dy); - - gravityForce = (distance == 0) ? 0 : (gravity / distance); - node.fx = dx * gravityForce; - node.fy = dy * gravityForce; - } - else { - node.fx = 0; - node.fy = 0; - } + exports._moveDown = function(event) { + this.yIncrement = -this.constants.keyboard.speed.y; + this.start(); // if there is no node movement, the calculation wont be done + util.preventDefault(event); + if (this.navigationDivs) { + this.navigationDivs['down'].className += " active"; } }; - - /** - * this function calculates the effects of the springs in the case of unsmooth curves. - * + * move the screen left * @private */ - exports._calculateSpringForces = function () { - var edgeLength, edge, edgeId; - var dx, dy, fx, fy, springForce, distance; - var edges = this.edges; - - // forces caused by the edges, modelled as springs - for (edgeId in edges) { - if (edges.hasOwnProperty(edgeId)) { - edge = edges[edgeId]; - if (edge.connected) { - // only calculate forces if nodes are in the same sector - if (this.nodes.hasOwnProperty(edge.toId) && this.nodes.hasOwnProperty(edge.fromId)) { - edgeLength = edge.customLength ? edge.length : this.constants.physics.springLength; - // this implies that the edges between big clusters are longer - edgeLength += (edge.to.clusterSize + edge.from.clusterSize - 2) * this.constants.clustering.edgeGrowth; - - dx = (edge.from.x - edge.to.x); - dy = (edge.from.y - edge.to.y); - distance = Math.sqrt(dx * dx + dy * dy); - - if (distance == 0) { - distance = 0.01; - } - - // the 1/distance is so the fx and fy can be calculated without sine or cosine. - springForce = this.constants.physics.springConstant * (edgeLength - distance) / distance; - - fx = dx * springForce; - fy = dy * springForce; - - edge.from.fx += fx; - edge.from.fy += fy; - edge.to.fx -= fx; - edge.to.fy -= fy; - } - } - } + exports._moveLeft = function(event) { + this.xIncrement = this.constants.keyboard.speed.x; + this.start(); // if there is no node movement, the calculation wont be done + util.preventDefault(event); + if (this.navigationDivs) { + this.navigationDivs['left'].className += " active"; } }; - - /** - * This function calculates the springforces on the nodes, accounting for the support nodes. - * + * move the screen right * @private */ - exports._calculateSpringForcesWithSupport = function () { - var edgeLength, edge, edgeId, combinedClusterSize; - var edges = this.edges; - - // forces caused by the edges, modelled as springs - for (edgeId in edges) { - if (edges.hasOwnProperty(edgeId)) { - edge = edges[edgeId]; - if (edge.connected) { - // only calculate forces if nodes are in the same sector - if (this.nodes.hasOwnProperty(edge.toId) && this.nodes.hasOwnProperty(edge.fromId)) { - if (edge.via != null) { - var node1 = edge.to; - var node2 = edge.via; - var node3 = edge.from; - - edgeLength = edge.customLength ? edge.length : this.constants.physics.springLength; - - combinedClusterSize = node1.clusterSize + node3.clusterSize - 2; - - // this implies that the edges between big clusters are longer - edgeLength += combinedClusterSize * this.constants.clustering.edgeGrowth; - this._calculateSpringForce(node1, node2, 0.5 * edgeLength); - this._calculateSpringForce(node2, node3, 0.5 * edgeLength); - } - } - } - } + exports._moveRight = function(event) { + this.xIncrement = -this.constants.keyboard.speed.y; + this.start(); // if there is no node movement, the calculation wont be done + util.preventDefault(event); + if (this.navigationDivs) { + this.navigationDivs['right'].className += " active"; } }; /** - * This is the code actually performing the calculation for the function above. It is split out to avoid repetition. - * - * @param node1 - * @param node2 - * @param edgeLength + * Zoom in, using the same method as the movement. * @private */ - exports._calculateSpringForce = function (node1, node2, edgeLength) { - var dx, dy, fx, fy, springForce, distance; - - dx = (node1.x - node2.x); - dy = (node1.y - node2.y); - distance = Math.sqrt(dx * dx + dy * dy); - - if (distance == 0) { - distance = 0.01; + exports._zoomIn = function(event) { + this.zoomIncrement = this.constants.keyboard.speed.zoom; + this.start(); // if there is no node movement, the calculation wont be done + util.preventDefault(event); + if (this.navigationDivs) { + this.navigationDivs['zoomIn'].className += " active"; } - - // the 1/distance is so the fx and fy can be calculated without sine or cosine. - springForce = this.constants.physics.springConstant * (edgeLength - distance) / distance; - - fx = dx * springForce; - fy = dy * springForce; - - node1.fx += fx; - node1.fy += fy; - node2.fx -= fx; - node2.fy -= fy; }; /** - * Load the HTML for the physics config and bind it + * Zoom out * @private */ - exports._loadPhysicsConfiguration = function () { - if (this.physicsConfiguration === undefined) { - this.backupConstants = {}; - util.deepExtend(this.backupConstants,this.constants); - - var hierarchicalLayoutDirections = ["LR", "RL", "UD", "DU"]; - this.physicsConfiguration = document.createElement('div'); - this.physicsConfiguration.className = "PhysicsConfiguration"; - this.physicsConfiguration.innerHTML = '' + - '' + - '' + - '' + - '' + - '' + - '' + - '
Simulation Mode:
Barnes HutRepulsionHierarchical
' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '
Options:
' - this.containerElement.parentElement.insertBefore(this.physicsConfiguration, this.containerElement); - this.optionsDiv = document.createElement("div"); - this.optionsDiv.style.fontSize = "14px"; - this.optionsDiv.style.fontFamily = "verdana"; - this.containerElement.parentElement.insertBefore(this.optionsDiv, this.containerElement); - - var rangeElement; - rangeElement = document.getElementById('graph_BH_gc'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_gc', -1, "physics_barnesHut_gravitationalConstant"); - rangeElement = document.getElementById('graph_BH_cg'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_cg', 1, "physics_centralGravity"); - rangeElement = document.getElementById('graph_BH_sc'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_sc', 1, "physics_springConstant"); - rangeElement = document.getElementById('graph_BH_sl'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_sl', 1, "physics_springLength"); - rangeElement = document.getElementById('graph_BH_damp'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_damp', 1, "physics_damping"); - - rangeElement = document.getElementById('graph_R_nd'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_nd', 1, "physics_repulsion_nodeDistance"); - rangeElement = document.getElementById('graph_R_cg'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_cg', 1, "physics_centralGravity"); - rangeElement = document.getElementById('graph_R_sc'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_sc', 1, "physics_springConstant"); - rangeElement = document.getElementById('graph_R_sl'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_sl', 1, "physics_springLength"); - rangeElement = document.getElementById('graph_R_damp'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_damp', 1, "physics_damping"); - - rangeElement = document.getElementById('graph_H_nd'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_nd', 1, "physics_hierarchicalRepulsion_nodeDistance"); - rangeElement = document.getElementById('graph_H_cg'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_cg', 1, "physics_centralGravity"); - rangeElement = document.getElementById('graph_H_sc'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_sc', 1, "physics_springConstant"); - rangeElement = document.getElementById('graph_H_sl'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_sl', 1, "physics_springLength"); - rangeElement = document.getElementById('graph_H_damp'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_damp', 1, "physics_damping"); - rangeElement = document.getElementById('graph_H_direction'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_direction', hierarchicalLayoutDirections, "hierarchicalLayout_direction"); - rangeElement = document.getElementById('graph_H_levsep'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_levsep', 1, "hierarchicalLayout_levelSeparation"); - rangeElement = document.getElementById('graph_H_nspac'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_nspac', 1, "hierarchicalLayout_nodeSpacing"); - - var radioButton1 = document.getElementById("graph_physicsMethod1"); - var radioButton2 = document.getElementById("graph_physicsMethod2"); - var radioButton3 = document.getElementById("graph_physicsMethod3"); - radioButton2.checked = true; - if (this.constants.physics.barnesHut.enabled) { - radioButton1.checked = true; - } - if (this.constants.hierarchicalLayout.enabled) { - radioButton3.checked = true; - } - - var graph_toggleSmooth = document.getElementById("graph_toggleSmooth"); - var graph_repositionNodes = document.getElementById("graph_repositionNodes"); - var graph_generateOptions = document.getElementById("graph_generateOptions"); + exports._zoomOut = function() { + this.zoomIncrement = -this.constants.keyboard.speed.zoom; + this.start(); // if there is no node movement, the calculation wont be done + util.preventDefault(event); + if (this.navigationDivs) { + this.navigationDivs['zoomOut'].className += " active"; + } + }; - graph_toggleSmooth.onclick = graphToggleSmoothCurves.bind(this); - graph_repositionNodes.onclick = graphRepositionNodes.bind(this); - graph_generateOptions.onclick = graphGenerateOptions.bind(this); - if (this.constants.smoothCurves == true && this.constants.dynamicSmoothCurves == false) { - graph_toggleSmooth.style.background = "#A4FF56"; - } - else { - graph_toggleSmooth.style.background = "#FF8532"; - } + /** + * Stop zooming and unhighlight the zoom controls + * @private + */ + exports._stopZoom = function() { + this.zoomIncrement = 0; + if (this.navigationDivs) { + this.navigationDivs['zoomIn'].className = this.navigationDivs['zoomIn'].className.replace(" active",""); + this.navigationDivs['zoomOut'].className = this.navigationDivs['zoomOut'].className.replace(" active",""); + } + }; - switchConfigurations.apply(this); - radioButton1.onchange = switchConfigurations.bind(this); - radioButton2.onchange = switchConfigurations.bind(this); - radioButton3.onchange = switchConfigurations.bind(this); + /** + * Stop moving in the Y direction and unHighlight the up and down + * @private + */ + exports._yStopMoving = function() { + this.yIncrement = 0; + if (this.navigationDivs) { + this.navigationDivs['up'].className = this.navigationDivs['up'].className.replace(" active",""); + this.navigationDivs['down'].className = this.navigationDivs['down'].className.replace(" active",""); } }; + /** - * This overwrites the this.constants. - * - * @param constantsVariableName - * @param value + * Stop moving in the X direction and unHighlight left and right. * @private */ - exports._overWriteGraphConstants = function (constantsVariableName, value) { - var nameArray = constantsVariableName.split("_"); - if (nameArray.length == 1) { - this.constants[nameArray[0]] = value; - } - else if (nameArray.length == 2) { - this.constants[nameArray[0]][nameArray[1]] = value; - } - else if (nameArray.length == 3) { - this.constants[nameArray[0]][nameArray[1]][nameArray[2]] = value; + exports._xStopMoving = function() { + this.xIncrement = 0; + if (this.navigationDivs) { + this.navigationDivs['left'].className = this.navigationDivs['left'].className.replace(" active",""); + this.navigationDivs['right'].className = this.navigationDivs['right'].className.replace(" active",""); } }; - /** - * this function is bound to the toggle smooth curves button. That is also why it is not in the prototype. - */ - function graphToggleSmoothCurves () { - this.constants.smoothCurves.enabled = !this.constants.smoothCurves.enabled; - var graph_toggleSmooth = document.getElementById("graph_toggleSmooth"); - if (this.constants.smoothCurves.enabled == true) {graph_toggleSmooth.style.background = "#A4FF56";} - else {graph_toggleSmooth.style.background = "#FF8532";} +/***/ }, +/* 55 */ +/***/ function(module, exports, __webpack_require__) { - this._configureSmoothCurves(false); - } + exports._resetLevels = function() { + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + var node = this.nodes[nodeId]; + if (node.preassignedLevel == false) { + node.level = -1; + } + } + } + }; /** - * this function is used to scramble the nodes + * This is the main function to layout the nodes in a hierarchical way. + * It checks if the node details are supplied correctly * + * @private */ - function graphRepositionNodes () { - for (var nodeId in this.calculationNodes) { - if (this.calculationNodes.hasOwnProperty(nodeId)) { - this.calculationNodes[nodeId].vx = 0; this.calculationNodes[nodeId].vy = 0; - this.calculationNodes[nodeId].fx = 0; this.calculationNodes[nodeId].fy = 0; + exports._setupHierarchicalLayout = function() { + if (this.constants.hierarchicalLayout.enabled == true && this.nodeIndices.length > 0) { + if (this.constants.hierarchicalLayout.direction == "RL" || this.constants.hierarchicalLayout.direction == "DU") { + this.constants.hierarchicalLayout.levelSeparation *= -1; + } + else { + this.constants.hierarchicalLayout.levelSeparation = Math.abs(this.constants.hierarchicalLayout.levelSeparation); } - } - if (this.constants.hierarchicalLayout.enabled == true) { - this._setupHierarchicalLayout(); - showValueOfRange.call(this, 'graph_H_nd', 1, "physics_hierarchicalRepulsion_nodeDistance"); - showValueOfRange.call(this, 'graph_H_cg', 1, "physics_centralGravity"); - showValueOfRange.call(this, 'graph_H_sc', 1, "physics_springConstant"); - showValueOfRange.call(this, 'graph_H_sl', 1, "physics_springLength"); - showValueOfRange.call(this, 'graph_H_damp', 1, "physics_damping"); - } - else { - this.repositionNodes(); - } - this.moving = true; - this.start(); - } - /** - * this is used to generate an options file from the playing with physics system. - */ - function graphGenerateOptions () { - var options = "No options are required, default values used."; - var optionsSpecific = []; - var radioButton1 = document.getElementById("graph_physicsMethod1"); - var radioButton2 = document.getElementById("graph_physicsMethod2"); - if (radioButton1.checked == true) { - if (this.constants.physics.barnesHut.gravitationalConstant != this.backupConstants.physics.barnesHut.gravitationalConstant) {optionsSpecific.push("gravitationalConstant: " + this.constants.physics.barnesHut.gravitationalConstant);} - if (this.constants.physics.centralGravity != this.backupConstants.physics.barnesHut.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);} - if (this.constants.physics.springLength != this.backupConstants.physics.barnesHut.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);} - if (this.constants.physics.springConstant != this.backupConstants.physics.barnesHut.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);} - if (this.constants.physics.damping != this.backupConstants.physics.barnesHut.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);} - if (optionsSpecific.length != 0) { - options = "var options = {"; - options += "physics: {barnesHut: {"; - for (var i = 0; i < optionsSpecific.length; i++) { - options += optionsSpecific[i]; - if (i < optionsSpecific.length - 1) { - options += ", " + if (this.constants.hierarchicalLayout.direction == "RL" || this.constants.hierarchicalLayout.direction == "LR") { + if (this.constants.smoothCurves.enabled == true) { + this.constants.smoothCurves.type = "vertical"; + } + } + else { + if (this.constants.smoothCurves.enabled == true) { + this.constants.smoothCurves.type = "horizontal"; + } + } + // get the size of the largest hubs and check if the user has defined a level for a node. + var hubsize = 0; + var node, nodeId; + var definedLevel = false; + var undefinedLevel = false; + + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + if (node.level != -1) { + definedLevel = true; + } + else { + undefinedLevel = true; + } + if (hubsize < node.edges.length) { + hubsize = node.edges.length; } } - options += '}}' } - if (this.constants.smoothCurves.enabled != this.backupConstants.smoothCurves.enabled) { - if (optionsSpecific.length == 0) {options = "var options = {";} - else {options += ", "} - options += "smoothCurves: " + this.constants.smoothCurves.enabled; + + // if the user defined some levels but not all, alert and run without hierarchical layout + if (undefinedLevel == true && definedLevel == true) { + alert("To use the hierarchical layout, nodes require either no predefined levels or levels have to be defined for all nodes."); + this.zoomExtent(true,this.constants.clustering.enabled); + if (!this.constants.clustering.enabled) { + this.start(); + } } - if (options != "No options are required, default values used.") { - options += '};' + else { + // setup the system to use hierarchical method. + this._changeConstants(); + + // define levels if undefined by the users. Based on hubsize + if (undefinedLevel == true) { + this._determineLevels(hubsize); + } + // check the distribution of the nodes per level. + var distribution = this._getDistribution(); + + // place the nodes on the canvas. This also stablilizes the system. + this._placeNodesByHierarchy(distribution); + + // start the simulation. + this.start(); } } - else if (radioButton2.checked == true) { - options = "var options = {"; - options += "physics: {barnesHut: {enabled: false}"; - if (this.constants.physics.repulsion.nodeDistance != this.backupConstants.physics.repulsion.nodeDistance) {optionsSpecific.push("nodeDistance: " + this.constants.physics.repulsion.nodeDistance);} - if (this.constants.physics.centralGravity != this.backupConstants.physics.repulsion.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);} - if (this.constants.physics.springLength != this.backupConstants.physics.repulsion.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);} - if (this.constants.physics.springConstant != this.backupConstants.physics.repulsion.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);} - if (this.constants.physics.damping != this.backupConstants.physics.repulsion.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);} - if (optionsSpecific.length != 0) { - options += ", repulsion: {"; - for (var i = 0; i < optionsSpecific.length; i++) { - options += optionsSpecific[i]; - if (i < optionsSpecific.length - 1) { - options += ", " + }; + + + /** + * This function places the nodes on the canvas based on the hierarchial distribution. + * + * @param {Object} distribution | obtained by the function this._getDistribution() + * @private + */ + exports._placeNodesByHierarchy = function(distribution) { + var nodeId, node; + + // start placing all the level 0 nodes first. Then recursively position their branches. + for (var level in distribution) { + if (distribution.hasOwnProperty(level)) { + + for (nodeId in distribution[level].nodes) { + if (distribution[level].nodes.hasOwnProperty(nodeId)) { + node = distribution[level].nodes[nodeId]; + if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") { + if (node.xFixed) { + node.x = distribution[level].minPos; + node.xFixed = false; + + distribution[level].minPos += distribution[level].nodeSpacing; + } + } + else { + if (node.yFixed) { + node.y = distribution[level].minPos; + node.yFixed = false; + + distribution[level].minPos += distribution[level].nodeSpacing; + } + } + this._placeBranchNodes(node.edges,node.id,distribution,node.level); } } - options += '}}' - } - if (optionsSpecific.length == 0) {options += "}"} - if (this.constants.smoothCurves != this.backupConstants.smoothCurves) { - options += ", smoothCurves: " + this.constants.smoothCurves; } - options += '};' } - else { - options = "var options = {"; - if (this.constants.physics.hierarchicalRepulsion.nodeDistance != this.backupConstants.physics.hierarchicalRepulsion.nodeDistance) {optionsSpecific.push("nodeDistance: " + this.constants.physics.hierarchicalRepulsion.nodeDistance);} - if (this.constants.physics.centralGravity != this.backupConstants.physics.hierarchicalRepulsion.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);} - if (this.constants.physics.springLength != this.backupConstants.physics.hierarchicalRepulsion.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);} - if (this.constants.physics.springConstant != this.backupConstants.physics.hierarchicalRepulsion.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);} - if (this.constants.physics.damping != this.backupConstants.physics.hierarchicalRepulsion.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);} - if (optionsSpecific.length != 0) { - options += "physics: {hierarchicalRepulsion: {"; - for (var i = 0; i < optionsSpecific.length; i++) { - options += optionsSpecific[i]; - if (i < optionsSpecific.length - 1) { - options += ", "; - } + + // stabilize the system after positioning. This function calls zoomExtent. + this._stabilize(); + }; + + + /** + * This function get the distribution of levels based on hubsize + * + * @returns {Object} + * @private + */ + exports._getDistribution = function() { + var distribution = {}; + var nodeId, node, level; + + // we fix Y because the hierarchy is vertical, we fix X so we do not give a node an x position for a second time. + // the fix of X is removed after the x value has been set. + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + node.xFixed = true; + node.yFixed = true; + if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") { + node.y = this.constants.hierarchicalLayout.levelSeparation*node.level; + } + else { + node.x = this.constants.hierarchicalLayout.levelSeparation*node.level; } - options += '}},'; + if (distribution[node.level] === undefined) { + distribution[node.level] = {amount: 0, nodes: {}, minPos:0, nodeSpacing:0}; + } + distribution[node.level].amount += 1; + distribution[node.level].nodes[nodeId] = node; } - options += 'hierarchicalLayout: {'; - optionsSpecific = []; - if (this.constants.hierarchicalLayout.direction != this.backupConstants.hierarchicalLayout.direction) {optionsSpecific.push("direction: " + this.constants.hierarchicalLayout.direction);} - if (Math.abs(this.constants.hierarchicalLayout.levelSeparation) != this.backupConstants.hierarchicalLayout.levelSeparation) {optionsSpecific.push("levelSeparation: " + this.constants.hierarchicalLayout.levelSeparation);} - if (this.constants.hierarchicalLayout.nodeSpacing != this.backupConstants.hierarchicalLayout.nodeSpacing) {optionsSpecific.push("nodeSpacing: " + this.constants.hierarchicalLayout.nodeSpacing);} - if (optionsSpecific.length != 0) { - for (var i = 0; i < optionsSpecific.length; i++) { - options += optionsSpecific[i]; - if (i < optionsSpecific.length - 1) { - options += ", " - } + } + + // determine the largest amount of nodes of all levels + var maxCount = 0; + for (level in distribution) { + if (distribution.hasOwnProperty(level)) { + if (maxCount < distribution[level].amount) { + maxCount = distribution[level].amount; } - options += '}' } - else { - options += "enabled:true}"; + } + + // set the initial position and spacing of each nodes accordingly + for (level in distribution) { + if (distribution.hasOwnProperty(level)) { + distribution[level].nodeSpacing = (maxCount + 1) * this.constants.hierarchicalLayout.nodeSpacing; + distribution[level].nodeSpacing /= (distribution[level].amount + 1); + distribution[level].minPos = distribution[level].nodeSpacing - (0.5 * (distribution[level].amount + 1) * distribution[level].nodeSpacing); } - options += '};' } + return distribution; + }; - this.optionsDiv.innerHTML = options; - } /** - * this is used to switch between barnesHut, repulsion and hierarchical. + * this function allocates nodes in levels based on the recursive branching from the largest hubs. * + * @param hubsize + * @private */ - function switchConfigurations () { - var ids = ["graph_BH_table", "graph_R_table", "graph_H_table"]; - var radioButton = document.querySelector('input[name="graph_physicsMethod"]:checked').value; - var tableId = "graph_" + radioButton + "_table"; - var table = document.getElementById(tableId); - table.style.display = "block"; - for (var i = 0; i < ids.length; i++) { - if (ids[i] != tableId) { - table = document.getElementById(ids[i]); - table.style.display = "none"; + exports._determineLevels = function(hubsize) { + var nodeId, node; + + // determine hubs + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + if (node.edges.length == hubsize) { + node.level = 0; + } } } - this._restoreNodes(); - if (radioButton == "R") { - this.constants.hierarchicalLayout.enabled = false; - this.constants.physics.hierarchicalRepulsion.enabled = false; - this.constants.physics.barnesHut.enabled = false; - } - else if (radioButton == "H") { - if (this.constants.hierarchicalLayout.enabled == false) { - this.constants.hierarchicalLayout.enabled = true; - this.constants.physics.hierarchicalRepulsion.enabled = true; - this.constants.physics.barnesHut.enabled = false; - this.constants.smoothCurves.enabled = false; - this._setupHierarchicalLayout(); + + // branch from hubs + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + if (node.level == 0) { + this._setLevel(1,node.edges,node.id); + } } } - else { - this.constants.hierarchicalLayout.enabled = false; - this.constants.physics.hierarchicalRepulsion.enabled = false; - this.constants.physics.barnesHut.enabled = true; - } + }; + + + /** + * Since hierarchical layout does not support: + * - smooth curves (based on the physics), + * - clustering (based on dynamic node counts) + * + * We disable both features so there will be no problems. + * + * @private + */ + exports._changeConstants = function() { + this.constants.clustering.enabled = false; + this.constants.physics.barnesHut.enabled = false; + this.constants.physics.hierarchicalRepulsion.enabled = true; this._loadSelectedForceSolver(); - var graph_toggleSmooth = document.getElementById("graph_toggleSmooth"); - if (this.constants.smoothCurves.enabled == true) {graph_toggleSmooth.style.background = "#A4FF56";} - else {graph_toggleSmooth.style.background = "#FF8532";} - this.moving = true; - this.start(); - } + if (this.constants.smoothCurves.enabled == true) { + this.constants.smoothCurves.dynamic = false; + } + this._configureSmoothCurves(); + }; /** - * this generates the ranges depending on the iniital values. + * This is a recursively called function to enumerate the branches from the largest hubs and place the nodes + * on a X position that ensures there will be no overlap. * - * @param id - * @param map - * @param constantsVariableName + * @param edges + * @param parentId + * @param distribution + * @param parentLevel + * @private */ - function showValueOfRange (id,map,constantsVariableName) { - var valueId = id + "_value"; - var rangeValue = document.getElementById(id).value; + exports._placeBranchNodes = function(edges, parentId, distribution, parentLevel) { + for (var i = 0; i < edges.length; i++) { + var childNode = null; + if (edges[i].toId == parentId) { + childNode = edges[i].from; + } + else { + childNode = edges[i].to; + } - if (map instanceof Array) { - document.getElementById(valueId).value = map[parseInt(rangeValue)]; - this._overWriteGraphConstants(constantsVariableName,map[parseInt(rangeValue)]); + // if a node is conneceted to another node on the same level (or higher (means lower level))!, this is not handled here. + var nodeMoved = false; + if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") { + if (childNode.xFixed && childNode.level > parentLevel) { + childNode.xFixed = false; + childNode.x = distribution[childNode.level].minPos; + nodeMoved = true; + } + } + else { + if (childNode.yFixed && childNode.level > parentLevel) { + childNode.yFixed = false; + childNode.y = distribution[childNode.level].minPos; + nodeMoved = true; + } + } + + if (nodeMoved == true) { + distribution[childNode.level].minPos += distribution[childNode.level].nodeSpacing; + if (childNode.edges.length > 1) { + this._placeBranchNodes(childNode.edges,childNode.id,distribution,childNode.level); + } + } } - else { - document.getElementById(valueId).value = parseInt(map) * parseFloat(rangeValue); - this._overWriteGraphConstants(constantsVariableName, parseInt(map) * parseFloat(rangeValue)); + }; + + + /** + * this function is called recursively to enumerate the barnches of the largest hubs and give each node a level. + * + * @param level + * @param edges + * @param parentId + * @private + */ + exports._setLevel = function(level, edges, parentId) { + for (var i = 0; i < edges.length; i++) { + var childNode = null; + if (edges[i].toId == parentId) { + childNode = edges[i].from; + } + else { + childNode = edges[i].to; + } + if (childNode.level == -1 || childNode.level > level) { + childNode.level = level; + if (edges.length > 1) { + this._setLevel(level+1, childNode.edges, childNode.id); + } + } } + }; - if (constantsVariableName == "hierarchicalLayout_direction" || - constantsVariableName == "hierarchicalLayout_levelSeparation" || - constantsVariableName == "hierarchicalLayout_nodeSpacing") { - this._setupHierarchicalLayout(); + + /** + * Unfix nodes + * + * @private + */ + exports._restoreNodes = function() { + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + this.nodes[nodeId].xFixed = false; + this.nodes[nodeId].yFixed = false; + } } - this.moving = true; - this.start(); - } + }; /***/ }, -/* 55 */ +/* 56 */ /***/ function(module, exports, __webpack_require__) { var map = {}; @@ -30740,7 +30827,23 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 56 */ +/* 57 */ +/***/ function(module, exports, __webpack_require__) { + + module.exports = function(module) { + if(!module.webpackPolyfill) { + module.deprecate = function() {}; + module.paths = []; + // module.parent = undefined by default + module.children = []; + module.webpackPolyfill = 1; + } + return module; + } + + +/***/ }, +/* 58 */ /***/ function(module, exports, __webpack_require__) { /** @@ -30804,7 +30907,7 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, -/* 57 */ +/* 59 */ /***/ function(module, exports, __webpack_require__) { /** @@ -30963,7 +31066,7 @@ return /******/ (function(modules) { // webpackBootstrap }; /***/ }, -/* 58 */ +/* 60 */ /***/ function(module, exports, __webpack_require__) { /** @@ -31361,22 +31464,6 @@ return /******/ (function(modules) { // webpackBootstrap }; -/***/ }, -/* 59 */ -/***/ function(module, exports, __webpack_require__) { - - module.exports = function(module) { - if(!module.webpackPolyfill) { - module.deprecate = function() {}; - module.paths = []; - // module.parent = undefined by default - module.children = []; - module.webpackPolyfill = 1; - } - return module; - } - - /***/ } /******/ ]) }) diff --git a/docs/network.html b/docs/network.html index 4c43491e..a0142866 100644 --- a/docs/network.html +++ b/docs/network.html @@ -54,6 +54,7 @@
  • Nodes
  • Edges
  • DOT language
  • +
  • Gephi import
  • @@ -759,7 +760,85 @@ var data = { var network = new vis.Network(container, data); +

    Gephi import (JSON)

    +

    + network can import data straight from an exported json file from gephi. You can get the JSON exporter here: + https://marketplace.gephi.org/plugin/json-exporter/. + An example exists showing how to get a JSON file into Vis: 30_importing_from_gephi. +

    + +

    + Example usage: +

    + +
    +// load the JSON file containing the Gephi network.
    +var gephiJSON = loadJSON("./data/WorldCup2014.json"); // code in example 30
    +
    +// create a data object with the gephi key:
    +var data = {
    +  gephi: gephiJSON
    +};
    +
    +// create a network
    +var network = new vis.Network(container, data);
    +
    +Alternatively you can use the parser manually: +
    +// load the JSON file containing the Gephi network.
    +var gephiJSON = loadJSON("./data/WorldCup2014.json"); // code in example 30
    +
    +// parse the gephi file to receive an object
    +// containing nodes and edges in vis format.
    +var parsed = vis.network.gephiParser.parseGephi(gephiJSON);
    +
    +// provide data in the normal fashion
    +var data = {
    +  nodes: parsed.nodes,
    +  edged: parsed.edges
    +};
    +
    +// create a network
    +var network = new vis.Network(container, data);
    +
    + +

    Gephi parser options

    + +There are a few options you can use to tell Vis what to do with the data from Gephi. + +
    +var parserOptions = {
    +  allowedToMove: false,
    +  parseColor: false
    +}
    +var parsed = vis.network.gephiParser.parseGephi(gephiJSON, parserOptions);
    +
    + + + + + + + + + + + + + + + + + + + + +
    NameTypeDefaultDescription
    allowedToMoveBooleanfalse + If true, the nodes will move according to the physics model after import. If false, the nodes do not move at all. +
    parseColorBooleanfalse + If true, the color will be parsed by the vis parser, generating extra colors for the borders, highlighs and hover. If false, the node will be the supplied color. +

    Configuration options

    diff --git a/examples/network/29_neighbourhood_highlight.html b/examples/network/29_neighbourhood_highlight.html index 5eac5d34..901d0c8c 100644 --- a/examples/network/29_neighbourhood_highlight.html +++ b/examples/network/29_neighbourhood_highlight.html @@ -18,10 +18,11 @@

    Dynamic Data - Neighbourhood Highlight

    -
    +
    This example shows the power of the DataSet. Once a node is clicked, all nodes are greyed out except for the first and second order connected nodes. In this example we show how you can determine the order of connection per node as well as applying individual styling to the nodes based on whether or not they are connected to the selected node. The code doing the highlighting only takes about 20ms, the rest of the time is the redrawing of the network (9200 edges..). +

    diff --git a/examples/network/30_importing_from_gephi.html b/examples/network/30_importing_from_gephi.html index 06bcf000..7b2f93f1 100644 --- a/examples/network/30_importing_from_gephi.html +++ b/examples/network/30_importing_from_gephi.html @@ -1,8 +1,7 @@ - Network | Static smooth curves - World Cup Network - + Dynamic Data - Importing from Gephi (JSON) @@ -12,74 +11,154 @@ height: 800px; border: 1px solid lightgray; } + + div.nodeContent { + position: relative; + border: 1px solid lightgray; + width:480px; + height:780px; + margin-top: -802px; + margin-left: 810px; + padding:10px; + } + + pre {padding: 5px; margin: 5px; } + .string { color: green; } + .number { color: darkorange; } + .boolean { color: blue; } + .null { color: magenta; } + .key { color: red; } -

    Dynamic Data - Neighbourhood Highlight

    +

    Dynamic Data - Importing from Gephi (JSON)

    - This example shows the power of the DataSet. Once a node is clicked, all nodes are greyed out except for the first and second order connected nodes. - In this example we show how you can determine the order of connection per node as well as applying individual styling to the nodes based on whether or not - they are connected to the selected node. The code doing the highlighting only takes about 20ms, the rest of the time is the redrawing of the network (9200 edges..). + This example shows how to import a JSON file exported by Gephi. The two options available for the import are + available through the checkboxes. You can download the Gephi JSON exporter here: + https://marketplace.gephi.org/plugin/json-exporter/. + All of Gephi's attributes are also contained within the node elements. This means you can access all of this data through the DataSet. +
    + +: Allow to move after import.
    +: Parse the color instead of copy (adds borders, highlights etc.)
    +

    Node Content:

    diff --git a/examples/network/index.html b/examples/network/index.html index 91741049..5d815172 100644 --- a/examples/network/index.html +++ b/examples/network/index.html @@ -40,6 +40,8 @@

    26_staticSmoothCurves.html

    27_world_cup_network.html

    28_world_cup_network_performance.html

    +

    29_neighbourhood_highlight.html

    +

    30_importing_from_gephi.html

    graphviz_gallery.html

    diff --git a/index.js b/index.js index 3b1897c6..2f4431d6 100644 --- a/index.js +++ b/index.js @@ -55,7 +55,8 @@ exports.network = { Images: require('./lib/network/Images'), Node: require('./lib/network/Node'), Popup: require('./lib/network/Popup'), - dotparser: require('./lib/network/dotparser') + dotparser: require('./lib/network/dotparser'), + gephiParser: require('./lib/network/gephiParser') }; // Deprecated since v3.0.0 diff --git a/lib/network/Network.js b/lib/network/Network.js index b3f181ed..4fe22eeb 100644 --- a/lib/network/Network.js +++ b/lib/network/Network.js @@ -6,6 +6,7 @@ var hammerUtil = require('../hammerUtil'); var DataSet = require('../DataSet'); var DataView = require('../DataView'); var dotparser = require('./dotparser'); +var gephiParser = require('./gephiParser'); var Groups = require('./Groups'); var Images = require('./Images'); var Node = require('./Node'); @@ -503,6 +504,7 @@ Network.prototype._updateNodeIndexList = function() { * {Array | DataSet | DataView} [nodes] Array with nodes * {Array | DataSet | DataView} [edges] Array with edges * {String} [dot] String containing data in DOT format + * {String} [gephi] String containing data in gephi JSON format * {Options} [options] Object with options * @param {Boolean} [disableStart] | optional: disable the calling of the start function. */ @@ -528,6 +530,14 @@ Network.prototype.setData = function(data, disableStart) { return; } } + else if (data && data.gephi) { + // parse DOT file + if(data && data.gephi) { + var gephiData = gephiParser.parseGephi(data.gephi); + this.setData(gephiData); + return; + } + } else { this._setNodes(data && data.nodes); this._setEdges(data && data.edges); @@ -1064,7 +1074,7 @@ Network.prototype._handleOnDrag = function(event) { Network.prototype._onDragEnd = function () { this.drag.dragging = false; var selection = this.drag.selection; - if (selection) { + if (selection && selection.length) { selection.forEach(function (s) { // restore original xFixed and yFixed s.node.xFixed = s.xFixed; @@ -1073,7 +1083,10 @@ Network.prototype._onDragEnd = function () { this.moving = true; this.start(); } - this._redraw(); + else { + this._redraw(); + } + }; /** @@ -2124,10 +2137,10 @@ Network.prototype._discreteStepNodes = function() { */ Network.prototype._physicsTick = function() { if (!this.freezeSimulation) { - if (this.moving) { + if (this.moving == true) { this._doInAllActiveSectors("_initializeForceCalculation"); this._doInAllActiveSectors("_discreteStepNodes"); - if (this.constants.smoothCurves) { + if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { this._doInSupportSector("_discreteStepNodes"); } this._findCenter(this._getRange()) @@ -2161,7 +2174,6 @@ Network.prototype._animationStep = function() { timeRequired = Date.now() - calculationTime; maxSteps++; } - // start the rendering process var renderTime = Date.now(); this._redraw(); @@ -2178,7 +2190,7 @@ if (typeof window !== 'undefined') { * Schedule a animation step with the refreshrate interval. */ Network.prototype.start = function() { - if (this.moving || this.xIncrement != 0 || this.yIncrement != 0 || this.zoomIncrement != 0) { + if (this.moving == true || this.xIncrement != 0 || this.yIncrement != 0 || this.zoomIncrement != 0) { if (!this.timer) { var ua = navigator.userAgent.toLowerCase(); diff --git a/lib/network/gephiParser.js b/lib/network/gephiParser.js index abf85f03..ed44ea72 100644 --- a/lib/network/gephiParser.js +++ b/lib/network/gephiParser.js @@ -4,52 +4,53 @@ function parseGephi(gephiJSON, options) { var nodes = []; this.options = { edges: { - inheritColor: 'from' + inheritColor: true }, nodes: { allowedToMove: false, parseColor: false } }; + if (options !== undefined) { - this.options.edges['inheritColor'] = options.inheritColor | 'from'; this.options.nodes['allowedToMove'] = options.allowedToMove | false; this.options.nodes['parseColor'] = options.parseColor | false; + this.options.edges['inheritColor'] = options.inheritColor | true; } var gEdges = gephiJSON.edges; var gNodes = gephiJSON.nodes; - for (var i = 0; i < gEdges.length; i++) { var edge = {}; - edge['id'] = gEdges.id; - edge['from'] = gEdges.source; - edge['to'] = gEdges.target; - edge['attributes'] = gEdges.attributes; - edge['value'] = gEdges.attributes !== undefined ? gEdges.attributes.Weight : undefined; - edge['width'] = gEdges.size; - edge['color'] = gEdges.color; + var gEdge = gEdges[i]; + edge['id'] = gEdge.id; + edge['from'] = gEdge.source; + edge['to'] = gEdge.target; + edge['attributes'] = gEdge.attributes; +// edge['value'] = gEdge.attributes !== undefined ? gEdge.attributes.Weight : undefined; +// edge['width'] = edge['value'] !== undefined ? undefined : edgegEdge.size; + edge['color'] = gEdge.color; edge['inheritColor'] = edge['color'] !== undefined ? false : this.options.inheritColor; edges.push(edge); } for (var i = 0; i < gNodes.length; i++) { var node = {}; - node['id'] = gNodes.id; - node['attributes'] = gNodes.attributes; - node['x'] = gNodes.x; - node['y'] = gNodes.y; - node['label'] = gNodes.label; - if (this.options.parseColor == true) { - node['color'] = gNodes.color; + var gNode = gNodes[i]; + node['id'] = gNode.id; + node['attributes'] = gNode.attributes; + node['x'] = gNode.x; + node['y'] = gNode.y; + node['label'] = gNode.label; + if (this.options.nodes.parseColor == true) { + node['color'] = gNode.color; } else { - node['color'] = gNodes.color !== undefined ? {background:gNodes.color, border:gNodes.color} : undefined; + node['color'] = gNode.color !== undefined ? {background:gNode.color, border:gNode.color} : undefined; } - node['radius'] = gNodes.size; - node['allowedToMoveX'] = this.options.allowedToMove; - node['allowedToMoveY'] = this.options.allowedToMove; - node['shape'] = 'dot' + node['radius'] = gNode.size; + node['allowedToMoveX'] = this.options.nodes.allowedToMove; + node['allowedToMoveY'] = this.options.nodes.allowedToMove; nodes.push(node); } diff --git a/lib/util.js b/lib/util.js index 91a24d2c..34b2f124 100644 --- a/lib/util.js +++ b/lib/util.js @@ -753,6 +753,10 @@ exports.GiveHex = function(Dec) { exports.parseColor = function(color) { var c; if (exports.isString(color)) { + if (exports.isValidRGB(color)) { + var rgb = color.substr(4).substr(0,color.length-5).split(','); + color = exports.RGBToHex(rgb[0],rgb[1],rgb[2]); + } if (exports.isValidHex(color)) { var hsv = exports.hexToHSV(color); var lighterColorHSV = {h:hsv.h,s:hsv.s * 0.45,v:Math.min(1,hsv.v * 1.05)}; @@ -930,6 +934,11 @@ exports.isValidHex = function(hex) { return isOk; }; +exports.isValidRGB = function(rgb) { + rgb = rgb.replace(" ",""); + var isOk = /rgb\((\d{1,3}),(\d{1,3}),(\d{1,3})\)/i.test(rgb); + return isOk; +} /** * This recursively redirects the prototype of JSON objects to the referenceObject