<td>Url of an image. Only applicable when the shape of the node is
<td>Url of an image. Only applicable when the shape of the node is
<code>image</code>.</td>
<code>image</code>.</td>
</tr>
</tr>
<tr>
<td>mass</td>
<td>number</td>
<td>1</td>
<td>When using the Barnes Hut simulation method (which is selected by default),
the mass of a node determines the gravitational repulsion during the simulation. Higher mass will push other nodes further away.</td>
</tr>
<tr>
<tr>
<td>level</td>
<td>level</td>
<td>number</td>
<td>number</td>
@ -592,7 +598,12 @@ var edges = [
<td>no</td>
<td>no</td>
<td>Text label to be displayed halfway the edge.</td>
<td>Text label to be displayed halfway the edge.</td>
</tr>
</tr>
<tr>
<td>length</td>
<td>number</td>
<td>physics.[method].springLength</td>
<td>The resting length of the edge when modeled as a spring. By default the springLength determined by the physics is used. By using this setting you can make certain edges have different resting lengths.</td>
</tr>
<tr>
<tr>
<td>title</td>
<td>title</td>
<td>string</td>
<td>string</td>
@ -936,7 +947,13 @@ var options = {
<td>none</td>
<td>none</td>
<td>Default image url for the nodes. only applicable to shape <code>image</code>.</td>
<td>Default image url for the nodes. only applicable to shape <code>image</code>.</td>
</tr>
</tr>
<tr>
<td>mass</td>
<td>number</td>
<td>1</td>
<td>When using the Barnes Hut simulation method (which is selected by default),
the mass of a node determines the gravitational repulsion during the simulation. Higher mass will push other nodes further away.</td>
</tr>
<tr>
<tr>
<td>level</td>
<td>level</td>
<td>number</td>
<td>number</td>
@ -1082,6 +1099,12 @@ var options = {
<td>Default length of a gap in pixels on a dashed line.
<td>Default length of a gap in pixels on a dashed line.
Only applicable when the line style is <code>dash-line</code>.</td>
Only applicable when the line style is <code>dash-line</code>.</td>
</tr>
</tr>
<tr>
<td>length</td>
<td>number</td>
<td>physics.[method].springLength</td>
<td>The resting length of the edge when modeled as a spring. By default the springLength determined by the physics is used. By using this setting you can make certain edges have different resting lengths.</td>