From b9796e65e95a399a7ed055a6b1181fb6f2e30c37 Mon Sep 17 00:00:00 2001 From: Alex de Mulder Date: Thu, 7 May 2015 15:33:43 +0200 Subject: [PATCH] rebuilt --- dist/vis.js | 10693 +++++++++++++++-------------- lib/network/Network.js | 2 + lib/network/modules/Validator.js | 5 +- lib/util.js | 14 +- 4 files changed, 5366 insertions(+), 5348 deletions(-) diff --git a/dist/vis.js b/dist/vis.js index 625682f1..53ac3dcc 100644 --- a/dist/vis.js +++ b/dist/vis.js @@ -257,7 +257,8 @@ return /******/ (function(modules) { // webpackBootstrap }; /** - * Fill an object with a possibly partially defined other object. Only copies values. + * Fill an object with a possibly partially defined other object. Only copies values if the a object has an object requiring values. + * That means an object is not created on a property if only the b object has it. * @param obj * @param value */ @@ -272,6 +273,10 @@ return /******/ (function(modules) { // webpackBootstrap } else { a[prop] = b[prop]; } + } else { + if (typeof a[prop] === 'object') { + exports.fillIfDefined(a[prop], b[prop], allowDeletion); + } } } } @@ -1040,12 +1045,12 @@ return /******/ (function(modules) { // webpackBootstrap */ exports.parseColor = function (color) { var c; - if (exports.isString(color)) { - if (exports.isValidRGB(color)) { + if (exports.isString(color) === true) { + if (exports.isValidRGB(color) === true) { var rgb = color.substr(4).substr(0, color.length - 5).split(','); color = exports.RGBToHex(rgb[0], rgb[1], rgb[2]); } - if (exports.isValidHex(color)) { + if (exports.isValidHex(color) === true) { var hsv = exports.hexToHSV(color); var lighterColorHSV = { h: hsv.h, s: hsv.s * 0.45, v: Math.min(1, hsv.v * 1.05) }; var darkerColorHSV = { h: hsv.h, s: Math.min(1, hsv.v * 1.25), v: hsv.v * 0.6 }; @@ -3126,7 +3131,7 @@ return /******/ (function(modules) { // webpackBootstrap 'use strict'; - var Emitter = __webpack_require__(43); + var Emitter = __webpack_require__(68); var DataSet = __webpack_require__(3); var DataView = __webpack_require__(4); var util = __webpack_require__(1); @@ -6289,13 +6294,13 @@ return /******/ (function(modules) { // webpackBootstrap 'use strict'; - var Emitter = __webpack_require__(43); + var Emitter = __webpack_require__(68); var Hammer = __webpack_require__(41); var util = __webpack_require__(1); var DataSet = __webpack_require__(3); var DataView = __webpack_require__(4); var Range = __webpack_require__(17); - var Core = __webpack_require__(44); + var Core = __webpack_require__(43); var TimeAxis = __webpack_require__(35); var CurrentTime = __webpack_require__(26); var CustomTime = __webpack_require__(27); @@ -6729,13 +6734,13 @@ return /******/ (function(modules) { // webpackBootstrap 'use strict'; - var Emitter = __webpack_require__(43); + var Emitter = __webpack_require__(68); var Hammer = __webpack_require__(41); var util = __webpack_require__(1); var DataSet = __webpack_require__(3); var DataView = __webpack_require__(4); var Range = __webpack_require__(17); - var Core = __webpack_require__(44); + var Core = __webpack_require__(43); var TimeAxis = __webpack_require__(35); var CurrentTime = __webpack_require__(26); var CustomTime = __webpack_require__(27); @@ -7728,7 +7733,7 @@ return /******/ (function(modules) { // webpackBootstrap 'use strict'; var util = __webpack_require__(1); - var hammerUtil = __webpack_require__(48); + var hammerUtil = __webpack_require__(44); var moment = __webpack_require__(40); var Component = __webpack_require__(25); var DateUtil = __webpack_require__(15); @@ -10476,7 +10481,7 @@ return /******/ (function(modules) { // webpackBootstrap var util = __webpack_require__(1); var Component = __webpack_require__(25); var moment = __webpack_require__(40); - var locales = __webpack_require__(49); + var locales = __webpack_require__(48); /** * A current time bar @@ -10653,7 +10658,7 @@ return /******/ (function(modules) { // webpackBootstrap var util = __webpack_require__(1); var Component = __webpack_require__(25); var moment = __webpack_require__(40); - var locales = __webpack_require__(49); + var locales = __webpack_require__(48); /** * A custom time bar @@ -11494,9 +11499,9 @@ return /******/ (function(modules) { // webpackBootstrap var util = __webpack_require__(1); var DOMutil = __webpack_require__(2); - var Line = __webpack_require__(50); - var Bar = __webpack_require__(51); - var Points = __webpack_require__(52); + var Line = __webpack_require__(49); + var Bar = __webpack_require__(50); + var Points = __webpack_require__(51); /** * /** @@ -14161,8 +14166,8 @@ return /******/ (function(modules) { // webpackBootstrap var DataAxis = __webpack_require__(28); var GraphGroup = __webpack_require__(29); var Legend = __webpack_require__(33); - var BarFunctions = __webpack_require__(51); - var LineFunctions = __webpack_require__(50); + var BarFunctions = __webpack_require__(50); + var LineFunctions = __webpack_require__(49); var UNGROUPED = '__ungrouped__'; // reserved group id for ungrouped items @@ -15567,51 +15572,51 @@ return /******/ (function(modules) { // webpackBootstrap function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - var _modulesGroups = __webpack_require__(53); + var _modulesGroups = __webpack_require__(52); var _modulesGroups2 = _interopRequireDefault(_modulesGroups); - var _modulesNodesHandler = __webpack_require__(54); + var _modulesNodesHandler = __webpack_require__(53); var _modulesNodesHandler2 = _interopRequireDefault(_modulesNodesHandler); - var _modulesEdgesHandler = __webpack_require__(55); + var _modulesEdgesHandler = __webpack_require__(54); var _modulesEdgesHandler2 = _interopRequireDefault(_modulesEdgesHandler); - var _modulesPhysicsEngine = __webpack_require__(56); + var _modulesPhysicsEngine = __webpack_require__(55); var _modulesPhysicsEngine2 = _interopRequireDefault(_modulesPhysicsEngine); - var _modulesClustering = __webpack_require__(57); + var _modulesClustering = __webpack_require__(56); var _modulesClustering2 = _interopRequireDefault(_modulesClustering); - var _modulesCanvasRenderer = __webpack_require__(58); + var _modulesCanvasRenderer = __webpack_require__(57); var _modulesCanvasRenderer2 = _interopRequireDefault(_modulesCanvasRenderer); - var _modulesCanvas = __webpack_require__(59); + var _modulesCanvas = __webpack_require__(58); var _modulesCanvas2 = _interopRequireDefault(_modulesCanvas); - var _modulesView = __webpack_require__(60); + var _modulesView = __webpack_require__(59); var _modulesView2 = _interopRequireDefault(_modulesView); - var _modulesInteractionHandler = __webpack_require__(61); + var _modulesInteractionHandler = __webpack_require__(60); var _modulesInteractionHandler2 = _interopRequireDefault(_modulesInteractionHandler); - var _modulesSelectionHandler = __webpack_require__(62); + var _modulesSelectionHandler = __webpack_require__(61); var _modulesSelectionHandler2 = _interopRequireDefault(_modulesSelectionHandler); - var _modulesLayoutEngine = __webpack_require__(63); + var _modulesLayoutEngine = __webpack_require__(62); var _modulesLayoutEngine2 = _interopRequireDefault(_modulesLayoutEngine); - var _modulesManipulationSystem = __webpack_require__(64); + var _modulesManipulationSystem = __webpack_require__(63); var _modulesManipulationSystem2 = _interopRequireDefault(_modulesManipulationSystem); @@ -15623,12 +15628,12 @@ return /******/ (function(modules) { // webpackBootstrap var _modulesValidator2 = _interopRequireDefault(_modulesValidator); - var _modulesComponentsAllOptionsJs = __webpack_require__(65); + var _modulesComponentsAllOptionsJs = __webpack_require__(64); // Load custom shapes into CanvasRenderingContext2D - __webpack_require__(66); + __webpack_require__(65); - var Emitter = __webpack_require__(43); + var Emitter = __webpack_require__(68); var Hammer = __webpack_require__(41); var util = __webpack_require__(1); var DataSet = __webpack_require__(3); @@ -15636,8 +15641,8 @@ return /******/ (function(modules) { // webpackBootstrap var dotparser = __webpack_require__(38); var gephiParser = __webpack_require__(39); var Images = __webpack_require__(37); - var Activator = __webpack_require__(67); - var locales = __webpack_require__(68); + var Activator = __webpack_require__(66); + var locales = __webpack_require__(67); /** * @constructor Network @@ -16126,6 +16131,9 @@ return /******/ (function(modules) { // webpackBootstrap Network.prototype.unselectAll = function () { this.selectionHandler.unselectAll.apply(this.selectionHandler, arguments); }; + Network.prototype.redraw = function () { + this.renderer.redraw.apply(this.renderer, arguments); + }; Network.prototype.getScale = function () { this.view.getScale.apply(this.view, arguments); }; @@ -17127,8 +17135,8 @@ return /******/ (function(modules) { // webpackBootstrap 'use strict'; if (typeof window !== 'undefined') { - var propagating = __webpack_require__(70); - var Hammer = window['Hammer'] || __webpack_require__(71); + var propagating = __webpack_require__(83); + var Hammer = window['Hammer'] || __webpack_require__(82); module.exports = propagating(Hammer, { preventDefault: 'mouse' }); @@ -17358,188 +17366,18 @@ return /******/ (function(modules) { // webpackBootstrap /* 43 */ /***/ function(module, exports, __webpack_require__) { - - /** - * Expose `Emitter`. - */ - - module.exports = Emitter; - - /** - * Initialize a new `Emitter`. - * - * @api public - */ - - function Emitter(obj) { - if (obj) return mixin(obj); - }; - - /** - * Mixin the emitter properties. - * - * @param {Object} obj - * @return {Object} - * @api private - */ - - function mixin(obj) { - for (var key in Emitter.prototype) { - obj[key] = Emitter.prototype[key]; - } - return obj; - } - - /** - * Listen on the given `event` with `fn`. - * - * @param {String} event - * @param {Function} fn - * @return {Emitter} - * @api public - */ - - Emitter.prototype.on = - Emitter.prototype.addEventListener = function(event, fn){ - this._callbacks = this._callbacks || {}; - (this._callbacks[event] = this._callbacks[event] || []) - .push(fn); - return this; - }; - - /** - * Adds an `event` listener that will be invoked a single - * time then automatically removed. - * - * @param {String} event - * @param {Function} fn - * @return {Emitter} - * @api public - */ - - Emitter.prototype.once = function(event, fn){ - var self = this; - this._callbacks = this._callbacks || {}; - - function on() { - self.off(event, on); - fn.apply(this, arguments); - } - - on.fn = fn; - this.on(event, on); - return this; - }; - - /** - * Remove the given callback for `event` or all - * registered callbacks. - * - * @param {String} event - * @param {Function} fn - * @return {Emitter} - * @api public - */ - - Emitter.prototype.off = - Emitter.prototype.removeListener = - Emitter.prototype.removeAllListeners = - Emitter.prototype.removeEventListener = function(event, fn){ - this._callbacks = this._callbacks || {}; - - // all - if (0 == arguments.length) { - this._callbacks = {}; - return this; - } - - // specific event - var callbacks = this._callbacks[event]; - if (!callbacks) return this; - - // remove all handlers - if (1 == arguments.length) { - delete this._callbacks[event]; - return this; - } - - // remove specific handler - var cb; - for (var i = 0; i < callbacks.length; i++) { - cb = callbacks[i]; - if (cb === fn || cb.fn === fn) { - callbacks.splice(i, 1); - break; - } - } - return this; - }; - - /** - * Emit `event` with the given args. - * - * @param {String} event - * @param {Mixed} ... - * @return {Emitter} - */ - - Emitter.prototype.emit = function(event){ - this._callbacks = this._callbacks || {}; - var args = [].slice.call(arguments, 1) - , callbacks = this._callbacks[event]; - - if (callbacks) { - callbacks = callbacks.slice(0); - for (var i = 0, len = callbacks.length; i < len; ++i) { - callbacks[i].apply(this, args); - } - } - - return this; - }; - - /** - * Return array of callbacks for `event`. - * - * @param {String} event - * @return {Array} - * @api public - */ - - Emitter.prototype.listeners = function(event){ - this._callbacks = this._callbacks || {}; - return this._callbacks[event] || []; - }; - - /** - * Check if this emitter has `event` handlers. - * - * @param {String} event - * @return {Boolean} - * @api public - */ - - Emitter.prototype.hasListeners = function(event){ - return !! this.listeners(event).length; - }; - - -/***/ }, -/* 44 */ -/***/ function(module, exports, __webpack_require__) { - 'use strict'; - var Emitter = __webpack_require__(43); + var Emitter = __webpack_require__(68); var Hammer = __webpack_require__(41); - var hammerUtil = __webpack_require__(48); + var hammerUtil = __webpack_require__(44); var util = __webpack_require__(1); var DataSet = __webpack_require__(3); var DataView = __webpack_require__(4); var Range = __webpack_require__(17); var ItemSet = __webpack_require__(32); var TimeAxis = __webpack_require__(35); - var Activator = __webpack_require__(67); + var Activator = __webpack_require__(66); var DateUtil = __webpack_require__(15); var CustomTime = __webpack_require__(27); @@ -18491,6 +18329,78 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = Core; +/***/ }, +/* 44 */ +/***/ function(module, exports, __webpack_require__) { + + 'use strict'; + + var Hammer = __webpack_require__(41); + + /** + * Register a touch event, taking place before a gesture + * @param {Hammer} hammer A hammer instance + * @param {function} callback Callback, called as callback(event) + */ + exports.onTouch = function (hammer, callback) { + callback.inputHandler = function (event) { + if (event.isFirst && !isTouching) { + callback(event); + + isTouching = true; + setTimeout(function () { + isTouching = false; + }, 0); + } + }; + + hammer.on('hammer.input', callback.inputHandler); + }; + + // isTouching is true while a touch action is being emitted + // this is a hack to prevent `touch` from being fired twice + var isTouching = false; + + /** + * Register a release event, taking place after a gesture + * @param {Hammer} hammer A hammer instance + * @param {function} callback Callback, called as callback(event) + */ + exports.onRelease = function (hammer, callback) { + callback.inputHandler = function (event) { + if (event.isFinal && !isReleasing) { + callback(event); + + isReleasing = true; + setTimeout(function () { + isReleasing = false; + }, 0); + } + }; + + return hammer.on('hammer.input', callback.inputHandler); + }; + + // isReleasing is true while a release action is being emitted + // this is a hack to prevent `release` from being fired twice + var isReleasing = false; + + /** + * Unregister a touch event, taking place before a gesture + * @param {Hammer} hammer A hammer instance + * @param {function} callback Callback, called as callback(event) + */ + exports.offTouch = function (hammer, callback) { + hammer.off('hammer.input', callback.inputHandler); + }; + + /** + * Unregister a release event, taking place before a gesture + * @param {Hammer} hammer A hammer instance + * @param {function} callback Callback, called as callback(event) + */ + exports.offRelease = exports.offTouch; + /***/ }, /* 45 */ /***/ function(module, exports, __webpack_require__) { @@ -18507,7 +18417,7 @@ return /******/ (function(modules) { // webpackBootstrap function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - var _componentsColorPicker = __webpack_require__(72); + var _componentsColorPicker = __webpack_require__(70); var _componentsColorPicker2 = _interopRequireDefault(_componentsColorPicker); @@ -19296,9 +19206,9 @@ return /******/ (function(modules) { // webpackBootstrap var globalSearchThreshold = 5; if (globalSearch.distance <= globalSearchThreshold && localSearch.distance > globalSearch.distance) { - console.log('%cUnknown option detected: "' + option + '" in ' + Validator.printLocation(localSearch.path, option, '') + 'Perhaps it was misplaced? Matching option found at: ' + Validator.printLocation(globalSearch.path, option, ''), printStyle); + console.log('%cUnknown option detected: "' + option + '" in ' + Validator.printLocation(localSearch.path, option, '') + 'Perhaps it was misplaced? Matching option found at: ' + Validator.printLocation(globalSearch.path, globalSearch.closestMatch, ''), printStyle); } else if (localSearch.distance <= localSearchThreshold) { - console.log('%cUnknown option detected: "' + option + '". Did you mean "' + localSearch.closestMatch + '"?' + Validator.printLocation(localSearch.path, option), printStyle); + console.log('%cUnknown option detected: "' + option + '". Did you mean "' + localSearch.closestMatch + '"?' + Validator.printLocation(localSearch.path, localSearch.closestMatch), printStyle); } else { console.log('%cUnknown option detected: "' + option + '". Did you mean one of these: ' + Validator.print(Object.keys(options)) + Validator.printLocation(path, option), printStyle); } @@ -19319,6 +19229,7 @@ return /******/ (function(modules) { // webpackBootstrap value: function findInOptions(option, options, path) { var recursive = arguments[3] === undefined ? false : arguments[3]; + //console.log(option, options, path) var min = 1000000000; var closestMatch = ''; var closestMatchPath = []; @@ -19647,78 +19558,6 @@ return /******/ (function(modules) { // webpackBootstrap /***/ }, /* 48 */ -/***/ function(module, exports, __webpack_require__) { - - 'use strict'; - - var Hammer = __webpack_require__(41); - - /** - * Register a touch event, taking place before a gesture - * @param {Hammer} hammer A hammer instance - * @param {function} callback Callback, called as callback(event) - */ - exports.onTouch = function (hammer, callback) { - callback.inputHandler = function (event) { - if (event.isFirst && !isTouching) { - callback(event); - - isTouching = true; - setTimeout(function () { - isTouching = false; - }, 0); - } - }; - - hammer.on('hammer.input', callback.inputHandler); - }; - - // isTouching is true while a touch action is being emitted - // this is a hack to prevent `touch` from being fired twice - var isTouching = false; - - /** - * Register a release event, taking place after a gesture - * @param {Hammer} hammer A hammer instance - * @param {function} callback Callback, called as callback(event) - */ - exports.onRelease = function (hammer, callback) { - callback.inputHandler = function (event) { - if (event.isFinal && !isReleasing) { - callback(event); - - isReleasing = true; - setTimeout(function () { - isReleasing = false; - }, 0); - } - }; - - return hammer.on('hammer.input', callback.inputHandler); - }; - - // isReleasing is true while a release action is being emitted - // this is a hack to prevent `release` from being fired twice - var isReleasing = false; - - /** - * Unregister a touch event, taking place before a gesture - * @param {Hammer} hammer A hammer instance - * @param {function} callback Callback, called as callback(event) - */ - exports.offTouch = function (hammer, callback) { - hammer.off('hammer.input', callback.inputHandler); - }; - - /** - * Unregister a release event, taking place before a gesture - * @param {Hammer} hammer A hammer instance - * @param {function} callback Callback, called as callback(event) - */ - exports.offRelease = exports.offTouch; - -/***/ }, -/* 49 */ /***/ function(module, exports, __webpack_require__) { // English @@ -19740,13 +19579,13 @@ return /******/ (function(modules) { // webpackBootstrap exports['nl_BE'] = exports['nl']; /***/ }, -/* 50 */ +/* 49 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; var DOMutil = __webpack_require__(2); - var Points = __webpack_require__(52); + var Points = __webpack_require__(51); function Line(groupId, options) { this.groupId = groupId; @@ -20035,13 +19874,13 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = Line; /***/ }, -/* 51 */ +/* 50 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; var DOMutil = __webpack_require__(2); - var Points = __webpack_require__(52); + var Points = __webpack_require__(51); function Bargraph(groupId, options) { this.groupId = groupId; @@ -20283,7 +20122,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = Bargraph; /***/ }, -/* 52 */ +/* 51 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -20330,7 +20169,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = Points; /***/ }, -/* 53 */ +/* 52 */ /***/ function(module, exports, __webpack_require__) { "use strict"; @@ -20472,7 +20311,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports["default"]; /***/ }, -/* 54 */ +/* 53 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -20487,11 +20326,11 @@ return /******/ (function(modules) { // webpackBootstrap function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - var _componentsNode = __webpack_require__(73); + var _componentsNode = __webpack_require__(71); var _componentsNode2 = _interopRequireDefault(_componentsNode); - var _componentsSharedLabel = __webpack_require__(74); + var _componentsSharedLabel = __webpack_require__(72); var _componentsSharedLabel2 = _interopRequireDefault(_componentsSharedLabel); @@ -20945,7 +20784,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 55 */ +/* 54 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -20960,11 +20799,11 @@ return /******/ (function(modules) { // webpackBootstrap function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - var _componentsEdge = __webpack_require__(75); + var _componentsEdge = __webpack_require__(84); var _componentsEdge2 = _interopRequireDefault(_componentsEdge); - var _componentsSharedLabel = __webpack_require__(74); + var _componentsSharedLabel = __webpack_require__(72); var _componentsSharedLabel2 = _interopRequireDefault(_componentsSharedLabel); @@ -21365,7 +21204,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 56 */ +/* 55 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -21380,27 +21219,27 @@ return /******/ (function(modules) { // webpackBootstrap function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - var _componentsPhysicsBarnesHutSolver = __webpack_require__(76); + var _componentsPhysicsBarnesHutSolver = __webpack_require__(73); var _componentsPhysicsBarnesHutSolver2 = _interopRequireDefault(_componentsPhysicsBarnesHutSolver); - var _componentsPhysicsRepulsionSolver = __webpack_require__(77); + var _componentsPhysicsRepulsionSolver = __webpack_require__(74); var _componentsPhysicsRepulsionSolver2 = _interopRequireDefault(_componentsPhysicsRepulsionSolver); - var _componentsPhysicsHierarchicalRepulsionSolver = __webpack_require__(78); + var _componentsPhysicsHierarchicalRepulsionSolver = __webpack_require__(75); var _componentsPhysicsHierarchicalRepulsionSolver2 = _interopRequireDefault(_componentsPhysicsHierarchicalRepulsionSolver); - var _componentsPhysicsSpringSolver = __webpack_require__(79); + var _componentsPhysicsSpringSolver = __webpack_require__(76); var _componentsPhysicsSpringSolver2 = _interopRequireDefault(_componentsPhysicsSpringSolver); - var _componentsPhysicsHierarchicalSpringSolver = __webpack_require__(80); + var _componentsPhysicsHierarchicalSpringSolver = __webpack_require__(77); var _componentsPhysicsHierarchicalSpringSolver2 = _interopRequireDefault(_componentsPhysicsHierarchicalSpringSolver); - var _componentsPhysicsCentralGravitySolver = __webpack_require__(81); + var _componentsPhysicsCentralGravitySolver = __webpack_require__(78); var _componentsPhysicsCentralGravitySolver2 = _interopRequireDefault(_componentsPhysicsCentralGravitySolver); @@ -21941,7 +21780,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 57 */ +/* 56 */ /***/ function(module, exports, __webpack_require__) { "use strict"; @@ -21956,7 +21795,7 @@ return /******/ (function(modules) { // webpackBootstrap function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - var _componentsNodesCluster = __webpack_require__(82); + var _componentsNodesCluster = __webpack_require__(79); var _componentsNodesCluster2 = _interopRequireDefault(_componentsNodesCluster); @@ -22593,7 +22432,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports["default"]; /***/ }, -/* 58 */ +/* 57 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -22931,7 +22770,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 59 */ +/* 58 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -22945,7 +22784,7 @@ return /******/ (function(modules) { // webpackBootstrap function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } var Hammer = __webpack_require__(41); - var hammerUtil = __webpack_require__(48); + var hammerUtil = __webpack_require__(44); var util = __webpack_require__(1); @@ -23299,7 +23138,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 60 */ +/* 59 */ /***/ function(module, exports, __webpack_require__) { "use strict"; @@ -23701,7 +23540,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports["default"]; /***/ }, -/* 61 */ +/* 60 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -23716,11 +23555,11 @@ return /******/ (function(modules) { // webpackBootstrap function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - var _componentsNavigationHandler = __webpack_require__(83); + var _componentsNavigationHandler = __webpack_require__(80); var _componentsNavigationHandler2 = _interopRequireDefault(_componentsNavigationHandler); - var _componentsPopup = __webpack_require__(84); + var _componentsPopup = __webpack_require__(81); var _componentsPopup2 = _interopRequireDefault(_componentsPopup); @@ -24429,7 +24268,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 62 */ +/* 61 */ /***/ function(module, exports, __webpack_require__) { "use strict"; @@ -24442,7 +24281,7 @@ return /******/ (function(modules) { // webpackBootstrap function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - var Node = __webpack_require__(73); + var Node = __webpack_require__(71); var util = __webpack_require__(1); var SelectionHandler = (function () { @@ -25117,7 +24956,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports["default"]; /***/ }, -/* 63 */ +/* 62 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -25614,7 +25453,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 64 */ +/* 63 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -25629,7 +25468,7 @@ return /******/ (function(modules) { // webpackBootstrap var util = __webpack_require__(1); var Hammer = __webpack_require__(41); - var hammerUtil = __webpack_require__(48); + var hammerUtil = __webpack_require__(44); /** * clears the toolbar div element of children @@ -26803,7 +26642,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 65 */ +/* 64 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -27261,7 +27100,7 @@ return /******/ (function(modules) { // webpackBootstrap exports.configureOptions = configureOptions; /***/ }, -/* 66 */ +/* 65 */ /***/ function(module, exports, __webpack_require__) { /** @@ -27545,13 +27384,13 @@ return /******/ (function(modules) { // webpackBootstrap } /***/ }, -/* 67 */ +/* 66 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; - var keycharm = __webpack_require__(85); - var Emitter = __webpack_require__(43); + var keycharm = __webpack_require__(86); + var Emitter = __webpack_require__(68); var Hammer = __webpack_require__(41); var util = __webpack_require__(1); @@ -27698,7 +27537,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = Activator; /***/ }, -/* 68 */ +/* 67 */ /***/ function(module, exports, __webpack_require__) { // English @@ -27741,6 +27580,176 @@ return /******/ (function(modules) { // webpackBootstrap exports['nl_NL'] = exports['nl']; exports['nl_BE'] = exports['nl']; +/***/ }, +/* 68 */ +/***/ function(module, exports, __webpack_require__) { + + + /** + * Expose `Emitter`. + */ + + module.exports = Emitter; + + /** + * Initialize a new `Emitter`. + * + * @api public + */ + + function Emitter(obj) { + if (obj) return mixin(obj); + }; + + /** + * Mixin the emitter properties. + * + * @param {Object} obj + * @return {Object} + * @api private + */ + + function mixin(obj) { + for (var key in Emitter.prototype) { + obj[key] = Emitter.prototype[key]; + } + return obj; + } + + /** + * Listen on the given `event` with `fn`. + * + * @param {String} event + * @param {Function} fn + * @return {Emitter} + * @api public + */ + + Emitter.prototype.on = + Emitter.prototype.addEventListener = function(event, fn){ + this._callbacks = this._callbacks || {}; + (this._callbacks[event] = this._callbacks[event] || []) + .push(fn); + return this; + }; + + /** + * Adds an `event` listener that will be invoked a single + * time then automatically removed. + * + * @param {String} event + * @param {Function} fn + * @return {Emitter} + * @api public + */ + + Emitter.prototype.once = function(event, fn){ + var self = this; + this._callbacks = this._callbacks || {}; + + function on() { + self.off(event, on); + fn.apply(this, arguments); + } + + on.fn = fn; + this.on(event, on); + return this; + }; + + /** + * Remove the given callback for `event` or all + * registered callbacks. + * + * @param {String} event + * @param {Function} fn + * @return {Emitter} + * @api public + */ + + Emitter.prototype.off = + Emitter.prototype.removeListener = + Emitter.prototype.removeAllListeners = + Emitter.prototype.removeEventListener = function(event, fn){ + this._callbacks = this._callbacks || {}; + + // all + if (0 == arguments.length) { + this._callbacks = {}; + return this; + } + + // specific event + var callbacks = this._callbacks[event]; + if (!callbacks) return this; + + // remove all handlers + if (1 == arguments.length) { + delete this._callbacks[event]; + return this; + } + + // remove specific handler + var cb; + for (var i = 0; i < callbacks.length; i++) { + cb = callbacks[i]; + if (cb === fn || cb.fn === fn) { + callbacks.splice(i, 1); + break; + } + } + return this; + }; + + /** + * Emit `event` with the given args. + * + * @param {String} event + * @param {Mixed} ... + * @return {Emitter} + */ + + Emitter.prototype.emit = function(event){ + this._callbacks = this._callbacks || {}; + var args = [].slice.call(arguments, 1) + , callbacks = this._callbacks[event]; + + if (callbacks) { + callbacks = callbacks.slice(0); + for (var i = 0, len = callbacks.length; i < len; ++i) { + callbacks[i].apply(this, args); + } + } + + return this; + }; + + /** + * Return array of callbacks for `event`. + * + * @param {String} event + * @return {Array} + * @api public + */ + + Emitter.prototype.listeners = function(event){ + this._callbacks = this._callbacks || {}; + return this._callbacks[event] || []; + }; + + /** + * Check if this emitter has `event` handlers. + * + * @param {String} event + * @return {Boolean} + * @api public + */ + + Emitter.prototype.hasListeners = function(event){ + return !! this.listeners(event).length; + }; + + /***/ }, /* 69 */ /***/ function(module, exports, __webpack_require__) { @@ -30828,2707 +30837,2402 @@ return /******/ (function(modules) { // webpackBootstrap return _moment; })); - /* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(87)(module))) + /* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(104)(module))) /***/ }, /* 70 */ /***/ function(module, exports, __webpack_require__) { - var __WEBPACK_AMD_DEFINE_FACTORY__, __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;'use strict'; - - (function (factory) { - if (true) { - // AMD. Register as an anonymous module. - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [], __WEBPACK_AMD_DEFINE_FACTORY__ = (factory), __WEBPACK_AMD_DEFINE_RESULT__ = (typeof __WEBPACK_AMD_DEFINE_FACTORY__ === 'function' ? (__WEBPACK_AMD_DEFINE_FACTORY__.apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__)) : __WEBPACK_AMD_DEFINE_FACTORY__), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); - } else if (typeof exports === 'object') { - // Node. Does not work with strict CommonJS, but - // only CommonJS-like environments that support module.exports, - // like Node. - module.exports = factory(); - } else { - // Browser globals (root is window) - window.propagating = factory(); - } - }(function () { - var _firstTarget = null; // singleton, will contain the target element where the touch event started - var _processing = false; // singleton, true when a touch event is being handled - - /** - * Extend an Hammer.js instance with event propagation. - * - * Features: - * - Events emitted by hammer will propagate in order from child to parent - * elements. - * - Events are extended with a function `event.stopPropagation()` to stop - * propagation to parent elements. - * - An option `preventDefault` to stop all default browser behavior. - * - * Usage: - * var hammer = propagatingHammer(new Hammer(element)); - * var hammer = propagatingHammer(new Hammer(element), {preventDefault: true}); - * - * @param {Hammer.Manager} hammer An hammer instance. - * @param {Object} [options] Available options: - * - `preventDefault: true | 'mouse' | 'touch' | 'pen'`. - * Enforce preventing the default browser behavior. - * Cannot be set to `false`. - * @return {Hammer.Manager} Returns the same hammer instance with extended - * functionality - */ - return function propagating(hammer, options) { - if (options && options.preventDefault === false) { - throw new Error('Only supports preventDefault == true'); - } - var _options = options || { - preventDefault: false - }; + 'use strict'; - if (hammer.Manager) { - // This looks like the Hammer constructor. - // Overload the constructors with our own. - var Hammer = hammer; + Object.defineProperty(exports, '__esModule', { + value: true + }); - var PropagatingHammer = function(element, options) { - return propagating(new Hammer(element, options), _options); - }; - Hammer.extend(PropagatingHammer, Hammer); - PropagatingHammer.Manager = function (element, options) { - return propagating(new Hammer.Manager(element, options), _options); - }; + var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); - return PropagatingHammer; - } + function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - // attach to DOM element - var element = hammer.element; - element.hammer = hammer; + var Hammer = __webpack_require__(41); + var hammerUtil = __webpack_require__(44); + var util = __webpack_require__(1); - // move the original functions that we will wrap - hammer._on = hammer.on; - hammer._off = hammer.off; - hammer._emit = hammer.emit; - hammer._destroy = hammer.destroy; + var ColorPicker = (function () { + function ColorPicker() { + var pixelRatio = arguments[0] === undefined ? 1 : arguments[0]; - /** @type {Object.>} */ - hammer._handlers = {}; + _classCallCheck(this, ColorPicker); - // register an event to catch the start of a gesture and store the - // target in a singleton - hammer._on('hammer.input', function (event) { - if (_options.preventDefault === true || (_options.preventDefault === event.pointerType)) { - event.preventDefault(); - } - if (event.isFirst) { - _firstTarget = event.target; - _processing = true; - } - if (event.isFinal) { - _processing = false; - } - }); + this.pixelRatio = pixelRatio; + this.generated = false; + this.centerCoordinates = { x: 289 / 2, y: 289 / 2 }; + this.r = 289 * 0.49; + this.color = { r: 255, g: 255, b: 255, a: 1 }; + this.hueCircle = undefined; + this.initialColor = { r: 255, g: 255, b: 255, a: 1 }; + this.previousColor = undefined; + this.applied = false; - /** - * Register a handler for one or multiple events - * @param {String} events A space separated string with events - * @param {function} handler A callback function, called as handler(event) - * @returns {Hammer.Manager} Returns the hammer instance - */ - hammer.on = function (events, handler) { - // register the handler - split(events).forEach(function (event) { - var _handlers = hammer._handlers[event]; - if (!_handlers) { - hammer._handlers[event] = _handlers = []; + // bound by + this.updateCallback = function () {}; - // register the static, propagated handler - hammer._on(event, propagatedHandler); - } - _handlers.push(handler); - }); + // create all DOM elements + this._create(); + } - return hammer; - }; + _createClass(ColorPicker, [{ + key: 'insertTo', /** - * Unregister a handler for one or multiple events - * @param {String} events A space separated string with events - * @param {function} [handler] Optional. The registered handler. If not - * provided, all handlers for given events - * are removed. - * @returns {Hammer.Manager} Returns the hammer instance + * this inserts the colorPicker into a div from the DOM + * @param container */ - hammer.off = function (events, handler) { - // unregister the handler - split(events).forEach(function (event) { - var _handlers = hammer._handlers[event]; - if (_handlers) { - _handlers = handler ? _handlers.filter(function (h) { - return h !== handler; - }) : []; - - if (_handlers.length > 0) { - hammer._handlers[event] = _handlers; - } - else { - // remove static, propagated handler - hammer._off(event, propagatedHandler); - delete hammer._handlers[event]; - } - } - }); + value: function insertTo(container) { + if (this.hammer !== undefined) { + this.hammer.destroy(); + this.hammer = undefined; + } + this.container = container; + this.container.appendChild(this.frame); + this._bindHammer(); - return hammer; - }; + this._setSize(); + } + }, { + key: 'setCallback', /** - * Emit to the event listeners - * @param {string} eventType - * @param {Event} event + * the callback is executed on apply and save. Bind it to the application + * @param callback */ - hammer.emit = function(eventType, event) { - if (!_processing) { - _firstTarget = event.target; + value: function setCallback(callback) { + if (typeof callback === 'function') { + this.updateCallback = callback; + } else { + throw new Error('Function attempted to set as colorPicker callback is not a function.'); + } + } + }, { + key: '_isColorString', + value: function _isColorString(color) { + var htmlColors = { black: '#000000', navy: '#000080', darkblue: '#00008B', mediumblue: '#0000CD', blue: '#0000FF', darkgreen: '#006400', green: '#008000', teal: '#008080', darkcyan: '#008B8B', deepskyblue: '#00BFFF', darkturquoise: '#00CED1', mediumspringgreen: '#00FA9A', lime: '#00FF00', springgreen: '#00FF7F', aqua: '#00FFFF', cyan: '#00FFFF', midnightblue: '#191970', dodgerblue: '#1E90FF', lightseagreen: '#20B2AA', forestgreen: '#228B22', seagreen: '#2E8B57', darkslategray: '#2F4F4F', limegreen: '#32CD32', mediumseagreen: '#3CB371', turquoise: '#40E0D0', royalblue: '#4169E1', steelblue: '#4682B4', darkslateblue: '#483D8B', mediumturquoise: '#48D1CC', indigo: '#4B0082', darkolivegreen: '#556B2F', cadetblue: '#5F9EA0', cornflowerblue: '#6495ED', mediumaquamarine: '#66CDAA', dimgray: '#696969', slateblue: '#6A5ACD', olivedrab: '#6B8E23', slategray: '#708090', lightslategray: '#778899', mediumslateblue: '#7B68EE', lawngreen: '#7CFC00', chartreuse: '#7FFF00', aquamarine: '#7FFFD4', maroon: '#800000', purple: '#800080', olive: '#808000', gray: '#808080', skyblue: '#87CEEB', lightskyblue: '#87CEFA', blueviolet: '#8A2BE2', darkred: '#8B0000', darkmagenta: '#8B008B', saddlebrown: '#8B4513', darkseagreen: '#8FBC8F', lightgreen: '#90EE90', mediumpurple: '#9370D8', darkviolet: '#9400D3', palegreen: '#98FB98', darkorchid: '#9932CC', yellowgreen: '#9ACD32', sienna: '#A0522D', brown: '#A52A2A', darkgray: '#A9A9A9', lightblue: '#ADD8E6', greenyellow: '#ADFF2F', paleturquoise: '#AFEEEE', lightsteelblue: '#B0C4DE', powderblue: '#B0E0E6', firebrick: '#B22222', darkgoldenrod: '#B8860B', mediumorchid: '#BA55D3', rosybrown: '#BC8F8F', darkkhaki: '#BDB76B', silver: '#C0C0C0', mediumvioletred: '#C71585', indianred: '#CD5C5C', peru: '#CD853F', chocolate: '#D2691E', tan: '#D2B48C', lightgrey: '#D3D3D3', palevioletred: '#D87093', thistle: '#D8BFD8', orchid: '#DA70D6', goldenrod: '#DAA520', crimson: '#DC143C', gainsboro: '#DCDCDC', plum: '#DDA0DD', burlywood: '#DEB887', lightcyan: '#E0FFFF', lavender: '#E6E6FA', darksalmon: '#E9967A', violet: '#EE82EE', palegoldenrod: '#EEE8AA', lightcoral: '#F08080', khaki: '#F0E68C', aliceblue: '#F0F8FF', honeydew: '#F0FFF0', azure: '#F0FFFF', sandybrown: '#F4A460', wheat: '#F5DEB3', beige: '#F5F5DC', whitesmoke: '#F5F5F5', mintcream: '#F5FFFA', ghostwhite: '#F8F8FF', salmon: '#FA8072', antiquewhite: '#FAEBD7', linen: '#FAF0E6', lightgoldenrodyellow: '#FAFAD2', oldlace: '#FDF5E6', red: '#FF0000', fuchsia: '#FF00FF', magenta: '#FF00FF', deeppink: '#FF1493', orangered: '#FF4500', tomato: '#FF6347', hotpink: '#FF69B4', coral: '#FF7F50', darkorange: '#FF8C00', lightsalmon: '#FFA07A', orange: '#FFA500', lightpink: '#FFB6C1', pink: '#FFC0CB', gold: '#FFD700', peachpuff: '#FFDAB9', navajowhite: '#FFDEAD', moccasin: '#FFE4B5', bisque: '#FFE4C4', mistyrose: '#FFE4E1', blanchedalmond: '#FFEBCD', papayawhip: '#FFEFD5', lavenderblush: '#FFF0F5', seashell: '#FFF5EE', cornsilk: '#FFF8DC', lemonchiffon: '#FFFACD', floralwhite: '#FFFAF0', snow: '#FFFAFA', yellow: '#FFFF00', lightyellow: '#FFFFE0', ivory: '#FFFFF0', white: '#FFFFFF' }; + if (typeof color === 'string') { + return htmlColors[color]; } - hammer._emit(eventType, event); - }; - - hammer.destroy = function () { - // Detach from DOM element - var element = hammer.element; - delete element.hammer; - - // clear all handlers - hammer._handlers = {}; - - // call original hammer destroy - hammer._destroy(); - }; - - // split a string with space separated words - function split(events) { - return events.match(/[^ ]+/g); } + }, { + key: 'setColor', /** - * A static event handler, applying event propagation. - * @param {Object} event + * Set the color of the colorPicker + * Supported formats: + * 'red' --> HTML color string + * '#ffffff' --> hex string + * 'rbg(255,255,255)' --> rgb string + * 'rgba(255,255,255,1.0)' --> rgba string + * {r:255,g:255,b:255} --> rgb object + * {r:255,g:255,b:255,a:1.0} --> rgba object + * @param color + * @param setInitial */ - function propagatedHandler(event) { - // let only a single hammer instance handle this event - if (event.type !== 'hammer.input') { - // it is possible that the same srcEvent is used with multiple hammer events, - // we keep track on which events are handled in an object _handled - if (!event.srcEvent._handled) { - event.srcEvent._handled = {}; - } + value: function setColor(color) { + var setInitial = arguments[1] === undefined ? true : arguments[1]; - if (event.srcEvent._handled[event.type]) { - return; - } - else { - event.srcEvent._handled[event.type] = true; - } + if (color === 'none') { + return; } - // attach a stopPropagation function to the event - var stopped = false; - event.stopPropagation = function () { - stopped = true; - }; + var rgba = undefined; - // attach firstTarget property to the event - event.firstTarget = _firstTarget; + // if a html color shorthand is used, convert to hex + var htmlColor = this._isColorString(color); + if (htmlColor !== undefined) { + color = htmlColor; + } - // propagate over all elements (until stopped) - var elem = _firstTarget; - while (elem && !stopped) { - var _handlers = elem.hammer && elem.hammer._handlers[event.type]; - if (_handlers) { - for (var i = 0; i < _handlers.length && !stopped; i++) { - _handlers[i](event); + // check format + if (util.isString(color) === true) { + if (util.isValidRGB(color) === true) { + var rgbaArray = color.substr(4).substr(0, color.length - 5).split(','); + rgba = { r: rgbaArray[0], g: rgbaArray[1], b: rgbaArray[2], a: 1 }; + } else if (util.isValidRGBA(color) === true) { + var rgbaArray = color.substr(5).substr(0, color.length - 6).split(','); + rgba = { r: rgbaArray[0], g: rgbaArray[1], b: rgbaArray[2], a: rgbaArray[3] }; + } else if (util.isValidHex(color) === true) { + var rgbObj = util.hexToRGB(color); + rgba = { r: rgbObj.r, g: rgbObj.g, b: rgbObj.b, a: 1 }; + } + } else { + if (color instanceof Object) { + if (color.r !== undefined && color.g !== undefined && color.b !== undefined) { + var alpha = color.a !== undefined ? color.a : '1.0'; + rgba = { r: color.r, g: color.g, b: color.b, a: alpha }; } } + } - elem = elem.parentNode; + // set color + if (rgba === undefined) { + throw new Error('Unknown color passed to the colorPicker. Supported are strings: rgb, hex, rgba. Object: rgb ({r:r,g:g,b:b,[a:a]}). Supplied: ' + JSON.stringify(color)); + } else { + this._setColor(rgba, setInitial); } } + }, { + key: 'show', - return hammer; - }; - })); - - -/***/ }, -/* 71 */ -/***/ function(module, exports, __webpack_require__) { - - var __WEBPACK_AMD_DEFINE_RESULT__;/*! Hammer.JS - v2.0.4 - 2014-09-28 - * http://hammerjs.github.io/ - * - * Copyright (c) 2014 Jorik Tangelder; - * Licensed under the MIT license */ - (function(window, document, exportName, undefined) { - 'use strict'; + /** + * this shows the color picker at a location. The hue circle is constructed once and stored. + * @param x + * @param y + */ + value: function show(x, y) { + this.applied = false; + this.frame.style.display = 'block'; + this.frame.style.top = y + 'px'; + this.frame.style.left = x + 'px'; + this._generateHueCircle(); + } + }, { + key: '_hide', - var VENDOR_PREFIXES = ['', 'webkit', 'moz', 'MS', 'ms', 'o']; - var TEST_ELEMENT = document.createElement('div'); + // ------------------------------------------ PRIVATE ----------------------------- // - var TYPE_FUNCTION = 'function'; + /** + * Hide the picker. Is called by the cancel button. + * Optional boolean to store the previous color for easy access later on. + * @param storePrevious + * @private + */ + value: function _hide() { + var storePrevious = arguments[0] === undefined ? true : arguments[0]; - var round = Math.round; - var abs = Math.abs; - var now = Date.now; + // store the previous color for next time; + if (storePrevious === true) { + this.previousColor = util.extend({}, this.color); + } - /** - * set a timeout with a given scope - * @param {Function} fn - * @param {Number} timeout - * @param {Object} context - * @returns {number} - */ - function setTimeoutContext(fn, timeout, context) { - return setTimeout(bindFn(fn, context), timeout); - } + if (this.applied === true) { + this.updateCallback(this.initialColor); + } - /** - * if the argument is an array, we want to execute the fn on each entry - * if it aint an array we don't want to do a thing. - * this is used by all the methods that accept a single and array argument. - * @param {*|Array} arg - * @param {String} fn - * @param {Object} [context] - * @returns {Boolean} - */ - function invokeArrayArg(arg, fn, context) { - if (Array.isArray(arg)) { - each(arg, context[fn], context); - return true; + this.frame.style.display = 'none'; } - return false; - } - - /** - * walk objects and arrays - * @param {Object} obj - * @param {Function} iterator - * @param {Object} context - */ - function each(obj, iterator, context) { - var i; + }, { + key: '_save', - if (!obj) { - return; + /** + * bound to the save button. Saves and hides. + * @private + */ + value: function _save() { + this.updateCallback(this.color); + this.applied = false; + this._hide(); } + }, { + key: '_apply', - if (obj.forEach) { - obj.forEach(iterator, context); - } else if (obj.length !== undefined) { - i = 0; - while (i < obj.length) { - iterator.call(context, obj[i], i, obj); - i++; - } - } else { - for (i in obj) { - obj.hasOwnProperty(i) && iterator.call(context, obj[i], i, obj); - } + /** + * Bound to apply button. Saves but does not close. Is undone by the cancel button. + * @private + */ + value: function _apply() { + this.applied = true; + this.updateCallback(this.color); + this._updatePicker(this.color); } - } + }, { + key: '_loadLast', - /** - * extend object. - * means that properties in dest will be overwritten by the ones in src. - * @param {Object} dest - * @param {Object} src - * @param {Boolean} [merge] - * @returns {Object} dest - */ - function extend(dest, src, merge) { - var keys = Object.keys(src); - var i = 0; - while (i < keys.length) { - if (!merge || (merge && dest[keys[i]] === undefined)) { - dest[keys[i]] = src[keys[i]]; - } - i++; + /** + * load the color from the previous session. + * @private + */ + value: function _loadLast() { + if (this.previousColor !== undefined) { + this.setColor(this.previousColor, false); + } else { + alert('There is no last color to load...'); + } } - return dest; - } + }, { + key: '_setColor', - /** - * merge the values from src in the dest. - * means that properties that exist in dest will not be overwritten by src - * @param {Object} dest - * @param {Object} src - * @returns {Object} dest - */ - function merge(dest, src) { - return extend(dest, src, true); - } + /** + * set the color, place the picker + * @param rgba + * @param setInitial + * @private + */ + value: function _setColor(rgba) { + var setInitial = arguments[1] === undefined ? true : arguments[1]; - /** - * simple class inheritance - * @param {Function} child - * @param {Function} base - * @param {Object} [properties] - */ - function inherit(child, base, properties) { - var baseP = base.prototype, - childP; + // store the initial color + if (setInitial === true) { + this.initialColor = util.extend({}, rgba); + } - childP = child.prototype = Object.create(baseP); - childP.constructor = child; - childP._super = baseP; + this.color = rgba; + var hsv = util.RGBToHSV(rgba.r, rgba.g, rgba.b); - if (properties) { - extend(childP, properties); - } - } + var angleConvert = 2 * Math.PI; + var radius = this.r * hsv.s; + var x = this.centerCoordinates.x + radius * Math.sin(angleConvert * hsv.h); + var y = this.centerCoordinates.y + radius * Math.cos(angleConvert * hsv.h); - /** - * simple function bind - * @param {Function} fn - * @param {Object} context - * @returns {Function} - */ - function bindFn(fn, context) { - return function boundFn() { - return fn.apply(context, arguments); - }; - } + this.colorPickerSelector.style.left = x - 0.5 * this.colorPickerSelector.clientWidth + 'px'; + this.colorPickerSelector.style.top = y - 0.5 * this.colorPickerSelector.clientHeight + 'px'; - /** - * let a boolean value also be a function that must return a boolean - * this first item in args will be used as the context - * @param {Boolean|Function} val - * @param {Array} [args] - * @returns {Boolean} - */ - function boolOrFn(val, args) { - if (typeof val == TYPE_FUNCTION) { - return val.apply(args ? args[0] || undefined : undefined, args); + this._updatePicker(rgba); } - return val; - } - - /** - * use the val2 when val1 is undefined - * @param {*} val1 - * @param {*} val2 - * @returns {*} - */ - function ifUndefined(val1, val2) { - return (val1 === undefined) ? val2 : val1; - } - - /** - * addEventListener with multiple events at once - * @param {EventTarget} target - * @param {String} types - * @param {Function} handler - */ - function addEventListeners(target, types, handler) { - each(splitStr(types), function(type) { - target.addEventListener(type, handler, false); - }); - } - - /** - * removeEventListener with multiple events at once - * @param {EventTarget} target - * @param {String} types - * @param {Function} handler - */ - function removeEventListeners(target, types, handler) { - each(splitStr(types), function(type) { - target.removeEventListener(type, handler, false); - }); - } + }, { + key: '_setOpacity', - /** - * find if a node is in the given parent - * @method hasParent - * @param {HTMLElement} node - * @param {HTMLElement} parent - * @return {Boolean} found - */ - function hasParent(node, parent) { - while (node) { - if (node == parent) { - return true; - } - node = node.parentNode; + /** + * bound to opacity control + * @param value + * @private + */ + value: function _setOpacity(value) { + this.color.a = value / 100; + this._updatePicker(this.color); } - return false; - } + }, { + key: '_setBrightness', - /** - * small indexOf wrapper - * @param {String} str - * @param {String} find - * @returns {Boolean} found - */ - function inStr(str, find) { - return str.indexOf(find) > -1; - } + /** + * bound to brightness control + * @param value + * @private + */ + value: function _setBrightness(value) { + var hsv = util.RGBToHSV(this.color.r, this.color.g, this.color.b); + hsv.v = value / 100; + var rgba = util.HSVToRGB(hsv.h, hsv.s, hsv.v); + rgba['a'] = this.color.a; + this.color = rgba; + this._updatePicker(); + } + }, { + key: '_updatePicker', - /** - * split string on whitespace - * @param {String} str - * @returns {Array} words - */ - function splitStr(str) { - return str.trim().split(/\s+/g); - } + /** + * update the colorpicker. A black circle overlays the hue circle to mimic the brightness decreasing. + * @param rgba + * @private + */ + value: function _updatePicker() { + var rgba = arguments[0] === undefined ? this.color : arguments[0]; - /** - * find if a array contains the object using indexOf or a simple polyFill - * @param {Array} src - * @param {String} find - * @param {String} [findByKey] - * @return {Boolean|Number} false when not found, or the index - */ - function inArray(src, find, findByKey) { - if (src.indexOf && !findByKey) { - return src.indexOf(find); - } else { - var i = 0; - while (i < src.length) { - if ((findByKey && src[i][findByKey] == find) || (!findByKey && src[i] === find)) { - return i; - } - i++; - } - return -1; - } - } + var hsv = util.RGBToHSV(rgba.r, rgba.g, rgba.b); + var ctx = this.colorPickerCanvas.getContext('2d'); + if (this.pixelRation === undefined) { + this.pixelRatio = (window.devicePixelRatio || 1) / (ctx.webkitBackingStorePixelRatio || ctx.mozBackingStorePixelRatio || ctx.msBackingStorePixelRatio || ctx.oBackingStorePixelRatio || ctx.backingStorePixelRatio || 1); + } + ctx.setTransform(this.pixelRatio, 0, 0, this.pixelRatio, 0, 0); - /** - * convert array-like objects to real arrays - * @param {Object} obj - * @returns {Array} - */ - function toArray(obj) { - return Array.prototype.slice.call(obj, 0); - } + // clear the canvas + var w = this.colorPickerCanvas.clientWidth; + var h = this.colorPickerCanvas.clientHeight; + ctx.clearRect(0, 0, w, h); - /** - * unique array with objects based on a key (like 'id') or just by the array's value - * @param {Array} src [{id:1},{id:2},{id:1}] - * @param {String} [key] - * @param {Boolean} [sort=False] - * @returns {Array} [{id:1},{id:2}] - */ - function uniqueArray(src, key, sort) { - var results = []; - var values = []; - var i = 0; + ctx.putImageData(this.hueCircle, 0, 0); + ctx.fillStyle = 'rgba(0,0,0,' + (1 - hsv.v) + ')'; + ctx.circle(this.centerCoordinates.x, this.centerCoordinates.y, this.r); + ctx.fill(); - while (i < src.length) { - var val = key ? src[i][key] : src[i]; - if (inArray(values, val) < 0) { - results.push(src[i]); - } - values[i] = val; - i++; - } + this.brightnessRange.value = 100 * hsv.v; + this.opacityRange.value = 100 * rgba.a; - if (sort) { - if (!key) { - results = results.sort(); - } else { - results = results.sort(function sortUniqueArray(a, b) { - return a[key] > b[key]; - }); - } + this.initialColorDiv.style.backgroundColor = 'rgba(' + this.initialColor.r + ',' + this.initialColor.g + ',' + this.initialColor.b + ',' + this.initialColor.a + ')'; + this.newColorDiv.style.backgroundColor = 'rgba(' + this.color.r + ',' + this.color.g + ',' + this.color.b + ',' + this.color.a + ')'; } + }, { + key: '_setSize', - return results; - } + /** + * used by create to set the size of the canvas. + * @private + */ + value: function _setSize() { + this.colorPickerCanvas.style.width = '100%'; + this.colorPickerCanvas.style.height = '100%'; - /** - * get the prefixed property - * @param {Object} obj - * @param {String} property - * @returns {String|Undefined} prefixed - */ - function prefixed(obj, property) { - var prefix, prop; - var camelProp = property[0].toUpperCase() + property.slice(1); + this.colorPickerCanvas.width = 289 * this.pixelRatio; + this.colorPickerCanvas.height = 289 * this.pixelRatio; + } + }, { + key: '_create', - var i = 0; - while (i < VENDOR_PREFIXES.length) { - prefix = VENDOR_PREFIXES[i]; - prop = (prefix) ? prefix + camelProp : property; + /** + * create all dom elements + * TODO: cleanup, lots of similar dom elements + * @private + */ + value: function _create() { + this.frame = document.createElement('div'); + this.frame.className = 'vis-color-picker'; - if (prop in obj) { - return prop; - } - i++; - } - return undefined; - } + this.colorPickerDiv = document.createElement('div'); + this.colorPickerSelector = document.createElement('div'); + this.colorPickerSelector.className = 'vis-selector'; + this.colorPickerDiv.appendChild(this.colorPickerSelector); - /** - * get a unique id - * @returns {number} uniqueId - */ - var _uniqueId = 1; - function uniqueId() { - return _uniqueId++; - } + this.colorPickerCanvas = document.createElement('canvas'); + this.colorPickerDiv.appendChild(this.colorPickerCanvas); - /** - * get the window object of an element - * @param {HTMLElement} element - * @returns {DocumentView|Window} - */ - function getWindowForElement(element) { - var doc = element.ownerDocument; - return (doc.defaultView || doc.parentWindow); - } + if (!this.colorPickerCanvas.getContext) { + var noCanvas = document.createElement('DIV'); + noCanvas.style.color = 'red'; + noCanvas.style.fontWeight = 'bold'; + noCanvas.style.padding = '10px'; + noCanvas.innerHTML = 'Error: your browser does not support HTML canvas'; + this.colorPickerCanvas.appendChild(noCanvas); + } else { + var ctx = this.colorPickerCanvas.getContext('2d'); + this.pixelRatio = (window.devicePixelRatio || 1) / (ctx.webkitBackingStorePixelRatio || ctx.mozBackingStorePixelRatio || ctx.msBackingStorePixelRatio || ctx.oBackingStorePixelRatio || ctx.backingStorePixelRatio || 1); - var MOBILE_REGEX = /mobile|tablet|ip(ad|hone|od)|android/i; + this.colorPickerCanvas.getContext('2d').setTransform(this.pixelRatio, 0, 0, this.pixelRatio, 0, 0); + } - var SUPPORT_TOUCH = ('ontouchstart' in window); - var SUPPORT_POINTER_EVENTS = prefixed(window, 'PointerEvent') !== undefined; - var SUPPORT_ONLY_TOUCH = SUPPORT_TOUCH && MOBILE_REGEX.test(navigator.userAgent); + this.colorPickerDiv.className = 'vis-color'; - var INPUT_TYPE_TOUCH = 'touch'; - var INPUT_TYPE_PEN = 'pen'; - var INPUT_TYPE_MOUSE = 'mouse'; - var INPUT_TYPE_KINECT = 'kinect'; + this.opacityDiv = document.createElement('div'); + this.opacityDiv.className = 'vis-opacity'; - var COMPUTE_INTERVAL = 25; + this.brightnessDiv = document.createElement('div'); + this.brightnessDiv.className = 'vis-brightness'; - var INPUT_START = 1; - var INPUT_MOVE = 2; - var INPUT_END = 4; - var INPUT_CANCEL = 8; + this.arrowDiv = document.createElement('div'); + this.arrowDiv.className = 'vis-arrow'; - var DIRECTION_NONE = 1; - var DIRECTION_LEFT = 2; - var DIRECTION_RIGHT = 4; - var DIRECTION_UP = 8; - var DIRECTION_DOWN = 16; + this.opacityRange = document.createElement('input'); + this.opacityRange.type = 'range'; + this.opacityRange.min = '0'; + this.opacityRange.max = '100'; + this.opacityRange.value = '100'; + this.opacityRange.className = 'vis-range'; - var DIRECTION_HORIZONTAL = DIRECTION_LEFT | DIRECTION_RIGHT; - var DIRECTION_VERTICAL = DIRECTION_UP | DIRECTION_DOWN; - var DIRECTION_ALL = DIRECTION_HORIZONTAL | DIRECTION_VERTICAL; + this.brightnessRange = document.createElement('input'); + this.brightnessRange.type = 'range'; + this.brightnessRange.min = '0'; + this.brightnessRange.max = '100'; + this.brightnessRange.value = '100'; + this.brightnessRange.className = 'vis-range'; - var PROPS_XY = ['x', 'y']; - var PROPS_CLIENT_XY = ['clientX', 'clientY']; + this.opacityDiv.appendChild(this.opacityRange); + this.brightnessDiv.appendChild(this.brightnessRange); - /** - * create new input type manager - * @param {Manager} manager - * @param {Function} callback - * @returns {Input} - * @constructor - */ - function Input(manager, callback) { - var self = this; - this.manager = manager; - this.callback = callback; - this.element = manager.element; - this.target = manager.options.inputTarget; + var me = this; + this.opacityRange.onchange = function () { + me._setOpacity(this.value); + }; + this.opacityRange.oninput = function () { + me._setOpacity(this.value); + }; + this.brightnessRange.onchange = function () { + me._setBrightness(this.value); + }; + this.brightnessRange.oninput = function () { + me._setBrightness(this.value); + }; - // smaller wrapper around the handler, for the scope and the enabled state of the manager, - // so when disabled the input events are completely bypassed. - this.domHandler = function(ev) { - if (boolOrFn(manager.options.enable, [manager])) { - self.handler(ev); - } - }; + this.brightnessLabel = document.createElement('div'); + this.brightnessLabel.className = 'vis-label vis-brightness'; + this.brightnessLabel.innerHTML = 'brightness:'; - this.init(); + this.opacityLabel = document.createElement('div'); + this.opacityLabel.className = 'vis-label vis-opacity'; + this.opacityLabel.innerHTML = 'opacity:'; - } + this.newColorDiv = document.createElement('div'); + this.newColorDiv.className = 'vis-new-color'; + this.newColorDiv.innerHTML = 'new'; + + this.initialColorDiv = document.createElement('div'); + this.initialColorDiv.className = 'vis-initial-color'; + this.initialColorDiv.innerHTML = 'initial'; + + this.cancelButton = document.createElement('div'); + this.cancelButton.className = 'vis-button vis-cancel'; + this.cancelButton.innerHTML = 'cancel'; + this.cancelButton.onclick = this._hide.bind(this, false); + + this.applyButton = document.createElement('div'); + this.applyButton.className = 'vis-button vis-apply'; + this.applyButton.innerHTML = 'apply'; + this.applyButton.onclick = this._apply.bind(this); + + this.saveButton = document.createElement('div'); + this.saveButton.className = 'vis-button vis-save'; + this.saveButton.innerHTML = 'save'; + this.saveButton.onclick = this._save.bind(this); + + this.loadButton = document.createElement('div'); + this.loadButton.className = 'vis-button vis-load'; + this.loadButton.innerHTML = 'load last'; + this.loadButton.onclick = this._loadLast.bind(this); + + this.frame.appendChild(this.colorPickerDiv); + this.frame.appendChild(this.arrowDiv); + this.frame.appendChild(this.brightnessLabel); + this.frame.appendChild(this.brightnessDiv); + this.frame.appendChild(this.opacityLabel); + this.frame.appendChild(this.opacityDiv); + this.frame.appendChild(this.newColorDiv); + this.frame.appendChild(this.initialColorDiv); + + this.frame.appendChild(this.cancelButton); + this.frame.appendChild(this.applyButton); + this.frame.appendChild(this.saveButton); + this.frame.appendChild(this.loadButton); + } + }, { + key: '_bindHammer', - Input.prototype = { /** - * should handle the inputEvent data and trigger the callback - * @virtual + * bind hammer to the color picker + * @private */ - handler: function() { }, + value: function _bindHammer() { + var _this = this; + + this.drag = {}; + this.pinch = {}; + this.hammer = new Hammer(this.colorPickerCanvas); + this.hammer.get('pinch').set({ enable: true }); + + hammerUtil.onTouch(this.hammer, function (event) { + _this._moveSelector(event); + }); + this.hammer.on('tap', function (event) { + _this._moveSelector(event); + }); + this.hammer.on('panstart', function (event) { + _this._moveSelector(event); + }); + this.hammer.on('panmove', function (event) { + _this._moveSelector(event); + }); + this.hammer.on('panend', function (event) { + _this._moveSelector(event); + }); + } + }, { + key: '_generateHueCircle', /** - * bind the events + * generate the hue circle. This is relatively heavy (200ms) and is done only once on the first time it is shown. + * @private */ - init: function() { - this.evEl && addEventListeners(this.element, this.evEl, this.domHandler); - this.evTarget && addEventListeners(this.target, this.evTarget, this.domHandler); - this.evWin && addEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler); - }, + value: function _generateHueCircle() { + if (this.generated === false) { + var ctx = this.colorPickerCanvas.getContext('2d'); + if (this.pixelRation === undefined) { + this.pixelRatio = (window.devicePixelRatio || 1) / (ctx.webkitBackingStorePixelRatio || ctx.mozBackingStorePixelRatio || ctx.msBackingStorePixelRatio || ctx.oBackingStorePixelRatio || ctx.backingStorePixelRatio || 1); + } + ctx.setTransform(this.pixelRatio, 0, 0, this.pixelRatio, 0, 0); + + // clear the canvas + var w = this.colorPickerCanvas.clientWidth; + var h = this.colorPickerCanvas.clientHeight; + ctx.clearRect(0, 0, w, h); + + // draw hue circle + var x = undefined, + y = undefined, + hue = undefined, + sat = undefined; + this.centerCoordinates = { x: w * 0.5, y: h * 0.5 }; + this.r = 0.49 * w; + var angleConvert = 2 * Math.PI / 360; + var hfac = 1 / 360; + var sfac = 1 / this.r; + var rgb = undefined; + for (hue = 0; hue < 360; hue++) { + for (sat = 0; sat < this.r; sat++) { + x = this.centerCoordinates.x + sat * Math.sin(angleConvert * hue); + y = this.centerCoordinates.y + sat * Math.cos(angleConvert * hue); + rgb = util.HSVToRGB(hue * hfac, sat * sfac, 1); + ctx.fillStyle = 'rgb(' + rgb.r + ',' + rgb.g + ',' + rgb.b + ')'; + ctx.fillRect(x - 0.5, y - 0.5, 2, 2); + } + } + ctx.strokeStyle = 'rgba(0,0,0,1)'; + ctx.circle(this.centerCoordinates.x, this.centerCoordinates.y, this.r); + ctx.stroke(); + + this.hueCircle = ctx.getImageData(0, 0, w, h); + } + this.generated = true; + } + }, { + key: '_moveSelector', /** - * unbind the events + * move the selector. This is called by hammer functions. + * + * @param event + * @private */ - destroy: function() { - this.evEl && removeEventListeners(this.element, this.evEl, this.domHandler); - this.evTarget && removeEventListeners(this.target, this.evTarget, this.domHandler); - this.evWin && removeEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler); - } - }; + value: function _moveSelector(event) { + var rect = this.colorPickerDiv.getBoundingClientRect(); + var left = event.center.x - rect.left; + var top = event.center.y - rect.top; - /** - * create new input type manager - * called by the Manager constructor - * @param {Hammer} manager - * @returns {Input} - */ - function createInputInstance(manager) { - var Type; - var inputClass = manager.options.inputClass; + var centerY = 0.5 * this.colorPickerDiv.clientHeight; + var centerX = 0.5 * this.colorPickerDiv.clientWidth; - if (inputClass) { - Type = inputClass; - } else if (SUPPORT_POINTER_EVENTS) { - Type = PointerEventInput; - } else if (SUPPORT_ONLY_TOUCH) { - Type = TouchInput; - } else if (!SUPPORT_TOUCH) { - Type = MouseInput; - } else { - Type = TouchMouseInput; - } - return new (Type)(manager, inputHandler); - } + var x = left - centerX; + var y = top - centerY; - /** - * handle input events - * @param {Manager} manager - * @param {String} eventType - * @param {Object} input - */ - function inputHandler(manager, eventType, input) { - var pointersLen = input.pointers.length; - var changedPointersLen = input.changedPointers.length; - var isFirst = (eventType & INPUT_START && (pointersLen - changedPointersLen === 0)); - var isFinal = (eventType & (INPUT_END | INPUT_CANCEL) && (pointersLen - changedPointersLen === 0)); + var angle = Math.atan2(x, y); + var radius = 0.98 * Math.min(Math.sqrt(x * x + y * y), centerX); - input.isFirst = !!isFirst; - input.isFinal = !!isFinal; + var newTop = Math.cos(angle) * radius + centerY; + var newLeft = Math.sin(angle) * radius + centerX; - if (isFirst) { - manager.session = {}; + this.colorPickerSelector.style.top = newTop - 0.5 * this.colorPickerSelector.clientHeight + 'px'; + this.colorPickerSelector.style.left = newLeft - 0.5 * this.colorPickerSelector.clientWidth + 'px'; + + // set color + var h = angle / (2 * Math.PI); + h = h < 0 ? h + 1 : h; + var s = radius / this.r; + var hsv = util.RGBToHSV(this.color.r, this.color.g, this.color.b); + hsv.h = h; + hsv.s = s; + var rgba = util.HSVToRGB(hsv.h, hsv.s, hsv.v); + rgba['a'] = this.color.a; + this.color = rgba; + + // update previews + this.initialColorDiv.style.backgroundColor = 'rgba(' + this.initialColor.r + ',' + this.initialColor.g + ',' + this.initialColor.b + ',' + this.initialColor.a + ')'; + this.newColorDiv.style.backgroundColor = 'rgba(' + this.color.r + ',' + this.color.g + ',' + this.color.b + ',' + this.color.a + ')'; } + }]); - // source event is the normalized value of the domEvents - // like 'touchstart, mouseup, pointerdown' - input.eventType = eventType; + return ColorPicker; + })(); - // compute scale, rotation etc - computeInputData(manager, input); + exports['default'] = ColorPicker; + module.exports = exports['default']; - // emit secret event - manager.emit('hammer.input', input); +/***/ }, +/* 71 */ +/***/ function(module, exports, __webpack_require__) { - manager.recognize(input); - manager.session.prevInput = input; - } + 'use strict'; - /** - * extend the data with some usable properties like scale, rotate, velocity etc - * @param {Object} manager - * @param {Object} input - */ - function computeInputData(manager, input) { - var session = manager.session; - var pointers = input.pointers; - var pointersLength = pointers.length; + Object.defineProperty(exports, '__esModule', { + value: true + }); - // store the first input to calculate the distance and direction - if (!session.firstInput) { - session.firstInput = simpleCloneInputData(input); - } + var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); - // to compute scale and rotation we need to store the multiple touches - if (pointersLength > 1 && !session.firstMultiple) { - session.firstMultiple = simpleCloneInputData(input); - } else if (pointersLength === 1) { - session.firstMultiple = false; - } + function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - var firstInput = session.firstInput; - var firstMultiple = session.firstMultiple; - var offsetCenter = firstMultiple ? firstMultiple.center : firstInput.center; + function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - var center = input.center = getCenter(pointers); - input.timeStamp = now(); - input.deltaTime = input.timeStamp - firstInput.timeStamp; + var _sharedLabel = __webpack_require__(72); - input.angle = getAngle(offsetCenter, center); - input.distance = getDistance(offsetCenter, center); + var _sharedLabel2 = _interopRequireDefault(_sharedLabel); - computeDeltaXY(session, input); - input.offsetDirection = getDirection(input.deltaX, input.deltaY); + var _nodesShapesBox = __webpack_require__(87); - input.scale = firstMultiple ? getScale(firstMultiple.pointers, pointers) : 1; - input.rotation = firstMultiple ? getRotation(firstMultiple.pointers, pointers) : 0; + var _nodesShapesBox2 = _interopRequireDefault(_nodesShapesBox); - computeIntervalInputData(session, input); + var _nodesShapesCircle = __webpack_require__(88); - // find the correct target - var target = manager.element; - if (hasParent(input.srcEvent.target, target)) { - target = input.srcEvent.target; - } - input.target = target; - } + var _nodesShapesCircle2 = _interopRequireDefault(_nodesShapesCircle); - function computeDeltaXY(session, input) { - var center = input.center; - var offset = session.offsetDelta || {}; - var prevDelta = session.prevDelta || {}; - var prevInput = session.prevInput || {}; + var _nodesShapesCircularImage = __webpack_require__(89); - if (input.eventType === INPUT_START || prevInput.eventType === INPUT_END) { - prevDelta = session.prevDelta = { - x: prevInput.deltaX || 0, - y: prevInput.deltaY || 0 - }; + var _nodesShapesCircularImage2 = _interopRequireDefault(_nodesShapesCircularImage); - offset = session.offsetDelta = { - x: center.x, - y: center.y - }; - } + var _nodesShapesDatabase = __webpack_require__(90); - input.deltaX = prevDelta.x + (center.x - offset.x); - input.deltaY = prevDelta.y + (center.y - offset.y); - } + var _nodesShapesDatabase2 = _interopRequireDefault(_nodesShapesDatabase); - /** - * velocity is calculated every x ms - * @param {Object} session - * @param {Object} input - */ - function computeIntervalInputData(session, input) { - var last = session.lastInterval || input, - deltaTime = input.timeStamp - last.timeStamp, - velocity, velocityX, velocityY, direction; + var _nodesShapesDiamond = __webpack_require__(91); - if (input.eventType != INPUT_CANCEL && (deltaTime > COMPUTE_INTERVAL || last.velocity === undefined)) { - var deltaX = last.deltaX - input.deltaX; - var deltaY = last.deltaY - input.deltaY; + var _nodesShapesDiamond2 = _interopRequireDefault(_nodesShapesDiamond); - var v = getVelocity(deltaTime, deltaX, deltaY); - velocityX = v.x; - velocityY = v.y; - velocity = (abs(v.x) > abs(v.y)) ? v.x : v.y; - direction = getDirection(deltaX, deltaY); + var _nodesShapesDot = __webpack_require__(92); - session.lastInterval = input; - } else { - // use latest velocity info if it doesn't overtake a minimum period - velocity = last.velocity; - velocityX = last.velocityX; - velocityY = last.velocityY; - direction = last.direction; - } + var _nodesShapesDot2 = _interopRequireDefault(_nodesShapesDot); - input.velocity = velocity; - input.velocityX = velocityX; - input.velocityY = velocityY; - input.direction = direction; - } + var _nodesShapesEllipse = __webpack_require__(93); - /** - * create a simple clone from the input used for storage of firstInput and firstMultiple - * @param {Object} input - * @returns {Object} clonedInputData - */ - function simpleCloneInputData(input) { - // make a simple copy of the pointers because we will get a reference if we don't - // we only need clientXY for the calculations - var pointers = []; - var i = 0; - while (i < input.pointers.length) { - pointers[i] = { - clientX: round(input.pointers[i].clientX), - clientY: round(input.pointers[i].clientY) - }; - i++; - } + var _nodesShapesEllipse2 = _interopRequireDefault(_nodesShapesEllipse); - return { - timeStamp: now(), - pointers: pointers, - center: getCenter(pointers), - deltaX: input.deltaX, - deltaY: input.deltaY - }; - } + var _nodesShapesIcon = __webpack_require__(94); - /** - * get the center of all the pointers - * @param {Array} pointers - * @return {Object} center contains `x` and `y` properties - */ - function getCenter(pointers) { - var pointersLength = pointers.length; + var _nodesShapesIcon2 = _interopRequireDefault(_nodesShapesIcon); - // no need to loop when only one touch - if (pointersLength === 1) { - return { - x: round(pointers[0].clientX), - y: round(pointers[0].clientY) - }; - } + var _nodesShapesImage = __webpack_require__(95); - var x = 0, y = 0, i = 0; - while (i < pointersLength) { - x += pointers[i].clientX; - y += pointers[i].clientY; - i++; - } + var _nodesShapesImage2 = _interopRequireDefault(_nodesShapesImage); - return { - x: round(x / pointersLength), - y: round(y / pointersLength) - }; - } + var _nodesShapesSquare = __webpack_require__(96); - /** - * calculate the velocity between two points. unit is in px per ms. - * @param {Number} deltaTime - * @param {Number} x - * @param {Number} y - * @return {Object} velocity `x` and `y` - */ - function getVelocity(deltaTime, x, y) { - return { - x: x / deltaTime || 0, - y: y / deltaTime || 0 - }; - } + var _nodesShapesSquare2 = _interopRequireDefault(_nodesShapesSquare); - /** - * get the direction between two points - * @param {Number} x - * @param {Number} y - * @return {Number} direction - */ - function getDirection(x, y) { - if (x === y) { - return DIRECTION_NONE; - } + var _nodesShapesStar = __webpack_require__(97); - if (abs(x) >= abs(y)) { - return x > 0 ? DIRECTION_LEFT : DIRECTION_RIGHT; - } - return y > 0 ? DIRECTION_UP : DIRECTION_DOWN; - } + var _nodesShapesStar2 = _interopRequireDefault(_nodesShapesStar); - /** - * calculate the absolute distance between two points - * @param {Object} p1 {x, y} - * @param {Object} p2 {x, y} - * @param {Array} [props] containing x and y keys - * @return {Number} distance - */ - function getDistance(p1, p2, props) { - if (!props) { - props = PROPS_XY; - } - var x = p2[props[0]] - p1[props[0]], - y = p2[props[1]] - p1[props[1]]; + var _nodesShapesText = __webpack_require__(98); - return Math.sqrt((x * x) + (y * y)); - } + var _nodesShapesText2 = _interopRequireDefault(_nodesShapesText); - /** - * calculate the angle between two coordinates - * @param {Object} p1 - * @param {Object} p2 - * @param {Array} [props] containing x and y keys - * @return {Number} angle - */ - function getAngle(p1, p2, props) { - if (!props) { - props = PROPS_XY; - } - var x = p2[props[0]] - p1[props[0]], - y = p2[props[1]] - p1[props[1]]; - return Math.atan2(y, x) * 180 / Math.PI; - } + var _nodesShapesTriangle = __webpack_require__(99); - /** - * calculate the rotation degrees between two pointersets - * @param {Array} start array of pointers - * @param {Array} end array of pointers - * @return {Number} rotation - */ - function getRotation(start, end) { - return getAngle(end[1], end[0], PROPS_CLIENT_XY) - getAngle(start[1], start[0], PROPS_CLIENT_XY); - } + var _nodesShapesTriangle2 = _interopRequireDefault(_nodesShapesTriangle); - /** - * calculate the scale factor between two pointersets - * no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out - * @param {Array} start array of pointers - * @param {Array} end array of pointers - * @return {Number} scale - */ - function getScale(start, end) { - return getDistance(end[0], end[1], PROPS_CLIENT_XY) / getDistance(start[0], start[1], PROPS_CLIENT_XY); - } + var _nodesShapesTriangleDown = __webpack_require__(100); - var MOUSE_INPUT_MAP = { - mousedown: INPUT_START, - mousemove: INPUT_MOVE, - mouseup: INPUT_END - }; + var _nodesShapesTriangleDown2 = _interopRequireDefault(_nodesShapesTriangleDown); - var MOUSE_ELEMENT_EVENTS = 'mousedown'; - var MOUSE_WINDOW_EVENTS = 'mousemove mouseup'; + var _Validator = __webpack_require__(46); - /** - * Mouse events input - * @constructor - * @extends Input - */ - function MouseInput() { - this.evEl = MOUSE_ELEMENT_EVENTS; - this.evWin = MOUSE_WINDOW_EVENTS; + var _Validator2 = _interopRequireDefault(_Validator); - this.allow = true; // used by Input.TouchMouse to disable mouse events - this.pressed = false; // mousedown state + var util = __webpack_require__(1); - Input.apply(this, arguments); - } - - inherit(MouseInput, Input, { - /** - * handle mouse events - * @param {Object} ev - */ - handler: function MEhandler(ev) { - var eventType = MOUSE_INPUT_MAP[ev.type]; - - // on start we want to have the left mouse button down - if (eventType & INPUT_START && ev.button === 0) { - this.pressed = true; - } - - if (eventType & INPUT_MOVE && ev.which !== 1) { - eventType = INPUT_END; - } + /** + * @class Node + * A node. A node can be connected to other nodes via one or multiple edges. + * @param {object} options An object containing options for the node. All + * options are optional, except for the id. + * {number} id Id of the node. Required + * {string} label Text label for the node + * {number} x Horizontal position of the node + * {number} y Vertical position of the node + * {string} shape Node shape, available: + * "database", "circle", "ellipse", + * "box", "image", "text", "dot", + * "star", "triangle", "triangleDown", + * "square", "icon" + * {string} image An image url + * {string} title An title text, can be HTML + * {anytype} group A group name or number + * @param {Network.Images} imagelist A list with images. Only needed + * when the node has an image + * @param {Network.Groups} grouplist A list with groups. Needed for + * retrieving group options + * @param {Object} constants An object with default values for + * example for the color + * + */ - // mouse must be down, and mouse events are allowed (see the TouchMouse input) - if (!this.pressed || !this.allow) { - return; - } + var Node = (function () { + function Node(options, body, imagelist, grouplist, globalOptions) { + _classCallCheck(this, Node); - if (eventType & INPUT_END) { - this.pressed = false; - } + this.options = util.bridgeObject(globalOptions); + this.body = body; - this.callback(this.manager, eventType, { - pointers: [ev], - changedPointers: [ev], - pointerType: INPUT_TYPE_MOUSE, - srcEvent: ev - }); - } - }); + this.edges = []; // all edges connected to this node - var POINTER_INPUT_MAP = { - pointerdown: INPUT_START, - pointermove: INPUT_MOVE, - pointerup: INPUT_END, - pointercancel: INPUT_CANCEL, - pointerout: INPUT_CANCEL - }; + // set defaults for the options + this.id = undefined; + this.imagelist = imagelist; + this.grouplist = grouplist; - // in IE10 the pointer types is defined as an enum - var IE10_POINTER_TYPE_ENUM = { - 2: INPUT_TYPE_TOUCH, - 3: INPUT_TYPE_PEN, - 4: INPUT_TYPE_MOUSE, - 5: INPUT_TYPE_KINECT // see https://twitter.com/jacobrossi/status/480596438489890816 - }; + // state options + this.x = undefined; + this.y = undefined; + this.baseSize = this.options.size; + this.baseFontSize = this.options.font.size; + this.predefinedPosition = false; // used to check if initial fit should just take the range or approximate + this.selected = false; + this.hover = false; - var POINTER_ELEMENT_EVENTS = 'pointerdown'; - var POINTER_WINDOW_EVENTS = 'pointermove pointerup pointercancel'; + this.labelModule = new _sharedLabel2['default'](this.body, this.options); + this.setOptions(options); + } - // IE10 has prefixed support, and case-sensitive - if (window.MSPointerEvent) { - POINTER_ELEMENT_EVENTS = 'MSPointerDown'; - POINTER_WINDOW_EVENTS = 'MSPointerMove MSPointerUp MSPointerCancel'; - } + _createClass(Node, [{ + key: 'attachEdge', - /** - * Pointer events input - * @constructor - * @extends Input - */ - function PointerEventInput() { - this.evEl = POINTER_ELEMENT_EVENTS; - this.evWin = POINTER_WINDOW_EVENTS; + /** + * Attach a edge to the node + * @param {Edge} edge + */ + value: function attachEdge(edge) { + if (this.edges.indexOf(edge) === -1) { + this.edges.push(edge); + } + } + }, { + key: 'detachEdge', - Input.apply(this, arguments); + /** + * Detach a edge from the node + * @param {Edge} edge + */ + value: function detachEdge(edge) { + var index = this.edges.indexOf(edge); + if (index != -1) { + this.edges.splice(index, 1); + } + } + }, { + key: 'togglePhysics', - this.store = (this.manager.session.pointerEvents = []); - } + /** + * Enable or disable the physics. + * @param status + */ + value: function togglePhysics(status) { + this.options.physics = status; + } + }, { + key: 'setOptions', - inherit(PointerEventInput, Input, { /** - * handle mouse events - * @param {Object} ev + * Set or overwrite options for the node + * @param {Object} options an object with options + * @param {Object} constants and object with default, global options */ - handler: function PEhandler(ev) { - var store = this.store; - var removePointer = false; + value: function setOptions(options) { + if (!options) { + return; + } - var eventTypeNormalized = ev.type.toLowerCase().replace('ms', ''); - var eventType = POINTER_INPUT_MAP[eventTypeNormalized]; - var pointerType = IE10_POINTER_TYPE_ENUM[ev.pointerType] || ev.pointerType; + // basic options + if (options.id !== undefined) { + this.id = options.id; + } - var isTouch = (pointerType == INPUT_TYPE_TOUCH); + if (this.id === undefined) { + throw 'Node must have an id'; + } - // get index of the event in the store - var storeIndex = inArray(store, ev.pointerId, 'pointerId'); + if (options.x !== undefined) { + this.x = parseInt(options.x);this.predefinedPosition = true; + } + if (options.y !== undefined) { + this.y = parseInt(options.y);this.predefinedPosition = true; + } + if (options.size !== undefined) { + this.baseSize = options.size; + } + if (options.value !== undefined) { + options.value = parseInt(options.value); + } - // start and mouse must be down - if (eventType & INPUT_START && (ev.button === 0 || isTouch)) { - if (storeIndex < 0) { - store.push(ev); - storeIndex = store.length - 1; - } - } else if (eventType & (INPUT_END | INPUT_CANCEL)) { - removePointer = true; - } + // this transforms all shorthands into fully defined options + Node.parseOptions(this.options, options, true); - // it not found, so the pointer hasn't been down (so it's probably a hover) - if (storeIndex < 0) { - return; - } + // copy group options + if (typeof options.group === 'number' || typeof options.group === 'string' && options.group != '') { + var groupObj = this.grouplist.get(options.group); + util.deepExtend(this.options, groupObj); + // the color object needs to be completely defined. Since groups can partially overwrite the colors, we parse it again, just in case. + this.options.color = util.parseColor(this.options.color); + } - // update the event in the store - store[storeIndex] = ev; + // load the images + if (this.options.image !== undefined && this.options.image != '') { + if (this.imagelist) { + this.imageObj = this.imagelist.load(this.options.image, this.options.brokenImage); + } else { + throw 'No imagelist provided'; + } + } - this.callback(this.manager, eventType, { - pointers: store, - changedPointers: [ev], - pointerType: pointerType, - srcEvent: ev - }); + this.updateShape(); + this.updateLabelModule(); - if (removePointer) { - // remove from the store - store.splice(storeIndex, 1); - } + // reset the size of the node, this can be changed + this._reset(); } - }); + }, { + key: 'updateLabelModule', + value: function updateLabelModule() { + if (this.options.label === undefined || this.options.label === null) { + this.options.label = ''; + } + this.labelModule.setOptions(this.options, true); + if (this.labelModule.baseSize !== undefined) { + this.baseFontSize = this.labelModule.baseSize; + } + } + }, { + key: 'updateShape', + value: function updateShape() { + // choose draw method depending on the shape + switch (this.options.shape) { + case 'box': + this.shape = new _nodesShapesBox2['default'](this.options, this.body, this.labelModule); + break; + case 'circle': + this.shape = new _nodesShapesCircle2['default'](this.options, this.body, this.labelModule); + break; + case 'circularImage': + this.shape = new _nodesShapesCircularImage2['default'](this.options, this.body, this.labelModule, this.imageObj); + break; + case 'database': + this.shape = new _nodesShapesDatabase2['default'](this.options, this.body, this.labelModule); + break; + case 'diamond': + this.shape = new _nodesShapesDiamond2['default'](this.options, this.body, this.labelModule); + break; + case 'dot': + this.shape = new _nodesShapesDot2['default'](this.options, this.body, this.labelModule); + break; + case 'ellipse': + this.shape = new _nodesShapesEllipse2['default'](this.options, this.body, this.labelModule); + break; + case 'icon': + this.shape = new _nodesShapesIcon2['default'](this.options, this.body, this.labelModule); + break; + case 'image': + this.shape = new _nodesShapesImage2['default'](this.options, this.body, this.labelModule, this.imageObj); + break; + case 'square': + this.shape = new _nodesShapesSquare2['default'](this.options, this.body, this.labelModule); + break; + case 'star': + this.shape = new _nodesShapesStar2['default'](this.options, this.body, this.labelModule); + break; + case 'text': + this.shape = new _nodesShapesText2['default'](this.options, this.body, this.labelModule); + break; + case 'triangle': + this.shape = new _nodesShapesTriangle2['default'](this.options, this.body, this.labelModule); + break; + case 'triangleDown': + this.shape = new _nodesShapesTriangleDown2['default'](this.options, this.body, this.labelModule); + break; + default: + this.shape = new _nodesShapesEllipse2['default'](this.options, this.body, this.labelModule); + break; + } + this._reset(); + } + }, { + key: 'select', - var SINGLE_TOUCH_INPUT_MAP = { - touchstart: INPUT_START, - touchmove: INPUT_MOVE, - touchend: INPUT_END, - touchcancel: INPUT_CANCEL - }; + /** + * select this node + */ + value: function select() { + this.selected = true; + this._reset(); + } + }, { + key: 'unselect', - var SINGLE_TOUCH_TARGET_EVENTS = 'touchstart'; - var SINGLE_TOUCH_WINDOW_EVENTS = 'touchstart touchmove touchend touchcancel'; + /** + * unselect this node + */ + value: function unselect() { + this.selected = false; + this._reset(); + } + }, { + key: '_reset', - /** - * Touch events input - * @constructor - * @extends Input - */ - function SingleTouchInput() { - this.evTarget = SINGLE_TOUCH_TARGET_EVENTS; - this.evWin = SINGLE_TOUCH_WINDOW_EVENTS; - this.started = false; + /** + * Reset the calculated size of the node, forces it to recalculate its size + * @private + */ + value: function _reset() { + this.shape.width = undefined; + this.shape.height = undefined; + } + }, { + key: 'getTitle', - Input.apply(this, arguments); - } + /** + * get the title of this node. + * @return {string} title The title of the node, or undefined when no title + * has been set. + */ + value: function getTitle() { + return this.options.title; + } + }, { + key: 'distanceToBorder', - inherit(SingleTouchInput, Input, { - handler: function TEhandler(ev) { - var type = SINGLE_TOUCH_INPUT_MAP[ev.type]; + /** + * Calculate the distance to the border of the Node + * @param {CanvasRenderingContext2D} ctx + * @param {Number} angle Angle in radians + * @returns {number} distance Distance to the border in pixels + */ + value: function distanceToBorder(ctx, angle) { + return this.shape.distanceToBorder(ctx, angle); + } + }, { + key: 'isFixed', - // should we handle the touch events? - if (type === INPUT_START) { - this.started = true; - } + /** + * Check if this node has a fixed x and y position + * @return {boolean} true if fixed, false if not + */ + value: function isFixed() { + return this.options.fixed.x && this.options.fixed.y; + } + }, { + key: 'isSelected', - if (!this.started) { - return; - } + /** + * check if this node is selecte + * @return {boolean} selected True if node is selected, else false + */ + value: function isSelected() { + return this.selected; + } + }, { + key: 'getValue', - var touches = normalizeSingleTouches.call(this, ev, type); + /** + * Retrieve the value of the node. Can be undefined + * @return {Number} value + */ + value: function getValue() { + return this.options.value; + } + }, { + key: 'setValueRange', - // when done, reset the started state - if (type & (INPUT_END | INPUT_CANCEL) && touches[0].length - touches[1].length === 0) { - this.started = false; + /** + * Adjust the value range of the node. The node will adjust it's size + * based on its value. + * @param {Number} min + * @param {Number} max + */ + value: function setValueRange(min, max, total) { + if (this.options.value !== undefined) { + var scale = this.options.scaling.customScalingFunction(min, max, total, this.options.value); + var sizeDiff = this.options.scaling.max - this.options.scaling.min; + if (this.options.scaling.label.enabled === true) { + var fontDiff = this.options.scaling.label.max - this.options.scaling.label.min; + this.options.font.size = this.options.scaling.label.min + scale * fontDiff; } + this.options.size = this.options.scaling.min + scale * sizeDiff; + } else { + this.options.size = this.baseSize; + this.options.font.size = this.baseFontSize; + } + } + }, { + key: 'draw', - this.callback(this.manager, type, { - pointers: touches[0], - changedPointers: touches[1], - pointerType: INPUT_TYPE_TOUCH, - srcEvent: ev - }); + /** + * Draw this node in the given canvas + * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); + * @param {CanvasRenderingContext2D} ctx + */ + value: function draw(ctx) { + this.shape.draw(ctx, this.x, this.y, this.selected, this.hover); } - }); + }, { + key: 'resize', - /** - * @this {TouchInput} - * @param {Object} ev - * @param {Number} type flag - * @returns {undefined|Array} [all, changed] - */ - function normalizeSingleTouches(ev, type) { - var all = toArray(ev.touches); - var changed = toArray(ev.changedTouches); + /** + * Recalculate the size of this node in the given canvas + * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); + * @param {CanvasRenderingContext2D} ctx + */ + value: function resize(ctx) { + this.shape.resize(ctx); + } + }, { + key: 'isOverlappingWith', - if (type & (INPUT_END | INPUT_CANCEL)) { - all = uniqueArray(all.concat(changed), 'identifier', true); + /** + * Check if this object is overlapping with the provided object + * @param {Object} obj an object with parameters left, top, right, bottom + * @return {boolean} True if location is located on node + */ + value: function isOverlappingWith(obj) { + return this.shape.left < obj.right && this.shape.left + this.shape.width > obj.left && this.shape.top < obj.bottom && this.shape.top + this.shape.height > obj.top; } + }, { + key: 'isBoundingBoxOverlappingWith', - return [all, changed]; - } + /** + * Check if this object is overlapping with the provided object + * @param {Object} obj an object with parameters left, top, right, bottom + * @return {boolean} True if location is located on node + */ + value: function isBoundingBoxOverlappingWith(obj) { + return this.shape.boundingBox.left < obj.right && this.shape.boundingBox.right > obj.left && this.shape.boundingBox.top < obj.bottom && this.shape.boundingBox.bottom > obj.top; + } + }], [{ + key: 'parseOptions', - var TOUCH_INPUT_MAP = { - touchstart: INPUT_START, - touchmove: INPUT_MOVE, - touchend: INPUT_END, - touchcancel: INPUT_CANCEL - }; + /** + * This process all possible shorthands in the new options and makes sure that the parentOptions are fully defined. + * Static so it can also be used by the handler. + * @param parentOptions + * @param newOptions + */ + value: function parseOptions(parentOptions, newOptions) { + var allowDeletion = arguments[2] === undefined ? false : arguments[2]; - var TOUCH_TARGET_EVENTS = 'touchstart touchmove touchend touchcancel'; + var fields = ['color', 'fixed', 'shadow']; + util.selectiveNotDeepExtend(fields, parentOptions, newOptions); - /** - * Multi-user touch events input - * @constructor - * @extends Input - */ - function TouchInput() { - this.evTarget = TOUCH_TARGET_EVENTS; - this.targetIds = {}; + // merge the shadow options into the parent. + util.mergeOptions(parentOptions, newOptions, 'shadow'); - Input.apply(this, arguments); - } + // individual shape newOptions + if (newOptions.color !== undefined && newOptions.color !== null) { + var parsedColor = util.parseColor(newOptions.color); + util.fillIfDefined(parentOptions.color, parsedColor); + } else if (allowDeletion === true) { + parentOptions.color = undefined; + delete parentOptions.color; + } - inherit(TouchInput, Input, { - handler: function MTEhandler(ev) { - var type = TOUCH_INPUT_MAP[ev.type]; - var touches = getTouches.call(this, ev, type); - if (!touches) { - return; + if (newOptions.fixed !== undefined && newOptions.fixed !== null) { + if (typeof newOptions.fixed === 'boolean') { + parentOptions.fixed.x = newOptions.fixed; + parentOptions.fixed.y = newOptions.fixed; + } else { + if (newOptions.fixed.x !== undefined && typeof newOptions.fixed.x === 'boolean') { + parentOptions.fixed.x = newOptions.fixed.x; + } + if (newOptions.fixed.y !== undefined && typeof newOptions.fixed.y === 'boolean') { + parentOptions.fixed.y = newOptions.fixed.y; + } } - - this.callback(this.manager, type, { - pointers: touches[0], - changedPointers: touches[1], - pointerType: INPUT_TYPE_TOUCH, - srcEvent: ev - }); + } } - }); + }]); - /** - * @this {TouchInput} - * @param {Object} ev - * @param {Number} type flag - * @returns {undefined|Array} [all, changed] - */ - function getTouches(ev, type) { - var allTouches = toArray(ev.touches); - var targetIds = this.targetIds; + return Node; + })(); - // when there is only one touch, the process can be simplified - if (type & (INPUT_START | INPUT_MOVE) && allTouches.length === 1) { - targetIds[allTouches[0].identifier] = true; - return [allTouches, allTouches]; - } + exports['default'] = Node; + module.exports = exports['default']; - var i, - targetTouches, - changedTouches = toArray(ev.changedTouches), - changedTargetTouches = [], - target = this.target; +/***/ }, +/* 72 */ +/***/ function(module, exports, __webpack_require__) { - // get target touches from touches - targetTouches = allTouches.filter(function(touch) { - return hasParent(touch.target, target); - }); + 'use strict'; - // collect touches - if (type === INPUT_START) { - i = 0; - while (i < targetTouches.length) { - targetIds[targetTouches[i].identifier] = true; - i++; - } - } + Object.defineProperty(exports, '__esModule', { + value: true + }); - // filter changed touches to only contain touches that exist in the collected target ids - i = 0; - while (i < changedTouches.length) { - if (targetIds[changedTouches[i].identifier]) { - changedTargetTouches.push(changedTouches[i]); - } + var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); - // cleanup removed touches - if (type & (INPUT_END | INPUT_CANCEL)) { - delete targetIds[changedTouches[i].identifier]; - } - i++; - } + function _slicedToArray(arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i['return']) _i['return'](); } finally { if (_d) throw _e; } } return _arr; } else { throw new TypeError('Invalid attempt to destructure non-iterable instance'); } } - if (!changedTargetTouches.length) { - return; - } + function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - return [ - // merge targetTouches with changedTargetTouches so it contains ALL touches, including 'end' and 'cancel' - uniqueArray(targetTouches.concat(changedTargetTouches), 'identifier', true), - changedTargetTouches - ]; - } + var util = __webpack_require__(1); - /** - * Combined touch and mouse input - * - * Touch has a higher priority then mouse, and while touching no mouse events are allowed. - * This because touch devices also emit mouse events while doing a touch. - * - * @constructor - * @extends Input - */ - function TouchMouseInput() { - Input.apply(this, arguments); + var Label = (function () { + function Label(body, options) { + _classCallCheck(this, Label); - var handler = bindFn(this.handler, this); - this.touch = new TouchInput(this.manager, handler); - this.mouse = new MouseInput(this.manager, handler); - } + this.body = body; - inherit(TouchMouseInput, Input, { - /** - * handle mouse and touch events - * @param {Hammer} manager - * @param {String} inputEvent - * @param {Object} inputData - */ - handler: function TMEhandler(manager, inputEvent, inputData) { - var isTouch = (inputData.pointerType == INPUT_TYPE_TOUCH), - isMouse = (inputData.pointerType == INPUT_TYPE_MOUSE); + this.baseSize = undefined; + this.setOptions(options); + this.size = { top: 0, left: 0, width: 0, height: 0, yLine: 0 }; // could be cached + } - // when we're in a touch event, so block all upcoming mouse events - // most mobile browser also emit mouseevents, right after touchstart - if (isTouch) { - this.mouse.allow = false; - } else if (isMouse && !this.mouse.allow) { - return; - } + _createClass(Label, [{ + key: 'setOptions', + value: function setOptions(options) { + var allowDeletion = arguments[1] === undefined ? false : arguments[1]; - // reset the allowMouse when we're done - if (inputEvent & (INPUT_END | INPUT_CANCEL)) { - this.mouse.allow = true; - } + this.options = options; - this.callback(manager, inputEvent, inputData); - }, + if (options.label !== undefined) { + this.labelDirty = true; + } - /** - * remove the event listeners - */ - destroy: function destroy() { - this.touch.destroy(); - this.mouse.destroy(); + if (options.font !== undefined) { + Label.parseOptions(this.options.font, options, allowDeletion); + if (typeof options.font === 'string') { + this.baseSize = this.options.font.size; + } else if (typeof options.font === 'object') { + if (options.font.size !== undefined) { + this.baseSize = options.font.size; + } + } + } } - }); - - var PREFIXED_TOUCH_ACTION = prefixed(TEST_ELEMENT.style, 'touchAction'); - var NATIVE_TOUCH_ACTION = PREFIXED_TOUCH_ACTION !== undefined; - - // magical touchAction value - var TOUCH_ACTION_COMPUTE = 'compute'; - var TOUCH_ACTION_AUTO = 'auto'; - var TOUCH_ACTION_MANIPULATION = 'manipulation'; // not implemented - var TOUCH_ACTION_NONE = 'none'; - var TOUCH_ACTION_PAN_X = 'pan-x'; - var TOUCH_ACTION_PAN_Y = 'pan-y'; - - /** - * Touch Action - * sets the touchAction property or uses the js alternative - * @param {Manager} manager - * @param {String} value - * @constructor - */ - function TouchAction(manager, value) { - this.manager = manager; - this.set(value); - } + }, { + key: 'draw', - TouchAction.prototype = { /** - * set the touchAction value on the element or enable the polyfill - * @param {String} value + * Main function. This is called from anything that wants to draw a label. + * @param ctx + * @param x + * @param y + * @param selected + * @param baseline */ - set: function(value) { - // find out the touch-action by the event handlers - if (value == TOUCH_ACTION_COMPUTE) { - value = this.compute(); - } + value: function draw(ctx, x, y, selected) { + var baseline = arguments[4] === undefined ? 'middle' : arguments[4]; - if (NATIVE_TOUCH_ACTION) { - this.manager.element.style[PREFIXED_TOUCH_ACTION] = value; - } - this.actions = value.toLowerCase().trim(); - }, + // if no label, return + if (this.options.label === undefined) return; - /** - * just re-set the touchAction value - */ - update: function() { - this.set(this.manager.options.touchAction); - }, + // check if we have to render the label + var viewFontSize = this.options.font.size * this.body.view.scale; + if (this.options.label && viewFontSize < this.options.scaling.label.drawThreshold - 1) return; - /** - * compute the value for the touchAction property based on the recognizer's settings - * @returns {String} value - */ - compute: function() { - var actions = []; - each(this.manager.recognizers, function(recognizer) { - if (boolOrFn(recognizer.options.enable, [recognizer])) { - actions = actions.concat(recognizer.getTouchAction()); - } - }); - return cleanTouchActions(actions.join(' ')); - }, + // update the size cache if required + this.calculateLabelSize(ctx, selected, x, y, baseline); + + // create the fontfill background + this._drawBackground(ctx); + // draw text + this._drawText(ctx, selected, x, y, baseline); + } + }, { + key: '_drawBackground', /** - * this method is called on each input cycle and provides the preventing of the browser behavior - * @param {Object} input + * Draws the label background + * @param {CanvasRenderingContext2D} ctx + * @private */ - preventDefaults: function(input) { - // not needed with native support for the touchAction property - if (NATIVE_TOUCH_ACTION) { - return; - } - - var srcEvent = input.srcEvent; - var direction = input.offsetDirection; - - // if the touch action did prevented once this session - if (this.manager.session.prevented) { - srcEvent.preventDefault(); - return; - } + value: function _drawBackground(ctx) { + if (this.options.font.background !== undefined && this.options.font.background !== 'none') { + ctx.fillStyle = this.options.font.background; - var actions = this.actions; - var hasNone = inStr(actions, TOUCH_ACTION_NONE); - var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y); - var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X); + var lineMargin = 2; - if (hasNone || - (hasPanY && direction & DIRECTION_HORIZONTAL) || - (hasPanX && direction & DIRECTION_VERTICAL)) { - return this.preventSrc(srcEvent); + switch (this.options.font.align) { + case 'middle': + ctx.fillRect(-this.size.width * 0.5, -this.size.height * 0.5, this.size.width, this.size.height); + break; + case 'top': + ctx.fillRect(-this.size.width * 0.5, -(this.size.height + lineMargin), this.size.width, this.size.height); + break; + case 'bottom': + ctx.fillRect(-this.size.width * 0.5, lineMargin, this.size.width, this.size.height); + break; + default: + ctx.fillRect(this.size.left, this.size.top, this.size.width, this.size.height); + break; } - }, + } + } + }, { + key: '_drawText', /** - * call preventDefault to prevent the browser's default behavior (scrolling in most cases) - * @param {Object} srcEvent + * + * @param ctx + * @param x + * @param baseline + * @private */ - preventSrc: function(srcEvent) { - this.manager.session.prevented = true; - srcEvent.preventDefault(); - } - }; + value: function _drawText(ctx, selected, x, y) { + var baseline = arguments[4] === undefined ? 'middle' : arguments[4]; - /** - * when the touchActions are collected they are not a valid value, so we need to clean things up. * - * @param {String} actions - * @returns {*} - */ - function cleanTouchActions(actions) { - // none - if (inStr(actions, TOUCH_ACTION_NONE)) { - return TOUCH_ACTION_NONE; - } + var fontSize = this.options.font.size; + var viewFontSize = fontSize * this.body.view.scale; + // this ensures that there will not be HUGE letters on screen by setting an upper limit on the visible text size (regardless of zoomLevel) + if (viewFontSize >= this.options.scaling.label.maxVisible) { + fontSize = Number(this.options.scaling.label.maxVisible) / this.body.view.scale; + } - var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X); - var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y); + var yLine = this.size.yLine; - // pan-x and pan-y can be combined - if (hasPanX && hasPanY) { - return TOUCH_ACTION_PAN_X + ' ' + TOUCH_ACTION_PAN_Y; - } + var _getColor = this._getColor(viewFontSize); - // pan-x OR pan-y - if (hasPanX || hasPanY) { - return hasPanX ? TOUCH_ACTION_PAN_X : TOUCH_ACTION_PAN_Y; - } + var _getColor2 = _slicedToArray(_getColor, 2); - // manipulation - if (inStr(actions, TOUCH_ACTION_MANIPULATION)) { - return TOUCH_ACTION_MANIPULATION; - } + var fontColor = _getColor2[0]; + var strokeColor = _getColor2[1]; - return TOUCH_ACTION_AUTO; - } + var _setAlignment = this._setAlignment(ctx, x, yLine, baseline); - /** - * Recognizer flow explained; * - * All recognizers have the initial state of POSSIBLE when a input session starts. - * The definition of a input session is from the first input until the last input, with all it's movement in it. * - * Example session for mouse-input: mousedown -> mousemove -> mouseup - * - * On each recognizing cycle (see Manager.recognize) the .recognize() method is executed - * which determines with state it should be. - * - * If the recognizer has the state FAILED, CANCELLED or RECOGNIZED (equals ENDED), it is reset to - * POSSIBLE to give it another change on the next cycle. - * - * Possible - * | - * +-----+---------------+ - * | | - * +-----+-----+ | - * | | | - * Failed Cancelled | - * +-------+------+ - * | | - * Recognized Began - * | - * Changed - * | - * Ended/Recognized - */ - var STATE_POSSIBLE = 1; - var STATE_BEGAN = 2; - var STATE_CHANGED = 4; - var STATE_ENDED = 8; - var STATE_RECOGNIZED = STATE_ENDED; - var STATE_CANCELLED = 16; - var STATE_FAILED = 32; + var _setAlignment2 = _slicedToArray(_setAlignment, 2); - /** - * Recognizer - * Every recognizer needs to extend from this class. - * @constructor - * @param {Object} options - */ - function Recognizer(options) { - this.id = uniqueId(); + x = _setAlignment2[0]; + yLine = _setAlignment2[1]; - this.manager = null; - this.options = merge(options || {}, this.defaults); + // configure context for drawing the text + ctx.font = (selected ? 'bold ' : '') + fontSize + 'px ' + this.options.font.face; + ctx.fillStyle = fontColor; + ctx.textAlign = 'center'; - // default is enable true - this.options.enable = ifUndefined(this.options.enable, true); + // set the strokeWidth + if (this.options.font.strokeWidth > 0) { + ctx.lineWidth = this.options.font.strokeWidth; + ctx.strokeStyle = strokeColor; + ctx.lineJoin = 'round'; + } - this.state = STATE_POSSIBLE; + // draw the text + for (var i = 0; i < this.lineCount; i++) { + if (this.options.font.strokeWidth > 0) { + ctx.strokeText(this.lines[i], x, yLine); + } + ctx.fillText(this.lines[i], x, yLine); + yLine += fontSize; + } + } + }, { + key: '_setAlignment', + value: function _setAlignment(ctx, x, yLine, baseline) { + // check for label alignment (for edges) + // TODO: make alignment for nodes + if (this.options.font.align !== 'horizontal') { + x = 0; + yLine = 0; - this.simultaneous = {}; - this.requireFail = []; - } + var lineMargin = 2; + if (this.options.font.align === 'top') { + ctx.textBaseline = 'alphabetic'; + yLine -= 2 * lineMargin; // distance from edge, required because we use alphabetic. Alphabetic has less difference between browsers + } else if (this.options.font.align === 'bottom') { + ctx.textBaseline = 'hanging'; + yLine += 2 * lineMargin; // distance from edge, required because we use hanging. Hanging has less difference between browsers + } else { + ctx.textBaseline = 'middle'; + } + } else { + ctx.textBaseline = baseline; + } + + return [x, yLine]; + } + }, { + key: '_getColor', - Recognizer.prototype = { /** - * @virtual - * @type {Object} + * fade in when relative scale is between threshold and threshold - 1. + * If the relative scale would be smaller than threshold -1 the draw function would have returned before coming here. + * + * @param viewFontSize + * @returns {*[]} + * @private */ - defaults: {}, + value: function _getColor(viewFontSize) { + var fontColor = this.options.font.color || '#000000'; + var strokeColor = this.options.font.strokeColor || '#ffffff'; + if (viewFontSize <= this.options.scaling.label.drawThreshold) { + var opacity = Math.max(0, Math.min(1, 1 - (this.options.scaling.label.drawThreshold - viewFontSize))); + fontColor = util.overrideOpacity(fontColor, opacity); + strokeColor = util.overrideOpacity(strokeColor, opacity); + } + return [fontColor, strokeColor]; + } + }, { + key: 'getTextSize', /** - * set options - * @param {Object} options - * @return {Recognizer} + * + * @param ctx + * @param selected + * @returns {{width: number, height: number}} */ - set: function(options) { - extend(this.options, options); + value: function getTextSize(ctx) { + var selected = arguments[1] === undefined ? false : arguments[1]; - // also update the touchAction, in case something changed about the directions/enabled state - this.manager && this.manager.touchAction.update(); - return this; - }, + var size = { + width: this._processLabel(ctx, selected), + height: this.options.font.size * this.lineCount, + lineCount: this.lineCount + }; + return size; + } + }, { + key: 'calculateLabelSize', /** - * recognize simultaneous with an other recognizer. - * @param {Recognizer} otherRecognizer - * @returns {Recognizer} this + * + * @param ctx + * @param selected + * @param x + * @param y + * @param baseline */ - recognizeWith: function(otherRecognizer) { - if (invokeArrayArg(otherRecognizer, 'recognizeWith', this)) { - return this; - } + value: function calculateLabelSize(ctx, selected) { + var x = arguments[2] === undefined ? 0 : arguments[2]; + var y = arguments[3] === undefined ? 0 : arguments[3]; + var baseline = arguments[4] === undefined ? 'middle' : arguments[4]; - var simultaneous = this.simultaneous; - otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); - if (!simultaneous[otherRecognizer.id]) { - simultaneous[otherRecognizer.id] = otherRecognizer; - otherRecognizer.recognizeWith(this); - } - return this; - }, + if (this.labelDirty === true) { + this.size.width = this._processLabel(ctx, selected); + } + this.size.height = this.options.font.size * this.lineCount; + this.size.left = x - this.size.width * 0.5; + this.size.top = y - this.size.height * 0.5; + this.size.yLine = y + (1 - this.lineCount) * 0.5 * this.options.font.size; + if (baseline === 'hanging') { + this.size.top += 0.5 * this.options.font.size; + this.size.top += 4; // distance from node, required because we use hanging. Hanging has less difference between browsers + this.size.yLine += 4; // distance from node + } + + this.labelDirty = false; + } + }, { + key: '_processLabel', /** - * drop the simultaneous link. it doesnt remove the link on the other recognizer. - * @param {Recognizer} otherRecognizer - * @returns {Recognizer} this + * This calculates the width as well as explodes the label string and calculates the amount of lines. + * @param ctx + * @param selected + * @returns {number} + * @private */ - dropRecognizeWith: function(otherRecognizer) { - if (invokeArrayArg(otherRecognizer, 'dropRecognizeWith', this)) { - return this; + value: function _processLabel(ctx, selected) { + var width = 0; + var lines = ['']; + var lineCount = 0; + if (this.options.label !== undefined) { + lines = String(this.options.label).split('\n'); + lineCount = lines.length; + ctx.font = (selected ? 'bold ' : '') + this.options.font.size + 'px ' + this.options.font.face; + width = ctx.measureText(lines[0]).width; + for (var i = 1; i < lineCount; i++) { + var lineWidth = ctx.measureText(lines[i]).width; + width = lineWidth > width ? lineWidth : width; } + } + this.lines = lines; + this.lineCount = lineCount; - otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); - delete this.simultaneous[otherRecognizer.id]; - return this; - }, + return width; + } + }], [{ + key: 'parseOptions', + value: function parseOptions(parentOptions, newOptions) { + var allowDeletion = arguments[2] === undefined ? false : arguments[2]; - /** - * recognizer can only run when an other is failing - * @param {Recognizer} otherRecognizer - * @returns {Recognizer} this - */ - requireFailure: function(otherRecognizer) { - if (invokeArrayArg(otherRecognizer, 'requireFailure', this)) { - return this; - } + if (typeof newOptions.font === 'string') { + var newOptionsArray = newOptions.font.split(' '); + parentOptions.size = newOptionsArray[0].replace('px', ''); + parentOptions.face = newOptionsArray[1]; + parentOptions.color = newOptionsArray[2]; + } else if (typeof newOptions.font === 'object') { + util.fillIfDefined(parentOptions, newOptions.font, allowDeletion); + } + parentOptions.size = Number(parentOptions.size); + } + }]); - var requireFail = this.requireFail; - otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); - if (inArray(requireFail, otherRecognizer) === -1) { - requireFail.push(otherRecognizer); - otherRecognizer.requireFailure(this); - } - return this; - }, + return Label; + })(); - /** - * drop the requireFailure link. it does not remove the link on the other recognizer. - * @param {Recognizer} otherRecognizer - * @returns {Recognizer} this - */ - dropRequireFailure: function(otherRecognizer) { - if (invokeArrayArg(otherRecognizer, 'dropRequireFailure', this)) { - return this; - } + exports['default'] = Label; + module.exports = exports['default']; - otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); - var index = inArray(this.requireFail, otherRecognizer); - if (index > -1) { - this.requireFail.splice(index, 1); - } - return this; - }, +/***/ }, +/* 73 */ +/***/ function(module, exports, __webpack_require__) { - /** - * has require failures boolean - * @returns {boolean} - */ - hasRequireFailures: function() { - return this.requireFail.length > 0; - }, + "use strict"; - /** - * if the recognizer can recognize simultaneous with an other recognizer - * @param {Recognizer} otherRecognizer - * @returns {Boolean} - */ - canRecognizeWith: function(otherRecognizer) { - return !!this.simultaneous[otherRecognizer.id]; - }, + Object.defineProperty(exports, "__esModule", { + value: true + }); - /** - * You should use `tryEmit` instead of `emit` directly to check - * that all the needed recognizers has failed before emitting. - * @param {Object} input - */ - emit: function(input) { - var self = this; - var state = this.state; + var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); - function emit(withState) { - self.manager.emit(self.options.event + (withState ? stateStr(state) : ''), input); - } + function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - // 'panstart' and 'panmove' - if (state < STATE_ENDED) { - emit(true); - } + var BarnesHutSolver = (function () { + function BarnesHutSolver(body, physicsBody, options) { + _classCallCheck(this, BarnesHutSolver); - emit(); // simple 'eventName' events + this.body = body; + this.physicsBody = physicsBody; + this.barnesHutTree; + this.setOptions(options); + } - // panend and pancancel - if (state >= STATE_ENDED) { - emit(true); - } - }, + _createClass(BarnesHutSolver, [{ + key: "setOptions", + value: function setOptions(options) { + this.options = options; + this.thetaInversed = 1 / this.options.theta; + } + }, { + key: "solve", /** - * Check that all the require failure recognizers has failed, - * if true, it emits a gesture event, - * otherwise, setup the state to FAILED. - * @param {Object} input + * This function calculates the forces the nodes apply on eachother based on a gravitational model. + * The Barnes Hut method is used to speed up this N-body simulation. + * + * @private */ - tryEmit: function(input) { - if (this.canEmit()) { - return this.emit(input); + value: function solve() { + if (this.options.gravitationalConstant != 0) { + var node; + var nodes = this.body.nodes; + var nodeIndices = this.physicsBody.physicsNodeIndices; + var nodeCount = nodeIndices.length; + + // create the tree + var barnesHutTree = this._formBarnesHutTree(nodes, nodeIndices); + + // for debugging + this.barnesHutTree = barnesHutTree; + + // place the nodes one by one recursively + for (var i = 0; i < nodeCount; i++) { + node = nodes[nodeIndices[i]]; + if (node.options.mass > 0) { + // starting with root is irrelevant, it never passes the BarnesHutSolver condition + this._getForceContribution(barnesHutTree.root.children.NW, node); + this._getForceContribution(barnesHutTree.root.children.NE, node); + this._getForceContribution(barnesHutTree.root.children.SW, node); + this._getForceContribution(barnesHutTree.root.children.SE, node); + } } - // it's failing anyway - this.state = STATE_FAILED; - }, + } + } + }, { + key: "_getForceContribution", /** - * can we emit? - * @returns {boolean} + * This function traverses the barnesHutTree. It checks when it can approximate distant nodes with their center of mass. + * If a region contains a single node, we check if it is not itself, then we apply the force. + * + * @param parentBranch + * @param node + * @private */ - canEmit: function() { - var i = 0; - while (i < this.requireFail.length) { - if (!(this.requireFail[i].state & (STATE_FAILED | STATE_POSSIBLE))) { - return false; + value: function _getForceContribution(parentBranch, node) { + // we get no force contribution from an empty region + if (parentBranch.childrenCount > 0) { + var dx, dy, distance; + + // get the distance from the center of mass to the node. + dx = parentBranch.centerOfMass.x - node.x; + dy = parentBranch.centerOfMass.y - node.y; + distance = Math.sqrt(dx * dx + dy * dy); + + // BarnesHutSolver condition + // original condition : s/d < theta = passed === d/s > 1/theta = passed + // calcSize = 1/s --> d * 1/s > 1/theta = passed + if (distance * parentBranch.calcSize > this.thetaInversed) { + this._calculateForces(distance, dx, dy, node, parentBranch); + } else { + // Did not pass the condition, go into children if available + if (parentBranch.childrenCount === 4) { + this._getForceContribution(parentBranch.children.NW, node); + this._getForceContribution(parentBranch.children.NE, node); + this._getForceContribution(parentBranch.children.SW, node); + this._getForceContribution(parentBranch.children.SE, node); + } else { + // parentBranch must have only one node, if it was empty we wouldnt be here + if (parentBranch.children.data.id != node.id) { + // if it is not self + this._calculateForces(distance, dx, dy, node, parentBranch); } - i++; + } } - return true; - }, + } + } + }, { + key: "_calculateForces", /** - * update the recognizer - * @param {Object} inputData + * Calculate the forces based on the distance. + * + * @param distance + * @param dx + * @param dy + * @param node + * @param parentBranch + * @private */ - recognize: function(inputData) { - // make a new copy of the inputData - // so we can change the inputData without messing up the other recognizers - var inputDataClone = extend({}, inputData); + value: function _calculateForces(distance, dx, dy, node, parentBranch) { + // duplicate code to reduce function calls to speed up program + if (distance === 0) { + distance = 0.1 * Math.random(); + dx = distance; + } + var gravityForce = this.options.gravitationalConstant * parentBranch.mass * node.options.mass / (distance * distance * distance); + var fx = dx * gravityForce; + var fy = dy * gravityForce; - // is is enabled and allow recognizing? - if (!boolOrFn(this.options.enable, [this, inputDataClone])) { - this.reset(); - this.state = STATE_FAILED; - return; - } + this.physicsBody.forces[node.id].x += fx; + this.physicsBody.forces[node.id].y += fy; + } + }, { + key: "_formBarnesHutTree", - // reset when we've reached the end - if (this.state & (STATE_RECOGNIZED | STATE_CANCELLED | STATE_FAILED)) { - this.state = STATE_POSSIBLE; + /** + * This function constructs the barnesHut tree recursively. It creates the root, splits it and starts placing the nodes. + * + * @param nodes + * @param nodeIndices + * @private + */ + value: function _formBarnesHutTree(nodes, nodeIndices) { + var node; + var nodeCount = nodeIndices.length; + + var minX = Number.MAX_VALUE, + minY = Number.MAX_VALUE, + maxX = -Number.MAX_VALUE, + maxY = -Number.MAX_VALUE; + + // get the range of the nodes + for (var i = 0; i < nodeCount; i++) { + var x = nodes[nodeIndices[i]].x; + var y = nodes[nodeIndices[i]].y; + if (nodes[nodeIndices[i]].options.mass > 0) { + if (x < minX) { + minX = x; + } + if (x > maxX) { + maxX = x; + } + if (y < minY) { + minY = y; + } + if (y > maxY) { + maxY = y; + } } + } + // make the range a square + var sizeDiff = Math.abs(maxX - minX) - Math.abs(maxY - minY); // difference between X and Y + if (sizeDiff > 0) { + minY -= 0.5 * sizeDiff; + maxY += 0.5 * sizeDiff; + } // xSize > ySize + else { + minX += 0.5 * sizeDiff; + maxX -= 0.5 * sizeDiff; + } // xSize < ySize - this.state = this.process(inputDataClone); + var minimumTreeSize = 0.00001; + var rootSize = Math.max(minimumTreeSize, Math.abs(maxX - minX)); + var halfRootSize = 0.5 * rootSize; + var centerX = 0.5 * (minX + maxX), + centerY = 0.5 * (minY + maxY); - // the recognizer has recognized a gesture - // so trigger an event - if (this.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED | STATE_CANCELLED)) { - this.tryEmit(inputDataClone); + // construct the barnesHutTree + var barnesHutTree = { + root: { + centerOfMass: { x: 0, y: 0 }, + mass: 0, + range: { + minX: centerX - halfRootSize, maxX: centerX + halfRootSize, + minY: centerY - halfRootSize, maxY: centerY + halfRootSize + }, + size: rootSize, + calcSize: 1 / rootSize, + children: { data: null }, + maxWidth: 0, + level: 0, + childrenCount: 4 } - }, + }; + this._splitBranch(barnesHutTree.root); - /** - * return the state of the recognizer - * the actual recognizing happens in this method - * @virtual - * @param {Object} inputData - * @returns {Const} STATE - */ - process: function(inputData) { }, // jshint ignore:line + // place the nodes one by one recursively + for (i = 0; i < nodeCount; i++) { + node = nodes[nodeIndices[i]]; + if (node.options.mass > 0) { + this._placeInTree(barnesHutTree.root, node); + } + } - /** - * return the preferred touch-action - * @virtual - * @returns {Array} - */ - getTouchAction: function() { }, + // make global + return barnesHutTree; + } + }, { + key: "_updateBranchMass", /** - * called when the gesture isn't allowed to recognize - * like when another is being recognized or it is disabled - * @virtual + * this updates the mass of a branch. this is increased by adding a node. + * + * @param parentBranch + * @param node + * @private */ - reset: function() { } - }; + value: function _updateBranchMass(parentBranch, node) { + var totalMass = parentBranch.mass + node.options.mass; + var totalMassInv = 1 / totalMass; - /** - * get a usable string, used as event postfix - * @param {Const} state - * @returns {String} state - */ - function stateStr(state) { - if (state & STATE_CANCELLED) { - return 'cancel'; - } else if (state & STATE_ENDED) { - return 'end'; - } else if (state & STATE_CHANGED) { - return 'move'; - } else if (state & STATE_BEGAN) { - return 'start'; - } - return ''; - } + parentBranch.centerOfMass.x = parentBranch.centerOfMass.x * parentBranch.mass + node.x * node.options.mass; + parentBranch.centerOfMass.x *= totalMassInv; - /** - * direction cons to string - * @param {Const} direction - * @returns {String} - */ - function directionStr(direction) { - if (direction == DIRECTION_DOWN) { - return 'down'; - } else if (direction == DIRECTION_UP) { - return 'up'; - } else if (direction == DIRECTION_LEFT) { - return 'left'; - } else if (direction == DIRECTION_RIGHT) { - return 'right'; - } - return ''; - } + parentBranch.centerOfMass.y = parentBranch.centerOfMass.y * parentBranch.mass + node.y * node.options.mass; + parentBranch.centerOfMass.y *= totalMassInv; - /** - * get a recognizer by name if it is bound to a manager - * @param {Recognizer|String} otherRecognizer - * @param {Recognizer} recognizer - * @returns {Recognizer} - */ - function getRecognizerByNameIfManager(otherRecognizer, recognizer) { - var manager = recognizer.manager; - if (manager) { - return manager.get(otherRecognizer); + parentBranch.mass = totalMass; + var biggestSize = Math.max(Math.max(node.height, node.radius), node.width); + parentBranch.maxWidth = parentBranch.maxWidth < biggestSize ? biggestSize : parentBranch.maxWidth; } - return otherRecognizer; - } - - /** - * This recognizer is just used as a base for the simple attribute recognizers. - * @constructor - * @extends Recognizer - */ - function AttrRecognizer() { - Recognizer.apply(this, arguments); - } - - inherit(AttrRecognizer, Recognizer, { - /** - * @namespace - * @memberof AttrRecognizer - */ - defaults: { - /** - * @type {Number} - * @default 1 - */ - pointers: 1 - }, + }, { + key: "_placeInTree", /** - * Used to check if it the recognizer receives valid input, like input.distance > 10. - * @memberof AttrRecognizer - * @param {Object} input - * @returns {Boolean} recognized + * determine in which branch the node will be placed. + * + * @param parentBranch + * @param node + * @param skipMassUpdate + * @private */ - attrTest: function(input) { - var optionPointers = this.options.pointers; - return optionPointers === 0 || input.pointers.length === optionPointers; - }, + value: function _placeInTree(parentBranch, node, skipMassUpdate) { + if (skipMassUpdate != true || skipMassUpdate === undefined) { + // update the mass of the branch. + this._updateBranchMass(parentBranch, node); + } - /** - * Process the input and return the state for the recognizer - * @memberof AttrRecognizer - * @param {Object} input - * @returns {*} State - */ - process: function(input) { - var state = this.state; - var eventType = input.eventType; - - var isRecognized = state & (STATE_BEGAN | STATE_CHANGED); - var isValid = this.attrTest(input); - - // on cancel input and we've recognized before, return STATE_CANCELLED - if (isRecognized && (eventType & INPUT_CANCEL || !isValid)) { - return state | STATE_CANCELLED; - } else if (isRecognized || isValid) { - if (eventType & INPUT_END) { - return state | STATE_ENDED; - } else if (!(state & STATE_BEGAN)) { - return STATE_BEGAN; - } - return state | STATE_CHANGED; + if (parentBranch.children.NW.range.maxX > node.x) { + // in NW or SW + if (parentBranch.children.NW.range.maxY > node.y) { + // in NW + this._placeInRegion(parentBranch, node, "NW"); + } else { + // in SW + this._placeInRegion(parentBranch, node, "SW"); } - return STATE_FAILED; + } else { + // in NE or SE + if (parentBranch.children.NW.range.maxY > node.y) { + // in NE + this._placeInRegion(parentBranch, node, "NE"); + } else { + // in SE + this._placeInRegion(parentBranch, node, "SE"); + } + } } - }); - - /** - * Pan - * Recognized when the pointer is down and moved in the allowed direction. - * @constructor - * @extends AttrRecognizer - */ - function PanRecognizer() { - AttrRecognizer.apply(this, arguments); + }, { + key: "_placeInRegion", - this.pX = null; - this.pY = null; - } + /** + * actually place the node in a region (or branch) + * + * @param parentBranch + * @param node + * @param region + * @private + */ + value: function _placeInRegion(parentBranch, node, region) { + switch (parentBranch.children[region].childrenCount) { + case 0: + // place node here + parentBranch.children[region].children.data = node; + parentBranch.children[region].childrenCount = 1; + this._updateBranchMass(parentBranch.children[region], node); + break; + case 1: + // convert into children + // if there are two nodes exactly overlapping (on init, on opening of cluster etc.) + // we move one node a pixel and we do not put it in the tree. + if (parentBranch.children[region].children.data.x === node.x && parentBranch.children[region].children.data.y === node.y) { + node.x += Math.random(); + node.y += Math.random(); + } else { + this._splitBranch(parentBranch.children[region]); + this._placeInTree(parentBranch.children[region], node); + } + break; + case 4: + // place in branch + this._placeInTree(parentBranch.children[region], node); + break; + } + } + }, { + key: "_splitBranch", - inherit(PanRecognizer, AttrRecognizer, { /** - * @namespace - * @memberof PanRecognizer + * this function splits a branch into 4 sub branches. If the branch contained a node, we place it in the subbranch + * after the split is complete. + * + * @param parentBranch + * @private */ - defaults: { - event: 'pan', - threshold: 10, - pointers: 1, - direction: DIRECTION_ALL - }, + value: function _splitBranch(parentBranch) { + // if the branch is shaded with a node, replace the node in the new subset. + var containedNode = null; + if (parentBranch.childrenCount === 1) { + containedNode = parentBranch.children.data; + parentBranch.mass = 0; + parentBranch.centerOfMass.x = 0; + parentBranch.centerOfMass.y = 0; + } + parentBranch.childrenCount = 4; + parentBranch.children.data = null; + this._insertRegion(parentBranch, "NW"); + this._insertRegion(parentBranch, "NE"); + this._insertRegion(parentBranch, "SW"); + this._insertRegion(parentBranch, "SE"); - getTouchAction: function() { - var direction = this.options.direction; - var actions = []; - if (direction & DIRECTION_HORIZONTAL) { - actions.push(TOUCH_ACTION_PAN_Y); - } - if (direction & DIRECTION_VERTICAL) { - actions.push(TOUCH_ACTION_PAN_X); - } - return actions; - }, + if (containedNode != null) { + this._placeInTree(parentBranch, containedNode); + } + } + }, { + key: "_insertRegion", - directionTest: function(input) { - var options = this.options; - var hasMoved = true; - var distance = input.distance; - var direction = input.direction; - var x = input.deltaX; - var y = input.deltaY; + /** + * This function subdivides the region into four new segments. + * Specifically, this inserts a single new segment. + * It fills the children section of the parentBranch + * + * @param parentBranch + * @param region + * @param parentRange + * @private + */ + value: function _insertRegion(parentBranch, region) { + var minX, maxX, minY, maxY; + var childSize = 0.5 * parentBranch.size; + switch (region) { + case "NW": + minX = parentBranch.range.minX; + maxX = parentBranch.range.minX + childSize; + minY = parentBranch.range.minY; + maxY = parentBranch.range.minY + childSize; + break; + case "NE": + minX = parentBranch.range.minX + childSize; + maxX = parentBranch.range.maxX; + minY = parentBranch.range.minY; + maxY = parentBranch.range.minY + childSize; + break; + case "SW": + minX = parentBranch.range.minX; + maxX = parentBranch.range.minX + childSize; + minY = parentBranch.range.minY + childSize; + maxY = parentBranch.range.maxY; + break; + case "SE": + minX = parentBranch.range.minX + childSize; + maxX = parentBranch.range.maxX; + minY = parentBranch.range.minY + childSize; + maxY = parentBranch.range.maxY; + break; + } - // lock to axis? - if (!(direction & options.direction)) { - if (options.direction & DIRECTION_HORIZONTAL) { - direction = (x === 0) ? DIRECTION_NONE : (x < 0) ? DIRECTION_LEFT : DIRECTION_RIGHT; - hasMoved = x != this.pX; - distance = Math.abs(input.deltaX); - } else { - direction = (y === 0) ? DIRECTION_NONE : (y < 0) ? DIRECTION_UP : DIRECTION_DOWN; - hasMoved = y != this.pY; - distance = Math.abs(input.deltaY); - } - } - input.direction = direction; - return hasMoved && distance > options.threshold && direction & options.direction; - }, + parentBranch.children[region] = { + centerOfMass: { x: 0, y: 0 }, + mass: 0, + range: { minX: minX, maxX: maxX, minY: minY, maxY: maxY }, + size: 0.5 * parentBranch.size, + calcSize: 2 * parentBranch.calcSize, + children: { data: null }, + maxWidth: 0, + level: parentBranch.level + 1, + childrenCount: 0 + }; + } + }, { + key: "_debug", - attrTest: function(input) { - return AttrRecognizer.prototype.attrTest.call(this, input) && - (this.state & STATE_BEGAN || (!(this.state & STATE_BEGAN) && this.directionTest(input))); - }, + //--------------------------- DEBUGGING BELOW ---------------------------// - emit: function(input) { - this.pX = input.deltaX; - this.pY = input.deltaY; + /** + * This function is for debugging purposed, it draws the tree. + * + * @param ctx + * @param color + * @private + */ + value: function _debug(ctx, color) { + if (this.barnesHutTree !== undefined) { - var direction = directionStr(input.direction); - if (direction) { - this.manager.emit(this.options.event + direction, input); - } + ctx.lineWidth = 1; - this._super.emit.call(this, input); + this._drawBranch(this.barnesHutTree.root, ctx, color); + } } - }); - - /** - * Pinch - * Recognized when two or more pointers are moving toward (zoom-in) or away from each other (zoom-out). - * @constructor - * @extends AttrRecognizer - */ - function PinchRecognizer() { - AttrRecognizer.apply(this, arguments); - } + }, { + key: "_drawBranch", - inherit(PinchRecognizer, AttrRecognizer, { /** - * @namespace - * @memberof PinchRecognizer + * This function is for debugging purposes. It draws the branches recursively. + * + * @param branch + * @param ctx + * @param color + * @private */ - defaults: { - event: 'pinch', - threshold: 0, - pointers: 2 - }, + value: function _drawBranch(branch, ctx, color) { + if (color === undefined) { + color = "#FF0000"; + } - getTouchAction: function() { - return [TOUCH_ACTION_NONE]; - }, + if (branch.childrenCount === 4) { + this._drawBranch(branch.children.NW, ctx); + this._drawBranch(branch.children.NE, ctx); + this._drawBranch(branch.children.SE, ctx); + this._drawBranch(branch.children.SW, ctx); + } + ctx.strokeStyle = color; + ctx.beginPath(); + ctx.moveTo(branch.range.minX, branch.range.minY); + ctx.lineTo(branch.range.maxX, branch.range.minY); + ctx.stroke(); - attrTest: function(input) { - return this._super.attrTest.call(this, input) && - (Math.abs(input.scale - 1) > this.options.threshold || this.state & STATE_BEGAN); - }, + ctx.beginPath(); + ctx.moveTo(branch.range.maxX, branch.range.minY); + ctx.lineTo(branch.range.maxX, branch.range.maxY); + ctx.stroke(); - emit: function(input) { - this._super.emit.call(this, input); - if (input.scale !== 1) { - var inOut = input.scale < 1 ? 'in' : 'out'; - this.manager.emit(this.options.event + inOut, input); - } + ctx.beginPath(); + ctx.moveTo(branch.range.maxX, branch.range.maxY); + ctx.lineTo(branch.range.minX, branch.range.maxY); + ctx.stroke(); + + ctx.beginPath(); + ctx.moveTo(branch.range.minX, branch.range.maxY); + ctx.lineTo(branch.range.minX, branch.range.minY); + ctx.stroke(); + + /* + if (branch.mass > 0) { + ctx.circle(branch.centerOfMass.x, branch.centerOfMass.y, 3*branch.mass); + ctx.stroke(); + } + */ } - }); + }]); - /** - * Press - * Recognized when the pointer is down for x ms without any movement. - * @constructor - * @extends Recognizer - */ - function PressRecognizer() { - Recognizer.apply(this, arguments); + return BarnesHutSolver; + })(); - this._timer = null; - this._input = null; - } + exports["default"] = BarnesHutSolver; + module.exports = exports["default"]; - inherit(PressRecognizer, Recognizer, { - /** - * @namespace - * @memberof PressRecognizer - */ - defaults: { - event: 'press', - pointers: 1, - time: 500, // minimal time of the pointer to be pressed - threshold: 5 // a minimal movement is ok, but keep it low - }, +/***/ }, +/* 74 */ +/***/ function(module, exports, __webpack_require__) { - getTouchAction: function() { - return [TOUCH_ACTION_AUTO]; - }, + "use strict"; - process: function(input) { - var options = this.options; - var validPointers = input.pointers.length === options.pointers; - var validMovement = input.distance < options.threshold; - var validTime = input.deltaTime > options.time; + Object.defineProperty(exports, "__esModule", { + value: true + }); - this._input = input; + var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); - // we only allow little movement - // and we've reached an end event, so a tap is possible - if (!validMovement || !validPointers || (input.eventType & (INPUT_END | INPUT_CANCEL) && !validTime)) { - this.reset(); - } else if (input.eventType & INPUT_START) { - this.reset(); - this._timer = setTimeoutContext(function() { - this.state = STATE_RECOGNIZED; - this.tryEmit(); - }, options.time, this); - } else if (input.eventType & INPUT_END) { - return STATE_RECOGNIZED; - } - return STATE_FAILED; - }, + function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - reset: function() { - clearTimeout(this._timer); - }, + var RepulsionSolver = (function () { + function RepulsionSolver(body, physicsBody, options) { + _classCallCheck(this, RepulsionSolver); - emit: function(input) { - if (this.state !== STATE_RECOGNIZED) { - return; - } + this.body = body; + this.physicsBody = physicsBody; + this.setOptions(options); + } - if (input && (input.eventType & INPUT_END)) { - this.manager.emit(this.options.event + 'up', input); - } else { - this._input.timeStamp = now(); - this.manager.emit(this.options.event, this._input); - } + _createClass(RepulsionSolver, [{ + key: "setOptions", + value: function setOptions(options) { + this.options = options; } - }); - - /** - * Rotate - * Recognized when two or more pointer are moving in a circular motion. - * @constructor - * @extends AttrRecognizer - */ - function RotateRecognizer() { - AttrRecognizer.apply(this, arguments); - } + }, { + key: "solve", - inherit(RotateRecognizer, AttrRecognizer, { /** - * @namespace - * @memberof RotateRecognizer + * Calculate the forces the nodes apply on each other based on a repulsion field. + * This field is linearly approximated. + * + * @private */ - defaults: { - event: 'rotate', - threshold: 0, - pointers: 2 - }, + value: function solve() { + var dx, dy, distance, fx, fy, repulsingForce, node1, node2; - getTouchAction: function() { - return [TOUCH_ACTION_NONE]; - }, + var nodes = this.body.nodes; + var nodeIndices = this.physicsBody.physicsNodeIndices; + var forces = this.physicsBody.forces; - attrTest: function(input) { - return this._super.attrTest.call(this, input) && - (Math.abs(input.rotation) > this.options.threshold || this.state & STATE_BEGAN); - } - }); + // repulsing forces between nodes + var nodeDistance = this.options.nodeDistance; - /** - * Swipe - * Recognized when the pointer is moving fast (velocity), with enough distance in the allowed direction. - * @constructor - * @extends AttrRecognizer - */ - function SwipeRecognizer() { - AttrRecognizer.apply(this, arguments); - } + // approximation constants + var a = -2 / 3 / nodeDistance; + var b = 4 / 3; - inherit(SwipeRecognizer, AttrRecognizer, { - /** - * @namespace - * @memberof SwipeRecognizer - */ - defaults: { - event: 'swipe', - threshold: 10, - velocity: 0.65, - direction: DIRECTION_HORIZONTAL | DIRECTION_VERTICAL, - pointers: 1 - }, + // we loop from i over all but the last entree in the array + // j loops from i+1 to the last. This way we do not double count any of the indices, nor i === j + for (var i = 0; i < nodeIndices.length - 1; i++) { + node1 = nodes[nodeIndices[i]]; + for (var j = i + 1; j < nodeIndices.length; j++) { + node2 = nodes[nodeIndices[j]]; - getTouchAction: function() { - return PanRecognizer.prototype.getTouchAction.call(this); - }, + dx = node2.x - node1.x; + dy = node2.y - node1.y; + distance = Math.sqrt(dx * dx + dy * dy); - attrTest: function(input) { - var direction = this.options.direction; - var velocity; + // same condition as BarnesHutSolver, making sure nodes are never 100% overlapping. + if (distance === 0) { + distance = 0.1 * Math.random(); + dx = distance; + } - if (direction & (DIRECTION_HORIZONTAL | DIRECTION_VERTICAL)) { - velocity = input.velocity; - } else if (direction & DIRECTION_HORIZONTAL) { - velocity = input.velocityX; - } else if (direction & DIRECTION_VERTICAL) { - velocity = input.velocityY; - } + if (distance < 2 * nodeDistance) { + if (distance < 0.5 * nodeDistance) { + repulsingForce = 1; + } else { + repulsingForce = a * distance + b; // linear approx of 1 / (1 + Math.exp((distance / nodeDistance - 1) * steepness)) + } + repulsingForce = repulsingForce / distance; - return this._super.attrTest.call(this, input) && - direction & input.direction && - input.distance > this.options.threshold && - abs(velocity) > this.options.velocity && input.eventType & INPUT_END; - }, + fx = dx * repulsingForce; + fy = dy * repulsingForce; - emit: function(input) { - var direction = directionStr(input.direction); - if (direction) { - this.manager.emit(this.options.event + direction, input); + forces[node1.id].x -= fx; + forces[node1.id].y -= fy; + forces[node2.id].x += fx; + forces[node2.id].y += fy; + } } - - this.manager.emit(this.options.event, input); + } } - }); + }]); - /** - * A tap is ecognized when the pointer is doing a small tap/click. Multiple taps are recognized if they occur - * between the given interval and position. The delay option can be used to recognize multi-taps without firing - * a single tap. - * - * The eventData from the emitted event contains the property `tapCount`, which contains the amount of - * multi-taps being recognized. - * @constructor - * @extends Recognizer - */ - function TapRecognizer() { - Recognizer.apply(this, arguments); + return RepulsionSolver; + })(); - // previous time and center, - // used for tap counting - this.pTime = false; - this.pCenter = false; + exports["default"] = RepulsionSolver; + module.exports = exports["default"]; - this._timer = null; - this._input = null; - this.count = 0; - } +/***/ }, +/* 75 */ +/***/ function(module, exports, __webpack_require__) { - inherit(TapRecognizer, Recognizer, { - /** - * @namespace - * @memberof PinchRecognizer - */ - defaults: { - event: 'tap', - pointers: 1, - taps: 1, - interval: 300, // max time between the multi-tap taps - time: 250, // max time of the pointer to be down (like finger on the screen) - threshold: 2, // a minimal movement is ok, but keep it low - posThreshold: 10 // a multi-tap can be a bit off the initial position - }, + "use strict"; - getTouchAction: function() { - return [TOUCH_ACTION_MANIPULATION]; - }, + Object.defineProperty(exports, "__esModule", { + value: true + }); - process: function(input) { - var options = this.options; + var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); - var validPointers = input.pointers.length === options.pointers; - var validMovement = input.distance < options.threshold; - var validTouchTime = input.deltaTime < options.time; + function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - this.reset(); + var HierarchicalRepulsionSolver = (function () { + function HierarchicalRepulsionSolver(body, physicsBody, options) { + _classCallCheck(this, HierarchicalRepulsionSolver); - if ((input.eventType & INPUT_START) && (this.count === 0)) { - return this.failTimeout(); - } + this.body = body; + this.physicsBody = physicsBody; + this.setOptions(options); + } - // we only allow little movement - // and we've reached an end event, so a tap is possible - if (validMovement && validTouchTime && validPointers) { - if (input.eventType != INPUT_END) { - return this.failTimeout(); - } + _createClass(HierarchicalRepulsionSolver, [{ + key: "setOptions", + value: function setOptions(options) { + this.options = options; + } + }, { + key: "solve", - var validInterval = this.pTime ? (input.timeStamp - this.pTime < options.interval) : true; - var validMultiTap = !this.pCenter || getDistance(this.pCenter, input.center) < options.posThreshold; + /** + * Calculate the forces the nodes apply on each other based on a repulsion field. + * This field is linearly approximated. + * + * @private + */ + value: function solve() { + var dx, dy, distance, fx, fy, repulsingForce, node1, node2, i, j; - this.pTime = input.timeStamp; - this.pCenter = input.center; + var nodes = this.body.nodes; + var nodeIndices = this.physicsBody.physicsNodeIndices; + var forces = this.physicsBody.forces; - if (!validMultiTap || !validInterval) { - this.count = 1; - } else { - this.count += 1; - } + // repulsing forces between nodes + var nodeDistance = this.options.nodeDistance; - this._input = input; + // we loop from i over all but the last entree in the array + // j loops from i+1 to the last. This way we do not double count any of the indices, nor i === j + for (i = 0; i < nodeIndices.length - 1; i++) { + node1 = nodes[nodeIndices[i]]; + for (j = i + 1; j < nodeIndices.length; j++) { + node2 = nodes[nodeIndices[j]]; - // if tap count matches we have recognized it, - // else it has began recognizing... - var tapCount = this.count % options.taps; - if (tapCount === 0) { - // no failing requirements, immediately trigger the tap event - // or wait as long as the multitap interval to trigger - if (!this.hasRequireFailures()) { - return STATE_RECOGNIZED; - } else { - this._timer = setTimeoutContext(function() { - this.state = STATE_RECOGNIZED; - this.tryEmit(); - }, options.interval, this); - return STATE_BEGAN; - } + // nodes only affect nodes on their level + if (node1.level === node2.level) { + dx = node2.x - node1.x; + dy = node2.y - node1.y; + distance = Math.sqrt(dx * dx + dy * dy); + + var steepness = 0.05; + if (distance < nodeDistance) { + repulsingForce = -Math.pow(steepness * distance, 2) + Math.pow(steepness * nodeDistance, 2); + } else { + repulsingForce = 0; } + // normalize force with + if (distance === 0) { + distance = 0.01; + } else { + repulsingForce = repulsingForce / distance; + } + fx = dx * repulsingForce; + fy = dy * repulsingForce; + + forces[node1.id].x -= fx; + forces[node1.id].y -= fy; + forces[node2.id].x += fx; + forces[node2.id].y += fy; + } } - return STATE_FAILED; - }, + } + } + }]); - failTimeout: function() { - this._timer = setTimeoutContext(function() { - this.state = STATE_FAILED; - }, this.options.interval, this); - return STATE_FAILED; - }, + return HierarchicalRepulsionSolver; + })(); - reset: function() { - clearTimeout(this._timer); - }, + exports["default"] = HierarchicalRepulsionSolver; + module.exports = exports["default"]; - emit: function() { - if (this.state == STATE_RECOGNIZED ) { - this._input.tapCount = this.count; - this.manager.emit(this.options.event, this._input); - } - } +/***/ }, +/* 76 */ +/***/ function(module, exports, __webpack_require__) { + + "use strict"; + + Object.defineProperty(exports, "__esModule", { + value: true }); - /** - * Simple way to create an manager with a default set of recognizers. - * @param {HTMLElement} element - * @param {Object} [options] - * @constructor - */ - function Hammer(element, options) { - options = options || {}; - options.recognizers = ifUndefined(options.recognizers, Hammer.defaults.preset); - return new Manager(element, options); - } + var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); - /** - * @const {string} - */ - Hammer.VERSION = '2.0.4'; + function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - /** - * default settings - * @namespace - */ - Hammer.defaults = { - /** - * set if DOM events are being triggered. - * But this is slower and unused by simple implementations, so disabled by default. - * @type {Boolean} - * @default false - */ - domEvents: false, + var SpringSolver = (function () { + function SpringSolver(body, physicsBody, options) { + _classCallCheck(this, SpringSolver); - /** - * The value for the touchAction property/fallback. - * When set to `compute` it will magically set the correct value based on the added recognizers. - * @type {String} - * @default compute - */ - touchAction: TOUCH_ACTION_COMPUTE, + this.body = body; + this.physicsBody = physicsBody; + this.setOptions(options); + } - /** - * @type {Boolean} - * @default true - */ - enable: true, + _createClass(SpringSolver, [{ + key: "setOptions", + value: function setOptions(options) { + this.options = options; + } + }, { + key: "solve", /** - * EXPERIMENTAL FEATURE -- can be removed/changed - * Change the parent input target element. - * If Null, then it is being set the to main element. - * @type {Null|EventTarget} - * @default null + * This function calculates the springforces on the nodes, accounting for the support nodes. + * + * @private */ - inputTarget: null, + value: function solve() { + var edgeLength, edge; + var edgeIndices = this.physicsBody.physicsEdgeIndices; + var edges = this.body.edges; - /** - * force an input class - * @type {Null|Function} - * @default null - */ - inputClass: null, + // forces caused by the edges, modelled as springs + for (var i = 0; i < edgeIndices.length; i++) { + edge = edges[edgeIndices[i]]; + if (edge.connected === true && edge.toId !== edge.fromId) { + // only calculate forces if nodes are in the same sector + if (this.body.nodes[edge.toId] !== undefined && this.body.nodes[edge.fromId] !== undefined) { + if (edge.edgeType.via !== undefined) { + edgeLength = edge.options.length === undefined ? this.options.springLength : edge.options.length; + var node1 = edge.to; + var node2 = edge.edgeType.via; + var node3 = edge.from; - /** - * Default recognizer setup when calling `Hammer()` - * When creating a new Manager these will be skipped. - * @type {Array} - */ - preset: [ - // RecognizerClass, options, [recognizeWith, ...], [requireFailure, ...] - [RotateRecognizer, { enable: false }], - [PinchRecognizer, { enable: false }, ['rotate']], - [SwipeRecognizer,{ direction: DIRECTION_HORIZONTAL }], - [PanRecognizer, { direction: DIRECTION_HORIZONTAL }, ['swipe']], - [TapRecognizer], - [TapRecognizer, { event: 'doubletap', taps: 2 }, ['tap']], - [PressRecognizer] - ], + this._calculateSpringForce(node1, node2, 0.5 * edgeLength); + this._calculateSpringForce(node2, node3, 0.5 * edgeLength); + } else { + // the * 1.5 is here so the edge looks as large as a smooth edge. It does not initially because the smooth edges use + // the support nodes which exert a repulsive force on the to and from nodes, making the edge appear larger. + edgeLength = edge.options.length === undefined ? this.options.springLength * 1.5 : edge.options.length; + this._calculateSpringForce(edge.from, edge.to, edgeLength); + } + } + } + } + } + }, { + key: "_calculateSpringForce", /** - * Some CSS properties can be used to improve the working of Hammer. - * Add them to this method and they will be set when creating a new Manager. - * @namespace + * This is the code actually performing the calculation for the function above. + * + * @param node1 + * @param node2 + * @param edgeLength + * @private */ - cssProps: { - /** - * Disables text selection to improve the dragging gesture. Mainly for desktop browsers. - * @type {String} - * @default 'none' - */ - userSelect: 'none', + value: function _calculateSpringForce(node1, node2, edgeLength) { + var dx, dy, fx, fy, springForce, distance; - /** - * Disable the Windows Phone grippers when pressing an element. - * @type {String} - * @default 'none' - */ - touchSelect: 'none', + dx = node1.x - node2.x; + dy = node1.y - node2.y; + distance = Math.sqrt(dx * dx + dy * dy); + distance = distance === 0 ? 0.01 : distance; - /** - * Disables the default callout shown when you touch and hold a touch target. - * On iOS, when you touch and hold a touch target such as a link, Safari displays - * a callout containing information about the link. This property allows you to disable that callout. - * @type {String} - * @default 'none' - */ - touchCallout: 'none', + // the 1/distance is so the fx and fy can be calculated without sine or cosine. + springForce = this.options.springConstant * (edgeLength - distance) / distance; - /** - * Specifies whether zooming is enabled. Used by IE10> - * @type {String} - * @default 'none' - */ - contentZooming: 'none', + fx = dx * springForce; + fy = dy * springForce; - /** - * Specifies that an entire element should be draggable instead of its contents. Mainly for desktop browsers. - * @type {String} - * @default 'none' - */ - userDrag: 'none', + // handle the case where one node is not part of the physcis + if (this.physicsBody.forces[node1.id] !== undefined) { + this.physicsBody.forces[node1.id].x += fx; + this.physicsBody.forces[node1.id].y += fy; + } - /** - * Overrides the highlight color shown when the user taps a link or a JavaScript - * clickable element in iOS. This property obeys the alpha value, if specified. - * @type {String} - * @default 'rgba(0,0,0,0)' - */ - tapHighlightColor: 'rgba(0,0,0,0)' + if (this.physicsBody.forces[node2.id] !== undefined) { + this.physicsBody.forces[node2.id].x -= fx; + this.physicsBody.forces[node2.id].y -= fy; + } } - }; + }]); - var STOP = 1; - var FORCED_STOP = 2; + return SpringSolver; + })(); - /** - * Manager - * @param {HTMLElement} element - * @param {Object} [options] - * @constructor - */ - function Manager(element, options) { - options = options || {}; + exports["default"] = SpringSolver; + module.exports = exports["default"]; - this.options = merge(options, Hammer.defaults); - this.options.inputTarget = this.options.inputTarget || element; +/***/ }, +/* 77 */ +/***/ function(module, exports, __webpack_require__) { - this.handlers = {}; - this.session = {}; - this.recognizers = []; + "use strict"; - this.element = element; - this.input = createInputInstance(this); - this.touchAction = new TouchAction(this, this.options.touchAction); + Object.defineProperty(exports, "__esModule", { + value: true + }); - toggleCssProps(this, true); + var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); - each(options.recognizers, function(item) { - var recognizer = this.add(new (item[0])(item[1])); - item[2] && recognizer.recognizeWith(item[2]); - item[3] && recognizer.requireFailure(item[3]); - }, this); - } + function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - Manager.prototype = { - /** - * set options - * @param {Object} options - * @returns {Manager} - */ - set: function(options) { - extend(this.options, options); + var HierarchicalSpringSolver = (function () { + function HierarchicalSpringSolver(body, physicsBody, options) { + _classCallCheck(this, HierarchicalSpringSolver); - // Options that need a little more setup - if (options.touchAction) { - this.touchAction.update(); - } - if (options.inputTarget) { - // Clean up existing event listeners and reinitialize - this.input.destroy(); - this.input.target = options.inputTarget; - this.input.init(); - } - return this; - }, + this.body = body; + this.physicsBody = physicsBody; + this.setOptions(options); + } - /** - * stop recognizing for this session. - * This session will be discarded, when a new [input]start event is fired. - * When forced, the recognizer cycle is stopped immediately. - * @param {Boolean} [force] - */ - stop: function(force) { - this.session.stopped = force ? FORCED_STOP : STOP; - }, + _createClass(HierarchicalSpringSolver, [{ + key: "setOptions", + value: function setOptions(options) { + this.options = options; + } + }, { + key: "solve", /** - * run the recognizers! - * called by the inputHandler function on every movement of the pointers (touches) - * it walks through all the recognizers and tries to detect the gesture that is being made - * @param {Object} inputData + * This function calculates the springforces on the nodes, accounting for the support nodes. + * + * @private */ - recognize: function(inputData) { - var session = this.session; - if (session.stopped) { - return; - } + value: function solve() { + var edgeLength, edge; + var dx, dy, fx, fy, springForce, distance; + var edges = this.body.edges; + var factor = 0.5; - // run the touch-action polyfill - this.touchAction.preventDefaults(inputData); + var edgeIndices = this.physicsBody.physicsEdgeIndices; + var nodeIndices = this.physicsBody.physicsNodeIndices; + var forces = this.physicsBody.forces; - var recognizer; - var recognizers = this.recognizers; + // initialize the spring force counters + for (var i = 0; i < nodeIndices.length; i++) { + var nodeId = nodeIndices[i]; + forces[nodeId].springFx = 0; + forces[nodeId].springFy = 0; + } - // this holds the recognizer that is being recognized. - // so the recognizer's state needs to be BEGAN, CHANGED, ENDED or RECOGNIZED - // if no recognizer is detecting a thing, it is set to `null` - var curRecognizer = session.curRecognizer; + // forces caused by the edges, modelled as springs + for (var i = 0; i < edgeIndices.length; i++) { + edge = edges[edgeIndices[i]]; + if (edge.connected === true) { + edgeLength = edge.options.length === undefined ? this.options.springLength : edge.options.length; - // reset when the last recognizer is recognized - // or when we're in a new session - if (!curRecognizer || (curRecognizer && curRecognizer.state & STATE_RECOGNIZED)) { - curRecognizer = session.curRecognizer = null; - } + dx = edge.from.x - edge.to.x; + dy = edge.from.y - edge.to.y; + distance = Math.sqrt(dx * dx + dy * dy); + distance = distance === 0 ? 0.01 : distance; - var i = 0; - while (i < recognizers.length) { - recognizer = recognizers[i]; + // the 1/distance is so the fx and fy can be calculated without sine or cosine. + springForce = this.options.springConstant * (edgeLength - distance) / distance; - // find out if we are allowed try to recognize the input for this one. - // 1. allow if the session is NOT forced stopped (see the .stop() method) - // 2. allow if we still haven't recognized a gesture in this session, or the this recognizer is the one - // that is being recognized. - // 3. allow if the recognizer is allowed to run simultaneous with the current recognized recognizer. - // this can be setup with the `recognizeWith()` method on the recognizer. - if (session.stopped !== FORCED_STOP && ( // 1 - !curRecognizer || recognizer == curRecognizer || // 2 - recognizer.canRecognizeWith(curRecognizer))) { // 3 - recognizer.recognize(inputData); - } else { - recognizer.reset(); - } + fx = dx * springForce; + fy = dy * springForce; - // if the recognizer has been recognizing the input as a valid gesture, we want to store this one as the - // current active recognizer. but only if we don't already have an active recognizer - if (!curRecognizer && recognizer.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED)) { - curRecognizer = session.curRecognizer = recognizer; - } - i++; + if (edge.to.level != edge.from.level) { + forces[edge.toId].springFx -= fx; + forces[edge.toId].springFy -= fy; + forces[edge.fromId].springFx += fx; + forces[edge.fromId].springFy += fy; + } else { + forces[edge.toId].x -= factor * fx; + forces[edge.toId].y -= factor * fy; + forces[edge.fromId].x += factor * fx; + forces[edge.fromId].y += factor * fy; + } } - }, + } - /** - * get a recognizer by its event name. - * @param {Recognizer|String} recognizer - * @returns {Recognizer|Null} - */ - get: function(recognizer) { - if (recognizer instanceof Recognizer) { - return recognizer; - } + // normalize spring forces + var springForce = 1; + var springFx, springFy; + for (var i = 0; i < nodeIndices.length; i++) { + var nodeId = nodeIndices[i]; + springFx = Math.min(springForce, Math.max(-springForce, forces[nodeId].springFx)); + springFy = Math.min(springForce, Math.max(-springForce, forces[nodeId].springFy)); - var recognizers = this.recognizers; - for (var i = 0; i < recognizers.length; i++) { - if (recognizers[i].options.event == recognizer) { - return recognizers[i]; - } - } - return null; - }, + forces[nodeId].x += springFx; + forces[nodeId].y += springFy; + } - /** - * add a recognizer to the manager - * existing recognizers with the same event name will be removed - * @param {Recognizer} recognizer - * @returns {Recognizer|Manager} - */ - add: function(recognizer) { - if (invokeArrayArg(recognizer, 'add', this)) { - return this; - } + // retain energy balance + var totalFx = 0; + var totalFy = 0; + for (var i = 0; i < nodeIndices.length; i++) { + var nodeId = nodeIndices[i]; + totalFx += forces[nodeId].x; + totalFy += forces[nodeId].y; + } + var correctionFx = totalFx / nodeIndices.length; + var correctionFy = totalFy / nodeIndices.length; - // remove existing - var existing = this.get(recognizer.options.event); - if (existing) { - this.remove(existing); - } + for (var i = 0; i < nodeIndices.length; i++) { + var nodeId = nodeIndices[i]; + forces[nodeId].x -= correctionFx; + forces[nodeId].y -= correctionFy; + } + } + }]); - this.recognizers.push(recognizer); - recognizer.manager = this; + return HierarchicalSpringSolver; + })(); - this.touchAction.update(); - return recognizer; - }, + exports["default"] = HierarchicalSpringSolver; + module.exports = exports["default"]; - /** - * remove a recognizer by name or instance - * @param {Recognizer|String} recognizer - * @returns {Manager} - */ - remove: function(recognizer) { - if (invokeArrayArg(recognizer, 'remove', this)) { - return this; - } +/***/ }, +/* 78 */ +/***/ function(module, exports, __webpack_require__) { - var recognizers = this.recognizers; - recognizer = this.get(recognizer); - recognizers.splice(inArray(recognizers, recognizer), 1); + "use strict"; - this.touchAction.update(); - return this; - }, + Object.defineProperty(exports, "__esModule", { + value: true + }); - /** - * bind event - * @param {String} events - * @param {Function} handler - * @returns {EventEmitter} this - */ - on: function(events, handler) { - var handlers = this.handlers; - each(splitStr(events), function(event) { - handlers[event] = handlers[event] || []; - handlers[event].push(handler); - }); - return this; - }, + var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); - /** - * unbind event, leave emit blank to remove all handlers - * @param {String} events - * @param {Function} [handler] - * @returns {EventEmitter} this - */ - off: function(events, handler) { - var handlers = this.handlers; - each(splitStr(events), function(event) { - if (!handler) { - delete handlers[event]; - } else { - handlers[event].splice(inArray(handlers[event], handler), 1); - } - }); - return this; - }, + function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - /** - * emit event to the listeners - * @param {String} event - * @param {Object} data - */ - emit: function(event, data) { - // we also want to trigger dom events - if (this.options.domEvents) { - triggerDomEvent(event, data); - } + var CentralGravitySolver = (function () { + function CentralGravitySolver(body, physicsBody, options) { + _classCallCheck(this, CentralGravitySolver); - // no handlers, so skip it all - var handlers = this.handlers[event] && this.handlers[event].slice(); - if (!handlers || !handlers.length) { - return; - } + this.body = body; + this.physicsBody = physicsBody; + this.setOptions(options); + } - data.type = event; - data.preventDefault = function() { - data.srcEvent.preventDefault(); - }; + _createClass(CentralGravitySolver, [{ + key: "setOptions", + value: function setOptions(options) { + this.options = options; + } + }, { + key: "solve", + value: function solve() { + var dx, dy, distance, node, i; + var nodes = this.body.nodes; + var nodeIndices = this.physicsBody.physicsNodeIndices; + var forces = this.physicsBody.forces; - var i = 0; - while (i < handlers.length) { - handlers[i](data); - i++; - } - }, + var gravity = this.options.centralGravity; + var gravityForce = 0; - /** - * destroy the manager and unbinds all events - * it doesn't unbind dom events, that is the user own responsibility - */ - destroy: function() { - this.element && toggleCssProps(this, false); + for (i = 0; i < nodeIndices.length; i++) { + var nodeId = nodeIndices[i]; + node = nodes[nodeId]; + dx = -node.x; + dy = -node.y; + distance = Math.sqrt(dx * dx + dy * dy); - this.handlers = {}; - this.session = {}; - this.input.destroy(); - this.element = null; + gravityForce = distance === 0 ? 0 : gravity / distance; + forces[nodeId].x = dx * gravityForce; + forces[nodeId].y = dy * gravityForce; + } } - }; + }]); - /** - * add/remove the css properties as defined in manager.options.cssProps - * @param {Manager} manager - * @param {Boolean} add - */ - function toggleCssProps(manager, add) { - var element = manager.element; - each(manager.options.cssProps, function(value, name) { - element.style[prefixed(element.style, name)] = add ? value : ''; - }); - } + return CentralGravitySolver; + })(); - /** - * trigger dom event - * @param {String} event - * @param {Object} data - */ - function triggerDomEvent(event, data) { - var gestureEvent = document.createEvent('Event'); - gestureEvent.initEvent(event, true, true); - gestureEvent.gesture = data; - data.target.dispatchEvent(gestureEvent); - } + exports["default"] = CentralGravitySolver; + module.exports = exports["default"]; - extend(Hammer, { - INPUT_START: INPUT_START, - INPUT_MOVE: INPUT_MOVE, - INPUT_END: INPUT_END, - INPUT_CANCEL: INPUT_CANCEL, +/***/ }, +/* 79 */ +/***/ function(module, exports, __webpack_require__) { - STATE_POSSIBLE: STATE_POSSIBLE, - STATE_BEGAN: STATE_BEGAN, - STATE_CHANGED: STATE_CHANGED, - STATE_ENDED: STATE_ENDED, - STATE_RECOGNIZED: STATE_RECOGNIZED, - STATE_CANCELLED: STATE_CANCELLED, - STATE_FAILED: STATE_FAILED, + 'use strict'; - DIRECTION_NONE: DIRECTION_NONE, - DIRECTION_LEFT: DIRECTION_LEFT, - DIRECTION_RIGHT: DIRECTION_RIGHT, - DIRECTION_UP: DIRECTION_UP, - DIRECTION_DOWN: DIRECTION_DOWN, - DIRECTION_HORIZONTAL: DIRECTION_HORIZONTAL, - DIRECTION_VERTICAL: DIRECTION_VERTICAL, - DIRECTION_ALL: DIRECTION_ALL, + Object.defineProperty(exports, '__esModule', { + value: true + }); - Manager: Manager, - Input: Input, - TouchAction: TouchAction, + var _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { desc = parent = getter = undefined; _again = false; var object = _x, + property = _x2, + receiver = _x3; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } }; - TouchInput: TouchInput, - MouseInput: MouseInput, - PointerEventInput: PointerEventInput, - TouchMouseInput: TouchMouseInput, - SingleTouchInput: SingleTouchInput, + function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - Recognizer: Recognizer, - AttrRecognizer: AttrRecognizer, - Tap: TapRecognizer, - Pan: PanRecognizer, - Swipe: SwipeRecognizer, - Pinch: PinchRecognizer, - Rotate: RotateRecognizer, - Press: PressRecognizer, + function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - on: addEventListeners, - off: removeEventListeners, - each: each, - merge: merge, - extend: extend, - inherit: inherit, - bindFn: bindFn, - prefixed: prefixed - }); + function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; } - if ("function" == TYPE_FUNCTION && __webpack_require__(88)) { - !(__WEBPACK_AMD_DEFINE_RESULT__ = function() { - return Hammer; - }.call(exports, __webpack_require__, exports, module), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); - } else if (typeof module != 'undefined' && module.exports) { - module.exports = Hammer; - } else { - window[exportName] = Hammer; - } + var _Node2 = __webpack_require__(71); - })(window, document, 'Hammer'); + var _Node3 = _interopRequireDefault(_Node2); + + /** + * + */ + + var Cluster = (function (_Node) { + function Cluster(options, body, imagelist, grouplist, globalOptions) { + _classCallCheck(this, Cluster); + + _get(Object.getPrototypeOf(Cluster.prototype), 'constructor', this).call(this, options, body, imagelist, grouplist, globalOptions); + + this.isCluster = true; + this.containedNodes = {}; + this.containedEdges = {}; + } + + _inherits(Cluster, _Node); + return Cluster; + })(_Node3['default']); + + exports['default'] = Cluster; + module.exports = exports['default']; /***/ }, -/* 72 */ +/* 80 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -33541,2889 +33245,3088 @@ return /******/ (function(modules) { // webpackBootstrap function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - var Hammer = __webpack_require__(41); - var hammerUtil = __webpack_require__(48); var util = __webpack_require__(1); + var Hammer = __webpack_require__(41); + var hammerUtil = __webpack_require__(44); + var keycharm = __webpack_require__(86); - var ColorPicker = (function () { - function ColorPicker() { - var pixelRatio = arguments[0] === undefined ? 1 : arguments[0]; + var NavigationHandler = (function () { + function NavigationHandler(body, canvas) { + var _this = this; - _classCallCheck(this, ColorPicker); + _classCallCheck(this, NavigationHandler); - this.pixelRatio = pixelRatio; - this.generated = false; - this.centerCoordinates = { x: 289 / 2, y: 289 / 2 }; - this.r = 289 * 0.49; - this.color = { r: 255, g: 255, b: 255, a: 1 }; - this.hueCircle = undefined; - this.initialColor = { r: 255, g: 255, b: 255, a: 1 }; - this.previousColor = undefined; - this.applied = false; + this.body = body; + this.canvas = canvas; - // bound by - this.updateCallback = function () {}; + this.iconsCreated = false; + this.navigationHammers = []; + this.boundFunctions = {}; + this.touchTime = 0; + this.activated = false; - // create all DOM elements - this._create(); - } + this.body.emitter.on('release', function () { + _this._stopMovement(); + }); + this.body.emitter.on('activate', function () { + _this.activated = true;_this.configureKeyboardBindings(); + }); + this.body.emitter.on('deactivate', function () { + _this.activated = false;_this.configureKeyboardBindings(); + }); + this.body.emitter.on('destroy', function () { + if (_this.keycharm !== undefined) { + _this.keycharm.destroy(); + } + }); - _createClass(ColorPicker, [{ - key: 'insertTo', + this.options = {}; + } - /** - * this inserts the colorPicker into a div from the DOM - * @param container - */ - value: function insertTo(container) { - if (this.hammer !== undefined) { - this.hammer.destroy(); - this.hammer = undefined; + _createClass(NavigationHandler, [{ + key: 'setOptions', + value: function setOptions(options) { + if (options !== undefined) { + this.options = options; + this.create(); } - this.container = container; - this.container.appendChild(this.frame); - this._bindHammer(); - - this._setSize(); } }, { - key: 'setCallback', - - /** - * the callback is executed on apply and save. Bind it to the application - * @param callback - */ - value: function setCallback(callback) { - if (typeof callback === 'function') { - this.updateCallback = callback; - } else { - throw new Error('Function attempted to set as colorPicker callback is not a function.'); + key: 'create', + value: function create() { + if (this.options.navigationButtons === true) { + if (this.iconsCreated === false) { + this.loadNavigationElements(); + } + } else if (this.iconsCreated === true) { + this.cleanNavigation(); } + + this.configureKeyboardBindings(); } }, { - key: '_isColorString', - value: function _isColorString(color) { - var htmlColors = { black: '#000000', navy: '#000080', darkblue: '#00008B', mediumblue: '#0000CD', blue: '#0000FF', darkgreen: '#006400', green: '#008000', teal: '#008080', darkcyan: '#008B8B', deepskyblue: '#00BFFF', darkturquoise: '#00CED1', mediumspringgreen: '#00FA9A', lime: '#00FF00', springgreen: '#00FF7F', aqua: '#00FFFF', cyan: '#00FFFF', midnightblue: '#191970', dodgerblue: '#1E90FF', lightseagreen: '#20B2AA', forestgreen: '#228B22', seagreen: '#2E8B57', darkslategray: '#2F4F4F', limegreen: '#32CD32', mediumseagreen: '#3CB371', turquoise: '#40E0D0', royalblue: '#4169E1', steelblue: '#4682B4', darkslateblue: '#483D8B', mediumturquoise: '#48D1CC', indigo: '#4B0082', darkolivegreen: '#556B2F', cadetblue: '#5F9EA0', cornflowerblue: '#6495ED', mediumaquamarine: '#66CDAA', dimgray: '#696969', slateblue: '#6A5ACD', olivedrab: '#6B8E23', slategray: '#708090', lightslategray: '#778899', mediumslateblue: '#7B68EE', lawngreen: '#7CFC00', chartreuse: '#7FFF00', aquamarine: '#7FFFD4', maroon: '#800000', purple: '#800080', olive: '#808000', gray: '#808080', skyblue: '#87CEEB', lightskyblue: '#87CEFA', blueviolet: '#8A2BE2', darkred: '#8B0000', darkmagenta: '#8B008B', saddlebrown: '#8B4513', darkseagreen: '#8FBC8F', lightgreen: '#90EE90', mediumpurple: '#9370D8', darkviolet: '#9400D3', palegreen: '#98FB98', darkorchid: '#9932CC', yellowgreen: '#9ACD32', sienna: '#A0522D', brown: '#A52A2A', darkgray: '#A9A9A9', lightblue: '#ADD8E6', greenyellow: '#ADFF2F', paleturquoise: '#AFEEEE', lightsteelblue: '#B0C4DE', powderblue: '#B0E0E6', firebrick: '#B22222', darkgoldenrod: '#B8860B', mediumorchid: '#BA55D3', rosybrown: '#BC8F8F', darkkhaki: '#BDB76B', silver: '#C0C0C0', mediumvioletred: '#C71585', indianred: '#CD5C5C', peru: '#CD853F', chocolate: '#D2691E', tan: '#D2B48C', lightgrey: '#D3D3D3', palevioletred: '#D87093', thistle: '#D8BFD8', orchid: '#DA70D6', goldenrod: '#DAA520', crimson: '#DC143C', gainsboro: '#DCDCDC', plum: '#DDA0DD', burlywood: '#DEB887', lightcyan: '#E0FFFF', lavender: '#E6E6FA', darksalmon: '#E9967A', violet: '#EE82EE', palegoldenrod: '#EEE8AA', lightcoral: '#F08080', khaki: '#F0E68C', aliceblue: '#F0F8FF', honeydew: '#F0FFF0', azure: '#F0FFFF', sandybrown: '#F4A460', wheat: '#F5DEB3', beige: '#F5F5DC', whitesmoke: '#F5F5F5', mintcream: '#F5FFFA', ghostwhite: '#F8F8FF', salmon: '#FA8072', antiquewhite: '#FAEBD7', linen: '#FAF0E6', lightgoldenrodyellow: '#FAFAD2', oldlace: '#FDF5E6', red: '#FF0000', fuchsia: '#FF00FF', magenta: '#FF00FF', deeppink: '#FF1493', orangered: '#FF4500', tomato: '#FF6347', hotpink: '#FF69B4', coral: '#FF7F50', darkorange: '#FF8C00', lightsalmon: '#FFA07A', orange: '#FFA500', lightpink: '#FFB6C1', pink: '#FFC0CB', gold: '#FFD700', peachpuff: '#FFDAB9', navajowhite: '#FFDEAD', moccasin: '#FFE4B5', bisque: '#FFE4C4', mistyrose: '#FFE4E1', blanchedalmond: '#FFEBCD', papayawhip: '#FFEFD5', lavenderblush: '#FFF0F5', seashell: '#FFF5EE', cornsilk: '#FFF8DC', lemonchiffon: '#FFFACD', floralwhite: '#FFFAF0', snow: '#FFFAFA', yellow: '#FFFF00', lightyellow: '#FFFFE0', ivory: '#FFFFF0', white: '#FFFFFF' }; - if (typeof color === 'string') { - return htmlColors[color]; + key: 'cleanNavigation', + value: function cleanNavigation() { + // clean hammer bindings + if (this.navigationHammers.length != 0) { + for (var i = 0; i < this.navigationHammers.length; i++) { + this.navigationHammers[i].destroy(); + } + this.navigationHammers = []; + } + + this._navigationReleaseOverload = function () {}; + + // clean up previous navigation items + if (this.navigationDOM && this.navigationDOM['wrapper'] && this.navigationDOM['wrapper'].parentNode) { + this.navigationDOM['wrapper'].parentNode.removeChild(this.navigationDOM['wrapper']); } + + this.iconsCreated = false; } }, { - key: 'setColor', + key: 'loadNavigationElements', /** - * Set the color of the colorPicker - * Supported formats: - * 'red' --> HTML color string - * '#ffffff' --> hex string - * 'rbg(255,255,255)' --> rgb string - * 'rgba(255,255,255,1.0)' --> rgba string - * {r:255,g:255,b:255} --> rgb object - * {r:255,g:255,b:255,a:1.0} --> rgba object - * @param color - * @param setInitial + * Creation of the navigation controls nodes. They are drawn over the rest of the nodes and are not affected by scale and translation + * they have a triggerFunction which is called on click. If the position of the navigation controls is dependent + * on this.frame.canvas.clientWidth or this.frame.canvas.clientHeight, we flag horizontalAlignLeft and verticalAlignTop false. + * This means that the location will be corrected by the _relocateNavigation function on a size change of the canvas. + * + * @private */ - value: function setColor(color) { - var setInitial = arguments[1] === undefined ? true : arguments[1]; + value: function loadNavigationElements() { + this.cleanNavigation(); - if (color === 'none') { - return; - } + this.navigationDOM = {}; + var navigationDivs = ['up', 'down', 'left', 'right', 'zoomIn', 'zoomOut', 'zoomExtends']; + var navigationDivActions = ['_moveUp', '_moveDown', '_moveLeft', '_moveRight', '_zoomIn', '_zoomOut', '_fit']; - var rgba = undefined; + this.navigationDOM['wrapper'] = document.createElement('div'); + this.navigationDOM['wrapper'].className = 'vis-navigation'; + this.canvas.frame.appendChild(this.navigationDOM['wrapper']); - // if a html color shorthand is used, convert to hex - var htmlColor = this._isColorString(color); - if (htmlColor !== undefined) { - color = htmlColor; - } + for (var i = 0; i < navigationDivs.length; i++) { + this.navigationDOM[navigationDivs[i]] = document.createElement('div'); + this.navigationDOM[navigationDivs[i]].className = 'vis-button vis-' + navigationDivs[i]; + this.navigationDOM['wrapper'].appendChild(this.navigationDOM[navigationDivs[i]]); - // check format - if (util.isString(color) === true) { - if (util.isValidRGB(color) === true) { - var rgbaArray = color.substr(4).substr(0, color.length - 5).split(','); - rgba = { r: rgbaArray[0], g: rgbaArray[1], b: rgbaArray[2], a: 1 }; - } else if (util.isValidRGBA(color) === true) { - var rgbaArray = color.substr(5).substr(0, color.length - 6).split(','); - rgba = { r: rgbaArray[0], g: rgbaArray[1], b: rgbaArray[2], a: rgbaArray[3] }; - } else if (util.isValidHex(color) === true) { - var rgbObj = util.hexToRGB(color); - rgba = { r: rgbObj.r, g: rgbObj.g, b: rgbObj.b, a: 1 }; - } - } else { - if (color instanceof Object) { - if (color.r !== undefined && color.g !== undefined && color.b !== undefined) { - var alpha = color.a !== undefined ? color.a : '1.0'; - rgba = { r: color.r, g: color.g, b: color.b, a: alpha }; - } + var hammer = new Hammer(this.navigationDOM[navigationDivs[i]]); + if (navigationDivActions[i] === '_fit') { + hammerUtil.onTouch(hammer, this._fit.bind(this)); + } else { + hammerUtil.onTouch(hammer, this.bindToRedraw.bind(this, navigationDivActions[i])); } + + this.navigationHammers.push(hammer); } - // set color - if (rgba === undefined) { - throw new Error('Unknown color passed to the colorPicker. Supported are strings: rgb, hex, rgba. Object: rgb ({r:r,g:g,b:b,[a:a]}). Supplied: ' + JSON.stringify(color)); - } else { - this._setColor(rgba, setInitial); - } + this.iconsCreated = true; } }, { - key: 'show', - - /** - * this shows the color picker at a location. The hue circle is constructed once and stored. - * @param x - * @param y - */ - value: function show(x, y) { - this.applied = false; - this.frame.style.display = 'block'; - this.frame.style.top = y + 'px'; - this.frame.style.left = x + 'px'; - this._generateHueCircle(); + key: 'bindToRedraw', + value: function bindToRedraw(action) { + if (this.boundFunctions[action] === undefined) { + this.boundFunctions[action] = this[action].bind(this); + this.body.emitter.on('initRedraw', this.boundFunctions[action]); + this.body.emitter.emit('_startRendering'); + } } }, { - key: '_hide', - - // ------------------------------------------ PRIVATE ----------------------------- // - - /** - * Hide the picker. Is called by the cancel button. - * Optional boolean to store the previous color for easy access later on. - * @param storePrevious - * @private - */ - value: function _hide() { - var storePrevious = arguments[0] === undefined ? true : arguments[0]; - - // store the previous color for next time; - if (storePrevious === true) { - this.previousColor = util.extend({}, this.color); - } - - if (this.applied === true) { - this.updateCallback(this.initialColor); + key: 'unbindFromRedraw', + value: function unbindFromRedraw(action) { + if (this.boundFunctions[action] !== undefined) { + this.body.emitter.off('initRedraw', this.boundFunctions[action]); + this.body.emitter.emit('_stopRendering'); + delete this.boundFunctions[action]; } - - this.frame.style.display = 'none'; } }, { - key: '_save', + key: '_fit', /** - * bound to the save button. Saves and hides. + * this stops all movement induced by the navigation buttons + * * @private */ - value: function _save() { - this.updateCallback(this.color); - this.applied = false; - this._hide(); + value: function _fit() { + if (new Date().valueOf() - this.touchTime > 700) { + // TODO: fix ugly hack to avoid hammer's double fireing of event (because we use release?) + this.body.emitter.emit('fit', { duration: 700 }); + this.touchTime = new Date().valueOf(); + } } }, { - key: '_apply', + key: '_stopMovement', /** - * Bound to apply button. Saves but does not close. Is undone by the cancel button. + * this stops all movement induced by the navigation buttons + * * @private */ - value: function _apply() { - this.applied = true; - this.updateCallback(this.color); - this._updatePicker(this.color); + value: function _stopMovement() { + for (var boundAction in this.boundFunctions) { + if (this.boundFunctions.hasOwnProperty(boundAction)) { + this.body.emitter.off('initRedraw', this.boundFunctions[boundAction]); + this.body.emitter.emit('_stopRendering'); + } + } + this.boundFunctions = {}; } }, { - key: '_loadLast', - - /** - * load the color from the previous session. - * @private - */ - value: function _loadLast() { - if (this.previousColor !== undefined) { - this.setColor(this.previousColor, false); - } else { - alert('There is no last color to load...'); - } + key: '_moveUp', + value: function _moveUp() { + this.body.view.translation.y += this.options.keyboard.speed.y; } }, { - key: '_setColor', - - /** - * set the color, place the picker - * @param rgba - * @param setInitial - * @private - */ - value: function _setColor(rgba) { - var setInitial = arguments[1] === undefined ? true : arguments[1]; - - // store the initial color - if (setInitial === true) { - this.initialColor = util.extend({}, rgba); - } - - this.color = rgba; - var hsv = util.RGBToHSV(rgba.r, rgba.g, rgba.b); - - var angleConvert = 2 * Math.PI; - var radius = this.r * hsv.s; - var x = this.centerCoordinates.x + radius * Math.sin(angleConvert * hsv.h); - var y = this.centerCoordinates.y + radius * Math.cos(angleConvert * hsv.h); - - this.colorPickerSelector.style.left = x - 0.5 * this.colorPickerSelector.clientWidth + 'px'; - this.colorPickerSelector.style.top = y - 0.5 * this.colorPickerSelector.clientHeight + 'px'; - - this._updatePicker(rgba); + key: '_moveDown', + value: function _moveDown() { + this.body.view.translation.y -= this.options.keyboard.speed.y; } }, { - key: '_setOpacity', - - /** - * bound to opacity control - * @param value - * @private - */ - value: function _setOpacity(value) { - this.color.a = value / 100; - this._updatePicker(this.color); + key: '_moveLeft', + value: function _moveLeft() { + this.body.view.translation.x += this.options.keyboard.speed.x; } }, { - key: '_setBrightness', - - /** - * bound to brightness control - * @param value - * @private - */ - value: function _setBrightness(value) { - var hsv = util.RGBToHSV(this.color.r, this.color.g, this.color.b); - hsv.v = value / 100; - var rgba = util.HSVToRGB(hsv.h, hsv.s, hsv.v); - rgba['a'] = this.color.a; - this.color = rgba; - this._updatePicker(); + key: '_moveRight', + value: function _moveRight() { + this.body.view.translation.x -= this.options.keyboard.speed.x; } }, { - key: '_updatePicker', - - /** - * update the colorpicker. A black circle overlays the hue circle to mimic the brightness decreasing. - * @param rgba - * @private - */ - value: function _updatePicker() { - var rgba = arguments[0] === undefined ? this.color : arguments[0]; - - var hsv = util.RGBToHSV(rgba.r, rgba.g, rgba.b); - var ctx = this.colorPickerCanvas.getContext('2d'); - if (this.pixelRation === undefined) { - this.pixelRatio = (window.devicePixelRatio || 1) / (ctx.webkitBackingStorePixelRatio || ctx.mozBackingStorePixelRatio || ctx.msBackingStorePixelRatio || ctx.oBackingStorePixelRatio || ctx.backingStorePixelRatio || 1); - } - ctx.setTransform(this.pixelRatio, 0, 0, this.pixelRatio, 0, 0); - - // clear the canvas - var w = this.colorPickerCanvas.clientWidth; - var h = this.colorPickerCanvas.clientHeight; - ctx.clearRect(0, 0, w, h); - - ctx.putImageData(this.hueCircle, 0, 0); - ctx.fillStyle = 'rgba(0,0,0,' + (1 - hsv.v) + ')'; - ctx.circle(this.centerCoordinates.x, this.centerCoordinates.y, this.r); - ctx.fill(); - - this.brightnessRange.value = 100 * hsv.v; - this.opacityRange.value = 100 * rgba.a; - - this.initialColorDiv.style.backgroundColor = 'rgba(' + this.initialColor.r + ',' + this.initialColor.g + ',' + this.initialColor.b + ',' + this.initialColor.a + ')'; - this.newColorDiv.style.backgroundColor = 'rgba(' + this.color.r + ',' + this.color.g + ',' + this.color.b + ',' + this.color.a + ')'; + key: '_zoomIn', + value: function _zoomIn() { + this.body.view.scale *= 1 + this.options.keyboard.speed.zoom; } }, { - key: '_setSize', - - /** - * used by create to set the size of the canvas. - * @private - */ - value: function _setSize() { - this.colorPickerCanvas.style.width = '100%'; - this.colorPickerCanvas.style.height = '100%'; - - this.colorPickerCanvas.width = 289 * this.pixelRatio; - this.colorPickerCanvas.height = 289 * this.pixelRatio; + key: '_zoomOut', + value: function _zoomOut() { + this.body.view.scale /= 1 + this.options.keyboard.speed.zoom; } }, { - key: '_create', + key: 'configureKeyboardBindings', /** - * create all dom elements - * TODO: cleanup, lots of similar dom elements - * @private + * bind all keys using keycharm. */ - value: function _create() { - this.frame = document.createElement('div'); - this.frame.className = 'vis-color-picker'; - - this.colorPickerDiv = document.createElement('div'); - this.colorPickerSelector = document.createElement('div'); - this.colorPickerSelector.className = 'vis-selector'; - this.colorPickerDiv.appendChild(this.colorPickerSelector); - - this.colorPickerCanvas = document.createElement('canvas'); - this.colorPickerDiv.appendChild(this.colorPickerCanvas); - - if (!this.colorPickerCanvas.getContext) { - var noCanvas = document.createElement('DIV'); - noCanvas.style.color = 'red'; - noCanvas.style.fontWeight = 'bold'; - noCanvas.style.padding = '10px'; - noCanvas.innerHTML = 'Error: your browser does not support HTML canvas'; - this.colorPickerCanvas.appendChild(noCanvas); - } else { - var ctx = this.colorPickerCanvas.getContext('2d'); - this.pixelRatio = (window.devicePixelRatio || 1) / (ctx.webkitBackingStorePixelRatio || ctx.mozBackingStorePixelRatio || ctx.msBackingStorePixelRatio || ctx.oBackingStorePixelRatio || ctx.backingStorePixelRatio || 1); - - this.colorPickerCanvas.getContext('2d').setTransform(this.pixelRatio, 0, 0, this.pixelRatio, 0, 0); + value: function configureKeyboardBindings() { + if (this.keycharm !== undefined) { + this.keycharm.destroy(); } - this.colorPickerDiv.className = 'vis-color'; + if (this.options.keyboard.enabled === true) { - this.opacityDiv = document.createElement('div'); - this.opacityDiv.className = 'vis-opacity'; + if (this.options.keyboard.bindToWindow === true) { + this.keycharm = keycharm({ container: window, preventDefault: true }); + } else { + this.keycharm = keycharm({ container: this.canvas.frame, preventDefault: true }); + } - this.brightnessDiv = document.createElement('div'); - this.brightnessDiv.className = 'vis-brightness'; + this.keycharm.reset(); - this.arrowDiv = document.createElement('div'); - this.arrowDiv.className = 'vis-arrow'; + if (this.activated === true) { + this.keycharm.bind('up', this.bindToRedraw.bind(this, '_moveUp'), 'keydown'); + this.keycharm.bind('down', this.bindToRedraw.bind(this, '_moveDown'), 'keydown'); + this.keycharm.bind('left', this.bindToRedraw.bind(this, '_moveLeft'), 'keydown'); + this.keycharm.bind('right', this.bindToRedraw.bind(this, '_moveRight'), 'keydown'); + this.keycharm.bind('=', this.bindToRedraw.bind(this, '_zoomIn'), 'keydown'); + this.keycharm.bind('num+', this.bindToRedraw.bind(this, '_zoomIn'), 'keydown'); + this.keycharm.bind('num-', this.bindToRedraw.bind(this, '_zoomOut'), 'keydown'); + this.keycharm.bind('-', this.bindToRedraw.bind(this, '_zoomOut'), 'keydown'); + this.keycharm.bind('[', this.bindToRedraw.bind(this, '_zoomOut'), 'keydown'); + this.keycharm.bind(']', this.bindToRedraw.bind(this, '_zoomIn'), 'keydown'); + this.keycharm.bind('pageup', this.bindToRedraw.bind(this, '_zoomIn'), 'keydown'); + this.keycharm.bind('pagedown', this.bindToRedraw.bind(this, '_zoomOut'), 'keydown'); - this.opacityRange = document.createElement('input'); - this.opacityRange.type = 'range'; - this.opacityRange.min = '0'; - this.opacityRange.max = '100'; - this.opacityRange.value = '100'; - this.opacityRange.className = 'vis-range'; + this.keycharm.bind('up', this.unbindFromRedraw.bind(this, '_moveUp'), 'keyup'); + this.keycharm.bind('down', this.unbindFromRedraw.bind(this, '_moveDown'), 'keyup'); + this.keycharm.bind('left', this.unbindFromRedraw.bind(this, '_moveLeft'), 'keyup'); + this.keycharm.bind('right', this.unbindFromRedraw.bind(this, '_moveRight'), 'keyup'); + this.keycharm.bind('=', this.unbindFromRedraw.bind(this, '_zoomIn'), 'keyup'); + this.keycharm.bind('num+', this.unbindFromRedraw.bind(this, '_zoomIn'), 'keyup'); + this.keycharm.bind('num-', this.unbindFromRedraw.bind(this, '_zoomOut'), 'keyup'); + this.keycharm.bind('-', this.unbindFromRedraw.bind(this, '_zoomOut'), 'keyup'); + this.keycharm.bind('[', this.unbindFromRedraw.bind(this, '_zoomOut'), 'keyup'); + this.keycharm.bind(']', this.unbindFromRedraw.bind(this, '_zoomIn'), 'keyup'); + this.keycharm.bind('pageup', this.unbindFromRedraw.bind(this, '_zoomIn'), 'keyup'); + this.keycharm.bind('pagedown', this.unbindFromRedraw.bind(this, '_zoomOut'), 'keyup'); + } + } + } + }]); - this.brightnessRange = document.createElement('input'); - this.brightnessRange.type = 'range'; - this.brightnessRange.min = '0'; - this.brightnessRange.max = '100'; - this.brightnessRange.value = '100'; - this.brightnessRange.className = 'vis-range'; + return NavigationHandler; + })(); - this.opacityDiv.appendChild(this.opacityRange); - this.brightnessDiv.appendChild(this.brightnessRange); + exports['default'] = NavigationHandler; + module.exports = exports['default']; - var me = this; - this.opacityRange.onchange = function () { - me._setOpacity(this.value); - }; - this.opacityRange.oninput = function () { - me._setOpacity(this.value); - }; - this.brightnessRange.onchange = function () { - me._setBrightness(this.value); - }; - this.brightnessRange.oninput = function () { - me._setBrightness(this.value); - }; +/***/ }, +/* 81 */ +/***/ function(module, exports, __webpack_require__) { - this.brightnessLabel = document.createElement('div'); - this.brightnessLabel.className = 'vis-label vis-brightness'; - this.brightnessLabel.innerHTML = 'brightness:'; + 'use strict'; - this.opacityLabel = document.createElement('div'); - this.opacityLabel.className = 'vis-label vis-opacity'; - this.opacityLabel.innerHTML = 'opacity:'; + Object.defineProperty(exports, '__esModule', { + value: true + }); - this.newColorDiv = document.createElement('div'); - this.newColorDiv.className = 'vis-new-color'; - this.newColorDiv.innerHTML = 'new'; + var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); - this.initialColorDiv = document.createElement('div'); - this.initialColorDiv.className = 'vis-initial-color'; - this.initialColorDiv.innerHTML = 'initial'; + function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - this.cancelButton = document.createElement('div'); - this.cancelButton.className = 'vis-button vis-cancel'; - this.cancelButton.innerHTML = 'cancel'; - this.cancelButton.onclick = this._hide.bind(this, false); + /** + * Popup is a class to create a popup window with some text + * @param {Element} container The container object. + * @param {Number} [x] + * @param {Number} [y] + * @param {String} [text] + * @param {Object} [style] An object containing borderColor, + * backgroundColor, etc. + */ - this.applyButton = document.createElement('div'); - this.applyButton.className = 'vis-button vis-apply'; - this.applyButton.innerHTML = 'apply'; - this.applyButton.onclick = this._apply.bind(this); + var Popup = (function () { + function Popup(container) { + _classCallCheck(this, Popup); - this.saveButton = document.createElement('div'); - this.saveButton.className = 'vis-button vis-save'; - this.saveButton.innerHTML = 'save'; - this.saveButton.onclick = this._save.bind(this); + this.container = container; - this.loadButton = document.createElement('div'); - this.loadButton.className = 'vis-button vis-load'; - this.loadButton.innerHTML = 'load last'; - this.loadButton.onclick = this._loadLast.bind(this); + this.x = 0; + this.y = 0; + this.padding = 5; + this.hidden = false; - this.frame.appendChild(this.colorPickerDiv); - this.frame.appendChild(this.arrowDiv); - this.frame.appendChild(this.brightnessLabel); - this.frame.appendChild(this.brightnessDiv); - this.frame.appendChild(this.opacityLabel); - this.frame.appendChild(this.opacityDiv); - this.frame.appendChild(this.newColorDiv); - this.frame.appendChild(this.initialColorDiv); + // create the frame + this.frame = document.createElement('div'); + this.frame.className = 'vis-network-tooltip'; + this.container.appendChild(this.frame); + } - this.frame.appendChild(this.cancelButton); - this.frame.appendChild(this.applyButton); - this.frame.appendChild(this.saveButton); - this.frame.appendChild(this.loadButton); + _createClass(Popup, [{ + key: 'setPosition', + + /** + * @param {number} x Horizontal position of the popup window + * @param {number} y Vertical position of the popup window + */ + value: function setPosition(x, y) { + this.x = parseInt(x); + this.y = parseInt(y); } }, { - key: '_bindHammer', + key: 'setText', /** - * bind hammer to the color picker - * @private + * Set the content for the popup window. This can be HTML code or text. + * @param {string | Element} content */ - value: function _bindHammer() { - var _this = this; - - this.drag = {}; - this.pinch = {}; - this.hammer = new Hammer(this.colorPickerCanvas); - this.hammer.get('pinch').set({ enable: true }); - - hammerUtil.onTouch(this.hammer, function (event) { - _this._moveSelector(event); - }); - this.hammer.on('tap', function (event) { - _this._moveSelector(event); - }); - this.hammer.on('panstart', function (event) { - _this._moveSelector(event); - }); - this.hammer.on('panmove', function (event) { - _this._moveSelector(event); - }); - this.hammer.on('panend', function (event) { - _this._moveSelector(event); - }); + value: function setText(content) { + if (content instanceof Element) { + this.frame.innerHTML = ''; + this.frame.appendChild(content); + } else { + this.frame.innerHTML = content; // string containing text or HTML + } } }, { - key: '_generateHueCircle', + key: 'show', /** - * generate the hue circle. This is relatively heavy (200ms) and is done only once on the first time it is shown. - * @private + * Show the popup window + * @param {boolean} [doShow] Show or hide the window */ - value: function _generateHueCircle() { - if (this.generated === false) { - var ctx = this.colorPickerCanvas.getContext('2d'); - if (this.pixelRation === undefined) { - this.pixelRatio = (window.devicePixelRatio || 1) / (ctx.webkitBackingStorePixelRatio || ctx.mozBackingStorePixelRatio || ctx.msBackingStorePixelRatio || ctx.oBackingStorePixelRatio || ctx.backingStorePixelRatio || 1); - } - ctx.setTransform(this.pixelRatio, 0, 0, this.pixelRatio, 0, 0); + value: function show(doShow) { + if (doShow === undefined) { + doShow = true; + } - // clear the canvas - var w = this.colorPickerCanvas.clientWidth; - var h = this.colorPickerCanvas.clientHeight; - ctx.clearRect(0, 0, w, h); + if (doShow === true) { + var height = this.frame.clientHeight; + var width = this.frame.clientWidth; + var maxHeight = this.frame.parentNode.clientHeight; + var maxWidth = this.frame.parentNode.clientWidth; - // draw hue circle - var x = undefined, - y = undefined, - hue = undefined, - sat = undefined; - this.centerCoordinates = { x: w * 0.5, y: h * 0.5 }; - this.r = 0.49 * w; - var angleConvert = 2 * Math.PI / 360; - var hfac = 1 / 360; - var sfac = 1 / this.r; - var rgb = undefined; - for (hue = 0; hue < 360; hue++) { - for (sat = 0; sat < this.r; sat++) { - x = this.centerCoordinates.x + sat * Math.sin(angleConvert * hue); - y = this.centerCoordinates.y + sat * Math.cos(angleConvert * hue); - rgb = util.HSVToRGB(hue * hfac, sat * sfac, 1); - ctx.fillStyle = 'rgb(' + rgb.r + ',' + rgb.g + ',' + rgb.b + ')'; - ctx.fillRect(x - 0.5, y - 0.5, 2, 2); - } + var top = this.y - height; + if (top + height + this.padding > maxHeight) { + top = maxHeight - height - this.padding; + } + if (top < this.padding) { + top = this.padding; } - ctx.strokeStyle = 'rgba(0,0,0,1)'; - ctx.circle(this.centerCoordinates.x, this.centerCoordinates.y, this.r); - ctx.stroke(); - this.hueCircle = ctx.getImageData(0, 0, w, h); + var left = this.x; + if (left + width + this.padding > maxWidth) { + left = maxWidth - width - this.padding; + } + if (left < this.padding) { + left = this.padding; + } + + this.frame.style.left = left + 'px'; + this.frame.style.top = top + 'px'; + this.frame.style.visibility = 'visible'; + this.hidden = false; + } else { + this.hide(); } - this.generated = true; } }, { - key: '_moveSelector', + key: 'hide', /** - * move the selector. This is called by hammer functions. - * - * @param event - * @private + * Hide the popup window */ - value: function _moveSelector(event) { - var rect = this.colorPickerDiv.getBoundingClientRect(); - var left = event.center.x - rect.left; - var top = event.center.y - rect.top; - - var centerY = 0.5 * this.colorPickerDiv.clientHeight; - var centerX = 0.5 * this.colorPickerDiv.clientWidth; - - var x = left - centerX; - var y = top - centerY; - - var angle = Math.atan2(x, y); - var radius = 0.98 * Math.min(Math.sqrt(x * x + y * y), centerX); - - var newTop = Math.cos(angle) * radius + centerY; - var newLeft = Math.sin(angle) * radius + centerX; - - this.colorPickerSelector.style.top = newTop - 0.5 * this.colorPickerSelector.clientHeight + 'px'; - this.colorPickerSelector.style.left = newLeft - 0.5 * this.colorPickerSelector.clientWidth + 'px'; - - // set color - var h = angle / (2 * Math.PI); - h = h < 0 ? h + 1 : h; - var s = radius / this.r; - var hsv = util.RGBToHSV(this.color.r, this.color.g, this.color.b); - hsv.h = h; - hsv.s = s; - var rgba = util.HSVToRGB(hsv.h, hsv.s, hsv.v); - rgba['a'] = this.color.a; - this.color = rgba; - - // update previews - this.initialColorDiv.style.backgroundColor = 'rgba(' + this.initialColor.r + ',' + this.initialColor.g + ',' + this.initialColor.b + ',' + this.initialColor.a + ')'; - this.newColorDiv.style.backgroundColor = 'rgba(' + this.color.r + ',' + this.color.g + ',' + this.color.b + ',' + this.color.a + ')'; + value: function hide() { + this.hidden = true; + this.frame.style.visibility = 'hidden'; } }]); - return ColorPicker; + return Popup; })(); - exports['default'] = ColorPicker; + exports['default'] = Popup; module.exports = exports['default']; /***/ }, -/* 73 */ +/* 82 */ /***/ function(module, exports, __webpack_require__) { - 'use strict'; - - Object.defineProperty(exports, '__esModule', { - value: true - }); + var __WEBPACK_AMD_DEFINE_RESULT__;/*! Hammer.JS - v2.0.4 - 2014-09-28 + * http://hammerjs.github.io/ + * + * Copyright (c) 2014 Jorik Tangelder; + * Licensed under the MIT license */ + (function(window, document, exportName, undefined) { + 'use strict'; - var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); + var VENDOR_PREFIXES = ['', 'webkit', 'moz', 'MS', 'ms', 'o']; + var TEST_ELEMENT = document.createElement('div'); - function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } + var TYPE_FUNCTION = 'function'; - function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } + var round = Math.round; + var abs = Math.abs; + var now = Date.now; - var _sharedLabel = __webpack_require__(74); + /** + * set a timeout with a given scope + * @param {Function} fn + * @param {Number} timeout + * @param {Object} context + * @returns {number} + */ + function setTimeoutContext(fn, timeout, context) { + return setTimeout(bindFn(fn, context), timeout); + } - var _sharedLabel2 = _interopRequireDefault(_sharedLabel); + /** + * if the argument is an array, we want to execute the fn on each entry + * if it aint an array we don't want to do a thing. + * this is used by all the methods that accept a single and array argument. + * @param {*|Array} arg + * @param {String} fn + * @param {Object} [context] + * @returns {Boolean} + */ + function invokeArrayArg(arg, fn, context) { + if (Array.isArray(arg)) { + each(arg, context[fn], context); + return true; + } + return false; + } - var _nodesShapesBox = __webpack_require__(89); + /** + * walk objects and arrays + * @param {Object} obj + * @param {Function} iterator + * @param {Object} context + */ + function each(obj, iterator, context) { + var i; - var _nodesShapesBox2 = _interopRequireDefault(_nodesShapesBox); + if (!obj) { + return; + } - var _nodesShapesCircle = __webpack_require__(90); + if (obj.forEach) { + obj.forEach(iterator, context); + } else if (obj.length !== undefined) { + i = 0; + while (i < obj.length) { + iterator.call(context, obj[i], i, obj); + i++; + } + } else { + for (i in obj) { + obj.hasOwnProperty(i) && iterator.call(context, obj[i], i, obj); + } + } + } - var _nodesShapesCircle2 = _interopRequireDefault(_nodesShapesCircle); + /** + * extend object. + * means that properties in dest will be overwritten by the ones in src. + * @param {Object} dest + * @param {Object} src + * @param {Boolean} [merge] + * @returns {Object} dest + */ + function extend(dest, src, merge) { + var keys = Object.keys(src); + var i = 0; + while (i < keys.length) { + if (!merge || (merge && dest[keys[i]] === undefined)) { + dest[keys[i]] = src[keys[i]]; + } + i++; + } + return dest; + } - var _nodesShapesCircularImage = __webpack_require__(91); + /** + * merge the values from src in the dest. + * means that properties that exist in dest will not be overwritten by src + * @param {Object} dest + * @param {Object} src + * @returns {Object} dest + */ + function merge(dest, src) { + return extend(dest, src, true); + } - var _nodesShapesCircularImage2 = _interopRequireDefault(_nodesShapesCircularImage); + /** + * simple class inheritance + * @param {Function} child + * @param {Function} base + * @param {Object} [properties] + */ + function inherit(child, base, properties) { + var baseP = base.prototype, + childP; - var _nodesShapesDatabase = __webpack_require__(92); + childP = child.prototype = Object.create(baseP); + childP.constructor = child; + childP._super = baseP; - var _nodesShapesDatabase2 = _interopRequireDefault(_nodesShapesDatabase); + if (properties) { + extend(childP, properties); + } + } - var _nodesShapesDiamond = __webpack_require__(93); + /** + * simple function bind + * @param {Function} fn + * @param {Object} context + * @returns {Function} + */ + function bindFn(fn, context) { + return function boundFn() { + return fn.apply(context, arguments); + }; + } - var _nodesShapesDiamond2 = _interopRequireDefault(_nodesShapesDiamond); + /** + * let a boolean value also be a function that must return a boolean + * this first item in args will be used as the context + * @param {Boolean|Function} val + * @param {Array} [args] + * @returns {Boolean} + */ + function boolOrFn(val, args) { + if (typeof val == TYPE_FUNCTION) { + return val.apply(args ? args[0] || undefined : undefined, args); + } + return val; + } - var _nodesShapesDot = __webpack_require__(94); + /** + * use the val2 when val1 is undefined + * @param {*} val1 + * @param {*} val2 + * @returns {*} + */ + function ifUndefined(val1, val2) { + return (val1 === undefined) ? val2 : val1; + } - var _nodesShapesDot2 = _interopRequireDefault(_nodesShapesDot); + /** + * addEventListener with multiple events at once + * @param {EventTarget} target + * @param {String} types + * @param {Function} handler + */ + function addEventListeners(target, types, handler) { + each(splitStr(types), function(type) { + target.addEventListener(type, handler, false); + }); + } - var _nodesShapesEllipse = __webpack_require__(95); + /** + * removeEventListener with multiple events at once + * @param {EventTarget} target + * @param {String} types + * @param {Function} handler + */ + function removeEventListeners(target, types, handler) { + each(splitStr(types), function(type) { + target.removeEventListener(type, handler, false); + }); + } - var _nodesShapesEllipse2 = _interopRequireDefault(_nodesShapesEllipse); + /** + * find if a node is in the given parent + * @method hasParent + * @param {HTMLElement} node + * @param {HTMLElement} parent + * @return {Boolean} found + */ + function hasParent(node, parent) { + while (node) { + if (node == parent) { + return true; + } + node = node.parentNode; + } + return false; + } - var _nodesShapesIcon = __webpack_require__(96); + /** + * small indexOf wrapper + * @param {String} str + * @param {String} find + * @returns {Boolean} found + */ + function inStr(str, find) { + return str.indexOf(find) > -1; + } - var _nodesShapesIcon2 = _interopRequireDefault(_nodesShapesIcon); + /** + * split string on whitespace + * @param {String} str + * @returns {Array} words + */ + function splitStr(str) { + return str.trim().split(/\s+/g); + } - var _nodesShapesImage = __webpack_require__(97); + /** + * find if a array contains the object using indexOf or a simple polyFill + * @param {Array} src + * @param {String} find + * @param {String} [findByKey] + * @return {Boolean|Number} false when not found, or the index + */ + function inArray(src, find, findByKey) { + if (src.indexOf && !findByKey) { + return src.indexOf(find); + } else { + var i = 0; + while (i < src.length) { + if ((findByKey && src[i][findByKey] == find) || (!findByKey && src[i] === find)) { + return i; + } + i++; + } + return -1; + } + } - var _nodesShapesImage2 = _interopRequireDefault(_nodesShapesImage); + /** + * convert array-like objects to real arrays + * @param {Object} obj + * @returns {Array} + */ + function toArray(obj) { + return Array.prototype.slice.call(obj, 0); + } - var _nodesShapesSquare = __webpack_require__(98); + /** + * unique array with objects based on a key (like 'id') or just by the array's value + * @param {Array} src [{id:1},{id:2},{id:1}] + * @param {String} [key] + * @param {Boolean} [sort=False] + * @returns {Array} [{id:1},{id:2}] + */ + function uniqueArray(src, key, sort) { + var results = []; + var values = []; + var i = 0; - var _nodesShapesSquare2 = _interopRequireDefault(_nodesShapesSquare); + while (i < src.length) { + var val = key ? src[i][key] : src[i]; + if (inArray(values, val) < 0) { + results.push(src[i]); + } + values[i] = val; + i++; + } - var _nodesShapesStar = __webpack_require__(99); + if (sort) { + if (!key) { + results = results.sort(); + } else { + results = results.sort(function sortUniqueArray(a, b) { + return a[key] > b[key]; + }); + } + } - var _nodesShapesStar2 = _interopRequireDefault(_nodesShapesStar); + return results; + } - var _nodesShapesText = __webpack_require__(100); + /** + * get the prefixed property + * @param {Object} obj + * @param {String} property + * @returns {String|Undefined} prefixed + */ + function prefixed(obj, property) { + var prefix, prop; + var camelProp = property[0].toUpperCase() + property.slice(1); - var _nodesShapesText2 = _interopRequireDefault(_nodesShapesText); + var i = 0; + while (i < VENDOR_PREFIXES.length) { + prefix = VENDOR_PREFIXES[i]; + prop = (prefix) ? prefix + camelProp : property; - var _nodesShapesTriangle = __webpack_require__(101); + if (prop in obj) { + return prop; + } + i++; + } + return undefined; + } - var _nodesShapesTriangle2 = _interopRequireDefault(_nodesShapesTriangle); + /** + * get a unique id + * @returns {number} uniqueId + */ + var _uniqueId = 1; + function uniqueId() { + return _uniqueId++; + } - var _nodesShapesTriangleDown = __webpack_require__(102); + /** + * get the window object of an element + * @param {HTMLElement} element + * @returns {DocumentView|Window} + */ + function getWindowForElement(element) { + var doc = element.ownerDocument; + return (doc.defaultView || doc.parentWindow); + } - var _nodesShapesTriangleDown2 = _interopRequireDefault(_nodesShapesTriangleDown); + var MOBILE_REGEX = /mobile|tablet|ip(ad|hone|od)|android/i; - var _Validator = __webpack_require__(46); + var SUPPORT_TOUCH = ('ontouchstart' in window); + var SUPPORT_POINTER_EVENTS = prefixed(window, 'PointerEvent') !== undefined; + var SUPPORT_ONLY_TOUCH = SUPPORT_TOUCH && MOBILE_REGEX.test(navigator.userAgent); - var _Validator2 = _interopRequireDefault(_Validator); + var INPUT_TYPE_TOUCH = 'touch'; + var INPUT_TYPE_PEN = 'pen'; + var INPUT_TYPE_MOUSE = 'mouse'; + var INPUT_TYPE_KINECT = 'kinect'; - var util = __webpack_require__(1); + var COMPUTE_INTERVAL = 25; - /** - * @class Node - * A node. A node can be connected to other nodes via one or multiple edges. - * @param {object} options An object containing options for the node. All - * options are optional, except for the id. - * {number} id Id of the node. Required - * {string} label Text label for the node - * {number} x Horizontal position of the node - * {number} y Vertical position of the node - * {string} shape Node shape, available: - * "database", "circle", "ellipse", - * "box", "image", "text", "dot", - * "star", "triangle", "triangleDown", - * "square", "icon" - * {string} image An image url - * {string} title An title text, can be HTML - * {anytype} group A group name or number - * @param {Network.Images} imagelist A list with images. Only needed - * when the node has an image - * @param {Network.Groups} grouplist A list with groups. Needed for - * retrieving group options - * @param {Object} constants An object with default values for - * example for the color - * - */ + var INPUT_START = 1; + var INPUT_MOVE = 2; + var INPUT_END = 4; + var INPUT_CANCEL = 8; - var Node = (function () { - function Node(options, body, imagelist, grouplist, globalOptions) { - _classCallCheck(this, Node); + var DIRECTION_NONE = 1; + var DIRECTION_LEFT = 2; + var DIRECTION_RIGHT = 4; + var DIRECTION_UP = 8; + var DIRECTION_DOWN = 16; - this.options = util.bridgeObject(globalOptions); - this.body = body; + var DIRECTION_HORIZONTAL = DIRECTION_LEFT | DIRECTION_RIGHT; + var DIRECTION_VERTICAL = DIRECTION_UP | DIRECTION_DOWN; + var DIRECTION_ALL = DIRECTION_HORIZONTAL | DIRECTION_VERTICAL; - this.edges = []; // all edges connected to this node + var PROPS_XY = ['x', 'y']; + var PROPS_CLIENT_XY = ['clientX', 'clientY']; - // set defaults for the options - this.id = undefined; - this.imagelist = imagelist; - this.grouplist = grouplist; + /** + * create new input type manager + * @param {Manager} manager + * @param {Function} callback + * @returns {Input} + * @constructor + */ + function Input(manager, callback) { + var self = this; + this.manager = manager; + this.callback = callback; + this.element = manager.element; + this.target = manager.options.inputTarget; - // state options - this.x = undefined; - this.y = undefined; - this.baseSize = this.options.size; - this.baseFontSize = this.options.font.size; - this.predefinedPosition = false; // used to check if initial fit should just take the range or approximate - this.selected = false; - this.hover = false; + // smaller wrapper around the handler, for the scope and the enabled state of the manager, + // so when disabled the input events are completely bypassed. + this.domHandler = function(ev) { + if (boolOrFn(manager.options.enable, [manager])) { + self.handler(ev); + } + }; - this.labelModule = new _sharedLabel2['default'](this.body, this.options); - this.setOptions(options); - } + this.init(); - _createClass(Node, [{ - key: 'attachEdge', + } + Input.prototype = { /** - * Attach a edge to the node - * @param {Edge} edge + * should handle the inputEvent data and trigger the callback + * @virtual */ - value: function attachEdge(edge) { - if (this.edges.indexOf(edge) === -1) { - this.edges.push(edge); - } - } - }, { - key: 'detachEdge', + handler: function() { }, /** - * Detach a edge from the node - * @param {Edge} edge + * bind the events */ - value: function detachEdge(edge) { - var index = this.edges.indexOf(edge); - if (index != -1) { - this.edges.splice(index, 1); - } - } - }, { - key: 'togglePhysics', + init: function() { + this.evEl && addEventListeners(this.element, this.evEl, this.domHandler); + this.evTarget && addEventListeners(this.target, this.evTarget, this.domHandler); + this.evWin && addEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler); + }, /** - * Enable or disable the physics. - * @param status + * unbind the events */ - value: function togglePhysics(status) { - this.options.physics = status; + destroy: function() { + this.evEl && removeEventListeners(this.element, this.evEl, this.domHandler); + this.evTarget && removeEventListeners(this.target, this.evTarget, this.domHandler); + this.evWin && removeEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler); } - }, { - key: 'setOptions', + }; - /** - * Set or overwrite options for the node - * @param {Object} options an object with options - * @param {Object} constants and object with default, global options - */ - value: function setOptions(options) { - if (!options) { - return; - } + /** + * create new input type manager + * called by the Manager constructor + * @param {Hammer} manager + * @returns {Input} + */ + function createInputInstance(manager) { + var Type; + var inputClass = manager.options.inputClass; - // basic options - if (options.id !== undefined) { - this.id = options.id; - } + if (inputClass) { + Type = inputClass; + } else if (SUPPORT_POINTER_EVENTS) { + Type = PointerEventInput; + } else if (SUPPORT_ONLY_TOUCH) { + Type = TouchInput; + } else if (!SUPPORT_TOUCH) { + Type = MouseInput; + } else { + Type = TouchMouseInput; + } + return new (Type)(manager, inputHandler); + } - if (this.id === undefined) { - throw 'Node must have an id'; - } + /** + * handle input events + * @param {Manager} manager + * @param {String} eventType + * @param {Object} input + */ + function inputHandler(manager, eventType, input) { + var pointersLen = input.pointers.length; + var changedPointersLen = input.changedPointers.length; + var isFirst = (eventType & INPUT_START && (pointersLen - changedPointersLen === 0)); + var isFinal = (eventType & (INPUT_END | INPUT_CANCEL) && (pointersLen - changedPointersLen === 0)); - if (options.x !== undefined) { - this.x = parseInt(options.x);this.predefinedPosition = true; - } - if (options.y !== undefined) { - this.y = parseInt(options.y);this.predefinedPosition = true; - } - if (options.size !== undefined) { - this.baseSize = options.size; - } - if (options.value !== undefined) { - options.value = parseInt(options.value); - } + input.isFirst = !!isFirst; + input.isFinal = !!isFinal; - // this transforms all shorthands into fully defined options - Node.parseOptions(this.options, options, true); + if (isFirst) { + manager.session = {}; + } - // copy group options - if (typeof options.group === 'number' || typeof options.group === 'string' && options.group != '') { - var groupObj = this.grouplist.get(options.group); - util.deepExtend(this.options, groupObj); - // the color object needs to be completely defined. Since groups can partially overwrite the colors, we parse it again, just in case. - this.options.color = util.parseColor(this.options.color); - } + // source event is the normalized value of the domEvents + // like 'touchstart, mouseup, pointerdown' + input.eventType = eventType; - // load the images - if (this.options.image !== undefined && this.options.image != '') { - if (this.imagelist) { - this.imageObj = this.imagelist.load(this.options.image, this.options.brokenImage); - } else { - throw 'No imagelist provided'; - } - } + // compute scale, rotation etc + computeInputData(manager, input); - this.updateShape(); - this.updateLabelModule(); + // emit secret event + manager.emit('hammer.input', input); - // reset the size of the node, this can be changed - this._reset(); - } - }, { - key: 'updateLabelModule', - value: function updateLabelModule() { - if (this.options.label === undefined || this.options.label === null) { - this.options.label = ''; - } - this.labelModule.setOptions(this.options, true); - if (this.labelModule.baseSize !== undefined) { - this.baseFontSize = this.labelModule.baseSize; - } - } - }, { - key: 'updateShape', - value: function updateShape() { - // choose draw method depending on the shape - switch (this.options.shape) { - case 'box': - this.shape = new _nodesShapesBox2['default'](this.options, this.body, this.labelModule); - break; - case 'circle': - this.shape = new _nodesShapesCircle2['default'](this.options, this.body, this.labelModule); - break; - case 'circularImage': - this.shape = new _nodesShapesCircularImage2['default'](this.options, this.body, this.labelModule, this.imageObj); - break; - case 'database': - this.shape = new _nodesShapesDatabase2['default'](this.options, this.body, this.labelModule); - break; - case 'diamond': - this.shape = new _nodesShapesDiamond2['default'](this.options, this.body, this.labelModule); - break; - case 'dot': - this.shape = new _nodesShapesDot2['default'](this.options, this.body, this.labelModule); - break; - case 'ellipse': - this.shape = new _nodesShapesEllipse2['default'](this.options, this.body, this.labelModule); - break; - case 'icon': - this.shape = new _nodesShapesIcon2['default'](this.options, this.body, this.labelModule); - break; - case 'image': - this.shape = new _nodesShapesImage2['default'](this.options, this.body, this.labelModule, this.imageObj); - break; - case 'square': - this.shape = new _nodesShapesSquare2['default'](this.options, this.body, this.labelModule); - break; - case 'star': - this.shape = new _nodesShapesStar2['default'](this.options, this.body, this.labelModule); - break; - case 'text': - this.shape = new _nodesShapesText2['default'](this.options, this.body, this.labelModule); - break; - case 'triangle': - this.shape = new _nodesShapesTriangle2['default'](this.options, this.body, this.labelModule); - break; - case 'triangleDown': - this.shape = new _nodesShapesTriangleDown2['default'](this.options, this.body, this.labelModule); - break; - default: - this.shape = new _nodesShapesEllipse2['default'](this.options, this.body, this.labelModule); - break; - } - this._reset(); - } - }, { - key: 'select', + manager.recognize(input); + manager.session.prevInput = input; + } - /** - * select this node - */ - value: function select() { - this.selected = true; - this._reset(); - } - }, { - key: 'unselect', + /** + * extend the data with some usable properties like scale, rotate, velocity etc + * @param {Object} manager + * @param {Object} input + */ + function computeInputData(manager, input) { + var session = manager.session; + var pointers = input.pointers; + var pointersLength = pointers.length; - /** - * unselect this node - */ - value: function unselect() { - this.selected = false; - this._reset(); + // store the first input to calculate the distance and direction + if (!session.firstInput) { + session.firstInput = simpleCloneInputData(input); } - }, { - key: '_reset', - /** - * Reset the calculated size of the node, forces it to recalculate its size - * @private - */ - value: function _reset() { - this.shape.width = undefined; - this.shape.height = undefined; + // to compute scale and rotation we need to store the multiple touches + if (pointersLength > 1 && !session.firstMultiple) { + session.firstMultiple = simpleCloneInputData(input); + } else if (pointersLength === 1) { + session.firstMultiple = false; } - }, { - key: 'getTitle', - /** - * get the title of this node. - * @return {string} title The title of the node, or undefined when no title - * has been set. - */ - value: function getTitle() { - return this.options.title; - } - }, { - key: 'distanceToBorder', + var firstInput = session.firstInput; + var firstMultiple = session.firstMultiple; + var offsetCenter = firstMultiple ? firstMultiple.center : firstInput.center; - /** - * Calculate the distance to the border of the Node - * @param {CanvasRenderingContext2D} ctx - * @param {Number} angle Angle in radians - * @returns {number} distance Distance to the border in pixels - */ - value: function distanceToBorder(ctx, angle) { - return this.shape.distanceToBorder(ctx, angle); - } - }, { - key: 'isFixed', + var center = input.center = getCenter(pointers); + input.timeStamp = now(); + input.deltaTime = input.timeStamp - firstInput.timeStamp; - /** - * Check if this node has a fixed x and y position - * @return {boolean} true if fixed, false if not - */ - value: function isFixed() { - return this.options.fixed.x && this.options.fixed.y; - } - }, { - key: 'isSelected', + input.angle = getAngle(offsetCenter, center); + input.distance = getDistance(offsetCenter, center); - /** - * check if this node is selecte - * @return {boolean} selected True if node is selected, else false - */ - value: function isSelected() { - return this.selected; - } - }, { - key: 'getValue', + computeDeltaXY(session, input); + input.offsetDirection = getDirection(input.deltaX, input.deltaY); - /** - * Retrieve the value of the node. Can be undefined - * @return {Number} value - */ - value: function getValue() { - return this.options.value; - } - }, { - key: 'setValueRange', + input.scale = firstMultiple ? getScale(firstMultiple.pointers, pointers) : 1; + input.rotation = firstMultiple ? getRotation(firstMultiple.pointers, pointers) : 0; - /** - * Adjust the value range of the node. The node will adjust it's size - * based on its value. - * @param {Number} min - * @param {Number} max - */ - value: function setValueRange(min, max, total) { - if (this.options.value !== undefined) { - var scale = this.options.scaling.customScalingFunction(min, max, total, this.options.value); - var sizeDiff = this.options.scaling.max - this.options.scaling.min; - if (this.options.scaling.label.enabled === true) { - var fontDiff = this.options.scaling.label.max - this.options.scaling.label.min; - this.options.font.size = this.options.scaling.label.min + scale * fontDiff; - } - this.options.size = this.options.scaling.min + scale * sizeDiff; - } else { - this.options.size = this.baseSize; - this.options.font.size = this.baseFontSize; - } - } - }, { - key: 'draw', + computeIntervalInputData(session, input); - /** - * Draw this node in the given canvas - * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); - * @param {CanvasRenderingContext2D} ctx - */ - value: function draw(ctx) { - this.shape.draw(ctx, this.x, this.y, this.selected, this.hover); + // find the correct target + var target = manager.element; + if (hasParent(input.srcEvent.target, target)) { + target = input.srcEvent.target; } - }, { - key: 'resize', + input.target = target; + } - /** - * Recalculate the size of this node in the given canvas - * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); - * @param {CanvasRenderingContext2D} ctx - */ - value: function resize(ctx) { - this.shape.resize(ctx); + function computeDeltaXY(session, input) { + var center = input.center; + var offset = session.offsetDelta || {}; + var prevDelta = session.prevDelta || {}; + var prevInput = session.prevInput || {}; + + if (input.eventType === INPUT_START || prevInput.eventType === INPUT_END) { + prevDelta = session.prevDelta = { + x: prevInput.deltaX || 0, + y: prevInput.deltaY || 0 + }; + + offset = session.offsetDelta = { + x: center.x, + y: center.y + }; } - }, { - key: 'isOverlappingWith', - /** - * Check if this object is overlapping with the provided object - * @param {Object} obj an object with parameters left, top, right, bottom - * @return {boolean} True if location is located on node - */ - value: function isOverlappingWith(obj) { - return this.shape.left < obj.right && this.shape.left + this.shape.width > obj.left && this.shape.top < obj.bottom && this.shape.top + this.shape.height > obj.top; + input.deltaX = prevDelta.x + (center.x - offset.x); + input.deltaY = prevDelta.y + (center.y - offset.y); + } + + /** + * velocity is calculated every x ms + * @param {Object} session + * @param {Object} input + */ + function computeIntervalInputData(session, input) { + var last = session.lastInterval || input, + deltaTime = input.timeStamp - last.timeStamp, + velocity, velocityX, velocityY, direction; + + if (input.eventType != INPUT_CANCEL && (deltaTime > COMPUTE_INTERVAL || last.velocity === undefined)) { + var deltaX = last.deltaX - input.deltaX; + var deltaY = last.deltaY - input.deltaY; + + var v = getVelocity(deltaTime, deltaX, deltaY); + velocityX = v.x; + velocityY = v.y; + velocity = (abs(v.x) > abs(v.y)) ? v.x : v.y; + direction = getDirection(deltaX, deltaY); + + session.lastInterval = input; + } else { + // use latest velocity info if it doesn't overtake a minimum period + velocity = last.velocity; + velocityX = last.velocityX; + velocityY = last.velocityY; + direction = last.direction; } - }, { - key: 'isBoundingBoxOverlappingWith', - /** - * Check if this object is overlapping with the provided object - * @param {Object} obj an object with parameters left, top, right, bottom - * @return {boolean} True if location is located on node - */ - value: function isBoundingBoxOverlappingWith(obj) { - return this.shape.boundingBox.left < obj.right && this.shape.boundingBox.right > obj.left && this.shape.boundingBox.top < obj.bottom && this.shape.boundingBox.bottom > obj.top; + input.velocity = velocity; + input.velocityX = velocityX; + input.velocityY = velocityY; + input.direction = direction; + } + + /** + * create a simple clone from the input used for storage of firstInput and firstMultiple + * @param {Object} input + * @returns {Object} clonedInputData + */ + function simpleCloneInputData(input) { + // make a simple copy of the pointers because we will get a reference if we don't + // we only need clientXY for the calculations + var pointers = []; + var i = 0; + while (i < input.pointers.length) { + pointers[i] = { + clientX: round(input.pointers[i].clientX), + clientY: round(input.pointers[i].clientY) + }; + i++; } - }], [{ - key: 'parseOptions', - /** - * This process all possible shorthands in the new options and makes sure that the parentOptions are fully defined. - * Static so it can also be used by the handler. - * @param parentOptions - * @param newOptions - */ - value: function parseOptions(parentOptions, newOptions) { - var allowDeletion = arguments[2] === undefined ? false : arguments[2]; + return { + timeStamp: now(), + pointers: pointers, + center: getCenter(pointers), + deltaX: input.deltaX, + deltaY: input.deltaY + }; + } - var fields = ['color', 'fixed', 'shadow']; - util.selectiveNotDeepExtend(fields, parentOptions, newOptions); + /** + * get the center of all the pointers + * @param {Array} pointers + * @return {Object} center contains `x` and `y` properties + */ + function getCenter(pointers) { + var pointersLength = pointers.length; - // merge the shadow options into the parent. - util.mergeOptions(parentOptions, newOptions, 'shadow'); + // no need to loop when only one touch + if (pointersLength === 1) { + return { + x: round(pointers[0].clientX), + y: round(pointers[0].clientY) + }; + } - // individual shape newOptions - if (newOptions.color !== undefined && newOptions.color !== null) { - var parsedColor = util.parseColor(newOptions.color); - util.fillIfDefined(parentOptions.color, parsedColor); - } else if (allowDeletion === true) { - parentOptions.color = undefined; - delete parentOptions.color; - } + var x = 0, y = 0, i = 0; + while (i < pointersLength) { + x += pointers[i].clientX; + y += pointers[i].clientY; + i++; + } - if (newOptions.fixed !== undefined && newOptions.fixed !== null) { - if (typeof newOptions.fixed === 'boolean') { - parentOptions.fixed.x = newOptions.fixed; - parentOptions.fixed.y = newOptions.fixed; - } else { - if (newOptions.fixed.x !== undefined && typeof newOptions.fixed.x === 'boolean') { - parentOptions.fixed.x = newOptions.fixed.x; - } - if (newOptions.fixed.y !== undefined && typeof newOptions.fixed.y === 'boolean') { - parentOptions.fixed.y = newOptions.fixed.y; - } - } - } + return { + x: round(x / pointersLength), + y: round(y / pointersLength) + }; + } + + /** + * calculate the velocity between two points. unit is in px per ms. + * @param {Number} deltaTime + * @param {Number} x + * @param {Number} y + * @return {Object} velocity `x` and `y` + */ + function getVelocity(deltaTime, x, y) { + return { + x: x / deltaTime || 0, + y: y / deltaTime || 0 + }; + } + + /** + * get the direction between two points + * @param {Number} x + * @param {Number} y + * @return {Number} direction + */ + function getDirection(x, y) { + if (x === y) { + return DIRECTION_NONE; } - }]); - return Node; - })(); + if (abs(x) >= abs(y)) { + return x > 0 ? DIRECTION_LEFT : DIRECTION_RIGHT; + } + return y > 0 ? DIRECTION_UP : DIRECTION_DOWN; + } - exports['default'] = Node; - module.exports = exports['default']; + /** + * calculate the absolute distance between two points + * @param {Object} p1 {x, y} + * @param {Object} p2 {x, y} + * @param {Array} [props] containing x and y keys + * @return {Number} distance + */ + function getDistance(p1, p2, props) { + if (!props) { + props = PROPS_XY; + } + var x = p2[props[0]] - p1[props[0]], + y = p2[props[1]] - p1[props[1]]; -/***/ }, -/* 74 */ -/***/ function(module, exports, __webpack_require__) { + return Math.sqrt((x * x) + (y * y)); + } - 'use strict'; + /** + * calculate the angle between two coordinates + * @param {Object} p1 + * @param {Object} p2 + * @param {Array} [props] containing x and y keys + * @return {Number} angle + */ + function getAngle(p1, p2, props) { + if (!props) { + props = PROPS_XY; + } + var x = p2[props[0]] - p1[props[0]], + y = p2[props[1]] - p1[props[1]]; + return Math.atan2(y, x) * 180 / Math.PI; + } - Object.defineProperty(exports, '__esModule', { - value: true - }); + /** + * calculate the rotation degrees between two pointersets + * @param {Array} start array of pointers + * @param {Array} end array of pointers + * @return {Number} rotation + */ + function getRotation(start, end) { + return getAngle(end[1], end[0], PROPS_CLIENT_XY) - getAngle(start[1], start[0], PROPS_CLIENT_XY); + } - var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); + /** + * calculate the scale factor between two pointersets + * no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out + * @param {Array} start array of pointers + * @param {Array} end array of pointers + * @return {Number} scale + */ + function getScale(start, end) { + return getDistance(end[0], end[1], PROPS_CLIENT_XY) / getDistance(start[0], start[1], PROPS_CLIENT_XY); + } - function _slicedToArray(arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i['return']) _i['return'](); } finally { if (_d) throw _e; } } return _arr; } else { throw new TypeError('Invalid attempt to destructure non-iterable instance'); } } + var MOUSE_INPUT_MAP = { + mousedown: INPUT_START, + mousemove: INPUT_MOVE, + mouseup: INPUT_END + }; - function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } + var MOUSE_ELEMENT_EVENTS = 'mousedown'; + var MOUSE_WINDOW_EVENTS = 'mousemove mouseup'; - var util = __webpack_require__(1); + /** + * Mouse events input + * @constructor + * @extends Input + */ + function MouseInput() { + this.evEl = MOUSE_ELEMENT_EVENTS; + this.evWin = MOUSE_WINDOW_EVENTS; - var Label = (function () { - function Label(body, options) { - _classCallCheck(this, Label); + this.allow = true; // used by Input.TouchMouse to disable mouse events + this.pressed = false; // mousedown state - this.body = body; + Input.apply(this, arguments); + } - this.baseSize = undefined; - this.setOptions(options); - this.size = { top: 0, left: 0, width: 0, height: 0, yLine: 0 }; // could be cached - } + inherit(MouseInput, Input, { + /** + * handle mouse events + * @param {Object} ev + */ + handler: function MEhandler(ev) { + var eventType = MOUSE_INPUT_MAP[ev.type]; - _createClass(Label, [{ - key: 'setOptions', - value: function setOptions(options) { - var allowDeletion = arguments[1] === undefined ? false : arguments[1]; + // on start we want to have the left mouse button down + if (eventType & INPUT_START && ev.button === 0) { + this.pressed = true; + } - this.options = options; + if (eventType & INPUT_MOVE && ev.which !== 1) { + eventType = INPUT_END; + } - if (options.label !== undefined) { - this.labelDirty = true; - } + // mouse must be down, and mouse events are allowed (see the TouchMouse input) + if (!this.pressed || !this.allow) { + return; + } - if (options.font !== undefined) { - Label.parseOptions(this.options.font, options, allowDeletion); - if (typeof options.font === 'string') { - this.baseSize = this.options.font.size; - } else if (typeof options.font === 'object') { - if (options.font.size !== undefined) { - this.baseSize = options.font.size; - } + if (eventType & INPUT_END) { + this.pressed = false; } - } - } - }, { - key: 'draw', - /** - * Main function. This is called from anything that wants to draw a label. - * @param ctx - * @param x - * @param y - * @param selected - * @param baseline - */ - value: function draw(ctx, x, y, selected) { - var baseline = arguments[4] === undefined ? 'middle' : arguments[4]; + this.callback(this.manager, eventType, { + pointers: [ev], + changedPointers: [ev], + pointerType: INPUT_TYPE_MOUSE, + srcEvent: ev + }); + } + }); - // if no label, return - if (this.options.label === undefined) return; + var POINTER_INPUT_MAP = { + pointerdown: INPUT_START, + pointermove: INPUT_MOVE, + pointerup: INPUT_END, + pointercancel: INPUT_CANCEL, + pointerout: INPUT_CANCEL + }; - // check if we have to render the label - var viewFontSize = this.options.font.size * this.body.view.scale; - if (this.options.label && viewFontSize < this.options.scaling.label.drawThreshold - 1) return; + // in IE10 the pointer types is defined as an enum + var IE10_POINTER_TYPE_ENUM = { + 2: INPUT_TYPE_TOUCH, + 3: INPUT_TYPE_PEN, + 4: INPUT_TYPE_MOUSE, + 5: INPUT_TYPE_KINECT // see https://twitter.com/jacobrossi/status/480596438489890816 + }; - // update the size cache if required - this.calculateLabelSize(ctx, selected, x, y, baseline); + var POINTER_ELEMENT_EVENTS = 'pointerdown'; + var POINTER_WINDOW_EVENTS = 'pointermove pointerup pointercancel'; - // create the fontfill background - this._drawBackground(ctx); - // draw text - this._drawText(ctx, selected, x, y, baseline); - } - }, { - key: '_drawBackground', + // IE10 has prefixed support, and case-sensitive + if (window.MSPointerEvent) { + POINTER_ELEMENT_EVENTS = 'MSPointerDown'; + POINTER_WINDOW_EVENTS = 'MSPointerMove MSPointerUp MSPointerCancel'; + } - /** - * Draws the label background - * @param {CanvasRenderingContext2D} ctx - * @private - */ - value: function _drawBackground(ctx) { - if (this.options.font.background !== undefined && this.options.font.background !== 'none') { - ctx.fillStyle = this.options.font.background; + /** + * Pointer events input + * @constructor + * @extends Input + */ + function PointerEventInput() { + this.evEl = POINTER_ELEMENT_EVENTS; + this.evWin = POINTER_WINDOW_EVENTS; - var lineMargin = 2; + Input.apply(this, arguments); - switch (this.options.font.align) { - case 'middle': - ctx.fillRect(-this.size.width * 0.5, -this.size.height * 0.5, this.size.width, this.size.height); - break; - case 'top': - ctx.fillRect(-this.size.width * 0.5, -(this.size.height + lineMargin), this.size.width, this.size.height); - break; - case 'bottom': - ctx.fillRect(-this.size.width * 0.5, lineMargin, this.size.width, this.size.height); - break; - default: - ctx.fillRect(this.size.left, this.size.top, this.size.width, this.size.height); - break; - } - } - } - }, { - key: '_drawText', + this.store = (this.manager.session.pointerEvents = []); + } + inherit(PointerEventInput, Input, { /** - * - * @param ctx - * @param x - * @param baseline - * @private + * handle mouse events + * @param {Object} ev */ - value: function _drawText(ctx, selected, x, y) { - var baseline = arguments[4] === undefined ? 'middle' : arguments[4]; - - var fontSize = this.options.font.size; - var viewFontSize = fontSize * this.body.view.scale; - // this ensures that there will not be HUGE letters on screen by setting an upper limit on the visible text size (regardless of zoomLevel) - if (viewFontSize >= this.options.scaling.label.maxVisible) { - fontSize = Number(this.options.scaling.label.maxVisible) / this.body.view.scale; - } - - var yLine = this.size.yLine; - - var _getColor = this._getColor(viewFontSize); + handler: function PEhandler(ev) { + var store = this.store; + var removePointer = false; - var _getColor2 = _slicedToArray(_getColor, 2); + var eventTypeNormalized = ev.type.toLowerCase().replace('ms', ''); + var eventType = POINTER_INPUT_MAP[eventTypeNormalized]; + var pointerType = IE10_POINTER_TYPE_ENUM[ev.pointerType] || ev.pointerType; - var fontColor = _getColor2[0]; - var strokeColor = _getColor2[1]; + var isTouch = (pointerType == INPUT_TYPE_TOUCH); - var _setAlignment = this._setAlignment(ctx, x, yLine, baseline); + // get index of the event in the store + var storeIndex = inArray(store, ev.pointerId, 'pointerId'); - var _setAlignment2 = _slicedToArray(_setAlignment, 2); + // start and mouse must be down + if (eventType & INPUT_START && (ev.button === 0 || isTouch)) { + if (storeIndex < 0) { + store.push(ev); + storeIndex = store.length - 1; + } + } else if (eventType & (INPUT_END | INPUT_CANCEL)) { + removePointer = true; + } - x = _setAlignment2[0]; - yLine = _setAlignment2[1]; + // it not found, so the pointer hasn't been down (so it's probably a hover) + if (storeIndex < 0) { + return; + } - // configure context for drawing the text - ctx.font = (selected ? 'bold ' : '') + fontSize + 'px ' + this.options.font.face; - ctx.fillStyle = fontColor; - ctx.textAlign = 'center'; + // update the event in the store + store[storeIndex] = ev; - // set the strokeWidth - if (this.options.font.strokeWidth > 0) { - ctx.lineWidth = this.options.font.strokeWidth; - ctx.strokeStyle = strokeColor; - ctx.lineJoin = 'round'; - } + this.callback(this.manager, eventType, { + pointers: store, + changedPointers: [ev], + pointerType: pointerType, + srcEvent: ev + }); - // draw the text - for (var i = 0; i < this.lineCount; i++) { - if (this.options.font.strokeWidth > 0) { - ctx.strokeText(this.lines[i], x, yLine); + if (removePointer) { + // remove from the store + store.splice(storeIndex, 1); } - ctx.fillText(this.lines[i], x, yLine); - yLine += fontSize; - } } - }, { - key: '_setAlignment', - value: function _setAlignment(ctx, x, yLine, baseline) { - // check for label alignment (for edges) - // TODO: make alignment for nodes - if (this.options.font.align !== 'horizontal') { - x = 0; - yLine = 0; + }); - var lineMargin = 2; - if (this.options.font.align === 'top') { - ctx.textBaseline = 'alphabetic'; - yLine -= 2 * lineMargin; // distance from edge, required because we use alphabetic. Alphabetic has less difference between browsers - } else if (this.options.font.align === 'bottom') { - ctx.textBaseline = 'hanging'; - yLine += 2 * lineMargin; // distance from edge, required because we use hanging. Hanging has less difference between browsers - } else { - ctx.textBaseline = 'middle'; - } - } else { - ctx.textBaseline = baseline; - } + var SINGLE_TOUCH_INPUT_MAP = { + touchstart: INPUT_START, + touchmove: INPUT_MOVE, + touchend: INPUT_END, + touchcancel: INPUT_CANCEL + }; - return [x, yLine]; - } - }, { - key: '_getColor', + var SINGLE_TOUCH_TARGET_EVENTS = 'touchstart'; + var SINGLE_TOUCH_WINDOW_EVENTS = 'touchstart touchmove touchend touchcancel'; - /** - * fade in when relative scale is between threshold and threshold - 1. - * If the relative scale would be smaller than threshold -1 the draw function would have returned before coming here. - * - * @param viewFontSize - * @returns {*[]} - * @private - */ - value: function _getColor(viewFontSize) { - var fontColor = this.options.font.color || '#000000'; - var strokeColor = this.options.font.strokeColor || '#ffffff'; - if (viewFontSize <= this.options.scaling.label.drawThreshold) { - var opacity = Math.max(0, Math.min(1, 1 - (this.options.scaling.label.drawThreshold - viewFontSize))); - fontColor = util.overrideOpacity(fontColor, opacity); - strokeColor = util.overrideOpacity(strokeColor, opacity); - } - return [fontColor, strokeColor]; - } - }, { - key: 'getTextSize', + /** + * Touch events input + * @constructor + * @extends Input + */ + function SingleTouchInput() { + this.evTarget = SINGLE_TOUCH_TARGET_EVENTS; + this.evWin = SINGLE_TOUCH_WINDOW_EVENTS; + this.started = false; - /** - * - * @param ctx - * @param selected - * @returns {{width: number, height: number}} - */ - value: function getTextSize(ctx) { - var selected = arguments[1] === undefined ? false : arguments[1]; + Input.apply(this, arguments); + } - var size = { - width: this._processLabel(ctx, selected), - height: this.options.font.size * this.lineCount, - lineCount: this.lineCount - }; - return size; - } - }, { - key: 'calculateLabelSize', + inherit(SingleTouchInput, Input, { + handler: function TEhandler(ev) { + var type = SINGLE_TOUCH_INPUT_MAP[ev.type]; - /** - * - * @param ctx - * @param selected - * @param x - * @param y - * @param baseline - */ - value: function calculateLabelSize(ctx, selected) { - var x = arguments[2] === undefined ? 0 : arguments[2]; - var y = arguments[3] === undefined ? 0 : arguments[3]; - var baseline = arguments[4] === undefined ? 'middle' : arguments[4]; + // should we handle the touch events? + if (type === INPUT_START) { + this.started = true; + } - if (this.labelDirty === true) { - this.size.width = this._processLabel(ctx, selected); - } - this.size.height = this.options.font.size * this.lineCount; - this.size.left = x - this.size.width * 0.5; - this.size.top = y - this.size.height * 0.5; - this.size.yLine = y + (1 - this.lineCount) * 0.5 * this.options.font.size; - if (baseline === 'hanging') { - this.size.top += 0.5 * this.options.font.size; - this.size.top += 4; // distance from node, required because we use hanging. Hanging has less difference between browsers - this.size.yLine += 4; // distance from node - } + if (!this.started) { + return; + } - this.labelDirty = false; - } - }, { - key: '_processLabel', + var touches = normalizeSingleTouches.call(this, ev, type); - /** - * This calculates the width as well as explodes the label string and calculates the amount of lines. - * @param ctx - * @param selected - * @returns {number} - * @private - */ - value: function _processLabel(ctx, selected) { - var width = 0; - var lines = ['']; - var lineCount = 0; - if (this.options.label !== undefined) { - lines = String(this.options.label).split('\n'); - lineCount = lines.length; - ctx.font = (selected ? 'bold ' : '') + this.options.font.size + 'px ' + this.options.font.face; - width = ctx.measureText(lines[0]).width; - for (var i = 1; i < lineCount; i++) { - var lineWidth = ctx.measureText(lines[i]).width; - width = lineWidth > width ? lineWidth : width; + // when done, reset the started state + if (type & (INPUT_END | INPUT_CANCEL) && touches[0].length - touches[1].length === 0) { + this.started = false; } - } - this.lines = lines; - this.lineCount = lineCount; - - return width; - } - }], [{ - key: 'parseOptions', - value: function parseOptions(parentOptions, newOptions) { - var allowDeletion = arguments[2] === undefined ? false : arguments[2]; - if (typeof newOptions.font === 'string') { - var newOptionsArray = newOptions.font.split(' '); - parentOptions.size = newOptionsArray[0].replace('px', ''); - parentOptions.face = newOptionsArray[1]; - parentOptions.color = newOptionsArray[2]; - } else if (typeof newOptions.font === 'object') { - util.fillIfDefined(parentOptions, newOptions.font, allowDeletion); - } - parentOptions.size = Number(parentOptions.size); + this.callback(this.manager, type, { + pointers: touches[0], + changedPointers: touches[1], + pointerType: INPUT_TYPE_TOUCH, + srcEvent: ev + }); } - }]); - - return Label; - })(); - - exports['default'] = Label; - module.exports = exports['default']; - -/***/ }, -/* 75 */ -/***/ function(module, exports, __webpack_require__) { - - 'use strict'; - - Object.defineProperty(exports, '__esModule', { - value: true }); - var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); + /** + * @this {TouchInput} + * @param {Object} ev + * @param {Number} type flag + * @returns {undefined|Array} [all, changed] + */ + function normalizeSingleTouches(ev, type) { + var all = toArray(ev.touches); + var changed = toArray(ev.changedTouches); + + if (type & (INPUT_END | INPUT_CANCEL)) { + all = uniqueArray(all.concat(changed), 'identifier', true); + } - function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } + return [all, changed]; + } - function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } + var TOUCH_INPUT_MAP = { + touchstart: INPUT_START, + touchmove: INPUT_MOVE, + touchend: INPUT_END, + touchcancel: INPUT_CANCEL + }; - var _sharedLabel = __webpack_require__(74); + var TOUCH_TARGET_EVENTS = 'touchstart touchmove touchend touchcancel'; - var _sharedLabel2 = _interopRequireDefault(_sharedLabel); + /** + * Multi-user touch events input + * @constructor + * @extends Input + */ + function TouchInput() { + this.evTarget = TOUCH_TARGET_EVENTS; + this.targetIds = {}; - var _edgesBezierEdgeDynamic = __webpack_require__(103); + Input.apply(this, arguments); + } - var _edgesBezierEdgeDynamic2 = _interopRequireDefault(_edgesBezierEdgeDynamic); + inherit(TouchInput, Input, { + handler: function MTEhandler(ev) { + var type = TOUCH_INPUT_MAP[ev.type]; + var touches = getTouches.call(this, ev, type); + if (!touches) { + return; + } - var _edgesBezierEdgeStatic = __webpack_require__(104); + this.callback(this.manager, type, { + pointers: touches[0], + changedPointers: touches[1], + pointerType: INPUT_TYPE_TOUCH, + srcEvent: ev + }); + } + }); - var _edgesBezierEdgeStatic2 = _interopRequireDefault(_edgesBezierEdgeStatic); + /** + * @this {TouchInput} + * @param {Object} ev + * @param {Number} type flag + * @returns {undefined|Array} [all, changed] + */ + function getTouches(ev, type) { + var allTouches = toArray(ev.touches); + var targetIds = this.targetIds; - var _edgesStraightEdge = __webpack_require__(105); + // when there is only one touch, the process can be simplified + if (type & (INPUT_START | INPUT_MOVE) && allTouches.length === 1) { + targetIds[allTouches[0].identifier] = true; + return [allTouches, allTouches]; + } - var _edgesStraightEdge2 = _interopRequireDefault(_edgesStraightEdge); + var i, + targetTouches, + changedTouches = toArray(ev.changedTouches), + changedTargetTouches = [], + target = this.target; - var util = __webpack_require__(1); + // get target touches from touches + targetTouches = allTouches.filter(function(touch) { + return hasParent(touch.target, target); + }); - /** - * @class Edge - * - * A edge connects two nodes - * @param {Object} properties Object with options. Must contain - * At least options from and to. - * Available options: from (number), - * to (number), label (string, color (string), - * width (number), style (string), - * length (number), title (string) - * @param {Network} network A Network object, used to find and edge to - * nodes. - * @param {Object} constants An object with default values for - * example for the color - */ + // collect touches + if (type === INPUT_START) { + i = 0; + while (i < targetTouches.length) { + targetIds[targetTouches[i].identifier] = true; + i++; + } + } - var Edge = (function () { - function Edge(options, body, globalOptions) { - _classCallCheck(this, Edge); + // filter changed touches to only contain touches that exist in the collected target ids + i = 0; + while (i < changedTouches.length) { + if (targetIds[changedTouches[i].identifier]) { + changedTargetTouches.push(changedTouches[i]); + } - if (body === undefined) { - throw 'No body provided'; + // cleanup removed touches + if (type & (INPUT_END | INPUT_CANCEL)) { + delete targetIds[changedTouches[i].identifier]; + } + i++; } - this.options = util.bridgeObject(globalOptions); - this.body = body; - // initialize variables - this.id = undefined; - this.fromId = undefined; - this.toId = undefined; - this.selected = false; - this.hover = false; - this.labelDirty = true; - this.colorDirty = true; + if (!changedTargetTouches.length) { + return; + } - this.baseWidth = this.options.width; - this.baseFontSize = this.options.font.size; + return [ + // merge targetTouches with changedTargetTouches so it contains ALL touches, including 'end' and 'cancel' + uniqueArray(targetTouches.concat(changedTargetTouches), 'identifier', true), + changedTargetTouches + ]; + } - this.from = undefined; // a node - this.to = undefined; // a node + /** + * Combined touch and mouse input + * + * Touch has a higher priority then mouse, and while touching no mouse events are allowed. + * This because touch devices also emit mouse events while doing a touch. + * + * @constructor + * @extends Input + */ + function TouchMouseInput() { + Input.apply(this, arguments); - this.edgeType = undefined; + var handler = bindFn(this.handler, this); + this.touch = new TouchInput(this.manager, handler); + this.mouse = new MouseInput(this.manager, handler); + } - this.connected = false; + inherit(TouchMouseInput, Input, { + /** + * handle mouse and touch events + * @param {Hammer} manager + * @param {String} inputEvent + * @param {Object} inputData + */ + handler: function TMEhandler(manager, inputEvent, inputData) { + var isTouch = (inputData.pointerType == INPUT_TYPE_TOUCH), + isMouse = (inputData.pointerType == INPUT_TYPE_MOUSE); - this.labelModule = new _sharedLabel2['default'](this.body, this.options); + // when we're in a touch event, so block all upcoming mouse events + // most mobile browser also emit mouseevents, right after touchstart + if (isTouch) { + this.mouse.allow = false; + } else if (isMouse && !this.mouse.allow) { + return; + } - this.setOptions(options); - } + // reset the allowMouse when we're done + if (inputEvent & (INPUT_END | INPUT_CANCEL)) { + this.mouse.allow = true; + } - _createClass(Edge, [{ - key: 'setOptions', + this.callback(manager, inputEvent, inputData); + }, /** - * Set or overwrite options for the edge - * @param {Object} options an object with options - * @param doNotEmit + * remove the event listeners */ - value: function setOptions(options) { - if (!options) { - return; - } - this.colorDirty = true; - - Edge.parseOptions(this.options, options, true); + destroy: function destroy() { + this.touch.destroy(); + this.mouse.destroy(); + } + }); - if (options.id !== undefined) { - this.id = options.id; - } - if (options.from !== undefined) { - this.fromId = options.from; - } - if (options.to !== undefined) { - this.toId = options.to; - } - if (options.title !== undefined) { - this.title = options.title; - } - if (options.value !== undefined) { - options.value = parseInt(options.value); - } + var PREFIXED_TOUCH_ACTION = prefixed(TEST_ELEMENT.style, 'touchAction'); + var NATIVE_TOUCH_ACTION = PREFIXED_TOUCH_ACTION !== undefined; - // A node is connected when it has a from and to node that both exist in the network.body.nodes. - this.connect(); + // magical touchAction value + var TOUCH_ACTION_COMPUTE = 'compute'; + var TOUCH_ACTION_AUTO = 'auto'; + var TOUCH_ACTION_MANIPULATION = 'manipulation'; // not implemented + var TOUCH_ACTION_NONE = 'none'; + var TOUCH_ACTION_PAN_X = 'pan-x'; + var TOUCH_ACTION_PAN_Y = 'pan-y'; - // update label Module - this.updateLabelModule(); + /** + * Touch Action + * sets the touchAction property or uses the js alternative + * @param {Manager} manager + * @param {String} value + * @constructor + */ + function TouchAction(manager, value) { + this.manager = manager; + this.set(value); + } - var dataChanged = this.updateEdgeType(); + TouchAction.prototype = { + /** + * set the touchAction value on the element or enable the polyfill + * @param {String} value + */ + set: function(value) { + // find out the touch-action by the event handlers + if (value == TOUCH_ACTION_COMPUTE) { + value = this.compute(); + } - // if anything has been updates, reset the selection width and the hover width - this._setInteractionWidths(); + if (NATIVE_TOUCH_ACTION) { + this.manager.element.style[PREFIXED_TOUCH_ACTION] = value; + } + this.actions = value.toLowerCase().trim(); + }, - return dataChanged; - } - }, { - key: 'updateLabelModule', + /** + * just re-set the touchAction value + */ + update: function() { + this.set(this.manager.options.touchAction); + }, /** - * update the options in the label module + * compute the value for the touchAction property based on the recognizer's settings + * @returns {String} value */ - value: function updateLabelModule() { - this.labelModule.setOptions(this.options, true); - if (this.labelModule.baseSize !== undefined) { - this.baseFontSize = this.labelModule.baseSize; - } - } - }, { - key: 'updateEdgeType', + compute: function() { + var actions = []; + each(this.manager.recognizers, function(recognizer) { + if (boolOrFn(recognizer.options.enable, [recognizer])) { + actions = actions.concat(recognizer.getTouchAction()); + } + }); + return cleanTouchActions(actions.join(' ')); + }, /** - * update the edge type, set the options - * @returns {boolean} + * this method is called on each input cycle and provides the preventing of the browser behavior + * @param {Object} input */ - value: function updateEdgeType() { - var dataChanged = false; - var changeInType = true; - if (this.edgeType !== undefined) { - if (this.edgeType instanceof _edgesBezierEdgeDynamic2['default'] && this.options.smooth.enabled === true && this.options.smooth.dynamic === true) { - changeInType = false; - } - if (this.edgeType instanceof _edgesBezierEdgeStatic2['default'] && this.options.smooth.enabled === true && this.options.smooth.dynamic === false) { - changeInType = false; - } - if (this.edgeType instanceof _edgesStraightEdge2['default'] && this.options.smooth.enabled === false) { - changeInType = false; + preventDefaults: function(input) { + // not needed with native support for the touchAction property + if (NATIVE_TOUCH_ACTION) { + return; } - if (changeInType === true) { - dataChanged = this.edgeType.cleanup(); - } - } + var srcEvent = input.srcEvent; + var direction = input.offsetDirection; - if (changeInType === true) { - if (this.options.smooth.enabled === true) { - if (this.options.smooth.dynamic === true) { - dataChanged = true; - this.edgeType = new _edgesBezierEdgeDynamic2['default'](this.options, this.body, this.labelModule); - } else { - this.edgeType = new _edgesBezierEdgeStatic2['default'](this.options, this.body, this.labelModule); - } - } else { - this.edgeType = new _edgesStraightEdge2['default'](this.options, this.body, this.labelModule); + // if the touch action did prevented once this session + if (this.manager.session.prevented) { + srcEvent.preventDefault(); + return; } - } else { - // if nothing changes, we just set the options. - this.edgeType.setOptions(this.options); - } - return dataChanged; - } - }, { - key: 'togglePhysics', + var actions = this.actions; + var hasNone = inStr(actions, TOUCH_ACTION_NONE); + var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y); + var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X); + + if (hasNone || + (hasPanY && direction & DIRECTION_HORIZONTAL) || + (hasPanX && direction & DIRECTION_VERTICAL)) { + return this.preventSrc(srcEvent); + } + }, /** - * Enable or disable the physics. - * @param status + * call preventDefault to prevent the browser's default behavior (scrolling in most cases) + * @param {Object} srcEvent */ - value: function togglePhysics(status) { - this.options.physics = status; - this.edgeType.togglePhysics(status); + preventSrc: function(srcEvent) { + this.manager.session.prevented = true; + srcEvent.preventDefault(); } - }, { - key: 'connect', + }; - /** - * Connect an edge to its nodes - */ - value: function connect() { - this.disconnect(); + /** + * when the touchActions are collected they are not a valid value, so we need to clean things up. * + * @param {String} actions + * @returns {*} + */ + function cleanTouchActions(actions) { + // none + if (inStr(actions, TOUCH_ACTION_NONE)) { + return TOUCH_ACTION_NONE; + } - this.from = this.body.nodes[this.fromId] || undefined; - this.to = this.body.nodes[this.toId] || undefined; - this.connected = this.from !== undefined && this.to !== undefined; + var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X); + var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y); - if (this.connected === true) { - this.from.attachEdge(this); - this.to.attachEdge(this); - } else { - if (this.from) { - this.from.detachEdge(this); - } - if (this.to) { - this.to.detachEdge(this); - } - } + // pan-x and pan-y can be combined + if (hasPanX && hasPanY) { + return TOUCH_ACTION_PAN_X + ' ' + TOUCH_ACTION_PAN_Y; } - }, { - key: 'disconnect', - /** - * Disconnect an edge from its nodes - */ - value: function disconnect() { - if (this.from) { - this.from.detachEdge(this); - this.from = undefined; - } - if (this.to) { - this.to.detachEdge(this); - this.to = undefined; - } + // pan-x OR pan-y + if (hasPanX || hasPanY) { + return hasPanX ? TOUCH_ACTION_PAN_X : TOUCH_ACTION_PAN_Y; + } - this.connected = false; + // manipulation + if (inStr(actions, TOUCH_ACTION_MANIPULATION)) { + return TOUCH_ACTION_MANIPULATION; } - }, { - key: 'getTitle', + return TOUCH_ACTION_AUTO; + } + + /** + * Recognizer flow explained; * + * All recognizers have the initial state of POSSIBLE when a input session starts. + * The definition of a input session is from the first input until the last input, with all it's movement in it. * + * Example session for mouse-input: mousedown -> mousemove -> mouseup + * + * On each recognizing cycle (see Manager.recognize) the .recognize() method is executed + * which determines with state it should be. + * + * If the recognizer has the state FAILED, CANCELLED or RECOGNIZED (equals ENDED), it is reset to + * POSSIBLE to give it another change on the next cycle. + * + * Possible + * | + * +-----+---------------+ + * | | + * +-----+-----+ | + * | | | + * Failed Cancelled | + * +-------+------+ + * | | + * Recognized Began + * | + * Changed + * | + * Ended/Recognized + */ + var STATE_POSSIBLE = 1; + var STATE_BEGAN = 2; + var STATE_CHANGED = 4; + var STATE_ENDED = 8; + var STATE_RECOGNIZED = STATE_ENDED; + var STATE_CANCELLED = 16; + var STATE_FAILED = 32; + + /** + * Recognizer + * Every recognizer needs to extend from this class. + * @constructor + * @param {Object} options + */ + function Recognizer(options) { + this.id = uniqueId(); + + this.manager = null; + this.options = merge(options || {}, this.defaults); + + // default is enable true + this.options.enable = ifUndefined(this.options.enable, true); + + this.state = STATE_POSSIBLE; + + this.simultaneous = {}; + this.requireFail = []; + } + + Recognizer.prototype = { /** - * get the title of this edge. - * @return {string} title The title of the edge, or undefined when no title - * has been set. + * @virtual + * @type {Object} */ - value: function getTitle() { - return this.title; - } - }, { - key: 'isSelected', + defaults: {}, /** - * check if this node is selecte - * @return {boolean} selected True if node is selected, else false + * set options + * @param {Object} options + * @return {Recognizer} */ - value: function isSelected() { - return this.selected; - } - }, { - key: 'getValue', + set: function(options) { + extend(this.options, options); + + // also update the touchAction, in case something changed about the directions/enabled state + this.manager && this.manager.touchAction.update(); + return this; + }, /** - * Retrieve the value of the edge. Can be undefined - * @return {Number} value + * recognize simultaneous with an other recognizer. + * @param {Recognizer} otherRecognizer + * @returns {Recognizer} this */ - value: function getValue() { - return this.options.value; - } - }, { - key: 'setValueRange', + recognizeWith: function(otherRecognizer) { + if (invokeArrayArg(otherRecognizer, 'recognizeWith', this)) { + return this; + } + + var simultaneous = this.simultaneous; + otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); + if (!simultaneous[otherRecognizer.id]) { + simultaneous[otherRecognizer.id] = otherRecognizer; + otherRecognizer.recognizeWith(this); + } + return this; + }, /** - * Adjust the value range of the edge. The edge will adjust it's width - * based on its value. - * @param {Number} min - * @param {Number} max - * @param total + * drop the simultaneous link. it doesnt remove the link on the other recognizer. + * @param {Recognizer} otherRecognizer + * @returns {Recognizer} this */ - value: function setValueRange(min, max, total) { - if (this.options.value !== undefined) { - var scale = this.options.scaling.customScalingFunction(min, max, total, this.options.value); - var widthDiff = this.options.scaling.max - this.options.scaling.min; - if (this.options.scaling.label.enabled === true) { - var fontDiff = this.options.scaling.label.max - this.options.scaling.label.min; - this.options.font.size = this.options.scaling.label.min + scale * fontDiff; + dropRecognizeWith: function(otherRecognizer) { + if (invokeArrayArg(otherRecognizer, 'dropRecognizeWith', this)) { + return this; } - this.options.width = this.options.scaling.min + scale * widthDiff; - } else { - this.options.width = this.baseWidth; - this.options.font.size = this.baseFontSize; - } - - this._setInteractionWidths(); - } - }, { - key: '_setInteractionWidths', - value: function _setInteractionWidths() { - if (typeof this.options.hoverWidth === 'function') { - this.edgeType.hoverWidth = this.options.hoverWidth(this.options.width); - } else { - this.edgeType.hoverWidth = this.options.hoverWidth + this.options.width; - } - if (typeof this.options.selectionWidth === 'function') { - this.edgeType.selectionWidth = this.options.selectionWidth(this.options.width); - } else { - this.edgeType.selectionWidth = this.options.selectionWidth + this.options.width; - } - } - }, { - key: 'draw', + otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); + delete this.simultaneous[otherRecognizer.id]; + return this; + }, /** - * Redraw a edge - * Draw this edge in the given canvas - * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); - * @param {CanvasRenderingContext2D} ctx + * recognizer can only run when an other is failing + * @param {Recognizer} otherRecognizer + * @returns {Recognizer} this */ - value: function draw(ctx) { - var via = this.edgeType.drawLine(ctx, this.selected, this.hover); - this.drawArrows(ctx, via); - this.drawLabel(ctx, via); - } - }, { - key: 'drawArrows', - value: function drawArrows(ctx, viaNode) { - if (this.options.arrows.from.enabled === true) { - this.edgeType.drawArrowHead(ctx, 'from', viaNode, this.selected, this.hover); - } - if (this.options.arrows.middle.enabled === true) { - this.edgeType.drawArrowHead(ctx, 'middle', viaNode, this.selected, this.hover); - } - if (this.options.arrows.to.enabled === true) { - this.edgeType.drawArrowHead(ctx, 'to', viaNode, this.selected, this.hover); - } - } - }, { - key: 'drawLabel', - value: function drawLabel(ctx, viaNode) { - if (this.options.label !== undefined) { - // set style - var node1 = this.from; - var node2 = this.to; - var selected = this.from.selected || this.to.selected || this.selected; - if (node1.id != node2.id) { - var point = this.edgeType.getPoint(0.5, viaNode); - ctx.save(); - - // if the label has to be rotated: - if (this.options.font.align !== 'horizontal') { - this.labelModule.calculateLabelSize(ctx, selected, point.x, point.y); - ctx.translate(point.x, this.labelModule.size.yLine); - this._rotateForLabelAlignment(ctx); - } + requireFailure: function(otherRecognizer) { + if (invokeArrayArg(otherRecognizer, 'requireFailure', this)) { + return this; + } - // draw the label - this.labelModule.draw(ctx, point.x, point.y, selected); - ctx.restore(); - } else { - var x, y; - var radius = this.options.selfReferenceSize; - if (node1.shape.width > node1.shape.height) { - x = node1.x + node1.shape.width * 0.5; - y = node1.y - radius; - } else { - x = node1.x + radius; - y = node1.y - node1.shape.height * 0.5; - } - point = this._pointOnCircle(x, y, radius, 0.125); - this.labelModule.draw(ctx, point.x, point.y, selected); + var requireFail = this.requireFail; + otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); + if (inArray(requireFail, otherRecognizer) === -1) { + requireFail.push(otherRecognizer); + otherRecognizer.requireFailure(this); } - } - } - }, { - key: 'isOverlappingWith', + return this; + }, /** - * Check if this object is overlapping with the provided object - * @param {Object} obj an object with parameters left, top - * @return {boolean} True if location is located on the edge + * drop the requireFailure link. it does not remove the link on the other recognizer. + * @param {Recognizer} otherRecognizer + * @returns {Recognizer} this */ - value: function isOverlappingWith(obj) { - if (this.connected) { - var distMax = 10; - var xFrom = this.from.x; - var yFrom = this.from.y; - var xTo = this.to.x; - var yTo = this.to.y; - var xObj = obj.left; - var yObj = obj.top; - - var dist = this.edgeType.getDistanceToEdge(xFrom, yFrom, xTo, yTo, xObj, yObj); + dropRequireFailure: function(otherRecognizer) { + if (invokeArrayArg(otherRecognizer, 'dropRequireFailure', this)) { + return this; + } - return dist < distMax; - } else { - return false; - } - } - }, { - key: '_rotateForLabelAlignment', + otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); + var index = inArray(this.requireFail, otherRecognizer); + if (index > -1) { + this.requireFail.splice(index, 1); + } + return this; + }, /** - * Rotates the canvas so the text is most readable - * @param {CanvasRenderingContext2D} ctx - * @private + * has require failures boolean + * @returns {boolean} */ - value: function _rotateForLabelAlignment(ctx) { - var dy = this.from.y - this.to.y; - var dx = this.from.x - this.to.x; - var angleInDegrees = Math.atan2(dy, dx); - - // rotate so label it is readable - if (angleInDegrees < -1 && dx < 0 || angleInDegrees > 0 && dx < 0) { - angleInDegrees = angleInDegrees + Math.PI; - } - - ctx.rotate(angleInDegrees); - } - }, { - key: '_pointOnCircle', + hasRequireFailures: function() { + return this.requireFail.length > 0; + }, /** - * Get a point on a circle - * @param {Number} x - * @param {Number} y - * @param {Number} radius - * @param {Number} percentage. Value between 0 (line start) and 1 (line end) - * @return {Object} point - * @private + * if the recognizer can recognize simultaneous with an other recognizer + * @param {Recognizer} otherRecognizer + * @returns {Boolean} */ - value: function _pointOnCircle(x, y, radius, percentage) { - var angle = percentage * 2 * Math.PI; - return { - x: x + radius * Math.cos(angle), - y: y - radius * Math.sin(angle) - }; - } - }, { - key: 'select', - value: function select() { - this.selected = true; - } - }, { - key: 'unselect', - value: function unselect() { - this.selected = false; - } - }], [{ - key: 'parseOptions', - value: function parseOptions(parentOptions, newOptions) { - var allowDeletion = arguments[2] === undefined ? false : arguments[2]; + canRecognizeWith: function(otherRecognizer) { + return !!this.simultaneous[otherRecognizer.id]; + }, - var fields = ['id', 'font', 'from', 'hidden', 'hoverWidth', 'label', 'length', 'line', 'opacity', 'physics', 'selectionWidth', 'selfReferenceSize', 'to', 'title', 'value', 'width']; + /** + * You should use `tryEmit` instead of `emit` directly to check + * that all the needed recognizers has failed before emitting. + * @param {Object} input + */ + emit: function(input) { + var self = this; + var state = this.state; - // only deep extend the items in the field array. These do not have shorthand. - util.selectiveDeepExtend(fields, parentOptions, newOptions, allowDeletion); + function emit(withState) { + self.manager.emit(self.options.event + (withState ? stateStr(state) : ''), input); + } - util.mergeOptions(parentOptions, newOptions, 'smooth'); - util.mergeOptions(parentOptions, newOptions, 'shadow'); + // 'panstart' and 'panmove' + if (state < STATE_ENDED) { + emit(true); + } - if (newOptions.dashes !== undefined && newOptions.dashes !== null) { - parentOptions.dashes = newOptions.dashes; - } else if (allowDeletion === true) { - parentOptions.dashes = undefined; - delete parentOptions.dashes; - } + emit(); // simple 'eventName' events - // set the scaling newOptions - if (newOptions.scaling !== undefined && newOptions.scaling !== null) { - if (newOptions.scaling.min !== undefined) { - parentOptions.scaling.min = newOptions.scaling.min; + // panend and pancancel + if (state >= STATE_ENDED) { + emit(true); } - if (newOptions.scaling.max !== undefined) { - parentOptions.scaling.max = newOptions.scaling.max; + }, + + /** + * Check that all the require failure recognizers has failed, + * if true, it emits a gesture event, + * otherwise, setup the state to FAILED. + * @param {Object} input + */ + tryEmit: function(input) { + if (this.canEmit()) { + return this.emit(input); } - util.mergeOptions(parentOptions.scaling, newOptions.scaling, 'label'); - } else if (allowDeletion === true) { - parentOptions.scaling = undefined; - delete parentOptions.scaling; - } + // it's failing anyway + this.state = STATE_FAILED; + }, - // hanlde multiple input cases for arrows - if (newOptions.arrows !== undefined && newOptions.arrows !== null) { - if (typeof newOptions.arrows === 'string') { - var arrows = newOptions.arrows.toLowerCase(); - if (arrows.indexOf('to') != -1) { - parentOptions.arrows.to.enabled = true; - } - if (arrows.indexOf('middle') != -1) { - parentOptions.arrows.middle.enabled = true; - } - if (arrows.indexOf('from') != -1) { - parentOptions.arrows.from.enabled = true; - } - } else if (typeof newOptions.arrows === 'object') { - util.mergeOptions(parentOptions.arrows, newOptions.arrows, 'to'); - util.mergeOptions(parentOptions.arrows, newOptions.arrows, 'middle'); - util.mergeOptions(parentOptions.arrows, newOptions.arrows, 'from'); - } else { - throw new Error('The arrow newOptions can only be an object or a string. Refer to the documentation. You used:' + JSON.stringify(newOptions.arrows)); + /** + * can we emit? + * @returns {boolean} + */ + canEmit: function() { + var i = 0; + while (i < this.requireFail.length) { + if (!(this.requireFail[i].state & (STATE_FAILED | STATE_POSSIBLE))) { + return false; + } + i++; } - } else if (allowDeletion === true) { - parentOptions.arrows = undefined; - delete parentOptions.arrows; - } + return true; + }, - // hanlde multiple input cases for color - if (newOptions.color !== undefined && newOptions.color !== null) { - if (util.isString(newOptions.color)) { - parentOptions.color.color = newOptions.color; - parentOptions.color.highlight = newOptions.color; - parentOptions.color.hover = newOptions.color; - parentOptions.color.inherit = false; - } else { - var colorsDefined = false; - if (newOptions.color.color !== undefined) { - parentOptions.color.color = newOptions.color.color;colorsDefined = true; - } - if (newOptions.color.highlight !== undefined) { - parentOptions.color.highlight = newOptions.color.highlight;colorsDefined = true; - } - if (newOptions.color.hover !== undefined) { - parentOptions.color.hover = newOptions.color.hover;colorsDefined = true; - } - if (newOptions.color.inherit !== undefined) { - parentOptions.color.inherit = newOptions.color.inherit; - } - if (newOptions.color.opacity !== undefined) { - parentOptions.color.opacity = Math.min(1, Math.max(0, newOptions.color.opacity)); - } + /** + * update the recognizer + * @param {Object} inputData + */ + recognize: function(inputData) { + // make a new copy of the inputData + // so we can change the inputData without messing up the other recognizers + var inputDataClone = extend({}, inputData); - if (newOptions.color.inherit === undefined && colorsDefined === true) { - parentOptions.color.inherit = false; - } + // is is enabled and allow recognizing? + if (!boolOrFn(this.options.enable, [this, inputDataClone])) { + this.reset(); + this.state = STATE_FAILED; + return; } - } else if (allowDeletion === true) { - parentOptions.color = undefined; - delete parentOptions.color; - } - } - }]); - - return Edge; - })(); - exports['default'] = Edge; - module.exports = exports['default']; + // reset when we've reached the end + if (this.state & (STATE_RECOGNIZED | STATE_CANCELLED | STATE_FAILED)) { + this.state = STATE_POSSIBLE; + } -/***/ }, -/* 76 */ -/***/ function(module, exports, __webpack_require__) { + this.state = this.process(inputDataClone); - "use strict"; + // the recognizer has recognized a gesture + // so trigger an event + if (this.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED | STATE_CANCELLED)) { + this.tryEmit(inputDataClone); + } + }, - Object.defineProperty(exports, "__esModule", { - value: true - }); + /** + * return the state of the recognizer + * the actual recognizing happens in this method + * @virtual + * @param {Object} inputData + * @returns {Const} STATE + */ + process: function(inputData) { }, // jshint ignore:line - var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); + /** + * return the preferred touch-action + * @virtual + * @returns {Array} + */ + getTouchAction: function() { }, - function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } + /** + * called when the gesture isn't allowed to recognize + * like when another is being recognized or it is disabled + * @virtual + */ + reset: function() { } + }; - var BarnesHutSolver = (function () { - function BarnesHutSolver(body, physicsBody, options) { - _classCallCheck(this, BarnesHutSolver); + /** + * get a usable string, used as event postfix + * @param {Const} state + * @returns {String} state + */ + function stateStr(state) { + if (state & STATE_CANCELLED) { + return 'cancel'; + } else if (state & STATE_ENDED) { + return 'end'; + } else if (state & STATE_CHANGED) { + return 'move'; + } else if (state & STATE_BEGAN) { + return 'start'; + } + return ''; + } - this.body = body; - this.physicsBody = physicsBody; - this.barnesHutTree; - this.setOptions(options); - } + /** + * direction cons to string + * @param {Const} direction + * @returns {String} + */ + function directionStr(direction) { + if (direction == DIRECTION_DOWN) { + return 'down'; + } else if (direction == DIRECTION_UP) { + return 'up'; + } else if (direction == DIRECTION_LEFT) { + return 'left'; + } else if (direction == DIRECTION_RIGHT) { + return 'right'; + } + return ''; + } - _createClass(BarnesHutSolver, [{ - key: "setOptions", - value: function setOptions(options) { - this.options = options; - this.thetaInversed = 1 / this.options.theta; + /** + * get a recognizer by name if it is bound to a manager + * @param {Recognizer|String} otherRecognizer + * @param {Recognizer} recognizer + * @returns {Recognizer} + */ + function getRecognizerByNameIfManager(otherRecognizer, recognizer) { + var manager = recognizer.manager; + if (manager) { + return manager.get(otherRecognizer); } - }, { - key: "solve", + return otherRecognizer; + } + + /** + * This recognizer is just used as a base for the simple attribute recognizers. + * @constructor + * @extends Recognizer + */ + function AttrRecognizer() { + Recognizer.apply(this, arguments); + } + inherit(AttrRecognizer, Recognizer, { /** - * This function calculates the forces the nodes apply on eachother based on a gravitational model. - * The Barnes Hut method is used to speed up this N-body simulation. - * - * @private + * @namespace + * @memberof AttrRecognizer */ - value: function solve() { - if (this.options.gravitationalConstant != 0) { - var node; - var nodes = this.body.nodes; - var nodeIndices = this.physicsBody.physicsNodeIndices; - var nodeCount = nodeIndices.length; - - // create the tree - var barnesHutTree = this._formBarnesHutTree(nodes, nodeIndices); - - // for debugging - this.barnesHutTree = barnesHutTree; + defaults: { + /** + * @type {Number} + * @default 1 + */ + pointers: 1 + }, - // place the nodes one by one recursively - for (var i = 0; i < nodeCount; i++) { - node = nodes[nodeIndices[i]]; - if (node.options.mass > 0) { - // starting with root is irrelevant, it never passes the BarnesHutSolver condition - this._getForceContribution(barnesHutTree.root.children.NW, node); - this._getForceContribution(barnesHutTree.root.children.NE, node); - this._getForceContribution(barnesHutTree.root.children.SW, node); - this._getForceContribution(barnesHutTree.root.children.SE, node); - } - } - } - } - }, { - key: "_getForceContribution", + /** + * Used to check if it the recognizer receives valid input, like input.distance > 10. + * @memberof AttrRecognizer + * @param {Object} input + * @returns {Boolean} recognized + */ + attrTest: function(input) { + var optionPointers = this.options.pointers; + return optionPointers === 0 || input.pointers.length === optionPointers; + }, /** - * This function traverses the barnesHutTree. It checks when it can approximate distant nodes with their center of mass. - * If a region contains a single node, we check if it is not itself, then we apply the force. - * - * @param parentBranch - * @param node - * @private + * Process the input and return the state for the recognizer + * @memberof AttrRecognizer + * @param {Object} input + * @returns {*} State */ - value: function _getForceContribution(parentBranch, node) { - // we get no force contribution from an empty region - if (parentBranch.childrenCount > 0) { - var dx, dy, distance; + process: function(input) { + var state = this.state; + var eventType = input.eventType; - // get the distance from the center of mass to the node. - dx = parentBranch.centerOfMass.x - node.x; - dy = parentBranch.centerOfMass.y - node.y; - distance = Math.sqrt(dx * dx + dy * dy); + var isRecognized = state & (STATE_BEGAN | STATE_CHANGED); + var isValid = this.attrTest(input); - // BarnesHutSolver condition - // original condition : s/d < theta = passed === d/s > 1/theta = passed - // calcSize = 1/s --> d * 1/s > 1/theta = passed - if (distance * parentBranch.calcSize > this.thetaInversed) { - this._calculateForces(distance, dx, dy, node, parentBranch); - } else { - // Did not pass the condition, go into children if available - if (parentBranch.childrenCount === 4) { - this._getForceContribution(parentBranch.children.NW, node); - this._getForceContribution(parentBranch.children.NE, node); - this._getForceContribution(parentBranch.children.SW, node); - this._getForceContribution(parentBranch.children.SE, node); - } else { - // parentBranch must have only one node, if it was empty we wouldnt be here - if (parentBranch.children.data.id != node.id) { - // if it is not self - this._calculateForces(distance, dx, dy, node, parentBranch); + // on cancel input and we've recognized before, return STATE_CANCELLED + if (isRecognized && (eventType & INPUT_CANCEL || !isValid)) { + return state | STATE_CANCELLED; + } else if (isRecognized || isValid) { + if (eventType & INPUT_END) { + return state | STATE_ENDED; + } else if (!(state & STATE_BEGAN)) { + return STATE_BEGAN; } - } + return state | STATE_CHANGED; } - } + return STATE_FAILED; } - }, { - key: "_calculateForces", + }); - /** - * Calculate the forces based on the distance. - * - * @param distance - * @param dx - * @param dy - * @param node - * @param parentBranch - * @private - */ - value: function _calculateForces(distance, dx, dy, node, parentBranch) { - // duplicate code to reduce function calls to speed up program - if (distance === 0) { - distance = 0.1 * Math.random(); - dx = distance; - } - var gravityForce = this.options.gravitationalConstant * parentBranch.mass * node.options.mass / (distance * distance * distance); - var fx = dx * gravityForce; - var fy = dy * gravityForce; + /** + * Pan + * Recognized when the pointer is down and moved in the allowed direction. + * @constructor + * @extends AttrRecognizer + */ + function PanRecognizer() { + AttrRecognizer.apply(this, arguments); - this.physicsBody.forces[node.id].x += fx; - this.physicsBody.forces[node.id].y += fy; - } - }, { - key: "_formBarnesHutTree", + this.pX = null; + this.pY = null; + } + inherit(PanRecognizer, AttrRecognizer, { /** - * This function constructs the barnesHut tree recursively. It creates the root, splits it and starts placing the nodes. - * - * @param nodes - * @param nodeIndices - * @private + * @namespace + * @memberof PanRecognizer */ - value: function _formBarnesHutTree(nodes, nodeIndices) { - var node; - var nodeCount = nodeIndices.length; - - var minX = Number.MAX_VALUE, - minY = Number.MAX_VALUE, - maxX = -Number.MAX_VALUE, - maxY = -Number.MAX_VALUE; + defaults: { + event: 'pan', + threshold: 10, + pointers: 1, + direction: DIRECTION_ALL + }, - // get the range of the nodes - for (var i = 0; i < nodeCount; i++) { - var x = nodes[nodeIndices[i]].x; - var y = nodes[nodeIndices[i]].y; - if (nodes[nodeIndices[i]].options.mass > 0) { - if (x < minX) { - minX = x; - } - if (x > maxX) { - maxX = x; - } - if (y < minY) { - minY = y; - } - if (y > maxY) { - maxY = y; - } + getTouchAction: function() { + var direction = this.options.direction; + var actions = []; + if (direction & DIRECTION_HORIZONTAL) { + actions.push(TOUCH_ACTION_PAN_Y); } - } - // make the range a square - var sizeDiff = Math.abs(maxX - minX) - Math.abs(maxY - minY); // difference between X and Y - if (sizeDiff > 0) { - minY -= 0.5 * sizeDiff; - maxY += 0.5 * sizeDiff; - } // xSize > ySize - else { - minX += 0.5 * sizeDiff; - maxX -= 0.5 * sizeDiff; - } // xSize < ySize + if (direction & DIRECTION_VERTICAL) { + actions.push(TOUCH_ACTION_PAN_X); + } + return actions; + }, - var minimumTreeSize = 0.00001; - var rootSize = Math.max(minimumTreeSize, Math.abs(maxX - minX)); - var halfRootSize = 0.5 * rootSize; - var centerX = 0.5 * (minX + maxX), - centerY = 0.5 * (minY + maxY); + directionTest: function(input) { + var options = this.options; + var hasMoved = true; + var distance = input.distance; + var direction = input.direction; + var x = input.deltaX; + var y = input.deltaY; - // construct the barnesHutTree - var barnesHutTree = { - root: { - centerOfMass: { x: 0, y: 0 }, - mass: 0, - range: { - minX: centerX - halfRootSize, maxX: centerX + halfRootSize, - minY: centerY - halfRootSize, maxY: centerY + halfRootSize - }, - size: rootSize, - calcSize: 1 / rootSize, - children: { data: null }, - maxWidth: 0, - level: 0, - childrenCount: 4 + // lock to axis? + if (!(direction & options.direction)) { + if (options.direction & DIRECTION_HORIZONTAL) { + direction = (x === 0) ? DIRECTION_NONE : (x < 0) ? DIRECTION_LEFT : DIRECTION_RIGHT; + hasMoved = x != this.pX; + distance = Math.abs(input.deltaX); + } else { + direction = (y === 0) ? DIRECTION_NONE : (y < 0) ? DIRECTION_UP : DIRECTION_DOWN; + hasMoved = y != this.pY; + distance = Math.abs(input.deltaY); + } } - }; - this._splitBranch(barnesHutTree.root); + input.direction = direction; + return hasMoved && distance > options.threshold && direction & options.direction; + }, - // place the nodes one by one recursively - for (i = 0; i < nodeCount; i++) { - node = nodes[nodeIndices[i]]; - if (node.options.mass > 0) { - this._placeInTree(barnesHutTree.root, node); + attrTest: function(input) { + return AttrRecognizer.prototype.attrTest.call(this, input) && + (this.state & STATE_BEGAN || (!(this.state & STATE_BEGAN) && this.directionTest(input))); + }, + + emit: function(input) { + this.pX = input.deltaX; + this.pY = input.deltaY; + + var direction = directionStr(input.direction); + if (direction) { + this.manager.emit(this.options.event + direction, input); } - } - // make global - return barnesHutTree; + this._super.emit.call(this, input); } - }, { - key: "_updateBranchMass", + }); + + /** + * Pinch + * Recognized when two or more pointers are moving toward (zoom-in) or away from each other (zoom-out). + * @constructor + * @extends AttrRecognizer + */ + function PinchRecognizer() { + AttrRecognizer.apply(this, arguments); + } + inherit(PinchRecognizer, AttrRecognizer, { /** - * this updates the mass of a branch. this is increased by adding a node. - * - * @param parentBranch - * @param node - * @private + * @namespace + * @memberof PinchRecognizer */ - value: function _updateBranchMass(parentBranch, node) { - var totalMass = parentBranch.mass + node.options.mass; - var totalMassInv = 1 / totalMass; + defaults: { + event: 'pinch', + threshold: 0, + pointers: 2 + }, - parentBranch.centerOfMass.x = parentBranch.centerOfMass.x * parentBranch.mass + node.x * node.options.mass; - parentBranch.centerOfMass.x *= totalMassInv; + getTouchAction: function() { + return [TOUCH_ACTION_NONE]; + }, - parentBranch.centerOfMass.y = parentBranch.centerOfMass.y * parentBranch.mass + node.y * node.options.mass; - parentBranch.centerOfMass.y *= totalMassInv; + attrTest: function(input) { + return this._super.attrTest.call(this, input) && + (Math.abs(input.scale - 1) > this.options.threshold || this.state & STATE_BEGAN); + }, - parentBranch.mass = totalMass; - var biggestSize = Math.max(Math.max(node.height, node.radius), node.width); - parentBranch.maxWidth = parentBranch.maxWidth < biggestSize ? biggestSize : parentBranch.maxWidth; + emit: function(input) { + this._super.emit.call(this, input); + if (input.scale !== 1) { + var inOut = input.scale < 1 ? 'in' : 'out'; + this.manager.emit(this.options.event + inOut, input); + } } - }, { - key: "_placeInTree", + }); + /** + * Press + * Recognized when the pointer is down for x ms without any movement. + * @constructor + * @extends Recognizer + */ + function PressRecognizer() { + Recognizer.apply(this, arguments); + + this._timer = null; + this._input = null; + } + + inherit(PressRecognizer, Recognizer, { /** - * determine in which branch the node will be placed. - * - * @param parentBranch - * @param node - * @param skipMassUpdate - * @private + * @namespace + * @memberof PressRecognizer */ - value: function _placeInTree(parentBranch, node, skipMassUpdate) { - if (skipMassUpdate != true || skipMassUpdate === undefined) { - // update the mass of the branch. - this._updateBranchMass(parentBranch, node); - } + defaults: { + event: 'press', + pointers: 1, + time: 500, // minimal time of the pointer to be pressed + threshold: 5 // a minimal movement is ok, but keep it low + }, - if (parentBranch.children.NW.range.maxX > node.x) { - // in NW or SW - if (parentBranch.children.NW.range.maxY > node.y) { - // in NW - this._placeInRegion(parentBranch, node, "NW"); - } else { - // in SW - this._placeInRegion(parentBranch, node, "SW"); + getTouchAction: function() { + return [TOUCH_ACTION_AUTO]; + }, + + process: function(input) { + var options = this.options; + var validPointers = input.pointers.length === options.pointers; + var validMovement = input.distance < options.threshold; + var validTime = input.deltaTime > options.time; + + this._input = input; + + // we only allow little movement + // and we've reached an end event, so a tap is possible + if (!validMovement || !validPointers || (input.eventType & (INPUT_END | INPUT_CANCEL) && !validTime)) { + this.reset(); + } else if (input.eventType & INPUT_START) { + this.reset(); + this._timer = setTimeoutContext(function() { + this.state = STATE_RECOGNIZED; + this.tryEmit(); + }, options.time, this); + } else if (input.eventType & INPUT_END) { + return STATE_RECOGNIZED; } - } else { - // in NE or SE - if (parentBranch.children.NW.range.maxY > node.y) { - // in NE - this._placeInRegion(parentBranch, node, "NE"); + return STATE_FAILED; + }, + + reset: function() { + clearTimeout(this._timer); + }, + + emit: function(input) { + if (this.state !== STATE_RECOGNIZED) { + return; + } + + if (input && (input.eventType & INPUT_END)) { + this.manager.emit(this.options.event + 'up', input); } else { - // in SE - this._placeInRegion(parentBranch, node, "SE"); + this._input.timeStamp = now(); + this.manager.emit(this.options.event, this._input); } - } } - }, { - key: "_placeInRegion", + }); - /** - * actually place the node in a region (or branch) - * - * @param parentBranch - * @param node - * @param region - * @private - */ - value: function _placeInRegion(parentBranch, node, region) { - switch (parentBranch.children[region].childrenCount) { - case 0: - // place node here - parentBranch.children[region].children.data = node; - parentBranch.children[region].childrenCount = 1; - this._updateBranchMass(parentBranch.children[region], node); - break; - case 1: - // convert into children - // if there are two nodes exactly overlapping (on init, on opening of cluster etc.) - // we move one node a pixel and we do not put it in the tree. - if (parentBranch.children[region].children.data.x === node.x && parentBranch.children[region].children.data.y === node.y) { - node.x += Math.random(); - node.y += Math.random(); - } else { - this._splitBranch(parentBranch.children[region]); - this._placeInTree(parentBranch.children[region], node); - } - break; - case 4: - // place in branch - this._placeInTree(parentBranch.children[region], node); - break; - } - } - }, { - key: "_splitBranch", + /** + * Rotate + * Recognized when two or more pointer are moving in a circular motion. + * @constructor + * @extends AttrRecognizer + */ + function RotateRecognizer() { + AttrRecognizer.apply(this, arguments); + } + inherit(RotateRecognizer, AttrRecognizer, { /** - * this function splits a branch into 4 sub branches. If the branch contained a node, we place it in the subbranch - * after the split is complete. - * - * @param parentBranch - * @private + * @namespace + * @memberof RotateRecognizer */ - value: function _splitBranch(parentBranch) { - // if the branch is shaded with a node, replace the node in the new subset. - var containedNode = null; - if (parentBranch.childrenCount === 1) { - containedNode = parentBranch.children.data; - parentBranch.mass = 0; - parentBranch.centerOfMass.x = 0; - parentBranch.centerOfMass.y = 0; - } - parentBranch.childrenCount = 4; - parentBranch.children.data = null; - this._insertRegion(parentBranch, "NW"); - this._insertRegion(parentBranch, "NE"); - this._insertRegion(parentBranch, "SW"); - this._insertRegion(parentBranch, "SE"); + defaults: { + event: 'rotate', + threshold: 0, + pointers: 2 + }, - if (containedNode != null) { - this._placeInTree(parentBranch, containedNode); - } + getTouchAction: function() { + return [TOUCH_ACTION_NONE]; + }, + + attrTest: function(input) { + return this._super.attrTest.call(this, input) && + (Math.abs(input.rotation) > this.options.threshold || this.state & STATE_BEGAN); } - }, { - key: "_insertRegion", + }); + + /** + * Swipe + * Recognized when the pointer is moving fast (velocity), with enough distance in the allowed direction. + * @constructor + * @extends AttrRecognizer + */ + function SwipeRecognizer() { + AttrRecognizer.apply(this, arguments); + } + inherit(SwipeRecognizer, AttrRecognizer, { /** - * This function subdivides the region into four new segments. - * Specifically, this inserts a single new segment. - * It fills the children section of the parentBranch - * - * @param parentBranch - * @param region - * @param parentRange - * @private + * @namespace + * @memberof SwipeRecognizer */ - value: function _insertRegion(parentBranch, region) { - var minX, maxX, minY, maxY; - var childSize = 0.5 * parentBranch.size; - switch (region) { - case "NW": - minX = parentBranch.range.minX; - maxX = parentBranch.range.minX + childSize; - minY = parentBranch.range.minY; - maxY = parentBranch.range.minY + childSize; - break; - case "NE": - minX = parentBranch.range.minX + childSize; - maxX = parentBranch.range.maxX; - minY = parentBranch.range.minY; - maxY = parentBranch.range.minY + childSize; - break; - case "SW": - minX = parentBranch.range.minX; - maxX = parentBranch.range.minX + childSize; - minY = parentBranch.range.minY + childSize; - maxY = parentBranch.range.maxY; - break; - case "SE": - minX = parentBranch.range.minX + childSize; - maxX = parentBranch.range.maxX; - minY = parentBranch.range.minY + childSize; - maxY = parentBranch.range.maxY; - break; - } + defaults: { + event: 'swipe', + threshold: 10, + velocity: 0.65, + direction: DIRECTION_HORIZONTAL | DIRECTION_VERTICAL, + pointers: 1 + }, + + getTouchAction: function() { + return PanRecognizer.prototype.getTouchAction.call(this); + }, + + attrTest: function(input) { + var direction = this.options.direction; + var velocity; - parentBranch.children[region] = { - centerOfMass: { x: 0, y: 0 }, - mass: 0, - range: { minX: minX, maxX: maxX, minY: minY, maxY: maxY }, - size: 0.5 * parentBranch.size, - calcSize: 2 * parentBranch.calcSize, - children: { data: null }, - maxWidth: 0, - level: parentBranch.level + 1, - childrenCount: 0 - }; + if (direction & (DIRECTION_HORIZONTAL | DIRECTION_VERTICAL)) { + velocity = input.velocity; + } else if (direction & DIRECTION_HORIZONTAL) { + velocity = input.velocityX; + } else if (direction & DIRECTION_VERTICAL) { + velocity = input.velocityY; + } + + return this._super.attrTest.call(this, input) && + direction & input.direction && + input.distance > this.options.threshold && + abs(velocity) > this.options.velocity && input.eventType & INPUT_END; + }, + + emit: function(input) { + var direction = directionStr(input.direction); + if (direction) { + this.manager.emit(this.options.event + direction, input); + } + + this.manager.emit(this.options.event, input); } - }, { - key: "_debug", + }); - //--------------------------- DEBUGGING BELOW ---------------------------// + /** + * A tap is ecognized when the pointer is doing a small tap/click. Multiple taps are recognized if they occur + * between the given interval and position. The delay option can be used to recognize multi-taps without firing + * a single tap. + * + * The eventData from the emitted event contains the property `tapCount`, which contains the amount of + * multi-taps being recognized. + * @constructor + * @extends Recognizer + */ + function TapRecognizer() { + Recognizer.apply(this, arguments); + + // previous time and center, + // used for tap counting + this.pTime = false; + this.pCenter = false; + this._timer = null; + this._input = null; + this.count = 0; + } + + inherit(TapRecognizer, Recognizer, { /** - * This function is for debugging purposed, it draws the tree. - * - * @param ctx - * @param color - * @private + * @namespace + * @memberof PinchRecognizer */ - value: function _debug(ctx, color) { - if (this.barnesHutTree !== undefined) { + defaults: { + event: 'tap', + pointers: 1, + taps: 1, + interval: 300, // max time between the multi-tap taps + time: 250, // max time of the pointer to be down (like finger on the screen) + threshold: 2, // a minimal movement is ok, but keep it low + posThreshold: 10 // a multi-tap can be a bit off the initial position + }, - ctx.lineWidth = 1; + getTouchAction: function() { + return [TOUCH_ACTION_MANIPULATION]; + }, - this._drawBranch(this.barnesHutTree.root, ctx, color); - } - } - }, { - key: "_drawBranch", + process: function(input) { + var options = this.options; - /** - * This function is for debugging purposes. It draws the branches recursively. - * - * @param branch - * @param ctx - * @param color - * @private - */ - value: function _drawBranch(branch, ctx, color) { - if (color === undefined) { - color = "#FF0000"; - } + var validPointers = input.pointers.length === options.pointers; + var validMovement = input.distance < options.threshold; + var validTouchTime = input.deltaTime < options.time; - if (branch.childrenCount === 4) { - this._drawBranch(branch.children.NW, ctx); - this._drawBranch(branch.children.NE, ctx); - this._drawBranch(branch.children.SE, ctx); - this._drawBranch(branch.children.SW, ctx); - } - ctx.strokeStyle = color; - ctx.beginPath(); - ctx.moveTo(branch.range.minX, branch.range.minY); - ctx.lineTo(branch.range.maxX, branch.range.minY); - ctx.stroke(); + this.reset(); - ctx.beginPath(); - ctx.moveTo(branch.range.maxX, branch.range.minY); - ctx.lineTo(branch.range.maxX, branch.range.maxY); - ctx.stroke(); + if ((input.eventType & INPUT_START) && (this.count === 0)) { + return this.failTimeout(); + } - ctx.beginPath(); - ctx.moveTo(branch.range.maxX, branch.range.maxY); - ctx.lineTo(branch.range.minX, branch.range.maxY); - ctx.stroke(); + // we only allow little movement + // and we've reached an end event, so a tap is possible + if (validMovement && validTouchTime && validPointers) { + if (input.eventType != INPUT_END) { + return this.failTimeout(); + } - ctx.beginPath(); - ctx.moveTo(branch.range.minX, branch.range.maxY); - ctx.lineTo(branch.range.minX, branch.range.minY); - ctx.stroke(); + var validInterval = this.pTime ? (input.timeStamp - this.pTime < options.interval) : true; + var validMultiTap = !this.pCenter || getDistance(this.pCenter, input.center) < options.posThreshold; - /* - if (branch.mass > 0) { - ctx.circle(branch.centerOfMass.x, branch.centerOfMass.y, 3*branch.mass); - ctx.stroke(); - } - */ - } - }]); + this.pTime = input.timeStamp; + this.pCenter = input.center; - return BarnesHutSolver; - })(); + if (!validMultiTap || !validInterval) { + this.count = 1; + } else { + this.count += 1; + } - exports["default"] = BarnesHutSolver; - module.exports = exports["default"]; + this._input = input; -/***/ }, -/* 77 */ -/***/ function(module, exports, __webpack_require__) { + // if tap count matches we have recognized it, + // else it has began recognizing... + var tapCount = this.count % options.taps; + if (tapCount === 0) { + // no failing requirements, immediately trigger the tap event + // or wait as long as the multitap interval to trigger + if (!this.hasRequireFailures()) { + return STATE_RECOGNIZED; + } else { + this._timer = setTimeoutContext(function() { + this.state = STATE_RECOGNIZED; + this.tryEmit(); + }, options.interval, this); + return STATE_BEGAN; + } + } + } + return STATE_FAILED; + }, - "use strict"; + failTimeout: function() { + this._timer = setTimeoutContext(function() { + this.state = STATE_FAILED; + }, this.options.interval, this); + return STATE_FAILED; + }, - Object.defineProperty(exports, "__esModule", { - value: true - }); + reset: function() { + clearTimeout(this._timer); + }, - var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); + emit: function() { + if (this.state == STATE_RECOGNIZED ) { + this._input.tapCount = this.count; + this.manager.emit(this.options.event, this._input); + } + } + }); - function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } + /** + * Simple way to create an manager with a default set of recognizers. + * @param {HTMLElement} element + * @param {Object} [options] + * @constructor + */ + function Hammer(element, options) { + options = options || {}; + options.recognizers = ifUndefined(options.recognizers, Hammer.defaults.preset); + return new Manager(element, options); + } - var RepulsionSolver = (function () { - function RepulsionSolver(body, physicsBody, options) { - _classCallCheck(this, RepulsionSolver); + /** + * @const {string} + */ + Hammer.VERSION = '2.0.4'; - this.body = body; - this.physicsBody = physicsBody; - this.setOptions(options); - } + /** + * default settings + * @namespace + */ + Hammer.defaults = { + /** + * set if DOM events are being triggered. + * But this is slower and unused by simple implementations, so disabled by default. + * @type {Boolean} + * @default false + */ + domEvents: false, - _createClass(RepulsionSolver, [{ - key: "setOptions", - value: function setOptions(options) { - this.options = options; - } - }, { - key: "solve", + /** + * The value for the touchAction property/fallback. + * When set to `compute` it will magically set the correct value based on the added recognizers. + * @type {String} + * @default compute + */ + touchAction: TOUCH_ACTION_COMPUTE, /** - * Calculate the forces the nodes apply on each other based on a repulsion field. - * This field is linearly approximated. - * - * @private + * @type {Boolean} + * @default true */ - value: function solve() { - var dx, dy, distance, fx, fy, repulsingForce, node1, node2; + enable: true, - var nodes = this.body.nodes; - var nodeIndices = this.physicsBody.physicsNodeIndices; - var forces = this.physicsBody.forces; + /** + * EXPERIMENTAL FEATURE -- can be removed/changed + * Change the parent input target element. + * If Null, then it is being set the to main element. + * @type {Null|EventTarget} + * @default null + */ + inputTarget: null, - // repulsing forces between nodes - var nodeDistance = this.options.nodeDistance; + /** + * force an input class + * @type {Null|Function} + * @default null + */ + inputClass: null, - // approximation constants - var a = -2 / 3 / nodeDistance; - var b = 4 / 3; + /** + * Default recognizer setup when calling `Hammer()` + * When creating a new Manager these will be skipped. + * @type {Array} + */ + preset: [ + // RecognizerClass, options, [recognizeWith, ...], [requireFailure, ...] + [RotateRecognizer, { enable: false }], + [PinchRecognizer, { enable: false }, ['rotate']], + [SwipeRecognizer,{ direction: DIRECTION_HORIZONTAL }], + [PanRecognizer, { direction: DIRECTION_HORIZONTAL }, ['swipe']], + [TapRecognizer], + [TapRecognizer, { event: 'doubletap', taps: 2 }, ['tap']], + [PressRecognizer] + ], - // we loop from i over all but the last entree in the array - // j loops from i+1 to the last. This way we do not double count any of the indices, nor i === j - for (var i = 0; i < nodeIndices.length - 1; i++) { - node1 = nodes[nodeIndices[i]]; - for (var j = i + 1; j < nodeIndices.length; j++) { - node2 = nodes[nodeIndices[j]]; + /** + * Some CSS properties can be used to improve the working of Hammer. + * Add them to this method and they will be set when creating a new Manager. + * @namespace + */ + cssProps: { + /** + * Disables text selection to improve the dragging gesture. Mainly for desktop browsers. + * @type {String} + * @default 'none' + */ + userSelect: 'none', - dx = node2.x - node1.x; - dy = node2.y - node1.y; - distance = Math.sqrt(dx * dx + dy * dy); + /** + * Disable the Windows Phone grippers when pressing an element. + * @type {String} + * @default 'none' + */ + touchSelect: 'none', - // same condition as BarnesHutSolver, making sure nodes are never 100% overlapping. - if (distance === 0) { - distance = 0.1 * Math.random(); - dx = distance; - } + /** + * Disables the default callout shown when you touch and hold a touch target. + * On iOS, when you touch and hold a touch target such as a link, Safari displays + * a callout containing information about the link. This property allows you to disable that callout. + * @type {String} + * @default 'none' + */ + touchCallout: 'none', - if (distance < 2 * nodeDistance) { - if (distance < 0.5 * nodeDistance) { - repulsingForce = 1; - } else { - repulsingForce = a * distance + b; // linear approx of 1 / (1 + Math.exp((distance / nodeDistance - 1) * steepness)) - } - repulsingForce = repulsingForce / distance; + /** + * Specifies whether zooming is enabled. Used by IE10> + * @type {String} + * @default 'none' + */ + contentZooming: 'none', - fx = dx * repulsingForce; - fy = dy * repulsingForce; + /** + * Specifies that an entire element should be draggable instead of its contents. Mainly for desktop browsers. + * @type {String} + * @default 'none' + */ + userDrag: 'none', - forces[node1.id].x -= fx; - forces[node1.id].y -= fy; - forces[node2.id].x += fx; - forces[node2.id].y += fy; - } - } - } + /** + * Overrides the highlight color shown when the user taps a link or a JavaScript + * clickable element in iOS. This property obeys the alpha value, if specified. + * @type {String} + * @default 'rgba(0,0,0,0)' + */ + tapHighlightColor: 'rgba(0,0,0,0)' } - }]); + }; - return RepulsionSolver; - })(); + var STOP = 1; + var FORCED_STOP = 2; - exports["default"] = RepulsionSolver; - module.exports = exports["default"]; + /** + * Manager + * @param {HTMLElement} element + * @param {Object} [options] + * @constructor + */ + function Manager(element, options) { + options = options || {}; -/***/ }, -/* 78 */ -/***/ function(module, exports, __webpack_require__) { + this.options = merge(options, Hammer.defaults); + this.options.inputTarget = this.options.inputTarget || element; - "use strict"; + this.handlers = {}; + this.session = {}; + this.recognizers = []; - Object.defineProperty(exports, "__esModule", { - value: true - }); + this.element = element; + this.input = createInputInstance(this); + this.touchAction = new TouchAction(this, this.options.touchAction); - var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); + toggleCssProps(this, true); - function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } + each(options.recognizers, function(item) { + var recognizer = this.add(new (item[0])(item[1])); + item[2] && recognizer.recognizeWith(item[2]); + item[3] && recognizer.requireFailure(item[3]); + }, this); + } - var HierarchicalRepulsionSolver = (function () { - function HierarchicalRepulsionSolver(body, physicsBody, options) { - _classCallCheck(this, HierarchicalRepulsionSolver); + Manager.prototype = { + /** + * set options + * @param {Object} options + * @returns {Manager} + */ + set: function(options) { + extend(this.options, options); - this.body = body; - this.physicsBody = physicsBody; - this.setOptions(options); - } + // Options that need a little more setup + if (options.touchAction) { + this.touchAction.update(); + } + if (options.inputTarget) { + // Clean up existing event listeners and reinitialize + this.input.destroy(); + this.input.target = options.inputTarget; + this.input.init(); + } + return this; + }, - _createClass(HierarchicalRepulsionSolver, [{ - key: "setOptions", - value: function setOptions(options) { - this.options = options; - } - }, { - key: "solve", + /** + * stop recognizing for this session. + * This session will be discarded, when a new [input]start event is fired. + * When forced, the recognizer cycle is stopped immediately. + * @param {Boolean} [force] + */ + stop: function(force) { + this.session.stopped = force ? FORCED_STOP : STOP; + }, /** - * Calculate the forces the nodes apply on each other based on a repulsion field. - * This field is linearly approximated. - * - * @private + * run the recognizers! + * called by the inputHandler function on every movement of the pointers (touches) + * it walks through all the recognizers and tries to detect the gesture that is being made + * @param {Object} inputData */ - value: function solve() { - var dx, dy, distance, fx, fy, repulsingForce, node1, node2, i, j; + recognize: function(inputData) { + var session = this.session; + if (session.stopped) { + return; + } - var nodes = this.body.nodes; - var nodeIndices = this.physicsBody.physicsNodeIndices; - var forces = this.physicsBody.forces; + // run the touch-action polyfill + this.touchAction.preventDefaults(inputData); - // repulsing forces between nodes - var nodeDistance = this.options.nodeDistance; + var recognizer; + var recognizers = this.recognizers; - // we loop from i over all but the last entree in the array - // j loops from i+1 to the last. This way we do not double count any of the indices, nor i === j - for (i = 0; i < nodeIndices.length - 1; i++) { - node1 = nodes[nodeIndices[i]]; - for (j = i + 1; j < nodeIndices.length; j++) { - node2 = nodes[nodeIndices[j]]; + // this holds the recognizer that is being recognized. + // so the recognizer's state needs to be BEGAN, CHANGED, ENDED or RECOGNIZED + // if no recognizer is detecting a thing, it is set to `null` + var curRecognizer = session.curRecognizer; - // nodes only affect nodes on their level - if (node1.level === node2.level) { - dx = node2.x - node1.x; - dy = node2.y - node1.y; - distance = Math.sqrt(dx * dx + dy * dy); + // reset when the last recognizer is recognized + // or when we're in a new session + if (!curRecognizer || (curRecognizer && curRecognizer.state & STATE_RECOGNIZED)) { + curRecognizer = session.curRecognizer = null; + } - var steepness = 0.05; - if (distance < nodeDistance) { - repulsingForce = -Math.pow(steepness * distance, 2) + Math.pow(steepness * nodeDistance, 2); + var i = 0; + while (i < recognizers.length) { + recognizer = recognizers[i]; + + // find out if we are allowed try to recognize the input for this one. + // 1. allow if the session is NOT forced stopped (see the .stop() method) + // 2. allow if we still haven't recognized a gesture in this session, or the this recognizer is the one + // that is being recognized. + // 3. allow if the recognizer is allowed to run simultaneous with the current recognized recognizer. + // this can be setup with the `recognizeWith()` method on the recognizer. + if (session.stopped !== FORCED_STOP && ( // 1 + !curRecognizer || recognizer == curRecognizer || // 2 + recognizer.canRecognizeWith(curRecognizer))) { // 3 + recognizer.recognize(inputData); } else { - repulsingForce = 0; + recognizer.reset(); } - // normalize force with - if (distance === 0) { - distance = 0.01; - } else { - repulsingForce = repulsingForce / distance; + + // if the recognizer has been recognizing the input as a valid gesture, we want to store this one as the + // current active recognizer. but only if we don't already have an active recognizer + if (!curRecognizer && recognizer.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED)) { + curRecognizer = session.curRecognizer = recognizer; } - fx = dx * repulsingForce; - fy = dy * repulsingForce; + i++; + } + }, - forces[node1.id].x -= fx; - forces[node1.id].y -= fy; - forces[node2.id].x += fx; - forces[node2.id].y += fy; - } + /** + * get a recognizer by its event name. + * @param {Recognizer|String} recognizer + * @returns {Recognizer|Null} + */ + get: function(recognizer) { + if (recognizer instanceof Recognizer) { + return recognizer; } - } - } - }]); - return HierarchicalRepulsionSolver; - })(); + var recognizers = this.recognizers; + for (var i = 0; i < recognizers.length; i++) { + if (recognizers[i].options.event == recognizer) { + return recognizers[i]; + } + } + return null; + }, - exports["default"] = HierarchicalRepulsionSolver; - module.exports = exports["default"]; + /** + * add a recognizer to the manager + * existing recognizers with the same event name will be removed + * @param {Recognizer} recognizer + * @returns {Recognizer|Manager} + */ + add: function(recognizer) { + if (invokeArrayArg(recognizer, 'add', this)) { + return this; + } -/***/ }, -/* 79 */ -/***/ function(module, exports, __webpack_require__) { + // remove existing + var existing = this.get(recognizer.options.event); + if (existing) { + this.remove(existing); + } - "use strict"; + this.recognizers.push(recognizer); + recognizer.manager = this; - Object.defineProperty(exports, "__esModule", { - value: true - }); + this.touchAction.update(); + return recognizer; + }, - var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); + /** + * remove a recognizer by name or instance + * @param {Recognizer|String} recognizer + * @returns {Manager} + */ + remove: function(recognizer) { + if (invokeArrayArg(recognizer, 'remove', this)) { + return this; + } - function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } + var recognizers = this.recognizers; + recognizer = this.get(recognizer); + recognizers.splice(inArray(recognizers, recognizer), 1); - var SpringSolver = (function () { - function SpringSolver(body, physicsBody, options) { - _classCallCheck(this, SpringSolver); + this.touchAction.update(); + return this; + }, - this.body = body; - this.physicsBody = physicsBody; - this.setOptions(options); - } + /** + * bind event + * @param {String} events + * @param {Function} handler + * @returns {EventEmitter} this + */ + on: function(events, handler) { + var handlers = this.handlers; + each(splitStr(events), function(event) { + handlers[event] = handlers[event] || []; + handlers[event].push(handler); + }); + return this; + }, - _createClass(SpringSolver, [{ - key: "setOptions", - value: function setOptions(options) { - this.options = options; - } - }, { - key: "solve", + /** + * unbind event, leave emit blank to remove all handlers + * @param {String} events + * @param {Function} [handler] + * @returns {EventEmitter} this + */ + off: function(events, handler) { + var handlers = this.handlers; + each(splitStr(events), function(event) { + if (!handler) { + delete handlers[event]; + } else { + handlers[event].splice(inArray(handlers[event], handler), 1); + } + }); + return this; + }, /** - * This function calculates the springforces on the nodes, accounting for the support nodes. - * - * @private + * emit event to the listeners + * @param {String} event + * @param {Object} data */ - value: function solve() { - var edgeLength, edge; - var edgeIndices = this.physicsBody.physicsEdgeIndices; - var edges = this.body.edges; + emit: function(event, data) { + // we also want to trigger dom events + if (this.options.domEvents) { + triggerDomEvent(event, data); + } - // forces caused by the edges, modelled as springs - for (var i = 0; i < edgeIndices.length; i++) { - edge = edges[edgeIndices[i]]; - if (edge.connected === true && edge.toId !== edge.fromId) { - // only calculate forces if nodes are in the same sector - if (this.body.nodes[edge.toId] !== undefined && this.body.nodes[edge.fromId] !== undefined) { - if (edge.edgeType.via !== undefined) { - edgeLength = edge.options.length === undefined ? this.options.springLength : edge.options.length; - var node1 = edge.to; - var node2 = edge.edgeType.via; - var node3 = edge.from; + // no handlers, so skip it all + var handlers = this.handlers[event] && this.handlers[event].slice(); + if (!handlers || !handlers.length) { + return; + } - this._calculateSpringForce(node1, node2, 0.5 * edgeLength); - this._calculateSpringForce(node2, node3, 0.5 * edgeLength); - } else { - // the * 1.5 is here so the edge looks as large as a smooth edge. It does not initially because the smooth edges use - // the support nodes which exert a repulsive force on the to and from nodes, making the edge appear larger. - edgeLength = edge.options.length === undefined ? this.options.springLength * 1.5 : edge.options.length; - this._calculateSpringForce(edge.from, edge.to, edgeLength); - } - } + data.type = event; + data.preventDefault = function() { + data.srcEvent.preventDefault(); + }; + + var i = 0; + while (i < handlers.length) { + handlers[i](data); + i++; } - } - } - }, { - key: "_calculateSpringForce", + }, /** - * This is the code actually performing the calculation for the function above. - * - * @param node1 - * @param node2 - * @param edgeLength - * @private + * destroy the manager and unbinds all events + * it doesn't unbind dom events, that is the user own responsibility */ - value: function _calculateSpringForce(node1, node2, edgeLength) { - var dx, dy, fx, fy, springForce, distance; + destroy: function() { + this.element && toggleCssProps(this, false); - dx = node1.x - node2.x; - dy = node1.y - node2.y; - distance = Math.sqrt(dx * dx + dy * dy); - distance = distance === 0 ? 0.01 : distance; + this.handlers = {}; + this.session = {}; + this.input.destroy(); + this.element = null; + } + }; - // the 1/distance is so the fx and fy can be calculated without sine or cosine. - springForce = this.options.springConstant * (edgeLength - distance) / distance; + /** + * add/remove the css properties as defined in manager.options.cssProps + * @param {Manager} manager + * @param {Boolean} add + */ + function toggleCssProps(manager, add) { + var element = manager.element; + each(manager.options.cssProps, function(value, name) { + element.style[prefixed(element.style, name)] = add ? value : ''; + }); + } - fx = dx * springForce; - fy = dy * springForce; + /** + * trigger dom event + * @param {String} event + * @param {Object} data + */ + function triggerDomEvent(event, data) { + var gestureEvent = document.createEvent('Event'); + gestureEvent.initEvent(event, true, true); + gestureEvent.gesture = data; + data.target.dispatchEvent(gestureEvent); + } - // handle the case where one node is not part of the physcis - if (this.physicsBody.forces[node1.id] !== undefined) { - this.physicsBody.forces[node1.id].x += fx; - this.physicsBody.forces[node1.id].y += fy; - } + extend(Hammer, { + INPUT_START: INPUT_START, + INPUT_MOVE: INPUT_MOVE, + INPUT_END: INPUT_END, + INPUT_CANCEL: INPUT_CANCEL, - if (this.physicsBody.forces[node2.id] !== undefined) { - this.physicsBody.forces[node2.id].x -= fx; - this.physicsBody.forces[node2.id].y -= fy; - } - } - }]); + STATE_POSSIBLE: STATE_POSSIBLE, + STATE_BEGAN: STATE_BEGAN, + STATE_CHANGED: STATE_CHANGED, + STATE_ENDED: STATE_ENDED, + STATE_RECOGNIZED: STATE_RECOGNIZED, + STATE_CANCELLED: STATE_CANCELLED, + STATE_FAILED: STATE_FAILED, - return SpringSolver; - })(); + DIRECTION_NONE: DIRECTION_NONE, + DIRECTION_LEFT: DIRECTION_LEFT, + DIRECTION_RIGHT: DIRECTION_RIGHT, + DIRECTION_UP: DIRECTION_UP, + DIRECTION_DOWN: DIRECTION_DOWN, + DIRECTION_HORIZONTAL: DIRECTION_HORIZONTAL, + DIRECTION_VERTICAL: DIRECTION_VERTICAL, + DIRECTION_ALL: DIRECTION_ALL, - exports["default"] = SpringSolver; - module.exports = exports["default"]; + Manager: Manager, + Input: Input, + TouchAction: TouchAction, -/***/ }, -/* 80 */ -/***/ function(module, exports, __webpack_require__) { + TouchInput: TouchInput, + MouseInput: MouseInput, + PointerEventInput: PointerEventInput, + TouchMouseInput: TouchMouseInput, + SingleTouchInput: SingleTouchInput, - "use strict"; + Recognizer: Recognizer, + AttrRecognizer: AttrRecognizer, + Tap: TapRecognizer, + Pan: PanRecognizer, + Swipe: SwipeRecognizer, + Pinch: PinchRecognizer, + Rotate: RotateRecognizer, + Press: PressRecognizer, - Object.defineProperty(exports, "__esModule", { - value: true + on: addEventListeners, + off: removeEventListeners, + each: each, + merge: merge, + extend: extend, + inherit: inherit, + bindFn: bindFn, + prefixed: prefixed }); - var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); + if ("function" == TYPE_FUNCTION && __webpack_require__(105)) { + !(__WEBPACK_AMD_DEFINE_RESULT__ = function() { + return Hammer; + }.call(exports, __webpack_require__, exports, module), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); + } else if (typeof module != 'undefined' && module.exports) { + module.exports = Hammer; + } else { + window[exportName] = Hammer; + } - function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } + })(window, document, 'Hammer'); - var HierarchicalSpringSolver = (function () { - function HierarchicalSpringSolver(body, physicsBody, options) { - _classCallCheck(this, HierarchicalSpringSolver); - this.body = body; - this.physicsBody = physicsBody; - this.setOptions(options); +/***/ }, +/* 83 */ +/***/ function(module, exports, __webpack_require__) { + + var __WEBPACK_AMD_DEFINE_FACTORY__, __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;'use strict'; + + (function (factory) { + if (true) { + // AMD. Register as an anonymous module. + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [], __WEBPACK_AMD_DEFINE_FACTORY__ = (factory), __WEBPACK_AMD_DEFINE_RESULT__ = (typeof __WEBPACK_AMD_DEFINE_FACTORY__ === 'function' ? (__WEBPACK_AMD_DEFINE_FACTORY__.apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__)) : __WEBPACK_AMD_DEFINE_FACTORY__), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); + } else if (typeof exports === 'object') { + // Node. Does not work with strict CommonJS, but + // only CommonJS-like environments that support module.exports, + // like Node. + module.exports = factory(); + } else { + // Browser globals (root is window) + window.propagating = factory(); } + }(function () { + var _firstTarget = null; // singleton, will contain the target element where the touch event started + var _processing = false; // singleton, true when a touch event is being handled - _createClass(HierarchicalSpringSolver, [{ - key: "setOptions", - value: function setOptions(options) { - this.options = options; + /** + * Extend an Hammer.js instance with event propagation. + * + * Features: + * - Events emitted by hammer will propagate in order from child to parent + * elements. + * - Events are extended with a function `event.stopPropagation()` to stop + * propagation to parent elements. + * - An option `preventDefault` to stop all default browser behavior. + * + * Usage: + * var hammer = propagatingHammer(new Hammer(element)); + * var hammer = propagatingHammer(new Hammer(element), {preventDefault: true}); + * + * @param {Hammer.Manager} hammer An hammer instance. + * @param {Object} [options] Available options: + * - `preventDefault: true | 'mouse' | 'touch' | 'pen'`. + * Enforce preventing the default browser behavior. + * Cannot be set to `false`. + * @return {Hammer.Manager} Returns the same hammer instance with extended + * functionality + */ + return function propagating(hammer, options) { + if (options && options.preventDefault === false) { + throw new Error('Only supports preventDefault == true'); } - }, { - key: "solve", - - /** - * This function calculates the springforces on the nodes, accounting for the support nodes. - * - * @private - */ - value: function solve() { - var edgeLength, edge; - var dx, dy, fx, fy, springForce, distance; - var edges = this.body.edges; - var factor = 0.5; + var _options = options || { + preventDefault: false + }; - var edgeIndices = this.physicsBody.physicsEdgeIndices; - var nodeIndices = this.physicsBody.physicsNodeIndices; - var forces = this.physicsBody.forces; + if (hammer.Manager) { + // This looks like the Hammer constructor. + // Overload the constructors with our own. + var Hammer = hammer; - // initialize the spring force counters - for (var i = 0; i < nodeIndices.length; i++) { - var nodeId = nodeIndices[i]; - forces[nodeId].springFx = 0; - forces[nodeId].springFy = 0; - } + var PropagatingHammer = function(element, options) { + return propagating(new Hammer(element, options), _options); + }; + Hammer.extend(PropagatingHammer, Hammer); + PropagatingHammer.Manager = function (element, options) { + return propagating(new Hammer.Manager(element, options), _options); + }; - // forces caused by the edges, modelled as springs - for (var i = 0; i < edgeIndices.length; i++) { - edge = edges[edgeIndices[i]]; - if (edge.connected === true) { - edgeLength = edge.options.length === undefined ? this.options.springLength : edge.options.length; + return PropagatingHammer; + } - dx = edge.from.x - edge.to.x; - dy = edge.from.y - edge.to.y; - distance = Math.sqrt(dx * dx + dy * dy); - distance = distance === 0 ? 0.01 : distance; + // attach to DOM element + var element = hammer.element; + element.hammer = hammer; - // the 1/distance is so the fx and fy can be calculated without sine or cosine. - springForce = this.options.springConstant * (edgeLength - distance) / distance; + // move the original functions that we will wrap + hammer._on = hammer.on; + hammer._off = hammer.off; + hammer._emit = hammer.emit; + hammer._destroy = hammer.destroy; - fx = dx * springForce; - fy = dy * springForce; + /** @type {Object.>} */ + hammer._handlers = {}; - if (edge.to.level != edge.from.level) { - forces[edge.toId].springFx -= fx; - forces[edge.toId].springFy -= fy; - forces[edge.fromId].springFx += fx; - forces[edge.fromId].springFy += fy; - } else { - forces[edge.toId].x -= factor * fx; - forces[edge.toId].y -= factor * fy; - forces[edge.fromId].x += factor * fx; - forces[edge.fromId].y += factor * fy; - } - } + // register an event to catch the start of a gesture and store the + // target in a singleton + hammer._on('hammer.input', function (event) { + if (_options.preventDefault === true || (_options.preventDefault === event.pointerType)) { + event.preventDefault(); + } + if (event.isFirst) { + _firstTarget = event.target; + _processing = true; } + if (event.isFinal) { + _processing = false; + } + }); - // normalize spring forces - var springForce = 1; - var springFx, springFy; - for (var i = 0; i < nodeIndices.length; i++) { - var nodeId = nodeIndices[i]; - springFx = Math.min(springForce, Math.max(-springForce, forces[nodeId].springFx)); - springFy = Math.min(springForce, Math.max(-springForce, forces[nodeId].springFy)); + /** + * Register a handler for one or multiple events + * @param {String} events A space separated string with events + * @param {function} handler A callback function, called as handler(event) + * @returns {Hammer.Manager} Returns the hammer instance + */ + hammer.on = function (events, handler) { + // register the handler + split(events).forEach(function (event) { + var _handlers = hammer._handlers[event]; + if (!_handlers) { + hammer._handlers[event] = _handlers = []; - forces[nodeId].x += springFx; - forces[nodeId].y += springFy; - } + // register the static, propagated handler + hammer._on(event, propagatedHandler); + } + _handlers.push(handler); + }); - // retain energy balance - var totalFx = 0; - var totalFy = 0; - for (var i = 0; i < nodeIndices.length; i++) { - var nodeId = nodeIndices[i]; - totalFx += forces[nodeId].x; - totalFy += forces[nodeId].y; - } - var correctionFx = totalFx / nodeIndices.length; - var correctionFy = totalFy / nodeIndices.length; + return hammer; + }; - for (var i = 0; i < nodeIndices.length; i++) { - var nodeId = nodeIndices[i]; - forces[nodeId].x -= correctionFx; - forces[nodeId].y -= correctionFy; - } - } - }]); + /** + * Unregister a handler for one or multiple events + * @param {String} events A space separated string with events + * @param {function} [handler] Optional. The registered handler. If not + * provided, all handlers for given events + * are removed. + * @returns {Hammer.Manager} Returns the hammer instance + */ + hammer.off = function (events, handler) { + // unregister the handler + split(events).forEach(function (event) { + var _handlers = hammer._handlers[event]; + if (_handlers) { + _handlers = handler ? _handlers.filter(function (h) { + return h !== handler; + }) : []; - return HierarchicalSpringSolver; - })(); + if (_handlers.length > 0) { + hammer._handlers[event] = _handlers; + } + else { + // remove static, propagated handler + hammer._off(event, propagatedHandler); + delete hammer._handlers[event]; + } + } + }); - exports["default"] = HierarchicalSpringSolver; - module.exports = exports["default"]; + return hammer; + }; -/***/ }, -/* 81 */ -/***/ function(module, exports, __webpack_require__) { + /** + * Emit to the event listeners + * @param {string} eventType + * @param {Event} event + */ + hammer.emit = function(eventType, event) { + if (!_processing) { + _firstTarget = event.target; + } + hammer._emit(eventType, event); + }; - "use strict"; + hammer.destroy = function () { + // Detach from DOM element + var element = hammer.element; + delete element.hammer; - Object.defineProperty(exports, "__esModule", { - value: true - }); + // clear all handlers + hammer._handlers = {}; - var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); + // call original hammer destroy + hammer._destroy(); + }; - function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } + // split a string with space separated words + function split(events) { + return events.match(/[^ ]+/g); + } - var CentralGravitySolver = (function () { - function CentralGravitySolver(body, physicsBody, options) { - _classCallCheck(this, CentralGravitySolver); + /** + * A static event handler, applying event propagation. + * @param {Object} event + */ + function propagatedHandler(event) { + // let only a single hammer instance handle this event + if (event.type !== 'hammer.input') { + // it is possible that the same srcEvent is used with multiple hammer events, + // we keep track on which events are handled in an object _handled + if (!event.srcEvent._handled) { + event.srcEvent._handled = {}; + } - this.body = body; - this.physicsBody = physicsBody; - this.setOptions(options); - } + if (event.srcEvent._handled[event.type]) { + return; + } + else { + event.srcEvent._handled[event.type] = true; + } + } - _createClass(CentralGravitySolver, [{ - key: "setOptions", - value: function setOptions(options) { - this.options = options; - } - }, { - key: "solve", - value: function solve() { - var dx, dy, distance, node, i; - var nodes = this.body.nodes; - var nodeIndices = this.physicsBody.physicsNodeIndices; - var forces = this.physicsBody.forces; + // attach a stopPropagation function to the event + var stopped = false; + event.stopPropagation = function () { + stopped = true; + }; - var gravity = this.options.centralGravity; - var gravityForce = 0; + // attach firstTarget property to the event + event.firstTarget = _firstTarget; - for (i = 0; i < nodeIndices.length; i++) { - var nodeId = nodeIndices[i]; - node = nodes[nodeId]; - dx = -node.x; - dy = -node.y; - distance = Math.sqrt(dx * dx + dy * dy); + // propagate over all elements (until stopped) + var elem = _firstTarget; + while (elem && !stopped) { + var _handlers = elem.hammer && elem.hammer._handlers[event.type]; + if (_handlers) { + for (var i = 0; i < _handlers.length && !stopped; i++) { + _handlers[i](event); + } + } - gravityForce = distance === 0 ? 0 : gravity / distance; - forces[nodeId].x = dx * gravityForce; - forces[nodeId].y = dy * gravityForce; + elem = elem.parentNode; } } - }]); - return CentralGravitySolver; - })(); + return hammer; + }; + })); - exports["default"] = CentralGravitySolver; - module.exports = exports["default"]; /***/ }, -/* 82 */ +/* 84 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -36432,442 +36335,561 @@ return /******/ (function(modules) { // webpackBootstrap value: true }); - var _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { desc = parent = getter = undefined; _again = false; var object = _x, - property = _x2, - receiver = _x3; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } }; + var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; } + var _sharedLabel = __webpack_require__(72); - var _Node2 = __webpack_require__(73); + var _sharedLabel2 = _interopRequireDefault(_sharedLabel); - var _Node3 = _interopRequireDefault(_Node2); + var _edgesBezierEdgeDynamic = __webpack_require__(101); + + var _edgesBezierEdgeDynamic2 = _interopRequireDefault(_edgesBezierEdgeDynamic); + + var _edgesBezierEdgeStatic = __webpack_require__(102); + + var _edgesBezierEdgeStatic2 = _interopRequireDefault(_edgesBezierEdgeStatic); + + var _edgesStraightEdge = __webpack_require__(103); + + var _edgesStraightEdge2 = _interopRequireDefault(_edgesStraightEdge); + + var util = __webpack_require__(1); /** + * @class Edge * + * A edge connects two nodes + * @param {Object} properties Object with options. Must contain + * At least options from and to. + * Available options: from (number), + * to (number), label (string, color (string), + * width (number), style (string), + * length (number), title (string) + * @param {Network} network A Network object, used to find and edge to + * nodes. + * @param {Object} constants An object with default values for + * example for the color */ - var Cluster = (function (_Node) { - function Cluster(options, body, imagelist, grouplist, globalOptions) { - _classCallCheck(this, Cluster); + var Edge = (function () { + function Edge(options, body, globalOptions) { + _classCallCheck(this, Edge); - _get(Object.getPrototypeOf(Cluster.prototype), 'constructor', this).call(this, options, body, imagelist, grouplist, globalOptions); + if (body === undefined) { + throw 'No body provided'; + } + this.options = util.bridgeObject(globalOptions); + this.body = body; - this.isCluster = true; - this.containedNodes = {}; - this.containedEdges = {}; - } + // initialize variables + this.id = undefined; + this.fromId = undefined; + this.toId = undefined; + this.selected = false; + this.hover = false; + this.labelDirty = true; + this.colorDirty = true; - _inherits(Cluster, _Node); + this.baseWidth = this.options.width; + this.baseFontSize = this.options.font.size; - return Cluster; - })(_Node3['default']); + this.from = undefined; // a node + this.to = undefined; // a node - exports['default'] = Cluster; - module.exports = exports['default']; + this.edgeType = undefined; -/***/ }, -/* 83 */ -/***/ function(module, exports, __webpack_require__) { + this.connected = false; - 'use strict'; + this.labelModule = new _sharedLabel2['default'](this.body, this.options); - Object.defineProperty(exports, '__esModule', { - value: true - }); + this.setOptions(options); + } - var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); + _createClass(Edge, [{ + key: 'setOptions', - function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } + /** + * Set or overwrite options for the edge + * @param {Object} options an object with options + * @param doNotEmit + */ + value: function setOptions(options) { + if (!options) { + return; + } + this.colorDirty = true; - var util = __webpack_require__(1); - var Hammer = __webpack_require__(41); - var hammerUtil = __webpack_require__(48); - var keycharm = __webpack_require__(85); + Edge.parseOptions(this.options, options, true); - var NavigationHandler = (function () { - function NavigationHandler(body, canvas) { - var _this = this; + if (options.id !== undefined) { + this.id = options.id; + } + if (options.from !== undefined) { + this.fromId = options.from; + } + if (options.to !== undefined) { + this.toId = options.to; + } + if (options.title !== undefined) { + this.title = options.title; + } + if (options.value !== undefined) { + options.value = parseInt(options.value); + } - _classCallCheck(this, NavigationHandler); + // A node is connected when it has a from and to node that both exist in the network.body.nodes. + this.connect(); - this.body = body; - this.canvas = canvas; + // update label Module + this.updateLabelModule(); - this.iconsCreated = false; - this.navigationHammers = []; - this.boundFunctions = {}; - this.touchTime = 0; - this.activated = false; + var dataChanged = this.updateEdgeType(); - this.body.emitter.on('release', function () { - _this._stopMovement(); - }); - this.body.emitter.on('activate', function () { - _this.activated = true;_this.configureKeyboardBindings(); - }); - this.body.emitter.on('deactivate', function () { - _this.activated = false;_this.configureKeyboardBindings(); - }); - this.body.emitter.on('destroy', function () { - if (_this.keycharm !== undefined) { - _this.keycharm.destroy(); + // if anything has been updates, reset the selection width and the hover width + this._setInteractionWidths(); + + return dataChanged; + } + }, { + key: 'updateLabelModule', + + /** + * update the options in the label module + */ + value: function updateLabelModule() { + this.labelModule.setOptions(this.options, true); + if (this.labelModule.baseSize !== undefined) { + this.baseFontSize = this.labelModule.baseSize; } - }); + } + }, { + key: 'updateEdgeType', - this.options = {}; - } + /** + * update the edge type, set the options + * @returns {boolean} + */ + value: function updateEdgeType() { + var dataChanged = false; + var changeInType = true; + if (this.edgeType !== undefined) { + if (this.edgeType instanceof _edgesBezierEdgeDynamic2['default'] && this.options.smooth.enabled === true && this.options.smooth.dynamic === true) { + changeInType = false; + } + if (this.edgeType instanceof _edgesBezierEdgeStatic2['default'] && this.options.smooth.enabled === true && this.options.smooth.dynamic === false) { + changeInType = false; + } + if (this.edgeType instanceof _edgesStraightEdge2['default'] && this.options.smooth.enabled === false) { + changeInType = false; + } - _createClass(NavigationHandler, [{ - key: 'setOptions', - value: function setOptions(options) { - if (options !== undefined) { - this.options = options; - this.create(); + if (changeInType === true) { + dataChanged = this.edgeType.cleanup(); + } + } + + if (changeInType === true) { + if (this.options.smooth.enabled === true) { + if (this.options.smooth.dynamic === true) { + dataChanged = true; + this.edgeType = new _edgesBezierEdgeDynamic2['default'](this.options, this.body, this.labelModule); + } else { + this.edgeType = new _edgesBezierEdgeStatic2['default'](this.options, this.body, this.labelModule); + } + } else { + this.edgeType = new _edgesStraightEdge2['default'](this.options, this.body, this.labelModule); + } + } else { + // if nothing changes, we just set the options. + this.edgeType.setOptions(this.options); } + + return dataChanged; } }, { - key: 'create', - value: function create() { - if (this.options.navigationButtons === true) { - if (this.iconsCreated === false) { - this.loadNavigationElements(); + key: 'togglePhysics', + + /** + * Enable or disable the physics. + * @param status + */ + value: function togglePhysics(status) { + this.options.physics = status; + this.edgeType.togglePhysics(status); + } + }, { + key: 'connect', + + /** + * Connect an edge to its nodes + */ + value: function connect() { + this.disconnect(); + + this.from = this.body.nodes[this.fromId] || undefined; + this.to = this.body.nodes[this.toId] || undefined; + this.connected = this.from !== undefined && this.to !== undefined; + + if (this.connected === true) { + this.from.attachEdge(this); + this.to.attachEdge(this); + } else { + if (this.from) { + this.from.detachEdge(this); + } + if (this.to) { + this.to.detachEdge(this); } - } else if (this.iconsCreated === true) { - this.cleanNavigation(); } + } + }, { + key: 'disconnect', - this.configureKeyboardBindings(); + /** + * Disconnect an edge from its nodes + */ + value: function disconnect() { + if (this.from) { + this.from.detachEdge(this); + this.from = undefined; + } + if (this.to) { + this.to.detachEdge(this); + this.to = undefined; + } + + this.connected = false; } }, { - key: 'cleanNavigation', - value: function cleanNavigation() { - // clean hammer bindings - if (this.navigationHammers.length != 0) { - for (var i = 0; i < this.navigationHammers.length; i++) { - this.navigationHammers[i].destroy(); + key: 'getTitle', + + /** + * get the title of this edge. + * @return {string} title The title of the edge, or undefined when no title + * has been set. + */ + value: function getTitle() { + return this.title; + } + }, { + key: 'isSelected', + + /** + * check if this node is selecte + * @return {boolean} selected True if node is selected, else false + */ + value: function isSelected() { + return this.selected; + } + }, { + key: 'getValue', + + /** + * Retrieve the value of the edge. Can be undefined + * @return {Number} value + */ + value: function getValue() { + return this.options.value; + } + }, { + key: 'setValueRange', + + /** + * Adjust the value range of the edge. The edge will adjust it's width + * based on its value. + * @param {Number} min + * @param {Number} max + * @param total + */ + value: function setValueRange(min, max, total) { + if (this.options.value !== undefined) { + var scale = this.options.scaling.customScalingFunction(min, max, total, this.options.value); + var widthDiff = this.options.scaling.max - this.options.scaling.min; + if (this.options.scaling.label.enabled === true) { + var fontDiff = this.options.scaling.label.max - this.options.scaling.label.min; + this.options.font.size = this.options.scaling.label.min + scale * fontDiff; } - this.navigationHammers = []; + this.options.width = this.options.scaling.min + scale * widthDiff; + } else { + this.options.width = this.baseWidth; + this.options.font.size = this.baseFontSize; } - this._navigationReleaseOverload = function () {}; + this._setInteractionWidths(); + } + }, { + key: '_setInteractionWidths', + value: function _setInteractionWidths() { + if (typeof this.options.hoverWidth === 'function') { + this.edgeType.hoverWidth = this.options.hoverWidth(this.options.width); + } else { + this.edgeType.hoverWidth = this.options.hoverWidth + this.options.width; + } + + if (typeof this.options.selectionWidth === 'function') { + this.edgeType.selectionWidth = this.options.selectionWidth(this.options.width); + } else { + this.edgeType.selectionWidth = this.options.selectionWidth + this.options.width; + } + } + }, { + key: 'draw', + + /** + * Redraw a edge + * Draw this edge in the given canvas + * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); + * @param {CanvasRenderingContext2D} ctx + */ + value: function draw(ctx) { + var via = this.edgeType.drawLine(ctx, this.selected, this.hover); + this.drawArrows(ctx, via); + this.drawLabel(ctx, via); + } + }, { + key: 'drawArrows', + value: function drawArrows(ctx, viaNode) { + if (this.options.arrows.from.enabled === true) { + this.edgeType.drawArrowHead(ctx, 'from', viaNode, this.selected, this.hover); + } + if (this.options.arrows.middle.enabled === true) { + this.edgeType.drawArrowHead(ctx, 'middle', viaNode, this.selected, this.hover); + } + if (this.options.arrows.to.enabled === true) { + this.edgeType.drawArrowHead(ctx, 'to', viaNode, this.selected, this.hover); + } + } + }, { + key: 'drawLabel', + value: function drawLabel(ctx, viaNode) { + if (this.options.label !== undefined) { + // set style + var node1 = this.from; + var node2 = this.to; + var selected = this.from.selected || this.to.selected || this.selected; + if (node1.id != node2.id) { + var point = this.edgeType.getPoint(0.5, viaNode); + ctx.save(); + + // if the label has to be rotated: + if (this.options.font.align !== 'horizontal') { + this.labelModule.calculateLabelSize(ctx, selected, point.x, point.y); + ctx.translate(point.x, this.labelModule.size.yLine); + this._rotateForLabelAlignment(ctx); + } - // clean up previous navigation items - if (this.navigationDOM && this.navigationDOM['wrapper'] && this.navigationDOM['wrapper'].parentNode) { - this.navigationDOM['wrapper'].parentNode.removeChild(this.navigationDOM['wrapper']); + // draw the label + this.labelModule.draw(ctx, point.x, point.y, selected); + ctx.restore(); + } else { + var x, y; + var radius = this.options.selfReferenceSize; + if (node1.shape.width > node1.shape.height) { + x = node1.x + node1.shape.width * 0.5; + y = node1.y - radius; + } else { + x = node1.x + radius; + y = node1.y - node1.shape.height * 0.5; + } + point = this._pointOnCircle(x, y, radius, 0.125); + this.labelModule.draw(ctx, point.x, point.y, selected); + } } - - this.iconsCreated = false; } }, { - key: 'loadNavigationElements', + key: 'isOverlappingWith', /** - * Creation of the navigation controls nodes. They are drawn over the rest of the nodes and are not affected by scale and translation - * they have a triggerFunction which is called on click. If the position of the navigation controls is dependent - * on this.frame.canvas.clientWidth or this.frame.canvas.clientHeight, we flag horizontalAlignLeft and verticalAlignTop false. - * This means that the location will be corrected by the _relocateNavigation function on a size change of the canvas. - * - * @private + * Check if this object is overlapping with the provided object + * @param {Object} obj an object with parameters left, top + * @return {boolean} True if location is located on the edge */ - value: function loadNavigationElements() { - this.cleanNavigation(); - - this.navigationDOM = {}; - var navigationDivs = ['up', 'down', 'left', 'right', 'zoomIn', 'zoomOut', 'zoomExtends']; - var navigationDivActions = ['_moveUp', '_moveDown', '_moveLeft', '_moveRight', '_zoomIn', '_zoomOut', '_fit']; - - this.navigationDOM['wrapper'] = document.createElement('div'); - this.navigationDOM['wrapper'].className = 'vis-navigation'; - this.canvas.frame.appendChild(this.navigationDOM['wrapper']); - - for (var i = 0; i < navigationDivs.length; i++) { - this.navigationDOM[navigationDivs[i]] = document.createElement('div'); - this.navigationDOM[navigationDivs[i]].className = 'vis-button vis-' + navigationDivs[i]; - this.navigationDOM['wrapper'].appendChild(this.navigationDOM[navigationDivs[i]]); - - var hammer = new Hammer(this.navigationDOM[navigationDivs[i]]); - if (navigationDivActions[i] === '_fit') { - hammerUtil.onTouch(hammer, this._fit.bind(this)); - } else { - hammerUtil.onTouch(hammer, this.bindToRedraw.bind(this, navigationDivActions[i])); - } + value: function isOverlappingWith(obj) { + if (this.connected) { + var distMax = 10; + var xFrom = this.from.x; + var yFrom = this.from.y; + var xTo = this.to.x; + var yTo = this.to.y; + var xObj = obj.left; + var yObj = obj.top; - this.navigationHammers.push(hammer); - } + var dist = this.edgeType.getDistanceToEdge(xFrom, yFrom, xTo, yTo, xObj, yObj); - this.iconsCreated = true; - } - }, { - key: 'bindToRedraw', - value: function bindToRedraw(action) { - if (this.boundFunctions[action] === undefined) { - this.boundFunctions[action] = this[action].bind(this); - this.body.emitter.on('initRedraw', this.boundFunctions[action]); - this.body.emitter.emit('_startRendering'); - } - } - }, { - key: 'unbindFromRedraw', - value: function unbindFromRedraw(action) { - if (this.boundFunctions[action] !== undefined) { - this.body.emitter.off('initRedraw', this.boundFunctions[action]); - this.body.emitter.emit('_stopRendering'); - delete this.boundFunctions[action]; + return dist < distMax; + } else { + return false; } } }, { - key: '_fit', + key: '_rotateForLabelAlignment', /** - * this stops all movement induced by the navigation buttons - * + * Rotates the canvas so the text is most readable + * @param {CanvasRenderingContext2D} ctx * @private */ - value: function _fit() { - if (new Date().valueOf() - this.touchTime > 700) { - // TODO: fix ugly hack to avoid hammer's double fireing of event (because we use release?) - this.body.emitter.emit('fit', { duration: 700 }); - this.touchTime = new Date().valueOf(); + value: function _rotateForLabelAlignment(ctx) { + var dy = this.from.y - this.to.y; + var dx = this.from.x - this.to.x; + var angleInDegrees = Math.atan2(dy, dx); + + // rotate so label it is readable + if (angleInDegrees < -1 && dx < 0 || angleInDegrees > 0 && dx < 0) { + angleInDegrees = angleInDegrees + Math.PI; } + + ctx.rotate(angleInDegrees); } }, { - key: '_stopMovement', + key: '_pointOnCircle', /** - * this stops all movement induced by the navigation buttons - * + * Get a point on a circle + * @param {Number} x + * @param {Number} y + * @param {Number} radius + * @param {Number} percentage. Value between 0 (line start) and 1 (line end) + * @return {Object} point * @private */ - value: function _stopMovement() { - for (var boundAction in this.boundFunctions) { - if (this.boundFunctions.hasOwnProperty(boundAction)) { - this.body.emitter.off('initRedraw', this.boundFunctions[boundAction]); - this.body.emitter.emit('_stopRendering'); - } - } - this.boundFunctions = {}; - } - }, { - key: '_moveUp', - value: function _moveUp() { - this.body.view.translation.y += this.options.keyboard.speed.y; - } - }, { - key: '_moveDown', - value: function _moveDown() { - this.body.view.translation.y -= this.options.keyboard.speed.y; - } - }, { - key: '_moveLeft', - value: function _moveLeft() { - this.body.view.translation.x += this.options.keyboard.speed.x; - } - }, { - key: '_moveRight', - value: function _moveRight() { - this.body.view.translation.x -= this.options.keyboard.speed.x; + value: function _pointOnCircle(x, y, radius, percentage) { + var angle = percentage * 2 * Math.PI; + return { + x: x + radius * Math.cos(angle), + y: y - radius * Math.sin(angle) + }; } }, { - key: '_zoomIn', - value: function _zoomIn() { - this.body.view.scale *= 1 + this.options.keyboard.speed.zoom; + key: 'select', + value: function select() { + this.selected = true; } }, { - key: '_zoomOut', - value: function _zoomOut() { - this.body.view.scale /= 1 + this.options.keyboard.speed.zoom; + key: 'unselect', + value: function unselect() { + this.selected = false; } - }, { - key: 'configureKeyboardBindings', + }], [{ + key: 'parseOptions', + value: function parseOptions(parentOptions, newOptions) { + var allowDeletion = arguments[2] === undefined ? false : arguments[2]; - /** - * bind all keys using keycharm. - */ - value: function configureKeyboardBindings() { - if (this.keycharm !== undefined) { - this.keycharm.destroy(); + var fields = ['id', 'font', 'from', 'hidden', 'hoverWidth', 'label', 'length', 'line', 'opacity', 'physics', 'selectionWidth', 'selfReferenceSize', 'to', 'title', 'value', 'width']; + + // only deep extend the items in the field array. These do not have shorthand. + util.selectiveDeepExtend(fields, parentOptions, newOptions, allowDeletion); + + util.mergeOptions(parentOptions, newOptions, 'smooth'); + util.mergeOptions(parentOptions, newOptions, 'shadow'); + + if (newOptions.dashes !== undefined && newOptions.dashes !== null) { + parentOptions.dashes = newOptions.dashes; + } else if (allowDeletion === true) { + parentOptions.dashes = undefined; + delete parentOptions.dashes; } - if (this.options.keyboard.enabled === true) { + // set the scaling newOptions + if (newOptions.scaling !== undefined && newOptions.scaling !== null) { + if (newOptions.scaling.min !== undefined) { + parentOptions.scaling.min = newOptions.scaling.min; + } + if (newOptions.scaling.max !== undefined) { + parentOptions.scaling.max = newOptions.scaling.max; + } + util.mergeOptions(parentOptions.scaling, newOptions.scaling, 'label'); + } else if (allowDeletion === true) { + parentOptions.scaling = undefined; + delete parentOptions.scaling; + } - if (this.options.keyboard.bindToWindow === true) { - this.keycharm = keycharm({ container: window, preventDefault: true }); + // hanlde multiple input cases for arrows + if (newOptions.arrows !== undefined && newOptions.arrows !== null) { + if (typeof newOptions.arrows === 'string') { + var arrows = newOptions.arrows.toLowerCase(); + if (arrows.indexOf('to') != -1) { + parentOptions.arrows.to.enabled = true; + } + if (arrows.indexOf('middle') != -1) { + parentOptions.arrows.middle.enabled = true; + } + if (arrows.indexOf('from') != -1) { + parentOptions.arrows.from.enabled = true; + } + } else if (typeof newOptions.arrows === 'object') { + util.mergeOptions(parentOptions.arrows, newOptions.arrows, 'to'); + util.mergeOptions(parentOptions.arrows, newOptions.arrows, 'middle'); + util.mergeOptions(parentOptions.arrows, newOptions.arrows, 'from'); } else { - this.keycharm = keycharm({ container: this.canvas.frame, preventDefault: true }); + throw new Error('The arrow newOptions can only be an object or a string. Refer to the documentation. You used:' + JSON.stringify(newOptions.arrows)); } + } else if (allowDeletion === true) { + parentOptions.arrows = undefined; + delete parentOptions.arrows; + } - this.keycharm.reset(); - - if (this.activated === true) { - this.keycharm.bind('up', this.bindToRedraw.bind(this, '_moveUp'), 'keydown'); - this.keycharm.bind('down', this.bindToRedraw.bind(this, '_moveDown'), 'keydown'); - this.keycharm.bind('left', this.bindToRedraw.bind(this, '_moveLeft'), 'keydown'); - this.keycharm.bind('right', this.bindToRedraw.bind(this, '_moveRight'), 'keydown'); - this.keycharm.bind('=', this.bindToRedraw.bind(this, '_zoomIn'), 'keydown'); - this.keycharm.bind('num+', this.bindToRedraw.bind(this, '_zoomIn'), 'keydown'); - this.keycharm.bind('num-', this.bindToRedraw.bind(this, '_zoomOut'), 'keydown'); - this.keycharm.bind('-', this.bindToRedraw.bind(this, '_zoomOut'), 'keydown'); - this.keycharm.bind('[', this.bindToRedraw.bind(this, '_zoomOut'), 'keydown'); - this.keycharm.bind(']', this.bindToRedraw.bind(this, '_zoomIn'), 'keydown'); - this.keycharm.bind('pageup', this.bindToRedraw.bind(this, '_zoomIn'), 'keydown'); - this.keycharm.bind('pagedown', this.bindToRedraw.bind(this, '_zoomOut'), 'keydown'); + // hanlde multiple input cases for color + if (newOptions.color !== undefined && newOptions.color !== null) { + if (util.isString(newOptions.color)) { + parentOptions.color.color = newOptions.color; + parentOptions.color.highlight = newOptions.color; + parentOptions.color.hover = newOptions.color; + parentOptions.color.inherit = false; + } else { + var colorsDefined = false; + if (newOptions.color.color !== undefined) { + parentOptions.color.color = newOptions.color.color;colorsDefined = true; + } + if (newOptions.color.highlight !== undefined) { + parentOptions.color.highlight = newOptions.color.highlight;colorsDefined = true; + } + if (newOptions.color.hover !== undefined) { + parentOptions.color.hover = newOptions.color.hover;colorsDefined = true; + } + if (newOptions.color.inherit !== undefined) { + parentOptions.color.inherit = newOptions.color.inherit; + } + if (newOptions.color.opacity !== undefined) { + parentOptions.color.opacity = Math.min(1, Math.max(0, newOptions.color.opacity)); + } - this.keycharm.bind('up', this.unbindFromRedraw.bind(this, '_moveUp'), 'keyup'); - this.keycharm.bind('down', this.unbindFromRedraw.bind(this, '_moveDown'), 'keyup'); - this.keycharm.bind('left', this.unbindFromRedraw.bind(this, '_moveLeft'), 'keyup'); - this.keycharm.bind('right', this.unbindFromRedraw.bind(this, '_moveRight'), 'keyup'); - this.keycharm.bind('=', this.unbindFromRedraw.bind(this, '_zoomIn'), 'keyup'); - this.keycharm.bind('num+', this.unbindFromRedraw.bind(this, '_zoomIn'), 'keyup'); - this.keycharm.bind('num-', this.unbindFromRedraw.bind(this, '_zoomOut'), 'keyup'); - this.keycharm.bind('-', this.unbindFromRedraw.bind(this, '_zoomOut'), 'keyup'); - this.keycharm.bind('[', this.unbindFromRedraw.bind(this, '_zoomOut'), 'keyup'); - this.keycharm.bind(']', this.unbindFromRedraw.bind(this, '_zoomIn'), 'keyup'); - this.keycharm.bind('pageup', this.unbindFromRedraw.bind(this, '_zoomIn'), 'keyup'); - this.keycharm.bind('pagedown', this.unbindFromRedraw.bind(this, '_zoomOut'), 'keyup'); + if (newOptions.color.inherit === undefined && colorsDefined === true) { + parentOptions.color.inherit = false; + } } + } else if (allowDeletion === true) { + parentOptions.color = undefined; + delete parentOptions.color; } } }]); - return NavigationHandler; + return Edge; })(); - exports['default'] = NavigationHandler; + exports['default'] = Edge; module.exports = exports['default']; /***/ }, -/* 84 */ +/* 85 */ /***/ function(module, exports, __webpack_require__) { - 'use strict'; - - Object.defineProperty(exports, '__esModule', { - value: true - }); - - var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); - - function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - - /** - * Popup is a class to create a popup window with some text - * @param {Element} container The container object. - * @param {Number} [x] - * @param {Number} [y] - * @param {String} [text] - * @param {Object} [style] An object containing borderColor, - * backgroundColor, etc. - */ - - var Popup = (function () { - function Popup(container) { - _classCallCheck(this, Popup); - - this.container = container; - - this.x = 0; - this.y = 0; - this.padding = 5; - this.hidden = false; - - // create the frame - this.frame = document.createElement('div'); - this.frame.className = 'vis-network-tooltip'; - this.container.appendChild(this.frame); - } - - _createClass(Popup, [{ - key: 'setPosition', - - /** - * @param {number} x Horizontal position of the popup window - * @param {number} y Vertical position of the popup window - */ - value: function setPosition(x, y) { - this.x = parseInt(x); - this.y = parseInt(y); - } - }, { - key: 'setText', - - /** - * Set the content for the popup window. This can be HTML code or text. - * @param {string | Element} content - */ - value: function setText(content) { - if (content instanceof Element) { - this.frame.innerHTML = ''; - this.frame.appendChild(content); - } else { - this.frame.innerHTML = content; // string containing text or HTML - } - } - }, { - key: 'show', - - /** - * Show the popup window - * @param {boolean} [doShow] Show or hide the window - */ - value: function show(doShow) { - if (doShow === undefined) { - doShow = true; - } - - if (doShow === true) { - var height = this.frame.clientHeight; - var width = this.frame.clientWidth; - var maxHeight = this.frame.parentNode.clientHeight; - var maxWidth = this.frame.parentNode.clientWidth; - - var top = this.y - height; - if (top + height + this.padding > maxHeight) { - top = maxHeight - height - this.padding; - } - if (top < this.padding) { - top = this.padding; - } - - var left = this.x; - if (left + width + this.padding > maxWidth) { - left = maxWidth - width - this.padding; - } - if (left < this.padding) { - left = this.padding; - } - - this.frame.style.left = left + 'px'; - this.frame.style.top = top + 'px'; - this.frame.style.visibility = 'visible'; - this.hidden = false; - } else { - this.hide(); - } - } - }, { - key: 'hide', - - /** - * Hide the popup window - */ - value: function hide() { - this.hidden = true; - this.frame.style.visibility = 'hidden'; - } - }]); - - return Popup; - })(); + function webpackContext(req) { + throw new Error("Cannot find module '" + req + "'."); + } + webpackContext.keys = function() { return []; }; + webpackContext.resolve = webpackContext; + module.exports = webpackContext; + webpackContext.id = 85; - exports['default'] = Popup; - module.exports = exports['default']; /***/ }, -/* 85 */ +/* 86 */ /***/ function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_FACTORY__, __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;"use strict"; @@ -37064,45 +37086,8 @@ return /******/ (function(modules) { // webpackBootstrap -/***/ }, -/* 86 */ -/***/ function(module, exports, __webpack_require__) { - - function webpackContext(req) { - throw new Error("Cannot find module '" + req + "'."); - } - webpackContext.keys = function() { return []; }; - webpackContext.resolve = webpackContext; - module.exports = webpackContext; - webpackContext.id = 86; - - /***/ }, /* 87 */ -/***/ function(module, exports, __webpack_require__) { - - module.exports = function(module) { - if(!module.webpackPolyfill) { - module.deprecate = function() {}; - module.paths = []; - // module.parent = undefined by default - module.children = []; - module.webpackPolyfill = 1; - } - return module; - } - - -/***/ }, -/* 88 */ -/***/ function(module, exports, __webpack_require__) { - - /* WEBPACK VAR INJECTION */(function(__webpack_amd_options__) {module.exports = __webpack_amd_options__; - - /* WEBPACK VAR INJECTION */}.call(exports, {})) - -/***/ }, -/* 89 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -37203,7 +37188,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 90 */ +/* 88 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -37287,7 +37272,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 91 */ +/* 89 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -37390,7 +37375,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 92 */ +/* 90 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -37490,7 +37475,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 93 */ +/* 91 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -37550,7 +37535,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 94 */ +/* 92 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -37610,7 +37595,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 95 */ +/* 93 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -37713,7 +37698,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 96 */ +/* 94 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -37823,7 +37808,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 97 */ +/* 95 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -37903,7 +37888,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 98 */ +/* 96 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -37964,7 +37949,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 99 */ +/* 97 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -38024,7 +38009,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 100 */ +/* 98 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -38104,7 +38089,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 101 */ +/* 99 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -38164,7 +38149,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 102 */ +/* 100 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -38224,7 +38209,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 103 */ +/* 101 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -38382,7 +38367,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 104 */ +/* 102 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -38648,7 +38633,7 @@ return /******/ (function(modules) { // webpackBootstrap module.exports = exports['default']; /***/ }, -/* 105 */ +/* 103 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; @@ -38759,6 +38744,30 @@ return /******/ (function(modules) { // webpackBootstrap exports['default'] = StraightEdge; module.exports = exports['default']; +/***/ }, +/* 104 */ +/***/ function(module, exports, __webpack_require__) { + + module.exports = function(module) { + if(!module.webpackPolyfill) { + module.deprecate = function() {}; + module.paths = []; + // module.parent = undefined by default + module.children = []; + module.webpackPolyfill = 1; + } + return module; + } + + +/***/ }, +/* 105 */ +/***/ function(module, exports, __webpack_require__) { + + /* WEBPACK VAR INJECTION */(function(__webpack_amd_options__) {module.exports = __webpack_amd_options__; + + /* WEBPACK VAR INJECTION */}.call(exports, {})) + /***/ }, /* 106 */ /***/ function(module, exports, __webpack_require__) { diff --git a/lib/network/Network.js b/lib/network/Network.js index 6d435695..2c56c649 100644 --- a/lib/network/Network.js +++ b/lib/network/Network.js @@ -461,6 +461,7 @@ Network.prototype.getEdgeAt = function() {this.selectionHandler.getEdg Network.prototype.selectNodes = function() {this.selectionHandler.selectNodes.apply(this.selectionHandler,arguments);}; Network.prototype.selectEdges = function() {this.selectionHandler.selectEdges.apply(this.selectionHandler,arguments);}; Network.prototype.unselectAll = function() {this.selectionHandler.unselectAll.apply(this.selectionHandler,arguments);}; +Network.prototype.redraw = function() {this.renderer.redraw.apply(this.renderer,arguments);}; Network.prototype.getScale = function() {this.view.getScale.apply(this.view,arguments);}; Network.prototype.getPosition = function() {this.view.getPosition.apply(this.view,arguments);}; Network.prototype.fit = function() {this.view.fit.apply(this.view,arguments);}; @@ -468,4 +469,5 @@ Network.prototype.moveTo = function() {this.view.moveTo.apply(this. Network.prototype.focus = function() {this.view.focus.apply(this.view,arguments);}; Network.prototype.releaseNode = function() {this.view.releaseNode.apply(this.view,arguments);}; + module.exports = Network; diff --git a/lib/network/modules/Validator.js b/lib/network/modules/Validator.js index b2851dc3..936cf502 100644 --- a/lib/network/modules/Validator.js +++ b/lib/network/modules/Validator.js @@ -171,10 +171,10 @@ class Validator { let globalSearchThreshold = 5; if (globalSearch.distance <= globalSearchThreshold && localSearch.distance > globalSearch.distance) { - console.log('%cUnknown option detected: "' + option + '" in ' + Validator.printLocation(localSearch.path, option,'') + 'Perhaps it was misplaced? Matching option found at: ' + Validator.printLocation(globalSearch.path, option,''), printStyle); + console.log('%cUnknown option detected: "' + option + '" in ' + Validator.printLocation(localSearch.path, option,'') + 'Perhaps it was misplaced? Matching option found at: ' + Validator.printLocation(globalSearch.path, globalSearch.closestMatch,''), printStyle); } else if (localSearch.distance <= localSearchThreshold) { - console.log('%cUnknown option detected: "' + option + '". Did you mean "' + localSearch.closestMatch + '"?' + Validator.printLocation(localSearch.path, option), printStyle); + console.log('%cUnknown option detected: "' + option + '". Did you mean "' + localSearch.closestMatch + '"?' + Validator.printLocation(localSearch.path, localSearch.closestMatch), printStyle); } else { console.log('%cUnknown option detected: "' + option + '". Did you mean one of these: ' + Validator.print(Object.keys(options)) + Validator.printLocation(path, option), printStyle); @@ -192,6 +192,7 @@ class Validator { * @returns {{closestMatch: string, path: Array, distance: number}} */ static findInOptions(option, options, path, recursive = false) { + //console.log(option, options, path) let min = 1e9; let closestMatch = ''; let closestMatchPath = []; diff --git a/lib/util.js b/lib/util.js index 59158666..0c655a1c 100644 --- a/lib/util.js +++ b/lib/util.js @@ -101,7 +101,8 @@ exports.assignAllKeys = function (obj, value) { /** - * Fill an object with a possibly partially defined other object. Only copies values. + * Fill an object with a possibly partially defined other object. Only copies values if the a object has an object requiring values. + * That means an object is not created on a property if only the b object has it. * @param obj * @param value */ @@ -116,6 +117,11 @@ exports.fillIfDefined = function (a, b, allowDeletion = false) { a[prop] = b[prop]; } } + else { + if (typeof a[prop] === 'object') { + exports.fillIfDefined(a[prop],b[prop],allowDeletion); + } + } } } } @@ -927,12 +933,12 @@ exports.RGBToHex = function(red,green,blue) { */ exports.parseColor = function(color) { var c; - if (exports.isString(color)) { - if (exports.isValidRGB(color)) { + if (exports.isString(color) === true) { + if (exports.isValidRGB(color) === true) { var rgb = color.substr(4).substr(0,color.length-5).split(','); color = exports.RGBToHex(rgb[0],rgb[1],rgb[2]); } - if (exports.isValidHex(color)) { + if (exports.isValidHex(color) === true) { var hsv = exports.hexToHSV(color); var lighterColorHSV = {h:hsv.h,s:hsv.s * 0.45,v:Math.min(1,hsv.v * 1.05)}; var darkerColorHSV = {h:hsv.h,s:Math.min(1,hsv.v * 1.25),v:hsv.v*0.6};