<p>The options for the canvas have to be contained in an object titled 'edges'. All of these options can be supplied per edge as well. Obviously, 'id' should not be defined globally but per edge. Options defined
<p>The options for the edges have to be contained in an object titled 'edges'. All of these options can be supplied per edge as well. Obviously, 'id' should not be defined globally but per edge. Options defined
in the global edges object, are applied to all edges. If an edge has options of its own, those will be used instead of the global options.</p>
in the global edges object, are applied to all edges. If an edge has options of its own, those will be used instead of the global options.</p>
<p>Click on the full options or shorthand options to show how these options are supposed to be used.</p>
<p>Click on the full options or shorthand options to show how these options are supposed to be used.</p>
<preclass="prettyprint lang-js options top hidden"id="fullOptions">
// these are all options in full.
var options = {
layout: {
randomSeed: undefined,
hierarchical: {
enabled:false,
levelSeparation: 150,
direction: 'UD', // UD, DU, LR, RL
sortMethod: 'hubsize' // hubsize, directed
}
}
}
network.setOptions(options);
</pre>
<preclass="prettyprint lang-js options top hidden"id="shortOptions">
// only the options that have shorthand notations are shown.
var options = {
layout:{
hierarchical: true
}
}
network.setOptions(options);
</pre>
<p>When enabling the hierarchical layout, it overrules some of the other options. The physics is set to the hierarchical repulsion solver and dynamic smooth edges are converted to static smooth edges.</p>
<p>When enabling the hierarchical layout, it overrules some of the other options. The physics is set to the hierarchical repulsion solver and dynamic smooth edges are converted to static smooth edges.</p>
<p>Acts as the camera that looks on the canvas. Does the animation, zooming and focusing.</p>
<p>Acts as the camera that looks on the canvas. Does the animation, zooming and focusing.</p>
<h3>Options</h3>
<h3>Options</h3>
<p>When enabling the hierarchical layout, it overrules some of the other options. The physics is set to the hierarchical repulsion solver and dynamic smooth edges are converted to static smooth edges.</p>
<p>The options for the manipulation module have to be contained in an object titled 'manipulation'.</p>
<p>Click on the full options or shorthand options to show how these options are supposed to be used.</p>
<tr><td>enabled</td><tdclass="mid">Boolean</td><tdclass="mid"><code>false</code></td><td>Toggle the manipulation system on or off. This property is optional. If you define any of the options below and enabled is undefined, this will be set to true.</td></tr>
<tr><td>enabled</td><tdclass="mid">Boolean</td><tdclass="mid"><code>false</code></td><td>Toggle the manipulation system on or off. This property is optional. If you define any of the options below and enabled is undefined, this will be set to true.</td></tr>
<p>Handles the creation and deletion of nodes and contains the global node options and styles.</p>
<p>Handles the creation and deletion of nodes and contains the global node options and styles.</p>
<h3>Options</h3>
<h3>Options</h3>
<p>The options for the nodes have to be contained in an object titled 'nodes'. All of these options can be supplied per node as well. Obviously, 'id' should not be defined globally but per node. Options defined
in the global nodes object, are applied to all nodes. If a node has options of its own, those will be used instead of the global options.</p>
<p>Click on the full options or shorthand options to show how these options are supposed to be used.</p>
<trclass='toggle collapsible'onclick="toggleTable('optionTable','barnesHut', this);"><td><spanparent="barnesHut"class="right-caret"></span> barnesHut</td><tdclass="mid">Object</td><tdclass="mid"><code>Object</code></td><td>BarnesHut is a quadtree based gravity model. This is the fastest, default and recommended solver for non-hierarchical layouts.</td></tr>
<trclass='toggle collapsible'onclick="toggleTable('optionTable','barnesHut', this);"><td><spanparent="barnesHut"class="right-caret"></span> barnesHut</td><tdclass="mid">Object</td><tdclass="mid"><code>Object</code></td><td>BarnesHut is a quadtree based gravity model. This is the fastest, default and recommended solver for non-hierarchical layouts.</td></tr>
<p>Handles the rendering aspect of vis. It governs the render loop, it draws the nodes and edges and provides events to allow users to hook into the drawing.</p>
<p>Handles the rendering aspect of vis. It governs the render loop, it draws the nodes and edges and provides events to allow users to hook into the drawing.</p>
<h3>Options</h3>
<h3>Options</h3>
<p>This is a list of all the methods in the public API. They are collected here from all individual modules.</p>
<p>The options for the rendering have to be contained in an object titled 'rendering'.</p>
<p>Click on the options shown to show how these options are supposed to be used.</p>
<tr><td>hideEdgesOnDrag</td><tdclass="mid">Boolean</td><tdclass="mid"><code>false</code></td><td>When true, the edges are not drawn when dragging the view. This can greatly speed up responsiveness on dragging, improving user experience.</td></tr>
<tr><td>hideEdgesOnDrag</td><tdclass="mid">Boolean</td><tdclass="mid"><code>false</code></td><td>When true, the edges are not drawn when dragging the view. This can greatly speed up responsiveness on dragging, improving user experience.</td></tr>
<tr><td>select</td><tdclass="mid">Boolean</td><tdclass="mid"><code>true</code></td><td>When true, the nodes and edges can be selected by the user.</td></tr>
<tr><td>select</td><tdclass="mid">Boolean</td><tdclass="mid"><code>true</code></td><td>When true, the nodes and edges can be selected by the user.</td></tr>
<p>This is a list of all the methods in the public API. Options can be set directly to the module or you can use the setOptions method of the network itself and use the module name as an object name.</p>
<p>This is a list of all the methods in the public API. Options can be set directly to the module or you can use the setOptions method of the network itself and use the module name as an object name.</p>