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* A dynamic, browser-based visualization library. |
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* A dynamic, browser-based visualization library. |
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* |
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* |
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* @version 3.0.1-SNAPSHOT |
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* @version 3.0.1-SNAPSHOT |
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* @date 2014-07-15 |
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* @date 2014-07-16 |
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* |
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* |
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* @license |
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* @license |
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* Copyright (C) 2011-2014 Almende B.V, http://almende.com
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* Copyright (C) 2011-2014 Almende B.V, http://almende.com
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@ -19256,7 +19256,7 @@ return /******/ (function(modules) { // webpackBootstrap |
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damping: 0.09 |
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damping: 0.09 |
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}, |
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}, |
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repulsion: { |
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repulsion: { |
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centralGravity: 0.1, |
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centralGravity: 0.0, |
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springLength: 200, |
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springLength: 200, |
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springConstant: 0.05, |
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springConstant: 0.05, |
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nodeDistance: 100, |
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nodeDistance: 100, |
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@ -19264,10 +19264,10 @@ return /******/ (function(modules) { // webpackBootstrap |
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}, |
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}, |
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hierarchicalRepulsion: { |
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hierarchicalRepulsion: { |
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enabled: false, |
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enabled: false, |
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centralGravity: 0.5, |
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springLength: 150, |
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centralGravity: 0.0, |
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springLength: 100, |
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springConstant: 0.01, |
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springConstant: 0.01, |
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nodeDistance: 60, |
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nodeDistance: 150, |
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damping: 0.09 |
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damping: 0.09 |
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}, |
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}, |
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damping: null, |
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damping: null, |
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@ -26348,6 +26348,11 @@ return /******/ (function(modules) { // webpackBootstrap |
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} |
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} |
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if (this.constants.hierarchicalLayout.enabled == true) { |
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if (this.constants.hierarchicalLayout.enabled == true) { |
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this._setupHierarchicalLayout(); |
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this._setupHierarchicalLayout(); |
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showValueOfRange.call(this, 'graph_H_nd', 1, "physics_hierarchicalRepulsion_nodeDistance"); |
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showValueOfRange.call(this, 'graph_H_cg', 1, "physics_centralGravity"); |
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showValueOfRange.call(this, 'graph_H_sc', 1, "physics_springConstant"); |
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showValueOfRange.call(this, 'graph_H_sl', 1, "physics_springLength"); |
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showValueOfRange.call(this, 'graph_H_damp', 1, "physics_damping"); |
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} |
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} |
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else { |
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else { |
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this.repositionNodes(); |
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this.repositionNodes(); |
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@ -26605,29 +26610,23 @@ return /******/ (function(modules) { // webpackBootstrap |
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* @private |
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* @private |
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*/ |
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*/ |
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exports._calculateNodeForces = function () { |
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exports._calculateNodeForces = function () { |
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var dx, dy, distance, fx, fy, combinedClusterSize, |
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var dx, dy, distance, fx, fy, |
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repulsingForce, node1, node2, i, j; |
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repulsingForce, node1, node2, i, j; |
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var nodes = this.calculationNodes; |
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var nodes = this.calculationNodes; |
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var nodeIndices = this.calculationNodeIndices; |
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var nodeIndices = this.calculationNodeIndices; |
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// approximation constants
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var b = 5; |
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var a_base = 0.5 * -b; |
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// repulsing forces between nodes
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// repulsing forces between nodes
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var nodeDistance = this.constants.physics.hierarchicalRepulsion.nodeDistance; |
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var nodeDistance = this.constants.physics.hierarchicalRepulsion.nodeDistance; |
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var minimumDistance = nodeDistance; |
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var a = a_base / minimumDistance; |
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// we loop from i over all but the last entree in the array
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// we loop from i over all but the last entree in the array
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// j loops from i+1 to the last. This way we do not double count any of the indices, nor i == j
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// j loops from i+1 to the last. This way we do not double count any of the indices, nor i == j
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for (i = 0; i < nodeIndices.length - 1; i++) { |
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for (i = 0; i < nodeIndices.length - 1; i++) { |
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node1 = nodes[nodeIndices[i]]; |
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node1 = nodes[nodeIndices[i]]; |
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for (j = i + 1; j < nodeIndices.length; j++) { |
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for (j = i + 1; j < nodeIndices.length; j++) { |
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node2 = nodes[nodeIndices[j]]; |
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node2 = nodes[nodeIndices[j]]; |
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// nodes only affect nodes on their level
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if (node1.level == node2.level) { |
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if (node1.level == node2.level) { |
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dx = node2.x - node1.x; |
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dx = node2.x - node1.x; |
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@ -26635,12 +26634,13 @@ return /******/ (function(modules) { // webpackBootstrap |
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distance = Math.sqrt(dx * dx + dy * dy); |
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distance = Math.sqrt(dx * dx + dy * dy); |
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if (distance < 2 * minimumDistance) { |
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repulsingForce = a * distance + b; |
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var c = 0.05; |
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var d = 2 * minimumDistance * 2 * c; |
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repulsingForce = c * Math.pow(distance,2) - d * distance + d*d/(4*c); |
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var steepness = 0.05; |
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if (distance < nodeDistance) { |
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repulsingForce = -Math.pow(steepness*distance,2) + Math.pow(steepness*nodeDistance,2); |
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} |
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else { |
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repulsingForce = 0; |
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} |
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// normalize force with
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// normalize force with
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if (distance == 0) { |
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if (distance == 0) { |
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distance = 0.01; |
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distance = 0.01; |
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@ -26655,7 +26655,6 @@ return /******/ (function(modules) { // webpackBootstrap |
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node1.fy -= fy; |
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node1.fy -= fy; |
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node2.fx += fx; |
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node2.fx += fx; |
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node2.fy += fy; |
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node2.fy += fy; |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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var dx, dy, fx, fy, springForce, distance; |
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var dx, dy, fx, fy, springForce, distance; |
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var edges = this.edges; |
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var edges = this.edges; |
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var nodes = this.calculationNodes; |
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var nodeIndices = this.calculationNodeIndices; |
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for (var i = 0; i < nodeIndices.length; i++) { |
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var node1 = nodes[nodeIndices[i]]; |
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node1.springFx = 0; |
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node1.springFy = 0; |
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} |
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// forces caused by the edges, modelled as springs
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// forces caused by the edges, modelled as springs
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for (edgeId in edges) { |
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for (edgeId in edges) { |
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if (edges.hasOwnProperty(edgeId)) { |
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if (edges.hasOwnProperty(edgeId)) { |
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@ -26691,30 +26701,24 @@ return /******/ (function(modules) { // webpackBootstrap |
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distance = 0.01; |
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distance = 0.01; |
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} |
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} |
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distance = Math.max(0.8*edgeLength,Math.min(5*edgeLength, distance)); |
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// the 1/distance is so the fx and fy can be calculated without sine or cosine.
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// the 1/distance is so the fx and fy can be calculated without sine or cosine.
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springForce = this.constants.physics.springConstant * (edgeLength - distance) / distance; |
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springForce = this.constants.physics.springConstant * (edgeLength - distance) / distance; |
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fx = dx * springForce; |
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fx = dx * springForce; |
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fy = dy * springForce; |
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fy = dy * springForce; |
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edge.to.fx -= fx; |
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edge.to.fy -= fy; |
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edge.from.fx += fx; |
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edge.from.fy += fy; |
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var factor = 5; |
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if (distance > edgeLength) { |
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factor = 25; |
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if (edge.to.level != edge.from.level) { |
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edge.to.springFx -= fx; |
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edge.to.springFy -= fy; |
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edge.from.springFx += fx; |
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edge.from.springFy += fy; |
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} |
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} |
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if (edge.from.level > edge.to.level) { |
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else { |
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var factor = 0.5; |
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edge.to.fx -= factor*fx; |
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edge.to.fx -= factor*fx; |
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edge.to.fy -= factor*fy; |
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edge.to.fy -= factor*fy; |
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} |
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else if (edge.from.level < edge.to.level) { |
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edge.from.fx += factor*fx; |
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edge.from.fx += factor*fx; |
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edge.from.fy += factor*fy; |
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edge.from.fy += factor*fy; |
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} |
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} |
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@ -26722,6 +26726,36 @@ return /******/ (function(modules) { // webpackBootstrap |
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} |
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} |
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} |
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} |
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} |
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} |
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// normalize spring forces
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var springForce = 1; |
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var springFx, springFy; |
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for (i = 0; i < nodeIndices.length; i++) { |
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var node = nodes[nodeIndices[i]]; |
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springFx = Math.min(springForce,Math.max(-springForce,node.springFx)); |
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springFy = Math.min(springForce,Math.max(-springForce,node.springFy)); |
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node.fx += springFx; |
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node.fy += springFy; |
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} |
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// retain energy balance
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var totalFx = 0; |
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var totalFy = 0; |
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for (i = 0; i < nodeIndices.length; i++) { |
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var node = nodes[nodeIndices[i]]; |
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totalFx += node.fx; |
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totalFy += node.fy; |
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} |
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var correctionFx = totalFx / nodeIndices.length; |
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var correctionFy = totalFy / nodeIndices.length; |
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for (i = 0; i < nodeIndices.length; i++) { |
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var node = nodes[nodeIndices[i]]; |
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node.fx -= correctionFx; |
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node.fy -= correctionFy; |
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} |
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}; |
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}; |
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/***/ }, |
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/***/ }, |
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