Browse Source

- cleaning up

kamadaKawai
Alex de Mulder 9 years ago
parent
commit
8eea19a756
3 changed files with 85 additions and 35 deletions
  1. +43
    -18
      dist/vis.js
  2. +1
    -0
      lib/network/modules/LayoutEngine.js
  3. +41
    -17
      lib/network/modules/PhysicsEngine.js

+ 43
- 18
dist/vis.js View File

@ -33018,13 +33018,15 @@ return /******/ (function(modules) { // webpackBootstrap
this.requiresTimeout = true;
this.previousStates = {};
this.referenceState = {};
this.adaptiveTimestep = true;
this.adaptiveTimestepEnabled = false;
this.adaptiveCounter = 0;
this.adaptiveInterval = 2;
this.freezeCache = {};
this.renderTimer = undefined;
// parameters for the adaptive timestep
this.adaptiveTimestep = false;
this.adaptiveTimestepEnabled = false;
this.adaptiveCounter = 0;
this.adaptiveInterval = 3;
this.stabilized = false;
this.startedStabilization = false;
this.stabilizationIterations = 0;
@ -33118,6 +33120,11 @@ return /******/ (function(modules) { // webpackBootstrap
_this.body.emitter.off();
});
}
/**
* set the physics options
* @param options
*/
}, {
key: 'setOptions',
value: function setOptions(options) {
@ -33211,7 +33218,7 @@ return /******/ (function(modules) { // webpackBootstrap
this.stabilized = false;
// when visible, adaptivity is disabled.
//this.adaptiveTimestep = false;
this.adaptiveTimestep = false;
// this sets the width of all nodes initially which could be required for the avoidOverlap
this.body.emitter.emit("_resizeNodes");
@ -33299,8 +33306,10 @@ return /******/ (function(modules) { // webpackBootstrap
if (this.stabilized === false) {
// adaptivity means the timestep adapts to the situation, only applicable for stabilization
if (this.adaptiveTimestep === true && this.adaptiveTimestepEnabled === true) {
this.adaptiveCounter += 1;
// this is the factor for increasing the timestep on success.
var factor = 1.2;
// we assume the adaptive interval is
if (this.adaptiveCounter % this.adaptiveInterval === 0) {
// we leave the timestep stable for "interval" iterations.
// first the big step and revert. Revert saves the reference state.
@ -33319,11 +33328,11 @@ return /******/ (function(modules) { // webpackBootstrap
this.moveNodes();
// we compare the two steps. if it is acceptable we double the step.
if (this.compare() === true) {
if (this._evaluateStepQuality() === true) {
this.timestep = factor * this.timestep;
} else {
// if not, we half the step to a minimum of the options timestep.
// if the half the timestep is smaller than the options step, we do not reset the counter
// if not, we decrease the step to a minimum of the options timestep.
// if the decreased timestep is smaller than the options step, we do not reset the counter
// we assume that the options timestep is stable enough.
if (this.timestep / factor < this.options.timestep) {
this.timestep = this.options.timestep;
@ -33339,6 +33348,9 @@ return /******/ (function(modules) { // webpackBootstrap
this.calculateForces();
this.moveNodes();
}
// increment the counter
this.adaptiveCounter += 1;
} else {
// case for the static timestep, we reset it to the one in options and take a normal step.
this.timestep = this.options.timestep;
@ -33444,14 +33456,14 @@ return /******/ (function(modules) { // webpackBootstrap
* This compares the reference state to the current state
*/
}, {
key: 'compare',
value: function compare() {
key: '_evaluateStepQuality',
value: function _evaluateStepQuality() {
var dx = undefined,
dy = undefined,
dpos = undefined;
var nodes = this.body.nodes;
var reference = this.referenceState;
var posThreshold = 0.25;
var posThreshold = 0.3;
for (var nodeId in this.referenceState) {
if (this.referenceState.hasOwnProperty(nodeId)) {
@ -33475,23 +33487,25 @@ return /******/ (function(modules) { // webpackBootstrap
}, {
key: 'moveNodes',
value: function moveNodes() {
var nodesPresent = false;
var nodeIndices = this.physicsBody.physicsNodeIndices;
var maxVelocity = this.options.maxVelocity ? this.options.maxVelocity : 1e9;
var maxNodeVelocity = 0;
var averageNodeVelocity = 0;
// the velocity threshold (energy in the system) for the adaptivity toggle
var velocityAdaptiveThreshold = 5;
for (var i = 0; i < nodeIndices.length; i++) {
var nodeId = nodeIndices[i];
var nodeVelocity = this._performStep(nodeId, maxVelocity);
// stabilized is true if stabilized is true and velocity is smaller than vmin --> all nodes must be stabilized
maxNodeVelocity = Math.max(nodeVelocity, maxNodeVelocity);
nodesPresent = true;
maxNodeVelocity = Math.max(maxNodeVelocity, nodeVelocity);
averageNodeVelocity += nodeVelocity;
}
this.adaptiveTimestepEnabled = maxNodeVelocity < velocityAdaptiveThreshold;
this.stabilized = maxNodeVelocity <= this.options.minVelocity;
// evaluating the stabilized and adaptiveTimestepEnabled conditions
this.adaptiveTimestepEnabled = averageNodeVelocity / nodeIndices.length < velocityAdaptiveThreshold;
this.stabilized = maxNodeVelocity < this.options.minVelocity;
}
/**
@ -33638,6 +33652,11 @@ return /******/ (function(modules) { // webpackBootstrap
return _this3._stabilizationBatch();
}, 0);
}
/**
* One batch of stabilization
* @private
*/
}, {
key: '_stabilizationBatch',
value: function _stabilizationBatch() {
@ -33654,6 +33673,11 @@ return /******/ (function(modules) { // webpackBootstrap
this._finalizeStabilization();
}
}
/**
* Wrap up the stabilization, fit and emit the events.
* @private
*/
}, {
key: '_finalizeStabilization',
value: function _finalizeStabilization() {
@ -39014,6 +39038,7 @@ return /******/ (function(modules) { // webpackBootstrap
var startLength = this.body.nodeIndices.length;
while (this.body.nodeIndices.length > 150) {
levels += 1;
// if there are many nodes we do a hubsize cluster
if (levels % 5 === 0) {
this.body.modules.clustering.clusterByHubsize();
} else if (levels % 3 === 0) {

+ 1
- 0
lib/network/modules/LayoutEngine.js View File

@ -189,6 +189,7 @@ class LayoutEngine {
let startLength = this.body.nodeIndices.length;
while(this.body.nodeIndices.length > 150) {
levels += 1;
// if there are many nodes we do a hubsize cluster
if (levels % 5 === 0) {
this.body.modules.clustering.clusterByHubsize();
}

+ 41
- 17
lib/network/modules/PhysicsEngine.js View File

@ -20,13 +20,15 @@ class PhysicsEngine {
this.requiresTimeout = true;
this.previousStates = {};
this.referenceState = {};
this.adaptiveTimestep = true;
this.adaptiveTimestepEnabled = false;
this.adaptiveCounter = 0;
this.adaptiveInterval = 2;
this.freezeCache = {};
this.renderTimer = undefined;
// parameters for the adaptive timestep
this.adaptiveTimestep = false;
this.adaptiveTimestepEnabled = false;
this.adaptiveCounter = 0;
this.adaptiveInterval = 3;
this.stabilized = false;
this.startedStabilization = false;
this.stabilizationIterations = 0;
@ -109,6 +111,11 @@ class PhysicsEngine {
});
}
/**
* set the physics options
* @param options
*/
setOptions(options) {
if (options !== undefined) {
if (options === false) {
@ -201,7 +208,7 @@ class PhysicsEngine {
this.stabilized = false;
// when visible, adaptivity is disabled.
//this.adaptiveTimestep = false;
this.adaptiveTimestep = false;
// this sets the width of all nodes initially which could be required for the avoidOverlap
this.body.emitter.emit("_resizeNodes");
@ -281,8 +288,10 @@ class PhysicsEngine {
if (this.stabilized === false) {
// adaptivity means the timestep adapts to the situation, only applicable for stabilization
if (this.adaptiveTimestep === true && this.adaptiveTimestepEnabled === true) {
this.adaptiveCounter += 1;
// this is the factor for increasing the timestep on success.
let factor = 1.2;
// we assume the adaptive interval is
if (this.adaptiveCounter % this.adaptiveInterval === 0) { // we leave the timestep stable for "interval" iterations.
// first the big step and revert. Revert saves the reference state.
this.timestep = 2 * this.timestep;
@ -300,12 +309,12 @@ class PhysicsEngine {
this.moveNodes();
// we compare the two steps. if it is acceptable we double the step.
if (this.compare() === true) {
if (this._evaluateStepQuality() === true) {
this.timestep = factor * this.timestep;
}
else {
// if not, we half the step to a minimum of the options timestep.
// if the half the timestep is smaller than the options step, we do not reset the counter
// if not, we decrease the step to a minimum of the options timestep.
// if the decreased timestep is smaller than the options step, we do not reset the counter
// we assume that the options timestep is stable enough.
if (this.timestep/factor < this.options.timestep) {
this.timestep = this.options.timestep;
@ -323,6 +332,9 @@ class PhysicsEngine {
this.calculateForces();
this.moveNodes();
}
// increment the counter
this.adaptiveCounter += 1;
}
else {
// case for the static timestep, we reset it to the one in options and take a normal step.
@ -427,11 +439,11 @@ class PhysicsEngine {
/**
* This compares the reference state to the current state
*/
compare() {
_evaluateStepQuality() {
let dx, dy, dpos;
let nodes = this.body.nodes;
let reference = this.referenceState;
let posThreshold = 0.25;
let posThreshold = 0.3;
for (let nodeId in this.referenceState) {
if (this.referenceState.hasOwnProperty(nodeId)) {
@ -453,23 +465,25 @@ class PhysicsEngine {
* @returns {boolean}
*/
moveNodes() {
var nodesPresent = false;
var nodeIndices = this.physicsBody.physicsNodeIndices;
var maxVelocity = this.options.maxVelocity ? this.options.maxVelocity : 1e9;
var maxNodeVelocity = 0;
var averageNodeVelocity = 0;
// the velocity threshold (energy in the system) for the adaptivity toggle
var velocityAdaptiveThreshold = 5;
for (let i = 0; i < nodeIndices.length; i++) {
let nodeId = nodeIndices[i];
let nodeVelocity = this._performStep(nodeId, maxVelocity);
// stabilized is true if stabilized is true and velocity is smaller than vmin --> all nodes must be stabilized
maxNodeVelocity = Math.max(nodeVelocity,maxNodeVelocity);
nodesPresent = true;
maxNodeVelocity = Math.max(maxNodeVelocity,nodeVelocity);
averageNodeVelocity += nodeVelocity;
}
this.adaptiveTimestepEnabled = maxNodeVelocity < velocityAdaptiveThreshold;
this.stabilized = maxNodeVelocity <= this.options.minVelocity;
// evaluating the stabilized and adaptiveTimestepEnabled conditions
this.adaptiveTimestepEnabled = (averageNodeVelocity/nodeIndices.length) < velocityAdaptiveThreshold;
this.stabilized = maxNodeVelocity < this.options.minVelocity;
}
@ -607,6 +621,11 @@ class PhysicsEngine {
setTimeout(() => this._stabilizationBatch(),0);
}
/**
* One batch of stabilization
* @private
*/
_stabilizationBatch() {
var count = 0;
while (this.stabilized === false && count < this.options.stabilization.updateInterval && this.stabilizationIterations < this.targetIterations) {
@ -623,6 +642,11 @@ class PhysicsEngine {
}
}
/**
* Wrap up the stabilization, fit and emit the events.
* @private
*/
_finalizeStabilization() {
this.body.emitter.emit('_allowRedraw');
if (this.options.stabilization.fit === true) {

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