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@ -33017,6 +33017,10 @@ return /******/ (function(modules) { // webpackBootstrap |
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this.simulationInterval = 1000 / 60; |
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this.simulationInterval = 1000 / 60; |
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this.requiresTimeout = true; |
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this.requiresTimeout = true; |
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this.previousStates = {}; |
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this.previousStates = {}; |
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this.referenceState = {}; |
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this.adaptive = false; |
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this.adaptiveCounter = 0; |
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this.adaptiveInterval = 3; |
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this.freezeCache = {}; |
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this.freezeCache = {}; |
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this.renderTimer = undefined; |
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this.renderTimer = undefined; |
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@ -33075,6 +33079,7 @@ return /******/ (function(modules) { // webpackBootstrap |
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timestep: 0.5 |
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timestep: 0.5 |
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}; |
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}; |
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util.extend(this.options, this.defaultOptions); |
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util.extend(this.options, this.defaultOptions); |
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this.timestep = 0.5; |
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this.bindEventListeners(); |
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this.bindEventListeners(); |
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} |
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} |
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@ -33133,10 +33138,17 @@ return /******/ (function(modules) { // webpackBootstrap |
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this.physicsEnabled = false; |
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this.physicsEnabled = false; |
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this.stopSimulation(); |
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this.stopSimulation(); |
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} |
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} |
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// set the timestep
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this.timestep = this.options.timestep; |
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} |
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} |
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} |
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} |
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this.init(); |
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this.init(); |
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} |
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} |
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/** |
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* configure the engine. |
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*/ |
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}, { |
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}, { |
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key: 'init', |
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key: 'init', |
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value: function init() { |
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value: function init() { |
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@ -33166,6 +33178,10 @@ return /******/ (function(modules) { // webpackBootstrap |
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this.modelOptions = options; |
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this.modelOptions = options; |
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} |
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} |
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/** |
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* initialize the engine |
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*/ |
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}, { |
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}, { |
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key: 'initPhysics', |
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key: 'initPhysics', |
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value: function initPhysics() { |
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value: function initPhysics() { |
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@ -33193,6 +33209,9 @@ return /******/ (function(modules) { // webpackBootstrap |
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if (this.physicsEnabled === true && this.options.enabled === true) { |
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if (this.physicsEnabled === true && this.options.enabled === true) { |
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this.stabilized = false; |
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this.stabilized = false; |
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// when visible, adaptivity is disabled.
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this.adaptive = false; |
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// this sets the width of all nodes initially which could be required for the avoidOverlap
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// this sets the width of all nodes initially which could be required for the avoidOverlap
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this.body.emitter.emit("_resizeNodes"); |
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this.body.emitter.emit("_resizeNodes"); |
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if (this.viewFunction === undefined) { |
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if (this.viewFunction === undefined) { |
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@ -33250,6 +33269,11 @@ return /******/ (function(modules) { // webpackBootstrap |
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this.stopSimulation(); |
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this.stopSimulation(); |
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} |
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} |
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} |
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} |
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/** |
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* trigger the stabilized event. |
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* @private |
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*/ |
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}, { |
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}, { |
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key: '_emitStabilized', |
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key: '_emitStabilized', |
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value: function _emitStabilized() { |
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value: function _emitStabilized() { |
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@ -33272,8 +33296,53 @@ return /******/ (function(modules) { // webpackBootstrap |
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key: 'physicsTick', |
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key: 'physicsTick', |
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value: function physicsTick() { |
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value: function physicsTick() { |
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if (this.stabilized === false) { |
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if (this.stabilized === false) { |
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this.calculateForces(); |
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this.stabilized = this.moveNodes(); |
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// adaptivity means the timestep adapts to the situation, only applicable for stabilization
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if (this.adaptive === true) { |
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this.adaptiveCounter += 1; |
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if (this.adaptiveCounter % this.adaptiveInterval === 0) { |
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// we leave the timestep stable for "interval" iterations.
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// first the big step and revert. Revert saves the reference state.
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this.timestep = 2 * this.timestep; |
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this.calculateForces(); |
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this.moveNodes(); |
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this.revert(); |
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// now the normal step. Since this is the last step, it is the more stable one and we will take this.
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this.timestep = 0.5 * this.timestep; |
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// since it's half the step, we do it twice.
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this.calculateForces(); |
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this.moveNodes(); |
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this.calculateForces(); |
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this.moveNodes(); |
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// we compare the two steps. if it is acceptable we double the step.
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if (this.compare() === true) { |
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this.timestep = 2 * this.timestep; |
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} else { |
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// if not, we half the step to a minimum of the options timestep.
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// if the half the timestep is smaller than the options step, we do not reset the counter
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// we assume that the options timestep is stable enough.
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if (0.5 * this.timestep < this.options.timestep) { |
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this.timestep = this.options.timestep; |
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} else { |
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// if the timestep was larger than 2 times the option one we check the adaptivity again to ensure
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// that large instabilities do not form.
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this.adaptiveCounter = -1; // check again next iteration
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this.timestep = 0.5 * this.timestep; |
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} |
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} |
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} else { |
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// normal step, keeping timestep constant
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this.calculateForces(); |
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this.moveNodes(); |
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} |
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} else { |
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// case for the static timestep, we reset it to the one in options and take a normal step.
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this.timestep = this.options.timestep; |
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this.calculateForces(); |
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this.moveNodes(); |
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} |
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// determine if the network has stabilzied
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// determine if the network has stabilzied
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if (this.stabilized === true) { |
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if (this.stabilized === true) { |
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@ -33355,6 +33424,9 @@ return /******/ (function(modules) { // webpackBootstrap |
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var nodeId = nodeIds[i]; |
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var nodeId = nodeIds[i]; |
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if (nodes[nodeId] !== undefined) { |
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if (nodes[nodeId] !== undefined) { |
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if (nodes[nodeId].options.physics === true) { |
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if (nodes[nodeId].options.physics === true) { |
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this.referenceState[nodeId] = { |
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positions: { x: nodes[nodeId].x, y: nodes[nodeId].y } |
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}; |
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velocities[nodeId].x = this.previousStates[nodeId].vx; |
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velocities[nodeId].x = this.previousStates[nodeId].vx; |
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velocities[nodeId].y = this.previousStates[nodeId].vy; |
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velocities[nodeId].y = this.previousStates[nodeId].vy; |
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nodes[nodeId].x = this.previousStates[nodeId].x; |
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nodes[nodeId].x = this.previousStates[nodeId].x; |
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@ -33366,6 +33438,34 @@ return /******/ (function(modules) { // webpackBootstrap |
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} |
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} |
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} |
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} |
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/** |
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* This compares the reference state to the current state |
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*/ |
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}, { |
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key: 'compare', |
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value: function compare() { |
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var dx = undefined, |
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dy = undefined, |
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dpos = undefined; |
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var nodes = this.body.nodes; |
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var reference = this.referenceState; |
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var posThreshold = 0.25; |
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for (var nodeId in this.referenceState) { |
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if (this.referenceState.hasOwnProperty(nodeId)) { |
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dx = nodes[nodeId].x - reference[nodeId].positions.x; |
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dy = nodes[nodeId].y - reference[nodeId].positions.y; |
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dpos = Math.sqrt(Math.pow(dx, 2) + Math.pow(dy, 2)); |
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if (dpos > posThreshold) { |
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return false; |
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} |
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} |
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} |
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return true; |
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} |
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/** |
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/** |
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* move the nodes one timestap and check if they are stabilized |
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* move the nodes one timestap and check if they are stabilized |
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* @returns {boolean} |
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* @returns {boolean} |
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@ -33389,12 +33489,13 @@ return /******/ (function(modules) { // webpackBootstrap |
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if (nodesPresent === true) { |
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if (nodesPresent === true) { |
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if (vminCorrected > 0.5 * this.options.maxVelocity) { |
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if (vminCorrected > 0.5 * this.options.maxVelocity) { |
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return false; |
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this.stabilized = false; |
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} else { |
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} else { |
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return stabilized; |
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this.stabilized = stabilized; |
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} |
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} |
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return; |
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} |
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} |
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return true; |
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this.stabilized = true; |
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} |
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} |
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/** |
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/** |
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@ -33409,7 +33510,7 @@ return /******/ (function(modules) { // webpackBootstrap |
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key: '_performStep', |
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key: '_performStep', |
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value: function _performStep(nodeId, maxVelocity) { |
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value: function _performStep(nodeId, maxVelocity) { |
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var node = this.body.nodes[nodeId]; |
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var node = this.body.nodes[nodeId]; |
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var timestep = this.options.timestep; |
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var timestep = this.timestep; |
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var forces = this.physicsBody.forces; |
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var forces = this.physicsBody.forces; |
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var velocities = this.physicsBody.velocities; |
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var velocities = this.physicsBody.velocities; |
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@ -33515,6 +33616,9 @@ return /******/ (function(modules) { // webpackBootstrap |
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return; |
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return; |
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} |
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} |
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// enable adaptive timesteps
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this.adaptive = true; |
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// this sets the width of all nodes initially which could be required for the avoidOverlap
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// this sets the width of all nodes initially which could be required for the avoidOverlap
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this.body.emitter.emit("_resizeNodes"); |
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this.body.emitter.emit("_resizeNodes"); |
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@ -33571,7 +33675,6 @@ return /******/ (function(modules) { // webpackBootstrap |
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this.body.emitter.emit('_requestRedraw'); |
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this.body.emitter.emit('_requestRedraw'); |
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if (this.stabilized === true) { |
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if (this.stabilized === true) { |
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console.log("emitted"); |
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this._emitStabilized(); |
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this._emitStabilized(); |
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} else { |
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} else { |
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this.startSimulation(); |
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this.startSimulation(); |
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