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blog typos and form

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Alex de Mulder 9 years ago
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</p>
<p>
We know it is annoying to go back to your code and making the required changes but I guarantee that it
We know it is annoying to go back to your code and making the required changes, but I guarantee that it
is for the best. To help with this migration, we have included an option validator to our new release.
This validator is currently applied on the network, timeline and graph2d. It checks the options you
supply if they are of the right type. If your options do not exist or if the type is wrong, it will give
This validator is currently applied on the network, timeline and graph2d. It checks if the options you
supply are of the right type. If your options do not exist or if the type is wrong, it will give
you an understandable message with suggestions of options you may have meant. We think this will make
developing for vis a lot easier, as well as the migration from v3 to v4.
</p>
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<p>
The biggest change in this release is in the network module. We have rewritten the network module in
full and the results are cleanly separated ES6 modules. The option structure has been changed to suit
this structure. The options have also been grouped, making it easier to document and understand. An
example of this is the options for fonts. It used to be fontColor, fontFace fontSize, which is now
this structure. The options have also been grouped, making it easier to document and understand. For example,
lets look at the options for fonts. It used to be fontColor, fontFace fontSize, which is now
grouped in a font object with {color:’’,face:’’,size:’’}. Also completely new is the clustering
mechanism. It used to be mostly automatic and twitchy but this new version gives all the control to the
user. This should make the clustering very useful and I’ll be happy to hear of missing features for
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</p>
<p>
We have moved to hammer.js 2 for all of our touch and click events and a lot of work has gone into
We have moved to hammer.js 2 for all of our touch and click events, and a lot of work has gone into
updating all the css elements (especially for timeline) to eliminate conflicts with large frameworks
that overload <i>everything</i>.
</p>
<p>
Over the last year, we have received a lot of issues on our Github page for which we are very thankful.
Whether it is a bug report, question or feature request, we handle all of them as quickly as we can and
Whether it is a bug report, question or feature request, we handle all of them as quickly as we can, and
with these big new rewrites it gives us a new perspective on what is important. We hope the validator
will prevent a lot of issues. The new examples have also been designed to more clearly show simple
options. We plan to provide links to JSBin for all options but this is a lot of work (for which we
options. We plan to provide links to JSBin for all options, but this is a lot of work (for which we
wouldn’t mind some help ;) ).
</p>
<p>
So what’s next? Well the next module that really needs a good overhaul is the graph2d. This module is
used by us internally quite a lot and we need to improve the architecture and make it easy to extend it
used by us internally quite a lot, and we need to improve the architecture and make it easy to extend it
with new graph types.
</p>
<p>
We want to unify the code between the timeline and the graph2d even more. The ideal result would be
using a graph2d as a group in the timeline or use the timeline items in a graph2d without nasty hacks.
using a graph2d as a group in the timeline, or use the timeline items in a graph2d without nasty hacks.
The graph2d should get numeric x axis (so not necessarily only time), logarithmic axis and hopefully the
architecture will be flexible enough to allow the x and y axis to be interchanged. The API across the
modules will also be further unified, and I think we’ve made a great start with v4!

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