|
@ -0,0 +1,91 @@ |
|
|
|
|
|
import CubicBezierEdgeBase from './util/CubicBezierEdgeBase' |
|
|
|
|
|
|
|
|
|
|
|
class CubicBezierEdge extends CubicBezierEdgeBase { |
|
|
|
|
|
constructor(options, body, labelModule) { |
|
|
|
|
|
super(options, body, labelModule); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
/** |
|
|
|
|
|
* Draw a line between two nodes |
|
|
|
|
|
* @param {CanvasRenderingContext2D} ctx |
|
|
|
|
|
* @private |
|
|
|
|
|
*/ |
|
|
|
|
|
_line(ctx) { |
|
|
|
|
|
// get the coordinates of the support points.
|
|
|
|
|
|
let [via1,via2] = this._getViaCoordinates(); |
|
|
|
|
|
let returnValue = [via1,via2]; |
|
|
|
|
|
|
|
|
|
|
|
// start drawing the line.
|
|
|
|
|
|
ctx.beginPath(); |
|
|
|
|
|
ctx.moveTo(this.from.x, this.from.y); |
|
|
|
|
|
|
|
|
|
|
|
// fallback to normal straight edges
|
|
|
|
|
|
if (via1.x === undefined) { |
|
|
|
|
|
ctx.lineTo(this.to.x, this.to.y); |
|
|
|
|
|
returnValue = undefined; |
|
|
|
|
|
} |
|
|
|
|
|
else { |
|
|
|
|
|
ctx.bezierCurveTo(via1.x, via1.y, via2.x, via2.y, this.to.x, this.to.y); |
|
|
|
|
|
} |
|
|
|
|
|
// draw shadow if enabled
|
|
|
|
|
|
this.enableShadow(ctx); |
|
|
|
|
|
ctx.stroke(); |
|
|
|
|
|
this.disableShadow(ctx); |
|
|
|
|
|
return returnValue; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
_getViaCoordinates() { |
|
|
|
|
|
let dx = this.from.x - this.to.x; |
|
|
|
|
|
let dy = this.from.y - this.to.y; |
|
|
|
|
|
|
|
|
|
|
|
let x1, y1, x2, y2; |
|
|
|
|
|
let roundness = this.options.smooth.roundness;; |
|
|
|
|
|
|
|
|
|
|
|
// horizontal if x > y or if direction is forced or if direction is horizontal
|
|
|
|
|
|
if ((Math.abs(dx) > Math.abs(dy) || this.options.smooth.forceDirection === true || this.options.smooth.forceDirection === 'horizontal') && this.options.smooth.forceDirection !== 'vertical') { |
|
|
|
|
|
y1 = this.from.y; |
|
|
|
|
|
y2 = this.to.y; |
|
|
|
|
|
x1 = this.from.x - roundness * dx; |
|
|
|
|
|
x2 = this.to.x + roundness * dx; |
|
|
|
|
|
} |
|
|
|
|
|
else { |
|
|
|
|
|
y1 = this.from.y - roundness * dy; |
|
|
|
|
|
y2 = this.to.y + roundness * dy; |
|
|
|
|
|
x1 = this.from.x; |
|
|
|
|
|
x2 = this.to.x; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
return [{x: x1, y: y1},{x: x2, y: y2}]; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
_findBorderPosition(nearNode, ctx) { |
|
|
|
|
|
return this._findBorderPositionBezier(nearNode, ctx); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
_getDistanceToEdge(x1, y1, x2, y2, x3, y3, [via1, via2] = this._getViaCoordinates()) { // x3,y3 is the point
|
|
|
|
|
|
return this._getDistanceToBezierEdge(x1, y1, x2, y2, x3, y3, via1, via2); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
/** |
|
|
|
|
|
* Combined function of pointOnLine and pointOnBezier. This gives the coordinates of a point on the line at a certain percentage of the way |
|
|
|
|
|
* @param percentage |
|
|
|
|
|
* @param via |
|
|
|
|
|
* @returns {{x: number, y: number}} |
|
|
|
|
|
* @private |
|
|
|
|
|
*/ |
|
|
|
|
|
getPoint(percentage, [via1, via2] = this._getViaCoordinates()) { |
|
|
|
|
|
let t = percentage; |
|
|
|
|
|
let vec = []; |
|
|
|
|
|
vec[0] = Math.pow(1 - t, 3); |
|
|
|
|
|
vec[1] = 3 * t * Math.pow(1 - t, 2); |
|
|
|
|
|
vec[2] = 3 * Math.pow(t,2) * (1 - t); |
|
|
|
|
|
vec[3] = Math.pow(t, 3); |
|
|
|
|
|
let x = vec[0] * this.from.x + vec[1] * via1.x + vec[2] * via2.x + vec[3] * this.to.x; |
|
|
|
|
|
let y = vec[0] * this.from.y + vec[1] * via1.y + vec[2] * via2.y + vec[3] * this.to.y; |
|
|
|
|
|
|
|
|
|
|
|
return {x: x, y: y}; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
export default CubicBezierEdge; |