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@ -273,17 +273,19 @@ ItemSet.prototype.getFrame = function getFrame() { |
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* before and after the current range is handled by simply checking if it was in view before and if it is again. For all the rest, |
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* before and after the current range is handled by simply checking if it was in view before and if it is again. For all the rest, |
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* either the start OR end time has to be in the range. |
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* either the start OR end time has to be in the range. |
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* |
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* |
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* @param {{byStart: Item[], byEnd: Item[]}} orderedItems |
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* @param {{start: number, end: number}} range |
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* @param {Boolean} byEnd |
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* @param {Boolean} byEnd |
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* @returns {number} |
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* @returns {number} |
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* @private |
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* @private |
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*/ |
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*/ |
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ItemSet.prototype._binarySearch = function _binarySearch(byEnd) { |
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var array = [] |
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ItemSet.prototype._binarySearch = function _binarySearch(orderedItems, range, byEnd) { |
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var array = []; |
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var byTime = byEnd ? "end" : "start"; |
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var byTime = byEnd ? "end" : "start"; |
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if (byEnd == true) {array = this.orderedItems.byEnd; } |
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else {array = this.orderedItems.byStart;} |
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if (byEnd == true) {array = orderedItems.byEnd; } |
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else {array = orderedItems.byStart;} |
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var interval = this.range.end - this.range.start; |
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var interval = range.end - range.start; |
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var found = false; |
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var found = false; |
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var low = 0; |
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var low = 0; |
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@ -293,7 +295,7 @@ ItemSet.prototype._binarySearch = function _binarySearch(byEnd) { |
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if (high == 0) {guess = -1;} |
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if (high == 0) {guess = -1;} |
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else if (high == 1) { |
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else if (high == 1) { |
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if ((array[guess].data[byTime] > this.range.start - interval) && (array[guess].data[byTime] < this.range.end)) { |
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if ((array[guess].data[byTime] > range.start - interval) && (array[guess].data[byTime] < range.end)) { |
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guess = 0; |
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guess = 0; |
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} |
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} |
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else { |
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else { |
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@ -303,11 +305,11 @@ ItemSet.prototype._binarySearch = function _binarySearch(byEnd) { |
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else { |
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else { |
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high -= 1; |
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high -= 1; |
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while (found == false) { |
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while (found == false) { |
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if ((array[guess].data[byTime] > this.range.start - interval) && (array[guess].data[byTime] < this.range.end)) { |
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if ((array[guess].data[byTime] > range.start - interval) && (array[guess].data[byTime] < range.end)) { |
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found = true; |
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found = true; |
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} |
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} |
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else { |
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else { |
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if (array[guess].data[byTime] < this.range.start - interval) { // it is too small --> increase low
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if (array[guess].data[byTime] < range.start - interval) { // it is too small --> increase low
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low = Math.floor(0.5*(high+low)); |
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low = Math.floor(0.5*(high+low)); |
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} |
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} |
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else { // it is too big --> decrease high
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else { // it is too big --> decrease high
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@ -326,21 +328,22 @@ ItemSet.prototype._binarySearch = function _binarySearch(byEnd) { |
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} |
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} |
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} |
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} |
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return guess; |
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return guess; |
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} |
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}; |
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/** |
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/** |
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* this function checks if an item is invisible. If it is NOT we make it visible and add it to the global visible items. If it is, return true. |
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* this function checks if an item is invisible. If it is NOT we make it visible and add it to the global visible items. If it is, return true. |
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* |
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* |
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* @param {itemRange | itemPoint | itemBox} item |
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* @param {Item} item |
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* @param {Item[]} visibleItems |
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* @returns {boolean} |
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* @returns {boolean} |
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* @private |
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* @private |
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*/ |
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*/ |
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ItemSet.prototype._checkIfInvisible = function _checkIfInvisible(item) { |
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ItemSet.prototype._checkIfInvisible = function _checkIfInvisible(item, visibleItems) { |
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if (item.isVisible(this.range)) { |
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if (item.isVisible(this.range)) { |
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if (!item.displayed) item.show(); |
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if (!item.displayed) item.show(); |
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item.repositionX(); |
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item.repositionX(); |
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if (this.visibleItems.indexOf(item) == -1) { |
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this.visibleItems.push(item); |
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if (visibleItems.indexOf(item) == -1) { |
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visibleItems.push(item); |
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} |
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} |
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return false; |
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return false; |
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} |
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} |
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@ -355,7 +358,7 @@ ItemSet.prototype._checkIfInvisible = function _checkIfInvisible(item) { |
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* this one is for brute forcing and hiding. |
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* this one is for brute forcing and hiding. |
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* |
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* |
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* @param {Item} item |
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* @param {Item} item |
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* @param {array} visibleItems |
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* @param {Array} visibleItems |
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* @private |
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* @private |
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*/ |
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*/ |
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ItemSet.prototype._checkIfVisible = function _checkIfVisible(item, visibleItems) { |
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ItemSet.prototype._checkIfVisible = function _checkIfVisible(item, visibleItems) { |
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@ -392,51 +395,9 @@ ItemSet.prototype.repaint = function repaint() { |
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this.lastVisibleInterval = visibleInterval; |
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this.lastVisibleInterval = visibleInterval; |
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this.lastWidth = this.width; |
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this.lastWidth = this.width; |
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var newVisibleItems = []; |
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var item; |
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var orderedItems = this.orderedItems; |
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this.visibleItems = this._updateVisibleItems(this.orderedItems, this.visibleItems, this.range); |
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// first check if the items that were in view previously are still in view.
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// this handles the case for the ItemRange that is both before and after the current one.
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if (this.visibleItems.length > 0) { |
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for (i = 0; i < this.visibleItems.length; i++) { |
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this._checkIfVisible(this.visibleItems[i], newVisibleItems); |
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} |
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} |
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this.visibleItems = newVisibleItems; |
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// If there were no visible items previously, use binarySearch to find a visible ItemPoint or ItemRange (based on startTime)
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if (this.visibleItems.length == 0) { |
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initialPosByStart = this._binarySearch(false); |
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} |
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else { |
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initialPosByStart = orderedItems.byStart.indexOf(this.visibleItems[0]); |
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} |
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// use visible search to find a visible ItemRange (only based on endTime)
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var initialPosByEnd = this._binarySearch(true); |
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// if we found a initial ID to use, trace it up and down until we meet an invisible item.
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if (initialPosByStart != -1) { |
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for (i = initialPosByStart; i >= 0; i--) { |
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if (this._checkIfInvisible(orderedItems.byStart[i])) {break;} |
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} |
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for (i = initialPosByStart + 1; i < orderedItems.byStart.length; i++) { |
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if (this._checkIfInvisible(orderedItems.byStart[i])) {break;} |
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} |
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} |
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// if we found a initial ID to use, trace it up and down until we meet an invisible item.
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if (initialPosByEnd != -1) { |
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for (i = initialPosByEnd; i >= 0; i--) { |
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if (this._checkIfInvisible(orderedItems.byEnd[i])) {break;} |
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} |
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for (i = initialPosByEnd + 1; i < orderedItems.byEnd.length; i++) { |
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if (this._checkIfInvisible(orderedItems.byEnd[i])) {break;} |
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} |
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} |
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// reposition visible items vertically
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// reposition visible items vertically.
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//this.stack.order(this.visibleItems); // TODO: improve ordering
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//this.stack.order(this.visibleItems); // TODO: improve ordering
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var force = this.stackDirty || zoomed; // force re-stacking of all items if true
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var force = this.stackDirty || zoomed; // force re-stacking of all items if true
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this.stack.stack(this.visibleItems, force); |
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this.stack.stack(this.visibleItems, force); |
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@ -491,6 +452,61 @@ ItemSet.prototype.repaint = function repaint() { |
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return this._isResized(); |
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return this._isResized(); |
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}; |
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}; |
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/** |
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* Update the visible items |
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* @param {{byStart: Item[], byEnd: Item[]}} orderedItems All items ordered by start date and by end date |
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* @param {Item[]} visibleItems The previously visible items. |
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* @param {{start: number, end: number}} range Visible range |
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* @return {Item[]} visibleItems The new visible items. |
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* @private |
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*/ |
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ItemSet.prototype._updateVisibleItems = function _updateVisibleItems(orderedItems, visibleItems, range) { |
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var initialPosByStart, |
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newVisibleItems = [], |
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i; |
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// first check if the items that were in view previously are still in view.
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// this handles the case for the ItemRange that is both before and after the current one.
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if (visibleItems.length > 0) { |
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for (i = 0; i < visibleItems.length; i++) { |
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this._checkIfVisible(visibleItems[i], newVisibleItems); |
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} |
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} |
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// If there were no visible items previously, use binarySearch to find a visible ItemPoint or ItemRange (based on startTime)
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if (newVisibleItems.length == 0) { |
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initialPosByStart = this._binarySearch(orderedItems, range, false); |
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} |
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else { |
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initialPosByStart = orderedItems.byStart.indexOf(newVisibleItems[0]); |
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} |
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// use visible search to find a visible ItemRange (only based on endTime)
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var initialPosByEnd = this._binarySearch(orderedItems, range, true); |
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// if we found a initial ID to use, trace it up and down until we meet an invisible item.
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if (initialPosByStart != -1) { |
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for (i = initialPosByStart; i >= 0; i--) { |
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if (this._checkIfInvisible(orderedItems.byStart[i], newVisibleItems)) {break;} |
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} |
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for (i = initialPosByStart + 1; i < orderedItems.byStart.length; i++) { |
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if (this._checkIfInvisible(orderedItems.byStart[i], newVisibleItems)) {break;} |
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} |
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} |
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// if we found a initial ID to use, trace it up and down until we meet an invisible item.
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if (initialPosByEnd != -1) { |
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for (i = initialPosByEnd; i >= 0; i--) { |
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if (this._checkIfInvisible(orderedItems.byEnd[i], newVisibleItems)) {break;} |
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} |
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for (i = initialPosByEnd + 1; i < orderedItems.byEnd.length; i++) { |
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if (this._checkIfInvisible(orderedItems.byEnd[i], newVisibleItems)) {break;} |
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} |
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} |
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return newVisibleItems; |
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}; |
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/** |
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/** |
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* Get the foreground container element |
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* Get the foreground container element |
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* @return {HTMLElement} foreground |
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* @return {HTMLElement} foreground |
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