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Merge branch 'develop' into itemset

Conflicts:
	src/timeline/component/ItemSet.js
css_transitions
jos 10 years ago
parent
commit
585b90003d
2 changed files with 71 additions and 45 deletions
  1. +34
    -14
      dist/vis.js
  2. +37
    -31
      src/timeline/component/ItemSet.js

+ 34
- 14
dist/vis.js View File

@ -5104,7 +5104,7 @@ ItemSet.prototype.repaint = function repaint() {
// this handles the case for the ItemRange that is both before and after the current one.
if (this.visibleItems.length > 0) {
for (var i = 0; i < this.visibleItems.length; i++) {
this._checkIfVisible(this.visibleItems[i],newVisibleItems);
this._checkIfVisible(this.visibleItems[i], newVisibleItems);
}
}
this.visibleItems = newVisibleItems;
@ -5224,6 +5224,8 @@ ItemSet.prototype.setItems = function setItems(items) {
ids,
oldItemsData = this.itemsData;
console.log('setItems', items)
// replace the dataset
if (!items) {
this.itemsData = null;
@ -5253,6 +5255,8 @@ ItemSet.prototype.setItems = function setItems(items) {
me.itemsData.on(event, callback, id);
});
console.log('subscribe to dataset', me.itemsData)
// draw all new items
ids = this.itemsData.getIds();
this._onAdd(ids);
@ -5293,6 +5297,8 @@ ItemSet.prototype.removeItem = function removeItem (id) {
* @private
*/
ItemSet.prototype._onUpdate = function _onUpdate(ids) {
console.log('_onUpdate', ids);
var me = this,
items = this.items,
itemOptions = this.itemOptions;
@ -5310,12 +5316,13 @@ ItemSet.prototype._onUpdate = function _onUpdate(ids) {
if (item) {
// update item
if (!constructor || !(item instanceof constructor)) {
// item type has changed, hide and delete the item
item.hide();
// item type has changed, delete the item and recreate it
me._deleteItem(item);
item = null;
}
else {
item.data = itemData; // TODO: create a method item.setData ?
item.repaint();
}
}
@ -5332,12 +5339,11 @@ ItemSet.prototype._onUpdate = function _onUpdate(ids) {
me.items[id] = item;
if (type == 'range') {
me._checkIfVisible(item,this.visibleItems);
me._checkIfVisible(item, me.visibleItems);
}
});
this._order();
// this.systemLoaded = false;
this.stackDirty = true; // force re-stacking of all items next repaint
this.emit('change');
};
@ -5361,15 +5367,7 @@ ItemSet.prototype._onRemove = function _onRemove(ids) {
var item = me.items[id];
if (item) {
count++;
item.hide();
delete me.items[id];
// remove from visible items
var index = me.visibleItems.indexOf(me.item);
me.visibleItems.splice(index,1);
// remove from selection
index = me.selection.indexOf(id);
if (index != -1) me.selection.splice(index, 1);
me._deleteItem(item);
}
});
@ -5381,6 +5379,28 @@ ItemSet.prototype._onRemove = function _onRemove(ids) {
}
};
/**
* Delete an item from the ItemSet: remove it from the DOM, from the map
* with items, and from the map with visible items, and from the selection
* @param {Item} item
* @private
*/
ItemSet.prototype._deleteItem = function _deleteItem(item) {
// remove from DOM
item.hide();
// remove from items
delete this.items[item.id];
// remove from visible items
var index = this.visibleItems.indexOf(item);
if (index != -1) this.visibleItems.splice(index, 1);
// remove from selection
index = this.selection.indexOf(item.id);
if (index != -1) this.selection.splice(index, 1);
};
/**
* Order the items
* @private

+ 37
- 31
src/timeline/component/ItemSet.js View File

@ -19,11 +19,6 @@ function ItemSet(backgroundPanel, axisPanel, options) {
this.axisPanel = axisPanel;
this.itemOptions = Object.create(this.options);
this.dom = {};
this.props = {
labels: {
width: 0
}
};
this.hammer = null;
var me = this;
@ -51,6 +46,7 @@ function ItemSet(backgroundPanel, axisPanel, options) {
// this.systemLoaded = false;
this.visibleItems = []; // visible, ordered items
this.selection = []; // list with the ids of all selected nodes
this.queue = {}; // queue with id/actions: 'add', 'update', 'delete'
this.stack = new Stack(Object.create(this.options));
this.stackDirty = true; // if true, all items will be restacked on next repaint
@ -332,11 +328,10 @@ ItemSet.prototype._checkIfInvisible = function _checkIfInvisible(item) {
/**
* this function is very similar to the _checkIfInvisible() but it does not
* return booleans, hides the item if it should not be seen and always adds to
* the visibleItems. this one is for brute forcing and hiding.
* this function is very similar to the _checkIfInvisible() but it does not return booleans, hides the item if it should not be seen and always adds to the visibleItems.
* this one is for brute forcing and hiding.
*
* @param {Item} item
* @param {itemRange | itemPoint | itemBox} item
* @param {array} visibleItems
* @private
*/
@ -500,6 +495,8 @@ ItemSet.prototype.setItems = function setItems(items) {
ids,
oldItemsData = this.itemsData;
console.log('setItems', items)
// replace the dataset
if (!items) {
this.itemsData = null;
@ -529,6 +526,8 @@ ItemSet.prototype.setItems = function setItems(items) {
me.itemsData.on(event, callback, id);
});
console.log('subscribe to dataset', me.itemsData)
// draw all new items
ids = this.itemsData.getIds();
this._onAdd(ids);
@ -569,10 +568,12 @@ ItemSet.prototype.removeItem = function removeItem (id) {
* @private
*/
ItemSet.prototype._onUpdate = function _onUpdate(ids) {
console.log('_onUpdate', ids);
var me = this,
items = this.items,
itemOptions = this.itemOptions;
console.log('onUpdate', ids)
ids.forEach(function (id) {
var itemData = me.itemsData.get(id),
item = items[id],
@ -586,12 +587,13 @@ console.log('onUpdate', ids)
if (item) {
// update item
if (!constructor || !(item instanceof constructor)) {
// item type has changed, hide and delete the item
item.hide();
// item type has changed, delete the item and recreate it
me._deleteItem(item);
item = null;
}
else {
item.data = itemData; // TODO: create a method item.setData ?
item.repaint();
}
}
@ -613,7 +615,6 @@ console.log('onUpdate', ids)
});
this._order();
// this.systemLoaded = false;
this.stackDirty = true; // force re-stacking of all items next repaint
this.emit('change');
};
@ -637,16 +638,7 @@ ItemSet.prototype._onRemove = function _onRemove(ids) {
var item = me.items[id];
if (item) {
count++;
item.hide();
delete me.items[id];
// remove from visible items
var index = me.visibleItems.indexOf(me.item);
me.visibleItems.splice(index,1);
// remove from selection
index = me.selection.indexOf(id);
if (index != -1) me.selection.splice(index, 1);
me._deleteItem(item);
}
});
@ -658,6 +650,28 @@ ItemSet.prototype._onRemove = function _onRemove(ids) {
}
};
/**
* Delete an item from the ItemSet: remove it from the DOM, from the map
* with items, and from the map with visible items, and from the selection
* @param {Item} item
* @private
*/
ItemSet.prototype._deleteItem = function _deleteItem(item) {
// remove from DOM
item.hide();
// remove from items
delete this.items[item.id];
// remove from visible items
var index = this.visibleItems.indexOf(item);
if (index != -1) this.visibleItems.splice(index, 1);
// remove from selection
index = this.selection.indexOf(item.id);
if (index != -1) this.selection.splice(index, 1);
};
/**
* Order the items
* @private
@ -826,14 +840,6 @@ ItemSet.prototype._onDragEnd = function (event) {
}
};
/**
* Get the width of the group labels
* @return {Number} width
*/
ItemSet.prototype.getLabelsWidth = function getLabelsWidth() {
return this.props.labels.width;
};
/**
* Find an item from an event target:
* searches for the attribute 'timeline-item' in the event target's element tree

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