Browse Source

Updated dist files

kamadaKawai
jos 9 years ago
parent
commit
582283732c
3 changed files with 25 additions and 40 deletions
  1. +13
    -28
      dist/vis.js
  2. +1
    -1
      dist/vis.map
  3. +11
    -11
      dist/vis.min.js

+ 13
- 28
dist/vis.js View File

@ -27838,7 +27838,6 @@ return /******/ (function(modules) { // webpackBootstrap
for (var i = 0; i < ids.length; i++) {
var id = ids[i];
nodes[id].cleanup();
delete nodes[id];
}
@ -28278,10 +28277,6 @@ return /******/ (function(modules) { // webpackBootstrap
if (currentShape === this.options.shape && this.shape) {
this.shape.setOptions(this.options);
} else {
// clean up the shape if it is already made so the new shape can start clean.
if (this.shape) {
this.shape.cleanup();
}
// choose draw method depending on the shape
switch (this.options.shape) {
case 'box':
@ -28493,16 +28488,6 @@ return /******/ (function(modules) { // webpackBootstrap
value: function isBoundingBoxOverlappingWith(obj) {
return this.shape.boundingBox.left < obj.right && this.shape.boundingBox.right > obj.left && this.shape.boundingBox.top < obj.bottom && this.shape.boundingBox.bottom > obj.top;
}
}, {
key: 'cleanup',
/**
* clean all required things on delete.
* @returns {*}
*/
value: function cleanup() {
return this.shape.cleanup();
}
}], [{
key: 'parseOptions',
@ -29079,11 +29064,6 @@ return /******/ (function(modules) { // webpackBootstrap
}
}
}
}, {
key: 'cleanup',
// possible cleanup for use in shapes
value: function cleanup() {}
}]);
return NodeBase;
@ -35360,7 +35340,6 @@ return /******/ (function(modules) { // webpackBootstrap
}
// remove clusterNode
this.body.nodes[clusterNodeId].cleanup();
delete this.body.nodes[clusterNodeId];
if (refreshData === true) {
@ -36916,10 +36895,13 @@ return /******/ (function(modules) { // webpackBootstrap
var nodesChanges = _determineIfDifferent2.nodesChanges;
var edgesChanges = _determineIfDifferent2.edgesChanges;
var nodeSelected = false;
if (selectedNodesCount - previouslySelectedNodeCount > 0) {
// node was selected
this.selectionHandler._generateClickEvent('selectNode', event, pointer);
selected = true;
nodeSelected = true;
} else if (selectedNodesCount - previouslySelectedNodeCount < 0) {
// node was deselected
this.selectionHandler._generateClickEvent('deselectNode', event, pointer, previousSelection);
@ -36927,23 +36909,26 @@ return /******/ (function(modules) { // webpackBootstrap
} else if (selectedNodesCount === previouslySelectedNodeCount && nodesChanges === true) {
this.selectionHandler._generateClickEvent('deselectNode', event, pointer, previousSelection);
this.selectionHandler._generateClickEvent('selectNode', event, pointer);
nodeSelected = true;
selected = true;
}
if (selectedEdgesCount - previouslySelectedEdgeCount < 0 || selectedEdgesCount === previouslySelectedEdgeCount && edgesChanges === true) {
// handle the selected edges
if (selectedEdgesCount - previouslySelectedEdgeCount > 0 && nodeSelected === false) {
// edge was selected
this.selectionHandler._generateClickEvent('selectEdge', event, pointer);
selected = true;
} else if (selectedEdgesCount - previouslySelectedEdgeCount < 0) {
// edge was deselected
this.selectionHandler._generateClickEvent('deselectEdge', event, pointer, previousSelection);
selected = true;
}
// Check if the user clicked on an edge
var selectedNode = this.selectionHandler._getSelectedNode();
var selectedEdge = this.selectionHandler._getSelectedEdge();
if (selectedNode === undefined && selectedEdge !== undefined) {
} else if (selectedEdgesCount === previouslySelectedEdgeCount && edgesChanges === true) {
this.selectionHandler._generateClickEvent('deselectEdge', event, pointer, previousSelection);
this.selectionHandler._generateClickEvent('selectEdge', event, pointer);
selected = true;
}
// fire the select event if anything has been selected or deselected
if (selected === true) {
// select or unselect
this.selectionHandler._generateClickEvent('select', event, pointer);

+ 1
- 1
dist/vis.map
File diff suppressed because it is too large
View File


+ 11
- 11
dist/vis.min.js
File diff suppressed because it is too large
View File


Loading…
Cancel
Save