|
|
@ -287,8 +287,8 @@ Edge.prototype._line = function (ctx) { |
|
|
|
// draw a straight line
|
|
|
|
ctx.beginPath(); |
|
|
|
ctx.moveTo(this.from.x, this.from.y); |
|
|
|
if (this.smooth == true) { |
|
|
|
ctx.quadraticCurveTo(this.via.x,this.via.y,this.to.x, this.to.y); |
|
|
|
if (this.smooth == true) { |
|
|
|
ctx.quadraticCurveTo(this.via.x,this.via.y,this.to.x, this.to.y); |
|
|
|
} |
|
|
|
else { |
|
|
|
ctx.lineTo(this.to.x, this.to.y); |
|
|
@ -429,10 +429,18 @@ Edge.prototype._drawArrowCenter = function(ctx) { |
|
|
|
// draw line
|
|
|
|
this._line(ctx); |
|
|
|
|
|
|
|
// draw an arrow halfway the line
|
|
|
|
var angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x)); |
|
|
|
var length = 10 + 5 * this.width; // TODO: make customizable?
|
|
|
|
point = this._pointOnLine(0.5); |
|
|
|
// draw an arrow halfway the line
|
|
|
|
if (this.smooth == true) { |
|
|
|
var midpointX = 0.5*(0.5*(this.from.x + this.via.x) + 0.5*(this.to.x + this.via.x)); |
|
|
|
var midpointY = 0.5*(0.5*(this.from.y + this.via.y) + 0.5*(this.to.y + this.via.y)); |
|
|
|
point = {x:midpointX, y:midpointY}; |
|
|
|
} |
|
|
|
else { |
|
|
|
point = this._pointOnLine(0.5); |
|
|
|
} |
|
|
|
|
|
|
|
ctx.arrow(point.x, point.y, angle, length); |
|
|
|
ctx.fill(); |
|
|
|
ctx.stroke(); |
|
|
@ -446,18 +454,18 @@ Edge.prototype._drawArrowCenter = function(ctx) { |
|
|
|
else { |
|
|
|
// draw circle
|
|
|
|
var x, y; |
|
|
|
var radius = this.length / 4; |
|
|
|
var radius = 0.25 * Math.max(100,this.length); |
|
|
|
var node = this.from; |
|
|
|
if (!node.width) { |
|
|
|
node.resize(ctx); |
|
|
|
} |
|
|
|
if (node.width > node.height) { |
|
|
|
x = node.x + node.width / 2; |
|
|
|
x = node.x + node.width * 0.5; |
|
|
|
y = node.y - radius; |
|
|
|
} |
|
|
|
else { |
|
|
|
x = node.x + radius; |
|
|
|
y = node.y - node.height / 2; |
|
|
|
y = node.y - node.height * 0.5; |
|
|
|
} |
|
|
|
this._circle(ctx, x, y, radius); |
|
|
|
|
|
|
@ -492,32 +500,43 @@ Edge.prototype._drawArrow = function(ctx) { |
|
|
|
ctx.fillStyle = this.color; |
|
|
|
ctx.lineWidth = this._getLineWidth(); |
|
|
|
|
|
|
|
// draw line
|
|
|
|
var angle, length; |
|
|
|
//draw a line
|
|
|
|
if (this.from != this.to) { |
|
|
|
// calculate length and angle of the line
|
|
|
|
angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x)); |
|
|
|
var dx = (this.to.x - this.from.x); |
|
|
|
var dy = (this.to.y - this.from.y); |
|
|
|
var lEdge = Math.sqrt(dx * dx + dy * dy); |
|
|
|
|
|
|
|
var lFrom = this.from.distanceToBorder(ctx, angle + Math.PI); |
|
|
|
var pFrom = (lEdge - lFrom) / lEdge; |
|
|
|
var xFrom = (pFrom) * this.from.x + (1 - pFrom) * this.to.x; |
|
|
|
var yFrom = (pFrom) * this.from.y + (1 - pFrom) * this.to.y; |
|
|
|
var edgeSegmentLength = Math.sqrt(dx * dx + dy * dy); |
|
|
|
|
|
|
|
var fromBorderDist = this.from.distanceToBorder(ctx, angle + Math.PI); |
|
|
|
var fromBorderPoint = (edgeSegmentLength - fromBorderDist) / edgeSegmentLength; |
|
|
|
var xFrom = (fromBorderPoint) * this.from.x + (1 - fromBorderPoint) * this.to.x; |
|
|
|
var yFrom = (fromBorderPoint) * this.from.y + (1 - fromBorderPoint) * this.to.y; |
|
|
|
|
|
|
|
if (this.smooth == true) { |
|
|
|
angle = Math.atan2((this.to.y - this.via.y), (this.to.x - this.via.x)); |
|
|
|
dx = (this.to.x - this.via.x); |
|
|
|
dy = (this.to.y - this.via.y); |
|
|
|
edgeSegmentLength = Math.sqrt(dx * dx + dy * dy); |
|
|
|
} |
|
|
|
var toBorderDist = this.to.distanceToBorder(ctx, angle); |
|
|
|
var toBorderPoint = (edgeSegmentLength - toBorderDist) / edgeSegmentLength; |
|
|
|
var xTo = (1 - toBorderPoint) * this.via.x + toBorderPoint * this.to.x; |
|
|
|
var yTo = (1 - toBorderPoint) * this.via.y + toBorderPoint * this.to.y; |
|
|
|
|
|
|
|
var lTo = this.to.distanceToBorder(ctx, angle); |
|
|
|
var pTo = (lEdge - lTo) / lEdge; |
|
|
|
var xTo = (1 - pTo) * this.from.x + pTo * this.to.x; |
|
|
|
var yTo = (1 - pTo) * this.from.y + pTo * this.to.y; |
|
|
|
|
|
|
|
ctx.beginPath(); |
|
|
|
ctx.moveTo(xFrom, yFrom); |
|
|
|
ctx.lineTo(xTo, yTo); |
|
|
|
ctx.moveTo(xFrom,yFrom); |
|
|
|
if (this.smooth == true) { |
|
|
|
ctx.quadraticCurveTo(this.via.x,this.via.y,xTo, yTo); |
|
|
|
} |
|
|
|
else { |
|
|
|
ctx.lineTo(xTo, yTo); |
|
|
|
} |
|
|
|
ctx.stroke(); |
|
|
|
|
|
|
|
// draw arrow at the end of the line
|
|
|
|
length = 10 + 5 * this.width; // TODO: make customizable?
|
|
|
|
length = 10 + 5 * this.width; |
|
|
|
ctx.arrow(xTo, yTo, angle, length); |
|
|
|
ctx.fill(); |
|
|
|
ctx.stroke(); |
|
|
@ -532,12 +551,12 @@ Edge.prototype._drawArrow = function(ctx) { |
|
|
|
// draw circle
|
|
|
|
var node = this.from; |
|
|
|
var x, y, arrow; |
|
|
|
var radius = this.length / 4; |
|
|
|
var radius = 0.25 * Math.max(100,this.length); |
|
|
|
if (!node.width) { |
|
|
|
node.resize(ctx); |
|
|
|
} |
|
|
|
if (node.width > node.height) { |
|
|
|
x = node.x + node.width / 2; |
|
|
|
x = node.x + node.width * 0.5; |
|
|
|
y = node.y - radius; |
|
|
|
arrow = { |
|
|
|
x: x, |
|
|
@ -547,7 +566,7 @@ Edge.prototype._drawArrow = function(ctx) { |
|
|
|
} |
|
|
|
else { |
|
|
|
x = node.x + radius; |
|
|
|
y = node.y - node.height / 2; |
|
|
|
y = node.y - node.height * 0.5; |
|
|
|
arrow = { |
|
|
|
x: node.x, |
|
|
|
y: y, |
|
|
@ -555,7 +574,6 @@ Edge.prototype._drawArrow = function(ctx) { |
|
|
|
}; |
|
|
|
} |
|
|
|
ctx.beginPath(); |
|
|
|
// TODO: do not draw a circle, but an arc
|
|
|
|
// TODO: similarly, for a line without arrows, draw to the border of the nodes instead of the center
|
|
|
|
ctx.arc(x, y, radius, 0, 2 * Math.PI, false); |
|
|
|
ctx.stroke(); |
|
|
|