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@ -1136,6 +1136,8 @@ util.hexToHSV = function hexToHSV(hex) { |
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var rgb = util.hexToRGB(hex); |
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var rgb = util.hexToRGB(hex); |
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return util.RGBToHSV(rgb.r,rgb.g,rgb.b); |
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return util.RGBToHSV(rgb.r,rgb.g,rgb.b); |
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} |
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} |
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/** |
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/** |
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* Event listener (singleton) |
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* Event listener (singleton) |
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*/ |
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*/ |
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@ -10075,9 +10077,9 @@ Node.prototype.clearVelocity = function() { |
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*/ |
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*/ |
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Node.prototype.updateVelocity = function(massBeforeClustering) { |
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Node.prototype.updateVelocity = function(massBeforeClustering) { |
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var energyBefore = this.vx * this.vx * massBeforeClustering; |
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var energyBefore = this.vx * this.vx * massBeforeClustering; |
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this.vx = Math.sqrt(energyBefore/this.mass); |
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this.vx = (this.vx < 0) ? -Math.sqrt(energyBefore/this.mass) : Math.sqrt(energyBefore/this.mass); |
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energyBefore = this.vy * this.vy * massBeforeClustering; |
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energyBefore = this.vy * this.vy * massBeforeClustering; |
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this.vy = Math.sqrt(energyBefore/this.mass); |
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this.vy = (this.vy < 0) ? -Math.sqrt(energyBefore/this.mass) : Math.sqrt(energyBefore/this.mass); |
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}; |
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}; |
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@ -10114,7 +10116,7 @@ function Edge (properties, graph, constants) { |
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this.title = undefined; |
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this.title = undefined; |
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this.width = constants.edges.width; |
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this.width = constants.edges.width; |
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this.value = undefined; |
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this.value = undefined; |
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this.length = constants.edges.length; |
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this.length = constants.physics.springLength; |
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this.selected = false; |
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this.selected = false; |
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this.from = null; // a node
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this.from = null; // a node
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@ -10132,13 +10134,12 @@ function Edge (properties, graph, constants) { |
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// 2012-08-08
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// 2012-08-08
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this.dash = util.extend({}, constants.edges.dash); // contains properties length, gap, altLength
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this.dash = util.extend({}, constants.edges.dash); // contains properties length, gap, altLength
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this.stiffness = undefined; // depends on the length of the edge
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this.springConstant = constants.physics.springConstant; |
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this.color = constants.edges.color; |
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this.color = constants.edges.color; |
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this.widthFixed = false; |
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this.widthFixed = false; |
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this.lengthFixed = false; |
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this.lengthFixed = false; |
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this.setProperties(properties, constants); |
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this.setProperties(properties, constants); |
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} |
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} |
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/** |
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/** |
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@ -10186,7 +10187,6 @@ Edge.prototype.setProperties = function(properties, constants) { |
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this.widthFixed = this.widthFixed || (properties.width !== undefined); |
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this.widthFixed = this.widthFixed || (properties.width !== undefined); |
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this.lengthFixed = this.lengthFixed || (properties.length !== undefined); |
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this.lengthFixed = this.lengthFixed || (properties.length !== undefined); |
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this.stiffness = 1 / this.length; |
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// set draw method based on style
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// set draw method based on style
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switch (this.style) { |
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switch (this.style) { |
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@ -10966,7 +10966,7 @@ var physicsMixin = { |
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// we now start the force calculation
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// we now start the force calculation
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this._calculateForcesBarnesHut(); |
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this._calculateForcesBarnesHut(); |
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// this._calculateForcesOriginal();
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// this._calculateForcesRepulsion();
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} |
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} |
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}, |
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}, |
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@ -10976,23 +10976,23 @@ var physicsMixin = { |
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* Forces are caused by: edges, repulsing forces between nodes, gravity |
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* Forces are caused by: edges, repulsing forces between nodes, gravity |
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* @private |
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* @private |
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*/ |
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*/ |
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_calculateForcesOriginal : function() { |
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_calculateForcesRepulsion : function() { |
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// Gravity is required to keep separated groups from floating off
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// Gravity is required to keep separated groups from floating off
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// the forces are reset to zero in this loop by using _setForce instead
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// the forces are reset to zero in this loop by using _setForce instead
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// of _addForce
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// of _addForce
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// var startTimeAll = Date.now();
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// var startTimeAll = Date.now();
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this._calculateGravitationalForces(1); |
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this._applyCentralGravity(); |
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// var startTimeRepulsion = Date.now();
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// var startTimeRepulsion = Date.now();
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// All nodes repel eachother.
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// All nodes repel eachother.
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this._calculateRepulsionForces(); |
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this._applyNodeRepulsion(); |
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// var endTimeRepulsion = Date.now();
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// var endTimeRepulsion = Date.now();
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// the edges are strings
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// the edges are strings
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this._calculateSpringForces(1); |
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this._applySpringForces(); |
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// var endTimeAll = Date.now();
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// var endTimeAll = Date.now();
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@ -11012,7 +11012,7 @@ var physicsMixin = { |
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// var startTimeAll = Date.now();
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// var startTimeAll = Date.now();
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this._clearForces(); |
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this._applyCentralGravity(); |
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// var startTimeRepulsion = Date.now();
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// var startTimeRepulsion = Date.now();
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// All nodes repel eachother.
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// All nodes repel eachother.
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@ -11021,7 +11021,7 @@ var physicsMixin = { |
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// var endTimeRepulsion = Date.now();
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// var endTimeRepulsion = Date.now();
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// the edges are strings
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// the edges are strings
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this._calculateSpringForces(1); |
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this._applySpringForces(); |
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// var endTimeAll = Date.now();
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// var endTimeAll = Date.now();
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@ -11041,10 +11041,10 @@ var physicsMixin = { |
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} |
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} |
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}, |
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}, |
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_calculateGravitationalForces : function(boost) { |
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_applyCentralGravity : function() { |
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var dx, dy, angle, fx, fy, node, i; |
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var dx, dy, angle, fx, fy, node, i; |
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var nodes = this.nodes; |
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var nodes = this.nodes; |
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var gravity = 0.08 * boost; |
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var gravity = this.constants.physics.centralGravity; |
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for (i = 0; i < this.nodeIndices.length; i++) { |
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for (i = 0; i < this.nodeIndices.length; i++) { |
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node = nodes[this.nodeIndices[i]]; |
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node = nodes[this.nodeIndices[i]]; |
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@ -11066,13 +11066,13 @@ var physicsMixin = { |
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} |
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} |
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}, |
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}, |
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_calculateRepulsionForces : function() { |
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_applyNodeRepulsion : function() { |
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var dx, dy, angle, distance, fx, fy, clusterSize, |
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var dx, dy, angle, distance, fx, fy, clusterSize, |
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repulsingForce, node1, node2, i, j; |
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repulsingForce, node1, node2, i, j; |
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var nodes = this.nodes; |
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var nodes = this.nodes; |
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// approximation constants
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// approximation constants
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var a_base = (-2/3); |
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var a_base = -2/3; |
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var b = 4/3; |
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var b = 4/3; |
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// repulsing forces between nodes
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// repulsing forces between nodes
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@ -11116,7 +11116,7 @@ var physicsMixin = { |
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} |
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} |
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}, |
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}, |
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_calculateSpringForces : function(boost) { |
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_applySpringForces : function() { |
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var dx, dy, angle, fx, fy, springForce, length, edgeLength, edge, edgeId, clusterSize; |
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var dx, dy, angle, fx, fy, springForce, length, edgeLength, edge, edgeId, clusterSize; |
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var edges = this.edges; |
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var edges = this.edges; |
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@ -11138,7 +11138,7 @@ var physicsMixin = { |
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length = Math.sqrt(dx * dx + dy * dy); |
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length = Math.sqrt(dx * dx + dy * dy); |
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angle = Math.atan2(dy, dx); |
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angle = Math.atan2(dy, dx); |
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springForce = 0.02 * (edgeLength - length) * boost; |
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springForce = edge.springConstant * (edgeLength - length); |
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fx = Math.cos(angle) * springForce; |
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fx = Math.cos(angle) * springForce; |
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fy = Math.sin(angle) * springForce; |
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fy = Math.sin(angle) * springForce; |
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@ -11161,10 +11161,6 @@ var physicsMixin = { |
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var barnesHutTree = this.barnesHutTree; |
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var barnesHutTree = this.barnesHutTree; |
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this.theta = 0.2; |
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this.graviationalConstant = -10000; |
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// place the nodes one by one recursively
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// place the nodes one by one recursively
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for (var i = 0; i < nodeCount; i++) { |
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for (var i = 0; i < nodeCount; i++) { |
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node = nodes[nodeIndices[i]]; |
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node = nodes[nodeIndices[i]]; |
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@ -11189,8 +11185,9 @@ var physicsMixin = { |
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if (distance > 0) { // distance is 0 if it looks to apply a force on itself.
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if (distance > 0) { // distance is 0 if it looks to apply a force on itself.
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// we invert it here because we need the inverted distance for the force calculation too.
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// we invert it here because we need the inverted distance for the force calculation too.
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var distanceInv = 1/distance; |
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var distanceInv = 1/distance; |
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// BarnesHut condition
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// BarnesHut condition
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if (parentBranch.size * distanceInv > this.theta) { |
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if (parentBranch.size * distanceInv > this.constants.physics.barnesHutTheta) { |
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// Did not pass the condition, go into children if available
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// Did not pass the condition, go into children if available
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if (parentBranch.childrenCount == 4) { |
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if (parentBranch.childrenCount == 4) { |
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this._getForceContribution(parentBranch.children.NW,node); |
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this._getForceContribution(parentBranch.children.NW,node); |
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@ -11199,7 +11196,9 @@ var physicsMixin = { |
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this._getForceContribution(parentBranch.children.SE,node); |
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this._getForceContribution(parentBranch.children.SE,node); |
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} |
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} |
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else { // parentBranch must have only one node, if it was empty we wouldnt be here
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else { // parentBranch must have only one node, if it was empty we wouldnt be here
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this._getForceOnNode(parentBranch, node, dx ,dy, distanceInv); |
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if (parentBranch.children.data.id != node.id) { // if it is not self
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this._getForceOnNode(parentBranch, node, dx ,dy, distanceInv); |
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} |
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} |
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} |
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} |
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} |
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else { |
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else { |
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@ -11211,7 +11210,7 @@ var physicsMixin = { |
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_getForceOnNode : function(parentBranch, node, dx ,dy, distanceInv) { |
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_getForceOnNode : function(parentBranch, node, dx ,dy, distanceInv) { |
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// even if the parentBranch only has one node, its Center of Mass is at the right place (the node in this case).
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// even if the parentBranch only has one node, its Center of Mass is at the right place (the node in this case).
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var gravityForce = this.graviationalConstant * parentBranch.mass * node.mass * distanceInv * distanceInv; |
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var gravityForce = this.constants.physics.nodeGravityConstant * parentBranch.mass * node.mass * distanceInv * distanceInv; |
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var angle = Math.atan2(dy, dx); |
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var angle = Math.atan2(dy, dx); |
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var fx = Math.cos(angle) * gravityForce; |
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var fx = Math.cos(angle) * gravityForce; |
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var fy = Math.sin(angle) * gravityForce; |
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var fy = Math.sin(angle) * gravityForce; |
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@ -11242,7 +11241,7 @@ var physicsMixin = { |
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// make the range a square
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// make the range a square
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var sizeDiff = Math.abs(maxX - minX) - Math.abs(maxY - minY); // difference between X and Y
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var sizeDiff = Math.abs(maxX - minX) - Math.abs(maxY - minY); // difference between X and Y
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if (sizeDiff > 0) {minY -= 0.5 * sizeDiff; maxY += 0.5 * sizeDiff;} // xSize > ySize
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if (sizeDiff > 0) {minY -= 0.5 * sizeDiff; maxY += 0.5 * sizeDiff;} // xSize > ySize
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else {minX += 0.5 * sizeDiff; maxY -= 0.5 * sizeDiff;} // xSize < ySize
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else {minX += 0.5 * sizeDiff; maxX -= 0.5 * sizeDiff;} // xSize < ySize
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// construct the barnesHutTree
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// construct the barnesHutTree
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@ -11388,11 +11387,10 @@ var physicsMixin = { |
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}; |
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}; |
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}, |
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}, |
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_drawTree : function(ctx,color) { |
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_drawTree : function(ctx,color) { |
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if (this.barnesHutTree !== undefined) { |
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if (this.barnesHutTree !== undefined) { |
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ctx.lineWidth = 2; |
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ctx.lineWidth = 1; |
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this._drawBranch(this.barnesHutTree.root,ctx,color); |
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this._drawBranch(this.barnesHutTree.root,ctx,color); |
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} |
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} |
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@ -11437,48 +11435,7 @@ var physicsMixin = { |
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} |
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} |
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*/ |
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*/ |
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} |
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} |
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}; |
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}; |
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function echo() { |
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switch (arguments.length) { |
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case 1: |
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echoN1(arguments[0]); break; |
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case 2: |
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echoN2(arguments[0],arguments[1]); break; |
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case 3: |
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echoN3(arguments[0],arguments[1],arguments[2]); break; |
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} |
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} |
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function echoN1(message) { |
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console.log(message); |
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} |
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function echoN2(message1,message2) { |
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console.log(message1,message2); |
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} |
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function echoN3(message1,message2,message3) { |
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console.log(message1,message2,message3); |
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} |
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/** |
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/** |
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* Created by Alex on 2/4/14. |
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* Created by Alex on 2/4/14. |
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*/ |
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*/ |
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@ -12851,8 +12808,8 @@ var ClusterMixin = { |
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parentNode.dynamicEdgesLength = parentNode.dynamicEdges.length; |
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parentNode.dynamicEdgesLength = parentNode.dynamicEdges.length; |
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// place the child node near the parent, not at the exact same location to avoid chaos in the system
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// place the child node near the parent, not at the exact same location to avoid chaos in the system
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childNode.x = parentNode.x + this.constants.edges.length * 0.3 * (0.5 - Math.random()) * parentNode.clusterSize; |
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childNode.y = parentNode.y + this.constants.edges.length * 0.3 * (0.5 - Math.random()) * parentNode.clusterSize; |
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childNode.x = parentNode.x + this.constants.edges.length * (0.1 + 0.3 * (0.5 - Math.random()) * parentNode.clusterSize); |
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childNode.y = parentNode.y + this.constants.edges.length * (0.1 + 0.3 * (0.5 - Math.random()) * parentNode.clusterSize); |
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// remove node from the list
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// remove node from the list
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delete parentNode.containedNodes[containedNodeId]; |
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delete parentNode.containedNodes[containedNodeId]; |
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@ -13110,7 +13067,7 @@ var ClusterMixin = { |
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// update the properties of the child and parent
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// update the properties of the child and parent
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var massBefore = parentNode.mass; |
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var massBefore = parentNode.mass; |
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childNode.clusterSession = this.clusterSession; |
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childNode.clusterSession = this.clusterSession; |
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parentNode.mass += this.constants.clustering.massTransferCoefficient * childNode.mass; |
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parentNode.mass += childNode.mass; |
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parentNode.clusterSize += childNode.clusterSize; |
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parentNode.clusterSize += childNode.clusterSize; |
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parentNode.fontSize += this.constants.clustering.fontSizeMultiplier * childNode.clusterSize; |
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parentNode.fontSize += this.constants.clustering.fontSizeMultiplier * childNode.clusterSize; |
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@ -13423,7 +13380,7 @@ var ClusterMixin = { |
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for (var i = 0; i < this.nodeIndices.length; i++) { |
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for (var i = 0; i < this.nodeIndices.length; i++) { |
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var node = this.nodes[this.nodeIndices[i]]; |
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var node = this.nodes[this.nodeIndices[i]]; |
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if (!node.isFixed()) { |
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if (!node.isFixed()) { |
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var radius = this.constants.edges.length * (1 + 0.6*node.clusterSize); |
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var radius = this.constants.physics.springLength * (1 + 0.6*node.clusterSize); |
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var angle = 2 * Math.PI * Math.random(); |
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var angle = 2 * Math.PI * Math.random(); |
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node.x = radius * Math.cos(angle); |
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node.x = radius * Math.cos(angle); |
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node.y = radius * Math.sin(angle); |
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node.y = radius * Math.sin(angle); |
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@ -14474,6 +14431,13 @@ function Graph (container, data, options) { |
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altLength: undefined |
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altLength: undefined |
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} |
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} |
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}, |
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}, |
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physics: { |
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springConstant:0.05, |
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springLength: 100, |
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centralGravity: 0.1, |
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nodeGravityConstant: -10000, |
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barnesHutTheta: 0.2 |
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}, |
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clustering: { // Per Node in Cluster = PNiC
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clustering: { // Per Node in Cluster = PNiC
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enabled: false, // (Boolean) | global on/off switch for clustering.
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enabled: false, // (Boolean) | global on/off switch for clustering.
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initialMaxNodes: 100, // (# nodes) | if the initial amount of nodes is larger than this, we cluster until the total number is less than this threshold.
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initialMaxNodes: 100, // (# nodes) | if the initial amount of nodes is larger than this, we cluster until the total number is less than this threshold.
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@ -14490,8 +14454,7 @@ function Graph (container, data, options) { |
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nodeScaling: {width: 10, // (px PNiC) | growth of the width per node in cluster.
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nodeScaling: {width: 10, // (px PNiC) | growth of the width per node in cluster.
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height: 10, // (px PNiC) | growth of the height per node in cluster.
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height: 10, // (px PNiC) | growth of the height per node in cluster.
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radius: 10}, // (px PNiC) | growth of the radius per node in cluster.
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radius: 10}, // (px PNiC) | growth of the radius per node in cluster.
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activeAreaBoxSize: 100, // (px) | box area around the curser where clusters are popped open.
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massTransferCoefficient: 1 // (multiplier) | parent.mass += massTransferCoefficient * child.mass
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activeAreaBoxSize: 100 // (px) | box area around the curser where clusters are popped open.
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}, |
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}, |
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navigation: { |
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navigation: { |
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enabled: false, |
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enabled: false, |
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@ -14853,7 +14816,7 @@ Graph.prototype.setOptions = function (options) { |
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if (options.edges.length !== undefined && |
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if (options.edges.length !== undefined && |
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options.nodes && options.nodes.distance === undefined) { |
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|
options.nodes && options.nodes.distance === undefined) { |
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this.constants.edges.length = options.edges.length; |
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this.constants.physics.springLength = options.edges.length; |
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this.constants.nodes.distance = options.edges.length * 1.25; |
|
|
this.constants.nodes.distance = options.edges.length * 1.25; |
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} |
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} |
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@ -15905,7 +15868,7 @@ Graph.prototype._redraw = function() { |
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this._doInAllSectors("_drawEdges",ctx); |
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this._doInAllSectors("_drawEdges",ctx); |
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this._doInAllSectors("_drawNodes",ctx,true); |
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|
this._doInAllSectors("_drawNodes",ctx,true); |
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//this._drawTree(ctx,"#F00F0F");
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|
this._drawTree(ctx,"#F00F0F"); |
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|
// restore original scaling and translation
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|
|
// restore original scaling and translation
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|
|
ctx.restore(); |
|
|
ctx.restore(); |
|
@ -16113,7 +16076,7 @@ Graph.prototype._isMoving = function(vmin) { |
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|
* @private |
|
|
* @private |
|
|
*/ |
|
|
*/ |
|
|
Graph.prototype._discreteStepNodes = function() { |
|
|
Graph.prototype._discreteStepNodes = function() { |
|
|
var interval = 1.0; |
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|
|
var interval = 0.5; |
|
|
var nodes = this.nodes; |
|
|
var nodes = this.nodes; |
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|
|
this.constants.maxVelocity = 30; |
|
|
this.constants.maxVelocity = 30; |
|
@ -16172,6 +16135,7 @@ Graph.prototype.start = function() { |
|
|
graph._zoom(graph.scale*(1 + graph.zoomIncrement), center); |
|
|
graph._zoom(graph.scale*(1 + graph.zoomIncrement), center); |
|
|
} |
|
|
} |
|
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|
|
graph.start(); |
|
|
graph.start(); |
|
|
graph.start(); |
|
|
graph._redraw(); |
|
|
graph._redraw(); |
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