<td>If true, items can be dragged to another moment int time. See section <ahref="#Editing_Items">Editing Items</a> for a detailed explanation.</td>
<td>If true, items can be dragged to another moment in time. See section <ahref="#Editing_Items">Editing Items</a> for a detailed explanation.</td>
</tr>
</table>
@ -1698,6 +1698,14 @@ var items = new vis.DataSet([
]);
</pre>
<p>
Individual manipulation actions (<code>updateTime</code>, <code>updateGroup</code> and <code>remove</code>) can also be set on individual items. If any of the item-level
actions are specified (and <code>overrideItems</code> is not <code>false</code>) then that takes precedence over the settings at the timeline level. Current behavior is
that if any of the item-level actions are not specified, those items get <code>undefined</code> value (rather than inheriting from the timeline level). This may change
in future major releases, and code that specifies all item level values will handle major release changes better. That is, instead of using