diff --git a/dist/vis.js b/dist/vis.js index 39649873..e3761ba1 100644 --- a/dist/vis.js +++ b/dist/vis.js @@ -5,7 +5,7 @@ * A dynamic, browser-based visualization library. * * @version 4.7.1-SNAPSHOT - * @date 2015-08-13 + * @date 2015-08-14 * * @license * Copyright (C) 2011-2014 Almende B.V, http://almende.com @@ -33018,9 +33018,9 @@ return /******/ (function(modules) { // webpackBootstrap this.requiresTimeout = true; this.previousStates = {}; this.referenceState = {}; - this.adaptive = false; + this.adaptiveTimestep = true; this.adaptiveCounter = 0; - this.adaptiveInterval = 3; + this.adaptiveInterval = 2; this.freezeCache = {}; this.renderTimer = undefined; @@ -33067,7 +33067,7 @@ return /******/ (function(modules) { // webpackBootstrap damping: 0.09 }, maxVelocity: 50, - minVelocity: 0.1, // px/s + minVelocity: 0.75, // px/s solver: 'barnesHut', stabilization: { enabled: true, @@ -33210,7 +33210,7 @@ return /******/ (function(modules) { // webpackBootstrap this.stabilized = false; // when visible, adaptivity is disabled. - this.adaptive = false; + //this.adaptiveTimestep = false; // this sets the width of all nodes initially which could be required for the avoidOverlap this.body.emitter.emit("_resizeNodes"); @@ -33297,10 +33297,11 @@ return /******/ (function(modules) { // webpackBootstrap value: function physicsTick() { if (this.stabilized === false) { // adaptivity means the timestep adapts to the situation, only applicable for stabilization - if (this.adaptive === true) { + if (this.adaptiveTimestep === true) { this.adaptiveCounter += 1; if (this.adaptiveCounter % this.adaptiveInterval === 0) { // we leave the timestep stable for "interval" iterations. + //console.log(this.timestep) // first the big step and revert. Revert saves the reference state. this.timestep = 2 * this.timestep; this.calculateForces(); @@ -33318,18 +33319,18 @@ return /******/ (function(modules) { // webpackBootstrap // we compare the two steps. if it is acceptable we double the step. if (this.compare() === true) { - this.timestep = 2 * this.timestep; + this.timestep = 1.1 * this.timestep; } else { // if not, we half the step to a minimum of the options timestep. // if the half the timestep is smaller than the options step, we do not reset the counter // we assume that the options timestep is stable enough. - if (0.5 * this.timestep < this.options.timestep) { + if (0.9 * this.timestep < this.options.timestep) { this.timestep = this.options.timestep; } else { // if the timestep was larger than 2 times the option one we check the adaptivity again to ensure // that large instabilities do not form. this.adaptiveCounter = -1; // check again next iteration - this.timestep = 0.5 * this.timestep; + this.timestep = 0.9 * this.timestep; } } } else { @@ -33476,26 +33477,17 @@ return /******/ (function(modules) { // webpackBootstrap var nodesPresent = false; var nodeIndices = this.physicsBody.physicsNodeIndices; var maxVelocity = this.options.maxVelocity ? this.options.maxVelocity : 1e9; - var stabilized = true; - var vminCorrected = this.options.minVelocity / Math.max(this.body.view.scale, 0.05); + var maxNodeVelocity = 0; for (var i = 0; i < nodeIndices.length; i++) { var nodeId = nodeIndices[i]; var nodeVelocity = this._performStep(nodeId, maxVelocity); // stabilized is true if stabilized is true and velocity is smaller than vmin --> all nodes must be stabilized - stabilized = nodeVelocity < vminCorrected && stabilized === true; + maxNodeVelocity = Math.max(nodeVelocity, maxNodeVelocity); nodesPresent = true; } - if (nodesPresent === true) { - if (vminCorrected > 0.5 * this.options.maxVelocity) { - this.stabilized = false; - } else { - this.stabilized = stabilized; - } - return; - } - this.stabilized = true; + this.stabilized = maxNodeVelocity <= this.options.minVelocity; } /** @@ -33617,7 +33609,7 @@ return /******/ (function(modules) { // webpackBootstrap } // enable adaptive timesteps - this.adaptive = true; + this.adaptiveTimestep = true; // this sets the width of all nodes initially which could be required for the avoidOverlap this.body.emitter.emit("_resizeNodes"); @@ -33648,7 +33640,6 @@ return /******/ (function(modules) { // webpackBootstrap var count = 0; while (this.stabilized === false && count < this.options.stabilization.updateInterval && this.stabilizationIterations < this.targetIterations) { this.physicsTick(); - this.stabilizationIterations++; count++; } @@ -39026,8 +39017,8 @@ return /******/ (function(modules) { // webpackBootstrap } else { this.body.modules.clustering.clusterOutliers(); } - console.log('levels', levels); } + // increase the size of the edges this.body.modules.kamadaKawai.setOptions({ springLength: Math.max(150, 2 * startLength) }); } diff --git a/lib/network/modules/LayoutEngine.js b/lib/network/modules/LayoutEngine.js index dc5ca4a3..80666b72 100644 --- a/lib/network/modules/LayoutEngine.js +++ b/lib/network/modules/LayoutEngine.js @@ -198,9 +198,8 @@ class LayoutEngine { else { this.body.modules.clustering.clusterOutliers(); } - console.log('levels', levels) - } + // increase the size of the edges this.body.modules.kamadaKawai.setOptions({springLength: Math.max(150,2*startLength)}) } diff --git a/lib/network/modules/PhysicsEngine.js b/lib/network/modules/PhysicsEngine.js index 502e8e69..a447b79b 100644 --- a/lib/network/modules/PhysicsEngine.js +++ b/lib/network/modules/PhysicsEngine.js @@ -20,9 +20,9 @@ class PhysicsEngine { this.requiresTimeout = true; this.previousStates = {}; this.referenceState = {}; - this.adaptive = false; + this.adaptiveTimestep = true; this.adaptiveCounter = 0; - this.adaptiveInterval = 3; + this.adaptiveInterval = 2; this.freezeCache = {}; this.renderTimer = undefined; @@ -69,7 +69,7 @@ class PhysicsEngine { damping: 0.09 }, maxVelocity: 50, - minVelocity: 0.1, // px/s + minVelocity: 0.75, // px/s solver: 'barnesHut', stabilization: { enabled: true, @@ -200,7 +200,7 @@ class PhysicsEngine { this.stabilized = false; // when visible, adaptivity is disabled. - this.adaptive = false; + //this.adaptiveTimestep = false; // this sets the width of all nodes initially which could be required for the avoidOverlap this.body.emitter.emit("_resizeNodes"); @@ -279,9 +279,10 @@ class PhysicsEngine { physicsTick() { if (this.stabilized === false) { // adaptivity means the timestep adapts to the situation, only applicable for stabilization - if (this.adaptive === true) { + if (this.adaptiveTimestep === true) { this.adaptiveCounter += 1; if (this.adaptiveCounter % this.adaptiveInterval === 0) { // we leave the timestep stable for "interval" iterations. + //console.log(this.timestep) // first the big step and revert. Revert saves the reference state. this.timestep = 2 * this.timestep; this.calculateForces(); @@ -299,20 +300,20 @@ class PhysicsEngine { // we compare the two steps. if it is acceptable we double the step. if (this.compare() === true) { - this.timestep = 2 * this.timestep; + this.timestep = 1.1 * this.timestep; } else { // if not, we half the step to a minimum of the options timestep. // if the half the timestep is smaller than the options step, we do not reset the counter // we assume that the options timestep is stable enough. - if (0.5 * this.timestep < this.options.timestep) { + if (0.9 * this.timestep < this.options.timestep) { this.timestep = this.options.timestep; } else { // if the timestep was larger than 2 times the option one we check the adaptivity again to ensure // that large instabilities do not form. this.adaptiveCounter = -1; // check again next iteration - this.timestep = 0.5 * this.timestep; + this.timestep = 0.9 * this.timestep; } } } @@ -454,27 +455,18 @@ class PhysicsEngine { var nodesPresent = false; var nodeIndices = this.physicsBody.physicsNodeIndices; var maxVelocity = this.options.maxVelocity ? this.options.maxVelocity : 1e9; - var stabilized = true; - var vminCorrected = this.options.minVelocity / Math.max(this.body.view.scale,0.05); + var maxNodeVelocity = 0; + for (let i = 0; i < nodeIndices.length; i++) { let nodeId = nodeIndices[i]; let nodeVelocity = this._performStep(nodeId, maxVelocity); // stabilized is true if stabilized is true and velocity is smaller than vmin --> all nodes must be stabilized - stabilized = nodeVelocity < vminCorrected && stabilized === true; + maxNodeVelocity = Math.max(nodeVelocity,maxNodeVelocity); nodesPresent = true; } - if (nodesPresent === true) { - if (vminCorrected > 0.5*this.options.maxVelocity) { - this.stabilized = false; - } - else { - this.stabilized = stabilized; - } - return; - } - this.stabilized = true; + this.stabilized = maxNodeVelocity <= this.options.minVelocity; } @@ -588,7 +580,7 @@ class PhysicsEngine { } // enable adaptive timesteps - this.adaptive = true; + this.adaptiveTimestep = true; // this sets the width of all nodes initially which could be required for the avoidOverlap this.body.emitter.emit("_resizeNodes"); @@ -616,7 +608,6 @@ class PhysicsEngine { var count = 0; while (this.stabilized === false && count < this.options.stabilization.updateInterval && this.stabilizationIterations < this.targetIterations) { this.physicsTick(); - this.stabilizationIterations++; count++; }