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@ -4,7 +4,9 @@ var DataView = require('../DataView'); |
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var util = require('../util'); |
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var util = require('../util'); |
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var Point3d = require('./Point3d'); |
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var Point3d = require('./Point3d'); |
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var Point2d = require('./Point2d'); |
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var Point2d = require('./Point2d'); |
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var Camera = require('./Camera'); |
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var Filter = require('./Filter'); |
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var Filter = require('./Filter'); |
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var Slider = require('./Slider'); |
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var StepNumber = require('./StepNumber'); |
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var StepNumber = require('./StepNumber'); |
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/** |
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/** |
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@ -49,7 +51,7 @@ function Graph3d(container, data, options) { |
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this.animationInterval = 1000; // milliseconds
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this.animationInterval = 1000; // milliseconds
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this.animationPreload = false; |
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this.animationPreload = false; |
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this.camera = new Graph3d.Camera(); |
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this.camera = new Camera(); |
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this.eye = new Point3d(0, 0, -1); // TODO: set eye.z about 3/4 of the width of the window?
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this.eye = new Point3d(0, 0, -1); // TODO: set eye.z about 3/4 of the width of the window?
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this.dataTable = null; // The original data table
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this.dataTable = null; // The original data table
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@ -98,138 +100,6 @@ function Graph3d(container, data, options) { |
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// Extend Graph3d with an Emitter mixin
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// Extend Graph3d with an Emitter mixin
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Emitter(Graph3d.prototype); |
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Emitter(Graph3d.prototype); |
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/** |
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* @class Camera |
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* The camera is mounted on a (virtual) camera arm. The camera arm can rotate |
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* The camera is always looking in the direction of the origin of the arm. |
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* This way, the camera always rotates around one fixed point, the location |
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* of the camera arm. |
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* |
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* Documentation: |
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* http://en.wikipedia.org/wiki/3D_projection
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*/ |
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Graph3d.Camera = function () { |
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this.armLocation = new Point3d(); |
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this.armRotation = {}; |
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this.armRotation.horizontal = 0; |
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this.armRotation.vertical = 0; |
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this.armLength = 1.7; |
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this.cameraLocation = new Point3d(); |
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this.cameraRotation = new Point3d(0.5*Math.PI, 0, 0); |
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this.calculateCameraOrientation(); |
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}; |
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/** |
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* Set the location (origin) of the arm |
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* @param {Number} x Normalized value of x |
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* @param {Number} y Normalized value of y |
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* @param {Number} z Normalized value of z |
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*/ |
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Graph3d.Camera.prototype.setArmLocation = function(x, y, z) { |
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this.armLocation.x = x; |
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this.armLocation.y = y; |
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this.armLocation.z = z; |
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this.calculateCameraOrientation(); |
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}; |
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/** |
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* Set the rotation of the camera arm |
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* @param {Number} horizontal The horizontal rotation, between 0 and 2*PI. |
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* Optional, can be left undefined. |
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* @param {Number} vertical The vertical rotation, between 0 and 0.5*PI |
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* if vertical=0.5*PI, the graph is shown from the |
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* top. Optional, can be left undefined. |
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*/ |
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Graph3d.Camera.prototype.setArmRotation = function(horizontal, vertical) { |
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if (horizontal !== undefined) { |
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this.armRotation.horizontal = horizontal; |
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} |
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if (vertical !== undefined) { |
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this.armRotation.vertical = vertical; |
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if (this.armRotation.vertical < 0) this.armRotation.vertical = 0; |
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if (this.armRotation.vertical > 0.5*Math.PI) this.armRotation.vertical = 0.5*Math.PI; |
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} |
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if (horizontal !== undefined || vertical !== undefined) { |
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this.calculateCameraOrientation(); |
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} |
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}; |
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/** |
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* Retrieve the current arm rotation |
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* @return {object} An object with parameters horizontal and vertical |
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*/ |
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Graph3d.Camera.prototype.getArmRotation = function() { |
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var rot = {}; |
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rot.horizontal = this.armRotation.horizontal; |
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rot.vertical = this.armRotation.vertical; |
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return rot; |
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}; |
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/** |
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* Set the (normalized) length of the camera arm. |
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* @param {Number} length A length between 0.71 and 5.0 |
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*/ |
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Graph3d.Camera.prototype.setArmLength = function(length) { |
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if (length === undefined) |
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return; |
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this.armLength = length; |
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// Radius must be larger than the corner of the graph,
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// which has a distance of sqrt(0.5^2+0.5^2) = 0.71 from the center of the
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// graph
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if (this.armLength < 0.71) this.armLength = 0.71; |
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if (this.armLength > 5.0) this.armLength = 5.0; |
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this.calculateCameraOrientation(); |
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}; |
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/** |
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* Retrieve the arm length |
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* @return {Number} length |
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*/ |
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Graph3d.Camera.prototype.getArmLength = function() { |
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return this.armLength; |
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}; |
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/** |
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* Retrieve the camera location |
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* @return {Point3d} cameraLocation |
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*/ |
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Graph3d.Camera.prototype.getCameraLocation = function() { |
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return this.cameraLocation; |
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}; |
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/** |
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* Retrieve the camera rotation |
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* @return {Point3d} cameraRotation |
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*/ |
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Graph3d.Camera.prototype.getCameraRotation = function() { |
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return this.cameraRotation; |
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}; |
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/** |
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* Calculate the location and rotation of the camera based on the |
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* position and orientation of the camera arm |
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*/ |
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Graph3d.Camera.prototype.calculateCameraOrientation = function() { |
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// calculate location of the camera
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this.cameraLocation.x = this.armLocation.x - this.armLength * Math.sin(this.armRotation.horizontal) * Math.cos(this.armRotation.vertical); |
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this.cameraLocation.y = this.armLocation.y - this.armLength * Math.cos(this.armRotation.horizontal) * Math.cos(this.armRotation.vertical); |
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this.cameraLocation.z = this.armLocation.z + this.armLength * Math.sin(this.armRotation.vertical); |
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// calculate rotation of the camera
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this.cameraRotation.x = Math.PI/2 - this.armRotation.vertical; |
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this.cameraRotation.y = 0; |
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this.cameraRotation.z = -this.armRotation.horizontal; |
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}; |
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/** |
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/** |
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* Calculate the scaling values, dependent on the range in x, y, and z direction |
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* Calculate the scaling values, dependent on the range in x, y, and z direction |
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*/ |
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*/ |
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@ -2372,351 +2242,6 @@ Graph3d.prototype._hideTooltip = function () { |
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} |
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} |
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}; |
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}; |
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/** |
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* @constructor Slider |
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* |
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* An html slider control with start/stop/prev/next buttons |
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* @param {Element} container The element where the slider will be created |
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* @param {Object} options Available options: |
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* {boolean} visible If true (default) the |
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* slider is visible. |
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*/ |
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function Slider(container, options) { |
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if (container === undefined) { |
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throw 'Error: No container element defined'; |
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} |
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this.container = container; |
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this.visible = (options && options.visible != undefined) ? options.visible : true; |
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if (this.visible) { |
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this.frame = document.createElement('DIV'); |
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//this.frame.style.backgroundColor = '#E5E5E5';
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this.frame.style.width = '100%'; |
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this.frame.style.position = 'relative'; |
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this.container.appendChild(this.frame); |
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this.frame.prev = document.createElement('INPUT'); |
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this.frame.prev.type = 'BUTTON'; |
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this.frame.prev.value = 'Prev'; |
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this.frame.appendChild(this.frame.prev); |
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this.frame.play = document.createElement('INPUT'); |
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this.frame.play.type = 'BUTTON'; |
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this.frame.play.value = 'Play'; |
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this.frame.appendChild(this.frame.play); |
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this.frame.next = document.createElement('INPUT'); |
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this.frame.next.type = 'BUTTON'; |
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this.frame.next.value = 'Next'; |
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this.frame.appendChild(this.frame.next); |
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this.frame.bar = document.createElement('INPUT'); |
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this.frame.bar.type = 'BUTTON'; |
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this.frame.bar.style.position = 'absolute'; |
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this.frame.bar.style.border = '1px solid red'; |
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this.frame.bar.style.width = '100px'; |
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this.frame.bar.style.height = '6px'; |
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this.frame.bar.style.borderRadius = '2px'; |
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this.frame.bar.style.MozBorderRadius = '2px'; |
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this.frame.bar.style.border = '1px solid #7F7F7F'; |
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this.frame.bar.style.backgroundColor = '#E5E5E5'; |
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this.frame.appendChild(this.frame.bar); |
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this.frame.slide = document.createElement('INPUT'); |
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this.frame.slide.type = 'BUTTON'; |
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this.frame.slide.style.margin = '0px'; |
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this.frame.slide.value = ' '; |
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this.frame.slide.style.position = 'relative'; |
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this.frame.slide.style.left = '-100px'; |
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this.frame.appendChild(this.frame.slide); |
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// create events
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var me = this; |
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this.frame.slide.onmousedown = function (event) {me._onMouseDown(event);}; |
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this.frame.prev.onclick = function (event) {me.prev(event);}; |
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this.frame.play.onclick = function (event) {me.togglePlay(event);}; |
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this.frame.next.onclick = function (event) {me.next(event);}; |
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} |
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this.onChangeCallback = undefined; |
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this.values = []; |
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this.index = undefined; |
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this.playTimeout = undefined; |
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this.playInterval = 1000; // milliseconds
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this.playLoop = true; |
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} |
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/** |
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* Select the previous index |
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*/ |
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Slider.prototype.prev = function() { |
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var index = this.getIndex(); |
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if (index > 0) { |
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index--; |
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this.setIndex(index); |
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} |
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}; |
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/** |
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* Select the next index |
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*/ |
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Slider.prototype.next = function() { |
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var index = this.getIndex(); |
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if (index < this.values.length - 1) { |
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index++; |
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this.setIndex(index); |
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} |
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}; |
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/** |
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* Select the next index |
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*/ |
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Slider.prototype.playNext = function() { |
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var start = new Date(); |
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var index = this.getIndex(); |
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if (index < this.values.length - 1) { |
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index++; |
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this.setIndex(index); |
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} |
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else if (this.playLoop) { |
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// jump to the start
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index = 0; |
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this.setIndex(index); |
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} |
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var end = new Date(); |
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var diff = (end - start); |
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// calculate how much time it to to set the index and to execute the callback
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// function.
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var interval = Math.max(this.playInterval - diff, 0); |
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// document.title = diff // TODO: cleanup
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var me = this; |
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this.playTimeout = setTimeout(function() {me.playNext();}, interval); |
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}; |
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/** |
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* Toggle start or stop playing |
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*/ |
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Slider.prototype.togglePlay = function() { |
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if (this.playTimeout === undefined) { |
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this.play(); |
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} else { |
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this.stop(); |
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} |
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}; |
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/** |
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* Start playing |
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*/ |
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Slider.prototype.play = function() { |
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// Test whether already playing
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if (this.playTimeout) return; |
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this.playNext(); |
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if (this.frame) { |
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this.frame.play.value = 'Stop'; |
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} |
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}; |
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/** |
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* Stop playing |
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*/ |
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Slider.prototype.stop = function() { |
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clearInterval(this.playTimeout); |
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this.playTimeout = undefined; |
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if (this.frame) { |
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this.frame.play.value = 'Play'; |
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} |
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}; |
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/** |
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* Set a callback function which will be triggered when the value of the |
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* slider bar has changed. |
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*/ |
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Slider.prototype.setOnChangeCallback = function(callback) { |
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this.onChangeCallback = callback; |
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}; |
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/** |
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* Set the interval for playing the list |
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* @param {Number} interval The interval in milliseconds |
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*/ |
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Slider.prototype.setPlayInterval = function(interval) { |
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this.playInterval = interval; |
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}; |
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/** |
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* Retrieve the current play interval |
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* @return {Number} interval The interval in milliseconds |
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*/ |
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Slider.prototype.getPlayInterval = function(interval) { |
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return this.playInterval; |
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}; |
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/** |
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* Set looping on or off |
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* @pararm {boolean} doLoop If true, the slider will jump to the start when |
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* the end is passed, and will jump to the end |
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* when the start is passed. |
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*/ |
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Slider.prototype.setPlayLoop = function(doLoop) { |
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this.playLoop = doLoop; |
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}; |
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/** |
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* Execute the onchange callback function |
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*/ |
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Slider.prototype.onChange = function() { |
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if (this.onChangeCallback !== undefined) { |
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this.onChangeCallback(); |
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} |
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}; |
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/** |
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* redraw the slider on the correct place |
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*/ |
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Slider.prototype.redraw = function() { |
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if (this.frame) { |
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// resize the bar
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this.frame.bar.style.top = (this.frame.clientHeight/2 - |
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this.frame.bar.offsetHeight/2) + 'px'; |
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this.frame.bar.style.width = (this.frame.clientWidth - |
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this.frame.prev.clientWidth - |
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this.frame.play.clientWidth - |
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this.frame.next.clientWidth - 30) + 'px'; |
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// position the slider button
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var left = this.indexToLeft(this.index); |
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this.frame.slide.style.left = (left) + 'px'; |
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} |
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}; |
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/** |
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* Set the list with values for the slider |
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* @param {Array} values A javascript array with values (any type) |
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*/ |
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Slider.prototype.setValues = function(values) { |
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this.values = values; |
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if (this.values.length > 0) |
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this.setIndex(0); |
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else |
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this.index = undefined; |
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}; |
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/** |
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* Select a value by its index |
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* @param {Number} index |
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*/ |
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Slider.prototype.setIndex = function(index) { |
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if (index < this.values.length) { |
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this.index = index; |
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this.redraw(); |
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this.onChange(); |
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} |
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else { |
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throw 'Error: index out of range'; |
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} |
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}; |
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/** |
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* retrieve the index of the currently selected vaue |
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* @return {Number} index |
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*/ |
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Slider.prototype.getIndex = function() { |
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return this.index; |
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}; |
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/** |
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* retrieve the currently selected value |
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* @return {*} value |
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*/ |
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Slider.prototype.get = function() { |
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return this.values[this.index]; |
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}; |
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Slider.prototype._onMouseDown = function(event) { |
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// only react on left mouse button down
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var leftButtonDown = event.which ? (event.which === 1) : (event.button === 1); |
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if (!leftButtonDown) return; |
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this.startClientX = event.clientX; |
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this.startSlideX = parseFloat(this.frame.slide.style.left); |
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this.frame.style.cursor = 'move'; |
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// add event listeners to handle moving the contents
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// we store the function onmousemove and onmouseup in the graph, so we can
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// remove the eventlisteners lateron in the function mouseUp()
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var me = this; |
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this.onmousemove = function (event) {me._onMouseMove(event);}; |
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this.onmouseup = function (event) {me._onMouseUp(event);}; |
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util.addEventListener(document, 'mousemove', this.onmousemove); |
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util.addEventListener(document, 'mouseup', this.onmouseup); |
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util.preventDefault(event); |
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}; |
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Slider.prototype.leftToIndex = function (left) { |
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var width = parseFloat(this.frame.bar.style.width) - |
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this.frame.slide.clientWidth - 10; |
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var x = left - 3; |
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var index = Math.round(x / width * (this.values.length-1)); |
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if (index < 0) index = 0; |
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if (index > this.values.length-1) index = this.values.length-1; |
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return index; |
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}; |
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Slider.prototype.indexToLeft = function (index) { |
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var width = parseFloat(this.frame.bar.style.width) - |
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this.frame.slide.clientWidth - 10; |
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var x = index / (this.values.length-1) * width; |
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var left = x + 3; |
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return left; |
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}; |
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Slider.prototype._onMouseMove = function (event) { |
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var diff = event.clientX - this.startClientX; |
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var x = this.startSlideX + diff; |
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var index = this.leftToIndex(x); |
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this.setIndex(index); |
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util.preventDefault(); |
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}; |
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Slider.prototype._onMouseUp = function (event) { |
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this.frame.style.cursor = 'auto'; |
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|
// remove event listeners
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|
util.removeEventListener(document, 'mousemove', this.onmousemove); |
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|
util.removeEventListener(document, 'mouseup', this.onmouseup); |
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util.preventDefault(); |
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}; |
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/**--------------------------------------------------------------------------**/ |
|
|
/**--------------------------------------------------------------------------**/ |
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