From 2fd1f4f923d0d0277ccc2c06dc68607691e2a775 Mon Sep 17 00:00:00 2001 From: Alex de Mulder Date: Wed, 27 May 2015 17:19:43 +0200 Subject: [PATCH] - Fixed hoverNode and blurNode events and added them to the docs. --- HISTORY.md | 1 + dist/vis.js | 61133 +++++++++++----------- docs/network/index.html | 60 +- docs/network/interaction.html | 2 + lib/network/modules/SelectionHandler.js | 11 +- lib/network/options.js | 2 + 6 files changed, 30614 insertions(+), 30595 deletions(-) diff --git a/HISTORY.md b/HISTORY.md index ebf7bee5..2ff031f3 100644 --- a/HISTORY.md +++ b/HISTORY.md @@ -20,6 +20,7 @@ http://visjs.org - Removed depricated dynamic entree, allow any smooth curve style for hierarchical layout. - Fixed bug with the moveTo and getViewPosition methods. - Fixed #861, brokenImage only working for one node if nodes have the same image. +- Fixed hoverNode and blurNode events and added them to the docs. ### Graph2d & Timeline diff --git a/dist/vis.js b/dist/vis.js index fb058ee0..9b730c5b 100644 --- a/dist/vis.js +++ b/dist/vis.js @@ -5,7 +5,7 @@ * A dynamic, browser-based visualization library. * * @version 4.0.1-SNAPSHOT - * @date 2015-05-26 + * @date 2015-05-27 * * @license * Copyright (C) 2011-2014 Almende B.V, http://almende.com @@ -84,60 +84,60 @@ return /******/ (function(modules) { // webpackBootstrap // utils 'use strict'; - exports.util = __webpack_require__(9); - exports.DOMutil = __webpack_require__(14); + exports.util = __webpack_require__(11); + exports.DOMutil = __webpack_require__(16); // data - exports.DataSet = __webpack_require__(15); - exports.DataView = __webpack_require__(17); - exports.Queue = __webpack_require__(16); + exports.DataSet = __webpack_require__(17); + exports.DataView = __webpack_require__(19); + exports.Queue = __webpack_require__(18); // Graph3d - exports.Graph3d = __webpack_require__(18); + exports.Graph3d = __webpack_require__(20); exports.graph3d = { - Camera: __webpack_require__(22), - Filter: __webpack_require__(23), - Point2d: __webpack_require__(19), - Point3d: __webpack_require__(21), - Slider: __webpack_require__(24), - StepNumber: __webpack_require__(25) + Camera: __webpack_require__(24), + Filter: __webpack_require__(25), + Point2d: __webpack_require__(21), + Point3d: __webpack_require__(23), + Slider: __webpack_require__(26), + StepNumber: __webpack_require__(27) }; // Timeline - exports.Timeline = __webpack_require__(26); - exports.Graph2d = __webpack_require__(50); + exports.Timeline = __webpack_require__(28); + exports.Graph2d = __webpack_require__(52); exports.timeline = { - DateUtil: __webpack_require__(32), - DataStep: __webpack_require__(53), - Range: __webpack_require__(30), - stack: __webpack_require__(36), - TimeStep: __webpack_require__(38), + DateUtil: __webpack_require__(34), + DataStep: __webpack_require__(55), + Range: __webpack_require__(32), + stack: __webpack_require__(38), + TimeStep: __webpack_require__(40), components: { items: { - Item: __webpack_require__(4), - BackgroundItem: __webpack_require__(41), - BoxItem: __webpack_require__(3), - PointItem: __webpack_require__(40), - RangeItem: __webpack_require__(37) + Item: __webpack_require__(6), + BackgroundItem: __webpack_require__(43), + BoxItem: __webpack_require__(4), + PointItem: __webpack_require__(42), + RangeItem: __webpack_require__(39) }, - Component: __webpack_require__(28), - CurrentTime: __webpack_require__(27), - CustomTime: __webpack_require__(45), - DataAxis: __webpack_require__(52), - GraphGroup: __webpack_require__(54), - Group: __webpack_require__(35), - BackgroundGroup: __webpack_require__(39), - ItemSet: __webpack_require__(34), - Legend: __webpack_require__(58), - LineGraph: __webpack_require__(51), - TimeAxis: __webpack_require__(42) + Component: __webpack_require__(30), + CurrentTime: __webpack_require__(29), + CustomTime: __webpack_require__(47), + DataAxis: __webpack_require__(54), + GraphGroup: __webpack_require__(56), + Group: __webpack_require__(37), + BackgroundGroup: __webpack_require__(41), + ItemSet: __webpack_require__(36), + Legend: __webpack_require__(60), + LineGraph: __webpack_require__(53), + TimeAxis: __webpack_require__(44) } }; // Network - exports.Network = __webpack_require__(2); + exports.Network = __webpack_require__(62); exports.network = { Images: __webpack_require__(112), dotparser: __webpack_require__(110), @@ -156,9 +156,9 @@ return /******/ (function(modules) { // webpackBootstrap }; // bundled external libraries - exports.moment = __webpack_require__(10); - exports.hammer = __webpack_require__(5); // TODO: deprecate exports.hammer some day - exports.Hammer = __webpack_require__(5); + exports.moment = __webpack_require__(12); + exports.hammer = __webpack_require__(7); // TODO: deprecate exports.hammer some day + exports.Hammer = __webpack_require__(7); /***/ }, /* 1 */ @@ -177,15943 +177,15116 @@ return /******/ (function(modules) { // webpackBootstrap /* 2 */ /***/ function(module, exports, __webpack_require__) { - // Load custom shapes into CanvasRenderingContext2D - 'use strict'; - - function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - - var _modulesGroups = __webpack_require__(60); - - var _modulesGroups2 = _interopRequireDefault(_modulesGroups); - - var _modulesNodesHandler = __webpack_require__(61); - - var _modulesNodesHandler2 = _interopRequireDefault(_modulesNodesHandler); - - var _modulesEdgesHandler = __webpack_require__(81); - - var _modulesEdgesHandler2 = _interopRequireDefault(_modulesEdgesHandler); - - var _modulesPhysicsEngine = __webpack_require__(88); - - var _modulesPhysicsEngine2 = _interopRequireDefault(_modulesPhysicsEngine); - - var _modulesClustering = __webpack_require__(97); - - var _modulesClustering2 = _interopRequireDefault(_modulesClustering); - - var _modulesCanvasRenderer = __webpack_require__(99); - - var _modulesCanvasRenderer2 = _interopRequireDefault(_modulesCanvasRenderer); - - var _modulesCanvas = __webpack_require__(100); - - var _modulesCanvas2 = _interopRequireDefault(_modulesCanvas); - - var _modulesView = __webpack_require__(101); - - var _modulesView2 = _interopRequireDefault(_modulesView); - - var _modulesInteractionHandler = __webpack_require__(102); - - var _modulesInteractionHandler2 = _interopRequireDefault(_modulesInteractionHandler); - - var _modulesSelectionHandler = __webpack_require__(105); - - var _modulesSelectionHandler2 = _interopRequireDefault(_modulesSelectionHandler); - - var _modulesLayoutEngine = __webpack_require__(106); - - var _modulesLayoutEngine2 = _interopRequireDefault(_modulesLayoutEngine); - - var _modulesManipulationSystem = __webpack_require__(107); - - var _modulesManipulationSystem2 = _interopRequireDefault(_modulesManipulationSystem); + "use strict"; - var _sharedConfigurator = __webpack_require__(46); + Object.defineProperty(exports, "__esModule", { + value: true + }); - var _sharedConfigurator2 = _interopRequireDefault(_sharedConfigurator); + var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); - var _sharedValidator = __webpack_require__(48); + function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - var _sharedValidator2 = _interopRequireDefault(_sharedValidator); + var Node = __webpack_require__(65); + var Edge = __webpack_require__(85); + var util = __webpack_require__(11); - var _optionsJs = __webpack_require__(108); + var SelectionHandler = (function () { + function SelectionHandler(body, canvas) { + var _this = this; - __webpack_require__(109); + _classCallCheck(this, SelectionHandler); - var Emitter = __webpack_require__(20); - var Hammer = __webpack_require__(5); - var util = __webpack_require__(9); - var DataSet = __webpack_require__(15); - var DataView = __webpack_require__(17); - var dotparser = __webpack_require__(110); - var gephiParser = __webpack_require__(111); - var Images = __webpack_require__(112); - var Activator = __webpack_require__(43); - var locales = __webpack_require__(113); + this.body = body; + this.canvas = canvas; + this.selectionObj = { nodes: [], edges: [] }; + this.hoverObj = { nodes: {}, edges: {} }; - /** - * @constructor Network - * Create a network visualization, displaying nodes and edges. - * - * @param {Element} container The DOM element in which the Network will - * be created. Normally a div element. - * @param {Object} data An object containing parameters - * {Array} nodes - * {Array} edges - * @param {Object} options Options - */ - function Network(container, data, options) { - var _this = this; + this.options = {}; + this.defaultOptions = { + multiselect: false, + selectable: true, + selectConnectedEdges: true, + hoverConnectedEdges: true + }; + util.extend(this.options, this.defaultOptions); - if (!(this instanceof Network)) { - throw new SyntaxError('Constructor must be called with the new operator'); + this.body.emitter.on("_dataChanged", function () { + _this.updateSelection(); + }); } - // set constant values - this.options = {}; - this.defaultOptions = { - locale: 'en', - locales: locales, - clickToUse: false - }; - util.extend(this.options, this.defaultOptions); - - // containers for nodes and edges - this.body = { - nodes: {}, - nodeIndices: [], - edges: {}, - edgeIndices: [], - data: { - nodes: null, // A DataSet or DataView - edges: null // A DataSet or DataView - }, - functions: { - createNode: function createNode() {}, - createEdge: function createEdge() {}, - getPointer: function getPointer() {} - }, - emitter: { - on: this.on.bind(this), - off: this.off.bind(this), - emit: this.emit.bind(this), - once: this.once.bind(this) - }, - eventListeners: { - onTap: function onTap() {}, - onTouch: function onTouch() {}, - onDoubleTap: function onDoubleTap() {}, - onHold: function onHold() {}, - onDragStart: function onDragStart() {}, - onDrag: function onDrag() {}, - onDragEnd: function onDragEnd() {}, - onMouseWheel: function onMouseWheel() {}, - onPinch: function onPinch() {}, - onMouseMove: function onMouseMove() {}, - onRelease: function onRelease() {}, - onContext: function onContext() {} - }, - container: container, - view: { - scale: 1, - translation: { x: 0, y: 0 } + _createClass(SelectionHandler, [{ + key: "setOptions", + value: function setOptions(options) { + if (options !== undefined) { + var fields = ["multiselect", "hoverConnectedEdges", "selectable", "selectConnectedEdges"]; + util.selectiveDeepExtend(fields, this.options, options); + } } - }; - - // bind the event listeners - this.bindEventListeners(); - - // setting up all modules - this.images = new Images(function () { - return _this.body.emitter.emit('_requestRedraw'); - }); // object with images - this.groups = new _modulesGroups2['default'](); // object with groups - this.canvas = new _modulesCanvas2['default'](this.body); // DOM handler - this.selectionHandler = new _modulesSelectionHandler2['default'](this.body, this.canvas); // Selection handler - this.interactionHandler = new _modulesInteractionHandler2['default'](this.body, this.canvas, this.selectionHandler); // Interaction handler handles all the hammer bindings (that are bound by canvas), key - this.view = new _modulesView2['default'](this.body, this.canvas); // camera handler, does animations and zooms - this.renderer = new _modulesCanvasRenderer2['default'](this.body, this.canvas); // renderer, starts renderloop, has events that modules can hook into - this.physics = new _modulesPhysicsEngine2['default'](this.body); // physics engine, does all the simulations - this.layoutEngine = new _modulesLayoutEngine2['default'](this.body); // layout engine for inital layout and hierarchical layout - this.clustering = new _modulesClustering2['default'](this.body); // clustering api - this.manipulation = new _modulesManipulationSystem2['default'](this.body, this.canvas, this.selectionHandler); // data manipulation system - - this.nodesHandler = new _modulesNodesHandler2['default'](this.body, this.images, this.groups, this.layoutEngine); // Handle adding, deleting and updating of nodes as well as global options - this.edgesHandler = new _modulesEdgesHandler2['default'](this.body, this.images, this.groups); // Handle adding, deleting and updating of edges as well as global options - - // create the DOM elements - this.canvas._create(); - - // setup configuration system - this.configurator = new _sharedConfigurator2['default'](this, this.body.container, _optionsJs.configureOptions, this.canvas.pixelRatio); - - // apply options - this.setOptions(options); - - // load data (the disable start variable will be the same as the enabled clustering) - this.setData(data); - } - - // Extend Network with an Emitter mixin - Emitter(Network.prototype); - - /** - * Set options - * @param {Object} options - */ - Network.prototype.setOptions = function (options) { - var _this2 = this; - - if (options !== undefined) { + }, { + key: "selectOnPoint", - var errorFound = _sharedValidator2['default'].validate(options, _optionsJs.allOptions); - if (errorFound === true) { - console.log('%cErrors have been found in the supplied options object.', _sharedValidator.printStyle); + /** + * handles the selection part of the tap; + * + * @param {Object} pointer + * @private + */ + value: function selectOnPoint(pointer) { + var selected = false; + if (this.options.selectable === true) { + this.unselectAll(); + var obj = this.getNodeAt(pointer) || this.getEdgeAt(pointer); + if (obj !== undefined) { + selected = this.selectObject(obj); + } + this.body.emitter.emit("_requestRedraw"); + } + return selected; } + }, { + key: "selectAdditionalOnPoint", + value: function selectAdditionalOnPoint(pointer) { + var selectionChanged = false; + if (this.options.selectable === true) { + var obj = this.getNodeAt(pointer) || this.getEdgeAt(pointer); - // copy the global fields over - var fields = ['locale', 'locales', 'clickToUse']; - util.selectiveDeepExtend(fields, this.options, options); - - // the hierarchical system can adapt the edges and the physics to it's own options because not all combinations work with the hierarichical system. - options = this.layoutEngine.setOptions(options.layout, options); - - this.canvas.setOptions(options); // options for canvas are in globals - - // pass the options to the modules - this.groups.setOptions(options.groups); - this.nodesHandler.setOptions(options.nodes); - this.edgesHandler.setOptions(options.edges); - this.physics.setOptions(options.physics); - this.manipulation.setOptions(options.manipulation, options, this.options); // manipulation uses the locales in the globals - - this.interactionHandler.setOptions(options.interaction); - this.renderer.setOptions(options.interaction); // options for rendering are in interaction - this.selectionHandler.setOptions(options.interaction); // options for selection are in interaction + if (obj !== undefined) { + selectionChanged = true; + if (obj.isSelected() === true) { + this.deselectObject(obj); + } else { + this.selectObject(obj); + } - // reload the settings of the nodes to apply changes in groups that are not referenced by pointer. - if (options.groups !== undefined) { - this.body.emitter.emit('refreshNodes'); + this.body.emitter.emit("_requestRedraw"); + } + } + return selectionChanged; } - // these two do not have options at the moment, here for completeness - //this.view.setOptions(options.view); - //this.clustering.setOptions(options.clustering); - - this.configurator.setOptions(options.configure); + }, { + key: "_generateClickEvent", + value: function _generateClickEvent(eventType, event, pointer, oldSelection) { + var properties = this.getSelection(); + properties["pointer"] = { + DOM: { x: pointer.x, y: pointer.y }, + canvas: this.canvas.DOMtoCanvas(pointer) + }; + properties["event"] = event; - // if the configuration system is enabled, copy all options and put them into the config system - if (this.configurator.options.enabled === true) { - var networkOptions = { nodes: {}, edges: {}, layout: {}, interaction: {}, manipulation: {}, physics: {}, global: {} }; - util.deepExtend(networkOptions.nodes, this.nodesHandler.options); - util.deepExtend(networkOptions.edges, this.edgesHandler.options); - util.deepExtend(networkOptions.layout, this.layoutEngine.options); - // load the selectionHandler and rendere default options in to the interaction group - util.deepExtend(networkOptions.interaction, this.selectionHandler.options); - util.deepExtend(networkOptions.interaction, this.renderer.options); + if (oldSelection !== undefined) { + properties["previousSelection"] = oldSelection; + } + this.body.emitter.emit(eventType, properties); + } + }, { + key: "selectObject", + value: function selectObject(obj) { + var highlightEdges = arguments[1] === undefined ? this.options.selectConnectedEdges : arguments[1]; - util.deepExtend(networkOptions.interaction, this.interactionHandler.options); - util.deepExtend(networkOptions.manipulation, this.manipulation.options); - util.deepExtend(networkOptions.physics, this.physics.options); + if (obj !== undefined) { + if (obj instanceof Node) { + if (highlightEdges === true) { + this._selectConnectedEdges(obj); + } + } + obj.select(); + this._addToSelection(obj); + return true; + } + return false; + } + }, { + key: "deselectObject", + value: function deselectObject(obj) { + if (obj.isSelected() === true) { + obj.selected = false; + this._removeFromSelection(obj); + } + } + }, { + key: "_getAllNodesOverlappingWith", - // load globals into the global object - util.deepExtend(networkOptions.global, this.canvas.options); - util.deepExtend(networkOptions.global, this.options); + /** + * retrieve all nodes overlapping with given object + * @param {Object} object An object with parameters left, top, right, bottom + * @return {Number[]} An array with id's of the overlapping nodes + * @private + */ + value: function _getAllNodesOverlappingWith(object) { + var overlappingNodes = []; + var nodes = this.body.nodes; + for (var i = 0; i < this.body.nodeIndices.length; i++) { + var nodeId = this.body.nodeIndices[i]; + if (nodes[nodeId].isOverlappingWith(object)) { + overlappingNodes.push(nodeId); + } + } + return overlappingNodes; + } + }, { + key: "_pointerToPositionObject", - this.configurator.setModuleOptions(networkOptions); + /** + * Return a position object in canvasspace from a single point in screenspace + * + * @param pointer + * @returns {{left: number, top: number, right: number, bottom: number}} + * @private + */ + value: function _pointerToPositionObject(pointer) { + var canvasPos = this.canvas.DOMtoCanvas(pointer); + return { + left: canvasPos.x - 1, + top: canvasPos.y + 1, + right: canvasPos.x + 1, + bottom: canvasPos.y - 1 + }; } + }, { + key: "getNodeAt", - // handle network global options - if (options.clickToUse !== undefined) { - if (options.clickToUse === true) { - if (this.activator === undefined) { - this.activator = new Activator(this.canvas.frame); - this.activator.on('change', function () { - _this2.body.emitter.emit('activate'); - }); + /** + * Get the top node at the a specific point (like a click) + * + * @param {{x: Number, y: Number}} pointer + * @return {Node | undefined} node + * @private + */ + value: function getNodeAt(pointer) { + var returnNode = arguments[1] === undefined ? true : arguments[1]; + + // we first check if this is an navigation controls element + var positionObject = this._pointerToPositionObject(pointer); + var overlappingNodes = this._getAllNodesOverlappingWith(positionObject); + // if there are overlapping nodes, select the last one, this is the + // one which is drawn on top of the others + if (overlappingNodes.length > 0) { + if (returnNode === true) { + return this.body.nodes[overlappingNodes[overlappingNodes.length - 1]]; + } else { + return overlappingNodes[overlappingNodes.length - 1]; } } else { - if (this.activator !== undefined) { - this.activator.destroy(); - delete this.activator; + return undefined; + } + } + }, { + key: "_getEdgesOverlappingWith", + + /** + * retrieve all edges overlapping with given object, selector is around center + * @param {Object} object An object with parameters left, top, right, bottom + * @return {Number[]} An array with id's of the overlapping nodes + * @private + */ + value: function _getEdgesOverlappingWith(object, overlappingEdges) { + var edges = this.body.edges; + for (var i = 0; i < this.body.edgeIndices.length; i++) { + var edgeId = this.body.edgeIndices[i]; + if (edges[edgeId].isOverlappingWith(object)) { + overlappingEdges.push(edgeId); } - this.body.emitter.emit('activate'); } - } else { - this.body.emitter.emit('activate'); } + }, { + key: "_getAllEdgesOverlappingWith", - this.canvas.setSize(); + /** + * retrieve all nodes overlapping with given object + * @param {Object} object An object with parameters left, top, right, bottom + * @return {Number[]} An array with id's of the overlapping nodes + * @private + */ + value: function _getAllEdgesOverlappingWith(object) { + var overlappingEdges = []; + this._getEdgesOverlappingWith(object, overlappingEdges); + return overlappingEdges; + } + }, { + key: "getEdgeAt", - // start the physics simulation. Can be safely called multiple times. - this.body.emitter.emit('startSimulation'); - } - }; + /** + * Place holder. To implement change the getNodeAt to a _getObjectAt. Have the _getObjectAt call + * getNodeAt and _getEdgesAt, then priortize the selection to user preferences. + * + * @param pointer + * @returns {undefined} + * @private + */ + value: function getEdgeAt(pointer) { + var returnEdge = arguments[1] === undefined ? true : arguments[1]; - /** - * Update the this.body.nodeIndices with the most recent node index list - * @private - */ - Network.prototype._updateVisibleIndices = function () { - var nodes = this.body.nodes; - var edges = this.body.edges; - this.body.nodeIndices = []; - this.body.edgeIndices = []; + var positionObject = this._pointerToPositionObject(pointer); + var overlappingEdges = this._getAllEdgesOverlappingWith(positionObject); - for (var nodeId in nodes) { - if (nodes.hasOwnProperty(nodeId)) { - if (nodes[nodeId].options.hidden === false) { - this.body.nodeIndices.push(nodeId); + if (overlappingEdges.length > 0) { + if (returnEdge === true) { + return this.body.edges[overlappingEdges[overlappingEdges.length - 1]]; + } else { + return overlappingEdges[overlappingEdges.length - 1]; + } + } else { + return undefined; } } - } + }, { + key: "_addToSelection", - for (var edgeId in edges) { - if (edges.hasOwnProperty(edgeId)) { - if (edges[edgeId].options.hidden === false) { - this.body.edgeIndices.push(edgeId); + /** + * Add object to the selection array. + * + * @param obj + * @private + */ + value: function _addToSelection(obj) { + if (obj instanceof Node) { + this.selectionObj.nodes[obj.id] = obj; + } else { + this.selectionObj.edges[obj.id] = obj; } } - } - }; + }, { + key: "_addToHover", - /** - * Bind all events - */ - Network.prototype.bindEventListeners = function () { - var _this3 = this; + /** + * Add object to the selection array. + * + * @param obj + * @private + */ + value: function _addToHover(obj) { + if (obj instanceof Node) { + this.hoverObj.nodes[obj.id] = obj; + } else { + this.hoverObj.edges[obj.id] = obj; + } + } + }, { + key: "_removeFromSelection", - // this event will trigger a rebuilding of the cache everything. Used when nodes or edges have been added or removed. - this.body.emitter.on('_dataChanged', function () { - // update shortcut lists - _this3._updateVisibleIndices(); - _this3.physics.updatePhysicsData(); + /** + * Remove a single option from selection. + * + * @param {Object} obj + * @private + */ + value: function _removeFromSelection(obj) { + if (obj instanceof Node) { + delete this.selectionObj.nodes[obj.id]; + } else { + delete this.selectionObj.edges[obj.id]; + } + } + }, { + key: "unselectAll", - // call the dataUpdated event because the only difference between the two is the updating of the indices - _this3.body.emitter.emit('_dataUpdated'); - }); + /** + * Unselect all. The selectionObj is useful for this. + * + * @private + */ + value: function unselectAll() { + for (var nodeId in this.selectionObj.nodes) { + if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { + this.selectionObj.nodes[nodeId].unselect(); + } + } + for (var edgeId in this.selectionObj.edges) { + if (this.selectionObj.edges.hasOwnProperty(edgeId)) { + this.selectionObj.edges[edgeId].unselect(); + } + } - // this is called when options of EXISTING nodes or edges have changed. - this.body.emitter.on('_dataUpdated', function () { - // update values - _this3._updateValueRange(_this3.body.nodes); - _this3._updateValueRange(_this3.body.edges); - // start simulation (can be called safely, even if already running) - _this3.body.emitter.emit('startSimulation'); - }); - }; + this.selectionObj = { nodes: {}, edges: {} }; + } + }, { + key: "_getSelectedNodeCount", - /** - * Set nodes and edges, and optionally options as well. - * - * @param {Object} data Object containing parameters: - * {Array | DataSet | DataView} [nodes] Array with nodes - * {Array | DataSet | DataView} [edges] Array with edges - * {String} [dot] String containing data in DOT format - * {String} [gephi] String containing data in gephi JSON format - * {Options} [options] Object with options - */ - Network.prototype.setData = function (data) { - // reset the physics engine. - this.body.emitter.emit('resetPhysics'); - this.body.emitter.emit('_resetData'); + /** + * return the number of selected nodes + * + * @returns {number} + * @private + */ + value: function _getSelectedNodeCount() { + var count = 0; + for (var nodeId in this.selectionObj.nodes) { + if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { + count += 1; + } + } + return count; + } + }, { + key: "_getSelectedNode", - // unselect all to ensure no selections from old data are carried over. - this.selectionHandler.unselectAll(); + /** + * return the selected node + * + * @returns {number} + * @private + */ + value: function _getSelectedNode() { + for (var nodeId in this.selectionObj.nodes) { + if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { + return this.selectionObj.nodes[nodeId]; + } + } + return undefined; + } + }, { + key: "_getSelectedEdge", - if (data && data.dot && (data.nodes || data.edges)) { - throw new SyntaxError('Data must contain either parameter "dot" or ' + ' parameter pair "nodes" and "edges", but not both.'); - } + /** + * return the selected edge + * + * @returns {number} + * @private + */ + value: function _getSelectedEdge() { + for (var edgeId in this.selectionObj.edges) { + if (this.selectionObj.edges.hasOwnProperty(edgeId)) { + return this.selectionObj.edges[edgeId]; + } + } + return undefined; + } + }, { + key: "_getSelectedEdgeCount", - // set options - this.setOptions(data && data.options); - // set all data - if (data && data.dot) { - console.log('The dot property has been depricated. Please use the static convertDot method to convert DOT into vis.network format and use the normal data format with nodes and edges. This converter is used like this: var data = vis.network.convertDot(dotString);'); - // parse DOT file - var dotData = dotparser.DOTToGraph(data.dot); - this.setData(dotData); - return; - } else if (data && data.gephi) { - // parse DOT file - console.log('The gephi property has been depricated. Please use the static convertGephi method to convert gephi into vis.network format and use the normal data format with nodes and edges. This converter is used like this: var data = vis.network.convertGephi(gephiJson);'); - var gephiData = gephiParser.parseGephi(data.gephi); - this.setData(gephiData); - return; - } else { - this.nodesHandler.setData(data && data.nodes, true); - this.edgesHandler.setData(data && data.edges, true); - } + /** + * return the number of selected edges + * + * @returns {number} + * @private + */ + value: function _getSelectedEdgeCount() { + var count = 0; + for (var edgeId in this.selectionObj.edges) { + if (this.selectionObj.edges.hasOwnProperty(edgeId)) { + count += 1; + } + } + return count; + } + }, { + key: "_getSelectedObjectCount", - // emit change in data - this.body.emitter.emit('_dataChanged'); + /** + * return the number of selected objects. + * + * @returns {number} + * @private + */ + value: function _getSelectedObjectCount() { + var count = 0; + for (var nodeId in this.selectionObj.nodes) { + if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { + count += 1; + } + } + for (var edgeId in this.selectionObj.edges) { + if (this.selectionObj.edges.hasOwnProperty(edgeId)) { + count += 1; + } + } + return count; + } + }, { + key: "_selectionIsEmpty", - // find a stable position or start animating to a stable position - this.body.emitter.emit('initPhysics'); - }; + /** + * Check if anything is selected + * + * @returns {boolean} + * @private + */ + value: function _selectionIsEmpty() { + for (var nodeId in this.selectionObj.nodes) { + if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { + return false; + } + } + for (var edgeId in this.selectionObj.edges) { + if (this.selectionObj.edges.hasOwnProperty(edgeId)) { + return false; + } + } + return true; + } + }, { + key: "_clusterInSelection", - /** - * Cleans up all bindings of the network, removing it fully from the memory IF the variable is set to null after calling this function. - * var network = new vis.Network(..); - * network.destroy(); - * network = null; - */ - Network.prototype.destroy = function () { - this.body.emitter.emit('destroy'); - // clear events - this.body.emitter.off(); - this.off(); + /** + * check if one of the selected nodes is a cluster. + * + * @returns {boolean} + * @private + */ + value: function _clusterInSelection() { + for (var nodeId in this.selectionObj.nodes) { + if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { + if (this.selectionObj.nodes[nodeId].clusterSize > 1) { + return true; + } + } + } + return false; + } + }, { + key: "_selectConnectedEdges", - // delete modules - delete this.groups; - delete this.canvas; - delete this.selectionHandler; - delete this.interactionHandler; - delete this.view; - delete this.renderer; - delete this.physics; - delete this.layoutEngine; - delete this.clustering; - delete this.manipulation; - delete this.nodesHandler; - delete this.edgesHandler; - delete this.configurator; - delete this.images; + /** + * select the edges connected to the node that is being selected + * + * @param {Node} node + * @private + */ + value: function _selectConnectedEdges(node) { + for (var i = 0; i < node.edges.length; i++) { + var edge = node.edges[i]; + edge.select(); + this._addToSelection(edge); + } + } + }, { + key: "_hoverConnectedEdges", - // delete emitter bindings - delete this.body.emitter.emit; - delete this.body.emitter.on; - delete this.body.emitter.off; - delete this.body.emitter.once; - delete this.body.emitter; + /** + * select the edges connected to the node that is being selected + * + * @param {Node} node + * @private + */ + value: function _hoverConnectedEdges(node) { + for (var i = 0; i < node.edges.length; i++) { + var edge = node.edges[i]; + edge.hover = true; + this._addToHover(edge); + } + } + }, { + key: "_unselectConnectedEdges", - for (var nodeId in this.body.nodes) { - delete this.body.nodes[nodeId]; - } - for (var edgeId in this.body.edges) { - delete this.body.edges[edgeId]; - } + /** + * unselect the edges connected to the node that is being selected + * + * @param {Node} node + * @private + */ + value: function _unselectConnectedEdges(node) { + for (var i = 0; i < node.edges.length; i++) { + var edge = node.edges[i]; + edge.unselect(); + this._removeFromSelection(edge); + } + } + }, { + key: "blurObject", - // remove the container and everything inside it recursively - util.recursiveDOMDelete(this.body.container); - }; + /** + * This is called when someone clicks on a node. either select or deselect it. + * If there is an existing selection and we don't want to append to it, clear the existing selection + * + * @param {Node || Edge} object + * @private + */ + value: function blurObject(object) { + if (object.hover === true) { + object.hover = false; + this.body.emitter.emit("blurNode", { node: object.id }); + } + } + }, { + key: "hoverObject", - /** - * Update the values of all object in the given array according to the current - * value range of the objects in the array. - * @param {Object} obj An object containing a set of Edges or Nodes - * The objects must have a method getValue() and - * setValueRange(min, max). - * @private - */ - Network.prototype._updateValueRange = function (obj) { - var id; + /** + * This is called when someone clicks on a node. either select or deselect it. + * If there is an existing selection and we don't want to append to it, clear the existing selection + * + * @param {Node || Edge} object + * @private + */ + value: function hoverObject(object) { + var hoverChanged = false; + // remove all node hover highlights + for (var nodeId in this.hoverObj.nodes) { + if (this.hoverObj.nodes.hasOwnProperty(nodeId)) { + if (object === undefined) { + this.blurObject(this.hoverObj.nodes[nodeId]); + hoverChanged = true; + } else if (object instanceof Node && object.id != nodeId || object instanceof Edge || object === undefined) { + this.blurObject(this.hoverObj.nodes[nodeId]); + hoverChanged = true; + delete this.hoverObj.nodes[nodeId]; + } + } + } - // determine the range of the objects - var valueMin = undefined; - var valueMax = undefined; - var valueTotal = 0; - for (id in obj) { - if (obj.hasOwnProperty(id)) { - var value = obj[id].getValue(); - if (value !== undefined) { - valueMin = valueMin === undefined ? value : Math.min(value, valueMin); - valueMax = valueMax === undefined ? value : Math.max(value, valueMax); - valueTotal += value; + // removing all edge hover highlights + for (var edgeId in this.hoverObj.edges) { + if (this.hoverObj.edges.hasOwnProperty(edgeId)) { + this.hoverObj.edges[edgeId].hover = false; + delete this.hoverObj.edges[edgeId]; + } + } + + if (object !== undefined) { + if (object.hover === false) { + object.hover = true; + this._addToHover(object); + hoverChanged = true; + if (object instanceof Node) { + this.body.emitter.emit("hoverNode", { node: object.id }); + } + } + if (object instanceof Node && this.options.hoverConnectedEdges === true) { + this._hoverConnectedEdges(object); + } + } + + if (hoverChanged === true) { + this.body.emitter.emit("_requestRedraw"); } } - } + }, { + key: "getSelection", - // adjust the range of all objects - if (valueMin !== undefined && valueMax !== undefined) { - for (id in obj) { - if (obj.hasOwnProperty(id)) { - obj[id].setValueRange(valueMin, valueMax, valueTotal); + /** + * + * retrieve the currently selected objects + * @return {{nodes: Array., edges: Array.}} selection + */ + value: function getSelection() { + var nodeIds = this.getSelectedNodes(); + var edgeIds = this.getSelectedEdges(); + return { nodes: nodeIds, edges: edgeIds }; + } + }, { + key: "getSelectedNodes", + + /** + * + * retrieve the currently selected nodes + * @return {String[]} selection An array with the ids of the + * selected nodes. + */ + value: function getSelectedNodes() { + var idArray = []; + if (this.options.selectable === true) { + for (var nodeId in this.selectionObj.nodes) { + if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { + idArray.push(nodeId); + } + } } + return idArray; } - } - }; + }, { + key: "getSelectedEdges", - /** - * Returns true when the Network is active. - * @returns {boolean} - */ - Network.prototype.isActive = function () { - return !this.activator || this.activator.active; - }; + /** + * + * retrieve the currently selected edges + * @return {Array} selection An array with the ids of the + * selected nodes. + */ + value: function getSelectedEdges() { + var idArray = []; + if (this.options.selectable === true) { + for (var edgeId in this.selectionObj.edges) { + if (this.selectionObj.edges.hasOwnProperty(edgeId)) { + idArray.push(edgeId); + } + } + } + return idArray; + } + }, { + key: "selectNodes", - Network.prototype.setSize = function () { - return this.canvas.setSize.apply(this.canvas, arguments); - }; - Network.prototype.canvasToDOM = function () { - return this.canvas.canvasToDOM.apply(this.canvas, arguments); - }; - Network.prototype.DOMtoCanvas = function () { - return this.canvas.setSize.DOMtoCanvas(this.canvas, arguments); - }; - Network.prototype.findNode = function () { - return this.clustering.findNode.apply(this.clustering, arguments); - }; - Network.prototype.isCluster = function () { - return this.clustering.isCluster.apply(this.clustering, arguments); - }; - Network.prototype.openCluster = function () { - return this.clustering.openCluster.apply(this.clustering, arguments); - }; - Network.prototype.cluster = function () { - return this.clustering.cluster.apply(this.clustering, arguments); - }; - Network.prototype.getNodesInCluster = function () { - return this.clustering.getNodesInCluster.apply(this.clustering, arguments); - }; - Network.prototype.clusterByConnection = function () { - return this.clustering.clusterByConnection.apply(this.clustering, arguments); - }; - Network.prototype.clusterByHubsize = function () { - return this.clustering.clusterByHubsize.apply(this.clustering, arguments); - }; - Network.prototype.clusterOutliers = function () { - return this.clustering.clusterOutliers.apply(this.clustering, arguments); - }; - Network.prototype.getSeed = function () { - return this.layoutEngine.getSeed.apply(this.layoutEngine, arguments); - }; - Network.prototype.enableEditMode = function () { - return this.manipulation.enableEditMode.apply(this.manipulation, arguments); - }; - Network.prototype.disableEditMode = function () { - return this.manipulation.disableEditMode.apply(this.manipulation, arguments); - }; - Network.prototype.addNodeMode = function () { - return this.manipulation.addNodeMode.apply(this.manipulation, arguments); - }; - Network.prototype.editNode = function () { - return this.manipulation.editNode.apply(this.manipulation, arguments); - }; - Network.prototype.editNodeMode = function () { - console.log('Depricated: Please use editNode instead of editNodeMode.');return this.manipulation.editNode.apply(this.manipulation, arguments); - }; - Network.prototype.addEdgeMode = function () { - return this.manipulation.addEdgeMode.apply(this.manipulation, arguments); - }; - Network.prototype.editEdgeMode = function () { - return this.manipulation.editEdgeMode.apply(this.manipulation, arguments); - }; - Network.prototype.deleteSelected = function () { - return this.manipulation.deleteSelected.apply(this.manipulation, arguments); - }; - Network.prototype.getPositions = function () { - return this.nodesHandler.getPositions.apply(this.nodesHandler, arguments); - }; - Network.prototype.storePositions = function () { - return this.nodesHandler.storePositions.apply(this.nodesHandler, arguments); - }; - Network.prototype.getBoundingBox = function () { - return this.nodesHandler.getBoundingBox.apply(this.nodesHandler, arguments); - }; - Network.prototype.getConnectedNodes = function (objectId) { - if (this.body.nodes[objectId] !== undefined) { - return this.nodesHandler.getConnectedNodes.apply(this.nodesHandler, arguments); - } else { - return this.edgesHandler.getConnectedNodes.apply(this.edgesHandler, arguments); - } - }; - Network.prototype.getConnectedEdges = function () { - return this.nodesHandler.getConnectedEdges.apply(this.nodesHandler, arguments); - }; - Network.prototype.startSimulation = function () { - return this.physics.startSimulation.apply(this.physics, arguments); - }; - Network.prototype.stopSimulation = function () { - return this.physics.stopSimulation.apply(this.physics, arguments); - }; - Network.prototype.stabilize = function () { - return this.physics.stabilize.apply(this.physics, arguments); - }; - Network.prototype.getSelection = function () { - return this.selectionHandler.getSelection.apply(this.selectionHandler, arguments); - }; - Network.prototype.getSelectedNodes = function () { - return this.selectionHandler.getSelectedNodes.apply(this.selectionHandler, arguments); - }; - Network.prototype.getSelectedEdges = function () { - return this.selectionHandler.getSelectedEdges.apply(this.selectionHandler, arguments); - }; - Network.prototype.getNodeAt = function () { - var node = this.selectionHandler.getNodeAt.apply(this.selectionHandler, arguments); - if (node !== undefined && node.id !== undefined) { - return node.id; - } - return node; - }; - Network.prototype.getEdgeAt = function () { - var edge = this.selectionHandler.getEdgeAt.apply(this.selectionHandler, arguments); - if (edge !== undefined && edge.id !== undefined) { - return edge.id; - } - return edge; - }; - Network.prototype.selectNodes = function () { - return this.selectionHandler.selectNodes.apply(this.selectionHandler, arguments); - }; - Network.prototype.selectEdges = function () { - return this.selectionHandler.selectEdges.apply(this.selectionHandler, arguments); - }; - Network.prototype.unselectAll = function () { - return this.selectionHandler.unselectAll.apply(this.selectionHandler, arguments); - }; - Network.prototype.redraw = function () { - return this.renderer.redraw.apply(this.renderer, arguments); - }; - Network.prototype.getScale = function () { - return this.view.getScale.apply(this.view, arguments); - }; - Network.prototype.getViewPosition = function () { - return this.view.getViewPosition.apply(this.view, arguments); - }; - Network.prototype.fit = function () { - return this.view.fit.apply(this.view, arguments); - }; - Network.prototype.moveTo = function () { - return this.view.moveTo.apply(this.view, arguments); - }; - Network.prototype.focus = function () { - return this.view.focus.apply(this.view, arguments); - }; - Network.prototype.releaseNode = function () { - return this.view.releaseNode.apply(this.view, arguments); - }; - - module.exports = Network; + /** + * select zero or more nodes with the option to highlight edges + * @param {Number[] | String[]} selection An array with the ids of the + * selected nodes. + * @param {boolean} [highlightEdges] + */ + value: function selectNodes(selection) { + var highlightEdges = arguments[1] === undefined ? true : arguments[1]; -/***/ }, -/* 3 */ -/***/ function(module, exports, __webpack_require__) { + var i = undefined, + id = undefined; - 'use strict'; + if (!selection || selection.length === undefined) throw "Selection must be an array with ids"; - var Item = __webpack_require__(4); - var util = __webpack_require__(9); + // first unselect any selected node + this.unselectAll(); - /** - * @constructor BoxItem - * @extends Item - * @param {Object} data Object containing parameters start - * content, className. - * @param {{toScreen: function, toTime: function}} conversion - * Conversion functions from time to screen and vice versa - * @param {Object} [options] Configuration options - * // TODO: describe available options - */ - function BoxItem(data, conversion, options) { - this.props = { - dot: { - width: 0, - height: 0 - }, - line: { - width: 0, - height: 0 - } - }; + for (i = 0; i < selection.length; i++) { + id = selection[i]; - // validate data - if (data) { - if (data.start == undefined) { - throw new Error('Property "start" missing in item ' + data); + var node = this.body.nodes[id]; + if (!node) { + throw new RangeError("Node with id \"" + id + "\" not found"); + } + this.selectObject(node, highlightEdges); + } + this.body.emitter.emit("_requestRedraw"); } - } + }, { + key: "selectEdges", - Item.call(this, data, conversion, options); - } + /** + * select zero or more edges + * @param {Number[] | String[]} selection An array with the ids of the + * selected nodes. + */ + value: function selectEdges(selection) { + var i = undefined, + id = undefined; - BoxItem.prototype = new Item(null, null, null); + if (!selection || selection.length === undefined) throw "Selection must be an array with ids"; - /** - * Check whether this item is visible inside given range - * @returns {{start: Number, end: Number}} range with a timestamp for start and end - * @returns {boolean} True if visible - */ - BoxItem.prototype.isVisible = function (range) { - // determine visibility - // TODO: account for the real width of the item. Right now we just add 1/4 to the window - var interval = (range.end - range.start) / 4; - return this.data.start > range.start - interval && this.data.start < range.end + interval; - }; + // first unselect any selected objects + this.unselectAll(); - /** - * Repaint the item - */ - BoxItem.prototype.redraw = function () { - var dom = this.dom; - if (!dom) { - // create DOM - this.dom = {}; - dom = this.dom; + for (i = 0; i < selection.length; i++) { + id = selection[i]; - // create main box - dom.box = document.createElement('DIV'); + var edge = this.body.edges[id]; + if (!edge) { + throw new RangeError("Edge with id \"" + id + "\" not found"); + } + this.selectObject(edge); + } + this.body.emitter.emit("_requestRedraw"); + } + }, { + key: "updateSelection", - // contents box (inside the background box). used for making margins - dom.content = document.createElement('DIV'); - dom.content.className = 'vis-item-content'; - dom.box.appendChild(dom.content); + /** + * Validate the selection: remove ids of nodes which no longer exist + * @private + */ + value: function updateSelection() { + for (var nodeId in this.selectionObj.nodes) { + if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { + if (!this.body.nodes.hasOwnProperty(nodeId)) { + delete this.selectionObj.nodes[nodeId]; + } + } + } + for (var edgeId in this.selectionObj.edges) { + if (this.selectionObj.edges.hasOwnProperty(edgeId)) { + if (!this.body.edges.hasOwnProperty(edgeId)) { + delete this.selectionObj.edges[edgeId]; + } + } + } + } + }]); - // line to axis - dom.line = document.createElement('DIV'); - dom.line.className = 'vis-line'; + return SelectionHandler; + })(); - // dot on axis - dom.dot = document.createElement('DIV'); - dom.dot.className = 'vis-dot'; + exports["default"] = SelectionHandler; + module.exports = exports["default"]; - // attach this item as attribute - dom.box['timeline-item'] = this; +/***/ }, +/* 3 */ +/***/ function(module, exports, __webpack_require__) { - this.dirty = true; - } + 'use strict'; - // append DOM to parent DOM - if (!this.parent) { - throw new Error('Cannot redraw item: no parent attached'); - } - if (!dom.box.parentNode) { - var foreground = this.parent.dom.foreground; - if (!foreground) throw new Error('Cannot redraw item: parent has no foreground container element'); - foreground.appendChild(dom.box); - } - if (!dom.line.parentNode) { - var background = this.parent.dom.background; - if (!background) throw new Error('Cannot redraw item: parent has no background container element'); - background.appendChild(dom.line); - } - if (!dom.dot.parentNode) { - var axis = this.parent.dom.axis; - if (!background) throw new Error('Cannot redraw item: parent has no axis container element'); - axis.appendChild(dom.dot); - } - this.displayed = true; + Object.defineProperty(exports, '__esModule', { + value: true + }); - // Update DOM when item is marked dirty. An item is marked dirty when: - // - the item is not yet rendered - // - the item's data is changed - // - the item is selected/deselected - if (this.dirty) { - this._updateContents(this.dom.content); - this._updateTitle(this.dom.box); - this._updateDataAttributes(this.dom.box); - this._updateStyle(this.dom.box); + var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); - // update class - var className = (this.data.className ? ' ' + this.data.className : '') + (this.selected ? ' vis-selected' : ''); - dom.box.className = 'vis-item vis-box' + className; - dom.line.className = 'vis-item vis-line' + className; - dom.dot.className = 'vis-item vis-dot' + className; + function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - // recalculate size - this.props.dot.height = dom.dot.offsetHeight; - this.props.dot.width = dom.dot.offsetWidth; - this.props.line.width = dom.line.offsetWidth; - this.width = dom.box.offsetWidth; - this.height = dom.box.offsetHeight; + function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - this.dirty = false; - } + var _componentsNavigationHandler = __webpack_require__(105); - this._repaintDeleteButton(dom.box); - }; + var _componentsNavigationHandler2 = _interopRequireDefault(_componentsNavigationHandler); - /** - * Show the item in the DOM (when not already displayed). The items DOM will - * be created when needed. - */ - BoxItem.prototype.show = function () { - if (!this.displayed) { - this.redraw(); - } - }; + var _componentsPopup = __webpack_require__(106); - /** - * Hide the item from the DOM (when visible) - */ - BoxItem.prototype.hide = function () { - if (this.displayed) { - var dom = this.dom; + var _componentsPopup2 = _interopRequireDefault(_componentsPopup); - if (dom.box.parentNode) dom.box.parentNode.removeChild(dom.box); - if (dom.line.parentNode) dom.line.parentNode.removeChild(dom.line); - if (dom.dot.parentNode) dom.dot.parentNode.removeChild(dom.dot); + var util = __webpack_require__(11); - this.displayed = false; - } - }; + var InteractionHandler = (function () { + function InteractionHandler(body, canvas, selectionHandler) { + _classCallCheck(this, InteractionHandler); - /** - * Reposition the item horizontally - * @Override - */ - BoxItem.prototype.repositionX = function () { - var start = this.conversion.toScreen(this.data.start); - var align = this.options.align; - var left; + this.body = body; + this.canvas = canvas; + this.selectionHandler = selectionHandler; + this.navigationHandler = new _componentsNavigationHandler2['default'](body, canvas); - // calculate left position of the box - if (align == 'right') { - this.left = start - this.width; - } else if (align == 'left') { - this.left = start; - } else { - // default or 'center' - this.left = start - this.width / 2; - } + // bind the events from hammer to functions in this object + this.body.eventListeners.onTap = this.onTap.bind(this); + this.body.eventListeners.onTouch = this.onTouch.bind(this); + this.body.eventListeners.onDoubleTap = this.onDoubleTap.bind(this); + this.body.eventListeners.onHold = this.onHold.bind(this); + this.body.eventListeners.onDragStart = this.onDragStart.bind(this); + this.body.eventListeners.onDrag = this.onDrag.bind(this); + this.body.eventListeners.onDragEnd = this.onDragEnd.bind(this); + this.body.eventListeners.onMouseWheel = this.onMouseWheel.bind(this); + this.body.eventListeners.onPinch = this.onPinch.bind(this); + this.body.eventListeners.onMouseMove = this.onMouseMove.bind(this); + this.body.eventListeners.onRelease = this.onRelease.bind(this); + this.body.eventListeners.onContext = this.onContext.bind(this); - // reposition box - this.dom.box.style.left = this.left + 'px'; + this.touchTime = 0; + this.drag = {}; + this.pinch = {}; + this.popup = undefined; + this.popupObj = undefined; + this.popupTimer = undefined; - // reposition line - this.dom.line.style.left = start - this.props.line.width / 2 + 'px'; + this.body.functions.getPointer = this.getPointer.bind(this); - // reposition dot - this.dom.dot.style.left = start - this.props.dot.width / 2 + 'px'; - }; + this.options = {}; + this.defaultOptions = { + dragNodes: true, + dragView: true, + hover: false, + keyboard: { + enabled: false, + speed: { x: 10, y: 10, zoom: 0.02 }, + bindToWindow: true + }, + navigationButtons: false, + tooltipDelay: 300, + zoomView: true + }; + util.extend(this.options, this.defaultOptions); - /** - * Reposition the item vertically - * @Override - */ - BoxItem.prototype.repositionY = function () { - var orientation = this.options.orientation.item; - var box = this.dom.box; - var line = this.dom.line; - var dot = this.dom.dot; + this.bindEventListeners(); + } - if (orientation == 'top') { - box.style.top = (this.top || 0) + 'px'; + _createClass(InteractionHandler, [{ + key: 'bindEventListeners', + value: function bindEventListeners() { + var _this = this; - line.style.top = '0'; - line.style.height = this.parent.top + this.top + 1 + 'px'; - line.style.bottom = ''; - } else { - // orientation 'bottom' - var itemSetHeight = this.parent.itemSet.props.height; // TODO: this is nasty - var lineHeight = itemSetHeight - this.parent.top - this.parent.height + this.top; + this.body.emitter.on('destroy', function () { + clearTimeout(_this.popupTimer); + delete _this.body.functions.getPointer; + }); + } + }, { + key: 'setOptions', + value: function setOptions(options) { + if (options !== undefined) { + // extend all but the values in fields + var fields = ['hideEdgesOnDrag', 'hideNodesOnDrag', 'keyboard', 'multiselect', 'selectable', 'selectConnectedEdges']; + util.selectiveNotDeepExtend(fields, this.options, options); - box.style.top = (this.parent.height - this.top - this.height || 0) + 'px'; - line.style.top = itemSetHeight - lineHeight + 'px'; - line.style.bottom = '0'; - } + // merge the keyboard options in. + util.mergeOptions(this.options, options, 'keyboard'); - dot.style.top = -this.props.dot.height / 2 + 'px'; - }; + if (options.tooltip) { + util.extend(this.options.tooltip, options.tooltip); + if (options.tooltip.color) { + this.options.tooltip.color = util.parseColor(options.tooltip.color); + } + } + } - module.exports = BoxItem; + this.navigationHandler.setOptions(this.options); + } + }, { + key: 'getPointer', -/***/ }, -/* 4 */ -/***/ function(module, exports, __webpack_require__) { + /** + * Get the pointer location from a touch location + * @param {{x: Number, y: Number}} touch + * @return {{x: Number, y: Number}} pointer + * @private + */ + value: function getPointer(touch) { + return { + x: touch.x - util.getAbsoluteLeft(this.canvas.frame.canvas), + y: touch.y - util.getAbsoluteTop(this.canvas.frame.canvas) + }; + } + }, { + key: 'onTouch', - 'use strict'; + /** + * On start of a touch gesture, store the pointer + * @param event + * @private + */ + value: function onTouch(event) { + if (new Date().valueOf() - this.touchTime > 50) { + this.drag.pointer = this.getPointer(event.center); + this.drag.pinched = false; + this.pinch.scale = this.body.view.scale; + // to avoid double fireing of this event because we have two hammer instances. (on canvas and on frame) + this.touchTime = new Date().valueOf(); + } + } + }, { + key: 'onTap', - var Hammer = __webpack_require__(5); - var util = __webpack_require__(9); + /** + * handle tap/click event: select/unselect a node + * @private + */ + value: function onTap(event) { + var pointer = this.getPointer(event.center); + var multiselect = this.selectionHandler.options.multiselect && event.changedPointers[0].ctrlKey; - /** - * @constructor Item - * @param {Object} data Object containing (optional) parameters type, - * start, end, content, group, className. - * @param {{toScreen: function, toTime: function}} conversion - * Conversion functions from time to screen and vice versa - * @param {Object} options Configuration options - * // TODO: describe available options - */ - function Item(data, conversion, options) { - this.id = null; - this.parent = null; - this.data = data; - this.dom = null; - this.conversion = conversion || {}; - this.options = options || {}; + this.checkSelectionChanges(pointer, event, multiselect); + this.selectionHandler._generateClickEvent('click', event, pointer); + } + }, { + key: 'onDoubleTap', - this.selected = false; - this.displayed = false; - this.dirty = true; + /** + * handle doubletap event + * @private + */ + value: function onDoubleTap(event) { + var pointer = this.getPointer(event.center); + this.selectionHandler._generateClickEvent('doubleClick', event, pointer); + } + }, { + key: 'onHold', - this.top = null; - this.left = null; - this.width = null; - this.height = null; - } + /** + * handle long tap event: multi select nodes + * @private + */ + value: function onHold(event) { + var pointer = this.getPointer(event.center); + var multiselect = this.selectionHandler.options.multiselect; - Item.prototype.stack = true; + this.checkSelectionChanges(pointer, event, multiselect); - /** - * Select current item - */ - Item.prototype.select = function () { - this.selected = true; - this.dirty = true; - if (this.displayed) this.redraw(); - }; + this.selectionHandler._generateClickEvent('click', event, pointer); + this.selectionHandler._generateClickEvent('hold', event, pointer); + } + }, { + key: 'onRelease', - /** - * Unselect current item - */ - Item.prototype.unselect = function () { - this.selected = false; - this.dirty = true; - if (this.displayed) this.redraw(); - }; + /** + * handle the release of the screen + * + * @private + */ + value: function onRelease(event) { + if (new Date().valueOf() - this.touchTime > 10) { + var pointer = this.getPointer(event.center); + this.selectionHandler._generateClickEvent('release', event, pointer); + // to avoid double fireing of this event because we have two hammer instances. (on canvas and on frame) + this.touchTime = new Date().valueOf(); + } + } + }, { + key: 'onContext', + value: function onContext(event) { + var pointer = this.getPointer({ x: event.clientX, y: event.clientY }); + this.selectionHandler._generateClickEvent('oncontext', event, pointer); + } + }, { + key: 'checkSelectionChanges', - /** - * Set data for the item. Existing data will be updated. The id should not - * be changed. When the item is displayed, it will be redrawn immediately. - * @param {Object} data - */ - Item.prototype.setData = function (data) { - var groupChanged = data.group != undefined && this.data.group != data.group; - if (groupChanged) { - this.parent.itemSet._moveToGroup(this, data.group); - } + /** + * + * @param pointer + * @param add + */ + value: function checkSelectionChanges(pointer, event) { + var add = arguments[2] === undefined ? false : arguments[2]; - this.data = data; - this.dirty = true; - if (this.displayed) this.redraw(); - }; + var previouslySelectedEdgeCount = this.selectionHandler._getSelectedEdgeCount(); + var previouslySelectedNodeCount = this.selectionHandler._getSelectedNodeCount(); + var previousSelection = this.selectionHandler.getSelection(); + var selected = undefined; + if (add === true) { + selected = this.selectionHandler.selectAdditionalOnPoint(pointer); + } else { + selected = this.selectionHandler.selectOnPoint(pointer); + } + var selectedEdges = this.selectionHandler._getSelectedEdgeCount(); + var selectedNodes = this.selectionHandler._getSelectedNodeCount(); - /** - * Set a parent for the item - * @param {ItemSet | Group} parent - */ - Item.prototype.setParent = function (parent) { - if (this.displayed) { - this.hide(); - this.parent = parent; - if (this.parent) { - this.show(); - } - } else { - this.parent = parent; - } - }; + if (selectedNodes - previouslySelectedNodeCount > 0) { + // node was selected + this.selectionHandler._generateClickEvent('selectNode', event, pointer); + selected = true; + } else if (selectedNodes - previouslySelectedNodeCount < 0) { + // node was deselected + this.selectionHandler._generateClickEvent('deselectNode', event, pointer, previousSelection); + selected = true; + } - /** - * Check whether this item is visible inside given range - * @returns {{start: Number, end: Number}} range with a timestamp for start and end - * @returns {boolean} True if visible - */ - Item.prototype.isVisible = function (range) { - // Should be implemented by Item implementations - return false; - }; + if (selectedEdges - previouslySelectedEdgeCount > 0) { + // node was selected + this.selectionHandler._generateClickEvent('selectEdge', event, pointer); + selected = true; + } else if (selectedEdges - previouslySelectedEdgeCount < 0) { + // node was deselected + this.selectionHandler._generateClickEvent('deselectEdge', event, pointer, previousSelection); + selected = true; + } - /** - * Show the Item in the DOM (when not already visible) - * @return {Boolean} changed - */ - Item.prototype.show = function () { - return false; - }; + if (selected === true) { + // select or unselect + this.selectionHandler._generateClickEvent('select', event, pointer); + } + } + }, { + key: 'onDragStart', - /** - * Hide the Item from the DOM (when visible) - * @return {Boolean} changed - */ - Item.prototype.hide = function () { - return false; - }; + /** + * This function is called by onDragStart. + * It is separated out because we can then overload it for the datamanipulation system. + * + * @private + */ + value: function onDragStart(event) { + //in case the touch event was triggered on an external div, do the initial touch now. + if (this.drag.pointer === undefined) { + this.onTouch(event); + } - /** - * Repaint the item - */ - Item.prototype.redraw = function () {}; + // note: drag.pointer is set in onTouch to get the initial touch location + var node = this.selectionHandler.getNodeAt(this.drag.pointer); - /** - * Reposition the Item horizontally - */ - Item.prototype.repositionX = function () {}; + this.drag.dragging = true; + this.drag.selection = []; + this.drag.translation = util.extend({}, this.body.view.translation); // copy the object + this.drag.nodeId = undefined; - /** - * Reposition the Item vertically - */ - Item.prototype.repositionY = function () {}; + this.selectionHandler._generateClickEvent('dragStart', event, this.drag.pointer); - /** - * Repaint a delete button on the top right of the item when the item is selected - * @param {HTMLElement} anchor - * @protected - */ - Item.prototype._repaintDeleteButton = function (anchor) { - if (this.selected && this.options.editable.remove && !this.dom.deleteButton) { - // create and show button - var me = this; + if (node !== undefined && this.options.dragNodes === true) { + this.drag.nodeId = node.id; + // select the clicked node if not yet selected + if (node.isSelected() === false) { + this.selectionHandler.unselectAll(); + this.selectionHandler.selectObject(node); + } - var deleteButton = document.createElement('div'); - deleteButton.className = 'vis-delete'; - deleteButton.title = 'Delete this item'; + var selection = this.selectionHandler.selectionObj.nodes; + // create an array with the selected nodes and their original location and status + for (var nodeId in selection) { + if (selection.hasOwnProperty(nodeId)) { + var object = selection[nodeId]; + var s = { + id: object.id, + node: object, - // TODO: be able to destroy the delete button - new Hammer(deleteButton).on('tap', function (event) { - me.parent.removeFromDataSet(me); - event.stopPropagation(); - }); + // store original x, y, xFixed and yFixed, make the node temporarily Fixed + x: object.x, + y: object.y, + xFixed: object.options.fixed.x, + yFixed: object.options.fixed.y + }; - anchor.appendChild(deleteButton); - this.dom.deleteButton = deleteButton; - } else if (!this.selected && this.dom.deleteButton) { - // remove button - if (this.dom.deleteButton.parentNode) { - this.dom.deleteButton.parentNode.removeChild(this.dom.deleteButton); + object.options.fixed.x = true; + object.options.fixed.y = true; + + this.drag.selection.push(s); + } + } + } } - this.dom.deleteButton = null; - } - }; + }, { + key: 'onDrag', - /** - * Set HTML contents for the item - * @param {Element} element HTML element to fill with the contents - * @private - */ - Item.prototype._updateContents = function (element) { - var content; - if (this.options.template) { - var itemData = this.parent.itemSet.itemsData.get(this.id); // get a clone of the data from the dataset - content = this.options.template(itemData); - } else { - content = this.data.content; - } + /** + * handle drag event + * @private + */ + value: function onDrag(event) { + var _this2 = this; - var changed = this._contentToString(this.content) !== this._contentToString(content); - if (changed) { - // only replace the content when changed - if (content instanceof Element) { - element.innerHTML = ''; - element.appendChild(content); - } else if (content != undefined) { - element.innerHTML = content; - } else { - if (!(this.data.type == 'background' && this.data.content === undefined)) { - throw new Error('Property "content" missing in item ' + this.id); + if (this.drag.pinched === true) { + return; } - } - this.content = content; - } - }; + // remove the focus on node if it is focussed on by the focusOnNode + this.body.emitter.emit('unlockNode'); - /** - * Set HTML contents for the item - * @param {Element} element HTML element to fill with the contents - * @private - */ - Item.prototype._updateTitle = function (element) { - if (this.data.title != null) { - element.title = this.data.title || ''; - } else { - element.removeAttribute('vis-title'); - } - }; + var pointer = this.getPointer(event.center); - /** - * Process dataAttributes timeline option and set as data- attributes on dom.content - * @param {Element} element HTML element to which the attributes will be attached - * @private - */ - Item.prototype._updateDataAttributes = function (element) { - if (this.options.dataAttributes && this.options.dataAttributes.length > 0) { - var attributes = []; + this.selectionHandler._generateClickEvent('dragging', event, pointer); - if (Array.isArray(this.options.dataAttributes)) { - attributes = this.options.dataAttributes; - } else if (this.options.dataAttributes == 'all') { - attributes = Object.keys(this.data); - } else { - return; - } + var selection = this.drag.selection; + if (selection && selection.length && this.options.dragNodes === true) { + (function () { + // calculate delta's and new location + var deltaX = pointer.x - _this2.drag.pointer.x; + var deltaY = pointer.y - _this2.drag.pointer.y; - for (var i = 0; i < attributes.length; i++) { - var name = attributes[i]; - var value = this.data[name]; + // update position of all selected nodes + selection.forEach(function (selection) { + var node = selection.node; + // only move the node if it was not fixed initially + if (selection.xFixed === false) { + node.x = _this2.canvas._XconvertDOMtoCanvas(_this2.canvas._XconvertCanvasToDOM(selection.x) + deltaX); + } + // only move the node if it was not fixed initially + if (selection.yFixed === false) { + node.y = _this2.canvas._YconvertDOMtoCanvas(_this2.canvas._YconvertCanvasToDOM(selection.y) + deltaY); + } + }); - if (value != null) { - element.setAttribute('data-' + name, value); + // start the simulation of the physics + _this2.body.emitter.emit('startSimulation'); + })(); } else { - element.removeAttribute('data-' + name); + // move the network + if (this.options.dragView === true) { + // if the drag was not started properly because the click started outside the network div, start it now. + if (this.drag.pointer === undefined) { + this._handleDragStart(event); + return; + } + var diffX = pointer.x - this.drag.pointer.x; + var diffY = pointer.y - this.drag.pointer.y; + + this.body.view.translation = { x: this.drag.translation.x + diffX, y: this.drag.translation.y + diffY }; + this.body.emitter.emit('_redraw'); + } } } - } - }; + }, { + key: 'onDragEnd', - /** - * Update custom styles of the element - * @param element - * @private - */ - Item.prototype._updateStyle = function (element) { - // remove old styles - if (this.style) { - util.removeCssText(element, this.style); - this.style = null; - } + /** + * handle drag start event + * @private + */ + value: function onDragEnd(event) { + this.drag.dragging = false; + var selection = this.drag.selection; + if (selection && selection.length) { + selection.forEach(function (s) { + // restore original xFixed and yFixed + s.node.options.fixed.x = s.xFixed; + s.node.options.fixed.y = s.yFixed; + }); + this.body.emitter.emit('startSimulation'); + } else { + this.body.emitter.emit('_requestRedraw'); + } + this.selectionHandler._generateClickEvent('dragEnd', event, this.getPointer(event.center)); + } + }, { + key: 'onPinch', - // append new styles - if (this.data.style) { - util.addCssText(element, this.data.style); - this.style = this.data.style; - } - }; + /** + * Handle pinch event + * @param event + * @private + */ + value: function onPinch(event) { + var pointer = this.getPointer(event.center); - /** - * Stringify the items contents - * @param {string | Element | undefined} content - * @returns {string | undefined} - * @private - */ - Item.prototype._contentToString = function (content) { - if (typeof content === 'string') return content; - if (content && 'outerHTML' in content) return content.outerHTML; - return content; - }; + this.drag.pinched = true; + if (this.pinch['scale'] === undefined) { + this.pinch.scale = 1; + } - module.exports = Item; + // TODO: enabled moving while pinching? + var scale = this.pinch.scale * event.scale; + this.zoom(scale, pointer); + } + }, { + key: 'zoom', - // should be implemented by the item + /** + * Zoom the network in or out + * @param {Number} scale a number around 1, and between 0.01 and 10 + * @param {{x: Number, y: Number}} pointer Position on screen + * @return {Number} appliedScale scale is limited within the boundaries + * @private + */ + value: function zoom(scale, pointer) { + if (this.options.zoomView === true) { + var scaleOld = this.body.view.scale; + if (scale < 0.00001) { + scale = 0.00001; + } + if (scale > 10) { + scale = 10; + } - // should be implemented by the item + var preScaleDragPointer = undefined; + if (this.drag !== undefined) { + if (this.drag.dragging === true) { + preScaleDragPointer = this.canvas.DOMtoCanvas(this.drag.pointer); + } + } + // + this.canvas.frame.canvas.clientHeight / 2 + var translation = this.body.view.translation; - // should be implemented by the item + var scaleFrac = scale / scaleOld; + var tx = (1 - scaleFrac) * pointer.x + translation.x * scaleFrac; + var ty = (1 - scaleFrac) * pointer.y + translation.y * scaleFrac; -/***/ }, -/* 5 */ -/***/ function(module, exports, __webpack_require__) { + this.body.view.scale = scale; + this.body.view.translation = { x: tx, y: ty }; - // Only load hammer.js when in a browser environment - // (loading hammer.js in a node.js environment gives errors) - 'use strict'; + if (preScaleDragPointer != undefined) { + var postScaleDragPointer = this.canvas.canvasToDOM(preScaleDragPointer); + this.drag.pointer.x = postScaleDragPointer.x; + this.drag.pointer.y = postScaleDragPointer.y; + } - if (typeof window !== 'undefined') { - var propagating = __webpack_require__(6); - var Hammer = window['Hammer'] || __webpack_require__(7); - module.exports = propagating(Hammer, { - preventDefault: 'mouse' - }); - } else { - module.exports = function () { - throw Error('hammer.js is only available in a browser, not in node.js.'); - }; - } + this.body.emitter.emit('_requestRedraw'); -/***/ }, -/* 6 */ -/***/ function(module, exports, __webpack_require__) { + if (scaleOld < scale) { + this.body.emitter.emit('zoom', { direction: '+', scale: this.body.view.scale }); + } else { + this.body.emitter.emit('zoom', { direction: '-', scale: this.body.view.scale }); + } + } + } + }, { + key: 'onMouseWheel', - var __WEBPACK_AMD_DEFINE_FACTORY__, __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;'use strict'; + /** + * Event handler for mouse wheel event, used to zoom the timeline + * See http://adomas.org/javascript-mouse-wheel/ + * https://github.com/EightMedia/hammer.js/issues/256 + * @param {MouseEvent} event + * @private + */ + value: function onMouseWheel(event) { + // retrieve delta + var delta = 0; + if (event.wheelDelta) { + /* IE/Opera. */ + delta = event.wheelDelta / 120; + } else if (event.detail) { + /* Mozilla case. */ + // In Mozilla, sign of delta is different than in IE. + // Also, delta is multiple of 3. + delta = -event.detail / 3; + } - (function (factory) { - if (true) { - // AMD. Register as an anonymous module. - !(__WEBPACK_AMD_DEFINE_ARRAY__ = [], __WEBPACK_AMD_DEFINE_FACTORY__ = (factory), __WEBPACK_AMD_DEFINE_RESULT__ = (typeof __WEBPACK_AMD_DEFINE_FACTORY__ === 'function' ? (__WEBPACK_AMD_DEFINE_FACTORY__.apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__)) : __WEBPACK_AMD_DEFINE_FACTORY__), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); - } else if (typeof exports === 'object') { - // Node. Does not work with strict CommonJS, but - // only CommonJS-like environments that support module.exports, - // like Node. - module.exports = factory(); - } else { - // Browser globals (root is window) - window.propagating = factory(); - } - }(function () { - var _firstTarget = null; // singleton, will contain the target element where the touch event started - var _processing = false; // singleton, true when a touch event is being handled + // If delta is nonzero, handle it. + // Basically, delta is now positive if wheel was scrolled up, + // and negative, if wheel was scrolled down. + if (delta !== 0) { - /** - * Extend an Hammer.js instance with event propagation. - * - * Features: - * - Events emitted by hammer will propagate in order from child to parent - * elements. - * - Events are extended with a function `event.stopPropagation()` to stop - * propagation to parent elements. - * - An option `preventDefault` to stop all default browser behavior. - * - * Usage: - * var hammer = propagatingHammer(new Hammer(element)); - * var hammer = propagatingHammer(new Hammer(element), {preventDefault: true}); - * - * @param {Hammer.Manager} hammer An hammer instance. - * @param {Object} [options] Available options: - * - `preventDefault: true | 'mouse' | 'touch' | 'pen'`. - * Enforce preventing the default browser behavior. - * Cannot be set to `false`. - * @return {Hammer.Manager} Returns the same hammer instance with extended - * functionality - */ - return function propagating(hammer, options) { - if (options && options.preventDefault === false) { - throw new Error('Only supports preventDefault == true'); - } - var _options = options || { - preventDefault: false - }; + // calculate the new scale + var scale = this.body.view.scale; + var zoom = delta / 10; + if (delta < 0) { + zoom = zoom / (1 - zoom); + } + scale *= 1 + zoom; - if (hammer.Manager) { - // This looks like the Hammer constructor. - // Overload the constructors with our own. - var Hammer = hammer; + // calculate the pointer location + var pointer = this.getPointer({ x: event.clientX, y: event.clientY }); - var PropagatingHammer = function(element, options) { - return propagating(new Hammer(element, options), _options); - }; - Hammer.extend(PropagatingHammer, Hammer); - PropagatingHammer.Manager = function (element, options) { - return propagating(new Hammer.Manager(element, options), _options); - }; + // apply the new scale + this.zoom(scale, pointer); + } - return PropagatingHammer; + // Prevent default actions caused by mouse wheel. + event.preventDefault(); } + }, { + key: 'onMouseMove', - // attach to DOM element - var element = hammer.element; - element.hammer = hammer; + /** + * Mouse move handler for checking whether the title moves over a node with a title. + * @param {Event} event + * @private + */ + value: function onMouseMove(event) { + var _this3 = this; - // move the original functions that we will wrap - hammer._on = hammer.on; - hammer._off = hammer.off; - hammer._emit = hammer.emit; - hammer._destroy = hammer.destroy; + var pointer = this.getPointer({ x: event.clientX, y: event.clientY }); + var popupVisible = false; - /** @type {Object.>} */ - hammer._handlers = {}; + // check if the previously selected node is still selected + if (this.popup !== undefined) { + if (this.popup.hidden === false) { + this._checkHidePopup(pointer); + } - // register an event to catch the start of a gesture and store the - // target in a singleton - hammer._on('hammer.input', function (event) { - if (_options.preventDefault === true || (_options.preventDefault === event.pointerType)) { - event.preventDefault(); - } - if (event.isFirst) { - _firstTarget = event.target; - _processing = true; - } - if (event.isFinal) { - _processing = false; + // if the popup was not hidden above + if (this.popup.hidden === false) { + popupVisible = true; + this.popup.setPosition(pointer.x + 3, pointer.y - 5); + this.popup.show(); + } } - }); - /** - * Register a handler for one or multiple events - * @param {String} events A space separated string with events - * @param {function} handler A callback function, called as handler(event) - * @returns {Hammer.Manager} Returns the hammer instance - */ - hammer.on = function (events, handler) { - // register the handler - split(events).forEach(function (event) { - var _handlers = hammer._handlers[event]; - if (!_handlers) { - hammer._handlers[event] = _handlers = []; + // if we bind the keyboard to the div, we have to highlight it to use it. This highlights it on mouse over. + if (this.options.keyboard.bindToWindow === false && this.options.keyboard.enabled === true) { + this.canvas.frame.focus(); + } - // register the static, propagated handler - hammer._on(event, propagatedHandler); + // start a timeout that will check if the mouse is positioned above an element + if (popupVisible === false) { + if (this.popupTimer !== undefined) { + clearInterval(this.popupTimer); // stop any running calculationTimer + this.popupTimer = undefined; } - _handlers.push(handler); - }); + if (!this.drag.dragging) { + this.popupTimer = setTimeout(function () { + return _this3._checkShowPopup(pointer); + }, this.options.tooltipDelay); + } + } - return hammer; - }; + /** + * Adding hover highlights + */ + if (this.options.hover === true) { + // adding hover highlights + var obj = this.selectionHandler.getNodeAt(pointer); + if (obj === undefined) { + obj = this.selectionHandler.getEdgeAt(pointer); + } + this.selectionHandler.hoverObject(obj); + } + } + }, { + key: '_checkShowPopup', /** - * Unregister a handler for one or multiple events - * @param {String} events A space separated string with events - * @param {function} [handler] Optional. The registered handler. If not - * provided, all handlers for given events - * are removed. - * @returns {Hammer.Manager} Returns the hammer instance + * Check if there is an element on the given position in the network + * (a node or edge). If so, and if this element has a title, + * show a popup window with its title. + * + * @param {{x:Number, y:Number}} pointer + * @private */ - hammer.off = function (events, handler) { - // unregister the handler - split(events).forEach(function (event) { - var _handlers = hammer._handlers[event]; - if (_handlers) { - _handlers = handler ? _handlers.filter(function (h) { - return h !== handler; - }) : []; + value: function _checkShowPopup(pointer) { + var x = this.canvas._XconvertDOMtoCanvas(pointer.x); + var y = this.canvas._YconvertDOMtoCanvas(pointer.y); + var pointerObj = { + left: x, + top: y, + right: x, + bottom: y + }; - if (_handlers.length > 0) { - hammer._handlers[event] = _handlers; - } - else { - // remove static, propagated handler - hammer._off(event, propagatedHandler); - delete hammer._handlers[event]; + var previousPopupObjId = this.popupObj === undefined ? undefined : this.popupObj.id; + var nodeUnderCursor = false; + var popupType = 'node'; + + // check if a node is under the cursor. + if (this.popupObj === undefined) { + // search the nodes for overlap, select the top one in case of multiple nodes + var nodeIndices = this.body.nodeIndices; + var nodes = this.body.nodes; + var node = undefined; + var overlappingNodes = []; + for (var i = 0; i < nodeIndices.length; i++) { + node = nodes[nodeIndices[i]]; + if (node.isOverlappingWith(pointerObj) === true) { + if (node.getTitle() !== undefined) { + overlappingNodes.push(nodeIndices[i]); + } } } - }); - - return hammer; - }; - /** - * Emit to the event listeners - * @param {string} eventType - * @param {Event} event - */ - hammer.emit = function(eventType, event) { - if (!_processing) { - _firstTarget = event.target; + if (overlappingNodes.length > 0) { + // if there are overlapping nodes, select the last one, this is the one which is drawn on top of the others + this.popupObj = nodes[overlappingNodes[overlappingNodes.length - 1]]; + // if you hover over a node, the title of the edge is not supposed to be shown. + nodeUnderCursor = true; + } } - hammer._emit(eventType, event); - }; - - hammer.destroy = function () { - // Detach from DOM element - var element = hammer.element; - delete element.hammer; - // clear all handlers - hammer._handlers = {}; + if (this.popupObj === undefined && nodeUnderCursor === false) { + // search the edges for overlap + var edgeIndices = this.body.edgeIndices; + var edges = this.body.edges; + var edge = undefined; + var overlappingEdges = []; + for (var i = 0; i < edgeIndices.length; i++) { + edge = edges[edgeIndices[i]]; + if (edge.isOverlappingWith(pointerObj) === true) { + if (edge.connected === true && edge.getTitle() !== undefined) { + overlappingEdges.push(edgeIndices[i]); + } + } + } - // call original hammer destroy - hammer._destroy(); - }; + if (overlappingEdges.length > 0) { + this.popupObj = edges[overlappingEdges[overlappingEdges.length - 1]]; + popupType = 'edge'; + } + } - // split a string with space separated words - function split(events) { - return events.match(/[^ ]+/g); - } + if (this.popupObj !== undefined) { + // show popup message window + if (this.popupObj.id !== previousPopupObjId) { + if (this.popup === undefined) { + this.popup = new _componentsPopup2['default'](this.canvas.frame); + } - /** - * A static event handler, applying event propagation. - * @param {Object} event - */ - function propagatedHandler(event) { - // let only a single hammer instance handle this event - if (event.type !== 'hammer.input') { - // it is possible that the same srcEvent is used with multiple hammer events, - // we keep track on which events are handled in an object _handled - if (!event.srcEvent._handled) { - event.srcEvent._handled = {}; - } + this.popup.popupTargetType = popupType; + this.popup.popupTargetId = this.popupObj.id; - if (event.srcEvent._handled[event.type]) { - return; + // adjust a small offset such that the mouse cursor is located in the + // bottom left location of the popup, and you can easily move over the + // popup area + this.popup.setPosition(pointer.x + 3, pointer.y - 5); + this.popup.setText(this.popupObj.getTitle()); + this.popup.show(); + this.body.emitter.emit('showPopup', this.popupObj.id); } - else { - event.srcEvent._handled[event.type] = true; + } else { + if (this.popup !== undefined) { + this.popup.hide(); + this.body.emitter.emit('hidePopup'); } } + } + }, { + key: '_checkHidePopup', - // attach a stopPropagation function to the event - var stopped = false; - event.stopPropagation = function () { - stopped = true; - }; + /** + * Check if the popup must be hidden, which is the case when the mouse is no + * longer hovering on the object + * @param {{x:Number, y:Number}} pointer + * @private + */ + value: function _checkHidePopup(pointer) { + var pointerObj = this.selectionHandler._pointerToPositionObject(pointer); - // attach firstTarget property to the event - event.firstTarget = _firstTarget; + var stillOnObj = false; + if (this.popup.popupTargetType === 'node') { + if (this.body.nodes[this.popup.popupTargetId] !== undefined) { + stillOnObj = this.body.nodes[this.popup.popupTargetId].isOverlappingWith(pointerObj); - // propagate over all elements (until stopped) - var elem = _firstTarget; - while (elem && !stopped) { - var _handlers = elem.hammer && elem.hammer._handlers[event.type]; - if (_handlers) { - for (var i = 0; i < _handlers.length && !stopped; i++) { - _handlers[i](event); + // if the mouse is still one the node, we have to check if it is not also on one that is drawn on top of it. + // we initially only check stillOnObj because this is much faster. + if (stillOnObj === true) { + var overNode = this.selectionHandler.getNodeAt(pointer); + stillOnObj = overNode.id === this.popup.popupTargetId; } } + } else { + if (this.selectionHandler.getNodeAt(pointer) === undefined) { + if (this.body.edges[this.popup.popupTargetId] !== undefined) { + stillOnObj = this.body.edges[this.popup.popupTargetId].isOverlappingWith(pointerObj); + } + } + } - elem = elem.parentNode; + if (stillOnObj === false) { + this.popupObj = undefined; + this.popup.hide(); + this.body.emitter.emit('hidePopup'); } } + }]); - return hammer; - }; - })); + return InteractionHandler; + })(); + exports['default'] = InteractionHandler; + module.exports = exports['default']; /***/ }, -/* 7 */ +/* 4 */ /***/ function(module, exports, __webpack_require__) { - var __WEBPACK_AMD_DEFINE_RESULT__;/*! Hammer.JS - v2.0.4 - 2014-09-28 - * http://hammerjs.github.io/ - * - * Copyright (c) 2014 Jorik Tangelder; - * Licensed under the MIT license */ - (function(window, document, exportName, undefined) { - 'use strict'; - - var VENDOR_PREFIXES = ['', 'webkit', 'moz', 'MS', 'ms', 'o']; - var TEST_ELEMENT = document.createElement('div'); - - var TYPE_FUNCTION = 'function'; - - var round = Math.round; - var abs = Math.abs; - var now = Date.now; + 'use strict'; - /** - * set a timeout with a given scope - * @param {Function} fn - * @param {Number} timeout - * @param {Object} context - * @returns {number} - */ - function setTimeoutContext(fn, timeout, context) { - return setTimeout(bindFn(fn, context), timeout); - } + var Item = __webpack_require__(6); + var util = __webpack_require__(11); /** - * if the argument is an array, we want to execute the fn on each entry - * if it aint an array we don't want to do a thing. - * this is used by all the methods that accept a single and array argument. - * @param {*|Array} arg - * @param {String} fn - * @param {Object} [context] - * @returns {Boolean} + * @constructor BoxItem + * @extends Item + * @param {Object} data Object containing parameters start + * content, className. + * @param {{toScreen: function, toTime: function}} conversion + * Conversion functions from time to screen and vice versa + * @param {Object} [options] Configuration options + * // TODO: describe available options */ - function invokeArrayArg(arg, fn, context) { - if (Array.isArray(arg)) { - each(arg, context[fn], context); - return true; + function BoxItem(data, conversion, options) { + this.props = { + dot: { + width: 0, + height: 0 + }, + line: { + width: 0, + height: 0 } - return false; - } - - /** - * walk objects and arrays - * @param {Object} obj - * @param {Function} iterator - * @param {Object} context - */ - function each(obj, iterator, context) { - var i; + }; - if (!obj) { - return; + // validate data + if (data) { + if (data.start == undefined) { + throw new Error('Property "start" missing in item ' + data); } + } - if (obj.forEach) { - obj.forEach(iterator, context); - } else if (obj.length !== undefined) { - i = 0; - while (i < obj.length) { - iterator.call(context, obj[i], i, obj); - i++; - } - } else { - for (i in obj) { - obj.hasOwnProperty(i) && iterator.call(context, obj[i], i, obj); - } - } + Item.call(this, data, conversion, options); } - /** - * extend object. - * means that properties in dest will be overwritten by the ones in src. - * @param {Object} dest - * @param {Object} src - * @param {Boolean} [merge] - * @returns {Object} dest - */ - function extend(dest, src, merge) { - var keys = Object.keys(src); - var i = 0; - while (i < keys.length) { - if (!merge || (merge && dest[keys[i]] === undefined)) { - dest[keys[i]] = src[keys[i]]; - } - i++; - } - return dest; - } + BoxItem.prototype = new Item(null, null, null); /** - * merge the values from src in the dest. - * means that properties that exist in dest will not be overwritten by src - * @param {Object} dest - * @param {Object} src - * @returns {Object} dest + * Check whether this item is visible inside given range + * @returns {{start: Number, end: Number}} range with a timestamp for start and end + * @returns {boolean} True if visible */ - function merge(dest, src) { - return extend(dest, src, true); - } + BoxItem.prototype.isVisible = function (range) { + // determine visibility + // TODO: account for the real width of the item. Right now we just add 1/4 to the window + var interval = (range.end - range.start) / 4; + return this.data.start > range.start - interval && this.data.start < range.end + interval; + }; /** - * simple class inheritance - * @param {Function} child - * @param {Function} base - * @param {Object} [properties] + * Repaint the item */ - function inherit(child, base, properties) { - var baseP = base.prototype, - childP; + BoxItem.prototype.redraw = function () { + var dom = this.dom; + if (!dom) { + // create DOM + this.dom = {}; + dom = this.dom; - childP = child.prototype = Object.create(baseP); - childP.constructor = child; - childP._super = baseP; + // create main box + dom.box = document.createElement('DIV'); - if (properties) { - extend(childP, properties); - } - } + // contents box (inside the background box). used for making margins + dom.content = document.createElement('DIV'); + dom.content.className = 'vis-item-content'; + dom.box.appendChild(dom.content); - /** - * simple function bind - * @param {Function} fn - * @param {Object} context - * @returns {Function} - */ - function bindFn(fn, context) { - return function boundFn() { - return fn.apply(context, arguments); - }; - } + // line to axis + dom.line = document.createElement('DIV'); + dom.line.className = 'vis-line'; - /** - * let a boolean value also be a function that must return a boolean - * this first item in args will be used as the context - * @param {Boolean|Function} val - * @param {Array} [args] - * @returns {Boolean} - */ - function boolOrFn(val, args) { - if (typeof val == TYPE_FUNCTION) { - return val.apply(args ? args[0] || undefined : undefined, args); - } - return val; - } + // dot on axis + dom.dot = document.createElement('DIV'); + dom.dot.className = 'vis-dot'; - /** - * use the val2 when val1 is undefined - * @param {*} val1 - * @param {*} val2 - * @returns {*} - */ - function ifUndefined(val1, val2) { - return (val1 === undefined) ? val2 : val1; - } + // attach this item as attribute + dom.box['timeline-item'] = this; - /** - * addEventListener with multiple events at once - * @param {EventTarget} target - * @param {String} types - * @param {Function} handler - */ - function addEventListeners(target, types, handler) { - each(splitStr(types), function(type) { - target.addEventListener(type, handler, false); - }); - } - - /** - * removeEventListener with multiple events at once - * @param {EventTarget} target - * @param {String} types - * @param {Function} handler - */ - function removeEventListeners(target, types, handler) { - each(splitStr(types), function(type) { - target.removeEventListener(type, handler, false); - }); - } - - /** - * find if a node is in the given parent - * @method hasParent - * @param {HTMLElement} node - * @param {HTMLElement} parent - * @return {Boolean} found - */ - function hasParent(node, parent) { - while (node) { - if (node == parent) { - return true; - } - node = node.parentNode; - } - return false; - } - - /** - * small indexOf wrapper - * @param {String} str - * @param {String} find - * @returns {Boolean} found - */ - function inStr(str, find) { - return str.indexOf(find) > -1; - } - - /** - * split string on whitespace - * @param {String} str - * @returns {Array} words - */ - function splitStr(str) { - return str.trim().split(/\s+/g); - } - - /** - * find if a array contains the object using indexOf or a simple polyFill - * @param {Array} src - * @param {String} find - * @param {String} [findByKey] - * @return {Boolean|Number} false when not found, or the index - */ - function inArray(src, find, findByKey) { - if (src.indexOf && !findByKey) { - return src.indexOf(find); - } else { - var i = 0; - while (i < src.length) { - if ((findByKey && src[i][findByKey] == find) || (!findByKey && src[i] === find)) { - return i; - } - i++; - } - return -1; - } - } - - /** - * convert array-like objects to real arrays - * @param {Object} obj - * @returns {Array} - */ - function toArray(obj) { - return Array.prototype.slice.call(obj, 0); - } - - /** - * unique array with objects based on a key (like 'id') or just by the array's value - * @param {Array} src [{id:1},{id:2},{id:1}] - * @param {String} [key] - * @param {Boolean} [sort=False] - * @returns {Array} [{id:1},{id:2}] - */ - function uniqueArray(src, key, sort) { - var results = []; - var values = []; - var i = 0; - - while (i < src.length) { - var val = key ? src[i][key] : src[i]; - if (inArray(values, val) < 0) { - results.push(src[i]); - } - values[i] = val; - i++; - } + this.dirty = true; + } - if (sort) { - if (!key) { - results = results.sort(); - } else { - results = results.sort(function sortUniqueArray(a, b) { - return a[key] > b[key]; - }); - } - } + // append DOM to parent DOM + if (!this.parent) { + throw new Error('Cannot redraw item: no parent attached'); + } + if (!dom.box.parentNode) { + var foreground = this.parent.dom.foreground; + if (!foreground) throw new Error('Cannot redraw item: parent has no foreground container element'); + foreground.appendChild(dom.box); + } + if (!dom.line.parentNode) { + var background = this.parent.dom.background; + if (!background) throw new Error('Cannot redraw item: parent has no background container element'); + background.appendChild(dom.line); + } + if (!dom.dot.parentNode) { + var axis = this.parent.dom.axis; + if (!background) throw new Error('Cannot redraw item: parent has no axis container element'); + axis.appendChild(dom.dot); + } + this.displayed = true; - return results; - } + // Update DOM when item is marked dirty. An item is marked dirty when: + // - the item is not yet rendered + // - the item's data is changed + // - the item is selected/deselected + if (this.dirty) { + this._updateContents(this.dom.content); + this._updateTitle(this.dom.box); + this._updateDataAttributes(this.dom.box); + this._updateStyle(this.dom.box); - /** - * get the prefixed property - * @param {Object} obj - * @param {String} property - * @returns {String|Undefined} prefixed - */ - function prefixed(obj, property) { - var prefix, prop; - var camelProp = property[0].toUpperCase() + property.slice(1); + // update class + var className = (this.data.className ? ' ' + this.data.className : '') + (this.selected ? ' vis-selected' : ''); + dom.box.className = 'vis-item vis-box' + className; + dom.line.className = 'vis-item vis-line' + className; + dom.dot.className = 'vis-item vis-dot' + className; - var i = 0; - while (i < VENDOR_PREFIXES.length) { - prefix = VENDOR_PREFIXES[i]; - prop = (prefix) ? prefix + camelProp : property; + // recalculate size + this.props.dot.height = dom.dot.offsetHeight; + this.props.dot.width = dom.dot.offsetWidth; + this.props.line.width = dom.line.offsetWidth; + this.width = dom.box.offsetWidth; + this.height = dom.box.offsetHeight; - if (prop in obj) { - return prop; - } - i++; - } - return undefined; - } + this.dirty = false; + } - /** - * get a unique id - * @returns {number} uniqueId - */ - var _uniqueId = 1; - function uniqueId() { - return _uniqueId++; - } + this._repaintDeleteButton(dom.box); + }; /** - * get the window object of an element - * @param {HTMLElement} element - * @returns {DocumentView|Window} + * Show the item in the DOM (when not already displayed). The items DOM will + * be created when needed. */ - function getWindowForElement(element) { - var doc = element.ownerDocument; - return (doc.defaultView || doc.parentWindow); - } - - var MOBILE_REGEX = /mobile|tablet|ip(ad|hone|od)|android/i; - - var SUPPORT_TOUCH = ('ontouchstart' in window); - var SUPPORT_POINTER_EVENTS = prefixed(window, 'PointerEvent') !== undefined; - var SUPPORT_ONLY_TOUCH = SUPPORT_TOUCH && MOBILE_REGEX.test(navigator.userAgent); - - var INPUT_TYPE_TOUCH = 'touch'; - var INPUT_TYPE_PEN = 'pen'; - var INPUT_TYPE_MOUSE = 'mouse'; - var INPUT_TYPE_KINECT = 'kinect'; - - var COMPUTE_INTERVAL = 25; - - var INPUT_START = 1; - var INPUT_MOVE = 2; - var INPUT_END = 4; - var INPUT_CANCEL = 8; - - var DIRECTION_NONE = 1; - var DIRECTION_LEFT = 2; - var DIRECTION_RIGHT = 4; - var DIRECTION_UP = 8; - var DIRECTION_DOWN = 16; - - var DIRECTION_HORIZONTAL = DIRECTION_LEFT | DIRECTION_RIGHT; - var DIRECTION_VERTICAL = DIRECTION_UP | DIRECTION_DOWN; - var DIRECTION_ALL = DIRECTION_HORIZONTAL | DIRECTION_VERTICAL; - - var PROPS_XY = ['x', 'y']; - var PROPS_CLIENT_XY = ['clientX', 'clientY']; + BoxItem.prototype.show = function () { + if (!this.displayed) { + this.redraw(); + } + }; /** - * create new input type manager - * @param {Manager} manager - * @param {Function} callback - * @returns {Input} - * @constructor + * Hide the item from the DOM (when visible) */ - function Input(manager, callback) { - var self = this; - this.manager = manager; - this.callback = callback; - this.element = manager.element; - this.target = manager.options.inputTarget; - - // smaller wrapper around the handler, for the scope and the enabled state of the manager, - // so when disabled the input events are completely bypassed. - this.domHandler = function(ev) { - if (boolOrFn(manager.options.enable, [manager])) { - self.handler(ev); - } - }; - - this.init(); - - } - - Input.prototype = { - /** - * should handle the inputEvent data and trigger the callback - * @virtual - */ - handler: function() { }, + BoxItem.prototype.hide = function () { + if (this.displayed) { + var dom = this.dom; - /** - * bind the events - */ - init: function() { - this.evEl && addEventListeners(this.element, this.evEl, this.domHandler); - this.evTarget && addEventListeners(this.target, this.evTarget, this.domHandler); - this.evWin && addEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler); - }, + if (dom.box.parentNode) dom.box.parentNode.removeChild(dom.box); + if (dom.line.parentNode) dom.line.parentNode.removeChild(dom.line); + if (dom.dot.parentNode) dom.dot.parentNode.removeChild(dom.dot); - /** - * unbind the events - */ - destroy: function() { - this.evEl && removeEventListeners(this.element, this.evEl, this.domHandler); - this.evTarget && removeEventListeners(this.target, this.evTarget, this.domHandler); - this.evWin && removeEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler); - } + this.displayed = false; + } }; /** - * create new input type manager - * called by the Manager constructor - * @param {Hammer} manager - * @returns {Input} - */ - function createInputInstance(manager) { - var Type; - var inputClass = manager.options.inputClass; - - if (inputClass) { - Type = inputClass; - } else if (SUPPORT_POINTER_EVENTS) { - Type = PointerEventInput; - } else if (SUPPORT_ONLY_TOUCH) { - Type = TouchInput; - } else if (!SUPPORT_TOUCH) { - Type = MouseInput; - } else { - Type = TouchMouseInput; - } - return new (Type)(manager, inputHandler); - } - - /** - * handle input events - * @param {Manager} manager - * @param {String} eventType - * @param {Object} input + * Reposition the item horizontally + * @Override */ - function inputHandler(manager, eventType, input) { - var pointersLen = input.pointers.length; - var changedPointersLen = input.changedPointers.length; - var isFirst = (eventType & INPUT_START && (pointersLen - changedPointersLen === 0)); - var isFinal = (eventType & (INPUT_END | INPUT_CANCEL) && (pointersLen - changedPointersLen === 0)); - - input.isFirst = !!isFirst; - input.isFinal = !!isFinal; - - if (isFirst) { - manager.session = {}; - } + BoxItem.prototype.repositionX = function () { + var start = this.conversion.toScreen(this.data.start); + var align = this.options.align; + var left; - // source event is the normalized value of the domEvents - // like 'touchstart, mouseup, pointerdown' - input.eventType = eventType; + // calculate left position of the box + if (align == 'right') { + this.left = start - this.width; + } else if (align == 'left') { + this.left = start; + } else { + // default or 'center' + this.left = start - this.width / 2; + } - // compute scale, rotation etc - computeInputData(manager, input); + // reposition box + this.dom.box.style.left = this.left + 'px'; - // emit secret event - manager.emit('hammer.input', input); + // reposition line + this.dom.line.style.left = start - this.props.line.width / 2 + 'px'; - manager.recognize(input); - manager.session.prevInput = input; - } + // reposition dot + this.dom.dot.style.left = start - this.props.dot.width / 2 + 'px'; + }; /** - * extend the data with some usable properties like scale, rotate, velocity etc - * @param {Object} manager - * @param {Object} input + * Reposition the item vertically + * @Override */ - function computeInputData(manager, input) { - var session = manager.session; - var pointers = input.pointers; - var pointersLength = pointers.length; - - // store the first input to calculate the distance and direction - if (!session.firstInput) { - session.firstInput = simpleCloneInputData(input); - } - - // to compute scale and rotation we need to store the multiple touches - if (pointersLength > 1 && !session.firstMultiple) { - session.firstMultiple = simpleCloneInputData(input); - } else if (pointersLength === 1) { - session.firstMultiple = false; - } - - var firstInput = session.firstInput; - var firstMultiple = session.firstMultiple; - var offsetCenter = firstMultiple ? firstMultiple.center : firstInput.center; - - var center = input.center = getCenter(pointers); - input.timeStamp = now(); - input.deltaTime = input.timeStamp - firstInput.timeStamp; - - input.angle = getAngle(offsetCenter, center); - input.distance = getDistance(offsetCenter, center); - - computeDeltaXY(session, input); - input.offsetDirection = getDirection(input.deltaX, input.deltaY); - - input.scale = firstMultiple ? getScale(firstMultiple.pointers, pointers) : 1; - input.rotation = firstMultiple ? getRotation(firstMultiple.pointers, pointers) : 0; + BoxItem.prototype.repositionY = function () { + var orientation = this.options.orientation.item; + var box = this.dom.box; + var line = this.dom.line; + var dot = this.dom.dot; - computeIntervalInputData(session, input); + if (orientation == 'top') { + box.style.top = (this.top || 0) + 'px'; - // find the correct target - var target = manager.element; - if (hasParent(input.srcEvent.target, target)) { - target = input.srcEvent.target; - } - input.target = target; - } + line.style.top = '0'; + line.style.height = this.parent.top + this.top + 1 + 'px'; + line.style.bottom = ''; + } else { + // orientation 'bottom' + var itemSetHeight = this.parent.itemSet.props.height; // TODO: this is nasty + var lineHeight = itemSetHeight - this.parent.top - this.parent.height + this.top; - function computeDeltaXY(session, input) { - var center = input.center; - var offset = session.offsetDelta || {}; - var prevDelta = session.prevDelta || {}; - var prevInput = session.prevInput || {}; + box.style.top = (this.parent.height - this.top - this.height || 0) + 'px'; + line.style.top = itemSetHeight - lineHeight + 'px'; + line.style.bottom = '0'; + } - if (input.eventType === INPUT_START || prevInput.eventType === INPUT_END) { - prevDelta = session.prevDelta = { - x: prevInput.deltaX || 0, - y: prevInput.deltaY || 0 - }; + dot.style.top = -this.props.dot.height / 2 + 'px'; + }; - offset = session.offsetDelta = { - x: center.x, - y: center.y - }; - } + module.exports = BoxItem; - input.deltaX = prevDelta.x + (center.x - offset.x); - input.deltaY = prevDelta.y + (center.y - offset.y); - } +/***/ }, +/* 5 */ +/***/ function(module, exports, __webpack_require__) { /** - * velocity is calculated every x ms - * @param {Object} session - * @param {Object} input + * This object contains all possible options. It will check if the types are correct, if required if the option is one + * of the allowed values. + * + * __any__ means that the name of the property does not matter. + * __type__ is a required field for all objects and contains the allowed types of all objects */ - function computeIntervalInputData(session, input) { - var last = session.lastInterval || input, - deltaTime = input.timeStamp - last.timeStamp, - velocity, velocityX, velocityY, direction; - - if (input.eventType != INPUT_CANCEL && (deltaTime > COMPUTE_INTERVAL || last.velocity === undefined)) { - var deltaX = last.deltaX - input.deltaX; - var deltaY = last.deltaY - input.deltaY; - - var v = getVelocity(deltaTime, deltaX, deltaY); - velocityX = v.x; - velocityY = v.y; - velocity = (abs(v.x) > abs(v.y)) ? v.x : v.y; - direction = getDirection(deltaX, deltaY); - - session.lastInterval = input; - } else { - // use latest velocity info if it doesn't overtake a minimum period - velocity = last.velocity; - velocityX = last.velocityX; - velocityY = last.velocityY; - direction = last.direction; - } + 'use strict'; - input.velocity = velocity; - input.velocityX = velocityX; - input.velocityY = velocityY; - input.direction = direction; - } + Object.defineProperty(exports, '__esModule', { + value: true + }); + var string = 'string'; + var boolean = 'boolean'; + var number = 'number'; + var array = 'array'; + var object = 'object'; // should only be in a __type__ property + var dom = 'dom'; + var fn = 'function'; + var undef = 'undefined'; + var any = 'any'; - /** - * create a simple clone from the input used for storage of firstInput and firstMultiple - * @param {Object} input - * @returns {Object} clonedInputData - */ - function simpleCloneInputData(input) { - // make a simple copy of the pointers because we will get a reference if we don't - // we only need clientXY for the calculations - var pointers = []; - var i = 0; - while (i < input.pointers.length) { - pointers[i] = { - clientX: round(input.pointers[i].clientX), - clientY: round(input.pointers[i].clientY) - }; - i++; - } - - return { - timeStamp: now(), - pointers: pointers, - center: getCenter(pointers), - deltaX: input.deltaX, - deltaY: input.deltaY - }; - } - - /** - * get the center of all the pointers - * @param {Array} pointers - * @return {Object} center contains `x` and `y` properties - */ - function getCenter(pointers) { - var pointersLength = pointers.length; - - // no need to loop when only one touch - if (pointersLength === 1) { - return { - x: round(pointers[0].clientX), - y: round(pointers[0].clientY) - }; - } - - var x = 0, y = 0, i = 0; - while (i < pointersLength) { - x += pointers[i].clientX; - y += pointers[i].clientY; - i++; - } - - return { - x: round(x / pointersLength), - y: round(y / pointersLength) - }; - } - - /** - * calculate the velocity between two points. unit is in px per ms. - * @param {Number} deltaTime - * @param {Number} x - * @param {Number} y - * @return {Object} velocity `x` and `y` - */ - function getVelocity(deltaTime, x, y) { - return { - x: x / deltaTime || 0, - y: y / deltaTime || 0 - }; - } - - /** - * get the direction between two points - * @param {Number} x - * @param {Number} y - * @return {Number} direction - */ - function getDirection(x, y) { - if (x === y) { - return DIRECTION_NONE; - } - - if (abs(x) >= abs(y)) { - return x > 0 ? DIRECTION_LEFT : DIRECTION_RIGHT; - } - return y > 0 ? DIRECTION_UP : DIRECTION_DOWN; - } - - /** - * calculate the absolute distance between two points - * @param {Object} p1 {x, y} - * @param {Object} p2 {x, y} - * @param {Array} [props] containing x and y keys - * @return {Number} distance - */ - function getDistance(p1, p2, props) { - if (!props) { - props = PROPS_XY; - } - var x = p2[props[0]] - p1[props[0]], - y = p2[props[1]] - p1[props[1]]; - - return Math.sqrt((x * x) + (y * y)); - } - - /** - * calculate the angle between two coordinates - * @param {Object} p1 - * @param {Object} p2 - * @param {Array} [props] containing x and y keys - * @return {Number} angle - */ - function getAngle(p1, p2, props) { - if (!props) { - props = PROPS_XY; - } - var x = p2[props[0]] - p1[props[0]], - y = p2[props[1]] - p1[props[1]]; - return Math.atan2(y, x) * 180 / Math.PI; - } - - /** - * calculate the rotation degrees between two pointersets - * @param {Array} start array of pointers - * @param {Array} end array of pointers - * @return {Number} rotation - */ - function getRotation(start, end) { - return getAngle(end[1], end[0], PROPS_CLIENT_XY) - getAngle(start[1], start[0], PROPS_CLIENT_XY); - } - - /** - * calculate the scale factor between two pointersets - * no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out - * @param {Array} start array of pointers - * @param {Array} end array of pointers - * @return {Number} scale - */ - function getScale(start, end) { - return getDistance(end[0], end[1], PROPS_CLIENT_XY) / getDistance(start[0], start[1], PROPS_CLIENT_XY); - } - - var MOUSE_INPUT_MAP = { - mousedown: INPUT_START, - mousemove: INPUT_MOVE, - mouseup: INPUT_END - }; - - var MOUSE_ELEMENT_EVENTS = 'mousedown'; - var MOUSE_WINDOW_EVENTS = 'mousemove mouseup'; - - /** - * Mouse events input - * @constructor - * @extends Input - */ - function MouseInput() { - this.evEl = MOUSE_ELEMENT_EVENTS; - this.evWin = MOUSE_WINDOW_EVENTS; - - this.allow = true; // used by Input.TouchMouse to disable mouse events - this.pressed = false; // mousedown state - - Input.apply(this, arguments); - } - - inherit(MouseInput, Input, { - /** - * handle mouse events - * @param {Object} ev - */ - handler: function MEhandler(ev) { - var eventType = MOUSE_INPUT_MAP[ev.type]; - - // on start we want to have the left mouse button down - if (eventType & INPUT_START && ev.button === 0) { - this.pressed = true; - } - - if (eventType & INPUT_MOVE && ev.which !== 1) { - eventType = INPUT_END; - } - - // mouse must be down, and mouse events are allowed (see the TouchMouse input) - if (!this.pressed || !this.allow) { - return; - } - - if (eventType & INPUT_END) { - this.pressed = false; - } - - this.callback(this.manager, eventType, { - pointers: [ev], - changedPointers: [ev], - pointerType: INPUT_TYPE_MOUSE, - srcEvent: ev - }); - } - }); - - var POINTER_INPUT_MAP = { - pointerdown: INPUT_START, - pointermove: INPUT_MOVE, - pointerup: INPUT_END, - pointercancel: INPUT_CANCEL, - pointerout: INPUT_CANCEL - }; - - // in IE10 the pointer types is defined as an enum - var IE10_POINTER_TYPE_ENUM = { - 2: INPUT_TYPE_TOUCH, - 3: INPUT_TYPE_PEN, - 4: INPUT_TYPE_MOUSE, - 5: INPUT_TYPE_KINECT // see https://twitter.com/jacobrossi/status/480596438489890816 - }; - - var POINTER_ELEMENT_EVENTS = 'pointerdown'; - var POINTER_WINDOW_EVENTS = 'pointermove pointerup pointercancel'; - - // IE10 has prefixed support, and case-sensitive - if (window.MSPointerEvent) { - POINTER_ELEMENT_EVENTS = 'MSPointerDown'; - POINTER_WINDOW_EVENTS = 'MSPointerMove MSPointerUp MSPointerCancel'; - } - - /** - * Pointer events input - * @constructor - * @extends Input - */ - function PointerEventInput() { - this.evEl = POINTER_ELEMENT_EVENTS; - this.evWin = POINTER_WINDOW_EVENTS; - - Input.apply(this, arguments); - - this.store = (this.manager.session.pointerEvents = []); - } - - inherit(PointerEventInput, Input, { - /** - * handle mouse events - * @param {Object} ev - */ - handler: function PEhandler(ev) { - var store = this.store; - var removePointer = false; - - var eventTypeNormalized = ev.type.toLowerCase().replace('ms', ''); - var eventType = POINTER_INPUT_MAP[eventTypeNormalized]; - var pointerType = IE10_POINTER_TYPE_ENUM[ev.pointerType] || ev.pointerType; - - var isTouch = (pointerType == INPUT_TYPE_TOUCH); - - // get index of the event in the store - var storeIndex = inArray(store, ev.pointerId, 'pointerId'); - - // start and mouse must be down - if (eventType & INPUT_START && (ev.button === 0 || isTouch)) { - if (storeIndex < 0) { - store.push(ev); - storeIndex = store.length - 1; - } - } else if (eventType & (INPUT_END | INPUT_CANCEL)) { - removePointer = true; - } - - // it not found, so the pointer hasn't been down (so it's probably a hover) - if (storeIndex < 0) { - return; - } - - // update the event in the store - store[storeIndex] = ev; - - this.callback(this.manager, eventType, { - pointers: store, - changedPointers: [ev], - pointerType: pointerType, - srcEvent: ev - }); - - if (removePointer) { - // remove from the store - store.splice(storeIndex, 1); - } - } - }); - - var SINGLE_TOUCH_INPUT_MAP = { - touchstart: INPUT_START, - touchmove: INPUT_MOVE, - touchend: INPUT_END, - touchcancel: INPUT_CANCEL - }; - - var SINGLE_TOUCH_TARGET_EVENTS = 'touchstart'; - var SINGLE_TOUCH_WINDOW_EVENTS = 'touchstart touchmove touchend touchcancel'; - - /** - * Touch events input - * @constructor - * @extends Input - */ - function SingleTouchInput() { - this.evTarget = SINGLE_TOUCH_TARGET_EVENTS; - this.evWin = SINGLE_TOUCH_WINDOW_EVENTS; - this.started = false; - - Input.apply(this, arguments); - } - - inherit(SingleTouchInput, Input, { - handler: function TEhandler(ev) { - var type = SINGLE_TOUCH_INPUT_MAP[ev.type]; - - // should we handle the touch events? - if (type === INPUT_START) { - this.started = true; - } - - if (!this.started) { - return; - } - - var touches = normalizeSingleTouches.call(this, ev, type); - - // when done, reset the started state - if (type & (INPUT_END | INPUT_CANCEL) && touches[0].length - touches[1].length === 0) { - this.started = false; - } - - this.callback(this.manager, type, { - pointers: touches[0], - changedPointers: touches[1], - pointerType: INPUT_TYPE_TOUCH, - srcEvent: ev - }); - } - }); - - /** - * @this {TouchInput} - * @param {Object} ev - * @param {Number} type flag - * @returns {undefined|Array} [all, changed] - */ - function normalizeSingleTouches(ev, type) { - var all = toArray(ev.touches); - var changed = toArray(ev.changedTouches); - - if (type & (INPUT_END | INPUT_CANCEL)) { - all = uniqueArray(all.concat(changed), 'identifier', true); - } - - return [all, changed]; - } - - var TOUCH_INPUT_MAP = { - touchstart: INPUT_START, - touchmove: INPUT_MOVE, - touchend: INPUT_END, - touchcancel: INPUT_CANCEL - }; - - var TOUCH_TARGET_EVENTS = 'touchstart touchmove touchend touchcancel'; - - /** - * Multi-user touch events input - * @constructor - * @extends Input - */ - function TouchInput() { - this.evTarget = TOUCH_TARGET_EVENTS; - this.targetIds = {}; - - Input.apply(this, arguments); - } - - inherit(TouchInput, Input, { - handler: function MTEhandler(ev) { - var type = TOUCH_INPUT_MAP[ev.type]; - var touches = getTouches.call(this, ev, type); - if (!touches) { - return; - } - - this.callback(this.manager, type, { - pointers: touches[0], - changedPointers: touches[1], - pointerType: INPUT_TYPE_TOUCH, - srcEvent: ev - }); - } - }); - - /** - * @this {TouchInput} - * @param {Object} ev - * @param {Number} type flag - * @returns {undefined|Array} [all, changed] - */ - function getTouches(ev, type) { - var allTouches = toArray(ev.touches); - var targetIds = this.targetIds; - - // when there is only one touch, the process can be simplified - if (type & (INPUT_START | INPUT_MOVE) && allTouches.length === 1) { - targetIds[allTouches[0].identifier] = true; - return [allTouches, allTouches]; - } - - var i, - targetTouches, - changedTouches = toArray(ev.changedTouches), - changedTargetTouches = [], - target = this.target; - - // get target touches from touches - targetTouches = allTouches.filter(function(touch) { - return hasParent(touch.target, target); - }); - - // collect touches - if (type === INPUT_START) { - i = 0; - while (i < targetTouches.length) { - targetIds[targetTouches[i].identifier] = true; - i++; - } - } - - // filter changed touches to only contain touches that exist in the collected target ids - i = 0; - while (i < changedTouches.length) { - if (targetIds[changedTouches[i].identifier]) { - changedTargetTouches.push(changedTouches[i]); - } - - // cleanup removed touches - if (type & (INPUT_END | INPUT_CANCEL)) { - delete targetIds[changedTouches[i].identifier]; - } - i++; - } - - if (!changedTargetTouches.length) { - return; - } - - return [ - // merge targetTouches with changedTargetTouches so it contains ALL touches, including 'end' and 'cancel' - uniqueArray(targetTouches.concat(changedTargetTouches), 'identifier', true), - changedTargetTouches - ]; - } - - /** - * Combined touch and mouse input - * - * Touch has a higher priority then mouse, and while touching no mouse events are allowed. - * This because touch devices also emit mouse events while doing a touch. - * - * @constructor - * @extends Input - */ - function TouchMouseInput() { - Input.apply(this, arguments); - - var handler = bindFn(this.handler, this); - this.touch = new TouchInput(this.manager, handler); - this.mouse = new MouseInput(this.manager, handler); - } - - inherit(TouchMouseInput, Input, { - /** - * handle mouse and touch events - * @param {Hammer} manager - * @param {String} inputEvent - * @param {Object} inputData - */ - handler: function TMEhandler(manager, inputEvent, inputData) { - var isTouch = (inputData.pointerType == INPUT_TYPE_TOUCH), - isMouse = (inputData.pointerType == INPUT_TYPE_MOUSE); - - // when we're in a touch event, so block all upcoming mouse events - // most mobile browser also emit mouseevents, right after touchstart - if (isTouch) { - this.mouse.allow = false; - } else if (isMouse && !this.mouse.allow) { - return; - } - - // reset the allowMouse when we're done - if (inputEvent & (INPUT_END | INPUT_CANCEL)) { - this.mouse.allow = true; - } - - this.callback(manager, inputEvent, inputData); + var allOptions = { + configure: { + enabled: { boolean: boolean }, + filter: { boolean: boolean, string: string, array: array, fn: fn }, + container: { dom: dom }, + showButton: { boolean: boolean }, + __type__: { object: object, boolean: boolean, string: string, array: array, fn: fn } + }, + edges: { + arrows: { + to: { enabled: { boolean: boolean }, scaleFactor: { number: number }, __type__: { object: object, boolean: boolean } }, + middle: { enabled: { boolean: boolean }, scaleFactor: { number: number }, __type__: { object: object, boolean: boolean } }, + from: { enabled: { boolean: boolean }, scaleFactor: { number: number }, __type__: { object: object, boolean: boolean } }, + __type__: { string: ['from', 'to', 'middle'], object: object } + }, + color: { + color: { string: string }, + highlight: { string: string }, + hover: { string: string }, + inherit: { string: ['from', 'to', 'both'], boolean: boolean }, + opacity: { number: number }, + __type__: { object: object, string: string } + }, + dashes: { boolean: boolean, array: array }, + font: { + color: { string: string }, + size: { number: number }, // px + face: { string: string }, + background: { string: string }, + strokeWidth: { number: number }, // px + strokeColor: { string: string }, + align: { string: ['horizontal', 'top', 'middle', 'bottom'] }, + __type__: { object: object, string: string } + }, + hidden: { boolean: boolean }, + hoverWidth: { fn: fn, number: number }, + label: { string: string, undef: undef }, + length: { number: number, undef: undef }, + physics: { boolean: boolean }, + scaling: { + min: { number: number }, + max: { number: number }, + label: { + enabled: { boolean: boolean }, + min: { number: number }, + max: { number: number }, + maxVisible: { number: number }, + drawThreshold: { number: number }, + __type__: { object: object, boolean: boolean } + }, + customScalingFunction: { fn: fn }, + __type__: { object: object } + }, + selectionWidth: { fn: fn, number: number }, + selfReferenceSize: { number: number }, + shadow: { + enabled: { boolean: boolean }, + size: { number: number }, + x: { number: number }, + y: { number: number }, + __type__: { object: object, boolean: boolean } + }, + smooth: { + enabled: { boolean: boolean }, + type: { string: ['dynamic', 'continuous', 'discrete', 'diagonalCross', 'straightCross', 'horizontal', 'vertical', 'curvedCW', 'curvedCCW'] }, + roundness: { number: number }, + __type__: { object: object, boolean: boolean } + }, + title: { string: string, undef: undef }, + width: { number: number }, + value: { number: number, undef: undef }, + __type__: { object: object } + }, + groups: { + useDefaultGroups: { boolean: boolean }, + __any__: 'get from nodes, will be overwritten below', + __type__: { object: object } + }, + interaction: { + dragNodes: { boolean: boolean }, + dragView: { boolean: boolean }, + hideEdgesOnDrag: { boolean: boolean }, + hideNodesOnDrag: { boolean: boolean }, + hover: { boolean: boolean }, + keyboard: { + enabled: { boolean: boolean }, + speed: { x: { number: number }, y: { number: number }, zoom: { number: number }, __type__: { object: object } }, + bindToWindow: { boolean: boolean }, + __type__: { object: object, boolean: boolean } + }, + multiselect: { boolean: boolean }, + navigationButtons: { boolean: boolean }, + selectable: { boolean: boolean }, + selectConnectedEdges: { boolean: boolean }, + hoverConnectedEdges: { boolean: boolean }, + tooltipDelay: { number: number }, + zoomView: { boolean: boolean }, + __type__: { object: object } + }, + layout: { + randomSeed: { undef: undef, number: number }, + hierarchical: { + enabled: { boolean: boolean }, + levelSeparation: { number: number }, + direction: { string: ['UD', 'DU', 'LR', 'RL'] }, // UD, DU, LR, RL + sortMethod: { string: ['hubsize', 'directed'] }, // hubsize, directed + __type__: { object: object, boolean: boolean } + }, + __type__: { object: object } + }, + manipulation: { + enabled: { boolean: boolean }, + initiallyActive: { boolean: boolean }, + addNode: { boolean: boolean, fn: fn }, + addEdge: { boolean: boolean, fn: fn }, + editNode: { fn: fn }, + editEdge: { boolean: boolean, fn: fn }, + deleteNode: { boolean: boolean, fn: fn }, + deleteEdge: { boolean: boolean, fn: fn }, + controlNodeStyle: 'get from nodes, will be overwritten below', + __type__: { object: object, boolean: boolean } + }, + nodes: { + borderWidth: { number: number }, + borderWidthSelected: { number: number, undef: undef }, + brokenImage: { string: string, undef: undef }, + color: { + border: { string: string }, + background: { string: string }, + highlight: { + border: { string: string }, + background: { string: string }, + __type__: { object: object, string: string } + }, + hover: { + border: { string: string }, + background: { string: string }, + __type__: { object: object, string: string } + }, + __type__: { object: object, string: string } + }, + fixed: { + x: { boolean: boolean }, + y: { boolean: boolean }, + __type__: { object: object, boolean: boolean } }, - - /** - * remove the event listeners - */ - destroy: function destroy() { - this.touch.destroy(); - this.mouse.destroy(); - } - }); - - var PREFIXED_TOUCH_ACTION = prefixed(TEST_ELEMENT.style, 'touchAction'); - var NATIVE_TOUCH_ACTION = PREFIXED_TOUCH_ACTION !== undefined; - - // magical touchAction value - var TOUCH_ACTION_COMPUTE = 'compute'; - var TOUCH_ACTION_AUTO = 'auto'; - var TOUCH_ACTION_MANIPULATION = 'manipulation'; // not implemented - var TOUCH_ACTION_NONE = 'none'; - var TOUCH_ACTION_PAN_X = 'pan-x'; - var TOUCH_ACTION_PAN_Y = 'pan-y'; - - /** - * Touch Action - * sets the touchAction property or uses the js alternative - * @param {Manager} manager - * @param {String} value - * @constructor - */ - function TouchAction(manager, value) { - this.manager = manager; - this.set(value); - } - - TouchAction.prototype = { - /** - * set the touchAction value on the element or enable the polyfill - * @param {String} value - */ - set: function(value) { - // find out the touch-action by the event handlers - if (value == TOUCH_ACTION_COMPUTE) { - value = this.compute(); - } - - if (NATIVE_TOUCH_ACTION) { - this.manager.element.style[PREFIXED_TOUCH_ACTION] = value; - } - this.actions = value.toLowerCase().trim(); + font: { + color: { string: string }, + size: { number: number }, // px + face: { string: string }, + background: { string: string }, + strokeWidth: { number: number }, // px + strokeColor: { string: string }, + __type__: { object: object, string: string } }, - - /** - * just re-set the touchAction value - */ - update: function() { - this.set(this.manager.options.touchAction); + group: { string: string, number: number, undef: undef }, + hidden: { boolean: boolean }, + icon: { + face: { string: string }, + code: { string: string }, //'\uf007', + size: { number: number }, //50, + color: { string: string }, + __type__: { object: object } }, - - /** - * compute the value for the touchAction property based on the recognizer's settings - * @returns {String} value - */ - compute: function() { - var actions = []; - each(this.manager.recognizers, function(recognizer) { - if (boolOrFn(recognizer.options.enable, [recognizer])) { - actions = actions.concat(recognizer.getTouchAction()); - } - }); - return cleanTouchActions(actions.join(' ')); + id: { string: string, number: number }, + image: { string: string, undef: undef }, // --> URL + label: { string: string, undef: undef }, + level: { number: number, undef: undef }, + mass: { number: number }, + physics: { boolean: boolean }, + scaling: { + min: { number: number }, + max: { number: number }, + label: { + enabled: { boolean: boolean }, + min: { number: number }, + max: { number: number }, + maxVisible: { number: number }, + drawThreshold: { number: number }, + __type__: { object: object, boolean: boolean } + }, + customScalingFunction: { fn: fn }, + __type__: { object: object } }, - - /** - * this method is called on each input cycle and provides the preventing of the browser behavior - * @param {Object} input - */ - preventDefaults: function(input) { - // not needed with native support for the touchAction property - if (NATIVE_TOUCH_ACTION) { - return; - } - - var srcEvent = input.srcEvent; - var direction = input.offsetDirection; - - // if the touch action did prevented once this session - if (this.manager.session.prevented) { - srcEvent.preventDefault(); - return; - } - - var actions = this.actions; - var hasNone = inStr(actions, TOUCH_ACTION_NONE); - var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y); - var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X); - - if (hasNone || - (hasPanY && direction & DIRECTION_HORIZONTAL) || - (hasPanX && direction & DIRECTION_VERTICAL)) { - return this.preventSrc(srcEvent); - } + shadow: { + enabled: { boolean: boolean }, + size: { number: number }, + x: { number: number }, + y: { number: number }, + __type__: { object: object, boolean: boolean } + }, + shape: { string: ['ellipse', 'circle', 'database', 'box', 'text', 'image', 'circularImage', 'diamond', 'dot', 'star', 'triangle', 'triangleDown', 'square', 'icon'] }, + size: { number: number }, + title: { string: string, undef: undef }, + value: { number: number, undef: undef }, + x: { number: number }, + y: { number: number }, + __type__: { object: object } + }, + physics: { + barnesHut: { + gravitationalConstant: { number: number }, + centralGravity: { number: number }, + springLength: { number: number }, + springConstant: { number: number }, + damping: { number: number }, + avoidOverlap: { number: number }, + __type__: { object: object } + }, + forceAtlas2Based: { + gravitationalConstant: { number: number }, + centralGravity: { number: number }, + springLength: { number: number }, + springConstant: { number: number }, + damping: { number: number }, + avoidOverlap: { number: number }, + __type__: { object: object } + }, + repulsion: { + centralGravity: { number: number }, + springLength: { number: number }, + springConstant: { number: number }, + nodeDistance: { number: number }, + damping: { number: number }, + __type__: { object: object } + }, + hierarchicalRepulsion: { + centralGravity: { number: number }, + springLength: { number: number }, + springConstant: { number: number }, + nodeDistance: { number: number }, + damping: { number: number }, + __type__: { object: object } + }, + maxVelocity: { number: number }, + minVelocity: { number: number }, // px/s + solver: { string: ['barnesHut', 'repulsion', 'hierarchicalRepulsion', 'forceAtlas2Based'] }, + stabilization: { + enabled: { boolean: boolean }, + iterations: { number: number }, // maximum number of iteration to stabilize + updateInterval: { number: number }, + onlyDynamicEdges: { boolean: boolean }, + fit: { boolean: boolean }, + __type__: { object: object, boolean: boolean } }, + timestep: { number: number }, + __type__: { object: object, boolean: boolean } + }, - /** - * call preventDefault to prevent the browser's default behavior (scrolling in most cases) - * @param {Object} srcEvent - */ - preventSrc: function(srcEvent) { - this.manager.session.prevented = true; - srcEvent.preventDefault(); - } + //globals : + autoResize: { boolean: boolean }, + clickToUse: { boolean: boolean }, + locale: { string: string }, + locales: { + __any__: { object: object }, + __type__: { object: object } + }, + height: { string: string }, + width: { string: string }, + __type__: { object: object } }; - /** - * when the touchActions are collected they are not a valid value, so we need to clean things up. * - * @param {String} actions - * @returns {*} - */ - function cleanTouchActions(actions) { - // none - if (inStr(actions, TOUCH_ACTION_NONE)) { - return TOUCH_ACTION_NONE; - } - - var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X); - var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y); - - // pan-x and pan-y can be combined - if (hasPanX && hasPanY) { - return TOUCH_ACTION_PAN_X + ' ' + TOUCH_ACTION_PAN_Y; - } - - // pan-x OR pan-y - if (hasPanX || hasPanY) { - return hasPanX ? TOUCH_ACTION_PAN_X : TOUCH_ACTION_PAN_Y; - } - - // manipulation - if (inStr(actions, TOUCH_ACTION_MANIPULATION)) { - return TOUCH_ACTION_MANIPULATION; - } - - return TOUCH_ACTION_AUTO; - } - - /** - * Recognizer flow explained; * - * All recognizers have the initial state of POSSIBLE when a input session starts. - * The definition of a input session is from the first input until the last input, with all it's movement in it. * - * Example session for mouse-input: mousedown -> mousemove -> mouseup - * - * On each recognizing cycle (see Manager.recognize) the .recognize() method is executed - * which determines with state it should be. - * - * If the recognizer has the state FAILED, CANCELLED or RECOGNIZED (equals ENDED), it is reset to - * POSSIBLE to give it another change on the next cycle. - * - * Possible - * | - * +-----+---------------+ - * | | - * +-----+-----+ | - * | | | - * Failed Cancelled | - * +-------+------+ - * | | - * Recognized Began - * | - * Changed - * | - * Ended/Recognized - */ - var STATE_POSSIBLE = 1; - var STATE_BEGAN = 2; - var STATE_CHANGED = 4; - var STATE_ENDED = 8; - var STATE_RECOGNIZED = STATE_ENDED; - var STATE_CANCELLED = 16; - var STATE_FAILED = 32; - - /** - * Recognizer - * Every recognizer needs to extend from this class. - * @constructor - * @param {Object} options - */ - function Recognizer(options) { - this.id = uniqueId(); - - this.manager = null; - this.options = merge(options || {}, this.defaults); - - // default is enable true - this.options.enable = ifUndefined(this.options.enable, true); - - this.state = STATE_POSSIBLE; - - this.simultaneous = {}; - this.requireFail = []; - } - - Recognizer.prototype = { - /** - * @virtual - * @type {Object} - */ - defaults: {}, - - /** - * set options - * @param {Object} options - * @return {Recognizer} - */ - set: function(options) { - extend(this.options, options); + allOptions.groups.__any__ = allOptions.nodes; + allOptions.manipulation.controlNodeStyle = allOptions.nodes; - // also update the touchAction, in case something changed about the directions/enabled state - this.manager && this.manager.touchAction.update(); - return this; + var configureOptions = { + nodes: { + borderWidth: [1, 0, 10, 1], + borderWidthSelected: [2, 0, 10, 1], + color: { + border: ['color', '#2B7CE9'], + background: ['color', '#97C2FC'], + highlight: { + border: ['color', '#2B7CE9'], + background: ['color', '#D2E5FF'] + }, + hover: { + border: ['color', '#2B7CE9'], + background: ['color', '#D2E5FF'] + } }, - - /** - * recognize simultaneous with an other recognizer. - * @param {Recognizer} otherRecognizer - * @returns {Recognizer} this - */ - recognizeWith: function(otherRecognizer) { - if (invokeArrayArg(otherRecognizer, 'recognizeWith', this)) { - return this; - } - - var simultaneous = this.simultaneous; - otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); - if (!simultaneous[otherRecognizer.id]) { - simultaneous[otherRecognizer.id] = otherRecognizer; - otherRecognizer.recognizeWith(this); - } - return this; + fixed: { + x: false, + y: false }, - - /** - * drop the simultaneous link. it doesnt remove the link on the other recognizer. - * @param {Recognizer} otherRecognizer - * @returns {Recognizer} this - */ - dropRecognizeWith: function(otherRecognizer) { - if (invokeArrayArg(otherRecognizer, 'dropRecognizeWith', this)) { - return this; - } - - otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); - delete this.simultaneous[otherRecognizer.id]; - return this; + font: { + color: ['color', '#343434'], + size: [14, 0, 100, 1], // px + face: ['arial', 'verdana', 'tahoma'], + background: ['color', 'none'], + strokeWidth: [0, 0, 50, 1], // px + strokeColor: ['color', '#ffffff'] }, - - /** - * recognizer can only run when an other is failing - * @param {Recognizer} otherRecognizer - * @returns {Recognizer} this - */ - requireFailure: function(otherRecognizer) { - if (invokeArrayArg(otherRecognizer, 'requireFailure', this)) { - return this; - } - - var requireFail = this.requireFail; - otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); - if (inArray(requireFail, otherRecognizer) === -1) { - requireFail.push(otherRecognizer); - otherRecognizer.requireFailure(this); - } - return this; + //group: 'string', + hidden: false, + //icon: { + // face: 'string', //'FontAwesome', + // code: 'string', //'\uf007', + // size: [50, 0, 200, 1], //50, + // color: ['color','#2B7CE9'] //'#aa00ff' + //}, + //image: 'string', // --> URL + physics: true, + scaling: { + min: [10, 0, 200, 1], + max: [30, 0, 200, 1], + label: { + enabled: false, + min: [14, 0, 200, 1], + max: [30, 0, 200, 1], + maxVisible: [30, 0, 200, 1], + drawThreshold: [5, 0, 20, 1] + } + }, + shadow: { + enabled: false, + size: [10, 0, 20, 1], + x: [5, -30, 30, 1], + y: [5, -30, 30, 1] + }, + shape: ['ellipse', 'box', 'circle', 'database', 'diamond', 'dot', 'square', 'star', 'text', 'triangle', 'triangleDown'], + size: [25, 0, 200, 1] + }, + edges: { + arrows: { + to: { enabled: false, scaleFactor: [1, 0, 3, 0.05] }, // boolean / {arrowScaleFactor:1} / {enabled: false, arrowScaleFactor:1} + middle: { enabled: false, scaleFactor: [1, 0, 3, 0.05] }, + from: { enabled: false, scaleFactor: [1, 0, 3, 0.05] } + }, + color: { + color: ['color', '#848484'], + highlight: ['color', '#848484'], + hover: ['color', '#848484'], + inherit: ['from', 'to', 'both', true, false], + opacity: [1, 0, 1, 0.05] + }, + dashes: false, + font: { + color: ['color', '#343434'], + size: [14, 0, 100, 1], // px + face: ['arial', 'verdana', 'tahoma'], + background: ['color', 'none'], + strokeWidth: [2, 0, 50, 1], // px + strokeColor: ['color', '#ffffff'], + align: ['horizontal', 'top', 'middle', 'bottom'] + }, + hidden: false, + hoverWidth: [1.5, 0, 5, 0.1], + physics: true, + scaling: { + min: [1, 0, 100, 1], + max: [15, 0, 100, 1], + label: { + enabled: true, + min: [14, 0, 200, 1], + max: [30, 0, 200, 1], + maxVisible: [30, 0, 200, 1], + drawThreshold: [5, 0, 20, 1] + } + }, + selectionWidth: [1.5, 0, 5, 0.1], + selfReferenceSize: [20, 0, 200, 1], + shadow: { + enabled: false, + size: [10, 0, 20, 1], + x: [5, -30, 30, 1], + y: [5, -30, 30, 1] + }, + smooth: { + enabled: true, + type: ['dynamic', 'continuous', 'discrete', 'diagonalCross', 'straightCross', 'horizontal', 'vertical', 'curvedCW', 'curvedCCW'], + roundness: [0.5, 0, 1, 0.05] + }, + width: [1, 0, 30, 1] + }, + layout: { + //randomSeed: [0, 0, 500, 1], + hierarchical: { + enabled: false, + levelSeparation: [150, 20, 500, 5], + direction: ['UD', 'DU', 'LR', 'RL'], // UD, DU, LR, RL + sortMethod: ['hubsize', 'directed'] // hubsize, directed + } + }, + interaction: { + dragNodes: true, + dragView: true, + hideEdgesOnDrag: false, + hideNodesOnDrag: false, + hover: false, + keyboard: { + enabled: false, + speed: { x: [10, 0, 40, 1], y: [10, 0, 40, 1], zoom: [0.02, 0, 0.1, 0.005] }, + bindToWindow: true + }, + multiselect: false, + navigationButtons: false, + selectable: true, + selectConnectedEdges: true, + hoverConnectedEdges: true, + tooltipDelay: [300, 0, 1000, 25], + zoomView: true + }, + manipulation: { + enabled: false, + initiallyActive: false + }, + physics: { + barnesHut: { + //theta: [0.5, 0.1, 1, 0.05], + gravitationalConstant: [-2000, -30000, 0, 50], + centralGravity: [0.3, 0, 10, 0.05], + springLength: [95, 0, 500, 5], + springConstant: [0.04, 0, 1.2, 0.005], + damping: [0.09, 0, 1, 0.01], + avoidOverlap: [0, 0, 1, 0.01] }, - - /** - * drop the requireFailure link. it does not remove the link on the other recognizer. - * @param {Recognizer} otherRecognizer - * @returns {Recognizer} this - */ - dropRequireFailure: function(otherRecognizer) { - if (invokeArrayArg(otherRecognizer, 'dropRequireFailure', this)) { - return this; - } - - otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); - var index = inArray(this.requireFail, otherRecognizer); - if (index > -1) { - this.requireFail.splice(index, 1); - } - return this; + forceAtlas2Based: { + //theta: [0.5, 0.1, 1, 0.05], + gravitationalConstant: [-50, -500, 0, 1], + centralGravity: [0.01, 0, 1, 0.005], + springLength: [95, 0, 500, 5], + springConstant: [0.08, 0, 1.2, 0.005], + damping: [0.4, 0, 1, 0.01], + avoidOverlap: [0, 0, 1, 0.01] }, - - /** - * has require failures boolean - * @returns {boolean} - */ - hasRequireFailures: function() { - return this.requireFail.length > 0; + repulsion: { + centralGravity: [0.2, 0, 10, 0.05], + springLength: [200, 0, 500, 5], + springConstant: [0.05, 0, 1.2, 0.005], + nodeDistance: [100, 0, 500, 5], + damping: [0.09, 0, 1, 0.01] }, - - /** - * if the recognizer can recognize simultaneous with an other recognizer - * @param {Recognizer} otherRecognizer - * @returns {Boolean} - */ - canRecognizeWith: function(otherRecognizer) { - return !!this.simultaneous[otherRecognizer.id]; + hierarchicalRepulsion: { + centralGravity: [0.2, 0, 10, 0.05], + springLength: [100, 0, 500, 5], + springConstant: [0.01, 0, 1.2, 0.005], + nodeDistance: [120, 0, 500, 5], + damping: [0.09, 0, 1, 0.01] }, + maxVelocity: [50, 0, 150, 1], + minVelocity: [0.1, 0.01, 0.5, 0.01], + solver: ['barnesHut', 'forceAtlas2Based', 'repulsion', 'hierarchicalRepulsion'], + timestep: [0.5, 0.01, 1, 0.01] + }, + global: { + locale: ['en', 'nl'] + } + }; - /** - * You should use `tryEmit` instead of `emit` directly to check - * that all the needed recognizers has failed before emitting. - * @param {Object} input - */ - emit: function(input) { - var self = this; - var state = this.state; - - function emit(withState) { - self.manager.emit(self.options.event + (withState ? stateStr(state) : ''), input); - } + exports.allOptions = allOptions; + exports.configureOptions = configureOptions; - // 'panstart' and 'panmove' - if (state < STATE_ENDED) { - emit(true); - } +/***/ }, +/* 6 */ +/***/ function(module, exports, __webpack_require__) { - emit(); // simple 'eventName' events + 'use strict'; - // panend and pancancel - if (state >= STATE_ENDED) { - emit(true); - } - }, + var Hammer = __webpack_require__(7); + var util = __webpack_require__(11); - /** - * Check that all the require failure recognizers has failed, - * if true, it emits a gesture event, - * otherwise, setup the state to FAILED. - * @param {Object} input - */ - tryEmit: function(input) { - if (this.canEmit()) { - return this.emit(input); - } - // it's failing anyway - this.state = STATE_FAILED; - }, + /** + * @constructor Item + * @param {Object} data Object containing (optional) parameters type, + * start, end, content, group, className. + * @param {{toScreen: function, toTime: function}} conversion + * Conversion functions from time to screen and vice versa + * @param {Object} options Configuration options + * // TODO: describe available options + */ + function Item(data, conversion, options) { + this.id = null; + this.parent = null; + this.data = data; + this.dom = null; + this.conversion = conversion || {}; + this.options = options || {}; - /** - * can we emit? - * @returns {boolean} - */ - canEmit: function() { - var i = 0; - while (i < this.requireFail.length) { - if (!(this.requireFail[i].state & (STATE_FAILED | STATE_POSSIBLE))) { - return false; - } - i++; - } - return true; - }, + this.selected = false; + this.displayed = false; + this.dirty = true; - /** - * update the recognizer - * @param {Object} inputData - */ - recognize: function(inputData) { - // make a new copy of the inputData - // so we can change the inputData without messing up the other recognizers - var inputDataClone = extend({}, inputData); + this.top = null; + this.left = null; + this.width = null; + this.height = null; + } - // is is enabled and allow recognizing? - if (!boolOrFn(this.options.enable, [this, inputDataClone])) { - this.reset(); - this.state = STATE_FAILED; - return; - } + Item.prototype.stack = true; - // reset when we've reached the end - if (this.state & (STATE_RECOGNIZED | STATE_CANCELLED | STATE_FAILED)) { - this.state = STATE_POSSIBLE; - } + /** + * Select current item + */ + Item.prototype.select = function () { + this.selected = true; + this.dirty = true; + if (this.displayed) this.redraw(); + }; - this.state = this.process(inputDataClone); + /** + * Unselect current item + */ + Item.prototype.unselect = function () { + this.selected = false; + this.dirty = true; + if (this.displayed) this.redraw(); + }; - // the recognizer has recognized a gesture - // so trigger an event - if (this.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED | STATE_CANCELLED)) { - this.tryEmit(inputDataClone); - } - }, + /** + * Set data for the item. Existing data will be updated. The id should not + * be changed. When the item is displayed, it will be redrawn immediately. + * @param {Object} data + */ + Item.prototype.setData = function (data) { + var groupChanged = data.group != undefined && this.data.group != data.group; + if (groupChanged) { + this.parent.itemSet._moveToGroup(this, data.group); + } - /** - * return the state of the recognizer - * the actual recognizing happens in this method - * @virtual - * @param {Object} inputData - * @returns {Const} STATE - */ - process: function(inputData) { }, // jshint ignore:line + this.data = data; + this.dirty = true; + if (this.displayed) this.redraw(); + }; - /** - * return the preferred touch-action - * @virtual - * @returns {Array} - */ - getTouchAction: function() { }, + /** + * Set a parent for the item + * @param {ItemSet | Group} parent + */ + Item.prototype.setParent = function (parent) { + if (this.displayed) { + this.hide(); + this.parent = parent; + if (this.parent) { + this.show(); + } + } else { + this.parent = parent; + } + }; - /** - * called when the gesture isn't allowed to recognize - * like when another is being recognized or it is disabled - * @virtual - */ - reset: function() { } + /** + * Check whether this item is visible inside given range + * @returns {{start: Number, end: Number}} range with a timestamp for start and end + * @returns {boolean} True if visible + */ + Item.prototype.isVisible = function (range) { + // Should be implemented by Item implementations + return false; }; /** - * get a usable string, used as event postfix - * @param {Const} state - * @returns {String} state + * Show the Item in the DOM (when not already visible) + * @return {Boolean} changed */ - function stateStr(state) { - if (state & STATE_CANCELLED) { - return 'cancel'; - } else if (state & STATE_ENDED) { - return 'end'; - } else if (state & STATE_CHANGED) { - return 'move'; - } else if (state & STATE_BEGAN) { - return 'start'; - } - return ''; - } + Item.prototype.show = function () { + return false; + }; /** - * direction cons to string - * @param {Const} direction - * @returns {String} + * Hide the Item from the DOM (when visible) + * @return {Boolean} changed */ - function directionStr(direction) { - if (direction == DIRECTION_DOWN) { - return 'down'; - } else if (direction == DIRECTION_UP) { - return 'up'; - } else if (direction == DIRECTION_LEFT) { - return 'left'; - } else if (direction == DIRECTION_RIGHT) { - return 'right'; - } - return ''; - } + Item.prototype.hide = function () { + return false; + }; /** - * get a recognizer by name if it is bound to a manager - * @param {Recognizer|String} otherRecognizer - * @param {Recognizer} recognizer - * @returns {Recognizer} + * Repaint the item */ - function getRecognizerByNameIfManager(otherRecognizer, recognizer) { - var manager = recognizer.manager; - if (manager) { - return manager.get(otherRecognizer); - } - return otherRecognizer; - } + Item.prototype.redraw = function () {}; /** - * This recognizer is just used as a base for the simple attribute recognizers. - * @constructor - * @extends Recognizer + * Reposition the Item horizontally */ - function AttrRecognizer() { - Recognizer.apply(this, arguments); - } + Item.prototype.repositionX = function () {}; - inherit(AttrRecognizer, Recognizer, { - /** - * @namespace - * @memberof AttrRecognizer - */ - defaults: { - /** - * @type {Number} - * @default 1 - */ - pointers: 1 - }, + /** + * Reposition the Item vertically + */ + Item.prototype.repositionY = function () {}; - /** - * Used to check if it the recognizer receives valid input, like input.distance > 10. - * @memberof AttrRecognizer - * @param {Object} input - * @returns {Boolean} recognized - */ - attrTest: function(input) { - var optionPointers = this.options.pointers; - return optionPointers === 0 || input.pointers.length === optionPointers; - }, + /** + * Repaint a delete button on the top right of the item when the item is selected + * @param {HTMLElement} anchor + * @protected + */ + Item.prototype._repaintDeleteButton = function (anchor) { + if (this.selected && this.options.editable.remove && !this.dom.deleteButton) { + // create and show button + var me = this; - /** - * Process the input and return the state for the recognizer - * @memberof AttrRecognizer - * @param {Object} input - * @returns {*} State - */ - process: function(input) { - var state = this.state; - var eventType = input.eventType; + var deleteButton = document.createElement('div'); + deleteButton.className = 'vis-delete'; + deleteButton.title = 'Delete this item'; - var isRecognized = state & (STATE_BEGAN | STATE_CHANGED); - var isValid = this.attrTest(input); + // TODO: be able to destroy the delete button + new Hammer(deleteButton).on('tap', function (event) { + me.parent.removeFromDataSet(me); + event.stopPropagation(); + }); - // on cancel input and we've recognized before, return STATE_CANCELLED - if (isRecognized && (eventType & INPUT_CANCEL || !isValid)) { - return state | STATE_CANCELLED; - } else if (isRecognized || isValid) { - if (eventType & INPUT_END) { - return state | STATE_ENDED; - } else if (!(state & STATE_BEGAN)) { - return STATE_BEGAN; - } - return state | STATE_CHANGED; - } - return STATE_FAILED; + anchor.appendChild(deleteButton); + this.dom.deleteButton = deleteButton; + } else if (!this.selected && this.dom.deleteButton) { + // remove button + if (this.dom.deleteButton.parentNode) { + this.dom.deleteButton.parentNode.removeChild(this.dom.deleteButton); } - }); + this.dom.deleteButton = null; + } + }; /** - * Pan - * Recognized when the pointer is down and moved in the allowed direction. - * @constructor - * @extends AttrRecognizer + * Set HTML contents for the item + * @param {Element} element HTML element to fill with the contents + * @private */ - function PanRecognizer() { - AttrRecognizer.apply(this, arguments); - - this.pX = null; - this.pY = null; - } + Item.prototype._updateContents = function (element) { + var content; + if (this.options.template) { + var itemData = this.parent.itemSet.itemsData.get(this.id); // get a clone of the data from the dataset + content = this.options.template(itemData); + } else { + content = this.data.content; + } - inherit(PanRecognizer, AttrRecognizer, { - /** - * @namespace - * @memberof PanRecognizer - */ - defaults: { - event: 'pan', - threshold: 10, - pointers: 1, - direction: DIRECTION_ALL - }, + var changed = this._contentToString(this.content) !== this._contentToString(content); + if (changed) { + // only replace the content when changed + if (content instanceof Element) { + element.innerHTML = ''; + element.appendChild(content); + } else if (content != undefined) { + element.innerHTML = content; + } else { + if (!(this.data.type == 'background' && this.data.content === undefined)) { + throw new Error('Property "content" missing in item ' + this.id); + } + } - getTouchAction: function() { - var direction = this.options.direction; - var actions = []; - if (direction & DIRECTION_HORIZONTAL) { - actions.push(TOUCH_ACTION_PAN_Y); - } - if (direction & DIRECTION_VERTICAL) { - actions.push(TOUCH_ACTION_PAN_X); - } - return actions; - }, + this.content = content; + } + }; - directionTest: function(input) { - var options = this.options; - var hasMoved = true; - var distance = input.distance; - var direction = input.direction; - var x = input.deltaX; - var y = input.deltaY; + /** + * Set HTML contents for the item + * @param {Element} element HTML element to fill with the contents + * @private + */ + Item.prototype._updateTitle = function (element) { + if (this.data.title != null) { + element.title = this.data.title || ''; + } else { + element.removeAttribute('vis-title'); + } + }; - // lock to axis? - if (!(direction & options.direction)) { - if (options.direction & DIRECTION_HORIZONTAL) { - direction = (x === 0) ? DIRECTION_NONE : (x < 0) ? DIRECTION_LEFT : DIRECTION_RIGHT; - hasMoved = x != this.pX; - distance = Math.abs(input.deltaX); - } else { - direction = (y === 0) ? DIRECTION_NONE : (y < 0) ? DIRECTION_UP : DIRECTION_DOWN; - hasMoved = y != this.pY; - distance = Math.abs(input.deltaY); - } - } - input.direction = direction; - return hasMoved && distance > options.threshold && direction & options.direction; - }, + /** + * Process dataAttributes timeline option and set as data- attributes on dom.content + * @param {Element} element HTML element to which the attributes will be attached + * @private + */ + Item.prototype._updateDataAttributes = function (element) { + if (this.options.dataAttributes && this.options.dataAttributes.length > 0) { + var attributes = []; - attrTest: function(input) { - return AttrRecognizer.prototype.attrTest.call(this, input) && - (this.state & STATE_BEGAN || (!(this.state & STATE_BEGAN) && this.directionTest(input))); - }, + if (Array.isArray(this.options.dataAttributes)) { + attributes = this.options.dataAttributes; + } else if (this.options.dataAttributes == 'all') { + attributes = Object.keys(this.data); + } else { + return; + } - emit: function(input) { - this.pX = input.deltaX; - this.pY = input.deltaY; + for (var i = 0; i < attributes.length; i++) { + var name = attributes[i]; + var value = this.data[name]; - var direction = directionStr(input.direction); - if (direction) { - this.manager.emit(this.options.event + direction, input); - } + if (value != null) { + element.setAttribute('data-' + name, value); + } else { + element.removeAttribute('data-' + name); + } + } + } + }; - this._super.emit.call(this, input); - } - }); + /** + * Update custom styles of the element + * @param element + * @private + */ + Item.prototype._updateStyle = function (element) { + // remove old styles + if (this.style) { + util.removeCssText(element, this.style); + this.style = null; + } + + // append new styles + if (this.data.style) { + util.addCssText(element, this.data.style); + this.style = this.data.style; + } + }; /** - * Pinch - * Recognized when two or more pointers are moving toward (zoom-in) or away from each other (zoom-out). - * @constructor - * @extends AttrRecognizer + * Stringify the items contents + * @param {string | Element | undefined} content + * @returns {string | undefined} + * @private */ - function PinchRecognizer() { - AttrRecognizer.apply(this, arguments); - } + Item.prototype._contentToString = function (content) { + if (typeof content === 'string') return content; + if (content && 'outerHTML' in content) return content.outerHTML; + return content; + }; - inherit(PinchRecognizer, AttrRecognizer, { - /** - * @namespace - * @memberof PinchRecognizer - */ - defaults: { - event: 'pinch', - threshold: 0, - pointers: 2 - }, + module.exports = Item; - getTouchAction: function() { - return [TOUCH_ACTION_NONE]; - }, + // should be implemented by the item - attrTest: function(input) { - return this._super.attrTest.call(this, input) && - (Math.abs(input.scale - 1) > this.options.threshold || this.state & STATE_BEGAN); - }, + // should be implemented by the item - emit: function(input) { - this._super.emit.call(this, input); - if (input.scale !== 1) { - var inOut = input.scale < 1 ? 'in' : 'out'; - this.manager.emit(this.options.event + inOut, input); - } - } - }); + // should be implemented by the item - /** - * Press - * Recognized when the pointer is down for x ms without any movement. - * @constructor - * @extends Recognizer - */ - function PressRecognizer() { - Recognizer.apply(this, arguments); +/***/ }, +/* 7 */ +/***/ function(module, exports, __webpack_require__) { - this._timer = null; - this._input = null; - } + // Only load hammer.js when in a browser environment + // (loading hammer.js in a node.js environment gives errors) + 'use strict'; - inherit(PressRecognizer, Recognizer, { - /** - * @namespace - * @memberof PressRecognizer - */ - defaults: { - event: 'press', - pointers: 1, - time: 500, // minimal time of the pointer to be pressed - threshold: 5 // a minimal movement is ok, but keep it low - }, + if (typeof window !== 'undefined') { + var propagating = __webpack_require__(8); + var Hammer = window['Hammer'] || __webpack_require__(9); + module.exports = propagating(Hammer, { + preventDefault: 'mouse' + }); + } else { + module.exports = function () { + throw Error('hammer.js is only available in a browser, not in node.js.'); + }; + } - getTouchAction: function() { - return [TOUCH_ACTION_AUTO]; - }, +/***/ }, +/* 8 */ +/***/ function(module, exports, __webpack_require__) { - process: function(input) { - var options = this.options; - var validPointers = input.pointers.length === options.pointers; - var validMovement = input.distance < options.threshold; - var validTime = input.deltaTime > options.time; + var __WEBPACK_AMD_DEFINE_FACTORY__, __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;'use strict'; - this._input = input; + (function (factory) { + if (true) { + // AMD. Register as an anonymous module. + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [], __WEBPACK_AMD_DEFINE_FACTORY__ = (factory), __WEBPACK_AMD_DEFINE_RESULT__ = (typeof __WEBPACK_AMD_DEFINE_FACTORY__ === 'function' ? (__WEBPACK_AMD_DEFINE_FACTORY__.apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__)) : __WEBPACK_AMD_DEFINE_FACTORY__), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); + } else if (typeof exports === 'object') { + // Node. Does not work with strict CommonJS, but + // only CommonJS-like environments that support module.exports, + // like Node. + module.exports = factory(); + } else { + // Browser globals (root is window) + window.propagating = factory(); + } + }(function () { + var _firstTarget = null; // singleton, will contain the target element where the touch event started + var _processing = false; // singleton, true when a touch event is being handled - // we only allow little movement - // and we've reached an end event, so a tap is possible - if (!validMovement || !validPointers || (input.eventType & (INPUT_END | INPUT_CANCEL) && !validTime)) { - this.reset(); - } else if (input.eventType & INPUT_START) { - this.reset(); - this._timer = setTimeoutContext(function() { - this.state = STATE_RECOGNIZED; - this.tryEmit(); - }, options.time, this); - } else if (input.eventType & INPUT_END) { - return STATE_RECOGNIZED; - } - return STATE_FAILED; - }, + /** + * Extend an Hammer.js instance with event propagation. + * + * Features: + * - Events emitted by hammer will propagate in order from child to parent + * elements. + * - Events are extended with a function `event.stopPropagation()` to stop + * propagation to parent elements. + * - An option `preventDefault` to stop all default browser behavior. + * + * Usage: + * var hammer = propagatingHammer(new Hammer(element)); + * var hammer = propagatingHammer(new Hammer(element), {preventDefault: true}); + * + * @param {Hammer.Manager} hammer An hammer instance. + * @param {Object} [options] Available options: + * - `preventDefault: true | 'mouse' | 'touch' | 'pen'`. + * Enforce preventing the default browser behavior. + * Cannot be set to `false`. + * @return {Hammer.Manager} Returns the same hammer instance with extended + * functionality + */ + return function propagating(hammer, options) { + if (options && options.preventDefault === false) { + throw new Error('Only supports preventDefault == true'); + } + var _options = options || { + preventDefault: false + }; - reset: function() { - clearTimeout(this._timer); - }, + if (hammer.Manager) { + // This looks like the Hammer constructor. + // Overload the constructors with our own. + var Hammer = hammer; - emit: function(input) { - if (this.state !== STATE_RECOGNIZED) { - return; - } + var PropagatingHammer = function(element, options) { + return propagating(new Hammer(element, options), _options); + }; + Hammer.extend(PropagatingHammer, Hammer); + PropagatingHammer.Manager = function (element, options) { + return propagating(new Hammer.Manager(element, options), _options); + }; - if (input && (input.eventType & INPUT_END)) { - this.manager.emit(this.options.event + 'up', input); - } else { - this._input.timeStamp = now(); - this.manager.emit(this.options.event, this._input); - } + return PropagatingHammer; } - }); - - /** - * Rotate - * Recognized when two or more pointer are moving in a circular motion. - * @constructor - * @extends AttrRecognizer - */ - function RotateRecognizer() { - AttrRecognizer.apply(this, arguments); - } - inherit(RotateRecognizer, AttrRecognizer, { - /** - * @namespace - * @memberof RotateRecognizer - */ - defaults: { - event: 'rotate', - threshold: 0, - pointers: 2 - }, + // attach to DOM element + var element = hammer.element; + element.hammer = hammer; - getTouchAction: function() { - return [TOUCH_ACTION_NONE]; - }, + // move the original functions that we will wrap + hammer._on = hammer.on; + hammer._off = hammer.off; + hammer._emit = hammer.emit; + hammer._destroy = hammer.destroy; - attrTest: function(input) { - return this._super.attrTest.call(this, input) && - (Math.abs(input.rotation) > this.options.threshold || this.state & STATE_BEGAN); - } - }); + /** @type {Object.>} */ + hammer._handlers = {}; - /** - * Swipe - * Recognized when the pointer is moving fast (velocity), with enough distance in the allowed direction. - * @constructor - * @extends AttrRecognizer - */ - function SwipeRecognizer() { - AttrRecognizer.apply(this, arguments); - } + // register an event to catch the start of a gesture and store the + // target in a singleton + hammer._on('hammer.input', function (event) { + if (_options.preventDefault === true || (_options.preventDefault === event.pointerType)) { + event.preventDefault(); + } + if (event.isFirst) { + _firstTarget = event.target; + _processing = true; + } + if (event.isFinal) { + _processing = false; + } + }); - inherit(SwipeRecognizer, AttrRecognizer, { /** - * @namespace - * @memberof SwipeRecognizer + * Register a handler for one or multiple events + * @param {String} events A space separated string with events + * @param {function} handler A callback function, called as handler(event) + * @returns {Hammer.Manager} Returns the hammer instance */ - defaults: { - event: 'swipe', - threshold: 10, - velocity: 0.65, - direction: DIRECTION_HORIZONTAL | DIRECTION_VERTICAL, - pointers: 1 - }, + hammer.on = function (events, handler) { + // register the handler + split(events).forEach(function (event) { + var _handlers = hammer._handlers[event]; + if (!_handlers) { + hammer._handlers[event] = _handlers = []; - getTouchAction: function() { - return PanRecognizer.prototype.getTouchAction.call(this); - }, + // register the static, propagated handler + hammer._on(event, propagatedHandler); + } + _handlers.push(handler); + }); - attrTest: function(input) { - var direction = this.options.direction; - var velocity; + return hammer; + }; - if (direction & (DIRECTION_HORIZONTAL | DIRECTION_VERTICAL)) { - velocity = input.velocity; - } else if (direction & DIRECTION_HORIZONTAL) { - velocity = input.velocityX; - } else if (direction & DIRECTION_VERTICAL) { - velocity = input.velocityY; + /** + * Unregister a handler for one or multiple events + * @param {String} events A space separated string with events + * @param {function} [handler] Optional. The registered handler. If not + * provided, all handlers for given events + * are removed. + * @returns {Hammer.Manager} Returns the hammer instance + */ + hammer.off = function (events, handler) { + // unregister the handler + split(events).forEach(function (event) { + var _handlers = hammer._handlers[event]; + if (_handlers) { + _handlers = handler ? _handlers.filter(function (h) { + return h !== handler; + }) : []; + + if (_handlers.length > 0) { + hammer._handlers[event] = _handlers; + } + else { + // remove static, propagated handler + hammer._off(event, propagatedHandler); + delete hammer._handlers[event]; + } } + }); - return this._super.attrTest.call(this, input) && - direction & input.direction && - input.distance > this.options.threshold && - abs(velocity) > this.options.velocity && input.eventType & INPUT_END; - }, + return hammer; + }; - emit: function(input) { - var direction = directionStr(input.direction); - if (direction) { - this.manager.emit(this.options.event + direction, input); - } + /** + * Emit to the event listeners + * @param {string} eventType + * @param {Event} event + */ + hammer.emit = function(eventType, event) { + if (!_processing) { + _firstTarget = event.target; + } + hammer._emit(eventType, event); + }; - this.manager.emit(this.options.event, input); - } - }); + hammer.destroy = function () { + // Detach from DOM element + var element = hammer.element; + delete element.hammer; - /** - * A tap is ecognized when the pointer is doing a small tap/click. Multiple taps are recognized if they occur - * between the given interval and position. The delay option can be used to recognize multi-taps without firing - * a single tap. - * - * The eventData from the emitted event contains the property `tapCount`, which contains the amount of - * multi-taps being recognized. - * @constructor - * @extends Recognizer - */ - function TapRecognizer() { - Recognizer.apply(this, arguments); + // clear all handlers + hammer._handlers = {}; - // previous time and center, - // used for tap counting - this.pTime = false; - this.pCenter = false; + // call original hammer destroy + hammer._destroy(); + }; - this._timer = null; - this._input = null; - this.count = 0; - } + // split a string with space separated words + function split(events) { + return events.match(/[^ ]+/g); + } - inherit(TapRecognizer, Recognizer, { /** - * @namespace - * @memberof PinchRecognizer + * A static event handler, applying event propagation. + * @param {Object} event */ - defaults: { - event: 'tap', - pointers: 1, - taps: 1, - interval: 300, // max time between the multi-tap taps - time: 250, // max time of the pointer to be down (like finger on the screen) - threshold: 2, // a minimal movement is ok, but keep it low - posThreshold: 10 // a multi-tap can be a bit off the initial position - }, - - getTouchAction: function() { - return [TOUCH_ACTION_MANIPULATION]; - }, + function propagatedHandler(event) { + // let only a single hammer instance handle this event + if (event.type !== 'hammer.input') { + // it is possible that the same srcEvent is used with multiple hammer events, + // we keep track on which events are handled in an object _handled + if (!event.srcEvent._handled) { + event.srcEvent._handled = {}; + } - process: function(input) { - var options = this.options; + if (event.srcEvent._handled[event.type]) { + return; + } + else { + event.srcEvent._handled[event.type] = true; + } + } - var validPointers = input.pointers.length === options.pointers; - var validMovement = input.distance < options.threshold; - var validTouchTime = input.deltaTime < options.time; + // attach a stopPropagation function to the event + var stopped = false; + event.stopPropagation = function () { + stopped = true; + }; - this.reset(); + // attach firstTarget property to the event + event.firstTarget = _firstTarget; - if ((input.eventType & INPUT_START) && (this.count === 0)) { - return this.failTimeout(); + // propagate over all elements (until stopped) + var elem = _firstTarget; + while (elem && !stopped) { + var _handlers = elem.hammer && elem.hammer._handlers[event.type]; + if (_handlers) { + for (var i = 0; i < _handlers.length && !stopped; i++) { + _handlers[i](event); + } } - // we only allow little movement - // and we've reached an end event, so a tap is possible - if (validMovement && validTouchTime && validPointers) { - if (input.eventType != INPUT_END) { - return this.failTimeout(); - } + elem = elem.parentNode; + } + } - var validInterval = this.pTime ? (input.timeStamp - this.pTime < options.interval) : true; - var validMultiTap = !this.pCenter || getDistance(this.pCenter, input.center) < options.posThreshold; + return hammer; + }; + })); - this.pTime = input.timeStamp; - this.pCenter = input.center; - if (!validMultiTap || !validInterval) { - this.count = 1; - } else { - this.count += 1; - } +/***/ }, +/* 9 */ +/***/ function(module, exports, __webpack_require__) { - this._input = input; + var __WEBPACK_AMD_DEFINE_RESULT__;/*! Hammer.JS - v2.0.4 - 2014-09-28 + * http://hammerjs.github.io/ + * + * Copyright (c) 2014 Jorik Tangelder; + * Licensed under the MIT license */ + (function(window, document, exportName, undefined) { + 'use strict'; - // if tap count matches we have recognized it, - // else it has began recognizing... - var tapCount = this.count % options.taps; - if (tapCount === 0) { - // no failing requirements, immediately trigger the tap event - // or wait as long as the multitap interval to trigger - if (!this.hasRequireFailures()) { - return STATE_RECOGNIZED; - } else { - this._timer = setTimeoutContext(function() { - this.state = STATE_RECOGNIZED; - this.tryEmit(); - }, options.interval, this); - return STATE_BEGAN; - } - } - } - return STATE_FAILED; - }, + var VENDOR_PREFIXES = ['', 'webkit', 'moz', 'MS', 'ms', 'o']; + var TEST_ELEMENT = document.createElement('div'); + + var TYPE_FUNCTION = 'function'; + + var round = Math.round; + var abs = Math.abs; + var now = Date.now; + + /** + * set a timeout with a given scope + * @param {Function} fn + * @param {Number} timeout + * @param {Object} context + * @returns {number} + */ + function setTimeoutContext(fn, timeout, context) { + return setTimeout(bindFn(fn, context), timeout); + } - failTimeout: function() { - this._timer = setTimeoutContext(function() { - this.state = STATE_FAILED; - }, this.options.interval, this); - return STATE_FAILED; - }, + /** + * if the argument is an array, we want to execute the fn on each entry + * if it aint an array we don't want to do a thing. + * this is used by all the methods that accept a single and array argument. + * @param {*|Array} arg + * @param {String} fn + * @param {Object} [context] + * @returns {Boolean} + */ + function invokeArrayArg(arg, fn, context) { + if (Array.isArray(arg)) { + each(arg, context[fn], context); + return true; + } + return false; + } - reset: function() { - clearTimeout(this._timer); - }, + /** + * walk objects and arrays + * @param {Object} obj + * @param {Function} iterator + * @param {Object} context + */ + function each(obj, iterator, context) { + var i; - emit: function() { - if (this.state == STATE_RECOGNIZED ) { - this._input.tapCount = this.count; - this.manager.emit(this.options.event, this._input); + if (!obj) { + return; + } + + if (obj.forEach) { + obj.forEach(iterator, context); + } else if (obj.length !== undefined) { + i = 0; + while (i < obj.length) { + iterator.call(context, obj[i], i, obj); + i++; + } + } else { + for (i in obj) { + obj.hasOwnProperty(i) && iterator.call(context, obj[i], i, obj); } } - }); + } /** - * Simple way to create an manager with a default set of recognizers. - * @param {HTMLElement} element - * @param {Object} [options] - * @constructor + * extend object. + * means that properties in dest will be overwritten by the ones in src. + * @param {Object} dest + * @param {Object} src + * @param {Boolean} [merge] + * @returns {Object} dest */ - function Hammer(element, options) { - options = options || {}; - options.recognizers = ifUndefined(options.recognizers, Hammer.defaults.preset); - return new Manager(element, options); + function extend(dest, src, merge) { + var keys = Object.keys(src); + var i = 0; + while (i < keys.length) { + if (!merge || (merge && dest[keys[i]] === undefined)) { + dest[keys[i]] = src[keys[i]]; + } + i++; + } + return dest; } /** - * @const {string} + * merge the values from src in the dest. + * means that properties that exist in dest will not be overwritten by src + * @param {Object} dest + * @param {Object} src + * @returns {Object} dest */ - Hammer.VERSION = '2.0.4'; + function merge(dest, src) { + return extend(dest, src, true); + } /** - * default settings - * @namespace + * simple class inheritance + * @param {Function} child + * @param {Function} base + * @param {Object} [properties] */ - Hammer.defaults = { - /** - * set if DOM events are being triggered. - * But this is slower and unused by simple implementations, so disabled by default. - * @type {Boolean} - * @default false - */ - domEvents: false, - - /** - * The value for the touchAction property/fallback. - * When set to `compute` it will magically set the correct value based on the added recognizers. - * @type {String} - * @default compute - */ - touchAction: TOUCH_ACTION_COMPUTE, - - /** - * @type {Boolean} - * @default true - */ - enable: true, - - /** - * EXPERIMENTAL FEATURE -- can be removed/changed - * Change the parent input target element. - * If Null, then it is being set the to main element. - * @type {Null|EventTarget} - * @default null - */ - inputTarget: null, + function inherit(child, base, properties) { + var baseP = base.prototype, + childP; - /** - * force an input class - * @type {Null|Function} - * @default null - */ - inputClass: null, + childP = child.prototype = Object.create(baseP); + childP.constructor = child; + childP._super = baseP; - /** - * Default recognizer setup when calling `Hammer()` - * When creating a new Manager these will be skipped. - * @type {Array} - */ - preset: [ - // RecognizerClass, options, [recognizeWith, ...], [requireFailure, ...] - [RotateRecognizer, { enable: false }], - [PinchRecognizer, { enable: false }, ['rotate']], - [SwipeRecognizer,{ direction: DIRECTION_HORIZONTAL }], - [PanRecognizer, { direction: DIRECTION_HORIZONTAL }, ['swipe']], - [TapRecognizer], - [TapRecognizer, { event: 'doubletap', taps: 2 }, ['tap']], - [PressRecognizer] - ], + if (properties) { + extend(childP, properties); + } + } - /** - * Some CSS properties can be used to improve the working of Hammer. - * Add them to this method and they will be set when creating a new Manager. - * @namespace - */ - cssProps: { - /** - * Disables text selection to improve the dragging gesture. Mainly for desktop browsers. - * @type {String} - * @default 'none' - */ - userSelect: 'none', + /** + * simple function bind + * @param {Function} fn + * @param {Object} context + * @returns {Function} + */ + function bindFn(fn, context) { + return function boundFn() { + return fn.apply(context, arguments); + }; + } - /** - * Disable the Windows Phone grippers when pressing an element. - * @type {String} - * @default 'none' - */ - touchSelect: 'none', + /** + * let a boolean value also be a function that must return a boolean + * this first item in args will be used as the context + * @param {Boolean|Function} val + * @param {Array} [args] + * @returns {Boolean} + */ + function boolOrFn(val, args) { + if (typeof val == TYPE_FUNCTION) { + return val.apply(args ? args[0] || undefined : undefined, args); + } + return val; + } - /** - * Disables the default callout shown when you touch and hold a touch target. - * On iOS, when you touch and hold a touch target such as a link, Safari displays - * a callout containing information about the link. This property allows you to disable that callout. - * @type {String} - * @default 'none' - */ - touchCallout: 'none', + /** + * use the val2 when val1 is undefined + * @param {*} val1 + * @param {*} val2 + * @returns {*} + */ + function ifUndefined(val1, val2) { + return (val1 === undefined) ? val2 : val1; + } - /** - * Specifies whether zooming is enabled. Used by IE10> - * @type {String} - * @default 'none' - */ - contentZooming: 'none', + /** + * addEventListener with multiple events at once + * @param {EventTarget} target + * @param {String} types + * @param {Function} handler + */ + function addEventListeners(target, types, handler) { + each(splitStr(types), function(type) { + target.addEventListener(type, handler, false); + }); + } - /** - * Specifies that an entire element should be draggable instead of its contents. Mainly for desktop browsers. - * @type {String} - * @default 'none' - */ - userDrag: 'none', + /** + * removeEventListener with multiple events at once + * @param {EventTarget} target + * @param {String} types + * @param {Function} handler + */ + function removeEventListeners(target, types, handler) { + each(splitStr(types), function(type) { + target.removeEventListener(type, handler, false); + }); + } - /** - * Overrides the highlight color shown when the user taps a link or a JavaScript - * clickable element in iOS. This property obeys the alpha value, if specified. - * @type {String} - * @default 'rgba(0,0,0,0)' - */ - tapHighlightColor: 'rgba(0,0,0,0)' + /** + * find if a node is in the given parent + * @method hasParent + * @param {HTMLElement} node + * @param {HTMLElement} parent + * @return {Boolean} found + */ + function hasParent(node, parent) { + while (node) { + if (node == parent) { + return true; + } + node = node.parentNode; } - }; - - var STOP = 1; - var FORCED_STOP = 2; + return false; + } /** - * Manager - * @param {HTMLElement} element - * @param {Object} [options] - * @constructor + * small indexOf wrapper + * @param {String} str + * @param {String} find + * @returns {Boolean} found */ - function Manager(element, options) { - options = options || {}; - - this.options = merge(options, Hammer.defaults); - this.options.inputTarget = this.options.inputTarget || element; - - this.handlers = {}; - this.session = {}; - this.recognizers = []; + function inStr(str, find) { + return str.indexOf(find) > -1; + } - this.element = element; - this.input = createInputInstance(this); - this.touchAction = new TouchAction(this, this.options.touchAction); + /** + * split string on whitespace + * @param {String} str + * @returns {Array} words + */ + function splitStr(str) { + return str.trim().split(/\s+/g); + } - toggleCssProps(this, true); + /** + * find if a array contains the object using indexOf or a simple polyFill + * @param {Array} src + * @param {String} find + * @param {String} [findByKey] + * @return {Boolean|Number} false when not found, or the index + */ + function inArray(src, find, findByKey) { + if (src.indexOf && !findByKey) { + return src.indexOf(find); + } else { + var i = 0; + while (i < src.length) { + if ((findByKey && src[i][findByKey] == find) || (!findByKey && src[i] === find)) { + return i; + } + i++; + } + return -1; + } + } - each(options.recognizers, function(item) { - var recognizer = this.add(new (item[0])(item[1])); - item[2] && recognizer.recognizeWith(item[2]); - item[3] && recognizer.requireFailure(item[3]); - }, this); + /** + * convert array-like objects to real arrays + * @param {Object} obj + * @returns {Array} + */ + function toArray(obj) { + return Array.prototype.slice.call(obj, 0); } - Manager.prototype = { - /** - * set options - * @param {Object} options - * @returns {Manager} - */ - set: function(options) { - extend(this.options, options); + /** + * unique array with objects based on a key (like 'id') or just by the array's value + * @param {Array} src [{id:1},{id:2},{id:1}] + * @param {String} [key] + * @param {Boolean} [sort=False] + * @returns {Array} [{id:1},{id:2}] + */ + function uniqueArray(src, key, sort) { + var results = []; + var values = []; + var i = 0; - // Options that need a little more setup - if (options.touchAction) { - this.touchAction.update(); - } - if (options.inputTarget) { - // Clean up existing event listeners and reinitialize - this.input.destroy(); - this.input.target = options.inputTarget; - this.input.init(); + while (i < src.length) { + var val = key ? src[i][key] : src[i]; + if (inArray(values, val) < 0) { + results.push(src[i]); } - return this; - }, - - /** - * stop recognizing for this session. - * This session will be discarded, when a new [input]start event is fired. - * When forced, the recognizer cycle is stopped immediately. - * @param {Boolean} [force] - */ - stop: function(force) { - this.session.stopped = force ? FORCED_STOP : STOP; - }, + values[i] = val; + i++; + } - /** - * run the recognizers! - * called by the inputHandler function on every movement of the pointers (touches) - * it walks through all the recognizers and tries to detect the gesture that is being made - * @param {Object} inputData - */ - recognize: function(inputData) { - var session = this.session; - if (session.stopped) { - return; + if (sort) { + if (!key) { + results = results.sort(); + } else { + results = results.sort(function sortUniqueArray(a, b) { + return a[key] > b[key]; + }); } + } - // run the touch-action polyfill - this.touchAction.preventDefaults(inputData); + return results; + } - var recognizer; - var recognizers = this.recognizers; + /** + * get the prefixed property + * @param {Object} obj + * @param {String} property + * @returns {String|Undefined} prefixed + */ + function prefixed(obj, property) { + var prefix, prop; + var camelProp = property[0].toUpperCase() + property.slice(1); - // this holds the recognizer that is being recognized. - // so the recognizer's state needs to be BEGAN, CHANGED, ENDED or RECOGNIZED - // if no recognizer is detecting a thing, it is set to `null` - var curRecognizer = session.curRecognizer; + var i = 0; + while (i < VENDOR_PREFIXES.length) { + prefix = VENDOR_PREFIXES[i]; + prop = (prefix) ? prefix + camelProp : property; - // reset when the last recognizer is recognized - // or when we're in a new session - if (!curRecognizer || (curRecognizer && curRecognizer.state & STATE_RECOGNIZED)) { - curRecognizer = session.curRecognizer = null; + if (prop in obj) { + return prop; } + i++; + } + return undefined; + } - var i = 0; - while (i < recognizers.length) { - recognizer = recognizers[i]; + /** + * get a unique id + * @returns {number} uniqueId + */ + var _uniqueId = 1; + function uniqueId() { + return _uniqueId++; + } - // find out if we are allowed try to recognize the input for this one. - // 1. allow if the session is NOT forced stopped (see the .stop() method) - // 2. allow if we still haven't recognized a gesture in this session, or the this recognizer is the one - // that is being recognized. - // 3. allow if the recognizer is allowed to run simultaneous with the current recognized recognizer. - // this can be setup with the `recognizeWith()` method on the recognizer. - if (session.stopped !== FORCED_STOP && ( // 1 - !curRecognizer || recognizer == curRecognizer || // 2 - recognizer.canRecognizeWith(curRecognizer))) { // 3 - recognizer.recognize(inputData); - } else { - recognizer.reset(); - } + /** + * get the window object of an element + * @param {HTMLElement} element + * @returns {DocumentView|Window} + */ + function getWindowForElement(element) { + var doc = element.ownerDocument; + return (doc.defaultView || doc.parentWindow); + } - // if the recognizer has been recognizing the input as a valid gesture, we want to store this one as the - // current active recognizer. but only if we don't already have an active recognizer - if (!curRecognizer && recognizer.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED)) { - curRecognizer = session.curRecognizer = recognizer; - } - i++; - } - }, + var MOBILE_REGEX = /mobile|tablet|ip(ad|hone|od)|android/i; - /** - * get a recognizer by its event name. - * @param {Recognizer|String} recognizer - * @returns {Recognizer|Null} - */ - get: function(recognizer) { - if (recognizer instanceof Recognizer) { - return recognizer; - } + var SUPPORT_TOUCH = ('ontouchstart' in window); + var SUPPORT_POINTER_EVENTS = prefixed(window, 'PointerEvent') !== undefined; + var SUPPORT_ONLY_TOUCH = SUPPORT_TOUCH && MOBILE_REGEX.test(navigator.userAgent); - var recognizers = this.recognizers; - for (var i = 0; i < recognizers.length; i++) { - if (recognizers[i].options.event == recognizer) { - return recognizers[i]; - } - } - return null; - }, + var INPUT_TYPE_TOUCH = 'touch'; + var INPUT_TYPE_PEN = 'pen'; + var INPUT_TYPE_MOUSE = 'mouse'; + var INPUT_TYPE_KINECT = 'kinect'; + + var COMPUTE_INTERVAL = 25; + + var INPUT_START = 1; + var INPUT_MOVE = 2; + var INPUT_END = 4; + var INPUT_CANCEL = 8; - /** - * add a recognizer to the manager - * existing recognizers with the same event name will be removed - * @param {Recognizer} recognizer - * @returns {Recognizer|Manager} - */ - add: function(recognizer) { - if (invokeArrayArg(recognizer, 'add', this)) { - return this; - } + var DIRECTION_NONE = 1; + var DIRECTION_LEFT = 2; + var DIRECTION_RIGHT = 4; + var DIRECTION_UP = 8; + var DIRECTION_DOWN = 16; - // remove existing - var existing = this.get(recognizer.options.event); - if (existing) { - this.remove(existing); - } + var DIRECTION_HORIZONTAL = DIRECTION_LEFT | DIRECTION_RIGHT; + var DIRECTION_VERTICAL = DIRECTION_UP | DIRECTION_DOWN; + var DIRECTION_ALL = DIRECTION_HORIZONTAL | DIRECTION_VERTICAL; - this.recognizers.push(recognizer); - recognizer.manager = this; + var PROPS_XY = ['x', 'y']; + var PROPS_CLIENT_XY = ['clientX', 'clientY']; - this.touchAction.update(); - return recognizer; - }, + /** + * create new input type manager + * @param {Manager} manager + * @param {Function} callback + * @returns {Input} + * @constructor + */ + function Input(manager, callback) { + var self = this; + this.manager = manager; + this.callback = callback; + this.element = manager.element; + this.target = manager.options.inputTarget; - /** - * remove a recognizer by name or instance - * @param {Recognizer|String} recognizer - * @returns {Manager} - */ - remove: function(recognizer) { - if (invokeArrayArg(recognizer, 'remove', this)) { - return this; + // smaller wrapper around the handler, for the scope and the enabled state of the manager, + // so when disabled the input events are completely bypassed. + this.domHandler = function(ev) { + if (boolOrFn(manager.options.enable, [manager])) { + self.handler(ev); } + }; - var recognizers = this.recognizers; - recognizer = this.get(recognizer); - recognizers.splice(inArray(recognizers, recognizer), 1); - - this.touchAction.update(); - return this; - }, + this.init(); - /** - * bind event - * @param {String} events - * @param {Function} handler - * @returns {EventEmitter} this - */ - on: function(events, handler) { - var handlers = this.handlers; - each(splitStr(events), function(event) { - handlers[event] = handlers[event] || []; - handlers[event].push(handler); - }); - return this; - }, + } + Input.prototype = { /** - * unbind event, leave emit blank to remove all handlers - * @param {String} events - * @param {Function} [handler] - * @returns {EventEmitter} this + * should handle the inputEvent data and trigger the callback + * @virtual */ - off: function(events, handler) { - var handlers = this.handlers; - each(splitStr(events), function(event) { - if (!handler) { - delete handlers[event]; - } else { - handlers[event].splice(inArray(handlers[event], handler), 1); - } - }); - return this; - }, + handler: function() { }, /** - * emit event to the listeners - * @param {String} event - * @param {Object} data + * bind the events */ - emit: function(event, data) { - // we also want to trigger dom events - if (this.options.domEvents) { - triggerDomEvent(event, data); - } - - // no handlers, so skip it all - var handlers = this.handlers[event] && this.handlers[event].slice(); - if (!handlers || !handlers.length) { - return; - } - - data.type = event; - data.preventDefault = function() { - data.srcEvent.preventDefault(); - }; - - var i = 0; - while (i < handlers.length) { - handlers[i](data); - i++; - } + init: function() { + this.evEl && addEventListeners(this.element, this.evEl, this.domHandler); + this.evTarget && addEventListeners(this.target, this.evTarget, this.domHandler); + this.evWin && addEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler); }, /** - * destroy the manager and unbinds all events - * it doesn't unbind dom events, that is the user own responsibility + * unbind the events */ destroy: function() { - this.element && toggleCssProps(this, false); - - this.handlers = {}; - this.session = {}; - this.input.destroy(); - this.element = null; + this.evEl && removeEventListeners(this.element, this.evEl, this.domHandler); + this.evTarget && removeEventListeners(this.target, this.evTarget, this.domHandler); + this.evWin && removeEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler); } }; /** - * add/remove the css properties as defined in manager.options.cssProps - * @param {Manager} manager - * @param {Boolean} add + * create new input type manager + * called by the Manager constructor + * @param {Hammer} manager + * @returns {Input} */ - function toggleCssProps(manager, add) { - var element = manager.element; - each(manager.options.cssProps, function(value, name) { - element.style[prefixed(element.style, name)] = add ? value : ''; - }); + function createInputInstance(manager) { + var Type; + var inputClass = manager.options.inputClass; + + if (inputClass) { + Type = inputClass; + } else if (SUPPORT_POINTER_EVENTS) { + Type = PointerEventInput; + } else if (SUPPORT_ONLY_TOUCH) { + Type = TouchInput; + } else if (!SUPPORT_TOUCH) { + Type = MouseInput; + } else { + Type = TouchMouseInput; + } + return new (Type)(manager, inputHandler); } /** - * trigger dom event - * @param {String} event - * @param {Object} data + * handle input events + * @param {Manager} manager + * @param {String} eventType + * @param {Object} input */ - function triggerDomEvent(event, data) { - var gestureEvent = document.createEvent('Event'); - gestureEvent.initEvent(event, true, true); - gestureEvent.gesture = data; - data.target.dispatchEvent(gestureEvent); + function inputHandler(manager, eventType, input) { + var pointersLen = input.pointers.length; + var changedPointersLen = input.changedPointers.length; + var isFirst = (eventType & INPUT_START && (pointersLen - changedPointersLen === 0)); + var isFinal = (eventType & (INPUT_END | INPUT_CANCEL) && (pointersLen - changedPointersLen === 0)); + + input.isFirst = !!isFirst; + input.isFinal = !!isFinal; + + if (isFirst) { + manager.session = {}; + } + + // source event is the normalized value of the domEvents + // like 'touchstart, mouseup, pointerdown' + input.eventType = eventType; + + // compute scale, rotation etc + computeInputData(manager, input); + + // emit secret event + manager.emit('hammer.input', input); + + manager.recognize(input); + manager.session.prevInput = input; } - extend(Hammer, { - INPUT_START: INPUT_START, - INPUT_MOVE: INPUT_MOVE, - INPUT_END: INPUT_END, - INPUT_CANCEL: INPUT_CANCEL, + /** + * extend the data with some usable properties like scale, rotate, velocity etc + * @param {Object} manager + * @param {Object} input + */ + function computeInputData(manager, input) { + var session = manager.session; + var pointers = input.pointers; + var pointersLength = pointers.length; - STATE_POSSIBLE: STATE_POSSIBLE, - STATE_BEGAN: STATE_BEGAN, - STATE_CHANGED: STATE_CHANGED, - STATE_ENDED: STATE_ENDED, - STATE_RECOGNIZED: STATE_RECOGNIZED, - STATE_CANCELLED: STATE_CANCELLED, - STATE_FAILED: STATE_FAILED, + // store the first input to calculate the distance and direction + if (!session.firstInput) { + session.firstInput = simpleCloneInputData(input); + } - DIRECTION_NONE: DIRECTION_NONE, - DIRECTION_LEFT: DIRECTION_LEFT, - DIRECTION_RIGHT: DIRECTION_RIGHT, - DIRECTION_UP: DIRECTION_UP, - DIRECTION_DOWN: DIRECTION_DOWN, - DIRECTION_HORIZONTAL: DIRECTION_HORIZONTAL, - DIRECTION_VERTICAL: DIRECTION_VERTICAL, - DIRECTION_ALL: DIRECTION_ALL, + // to compute scale and rotation we need to store the multiple touches + if (pointersLength > 1 && !session.firstMultiple) { + session.firstMultiple = simpleCloneInputData(input); + } else if (pointersLength === 1) { + session.firstMultiple = false; + } - Manager: Manager, - Input: Input, - TouchAction: TouchAction, + var firstInput = session.firstInput; + var firstMultiple = session.firstMultiple; + var offsetCenter = firstMultiple ? firstMultiple.center : firstInput.center; - TouchInput: TouchInput, - MouseInput: MouseInput, - PointerEventInput: PointerEventInput, - TouchMouseInput: TouchMouseInput, - SingleTouchInput: SingleTouchInput, + var center = input.center = getCenter(pointers); + input.timeStamp = now(); + input.deltaTime = input.timeStamp - firstInput.timeStamp; - Recognizer: Recognizer, - AttrRecognizer: AttrRecognizer, - Tap: TapRecognizer, - Pan: PanRecognizer, - Swipe: SwipeRecognizer, - Pinch: PinchRecognizer, - Rotate: RotateRecognizer, - Press: PressRecognizer, + input.angle = getAngle(offsetCenter, center); + input.distance = getDistance(offsetCenter, center); - on: addEventListeners, - off: removeEventListeners, - each: each, - merge: merge, - extend: extend, - inherit: inherit, - bindFn: bindFn, - prefixed: prefixed - }); + computeDeltaXY(session, input); + input.offsetDirection = getDirection(input.deltaX, input.deltaY); - if ("function" == TYPE_FUNCTION && __webpack_require__(8)) { - !(__WEBPACK_AMD_DEFINE_RESULT__ = function() { - return Hammer; - }.call(exports, __webpack_require__, exports, module), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); - } else if (typeof module != 'undefined' && module.exports) { - module.exports = Hammer; - } else { - window[exportName] = Hammer; - } + input.scale = firstMultiple ? getScale(firstMultiple.pointers, pointers) : 1; + input.rotation = firstMultiple ? getRotation(firstMultiple.pointers, pointers) : 0; - })(window, document, 'Hammer'); + computeIntervalInputData(session, input); + // find the correct target + var target = manager.element; + if (hasParent(input.srcEvent.target, target)) { + target = input.srcEvent.target; + } + input.target = target; + } -/***/ }, -/* 8 */ -/***/ function(module, exports, __webpack_require__) { + function computeDeltaXY(session, input) { + var center = input.center; + var offset = session.offsetDelta || {}; + var prevDelta = session.prevDelta || {}; + var prevInput = session.prevInput || {}; - /* WEBPACK VAR INJECTION */(function(__webpack_amd_options__) {module.exports = __webpack_amd_options__; + if (input.eventType === INPUT_START || prevInput.eventType === INPUT_END) { + prevDelta = session.prevDelta = { + x: prevInput.deltaX || 0, + y: prevInput.deltaY || 0 + }; - /* WEBPACK VAR INJECTION */}.call(exports, {})) + offset = session.offsetDelta = { + x: center.x, + y: center.y + }; + } -/***/ }, -/* 9 */ -/***/ function(module, exports, __webpack_require__) { + input.deltaX = prevDelta.x + (center.x - offset.x); + input.deltaY = prevDelta.y + (center.y - offset.y); + } - // utility functions + /** + * velocity is calculated every x ms + * @param {Object} session + * @param {Object} input + */ + function computeIntervalInputData(session, input) { + var last = session.lastInterval || input, + deltaTime = input.timeStamp - last.timeStamp, + velocity, velocityX, velocityY, direction; - // first check if moment.js is already loaded in the browser window, if so, - // use this instance. Else, load via commonjs. + if (input.eventType != INPUT_CANCEL && (deltaTime > COMPUTE_INTERVAL || last.velocity === undefined)) { + var deltaX = last.deltaX - input.deltaX; + var deltaY = last.deltaY - input.deltaY; - 'use strict'; + var v = getVelocity(deltaTime, deltaX, deltaY); + velocityX = v.x; + velocityY = v.y; + velocity = (abs(v.x) > abs(v.y)) ? v.x : v.y; + direction = getDirection(deltaX, deltaY); + + session.lastInterval = input; + } else { + // use latest velocity info if it doesn't overtake a minimum period + velocity = last.velocity; + velocityX = last.velocityX; + velocityY = last.velocityY; + direction = last.direction; + } - var moment = __webpack_require__(10); - var uuid = __webpack_require__(13); + input.velocity = velocity; + input.velocityX = velocityX; + input.velocityY = velocityY; + input.direction = direction; + } /** - * Test whether given object is a number - * @param {*} object - * @return {Boolean} isNumber + * create a simple clone from the input used for storage of firstInput and firstMultiple + * @param {Object} input + * @returns {Object} clonedInputData */ - exports.isNumber = function (object) { - return object instanceof Number || typeof object == 'number'; - }; + function simpleCloneInputData(input) { + // make a simple copy of the pointers because we will get a reference if we don't + // we only need clientXY for the calculations + var pointers = []; + var i = 0; + while (i < input.pointers.length) { + pointers[i] = { + clientX: round(input.pointers[i].clientX), + clientY: round(input.pointers[i].clientY) + }; + i++; + } + + return { + timeStamp: now(), + pointers: pointers, + center: getCenter(pointers), + deltaX: input.deltaX, + deltaY: input.deltaY + }; + } /** - * Remove everything in the DOM object - * @param DOMobject + * get the center of all the pointers + * @param {Array} pointers + * @return {Object} center contains `x` and `y` properties */ - exports.recursiveDOMDelete = function (DOMobject) { - if (DOMobject) { - while (DOMobject.hasChildNodes() === true) { - exports.recursiveDOMDelete(DOMobject.firstChild); - DOMobject.removeChild(DOMobject.firstChild); + function getCenter(pointers) { + var pointersLength = pointers.length; + + // no need to loop when only one touch + if (pointersLength === 1) { + return { + x: round(pointers[0].clientX), + y: round(pointers[0].clientY) + }; } - } - }; + + var x = 0, y = 0, i = 0; + while (i < pointersLength) { + x += pointers[i].clientX; + y += pointers[i].clientY; + i++; + } + + return { + x: round(x / pointersLength), + y: round(y / pointersLength) + }; + } /** - * this function gives you a range between 0 and 1 based on the min and max values in the set, the total sum of all values and the current value. - * - * @param min - * @param max - * @param total - * @param value - * @returns {number} + * calculate the velocity between two points. unit is in px per ms. + * @param {Number} deltaTime + * @param {Number} x + * @param {Number} y + * @return {Object} velocity `x` and `y` */ - exports.giveRange = function (min, max, total, value) { - if (max == min) { - return 0.5; - } else { - var scale = 1 / (max - min); - return Math.max(0, (value - min) * scale); - } - }; + function getVelocity(deltaTime, x, y) { + return { + x: x / deltaTime || 0, + y: y / deltaTime || 0 + }; + } /** - * Test whether given object is a string - * @param {*} object - * @return {Boolean} isString + * get the direction between two points + * @param {Number} x + * @param {Number} y + * @return {Number} direction */ - exports.isString = function (object) { - return object instanceof String || typeof object == 'string'; - }; + function getDirection(x, y) { + if (x === y) { + return DIRECTION_NONE; + } + + if (abs(x) >= abs(y)) { + return x > 0 ? DIRECTION_LEFT : DIRECTION_RIGHT; + } + return y > 0 ? DIRECTION_UP : DIRECTION_DOWN; + } /** - * Test whether given object is a Date, or a String containing a Date - * @param {Date | String} object - * @return {Boolean} isDate + * calculate the absolute distance between two points + * @param {Object} p1 {x, y} + * @param {Object} p2 {x, y} + * @param {Array} [props] containing x and y keys + * @return {Number} distance */ - exports.isDate = function (object) { - if (object instanceof Date) { - return true; - } else if (exports.isString(object)) { - // test whether this string contains a date - var match = ASPDateRegex.exec(object); - if (match) { - return true; - } else if (!isNaN(Date.parse(object))) { - return true; + function getDistance(p1, p2, props) { + if (!props) { + props = PROPS_XY; } - } + var x = p2[props[0]] - p1[props[0]], + y = p2[props[1]] - p1[props[1]]; - return false; - }; + return Math.sqrt((x * x) + (y * y)); + } + + /** + * calculate the angle between two coordinates + * @param {Object} p1 + * @param {Object} p2 + * @param {Array} [props] containing x and y keys + * @return {Number} angle + */ + function getAngle(p1, p2, props) { + if (!props) { + props = PROPS_XY; + } + var x = p2[props[0]] - p1[props[0]], + y = p2[props[1]] - p1[props[1]]; + return Math.atan2(y, x) * 180 / Math.PI; + } /** - * Create a semi UUID - * source: http://stackoverflow.com/a/105074/1262753 - * @return {String} uuid + * calculate the rotation degrees between two pointersets + * @param {Array} start array of pointers + * @param {Array} end array of pointers + * @return {Number} rotation */ - exports.randomUUID = function () { - return uuid.v4(); - }; + function getRotation(start, end) { + return getAngle(end[1], end[0], PROPS_CLIENT_XY) - getAngle(start[1], start[0], PROPS_CLIENT_XY); + } /** - * assign all keys of an object that are not nested objects to a certain value (used for color objects). - * @param obj - * @param value + * calculate the scale factor between two pointersets + * no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out + * @param {Array} start array of pointers + * @param {Array} end array of pointers + * @return {Number} scale */ - exports.assignAllKeys = function (obj, value) { - for (var prop in obj) { - if (obj.hasOwnProperty(prop)) { - if (typeof obj[prop] !== 'object') { - obj[prop] = value; - } - } - } + function getScale(start, end) { + return getDistance(end[0], end[1], PROPS_CLIENT_XY) / getDistance(start[0], start[1], PROPS_CLIENT_XY); + } + + var MOUSE_INPUT_MAP = { + mousedown: INPUT_START, + mousemove: INPUT_MOVE, + mouseup: INPUT_END }; + var MOUSE_ELEMENT_EVENTS = 'mousedown'; + var MOUSE_WINDOW_EVENTS = 'mousemove mouseup'; + /** - * Fill an object with a possibly partially defined other object. Only copies values if the a object has an object requiring values. - * That means an object is not created on a property if only the b object has it. - * @param obj - * @param value + * Mouse events input + * @constructor + * @extends Input */ - exports.fillIfDefined = function (a, b) { - var allowDeletion = arguments[2] === undefined ? false : arguments[2]; + function MouseInput() { + this.evEl = MOUSE_ELEMENT_EVENTS; + this.evWin = MOUSE_WINDOW_EVENTS; - for (var prop in a) { - if (b[prop] !== undefined) { - if (typeof b[prop] !== 'object') { - if ((b[prop] === undefined || b[prop] === null) && a[prop] !== undefined && allowDeletion === true) { - delete a[prop]; - } else { - a[prop] = b[prop]; + this.allow = true; // used by Input.TouchMouse to disable mouse events + this.pressed = false; // mousedown state + + Input.apply(this, arguments); + } + + inherit(MouseInput, Input, { + /** + * handle mouse events + * @param {Object} ev + */ + handler: function MEhandler(ev) { + var eventType = MOUSE_INPUT_MAP[ev.type]; + + // on start we want to have the left mouse button down + if (eventType & INPUT_START && ev.button === 0) { + this.pressed = true; } - } else { - if (typeof a[prop] === 'object') { - exports.fillIfDefined(a[prop], b[prop], allowDeletion); + + if (eventType & INPUT_MOVE && ev.which !== 1) { + eventType = INPUT_END; } - } - } - } - }; - /** - * Extend object a with the properties of object b or a series of objects - * Only properties with defined values are copied - * @param {Object} a - * @param {... Object} b - * @return {Object} a - */ - exports.protoExtend = function (a, b) { - for (var i = 1; i < arguments.length; i++) { - var other = arguments[i]; - for (var prop in other) { - a[prop] = other[prop]; + // mouse must be down, and mouse events are allowed (see the TouchMouse input) + if (!this.pressed || !this.allow) { + return; + } + + if (eventType & INPUT_END) { + this.pressed = false; + } + + this.callback(this.manager, eventType, { + pointers: [ev], + changedPointers: [ev], + pointerType: INPUT_TYPE_MOUSE, + srcEvent: ev + }); } - } - return a; + }); + + var POINTER_INPUT_MAP = { + pointerdown: INPUT_START, + pointermove: INPUT_MOVE, + pointerup: INPUT_END, + pointercancel: INPUT_CANCEL, + pointerout: INPUT_CANCEL }; - /** - * Extend object a with the properties of object b or a series of objects - * Only properties with defined values are copied - * @param {Object} a - * @param {... Object} b - * @return {Object} a - */ - exports.extend = function (a, b) { - for (var i = 1; i < arguments.length; i++) { - var other = arguments[i]; - for (var prop in other) { - if (other.hasOwnProperty(prop)) { - a[prop] = other[prop]; - } - } - } - return a; + // in IE10 the pointer types is defined as an enum + var IE10_POINTER_TYPE_ENUM = { + 2: INPUT_TYPE_TOUCH, + 3: INPUT_TYPE_PEN, + 4: INPUT_TYPE_MOUSE, + 5: INPUT_TYPE_KINECT // see https://twitter.com/jacobrossi/status/480596438489890816 }; + var POINTER_ELEMENT_EVENTS = 'pointerdown'; + var POINTER_WINDOW_EVENTS = 'pointermove pointerup pointercancel'; + + // IE10 has prefixed support, and case-sensitive + if (window.MSPointerEvent) { + POINTER_ELEMENT_EVENTS = 'MSPointerDown'; + POINTER_WINDOW_EVENTS = 'MSPointerMove MSPointerUp MSPointerCancel'; + } + /** - * Extend object a with selected properties of object b or a series of objects - * Only properties with defined values are copied - * @param {Array.} props - * @param {Object} a - * @param {Object} b - * @return {Object} a + * Pointer events input + * @constructor + * @extends Input */ - exports.selectiveExtend = function (props, a, b) { - if (!Array.isArray(props)) { - throw new Error('Array with property names expected as first argument'); - } + function PointerEventInput() { + this.evEl = POINTER_ELEMENT_EVENTS; + this.evWin = POINTER_WINDOW_EVENTS; - for (var i = 2; i < arguments.length; i++) { - var other = arguments[i]; + Input.apply(this, arguments); - for (var p = 0; p < props.length; p++) { - var prop = props[p]; - if (other.hasOwnProperty(prop)) { - a[prop] = other[prop]; - } - } - } - return a; - }; + this.store = (this.manager.session.pointerEvents = []); + } - /** - * Extend object a with selected properties of object b or a series of objects - * Only properties with defined values are copied - * @param {Array.} props - * @param {Object} a - * @param {Object} b - * @return {Object} a - */ - exports.selectiveDeepExtend = function (props, a, b) { - var allowDeletion = arguments[3] === undefined ? false : arguments[3]; + inherit(PointerEventInput, Input, { + /** + * handle mouse events + * @param {Object} ev + */ + handler: function PEhandler(ev) { + var store = this.store; + var removePointer = false; - // TODO: add support for Arrays to deepExtend - if (Array.isArray(b)) { - throw new TypeError('Arrays are not supported by deepExtend'); - } - for (var i = 2; i < arguments.length; i++) { - var other = arguments[i]; - for (var p = 0; p < props.length; p++) { - var prop = props[p]; - if (other.hasOwnProperty(prop)) { - if (b[prop] && b[prop].constructor === Object) { - if (a[prop] === undefined) { - a[prop] = {}; - } - if (a[prop].constructor === Object) { - exports.deepExtend(a[prop], b[prop], false, allowDeletion); - } else { - if (b[prop] === null && a[prop] !== undefined && allowDeletion === true) { - delete a[prop]; - } else { - a[prop] = b[prop]; - } - } - } else if (Array.isArray(b[prop])) { - throw new TypeError('Arrays are not supported by deepExtend'); - } else { - a[prop] = b[prop]; - } - } - } - } - return a; - }; + var eventTypeNormalized = ev.type.toLowerCase().replace('ms', ''); + var eventType = POINTER_INPUT_MAP[eventTypeNormalized]; + var pointerType = IE10_POINTER_TYPE_ENUM[ev.pointerType] || ev.pointerType; - /** - * Extend object a with selected properties of object b or a series of objects - * Only properties with defined values are copied - * @param {Array.} props - * @param {Object} a - * @param {Object} b - * @return {Object} a - */ - exports.selectiveNotDeepExtend = function (props, a, b) { - var allowDeletion = arguments[3] === undefined ? false : arguments[3]; + var isTouch = (pointerType == INPUT_TYPE_TOUCH); - // TODO: add support for Arrays to deepExtend - if (Array.isArray(b)) { - throw new TypeError('Arrays are not supported by deepExtend'); - } - for (var prop in b) { - if (b.hasOwnProperty(prop)) { - if (props.indexOf(prop) == -1) { - if (b[prop] && b[prop].constructor === Object) { - if (a[prop] === undefined) { - a[prop] = {}; - } - if (a[prop].constructor === Object) { - exports.deepExtend(a[prop], b[prop]); - } else { - if (b[prop] === null && a[prop] !== undefined && allowDeletion === true) { - delete a[prop]; - } else { - a[prop] = b[prop]; + // get index of the event in the store + var storeIndex = inArray(store, ev.pointerId, 'pointerId'); + + // start and mouse must be down + if (eventType & INPUT_START && (ev.button === 0 || isTouch)) { + if (storeIndex < 0) { + store.push(ev); + storeIndex = store.length - 1; } - } - } else if (Array.isArray(b[prop])) { - throw new TypeError('Arrays are not supported by deepExtend'); - } else { - a[prop] = b[prop]; + } else if (eventType & (INPUT_END | INPUT_CANCEL)) { + removePointer = true; } - } - } - } - return a; - }; - /** - * Deep extend an object a with the properties of object b - * @param {Object} a - * @param {Object} b - * @param [Boolean] protoExtend --> optional parameter. If true, the prototype values will also be extended. - * (ie. the options objects that inherit from others will also get the inherited options) - * @param [Boolean] global --> optional parameter. If true, the values of fields that are null will not deleted - * @returns {Object} - */ - exports.deepExtend = function (a, b, protoExtend, allowDeletion) { - for (var prop in b) { - if (b.hasOwnProperty(prop) || protoExtend === true) { - if (b[prop] && b[prop].constructor === Object) { - if (a[prop] === undefined) { - a[prop] = {}; - } - if (a[prop].constructor === Object) { - exports.deepExtend(a[prop], b[prop], protoExtend); - } else { - if (b[prop] === null && a[prop] !== undefined && allowDeletion === true) { - delete a[prop]; - } else { - a[prop] = b[prop]; - } - } - } else if (Array.isArray(b[prop])) { - a[prop] = []; - for (var i = 0; i < b[prop].length; i++) { - a[prop].push(b[prop][i]); + // it not found, so the pointer hasn't been down (so it's probably a hover) + if (storeIndex < 0) { + return; } - } else { - a[prop] = b[prop]; - } - } - } - return a; - }; - /** - * Test whether all elements in two arrays are equal. - * @param {Array} a - * @param {Array} b - * @return {boolean} Returns true if both arrays have the same length and same - * elements. - */ - exports.equalArray = function (a, b) { - if (a.length != b.length) return false; + // update the event in the store + store[storeIndex] = ev; - for (var i = 0, len = a.length; i < len; i++) { - if (a[i] != b[i]) return false; - } + this.callback(this.manager, eventType, { + pointers: store, + changedPointers: [ev], + pointerType: pointerType, + srcEvent: ev + }); - return true; + if (removePointer) { + // remove from the store + store.splice(storeIndex, 1); + } + } + }); + + var SINGLE_TOUCH_INPUT_MAP = { + touchstart: INPUT_START, + touchmove: INPUT_MOVE, + touchend: INPUT_END, + touchcancel: INPUT_CANCEL }; + var SINGLE_TOUCH_TARGET_EVENTS = 'touchstart'; + var SINGLE_TOUCH_WINDOW_EVENTS = 'touchstart touchmove touchend touchcancel'; + /** - * Convert an object to another type - * @param {Boolean | Number | String | Date | Moment | Null | undefined} object - * @param {String | undefined} type Name of the type. Available types: - * 'Boolean', 'Number', 'String', - * 'Date', 'Moment', ISODate', 'ASPDate'. - * @return {*} object - * @throws Error + * Touch events input + * @constructor + * @extends Input */ - exports.convert = function (object, type) { - var match; + function SingleTouchInput() { + this.evTarget = SINGLE_TOUCH_TARGET_EVENTS; + this.evWin = SINGLE_TOUCH_WINDOW_EVENTS; + this.started = false; - if (object === undefined) { - return undefined; - } - if (object === null) { - return null; - } + Input.apply(this, arguments); + } - if (!type) { - return object; - } - if (!(typeof type === 'string') && !(type instanceof String)) { - throw new Error('Type must be a string'); - } + inherit(SingleTouchInput, Input, { + handler: function TEhandler(ev) { + var type = SINGLE_TOUCH_INPUT_MAP[ev.type]; - //noinspection FallthroughInSwitchStatementJS - switch (type) { - case 'boolean': - case 'Boolean': - return Boolean(object); + // should we handle the touch events? + if (type === INPUT_START) { + this.started = true; + } - case 'number': - case 'Number': - return Number(object.valueOf()); + if (!this.started) { + return; + } - case 'string': - case 'String': - return String(object); + var touches = normalizeSingleTouches.call(this, ev, type); - case 'Date': - if (exports.isNumber(object)) { - return new Date(object); - } - if (object instanceof Date) { - return new Date(object.valueOf()); - } else if (moment.isMoment(object)) { - return new Date(object.valueOf()); - } - if (exports.isString(object)) { - match = ASPDateRegex.exec(object); - if (match) { - // object is an ASP date - return new Date(Number(match[1])); // parse number - } else { - return moment(object).toDate(); // parse string + // when done, reset the started state + if (type & (INPUT_END | INPUT_CANCEL) && touches[0].length - touches[1].length === 0) { + this.started = false; } - } else { - throw new Error('Cannot convert object of type ' + exports.getType(object) + ' to type Date'); - } - case 'Moment': - if (exports.isNumber(object)) { - return moment(object); - } - if (object instanceof Date) { - return moment(object.valueOf()); - } else if (moment.isMoment(object)) { - return moment(object); - } - if (exports.isString(object)) { - match = ASPDateRegex.exec(object); - if (match) { - // object is an ASP date - return moment(Number(match[1])); // parse number - } else { - return moment(object); // parse string - } - } else { - throw new Error('Cannot convert object of type ' + exports.getType(object) + ' to type Date'); - } + this.callback(this.manager, type, { + pointers: touches[0], + changedPointers: touches[1], + pointerType: INPUT_TYPE_TOUCH, + srcEvent: ev + }); + } + }); - case 'ISODate': - if (exports.isNumber(object)) { - return new Date(object); - } else if (object instanceof Date) { - return object.toISOString(); - } else if (moment.isMoment(object)) { - return object.toDate().toISOString(); - } else if (exports.isString(object)) { - match = ASPDateRegex.exec(object); - if (match) { - // object is an ASP date - return new Date(Number(match[1])).toISOString(); // parse number - } else { - return new Date(object).toISOString(); // parse string - } - } else { - throw new Error('Cannot convert object of type ' + exports.getType(object) + ' to type ISODate'); - } + /** + * @this {TouchInput} + * @param {Object} ev + * @param {Number} type flag + * @returns {undefined|Array} [all, changed] + */ + function normalizeSingleTouches(ev, type) { + var all = toArray(ev.touches); + var changed = toArray(ev.changedTouches); - case 'ASPDate': - if (exports.isNumber(object)) { - return '/Date(' + object + ')/'; - } else if (object instanceof Date) { - return '/Date(' + object.valueOf() + ')/'; - } else if (exports.isString(object)) { - match = ASPDateRegex.exec(object); - var value; - if (match) { - // object is an ASP date - value = new Date(Number(match[1])).valueOf(); // parse number - } else { - value = new Date(object).valueOf(); // parse string - } - return '/Date(' + value + ')/'; - } else { - throw new Error('Cannot convert object of type ' + exports.getType(object) + ' to type ASPDate'); - } + if (type & (INPUT_END | INPUT_CANCEL)) { + all = uniqueArray(all.concat(changed), 'identifier', true); + } - default: - throw new Error('Unknown type "' + type + '"'); - } + return [all, changed]; + } + + var TOUCH_INPUT_MAP = { + touchstart: INPUT_START, + touchmove: INPUT_MOVE, + touchend: INPUT_END, + touchcancel: INPUT_CANCEL }; - // parse ASP.Net Date pattern, - // for example '/Date(1198908717056)/' or '/Date(1198908717056-0700)/' - // code from http://momentjs.com/ - var ASPDateRegex = /^\/?Date\((\-?\d+)/i; + var TOUCH_TARGET_EVENTS = 'touchstart touchmove touchend touchcancel'; /** - * Get the type of an object, for example exports.getType([]) returns 'Array' - * @param {*} object - * @return {String} type + * Multi-user touch events input + * @constructor + * @extends Input */ - exports.getType = function (object) { - var type = typeof object; + function TouchInput() { + this.evTarget = TOUCH_TARGET_EVENTS; + this.targetIds = {}; - if (type == 'object') { - if (object === null) { - return 'null'; - } - if (object instanceof Boolean) { - return 'Boolean'; + Input.apply(this, arguments); + } + + inherit(TouchInput, Input, { + handler: function MTEhandler(ev) { + var type = TOUCH_INPUT_MAP[ev.type]; + var touches = getTouches.call(this, ev, type); + if (!touches) { + return; + } + + this.callback(this.manager, type, { + pointers: touches[0], + changedPointers: touches[1], + pointerType: INPUT_TYPE_TOUCH, + srcEvent: ev + }); } - if (object instanceof Number) { - return 'Number'; + }); + + /** + * @this {TouchInput} + * @param {Object} ev + * @param {Number} type flag + * @returns {undefined|Array} [all, changed] + */ + function getTouches(ev, type) { + var allTouches = toArray(ev.touches); + var targetIds = this.targetIds; + + // when there is only one touch, the process can be simplified + if (type & (INPUT_START | INPUT_MOVE) && allTouches.length === 1) { + targetIds[allTouches[0].identifier] = true; + return [allTouches, allTouches]; } - if (object instanceof String) { - return 'String'; + + var i, + targetTouches, + changedTouches = toArray(ev.changedTouches), + changedTargetTouches = [], + target = this.target; + + // get target touches from touches + targetTouches = allTouches.filter(function(touch) { + return hasParent(touch.target, target); + }); + + // collect touches + if (type === INPUT_START) { + i = 0; + while (i < targetTouches.length) { + targetIds[targetTouches[i].identifier] = true; + i++; + } } - if (Array.isArray(object)) { - return 'Array'; + + // filter changed touches to only contain touches that exist in the collected target ids + i = 0; + while (i < changedTouches.length) { + if (targetIds[changedTouches[i].identifier]) { + changedTargetTouches.push(changedTouches[i]); + } + + // cleanup removed touches + if (type & (INPUT_END | INPUT_CANCEL)) { + delete targetIds[changedTouches[i].identifier]; + } + i++; } - if (object instanceof Date) { - return 'Date'; + + if (!changedTargetTouches.length) { + return; } - return 'Object'; - } else if (type == 'number') { - return 'Number'; - } else if (type == 'boolean') { - return 'Boolean'; - } else if (type == 'string') { - return 'String'; - } else if (type === undefined) { - return 'undefined'; - } - return type; - }; + return [ + // merge targetTouches with changedTargetTouches so it contains ALL touches, including 'end' and 'cancel' + uniqueArray(targetTouches.concat(changedTargetTouches), 'identifier', true), + changedTargetTouches + ]; + } /** - * Used to extend an array and copy it. This is used to propagate paths recursively. + * Combined touch and mouse input * - * @param arr - * @param newValue - * @returns {Array} - */ - exports.copyAndExtendArray = function (arr, newValue) { - var newArr = []; - for (var i = 0; i < arr.length; i++) { - newArr.push(arr[i]); - } - newArr.push(newValue); - return newArr; - }; - - /** - * Used to extend an array and copy it. This is used to propagate paths recursively. + * Touch has a higher priority then mouse, and while touching no mouse events are allowed. + * This because touch devices also emit mouse events while doing a touch. * - * @param arr - * @param newValue - * @returns {Array} + * @constructor + * @extends Input */ - exports.copyArray = function (arr) { - var newArr = []; - for (var i = 0; i < arr.length; i++) { - newArr.push(arr[i]); - } - return newArr; - }; + function TouchMouseInput() { + Input.apply(this, arguments); - /** - * Retrieve the absolute left value of a DOM element - * @param {Element} elem A dom element, for example a div - * @return {number} left The absolute left position of this element - * in the browser page. - */ - exports.getAbsoluteLeft = function (elem) { - return elem.getBoundingClientRect().left; - }; + var handler = bindFn(this.handler, this); + this.touch = new TouchInput(this.manager, handler); + this.mouse = new MouseInput(this.manager, handler); + } - /** - * Retrieve the absolute top value of a DOM element - * @param {Element} elem A dom element, for example a div - * @return {number} top The absolute top position of this element - * in the browser page. - */ - exports.getAbsoluteTop = function (elem) { - return elem.getBoundingClientRect().top; - }; + inherit(TouchMouseInput, Input, { + /** + * handle mouse and touch events + * @param {Hammer} manager + * @param {String} inputEvent + * @param {Object} inputData + */ + handler: function TMEhandler(manager, inputEvent, inputData) { + var isTouch = (inputData.pointerType == INPUT_TYPE_TOUCH), + isMouse = (inputData.pointerType == INPUT_TYPE_MOUSE); - /** - * add a className to the given elements style - * @param {Element} elem - * @param {String} className - */ - exports.addClassName = function (elem, className) { - var classes = elem.className.split(' '); - if (classes.indexOf(className) == -1) { - classes.push(className); // add the class to the array - elem.className = classes.join(' '); - } - }; + // when we're in a touch event, so block all upcoming mouse events + // most mobile browser also emit mouseevents, right after touchstart + if (isTouch) { + this.mouse.allow = false; + } else if (isMouse && !this.mouse.allow) { + return; + } - /** - * add a className to the given elements style - * @param {Element} elem - * @param {String} className - */ - exports.removeClassName = function (elem, className) { - var classes = elem.className.split(' '); - var index = classes.indexOf(className); - if (index != -1) { - classes.splice(index, 1); // remove the class from the array - elem.className = classes.join(' '); - } - }; + // reset the allowMouse when we're done + if (inputEvent & (INPUT_END | INPUT_CANCEL)) { + this.mouse.allow = true; + } - /** - * For each method for both arrays and objects. - * In case of an array, the built-in Array.forEach() is applied. - * In case of an Object, the method loops over all properties of the object. - * @param {Object | Array} object An Object or Array - * @param {function} callback Callback method, called for each item in - * the object or array with three parameters: - * callback(value, index, object) - */ - exports.forEach = function (object, callback) { - var i, len; - if (Array.isArray(object)) { - // array - for (i = 0, len = object.length; i < len; i++) { - callback(object[i], i, object); - } - } else { - // object - for (i in object) { - if (object.hasOwnProperty(i)) { - callback(object[i], i, object); - } + this.callback(manager, inputEvent, inputData); + }, + + /** + * remove the event listeners + */ + destroy: function destroy() { + this.touch.destroy(); + this.mouse.destroy(); } - } - }; + }); + + var PREFIXED_TOUCH_ACTION = prefixed(TEST_ELEMENT.style, 'touchAction'); + var NATIVE_TOUCH_ACTION = PREFIXED_TOUCH_ACTION !== undefined; + + // magical touchAction value + var TOUCH_ACTION_COMPUTE = 'compute'; + var TOUCH_ACTION_AUTO = 'auto'; + var TOUCH_ACTION_MANIPULATION = 'manipulation'; // not implemented + var TOUCH_ACTION_NONE = 'none'; + var TOUCH_ACTION_PAN_X = 'pan-x'; + var TOUCH_ACTION_PAN_Y = 'pan-y'; /** - * Convert an object into an array: all objects properties are put into the - * array. The resulting array is unordered. - * @param {Object} object - * @param {Array} array + * Touch Action + * sets the touchAction property or uses the js alternative + * @param {Manager} manager + * @param {String} value + * @constructor */ - exports.toArray = function (object) { - var array = []; + function TouchAction(manager, value) { + this.manager = manager; + this.set(value); + } - for (var prop in object) { - if (object.hasOwnProperty(prop)) array.push(object[prop]); - } + TouchAction.prototype = { + /** + * set the touchAction value on the element or enable the polyfill + * @param {String} value + */ + set: function(value) { + // find out the touch-action by the event handlers + if (value == TOUCH_ACTION_COMPUTE) { + value = this.compute(); + } - return array; - }; + if (NATIVE_TOUCH_ACTION) { + this.manager.element.style[PREFIXED_TOUCH_ACTION] = value; + } + this.actions = value.toLowerCase().trim(); + }, - /** - * Update a property in an object - * @param {Object} object - * @param {String} key - * @param {*} value - * @return {Boolean} changed - */ - exports.updateProperty = function (object, key, value) { - if (object[key] !== value) { - object[key] = value; - return true; - } else { - return false; - } - }; + /** + * just re-set the touchAction value + */ + update: function() { + this.set(this.manager.options.touchAction); + }, - /** - * Add and event listener. Works for all browsers - * @param {Element} element An html element - * @param {string} action The action, for example "click", - * without the prefix "on" - * @param {function} listener The callback function to be executed - * @param {boolean} [useCapture] - */ - exports.addEventListener = function (element, action, listener, useCapture) { - if (element.addEventListener) { - if (useCapture === undefined) useCapture = false; + /** + * compute the value for the touchAction property based on the recognizer's settings + * @returns {String} value + */ + compute: function() { + var actions = []; + each(this.manager.recognizers, function(recognizer) { + if (boolOrFn(recognizer.options.enable, [recognizer])) { + actions = actions.concat(recognizer.getTouchAction()); + } + }); + return cleanTouchActions(actions.join(' ')); + }, - if (action === 'mousewheel' && navigator.userAgent.indexOf('Firefox') >= 0) { - action = 'DOMMouseScroll'; // For Firefox - } + /** + * this method is called on each input cycle and provides the preventing of the browser behavior + * @param {Object} input + */ + preventDefaults: function(input) { + // not needed with native support for the touchAction property + if (NATIVE_TOUCH_ACTION) { + return; + } - element.addEventListener(action, listener, useCapture); - } else { - element.attachEvent('on' + action, listener); // IE browsers - } - }; + var srcEvent = input.srcEvent; + var direction = input.offsetDirection; - /** - * Remove an event listener from an element - * @param {Element} element An html dom element - * @param {string} action The name of the event, for example "mousedown" - * @param {function} listener The listener function - * @param {boolean} [useCapture] - */ - exports.removeEventListener = function (element, action, listener, useCapture) { - if (element.removeEventListener) { - // non-IE browsers - if (useCapture === undefined) useCapture = false; + // if the touch action did prevented once this session + if (this.manager.session.prevented) { + srcEvent.preventDefault(); + return; + } - if (action === 'mousewheel' && navigator.userAgent.indexOf('Firefox') >= 0) { - action = 'DOMMouseScroll'; // For Firefox - } + var actions = this.actions; + var hasNone = inStr(actions, TOUCH_ACTION_NONE); + var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y); + var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X); - element.removeEventListener(action, listener, useCapture); - } else { - // IE browsers - element.detachEvent('on' + action, listener); - } + if (hasNone || + (hasPanY && direction & DIRECTION_HORIZONTAL) || + (hasPanX && direction & DIRECTION_VERTICAL)) { + return this.preventSrc(srcEvent); + } + }, + + /** + * call preventDefault to prevent the browser's default behavior (scrolling in most cases) + * @param {Object} srcEvent + */ + preventSrc: function(srcEvent) { + this.manager.session.prevented = true; + srcEvent.preventDefault(); + } }; /** - * Cancels the event if it is cancelable, without stopping further propagation of the event. + * when the touchActions are collected they are not a valid value, so we need to clean things up. * + * @param {String} actions + * @returns {*} */ - exports.preventDefault = function (event) { - if (!event) event = window.event; + function cleanTouchActions(actions) { + // none + if (inStr(actions, TOUCH_ACTION_NONE)) { + return TOUCH_ACTION_NONE; + } - if (event.preventDefault) { - event.preventDefault(); // non-IE browsers - } else { - event.returnValue = false; // IE browsers - } - }; + var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X); + var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y); - /** - * Get HTML element which is the target of the event - * @param {Event} event - * @return {Element} target element - */ - exports.getTarget = function (event) { - // code from http://www.quirksmode.org/js/events_properties.html - if (!event) { - event = window.event; - } + // pan-x and pan-y can be combined + if (hasPanX && hasPanY) { + return TOUCH_ACTION_PAN_X + ' ' + TOUCH_ACTION_PAN_Y; + } - var target; + // pan-x OR pan-y + if (hasPanX || hasPanY) { + return hasPanX ? TOUCH_ACTION_PAN_X : TOUCH_ACTION_PAN_Y; + } - if (event.target) { - target = event.target; - } else if (event.srcElement) { - target = event.srcElement; - } + // manipulation + if (inStr(actions, TOUCH_ACTION_MANIPULATION)) { + return TOUCH_ACTION_MANIPULATION; + } - if (target.nodeType != undefined && target.nodeType == 3) { - // defeat Safari bug - target = target.parentNode; - } + return TOUCH_ACTION_AUTO; + } - return target; - }; + /** + * Recognizer flow explained; * + * All recognizers have the initial state of POSSIBLE when a input session starts. + * The definition of a input session is from the first input until the last input, with all it's movement in it. * + * Example session for mouse-input: mousedown -> mousemove -> mouseup + * + * On each recognizing cycle (see Manager.recognize) the .recognize() method is executed + * which determines with state it should be. + * + * If the recognizer has the state FAILED, CANCELLED or RECOGNIZED (equals ENDED), it is reset to + * POSSIBLE to give it another change on the next cycle. + * + * Possible + * | + * +-----+---------------+ + * | | + * +-----+-----+ | + * | | | + * Failed Cancelled | + * +-------+------+ + * | | + * Recognized Began + * | + * Changed + * | + * Ended/Recognized + */ + var STATE_POSSIBLE = 1; + var STATE_BEGAN = 2; + var STATE_CHANGED = 4; + var STATE_ENDED = 8; + var STATE_RECOGNIZED = STATE_ENDED; + var STATE_CANCELLED = 16; + var STATE_FAILED = 32; /** - * Check if given element contains given parent somewhere in the DOM tree - * @param {Element} element - * @param {Element} parent + * Recognizer + * Every recognizer needs to extend from this class. + * @constructor + * @param {Object} options */ - exports.hasParent = function (element, parent) { - var e = element; + function Recognizer(options) { + this.id = uniqueId(); - while (e) { - if (e === parent) { - return true; - } - e = e.parentNode; - } + this.manager = null; + this.options = merge(options || {}, this.defaults); - return false; - }; + // default is enable true + this.options.enable = ifUndefined(this.options.enable, true); - exports.option = {}; + this.state = STATE_POSSIBLE; - /** - * Convert a value into a boolean - * @param {Boolean | function | undefined} value - * @param {Boolean} [defaultValue] - * @returns {Boolean} bool - */ - exports.option.asBoolean = function (value, defaultValue) { - if (typeof value == 'function') { - value = value(); - } + this.simultaneous = {}; + this.requireFail = []; + } - if (value != null) { - return value != false; - } + Recognizer.prototype = { + /** + * @virtual + * @type {Object} + */ + defaults: {}, - return defaultValue || null; - }; + /** + * set options + * @param {Object} options + * @return {Recognizer} + */ + set: function(options) { + extend(this.options, options); - /** - * Convert a value into a number - * @param {Boolean | function | undefined} value - * @param {Number} [defaultValue] - * @returns {Number} number - */ - exports.option.asNumber = function (value, defaultValue) { - if (typeof value == 'function') { - value = value(); - } + // also update the touchAction, in case something changed about the directions/enabled state + this.manager && this.manager.touchAction.update(); + return this; + }, - if (value != null) { - return Number(value) || defaultValue || null; - } + /** + * recognize simultaneous with an other recognizer. + * @param {Recognizer} otherRecognizer + * @returns {Recognizer} this + */ + recognizeWith: function(otherRecognizer) { + if (invokeArrayArg(otherRecognizer, 'recognizeWith', this)) { + return this; + } - return defaultValue || null; - }; + var simultaneous = this.simultaneous; + otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); + if (!simultaneous[otherRecognizer.id]) { + simultaneous[otherRecognizer.id] = otherRecognizer; + otherRecognizer.recognizeWith(this); + } + return this; + }, - /** - * Convert a value into a string - * @param {String | function | undefined} value - * @param {String} [defaultValue] - * @returns {String} str - */ - exports.option.asString = function (value, defaultValue) { - if (typeof value == 'function') { - value = value(); - } + /** + * drop the simultaneous link. it doesnt remove the link on the other recognizer. + * @param {Recognizer} otherRecognizer + * @returns {Recognizer} this + */ + dropRecognizeWith: function(otherRecognizer) { + if (invokeArrayArg(otherRecognizer, 'dropRecognizeWith', this)) { + return this; + } - if (value != null) { - return String(value); - } + otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); + delete this.simultaneous[otherRecognizer.id]; + return this; + }, - return defaultValue || null; - }; + /** + * recognizer can only run when an other is failing + * @param {Recognizer} otherRecognizer + * @returns {Recognizer} this + */ + requireFailure: function(otherRecognizer) { + if (invokeArrayArg(otherRecognizer, 'requireFailure', this)) { + return this; + } - /** - * Convert a size or location into a string with pixels or a percentage - * @param {String | Number | function | undefined} value - * @param {String} [defaultValue] - * @returns {String} size - */ - exports.option.asSize = function (value, defaultValue) { - if (typeof value == 'function') { - value = value(); - } + var requireFail = this.requireFail; + otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); + if (inArray(requireFail, otherRecognizer) === -1) { + requireFail.push(otherRecognizer); + otherRecognizer.requireFailure(this); + } + return this; + }, - if (exports.isString(value)) { - return value; - } else if (exports.isNumber(value)) { - return value + 'px'; - } else { - return defaultValue || null; - } - }; + /** + * drop the requireFailure link. it does not remove the link on the other recognizer. + * @param {Recognizer} otherRecognizer + * @returns {Recognizer} this + */ + dropRequireFailure: function(otherRecognizer) { + if (invokeArrayArg(otherRecognizer, 'dropRequireFailure', this)) { + return this; + } - /** - * Convert a value into a DOM element - * @param {HTMLElement | function | undefined} value - * @param {HTMLElement} [defaultValue] - * @returns {HTMLElement | null} dom - */ - exports.option.asElement = function (value, defaultValue) { - if (typeof value == 'function') { - value = value(); - } + otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); + var index = inArray(this.requireFail, otherRecognizer); + if (index > -1) { + this.requireFail.splice(index, 1); + } + return this; + }, - return value || defaultValue || null; - }; + /** + * has require failures boolean + * @returns {boolean} + */ + hasRequireFailures: function() { + return this.requireFail.length > 0; + }, - /** - * http://stackoverflow.com/questions/5623838/rgb-to-hex-and-hex-to-rgb - * - * @param {String} hex - * @returns {{r: *, g: *, b: *}} | 255 range - */ - exports.hexToRGB = function (hex) { - // Expand shorthand form (e.g. "03F") to full form (e.g. "0033FF") - var shorthandRegex = /^#?([a-f\d])([a-f\d])([a-f\d])$/i; - hex = hex.replace(shorthandRegex, function (m, r, g, b) { - return r + r + g + g + b + b; - }); - var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex); - return result ? { - r: parseInt(result[1], 16), - g: parseInt(result[2], 16), - b: parseInt(result[3], 16) - } : null; - }; + /** + * if the recognizer can recognize simultaneous with an other recognizer + * @param {Recognizer} otherRecognizer + * @returns {Boolean} + */ + canRecognizeWith: function(otherRecognizer) { + return !!this.simultaneous[otherRecognizer.id]; + }, - /** - * This function takes color in hex format or rgb() or rgba() format and overrides the opacity. Returns rgba() string. - * @param color - * @param opacity - * @returns {*} - */ - exports.overrideOpacity = function (color, opacity) { - if (color.indexOf('rgba') != -1) { - return color; - } else if (color.indexOf('rgb') != -1) { - var rgb = color.substr(color.indexOf('(') + 1).replace(')', '').split(','); - return 'rgba(' + rgb[0] + ',' + rgb[1] + ',' + rgb[2] + ',' + opacity + ')'; - } else { - var rgb = exports.hexToRGB(color); - if (rgb == null) { - return color; - } else { - return 'rgba(' + rgb.r + ',' + rgb.g + ',' + rgb.b + ',' + opacity + ')'; - } - } - }; + /** + * You should use `tryEmit` instead of `emit` directly to check + * that all the needed recognizers has failed before emitting. + * @param {Object} input + */ + emit: function(input) { + var self = this; + var state = this.state; - /** - * - * @param red 0 -- 255 - * @param green 0 -- 255 - * @param blue 0 -- 255 - * @returns {string} - * @constructor - */ - exports.RGBToHex = function (red, green, blue) { - return '#' + ((1 << 24) + (red << 16) + (green << 8) + blue).toString(16).slice(1); - }; + function emit(withState) { + self.manager.emit(self.options.event + (withState ? stateStr(state) : ''), input); + } - /** - * Parse a color property into an object with border, background, and - * highlight colors - * @param {Object | String} color - * @return {Object} colorObject - */ - exports.parseColor = function (color) { - var c; - if (exports.isString(color) === true) { - if (exports.isValidRGB(color) === true) { - var rgb = color.substr(4).substr(0, color.length - 5).split(',').map(function (value) { - return parseInt(value); - }); - color = exports.RGBToHex(rgb[0], rgb[1], rgb[2]); - } - if (exports.isValidHex(color) === true) { - var hsv = exports.hexToHSV(color); - var lighterColorHSV = { h: hsv.h, s: hsv.s * 0.8, v: Math.min(1, hsv.v * 1.02) }; - var darkerColorHSV = { h: hsv.h, s: Math.min(1, hsv.s * 1.25), v: hsv.v * 0.8 }; - var darkerColorHex = exports.HSVToHex(darkerColorHSV.h, darkerColorHSV.s, darkerColorHSV.v); - var lighterColorHex = exports.HSVToHex(lighterColorHSV.h, lighterColorHSV.s, lighterColorHSV.v); - c = { - background: color, - border: darkerColorHex, - highlight: { - background: lighterColorHex, - border: darkerColorHex - }, - hover: { - background: lighterColorHex, - border: darkerColorHex + // 'panstart' and 'panmove' + if (state < STATE_ENDED) { + emit(true); } - }; - } else { - c = { - background: color, - border: color, - highlight: { - background: color, - border: color - }, - hover: { - background: color, - border: color + + emit(); // simple 'eventName' events + + // panend and pancancel + if (state >= STATE_ENDED) { + emit(true); } - }; - } - } else { - c = {}; - c.background = color.background || undefined; - c.border = color.border || undefined; + }, - if (exports.isString(color.highlight)) { - c.highlight = { - border: color.highlight, - background: color.highlight - }; - } else { - c.highlight = {}; - c.highlight.background = color.highlight && color.highlight.background || undefined; - c.highlight.border = color.highlight && color.highlight.border || undefined; - } + /** + * Check that all the require failure recognizers has failed, + * if true, it emits a gesture event, + * otherwise, setup the state to FAILED. + * @param {Object} input + */ + tryEmit: function(input) { + if (this.canEmit()) { + return this.emit(input); + } + // it's failing anyway + this.state = STATE_FAILED; + }, - if (exports.isString(color.hover)) { - c.hover = { - border: color.hover, - background: color.hover - }; - } else { - c.hover = {}; - c.hover.background = color.hover && color.hover.background || undefined; - c.hover.border = color.hover && color.hover.border || undefined; - } - } + /** + * can we emit? + * @returns {boolean} + */ + canEmit: function() { + var i = 0; + while (i < this.requireFail.length) { + if (!(this.requireFail[i].state & (STATE_FAILED | STATE_POSSIBLE))) { + return false; + } + i++; + } + return true; + }, - return c; - }; + /** + * update the recognizer + * @param {Object} inputData + */ + recognize: function(inputData) { + // make a new copy of the inputData + // so we can change the inputData without messing up the other recognizers + var inputDataClone = extend({}, inputData); - /** - * http://www.javascripter.net/faq/rgb2hsv.htm - * - * @param red - * @param green - * @param blue - * @returns {*} - * @constructor - */ - exports.RGBToHSV = function (red, green, blue) { - red = red / 255;green = green / 255;blue = blue / 255; - var minRGB = Math.min(red, Math.min(green, blue)); - var maxRGB = Math.max(red, Math.max(green, blue)); + // is is enabled and allow recognizing? + if (!boolOrFn(this.options.enable, [this, inputDataClone])) { + this.reset(); + this.state = STATE_FAILED; + return; + } - // Black-gray-white - if (minRGB == maxRGB) { - return { h: 0, s: 0, v: minRGB }; - } + // reset when we've reached the end + if (this.state & (STATE_RECOGNIZED | STATE_CANCELLED | STATE_FAILED)) { + this.state = STATE_POSSIBLE; + } - // Colors other than black-gray-white: - var d = red == minRGB ? green - blue : blue == minRGB ? red - green : blue - red; - var h = red == minRGB ? 3 : blue == minRGB ? 1 : 5; - var hue = 60 * (h - d / (maxRGB - minRGB)) / 360; - var saturation = (maxRGB - minRGB) / maxRGB; - var value = maxRGB; - return { h: hue, s: saturation, v: value }; - }; + this.state = this.process(inputDataClone); - var cssUtil = { - // split a string with css styles into an object with key/values - split: function split(cssText) { - var styles = {}; + // the recognizer has recognized a gesture + // so trigger an event + if (this.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED | STATE_CANCELLED)) { + this.tryEmit(inputDataClone); + } + }, - cssText.split(';').forEach(function (style) { - if (style.trim() != '') { - var parts = style.split(':'); - var key = parts[0].trim(); - var value = parts[1].trim(); - styles[key] = value; - } - }); + /** + * return the state of the recognizer + * the actual recognizing happens in this method + * @virtual + * @param {Object} inputData + * @returns {Const} STATE + */ + process: function(inputData) { }, // jshint ignore:line - return styles; - }, + /** + * return the preferred touch-action + * @virtual + * @returns {Array} + */ + getTouchAction: function() { }, - // build a css text string from an object with key/values - join: function join(styles) { - return Object.keys(styles).map(function (key) { - return key + ': ' + styles[key]; - }).join('; '); - } + /** + * called when the gesture isn't allowed to recognize + * like when another is being recognized or it is disabled + * @virtual + */ + reset: function() { } }; /** - * Append a string with css styles to an element - * @param {Element} element - * @param {String} cssText + * get a usable string, used as event postfix + * @param {Const} state + * @returns {String} state */ - exports.addCssText = function (element, cssText) { - var currentStyles = cssUtil.split(element.style.cssText); - var newStyles = cssUtil.split(cssText); - var styles = exports.extend(currentStyles, newStyles); - - element.style.cssText = cssUtil.join(styles); - }; + function stateStr(state) { + if (state & STATE_CANCELLED) { + return 'cancel'; + } else if (state & STATE_ENDED) { + return 'end'; + } else if (state & STATE_CHANGED) { + return 'move'; + } else if (state & STATE_BEGAN) { + return 'start'; + } + return ''; + } /** - * Remove a string with css styles from an element - * @param {Element} element - * @param {String} cssText + * direction cons to string + * @param {Const} direction + * @returns {String} */ - exports.removeCssText = function (element, cssText) { - var styles = cssUtil.split(element.style.cssText); - var removeStyles = cssUtil.split(cssText); + function directionStr(direction) { + if (direction == DIRECTION_DOWN) { + return 'down'; + } else if (direction == DIRECTION_UP) { + return 'up'; + } else if (direction == DIRECTION_LEFT) { + return 'left'; + } else if (direction == DIRECTION_RIGHT) { + return 'right'; + } + return ''; + } - for (var key in removeStyles) { - if (removeStyles.hasOwnProperty(key)) { - delete styles[key]; + /** + * get a recognizer by name if it is bound to a manager + * @param {Recognizer|String} otherRecognizer + * @param {Recognizer} recognizer + * @returns {Recognizer} + */ + function getRecognizerByNameIfManager(otherRecognizer, recognizer) { + var manager = recognizer.manager; + if (manager) { + return manager.get(otherRecognizer); } - } - - element.style.cssText = cssUtil.join(styles); - }; + return otherRecognizer; + } /** - * https://gist.github.com/mjijackson/5311256 - * @param h - * @param s - * @param v - * @returns {{r: number, g: number, b: number}} + * This recognizer is just used as a base for the simple attribute recognizers. * @constructor + * @extends Recognizer */ - exports.HSVToRGB = function (h, s, v) { - var r, g, b; - - var i = Math.floor(h * 6); - var f = h * 6 - i; - var p = v * (1 - s); - var q = v * (1 - f * s); - var t = v * (1 - (1 - f) * s); - - switch (i % 6) { - case 0: - r = v, g = t, b = p;break; - case 1: - r = q, g = v, b = p;break; - case 2: - r = p, g = v, b = t;break; - case 3: - r = p, g = q, b = v;break; - case 4: - r = t, g = p, b = v;break; - case 5: - r = v, g = p, b = q;break; - } - - return { r: Math.floor(r * 255), g: Math.floor(g * 255), b: Math.floor(b * 255) }; - }; + function AttrRecognizer() { + Recognizer.apply(this, arguments); + } - exports.HSVToHex = function (h, s, v) { - var rgb = exports.HSVToRGB(h, s, v); - return exports.RGBToHex(rgb.r, rgb.g, rgb.b); - }; + inherit(AttrRecognizer, Recognizer, { + /** + * @namespace + * @memberof AttrRecognizer + */ + defaults: { + /** + * @type {Number} + * @default 1 + */ + pointers: 1 + }, - exports.hexToHSV = function (hex) { - var rgb = exports.hexToRGB(hex); - return exports.RGBToHSV(rgb.r, rgb.g, rgb.b); - }; + /** + * Used to check if it the recognizer receives valid input, like input.distance > 10. + * @memberof AttrRecognizer + * @param {Object} input + * @returns {Boolean} recognized + */ + attrTest: function(input) { + var optionPointers = this.options.pointers; + return optionPointers === 0 || input.pointers.length === optionPointers; + }, - exports.isValidHex = function (hex) { - var isOk = /(^#[0-9A-F]{6}$)|(^#[0-9A-F]{3}$)/i.test(hex); - return isOk; - }; + /** + * Process the input and return the state for the recognizer + * @memberof AttrRecognizer + * @param {Object} input + * @returns {*} State + */ + process: function(input) { + var state = this.state; + var eventType = input.eventType; - exports.isValidRGB = function (rgb) { - rgb = rgb.replace(' ', ''); - var isOk = /rgb\((\d{1,3}),(\d{1,3}),(\d{1,3})\)/i.test(rgb); - return isOk; - }; - exports.isValidRGBA = function (rgba) { - rgba = rgba.replace(' ', ''); - var isOk = /rgba\((\d{1,3}),(\d{1,3}),(\d{1,3}),(.{1,3})\)/i.test(rgba); - return isOk; - }; + var isRecognized = state & (STATE_BEGAN | STATE_CHANGED); + var isValid = this.attrTest(input); - /** - * This recursively redirects the prototype of JSON objects to the referenceObject - * This is used for default options. - * - * @param referenceObject - * @returns {*} - */ - exports.selectiveBridgeObject = function (fields, referenceObject) { - if (typeof referenceObject == 'object') { - var objectTo = Object.create(referenceObject); - for (var i = 0; i < fields.length; i++) { - if (referenceObject.hasOwnProperty(fields[i])) { - if (typeof referenceObject[fields[i]] == 'object') { - objectTo[fields[i]] = exports.bridgeObject(referenceObject[fields[i]]); + // on cancel input and we've recognized before, return STATE_CANCELLED + if (isRecognized && (eventType & INPUT_CANCEL || !isValid)) { + return state | STATE_CANCELLED; + } else if (isRecognized || isValid) { + if (eventType & INPUT_END) { + return state | STATE_ENDED; + } else if (!(state & STATE_BEGAN)) { + return STATE_BEGAN; + } + return state | STATE_CHANGED; } - } + return STATE_FAILED; } - return objectTo; - } else { - return null; - } - }; + }); /** - * This recursively redirects the prototype of JSON objects to the referenceObject - * This is used for default options. - * - * @param referenceObject - * @returns {*} + * Pan + * Recognized when the pointer is down and moved in the allowed direction. + * @constructor + * @extends AttrRecognizer */ - exports.bridgeObject = function (referenceObject) { - if (typeof referenceObject == 'object') { - var objectTo = Object.create(referenceObject); - for (var i in referenceObject) { - if (referenceObject.hasOwnProperty(i)) { - if (typeof referenceObject[i] == 'object') { - objectTo[i] = exports.bridgeObject(referenceObject[i]); + function PanRecognizer() { + AttrRecognizer.apply(this, arguments); + + this.pX = null; + this.pY = null; + } + + inherit(PanRecognizer, AttrRecognizer, { + /** + * @namespace + * @memberof PanRecognizer + */ + defaults: { + event: 'pan', + threshold: 10, + pointers: 1, + direction: DIRECTION_ALL + }, + + getTouchAction: function() { + var direction = this.options.direction; + var actions = []; + if (direction & DIRECTION_HORIZONTAL) { + actions.push(TOUCH_ACTION_PAN_Y); } - } - } - return objectTo; - } else { - return null; - } - }; + if (direction & DIRECTION_VERTICAL) { + actions.push(TOUCH_ACTION_PAN_X); + } + return actions; + }, - /** - * this is used to set the options of subobjects in the options object. A requirement of these subobjects - * is that they have an 'enabled' element which is optional for the user but mandatory for the program. - * - * @param [object] mergeTarget | this is either this.options or the options used for the groups. - * @param [object] options | options - * @param [String] option | this is the option key in the options argument - * @private - */ - exports.mergeOptions = function (mergeTarget, options, option) { - var allowDeletion = arguments[3] === undefined ? false : arguments[3]; + directionTest: function(input) { + var options = this.options; + var hasMoved = true; + var distance = input.distance; + var direction = input.direction; + var x = input.deltaX; + var y = input.deltaY; - if (options[option] === null) { - mergeTarget[option] = undefined; - delete mergeTarget[option]; - } else { - if (options[option] !== undefined) { - if (typeof options[option] === 'boolean') { - mergeTarget[option].enabled = options[option]; - } else { - if (options[option].enabled === undefined) { - mergeTarget[option].enabled = true; + // lock to axis? + if (!(direction & options.direction)) { + if (options.direction & DIRECTION_HORIZONTAL) { + direction = (x === 0) ? DIRECTION_NONE : (x < 0) ? DIRECTION_LEFT : DIRECTION_RIGHT; + hasMoved = x != this.pX; + distance = Math.abs(input.deltaX); + } else { + direction = (y === 0) ? DIRECTION_NONE : (y < 0) ? DIRECTION_UP : DIRECTION_DOWN; + hasMoved = y != this.pY; + distance = Math.abs(input.deltaY); + } } - for (var prop in options[option]) { - if (options[option].hasOwnProperty(prop)) { - mergeTarget[option][prop] = options[option][prop]; - } + input.direction = direction; + return hasMoved && distance > options.threshold && direction & options.direction; + }, + + attrTest: function(input) { + return AttrRecognizer.prototype.attrTest.call(this, input) && + (this.state & STATE_BEGAN || (!(this.state & STATE_BEGAN) && this.directionTest(input))); + }, + + emit: function(input) { + this.pX = input.deltaX; + this.pY = input.deltaY; + + var direction = directionStr(input.direction); + if (direction) { + this.manager.emit(this.options.event + direction, input); } - } + + this._super.emit.call(this, input); } - } - }; + }); /** - * This function does a binary search for a visible item in a sorted list. If we find a visible item, the code that uses - * this function will then iterate in both directions over this sorted list to find all visible items. - * - * @param {Item[]} orderedItems | Items ordered by start - * @param {function} searchFunction | -1 is lower, 0 is found, 1 is higher - * @param {String} field - * @param {String} field2 - * @returns {number} - * @private + * Pinch + * Recognized when two or more pointers are moving toward (zoom-in) or away from each other (zoom-out). + * @constructor + * @extends AttrRecognizer */ - exports.binarySearchCustom = function (orderedItems, searchFunction, field, field2) { - var maxIterations = 10000; - var iteration = 0; - var low = 0; - var high = orderedItems.length - 1; - - while (low <= high && iteration < maxIterations) { - var middle = Math.floor((low + high) / 2); + function PinchRecognizer() { + AttrRecognizer.apply(this, arguments); + } - var item = orderedItems[middle]; - var value = field2 === undefined ? item[field] : item[field][field2]; + inherit(PinchRecognizer, AttrRecognizer, { + /** + * @namespace + * @memberof PinchRecognizer + */ + defaults: { + event: 'pinch', + threshold: 0, + pointers: 2 + }, - var searchResult = searchFunction(value); - if (searchResult == 0) { - // jihaa, found a visible item! - return middle; - } else if (searchResult == -1) { - // it is too small --> increase low - low = middle + 1; - } else { - // it is too big --> decrease high - high = middle - 1; - } + getTouchAction: function() { + return [TOUCH_ACTION_NONE]; + }, - iteration++; - } + attrTest: function(input) { + return this._super.attrTest.call(this, input) && + (Math.abs(input.scale - 1) > this.options.threshold || this.state & STATE_BEGAN); + }, - return -1; - }; + emit: function(input) { + this._super.emit.call(this, input); + if (input.scale !== 1) { + var inOut = input.scale < 1 ? 'in' : 'out'; + this.manager.emit(this.options.event + inOut, input); + } + } + }); /** - * This function does a binary search for a specific value in a sorted array. If it does not exist but is in between of - * two values, we return either the one before or the one after, depending on user input - * If it is found, we return the index, else -1. - * - * @param {Array} orderedItems - * @param {{start: number, end: number}} target - * @param {String} field - * @param {String} sidePreference 'before' or 'after' - * @returns {number} - * @private + * Press + * Recognized when the pointer is down for x ms without any movement. + * @constructor + * @extends Recognizer */ - exports.binarySearchValue = function (orderedItems, target, field, sidePreference) { - var maxIterations = 10000; - var iteration = 0; - var low = 0; - var high = orderedItems.length - 1; - var prevValue, value, nextValue, middle; + function PressRecognizer() { + Recognizer.apply(this, arguments); - while (low <= high && iteration < maxIterations) { - // get a new guess - middle = Math.floor(0.5 * (high + low)); - prevValue = orderedItems[Math.max(0, middle - 1)][field]; - value = orderedItems[middle][field]; - nextValue = orderedItems[Math.min(orderedItems.length - 1, middle + 1)][field]; + this._timer = null; + this._input = null; + } - if (value == target) { - // we found the target - return middle; - } else if (prevValue < target && value > target) { - // target is in between of the previous and the current - return sidePreference == 'before' ? Math.max(0, middle - 1) : middle; - } else if (value < target && nextValue > target) { - // target is in between of the current and the next - return sidePreference == 'before' ? middle : Math.min(orderedItems.length - 1, middle + 1); - } else { - // didnt find the target, we need to change our boundaries. - if (value < target) { - // it is too small --> increase low - low = middle + 1; - } else { - // it is too big --> decrease high - high = middle - 1; - } - } - iteration++; - } + inherit(PressRecognizer, Recognizer, { + /** + * @namespace + * @memberof PressRecognizer + */ + defaults: { + event: 'press', + pointers: 1, + time: 500, // minimal time of the pointer to be pressed + threshold: 5 // a minimal movement is ok, but keep it low + }, - // didnt find anything. Return -1. - return -1; - }; + getTouchAction: function() { + return [TOUCH_ACTION_AUTO]; + }, - /* - * Easing Functions - inspired from http://gizma.com/easing/ - * only considering the t value for the range [0, 1] => [0, 1] - * https://gist.github.com/gre/1650294 - */ - exports.easingFunctions = { - // no easing, no acceleration - linear: function linear(t) { - return t; - }, - // accelerating from zero velocity - easeInQuad: function easeInQuad(t) { - return t * t; - }, - // decelerating to zero velocity - easeOutQuad: function easeOutQuad(t) { - return t * (2 - t); - }, - // acceleration until halfway, then deceleration - easeInOutQuad: function easeInOutQuad(t) { - return t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t; - }, - // accelerating from zero velocity - easeInCubic: function easeInCubic(t) { - return t * t * t; - }, - // decelerating to zero velocity - easeOutCubic: function easeOutCubic(t) { - return --t * t * t + 1; - }, - // acceleration until halfway, then deceleration - easeInOutCubic: function easeInOutCubic(t) { - return t < 0.5 ? 4 * t * t * t : (t - 1) * (2 * t - 2) * (2 * t - 2) + 1; - }, - // accelerating from zero velocity - easeInQuart: function easeInQuart(t) { - return t * t * t * t; - }, - // decelerating to zero velocity - easeOutQuart: function easeOutQuart(t) { - return 1 - --t * t * t * t; - }, - // acceleration until halfway, then deceleration - easeInOutQuart: function easeInOutQuart(t) { - return t < 0.5 ? 8 * t * t * t * t : 1 - 8 * --t * t * t * t; - }, - // accelerating from zero velocity - easeInQuint: function easeInQuint(t) { - return t * t * t * t * t; - }, - // decelerating to zero velocity - easeOutQuint: function easeOutQuint(t) { - return 1 + --t * t * t * t * t; - }, - // acceleration until halfway, then deceleration - easeInOutQuint: function easeInOutQuint(t) { - return t < 0.5 ? 16 * t * t * t * t * t : 1 + 16 * --t * t * t * t * t; - } - }; + process: function(input) { + var options = this.options; + var validPointers = input.pointers.length === options.pointers; + var validMovement = input.distance < options.threshold; + var validTime = input.deltaTime > options.time; -/***/ }, -/* 10 */ -/***/ function(module, exports, __webpack_require__) { + this._input = input; - // first check if moment.js is already loaded in the browser window, if so, - // use this instance. Else, load via commonjs. - 'use strict'; + // we only allow little movement + // and we've reached an end event, so a tap is possible + if (!validMovement || !validPointers || (input.eventType & (INPUT_END | INPUT_CANCEL) && !validTime)) { + this.reset(); + } else if (input.eventType & INPUT_START) { + this.reset(); + this._timer = setTimeoutContext(function() { + this.state = STATE_RECOGNIZED; + this.tryEmit(); + }, options.time, this); + } else if (input.eventType & INPUT_END) { + return STATE_RECOGNIZED; + } + return STATE_FAILED; + }, - module.exports = typeof window !== 'undefined' && window['moment'] || __webpack_require__(11); + reset: function() { + clearTimeout(this._timer); + }, -/***/ }, -/* 11 */ -/***/ function(module, exports, __webpack_require__) { + emit: function(input) { + if (this.state !== STATE_RECOGNIZED) { + return; + } - /* WEBPACK VAR INJECTION */(function(module) {//! moment.js - //! version : 2.10.3 - //! authors : Tim Wood, Iskren Chernev, Moment.js contributors - //! license : MIT - //! momentjs.com + if (input && (input.eventType & INPUT_END)) { + this.manager.emit(this.options.event + 'up', input); + } else { + this._input.timeStamp = now(); + this.manager.emit(this.options.event, this._input); + } + } + }); - (function (global, factory) { - true ? module.exports = factory() : - typeof define === 'function' && define.amd ? define(factory) : - global.moment = factory() - }(this, function () { 'use strict'; + /** + * Rotate + * Recognized when two or more pointer are moving in a circular motion. + * @constructor + * @extends AttrRecognizer + */ + function RotateRecognizer() { + AttrRecognizer.apply(this, arguments); + } - var hookCallback; + inherit(RotateRecognizer, AttrRecognizer, { + /** + * @namespace + * @memberof RotateRecognizer + */ + defaults: { + event: 'rotate', + threshold: 0, + pointers: 2 + }, - function utils_hooks__hooks () { - return hookCallback.apply(null, arguments); - } + getTouchAction: function() { + return [TOUCH_ACTION_NONE]; + }, - // This is done to register the method called with moment() - // without creating circular dependencies. - function setHookCallback (callback) { - hookCallback = callback; + attrTest: function(input) { + return this._super.attrTest.call(this, input) && + (Math.abs(input.rotation) > this.options.threshold || this.state & STATE_BEGAN); } + }); - function isArray(input) { - return Object.prototype.toString.call(input) === '[object Array]'; - } + /** + * Swipe + * Recognized when the pointer is moving fast (velocity), with enough distance in the allowed direction. + * @constructor + * @extends AttrRecognizer + */ + function SwipeRecognizer() { + AttrRecognizer.apply(this, arguments); + } - function isDate(input) { - return input instanceof Date || Object.prototype.toString.call(input) === '[object Date]'; - } + inherit(SwipeRecognizer, AttrRecognizer, { + /** + * @namespace + * @memberof SwipeRecognizer + */ + defaults: { + event: 'swipe', + threshold: 10, + velocity: 0.65, + direction: DIRECTION_HORIZONTAL | DIRECTION_VERTICAL, + pointers: 1 + }, - function map(arr, fn) { - var res = [], i; - for (i = 0; i < arr.length; ++i) { - res.push(fn(arr[i], i)); - } - return res; - } + getTouchAction: function() { + return PanRecognizer.prototype.getTouchAction.call(this); + }, - function hasOwnProp(a, b) { - return Object.prototype.hasOwnProperty.call(a, b); - } + attrTest: function(input) { + var direction = this.options.direction; + var velocity; - function extend(a, b) { - for (var i in b) { - if (hasOwnProp(b, i)) { - a[i] = b[i]; - } + if (direction & (DIRECTION_HORIZONTAL | DIRECTION_VERTICAL)) { + velocity = input.velocity; + } else if (direction & DIRECTION_HORIZONTAL) { + velocity = input.velocityX; + } else if (direction & DIRECTION_VERTICAL) { + velocity = input.velocityY; } - if (hasOwnProp(b, 'toString')) { - a.toString = b.toString; - } + return this._super.attrTest.call(this, input) && + direction & input.direction && + input.distance > this.options.threshold && + abs(velocity) > this.options.velocity && input.eventType & INPUT_END; + }, - if (hasOwnProp(b, 'valueOf')) { - a.valueOf = b.valueOf; + emit: function(input) { + var direction = directionStr(input.direction); + if (direction) { + this.manager.emit(this.options.event + direction, input); } - return a; - } - - function create_utc__createUTC (input, format, locale, strict) { - return createLocalOrUTC(input, format, locale, strict, true).utc(); + this.manager.emit(this.options.event, input); } + }); - function defaultParsingFlags() { - // We need to deep clone this object. - return { - empty : false, - unusedTokens : [], - unusedInput : [], - overflow : -2, - charsLeftOver : 0, - nullInput : false, - invalidMonth : null, - invalidFormat : false, - userInvalidated : false, - iso : false - }; - } + /** + * A tap is ecognized when the pointer is doing a small tap/click. Multiple taps are recognized if they occur + * between the given interval and position. The delay option can be used to recognize multi-taps without firing + * a single tap. + * + * The eventData from the emitted event contains the property `tapCount`, which contains the amount of + * multi-taps being recognized. + * @constructor + * @extends Recognizer + */ + function TapRecognizer() { + Recognizer.apply(this, arguments); - function getParsingFlags(m) { - if (m._pf == null) { - m._pf = defaultParsingFlags(); - } - return m._pf; - } + // previous time and center, + // used for tap counting + this.pTime = false; + this.pCenter = false; - function valid__isValid(m) { - if (m._isValid == null) { - var flags = getParsingFlags(m); - m._isValid = !isNaN(m._d.getTime()) && - flags.overflow < 0 && - !flags.empty && - !flags.invalidMonth && - !flags.nullInput && - !flags.invalidFormat && - !flags.userInvalidated; + this._timer = null; + this._input = null; + this.count = 0; + } - if (m._strict) { - m._isValid = m._isValid && - flags.charsLeftOver === 0 && - flags.unusedTokens.length === 0 && - flags.bigHour === undefined; - } - } - return m._isValid; - } + inherit(TapRecognizer, Recognizer, { + /** + * @namespace + * @memberof PinchRecognizer + */ + defaults: { + event: 'tap', + pointers: 1, + taps: 1, + interval: 300, // max time between the multi-tap taps + time: 250, // max time of the pointer to be down (like finger on the screen) + threshold: 2, // a minimal movement is ok, but keep it low + posThreshold: 10 // a multi-tap can be a bit off the initial position + }, - function valid__createInvalid (flags) { - var m = create_utc__createUTC(NaN); - if (flags != null) { - extend(getParsingFlags(m), flags); - } - else { - getParsingFlags(m).userInvalidated = true; - } + getTouchAction: function() { + return [TOUCH_ACTION_MANIPULATION]; + }, - return m; - } + process: function(input) { + var options = this.options; - var momentProperties = utils_hooks__hooks.momentProperties = []; + var validPointers = input.pointers.length === options.pointers; + var validMovement = input.distance < options.threshold; + var validTouchTime = input.deltaTime < options.time; - function copyConfig(to, from) { - var i, prop, val; + this.reset(); - if (typeof from._isAMomentObject !== 'undefined') { - to._isAMomentObject = from._isAMomentObject; - } - if (typeof from._i !== 'undefined') { - to._i = from._i; - } - if (typeof from._f !== 'undefined') { - to._f = from._f; - } - if (typeof from._l !== 'undefined') { - to._l = from._l; - } - if (typeof from._strict !== 'undefined') { - to._strict = from._strict; - } - if (typeof from._tzm !== 'undefined') { - to._tzm = from._tzm; - } - if (typeof from._isUTC !== 'undefined') { - to._isUTC = from._isUTC; - } - if (typeof from._offset !== 'undefined') { - to._offset = from._offset; - } - if (typeof from._pf !== 'undefined') { - to._pf = getParsingFlags(from); - } - if (typeof from._locale !== 'undefined') { - to._locale = from._locale; + if ((input.eventType & INPUT_START) && (this.count === 0)) { + return this.failTimeout(); } - if (momentProperties.length > 0) { - for (i in momentProperties) { - prop = momentProperties[i]; - val = from[prop]; - if (typeof val !== 'undefined') { - to[prop] = val; - } + // we only allow little movement + // and we've reached an end event, so a tap is possible + if (validMovement && validTouchTime && validPointers) { + if (input.eventType != INPUT_END) { + return this.failTimeout(); } - } - - return to; - } - - var updateInProgress = false; - - // Moment prototype object - function Moment(config) { - copyConfig(this, config); - this._d = new Date(+config._d); - // Prevent infinite loop in case updateOffset creates new moment - // objects. - if (updateInProgress === false) { - updateInProgress = true; - utils_hooks__hooks.updateOffset(this); - updateInProgress = false; - } - } - function isMoment (obj) { - return obj instanceof Moment || (obj != null && obj._isAMomentObject != null); - } + var validInterval = this.pTime ? (input.timeStamp - this.pTime < options.interval) : true; + var validMultiTap = !this.pCenter || getDistance(this.pCenter, input.center) < options.posThreshold; - function toInt(argumentForCoercion) { - var coercedNumber = +argumentForCoercion, - value = 0; + this.pTime = input.timeStamp; + this.pCenter = input.center; - if (coercedNumber !== 0 && isFinite(coercedNumber)) { - if (coercedNumber >= 0) { - value = Math.floor(coercedNumber); + if (!validMultiTap || !validInterval) { + this.count = 1; } else { - value = Math.ceil(coercedNumber); + this.count += 1; } - } - return value; - } + this._input = input; - function compareArrays(array1, array2, dontConvert) { - var len = Math.min(array1.length, array2.length), - lengthDiff = Math.abs(array1.length - array2.length), - diffs = 0, - i; - for (i = 0; i < len; i++) { - if ((dontConvert && array1[i] !== array2[i]) || - (!dontConvert && toInt(array1[i]) !== toInt(array2[i]))) { - diffs++; + // if tap count matches we have recognized it, + // else it has began recognizing... + var tapCount = this.count % options.taps; + if (tapCount === 0) { + // no failing requirements, immediately trigger the tap event + // or wait as long as the multitap interval to trigger + if (!this.hasRequireFailures()) { + return STATE_RECOGNIZED; + } else { + this._timer = setTimeoutContext(function() { + this.state = STATE_RECOGNIZED; + this.tryEmit(); + }, options.interval, this); + return STATE_BEGAN; + } } } - return diffs + lengthDiff; - } - - function Locale() { - } - - var locales = {}; - var globalLocale; + return STATE_FAILED; + }, - function normalizeLocale(key) { - return key ? key.toLowerCase().replace('_', '-') : key; - } + failTimeout: function() { + this._timer = setTimeoutContext(function() { + this.state = STATE_FAILED; + }, this.options.interval, this); + return STATE_FAILED; + }, - // pick the locale from the array - // try ['en-au', 'en-gb'] as 'en-au', 'en-gb', 'en', as in move through the list trying each - // substring from most specific to least, but move to the next array item if it's a more specific variant than the current root - function chooseLocale(names) { - var i = 0, j, next, locale, split; + reset: function() { + clearTimeout(this._timer); + }, - while (i < names.length) { - split = normalizeLocale(names[i]).split('-'); - j = split.length; - next = normalizeLocale(names[i + 1]); - next = next ? next.split('-') : null; - while (j > 0) { - locale = loadLocale(split.slice(0, j).join('-')); - if (locale) { - return locale; - } - if (next && next.length >= j && compareArrays(split, next, true) >= j - 1) { - //the next array item is better than a shallower substring of this one - break; - } - j--; - } - i++; + emit: function() { + if (this.state == STATE_RECOGNIZED ) { + this._input.tapCount = this.count; + this.manager.emit(this.options.event, this._input); } - return null; } + }); - function loadLocale(name) { - var oldLocale = null; - // TODO: Find a better way to register and load all the locales in Node - if (!locales[name] && typeof module !== 'undefined' && - module && module.exports) { - try { - oldLocale = globalLocale._abbr; - !(function webpackMissingModule() { var e = new Error("Cannot find module \"./locale\""); e.code = 'MODULE_NOT_FOUND'; throw e; }()); - // because defineLocale currently also sets the global locale, we - // want to undo that for lazy loaded locales - locale_locales__getSetGlobalLocale(oldLocale); - } catch (e) { } - } - return locales[name]; - } + /** + * Simple way to create an manager with a default set of recognizers. + * @param {HTMLElement} element + * @param {Object} [options] + * @constructor + */ + function Hammer(element, options) { + options = options || {}; + options.recognizers = ifUndefined(options.recognizers, Hammer.defaults.preset); + return new Manager(element, options); + } - // This function will load locale and then set the global locale. If - // no arguments are passed in, it will simply return the current global - // locale key. - function locale_locales__getSetGlobalLocale (key, values) { - var data; - if (key) { - if (typeof values === 'undefined') { - data = locale_locales__getLocale(key); - } - else { - data = defineLocale(key, values); - } + /** + * @const {string} + */ + Hammer.VERSION = '2.0.4'; - if (data) { - // moment.duration._locale = moment._locale = data; - globalLocale = data; - } - } + /** + * default settings + * @namespace + */ + Hammer.defaults = { + /** + * set if DOM events are being triggered. + * But this is slower and unused by simple implementations, so disabled by default. + * @type {Boolean} + * @default false + */ + domEvents: false, - return globalLocale._abbr; - } + /** + * The value for the touchAction property/fallback. + * When set to `compute` it will magically set the correct value based on the added recognizers. + * @type {String} + * @default compute + */ + touchAction: TOUCH_ACTION_COMPUTE, - function defineLocale (name, values) { - if (values !== null) { - values.abbr = name; - if (!locales[name]) { - locales[name] = new Locale(); - } - locales[name].set(values); + /** + * @type {Boolean} + * @default true + */ + enable: true, - // backwards compat for now: also set the locale - locale_locales__getSetGlobalLocale(name); + /** + * EXPERIMENTAL FEATURE -- can be removed/changed + * Change the parent input target element. + * If Null, then it is being set the to main element. + * @type {Null|EventTarget} + * @default null + */ + inputTarget: null, - return locales[name]; - } else { - // useful for testing - delete locales[name]; - return null; - } - } + /** + * force an input class + * @type {Null|Function} + * @default null + */ + inputClass: null, - // returns locale data - function locale_locales__getLocale (key) { - var locale; + /** + * Default recognizer setup when calling `Hammer()` + * When creating a new Manager these will be skipped. + * @type {Array} + */ + preset: [ + // RecognizerClass, options, [recognizeWith, ...], [requireFailure, ...] + [RotateRecognizer, { enable: false }], + [PinchRecognizer, { enable: false }, ['rotate']], + [SwipeRecognizer,{ direction: DIRECTION_HORIZONTAL }], + [PanRecognizer, { direction: DIRECTION_HORIZONTAL }, ['swipe']], + [TapRecognizer], + [TapRecognizer, { event: 'doubletap', taps: 2 }, ['tap']], + [PressRecognizer] + ], - if (key && key._locale && key._locale._abbr) { - key = key._locale._abbr; - } + /** + * Some CSS properties can be used to improve the working of Hammer. + * Add them to this method and they will be set when creating a new Manager. + * @namespace + */ + cssProps: { + /** + * Disables text selection to improve the dragging gesture. Mainly for desktop browsers. + * @type {String} + * @default 'none' + */ + userSelect: 'none', - if (!key) { - return globalLocale; - } + /** + * Disable the Windows Phone grippers when pressing an element. + * @type {String} + * @default 'none' + */ + touchSelect: 'none', - if (!isArray(key)) { - //short-circuit everything else - locale = loadLocale(key); - if (locale) { - return locale; - } - key = [key]; - } + /** + * Disables the default callout shown when you touch and hold a touch target. + * On iOS, when you touch and hold a touch target such as a link, Safari displays + * a callout containing information about the link. This property allows you to disable that callout. + * @type {String} + * @default 'none' + */ + touchCallout: 'none', - return chooseLocale(key); - } + /** + * Specifies whether zooming is enabled. Used by IE10> + * @type {String} + * @default 'none' + */ + contentZooming: 'none', - var aliases = {}; + /** + * Specifies that an entire element should be draggable instead of its contents. Mainly for desktop browsers. + * @type {String} + * @default 'none' + */ + userDrag: 'none', - function addUnitAlias (unit, shorthand) { - var lowerCase = unit.toLowerCase(); - aliases[lowerCase] = aliases[lowerCase + 's'] = aliases[shorthand] = unit; + /** + * Overrides the highlight color shown when the user taps a link or a JavaScript + * clickable element in iOS. This property obeys the alpha value, if specified. + * @type {String} + * @default 'rgba(0,0,0,0)' + */ + tapHighlightColor: 'rgba(0,0,0,0)' } + }; - function normalizeUnits(units) { - return typeof units === 'string' ? aliases[units] || aliases[units.toLowerCase()] : undefined; - } + var STOP = 1; + var FORCED_STOP = 2; - function normalizeObjectUnits(inputObject) { - var normalizedInput = {}, - normalizedProp, - prop; + /** + * Manager + * @param {HTMLElement} element + * @param {Object} [options] + * @constructor + */ + function Manager(element, options) { + options = options || {}; - for (prop in inputObject) { - if (hasOwnProp(inputObject, prop)) { - normalizedProp = normalizeUnits(prop); - if (normalizedProp) { - normalizedInput[normalizedProp] = inputObject[prop]; - } - } - } + this.options = merge(options, Hammer.defaults); + this.options.inputTarget = this.options.inputTarget || element; - return normalizedInput; - } + this.handlers = {}; + this.session = {}; + this.recognizers = []; - function makeGetSet (unit, keepTime) { - return function (value) { - if (value != null) { - get_set__set(this, unit, value); - utils_hooks__hooks.updateOffset(this, keepTime); - return this; - } else { - return get_set__get(this, unit); - } - }; - } + this.element = element; + this.input = createInputInstance(this); + this.touchAction = new TouchAction(this, this.options.touchAction); - function get_set__get (mom, unit) { - return mom._d['get' + (mom._isUTC ? 'UTC' : '') + unit](); - } + toggleCssProps(this, true); - function get_set__set (mom, unit, value) { - return mom._d['set' + (mom._isUTC ? 'UTC' : '') + unit](value); - } + each(options.recognizers, function(item) { + var recognizer = this.add(new (item[0])(item[1])); + item[2] && recognizer.recognizeWith(item[2]); + item[3] && recognizer.requireFailure(item[3]); + }, this); + } - // MOMENTS + Manager.prototype = { + /** + * set options + * @param {Object} options + * @returns {Manager} + */ + set: function(options) { + extend(this.options, options); - function getSet (units, value) { - var unit; - if (typeof units === 'object') { - for (unit in units) { - this.set(unit, units[unit]); - } - } else { - units = normalizeUnits(units); - if (typeof this[units] === 'function') { - return this[units](value); - } + // Options that need a little more setup + if (options.touchAction) { + this.touchAction.update(); + } + if (options.inputTarget) { + // Clean up existing event listeners and reinitialize + this.input.destroy(); + this.input.target = options.inputTarget; + this.input.init(); } return this; - } + }, - function zeroFill(number, targetLength, forceSign) { - var output = '' + Math.abs(number), - sign = number >= 0; + /** + * stop recognizing for this session. + * This session will be discarded, when a new [input]start event is fired. + * When forced, the recognizer cycle is stopped immediately. + * @param {Boolean} [force] + */ + stop: function(force) { + this.session.stopped = force ? FORCED_STOP : STOP; + }, - while (output.length < targetLength) { - output = '0' + output; + /** + * run the recognizers! + * called by the inputHandler function on every movement of the pointers (touches) + * it walks through all the recognizers and tries to detect the gesture that is being made + * @param {Object} inputData + */ + recognize: function(inputData) { + var session = this.session; + if (session.stopped) { + return; } - return (sign ? (forceSign ? '+' : '') : '-') + output; - } - var formattingTokens = /(\[[^\[]*\])|(\\)?(Mo|MM?M?M?|Do|DDDo|DD?D?D?|ddd?d?|do?|w[o|w]?|W[o|W]?|Q|YYYYYY|YYYYY|YYYY|YY|gg(ggg?)?|GG(GGG?)?|e|E|a|A|hh?|HH?|mm?|ss?|S{1,4}|x|X|zz?|ZZ?|.)/g; - - var localFormattingTokens = /(\[[^\[]*\])|(\\)?(LTS|LT|LL?L?L?|l{1,4})/g; - - var formatFunctions = {}; + // run the touch-action polyfill + this.touchAction.preventDefaults(inputData); - var formatTokenFunctions = {}; + var recognizer; + var recognizers = this.recognizers; - // token: 'M' - // padded: ['MM', 2] - // ordinal: 'Mo' - // callback: function () { this.month() + 1 } - function addFormatToken (token, padded, ordinal, callback) { - var func = callback; - if (typeof callback === 'string') { - func = function () { - return this[callback](); - }; - } - if (token) { - formatTokenFunctions[token] = func; - } - if (padded) { - formatTokenFunctions[padded[0]] = function () { - return zeroFill(func.apply(this, arguments), padded[1], padded[2]); - }; - } - if (ordinal) { - formatTokenFunctions[ordinal] = function () { - return this.localeData().ordinal(func.apply(this, arguments), token); - }; - } - } + // this holds the recognizer that is being recognized. + // so the recognizer's state needs to be BEGAN, CHANGED, ENDED or RECOGNIZED + // if no recognizer is detecting a thing, it is set to `null` + var curRecognizer = session.curRecognizer; - function removeFormattingTokens(input) { - if (input.match(/\[[\s\S]/)) { - return input.replace(/^\[|\]$/g, ''); + // reset when the last recognizer is recognized + // or when we're in a new session + if (!curRecognizer || (curRecognizer && curRecognizer.state & STATE_RECOGNIZED)) { + curRecognizer = session.curRecognizer = null; } - return input.replace(/\\/g, ''); - } - function makeFormatFunction(format) { - var array = format.match(formattingTokens), i, length; + var i = 0; + while (i < recognizers.length) { + recognizer = recognizers[i]; - for (i = 0, length = array.length; i < length; i++) { - if (formatTokenFunctions[array[i]]) { - array[i] = formatTokenFunctions[array[i]]; + // find out if we are allowed try to recognize the input for this one. + // 1. allow if the session is NOT forced stopped (see the .stop() method) + // 2. allow if we still haven't recognized a gesture in this session, or the this recognizer is the one + // that is being recognized. + // 3. allow if the recognizer is allowed to run simultaneous with the current recognized recognizer. + // this can be setup with the `recognizeWith()` method on the recognizer. + if (session.stopped !== FORCED_STOP && ( // 1 + !curRecognizer || recognizer == curRecognizer || // 2 + recognizer.canRecognizeWith(curRecognizer))) { // 3 + recognizer.recognize(inputData); } else { - array[i] = removeFormattingTokens(array[i]); + recognizer.reset(); } - } - return function (mom) { - var output = ''; - for (i = 0; i < length; i++) { - output += array[i] instanceof Function ? array[i].call(mom, format) : array[i]; + // if the recognizer has been recognizing the input as a valid gesture, we want to store this one as the + // current active recognizer. but only if we don't already have an active recognizer + if (!curRecognizer && recognizer.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED)) { + curRecognizer = session.curRecognizer = recognizer; } - return output; - }; - } - - // format date using native date object - function formatMoment(m, format) { - if (!m.isValid()) { - return m.localeData().invalidDate(); + i++; } + }, - format = expandFormat(format, m.localeData()); - - if (!formatFunctions[format]) { - formatFunctions[format] = makeFormatFunction(format); + /** + * get a recognizer by its event name. + * @param {Recognizer|String} recognizer + * @returns {Recognizer|Null} + */ + get: function(recognizer) { + if (recognizer instanceof Recognizer) { + return recognizer; } - return formatFunctions[format](m); - } - - function expandFormat(format, locale) { - var i = 5; - - function replaceLongDateFormatTokens(input) { - return locale.longDateFormat(input) || input; + var recognizers = this.recognizers; + for (var i = 0; i < recognizers.length; i++) { + if (recognizers[i].options.event == recognizer) { + return recognizers[i]; + } } + return null; + }, - localFormattingTokens.lastIndex = 0; - while (i >= 0 && localFormattingTokens.test(format)) { - format = format.replace(localFormattingTokens, replaceLongDateFormatTokens); - localFormattingTokens.lastIndex = 0; - i -= 1; + /** + * add a recognizer to the manager + * existing recognizers with the same event name will be removed + * @param {Recognizer} recognizer + * @returns {Recognizer|Manager} + */ + add: function(recognizer) { + if (invokeArrayArg(recognizer, 'add', this)) { + return this; } - return format; - } + // remove existing + var existing = this.get(recognizer.options.event); + if (existing) { + this.remove(existing); + } - var match1 = /\d/; // 0 - 9 - var match2 = /\d\d/; // 00 - 99 - var match3 = /\d{3}/; // 000 - 999 - var match4 = /\d{4}/; // 0000 - 9999 - var match6 = /[+-]?\d{6}/; // -999999 - 999999 - var match1to2 = /\d\d?/; // 0 - 99 - var match1to3 = /\d{1,3}/; // 0 - 999 - var match1to4 = /\d{1,4}/; // 0 - 9999 - var match1to6 = /[+-]?\d{1,6}/; // -999999 - 999999 + this.recognizers.push(recognizer); + recognizer.manager = this; - var matchUnsigned = /\d+/; // 0 - inf - var matchSigned = /[+-]?\d+/; // -inf - inf + this.touchAction.update(); + return recognizer; + }, - var matchOffset = /Z|[+-]\d\d:?\d\d/gi; // +00:00 -00:00 +0000 -0000 or Z + /** + * remove a recognizer by name or instance + * @param {Recognizer|String} recognizer + * @returns {Manager} + */ + remove: function(recognizer) { + if (invokeArrayArg(recognizer, 'remove', this)) { + return this; + } - var matchTimestamp = /[+-]?\d+(\.\d{1,3})?/; // 123456789 123456789.123 + var recognizers = this.recognizers; + recognizer = this.get(recognizer); + recognizers.splice(inArray(recognizers, recognizer), 1); - // any word (or two) characters or numbers including two/three word month in arabic. - var matchWord = /[0-9]*['a-z\u00A0-\u05FF\u0700-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF]+|[\u0600-\u06FF\/]+(\s*?[\u0600-\u06FF]+){1,2}/i; + this.touchAction.update(); + return this; + }, - var regexes = {}; + /** + * bind event + * @param {String} events + * @param {Function} handler + * @returns {EventEmitter} this + */ + on: function(events, handler) { + var handlers = this.handlers; + each(splitStr(events), function(event) { + handlers[event] = handlers[event] || []; + handlers[event].push(handler); + }); + return this; + }, - function addRegexToken (token, regex, strictRegex) { - regexes[token] = typeof regex === 'function' ? regex : function (isStrict) { - return (isStrict && strictRegex) ? strictRegex : regex; - }; - } + /** + * unbind event, leave emit blank to remove all handlers + * @param {String} events + * @param {Function} [handler] + * @returns {EventEmitter} this + */ + off: function(events, handler) { + var handlers = this.handlers; + each(splitStr(events), function(event) { + if (!handler) { + delete handlers[event]; + } else { + handlers[event].splice(inArray(handlers[event], handler), 1); + } + }); + return this; + }, - function getParseRegexForToken (token, config) { - if (!hasOwnProp(regexes, token)) { - return new RegExp(unescapeFormat(token)); + /** + * emit event to the listeners + * @param {String} event + * @param {Object} data + */ + emit: function(event, data) { + // we also want to trigger dom events + if (this.options.domEvents) { + triggerDomEvent(event, data); } - return regexes[token](config._strict, config._locale); - } - - // Code from http://stackoverflow.com/questions/3561493/is-there-a-regexp-escape-function-in-javascript - function unescapeFormat(s) { - return s.replace('\\', '').replace(/\\(\[)|\\(\])|\[([^\]\[]*)\]|\\(.)/g, function (matched, p1, p2, p3, p4) { - return p1 || p2 || p3 || p4; - }).replace(/[-\/\\^$*+?.()|[\]{}]/g, '\\$&'); - } - - var tokens = {}; - - function addParseToken (token, callback) { - var i, func = callback; - if (typeof token === 'string') { - token = [token]; - } - if (typeof callback === 'number') { - func = function (input, array) { - array[callback] = toInt(input); - }; - } - for (i = 0; i < token.length; i++) { - tokens[token[i]] = func; + // no handlers, so skip it all + var handlers = this.handlers[event] && this.handlers[event].slice(); + if (!handlers || !handlers.length) { + return; } - } - function addWeekParseToken (token, callback) { - addParseToken(token, function (input, array, config, token) { - config._w = config._w || {}; - callback(input, config._w, config, token); - }); - } + data.type = event; + data.preventDefault = function() { + data.srcEvent.preventDefault(); + }; - function addTimeToArrayFromToken(token, input, config) { - if (input != null && hasOwnProp(tokens, token)) { - tokens[token](input, config._a, config, token); + var i = 0; + while (i < handlers.length) { + handlers[i](data); + i++; } - } + }, - var YEAR = 0; - var MONTH = 1; - var DATE = 2; - var HOUR = 3; - var MINUTE = 4; - var SECOND = 5; - var MILLISECOND = 6; + /** + * destroy the manager and unbinds all events + * it doesn't unbind dom events, that is the user own responsibility + */ + destroy: function() { + this.element && toggleCssProps(this, false); - function daysInMonth(year, month) { - return new Date(Date.UTC(year, month + 1, 0)).getUTCDate(); + this.handlers = {}; + this.session = {}; + this.input.destroy(); + this.element = null; } + }; - // FORMATTING - - addFormatToken('M', ['MM', 2], 'Mo', function () { - return this.month() + 1; - }); - - addFormatToken('MMM', 0, 0, function (format) { - return this.localeData().monthsShort(this, format); + /** + * add/remove the css properties as defined in manager.options.cssProps + * @param {Manager} manager + * @param {Boolean} add + */ + function toggleCssProps(manager, add) { + var element = manager.element; + each(manager.options.cssProps, function(value, name) { + element.style[prefixed(element.style, name)] = add ? value : ''; }); + } - addFormatToken('MMMM', 0, 0, function (format) { - return this.localeData().months(this, format); - }); + /** + * trigger dom event + * @param {String} event + * @param {Object} data + */ + function triggerDomEvent(event, data) { + var gestureEvent = document.createEvent('Event'); + gestureEvent.initEvent(event, true, true); + gestureEvent.gesture = data; + data.target.dispatchEvent(gestureEvent); + } - // ALIASES + extend(Hammer, { + INPUT_START: INPUT_START, + INPUT_MOVE: INPUT_MOVE, + INPUT_END: INPUT_END, + INPUT_CANCEL: INPUT_CANCEL, - addUnitAlias('month', 'M'); + STATE_POSSIBLE: STATE_POSSIBLE, + STATE_BEGAN: STATE_BEGAN, + STATE_CHANGED: STATE_CHANGED, + STATE_ENDED: STATE_ENDED, + STATE_RECOGNIZED: STATE_RECOGNIZED, + STATE_CANCELLED: STATE_CANCELLED, + STATE_FAILED: STATE_FAILED, - // PARSING + DIRECTION_NONE: DIRECTION_NONE, + DIRECTION_LEFT: DIRECTION_LEFT, + DIRECTION_RIGHT: DIRECTION_RIGHT, + DIRECTION_UP: DIRECTION_UP, + DIRECTION_DOWN: DIRECTION_DOWN, + DIRECTION_HORIZONTAL: DIRECTION_HORIZONTAL, + DIRECTION_VERTICAL: DIRECTION_VERTICAL, + DIRECTION_ALL: DIRECTION_ALL, - addRegexToken('M', match1to2); - addRegexToken('MM', match1to2, match2); - addRegexToken('MMM', matchWord); - addRegexToken('MMMM', matchWord); + Manager: Manager, + Input: Input, + TouchAction: TouchAction, - addParseToken(['M', 'MM'], function (input, array) { - array[MONTH] = toInt(input) - 1; - }); + TouchInput: TouchInput, + MouseInput: MouseInput, + PointerEventInput: PointerEventInput, + TouchMouseInput: TouchMouseInput, + SingleTouchInput: SingleTouchInput, - addParseToken(['MMM', 'MMMM'], function (input, array, config, token) { - var month = config._locale.monthsParse(input, token, config._strict); - // if we didn't find a month name, mark the date as invalid. - if (month != null) { - array[MONTH] = month; - } else { - getParsingFlags(config).invalidMonth = input; - } - }); + Recognizer: Recognizer, + AttrRecognizer: AttrRecognizer, + Tap: TapRecognizer, + Pan: PanRecognizer, + Swipe: SwipeRecognizer, + Pinch: PinchRecognizer, + Rotate: RotateRecognizer, + Press: PressRecognizer, - // LOCALES + on: addEventListeners, + off: removeEventListeners, + each: each, + merge: merge, + extend: extend, + inherit: inherit, + bindFn: bindFn, + prefixed: prefixed + }); - var defaultLocaleMonths = 'January_February_March_April_May_June_July_August_September_October_November_December'.split('_'); - function localeMonths (m) { - return this._months[m.month()]; - } + if ("function" == TYPE_FUNCTION && __webpack_require__(10)) { + !(__WEBPACK_AMD_DEFINE_RESULT__ = function() { + return Hammer; + }.call(exports, __webpack_require__, exports, module), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); + } else if (typeof module != 'undefined' && module.exports) { + module.exports = Hammer; + } else { + window[exportName] = Hammer; + } - var defaultLocaleMonthsShort = 'Jan_Feb_Mar_Apr_May_Jun_Jul_Aug_Sep_Oct_Nov_Dec'.split('_'); - function localeMonthsShort (m) { - return this._monthsShort[m.month()]; - } + })(window, document, 'Hammer'); - function localeMonthsParse (monthName, format, strict) { - var i, mom, regex; - if (!this._monthsParse) { - this._monthsParse = []; - this._longMonthsParse = []; - this._shortMonthsParse = []; - } +/***/ }, +/* 10 */ +/***/ function(module, exports, __webpack_require__) { - for (i = 0; i < 12; i++) { - // make the regex if we don't have it already - mom = create_utc__createUTC([2000, i]); - if (strict && !this._longMonthsParse[i]) { - this._longMonthsParse[i] = new RegExp('^' + this.months(mom, '').replace('.', '') + '$', 'i'); - this._shortMonthsParse[i] = new RegExp('^' + this.monthsShort(mom, '').replace('.', '') + '$', 'i'); - } - if (!strict && !this._monthsParse[i]) { - regex = '^' + this.months(mom, '') + '|^' + this.monthsShort(mom, ''); - this._monthsParse[i] = new RegExp(regex.replace('.', ''), 'i'); - } - // test the regex - if (strict && format === 'MMMM' && this._longMonthsParse[i].test(monthName)) { - return i; - } else if (strict && format === 'MMM' && this._shortMonthsParse[i].test(monthName)) { - return i; - } else if (!strict && this._monthsParse[i].test(monthName)) { - return i; - } - } - } + /* WEBPACK VAR INJECTION */(function(__webpack_amd_options__) {module.exports = __webpack_amd_options__; - // MOMENTS + /* WEBPACK VAR INJECTION */}.call(exports, {})) - function setMonth (mom, value) { - var dayOfMonth; +/***/ }, +/* 11 */ +/***/ function(module, exports, __webpack_require__) { - // TODO: Move this out of here! - if (typeof value === 'string') { - value = mom.localeData().monthsParse(value); - // TODO: Another silent failure? - if (typeof value !== 'number') { - return mom; - } - } + // utility functions - dayOfMonth = Math.min(mom.date(), daysInMonth(mom.year(), value)); - mom._d['set' + (mom._isUTC ? 'UTC' : '') + 'Month'](value, dayOfMonth); - return mom; - } + // first check if moment.js is already loaded in the browser window, if so, + // use this instance. Else, load via commonjs. - function getSetMonth (value) { - if (value != null) { - setMonth(this, value); - utils_hooks__hooks.updateOffset(this, true); - return this; - } else { - return get_set__get(this, 'Month'); - } - } + 'use strict'; - function getDaysInMonth () { - return daysInMonth(this.year(), this.month()); - } + var moment = __webpack_require__(12); + var uuid = __webpack_require__(15); - function checkOverflow (m) { - var overflow; - var a = m._a; + /** + * Test whether given object is a number + * @param {*} object + * @return {Boolean} isNumber + */ + exports.isNumber = function (object) { + return object instanceof Number || typeof object == 'number'; + }; - if (a && getParsingFlags(m).overflow === -2) { - overflow = - a[MONTH] < 0 || a[MONTH] > 11 ? MONTH : - a[DATE] < 1 || a[DATE] > daysInMonth(a[YEAR], a[MONTH]) ? DATE : - a[HOUR] < 0 || a[HOUR] > 24 || (a[HOUR] === 24 && (a[MINUTE] !== 0 || a[SECOND] !== 0 || a[MILLISECOND] !== 0)) ? HOUR : - a[MINUTE] < 0 || a[MINUTE] > 59 ? MINUTE : - a[SECOND] < 0 || a[SECOND] > 59 ? SECOND : - a[MILLISECOND] < 0 || a[MILLISECOND] > 999 ? MILLISECOND : - -1; + /** + * Remove everything in the DOM object + * @param DOMobject + */ + exports.recursiveDOMDelete = function (DOMobject) { + if (DOMobject) { + while (DOMobject.hasChildNodes() === true) { + exports.recursiveDOMDelete(DOMobject.firstChild); + DOMobject.removeChild(DOMobject.firstChild); + } + } + }; - if (getParsingFlags(m)._overflowDayOfYear && (overflow < YEAR || overflow > DATE)) { - overflow = DATE; - } + /** + * this function gives you a range between 0 and 1 based on the min and max values in the set, the total sum of all values and the current value. + * + * @param min + * @param max + * @param total + * @param value + * @returns {number} + */ + exports.giveRange = function (min, max, total, value) { + if (max == min) { + return 0.5; + } else { + var scale = 1 / (max - min); + return Math.max(0, (value - min) * scale); + } + }; - getParsingFlags(m).overflow = overflow; - } + /** + * Test whether given object is a string + * @param {*} object + * @return {Boolean} isString + */ + exports.isString = function (object) { + return object instanceof String || typeof object == 'string'; + }; - return m; + /** + * Test whether given object is a Date, or a String containing a Date + * @param {Date | String} object + * @return {Boolean} isDate + */ + exports.isDate = function (object) { + if (object instanceof Date) { + return true; + } else if (exports.isString(object)) { + // test whether this string contains a date + var match = ASPDateRegex.exec(object); + if (match) { + return true; + } else if (!isNaN(Date.parse(object))) { + return true; } + } - function warn(msg) { - if (utils_hooks__hooks.suppressDeprecationWarnings === false && typeof console !== 'undefined' && console.warn) { - console.warn('Deprecation warning: ' + msg); - } - } + return false; + }; - function deprecate(msg, fn) { - var firstTime = true, - msgWithStack = msg + '\n' + (new Error()).stack; + /** + * Create a semi UUID + * source: http://stackoverflow.com/a/105074/1262753 + * @return {String} uuid + */ + exports.randomUUID = function () { + return uuid.v4(); + }; - return extend(function () { - if (firstTime) { - warn(msgWithStack); - firstTime = false; - } - return fn.apply(this, arguments); - }, fn); + /** + * assign all keys of an object that are not nested objects to a certain value (used for color objects). + * @param obj + * @param value + */ + exports.assignAllKeys = function (obj, value) { + for (var prop in obj) { + if (obj.hasOwnProperty(prop)) { + if (typeof obj[prop] !== 'object') { + obj[prop] = value; + } } + } + }; - var deprecations = {}; + /** + * Fill an object with a possibly partially defined other object. Only copies values if the a object has an object requiring values. + * That means an object is not created on a property if only the b object has it. + * @param obj + * @param value + */ + exports.fillIfDefined = function (a, b) { + var allowDeletion = arguments[2] === undefined ? false : arguments[2]; - function deprecateSimple(name, msg) { - if (!deprecations[name]) { - warn(msg); - deprecations[name] = true; + for (var prop in a) { + if (b[prop] !== undefined) { + if (typeof b[prop] !== 'object') { + if ((b[prop] === undefined || b[prop] === null) && a[prop] !== undefined && allowDeletion === true) { + delete a[prop]; + } else { + a[prop] = b[prop]; + } + } else { + if (typeof a[prop] === 'object') { + exports.fillIfDefined(a[prop], b[prop], allowDeletion); } + } } + } + }; - utils_hooks__hooks.suppressDeprecationWarnings = false; + /** + * Extend object a with the properties of object b or a series of objects + * Only properties with defined values are copied + * @param {Object} a + * @param {... Object} b + * @return {Object} a + */ + exports.protoExtend = function (a, b) { + for (var i = 1; i < arguments.length; i++) { + var other = arguments[i]; + for (var prop in other) { + a[prop] = other[prop]; + } + } + return a; + }; - var from_string__isoRegex = /^\s*(?:[+-]\d{6}|\d{4})-(?:(\d\d-\d\d)|(W\d\d$)|(W\d\d-\d)|(\d\d\d))((T| )(\d\d(:\d\d(:\d\d(\.\d+)?)?)?)?([\+\-]\d\d(?::?\d\d)?|\s*Z)?)?$/; + /** + * Extend object a with the properties of object b or a series of objects + * Only properties with defined values are copied + * @param {Object} a + * @param {... Object} b + * @return {Object} a + */ + exports.extend = function (a, b) { + for (var i = 1; i < arguments.length; i++) { + var other = arguments[i]; + for (var prop in other) { + if (other.hasOwnProperty(prop)) { + a[prop] = other[prop]; + } + } + } + return a; + }; - var isoDates = [ - ['YYYYYY-MM-DD', /[+-]\d{6}-\d{2}-\d{2}/], - ['YYYY-MM-DD', /\d{4}-\d{2}-\d{2}/], - ['GGGG-[W]WW-E', /\d{4}-W\d{2}-\d/], - ['GGGG-[W]WW', /\d{4}-W\d{2}/], - ['YYYY-DDD', /\d{4}-\d{3}/] - ]; + /** + * Extend object a with selected properties of object b or a series of objects + * Only properties with defined values are copied + * @param {Array.} props + * @param {Object} a + * @param {Object} b + * @return {Object} a + */ + exports.selectiveExtend = function (props, a, b) { + if (!Array.isArray(props)) { + throw new Error('Array with property names expected as first argument'); + } - // iso time formats and regexes - var isoTimes = [ - ['HH:mm:ss.SSSS', /(T| )\d\d:\d\d:\d\d\.\d+/], - ['HH:mm:ss', /(T| )\d\d:\d\d:\d\d/], - ['HH:mm', /(T| )\d\d:\d\d/], - ['HH', /(T| )\d\d/] - ]; + for (var i = 2; i < arguments.length; i++) { + var other = arguments[i]; - var aspNetJsonRegex = /^\/?Date\((\-?\d+)/i; + for (var p = 0; p < props.length; p++) { + var prop = props[p]; + if (other.hasOwnProperty(prop)) { + a[prop] = other[prop]; + } + } + } + return a; + }; - // date from iso format - function configFromISO(config) { - var i, l, - string = config._i, - match = from_string__isoRegex.exec(string); + /** + * Extend object a with selected properties of object b or a series of objects + * Only properties with defined values are copied + * @param {Array.} props + * @param {Object} a + * @param {Object} b + * @return {Object} a + */ + exports.selectiveDeepExtend = function (props, a, b) { + var allowDeletion = arguments[3] === undefined ? false : arguments[3]; - if (match) { - getParsingFlags(config).iso = true; - for (i = 0, l = isoDates.length; i < l; i++) { - if (isoDates[i][1].exec(string)) { - // match[5] should be 'T' or undefined - config._f = isoDates[i][0] + (match[6] || ' '); - break; - } - } - for (i = 0, l = isoTimes.length; i < l; i++) { - if (isoTimes[i][1].exec(string)) { - config._f += isoTimes[i][0]; - break; - } - } - if (string.match(matchOffset)) { - config._f += 'Z'; + // TODO: add support for Arrays to deepExtend + if (Array.isArray(b)) { + throw new TypeError('Arrays are not supported by deepExtend'); + } + for (var i = 2; i < arguments.length; i++) { + var other = arguments[i]; + for (var p = 0; p < props.length; p++) { + var prop = props[p]; + if (other.hasOwnProperty(prop)) { + if (b[prop] && b[prop].constructor === Object) { + if (a[prop] === undefined) { + a[prop] = {}; + } + if (a[prop].constructor === Object) { + exports.deepExtend(a[prop], b[prop], false, allowDeletion); + } else { + if (b[prop] === null && a[prop] !== undefined && allowDeletion === true) { + delete a[prop]; + } else { + a[prop] = b[prop]; } - configFromStringAndFormat(config); + } + } else if (Array.isArray(b[prop])) { + throw new TypeError('Arrays are not supported by deepExtend'); } else { - config._isValid = false; + a[prop] = b[prop]; } + } } + } + return a; + }; - // date from iso format or fallback - function configFromString(config) { - var matched = aspNetJsonRegex.exec(config._i); - - if (matched !== null) { - config._d = new Date(+matched[1]); - return; - } + /** + * Extend object a with selected properties of object b or a series of objects + * Only properties with defined values are copied + * @param {Array.} props + * @param {Object} a + * @param {Object} b + * @return {Object} a + */ + exports.selectiveNotDeepExtend = function (props, a, b) { + var allowDeletion = arguments[3] === undefined ? false : arguments[3]; - configFromISO(config); - if (config._isValid === false) { - delete config._isValid; - utils_hooks__hooks.createFromInputFallback(config); + // TODO: add support for Arrays to deepExtend + if (Array.isArray(b)) { + throw new TypeError('Arrays are not supported by deepExtend'); + } + for (var prop in b) { + if (b.hasOwnProperty(prop)) { + if (props.indexOf(prop) == -1) { + if (b[prop] && b[prop].constructor === Object) { + if (a[prop] === undefined) { + a[prop] = {}; + } + if (a[prop].constructor === Object) { + exports.deepExtend(a[prop], b[prop]); + } else { + if (b[prop] === null && a[prop] !== undefined && allowDeletion === true) { + delete a[prop]; + } else { + a[prop] = b[prop]; + } + } + } else if (Array.isArray(b[prop])) { + throw new TypeError('Arrays are not supported by deepExtend'); + } else { + a[prop] = b[prop]; } + } } + } + return a; + }; - utils_hooks__hooks.createFromInputFallback = deprecate( - 'moment construction falls back to js Date. This is ' + - 'discouraged and will be removed in upcoming major ' + - 'release. Please refer to ' + - 'https://github.com/moment/moment/issues/1407 for more info.', - function (config) { - config._d = new Date(config._i + (config._useUTC ? ' UTC' : '')); + /** + * Deep extend an object a with the properties of object b + * @param {Object} a + * @param {Object} b + * @param [Boolean] protoExtend --> optional parameter. If true, the prototype values will also be extended. + * (ie. the options objects that inherit from others will also get the inherited options) + * @param [Boolean] global --> optional parameter. If true, the values of fields that are null will not deleted + * @returns {Object} + */ + exports.deepExtend = function (a, b, protoExtend, allowDeletion) { + for (var prop in b) { + if (b.hasOwnProperty(prop) || protoExtend === true) { + if (b[prop] && b[prop].constructor === Object) { + if (a[prop] === undefined) { + a[prop] = {}; } - ); - - function createDate (y, m, d, h, M, s, ms) { - //can't just apply() to create a date: - //http://stackoverflow.com/questions/181348/instantiating-a-javascript-object-by-calling-prototype-constructor-apply - var date = new Date(y, m, d, h, M, s, ms); - - //the date constructor doesn't accept years < 1970 - if (y < 1970) { - date.setFullYear(y); + if (a[prop].constructor === Object) { + exports.deepExtend(a[prop], b[prop], protoExtend); + } else { + if (b[prop] === null && a[prop] !== undefined && allowDeletion === true) { + delete a[prop]; + } else { + a[prop] = b[prop]; + } } - return date; - } - - function createUTCDate (y) { - var date = new Date(Date.UTC.apply(null, arguments)); - if (y < 1970) { - date.setUTCFullYear(y); + } else if (Array.isArray(b[prop])) { + a[prop] = []; + for (var i = 0; i < b[prop].length; i++) { + a[prop].push(b[prop][i]); } - return date; - } - - addFormatToken(0, ['YY', 2], 0, function () { - return this.year() % 100; - }); - - addFormatToken(0, ['YYYY', 4], 0, 'year'); - addFormatToken(0, ['YYYYY', 5], 0, 'year'); - addFormatToken(0, ['YYYYYY', 6, true], 0, 'year'); - - // ALIASES - - addUnitAlias('year', 'y'); - - // PARSING - - addRegexToken('Y', matchSigned); - addRegexToken('YY', match1to2, match2); - addRegexToken('YYYY', match1to4, match4); - addRegexToken('YYYYY', match1to6, match6); - addRegexToken('YYYYYY', match1to6, match6); - - addParseToken(['YYYY', 'YYYYY', 'YYYYYY'], YEAR); - addParseToken('YY', function (input, array) { - array[YEAR] = utils_hooks__hooks.parseTwoDigitYear(input); - }); - - // HELPERS - - function daysInYear(year) { - return isLeapYear(year) ? 366 : 365; - } - - function isLeapYear(year) { - return (year % 4 === 0 && year % 100 !== 0) || year % 400 === 0; + } else { + a[prop] = b[prop]; + } } + } + return a; + }; - // HOOKS - - utils_hooks__hooks.parseTwoDigitYear = function (input) { - return toInt(input) + (toInt(input) > 68 ? 1900 : 2000); - }; - - // MOMENTS - - var getSetYear = makeGetSet('FullYear', false); - - function getIsLeapYear () { - return isLeapYear(this.year()); - } + /** + * Test whether all elements in two arrays are equal. + * @param {Array} a + * @param {Array} b + * @return {boolean} Returns true if both arrays have the same length and same + * elements. + */ + exports.equalArray = function (a, b) { + if (a.length != b.length) return false; - addFormatToken('w', ['ww', 2], 'wo', 'week'); - addFormatToken('W', ['WW', 2], 'Wo', 'isoWeek'); + for (var i = 0, len = a.length; i < len; i++) { + if (a[i] != b[i]) return false; + } - // ALIASES + return true; + }; - addUnitAlias('week', 'w'); - addUnitAlias('isoWeek', 'W'); + /** + * Convert an object to another type + * @param {Boolean | Number | String | Date | Moment | Null | undefined} object + * @param {String | undefined} type Name of the type. Available types: + * 'Boolean', 'Number', 'String', + * 'Date', 'Moment', ISODate', 'ASPDate'. + * @return {*} object + * @throws Error + */ + exports.convert = function (object, type) { + var match; - // PARSING + if (object === undefined) { + return undefined; + } + if (object === null) { + return null; + } - addRegexToken('w', match1to2); - addRegexToken('ww', match1to2, match2); - addRegexToken('W', match1to2); - addRegexToken('WW', match1to2, match2); + if (!type) { + return object; + } + if (!(typeof type === 'string') && !(type instanceof String)) { + throw new Error('Type must be a string'); + } - addWeekParseToken(['w', 'ww', 'W', 'WW'], function (input, week, config, token) { - week[token.substr(0, 1)] = toInt(input); - }); + //noinspection FallthroughInSwitchStatementJS + switch (type) { + case 'boolean': + case 'Boolean': + return Boolean(object); - // HELPERS + case 'number': + case 'Number': + return Number(object.valueOf()); - // firstDayOfWeek 0 = sun, 6 = sat - // the day of the week that starts the week - // (usually sunday or monday) - // firstDayOfWeekOfYear 0 = sun, 6 = sat - // the first week is the week that contains the first - // of this day of the week - // (eg. ISO weeks use thursday (4)) - function weekOfYear(mom, firstDayOfWeek, firstDayOfWeekOfYear) { - var end = firstDayOfWeekOfYear - firstDayOfWeek, - daysToDayOfWeek = firstDayOfWeekOfYear - mom.day(), - adjustedMoment; + case 'string': + case 'String': + return String(object); + case 'Date': + if (exports.isNumber(object)) { + return new Date(object); + } + if (object instanceof Date) { + return new Date(object.valueOf()); + } else if (moment.isMoment(object)) { + return new Date(object.valueOf()); + } + if (exports.isString(object)) { + match = ASPDateRegex.exec(object); + if (match) { + // object is an ASP date + return new Date(Number(match[1])); // parse number + } else { + return moment(object).toDate(); // parse string + } + } else { + throw new Error('Cannot convert object of type ' + exports.getType(object) + ' to type Date'); + } - if (daysToDayOfWeek > end) { - daysToDayOfWeek -= 7; + case 'Moment': + if (exports.isNumber(object)) { + return moment(object); + } + if (object instanceof Date) { + return moment(object.valueOf()); + } else if (moment.isMoment(object)) { + return moment(object); + } + if (exports.isString(object)) { + match = ASPDateRegex.exec(object); + if (match) { + // object is an ASP date + return moment(Number(match[1])); // parse number + } else { + return moment(object); // parse string } + } else { + throw new Error('Cannot convert object of type ' + exports.getType(object) + ' to type Date'); + } - if (daysToDayOfWeek < end - 7) { - daysToDayOfWeek += 7; + case 'ISODate': + if (exports.isNumber(object)) { + return new Date(object); + } else if (object instanceof Date) { + return object.toISOString(); + } else if (moment.isMoment(object)) { + return object.toDate().toISOString(); + } else if (exports.isString(object)) { + match = ASPDateRegex.exec(object); + if (match) { + // object is an ASP date + return new Date(Number(match[1])).toISOString(); // parse number + } else { + return new Date(object).toISOString(); // parse string } + } else { + throw new Error('Cannot convert object of type ' + exports.getType(object) + ' to type ISODate'); + } - adjustedMoment = local__createLocal(mom).add(daysToDayOfWeek, 'd'); - return { - week: Math.ceil(adjustedMoment.dayOfYear() / 7), - year: adjustedMoment.year() - }; - } + case 'ASPDate': + if (exports.isNumber(object)) { + return '/Date(' + object + ')/'; + } else if (object instanceof Date) { + return '/Date(' + object.valueOf() + ')/'; + } else if (exports.isString(object)) { + match = ASPDateRegex.exec(object); + var value; + if (match) { + // object is an ASP date + value = new Date(Number(match[1])).valueOf(); // parse number + } else { + value = new Date(object).valueOf(); // parse string + } + return '/Date(' + value + ')/'; + } else { + throw new Error('Cannot convert object of type ' + exports.getType(object) + ' to type ASPDate'); + } - // LOCALES + default: + throw new Error('Unknown type "' + type + '"'); + } + }; - function localeWeek (mom) { - return weekOfYear(mom, this._week.dow, this._week.doy).week; - } + // parse ASP.Net Date pattern, + // for example '/Date(1198908717056)/' or '/Date(1198908717056-0700)/' + // code from http://momentjs.com/ + var ASPDateRegex = /^\/?Date\((\-?\d+)/i; - var defaultLocaleWeek = { - dow : 0, // Sunday is the first day of the week. - doy : 6 // The week that contains Jan 1st is the first week of the year. - }; + /** + * Get the type of an object, for example exports.getType([]) returns 'Array' + * @param {*} object + * @return {String} type + */ + exports.getType = function (object) { + var type = typeof object; - function localeFirstDayOfWeek () { - return this._week.dow; + if (type == 'object') { + if (object === null) { + return 'null'; } - - function localeFirstDayOfYear () { - return this._week.doy; + if (object instanceof Boolean) { + return 'Boolean'; } - - // MOMENTS - - function getSetWeek (input) { - var week = this.localeData().week(this); - return input == null ? week : this.add((input - week) * 7, 'd'); + if (object instanceof Number) { + return 'Number'; } - - function getSetISOWeek (input) { - var week = weekOfYear(this, 1, 4).week; - return input == null ? week : this.add((input - week) * 7, 'd'); + if (object instanceof String) { + return 'String'; } + if (Array.isArray(object)) { + return 'Array'; + } + if (object instanceof Date) { + return 'Date'; + } + return 'Object'; + } else if (type == 'number') { + return 'Number'; + } else if (type == 'boolean') { + return 'Boolean'; + } else if (type == 'string') { + return 'String'; + } else if (type === undefined) { + return 'undefined'; + } - addFormatToken('DDD', ['DDDD', 3], 'DDDo', 'dayOfYear'); - - // ALIASES + return type; + }; - addUnitAlias('dayOfYear', 'DDD'); + /** + * Used to extend an array and copy it. This is used to propagate paths recursively. + * + * @param arr + * @param newValue + * @returns {Array} + */ + exports.copyAndExtendArray = function (arr, newValue) { + var newArr = []; + for (var i = 0; i < arr.length; i++) { + newArr.push(arr[i]); + } + newArr.push(newValue); + return newArr; + }; - // PARSING + /** + * Used to extend an array and copy it. This is used to propagate paths recursively. + * + * @param arr + * @param newValue + * @returns {Array} + */ + exports.copyArray = function (arr) { + var newArr = []; + for (var i = 0; i < arr.length; i++) { + newArr.push(arr[i]); + } + return newArr; + }; - addRegexToken('DDD', match1to3); - addRegexToken('DDDD', match3); - addParseToken(['DDD', 'DDDD'], function (input, array, config) { - config._dayOfYear = toInt(input); - }); + /** + * Retrieve the absolute left value of a DOM element + * @param {Element} elem A dom element, for example a div + * @return {number} left The absolute left position of this element + * in the browser page. + */ + exports.getAbsoluteLeft = function (elem) { + return elem.getBoundingClientRect().left; + }; - // HELPERS + /** + * Retrieve the absolute top value of a DOM element + * @param {Element} elem A dom element, for example a div + * @return {number} top The absolute top position of this element + * in the browser page. + */ + exports.getAbsoluteTop = function (elem) { + return elem.getBoundingClientRect().top; + }; - //http://en.wikipedia.org/wiki/ISO_week_date#Calculating_a_date_given_the_year.2C_week_number_and_weekday - function dayOfYearFromWeeks(year, week, weekday, firstDayOfWeekOfYear, firstDayOfWeek) { - var d = createUTCDate(year, 0, 1).getUTCDay(); - var daysToAdd; - var dayOfYear; + /** + * add a className to the given elements style + * @param {Element} elem + * @param {String} className + */ + exports.addClassName = function (elem, className) { + var classes = elem.className.split(' '); + if (classes.indexOf(className) == -1) { + classes.push(className); // add the class to the array + elem.className = classes.join(' '); + } + }; - d = d === 0 ? 7 : d; - weekday = weekday != null ? weekday : firstDayOfWeek; - daysToAdd = firstDayOfWeek - d + (d > firstDayOfWeekOfYear ? 7 : 0) - (d < firstDayOfWeek ? 7 : 0); - dayOfYear = 7 * (week - 1) + (weekday - firstDayOfWeek) + daysToAdd + 1; + /** + * add a className to the given elements style + * @param {Element} elem + * @param {String} className + */ + exports.removeClassName = function (elem, className) { + var classes = elem.className.split(' '); + var index = classes.indexOf(className); + if (index != -1) { + classes.splice(index, 1); // remove the class from the array + elem.className = classes.join(' '); + } + }; - return { - year : dayOfYear > 0 ? year : year - 1, - dayOfYear : dayOfYear > 0 ? dayOfYear : daysInYear(year - 1) + dayOfYear - }; + /** + * For each method for both arrays and objects. + * In case of an array, the built-in Array.forEach() is applied. + * In case of an Object, the method loops over all properties of the object. + * @param {Object | Array} object An Object or Array + * @param {function} callback Callback method, called for each item in + * the object or array with three parameters: + * callback(value, index, object) + */ + exports.forEach = function (object, callback) { + var i, len; + if (Array.isArray(object)) { + // array + for (i = 0, len = object.length; i < len; i++) { + callback(object[i], i, object); + } + } else { + // object + for (i in object) { + if (object.hasOwnProperty(i)) { + callback(object[i], i, object); + } } + } + }; - // MOMENTS + /** + * Convert an object into an array: all objects properties are put into the + * array. The resulting array is unordered. + * @param {Object} object + * @param {Array} array + */ + exports.toArray = function (object) { + var array = []; - function getSetDayOfYear (input) { - var dayOfYear = Math.round((this.clone().startOf('day') - this.clone().startOf('year')) / 864e5) + 1; - return input == null ? dayOfYear : this.add((input - dayOfYear), 'd'); - } + for (var prop in object) { + if (object.hasOwnProperty(prop)) array.push(object[prop]); + } - // Pick the first defined of two or three arguments. - function defaults(a, b, c) { - if (a != null) { - return a; - } - if (b != null) { - return b; - } - return c; - } + return array; + }; - function currentDateArray(config) { - var now = new Date(); - if (config._useUTC) { - return [now.getUTCFullYear(), now.getUTCMonth(), now.getUTCDate()]; - } - return [now.getFullYear(), now.getMonth(), now.getDate()]; + /** + * Update a property in an object + * @param {Object} object + * @param {String} key + * @param {*} value + * @return {Boolean} changed + */ + exports.updateProperty = function (object, key, value) { + if (object[key] !== value) { + object[key] = value; + return true; + } else { + return false; + } + }; + + /** + * Add and event listener. Works for all browsers + * @param {Element} element An html element + * @param {string} action The action, for example "click", + * without the prefix "on" + * @param {function} listener The callback function to be executed + * @param {boolean} [useCapture] + */ + exports.addEventListener = function (element, action, listener, useCapture) { + if (element.addEventListener) { + if (useCapture === undefined) useCapture = false; + + if (action === 'mousewheel' && navigator.userAgent.indexOf('Firefox') >= 0) { + action = 'DOMMouseScroll'; // For Firefox } - // convert an array to a date. - // the array should mirror the parameters below - // note: all values past the year are optional and will default to the lowest possible value. - // [year, month, day , hour, minute, second, millisecond] - function configFromArray (config) { - var i, date, input = [], currentDate, yearToUse; + element.addEventListener(action, listener, useCapture); + } else { + element.attachEvent('on' + action, listener); // IE browsers + } + }; - if (config._d) { - return; - } + /** + * Remove an event listener from an element + * @param {Element} element An html dom element + * @param {string} action The name of the event, for example "mousedown" + * @param {function} listener The listener function + * @param {boolean} [useCapture] + */ + exports.removeEventListener = function (element, action, listener, useCapture) { + if (element.removeEventListener) { + // non-IE browsers + if (useCapture === undefined) useCapture = false; - currentDate = currentDateArray(config); + if (action === 'mousewheel' && navigator.userAgent.indexOf('Firefox') >= 0) { + action = 'DOMMouseScroll'; // For Firefox + } - //compute day of the year from weeks and weekdays - if (config._w && config._a[DATE] == null && config._a[MONTH] == null) { - dayOfYearFromWeekInfo(config); - } + element.removeEventListener(action, listener, useCapture); + } else { + // IE browsers + element.detachEvent('on' + action, listener); + } + }; - //if the day of the year is set, figure out what it is - if (config._dayOfYear) { - yearToUse = defaults(config._a[YEAR], currentDate[YEAR]); + /** + * Cancels the event if it is cancelable, without stopping further propagation of the event. + */ + exports.preventDefault = function (event) { + if (!event) event = window.event; - if (config._dayOfYear > daysInYear(yearToUse)) { - getParsingFlags(config)._overflowDayOfYear = true; - } + if (event.preventDefault) { + event.preventDefault(); // non-IE browsers + } else { + event.returnValue = false; // IE browsers + } + }; - date = createUTCDate(yearToUse, 0, config._dayOfYear); - config._a[MONTH] = date.getUTCMonth(); - config._a[DATE] = date.getUTCDate(); - } + /** + * Get HTML element which is the target of the event + * @param {Event} event + * @return {Element} target element + */ + exports.getTarget = function (event) { + // code from http://www.quirksmode.org/js/events_properties.html + if (!event) { + event = window.event; + } - // Default to current date. - // * if no year, month, day of month are given, default to today - // * if day of month is given, default month and year - // * if month is given, default only year - // * if year is given, don't default anything - for (i = 0; i < 3 && config._a[i] == null; ++i) { - config._a[i] = input[i] = currentDate[i]; - } + var target; - // Zero out whatever was not defaulted, including time - for (; i < 7; i++) { - config._a[i] = input[i] = (config._a[i] == null) ? (i === 2 ? 1 : 0) : config._a[i]; - } + if (event.target) { + target = event.target; + } else if (event.srcElement) { + target = event.srcElement; + } + + if (target.nodeType != undefined && target.nodeType == 3) { + // defeat Safari bug + target = target.parentNode; + } - // Check for 24:00:00.000 - if (config._a[HOUR] === 24 && - config._a[MINUTE] === 0 && - config._a[SECOND] === 0 && - config._a[MILLISECOND] === 0) { - config._nextDay = true; - config._a[HOUR] = 0; - } + return target; + }; - config._d = (config._useUTC ? createUTCDate : createDate).apply(null, input); - // Apply timezone offset from input. The actual utcOffset can be changed - // with parseZone. - if (config._tzm != null) { - config._d.setUTCMinutes(config._d.getUTCMinutes() - config._tzm); - } + /** + * Check if given element contains given parent somewhere in the DOM tree + * @param {Element} element + * @param {Element} parent + */ + exports.hasParent = function (element, parent) { + var e = element; - if (config._nextDay) { - config._a[HOUR] = 24; - } + while (e) { + if (e === parent) { + return true; } + e = e.parentNode; + } - function dayOfYearFromWeekInfo(config) { - var w, weekYear, week, weekday, dow, doy, temp; + return false; + }; - w = config._w; - if (w.GG != null || w.W != null || w.E != null) { - dow = 1; - doy = 4; + exports.option = {}; - // TODO: We need to take the current isoWeekYear, but that depends on - // how we interpret now (local, utc, fixed offset). So create - // a now version of current config (take local/utc/offset flags, and - // create now). - weekYear = defaults(w.GG, config._a[YEAR], weekOfYear(local__createLocal(), 1, 4).year); - week = defaults(w.W, 1); - weekday = defaults(w.E, 1); - } else { - dow = config._locale._week.dow; - doy = config._locale._week.doy; + /** + * Convert a value into a boolean + * @param {Boolean | function | undefined} value + * @param {Boolean} [defaultValue] + * @returns {Boolean} bool + */ + exports.option.asBoolean = function (value, defaultValue) { + if (typeof value == 'function') { + value = value(); + } - weekYear = defaults(w.gg, config._a[YEAR], weekOfYear(local__createLocal(), dow, doy).year); - week = defaults(w.w, 1); + if (value != null) { + return value != false; + } - if (w.d != null) { - // weekday -- low day numbers are considered next week - weekday = w.d; - if (weekday < dow) { - ++week; - } - } else if (w.e != null) { - // local weekday -- counting starts from begining of week - weekday = w.e + dow; - } else { - // default to begining of week - weekday = dow; - } - } - temp = dayOfYearFromWeeks(weekYear, week, weekday, doy, dow); + return defaultValue || null; + }; - config._a[YEAR] = temp.year; - config._dayOfYear = temp.dayOfYear; - } + /** + * Convert a value into a number + * @param {Boolean | function | undefined} value + * @param {Number} [defaultValue] + * @returns {Number} number + */ + exports.option.asNumber = function (value, defaultValue) { + if (typeof value == 'function') { + value = value(); + } - utils_hooks__hooks.ISO_8601 = function () {}; + if (value != null) { + return Number(value) || defaultValue || null; + } - // date from string and format string - function configFromStringAndFormat(config) { - // TODO: Move this to another part of the creation flow to prevent circular deps - if (config._f === utils_hooks__hooks.ISO_8601) { - configFromISO(config); - return; - } + return defaultValue || null; + }; - config._a = []; - getParsingFlags(config).empty = true; + /** + * Convert a value into a string + * @param {String | function | undefined} value + * @param {String} [defaultValue] + * @returns {String} str + */ + exports.option.asString = function (value, defaultValue) { + if (typeof value == 'function') { + value = value(); + } - // This array is used to make a Date, either with `new Date` or `Date.UTC` - var string = '' + config._i, - i, parsedInput, tokens, token, skipped, - stringLength = string.length, - totalParsedInputLength = 0; + if (value != null) { + return String(value); + } - tokens = expandFormat(config._f, config._locale).match(formattingTokens) || []; + return defaultValue || null; + }; - for (i = 0; i < tokens.length; i++) { - token = tokens[i]; - parsedInput = (string.match(getParseRegexForToken(token, config)) || [])[0]; - if (parsedInput) { - skipped = string.substr(0, string.indexOf(parsedInput)); - if (skipped.length > 0) { - getParsingFlags(config).unusedInput.push(skipped); - } - string = string.slice(string.indexOf(parsedInput) + parsedInput.length); - totalParsedInputLength += parsedInput.length; - } - // don't parse if it's not a known token - if (formatTokenFunctions[token]) { - if (parsedInput) { - getParsingFlags(config).empty = false; - } - else { - getParsingFlags(config).unusedTokens.push(token); - } - addTimeToArrayFromToken(token, parsedInput, config); - } - else if (config._strict && !parsedInput) { - getParsingFlags(config).unusedTokens.push(token); - } - } + /** + * Convert a size or location into a string with pixels or a percentage + * @param {String | Number | function | undefined} value + * @param {String} [defaultValue] + * @returns {String} size + */ + exports.option.asSize = function (value, defaultValue) { + if (typeof value == 'function') { + value = value(); + } - // add remaining unparsed input length to the string - getParsingFlags(config).charsLeftOver = stringLength - totalParsedInputLength; - if (string.length > 0) { - getParsingFlags(config).unusedInput.push(string); - } + if (exports.isString(value)) { + return value; + } else if (exports.isNumber(value)) { + return value + 'px'; + } else { + return defaultValue || null; + } + }; - // clear _12h flag if hour is <= 12 - if (getParsingFlags(config).bigHour === true && - config._a[HOUR] <= 12 && - config._a[HOUR] > 0) { - getParsingFlags(config).bigHour = undefined; - } - // handle meridiem - config._a[HOUR] = meridiemFixWrap(config._locale, config._a[HOUR], config._meridiem); + /** + * Convert a value into a DOM element + * @param {HTMLElement | function | undefined} value + * @param {HTMLElement} [defaultValue] + * @returns {HTMLElement | null} dom + */ + exports.option.asElement = function (value, defaultValue) { + if (typeof value == 'function') { + value = value(); + } - configFromArray(config); - checkOverflow(config); - } + return value || defaultValue || null; + }; + /** + * http://stackoverflow.com/questions/5623838/rgb-to-hex-and-hex-to-rgb + * + * @param {String} hex + * @returns {{r: *, g: *, b: *}} | 255 range + */ + exports.hexToRGB = function (hex) { + // Expand shorthand form (e.g. "03F") to full form (e.g. "0033FF") + var shorthandRegex = /^#?([a-f\d])([a-f\d])([a-f\d])$/i; + hex = hex.replace(shorthandRegex, function (m, r, g, b) { + return r + r + g + g + b + b; + }); + var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex); + return result ? { + r: parseInt(result[1], 16), + g: parseInt(result[2], 16), + b: parseInt(result[3], 16) + } : null; + }; - function meridiemFixWrap (locale, hour, meridiem) { - var isPm; + /** + * This function takes color in hex format or rgb() or rgba() format and overrides the opacity. Returns rgba() string. + * @param color + * @param opacity + * @returns {*} + */ + exports.overrideOpacity = function (color, opacity) { + if (color.indexOf('rgba') != -1) { + return color; + } else if (color.indexOf('rgb') != -1) { + var rgb = color.substr(color.indexOf('(') + 1).replace(')', '').split(','); + return 'rgba(' + rgb[0] + ',' + rgb[1] + ',' + rgb[2] + ',' + opacity + ')'; + } else { + var rgb = exports.hexToRGB(color); + if (rgb == null) { + return color; + } else { + return 'rgba(' + rgb.r + ',' + rgb.g + ',' + rgb.b + ',' + opacity + ')'; + } + } + }; - if (meridiem == null) { - // nothing to do - return hour; + /** + * + * @param red 0 -- 255 + * @param green 0 -- 255 + * @param blue 0 -- 255 + * @returns {string} + * @constructor + */ + exports.RGBToHex = function (red, green, blue) { + return '#' + ((1 << 24) + (red << 16) + (green << 8) + blue).toString(16).slice(1); + }; + + /** + * Parse a color property into an object with border, background, and + * highlight colors + * @param {Object | String} color + * @return {Object} colorObject + */ + exports.parseColor = function (color) { + var c; + if (exports.isString(color) === true) { + if (exports.isValidRGB(color) === true) { + var rgb = color.substr(4).substr(0, color.length - 5).split(',').map(function (value) { + return parseInt(value); + }); + color = exports.RGBToHex(rgb[0], rgb[1], rgb[2]); + } + if (exports.isValidHex(color) === true) { + var hsv = exports.hexToHSV(color); + var lighterColorHSV = { h: hsv.h, s: hsv.s * 0.8, v: Math.min(1, hsv.v * 1.02) }; + var darkerColorHSV = { h: hsv.h, s: Math.min(1, hsv.s * 1.25), v: hsv.v * 0.8 }; + var darkerColorHex = exports.HSVToHex(darkerColorHSV.h, darkerColorHSV.s, darkerColorHSV.v); + var lighterColorHex = exports.HSVToHex(lighterColorHSV.h, lighterColorHSV.s, lighterColorHSV.v); + c = { + background: color, + border: darkerColorHex, + highlight: { + background: lighterColorHex, + border: darkerColorHex + }, + hover: { + background: lighterColorHex, + border: darkerColorHex } - if (locale.meridiemHour != null) { - return locale.meridiemHour(hour, meridiem); - } else if (locale.isPM != null) { - // Fallback - isPm = locale.isPM(meridiem); - if (isPm && hour < 12) { - hour += 12; - } - if (!isPm && hour === 12) { - hour = 0; - } - return hour; - } else { - // this is not supposed to happen - return hour; + }; + } else { + c = { + background: color, + border: color, + highlight: { + background: color, + border: color + }, + hover: { + background: color, + border: color } + }; } + } else { + c = {}; + c.background = color.background || undefined; + c.border = color.border || undefined; - function configFromStringAndArray(config) { - var tempConfig, - bestMoment, + if (exports.isString(color.highlight)) { + c.highlight = { + border: color.highlight, + background: color.highlight + }; + } else { + c.highlight = {}; + c.highlight.background = color.highlight && color.highlight.background || undefined; + c.highlight.border = color.highlight && color.highlight.border || undefined; + } - scoreToBeat, - i, - currentScore; + if (exports.isString(color.hover)) { + c.hover = { + border: color.hover, + background: color.hover + }; + } else { + c.hover = {}; + c.hover.background = color.hover && color.hover.background || undefined; + c.hover.border = color.hover && color.hover.border || undefined; + } + } - if (config._f.length === 0) { - getParsingFlags(config).invalidFormat = true; - config._d = new Date(NaN); - return; - } + return c; + }; - for (i = 0; i < config._f.length; i++) { - currentScore = 0; - tempConfig = copyConfig({}, config); - if (config._useUTC != null) { - tempConfig._useUTC = config._useUTC; - } - tempConfig._f = config._f[i]; - configFromStringAndFormat(tempConfig); + /** + * http://www.javascripter.net/faq/rgb2hsv.htm + * + * @param red + * @param green + * @param blue + * @returns {*} + * @constructor + */ + exports.RGBToHSV = function (red, green, blue) { + red = red / 255;green = green / 255;blue = blue / 255; + var minRGB = Math.min(red, Math.min(green, blue)); + var maxRGB = Math.max(red, Math.max(green, blue)); - if (!valid__isValid(tempConfig)) { - continue; - } + // Black-gray-white + if (minRGB == maxRGB) { + return { h: 0, s: 0, v: minRGB }; + } - // if there is any input that was not parsed add a penalty for that format - currentScore += getParsingFlags(tempConfig).charsLeftOver; + // Colors other than black-gray-white: + var d = red == minRGB ? green - blue : blue == minRGB ? red - green : blue - red; + var h = red == minRGB ? 3 : blue == minRGB ? 1 : 5; + var hue = 60 * (h - d / (maxRGB - minRGB)) / 360; + var saturation = (maxRGB - minRGB) / maxRGB; + var value = maxRGB; + return { h: hue, s: saturation, v: value }; + }; - //or tokens - currentScore += getParsingFlags(tempConfig).unusedTokens.length * 10; + var cssUtil = { + // split a string with css styles into an object with key/values + split: function split(cssText) { + var styles = {}; - getParsingFlags(tempConfig).score = currentScore; + cssText.split(';').forEach(function (style) { + if (style.trim() != '') { + var parts = style.split(':'); + var key = parts[0].trim(); + var value = parts[1].trim(); + styles[key] = value; + } + }); - if (scoreToBeat == null || currentScore < scoreToBeat) { - scoreToBeat = currentScore; - bestMoment = tempConfig; - } - } + return styles; + }, - extend(config, bestMoment || tempConfig); - } + // build a css text string from an object with key/values + join: function join(styles) { + return Object.keys(styles).map(function (key) { + return key + ': ' + styles[key]; + }).join('; '); + } + }; - function configFromObject(config) { - if (config._d) { - return; - } + /** + * Append a string with css styles to an element + * @param {Element} element + * @param {String} cssText + */ + exports.addCssText = function (element, cssText) { + var currentStyles = cssUtil.split(element.style.cssText); + var newStyles = cssUtil.split(cssText); + var styles = exports.extend(currentStyles, newStyles); - var i = normalizeObjectUnits(config._i); - config._a = [i.year, i.month, i.day || i.date, i.hour, i.minute, i.second, i.millisecond]; + element.style.cssText = cssUtil.join(styles); + }; - configFromArray(config); - } + /** + * Remove a string with css styles from an element + * @param {Element} element + * @param {String} cssText + */ + exports.removeCssText = function (element, cssText) { + var styles = cssUtil.split(element.style.cssText); + var removeStyles = cssUtil.split(cssText); - function createFromConfig (config) { - var input = config._i, - format = config._f, - res; + for (var key in removeStyles) { + if (removeStyles.hasOwnProperty(key)) { + delete styles[key]; + } + } - config._locale = config._locale || locale_locales__getLocale(config._l); + element.style.cssText = cssUtil.join(styles); + }; - if (input === null || (format === undefined && input === '')) { - return valid__createInvalid({nullInput: true}); - } + /** + * https://gist.github.com/mjijackson/5311256 + * @param h + * @param s + * @param v + * @returns {{r: number, g: number, b: number}} + * @constructor + */ + exports.HSVToRGB = function (h, s, v) { + var r, g, b; - if (typeof input === 'string') { - config._i = input = config._locale.preparse(input); - } + var i = Math.floor(h * 6); + var f = h * 6 - i; + var p = v * (1 - s); + var q = v * (1 - f * s); + var t = v * (1 - (1 - f) * s); - if (isMoment(input)) { - return new Moment(checkOverflow(input)); - } else if (isArray(format)) { - configFromStringAndArray(config); - } else if (format) { - configFromStringAndFormat(config); - } else if (isDate(input)) { - config._d = input; - } else { - configFromInput(config); - } + switch (i % 6) { + case 0: + r = v, g = t, b = p;break; + case 1: + r = q, g = v, b = p;break; + case 2: + r = p, g = v, b = t;break; + case 3: + r = p, g = q, b = v;break; + case 4: + r = t, g = p, b = v;break; + case 5: + r = v, g = p, b = q;break; + } - res = new Moment(checkOverflow(config)); - if (res._nextDay) { - // Adding is smart enough around DST - res.add(1, 'd'); - res._nextDay = undefined; - } + return { r: Math.floor(r * 255), g: Math.floor(g * 255), b: Math.floor(b * 255) }; + }; - return res; - } + exports.HSVToHex = function (h, s, v) { + var rgb = exports.HSVToRGB(h, s, v); + return exports.RGBToHex(rgb.r, rgb.g, rgb.b); + }; - function configFromInput(config) { - var input = config._i; - if (input === undefined) { - config._d = new Date(); - } else if (isDate(input)) { - config._d = new Date(+input); - } else if (typeof input === 'string') { - configFromString(config); - } else if (isArray(input)) { - config._a = map(input.slice(0), function (obj) { - return parseInt(obj, 10); - }); - configFromArray(config); - } else if (typeof(input) === 'object') { - configFromObject(config); - } else if (typeof(input) === 'number') { - // from milliseconds - config._d = new Date(input); - } else { - utils_hooks__hooks.createFromInputFallback(config); - } - } + exports.hexToHSV = function (hex) { + var rgb = exports.hexToRGB(hex); + return exports.RGBToHSV(rgb.r, rgb.g, rgb.b); + }; - function createLocalOrUTC (input, format, locale, strict, isUTC) { - var c = {}; + exports.isValidHex = function (hex) { + var isOk = /(^#[0-9A-F]{6}$)|(^#[0-9A-F]{3}$)/i.test(hex); + return isOk; + }; - if (typeof(locale) === 'boolean') { - strict = locale; - locale = undefined; - } - // object construction must be done this way. - // https://github.com/moment/moment/issues/1423 - c._isAMomentObject = true; - c._useUTC = c._isUTC = isUTC; - c._l = locale; - c._i = input; - c._f = format; - c._strict = strict; + exports.isValidRGB = function (rgb) { + rgb = rgb.replace(' ', ''); + var isOk = /rgb\((\d{1,3}),(\d{1,3}),(\d{1,3})\)/i.test(rgb); + return isOk; + }; + exports.isValidRGBA = function (rgba) { + rgba = rgba.replace(' ', ''); + var isOk = /rgba\((\d{1,3}),(\d{1,3}),(\d{1,3}),(.{1,3})\)/i.test(rgba); + return isOk; + }; - return createFromConfig(c); + /** + * This recursively redirects the prototype of JSON objects to the referenceObject + * This is used for default options. + * + * @param referenceObject + * @returns {*} + */ + exports.selectiveBridgeObject = function (fields, referenceObject) { + if (typeof referenceObject == 'object') { + var objectTo = Object.create(referenceObject); + for (var i = 0; i < fields.length; i++) { + if (referenceObject.hasOwnProperty(fields[i])) { + if (typeof referenceObject[fields[i]] == 'object') { + objectTo[fields[i]] = exports.bridgeObject(referenceObject[fields[i]]); + } + } } + return objectTo; + } else { + return null; + } + }; - function local__createLocal (input, format, locale, strict) { - return createLocalOrUTC(input, format, locale, strict, false); + /** + * This recursively redirects the prototype of JSON objects to the referenceObject + * This is used for default options. + * + * @param referenceObject + * @returns {*} + */ + exports.bridgeObject = function (referenceObject) { + if (typeof referenceObject == 'object') { + var objectTo = Object.create(referenceObject); + for (var i in referenceObject) { + if (referenceObject.hasOwnProperty(i)) { + if (typeof referenceObject[i] == 'object') { + objectTo[i] = exports.bridgeObject(referenceObject[i]); + } + } } + return objectTo; + } else { + return null; + } + }; - var prototypeMin = deprecate( - 'moment().min is deprecated, use moment.min instead. https://github.com/moment/moment/issues/1548', - function () { - var other = local__createLocal.apply(null, arguments); - return other < this ? this : other; - } - ); - - var prototypeMax = deprecate( - 'moment().max is deprecated, use moment.max instead. https://github.com/moment/moment/issues/1548', - function () { - var other = local__createLocal.apply(null, arguments); - return other > this ? this : other; - } - ); + /** + * this is used to set the options of subobjects in the options object. A requirement of these subobjects + * is that they have an 'enabled' element which is optional for the user but mandatory for the program. + * + * @param [object] mergeTarget | this is either this.options or the options used for the groups. + * @param [object] options | options + * @param [String] option | this is the option key in the options argument + * @private + */ + exports.mergeOptions = function (mergeTarget, options, option) { + var allowDeletion = arguments[3] === undefined ? false : arguments[3]; - // Pick a moment m from moments so that m[fn](other) is true for all - // other. This relies on the function fn to be transitive. - // - // moments should either be an array of moment objects or an array, whose - // first element is an array of moment objects. - function pickBy(fn, moments) { - var res, i; - if (moments.length === 1 && isArray(moments[0])) { - moments = moments[0]; - } - if (!moments.length) { - return local__createLocal(); + if (options[option] === null) { + mergeTarget[option] = undefined; + delete mergeTarget[option]; + } else { + if (options[option] !== undefined) { + if (typeof options[option] === 'boolean') { + mergeTarget[option].enabled = options[option]; + } else { + if (options[option].enabled === undefined) { + mergeTarget[option].enabled = true; } - res = moments[0]; - for (i = 1; i < moments.length; ++i) { - if (moments[i][fn](res)) { - res = moments[i]; - } + for (var prop in options[option]) { + if (options[option].hasOwnProperty(prop)) { + mergeTarget[option][prop] = options[option][prop]; + } } - return res; + } } + } + }; - // TODO: Use [].sort instead? - function min () { - var args = [].slice.call(arguments, 0); + /** + * This function does a binary search for a visible item in a sorted list. If we find a visible item, the code that uses + * this function will then iterate in both directions over this sorted list to find all visible items. + * + * @param {Item[]} orderedItems | Items ordered by start + * @param {function} searchFunction | -1 is lower, 0 is found, 1 is higher + * @param {String} field + * @param {String} field2 + * @returns {number} + * @private + */ + exports.binarySearchCustom = function (orderedItems, searchFunction, field, field2) { + var maxIterations = 10000; + var iteration = 0; + var low = 0; + var high = orderedItems.length - 1; - return pickBy('isBefore', args); - } + while (low <= high && iteration < maxIterations) { + var middle = Math.floor((low + high) / 2); - function max () { - var args = [].slice.call(arguments, 0); + var item = orderedItems[middle]; + var value = field2 === undefined ? item[field] : item[field][field2]; - return pickBy('isAfter', args); + var searchResult = searchFunction(value); + if (searchResult == 0) { + // jihaa, found a visible item! + return middle; + } else if (searchResult == -1) { + // it is too small --> increase low + low = middle + 1; + } else { + // it is too big --> decrease high + high = middle - 1; } - function Duration (duration) { - var normalizedInput = normalizeObjectUnits(duration), - years = normalizedInput.year || 0, - quarters = normalizedInput.quarter || 0, - months = normalizedInput.month || 0, - weeks = normalizedInput.week || 0, - days = normalizedInput.day || 0, - hours = normalizedInput.hour || 0, - minutes = normalizedInput.minute || 0, - seconds = normalizedInput.second || 0, - milliseconds = normalizedInput.millisecond || 0; + iteration++; + } - // representation for dateAddRemove - this._milliseconds = +milliseconds + - seconds * 1e3 + // 1000 - minutes * 6e4 + // 1000 * 60 - hours * 36e5; // 1000 * 60 * 60 - // Because of dateAddRemove treats 24 hours as different from a - // day when working around DST, we need to store them separately - this._days = +days + - weeks * 7; - // It is impossible translate months into days without knowing - // which months you are are talking about, so we have to store - // it separately. - this._months = +months + - quarters * 3 + - years * 12; + return -1; + }; - this._data = {}; + /** + * This function does a binary search for a specific value in a sorted array. If it does not exist but is in between of + * two values, we return either the one before or the one after, depending on user input + * If it is found, we return the index, else -1. + * + * @param {Array} orderedItems + * @param {{start: number, end: number}} target + * @param {String} field + * @param {String} sidePreference 'before' or 'after' + * @returns {number} + * @private + */ + exports.binarySearchValue = function (orderedItems, target, field, sidePreference) { + var maxIterations = 10000; + var iteration = 0; + var low = 0; + var high = orderedItems.length - 1; + var prevValue, value, nextValue, middle; - this._locale = locale_locales__getLocale(); + while (low <= high && iteration < maxIterations) { + // get a new guess + middle = Math.floor(0.5 * (high + low)); + prevValue = orderedItems[Math.max(0, middle - 1)][field]; + value = orderedItems[middle][field]; + nextValue = orderedItems[Math.min(orderedItems.length - 1, middle + 1)][field]; - this._bubble(); + if (value == target) { + // we found the target + return middle; + } else if (prevValue < target && value > target) { + // target is in between of the previous and the current + return sidePreference == 'before' ? Math.max(0, middle - 1) : middle; + } else if (value < target && nextValue > target) { + // target is in between of the current and the next + return sidePreference == 'before' ? middle : Math.min(orderedItems.length - 1, middle + 1); + } else { + // didnt find the target, we need to change our boundaries. + if (value < target) { + // it is too small --> increase low + low = middle + 1; + } else { + // it is too big --> decrease high + high = middle - 1; + } } + iteration++; + } - function isDuration (obj) { - return obj instanceof Duration; - } + // didnt find anything. Return -1. + return -1; + }; - function offset (token, separator) { - addFormatToken(token, 0, 0, function () { - var offset = this.utcOffset(); - var sign = '+'; - if (offset < 0) { - offset = -offset; - sign = '-'; - } - return sign + zeroFill(~~(offset / 60), 2) + separator + zeroFill(~~(offset) % 60, 2); - }); - } + /* + * Easing Functions - inspired from http://gizma.com/easing/ + * only considering the t value for the range [0, 1] => [0, 1] + * https://gist.github.com/gre/1650294 + */ + exports.easingFunctions = { + // no easing, no acceleration + linear: function linear(t) { + return t; + }, + // accelerating from zero velocity + easeInQuad: function easeInQuad(t) { + return t * t; + }, + // decelerating to zero velocity + easeOutQuad: function easeOutQuad(t) { + return t * (2 - t); + }, + // acceleration until halfway, then deceleration + easeInOutQuad: function easeInOutQuad(t) { + return t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t; + }, + // accelerating from zero velocity + easeInCubic: function easeInCubic(t) { + return t * t * t; + }, + // decelerating to zero velocity + easeOutCubic: function easeOutCubic(t) { + return --t * t * t + 1; + }, + // acceleration until halfway, then deceleration + easeInOutCubic: function easeInOutCubic(t) { + return t < 0.5 ? 4 * t * t * t : (t - 1) * (2 * t - 2) * (2 * t - 2) + 1; + }, + // accelerating from zero velocity + easeInQuart: function easeInQuart(t) { + return t * t * t * t; + }, + // decelerating to zero velocity + easeOutQuart: function easeOutQuart(t) { + return 1 - --t * t * t * t; + }, + // acceleration until halfway, then deceleration + easeInOutQuart: function easeInOutQuart(t) { + return t < 0.5 ? 8 * t * t * t * t : 1 - 8 * --t * t * t * t; + }, + // accelerating from zero velocity + easeInQuint: function easeInQuint(t) { + return t * t * t * t * t; + }, + // decelerating to zero velocity + easeOutQuint: function easeOutQuint(t) { + return 1 + --t * t * t * t * t; + }, + // acceleration until halfway, then deceleration + easeInOutQuint: function easeInOutQuint(t) { + return t < 0.5 ? 16 * t * t * t * t * t : 1 + 16 * --t * t * t * t * t; + } + }; - offset('Z', ':'); - offset('ZZ', ''); +/***/ }, +/* 12 */ +/***/ function(module, exports, __webpack_require__) { - // PARSING + // first check if moment.js is already loaded in the browser window, if so, + // use this instance. Else, load via commonjs. + 'use strict'; - addRegexToken('Z', matchOffset); - addRegexToken('ZZ', matchOffset); - addParseToken(['Z', 'ZZ'], function (input, array, config) { - config._useUTC = true; - config._tzm = offsetFromString(input); - }); + module.exports = typeof window !== 'undefined' && window['moment'] || __webpack_require__(13); - // HELPERS +/***/ }, +/* 13 */ +/***/ function(module, exports, __webpack_require__) { - // timezone chunker - // '+10:00' > ['10', '00'] - // '-1530' > ['-15', '30'] - var chunkOffset = /([\+\-]|\d\d)/gi; + /* WEBPACK VAR INJECTION */(function(module) {//! moment.js + //! version : 2.10.3 + //! authors : Tim Wood, Iskren Chernev, Moment.js contributors + //! license : MIT + //! momentjs.com - function offsetFromString(string) { - var matches = ((string || '').match(matchOffset) || []); - var chunk = matches[matches.length - 1] || []; - var parts = (chunk + '').match(chunkOffset) || ['-', 0, 0]; - var minutes = +(parts[1] * 60) + toInt(parts[2]); + (function (global, factory) { + true ? module.exports = factory() : + typeof define === 'function' && define.amd ? define(factory) : + global.moment = factory() + }(this, function () { 'use strict'; - return parts[0] === '+' ? minutes : -minutes; - } + var hookCallback; - // Return a moment from input, that is local/utc/zone equivalent to model. - function cloneWithOffset(input, model) { - var res, diff; - if (model._isUTC) { - res = model.clone(); - diff = (isMoment(input) || isDate(input) ? +input : +local__createLocal(input)) - (+res); - // Use low-level api, because this fn is low-level api. - res._d.setTime(+res._d + diff); - utils_hooks__hooks.updateOffset(res, false); - return res; - } else { - return local__createLocal(input).local(); - } - return model._isUTC ? local__createLocal(input).zone(model._offset || 0) : local__createLocal(input).local(); + function utils_hooks__hooks () { + return hookCallback.apply(null, arguments); } - function getDateOffset (m) { - // On Firefox.24 Date#getTimezoneOffset returns a floating point. - // https://github.com/moment/moment/pull/1871 - return -Math.round(m._d.getTimezoneOffset() / 15) * 15; + // This is done to register the method called with moment() + // without creating circular dependencies. + function setHookCallback (callback) { + hookCallback = callback; } - // HOOKS - - // This function will be called whenever a moment is mutated. - // It is intended to keep the offset in sync with the timezone. - utils_hooks__hooks.updateOffset = function () {}; + function isArray(input) { + return Object.prototype.toString.call(input) === '[object Array]'; + } - // MOMENTS + function isDate(input) { + return input instanceof Date || Object.prototype.toString.call(input) === '[object Date]'; + } - // keepLocalTime = true means only change the timezone, without - // affecting the local hour. So 5:31:26 +0300 --[utcOffset(2, true)]--> - // 5:31:26 +0200 It is possible that 5:31:26 doesn't exist with offset - // +0200, so we adjust the time as needed, to be valid. - // - // Keeping the time actually adds/subtracts (one hour) - // from the actual represented time. That is why we call updateOffset - // a second time. In case it wants us to change the offset again - // _changeInProgress == true case, then we have to adjust, because - // there is no such time in the given timezone. - function getSetOffset (input, keepLocalTime) { - var offset = this._offset || 0, - localAdjust; - if (input != null) { - if (typeof input === 'string') { - input = offsetFromString(input); - } - if (Math.abs(input) < 16) { - input = input * 60; - } - if (!this._isUTC && keepLocalTime) { - localAdjust = getDateOffset(this); - } - this._offset = input; - this._isUTC = true; - if (localAdjust != null) { - this.add(localAdjust, 'm'); - } - if (offset !== input) { - if (!keepLocalTime || this._changeInProgress) { - add_subtract__addSubtract(this, create__createDuration(input - offset, 'm'), 1, false); - } else if (!this._changeInProgress) { - this._changeInProgress = true; - utils_hooks__hooks.updateOffset(this, true); - this._changeInProgress = null; - } - } - return this; - } else { - return this._isUTC ? offset : getDateOffset(this); + function map(arr, fn) { + var res = [], i; + for (i = 0; i < arr.length; ++i) { + res.push(fn(arr[i], i)); } + return res; } - function getSetZone (input, keepLocalTime) { - if (input != null) { - if (typeof input !== 'string') { - input = -input; + function hasOwnProp(a, b) { + return Object.prototype.hasOwnProperty.call(a, b); + } + + function extend(a, b) { + for (var i in b) { + if (hasOwnProp(b, i)) { + a[i] = b[i]; } + } - this.utcOffset(input, keepLocalTime); + if (hasOwnProp(b, 'toString')) { + a.toString = b.toString; + } - return this; - } else { - return -this.utcOffset(); + if (hasOwnProp(b, 'valueOf')) { + a.valueOf = b.valueOf; } + + return a; } - function setOffsetToUTC (keepLocalTime) { - return this.utcOffset(0, keepLocalTime); + function create_utc__createUTC (input, format, locale, strict) { + return createLocalOrUTC(input, format, locale, strict, true).utc(); } - function setOffsetToLocal (keepLocalTime) { - if (this._isUTC) { - this.utcOffset(0, keepLocalTime); - this._isUTC = false; + function defaultParsingFlags() { + // We need to deep clone this object. + return { + empty : false, + unusedTokens : [], + unusedInput : [], + overflow : -2, + charsLeftOver : 0, + nullInput : false, + invalidMonth : null, + invalidFormat : false, + userInvalidated : false, + iso : false + }; + } - if (keepLocalTime) { - this.subtract(getDateOffset(this), 'm'); - } + function getParsingFlags(m) { + if (m._pf == null) { + m._pf = defaultParsingFlags(); } - return this; + return m._pf; } - function setOffsetToParsedOffset () { - if (this._tzm) { - this.utcOffset(this._tzm); - } else if (typeof this._i === 'string') { - this.utcOffset(offsetFromString(this._i)); + function valid__isValid(m) { + if (m._isValid == null) { + var flags = getParsingFlags(m); + m._isValid = !isNaN(m._d.getTime()) && + flags.overflow < 0 && + !flags.empty && + !flags.invalidMonth && + !flags.nullInput && + !flags.invalidFormat && + !flags.userInvalidated; + + if (m._strict) { + m._isValid = m._isValid && + flags.charsLeftOver === 0 && + flags.unusedTokens.length === 0 && + flags.bigHour === undefined; + } } - return this; + return m._isValid; } - function hasAlignedHourOffset (input) { - if (!input) { - input = 0; + function valid__createInvalid (flags) { + var m = create_utc__createUTC(NaN); + if (flags != null) { + extend(getParsingFlags(m), flags); } else { - input = local__createLocal(input).utcOffset(); + getParsingFlags(m).userInvalidated = true; } - return (this.utcOffset() - input) % 60 === 0; + return m; } - function isDaylightSavingTime () { - return ( - this.utcOffset() > this.clone().month(0).utcOffset() || - this.utcOffset() > this.clone().month(5).utcOffset() - ); - } + var momentProperties = utils_hooks__hooks.momentProperties = []; - function isDaylightSavingTimeShifted () { - if (this._a) { - var other = this._isUTC ? create_utc__createUTC(this._a) : local__createLocal(this._a); - return this.isValid() && compareArrays(this._a, other.toArray()) > 0; + function copyConfig(to, from) { + var i, prop, val; + + if (typeof from._isAMomentObject !== 'undefined') { + to._isAMomentObject = from._isAMomentObject; + } + if (typeof from._i !== 'undefined') { + to._i = from._i; + } + if (typeof from._f !== 'undefined') { + to._f = from._f; + } + if (typeof from._l !== 'undefined') { + to._l = from._l; + } + if (typeof from._strict !== 'undefined') { + to._strict = from._strict; + } + if (typeof from._tzm !== 'undefined') { + to._tzm = from._tzm; + } + if (typeof from._isUTC !== 'undefined') { + to._isUTC = from._isUTC; + } + if (typeof from._offset !== 'undefined') { + to._offset = from._offset; + } + if (typeof from._pf !== 'undefined') { + to._pf = getParsingFlags(from); + } + if (typeof from._locale !== 'undefined') { + to._locale = from._locale; } - return false; - } + if (momentProperties.length > 0) { + for (i in momentProperties) { + prop = momentProperties[i]; + val = from[prop]; + if (typeof val !== 'undefined') { + to[prop] = val; + } + } + } - function isLocal () { - return !this._isUTC; + return to; } - function isUtcOffset () { - return this._isUTC; - } + var updateInProgress = false; - function isUtc () { - return this._isUTC && this._offset === 0; + // Moment prototype object + function Moment(config) { + copyConfig(this, config); + this._d = new Date(+config._d); + // Prevent infinite loop in case updateOffset creates new moment + // objects. + if (updateInProgress === false) { + updateInProgress = true; + utils_hooks__hooks.updateOffset(this); + updateInProgress = false; + } } - var aspNetRegex = /(\-)?(?:(\d*)\.)?(\d+)\:(\d+)(?:\:(\d+)\.?(\d{3})?)?/; - - // from http://docs.closure-library.googlecode.com/git/closure_goog_date_date.js.source.html - // somewhat more in line with 4.4.3.2 2004 spec, but allows decimal anywhere - var create__isoRegex = /^(-)?P(?:(?:([0-9,.]*)Y)?(?:([0-9,.]*)M)?(?:([0-9,.]*)D)?(?:T(?:([0-9,.]*)H)?(?:([0-9,.]*)M)?(?:([0-9,.]*)S)?)?|([0-9,.]*)W)$/; + function isMoment (obj) { + return obj instanceof Moment || (obj != null && obj._isAMomentObject != null); + } - function create__createDuration (input, key) { - var duration = input, - // matching against regexp is expensive, do it on demand - match = null, - sign, - ret, - diffRes; + function toInt(argumentForCoercion) { + var coercedNumber = +argumentForCoercion, + value = 0; - if (isDuration(input)) { - duration = { - ms : input._milliseconds, - d : input._days, - M : input._months - }; - } else if (typeof input === 'number') { - duration = {}; - if (key) { - duration[key] = input; + if (coercedNumber !== 0 && isFinite(coercedNumber)) { + if (coercedNumber >= 0) { + value = Math.floor(coercedNumber); } else { - duration.milliseconds = input; + value = Math.ceil(coercedNumber); } - } else if (!!(match = aspNetRegex.exec(input))) { - sign = (match[1] === '-') ? -1 : 1; - duration = { - y : 0, - d : toInt(match[DATE]) * sign, - h : toInt(match[HOUR]) * sign, - m : toInt(match[MINUTE]) * sign, - s : toInt(match[SECOND]) * sign, - ms : toInt(match[MILLISECOND]) * sign - }; - } else if (!!(match = create__isoRegex.exec(input))) { - sign = (match[1] === '-') ? -1 : 1; - duration = { - y : parseIso(match[2], sign), - M : parseIso(match[3], sign), - d : parseIso(match[4], sign), - h : parseIso(match[5], sign), - m : parseIso(match[6], sign), - s : parseIso(match[7], sign), - w : parseIso(match[8], sign) - }; - } else if (duration == null) {// checks for null or undefined - duration = {}; - } else if (typeof duration === 'object' && ('from' in duration || 'to' in duration)) { - diffRes = momentsDifference(local__createLocal(duration.from), local__createLocal(duration.to)); - - duration = {}; - duration.ms = diffRes.milliseconds; - duration.M = diffRes.months; } - ret = new Duration(duration); + return value; + } - if (isDuration(input) && hasOwnProp(input, '_locale')) { - ret._locale = input._locale; + function compareArrays(array1, array2, dontConvert) { + var len = Math.min(array1.length, array2.length), + lengthDiff = Math.abs(array1.length - array2.length), + diffs = 0, + i; + for (i = 0; i < len; i++) { + if ((dontConvert && array1[i] !== array2[i]) || + (!dontConvert && toInt(array1[i]) !== toInt(array2[i]))) { + diffs++; + } } + return diffs + lengthDiff; + } - return ret; + function Locale() { } - create__createDuration.fn = Duration.prototype; + var locales = {}; + var globalLocale; - function parseIso (inp, sign) { - // We'd normally use ~~inp for this, but unfortunately it also - // converts floats to ints. - // inp may be undefined, so careful calling replace on it. - var res = inp && parseFloat(inp.replace(',', '.')); - // apply sign while we're at it - return (isNaN(res) ? 0 : res) * sign; + function normalizeLocale(key) { + return key ? key.toLowerCase().replace('_', '-') : key; } - function positiveMomentsDifference(base, other) { - var res = {milliseconds: 0, months: 0}; + // pick the locale from the array + // try ['en-au', 'en-gb'] as 'en-au', 'en-gb', 'en', as in move through the list trying each + // substring from most specific to least, but move to the next array item if it's a more specific variant than the current root + function chooseLocale(names) { + var i = 0, j, next, locale, split; - res.months = other.month() - base.month() + - (other.year() - base.year()) * 12; - if (base.clone().add(res.months, 'M').isAfter(other)) { - --res.months; + while (i < names.length) { + split = normalizeLocale(names[i]).split('-'); + j = split.length; + next = normalizeLocale(names[i + 1]); + next = next ? next.split('-') : null; + while (j > 0) { + locale = loadLocale(split.slice(0, j).join('-')); + if (locale) { + return locale; + } + if (next && next.length >= j && compareArrays(split, next, true) >= j - 1) { + //the next array item is better than a shallower substring of this one + break; + } + j--; + } + i++; } + return null; + } - res.milliseconds = +other - +(base.clone().add(res.months, 'M')); - - return res; + function loadLocale(name) { + var oldLocale = null; + // TODO: Find a better way to register and load all the locales in Node + if (!locales[name] && typeof module !== 'undefined' && + module && module.exports) { + try { + oldLocale = globalLocale._abbr; + !(function webpackMissingModule() { var e = new Error("Cannot find module \"./locale\""); e.code = 'MODULE_NOT_FOUND'; throw e; }()); + // because defineLocale currently also sets the global locale, we + // want to undo that for lazy loaded locales + locale_locales__getSetGlobalLocale(oldLocale); + } catch (e) { } + } + return locales[name]; } - function momentsDifference(base, other) { - var res; - other = cloneWithOffset(other, base); - if (base.isBefore(other)) { - res = positiveMomentsDifference(base, other); - } else { - res = positiveMomentsDifference(other, base); - res.milliseconds = -res.milliseconds; - res.months = -res.months; + // This function will load locale and then set the global locale. If + // no arguments are passed in, it will simply return the current global + // locale key. + function locale_locales__getSetGlobalLocale (key, values) { + var data; + if (key) { + if (typeof values === 'undefined') { + data = locale_locales__getLocale(key); + } + else { + data = defineLocale(key, values); + } + + if (data) { + // moment.duration._locale = moment._locale = data; + globalLocale = data; + } } - return res; + return globalLocale._abbr; } - function createAdder(direction, name) { - return function (val, period) { - var dur, tmp; - //invert the arguments, but complain about it - if (period !== null && !isNaN(+period)) { - deprecateSimple(name, 'moment().' + name + '(period, number) is deprecated. Please use moment().' + name + '(number, period).'); - tmp = val; val = period; period = tmp; + function defineLocale (name, values) { + if (values !== null) { + values.abbr = name; + if (!locales[name]) { + locales[name] = new Locale(); } + locales[name].set(values); - val = typeof val === 'string' ? +val : val; - dur = create__createDuration(val, period); - add_subtract__addSubtract(this, dur, direction); - return this; - }; + // backwards compat for now: also set the locale + locale_locales__getSetGlobalLocale(name); + + return locales[name]; + } else { + // useful for testing + delete locales[name]; + return null; + } } - function add_subtract__addSubtract (mom, duration, isAdding, updateOffset) { - var milliseconds = duration._milliseconds, - days = duration._days, - months = duration._months; - updateOffset = updateOffset == null ? true : updateOffset; + // returns locale data + function locale_locales__getLocale (key) { + var locale; - if (milliseconds) { - mom._d.setTime(+mom._d + milliseconds * isAdding); - } - if (days) { - get_set__set(mom, 'Date', get_set__get(mom, 'Date') + days * isAdding); + if (key && key._locale && key._locale._abbr) { + key = key._locale._abbr; } - if (months) { - setMonth(mom, get_set__get(mom, 'Month') + months * isAdding); + + if (!key) { + return globalLocale; } - if (updateOffset) { - utils_hooks__hooks.updateOffset(mom, days || months); + + if (!isArray(key)) { + //short-circuit everything else + locale = loadLocale(key); + if (locale) { + return locale; + } + key = [key]; } + + return chooseLocale(key); } - var add_subtract__add = createAdder(1, 'add'); - var add_subtract__subtract = createAdder(-1, 'subtract'); + var aliases = {}; - function moment_calendar__calendar (time) { - // We want to compare the start of today, vs this. - // Getting start-of-today depends on whether we're local/utc/offset or not. - var now = time || local__createLocal(), - sod = cloneWithOffset(now, this).startOf('day'), - diff = this.diff(sod, 'days', true), - format = diff < -6 ? 'sameElse' : - diff < -1 ? 'lastWeek' : - diff < 0 ? 'lastDay' : - diff < 1 ? 'sameDay' : - diff < 2 ? 'nextDay' : - diff < 7 ? 'nextWeek' : 'sameElse'; - return this.format(this.localeData().calendar(format, this, local__createLocal(now))); + function addUnitAlias (unit, shorthand) { + var lowerCase = unit.toLowerCase(); + aliases[lowerCase] = aliases[lowerCase + 's'] = aliases[shorthand] = unit; } - function clone () { - return new Moment(this); + function normalizeUnits(units) { + return typeof units === 'string' ? aliases[units] || aliases[units.toLowerCase()] : undefined; } - function isAfter (input, units) { - var inputMs; - units = normalizeUnits(typeof units !== 'undefined' ? units : 'millisecond'); - if (units === 'millisecond') { - input = isMoment(input) ? input : local__createLocal(input); - return +this > +input; - } else { - inputMs = isMoment(input) ? +input : +local__createLocal(input); - return inputMs < +this.clone().startOf(units); + function normalizeObjectUnits(inputObject) { + var normalizedInput = {}, + normalizedProp, + prop; + + for (prop in inputObject) { + if (hasOwnProp(inputObject, prop)) { + normalizedProp = normalizeUnits(prop); + if (normalizedProp) { + normalizedInput[normalizedProp] = inputObject[prop]; + } + } } + + return normalizedInput; } - function isBefore (input, units) { - var inputMs; - units = normalizeUnits(typeof units !== 'undefined' ? units : 'millisecond'); - if (units === 'millisecond') { - input = isMoment(input) ? input : local__createLocal(input); - return +this < +input; - } else { - inputMs = isMoment(input) ? +input : +local__createLocal(input); - return +this.clone().endOf(units) < inputMs; - } + function makeGetSet (unit, keepTime) { + return function (value) { + if (value != null) { + get_set__set(this, unit, value); + utils_hooks__hooks.updateOffset(this, keepTime); + return this; + } else { + return get_set__get(this, unit); + } + }; } - function isBetween (from, to, units) { - return this.isAfter(from, units) && this.isBefore(to, units); + function get_set__get (mom, unit) { + return mom._d['get' + (mom._isUTC ? 'UTC' : '') + unit](); } - function isSame (input, units) { - var inputMs; - units = normalizeUnits(units || 'millisecond'); - if (units === 'millisecond') { - input = isMoment(input) ? input : local__createLocal(input); - return +this === +input; + function get_set__set (mom, unit, value) { + return mom._d['set' + (mom._isUTC ? 'UTC' : '') + unit](value); + } + + // MOMENTS + + function getSet (units, value) { + var unit; + if (typeof units === 'object') { + for (unit in units) { + this.set(unit, units[unit]); + } } else { - inputMs = +local__createLocal(input); - return +(this.clone().startOf(units)) <= inputMs && inputMs <= +(this.clone().endOf(units)); + units = normalizeUnits(units); + if (typeof this[units] === 'function') { + return this[units](value); + } } + return this; } - function absFloor (number) { - if (number < 0) { - return Math.ceil(number); - } else { - return Math.floor(number); + function zeroFill(number, targetLength, forceSign) { + var output = '' + Math.abs(number), + sign = number >= 0; + + while (output.length < targetLength) { + output = '0' + output; } + return (sign ? (forceSign ? '+' : '') : '-') + output; } - function diff (input, units, asFloat) { - var that = cloneWithOffset(input, this), - zoneDelta = (that.utcOffset() - this.utcOffset()) * 6e4, - delta, output; + var formattingTokens = /(\[[^\[]*\])|(\\)?(Mo|MM?M?M?|Do|DDDo|DD?D?D?|ddd?d?|do?|w[o|w]?|W[o|W]?|Q|YYYYYY|YYYYY|YYYY|YY|gg(ggg?)?|GG(GGG?)?|e|E|a|A|hh?|HH?|mm?|ss?|S{1,4}|x|X|zz?|ZZ?|.)/g; - units = normalizeUnits(units); + var localFormattingTokens = /(\[[^\[]*\])|(\\)?(LTS|LT|LL?L?L?|l{1,4})/g; - if (units === 'year' || units === 'month' || units === 'quarter') { - output = monthDiff(this, that); - if (units === 'quarter') { - output = output / 3; - } else if (units === 'year') { - output = output / 12; - } - } else { - delta = this - that; - output = units === 'second' ? delta / 1e3 : // 1000 - units === 'minute' ? delta / 6e4 : // 1000 * 60 - units === 'hour' ? delta / 36e5 : // 1000 * 60 * 60 - units === 'day' ? (delta - zoneDelta) / 864e5 : // 1000 * 60 * 60 * 24, negate dst - units === 'week' ? (delta - zoneDelta) / 6048e5 : // 1000 * 60 * 60 * 24 * 7, negate dst - delta; + var formatFunctions = {}; + + var formatTokenFunctions = {}; + + // token: 'M' + // padded: ['MM', 2] + // ordinal: 'Mo' + // callback: function () { this.month() + 1 } + function addFormatToken (token, padded, ordinal, callback) { + var func = callback; + if (typeof callback === 'string') { + func = function () { + return this[callback](); + }; + } + if (token) { + formatTokenFunctions[token] = func; + } + if (padded) { + formatTokenFunctions[padded[0]] = function () { + return zeroFill(func.apply(this, arguments), padded[1], padded[2]); + }; + } + if (ordinal) { + formatTokenFunctions[ordinal] = function () { + return this.localeData().ordinal(func.apply(this, arguments), token); + }; } - return asFloat ? output : absFloor(output); } - function monthDiff (a, b) { - // difference in months - var wholeMonthDiff = ((b.year() - a.year()) * 12) + (b.month() - a.month()), - // b is in (anchor - 1 month, anchor + 1 month) - anchor = a.clone().add(wholeMonthDiff, 'months'), - anchor2, adjust; - - if (b - anchor < 0) { - anchor2 = a.clone().add(wholeMonthDiff - 1, 'months'); - // linear across the month - adjust = (b - anchor) / (anchor - anchor2); - } else { - anchor2 = a.clone().add(wholeMonthDiff + 1, 'months'); - // linear across the month - adjust = (b - anchor) / (anchor2 - anchor); + function removeFormattingTokens(input) { + if (input.match(/\[[\s\S]/)) { + return input.replace(/^\[|\]$/g, ''); } - - return -(wholeMonthDiff + adjust); + return input.replace(/\\/g, ''); } - utils_hooks__hooks.defaultFormat = 'YYYY-MM-DDTHH:mm:ssZ'; - - function toString () { - return this.clone().locale('en').format('ddd MMM DD YYYY HH:mm:ss [GMT]ZZ'); - } + function makeFormatFunction(format) { + var array = format.match(formattingTokens), i, length; - function moment_format__toISOString () { - var m = this.clone().utc(); - if (0 < m.year() && m.year() <= 9999) { - if ('function' === typeof Date.prototype.toISOString) { - // native implementation is ~50x faster, use it when we can - return this.toDate().toISOString(); + for (i = 0, length = array.length; i < length; i++) { + if (formatTokenFunctions[array[i]]) { + array[i] = formatTokenFunctions[array[i]]; } else { - return formatMoment(m, 'YYYY-MM-DD[T]HH:mm:ss.SSS[Z]'); + array[i] = removeFormattingTokens(array[i]); } - } else { - return formatMoment(m, 'YYYYYY-MM-DD[T]HH:mm:ss.SSS[Z]'); } - } - function format (inputString) { - var output = formatMoment(this, inputString || utils_hooks__hooks.defaultFormat); - return this.localeData().postformat(output); + return function (mom) { + var output = ''; + for (i = 0; i < length; i++) { + output += array[i] instanceof Function ? array[i].call(mom, format) : array[i]; + } + return output; + }; } - function from (time, withoutSuffix) { - if (!this.isValid()) { - return this.localeData().invalidDate(); + // format date using native date object + function formatMoment(m, format) { + if (!m.isValid()) { + return m.localeData().invalidDate(); } - return create__createDuration({to: this, from: time}).locale(this.locale()).humanize(!withoutSuffix); - } - function fromNow (withoutSuffix) { - return this.from(local__createLocal(), withoutSuffix); - } + format = expandFormat(format, m.localeData()); - function to (time, withoutSuffix) { - if (!this.isValid()) { - return this.localeData().invalidDate(); + if (!formatFunctions[format]) { + formatFunctions[format] = makeFormatFunction(format); } - return create__createDuration({from: this, to: time}).locale(this.locale()).humanize(!withoutSuffix); - } - function toNow (withoutSuffix) { - return this.to(local__createLocal(), withoutSuffix); + return formatFunctions[format](m); } - function locale (key) { - var newLocaleData; + function expandFormat(format, locale) { + var i = 5; - if (key === undefined) { - return this._locale._abbr; - } else { - newLocaleData = locale_locales__getLocale(key); - if (newLocaleData != null) { - this._locale = newLocaleData; - } - return this; + function replaceLongDateFormatTokens(input) { + return locale.longDateFormat(input) || input; } - } - var lang = deprecate( - 'moment().lang() is deprecated. Instead, use moment().localeData() to get the language configuration. Use moment().locale() to change languages.', - function (key) { - if (key === undefined) { - return this.localeData(); - } else { - return this.locale(key); - } + localFormattingTokens.lastIndex = 0; + while (i >= 0 && localFormattingTokens.test(format)) { + format = format.replace(localFormattingTokens, replaceLongDateFormatTokens); + localFormattingTokens.lastIndex = 0; + i -= 1; } - ); - function localeData () { - return this._locale; + return format; } - function startOf (units) { - units = normalizeUnits(units); - // the following switch intentionally omits break keywords - // to utilize falling through the cases. - switch (units) { - case 'year': - this.month(0); - /* falls through */ - case 'quarter': - case 'month': - this.date(1); - /* falls through */ - case 'week': - case 'isoWeek': - case 'day': - this.hours(0); - /* falls through */ - case 'hour': - this.minutes(0); - /* falls through */ - case 'minute': - this.seconds(0); - /* falls through */ - case 'second': - this.milliseconds(0); - } + var match1 = /\d/; // 0 - 9 + var match2 = /\d\d/; // 00 - 99 + var match3 = /\d{3}/; // 000 - 999 + var match4 = /\d{4}/; // 0000 - 9999 + var match6 = /[+-]?\d{6}/; // -999999 - 999999 + var match1to2 = /\d\d?/; // 0 - 99 + var match1to3 = /\d{1,3}/; // 0 - 999 + var match1to4 = /\d{1,4}/; // 0 - 9999 + var match1to6 = /[+-]?\d{1,6}/; // -999999 - 999999 - // weeks are a special case - if (units === 'week') { - this.weekday(0); - } - if (units === 'isoWeek') { - this.isoWeekday(1); - } + var matchUnsigned = /\d+/; // 0 - inf + var matchSigned = /[+-]?\d+/; // -inf - inf - // quarters are also special - if (units === 'quarter') { - this.month(Math.floor(this.month() / 3) * 3); - } + var matchOffset = /Z|[+-]\d\d:?\d\d/gi; // +00:00 -00:00 +0000 -0000 or Z - return this; + var matchTimestamp = /[+-]?\d+(\.\d{1,3})?/; // 123456789 123456789.123 + + // any word (or two) characters or numbers including two/three word month in arabic. + var matchWord = /[0-9]*['a-z\u00A0-\u05FF\u0700-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF]+|[\u0600-\u06FF\/]+(\s*?[\u0600-\u06FF]+){1,2}/i; + + var regexes = {}; + + function addRegexToken (token, regex, strictRegex) { + regexes[token] = typeof regex === 'function' ? regex : function (isStrict) { + return (isStrict && strictRegex) ? strictRegex : regex; + }; } - function endOf (units) { - units = normalizeUnits(units); - if (units === undefined || units === 'millisecond') { - return this; + function getParseRegexForToken (token, config) { + if (!hasOwnProp(regexes, token)) { + return new RegExp(unescapeFormat(token)); } - return this.startOf(units).add(1, (units === 'isoWeek' ? 'week' : units)).subtract(1, 'ms'); - } - function to_type__valueOf () { - return +this._d - ((this._offset || 0) * 60000); + return regexes[token](config._strict, config._locale); } - function unix () { - return Math.floor(+this / 1000); + // Code from http://stackoverflow.com/questions/3561493/is-there-a-regexp-escape-function-in-javascript + function unescapeFormat(s) { + return s.replace('\\', '').replace(/\\(\[)|\\(\])|\[([^\]\[]*)\]|\\(.)/g, function (matched, p1, p2, p3, p4) { + return p1 || p2 || p3 || p4; + }).replace(/[-\/\\^$*+?.()|[\]{}]/g, '\\$&'); } - function toDate () { - return this._offset ? new Date(+this) : this._d; - } + var tokens = {}; - function toArray () { - var m = this; - return [m.year(), m.month(), m.date(), m.hour(), m.minute(), m.second(), m.millisecond()]; + function addParseToken (token, callback) { + var i, func = callback; + if (typeof token === 'string') { + token = [token]; + } + if (typeof callback === 'number') { + func = function (input, array) { + array[callback] = toInt(input); + }; + } + for (i = 0; i < token.length; i++) { + tokens[token[i]] = func; + } } - function moment_valid__isValid () { - return valid__isValid(this); + function addWeekParseToken (token, callback) { + addParseToken(token, function (input, array, config, token) { + config._w = config._w || {}; + callback(input, config._w, config, token); + }); } - function parsingFlags () { - return extend({}, getParsingFlags(this)); + function addTimeToArrayFromToken(token, input, config) { + if (input != null && hasOwnProp(tokens, token)) { + tokens[token](input, config._a, config, token); + } } - function invalidAt () { - return getParsingFlags(this).overflow; + var YEAR = 0; + var MONTH = 1; + var DATE = 2; + var HOUR = 3; + var MINUTE = 4; + var SECOND = 5; + var MILLISECOND = 6; + + function daysInMonth(year, month) { + return new Date(Date.UTC(year, month + 1, 0)).getUTCDate(); } - addFormatToken(0, ['gg', 2], 0, function () { - return this.weekYear() % 100; - }); + // FORMATTING - addFormatToken(0, ['GG', 2], 0, function () { - return this.isoWeekYear() % 100; + addFormatToken('M', ['MM', 2], 'Mo', function () { + return this.month() + 1; }); - function addWeekYearFormatToken (token, getter) { - addFormatToken(0, [token, token.length], 0, getter); - } + addFormatToken('MMM', 0, 0, function (format) { + return this.localeData().monthsShort(this, format); + }); - addWeekYearFormatToken('gggg', 'weekYear'); - addWeekYearFormatToken('ggggg', 'weekYear'); - addWeekYearFormatToken('GGGG', 'isoWeekYear'); - addWeekYearFormatToken('GGGGG', 'isoWeekYear'); + addFormatToken('MMMM', 0, 0, function (format) { + return this.localeData().months(this, format); + }); // ALIASES - addUnitAlias('weekYear', 'gg'); - addUnitAlias('isoWeekYear', 'GG'); + addUnitAlias('month', 'M'); // PARSING - addRegexToken('G', matchSigned); - addRegexToken('g', matchSigned); - addRegexToken('GG', match1to2, match2); - addRegexToken('gg', match1to2, match2); - addRegexToken('GGGG', match1to4, match4); - addRegexToken('gggg', match1to4, match4); - addRegexToken('GGGGG', match1to6, match6); - addRegexToken('ggggg', match1to6, match6); + addRegexToken('M', match1to2); + addRegexToken('MM', match1to2, match2); + addRegexToken('MMM', matchWord); + addRegexToken('MMMM', matchWord); - addWeekParseToken(['gggg', 'ggggg', 'GGGG', 'GGGGG'], function (input, week, config, token) { - week[token.substr(0, 2)] = toInt(input); + addParseToken(['M', 'MM'], function (input, array) { + array[MONTH] = toInt(input) - 1; }); - addWeekParseToken(['gg', 'GG'], function (input, week, config, token) { - week[token] = utils_hooks__hooks.parseTwoDigitYear(input); + addParseToken(['MMM', 'MMMM'], function (input, array, config, token) { + var month = config._locale.monthsParse(input, token, config._strict); + // if we didn't find a month name, mark the date as invalid. + if (month != null) { + array[MONTH] = month; + } else { + getParsingFlags(config).invalidMonth = input; + } }); - // HELPERS + // LOCALES - function weeksInYear(year, dow, doy) { - return weekOfYear(local__createLocal([year, 11, 31 + dow - doy]), dow, doy).week; + var defaultLocaleMonths = 'January_February_March_April_May_June_July_August_September_October_November_December'.split('_'); + function localeMonths (m) { + return this._months[m.month()]; } - // MOMENTS - - function getSetWeekYear (input) { - var year = weekOfYear(this, this.localeData()._week.dow, this.localeData()._week.doy).year; - return input == null ? year : this.add((input - year), 'y'); + var defaultLocaleMonthsShort = 'Jan_Feb_Mar_Apr_May_Jun_Jul_Aug_Sep_Oct_Nov_Dec'.split('_'); + function localeMonthsShort (m) { + return this._monthsShort[m.month()]; } - function getSetISOWeekYear (input) { - var year = weekOfYear(this, 1, 4).year; - return input == null ? year : this.add((input - year), 'y'); - } + function localeMonthsParse (monthName, format, strict) { + var i, mom, regex; - function getISOWeeksInYear () { - return weeksInYear(this.year(), 1, 4); - } + if (!this._monthsParse) { + this._monthsParse = []; + this._longMonthsParse = []; + this._shortMonthsParse = []; + } - function getWeeksInYear () { - var weekInfo = this.localeData()._week; - return weeksInYear(this.year(), weekInfo.dow, weekInfo.doy); + for (i = 0; i < 12; i++) { + // make the regex if we don't have it already + mom = create_utc__createUTC([2000, i]); + if (strict && !this._longMonthsParse[i]) { + this._longMonthsParse[i] = new RegExp('^' + this.months(mom, '').replace('.', '') + '$', 'i'); + this._shortMonthsParse[i] = new RegExp('^' + this.monthsShort(mom, '').replace('.', '') + '$', 'i'); + } + if (!strict && !this._monthsParse[i]) { + regex = '^' + this.months(mom, '') + '|^' + this.monthsShort(mom, ''); + this._monthsParse[i] = new RegExp(regex.replace('.', ''), 'i'); + } + // test the regex + if (strict && format === 'MMMM' && this._longMonthsParse[i].test(monthName)) { + return i; + } else if (strict && format === 'MMM' && this._shortMonthsParse[i].test(monthName)) { + return i; + } else if (!strict && this._monthsParse[i].test(monthName)) { + return i; + } + } } - addFormatToken('Q', 0, 0, 'quarter'); - - // ALIASES - - addUnitAlias('quarter', 'Q'); - - // PARSING - - addRegexToken('Q', match1); - addParseToken('Q', function (input, array) { - array[MONTH] = (toInt(input) - 1) * 3; - }); - // MOMENTS - function getSetQuarter (input) { - return input == null ? Math.ceil((this.month() + 1) / 3) : this.month((input - 1) * 3 + this.month() % 3); - } + function setMonth (mom, value) { + var dayOfMonth; - addFormatToken('D', ['DD', 2], 'Do', 'date'); + // TODO: Move this out of here! + if (typeof value === 'string') { + value = mom.localeData().monthsParse(value); + // TODO: Another silent failure? + if (typeof value !== 'number') { + return mom; + } + } - // ALIASES + dayOfMonth = Math.min(mom.date(), daysInMonth(mom.year(), value)); + mom._d['set' + (mom._isUTC ? 'UTC' : '') + 'Month'](value, dayOfMonth); + return mom; + } - addUnitAlias('date', 'D'); + function getSetMonth (value) { + if (value != null) { + setMonth(this, value); + utils_hooks__hooks.updateOffset(this, true); + return this; + } else { + return get_set__get(this, 'Month'); + } + } - // PARSING + function getDaysInMonth () { + return daysInMonth(this.year(), this.month()); + } - addRegexToken('D', match1to2); - addRegexToken('DD', match1to2, match2); - addRegexToken('Do', function (isStrict, locale) { - return isStrict ? locale._ordinalParse : locale._ordinalParseLenient; - }); + function checkOverflow (m) { + var overflow; + var a = m._a; - addParseToken(['D', 'DD'], DATE); - addParseToken('Do', function (input, array) { - array[DATE] = toInt(input.match(match1to2)[0], 10); - }); + if (a && getParsingFlags(m).overflow === -2) { + overflow = + a[MONTH] < 0 || a[MONTH] > 11 ? MONTH : + a[DATE] < 1 || a[DATE] > daysInMonth(a[YEAR], a[MONTH]) ? DATE : + a[HOUR] < 0 || a[HOUR] > 24 || (a[HOUR] === 24 && (a[MINUTE] !== 0 || a[SECOND] !== 0 || a[MILLISECOND] !== 0)) ? HOUR : + a[MINUTE] < 0 || a[MINUTE] > 59 ? MINUTE : + a[SECOND] < 0 || a[SECOND] > 59 ? SECOND : + a[MILLISECOND] < 0 || a[MILLISECOND] > 999 ? MILLISECOND : + -1; - // MOMENTS + if (getParsingFlags(m)._overflowDayOfYear && (overflow < YEAR || overflow > DATE)) { + overflow = DATE; + } - var getSetDayOfMonth = makeGetSet('Date', true); + getParsingFlags(m).overflow = overflow; + } - addFormatToken('d', 0, 'do', 'day'); + return m; + } - addFormatToken('dd', 0, 0, function (format) { - return this.localeData().weekdaysMin(this, format); - }); + function warn(msg) { + if (utils_hooks__hooks.suppressDeprecationWarnings === false && typeof console !== 'undefined' && console.warn) { + console.warn('Deprecation warning: ' + msg); + } + } - addFormatToken('ddd', 0, 0, function (format) { - return this.localeData().weekdaysShort(this, format); - }); + function deprecate(msg, fn) { + var firstTime = true, + msgWithStack = msg + '\n' + (new Error()).stack; - addFormatToken('dddd', 0, 0, function (format) { - return this.localeData().weekdays(this, format); - }); + return extend(function () { + if (firstTime) { + warn(msgWithStack); + firstTime = false; + } + return fn.apply(this, arguments); + }, fn); + } - addFormatToken('e', 0, 0, 'weekday'); - addFormatToken('E', 0, 0, 'isoWeekday'); + var deprecations = {}; - // ALIASES + function deprecateSimple(name, msg) { + if (!deprecations[name]) { + warn(msg); + deprecations[name] = true; + } + } - addUnitAlias('day', 'd'); - addUnitAlias('weekday', 'e'); - addUnitAlias('isoWeekday', 'E'); + utils_hooks__hooks.suppressDeprecationWarnings = false; - // PARSING + var from_string__isoRegex = /^\s*(?:[+-]\d{6}|\d{4})-(?:(\d\d-\d\d)|(W\d\d$)|(W\d\d-\d)|(\d\d\d))((T| )(\d\d(:\d\d(:\d\d(\.\d+)?)?)?)?([\+\-]\d\d(?::?\d\d)?|\s*Z)?)?$/; - addRegexToken('d', match1to2); - addRegexToken('e', match1to2); - addRegexToken('E', match1to2); - addRegexToken('dd', matchWord); - addRegexToken('ddd', matchWord); - addRegexToken('dddd', matchWord); + var isoDates = [ + ['YYYYYY-MM-DD', /[+-]\d{6}-\d{2}-\d{2}/], + ['YYYY-MM-DD', /\d{4}-\d{2}-\d{2}/], + ['GGGG-[W]WW-E', /\d{4}-W\d{2}-\d/], + ['GGGG-[W]WW', /\d{4}-W\d{2}/], + ['YYYY-DDD', /\d{4}-\d{3}/] + ]; - addWeekParseToken(['dd', 'ddd', 'dddd'], function (input, week, config) { - var weekday = config._locale.weekdaysParse(input); - // if we didn't get a weekday name, mark the date as invalid - if (weekday != null) { - week.d = weekday; - } else { - getParsingFlags(config).invalidWeekday = input; - } - }); + // iso time formats and regexes + var isoTimes = [ + ['HH:mm:ss.SSSS', /(T| )\d\d:\d\d:\d\d\.\d+/], + ['HH:mm:ss', /(T| )\d\d:\d\d:\d\d/], + ['HH:mm', /(T| )\d\d:\d\d/], + ['HH', /(T| )\d\d/] + ]; - addWeekParseToken(['d', 'e', 'E'], function (input, week, config, token) { - week[token] = toInt(input); - }); + var aspNetJsonRegex = /^\/?Date\((\-?\d+)/i; - // HELPERS + // date from iso format + function configFromISO(config) { + var i, l, + string = config._i, + match = from_string__isoRegex.exec(string); - function parseWeekday(input, locale) { - if (typeof input === 'string') { - if (!isNaN(input)) { - input = parseInt(input, 10); + if (match) { + getParsingFlags(config).iso = true; + for (i = 0, l = isoDates.length; i < l; i++) { + if (isoDates[i][1].exec(string)) { + // match[5] should be 'T' or undefined + config._f = isoDates[i][0] + (match[6] || ' '); + break; + } } - else { - input = locale.weekdaysParse(input); - if (typeof input !== 'number') { - return null; + for (i = 0, l = isoTimes.length; i < l; i++) { + if (isoTimes[i][1].exec(string)) { + config._f += isoTimes[i][0]; + break; } } + if (string.match(matchOffset)) { + config._f += 'Z'; + } + configFromStringAndFormat(config); + } else { + config._isValid = false; } - return input; - } - - // LOCALES - - var defaultLocaleWeekdays = 'Sunday_Monday_Tuesday_Wednesday_Thursday_Friday_Saturday'.split('_'); - function localeWeekdays (m) { - return this._weekdays[m.day()]; - } - - var defaultLocaleWeekdaysShort = 'Sun_Mon_Tue_Wed_Thu_Fri_Sat'.split('_'); - function localeWeekdaysShort (m) { - return this._weekdaysShort[m.day()]; - } - - var defaultLocaleWeekdaysMin = 'Su_Mo_Tu_We_Th_Fr_Sa'.split('_'); - function localeWeekdaysMin (m) { - return this._weekdaysMin[m.day()]; } - function localeWeekdaysParse (weekdayName) { - var i, mom, regex; + // date from iso format or fallback + function configFromString(config) { + var matched = aspNetJsonRegex.exec(config._i); - if (!this._weekdaysParse) { - this._weekdaysParse = []; + if (matched !== null) { + config._d = new Date(+matched[1]); + return; } - for (i = 0; i < 7; i++) { - // make the regex if we don't have it already - if (!this._weekdaysParse[i]) { - mom = local__createLocal([2000, 1]).day(i); - regex = '^' + this.weekdays(mom, '') + '|^' + this.weekdaysShort(mom, '') + '|^' + this.weekdaysMin(mom, ''); - this._weekdaysParse[i] = new RegExp(regex.replace('.', ''), 'i'); - } - // test the regex - if (this._weekdaysParse[i].test(weekdayName)) { - return i; - } + configFromISO(config); + if (config._isValid === false) { + delete config._isValid; + utils_hooks__hooks.createFromInputFallback(config); } } - // MOMENTS - - function getSetDayOfWeek (input) { - var day = this._isUTC ? this._d.getUTCDay() : this._d.getDay(); - if (input != null) { - input = parseWeekday(input, this.localeData()); - return this.add(input - day, 'd'); - } else { - return day; + utils_hooks__hooks.createFromInputFallback = deprecate( + 'moment construction falls back to js Date. This is ' + + 'discouraged and will be removed in upcoming major ' + + 'release. Please refer to ' + + 'https://github.com/moment/moment/issues/1407 for more info.', + function (config) { + config._d = new Date(config._i + (config._useUTC ? ' UTC' : '')); } - } + ); - function getSetLocaleDayOfWeek (input) { - var weekday = (this.day() + 7 - this.localeData()._week.dow) % 7; - return input == null ? weekday : this.add(input - weekday, 'd'); + function createDate (y, m, d, h, M, s, ms) { + //can't just apply() to create a date: + //http://stackoverflow.com/questions/181348/instantiating-a-javascript-object-by-calling-prototype-constructor-apply + var date = new Date(y, m, d, h, M, s, ms); + + //the date constructor doesn't accept years < 1970 + if (y < 1970) { + date.setFullYear(y); + } + return date; } - function getSetISODayOfWeek (input) { - // behaves the same as moment#day except - // as a getter, returns 7 instead of 0 (1-7 range instead of 0-6) - // as a setter, sunday should belong to the previous week. - return input == null ? this.day() || 7 : this.day(this.day() % 7 ? input : input - 7); + function createUTCDate (y) { + var date = new Date(Date.UTC.apply(null, arguments)); + if (y < 1970) { + date.setUTCFullYear(y); + } + return date; } - addFormatToken('H', ['HH', 2], 0, 'hour'); - addFormatToken('h', ['hh', 2], 0, function () { - return this.hours() % 12 || 12; + addFormatToken(0, ['YY', 2], 0, function () { + return this.year() % 100; }); - function meridiem (token, lowercase) { - addFormatToken(token, 0, 0, function () { - return this.localeData().meridiem(this.hours(), this.minutes(), lowercase); - }); - } - - meridiem('a', true); - meridiem('A', false); + addFormatToken(0, ['YYYY', 4], 0, 'year'); + addFormatToken(0, ['YYYYY', 5], 0, 'year'); + addFormatToken(0, ['YYYYYY', 6, true], 0, 'year'); // ALIASES - addUnitAlias('hour', 'h'); + addUnitAlias('year', 'y'); // PARSING - function matchMeridiem (isStrict, locale) { - return locale._meridiemParse; - } - - addRegexToken('a', matchMeridiem); - addRegexToken('A', matchMeridiem); - addRegexToken('H', match1to2); - addRegexToken('h', match1to2); - addRegexToken('HH', match1to2, match2); - addRegexToken('hh', match1to2, match2); + addRegexToken('Y', matchSigned); + addRegexToken('YY', match1to2, match2); + addRegexToken('YYYY', match1to4, match4); + addRegexToken('YYYYY', match1to6, match6); + addRegexToken('YYYYYY', match1to6, match6); - addParseToken(['H', 'HH'], HOUR); - addParseToken(['a', 'A'], function (input, array, config) { - config._isPm = config._locale.isPM(input); - config._meridiem = input; - }); - addParseToken(['h', 'hh'], function (input, array, config) { - array[HOUR] = toInt(input); - getParsingFlags(config).bigHour = true; + addParseToken(['YYYY', 'YYYYY', 'YYYYYY'], YEAR); + addParseToken('YY', function (input, array) { + array[YEAR] = utils_hooks__hooks.parseTwoDigitYear(input); }); - // LOCALES + // HELPERS - function localeIsPM (input) { - // IE8 Quirks Mode & IE7 Standards Mode do not allow accessing strings like arrays - // Using charAt should be more compatible. - return ((input + '').toLowerCase().charAt(0) === 'p'); + function daysInYear(year) { + return isLeapYear(year) ? 366 : 365; } - var defaultLocaleMeridiemParse = /[ap]\.?m?\.?/i; - function localeMeridiem (hours, minutes, isLower) { - if (hours > 11) { - return isLower ? 'pm' : 'PM'; - } else { - return isLower ? 'am' : 'AM'; - } + function isLeapYear(year) { + return (year % 4 === 0 && year % 100 !== 0) || year % 400 === 0; } + // HOOKS + + utils_hooks__hooks.parseTwoDigitYear = function (input) { + return toInt(input) + (toInt(input) > 68 ? 1900 : 2000); + }; // MOMENTS - // Setting the hour should keep the time, because the user explicitly - // specified which hour he wants. So trying to maintain the same hour (in - // a new timezone) makes sense. Adding/subtracting hours does not follow - // this rule. - var getSetHour = makeGetSet('Hours', true); + var getSetYear = makeGetSet('FullYear', false); - addFormatToken('m', ['mm', 2], 0, 'minute'); + function getIsLeapYear () { + return isLeapYear(this.year()); + } + + addFormatToken('w', ['ww', 2], 'wo', 'week'); + addFormatToken('W', ['WW', 2], 'Wo', 'isoWeek'); // ALIASES - addUnitAlias('minute', 'm'); + addUnitAlias('week', 'w'); + addUnitAlias('isoWeek', 'W'); // PARSING - addRegexToken('m', match1to2); - addRegexToken('mm', match1to2, match2); - addParseToken(['m', 'mm'], MINUTE); + addRegexToken('w', match1to2); + addRegexToken('ww', match1to2, match2); + addRegexToken('W', match1to2); + addRegexToken('WW', match1to2, match2); - // MOMENTS + addWeekParseToken(['w', 'ww', 'W', 'WW'], function (input, week, config, token) { + week[token.substr(0, 1)] = toInt(input); + }); - var getSetMinute = makeGetSet('Minutes', false); + // HELPERS - addFormatToken('s', ['ss', 2], 0, 'second'); + // firstDayOfWeek 0 = sun, 6 = sat + // the day of the week that starts the week + // (usually sunday or monday) + // firstDayOfWeekOfYear 0 = sun, 6 = sat + // the first week is the week that contains the first + // of this day of the week + // (eg. ISO weeks use thursday (4)) + function weekOfYear(mom, firstDayOfWeek, firstDayOfWeekOfYear) { + var end = firstDayOfWeekOfYear - firstDayOfWeek, + daysToDayOfWeek = firstDayOfWeekOfYear - mom.day(), + adjustedMoment; - // ALIASES - addUnitAlias('second', 's'); + if (daysToDayOfWeek > end) { + daysToDayOfWeek -= 7; + } - // PARSING + if (daysToDayOfWeek < end - 7) { + daysToDayOfWeek += 7; + } - addRegexToken('s', match1to2); - addRegexToken('ss', match1to2, match2); - addParseToken(['s', 'ss'], SECOND); + adjustedMoment = local__createLocal(mom).add(daysToDayOfWeek, 'd'); + return { + week: Math.ceil(adjustedMoment.dayOfYear() / 7), + year: adjustedMoment.year() + }; + } - // MOMENTS + // LOCALES - var getSetSecond = makeGetSet('Seconds', false); + function localeWeek (mom) { + return weekOfYear(mom, this._week.dow, this._week.doy).week; + } - addFormatToken('S', 0, 0, function () { - return ~~(this.millisecond() / 100); - }); + var defaultLocaleWeek = { + dow : 0, // Sunday is the first day of the week. + doy : 6 // The week that contains Jan 1st is the first week of the year. + }; - addFormatToken(0, ['SS', 2], 0, function () { - return ~~(this.millisecond() / 10); - }); + function localeFirstDayOfWeek () { + return this._week.dow; + } - function millisecond__milliseconds (token) { - addFormatToken(0, [token, 3], 0, 'millisecond'); + function localeFirstDayOfYear () { + return this._week.doy; } - millisecond__milliseconds('SSS'); - millisecond__milliseconds('SSSS'); + // MOMENTS + + function getSetWeek (input) { + var week = this.localeData().week(this); + return input == null ? week : this.add((input - week) * 7, 'd'); + } + + function getSetISOWeek (input) { + var week = weekOfYear(this, 1, 4).week; + return input == null ? week : this.add((input - week) * 7, 'd'); + } + + addFormatToken('DDD', ['DDDD', 3], 'DDDo', 'dayOfYear'); // ALIASES - addUnitAlias('millisecond', 'ms'); + addUnitAlias('dayOfYear', 'DDD'); // PARSING - addRegexToken('S', match1to3, match1); - addRegexToken('SS', match1to3, match2); - addRegexToken('SSS', match1to3, match3); - addRegexToken('SSSS', matchUnsigned); - addParseToken(['S', 'SS', 'SSS', 'SSSS'], function (input, array) { - array[MILLISECOND] = toInt(('0.' + input) * 1000); + addRegexToken('DDD', match1to3); + addRegexToken('DDDD', match3); + addParseToken(['DDD', 'DDDD'], function (input, array, config) { + config._dayOfYear = toInt(input); }); - // MOMENTS + // HELPERS - var getSetMillisecond = makeGetSet('Milliseconds', false); + //http://en.wikipedia.org/wiki/ISO_week_date#Calculating_a_date_given_the_year.2C_week_number_and_weekday + function dayOfYearFromWeeks(year, week, weekday, firstDayOfWeekOfYear, firstDayOfWeek) { + var d = createUTCDate(year, 0, 1).getUTCDay(); + var daysToAdd; + var dayOfYear; - addFormatToken('z', 0, 0, 'zoneAbbr'); - addFormatToken('zz', 0, 0, 'zoneName'); + d = d === 0 ? 7 : d; + weekday = weekday != null ? weekday : firstDayOfWeek; + daysToAdd = firstDayOfWeek - d + (d > firstDayOfWeekOfYear ? 7 : 0) - (d < firstDayOfWeek ? 7 : 0); + dayOfYear = 7 * (week - 1) + (weekday - firstDayOfWeek) + daysToAdd + 1; + + return { + year : dayOfYear > 0 ? year : year - 1, + dayOfYear : dayOfYear > 0 ? dayOfYear : daysInYear(year - 1) + dayOfYear + }; + } // MOMENTS - function getZoneAbbr () { - return this._isUTC ? 'UTC' : ''; + function getSetDayOfYear (input) { + var dayOfYear = Math.round((this.clone().startOf('day') - this.clone().startOf('year')) / 864e5) + 1; + return input == null ? dayOfYear : this.add((input - dayOfYear), 'd'); } - function getZoneName () { - return this._isUTC ? 'Coordinated Universal Time' : ''; + // Pick the first defined of two or three arguments. + function defaults(a, b, c) { + if (a != null) { + return a; + } + if (b != null) { + return b; + } + return c; } - var momentPrototype__proto = Moment.prototype; - - momentPrototype__proto.add = add_subtract__add; - momentPrototype__proto.calendar = moment_calendar__calendar; - momentPrototype__proto.clone = clone; - momentPrototype__proto.diff = diff; - momentPrototype__proto.endOf = endOf; - momentPrototype__proto.format = format; - momentPrototype__proto.from = from; - momentPrototype__proto.fromNow = fromNow; - momentPrototype__proto.to = to; - momentPrototype__proto.toNow = toNow; - momentPrototype__proto.get = getSet; - momentPrototype__proto.invalidAt = invalidAt; - momentPrototype__proto.isAfter = isAfter; - momentPrototype__proto.isBefore = isBefore; - momentPrototype__proto.isBetween = isBetween; - momentPrototype__proto.isSame = isSame; - momentPrototype__proto.isValid = moment_valid__isValid; - momentPrototype__proto.lang = lang; - momentPrototype__proto.locale = locale; - momentPrototype__proto.localeData = localeData; - momentPrototype__proto.max = prototypeMax; - momentPrototype__proto.min = prototypeMin; - momentPrototype__proto.parsingFlags = parsingFlags; - momentPrototype__proto.set = getSet; - momentPrototype__proto.startOf = startOf; - momentPrototype__proto.subtract = add_subtract__subtract; - momentPrototype__proto.toArray = toArray; - momentPrototype__proto.toDate = toDate; - momentPrototype__proto.toISOString = moment_format__toISOString; - momentPrototype__proto.toJSON = moment_format__toISOString; - momentPrototype__proto.toString = toString; - momentPrototype__proto.unix = unix; - momentPrototype__proto.valueOf = to_type__valueOf; + function currentDateArray(config) { + var now = new Date(); + if (config._useUTC) { + return [now.getUTCFullYear(), now.getUTCMonth(), now.getUTCDate()]; + } + return [now.getFullYear(), now.getMonth(), now.getDate()]; + } - // Year - momentPrototype__proto.year = getSetYear; - momentPrototype__proto.isLeapYear = getIsLeapYear; + // convert an array to a date. + // the array should mirror the parameters below + // note: all values past the year are optional and will default to the lowest possible value. + // [year, month, day , hour, minute, second, millisecond] + function configFromArray (config) { + var i, date, input = [], currentDate, yearToUse; - // Week Year - momentPrototype__proto.weekYear = getSetWeekYear; - momentPrototype__proto.isoWeekYear = getSetISOWeekYear; + if (config._d) { + return; + } - // Quarter - momentPrototype__proto.quarter = momentPrototype__proto.quarters = getSetQuarter; + currentDate = currentDateArray(config); - // Month - momentPrototype__proto.month = getSetMonth; - momentPrototype__proto.daysInMonth = getDaysInMonth; + //compute day of the year from weeks and weekdays + if (config._w && config._a[DATE] == null && config._a[MONTH] == null) { + dayOfYearFromWeekInfo(config); + } - // Week - momentPrototype__proto.week = momentPrototype__proto.weeks = getSetWeek; - momentPrototype__proto.isoWeek = momentPrototype__proto.isoWeeks = getSetISOWeek; - momentPrototype__proto.weeksInYear = getWeeksInYear; - momentPrototype__proto.isoWeeksInYear = getISOWeeksInYear; + //if the day of the year is set, figure out what it is + if (config._dayOfYear) { + yearToUse = defaults(config._a[YEAR], currentDate[YEAR]); - // Day - momentPrototype__proto.date = getSetDayOfMonth; - momentPrototype__proto.day = momentPrototype__proto.days = getSetDayOfWeek; - momentPrototype__proto.weekday = getSetLocaleDayOfWeek; - momentPrototype__proto.isoWeekday = getSetISODayOfWeek; - momentPrototype__proto.dayOfYear = getSetDayOfYear; + if (config._dayOfYear > daysInYear(yearToUse)) { + getParsingFlags(config)._overflowDayOfYear = true; + } - // Hour - momentPrototype__proto.hour = momentPrototype__proto.hours = getSetHour; + date = createUTCDate(yearToUse, 0, config._dayOfYear); + config._a[MONTH] = date.getUTCMonth(); + config._a[DATE] = date.getUTCDate(); + } - // Minute - momentPrototype__proto.minute = momentPrototype__proto.minutes = getSetMinute; + // Default to current date. + // * if no year, month, day of month are given, default to today + // * if day of month is given, default month and year + // * if month is given, default only year + // * if year is given, don't default anything + for (i = 0; i < 3 && config._a[i] == null; ++i) { + config._a[i] = input[i] = currentDate[i]; + } - // Second - momentPrototype__proto.second = momentPrototype__proto.seconds = getSetSecond; + // Zero out whatever was not defaulted, including time + for (; i < 7; i++) { + config._a[i] = input[i] = (config._a[i] == null) ? (i === 2 ? 1 : 0) : config._a[i]; + } - // Millisecond - momentPrototype__proto.millisecond = momentPrototype__proto.milliseconds = getSetMillisecond; + // Check for 24:00:00.000 + if (config._a[HOUR] === 24 && + config._a[MINUTE] === 0 && + config._a[SECOND] === 0 && + config._a[MILLISECOND] === 0) { + config._nextDay = true; + config._a[HOUR] = 0; + } - // Offset - momentPrototype__proto.utcOffset = getSetOffset; - momentPrototype__proto.utc = setOffsetToUTC; - momentPrototype__proto.local = setOffsetToLocal; - momentPrototype__proto.parseZone = setOffsetToParsedOffset; - momentPrototype__proto.hasAlignedHourOffset = hasAlignedHourOffset; - momentPrototype__proto.isDST = isDaylightSavingTime; - momentPrototype__proto.isDSTShifted = isDaylightSavingTimeShifted; - momentPrototype__proto.isLocal = isLocal; - momentPrototype__proto.isUtcOffset = isUtcOffset; - momentPrototype__proto.isUtc = isUtc; - momentPrototype__proto.isUTC = isUtc; + config._d = (config._useUTC ? createUTCDate : createDate).apply(null, input); + // Apply timezone offset from input. The actual utcOffset can be changed + // with parseZone. + if (config._tzm != null) { + config._d.setUTCMinutes(config._d.getUTCMinutes() - config._tzm); + } - // Timezone - momentPrototype__proto.zoneAbbr = getZoneAbbr; - momentPrototype__proto.zoneName = getZoneName; + if (config._nextDay) { + config._a[HOUR] = 24; + } + } - // Deprecations - momentPrototype__proto.dates = deprecate('dates accessor is deprecated. Use date instead.', getSetDayOfMonth); - momentPrototype__proto.months = deprecate('months accessor is deprecated. Use month instead', getSetMonth); - momentPrototype__proto.years = deprecate('years accessor is deprecated. Use year instead', getSetYear); - momentPrototype__proto.zone = deprecate('moment().zone is deprecated, use moment().utcOffset instead. https://github.com/moment/moment/issues/1779', getSetZone); + function dayOfYearFromWeekInfo(config) { + var w, weekYear, week, weekday, dow, doy, temp; - var momentPrototype = momentPrototype__proto; + w = config._w; + if (w.GG != null || w.W != null || w.E != null) { + dow = 1; + doy = 4; - function moment__createUnix (input) { - return local__createLocal(input * 1000); - } + // TODO: We need to take the current isoWeekYear, but that depends on + // how we interpret now (local, utc, fixed offset). So create + // a now version of current config (take local/utc/offset flags, and + // create now). + weekYear = defaults(w.GG, config._a[YEAR], weekOfYear(local__createLocal(), 1, 4).year); + week = defaults(w.W, 1); + weekday = defaults(w.E, 1); + } else { + dow = config._locale._week.dow; + doy = config._locale._week.doy; - function moment__createInZone () { - return local__createLocal.apply(null, arguments).parseZone(); - } + weekYear = defaults(w.gg, config._a[YEAR], weekOfYear(local__createLocal(), dow, doy).year); + week = defaults(w.w, 1); - var defaultCalendar = { - sameDay : '[Today at] LT', - nextDay : '[Tomorrow at] LT', - nextWeek : 'dddd [at] LT', - lastDay : '[Yesterday at] LT', - lastWeek : '[Last] dddd [at] LT', - sameElse : 'L' - }; + if (w.d != null) { + // weekday -- low day numbers are considered next week + weekday = w.d; + if (weekday < dow) { + ++week; + } + } else if (w.e != null) { + // local weekday -- counting starts from begining of week + weekday = w.e + dow; + } else { + // default to begining of week + weekday = dow; + } + } + temp = dayOfYearFromWeeks(weekYear, week, weekday, doy, dow); - function locale_calendar__calendar (key, mom, now) { - var output = this._calendar[key]; - return typeof output === 'function' ? output.call(mom, now) : output; + config._a[YEAR] = temp.year; + config._dayOfYear = temp.dayOfYear; } - var defaultLongDateFormat = { - LTS : 'h:mm:ss A', - LT : 'h:mm A', - L : 'MM/DD/YYYY', - LL : 'MMMM D, YYYY', - LLL : 'MMMM D, YYYY LT', - LLLL : 'dddd, MMMM D, YYYY LT' - }; + utils_hooks__hooks.ISO_8601 = function () {}; - function longDateFormat (key) { - var output = this._longDateFormat[key]; - if (!output && this._longDateFormat[key.toUpperCase()]) { - output = this._longDateFormat[key.toUpperCase()].replace(/MMMM|MM|DD|dddd/g, function (val) { - return val.slice(1); - }); - this._longDateFormat[key] = output; + // date from string and format string + function configFromStringAndFormat(config) { + // TODO: Move this to another part of the creation flow to prevent circular deps + if (config._f === utils_hooks__hooks.ISO_8601) { + configFromISO(config); + return; } - return output; - } - var defaultInvalidDate = 'Invalid date'; + config._a = []; + getParsingFlags(config).empty = true; - function invalidDate () { - return this._invalidDate; - } + // This array is used to make a Date, either with `new Date` or `Date.UTC` + var string = '' + config._i, + i, parsedInput, tokens, token, skipped, + stringLength = string.length, + totalParsedInputLength = 0; - var defaultOrdinal = '%d'; - var defaultOrdinalParse = /\d{1,2}/; + tokens = expandFormat(config._f, config._locale).match(formattingTokens) || []; - function ordinal (number) { - return this._ordinal.replace('%d', number); - } + for (i = 0; i < tokens.length; i++) { + token = tokens[i]; + parsedInput = (string.match(getParseRegexForToken(token, config)) || [])[0]; + if (parsedInput) { + skipped = string.substr(0, string.indexOf(parsedInput)); + if (skipped.length > 0) { + getParsingFlags(config).unusedInput.push(skipped); + } + string = string.slice(string.indexOf(parsedInput) + parsedInput.length); + totalParsedInputLength += parsedInput.length; + } + // don't parse if it's not a known token + if (formatTokenFunctions[token]) { + if (parsedInput) { + getParsingFlags(config).empty = false; + } + else { + getParsingFlags(config).unusedTokens.push(token); + } + addTimeToArrayFromToken(token, parsedInput, config); + } + else if (config._strict && !parsedInput) { + getParsingFlags(config).unusedTokens.push(token); + } + } - function preParsePostFormat (string) { - return string; - } + // add remaining unparsed input length to the string + getParsingFlags(config).charsLeftOver = stringLength - totalParsedInputLength; + if (string.length > 0) { + getParsingFlags(config).unusedInput.push(string); + } - var defaultRelativeTime = { - future : 'in %s', - past : '%s ago', - s : 'a few seconds', - m : 'a minute', - mm : '%d minutes', - h : 'an hour', - hh : '%d hours', - d : 'a day', - dd : '%d days', - M : 'a month', - MM : '%d months', - y : 'a year', - yy : '%d years' - }; + // clear _12h flag if hour is <= 12 + if (getParsingFlags(config).bigHour === true && + config._a[HOUR] <= 12 && + config._a[HOUR] > 0) { + getParsingFlags(config).bigHour = undefined; + } + // handle meridiem + config._a[HOUR] = meridiemFixWrap(config._locale, config._a[HOUR], config._meridiem); - function relative__relativeTime (number, withoutSuffix, string, isFuture) { - var output = this._relativeTime[string]; - return (typeof output === 'function') ? - output(number, withoutSuffix, string, isFuture) : - output.replace(/%d/i, number); + configFromArray(config); + checkOverflow(config); } - function pastFuture (diff, output) { - var format = this._relativeTime[diff > 0 ? 'future' : 'past']; - return typeof format === 'function' ? format(output) : format.replace(/%s/i, output); - } - function locale_set__set (config) { - var prop, i; - for (i in config) { - prop = config[i]; - if (typeof prop === 'function') { - this[i] = prop; - } else { - this['_' + i] = prop; + function meridiemFixWrap (locale, hour, meridiem) { + var isPm; + + if (meridiem == null) { + // nothing to do + return hour; + } + if (locale.meridiemHour != null) { + return locale.meridiemHour(hour, meridiem); + } else if (locale.isPM != null) { + // Fallback + isPm = locale.isPM(meridiem); + if (isPm && hour < 12) { + hour += 12; + } + if (!isPm && hour === 12) { + hour = 0; } + return hour; + } else { + // this is not supposed to happen + return hour; } - // Lenient ordinal parsing accepts just a number in addition to - // number + (possibly) stuff coming from _ordinalParseLenient. - this._ordinalParseLenient = new RegExp(this._ordinalParse.source + '|' + (/\d{1,2}/).source); } - var prototype__proto = Locale.prototype; - - prototype__proto._calendar = defaultCalendar; - prototype__proto.calendar = locale_calendar__calendar; - prototype__proto._longDateFormat = defaultLongDateFormat; - prototype__proto.longDateFormat = longDateFormat; - prototype__proto._invalidDate = defaultInvalidDate; - prototype__proto.invalidDate = invalidDate; - prototype__proto._ordinal = defaultOrdinal; - prototype__proto.ordinal = ordinal; - prototype__proto._ordinalParse = defaultOrdinalParse; - prototype__proto.preparse = preParsePostFormat; - prototype__proto.postformat = preParsePostFormat; - prototype__proto._relativeTime = defaultRelativeTime; - prototype__proto.relativeTime = relative__relativeTime; - prototype__proto.pastFuture = pastFuture; - prototype__proto.set = locale_set__set; + function configFromStringAndArray(config) { + var tempConfig, + bestMoment, - // Month - prototype__proto.months = localeMonths; - prototype__proto._months = defaultLocaleMonths; - prototype__proto.monthsShort = localeMonthsShort; - prototype__proto._monthsShort = defaultLocaleMonthsShort; - prototype__proto.monthsParse = localeMonthsParse; + scoreToBeat, + i, + currentScore; - // Week - prototype__proto.week = localeWeek; - prototype__proto._week = defaultLocaleWeek; - prototype__proto.firstDayOfYear = localeFirstDayOfYear; - prototype__proto.firstDayOfWeek = localeFirstDayOfWeek; + if (config._f.length === 0) { + getParsingFlags(config).invalidFormat = true; + config._d = new Date(NaN); + return; + } - // Day of Week - prototype__proto.weekdays = localeWeekdays; - prototype__proto._weekdays = defaultLocaleWeekdays; - prototype__proto.weekdaysMin = localeWeekdaysMin; - prototype__proto._weekdaysMin = defaultLocaleWeekdaysMin; - prototype__proto.weekdaysShort = localeWeekdaysShort; - prototype__proto._weekdaysShort = defaultLocaleWeekdaysShort; - prototype__proto.weekdaysParse = localeWeekdaysParse; + for (i = 0; i < config._f.length; i++) { + currentScore = 0; + tempConfig = copyConfig({}, config); + if (config._useUTC != null) { + tempConfig._useUTC = config._useUTC; + } + tempConfig._f = config._f[i]; + configFromStringAndFormat(tempConfig); - // Hours - prototype__proto.isPM = localeIsPM; - prototype__proto._meridiemParse = defaultLocaleMeridiemParse; - prototype__proto.meridiem = localeMeridiem; + if (!valid__isValid(tempConfig)) { + continue; + } - function lists__get (format, index, field, setter) { - var locale = locale_locales__getLocale(); - var utc = create_utc__createUTC().set(setter, index); - return locale[field](utc, format); - } + // if there is any input that was not parsed add a penalty for that format + currentScore += getParsingFlags(tempConfig).charsLeftOver; - function list (format, index, field, count, setter) { - if (typeof format === 'number') { - index = format; - format = undefined; - } + //or tokens + currentScore += getParsingFlags(tempConfig).unusedTokens.length * 10; - format = format || ''; + getParsingFlags(tempConfig).score = currentScore; - if (index != null) { - return lists__get(format, index, field, setter); + if (scoreToBeat == null || currentScore < scoreToBeat) { + scoreToBeat = currentScore; + bestMoment = tempConfig; + } } - var i; - var out = []; - for (i = 0; i < count; i++) { - out[i] = lists__get(format, i, field, setter); - } - return out; + extend(config, bestMoment || tempConfig); } - function lists__listMonths (format, index) { - return list(format, index, 'months', 12, 'month'); - } + function configFromObject(config) { + if (config._d) { + return; + } - function lists__listMonthsShort (format, index) { - return list(format, index, 'monthsShort', 12, 'month'); - } + var i = normalizeObjectUnits(config._i); + config._a = [i.year, i.month, i.day || i.date, i.hour, i.minute, i.second, i.millisecond]; - function lists__listWeekdays (format, index) { - return list(format, index, 'weekdays', 7, 'day'); + configFromArray(config); } - function lists__listWeekdaysShort (format, index) { - return list(format, index, 'weekdaysShort', 7, 'day'); - } + function createFromConfig (config) { + var input = config._i, + format = config._f, + res; - function lists__listWeekdaysMin (format, index) { - return list(format, index, 'weekdaysMin', 7, 'day'); - } + config._locale = config._locale || locale_locales__getLocale(config._l); - locale_locales__getSetGlobalLocale('en', { - ordinalParse: /\d{1,2}(th|st|nd|rd)/, - ordinal : function (number) { - var b = number % 10, - output = (toInt(number % 100 / 10) === 1) ? 'th' : - (b === 1) ? 'st' : - (b === 2) ? 'nd' : - (b === 3) ? 'rd' : 'th'; - return number + output; + if (input === null || (format === undefined && input === '')) { + return valid__createInvalid({nullInput: true}); } - }); - - // Side effect imports - utils_hooks__hooks.lang = deprecate('moment.lang is deprecated. Use moment.locale instead.', locale_locales__getSetGlobalLocale); - utils_hooks__hooks.langData = deprecate('moment.langData is deprecated. Use moment.localeData instead.', locale_locales__getLocale); - - var mathAbs = Math.abs; - function duration_abs__abs () { - var data = this._data; + if (typeof input === 'string') { + config._i = input = config._locale.preparse(input); + } - this._milliseconds = mathAbs(this._milliseconds); - this._days = mathAbs(this._days); - this._months = mathAbs(this._months); + if (isMoment(input)) { + return new Moment(checkOverflow(input)); + } else if (isArray(format)) { + configFromStringAndArray(config); + } else if (format) { + configFromStringAndFormat(config); + } else if (isDate(input)) { + config._d = input; + } else { + configFromInput(config); + } - data.milliseconds = mathAbs(data.milliseconds); - data.seconds = mathAbs(data.seconds); - data.minutes = mathAbs(data.minutes); - data.hours = mathAbs(data.hours); - data.months = mathAbs(data.months); - data.years = mathAbs(data.years); + res = new Moment(checkOverflow(config)); + if (res._nextDay) { + // Adding is smart enough around DST + res.add(1, 'd'); + res._nextDay = undefined; + } - return this; + return res; } - function duration_add_subtract__addSubtract (duration, input, value, direction) { - var other = create__createDuration(input, value); + function configFromInput(config) { + var input = config._i; + if (input === undefined) { + config._d = new Date(); + } else if (isDate(input)) { + config._d = new Date(+input); + } else if (typeof input === 'string') { + configFromString(config); + } else if (isArray(input)) { + config._a = map(input.slice(0), function (obj) { + return parseInt(obj, 10); + }); + configFromArray(config); + } else if (typeof(input) === 'object') { + configFromObject(config); + } else if (typeof(input) === 'number') { + // from milliseconds + config._d = new Date(input); + } else { + utils_hooks__hooks.createFromInputFallback(config); + } + } - duration._milliseconds += direction * other._milliseconds; - duration._days += direction * other._days; - duration._months += direction * other._months; + function createLocalOrUTC (input, format, locale, strict, isUTC) { + var c = {}; - return duration._bubble(); - } + if (typeof(locale) === 'boolean') { + strict = locale; + locale = undefined; + } + // object construction must be done this way. + // https://github.com/moment/moment/issues/1423 + c._isAMomentObject = true; + c._useUTC = c._isUTC = isUTC; + c._l = locale; + c._i = input; + c._f = format; + c._strict = strict; - // supports only 2.0-style add(1, 's') or add(duration) - function duration_add_subtract__add (input, value) { - return duration_add_subtract__addSubtract(this, input, value, 1); + return createFromConfig(c); } - // supports only 2.0-style subtract(1, 's') or subtract(duration) - function duration_add_subtract__subtract (input, value) { - return duration_add_subtract__addSubtract(this, input, value, -1); + function local__createLocal (input, format, locale, strict) { + return createLocalOrUTC(input, format, locale, strict, false); } - function bubble () { - var milliseconds = this._milliseconds; - var days = this._days; - var months = this._months; - var data = this._data; - var seconds, minutes, hours, years = 0; - - // The following code bubbles up values, see the tests for - // examples of what that means. - data.milliseconds = milliseconds % 1000; - - seconds = absFloor(milliseconds / 1000); - data.seconds = seconds % 60; - - minutes = absFloor(seconds / 60); - data.minutes = minutes % 60; - - hours = absFloor(minutes / 60); - data.hours = hours % 24; - - days += absFloor(hours / 24); - - // Accurately convert days to years, assume start from year 0. - years = absFloor(daysToYears(days)); - days -= absFloor(yearsToDays(years)); + var prototypeMin = deprecate( + 'moment().min is deprecated, use moment.min instead. https://github.com/moment/moment/issues/1548', + function () { + var other = local__createLocal.apply(null, arguments); + return other < this ? this : other; + } + ); - // 30 days to a month - // TODO (iskren): Use anchor date (like 1st Jan) to compute this. - months += absFloor(days / 30); - days %= 30; + var prototypeMax = deprecate( + 'moment().max is deprecated, use moment.max instead. https://github.com/moment/moment/issues/1548', + function () { + var other = local__createLocal.apply(null, arguments); + return other > this ? this : other; + } + ); - // 12 months -> 1 year - years += absFloor(months / 12); - months %= 12; + // Pick a moment m from moments so that m[fn](other) is true for all + // other. This relies on the function fn to be transitive. + // + // moments should either be an array of moment objects or an array, whose + // first element is an array of moment objects. + function pickBy(fn, moments) { + var res, i; + if (moments.length === 1 && isArray(moments[0])) { + moments = moments[0]; + } + if (!moments.length) { + return local__createLocal(); + } + res = moments[0]; + for (i = 1; i < moments.length; ++i) { + if (moments[i][fn](res)) { + res = moments[i]; + } + } + return res; + } - data.days = days; - data.months = months; - data.years = years; + // TODO: Use [].sort instead? + function min () { + var args = [].slice.call(arguments, 0); - return this; + return pickBy('isBefore', args); } - function daysToYears (days) { - // 400 years have 146097 days (taking into account leap year rules) - return days * 400 / 146097; - } + function max () { + var args = [].slice.call(arguments, 0); - function yearsToDays (years) { - // years * 365 + absFloor(years / 4) - - // absFloor(years / 100) + absFloor(years / 400); - return years * 146097 / 400; + return pickBy('isAfter', args); } - function as (units) { - var days; - var months; - var milliseconds = this._milliseconds; + function Duration (duration) { + var normalizedInput = normalizeObjectUnits(duration), + years = normalizedInput.year || 0, + quarters = normalizedInput.quarter || 0, + months = normalizedInput.month || 0, + weeks = normalizedInput.week || 0, + days = normalizedInput.day || 0, + hours = normalizedInput.hour || 0, + minutes = normalizedInput.minute || 0, + seconds = normalizedInput.second || 0, + milliseconds = normalizedInput.millisecond || 0; - units = normalizeUnits(units); + // representation for dateAddRemove + this._milliseconds = +milliseconds + + seconds * 1e3 + // 1000 + minutes * 6e4 + // 1000 * 60 + hours * 36e5; // 1000 * 60 * 60 + // Because of dateAddRemove treats 24 hours as different from a + // day when working around DST, we need to store them separately + this._days = +days + + weeks * 7; + // It is impossible translate months into days without knowing + // which months you are are talking about, so we have to store + // it separately. + this._months = +months + + quarters * 3 + + years * 12; - if (units === 'month' || units === 'year') { - days = this._days + milliseconds / 864e5; - months = this._months + daysToYears(days) * 12; - return units === 'month' ? months : months / 12; - } else { - // handle milliseconds separately because of floating point math errors (issue #1867) - days = this._days + Math.round(yearsToDays(this._months / 12)); - switch (units) { - case 'week' : return days / 7 + milliseconds / 6048e5; - case 'day' : return days + milliseconds / 864e5; - case 'hour' : return days * 24 + milliseconds / 36e5; - case 'minute' : return days * 1440 + milliseconds / 6e4; - case 'second' : return days * 86400 + milliseconds / 1000; - // Math.floor prevents floating point math errors here - case 'millisecond': return Math.floor(days * 864e5) + milliseconds; - default: throw new Error('Unknown unit ' + units); - } - } - } + this._data = {}; - // TODO: Use this.as('ms')? - function duration_as__valueOf () { - return ( - this._milliseconds + - this._days * 864e5 + - (this._months % 12) * 2592e6 + - toInt(this._months / 12) * 31536e6 - ); - } + this._locale = locale_locales__getLocale(); - function makeAs (alias) { - return function () { - return this.as(alias); - }; + this._bubble(); } - var asMilliseconds = makeAs('ms'); - var asSeconds = makeAs('s'); - var asMinutes = makeAs('m'); - var asHours = makeAs('h'); - var asDays = makeAs('d'); - var asWeeks = makeAs('w'); - var asMonths = makeAs('M'); - var asYears = makeAs('y'); - - function duration_get__get (units) { - units = normalizeUnits(units); - return this[units + 's'](); + function isDuration (obj) { + return obj instanceof Duration; } - function makeGetter(name) { - return function () { - return this._data[name]; - }; + function offset (token, separator) { + addFormatToken(token, 0, 0, function () { + var offset = this.utcOffset(); + var sign = '+'; + if (offset < 0) { + offset = -offset; + sign = '-'; + } + return sign + zeroFill(~~(offset / 60), 2) + separator + zeroFill(~~(offset) % 60, 2); + }); } - var duration_get__milliseconds = makeGetter('milliseconds'); - var seconds = makeGetter('seconds'); - var minutes = makeGetter('minutes'); - var hours = makeGetter('hours'); - var days = makeGetter('days'); - var months = makeGetter('months'); - var years = makeGetter('years'); + offset('Z', ':'); + offset('ZZ', ''); - function weeks () { - return absFloor(this.days() / 7); - } + // PARSING - var round = Math.round; - var thresholds = { - s: 45, // seconds to minute - m: 45, // minutes to hour - h: 22, // hours to day - d: 26, // days to month - M: 11 // months to year - }; + addRegexToken('Z', matchOffset); + addRegexToken('ZZ', matchOffset); + addParseToken(['Z', 'ZZ'], function (input, array, config) { + config._useUTC = true; + config._tzm = offsetFromString(input); + }); - // helper function for moment.fn.from, moment.fn.fromNow, and moment.duration.fn.humanize - function substituteTimeAgo(string, number, withoutSuffix, isFuture, locale) { - return locale.relativeTime(number || 1, !!withoutSuffix, string, isFuture); - } + // HELPERS - function duration_humanize__relativeTime (posNegDuration, withoutSuffix, locale) { - var duration = create__createDuration(posNegDuration).abs(); - var seconds = round(duration.as('s')); - var minutes = round(duration.as('m')); - var hours = round(duration.as('h')); - var days = round(duration.as('d')); - var months = round(duration.as('M')); - var years = round(duration.as('y')); + // timezone chunker + // '+10:00' > ['10', '00'] + // '-1530' > ['-15', '30'] + var chunkOffset = /([\+\-]|\d\d)/gi; - var a = seconds < thresholds.s && ['s', seconds] || - minutes === 1 && ['m'] || - minutes < thresholds.m && ['mm', minutes] || - hours === 1 && ['h'] || - hours < thresholds.h && ['hh', hours] || - days === 1 && ['d'] || - days < thresholds.d && ['dd', days] || - months === 1 && ['M'] || - months < thresholds.M && ['MM', months] || - years === 1 && ['y'] || ['yy', years]; + function offsetFromString(string) { + var matches = ((string || '').match(matchOffset) || []); + var chunk = matches[matches.length - 1] || []; + var parts = (chunk + '').match(chunkOffset) || ['-', 0, 0]; + var minutes = +(parts[1] * 60) + toInt(parts[2]); - a[2] = withoutSuffix; - a[3] = +posNegDuration > 0; - a[4] = locale; - return substituteTimeAgo.apply(null, a); + return parts[0] === '+' ? minutes : -minutes; } - // This function allows you to set a threshold for relative time strings - function duration_humanize__getSetRelativeTimeThreshold (threshold, limit) { - if (thresholds[threshold] === undefined) { - return false; - } - if (limit === undefined) { - return thresholds[threshold]; + // Return a moment from input, that is local/utc/zone equivalent to model. + function cloneWithOffset(input, model) { + var res, diff; + if (model._isUTC) { + res = model.clone(); + diff = (isMoment(input) || isDate(input) ? +input : +local__createLocal(input)) - (+res); + // Use low-level api, because this fn is low-level api. + res._d.setTime(+res._d + diff); + utils_hooks__hooks.updateOffset(res, false); + return res; + } else { + return local__createLocal(input).local(); } - thresholds[threshold] = limit; - return true; + return model._isUTC ? local__createLocal(input).zone(model._offset || 0) : local__createLocal(input).local(); } - function humanize (withSuffix) { - var locale = this.localeData(); - var output = duration_humanize__relativeTime(this, !withSuffix, locale); + function getDateOffset (m) { + // On Firefox.24 Date#getTimezoneOffset returns a floating point. + // https://github.com/moment/moment/pull/1871 + return -Math.round(m._d.getTimezoneOffset() / 15) * 15; + } - if (withSuffix) { - output = locale.pastFuture(+this, output); - } + // HOOKS - return locale.postformat(output); + // This function will be called whenever a moment is mutated. + // It is intended to keep the offset in sync with the timezone. + utils_hooks__hooks.updateOffset = function () {}; + + // MOMENTS + + // keepLocalTime = true means only change the timezone, without + // affecting the local hour. So 5:31:26 +0300 --[utcOffset(2, true)]--> + // 5:31:26 +0200 It is possible that 5:31:26 doesn't exist with offset + // +0200, so we adjust the time as needed, to be valid. + // + // Keeping the time actually adds/subtracts (one hour) + // from the actual represented time. That is why we call updateOffset + // a second time. In case it wants us to change the offset again + // _changeInProgress == true case, then we have to adjust, because + // there is no such time in the given timezone. + function getSetOffset (input, keepLocalTime) { + var offset = this._offset || 0, + localAdjust; + if (input != null) { + if (typeof input === 'string') { + input = offsetFromString(input); + } + if (Math.abs(input) < 16) { + input = input * 60; + } + if (!this._isUTC && keepLocalTime) { + localAdjust = getDateOffset(this); + } + this._offset = input; + this._isUTC = true; + if (localAdjust != null) { + this.add(localAdjust, 'm'); + } + if (offset !== input) { + if (!keepLocalTime || this._changeInProgress) { + add_subtract__addSubtract(this, create__createDuration(input - offset, 'm'), 1, false); + } else if (!this._changeInProgress) { + this._changeInProgress = true; + utils_hooks__hooks.updateOffset(this, true); + this._changeInProgress = null; + } + } + return this; + } else { + return this._isUTC ? offset : getDateOffset(this); + } } - var iso_string__abs = Math.abs; + function getSetZone (input, keepLocalTime) { + if (input != null) { + if (typeof input !== 'string') { + input = -input; + } - function iso_string__toISOString() { - // inspired by https://github.com/dordille/moment-isoduration/blob/master/moment.isoduration.js - var Y = iso_string__abs(this.years()); - var M = iso_string__abs(this.months()); - var D = iso_string__abs(this.days()); - var h = iso_string__abs(this.hours()); - var m = iso_string__abs(this.minutes()); - var s = iso_string__abs(this.seconds() + this.milliseconds() / 1000); - var total = this.asSeconds(); + this.utcOffset(input, keepLocalTime); - if (!total) { - // this is the same as C#'s (Noda) and python (isodate)... - // but not other JS (goog.date) - return 'P0D'; + return this; + } else { + return -this.utcOffset(); } + } - return (total < 0 ? '-' : '') + - 'P' + - (Y ? Y + 'Y' : '') + - (M ? M + 'M' : '') + - (D ? D + 'D' : '') + - ((h || m || s) ? 'T' : '') + - (h ? h + 'H' : '') + - (m ? m + 'M' : '') + - (s ? s + 'S' : ''); + function setOffsetToUTC (keepLocalTime) { + return this.utcOffset(0, keepLocalTime); } - var duration_prototype__proto = Duration.prototype; + function setOffsetToLocal (keepLocalTime) { + if (this._isUTC) { + this.utcOffset(0, keepLocalTime); + this._isUTC = false; - duration_prototype__proto.abs = duration_abs__abs; - duration_prototype__proto.add = duration_add_subtract__add; - duration_prototype__proto.subtract = duration_add_subtract__subtract; - duration_prototype__proto.as = as; - duration_prototype__proto.asMilliseconds = asMilliseconds; - duration_prototype__proto.asSeconds = asSeconds; - duration_prototype__proto.asMinutes = asMinutes; - duration_prototype__proto.asHours = asHours; - duration_prototype__proto.asDays = asDays; - duration_prototype__proto.asWeeks = asWeeks; - duration_prototype__proto.asMonths = asMonths; - duration_prototype__proto.asYears = asYears; - duration_prototype__proto.valueOf = duration_as__valueOf; - duration_prototype__proto._bubble = bubble; - duration_prototype__proto.get = duration_get__get; - duration_prototype__proto.milliseconds = duration_get__milliseconds; - duration_prototype__proto.seconds = seconds; - duration_prototype__proto.minutes = minutes; - duration_prototype__proto.hours = hours; - duration_prototype__proto.days = days; - duration_prototype__proto.weeks = weeks; - duration_prototype__proto.months = months; - duration_prototype__proto.years = years; - duration_prototype__proto.humanize = humanize; - duration_prototype__proto.toISOString = iso_string__toISOString; - duration_prototype__proto.toString = iso_string__toISOString; - duration_prototype__proto.toJSON = iso_string__toISOString; - duration_prototype__proto.locale = locale; - duration_prototype__proto.localeData = localeData; + if (keepLocalTime) { + this.subtract(getDateOffset(this), 'm'); + } + } + return this; + } - // Deprecations - duration_prototype__proto.toIsoString = deprecate('toIsoString() is deprecated. Please use toISOString() instead (notice the capitals)', iso_string__toISOString); - duration_prototype__proto.lang = lang; + function setOffsetToParsedOffset () { + if (this._tzm) { + this.utcOffset(this._tzm); + } else if (typeof this._i === 'string') { + this.utcOffset(offsetFromString(this._i)); + } + return this; + } - // Side effect imports + function hasAlignedHourOffset (input) { + if (!input) { + input = 0; + } + else { + input = local__createLocal(input).utcOffset(); + } - addFormatToken('X', 0, 0, 'unix'); - addFormatToken('x', 0, 0, 'valueOf'); + return (this.utcOffset() - input) % 60 === 0; + } - // PARSING + function isDaylightSavingTime () { + return ( + this.utcOffset() > this.clone().month(0).utcOffset() || + this.utcOffset() > this.clone().month(5).utcOffset() + ); + } - addRegexToken('x', matchSigned); - addRegexToken('X', matchTimestamp); - addParseToken('X', function (input, array, config) { - config._d = new Date(parseFloat(input, 10) * 1000); - }); - addParseToken('x', function (input, array, config) { - config._d = new Date(toInt(input)); - }); + function isDaylightSavingTimeShifted () { + if (this._a) { + var other = this._isUTC ? create_utc__createUTC(this._a) : local__createLocal(this._a); + return this.isValid() && compareArrays(this._a, other.toArray()) > 0; + } - // Side effect imports + return false; + } + function isLocal () { + return !this._isUTC; + } - utils_hooks__hooks.version = '2.10.3'; + function isUtcOffset () { + return this._isUTC; + } - setHookCallback(local__createLocal); + function isUtc () { + return this._isUTC && this._offset === 0; + } - utils_hooks__hooks.fn = momentPrototype; - utils_hooks__hooks.min = min; - utils_hooks__hooks.max = max; - utils_hooks__hooks.utc = create_utc__createUTC; - utils_hooks__hooks.unix = moment__createUnix; - utils_hooks__hooks.months = lists__listMonths; - utils_hooks__hooks.isDate = isDate; - utils_hooks__hooks.locale = locale_locales__getSetGlobalLocale; - utils_hooks__hooks.invalid = valid__createInvalid; - utils_hooks__hooks.duration = create__createDuration; - utils_hooks__hooks.isMoment = isMoment; - utils_hooks__hooks.weekdays = lists__listWeekdays; - utils_hooks__hooks.parseZone = moment__createInZone; - utils_hooks__hooks.localeData = locale_locales__getLocale; - utils_hooks__hooks.isDuration = isDuration; - utils_hooks__hooks.monthsShort = lists__listMonthsShort; - utils_hooks__hooks.weekdaysMin = lists__listWeekdaysMin; - utils_hooks__hooks.defineLocale = defineLocale; - utils_hooks__hooks.weekdaysShort = lists__listWeekdaysShort; - utils_hooks__hooks.normalizeUnits = normalizeUnits; - utils_hooks__hooks.relativeTimeThreshold = duration_humanize__getSetRelativeTimeThreshold; + var aspNetRegex = /(\-)?(?:(\d*)\.)?(\d+)\:(\d+)(?:\:(\d+)\.?(\d{3})?)?/; - var _moment = utils_hooks__hooks; + // from http://docs.closure-library.googlecode.com/git/closure_goog_date_date.js.source.html + // somewhat more in line with 4.4.3.2 2004 spec, but allows decimal anywhere + var create__isoRegex = /^(-)?P(?:(?:([0-9,.]*)Y)?(?:([0-9,.]*)M)?(?:([0-9,.]*)D)?(?:T(?:([0-9,.]*)H)?(?:([0-9,.]*)M)?(?:([0-9,.]*)S)?)?|([0-9,.]*)W)$/; - return _moment; + function create__createDuration (input, key) { + var duration = input, + // matching against regexp is expensive, do it on demand + match = null, + sign, + ret, + diffRes; - })); - /* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(12)(module))) + if (isDuration(input)) { + duration = { + ms : input._milliseconds, + d : input._days, + M : input._months + }; + } else if (typeof input === 'number') { + duration = {}; + if (key) { + duration[key] = input; + } else { + duration.milliseconds = input; + } + } else if (!!(match = aspNetRegex.exec(input))) { + sign = (match[1] === '-') ? -1 : 1; + duration = { + y : 0, + d : toInt(match[DATE]) * sign, + h : toInt(match[HOUR]) * sign, + m : toInt(match[MINUTE]) * sign, + s : toInt(match[SECOND]) * sign, + ms : toInt(match[MILLISECOND]) * sign + }; + } else if (!!(match = create__isoRegex.exec(input))) { + sign = (match[1] === '-') ? -1 : 1; + duration = { + y : parseIso(match[2], sign), + M : parseIso(match[3], sign), + d : parseIso(match[4], sign), + h : parseIso(match[5], sign), + m : parseIso(match[6], sign), + s : parseIso(match[7], sign), + w : parseIso(match[8], sign) + }; + } else if (duration == null) {// checks for null or undefined + duration = {}; + } else if (typeof duration === 'object' && ('from' in duration || 'to' in duration)) { + diffRes = momentsDifference(local__createLocal(duration.from), local__createLocal(duration.to)); -/***/ }, -/* 12 */ -/***/ function(module, exports, __webpack_require__) { + duration = {}; + duration.ms = diffRes.milliseconds; + duration.M = diffRes.months; + } - module.exports = function(module) { - if(!module.webpackPolyfill) { - module.deprecate = function() {}; - module.paths = []; - // module.parent = undefined by default - module.children = []; - module.webpackPolyfill = 1; - } - return module; - } + ret = new Duration(duration); + if (isDuration(input) && hasOwnProp(input, '_locale')) { + ret._locale = input._locale; + } -/***/ }, -/* 13 */ -/***/ function(module, exports, __webpack_require__) { + return ret; + } - /* WEBPACK VAR INJECTION */(function(global) {'use strict'; + create__createDuration.fn = Duration.prototype; - var _rng; + function parseIso (inp, sign) { + // We'd normally use ~~inp for this, but unfortunately it also + // converts floats to ints. + // inp may be undefined, so careful calling replace on it. + var res = inp && parseFloat(inp.replace(',', '.')); + // apply sign while we're at it + return (isNaN(res) ? 0 : res) * sign; + } - var globalVar = typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : null; + function positiveMomentsDifference(base, other) { + var res = {milliseconds: 0, months: 0}; - if (globalVar && globalVar.crypto && crypto.getRandomValues) { - // WHATWG crypto-based RNG - http://wiki.whatwg.org/wiki/Crypto - // Moderately fast, high quality - var _rnds8 = new Uint8Array(16); - _rng = function whatwgRNG() { - crypto.getRandomValues(_rnds8); - return _rnds8; - }; - } + res.months = other.month() - base.month() + + (other.year() - base.year()) * 12; + if (base.clone().add(res.months, 'M').isAfter(other)) { + --res.months; + } - if (!_rng) { - // Math.random()-based (RNG) - // - // If all else fails, use Math.random(). It's fast, but is of unspecified - // quality. - var _rnds = new Array(16); - _rng = function () { - for (var i = 0, r; i < 16; i++) { - if ((i & 3) === 0) r = Math.random() * 4294967296; - _rnds[i] = r >>> ((i & 3) << 3) & 255; + res.milliseconds = +other - +(base.clone().add(res.months, 'M')); + + return res; } - return _rnds; - }; - } + function momentsDifference(base, other) { + var res; + other = cloneWithOffset(other, base); + if (base.isBefore(other)) { + res = positiveMomentsDifference(base, other); + } else { + res = positiveMomentsDifference(other, base); + res.milliseconds = -res.milliseconds; + res.months = -res.months; + } - // uuid.js - // - // Copyright (c) 2010-2012 Robert Kieffer - // MIT License - http://opensource.org/licenses/mit-license.php + return res; + } - // Unique ID creation requires a high quality random # generator. We feature - // detect to determine the best RNG source, normalizing to a function that - // returns 128-bits of randomness, since that's what's usually required + function createAdder(direction, name) { + return function (val, period) { + var dur, tmp; + //invert the arguments, but complain about it + if (period !== null && !isNaN(+period)) { + deprecateSimple(name, 'moment().' + name + '(period, number) is deprecated. Please use moment().' + name + '(number, period).'); + tmp = val; val = period; period = tmp; + } - //var _rng = require('./rng'); + val = typeof val === 'string' ? +val : val; + dur = create__createDuration(val, period); + add_subtract__addSubtract(this, dur, direction); + return this; + }; + } - // Maps for number <-> hex string conversion - var _byteToHex = []; - var _hexToByte = {}; - for (var i = 0; i < 256; i++) { - _byteToHex[i] = (i + 256).toString(16).substr(1); - _hexToByte[_byteToHex[i]] = i; - } + function add_subtract__addSubtract (mom, duration, isAdding, updateOffset) { + var milliseconds = duration._milliseconds, + days = duration._days, + months = duration._months; + updateOffset = updateOffset == null ? true : updateOffset; - // **`parse()` - Parse a UUID into it's component bytes** - function parse(s, buf, offset) { - var i = buf && offset || 0, - ii = 0; + if (milliseconds) { + mom._d.setTime(+mom._d + milliseconds * isAdding); + } + if (days) { + get_set__set(mom, 'Date', get_set__get(mom, 'Date') + days * isAdding); + } + if (months) { + setMonth(mom, get_set__get(mom, 'Month') + months * isAdding); + } + if (updateOffset) { + utils_hooks__hooks.updateOffset(mom, days || months); + } + } - buf = buf || []; - s.toLowerCase().replace(/[0-9a-f]{2}/g, function (oct) { - if (ii < 16) { - // Don't overflow! - buf[i + ii++] = _hexToByte[oct]; + var add_subtract__add = createAdder(1, 'add'); + var add_subtract__subtract = createAdder(-1, 'subtract'); + + function moment_calendar__calendar (time) { + // We want to compare the start of today, vs this. + // Getting start-of-today depends on whether we're local/utc/offset or not. + var now = time || local__createLocal(), + sod = cloneWithOffset(now, this).startOf('day'), + diff = this.diff(sod, 'days', true), + format = diff < -6 ? 'sameElse' : + diff < -1 ? 'lastWeek' : + diff < 0 ? 'lastDay' : + diff < 1 ? 'sameDay' : + diff < 2 ? 'nextDay' : + diff < 7 ? 'nextWeek' : 'sameElse'; + return this.format(this.localeData().calendar(format, this, local__createLocal(now))); } - }); - // Zero out remaining bytes if string was short - while (ii < 16) { - buf[i + ii++] = 0; - } + function clone () { + return new Moment(this); + } - return buf; - } + function isAfter (input, units) { + var inputMs; + units = normalizeUnits(typeof units !== 'undefined' ? units : 'millisecond'); + if (units === 'millisecond') { + input = isMoment(input) ? input : local__createLocal(input); + return +this > +input; + } else { + inputMs = isMoment(input) ? +input : +local__createLocal(input); + return inputMs < +this.clone().startOf(units); + } + } - // **`unparse()` - Convert UUID byte array (ala parse()) into a string** - function unparse(buf, offset) { - var i = offset || 0, - bth = _byteToHex; - return bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]] + '-' + bth[buf[i++]] + bth[buf[i++]] + '-' + bth[buf[i++]] + bth[buf[i++]] + '-' + bth[buf[i++]] + bth[buf[i++]] + '-' + bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]]; - } + function isBefore (input, units) { + var inputMs; + units = normalizeUnits(typeof units !== 'undefined' ? units : 'millisecond'); + if (units === 'millisecond') { + input = isMoment(input) ? input : local__createLocal(input); + return +this < +input; + } else { + inputMs = isMoment(input) ? +input : +local__createLocal(input); + return +this.clone().endOf(units) < inputMs; + } + } - // **`v1()` - Generate time-based UUID** - // - // Inspired by https://github.com/LiosK/UUID.js - // and http://docs.python.org/library/uuid.html + function isBetween (from, to, units) { + return this.isAfter(from, units) && this.isBefore(to, units); + } - // random #'s we need to init node and clockseq - var _seedBytes = _rng(); + function isSame (input, units) { + var inputMs; + units = normalizeUnits(units || 'millisecond'); + if (units === 'millisecond') { + input = isMoment(input) ? input : local__createLocal(input); + return +this === +input; + } else { + inputMs = +local__createLocal(input); + return +(this.clone().startOf(units)) <= inputMs && inputMs <= +(this.clone().endOf(units)); + } + } - // Per 4.5, create and 48-bit node id, (47 random bits + multicast bit = 1) - var _nodeId = [_seedBytes[0] | 1, _seedBytes[1], _seedBytes[2], _seedBytes[3], _seedBytes[4], _seedBytes[5]]; + function absFloor (number) { + if (number < 0) { + return Math.ceil(number); + } else { + return Math.floor(number); + } + } - // Per 4.2.2, randomize (14 bit) clockseq - var _clockseq = (_seedBytes[6] << 8 | _seedBytes[7]) & 16383; + function diff (input, units, asFloat) { + var that = cloneWithOffset(input, this), + zoneDelta = (that.utcOffset() - this.utcOffset()) * 6e4, + delta, output; - // Previous uuid creation time - var _lastMSecs = 0, - _lastNSecs = 0; + units = normalizeUnits(units); - // See https://github.com/broofa/node-uuid for API details - function v1(options, buf, offset) { - var i = buf && offset || 0; - var b = buf || []; + if (units === 'year' || units === 'month' || units === 'quarter') { + output = monthDiff(this, that); + if (units === 'quarter') { + output = output / 3; + } else if (units === 'year') { + output = output / 12; + } + } else { + delta = this - that; + output = units === 'second' ? delta / 1e3 : // 1000 + units === 'minute' ? delta / 6e4 : // 1000 * 60 + units === 'hour' ? delta / 36e5 : // 1000 * 60 * 60 + units === 'day' ? (delta - zoneDelta) / 864e5 : // 1000 * 60 * 60 * 24, negate dst + units === 'week' ? (delta - zoneDelta) / 6048e5 : // 1000 * 60 * 60 * 24 * 7, negate dst + delta; + } + return asFloat ? output : absFloor(output); + } - options = options || {}; + function monthDiff (a, b) { + // difference in months + var wholeMonthDiff = ((b.year() - a.year()) * 12) + (b.month() - a.month()), + // b is in (anchor - 1 month, anchor + 1 month) + anchor = a.clone().add(wholeMonthDiff, 'months'), + anchor2, adjust; - var clockseq = options.clockseq !== undefined ? options.clockseq : _clockseq; + if (b - anchor < 0) { + anchor2 = a.clone().add(wholeMonthDiff - 1, 'months'); + // linear across the month + adjust = (b - anchor) / (anchor - anchor2); + } else { + anchor2 = a.clone().add(wholeMonthDiff + 1, 'months'); + // linear across the month + adjust = (b - anchor) / (anchor2 - anchor); + } - // UUID timestamps are 100 nano-second units since the Gregorian epoch, - // (1582-10-15 00:00). JSNumbers aren't precise enough for this, so - // time is handled internally as 'msecs' (integer milliseconds) and 'nsecs' - // (100-nanoseconds offset from msecs) since unix epoch, 1970-01-01 00:00. - var msecs = options.msecs !== undefined ? options.msecs : new Date().getTime(); + return -(wholeMonthDiff + adjust); + } - // Per 4.2.1.2, use count of uuid's generated during the current clock - // cycle to simulate higher resolution clock - var nsecs = options.nsecs !== undefined ? options.nsecs : _lastNSecs + 1; + utils_hooks__hooks.defaultFormat = 'YYYY-MM-DDTHH:mm:ssZ'; - // Time since last uuid creation (in msecs) - var dt = msecs - _lastMSecs + (nsecs - _lastNSecs) / 10000; + function toString () { + return this.clone().locale('en').format('ddd MMM DD YYYY HH:mm:ss [GMT]ZZ'); + } - // Per 4.2.1.2, Bump clockseq on clock regression - if (dt < 0 && options.clockseq === undefined) { - clockseq = clockseq + 1 & 16383; - } + function moment_format__toISOString () { + var m = this.clone().utc(); + if (0 < m.year() && m.year() <= 9999) { + if ('function' === typeof Date.prototype.toISOString) { + // native implementation is ~50x faster, use it when we can + return this.toDate().toISOString(); + } else { + return formatMoment(m, 'YYYY-MM-DD[T]HH:mm:ss.SSS[Z]'); + } + } else { + return formatMoment(m, 'YYYYYY-MM-DD[T]HH:mm:ss.SSS[Z]'); + } + } - // Reset nsecs if clock regresses (new clockseq) or we've moved onto a new - // time interval - if ((dt < 0 || msecs > _lastMSecs) && options.nsecs === undefined) { - nsecs = 0; - } + function format (inputString) { + var output = formatMoment(this, inputString || utils_hooks__hooks.defaultFormat); + return this.localeData().postformat(output); + } - // Per 4.2.1.2 Throw error if too many uuids are requested - if (nsecs >= 10000) { - throw new Error('uuid.v1(): Can\'t create more than 10M uuids/sec'); - } + function from (time, withoutSuffix) { + if (!this.isValid()) { + return this.localeData().invalidDate(); + } + return create__createDuration({to: this, from: time}).locale(this.locale()).humanize(!withoutSuffix); + } - _lastMSecs = msecs; - _lastNSecs = nsecs; - _clockseq = clockseq; + function fromNow (withoutSuffix) { + return this.from(local__createLocal(), withoutSuffix); + } - // Per 4.1.4 - Convert from unix epoch to Gregorian epoch - msecs += 12219292800000; + function to (time, withoutSuffix) { + if (!this.isValid()) { + return this.localeData().invalidDate(); + } + return create__createDuration({from: this, to: time}).locale(this.locale()).humanize(!withoutSuffix); + } - // `time_low` - var tl = ((msecs & 268435455) * 10000 + nsecs) % 4294967296; - b[i++] = tl >>> 24 & 255; - b[i++] = tl >>> 16 & 255; - b[i++] = tl >>> 8 & 255; - b[i++] = tl & 255; + function toNow (withoutSuffix) { + return this.to(local__createLocal(), withoutSuffix); + } - // `time_mid` - var tmh = msecs / 4294967296 * 10000 & 268435455; - b[i++] = tmh >>> 8 & 255; - b[i++] = tmh & 255; + function locale (key) { + var newLocaleData; - // `time_high_and_version` - b[i++] = tmh >>> 24 & 15 | 16; // include version - b[i++] = tmh >>> 16 & 255; + if (key === undefined) { + return this._locale._abbr; + } else { + newLocaleData = locale_locales__getLocale(key); + if (newLocaleData != null) { + this._locale = newLocaleData; + } + return this; + } + } - // `clock_seq_hi_and_reserved` (Per 4.2.2 - include variant) - b[i++] = clockseq >>> 8 | 128; + var lang = deprecate( + 'moment().lang() is deprecated. Instead, use moment().localeData() to get the language configuration. Use moment().locale() to change languages.', + function (key) { + if (key === undefined) { + return this.localeData(); + } else { + return this.locale(key); + } + } + ); - // `clock_seq_low` - b[i++] = clockseq & 255; + function localeData () { + return this._locale; + } - // `node` - var node = options.node || _nodeId; - for (var n = 0; n < 6; n++) { - b[i + n] = node[n]; - } + function startOf (units) { + units = normalizeUnits(units); + // the following switch intentionally omits break keywords + // to utilize falling through the cases. + switch (units) { + case 'year': + this.month(0); + /* falls through */ + case 'quarter': + case 'month': + this.date(1); + /* falls through */ + case 'week': + case 'isoWeek': + case 'day': + this.hours(0); + /* falls through */ + case 'hour': + this.minutes(0); + /* falls through */ + case 'minute': + this.seconds(0); + /* falls through */ + case 'second': + this.milliseconds(0); + } - return buf ? buf : unparse(b); - } + // weeks are a special case + if (units === 'week') { + this.weekday(0); + } + if (units === 'isoWeek') { + this.isoWeekday(1); + } - // **`v4()` - Generate random UUID** + // quarters are also special + if (units === 'quarter') { + this.month(Math.floor(this.month() / 3) * 3); + } - // See https://github.com/broofa/node-uuid for API details - function v4(options, buf, offset) { - // Deprecated - 'format' argument, as supported in v1.2 - var i = buf && offset || 0; + return this; + } - if (typeof options == 'string') { - buf = options == 'binary' ? new Array(16) : null; - options = null; - } - options = options || {}; + function endOf (units) { + units = normalizeUnits(units); + if (units === undefined || units === 'millisecond') { + return this; + } + return this.startOf(units).add(1, (units === 'isoWeek' ? 'week' : units)).subtract(1, 'ms'); + } - var rnds = options.random || (options.rng || _rng)(); + function to_type__valueOf () { + return +this._d - ((this._offset || 0) * 60000); + } - // Per 4.4, set bits for version and `clock_seq_hi_and_reserved` - rnds[6] = rnds[6] & 15 | 64; - rnds[8] = rnds[8] & 63 | 128; + function unix () { + return Math.floor(+this / 1000); + } - // Copy bytes to buffer, if provided - if (buf) { - for (var ii = 0; ii < 16; ii++) { - buf[i + ii] = rnds[ii]; + function toDate () { + return this._offset ? new Date(+this) : this._d; } - } - return buf || unparse(rnds); - } + function toArray () { + var m = this; + return [m.year(), m.month(), m.date(), m.hour(), m.minute(), m.second(), m.millisecond()]; + } - // Export public API - var uuid = v4; - uuid.v1 = v1; - uuid.v4 = v4; - uuid.parse = parse; - uuid.unparse = unparse; + function moment_valid__isValid () { + return valid__isValid(this); + } - module.exports = uuid; - /* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }()))) + function parsingFlags () { + return extend({}, getParsingFlags(this)); + } -/***/ }, -/* 14 */ -/***/ function(module, exports, __webpack_require__) { + function invalidAt () { + return getParsingFlags(this).overflow; + } - // DOM utility methods + addFormatToken(0, ['gg', 2], 0, function () { + return this.weekYear() % 100; + }); - /** - * this prepares the JSON container for allocating SVG elements - * @param JSONcontainer - * @private - */ - 'use strict'; + addFormatToken(0, ['GG', 2], 0, function () { + return this.isoWeekYear() % 100; + }); - exports.prepareElements = function (JSONcontainer) { - // cleanup the redundant svgElements; - for (var elementType in JSONcontainer) { - if (JSONcontainer.hasOwnProperty(elementType)) { - JSONcontainer[elementType].redundant = JSONcontainer[elementType].used; - JSONcontainer[elementType].used = []; + function addWeekYearFormatToken (token, getter) { + addFormatToken(0, [token, token.length], 0, getter); } - } - }; - /** - * this cleans up all the unused SVG elements. By asking for the parentNode, we only need to supply the JSON container from - * which to remove the redundant elements. - * - * @param JSONcontainer - * @private - */ - exports.cleanupElements = function (JSONcontainer) { - // cleanup the redundant svgElements; - for (var elementType in JSONcontainer) { - if (JSONcontainer.hasOwnProperty(elementType)) { - if (JSONcontainer[elementType].redundant) { - for (var i = 0; i < JSONcontainer[elementType].redundant.length; i++) { - JSONcontainer[elementType].redundant[i].parentNode.removeChild(JSONcontainer[elementType].redundant[i]); - } - JSONcontainer[elementType].redundant = []; - } - } - } - }; + addWeekYearFormatToken('gggg', 'weekYear'); + addWeekYearFormatToken('ggggg', 'weekYear'); + addWeekYearFormatToken('GGGG', 'isoWeekYear'); + addWeekYearFormatToken('GGGGG', 'isoWeekYear'); - /** - * Allocate or generate an SVG element if needed. Store a reference to it in the JSON container and draw it in the svgContainer - * the JSON container and the SVG container have to be supplied so other svg containers (like the legend) can use this. - * - * @param elementType - * @param JSONcontainer - * @param svgContainer - * @returns {*} - * @private - */ - exports.getSVGElement = function (elementType, JSONcontainer, svgContainer) { - var element; - // allocate SVG element, if it doesnt yet exist, create one. - if (JSONcontainer.hasOwnProperty(elementType)) { - // this element has been created before - // check if there is an redundant element - if (JSONcontainer[elementType].redundant.length > 0) { - element = JSONcontainer[elementType].redundant[0]; - JSONcontainer[elementType].redundant.shift(); - } else { - // create a new element and add it to the SVG - element = document.createElementNS('http://www.w3.org/2000/svg', elementType); - svgContainer.appendChild(element); - } - } else { - // create a new element and add it to the SVG, also create a new object in the svgElements to keep track of it. - element = document.createElementNS('http://www.w3.org/2000/svg', elementType); - JSONcontainer[elementType] = { used: [], redundant: [] }; - svgContainer.appendChild(element); - } - JSONcontainer[elementType].used.push(element); - return element; - }; + // ALIASES - /** - * Allocate or generate an SVG element if needed. Store a reference to it in the JSON container and draw it in the svgContainer - * the JSON container and the SVG container have to be supplied so other svg containers (like the legend) can use this. - * - * @param elementType - * @param JSONcontainer - * @param DOMContainer - * @returns {*} - * @private - */ - exports.getDOMElement = function (elementType, JSONcontainer, DOMContainer, insertBefore) { - var element; - // allocate DOM element, if it doesnt yet exist, create one. - if (JSONcontainer.hasOwnProperty(elementType)) { - // this element has been created before - // check if there is an redundant element - if (JSONcontainer[elementType].redundant.length > 0) { - element = JSONcontainer[elementType].redundant[0]; - JSONcontainer[elementType].redundant.shift(); - } else { - // create a new element and add it to the SVG - element = document.createElement(elementType); - if (insertBefore !== undefined) { - DOMContainer.insertBefore(element, insertBefore); - } else { - DOMContainer.appendChild(element); - } - } - } else { - // create a new element and add it to the SVG, also create a new object in the svgElements to keep track of it. - element = document.createElement(elementType); - JSONcontainer[elementType] = { used: [], redundant: [] }; - if (insertBefore !== undefined) { - DOMContainer.insertBefore(element, insertBefore); - } else { - DOMContainer.appendChild(element); - } - } - JSONcontainer[elementType].used.push(element); - return element; - }; + addUnitAlias('weekYear', 'gg'); + addUnitAlias('isoWeekYear', 'GG'); - /** - * draw a point object. this is a seperate function because it can also be called by the legend. - * The reason the JSONcontainer and the target SVG svgContainer have to be supplied is so the legend can use these functions - * as well. - * - * @param x - * @param y - * @param group - * @param JSONcontainer - * @param svgContainer - * @param labelObj - * @returns {*} - */ - exports.drawPoint = function (x, y, group, JSONcontainer, svgContainer, labelObj) { - var point; - if (group.options.drawPoints.style == 'circle') { - point = exports.getSVGElement('circle', JSONcontainer, svgContainer); - point.setAttributeNS(null, 'cx', x); - point.setAttributeNS(null, 'cy', y); - point.setAttributeNS(null, 'r', 0.5 * group.options.drawPoints.size); - } else { - point = exports.getSVGElement('rect', JSONcontainer, svgContainer); - point.setAttributeNS(null, 'x', x - 0.5 * group.options.drawPoints.size); - point.setAttributeNS(null, 'y', y - 0.5 * group.options.drawPoints.size); - point.setAttributeNS(null, 'width', group.options.drawPoints.size); - point.setAttributeNS(null, 'height', group.options.drawPoints.size); - } + // PARSING + + addRegexToken('G', matchSigned); + addRegexToken('g', matchSigned); + addRegexToken('GG', match1to2, match2); + addRegexToken('gg', match1to2, match2); + addRegexToken('GGGG', match1to4, match4); + addRegexToken('gggg', match1to4, match4); + addRegexToken('GGGGG', match1to6, match6); + addRegexToken('ggggg', match1to6, match6); - if (group.options.drawPoints.styles !== undefined) { - point.setAttributeNS(null, 'style', group.group.options.drawPoints.styles); - } - point.setAttributeNS(null, 'class', group.className + ' vis-point'); - //handle label + addWeekParseToken(['gggg', 'ggggg', 'GGGG', 'GGGGG'], function (input, week, config, token) { + week[token.substr(0, 2)] = toInt(input); + }); - if (labelObj) { - var label = exports.getSVGElement('text', JSONcontainer, svgContainer); - if (labelObj.xOffset) { - x = x + labelObj.xOffset; - } + addWeekParseToken(['gg', 'GG'], function (input, week, config, token) { + week[token] = utils_hooks__hooks.parseTwoDigitYear(input); + }); - if (labelObj.yOffset) { - y = y + labelObj.yOffset; - } - if (labelObj.content) { - label.textContent = labelObj.content; + // HELPERS + + function weeksInYear(year, dow, doy) { + return weekOfYear(local__createLocal([year, 11, 31 + dow - doy]), dow, doy).week; } - if (labelObj.className) { - label.setAttributeNS(null, 'class', labelObj.className + ' vis-label'); + // MOMENTS + + function getSetWeekYear (input) { + var year = weekOfYear(this, this.localeData()._week.dow, this.localeData()._week.doy).year; + return input == null ? year : this.add((input - year), 'y'); } - label.setAttributeNS(null, 'x', x); - label.setAttributeNS(null, 'y', y); - } - return point; - }; + function getSetISOWeekYear (input) { + var year = weekOfYear(this, 1, 4).year; + return input == null ? year : this.add((input - year), 'y'); + } - /** - * draw a bar SVG element centered on the X coordinate - * - * @param x - * @param y - * @param className - */ - exports.drawBar = function (x, y, width, height, className, JSONcontainer, svgContainer, style) { - if (height != 0) { - if (height < 0) { - height *= -1; - y -= height; + function getISOWeeksInYear () { + return weeksInYear(this.year(), 1, 4); } - var rect = exports.getSVGElement('rect', JSONcontainer, svgContainer); - rect.setAttributeNS(null, 'x', x - 0.5 * width); - rect.setAttributeNS(null, 'y', y); - rect.setAttributeNS(null, 'width', width); - rect.setAttributeNS(null, 'height', height); - rect.setAttributeNS(null, 'class', className); - if (style) { - rect.setAttributeNS(null, 'style', style); + + function getWeeksInYear () { + var weekInfo = this.localeData()._week; + return weeksInYear(this.year(), weekInfo.dow, weekInfo.doy); } - } - }; -/***/ }, -/* 15 */ -/***/ function(module, exports, __webpack_require__) { + addFormatToken('Q', 0, 0, 'quarter'); - 'use strict'; + // ALIASES - var util = __webpack_require__(9); - var Queue = __webpack_require__(16); + addUnitAlias('quarter', 'Q'); - /** - * DataSet - * - * Usage: - * var dataSet = new DataSet({ - * fieldId: '_id', - * type: { - * // ... - * } - * }); - * - * dataSet.add(item); - * dataSet.add(data); - * dataSet.update(item); - * dataSet.update(data); - * dataSet.remove(id); - * dataSet.remove(ids); - * var data = dataSet.get(); - * var data = dataSet.get(id); - * var data = dataSet.get(ids); - * var data = dataSet.get(ids, options, data); - * dataSet.clear(); - * - * A data set can: - * - add/remove/update data - * - gives triggers upon changes in the data - * - can import/export data in various data formats - * - * @param {Array} [data] Optional array with initial data - * @param {Object} [options] Available options: - * {String} fieldId Field name of the id in the - * items, 'id' by default. - * {Object.} [type] - * {String[]} [fields] field names to be returned - * {function} [filter] filter items - * {String | function} [order] Order the items by a field name or custom sort function. - * @throws Error - */ - DataSet.prototype.get = function (args) { - var me = this; + var defaultLocaleWeekdaysShort = 'Sun_Mon_Tue_Wed_Thu_Fri_Sat'.split('_'); + function localeWeekdaysShort (m) { + return this._weekdaysShort[m.day()]; + } - // parse the arguments - var id, ids, options; - var firstType = util.getType(arguments[0]); - if (firstType == 'String' || firstType == 'Number') { - // get(id [, options]) - id = arguments[0]; - options = arguments[1]; - } else if (firstType == 'Array') { - // get(ids [, options]) - ids = arguments[0]; - options = arguments[1]; - } else { - // get([, options]) - options = arguments[0]; - } + var defaultLocaleWeekdaysMin = 'Su_Mo_Tu_We_Th_Fr_Sa'.split('_'); + function localeWeekdaysMin (m) { + return this._weekdaysMin[m.day()]; + } - // determine the return type - var returnType; - if (options && options.returnType) { - var allowedValues = ['Array', 'Object']; - returnType = allowedValues.indexOf(options.returnType) == -1 ? 'Array' : options.returnType; - } else { - returnType = 'Array'; - } + function localeWeekdaysParse (weekdayName) { + var i, mom, regex; - // build options - var type = options && options.type || this._options.type; - var filter = options && options.filter; - var items = [], - item, - itemId, - i, - len; + if (!this._weekdaysParse) { + this._weekdaysParse = []; + } - // convert items - if (id != undefined) { - // return a single item - item = me._getItem(id, type); - if (filter && !filter(item)) { - item = null; - } - } else if (ids != undefined) { - // return a subset of items - for (i = 0, len = ids.length; i < len; i++) { - item = me._getItem(ids[i], type); - if (!filter || filter(item)) { - items.push(item); - } + for (i = 0; i < 7; i++) { + // make the regex if we don't have it already + if (!this._weekdaysParse[i]) { + mom = local__createLocal([2000, 1]).day(i); + regex = '^' + this.weekdays(mom, '') + '|^' + this.weekdaysShort(mom, '') + '|^' + this.weekdaysMin(mom, ''); + this._weekdaysParse[i] = new RegExp(regex.replace('.', ''), 'i'); + } + // test the regex + if (this._weekdaysParse[i].test(weekdayName)) { + return i; + } + } } - } else { - // return all items - for (itemId in this._data) { - if (this._data.hasOwnProperty(itemId)) { - item = me._getItem(itemId, type); - if (!filter || filter(item)) { - items.push(item); + + // MOMENTS + + function getSetDayOfWeek (input) { + var day = this._isUTC ? this._d.getUTCDay() : this._d.getDay(); + if (input != null) { + input = parseWeekday(input, this.localeData()); + return this.add(input - day, 'd'); + } else { + return day; } - } } - } - - // order the results - if (options && options.order && id == undefined) { - this._sort(items, options.order); - } - // filter fields of the items - if (options && options.fields) { - var fields = options.fields; - if (id != undefined) { - item = this._filterFields(item, fields); - } else { - for (i = 0, len = items.length; i < len; i++) { - items[i] = this._filterFields(items[i], fields); - } + function getSetLocaleDayOfWeek (input) { + var weekday = (this.day() + 7 - this.localeData()._week.dow) % 7; + return input == null ? weekday : this.add(input - weekday, 'd'); } - } - // return the results - if (returnType == 'Object') { - var result = {}; - for (i = 0; i < items.length; i++) { - result[items[i].id] = items[i]; + function getSetISODayOfWeek (input) { + // behaves the same as moment#day except + // as a getter, returns 7 instead of 0 (1-7 range instead of 0-6) + // as a setter, sunday should belong to the previous week. + return input == null ? this.day() || 7 : this.day(this.day() % 7 ? input : input - 7); } - return result; - } else { - if (id != undefined) { - // a single item - return item; - } else { - // just return our array - return items; + + addFormatToken('H', ['HH', 2], 0, 'hour'); + addFormatToken('h', ['hh', 2], 0, function () { + return this.hours() % 12 || 12; + }); + + function meridiem (token, lowercase) { + addFormatToken(token, 0, 0, function () { + return this.localeData().meridiem(this.hours(), this.minutes(), lowercase); + }); } - } - }; - /** - * Get ids of all items or from a filtered set of items. - * @param {Object} [options] An Object with options. Available options: - * {function} [filter] filter items - * {String | function} [order] Order the items by - * a field name or custom sort function. - * @return {Array} ids - */ - DataSet.prototype.getIds = function (options) { - var data = this._data, - filter = options && options.filter, - order = options && options.order, - type = options && options.type || this._options.type, - i, - len, - id, - item, - items, - ids = []; + meridiem('a', true); + meridiem('A', false); - if (filter) { - // get filtered items - if (order) { - // create ordered list - items = []; - for (id in data) { - if (data.hasOwnProperty(id)) { - item = this._getItem(id, type); - if (filter(item)) { - items.push(item); - } - } - } + // ALIASES - this._sort(items, order); + addUnitAlias('hour', 'h'); - for (i = 0, len = items.length; i < len; i++) { - ids[i] = items[i][this._fieldId]; - } - } else { - // create unordered list - for (id in data) { - if (data.hasOwnProperty(id)) { - item = this._getItem(id, type); - if (filter(item)) { - ids.push(item[this._fieldId]); - } - } - } + // PARSING + + function matchMeridiem (isStrict, locale) { + return locale._meridiemParse; } - } else { - // get all items - if (order) { - // create an ordered list - items = []; - for (id in data) { - if (data.hasOwnProperty(id)) { - items.push(data[id]); - } - } - this._sort(items, order); + addRegexToken('a', matchMeridiem); + addRegexToken('A', matchMeridiem); + addRegexToken('H', match1to2); + addRegexToken('h', match1to2); + addRegexToken('HH', match1to2, match2); + addRegexToken('hh', match1to2, match2); - for (i = 0, len = items.length; i < len; i++) { - ids[i] = items[i][this._fieldId]; - } - } else { - // create unordered list - for (id in data) { - if (data.hasOwnProperty(id)) { - item = data[id]; - ids.push(item[this._fieldId]); + addParseToken(['H', 'HH'], HOUR); + addParseToken(['a', 'A'], function (input, array, config) { + config._isPm = config._locale.isPM(input); + config._meridiem = input; + }); + addParseToken(['h', 'hh'], function (input, array, config) { + array[HOUR] = toInt(input); + getParsingFlags(config).bigHour = true; + }); + + // LOCALES + + function localeIsPM (input) { + // IE8 Quirks Mode & IE7 Standards Mode do not allow accessing strings like arrays + // Using charAt should be more compatible. + return ((input + '').toLowerCase().charAt(0) === 'p'); + } + + var defaultLocaleMeridiemParse = /[ap]\.?m?\.?/i; + function localeMeridiem (hours, minutes, isLower) { + if (hours > 11) { + return isLower ? 'pm' : 'PM'; + } else { + return isLower ? 'am' : 'AM'; } - } } - } - return ids; - }; - /** - * Returns the DataSet itself. Is overwritten for example by the DataView, - * which returns the DataSet it is connected to instead. - */ - DataSet.prototype.getDataSet = function () { - return this; - }; + // MOMENTS - /** - * Execute a callback function for every item in the dataset. - * @param {function} callback - * @param {Object} [options] Available options: - * {Object.} [type] - * {String[]} [fields] filter fields - * {function} [filter] filter items - * {String | function} [order] Order the items by - * a field name or custom sort function. - */ - DataSet.prototype.forEach = function (callback, options) { - var filter = options && options.filter, - type = options && options.type || this._options.type, - data = this._data, - item, - id; + // Setting the hour should keep the time, because the user explicitly + // specified which hour he wants. So trying to maintain the same hour (in + // a new timezone) makes sense. Adding/subtracting hours does not follow + // this rule. + var getSetHour = makeGetSet('Hours', true); - if (options && options.order) { - // execute forEach on ordered list - var items = this.get(options); + addFormatToken('m', ['mm', 2], 0, 'minute'); - for (var i = 0, len = items.length; i < len; i++) { - item = items[i]; - id = item[this._fieldId]; - callback(item, id); - } - } else { - // unordered - for (id in data) { - if (data.hasOwnProperty(id)) { - item = this._getItem(id, type); - if (!filter || filter(item)) { - callback(item, id); - } - } - } - } - }; + // ALIASES - /** - * Map every item in the dataset. - * @param {function} callback - * @param {Object} [options] Available options: - * {Object.} [type] - * {String[]} [fields] filter fields - * {function} [filter] filter items - * {String | function} [order] Order the items by - * a field name or custom sort function. - * @return {Object[]} mappedItems - */ - DataSet.prototype.map = function (callback, options) { - var filter = options && options.filter, - type = options && options.type || this._options.type, - mappedItems = [], - data = this._data, - item; + addUnitAlias('minute', 'm'); - // convert and filter items - for (var id in data) { - if (data.hasOwnProperty(id)) { - item = this._getItem(id, type); - if (!filter || filter(item)) { - mappedItems.push(callback(item, id)); - } - } - } + // PARSING - // order items - if (options && options.order) { - this._sort(mappedItems, options.order); - } + addRegexToken('m', match1to2); + addRegexToken('mm', match1to2, match2); + addParseToken(['m', 'mm'], MINUTE); - return mappedItems; - }; + // MOMENTS - /** - * Filter the fields of an item - * @param {Object | null} item - * @param {String[]} fields Field names - * @return {Object | null} filteredItem or null if no item is provided - * @private - */ - DataSet.prototype._filterFields = function (item, fields) { - if (!item) { - // item is null - return item; - } + var getSetMinute = makeGetSet('Minutes', false); - var filteredItem = {}; + addFormatToken('s', ['ss', 2], 0, 'second'); - if (Array.isArray(fields)) { - for (var field in item) { - if (item.hasOwnProperty(field) && fields.indexOf(field) != -1) { - filteredItem[field] = item[field]; - } - } - } else { - for (var field in item) { - if (item.hasOwnProperty(field) && fields.hasOwnProperty(field)) { - filteredItem[fields[field]] = item[field]; - } - } - } + // ALIASES - return filteredItem; - }; + addUnitAlias('second', 's'); - /** - * Sort the provided array with items - * @param {Object[]} items - * @param {String | function} order A field name or custom sort function. - * @private - */ - DataSet.prototype._sort = function (items, order) { - if (util.isString(order)) { - // order by provided field name - var name = order; // field name - items.sort(function (a, b) { - var av = a[name]; - var bv = b[name]; - return av > bv ? 1 : av < bv ? -1 : 0; + // PARSING + + addRegexToken('s', match1to2); + addRegexToken('ss', match1to2, match2); + addParseToken(['s', 'ss'], SECOND); + + // MOMENTS + + var getSetSecond = makeGetSet('Seconds', false); + + addFormatToken('S', 0, 0, function () { + return ~~(this.millisecond() / 100); }); - } else if (typeof order === 'function') { - // order by sort function - items.sort(order); - } - // TODO: extend order by an Object {field:String, direction:String} - // where direction can be 'asc' or 'desc' - else { - throw new TypeError('Order must be a function or a string'); - } - }; - /** - * Remove an object by pointer or by id - * @param {String | Number | Object | Array} id Object or id, or an array with - * objects or ids to be removed - * @param {String} [senderId] Optional sender id - * @return {Array} removedIds - */ - DataSet.prototype.remove = function (id, senderId) { - var removedIds = [], - i, - len, - removedId; + addFormatToken(0, ['SS', 2], 0, function () { + return ~~(this.millisecond() / 10); + }); - if (Array.isArray(id)) { - for (i = 0, len = id.length; i < len; i++) { - removedId = this._remove(id[i]); - if (removedId != null) { - removedIds.push(removedId); - } - } - } else { - removedId = this._remove(id); - if (removedId != null) { - removedIds.push(removedId); + function millisecond__milliseconds (token) { + addFormatToken(0, [token, 3], 0, 'millisecond'); } - } - if (removedIds.length) { - this._trigger('remove', { items: removedIds }, senderId); - } + millisecond__milliseconds('SSS'); + millisecond__milliseconds('SSSS'); - return removedIds; - }; + // ALIASES - /** - * Remove an item by its id - * @param {Number | String | Object} id id or item - * @returns {Number | String | null} id - * @private - */ - DataSet.prototype._remove = function (id) { - if (util.isNumber(id) || util.isString(id)) { - if (this._data[id]) { - delete this._data[id]; - this.length--; - return id; - } - } else if (id instanceof Object) { - var itemId = id[this._fieldId]; - if (itemId && this._data[itemId]) { - delete this._data[itemId]; - this.length--; - return itemId; - } - } - return null; - }; + addUnitAlias('millisecond', 'ms'); - /** - * Clear the data - * @param {String} [senderId] Optional sender id - * @return {Array} removedIds The ids of all removed items - */ - DataSet.prototype.clear = function (senderId) { - var ids = Object.keys(this._data); + // PARSING - this._data = {}; - this.length = 0; + addRegexToken('S', match1to3, match1); + addRegexToken('SS', match1to3, match2); + addRegexToken('SSS', match1to3, match3); + addRegexToken('SSSS', matchUnsigned); + addParseToken(['S', 'SS', 'SSS', 'SSSS'], function (input, array) { + array[MILLISECOND] = toInt(('0.' + input) * 1000); + }); - this._trigger('remove', { items: ids }, senderId); + // MOMENTS - return ids; - }; + var getSetMillisecond = makeGetSet('Milliseconds', false); - /** - * Find the item with maximum value of a specified field - * @param {String} field - * @return {Object | null} item Item containing max value, or null if no items - */ - DataSet.prototype.max = function (field) { - var data = this._data, - max = null, - maxField = null; + addFormatToken('z', 0, 0, 'zoneAbbr'); + addFormatToken('zz', 0, 0, 'zoneName'); - for (var id in data) { - if (data.hasOwnProperty(id)) { - var item = data[id]; - var itemField = item[field]; - if (itemField != null && (!max || itemField > maxField)) { - max = item; - maxField = itemField; - } + // MOMENTS + + function getZoneAbbr () { + return this._isUTC ? 'UTC' : ''; } - } - return max; - }; + function getZoneName () { + return this._isUTC ? 'Coordinated Universal Time' : ''; + } - /** - * Find the item with minimum value of a specified field - * @param {String} field - * @return {Object | null} item Item containing max value, or null if no items - */ - DataSet.prototype.min = function (field) { - var data = this._data, - min = null, - minField = null; + var momentPrototype__proto = Moment.prototype; - for (var id in data) { - if (data.hasOwnProperty(id)) { - var item = data[id]; - var itemField = item[field]; - if (itemField != null && (!min || itemField < minField)) { - min = item; - minField = itemField; - } - } - } + momentPrototype__proto.add = add_subtract__add; + momentPrototype__proto.calendar = moment_calendar__calendar; + momentPrototype__proto.clone = clone; + momentPrototype__proto.diff = diff; + momentPrototype__proto.endOf = endOf; + momentPrototype__proto.format = format; + momentPrototype__proto.from = from; + momentPrototype__proto.fromNow = fromNow; + momentPrototype__proto.to = to; + momentPrototype__proto.toNow = toNow; + momentPrototype__proto.get = getSet; + momentPrototype__proto.invalidAt = invalidAt; + momentPrototype__proto.isAfter = isAfter; + momentPrototype__proto.isBefore = isBefore; + momentPrototype__proto.isBetween = isBetween; + momentPrototype__proto.isSame = isSame; + momentPrototype__proto.isValid = moment_valid__isValid; + momentPrototype__proto.lang = lang; + momentPrototype__proto.locale = locale; + momentPrototype__proto.localeData = localeData; + momentPrototype__proto.max = prototypeMax; + momentPrototype__proto.min = prototypeMin; + momentPrototype__proto.parsingFlags = parsingFlags; + momentPrototype__proto.set = getSet; + momentPrototype__proto.startOf = startOf; + momentPrototype__proto.subtract = add_subtract__subtract; + momentPrototype__proto.toArray = toArray; + momentPrototype__proto.toDate = toDate; + momentPrototype__proto.toISOString = moment_format__toISOString; + momentPrototype__proto.toJSON = moment_format__toISOString; + momentPrototype__proto.toString = toString; + momentPrototype__proto.unix = unix; + momentPrototype__proto.valueOf = to_type__valueOf; + + // Year + momentPrototype__proto.year = getSetYear; + momentPrototype__proto.isLeapYear = getIsLeapYear; + + // Week Year + momentPrototype__proto.weekYear = getSetWeekYear; + momentPrototype__proto.isoWeekYear = getSetISOWeekYear; + + // Quarter + momentPrototype__proto.quarter = momentPrototype__proto.quarters = getSetQuarter; + + // Month + momentPrototype__proto.month = getSetMonth; + momentPrototype__proto.daysInMonth = getDaysInMonth; + + // Week + momentPrototype__proto.week = momentPrototype__proto.weeks = getSetWeek; + momentPrototype__proto.isoWeek = momentPrototype__proto.isoWeeks = getSetISOWeek; + momentPrototype__proto.weeksInYear = getWeeksInYear; + momentPrototype__proto.isoWeeksInYear = getISOWeeksInYear; + + // Day + momentPrototype__proto.date = getSetDayOfMonth; + momentPrototype__proto.day = momentPrototype__proto.days = getSetDayOfWeek; + momentPrototype__proto.weekday = getSetLocaleDayOfWeek; + momentPrototype__proto.isoWeekday = getSetISODayOfWeek; + momentPrototype__proto.dayOfYear = getSetDayOfYear; - return min; - }; + // Hour + momentPrototype__proto.hour = momentPrototype__proto.hours = getSetHour; - /** - * Find all distinct values of a specified field - * @param {String} field - * @return {Array} values Array containing all distinct values. If data items - * do not contain the specified field are ignored. - * The returned array is unordered. - */ - DataSet.prototype.distinct = function (field) { - var data = this._data; - var values = []; - var fieldType = this._options.type && this._options.type[field] || null; - var count = 0; - var i; + // Minute + momentPrototype__proto.minute = momentPrototype__proto.minutes = getSetMinute; - for (var prop in data) { - if (data.hasOwnProperty(prop)) { - var item = data[prop]; - var value = item[field]; - var exists = false; - for (i = 0; i < count; i++) { - if (values[i] == value) { - exists = true; - break; - } - } - if (!exists && value !== undefined) { - values[count] = value; - count++; - } - } - } + // Second + momentPrototype__proto.second = momentPrototype__proto.seconds = getSetSecond; - if (fieldType) { - for (i = 0; i < values.length; i++) { - values[i] = util.convert(values[i], fieldType); - } - } + // Millisecond + momentPrototype__proto.millisecond = momentPrototype__proto.milliseconds = getSetMillisecond; - return values; - }; + // Offset + momentPrototype__proto.utcOffset = getSetOffset; + momentPrototype__proto.utc = setOffsetToUTC; + momentPrototype__proto.local = setOffsetToLocal; + momentPrototype__proto.parseZone = setOffsetToParsedOffset; + momentPrototype__proto.hasAlignedHourOffset = hasAlignedHourOffset; + momentPrototype__proto.isDST = isDaylightSavingTime; + momentPrototype__proto.isDSTShifted = isDaylightSavingTimeShifted; + momentPrototype__proto.isLocal = isLocal; + momentPrototype__proto.isUtcOffset = isUtcOffset; + momentPrototype__proto.isUtc = isUtc; + momentPrototype__proto.isUTC = isUtc; - /** - * Add a single item. Will fail when an item with the same id already exists. - * @param {Object} item - * @return {String} id - * @private - */ - DataSet.prototype._addItem = function (item) { - var id = item[this._fieldId]; + // Timezone + momentPrototype__proto.zoneAbbr = getZoneAbbr; + momentPrototype__proto.zoneName = getZoneName; - if (id != undefined) { - // check whether this id is already taken - if (this._data[id]) { - // item already exists - throw new Error('Cannot add item: item with id ' + id + ' already exists'); + // Deprecations + momentPrototype__proto.dates = deprecate('dates accessor is deprecated. Use date instead.', getSetDayOfMonth); + momentPrototype__proto.months = deprecate('months accessor is deprecated. Use month instead', getSetMonth); + momentPrototype__proto.years = deprecate('years accessor is deprecated. Use year instead', getSetYear); + momentPrototype__proto.zone = deprecate('moment().zone is deprecated, use moment().utcOffset instead. https://github.com/moment/moment/issues/1779', getSetZone); + + var momentPrototype = momentPrototype__proto; + + function moment__createUnix (input) { + return local__createLocal(input * 1000); } - } else { - // generate an id - id = util.randomUUID(); - item[this._fieldId] = id; - } - var d = {}; - for (var field in item) { - if (item.hasOwnProperty(field)) { - var fieldType = this._type[field]; // type may be undefined - d[field] = util.convert(item[field], fieldType); + function moment__createInZone () { + return local__createLocal.apply(null, arguments).parseZone(); } - } - this._data[id] = d; - this.length++; - return id; - }; + var defaultCalendar = { + sameDay : '[Today at] LT', + nextDay : '[Tomorrow at] LT', + nextWeek : 'dddd [at] LT', + lastDay : '[Yesterday at] LT', + lastWeek : '[Last] dddd [at] LT', + sameElse : 'L' + }; - /** - * Get an item. Fields can be converted to a specific type - * @param {String} id - * @param {Object.} [types] field types to convert - * @return {Object | null} item - * @private - */ - DataSet.prototype._getItem = function (id, types) { - var field, value; + function locale_calendar__calendar (key, mom, now) { + var output = this._calendar[key]; + return typeof output === 'function' ? output.call(mom, now) : output; + } - // get the item from the dataset - var raw = this._data[id]; - if (!raw) { - return null; - } + var defaultLongDateFormat = { + LTS : 'h:mm:ss A', + LT : 'h:mm A', + L : 'MM/DD/YYYY', + LL : 'MMMM D, YYYY', + LLL : 'MMMM D, YYYY LT', + LLLL : 'dddd, MMMM D, YYYY LT' + }; - // convert the items field types - var converted = {}; - if (types) { - for (field in raw) { - if (raw.hasOwnProperty(field)) { - value = raw[field]; - converted[field] = util.convert(value, types[field]); - } - } - } else { - // no field types specified, no converting needed - for (field in raw) { - if (raw.hasOwnProperty(field)) { - value = raw[field]; - converted[field] = value; - } + function longDateFormat (key) { + var output = this._longDateFormat[key]; + if (!output && this._longDateFormat[key.toUpperCase()]) { + output = this._longDateFormat[key.toUpperCase()].replace(/MMMM|MM|DD|dddd/g, function (val) { + return val.slice(1); + }); + this._longDateFormat[key] = output; + } + return output; } - } - return converted; - }; - /** - * Update a single item: merge with existing item. - * Will fail when the item has no id, or when there does not exist an item - * with the same id. - * @param {Object} item - * @return {String} id - * @private - */ - DataSet.prototype._updateItem = function (item) { - var id = item[this._fieldId]; - if (id == undefined) { - throw new Error('Cannot update item: item has no id (item: ' + JSON.stringify(item) + ')'); - } - var d = this._data[id]; - if (!d) { - // item doesn't exist - throw new Error('Cannot update item: no item with id ' + id + ' found'); - } + var defaultInvalidDate = 'Invalid date'; - // merge with current item - for (var field in item) { - if (item.hasOwnProperty(field)) { - var fieldType = this._type[field]; // type may be undefined - d[field] = util.convert(item[field], fieldType); + function invalidDate () { + return this._invalidDate; } - } - return id; - }; + var defaultOrdinal = '%d'; + var defaultOrdinalParse = /\d{1,2}/; - module.exports = DataSet; + function ordinal (number) { + return this._ordinal.replace('%d', number); + } -/***/ }, -/* 16 */ -/***/ function(module, exports, __webpack_require__) { + function preParsePostFormat (string) { + return string; + } - /** - * A queue - * @param {Object} options - * Available options: - * - delay: number When provided, the queue will be flushed - * automatically after an inactivity of this delay - * in milliseconds. - * Default value is null. - * - max: number When the queue exceeds the given maximum number - * of entries, the queue is flushed automatically. - * Default value of max is Infinity. - * @constructor - */ - 'use strict'; + var defaultRelativeTime = { + future : 'in %s', + past : '%s ago', + s : 'a few seconds', + m : 'a minute', + mm : '%d minutes', + h : 'an hour', + hh : '%d hours', + d : 'a day', + dd : '%d days', + M : 'a month', + MM : '%d months', + y : 'a year', + yy : '%d years' + }; - function Queue(options) { - // options - this.delay = null; - this.max = Infinity; + function relative__relativeTime (number, withoutSuffix, string, isFuture) { + var output = this._relativeTime[string]; + return (typeof output === 'function') ? + output(number, withoutSuffix, string, isFuture) : + output.replace(/%d/i, number); + } - // properties - this._queue = []; - this._timeout = null; - this._extended = null; + function pastFuture (diff, output) { + var format = this._relativeTime[diff > 0 ? 'future' : 'past']; + return typeof format === 'function' ? format(output) : format.replace(/%s/i, output); + } - this.setOptions(options); - } + function locale_set__set (config) { + var prop, i; + for (i in config) { + prop = config[i]; + if (typeof prop === 'function') { + this[i] = prop; + } else { + this['_' + i] = prop; + } + } + // Lenient ordinal parsing accepts just a number in addition to + // number + (possibly) stuff coming from _ordinalParseLenient. + this._ordinalParseLenient = new RegExp(this._ordinalParse.source + '|' + (/\d{1,2}/).source); + } - /** - * Update the configuration of the queue - * @param {Object} options - * Available options: - * - delay: number When provided, the queue will be flushed - * automatically after an inactivity of this delay - * in milliseconds. - * Default value is null. - * - max: number When the queue exceeds the given maximum number - * of entries, the queue is flushed automatically. - * Default value of max is Infinity. - * @param options - */ - Queue.prototype.setOptions = function (options) { - if (options && typeof options.delay !== 'undefined') { - this.delay = options.delay; - } - if (options && typeof options.max !== 'undefined') { - this.max = options.max; - } + var prototype__proto = Locale.prototype; - this._flushIfNeeded(); - }; + prototype__proto._calendar = defaultCalendar; + prototype__proto.calendar = locale_calendar__calendar; + prototype__proto._longDateFormat = defaultLongDateFormat; + prototype__proto.longDateFormat = longDateFormat; + prototype__proto._invalidDate = defaultInvalidDate; + prototype__proto.invalidDate = invalidDate; + prototype__proto._ordinal = defaultOrdinal; + prototype__proto.ordinal = ordinal; + prototype__proto._ordinalParse = defaultOrdinalParse; + prototype__proto.preparse = preParsePostFormat; + prototype__proto.postformat = preParsePostFormat; + prototype__proto._relativeTime = defaultRelativeTime; + prototype__proto.relativeTime = relative__relativeTime; + prototype__proto.pastFuture = pastFuture; + prototype__proto.set = locale_set__set; - /** - * Extend an object with queuing functionality. - * The object will be extended with a function flush, and the methods provided - * in options.replace will be replaced with queued ones. - * @param {Object} object - * @param {Object} options - * Available options: - * - replace: Array. - * A list with method names of the methods - * on the object to be replaced with queued ones. - * - delay: number When provided, the queue will be flushed - * automatically after an inactivity of this delay - * in milliseconds. - * Default value is null. - * - max: number When the queue exceeds the given maximum number - * of entries, the queue is flushed automatically. - * Default value of max is Infinity. - * @return {Queue} Returns the created queue - */ - Queue.extend = function (object, options) { - var queue = new Queue(options); + // Month + prototype__proto.months = localeMonths; + prototype__proto._months = defaultLocaleMonths; + prototype__proto.monthsShort = localeMonthsShort; + prototype__proto._monthsShort = defaultLocaleMonthsShort; + prototype__proto.monthsParse = localeMonthsParse; - if (object.flush !== undefined) { - throw new Error('Target object already has a property flush'); - } - object.flush = function () { - queue.flush(); - }; + // Week + prototype__proto.week = localeWeek; + prototype__proto._week = defaultLocaleWeek; + prototype__proto.firstDayOfYear = localeFirstDayOfYear; + prototype__proto.firstDayOfWeek = localeFirstDayOfWeek; - var methods = [{ - name: 'flush', - original: undefined - }]; + // Day of Week + prototype__proto.weekdays = localeWeekdays; + prototype__proto._weekdays = defaultLocaleWeekdays; + prototype__proto.weekdaysMin = localeWeekdaysMin; + prototype__proto._weekdaysMin = defaultLocaleWeekdaysMin; + prototype__proto.weekdaysShort = localeWeekdaysShort; + prototype__proto._weekdaysShort = defaultLocaleWeekdaysShort; + prototype__proto.weekdaysParse = localeWeekdaysParse; - if (options && options.replace) { - for (var i = 0; i < options.replace.length; i++) { - var name = options.replace[i]; - methods.push({ - name: name, - original: object[name] - }); - queue.replace(object, name); + // Hours + prototype__proto.isPM = localeIsPM; + prototype__proto._meridiemParse = defaultLocaleMeridiemParse; + prototype__proto.meridiem = localeMeridiem; + + function lists__get (format, index, field, setter) { + var locale = locale_locales__getLocale(); + var utc = create_utc__createUTC().set(setter, index); + return locale[field](utc, format); } - } - queue._extended = { - object: object, - methods: methods - }; + function list (format, index, field, count, setter) { + if (typeof format === 'number') { + index = format; + format = undefined; + } - return queue; - }; + format = format || ''; - /** - * Destroy the queue. The queue will first flush all queued actions, and in - * case it has extended an object, will restore the original object. - */ - Queue.prototype.destroy = function () { - this.flush(); + if (index != null) { + return lists__get(format, index, field, setter); + } - if (this._extended) { - var object = this._extended.object; - var methods = this._extended.methods; - for (var i = 0; i < methods.length; i++) { - var method = methods[i]; - if (method.original) { - object[method.name] = method.original; - } else { - delete object[method.name]; - } + var i; + var out = []; + for (i = 0; i < count; i++) { + out[i] = lists__get(format, i, field, setter); + } + return out; } - this._extended = null; - } - }; - - /** - * Replace a method on an object with a queued version - * @param {Object} object Object having the method - * @param {string} method The method name - */ - Queue.prototype.replace = function (object, method) { - var me = this; - var original = object[method]; - if (!original) { - throw new Error('Method ' + method + ' undefined'); - } - object[method] = function () { - // create an Array with the arguments - var args = []; - for (var i = 0; i < arguments.length; i++) { - args[i] = arguments[i]; + function lists__listMonths (format, index) { + return list(format, index, 'months', 12, 'month'); } - // add this call to the queue - me.queue({ - args: args, - fn: original, - context: this - }); - }; - }; - - /** - * Queue a call - * @param {function | {fn: function, args: Array} | {fn: function, args: Array, context: Object}} entry - */ - Queue.prototype.queue = function (entry) { - if (typeof entry === 'function') { - this._queue.push({ fn: entry }); - } else { - this._queue.push(entry); - } + function lists__listMonthsShort (format, index) { + return list(format, index, 'monthsShort', 12, 'month'); + } - this._flushIfNeeded(); - }; + function lists__listWeekdays (format, index) { + return list(format, index, 'weekdays', 7, 'day'); + } - /** - * Check whether the queue needs to be flushed - * @private - */ - Queue.prototype._flushIfNeeded = function () { - // flush when the maximum is exceeded. - if (this._queue.length > this.max) { - this.flush(); - } + function lists__listWeekdaysShort (format, index) { + return list(format, index, 'weekdaysShort', 7, 'day'); + } - // flush after a period of inactivity when a delay is configured - clearTimeout(this._timeout); - if (this.queue.length > 0 && typeof this.delay === 'number') { - var me = this; - this._timeout = setTimeout(function () { - me.flush(); - }, this.delay); - } - }; + function lists__listWeekdaysMin (format, index) { + return list(format, index, 'weekdaysMin', 7, 'day'); + } - /** - * Flush all queued calls - */ - Queue.prototype.flush = function () { - while (this._queue.length > 0) { - var entry = this._queue.shift(); - entry.fn.apply(entry.context || entry.fn, entry.args || []); - } - }; + locale_locales__getSetGlobalLocale('en', { + ordinalParse: /\d{1,2}(th|st|nd|rd)/, + ordinal : function (number) { + var b = number % 10, + output = (toInt(number % 100 / 10) === 1) ? 'th' : + (b === 1) ? 'st' : + (b === 2) ? 'nd' : + (b === 3) ? 'rd' : 'th'; + return number + output; + } + }); - module.exports = Queue; + // Side effect imports + utils_hooks__hooks.lang = deprecate('moment.lang is deprecated. Use moment.locale instead.', locale_locales__getSetGlobalLocale); + utils_hooks__hooks.langData = deprecate('moment.langData is deprecated. Use moment.localeData instead.', locale_locales__getLocale); -/***/ }, -/* 17 */ -/***/ function(module, exports, __webpack_require__) { + var mathAbs = Math.abs; - 'use strict'; + function duration_abs__abs () { + var data = this._data; - var util = __webpack_require__(9); - var DataSet = __webpack_require__(15); + this._milliseconds = mathAbs(this._milliseconds); + this._days = mathAbs(this._days); + this._months = mathAbs(this._months); - /** - * DataView - * - * a dataview offers a filtered view on a dataset or an other dataview. - * - * @param {DataSet | DataView} data - * @param {Object} [options] Available options: see method get - * - * @constructor DataView - */ - function DataView(data, options) { - this._data = null; - this._ids = {}; // ids of the items currently in memory (just contains a boolean true) - this.length = 0; // number of items in the DataView - this._options = options || {}; - this._fieldId = 'id'; // name of the field containing id - this._subscribers = {}; // event subscribers + data.milliseconds = mathAbs(data.milliseconds); + data.seconds = mathAbs(data.seconds); + data.minutes = mathAbs(data.minutes); + data.hours = mathAbs(data.hours); + data.months = mathAbs(data.months); + data.years = mathAbs(data.years); - var me = this; - this.listener = function () { - me._onEvent.apply(me, arguments); - }; + return this; + } - this.setData(data); - } + function duration_add_subtract__addSubtract (duration, input, value, direction) { + var other = create__createDuration(input, value); - // TODO: implement a function .config() to dynamically update things like configured filter - // and trigger changes accordingly + duration._milliseconds += direction * other._milliseconds; + duration._days += direction * other._days; + duration._months += direction * other._months; - /** - * Set a data source for the view - * @param {DataSet | DataView} data - */ - DataView.prototype.setData = function (data) { - var ids, i, len; + return duration._bubble(); + } - if (this._data) { - // unsubscribe from current dataset - if (this._data.off) { - this._data.off('*', this.listener); + // supports only 2.0-style add(1, 's') or add(duration) + function duration_add_subtract__add (input, value) { + return duration_add_subtract__addSubtract(this, input, value, 1); } - // trigger a remove of all items in memory - ids = []; - for (var id in this._ids) { - if (this._ids.hasOwnProperty(id)) { - ids.push(id); - } + // supports only 2.0-style subtract(1, 's') or subtract(duration) + function duration_add_subtract__subtract (input, value) { + return duration_add_subtract__addSubtract(this, input, value, -1); } - this._ids = {}; - this.length = 0; - this._trigger('remove', { items: ids }); - } - this._data = data; + function bubble () { + var milliseconds = this._milliseconds; + var days = this._days; + var months = this._months; + var data = this._data; + var seconds, minutes, hours, years = 0; - if (this._data) { - // update fieldId - this._fieldId = this._options.fieldId || this._data && this._data.options && this._data.options.fieldId || 'id'; + // The following code bubbles up values, see the tests for + // examples of what that means. + data.milliseconds = milliseconds % 1000; - // trigger an add of all added items - ids = this._data.getIds({ filter: this._options && this._options.filter }); - for (i = 0, len = ids.length; i < len; i++) { - id = ids[i]; - this._ids[id] = true; - } - this.length = ids.length; - this._trigger('add', { items: ids }); + seconds = absFloor(milliseconds / 1000); + data.seconds = seconds % 60; - // subscribe to new dataset - if (this._data.on) { - this._data.on('*', this.listener); - } - } - }; + minutes = absFloor(seconds / 60); + data.minutes = minutes % 60; - /** - * Refresh the DataView. Useful when the DataView has a filter function - * containing a variable parameter. - */ - DataView.prototype.refresh = function () { - var id; - var ids = this._data.getIds({ filter: this._options && this._options.filter }); - var newIds = {}; - var added = []; - var removed = []; + hours = absFloor(minutes / 60); + data.hours = hours % 24; - // check for additions - for (var i = 0; i < ids.length; i++) { - id = ids[i]; - newIds[id] = true; - if (!this._ids[id]) { - added.push(id); - this._ids[id] = true; - this.length++; - } - } + days += absFloor(hours / 24); - // check for removals - for (id in this._ids) { - if (this._ids.hasOwnProperty(id)) { - if (!newIds[id]) { - removed.push(id); - delete this._ids[id]; - this.length--; - } + // Accurately convert days to years, assume start from year 0. + years = absFloor(daysToYears(days)); + days -= absFloor(yearsToDays(years)); + + // 30 days to a month + // TODO (iskren): Use anchor date (like 1st Jan) to compute this. + months += absFloor(days / 30); + days %= 30; + + // 12 months -> 1 year + years += absFloor(months / 12); + months %= 12; + + data.days = days; + data.months = months; + data.years = years; + + return this; } - } - // trigger events - if (added.length) { - this._trigger('add', { items: added }); - } - if (removed.length) { - this._trigger('remove', { items: removed }); - } - }; + function daysToYears (days) { + // 400 years have 146097 days (taking into account leap year rules) + return days * 400 / 146097; + } - /** - * Get data from the data view - * - * Usage: - * - * get() - * get(options: Object) - * get(options: Object, data: Array | DataTable) - * - * get(id: Number) - * get(id: Number, options: Object) - * get(id: Number, options: Object, data: Array | DataTable) - * - * get(ids: Number[]) - * get(ids: Number[], options: Object) - * get(ids: Number[], options: Object, data: Array | DataTable) - * - * Where: - * - * {Number | String} id The id of an item - * {Number[] | String{}} ids An array with ids of items - * {Object} options An Object with options. Available options: - * {String} [type] Type of data to be returned. Can - * be 'DataTable' or 'Array' (default) - * {Object.} [convert] - * {String[]} [fields] field names to be returned - * {function} [filter] filter items - * {String | function} [order] Order the items by - * a field name or custom sort function. - * {Array | DataTable} [data] If provided, items will be appended to this - * array or table. Required in case of Google - * DataTable. - * @param args - */ - DataView.prototype.get = function (args) { - var me = this; + function yearsToDays (years) { + // years * 365 + absFloor(years / 4) - + // absFloor(years / 100) + absFloor(years / 400); + return years * 146097 / 400; + } - // parse the arguments - var ids, options, data; - var firstType = util.getType(arguments[0]); - if (firstType == 'String' || firstType == 'Number' || firstType == 'Array') { - // get(id(s) [, options] [, data]) - ids = arguments[0]; // can be a single id or an array with ids - options = arguments[1]; - data = arguments[2]; - } else { - // get([, options] [, data]) - options = arguments[0]; - data = arguments[1]; - } + function as (units) { + var days; + var months; + var milliseconds = this._milliseconds; - // extend the options with the default options and provided options - var viewOptions = util.extend({}, this._options, options); + units = normalizeUnits(units); - // create a combined filter method when needed - if (this._options.filter && options && options.filter) { - viewOptions.filter = function (item) { - return me._options.filter(item) && options.filter(item); - }; - } + if (units === 'month' || units === 'year') { + days = this._days + milliseconds / 864e5; + months = this._months + daysToYears(days) * 12; + return units === 'month' ? months : months / 12; + } else { + // handle milliseconds separately because of floating point math errors (issue #1867) + days = this._days + Math.round(yearsToDays(this._months / 12)); + switch (units) { + case 'week' : return days / 7 + milliseconds / 6048e5; + case 'day' : return days + milliseconds / 864e5; + case 'hour' : return days * 24 + milliseconds / 36e5; + case 'minute' : return days * 1440 + milliseconds / 6e4; + case 'second' : return days * 86400 + milliseconds / 1000; + // Math.floor prevents floating point math errors here + case 'millisecond': return Math.floor(days * 864e5) + milliseconds; + default: throw new Error('Unknown unit ' + units); + } + } + } - // build up the call to the linked data set - var getArguments = []; - if (ids != undefined) { - getArguments.push(ids); - } - getArguments.push(viewOptions); - getArguments.push(data); + // TODO: Use this.as('ms')? + function duration_as__valueOf () { + return ( + this._milliseconds + + this._days * 864e5 + + (this._months % 12) * 2592e6 + + toInt(this._months / 12) * 31536e6 + ); + } - return this._data && this._data.get.apply(this._data, getArguments); - }; + function makeAs (alias) { + return function () { + return this.as(alias); + }; + } - /** - * Get ids of all items or from a filtered set of items. - * @param {Object} [options] An Object with options. Available options: - * {function} [filter] filter items - * {String | function} [order] Order the items by - * a field name or custom sort function. - * @return {Array} ids - */ - DataView.prototype.getIds = function (options) { - var ids; + var asMilliseconds = makeAs('ms'); + var asSeconds = makeAs('s'); + var asMinutes = makeAs('m'); + var asHours = makeAs('h'); + var asDays = makeAs('d'); + var asWeeks = makeAs('w'); + var asMonths = makeAs('M'); + var asYears = makeAs('y'); - if (this._data) { - var defaultFilter = this._options.filter; - var filter; + function duration_get__get (units) { + units = normalizeUnits(units); + return this[units + 's'](); + } - if (options && options.filter) { - if (defaultFilter) { - filter = function (item) { - return defaultFilter(item) && options.filter(item); + function makeGetter(name) { + return function () { + return this._data[name]; }; - } else { - filter = options.filter; - } - } else { - filter = defaultFilter; } - ids = this._data.getIds({ - filter: filter, - order: options && options.order - }); - } else { - ids = []; - } + var duration_get__milliseconds = makeGetter('milliseconds'); + var seconds = makeGetter('seconds'); + var minutes = makeGetter('minutes'); + var hours = makeGetter('hours'); + var days = makeGetter('days'); + var months = makeGetter('months'); + var years = makeGetter('years'); - return ids; - }; + function weeks () { + return absFloor(this.days() / 7); + } - /** - * Get the DataSet to which this DataView is connected. In case there is a chain - * of multiple DataViews, the root DataSet of this chain is returned. - * @return {DataSet} dataSet - */ - DataView.prototype.getDataSet = function () { - var dataSet = this; - while (dataSet instanceof DataView) { - dataSet = dataSet._data; - } - return dataSet || null; - }; + var round = Math.round; + var thresholds = { + s: 45, // seconds to minute + m: 45, // minutes to hour + h: 22, // hours to day + d: 26, // days to month + M: 11 // months to year + }; - /** - * Event listener. Will propagate all events from the connected data set to - * the subscribers of the DataView, but will filter the items and only trigger - * when there are changes in the filtered data set. - * @param {String} event - * @param {Object | null} params - * @param {String} senderId - * @private - */ - DataView.prototype._onEvent = function (event, params, senderId) { - var i, len, id, item; - var ids = params && params.items; - var data = this._data; - var updatedData = []; - var added = []; - var updated = []; - var removed = []; + // helper function for moment.fn.from, moment.fn.fromNow, and moment.duration.fn.humanize + function substituteTimeAgo(string, number, withoutSuffix, isFuture, locale) { + return locale.relativeTime(number || 1, !!withoutSuffix, string, isFuture); + } - if (ids && data) { - switch (event) { - case 'add': - // filter the ids of the added items - for (i = 0, len = ids.length; i < len; i++) { - id = ids[i]; - item = this.get(id); - if (item) { - this._ids[id] = true; - added.push(id); - } - } + function duration_humanize__relativeTime (posNegDuration, withoutSuffix, locale) { + var duration = create__createDuration(posNegDuration).abs(); + var seconds = round(duration.as('s')); + var minutes = round(duration.as('m')); + var hours = round(duration.as('h')); + var days = round(duration.as('d')); + var months = round(duration.as('M')); + var years = round(duration.as('y')); - break; + var a = seconds < thresholds.s && ['s', seconds] || + minutes === 1 && ['m'] || + minutes < thresholds.m && ['mm', minutes] || + hours === 1 && ['h'] || + hours < thresholds.h && ['hh', hours] || + days === 1 && ['d'] || + days < thresholds.d && ['dd', days] || + months === 1 && ['M'] || + months < thresholds.M && ['MM', months] || + years === 1 && ['y'] || ['yy', years]; - case 'update': - // determine the event from the views viewpoint: an updated - // item can be added, updated, or removed from this view. - for (i = 0, len = ids.length; i < len; i++) { - id = ids[i]; - item = this.get(id); + a[2] = withoutSuffix; + a[3] = +posNegDuration > 0; + a[4] = locale; + return substituteTimeAgo.apply(null, a); + } - if (item) { - if (this._ids[id]) { - updated.push(id); - updatedData.push(params.data[i]); - } else { - this._ids[id] = true; - added.push(id); - } - } else { - if (this._ids[id]) { - delete this._ids[id]; - removed.push(id); - } else {} - } + // This function allows you to set a threshold for relative time strings + function duration_humanize__getSetRelativeTimeThreshold (threshold, limit) { + if (thresholds[threshold] === undefined) { + return false; + } + if (limit === undefined) { + return thresholds[threshold]; } + thresholds[threshold] = limit; + return true; + } - break; + function humanize (withSuffix) { + var locale = this.localeData(); + var output = duration_humanize__relativeTime(this, !withSuffix, locale); - case 'remove': - // filter the ids of the removed items - for (i = 0, len = ids.length; i < len; i++) { - id = ids[i]; - if (this._ids[id]) { - delete this._ids[id]; - removed.push(id); - } + if (withSuffix) { + output = locale.pastFuture(+this, output); } - break; + return locale.postformat(output); } - this.length += added.length - removed.length; + var iso_string__abs = Math.abs; - if (added.length) { - this._trigger('add', { items: added }, senderId); - } - if (updated.length) { - this._trigger('update', { items: updated, data: updatedData }, senderId); - } - if (removed.length) { - this._trigger('remove', { items: removed }, senderId); + function iso_string__toISOString() { + // inspired by https://github.com/dordille/moment-isoduration/blob/master/moment.isoduration.js + var Y = iso_string__abs(this.years()); + var M = iso_string__abs(this.months()); + var D = iso_string__abs(this.days()); + var h = iso_string__abs(this.hours()); + var m = iso_string__abs(this.minutes()); + var s = iso_string__abs(this.seconds() + this.milliseconds() / 1000); + var total = this.asSeconds(); + + if (!total) { + // this is the same as C#'s (Noda) and python (isodate)... + // but not other JS (goog.date) + return 'P0D'; + } + + return (total < 0 ? '-' : '') + + 'P' + + (Y ? Y + 'Y' : '') + + (M ? M + 'M' : '') + + (D ? D + 'D' : '') + + ((h || m || s) ? 'T' : '') + + (h ? h + 'H' : '') + + (m ? m + 'M' : '') + + (s ? s + 'S' : ''); } - } - }; - // copy subscription functionality from DataSet - DataView.prototype.on = DataSet.prototype.on; - DataView.prototype.off = DataSet.prototype.off; - DataView.prototype._trigger = DataSet.prototype._trigger; + var duration_prototype__proto = Duration.prototype; + + duration_prototype__proto.abs = duration_abs__abs; + duration_prototype__proto.add = duration_add_subtract__add; + duration_prototype__proto.subtract = duration_add_subtract__subtract; + duration_prototype__proto.as = as; + duration_prototype__proto.asMilliseconds = asMilliseconds; + duration_prototype__proto.asSeconds = asSeconds; + duration_prototype__proto.asMinutes = asMinutes; + duration_prototype__proto.asHours = asHours; + duration_prototype__proto.asDays = asDays; + duration_prototype__proto.asWeeks = asWeeks; + duration_prototype__proto.asMonths = asMonths; + duration_prototype__proto.asYears = asYears; + duration_prototype__proto.valueOf = duration_as__valueOf; + duration_prototype__proto._bubble = bubble; + duration_prototype__proto.get = duration_get__get; + duration_prototype__proto.milliseconds = duration_get__milliseconds; + duration_prototype__proto.seconds = seconds; + duration_prototype__proto.minutes = minutes; + duration_prototype__proto.hours = hours; + duration_prototype__proto.days = days; + duration_prototype__proto.weeks = weeks; + duration_prototype__proto.months = months; + duration_prototype__proto.years = years; + duration_prototype__proto.humanize = humanize; + duration_prototype__proto.toISOString = iso_string__toISOString; + duration_prototype__proto.toString = iso_string__toISOString; + duration_prototype__proto.toJSON = iso_string__toISOString; + duration_prototype__proto.locale = locale; + duration_prototype__proto.localeData = localeData; - // TODO: make these functions deprecated (replaced with `on` and `off` since version 0.5) - DataView.prototype.subscribe = DataView.prototype.on; - DataView.prototype.unsubscribe = DataView.prototype.off; + // Deprecations + duration_prototype__proto.toIsoString = deprecate('toIsoString() is deprecated. Please use toISOString() instead (notice the capitals)', iso_string__toISOString); + duration_prototype__proto.lang = lang; - module.exports = DataView; + // Side effect imports - // nothing interesting for me :-( + addFormatToken('X', 0, 0, 'unix'); + addFormatToken('x', 0, 0, 'valueOf'); -/***/ }, -/* 18 */ -/***/ function(module, exports, __webpack_require__) { + // PARSING - 'use strict'; + addRegexToken('x', matchSigned); + addRegexToken('X', matchTimestamp); + addParseToken('X', function (input, array, config) { + config._d = new Date(parseFloat(input, 10) * 1000); + }); + addParseToken('x', function (input, array, config) { + config._d = new Date(toInt(input)); + }); - var Emitter = __webpack_require__(20); - var DataSet = __webpack_require__(15); - var DataView = __webpack_require__(17); - var util = __webpack_require__(9); - var Point3d = __webpack_require__(21); - var Point2d = __webpack_require__(19); - var Camera = __webpack_require__(22); - var Filter = __webpack_require__(23); - var Slider = __webpack_require__(24); - var StepNumber = __webpack_require__(25); + // Side effect imports - /** - * @constructor Graph3d - * Graph3d displays data in 3d. - * - * Graph3d is developed in javascript as a Google Visualization Chart. - * - * @param {Element} container The DOM element in which the Graph3d will - * be created. Normally a div element. - * @param {DataSet | DataView | Array} [data] - * @param {Object} [options] - */ - function Graph3d(container, data, options) { - if (!(this instanceof Graph3d)) { - throw new SyntaxError('Constructor must be called with the new operator'); - } - // create variables and set default values - this.containerElement = container; - this.width = '400px'; - this.height = '400px'; - this.margin = 10; // px - this.defaultXCenter = '55%'; - this.defaultYCenter = '50%'; + utils_hooks__hooks.version = '2.10.3'; - this.xLabel = 'x'; - this.yLabel = 'y'; - this.zLabel = 'z'; + setHookCallback(local__createLocal); - var passValueFn = function passValueFn(v) { - return v; - }; - this.xValueLabel = passValueFn; - this.yValueLabel = passValueFn; - this.zValueLabel = passValueFn; + utils_hooks__hooks.fn = momentPrototype; + utils_hooks__hooks.min = min; + utils_hooks__hooks.max = max; + utils_hooks__hooks.utc = create_utc__createUTC; + utils_hooks__hooks.unix = moment__createUnix; + utils_hooks__hooks.months = lists__listMonths; + utils_hooks__hooks.isDate = isDate; + utils_hooks__hooks.locale = locale_locales__getSetGlobalLocale; + utils_hooks__hooks.invalid = valid__createInvalid; + utils_hooks__hooks.duration = create__createDuration; + utils_hooks__hooks.isMoment = isMoment; + utils_hooks__hooks.weekdays = lists__listWeekdays; + utils_hooks__hooks.parseZone = moment__createInZone; + utils_hooks__hooks.localeData = locale_locales__getLocale; + utils_hooks__hooks.isDuration = isDuration; + utils_hooks__hooks.monthsShort = lists__listMonthsShort; + utils_hooks__hooks.weekdaysMin = lists__listWeekdaysMin; + utils_hooks__hooks.defineLocale = defineLocale; + utils_hooks__hooks.weekdaysShort = lists__listWeekdaysShort; + utils_hooks__hooks.normalizeUnits = normalizeUnits; + utils_hooks__hooks.relativeTimeThreshold = duration_humanize__getSetRelativeTimeThreshold; - this.filterLabel = 'time'; - this.legendLabel = 'value'; + var _moment = utils_hooks__hooks; - this.style = Graph3d.STYLE.DOT; - this.showPerspective = true; - this.showGrid = true; - this.keepAspectRatio = true; - this.showShadow = false; - this.showGrayBottom = false; // TODO: this does not work correctly - this.showTooltip = false; - this.verticalRatio = 0.5; // 0.1 to 1.0, where 1.0 results in a 'cube' + return _moment; - this.animationInterval = 1000; // milliseconds - this.animationPreload = false; + })); + /* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(14)(module))) - this.camera = new Camera(); - this.eye = new Point3d(0, 0, -1); // TODO: set eye.z about 3/4 of the width of the window? +/***/ }, +/* 14 */ +/***/ function(module, exports, __webpack_require__) { - this.dataTable = null; // The original data table - this.dataPoints = null; // The table with point objects + module.exports = function(module) { + if(!module.webpackPolyfill) { + module.deprecate = function() {}; + module.paths = []; + // module.parent = undefined by default + module.children = []; + module.webpackPolyfill = 1; + } + return module; + } - // the column indexes - this.colX = undefined; - this.colY = undefined; - this.colZ = undefined; - this.colValue = undefined; - this.colFilter = undefined; - this.xMin = 0; - this.xStep = undefined; // auto by default - this.xMax = 1; - this.yMin = 0; - this.yStep = undefined; // auto by default - this.yMax = 1; - this.zMin = 0; - this.zStep = undefined; // auto by default - this.zMax = 1; - this.valueMin = 0; - this.valueMax = 1; - this.xBarWidth = 1; - this.yBarWidth = 1; - // TODO: customize axis range +/***/ }, +/* 15 */ +/***/ function(module, exports, __webpack_require__) { - // constants - this.colorAxis = '#4D4D4D'; - this.colorGrid = '#D3D3D3'; - this.colorDot = '#7DC1FF'; - this.colorDotBorder = '#3267D2'; + /* WEBPACK VAR INJECTION */(function(global) {'use strict'; - // create a frame and canvas - this.create(); + var _rng; - // apply options (also when undefined) - this.setOptions(options); + var globalVar = typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : null; - // apply data - if (data) { - this.setData(data); - } + if (globalVar && globalVar.crypto && crypto.getRandomValues) { + // WHATWG crypto-based RNG - http://wiki.whatwg.org/wiki/Crypto + // Moderately fast, high quality + var _rnds8 = new Uint8Array(16); + _rng = function whatwgRNG() { + crypto.getRandomValues(_rnds8); + return _rnds8; + }; } - // Extend Graph3d with an Emitter mixin - Emitter(Graph3d.prototype); - - /** - * Calculate the scaling values, dependent on the range in x, y, and z direction - */ - Graph3d.prototype._setScale = function () { - this.scale = new Point3d(1 / (this.xMax - this.xMin), 1 / (this.yMax - this.yMin), 1 / (this.zMax - this.zMin)); - - // keep aspect ration between x and y scale if desired - if (this.keepAspectRatio) { - if (this.scale.x < this.scale.y) { - //noinspection JSSuspiciousNameCombination - this.scale.y = this.scale.x; - } else { - //noinspection JSSuspiciousNameCombination - this.scale.x = this.scale.y; + if (!_rng) { + // Math.random()-based (RNG) + // + // If all else fails, use Math.random(). It's fast, but is of unspecified + // quality. + var _rnds = new Array(16); + _rng = function () { + for (var i = 0, r; i < 16; i++) { + if ((i & 3) === 0) r = Math.random() * 4294967296; + _rnds[i] = r >>> ((i & 3) << 3) & 255; } - } - // scale the vertical axis - this.scale.z *= this.verticalRatio; - // TODO: can this be automated? verticalRatio? + return _rnds; + }; + } - // determine scale for (optional) value - this.scale.value = 1 / (this.valueMax - this.valueMin); + // uuid.js + // + // Copyright (c) 2010-2012 Robert Kieffer + // MIT License - http://opensource.org/licenses/mit-license.php - // position the camera arm - var xCenter = (this.xMax + this.xMin) / 2 * this.scale.x; - var yCenter = (this.yMax + this.yMin) / 2 * this.scale.y; - var zCenter = (this.zMax + this.zMin) / 2 * this.scale.z; - this.camera.setArmLocation(xCenter, yCenter, zCenter); - }; + // Unique ID creation requires a high quality random # generator. We feature + // detect to determine the best RNG source, normalizing to a function that + // returns 128-bits of randomness, since that's what's usually required - /** - * Convert a 3D location to a 2D location on screen - * http://en.wikipedia.org/wiki/3D_projection - * @param {Point3d} point3d A 3D point with parameters x, y, z - * @return {Point2d} point2d A 2D point with parameters x, y - */ - Graph3d.prototype._convert3Dto2D = function (point3d) { - var translation = this._convertPointToTranslation(point3d); - return this._convertTranslationToScreen(translation); - }; + //var _rng = require('./rng'); - /** - * Convert a 3D location its translation seen from the camera - * http://en.wikipedia.org/wiki/3D_projection - * @param {Point3d} point3d A 3D point with parameters x, y, z - * @return {Point3d} translation A 3D point with parameters x, y, z This is - * the translation of the point, seen from the - * camera - */ - Graph3d.prototype._convertPointToTranslation = function (point3d) { - var ax = point3d.x * this.scale.x, - ay = point3d.y * this.scale.y, - az = point3d.z * this.scale.z, - cx = this.camera.getCameraLocation().x, - cy = this.camera.getCameraLocation().y, - cz = this.camera.getCameraLocation().z, + // Maps for number <-> hex string conversion + var _byteToHex = []; + var _hexToByte = {}; + for (var i = 0; i < 256; i++) { + _byteToHex[i] = (i + 256).toString(16).substr(1); + _hexToByte[_byteToHex[i]] = i; + } - // calculate angles - sinTx = Math.sin(this.camera.getCameraRotation().x), - cosTx = Math.cos(this.camera.getCameraRotation().x), - sinTy = Math.sin(this.camera.getCameraRotation().y), - cosTy = Math.cos(this.camera.getCameraRotation().y), - sinTz = Math.sin(this.camera.getCameraRotation().z), - cosTz = Math.cos(this.camera.getCameraRotation().z), + // **`parse()` - Parse a UUID into it's component bytes** + function parse(s, buf, offset) { + var i = buf && offset || 0, + ii = 0; - // calculate translation - dx = cosTy * (sinTz * (ay - cy) + cosTz * (ax - cx)) - sinTy * (az - cz), - dy = sinTx * (cosTy * (az - cz) + sinTy * (sinTz * (ay - cy) + cosTz * (ax - cx))) + cosTx * (cosTz * (ay - cy) - sinTz * (ax - cx)), - dz = cosTx * (cosTy * (az - cz) + sinTy * (sinTz * (ay - cy) + cosTz * (ax - cx))) - sinTx * (cosTz * (ay - cy) - sinTz * (ax - cx)); + buf = buf || []; + s.toLowerCase().replace(/[0-9a-f]{2}/g, function (oct) { + if (ii < 16) { + // Don't overflow! + buf[i + ii++] = _hexToByte[oct]; + } + }); - return new Point3d(dx, dy, dz); - }; + // Zero out remaining bytes if string was short + while (ii < 16) { + buf[i + ii++] = 0; + } - /** - * Convert a translation point to a point on the screen - * @param {Point3d} translation A 3D point with parameters x, y, z This is - * the translation of the point, seen from the - * camera - * @return {Point2d} point2d A 2D point with parameters x, y - */ - Graph3d.prototype._convertTranslationToScreen = function (translation) { - var ex = this.eye.x, - ey = this.eye.y, - ez = this.eye.z, - dx = translation.x, - dy = translation.y, - dz = translation.z; + return buf; + } - // calculate position on screen from translation - var bx; - var by; - if (this.showPerspective) { - bx = (dx - ex) * (ez / dz); - by = (dy - ey) * (ez / dz); - } else { - bx = dx * -(ez / this.camera.getArmLength()); - by = dy * -(ez / this.camera.getArmLength()); - } + // **`unparse()` - Convert UUID byte array (ala parse()) into a string** + function unparse(buf, offset) { + var i = offset || 0, + bth = _byteToHex; + return bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]] + '-' + bth[buf[i++]] + bth[buf[i++]] + '-' + bth[buf[i++]] + bth[buf[i++]] + '-' + bth[buf[i++]] + bth[buf[i++]] + '-' + bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]]; + } - // shift and scale the point to the center of the screen - // use the width of the graph to scale both horizontally and vertically. - return new Point2d(this.xcenter + bx * this.frame.canvas.clientWidth, this.ycenter - by * this.frame.canvas.clientWidth); - }; + // **`v1()` - Generate time-based UUID** + // + // Inspired by https://github.com/LiosK/UUID.js + // and http://docs.python.org/library/uuid.html - /** - * Set the background styling for the graph - * @param {string | {fill: string, stroke: string, strokeWidth: string}} backgroundColor - */ - Graph3d.prototype._setBackgroundColor = function (backgroundColor) { - var fill = 'white'; - var stroke = 'gray'; - var strokeWidth = 1; + // random #'s we need to init node and clockseq + var _seedBytes = _rng(); - if (typeof backgroundColor === 'string') { - fill = backgroundColor; - stroke = 'none'; - strokeWidth = 0; - } else if (typeof backgroundColor === 'object') { - if (backgroundColor.fill !== undefined) fill = backgroundColor.fill; - if (backgroundColor.stroke !== undefined) stroke = backgroundColor.stroke; - if (backgroundColor.strokeWidth !== undefined) strokeWidth = backgroundColor.strokeWidth; - } else if (backgroundColor === undefined) {} else { - throw 'Unsupported type of backgroundColor'; - } + // Per 4.5, create and 48-bit node id, (47 random bits + multicast bit = 1) + var _nodeId = [_seedBytes[0] | 1, _seedBytes[1], _seedBytes[2], _seedBytes[3], _seedBytes[4], _seedBytes[5]]; - this.frame.style.backgroundColor = fill; - this.frame.style.borderColor = stroke; - this.frame.style.borderWidth = strokeWidth + 'px'; - this.frame.style.borderStyle = 'solid'; - }; + // Per 4.2.2, randomize (14 bit) clockseq + var _clockseq = (_seedBytes[6] << 8 | _seedBytes[7]) & 16383; - /// enumerate the available styles - Graph3d.STYLE = { - BAR: 0, - BARCOLOR: 1, - BARSIZE: 2, - DOT: 3, - DOTLINE: 4, - DOTCOLOR: 5, - DOTSIZE: 6, - GRID: 7, - LINE: 8, - SURFACE: 9 - }; + // Previous uuid creation time + var _lastMSecs = 0, + _lastNSecs = 0; - /** - * Retrieve the style index from given styleName - * @param {string} styleName Style name such as 'dot', 'grid', 'dot-line' - * @return {Number} styleNumber Enumeration value representing the style, or -1 - * when not found - */ - Graph3d.prototype._getStyleNumber = function (styleName) { - switch (styleName) { - case 'dot': - return Graph3d.STYLE.DOT; - case 'dot-line': - return Graph3d.STYLE.DOTLINE; - case 'dot-color': - return Graph3d.STYLE.DOTCOLOR; - case 'dot-size': - return Graph3d.STYLE.DOTSIZE; - case 'line': - return Graph3d.STYLE.LINE; - case 'grid': - return Graph3d.STYLE.GRID; - case 'surface': - return Graph3d.STYLE.SURFACE; - case 'bar': - return Graph3d.STYLE.BAR; - case 'bar-color': - return Graph3d.STYLE.BARCOLOR; - case 'bar-size': - return Graph3d.STYLE.BARSIZE; - } + // See https://github.com/broofa/node-uuid for API details + function v1(options, buf, offset) { + var i = buf && offset || 0; + var b = buf || []; - return -1; - }; + options = options || {}; - /** - * Determine the indexes of the data columns, based on the given style and data - * @param {DataSet} data - * @param {Number} style - */ - Graph3d.prototype._determineColumnIndexes = function (data, style) { - if (this.style === Graph3d.STYLE.DOT || this.style === Graph3d.STYLE.DOTLINE || this.style === Graph3d.STYLE.LINE || this.style === Graph3d.STYLE.GRID || this.style === Graph3d.STYLE.SURFACE || this.style === Graph3d.STYLE.BAR) { - // 3 columns expected, and optionally a 4th with filter values - this.colX = 0; - this.colY = 1; - this.colZ = 2; - this.colValue = undefined; + var clockseq = options.clockseq !== undefined ? options.clockseq : _clockseq; - if (data.getNumberOfColumns() > 3) { - this.colFilter = 3; - } - } else if (this.style === Graph3d.STYLE.DOTCOLOR || this.style === Graph3d.STYLE.DOTSIZE || this.style === Graph3d.STYLE.BARCOLOR || this.style === Graph3d.STYLE.BARSIZE) { - // 4 columns expected, and optionally a 5th with filter values - this.colX = 0; - this.colY = 1; - this.colZ = 2; - this.colValue = 3; + // UUID timestamps are 100 nano-second units since the Gregorian epoch, + // (1582-10-15 00:00). JSNumbers aren't precise enough for this, so + // time is handled internally as 'msecs' (integer milliseconds) and 'nsecs' + // (100-nanoseconds offset from msecs) since unix epoch, 1970-01-01 00:00. + var msecs = options.msecs !== undefined ? options.msecs : new Date().getTime(); - if (data.getNumberOfColumns() > 4) { - this.colFilter = 4; - } - } else { - throw 'Unknown style "' + this.style + '"'; - } - }; + // Per 4.2.1.2, use count of uuid's generated during the current clock + // cycle to simulate higher resolution clock + var nsecs = options.nsecs !== undefined ? options.nsecs : _lastNSecs + 1; - Graph3d.prototype.getNumberOfRows = function (data) { - return data.length; - }; + // Time since last uuid creation (in msecs) + var dt = msecs - _lastMSecs + (nsecs - _lastNSecs) / 10000; - Graph3d.prototype.getNumberOfColumns = function (data) { - var counter = 0; - for (var column in data[0]) { - if (data[0].hasOwnProperty(column)) { - counter++; - } + // Per 4.2.1.2, Bump clockseq on clock regression + if (dt < 0 && options.clockseq === undefined) { + clockseq = clockseq + 1 & 16383; } - return counter; - }; - Graph3d.prototype.getDistinctValues = function (data, column) { - var distinctValues = []; - for (var i = 0; i < data.length; i++) { - if (distinctValues.indexOf(data[i][column]) == -1) { - distinctValues.push(data[i][column]); - } + // Reset nsecs if clock regresses (new clockseq) or we've moved onto a new + // time interval + if ((dt < 0 || msecs > _lastMSecs) && options.nsecs === undefined) { + nsecs = 0; } - return distinctValues; - }; - Graph3d.prototype.getColumnRange = function (data, column) { - var minMax = { min: data[0][column], max: data[0][column] }; - for (var i = 0; i < data.length; i++) { - if (minMax.min > data[i][column]) { - minMax.min = data[i][column]; - } - if (minMax.max < data[i][column]) { - minMax.max = data[i][column]; - } + // Per 4.2.1.2 Throw error if too many uuids are requested + if (nsecs >= 10000) { + throw new Error('uuid.v1(): Can\'t create more than 10M uuids/sec'); } - return minMax; - }; - /** - * Initialize the data from the data table. Calculate minimum and maximum values - * and column index values - * @param {Array | DataSet | DataView} rawData The data containing the items for the Graph. - * @param {Number} style Style Number - */ - Graph3d.prototype._dataInitialize = function (rawData, style) { - var me = this; + _lastMSecs = msecs; + _lastNSecs = nsecs; + _clockseq = clockseq; + + // Per 4.1.4 - Convert from unix epoch to Gregorian epoch + msecs += 12219292800000; + + // `time_low` + var tl = ((msecs & 268435455) * 10000 + nsecs) % 4294967296; + b[i++] = tl >>> 24 & 255; + b[i++] = tl >>> 16 & 255; + b[i++] = tl >>> 8 & 255; + b[i++] = tl & 255; + + // `time_mid` + var tmh = msecs / 4294967296 * 10000 & 268435455; + b[i++] = tmh >>> 8 & 255; + b[i++] = tmh & 255; + + // `time_high_and_version` + b[i++] = tmh >>> 24 & 15 | 16; // include version + b[i++] = tmh >>> 16 & 255; - // unsubscribe from the dataTable - if (this.dataSet) { - this.dataSet.off('*', this._onChange); - } + // `clock_seq_hi_and_reserved` (Per 4.2.2 - include variant) + b[i++] = clockseq >>> 8 | 128; - if (rawData === undefined) return; + // `clock_seq_low` + b[i++] = clockseq & 255; - if (Array.isArray(rawData)) { - rawData = new DataSet(rawData); + // `node` + var node = options.node || _nodeId; + for (var n = 0; n < 6; n++) { + b[i + n] = node[n]; } - var data; - if (rawData instanceof DataSet || rawData instanceof DataView) { - data = rawData.get(); - } else { - throw new Error('Array, DataSet, or DataView expected'); - } + return buf ? buf : unparse(b); + } - if (data.length == 0) return; + // **`v4()` - Generate random UUID** - this.dataSet = rawData; - this.dataTable = data; + // See https://github.com/broofa/node-uuid for API details + function v4(options, buf, offset) { + // Deprecated - 'format' argument, as supported in v1.2 + var i = buf && offset || 0; - // subscribe to changes in the dataset - this._onChange = function () { - me.setData(me.dataSet); - }; - this.dataSet.on('*', this._onChange); + if (typeof options == 'string') { + buf = options == 'binary' ? new Array(16) : null; + options = null; + } + options = options || {}; - // _determineColumnIndexes - // getNumberOfRows (points) - // getNumberOfColumns (x,y,z,v,t,t1,t2...) - // getDistinctValues (unique values?) - // getColumnRange + var rnds = options.random || (options.rng || _rng)(); - // determine the location of x,y,z,value,filter columns - this.colX = 'x'; - this.colY = 'y'; - this.colZ = 'z'; - this.colValue = 'style'; - this.colFilter = 'filter'; + // Per 4.4, set bits for version and `clock_seq_hi_and_reserved` + rnds[6] = rnds[6] & 15 | 64; + rnds[8] = rnds[8] & 63 | 128; - // check if a filter column is provided - if (data[0].hasOwnProperty('filter')) { - if (this.dataFilter === undefined) { - this.dataFilter = new Filter(rawData, this.colFilter, this); - this.dataFilter.setOnLoadCallback(function () { - me.redraw(); - }); + // Copy bytes to buffer, if provided + if (buf) { + for (var ii = 0; ii < 16; ii++) { + buf[i + ii] = rnds[ii]; } } - var withBars = this.style == Graph3d.STYLE.BAR || this.style == Graph3d.STYLE.BARCOLOR || this.style == Graph3d.STYLE.BARSIZE; + return buf || unparse(rnds); + } - // determine barWidth from data - if (withBars) { - if (this.defaultXBarWidth !== undefined) { - this.xBarWidth = this.defaultXBarWidth; - } else { - var dataX = this.getDistinctValues(data, this.colX); - this.xBarWidth = dataX[1] - dataX[0] || 1; - } + // Export public API + var uuid = v4; + uuid.v1 = v1; + uuid.v4 = v4; + uuid.parse = parse; + uuid.unparse = unparse; - if (this.defaultYBarWidth !== undefined) { - this.yBarWidth = this.defaultYBarWidth; - } else { - var dataY = this.getDistinctValues(data, this.colY); - this.yBarWidth = dataY[1] - dataY[0] || 1; - } - } + module.exports = uuid; + /* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }()))) - // calculate minimums and maximums - var xRange = this.getColumnRange(data, this.colX); - if (withBars) { - xRange.min -= this.xBarWidth / 2; - xRange.max += this.xBarWidth / 2; - } - this.xMin = this.defaultXMin !== undefined ? this.defaultXMin : xRange.min; - this.xMax = this.defaultXMax !== undefined ? this.defaultXMax : xRange.max; - if (this.xMax <= this.xMin) this.xMax = this.xMin + 1; - this.xStep = this.defaultXStep !== undefined ? this.defaultXStep : (this.xMax - this.xMin) / 5; +/***/ }, +/* 16 */ +/***/ function(module, exports, __webpack_require__) { - var yRange = this.getColumnRange(data, this.colY); - if (withBars) { - yRange.min -= this.yBarWidth / 2; - yRange.max += this.yBarWidth / 2; - } - this.yMin = this.defaultYMin !== undefined ? this.defaultYMin : yRange.min; - this.yMax = this.defaultYMax !== undefined ? this.defaultYMax : yRange.max; - if (this.yMax <= this.yMin) this.yMax = this.yMin + 1; - this.yStep = this.defaultYStep !== undefined ? this.defaultYStep : (this.yMax - this.yMin) / 5; + // DOM utility methods - var zRange = this.getColumnRange(data, this.colZ); - this.zMin = this.defaultZMin !== undefined ? this.defaultZMin : zRange.min; - this.zMax = this.defaultZMax !== undefined ? this.defaultZMax : zRange.max; - if (this.zMax <= this.zMin) this.zMax = this.zMin + 1; - this.zStep = this.defaultZStep !== undefined ? this.defaultZStep : (this.zMax - this.zMin) / 5; + /** + * this prepares the JSON container for allocating SVG elements + * @param JSONcontainer + * @private + */ + 'use strict'; - if (this.colValue !== undefined) { - var valueRange = this.getColumnRange(data, this.colValue); - this.valueMin = this.defaultValueMin !== undefined ? this.defaultValueMin : valueRange.min; - this.valueMax = this.defaultValueMax !== undefined ? this.defaultValueMax : valueRange.max; - if (this.valueMax <= this.valueMin) this.valueMax = this.valueMin + 1; + exports.prepareElements = function (JSONcontainer) { + // cleanup the redundant svgElements; + for (var elementType in JSONcontainer) { + if (JSONcontainer.hasOwnProperty(elementType)) { + JSONcontainer[elementType].redundant = JSONcontainer[elementType].used; + JSONcontainer[elementType].used = []; + } } - - // set the scale dependent on the ranges. - this._setScale(); }; /** - * Filter the data based on the current filter - * @param {Array} data - * @return {Array} dataPoints Array with point objects which can be drawn on screen + * this cleans up all the unused SVG elements. By asking for the parentNode, we only need to supply the JSON container from + * which to remove the redundant elements. + * + * @param JSONcontainer + * @private */ - Graph3d.prototype._getDataPoints = function (data) { - // TODO: store the created matrix dataPoints in the filters instead of reloading each time - var x, y, i, z, obj, point; - - var dataPoints = []; - - if (this.style === Graph3d.STYLE.GRID || this.style === Graph3d.STYLE.SURFACE) { - // copy all values from the google data table to a matrix - // the provided values are supposed to form a grid of (x,y) positions - - // create two lists with all present x and y values - var dataX = []; - var dataY = []; - for (i = 0; i < this.getNumberOfRows(data); i++) { - x = data[i][this.colX] || 0; - y = data[i][this.colY] || 0; - - if (dataX.indexOf(x) === -1) { - dataX.push(x); - } - if (dataY.indexOf(y) === -1) { - dataY.push(y); + exports.cleanupElements = function (JSONcontainer) { + // cleanup the redundant svgElements; + for (var elementType in JSONcontainer) { + if (JSONcontainer.hasOwnProperty(elementType)) { + if (JSONcontainer[elementType].redundant) { + for (var i = 0; i < JSONcontainer[elementType].redundant.length; i++) { + JSONcontainer[elementType].redundant[i].parentNode.removeChild(JSONcontainer[elementType].redundant[i]); + } + JSONcontainer[elementType].redundant = []; } } + } + }; - var sortNumber = function sortNumber(a, b) { - return a - b; - }; - dataX.sort(sortNumber); - dataY.sort(sortNumber); - - // create a grid, a 2d matrix, with all values. - var dataMatrix = []; // temporary data matrix - for (i = 0; i < data.length; i++) { - x = data[i][this.colX] || 0; - y = data[i][this.colY] || 0; - z = data[i][this.colZ] || 0; - - var xIndex = dataX.indexOf(x); // TODO: implement Array().indexOf() for Internet Explorer - var yIndex = dataY.indexOf(y); + /** + * Allocate or generate an SVG element if needed. Store a reference to it in the JSON container and draw it in the svgContainer + * the JSON container and the SVG container have to be supplied so other svg containers (like the legend) can use this. + * + * @param elementType + * @param JSONcontainer + * @param svgContainer + * @returns {*} + * @private + */ + exports.getSVGElement = function (elementType, JSONcontainer, svgContainer) { + var element; + // allocate SVG element, if it doesnt yet exist, create one. + if (JSONcontainer.hasOwnProperty(elementType)) { + // this element has been created before + // check if there is an redundant element + if (JSONcontainer[elementType].redundant.length > 0) { + element = JSONcontainer[elementType].redundant[0]; + JSONcontainer[elementType].redundant.shift(); + } else { + // create a new element and add it to the SVG + element = document.createElementNS('http://www.w3.org/2000/svg', elementType); + svgContainer.appendChild(element); + } + } else { + // create a new element and add it to the SVG, also create a new object in the svgElements to keep track of it. + element = document.createElementNS('http://www.w3.org/2000/svg', elementType); + JSONcontainer[elementType] = { used: [], redundant: [] }; + svgContainer.appendChild(element); + } + JSONcontainer[elementType].used.push(element); + return element; + }; - if (dataMatrix[xIndex] === undefined) { - dataMatrix[xIndex] = []; + /** + * Allocate or generate an SVG element if needed. Store a reference to it in the JSON container and draw it in the svgContainer + * the JSON container and the SVG container have to be supplied so other svg containers (like the legend) can use this. + * + * @param elementType + * @param JSONcontainer + * @param DOMContainer + * @returns {*} + * @private + */ + exports.getDOMElement = function (elementType, JSONcontainer, DOMContainer, insertBefore) { + var element; + // allocate DOM element, if it doesnt yet exist, create one. + if (JSONcontainer.hasOwnProperty(elementType)) { + // this element has been created before + // check if there is an redundant element + if (JSONcontainer[elementType].redundant.length > 0) { + element = JSONcontainer[elementType].redundant[0]; + JSONcontainer[elementType].redundant.shift(); + } else { + // create a new element and add it to the SVG + element = document.createElement(elementType); + if (insertBefore !== undefined) { + DOMContainer.insertBefore(element, insertBefore); + } else { + DOMContainer.appendChild(element); } + } + } else { + // create a new element and add it to the SVG, also create a new object in the svgElements to keep track of it. + element = document.createElement(elementType); + JSONcontainer[elementType] = { used: [], redundant: [] }; + if (insertBefore !== undefined) { + DOMContainer.insertBefore(element, insertBefore); + } else { + DOMContainer.appendChild(element); + } + } + JSONcontainer[elementType].used.push(element); + return element; + }; - var point3d = new Point3d(); - point3d.x = x; - point3d.y = y; - point3d.z = z; - - obj = {}; - obj.point = point3d; - obj.trans = undefined; - obj.screen = undefined; - obj.bottom = new Point3d(x, y, this.zMin); + /** + * draw a point object. this is a seperate function because it can also be called by the legend. + * The reason the JSONcontainer and the target SVG svgContainer have to be supplied is so the legend can use these functions + * as well. + * + * @param x + * @param y + * @param group + * @param JSONcontainer + * @param svgContainer + * @param labelObj + * @returns {*} + */ + exports.drawPoint = function (x, y, group, JSONcontainer, svgContainer, labelObj) { + var point; + if (group.options.drawPoints.style == 'circle') { + point = exports.getSVGElement('circle', JSONcontainer, svgContainer); + point.setAttributeNS(null, 'cx', x); + point.setAttributeNS(null, 'cy', y); + point.setAttributeNS(null, 'r', 0.5 * group.options.drawPoints.size); + } else { + point = exports.getSVGElement('rect', JSONcontainer, svgContainer); + point.setAttributeNS(null, 'x', x - 0.5 * group.options.drawPoints.size); + point.setAttributeNS(null, 'y', y - 0.5 * group.options.drawPoints.size); + point.setAttributeNS(null, 'width', group.options.drawPoints.size); + point.setAttributeNS(null, 'height', group.options.drawPoints.size); + } - dataMatrix[xIndex][yIndex] = obj; + if (group.options.drawPoints.styles !== undefined) { + point.setAttributeNS(null, 'style', group.group.options.drawPoints.styles); + } + point.setAttributeNS(null, 'class', group.className + ' vis-point'); + //handle label - dataPoints.push(obj); + if (labelObj) { + var label = exports.getSVGElement('text', JSONcontainer, svgContainer); + if (labelObj.xOffset) { + x = x + labelObj.xOffset; } - // fill in the pointers to the neighbors. - for (x = 0; x < dataMatrix.length; x++) { - for (y = 0; y < dataMatrix[x].length; y++) { - if (dataMatrix[x][y]) { - dataMatrix[x][y].pointRight = x < dataMatrix.length - 1 ? dataMatrix[x + 1][y] : undefined; - dataMatrix[x][y].pointTop = y < dataMatrix[x].length - 1 ? dataMatrix[x][y + 1] : undefined; - dataMatrix[x][y].pointCross = x < dataMatrix.length - 1 && y < dataMatrix[x].length - 1 ? dataMatrix[x + 1][y + 1] : undefined; - } - } + if (labelObj.yOffset) { + y = y + labelObj.yOffset; + } + if (labelObj.content) { + label.textContent = labelObj.content; } - } else { - // 'dot', 'dot-line', etc. - // copy all values from the google data table to a list with Point3d objects - for (i = 0; i < data.length; i++) { - point = new Point3d(); - point.x = data[i][this.colX] || 0; - point.y = data[i][this.colY] || 0; - point.z = data[i][this.colZ] || 0; - if (this.colValue !== undefined) { - point.value = data[i][this.colValue] || 0; - } + if (labelObj.className) { + label.setAttributeNS(null, 'class', labelObj.className + ' vis-label'); + } + label.setAttributeNS(null, 'x', x); + label.setAttributeNS(null, 'y', y); + } - obj = {}; - obj.point = point; - obj.bottom = new Point3d(point.x, point.y, this.zMin); - obj.trans = undefined; - obj.screen = undefined; + return point; + }; - dataPoints.push(obj); + /** + * draw a bar SVG element centered on the X coordinate + * + * @param x + * @param y + * @param className + */ + exports.drawBar = function (x, y, width, height, className, JSONcontainer, svgContainer, style) { + if (height != 0) { + if (height < 0) { + height *= -1; + y -= height; + } + var rect = exports.getSVGElement('rect', JSONcontainer, svgContainer); + rect.setAttributeNS(null, 'x', x - 0.5 * width); + rect.setAttributeNS(null, 'y', y); + rect.setAttributeNS(null, 'width', width); + rect.setAttributeNS(null, 'height', height); + rect.setAttributeNS(null, 'class', className); + if (style) { + rect.setAttributeNS(null, 'style', style); } } - - return dataPoints; }; +/***/ }, +/* 17 */ +/***/ function(module, exports, __webpack_require__) { + + 'use strict'; + + var util = __webpack_require__(11); + var Queue = __webpack_require__(18); + /** - * Create the main frame for the Graph3d. - * This function is executed once when a Graph3d object is created. The frame - * contains a canvas, and this canvas contains all objects like the axis and - * nodes. + * DataSet + * + * Usage: + * var dataSet = new DataSet({ + * fieldId: '_id', + * type: { + * // ... + * } + * }); + * + * dataSet.add(item); + * dataSet.add(data); + * dataSet.update(item); + * dataSet.update(data); + * dataSet.remove(id); + * dataSet.remove(ids); + * var data = dataSet.get(); + * var data = dataSet.get(id); + * var data = dataSet.get(ids); + * var data = dataSet.get(ids, options, data); + * dataSet.clear(); + * + * A data set can: + * - add/remove/update data + * - gives triggers upon changes in the data + * - can import/export data in various data formats + * + * @param {Array} [data] Optional array with initial data + * @param {Object} [options] Available options: + * {String} fieldId Field name of the id in the + * items, 'id' by default. + * {Object.} [type] + * {String[]} [fields] field names to be returned + * {function} [filter] filter items + * {String | function} [order] Order the items by a field name or custom sort function. + * @throws Error */ - Graph3d.prototype.getCameraPosition = function () { - var pos = this.camera.getArmRotation(); - pos.distance = this.camera.getArmLength(); - return pos; - }; + DataSet.prototype.get = function (args) { + var me = this; - /** - * Load data into the 3D Graph - */ - Graph3d.prototype._readData = function (data) { - // read the data - this._dataInitialize(data, this.style); + // parse the arguments + var id, ids, options; + var firstType = util.getType(arguments[0]); + if (firstType == 'String' || firstType == 'Number') { + // get(id [, options]) + id = arguments[0]; + options = arguments[1]; + } else if (firstType == 'Array') { + // get(ids [, options]) + ids = arguments[0]; + options = arguments[1]; + } else { + // get([, options]) + options = arguments[0]; + } - if (this.dataFilter) { - // apply filtering - this.dataPoints = this.dataFilter._getDataPoints(); + // determine the return type + var returnType; + if (options && options.returnType) { + var allowedValues = ['Array', 'Object']; + returnType = allowedValues.indexOf(options.returnType) == -1 ? 'Array' : options.returnType; } else { - // no filtering. load all data - this.dataPoints = this._getDataPoints(this.dataTable); + returnType = 'Array'; } - // draw the filter - this._redrawFilter(); - }; + // build options + var type = options && options.type || this._options.type; + var filter = options && options.filter; + var items = [], + item, + itemId, + i, + len; - /** - * Replace the dataset of the Graph3d - * @param {Array | DataSet | DataView} data - */ - Graph3d.prototype.setData = function (data) { - this._readData(data); - this.redraw(); + // convert items + if (id != undefined) { + // return a single item + item = me._getItem(id, type); + if (filter && !filter(item)) { + item = null; + } + } else if (ids != undefined) { + // return a subset of items + for (i = 0, len = ids.length; i < len; i++) { + item = me._getItem(ids[i], type); + if (!filter || filter(item)) { + items.push(item); + } + } + } else { + // return all items + for (itemId in this._data) { + if (this._data.hasOwnProperty(itemId)) { + item = me._getItem(itemId, type); + if (!filter || filter(item)) { + items.push(item); + } + } + } + } - // start animation when option is true - if (this.animationAutoStart && this.dataFilter) { - this.animationStart(); + // order the results + if (options && options.order && id == undefined) { + this._sort(items, options.order); + } + + // filter fields of the items + if (options && options.fields) { + var fields = options.fields; + if (id != undefined) { + item = this._filterFields(item, fields); + } else { + for (i = 0, len = items.length; i < len; i++) { + items[i] = this._filterFields(items[i], fields); + } + } + } + + // return the results + if (returnType == 'Object') { + var result = {}; + for (i = 0; i < items.length; i++) { + result[items[i].id] = items[i]; + } + return result; + } else { + if (id != undefined) { + // a single item + return item; + } else { + // just return our array + return items; + } } }; /** - * Update the options. Options will be merged with current options - * @param {Object} options + * Get ids of all items or from a filtered set of items. + * @param {Object} [options] An Object with options. Available options: + * {function} [filter] filter items + * {String | function} [order] Order the items by + * a field name or custom sort function. + * @return {Array} ids */ - Graph3d.prototype.setOptions = function (options) { - var cameraPosition = undefined; - - this.animationStop(); + DataSet.prototype.getIds = function (options) { + var data = this._data, + filter = options && options.filter, + order = options && options.order, + type = options && options.type || this._options.type, + i, + len, + id, + item, + items, + ids = []; - if (options !== undefined) { - // retrieve parameter values - if (options.width !== undefined) this.width = options.width; - if (options.height !== undefined) this.height = options.height; + if (filter) { + // get filtered items + if (order) { + // create ordered list + items = []; + for (id in data) { + if (data.hasOwnProperty(id)) { + item = this._getItem(id, type); + if (filter(item)) { + items.push(item); + } + } + } - if (options.xCenter !== undefined) this.defaultXCenter = options.xCenter; - if (options.yCenter !== undefined) this.defaultYCenter = options.yCenter; + this._sort(items, order); - if (options.filterLabel !== undefined) this.filterLabel = options.filterLabel; - if (options.legendLabel !== undefined) this.legendLabel = options.legendLabel; - if (options.xLabel !== undefined) this.xLabel = options.xLabel; - if (options.yLabel !== undefined) this.yLabel = options.yLabel; - if (options.zLabel !== undefined) this.zLabel = options.zLabel; + for (i = 0, len = items.length; i < len; i++) { + ids[i] = items[i][this._fieldId]; + } + } else { + // create unordered list + for (id in data) { + if (data.hasOwnProperty(id)) { + item = this._getItem(id, type); + if (filter(item)) { + ids.push(item[this._fieldId]); + } + } + } + } + } else { + // get all items + if (order) { + // create an ordered list + items = []; + for (id in data) { + if (data.hasOwnProperty(id)) { + items.push(data[id]); + } + } - if (options.xValueLabel !== undefined) this.xValueLabel = options.xValueLabel; - if (options.yValueLabel !== undefined) this.yValueLabel = options.yValueLabel; - if (options.zValueLabel !== undefined) this.zValueLabel = options.zValueLabel; + this._sort(items, order); - if (options.style !== undefined) { - var styleNumber = this._getStyleNumber(options.style); - if (styleNumber !== -1) { - this.style = styleNumber; + for (i = 0, len = items.length; i < len; i++) { + ids[i] = items[i][this._fieldId]; + } + } else { + // create unordered list + for (id in data) { + if (data.hasOwnProperty(id)) { + item = data[id]; + ids.push(item[this._fieldId]); + } } } - if (options.showGrid !== undefined) this.showGrid = options.showGrid; - if (options.showPerspective !== undefined) this.showPerspective = options.showPerspective; - if (options.showShadow !== undefined) this.showShadow = options.showShadow; - if (options.tooltip !== undefined) this.showTooltip = options.tooltip; - if (options.showAnimationControls !== undefined) this.showAnimationControls = options.showAnimationControls; - if (options.keepAspectRatio !== undefined) this.keepAspectRatio = options.keepAspectRatio; - if (options.verticalRatio !== undefined) this.verticalRatio = options.verticalRatio; - - if (options.animationInterval !== undefined) this.animationInterval = options.animationInterval; - if (options.animationPreload !== undefined) this.animationPreload = options.animationPreload; - if (options.animationAutoStart !== undefined) this.animationAutoStart = options.animationAutoStart; + } - if (options.xBarWidth !== undefined) this.defaultXBarWidth = options.xBarWidth; - if (options.yBarWidth !== undefined) this.defaultYBarWidth = options.yBarWidth; + return ids; + }; - if (options.xMin !== undefined) this.defaultXMin = options.xMin; - if (options.xStep !== undefined) this.defaultXStep = options.xStep; - if (options.xMax !== undefined) this.defaultXMax = options.xMax; - if (options.yMin !== undefined) this.defaultYMin = options.yMin; - if (options.yStep !== undefined) this.defaultYStep = options.yStep; - if (options.yMax !== undefined) this.defaultYMax = options.yMax; - if (options.zMin !== undefined) this.defaultZMin = options.zMin; - if (options.zStep !== undefined) this.defaultZStep = options.zStep; - if (options.zMax !== undefined) this.defaultZMax = options.zMax; - if (options.valueMin !== undefined) this.defaultValueMin = options.valueMin; - if (options.valueMax !== undefined) this.defaultValueMax = options.valueMax; + /** + * Returns the DataSet itself. Is overwritten for example by the DataView, + * which returns the DataSet it is connected to instead. + */ + DataSet.prototype.getDataSet = function () { + return this; + }; - if (options.cameraPosition !== undefined) cameraPosition = options.cameraPosition; + /** + * Execute a callback function for every item in the dataset. + * @param {function} callback + * @param {Object} [options] Available options: + * {Object.} [type] + * {String[]} [fields] filter fields + * {function} [filter] filter items + * {String | function} [order] Order the items by + * a field name or custom sort function. + */ + DataSet.prototype.forEach = function (callback, options) { + var filter = options && options.filter, + type = options && options.type || this._options.type, + data = this._data, + item, + id; - if (cameraPosition !== undefined) { - this.camera.setArmRotation(cameraPosition.horizontal, cameraPosition.vertical); - this.camera.setArmLength(cameraPosition.distance); - } else { - this.camera.setArmRotation(1, 0.5); - this.camera.setArmLength(1.7); + if (options && options.order) { + // execute forEach on ordered list + var items = this.get(options); + + for (var i = 0, len = items.length; i < len; i++) { + item = items[i]; + id = item[this._fieldId]; + callback(item, id); + } + } else { + // unordered + for (id in data) { + if (data.hasOwnProperty(id)) { + item = this._getItem(id, type); + if (!filter || filter(item)) { + callback(item, id); + } + } } } + }; - this._setBackgroundColor(options && options.backgroundColor); - - this.setSize(this.width, this.height); + /** + * Map every item in the dataset. + * @param {function} callback + * @param {Object} [options] Available options: + * {Object.} [type] + * {String[]} [fields] filter fields + * {function} [filter] filter items + * {String | function} [order] Order the items by + * a field name or custom sort function. + * @return {Object[]} mappedItems + */ + DataSet.prototype.map = function (callback, options) { + var filter = options && options.filter, + type = options && options.type || this._options.type, + mappedItems = [], + data = this._data, + item; - // re-load the data - if (this.dataTable) { - this.setData(this.dataTable); + // convert and filter items + for (var id in data) { + if (data.hasOwnProperty(id)) { + item = this._getItem(id, type); + if (!filter || filter(item)) { + mappedItems.push(callback(item, id)); + } + } } - // start animation when option is true - if (this.animationAutoStart && this.dataFilter) { - this.animationStart(); + // order items + if (options && options.order) { + this._sort(mappedItems, options.order); } + + return mappedItems; }; /** - * Redraw the Graph. + * Filter the fields of an item + * @param {Object | null} item + * @param {String[]} fields Field names + * @return {Object | null} filteredItem or null if no item is provided + * @private */ - Graph3d.prototype.redraw = function () { - if (this.dataPoints === undefined) { - throw 'Error: graph data not initialized'; + DataSet.prototype._filterFields = function (item, fields) { + if (!item) { + // item is null + return item; } - this._resizeCanvas(); - this._resizeCenter(); - this._redrawSlider(); - this._redrawClear(); - this._redrawAxis(); + var filteredItem = {}; - if (this.style === Graph3d.STYLE.GRID || this.style === Graph3d.STYLE.SURFACE) { - this._redrawDataGrid(); - } else if (this.style === Graph3d.STYLE.LINE) { - this._redrawDataLine(); - } else if (this.style === Graph3d.STYLE.BAR || this.style === Graph3d.STYLE.BARCOLOR || this.style === Graph3d.STYLE.BARSIZE) { - this._redrawDataBar(); + if (Array.isArray(fields)) { + for (var field in item) { + if (item.hasOwnProperty(field) && fields.indexOf(field) != -1) { + filteredItem[field] = item[field]; + } + } } else { - // style is DOT, DOTLINE, DOTCOLOR, DOTSIZE - this._redrawDataDot(); + for (var field in item) { + if (item.hasOwnProperty(field) && fields.hasOwnProperty(field)) { + filteredItem[fields[field]] = item[field]; + } + } } - this._redrawInfo(); - this._redrawLegend(); + return filteredItem; }; /** - * Clear the canvas before redrawing + * Sort the provided array with items + * @param {Object[]} items + * @param {String | function} order A field name or custom sort function. + * @private */ - Graph3d.prototype._redrawClear = function () { - var canvas = this.frame.canvas; - var ctx = canvas.getContext('2d'); - - ctx.clearRect(0, 0, canvas.width, canvas.height); + DataSet.prototype._sort = function (items, order) { + if (util.isString(order)) { + // order by provided field name + var name = order; // field name + items.sort(function (a, b) { + var av = a[name]; + var bv = b[name]; + return av > bv ? 1 : av < bv ? -1 : 0; + }); + } else if (typeof order === 'function') { + // order by sort function + items.sort(order); + } + // TODO: extend order by an Object {field:String, direction:String} + // where direction can be 'asc' or 'desc' + else { + throw new TypeError('Order must be a function or a string'); + } }; /** - * Redraw the legend showing the colors + * Remove an object by pointer or by id + * @param {String | Number | Object | Array} id Object or id, or an array with + * objects or ids to be removed + * @param {String} [senderId] Optional sender id + * @return {Array} removedIds */ - Graph3d.prototype._redrawLegend = function () { - var y; - - if (this.style === Graph3d.STYLE.DOTCOLOR || this.style === Graph3d.STYLE.DOTSIZE) { - - var dotSize = this.frame.clientWidth * 0.02; + DataSet.prototype.remove = function (id, senderId) { + var removedIds = [], + i, + len, + removedId; - var widthMin, widthMax; - if (this.style === Graph3d.STYLE.DOTSIZE) { - widthMin = dotSize / 2; // px - widthMax = dotSize / 2 + dotSize * 2; // Todo: put this in one function - } else { - widthMin = 20; // px - widthMax = 20; // px + if (Array.isArray(id)) { + for (i = 0, len = id.length; i < len; i++) { + removedId = this._remove(id[i]); + if (removedId != null) { + removedIds.push(removedId); + } } - - var height = Math.max(this.frame.clientHeight * 0.25, 100); - var top = this.margin; - var right = this.frame.clientWidth - this.margin; - var left = right - widthMax; - var bottom = top + height; - } - - var canvas = this.frame.canvas; - var ctx = canvas.getContext('2d'); - ctx.lineWidth = 1; - ctx.font = '14px arial'; // TODO: put in options - - if (this.style === Graph3d.STYLE.DOTCOLOR) { - // draw the color bar - var ymin = 0; - var ymax = height; // Todo: make height customizable - for (y = ymin; y < ymax; y++) { - var f = (y - ymin) / (ymax - ymin); - - //var width = (dotSize / 2 + (1-f) * dotSize * 2); // Todo: put this in one function - var hue = f * 240; - var color = this._hsv2rgb(hue, 1, 1); - - ctx.strokeStyle = color; - ctx.beginPath(); - ctx.moveTo(left, top + y); - ctx.lineTo(right, top + y); - ctx.stroke(); + } else { + removedId = this._remove(id); + if (removedId != null) { + removedIds.push(removedId); } - - ctx.strokeStyle = this.colorAxis; - ctx.strokeRect(left, top, widthMax, height); } - if (this.style === Graph3d.STYLE.DOTSIZE) { - // draw border around color bar - ctx.strokeStyle = this.colorAxis; - ctx.fillStyle = this.colorDot; - ctx.beginPath(); - ctx.moveTo(left, top); - ctx.lineTo(right, top); - ctx.lineTo(right - widthMax + widthMin, bottom); - ctx.lineTo(left, bottom); - ctx.closePath(); - ctx.fill(); - ctx.stroke(); + if (removedIds.length) { + this._trigger('remove', { items: removedIds }, senderId); } - if (this.style === Graph3d.STYLE.DOTCOLOR || this.style === Graph3d.STYLE.DOTSIZE) { - // print values along the color bar - var gridLineLen = 5; // px - var step = new StepNumber(this.valueMin, this.valueMax, (this.valueMax - this.valueMin) / 5, true); - step.start(); - if (step.getCurrent() < this.valueMin) { - step.next(); - } - while (!step.end()) { - y = bottom - (step.getCurrent() - this.valueMin) / (this.valueMax - this.valueMin) * height; - - ctx.beginPath(); - ctx.moveTo(left - gridLineLen, y); - ctx.lineTo(left, y); - ctx.stroke(); - - ctx.textAlign = 'right'; - ctx.textBaseline = 'middle'; - ctx.fillStyle = this.colorAxis; - ctx.fillText(step.getCurrent(), left - 2 * gridLineLen, y); + return removedIds; + }; - step.next(); + /** + * Remove an item by its id + * @param {Number | String | Object} id id or item + * @returns {Number | String | null} id + * @private + */ + DataSet.prototype._remove = function (id) { + if (util.isNumber(id) || util.isString(id)) { + if (this._data[id]) { + delete this._data[id]; + this.length--; + return id; + } + } else if (id instanceof Object) { + var itemId = id[this._fieldId]; + if (itemId && this._data[itemId]) { + delete this._data[itemId]; + this.length--; + return itemId; } - - ctx.textAlign = 'right'; - ctx.textBaseline = 'top'; - var label = this.legendLabel; - ctx.fillText(label, right, bottom + this.margin); } + return null; }; /** - * Redraw the filter + * Clear the data + * @param {String} [senderId] Optional sender id + * @return {Array} removedIds The ids of all removed items */ - Graph3d.prototype._redrawFilter = function () { - this.frame.filter.innerHTML = ''; - - if (this.dataFilter) { - var options = { - 'visible': this.showAnimationControls - }; - var slider = new Slider(this.frame.filter, options); - this.frame.filter.slider = slider; - - // TODO: css here is not nice here... - this.frame.filter.style.padding = '10px'; - //this.frame.filter.style.backgroundColor = '#EFEFEF'; - - slider.setValues(this.dataFilter.values); - slider.setPlayInterval(this.animationInterval); + DataSet.prototype.clear = function (senderId) { + var ids = Object.keys(this._data); - // create an event handler - var me = this; - var onchange = function onchange() { - var index = slider.getIndex(); + this._data = {}; + this.length = 0; - me.dataFilter.selectValue(index); - me.dataPoints = me.dataFilter._getDataPoints(); + this._trigger('remove', { items: ids }, senderId); - me.redraw(); - }; - slider.setOnChangeCallback(onchange); - } else { - this.frame.filter.slider = undefined; - } + return ids; }; /** - * Redraw the slider + * Find the item with maximum value of a specified field + * @param {String} field + * @return {Object | null} item Item containing max value, or null if no items */ - Graph3d.prototype._redrawSlider = function () { - if (this.frame.filter.slider !== undefined) { - this.frame.filter.slider.redraw(); + DataSet.prototype.max = function (field) { + var data = this._data, + max = null, + maxField = null; + + for (var id in data) { + if (data.hasOwnProperty(id)) { + var item = data[id]; + var itemField = item[field]; + if (itemField != null && (!max || itemField > maxField)) { + max = item; + maxField = itemField; + } + } } + + return max; }; /** - * Redraw common information + * Find the item with minimum value of a specified field + * @param {String} field + * @return {Object | null} item Item containing max value, or null if no items */ - Graph3d.prototype._redrawInfo = function () { - if (this.dataFilter) { - var canvas = this.frame.canvas; - var ctx = canvas.getContext('2d'); - - ctx.font = '14px arial'; // TODO: put in options - ctx.lineStyle = 'gray'; - ctx.fillStyle = 'gray'; - ctx.textAlign = 'left'; - ctx.textBaseline = 'top'; + DataSet.prototype.min = function (field) { + var data = this._data, + min = null, + minField = null; - var x = this.margin; - var y = this.margin; - ctx.fillText(this.dataFilter.getLabel() + ': ' + this.dataFilter.getSelectedValue(), x, y); + for (var id in data) { + if (data.hasOwnProperty(id)) { + var item = data[id]; + var itemField = item[field]; + if (itemField != null && (!min || itemField < minField)) { + min = item; + minField = itemField; + } + } } + + return min; }; /** - * Redraw the axis + * Find all distinct values of a specified field + * @param {String} field + * @return {Array} values Array containing all distinct values. If data items + * do not contain the specified field are ignored. + * The returned array is unordered. */ - Graph3d.prototype._redrawAxis = function () { - var canvas = this.frame.canvas, - ctx = canvas.getContext('2d'), - from, - to, - step, - prettyStep, - text, - xText, - yText, - zText, - offset, - xOffset, - yOffset, - xMin2d, - xMax2d; - - // TODO: get the actual rendered style of the containerElement - //ctx.font = this.containerElement.style.font; - ctx.font = 24 / this.camera.getArmLength() + 'px arial'; - - // calculate the length for the short grid lines - var gridLenX = 0.025 / this.scale.x; - var gridLenY = 0.025 / this.scale.y; - var textMargin = 5 / this.camera.getArmLength(); // px - var armAngle = this.camera.getArmRotation().horizontal; - - // draw x-grid lines - ctx.lineWidth = 1; - prettyStep = this.defaultXStep === undefined; - step = new StepNumber(this.xMin, this.xMax, this.xStep, prettyStep); - step.start(); - if (step.getCurrent() < this.xMin) { - step.next(); - } - while (!step.end()) { - var x = step.getCurrent(); - - if (this.showGrid) { - from = this._convert3Dto2D(new Point3d(x, this.yMin, this.zMin)); - to = this._convert3Dto2D(new Point3d(x, this.yMax, this.zMin)); - ctx.strokeStyle = this.colorGrid; - ctx.beginPath(); - ctx.moveTo(from.x, from.y); - ctx.lineTo(to.x, to.y); - ctx.stroke(); - } else { - from = this._convert3Dto2D(new Point3d(x, this.yMin, this.zMin)); - to = this._convert3Dto2D(new Point3d(x, this.yMin + gridLenX, this.zMin)); - ctx.strokeStyle = this.colorAxis; - ctx.beginPath(); - ctx.moveTo(from.x, from.y); - ctx.lineTo(to.x, to.y); - ctx.stroke(); + DataSet.prototype.distinct = function (field) { + var data = this._data; + var values = []; + var fieldType = this._options.type && this._options.type[field] || null; + var count = 0; + var i; - from = this._convert3Dto2D(new Point3d(x, this.yMax, this.zMin)); - to = this._convert3Dto2D(new Point3d(x, this.yMax - gridLenX, this.zMin)); - ctx.strokeStyle = this.colorAxis; - ctx.beginPath(); - ctx.moveTo(from.x, from.y); - ctx.lineTo(to.x, to.y); - ctx.stroke(); + for (var prop in data) { + if (data.hasOwnProperty(prop)) { + var item = data[prop]; + var value = item[field]; + var exists = false; + for (i = 0; i < count; i++) { + if (values[i] == value) { + exists = true; + break; + } + } + if (!exists && value !== undefined) { + values[count] = value; + count++; + } } + } - yText = Math.cos(armAngle) > 0 ? this.yMin : this.yMax; - text = this._convert3Dto2D(new Point3d(x, yText, this.zMin)); - if (Math.cos(armAngle * 2) > 0) { - ctx.textAlign = 'center'; - ctx.textBaseline = 'top'; - text.y += textMargin; - } else if (Math.sin(armAngle * 2) < 0) { - ctx.textAlign = 'right'; - ctx.textBaseline = 'middle'; - } else { - ctx.textAlign = 'left'; - ctx.textBaseline = 'middle'; + if (fieldType) { + for (i = 0; i < values.length; i++) { + values[i] = util.convert(values[i], fieldType); } - ctx.fillStyle = this.colorAxis; - ctx.fillText(' ' + this.xValueLabel(step.getCurrent()) + ' ', text.x, text.y); - - step.next(); } - // draw y-grid lines - ctx.lineWidth = 1; - prettyStep = this.defaultYStep === undefined; - step = new StepNumber(this.yMin, this.yMax, this.yStep, prettyStep); - step.start(); - if (step.getCurrent() < this.yMin) { - step.next(); - } - while (!step.end()) { - if (this.showGrid) { - from = this._convert3Dto2D(new Point3d(this.xMin, step.getCurrent(), this.zMin)); - to = this._convert3Dto2D(new Point3d(this.xMax, step.getCurrent(), this.zMin)); - ctx.strokeStyle = this.colorGrid; - ctx.beginPath(); - ctx.moveTo(from.x, from.y); - ctx.lineTo(to.x, to.y); - ctx.stroke(); - } else { - from = this._convert3Dto2D(new Point3d(this.xMin, step.getCurrent(), this.zMin)); - to = this._convert3Dto2D(new Point3d(this.xMin + gridLenY, step.getCurrent(), this.zMin)); - ctx.strokeStyle = this.colorAxis; - ctx.beginPath(); - ctx.moveTo(from.x, from.y); - ctx.lineTo(to.x, to.y); - ctx.stroke(); + return values; + }; - from = this._convert3Dto2D(new Point3d(this.xMax, step.getCurrent(), this.zMin)); - to = this._convert3Dto2D(new Point3d(this.xMax - gridLenY, step.getCurrent(), this.zMin)); - ctx.strokeStyle = this.colorAxis; - ctx.beginPath(); - ctx.moveTo(from.x, from.y); - ctx.lineTo(to.x, to.y); - ctx.stroke(); - } + /** + * Add a single item. Will fail when an item with the same id already exists. + * @param {Object} item + * @return {String} id + * @private + */ + DataSet.prototype._addItem = function (item) { + var id = item[this._fieldId]; - xText = Math.sin(armAngle) > 0 ? this.xMin : this.xMax; - text = this._convert3Dto2D(new Point3d(xText, step.getCurrent(), this.zMin)); - if (Math.cos(armAngle * 2) < 0) { - ctx.textAlign = 'center'; - ctx.textBaseline = 'top'; - text.y += textMargin; - } else if (Math.sin(armAngle * 2) > 0) { - ctx.textAlign = 'right'; - ctx.textBaseline = 'middle'; - } else { - ctx.textAlign = 'left'; - ctx.textBaseline = 'middle'; + if (id != undefined) { + // check whether this id is already taken + if (this._data[id]) { + // item already exists + throw new Error('Cannot add item: item with id ' + id + ' already exists'); } - ctx.fillStyle = this.colorAxis; - ctx.fillText(' ' + this.yValueLabel(step.getCurrent()) + ' ', text.x, text.y); - - step.next(); + } else { + // generate an id + id = util.randomUUID(); + item[this._fieldId] = id; } - // draw z-grid lines and axis - ctx.lineWidth = 1; - prettyStep = this.defaultZStep === undefined; - step = new StepNumber(this.zMin, this.zMax, this.zStep, prettyStep); - step.start(); - if (step.getCurrent() < this.zMin) { - step.next(); + var d = {}; + for (var field in item) { + if (item.hasOwnProperty(field)) { + var fieldType = this._type[field]; // type may be undefined + d[field] = util.convert(item[field], fieldType); + } } - xText = Math.cos(armAngle) > 0 ? this.xMin : this.xMax; - yText = Math.sin(armAngle) < 0 ? this.yMin : this.yMax; - while (!step.end()) { - // TODO: make z-grid lines really 3d? - from = this._convert3Dto2D(new Point3d(xText, yText, step.getCurrent())); - ctx.strokeStyle = this.colorAxis; - ctx.beginPath(); - ctx.moveTo(from.x, from.y); - ctx.lineTo(from.x - textMargin, from.y); - ctx.stroke(); - - ctx.textAlign = 'right'; - ctx.textBaseline = 'middle'; - ctx.fillStyle = this.colorAxis; - ctx.fillText(this.zValueLabel(step.getCurrent()) + ' ', from.x - 5, from.y); + this._data[id] = d; + this.length++; - step.next(); - } - ctx.lineWidth = 1; - from = this._convert3Dto2D(new Point3d(xText, yText, this.zMin)); - to = this._convert3Dto2D(new Point3d(xText, yText, this.zMax)); - ctx.strokeStyle = this.colorAxis; - ctx.beginPath(); - ctx.moveTo(from.x, from.y); - ctx.lineTo(to.x, to.y); - ctx.stroke(); + return id; + }; - // draw x-axis - ctx.lineWidth = 1; - // line at yMin - xMin2d = this._convert3Dto2D(new Point3d(this.xMin, this.yMin, this.zMin)); - xMax2d = this._convert3Dto2D(new Point3d(this.xMax, this.yMin, this.zMin)); - ctx.strokeStyle = this.colorAxis; - ctx.beginPath(); - ctx.moveTo(xMin2d.x, xMin2d.y); - ctx.lineTo(xMax2d.x, xMax2d.y); - ctx.stroke(); - // line at ymax - xMin2d = this._convert3Dto2D(new Point3d(this.xMin, this.yMax, this.zMin)); - xMax2d = this._convert3Dto2D(new Point3d(this.xMax, this.yMax, this.zMin)); - ctx.strokeStyle = this.colorAxis; - ctx.beginPath(); - ctx.moveTo(xMin2d.x, xMin2d.y); - ctx.lineTo(xMax2d.x, xMax2d.y); - ctx.stroke(); + /** + * Get an item. Fields can be converted to a specific type + * @param {String} id + * @param {Object.} [types] field types to convert + * @return {Object | null} item + * @private + */ + DataSet.prototype._getItem = function (id, types) { + var field, value; - // draw y-axis - ctx.lineWidth = 1; - // line at xMin - from = this._convert3Dto2D(new Point3d(this.xMin, this.yMin, this.zMin)); - to = this._convert3Dto2D(new Point3d(this.xMin, this.yMax, this.zMin)); - ctx.strokeStyle = this.colorAxis; - ctx.beginPath(); - ctx.moveTo(from.x, from.y); - ctx.lineTo(to.x, to.y); - ctx.stroke(); - // line at xMax - from = this._convert3Dto2D(new Point3d(this.xMax, this.yMin, this.zMin)); - to = this._convert3Dto2D(new Point3d(this.xMax, this.yMax, this.zMin)); - ctx.strokeStyle = this.colorAxis; - ctx.beginPath(); - ctx.moveTo(from.x, from.y); - ctx.lineTo(to.x, to.y); - ctx.stroke(); + // get the item from the dataset + var raw = this._data[id]; + if (!raw) { + return null; + } - // draw x-label - var xLabel = this.xLabel; - if (xLabel.length > 0) { - yOffset = 0.1 / this.scale.y; - xText = (this.xMin + this.xMax) / 2; - yText = Math.cos(armAngle) > 0 ? this.yMin - yOffset : this.yMax + yOffset; - text = this._convert3Dto2D(new Point3d(xText, yText, this.zMin)); - if (Math.cos(armAngle * 2) > 0) { - ctx.textAlign = 'center'; - ctx.textBaseline = 'top'; - } else if (Math.sin(armAngle * 2) < 0) { - ctx.textAlign = 'right'; - ctx.textBaseline = 'middle'; - } else { - ctx.textAlign = 'left'; - ctx.textBaseline = 'middle'; + // convert the items field types + var converted = {}; + if (types) { + for (field in raw) { + if (raw.hasOwnProperty(field)) { + value = raw[field]; + converted[field] = util.convert(value, types[field]); + } + } + } else { + // no field types specified, no converting needed + for (field in raw) { + if (raw.hasOwnProperty(field)) { + value = raw[field]; + converted[field] = value; + } } - ctx.fillStyle = this.colorAxis; - ctx.fillText(xLabel, text.x, text.y); } + return converted; + }; - // draw y-label - var yLabel = this.yLabel; - if (yLabel.length > 0) { - xOffset = 0.1 / this.scale.x; - xText = Math.sin(armAngle) > 0 ? this.xMin - xOffset : this.xMax + xOffset; - yText = (this.yMin + this.yMax) / 2; - text = this._convert3Dto2D(new Point3d(xText, yText, this.zMin)); - if (Math.cos(armAngle * 2) < 0) { - ctx.textAlign = 'center'; - ctx.textBaseline = 'top'; - } else if (Math.sin(armAngle * 2) > 0) { - ctx.textAlign = 'right'; - ctx.textBaseline = 'middle'; - } else { - ctx.textAlign = 'left'; - ctx.textBaseline = 'middle'; - } - ctx.fillStyle = this.colorAxis; - ctx.fillText(yLabel, text.x, text.y); + /** + * Update a single item: merge with existing item. + * Will fail when the item has no id, or when there does not exist an item + * with the same id. + * @param {Object} item + * @return {String} id + * @private + */ + DataSet.prototype._updateItem = function (item) { + var id = item[this._fieldId]; + if (id == undefined) { + throw new Error('Cannot update item: item has no id (item: ' + JSON.stringify(item) + ')'); + } + var d = this._data[id]; + if (!d) { + // item doesn't exist + throw new Error('Cannot update item: no item with id ' + id + ' found'); } - // draw z-label - var zLabel = this.zLabel; - if (zLabel.length > 0) { - offset = 30; // pixels. // TODO: relate to the max width of the values on the z axis? - xText = Math.cos(armAngle) > 0 ? this.xMin : this.xMax; - yText = Math.sin(armAngle) < 0 ? this.yMin : this.yMax; - zText = (this.zMin + this.zMax) / 2; - text = this._convert3Dto2D(new Point3d(xText, yText, zText)); - ctx.textAlign = 'right'; - ctx.textBaseline = 'middle'; - ctx.fillStyle = this.colorAxis; - ctx.fillText(zLabel, text.x - offset, text.y); + // merge with current item + for (var field in item) { + if (item.hasOwnProperty(field)) { + var fieldType = this._type[field]; // type may be undefined + d[field] = util.convert(item[field], fieldType); + } } + + return id; }; + module.exports = DataSet; + +/***/ }, +/* 18 */ +/***/ function(module, exports, __webpack_require__) { + /** - * Calculate the color based on the given value. - * @param {Number} H Hue, a value be between 0 and 360 - * @param {Number} S Saturation, a value between 0 and 1 - * @param {Number} V Value, a value between 0 and 1 + * A queue + * @param {Object} options + * Available options: + * - delay: number When provided, the queue will be flushed + * automatically after an inactivity of this delay + * in milliseconds. + * Default value is null. + * - max: number When the queue exceeds the given maximum number + * of entries, the queue is flushed automatically. + * Default value of max is Infinity. + * @constructor */ - Graph3d.prototype._hsv2rgb = function (H, S, V) { - var R, G, B, C, Hi, X; + 'use strict'; - C = V * S; - Hi = Math.floor(H / 60); // hi = 0,1,2,3,4,5 - X = C * (1 - Math.abs(H / 60 % 2 - 1)); + function Queue(options) { + // options + this.delay = null; + this.max = Infinity; - switch (Hi) { - case 0: - R = C;G = X;B = 0;break; - case 1: - R = X;G = C;B = 0;break; - case 2: - R = 0;G = C;B = X;break; - case 3: - R = 0;G = X;B = C;break; - case 4: - R = X;G = 0;B = C;break; - case 5: - R = C;G = 0;B = X;break; + // properties + this._queue = []; + this._timeout = null; + this._extended = null; - default: - R = 0;G = 0;B = 0;break; + this.setOptions(options); + } + + /** + * Update the configuration of the queue + * @param {Object} options + * Available options: + * - delay: number When provided, the queue will be flushed + * automatically after an inactivity of this delay + * in milliseconds. + * Default value is null. + * - max: number When the queue exceeds the given maximum number + * of entries, the queue is flushed automatically. + * Default value of max is Infinity. + * @param options + */ + Queue.prototype.setOptions = function (options) { + if (options && typeof options.delay !== 'undefined') { + this.delay = options.delay; + } + if (options && typeof options.max !== 'undefined') { + this.max = options.max; } - return 'RGB(' + parseInt(R * 255) + ',' + parseInt(G * 255) + ',' + parseInt(B * 255) + ')'; + this._flushIfNeeded(); }; /** - * Draw all datapoints as a grid - * This function can be used when the style is 'grid' + * Extend an object with queuing functionality. + * The object will be extended with a function flush, and the methods provided + * in options.replace will be replaced with queued ones. + * @param {Object} object + * @param {Object} options + * Available options: + * - replace: Array. + * A list with method names of the methods + * on the object to be replaced with queued ones. + * - delay: number When provided, the queue will be flushed + * automatically after an inactivity of this delay + * in milliseconds. + * Default value is null. + * - max: number When the queue exceeds the given maximum number + * of entries, the queue is flushed automatically. + * Default value of max is Infinity. + * @return {Queue} Returns the created queue */ - Graph3d.prototype._redrawDataGrid = function () { - var canvas = this.frame.canvas, - ctx = canvas.getContext('2d'), - point, - right, - top, - cross, - i, - topSideVisible, - fillStyle, - strokeStyle, - lineWidth, - h, - s, - v, - zAvg; - - if (this.dataPoints === undefined || this.dataPoints.length <= 0) return; // TODO: throw exception? + Queue.extend = function (object, options) { + var queue = new Queue(options); - // calculate the translations and screen position of all points - for (i = 0; i < this.dataPoints.length; i++) { - var trans = this._convertPointToTranslation(this.dataPoints[i].point); - var screen = this._convertTranslationToScreen(trans); + if (object.flush !== undefined) { + throw new Error('Target object already has a property flush'); + } + object.flush = function () { + queue.flush(); + }; - this.dataPoints[i].trans = trans; - this.dataPoints[i].screen = screen; + var methods = [{ + name: 'flush', + original: undefined + }]; - // calculate the translation of the point at the bottom (needed for sorting) - var transBottom = this._convertPointToTranslation(this.dataPoints[i].bottom); - this.dataPoints[i].dist = this.showPerspective ? transBottom.length() : -transBottom.z; + if (options && options.replace) { + for (var i = 0; i < options.replace.length; i++) { + var name = options.replace[i]; + methods.push({ + name: name, + original: object[name] + }); + queue.replace(object, name); + } } - // sort the points on depth of their (x,y) position (not on z) - var sortDepth = function sortDepth(a, b) { - return b.dist - a.dist; + queue._extended = { + object: object, + methods: methods }; - this.dataPoints.sort(sortDepth); - if (this.style === Graph3d.STYLE.SURFACE) { - for (i = 0; i < this.dataPoints.length; i++) { - point = this.dataPoints[i]; - right = this.dataPoints[i].pointRight; - top = this.dataPoints[i].pointTop; - cross = this.dataPoints[i].pointCross; + return queue; + }; - if (point !== undefined && right !== undefined && top !== undefined && cross !== undefined) { + /** + * Destroy the queue. The queue will first flush all queued actions, and in + * case it has extended an object, will restore the original object. + */ + Queue.prototype.destroy = function () { + this.flush(); - if (this.showGrayBottom || this.showShadow) { - // calculate the cross product of the two vectors from center - // to left and right, in order to know whether we are looking at the - // bottom or at the top side. We can also use the cross product - // for calculating light intensity - var aDiff = Point3d.subtract(cross.trans, point.trans); - var bDiff = Point3d.subtract(top.trans, right.trans); - var crossproduct = Point3d.crossProduct(aDiff, bDiff); - var len = crossproduct.length(); - // FIXME: there is a bug with determining the surface side (shadow or colored) + if (this._extended) { + var object = this._extended.object; + var methods = this._extended.methods; + for (var i = 0; i < methods.length; i++) { + var method = methods[i]; + if (method.original) { + object[method.name] = method.original; + } else { + delete object[method.name]; + } + } + this._extended = null; + } + }; - topSideVisible = crossproduct.z > 0; - } else { - topSideVisible = true; - } + /** + * Replace a method on an object with a queued version + * @param {Object} object Object having the method + * @param {string} method The method name + */ + Queue.prototype.replace = function (object, method) { + var me = this; + var original = object[method]; + if (!original) { + throw new Error('Method ' + method + ' undefined'); + } - if (topSideVisible) { - // calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0 - zAvg = (point.point.z + right.point.z + top.point.z + cross.point.z) / 4; - h = (1 - (zAvg - this.zMin) * this.scale.z / this.verticalRatio) * 240; - s = 1; // saturation + object[method] = function () { + // create an Array with the arguments + var args = []; + for (var i = 0; i < arguments.length; i++) { + args[i] = arguments[i]; + } - if (this.showShadow) { - v = Math.min(1 + crossproduct.x / len / 2, 1); // value. TODO: scale - fillStyle = this._hsv2rgb(h, s, v); - strokeStyle = fillStyle; - } else { - v = 1; - fillStyle = this._hsv2rgb(h, s, v); - strokeStyle = this.colorAxis; - } - } else { - fillStyle = 'gray'; - strokeStyle = this.colorAxis; - } - lineWidth = 0.5; + // add this call to the queue + me.queue({ + args: args, + fn: original, + context: this + }); + }; + }; - ctx.lineWidth = lineWidth; - ctx.fillStyle = fillStyle; - ctx.strokeStyle = strokeStyle; - ctx.beginPath(); - ctx.moveTo(point.screen.x, point.screen.y); - ctx.lineTo(right.screen.x, right.screen.y); - ctx.lineTo(cross.screen.x, cross.screen.y); - ctx.lineTo(top.screen.x, top.screen.y); - ctx.closePath(); - ctx.fill(); - ctx.stroke(); - } - } + /** + * Queue a call + * @param {function | {fn: function, args: Array} | {fn: function, args: Array, context: Object}} entry + */ + Queue.prototype.queue = function (entry) { + if (typeof entry === 'function') { + this._queue.push({ fn: entry }); } else { - // grid style - for (i = 0; i < this.dataPoints.length; i++) { - point = this.dataPoints[i]; - right = this.dataPoints[i].pointRight; - top = this.dataPoints[i].pointTop; - - if (point !== undefined) { - if (this.showPerspective) { - lineWidth = 2 / -point.trans.z; - } else { - lineWidth = 2 * -(this.eye.z / this.camera.getArmLength()); - } - } + this._queue.push(entry); + } - if (point !== undefined && right !== undefined) { - // calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0 - zAvg = (point.point.z + right.point.z) / 2; - h = (1 - (zAvg - this.zMin) * this.scale.z / this.verticalRatio) * 240; + this._flushIfNeeded(); + }; - ctx.lineWidth = lineWidth; - ctx.strokeStyle = this._hsv2rgb(h, 1, 1); - ctx.beginPath(); - ctx.moveTo(point.screen.x, point.screen.y); - ctx.lineTo(right.screen.x, right.screen.y); - ctx.stroke(); - } + /** + * Check whether the queue needs to be flushed + * @private + */ + Queue.prototype._flushIfNeeded = function () { + // flush when the maximum is exceeded. + if (this._queue.length > this.max) { + this.flush(); + } - if (point !== undefined && top !== undefined) { - // calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0 - zAvg = (point.point.z + top.point.z) / 2; - h = (1 - (zAvg - this.zMin) * this.scale.z / this.verticalRatio) * 240; + // flush after a period of inactivity when a delay is configured + clearTimeout(this._timeout); + if (this.queue.length > 0 && typeof this.delay === 'number') { + var me = this; + this._timeout = setTimeout(function () { + me.flush(); + }, this.delay); + } + }; - ctx.lineWidth = lineWidth; - ctx.strokeStyle = this._hsv2rgb(h, 1, 1); - ctx.beginPath(); - ctx.moveTo(point.screen.x, point.screen.y); - ctx.lineTo(top.screen.x, top.screen.y); - ctx.stroke(); - } - } + /** + * Flush all queued calls + */ + Queue.prototype.flush = function () { + while (this._queue.length > 0) { + var entry = this._queue.shift(); + entry.fn.apply(entry.context || entry.fn, entry.args || []); } }; - /** - * Draw all datapoints as dots. - * This function can be used when the style is 'dot' or 'dot-line' - */ - Graph3d.prototype._redrawDataDot = function () { - var canvas = this.frame.canvas; - var ctx = canvas.getContext('2d'); - var i; + module.exports = Queue; - if (this.dataPoints === undefined || this.dataPoints.length <= 0) return; // TODO: throw exception? +/***/ }, +/* 19 */ +/***/ function(module, exports, __webpack_require__) { - // calculate the translations of all points - for (i = 0; i < this.dataPoints.length; i++) { - var trans = this._convertPointToTranslation(this.dataPoints[i].point); - var screen = this._convertTranslationToScreen(trans); - this.dataPoints[i].trans = trans; - this.dataPoints[i].screen = screen; + 'use strict'; - // calculate the distance from the point at the bottom to the camera - var transBottom = this._convertPointToTranslation(this.dataPoints[i].bottom); - this.dataPoints[i].dist = this.showPerspective ? transBottom.length() : -transBottom.z; - } + var util = __webpack_require__(11); + var DataSet = __webpack_require__(17); - // order the translated points by depth - var sortDepth = function sortDepth(a, b) { - return b.dist - a.dist; + /** + * DataView + * + * a dataview offers a filtered view on a dataset or an other dataview. + * + * @param {DataSet | DataView} data + * @param {Object} [options] Available options: see method get + * + * @constructor DataView + */ + function DataView(data, options) { + this._data = null; + this._ids = {}; // ids of the items currently in memory (just contains a boolean true) + this.length = 0; // number of items in the DataView + this._options = options || {}; + this._fieldId = 'id'; // name of the field containing id + this._subscribers = {}; // event subscribers + + var me = this; + this.listener = function () { + me._onEvent.apply(me, arguments); }; - this.dataPoints.sort(sortDepth); - // draw the datapoints as colored circles - var dotSize = this.frame.clientWidth * 0.02; // px - for (i = 0; i < this.dataPoints.length; i++) { - var point = this.dataPoints[i]; + this.setData(data); + } - if (this.style === Graph3d.STYLE.DOTLINE) { - // draw a vertical line from the bottom to the graph value - //var from = this._convert3Dto2D(new Point3d(point.point.x, point.point.y, this.zMin)); - var from = this._convert3Dto2D(point.bottom); - ctx.lineWidth = 1; - ctx.strokeStyle = this.colorGrid; - ctx.beginPath(); - ctx.moveTo(from.x, from.y); - ctx.lineTo(point.screen.x, point.screen.y); - ctx.stroke(); - } + // TODO: implement a function .config() to dynamically update things like configured filter + // and trigger changes accordingly - // calculate radius for the circle - var size; - if (this.style === Graph3d.STYLE.DOTSIZE) { - size = dotSize / 2 + 2 * dotSize * (point.point.value - this.valueMin) / (this.valueMax - this.valueMin); - } else { - size = dotSize; - } + /** + * Set a data source for the view + * @param {DataSet | DataView} data + */ + DataView.prototype.setData = function (data) { + var ids, i, len; - var radius; - if (this.showPerspective) { - radius = size / -point.trans.z; - } else { - radius = size * -(this.eye.z / this.camera.getArmLength()); + if (this._data) { + // unsubscribe from current dataset + if (this._data.off) { + this._data.off('*', this.listener); } - if (radius < 0) { - radius = 0; + + // trigger a remove of all items in memory + ids = []; + for (var id in this._ids) { + if (this._ids.hasOwnProperty(id)) { + ids.push(id); + } } + this._ids = {}; + this.length = 0; + this._trigger('remove', { items: ids }); + } - var hue, color, borderColor; - if (this.style === Graph3d.STYLE.DOTCOLOR) { - // calculate the color based on the value - hue = (1 - (point.point.value - this.valueMin) * this.scale.value) * 240; - color = this._hsv2rgb(hue, 1, 1); - borderColor = this._hsv2rgb(hue, 1, 0.8); - } else if (this.style === Graph3d.STYLE.DOTSIZE) { - color = this.colorDot; - borderColor = this.colorDotBorder; - } else { - // calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0 - hue = (1 - (point.point.z - this.zMin) * this.scale.z / this.verticalRatio) * 240; - color = this._hsv2rgb(hue, 1, 1); - borderColor = this._hsv2rgb(hue, 1, 0.8); + this._data = data; + + if (this._data) { + // update fieldId + this._fieldId = this._options.fieldId || this._data && this._data.options && this._data.options.fieldId || 'id'; + + // trigger an add of all added items + ids = this._data.getIds({ filter: this._options && this._options.filter }); + for (i = 0, len = ids.length; i < len; i++) { + id = ids[i]; + this._ids[id] = true; } + this.length = ids.length; + this._trigger('add', { items: ids }); - // draw the circle - ctx.lineWidth = 1; - ctx.strokeStyle = borderColor; - ctx.fillStyle = color; - ctx.beginPath(); - ctx.arc(point.screen.x, point.screen.y, radius, 0, Math.PI * 2, true); - ctx.fill(); - ctx.stroke(); + // subscribe to new dataset + if (this._data.on) { + this._data.on('*', this.listener); + } } }; /** - * Draw all datapoints as bars. - * This function can be used when the style is 'bar', 'bar-color', or 'bar-size' + * Refresh the DataView. Useful when the DataView has a filter function + * containing a variable parameter. */ - Graph3d.prototype._redrawDataBar = function () { - var canvas = this.frame.canvas; - var ctx = canvas.getContext('2d'); - var i, j, surface, corners; - - if (this.dataPoints === undefined || this.dataPoints.length <= 0) return; // TODO: throw exception? + DataView.prototype.refresh = function () { + var id; + var ids = this._data.getIds({ filter: this._options && this._options.filter }); + var newIds = {}; + var added = []; + var removed = []; - // calculate the translations of all points - for (i = 0; i < this.dataPoints.length; i++) { - var trans = this._convertPointToTranslation(this.dataPoints[i].point); - var screen = this._convertTranslationToScreen(trans); - this.dataPoints[i].trans = trans; - this.dataPoints[i].screen = screen; + // check for additions + for (var i = 0; i < ids.length; i++) { + id = ids[i]; + newIds[id] = true; + if (!this._ids[id]) { + added.push(id); + this._ids[id] = true; + this.length++; + } + } - // calculate the distance from the point at the bottom to the camera - var transBottom = this._convertPointToTranslation(this.dataPoints[i].bottom); - this.dataPoints[i].dist = this.showPerspective ? transBottom.length() : -transBottom.z; + // check for removals + for (id in this._ids) { + if (this._ids.hasOwnProperty(id)) { + if (!newIds[id]) { + removed.push(id); + delete this._ids[id]; + this.length--; + } + } } - // order the translated points by depth - var sortDepth = function sortDepth(a, b) { - return b.dist - a.dist; - }; - this.dataPoints.sort(sortDepth); + // trigger events + if (added.length) { + this._trigger('add', { items: added }); + } + if (removed.length) { + this._trigger('remove', { items: removed }); + } + }; - // draw the datapoints as bars - var xWidth = this.xBarWidth / 2; - var yWidth = this.yBarWidth / 2; - for (i = 0; i < this.dataPoints.length; i++) { - var point = this.dataPoints[i]; + /** + * Get data from the data view + * + * Usage: + * + * get() + * get(options: Object) + * get(options: Object, data: Array | DataTable) + * + * get(id: Number) + * get(id: Number, options: Object) + * get(id: Number, options: Object, data: Array | DataTable) + * + * get(ids: Number[]) + * get(ids: Number[], options: Object) + * get(ids: Number[], options: Object, data: Array | DataTable) + * + * Where: + * + * {Number | String} id The id of an item + * {Number[] | String{}} ids An array with ids of items + * {Object} options An Object with options. Available options: + * {String} [type] Type of data to be returned. Can + * be 'DataTable' or 'Array' (default) + * {Object.} [convert] + * {String[]} [fields] field names to be returned + * {function} [filter] filter items + * {String | function} [order] Order the items by + * a field name or custom sort function. + * {Array | DataTable} [data] If provided, items will be appended to this + * array or table. Required in case of Google + * DataTable. + * @param args + */ + DataView.prototype.get = function (args) { + var me = this; - // determine color - var hue, color, borderColor; - if (this.style === Graph3d.STYLE.BARCOLOR) { - // calculate the color based on the value - hue = (1 - (point.point.value - this.valueMin) * this.scale.value) * 240; - color = this._hsv2rgb(hue, 1, 1); - borderColor = this._hsv2rgb(hue, 1, 0.8); - } else if (this.style === Graph3d.STYLE.BARSIZE) { - color = this.colorDot; - borderColor = this.colorDotBorder; - } else { - // calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0 - hue = (1 - (point.point.z - this.zMin) * this.scale.z / this.verticalRatio) * 240; - color = this._hsv2rgb(hue, 1, 1); - borderColor = this._hsv2rgb(hue, 1, 0.8); - } + // parse the arguments + var ids, options, data; + var firstType = util.getType(arguments[0]); + if (firstType == 'String' || firstType == 'Number' || firstType == 'Array') { + // get(id(s) [, options] [, data]) + ids = arguments[0]; // can be a single id or an array with ids + options = arguments[1]; + data = arguments[2]; + } else { + // get([, options] [, data]) + options = arguments[0]; + data = arguments[1]; + } - // calculate size for the bar - if (this.style === Graph3d.STYLE.BARSIZE) { - xWidth = this.xBarWidth / 2 * ((point.point.value - this.valueMin) / (this.valueMax - this.valueMin) * 0.8 + 0.2); - yWidth = this.yBarWidth / 2 * ((point.point.value - this.valueMin) / (this.valueMax - this.valueMin) * 0.8 + 0.2); - } + // extend the options with the default options and provided options + var viewOptions = util.extend({}, this._options, options); - // calculate all corner points - var me = this; - var point3d = point.point; - var top = [{ point: new Point3d(point3d.x - xWidth, point3d.y - yWidth, point3d.z) }, { point: new Point3d(point3d.x + xWidth, point3d.y - yWidth, point3d.z) }, { point: new Point3d(point3d.x + xWidth, point3d.y + yWidth, point3d.z) }, { point: new Point3d(point3d.x - xWidth, point3d.y + yWidth, point3d.z) }]; - var bottom = [{ point: new Point3d(point3d.x - xWidth, point3d.y - yWidth, this.zMin) }, { point: new Point3d(point3d.x + xWidth, point3d.y - yWidth, this.zMin) }, { point: new Point3d(point3d.x + xWidth, point3d.y + yWidth, this.zMin) }, { point: new Point3d(point3d.x - xWidth, point3d.y + yWidth, this.zMin) }]; + // create a combined filter method when needed + if (this._options.filter && options && options.filter) { + viewOptions.filter = function (item) { + return me._options.filter(item) && options.filter(item); + }; + } - // calculate screen location of the points - top.forEach(function (obj) { - obj.screen = me._convert3Dto2D(obj.point); - }); - bottom.forEach(function (obj) { - obj.screen = me._convert3Dto2D(obj.point); - }); + // build up the call to the linked data set + var getArguments = []; + if (ids != undefined) { + getArguments.push(ids); + } + getArguments.push(viewOptions); + getArguments.push(data); - // create five sides, calculate both corner points and center points - var surfaces = [{ corners: top, center: Point3d.avg(bottom[0].point, bottom[2].point) }, { corners: [top[0], top[1], bottom[1], bottom[0]], center: Point3d.avg(bottom[1].point, bottom[0].point) }, { corners: [top[1], top[2], bottom[2], bottom[1]], center: Point3d.avg(bottom[2].point, bottom[1].point) }, { corners: [top[2], top[3], bottom[3], bottom[2]], center: Point3d.avg(bottom[3].point, bottom[2].point) }, { corners: [top[3], top[0], bottom[0], bottom[3]], center: Point3d.avg(bottom[0].point, bottom[3].point) }]; - point.surfaces = surfaces; + return this._data && this._data.get.apply(this._data, getArguments); + }; - // calculate the distance of each of the surface centers to the camera - for (j = 0; j < surfaces.length; j++) { - surface = surfaces[j]; - var transCenter = this._convertPointToTranslation(surface.center); - surface.dist = this.showPerspective ? transCenter.length() : -transCenter.z; - // TODO: this dept calculation doesn't work 100% of the cases due to perspective, - // but the current solution is fast/simple and works in 99.9% of all cases - // the issue is visible in example 14, with graph.setCameraPosition({horizontal: 2.97, vertical: 0.5, distance: 0.9}) - } + /** + * Get ids of all items or from a filtered set of items. + * @param {Object} [options] An Object with options. Available options: + * {function} [filter] filter items + * {String | function} [order] Order the items by + * a field name or custom sort function. + * @return {Array} ids + */ + DataView.prototype.getIds = function (options) { + var ids; - // order the surfaces by their (translated) depth - surfaces.sort(function (a, b) { - var diff = b.dist - a.dist; - if (diff) return diff; + if (this._data) { + var defaultFilter = this._options.filter; + var filter; - // if equal depth, sort the top surface last - if (a.corners === top) return 1; - if (b.corners === top) return -1; + if (options && options.filter) { + if (defaultFilter) { + filter = function (item) { + return defaultFilter(item) && options.filter(item); + }; + } else { + filter = options.filter; + } + } else { + filter = defaultFilter; + } - // both are equal - return 0; + ids = this._data.getIds({ + filter: filter, + order: options && options.order }); + } else { + ids = []; + } - // draw the ordered surfaces - ctx.lineWidth = 1; - ctx.strokeStyle = borderColor; - ctx.fillStyle = color; - // NOTE: we start at j=2 instead of j=0 as we don't need to draw the two surfaces at the backside - for (j = 2; j < surfaces.length; j++) { - surface = surfaces[j]; - corners = surface.corners; - ctx.beginPath(); - ctx.moveTo(corners[3].screen.x, corners[3].screen.y); - ctx.lineTo(corners[0].screen.x, corners[0].screen.y); - ctx.lineTo(corners[1].screen.x, corners[1].screen.y); - ctx.lineTo(corners[2].screen.x, corners[2].screen.y); - ctx.lineTo(corners[3].screen.x, corners[3].screen.y); - ctx.fill(); - ctx.stroke(); - } + return ids; + }; + + /** + * Get the DataSet to which this DataView is connected. In case there is a chain + * of multiple DataViews, the root DataSet of this chain is returned. + * @return {DataSet} dataSet + */ + DataView.prototype.getDataSet = function () { + var dataSet = this; + while (dataSet instanceof DataView) { + dataSet = dataSet._data; } + return dataSet || null; }; /** - * Draw a line through all datapoints. - * This function can be used when the style is 'line' + * Event listener. Will propagate all events from the connected data set to + * the subscribers of the DataView, but will filter the items and only trigger + * when there are changes in the filtered data set. + * @param {String} event + * @param {Object | null} params + * @param {String} senderId + * @private */ - Graph3d.prototype._redrawDataLine = function () { - var canvas = this.frame.canvas, - ctx = canvas.getContext('2d'), - point, - i; + DataView.prototype._onEvent = function (event, params, senderId) { + var i, len, id, item; + var ids = params && params.items; + var data = this._data; + var updatedData = []; + var added = []; + var updated = []; + var removed = []; - if (this.dataPoints === undefined || this.dataPoints.length <= 0) return; // TODO: throw exception? + if (ids && data) { + switch (event) { + case 'add': + // filter the ids of the added items + for (i = 0, len = ids.length; i < len; i++) { + id = ids[i]; + item = this.get(id); + if (item) { + this._ids[id] = true; + added.push(id); + } + } - // calculate the translations of all points - for (i = 0; i < this.dataPoints.length; i++) { - var trans = this._convertPointToTranslation(this.dataPoints[i].point); - var screen = this._convertTranslationToScreen(trans); + break; - this.dataPoints[i].trans = trans; - this.dataPoints[i].screen = screen; - } + case 'update': + // determine the event from the views viewpoint: an updated + // item can be added, updated, or removed from this view. + for (i = 0, len = ids.length; i < len; i++) { + id = ids[i]; + item = this.get(id); - // start the line - if (this.dataPoints.length > 0) { - point = this.dataPoints[0]; + if (item) { + if (this._ids[id]) { + updated.push(id); + updatedData.push(params.data[i]); + } else { + this._ids[id] = true; + added.push(id); + } + } else { + if (this._ids[id]) { + delete this._ids[id]; + removed.push(id); + } else {} + } + } - ctx.lineWidth = 1; // TODO: make customizable - ctx.strokeStyle = 'blue'; // TODO: make customizable - ctx.beginPath(); - ctx.moveTo(point.screen.x, point.screen.y); - } + break; - // draw the datapoints as colored circles - for (i = 1; i < this.dataPoints.length; i++) { - point = this.dataPoints[i]; - ctx.lineTo(point.screen.x, point.screen.y); - } + case 'remove': + // filter the ids of the removed items + for (i = 0, len = ids.length; i < len; i++) { + id = ids[i]; + if (this._ids[id]) { + delete this._ids[id]; + removed.push(id); + } + } - // finish the line - if (this.dataPoints.length > 0) { - ctx.stroke(); - } - }; + break; + } - /** - * Start a moving operation inside the provided parent element - * @param {Event} event The event that occurred (required for - * retrieving the mouse position) - */ - Graph3d.prototype._onMouseDown = function (event) { - event = event || window.event; + this.length += added.length - removed.length; - // check if mouse is still down (may be up when focus is lost for example - // in an iframe) - if (this.leftButtonDown) { - this._onMouseUp(event); + if (added.length) { + this._trigger('add', { items: added }, senderId); + } + if (updated.length) { + this._trigger('update', { items: updated, data: updatedData }, senderId); + } + if (removed.length) { + this._trigger('remove', { items: removed }, senderId); + } } + }; - // only react on left mouse button down - this.leftButtonDown = event.which ? event.which === 1 : event.button === 1; - if (!this.leftButtonDown && !this.touchDown) return; + // copy subscription functionality from DataSet + DataView.prototype.on = DataSet.prototype.on; + DataView.prototype.off = DataSet.prototype.off; + DataView.prototype._trigger = DataSet.prototype._trigger; + + // TODO: make these functions deprecated (replaced with `on` and `off` since version 0.5) + DataView.prototype.subscribe = DataView.prototype.on; + DataView.prototype.unsubscribe = DataView.prototype.off; - // get mouse position (different code for IE and all other browsers) - this.startMouseX = getMouseX(event); - this.startMouseY = getMouseY(event); + module.exports = DataView; - this.startStart = new Date(this.start); - this.startEnd = new Date(this.end); - this.startArmRotation = this.camera.getArmRotation(); + // nothing interesting for me :-( - this.frame.style.cursor = 'move'; +/***/ }, +/* 20 */ +/***/ function(module, exports, __webpack_require__) { - // add event listeners to handle moving the contents - // we store the function onmousemove and onmouseup in the graph, so we can - // remove the eventlisteners lateron in the function mouseUp() - var me = this; - this.onmousemove = function (event) { - me._onMouseMove(event); - }; - this.onmouseup = function (event) { - me._onMouseUp(event); - }; - util.addEventListener(document, 'mousemove', me.onmousemove); - util.addEventListener(document, 'mouseup', me.onmouseup); - util.preventDefault(event); - }; + 'use strict'; + + var Emitter = __webpack_require__(22); + var DataSet = __webpack_require__(17); + var DataView = __webpack_require__(19); + var util = __webpack_require__(11); + var Point3d = __webpack_require__(23); + var Point2d = __webpack_require__(21); + var Camera = __webpack_require__(24); + var Filter = __webpack_require__(25); + var Slider = __webpack_require__(26); + var StepNumber = __webpack_require__(27); /** - * Perform moving operating. - * This function activated from within the funcion Graph.mouseDown(). - * @param {Event} event Well, eehh, the event + * @constructor Graph3d + * Graph3d displays data in 3d. + * + * Graph3d is developed in javascript as a Google Visualization Chart. + * + * @param {Element} container The DOM element in which the Graph3d will + * be created. Normally a div element. + * @param {DataSet | DataView | Array} [data] + * @param {Object} [options] */ - Graph3d.prototype._onMouseMove = function (event) { - event = event || window.event; + function Graph3d(container, data, options) { + if (!(this instanceof Graph3d)) { + throw new SyntaxError('Constructor must be called with the new operator'); + } - // calculate change in mouse position - var diffX = parseFloat(getMouseX(event)) - this.startMouseX; - var diffY = parseFloat(getMouseY(event)) - this.startMouseY; + // create variables and set default values + this.containerElement = container; + this.width = '400px'; + this.height = '400px'; + this.margin = 10; // px + this.defaultXCenter = '55%'; + this.defaultYCenter = '50%'; - var horizontalNew = this.startArmRotation.horizontal + diffX / 200; - var verticalNew = this.startArmRotation.vertical + diffY / 200; + this.xLabel = 'x'; + this.yLabel = 'y'; + this.zLabel = 'z'; - var snapAngle = 4; // degrees - var snapValue = Math.sin(snapAngle / 360 * 2 * Math.PI); + var passValueFn = function passValueFn(v) { + return v; + }; + this.xValueLabel = passValueFn; + this.yValueLabel = passValueFn; + this.zValueLabel = passValueFn; - // snap horizontally to nice angles at 0pi, 0.5pi, 1pi, 1.5pi, etc... - // the -0.001 is to take care that the vertical axis is always drawn at the left front corner - if (Math.abs(Math.sin(horizontalNew)) < snapValue) { - horizontalNew = Math.round(horizontalNew / Math.PI) * Math.PI - 0.001; - } - if (Math.abs(Math.cos(horizontalNew)) < snapValue) { - horizontalNew = (Math.round(horizontalNew / Math.PI - 0.5) + 0.5) * Math.PI - 0.001; - } + this.filterLabel = 'time'; + this.legendLabel = 'value'; - // snap vertically to nice angles - if (Math.abs(Math.sin(verticalNew)) < snapValue) { - verticalNew = Math.round(verticalNew / Math.PI) * Math.PI; - } - if (Math.abs(Math.cos(verticalNew)) < snapValue) { - verticalNew = (Math.round(verticalNew / Math.PI - 0.5) + 0.5) * Math.PI; - } + this.style = Graph3d.STYLE.DOT; + this.showPerspective = true; + this.showGrid = true; + this.keepAspectRatio = true; + this.showShadow = false; + this.showGrayBottom = false; // TODO: this does not work correctly + this.showTooltip = false; + this.verticalRatio = 0.5; // 0.1 to 1.0, where 1.0 results in a 'cube' - this.camera.setArmRotation(horizontalNew, verticalNew); - this.redraw(); + this.animationInterval = 1000; // milliseconds + this.animationPreload = false; - // fire a cameraPositionChange event - var parameters = this.getCameraPosition(); - this.emit('cameraPositionChange', parameters); + this.camera = new Camera(); + this.eye = new Point3d(0, 0, -1); // TODO: set eye.z about 3/4 of the width of the window? - util.preventDefault(event); - }; + this.dataTable = null; // The original data table + this.dataPoints = null; // The table with point objects - /** - * Stop moving operating. - * This function activated from within the funcion Graph.mouseDown(). - * @param {event} event The event - */ - Graph3d.prototype._onMouseUp = function (event) { - this.frame.style.cursor = 'auto'; - this.leftButtonDown = false; + // the column indexes + this.colX = undefined; + this.colY = undefined; + this.colZ = undefined; + this.colValue = undefined; + this.colFilter = undefined; - // remove event listeners here - util.removeEventListener(document, 'mousemove', this.onmousemove); - util.removeEventListener(document, 'mouseup', this.onmouseup); - util.preventDefault(event); - }; + this.xMin = 0; + this.xStep = undefined; // auto by default + this.xMax = 1; + this.yMin = 0; + this.yStep = undefined; // auto by default + this.yMax = 1; + this.zMin = 0; + this.zStep = undefined; // auto by default + this.zMax = 1; + this.valueMin = 0; + this.valueMax = 1; + this.xBarWidth = 1; + this.yBarWidth = 1; + // TODO: customize axis range - /** - * After having moved the mouse, a tooltip should pop up when the mouse is resting on a data point - * @param {Event} event A mouse move event - */ - Graph3d.prototype._onTooltip = function (event) { - var delay = 300; // ms - var boundingRect = this.frame.getBoundingClientRect(); - var mouseX = getMouseX(event) - boundingRect.left; - var mouseY = getMouseY(event) - boundingRect.top; + // constants + this.colorAxis = '#4D4D4D'; + this.colorGrid = '#D3D3D3'; + this.colorDot = '#7DC1FF'; + this.colorDotBorder = '#3267D2'; - if (!this.showTooltip) { - return; - } + // create a frame and canvas + this.create(); - if (this.tooltipTimeout) { - clearTimeout(this.tooltipTimeout); - } + // apply options (also when undefined) + this.setOptions(options); - // (delayed) display of a tooltip only if no mouse button is down - if (this.leftButtonDown) { - this._hideTooltip(); - return; + // apply data + if (data) { + this.setData(data); } + } - if (this.tooltip && this.tooltip.dataPoint) { - // tooltip is currently visible - var dataPoint = this._dataPointFromXY(mouseX, mouseY); - if (dataPoint !== this.tooltip.dataPoint) { - // datapoint changed - if (dataPoint) { - this._showTooltip(dataPoint); - } else { - this._hideTooltip(); - } - } - } else { - // tooltip is currently not visible - var me = this; - this.tooltipTimeout = setTimeout(function () { - me.tooltipTimeout = null; - - // show a tooltip if we have a data point - var dataPoint = me._dataPointFromXY(mouseX, mouseY); - if (dataPoint) { - me._showTooltip(dataPoint); - } - }, delay); - } - }; + // Extend Graph3d with an Emitter mixin + Emitter(Graph3d.prototype); /** - * Event handler for touchstart event on mobile devices + * Calculate the scaling values, dependent on the range in x, y, and z direction */ - Graph3d.prototype._onTouchStart = function (event) { - this.touchDown = true; + Graph3d.prototype._setScale = function () { + this.scale = new Point3d(1 / (this.xMax - this.xMin), 1 / (this.yMax - this.yMin), 1 / (this.zMax - this.zMin)); - var me = this; - this.ontouchmove = function (event) { - me._onTouchMove(event); - }; - this.ontouchend = function (event) { - me._onTouchEnd(event); - }; - util.addEventListener(document, 'touchmove', me.ontouchmove); - util.addEventListener(document, 'touchend', me.ontouchend); + // keep aspect ration between x and y scale if desired + if (this.keepAspectRatio) { + if (this.scale.x < this.scale.y) { + //noinspection JSSuspiciousNameCombination + this.scale.y = this.scale.x; + } else { + //noinspection JSSuspiciousNameCombination + this.scale.x = this.scale.y; + } + } - this._onMouseDown(event); + // scale the vertical axis + this.scale.z *= this.verticalRatio; + // TODO: can this be automated? verticalRatio? + + // determine scale for (optional) value + this.scale.value = 1 / (this.valueMax - this.valueMin); + + // position the camera arm + var xCenter = (this.xMax + this.xMin) / 2 * this.scale.x; + var yCenter = (this.yMax + this.yMin) / 2 * this.scale.y; + var zCenter = (this.zMax + this.zMin) / 2 * this.scale.z; + this.camera.setArmLocation(xCenter, yCenter, zCenter); }; /** - * Event handler for touchmove event on mobile devices + * Convert a 3D location to a 2D location on screen + * http://en.wikipedia.org/wiki/3D_projection + * @param {Point3d} point3d A 3D point with parameters x, y, z + * @return {Point2d} point2d A 2D point with parameters x, y */ - Graph3d.prototype._onTouchMove = function (event) { - this._onMouseMove(event); + Graph3d.prototype._convert3Dto2D = function (point3d) { + var translation = this._convertPointToTranslation(point3d); + return this._convertTranslationToScreen(translation); }; /** - * Event handler for touchend event on mobile devices + * Convert a 3D location its translation seen from the camera + * http://en.wikipedia.org/wiki/3D_projection + * @param {Point3d} point3d A 3D point with parameters x, y, z + * @return {Point3d} translation A 3D point with parameters x, y, z This is + * the translation of the point, seen from the + * camera */ - Graph3d.prototype._onTouchEnd = function (event) { - this.touchDown = false; + Graph3d.prototype._convertPointToTranslation = function (point3d) { + var ax = point3d.x * this.scale.x, + ay = point3d.y * this.scale.y, + az = point3d.z * this.scale.z, + cx = this.camera.getCameraLocation().x, + cy = this.camera.getCameraLocation().y, + cz = this.camera.getCameraLocation().z, - util.removeEventListener(document, 'touchmove', this.ontouchmove); - util.removeEventListener(document, 'touchend', this.ontouchend); + // calculate angles + sinTx = Math.sin(this.camera.getCameraRotation().x), + cosTx = Math.cos(this.camera.getCameraRotation().x), + sinTy = Math.sin(this.camera.getCameraRotation().y), + cosTy = Math.cos(this.camera.getCameraRotation().y), + sinTz = Math.sin(this.camera.getCameraRotation().z), + cosTz = Math.cos(this.camera.getCameraRotation().z), - this._onMouseUp(event); + // calculate translation + dx = cosTy * (sinTz * (ay - cy) + cosTz * (ax - cx)) - sinTy * (az - cz), + dy = sinTx * (cosTy * (az - cz) + sinTy * (sinTz * (ay - cy) + cosTz * (ax - cx))) + cosTx * (cosTz * (ay - cy) - sinTz * (ax - cx)), + dz = cosTx * (cosTy * (az - cz) + sinTy * (sinTz * (ay - cy) + cosTz * (ax - cx))) - sinTx * (cosTz * (ay - cy) - sinTz * (ax - cx)); + + return new Point3d(dx, dy, dz); }; /** - * Event handler for mouse wheel event, used to zoom the graph - * Code from http://adomas.org/javascript-mouse-wheel/ - * @param {event} event The event + * Convert a translation point to a point on the screen + * @param {Point3d} translation A 3D point with parameters x, y, z This is + * the translation of the point, seen from the + * camera + * @return {Point2d} point2d A 2D point with parameters x, y */ - Graph3d.prototype._onWheel = function (event) { - if (!event) /* For IE. */ - event = window.event; + Graph3d.prototype._convertTranslationToScreen = function (translation) { + var ex = this.eye.x, + ey = this.eye.y, + ez = this.eye.z, + dx = translation.x, + dy = translation.y, + dz = translation.z; - // retrieve delta - var delta = 0; - if (event.wheelDelta) { - /* IE/Opera. */ - delta = event.wheelDelta / 120; - } else if (event.detail) { - /* Mozilla case. */ - // In Mozilla, sign of delta is different than in IE. - // Also, delta is multiple of 3. - delta = -event.detail / 3; + // calculate position on screen from translation + var bx; + var by; + if (this.showPerspective) { + bx = (dx - ex) * (ez / dz); + by = (dy - ey) * (ez / dz); + } else { + bx = dx * -(ez / this.camera.getArmLength()); + by = dy * -(ez / this.camera.getArmLength()); } - // If delta is nonzero, handle it. - // Basically, delta is now positive if wheel was scrolled up, - // and negative, if wheel was scrolled down. - if (delta) { - var oldLength = this.camera.getArmLength(); - var newLength = oldLength * (1 - delta / 10); + // shift and scale the point to the center of the screen + // use the width of the graph to scale both horizontally and vertically. + return new Point2d(this.xcenter + bx * this.frame.canvas.clientWidth, this.ycenter - by * this.frame.canvas.clientWidth); + }; - this.camera.setArmLength(newLength); - this.redraw(); + /** + * Set the background styling for the graph + * @param {string | {fill: string, stroke: string, strokeWidth: string}} backgroundColor + */ + Graph3d.prototype._setBackgroundColor = function (backgroundColor) { + var fill = 'white'; + var stroke = 'gray'; + var strokeWidth = 1; - this._hideTooltip(); + if (typeof backgroundColor === 'string') { + fill = backgroundColor; + stroke = 'none'; + strokeWidth = 0; + } else if (typeof backgroundColor === 'object') { + if (backgroundColor.fill !== undefined) fill = backgroundColor.fill; + if (backgroundColor.stroke !== undefined) stroke = backgroundColor.stroke; + if (backgroundColor.strokeWidth !== undefined) strokeWidth = backgroundColor.strokeWidth; + } else if (backgroundColor === undefined) {} else { + throw 'Unsupported type of backgroundColor'; } - // fire a cameraPositionChange event - var parameters = this.getCameraPosition(); - this.emit('cameraPositionChange', parameters); + this.frame.style.backgroundColor = fill; + this.frame.style.borderColor = stroke; + this.frame.style.borderWidth = strokeWidth + 'px'; + this.frame.style.borderStyle = 'solid'; + }; - // Prevent default actions caused by mouse wheel. - // That might be ugly, but we handle scrolls somehow - // anyway, so don't bother here.. - util.preventDefault(event); + /// enumerate the available styles + Graph3d.STYLE = { + BAR: 0, + BARCOLOR: 1, + BARSIZE: 2, + DOT: 3, + DOTLINE: 4, + DOTCOLOR: 5, + DOTSIZE: 6, + GRID: 7, + LINE: 8, + SURFACE: 9 }; /** - * Test whether a point lies inside given 2D triangle - * @param {Point2d} point - * @param {Point2d[]} triangle - * @return {boolean} Returns true if given point lies inside or on the edge of the triangle - * @private + * Retrieve the style index from given styleName + * @param {string} styleName Style name such as 'dot', 'grid', 'dot-line' + * @return {Number} styleNumber Enumeration value representing the style, or -1 + * when not found */ - Graph3d.prototype._insideTriangle = function (point, triangle) { - var a = triangle[0], - b = triangle[1], - c = triangle[2]; - - function sign(x) { - return x > 0 ? 1 : x < 0 ? -1 : 0; + Graph3d.prototype._getStyleNumber = function (styleName) { + switch (styleName) { + case 'dot': + return Graph3d.STYLE.DOT; + case 'dot-line': + return Graph3d.STYLE.DOTLINE; + case 'dot-color': + return Graph3d.STYLE.DOTCOLOR; + case 'dot-size': + return Graph3d.STYLE.DOTSIZE; + case 'line': + return Graph3d.STYLE.LINE; + case 'grid': + return Graph3d.STYLE.GRID; + case 'surface': + return Graph3d.STYLE.SURFACE; + case 'bar': + return Graph3d.STYLE.BAR; + case 'bar-color': + return Graph3d.STYLE.BARCOLOR; + case 'bar-size': + return Graph3d.STYLE.BARSIZE; } - var as = sign((b.x - a.x) * (point.y - a.y) - (b.y - a.y) * (point.x - a.x)); - var bs = sign((c.x - b.x) * (point.y - b.y) - (c.y - b.y) * (point.x - b.x)); - var cs = sign((a.x - c.x) * (point.y - c.y) - (a.y - c.y) * (point.x - c.x)); - - // each of the three signs must be either equal to each other or zero - return (as == 0 || bs == 0 || as == bs) && (bs == 0 || cs == 0 || bs == cs) && (as == 0 || cs == 0 || as == cs); + return -1; }; /** - * Find a data point close to given screen position (x, y) - * @param {Number} x - * @param {Number} y - * @return {Object | null} The closest data point or null if not close to any data point - * @private + * Determine the indexes of the data columns, based on the given style and data + * @param {DataSet} data + * @param {Number} style */ - Graph3d.prototype._dataPointFromXY = function (x, y) { - var i, - distMax = 100, - // px - dataPoint = null, - closestDataPoint = null, - closestDist = null, - center = new Point2d(x, y); + Graph3d.prototype._determineColumnIndexes = function (data, style) { + if (this.style === Graph3d.STYLE.DOT || this.style === Graph3d.STYLE.DOTLINE || this.style === Graph3d.STYLE.LINE || this.style === Graph3d.STYLE.GRID || this.style === Graph3d.STYLE.SURFACE || this.style === Graph3d.STYLE.BAR) { + // 3 columns expected, and optionally a 4th with filter values + this.colX = 0; + this.colY = 1; + this.colZ = 2; + this.colValue = undefined; - if (this.style === Graph3d.STYLE.BAR || this.style === Graph3d.STYLE.BARCOLOR || this.style === Graph3d.STYLE.BARSIZE) { - // the data points are ordered from far away to closest - for (i = this.dataPoints.length - 1; i >= 0; i--) { - dataPoint = this.dataPoints[i]; - var surfaces = dataPoint.surfaces; - if (surfaces) { - for (var s = surfaces.length - 1; s >= 0; s--) { - // split each surface in two triangles, and see if the center point is inside one of these - var surface = surfaces[s]; - var corners = surface.corners; - var triangle1 = [corners[0].screen, corners[1].screen, corners[2].screen]; - var triangle2 = [corners[2].screen, corners[3].screen, corners[0].screen]; - if (this._insideTriangle(center, triangle1) || this._insideTriangle(center, triangle2)) { - // return immediately at the first hit - return dataPoint; - } - } - } + if (data.getNumberOfColumns() > 3) { + this.colFilter = 3; + } + } else if (this.style === Graph3d.STYLE.DOTCOLOR || this.style === Graph3d.STYLE.DOTSIZE || this.style === Graph3d.STYLE.BARCOLOR || this.style === Graph3d.STYLE.BARSIZE) { + // 4 columns expected, and optionally a 5th with filter values + this.colX = 0; + this.colY = 1; + this.colZ = 2; + this.colValue = 3; + + if (data.getNumberOfColumns() > 4) { + this.colFilter = 4; } } else { - // find the closest data point, using distance to the center of the point on 2d screen - for (i = 0; i < this.dataPoints.length; i++) { - dataPoint = this.dataPoints[i]; - var point = dataPoint.screen; - if (point) { - var distX = Math.abs(x - point.x); - var distY = Math.abs(y - point.y); - var dist = Math.sqrt(distX * distX + distY * distY); + throw 'Unknown style "' + this.style + '"'; + } + }; - if ((closestDist === null || dist < closestDist) && dist < distMax) { - closestDist = dist; - closestDataPoint = dataPoint; - } - } + Graph3d.prototype.getNumberOfRows = function (data) { + return data.length; + }; + + Graph3d.prototype.getNumberOfColumns = function (data) { + var counter = 0; + for (var column in data[0]) { + if (data[0].hasOwnProperty(column)) { + counter++; + } + } + return counter; + }; + + Graph3d.prototype.getDistinctValues = function (data, column) { + var distinctValues = []; + for (var i = 0; i < data.length; i++) { + if (distinctValues.indexOf(data[i][column]) == -1) { + distinctValues.push(data[i][column]); + } + } + return distinctValues; + }; + + Graph3d.prototype.getColumnRange = function (data, column) { + var minMax = { min: data[0][column], max: data[0][column] }; + for (var i = 0; i < data.length; i++) { + if (minMax.min > data[i][column]) { + minMax.min = data[i][column]; + } + if (minMax.max < data[i][column]) { + minMax.max = data[i][column]; } } - - return closestDataPoint; + return minMax; }; /** - * Display a tooltip for given data point - * @param {Object} dataPoint - * @private + * Initialize the data from the data table. Calculate minimum and maximum values + * and column index values + * @param {Array | DataSet | DataView} rawData The data containing the items for the Graph. + * @param {Number} style Style Number */ - Graph3d.prototype._showTooltip = function (dataPoint) { - var content, line, dot; - - if (!this.tooltip) { - content = document.createElement('div'); - content.style.position = 'absolute'; - content.style.padding = '10px'; - content.style.border = '1px solid #4d4d4d'; - content.style.color = '#1a1a1a'; - content.style.background = 'rgba(255,255,255,0.7)'; - content.style.borderRadius = '2px'; - content.style.boxShadow = '5px 5px 10px rgba(128,128,128,0.5)'; + Graph3d.prototype._dataInitialize = function (rawData, style) { + var me = this; - line = document.createElement('div'); - line.style.position = 'absolute'; - line.style.height = '40px'; - line.style.width = '0'; - line.style.borderLeft = '1px solid #4d4d4d'; + // unsubscribe from the dataTable + if (this.dataSet) { + this.dataSet.off('*', this._onChange); + } - dot = document.createElement('div'); - dot.style.position = 'absolute'; - dot.style.height = '0'; - dot.style.width = '0'; - dot.style.border = '5px solid #4d4d4d'; - dot.style.borderRadius = '5px'; + if (rawData === undefined) return; - this.tooltip = { - dataPoint: null, - dom: { - content: content, - line: line, - dot: dot - } - }; - } else { - content = this.tooltip.dom.content; - line = this.tooltip.dom.line; - dot = this.tooltip.dom.dot; + if (Array.isArray(rawData)) { + rawData = new DataSet(rawData); } - this._hideTooltip(); - - this.tooltip.dataPoint = dataPoint; - if (typeof this.showTooltip === 'function') { - content.innerHTML = this.showTooltip(dataPoint.point); + var data; + if (rawData instanceof DataSet || rawData instanceof DataView) { + data = rawData.get(); } else { - content.innerHTML = '' + '' + '' + '' + '
x:' + dataPoint.point.x + '
y:' + dataPoint.point.y + '
z:' + dataPoint.point.z + '
'; + throw new Error('Array, DataSet, or DataView expected'); } - content.style.left = '0'; - content.style.top = '0'; - this.frame.appendChild(content); - this.frame.appendChild(line); - this.frame.appendChild(dot); + if (data.length == 0) return; - // calculate sizes - var contentWidth = content.offsetWidth; - var contentHeight = content.offsetHeight; - var lineHeight = line.offsetHeight; - var dotWidth = dot.offsetWidth; - var dotHeight = dot.offsetHeight; + this.dataSet = rawData; + this.dataTable = data; - var left = dataPoint.screen.x - contentWidth / 2; - left = Math.min(Math.max(left, 10), this.frame.clientWidth - 10 - contentWidth); + // subscribe to changes in the dataset + this._onChange = function () { + me.setData(me.dataSet); + }; + this.dataSet.on('*', this._onChange); - line.style.left = dataPoint.screen.x + 'px'; - line.style.top = dataPoint.screen.y - lineHeight + 'px'; - content.style.left = left + 'px'; - content.style.top = dataPoint.screen.y - lineHeight - contentHeight + 'px'; - dot.style.left = dataPoint.screen.x - dotWidth / 2 + 'px'; - dot.style.top = dataPoint.screen.y - dotHeight / 2 + 'px'; - }; + // _determineColumnIndexes + // getNumberOfRows (points) + // getNumberOfColumns (x,y,z,v,t,t1,t2...) + // getDistinctValues (unique values?) + // getColumnRange - /** - * Hide the tooltip when displayed - * @private - */ - Graph3d.prototype._hideTooltip = function () { - if (this.tooltip) { - this.tooltip.dataPoint = null; + // determine the location of x,y,z,value,filter columns + this.colX = 'x'; + this.colY = 'y'; + this.colZ = 'z'; + this.colValue = 'style'; + this.colFilter = 'filter'; - for (var prop in this.tooltip.dom) { - if (this.tooltip.dom.hasOwnProperty(prop)) { - var elem = this.tooltip.dom[prop]; - if (elem && elem.parentNode) { - elem.parentNode.removeChild(elem); - } - } + // check if a filter column is provided + if (data[0].hasOwnProperty('filter')) { + if (this.dataFilter === undefined) { + this.dataFilter = new Filter(rawData, this.colFilter, this); + this.dataFilter.setOnLoadCallback(function () { + me.redraw(); + }); } } - }; - - /**--------------------------------------------------------------------------**/ - - /** - * Get the horizontal mouse position from a mouse event - * @param {Event} event - * @return {Number} mouse x - */ - function getMouseX(event) { - if ('clientX' in event) return event.clientX; - return event.targetTouches[0] && event.targetTouches[0].clientX || 0; - } - - /** - * Get the vertical mouse position from a mouse event - * @param {Event} event - * @return {Number} mouse y - */ - function getMouseY(event) { - if ('clientY' in event) return event.clientY; - return event.targetTouches[0] && event.targetTouches[0].clientY || 0; - } - - module.exports = Graph3d; - - // use use defaults - -/***/ }, -/* 19 */ -/***/ function(module, exports, __webpack_require__) { - /** - * @prototype Point2d - * @param {Number} [x] - * @param {Number} [y] - */ - "use strict"; + var withBars = this.style == Graph3d.STYLE.BAR || this.style == Graph3d.STYLE.BARCOLOR || this.style == Graph3d.STYLE.BARSIZE; - function Point2d(x, y) { - this.x = x !== undefined ? x : 0; - this.y = y !== undefined ? y : 0; - } + // determine barWidth from data + if (withBars) { + if (this.defaultXBarWidth !== undefined) { + this.xBarWidth = this.defaultXBarWidth; + } else { + var dataX = this.getDistinctValues(data, this.colX); + this.xBarWidth = dataX[1] - dataX[0] || 1; + } - module.exports = Point2d; + if (this.defaultYBarWidth !== undefined) { + this.yBarWidth = this.defaultYBarWidth; + } else { + var dataY = this.getDistinctValues(data, this.colY); + this.yBarWidth = dataY[1] - dataY[0] || 1; + } + } -/***/ }, -/* 20 */ -/***/ function(module, exports, __webpack_require__) { + // calculate minimums and maximums + var xRange = this.getColumnRange(data, this.colX); + if (withBars) { + xRange.min -= this.xBarWidth / 2; + xRange.max += this.xBarWidth / 2; + } + this.xMin = this.defaultXMin !== undefined ? this.defaultXMin : xRange.min; + this.xMax = this.defaultXMax !== undefined ? this.defaultXMax : xRange.max; + if (this.xMax <= this.xMin) this.xMax = this.xMin + 1; + this.xStep = this.defaultXStep !== undefined ? this.defaultXStep : (this.xMax - this.xMin) / 5; - - /** - * Expose `Emitter`. - */ + var yRange = this.getColumnRange(data, this.colY); + if (withBars) { + yRange.min -= this.yBarWidth / 2; + yRange.max += this.yBarWidth / 2; + } + this.yMin = this.defaultYMin !== undefined ? this.defaultYMin : yRange.min; + this.yMax = this.defaultYMax !== undefined ? this.defaultYMax : yRange.max; + if (this.yMax <= this.yMin) this.yMax = this.yMin + 1; + this.yStep = this.defaultYStep !== undefined ? this.defaultYStep : (this.yMax - this.yMin) / 5; - module.exports = Emitter; + var zRange = this.getColumnRange(data, this.colZ); + this.zMin = this.defaultZMin !== undefined ? this.defaultZMin : zRange.min; + this.zMax = this.defaultZMax !== undefined ? this.defaultZMax : zRange.max; + if (this.zMax <= this.zMin) this.zMax = this.zMin + 1; + this.zStep = this.defaultZStep !== undefined ? this.defaultZStep : (this.zMax - this.zMin) / 5; - /** - * Initialize a new `Emitter`. - * - * @api public - */ + if (this.colValue !== undefined) { + var valueRange = this.getColumnRange(data, this.colValue); + this.valueMin = this.defaultValueMin !== undefined ? this.defaultValueMin : valueRange.min; + this.valueMax = this.defaultValueMax !== undefined ? this.defaultValueMax : valueRange.max; + if (this.valueMax <= this.valueMin) this.valueMax = this.valueMin + 1; + } - function Emitter(obj) { - if (obj) return mixin(obj); + // set the scale dependent on the ranges. + this._setScale(); }; /** - * Mixin the emitter properties. - * - * @param {Object} obj - * @return {Object} - * @api private + * Filter the data based on the current filter + * @param {Array} data + * @return {Array} dataPoints Array with point objects which can be drawn on screen */ + Graph3d.prototype._getDataPoints = function (data) { + // TODO: store the created matrix dataPoints in the filters instead of reloading each time + var x, y, i, z, obj, point; - function mixin(obj) { - for (var key in Emitter.prototype) { - obj[key] = Emitter.prototype[key]; - } - return obj; - } + var dataPoints = []; - /** - * Listen on the given `event` with `fn`. - * - * @param {String} event - * @param {Function} fn - * @return {Emitter} - * @api public - */ + if (this.style === Graph3d.STYLE.GRID || this.style === Graph3d.STYLE.SURFACE) { + // copy all values from the google data table to a matrix + // the provided values are supposed to form a grid of (x,y) positions - Emitter.prototype.on = - Emitter.prototype.addEventListener = function(event, fn){ - this._callbacks = this._callbacks || {}; - (this._callbacks[event] = this._callbacks[event] || []) - .push(fn); - return this; - }; + // create two lists with all present x and y values + var dataX = []; + var dataY = []; + for (i = 0; i < this.getNumberOfRows(data); i++) { + x = data[i][this.colX] || 0; + y = data[i][this.colY] || 0; - /** - * Adds an `event` listener that will be invoked a single - * time then automatically removed. - * - * @param {String} event - * @param {Function} fn - * @return {Emitter} - * @api public - */ + if (dataX.indexOf(x) === -1) { + dataX.push(x); + } + if (dataY.indexOf(y) === -1) { + dataY.push(y); + } + } - Emitter.prototype.once = function(event, fn){ - var self = this; - this._callbacks = this._callbacks || {}; + var sortNumber = function sortNumber(a, b) { + return a - b; + }; + dataX.sort(sortNumber); + dataY.sort(sortNumber); - function on() { - self.off(event, on); - fn.apply(this, arguments); - } + // create a grid, a 2d matrix, with all values. + var dataMatrix = []; // temporary data matrix + for (i = 0; i < data.length; i++) { + x = data[i][this.colX] || 0; + y = data[i][this.colY] || 0; + z = data[i][this.colZ] || 0; - on.fn = fn; - this.on(event, on); - return this; - }; + var xIndex = dataX.indexOf(x); // TODO: implement Array().indexOf() for Internet Explorer + var yIndex = dataY.indexOf(y); - /** - * Remove the given callback for `event` or all - * registered callbacks. - * - * @param {String} event - * @param {Function} fn - * @return {Emitter} - * @api public - */ + if (dataMatrix[xIndex] === undefined) { + dataMatrix[xIndex] = []; + } - Emitter.prototype.off = - Emitter.prototype.removeListener = - Emitter.prototype.removeAllListeners = - Emitter.prototype.removeEventListener = function(event, fn){ - this._callbacks = this._callbacks || {}; + var point3d = new Point3d(); + point3d.x = x; + point3d.y = y; + point3d.z = z; - // all - if (0 == arguments.length) { - this._callbacks = {}; - return this; - } + obj = {}; + obj.point = point3d; + obj.trans = undefined; + obj.screen = undefined; + obj.bottom = new Point3d(x, y, this.zMin); - // specific event - var callbacks = this._callbacks[event]; - if (!callbacks) return this; + dataMatrix[xIndex][yIndex] = obj; - // remove all handlers - if (1 == arguments.length) { - delete this._callbacks[event]; - return this; - } + dataPoints.push(obj); + } - // remove specific handler - var cb; - for (var i = 0; i < callbacks.length; i++) { - cb = callbacks[i]; - if (cb === fn || cb.fn === fn) { - callbacks.splice(i, 1); - break; + // fill in the pointers to the neighbors. + for (x = 0; x < dataMatrix.length; x++) { + for (y = 0; y < dataMatrix[x].length; y++) { + if (dataMatrix[x][y]) { + dataMatrix[x][y].pointRight = x < dataMatrix.length - 1 ? dataMatrix[x + 1][y] : undefined; + dataMatrix[x][y].pointTop = y < dataMatrix[x].length - 1 ? dataMatrix[x][y + 1] : undefined; + dataMatrix[x][y].pointCross = x < dataMatrix.length - 1 && y < dataMatrix[x].length - 1 ? dataMatrix[x + 1][y + 1] : undefined; + } + } } - } - return this; - }; + } else { + // 'dot', 'dot-line', etc. + // copy all values from the google data table to a list with Point3d objects + for (i = 0; i < data.length; i++) { + point = new Point3d(); + point.x = data[i][this.colX] || 0; + point.y = data[i][this.colY] || 0; + point.z = data[i][this.colZ] || 0; - /** - * Emit `event` with the given args. - * - * @param {String} event - * @param {Mixed} ... - * @return {Emitter} - */ + if (this.colValue !== undefined) { + point.value = data[i][this.colValue] || 0; + } - Emitter.prototype.emit = function(event){ - this._callbacks = this._callbacks || {}; - var args = [].slice.call(arguments, 1) - , callbacks = this._callbacks[event]; + obj = {}; + obj.point = point; + obj.bottom = new Point3d(point.x, point.y, this.zMin); + obj.trans = undefined; + obj.screen = undefined; - if (callbacks) { - callbacks = callbacks.slice(0); - for (var i = 0, len = callbacks.length; i < len; ++i) { - callbacks[i].apply(this, args); + dataPoints.push(obj); } } - return this; - }; - - /** - * Return array of callbacks for `event`. - * - * @param {String} event - * @return {Array} - * @api public - */ - - Emitter.prototype.listeners = function(event){ - this._callbacks = this._callbacks || {}; - return this._callbacks[event] || []; + return dataPoints; }; /** - * Check if this emitter has `event` handlers. - * - * @param {String} event - * @return {Boolean} - * @api public + * Create the main frame for the Graph3d. + * This function is executed once when a Graph3d object is created. The frame + * contains a canvas, and this canvas contains all objects like the axis and + * nodes. */ + Graph3d.prototype.create = function () { + // remove all elements from the container element. + while (this.containerElement.hasChildNodes()) { + this.containerElement.removeChild(this.containerElement.firstChild); + } - Emitter.prototype.hasListeners = function(event){ - return !! this.listeners(event).length; - }; + this.frame = document.createElement('div'); + this.frame.style.position = 'relative'; + this.frame.style.overflow = 'hidden'; + // create the graph canvas (HTML canvas element) + this.frame.canvas = document.createElement('canvas'); + this.frame.canvas.style.position = 'relative'; + this.frame.appendChild(this.frame.canvas); + //if (!this.frame.canvas.getContext) { + { + var noCanvas = document.createElement('DIV'); + noCanvas.style.color = 'red'; + noCanvas.style.fontWeight = 'bold'; + noCanvas.style.padding = '10px'; + noCanvas.innerHTML = 'Error: your browser does not support HTML canvas'; + this.frame.canvas.appendChild(noCanvas); + } -/***/ }, -/* 21 */ -/***/ function(module, exports, __webpack_require__) { + this.frame.filter = document.createElement('div'); + this.frame.filter.style.position = 'absolute'; + this.frame.filter.style.bottom = '0px'; + this.frame.filter.style.left = '0px'; + this.frame.filter.style.width = '100%'; + this.frame.appendChild(this.frame.filter); - /** - * @prototype Point3d - * @param {Number} [x] - * @param {Number} [y] - * @param {Number} [z] - */ - "use strict"; + // add event listeners to handle moving and zooming the contents + var me = this; + var onmousedown = function onmousedown(event) { + me._onMouseDown(event); + }; + var ontouchstart = function ontouchstart(event) { + me._onTouchStart(event); + }; + var onmousewheel = function onmousewheel(event) { + me._onWheel(event); + }; + var ontooltip = function ontooltip(event) { + me._onTooltip(event); + }; + // TODO: these events are never cleaned up... can give a 'memory leakage' - function Point3d(x, y, z) { - this.x = x !== undefined ? x : 0; - this.y = y !== undefined ? y : 0; - this.z = z !== undefined ? z : 0; - }; + util.addEventListener(this.frame.canvas, 'keydown', onkeydown); + util.addEventListener(this.frame.canvas, 'mousedown', onmousedown); + util.addEventListener(this.frame.canvas, 'touchstart', ontouchstart); + util.addEventListener(this.frame.canvas, 'mousewheel', onmousewheel); + util.addEventListener(this.frame.canvas, 'mousemove', ontooltip); - /** - * Subtract the two provided points, returns a-b - * @param {Point3d} a - * @param {Point3d} b - * @return {Point3d} a-b - */ - Point3d.subtract = function (a, b) { - var sub = new Point3d(); - sub.x = a.x - b.x; - sub.y = a.y - b.y; - sub.z = a.z - b.z; - return sub; + // add the new graph to the container element + this.containerElement.appendChild(this.frame); }; /** - * Add the two provided points, returns a+b - * @param {Point3d} a - * @param {Point3d} b - * @return {Point3d} a+b + * Set a new size for the graph + * @param {string} width Width in pixels or percentage (for example '800px' + * or '50%') + * @param {string} height Height in pixels or percentage (for example '400px' + * or '30%') */ - Point3d.add = function (a, b) { - var sum = new Point3d(); - sum.x = a.x + b.x; - sum.y = a.y + b.y; - sum.z = a.z + b.z; - return sum; - }; + Graph3d.prototype.setSize = function (width, height) { + this.frame.style.width = width; + this.frame.style.height = height; - /** - * Calculate the average of two 3d points - * @param {Point3d} a - * @param {Point3d} b - * @return {Point3d} The average, (a+b)/2 - */ - Point3d.avg = function (a, b) { - return new Point3d((a.x + b.x) / 2, (a.y + b.y) / 2, (a.z + b.z) / 2); + this._resizeCanvas(); }; /** - * Calculate the cross product of the two provided points, returns axb - * Documentation: http://en.wikipedia.org/wiki/Cross_product - * @param {Point3d} a - * @param {Point3d} b - * @return {Point3d} cross product axb + * Resize the canvas to the current size of the frame */ - Point3d.crossProduct = function (a, b) { - var crossproduct = new Point3d(); + Graph3d.prototype._resizeCanvas = function () { + this.frame.canvas.style.width = '100%'; + this.frame.canvas.style.height = '100%'; - crossproduct.x = a.y * b.z - a.z * b.y; - crossproduct.y = a.z * b.x - a.x * b.z; - crossproduct.z = a.x * b.y - a.y * b.x; + this.frame.canvas.width = this.frame.canvas.clientWidth; + this.frame.canvas.height = this.frame.canvas.clientHeight; - return crossproduct; + // adjust with for margin + this.frame.filter.style.width = this.frame.canvas.clientWidth - 2 * 10 + 'px'; }; /** - * Rtrieve the length of the vector (or the distance from this point to the origin - * @return {Number} length + * Start animation */ - Point3d.prototype.length = function () { - return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z); - }; - - module.exports = Point3d; - -/***/ }, -/* 22 */ -/***/ function(module, exports, __webpack_require__) { - - 'use strict'; + Graph3d.prototype.animationStart = function () { + if (!this.frame.filter || !this.frame.filter.slider) throw 'No animation available'; - var Point3d = __webpack_require__(21); + this.frame.filter.slider.play(); + }; /** - * @class Camera - * The camera is mounted on a (virtual) camera arm. The camera arm can rotate - * The camera is always looking in the direction of the origin of the arm. - * This way, the camera always rotates around one fixed point, the location - * of the camera arm. - * - * Documentation: - * http://en.wikipedia.org/wiki/3D_projection + * Stop animation */ - function Camera() { - this.armLocation = new Point3d(); - this.armRotation = {}; - this.armRotation.horizontal = 0; - this.armRotation.vertical = 0; - this.armLength = 1.7; - - this.cameraLocation = new Point3d(); - this.cameraRotation = new Point3d(0.5 * Math.PI, 0, 0); + Graph3d.prototype.animationStop = function () { + if (!this.frame.filter || !this.frame.filter.slider) return; - this.calculateCameraOrientation(); - } + this.frame.filter.slider.stop(); + }; /** - * Set the location (origin) of the arm - * @param {Number} x Normalized value of x - * @param {Number} y Normalized value of y - * @param {Number} z Normalized value of z + * Resize the center position based on the current values in this.defaultXCenter + * and this.defaultYCenter (which are strings with a percentage or a value + * in pixels). The center positions are the variables this.xCenter + * and this.yCenter */ - Camera.prototype.setArmLocation = function (x, y, z) { - this.armLocation.x = x; - this.armLocation.y = y; - this.armLocation.z = z; + Graph3d.prototype._resizeCenter = function () { + // calculate the horizontal center position + if (this.defaultXCenter.charAt(this.defaultXCenter.length - 1) === '%') { + this.xcenter = parseFloat(this.defaultXCenter) / 100 * this.frame.canvas.clientWidth; + } else { + this.xcenter = parseFloat(this.defaultXCenter); // supposed to be in px + } - this.calculateCameraOrientation(); + // calculate the vertical center position + if (this.defaultYCenter.charAt(this.defaultYCenter.length - 1) === '%') { + this.ycenter = parseFloat(this.defaultYCenter) / 100 * (this.frame.canvas.clientHeight - this.frame.filter.clientHeight); + } else { + this.ycenter = parseFloat(this.defaultYCenter); // supposed to be in px + } }; /** - * Set the rotation of the camera arm - * @param {Number} horizontal The horizontal rotation, between 0 and 2*PI. - * Optional, can be left undefined. - * @param {Number} vertical The vertical rotation, between 0 and 0.5*PI - * if vertical=0.5*PI, the graph is shown from the - * top. Optional, can be left undefined. + * Set the rotation and distance of the camera + * @param {Object} pos An object with the camera position. The object + * contains three parameters: + * - horizontal {Number} + * The horizontal rotation, between 0 and 2*PI. + * Optional, can be left undefined. + * - vertical {Number} + * The vertical rotation, between 0 and 0.5*PI + * if vertical=0.5*PI, the graph is shown from the + * top. Optional, can be left undefined. + * - distance {Number} + * The (normalized) distance of the camera to the + * center of the graph, a value between 0.71 and 5.0. + * Optional, can be left undefined. */ - Camera.prototype.setArmRotation = function (horizontal, vertical) { - if (horizontal !== undefined) { - this.armRotation.horizontal = horizontal; + Graph3d.prototype.setCameraPosition = function (pos) { + if (pos === undefined) { + return; } - if (vertical !== undefined) { - this.armRotation.vertical = vertical; - if (this.armRotation.vertical < 0) this.armRotation.vertical = 0; - if (this.armRotation.vertical > 0.5 * Math.PI) this.armRotation.vertical = 0.5 * Math.PI; + if (pos.horizontal !== undefined && pos.vertical !== undefined) { + this.camera.setArmRotation(pos.horizontal, pos.vertical); } - if (horizontal !== undefined || vertical !== undefined) { - this.calculateCameraOrientation(); + if (pos.distance !== undefined) { + this.camera.setArmLength(pos.distance); } + + this.redraw(); }; /** - * Retrieve the current arm rotation - * @return {object} An object with parameters horizontal and vertical + * Retrieve the current camera rotation + * @return {object} An object with parameters horizontal, vertical, and + * distance */ - Camera.prototype.getArmRotation = function () { - var rot = {}; - rot.horizontal = this.armRotation.horizontal; - rot.vertical = this.armRotation.vertical; - - return rot; + Graph3d.prototype.getCameraPosition = function () { + var pos = this.camera.getArmRotation(); + pos.distance = this.camera.getArmLength(); + return pos; }; /** - * Set the (normalized) length of the camera arm. - * @param {Number} length A length between 0.71 and 5.0 + * Load data into the 3D Graph */ - Camera.prototype.setArmLength = function (length) { - if (length === undefined) return; - - this.armLength = length; + Graph3d.prototype._readData = function (data) { + // read the data + this._dataInitialize(data, this.style); - // Radius must be larger than the corner of the graph, - // which has a distance of sqrt(0.5^2+0.5^2) = 0.71 from the center of the - // graph - if (this.armLength < 0.71) this.armLength = 0.71; - if (this.armLength > 5) this.armLength = 5; + if (this.dataFilter) { + // apply filtering + this.dataPoints = this.dataFilter._getDataPoints(); + } else { + // no filtering. load all data + this.dataPoints = this._getDataPoints(this.dataTable); + } - this.calculateCameraOrientation(); + // draw the filter + this._redrawFilter(); }; /** - * Retrieve the arm length - * @return {Number} length + * Replace the dataset of the Graph3d + * @param {Array | DataSet | DataView} data */ - Camera.prototype.getArmLength = function () { - return this.armLength; - }; + Graph3d.prototype.setData = function (data) { + this._readData(data); + this.redraw(); - /** - * Retrieve the camera location - * @return {Point3d} cameraLocation - */ - Camera.prototype.getCameraLocation = function () { - return this.cameraLocation; + // start animation when option is true + if (this.animationAutoStart && this.dataFilter) { + this.animationStart(); + } }; /** - * Retrieve the camera rotation - * @return {Point3d} cameraRotation + * Update the options. Options will be merged with current options + * @param {Object} options */ - Camera.prototype.getCameraRotation = function () { - return this.cameraRotation; - }; + Graph3d.prototype.setOptions = function (options) { + var cameraPosition = undefined; - /** - * Calculate the location and rotation of the camera based on the - * position and orientation of the camera arm - */ - Camera.prototype.calculateCameraOrientation = function () { - // calculate location of the camera - this.cameraLocation.x = this.armLocation.x - this.armLength * Math.sin(this.armRotation.horizontal) * Math.cos(this.armRotation.vertical); - this.cameraLocation.y = this.armLocation.y - this.armLength * Math.cos(this.armRotation.horizontal) * Math.cos(this.armRotation.vertical); - this.cameraLocation.z = this.armLocation.z + this.armLength * Math.sin(this.armRotation.vertical); + this.animationStop(); - // calculate rotation of the camera - this.cameraRotation.x = Math.PI / 2 - this.armRotation.vertical; - this.cameraRotation.y = 0; - this.cameraRotation.z = -this.armRotation.horizontal; - }; + if (options !== undefined) { + // retrieve parameter values + if (options.width !== undefined) this.width = options.width; + if (options.height !== undefined) this.height = options.height; - module.exports = Camera; + if (options.xCenter !== undefined) this.defaultXCenter = options.xCenter; + if (options.yCenter !== undefined) this.defaultYCenter = options.yCenter; -/***/ }, -/* 23 */ -/***/ function(module, exports, __webpack_require__) { + if (options.filterLabel !== undefined) this.filterLabel = options.filterLabel; + if (options.legendLabel !== undefined) this.legendLabel = options.legendLabel; + if (options.xLabel !== undefined) this.xLabel = options.xLabel; + if (options.yLabel !== undefined) this.yLabel = options.yLabel; + if (options.zLabel !== undefined) this.zLabel = options.zLabel; - 'use strict'; + if (options.xValueLabel !== undefined) this.xValueLabel = options.xValueLabel; + if (options.yValueLabel !== undefined) this.yValueLabel = options.yValueLabel; + if (options.zValueLabel !== undefined) this.zValueLabel = options.zValueLabel; - var DataView = __webpack_require__(17); + if (options.style !== undefined) { + var styleNumber = this._getStyleNumber(options.style); + if (styleNumber !== -1) { + this.style = styleNumber; + } + } + if (options.showGrid !== undefined) this.showGrid = options.showGrid; + if (options.showPerspective !== undefined) this.showPerspective = options.showPerspective; + if (options.showShadow !== undefined) this.showShadow = options.showShadow; + if (options.tooltip !== undefined) this.showTooltip = options.tooltip; + if (options.showAnimationControls !== undefined) this.showAnimationControls = options.showAnimationControls; + if (options.keepAspectRatio !== undefined) this.keepAspectRatio = options.keepAspectRatio; + if (options.verticalRatio !== undefined) this.verticalRatio = options.verticalRatio; - /** - * @class Filter - * - * @param {DataSet} data The google data table - * @param {Number} column The index of the column to be filtered - * @param {Graph} graph The graph - */ - function Filter(data, column, graph) { - this.data = data; - this.column = column; - this.graph = graph; // the parent graph + if (options.animationInterval !== undefined) this.animationInterval = options.animationInterval; + if (options.animationPreload !== undefined) this.animationPreload = options.animationPreload; + if (options.animationAutoStart !== undefined) this.animationAutoStart = options.animationAutoStart; - this.index = undefined; - this.value = undefined; + if (options.xBarWidth !== undefined) this.defaultXBarWidth = options.xBarWidth; + if (options.yBarWidth !== undefined) this.defaultYBarWidth = options.yBarWidth; - // read all distinct values and select the first one - this.values = graph.getDistinctValues(data.get(), this.column); + if (options.xMin !== undefined) this.defaultXMin = options.xMin; + if (options.xStep !== undefined) this.defaultXStep = options.xStep; + if (options.xMax !== undefined) this.defaultXMax = options.xMax; + if (options.yMin !== undefined) this.defaultYMin = options.yMin; + if (options.yStep !== undefined) this.defaultYStep = options.yStep; + if (options.yMax !== undefined) this.defaultYMax = options.yMax; + if (options.zMin !== undefined) this.defaultZMin = options.zMin; + if (options.zStep !== undefined) this.defaultZStep = options.zStep; + if (options.zMax !== undefined) this.defaultZMax = options.zMax; + if (options.valueMin !== undefined) this.defaultValueMin = options.valueMin; + if (options.valueMax !== undefined) this.defaultValueMax = options.valueMax; - // sort both numeric and string values correctly - this.values.sort(function (a, b) { - return a > b ? 1 : a < b ? -1 : 0; - }); + if (options.cameraPosition !== undefined) cameraPosition = options.cameraPosition; - if (this.values.length > 0) { - this.selectValue(0); + if (cameraPosition !== undefined) { + this.camera.setArmRotation(cameraPosition.horizontal, cameraPosition.vertical); + this.camera.setArmLength(cameraPosition.distance); + } else { + this.camera.setArmRotation(1, 0.5); + this.camera.setArmLength(1.7); + } } - // create an array with the filtered datapoints. this will be loaded afterwards - this.dataPoints = []; + this._setBackgroundColor(options && options.backgroundColor); - this.loaded = false; - this.onLoadCallback = undefined; + this.setSize(this.width, this.height); - if (graph.animationPreload) { - this.loaded = false; - this.loadInBackground(); - } else { - this.loaded = true; + // re-load the data + if (this.dataTable) { + this.setData(this.dataTable); } - }; - - /** - * Return the label - * @return {string} label - */ - Filter.prototype.isLoaded = function () { - return this.loaded; - }; - - /** - * Return the loaded progress - * @return {Number} percentage between 0 and 100 - */ - Filter.prototype.getLoadedProgress = function () { - var len = this.values.length; - var i = 0; - while (this.dataPoints[i]) { - i++; + // start animation when option is true + if (this.animationAutoStart && this.dataFilter) { + this.animationStart(); } - - return Math.round(i / len * 100); }; /** - * Return the label - * @return {string} label - */ - Filter.prototype.getLabel = function () { - return this.graph.filterLabel; - }; - - /** - * Return the columnIndex of the filter - * @return {Number} columnIndex + * Redraw the Graph. */ - Filter.prototype.getColumn = function () { - return this.column; - }; + Graph3d.prototype.redraw = function () { + if (this.dataPoints === undefined) { + throw 'Error: graph data not initialized'; + } - /** - * Return the currently selected value. Returns undefined if there is no selection - * @return {*} value - */ - Filter.prototype.getSelectedValue = function () { - if (this.index === undefined) return undefined; + this._resizeCanvas(); + this._resizeCenter(); + this._redrawSlider(); + this._redrawClear(); + this._redrawAxis(); - return this.values[this.index]; - }; + if (this.style === Graph3d.STYLE.GRID || this.style === Graph3d.STYLE.SURFACE) { + this._redrawDataGrid(); + } else if (this.style === Graph3d.STYLE.LINE) { + this._redrawDataLine(); + } else if (this.style === Graph3d.STYLE.BAR || this.style === Graph3d.STYLE.BARCOLOR || this.style === Graph3d.STYLE.BARSIZE) { + this._redrawDataBar(); + } else { + // style is DOT, DOTLINE, DOTCOLOR, DOTSIZE + this._redrawDataDot(); + } - /** - * Retrieve all values of the filter - * @return {Array} values - */ - Filter.prototype.getValues = function () { - return this.values; + this._redrawInfo(); + this._redrawLegend(); }; /** - * Retrieve one value of the filter - * @param {Number} index - * @return {*} value + * Clear the canvas before redrawing */ - Filter.prototype.getValue = function (index) { - if (index >= this.values.length) throw 'Error: index out of range'; + Graph3d.prototype._redrawClear = function () { + var canvas = this.frame.canvas; + var ctx = canvas.getContext('2d'); - return this.values[index]; + ctx.clearRect(0, 0, canvas.width, canvas.height); }; /** - * Retrieve the (filtered) dataPoints for the currently selected filter index - * @param {Number} [index] (optional) - * @return {Array} dataPoints + * Redraw the legend showing the colors */ - Filter.prototype._getDataPoints = function (index) { - if (index === undefined) index = this.index; + Graph3d.prototype._redrawLegend = function () { + var y; - if (index === undefined) return []; + if (this.style === Graph3d.STYLE.DOTCOLOR || this.style === Graph3d.STYLE.DOTSIZE) { - var dataPoints; - if (this.dataPoints[index]) { - dataPoints = this.dataPoints[index]; - } else { - var f = {}; - f.column = this.column; - f.value = this.values[index]; + var dotSize = this.frame.clientWidth * 0.02; - var dataView = new DataView(this.data, { filter: function filter(item) { - return item[f.column] == f.value; - } }).get(); - dataPoints = this.graph._getDataPoints(dataView); + var widthMin, widthMax; + if (this.style === Graph3d.STYLE.DOTSIZE) { + widthMin = dotSize / 2; // px + widthMax = dotSize / 2 + dotSize * 2; // Todo: put this in one function + } else { + widthMin = 20; // px + widthMax = 20; // px + } - this.dataPoints[index] = dataPoints; + var height = Math.max(this.frame.clientHeight * 0.25, 100); + var top = this.margin; + var right = this.frame.clientWidth - this.margin; + var left = right - widthMax; + var bottom = top + height; } - return dataPoints; - }; - - /** - * Set a callback function when the filter is fully loaded. - */ - Filter.prototype.setOnLoadCallback = function (callback) { - this.onLoadCallback = callback; - }; + var canvas = this.frame.canvas; + var ctx = canvas.getContext('2d'); + ctx.lineWidth = 1; + ctx.font = '14px arial'; // TODO: put in options - /** - * Add a value to the list with available values for this filter - * No double entries will be created. - * @param {Number} index - */ - Filter.prototype.selectValue = function (index) { - if (index >= this.values.length) throw 'Error: index out of range'; + if (this.style === Graph3d.STYLE.DOTCOLOR) { + // draw the color bar + var ymin = 0; + var ymax = height; // Todo: make height customizable + for (y = ymin; y < ymax; y++) { + var f = (y - ymin) / (ymax - ymin); - this.index = index; - this.value = this.values[index]; - }; + //var width = (dotSize / 2 + (1-f) * dotSize * 2); // Todo: put this in one function + var hue = f * 240; + var color = this._hsv2rgb(hue, 1, 1); - /** - * Load all filtered rows in the background one by one - * Start this method without providing an index! - */ - Filter.prototype.loadInBackground = function (index) { - if (index === undefined) index = 0; + ctx.strokeStyle = color; + ctx.beginPath(); + ctx.moveTo(left, top + y); + ctx.lineTo(right, top + y); + ctx.stroke(); + } - var frame = this.graph.frame; + ctx.strokeStyle = this.colorAxis; + ctx.strokeRect(left, top, widthMax, height); + } - if (index < this.values.length) { - var dataPointsTemp = this._getDataPoints(index); - //this.graph.redrawInfo(); // TODO: not neat + if (this.style === Graph3d.STYLE.DOTSIZE) { + // draw border around color bar + ctx.strokeStyle = this.colorAxis; + ctx.fillStyle = this.colorDot; + ctx.beginPath(); + ctx.moveTo(left, top); + ctx.lineTo(right, top); + ctx.lineTo(right - widthMax + widthMin, bottom); + ctx.lineTo(left, bottom); + ctx.closePath(); + ctx.fill(); + ctx.stroke(); + } - // create a progress box - if (frame.progress === undefined) { - frame.progress = document.createElement('DIV'); - frame.progress.style.position = 'absolute'; - frame.progress.style.color = 'gray'; - frame.appendChild(frame.progress); + if (this.style === Graph3d.STYLE.DOTCOLOR || this.style === Graph3d.STYLE.DOTSIZE) { + // print values along the color bar + var gridLineLen = 5; // px + var step = new StepNumber(this.valueMin, this.valueMax, (this.valueMax - this.valueMin) / 5, true); + step.start(); + if (step.getCurrent() < this.valueMin) { + step.next(); } - var progress = this.getLoadedProgress(); - frame.progress.innerHTML = 'Loading animation... ' + progress + '%'; - // TODO: this is no nice solution... - frame.progress.style.bottom = 60 + 'px'; // TODO: use height of slider - frame.progress.style.left = 10 + 'px'; + while (!step.end()) { + y = bottom - (step.getCurrent() - this.valueMin) / (this.valueMax - this.valueMin) * height; - var me = this; - setTimeout(function () { - me.loadInBackground(index + 1); - }, 10); - this.loaded = false; - } else { - this.loaded = true; + ctx.beginPath(); + ctx.moveTo(left - gridLineLen, y); + ctx.lineTo(left, y); + ctx.stroke(); - // remove the progress box - if (frame.progress !== undefined) { - frame.removeChild(frame.progress); - frame.progress = undefined; + ctx.textAlign = 'right'; + ctx.textBaseline = 'middle'; + ctx.fillStyle = this.colorAxis; + ctx.fillText(step.getCurrent(), left - 2 * gridLineLen, y); + + step.next(); } - if (this.onLoadCallback) this.onLoadCallback(); + ctx.textAlign = 'right'; + ctx.textBaseline = 'top'; + var label = this.legendLabel; + ctx.fillText(label, right, bottom + this.margin); } }; - module.exports = Filter; - -/***/ }, -/* 24 */ -/***/ function(module, exports, __webpack_require__) { - - 'use strict'; - - var util = __webpack_require__(9); - /** - * @constructor Slider - * - * An html slider control with start/stop/prev/next buttons - * @param {Element} container The element where the slider will be created - * @param {Object} options Available options: - * {boolean} visible If true (default) the - * slider is visible. + * Redraw the filter */ - function Slider(container, options) { - if (container === undefined) { - throw 'Error: No container element defined'; - } - this.container = container; - this.visible = options && options.visible != undefined ? options.visible : true; - - if (this.visible) { - this.frame = document.createElement('DIV'); - //this.frame.style.backgroundColor = '#E5E5E5'; - this.frame.style.width = '100%'; - this.frame.style.position = 'relative'; - this.container.appendChild(this.frame); + Graph3d.prototype._redrawFilter = function () { + this.frame.filter.innerHTML = ''; - this.frame.prev = document.createElement('INPUT'); - this.frame.prev.type = 'BUTTON'; - this.frame.prev.value = 'Prev'; - this.frame.appendChild(this.frame.prev); + if (this.dataFilter) { + var options = { + 'visible': this.showAnimationControls + }; + var slider = new Slider(this.frame.filter, options); + this.frame.filter.slider = slider; - this.frame.play = document.createElement('INPUT'); - this.frame.play.type = 'BUTTON'; - this.frame.play.value = 'Play'; - this.frame.appendChild(this.frame.play); + // TODO: css here is not nice here... + this.frame.filter.style.padding = '10px'; + //this.frame.filter.style.backgroundColor = '#EFEFEF'; - this.frame.next = document.createElement('INPUT'); - this.frame.next.type = 'BUTTON'; - this.frame.next.value = 'Next'; - this.frame.appendChild(this.frame.next); + slider.setValues(this.dataFilter.values); + slider.setPlayInterval(this.animationInterval); - this.frame.bar = document.createElement('INPUT'); - this.frame.bar.type = 'BUTTON'; - this.frame.bar.style.position = 'absolute'; - this.frame.bar.style.border = '1px solid red'; - this.frame.bar.style.width = '100px'; - this.frame.bar.style.height = '6px'; - this.frame.bar.style.borderRadius = '2px'; - this.frame.bar.style.MozBorderRadius = '2px'; - this.frame.bar.style.border = '1px solid #7F7F7F'; - this.frame.bar.style.backgroundColor = '#E5E5E5'; - this.frame.appendChild(this.frame.bar); + // create an event handler + var me = this; + var onchange = function onchange() { + var index = slider.getIndex(); - this.frame.slide = document.createElement('INPUT'); - this.frame.slide.type = 'BUTTON'; - this.frame.slide.style.margin = '0px'; - this.frame.slide.value = ' '; - this.frame.slide.style.position = 'relative'; - this.frame.slide.style.left = '-100px'; - this.frame.appendChild(this.frame.slide); + me.dataFilter.selectValue(index); + me.dataPoints = me.dataFilter._getDataPoints(); - // create events - var me = this; - this.frame.slide.onmousedown = function (event) { - me._onMouseDown(event); - }; - this.frame.prev.onclick = function (event) { - me.prev(event); - }; - this.frame.play.onclick = function (event) { - me.togglePlay(event); - }; - this.frame.next.onclick = function (event) { - me.next(event); + me.redraw(); }; + slider.setOnChangeCallback(onchange); + } else { + this.frame.filter.slider = undefined; } - - this.onChangeCallback = undefined; - - this.values = []; - this.index = undefined; - - this.playTimeout = undefined; - this.playInterval = 1000; // milliseconds - this.playLoop = true; - } + }; /** - * Select the previous index + * Redraw the slider */ - Slider.prototype.prev = function () { - var index = this.getIndex(); - if (index > 0) { - index--; - this.setIndex(index); + Graph3d.prototype._redrawSlider = function () { + if (this.frame.filter.slider !== undefined) { + this.frame.filter.slider.redraw(); } }; /** - * Select the next index + * Redraw common information */ - Slider.prototype.next = function () { - var index = this.getIndex(); - if (index < this.values.length - 1) { - index++; - this.setIndex(index); + Graph3d.prototype._redrawInfo = function () { + if (this.dataFilter) { + var canvas = this.frame.canvas; + var ctx = canvas.getContext('2d'); + + ctx.font = '14px arial'; // TODO: put in options + ctx.lineStyle = 'gray'; + ctx.fillStyle = 'gray'; + ctx.textAlign = 'left'; + ctx.textBaseline = 'top'; + + var x = this.margin; + var y = this.margin; + ctx.fillText(this.dataFilter.getLabel() + ': ' + this.dataFilter.getSelectedValue(), x, y); } }; /** - * Select the next index + * Redraw the axis */ - Slider.prototype.playNext = function () { - var start = new Date(); + Graph3d.prototype._redrawAxis = function () { + var canvas = this.frame.canvas, + ctx = canvas.getContext('2d'), + from, + to, + step, + prettyStep, + text, + xText, + yText, + zText, + offset, + xOffset, + yOffset, + xMin2d, + xMax2d; - var index = this.getIndex(); - if (index < this.values.length - 1) { - index++; - this.setIndex(index); - } else if (this.playLoop) { - // jump to the start - index = 0; - this.setIndex(index); + // TODO: get the actual rendered style of the containerElement + //ctx.font = this.containerElement.style.font; + ctx.font = 24 / this.camera.getArmLength() + 'px arial'; + + // calculate the length for the short grid lines + var gridLenX = 0.025 / this.scale.x; + var gridLenY = 0.025 / this.scale.y; + var textMargin = 5 / this.camera.getArmLength(); // px + var armAngle = this.camera.getArmRotation().horizontal; + + // draw x-grid lines + ctx.lineWidth = 1; + prettyStep = this.defaultXStep === undefined; + step = new StepNumber(this.xMin, this.xMax, this.xStep, prettyStep); + step.start(); + if (step.getCurrent() < this.xMin) { + step.next(); } + while (!step.end()) { + var x = step.getCurrent(); - var end = new Date(); - var diff = end - start; + if (this.showGrid) { + from = this._convert3Dto2D(new Point3d(x, this.yMin, this.zMin)); + to = this._convert3Dto2D(new Point3d(x, this.yMax, this.zMin)); + ctx.strokeStyle = this.colorGrid; + ctx.beginPath(); + ctx.moveTo(from.x, from.y); + ctx.lineTo(to.x, to.y); + ctx.stroke(); + } else { + from = this._convert3Dto2D(new Point3d(x, this.yMin, this.zMin)); + to = this._convert3Dto2D(new Point3d(x, this.yMin + gridLenX, this.zMin)); + ctx.strokeStyle = this.colorAxis; + ctx.beginPath(); + ctx.moveTo(from.x, from.y); + ctx.lineTo(to.x, to.y); + ctx.stroke(); - // calculate how much time it to to set the index and to execute the callback - // function. - var interval = Math.max(this.playInterval - diff, 0); - // document.title = diff // TODO: cleanup + from = this._convert3Dto2D(new Point3d(x, this.yMax, this.zMin)); + to = this._convert3Dto2D(new Point3d(x, this.yMax - gridLenX, this.zMin)); + ctx.strokeStyle = this.colorAxis; + ctx.beginPath(); + ctx.moveTo(from.x, from.y); + ctx.lineTo(to.x, to.y); + ctx.stroke(); + } - var me = this; - this.playTimeout = setTimeout(function () { - me.playNext(); - }, interval); - }; + yText = Math.cos(armAngle) > 0 ? this.yMin : this.yMax; + text = this._convert3Dto2D(new Point3d(x, yText, this.zMin)); + if (Math.cos(armAngle * 2) > 0) { + ctx.textAlign = 'center'; + ctx.textBaseline = 'top'; + text.y += textMargin; + } else if (Math.sin(armAngle * 2) < 0) { + ctx.textAlign = 'right'; + ctx.textBaseline = 'middle'; + } else { + ctx.textAlign = 'left'; + ctx.textBaseline = 'middle'; + } + ctx.fillStyle = this.colorAxis; + ctx.fillText(' ' + this.xValueLabel(step.getCurrent()) + ' ', text.x, text.y); - /** - * Toggle start or stop playing - */ - Slider.prototype.togglePlay = function () { - if (this.playTimeout === undefined) { - this.play(); - } else { - this.stop(); + step.next(); } - }; - /** - * Start playing - */ - Slider.prototype.play = function () { - // Test whether already playing - if (this.playTimeout) return; + // draw y-grid lines + ctx.lineWidth = 1; + prettyStep = this.defaultYStep === undefined; + step = new StepNumber(this.yMin, this.yMax, this.yStep, prettyStep); + step.start(); + if (step.getCurrent() < this.yMin) { + step.next(); + } + while (!step.end()) { + if (this.showGrid) { + from = this._convert3Dto2D(new Point3d(this.xMin, step.getCurrent(), this.zMin)); + to = this._convert3Dto2D(new Point3d(this.xMax, step.getCurrent(), this.zMin)); + ctx.strokeStyle = this.colorGrid; + ctx.beginPath(); + ctx.moveTo(from.x, from.y); + ctx.lineTo(to.x, to.y); + ctx.stroke(); + } else { + from = this._convert3Dto2D(new Point3d(this.xMin, step.getCurrent(), this.zMin)); + to = this._convert3Dto2D(new Point3d(this.xMin + gridLenY, step.getCurrent(), this.zMin)); + ctx.strokeStyle = this.colorAxis; + ctx.beginPath(); + ctx.moveTo(from.x, from.y); + ctx.lineTo(to.x, to.y); + ctx.stroke(); - this.playNext(); + from = this._convert3Dto2D(new Point3d(this.xMax, step.getCurrent(), this.zMin)); + to = this._convert3Dto2D(new Point3d(this.xMax - gridLenY, step.getCurrent(), this.zMin)); + ctx.strokeStyle = this.colorAxis; + ctx.beginPath(); + ctx.moveTo(from.x, from.y); + ctx.lineTo(to.x, to.y); + ctx.stroke(); + } - if (this.frame) { - this.frame.play.value = 'Stop'; - } - }; + xText = Math.sin(armAngle) > 0 ? this.xMin : this.xMax; + text = this._convert3Dto2D(new Point3d(xText, step.getCurrent(), this.zMin)); + if (Math.cos(armAngle * 2) < 0) { + ctx.textAlign = 'center'; + ctx.textBaseline = 'top'; + text.y += textMargin; + } else if (Math.sin(armAngle * 2) > 0) { + ctx.textAlign = 'right'; + ctx.textBaseline = 'middle'; + } else { + ctx.textAlign = 'left'; + ctx.textBaseline = 'middle'; + } + ctx.fillStyle = this.colorAxis; + ctx.fillText(' ' + this.yValueLabel(step.getCurrent()) + ' ', text.x, text.y); - /** - * Stop playing - */ - Slider.prototype.stop = function () { - clearInterval(this.playTimeout); - this.playTimeout = undefined; + step.next(); + } - if (this.frame) { - this.frame.play.value = 'Play'; + // draw z-grid lines and axis + ctx.lineWidth = 1; + prettyStep = this.defaultZStep === undefined; + step = new StepNumber(this.zMin, this.zMax, this.zStep, prettyStep); + step.start(); + if (step.getCurrent() < this.zMin) { + step.next(); } - }; + xText = Math.cos(armAngle) > 0 ? this.xMin : this.xMax; + yText = Math.sin(armAngle) < 0 ? this.yMin : this.yMax; + while (!step.end()) { + // TODO: make z-grid lines really 3d? + from = this._convert3Dto2D(new Point3d(xText, yText, step.getCurrent())); + ctx.strokeStyle = this.colorAxis; + ctx.beginPath(); + ctx.moveTo(from.x, from.y); + ctx.lineTo(from.x - textMargin, from.y); + ctx.stroke(); - /** - * Set a callback function which will be triggered when the value of the - * slider bar has changed. - */ - Slider.prototype.setOnChangeCallback = function (callback) { - this.onChangeCallback = callback; - }; + ctx.textAlign = 'right'; + ctx.textBaseline = 'middle'; + ctx.fillStyle = this.colorAxis; + ctx.fillText(this.zValueLabel(step.getCurrent()) + ' ', from.x - 5, from.y); - /** - * Set the interval for playing the list - * @param {Number} interval The interval in milliseconds - */ - Slider.prototype.setPlayInterval = function (interval) { - this.playInterval = interval; - }; + step.next(); + } + ctx.lineWidth = 1; + from = this._convert3Dto2D(new Point3d(xText, yText, this.zMin)); + to = this._convert3Dto2D(new Point3d(xText, yText, this.zMax)); + ctx.strokeStyle = this.colorAxis; + ctx.beginPath(); + ctx.moveTo(from.x, from.y); + ctx.lineTo(to.x, to.y); + ctx.stroke(); - /** - * Retrieve the current play interval - * @return {Number} interval The interval in milliseconds - */ - Slider.prototype.getPlayInterval = function (interval) { - return this.playInterval; - }; + // draw x-axis + ctx.lineWidth = 1; + // line at yMin + xMin2d = this._convert3Dto2D(new Point3d(this.xMin, this.yMin, this.zMin)); + xMax2d = this._convert3Dto2D(new Point3d(this.xMax, this.yMin, this.zMin)); + ctx.strokeStyle = this.colorAxis; + ctx.beginPath(); + ctx.moveTo(xMin2d.x, xMin2d.y); + ctx.lineTo(xMax2d.x, xMax2d.y); + ctx.stroke(); + // line at ymax + xMin2d = this._convert3Dto2D(new Point3d(this.xMin, this.yMax, this.zMin)); + xMax2d = this._convert3Dto2D(new Point3d(this.xMax, this.yMax, this.zMin)); + ctx.strokeStyle = this.colorAxis; + ctx.beginPath(); + ctx.moveTo(xMin2d.x, xMin2d.y); + ctx.lineTo(xMax2d.x, xMax2d.y); + ctx.stroke(); - /** - * Set looping on or off - * @pararm {boolean} doLoop If true, the slider will jump to the start when - * the end is passed, and will jump to the end - * when the start is passed. - */ - Slider.prototype.setPlayLoop = function (doLoop) { - this.playLoop = doLoop; - }; + // draw y-axis + ctx.lineWidth = 1; + // line at xMin + from = this._convert3Dto2D(new Point3d(this.xMin, this.yMin, this.zMin)); + to = this._convert3Dto2D(new Point3d(this.xMin, this.yMax, this.zMin)); + ctx.strokeStyle = this.colorAxis; + ctx.beginPath(); + ctx.moveTo(from.x, from.y); + ctx.lineTo(to.x, to.y); + ctx.stroke(); + // line at xMax + from = this._convert3Dto2D(new Point3d(this.xMax, this.yMin, this.zMin)); + to = this._convert3Dto2D(new Point3d(this.xMax, this.yMax, this.zMin)); + ctx.strokeStyle = this.colorAxis; + ctx.beginPath(); + ctx.moveTo(from.x, from.y); + ctx.lineTo(to.x, to.y); + ctx.stroke(); - /** - * Execute the onchange callback function - */ - Slider.prototype.onChange = function () { - if (this.onChangeCallback !== undefined) { - this.onChangeCallback(); + // draw x-label + var xLabel = this.xLabel; + if (xLabel.length > 0) { + yOffset = 0.1 / this.scale.y; + xText = (this.xMin + this.xMax) / 2; + yText = Math.cos(armAngle) > 0 ? this.yMin - yOffset : this.yMax + yOffset; + text = this._convert3Dto2D(new Point3d(xText, yText, this.zMin)); + if (Math.cos(armAngle * 2) > 0) { + ctx.textAlign = 'center'; + ctx.textBaseline = 'top'; + } else if (Math.sin(armAngle * 2) < 0) { + ctx.textAlign = 'right'; + ctx.textBaseline = 'middle'; + } else { + ctx.textAlign = 'left'; + ctx.textBaseline = 'middle'; + } + ctx.fillStyle = this.colorAxis; + ctx.fillText(xLabel, text.x, text.y); } - }; - /** - * redraw the slider on the correct place - */ - Slider.prototype.redraw = function () { - if (this.frame) { - // resize the bar - this.frame.bar.style.top = this.frame.clientHeight / 2 - this.frame.bar.offsetHeight / 2 + 'px'; - this.frame.bar.style.width = this.frame.clientWidth - this.frame.prev.clientWidth - this.frame.play.clientWidth - this.frame.next.clientWidth - 30 + 'px'; + // draw y-label + var yLabel = this.yLabel; + if (yLabel.length > 0) { + xOffset = 0.1 / this.scale.x; + xText = Math.sin(armAngle) > 0 ? this.xMin - xOffset : this.xMax + xOffset; + yText = (this.yMin + this.yMax) / 2; + text = this._convert3Dto2D(new Point3d(xText, yText, this.zMin)); + if (Math.cos(armAngle * 2) < 0) { + ctx.textAlign = 'center'; + ctx.textBaseline = 'top'; + } else if (Math.sin(armAngle * 2) > 0) { + ctx.textAlign = 'right'; + ctx.textBaseline = 'middle'; + } else { + ctx.textAlign = 'left'; + ctx.textBaseline = 'middle'; + } + ctx.fillStyle = this.colorAxis; + ctx.fillText(yLabel, text.x, text.y); + } - // position the slider button - var left = this.indexToLeft(this.index); - this.frame.slide.style.left = left + 'px'; + // draw z-label + var zLabel = this.zLabel; + if (zLabel.length > 0) { + offset = 30; // pixels. // TODO: relate to the max width of the values on the z axis? + xText = Math.cos(armAngle) > 0 ? this.xMin : this.xMax; + yText = Math.sin(armAngle) < 0 ? this.yMin : this.yMax; + zText = (this.zMin + this.zMax) / 2; + text = this._convert3Dto2D(new Point3d(xText, yText, zText)); + ctx.textAlign = 'right'; + ctx.textBaseline = 'middle'; + ctx.fillStyle = this.colorAxis; + ctx.fillText(zLabel, text.x - offset, text.y); } }; /** - * Set the list with values for the slider - * @param {Array} values A javascript array with values (any type) + * Calculate the color based on the given value. + * @param {Number} H Hue, a value be between 0 and 360 + * @param {Number} S Saturation, a value between 0 and 1 + * @param {Number} V Value, a value between 0 and 1 */ - Slider.prototype.setValues = function (values) { - this.values = values; + Graph3d.prototype._hsv2rgb = function (H, S, V) { + var R, G, B, C, Hi, X; - if (this.values.length > 0) this.setIndex(0);else this.index = undefined; - }; + C = V * S; + Hi = Math.floor(H / 60); // hi = 0,1,2,3,4,5 + X = C * (1 - Math.abs(H / 60 % 2 - 1)); - /** - * Select a value by its index - * @param {Number} index - */ - Slider.prototype.setIndex = function (index) { - if (index < this.values.length) { - this.index = index; + switch (Hi) { + case 0: + R = C;G = X;B = 0;break; + case 1: + R = X;G = C;B = 0;break; + case 2: + R = 0;G = C;B = X;break; + case 3: + R = 0;G = X;B = C;break; + case 4: + R = X;G = 0;B = C;break; + case 5: + R = C;G = 0;B = X;break; - this.redraw(); - this.onChange(); - } else { - throw 'Error: index out of range'; + default: + R = 0;G = 0;B = 0;break; } - }; - /** - * retrieve the index of the currently selected vaue - * @return {Number} index - */ - Slider.prototype.getIndex = function () { - return this.index; + return 'RGB(' + parseInt(R * 255) + ',' + parseInt(G * 255) + ',' + parseInt(B * 255) + ')'; }; /** - * retrieve the currently selected value - * @return {*} value + * Draw all datapoints as a grid + * This function can be used when the style is 'grid' */ - Slider.prototype.get = function () { - return this.values[this.index]; - }; + Graph3d.prototype._redrawDataGrid = function () { + var canvas = this.frame.canvas, + ctx = canvas.getContext('2d'), + point, + right, + top, + cross, + i, + topSideVisible, + fillStyle, + strokeStyle, + lineWidth, + h, + s, + v, + zAvg; - Slider.prototype._onMouseDown = function (event) { - // only react on left mouse button down - var leftButtonDown = event.which ? event.which === 1 : event.button === 1; - if (!leftButtonDown) return; + if (this.dataPoints === undefined || this.dataPoints.length <= 0) return; // TODO: throw exception? - this.startClientX = event.clientX; - this.startSlideX = parseFloat(this.frame.slide.style.left); + // calculate the translations and screen position of all points + for (i = 0; i < this.dataPoints.length; i++) { + var trans = this._convertPointToTranslation(this.dataPoints[i].point); + var screen = this._convertTranslationToScreen(trans); - this.frame.style.cursor = 'move'; + this.dataPoints[i].trans = trans; + this.dataPoints[i].screen = screen; - // add event listeners to handle moving the contents - // we store the function onmousemove and onmouseup in the graph, so we can - // remove the eventlisteners lateron in the function mouseUp() - var me = this; - this.onmousemove = function (event) { - me._onMouseMove(event); - }; - this.onmouseup = function (event) { - me._onMouseUp(event); + // calculate the translation of the point at the bottom (needed for sorting) + var transBottom = this._convertPointToTranslation(this.dataPoints[i].bottom); + this.dataPoints[i].dist = this.showPerspective ? transBottom.length() : -transBottom.z; + } + + // sort the points on depth of their (x,y) position (not on z) + var sortDepth = function sortDepth(a, b) { + return b.dist - a.dist; }; - util.addEventListener(document, 'mousemove', this.onmousemove); - util.addEventListener(document, 'mouseup', this.onmouseup); - util.preventDefault(event); - }; + this.dataPoints.sort(sortDepth); - Slider.prototype.leftToIndex = function (left) { - var width = parseFloat(this.frame.bar.style.width) - this.frame.slide.clientWidth - 10; - var x = left - 3; + if (this.style === Graph3d.STYLE.SURFACE) { + for (i = 0; i < this.dataPoints.length; i++) { + point = this.dataPoints[i]; + right = this.dataPoints[i].pointRight; + top = this.dataPoints[i].pointTop; + cross = this.dataPoints[i].pointCross; - var index = Math.round(x / width * (this.values.length - 1)); - if (index < 0) index = 0; - if (index > this.values.length - 1) index = this.values.length - 1; + if (point !== undefined && right !== undefined && top !== undefined && cross !== undefined) { - return index; - }; + if (this.showGrayBottom || this.showShadow) { + // calculate the cross product of the two vectors from center + // to left and right, in order to know whether we are looking at the + // bottom or at the top side. We can also use the cross product + // for calculating light intensity + var aDiff = Point3d.subtract(cross.trans, point.trans); + var bDiff = Point3d.subtract(top.trans, right.trans); + var crossproduct = Point3d.crossProduct(aDiff, bDiff); + var len = crossproduct.length(); + // FIXME: there is a bug with determining the surface side (shadow or colored) - Slider.prototype.indexToLeft = function (index) { - var width = parseFloat(this.frame.bar.style.width) - this.frame.slide.clientWidth - 10; + topSideVisible = crossproduct.z > 0; + } else { + topSideVisible = true; + } - var x = index / (this.values.length - 1) * width; - var left = x + 3; + if (topSideVisible) { + // calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0 + zAvg = (point.point.z + right.point.z + top.point.z + cross.point.z) / 4; + h = (1 - (zAvg - this.zMin) * this.scale.z / this.verticalRatio) * 240; + s = 1; // saturation - return left; - }; + if (this.showShadow) { + v = Math.min(1 + crossproduct.x / len / 2, 1); // value. TODO: scale + fillStyle = this._hsv2rgb(h, s, v); + strokeStyle = fillStyle; + } else { + v = 1; + fillStyle = this._hsv2rgb(h, s, v); + strokeStyle = this.colorAxis; + } + } else { + fillStyle = 'gray'; + strokeStyle = this.colorAxis; + } + lineWidth = 0.5; - Slider.prototype._onMouseMove = function (event) { - var diff = event.clientX - this.startClientX; - var x = this.startSlideX + diff; + ctx.lineWidth = lineWidth; + ctx.fillStyle = fillStyle; + ctx.strokeStyle = strokeStyle; + ctx.beginPath(); + ctx.moveTo(point.screen.x, point.screen.y); + ctx.lineTo(right.screen.x, right.screen.y); + ctx.lineTo(cross.screen.x, cross.screen.y); + ctx.lineTo(top.screen.x, top.screen.y); + ctx.closePath(); + ctx.fill(); + ctx.stroke(); + } + } + } else { + // grid style + for (i = 0; i < this.dataPoints.length; i++) { + point = this.dataPoints[i]; + right = this.dataPoints[i].pointRight; + top = this.dataPoints[i].pointTop; - var index = this.leftToIndex(x); + if (point !== undefined) { + if (this.showPerspective) { + lineWidth = 2 / -point.trans.z; + } else { + lineWidth = 2 * -(this.eye.z / this.camera.getArmLength()); + } + } - this.setIndex(index); + if (point !== undefined && right !== undefined) { + // calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0 + zAvg = (point.point.z + right.point.z) / 2; + h = (1 - (zAvg - this.zMin) * this.scale.z / this.verticalRatio) * 240; - util.preventDefault(); + ctx.lineWidth = lineWidth; + ctx.strokeStyle = this._hsv2rgb(h, 1, 1); + ctx.beginPath(); + ctx.moveTo(point.screen.x, point.screen.y); + ctx.lineTo(right.screen.x, right.screen.y); + ctx.stroke(); + } + + if (point !== undefined && top !== undefined) { + // calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0 + zAvg = (point.point.z + top.point.z) / 2; + h = (1 - (zAvg - this.zMin) * this.scale.z / this.verticalRatio) * 240; + + ctx.lineWidth = lineWidth; + ctx.strokeStyle = this._hsv2rgb(h, 1, 1); + ctx.beginPath(); + ctx.moveTo(point.screen.x, point.screen.y); + ctx.lineTo(top.screen.x, top.screen.y); + ctx.stroke(); + } + } + } }; - Slider.prototype._onMouseUp = function (event) { - this.frame.style.cursor = 'auto'; + /** + * Draw all datapoints as dots. + * This function can be used when the style is 'dot' or 'dot-line' + */ + Graph3d.prototype._redrawDataDot = function () { + var canvas = this.frame.canvas; + var ctx = canvas.getContext('2d'); + var i; - // remove event listeners - util.removeEventListener(document, 'mousemove', this.onmousemove); - util.removeEventListener(document, 'mouseup', this.onmouseup); + if (this.dataPoints === undefined || this.dataPoints.length <= 0) return; // TODO: throw exception? - util.preventDefault(); - }; + // calculate the translations of all points + for (i = 0; i < this.dataPoints.length; i++) { + var trans = this._convertPointToTranslation(this.dataPoints[i].point); + var screen = this._convertTranslationToScreen(trans); + this.dataPoints[i].trans = trans; + this.dataPoints[i].screen = screen; - module.exports = Slider; + // calculate the distance from the point at the bottom to the camera + var transBottom = this._convertPointToTranslation(this.dataPoints[i].bottom); + this.dataPoints[i].dist = this.showPerspective ? transBottom.length() : -transBottom.z; + } -/***/ }, -/* 25 */ -/***/ function(module, exports, __webpack_require__) { + // order the translated points by depth + var sortDepth = function sortDepth(a, b) { + return b.dist - a.dist; + }; + this.dataPoints.sort(sortDepth); - /** - * @prototype StepNumber - * The class StepNumber is an iterator for Numbers. You provide a start and end - * value, and a best step size. StepNumber itself rounds to fixed values and - * a finds the step that best fits the provided step. - * - * If prettyStep is true, the step size is chosen as close as possible to the - * provided step, but being a round value like 1, 2, 5, 10, 20, 50, .... - * - * Example usage: - * var step = new StepNumber(0, 10, 2.5, true); - * step.start(); - * while (!step.end()) { - * alert(step.getCurrent()); - * step.next(); - * } - * - * Version: 1.0 - * - * @param {Number} start The start value - * @param {Number} end The end value - * @param {Number} step Optional. Step size. Must be a positive value. - * @param {boolean} prettyStep Optional. If true, the step size is rounded - * To a pretty step size (like 1, 2, 5, 10, 20, 50, ...) - */ - "use strict"; + // draw the datapoints as colored circles + var dotSize = this.frame.clientWidth * 0.02; // px + for (i = 0; i < this.dataPoints.length; i++) { + var point = this.dataPoints[i]; - function StepNumber(start, end, step, prettyStep) { - // set default values - this._start = 0; - this._end = 0; - this._step = 1; - this.prettyStep = true; - this.precision = 5; + if (this.style === Graph3d.STYLE.DOTLINE) { + // draw a vertical line from the bottom to the graph value + //var from = this._convert3Dto2D(new Point3d(point.point.x, point.point.y, this.zMin)); + var from = this._convert3Dto2D(point.bottom); + ctx.lineWidth = 1; + ctx.strokeStyle = this.colorGrid; + ctx.beginPath(); + ctx.moveTo(from.x, from.y); + ctx.lineTo(point.screen.x, point.screen.y); + ctx.stroke(); + } - this._current = 0; - this.setRange(start, end, step, prettyStep); - }; + // calculate radius for the circle + var size; + if (this.style === Graph3d.STYLE.DOTSIZE) { + size = dotSize / 2 + 2 * dotSize * (point.point.value - this.valueMin) / (this.valueMax - this.valueMin); + } else { + size = dotSize; + } - /** - * Set a new range: start, end and step. - * - * @param {Number} start The start value - * @param {Number} end The end value - * @param {Number} step Optional. Step size. Must be a positive value. - * @param {boolean} prettyStep Optional. If true, the step size is rounded - * To a pretty step size (like 1, 2, 5, 10, 20, 50, ...) - */ - StepNumber.prototype.setRange = function (start, end, step, prettyStep) { - this._start = start ? start : 0; - this._end = end ? end : 0; + var radius; + if (this.showPerspective) { + radius = size / -point.trans.z; + } else { + radius = size * -(this.eye.z / this.camera.getArmLength()); + } + if (radius < 0) { + radius = 0; + } - this.setStep(step, prettyStep); + var hue, color, borderColor; + if (this.style === Graph3d.STYLE.DOTCOLOR) { + // calculate the color based on the value + hue = (1 - (point.point.value - this.valueMin) * this.scale.value) * 240; + color = this._hsv2rgb(hue, 1, 1); + borderColor = this._hsv2rgb(hue, 1, 0.8); + } else if (this.style === Graph3d.STYLE.DOTSIZE) { + color = this.colorDot; + borderColor = this.colorDotBorder; + } else { + // calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0 + hue = (1 - (point.point.z - this.zMin) * this.scale.z / this.verticalRatio) * 240; + color = this._hsv2rgb(hue, 1, 1); + borderColor = this._hsv2rgb(hue, 1, 0.8); + } + + // draw the circle + ctx.lineWidth = 1; + ctx.strokeStyle = borderColor; + ctx.fillStyle = color; + ctx.beginPath(); + ctx.arc(point.screen.x, point.screen.y, radius, 0, Math.PI * 2, true); + ctx.fill(); + ctx.stroke(); + } }; /** - * Set a new step size - * @param {Number} step New step size. Must be a positive value - * @param {boolean} prettyStep Optional. If true, the provided step is rounded - * to a pretty step size (like 1, 2, 5, 10, 20, 50, ...) + * Draw all datapoints as bars. + * This function can be used when the style is 'bar', 'bar-color', or 'bar-size' */ - StepNumber.prototype.setStep = function (step, prettyStep) { - if (step === undefined || step <= 0) return; + Graph3d.prototype._redrawDataBar = function () { + var canvas = this.frame.canvas; + var ctx = canvas.getContext('2d'); + var i, j, surface, corners; - if (prettyStep !== undefined) this.prettyStep = prettyStep; + if (this.dataPoints === undefined || this.dataPoints.length <= 0) return; // TODO: throw exception? - if (this.prettyStep === true) this._step = StepNumber.calculatePrettyStep(step);else this._step = step; - }; + // calculate the translations of all points + for (i = 0; i < this.dataPoints.length; i++) { + var trans = this._convertPointToTranslation(this.dataPoints[i].point); + var screen = this._convertTranslationToScreen(trans); + this.dataPoints[i].trans = trans; + this.dataPoints[i].screen = screen; - /** - * Calculate a nice step size, closest to the desired step size. - * Returns a value in one of the ranges 1*10^n, 2*10^n, or 5*10^n, where n is an - * integer Number. For example 1, 2, 5, 10, 20, 50, etc... - * @param {Number} step Desired step size - * @return {Number} Nice step size - */ - StepNumber.calculatePrettyStep = function (step) { - var log10 = function log10(x) { - return Math.log(x) / Math.LN10; + // calculate the distance from the point at the bottom to the camera + var transBottom = this._convertPointToTranslation(this.dataPoints[i].bottom); + this.dataPoints[i].dist = this.showPerspective ? transBottom.length() : -transBottom.z; + } + + // order the translated points by depth + var sortDepth = function sortDepth(a, b) { + return b.dist - a.dist; }; + this.dataPoints.sort(sortDepth); - // try three steps (multiple of 1, 2, or 5 - var step1 = Math.pow(10, Math.round(log10(step))), - step2 = 2 * Math.pow(10, Math.round(log10(step / 2))), - step5 = 5 * Math.pow(10, Math.round(log10(step / 5))); + // draw the datapoints as bars + var xWidth = this.xBarWidth / 2; + var yWidth = this.yBarWidth / 2; + for (i = 0; i < this.dataPoints.length; i++) { + var point = this.dataPoints[i]; - // choose the best step (closest to minimum step) - var prettyStep = step1; - if (Math.abs(step2 - step) <= Math.abs(prettyStep - step)) prettyStep = step2; - if (Math.abs(step5 - step) <= Math.abs(prettyStep - step)) prettyStep = step5; + // determine color + var hue, color, borderColor; + if (this.style === Graph3d.STYLE.BARCOLOR) { + // calculate the color based on the value + hue = (1 - (point.point.value - this.valueMin) * this.scale.value) * 240; + color = this._hsv2rgb(hue, 1, 1); + borderColor = this._hsv2rgb(hue, 1, 0.8); + } else if (this.style === Graph3d.STYLE.BARSIZE) { + color = this.colorDot; + borderColor = this.colorDotBorder; + } else { + // calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0 + hue = (1 - (point.point.z - this.zMin) * this.scale.z / this.verticalRatio) * 240; + color = this._hsv2rgb(hue, 1, 1); + borderColor = this._hsv2rgb(hue, 1, 0.8); + } - // for safety - if (prettyStep <= 0) { - prettyStep = 1; + // calculate size for the bar + if (this.style === Graph3d.STYLE.BARSIZE) { + xWidth = this.xBarWidth / 2 * ((point.point.value - this.valueMin) / (this.valueMax - this.valueMin) * 0.8 + 0.2); + yWidth = this.yBarWidth / 2 * ((point.point.value - this.valueMin) / (this.valueMax - this.valueMin) * 0.8 + 0.2); + } + + // calculate all corner points + var me = this; + var point3d = point.point; + var top = [{ point: new Point3d(point3d.x - xWidth, point3d.y - yWidth, point3d.z) }, { point: new Point3d(point3d.x + xWidth, point3d.y - yWidth, point3d.z) }, { point: new Point3d(point3d.x + xWidth, point3d.y + yWidth, point3d.z) }, { point: new Point3d(point3d.x - xWidth, point3d.y + yWidth, point3d.z) }]; + var bottom = [{ point: new Point3d(point3d.x - xWidth, point3d.y - yWidth, this.zMin) }, { point: new Point3d(point3d.x + xWidth, point3d.y - yWidth, this.zMin) }, { point: new Point3d(point3d.x + xWidth, point3d.y + yWidth, this.zMin) }, { point: new Point3d(point3d.x - xWidth, point3d.y + yWidth, this.zMin) }]; + + // calculate screen location of the points + top.forEach(function (obj) { + obj.screen = me._convert3Dto2D(obj.point); + }); + bottom.forEach(function (obj) { + obj.screen = me._convert3Dto2D(obj.point); + }); + + // create five sides, calculate both corner points and center points + var surfaces = [{ corners: top, center: Point3d.avg(bottom[0].point, bottom[2].point) }, { corners: [top[0], top[1], bottom[1], bottom[0]], center: Point3d.avg(bottom[1].point, bottom[0].point) }, { corners: [top[1], top[2], bottom[2], bottom[1]], center: Point3d.avg(bottom[2].point, bottom[1].point) }, { corners: [top[2], top[3], bottom[3], bottom[2]], center: Point3d.avg(bottom[3].point, bottom[2].point) }, { corners: [top[3], top[0], bottom[0], bottom[3]], center: Point3d.avg(bottom[0].point, bottom[3].point) }]; + point.surfaces = surfaces; + + // calculate the distance of each of the surface centers to the camera + for (j = 0; j < surfaces.length; j++) { + surface = surfaces[j]; + var transCenter = this._convertPointToTranslation(surface.center); + surface.dist = this.showPerspective ? transCenter.length() : -transCenter.z; + // TODO: this dept calculation doesn't work 100% of the cases due to perspective, + // but the current solution is fast/simple and works in 99.9% of all cases + // the issue is visible in example 14, with graph.setCameraPosition({horizontal: 2.97, vertical: 0.5, distance: 0.9}) + } + + // order the surfaces by their (translated) depth + surfaces.sort(function (a, b) { + var diff = b.dist - a.dist; + if (diff) return diff; + + // if equal depth, sort the top surface last + if (a.corners === top) return 1; + if (b.corners === top) return -1; + + // both are equal + return 0; + }); + + // draw the ordered surfaces + ctx.lineWidth = 1; + ctx.strokeStyle = borderColor; + ctx.fillStyle = color; + // NOTE: we start at j=2 instead of j=0 as we don't need to draw the two surfaces at the backside + for (j = 2; j < surfaces.length; j++) { + surface = surfaces[j]; + corners = surface.corners; + ctx.beginPath(); + ctx.moveTo(corners[3].screen.x, corners[3].screen.y); + ctx.lineTo(corners[0].screen.x, corners[0].screen.y); + ctx.lineTo(corners[1].screen.x, corners[1].screen.y); + ctx.lineTo(corners[2].screen.x, corners[2].screen.y); + ctx.lineTo(corners[3].screen.x, corners[3].screen.y); + ctx.fill(); + ctx.stroke(); + } } - - return prettyStep; - }; - - /** - * returns the current value of the step - * @return {Number} current value - */ - StepNumber.prototype.getCurrent = function () { - return parseFloat(this._current.toPrecision(this.precision)); }; /** - * returns the current step size - * @return {Number} current step size + * Draw a line through all datapoints. + * This function can be used when the style is 'line' */ - StepNumber.prototype.getStep = function () { - return this._step; - }; + Graph3d.prototype._redrawDataLine = function () { + var canvas = this.frame.canvas, + ctx = canvas.getContext('2d'), + point, + i; - /** - * Set the current value to the largest value smaller than start, which - * is a multiple of the step size - */ - StepNumber.prototype.start = function () { - this._current = this._start - this._start % this._step; - }; + if (this.dataPoints === undefined || this.dataPoints.length <= 0) return; // TODO: throw exception? - /** - * Do a step, add the step size to the current value - */ - StepNumber.prototype.next = function () { - this._current += this._step; - }; + // calculate the translations of all points + for (i = 0; i < this.dataPoints.length; i++) { + var trans = this._convertPointToTranslation(this.dataPoints[i].point); + var screen = this._convertTranslationToScreen(trans); - /** - * Returns true whether the end is reached - * @return {boolean} True if the current value has passed the end value. - */ - StepNumber.prototype.end = function () { - return this._current > this._end; - }; + this.dataPoints[i].trans = trans; + this.dataPoints[i].screen = screen; + } - module.exports = StepNumber; + // start the line + if (this.dataPoints.length > 0) { + point = this.dataPoints[0]; -/***/ }, -/* 26 */ -/***/ function(module, exports, __webpack_require__) { + ctx.lineWidth = 1; // TODO: make customizable + ctx.strokeStyle = 'blue'; // TODO: make customizable + ctx.beginPath(); + ctx.moveTo(point.screen.x, point.screen.y); + } - 'use strict'; + // draw the datapoints as colored circles + for (i = 1; i < this.dataPoints.length; i++) { + point = this.dataPoints[i]; + ctx.lineTo(point.screen.x, point.screen.y); + } - var Emitter = __webpack_require__(20); - var Hammer = __webpack_require__(5); - var util = __webpack_require__(9); - var DataSet = __webpack_require__(15); - var DataView = __webpack_require__(17); - var Range = __webpack_require__(30); - var Core = __webpack_require__(33); - var TimeAxis = __webpack_require__(42); - var CurrentTime = __webpack_require__(27); - var CustomTime = __webpack_require__(45); - var ItemSet = __webpack_require__(34); - - var Configurator = __webpack_require__(46); - var Validator = __webpack_require__(48)['default']; - var printStyle = __webpack_require__(48).printStyle; - var allOptions = __webpack_require__(49).allOptions; - var configureOptions = __webpack_require__(49).configureOptions; + // finish the line + if (this.dataPoints.length > 0) { + ctx.stroke(); + } + }; /** - * Create a timeline visualization - * @param {HTMLElement} container - * @param {vis.DataSet | vis.DataView | Array} [items] - * @param {vis.DataSet | vis.DataView | Array} [groups] - * @param {Object} [options] See Timeline.setOptions for the available options. - * @constructor - * @extends Core + * Start a moving operation inside the provided parent element + * @param {Event} event The event that occurred (required for + * retrieving the mouse position) */ - function Timeline(container, items, groups, options) { - if (!(this instanceof Timeline)) { - throw new SyntaxError('Constructor must be called with the new operator'); - } + Graph3d.prototype._onMouseDown = function (event) { + event = event || window.event; - // if the third element is options, the forth is groups (optionally); - if (!(Array.isArray(groups) || groups instanceof DataSet || groups instanceof DataView) && groups instanceof Object) { - var forthArgument = options; - options = groups; - groups = forthArgument; + // check if mouse is still down (may be up when focus is lost for example + // in an iframe) + if (this.leftButtonDown) { + this._onMouseUp(event); } - var me = this; - this.defaultOptions = { - start: null, - end: null, - - autoResize: true, - - orientation: { - axis: 'bottom', // axis orientation: 'bottom', 'top', or 'both' - item: 'bottom' // not relevant - }, - - width: null, - height: null, - maxHeight: null, - minHeight: null - }; - this.options = util.deepExtend({}, this.defaultOptions); + // only react on left mouse button down + this.leftButtonDown = event.which ? event.which === 1 : event.button === 1; + if (!this.leftButtonDown && !this.touchDown) return; - // Create the DOM, props, and emitter - this._create(container); + // get mouse position (different code for IE and all other browsers) + this.startMouseX = getMouseX(event); + this.startMouseY = getMouseY(event); - // all components listed here will be repainted automatically - this.components = []; + this.startStart = new Date(this.start); + this.startEnd = new Date(this.end); + this.startArmRotation = this.camera.getArmRotation(); - this.body = { - dom: this.dom, - domProps: this.props, - emitter: { - on: this.on.bind(this), - off: this.off.bind(this), - emit: this.emit.bind(this) - }, - hiddenDates: [], - util: { - getScale: function getScale() { - return me.timeAxis.step.scale; - }, - getStep: function getStep() { - return me.timeAxis.step.step; - }, + this.frame.style.cursor = 'move'; - toScreen: me._toScreen.bind(me), - toGlobalScreen: me._toGlobalScreen.bind(me), // this refers to the root.width - toTime: me._toTime.bind(me), - toGlobalTime: me._toGlobalTime.bind(me) - } + // add event listeners to handle moving the contents + // we store the function onmousemove and onmouseup in the graph, so we can + // remove the eventlisteners lateron in the function mouseUp() + var me = this; + this.onmousemove = function (event) { + me._onMouseMove(event); }; + this.onmouseup = function (event) { + me._onMouseUp(event); + }; + util.addEventListener(document, 'mousemove', me.onmousemove); + util.addEventListener(document, 'mouseup', me.onmouseup); + util.preventDefault(event); + }; - // range - this.range = new Range(this.body); - this.components.push(this.range); - this.body.range = this.range; - - // time axis - this.timeAxis = new TimeAxis(this.body); - this.timeAxis2 = null; // used in case of orientation option 'both' - this.components.push(this.timeAxis); - - // current time bar - this.currentTime = new CurrentTime(this.body); - this.components.push(this.currentTime); - - // item set - this.itemSet = new ItemSet(this.body); - this.components.push(this.itemSet); + /** + * Perform moving operating. + * This function activated from within the funcion Graph.mouseDown(). + * @param {Event} event Well, eehh, the event + */ + Graph3d.prototype._onMouseMove = function (event) { + event = event || window.event; - this.itemsData = null; // DataSet - this.groupsData = null; // DataSet + // calculate change in mouse position + var diffX = parseFloat(getMouseX(event)) - this.startMouseX; + var diffY = parseFloat(getMouseY(event)) - this.startMouseY; - this.on('tap', function (event) { - me.emit('click', me.getEventProperties(event)); - }); - this.on('doubletap', function (event) { - me.emit('doubleClick', me.getEventProperties(event)); - }); - this.dom.root.oncontextmenu = function (event) { - me.emit('contextmenu', me.getEventProperties(event)); - }; + var horizontalNew = this.startArmRotation.horizontal + diffX / 200; + var verticalNew = this.startArmRotation.vertical + diffY / 200; - // setup configuration system - this.configurator = new Configurator(this, container, configureOptions); + var snapAngle = 4; // degrees + var snapValue = Math.sin(snapAngle / 360 * 2 * Math.PI); - // apply options - if (options) { - this.setOptions(options); + // snap horizontally to nice angles at 0pi, 0.5pi, 1pi, 1.5pi, etc... + // the -0.001 is to take care that the vertical axis is always drawn at the left front corner + if (Math.abs(Math.sin(horizontalNew)) < snapValue) { + horizontalNew = Math.round(horizontalNew / Math.PI) * Math.PI - 0.001; } - - // IMPORTANT: THIS HAPPENS BEFORE SET ITEMS! - if (groups) { - this.setGroups(groups); + if (Math.abs(Math.cos(horizontalNew)) < snapValue) { + horizontalNew = (Math.round(horizontalNew / Math.PI - 0.5) + 0.5) * Math.PI - 0.001; } - // create itemset - if (items) { - this.setItems(items); - } else { - this._redraw(); + // snap vertically to nice angles + if (Math.abs(Math.sin(verticalNew)) < snapValue) { + verticalNew = Math.round(verticalNew / Math.PI) * Math.PI; + } + if (Math.abs(Math.cos(verticalNew)) < snapValue) { + verticalNew = (Math.round(verticalNew / Math.PI - 0.5) + 0.5) * Math.PI; } - } - // Extend the functionality from Core - Timeline.prototype = new Core(); + this.camera.setArmRotation(horizontalNew, verticalNew); + this.redraw(); + + // fire a cameraPositionChange event + var parameters = this.getCameraPosition(); + this.emit('cameraPositionChange', parameters); + + util.preventDefault(event); + }; /** - * Force a redraw. The size of all items will be recalculated. - * Can be useful to manually redraw when option autoResize=false and the window - * has been resized, or when the items CSS has been changed. + * Stop moving operating. + * This function activated from within the funcion Graph.mouseDown(). + * @param {event} event The event */ - Timeline.prototype.redraw = function () { - this.itemSet && this.itemSet.markDirty({ refreshItems: true }); - this._redraw(); + Graph3d.prototype._onMouseUp = function (event) { + this.frame.style.cursor = 'auto'; + this.leftButtonDown = false; + + // remove event listeners here + util.removeEventListener(document, 'mousemove', this.onmousemove); + util.removeEventListener(document, 'mouseup', this.onmouseup); + util.preventDefault(event); }; - Timeline.prototype.setOptions = function (options) { - // validate options - var errorFound = Validator.validate(options, allOptions); - if (errorFound === true) { - console.log('%cErrors have been found in the supplied options object.', printStyle); + /** + * After having moved the mouse, a tooltip should pop up when the mouse is resting on a data point + * @param {Event} event A mouse move event + */ + Graph3d.prototype._onTooltip = function (event) { + var delay = 300; // ms + var boundingRect = this.frame.getBoundingClientRect(); + var mouseX = getMouseX(event) - boundingRect.left; + var mouseY = getMouseY(event) - boundingRect.top; + + if (!this.showTooltip) { + return; } - Core.prototype.setOptions.call(this, options); + if (this.tooltipTimeout) { + clearTimeout(this.tooltipTimeout); + } - if ('type' in options) { - if (options.type !== this.options.type) { - this.options.type = options.type; + // (delayed) display of a tooltip only if no mouse button is down + if (this.leftButtonDown) { + this._hideTooltip(); + return; + } - // force recreation of all items - var itemsData = this.itemsData; - if (itemsData) { - var selection = this.getSelection(); - this.setItems(null); // remove all - this.setItems(itemsData); // add all - this.setSelection(selection); // restore selection + if (this.tooltip && this.tooltip.dataPoint) { + // tooltip is currently visible + var dataPoint = this._dataPointFromXY(mouseX, mouseY); + if (dataPoint !== this.tooltip.dataPoint) { + // datapoint changed + if (dataPoint) { + this._showTooltip(dataPoint); + } else { + this._hideTooltip(); } } + } else { + // tooltip is currently not visible + var me = this; + this.tooltipTimeout = setTimeout(function () { + me.tooltipTimeout = null; + + // show a tooltip if we have a data point + var dataPoint = me._dataPointFromXY(mouseX, mouseY); + if (dataPoint) { + me._showTooltip(dataPoint); + } + }, delay); } }; /** - * Set items - * @param {vis.DataSet | Array | null} items + * Event handler for touchstart event on mobile devices */ - Timeline.prototype.setItems = function (items) { - var initialLoad = this.itemsData == null; + Graph3d.prototype._onTouchStart = function (event) { + this.touchDown = true; - // convert to type DataSet when needed - var newDataSet; - if (!items) { - newDataSet = null; - } else if (items instanceof DataSet || items instanceof DataView) { - newDataSet = items; - } else { - // turn an array into a dataset - newDataSet = new DataSet(items, { - type: { - start: 'Date', - end: 'Date' - } - }); - } + var me = this; + this.ontouchmove = function (event) { + me._onTouchMove(event); + }; + this.ontouchend = function (event) { + me._onTouchEnd(event); + }; + util.addEventListener(document, 'touchmove', me.ontouchmove); + util.addEventListener(document, 'touchend', me.ontouchend); - // set items - this.itemsData = newDataSet; - this.itemSet && this.itemSet.setItems(newDataSet); + this._onMouseDown(event); + }; - if (initialLoad) { - if (this.options.start != undefined || this.options.end != undefined) { - if (this.options.start == undefined || this.options.end == undefined) { - var dataRange = this._getDataRange(); - } + /** + * Event handler for touchmove event on mobile devices + */ + Graph3d.prototype._onTouchMove = function (event) { + this._onMouseMove(event); + }; - var start = this.options.start != undefined ? this.options.start : dataRange.start; - var end = this.options.end != undefined ? this.options.end : dataRange.end; + /** + * Event handler for touchend event on mobile devices + */ + Graph3d.prototype._onTouchEnd = function (event) { + this.touchDown = false; - this.setWindow(start, end, { animation: false }); - } else { - this.fit({ animation: false }); - } - } + util.removeEventListener(document, 'touchmove', this.ontouchmove); + util.removeEventListener(document, 'touchend', this.ontouchend); + + this._onMouseUp(event); }; /** - * Set groups - * @param {vis.DataSet | Array} groups + * Event handler for mouse wheel event, used to zoom the graph + * Code from http://adomas.org/javascript-mouse-wheel/ + * @param {event} event The event */ - Timeline.prototype.setGroups = function (groups) { - // convert to type DataSet when needed - var newDataSet; - if (!groups) { - newDataSet = null; - } else if (groups instanceof DataSet || groups instanceof DataView) { - newDataSet = groups; - } else { - // turn an array into a dataset - newDataSet = new DataSet(groups); + Graph3d.prototype._onWheel = function (event) { + if (!event) /* For IE. */ + event = window.event; + + // retrieve delta + var delta = 0; + if (event.wheelDelta) { + /* IE/Opera. */ + delta = event.wheelDelta / 120; + } else if (event.detail) { + /* Mozilla case. */ + // In Mozilla, sign of delta is different than in IE. + // Also, delta is multiple of 3. + delta = -event.detail / 3; } - this.groupsData = newDataSet; - this.itemSet.setGroups(newDataSet); + // If delta is nonzero, handle it. + // Basically, delta is now positive if wheel was scrolled up, + // and negative, if wheel was scrolled down. + if (delta) { + var oldLength = this.camera.getArmLength(); + var newLength = oldLength * (1 - delta / 10); + + this.camera.setArmLength(newLength); + this.redraw(); + + this._hideTooltip(); + } + + // fire a cameraPositionChange event + var parameters = this.getCameraPosition(); + this.emit('cameraPositionChange', parameters); + + // Prevent default actions caused by mouse wheel. + // That might be ugly, but we handle scrolls somehow + // anyway, so don't bother here.. + util.preventDefault(event); }; /** - * Set both items and groups in one go - * @param {{items: Array | vis.DataSet, groups: Array | vis.DataSet}} data + * Test whether a point lies inside given 2D triangle + * @param {Point2d} point + * @param {Point2d[]} triangle + * @return {boolean} Returns true if given point lies inside or on the edge of the triangle + * @private */ - Timeline.prototype.setData = function (data) { - if (data && data.groups) { - this.setGroups(data.groups); - } + Graph3d.prototype._insideTriangle = function (point, triangle) { + var a = triangle[0], + b = triangle[1], + c = triangle[2]; - if (data && data.items) { - this.setItems(data.items); + function sign(x) { + return x > 0 ? 1 : x < 0 ? -1 : 0; } + + var as = sign((b.x - a.x) * (point.y - a.y) - (b.y - a.y) * (point.x - a.x)); + var bs = sign((c.x - b.x) * (point.y - b.y) - (c.y - b.y) * (point.x - b.x)); + var cs = sign((a.x - c.x) * (point.y - c.y) - (a.y - c.y) * (point.x - c.x)); + + // each of the three signs must be either equal to each other or zero + return (as == 0 || bs == 0 || as == bs) && (bs == 0 || cs == 0 || bs == cs) && (as == 0 || cs == 0 || as == cs); }; /** - * Set selected items by their id. Replaces the current selection - * Unknown id's are silently ignored. - * @param {string[] | string} [ids] An array with zero or more id's of the items to be - * selected. If ids is an empty array, all items will be - * unselected. - * @param {Object} [options] Available options: - * `focus: boolean` - * If true, focus will be set to the selected item(s) - * `animation: boolean | {duration: number, easingFunction: string}` - * If true (default), the range is animated - * smoothly to the new window. An object can be - * provided to specify duration and easing function. - * Default duration is 500 ms, and default easing - * function is 'easeInOutQuad'. - * Only applicable when option focus is true. + * Find a data point close to given screen position (x, y) + * @param {Number} x + * @param {Number} y + * @return {Object | null} The closest data point or null if not close to any data point + * @private */ - Timeline.prototype.setSelection = function (ids, options) { - this.itemSet && this.itemSet.setSelection(ids); + Graph3d.prototype._dataPointFromXY = function (x, y) { + var i, + distMax = 100, + // px + dataPoint = null, + closestDataPoint = null, + closestDist = null, + center = new Point2d(x, y); + + if (this.style === Graph3d.STYLE.BAR || this.style === Graph3d.STYLE.BARCOLOR || this.style === Graph3d.STYLE.BARSIZE) { + // the data points are ordered from far away to closest + for (i = this.dataPoints.length - 1; i >= 0; i--) { + dataPoint = this.dataPoints[i]; + var surfaces = dataPoint.surfaces; + if (surfaces) { + for (var s = surfaces.length - 1; s >= 0; s--) { + // split each surface in two triangles, and see if the center point is inside one of these + var surface = surfaces[s]; + var corners = surface.corners; + var triangle1 = [corners[0].screen, corners[1].screen, corners[2].screen]; + var triangle2 = [corners[2].screen, corners[3].screen, corners[0].screen]; + if (this._insideTriangle(center, triangle1) || this._insideTriangle(center, triangle2)) { + // return immediately at the first hit + return dataPoint; + } + } + } + } + } else { + // find the closest data point, using distance to the center of the point on 2d screen + for (i = 0; i < this.dataPoints.length; i++) { + dataPoint = this.dataPoints[i]; + var point = dataPoint.screen; + if (point) { + var distX = Math.abs(x - point.x); + var distY = Math.abs(y - point.y); + var dist = Math.sqrt(distX * distX + distY * distY); - if (options && options.focus) { - this.focus(ids, options); + if ((closestDist === null || dist < closestDist) && dist < distMax) { + closestDist = dist; + closestDataPoint = dataPoint; + } + } + } } - }; - /** - * Get the selected items by their id - * @return {Array} ids The ids of the selected items - */ - Timeline.prototype.getSelection = function () { - return this.itemSet && this.itemSet.getSelection() || []; + return closestDataPoint; }; /** - * Adjust the visible window such that the selected item (or multiple items) - * are centered on screen. - * @param {String | String[]} id An item id or array with item ids - * @param {Object} [options] Available options: - * `animation: boolean | {duration: number, easingFunction: string}` - * If true (default), the range is animated - * smoothly to the new window. An object can be - * provided to specify duration and easing function. - * Default duration is 500 ms, and default easing - * function is 'easeInOutQuad'. + * Display a tooltip for given data point + * @param {Object} dataPoint + * @private */ - Timeline.prototype.focus = function (id, options) { - if (!this.itemsData || id == undefined) return; - - var ids = Array.isArray(id) ? id : [id]; + Graph3d.prototype._showTooltip = function (dataPoint) { + var content, line, dot; - // get the specified item(s) - var itemsData = this.itemsData.getDataSet().get(ids, { - type: { - start: 'Date', - end: 'Date' - } - }); + if (!this.tooltip) { + content = document.createElement('div'); + content.style.position = 'absolute'; + content.style.padding = '10px'; + content.style.border = '1px solid #4d4d4d'; + content.style.color = '#1a1a1a'; + content.style.background = 'rgba(255,255,255,0.7)'; + content.style.borderRadius = '2px'; + content.style.boxShadow = '5px 5px 10px rgba(128,128,128,0.5)'; - // calculate minimum start and maximum end of specified items - var start = null; - var end = null; - itemsData.forEach(function (itemData) { - var s = itemData.start.valueOf(); - var e = 'end' in itemData ? itemData.end.valueOf() : itemData.start.valueOf(); + line = document.createElement('div'); + line.style.position = 'absolute'; + line.style.height = '40px'; + line.style.width = '0'; + line.style.borderLeft = '1px solid #4d4d4d'; - if (start === null || s < start) { - start = s; - } + dot = document.createElement('div'); + dot.style.position = 'absolute'; + dot.style.height = '0'; + dot.style.width = '0'; + dot.style.border = '5px solid #4d4d4d'; + dot.style.borderRadius = '5px'; - if (end === null || e > end) { - end = e; - } - }); + this.tooltip = { + dataPoint: null, + dom: { + content: content, + line: line, + dot: dot + } + }; + } else { + content = this.tooltip.dom.content; + line = this.tooltip.dom.line; + dot = this.tooltip.dom.dot; + } - if (start !== null && end !== null) { - // calculate the new middle and interval for the window - var middle = (start + end) / 2; - var interval = Math.max(this.range.end - this.range.start, (end - start) * 1.1); + this._hideTooltip(); - var animation = options && options.animation !== undefined ? options.animation : true; - this.range.setRange(middle - interval / 2, middle + interval / 2, animation); + this.tooltip.dataPoint = dataPoint; + if (typeof this.showTooltip === 'function') { + content.innerHTML = this.showTooltip(dataPoint.point); + } else { + content.innerHTML = '' + '' + '' + '' + '
x:' + dataPoint.point.x + '
y:' + dataPoint.point.y + '
z:' + dataPoint.point.z + '
'; } + + content.style.left = '0'; + content.style.top = '0'; + this.frame.appendChild(content); + this.frame.appendChild(line); + this.frame.appendChild(dot); + + // calculate sizes + var contentWidth = content.offsetWidth; + var contentHeight = content.offsetHeight; + var lineHeight = line.offsetHeight; + var dotWidth = dot.offsetWidth; + var dotHeight = dot.offsetHeight; + + var left = dataPoint.screen.x - contentWidth / 2; + left = Math.min(Math.max(left, 10), this.frame.clientWidth - 10 - contentWidth); + + line.style.left = dataPoint.screen.x + 'px'; + line.style.top = dataPoint.screen.y - lineHeight + 'px'; + content.style.left = left + 'px'; + content.style.top = dataPoint.screen.y - lineHeight - contentHeight + 'px'; + dot.style.left = dataPoint.screen.x - dotWidth / 2 + 'px'; + dot.style.top = dataPoint.screen.y - dotHeight / 2 + 'px'; }; /** - * Get the data range of the item set. - * @returns {{min: Date, max: Date}} range A range with a start and end Date. - * When no minimum is found, min==null - * When no maximum is found, max==null + * Hide the tooltip when displayed + * @private */ - Timeline.prototype.getItemRange = function () { - // calculate min from start filed - var dataset = this.itemsData && this.itemsData.getDataSet(); - var min = null; - var max = null; - - if (dataset) { - // calculate the minimum value of the field 'start' - var minItem = dataset.min('start'); - min = minItem ? util.convert(minItem.start, 'Date').valueOf() : null; - // Note: we convert first to Date and then to number because else - // a conversion from ISODate to Number will fail + Graph3d.prototype._hideTooltip = function () { + if (this.tooltip) { + this.tooltip.dataPoint = null; - // calculate maximum value of fields 'start' and 'end' - var maxStartItem = dataset.max('start'); - if (maxStartItem) { - max = util.convert(maxStartItem.start, 'Date').valueOf(); - } - var maxEndItem = dataset.max('end'); - if (maxEndItem) { - if (max == null) { - max = util.convert(maxEndItem.end, 'Date').valueOf(); - } else { - max = Math.max(max, util.convert(maxEndItem.end, 'Date').valueOf()); + for (var prop in this.tooltip.dom) { + if (this.tooltip.dom.hasOwnProperty(prop)) { + var elem = this.tooltip.dom[prop]; + if (elem && elem.parentNode) { + elem.parentNode.removeChild(elem); + } } } } - - return { - min: min != null ? new Date(min) : null, - max: max != null ? new Date(max) : null - }; }; + /**--------------------------------------------------------------------------**/ + /** - * Generate Timeline related information from an event + * Get the horizontal mouse position from a mouse event * @param {Event} event - * @return {Object} An object with related information, like on which area - * The event happened, whether clicked on an item, etc. + * @return {Number} mouse x */ - Timeline.prototype.getEventProperties = function (event) { - var clientX = event.center ? event.center.x : event.clientX; - var clientY = event.center ? event.center.y : event.clientY; - var x = clientX - util.getAbsoluteLeft(this.dom.centerContainer); - var y = clientY - util.getAbsoluteTop(this.dom.centerContainer); - - var item = this.itemSet.itemFromTarget(event); - var group = this.itemSet.groupFromTarget(event); - var customTime = CustomTime.customTimeFromTarget(event); - - var snap = this.itemSet.options.snap || null; - var scale = this.body.util.getScale(); - var step = this.body.util.getStep(); - var time = this._toTime(x); - var snappedTime = snap ? snap(time, scale, step) : time; + function getMouseX(event) { + if ('clientX' in event) return event.clientX; + return event.targetTouches[0] && event.targetTouches[0].clientX || 0; + } - var element = util.getTarget(event); - var what = null; - if (item != null) { - what = 'item'; - } else if (customTime != null) { - what = 'custom-time'; - } else if (util.hasParent(element, this.timeAxis.dom.foreground)) { - what = 'axis'; - } else if (this.timeAxis2 && util.hasParent(element, this.timeAxis2.dom.foreground)) { - what = 'axis'; - } else if (util.hasParent(element, this.itemSet.dom.labelSet)) { - what = 'group-label'; - } else if (util.hasParent(element, this.currentTime.bar)) { - what = 'current-time'; - } else if (util.hasParent(element, this.dom.center)) { - what = 'background'; - } + /** + * Get the vertical mouse position from a mouse event + * @param {Event} event + * @return {Number} mouse y + */ + function getMouseY(event) { + if ('clientY' in event) return event.clientY; + return event.targetTouches[0] && event.targetTouches[0].clientY || 0; + } - return { - event: event, - item: item ? item.id : null, - group: group ? group.groupId : null, - what: what, - pageX: event.srcEvent ? event.srcEvent.pageX : event.pageX, - pageY: event.srcEvent ? event.srcEvent.pageY : event.pageY, - x: x, - y: y, - time: time, - snappedTime: snappedTime - }; - }; + module.exports = Graph3d; - module.exports = Timeline; + // use use defaults /***/ }, -/* 27 */ +/* 21 */ /***/ function(module, exports, __webpack_require__) { - 'use strict'; - - var util = __webpack_require__(9); - var Component = __webpack_require__(28); - var moment = __webpack_require__(10); - var locales = __webpack_require__(29); - /** - * A current time bar - * @param {{range: Range, dom: Object, domProps: Object}} body - * @param {Object} [options] Available parameters: - * {Boolean} [showCurrentTime] - * @constructor CurrentTime - * @extends Component + * @prototype Point2d + * @param {Number} [x] + * @param {Number} [y] */ - function CurrentTime(body, options) { - this.body = body; - - // default options - this.defaultOptions = { - showCurrentTime: true, - - locales: locales, - locale: 'en' - }; - this.options = util.extend({}, this.defaultOptions); - this.offset = 0; - - this._create(); + "use strict"; - this.setOptions(options); + function Point2d(x, y) { + this.x = x !== undefined ? x : 0; + this.y = y !== undefined ? y : 0; } - CurrentTime.prototype = new Component(); + module.exports = Point2d; + +/***/ }, +/* 22 */ +/***/ function(module, exports, __webpack_require__) { + /** - * Create the HTML DOM for the current time bar - * @private + * Expose `Emitter`. */ - CurrentTime.prototype._create = function () { - var bar = document.createElement('div'); - bar.className = 'vis-current-time'; - bar.style.position = 'absolute'; - bar.style.top = '0px'; - bar.style.height = '100%'; - this.bar = bar; - }; + module.exports = Emitter; /** - * Destroy the CurrentTime bar + * Initialize a new `Emitter`. + * + * @api public */ - CurrentTime.prototype.destroy = function () { - this.options.showCurrentTime = false; - this.redraw(); // will remove the bar from the DOM and stop refreshing - this.body = null; + function Emitter(obj) { + if (obj) return mixin(obj); }; /** - * Set options for the component. Options will be merged in current options. - * @param {Object} options Available parameters: - * {boolean} [showCurrentTime] + * Mixin the emitter properties. + * + * @param {Object} obj + * @return {Object} + * @api private */ - CurrentTime.prototype.setOptions = function (options) { - if (options) { - // copy all options that we know - util.selectiveExtend(['showCurrentTime', 'locale', 'locales'], this.options, options); + + function mixin(obj) { + for (var key in Emitter.prototype) { + obj[key] = Emitter.prototype[key]; } - }; + return obj; + } /** - * Repaint the component - * @return {boolean} Returns true if the component is resized + * Listen on the given `event` with `fn`. + * + * @param {String} event + * @param {Function} fn + * @return {Emitter} + * @api public */ - CurrentTime.prototype.redraw = function () { - if (this.options.showCurrentTime) { - var parent = this.body.dom.backgroundVertical; - if (this.bar.parentNode != parent) { - // attach to the dom - if (this.bar.parentNode) { - this.bar.parentNode.removeChild(this.bar); - } - parent.appendChild(this.bar); - this.start(); - } + Emitter.prototype.on = + Emitter.prototype.addEventListener = function(event, fn){ + this._callbacks = this._callbacks || {}; + (this._callbacks[event] = this._callbacks[event] || []) + .push(fn); + return this; + }; - var now = new Date(new Date().valueOf() + this.offset); - var x = this.body.util.toScreen(now); + /** + * Adds an `event` listener that will be invoked a single + * time then automatically removed. + * + * @param {String} event + * @param {Function} fn + * @return {Emitter} + * @api public + */ - var locale = this.options.locales[this.options.locale]; - if (!locale) { - if (!this.warned) { - console.log('WARNING: options.locales[\'' + this.options.locale + '\'] not found. See http://visjs.org/docs/timeline.html#Localization'); - this.warned = true; - } - locale = this.options.locales['en']; // fall back on english when not available - } - var title = locale.current + ' ' + locale.time + ': ' + moment(now).format('dddd, MMMM Do YYYY, H:mm:ss'); - title = title.charAt(0).toUpperCase() + title.substring(1); + Emitter.prototype.once = function(event, fn){ + var self = this; + this._callbacks = this._callbacks || {}; - this.bar.style.left = x + 'px'; - this.bar.title = title; - } else { - // remove the line from the DOM - if (this.bar.parentNode) { - this.bar.parentNode.removeChild(this.bar); - } - this.stop(); + function on() { + self.off(event, on); + fn.apply(this, arguments); } - return false; + on.fn = fn; + this.on(event, on); + return this; }; /** - * Start auto refreshing the current time bar + * Remove the given callback for `event` or all + * registered callbacks. + * + * @param {String} event + * @param {Function} fn + * @return {Emitter} + * @api public */ - CurrentTime.prototype.start = function () { - var me = this; - function update() { - me.stop(); + Emitter.prototype.off = + Emitter.prototype.removeListener = + Emitter.prototype.removeAllListeners = + Emitter.prototype.removeEventListener = function(event, fn){ + this._callbacks = this._callbacks || {}; - // determine interval to refresh - var scale = me.body.range.conversion(me.body.domProps.center.width).scale; - var interval = 1 / scale / 10; - if (interval < 30) interval = 30; - if (interval > 1000) interval = 1000; + // all + if (0 == arguments.length) { + this._callbacks = {}; + return this; + } - me.redraw(); + // specific event + var callbacks = this._callbacks[event]; + if (!callbacks) return this; - // start a renderTimer to adjust for the new time - me.currentTimeTimer = setTimeout(update, interval); + // remove all handlers + if (1 == arguments.length) { + delete this._callbacks[event]; + return this; } - update(); + // remove specific handler + var cb; + for (var i = 0; i < callbacks.length; i++) { + cb = callbacks[i]; + if (cb === fn || cb.fn === fn) { + callbacks.splice(i, 1); + break; + } + } + return this; }; /** - * Stop auto refreshing the current time bar + * Emit `event` with the given args. + * + * @param {String} event + * @param {Mixed} ... + * @return {Emitter} */ - CurrentTime.prototype.stop = function () { - if (this.currentTimeTimer !== undefined) { - clearTimeout(this.currentTimeTimer); - delete this.currentTimeTimer; + + Emitter.prototype.emit = function(event){ + this._callbacks = this._callbacks || {}; + var args = [].slice.call(arguments, 1) + , callbacks = this._callbacks[event]; + + if (callbacks) { + callbacks = callbacks.slice(0); + for (var i = 0, len = callbacks.length; i < len; ++i) { + callbacks[i].apply(this, args); + } } + + return this; }; /** - * Set a current time. This can be used for example to ensure that a client's - * time is synchronized with a shared server time. - * @param {Date | String | Number} time A Date, unix timestamp, or - * ISO date string. + * Return array of callbacks for `event`. + * + * @param {String} event + * @return {Array} + * @api public */ - CurrentTime.prototype.setCurrentTime = function (time) { - var t = util.convert(time, 'Date').valueOf(); - var now = new Date().valueOf(); - this.offset = t - now; - this.redraw(); + + Emitter.prototype.listeners = function(event){ + this._callbacks = this._callbacks || {}; + return this._callbacks[event] || []; }; /** - * Get the current time. - * @return {Date} Returns the current time. + * Check if this emitter has `event` handlers. + * + * @param {String} event + * @return {Boolean} + * @api public */ - CurrentTime.prototype.getCurrentTime = function () { - return new Date(new Date().valueOf() + this.offset); + + Emitter.prototype.hasListeners = function(event){ + return !! this.listeners(event).length; }; - module.exports = CurrentTime; /***/ }, -/* 28 */ +/* 23 */ /***/ function(module, exports, __webpack_require__) { /** - * Prototype for visual components - * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} [body] - * @param {Object} [options] + * @prototype Point3d + * @param {Number} [x] + * @param {Number} [y] + * @param {Number} [z] */ "use strict"; - function Component(body, options) { - this.options = null; - this.props = null; - } - - /** - * Set options for the component. The new options will be merged into the - * current options. - * @param {Object} options - */ - Component.prototype.setOptions = function (options) { - if (options) { - util.extend(this.options, options); - } + function Point3d(x, y, z) { + this.x = x !== undefined ? x : 0; + this.y = y !== undefined ? y : 0; + this.z = z !== undefined ? z : 0; }; /** - * Repaint the component - * @return {boolean} Returns true if the component is resized + * Subtract the two provided points, returns a-b + * @param {Point3d} a + * @param {Point3d} b + * @return {Point3d} a-b */ - Component.prototype.redraw = function () { - // should be implemented by the component - return false; + Point3d.subtract = function (a, b) { + var sub = new Point3d(); + sub.x = a.x - b.x; + sub.y = a.y - b.y; + sub.z = a.z - b.z; + return sub; }; /** - * Destroy the component. Cleanup DOM and event listeners + * Add the two provided points, returns a+b + * @param {Point3d} a + * @param {Point3d} b + * @return {Point3d} a+b */ - Component.prototype.destroy = function () {}; + Point3d.add = function (a, b) { + var sum = new Point3d(); + sum.x = a.x + b.x; + sum.y = a.y + b.y; + sum.z = a.z + b.z; + return sum; + }; /** - * Test whether the component is resized since the last time _isResized() was - * called. - * @return {Boolean} Returns true if the component is resized - * @protected + * Calculate the average of two 3d points + * @param {Point3d} a + * @param {Point3d} b + * @return {Point3d} The average, (a+b)/2 */ - Component.prototype._isResized = function () { - var resized = this.props._previousWidth !== this.props.width || this.props._previousHeight !== this.props.height; - - this.props._previousWidth = this.props.width; - this.props._previousHeight = this.props.height; - - return resized; + Point3d.avg = function (a, b) { + return new Point3d((a.x + b.x) / 2, (a.y + b.y) / 2, (a.z + b.z) / 2); }; - module.exports = Component; - - // should be implemented by the component - -/***/ }, -/* 29 */ -/***/ function(module, exports, __webpack_require__) { + /** + * Calculate the cross product of the two provided points, returns axb + * Documentation: http://en.wikipedia.org/wiki/Cross_product + * @param {Point3d} a + * @param {Point3d} b + * @return {Point3d} cross product axb + */ + Point3d.crossProduct = function (a, b) { + var crossproduct = new Point3d(); - // English - 'use strict'; + crossproduct.x = a.y * b.z - a.z * b.y; + crossproduct.y = a.z * b.x - a.x * b.z; + crossproduct.z = a.x * b.y - a.y * b.x; - exports['en'] = { - current: 'current', - time: 'time' + return crossproduct; }; - exports['en_EN'] = exports['en']; - exports['en_US'] = exports['en']; - // Dutch - exports['nl'] = { - current: 'huidige', - time: 'tijd' + /** + * Rtrieve the length of the vector (or the distance from this point to the origin + * @return {Number} length + */ + Point3d.prototype.length = function () { + return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z); }; - exports['nl_NL'] = exports['nl']; - exports['nl_BE'] = exports['nl']; + + module.exports = Point3d; /***/ }, -/* 30 */ +/* 24 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; - var util = __webpack_require__(9); - var hammerUtil = __webpack_require__(31); - var moment = __webpack_require__(10); - var Component = __webpack_require__(28); - var DateUtil = __webpack_require__(32); + var Point3d = __webpack_require__(23); /** - * @constructor Range - * A Range controls a numeric range with a start and end value. - * The Range adjusts the range based on mouse events or programmatic changes, - * and triggers events when the range is changing or has been changed. - * @param {{dom: Object, domProps: Object, emitter: Emitter}} body - * @param {Object} [options] See description at Range.setOptions + * @class Camera + * The camera is mounted on a (virtual) camera arm. The camera arm can rotate + * The camera is always looking in the direction of the origin of the arm. + * This way, the camera always rotates around one fixed point, the location + * of the camera arm. + * + * Documentation: + * http://en.wikipedia.org/wiki/3D_projection */ - function Range(body, options) { - var now = moment().hours(0).minutes(0).seconds(0).milliseconds(0); - this.start = now.clone().add(-3, 'days').valueOf(); // Number - this.end = now.clone().add(4, 'days').valueOf(); // Number - - this.body = body; - this.deltaDifference = 0; - this.scaleOffset = 0; - this.startToFront = false; - this.endToFront = true; - - // default options - this.defaultOptions = { - start: null, - end: null, - direction: 'horizontal', // 'horizontal' or 'vertical' - moveable: true, - zoomable: true, - min: null, - max: null, - zoomMin: 10, // milliseconds - zoomMax: 1000 * 60 * 60 * 24 * 365 * 10000 // milliseconds - }; - this.options = util.extend({}, this.defaultOptions); - - this.props = { - touch: {} - }; - this.animationTimer = null; - - // drag listeners for dragging - this.body.emitter.on('panstart', this._onDragStart.bind(this)); - this.body.emitter.on('panmove', this._onDrag.bind(this)); - this.body.emitter.on('panend', this._onDragEnd.bind(this)); - - // mouse wheel for zooming - this.body.emitter.on('mousewheel', this._onMouseWheel.bind(this)); + function Camera() { + this.armLocation = new Point3d(); + this.armRotation = {}; + this.armRotation.horizontal = 0; + this.armRotation.vertical = 0; + this.armLength = 1.7; - // pinch to zoom - this.body.emitter.on('touch', this._onTouch.bind(this)); - this.body.emitter.on('pinch', this._onPinch.bind(this)); + this.cameraLocation = new Point3d(); + this.cameraRotation = new Point3d(0.5 * Math.PI, 0, 0); - this.setOptions(options); + this.calculateCameraOrientation(); } - Range.prototype = new Component(); - /** - * Set options for the range controller - * @param {Object} options Available options: - * {Number | Date | String} start Start date for the range - * {Number | Date | String} end End date for the range - * {Number} min Minimum value for start - * {Number} max Maximum value for end - * {Number} zoomMin Set a minimum value for - * (end - start). - * {Number} zoomMax Set a maximum value for - * (end - start). - * {Boolean} moveable Enable moving of the range - * by dragging. True by default - * {Boolean} zoomable Enable zooming of the range - * by pinching/scrolling. True by default + * Set the location (origin) of the arm + * @param {Number} x Normalized value of x + * @param {Number} y Normalized value of y + * @param {Number} z Normalized value of z */ - Range.prototype.setOptions = function (options) { - if (options) { - // copy the options that we know - var fields = ['direction', 'min', 'max', 'zoomMin', 'zoomMax', 'moveable', 'zoomable', 'activate', 'hiddenDates']; - util.selectiveExtend(fields, this.options, options); + Camera.prototype.setArmLocation = function (x, y, z) { + this.armLocation.x = x; + this.armLocation.y = y; + this.armLocation.z = z; - if ('start' in options || 'end' in options) { - // apply a new range. both start and end are optional - this.setRange(options.start, options.end); - } - } + this.calculateCameraOrientation(); }; /** - * Test whether direction has a valid value - * @param {String} direction 'horizontal' or 'vertical' + * Set the rotation of the camera arm + * @param {Number} horizontal The horizontal rotation, between 0 and 2*PI. + * Optional, can be left undefined. + * @param {Number} vertical The vertical rotation, between 0 and 0.5*PI + * if vertical=0.5*PI, the graph is shown from the + * top. Optional, can be left undefined. */ - function validateDirection(direction) { - if (direction != 'horizontal' && direction != 'vertical') { - throw new TypeError('Unknown direction "' + direction + '". ' + 'Choose "horizontal" or "vertical".'); + Camera.prototype.setArmRotation = function (horizontal, vertical) { + if (horizontal !== undefined) { + this.armRotation.horizontal = horizontal; } - } + + if (vertical !== undefined) { + this.armRotation.vertical = vertical; + if (this.armRotation.vertical < 0) this.armRotation.vertical = 0; + if (this.armRotation.vertical > 0.5 * Math.PI) this.armRotation.vertical = 0.5 * Math.PI; + } + + if (horizontal !== undefined || vertical !== undefined) { + this.calculateCameraOrientation(); + } + }; /** - * Set a new start and end range - * @param {Date | Number | String} [start] - * @param {Date | Number | String} [end] - * @param {boolean | {duration: number, easingFunction: string}} [animation=false] - * If true (default), the range is animated - * smoothly to the new window. An object can be - * provided to specify duration and easing function. - * Default duration is 500 ms, and default easing - * function is 'easeInOutQuad'. - * @param {Boolean} [byUser=false] - * + * Retrieve the current arm rotation + * @return {object} An object with parameters horizontal and vertical */ - Range.prototype.setRange = function (start, end, animation, byUser) { - if (byUser !== true) { - byUser = false; - } - var finalStart = start != undefined ? util.convert(start, 'Date').valueOf() : null; - var finalEnd = end != undefined ? util.convert(end, 'Date').valueOf() : null; - this._cancelAnimation(); + Camera.prototype.getArmRotation = function () { + var rot = {}; + rot.horizontal = this.armRotation.horizontal; + rot.vertical = this.armRotation.vertical; - if (animation) { - // true or an Object - var me = this; - var initStart = this.start; - var initEnd = this.end; - var duration = typeof animation === 'object' && 'duration' in animation ? animation.duration : 500; - var easingName = typeof animation === 'object' && 'easingFunction' in animation ? animation.easingFunction : 'easeInOutQuad'; - var easingFunction = util.easingFunctions[easingName]; - if (!easingFunction) { - throw new Error('Unknown easing function ' + JSON.stringify(easingName) + '. ' + 'Choose from: ' + Object.keys(util.easingFunctions).join(', ')); - } + return rot; + }; - var initTime = new Date().valueOf(); - var anyChanged = false; + /** + * Set the (normalized) length of the camera arm. + * @param {Number} length A length between 0.71 and 5.0 + */ + Camera.prototype.setArmLength = function (length) { + if (length === undefined) return; - var next = function next() { - if (!me.props.touch.dragging) { - var now = new Date().valueOf(); - var time = now - initTime; - var ease = easingFunction(time / duration); - var done = time > duration; - var s = done || finalStart === null ? finalStart : initStart + (finalStart - initStart) * ease; - var e = done || finalEnd === null ? finalEnd : initEnd + (finalEnd - initEnd) * ease; + this.armLength = length; - changed = me._applyRange(s, e); - DateUtil.updateHiddenDates(me.body, me.options.hiddenDates); - anyChanged = anyChanged || changed; - if (changed) { - me.body.emitter.emit('rangechange', { start: new Date(me.start), end: new Date(me.end), byUser: byUser }); - } + // Radius must be larger than the corner of the graph, + // which has a distance of sqrt(0.5^2+0.5^2) = 0.71 from the center of the + // graph + if (this.armLength < 0.71) this.armLength = 0.71; + if (this.armLength > 5) this.armLength = 5; - if (done) { - if (anyChanged) { - me.body.emitter.emit('rangechanged', { start: new Date(me.start), end: new Date(me.end), byUser: byUser }); - } - } else { - // animate with as high as possible frame rate, leave 20 ms in between - // each to prevent the browser from blocking - me.animationTimer = setTimeout(next, 20); - } - } - }; + this.calculateCameraOrientation(); + }; - return next(); - } else { - var changed = this._applyRange(finalStart, finalEnd); - DateUtil.updateHiddenDates(this.body, this.options.hiddenDates); - if (changed) { - var params = { start: new Date(this.start), end: new Date(this.end), byUser: byUser }; - this.body.emitter.emit('rangechange', params); - this.body.emitter.emit('rangechanged', params); - } - } + /** + * Retrieve the arm length + * @return {Number} length + */ + Camera.prototype.getArmLength = function () { + return this.armLength; }; /** - * Stop an animation - * @private + * Retrieve the camera location + * @return {Point3d} cameraLocation */ - Range.prototype._cancelAnimation = function () { - if (this.animationTimer) { - clearTimeout(this.animationTimer); - this.animationTimer = null; - } + Camera.prototype.getCameraLocation = function () { + return this.cameraLocation; }; /** - * Set a new start and end range. This method is the same as setRange, but - * does not trigger a range change and range changed event, and it returns - * true when the range is changed - * @param {Number} [start] - * @param {Number} [end] - * @return {Boolean} changed - * @private + * Retrieve the camera rotation + * @return {Point3d} cameraRotation */ - Range.prototype._applyRange = function (start, end) { - var newStart = start != null ? util.convert(start, 'Date').valueOf() : this.start, - newEnd = end != null ? util.convert(end, 'Date').valueOf() : this.end, - max = this.options.max != null ? util.convert(this.options.max, 'Date').valueOf() : null, - min = this.options.min != null ? util.convert(this.options.min, 'Date').valueOf() : null, - diff; + Camera.prototype.getCameraRotation = function () { + return this.cameraRotation; + }; - // check for valid number - if (isNaN(newStart) || newStart === null) { - throw new Error('Invalid start "' + start + '"'); - } - if (isNaN(newEnd) || newEnd === null) { - throw new Error('Invalid end "' + end + '"'); - } + /** + * Calculate the location and rotation of the camera based on the + * position and orientation of the camera arm + */ + Camera.prototype.calculateCameraOrientation = function () { + // calculate location of the camera + this.cameraLocation.x = this.armLocation.x - this.armLength * Math.sin(this.armRotation.horizontal) * Math.cos(this.armRotation.vertical); + this.cameraLocation.y = this.armLocation.y - this.armLength * Math.cos(this.armRotation.horizontal) * Math.cos(this.armRotation.vertical); + this.cameraLocation.z = this.armLocation.z + this.armLength * Math.sin(this.armRotation.vertical); - // prevent start < end - if (newEnd < newStart) { - newEnd = newStart; - } + // calculate rotation of the camera + this.cameraRotation.x = Math.PI / 2 - this.armRotation.vertical; + this.cameraRotation.y = 0; + this.cameraRotation.z = -this.armRotation.horizontal; + }; - // prevent start < min - if (min !== null) { - if (newStart < min) { - diff = min - newStart; - newStart += diff; - newEnd += diff; + module.exports = Camera; - // prevent end > max - if (max != null) { - if (newEnd > max) { - newEnd = max; - } - } - } - } +/***/ }, +/* 25 */ +/***/ function(module, exports, __webpack_require__) { - // prevent end > max - if (max !== null) { - if (newEnd > max) { - diff = newEnd - max; - newStart -= diff; - newEnd -= diff; + 'use strict'; - // prevent start < min - if (min != null) { - if (newStart < min) { - newStart = min; - } - } - } - } + var DataView = __webpack_require__(19); - // prevent (end-start) < zoomMin - if (this.options.zoomMin !== null) { - var zoomMin = parseFloat(this.options.zoomMin); - if (zoomMin < 0) { - zoomMin = 0; - } - if (newEnd - newStart < zoomMin) { - if (this.end - this.start === zoomMin && newStart > this.start && newEnd < this.end) { - // ignore this action, we are already zoomed to the minimum - newStart = this.start; - newEnd = this.end; - } else { - // zoom to the minimum - diff = zoomMin - (newEnd - newStart); - newStart -= diff / 2; - newEnd += diff / 2; - } - } + /** + * @class Filter + * + * @param {DataSet} data The google data table + * @param {Number} column The index of the column to be filtered + * @param {Graph} graph The graph + */ + function Filter(data, column, graph) { + this.data = data; + this.column = column; + this.graph = graph; // the parent graph + + this.index = undefined; + this.value = undefined; + + // read all distinct values and select the first one + this.values = graph.getDistinctValues(data.get(), this.column); + + // sort both numeric and string values correctly + this.values.sort(function (a, b) { + return a > b ? 1 : a < b ? -1 : 0; + }); + + if (this.values.length > 0) { + this.selectValue(0); } - // prevent (end-start) > zoomMax - if (this.options.zoomMax !== null) { - var zoomMax = parseFloat(this.options.zoomMax); - if (zoomMax < 0) { - zoomMax = 0; - } + // create an array with the filtered datapoints. this will be loaded afterwards + this.dataPoints = []; - if (newEnd - newStart > zoomMax) { - if (this.end - this.start === zoomMax && newStart < this.start && newEnd > this.end) { - // ignore this action, we are already zoomed to the maximum - newStart = this.start; - newEnd = this.end; - } else { - // zoom to the maximum - diff = newEnd - newStart - zoomMax; - newStart += diff / 2; - newEnd -= diff / 2; - } - } + this.loaded = false; + this.onLoadCallback = undefined; + + if (graph.animationPreload) { + this.loaded = false; + this.loadInBackground(); + } else { + this.loaded = true; } + }; - var changed = this.start != newStart || this.end != newEnd; + /** + * Return the label + * @return {string} label + */ + Filter.prototype.isLoaded = function () { + return this.loaded; + }; - // if the new range does NOT overlap with the old range, emit checkRangedItems to avoid not showing ranged items (ranged meaning has end time, not necessarily of type Range) - if (!(newStart >= this.start && newStart <= this.end || newEnd >= this.start && newEnd <= this.end) && !(this.start >= newStart && this.start <= newEnd || this.end >= newStart && this.end <= newEnd)) { - this.body.emitter.emit('checkRangedItems'); + /** + * Return the loaded progress + * @return {Number} percentage between 0 and 100 + */ + Filter.prototype.getLoadedProgress = function () { + var len = this.values.length; + + var i = 0; + while (this.dataPoints[i]) { + i++; } - this.start = newStart; - this.end = newEnd; - return changed; + return Math.round(i / len * 100); }; /** - * Retrieve the current range. - * @return {Object} An object with start and end properties + * Return the label + * @return {string} label */ - Range.prototype.getRange = function () { - return { - start: this.start, - end: this.end - }; + Filter.prototype.getLabel = function () { + return this.graph.filterLabel; + }; + + /** + * Return the columnIndex of the filter + * @return {Number} columnIndex + */ + Filter.prototype.getColumn = function () { + return this.column; }; /** - * Calculate the conversion offset and scale for current range, based on - * the provided width - * @param {Number} width - * @returns {{offset: number, scale: number}} conversion + * Return the currently selected value. Returns undefined if there is no selection + * @return {*} value */ - Range.prototype.conversion = function (width, totalHidden) { - return Range.conversion(this.start, this.end, width, totalHidden); + Filter.prototype.getSelectedValue = function () { + if (this.index === undefined) return undefined; + + return this.values[this.index]; }; /** - * Static method to calculate the conversion offset and scale for a range, - * based on the provided start, end, and width - * @param {Number} start - * @param {Number} end - * @param {Number} width - * @returns {{offset: number, scale: number}} conversion + * Retrieve all values of the filter + * @return {Array} values */ - Range.conversion = function (start, end, width, totalHidden) { - if (totalHidden === undefined) { - totalHidden = 0; - } - if (width != 0 && end - start != 0) { - return { - offset: start, - scale: width / (end - start - totalHidden) - }; - } else { - return { - offset: 0, - scale: 1 - }; - } + Filter.prototype.getValues = function () { + return this.values; }; /** - * Start dragging horizontally or vertically - * @param {Event} event - * @private + * Retrieve one value of the filter + * @param {Number} index + * @return {*} value */ - Range.prototype._onDragStart = function (event) { - this.deltaDifference = 0; - this.previousDelta = 0; - // only allow dragging when configured as movable - if (!this.options.moveable) return; - - // refuse to drag when we where pinching to prevent the timeline make a jump - // when releasing the fingers in opposite order from the touch screen - if (!this.props.touch.allowDragging) return; - - this.props.touch.start = this.start; - this.props.touch.end = this.end; - this.props.touch.dragging = true; + Filter.prototype.getValue = function (index) { + if (index >= this.values.length) throw 'Error: index out of range'; - if (this.body.dom.root) { - this.body.dom.root.style.cursor = 'move'; - } + return this.values[index]; }; /** - * Perform dragging operation - * @param {Event} event - * @private + * Retrieve the (filtered) dataPoints for the currently selected filter index + * @param {Number} [index] (optional) + * @return {Array} dataPoints */ - Range.prototype._onDrag = function (event) { - // only allow dragging when configured as movable - if (!this.options.moveable) return; - - // TODO: this may be redundant in hammerjs2 - // refuse to drag when we where pinching to prevent the timeline make a jump - // when releasing the fingers in opposite order from the touch screen - if (!this.props.touch.allowDragging) return; + Filter.prototype._getDataPoints = function (index) { + if (index === undefined) index = this.index; - var direction = this.options.direction; - validateDirection(direction); - var delta = direction == 'horizontal' ? event.deltaX : event.deltaY; - delta -= this.deltaDifference; - var interval = this.props.touch.end - this.props.touch.start; + if (index === undefined) return []; - // normalize dragging speed if cutout is in between. - var duration = DateUtil.getHiddenDurationBetween(this.body.hiddenDates, this.start, this.end); - interval -= duration; + var dataPoints; + if (this.dataPoints[index]) { + dataPoints = this.dataPoints[index]; + } else { + var f = {}; + f.column = this.column; + f.value = this.values[index]; - var width = direction == 'horizontal' ? this.body.domProps.center.width : this.body.domProps.center.height; - var diffRange = -delta / width * interval; - var newStart = this.props.touch.start + diffRange; - var newEnd = this.props.touch.end + diffRange; + var dataView = new DataView(this.data, { filter: function filter(item) { + return item[f.column] == f.value; + } }).get(); + dataPoints = this.graph._getDataPoints(dataView); - // snapping times away from hidden zones - var safeStart = DateUtil.snapAwayFromHidden(this.body.hiddenDates, newStart, this.previousDelta - delta, true); - var safeEnd = DateUtil.snapAwayFromHidden(this.body.hiddenDates, newEnd, this.previousDelta - delta, true); - if (safeStart != newStart || safeEnd != newEnd) { - this.deltaDifference += delta; - this.props.touch.start = safeStart; - this.props.touch.end = safeEnd; - this._onDrag(event); - return; + this.dataPoints[index] = dataPoints; } - this.previousDelta = delta; - this._applyRange(newStart, newEnd); - - // fire a rangechange event - this.body.emitter.emit('rangechange', { - start: new Date(this.start), - end: new Date(this.end), - byUser: true - }); + return dataPoints; }; /** - * Stop dragging operation - * @param {event} event - * @private + * Set a callback function when the filter is fully loaded. */ - Range.prototype._onDragEnd = function (event) { - // only allow dragging when configured as movable - if (!this.options.moveable) return; - - // TODO: this may be redundant in hammerjs2 - // refuse to drag when we where pinching to prevent the timeline make a jump - // when releasing the fingers in opposite order from the touch screen - if (!this.props.touch.allowDragging) return; + Filter.prototype.setOnLoadCallback = function (callback) { + this.onLoadCallback = callback; + }; - this.props.touch.dragging = false; - if (this.body.dom.root) { - this.body.dom.root.style.cursor = 'auto'; - } + /** + * Add a value to the list with available values for this filter + * No double entries will be created. + * @param {Number} index + */ + Filter.prototype.selectValue = function (index) { + if (index >= this.values.length) throw 'Error: index out of range'; - // fire a rangechanged event - this.body.emitter.emit('rangechanged', { - start: new Date(this.start), - end: new Date(this.end), - byUser: true - }); + this.index = index; + this.value = this.values[index]; }; /** - * Event handler for mouse wheel event, used to zoom - * Code from http://adomas.org/javascript-mouse-wheel/ - * @param {Event} event - * @private + * Load all filtered rows in the background one by one + * Start this method without providing an index! */ - Range.prototype._onMouseWheel = function (event) { - // only allow zooming when configured as zoomable and moveable - if (!(this.options.zoomable && this.options.moveable)) return; + Filter.prototype.loadInBackground = function (index) { + if (index === undefined) index = 0; - // retrieve delta - var delta = 0; - if (event.wheelDelta) { - /* IE/Opera. */ - delta = event.wheelDelta / 120; - } else if (event.detail) { - /* Mozilla case. */ - // In Mozilla, sign of delta is different than in IE. - // Also, delta is multiple of 3. - delta = -event.detail / 3; - } + var frame = this.graph.frame; - // If delta is nonzero, handle it. - // Basically, delta is now positive if wheel was scrolled up, - // and negative, if wheel was scrolled down. - if (delta) { - // perform the zoom action. Delta is normally 1 or -1 + if (index < this.values.length) { + var dataPointsTemp = this._getDataPoints(index); + //this.graph.redrawInfo(); // TODO: not neat - // adjust a negative delta such that zooming in with delta 0.1 - // equals zooming out with a delta -0.1 - var scale; - if (delta < 0) { - scale = 1 - delta / 5; - } else { - scale = 1 / (1 + delta / 5); + // create a progress box + if (frame.progress === undefined) { + frame.progress = document.createElement('DIV'); + frame.progress.style.position = 'absolute'; + frame.progress.style.color = 'gray'; + frame.appendChild(frame.progress); } + var progress = this.getLoadedProgress(); + frame.progress.innerHTML = 'Loading animation... ' + progress + '%'; + // TODO: this is no nice solution... + frame.progress.style.bottom = 60 + 'px'; // TODO: use height of slider + frame.progress.style.left = 10 + 'px'; - // calculate center, the date to zoom around - var pointer = getPointer({ x: event.clientX, y: event.clientY }, this.body.dom.center); - var pointerDate = this._pointerToDate(pointer); + var me = this; + setTimeout(function () { + me.loadInBackground(index + 1); + }, 10); + this.loaded = false; + } else { + this.loaded = true; - this.zoom(scale, pointerDate, delta); - } + // remove the progress box + if (frame.progress !== undefined) { + frame.removeChild(frame.progress); + frame.progress = undefined; + } - // Prevent default actions caused by mouse wheel - // (else the page and timeline both zoom and scroll) - event.preventDefault(); + if (this.onLoadCallback) this.onLoadCallback(); + } }; - /** - * Start of a touch gesture - * @private - */ - Range.prototype._onTouch = function (event) { - this.props.touch.start = this.start; - this.props.touch.end = this.end; - this.props.touch.allowDragging = true; - this.props.touch.center = null; - this.scaleOffset = 0; - this.deltaDifference = 0; - }; + module.exports = Filter; + +/***/ }, +/* 26 */ +/***/ function(module, exports, __webpack_require__) { + + 'use strict'; + + var util = __webpack_require__(11); /** - * Handle pinch event - * @param {Event} event - * @private + * @constructor Slider + * + * An html slider control with start/stop/prev/next buttons + * @param {Element} container The element where the slider will be created + * @param {Object} options Available options: + * {boolean} visible If true (default) the + * slider is visible. */ - Range.prototype._onPinch = function (event) { - // only allow zooming when configured as zoomable and moveable - if (!(this.options.zoomable && this.options.moveable)) return; + function Slider(container, options) { + if (container === undefined) { + throw 'Error: No container element defined'; + } + this.container = container; + this.visible = options && options.visible != undefined ? options.visible : true; - this.props.touch.allowDragging = false; + if (this.visible) { + this.frame = document.createElement('DIV'); + //this.frame.style.backgroundColor = '#E5E5E5'; + this.frame.style.width = '100%'; + this.frame.style.position = 'relative'; + this.container.appendChild(this.frame); - if (!this.props.touch.center) { - this.props.touch.center = getPointer(event.center, this.body.dom.center); - } + this.frame.prev = document.createElement('INPUT'); + this.frame.prev.type = 'BUTTON'; + this.frame.prev.value = 'Prev'; + this.frame.appendChild(this.frame.prev); - var scale = 1 / (event.scale + this.scaleOffset); - var centerDate = this._pointerToDate(this.props.touch.center); + this.frame.play = document.createElement('INPUT'); + this.frame.play.type = 'BUTTON'; + this.frame.play.value = 'Play'; + this.frame.appendChild(this.frame.play); - var hiddenDuration = DateUtil.getHiddenDurationBetween(this.body.hiddenDates, this.start, this.end); - var hiddenDurationBefore = DateUtil.getHiddenDurationBefore(this.body.hiddenDates, this, centerDate); - var hiddenDurationAfter = hiddenDuration - hiddenDurationBefore; + this.frame.next = document.createElement('INPUT'); + this.frame.next.type = 'BUTTON'; + this.frame.next.value = 'Next'; + this.frame.appendChild(this.frame.next); - // calculate new start and end - var newStart = centerDate - hiddenDurationBefore + (this.props.touch.start - (centerDate - hiddenDurationBefore)) * scale; - var newEnd = centerDate + hiddenDurationAfter + (this.props.touch.end - (centerDate + hiddenDurationAfter)) * scale; + this.frame.bar = document.createElement('INPUT'); + this.frame.bar.type = 'BUTTON'; + this.frame.bar.style.position = 'absolute'; + this.frame.bar.style.border = '1px solid red'; + this.frame.bar.style.width = '100px'; + this.frame.bar.style.height = '6px'; + this.frame.bar.style.borderRadius = '2px'; + this.frame.bar.style.MozBorderRadius = '2px'; + this.frame.bar.style.border = '1px solid #7F7F7F'; + this.frame.bar.style.backgroundColor = '#E5E5E5'; + this.frame.appendChild(this.frame.bar); - // snapping times away from hidden zones - this.startToFront = 1 - scale <= 0; // used to do the right auto correction with periodic hidden times - this.endToFront = scale - 1 <= 0; // used to do the right auto correction with periodic hidden times + this.frame.slide = document.createElement('INPUT'); + this.frame.slide.type = 'BUTTON'; + this.frame.slide.style.margin = '0px'; + this.frame.slide.value = ' '; + this.frame.slide.style.position = 'relative'; + this.frame.slide.style.left = '-100px'; + this.frame.appendChild(this.frame.slide); - var safeStart = DateUtil.snapAwayFromHidden(this.body.hiddenDates, newStart, 1 - scale, true); - var safeEnd = DateUtil.snapAwayFromHidden(this.body.hiddenDates, newEnd, scale - 1, true); - if (safeStart != newStart || safeEnd != newEnd) { - this.props.touch.start = safeStart; - this.props.touch.end = safeEnd; - this.scaleOffset = 1 - event.scale; - newStart = safeStart; - newEnd = safeEnd; + // create events + var me = this; + this.frame.slide.onmousedown = function (event) { + me._onMouseDown(event); + }; + this.frame.prev.onclick = function (event) { + me.prev(event); + }; + this.frame.play.onclick = function (event) { + me.togglePlay(event); + }; + this.frame.next.onclick = function (event) { + me.next(event); + }; } - this.setRange(newStart, newEnd, false, true); + this.onChangeCallback = undefined; - this.startToFront = false; // revert to default - this.endToFront = true; // revert to default - }; + this.values = []; + this.index = undefined; + + this.playTimeout = undefined; + this.playInterval = 1000; // milliseconds + this.playLoop = true; + } /** - * Helper function to calculate the center date for zooming - * @param {{x: Number, y: Number}} pointer - * @return {number} date - * @private + * Select the previous index */ - Range.prototype._pointerToDate = function (pointer) { - var conversion; - var direction = this.options.direction; - - validateDirection(direction); - - if (direction == 'horizontal') { - return this.body.util.toTime(pointer.x).valueOf(); - } else { - var height = this.body.domProps.center.height; - conversion = this.conversion(height); - return pointer.y / conversion.scale + conversion.offset; + Slider.prototype.prev = function () { + var index = this.getIndex(); + if (index > 0) { + index--; + this.setIndex(index); } }; /** - * Get the pointer location relative to the location of the dom element - * @param {{x: Number, y: Number}} touch - * @param {Element} element HTML DOM element - * @return {{x: Number, y: Number}} pointer - * @private + * Select the next index */ - function getPointer(touch, element) { - return { - x: touch.x - util.getAbsoluteLeft(element), - y: touch.y - util.getAbsoluteTop(element) - }; - } + Slider.prototype.next = function () { + var index = this.getIndex(); + if (index < this.values.length - 1) { + index++; + this.setIndex(index); + } + }; /** - * Zoom the range the given scale in or out. Start and end date will - * be adjusted, and the timeline will be redrawn. You can optionally give a - * date around which to zoom. - * For example, try scale = 0.9 or 1.1 - * @param {Number} scale Scaling factor. Values above 1 will zoom out, - * values below 1 will zoom in. - * @param {Number} [center] Value representing a date around which will - * be zoomed. + * Select the next index */ - Range.prototype.zoom = function (scale, center, delta) { - // if centerDate is not provided, take it half between start Date and end Date - if (center == null) { - center = (this.start + this.end) / 2; - } - - var hiddenDuration = DateUtil.getHiddenDurationBetween(this.body.hiddenDates, this.start, this.end); - var hiddenDurationBefore = DateUtil.getHiddenDurationBefore(this.body.hiddenDates, this, center); - var hiddenDurationAfter = hiddenDuration - hiddenDurationBefore; - - // calculate new start and end - var newStart = center - hiddenDurationBefore + (this.start - (center - hiddenDurationBefore)) * scale; - var newEnd = center + hiddenDurationAfter + (this.end - (center + hiddenDurationAfter)) * scale; + Slider.prototype.playNext = function () { + var start = new Date(); - // snapping times away from hidden zones - this.startToFront = delta > 0 ? false : true; // used to do the right autocorrection with periodic hidden times - this.endToFront = -delta > 0 ? false : true; // used to do the right autocorrection with periodic hidden times - var safeStart = DateUtil.snapAwayFromHidden(this.body.hiddenDates, newStart, delta, true); - var safeEnd = DateUtil.snapAwayFromHidden(this.body.hiddenDates, newEnd, -delta, true); - if (safeStart != newStart || safeEnd != newEnd) { - newStart = safeStart; - newEnd = safeEnd; + var index = this.getIndex(); + if (index < this.values.length - 1) { + index++; + this.setIndex(index); + } else if (this.playLoop) { + // jump to the start + index = 0; + this.setIndex(index); } - this.setRange(newStart, newEnd, false, true); + var end = new Date(); + var diff = end - start; - this.startToFront = false; // revert to default - this.endToFront = true; // revert to default + // calculate how much time it to to set the index and to execute the callback + // function. + var interval = Math.max(this.playInterval - diff, 0); + // document.title = diff // TODO: cleanup + + var me = this; + this.playTimeout = setTimeout(function () { + me.playNext(); + }, interval); }; /** - * Move the range with a given delta to the left or right. Start and end - * value will be adjusted. For example, try delta = 0.1 or -0.1 - * @param {Number} delta Moving amount. Positive value will move right, - * negative value will move left + * Toggle start or stop playing */ - Range.prototype.move = function (delta) { - // zoom start Date and end Date relative to the centerDate - var diff = this.end - this.start; - - // apply new values - var newStart = this.start + diff * delta; - var newEnd = this.end + diff * delta; - - // TODO: reckon with min and max range - - this.start = newStart; - this.end = newEnd; + Slider.prototype.togglePlay = function () { + if (this.playTimeout === undefined) { + this.play(); + } else { + this.stop(); + } }; /** - * Move the range to a new center point - * @param {Number} moveTo New center point of the range + * Start playing */ - Range.prototype.moveTo = function (moveTo) { - var center = (this.start + this.end) / 2; - - var diff = center - moveTo; + Slider.prototype.play = function () { + // Test whether already playing + if (this.playTimeout) return; - // calculate new start and end - var newStart = this.start - diff; - var newEnd = this.end - diff; + this.playNext(); - this.setRange(newStart, newEnd); + if (this.frame) { + this.frame.play.value = 'Stop'; + } }; - module.exports = Range; - -/***/ }, -/* 31 */ -/***/ function(module, exports, __webpack_require__) { - - 'use strict'; - - var Hammer = __webpack_require__(5); - /** - * Register a touch event, taking place before a gesture - * @param {Hammer} hammer A hammer instance - * @param {function} callback Callback, called as callback(event) - */ - exports.onTouch = function (hammer, callback) { - callback.inputHandler = function (event) { - if (event.isFirst && !isTouching) { - callback(event); - - isTouching = true; - setTimeout(function () { - isTouching = false; - }, 0); - } - }; + * Stop playing + */ + Slider.prototype.stop = function () { + clearInterval(this.playTimeout); + this.playTimeout = undefined; - hammer.on('hammer.input', callback.inputHandler); + if (this.frame) { + this.frame.play.value = 'Play'; + } }; - // isTouching is true while a touch action is being emitted - // this is a hack to prevent `touch` from being fired twice - var isTouching = false; - /** - * Register a release event, taking place after a gesture - * @param {Hammer} hammer A hammer instance - * @param {function} callback Callback, called as callback(event) + * Set a callback function which will be triggered when the value of the + * slider bar has changed. */ - exports.onRelease = function (hammer, callback) { - callback.inputHandler = function (event) { - if (event.isFinal && !isReleasing) { - callback(event); + Slider.prototype.setOnChangeCallback = function (callback) { + this.onChangeCallback = callback; + }; - isReleasing = true; - setTimeout(function () { - isReleasing = false; - }, 0); - } - }; + /** + * Set the interval for playing the list + * @param {Number} interval The interval in milliseconds + */ + Slider.prototype.setPlayInterval = function (interval) { + this.playInterval = interval; + }; - return hammer.on('hammer.input', callback.inputHandler); + /** + * Retrieve the current play interval + * @return {Number} interval The interval in milliseconds + */ + Slider.prototype.getPlayInterval = function (interval) { + return this.playInterval; }; - // isReleasing is true while a release action is being emitted - // this is a hack to prevent `release` from being fired twice - var isReleasing = false; + /** + * Set looping on or off + * @pararm {boolean} doLoop If true, the slider will jump to the start when + * the end is passed, and will jump to the end + * when the start is passed. + */ + Slider.prototype.setPlayLoop = function (doLoop) { + this.playLoop = doLoop; + }; /** - * Unregister a touch event, taking place before a gesture - * @param {Hammer} hammer A hammer instance - * @param {function} callback Callback, called as callback(event) + * Execute the onchange callback function */ - exports.offTouch = function (hammer, callback) { - hammer.off('hammer.input', callback.inputHandler); + Slider.prototype.onChange = function () { + if (this.onChangeCallback !== undefined) { + this.onChangeCallback(); + } }; /** - * Unregister a release event, taking place before a gesture - * @param {Hammer} hammer A hammer instance - * @param {function} callback Callback, called as callback(event) + * redraw the slider on the correct place */ - exports.offRelease = exports.offTouch; + Slider.prototype.redraw = function () { + if (this.frame) { + // resize the bar + this.frame.bar.style.top = this.frame.clientHeight / 2 - this.frame.bar.offsetHeight / 2 + 'px'; + this.frame.bar.style.width = this.frame.clientWidth - this.frame.prev.clientWidth - this.frame.play.clientWidth - this.frame.next.clientWidth - 30 + 'px'; -/***/ }, -/* 32 */ -/***/ function(module, exports, __webpack_require__) { + // position the slider button + var left = this.indexToLeft(this.index); + this.frame.slide.style.left = left + 'px'; + } + }; - "use strict"; + /** + * Set the list with values for the slider + * @param {Array} values A javascript array with values (any type) + */ + Slider.prototype.setValues = function (values) { + this.values = values; - var moment = __webpack_require__(10); + if (this.values.length > 0) this.setIndex(0);else this.index = undefined; + }; /** - * used in Core to convert the options into a volatile variable - * - * @param Core + * Select a value by its index + * @param {Number} index */ - exports.convertHiddenOptions = function (body, hiddenDates) { - body.hiddenDates = []; - if (hiddenDates) { - if (Array.isArray(hiddenDates) == true) { - for (var i = 0; i < hiddenDates.length; i++) { - if (hiddenDates[i].repeat === undefined) { - var dateItem = {}; - dateItem.start = moment(hiddenDates[i].start).toDate().valueOf(); - dateItem.end = moment(hiddenDates[i].end).toDate().valueOf(); - body.hiddenDates.push(dateItem); - } - } - body.hiddenDates.sort(function (a, b) { - return a.start - b.start; - }); // sort by start time - } + Slider.prototype.setIndex = function (index) { + if (index < this.values.length) { + this.index = index; + + this.redraw(); + this.onChange(); + } else { + throw 'Error: index out of range'; } }; /** - * create new entrees for the repeating hidden dates - * @param body - * @param hiddenDates + * retrieve the index of the currently selected vaue + * @return {Number} index */ - exports.updateHiddenDates = function (body, hiddenDates) { - if (hiddenDates && body.domProps.centerContainer.width !== undefined) { - exports.convertHiddenOptions(body, hiddenDates); + Slider.prototype.getIndex = function () { + return this.index; + }; - var start = moment(body.range.start); - var end = moment(body.range.end); + /** + * retrieve the currently selected value + * @return {*} value + */ + Slider.prototype.get = function () { + return this.values[this.index]; + }; - var totalRange = body.range.end - body.range.start; - var pixelTime = totalRange / body.domProps.centerContainer.width; + Slider.prototype._onMouseDown = function (event) { + // only react on left mouse button down + var leftButtonDown = event.which ? event.which === 1 : event.button === 1; + if (!leftButtonDown) return; - for (var i = 0; i < hiddenDates.length; i++) { - if (hiddenDates[i].repeat !== undefined) { - var startDate = moment(hiddenDates[i].start); - var endDate = moment(hiddenDates[i].end); + this.startClientX = event.clientX; + this.startSlideX = parseFloat(this.frame.slide.style.left); - if (startDate._d == "Invalid Date") { - throw new Error("Supplied start date is not valid: " + hiddenDates[i].start); - } - if (endDate._d == "Invalid Date") { - throw new Error("Supplied end date is not valid: " + hiddenDates[i].end); - } + this.frame.style.cursor = 'move'; - var duration = endDate - startDate; - if (duration >= 4 * pixelTime) { + // add event listeners to handle moving the contents + // we store the function onmousemove and onmouseup in the graph, so we can + // remove the eventlisteners lateron in the function mouseUp() + var me = this; + this.onmousemove = function (event) { + me._onMouseMove(event); + }; + this.onmouseup = function (event) { + me._onMouseUp(event); + }; + util.addEventListener(document, 'mousemove', this.onmousemove); + util.addEventListener(document, 'mouseup', this.onmouseup); + util.preventDefault(event); + }; - var offset = 0; - var runUntil = end.clone(); - switch (hiddenDates[i].repeat) { - case "daily": - // case of time - if (startDate.day() != endDate.day()) { - offset = 1; - } - startDate.dayOfYear(start.dayOfYear()); - startDate.year(start.year()); - startDate.subtract(7, "days"); + Slider.prototype.leftToIndex = function (left) { + var width = parseFloat(this.frame.bar.style.width) - this.frame.slide.clientWidth - 10; + var x = left - 3; - endDate.dayOfYear(start.dayOfYear()); - endDate.year(start.year()); - endDate.subtract(7 - offset, "days"); + var index = Math.round(x / width * (this.values.length - 1)); + if (index < 0) index = 0; + if (index > this.values.length - 1) index = this.values.length - 1; - runUntil.add(1, "weeks"); - break; - case "weekly": - var dayOffset = endDate.diff(startDate, "days"); - var day = startDate.day(); + return index; + }; - // set the start date to the range.start - startDate.date(start.date()); - startDate.month(start.month()); - startDate.year(start.year()); - endDate = startDate.clone(); + Slider.prototype.indexToLeft = function (index) { + var width = parseFloat(this.frame.bar.style.width) - this.frame.slide.clientWidth - 10; - // force - startDate.day(day); - endDate.day(day); - endDate.add(dayOffset, "days"); + var x = index / (this.values.length - 1) * width; + var left = x + 3; - startDate.subtract(1, "weeks"); - endDate.subtract(1, "weeks"); + return left; + }; - runUntil.add(1, "weeks"); - break; - case "monthly": - if (startDate.month() != endDate.month()) { - offset = 1; - } - startDate.month(start.month()); - startDate.year(start.year()); - startDate.subtract(1, "months"); + Slider.prototype._onMouseMove = function (event) { + var diff = event.clientX - this.startClientX; + var x = this.startSlideX + diff; - endDate.month(start.month()); - endDate.year(start.year()); - endDate.subtract(1, "months"); - endDate.add(offset, "months"); + var index = this.leftToIndex(x); - runUntil.add(1, "months"); - break; - case "yearly": - if (startDate.year() != endDate.year()) { - offset = 1; - } - startDate.year(start.year()); - startDate.subtract(1, "years"); - endDate.year(start.year()); - endDate.subtract(1, "years"); - endDate.add(offset, "years"); + this.setIndex(index); - runUntil.add(1, "years"); - break; - default: - console.log("Wrong repeat format, allowed are: daily, weekly, monthly, yearly. Given:", hiddenDates[i].repeat); - return; - } - while (startDate < runUntil) { - body.hiddenDates.push({ start: startDate.valueOf(), end: endDate.valueOf() }); - switch (hiddenDates[i].repeat) { - case "daily": - startDate.add(1, "days"); - endDate.add(1, "days"); - break; - case "weekly": - startDate.add(1, "weeks"); - endDate.add(1, "weeks"); - break; - case "monthly": - startDate.add(1, "months"); - endDate.add(1, "months"); - break; - case "yearly": - startDate.add(1, "y"); - endDate.add(1, "y"); - break; - default: - console.log("Wrong repeat format, allowed are: daily, weekly, monthly, yearly. Given:", hiddenDates[i].repeat); - return; - } - } - body.hiddenDates.push({ start: startDate.valueOf(), end: endDate.valueOf() }); - } - } - } - // remove duplicates, merge where possible - exports.removeDuplicates(body); - // ensure the new positions are not on hidden dates - var startHidden = exports.isHidden(body.range.start, body.hiddenDates); - var endHidden = exports.isHidden(body.range.end, body.hiddenDates); - var rangeStart = body.range.start; - var rangeEnd = body.range.end; - if (startHidden.hidden == true) { - rangeStart = body.range.startToFront == true ? startHidden.startDate - 1 : startHidden.endDate + 1; - } - if (endHidden.hidden == true) { - rangeEnd = body.range.endToFront == true ? endHidden.startDate - 1 : endHidden.endDate + 1; - } - if (startHidden.hidden == true || endHidden.hidden == true) { - body.range._applyRange(rangeStart, rangeEnd); - } - } + util.preventDefault(); }; - /** - * remove duplicates from the hidden dates list. Duplicates are evil. They mess everything up. - * Scales with N^2 - * @param body - */ - exports.removeDuplicates = function (body) { - var hiddenDates = body.hiddenDates; - var safeDates = []; - for (var i = 0; i < hiddenDates.length; i++) { - for (var j = 0; j < hiddenDates.length; j++) { - if (i != j && hiddenDates[j].remove != true && hiddenDates[i].remove != true) { - // j inside i - if (hiddenDates[j].start >= hiddenDates[i].start && hiddenDates[j].end <= hiddenDates[i].end) { - hiddenDates[j].remove = true; - } - // j start inside i - else if (hiddenDates[j].start >= hiddenDates[i].start && hiddenDates[j].start <= hiddenDates[i].end) { - hiddenDates[i].end = hiddenDates[j].end; - hiddenDates[j].remove = true; - } - // j end inside i - else if (hiddenDates[j].end >= hiddenDates[i].start && hiddenDates[j].end <= hiddenDates[i].end) { - hiddenDates[i].start = hiddenDates[j].start; - hiddenDates[j].remove = true; - } - } - } - } + Slider.prototype._onMouseUp = function (event) { + this.frame.style.cursor = 'auto'; - for (var i = 0; i < hiddenDates.length; i++) { - if (hiddenDates[i].remove !== true) { - safeDates.push(hiddenDates[i]); - } - } + // remove event listeners + util.removeEventListener(document, 'mousemove', this.onmousemove); + util.removeEventListener(document, 'mouseup', this.onmouseup); - body.hiddenDates = safeDates; - body.hiddenDates.sort(function (a, b) { - return a.start - b.start; - }); // sort by start time + util.preventDefault(); }; - exports.printDates = function (dates) { - for (var i = 0; i < dates.length; i++) { - console.log(i, new Date(dates[i].start), new Date(dates[i].end), dates[i].start, dates[i].end, dates[i].remove); - } - }; + module.exports = Slider; + +/***/ }, +/* 27 */ +/***/ function(module, exports, __webpack_require__) { /** - * Used in TimeStep to avoid the hidden times. - * @param timeStep - * @param previousTime + * @prototype StepNumber + * The class StepNumber is an iterator for Numbers. You provide a start and end + * value, and a best step size. StepNumber itself rounds to fixed values and + * a finds the step that best fits the provided step. + * + * If prettyStep is true, the step size is chosen as close as possible to the + * provided step, but being a round value like 1, 2, 5, 10, 20, 50, .... + * + * Example usage: + * var step = new StepNumber(0, 10, 2.5, true); + * step.start(); + * while (!step.end()) { + * alert(step.getCurrent()); + * step.next(); + * } + * + * Version: 1.0 + * + * @param {Number} start The start value + * @param {Number} end The end value + * @param {Number} step Optional. Step size. Must be a positive value. + * @param {boolean} prettyStep Optional. If true, the step size is rounded + * To a pretty step size (like 1, 2, 5, 10, 20, 50, ...) */ - exports.stepOverHiddenDates = function (timeStep, previousTime) { - var stepInHidden = false; - var currentValue = timeStep.current.valueOf(); - for (var i = 0; i < timeStep.hiddenDates.length; i++) { - var startDate = timeStep.hiddenDates[i].start; - var endDate = timeStep.hiddenDates[i].end; - if (currentValue >= startDate && currentValue < endDate) { - stepInHidden = true; - break; - } - } + "use strict"; - if (stepInHidden == true && currentValue < timeStep._end.valueOf() && currentValue != previousTime) { - var prevValue = moment(previousTime); - var newValue = moment(endDate); - //check if the next step should be major - if (prevValue.year() != newValue.year()) { - timeStep.switchedYear = true; - } else if (prevValue.month() != newValue.month()) { - timeStep.switchedMonth = true; - } else if (prevValue.dayOfYear() != newValue.dayOfYear()) { - timeStep.switchedDay = true; - } + function StepNumber(start, end, step, prettyStep) { + // set default values + this._start = 0; + this._end = 0; + this._step = 1; + this.prettyStep = true; + this.precision = 5; - timeStep.current = newValue.toDate(); - } + this._current = 0; + this.setRange(start, end, step, prettyStep); }; - ///** - // * Used in TimeStep to avoid the hidden times. - // * @param timeStep - // * @param previousTime - // */ - //exports.checkFirstStep = function(timeStep) { - // var stepInHidden = false; - // var currentValue = timeStep.current.valueOf(); - // for (var i = 0; i < timeStep.hiddenDates.length; i++) { - // var startDate = timeStep.hiddenDates[i].start; - // var endDate = timeStep.hiddenDates[i].end; - // if (currentValue >= startDate && currentValue < endDate) { - // stepInHidden = true; - // break; - // } - // } - // - // if (stepInHidden == true && currentValue <= timeStep._end.valueOf()) { - // var newValue = moment(endDate); - // timeStep.current = newValue.toDate(); - // } - //}; + /** + * Set a new range: start, end and step. + * + * @param {Number} start The start value + * @param {Number} end The end value + * @param {Number} step Optional. Step size. Must be a positive value. + * @param {boolean} prettyStep Optional. If true, the step size is rounded + * To a pretty step size (like 1, 2, 5, 10, 20, 50, ...) + */ + StepNumber.prototype.setRange = function (start, end, step, prettyStep) { + this._start = start ? start : 0; + this._end = end ? end : 0; + + this.setStep(step, prettyStep); + }; /** - * replaces the Core toScreen methods - * @param Core - * @param time - * @param width - * @returns {number} + * Set a new step size + * @param {Number} step New step size. Must be a positive value + * @param {boolean} prettyStep Optional. If true, the provided step is rounded + * to a pretty step size (like 1, 2, 5, 10, 20, 50, ...) */ - exports.toScreen = function (Core, time, width) { - if (Core.body.hiddenDates.length == 0) { - var conversion = Core.range.conversion(width); - return (time.valueOf() - conversion.offset) * conversion.scale; - } else { - var hidden = exports.isHidden(time, Core.body.hiddenDates); - if (hidden.hidden == true) { - time = hidden.startDate; - } + StepNumber.prototype.setStep = function (step, prettyStep) { + if (step === undefined || step <= 0) return; - var duration = exports.getHiddenDurationBetween(Core.body.hiddenDates, Core.range.start, Core.range.end); - time = exports.correctTimeForHidden(Core.body.hiddenDates, Core.range, time); + if (prettyStep !== undefined) this.prettyStep = prettyStep; - var conversion = Core.range.conversion(width, duration); - return (time.valueOf() - conversion.offset) * conversion.scale; - } + if (this.prettyStep === true) this._step = StepNumber.calculatePrettyStep(step);else this._step = step; }; /** - * Replaces the core toTime methods - * @param body - * @param range - * @param x - * @param width - * @returns {Date} + * Calculate a nice step size, closest to the desired step size. + * Returns a value in one of the ranges 1*10^n, 2*10^n, or 5*10^n, where n is an + * integer Number. For example 1, 2, 5, 10, 20, 50, etc... + * @param {Number} step Desired step size + * @return {Number} Nice step size */ - exports.toTime = function (Core, x, width) { - if (Core.body.hiddenDates.length == 0) { - var conversion = Core.range.conversion(width); - return new Date(x / conversion.scale + conversion.offset); - } else { - var hiddenDuration = exports.getHiddenDurationBetween(Core.body.hiddenDates, Core.range.start, Core.range.end); - var totalDuration = Core.range.end - Core.range.start - hiddenDuration; - var partialDuration = totalDuration * x / width; - var accumulatedHiddenDuration = exports.getAccumulatedHiddenDuration(Core.body.hiddenDates, Core.range, partialDuration); + StepNumber.calculatePrettyStep = function (step) { + var log10 = function log10(x) { + return Math.log(x) / Math.LN10; + }; + + // try three steps (multiple of 1, 2, or 5 + var step1 = Math.pow(10, Math.round(log10(step))), + step2 = 2 * Math.pow(10, Math.round(log10(step / 2))), + step5 = 5 * Math.pow(10, Math.round(log10(step / 5))); + + // choose the best step (closest to minimum step) + var prettyStep = step1; + if (Math.abs(step2 - step) <= Math.abs(prettyStep - step)) prettyStep = step2; + if (Math.abs(step5 - step) <= Math.abs(prettyStep - step)) prettyStep = step5; - var newTime = new Date(accumulatedHiddenDuration + partialDuration + Core.range.start); - return newTime; + // for safety + if (prettyStep <= 0) { + prettyStep = 1; } + + return prettyStep; }; /** - * Support function - * - * @param hiddenDates - * @param range - * @returns {number} + * returns the current value of the step + * @return {Number} current value */ - exports.getHiddenDurationBetween = function (hiddenDates, start, end) { - var duration = 0; - for (var i = 0; i < hiddenDates.length; i++) { - var startDate = hiddenDates[i].start; - var endDate = hiddenDates[i].end; - // if time after the cutout, and the - if (startDate >= start && endDate < end) { - duration += endDate - startDate; - } - } - return duration; + StepNumber.prototype.getCurrent = function () { + return parseFloat(this._current.toPrecision(this.precision)); }; /** - * Support function - * @param hiddenDates - * @param range - * @param time - * @returns {{duration: number, time: *, offset: number}} + * returns the current step size + * @return {Number} current step size */ - exports.correctTimeForHidden = function (hiddenDates, range, time) { - time = moment(time).toDate().valueOf(); - time -= exports.getHiddenDurationBefore(hiddenDates, range, time); - return time; - }; - - exports.getHiddenDurationBefore = function (hiddenDates, range, time) { - var timeOffset = 0; - time = moment(time).toDate().valueOf(); - - for (var i = 0; i < hiddenDates.length; i++) { - var startDate = hiddenDates[i].start; - var endDate = hiddenDates[i].end; - // if time after the cutout, and the - if (startDate >= range.start && endDate < range.end) { - if (time >= endDate) { - timeOffset += endDate - startDate; - } - } - } - return timeOffset; + StepNumber.prototype.getStep = function () { + return this._step; }; /** - * sum the duration from start to finish, including the hidden duration, - * until the required amount has been reached, return the accumulated hidden duration - * @param hiddenDates - * @param range - * @param time - * @returns {{duration: number, time: *, offset: number}} + * Set the current value to the largest value smaller than start, which + * is a multiple of the step size */ - exports.getAccumulatedHiddenDuration = function (hiddenDates, range, requiredDuration) { - var hiddenDuration = 0; - var duration = 0; - var previousPoint = range.start; - //exports.printDates(hiddenDates) - for (var i = 0; i < hiddenDates.length; i++) { - var startDate = hiddenDates[i].start; - var endDate = hiddenDates[i].end; - // if time after the cutout, and the - if (startDate >= range.start && endDate < range.end) { - duration += startDate - previousPoint; - previousPoint = endDate; - if (duration >= requiredDuration) { - break; - } else { - hiddenDuration += endDate - startDate; - } - } - } - - return hiddenDuration; + StepNumber.prototype.start = function () { + this._current = this._start - this._start % this._step; }; /** - * used to step over to either side of a hidden block. Correction is disabled on tablets, might be set to true - * @param hiddenDates - * @param time - * @param direction - * @param correctionEnabled - * @returns {*} + * Do a step, add the step size to the current value */ - exports.snapAwayFromHidden = function (hiddenDates, time, direction, correctionEnabled) { - var isHidden = exports.isHidden(time, hiddenDates); - if (isHidden.hidden == true) { - if (direction < 0) { - if (correctionEnabled == true) { - return isHidden.startDate - (isHidden.endDate - time) - 1; - } else { - return isHidden.startDate - 1; - } - } else { - if (correctionEnabled == true) { - return isHidden.endDate + (time - isHidden.startDate) + 1; - } else { - return isHidden.endDate + 1; - } - } - } else { - return time; - } + StepNumber.prototype.next = function () { + this._current += this._step; }; /** - * Check if a time is hidden - * - * @param time - * @param hiddenDates - * @returns {{hidden: boolean, startDate: Window.start, endDate: *}} + * Returns true whether the end is reached + * @return {boolean} True if the current value has passed the end value. */ - exports.isHidden = function (time, hiddenDates) { - for (var i = 0; i < hiddenDates.length; i++) { - var startDate = hiddenDates[i].start; - var endDate = hiddenDates[i].end; - - if (time >= startDate && time < endDate) { - // if the start is entering a hidden zone - return { hidden: true, startDate: startDate, endDate: endDate }; - break; - } - } - return { hidden: false, startDate: startDate, endDate: endDate }; + StepNumber.prototype.end = function () { + return this._current > this._end; }; + module.exports = StepNumber; + /***/ }, -/* 33 */ +/* 28 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; - var Emitter = __webpack_require__(20); - var Hammer = __webpack_require__(5); - var hammerUtil = __webpack_require__(31); - var util = __webpack_require__(9); - var DataSet = __webpack_require__(15); - var DataView = __webpack_require__(17); - var Range = __webpack_require__(30); - var ItemSet = __webpack_require__(34); - var TimeAxis = __webpack_require__(42); - var Activator = __webpack_require__(43); - var DateUtil = __webpack_require__(32); - var CustomTime = __webpack_require__(45); + var Emitter = __webpack_require__(22); + var Hammer = __webpack_require__(7); + var util = __webpack_require__(11); + var DataSet = __webpack_require__(17); + var DataView = __webpack_require__(19); + var Range = __webpack_require__(32); + var Core = __webpack_require__(35); + var TimeAxis = __webpack_require__(44); + var CurrentTime = __webpack_require__(29); + var CustomTime = __webpack_require__(47); + var ItemSet = __webpack_require__(36); + + var Configurator = __webpack_require__(48); + var Validator = __webpack_require__(50)['default']; + var printStyle = __webpack_require__(50).printStyle; + var allOptions = __webpack_require__(51).allOptions; + var configureOptions = __webpack_require__(51).configureOptions; /** * Create a timeline visualization + * @param {HTMLElement} container + * @param {vis.DataSet | vis.DataView | Array} [items] + * @param {vis.DataSet | vis.DataView | Array} [groups] + * @param {Object} [options] See Timeline.setOptions for the available options. * @constructor + * @extends Core */ - function Core() {} - - // turn Core into an event emitter - Emitter(Core.prototype); - - /** - * Create the main DOM for the Core: a root panel containing left, right, - * top, bottom, content, and background panel. - * @param {Element} container The container element where the Core will - * be attached. - * @protected - */ - Core.prototype._create = function (container) { - this.dom = {}; - - this.dom.root = document.createElement('div'); - this.dom.background = document.createElement('div'); - this.dom.backgroundVertical = document.createElement('div'); - this.dom.backgroundHorizontal = document.createElement('div'); - this.dom.centerContainer = document.createElement('div'); - this.dom.leftContainer = document.createElement('div'); - this.dom.rightContainer = document.createElement('div'); - this.dom.center = document.createElement('div'); - this.dom.left = document.createElement('div'); - this.dom.right = document.createElement('div'); - this.dom.top = document.createElement('div'); - this.dom.bottom = document.createElement('div'); - this.dom.shadowTop = document.createElement('div'); - this.dom.shadowBottom = document.createElement('div'); - this.dom.shadowTopLeft = document.createElement('div'); - this.dom.shadowBottomLeft = document.createElement('div'); - this.dom.shadowTopRight = document.createElement('div'); - this.dom.shadowBottomRight = document.createElement('div'); - - this.dom.root.className = 'vis-timeline'; - this.dom.background.className = 'vis-panel vis-background'; - this.dom.backgroundVertical.className = 'vis-panel vis-background vis-vertical'; - this.dom.backgroundHorizontal.className = 'vis-panel vis-background vis-horizontal'; - this.dom.centerContainer.className = 'vis-panel vis-center'; - this.dom.leftContainer.className = 'vis-panel vis-left'; - this.dom.rightContainer.className = 'vis-panel vis-right'; - this.dom.top.className = 'vis-panel vis-top'; - this.dom.bottom.className = 'vis-panel vis-bottom'; - this.dom.left.className = 'vis-content'; - this.dom.center.className = 'vis-content'; - this.dom.right.className = 'vis-content'; - this.dom.shadowTop.className = 'vis-shadow vis-top'; - this.dom.shadowBottom.className = 'vis-shadow vis-bottom'; - this.dom.shadowTopLeft.className = 'vis-shadow vis-top'; - this.dom.shadowBottomLeft.className = 'vis-shadow vis-bottom'; - this.dom.shadowTopRight.className = 'vis-shadow vis-top'; - this.dom.shadowBottomRight.className = 'vis-shadow vis-bottom'; - - this.dom.root.appendChild(this.dom.background); - this.dom.root.appendChild(this.dom.backgroundVertical); - this.dom.root.appendChild(this.dom.backgroundHorizontal); - this.dom.root.appendChild(this.dom.centerContainer); - this.dom.root.appendChild(this.dom.leftContainer); - this.dom.root.appendChild(this.dom.rightContainer); - this.dom.root.appendChild(this.dom.top); - this.dom.root.appendChild(this.dom.bottom); - - this.dom.centerContainer.appendChild(this.dom.center); - this.dom.leftContainer.appendChild(this.dom.left); - this.dom.rightContainer.appendChild(this.dom.right); - - this.dom.centerContainer.appendChild(this.dom.shadowTop); - this.dom.centerContainer.appendChild(this.dom.shadowBottom); - this.dom.leftContainer.appendChild(this.dom.shadowTopLeft); - this.dom.leftContainer.appendChild(this.dom.shadowBottomLeft); - this.dom.rightContainer.appendChild(this.dom.shadowTopRight); - this.dom.rightContainer.appendChild(this.dom.shadowBottomRight); + function Timeline(container, items, groups, options) { + if (!(this instanceof Timeline)) { + throw new SyntaxError('Constructor must be called with the new operator'); + } - this.on('rangechange', this.redraw.bind(this)); - this.on('touch', this._onTouch.bind(this)); - this.on('pan', this._onDrag.bind(this)); + // if the third element is options, the forth is groups (optionally); + if (!(Array.isArray(groups) || groups instanceof DataSet || groups instanceof DataView) && groups instanceof Object) { + var forthArgument = options; + options = groups; + groups = forthArgument; + } var me = this; - this.on('change', function (properties) { - if (properties && properties.queue == true) { - // redraw once on next tick - if (!me._redrawTimer) { - me._redrawTimer = setTimeout(function () { - me._redrawTimer = null; - me._redraw(); - }, 0); - } - } else { - // redraw immediately - me._redraw(); - } - }); - - // create event listeners for all interesting events, these events will be - // emitted via emitter - this.hammer = new Hammer(this.dom.root); - this.hammer.get('pinch').set({ enable: true }); - this.listeners = {}; - - var events = ['tap', 'doubletap', 'press', 'pinch', 'pan', 'panstart', 'panmove', 'panend' - // TODO: cleanup - //'touch', 'pinch', - //'tap', 'doubletap', 'hold', - //'dragstart', 'drag', 'dragend', - //'mousewheel', 'DOMMouseScroll' // DOMMouseScroll is needed for Firefox - ]; - events.forEach(function (type) { - var listener = function listener(event) { - if (me.isActive()) { - me.emit(type, event); - } - }; - me.hammer.on(type, listener); - me.listeners[type] = listener; - }); - - // emulate a touch event (emitted before the start of a pan, pinch, tap, or press) - hammerUtil.onTouch(this.hammer, (function (event) { - me.emit('touch', event); - }).bind(this)); + this.defaultOptions = { + start: null, + end: null, - // emulate a release event (emitted after a pan, pinch, tap, or press) - hammerUtil.onRelease(this.hammer, (function (event) { - me.emit('release', event); - }).bind(this)); + autoResize: true, - function onMouseWheel(event) { - if (me.isActive()) { - me.emit('mousewheel', event); - } - } - this.dom.root.addEventListener('mousewheel', onMouseWheel); - this.dom.root.addEventListener('DOMMouseScroll', onMouseWheel); + orientation: { + axis: 'bottom', // axis orientation: 'bottom', 'top', or 'both' + item: 'bottom' // not relevant + }, - // size properties of each of the panels - this.props = { - root: {}, - background: {}, - centerContainer: {}, - leftContainer: {}, - rightContainer: {}, - center: {}, - left: {}, - right: {}, - top: {}, - bottom: {}, - border: {}, - scrollTop: 0, - scrollTopMin: 0 + width: null, + height: null, + maxHeight: null, + minHeight: null }; + this.options = util.deepExtend({}, this.defaultOptions); - this.customTimes = []; - - // store state information needed for touch events - this.touch = {}; - - this.redrawCount = 0; + // Create the DOM, props, and emitter + this._create(container); - // attach the root panel to the provided container - if (!container) throw new Error('No container provided'); - container.appendChild(this.dom.root); - }; + // all components listed here will be repainted automatically + this.components = []; - /** - * Set options. Options will be passed to all components loaded in the Timeline. - * @param {Object} [options] - * {String} orientation - * Vertical orientation for the Timeline, - * can be 'bottom' (default) or 'top'. - * {String | Number} width - * Width for the timeline, a number in pixels or - * a css string like '1000px' or '75%'. '100%' by default. - * {String | Number} height - * Fixed height for the Timeline, a number in pixels or - * a css string like '400px' or '75%'. If undefined, - * The Timeline will automatically size such that - * its contents fit. - * {String | Number} minHeight - * Minimum height for the Timeline, a number in pixels or - * a css string like '400px' or '75%'. - * {String | Number} maxHeight - * Maximum height for the Timeline, a number in pixels or - * a css string like '400px' or '75%'. - * {Number | Date | String} start - * Start date for the visible window - * {Number | Date | String} end - * End date for the visible window - */ - Core.prototype.setOptions = function (options) { - if (options) { - // copy the known options - var fields = ['width', 'height', 'minHeight', 'maxHeight', 'autoResize', 'start', 'end', 'clickToUse', 'dataAttributes', 'hiddenDates']; - util.selectiveExtend(fields, this.options, options); + this.body = { + dom: this.dom, + domProps: this.props, + emitter: { + on: this.on.bind(this), + off: this.off.bind(this), + emit: this.emit.bind(this) + }, + hiddenDates: [], + util: { + getScale: function getScale() { + return me.timeAxis.step.scale; + }, + getStep: function getStep() { + return me.timeAxis.step.step; + }, - if ('orientation' in options) { - if (typeof options.orientation === 'string') { - this.options.orientation = { - item: options.orientation, - axis: options.orientation - }; - } else if (typeof options.orientation === 'object') { - if ('item' in options.orientation) { - this.options.orientation.item = options.orientation.item; - } - if ('axis' in options.orientation) { - this.options.orientation.axis = options.orientation.axis; - } - } + toScreen: me._toScreen.bind(me), + toGlobalScreen: me._toGlobalScreen.bind(me), // this refers to the root.width + toTime: me._toTime.bind(me), + toGlobalTime: me._toGlobalTime.bind(me) } + }; - if (this.options.orientation.axis === 'both') { - if (!this.timeAxis2) { - var timeAxis2 = this.timeAxis2 = new TimeAxis(this.body); - timeAxis2.setOptions = function (options) { - var _options = options ? util.extend({}, options) : {}; - _options.orientation = 'top'; // override the orientation option, always top - TimeAxis.prototype.setOptions.call(timeAxis2, _options); - }; - this.components.push(timeAxis2); - } - } else { - if (this.timeAxis2) { - var index = this.components.indexOf(this.timeAxis2); - if (index !== -1) { - this.components.splice(index, 1); - } - this.timeAxis2.destroy(); - this.timeAxis2 = null; - } - } + // range + this.range = new Range(this.body); + this.components.push(this.range); + this.body.range = this.range; - if ('hiddenDates' in this.options) { - DateUtil.convertHiddenOptions(this.body, this.options.hiddenDates); - } + // time axis + this.timeAxis = new TimeAxis(this.body); + this.timeAxis2 = null; // used in case of orientation option 'both' + this.components.push(this.timeAxis); - if ('clickToUse' in options) { - if (options.clickToUse) { - if (!this.activator) { - this.activator = new Activator(this.dom.root); - } - } else { - if (this.activator) { - this.activator.destroy(); - delete this.activator; - } - } - } + // current time bar + this.currentTime = new CurrentTime(this.body); + this.components.push(this.currentTime); - if ('showCustomTime' in options) { - throw new Error('Option `showCustomTime` is deprecated. Create a custom time bar via timeline.addCustomTime(time [, id])'); - } + // item set + this.itemSet = new ItemSet(this.body); + this.components.push(this.itemSet); - // enable/disable autoResize - this._initAutoResize(); - } + this.itemsData = null; // DataSet + this.groupsData = null; // DataSet - // propagate options to all components - this.components.forEach(function (component) { - return component.setOptions(options); + this.on('tap', function (event) { + me.emit('click', me.getEventProperties(event)); }); + this.on('doubletap', function (event) { + me.emit('doubleClick', me.getEventProperties(event)); + }); + this.dom.root.oncontextmenu = function (event) { + me.emit('contextmenu', me.getEventProperties(event)); + }; - // enable/disable configure - if (this.configurator) { - this.configurator.setOptions(options.configure); - - // collect the settings of all components, and pass them to the configuration system - var appliedOptions = util.deepExtend({}, this.options); - this.components.forEach(function (component) { - util.deepExtend(appliedOptions, component.options); - }); - this.configurator.setModuleOptions({ global: appliedOptions }); - } - - // redraw everything - this._redraw(); - }; - - /** - * Returns true when the Timeline is active. - * @returns {boolean} - */ - Core.prototype.isActive = function () { - return !this.activator || this.activator.active; - }; - - /** - * Destroy the Core, clean up all DOM elements and event listeners. - */ - Core.prototype.destroy = function () { - // unbind datasets - this.setItems(null); - this.setGroups(null); - - // remove all event listeners - this.off(); - - // stop checking for changed size - this._stopAutoResize(); - - // remove from DOM - if (this.dom.root.parentNode) { - this.dom.root.parentNode.removeChild(this.dom.root); - } - this.dom = null; + // setup configuration system + this.configurator = new Configurator(this, container, configureOptions); - // remove Activator - if (this.activator) { - this.activator.destroy(); - delete this.activator; + // apply options + if (options) { + this.setOptions(options); } - // cleanup hammer touch events - for (var event in this.listeners) { - if (this.listeners.hasOwnProperty(event)) { - delete this.listeners[event]; - } + // IMPORTANT: THIS HAPPENS BEFORE SET ITEMS! + if (groups) { + this.setGroups(groups); } - this.listeners = null; - this.hammer = null; - // give all components the opportunity to cleanup - this.components.forEach(function (component) { - return component.destroy(); - }); + // create itemset + if (items) { + this.setItems(items); + } else { + this._redraw(); + } + } - this.body = null; - }; + // Extend the functionality from Core + Timeline.prototype = new Core(); /** - * Set a custom time bar - * @param {Date} time - * @param {number} [id=undefined] Optional id of the custom time bar to be adjusted. + * Force a redraw. The size of all items will be recalculated. + * Can be useful to manually redraw when option autoResize=false and the window + * has been resized, or when the items CSS has been changed. */ - Core.prototype.setCustomTime = function (time, id) { - var customTimes = this.customTimes.filter(function (component) { - return id === component.options.id; - }); + Timeline.prototype.redraw = function () { + this.itemSet && this.itemSet.markDirty({ refreshItems: true }); + this._redraw(); + }; - if (customTimes.length === 0) { - throw new Error('No custom time bar found with id ' + JSON.stringify(id)); + Timeline.prototype.setOptions = function (options) { + // validate options + var errorFound = Validator.validate(options, allOptions); + if (errorFound === true) { + console.log('%cErrors have been found in the supplied options object.', printStyle); } - if (customTimes.length > 0) { - customTimes[0].setCustomTime(time); - } - }; + Core.prototype.setOptions.call(this, options); - /** - * Retrieve the current custom time. - * @param {number} [id=undefined] Id of the custom time bar. - * @return {Date | undefined} customTime - */ - Core.prototype.getCustomTime = function (id) { - var customTimes = this.customTimes.filter(function (component) { - return component.options.id === id; - }); + if ('type' in options) { + if (options.type !== this.options.type) { + this.options.type = options.type; - if (customTimes.length === 0) { - throw new Error('No custom time bar found with id ' + JSON.stringify(id)); + // force recreation of all items + var itemsData = this.itemsData; + if (itemsData) { + var selection = this.getSelection(); + this.setItems(null); // remove all + this.setItems(itemsData); // add all + this.setSelection(selection); // restore selection + } + } } - return customTimes[0].getCustomTime(); }; /** - * Add custom vertical bar - * @param {Date | String | Number} [time] A Date, unix timestamp, or - * ISO date string. Time point where - * the new bar should be placed. - * If not provided, `new Date()` will - * be used. - * @param {Number | String} [id=undefined] Id of the new bar. Optional - * @return {Number | String} Returns the id of the new bar + * Set items + * @param {vis.DataSet | Array | null} items */ - Core.prototype.addCustomTime = function (time, id) { - var timestamp = time !== undefined ? util.convert(time, 'Date').valueOf() : new Date(); + Timeline.prototype.setItems = function (items) { + var initialLoad = this.itemsData == null; - var exists = this.customTimes.some(function (customTime) { - return customTime.options.id === id; - }); - if (exists) { - throw new Error('A custom time with id ' + JSON.stringify(id) + ' already exists'); + // convert to type DataSet when needed + var newDataSet; + if (!items) { + newDataSet = null; + } else if (items instanceof DataSet || items instanceof DataView) { + newDataSet = items; + } else { + // turn an array into a dataset + newDataSet = new DataSet(items, { + type: { + start: 'Date', + end: 'Date' + } + }); } - var customTime = new CustomTime(this.body, { - time: timestamp, - id: id - }); + // set items + this.itemsData = newDataSet; + this.itemSet && this.itemSet.setItems(newDataSet); - this.customTimes.push(customTime); - this.components.push(customTime); - this.redraw(); + if (initialLoad) { + if (this.options.start != undefined || this.options.end != undefined) { + if (this.options.start == undefined || this.options.end == undefined) { + var dataRange = this._getDataRange(); + } - return id; + var start = this.options.start != undefined ? this.options.start : dataRange.start; + var end = this.options.end != undefined ? this.options.end : dataRange.end; + + this.setWindow(start, end, { animation: false }); + } else { + this.fit({ animation: false }); + } + } }; /** - * Remove previously added custom bar - * @param {int} id ID of the custom bar to be removed - * @return {boolean} True if the bar exists and is removed, false otherwise + * Set groups + * @param {vis.DataSet | Array} groups */ - Core.prototype.removeCustomTime = function (id) { - var customTimes = this.customTimes.filter(function (bar) { - return bar.options.id === id; - }); - - if (customTimes.length === 0) { - throw new Error('No custom time bar found with id ' + JSON.stringify(id)); + Timeline.prototype.setGroups = function (groups) { + // convert to type DataSet when needed + var newDataSet; + if (!groups) { + newDataSet = null; + } else if (groups instanceof DataSet || groups instanceof DataView) { + newDataSet = groups; + } else { + // turn an array into a dataset + newDataSet = new DataSet(groups); } - customTimes.forEach((function (customTime) { - this.customTimes.splice(this.customTimes.indexOf(customTime), 1); - this.components.splice(this.components.indexOf(customTime), 1); - customTime.destroy(); - }).bind(this)); + this.groupsData = newDataSet; + this.itemSet.setGroups(newDataSet); }; /** - * Get the id's of the currently visible items. - * @returns {Array} The ids of the visible items + * Set both items and groups in one go + * @param {{items: Array | vis.DataSet, groups: Array | vis.DataSet}} data */ - Core.prototype.getVisibleItems = function () { - return this.itemSet && this.itemSet.getVisibleItems() || []; + Timeline.prototype.setData = function (data) { + if (data && data.groups) { + this.setGroups(data.groups); + } + + if (data && data.items) { + this.setItems(data.items); + } }; /** - * Set Core window such that it fits all items - * @param {Object} [options] Available options: + * Set selected items by their id. Replaces the current selection + * Unknown id's are silently ignored. + * @param {string[] | string} [ids] An array with zero or more id's of the items to be + * selected. If ids is an empty array, all items will be + * unselected. + * @param {Object} [options] Available options: + * `focus: boolean` + * If true, focus will be set to the selected item(s) * `animation: boolean | {duration: number, easingFunction: string}` * If true (default), the range is animated * smoothly to the new window. An object can be * provided to specify duration and easing function. * Default duration is 500 ms, and default easing * function is 'easeInOutQuad'. + * Only applicable when option focus is true. */ - Core.prototype.fit = function (options) { - var range = this._getDataRange(); + Timeline.prototype.setSelection = function (ids, options) { + this.itemSet && this.itemSet.setSelection(ids); - // skip range set if there is no start and end date - if (range.start === null && range.end === null) { - return; + if (options && options.focus) { + this.focus(ids, options); } - - var animation = options && options.animation !== undefined ? options.animation : true; - this.range.setRange(range.start, range.end, animation); }; /** - * Calculate the data range of the items and applies a 5% window around it. - * @returns {{start: Date | null, end: Date | null}} - * @protected + * Get the selected items by their id + * @return {Array} ids The ids of the selected items */ - Core.prototype._getDataRange = function () { - // apply the data range as range - var dataRange = this.getItemRange(); - - // add 5% space on both sides - var start = dataRange.min; - var end = dataRange.max; - if (start != null && end != null) { - var interval = end.valueOf() - start.valueOf(); - if (interval <= 0) { - // prevent an empty interval - interval = 24 * 60 * 60 * 1000; // 1 day - } - start = new Date(start.valueOf() - interval * 0.05); - end = new Date(end.valueOf() + interval * 0.05); - } - - return { - start: start, - end: end - }; + Timeline.prototype.getSelection = function () { + return this.itemSet && this.itemSet.getSelection() || []; }; /** - * Set the visible window. Both parameters are optional, you can change only - * start or only end. Syntax: - * - * TimeLine.setWindow(start, end) - * TimeLine.setWindow(start, end, options) - * TimeLine.setWindow(range) - * - * Where start and end can be a Date, number, or string, and range is an - * object with properties start and end. - * - * @param {Date | Number | String | Object} [start] Start date of visible window - * @param {Date | Number | String} [end] End date of visible window - * @param {Object} [options] Available options: + * Adjust the visible window such that the selected item (or multiple items) + * are centered on screen. + * @param {String | String[]} id An item id or array with item ids + * @param {Object} [options] Available options: * `animation: boolean | {duration: number, easingFunction: string}` * If true (default), the range is animated * smoothly to the new window. An object can be @@ -16121,9262 +15294,9709 @@ return /******/ (function(modules) { // webpackBootstrap * Default duration is 500 ms, and default easing * function is 'easeInOutQuad'. */ - Core.prototype.setWindow = function (start, end, options) { - var animation; - if (arguments.length == 1) { - var range = arguments[0]; - animation = range.animation !== undefined ? range.animation : true; - this.range.setRange(range.start, range.end, animation); - } else { - animation = options && options.animation !== undefined ? options.animation : true; - this.range.setRange(start, end, animation); + Timeline.prototype.focus = function (id, options) { + if (!this.itemsData || id == undefined) return; + + var ids = Array.isArray(id) ? id : [id]; + + // get the specified item(s) + var itemsData = this.itemsData.getDataSet().get(ids, { + type: { + start: 'Date', + end: 'Date' + } + }); + + // calculate minimum start and maximum end of specified items + var start = null; + var end = null; + itemsData.forEach(function (itemData) { + var s = itemData.start.valueOf(); + var e = 'end' in itemData ? itemData.end.valueOf() : itemData.start.valueOf(); + + if (start === null || s < start) { + start = s; + } + + if (end === null || e > end) { + end = e; + } + }); + + if (start !== null && end !== null) { + // calculate the new middle and interval for the window + var middle = (start + end) / 2; + var interval = Math.max(this.range.end - this.range.start, (end - start) * 1.1); + + var animation = options && options.animation !== undefined ? options.animation : true; + this.range.setRange(middle - interval / 2, middle + interval / 2, animation); } }; /** - * Move the window such that given time is centered on screen. - * @param {Date | Number | String} time - * @param {Object} [options] Available options: - * `animation: boolean | {duration: number, easingFunction: string}` - * If true (default), the range is animated - * smoothly to the new window. An object can be - * provided to specify duration and easing function. - * Default duration is 500 ms, and default easing - * function is 'easeInOutQuad'. + * Get the data range of the item set. + * @returns {{min: Date, max: Date}} range A range with a start and end Date. + * When no minimum is found, min==null + * When no maximum is found, max==null */ - Core.prototype.moveTo = function (time, options) { - var interval = this.range.end - this.range.start; - var t = util.convert(time, 'Date').valueOf(); + Timeline.prototype.getItemRange = function () { + // calculate min from start filed + var dataset = this.itemsData && this.itemsData.getDataSet(); + var min = null; + var max = null; - var start = t - interval / 2; - var end = t + interval / 2; - var animation = options && options.animation !== undefined ? options.animation : true; + if (dataset) { + // calculate the minimum value of the field 'start' + var minItem = dataset.min('start'); + min = minItem ? util.convert(minItem.start, 'Date').valueOf() : null; + // Note: we convert first to Date and then to number because else + // a conversion from ISODate to Number will fail - this.range.setRange(start, end, animation); - }; + // calculate maximum value of fields 'start' and 'end' + var maxStartItem = dataset.max('start'); + if (maxStartItem) { + max = util.convert(maxStartItem.start, 'Date').valueOf(); + } + var maxEndItem = dataset.max('end'); + if (maxEndItem) { + if (max == null) { + max = util.convert(maxEndItem.end, 'Date').valueOf(); + } else { + max = Math.max(max, util.convert(maxEndItem.end, 'Date').valueOf()); + } + } + } - /** - * Get the visible window - * @return {{start: Date, end: Date}} Visible range - */ - Core.prototype.getWindow = function () { - var range = this.range.getRange(); return { - start: new Date(range.start), - end: new Date(range.end) + min: min != null ? new Date(min) : null, + max: max != null ? new Date(max) : null }; }; /** - * Force a redraw. Can be overridden by implementations of Core + * Generate Timeline related information from an event + * @param {Event} event + * @return {Object} An object with related information, like on which area + * The event happened, whether clicked on an item, etc. */ - Core.prototype.redraw = function () { - this._redraw(); + Timeline.prototype.getEventProperties = function (event) { + var clientX = event.center ? event.center.x : event.clientX; + var clientY = event.center ? event.center.y : event.clientY; + var x = clientX - util.getAbsoluteLeft(this.dom.centerContainer); + var y = clientY - util.getAbsoluteTop(this.dom.centerContainer); + + var item = this.itemSet.itemFromTarget(event); + var group = this.itemSet.groupFromTarget(event); + var customTime = CustomTime.customTimeFromTarget(event); + + var snap = this.itemSet.options.snap || null; + var scale = this.body.util.getScale(); + var step = this.body.util.getStep(); + var time = this._toTime(x); + var snappedTime = snap ? snap(time, scale, step) : time; + + var element = util.getTarget(event); + var what = null; + if (item != null) { + what = 'item'; + } else if (customTime != null) { + what = 'custom-time'; + } else if (util.hasParent(element, this.timeAxis.dom.foreground)) { + what = 'axis'; + } else if (this.timeAxis2 && util.hasParent(element, this.timeAxis2.dom.foreground)) { + what = 'axis'; + } else if (util.hasParent(element, this.itemSet.dom.labelSet)) { + what = 'group-label'; + } else if (util.hasParent(element, this.currentTime.bar)) { + what = 'current-time'; + } else if (util.hasParent(element, this.dom.center)) { + what = 'background'; + } + + return { + event: event, + item: item ? item.id : null, + group: group ? group.groupId : null, + what: what, + pageX: event.srcEvent ? event.srcEvent.pageX : event.pageX, + pageY: event.srcEvent ? event.srcEvent.pageY : event.pageY, + x: x, + y: y, + time: time, + snappedTime: snappedTime + }; }; + module.exports = Timeline; + +/***/ }, +/* 29 */ +/***/ function(module, exports, __webpack_require__) { + + 'use strict'; + + var util = __webpack_require__(11); + var Component = __webpack_require__(30); + var moment = __webpack_require__(12); + var locales = __webpack_require__(31); + /** - * Redraw for internal use. Redraws all components. See also the public - * method redraw. - * @protected + * A current time bar + * @param {{range: Range, dom: Object, domProps: Object}} body + * @param {Object} [options] Available parameters: + * {Boolean} [showCurrentTime] + * @constructor CurrentTime + * @extends Component */ - Core.prototype._redraw = function () { - var resized = false; - var options = this.options; - var props = this.props; - var dom = this.dom; + function CurrentTime(body, options) { + this.body = body; - if (!dom) return; // when destroyed + // default options + this.defaultOptions = { + showCurrentTime: true, - DateUtil.updateHiddenDates(this.body, this.options.hiddenDates); + locales: locales, + locale: 'en' + }; + this.options = util.extend({}, this.defaultOptions); + this.offset = 0; - // update class names - if (options.orientation == 'top') { - util.addClassName(dom.root, 'vis-top'); - util.removeClassName(dom.root, 'vis-bottom'); - } else { - util.removeClassName(dom.root, 'vis-top'); - util.addClassName(dom.root, 'vis-bottom'); - } + this._create(); - // update root width and height options - dom.root.style.maxHeight = util.option.asSize(options.maxHeight, ''); - dom.root.style.minHeight = util.option.asSize(options.minHeight, ''); - dom.root.style.width = util.option.asSize(options.width, ''); + this.setOptions(options); + } - // calculate border widths - props.border.left = (dom.centerContainer.offsetWidth - dom.centerContainer.clientWidth) / 2; - props.border.right = props.border.left; - props.border.top = (dom.centerContainer.offsetHeight - dom.centerContainer.clientHeight) / 2; - props.border.bottom = props.border.top; - var borderRootHeight = dom.root.offsetHeight - dom.root.clientHeight; - var borderRootWidth = dom.root.offsetWidth - dom.root.clientWidth; + CurrentTime.prototype = new Component(); - // workaround for a bug in IE: the clientWidth of an element with - // a height:0px and overflow:hidden is not calculated and always has value 0 - if (dom.centerContainer.clientHeight === 0) { - props.border.left = props.border.top; - props.border.right = props.border.left; - } - if (dom.root.clientHeight === 0) { - borderRootWidth = borderRootHeight; + /** + * Create the HTML DOM for the current time bar + * @private + */ + CurrentTime.prototype._create = function () { + var bar = document.createElement('div'); + bar.className = 'vis-current-time'; + bar.style.position = 'absolute'; + bar.style.top = '0px'; + bar.style.height = '100%'; + + this.bar = bar; + }; + + /** + * Destroy the CurrentTime bar + */ + CurrentTime.prototype.destroy = function () { + this.options.showCurrentTime = false; + this.redraw(); // will remove the bar from the DOM and stop refreshing + + this.body = null; + }; + + /** + * Set options for the component. Options will be merged in current options. + * @param {Object} options Available parameters: + * {boolean} [showCurrentTime] + */ + CurrentTime.prototype.setOptions = function (options) { + if (options) { + // copy all options that we know + util.selectiveExtend(['showCurrentTime', 'locale', 'locales'], this.options, options); } + }; + + /** + * Repaint the component + * @return {boolean} Returns true if the component is resized + */ + CurrentTime.prototype.redraw = function () { + if (this.options.showCurrentTime) { + var parent = this.body.dom.backgroundVertical; + if (this.bar.parentNode != parent) { + // attach to the dom + if (this.bar.parentNode) { + this.bar.parentNode.removeChild(this.bar); + } + parent.appendChild(this.bar); - // calculate the heights. If any of the side panels is empty, we set the height to - // minus the border width, such that the border will be invisible - props.center.height = dom.center.offsetHeight; - props.left.height = dom.left.offsetHeight; - props.right.height = dom.right.offsetHeight; - props.top.height = dom.top.clientHeight || -props.border.top; - props.bottom.height = dom.bottom.clientHeight || -props.border.bottom; + this.start(); + } - // TODO: compensate borders when any of the panels is empty. + var now = new Date(new Date().valueOf() + this.offset); + var x = this.body.util.toScreen(now); - // apply auto height - // TODO: only calculate autoHeight when needed (else we cause an extra reflow/repaint of the DOM) - var contentHeight = Math.max(props.left.height, props.center.height, props.right.height); - var autoHeight = props.top.height + contentHeight + props.bottom.height + borderRootHeight + props.border.top + props.border.bottom; - dom.root.style.height = util.option.asSize(options.height, autoHeight + 'px'); + var locale = this.options.locales[this.options.locale]; + if (!locale) { + if (!this.warned) { + console.log('WARNING: options.locales[\'' + this.options.locale + '\'] not found. See http://visjs.org/docs/timeline.html#Localization'); + this.warned = true; + } + locale = this.options.locales['en']; // fall back on english when not available + } + var title = locale.current + ' ' + locale.time + ': ' + moment(now).format('dddd, MMMM Do YYYY, H:mm:ss'); + title = title.charAt(0).toUpperCase() + title.substring(1); - // calculate heights of the content panels - props.root.height = dom.root.offsetHeight; - props.background.height = props.root.height - borderRootHeight; - var containerHeight = props.root.height - props.top.height - props.bottom.height - borderRootHeight; - props.centerContainer.height = containerHeight; - props.leftContainer.height = containerHeight; - props.rightContainer.height = props.leftContainer.height; + this.bar.style.left = x + 'px'; + this.bar.title = title; + } else { + // remove the line from the DOM + if (this.bar.parentNode) { + this.bar.parentNode.removeChild(this.bar); + } + this.stop(); + } - // calculate the widths of the panels - props.root.width = dom.root.offsetWidth; - props.background.width = props.root.width - borderRootWidth; - props.left.width = dom.leftContainer.clientWidth || -props.border.left; - props.leftContainer.width = props.left.width; - props.right.width = dom.rightContainer.clientWidth || -props.border.right; - props.rightContainer.width = props.right.width; - var centerWidth = props.root.width - props.left.width - props.right.width - borderRootWidth; - props.center.width = centerWidth; - props.centerContainer.width = centerWidth; - props.top.width = centerWidth; - props.bottom.width = centerWidth; + return false; + }; - // resize the panels - dom.background.style.height = props.background.height + 'px'; - dom.backgroundVertical.style.height = props.background.height + 'px'; - dom.backgroundHorizontal.style.height = props.centerContainer.height + 'px'; - dom.centerContainer.style.height = props.centerContainer.height + 'px'; - dom.leftContainer.style.height = props.leftContainer.height + 'px'; - dom.rightContainer.style.height = props.rightContainer.height + 'px'; + /** + * Start auto refreshing the current time bar + */ + CurrentTime.prototype.start = function () { + var me = this; - dom.background.style.width = props.background.width + 'px'; - dom.backgroundVertical.style.width = props.centerContainer.width + 'px'; - dom.backgroundHorizontal.style.width = props.background.width + 'px'; - dom.centerContainer.style.width = props.center.width + 'px'; - dom.top.style.width = props.top.width + 'px'; - dom.bottom.style.width = props.bottom.width + 'px'; + function update() { + me.stop(); - // reposition the panels - dom.background.style.left = '0'; - dom.background.style.top = '0'; - dom.backgroundVertical.style.left = props.left.width + props.border.left + 'px'; - dom.backgroundVertical.style.top = '0'; - dom.backgroundHorizontal.style.left = '0'; - dom.backgroundHorizontal.style.top = props.top.height + 'px'; - dom.centerContainer.style.left = props.left.width + 'px'; - dom.centerContainer.style.top = props.top.height + 'px'; - dom.leftContainer.style.left = '0'; - dom.leftContainer.style.top = props.top.height + 'px'; - dom.rightContainer.style.left = props.left.width + props.center.width + 'px'; - dom.rightContainer.style.top = props.top.height + 'px'; - dom.top.style.left = props.left.width + 'px'; - dom.top.style.top = '0'; - dom.bottom.style.left = props.left.width + 'px'; - dom.bottom.style.top = props.top.height + props.centerContainer.height + 'px'; + // determine interval to refresh + var scale = me.body.range.conversion(me.body.domProps.center.width).scale; + var interval = 1 / scale / 10; + if (interval < 30) interval = 30; + if (interval > 1000) interval = 1000; - // update the scrollTop, feasible range for the offset can be changed - // when the height of the Core or of the contents of the center changed - this._updateScrollTop(); + me.redraw(); - // reposition the scrollable contents - var offset = this.props.scrollTop; - if (options.orientation.item != 'top') { - offset += Math.max(this.props.centerContainer.height - this.props.center.height - this.props.border.top - this.props.border.bottom, 0); + // start a renderTimer to adjust for the new time + me.currentTimeTimer = setTimeout(update, interval); } - dom.center.style.left = '0'; - dom.center.style.top = offset + 'px'; - dom.left.style.left = '0'; - dom.left.style.top = offset + 'px'; - dom.right.style.left = '0'; - dom.right.style.top = offset + 'px'; - - // show shadows when vertical scrolling is available - var visibilityTop = this.props.scrollTop == 0 ? 'hidden' : ''; - var visibilityBottom = this.props.scrollTop == this.props.scrollTopMin ? 'hidden' : ''; - dom.shadowTop.style.visibility = visibilityTop; - dom.shadowBottom.style.visibility = visibilityBottom; - dom.shadowTopLeft.style.visibility = visibilityTop; - dom.shadowBottomLeft.style.visibility = visibilityBottom; - dom.shadowTopRight.style.visibility = visibilityTop; - dom.shadowBottomRight.style.visibility = visibilityBottom; - // redraw all components - this.components.forEach(function (component) { - resized = component.redraw() || resized; - }); - if (resized) { - // keep repainting until all sizes are settled - var MAX_REDRAWS = 3; // maximum number of consecutive redraws - if (this.redrawCount < MAX_REDRAWS) { - this.redrawCount++; - this._redraw(); - } else { - console.log('WARNING: infinite loop in redraw?'); - } - this.redrawCount = 0; - } + update(); }; - // TODO: deprecated since version 1.1.0, remove some day - Core.prototype.repaint = function () { - throw new Error('Function repaint is deprecated. Use redraw instead.'); + /** + * Stop auto refreshing the current time bar + */ + CurrentTime.prototype.stop = function () { + if (this.currentTimeTimer !== undefined) { + clearTimeout(this.currentTimeTimer); + delete this.currentTimeTimer; + } }; /** * Set a current time. This can be used for example to ensure that a client's * time is synchronized with a shared server time. - * Only applicable when option `showCurrentTime` is true. * @param {Date | String | Number} time A Date, unix timestamp, or * ISO date string. */ - Core.prototype.setCurrentTime = function (time) { - if (!this.currentTime) { - throw new Error('Option showCurrentTime must be true'); - } - - this.currentTime.setCurrentTime(time); + CurrentTime.prototype.setCurrentTime = function (time) { + var t = util.convert(time, 'Date').valueOf(); + var now = new Date().valueOf(); + this.offset = t - now; + this.redraw(); }; /** * Get the current time. - * Only applicable when option `showCurrentTime` is true. * @return {Date} Returns the current time. */ - Core.prototype.getCurrentTime = function () { - if (!this.currentTime) { - throw new Error('Option showCurrentTime must be true'); - } - - return this.currentTime.getCurrentTime(); + CurrentTime.prototype.getCurrentTime = function () { + return new Date(new Date().valueOf() + this.offset); }; - /** - * Convert a position on screen (pixels) to a datetime - * @param {int} x Position on the screen in pixels - * @return {Date} time The datetime the corresponds with given position x - * @protected - */ - // TODO: move this function to Range - Core.prototype._toTime = function (x) { - return DateUtil.toTime(this, x, this.props.center.width); - }; + module.exports = CurrentTime; + +/***/ }, +/* 30 */ +/***/ function(module, exports, __webpack_require__) { /** - * Convert a position on the global screen (pixels) to a datetime - * @param {int} x Position on the screen in pixels - * @return {Date} time The datetime the corresponds with given position x - * @protected + * Prototype for visual components + * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} [body] + * @param {Object} [options] */ - // TODO: move this function to Range - Core.prototype._toGlobalTime = function (x) { - return DateUtil.toTime(this, x, this.props.root.width); - //var conversion = this.range.conversion(this.props.root.width); - //return new Date(x / conversion.scale + conversion.offset); - }; + "use strict"; + + function Component(body, options) { + this.options = null; + this.props = null; + } /** - * Convert a datetime (Date object) into a position on the screen - * @param {Date} time A date - * @return {int} x The position on the screen in pixels which corresponds - * with the given date. - * @protected + * Set options for the component. The new options will be merged into the + * current options. + * @param {Object} options */ - // TODO: move this function to Range - Core.prototype._toScreen = function (time) { - return DateUtil.toScreen(this, time, this.props.center.width); + Component.prototype.setOptions = function (options) { + if (options) { + util.extend(this.options, options); + } }; /** - * Convert a datetime (Date object) into a position on the root - * This is used to get the pixel density estimate for the screen, not the center panel - * @param {Date} time A date - * @return {int} x The position on root in pixels which corresponds - * with the given date. - * @protected + * Repaint the component + * @return {boolean} Returns true if the component is resized */ - // TODO: move this function to Range - Core.prototype._toGlobalScreen = function (time) { - return DateUtil.toScreen(this, time, this.props.root.width); - //var conversion = this.range.conversion(this.props.root.width); - //return (time.valueOf() - conversion.offset) * conversion.scale; + Component.prototype.redraw = function () { + // should be implemented by the component + return false; }; /** - * Initialize watching when option autoResize is true - * @private + * Destroy the component. Cleanup DOM and event listeners */ - Core.prototype._initAutoResize = function () { - if (this.options.autoResize == true) { - this._startAutoResize(); - } else { - this._stopAutoResize(); - } - }; + Component.prototype.destroy = function () {}; /** - * Watch for changes in the size of the container. On resize, the Panel will - * automatically redraw itself. - * @private + * Test whether the component is resized since the last time _isResized() was + * called. + * @return {Boolean} Returns true if the component is resized + * @protected */ - Core.prototype._startAutoResize = function () { - var me = this; + Component.prototype._isResized = function () { + var resized = this.props._previousWidth !== this.props.width || this.props._previousHeight !== this.props.height; - this._stopAutoResize(); + this.props._previousWidth = this.props.width; + this.props._previousHeight = this.props.height; - this._onResize = function () { - if (me.options.autoResize != true) { - // stop watching when the option autoResize is changed to false - me._stopAutoResize(); - return; - } + return resized; + }; - if (me.dom.root) { - // check whether the frame is resized - // Note: we compare offsetWidth here, not clientWidth. For some reason, - // IE does not restore the clientWidth from 0 to the actual width after - // changing the timeline's container display style from none to visible - if (me.dom.root.offsetWidth != me.props.lastWidth || me.dom.root.offsetHeight != me.props.lastHeight) { - me.props.lastWidth = me.dom.root.offsetWidth; - me.props.lastHeight = me.dom.root.offsetHeight; + module.exports = Component; - me.emit('change'); - } - } - }; + // should be implemented by the component - // add event listener to window resize - util.addEventListener(window, 'resize', this._onResize); +/***/ }, +/* 31 */ +/***/ function(module, exports, __webpack_require__) { - this.watchTimer = setInterval(this._onResize, 1000); + // English + 'use strict'; + + exports['en'] = { + current: 'current', + time: 'time' + }; + exports['en_EN'] = exports['en']; + exports['en_US'] = exports['en']; + + // Dutch + exports['nl'] = { + current: 'huidige', + time: 'tijd' }; + exports['nl_NL'] = exports['nl']; + exports['nl_BE'] = exports['nl']; + +/***/ }, +/* 32 */ +/***/ function(module, exports, __webpack_require__) { + + 'use strict'; + + var util = __webpack_require__(11); + var hammerUtil = __webpack_require__(33); + var moment = __webpack_require__(12); + var Component = __webpack_require__(30); + var DateUtil = __webpack_require__(34); /** - * Stop watching for a resize of the frame. - * @private + * @constructor Range + * A Range controls a numeric range with a start and end value. + * The Range adjusts the range based on mouse events or programmatic changes, + * and triggers events when the range is changing or has been changed. + * @param {{dom: Object, domProps: Object, emitter: Emitter}} body + * @param {Object} [options] See description at Range.setOptions */ - Core.prototype._stopAutoResize = function () { - if (this.watchTimer) { - clearInterval(this.watchTimer); - this.watchTimer = undefined; - } + function Range(body, options) { + var now = moment().hours(0).minutes(0).seconds(0).milliseconds(0); + this.start = now.clone().add(-3, 'days').valueOf(); // Number + this.end = now.clone().add(4, 'days').valueOf(); // Number - // remove event listener on window.resize - util.removeEventListener(window, 'resize', this._onResize); - this._onResize = null; - }; + this.body = body; + this.deltaDifference = 0; + this.scaleOffset = 0; + this.startToFront = false; + this.endToFront = true; + + // default options + this.defaultOptions = { + start: null, + end: null, + direction: 'horizontal', // 'horizontal' or 'vertical' + moveable: true, + zoomable: true, + min: null, + max: null, + zoomMin: 10, // milliseconds + zoomMax: 1000 * 60 * 60 * 24 * 365 * 10000 // milliseconds + }; + this.options = util.extend({}, this.defaultOptions); + + this.props = { + touch: {} + }; + this.animationTimer = null; + + // drag listeners for dragging + this.body.emitter.on('panstart', this._onDragStart.bind(this)); + this.body.emitter.on('panmove', this._onDrag.bind(this)); + this.body.emitter.on('panend', this._onDragEnd.bind(this)); + + // mouse wheel for zooming + this.body.emitter.on('mousewheel', this._onMouseWheel.bind(this)); + + // pinch to zoom + this.body.emitter.on('touch', this._onTouch.bind(this)); + this.body.emitter.on('pinch', this._onPinch.bind(this)); + + this.setOptions(options); + } + + Range.prototype = new Component(); /** - * Start moving the timeline vertically - * @param {Event} event - * @private + * Set options for the range controller + * @param {Object} options Available options: + * {Number | Date | String} start Start date for the range + * {Number | Date | String} end End date for the range + * {Number} min Minimum value for start + * {Number} max Maximum value for end + * {Number} zoomMin Set a minimum value for + * (end - start). + * {Number} zoomMax Set a maximum value for + * (end - start). + * {Boolean} moveable Enable moving of the range + * by dragging. True by default + * {Boolean} zoomable Enable zooming of the range + * by pinching/scrolling. True by default */ - Core.prototype._onTouch = function (event) { - this.touch.allowDragging = true; - this.touch.initialScrollTop = this.props.scrollTop; + Range.prototype.setOptions = function (options) { + if (options) { + // copy the options that we know + var fields = ['direction', 'min', 'max', 'zoomMin', 'zoomMax', 'moveable', 'zoomable', 'activate', 'hiddenDates']; + util.selectiveExtend(fields, this.options, options); + + if ('start' in options || 'end' in options) { + // apply a new range. both start and end are optional + this.setRange(options.start, options.end); + } + } }; /** - * Start moving the timeline vertically - * @param {Event} event - * @private + * Test whether direction has a valid value + * @param {String} direction 'horizontal' or 'vertical' */ - Core.prototype._onPinch = function (event) { - this.touch.allowDragging = false; - }; + function validateDirection(direction) { + if (direction != 'horizontal' && direction != 'vertical') { + throw new TypeError('Unknown direction "' + direction + '". ' + 'Choose "horizontal" or "vertical".'); + } + } /** - * Move the timeline vertically - * @param {Event} event - * @private + * Set a new start and end range + * @param {Date | Number | String} [start] + * @param {Date | Number | String} [end] + * @param {boolean | {duration: number, easingFunction: string}} [animation=false] + * If true (default), the range is animated + * smoothly to the new window. An object can be + * provided to specify duration and easing function. + * Default duration is 500 ms, and default easing + * function is 'easeInOutQuad'. + * @param {Boolean} [byUser=false] + * */ - Core.prototype._onDrag = function (event) { - // refuse to drag when we where pinching to prevent the timeline make a jump - // when releasing the fingers in opposite order from the touch screen - if (!this.touch.allowDragging) return; + Range.prototype.setRange = function (start, end, animation, byUser) { + if (byUser !== true) { + byUser = false; + } + var finalStart = start != undefined ? util.convert(start, 'Date').valueOf() : null; + var finalEnd = end != undefined ? util.convert(end, 'Date').valueOf() : null; + this._cancelAnimation(); - var delta = event.deltaY; + if (animation) { + // true or an Object + var me = this; + var initStart = this.start; + var initEnd = this.end; + var duration = typeof animation === 'object' && 'duration' in animation ? animation.duration : 500; + var easingName = typeof animation === 'object' && 'easingFunction' in animation ? animation.easingFunction : 'easeInOutQuad'; + var easingFunction = util.easingFunctions[easingName]; + if (!easingFunction) { + throw new Error('Unknown easing function ' + JSON.stringify(easingName) + '. ' + 'Choose from: ' + Object.keys(util.easingFunctions).join(', ')); + } - var oldScrollTop = this._getScrollTop(); - var newScrollTop = this._setScrollTop(this.touch.initialScrollTop + delta); + var initTime = new Date().valueOf(); + var anyChanged = false; - if (newScrollTop != oldScrollTop) { - this._redraw(); // TODO: this causes two redraws when dragging, the other is triggered by rangechange already - this.emit('verticalDrag'); - } - }; + var next = function next() { + if (!me.props.touch.dragging) { + var now = new Date().valueOf(); + var time = now - initTime; + var ease = easingFunction(time / duration); + var done = time > duration; + var s = done || finalStart === null ? finalStart : initStart + (finalStart - initStart) * ease; + var e = done || finalEnd === null ? finalEnd : initEnd + (finalEnd - initEnd) * ease; - /** - * Apply a scrollTop - * @param {Number} scrollTop - * @returns {Number} scrollTop Returns the applied scrollTop - * @private - */ - Core.prototype._setScrollTop = function (scrollTop) { - this.props.scrollTop = scrollTop; - this._updateScrollTop(); - return this.props.scrollTop; - }; + changed = me._applyRange(s, e); + DateUtil.updateHiddenDates(me.body, me.options.hiddenDates); + anyChanged = anyChanged || changed; + if (changed) { + me.body.emitter.emit('rangechange', { start: new Date(me.start), end: new Date(me.end), byUser: byUser }); + } - /** - * Update the current scrollTop when the height of the containers has been changed - * @returns {Number} scrollTop Returns the applied scrollTop - * @private - */ - Core.prototype._updateScrollTop = function () { - // recalculate the scrollTopMin - var scrollTopMin = Math.min(this.props.centerContainer.height - this.props.center.height, 0); // is negative or zero - if (scrollTopMin != this.props.scrollTopMin) { - // in case of bottom orientation, change the scrollTop such that the contents - // do not move relative to the time axis at the bottom - if (this.options.orientation.item != 'top') { - this.props.scrollTop += scrollTopMin - this.props.scrollTopMin; + if (done) { + if (anyChanged) { + me.body.emitter.emit('rangechanged', { start: new Date(me.start), end: new Date(me.end), byUser: byUser }); + } + } else { + // animate with as high as possible frame rate, leave 20 ms in between + // each to prevent the browser from blocking + me.animationTimer = setTimeout(next, 20); + } + } + }; + + return next(); + } else { + var changed = this._applyRange(finalStart, finalEnd); + DateUtil.updateHiddenDates(this.body, this.options.hiddenDates); + if (changed) { + var params = { start: new Date(this.start), end: new Date(this.end), byUser: byUser }; + this.body.emitter.emit('rangechange', params); + this.body.emitter.emit('rangechanged', params); } - this.props.scrollTopMin = scrollTopMin; } - - // limit the scrollTop to the feasible scroll range - if (this.props.scrollTop > 0) this.props.scrollTop = 0; - if (this.props.scrollTop < scrollTopMin) this.props.scrollTop = scrollTopMin; - - return this.props.scrollTop; }; /** - * Get the current scrollTop - * @returns {number} scrollTop + * Stop an animation * @private */ - Core.prototype._getScrollTop = function () { - return this.props.scrollTop; + Range.prototype._cancelAnimation = function () { + if (this.animationTimer) { + clearTimeout(this.animationTimer); + this.animationTimer = null; + } }; - module.exports = Core; - -/***/ }, -/* 34 */ -/***/ function(module, exports, __webpack_require__) { - - 'use strict'; - - var Hammer = __webpack_require__(5); - var util = __webpack_require__(9); - var DataSet = __webpack_require__(15); - var DataView = __webpack_require__(17); - var TimeStep = __webpack_require__(38); - var Component = __webpack_require__(28); - var Group = __webpack_require__(35); - var BackgroundGroup = __webpack_require__(39); - var BoxItem = __webpack_require__(3); - var PointItem = __webpack_require__(40); - var RangeItem = __webpack_require__(37); - var BackgroundItem = __webpack_require__(41); - - var UNGROUPED = '__ungrouped__'; // reserved group id for ungrouped items - var BACKGROUND = '__background__'; // reserved group id for background items without group - /** - * An ItemSet holds a set of items and ranges which can be displayed in a - * range. The width is determined by the parent of the ItemSet, and the height - * is determined by the size of the items. - * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} body - * @param {Object} [options] See ItemSet.setOptions for the available options. - * @constructor ItemSet - * @extends Component + * Set a new start and end range. This method is the same as setRange, but + * does not trigger a range change and range changed event, and it returns + * true when the range is changed + * @param {Number} [start] + * @param {Number} [end] + * @return {Boolean} changed + * @private */ - function ItemSet(body, options) { - this.body = body; - - this.defaultOptions = { - type: null, // 'box', 'point', 'range', 'background' - orientation: { - item: 'bottom' // item orientation: 'top' or 'bottom' - }, - align: 'auto', // alignment of box items - stack: true, - groupOrder: null, - - selectable: true, - multiselect: false, + Range.prototype._applyRange = function (start, end) { + var newStart = start != null ? util.convert(start, 'Date').valueOf() : this.start, + newEnd = end != null ? util.convert(end, 'Date').valueOf() : this.end, + max = this.options.max != null ? util.convert(this.options.max, 'Date').valueOf() : null, + min = this.options.min != null ? util.convert(this.options.min, 'Date').valueOf() : null, + diff; - editable: { - updateTime: false, - updateGroup: false, - add: false, - remove: false - }, + // check for valid number + if (isNaN(newStart) || newStart === null) { + throw new Error('Invalid start "' + start + '"'); + } + if (isNaN(newEnd) || newEnd === null) { + throw new Error('Invalid end "' + end + '"'); + } - snap: TimeStep.snap, + // prevent start < end + if (newEnd < newStart) { + newEnd = newStart; + } - onAdd: function onAdd(item, callback) { - callback(item); - }, - onUpdate: function onUpdate(item, callback) { - callback(item); - }, - onMove: function onMove(item, callback) { - callback(item); - }, - onRemove: function onRemove(item, callback) { - callback(item); - }, - onMoving: function onMoving(item, callback) { - callback(item); - }, + // prevent start < min + if (min !== null) { + if (newStart < min) { + diff = min - newStart; + newStart += diff; + newEnd += diff; - margin: { - item: { - horizontal: 10, - vertical: 10 - }, - axis: 20 + // prevent end > max + if (max != null) { + if (newEnd > max) { + newEnd = max; + } + } } - }; - - // options is shared by this ItemSet and all its items - this.options = util.extend({}, this.defaultOptions); - - // options for getting items from the DataSet with the correct type - this.itemOptions = { - type: { start: 'Date', end: 'Date' } - }; - - this.conversion = { - toScreen: body.util.toScreen, - toTime: body.util.toTime - }; - this.dom = {}; - this.props = {}; - this.hammer = null; + } - var me = this; - this.itemsData = null; // DataSet - this.groupsData = null; // DataSet + // prevent end > max + if (max !== null) { + if (newEnd > max) { + diff = newEnd - max; + newStart -= diff; + newEnd -= diff; - // listeners for the DataSet of the items - this.itemListeners = { - 'add': function add(event, params, senderId) { - me._onAdd(params.items); - }, - 'update': function update(event, params, senderId) { - me._onUpdate(params.items); - }, - 'remove': function remove(event, params, senderId) { - me._onRemove(params.items); + // prevent start < min + if (min != null) { + if (newStart < min) { + newStart = min; + } + } } - }; + } - // listeners for the DataSet of the groups - this.groupListeners = { - 'add': function add(event, params, senderId) { - me._onAddGroups(params.items); - }, - 'update': function update(event, params, senderId) { - me._onUpdateGroups(params.items); - }, - 'remove': function remove(event, params, senderId) { - me._onRemoveGroups(params.items); + // prevent (end-start) < zoomMin + if (this.options.zoomMin !== null) { + var zoomMin = parseFloat(this.options.zoomMin); + if (zoomMin < 0) { + zoomMin = 0; } - }; - - this.items = {}; // object with an Item for every data item - this.groups = {}; // Group object for every group - this.groupIds = []; - - this.selection = []; // list with the ids of all selected nodes - this.stackDirty = true; // if true, all items will be restacked on