diff --git a/docs/graph.html b/docs/graph.html index 8df62843..fb9bebc3 100644 --- a/docs/graph.html +++ b/docs/graph.html @@ -24,7 +24,7 @@

The graph visualization works smooth on any modern browser for up to a - few hundred nodes and edges. + few thousand nodes and edges.

@@ -1139,10 +1139,7 @@ var nodes = [

Physics

- The physics system has been overhauled to increase performance. The original simulation method was based on particel physics with a repulsion field (potential) around each node, - and the edges were modelled as springs. The new system employed the Barnes-Hut gravitational simulation model. The edges are still modelled as springs. - To unify the physics system, the damping, repulsion distance and edge length have been combined in an physics option. To retain good behaviour, both the old repulsion model and the Barnes-Hut model have their own parameters. - If no options for the physics system are supplied, the Barnes-Hut method will be used with the default parameters. + Graph uses a force directed algorithm to layout nodes and edges, and uses the Barnes-Hut gravitational simulation model. There are a number of configuration options available to tune the physics model. Note that wrong configuration can lead to instable behaviour.

 // These variables must be defined in an options object named physics.