@ -0,0 +1,566 @@ | |||||
/** | |||||
* @class Edge | |||||
* | |||||
* A edge connects two nodes | |||||
* @param {Object} properties Object with properties. Must contain | |||||
* At least properties from and to. | |||||
* Available properties: from (number), | |||||
* to (number), color (string), | |||||
* width (number), style (string), | |||||
* length (number), title (string) | |||||
* @param {Graph} graph A graph object, used to find and edge to | |||||
* nodes. | |||||
* @param {Object} constants An object with default values for | |||||
* example for the color | |||||
*/ | |||||
function Edge (properties, graph, constants) { | |||||
if (!graph) { | |||||
throw "No graph provided"; | |||||
} | |||||
this.graph = graph; | |||||
// initialize constants | |||||
this.widthMin = constants.edges.widthMin; | |||||
this.widthMax = constants.edges.widthMax; | |||||
// initialize variables | |||||
this.id = undefined; | |||||
this.style = constants.edges.style; | |||||
this.title = undefined; | |||||
this.width = constants.edges.width; | |||||
this.value = undefined; | |||||
this.length = constants.edges.length; | |||||
// Added to support dashed lines | |||||
// David Jordan | |||||
// 2012-08-08 | |||||
this.dashlength = constants.edges.dashlength; | |||||
this.dashgap = constants.edges.dashgap; | |||||
this.altdashlength = constants.edges.altdashlength; | |||||
this.stiffness = undefined; // depends on the length of the edge | |||||
this.color = constants.edges.color; | |||||
this.widthFixed = false; | |||||
this.lengthFixed = false; | |||||
this.setProperties(properties, constants); | |||||
}; | |||||
/** | |||||
* Set or overwrite properties for the edge | |||||
* @param {Object} properties an object with properties | |||||
* @param {Object} constants and object with default, global properties | |||||
*/ | |||||
Edge.prototype.setProperties = function(properties, constants) { | |||||
if (!properties) { | |||||
return; | |||||
} | |||||
if (properties.from != undefined) {this.from = this.graph._getNode(properties.from);} | |||||
if (properties.to != undefined) {this.to = this.graph._getNode(properties.to);} | |||||
if (properties.id != undefined) {this.id = properties.id;} | |||||
if (properties.style != undefined) {this.style = properties.style;} | |||||
if (properties.text != undefined) {this.text = properties.text;} | |||||
if (this.text) { | |||||
this.fontSize = constants.edges.fontSize; | |||||
this.fontFace = constants.edges.fontFace; | |||||
this.fontColor = constants.edges.fontColor; | |||||
if (properties.fontColor != undefined) {this.fontColor = properties.fontColor;} | |||||
if (properties.fontSize != undefined) {this.fontSize = properties.fontSize;} | |||||
if (properties.fontFace != undefined) {this.fontFace = properties.fontFace;} | |||||
} | |||||
if (properties.title != undefined) {this.title = properties.title;} | |||||
if (properties.width != undefined) {this.width = properties.width;} | |||||
if (properties.value != undefined) {this.value = properties.value;} | |||||
if (properties.length != undefined) {this.length = properties.length;} | |||||
// Added to support dashed lines | |||||
// David Jordan | |||||
// 2012-08-08 | |||||
if (properties.dashlength != undefined) {this.dashlength = properties.dashlength;} | |||||
if (properties.dashgap != undefined) {this.dashgap = properties.dashgap;} | |||||
if (properties.altdashlength != undefined) {this.altdashlength = properties.altdashlength;} | |||||
if (properties.color != undefined) {this.color = properties.color;} | |||||
if (!this.from) { | |||||
throw "Node with id " + properties.from + " not found"; | |||||
} | |||||
if (!this.to) { | |||||
throw "Node with id " + properties.to + " not found"; | |||||
} | |||||
this.widthFixed = this.widthFixed || (properties.width != undefined); | |||||
this.lengthFixed = this.lengthFixed || (properties.length != undefined); | |||||
this.stiffness = 1 / this.length; | |||||
// initialize animation | |||||
if (this.style === 'arrow') { | |||||
this.arrows = [0.5]; | |||||
} | |||||
// set draw method based on style | |||||
switch (this.style) { | |||||
case 'line': this.draw = this._drawLine; break; | |||||
case 'arrow': this.draw = this._drawArrow; break; | |||||
case 'arrow-end': this.draw = this._drawArrowEnd; break; | |||||
case 'dash-line': this.draw = this._drawDashLine; break; | |||||
default: this.draw = this._drawLine; break; | |||||
} | |||||
}; | |||||
/** | |||||
* get the title of this edge. | |||||
* @return {string} title The title of the edge, or undefined when no title | |||||
* has been set. | |||||
*/ | |||||
Edge.prototype.getTitle = function() { | |||||
return this.title; | |||||
}; | |||||
/** | |||||
* Retrieve the value of the edge. Can be undefined | |||||
* @return {Number} value | |||||
*/ | |||||
Edge.prototype.getValue = function() { | |||||
return this.value; | |||||
}; | |||||
/** | |||||
* Adjust the value range of the edge. The edge will adjust it's width | |||||
* based on its value. | |||||
* @param {Number} min | |||||
* @param {Number} max | |||||
*/ | |||||
Edge.prototype.setValueRange = function(min, max) { | |||||
if (!this.widthFixed && this.value !== undefined) { | |||||
var factor = (this.widthMax - this.widthMin) / (max - min); | |||||
this.width = (this.value - min) * factor + this.widthMin; | |||||
} | |||||
}; | |||||
/** | |||||
* Redraw a edge | |||||
* Draw this edge in the given canvas | |||||
* The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); | |||||
* @param {CanvasRenderingContext2D} ctx | |||||
*/ | |||||
Edge.prototype.draw = function(ctx) { | |||||
throw "Method draw not initialized in edge"; | |||||
}; | |||||
/** | |||||
* Check if this object is overlapping with the provided object | |||||
* @param {Object} obj an object with parameters left, top | |||||
* @return {boolean} True if location is located on the edge | |||||
*/ | |||||
Edge.prototype.isOverlappingWith = function(obj) { | |||||
var distMax = 10; | |||||
var xFrom = this.from.x; | |||||
var yFrom = this.from.y; | |||||
var xTo = this.to.x; | |||||
var yTo = this.to.y; | |||||
var xObj = obj.left; | |||||
var yObj = obj.top; | |||||
var dist = Edge._dist(xFrom, yFrom, xTo, yTo, xObj, yObj); | |||||
return (dist < distMax); | |||||
}; | |||||
/** | |||||
* Redraw a edge as a line | |||||
* Draw this edge in the given canvas | |||||
* The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); | |||||
* @param {CanvasRenderingContext2D} ctx | |||||
*/ | |||||
Edge.prototype._drawLine = function(ctx) { | |||||
// set style | |||||
ctx.strokeStyle = this.color; | |||||
ctx.lineWidth = this._getLineWidth(); | |||||
var point; | |||||
if (this.from != this.to) { | |||||
// draw line | |||||
this._line(ctx); | |||||
// draw text | |||||
if (this.text) { | |||||
point = this._pointOnLine(0.5); | |||||
this._text(ctx, this.text, point.x, point.y); | |||||
} | |||||
} | |||||
else { | |||||
var radius = this.length / 2 / Math.PI; | |||||
var x, y; | |||||
var node = this.from; | |||||
if (!node.width) { | |||||
node.resize(ctx); | |||||
} | |||||
if (node.width > node.height) { | |||||
x = node.x + node.width / 2; | |||||
y = node.y - radius; | |||||
} | |||||
else { | |||||
x = node.x + radius; | |||||
y = node.y - node.height / 2; | |||||
} | |||||
this._circle(ctx, x, y, radius); | |||||
point = this._pointOnCircle(x, y, radius, 0.5); | |||||
this._text(ctx, this.text, point.x, point.y); | |||||
} | |||||
}; | |||||
/** | |||||
* Get the line width of the edge. Depends on width and whether one of the | |||||
* connected nodes is selected. | |||||
* @return {Number} width | |||||
* @private | |||||
*/ | |||||
Edge.prototype._getLineWidth = function() { | |||||
if (this.from.selected || this.to.selected) { | |||||
return Math.min(this.width * 2, this.widthMax); | |||||
} | |||||
else { | |||||
return this.width; | |||||
} | |||||
}; | |||||
/** | |||||
* Draw a line between two nodes | |||||
* @param {CanvasRenderingContext2D} ctx | |||||
* @private | |||||
*/ | |||||
Edge.prototype._line = function (ctx) { | |||||
// draw a straight line | |||||
ctx.beginPath(); | |||||
ctx.moveTo(this.from.x, this.from.y); | |||||
ctx.lineTo(this.to.x, this.to.y); | |||||
ctx.stroke(); | |||||
}; | |||||
/** | |||||
* Draw a line from a node to itself, a circle | |||||
* @param {CanvasRenderingContext2D} ctx | |||||
* @param {Number} x | |||||
* @param {Number} y | |||||
* @param {Number} radius | |||||
* @private | |||||
*/ | |||||
Edge.prototype._circle = function (ctx, x, y, radius) { | |||||
// draw a circle | |||||
ctx.beginPath(); | |||||
ctx.arc(x, y, radius, 0, 2 * Math.PI, false); | |||||
ctx.stroke(); | |||||
}; | |||||
/** | |||||
* Draw text with white background and with the middle at (x, y) | |||||
* @param {CanvasRenderingContext2D} ctx | |||||
* @param {String} text | |||||
* @param {Number} x | |||||
* @param {Number} y | |||||
*/ | |||||
Edge.prototype._text = function (ctx, text, x, y) { | |||||
if (text) { | |||||
// TODO: cache the calculated size | |||||
ctx.font = ((this.from.selected || this.to.selected) ? "bold " : "") + | |||||
this.fontSize + "px " + this.fontFace; | |||||
ctx.fillStyle = 'white'; | |||||
var width = ctx.measureText(this.text).width; | |||||
var height = this.fontSize; | |||||
var left = x - width / 2; | |||||
var top = y - height / 2; | |||||
ctx.fillRect(left, top, width, height); | |||||
// draw text | |||||
ctx.fillStyle = this.fontColor || "black"; | |||||
ctx.textAlign = "left"; | |||||
ctx.textBaseline = "top"; | |||||
ctx.fillText(this.text, left, top); | |||||
} | |||||
}; | |||||
/** | |||||
* Redraw a edge as a dashed line | |||||
* Draw this edge in the given canvas | |||||
* @author David Jordan | |||||
* @date 2012-08-08 | |||||
* The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); | |||||
* @param {CanvasRenderingContext2D} ctx | |||||
*/ | |||||
Edge.prototype._drawDashLine = function(ctx) { | |||||
// set style | |||||
ctx.strokeStyle = this.color; | |||||
ctx.lineWidth = this._getLineWidth(); | |||||
// draw dashed line | |||||
ctx.beginPath(); | |||||
ctx.lineCap = 'round'; | |||||
if (this.altdashlength != undefined) //If an alt dash value has been set add to the array this value | |||||
{ | |||||
ctx.dashedLine(this.from.x,this.from.y,this.to.x,this.to.y,[this.dashlength,this.dashgap,this.altdashlength,this.dashgap]); | |||||
} | |||||
else if (this.dashlength != undefined && this.dashgap != undefined) //If a dash and gap value has been set add to the array this value | |||||
{ | |||||
ctx.dashedLine(this.from.x,this.from.y,this.to.x,this.to.y,[this.dashlength,this.dashgap]); | |||||
} | |||||
else //If all else fails draw a line | |||||
{ | |||||
ctx.moveTo(this.from.x, this.from.y); | |||||
ctx.lineTo(this.to.x, this.to.y); | |||||
} | |||||
ctx.stroke(); | |||||
// draw text | |||||
if (this.text) { | |||||
var point = this._pointOnLine(0.5); | |||||
this._text(ctx, this.text, point.x, point.y); | |||||
} | |||||
}; | |||||
/** | |||||
* Get a point on a line | |||||
* @param {Number} percentage. Value between 0 (line start) and 1 (line end) | |||||
* @return {Object} point | |||||
* @private | |||||
*/ | |||||
Edge.prototype._pointOnLine = function (percentage) { | |||||
return { | |||||
x: (1 - percentage) * this.from.x + percentage * this.to.x, | |||||
y: (1 - percentage) * this.from.y + percentage * this.to.y | |||||
} | |||||
}; | |||||
/** | |||||
* Get a point on a circle | |||||
* @param {Number} x | |||||
* @param {Number} y | |||||
* @param {Number} radius | |||||
* @param {Number} percentage. Value between 0 (line start) and 1 (line end) | |||||
* @return {Object} point | |||||
* @private | |||||
*/ | |||||
Edge.prototype._pointOnCircle = function (x, y, radius, percentage) { | |||||
var angle = (percentage - 3/8) * 2 * Math.PI; | |||||
return { | |||||
x: x + radius * Math.cos(angle), | |||||
y: y - radius * Math.sin(angle) | |||||
} | |||||
}; | |||||
/** | |||||
* Redraw a edge as a line with an arrow | |||||
* Draw this edge in the given canvas | |||||
* The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); | |||||
* @param {CanvasRenderingContext2D} ctx | |||||
*/ | |||||
Edge.prototype._drawArrow = function(ctx) { | |||||
var point; | |||||
// set style | |||||
ctx.strokeStyle = this.color; | |||||
ctx.fillStyle = this.color; | |||||
ctx.lineWidth = this._getLineWidth(); | |||||
if (this.from != this.to) { | |||||
// draw line | |||||
this._line(ctx); | |||||
// draw all arrows | |||||
var angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x)); | |||||
var length = 10 + 5 * this.width; // TODO: make customizable? | |||||
for (var a in this.arrows) { | |||||
if (this.arrows.hasOwnProperty(a)) { | |||||
point = this._pointOnLine(this.arrows[a]); | |||||
ctx.arrow(point.x, point.y, angle, length); | |||||
ctx.fill(); | |||||
ctx.stroke(); | |||||
} | |||||
} | |||||
// draw text | |||||
if (this.text) { | |||||
point = this._pointOnLine(0.5); | |||||
this._text(ctx, this.text, point.x, point.y); | |||||
} | |||||
} | |||||
else { | |||||
// draw circle | |||||
var radius = this.length / 2 / Math.PI; | |||||
var x, y; | |||||
var node = this.from; | |||||
if (!node.width) { | |||||
node.resize(ctx); | |||||
} | |||||
if (node.width > node.height) { | |||||
x = node.x + node.width / 2; | |||||
y = node.y - radius; | |||||
} | |||||
else { | |||||
x = node.x + radius; | |||||
y = node.y - node.height / 2; | |||||
} | |||||
this._circle(ctx, x, y, radius); | |||||
// draw all arrows | |||||
var angle = 0.2 * Math.PI; | |||||
var length = 10 + 5 * this.width; // TODO: make customizable? | |||||
for (var a in this.arrows) { | |||||
if (this.arrows.hasOwnProperty(a)) { | |||||
point = this._pointOnCircle(x, y, radius, this.arrows[a]); | |||||
ctx.arrow(point.x, point.y, angle, length); | |||||
ctx.fill(); | |||||
ctx.stroke(); | |||||
} | |||||
} | |||||
// draw text | |||||
if (this.text) { | |||||
point = this._pointOnCircle(x, y, radius, 0.5); | |||||
this._text(ctx, this.text, point.x, point.y); | |||||
} | |||||
} | |||||
}; | |||||
/** | |||||
* Redraw a edge as a line with an arrow | |||||
* Draw this edge in the given canvas | |||||
* The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); | |||||
* @param {CanvasRenderingContext2D} ctx | |||||
*/ | |||||
Edge.prototype._drawArrowEnd = function(ctx) { | |||||
// set style | |||||
ctx.strokeStyle = this.color; | |||||
ctx.fillStyle = this.color; | |||||
ctx.lineWidth = this._getLineWidth(); | |||||
// draw line | |||||
var angle, length; | |||||
if (this.from != this.to) { | |||||
// calculate length and angle of the line | |||||
angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x)); | |||||
var dx = (this.to.x - this.from.x); | |||||
var dy = (this.to.y - this.from.y); | |||||
var lEdge = Math.sqrt(dx * dx + dy * dy); | |||||
var lFrom = this.to.distanceToBorder(ctx, angle + Math.PI); | |||||
var pFrom = (lEdge - lFrom) / lEdge; | |||||
var xFrom = (pFrom) * this.from.x + (1 - pFrom) * this.to.x; | |||||
var yFrom = (pFrom) * this.from.y + (1 - pFrom) * this.to.y; | |||||
var lTo = this.to.distanceToBorder(ctx, angle); | |||||
var pTo = (lEdge - lTo) / lEdge; | |||||
var xTo = (1 - pTo) * this.from.x + pTo * this.to.x; | |||||
var yTo = (1 - pTo) * this.from.y + pTo * this.to.y; | |||||
ctx.beginPath(); | |||||
ctx.moveTo(xFrom, yFrom); | |||||
ctx.lineTo(xTo, yTo); | |||||
ctx.stroke(); | |||||
// draw arrow at the end of the line | |||||
length = 10 + 5 * this.width; // TODO: make customizable? | |||||
ctx.arrow(xTo, yTo, angle, length); | |||||
ctx.fill(); | |||||
ctx.stroke(); | |||||
// draw text | |||||
if (this.text) { | |||||
var point = this._pointOnLine(0.5); | |||||
this._text(ctx, this.text, point.x, point.y); | |||||
} | |||||
} | |||||
else { | |||||
// draw circle | |||||
var radius = this.length / 2 / Math.PI; | |||||
var x, y, arrow; | |||||
var node = this.from; | |||||
if (!node.width) { | |||||
node.resize(ctx); | |||||
} | |||||
if (node.width > node.height) { | |||||
x = node.x + node.width / 2; | |||||
y = node.y - radius; | |||||
arrow = { | |||||
x: x, | |||||
y: node.y, | |||||
angle: 0.9 * Math.PI | |||||
}; | |||||
} | |||||
else { | |||||
x = node.x + radius; | |||||
y = node.y - node.height / 2; | |||||
arrow = { | |||||
x: node.x, | |||||
y: y, | |||||
angle: 0.6 * Math.PI | |||||
}; | |||||
} | |||||
ctx.beginPath(); | |||||
// TODO: do not draw a circle, but an arc | |||||
// TODO: similarly, for a line without arrows, draw to the border of the nodes instead of the center | |||||
ctx.arc(x, y, radius, 0, 2 * Math.PI, false); | |||||
ctx.stroke(); | |||||
// draw all arrows | |||||
length = 10 + 5 * this.width; // TODO: make customizable? | |||||
ctx.arrow(arrow.x, arrow.y, arrow.angle, length); | |||||
ctx.fill(); | |||||
ctx.stroke(); | |||||
// draw text | |||||
if (this.text) { | |||||
point = this._pointOnCircle(x, y, radius, 0.5); | |||||
this._text(ctx, this.text, point.x, point.y); | |||||
} | |||||
} | |||||
}; | |||||
/** | |||||
* Calculate the distance between a point (x3,y3) and a line segment from | |||||
* (x1,y1) to (x2,y2). | |||||
* http://stackoverflow.com/questions/849211/shortest-distancae-between-a-point-and-a-line-segment | |||||
* @param {number} x1 | |||||
* @param {number} y1 | |||||
* @param {number} x2 | |||||
* @param {number} y2 | |||||
* @param {number} x3 | |||||
* @param {number} y3 | |||||
*/ | |||||
Edge._dist = function (x1,y1, x2,y2, x3,y3) { // x3,y3 is the point | |||||
var px = x2-x1, | |||||
py = y2-y1, | |||||
something = px*px + py*py, | |||||
u = ((x3 - x1) * px + (y3 - y1) * py) / something; | |||||
if (u > 1) { | |||||
u = 1; | |||||
} | |||||
else if (u < 0) { | |||||
u = 0; | |||||
} | |||||
var x = x1 + u * px, | |||||
y = y1 + u * py, | |||||
dx = x - x3, | |||||
dy = y - y3; | |||||
//# Note: If the actual distance does not matter, | |||||
//# if you only want to compare what this function | |||||
//# returns to other results of this function, you | |||||
//# can just return the squared distance instead | |||||
//# (i.e. remove the sqrt) to gain a little performance | |||||
return Math.sqrt(dx*dx + dy*dy); | |||||
}; |
@ -0,0 +1,79 @@ | |||||
/** | |||||
* @class Groups | |||||
* This class can store groups and properties specific for groups. | |||||
*/ | |||||
Groups = function () { | |||||
this.clear(); | |||||
this.defaultIndex = 0; | |||||
}; | |||||
/** | |||||
* default constants for group colors | |||||
*/ | |||||
Groups.DEFAULT = [ | |||||
{"borderColor": "#2B7CE9", "backgroundColor": "#97C2FC", "highlightColor": "#D2E5FF"}, // blue | |||||
{"borderColor": "#FFA500", "backgroundColor": "#FFFF00", "highlightColor": "#FFFFA3"}, // yellow | |||||
{"borderColor": "#FA0A10", "backgroundColor": "#FB7E81", "highlightColor": "#FFAFB1"}, // red | |||||
{"borderColor": "#41A906", "backgroundColor": "#7BE141", "highlightColor": "#A1EC76"}, // green | |||||
{"borderColor": "#E129F0", "backgroundColor": "#EB7DF4", "highlightColor": "#F0B3F5"}, // magenta | |||||
{"borderColor": "#7C29F0", "backgroundColor": "#AD85E4", "highlightColor": "#D3BDF0"}, // purple | |||||
{"borderColor": "#C37F00", "backgroundColor": "#FFA807", "highlightColor": "#FFCA66"}, // orange | |||||
{"borderColor": "#4220FB", "backgroundColor": "#6E6EFD", "highlightColor": "#9B9BFD"}, // darkblue | |||||
{"borderColor": "#FD5A77", "backgroundColor": "#FFC0CB", "highlightColor": "#FFD1D9"}, // pink | |||||
{"borderColor": "#4AD63A", "backgroundColor": "#C2FABC", "highlightColor": "#E6FFE3"} // mint | |||||
]; | |||||
/** | |||||
* Clear all groups | |||||
*/ | |||||
Groups.prototype.clear = function () { | |||||
this.groups = {}; | |||||
this.groups.length = function() | |||||
{ | |||||
var i = 0; | |||||
for ( var p in this ) { | |||||
if (this.hasOwnProperty(p)) { | |||||
i++; | |||||
} | |||||
} | |||||
return i; | |||||
} | |||||
}; | |||||
/** | |||||
* get group properties of a groupname. If groupname is not found, a new group | |||||
* is added. | |||||
* @param {*} groupname Can be a number, string, Date, etc. | |||||
* @return {Object} group The created group, containing all group properties | |||||
*/ | |||||
Groups.prototype.get = function (groupname) { | |||||
var group = this.groups[groupname]; | |||||
if (group == undefined) { | |||||
// create new group | |||||
var index = this.defaultIndex % Groups.DEFAULT.length; | |||||
this.defaultIndex++; | |||||
group = {}; | |||||
group.borderColor = Groups.DEFAULT[index].borderColor; | |||||
group.backgroundColor = Groups.DEFAULT[index].backgroundColor; | |||||
group.highlightColor = Groups.DEFAULT[index].highlightColor; | |||||
this.groups[groupname] = group; | |||||
} | |||||
return group; | |||||
}; | |||||
/** | |||||
* Add a custom group style | |||||
* @param {String} groupname | |||||
* @param {Object} style An object containing borderColor, | |||||
* backgroundColor, etc. | |||||
* @return {Object} group The created group object | |||||
*/ | |||||
Groups.prototype.add = function (groupname, style) { | |||||
this.groups[groupname] = style; | |||||
return style; | |||||
}; |
@ -0,0 +1,41 @@ | |||||
/** | |||||
* @class Images | |||||
* This class loads images and keeps them stored. | |||||
*/ | |||||
Images = function () { | |||||
this.images = {}; | |||||
this.callback = undefined; | |||||
}; | |||||
/** | |||||
* Set an onload callback function. This will be called each time an image | |||||
* is loaded | |||||
* @param {function} callback | |||||
*/ | |||||
Images.prototype.setOnloadCallback = function(callback) { | |||||
this.callback = callback; | |||||
}; | |||||
/** | |||||
* | |||||
* @param {string} url Url of the image | |||||
* @return {Image} img The image object | |||||
*/ | |||||
Images.prototype.load = function(url) { | |||||
var img = this.images[url]; | |||||
if (img == undefined) { | |||||
// create the image | |||||
var images = this; | |||||
img = new Image(); | |||||
this.images[url] = img; | |||||
img.onload = function() { | |||||
if (images.callback) { | |||||
images.callback(this); | |||||
} | |||||
}; | |||||
img.src = url; | |||||
} | |||||
return img; | |||||
}; |
@ -0,0 +1,609 @@ | |||||
/** | |||||
* @class Node | |||||
* A node. A node can be connected to other nodes via one or multiple edges. | |||||
* @param {object} properties An object containing properties for the node. All | |||||
* properties are optional, except for the id. | |||||
* {number} id Id of the node. Required | |||||
* {string} text Title for the node | |||||
* {number} x Horizontal position of the node | |||||
* {number} y Vertical position of the node | |||||
* {string} style Drawing style, available: | |||||
* "database", "circle", "rect", | |||||
* "image", "text", "dot", "star", | |||||
* "triangle", "triangleDown", | |||||
* "square" | |||||
* {string} image An image url | |||||
* {string} title An title text, can be HTML | |||||
* {anytype} group A group name or number | |||||
* @param {Graph.Images} imagelist A list with images. Only needed | |||||
* when the node has an image | |||||
* @param {Graph.Groups} grouplist A list with groups. Needed for | |||||
* retrieving group properties | |||||
* @param {Object} constants An object with default values for | |||||
* example for the color | |||||
*/ | |||||
function Node(properties, imagelist, grouplist, constants) { | |||||
this.selected = false; | |||||
this.edges = []; // all edges connected to this node | |||||
this.group = constants.nodes.group; | |||||
this.fontSize = constants.nodes.fontSize; | |||||
this.fontFace = constants.nodes.fontFace; | |||||
this.fontColor = constants.nodes.fontColor; | |||||
this.borderColor = constants.nodes.borderColor; | |||||
this.backgroundColor = constants.nodes.backgroundColor; | |||||
this.highlightColor = constants.nodes.highlightColor; | |||||
// set defaults for the properties | |||||
this.id = undefined; | |||||
this.style = constants.nodes.style; | |||||
this.image = constants.nodes.image; | |||||
this.x = 0; | |||||
this.y = 0; | |||||
this.xFixed = false; | |||||
this.yFixed = false; | |||||
this.radius = constants.nodes.radius; | |||||
this.radiusFixed = false; | |||||
this.radiusMin = constants.nodes.radiusMin; | |||||
this.radiusMax = constants.nodes.radiusMax; | |||||
this.imagelist = imagelist; | |||||
this.grouplist = grouplist; | |||||
this.setProperties(properties, constants); | |||||
// mass, force, velocity | |||||
this.mass = 50; // kg (mass is adjusted for the number of connected edges) | |||||
this.fx = 0.0; // external force x | |||||
this.fy = 0.0; // external force y | |||||
this.vx = 0.0; // velocity x | |||||
this.vy = 0.0; // velocity y | |||||
this.minForce = constants.minForce; | |||||
this.damping = 0.9; // damping factor | |||||
}; | |||||
/** | |||||
* Attach a edge to the node | |||||
* @param {Edge} edge | |||||
*/ | |||||
Node.prototype.attachEdge = function(edge) { | |||||
this.edges.push(edge); | |||||
this._updateMass(); | |||||
}; | |||||
/** | |||||
* Detach a edge from the node | |||||
* @param {Edge} edge | |||||
*/ | |||||
Node.prototype.detachEdge = function(edge) { | |||||
var index = this.edges.indexOf(edge); | |||||
if (index != -1) { | |||||
this.edges.splice(index, 1); | |||||
} | |||||
this._updateMass(); | |||||
}; | |||||
/** | |||||
* Update the nodes mass, which is determined by the number of edges connecting | |||||
* to it (more edges -> heavier node). | |||||
* @private | |||||
*/ | |||||
Node.prototype._updateMass = function() { | |||||
this.mass = 50 + 20 * this.edges.length; // kg | |||||
}; | |||||
/** | |||||
* Set or overwrite properties for the node | |||||
* @param {Object} properties an object with properties | |||||
* @param {Object} constants and object with default, global properties | |||||
*/ | |||||
Node.prototype.setProperties = function(properties, constants) { | |||||
if (!properties) { | |||||
return; | |||||
} | |||||
// basic properties | |||||
if (properties.id != undefined) {this.id = properties.id;} | |||||
if (properties.text != undefined) {this.text = properties.text;} | |||||
if (properties.title != undefined) {this.title = properties.title;} | |||||
if (properties.group != undefined) {this.group = properties.group;} | |||||
if (properties.x != undefined) {this.x = properties.x;} | |||||
if (properties.y != undefined) {this.y = properties.y;} | |||||
if (properties.value != undefined) {this.value = properties.value;} | |||||
if (this.id === undefined) { | |||||
throw "Node must have an id"; | |||||
} | |||||
// copy group properties | |||||
if (this.group) { | |||||
var groupObj = this.grouplist.get(this.group); | |||||
for (var prop in groupObj) { | |||||
if (groupObj.hasOwnProperty(prop)) { | |||||
this[prop] = groupObj[prop]; | |||||
} | |||||
} | |||||
} | |||||
// individual style properties | |||||
if (properties.style != undefined) {this.style = properties.style;} | |||||
if (properties.image != undefined) {this.image = properties.image;} | |||||
if (properties.radius != undefined) {this.radius = properties.radius;} | |||||
if (properties.borderColor != undefined) {this.borderColor = properties.borderColor;} | |||||
if (properties.backgroundColor != undefined){this.backgroundColor = properties.backgroundColor;} | |||||
if (properties.highlightColor != undefined) {this.highlightColor = properties.highlightColor;} | |||||
if (properties.fontColor != undefined) {this.fontColor = properties.fontColor;} | |||||
if (properties.fontSize != undefined) {this.fontSize = properties.fontSize;} | |||||
if (properties.fontFace != undefined) {this.fontFace = properties.fontFace;} | |||||
if (this.image != undefined) { | |||||
if (this.imagelist) { | |||||
this.imageObj = this.imagelist.load(this.image); | |||||
} | |||||
else { | |||||
throw "No imagelist provided"; | |||||
} | |||||
} | |||||
this.xFixed = this.xFixed || (properties.x != undefined); | |||||
this.yFixed = this.yFixed || (properties.y != undefined); | |||||
this.radiusFixed = this.radiusFixed || (properties.radius != undefined); | |||||
if (this.style == 'image') { | |||||
this.radiusMin = constants.nodes.widthMin; | |||||
this.radiusMax = constants.nodes.widthMax; | |||||
} | |||||
// choose draw method depending on the style | |||||
var style = this.style; | |||||
switch (style) { | |||||
case 'database': this.draw = this._drawDatabase; this.resize = this._resizeDatabase; break; | |||||
case 'rect': this.draw = this._drawRect; this.resize = this._resizeRect; break; | |||||
case 'circle': this.draw = this._drawCircle; this.resize = this._resizeCircle; break; | |||||
// TODO: add ellipse shape | |||||
// TODO: add diamond shape | |||||
case 'image': this.draw = this._drawImage; this.resize = this._resizeImage; break; | |||||
case 'text': this.draw = this._drawText; this.resize = this._resizeText; break; | |||||
case 'dot': this.draw = this._drawDot; this.resize = this._resizeShape; break; | |||||
case 'square': this.draw = this._drawSquare; this.resize = this._resizeShape; break; | |||||
case 'triangle': this.draw = this._drawTriangle; this.resize = this._resizeShape; break; | |||||
case 'triangleDown': this.draw = this._drawTriangleDown; this.resize = this._resizeShape; break; | |||||
case 'star': this.draw = this._drawStar; this.resize = this._resizeShape; break; | |||||
default: this.draw = this._drawRect; this.resize = this._resizeRect; break; | |||||
} | |||||
// reset the size of the node, this can be changed | |||||
this._reset(); | |||||
}; | |||||
/** | |||||
* select this node | |||||
*/ | |||||
Node.prototype.select = function() { | |||||
this.selected = true; | |||||
this._reset(); | |||||
}; | |||||
/** | |||||
* unselect this node | |||||
*/ | |||||
Node.prototype.unselect = function() { | |||||
this.selected = false; | |||||
this._reset(); | |||||
}; | |||||
/** | |||||
* Reset the calculated size of the node, forces it to recalculate its size | |||||
*/ | |||||
Node.prototype._reset = function() { | |||||
this.width = undefined; | |||||
this.height = undefined; | |||||
}; | |||||
/** | |||||
* get the title of this node. | |||||
* @return {string} title The title of the node, or undefined when no title | |||||
* has been set. | |||||
*/ | |||||
Node.prototype.getTitle = function() { | |||||
return this.title; | |||||
}; | |||||
/** | |||||
* Calculate the distance to the border of the Node | |||||
* @param {CanvasRenderingContext2D} ctx | |||||
* @param {Number} angle Angle in radians | |||||
* @returns {number} distance Distance to the border in pixels | |||||
*/ | |||||
Node.prototype.distanceToBorder = function (ctx, angle) { | |||||
var borderWidth = 1; | |||||
if (!this.width) { | |||||
this.resize(ctx); | |||||
} | |||||
//noinspection FallthroughInSwitchStatementJS | |||||
switch (this.style) { | |||||
case 'circle': | |||||
case 'dot': | |||||
return this.radius + borderWidth; | |||||
// TODO: implement distanceToBorder for database | |||||
// TODO: implement distanceToBorder for triangle | |||||
// TODO: implement distanceToBorder for triangleDown | |||||
case 'rect': | |||||
case 'image': | |||||
case 'text': | |||||
default: | |||||
if (this.width) { | |||||
return Math.min( | |||||
Math.abs(this.width / 2 / Math.cos(angle)), | |||||
Math.abs(this.height / 2 / Math.sin(angle))) + borderWidth; | |||||
// TODO: reckon with border radius too in case of rect | |||||
} | |||||
else { | |||||
return 0; | |||||
} | |||||
} | |||||
// TODO: implement calculation of distance to border for all shapes | |||||
}; | |||||
/** | |||||
* Set forces acting on the node | |||||
* @param {number} fx Force in horizontal direction | |||||
* @param {number} fy Force in vertical direction | |||||
*/ | |||||
Node.prototype._setForce = function(fx, fy) { | |||||
this.fx = fx; | |||||
this.fy = fy; | |||||
}; | |||||
/** | |||||
* Add forces acting on the node | |||||
* @param {number} fx Force in horizontal direction | |||||
* @param {number} fy Force in vertical direction | |||||
*/ | |||||
Node.prototype._addForce = function(fx, fy) { | |||||
this.fx += fx; | |||||
this.fy += fy; | |||||
}; | |||||
/** | |||||
* Perform one discrete step for the node | |||||
* @param {number} interval Time interval in seconds | |||||
*/ | |||||
Node.prototype.discreteStep = function(interval) { | |||||
if (!this.xFixed) { | |||||
var dx = -this.damping * this.vx; // damping force | |||||
var ax = (this.fx + dx) / this.mass; // acceleration | |||||
this.vx += ax / interval; // velocity | |||||
this.x += this.vx / interval; // position | |||||
} | |||||
if (!this.yFixed) { | |||||
var dy = -this.damping * this.vy; // damping force | |||||
var ay = (this.fy + dy) / this.mass; // acceleration | |||||
this.vy += ay / interval; // velocity | |||||
this.y += this.vy / interval; // position | |||||
} | |||||
}; | |||||
/** | |||||
* Check if this node has a fixed x and y position | |||||
* @return {boolean} true if fixed, false if not | |||||
*/ | |||||
Node.prototype.isFixed = function() { | |||||
return (this.xFixed && this.yFixed); | |||||
}; | |||||
/** | |||||
* Check if this node is moving | |||||
* @param {number} vmin the minimum velocity considered as "moving" | |||||
* @return {boolean} true if moving, false if it has no velocity | |||||
*/ | |||||
// TODO: replace this method with calculating the kinetic energy | |||||
Node.prototype.isMoving = function(vmin) { | |||||
return (Math.abs(this.vx) > vmin || Math.abs(this.vy) > vmin || | |||||
(!this.xFixed && Math.abs(this.fx) > this.minForce) || | |||||
(!this.yFixed && Math.abs(this.fy) > this.minForce)); | |||||
}; | |||||
/** | |||||
* check if this node is selecte | |||||
* @return {boolean} selected True if node is selected, else false | |||||
*/ | |||||
Node.prototype.isSelected = function() { | |||||
return this.selected; | |||||
}; | |||||
/** | |||||
* Retrieve the value of the node. Can be undefined | |||||
* @return {Number} value | |||||
*/ | |||||
Node.prototype.getValue = function() { | |||||
return this.value; | |||||
}; | |||||
/** | |||||
* Calculate the distance from the nodes location to the given location (x,y) | |||||
* @param {Number} x | |||||
* @param {Number} y | |||||
* @return {Number} value | |||||
*/ | |||||
Node.prototype.getDistance = function(x, y) { | |||||
var dx = this.x - x, | |||||
dy = this.y - y; | |||||
return Math.sqrt(dx * dx + dy * dy); | |||||
}; | |||||
/** | |||||
* Adjust the value range of the node. The node will adjust it's radius | |||||
* based on its value. | |||||
* @param {Number} min | |||||
* @param {Number} max | |||||
*/ | |||||
Node.prototype.setValueRange = function(min, max) { | |||||
if (!this.radiusFixed && this.value !== undefined) { | |||||
var scale = (this.radiusMax - this.radiusMin) / (max - min); | |||||
this.radius = (this.value - min) * scale + this.radiusMin; | |||||
} | |||||
}; | |||||
/** | |||||
* Draw this node in the given canvas | |||||
* The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); | |||||
* @param {CanvasRenderingContext2D} ctx | |||||
*/ | |||||
Node.prototype.draw = function(ctx) { | |||||
throw "Draw method not initialized for node"; | |||||
}; | |||||
/** | |||||
* Recalculate the size of this node in the given canvas | |||||
* The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); | |||||
* @param {CanvasRenderingContext2D} ctx | |||||
*/ | |||||
Node.prototype.resize = function(ctx) { | |||||
throw "Resize method not initialized for node"; | |||||
}; | |||||
/** | |||||
* Check if this object is overlapping with the provided object | |||||
* @param {Object} obj an object with parameters left, top, right, bottom | |||||
* @return {boolean} True if location is located on node | |||||
*/ | |||||
Node.prototype.isOverlappingWith = function(obj) { | |||||
return (this.left < obj.right && | |||||
this.left + this.width > obj.left && | |||||
this.top < obj.bottom && | |||||
this.top + this.height > obj.top); | |||||
}; | |||||
Node.prototype._resizeImage = function (ctx) { | |||||
// TODO: pre calculate the image size | |||||
if (!this.width) { // undefined or 0 | |||||
var width, height; | |||||
if (this.value) { | |||||
var scale = this.imageObj.height / this.imageObj.width; | |||||
width = this.radius || this.imageObj.width; | |||||
height = this.radius * scale || this.imageObj.height; | |||||
} | |||||
else { | |||||
width = this.imageObj.width; | |||||
height = this.imageObj.height; | |||||
} | |||||
this.width = width; | |||||
this.height = height; | |||||
} | |||||
}; | |||||
Node.prototype._drawImage = function (ctx) { | |||||
this._resizeImage(ctx); | |||||
this.left = this.x - this.width / 2; | |||||
this.top = this.y - this.height / 2; | |||||
var yText; | |||||
if (this.imageObj) { | |||||
ctx.drawImage(this.imageObj, this.left, this.top, this.width, this.height); | |||||
yText = this.y + this.height / 2; | |||||
} | |||||
else { | |||||
// image still loading... just draw the text for now | |||||
yText = this.y; | |||||
} | |||||
this._text(ctx, this.text, this.x, yText, undefined, "top"); | |||||
}; | |||||
Node.prototype._resizeRect = function (ctx) { | |||||
if (!this.width) { | |||||
var margin = 5; | |||||
var textSize = this.getTextSize(ctx); | |||||
this.width = textSize.width + 2 * margin; | |||||
this.height = textSize.height + 2 * margin; | |||||
} | |||||
}; | |||||
Node.prototype._drawRect = function (ctx) { | |||||
this._resizeRect(ctx); | |||||
this.left = this.x - this.width / 2; | |||||
this.top = this.y - this.height / 2; | |||||
ctx.strokeStyle = this.borderColor; | |||||
ctx.fillStyle = this.selected ? this.highlightColor : this.backgroundColor; | |||||
ctx.lineWidth = this.selected ? 2.0 : 1.0; | |||||
ctx.roundRect(this.left, this.top, this.width, this.height, this.radius); | |||||
ctx.fill(); | |||||
ctx.stroke(); | |||||
this._text(ctx, this.text, this.x, this.y); | |||||
}; | |||||
Node.prototype._resizeDatabase = function (ctx) { | |||||
if (!this.width) { | |||||
var margin = 5; | |||||
var textSize = this.getTextSize(ctx); | |||||
var size = textSize.width + 2 * margin; | |||||
this.width = size; | |||||
this.height = size; | |||||
} | |||||
}; | |||||
Node.prototype._drawDatabase = function (ctx) { | |||||
this._resizeDatabase(ctx); | |||||
this.left = this.x - this.width / 2; | |||||
this.top = this.y - this.height / 2; | |||||
ctx.strokeStyle = this.borderColor; | |||||
ctx.fillStyle = this.selected ? this.highlightColor : this.backgroundColor; | |||||
ctx.lineWidth = this.selected ? 2.0 : 1.0; | |||||
ctx.database(this.x - this.width/2, this.y - this.height*0.5, this.width, this.height); | |||||
ctx.fill(); | |||||
ctx.stroke(); | |||||
this._text(ctx, this.text, this.x, this.y); | |||||
}; | |||||
Node.prototype._resizeCircle = function (ctx) { | |||||
if (!this.width) { | |||||
var margin = 5; | |||||
var textSize = this.getTextSize(ctx); | |||||
var diameter = Math.max(textSize.width, textSize.height) + 2 * margin; | |||||
this.radius = diameter / 2; | |||||
this.width = diameter; | |||||
this.height = diameter; | |||||
} | |||||
}; | |||||
Node.prototype._drawCircle = function (ctx) { | |||||
this._resizeCircle(ctx); | |||||
this.left = this.x - this.width / 2; | |||||
this.top = this.y - this.height / 2; | |||||
ctx.strokeStyle = this.borderColor; | |||||
ctx.fillStyle = this.selected ? this.highlightColor : this.backgroundColor; | |||||
ctx.lineWidth = this.selected ? 2.0 : 1.0; | |||||
ctx.circle(this.x, this.y, this.radius); | |||||
ctx.fill(); | |||||
ctx.stroke(); | |||||
this._text(ctx, this.text, this.x, this.y); | |||||
}; | |||||
Node.prototype._drawDot = function (ctx) { | |||||
this._drawShape(ctx, 'circle'); | |||||
}; | |||||
Node.prototype._drawTriangle = function (ctx) { | |||||
this._drawShape(ctx, 'triangle'); | |||||
}; | |||||
Node.prototype._drawTriangleDown = function (ctx) { | |||||
this._drawShape(ctx, 'triangleDown'); | |||||
}; | |||||
Node.prototype._drawSquare = function (ctx) { | |||||
this._drawShape(ctx, 'square'); | |||||
}; | |||||
Node.prototype._drawStar = function (ctx) { | |||||
this._drawShape(ctx, 'star'); | |||||
}; | |||||
Node.prototype._resizeShape = function (ctx) { | |||||
if (!this.width) { | |||||
var size = 2 * this.radius; | |||||
this.width = size; | |||||
this.height = size; | |||||
} | |||||
}; | |||||
Node.prototype._drawShape = function (ctx, shape) { | |||||
this._resizeShape(ctx); | |||||
this.left = this.x - this.width / 2; | |||||
this.top = this.y - this.height / 2; | |||||
ctx.strokeStyle = this.borderColor; | |||||
ctx.fillStyle = this.selected ? this.highlightColor : this.backgroundColor; | |||||
ctx.lineWidth = this.selected ? 2.0 : 1.0; | |||||
ctx[shape](this.x, this.y, this.radius); | |||||
ctx.fill(); | |||||
ctx.stroke(); | |||||
if (this.text) { | |||||
this._text(ctx, this.text, this.x, this.y + this.height / 2, undefined, 'top'); | |||||
} | |||||
}; | |||||
Node.prototype._resizeText = function (ctx) { | |||||
if (!this.width) { | |||||
var margin = 5; | |||||
var textSize = this.getTextSize(ctx); | |||||
this.width = textSize.width + 2 * margin; | |||||
this.height = textSize.height + 2 * margin; | |||||
} | |||||
}; | |||||
Node.prototype._drawText = function (ctx) { | |||||
this._resizeText(ctx); | |||||
this.left = this.x - this.width / 2; | |||||
this.top = this.y - this.height / 2; | |||||
this._text(ctx, this.text, this.x, this.y); | |||||
}; | |||||
Node.prototype._text = function (ctx, text, x, y, align, baseline) { | |||||
if (text) { | |||||
ctx.font = (this.selected ? "bold " : "") + this.fontSize + "px " + this.fontFace; | |||||
ctx.fillStyle = this.fontColor || "black"; | |||||
ctx.textAlign = align || "center"; | |||||
ctx.textBaseline = baseline || "middle"; | |||||
var lines = text.split('\n'), | |||||
lineCount = lines.length, | |||||
fontSize = (this.fontSize + 4), | |||||
yLine = y + (1 - lineCount) / 2 * fontSize; | |||||
for (var i = 0; i < lineCount; i++) { | |||||
ctx.fillText(lines[i], x, yLine); | |||||
yLine += fontSize; | |||||
} | |||||
} | |||||
}; | |||||
Node.prototype.getTextSize = function(ctx) { | |||||
if (this.text != undefined) { | |||||
ctx.font = (this.selected ? "bold " : "") + this.fontSize + "px " + this.fontFace; | |||||
var lines = this.text.split('\n'), | |||||
height = (this.fontSize + 4) * lines.length, | |||||
width = 0; | |||||
for (var i = 0, iMax = lines.length; i < iMax; i++) { | |||||
width = Math.max(width, ctx.measureText(lines[i]).width); | |||||
} | |||||
return {"width": width, "height": height}; | |||||
} | |||||
else { | |||||
return {"width": 0, "height": 0}; | |||||
} | |||||
}; |
@ -0,0 +1,105 @@ | |||||
/** | |||||
* Popup is a class to create a popup window with some text | |||||
* @param {Element} container The container object. | |||||
* @param {Number} [x] | |||||
* @param {Number} [y] | |||||
* @param {String} [text] | |||||
*/ | |||||
function Popup(container, x, y, text) { | |||||
if (container) { | |||||
this.container = container; | |||||
} | |||||
else { | |||||
this.container = document.body; | |||||
} | |||||
this.x = 0; | |||||
this.y = 0; | |||||
this.padding = 5; | |||||
if (x !== undefined && y !== undefined ) { | |||||
this.setPosition(x, y); | |||||
} | |||||
if (text !== undefined) { | |||||
this.setText(text); | |||||
} | |||||
// create the frame | |||||
this.frame = document.createElement("div"); | |||||
var style = this.frame.style; | |||||
style.position = "absolute"; | |||||
style.visibility = "hidden"; | |||||
style.border = "1px solid #666"; | |||||
style.color = "black"; | |||||
style.padding = this.padding + "px"; | |||||
style.backgroundColor = "#FFFFC6"; | |||||
style.borderRadius = "3px"; | |||||
style.MozBorderRadius = "3px"; | |||||
style.WebkitBorderRadius = "3px"; | |||||
style.boxShadow = "3px 3px 10px rgba(128, 128, 128, 0.5)"; | |||||
style.whiteSpace = "nowrap"; | |||||
this.container.appendChild(this.frame); | |||||
}; | |||||
/** | |||||
* @param {number} x Horizontal position of the popup window | |||||
* @param {number} y Vertical position of the popup window | |||||
*/ | |||||
Popup.prototype.setPosition = function(x, y) { | |||||
this.x = parseInt(x); | |||||
this.y = parseInt(y); | |||||
}; | |||||
/** | |||||
* Set the text for the popup window. This can be HTML code | |||||
* @param {string} text | |||||
*/ | |||||
Popup.prototype.setText = function(text) { | |||||
this.frame.innerHTML = text; | |||||
}; | |||||
/** | |||||
* Show the popup window | |||||
* @param {boolean} show Optional. Show or hide the window | |||||
*/ | |||||
Popup.prototype.show = function (show) { | |||||
if (show === undefined) { | |||||
show = true; | |||||
} | |||||
if (show) { | |||||
var height = this.frame.clientHeight; | |||||
var width = this.frame.clientWidth; | |||||
var maxHeight = this.frame.parentNode.clientHeight; | |||||
var maxWidth = this.frame.parentNode.clientWidth; | |||||
var top = (this.y - height); | |||||
if (top + height + this.padding > maxHeight) { | |||||
top = maxHeight - height - this.padding; | |||||
} | |||||
if (top < this.padding) { | |||||
top = this.padding; | |||||
} | |||||
var left = this.x; | |||||
if (left + width + this.padding > maxWidth) { | |||||
left = maxWidth - width - this.padding; | |||||
} | |||||
if (left < this.padding) { | |||||
left = this.padding; | |||||
} | |||||
this.frame.style.left = left + "px"; | |||||
this.frame.style.top = top + "px"; | |||||
this.frame.style.visibility = "visible"; | |||||
} | |||||
else { | |||||
this.hide(); | |||||
} | |||||
}; | |||||
/** | |||||
* Hide the popup window | |||||
*/ | |||||
Popup.prototype.hide = function () { | |||||
this.frame.style.visibility = "hidden"; | |||||
}; |
@ -0,0 +1,452 @@ | |||||
/** | |||||
* Parse a text source containing data in DOT language into a JSON object. | |||||
* The object contains two lists: one with nodes and one with edges. | |||||
* @param {String} data Text containing a graph in DOT-notation | |||||
* @return {Object} json An object containing two parameters: | |||||
* {Object[]} nodes | |||||
* {Object[]} edges | |||||
*/ | |||||
util.parseDOT = function (data) { | |||||
/** | |||||
* Test whether given character is a whitespace character | |||||
* @param {String} c | |||||
* @return {Boolean} isWhitespace | |||||
*/ | |||||
function isWhitespace(c) { | |||||
return c == ' ' || c == '\t' || c == '\n' || c == '\r'; | |||||
} | |||||
/** | |||||
* Test whether given character is a delimeter | |||||
* @param {String} c | |||||
* @return {Boolean} isDelimeter | |||||
*/ | |||||
function isDelimeter(c) { | |||||
return '[]{}();,=->'.indexOf(c) != -1; | |||||
} | |||||
var i = -1; // current index in the data | |||||
var c = ''; // current character in the data | |||||
/** | |||||
* Read the next character from the data | |||||
*/ | |||||
function next() { | |||||
i++; | |||||
c = data[i]; | |||||
} | |||||
/** | |||||
* Preview the next character in the data | |||||
* @returns {String} nextChar | |||||
*/ | |||||
function previewNext () { | |||||
return data[i + 1]; | |||||
} | |||||
/** | |||||
* Preview the next character in the data | |||||
* @returns {String} nextChar | |||||
*/ | |||||
function previewPrevious () { | |||||
return data[i + 1]; | |||||
} | |||||
/** | |||||
* Get a text description of the the current index in the data | |||||
* @return {String} desc | |||||
*/ | |||||
function pos() { | |||||
return '(char ' + i + ')'; | |||||
} | |||||
/** | |||||
* Skip whitespace and comments | |||||
*/ | |||||
function parseWhitespace() { | |||||
// skip whitespace | |||||
while (c && isWhitespace(c)) { | |||||
next(); | |||||
} | |||||
// test for comment | |||||
var cNext = data[i + 1]; | |||||
var cPrev = data[i - 1]; | |||||
var c2 = c + cNext; | |||||
if (c2 == '/*') { | |||||
// block comment. skip until the block is closed | |||||
while (c && !(c == '*' && data[i + 1] == '/')) { | |||||
next(); | |||||
} | |||||
next(); | |||||
next(); | |||||
parseWhitespace(); | |||||
} | |||||
else if (c2 == '//' || (c == '#' && cPrev == '\n')) { | |||||
// line comment. skip until the next return | |||||
while (c && c != '\n') { | |||||
next(); | |||||
} | |||||
next(); | |||||
parseWhitespace(); | |||||
} | |||||
} | |||||
/** | |||||
* Parse a string | |||||
* The string may be enclosed by double quotes | |||||
* @return {String | undefined} value | |||||
*/ | |||||
function parseString() { | |||||
parseWhitespace(); | |||||
var name = ''; | |||||
if (c == '"') { | |||||
next(); | |||||
while (c && c != '"') { | |||||
name += c; | |||||
next(); | |||||
} | |||||
next(); // skip the closing quote | |||||
} | |||||
else { | |||||
while (c && !isWhitespace(c) && !isDelimeter(c)) { | |||||
name += c; | |||||
next(); | |||||
} | |||||
// cast string to number or boolean | |||||
var number = Number(name); | |||||
if (!isNaN(number)) { | |||||
name = number; | |||||
} | |||||
else if (name == 'true') { | |||||
name = true; | |||||
} | |||||
else if (name == 'false') { | |||||
name = false; | |||||
} | |||||
else if (name == 'null') { | |||||
name = null; | |||||
} | |||||
} | |||||
return name; | |||||
} | |||||
/** | |||||
* Parse a value, can be a string, number, or boolean. | |||||
* The value may be enclosed by double quotes | |||||
* @return {String | Number | Boolean | undefined} value | |||||
*/ | |||||
function parseValue() { | |||||
parseWhitespace(); | |||||
if (c == '"') { | |||||
return parseString(); | |||||
} | |||||
else { | |||||
var value = parseString(); | |||||
if (value != undefined) { | |||||
// cast string to number or boolean | |||||
var number = Number(value); | |||||
if (!isNaN(number)) { | |||||
value = number; | |||||
} | |||||
else if (value == 'true') { | |||||
value = true; | |||||
} | |||||
else if (value == 'false') { | |||||
value = false; | |||||
} | |||||
else if (value == 'null') { | |||||
value = null; | |||||
} | |||||
} | |||||
return value; | |||||
} | |||||
} | |||||
/** | |||||
* Parse a set with attributes, | |||||
* for example [label="1.000", style=solid] | |||||
* @return {Object | undefined} attr | |||||
*/ | |||||
function parseAttributes() { | |||||
parseWhitespace(); | |||||
if (c == '[') { | |||||
next(); | |||||
var attr = {}; | |||||
while (c && c != ']') { | |||||
parseWhitespace(); | |||||
var name = parseString(); | |||||
if (!name) { | |||||
throw new SyntaxError('Attribute name expected ' + pos()); | |||||
} | |||||
parseWhitespace(); | |||||
if (c != '=') { | |||||
throw new SyntaxError('Equal sign = expected ' + pos()); | |||||
} | |||||
next(); | |||||
var value = parseValue(); | |||||
if (!value) { | |||||
throw new SyntaxError('Attribute value expected ' + pos()); | |||||
} | |||||
attr[name] = value; | |||||
parseWhitespace(); | |||||
if (c ==',') { | |||||
next(); | |||||
} | |||||
} | |||||
next(); | |||||
return attr; | |||||
} | |||||
else { | |||||
return undefined; | |||||
} | |||||
} | |||||
/** | |||||
* Parse a directed or undirected arrow '->' or '--' | |||||
* @return {String | undefined} arrow | |||||
*/ | |||||
function parseArrow() { | |||||
parseWhitespace(); | |||||
if (c == '-') { | |||||
next(); | |||||
if (c == '>' || c == '-') { | |||||
var arrow = '-' + c; | |||||
next(); | |||||
return arrow; | |||||
} | |||||
else { | |||||
throw new SyntaxError('Arrow "->" or "--" expected ' + pos()); | |||||
} | |||||
} | |||||
return undefined; | |||||
} | |||||
/** | |||||
* Parse a line separator ';' | |||||
* @return {String | undefined} separator | |||||
*/ | |||||
function parseSeparator() { | |||||
parseWhitespace(); | |||||
if (c == ';') { | |||||
next(); | |||||
return ';'; | |||||
} | |||||
return undefined; | |||||
} | |||||
/** | |||||
* Merge all properties of object b into object b | |||||
* @param {Object} a | |||||
* @param {Object} b | |||||
*/ | |||||
function merge (a, b) { | |||||
if (a && b) { | |||||
for (var name in b) { | |||||
if (b.hasOwnProperty(name)) { | |||||
a[name] = b[name]; | |||||
} | |||||
} | |||||
} | |||||
} | |||||
var nodeMap = {}; | |||||
var edgeList = []; | |||||
/** | |||||
* Register a node with attributes | |||||
* @param {String} id | |||||
* @param {Object} [attr] | |||||
*/ | |||||
function addNode(id, attr) { | |||||
var node = { | |||||
id: String(id), | |||||
attr: attr || {} | |||||
}; | |||||
if (!nodeMap[id]) { | |||||
nodeMap[id] = node; | |||||
} | |||||
else { | |||||
merge(nodeMap[id].attr, node.attr); | |||||
} | |||||
} | |||||
/** | |||||
* Register an edge | |||||
* @param {String} from | |||||
* @param {String} to | |||||
* @param {String} type A string "->" or "--" | |||||
* @param {Object} [attr] | |||||
*/ | |||||
function addEdge(from, to, type, attr) { | |||||
edgeList.push({ | |||||
from: String(from), | |||||
to: String(to), | |||||
type: type, | |||||
attr: attr || {} | |||||
}); | |||||
} | |||||
// find the opening curly bracket | |||||
next(); | |||||
while (c && c != '{') { | |||||
next(); | |||||
} | |||||
if (c != '{') { | |||||
throw new SyntaxError('Invalid data. Curly bracket { expected ' + pos()) | |||||
} | |||||
next(); | |||||
// parse all data until a closing curly bracket is encountered | |||||
while (c && c != '}') { | |||||
// parse node id and optional node attributes | |||||
var id = parseString(); | |||||
if (id == undefined) { | |||||
throw new SyntaxError('String with id expected ' + pos()); | |||||
} | |||||
var attr = parseAttributes(); | |||||
addNode(id, attr); | |||||
// TODO: parse global attributes "graph", "node", "edge" | |||||
// parse arrow | |||||
var type = parseArrow(); | |||||
while (type) { | |||||
// parse node id | |||||
var prevId = id; | |||||
id = parseString(); | |||||
if (id == undefined) { | |||||
throw new SyntaxError('String with id expected ' + pos()); | |||||
} | |||||
addNode(id); | |||||
// parse edge attributes and register edge | |||||
attr = parseAttributes(); | |||||
addEdge(prevId, id, type, attr); | |||||
// parse next arrow (optional) | |||||
type = parseArrow(); | |||||
} | |||||
// parse separator (optional) | |||||
parseSeparator(); | |||||
parseWhitespace(); | |||||
} | |||||
if (c != '}') { | |||||
throw new SyntaxError('Invalid data. Curly bracket } expected'); | |||||
} | |||||
// crop data between the curly brackets | |||||
var start = data.indexOf('{'); | |||||
var end = data.indexOf('}', start); | |||||
var text = (start != -1 && end != -1) ? data.substring(start + 1, end) : undefined; | |||||
if (!text) { | |||||
throw new Error('Invalid data. no curly brackets containing data found'); | |||||
} | |||||
// return the results | |||||
var nodeList = []; | |||||
for (id in nodeMap) { | |||||
if (nodeMap.hasOwnProperty(id)) { | |||||
nodeList.push(nodeMap[id]); | |||||
} | |||||
} | |||||
return { | |||||
nodes: nodeList, | |||||
edges: edgeList | |||||
} | |||||
}; | |||||
/** | |||||
* Convert a string containing a graph in DOT language into a map containing | |||||
* with nodes and edges in the format of graph. | |||||
* @param {String} data Text containing a graph in DOT-notation | |||||
* @return {Object} graphData | |||||
*/ | |||||
util.DOTToGraph = function (data) { | |||||
// parse the DOT file | |||||
var dotData = util.parseDOT(data); | |||||
var graphData = { | |||||
nodes: [], | |||||
edges: [], | |||||
options: { | |||||
nodes: {}, | |||||
edges: {} | |||||
} | |||||
}; | |||||
/** | |||||
* Merge the properties of object b into object a, and adjust properties | |||||
* not supported by Graph (for example replace "shape" with "style" | |||||
* @param {Object} a | |||||
* @param {Object} b | |||||
* @param {Array} [ignore] Optional array with property names to be ignored | |||||
*/ | |||||
function merge (a, b, ignore) { | |||||
for (var prop in b) { | |||||
if (b.hasOwnProperty(prop) && (!ignore || ignore.indexOf(prop) == -1)) { | |||||
a[prop] = b[prop]; | |||||
} | |||||
} | |||||
// Convert aliases to configuration settings supported by Graph | |||||
if (a.label) { | |||||
a.text = a.label; | |||||
delete a.label; | |||||
} | |||||
if (a.shape) { | |||||
a.style = a.shape; | |||||
delete a.shape; | |||||
} | |||||
} | |||||
dotData.nodes.forEach(function (node) { | |||||
if (node.id.toLowerCase() == 'graph') { | |||||
merge(graphData.options, node.attr); | |||||
} | |||||
else if (node.id.toLowerCase() == 'node') { | |||||
merge(graphData.options.nodes, node.attr); | |||||
} | |||||
else if (node.id.toLowerCase() == 'edge') { | |||||
merge(graphData.options.edges, node.attr); | |||||
} | |||||
else { | |||||
var graphNode = {}; | |||||
graphNode.id = node.id; | |||||
graphNode.text = node.id; | |||||
merge(graphNode, node.attr); | |||||
graphData.nodes.push(graphNode); | |||||
} | |||||
}); | |||||
dotData.edges.forEach(function (edge) { | |||||
var graphEdge = {}; | |||||
graphEdge.from = edge.from; | |||||
graphEdge.to = edge.to; | |||||
graphEdge.text = edge.id; | |||||
graphEdge.style = (edge.type == '->') ? 'arrow-end' : 'line'; | |||||
merge(graphEdge, edge.attr); | |||||
graphData.edges.push(graphEdge); | |||||
}); | |||||
return graphData; | |||||
}; |
@ -0,0 +1,225 @@ | |||||
/** | |||||
* Canvas shapes used by the Graph | |||||
*/ | |||||
if (typeof CanvasRenderingContext2D !== 'undefined') { | |||||
/** | |||||
* Draw a circle shape | |||||
*/ | |||||
CanvasRenderingContext2D.prototype.circle = function(x, y, r) { | |||||
this.beginPath(); | |||||
this.arc(x, y, r, 0, 2*Math.PI, false); | |||||
}; | |||||
/** | |||||
* Draw a square shape | |||||
* @param {Number} x horizontal center | |||||
* @param {Number} y vertical center | |||||
* @param {Number} r size, width and height of the square | |||||
*/ | |||||
CanvasRenderingContext2D.prototype.square = function(x, y, r) { | |||||
this.beginPath(); | |||||
this.rect(x - r, y - r, r * 2, r * 2); | |||||
}; | |||||
/** | |||||
* Draw a triangle shape | |||||
* @param {Number} x horizontal center | |||||
* @param {Number} y vertical center | |||||
* @param {Number} r radius, half the length of the sides of the triangle | |||||
*/ | |||||
CanvasRenderingContext2D.prototype.triangle = function(x, y, r) { | |||||
// http://en.wikipedia.org/wiki/Equilateral_triangle | |||||
this.beginPath(); | |||||
var s = r * 2; | |||||
var s2 = s / 2; | |||||
var ir = Math.sqrt(3) / 6 * s; // radius of inner circle | |||||
var h = Math.sqrt(s * s - s2 * s2); // height | |||||
this.moveTo(x, y - (h - ir)); | |||||
this.lineTo(x + s2, y + ir); | |||||
this.lineTo(x - s2, y + ir); | |||||
this.lineTo(x, y - (h - ir)); | |||||
this.closePath(); | |||||
}; | |||||
/** | |||||
* Draw a triangle shape in downward orientation | |||||
* @param {Number} x horizontal center | |||||
* @param {Number} y vertical center | |||||
* @param {Number} r radius | |||||
*/ | |||||
CanvasRenderingContext2D.prototype.triangleDown = function(x, y, r) { | |||||
// http://en.wikipedia.org/wiki/Equilateral_triangle | |||||
this.beginPath(); | |||||
var s = r * 2; | |||||
var s2 = s / 2; | |||||
var ir = Math.sqrt(3) / 6 * s; // radius of inner circle | |||||
var h = Math.sqrt(s * s - s2 * s2); // height | |||||
this.moveTo(x, y + (h - ir)); | |||||
this.lineTo(x + s2, y - ir); | |||||
this.lineTo(x - s2, y - ir); | |||||
this.lineTo(x, y + (h - ir)); | |||||
this.closePath(); | |||||
}; | |||||
/** | |||||
* Draw a star shape, a star with 5 points | |||||
* @param {Number} x horizontal center | |||||
* @param {Number} y vertical center | |||||
* @param {Number} r radius, half the length of the sides of the triangle | |||||
*/ | |||||
CanvasRenderingContext2D.prototype.star = function(x, y, r) { | |||||
// http://www.html5canvastutorials.com/labs/html5-canvas-star-spinner/ | |||||
this.beginPath(); | |||||
for (var n = 0; n < 10; n++) { | |||||
var radius = (n % 2 === 0) ? r * 1.3 : r * 0.5; | |||||
this.lineTo( | |||||
x + radius * Math.sin(n * 2 * Math.PI / 10), | |||||
y - radius * Math.cos(n * 2 * Math.PI / 10) | |||||
); | |||||
} | |||||
this.closePath(); | |||||
}; | |||||
/** | |||||
* http://stackoverflow.com/questions/1255512/how-to-draw-a-rounded-rectangle-on-html-canvas | |||||
*/ | |||||
CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) { | |||||
var r2d = Math.PI/180; | |||||
if( w - ( 2 * r ) < 0 ) { r = ( w / 2 ); } //ensure that the radius isn't too large for x | |||||
if( h - ( 2 * r ) < 0 ) { r = ( h / 2 ); } //ensure that the radius isn't too large for y | |||||
this.beginPath(); | |||||
this.moveTo(x+r,y); | |||||
this.lineTo(x+w-r,y); | |||||
this.arc(x+w-r,y+r,r,r2d*270,r2d*360,false); | |||||
this.lineTo(x+w,y+h-r); | |||||
this.arc(x+w-r,y+h-r,r,0,r2d*90,false); | |||||
this.lineTo(x+r,y+h); | |||||
this.arc(x+r,y+h-r,r,r2d*90,r2d*180,false); | |||||
this.lineTo(x,y+r); | |||||
this.arc(x+r,y+r,r,r2d*180,r2d*270,false); | |||||
}; | |||||
/** | |||||
* http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas | |||||
*/ | |||||
CanvasRenderingContext2D.prototype.ellipse = function(x, y, w, h) { | |||||
var kappa = .5522848, | |||||
ox = (w / 2) * kappa, // control point offset horizontal | |||||
oy = (h / 2) * kappa, // control point offset vertical | |||||
xe = x + w, // x-end | |||||
ye = y + h, // y-end | |||||
xm = x + w / 2, // x-middle | |||||
ym = y + h / 2; // y-middle | |||||
this.beginPath(); | |||||
this.moveTo(x, ym); | |||||
this.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); | |||||
this.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); | |||||
this.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); | |||||
this.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); | |||||
}; | |||||
/** | |||||
* http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas | |||||
*/ | |||||
CanvasRenderingContext2D.prototype.database = function(x, y, w, h) { | |||||
var f = 1/3; | |||||
var wEllipse = w; | |||||
var hEllipse = h * f; | |||||
var kappa = .5522848, | |||||
ox = (wEllipse / 2) * kappa, // control point offset horizontal | |||||
oy = (hEllipse / 2) * kappa, // control point offset vertical | |||||
xe = x + wEllipse, // x-end | |||||
ye = y + hEllipse, // y-end | |||||
xm = x + wEllipse / 2, // x-middle | |||||
ym = y + hEllipse / 2, // y-middle | |||||
ymb = y + (h - hEllipse/2), // y-midlle, bottom ellipse | |||||
yeb = y + h; // y-end, bottom ellipse | |||||
this.beginPath(); | |||||
this.moveTo(xe, ym); | |||||
this.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); | |||||
this.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); | |||||
this.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); | |||||
this.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); | |||||
this.lineTo(xe, ymb); | |||||
this.bezierCurveTo(xe, ymb + oy, xm + ox, yeb, xm, yeb); | |||||
this.bezierCurveTo(xm - ox, yeb, x, ymb + oy, x, ymb); | |||||
this.lineTo(x, ym); | |||||
}; | |||||
/** | |||||
* Draw an arrow point (no line) | |||||
*/ | |||||
CanvasRenderingContext2D.prototype.arrow = function(x, y, angle, length) { | |||||
// tail | |||||
var xt = x - length * Math.cos(angle); | |||||
var yt = y - length * Math.sin(angle); | |||||
// inner tail | |||||
// TODO: allow to customize different shapes | |||||
var xi = x - length * 0.9 * Math.cos(angle); | |||||
var yi = y - length * 0.9 * Math.sin(angle); | |||||
// left | |||||
var xl = xt + length / 3 * Math.cos(angle + 0.5 * Math.PI); | |||||
var yl = yt + length / 3 * Math.sin(angle + 0.5 * Math.PI); | |||||
// right | |||||
var xr = xt + length / 3 * Math.cos(angle - 0.5 * Math.PI); | |||||
var yr = yt + length / 3 * Math.sin(angle - 0.5 * Math.PI); | |||||
this.beginPath(); | |||||
this.moveTo(x, y); | |||||
this.lineTo(xl, yl); | |||||
this.lineTo(xi, yi); | |||||
this.lineTo(xr, yr); | |||||
this.closePath(); | |||||
}; | |||||
/** | |||||
* Sets up the dashedLine functionality for drawing | |||||
* Original code came from http://stackoverflow.com/questions/4576724/dotted-stroke-in-canvas | |||||
* @author David Jordan | |||||
* @date 2012-08-08 | |||||
*/ | |||||
CanvasRenderingContext2D.prototype.dashedLine = function(x,y,x2,y2,dashArray){ | |||||
if (!dashArray) dashArray=[10,5]; | |||||
if (dashLength==0) dashLength = 0.001; // Hack for Safari | |||||
var dashCount = dashArray.length; | |||||
this.moveTo(x, y); | |||||
var dx = (x2-x), dy = (y2-y); | |||||
var slope = dy/dx; | |||||
var distRemaining = Math.sqrt( dx*dx + dy*dy ); | |||||
var dashIndex=0, draw=true; | |||||
while (distRemaining>=0.1){ | |||||
var dashLength = dashArray[dashIndex++%dashCount]; | |||||
if (dashLength > distRemaining) dashLength = distRemaining; | |||||
var xStep = Math.sqrt( dashLength*dashLength / (1 + slope*slope) ); | |||||
if (dx<0) xStep = -xStep; | |||||
x += xStep; | |||||
y += slope*xStep; | |||||
this[draw ? 'lineTo' : 'moveTo'](x,y); | |||||
distRemaining -= dashLength; | |||||
draw = !draw; | |||||
} | |||||
}; | |||||
// TODO: add diamond shape | |||||
} |