| @ -0,0 +1,566 @@ | |||||
| /** | |||||
| * @class Edge | |||||
| * | |||||
| * A edge connects two nodes | |||||
| * @param {Object} properties Object with properties. Must contain | |||||
| * At least properties from and to. | |||||
| * Available properties: from (number), | |||||
| * to (number), color (string), | |||||
| * width (number), style (string), | |||||
| * length (number), title (string) | |||||
| * @param {Graph} graph A graph object, used to find and edge to | |||||
| * nodes. | |||||
| * @param {Object} constants An object with default values for | |||||
| * example for the color | |||||
| */ | |||||
| function Edge (properties, graph, constants) { | |||||
| if (!graph) { | |||||
| throw "No graph provided"; | |||||
| } | |||||
| this.graph = graph; | |||||
| // initialize constants | |||||
| this.widthMin = constants.edges.widthMin; | |||||
| this.widthMax = constants.edges.widthMax; | |||||
| // initialize variables | |||||
| this.id = undefined; | |||||
| this.style = constants.edges.style; | |||||
| this.title = undefined; | |||||
| this.width = constants.edges.width; | |||||
| this.value = undefined; | |||||
| this.length = constants.edges.length; | |||||
| // Added to support dashed lines | |||||
| // David Jordan | |||||
| // 2012-08-08 | |||||
| this.dashlength = constants.edges.dashlength; | |||||
| this.dashgap = constants.edges.dashgap; | |||||
| this.altdashlength = constants.edges.altdashlength; | |||||
| this.stiffness = undefined; // depends on the length of the edge | |||||
| this.color = constants.edges.color; | |||||
| this.widthFixed = false; | |||||
| this.lengthFixed = false; | |||||
| this.setProperties(properties, constants); | |||||
| }; | |||||
| /** | |||||
| * Set or overwrite properties for the edge | |||||
| * @param {Object} properties an object with properties | |||||
| * @param {Object} constants and object with default, global properties | |||||
| */ | |||||
| Edge.prototype.setProperties = function(properties, constants) { | |||||
| if (!properties) { | |||||
| return; | |||||
| } | |||||
| if (properties.from != undefined) {this.from = this.graph._getNode(properties.from);} | |||||
| if (properties.to != undefined) {this.to = this.graph._getNode(properties.to);} | |||||
| if (properties.id != undefined) {this.id = properties.id;} | |||||
| if (properties.style != undefined) {this.style = properties.style;} | |||||
| if (properties.text != undefined) {this.text = properties.text;} | |||||
| if (this.text) { | |||||
| this.fontSize = constants.edges.fontSize; | |||||
| this.fontFace = constants.edges.fontFace; | |||||
| this.fontColor = constants.edges.fontColor; | |||||
| if (properties.fontColor != undefined) {this.fontColor = properties.fontColor;} | |||||
| if (properties.fontSize != undefined) {this.fontSize = properties.fontSize;} | |||||
| if (properties.fontFace != undefined) {this.fontFace = properties.fontFace;} | |||||
| } | |||||
| if (properties.title != undefined) {this.title = properties.title;} | |||||
| if (properties.width != undefined) {this.width = properties.width;} | |||||
| if (properties.value != undefined) {this.value = properties.value;} | |||||
| if (properties.length != undefined) {this.length = properties.length;} | |||||
| // Added to support dashed lines | |||||
| // David Jordan | |||||
| // 2012-08-08 | |||||
| if (properties.dashlength != undefined) {this.dashlength = properties.dashlength;} | |||||
| if (properties.dashgap != undefined) {this.dashgap = properties.dashgap;} | |||||
| if (properties.altdashlength != undefined) {this.altdashlength = properties.altdashlength;} | |||||
| if (properties.color != undefined) {this.color = properties.color;} | |||||
| if (!this.from) { | |||||
| throw "Node with id " + properties.from + " not found"; | |||||
| } | |||||
| if (!this.to) { | |||||
| throw "Node with id " + properties.to + " not found"; | |||||
| } | |||||
| this.widthFixed = this.widthFixed || (properties.width != undefined); | |||||
| this.lengthFixed = this.lengthFixed || (properties.length != undefined); | |||||
| this.stiffness = 1 / this.length; | |||||
| // initialize animation | |||||
| if (this.style === 'arrow') { | |||||
| this.arrows = [0.5]; | |||||
| } | |||||
| // set draw method based on style | |||||
| switch (this.style) { | |||||
| case 'line': this.draw = this._drawLine; break; | |||||
| case 'arrow': this.draw = this._drawArrow; break; | |||||
| case 'arrow-end': this.draw = this._drawArrowEnd; break; | |||||
| case 'dash-line': this.draw = this._drawDashLine; break; | |||||
| default: this.draw = this._drawLine; break; | |||||
| } | |||||
| }; | |||||
| /** | |||||
| * get the title of this edge. | |||||
| * @return {string} title The title of the edge, or undefined when no title | |||||
| * has been set. | |||||
| */ | |||||
| Edge.prototype.getTitle = function() { | |||||
| return this.title; | |||||
| }; | |||||
| /** | |||||
| * Retrieve the value of the edge. Can be undefined | |||||
| * @return {Number} value | |||||
| */ | |||||
| Edge.prototype.getValue = function() { | |||||
| return this.value; | |||||
| }; | |||||
| /** | |||||
| * Adjust the value range of the edge. The edge will adjust it's width | |||||
| * based on its value. | |||||
| * @param {Number} min | |||||
| * @param {Number} max | |||||
| */ | |||||
| Edge.prototype.setValueRange = function(min, max) { | |||||
| if (!this.widthFixed && this.value !== undefined) { | |||||
| var factor = (this.widthMax - this.widthMin) / (max - min); | |||||
| this.width = (this.value - min) * factor + this.widthMin; | |||||
| } | |||||
| }; | |||||
| /** | |||||
| * Redraw a edge | |||||
| * Draw this edge in the given canvas | |||||
| * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); | |||||
| * @param {CanvasRenderingContext2D} ctx | |||||
| */ | |||||
| Edge.prototype.draw = function(ctx) { | |||||
| throw "Method draw not initialized in edge"; | |||||
| }; | |||||
| /** | |||||
| * Check if this object is overlapping with the provided object | |||||
| * @param {Object} obj an object with parameters left, top | |||||
| * @return {boolean} True if location is located on the edge | |||||
| */ | |||||
| Edge.prototype.isOverlappingWith = function(obj) { | |||||
| var distMax = 10; | |||||
| var xFrom = this.from.x; | |||||
| var yFrom = this.from.y; | |||||
| var xTo = this.to.x; | |||||
| var yTo = this.to.y; | |||||
| var xObj = obj.left; | |||||
| var yObj = obj.top; | |||||
| var dist = Edge._dist(xFrom, yFrom, xTo, yTo, xObj, yObj); | |||||
| return (dist < distMax); | |||||
| }; | |||||
| /** | |||||
| * Redraw a edge as a line | |||||
| * Draw this edge in the given canvas | |||||
| * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); | |||||
| * @param {CanvasRenderingContext2D} ctx | |||||
| */ | |||||
| Edge.prototype._drawLine = function(ctx) { | |||||
| // set style | |||||
| ctx.strokeStyle = this.color; | |||||
| ctx.lineWidth = this._getLineWidth(); | |||||
| var point; | |||||
| if (this.from != this.to) { | |||||
| // draw line | |||||
| this._line(ctx); | |||||
| // draw text | |||||
| if (this.text) { | |||||
| point = this._pointOnLine(0.5); | |||||
| this._text(ctx, this.text, point.x, point.y); | |||||
| } | |||||
| } | |||||
| else { | |||||
| var radius = this.length / 2 / Math.PI; | |||||
| var x, y; | |||||
| var node = this.from; | |||||
| if (!node.width) { | |||||
| node.resize(ctx); | |||||
| } | |||||
| if (node.width > node.height) { | |||||
| x = node.x + node.width / 2; | |||||
| y = node.y - radius; | |||||
| } | |||||
| else { | |||||
| x = node.x + radius; | |||||
| y = node.y - node.height / 2; | |||||
| } | |||||
| this._circle(ctx, x, y, radius); | |||||
| point = this._pointOnCircle(x, y, radius, 0.5); | |||||
| this._text(ctx, this.text, point.x, point.y); | |||||
| } | |||||
| }; | |||||
| /** | |||||
| * Get the line width of the edge. Depends on width and whether one of the | |||||
| * connected nodes is selected. | |||||
| * @return {Number} width | |||||
| * @private | |||||
| */ | |||||
| Edge.prototype._getLineWidth = function() { | |||||
| if (this.from.selected || this.to.selected) { | |||||
| return Math.min(this.width * 2, this.widthMax); | |||||
| } | |||||
| else { | |||||
| return this.width; | |||||
| } | |||||
| }; | |||||
| /** | |||||
| * Draw a line between two nodes | |||||
| * @param {CanvasRenderingContext2D} ctx | |||||
| * @private | |||||
| */ | |||||
| Edge.prototype._line = function (ctx) { | |||||
| // draw a straight line | |||||
| ctx.beginPath(); | |||||
| ctx.moveTo(this.from.x, this.from.y); | |||||
| ctx.lineTo(this.to.x, this.to.y); | |||||
| ctx.stroke(); | |||||
| }; | |||||
| /** | |||||
| * Draw a line from a node to itself, a circle | |||||
| * @param {CanvasRenderingContext2D} ctx | |||||
| * @param {Number} x | |||||
| * @param {Number} y | |||||
| * @param {Number} radius | |||||
| * @private | |||||
| */ | |||||
| Edge.prototype._circle = function (ctx, x, y, radius) { | |||||
| // draw a circle | |||||
| ctx.beginPath(); | |||||
| ctx.arc(x, y, radius, 0, 2 * Math.PI, false); | |||||
| ctx.stroke(); | |||||
| }; | |||||
| /** | |||||
| * Draw text with white background and with the middle at (x, y) | |||||
| * @param {CanvasRenderingContext2D} ctx | |||||
| * @param {String} text | |||||
| * @param {Number} x | |||||
| * @param {Number} y | |||||
| */ | |||||
| Edge.prototype._text = function (ctx, text, x, y) { | |||||
| if (text) { | |||||
| // TODO: cache the calculated size | |||||
| ctx.font = ((this.from.selected || this.to.selected) ? "bold " : "") + | |||||
| this.fontSize + "px " + this.fontFace; | |||||
| ctx.fillStyle = 'white'; | |||||
| var width = ctx.measureText(this.text).width; | |||||
| var height = this.fontSize; | |||||
| var left = x - width / 2; | |||||
| var top = y - height / 2; | |||||
| ctx.fillRect(left, top, width, height); | |||||
| // draw text | |||||
| ctx.fillStyle = this.fontColor || "black"; | |||||
| ctx.textAlign = "left"; | |||||
| ctx.textBaseline = "top"; | |||||
| ctx.fillText(this.text, left, top); | |||||
| } | |||||
| }; | |||||
| /** | |||||
| * Redraw a edge as a dashed line | |||||
| * Draw this edge in the given canvas | |||||
| * @author David Jordan | |||||
| * @date 2012-08-08 | |||||
| * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); | |||||
| * @param {CanvasRenderingContext2D} ctx | |||||
| */ | |||||
| Edge.prototype._drawDashLine = function(ctx) { | |||||
| // set style | |||||
| ctx.strokeStyle = this.color; | |||||
| ctx.lineWidth = this._getLineWidth(); | |||||
| // draw dashed line | |||||
| ctx.beginPath(); | |||||
| ctx.lineCap = 'round'; | |||||
| if (this.altdashlength != undefined) //If an alt dash value has been set add to the array this value | |||||
| { | |||||
| ctx.dashedLine(this.from.x,this.from.y,this.to.x,this.to.y,[this.dashlength,this.dashgap,this.altdashlength,this.dashgap]); | |||||
| } | |||||
| else if (this.dashlength != undefined && this.dashgap != undefined) //If a dash and gap value has been set add to the array this value | |||||
| { | |||||
| ctx.dashedLine(this.from.x,this.from.y,this.to.x,this.to.y,[this.dashlength,this.dashgap]); | |||||
| } | |||||
| else //If all else fails draw a line | |||||
| { | |||||
| ctx.moveTo(this.from.x, this.from.y); | |||||
| ctx.lineTo(this.to.x, this.to.y); | |||||
| } | |||||
| ctx.stroke(); | |||||
| // draw text | |||||
| if (this.text) { | |||||
| var point = this._pointOnLine(0.5); | |||||
| this._text(ctx, this.text, point.x, point.y); | |||||
| } | |||||
| }; | |||||
| /** | |||||
| * Get a point on a line | |||||
| * @param {Number} percentage. Value between 0 (line start) and 1 (line end) | |||||
| * @return {Object} point | |||||
| * @private | |||||
| */ | |||||
| Edge.prototype._pointOnLine = function (percentage) { | |||||
| return { | |||||
| x: (1 - percentage) * this.from.x + percentage * this.to.x, | |||||
| y: (1 - percentage) * this.from.y + percentage * this.to.y | |||||
| } | |||||
| }; | |||||
| /** | |||||
| * Get a point on a circle | |||||
| * @param {Number} x | |||||
| * @param {Number} y | |||||
| * @param {Number} radius | |||||
| * @param {Number} percentage. Value between 0 (line start) and 1 (line end) | |||||
| * @return {Object} point | |||||
| * @private | |||||
| */ | |||||
| Edge.prototype._pointOnCircle = function (x, y, radius, percentage) { | |||||
| var angle = (percentage - 3/8) * 2 * Math.PI; | |||||
| return { | |||||
| x: x + radius * Math.cos(angle), | |||||
| y: y - radius * Math.sin(angle) | |||||
| } | |||||
| }; | |||||
| /** | |||||
| * Redraw a edge as a line with an arrow | |||||
| * Draw this edge in the given canvas | |||||
| * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); | |||||
| * @param {CanvasRenderingContext2D} ctx | |||||
| */ | |||||
| Edge.prototype._drawArrow = function(ctx) { | |||||
| var point; | |||||
| // set style | |||||
| ctx.strokeStyle = this.color; | |||||
| ctx.fillStyle = this.color; | |||||
| ctx.lineWidth = this._getLineWidth(); | |||||
| if (this.from != this.to) { | |||||
| // draw line | |||||
| this._line(ctx); | |||||
| // draw all arrows | |||||
| var angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x)); | |||||
| var length = 10 + 5 * this.width; // TODO: make customizable? | |||||
| for (var a in this.arrows) { | |||||
| if (this.arrows.hasOwnProperty(a)) { | |||||
| point = this._pointOnLine(this.arrows[a]); | |||||
| ctx.arrow(point.x, point.y, angle, length); | |||||
| ctx.fill(); | |||||
| ctx.stroke(); | |||||
| } | |||||
| } | |||||
| // draw text | |||||
| if (this.text) { | |||||
| point = this._pointOnLine(0.5); | |||||
| this._text(ctx, this.text, point.x, point.y); | |||||
| } | |||||
| } | |||||
| else { | |||||
| // draw circle | |||||
| var radius = this.length / 2 / Math.PI; | |||||
| var x, y; | |||||
| var node = this.from; | |||||
| if (!node.width) { | |||||
| node.resize(ctx); | |||||
| } | |||||
| if (node.width > node.height) { | |||||
| x = node.x + node.width / 2; | |||||
| y = node.y - radius; | |||||
| } | |||||
| else { | |||||
| x = node.x + radius; | |||||
| y = node.y - node.height / 2; | |||||
| } | |||||
| this._circle(ctx, x, y, radius); | |||||
| // draw all arrows | |||||
| var angle = 0.2 * Math.PI; | |||||
| var length = 10 + 5 * this.width; // TODO: make customizable? | |||||
| for (var a in this.arrows) { | |||||
| if (this.arrows.hasOwnProperty(a)) { | |||||
| point = this._pointOnCircle(x, y, radius, this.arrows[a]); | |||||
| ctx.arrow(point.x, point.y, angle, length); | |||||
| ctx.fill(); | |||||
| ctx.stroke(); | |||||
| } | |||||
| } | |||||
| // draw text | |||||
| if (this.text) { | |||||
| point = this._pointOnCircle(x, y, radius, 0.5); | |||||
| this._text(ctx, this.text, point.x, point.y); | |||||
| } | |||||
| } | |||||
| }; | |||||
| /** | |||||
| * Redraw a edge as a line with an arrow | |||||
| * Draw this edge in the given canvas | |||||
| * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); | |||||
| * @param {CanvasRenderingContext2D} ctx | |||||
| */ | |||||
| Edge.prototype._drawArrowEnd = function(ctx) { | |||||
| // set style | |||||
| ctx.strokeStyle = this.color; | |||||
| ctx.fillStyle = this.color; | |||||
| ctx.lineWidth = this._getLineWidth(); | |||||
| // draw line | |||||
| var angle, length; | |||||
| if (this.from != this.to) { | |||||
| // calculate length and angle of the line | |||||
| angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x)); | |||||
| var dx = (this.to.x - this.from.x); | |||||
| var dy = (this.to.y - this.from.y); | |||||
| var lEdge = Math.sqrt(dx * dx + dy * dy); | |||||
| var lFrom = this.to.distanceToBorder(ctx, angle + Math.PI); | |||||
| var pFrom = (lEdge - lFrom) / lEdge; | |||||
| var xFrom = (pFrom) * this.from.x + (1 - pFrom) * this.to.x; | |||||
| var yFrom = (pFrom) * this.from.y + (1 - pFrom) * this.to.y; | |||||
| var lTo = this.to.distanceToBorder(ctx, angle); | |||||
| var pTo = (lEdge - lTo) / lEdge; | |||||
| var xTo = (1 - pTo) * this.from.x + pTo * this.to.x; | |||||
| var yTo = (1 - pTo) * this.from.y + pTo * this.to.y; | |||||
| ctx.beginPath(); | |||||
| ctx.moveTo(xFrom, yFrom); | |||||
| ctx.lineTo(xTo, yTo); | |||||
| ctx.stroke(); | |||||
| // draw arrow at the end of the line | |||||
| length = 10 + 5 * this.width; // TODO: make customizable? | |||||
| ctx.arrow(xTo, yTo, angle, length); | |||||
| ctx.fill(); | |||||
| ctx.stroke(); | |||||
| // draw text | |||||
| if (this.text) { | |||||
| var point = this._pointOnLine(0.5); | |||||
| this._text(ctx, this.text, point.x, point.y); | |||||
| } | |||||
| } | |||||
| else { | |||||
| // draw circle | |||||
| var radius = this.length / 2 / Math.PI; | |||||
| var x, y, arrow; | |||||
| var node = this.from; | |||||
| if (!node.width) { | |||||
| node.resize(ctx); | |||||
| } | |||||
| if (node.width > node.height) { | |||||
| x = node.x + node.width / 2; | |||||
| y = node.y - radius; | |||||
| arrow = { | |||||
| x: x, | |||||
| y: node.y, | |||||
| angle: 0.9 * Math.PI | |||||
| }; | |||||
| } | |||||
| else { | |||||
| x = node.x + radius; | |||||
| y = node.y - node.height / 2; | |||||
| arrow = { | |||||
| x: node.x, | |||||
| y: y, | |||||
| angle: 0.6 * Math.PI | |||||
| }; | |||||
| } | |||||
| ctx.beginPath(); | |||||
| // TODO: do not draw a circle, but an arc | |||||
| // TODO: similarly, for a line without arrows, draw to the border of the nodes instead of the center | |||||
| ctx.arc(x, y, radius, 0, 2 * Math.PI, false); | |||||
| ctx.stroke(); | |||||
| // draw all arrows | |||||
| length = 10 + 5 * this.width; // TODO: make customizable? | |||||
| ctx.arrow(arrow.x, arrow.y, arrow.angle, length); | |||||
| ctx.fill(); | |||||
| ctx.stroke(); | |||||
| // draw text | |||||
| if (this.text) { | |||||
| point = this._pointOnCircle(x, y, radius, 0.5); | |||||
| this._text(ctx, this.text, point.x, point.y); | |||||
| } | |||||
| } | |||||
| }; | |||||
| /** | |||||
| * Calculate the distance between a point (x3,y3) and a line segment from | |||||
| * (x1,y1) to (x2,y2). | |||||
| * http://stackoverflow.com/questions/849211/shortest-distancae-between-a-point-and-a-line-segment | |||||
| * @param {number} x1 | |||||
| * @param {number} y1 | |||||
| * @param {number} x2 | |||||
| * @param {number} y2 | |||||
| * @param {number} x3 | |||||
| * @param {number} y3 | |||||
| */ | |||||
| Edge._dist = function (x1,y1, x2,y2, x3,y3) { // x3,y3 is the point | |||||
| var px = x2-x1, | |||||
| py = y2-y1, | |||||
| something = px*px + py*py, | |||||
| u = ((x3 - x1) * px + (y3 - y1) * py) / something; | |||||
| if (u > 1) { | |||||
| u = 1; | |||||
| } | |||||
| else if (u < 0) { | |||||
| u = 0; | |||||
| } | |||||
| var x = x1 + u * px, | |||||
| y = y1 + u * py, | |||||
| dx = x - x3, | |||||
| dy = y - y3; | |||||
| //# Note: If the actual distance does not matter, | |||||
| //# if you only want to compare what this function | |||||
| //# returns to other results of this function, you | |||||
| //# can just return the squared distance instead | |||||
| //# (i.e. remove the sqrt) to gain a little performance | |||||
| return Math.sqrt(dx*dx + dy*dy); | |||||
| }; | |||||
| @ -0,0 +1,79 @@ | |||||
| /** | |||||
| * @class Groups | |||||
| * This class can store groups and properties specific for groups. | |||||
| */ | |||||
| Groups = function () { | |||||
| this.clear(); | |||||
| this.defaultIndex = 0; | |||||
| }; | |||||
| /** | |||||
| * default constants for group colors | |||||
| */ | |||||
| Groups.DEFAULT = [ | |||||
| {"borderColor": "#2B7CE9", "backgroundColor": "#97C2FC", "highlightColor": "#D2E5FF"}, // blue | |||||
| {"borderColor": "#FFA500", "backgroundColor": "#FFFF00", "highlightColor": "#FFFFA3"}, // yellow | |||||
| {"borderColor": "#FA0A10", "backgroundColor": "#FB7E81", "highlightColor": "#FFAFB1"}, // red | |||||
| {"borderColor": "#41A906", "backgroundColor": "#7BE141", "highlightColor": "#A1EC76"}, // green | |||||
| {"borderColor": "#E129F0", "backgroundColor": "#EB7DF4", "highlightColor": "#F0B3F5"}, // magenta | |||||
| {"borderColor": "#7C29F0", "backgroundColor": "#AD85E4", "highlightColor": "#D3BDF0"}, // purple | |||||
| {"borderColor": "#C37F00", "backgroundColor": "#FFA807", "highlightColor": "#FFCA66"}, // orange | |||||
| {"borderColor": "#4220FB", "backgroundColor": "#6E6EFD", "highlightColor": "#9B9BFD"}, // darkblue | |||||
| {"borderColor": "#FD5A77", "backgroundColor": "#FFC0CB", "highlightColor": "#FFD1D9"}, // pink | |||||
| {"borderColor": "#4AD63A", "backgroundColor": "#C2FABC", "highlightColor": "#E6FFE3"} // mint | |||||
| ]; | |||||
| /** | |||||
| * Clear all groups | |||||
| */ | |||||
| Groups.prototype.clear = function () { | |||||
| this.groups = {}; | |||||
| this.groups.length = function() | |||||
| { | |||||
| var i = 0; | |||||
| for ( var p in this ) { | |||||
| if (this.hasOwnProperty(p)) { | |||||
| i++; | |||||
| } | |||||
| } | |||||
| return i; | |||||
| } | |||||
| }; | |||||
| /** | |||||
| * get group properties of a groupname. If groupname is not found, a new group | |||||
| * is added. | |||||
| * @param {*} groupname Can be a number, string, Date, etc. | |||||
| * @return {Object} group The created group, containing all group properties | |||||
| */ | |||||
| Groups.prototype.get = function (groupname) { | |||||
| var group = this.groups[groupname]; | |||||
| if (group == undefined) { | |||||
| // create new group | |||||
| var index = this.defaultIndex % Groups.DEFAULT.length; | |||||
| this.defaultIndex++; | |||||
| group = {}; | |||||
| group.borderColor = Groups.DEFAULT[index].borderColor; | |||||
| group.backgroundColor = Groups.DEFAULT[index].backgroundColor; | |||||
| group.highlightColor = Groups.DEFAULT[index].highlightColor; | |||||
| this.groups[groupname] = group; | |||||
| } | |||||
| return group; | |||||
| }; | |||||
| /** | |||||
| * Add a custom group style | |||||
| * @param {String} groupname | |||||
| * @param {Object} style An object containing borderColor, | |||||
| * backgroundColor, etc. | |||||
| * @return {Object} group The created group object | |||||
| */ | |||||
| Groups.prototype.add = function (groupname, style) { | |||||
| this.groups[groupname] = style; | |||||
| return style; | |||||
| }; | |||||
| @ -0,0 +1,41 @@ | |||||
| /** | |||||
| * @class Images | |||||
| * This class loads images and keeps them stored. | |||||
| */ | |||||
| Images = function () { | |||||
| this.images = {}; | |||||
| this.callback = undefined; | |||||
| }; | |||||
| /** | |||||
| * Set an onload callback function. This will be called each time an image | |||||
| * is loaded | |||||
| * @param {function} callback | |||||
| */ | |||||
| Images.prototype.setOnloadCallback = function(callback) { | |||||
| this.callback = callback; | |||||
| }; | |||||
| /** | |||||
| * | |||||
| * @param {string} url Url of the image | |||||
| * @return {Image} img The image object | |||||
| */ | |||||
| Images.prototype.load = function(url) { | |||||
| var img = this.images[url]; | |||||
| if (img == undefined) { | |||||
| // create the image | |||||
| var images = this; | |||||
| img = new Image(); | |||||
| this.images[url] = img; | |||||
| img.onload = function() { | |||||
| if (images.callback) { | |||||
| images.callback(this); | |||||
| } | |||||
| }; | |||||
| img.src = url; | |||||
| } | |||||
| return img; | |||||
| }; | |||||
| @ -0,0 +1,609 @@ | |||||
| /** | |||||
| * @class Node | |||||
| * A node. A node can be connected to other nodes via one or multiple edges. | |||||
| * @param {object} properties An object containing properties for the node. All | |||||
| * properties are optional, except for the id. | |||||
| * {number} id Id of the node. Required | |||||
| * {string} text Title for the node | |||||
| * {number} x Horizontal position of the node | |||||
| * {number} y Vertical position of the node | |||||
| * {string} style Drawing style, available: | |||||
| * "database", "circle", "rect", | |||||
| * "image", "text", "dot", "star", | |||||
| * "triangle", "triangleDown", | |||||
| * "square" | |||||
| * {string} image An image url | |||||
| * {string} title An title text, can be HTML | |||||
| * {anytype} group A group name or number | |||||
| * @param {Graph.Images} imagelist A list with images. Only needed | |||||
| * when the node has an image | |||||
| * @param {Graph.Groups} grouplist A list with groups. Needed for | |||||
| * retrieving group properties | |||||
| * @param {Object} constants An object with default values for | |||||
| * example for the color | |||||
| */ | |||||
| function Node(properties, imagelist, grouplist, constants) { | |||||
| this.selected = false; | |||||
| this.edges = []; // all edges connected to this node | |||||
| this.group = constants.nodes.group; | |||||
| this.fontSize = constants.nodes.fontSize; | |||||
| this.fontFace = constants.nodes.fontFace; | |||||
| this.fontColor = constants.nodes.fontColor; | |||||
| this.borderColor = constants.nodes.borderColor; | |||||
| this.backgroundColor = constants.nodes.backgroundColor; | |||||
| this.highlightColor = constants.nodes.highlightColor; | |||||
| // set defaults for the properties | |||||
| this.id = undefined; | |||||
| this.style = constants.nodes.style; | |||||
| this.image = constants.nodes.image; | |||||
| this.x = 0; | |||||
| this.y = 0; | |||||
| this.xFixed = false; | |||||
| this.yFixed = false; | |||||
| this.radius = constants.nodes.radius; | |||||
| this.radiusFixed = false; | |||||
| this.radiusMin = constants.nodes.radiusMin; | |||||
| this.radiusMax = constants.nodes.radiusMax; | |||||
| this.imagelist = imagelist; | |||||
| this.grouplist = grouplist; | |||||
| this.setProperties(properties, constants); | |||||
| // mass, force, velocity | |||||
| this.mass = 50; // kg (mass is adjusted for the number of connected edges) | |||||
| this.fx = 0.0; // external force x | |||||
| this.fy = 0.0; // external force y | |||||
| this.vx = 0.0; // velocity x | |||||
| this.vy = 0.0; // velocity y | |||||
| this.minForce = constants.minForce; | |||||
| this.damping = 0.9; // damping factor | |||||
| }; | |||||
| /** | |||||
| * Attach a edge to the node | |||||
| * @param {Edge} edge | |||||
| */ | |||||
| Node.prototype.attachEdge = function(edge) { | |||||
| this.edges.push(edge); | |||||
| this._updateMass(); | |||||
| }; | |||||
| /** | |||||
| * Detach a edge from the node | |||||
| * @param {Edge} edge | |||||
| */ | |||||
| Node.prototype.detachEdge = function(edge) { | |||||
| var index = this.edges.indexOf(edge); | |||||
| if (index != -1) { | |||||
| this.edges.splice(index, 1); | |||||
| } | |||||
| this._updateMass(); | |||||
| }; | |||||
| /** | |||||
| * Update the nodes mass, which is determined by the number of edges connecting | |||||
| * to it (more edges -> heavier node). | |||||
| * @private | |||||
| */ | |||||
| Node.prototype._updateMass = function() { | |||||
| this.mass = 50 + 20 * this.edges.length; // kg | |||||
| }; | |||||
| /** | |||||
| * Set or overwrite properties for the node | |||||
| * @param {Object} properties an object with properties | |||||
| * @param {Object} constants and object with default, global properties | |||||
| */ | |||||
| Node.prototype.setProperties = function(properties, constants) { | |||||
| if (!properties) { | |||||
| return; | |||||
| } | |||||
| // basic properties | |||||
| if (properties.id != undefined) {this.id = properties.id;} | |||||
| if (properties.text != undefined) {this.text = properties.text;} | |||||
| if (properties.title != undefined) {this.title = properties.title;} | |||||
| if (properties.group != undefined) {this.group = properties.group;} | |||||
| if (properties.x != undefined) {this.x = properties.x;} | |||||
| if (properties.y != undefined) {this.y = properties.y;} | |||||
| if (properties.value != undefined) {this.value = properties.value;} | |||||
| if (this.id === undefined) { | |||||
| throw "Node must have an id"; | |||||
| } | |||||
| // copy group properties | |||||
| if (this.group) { | |||||
| var groupObj = this.grouplist.get(this.group); | |||||
| for (var prop in groupObj) { | |||||
| if (groupObj.hasOwnProperty(prop)) { | |||||
| this[prop] = groupObj[prop]; | |||||
| } | |||||
| } | |||||
| } | |||||
| // individual style properties | |||||
| if (properties.style != undefined) {this.style = properties.style;} | |||||
| if (properties.image != undefined) {this.image = properties.image;} | |||||
| if (properties.radius != undefined) {this.radius = properties.radius;} | |||||
| if (properties.borderColor != undefined) {this.borderColor = properties.borderColor;} | |||||
| if (properties.backgroundColor != undefined){this.backgroundColor = properties.backgroundColor;} | |||||
| if (properties.highlightColor != undefined) {this.highlightColor = properties.highlightColor;} | |||||
| if (properties.fontColor != undefined) {this.fontColor = properties.fontColor;} | |||||
| if (properties.fontSize != undefined) {this.fontSize = properties.fontSize;} | |||||
| if (properties.fontFace != undefined) {this.fontFace = properties.fontFace;} | |||||
| if (this.image != undefined) { | |||||
| if (this.imagelist) { | |||||
| this.imageObj = this.imagelist.load(this.image); | |||||
| } | |||||
| else { | |||||
| throw "No imagelist provided"; | |||||
| } | |||||
| } | |||||
| this.xFixed = this.xFixed || (properties.x != undefined); | |||||
| this.yFixed = this.yFixed || (properties.y != undefined); | |||||
| this.radiusFixed = this.radiusFixed || (properties.radius != undefined); | |||||
| if (this.style == 'image') { | |||||
| this.radiusMin = constants.nodes.widthMin; | |||||
| this.radiusMax = constants.nodes.widthMax; | |||||
| } | |||||
| // choose draw method depending on the style | |||||
| var style = this.style; | |||||
| switch (style) { | |||||
| case 'database': this.draw = this._drawDatabase; this.resize = this._resizeDatabase; break; | |||||
| case 'rect': this.draw = this._drawRect; this.resize = this._resizeRect; break; | |||||
| case 'circle': this.draw = this._drawCircle; this.resize = this._resizeCircle; break; | |||||
| // TODO: add ellipse shape | |||||
| // TODO: add diamond shape | |||||
| case 'image': this.draw = this._drawImage; this.resize = this._resizeImage; break; | |||||
| case 'text': this.draw = this._drawText; this.resize = this._resizeText; break; | |||||
| case 'dot': this.draw = this._drawDot; this.resize = this._resizeShape; break; | |||||
| case 'square': this.draw = this._drawSquare; this.resize = this._resizeShape; break; | |||||
| case 'triangle': this.draw = this._drawTriangle; this.resize = this._resizeShape; break; | |||||
| case 'triangleDown': this.draw = this._drawTriangleDown; this.resize = this._resizeShape; break; | |||||
| case 'star': this.draw = this._drawStar; this.resize = this._resizeShape; break; | |||||
| default: this.draw = this._drawRect; this.resize = this._resizeRect; break; | |||||
| } | |||||
| // reset the size of the node, this can be changed | |||||
| this._reset(); | |||||
| }; | |||||
| /** | |||||
| * select this node | |||||
| */ | |||||
| Node.prototype.select = function() { | |||||
| this.selected = true; | |||||
| this._reset(); | |||||
| }; | |||||
| /** | |||||
| * unselect this node | |||||
| */ | |||||
| Node.prototype.unselect = function() { | |||||
| this.selected = false; | |||||
| this._reset(); | |||||
| }; | |||||
| /** | |||||
| * Reset the calculated size of the node, forces it to recalculate its size | |||||
| */ | |||||
| Node.prototype._reset = function() { | |||||
| this.width = undefined; | |||||
| this.height = undefined; | |||||
| }; | |||||
| /** | |||||
| * get the title of this node. | |||||
| * @return {string} title The title of the node, or undefined when no title | |||||
| * has been set. | |||||
| */ | |||||
| Node.prototype.getTitle = function() { | |||||
| return this.title; | |||||
| }; | |||||
| /** | |||||
| * Calculate the distance to the border of the Node | |||||
| * @param {CanvasRenderingContext2D} ctx | |||||
| * @param {Number} angle Angle in radians | |||||
| * @returns {number} distance Distance to the border in pixels | |||||
| */ | |||||
| Node.prototype.distanceToBorder = function (ctx, angle) { | |||||
| var borderWidth = 1; | |||||
| if (!this.width) { | |||||
| this.resize(ctx); | |||||
| } | |||||
| //noinspection FallthroughInSwitchStatementJS | |||||
| switch (this.style) { | |||||
| case 'circle': | |||||
| case 'dot': | |||||
| return this.radius + borderWidth; | |||||
| // TODO: implement distanceToBorder for database | |||||
| // TODO: implement distanceToBorder for triangle | |||||
| // TODO: implement distanceToBorder for triangleDown | |||||
| case 'rect': | |||||
| case 'image': | |||||
| case 'text': | |||||
| default: | |||||
| if (this.width) { | |||||
| return Math.min( | |||||
| Math.abs(this.width / 2 / Math.cos(angle)), | |||||
| Math.abs(this.height / 2 / Math.sin(angle))) + borderWidth; | |||||
| // TODO: reckon with border radius too in case of rect | |||||
| } | |||||
| else { | |||||
| return 0; | |||||
| } | |||||
| } | |||||
| // TODO: implement calculation of distance to border for all shapes | |||||
| }; | |||||
| /** | |||||
| * Set forces acting on the node | |||||
| * @param {number} fx Force in horizontal direction | |||||
| * @param {number} fy Force in vertical direction | |||||
| */ | |||||
| Node.prototype._setForce = function(fx, fy) { | |||||
| this.fx = fx; | |||||
| this.fy = fy; | |||||
| }; | |||||
| /** | |||||
| * Add forces acting on the node | |||||
| * @param {number} fx Force in horizontal direction | |||||
| * @param {number} fy Force in vertical direction | |||||
| */ | |||||
| Node.prototype._addForce = function(fx, fy) { | |||||
| this.fx += fx; | |||||
| this.fy += fy; | |||||
| }; | |||||
| /** | |||||
| * Perform one discrete step for the node | |||||
| * @param {number} interval Time interval in seconds | |||||
| */ | |||||
| Node.prototype.discreteStep = function(interval) { | |||||
| if (!this.xFixed) { | |||||
| var dx = -this.damping * this.vx; // damping force | |||||
| var ax = (this.fx + dx) / this.mass; // acceleration | |||||
| this.vx += ax / interval; // velocity | |||||
| this.x += this.vx / interval; // position | |||||
| } | |||||
| if (!this.yFixed) { | |||||
| var dy = -this.damping * this.vy; // damping force | |||||
| var ay = (this.fy + dy) / this.mass; // acceleration | |||||
| this.vy += ay / interval; // velocity | |||||
| this.y += this.vy / interval; // position | |||||
| } | |||||
| }; | |||||
| /** | |||||
| * Check if this node has a fixed x and y position | |||||
| * @return {boolean} true if fixed, false if not | |||||
| */ | |||||
| Node.prototype.isFixed = function() { | |||||
| return (this.xFixed && this.yFixed); | |||||
| }; | |||||
| /** | |||||
| * Check if this node is moving | |||||
| * @param {number} vmin the minimum velocity considered as "moving" | |||||
| * @return {boolean} true if moving, false if it has no velocity | |||||
| */ | |||||
| // TODO: replace this method with calculating the kinetic energy | |||||
| Node.prototype.isMoving = function(vmin) { | |||||
| return (Math.abs(this.vx) > vmin || Math.abs(this.vy) > vmin || | |||||
| (!this.xFixed && Math.abs(this.fx) > this.minForce) || | |||||
| (!this.yFixed && Math.abs(this.fy) > this.minForce)); | |||||
| }; | |||||
| /** | |||||
| * check if this node is selecte | |||||
| * @return {boolean} selected True if node is selected, else false | |||||
| */ | |||||
| Node.prototype.isSelected = function() { | |||||
| return this.selected; | |||||
| }; | |||||
| /** | |||||
| * Retrieve the value of the node. Can be undefined | |||||
| * @return {Number} value | |||||
| */ | |||||
| Node.prototype.getValue = function() { | |||||
| return this.value; | |||||
| }; | |||||
| /** | |||||
| * Calculate the distance from the nodes location to the given location (x,y) | |||||
| * @param {Number} x | |||||
| * @param {Number} y | |||||
| * @return {Number} value | |||||
| */ | |||||
| Node.prototype.getDistance = function(x, y) { | |||||
| var dx = this.x - x, | |||||
| dy = this.y - y; | |||||
| return Math.sqrt(dx * dx + dy * dy); | |||||
| }; | |||||
| /** | |||||
| * Adjust the value range of the node. The node will adjust it's radius | |||||
| * based on its value. | |||||
| * @param {Number} min | |||||
| * @param {Number} max | |||||
| */ | |||||
| Node.prototype.setValueRange = function(min, max) { | |||||
| if (!this.radiusFixed && this.value !== undefined) { | |||||
| var scale = (this.radiusMax - this.radiusMin) / (max - min); | |||||
| this.radius = (this.value - min) * scale + this.radiusMin; | |||||
| } | |||||
| }; | |||||
| /** | |||||
| * Draw this node in the given canvas | |||||
| * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); | |||||
| * @param {CanvasRenderingContext2D} ctx | |||||
| */ | |||||
| Node.prototype.draw = function(ctx) { | |||||
| throw "Draw method not initialized for node"; | |||||
| }; | |||||
| /** | |||||
| * Recalculate the size of this node in the given canvas | |||||
| * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); | |||||
| * @param {CanvasRenderingContext2D} ctx | |||||
| */ | |||||
| Node.prototype.resize = function(ctx) { | |||||
| throw "Resize method not initialized for node"; | |||||
| }; | |||||
| /** | |||||
| * Check if this object is overlapping with the provided object | |||||
| * @param {Object} obj an object with parameters left, top, right, bottom | |||||
| * @return {boolean} True if location is located on node | |||||
| */ | |||||
| Node.prototype.isOverlappingWith = function(obj) { | |||||
| return (this.left < obj.right && | |||||
| this.left + this.width > obj.left && | |||||
| this.top < obj.bottom && | |||||
| this.top + this.height > obj.top); | |||||
| }; | |||||
| Node.prototype._resizeImage = function (ctx) { | |||||
| // TODO: pre calculate the image size | |||||
| if (!this.width) { // undefined or 0 | |||||
| var width, height; | |||||
| if (this.value) { | |||||
| var scale = this.imageObj.height / this.imageObj.width; | |||||
| width = this.radius || this.imageObj.width; | |||||
| height = this.radius * scale || this.imageObj.height; | |||||
| } | |||||
| else { | |||||
| width = this.imageObj.width; | |||||
| height = this.imageObj.height; | |||||
| } | |||||
| this.width = width; | |||||
| this.height = height; | |||||
| } | |||||
| }; | |||||
| Node.prototype._drawImage = function (ctx) { | |||||
| this._resizeImage(ctx); | |||||
| this.left = this.x - this.width / 2; | |||||
| this.top = this.y - this.height / 2; | |||||
| var yText; | |||||
| if (this.imageObj) { | |||||
| ctx.drawImage(this.imageObj, this.left, this.top, this.width, this.height); | |||||
| yText = this.y + this.height / 2; | |||||
| } | |||||
| else { | |||||
| // image still loading... just draw the text for now | |||||
| yText = this.y; | |||||
| } | |||||
| this._text(ctx, this.text, this.x, yText, undefined, "top"); | |||||
| }; | |||||
| Node.prototype._resizeRect = function (ctx) { | |||||
| if (!this.width) { | |||||
| var margin = 5; | |||||
| var textSize = this.getTextSize(ctx); | |||||
| this.width = textSize.width + 2 * margin; | |||||
| this.height = textSize.height + 2 * margin; | |||||
| } | |||||
| }; | |||||
| Node.prototype._drawRect = function (ctx) { | |||||
| this._resizeRect(ctx); | |||||
| this.left = this.x - this.width / 2; | |||||
| this.top = this.y - this.height / 2; | |||||
| ctx.strokeStyle = this.borderColor; | |||||
| ctx.fillStyle = this.selected ? this.highlightColor : this.backgroundColor; | |||||
| ctx.lineWidth = this.selected ? 2.0 : 1.0; | |||||
| ctx.roundRect(this.left, this.top, this.width, this.height, this.radius); | |||||
| ctx.fill(); | |||||
| ctx.stroke(); | |||||
| this._text(ctx, this.text, this.x, this.y); | |||||
| }; | |||||
| Node.prototype._resizeDatabase = function (ctx) { | |||||
| if (!this.width) { | |||||
| var margin = 5; | |||||
| var textSize = this.getTextSize(ctx); | |||||
| var size = textSize.width + 2 * margin; | |||||
| this.width = size; | |||||
| this.height = size; | |||||
| } | |||||
| }; | |||||
| Node.prototype._drawDatabase = function (ctx) { | |||||
| this._resizeDatabase(ctx); | |||||
| this.left = this.x - this.width / 2; | |||||
| this.top = this.y - this.height / 2; | |||||
| ctx.strokeStyle = this.borderColor; | |||||
| ctx.fillStyle = this.selected ? this.highlightColor : this.backgroundColor; | |||||
| ctx.lineWidth = this.selected ? 2.0 : 1.0; | |||||
| ctx.database(this.x - this.width/2, this.y - this.height*0.5, this.width, this.height); | |||||
| ctx.fill(); | |||||
| ctx.stroke(); | |||||
| this._text(ctx, this.text, this.x, this.y); | |||||
| }; | |||||
| Node.prototype._resizeCircle = function (ctx) { | |||||
| if (!this.width) { | |||||
| var margin = 5; | |||||
| var textSize = this.getTextSize(ctx); | |||||
| var diameter = Math.max(textSize.width, textSize.height) + 2 * margin; | |||||
| this.radius = diameter / 2; | |||||
| this.width = diameter; | |||||
| this.height = diameter; | |||||
| } | |||||
| }; | |||||
| Node.prototype._drawCircle = function (ctx) { | |||||
| this._resizeCircle(ctx); | |||||
| this.left = this.x - this.width / 2; | |||||
| this.top = this.y - this.height / 2; | |||||
| ctx.strokeStyle = this.borderColor; | |||||
| ctx.fillStyle = this.selected ? this.highlightColor : this.backgroundColor; | |||||
| ctx.lineWidth = this.selected ? 2.0 : 1.0; | |||||
| ctx.circle(this.x, this.y, this.radius); | |||||
| ctx.fill(); | |||||
| ctx.stroke(); | |||||
| this._text(ctx, this.text, this.x, this.y); | |||||
| }; | |||||
| Node.prototype._drawDot = function (ctx) { | |||||
| this._drawShape(ctx, 'circle'); | |||||
| }; | |||||
| Node.prototype._drawTriangle = function (ctx) { | |||||
| this._drawShape(ctx, 'triangle'); | |||||
| }; | |||||
| Node.prototype._drawTriangleDown = function (ctx) { | |||||
| this._drawShape(ctx, 'triangleDown'); | |||||
| }; | |||||
| Node.prototype._drawSquare = function (ctx) { | |||||
| this._drawShape(ctx, 'square'); | |||||
| }; | |||||
| Node.prototype._drawStar = function (ctx) { | |||||
| this._drawShape(ctx, 'star'); | |||||
| }; | |||||
| Node.prototype._resizeShape = function (ctx) { | |||||
| if (!this.width) { | |||||
| var size = 2 * this.radius; | |||||
| this.width = size; | |||||
| this.height = size; | |||||
| } | |||||
| }; | |||||
| Node.prototype._drawShape = function (ctx, shape) { | |||||
| this._resizeShape(ctx); | |||||
| this.left = this.x - this.width / 2; | |||||
| this.top = this.y - this.height / 2; | |||||
| ctx.strokeStyle = this.borderColor; | |||||
| ctx.fillStyle = this.selected ? this.highlightColor : this.backgroundColor; | |||||
| ctx.lineWidth = this.selected ? 2.0 : 1.0; | |||||
| ctx[shape](this.x, this.y, this.radius); | |||||
| ctx.fill(); | |||||
| ctx.stroke(); | |||||
| if (this.text) { | |||||
| this._text(ctx, this.text, this.x, this.y + this.height / 2, undefined, 'top'); | |||||
| } | |||||
| }; | |||||
| Node.prototype._resizeText = function (ctx) { | |||||
| if (!this.width) { | |||||
| var margin = 5; | |||||
| var textSize = this.getTextSize(ctx); | |||||
| this.width = textSize.width + 2 * margin; | |||||
| this.height = textSize.height + 2 * margin; | |||||
| } | |||||
| }; | |||||
| Node.prototype._drawText = function (ctx) { | |||||
| this._resizeText(ctx); | |||||
| this.left = this.x - this.width / 2; | |||||
| this.top = this.y - this.height / 2; | |||||
| this._text(ctx, this.text, this.x, this.y); | |||||
| }; | |||||
| Node.prototype._text = function (ctx, text, x, y, align, baseline) { | |||||
| if (text) { | |||||
| ctx.font = (this.selected ? "bold " : "") + this.fontSize + "px " + this.fontFace; | |||||
| ctx.fillStyle = this.fontColor || "black"; | |||||
| ctx.textAlign = align || "center"; | |||||
| ctx.textBaseline = baseline || "middle"; | |||||
| var lines = text.split('\n'), | |||||
| lineCount = lines.length, | |||||
| fontSize = (this.fontSize + 4), | |||||
| yLine = y + (1 - lineCount) / 2 * fontSize; | |||||
| for (var i = 0; i < lineCount; i++) { | |||||
| ctx.fillText(lines[i], x, yLine); | |||||
| yLine += fontSize; | |||||
| } | |||||
| } | |||||
| }; | |||||
| Node.prototype.getTextSize = function(ctx) { | |||||
| if (this.text != undefined) { | |||||
| ctx.font = (this.selected ? "bold " : "") + this.fontSize + "px " + this.fontFace; | |||||
| var lines = this.text.split('\n'), | |||||
| height = (this.fontSize + 4) * lines.length, | |||||
| width = 0; | |||||
| for (var i = 0, iMax = lines.length; i < iMax; i++) { | |||||
| width = Math.max(width, ctx.measureText(lines[i]).width); | |||||
| } | |||||
| return {"width": width, "height": height}; | |||||
| } | |||||
| else { | |||||
| return {"width": 0, "height": 0}; | |||||
| } | |||||
| }; | |||||
| @ -0,0 +1,105 @@ | |||||
| /** | |||||
| * Popup is a class to create a popup window with some text | |||||
| * @param {Element} container The container object. | |||||
| * @param {Number} [x] | |||||
| * @param {Number} [y] | |||||
| * @param {String} [text] | |||||
| */ | |||||
| function Popup(container, x, y, text) { | |||||
| if (container) { | |||||
| this.container = container; | |||||
| } | |||||
| else { | |||||
| this.container = document.body; | |||||
| } | |||||
| this.x = 0; | |||||
| this.y = 0; | |||||
| this.padding = 5; | |||||
| if (x !== undefined && y !== undefined ) { | |||||
| this.setPosition(x, y); | |||||
| } | |||||
| if (text !== undefined) { | |||||
| this.setText(text); | |||||
| } | |||||
| // create the frame | |||||
| this.frame = document.createElement("div"); | |||||
| var style = this.frame.style; | |||||
| style.position = "absolute"; | |||||
| style.visibility = "hidden"; | |||||
| style.border = "1px solid #666"; | |||||
| style.color = "black"; | |||||
| style.padding = this.padding + "px"; | |||||
| style.backgroundColor = "#FFFFC6"; | |||||
| style.borderRadius = "3px"; | |||||
| style.MozBorderRadius = "3px"; | |||||
| style.WebkitBorderRadius = "3px"; | |||||
| style.boxShadow = "3px 3px 10px rgba(128, 128, 128, 0.5)"; | |||||
| style.whiteSpace = "nowrap"; | |||||
| this.container.appendChild(this.frame); | |||||
| }; | |||||
| /** | |||||
| * @param {number} x Horizontal position of the popup window | |||||
| * @param {number} y Vertical position of the popup window | |||||
| */ | |||||
| Popup.prototype.setPosition = function(x, y) { | |||||
| this.x = parseInt(x); | |||||
| this.y = parseInt(y); | |||||
| }; | |||||
| /** | |||||
| * Set the text for the popup window. This can be HTML code | |||||
| * @param {string} text | |||||
| */ | |||||
| Popup.prototype.setText = function(text) { | |||||
| this.frame.innerHTML = text; | |||||
| }; | |||||
| /** | |||||
| * Show the popup window | |||||
| * @param {boolean} show Optional. Show or hide the window | |||||
| */ | |||||
| Popup.prototype.show = function (show) { | |||||
| if (show === undefined) { | |||||
| show = true; | |||||
| } | |||||
| if (show) { | |||||
| var height = this.frame.clientHeight; | |||||
| var width = this.frame.clientWidth; | |||||
| var maxHeight = this.frame.parentNode.clientHeight; | |||||
| var maxWidth = this.frame.parentNode.clientWidth; | |||||
| var top = (this.y - height); | |||||
| if (top + height + this.padding > maxHeight) { | |||||
| top = maxHeight - height - this.padding; | |||||
| } | |||||
| if (top < this.padding) { | |||||
| top = this.padding; | |||||
| } | |||||
| var left = this.x; | |||||
| if (left + width + this.padding > maxWidth) { | |||||
| left = maxWidth - width - this.padding; | |||||
| } | |||||
| if (left < this.padding) { | |||||
| left = this.padding; | |||||
| } | |||||
| this.frame.style.left = left + "px"; | |||||
| this.frame.style.top = top + "px"; | |||||
| this.frame.style.visibility = "visible"; | |||||
| } | |||||
| else { | |||||
| this.hide(); | |||||
| } | |||||
| }; | |||||
| /** | |||||
| * Hide the popup window | |||||
| */ | |||||
| Popup.prototype.hide = function () { | |||||
| this.frame.style.visibility = "hidden"; | |||||
| }; | |||||
| @ -0,0 +1,452 @@ | |||||
| /** | |||||
| * Parse a text source containing data in DOT language into a JSON object. | |||||
| * The object contains two lists: one with nodes and one with edges. | |||||
| * @param {String} data Text containing a graph in DOT-notation | |||||
| * @return {Object} json An object containing two parameters: | |||||
| * {Object[]} nodes | |||||
| * {Object[]} edges | |||||
| */ | |||||
| util.parseDOT = function (data) { | |||||
| /** | |||||
| * Test whether given character is a whitespace character | |||||
| * @param {String} c | |||||
| * @return {Boolean} isWhitespace | |||||
| */ | |||||
| function isWhitespace(c) { | |||||
| return c == ' ' || c == '\t' || c == '\n' || c == '\r'; | |||||
| } | |||||
| /** | |||||
| * Test whether given character is a delimeter | |||||
| * @param {String} c | |||||
| * @return {Boolean} isDelimeter | |||||
| */ | |||||
| function isDelimeter(c) { | |||||
| return '[]{}();,=->'.indexOf(c) != -1; | |||||
| } | |||||
| var i = -1; // current index in the data | |||||
| var c = ''; // current character in the data | |||||
| /** | |||||
| * Read the next character from the data | |||||
| */ | |||||
| function next() { | |||||
| i++; | |||||
| c = data[i]; | |||||
| } | |||||
| /** | |||||
| * Preview the next character in the data | |||||
| * @returns {String} nextChar | |||||
| */ | |||||
| function previewNext () { | |||||
| return data[i + 1]; | |||||
| } | |||||
| /** | |||||
| * Preview the next character in the data | |||||
| * @returns {String} nextChar | |||||
| */ | |||||
| function previewPrevious () { | |||||
| return data[i + 1]; | |||||
| } | |||||
| /** | |||||
| * Get a text description of the the current index in the data | |||||
| * @return {String} desc | |||||
| */ | |||||
| function pos() { | |||||
| return '(char ' + i + ')'; | |||||
| } | |||||
| /** | |||||
| * Skip whitespace and comments | |||||
| */ | |||||
| function parseWhitespace() { | |||||
| // skip whitespace | |||||
| while (c && isWhitespace(c)) { | |||||
| next(); | |||||
| } | |||||
| // test for comment | |||||
| var cNext = data[i + 1]; | |||||
| var cPrev = data[i - 1]; | |||||
| var c2 = c + cNext; | |||||
| if (c2 == '/*') { | |||||
| // block comment. skip until the block is closed | |||||
| while (c && !(c == '*' && data[i + 1] == '/')) { | |||||
| next(); | |||||
| } | |||||
| next(); | |||||
| next(); | |||||
| parseWhitespace(); | |||||
| } | |||||
| else if (c2 == '//' || (c == '#' && cPrev == '\n')) { | |||||
| // line comment. skip until the next return | |||||
| while (c && c != '\n') { | |||||
| next(); | |||||
| } | |||||
| next(); | |||||
| parseWhitespace(); | |||||
| } | |||||
| } | |||||
| /** | |||||
| * Parse a string | |||||
| * The string may be enclosed by double quotes | |||||
| * @return {String | undefined} value | |||||
| */ | |||||
| function parseString() { | |||||
| parseWhitespace(); | |||||
| var name = ''; | |||||
| if (c == '"') { | |||||
| next(); | |||||
| while (c && c != '"') { | |||||
| name += c; | |||||
| next(); | |||||
| } | |||||
| next(); // skip the closing quote | |||||
| } | |||||
| else { | |||||
| while (c && !isWhitespace(c) && !isDelimeter(c)) { | |||||
| name += c; | |||||
| next(); | |||||
| } | |||||
| // cast string to number or boolean | |||||
| var number = Number(name); | |||||
| if (!isNaN(number)) { | |||||
| name = number; | |||||
| } | |||||
| else if (name == 'true') { | |||||
| name = true; | |||||
| } | |||||
| else if (name == 'false') { | |||||
| name = false; | |||||
| } | |||||
| else if (name == 'null') { | |||||
| name = null; | |||||
| } | |||||
| } | |||||
| return name; | |||||
| } | |||||
| /** | |||||
| * Parse a value, can be a string, number, or boolean. | |||||
| * The value may be enclosed by double quotes | |||||
| * @return {String | Number | Boolean | undefined} value | |||||
| */ | |||||
| function parseValue() { | |||||
| parseWhitespace(); | |||||
| if (c == '"') { | |||||
| return parseString(); | |||||
| } | |||||
| else { | |||||
| var value = parseString(); | |||||
| if (value != undefined) { | |||||
| // cast string to number or boolean | |||||
| var number = Number(value); | |||||
| if (!isNaN(number)) { | |||||
| value = number; | |||||
| } | |||||
| else if (value == 'true') { | |||||
| value = true; | |||||
| } | |||||
| else if (value == 'false') { | |||||
| value = false; | |||||
| } | |||||
| else if (value == 'null') { | |||||
| value = null; | |||||
| } | |||||
| } | |||||
| return value; | |||||
| } | |||||
| } | |||||
| /** | |||||
| * Parse a set with attributes, | |||||
| * for example [label="1.000", style=solid] | |||||
| * @return {Object | undefined} attr | |||||
| */ | |||||
| function parseAttributes() { | |||||
| parseWhitespace(); | |||||
| if (c == '[') { | |||||
| next(); | |||||
| var attr = {}; | |||||
| while (c && c != ']') { | |||||
| parseWhitespace(); | |||||
| var name = parseString(); | |||||
| if (!name) { | |||||
| throw new SyntaxError('Attribute name expected ' + pos()); | |||||
| } | |||||
| parseWhitespace(); | |||||
| if (c != '=') { | |||||
| throw new SyntaxError('Equal sign = expected ' + pos()); | |||||
| } | |||||
| next(); | |||||
| var value = parseValue(); | |||||
| if (!value) { | |||||
| throw new SyntaxError('Attribute value expected ' + pos()); | |||||
| } | |||||
| attr[name] = value; | |||||
| parseWhitespace(); | |||||
| if (c ==',') { | |||||
| next(); | |||||
| } | |||||
| } | |||||
| next(); | |||||
| return attr; | |||||
| } | |||||
| else { | |||||
| return undefined; | |||||
| } | |||||
| } | |||||
| /** | |||||
| * Parse a directed or undirected arrow '->' or '--' | |||||
| * @return {String | undefined} arrow | |||||
| */ | |||||
| function parseArrow() { | |||||
| parseWhitespace(); | |||||
| if (c == '-') { | |||||
| next(); | |||||
| if (c == '>' || c == '-') { | |||||
| var arrow = '-' + c; | |||||
| next(); | |||||
| return arrow; | |||||
| } | |||||
| else { | |||||
| throw new SyntaxError('Arrow "->" or "--" expected ' + pos()); | |||||
| } | |||||
| } | |||||
| return undefined; | |||||
| } | |||||
| /** | |||||
| * Parse a line separator ';' | |||||
| * @return {String | undefined} separator | |||||
| */ | |||||
| function parseSeparator() { | |||||
| parseWhitespace(); | |||||
| if (c == ';') { | |||||
| next(); | |||||
| return ';'; | |||||
| } | |||||
| return undefined; | |||||
| } | |||||
| /** | |||||
| * Merge all properties of object b into object b | |||||
| * @param {Object} a | |||||
| * @param {Object} b | |||||
| */ | |||||
| function merge (a, b) { | |||||
| if (a && b) { | |||||
| for (var name in b) { | |||||
| if (b.hasOwnProperty(name)) { | |||||
| a[name] = b[name]; | |||||
| } | |||||
| } | |||||
| } | |||||
| } | |||||
| var nodeMap = {}; | |||||
| var edgeList = []; | |||||
| /** | |||||
| * Register a node with attributes | |||||
| * @param {String} id | |||||
| * @param {Object} [attr] | |||||
| */ | |||||
| function addNode(id, attr) { | |||||
| var node = { | |||||
| id: String(id), | |||||
| attr: attr || {} | |||||
| }; | |||||
| if (!nodeMap[id]) { | |||||
| nodeMap[id] = node; | |||||
| } | |||||
| else { | |||||
| merge(nodeMap[id].attr, node.attr); | |||||
| } | |||||
| } | |||||
| /** | |||||
| * Register an edge | |||||
| * @param {String} from | |||||
| * @param {String} to | |||||
| * @param {String} type A string "->" or "--" | |||||
| * @param {Object} [attr] | |||||
| */ | |||||
| function addEdge(from, to, type, attr) { | |||||
| edgeList.push({ | |||||
| from: String(from), | |||||
| to: String(to), | |||||
| type: type, | |||||
| attr: attr || {} | |||||
| }); | |||||
| } | |||||
| // find the opening curly bracket | |||||
| next(); | |||||
| while (c && c != '{') { | |||||
| next(); | |||||
| } | |||||
| if (c != '{') { | |||||
| throw new SyntaxError('Invalid data. Curly bracket { expected ' + pos()) | |||||
| } | |||||
| next(); | |||||
| // parse all data until a closing curly bracket is encountered | |||||
| while (c && c != '}') { | |||||
| // parse node id and optional node attributes | |||||
| var id = parseString(); | |||||
| if (id == undefined) { | |||||
| throw new SyntaxError('String with id expected ' + pos()); | |||||
| } | |||||
| var attr = parseAttributes(); | |||||
| addNode(id, attr); | |||||
| // TODO: parse global attributes "graph", "node", "edge" | |||||
| // parse arrow | |||||
| var type = parseArrow(); | |||||
| while (type) { | |||||
| // parse node id | |||||
| var prevId = id; | |||||
| id = parseString(); | |||||
| if (id == undefined) { | |||||
| throw new SyntaxError('String with id expected ' + pos()); | |||||
| } | |||||
| addNode(id); | |||||
| // parse edge attributes and register edge | |||||
| attr = parseAttributes(); | |||||
| addEdge(prevId, id, type, attr); | |||||
| // parse next arrow (optional) | |||||
| type = parseArrow(); | |||||
| } | |||||
| // parse separator (optional) | |||||
| parseSeparator(); | |||||
| parseWhitespace(); | |||||
| } | |||||
| if (c != '}') { | |||||
| throw new SyntaxError('Invalid data. Curly bracket } expected'); | |||||
| } | |||||
| // crop data between the curly brackets | |||||
| var start = data.indexOf('{'); | |||||
| var end = data.indexOf('}', start); | |||||
| var text = (start != -1 && end != -1) ? data.substring(start + 1, end) : undefined; | |||||
| if (!text) { | |||||
| throw new Error('Invalid data. no curly brackets containing data found'); | |||||
| } | |||||
| // return the results | |||||
| var nodeList = []; | |||||
| for (id in nodeMap) { | |||||
| if (nodeMap.hasOwnProperty(id)) { | |||||
| nodeList.push(nodeMap[id]); | |||||
| } | |||||
| } | |||||
| return { | |||||
| nodes: nodeList, | |||||
| edges: edgeList | |||||
| } | |||||
| }; | |||||
| /** | |||||
| * Convert a string containing a graph in DOT language into a map containing | |||||
| * with nodes and edges in the format of graph. | |||||
| * @param {String} data Text containing a graph in DOT-notation | |||||
| * @return {Object} graphData | |||||
| */ | |||||
| util.DOTToGraph = function (data) { | |||||
| // parse the DOT file | |||||
| var dotData = util.parseDOT(data); | |||||
| var graphData = { | |||||
| nodes: [], | |||||
| edges: [], | |||||
| options: { | |||||
| nodes: {}, | |||||
| edges: {} | |||||
| } | |||||
| }; | |||||
| /** | |||||
| * Merge the properties of object b into object a, and adjust properties | |||||
| * not supported by Graph (for example replace "shape" with "style" | |||||
| * @param {Object} a | |||||
| * @param {Object} b | |||||
| * @param {Array} [ignore] Optional array with property names to be ignored | |||||
| */ | |||||
| function merge (a, b, ignore) { | |||||
| for (var prop in b) { | |||||
| if (b.hasOwnProperty(prop) && (!ignore || ignore.indexOf(prop) == -1)) { | |||||
| a[prop] = b[prop]; | |||||
| } | |||||
| } | |||||
| // Convert aliases to configuration settings supported by Graph | |||||
| if (a.label) { | |||||
| a.text = a.label; | |||||
| delete a.label; | |||||
| } | |||||
| if (a.shape) { | |||||
| a.style = a.shape; | |||||
| delete a.shape; | |||||
| } | |||||
| } | |||||
| dotData.nodes.forEach(function (node) { | |||||
| if (node.id.toLowerCase() == 'graph') { | |||||
| merge(graphData.options, node.attr); | |||||
| } | |||||
| else if (node.id.toLowerCase() == 'node') { | |||||
| merge(graphData.options.nodes, node.attr); | |||||
| } | |||||
| else if (node.id.toLowerCase() == 'edge') { | |||||
| merge(graphData.options.edges, node.attr); | |||||
| } | |||||
| else { | |||||
| var graphNode = {}; | |||||
| graphNode.id = node.id; | |||||
| graphNode.text = node.id; | |||||
| merge(graphNode, node.attr); | |||||
| graphData.nodes.push(graphNode); | |||||
| } | |||||
| }); | |||||
| dotData.edges.forEach(function (edge) { | |||||
| var graphEdge = {}; | |||||
| graphEdge.from = edge.from; | |||||
| graphEdge.to = edge.to; | |||||
| graphEdge.text = edge.id; | |||||
| graphEdge.style = (edge.type == '->') ? 'arrow-end' : 'line'; | |||||
| merge(graphEdge, edge.attr); | |||||
| graphData.edges.push(graphEdge); | |||||
| }); | |||||
| return graphData; | |||||
| }; | |||||
| @ -0,0 +1,225 @@ | |||||
| /** | |||||
| * Canvas shapes used by the Graph | |||||
| */ | |||||
| if (typeof CanvasRenderingContext2D !== 'undefined') { | |||||
| /** | |||||
| * Draw a circle shape | |||||
| */ | |||||
| CanvasRenderingContext2D.prototype.circle = function(x, y, r) { | |||||
| this.beginPath(); | |||||
| this.arc(x, y, r, 0, 2*Math.PI, false); | |||||
| }; | |||||
| /** | |||||
| * Draw a square shape | |||||
| * @param {Number} x horizontal center | |||||
| * @param {Number} y vertical center | |||||
| * @param {Number} r size, width and height of the square | |||||
| */ | |||||
| CanvasRenderingContext2D.prototype.square = function(x, y, r) { | |||||
| this.beginPath(); | |||||
| this.rect(x - r, y - r, r * 2, r * 2); | |||||
| }; | |||||
| /** | |||||
| * Draw a triangle shape | |||||
| * @param {Number} x horizontal center | |||||
| * @param {Number} y vertical center | |||||
| * @param {Number} r radius, half the length of the sides of the triangle | |||||
| */ | |||||
| CanvasRenderingContext2D.prototype.triangle = function(x, y, r) { | |||||
| // http://en.wikipedia.org/wiki/Equilateral_triangle | |||||
| this.beginPath(); | |||||
| var s = r * 2; | |||||
| var s2 = s / 2; | |||||
| var ir = Math.sqrt(3) / 6 * s; // radius of inner circle | |||||
| var h = Math.sqrt(s * s - s2 * s2); // height | |||||
| this.moveTo(x, y - (h - ir)); | |||||
| this.lineTo(x + s2, y + ir); | |||||
| this.lineTo(x - s2, y + ir); | |||||
| this.lineTo(x, y - (h - ir)); | |||||
| this.closePath(); | |||||
| }; | |||||
| /** | |||||
| * Draw a triangle shape in downward orientation | |||||
| * @param {Number} x horizontal center | |||||
| * @param {Number} y vertical center | |||||
| * @param {Number} r radius | |||||
| */ | |||||
| CanvasRenderingContext2D.prototype.triangleDown = function(x, y, r) { | |||||
| // http://en.wikipedia.org/wiki/Equilateral_triangle | |||||
| this.beginPath(); | |||||
| var s = r * 2; | |||||
| var s2 = s / 2; | |||||
| var ir = Math.sqrt(3) / 6 * s; // radius of inner circle | |||||
| var h = Math.sqrt(s * s - s2 * s2); // height | |||||
| this.moveTo(x, y + (h - ir)); | |||||
| this.lineTo(x + s2, y - ir); | |||||
| this.lineTo(x - s2, y - ir); | |||||
| this.lineTo(x, y + (h - ir)); | |||||
| this.closePath(); | |||||
| }; | |||||
| /** | |||||
| * Draw a star shape, a star with 5 points | |||||
| * @param {Number} x horizontal center | |||||
| * @param {Number} y vertical center | |||||
| * @param {Number} r radius, half the length of the sides of the triangle | |||||
| */ | |||||
| CanvasRenderingContext2D.prototype.star = function(x, y, r) { | |||||
| // http://www.html5canvastutorials.com/labs/html5-canvas-star-spinner/ | |||||
| this.beginPath(); | |||||
| for (var n = 0; n < 10; n++) { | |||||
| var radius = (n % 2 === 0) ? r * 1.3 : r * 0.5; | |||||
| this.lineTo( | |||||
| x + radius * Math.sin(n * 2 * Math.PI / 10), | |||||
| y - radius * Math.cos(n * 2 * Math.PI / 10) | |||||
| ); | |||||
| } | |||||
| this.closePath(); | |||||
| }; | |||||
| /** | |||||
| * http://stackoverflow.com/questions/1255512/how-to-draw-a-rounded-rectangle-on-html-canvas | |||||
| */ | |||||
| CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) { | |||||
| var r2d = Math.PI/180; | |||||
| if( w - ( 2 * r ) < 0 ) { r = ( w / 2 ); } //ensure that the radius isn't too large for x | |||||
| if( h - ( 2 * r ) < 0 ) { r = ( h / 2 ); } //ensure that the radius isn't too large for y | |||||
| this.beginPath(); | |||||
| this.moveTo(x+r,y); | |||||
| this.lineTo(x+w-r,y); | |||||
| this.arc(x+w-r,y+r,r,r2d*270,r2d*360,false); | |||||
| this.lineTo(x+w,y+h-r); | |||||
| this.arc(x+w-r,y+h-r,r,0,r2d*90,false); | |||||
| this.lineTo(x+r,y+h); | |||||
| this.arc(x+r,y+h-r,r,r2d*90,r2d*180,false); | |||||
| this.lineTo(x,y+r); | |||||
| this.arc(x+r,y+r,r,r2d*180,r2d*270,false); | |||||
| }; | |||||
| /** | |||||
| * http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas | |||||
| */ | |||||
| CanvasRenderingContext2D.prototype.ellipse = function(x, y, w, h) { | |||||
| var kappa = .5522848, | |||||
| ox = (w / 2) * kappa, // control point offset horizontal | |||||
| oy = (h / 2) * kappa, // control point offset vertical | |||||
| xe = x + w, // x-end | |||||
| ye = y + h, // y-end | |||||
| xm = x + w / 2, // x-middle | |||||
| ym = y + h / 2; // y-middle | |||||
| this.beginPath(); | |||||
| this.moveTo(x, ym); | |||||
| this.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); | |||||
| this.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); | |||||
| this.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); | |||||
| this.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); | |||||
| }; | |||||
| /** | |||||
| * http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas | |||||
| */ | |||||
| CanvasRenderingContext2D.prototype.database = function(x, y, w, h) { | |||||
| var f = 1/3; | |||||
| var wEllipse = w; | |||||
| var hEllipse = h * f; | |||||
| var kappa = .5522848, | |||||
| ox = (wEllipse / 2) * kappa, // control point offset horizontal | |||||
| oy = (hEllipse / 2) * kappa, // control point offset vertical | |||||
| xe = x + wEllipse, // x-end | |||||
| ye = y + hEllipse, // y-end | |||||
| xm = x + wEllipse / 2, // x-middle | |||||
| ym = y + hEllipse / 2, // y-middle | |||||
| ymb = y + (h - hEllipse/2), // y-midlle, bottom ellipse | |||||
| yeb = y + h; // y-end, bottom ellipse | |||||
| this.beginPath(); | |||||
| this.moveTo(xe, ym); | |||||
| this.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); | |||||
| this.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); | |||||
| this.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); | |||||
| this.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); | |||||
| this.lineTo(xe, ymb); | |||||
| this.bezierCurveTo(xe, ymb + oy, xm + ox, yeb, xm, yeb); | |||||
| this.bezierCurveTo(xm - ox, yeb, x, ymb + oy, x, ymb); | |||||
| this.lineTo(x, ym); | |||||
| }; | |||||
| /** | |||||
| * Draw an arrow point (no line) | |||||
| */ | |||||
| CanvasRenderingContext2D.prototype.arrow = function(x, y, angle, length) { | |||||
| // tail | |||||
| var xt = x - length * Math.cos(angle); | |||||
| var yt = y - length * Math.sin(angle); | |||||
| // inner tail | |||||
| // TODO: allow to customize different shapes | |||||
| var xi = x - length * 0.9 * Math.cos(angle); | |||||
| var yi = y - length * 0.9 * Math.sin(angle); | |||||
| // left | |||||
| var xl = xt + length / 3 * Math.cos(angle + 0.5 * Math.PI); | |||||
| var yl = yt + length / 3 * Math.sin(angle + 0.5 * Math.PI); | |||||
| // right | |||||
| var xr = xt + length / 3 * Math.cos(angle - 0.5 * Math.PI); | |||||
| var yr = yt + length / 3 * Math.sin(angle - 0.5 * Math.PI); | |||||
| this.beginPath(); | |||||
| this.moveTo(x, y); | |||||
| this.lineTo(xl, yl); | |||||
| this.lineTo(xi, yi); | |||||
| this.lineTo(xr, yr); | |||||
| this.closePath(); | |||||
| }; | |||||
| /** | |||||
| * Sets up the dashedLine functionality for drawing | |||||
| * Original code came from http://stackoverflow.com/questions/4576724/dotted-stroke-in-canvas | |||||
| * @author David Jordan | |||||
| * @date 2012-08-08 | |||||
| */ | |||||
| CanvasRenderingContext2D.prototype.dashedLine = function(x,y,x2,y2,dashArray){ | |||||
| if (!dashArray) dashArray=[10,5]; | |||||
| if (dashLength==0) dashLength = 0.001; // Hack for Safari | |||||
| var dashCount = dashArray.length; | |||||
| this.moveTo(x, y); | |||||
| var dx = (x2-x), dy = (y2-y); | |||||
| var slope = dy/dx; | |||||
| var distRemaining = Math.sqrt( dx*dx + dy*dy ); | |||||
| var dashIndex=0, draw=true; | |||||
| while (distRemaining>=0.1){ | |||||
| var dashLength = dashArray[dashIndex++%dashCount]; | |||||
| if (dashLength > distRemaining) dashLength = distRemaining; | |||||
| var xStep = Math.sqrt( dashLength*dashLength / (1 + slope*slope) ); | |||||
| if (dx<0) xStep = -xStep; | |||||
| x += xStep; | |||||
| y += slope*xStep; | |||||
| this[draw ? 'lineTo' : 'moveTo'](x,y); | |||||
| distRemaining -= dashLength; | |||||
| draw = !draw; | |||||
| } | |||||
| }; | |||||
| // TODO: add diamond shape | |||||
| } | |||||