From 1f32cd9a7ef40479a2444c454967dd411ecde9ee Mon Sep 17 00:00:00 2001 From: Alex de Mulder Date: Tue, 9 Sep 2014 18:58:57 +0200 Subject: [PATCH] improved example and cleaned up code a little --- dist/vis.js | 50094 +++++++++++++-------------- docs/network.html | 2 +- examples/network/33_animation.html | 9 +- lib/network/Network.js | 60 +- 4 files changed, 25065 insertions(+), 25100 deletions(-) diff --git a/dist/vis.js b/dist/vis.js index 4c76423f..8ca7124a 100644 --- a/dist/vis.js +++ b/dist/vis.js @@ -81,64 +81,64 @@ return /******/ (function(modules) { // webpackBootstrap // utils exports.util = __webpack_require__(1); - exports.DOMutil = __webpack_require__(2); + exports.DOMutil = __webpack_require__(6); // data - exports.DataSet = __webpack_require__(3); - exports.DataView = __webpack_require__(4); + exports.DataSet = __webpack_require__(7); + exports.DataView = __webpack_require__(8); // Graph3d - exports.Graph3d = __webpack_require__(5); + exports.Graph3d = __webpack_require__(9); exports.graph3d = { - Camera: __webpack_require__(6), - Filter: __webpack_require__(7), - Point2d: __webpack_require__(8), - Point3d: __webpack_require__(9), - Slider: __webpack_require__(10), - StepNumber: __webpack_require__(11) + Camera: __webpack_require__(13), + Filter: __webpack_require__(14), + Point2d: __webpack_require__(12), + Point3d: __webpack_require__(11), + Slider: __webpack_require__(15), + StepNumber: __webpack_require__(16) }; // Timeline - exports.Timeline = __webpack_require__(12); - exports.Graph2d = __webpack_require__(13); + exports.Timeline = __webpack_require__(17); + exports.Graph2d = __webpack_require__(39); exports.timeline = { - DataStep: __webpack_require__(14), - Range: __webpack_require__(15), - stack: __webpack_require__(16), - TimeStep: __webpack_require__(17), + DataStep: __webpack_require__(42), + Range: __webpack_require__(20), + stack: __webpack_require__(31), + TimeStep: __webpack_require__(25), components: { items: { - Item: __webpack_require__(28), - BackgroundItem: __webpack_require__(29), - BoxItem: __webpack_require__(30), - PointItem: __webpack_require__(31), + Item: __webpack_require__(33), + BackgroundItem: __webpack_require__(36), + BoxItem: __webpack_require__(34), + PointItem: __webpack_require__(35), RangeItem: __webpack_require__(32) }, - Component: __webpack_require__(18), - CurrentTime: __webpack_require__(19), - CustomTime: __webpack_require__(20), - DataAxis: __webpack_require__(21), - GraphGroup: __webpack_require__(22), - Group: __webpack_require__(23), - ItemSet: __webpack_require__(24), - Legend: __webpack_require__(25), - LineGraph: __webpack_require__(26), - TimeAxis: __webpack_require__(27) + Component: __webpack_require__(22), + CurrentTime: __webpack_require__(26), + CustomTime: __webpack_require__(28), + DataAxis: __webpack_require__(41), + GraphGroup: __webpack_require__(43), + Group: __webpack_require__(30), + ItemSet: __webpack_require__(29), + Legend: __webpack_require__(44), + LineGraph: __webpack_require__(40), + TimeAxis: __webpack_require__(24) } }; // Network - exports.Network = __webpack_require__(33); + exports.Network = __webpack_require__(45); exports.network = { - Edge: __webpack_require__(34), - Groups: __webpack_require__(35), - Images: __webpack_require__(36), - Node: __webpack_require__(37), - Popup: __webpack_require__(38), - dotparser: __webpack_require__(39), - gephiParser: __webpack_require__(40) + Edge: __webpack_require__(46), + Groups: __webpack_require__(48), + Images: __webpack_require__(49), + Node: __webpack_require__(47), + Popup: __webpack_require__(50), + dotparser: __webpack_require__(51), + gephiParser: __webpack_require__(52) }; // Deprecated since v3.0.0 @@ -147,8 +147,8 @@ return /******/ (function(modules) { // webpackBootstrap }; // bundled external libraries - exports.moment = __webpack_require__(41); - exports.hammer = __webpack_require__(42); + exports.moment = __webpack_require__(2); + exports.hammer = __webpack_require__(18); /***/ }, @@ -159,7 +159,7 @@ return /******/ (function(modules) { // webpackBootstrap // first check if moment.js is already loaded in the browser window, if so, // use this instance. Else, load via commonjs. - var moment = __webpack_require__(41); + var moment = __webpack_require__(2); /** * Test whether given object is a number @@ -1423,25985 +1423,25729 @@ return /******/ (function(modules) { // webpackBootstrap /* 2 */ /***/ function(module, exports, __webpack_require__) { - // DOM utility methods + // first check if moment.js is already loaded in the browser window, if so, + // use this instance. Else, load via commonjs. + module.exports = (typeof window !== 'undefined') && window['moment'] || __webpack_require__(3); - /** - * this prepares the JSON container for allocating SVG elements - * @param JSONcontainer - * @private - */ - exports.prepareElements = function(JSONcontainer) { - // cleanup the redundant svgElements; - for (var elementType in JSONcontainer) { - if (JSONcontainer.hasOwnProperty(elementType)) { - JSONcontainer[elementType].redundant = JSONcontainer[elementType].used; - JSONcontainer[elementType].used = []; - } - } - }; - /** - * this cleans up all the unused SVG elements. By asking for the parentNode, we only need to supply the JSON container from - * which to remove the redundant elements. - * - * @param JSONcontainer - * @private - */ - exports.cleanupElements = function(JSONcontainer) { - // cleanup the redundant svgElements; - for (var elementType in JSONcontainer) { - if (JSONcontainer.hasOwnProperty(elementType)) { - if (JSONcontainer[elementType].redundant) { - for (var i = 0; i < JSONcontainer[elementType].redundant.length; i++) { - JSONcontainer[elementType].redundant[i].parentNode.removeChild(JSONcontainer[elementType].redundant[i]); - } - JSONcontainer[elementType].redundant = []; - } - } - } - }; +/***/ }, +/* 3 */ +/***/ function(module, exports, __webpack_require__) { - /** - * Allocate or generate an SVG element if needed. Store a reference to it in the JSON container and draw it in the svgContainer - * the JSON container and the SVG container have to be supplied so other svg containers (like the legend) can use this. - * - * @param elementType - * @param JSONcontainer - * @param svgContainer - * @returns {*} - * @private - */ - exports.getSVGElement = function (elementType, JSONcontainer, svgContainer) { - var element; - // allocate SVG element, if it doesnt yet exist, create one. - if (JSONcontainer.hasOwnProperty(elementType)) { // this element has been created before - // check if there is an redundant element - if (JSONcontainer[elementType].redundant.length > 0) { - element = JSONcontainer[elementType].redundant[0]; - JSONcontainer[elementType].redundant.shift(); - } - else { - // create a new element and add it to the SVG - element = document.createElementNS('http://www.w3.org/2000/svg', elementType); - svgContainer.appendChild(element); - } - } - else { - // create a new element and add it to the SVG, also create a new object in the svgElements to keep track of it. - element = document.createElementNS('http://www.w3.org/2000/svg', elementType); - JSONcontainer[elementType] = {used: [], redundant: []}; - svgContainer.appendChild(element); - } - JSONcontainer[elementType].used.push(element); - return element; - }; + var __WEBPACK_AMD_DEFINE_RESULT__;/* WEBPACK VAR INJECTION */(function(global, module) {//! moment.js + //! version : 2.7.0 + //! authors : Tim Wood, Iskren Chernev, Moment.js contributors + //! license : MIT + //! momentjs.com + (function (undefined) { - /** - * Allocate or generate an SVG element if needed. Store a reference to it in the JSON container and draw it in the svgContainer - * the JSON container and the SVG container have to be supplied so other svg containers (like the legend) can use this. - * - * @param elementType - * @param JSONcontainer - * @param DOMContainer - * @returns {*} - * @private - */ - exports.getDOMElement = function (elementType, JSONcontainer, DOMContainer, insertBefore) { - var element; - // allocate DOM element, if it doesnt yet exist, create one. - if (JSONcontainer.hasOwnProperty(elementType)) { // this element has been created before - // check if there is an redundant element - if (JSONcontainer[elementType].redundant.length > 0) { - element = JSONcontainer[elementType].redundant[0]; - JSONcontainer[elementType].redundant.shift(); - } - else { - // create a new element and add it to the SVG - element = document.createElement(elementType); - if (insertBefore !== undefined) { - DOMContainer.insertBefore(element, insertBefore); - } - else { - DOMContainer.appendChild(element); - } - } - } - else { - // create a new element and add it to the SVG, also create a new object in the svgElements to keep track of it. - element = document.createElement(elementType); - JSONcontainer[elementType] = {used: [], redundant: []}; - if (insertBefore !== undefined) { - DOMContainer.insertBefore(element, insertBefore); - } - else { - DOMContainer.appendChild(element); - } - } - JSONcontainer[elementType].used.push(element); - return element; - }; + /************************************ + Constants + ************************************/ + var moment, + VERSION = "2.7.0", + // the global-scope this is NOT the global object in Node.js + globalScope = typeof global !== 'undefined' ? global : this, + oldGlobalMoment, + round = Math.round, + i, + YEAR = 0, + MONTH = 1, + DATE = 2, + HOUR = 3, + MINUTE = 4, + SECOND = 5, + MILLISECOND = 6, + // internal storage for language config files + languages = {}, - /** - * draw a point object. this is a seperate function because it can also be called by the legend. - * The reason the JSONcontainer and the target SVG svgContainer have to be supplied is so the legend can use these functions - * as well. - * - * @param x - * @param y - * @param group - * @param JSONcontainer - * @param svgContainer - * @returns {*} - */ - exports.drawPoint = function(x, y, group, JSONcontainer, svgContainer) { - var point; - if (group.options.drawPoints.style == 'circle') { - point = exports.getSVGElement('circle',JSONcontainer,svgContainer); - point.setAttributeNS(null, "cx", x); - point.setAttributeNS(null, "cy", y); - point.setAttributeNS(null, "r", 0.5 * group.options.drawPoints.size); - point.setAttributeNS(null, "class", group.className + " point"); - } - else { - point = exports.getSVGElement('rect',JSONcontainer,svgContainer); - point.setAttributeNS(null, "x", x - 0.5*group.options.drawPoints.size); - point.setAttributeNS(null, "y", y - 0.5*group.options.drawPoints.size); - point.setAttributeNS(null, "width", group.options.drawPoints.size); - point.setAttributeNS(null, "height", group.options.drawPoints.size); - point.setAttributeNS(null, "class", group.className + " point"); - } - return point; - }; + // moment internal properties + momentProperties = { + _isAMomentObject: null, + _i : null, + _f : null, + _l : null, + _strict : null, + _tzm : null, + _isUTC : null, + _offset : null, // optional. Combine with _isUTC + _pf : null, + _lang : null // optional + }, - /** - * draw a bar SVG element centered on the X coordinate - * - * @param x - * @param y - * @param className - */ - exports.drawBar = function (x, y, width, height, className, JSONcontainer, svgContainer) { - // if (height != 0) { - var rect = exports.getSVGElement('rect',JSONcontainer, svgContainer); - rect.setAttributeNS(null, "x", x - 0.5 * width); - rect.setAttributeNS(null, "y", y); - rect.setAttributeNS(null, "width", width); - rect.setAttributeNS(null, "height", height); - rect.setAttributeNS(null, "class", className); - // } - }; + // check for nodeJS + hasModule = (typeof module !== 'undefined' && module.exports), -/***/ }, -/* 3 */ -/***/ function(module, exports, __webpack_require__) { + // ASP.NET json date format regex + aspNetJsonRegex = /^\/?Date\((\-?\d+)/i, + aspNetTimeSpanJsonRegex = /(\-)?(?:(\d*)\.)?(\d+)\:(\d+)(?:\:(\d+)\.?(\d{3})?)?/, - var util = __webpack_require__(1); + // from http://docs.closure-library.googlecode.com/git/closure_goog_date_date.js.source.html + // somewhat more in line with 4.4.3.2 2004 spec, but allows decimal anywhere + isoDurationRegex = /^(-)?P(?:(?:([0-9,.]*)Y)?(?:([0-9,.]*)M)?(?:([0-9,.]*)D)?(?:T(?:([0-9,.]*)H)?(?:([0-9,.]*)M)?(?:([0-9,.]*)S)?)?|([0-9,.]*)W)$/, - /** - * DataSet - * - * Usage: - * var dataSet = new DataSet({ - * fieldId: '_id', - * type: { - * // ... - * } - * }); - * - * dataSet.add(item); - * dataSet.add(data); - * dataSet.update(item); - * dataSet.update(data); - * dataSet.remove(id); - * dataSet.remove(ids); - * var data = dataSet.get(); - * var data = dataSet.get(id); - * var data = dataSet.get(ids); - * var data = dataSet.get(ids, options, data); - * dataSet.clear(); - * - * A data set can: - * - add/remove/update data - * - gives triggers upon changes in the data - * - can import/export data in various data formats - * - * @param {Array | DataTable} [data] Optional array with initial data - * @param {Object} [options] Available options: - * {String} fieldId Field name of the id in the - * items, 'id' by default. - * {Object. ["10", "00"] or "-1530" > ["-15", "30"] + parseTimezoneChunker = /([\+\-]|\d\d)/gi, - /** - * Add data. - * Adding an item will fail when there already is an item with the same id. - * @param {Object | Array | DataTable} data - * @param {String} [senderId] Optional sender id - * @return {Array} addedIds Array with the ids of the added items - */ - DataSet.prototype.add = function (data, senderId) { - var addedIds = [], - id, - me = this; + // getter and setter names + proxyGettersAndSetters = 'Date|Hours|Minutes|Seconds|Milliseconds'.split('|'), + unitMillisecondFactors = { + 'Milliseconds' : 1, + 'Seconds' : 1e3, + 'Minutes' : 6e4, + 'Hours' : 36e5, + 'Days' : 864e5, + 'Months' : 2592e6, + 'Years' : 31536e6 + }, - if (Array.isArray(data)) { - // Array - for (var i = 0, len = data.length; i < len; i++) { - id = me._addItem(data[i]); - addedIds.push(id); - } - } - else if (util.isDataTable(data)) { - // Google DataTable - var columns = this._getColumnNames(data); - for (var row = 0, rows = data.getNumberOfRows(); row < rows; row++) { - var item = {}; - for (var col = 0, cols = columns.length; col < cols; col++) { - var field = columns[col]; - item[field] = data.getValue(row, col); - } + unitAliases = { + ms : 'millisecond', + s : 'second', + m : 'minute', + h : 'hour', + d : 'day', + D : 'date', + w : 'week', + W : 'isoWeek', + M : 'month', + Q : 'quarter', + y : 'year', + DDD : 'dayOfYear', + e : 'weekday', + E : 'isoWeekday', + gg: 'weekYear', + GG: 'isoWeekYear' + }, - id = me._addItem(item); - addedIds.push(id); - } - } - else if (data instanceof Object) { - // Single item - id = me._addItem(data); - addedIds.push(id); - } - else { - throw new Error('Unknown dataType'); - } + camelFunctions = { + dayofyear : 'dayOfYear', + isoweekday : 'isoWeekday', + isoweek : 'isoWeek', + weekyear : 'weekYear', + isoweekyear : 'isoWeekYear' + }, - if (addedIds.length) { - this._trigger('add', {items: addedIds}, senderId); - } + // format function strings + formatFunctions = {}, - return addedIds; - }; + // default relative time thresholds + relativeTimeThresholds = { + s: 45, //seconds to minutes + m: 45, //minutes to hours + h: 22, //hours to days + dd: 25, //days to month (month == 1) + dm: 45, //days to months (months > 1) + dy: 345 //days to year + }, - /** - * Update existing items. When an item does not exist, it will be created - * @param {Object | Array | DataTable} data - * @param {String} [senderId] Optional sender id - * @return {Array} updatedIds The ids of the added or updated items - */ - DataSet.prototype.update = function (data, senderId) { - var addedIds = [], - updatedIds = [], - me = this, - fieldId = me._fieldId; + // tokens to ordinalize and pad + ordinalizeTokens = 'DDD w W M D d'.split(' '), + paddedTokens = 'M D H h m s w W'.split(' '), - var addOrUpdate = function (item) { - var id = item[fieldId]; - if (me._data[id]) { - // update item - id = me._updateItem(item); - updatedIds.push(id); - } - else { - // add new item - id = me._addItem(item); - addedIds.push(id); + formatTokenFunctions = { + M : function () { + return this.month() + 1; + }, + MMM : function (format) { + return this.lang().monthsShort(this, format); + }, + MMMM : function (format) { + return this.lang().months(this, format); + }, + D : function () { + return this.date(); + }, + DDD : function () { + return this.dayOfYear(); + }, + d : function () { + return this.day(); + }, + dd : function (format) { + return this.lang().weekdaysMin(this, format); + }, + ddd : function (format) { + return this.lang().weekdaysShort(this, format); + }, + dddd : function (format) { + return this.lang().weekdays(this, format); + }, + w : function () { + return this.week(); + }, + W : function () { + return this.isoWeek(); + }, + YY : function () { + return leftZeroFill(this.year() % 100, 2); + }, + YYYY : function () { + return leftZeroFill(this.year(), 4); + }, + YYYYY : function () { + return leftZeroFill(this.year(), 5); + }, + YYYYYY : function () { + var y = this.year(), sign = y >= 0 ? '+' : '-'; + return sign + leftZeroFill(Math.abs(y), 6); + }, + gg : function () { + return leftZeroFill(this.weekYear() % 100, 2); + }, + gggg : function () { + return leftZeroFill(this.weekYear(), 4); + }, + ggggg : function () { + return leftZeroFill(this.weekYear(), 5); + }, + GG : function () { + return leftZeroFill(this.isoWeekYear() % 100, 2); + }, + GGGG : function () { + return leftZeroFill(this.isoWeekYear(), 4); + }, + GGGGG : function () { + return leftZeroFill(this.isoWeekYear(), 5); + }, + e : function () { + return this.weekday(); + }, + E : function () { + return this.isoWeekday(); + }, + a : function () { + return this.lang().meridiem(this.hours(), this.minutes(), true); + }, + A : function () { + return this.lang().meridiem(this.hours(), this.minutes(), false); + }, + H : function () { + return this.hours(); + }, + h : function () { + return this.hours() % 12 || 12; + }, + m : function () { + return this.minutes(); + }, + s : function () { + return this.seconds(); + }, + S : function () { + return toInt(this.milliseconds() / 100); + }, + SS : function () { + return leftZeroFill(toInt(this.milliseconds() / 10), 2); + }, + SSS : function () { + return leftZeroFill(this.milliseconds(), 3); + }, + SSSS : function () { + return leftZeroFill(this.milliseconds(), 3); + }, + Z : function () { + var a = -this.zone(), + b = "+"; + if (a < 0) { + a = -a; + b = "-"; + } + return b + leftZeroFill(toInt(a / 60), 2) + ":" + leftZeroFill(toInt(a) % 60, 2); + }, + ZZ : function () { + var a = -this.zone(), + b = "+"; + if (a < 0) { + a = -a; + b = "-"; + } + return b + leftZeroFill(toInt(a / 60), 2) + leftZeroFill(toInt(a) % 60, 2); + }, + z : function () { + return this.zoneAbbr(); + }, + zz : function () { + return this.zoneName(); + }, + X : function () { + return this.unix(); + }, + Q : function () { + return this.quarter(); + } + }, + + lists = ['months', 'monthsShort', 'weekdays', 'weekdaysShort', 'weekdaysMin']; + + // Pick the first defined of two or three arguments. dfl comes from + // default. + function dfl(a, b, c) { + switch (arguments.length) { + case 2: return a != null ? a : b; + case 3: return a != null ? a : b != null ? b : c; + default: throw new Error("Implement me"); + } } - }; - if (Array.isArray(data)) { - // Array - for (var i = 0, len = data.length; i < len; i++) { - addOrUpdate(data[i]); + function defaultParsingFlags() { + // We need to deep clone this object, and es5 standard is not very + // helpful. + return { + empty : false, + unusedTokens : [], + unusedInput : [], + overflow : -2, + charsLeftOver : 0, + nullInput : false, + invalidMonth : null, + invalidFormat : false, + userInvalidated : false, + iso: false + }; } - } - else if (util.isDataTable(data)) { - // Google DataTable - var columns = this._getColumnNames(data); - for (var row = 0, rows = data.getNumberOfRows(); row < rows; row++) { - var item = {}; - for (var col = 0, cols = columns.length; col < cols; col++) { - var field = columns[col]; - item[field] = data.getValue(row, col); - } - addOrUpdate(item); + function deprecate(msg, fn) { + var firstTime = true; + function printMsg() { + if (moment.suppressDeprecationWarnings === false && + typeof console !== 'undefined' && console.warn) { + console.warn("Deprecation warning: " + msg); + } + } + return extend(function () { + if (firstTime) { + printMsg(); + firstTime = false; + } + return fn.apply(this, arguments); + }, fn); } - } - else if (data instanceof Object) { - // Single item - addOrUpdate(data); - } - else { - throw new Error('Unknown dataType'); - } - if (addedIds.length) { - this._trigger('add', {items: addedIds}, senderId); - } - if (updatedIds.length) { - this._trigger('update', {items: updatedIds}, senderId); - } + function padToken(func, count) { + return function (a) { + return leftZeroFill(func.call(this, a), count); + }; + } + function ordinalizeToken(func, period) { + return function (a) { + return this.lang().ordinal(func.call(this, a), period); + }; + } - return addedIds.concat(updatedIds); - }; + while (ordinalizeTokens.length) { + i = ordinalizeTokens.pop(); + formatTokenFunctions[i + 'o'] = ordinalizeToken(formatTokenFunctions[i], i); + } + while (paddedTokens.length) { + i = paddedTokens.pop(); + formatTokenFunctions[i + i] = padToken(formatTokenFunctions[i], 2); + } + formatTokenFunctions.DDDD = padToken(formatTokenFunctions.DDD, 3); - /** - * Get a data item or multiple items. - * - * Usage: - * - * get() - * get(options: Object) - * get(options: Object, data: Array | DataTable) - * - * get(id: Number | String) - * get(id: Number | String, options: Object) - * get(id: Number | String, options: Object, data: Array | DataTable) - * - * get(ids: Number[] | String[]) - * get(ids: Number[] | String[], options: Object) - * get(ids: Number[] | String[], options: Object, data: Array | DataTable) - * - * Where: - * - * {Number | String} id The id of an item - * {Number[] | String{}} ids An array with ids of items - * {Object} options An Object with options. Available options: - * {String} [returnType] Type of data to be - * returned. Can be 'DataTable' or 'Array' (default) - * {Object.} [type] - * {String[]} [fields] field names to be returned - * {function} [filter] filter items - * {String | function} [order] Order the items by - * a field name or custom sort function. - * {Array | DataTable} [data] If provided, items will be appended to this - * array or table. Required in case of Google - * DataTable. - * - * @throws Error - */ - DataSet.prototype.get = function (args) { - var me = this; - // parse the arguments - var id, ids, options, data; - var firstType = util.getType(arguments[0]); - if (firstType == 'String' || firstType == 'Number') { - // get(id [, options] [, data]) - id = arguments[0]; - options = arguments[1]; - data = arguments[2]; - } - else if (firstType == 'Array') { - // get(ids [, options] [, data]) - ids = arguments[0]; - options = arguments[1]; - data = arguments[2]; - } - else { - // get([, options] [, data]) - options = arguments[0]; - data = arguments[1]; - } + /************************************ + Constructors + ************************************/ - // determine the return type - var returnType; - if (options && options.returnType) { - var allowedValues = ["DataTable", "Array", "Object"]; - returnType = allowedValues.indexOf(options.returnType) == -1 ? "Array" : options.returnType; + function Language() { - if (data && (returnType != util.getType(data))) { - throw new Error('Type of parameter "data" (' + util.getType(data) + ') ' + - 'does not correspond with specified options.type (' + options.type + ')'); } - if (returnType == 'DataTable' && !util.isDataTable(data)) { - throw new Error('Parameter "data" must be a DataTable ' + - 'when options.type is "DataTable"'); + + // Moment prototype object + function Moment(config) { + checkOverflow(config); + extend(this, config); } - } - else if (data) { - returnType = (util.getType(data) == 'DataTable') ? 'DataTable' : 'Array'; - } - else { - returnType = 'Array'; - } - // build options - var type = options && options.type || this._options.type; - var filter = options && options.filter; - var items = [], item, itemId, i, len; + // Duration Constructor + function Duration(duration) { + var normalizedInput = normalizeObjectUnits(duration), + years = normalizedInput.year || 0, + quarters = normalizedInput.quarter || 0, + months = normalizedInput.month || 0, + weeks = normalizedInput.week || 0, + days = normalizedInput.day || 0, + hours = normalizedInput.hour || 0, + minutes = normalizedInput.minute || 0, + seconds = normalizedInput.second || 0, + milliseconds = normalizedInput.millisecond || 0; - // convert items - if (id != undefined) { - // return a single item - item = me._getItem(id, type); - if (filter && !filter(item)) { - item = null; - } - } - else if (ids != undefined) { - // return a subset of items - for (i = 0, len = ids.length; i < len; i++) { - item = me._getItem(ids[i], type); - if (!filter || filter(item)) { - items.push(item); - } + // representation for dateAddRemove + this._milliseconds = +milliseconds + + seconds * 1e3 + // 1000 + minutes * 6e4 + // 1000 * 60 + hours * 36e5; // 1000 * 60 * 60 + // Because of dateAddRemove treats 24 hours as different from a + // day when working around DST, we need to store them separately + this._days = +days + + weeks * 7; + // It is impossible translate months into days without knowing + // which months you are are talking about, so we have to store + // it separately. + this._months = +months + + quarters * 3 + + years * 12; + + this._data = {}; + + this._bubble(); } - } - else { - // return all items - for (itemId in this._data) { - if (this._data.hasOwnProperty(itemId)) { - item = me._getItem(itemId, type); - if (!filter || filter(item)) { - items.push(item); + + /************************************ + Helpers + ************************************/ + + + function extend(a, b) { + for (var i in b) { + if (b.hasOwnProperty(i)) { + a[i] = b[i]; + } } - } + + if (b.hasOwnProperty("toString")) { + a.toString = b.toString; + } + + if (b.hasOwnProperty("valueOf")) { + a.valueOf = b.valueOf; + } + + return a; } - } - // order the results - if (options && options.order && id == undefined) { - this._sort(items, options.order); - } + function cloneMoment(m) { + var result = {}, i; + for (i in m) { + if (m.hasOwnProperty(i) && momentProperties.hasOwnProperty(i)) { + result[i] = m[i]; + } + } - // filter fields of the items - if (options && options.fields) { - var fields = options.fields; - if (id != undefined) { - item = this._filterFields(item, fields); + return result; } - else { - for (i = 0, len = items.length; i < len; i++) { - items[i] = this._filterFields(items[i], fields); - } + + function absRound(number) { + if (number < 0) { + return Math.ceil(number); + } else { + return Math.floor(number); + } } - } - // return the results - if (returnType == 'DataTable') { - var columns = this._getColumnNames(data); - if (id != undefined) { - // append a single item to the data table - me._appendRow(data, columns, item); + // left zero fill a number + // see http://jsperf.com/left-zero-filling for performance comparison + function leftZeroFill(number, targetLength, forceSign) { + var output = '' + Math.abs(number), + sign = number >= 0; + + while (output.length < targetLength) { + output = '0' + output; + } + return (sign ? (forceSign ? '+' : '') : '-') + output; } - else { - // copy the items to the provided data table - for (i = 0; i < items.length; i++) { - me._appendRow(data, columns, items[i]); - } + + // helper function for _.addTime and _.subtractTime + function addOrSubtractDurationFromMoment(mom, duration, isAdding, updateOffset) { + var milliseconds = duration._milliseconds, + days = duration._days, + months = duration._months; + updateOffset = updateOffset == null ? true : updateOffset; + + if (milliseconds) { + mom._d.setTime(+mom._d + milliseconds * isAdding); + } + if (days) { + rawSetter(mom, 'Date', rawGetter(mom, 'Date') + days * isAdding); + } + if (months) { + rawMonthSetter(mom, rawGetter(mom, 'Month') + months * isAdding); + } + if (updateOffset) { + moment.updateOffset(mom, days || months); + } } - return data; - } - else if (returnType == "Object") { - var result = {}; - for (i = 0; i < items.length; i++) { - result[items[i].id] = items[i]; + + // check if is an array + function isArray(input) { + return Object.prototype.toString.call(input) === '[object Array]'; } - return result; - } - else { - // return an array - if (id != undefined) { - // a single item - return item; + + function isDate(input) { + return Object.prototype.toString.call(input) === '[object Date]' || + input instanceof Date; } - else { - // multiple items - if (data) { - // copy the items to the provided array - for (i = 0, len = items.length; i < len; i++) { - data.push(items[i]); + + // compare two arrays, return the number of differences + function compareArrays(array1, array2, dontConvert) { + var len = Math.min(array1.length, array2.length), + lengthDiff = Math.abs(array1.length - array2.length), + diffs = 0, + i; + for (i = 0; i < len; i++) { + if ((dontConvert && array1[i] !== array2[i]) || + (!dontConvert && toInt(array1[i]) !== toInt(array2[i]))) { + diffs++; + } } - return data; - } - else { - // just return our array - return items; - } + return diffs + lengthDiff; } - } - }; - /** - * Get ids of all items or from a filtered set of items. - * @param {Object} [options] An Object with options. Available options: - * {function} [filter] filter items - * {String | function} [order] Order the items by - * a field name or custom sort function. - * @return {Array} ids - */ - DataSet.prototype.getIds = function (options) { - var data = this._data, - filter = options && options.filter, - order = options && options.order, - type = options && options.type || this._options.type, - i, - len, - id, - item, - items, - ids = []; - - if (filter) { - // get filtered items - if (order) { - // create ordered list - items = []; - for (id in data) { - if (data.hasOwnProperty(id)) { - item = this._getItem(id, type); - if (filter(item)) { - items.push(item); - } + function normalizeUnits(units) { + if (units) { + var lowered = units.toLowerCase().replace(/(.)s$/, '$1'); + units = unitAliases[units] || camelFunctions[lowered] || lowered; } - } + return units; + } - this._sort(items, order); + function normalizeObjectUnits(inputObject) { + var normalizedInput = {}, + normalizedProp, + prop; - for (i = 0, len = items.length; i < len; i++) { - ids[i] = items[i][this._fieldId]; - } - } - else { - // create unordered list - for (id in data) { - if (data.hasOwnProperty(id)) { - item = this._getItem(id, type); - if (filter(item)) { - ids.push(item[this._fieldId]); - } + for (prop in inputObject) { + if (inputObject.hasOwnProperty(prop)) { + normalizedProp = normalizeUnits(prop); + if (normalizedProp) { + normalizedInput[normalizedProp] = inputObject[prop]; + } + } } - } + + return normalizedInput; } - } - else { - // get all items - if (order) { - // create an ordered list - items = []; - for (id in data) { - if (data.hasOwnProperty(id)) { - items.push(data[id]); - } - } - this._sort(items, order); + function makeList(field) { + var count, setter; - for (i = 0, len = items.length; i < len; i++) { - ids[i] = items[i][this._fieldId]; - } - } - else { - // create unordered list - for (id in data) { - if (data.hasOwnProperty(id)) { - item = data[id]; - ids.push(item[this._fieldId]); + if (field.indexOf('week') === 0) { + count = 7; + setter = 'day'; + } + else if (field.indexOf('month') === 0) { + count = 12; + setter = 'month'; + } + else { + return; } - } - } - } - - return ids; - }; - /** - * Returns the DataSet itself. Is overwritten for example by the DataView, - * which returns the DataSet it is connected to instead. - */ - DataSet.prototype.getDataSet = function () { - return this; - }; + moment[field] = function (format, index) { + var i, getter, + method = moment.fn._lang[field], + results = []; - /** - * Execute a callback function for every item in the dataset. - * @param {function} callback - * @param {Object} [options] Available options: - * {Object.} [type] - * {String[]} [fields] filter fields - * {function} [filter] filter items - * {String | function} [order] Order the items by - * a field name or custom sort function. - */ - DataSet.prototype.forEach = function (callback, options) { - var filter = options && options.filter, - type = options && options.type || this._options.type, - data = this._data, - item, - id; + if (typeof format === 'number') { + index = format; + format = undefined; + } - if (options && options.order) { - // execute forEach on ordered list - var items = this.get(options); + getter = function (i) { + var m = moment().utc().set(setter, i); + return method.call(moment.fn._lang, m, format || ''); + }; - for (var i = 0, len = items.length; i < len; i++) { - item = items[i]; - id = item[this._fieldId]; - callback(item, id); + if (index != null) { + return getter(index); + } + else { + for (i = 0; i < count; i++) { + results.push(getter(i)); + } + return results; + } + }; } - } - else { - // unordered - for (id in data) { - if (data.hasOwnProperty(id)) { - item = this._getItem(id, type); - if (!filter || filter(item)) { - callback(item, id); + + function toInt(argumentForCoercion) { + var coercedNumber = +argumentForCoercion, + value = 0; + + if (coercedNumber !== 0 && isFinite(coercedNumber)) { + if (coercedNumber >= 0) { + value = Math.floor(coercedNumber); + } else { + value = Math.ceil(coercedNumber); + } } - } + + return value; } - } - }; - /** - * Map every item in the dataset. - * @param {function} callback - * @param {Object} [options] Available options: - * {Object.} [type] - * {String[]} [fields] filter fields - * {function} [filter] filter items - * {String | function} [order] Order the items by - * a field name or custom sort function. - * @return {Object[]} mappedItems - */ - DataSet.prototype.map = function (callback, options) { - var filter = options && options.filter, - type = options && options.type || this._options.type, - mappedItems = [], - data = this._data, - item; + function daysInMonth(year, month) { + return new Date(Date.UTC(year, month + 1, 0)).getUTCDate(); + } - // convert and filter items - for (var id in data) { - if (data.hasOwnProperty(id)) { - item = this._getItem(id, type); - if (!filter || filter(item)) { - mappedItems.push(callback(item, id)); - } + function weeksInYear(year, dow, doy) { + return weekOfYear(moment([year, 11, 31 + dow - doy]), dow, doy).week; } - } - // order items - if (options && options.order) { - this._sort(mappedItems, options.order); - } + function daysInYear(year) { + return isLeapYear(year) ? 366 : 365; + } - return mappedItems; - }; + function isLeapYear(year) { + return (year % 4 === 0 && year % 100 !== 0) || year % 400 === 0; + } - /** - * Filter the fields of an item - * @param {Object} item - * @param {String[]} fields Field names - * @return {Object} filteredItem - * @private - */ - DataSet.prototype._filterFields = function (item, fields) { - var filteredItem = {}; + function checkOverflow(m) { + var overflow; + if (m._a && m._pf.overflow === -2) { + overflow = + m._a[MONTH] < 0 || m._a[MONTH] > 11 ? MONTH : + m._a[DATE] < 1 || m._a[DATE] > daysInMonth(m._a[YEAR], m._a[MONTH]) ? DATE : + m._a[HOUR] < 0 || m._a[HOUR] > 23 ? HOUR : + m._a[MINUTE] < 0 || m._a[MINUTE] > 59 ? MINUTE : + m._a[SECOND] < 0 || m._a[SECOND] > 59 ? SECOND : + m._a[MILLISECOND] < 0 || m._a[MILLISECOND] > 999 ? MILLISECOND : + -1; - for (var field in item) { - if (item.hasOwnProperty(field) && (fields.indexOf(field) != -1)) { - filteredItem[field] = item[field]; - } - } + if (m._pf._overflowDayOfYear && (overflow < YEAR || overflow > DATE)) { + overflow = DATE; + } - return filteredItem; - }; + m._pf.overflow = overflow; + } + } - /** - * Sort the provided array with items - * @param {Object[]} items - * @param {String | function} order A field name or custom sort function. - * @private - */ - DataSet.prototype._sort = function (items, order) { - if (util.isString(order)) { - // order by provided field name - var name = order; // field name - items.sort(function (a, b) { - var av = a[name]; - var bv = b[name]; - return (av > bv) ? 1 : ((av < bv) ? -1 : 0); - }); - } - else if (typeof order === 'function') { - // order by sort function - items.sort(order); - } - // TODO: extend order by an Object {field:String, direction:String} - // where direction can be 'asc' or 'desc' - else { - throw new TypeError('Order must be a function or a string'); - } - }; - - /** - * Remove an object by pointer or by id - * @param {String | Number | Object | Array} id Object or id, or an array with - * objects or ids to be removed - * @param {String} [senderId] Optional sender id - * @return {Array} removedIds - */ - DataSet.prototype.remove = function (id, senderId) { - var removedIds = [], - i, len, removedId; + function isValid(m) { + if (m._isValid == null) { + m._isValid = !isNaN(m._d.getTime()) && + m._pf.overflow < 0 && + !m._pf.empty && + !m._pf.invalidMonth && + !m._pf.nullInput && + !m._pf.invalidFormat && + !m._pf.userInvalidated; - if (Array.isArray(id)) { - for (i = 0, len = id.length; i < len; i++) { - removedId = this._remove(id[i]); - if (removedId != null) { - removedIds.push(removedId); - } - } - } - else { - removedId = this._remove(id); - if (removedId != null) { - removedIds.push(removedId); + if (m._strict) { + m._isValid = m._isValid && + m._pf.charsLeftOver === 0 && + m._pf.unusedTokens.length === 0; + } + } + return m._isValid; } - } - - if (removedIds.length) { - this._trigger('remove', {items: removedIds}, senderId); - } - - return removedIds; - }; - /** - * Remove an item by its id - * @param {Number | String | Object} id id or item - * @returns {Number | String | null} id - * @private - */ - DataSet.prototype._remove = function (id) { - if (util.isNumber(id) || util.isString(id)) { - if (this._data[id]) { - delete this._data[id]; - return id; - } - } - else if (id instanceof Object) { - var itemId = id[this._fieldId]; - if (itemId && this._data[itemId]) { - delete this._data[itemId]; - return itemId; + function normalizeLanguage(key) { + return key ? key.toLowerCase().replace('_', '-') : key; } - } - return null; - }; - /** - * Clear the data - * @param {String} [senderId] Optional sender id - * @return {Array} removedIds The ids of all removed items - */ - DataSet.prototype.clear = function (senderId) { - var ids = Object.keys(this._data); + // Return a moment from input, that is local/utc/zone equivalent to model. + function makeAs(input, model) { + return model._isUTC ? moment(input).zone(model._offset || 0) : + moment(input).local(); + } - this._data = {}; + /************************************ + Languages + ************************************/ - this._trigger('remove', {items: ids}, senderId); - return ids; - }; + extend(Language.prototype, { - /** - * Find the item with maximum value of a specified field - * @param {String} field - * @return {Object | null} item Item containing max value, or null if no items - */ - DataSet.prototype.max = function (field) { - var data = this._data, - max = null, - maxField = null; + set : function (config) { + var prop, i; + for (i in config) { + prop = config[i]; + if (typeof prop === 'function') { + this[i] = prop; + } else { + this['_' + i] = prop; + } + } + }, - for (var id in data) { - if (data.hasOwnProperty(id)) { - var item = data[id]; - var itemField = item[field]; - if (itemField != null && (!max || itemField > maxField)) { - max = item; - maxField = itemField; - } - } - } + _months : "January_February_March_April_May_June_July_August_September_October_November_December".split("_"), + months : function (m) { + return this._months[m.month()]; + }, - return max; - }; + _monthsShort : "Jan_Feb_Mar_Apr_May_Jun_Jul_Aug_Sep_Oct_Nov_Dec".split("_"), + monthsShort : function (m) { + return this._monthsShort[m.month()]; + }, - /** - * Find the item with minimum value of a specified field - * @param {String} field - * @return {Object | null} item Item containing max value, or null if no items - */ - DataSet.prototype.min = function (field) { - var data = this._data, - min = null, - minField = null; + monthsParse : function (monthName) { + var i, mom, regex; - for (var id in data) { - if (data.hasOwnProperty(id)) { - var item = data[id]; - var itemField = item[field]; - if (itemField != null && (!min || itemField < minField)) { - min = item; - minField = itemField; - } - } - } + if (!this._monthsParse) { + this._monthsParse = []; + } - return min; - }; + for (i = 0; i < 12; i++) { + // make the regex if we don't have it already + if (!this._monthsParse[i]) { + mom = moment.utc([2000, i]); + regex = '^' + this.months(mom, '') + '|^' + this.monthsShort(mom, ''); + this._monthsParse[i] = new RegExp(regex.replace('.', ''), 'i'); + } + // test the regex + if (this._monthsParse[i].test(monthName)) { + return i; + } + } + }, - /** - * Find all distinct values of a specified field - * @param {String} field - * @return {Array} values Array containing all distinct values. If data items - * do not contain the specified field are ignored. - * The returned array is unordered. - */ - DataSet.prototype.distinct = function (field) { - var data = this._data; - var values = []; - var fieldType = this._options.type && this._options.type[field] || null; - var count = 0; - var i; + _weekdays : "Sunday_Monday_Tuesday_Wednesday_Thursday_Friday_Saturday".split("_"), + weekdays : function (m) { + return this._weekdays[m.day()]; + }, - for (var prop in data) { - if (data.hasOwnProperty(prop)) { - var item = data[prop]; - var value = item[field]; - var exists = false; - for (i = 0; i < count; i++) { - if (values[i] == value) { - exists = true; - break; - } - } - if (!exists && (value !== undefined)) { - values[count] = value; - count++; - } - } - } + _weekdaysShort : "Sun_Mon_Tue_Wed_Thu_Fri_Sat".split("_"), + weekdaysShort : function (m) { + return this._weekdaysShort[m.day()]; + }, - if (fieldType) { - for (i = 0; i < values.length; i++) { - values[i] = util.convert(values[i], fieldType); - } - } + _weekdaysMin : "Su_Mo_Tu_We_Th_Fr_Sa".split("_"), + weekdaysMin : function (m) { + return this._weekdaysMin[m.day()]; + }, - return values; - }; + weekdaysParse : function (weekdayName) { + var i, mom, regex; - /** - * Add a single item. Will fail when an item with the same id already exists. - * @param {Object} item - * @return {String} id - * @private - */ - DataSet.prototype._addItem = function (item) { - var id = item[this._fieldId]; + if (!this._weekdaysParse) { + this._weekdaysParse = []; + } - if (id != undefined) { - // check whether this id is already taken - if (this._data[id]) { - // item already exists - throw new Error('Cannot add item: item with id ' + id + ' already exists'); - } - } - else { - // generate an id - id = util.randomUUID(); - item[this._fieldId] = id; - } + for (i = 0; i < 7; i++) { + // make the regex if we don't have it already + if (!this._weekdaysParse[i]) { + mom = moment([2000, 1]).day(i); + regex = '^' + this.weekdays(mom, '') + '|^' + this.weekdaysShort(mom, '') + '|^' + this.weekdaysMin(mom, ''); + this._weekdaysParse[i] = new RegExp(regex.replace('.', ''), 'i'); + } + // test the regex + if (this._weekdaysParse[i].test(weekdayName)) { + return i; + } + } + }, - var d = {}; - for (var field in item) { - if (item.hasOwnProperty(field)) { - var fieldType = this._type[field]; // type may be undefined - d[field] = util.convert(item[field], fieldType); - } - } - this._data[id] = d; + _longDateFormat : { + LT : "h:mm A", + L : "MM/DD/YYYY", + LL : "MMMM D YYYY", + LLL : "MMMM D YYYY LT", + LLLL : "dddd, MMMM D YYYY LT" + }, + longDateFormat : function (key) { + var output = this._longDateFormat[key]; + if (!output && this._longDateFormat[key.toUpperCase()]) { + output = this._longDateFormat[key.toUpperCase()].replace(/MMMM|MM|DD|dddd/g, function (val) { + return val.slice(1); + }); + this._longDateFormat[key] = output; + } + return output; + }, - return id; - }; + isPM : function (input) { + // IE8 Quirks Mode & IE7 Standards Mode do not allow accessing strings like arrays + // Using charAt should be more compatible. + return ((input + '').toLowerCase().charAt(0) === 'p'); + }, - /** - * Get an item. Fields can be converted to a specific type - * @param {String} id - * @param {Object.} [types] field types to convert - * @return {Object | null} item - * @private - */ - DataSet.prototype._getItem = function (id, types) { - var field, value; + _meridiemParse : /[ap]\.?m?\.?/i, + meridiem : function (hours, minutes, isLower) { + if (hours > 11) { + return isLower ? 'pm' : 'PM'; + } else { + return isLower ? 'am' : 'AM'; + } + }, - // get the item from the dataset - var raw = this._data[id]; - if (!raw) { - return null; - } + _calendar : { + sameDay : '[Today at] LT', + nextDay : '[Tomorrow at] LT', + nextWeek : 'dddd [at] LT', + lastDay : '[Yesterday at] LT', + lastWeek : '[Last] dddd [at] LT', + sameElse : 'L' + }, + calendar : function (key, mom) { + var output = this._calendar[key]; + return typeof output === 'function' ? output.apply(mom) : output; + }, - // convert the items field types - var converted = {}; - if (types) { - for (field in raw) { - if (raw.hasOwnProperty(field)) { - value = raw[field]; - converted[field] = util.convert(value, types[field]); - } - } - } - else { - // no field types specified, no converting needed - for (field in raw) { - if (raw.hasOwnProperty(field)) { - value = raw[field]; - converted[field] = value; - } - } - } - return converted; - }; + _relativeTime : { + future : "in %s", + past : "%s ago", + s : "a few seconds", + m : "a minute", + mm : "%d minutes", + h : "an hour", + hh : "%d hours", + d : "a day", + dd : "%d days", + M : "a month", + MM : "%d months", + y : "a year", + yy : "%d years" + }, + relativeTime : function (number, withoutSuffix, string, isFuture) { + var output = this._relativeTime[string]; + return (typeof output === 'function') ? + output(number, withoutSuffix, string, isFuture) : + output.replace(/%d/i, number); + }, + pastFuture : function (diff, output) { + var format = this._relativeTime[diff > 0 ? 'future' : 'past']; + return typeof format === 'function' ? format(output) : format.replace(/%s/i, output); + }, - /** - * Update a single item: merge with existing item. - * Will fail when the item has no id, or when there does not exist an item - * with the same id. - * @param {Object} item - * @return {String} id - * @private - */ - DataSet.prototype._updateItem = function (item) { - var id = item[this._fieldId]; - if (id == undefined) { - throw new Error('Cannot update item: item has no id (item: ' + JSON.stringify(item) + ')'); - } - var d = this._data[id]; - if (!d) { - // item doesn't exist - throw new Error('Cannot update item: no item with id ' + id + ' found'); - } + ordinal : function (number) { + return this._ordinal.replace("%d", number); + }, + _ordinal : "%d", - // merge with current item - for (var field in item) { - if (item.hasOwnProperty(field)) { - var fieldType = this._type[field]; // type may be undefined - d[field] = util.convert(item[field], fieldType); - } - } + preparse : function (string) { + return string; + }, - return id; - }; + postformat : function (string) { + return string; + }, - /** - * Get an array with the column names of a Google DataTable - * @param {DataTable} dataTable - * @return {String[]} columnNames - * @private - */ - DataSet.prototype._getColumnNames = function (dataTable) { - var columns = []; - for (var col = 0, cols = dataTable.getNumberOfColumns(); col < cols; col++) { - columns[col] = dataTable.getColumnId(col) || dataTable.getColumnLabel(col); - } - return columns; - }; + week : function (mom) { + return weekOfYear(mom, this._week.dow, this._week.doy).week; + }, - /** - * Append an item as a row to the dataTable - * @param dataTable - * @param columns - * @param item - * @private - */ - DataSet.prototype._appendRow = function (dataTable, columns, item) { - var row = dataTable.addRow(); + _week : { + dow : 0, // Sunday is the first day of the week. + doy : 6 // The week that contains Jan 1st is the first week of the year. + }, - for (var col = 0, cols = columns.length; col < cols; col++) { - var field = columns[col]; - dataTable.setValue(row, col, item[field]); - } - }; + _invalidDate: 'Invalid date', + invalidDate: function () { + return this._invalidDate; + } + }); - module.exports = DataSet; + // Loads a language definition into the `languages` cache. The function + // takes a key and optionally values. If not in the browser and no values + // are provided, it will load the language file module. As a convenience, + // this function also returns the language values. + function loadLang(key, values) { + values.abbr = key; + if (!languages[key]) { + languages[key] = new Language(); + } + languages[key].set(values); + return languages[key]; + } + // Remove a language from the `languages` cache. Mostly useful in tests. + function unloadLang(key) { + delete languages[key]; + } -/***/ }, -/* 4 */ -/***/ function(module, exports, __webpack_require__) { + // Determines which language definition to use and returns it. + // + // With no parameters, it will return the global language. If you + // pass in a language key, such as 'en', it will return the + // definition for 'en', so long as 'en' has already been loaded using + // moment.lang. + function getLangDefinition(key) { + var i = 0, j, lang, next, split, + get = function (k) { + if (!languages[k] && hasModule) { + try { + __webpack_require__(4)("./" + k); + } catch (e) { } + } + return languages[k]; + }; - var util = __webpack_require__(1); - var DataSet = __webpack_require__(3); + if (!key) { + return moment.fn._lang; + } - /** - * DataView - * - * a dataview offers a filtered view on a dataset or an other dataview. - * - * @param {DataSet | DataView} data - * @param {Object} [options] Available options: see method get - * - * @constructor DataView - */ - function DataView (data, options) { - this._data = null; - this._ids = {}; // ids of the items currently in memory (just contains a boolean true) - this._options = options || {}; - this._fieldId = 'id'; // name of the field containing id - this._subscribers = {}; // event subscribers - - var me = this; - this.listener = function () { - me._onEvent.apply(me, arguments); - }; - - this.setData(data); - } + if (!isArray(key)) { + //short-circuit everything else + lang = get(key); + if (lang) { + return lang; + } + key = [key]; + } - // TODO: implement a function .config() to dynamically update things like configured filter - // and trigger changes accordingly + //pick the language from the array + //try ['en-au', 'en-gb'] as 'en-au', 'en-gb', 'en', as in move through the list trying each + //substring from most specific to least, but move to the next array item if it's a more specific variant than the current root + while (i < key.length) { + split = normalizeLanguage(key[i]).split('-'); + j = split.length; + next = normalizeLanguage(key[i + 1]); + next = next ? next.split('-') : null; + while (j > 0) { + lang = get(split.slice(0, j).join('-')); + if (lang) { + return lang; + } + if (next && next.length >= j && compareArrays(split, next, true) >= j - 1) { + //the next array item is better than a shallower substring of this one + break; + } + j--; + } + i++; + } + return moment.fn._lang; + } - /** - * Set a data source for the view - * @param {DataSet | DataView} data - */ - DataView.prototype.setData = function (data) { - var ids, i, len; + /************************************ + Formatting + ************************************/ - if (this._data) { - // unsubscribe from current dataset - if (this._data.unsubscribe) { - this._data.unsubscribe('*', this.listener); - } - // trigger a remove of all items in memory - ids = []; - for (var id in this._ids) { - if (this._ids.hasOwnProperty(id)) { - ids.push(id); - } + function removeFormattingTokens(input) { + if (input.match(/\[[\s\S]/)) { + return input.replace(/^\[|\]$/g, ""); + } + return input.replace(/\\/g, ""); } - this._ids = {}; - this._trigger('remove', {items: ids}); - } - this._data = data; + function makeFormatFunction(format) { + var array = format.match(formattingTokens), i, length; - if (this._data) { - // update fieldId - this._fieldId = this._options.fieldId || - (this._data && this._data.options && this._data.options.fieldId) || - 'id'; + for (i = 0, length = array.length; i < length; i++) { + if (formatTokenFunctions[array[i]]) { + array[i] = formatTokenFunctions[array[i]]; + } else { + array[i] = removeFormattingTokens(array[i]); + } + } - // trigger an add of all added items - ids = this._data.getIds({filter: this._options && this._options.filter}); - for (i = 0, len = ids.length; i < len; i++) { - id = ids[i]; - this._ids[id] = true; + return function (mom) { + var output = ""; + for (i = 0; i < length; i++) { + output += array[i] instanceof Function ? array[i].call(mom, format) : array[i]; + } + return output; + }; } - this._trigger('add', {items: ids}); - // subscribe to new dataset - if (this._data.on) { - this._data.on('*', this.listener); - } - } - }; + // format date using native date object + function formatMoment(m, format) { - /** - * Get data from the data view - * - * Usage: - * - * get() - * get(options: Object) - * get(options: Object, data: Array | DataTable) - * - * get(id: Number) - * get(id: Number, options: Object) - * get(id: Number, options: Object, data: Array | DataTable) - * - * get(ids: Number[]) - * get(ids: Number[], options: Object) - * get(ids: Number[], options: Object, data: Array | DataTable) - * - * Where: - * - * {Number | String} id The id of an item - * {Number[] | String{}} ids An array with ids of items - * {Object} options An Object with options. Available options: - * {String} [type] Type of data to be returned. Can - * be 'DataTable' or 'Array' (default) - * {Object.} [convert] - * {String[]} [fields] field names to be returned - * {function} [filter] filter items - * {String | function} [order] Order the items by - * a field name or custom sort function. - * {Array | DataTable} [data] If provided, items will be appended to this - * array or table. Required in case of Google - * DataTable. - * @param args - */ - DataView.prototype.get = function (args) { - var me = this; + if (!m.isValid()) { + return m.lang().invalidDate(); + } - // parse the arguments - var ids, options, data; - var firstType = util.getType(arguments[0]); - if (firstType == 'String' || firstType == 'Number' || firstType == 'Array') { - // get(id(s) [, options] [, data]) - ids = arguments[0]; // can be a single id or an array with ids - options = arguments[1]; - data = arguments[2]; - } - else { - // get([, options] [, data]) - options = arguments[0]; - data = arguments[1]; - } + format = expandFormat(format, m.lang()); - // extend the options with the default options and provided options - var viewOptions = util.extend({}, this._options, options); + if (!formatFunctions[format]) { + formatFunctions[format] = makeFormatFunction(format); + } - // create a combined filter method when needed - if (this._options.filter && options && options.filter) { - viewOptions.filter = function (item) { - return me._options.filter(item) && options.filter(item); + return formatFunctions[format](m); } - } - - // build up the call to the linked data set - var getArguments = []; - if (ids != undefined) { - getArguments.push(ids); - } - getArguments.push(viewOptions); - getArguments.push(data); - - return this._data && this._data.get.apply(this._data, getArguments); - }; - /** - * Get ids of all items or from a filtered set of items. - * @param {Object} [options] An Object with options. Available options: - * {function} [filter] filter items - * {String | function} [order] Order the items by - * a field name or custom sort function. - * @return {Array} ids - */ - DataView.prototype.getIds = function (options) { - var ids; + function expandFormat(format, lang) { + var i = 5; - if (this._data) { - var defaultFilter = this._options.filter; - var filter; + function replaceLongDateFormatTokens(input) { + return lang.longDateFormat(input) || input; + } - if (options && options.filter) { - if (defaultFilter) { - filter = function (item) { - return defaultFilter(item) && options.filter(item); + localFormattingTokens.lastIndex = 0; + while (i >= 0 && localFormattingTokens.test(format)) { + format = format.replace(localFormattingTokens, replaceLongDateFormatTokens); + localFormattingTokens.lastIndex = 0; + i -= 1; } - } - else { - filter = options.filter; - } - } - else { - filter = defaultFilter; + + return format; } - ids = this._data.getIds({ - filter: filter, - order: options && options.order - }); - } - else { - ids = []; - } - return ids; - }; + /************************************ + Parsing + ************************************/ - /** - * Get the DataSet to which this DataView is connected. In case there is a chain - * of multiple DataViews, the root DataSet of this chain is returned. - * @return {DataSet} dataSet - */ - DataView.prototype.getDataSet = function () { - var dataSet = this; - while (dataSet instanceof DataView) { - dataSet = dataSet._data; - } - return dataSet || null; - }; - /** - * Event listener. Will propagate all events from the connected data set to - * the subscribers of the DataView, but will filter the items and only trigger - * when there are changes in the filtered data set. - * @param {String} event - * @param {Object | null} params - * @param {String} senderId - * @private - */ - DataView.prototype._onEvent = function (event, params, senderId) { - var i, len, id, item, - ids = params && params.items, - data = this._data, - added = [], - updated = [], - removed = []; - - if (ids && data) { - switch (event) { - case 'add': - // filter the ids of the added items - for (i = 0, len = ids.length; i < len; i++) { - id = ids[i]; - item = this.get(id); - if (item) { - this._ids[id] = true; - added.push(id); - } + // get the regex to find the next token + function getParseRegexForToken(token, config) { + var a, strict = config._strict; + switch (token) { + case 'Q': + return parseTokenOneDigit; + case 'DDDD': + return parseTokenThreeDigits; + case 'YYYY': + case 'GGGG': + case 'gggg': + return strict ? parseTokenFourDigits : parseTokenOneToFourDigits; + case 'Y': + case 'G': + case 'g': + return parseTokenSignedNumber; + case 'YYYYYY': + case 'YYYYY': + case 'GGGGG': + case 'ggggg': + return strict ? parseTokenSixDigits : parseTokenOneToSixDigits; + case 'S': + if (strict) { return parseTokenOneDigit; } + /* falls through */ + case 'SS': + if (strict) { return parseTokenTwoDigits; } + /* falls through */ + case 'SSS': + if (strict) { return parseTokenThreeDigits; } + /* falls through */ + case 'DDD': + return parseTokenOneToThreeDigits; + case 'MMM': + case 'MMMM': + case 'dd': + case 'ddd': + case 'dddd': + return parseTokenWord; + case 'a': + case 'A': + return getLangDefinition(config._l)._meridiemParse; + case 'X': + return parseTokenTimestampMs; + case 'Z': + case 'ZZ': + return parseTokenTimezone; + case 'T': + return parseTokenT; + case 'SSSS': + return parseTokenDigits; + case 'MM': + case 'DD': + case 'YY': + case 'GG': + case 'gg': + case 'HH': + case 'hh': + case 'mm': + case 'ss': + case 'ww': + case 'WW': + return strict ? parseTokenTwoDigits : parseTokenOneOrTwoDigits; + case 'M': + case 'D': + case 'd': + case 'H': + case 'h': + case 'm': + case 's': + case 'w': + case 'W': + case 'e': + case 'E': + return parseTokenOneOrTwoDigits; + case 'Do': + return parseTokenOrdinal; + default : + a = new RegExp(regexpEscape(unescapeFormat(token.replace('\\', '')), "i")); + return a; } + } - break; + function timezoneMinutesFromString(string) { + string = string || ""; + var possibleTzMatches = (string.match(parseTokenTimezone) || []), + tzChunk = possibleTzMatches[possibleTzMatches.length - 1] || [], + parts = (tzChunk + '').match(parseTimezoneChunker) || ['-', 0, 0], + minutes = +(parts[1] * 60) + toInt(parts[2]); - case 'update': - // determine the event from the views viewpoint: an updated - // item can be added, updated, or removed from this view. - for (i = 0, len = ids.length; i < len; i++) { - id = ids[i]; - item = this.get(id); + return parts[0] === '+' ? -minutes : minutes; + } - if (item) { - if (this._ids[id]) { - updated.push(id); + // function to convert string input to date + function addTimeToArrayFromToken(token, input, config) { + var a, datePartArray = config._a; + + switch (token) { + // QUARTER + case 'Q': + if (input != null) { + datePartArray[MONTH] = (toInt(input) - 1) * 3; } - else { - this._ids[id] = true; - added.push(id); + break; + // MONTH + case 'M' : // fall through to MM + case 'MM' : + if (input != null) { + datePartArray[MONTH] = toInt(input) - 1; } - } - else { - if (this._ids[id]) { - delete this._ids[id]; - removed.push(id); + break; + case 'MMM' : // fall through to MMMM + case 'MMMM' : + a = getLangDefinition(config._l).monthsParse(input); + // if we didn't find a month name, mark the date as invalid. + if (a != null) { + datePartArray[MONTH] = a; + } else { + config._pf.invalidMonth = input; } - else { - // nothing interesting for me :-( + break; + // DAY OF MONTH + case 'D' : // fall through to DD + case 'DD' : + if (input != null) { + datePartArray[DATE] = toInt(input); + } + break; + case 'Do' : + if (input != null) { + datePartArray[DATE] = toInt(parseInt(input, 10)); + } + break; + // DAY OF YEAR + case 'DDD' : // fall through to DDDD + case 'DDDD' : + if (input != null) { + config._dayOfYear = toInt(input); } - } - } - - break; - - case 'remove': - // filter the ids of the removed items - for (i = 0, len = ids.length; i < len; i++) { - id = ids[i]; - if (this._ids[id]) { - delete this._ids[id]; - removed.push(id); - } - } - - break; - } - - if (added.length) { - this._trigger('add', {items: added}, senderId); - } - if (updated.length) { - this._trigger('update', {items: updated}, senderId); - } - if (removed.length) { - this._trigger('remove', {items: removed}, senderId); - } - } - }; - - // copy subscription functionality from DataSet - DataView.prototype.on = DataSet.prototype.on; - DataView.prototype.off = DataSet.prototype.off; - DataView.prototype._trigger = DataSet.prototype._trigger; - - // TODO: make these functions deprecated (replaced with `on` and `off` since version 0.5) - DataView.prototype.subscribe = DataView.prototype.on; - DataView.prototype.unsubscribe = DataView.prototype.off; - - module.exports = DataView; - -/***/ }, -/* 5 */ -/***/ function(module, exports, __webpack_require__) { - - var Emitter = __webpack_require__(50); - var DataSet = __webpack_require__(3); - var DataView = __webpack_require__(4); - var util = __webpack_require__(1); - var Point3d = __webpack_require__(9); - var Point2d = __webpack_require__(8); - var Camera = __webpack_require__(6); - var Filter = __webpack_require__(7); - var Slider = __webpack_require__(10); - var StepNumber = __webpack_require__(11); - - /** - * @constructor Graph3d - * Graph3d displays data in 3d. - * - * Graph3d is developed in javascript as a Google Visualization Chart. - * - * @param {Element} container The DOM element in which the Graph3d will - * be created. Normally a div element. - * @param {DataSet | DataView | Array} [data] - * @param {Object} [options] - */ - function Graph3d(container, data, options) { - if (!(this instanceof Graph3d)) { - throw new SyntaxError('Constructor must be called with the new operator'); - } - - // create variables and set default values - this.containerElement = container; - this.width = '400px'; - this.height = '400px'; - this.margin = 10; // px - this.defaultXCenter = '55%'; - this.defaultYCenter = '50%'; - - this.xLabel = 'x'; - this.yLabel = 'y'; - this.zLabel = 'z'; - this.filterLabel = 'time'; - this.legendLabel = 'value'; - this.style = Graph3d.STYLE.DOT; - this.showPerspective = true; - this.showGrid = true; - this.keepAspectRatio = true; - this.showShadow = false; - this.showGrayBottom = false; // TODO: this does not work correctly - this.showTooltip = false; - this.verticalRatio = 0.5; // 0.1 to 1.0, where 1.0 results in a 'cube' + break; + // YEAR + case 'YY' : + datePartArray[YEAR] = moment.parseTwoDigitYear(input); + break; + case 'YYYY' : + case 'YYYYY' : + case 'YYYYYY' : + datePartArray[YEAR] = toInt(input); + break; + // AM / PM + case 'a' : // fall through to A + case 'A' : + config._isPm = getLangDefinition(config._l).isPM(input); + break; + // 24 HOUR + case 'H' : // fall through to hh + case 'HH' : // fall through to hh + case 'h' : // fall through to hh + case 'hh' : + datePartArray[HOUR] = toInt(input); + break; + // MINUTE + case 'm' : // fall through to mm + case 'mm' : + datePartArray[MINUTE] = toInt(input); + break; + // SECOND + case 's' : // fall through to ss + case 'ss' : + datePartArray[SECOND] = toInt(input); + break; + // MILLISECOND + case 'S' : + case 'SS' : + case 'SSS' : + case 'SSSS' : + datePartArray[MILLISECOND] = toInt(('0.' + input) * 1000); + break; + // UNIX TIMESTAMP WITH MS + case 'X': + config._d = new Date(parseFloat(input) * 1000); + break; + // TIMEZONE + case 'Z' : // fall through to ZZ + case 'ZZ' : + config._useUTC = true; + config._tzm = timezoneMinutesFromString(input); + break; + // WEEKDAY - human + case 'dd': + case 'ddd': + case 'dddd': + a = getLangDefinition(config._l).weekdaysParse(input); + // if we didn't get a weekday name, mark the date as invalid + if (a != null) { + config._w = config._w || {}; + config._w['d'] = a; + } else { + config._pf.invalidWeekday = input; + } + break; + // WEEK, WEEK DAY - numeric + case 'w': + case 'ww': + case 'W': + case 'WW': + case 'd': + case 'e': + case 'E': + token = token.substr(0, 1); + /* falls through */ + case 'gggg': + case 'GGGG': + case 'GGGGG': + token = token.substr(0, 2); + if (input) { + config._w = config._w || {}; + config._w[token] = toInt(input); + } + break; + case 'gg': + case 'GG': + config._w = config._w || {}; + config._w[token] = moment.parseTwoDigitYear(input); + } + } - this.animationInterval = 1000; // milliseconds - this.animationPreload = false; + function dayOfYearFromWeekInfo(config) { + var w, weekYear, week, weekday, dow, doy, temp, lang; - this.camera = new Camera(); - this.eye = new Point3d(0, 0, -1); // TODO: set eye.z about 3/4 of the width of the window? + w = config._w; + if (w.GG != null || w.W != null || w.E != null) { + dow = 1; + doy = 4; - this.dataTable = null; // The original data table - this.dataPoints = null; // The table with point objects + // TODO: We need to take the current isoWeekYear, but that depends on + // how we interpret now (local, utc, fixed offset). So create + // a now version of current config (take local/utc/offset flags, and + // create now). + weekYear = dfl(w.GG, config._a[YEAR], weekOfYear(moment(), 1, 4).year); + week = dfl(w.W, 1); + weekday = dfl(w.E, 1); + } else { + lang = getLangDefinition(config._l); + dow = lang._week.dow; + doy = lang._week.doy; - // the column indexes - this.colX = undefined; - this.colY = undefined; - this.colZ = undefined; - this.colValue = undefined; - this.colFilter = undefined; + weekYear = dfl(w.gg, config._a[YEAR], weekOfYear(moment(), dow, doy).year); + week = dfl(w.w, 1); - this.xMin = 0; - this.xStep = undefined; // auto by default - this.xMax = 1; - this.yMin = 0; - this.yStep = undefined; // auto by default - this.yMax = 1; - this.zMin = 0; - this.zStep = undefined; // auto by default - this.zMax = 1; - this.valueMin = 0; - this.valueMax = 1; - this.xBarWidth = 1; - this.yBarWidth = 1; - // TODO: customize axis range + if (w.d != null) { + // weekday -- low day numbers are considered next week + weekday = w.d; + if (weekday < dow) { + ++week; + } + } else if (w.e != null) { + // local weekday -- counting starts from begining of week + weekday = w.e + dow; + } else { + // default to begining of week + weekday = dow; + } + } + temp = dayOfYearFromWeeks(weekYear, week, weekday, doy, dow); - // constants - this.colorAxis = '#4D4D4D'; - this.colorGrid = '#D3D3D3'; - this.colorDot = '#7DC1FF'; - this.colorDotBorder = '#3267D2'; + config._a[YEAR] = temp.year; + config._dayOfYear = temp.dayOfYear; + } - // create a frame and canvas - this.create(); + // convert an array to a date. + // the array should mirror the parameters below + // note: all values past the year are optional and will default to the lowest possible value. + // [year, month, day , hour, minute, second, millisecond] + function dateFromConfig(config) { + var i, date, input = [], currentDate, yearToUse; - // apply options (also when undefined) - this.setOptions(options); + if (config._d) { + return; + } - // apply data - if (data) { - this.setData(data); - } - } + currentDate = currentDateArray(config); - // Extend Graph3d with an Emitter mixin - Emitter(Graph3d.prototype); + //compute day of the year from weeks and weekdays + if (config._w && config._a[DATE] == null && config._a[MONTH] == null) { + dayOfYearFromWeekInfo(config); + } - /** - * Calculate the scaling values, dependent on the range in x, y, and z direction - */ - Graph3d.prototype._setScale = function() { - this.scale = new Point3d(1 / (this.xMax - this.xMin), - 1 / (this.yMax - this.yMin), - 1 / (this.zMax - this.zMin)); + //if the day of the year is set, figure out what it is + if (config._dayOfYear) { + yearToUse = dfl(config._a[YEAR], currentDate[YEAR]); - // keep aspect ration between x and y scale if desired - if (this.keepAspectRatio) { - if (this.scale.x < this.scale.y) { - //noinspection JSSuspiciousNameCombination - this.scale.y = this.scale.x; - } - else { - //noinspection JSSuspiciousNameCombination - this.scale.x = this.scale.y; - } - } + if (config._dayOfYear > daysInYear(yearToUse)) { + config._pf._overflowDayOfYear = true; + } - // scale the vertical axis - this.scale.z *= this.verticalRatio; - // TODO: can this be automated? verticalRatio? + date = makeUTCDate(yearToUse, 0, config._dayOfYear); + config._a[MONTH] = date.getUTCMonth(); + config._a[DATE] = date.getUTCDate(); + } - // determine scale for (optional) value - this.scale.value = 1 / (this.valueMax - this.valueMin); + // Default to current date. + // * if no year, month, day of month are given, default to today + // * if day of month is given, default month and year + // * if month is given, default only year + // * if year is given, don't default anything + for (i = 0; i < 3 && config._a[i] == null; ++i) { + config._a[i] = input[i] = currentDate[i]; + } - // position the camera arm - var xCenter = (this.xMax + this.xMin) / 2 * this.scale.x; - var yCenter = (this.yMax + this.yMin) / 2 * this.scale.y; - var zCenter = (this.zMax + this.zMin) / 2 * this.scale.z; - this.camera.setArmLocation(xCenter, yCenter, zCenter); - }; + // Zero out whatever was not defaulted, including time + for (; i < 7; i++) { + config._a[i] = input[i] = (config._a[i] == null) ? (i === 2 ? 1 : 0) : config._a[i]; + } + config._d = (config._useUTC ? makeUTCDate : makeDate).apply(null, input); + // Apply timezone offset from input. The actual zone can be changed + // with parseZone. + if (config._tzm != null) { + config._d.setUTCMinutes(config._d.getUTCMinutes() + config._tzm); + } + } - /** - * Convert a 3D location to a 2D location on screen - * http://en.wikipedia.org/wiki/3D_projection - * @param {Point3d} point3d A 3D point with parameters x, y, z - * @return {Point2d} point2d A 2D point with parameters x, y - */ - Graph3d.prototype._convert3Dto2D = function(point3d) { - var translation = this._convertPointToTranslation(point3d); - return this._convertTranslationToScreen(translation); - }; + function dateFromObject(config) { + var normalizedInput; - /** - * Convert a 3D location its translation seen from the camera - * http://en.wikipedia.org/wiki/3D_projection - * @param {Point3d} point3d A 3D point with parameters x, y, z - * @return {Point3d} translation A 3D point with parameters x, y, z This is - * the translation of the point, seen from the - * camera - */ - Graph3d.prototype._convertPointToTranslation = function(point3d) { - var ax = point3d.x * this.scale.x, - ay = point3d.y * this.scale.y, - az = point3d.z * this.scale.z, - - cx = this.camera.getCameraLocation().x, - cy = this.camera.getCameraLocation().y, - cz = this.camera.getCameraLocation().z, - - // calculate angles - sinTx = Math.sin(this.camera.getCameraRotation().x), - cosTx = Math.cos(this.camera.getCameraRotation().x), - sinTy = Math.sin(this.camera.getCameraRotation().y), - cosTy = Math.cos(this.camera.getCameraRotation().y), - sinTz = Math.sin(this.camera.getCameraRotation().z), - cosTz = Math.cos(this.camera.getCameraRotation().z), - - // calculate translation - dx = cosTy * (sinTz * (ay - cy) + cosTz * (ax - cx)) - sinTy * (az - cz), - dy = sinTx * (cosTy * (az - cz) + sinTy * (sinTz * (ay - cy) + cosTz * (ax - cx))) + cosTx * (cosTz * (ay - cy) - sinTz * (ax-cx)), - dz = cosTx * (cosTy * (az - cz) + sinTy * (sinTz * (ay - cy) + cosTz * (ax - cx))) - sinTx * (cosTz * (ay - cy) - sinTz * (ax-cx)); + if (config._d) { + return; + } - return new Point3d(dx, dy, dz); - }; + normalizedInput = normalizeObjectUnits(config._i); + config._a = [ + normalizedInput.year, + normalizedInput.month, + normalizedInput.day, + normalizedInput.hour, + normalizedInput.minute, + normalizedInput.second, + normalizedInput.millisecond + ]; - /** - * Convert a translation point to a point on the screen - * @param {Point3d} translation A 3D point with parameters x, y, z This is - * the translation of the point, seen from the - * camera - * @return {Point2d} point2d A 2D point with parameters x, y - */ - Graph3d.prototype._convertTranslationToScreen = function(translation) { - var ex = this.eye.x, - ey = this.eye.y, - ez = this.eye.z, - dx = translation.x, - dy = translation.y, - dz = translation.z; + dateFromConfig(config); + } - // calculate position on screen from translation - var bx; - var by; - if (this.showPerspective) { - bx = (dx - ex) * (ez / dz); - by = (dy - ey) * (ez / dz); - } - else { - bx = dx * -(ez / this.camera.getArmLength()); - by = dy * -(ez / this.camera.getArmLength()); - } + function currentDateArray(config) { + var now = new Date(); + if (config._useUTC) { + return [ + now.getUTCFullYear(), + now.getUTCMonth(), + now.getUTCDate() + ]; + } else { + return [now.getFullYear(), now.getMonth(), now.getDate()]; + } + } - // shift and scale the point to the center of the screen - // use the width of the graph to scale both horizontally and vertically. - return new Point2d( - this.xcenter + bx * this.frame.canvas.clientWidth, - this.ycenter - by * this.frame.canvas.clientWidth); - }; + // date from string and format string + function makeDateFromStringAndFormat(config) { - /** - * Set the background styling for the graph - * @param {string | {fill: string, stroke: string, strokeWidth: string}} backgroundColor - */ - Graph3d.prototype._setBackgroundColor = function(backgroundColor) { - var fill = 'white'; - var stroke = 'gray'; - var strokeWidth = 1; + if (config._f === moment.ISO_8601) { + parseISO(config); + return; + } - if (typeof(backgroundColor) === 'string') { - fill = backgroundColor; - stroke = 'none'; - strokeWidth = 0; - } - else if (typeof(backgroundColor) === 'object') { - if (backgroundColor.fill !== undefined) fill = backgroundColor.fill; - if (backgroundColor.stroke !== undefined) stroke = backgroundColor.stroke; - if (backgroundColor.strokeWidth !== undefined) strokeWidth = backgroundColor.strokeWidth; - } - else if (backgroundColor === undefined) { - // use use defaults - } - else { - throw 'Unsupported type of backgroundColor'; - } + config._a = []; + config._pf.empty = true; - this.frame.style.backgroundColor = fill; - this.frame.style.borderColor = stroke; - this.frame.style.borderWidth = strokeWidth + 'px'; - this.frame.style.borderStyle = 'solid'; - }; + // This array is used to make a Date, either with `new Date` or `Date.UTC` + var lang = getLangDefinition(config._l), + string = '' + config._i, + i, parsedInput, tokens, token, skipped, + stringLength = string.length, + totalParsedInputLength = 0; + tokens = expandFormat(config._f, lang).match(formattingTokens) || []; - /// enumerate the available styles - Graph3d.STYLE = { - BAR: 0, - BARCOLOR: 1, - BARSIZE: 2, - DOT : 3, - DOTLINE : 4, - DOTCOLOR: 5, - DOTSIZE: 6, - GRID : 7, - LINE: 8, - SURFACE : 9 - }; + for (i = 0; i < tokens.length; i++) { + token = tokens[i]; + parsedInput = (string.match(getParseRegexForToken(token, config)) || [])[0]; + if (parsedInput) { + skipped = string.substr(0, string.indexOf(parsedInput)); + if (skipped.length > 0) { + config._pf.unusedInput.push(skipped); + } + string = string.slice(string.indexOf(parsedInput) + parsedInput.length); + totalParsedInputLength += parsedInput.length; + } + // don't parse if it's not a known token + if (formatTokenFunctions[token]) { + if (parsedInput) { + config._pf.empty = false; + } + else { + config._pf.unusedTokens.push(token); + } + addTimeToArrayFromToken(token, parsedInput, config); + } + else if (config._strict && !parsedInput) { + config._pf.unusedTokens.push(token); + } + } - /** - * Retrieve the style index from given styleName - * @param {string} styleName Style name such as 'dot', 'grid', 'dot-line' - * @return {Number} styleNumber Enumeration value representing the style, or -1 - * when not found - */ - Graph3d.prototype._getStyleNumber = function(styleName) { - switch (styleName) { - case 'dot': return Graph3d.STYLE.DOT; - case 'dot-line': return Graph3d.STYLE.DOTLINE; - case 'dot-color': return Graph3d.STYLE.DOTCOLOR; - case 'dot-size': return Graph3d.STYLE.DOTSIZE; - case 'line': return Graph3d.STYLE.LINE; - case 'grid': return Graph3d.STYLE.GRID; - case 'surface': return Graph3d.STYLE.SURFACE; - case 'bar': return Graph3d.STYLE.BAR; - case 'bar-color': return Graph3d.STYLE.BARCOLOR; - case 'bar-size': return Graph3d.STYLE.BARSIZE; - } + // add remaining unparsed input length to the string + config._pf.charsLeftOver = stringLength - totalParsedInputLength; + if (string.length > 0) { + config._pf.unusedInput.push(string); + } - return -1; - }; + // handle am pm + if (config._isPm && config._a[HOUR] < 12) { + config._a[HOUR] += 12; + } + // if is 12 am, change hours to 0 + if (config._isPm === false && config._a[HOUR] === 12) { + config._a[HOUR] = 0; + } - /** - * Determine the indexes of the data columns, based on the given style and data - * @param {DataSet} data - * @param {Number} style - */ - Graph3d.prototype._determineColumnIndexes = function(data, style) { - if (this.style === Graph3d.STYLE.DOT || - this.style === Graph3d.STYLE.DOTLINE || - this.style === Graph3d.STYLE.LINE || - this.style === Graph3d.STYLE.GRID || - this.style === Graph3d.STYLE.SURFACE || - this.style === Graph3d.STYLE.BAR) { - // 3 columns expected, and optionally a 4th with filter values - this.colX = 0; - this.colY = 1; - this.colZ = 2; - this.colValue = undefined; + dateFromConfig(config); + checkOverflow(config); + } - if (data.getNumberOfColumns() > 3) { - this.colFilter = 3; + function unescapeFormat(s) { + return s.replace(/\\(\[)|\\(\])|\[([^\]\[]*)\]|\\(.)/g, function (matched, p1, p2, p3, p4) { + return p1 || p2 || p3 || p4; + }); } - } - else if (this.style === Graph3d.STYLE.DOTCOLOR || - this.style === Graph3d.STYLE.DOTSIZE || - this.style === Graph3d.STYLE.BARCOLOR || - this.style === Graph3d.STYLE.BARSIZE) { - // 4 columns expected, and optionally a 5th with filter values - this.colX = 0; - this.colY = 1; - this.colZ = 2; - this.colValue = 3; - if (data.getNumberOfColumns() > 4) { - this.colFilter = 4; + // Code from http://stackoverflow.com/questions/3561493/is-there-a-regexp-escape-function-in-javascript + function regexpEscape(s) { + return s.replace(/[-\/\\^$*+?.()|[\]{}]/g, '\\$&'); } - } - else { - throw 'Unknown style "' + this.style + '"'; - } - }; - Graph3d.prototype.getNumberOfRows = function(data) { - return data.length; - } + // date from string and array of format strings + function makeDateFromStringAndArray(config) { + var tempConfig, + bestMoment, + scoreToBeat, + i, + currentScore; - Graph3d.prototype.getNumberOfColumns = function(data) { - var counter = 0; - for (var column in data[0]) { - if (data[0].hasOwnProperty(column)) { - counter++; - } - } - return counter; - } - + if (config._f.length === 0) { + config._pf.invalidFormat = true; + config._d = new Date(NaN); + return; + } - Graph3d.prototype.getDistinctValues = function(data, column) { - var distinctValues = []; - for (var i = 0; i < data.length; i++) { - if (distinctValues.indexOf(data[i][column]) == -1) { - distinctValues.push(data[i][column]); - } - } - return distinctValues; - } + for (i = 0; i < config._f.length; i++) { + currentScore = 0; + tempConfig = extend({}, config); + tempConfig._pf = defaultParsingFlags(); + tempConfig._f = config._f[i]; + makeDateFromStringAndFormat(tempConfig); + if (!isValid(tempConfig)) { + continue; + } - Graph3d.prototype.getColumnRange = function(data,column) { - var minMax = {min:data[0][column],max:data[0][column]}; - for (var i = 0; i < data.length; i++) { - if (minMax.min > data[i][column]) { minMax.min = data[i][column]; } - if (minMax.max < data[i][column]) { minMax.max = data[i][column]; } - } - return minMax; - }; + // if there is any input that was not parsed add a penalty for that format + currentScore += tempConfig._pf.charsLeftOver; - /** - * Initialize the data from the data table. Calculate minimum and maximum values - * and column index values - * @param {Array | DataSet | DataView} rawData The data containing the items for the Graph. - * @param {Number} style Style Number - */ - Graph3d.prototype._dataInitialize = function (rawData, style) { - var me = this; + //or tokens + currentScore += tempConfig._pf.unusedTokens.length * 10; - // unsubscribe from the dataTable - if (this.dataSet) { - this.dataSet.off('*', this._onChange); - } + tempConfig._pf.score = currentScore; - if (rawData === undefined) - return; + if (scoreToBeat == null || currentScore < scoreToBeat) { + scoreToBeat = currentScore; + bestMoment = tempConfig; + } + } - if (Array.isArray(rawData)) { - rawData = new DataSet(rawData); - } + extend(config, bestMoment || tempConfig); + } - var data; - if (rawData instanceof DataSet || rawData instanceof DataView) { - data = rawData.get(); - } - else { - throw new Error('Array, DataSet, or DataView expected'); - } + // date from iso format + function parseISO(config) { + var i, l, + string = config._i, + match = isoRegex.exec(string); - if (data.length == 0) - return; + if (match) { + config._pf.iso = true; + for (i = 0, l = isoDates.length; i < l; i++) { + if (isoDates[i][1].exec(string)) { + // match[5] should be "T" or undefined + config._f = isoDates[i][0] + (match[6] || " "); + break; + } + } + for (i = 0, l = isoTimes.length; i < l; i++) { + if (isoTimes[i][1].exec(string)) { + config._f += isoTimes[i][0]; + break; + } + } + if (string.match(parseTokenTimezone)) { + config._f += "Z"; + } + makeDateFromStringAndFormat(config); + } else { + config._isValid = false; + } + } - this.dataSet = rawData; - this.dataTable = data; + // date from iso format or fallback + function makeDateFromString(config) { + parseISO(config); + if (config._isValid === false) { + delete config._isValid; + moment.createFromInputFallback(config); + } + } - // subscribe to changes in the dataset - this._onChange = function () { - me.setData(me.dataSet); - }; - this.dataSet.on('*', this._onChange); + function makeDateFromInput(config) { + var input = config._i, + matched = aspNetJsonRegex.exec(input); - // _determineColumnIndexes - // getNumberOfRows (points) - // getNumberOfColumns (x,y,z,v,t,t1,t2...) - // getDistinctValues (unique values?) - // getColumnRange + if (input === undefined) { + config._d = new Date(); + } else if (matched) { + config._d = new Date(+matched[1]); + } else if (typeof input === 'string') { + makeDateFromString(config); + } else if (isArray(input)) { + config._a = input.slice(0); + dateFromConfig(config); + } else if (isDate(input)) { + config._d = new Date(+input); + } else if (typeof(input) === 'object') { + dateFromObject(config); + } else if (typeof(input) === 'number') { + // from milliseconds + config._d = new Date(input); + } else { + moment.createFromInputFallback(config); + } + } - // determine the location of x,y,z,value,filter columns - this.colX = 'x'; - this.colY = 'y'; - this.colZ = 'z'; - this.colValue = 'style'; - this.colFilter = 'filter'; + function makeDate(y, m, d, h, M, s, ms) { + //can't just apply() to create a date: + //http://stackoverflow.com/questions/181348/instantiating-a-javascript-object-by-calling-prototype-constructor-apply + var date = new Date(y, m, d, h, M, s, ms); + //the date constructor doesn't accept years < 1970 + if (y < 1970) { + date.setFullYear(y); + } + return date; + } + function makeUTCDate(y) { + var date = new Date(Date.UTC.apply(null, arguments)); + if (y < 1970) { + date.setUTCFullYear(y); + } + return date; + } - // check if a filter column is provided - if (data[0].hasOwnProperty('filter')) { - if (this.dataFilter === undefined) { - this.dataFilter = new Filter(rawData, this.colFilter, this); - this.dataFilter.setOnLoadCallback(function() {me.redraw();}); + function parseWeekday(input, language) { + if (typeof input === 'string') { + if (!isNaN(input)) { + input = parseInt(input, 10); + } + else { + input = language.weekdaysParse(input); + if (typeof input !== 'number') { + return null; + } + } + } + return input; } - } + /************************************ + Relative Time + ************************************/ - var withBars = this.style == Graph3d.STYLE.BAR || - this.style == Graph3d.STYLE.BARCOLOR || - this.style == Graph3d.STYLE.BARSIZE; - // determine barWidth from data - if (withBars) { - if (this.defaultXBarWidth !== undefined) { - this.xBarWidth = this.defaultXBarWidth; - } - else { - var dataX = this.getDistinctValues(data,this.colX); - this.xBarWidth = (dataX[1] - dataX[0]) || 1; + // helper function for moment.fn.from, moment.fn.fromNow, and moment.duration.fn.humanize + function substituteTimeAgo(string, number, withoutSuffix, isFuture, lang) { + return lang.relativeTime(number || 1, !!withoutSuffix, string, isFuture); } - if (this.defaultYBarWidth !== undefined) { - this.yBarWidth = this.defaultYBarWidth; - } - else { - var dataY = this.getDistinctValues(data,this.colY); - this.yBarWidth = (dataY[1] - dataY[0]) || 1; + function relativeTime(milliseconds, withoutSuffix, lang) { + var seconds = round(Math.abs(milliseconds) / 1000), + minutes = round(seconds / 60), + hours = round(minutes / 60), + days = round(hours / 24), + years = round(days / 365), + args = seconds < relativeTimeThresholds.s && ['s', seconds] || + minutes === 1 && ['m'] || + minutes < relativeTimeThresholds.m && ['mm', minutes] || + hours === 1 && ['h'] || + hours < relativeTimeThresholds.h && ['hh', hours] || + days === 1 && ['d'] || + days <= relativeTimeThresholds.dd && ['dd', days] || + days <= relativeTimeThresholds.dm && ['M'] || + days < relativeTimeThresholds.dy && ['MM', round(days / 30)] || + years === 1 && ['y'] || ['yy', years]; + args[2] = withoutSuffix; + args[3] = milliseconds > 0; + args[4] = lang; + return substituteTimeAgo.apply({}, args); } - } - - // calculate minimums and maximums - var xRange = this.getColumnRange(data,this.colX); - if (withBars) { - xRange.min -= this.xBarWidth / 2; - xRange.max += this.xBarWidth / 2; - } - this.xMin = (this.defaultXMin !== undefined) ? this.defaultXMin : xRange.min; - this.xMax = (this.defaultXMax !== undefined) ? this.defaultXMax : xRange.max; - if (this.xMax <= this.xMin) this.xMax = this.xMin + 1; - this.xStep = (this.defaultXStep !== undefined) ? this.defaultXStep : (this.xMax-this.xMin)/5; - var yRange = this.getColumnRange(data,this.colY); - if (withBars) { - yRange.min -= this.yBarWidth / 2; - yRange.max += this.yBarWidth / 2; - } - this.yMin = (this.defaultYMin !== undefined) ? this.defaultYMin : yRange.min; - this.yMax = (this.defaultYMax !== undefined) ? this.defaultYMax : yRange.max; - if (this.yMax <= this.yMin) this.yMax = this.yMin + 1; - this.yStep = (this.defaultYStep !== undefined) ? this.defaultYStep : (this.yMax-this.yMin)/5; - var zRange = this.getColumnRange(data,this.colZ); - this.zMin = (this.defaultZMin !== undefined) ? this.defaultZMin : zRange.min; - this.zMax = (this.defaultZMax !== undefined) ? this.defaultZMax : zRange.max; - if (this.zMax <= this.zMin) this.zMax = this.zMin + 1; - this.zStep = (this.defaultZStep !== undefined) ? this.defaultZStep : (this.zMax-this.zMin)/5; - - if (this.colValue !== undefined) { - var valueRange = this.getColumnRange(data,this.colValue); - this.valueMin = (this.defaultValueMin !== undefined) ? this.defaultValueMin : valueRange.min; - this.valueMax = (this.defaultValueMax !== undefined) ? this.defaultValueMax : valueRange.max; - if (this.valueMax <= this.valueMin) this.valueMax = this.valueMin + 1; - } + /************************************ + Week of Year + ************************************/ - // set the scale dependent on the ranges. - this._setScale(); - }; + // firstDayOfWeek 0 = sun, 6 = sat + // the day of the week that starts the week + // (usually sunday or monday) + // firstDayOfWeekOfYear 0 = sun, 6 = sat + // the first week is the week that contains the first + // of this day of the week + // (eg. ISO weeks use thursday (4)) + function weekOfYear(mom, firstDayOfWeek, firstDayOfWeekOfYear) { + var end = firstDayOfWeekOfYear - firstDayOfWeek, + daysToDayOfWeek = firstDayOfWeekOfYear - mom.day(), + adjustedMoment; - /** - * Filter the data based on the current filter - * @param {Array} data - * @return {Array} dataPoints Array with point objects which can be drawn on screen - */ - Graph3d.prototype._getDataPoints = function (data) { - // TODO: store the created matrix dataPoints in the filters instead of reloading each time - var x, y, i, z, obj, point; + if (daysToDayOfWeek > end) { + daysToDayOfWeek -= 7; + } - var dataPoints = []; + if (daysToDayOfWeek < end - 7) { + daysToDayOfWeek += 7; + } - if (this.style === Graph3d.STYLE.GRID || - this.style === Graph3d.STYLE.SURFACE) { - // copy all values from the google data table to a matrix - // the provided values are supposed to form a grid of (x,y) positions + adjustedMoment = moment(mom).add('d', daysToDayOfWeek); + return { + week: Math.ceil(adjustedMoment.dayOfYear() / 7), + year: adjustedMoment.year() + }; + } - // create two lists with all present x and y values - var dataX = []; - var dataY = []; - for (i = 0; i < this.getNumberOfRows(data); i++) { - x = data[i][this.colX] || 0; - y = data[i][this.colY] || 0; + //http://en.wikipedia.org/wiki/ISO_week_date#Calculating_a_date_given_the_year.2C_week_number_and_weekday + function dayOfYearFromWeeks(year, week, weekday, firstDayOfWeekOfYear, firstDayOfWeek) { + var d = makeUTCDate(year, 0, 1).getUTCDay(), daysToAdd, dayOfYear; - if (dataX.indexOf(x) === -1) { - dataX.push(x); - } - if (dataY.indexOf(y) === -1) { - dataY.push(y); - } - } + d = d === 0 ? 7 : d; + weekday = weekday != null ? weekday : firstDayOfWeek; + daysToAdd = firstDayOfWeek - d + (d > firstDayOfWeekOfYear ? 7 : 0) - (d < firstDayOfWeek ? 7 : 0); + dayOfYear = 7 * (week - 1) + (weekday - firstDayOfWeek) + daysToAdd + 1; - function sortNumber(a, b) { - return a - b; + return { + year: dayOfYear > 0 ? year : year - 1, + dayOfYear: dayOfYear > 0 ? dayOfYear : daysInYear(year - 1) + dayOfYear + }; } - dataX.sort(sortNumber); - dataY.sort(sortNumber); - // create a grid, a 2d matrix, with all values. - var dataMatrix = []; // temporary data matrix - for (i = 0; i < data.length; i++) { - x = data[i][this.colX] || 0; - y = data[i][this.colY] || 0; - z = data[i][this.colZ] || 0; + /************************************ + Top Level Functions + ************************************/ - var xIndex = dataX.indexOf(x); // TODO: implement Array().indexOf() for Internet Explorer - var yIndex = dataY.indexOf(y); + function makeMoment(config) { + var input = config._i, + format = config._f; - if (dataMatrix[xIndex] === undefined) { - dataMatrix[xIndex] = []; - } + if (input === null || (format === undefined && input === '')) { + return moment.invalid({nullInput: true}); + } - var point3d = new Point3d(); - point3d.x = x; - point3d.y = y; - point3d.z = z; + if (typeof input === 'string') { + config._i = input = getLangDefinition().preparse(input); + } - obj = {}; - obj.point = point3d; - obj.trans = undefined; - obj.screen = undefined; - obj.bottom = new Point3d(x, y, this.zMin); + if (moment.isMoment(input)) { + config = cloneMoment(input); - dataMatrix[xIndex][yIndex] = obj; + config._d = new Date(+input._d); + } else if (format) { + if (isArray(format)) { + makeDateFromStringAndArray(config); + } else { + makeDateFromStringAndFormat(config); + } + } else { + makeDateFromInput(config); + } - dataPoints.push(obj); + return new Moment(config); } - // fill in the pointers to the neighbors. - for (x = 0; x < dataMatrix.length; x++) { - for (y = 0; y < dataMatrix[x].length; y++) { - if (dataMatrix[x][y]) { - dataMatrix[x][y].pointRight = (x < dataMatrix.length-1) ? dataMatrix[x+1][y] : undefined; - dataMatrix[x][y].pointTop = (y < dataMatrix[x].length-1) ? dataMatrix[x][y+1] : undefined; - dataMatrix[x][y].pointCross = - (x < dataMatrix.length-1 && y < dataMatrix[x].length-1) ? - dataMatrix[x+1][y+1] : - undefined; + moment = function (input, format, lang, strict) { + var c; + + if (typeof(lang) === "boolean") { + strict = lang; + lang = undefined; } - } - } - } - else { // 'dot', 'dot-line', etc. - // copy all values from the google data table to a list with Point3d objects - for (i = 0; i < data.length; i++) { - point = new Point3d(); - point.x = data[i][this.colX] || 0; - point.y = data[i][this.colY] || 0; - point.z = data[i][this.colZ] || 0; + // object construction must be done this way. + // https://github.com/moment/moment/issues/1423 + c = {}; + c._isAMomentObject = true; + c._i = input; + c._f = format; + c._l = lang; + c._strict = strict; + c._isUTC = false; + c._pf = defaultParsingFlags(); - if (this.colValue !== undefined) { - point.value = data[i][this.colValue] || 0; - } + return makeMoment(c); + }; - obj = {}; - obj.point = point; - obj.bottom = new Point3d(point.x, point.y, this.zMin); - obj.trans = undefined; - obj.screen = undefined; + moment.suppressDeprecationWarnings = false; - dataPoints.push(obj); + moment.createFromInputFallback = deprecate( + "moment construction falls back to js Date. This is " + + "discouraged and will be removed in upcoming major " + + "release. Please refer to " + + "https://github.com/moment/moment/issues/1407 for more info.", + function (config) { + config._d = new Date(config._i); + }); + + // Pick a moment m from moments so that m[fn](other) is true for all + // other. This relies on the function fn to be transitive. + // + // moments should either be an array of moment objects or an array, whose + // first element is an array of moment objects. + function pickBy(fn, moments) { + var res, i; + if (moments.length === 1 && isArray(moments[0])) { + moments = moments[0]; + } + if (!moments.length) { + return moment(); + } + res = moments[0]; + for (i = 1; i < moments.length; ++i) { + if (moments[i][fn](res)) { + res = moments[i]; + } + } + return res; } - } - return dataPoints; - }; + moment.min = function () { + var args = [].slice.call(arguments, 0); - /** - * Create the main frame for the Graph3d. - * This function is executed once when a Graph3d object is created. The frame - * contains a canvas, and this canvas contains all objects like the axis and - * nodes. - */ - Graph3d.prototype.create = function () { - // remove all elements from the container element. - while (this.containerElement.hasChildNodes()) { - this.containerElement.removeChild(this.containerElement.firstChild); - } + return pickBy('isBefore', args); + }; - this.frame = document.createElement('div'); - this.frame.style.position = 'relative'; - this.frame.style.overflow = 'hidden'; + moment.max = function () { + var args = [].slice.call(arguments, 0); - // create the graph canvas (HTML canvas element) - this.frame.canvas = document.createElement( 'canvas' ); - this.frame.canvas.style.position = 'relative'; - this.frame.appendChild(this.frame.canvas); - //if (!this.frame.canvas.getContext) { - { - var noCanvas = document.createElement( 'DIV' ); - noCanvas.style.color = 'red'; - noCanvas.style.fontWeight = 'bold' ; - noCanvas.style.padding = '10px'; - noCanvas.innerHTML = 'Error: your browser does not support HTML canvas'; - this.frame.canvas.appendChild(noCanvas); - } + return pickBy('isAfter', args); + }; - this.frame.filter = document.createElement( 'div' ); - this.frame.filter.style.position = 'absolute'; - this.frame.filter.style.bottom = '0px'; - this.frame.filter.style.left = '0px'; - this.frame.filter.style.width = '100%'; - this.frame.appendChild(this.frame.filter); + // creating with utc + moment.utc = function (input, format, lang, strict) { + var c; - // add event listeners to handle moving and zooming the contents - var me = this; - var onmousedown = function (event) {me._onMouseDown(event);}; - var ontouchstart = function (event) {me._onTouchStart(event);}; - var onmousewheel = function (event) {me._onWheel(event);}; - var ontooltip = function (event) {me._onTooltip(event);}; - // TODO: these events are never cleaned up... can give a 'memory leakage' + if (typeof(lang) === "boolean") { + strict = lang; + lang = undefined; + } + // object construction must be done this way. + // https://github.com/moment/moment/issues/1423 + c = {}; + c._isAMomentObject = true; + c._useUTC = true; + c._isUTC = true; + c._l = lang; + c._i = input; + c._f = format; + c._strict = strict; + c._pf = defaultParsingFlags(); - util.addEventListener(this.frame.canvas, 'keydown', onkeydown); - util.addEventListener(this.frame.canvas, 'mousedown', onmousedown); - util.addEventListener(this.frame.canvas, 'touchstart', ontouchstart); - util.addEventListener(this.frame.canvas, 'mousewheel', onmousewheel); - util.addEventListener(this.frame.canvas, 'mousemove', ontooltip); + return makeMoment(c).utc(); + }; - // add the new graph to the container element - this.containerElement.appendChild(this.frame); - }; + // creating with unix timestamp (in seconds) + moment.unix = function (input) { + return moment(input * 1000); + }; + // duration + moment.duration = function (input, key) { + var duration = input, + // matching against regexp is expensive, do it on demand + match = null, + sign, + ret, + parseIso; - /** - * Set a new size for the graph - * @param {string} width Width in pixels or percentage (for example '800px' - * or '50%') - * @param {string} height Height in pixels or percentage (for example '400px' - * or '30%') - */ - Graph3d.prototype.setSize = function(width, height) { - this.frame.style.width = width; - this.frame.style.height = height; + if (moment.isDuration(input)) { + duration = { + ms: input._milliseconds, + d: input._days, + M: input._months + }; + } else if (typeof input === 'number') { + duration = {}; + if (key) { + duration[key] = input; + } else { + duration.milliseconds = input; + } + } else if (!!(match = aspNetTimeSpanJsonRegex.exec(input))) { + sign = (match[1] === "-") ? -1 : 1; + duration = { + y: 0, + d: toInt(match[DATE]) * sign, + h: toInt(match[HOUR]) * sign, + m: toInt(match[MINUTE]) * sign, + s: toInt(match[SECOND]) * sign, + ms: toInt(match[MILLISECOND]) * sign + }; + } else if (!!(match = isoDurationRegex.exec(input))) { + sign = (match[1] === "-") ? -1 : 1; + parseIso = function (inp) { + // We'd normally use ~~inp for this, but unfortunately it also + // converts floats to ints. + // inp may be undefined, so careful calling replace on it. + var res = inp && parseFloat(inp.replace(',', '.')); + // apply sign while we're at it + return (isNaN(res) ? 0 : res) * sign; + }; + duration = { + y: parseIso(match[2]), + M: parseIso(match[3]), + d: parseIso(match[4]), + h: parseIso(match[5]), + m: parseIso(match[6]), + s: parseIso(match[7]), + w: parseIso(match[8]) + }; + } - this._resizeCanvas(); - }; + ret = new Duration(duration); - /** - * Resize the canvas to the current size of the frame - */ - Graph3d.prototype._resizeCanvas = function() { - this.frame.canvas.style.width = '100%'; - this.frame.canvas.style.height = '100%'; + if (moment.isDuration(input) && input.hasOwnProperty('_lang')) { + ret._lang = input._lang; + } - this.frame.canvas.width = this.frame.canvas.clientWidth; - this.frame.canvas.height = this.frame.canvas.clientHeight; + return ret; + }; - // adjust with for margin - this.frame.filter.style.width = (this.frame.canvas.clientWidth - 2 * 10) + 'px'; - }; + // version number + moment.version = VERSION; - /** - * Start animation - */ - Graph3d.prototype.animationStart = function() { - if (!this.frame.filter || !this.frame.filter.slider) - throw 'No animation available'; + // default format + moment.defaultFormat = isoFormat; - this.frame.filter.slider.play(); - }; + // constant that refers to the ISO standard + moment.ISO_8601 = function () {}; + // Plugins that add properties should also add the key here (null value), + // so we can properly clone ourselves. + moment.momentProperties = momentProperties; - /** - * Stop animation - */ - Graph3d.prototype.animationStop = function() { - if (!this.frame.filter || !this.frame.filter.slider) return; + // This function will be called whenever a moment is mutated. + // It is intended to keep the offset in sync with the timezone. + moment.updateOffset = function () {}; - this.frame.filter.slider.stop(); - }; + // This function allows you to set a threshold for relative time strings + moment.relativeTimeThreshold = function(threshold, limit) { + if (relativeTimeThresholds[threshold] === undefined) { + return false; + } + relativeTimeThresholds[threshold] = limit; + return true; + }; + // This function will load languages and then set the global language. If + // no arguments are passed in, it will simply return the current global + // language key. + moment.lang = function (key, values) { + var r; + if (!key) { + return moment.fn._lang._abbr; + } + if (values) { + loadLang(normalizeLanguage(key), values); + } else if (values === null) { + unloadLang(key); + key = 'en'; + } else if (!languages[key]) { + getLangDefinition(key); + } + r = moment.duration.fn._lang = moment.fn._lang = getLangDefinition(key); + return r._abbr; + }; - /** - * Resize the center position based on the current values in this.defaultXCenter - * and this.defaultYCenter (which are strings with a percentage or a value - * in pixels). The center positions are the variables this.xCenter - * and this.yCenter - */ - Graph3d.prototype._resizeCenter = function() { - // calculate the horizontal center position - if (this.defaultXCenter.charAt(this.defaultXCenter.length-1) === '%') { - this.xcenter = - parseFloat(this.defaultXCenter) / 100 * - this.frame.canvas.clientWidth; - } - else { - this.xcenter = parseFloat(this.defaultXCenter); // supposed to be in px - } + // returns language data + moment.langData = function (key) { + if (key && key._lang && key._lang._abbr) { + key = key._lang._abbr; + } + return getLangDefinition(key); + }; - // calculate the vertical center position - if (this.defaultYCenter.charAt(this.defaultYCenter.length-1) === '%') { - this.ycenter = - parseFloat(this.defaultYCenter) / 100 * - (this.frame.canvas.clientHeight - this.frame.filter.clientHeight); - } - else { - this.ycenter = parseFloat(this.defaultYCenter); // supposed to be in px - } - }; + // compare moment object + moment.isMoment = function (obj) { + return obj instanceof Moment || + (obj != null && obj.hasOwnProperty('_isAMomentObject')); + }; - /** - * Set the rotation and distance of the camera - * @param {Object} pos An object with the camera position. The object - * contains three parameters: - * - horizontal {Number} - * The horizontal rotation, between 0 and 2*PI. - * Optional, can be left undefined. - * - vertical {Number} - * The vertical rotation, between 0 and 0.5*PI - * if vertical=0.5*PI, the graph is shown from the - * top. Optional, can be left undefined. - * - distance {Number} - * The (normalized) distance of the camera to the - * center of the graph, a value between 0.71 and 5.0. - * Optional, can be left undefined. - */ - Graph3d.prototype.setCameraPosition = function(pos) { - if (pos === undefined) { - return; - } + // for typechecking Duration objects + moment.isDuration = function (obj) { + return obj instanceof Duration; + }; - if (pos.horizontal !== undefined && pos.vertical !== undefined) { - this.camera.setArmRotation(pos.horizontal, pos.vertical); - } + for (i = lists.length - 1; i >= 0; --i) { + makeList(lists[i]); + } - if (pos.distance !== undefined) { - this.camera.setArmLength(pos.distance); - } + moment.normalizeUnits = function (units) { + return normalizeUnits(units); + }; - this.redraw(); - }; + moment.invalid = function (flags) { + var m = moment.utc(NaN); + if (flags != null) { + extend(m._pf, flags); + } + else { + m._pf.userInvalidated = true; + } + return m; + }; - /** - * Retrieve the current camera rotation - * @return {object} An object with parameters horizontal, vertical, and - * distance - */ - Graph3d.prototype.getCameraPosition = function() { - var pos = this.camera.getArmRotation(); - pos.distance = this.camera.getArmLength(); - return pos; - }; - - /** - * Load data into the 3D Graph - */ - Graph3d.prototype._readData = function(data) { - // read the data - this._dataInitialize(data, this.style); - - - if (this.dataFilter) { - // apply filtering - this.dataPoints = this.dataFilter._getDataPoints(); - } - else { - // no filtering. load all data - this.dataPoints = this._getDataPoints(this.dataTable); - } - - // draw the filter - this._redrawFilter(); - }; - - /** - * Replace the dataset of the Graph3d - * @param {Array | DataSet | DataView} data - */ - Graph3d.prototype.setData = function (data) { - this._readData(data); - this.redraw(); + moment.parseZone = function () { + return moment.apply(null, arguments).parseZone(); + }; - // start animation when option is true - if (this.animationAutoStart && this.dataFilter) { - this.animationStart(); - } - }; + moment.parseTwoDigitYear = function (input) { + return toInt(input) + (toInt(input) > 68 ? 1900 : 2000); + }; - /** - * Update the options. Options will be merged with current options - * @param {Object} options - */ - Graph3d.prototype.setOptions = function (options) { - var cameraPosition = undefined; + /************************************ + Moment Prototype + ************************************/ - this.animationStop(); - if (options !== undefined) { - // retrieve parameter values - if (options.width !== undefined) this.width = options.width; - if (options.height !== undefined) this.height = options.height; + extend(moment.fn = Moment.prototype, { - if (options.xCenter !== undefined) this.defaultXCenter = options.xCenter; - if (options.yCenter !== undefined) this.defaultYCenter = options.yCenter; + clone : function () { + return moment(this); + }, - if (options.filterLabel !== undefined) this.filterLabel = options.filterLabel; - if (options.legendLabel !== undefined) this.legendLabel = options.legendLabel; - if (options.xLabel !== undefined) this.xLabel = options.xLabel; - if (options.yLabel !== undefined) this.yLabel = options.yLabel; - if (options.zLabel !== undefined) this.zLabel = options.zLabel; + valueOf : function () { + return +this._d + ((this._offset || 0) * 60000); + }, - if (options.style !== undefined) { - var styleNumber = this._getStyleNumber(options.style); - if (styleNumber !== -1) { - this.style = styleNumber; - } - } - if (options.showGrid !== undefined) this.showGrid = options.showGrid; - if (options.showPerspective !== undefined) this.showPerspective = options.showPerspective; - if (options.showShadow !== undefined) this.showShadow = options.showShadow; - if (options.tooltip !== undefined) this.showTooltip = options.tooltip; - if (options.showAnimationControls !== undefined) this.showAnimationControls = options.showAnimationControls; - if (options.keepAspectRatio !== undefined) this.keepAspectRatio = options.keepAspectRatio; - if (options.verticalRatio !== undefined) this.verticalRatio = options.verticalRatio; + unix : function () { + return Math.floor(+this / 1000); + }, - if (options.animationInterval !== undefined) this.animationInterval = options.animationInterval; - if (options.animationPreload !== undefined) this.animationPreload = options.animationPreload; - if (options.animationAutoStart !== undefined)this.animationAutoStart = options.animationAutoStart; + toString : function () { + return this.clone().lang('en').format("ddd MMM DD YYYY HH:mm:ss [GMT]ZZ"); + }, - if (options.xBarWidth !== undefined) this.defaultXBarWidth = options.xBarWidth; - if (options.yBarWidth !== undefined) this.defaultYBarWidth = options.yBarWidth; + toDate : function () { + return this._offset ? new Date(+this) : this._d; + }, - if (options.xMin !== undefined) this.defaultXMin = options.xMin; - if (options.xStep !== undefined) this.defaultXStep = options.xStep; - if (options.xMax !== undefined) this.defaultXMax = options.xMax; - if (options.yMin !== undefined) this.defaultYMin = options.yMin; - if (options.yStep !== undefined) this.defaultYStep = options.yStep; - if (options.yMax !== undefined) this.defaultYMax = options.yMax; - if (options.zMin !== undefined) this.defaultZMin = options.zMin; - if (options.zStep !== undefined) this.defaultZStep = options.zStep; - if (options.zMax !== undefined) this.defaultZMax = options.zMax; - if (options.valueMin !== undefined) this.defaultValueMin = options.valueMin; - if (options.valueMax !== undefined) this.defaultValueMax = options.valueMax; + toISOString : function () { + var m = moment(this).utc(); + if (0 < m.year() && m.year() <= 9999) { + return formatMoment(m, 'YYYY-MM-DD[T]HH:mm:ss.SSS[Z]'); + } else { + return formatMoment(m, 'YYYYYY-MM-DD[T]HH:mm:ss.SSS[Z]'); + } + }, - if (options.cameraPosition !== undefined) cameraPosition = options.cameraPosition; + toArray : function () { + var m = this; + return [ + m.year(), + m.month(), + m.date(), + m.hours(), + m.minutes(), + m.seconds(), + m.milliseconds() + ]; + }, - if (cameraPosition !== undefined) { - this.camera.setArmRotation(cameraPosition.horizontal, cameraPosition.vertical); - this.camera.setArmLength(cameraPosition.distance); - } - else { - this.camera.setArmRotation(1.0, 0.5); - this.camera.setArmLength(1.7); - } - } + isValid : function () { + return isValid(this); + }, - this._setBackgroundColor(options && options.backgroundColor); + isDSTShifted : function () { - this.setSize(this.width, this.height); + if (this._a) { + return this.isValid() && compareArrays(this._a, (this._isUTC ? moment.utc(this._a) : moment(this._a)).toArray()) > 0; + } - // re-load the data - if (this.dataTable) { - this.setData(this.dataTable); - } + return false; + }, - // start animation when option is true - if (this.animationAutoStart && this.dataFilter) { - this.animationStart(); - } - }; + parsingFlags : function () { + return extend({}, this._pf); + }, - /** - * Redraw the Graph. - */ - Graph3d.prototype.redraw = function() { - if (this.dataPoints === undefined) { - throw 'Error: graph data not initialized'; - } + invalidAt: function () { + return this._pf.overflow; + }, - this._resizeCanvas(); - this._resizeCenter(); - this._redrawSlider(); - this._redrawClear(); - this._redrawAxis(); + utc : function () { + return this.zone(0); + }, - if (this.style === Graph3d.STYLE.GRID || - this.style === Graph3d.STYLE.SURFACE) { - this._redrawDataGrid(); - } - else if (this.style === Graph3d.STYLE.LINE) { - this._redrawDataLine(); - } - else if (this.style === Graph3d.STYLE.BAR || - this.style === Graph3d.STYLE.BARCOLOR || - this.style === Graph3d.STYLE.BARSIZE) { - this._redrawDataBar(); - } - else { - // style is DOT, DOTLINE, DOTCOLOR, DOTSIZE - this._redrawDataDot(); - } + local : function () { + this.zone(0); + this._isUTC = false; + return this; + }, - this._redrawInfo(); - this._redrawLegend(); - }; + format : function (inputString) { + var output = formatMoment(this, inputString || moment.defaultFormat); + return this.lang().postformat(output); + }, - /** - * Clear the canvas before redrawing - */ - Graph3d.prototype._redrawClear = function() { - var canvas = this.frame.canvas; - var ctx = canvas.getContext('2d'); + add : function (input, val) { + var dur; + // switch args to support add('s', 1) and add(1, 's') + if (typeof input === 'string' && typeof val === 'string') { + dur = moment.duration(isNaN(+val) ? +input : +val, isNaN(+val) ? val : input); + } else if (typeof input === 'string') { + dur = moment.duration(+val, input); + } else { + dur = moment.duration(input, val); + } + addOrSubtractDurationFromMoment(this, dur, 1); + return this; + }, - ctx.clearRect(0, 0, canvas.width, canvas.height); - }; + subtract : function (input, val) { + var dur; + // switch args to support subtract('s', 1) and subtract(1, 's') + if (typeof input === 'string' && typeof val === 'string') { + dur = moment.duration(isNaN(+val) ? +input : +val, isNaN(+val) ? val : input); + } else if (typeof input === 'string') { + dur = moment.duration(+val, input); + } else { + dur = moment.duration(input, val); + } + addOrSubtractDurationFromMoment(this, dur, -1); + return this; + }, + diff : function (input, units, asFloat) { + var that = makeAs(input, this), + zoneDiff = (this.zone() - that.zone()) * 6e4, + diff, output; - /** - * Redraw the legend showing the colors - */ - Graph3d.prototype._redrawLegend = function() { - var y; + units = normalizeUnits(units); - if (this.style === Graph3d.STYLE.DOTCOLOR || - this.style === Graph3d.STYLE.DOTSIZE) { - - var dotSize = this.frame.clientWidth * 0.02; - - var widthMin, widthMax; - if (this.style === Graph3d.STYLE.DOTSIZE) { - widthMin = dotSize / 2; // px - widthMax = dotSize / 2 + dotSize * 2; // Todo: put this in one function - } - else { - widthMin = 20; // px - widthMax = 20; // px - } - - var height = Math.max(this.frame.clientHeight * 0.25, 100); - var top = this.margin; - var right = this.frame.clientWidth - this.margin; - var left = right - widthMax; - var bottom = top + height; - } - - var canvas = this.frame.canvas; - var ctx = canvas.getContext('2d'); - ctx.lineWidth = 1; - ctx.font = '14px arial'; // TODO: put in options - - if (this.style === Graph3d.STYLE.DOTCOLOR) { - // draw the color bar - var ymin = 0; - var ymax = height; // Todo: make height customizable - for (y = ymin; y < ymax; y++) { - var f = (y - ymin) / (ymax - ymin); - - //var width = (dotSize / 2 + (1-f) * dotSize * 2); // Todo: put this in one function - var hue = f * 240; - var color = this._hsv2rgb(hue, 1, 1); + if (units === 'year' || units === 'month') { + // average number of days in the months in the given dates + diff = (this.daysInMonth() + that.daysInMonth()) * 432e5; // 24 * 60 * 60 * 1000 / 2 + // difference in months + output = ((this.year() - that.year()) * 12) + (this.month() - that.month()); + // adjust by taking difference in days, average number of days + // and dst in the given months. + output += ((this - moment(this).startOf('month')) - + (that - moment(that).startOf('month'))) / diff; + // same as above but with zones, to negate all dst + output -= ((this.zone() - moment(this).startOf('month').zone()) - + (that.zone() - moment(that).startOf('month').zone())) * 6e4 / diff; + if (units === 'year') { + output = output / 12; + } + } else { + diff = (this - that); + output = units === 'second' ? diff / 1e3 : // 1000 + units === 'minute' ? diff / 6e4 : // 1000 * 60 + units === 'hour' ? diff / 36e5 : // 1000 * 60 * 60 + units === 'day' ? (diff - zoneDiff) / 864e5 : // 1000 * 60 * 60 * 24, negate dst + units === 'week' ? (diff - zoneDiff) / 6048e5 : // 1000 * 60 * 60 * 24 * 7, negate dst + diff; + } + return asFloat ? output : absRound(output); + }, - ctx.strokeStyle = color; - ctx.beginPath(); - ctx.moveTo(left, top + y); - ctx.lineTo(right, top + y); - ctx.stroke(); - } + from : function (time, withoutSuffix) { + return moment.duration(this.diff(time)).lang(this.lang()._abbr).humanize(!withoutSuffix); + }, - ctx.strokeStyle = this.colorAxis; - ctx.strokeRect(left, top, widthMax, height); - } + fromNow : function (withoutSuffix) { + return this.from(moment(), withoutSuffix); + }, - if (this.style === Graph3d.STYLE.DOTSIZE) { - // draw border around color bar - ctx.strokeStyle = this.colorAxis; - ctx.fillStyle = this.colorDot; - ctx.beginPath(); - ctx.moveTo(left, top); - ctx.lineTo(right, top); - ctx.lineTo(right - widthMax + widthMin, bottom); - ctx.lineTo(left, bottom); - ctx.closePath(); - ctx.fill(); - ctx.stroke(); - } + calendar : function (time) { + // We want to compare the start of today, vs this. + // Getting start-of-today depends on whether we're zone'd or not. + var now = time || moment(), + sod = makeAs(now, this).startOf('day'), + diff = this.diff(sod, 'days', true), + format = diff < -6 ? 'sameElse' : + diff < -1 ? 'lastWeek' : + diff < 0 ? 'lastDay' : + diff < 1 ? 'sameDay' : + diff < 2 ? 'nextDay' : + diff < 7 ? 'nextWeek' : 'sameElse'; + return this.format(this.lang().calendar(format, this)); + }, - if (this.style === Graph3d.STYLE.DOTCOLOR || - this.style === Graph3d.STYLE.DOTSIZE) { - // print values along the color bar - var gridLineLen = 5; // px - var step = new StepNumber(this.valueMin, this.valueMax, (this.valueMax-this.valueMin)/5, true); - step.start(); - if (step.getCurrent() < this.valueMin) { - step.next(); - } - while (!step.end()) { - y = bottom - (step.getCurrent() - this.valueMin) / (this.valueMax - this.valueMin) * height; + isLeapYear : function () { + return isLeapYear(this.year()); + }, - ctx.beginPath(); - ctx.moveTo(left - gridLineLen, y); - ctx.lineTo(left, y); - ctx.stroke(); + isDST : function () { + return (this.zone() < this.clone().month(0).zone() || + this.zone() < this.clone().month(5).zone()); + }, - ctx.textAlign = 'right'; - ctx.textBaseline = 'middle'; - ctx.fillStyle = this.colorAxis; - ctx.fillText(step.getCurrent(), left - 2 * gridLineLen, y); + day : function (input) { + var day = this._isUTC ? this._d.getUTCDay() : this._d.getDay(); + if (input != null) { + input = parseWeekday(input, this.lang()); + return this.add({ d : input - day }); + } else { + return day; + } + }, - step.next(); - } + month : makeAccessor('Month', true), - ctx.textAlign = 'right'; - ctx.textBaseline = 'top'; - var label = this.legendLabel; - ctx.fillText(label, right, bottom + this.margin); - } - }; + startOf: function (units) { + units = normalizeUnits(units); + // the following switch intentionally omits break keywords + // to utilize falling through the cases. + switch (units) { + case 'year': + this.month(0); + /* falls through */ + case 'quarter': + case 'month': + this.date(1); + /* falls through */ + case 'week': + case 'isoWeek': + case 'day': + this.hours(0); + /* falls through */ + case 'hour': + this.minutes(0); + /* falls through */ + case 'minute': + this.seconds(0); + /* falls through */ + case 'second': + this.milliseconds(0); + /* falls through */ + } - /** - * Redraw the filter - */ - Graph3d.prototype._redrawFilter = function() { - this.frame.filter.innerHTML = ''; + // weeks are a special case + if (units === 'week') { + this.weekday(0); + } else if (units === 'isoWeek') { + this.isoWeekday(1); + } - if (this.dataFilter) { - var options = { - 'visible': this.showAnimationControls - }; - var slider = new Slider(this.frame.filter, options); - this.frame.filter.slider = slider; + // quarters are also special + if (units === 'quarter') { + this.month(Math.floor(this.month() / 3) * 3); + } - // TODO: css here is not nice here... - this.frame.filter.style.padding = '10px'; - //this.frame.filter.style.backgroundColor = '#EFEFEF'; + return this; + }, - slider.setValues(this.dataFilter.values); - slider.setPlayInterval(this.animationInterval); + endOf: function (units) { + units = normalizeUnits(units); + return this.startOf(units).add((units === 'isoWeek' ? 'week' : units), 1).subtract('ms', 1); + }, - // create an event handler - var me = this; - var onchange = function () { - var index = slider.getIndex(); + isAfter: function (input, units) { + units = typeof units !== 'undefined' ? units : 'millisecond'; + return +this.clone().startOf(units) > +moment(input).startOf(units); + }, - me.dataFilter.selectValue(index); - me.dataPoints = me.dataFilter._getDataPoints(); + isBefore: function (input, units) { + units = typeof units !== 'undefined' ? units : 'millisecond'; + return +this.clone().startOf(units) < +moment(input).startOf(units); + }, - me.redraw(); - }; - slider.setOnChangeCallback(onchange); - } - else { - this.frame.filter.slider = undefined; - } - }; + isSame: function (input, units) { + units = units || 'ms'; + return +this.clone().startOf(units) === +makeAs(input, this).startOf(units); + }, - /** - * Redraw the slider - */ - Graph3d.prototype._redrawSlider = function() { - if ( this.frame.filter.slider !== undefined) { - this.frame.filter.slider.redraw(); - } - }; + min: deprecate( + "moment().min is deprecated, use moment.min instead. https://github.com/moment/moment/issues/1548", + function (other) { + other = moment.apply(null, arguments); + return other < this ? this : other; + } + ), + max: deprecate( + "moment().max is deprecated, use moment.max instead. https://github.com/moment/moment/issues/1548", + function (other) { + other = moment.apply(null, arguments); + return other > this ? this : other; + } + ), - /** - * Redraw common information - */ - Graph3d.prototype._redrawInfo = function() { - if (this.dataFilter) { - var canvas = this.frame.canvas; - var ctx = canvas.getContext('2d'); + // keepTime = true means only change the timezone, without affecting + // the local hour. So 5:31:26 +0300 --[zone(2, true)]--> 5:31:26 +0200 + // It is possible that 5:31:26 doesn't exist int zone +0200, so we + // adjust the time as needed, to be valid. + // + // Keeping the time actually adds/subtracts (one hour) + // from the actual represented time. That is why we call updateOffset + // a second time. In case it wants us to change the offset again + // _changeInProgress == true case, then we have to adjust, because + // there is no such time in the given timezone. + zone : function (input, keepTime) { + var offset = this._offset || 0; + if (input != null) { + if (typeof input === "string") { + input = timezoneMinutesFromString(input); + } + if (Math.abs(input) < 16) { + input = input * 60; + } + this._offset = input; + this._isUTC = true; + if (offset !== input) { + if (!keepTime || this._changeInProgress) { + addOrSubtractDurationFromMoment(this, + moment.duration(offset - input, 'm'), 1, false); + } else if (!this._changeInProgress) { + this._changeInProgress = true; + moment.updateOffset(this, true); + this._changeInProgress = null; + } + } + } else { + return this._isUTC ? offset : this._d.getTimezoneOffset(); + } + return this; + }, - ctx.font = '14px arial'; // TODO: put in options - ctx.lineStyle = 'gray'; - ctx.fillStyle = 'gray'; - ctx.textAlign = 'left'; - ctx.textBaseline = 'top'; + zoneAbbr : function () { + return this._isUTC ? "UTC" : ""; + }, - var x = this.margin; - var y = this.margin; - ctx.fillText(this.dataFilter.getLabel() + ': ' + this.dataFilter.getSelectedValue(), x, y); - } - }; + zoneName : function () { + return this._isUTC ? "Coordinated Universal Time" : ""; + }, + parseZone : function () { + if (this._tzm) { + this.zone(this._tzm); + } else if (typeof this._i === 'string') { + this.zone(this._i); + } + return this; + }, - /** - * Redraw the axis - */ - Graph3d.prototype._redrawAxis = function() { - var canvas = this.frame.canvas, - ctx = canvas.getContext('2d'), - from, to, step, prettyStep, - text, xText, yText, zText, - offset, xOffset, yOffset, - xMin2d, xMax2d; + hasAlignedHourOffset : function (input) { + if (!input) { + input = 0; + } + else { + input = moment(input).zone(); + } - // TODO: get the actual rendered style of the containerElement - //ctx.font = this.containerElement.style.font; - ctx.font = 24 / this.camera.getArmLength() + 'px arial'; + return (this.zone() - input) % 60 === 0; + }, - // calculate the length for the short grid lines - var gridLenX = 0.025 / this.scale.x; - var gridLenY = 0.025 / this.scale.y; - var textMargin = 5 / this.camera.getArmLength(); // px - var armAngle = this.camera.getArmRotation().horizontal; + daysInMonth : function () { + return daysInMonth(this.year(), this.month()); + }, - // draw x-grid lines - ctx.lineWidth = 1; - prettyStep = (this.defaultXStep === undefined); - step = new StepNumber(this.xMin, this.xMax, this.xStep, prettyStep); - step.start(); - if (step.getCurrent() < this.xMin) { - step.next(); - } - while (!step.end()) { - var x = step.getCurrent(); + dayOfYear : function (input) { + var dayOfYear = round((moment(this).startOf('day') - moment(this).startOf('year')) / 864e5) + 1; + return input == null ? dayOfYear : this.add("d", (input - dayOfYear)); + }, - if (this.showGrid) { - from = this._convert3Dto2D(new Point3d(x, this.yMin, this.zMin)); - to = this._convert3Dto2D(new Point3d(x, this.yMax, this.zMin)); - ctx.strokeStyle = this.colorGrid; - ctx.beginPath(); - ctx.moveTo(from.x, from.y); - ctx.lineTo(to.x, to.y); - ctx.stroke(); - } - else { - from = this._convert3Dto2D(new Point3d(x, this.yMin, this.zMin)); - to = this._convert3Dto2D(new Point3d(x, this.yMin+gridLenX, this.zMin)); - ctx.strokeStyle = this.colorAxis; - ctx.beginPath(); - ctx.moveTo(from.x, from.y); - ctx.lineTo(to.x, to.y); - ctx.stroke(); + quarter : function (input) { + return input == null ? Math.ceil((this.month() + 1) / 3) : this.month((input - 1) * 3 + this.month() % 3); + }, - from = this._convert3Dto2D(new Point3d(x, this.yMax, this.zMin)); - to = this._convert3Dto2D(new Point3d(x, this.yMax-gridLenX, this.zMin)); - ctx.strokeStyle = this.colorAxis; - ctx.beginPath(); - ctx.moveTo(from.x, from.y); - ctx.lineTo(to.x, to.y); - ctx.stroke(); - } + weekYear : function (input) { + var year = weekOfYear(this, this.lang()._week.dow, this.lang()._week.doy).year; + return input == null ? year : this.add("y", (input - year)); + }, - yText = (Math.cos(armAngle) > 0) ? this.yMin : this.yMax; - text = this._convert3Dto2D(new Point3d(x, yText, this.zMin)); - if (Math.cos(armAngle * 2) > 0) { - ctx.textAlign = 'center'; - ctx.textBaseline = 'top'; - text.y += textMargin; - } - else if (Math.sin(armAngle * 2) < 0){ - ctx.textAlign = 'right'; - ctx.textBaseline = 'middle'; - } - else { - ctx.textAlign = 'left'; - ctx.textBaseline = 'middle'; - } - ctx.fillStyle = this.colorAxis; - ctx.fillText(' ' + step.getCurrent() + ' ', text.x, text.y); + isoWeekYear : function (input) { + var year = weekOfYear(this, 1, 4).year; + return input == null ? year : this.add("y", (input - year)); + }, - step.next(); - } + week : function (input) { + var week = this.lang().week(this); + return input == null ? week : this.add("d", (input - week) * 7); + }, - // draw y-grid lines - ctx.lineWidth = 1; - prettyStep = (this.defaultYStep === undefined); - step = new StepNumber(this.yMin, this.yMax, this.yStep, prettyStep); - step.start(); - if (step.getCurrent() < this.yMin) { - step.next(); - } - while (!step.end()) { - if (this.showGrid) { - from = this._convert3Dto2D(new Point3d(this.xMin, step.getCurrent(), this.zMin)); - to = this._convert3Dto2D(new Point3d(this.xMax, step.getCurrent(), this.zMin)); - ctx.strokeStyle = this.colorGrid; - ctx.beginPath(); - ctx.moveTo(from.x, from.y); - ctx.lineTo(to.x, to.y); - ctx.stroke(); - } - else { - from = this._convert3Dto2D(new Point3d(this.xMin, step.getCurrent(), this.zMin)); - to = this._convert3Dto2D(new Point3d(this.xMin+gridLenY, step.getCurrent(), this.zMin)); - ctx.strokeStyle = this.colorAxis; - ctx.beginPath(); - ctx.moveTo(from.x, from.y); - ctx.lineTo(to.x, to.y); - ctx.stroke(); + isoWeek : function (input) { + var week = weekOfYear(this, 1, 4).week; + return input == null ? week : this.add("d", (input - week) * 7); + }, - from = this._convert3Dto2D(new Point3d(this.xMax, step.getCurrent(), this.zMin)); - to = this._convert3Dto2D(new Point3d(this.xMax-gridLenY, step.getCurrent(), this.zMin)); - ctx.strokeStyle = this.colorAxis; - ctx.beginPath(); - ctx.moveTo(from.x, from.y); - ctx.lineTo(to.x, to.y); - ctx.stroke(); - } + weekday : function (input) { + var weekday = (this.day() + 7 - this.lang()._week.dow) % 7; + return input == null ? weekday : this.add("d", input - weekday); + }, - xText = (Math.sin(armAngle ) > 0) ? this.xMin : this.xMax; - text = this._convert3Dto2D(new Point3d(xText, step.getCurrent(), this.zMin)); - if (Math.cos(armAngle * 2) < 0) { - ctx.textAlign = 'center'; - ctx.textBaseline = 'top'; - text.y += textMargin; - } - else if (Math.sin(armAngle * 2) > 0){ - ctx.textAlign = 'right'; - ctx.textBaseline = 'middle'; - } - else { - ctx.textAlign = 'left'; - ctx.textBaseline = 'middle'; - } - ctx.fillStyle = this.colorAxis; - ctx.fillText(' ' + step.getCurrent() + ' ', text.x, text.y); + isoWeekday : function (input) { + // behaves the same as moment#day except + // as a getter, returns 7 instead of 0 (1-7 range instead of 0-6) + // as a setter, sunday should belong to the previous week. + return input == null ? this.day() || 7 : this.day(this.day() % 7 ? input : input - 7); + }, - step.next(); - } + isoWeeksInYear : function () { + return weeksInYear(this.year(), 1, 4); + }, - // draw z-grid lines and axis - ctx.lineWidth = 1; - prettyStep = (this.defaultZStep === undefined); - step = new StepNumber(this.zMin, this.zMax, this.zStep, prettyStep); - step.start(); - if (step.getCurrent() < this.zMin) { - step.next(); - } - xText = (Math.cos(armAngle ) > 0) ? this.xMin : this.xMax; - yText = (Math.sin(armAngle ) < 0) ? this.yMin : this.yMax; - while (!step.end()) { - // TODO: make z-grid lines really 3d? - from = this._convert3Dto2D(new Point3d(xText, yText, step.getCurrent())); - ctx.strokeStyle = this.colorAxis; - ctx.beginPath(); - ctx.moveTo(from.x, from.y); - ctx.lineTo(from.x - textMargin, from.y); - ctx.stroke(); + weeksInYear : function () { + var weekInfo = this._lang._week; + return weeksInYear(this.year(), weekInfo.dow, weekInfo.doy); + }, - ctx.textAlign = 'right'; - ctx.textBaseline = 'middle'; - ctx.fillStyle = this.colorAxis; - ctx.fillText(step.getCurrent() + ' ', from.x - 5, from.y); + get : function (units) { + units = normalizeUnits(units); + return this[units](); + }, - step.next(); - } - ctx.lineWidth = 1; - from = this._convert3Dto2D(new Point3d(xText, yText, this.zMin)); - to = this._convert3Dto2D(new Point3d(xText, yText, this.zMax)); - ctx.strokeStyle = this.colorAxis; - ctx.beginPath(); - ctx.moveTo(from.x, from.y); - ctx.lineTo(to.x, to.y); - ctx.stroke(); + set : function (units, value) { + units = normalizeUnits(units); + if (typeof this[units] === 'function') { + this[units](value); + } + return this; + }, - // draw x-axis - ctx.lineWidth = 1; - // line at yMin - xMin2d = this._convert3Dto2D(new Point3d(this.xMin, this.yMin, this.zMin)); - xMax2d = this._convert3Dto2D(new Point3d(this.xMax, this.yMin, this.zMin)); - ctx.strokeStyle = this.colorAxis; - ctx.beginPath(); - ctx.moveTo(xMin2d.x, xMin2d.y); - ctx.lineTo(xMax2d.x, xMax2d.y); - ctx.stroke(); - // line at ymax - xMin2d = this._convert3Dto2D(new Point3d(this.xMin, this.yMax, this.zMin)); - xMax2d = this._convert3Dto2D(new Point3d(this.xMax, this.yMax, this.zMin)); - ctx.strokeStyle = this.colorAxis; - ctx.beginPath(); - ctx.moveTo(xMin2d.x, xMin2d.y); - ctx.lineTo(xMax2d.x, xMax2d.y); - ctx.stroke(); + // If passed a language key, it will set the language for this + // instance. Otherwise, it will return the language configuration + // variables for this instance. + lang : function (key) { + if (key === undefined) { + return this._lang; + } else { + this._lang = getLangDefinition(key); + return this; + } + } + }); - // draw y-axis - ctx.lineWidth = 1; - // line at xMin - from = this._convert3Dto2D(new Point3d(this.xMin, this.yMin, this.zMin)); - to = this._convert3Dto2D(new Point3d(this.xMin, this.yMax, this.zMin)); - ctx.strokeStyle = this.colorAxis; - ctx.beginPath(); - ctx.moveTo(from.x, from.y); - ctx.lineTo(to.x, to.y); - ctx.stroke(); - // line at xMax - from = this._convert3Dto2D(new Point3d(this.xMax, this.yMin, this.zMin)); - to = this._convert3Dto2D(new Point3d(this.xMax, this.yMax, this.zMin)); - ctx.strokeStyle = this.colorAxis; - ctx.beginPath(); - ctx.moveTo(from.x, from.y); - ctx.lineTo(to.x, to.y); - ctx.stroke(); + function rawMonthSetter(mom, value) { + var dayOfMonth; - // draw x-label - var xLabel = this.xLabel; - if (xLabel.length > 0) { - yOffset = 0.1 / this.scale.y; - xText = (this.xMin + this.xMax) / 2; - yText = (Math.cos(armAngle) > 0) ? this.yMin - yOffset: this.yMax + yOffset; - text = this._convert3Dto2D(new Point3d(xText, yText, this.zMin)); - if (Math.cos(armAngle * 2) > 0) { - ctx.textAlign = 'center'; - ctx.textBaseline = 'top'; - } - else if (Math.sin(armAngle * 2) < 0){ - ctx.textAlign = 'right'; - ctx.textBaseline = 'middle'; - } - else { - ctx.textAlign = 'left'; - ctx.textBaseline = 'middle'; - } - ctx.fillStyle = this.colorAxis; - ctx.fillText(xLabel, text.x, text.y); - } + // TODO: Move this out of here! + if (typeof value === 'string') { + value = mom.lang().monthsParse(value); + // TODO: Another silent failure? + if (typeof value !== 'number') { + return mom; + } + } - // draw y-label - var yLabel = this.yLabel; - if (yLabel.length > 0) { - xOffset = 0.1 / this.scale.x; - xText = (Math.sin(armAngle ) > 0) ? this.xMin - xOffset : this.xMax + xOffset; - yText = (this.yMin + this.yMax) / 2; - text = this._convert3Dto2D(new Point3d(xText, yText, this.zMin)); - if (Math.cos(armAngle * 2) < 0) { - ctx.textAlign = 'center'; - ctx.textBaseline = 'top'; + dayOfMonth = Math.min(mom.date(), + daysInMonth(mom.year(), value)); + mom._d['set' + (mom._isUTC ? 'UTC' : '') + 'Month'](value, dayOfMonth); + return mom; } - else if (Math.sin(armAngle * 2) > 0){ - ctx.textAlign = 'right'; - ctx.textBaseline = 'middle'; + + function rawGetter(mom, unit) { + return mom._d['get' + (mom._isUTC ? 'UTC' : '') + unit](); } - else { - ctx.textAlign = 'left'; - ctx.textBaseline = 'middle'; + + function rawSetter(mom, unit, value) { + if (unit === 'Month') { + return rawMonthSetter(mom, value); + } else { + return mom._d['set' + (mom._isUTC ? 'UTC' : '') + unit](value); + } } - ctx.fillStyle = this.colorAxis; - ctx.fillText(yLabel, text.x, text.y); - } - // draw z-label - var zLabel = this.zLabel; - if (zLabel.length > 0) { - offset = 30; // pixels. // TODO: relate to the max width of the values on the z axis? - xText = (Math.cos(armAngle ) > 0) ? this.xMin : this.xMax; - yText = (Math.sin(armAngle ) < 0) ? this.yMin : this.yMax; - zText = (this.zMin + this.zMax) / 2; - text = this._convert3Dto2D(new Point3d(xText, yText, zText)); - ctx.textAlign = 'right'; - ctx.textBaseline = 'middle'; - ctx.fillStyle = this.colorAxis; - ctx.fillText(zLabel, text.x - offset, text.y); - } - }; + function makeAccessor(unit, keepTime) { + return function (value) { + if (value != null) { + rawSetter(this, unit, value); + moment.updateOffset(this, keepTime); + return this; + } else { + return rawGetter(this, unit); + } + }; + } - /** - * Calculate the color based on the given value. - * @param {Number} H Hue, a value be between 0 and 360 - * @param {Number} S Saturation, a value between 0 and 1 - * @param {Number} V Value, a value between 0 and 1 - */ - Graph3d.prototype._hsv2rgb = function(H, S, V) { - var R, G, B, C, Hi, X; + moment.fn.millisecond = moment.fn.milliseconds = makeAccessor('Milliseconds', false); + moment.fn.second = moment.fn.seconds = makeAccessor('Seconds', false); + moment.fn.minute = moment.fn.minutes = makeAccessor('Minutes', false); + // Setting the hour should keep the time, because the user explicitly + // specified which hour he wants. So trying to maintain the same hour (in + // a new timezone) makes sense. Adding/subtracting hours does not follow + // this rule. + moment.fn.hour = moment.fn.hours = makeAccessor('Hours', true); + // moment.fn.month is defined separately + moment.fn.date = makeAccessor('Date', true); + moment.fn.dates = deprecate("dates accessor is deprecated. Use date instead.", makeAccessor('Date', true)); + moment.fn.year = makeAccessor('FullYear', true); + moment.fn.years = deprecate("years accessor is deprecated. Use year instead.", makeAccessor('FullYear', true)); - C = V * S; - Hi = Math.floor(H/60); // hi = 0,1,2,3,4,5 - X = C * (1 - Math.abs(((H/60) % 2) - 1)); + // add plural methods + moment.fn.days = moment.fn.day; + moment.fn.months = moment.fn.month; + moment.fn.weeks = moment.fn.week; + moment.fn.isoWeeks = moment.fn.isoWeek; + moment.fn.quarters = moment.fn.quarter; - switch (Hi) { - case 0: R = C; G = X; B = 0; break; - case 1: R = X; G = C; B = 0; break; - case 2: R = 0; G = C; B = X; break; - case 3: R = 0; G = X; B = C; break; - case 4: R = X; G = 0; B = C; break; - case 5: R = C; G = 0; B = X; break; + // add aliased format methods + moment.fn.toJSON = moment.fn.toISOString; - default: R = 0; G = 0; B = 0; break; - } + /************************************ + Duration Prototype + ************************************/ - return 'RGB(' + parseInt(R*255) + ',' + parseInt(G*255) + ',' + parseInt(B*255) + ')'; - }; + extend(moment.duration.fn = Duration.prototype, { - /** - * Draw all datapoints as a grid - * This function can be used when the style is 'grid' - */ - Graph3d.prototype._redrawDataGrid = function() { - var canvas = this.frame.canvas, - ctx = canvas.getContext('2d'), - point, right, top, cross, - i, - topSideVisible, fillStyle, strokeStyle, lineWidth, - h, s, v, zAvg; + _bubble : function () { + var milliseconds = this._milliseconds, + days = this._days, + months = this._months, + data = this._data, + seconds, minutes, hours, years; + // The following code bubbles up values, see the tests for + // examples of what that means. + data.milliseconds = milliseconds % 1000; - if (this.dataPoints === undefined || this.dataPoints.length <= 0) - return; // TODO: throw exception? + seconds = absRound(milliseconds / 1000); + data.seconds = seconds % 60; - // calculate the translations and screen position of all points - for (i = 0; i < this.dataPoints.length; i++) { - var trans = this._convertPointToTranslation(this.dataPoints[i].point); - var screen = this._convertTranslationToScreen(trans); + minutes = absRound(seconds / 60); + data.minutes = minutes % 60; - this.dataPoints[i].trans = trans; - this.dataPoints[i].screen = screen; + hours = absRound(minutes / 60); + data.hours = hours % 24; - // calculate the translation of the point at the bottom (needed for sorting) - var transBottom = this._convertPointToTranslation(this.dataPoints[i].bottom); - this.dataPoints[i].dist = this.showPerspective ? transBottom.length() : -transBottom.z; - } + days += absRound(hours / 24); + data.days = days % 30; - // sort the points on depth of their (x,y) position (not on z) - var sortDepth = function (a, b) { - return b.dist - a.dist; - }; - this.dataPoints.sort(sortDepth); + months += absRound(days / 30); + data.months = months % 12; - if (this.style === Graph3d.STYLE.SURFACE) { - for (i = 0; i < this.dataPoints.length; i++) { - point = this.dataPoints[i]; - right = this.dataPoints[i].pointRight; - top = this.dataPoints[i].pointTop; - cross = this.dataPoints[i].pointCross; + years = absRound(months / 12); + data.years = years; + }, - if (point !== undefined && right !== undefined && top !== undefined && cross !== undefined) { + weeks : function () { + return absRound(this.days() / 7); + }, - if (this.showGrayBottom || this.showShadow) { - // calculate the cross product of the two vectors from center - // to left and right, in order to know whether we are looking at the - // bottom or at the top side. We can also use the cross product - // for calculating light intensity - var aDiff = Point3d.subtract(cross.trans, point.trans); - var bDiff = Point3d.subtract(top.trans, right.trans); - var crossproduct = Point3d.crossProduct(aDiff, bDiff); - var len = crossproduct.length(); - // FIXME: there is a bug with determining the surface side (shadow or colored) + valueOf : function () { + return this._milliseconds + + this._days * 864e5 + + (this._months % 12) * 2592e6 + + toInt(this._months / 12) * 31536e6; + }, - topSideVisible = (crossproduct.z > 0); - } - else { - topSideVisible = true; - } + humanize : function (withSuffix) { + var difference = +this, + output = relativeTime(difference, !withSuffix, this.lang()); - if (topSideVisible) { - // calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0 - zAvg = (point.point.z + right.point.z + top.point.z + cross.point.z) / 4; - h = (1 - (zAvg - this.zMin) * this.scale.z / this.verticalRatio) * 240; - s = 1; // saturation + if (withSuffix) { + output = this.lang().pastFuture(difference, output); + } - if (this.showShadow) { - v = Math.min(1 + (crossproduct.x / len) / 2, 1); // value. TODO: scale - fillStyle = this._hsv2rgb(h, s, v); - strokeStyle = fillStyle; - } - else { - v = 1; - fillStyle = this._hsv2rgb(h, s, v); - strokeStyle = this.colorAxis; - } - } - else { - fillStyle = 'gray'; - strokeStyle = this.colorAxis; - } - lineWidth = 0.5; + return this.lang().postformat(output); + }, - ctx.lineWidth = lineWidth; - ctx.fillStyle = fillStyle; - ctx.strokeStyle = strokeStyle; - ctx.beginPath(); - ctx.moveTo(point.screen.x, point.screen.y); - ctx.lineTo(right.screen.x, right.screen.y); - ctx.lineTo(cross.screen.x, cross.screen.y); - ctx.lineTo(top.screen.x, top.screen.y); - ctx.closePath(); - ctx.fill(); - ctx.stroke(); - } - } - } - else { // grid style - for (i = 0; i < this.dataPoints.length; i++) { - point = this.dataPoints[i]; - right = this.dataPoints[i].pointRight; - top = this.dataPoints[i].pointTop; + add : function (input, val) { + // supports only 2.0-style add(1, 's') or add(moment) + var dur = moment.duration(input, val); - if (point !== undefined) { - if (this.showPerspective) { - lineWidth = 2 / -point.trans.z; - } - else { - lineWidth = 2 * -(this.eye.z / this.camera.getArmLength()); - } - } + this._milliseconds += dur._milliseconds; + this._days += dur._days; + this._months += dur._months; - if (point !== undefined && right !== undefined) { - // calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0 - zAvg = (point.point.z + right.point.z) / 2; - h = (1 - (zAvg - this.zMin) * this.scale.z / this.verticalRatio) * 240; + this._bubble(); - ctx.lineWidth = lineWidth; - ctx.strokeStyle = this._hsv2rgb(h, 1, 1); - ctx.beginPath(); - ctx.moveTo(point.screen.x, point.screen.y); - ctx.lineTo(right.screen.x, right.screen.y); - ctx.stroke(); - } + return this; + }, - if (point !== undefined && top !== undefined) { - // calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0 - zAvg = (point.point.z + top.point.z) / 2; - h = (1 - (zAvg - this.zMin) * this.scale.z / this.verticalRatio) * 240; + subtract : function (input, val) { + var dur = moment.duration(input, val); - ctx.lineWidth = lineWidth; - ctx.strokeStyle = this._hsv2rgb(h, 1, 1); - ctx.beginPath(); - ctx.moveTo(point.screen.x, point.screen.y); - ctx.lineTo(top.screen.x, top.screen.y); - ctx.stroke(); - } - } - } - }; + this._milliseconds -= dur._milliseconds; + this._days -= dur._days; + this._months -= dur._months; + this._bubble(); - /** - * Draw all datapoints as dots. - * This function can be used when the style is 'dot' or 'dot-line' - */ - Graph3d.prototype._redrawDataDot = function() { - var canvas = this.frame.canvas; - var ctx = canvas.getContext('2d'); - var i; + return this; + }, - if (this.dataPoints === undefined || this.dataPoints.length <= 0) - return; // TODO: throw exception? + get : function (units) { + units = normalizeUnits(units); + return this[units.toLowerCase() + 's'](); + }, - // calculate the translations of all points - for (i = 0; i < this.dataPoints.length; i++) { - var trans = this._convertPointToTranslation(this.dataPoints[i].point); - var screen = this._convertTranslationToScreen(trans); - this.dataPoints[i].trans = trans; - this.dataPoints[i].screen = screen; + as : function (units) { + units = normalizeUnits(units); + return this['as' + units.charAt(0).toUpperCase() + units.slice(1) + 's'](); + }, - // calculate the distance from the point at the bottom to the camera - var transBottom = this._convertPointToTranslation(this.dataPoints[i].bottom); - this.dataPoints[i].dist = this.showPerspective ? transBottom.length() : -transBottom.z; - } + lang : moment.fn.lang, - // order the translated points by depth - var sortDepth = function (a, b) { - return b.dist - a.dist; - }; - this.dataPoints.sort(sortDepth); + toIsoString : function () { + // inspired by https://github.com/dordille/moment-isoduration/blob/master/moment.isoduration.js + var years = Math.abs(this.years()), + months = Math.abs(this.months()), + days = Math.abs(this.days()), + hours = Math.abs(this.hours()), + minutes = Math.abs(this.minutes()), + seconds = Math.abs(this.seconds() + this.milliseconds() / 1000); - // draw the datapoints as colored circles - var dotSize = this.frame.clientWidth * 0.02; // px - for (i = 0; i < this.dataPoints.length; i++) { - var point = this.dataPoints[i]; + if (!this.asSeconds()) { + // this is the same as C#'s (Noda) and python (isodate)... + // but not other JS (goog.date) + return 'P0D'; + } - if (this.style === Graph3d.STYLE.DOTLINE) { - // draw a vertical line from the bottom to the graph value - //var from = this._convert3Dto2D(new Point3d(point.point.x, point.point.y, this.zMin)); - var from = this._convert3Dto2D(point.bottom); - ctx.lineWidth = 1; - ctx.strokeStyle = this.colorGrid; - ctx.beginPath(); - ctx.moveTo(from.x, from.y); - ctx.lineTo(point.screen.x, point.screen.y); - ctx.stroke(); - } + return (this.asSeconds() < 0 ? '-' : '') + + 'P' + + (years ? years + 'Y' : '') + + (months ? months + 'M' : '') + + (days ? days + 'D' : '') + + ((hours || minutes || seconds) ? 'T' : '') + + (hours ? hours + 'H' : '') + + (minutes ? minutes + 'M' : '') + + (seconds ? seconds + 'S' : ''); + } + }); - // calculate radius for the circle - var size; - if (this.style === Graph3d.STYLE.DOTSIZE) { - size = dotSize/2 + 2*dotSize * (point.point.value - this.valueMin) / (this.valueMax - this.valueMin); - } - else { - size = dotSize; + function makeDurationGetter(name) { + moment.duration.fn[name] = function () { + return this._data[name]; + }; } - var radius; - if (this.showPerspective) { - radius = size / -point.trans.z; - } - else { - radius = size * -(this.eye.z / this.camera.getArmLength()); - } - if (radius < 0) { - radius = 0; + function makeDurationAsGetter(name, factor) { + moment.duration.fn['as' + name] = function () { + return +this / factor; + }; } - var hue, color, borderColor; - if (this.style === Graph3d.STYLE.DOTCOLOR ) { - // calculate the color based on the value - hue = (1 - (point.point.value - this.valueMin) * this.scale.value) * 240; - color = this._hsv2rgb(hue, 1, 1); - borderColor = this._hsv2rgb(hue, 1, 0.8); - } - else if (this.style === Graph3d.STYLE.DOTSIZE) { - color = this.colorDot; - borderColor = this.colorDotBorder; - } - else { - // calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0 - hue = (1 - (point.point.z - this.zMin) * this.scale.z / this.verticalRatio) * 240; - color = this._hsv2rgb(hue, 1, 1); - borderColor = this._hsv2rgb(hue, 1, 0.8); + for (i in unitMillisecondFactors) { + if (unitMillisecondFactors.hasOwnProperty(i)) { + makeDurationAsGetter(i, unitMillisecondFactors[i]); + makeDurationGetter(i.toLowerCase()); + } } - // draw the circle - ctx.lineWidth = 1.0; - ctx.strokeStyle = borderColor; - ctx.fillStyle = color; - ctx.beginPath(); - ctx.arc(point.screen.x, point.screen.y, radius, 0, Math.PI*2, true); - ctx.fill(); - ctx.stroke(); - } - }; + makeDurationAsGetter('Weeks', 6048e5); + moment.duration.fn.asMonths = function () { + return (+this - this.years() * 31536e6) / 2592e6 + this.years() * 12; + }; - /** - * Draw all datapoints as bars. - * This function can be used when the style is 'bar', 'bar-color', or 'bar-size' - */ - Graph3d.prototype._redrawDataBar = function() { - var canvas = this.frame.canvas; - var ctx = canvas.getContext('2d'); - var i, j, surface, corners; - if (this.dataPoints === undefined || this.dataPoints.length <= 0) - return; // TODO: throw exception? + /************************************ + Default Lang + ************************************/ - // calculate the translations of all points - for (i = 0; i < this.dataPoints.length; i++) { - var trans = this._convertPointToTranslation(this.dataPoints[i].point); - var screen = this._convertTranslationToScreen(trans); - this.dataPoints[i].trans = trans; - this.dataPoints[i].screen = screen; - // calculate the distance from the point at the bottom to the camera - var transBottom = this._convertPointToTranslation(this.dataPoints[i].bottom); - this.dataPoints[i].dist = this.showPerspective ? transBottom.length() : -transBottom.z; - } + // Set default language, other languages will inherit from English. + moment.lang('en', { + ordinal : function (number) { + var b = number % 10, + output = (toInt(number % 100 / 10) === 1) ? 'th' : + (b === 1) ? 'st' : + (b === 2) ? 'nd' : + (b === 3) ? 'rd' : 'th'; + return number + output; + } + }); - // order the translated points by depth - var sortDepth = function (a, b) { - return b.dist - a.dist; - }; - this.dataPoints.sort(sortDepth); + /* EMBED_LANGUAGES */ - // draw the datapoints as bars - var xWidth = this.xBarWidth / 2; - var yWidth = this.yBarWidth / 2; - for (i = 0; i < this.dataPoints.length; i++) { - var point = this.dataPoints[i]; + /************************************ + Exposing Moment + ************************************/ - // determine color - var hue, color, borderColor; - if (this.style === Graph3d.STYLE.BARCOLOR ) { - // calculate the color based on the value - hue = (1 - (point.point.value - this.valueMin) * this.scale.value) * 240; - color = this._hsv2rgb(hue, 1, 1); - borderColor = this._hsv2rgb(hue, 1, 0.8); - } - else if (this.style === Graph3d.STYLE.BARSIZE) { - color = this.colorDot; - borderColor = this.colorDotBorder; - } - else { - // calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0 - hue = (1 - (point.point.z - this.zMin) * this.scale.z / this.verticalRatio) * 240; - color = this._hsv2rgb(hue, 1, 1); - borderColor = this._hsv2rgb(hue, 1, 0.8); + function makeGlobal(shouldDeprecate) { + /*global ender:false */ + if (typeof ender !== 'undefined') { + return; + } + oldGlobalMoment = globalScope.moment; + if (shouldDeprecate) { + globalScope.moment = deprecate( + "Accessing Moment through the global scope is " + + "deprecated, and will be removed in an upcoming " + + "release.", + moment); + } else { + globalScope.moment = moment; + } } - // calculate size for the bar - if (this.style === Graph3d.STYLE.BARSIZE) { - xWidth = (this.xBarWidth / 2) * ((point.point.value - this.valueMin) / (this.valueMax - this.valueMin) * 0.8 + 0.2); - yWidth = (this.yBarWidth / 2) * ((point.point.value - this.valueMin) / (this.valueMax - this.valueMin) * 0.8 + 0.2); + // CommonJS module is defined + if (hasModule) { + module.exports = moment; + } else if (true) { + !(__WEBPACK_AMD_DEFINE_RESULT__ = (function (require, exports, module) { + if (module.config && module.config() && module.config().noGlobal === true) { + // release the global variable + globalScope.moment = oldGlobalMoment; + } + + return moment; + }.call(exports, __webpack_require__, exports, module)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); + makeGlobal(true); + } else { + makeGlobal(); } + }).call(this); + + /* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }()), __webpack_require__(5)(module))) - // calculate all corner points - var me = this; - var point3d = point.point; - var top = [ - {point: new Point3d(point3d.x - xWidth, point3d.y - yWidth, point3d.z)}, - {point: new Point3d(point3d.x + xWidth, point3d.y - yWidth, point3d.z)}, - {point: new Point3d(point3d.x + xWidth, point3d.y + yWidth, point3d.z)}, - {point: new Point3d(point3d.x - xWidth, point3d.y + yWidth, point3d.z)} - ]; - var bottom = [ - {point: new Point3d(point3d.x - xWidth, point3d.y - yWidth, this.zMin)}, - {point: new Point3d(point3d.x + xWidth, point3d.y - yWidth, this.zMin)}, - {point: new Point3d(point3d.x + xWidth, point3d.y + yWidth, this.zMin)}, - {point: new Point3d(point3d.x - xWidth, point3d.y + yWidth, this.zMin)} - ]; +/***/ }, +/* 4 */ +/***/ function(module, exports, __webpack_require__) { - // calculate screen location of the points - top.forEach(function (obj) { - obj.screen = me._convert3Dto2D(obj.point); - }); - bottom.forEach(function (obj) { - obj.screen = me._convert3Dto2D(obj.point); - }); + var map = {}; + function webpackContext(req) { + return __webpack_require__(webpackContextResolve(req)); + }; + function webpackContextResolve(req) { + return map[req] || (function() { throw new Error("Cannot find module '" + req + "'.") }()); + }; + webpackContext.keys = function webpackContextKeys() { + return Object.keys(map); + }; + webpackContext.resolve = webpackContextResolve; + module.exports = webpackContext; - // create five sides, calculate both corner points and center points - var surfaces = [ - {corners: top, center: Point3d.avg(bottom[0].point, bottom[2].point)}, - {corners: [top[0], top[1], bottom[1], bottom[0]], center: Point3d.avg(bottom[1].point, bottom[0].point)}, - {corners: [top[1], top[2], bottom[2], bottom[1]], center: Point3d.avg(bottom[2].point, bottom[1].point)}, - {corners: [top[2], top[3], bottom[3], bottom[2]], center: Point3d.avg(bottom[3].point, bottom[2].point)}, - {corners: [top[3], top[0], bottom[0], bottom[3]], center: Point3d.avg(bottom[0].point, bottom[3].point)} - ]; - point.surfaces = surfaces; - // calculate the distance of each of the surface centers to the camera - for (j = 0; j < surfaces.length; j++) { - surface = surfaces[j]; - var transCenter = this._convertPointToTranslation(surface.center); - surface.dist = this.showPerspective ? transCenter.length() : -transCenter.z; - // TODO: this dept calculation doesn't work 100% of the cases due to perspective, - // but the current solution is fast/simple and works in 99.9% of all cases - // the issue is visible in example 14, with graph.setCameraPosition({horizontal: 2.97, vertical: 0.5, distance: 0.9}) - } +/***/ }, +/* 5 */ +/***/ function(module, exports, __webpack_require__) { - // order the surfaces by their (translated) depth - surfaces.sort(function (a, b) { - var diff = b.dist - a.dist; - if (diff) return diff; + module.exports = function(module) { + if(!module.webpackPolyfill) { + module.deprecate = function() {}; + module.paths = []; + // module.parent = undefined by default + module.children = []; + module.webpackPolyfill = 1; + } + return module; + } - // if equal depth, sort the top surface last - if (a.corners === top) return 1; - if (b.corners === top) return -1; - // both are equal - return 0; - }); +/***/ }, +/* 6 */ +/***/ function(module, exports, __webpack_require__) { - // draw the ordered surfaces - ctx.lineWidth = 1; - ctx.strokeStyle = borderColor; - ctx.fillStyle = color; - // NOTE: we start at j=2 instead of j=0 as we don't need to draw the two surfaces at the backside - for (j = 2; j < surfaces.length; j++) { - surface = surfaces[j]; - corners = surface.corners; - ctx.beginPath(); - ctx.moveTo(corners[3].screen.x, corners[3].screen.y); - ctx.lineTo(corners[0].screen.x, corners[0].screen.y); - ctx.lineTo(corners[1].screen.x, corners[1].screen.y); - ctx.lineTo(corners[2].screen.x, corners[2].screen.y); - ctx.lineTo(corners[3].screen.x, corners[3].screen.y); - ctx.fill(); - ctx.stroke(); + // DOM utility methods + + /** + * this prepares the JSON container for allocating SVG elements + * @param JSONcontainer + * @private + */ + exports.prepareElements = function(JSONcontainer) { + // cleanup the redundant svgElements; + for (var elementType in JSONcontainer) { + if (JSONcontainer.hasOwnProperty(elementType)) { + JSONcontainer[elementType].redundant = JSONcontainer[elementType].used; + JSONcontainer[elementType].used = []; } } }; - /** - * Draw a line through all datapoints. - * This function can be used when the style is 'line' + * this cleans up all the unused SVG elements. By asking for the parentNode, we only need to supply the JSON container from + * which to remove the redundant elements. + * + * @param JSONcontainer + * @private */ - Graph3d.prototype._redrawDataLine = function() { - var canvas = this.frame.canvas, - ctx = canvas.getContext('2d'), - point, i; - - if (this.dataPoints === undefined || this.dataPoints.length <= 0) - return; // TODO: throw exception? - - // calculate the translations of all points - for (i = 0; i < this.dataPoints.length; i++) { - var trans = this._convertPointToTranslation(this.dataPoints[i].point); - var screen = this._convertTranslationToScreen(trans); - - this.dataPoints[i].trans = trans; - this.dataPoints[i].screen = screen; - } - - // start the line - if (this.dataPoints.length > 0) { - point = this.dataPoints[0]; - - ctx.lineWidth = 1; // TODO: make customizable - ctx.strokeStyle = 'blue'; // TODO: make customizable - ctx.beginPath(); - ctx.moveTo(point.screen.x, point.screen.y); - } - - // draw the datapoints as colored circles - for (i = 1; i < this.dataPoints.length; i++) { - point = this.dataPoints[i]; - ctx.lineTo(point.screen.x, point.screen.y); - } - - // finish the line - if (this.dataPoints.length > 0) { - ctx.stroke(); - } - }; - - /** - * Start a moving operation inside the provided parent element - * @param {Event} event The event that occurred (required for - * retrieving the mouse position) - */ - Graph3d.prototype._onMouseDown = function(event) { - event = event || window.event; - - // check if mouse is still down (may be up when focus is lost for example - // in an iframe) - if (this.leftButtonDown) { - this._onMouseUp(event); - } - - // only react on left mouse button down - this.leftButtonDown = event.which ? (event.which === 1) : (event.button === 1); - if (!this.leftButtonDown && !this.touchDown) return; - - // get mouse position (different code for IE and all other browsers) - this.startMouseX = getMouseX(event); - this.startMouseY = getMouseY(event); - - this.startStart = new Date(this.start); - this.startEnd = new Date(this.end); - this.startArmRotation = this.camera.getArmRotation(); - - this.frame.style.cursor = 'move'; - - // add event listeners to handle moving the contents - // we store the function onmousemove and onmouseup in the graph, so we can - // remove the eventlisteners lateron in the function mouseUp() - var me = this; - this.onmousemove = function (event) {me._onMouseMove(event);}; - this.onmouseup = function (event) {me._onMouseUp(event);}; - util.addEventListener(document, 'mousemove', me.onmousemove); - util.addEventListener(document, 'mouseup', me.onmouseup); - util.preventDefault(event); - }; - + exports.cleanupElements = function(JSONcontainer) { + // cleanup the redundant svgElements; + for (var elementType in JSONcontainer) { + if (JSONcontainer.hasOwnProperty(elementType)) { + if (JSONcontainer[elementType].redundant) { + for (var i = 0; i < JSONcontainer[elementType].redundant.length; i++) { + JSONcontainer[elementType].redundant[i].parentNode.removeChild(JSONcontainer[elementType].redundant[i]); + } + JSONcontainer[elementType].redundant = []; + } + } + } + }; /** - * Perform moving operating. - * This function activated from within the funcion Graph.mouseDown(). - * @param {Event} event Well, eehh, the event + * Allocate or generate an SVG element if needed. Store a reference to it in the JSON container and draw it in the svgContainer + * the JSON container and the SVG container have to be supplied so other svg containers (like the legend) can use this. + * + * @param elementType + * @param JSONcontainer + * @param svgContainer + * @returns {*} + * @private */ - Graph3d.prototype._onMouseMove = function (event) { - event = event || window.event; - - // calculate change in mouse position - var diffX = parseFloat(getMouseX(event)) - this.startMouseX; - var diffY = parseFloat(getMouseY(event)) - this.startMouseY; - - var horizontalNew = this.startArmRotation.horizontal + diffX / 200; - var verticalNew = this.startArmRotation.vertical + diffY / 200; - - var snapAngle = 4; // degrees - var snapValue = Math.sin(snapAngle / 360 * 2 * Math.PI); - - // snap horizontally to nice angles at 0pi, 0.5pi, 1pi, 1.5pi, etc... - // the -0.001 is to take care that the vertical axis is always drawn at the left front corner - if (Math.abs(Math.sin(horizontalNew)) < snapValue) { - horizontalNew = Math.round((horizontalNew / Math.PI)) * Math.PI - 0.001; - } - if (Math.abs(Math.cos(horizontalNew)) < snapValue) { - horizontalNew = (Math.round((horizontalNew/ Math.PI - 0.5)) + 0.5) * Math.PI - 0.001; - } - - // snap vertically to nice angles - if (Math.abs(Math.sin(verticalNew)) < snapValue) { - verticalNew = Math.round((verticalNew / Math.PI)) * Math.PI; + exports.getSVGElement = function (elementType, JSONcontainer, svgContainer) { + var element; + // allocate SVG element, if it doesnt yet exist, create one. + if (JSONcontainer.hasOwnProperty(elementType)) { // this element has been created before + // check if there is an redundant element + if (JSONcontainer[elementType].redundant.length > 0) { + element = JSONcontainer[elementType].redundant[0]; + JSONcontainer[elementType].redundant.shift(); + } + else { + // create a new element and add it to the SVG + element = document.createElementNS('http://www.w3.org/2000/svg', elementType); + svgContainer.appendChild(element); + } } - if (Math.abs(Math.cos(verticalNew)) < snapValue) { - verticalNew = (Math.round((verticalNew/ Math.PI - 0.5)) + 0.5) * Math.PI; + else { + // create a new element and add it to the SVG, also create a new object in the svgElements to keep track of it. + element = document.createElementNS('http://www.w3.org/2000/svg', elementType); + JSONcontainer[elementType] = {used: [], redundant: []}; + svgContainer.appendChild(element); } - - this.camera.setArmRotation(horizontalNew, verticalNew); - this.redraw(); - - // fire a cameraPositionChange event - var parameters = this.getCameraPosition(); - this.emit('cameraPositionChange', parameters); - - util.preventDefault(event); + JSONcontainer[elementType].used.push(element); + return element; }; /** - * Stop moving operating. - * This function activated from within the funcion Graph.mouseDown(). - * @param {event} event The event - */ - Graph3d.prototype._onMouseUp = function (event) { - this.frame.style.cursor = 'auto'; - this.leftButtonDown = false; - - // remove event listeners here - util.removeEventListener(document, 'mousemove', this.onmousemove); - util.removeEventListener(document, 'mouseup', this.onmouseup); - util.preventDefault(event); - }; - - /** - * After having moved the mouse, a tooltip should pop up when the mouse is resting on a data point - * @param {Event} event A mouse move event + * Allocate or generate an SVG element if needed. Store a reference to it in the JSON container and draw it in the svgContainer + * the JSON container and the SVG container have to be supplied so other svg containers (like the legend) can use this. + * + * @param elementType + * @param JSONcontainer + * @param DOMContainer + * @returns {*} + * @private */ - Graph3d.prototype._onTooltip = function (event) { - var delay = 300; // ms - var mouseX = getMouseX(event) - util.getAbsoluteLeft(this.frame); - var mouseY = getMouseY(event) - util.getAbsoluteTop(this.frame); - - if (!this.showTooltip) { - return; - } - - if (this.tooltipTimeout) { - clearTimeout(this.tooltipTimeout); - } - - // (delayed) display of a tooltip only if no mouse button is down - if (this.leftButtonDown) { - this._hideTooltip(); - return; - } - - if (this.tooltip && this.tooltip.dataPoint) { - // tooltip is currently visible - var dataPoint = this._dataPointFromXY(mouseX, mouseY); - if (dataPoint !== this.tooltip.dataPoint) { - // datapoint changed - if (dataPoint) { - this._showTooltip(dataPoint); + exports.getDOMElement = function (elementType, JSONcontainer, DOMContainer, insertBefore) { + var element; + // allocate DOM element, if it doesnt yet exist, create one. + if (JSONcontainer.hasOwnProperty(elementType)) { // this element has been created before + // check if there is an redundant element + if (JSONcontainer[elementType].redundant.length > 0) { + element = JSONcontainer[elementType].redundant[0]; + JSONcontainer[elementType].redundant.shift(); + } + else { + // create a new element and add it to the SVG + element = document.createElement(elementType); + if (insertBefore !== undefined) { + DOMContainer.insertBefore(element, insertBefore); } else { - this._hideTooltip(); + DOMContainer.appendChild(element); } } } else { - // tooltip is currently not visible - var me = this; - this.tooltipTimeout = setTimeout(function () { - me.tooltipTimeout = null; - - // show a tooltip if we have a data point - var dataPoint = me._dataPointFromXY(mouseX, mouseY); - if (dataPoint) { - me._showTooltip(dataPoint); - } - }, delay); + // create a new element and add it to the SVG, also create a new object in the svgElements to keep track of it. + element = document.createElement(elementType); + JSONcontainer[elementType] = {used: [], redundant: []}; + if (insertBefore !== undefined) { + DOMContainer.insertBefore(element, insertBefore); + } + else { + DOMContainer.appendChild(element); + } } + JSONcontainer[elementType].used.push(element); + return element; }; - /** - * Event handler for touchstart event on mobile devices - */ - Graph3d.prototype._onTouchStart = function(event) { - this.touchDown = true; - - var me = this; - this.ontouchmove = function (event) {me._onTouchMove(event);}; - this.ontouchend = function (event) {me._onTouchEnd(event);}; - util.addEventListener(document, 'touchmove', me.ontouchmove); - util.addEventListener(document, 'touchend', me.ontouchend); - this._onMouseDown(event); - }; - /** - * Event handler for touchmove event on mobile devices - */ - Graph3d.prototype._onTouchMove = function(event) { - this._onMouseMove(event); - }; /** - * Event handler for touchend event on mobile devices + * draw a point object. this is a seperate function because it can also be called by the legend. + * The reason the JSONcontainer and the target SVG svgContainer have to be supplied is so the legend can use these functions + * as well. + * + * @param x + * @param y + * @param group + * @param JSONcontainer + * @param svgContainer + * @returns {*} */ - Graph3d.prototype._onTouchEnd = function(event) { - this.touchDown = false; - - util.removeEventListener(document, 'touchmove', this.ontouchmove); - util.removeEventListener(document, 'touchend', this.ontouchend); + exports.drawPoint = function(x, y, group, JSONcontainer, svgContainer) { + var point; + if (group.options.drawPoints.style == 'circle') { + point = exports.getSVGElement('circle',JSONcontainer,svgContainer); + point.setAttributeNS(null, "cx", x); + point.setAttributeNS(null, "cy", y); + point.setAttributeNS(null, "r", 0.5 * group.options.drawPoints.size); + point.setAttributeNS(null, "class", group.className + " point"); + } + else { + point = exports.getSVGElement('rect',JSONcontainer,svgContainer); + point.setAttributeNS(null, "x", x - 0.5*group.options.drawPoints.size); + point.setAttributeNS(null, "y", y - 0.5*group.options.drawPoints.size); + point.setAttributeNS(null, "width", group.options.drawPoints.size); + point.setAttributeNS(null, "height", group.options.drawPoints.size); + point.setAttributeNS(null, "class", group.className + " point"); + } + return point; + }; - this._onMouseUp(event); + /** + * draw a bar SVG element centered on the X coordinate + * + * @param x + * @param y + * @param className + */ + exports.drawBar = function (x, y, width, height, className, JSONcontainer, svgContainer) { + // if (height != 0) { + var rect = exports.getSVGElement('rect',JSONcontainer, svgContainer); + rect.setAttributeNS(null, "x", x - 0.5 * width); + rect.setAttributeNS(null, "y", y); + rect.setAttributeNS(null, "width", width); + rect.setAttributeNS(null, "height", height); + rect.setAttributeNS(null, "class", className); + // } }; +/***/ }, +/* 7 */ +/***/ function(module, exports, __webpack_require__) { + + var util = __webpack_require__(1); /** - * Event handler for mouse wheel event, used to zoom the graph - * Code from http://adomas.org/javascript-mouse-wheel/ - * @param {event} event The event + * DataSet + * + * Usage: + * var dataSet = new DataSet({ + * fieldId: '_id', + * type: { + * // ... + * } + * }); + * + * dataSet.add(item); + * dataSet.add(data); + * dataSet.update(item); + * dataSet.update(data); + * dataSet.remove(id); + * dataSet.remove(ids); + * var data = dataSet.get(); + * var data = dataSet.get(id); + * var data = dataSet.get(ids); + * var data = dataSet.get(ids, options, data); + * dataSet.clear(); + * + * A data set can: + * - add/remove/update data + * - gives triggers upon changes in the data + * - can import/export data in various data formats + * + * @param {Array | DataTable} [data] Optional array with initial data + * @param {Object} [options] Available options: + * {String} fieldId Field name of the id in the + * items, 'id' by default. + * {Object. 0 ? 1 : x < 0 ? -1 : 0; + DataSet.prototype.on = function(event, callback) { + var subscribers = this._subscribers[event]; + if (!subscribers) { + subscribers = []; + this._subscribers[event] = subscribers; } - var as = sign((b.x - a.x) * (point.y - a.y) - (b.y - a.y) * (point.x - a.x)); - var bs = sign((c.x - b.x) * (point.y - b.y) - (c.y - b.y) * (point.x - b.x)); - var cs = sign((a.x - c.x) * (point.y - c.y) - (a.y - c.y) * (point.x - c.x)); + subscribers.push({ + callback: callback + }); + }; - // each of the three signs must be either equal to each other or zero - return (as == 0 || bs == 0 || as == bs) && - (bs == 0 || cs == 0 || bs == cs) && - (as == 0 || cs == 0 || as == cs); + // TODO: make this function deprecated (replaced with `on` since version 0.5) + DataSet.prototype.subscribe = DataSet.prototype.on; + + /** + * Unsubscribe from an event, remove an event listener + * @param {String} event + * @param {function} callback + */ + DataSet.prototype.off = function(event, callback) { + var subscribers = this._subscribers[event]; + if (subscribers) { + this._subscribers[event] = subscribers.filter(function (listener) { + return (listener.callback != callback); + }); + } }; + // TODO: make this function deprecated (replaced with `on` since version 0.5) + DataSet.prototype.unsubscribe = DataSet.prototype.off; + /** - * Find a data point close to given screen position (x, y) - * @param {Number} x - * @param {Number} y - * @return {Object | null} The closest data point or null if not close to any data point + * Trigger an event + * @param {String} event + * @param {Object | null} params + * @param {String} [senderId] Optional id of the sender. * @private */ - Graph3d.prototype._dataPointFromXY = function (x, y) { - var i, - distMax = 100, // px - dataPoint = null, - closestDataPoint = null, - closestDist = null, - center = new Point2d(x, y); + DataSet.prototype._trigger = function (event, params, senderId) { + if (event == '*') { + throw new Error('Cannot trigger event *'); + } - if (this.style === Graph3d.STYLE.BAR || - this.style === Graph3d.STYLE.BARCOLOR || - this.style === Graph3d.STYLE.BARSIZE) { - // the data points are ordered from far away to closest - for (i = this.dataPoints.length - 1; i >= 0; i--) { - dataPoint = this.dataPoints[i]; - var surfaces = dataPoint.surfaces; - if (surfaces) { - for (var s = surfaces.length - 1; s >= 0; s--) { - // split each surface in two triangles, and see if the center point is inside one of these - var surface = surfaces[s]; - var corners = surface.corners; - var triangle1 = [corners[0].screen, corners[1].screen, corners[2].screen]; - var triangle2 = [corners[2].screen, corners[3].screen, corners[0].screen]; - if (this._insideTriangle(center, triangle1) || - this._insideTriangle(center, triangle2)) { - // return immediately at the first hit - return dataPoint; - } - } - } - } + var subscribers = []; + if (event in this._subscribers) { + subscribers = subscribers.concat(this._subscribers[event]); + } + if ('*' in this._subscribers) { + subscribers = subscribers.concat(this._subscribers['*']); } - else { - // find the closest data point, using distance to the center of the point on 2d screen - for (i = 0; i < this.dataPoints.length; i++) { - dataPoint = this.dataPoints[i]; - var point = dataPoint.screen; - if (point) { - var distX = Math.abs(x - point.x); - var distY = Math.abs(y - point.y); - var dist = Math.sqrt(distX * distX + distY * distY); - if ((closestDist === null || dist < closestDist) && dist < distMax) { - closestDist = dist; - closestDataPoint = dataPoint; - } - } + for (var i = 0; i < subscribers.length; i++) { + var subscriber = subscribers[i]; + if (subscriber.callback) { + subscriber.callback(event, params, senderId || null); } } - - - return closestDataPoint; }; /** - * Display a tooltip for given data point - * @param {Object} dataPoint - * @private + * Add data. + * Adding an item will fail when there already is an item with the same id. + * @param {Object | Array | DataTable} data + * @param {String} [senderId] Optional sender id + * @return {Array} addedIds Array with the ids of the added items */ - Graph3d.prototype._showTooltip = function (dataPoint) { - var content, line, dot; - - if (!this.tooltip) { - content = document.createElement('div'); - content.style.position = 'absolute'; - content.style.padding = '10px'; - content.style.border = '1px solid #4d4d4d'; - content.style.color = '#1a1a1a'; - content.style.background = 'rgba(255,255,255,0.7)'; - content.style.borderRadius = '2px'; - content.style.boxShadow = '5px 5px 10px rgba(128,128,128,0.5)'; - - line = document.createElement('div'); - line.style.position = 'absolute'; - line.style.height = '40px'; - line.style.width = '0'; - line.style.borderLeft = '1px solid #4d4d4d'; - - dot = document.createElement('div'); - dot.style.position = 'absolute'; - dot.style.height = '0'; - dot.style.width = '0'; - dot.style.border = '5px solid #4d4d4d'; - dot.style.borderRadius = '5px'; + DataSet.prototype.add = function (data, senderId) { + var addedIds = [], + id, + me = this; - this.tooltip = { - dataPoint: null, - dom: { - content: content, - line: line, - dot: dot - } - }; - } - else { - content = this.tooltip.dom.content; - line = this.tooltip.dom.line; - dot = this.tooltip.dom.dot; + if (Array.isArray(data)) { + // Array + for (var i = 0, len = data.length; i < len; i++) { + id = me._addItem(data[i]); + addedIds.push(id); + } } + else if (util.isDataTable(data)) { + // Google DataTable + var columns = this._getColumnNames(data); + for (var row = 0, rows = data.getNumberOfRows(); row < rows; row++) { + var item = {}; + for (var col = 0, cols = columns.length; col < cols; col++) { + var field = columns[col]; + item[field] = data.getValue(row, col); + } - this._hideTooltip(); - - this.tooltip.dataPoint = dataPoint; - if (typeof this.showTooltip === 'function') { - content.innerHTML = this.showTooltip(dataPoint.point); + id = me._addItem(item); + addedIds.push(id); + } + } + else if (data instanceof Object) { + // Single item + id = me._addItem(data); + addedIds.push(id); } else { - content.innerHTML = '' + - '' + - '' + - '' + - '
x:' + dataPoint.point.x + '
y:' + dataPoint.point.y + '
z:' + dataPoint.point.z + '
'; + throw new Error('Unknown dataType'); } - content.style.left = '0'; - content.style.top = '0'; - this.frame.appendChild(content); - this.frame.appendChild(line); - this.frame.appendChild(dot); - - // calculate sizes - var contentWidth = content.offsetWidth; - var contentHeight = content.offsetHeight; - var lineHeight = line.offsetHeight; - var dotWidth = dot.offsetWidth; - var dotHeight = dot.offsetHeight; - - var left = dataPoint.screen.x - contentWidth / 2; - left = Math.min(Math.max(left, 10), this.frame.clientWidth - 10 - contentWidth); + if (addedIds.length) { + this._trigger('add', {items: addedIds}, senderId); + } - line.style.left = dataPoint.screen.x + 'px'; - line.style.top = (dataPoint.screen.y - lineHeight) + 'px'; - content.style.left = left + 'px'; - content.style.top = (dataPoint.screen.y - lineHeight - contentHeight) + 'px'; - dot.style.left = (dataPoint.screen.x - dotWidth / 2) + 'px'; - dot.style.top = (dataPoint.screen.y - dotHeight / 2) + 'px'; + return addedIds; }; /** - * Hide the tooltip when displayed - * @private + * Update existing items. When an item does not exist, it will be created + * @param {Object | Array | DataTable} data + * @param {String} [senderId] Optional sender id + * @return {Array} updatedIds The ids of the added or updated items */ - Graph3d.prototype._hideTooltip = function () { - if (this.tooltip) { - this.tooltip.dataPoint = null; + DataSet.prototype.update = function (data, senderId) { + var addedIds = [], + updatedIds = [], + me = this, + fieldId = me._fieldId; - for (var prop in this.tooltip.dom) { - if (this.tooltip.dom.hasOwnProperty(prop)) { - var elem = this.tooltip.dom[prop]; - if (elem && elem.parentNode) { - elem.parentNode.removeChild(elem); - } - } + var addOrUpdate = function (item) { + var id = item[fieldId]; + if (me._data[id]) { + // update item + id = me._updateItem(item); + updatedIds.push(id); } - } - }; + else { + // add new item + id = me._addItem(item); + addedIds.push(id); + } + }; - /**--------------------------------------------------------------------------**/ + if (Array.isArray(data)) { + // Array + for (var i = 0, len = data.length; i < len; i++) { + addOrUpdate(data[i]); + } + } + else if (util.isDataTable(data)) { + // Google DataTable + var columns = this._getColumnNames(data); + for (var row = 0, rows = data.getNumberOfRows(); row < rows; row++) { + var item = {}; + for (var col = 0, cols = columns.length; col < cols; col++) { + var field = columns[col]; + item[field] = data.getValue(row, col); + } + addOrUpdate(item); + } + } + else if (data instanceof Object) { + // Single item + addOrUpdate(data); + } + else { + throw new Error('Unknown dataType'); + } - /** - * Get the horizontal mouse position from a mouse event - * @param {Event} event - * @return {Number} mouse x - */ - getMouseX = function(event) { - if ('clientX' in event) return event.clientX; - return event.targetTouches[0] && event.targetTouches[0].clientX || 0; - }; + if (addedIds.length) { + this._trigger('add', {items: addedIds}, senderId); + } + if (updatedIds.length) { + this._trigger('update', {items: updatedIds}, senderId); + } - /** - * Get the vertical mouse position from a mouse event - * @param {Event} event - * @return {Number} mouse y - */ - getMouseY = function(event) { - if ('clientY' in event) return event.clientY; - return event.targetTouches[0] && event.targetTouches[0].clientY || 0; + return addedIds.concat(updatedIds); }; - module.exports = Graph3d; - - -/***/ }, -/* 6 */ -/***/ function(module, exports, __webpack_require__) { - - var Point3d = __webpack_require__(9); - /** - * @class Camera - * The camera is mounted on a (virtual) camera arm. The camera arm can rotate - * The camera is always looking in the direction of the origin of the arm. - * This way, the camera always rotates around one fixed point, the location - * of the camera arm. + * Get a data item or multiple items. * - * Documentation: - * http://en.wikipedia.org/wiki/3D_projection + * Usage: + * + * get() + * get(options: Object) + * get(options: Object, data: Array | DataTable) + * + * get(id: Number | String) + * get(id: Number | String, options: Object) + * get(id: Number | String, options: Object, data: Array | DataTable) + * + * get(ids: Number[] | String[]) + * get(ids: Number[] | String[], options: Object) + * get(ids: Number[] | String[], options: Object, data: Array | DataTable) + * + * Where: + * + * {Number | String} id The id of an item + * {Number[] | String{}} ids An array with ids of items + * {Object} options An Object with options. Available options: + * {String} [returnType] Type of data to be + * returned. Can be 'DataTable' or 'Array' (default) + * {Object.} [type] + * {String[]} [fields] field names to be returned + * {function} [filter] filter items + * {String | function} [order] Order the items by + * a field name or custom sort function. + * {Array | DataTable} [data] If provided, items will be appended to this + * array or table. Required in case of Google + * DataTable. + * + * @throws Error */ - Camera = function () { - this.armLocation = new Point3d(); - this.armRotation = {}; - this.armRotation.horizontal = 0; - this.armRotation.vertical = 0; - this.armLength = 1.7; + DataSet.prototype.get = function (args) { + var me = this; - this.cameraLocation = new Point3d(); - this.cameraRotation = new Point3d(0.5*Math.PI, 0, 0); + // parse the arguments + var id, ids, options, data; + var firstType = util.getType(arguments[0]); + if (firstType == 'String' || firstType == 'Number') { + // get(id [, options] [, data]) + id = arguments[0]; + options = arguments[1]; + data = arguments[2]; + } + else if (firstType == 'Array') { + // get(ids [, options] [, data]) + ids = arguments[0]; + options = arguments[1]; + data = arguments[2]; + } + else { + // get([, options] [, data]) + options = arguments[0]; + data = arguments[1]; + } - this.calculateCameraOrientation(); - }; + // determine the return type + var returnType; + if (options && options.returnType) { + var allowedValues = ["DataTable", "Array", "Object"]; + returnType = allowedValues.indexOf(options.returnType) == -1 ? "Array" : options.returnType; - /** - * Set the location (origin) of the arm - * @param {Number} x Normalized value of x - * @param {Number} y Normalized value of y - * @param {Number} z Normalized value of z - */ - Camera.prototype.setArmLocation = function(x, y, z) { - this.armLocation.x = x; - this.armLocation.y = y; - this.armLocation.z = z; + if (data && (returnType != util.getType(data))) { + throw new Error('Type of parameter "data" (' + util.getType(data) + ') ' + + 'does not correspond with specified options.type (' + options.type + ')'); + } + if (returnType == 'DataTable' && !util.isDataTable(data)) { + throw new Error('Parameter "data" must be a DataTable ' + + 'when options.type is "DataTable"'); + } + } + else if (data) { + returnType = (util.getType(data) == 'DataTable') ? 'DataTable' : 'Array'; + } + else { + returnType = 'Array'; + } - this.calculateCameraOrientation(); - }; + // build options + var type = options && options.type || this._options.type; + var filter = options && options.filter; + var items = [], item, itemId, i, len; - /** - * Set the rotation of the camera arm - * @param {Number} horizontal The horizontal rotation, between 0 and 2*PI. - * Optional, can be left undefined. - * @param {Number} vertical The vertical rotation, between 0 and 0.5*PI - * if vertical=0.5*PI, the graph is shown from the - * top. Optional, can be left undefined. - */ - Camera.prototype.setArmRotation = function(horizontal, vertical) { - if (horizontal !== undefined) { - this.armRotation.horizontal = horizontal; + // convert items + if (id != undefined) { + // return a single item + item = me._getItem(id, type); + if (filter && !filter(item)) { + item = null; + } } - - if (vertical !== undefined) { - this.armRotation.vertical = vertical; - if (this.armRotation.vertical < 0) this.armRotation.vertical = 0; - if (this.armRotation.vertical > 0.5*Math.PI) this.armRotation.vertical = 0.5*Math.PI; + else if (ids != undefined) { + // return a subset of items + for (i = 0, len = ids.length; i < len; i++) { + item = me._getItem(ids[i], type); + if (!filter || filter(item)) { + items.push(item); + } + } + } + else { + // return all items + for (itemId in this._data) { + if (this._data.hasOwnProperty(itemId)) { + item = me._getItem(itemId, type); + if (!filter || filter(item)) { + items.push(item); + } + } + } } - if (horizontal !== undefined || vertical !== undefined) { - this.calculateCameraOrientation(); + // order the results + if (options && options.order && id == undefined) { + this._sort(items, options.order); } - }; - /** - * Retrieve the current arm rotation - * @return {object} An object with parameters horizontal and vertical - */ - Camera.prototype.getArmRotation = function() { - var rot = {}; - rot.horizontal = this.armRotation.horizontal; - rot.vertical = this.armRotation.vertical; + // filter fields of the items + if (options && options.fields) { + var fields = options.fields; + if (id != undefined) { + item = this._filterFields(item, fields); + } + else { + for (i = 0, len = items.length; i < len; i++) { + items[i] = this._filterFields(items[i], fields); + } + } + } - return rot; + // return the results + if (returnType == 'DataTable') { + var columns = this._getColumnNames(data); + if (id != undefined) { + // append a single item to the data table + me._appendRow(data, columns, item); + } + else { + // copy the items to the provided data table + for (i = 0; i < items.length; i++) { + me._appendRow(data, columns, items[i]); + } + } + return data; + } + else if (returnType == "Object") { + var result = {}; + for (i = 0; i < items.length; i++) { + result[items[i].id] = items[i]; + } + return result; + } + else { + // return an array + if (id != undefined) { + // a single item + return item; + } + else { + // multiple items + if (data) { + // copy the items to the provided array + for (i = 0, len = items.length; i < len; i++) { + data.push(items[i]); + } + return data; + } + else { + // just return our array + return items; + } + } + } }; /** - * Set the (normalized) length of the camera arm. - * @param {Number} length A length between 0.71 and 5.0 + * Get ids of all items or from a filtered set of items. + * @param {Object} [options] An Object with options. Available options: + * {function} [filter] filter items + * {String | function} [order] Order the items by + * a field name or custom sort function. + * @return {Array} ids */ - Camera.prototype.setArmLength = function(length) { - if (length === undefined) - return; + DataSet.prototype.getIds = function (options) { + var data = this._data, + filter = options && options.filter, + order = options && options.order, + type = options && options.type || this._options.type, + i, + len, + id, + item, + items, + ids = []; - this.armLength = length; + if (filter) { + // get filtered items + if (order) { + // create ordered list + items = []; + for (id in data) { + if (data.hasOwnProperty(id)) { + item = this._getItem(id, type); + if (filter(item)) { + items.push(item); + } + } + } - // Radius must be larger than the corner of the graph, - // which has a distance of sqrt(0.5^2+0.5^2) = 0.71 from the center of the - // graph - if (this.armLength < 0.71) this.armLength = 0.71; - if (this.armLength > 5.0) this.armLength = 5.0; + this._sort(items, order); - this.calculateCameraOrientation(); - }; + for (i = 0, len = items.length; i < len; i++) { + ids[i] = items[i][this._fieldId]; + } + } + else { + // create unordered list + for (id in data) { + if (data.hasOwnProperty(id)) { + item = this._getItem(id, type); + if (filter(item)) { + ids.push(item[this._fieldId]); + } + } + } + } + } + else { + // get all items + if (order) { + // create an ordered list + items = []; + for (id in data) { + if (data.hasOwnProperty(id)) { + items.push(data[id]); + } + } - /** - * Retrieve the arm length - * @return {Number} length - */ - Camera.prototype.getArmLength = function() { - return this.armLength; - }; + this._sort(items, order); - /** - * Retrieve the camera location - * @return {Point3d} cameraLocation - */ - Camera.prototype.getCameraLocation = function() { - return this.cameraLocation; - }; + for (i = 0, len = items.length; i < len; i++) { + ids[i] = items[i][this._fieldId]; + } + } + else { + // create unordered list + for (id in data) { + if (data.hasOwnProperty(id)) { + item = data[id]; + ids.push(item[this._fieldId]); + } + } + } + } - /** - * Retrieve the camera rotation - * @return {Point3d} cameraRotation - */ - Camera.prototype.getCameraRotation = function() { - return this.cameraRotation; + return ids; }; /** - * Calculate the location and rotation of the camera based on the - * position and orientation of the camera arm + * Returns the DataSet itself. Is overwritten for example by the DataView, + * which returns the DataSet it is connected to instead. */ - Camera.prototype.calculateCameraOrientation = function() { - // calculate location of the camera - this.cameraLocation.x = this.armLocation.x - this.armLength * Math.sin(this.armRotation.horizontal) * Math.cos(this.armRotation.vertical); - this.cameraLocation.y = this.armLocation.y - this.armLength * Math.cos(this.armRotation.horizontal) * Math.cos(this.armRotation.vertical); - this.cameraLocation.z = this.armLocation.z + this.armLength * Math.sin(this.armRotation.vertical); - - // calculate rotation of the camera - this.cameraRotation.x = Math.PI/2 - this.armRotation.vertical; - this.cameraRotation.y = 0; - this.cameraRotation.z = -this.armRotation.horizontal; + DataSet.prototype.getDataSet = function () { + return this; }; - module.exports = Camera; - -/***/ }, -/* 7 */ -/***/ function(module, exports, __webpack_require__) { - - var DataView = __webpack_require__(4); - /** - * @class Filter - * - * @param {DataSet} data The google data table - * @param {Number} column The index of the column to be filtered - * @param {Graph} graph The graph + * Execute a callback function for every item in the dataset. + * @param {function} callback + * @param {Object} [options] Available options: + * {Object.} [type] + * {String[]} [fields] filter fields + * {function} [filter] filter items + * {String | function} [order] Order the items by + * a field name or custom sort function. */ - function Filter (data, column, graph) { - this.data = data; - this.column = column; - this.graph = graph; // the parent graph - - this.index = undefined; - this.value = undefined; - - // read all distinct values and select the first one - this.values = graph.getDistinctValues(data.get(), this.column); - - // sort both numeric and string values correctly - this.values.sort(function (a, b) { - return a > b ? 1 : a < b ? -1 : 0; - }); - - if (this.values.length > 0) { - this.selectValue(0); - } - - // create an array with the filtered datapoints. this will be loaded afterwards - this.dataPoints = []; + DataSet.prototype.forEach = function (callback, options) { + var filter = options && options.filter, + type = options && options.type || this._options.type, + data = this._data, + item, + id; - this.loaded = false; - this.onLoadCallback = undefined; + if (options && options.order) { + // execute forEach on ordered list + var items = this.get(options); - if (graph.animationPreload) { - this.loaded = false; - this.loadInBackground(); + for (var i = 0, len = items.length; i < len; i++) { + item = items[i]; + id = item[this._fieldId]; + callback(item, id); + } } else { - this.loaded = true; + // unordered + for (id in data) { + if (data.hasOwnProperty(id)) { + item = this._getItem(id, type); + if (!filter || filter(item)) { + callback(item, id); + } + } + } } }; - /** - * Return the label - * @return {string} label + * Map every item in the dataset. + * @param {function} callback + * @param {Object} [options] Available options: + * {Object.} [type] + * {String[]} [fields] filter fields + * {function} [filter] filter items + * {String | function} [order] Order the items by + * a field name or custom sort function. + * @return {Object[]} mappedItems */ - Filter.prototype.isLoaded = function() { - return this.loaded; - }; - + DataSet.prototype.map = function (callback, options) { + var filter = options && options.filter, + type = options && options.type || this._options.type, + mappedItems = [], + data = this._data, + item; - /** - * Return the loaded progress - * @return {Number} percentage between 0 and 100 - */ - Filter.prototype.getLoadedProgress = function() { - var len = this.values.length; + // convert and filter items + for (var id in data) { + if (data.hasOwnProperty(id)) { + item = this._getItem(id, type); + if (!filter || filter(item)) { + mappedItems.push(callback(item, id)); + } + } + } - var i = 0; - while (this.dataPoints[i]) { - i++; + // order items + if (options && options.order) { + this._sort(mappedItems, options.order); } - return Math.round(i / len * 100); + return mappedItems; }; - /** - * Return the label - * @return {string} label + * Filter the fields of an item + * @param {Object} item + * @param {String[]} fields Field names + * @return {Object} filteredItem + * @private */ - Filter.prototype.getLabel = function() { - return this.graph.filterLabel; - }; + DataSet.prototype._filterFields = function (item, fields) { + var filteredItem = {}; + for (var field in item) { + if (item.hasOwnProperty(field) && (fields.indexOf(field) != -1)) { + filteredItem[field] = item[field]; + } + } - /** - * Return the columnIndex of the filter - * @return {Number} columnIndex - */ - Filter.prototype.getColumn = function() { - return this.column; + return filteredItem; }; /** - * Return the currently selected value. Returns undefined if there is no selection - * @return {*} value + * Sort the provided array with items + * @param {Object[]} items + * @param {String | function} order A field name or custom sort function. + * @private */ - Filter.prototype.getSelectedValue = function() { - if (this.index === undefined) - return undefined; - - return this.values[this.index]; + DataSet.prototype._sort = function (items, order) { + if (util.isString(order)) { + // order by provided field name + var name = order; // field name + items.sort(function (a, b) { + var av = a[name]; + var bv = b[name]; + return (av > bv) ? 1 : ((av < bv) ? -1 : 0); + }); + } + else if (typeof order === 'function') { + // order by sort function + items.sort(order); + } + // TODO: extend order by an Object {field:String, direction:String} + // where direction can be 'asc' or 'desc' + else { + throw new TypeError('Order must be a function or a string'); + } }; /** - * Retrieve all values of the filter - * @return {Array} values + * Remove an object by pointer or by id + * @param {String | Number | Object | Array} id Object or id, or an array with + * objects or ids to be removed + * @param {String} [senderId] Optional sender id + * @return {Array} removedIds */ - Filter.prototype.getValues = function() { - return this.values; - }; + DataSet.prototype.remove = function (id, senderId) { + var removedIds = [], + i, len, removedId; - /** - * Retrieve one value of the filter - * @param {Number} index - * @return {*} value - */ - Filter.prototype.getValue = function(index) { - if (index >= this.values.length) - throw 'Error: index out of range'; + if (Array.isArray(id)) { + for (i = 0, len = id.length; i < len; i++) { + removedId = this._remove(id[i]); + if (removedId != null) { + removedIds.push(removedId); + } + } + } + else { + removedId = this._remove(id); + if (removedId != null) { + removedIds.push(removedId); + } + } - return this.values[index]; - }; + if (removedIds.length) { + this._trigger('remove', {items: removedIds}, senderId); + } + return removedIds; + }; /** - * Retrieve the (filtered) dataPoints for the currently selected filter index - * @param {Number} [index] (optional) - * @return {Array} dataPoints + * Remove an item by its id + * @param {Number | String | Object} id id or item + * @returns {Number | String | null} id + * @private */ - Filter.prototype._getDataPoints = function(index) { - if (index === undefined) - index = this.index; - - if (index === undefined) - return []; - - var dataPoints; - if (this.dataPoints[index]) { - dataPoints = this.dataPoints[index]; + DataSet.prototype._remove = function (id) { + if (util.isNumber(id) || util.isString(id)) { + if (this._data[id]) { + delete this._data[id]; + return id; + } } - else { - var f = {}; - f.column = this.column; - f.value = this.values[index]; - - var dataView = new DataView(this.data,{filter: function (item) {return (item[f.column] == f.value);}}).get(); - dataPoints = this.graph._getDataPoints(dataView); - - this.dataPoints[index] = dataPoints; + else if (id instanceof Object) { + var itemId = id[this._fieldId]; + if (itemId && this._data[itemId]) { + delete this._data[itemId]; + return itemId; + } } - - return dataPoints; + return null; }; - - /** - * Set a callback function when the filter is fully loaded. + * Clear the data + * @param {String} [senderId] Optional sender id + * @return {Array} removedIds The ids of all removed items */ - Filter.prototype.setOnLoadCallback = function(callback) { - this.onLoadCallback = callback; - }; + DataSet.prototype.clear = function (senderId) { + var ids = Object.keys(this._data); + this._data = {}; - /** - * Add a value to the list with available values for this filter - * No double entries will be created. - * @param {Number} index - */ - Filter.prototype.selectValue = function(index) { - if (index >= this.values.length) - throw 'Error: index out of range'; + this._trigger('remove', {items: ids}, senderId); - this.index = index; - this.value = this.values[index]; + return ids; }; /** - * Load all filtered rows in the background one by one - * Start this method without providing an index! + * Find the item with maximum value of a specified field + * @param {String} field + * @return {Object | null} item Item containing max value, or null if no items */ - Filter.prototype.loadInBackground = function(index) { - if (index === undefined) - index = 0; - - var frame = this.graph.frame; - - if (index < this.values.length) { - var dataPointsTemp = this._getDataPoints(index); - //this.graph.redrawInfo(); // TODO: not neat + DataSet.prototype.max = function (field) { + var data = this._data, + max = null, + maxField = null; - // create a progress box - if (frame.progress === undefined) { - frame.progress = document.createElement('DIV'); - frame.progress.style.position = 'absolute'; - frame.progress.style.color = 'gray'; - frame.appendChild(frame.progress); + for (var id in data) { + if (data.hasOwnProperty(id)) { + var item = data[id]; + var itemField = item[field]; + if (itemField != null && (!max || itemField > maxField)) { + max = item; + maxField = itemField; + } } - var progress = this.getLoadedProgress(); - frame.progress.innerHTML = 'Loading animation... ' + progress + '%'; - // TODO: this is no nice solution... - frame.progress.style.bottom = 60 + 'px'; // TODO: use height of slider - frame.progress.style.left = 10 + 'px'; - - var me = this; - setTimeout(function() {me.loadInBackground(index+1);}, 10); - this.loaded = false; } - else { - this.loaded = true; - - // remove the progress box - if (frame.progress !== undefined) { - frame.removeChild(frame.progress); - frame.progress = undefined; - } - if (this.onLoadCallback) - this.onLoadCallback(); - } + return max; }; - module.exports = Filter; + /** + * Find the item with minimum value of a specified field + * @param {String} field + * @return {Object | null} item Item containing max value, or null if no items + */ + DataSet.prototype.min = function (field) { + var data = this._data, + min = null, + minField = null; + for (var id in data) { + if (data.hasOwnProperty(id)) { + var item = data[id]; + var itemField = item[field]; + if (itemField != null && (!min || itemField < minField)) { + min = item; + minField = itemField; + } + } + } -/***/ }, -/* 8 */ -/***/ function(module, exports, __webpack_require__) { + return min; + }; /** - * @prototype Point2d - * @param {Number} [x] - * @param {Number} [y] + * Find all distinct values of a specified field + * @param {String} field + * @return {Array} values Array containing all distinct values. If data items + * do not contain the specified field are ignored. + * The returned array is unordered. */ - Point2d = function (x, y) { - this.x = x !== undefined ? x : 0; - this.y = y !== undefined ? y : 0; - }; - - module.exports = Point2d; + DataSet.prototype.distinct = function (field) { + var data = this._data; + var values = []; + var fieldType = this._options.type && this._options.type[field] || null; + var count = 0; + var i; + for (var prop in data) { + if (data.hasOwnProperty(prop)) { + var item = data[prop]; + var value = item[field]; + var exists = false; + for (i = 0; i < count; i++) { + if (values[i] == value) { + exists = true; + break; + } + } + if (!exists && (value !== undefined)) { + values[count] = value; + count++; + } + } + } -/***/ }, -/* 9 */ -/***/ function(module, exports, __webpack_require__) { + if (fieldType) { + for (i = 0; i < values.length; i++) { + values[i] = util.convert(values[i], fieldType); + } + } - /** - * @prototype Point3d - * @param {Number} [x] - * @param {Number} [y] - * @param {Number} [z] - */ - function Point3d(x, y, z) { - this.x = x !== undefined ? x : 0; - this.y = y !== undefined ? y : 0; - this.z = z !== undefined ? z : 0; + return values; }; /** - * Subtract the two provided points, returns a-b - * @param {Point3d} a - * @param {Point3d} b - * @return {Point3d} a-b + * Add a single item. Will fail when an item with the same id already exists. + * @param {Object} item + * @return {String} id + * @private */ - Point3d.subtract = function(a, b) { - var sub = new Point3d(); - sub.x = a.x - b.x; - sub.y = a.y - b.y; - sub.z = a.z - b.z; - return sub; - }; + DataSet.prototype._addItem = function (item) { + var id = item[this._fieldId]; - /** - * Add the two provided points, returns a+b - * @param {Point3d} a - * @param {Point3d} b - * @return {Point3d} a+b - */ - Point3d.add = function(a, b) { - var sum = new Point3d(); - sum.x = a.x + b.x; - sum.y = a.y + b.y; - sum.z = a.z + b.z; - return sum; + if (id != undefined) { + // check whether this id is already taken + if (this._data[id]) { + // item already exists + throw new Error('Cannot add item: item with id ' + id + ' already exists'); + } + } + else { + // generate an id + id = util.randomUUID(); + item[this._fieldId] = id; + } + + var d = {}; + for (var field in item) { + if (item.hasOwnProperty(field)) { + var fieldType = this._type[field]; // type may be undefined + d[field] = util.convert(item[field], fieldType); + } + } + this._data[id] = d; + + return id; }; /** - * Calculate the average of two 3d points - * @param {Point3d} a - * @param {Point3d} b - * @return {Point3d} The average, (a+b)/2 - */ - Point3d.avg = function(a, b) { - return new Point3d( - (a.x + b.x) / 2, - (a.y + b.y) / 2, - (a.z + b.z) / 2 - ); + * Get an item. Fields can be converted to a specific type + * @param {String} id + * @param {Object.} [types] field types to convert + * @return {Object | null} item + * @private + */ + DataSet.prototype._getItem = function (id, types) { + var field, value; + + // get the item from the dataset + var raw = this._data[id]; + if (!raw) { + return null; + } + + // convert the items field types + var converted = {}; + if (types) { + for (field in raw) { + if (raw.hasOwnProperty(field)) { + value = raw[field]; + converted[field] = util.convert(value, types[field]); + } + } + } + else { + // no field types specified, no converting needed + for (field in raw) { + if (raw.hasOwnProperty(field)) { + value = raw[field]; + converted[field] = value; + } + } + } + return converted; }; /** - * Calculate the cross product of the two provided points, returns axb - * Documentation: http://en.wikipedia.org/wiki/Cross_product - * @param {Point3d} a - * @param {Point3d} b - * @return {Point3d} cross product axb + * Update a single item: merge with existing item. + * Will fail when the item has no id, or when there does not exist an item + * with the same id. + * @param {Object} item + * @return {String} id + * @private */ - Point3d.crossProduct = function(a, b) { - var crossproduct = new Point3d(); + DataSet.prototype._updateItem = function (item) { + var id = item[this._fieldId]; + if (id == undefined) { + throw new Error('Cannot update item: item has no id (item: ' + JSON.stringify(item) + ')'); + } + var d = this._data[id]; + if (!d) { + // item doesn't exist + throw new Error('Cannot update item: no item with id ' + id + ' found'); + } - crossproduct.x = a.y * b.z - a.z * b.y; - crossproduct.y = a.z * b.x - a.x * b.z; - crossproduct.z = a.x * b.y - a.y * b.x; + // merge with current item + for (var field in item) { + if (item.hasOwnProperty(field)) { + var fieldType = this._type[field]; // type may be undefined + d[field] = util.convert(item[field], fieldType); + } + } - return crossproduct; + return id; }; + /** + * Get an array with the column names of a Google DataTable + * @param {DataTable} dataTable + * @return {String[]} columnNames + * @private + */ + DataSet.prototype._getColumnNames = function (dataTable) { + var columns = []; + for (var col = 0, cols = dataTable.getNumberOfColumns(); col < cols; col++) { + columns[col] = dataTable.getColumnId(col) || dataTable.getColumnLabel(col); + } + return columns; + }; /** - * Rtrieve the length of the vector (or the distance from this point to the origin - * @return {Number} length + * Append an item as a row to the dataTable + * @param dataTable + * @param columns + * @param item + * @private */ - Point3d.prototype.length = function() { - return Math.sqrt( - this.x * this.x + - this.y * this.y + - this.z * this.z - ); + DataSet.prototype._appendRow = function (dataTable, columns, item) { + var row = dataTable.addRow(); + + for (var col = 0, cols = columns.length; col < cols; col++) { + var field = columns[col]; + dataTable.setValue(row, col, item[field]); + } }; - module.exports = Point3d; + module.exports = DataSet; /***/ }, -/* 10 */ +/* 8 */ /***/ function(module, exports, __webpack_require__) { var util = __webpack_require__(1); + var DataSet = __webpack_require__(7); /** - * @constructor Slider + * DataView * - * An html slider control with start/stop/prev/next buttons - * @param {Element} container The element where the slider will be created - * @param {Object} options Available options: - * {boolean} visible If true (default) the - * slider is visible. + * a dataview offers a filtered view on a dataset or an other dataview. + * + * @param {DataSet | DataView} data + * @param {Object} [options] Available options: see method get + * + * @constructor DataView */ - function Slider(container, options) { - if (container === undefined) { - throw 'Error: No container element defined'; - } - this.container = container; - this.visible = (options && options.visible != undefined) ? options.visible : true; - - if (this.visible) { - this.frame = document.createElement('DIV'); - //this.frame.style.backgroundColor = '#E5E5E5'; - this.frame.style.width = '100%'; - this.frame.style.position = 'relative'; - this.container.appendChild(this.frame); + function DataView (data, options) { + this._data = null; + this._ids = {}; // ids of the items currently in memory (just contains a boolean true) + this._options = options || {}; + this._fieldId = 'id'; // name of the field containing id + this._subscribers = {}; // event subscribers - this.frame.prev = document.createElement('INPUT'); - this.frame.prev.type = 'BUTTON'; - this.frame.prev.value = 'Prev'; - this.frame.appendChild(this.frame.prev); + var me = this; + this.listener = function () { + me._onEvent.apply(me, arguments); + }; - this.frame.play = document.createElement('INPUT'); - this.frame.play.type = 'BUTTON'; - this.frame.play.value = 'Play'; - this.frame.appendChild(this.frame.play); + this.setData(data); + } - this.frame.next = document.createElement('INPUT'); - this.frame.next.type = 'BUTTON'; - this.frame.next.value = 'Next'; - this.frame.appendChild(this.frame.next); + // TODO: implement a function .config() to dynamically update things like configured filter + // and trigger changes accordingly - this.frame.bar = document.createElement('INPUT'); - this.frame.bar.type = 'BUTTON'; - this.frame.bar.style.position = 'absolute'; - this.frame.bar.style.border = '1px solid red'; - this.frame.bar.style.width = '100px'; - this.frame.bar.style.height = '6px'; - this.frame.bar.style.borderRadius = '2px'; - this.frame.bar.style.MozBorderRadius = '2px'; - this.frame.bar.style.border = '1px solid #7F7F7F'; - this.frame.bar.style.backgroundColor = '#E5E5E5'; - this.frame.appendChild(this.frame.bar); + /** + * Set a data source for the view + * @param {DataSet | DataView} data + */ + DataView.prototype.setData = function (data) { + var ids, i, len; - this.frame.slide = document.createElement('INPUT'); - this.frame.slide.type = 'BUTTON'; - this.frame.slide.style.margin = '0px'; - this.frame.slide.value = ' '; - this.frame.slide.style.position = 'relative'; - this.frame.slide.style.left = '-100px'; - this.frame.appendChild(this.frame.slide); + if (this._data) { + // unsubscribe from current dataset + if (this._data.unsubscribe) { + this._data.unsubscribe('*', this.listener); + } - // create events - var me = this; - this.frame.slide.onmousedown = function (event) {me._onMouseDown(event);}; - this.frame.prev.onclick = function (event) {me.prev(event);}; - this.frame.play.onclick = function (event) {me.togglePlay(event);}; - this.frame.next.onclick = function (event) {me.next(event);}; + // trigger a remove of all items in memory + ids = []; + for (var id in this._ids) { + if (this._ids.hasOwnProperty(id)) { + ids.push(id); + } + } + this._ids = {}; + this._trigger('remove', {items: ids}); } - this.onChangeCallback = undefined; - - this.values = []; - this.index = undefined; + this._data = data; - this.playTimeout = undefined; - this.playInterval = 1000; // milliseconds - this.playLoop = true; - } + if (this._data) { + // update fieldId + this._fieldId = this._options.fieldId || + (this._data && this._data.options && this._data.options.fieldId) || + 'id'; - /** - * Select the previous index - */ - Slider.prototype.prev = function() { - var index = this.getIndex(); - if (index > 0) { - index--; - this.setIndex(index); - } - }; + // trigger an add of all added items + ids = this._data.getIds({filter: this._options && this._options.filter}); + for (i = 0, len = ids.length; i < len; i++) { + id = ids[i]; + this._ids[id] = true; + } + this._trigger('add', {items: ids}); - /** - * Select the next index - */ - Slider.prototype.next = function() { - var index = this.getIndex(); - if (index < this.values.length - 1) { - index++; - this.setIndex(index); + // subscribe to new dataset + if (this._data.on) { + this._data.on('*', this.listener); + } } }; /** - * Select the next index - */ - Slider.prototype.playNext = function() { - var start = new Date(); + * Get data from the data view + * + * Usage: + * + * get() + * get(options: Object) + * get(options: Object, data: Array | DataTable) + * + * get(id: Number) + * get(id: Number, options: Object) + * get(id: Number, options: Object, data: Array | DataTable) + * + * get(ids: Number[]) + * get(ids: Number[], options: Object) + * get(ids: Number[], options: Object, data: Array | DataTable) + * + * Where: + * + * {Number | String} id The id of an item + * {Number[] | String{}} ids An array with ids of items + * {Object} options An Object with options. Available options: + * {String} [type] Type of data to be returned. Can + * be 'DataTable' or 'Array' (default) + * {Object.} [convert] + * {String[]} [fields] field names to be returned + * {function} [filter] filter items + * {String | function} [order] Order the items by + * a field name or custom sort function. + * {Array | DataTable} [data] If provided, items will be appended to this + * array or table. Required in case of Google + * DataTable. + * @param args + */ + DataView.prototype.get = function (args) { + var me = this; - var index = this.getIndex(); - if (index < this.values.length - 1) { - index++; - this.setIndex(index); + // parse the arguments + var ids, options, data; + var firstType = util.getType(arguments[0]); + if (firstType == 'String' || firstType == 'Number' || firstType == 'Array') { + // get(id(s) [, options] [, data]) + ids = arguments[0]; // can be a single id or an array with ids + options = arguments[1]; + data = arguments[2]; } - else if (this.playLoop) { - // jump to the start - index = 0; - this.setIndex(index); + else { + // get([, options] [, data]) + options = arguments[0]; + data = arguments[1]; } - var end = new Date(); - var diff = (end - start); - - // calculate how much time it to to set the index and to execute the callback - // function. - var interval = Math.max(this.playInterval - diff, 0); - // document.title = diff // TODO: cleanup + // extend the options with the default options and provided options + var viewOptions = util.extend({}, this._options, options); - var me = this; - this.playTimeout = setTimeout(function() {me.playNext();}, interval); - }; + // create a combined filter method when needed + if (this._options.filter && options && options.filter) { + viewOptions.filter = function (item) { + return me._options.filter(item) && options.filter(item); + } + } - /** - * Toggle start or stop playing - */ - Slider.prototype.togglePlay = function() { - if (this.playTimeout === undefined) { - this.play(); - } else { - this.stop(); + // build up the call to the linked data set + var getArguments = []; + if (ids != undefined) { + getArguments.push(ids); } + getArguments.push(viewOptions); + getArguments.push(data); + + return this._data && this._data.get.apply(this._data, getArguments); }; /** - * Start playing + * Get ids of all items or from a filtered set of items. + * @param {Object} [options] An Object with options. Available options: + * {function} [filter] filter items + * {String | function} [order] Order the items by + * a field name or custom sort function. + * @return {Array} ids */ - Slider.prototype.play = function() { - // Test whether already playing - if (this.playTimeout) return; + DataView.prototype.getIds = function (options) { + var ids; - this.playNext(); + if (this._data) { + var defaultFilter = this._options.filter; + var filter; - if (this.frame) { - this.frame.play.value = 'Stop'; + if (options && options.filter) { + if (defaultFilter) { + filter = function (item) { + return defaultFilter(item) && options.filter(item); + } + } + else { + filter = options.filter; + } + } + else { + filter = defaultFilter; + } + + ids = this._data.getIds({ + filter: filter, + order: options && options.order + }); + } + else { + ids = []; } + + return ids; }; /** - * Stop playing + * Get the DataSet to which this DataView is connected. In case there is a chain + * of multiple DataViews, the root DataSet of this chain is returned. + * @return {DataSet} dataSet */ - Slider.prototype.stop = function() { - clearInterval(this.playTimeout); - this.playTimeout = undefined; - - if (this.frame) { - this.frame.play.value = 'Play'; + DataView.prototype.getDataSet = function () { + var dataSet = this; + while (dataSet instanceof DataView) { + dataSet = dataSet._data; } + return dataSet || null; }; /** - * Set a callback function which will be triggered when the value of the - * slider bar has changed. + * Event listener. Will propagate all events from the connected data set to + * the subscribers of the DataView, but will filter the items and only trigger + * when there are changes in the filtered data set. + * @param {String} event + * @param {Object | null} params + * @param {String} senderId + * @private */ - Slider.prototype.setOnChangeCallback = function(callback) { - this.onChangeCallback = callback; - }; + DataView.prototype._onEvent = function (event, params, senderId) { + var i, len, id, item, + ids = params && params.items, + data = this._data, + added = [], + updated = [], + removed = []; - /** - * Set the interval for playing the list - * @param {Number} interval The interval in milliseconds - */ - Slider.prototype.setPlayInterval = function(interval) { - this.playInterval = interval; - }; + if (ids && data) { + switch (event) { + case 'add': + // filter the ids of the added items + for (i = 0, len = ids.length; i < len; i++) { + id = ids[i]; + item = this.get(id); + if (item) { + this._ids[id] = true; + added.push(id); + } + } - /** - * Retrieve the current play interval - * @return {Number} interval The interval in milliseconds - */ - Slider.prototype.getPlayInterval = function(interval) { - return this.playInterval; - }; + break; - /** - * Set looping on or off - * @pararm {boolean} doLoop If true, the slider will jump to the start when - * the end is passed, and will jump to the end - * when the start is passed. - */ - Slider.prototype.setPlayLoop = function(doLoop) { - this.playLoop = doLoop; - }; + case 'update': + // determine the event from the views viewpoint: an updated + // item can be added, updated, or removed from this view. + for (i = 0, len = ids.length; i < len; i++) { + id = ids[i]; + item = this.get(id); + + if (item) { + if (this._ids[id]) { + updated.push(id); + } + else { + this._ids[id] = true; + added.push(id); + } + } + else { + if (this._ids[id]) { + delete this._ids[id]; + removed.push(id); + } + else { + // nothing interesting for me :-( + } + } + } + break; - /** - * Execute the onchange callback function - */ - Slider.prototype.onChange = function() { - if (this.onChangeCallback !== undefined) { - this.onChangeCallback(); + case 'remove': + // filter the ids of the removed items + for (i = 0, len = ids.length; i < len; i++) { + id = ids[i]; + if (this._ids[id]) { + delete this._ids[id]; + removed.push(id); + } + } + + break; + } + + if (added.length) { + this._trigger('add', {items: added}, senderId); + } + if (updated.length) { + this._trigger('update', {items: updated}, senderId); + } + if (removed.length) { + this._trigger('remove', {items: removed}, senderId); + } } }; - /** - * redraw the slider on the correct place - */ - Slider.prototype.redraw = function() { - if (this.frame) { - // resize the bar - this.frame.bar.style.top = (this.frame.clientHeight/2 - - this.frame.bar.offsetHeight/2) + 'px'; - this.frame.bar.style.width = (this.frame.clientWidth - - this.frame.prev.clientWidth - - this.frame.play.clientWidth - - this.frame.next.clientWidth - 30) + 'px'; + // copy subscription functionality from DataSet + DataView.prototype.on = DataSet.prototype.on; + DataView.prototype.off = DataSet.prototype.off; + DataView.prototype._trigger = DataSet.prototype._trigger; - // position the slider button - var left = this.indexToLeft(this.index); - this.frame.slide.style.left = (left) + 'px'; - } - }; + // TODO: make these functions deprecated (replaced with `on` and `off` since version 0.5) + DataView.prototype.subscribe = DataView.prototype.on; + DataView.prototype.unsubscribe = DataView.prototype.off; + module.exports = DataView; - /** - * Set the list with values for the slider - * @param {Array} values A javascript array with values (any type) - */ - Slider.prototype.setValues = function(values) { - this.values = values; +/***/ }, +/* 9 */ +/***/ function(module, exports, __webpack_require__) { - if (this.values.length > 0) - this.setIndex(0); - else - this.index = undefined; - }; + var Emitter = __webpack_require__(10); + var DataSet = __webpack_require__(7); + var DataView = __webpack_require__(8); + var util = __webpack_require__(1); + var Point3d = __webpack_require__(11); + var Point2d = __webpack_require__(12); + var Camera = __webpack_require__(13); + var Filter = __webpack_require__(14); + var Slider = __webpack_require__(15); + var StepNumber = __webpack_require__(16); /** - * Select a value by its index - * @param {Number} index + * @constructor Graph3d + * Graph3d displays data in 3d. + * + * Graph3d is developed in javascript as a Google Visualization Chart. + * + * @param {Element} container The DOM element in which the Graph3d will + * be created. Normally a div element. + * @param {DataSet | DataView | Array} [data] + * @param {Object} [options] */ - Slider.prototype.setIndex = function(index) { - if (index < this.values.length) { - this.index = index; - - this.redraw(); - this.onChange(); - } - else { - throw 'Error: index out of range'; + function Graph3d(container, data, options) { + if (!(this instanceof Graph3d)) { + throw new SyntaxError('Constructor must be called with the new operator'); } - }; - - /** - * retrieve the index of the currently selected vaue - * @return {Number} index - */ - Slider.prototype.getIndex = function() { - return this.index; - }; + // create variables and set default values + this.containerElement = container; + this.width = '400px'; + this.height = '400px'; + this.margin = 10; // px + this.defaultXCenter = '55%'; + this.defaultYCenter = '50%'; - /** - * retrieve the currently selected value - * @return {*} value - */ - Slider.prototype.get = function() { - return this.values[this.index]; - }; + this.xLabel = 'x'; + this.yLabel = 'y'; + this.zLabel = 'z'; + this.filterLabel = 'time'; + this.legendLabel = 'value'; + this.style = Graph3d.STYLE.DOT; + this.showPerspective = true; + this.showGrid = true; + this.keepAspectRatio = true; + this.showShadow = false; + this.showGrayBottom = false; // TODO: this does not work correctly + this.showTooltip = false; + this.verticalRatio = 0.5; // 0.1 to 1.0, where 1.0 results in a 'cube' - Slider.prototype._onMouseDown = function(event) { - // only react on left mouse button down - var leftButtonDown = event.which ? (event.which === 1) : (event.button === 1); - if (!leftButtonDown) return; + this.animationInterval = 1000; // milliseconds + this.animationPreload = false; - this.startClientX = event.clientX; - this.startSlideX = parseFloat(this.frame.slide.style.left); + this.camera = new Camera(); + this.eye = new Point3d(0, 0, -1); // TODO: set eye.z about 3/4 of the width of the window? - this.frame.style.cursor = 'move'; + this.dataTable = null; // The original data table + this.dataPoints = null; // The table with point objects - // add event listeners to handle moving the contents - // we store the function onmousemove and onmouseup in the graph, so we can - // remove the eventlisteners lateron in the function mouseUp() - var me = this; - this.onmousemove = function (event) {me._onMouseMove(event);}; - this.onmouseup = function (event) {me._onMouseUp(event);}; - util.addEventListener(document, 'mousemove', this.onmousemove); - util.addEventListener(document, 'mouseup', this.onmouseup); - util.preventDefault(event); - }; + // the column indexes + this.colX = undefined; + this.colY = undefined; + this.colZ = undefined; + this.colValue = undefined; + this.colFilter = undefined; + this.xMin = 0; + this.xStep = undefined; // auto by default + this.xMax = 1; + this.yMin = 0; + this.yStep = undefined; // auto by default + this.yMax = 1; + this.zMin = 0; + this.zStep = undefined; // auto by default + this.zMax = 1; + this.valueMin = 0; + this.valueMax = 1; + this.xBarWidth = 1; + this.yBarWidth = 1; + // TODO: customize axis range - Slider.prototype.leftToIndex = function (left) { - var width = parseFloat(this.frame.bar.style.width) - - this.frame.slide.clientWidth - 10; - var x = left - 3; + // constants + this.colorAxis = '#4D4D4D'; + this.colorGrid = '#D3D3D3'; + this.colorDot = '#7DC1FF'; + this.colorDotBorder = '#3267D2'; - var index = Math.round(x / width * (this.values.length-1)); - if (index < 0) index = 0; - if (index > this.values.length-1) index = this.values.length-1; + // create a frame and canvas + this.create(); - return index; - }; + // apply options (also when undefined) + this.setOptions(options); - Slider.prototype.indexToLeft = function (index) { - var width = parseFloat(this.frame.bar.style.width) - - this.frame.slide.clientWidth - 10; + // apply data + if (data) { + this.setData(data); + } + } - var x = index / (this.values.length-1) * width; - var left = x + 3; + // Extend Graph3d with an Emitter mixin + Emitter(Graph3d.prototype); - return left; - }; + /** + * Calculate the scaling values, dependent on the range in x, y, and z direction + */ + Graph3d.prototype._setScale = function() { + this.scale = new Point3d(1 / (this.xMax - this.xMin), + 1 / (this.yMax - this.yMin), + 1 / (this.zMax - this.zMin)); + // keep aspect ration between x and y scale if desired + if (this.keepAspectRatio) { + if (this.scale.x < this.scale.y) { + //noinspection JSSuspiciousNameCombination + this.scale.y = this.scale.x; + } + else { + //noinspection JSSuspiciousNameCombination + this.scale.x = this.scale.y; + } + } + // scale the vertical axis + this.scale.z *= this.verticalRatio; + // TODO: can this be automated? verticalRatio? - Slider.prototype._onMouseMove = function (event) { - var diff = event.clientX - this.startClientX; - var x = this.startSlideX + diff; + // determine scale for (optional) value + this.scale.value = 1 / (this.valueMax - this.valueMin); - var index = this.leftToIndex(x); + // position the camera arm + var xCenter = (this.xMax + this.xMin) / 2 * this.scale.x; + var yCenter = (this.yMax + this.yMin) / 2 * this.scale.y; + var zCenter = (this.zMax + this.zMin) / 2 * this.scale.z; + this.camera.setArmLocation(xCenter, yCenter, zCenter); + }; - this.setIndex(index); - util.preventDefault(); + /** + * Convert a 3D location to a 2D location on screen + * http://en.wikipedia.org/wiki/3D_projection + * @param {Point3d} point3d A 3D point with parameters x, y, z + * @return {Point2d} point2d A 2D point with parameters x, y + */ + Graph3d.prototype._convert3Dto2D = function(point3d) { + var translation = this._convertPointToTranslation(point3d); + return this._convertTranslationToScreen(translation); }; + /** + * Convert a 3D location its translation seen from the camera + * http://en.wikipedia.org/wiki/3D_projection + * @param {Point3d} point3d A 3D point with parameters x, y, z + * @return {Point3d} translation A 3D point with parameters x, y, z This is + * the translation of the point, seen from the + * camera + */ + Graph3d.prototype._convertPointToTranslation = function(point3d) { + var ax = point3d.x * this.scale.x, + ay = point3d.y * this.scale.y, + az = point3d.z * this.scale.z, - Slider.prototype._onMouseUp = function (event) { - this.frame.style.cursor = 'auto'; - - // remove event listeners - util.removeEventListener(document, 'mousemove', this.onmousemove); - util.removeEventListener(document, 'mouseup', this.onmouseup); + cx = this.camera.getCameraLocation().x, + cy = this.camera.getCameraLocation().y, + cz = this.camera.getCameraLocation().z, - util.preventDefault(); - }; + // calculate angles + sinTx = Math.sin(this.camera.getCameraRotation().x), + cosTx = Math.cos(this.camera.getCameraRotation().x), + sinTy = Math.sin(this.camera.getCameraRotation().y), + cosTy = Math.cos(this.camera.getCameraRotation().y), + sinTz = Math.sin(this.camera.getCameraRotation().z), + cosTz = Math.cos(this.camera.getCameraRotation().z), - module.exports = Slider; + // calculate translation + dx = cosTy * (sinTz * (ay - cy) + cosTz * (ax - cx)) - sinTy * (az - cz), + dy = sinTx * (cosTy * (az - cz) + sinTy * (sinTz * (ay - cy) + cosTz * (ax - cx))) + cosTx * (cosTz * (ay - cy) - sinTz * (ax-cx)), + dz = cosTx * (cosTy * (az - cz) + sinTy * (sinTz * (ay - cy) + cosTz * (ax - cx))) - sinTx * (cosTz * (ay - cy) - sinTz * (ax-cx)); - -/***/ }, -/* 11 */ -/***/ function(module, exports, __webpack_require__) { + return new Point3d(dx, dy, dz); + }; /** - * @prototype StepNumber - * The class StepNumber is an iterator for Numbers. You provide a start and end - * value, and a best step size. StepNumber itself rounds to fixed values and - * a finds the step that best fits the provided step. - * - * If prettyStep is true, the step size is chosen as close as possible to the - * provided step, but being a round value like 1, 2, 5, 10, 20, 50, .... - * - * Example usage: - * var step = new StepNumber(0, 10, 2.5, true); - * step.start(); - * while (!step.end()) { - * alert(step.getCurrent()); - * step.next(); - * } - * - * Version: 1.0 - * - * @param {Number} start The start value - * @param {Number} end The end value - * @param {Number} step Optional. Step size. Must be a positive value. - * @param {boolean} prettyStep Optional. If true, the step size is rounded - * To a pretty step size (like 1, 2, 5, 10, 20, 50, ...) + * Convert a translation point to a point on the screen + * @param {Point3d} translation A 3D point with parameters x, y, z This is + * the translation of the point, seen from the + * camera + * @return {Point2d} point2d A 2D point with parameters x, y */ - function StepNumber(start, end, step, prettyStep) { - // set default values - this._start = 0; - this._end = 0; - this._step = 1; - this.prettyStep = true; - this.precision = 5; - - this._current = 0; - this.setRange(start, end, step, prettyStep); - }; + Graph3d.prototype._convertTranslationToScreen = function(translation) { + var ex = this.eye.x, + ey = this.eye.y, + ez = this.eye.z, + dx = translation.x, + dy = translation.y, + dz = translation.z; - /** - * Set a new range: start, end and step. - * - * @param {Number} start The start value - * @param {Number} end The end value - * @param {Number} step Optional. Step size. Must be a positive value. - * @param {boolean} prettyStep Optional. If true, the step size is rounded - * To a pretty step size (like 1, 2, 5, 10, 20, 50, ...) - */ - StepNumber.prototype.setRange = function(start, end, step, prettyStep) { - this._start = start ? start : 0; - this._end = end ? end : 0; + // calculate position on screen from translation + var bx; + var by; + if (this.showPerspective) { + bx = (dx - ex) * (ez / dz); + by = (dy - ey) * (ez / dz); + } + else { + bx = dx * -(ez / this.camera.getArmLength()); + by = dy * -(ez / this.camera.getArmLength()); + } - this.setStep(step, prettyStep); + // shift and scale the point to the center of the screen + // use the width of the graph to scale both horizontally and vertically. + return new Point2d( + this.xcenter + bx * this.frame.canvas.clientWidth, + this.ycenter - by * this.frame.canvas.clientWidth); }; /** - * Set a new step size - * @param {Number} step New step size. Must be a positive value - * @param {boolean} prettyStep Optional. If true, the provided step is rounded - * to a pretty step size (like 1, 2, 5, 10, 20, 50, ...) + * Set the background styling for the graph + * @param {string | {fill: string, stroke: string, strokeWidth: string}} backgroundColor */ - StepNumber.prototype.setStep = function(step, prettyStep) { - if (step === undefined || step <= 0) - return; + Graph3d.prototype._setBackgroundColor = function(backgroundColor) { + var fill = 'white'; + var stroke = 'gray'; + var strokeWidth = 1; - if (prettyStep !== undefined) - this.prettyStep = prettyStep; + if (typeof(backgroundColor) === 'string') { + fill = backgroundColor; + stroke = 'none'; + strokeWidth = 0; + } + else if (typeof(backgroundColor) === 'object') { + if (backgroundColor.fill !== undefined) fill = backgroundColor.fill; + if (backgroundColor.stroke !== undefined) stroke = backgroundColor.stroke; + if (backgroundColor.strokeWidth !== undefined) strokeWidth = backgroundColor.strokeWidth; + } + else if (backgroundColor === undefined) { + // use use defaults + } + else { + throw 'Unsupported type of backgroundColor'; + } - if (this.prettyStep === true) - this._step = StepNumber.calculatePrettyStep(step); - else - this._step = step; + this.frame.style.backgroundColor = fill; + this.frame.style.borderColor = stroke; + this.frame.style.borderWidth = strokeWidth + 'px'; + this.frame.style.borderStyle = 'solid'; }; - /** - * Calculate a nice step size, closest to the desired step size. - * Returns a value in one of the ranges 1*10^n, 2*10^n, or 5*10^n, where n is an - * integer Number. For example 1, 2, 5, 10, 20, 50, etc... - * @param {Number} step Desired step size - * @return {Number} Nice step size - */ - StepNumber.calculatePrettyStep = function (step) { - var log10 = function (x) {return Math.log(x) / Math.LN10;}; - - // try three steps (multiple of 1, 2, or 5 - var step1 = Math.pow(10, Math.round(log10(step))), - step2 = 2 * Math.pow(10, Math.round(log10(step / 2))), - step5 = 5 * Math.pow(10, Math.round(log10(step / 5))); - - // choose the best step (closest to minimum step) - var prettyStep = step1; - if (Math.abs(step2 - step) <= Math.abs(prettyStep - step)) prettyStep = step2; - if (Math.abs(step5 - step) <= Math.abs(prettyStep - step)) prettyStep = step5; - - // for safety - if (prettyStep <= 0) { - prettyStep = 1; - } - return prettyStep; + /// enumerate the available styles + Graph3d.STYLE = { + BAR: 0, + BARCOLOR: 1, + BARSIZE: 2, + DOT : 3, + DOTLINE : 4, + DOTCOLOR: 5, + DOTSIZE: 6, + GRID : 7, + LINE: 8, + SURFACE : 9 }; /** - * returns the current value of the step - * @return {Number} current value + * Retrieve the style index from given styleName + * @param {string} styleName Style name such as 'dot', 'grid', 'dot-line' + * @return {Number} styleNumber Enumeration value representing the style, or -1 + * when not found */ - StepNumber.prototype.getCurrent = function () { - return parseFloat(this._current.toPrecision(this.precision)); - }; + Graph3d.prototype._getStyleNumber = function(styleName) { + switch (styleName) { + case 'dot': return Graph3d.STYLE.DOT; + case 'dot-line': return Graph3d.STYLE.DOTLINE; + case 'dot-color': return Graph3d.STYLE.DOTCOLOR; + case 'dot-size': return Graph3d.STYLE.DOTSIZE; + case 'line': return Graph3d.STYLE.LINE; + case 'grid': return Graph3d.STYLE.GRID; + case 'surface': return Graph3d.STYLE.SURFACE; + case 'bar': return Graph3d.STYLE.BAR; + case 'bar-color': return Graph3d.STYLE.BARCOLOR; + case 'bar-size': return Graph3d.STYLE.BARSIZE; + } - /** - * returns the current step size - * @return {Number} current step size - */ - StepNumber.prototype.getStep = function () { - return this._step; + return -1; }; /** - * Set the current value to the largest value smaller than start, which - * is a multiple of the step size + * Determine the indexes of the data columns, based on the given style and data + * @param {DataSet} data + * @param {Number} style */ - StepNumber.prototype.start = function() { - this._current = this._start - this._start % this._step; - }; + Graph3d.prototype._determineColumnIndexes = function(data, style) { + if (this.style === Graph3d.STYLE.DOT || + this.style === Graph3d.STYLE.DOTLINE || + this.style === Graph3d.STYLE.LINE || + this.style === Graph3d.STYLE.GRID || + this.style === Graph3d.STYLE.SURFACE || + this.style === Graph3d.STYLE.BAR) { + // 3 columns expected, and optionally a 4th with filter values + this.colX = 0; + this.colY = 1; + this.colZ = 2; + this.colValue = undefined; - /** - * Do a step, add the step size to the current value - */ - StepNumber.prototype.next = function () { - this._current += this._step; - }; + if (data.getNumberOfColumns() > 3) { + this.colFilter = 3; + } + } + else if (this.style === Graph3d.STYLE.DOTCOLOR || + this.style === Graph3d.STYLE.DOTSIZE || + this.style === Graph3d.STYLE.BARCOLOR || + this.style === Graph3d.STYLE.BARSIZE) { + // 4 columns expected, and optionally a 5th with filter values + this.colX = 0; + this.colY = 1; + this.colZ = 2; + this.colValue = 3; - /** - * Returns true whether the end is reached - * @return {boolean} True if the current value has passed the end value. - */ - StepNumber.prototype.end = function () { - return (this._current > this._end); + if (data.getNumberOfColumns() > 4) { + this.colFilter = 4; + } + } + else { + throw 'Unknown style "' + this.style + '"'; + } }; - module.exports = StepNumber; + Graph3d.prototype.getNumberOfRows = function(data) { + return data.length; + } -/***/ }, -/* 12 */ -/***/ function(module, exports, __webpack_require__) { + Graph3d.prototype.getNumberOfColumns = function(data) { + var counter = 0; + for (var column in data[0]) { + if (data[0].hasOwnProperty(column)) { + counter++; + } + } + return counter; + } - var Emitter = __webpack_require__(50); - var Hammer = __webpack_require__(42); - var util = __webpack_require__(1); - var DataSet = __webpack_require__(3); - var DataView = __webpack_require__(4); - var Range = __webpack_require__(15); - var Core = __webpack_require__(43); - var TimeAxis = __webpack_require__(27); - var CurrentTime = __webpack_require__(19); - var CustomTime = __webpack_require__(20); - var ItemSet = __webpack_require__(24); - /** - * Create a timeline visualization - * @param {HTMLElement} container - * @param {vis.DataSet | Array | google.visualization.DataTable} [items] - * @param {Object} [options] See Timeline.setOptions for the available options. - * @constructor - * @extends Core - */ - function Timeline (container, items, options) { - if (!(this instanceof Timeline)) { - throw new SyntaxError('Constructor must be called with the new operator'); + Graph3d.prototype.getDistinctValues = function(data, column) { + var distinctValues = []; + for (var i = 0; i < data.length; i++) { + if (distinctValues.indexOf(data[i][column]) == -1) { + distinctValues.push(data[i][column]); + } } + return distinctValues; + } - var me = this; - this.defaultOptions = { - start: null, - end: null, - autoResize: true, + Graph3d.prototype.getColumnRange = function(data,column) { + var minMax = {min:data[0][column],max:data[0][column]}; + for (var i = 0; i < data.length; i++) { + if (minMax.min > data[i][column]) { minMax.min = data[i][column]; } + if (minMax.max < data[i][column]) { minMax.max = data[i][column]; } + } + return minMax; + }; - orientation: 'bottom', - width: null, - height: null, - maxHeight: null, - minHeight: null - }; - this.options = util.deepExtend({}, this.defaultOptions); + /** + * Initialize the data from the data table. Calculate minimum and maximum values + * and column index values + * @param {Array | DataSet | DataView} rawData The data containing the items for the Graph. + * @param {Number} style Style Number + */ + Graph3d.prototype._dataInitialize = function (rawData, style) { + var me = this; - // Create the DOM, props, and emitter - this._create(container); + // unsubscribe from the dataTable + if (this.dataSet) { + this.dataSet.off('*', this._onChange); + } - // all components listed here will be repainted automatically - this.components = []; + if (rawData === undefined) + return; - this.body = { - dom: this.dom, - domProps: this.props, - emitter: { - on: this.on.bind(this), - off: this.off.bind(this), - emit: this.emit.bind(this) - }, - util: { - snap: null, // will be specified after TimeAxis is created - toScreen: me._toScreen.bind(me), - toGlobalScreen: me._toGlobalScreen.bind(me), // this refers to the root.width - toTime: me._toTime.bind(me), - toGlobalTime : me._toGlobalTime.bind(me) - } - }; + if (Array.isArray(rawData)) { + rawData = new DataSet(rawData); + } - // range - this.range = new Range(this.body); - this.components.push(this.range); - this.body.range = this.range; + var data; + if (rawData instanceof DataSet || rawData instanceof DataView) { + data = rawData.get(); + } + else { + throw new Error('Array, DataSet, or DataView expected'); + } - // time axis - this.timeAxis = new TimeAxis(this.body); - this.components.push(this.timeAxis); - this.body.util.snap = this.timeAxis.snap.bind(this.timeAxis); + if (data.length == 0) + return; - // current time bar - this.currentTime = new CurrentTime(this.body); - this.components.push(this.currentTime); + this.dataSet = rawData; + this.dataTable = data; - // custom time bar - // Note: time bar will be attached in this.setOptions when selected - this.customTime = new CustomTime(this.body); - this.components.push(this.customTime); + // subscribe to changes in the dataset + this._onChange = function () { + me.setData(me.dataSet); + }; + this.dataSet.on('*', this._onChange); - // item set - this.itemSet = new ItemSet(this.body); - this.components.push(this.itemSet); + // _determineColumnIndexes + // getNumberOfRows (points) + // getNumberOfColumns (x,y,z,v,t,t1,t2...) + // getDistinctValues (unique values?) + // getColumnRange - this.itemsData = null; // DataSet - this.groupsData = null; // DataSet + // determine the location of x,y,z,value,filter columns + this.colX = 'x'; + this.colY = 'y'; + this.colZ = 'z'; + this.colValue = 'style'; + this.colFilter = 'filter'; - // apply options - if (options) { - this.setOptions(options); - } - // create itemset - if (items) { - this.setItems(items); - } - else { - this.redraw(); - } - } - // Extend the functionality from Core - Timeline.prototype = new Core(); + // check if a filter column is provided + if (data[0].hasOwnProperty('filter')) { + if (this.dataFilter === undefined) { + this.dataFilter = new Filter(rawData, this.colFilter, this); + this.dataFilter.setOnLoadCallback(function() {me.redraw();}); + } + } - /** - * Set items - * @param {vis.DataSet | Array | google.visualization.DataTable | null} items - */ - Timeline.prototype.setItems = function(items) { - var initialLoad = (this.itemsData == null); - // convert to type DataSet when needed - var newDataSet; - if (!items) { - newDataSet = null; - } - else if (items instanceof DataSet || items instanceof DataView) { - newDataSet = items; - } - else { - // turn an array into a dataset - newDataSet = new DataSet(items, { - type: { - start: 'Date', - end: 'Date' - } - }); - } + var withBars = this.style == Graph3d.STYLE.BAR || + this.style == Graph3d.STYLE.BARCOLOR || + this.style == Graph3d.STYLE.BARSIZE; - // set items - this.itemsData = newDataSet; - this.itemSet && this.itemSet.setItems(newDataSet); - if (initialLoad) { - if (this.options.start != undefined || this.options.end != undefined) { - var start = this.options.start != undefined ? this.options.start : null; - var end = this.options.end != undefined ? this.options.end : null; + // determine barWidth from data + if (withBars) { + if (this.defaultXBarWidth !== undefined) { + this.xBarWidth = this.defaultXBarWidth; + } + else { + var dataX = this.getDistinctValues(data,this.colX); + this.xBarWidth = (dataX[1] - dataX[0]) || 1; + } - this.setWindow(start, end, {animate: false}); + if (this.defaultYBarWidth !== undefined) { + this.yBarWidth = this.defaultYBarWidth; } else { - this.fit({animate: false}); + var dataY = this.getDistinctValues(data,this.colY); + this.yBarWidth = (dataY[1] - dataY[0]) || 1; } } - }; - /** - * Set groups - * @param {vis.DataSet | Array | google.visualization.DataTable} groups - */ - Timeline.prototype.setGroups = function(groups) { - // convert to type DataSet when needed - var newDataSet; - if (!groups) { - newDataSet = null; + // calculate minimums and maximums + var xRange = this.getColumnRange(data,this.colX); + if (withBars) { + xRange.min -= this.xBarWidth / 2; + xRange.max += this.xBarWidth / 2; } - else if (groups instanceof DataSet || groups instanceof DataView) { - newDataSet = groups; + this.xMin = (this.defaultXMin !== undefined) ? this.defaultXMin : xRange.min; + this.xMax = (this.defaultXMax !== undefined) ? this.defaultXMax : xRange.max; + if (this.xMax <= this.xMin) this.xMax = this.xMin + 1; + this.xStep = (this.defaultXStep !== undefined) ? this.defaultXStep : (this.xMax-this.xMin)/5; + + var yRange = this.getColumnRange(data,this.colY); + if (withBars) { + yRange.min -= this.yBarWidth / 2; + yRange.max += this.yBarWidth / 2; } - else { - // turn an array into a dataset - newDataSet = new DataSet(groups); + this.yMin = (this.defaultYMin !== undefined) ? this.defaultYMin : yRange.min; + this.yMax = (this.defaultYMax !== undefined) ? this.defaultYMax : yRange.max; + if (this.yMax <= this.yMin) this.yMax = this.yMin + 1; + this.yStep = (this.defaultYStep !== undefined) ? this.defaultYStep : (this.yMax-this.yMin)/5; + + var zRange = this.getColumnRange(data,this.colZ); + this.zMin = (this.defaultZMin !== undefined) ? this.defaultZMin : zRange.min; + this.zMax = (this.defaultZMax !== undefined) ? this.defaultZMax : zRange.max; + if (this.zMax <= this.zMin) this.zMax = this.zMin + 1; + this.zStep = (this.defaultZStep !== undefined) ? this.defaultZStep : (this.zMax-this.zMin)/5; + + if (this.colValue !== undefined) { + var valueRange = this.getColumnRange(data,this.colValue); + this.valueMin = (this.defaultValueMin !== undefined) ? this.defaultValueMin : valueRange.min; + this.valueMax = (this.defaultValueMax !== undefined) ? this.defaultValueMax : valueRange.max; + if (this.valueMax <= this.valueMin) this.valueMax = this.valueMin + 1; } - this.groupsData = newDataSet; - this.itemSet.setGroups(newDataSet); + // set the scale dependent on the ranges. + this._setScale(); }; + + /** - * Set selected items by their id. Replaces the current selection - * Unknown id's are silently ignored. - * @param {string[] | string} [ids] An array with zero or more id's of the items to be - * selected. If ids is an empty array, all items will be - * unselected. - * @param {Object} [options] Available options: - * `focus: boolean` - * If true, focus will be set to the selected item(s) - * `animate: boolean | number` - * If true (default), the range is animated - * smoothly to the new window. - * If a number, the number is taken as duration - * for the animation. Default duration is 500 ms. - * Only applicable when option focus is true. + * Filter the data based on the current filter + * @param {Array} data + * @return {Array} dataPoints Array with point objects which can be drawn on screen */ - Timeline.prototype.setSelection = function(ids, options) { - this.itemSet && this.itemSet.setSelection(ids); + Graph3d.prototype._getDataPoints = function (data) { + // TODO: store the created matrix dataPoints in the filters instead of reloading each time + var x, y, i, z, obj, point; - if (options && options.focus) { - this.focus(ids, options); - } - }; + var dataPoints = []; - /** - * Get the selected items by their id - * @return {Array} ids The ids of the selected items - */ - Timeline.prototype.getSelection = function() { - return this.itemSet && this.itemSet.getSelection() || []; - }; + if (this.style === Graph3d.STYLE.GRID || + this.style === Graph3d.STYLE.SURFACE) { + // copy all values from the google data table to a matrix + // the provided values are supposed to form a grid of (x,y) positions - /** - * Adjust the visible window such that the selected item (or multiple items) - * are centered on screen. - * @param {String | String[]} id An item id or array with item ids - * @param {Object} [options] Available options: - * `animate: boolean | number` - * If true (default), the range is animated - * smoothly to the new window. - * If a number, the number is taken as duration - * for the animation. Default duration is 500 ms. - * Only applicable when option focus is true - */ - Timeline.prototype.focus = function(id, options) { - if (!this.itemsData || id == undefined) return; + // create two lists with all present x and y values + var dataX = []; + var dataY = []; + for (i = 0; i < this.getNumberOfRows(data); i++) { + x = data[i][this.colX] || 0; + y = data[i][this.colY] || 0; - var ids = Array.isArray(id) ? id : [id]; + if (dataX.indexOf(x) === -1) { + dataX.push(x); + } + if (dataY.indexOf(y) === -1) { + dataY.push(y); + } + } - // get the specified item(s) - var itemsData = this.itemsData.getDataSet().get(ids, { - type: { - start: 'Date', - end: 'Date' + function sortNumber(a, b) { + return a - b; } - }); + dataX.sort(sortNumber); + dataY.sort(sortNumber); - // calculate minimum start and maximum end of specified items - var start = null; - var end = null; - itemsData.forEach(function (itemData) { - var s = itemData.start.valueOf(); - var e = 'end' in itemData ? itemData.end.valueOf() : itemData.start.valueOf(); + // create a grid, a 2d matrix, with all values. + var dataMatrix = []; // temporary data matrix + for (i = 0; i < data.length; i++) { + x = data[i][this.colX] || 0; + y = data[i][this.colY] || 0; + z = data[i][this.colZ] || 0; - if (start === null || s < start) { - start = s; + var xIndex = dataX.indexOf(x); // TODO: implement Array().indexOf() for Internet Explorer + var yIndex = dataY.indexOf(y); + + if (dataMatrix[xIndex] === undefined) { + dataMatrix[xIndex] = []; + } + + var point3d = new Point3d(); + point3d.x = x; + point3d.y = y; + point3d.z = z; + + obj = {}; + obj.point = point3d; + obj.trans = undefined; + obj.screen = undefined; + obj.bottom = new Point3d(x, y, this.zMin); + + dataMatrix[xIndex][yIndex] = obj; + + dataPoints.push(obj); } - if (end === null || e > end) { - end = e; + // fill in the pointers to the neighbors. + for (x = 0; x < dataMatrix.length; x++) { + for (y = 0; y < dataMatrix[x].length; y++) { + if (dataMatrix[x][y]) { + dataMatrix[x][y].pointRight = (x < dataMatrix.length-1) ? dataMatrix[x+1][y] : undefined; + dataMatrix[x][y].pointTop = (y < dataMatrix[x].length-1) ? dataMatrix[x][y+1] : undefined; + dataMatrix[x][y].pointCross = + (x < dataMatrix.length-1 && y < dataMatrix[x].length-1) ? + dataMatrix[x+1][y+1] : + undefined; + } + } } - }); + } + else { // 'dot', 'dot-line', etc. + // copy all values from the google data table to a list with Point3d objects + for (i = 0; i < data.length; i++) { + point = new Point3d(); + point.x = data[i][this.colX] || 0; + point.y = data[i][this.colY] || 0; + point.z = data[i][this.colZ] || 0; - if (start !== null && end !== null) { - // calculate the new middle and interval for the window - var middle = (start + end) / 2; - var interval = Math.max((this.range.end - this.range.start), (end - start) * 1.1); + if (this.colValue !== undefined) { + point.value = data[i][this.colValue] || 0; + } - var animate = (options && options.animate !== undefined) ? options.animate : true; - this.range.setRange(middle - interval / 2, middle + interval / 2, animate); + obj = {}; + obj.point = point; + obj.bottom = new Point3d(point.x, point.y, this.zMin); + obj.trans = undefined; + obj.screen = undefined; + + dataPoints.push(obj); + } } + + return dataPoints; }; /** - * Get the data range of the item set. - * @returns {{min: Date, max: Date}} range A range with a start and end Date. - * When no minimum is found, min==null - * When no maximum is found, max==null + * Create the main frame for the Graph3d. + * This function is executed once when a Graph3d object is created. The frame + * contains a canvas, and this canvas contains all objects like the axis and + * nodes. */ - Timeline.prototype.getItemRange = function() { - // calculate min from start filed - var dataset = this.itemsData.getDataSet(), - min = null, - max = null; + Graph3d.prototype.create = function () { + // remove all elements from the container element. + while (this.containerElement.hasChildNodes()) { + this.containerElement.removeChild(this.containerElement.firstChild); + } - if (dataset) { - // calculate the minimum value of the field 'start' - var minItem = dataset.min('start'); - min = minItem ? util.convert(minItem.start, 'Date').valueOf() : null; - // Note: we convert first to Date and then to number because else - // a conversion from ISODate to Number will fail + this.frame = document.createElement('div'); + this.frame.style.position = 'relative'; + this.frame.style.overflow = 'hidden'; - // calculate maximum value of fields 'start' and 'end' - var maxStartItem = dataset.max('start'); - if (maxStartItem) { - max = util.convert(maxStartItem.start, 'Date').valueOf(); - } - var maxEndItem = dataset.max('end'); - if (maxEndItem) { - if (max == null) { - max = util.convert(maxEndItem.end, 'Date').valueOf(); - } - else { - max = Math.max(max, util.convert(maxEndItem.end, 'Date').valueOf()); - } - } + // create the graph canvas (HTML canvas element) + this.frame.canvas = document.createElement( 'canvas' ); + this.frame.canvas.style.position = 'relative'; + this.frame.appendChild(this.frame.canvas); + //if (!this.frame.canvas.getContext) { + { + var noCanvas = document.createElement( 'DIV' ); + noCanvas.style.color = 'red'; + noCanvas.style.fontWeight = 'bold' ; + noCanvas.style.padding = '10px'; + noCanvas.innerHTML = 'Error: your browser does not support HTML canvas'; + this.frame.canvas.appendChild(noCanvas); } - return { - min: (min != null) ? new Date(min) : null, - max: (max != null) ? new Date(max) : null - }; - }; - + this.frame.filter = document.createElement( 'div' ); + this.frame.filter.style.position = 'absolute'; + this.frame.filter.style.bottom = '0px'; + this.frame.filter.style.left = '0px'; + this.frame.filter.style.width = '100%'; + this.frame.appendChild(this.frame.filter); - module.exports = Timeline; + // add event listeners to handle moving and zooming the contents + var me = this; + var onmousedown = function (event) {me._onMouseDown(event);}; + var ontouchstart = function (event) {me._onTouchStart(event);}; + var onmousewheel = function (event) {me._onWheel(event);}; + var ontooltip = function (event) {me._onTooltip(event);}; + // TODO: these events are never cleaned up... can give a 'memory leakage' + util.addEventListener(this.frame.canvas, 'keydown', onkeydown); + util.addEventListener(this.frame.canvas, 'mousedown', onmousedown); + util.addEventListener(this.frame.canvas, 'touchstart', ontouchstart); + util.addEventListener(this.frame.canvas, 'mousewheel', onmousewheel); + util.addEventListener(this.frame.canvas, 'mousemove', ontooltip); -/***/ }, -/* 13 */ -/***/ function(module, exports, __webpack_require__) { + // add the new graph to the container element + this.containerElement.appendChild(this.frame); + }; - var Emitter = __webpack_require__(50); - var Hammer = __webpack_require__(42); - var util = __webpack_require__(1); - var DataSet = __webpack_require__(3); - var DataView = __webpack_require__(4); - var Range = __webpack_require__(15); - var Core = __webpack_require__(43); - var TimeAxis = __webpack_require__(27); - var CurrentTime = __webpack_require__(19); - var CustomTime = __webpack_require__(20); - var LineGraph = __webpack_require__(26); /** - * Create a timeline visualization - * @param {HTMLElement} container - * @param {vis.DataSet | Array | google.visualization.DataTable} [items] - * @param {Object} [options] See Graph2d.setOptions for the available options. - * @constructor - * @extends Core + * Set a new size for the graph + * @param {string} width Width in pixels or percentage (for example '800px' + * or '50%') + * @param {string} height Height in pixels or percentage (for example '400px' + * or '30%') */ - function Graph2d (container, items, options, groups) { - var me = this; - this.defaultOptions = { - start: null, - end: null, + Graph3d.prototype.setSize = function(width, height) { + this.frame.style.width = width; + this.frame.style.height = height; - autoResize: true, + this._resizeCanvas(); + }; - orientation: 'bottom', - width: null, - height: null, - maxHeight: null, - minHeight: null - }; - this.options = util.deepExtend({}, this.defaultOptions); + /** + * Resize the canvas to the current size of the frame + */ + Graph3d.prototype._resizeCanvas = function() { + this.frame.canvas.style.width = '100%'; + this.frame.canvas.style.height = '100%'; - // Create the DOM, props, and emitter - this._create(container); - - // all components listed here will be repainted automatically - this.components = []; - - this.body = { - dom: this.dom, - domProps: this.props, - emitter: { - on: this.on.bind(this), - off: this.off.bind(this), - emit: this.emit.bind(this) - }, - util: { - snap: null, // will be specified after TimeAxis is created - toScreen: me._toScreen.bind(me), - toGlobalScreen: me._toGlobalScreen.bind(me), // this refers to the root.width - toTime: me._toTime.bind(me), - toGlobalTime : me._toGlobalTime.bind(me) - } - }; - - // range - this.range = new Range(this.body); - this.components.push(this.range); - this.body.range = this.range; - - // time axis - this.timeAxis = new TimeAxis(this.body); - this.components.push(this.timeAxis); - this.body.util.snap = this.timeAxis.snap.bind(this.timeAxis); - - // current time bar - this.currentTime = new CurrentTime(this.body); - this.components.push(this.currentTime); + this.frame.canvas.width = this.frame.canvas.clientWidth; + this.frame.canvas.height = this.frame.canvas.clientHeight; - // custom time bar - // Note: time bar will be attached in this.setOptions when selected - this.customTime = new CustomTime(this.body); - this.components.push(this.customTime); + // adjust with for margin + this.frame.filter.style.width = (this.frame.canvas.clientWidth - 2 * 10) + 'px'; + }; - // item set - this.linegraph = new LineGraph(this.body); - this.components.push(this.linegraph); + /** + * Start animation + */ + Graph3d.prototype.animationStart = function() { + if (!this.frame.filter || !this.frame.filter.slider) + throw 'No animation available'; - this.itemsData = null; // DataSet - this.groupsData = null; // DataSet + this.frame.filter.slider.play(); + }; - // apply options - if (options) { - this.setOptions(options); - } - // IMPORTANT: THIS HAPPENS BEFORE SET ITEMS! - if (groups) { - this.setGroups(groups); - } + /** + * Stop animation + */ + Graph3d.prototype.animationStop = function() { + if (!this.frame.filter || !this.frame.filter.slider) return; - // create itemset - if (items) { - this.setItems(items); - } - else { - this.redraw(); - } - } + this.frame.filter.slider.stop(); + }; - // Extend the functionality from Core - Graph2d.prototype = new Core(); /** - * Set items - * @param {vis.DataSet | Array | google.visualization.DataTable | null} items + * Resize the center position based on the current values in this.defaultXCenter + * and this.defaultYCenter (which are strings with a percentage or a value + * in pixels). The center positions are the variables this.xCenter + * and this.yCenter */ - Graph2d.prototype.setItems = function(items) { - var initialLoad = (this.itemsData == null); - - // convert to type DataSet when needed - var newDataSet; - if (!items) { - newDataSet = null; - } - else if (items instanceof DataSet || items instanceof DataView) { - newDataSet = items; + Graph3d.prototype._resizeCenter = function() { + // calculate the horizontal center position + if (this.defaultXCenter.charAt(this.defaultXCenter.length-1) === '%') { + this.xcenter = + parseFloat(this.defaultXCenter) / 100 * + this.frame.canvas.clientWidth; } else { - // turn an array into a dataset - newDataSet = new DataSet(items, { - type: { - start: 'Date', - end: 'Date' - } - }); + this.xcenter = parseFloat(this.defaultXCenter); // supposed to be in px } - // set items - this.itemsData = newDataSet; - this.linegraph && this.linegraph.setItems(newDataSet); - - if (initialLoad && ('start' in this.options || 'end' in this.options)) { - this.fit(); - - var start = ('start' in this.options) ? util.convert(this.options.start, 'Date') : null; - var end = ('end' in this.options) ? util.convert(this.options.end, 'Date') : null; - - this.setWindow(start, end); + // calculate the vertical center position + if (this.defaultYCenter.charAt(this.defaultYCenter.length-1) === '%') { + this.ycenter = + parseFloat(this.defaultYCenter) / 100 * + (this.frame.canvas.clientHeight - this.frame.filter.clientHeight); + } + else { + this.ycenter = parseFloat(this.defaultYCenter); // supposed to be in px } }; /** - * Set groups - * @param {vis.DataSet | Array | google.visualization.DataTable} groups + * Set the rotation and distance of the camera + * @param {Object} pos An object with the camera position. The object + * contains three parameters: + * - horizontal {Number} + * The horizontal rotation, between 0 and 2*PI. + * Optional, can be left undefined. + * - vertical {Number} + * The vertical rotation, between 0 and 0.5*PI + * if vertical=0.5*PI, the graph is shown from the + * top. Optional, can be left undefined. + * - distance {Number} + * The (normalized) distance of the camera to the + * center of the graph, a value between 0.71 and 5.0. + * Optional, can be left undefined. */ - Graph2d.prototype.setGroups = function(groups) { - // convert to type DataSet when needed - var newDataSet; - if (!groups) { - newDataSet = null; + Graph3d.prototype.setCameraPosition = function(pos) { + if (pos === undefined) { + return; } - else if (groups instanceof DataSet || groups instanceof DataView) { - newDataSet = groups; + + if (pos.horizontal !== undefined && pos.vertical !== undefined) { + this.camera.setArmRotation(pos.horizontal, pos.vertical); } - else { - // turn an array into a dataset - newDataSet = new DataSet(groups); + + if (pos.distance !== undefined) { + this.camera.setArmLength(pos.distance); } - this.groupsData = newDataSet; - this.linegraph.setGroups(newDataSet); + this.redraw(); }; + /** - * Returns an object containing an SVG element with the icon of the group (size determined by iconWidth and iconHeight), the label of the group (content) and the yAxisOrientation of the group (left or right). - * @param groupId - * @param width - * @param height + * Retrieve the current camera rotation + * @return {object} An object with parameters horizontal, vertical, and + * distance */ - Graph2d.prototype.getLegend = function(groupId, width, height) { - if (width === undefined) {width = 15;} - if (height === undefined) {height = 15;} - if (this.linegraph.groups[groupId] !== undefined) { - return this.linegraph.groups[groupId].getLegend(width,height); - } - else { - return "cannot find group:" + groupId; - } - } + Graph3d.prototype.getCameraPosition = function() { + var pos = this.camera.getArmRotation(); + pos.distance = this.camera.getArmLength(); + return pos; + }; /** - * This checks if the visible option of the supplied group (by ID) is true or false. - * @param groupId - * @returns {*} + * Load data into the 3D Graph */ - Graph2d.prototype.isGroupVisible = function(groupId) { - if (this.linegraph.groups[groupId] !== undefined) { - return (this.linegraph.groups[groupId].visible && (this.linegraph.options.groups.visibility[groupId] === undefined || this.linegraph.options.groups.visibility[groupId] == true)); + Graph3d.prototype._readData = function(data) { + // read the data + this._dataInitialize(data, this.style); + + + if (this.dataFilter) { + // apply filtering + this.dataPoints = this.dataFilter._getDataPoints(); } else { - return false; + // no filtering. load all data + this.dataPoints = this._getDataPoints(this.dataTable); } - } + // draw the filter + this._redrawFilter(); + }; /** - * Get the data range of the item set. - * @returns {{min: Date, max: Date}} range A range with a start and end Date. - * When no minimum is found, min==null - * When no maximum is found, max==null + * Replace the dataset of the Graph3d + * @param {Array | DataSet | DataView} data */ - Graph2d.prototype.getItemRange = function() { - var min = null; - var max = null; + Graph3d.prototype.setData = function (data) { + this._readData(data); + this.redraw(); - // calculate min from start filed - for (var groupId in this.linegraph.groups) { - if (this.linegraph.groups.hasOwnProperty(groupId)) { - if (this.linegraph.groups[groupId].visible == true) { - for (var i = 0; i < this.linegraph.groups[groupId].itemsData.length; i++) { - var item = this.linegraph.groups[groupId].itemsData[i]; - var value = util.convert(item.x, 'Date').valueOf(); - min = min == null ? value : min > value ? value : min; - max = max == null ? value : max < value ? value : max; - } - } - } + // start animation when option is true + if (this.animationAutoStart && this.dataFilter) { + this.animationStart(); } - - return { - min: (min != null) ? new Date(min) : null, - max: (max != null) ? new Date(max) : null - }; }; + /** + * Update the options. Options will be merged with current options + * @param {Object} options + */ + Graph3d.prototype.setOptions = function (options) { + var cameraPosition = undefined; + this.animationStop(); - module.exports = Graph2d; - - -/***/ }, -/* 14 */ -/***/ function(module, exports, __webpack_require__) { - - /** - * @constructor DataStep - * The class DataStep is an iterator for data for the lineGraph. You provide a start data point and an - * end data point. The class itself determines the best scale (step size) based on the - * provided start Date, end Date, and minimumStep. - * - * If minimumStep is provided, the step size is chosen as close as possible - * to the minimumStep but larger than minimumStep. If minimumStep is not - * provided, the scale is set to 1 DAY. - * The minimumStep should correspond with the onscreen size of about 6 characters - * - * Alternatively, you can set a scale by hand. - * After creation, you can initialize the class by executing first(). Then you - * can iterate from the start date to the end date via next(). You can check if - * the end date is reached with the function hasNext(). After each step, you can - * retrieve the current date via getCurrent(). - * The DataStep has scales ranging from milliseconds, seconds, minutes, hours, - * days, to years. - * - * Version: 1.2 - * - * @param {Date} [start] The start date, for example new Date(2010, 9, 21) - * or new Date(2010, 9, 21, 23, 45, 00) - * @param {Date} [end] The end date - * @param {Number} [minimumStep] Optional. Minimum step size in milliseconds - */ - function DataStep(start, end, minimumStep, containerHeight, customRange) { - // variables - this.current = 0; - - this.autoScale = true; - this.stepIndex = 0; - this.step = 1; - this.scale = 1; + if (options !== undefined) { + // retrieve parameter values + if (options.width !== undefined) this.width = options.width; + if (options.height !== undefined) this.height = options.height; - this.marginStart; - this.marginEnd; - this.deadSpace = 0; + if (options.xCenter !== undefined) this.defaultXCenter = options.xCenter; + if (options.yCenter !== undefined) this.defaultYCenter = options.yCenter; - this.majorSteps = [1, 2, 5, 10]; - this.minorSteps = [0.25, 0.5, 1, 2]; + if (options.filterLabel !== undefined) this.filterLabel = options.filterLabel; + if (options.legendLabel !== undefined) this.legendLabel = options.legendLabel; + if (options.xLabel !== undefined) this.xLabel = options.xLabel; + if (options.yLabel !== undefined) this.yLabel = options.yLabel; + if (options.zLabel !== undefined) this.zLabel = options.zLabel; - this.setRange(start, end, minimumStep, containerHeight, customRange); - } + if (options.style !== undefined) { + var styleNumber = this._getStyleNumber(options.style); + if (styleNumber !== -1) { + this.style = styleNumber; + } + } + if (options.showGrid !== undefined) this.showGrid = options.showGrid; + if (options.showPerspective !== undefined) this.showPerspective = options.showPerspective; + if (options.showShadow !== undefined) this.showShadow = options.showShadow; + if (options.tooltip !== undefined) this.showTooltip = options.tooltip; + if (options.showAnimationControls !== undefined) this.showAnimationControls = options.showAnimationControls; + if (options.keepAspectRatio !== undefined) this.keepAspectRatio = options.keepAspectRatio; + if (options.verticalRatio !== undefined) this.verticalRatio = options.verticalRatio; + if (options.animationInterval !== undefined) this.animationInterval = options.animationInterval; + if (options.animationPreload !== undefined) this.animationPreload = options.animationPreload; + if (options.animationAutoStart !== undefined)this.animationAutoStart = options.animationAutoStart; + if (options.xBarWidth !== undefined) this.defaultXBarWidth = options.xBarWidth; + if (options.yBarWidth !== undefined) this.defaultYBarWidth = options.yBarWidth; - /** - * Set a new range - * If minimumStep is provided, the step size is chosen as close as possible - * to the minimumStep but larger than minimumStep. If minimumStep is not - * provided, the scale is set to 1 DAY. - * The minimumStep should correspond with the onscreen size of about 6 characters - * @param {Number} [start] The start date and time. - * @param {Number} [end] The end date and time. - * @param {Number} [minimumStep] Optional. Minimum step size in milliseconds - */ - DataStep.prototype.setRange = function(start, end, minimumStep, containerHeight, customRange) { - this._start = customRange.min === undefined ? start : customRange.min; - this._end = customRange.max === undefined ? end : customRange.max; + if (options.xMin !== undefined) this.defaultXMin = options.xMin; + if (options.xStep !== undefined) this.defaultXStep = options.xStep; + if (options.xMax !== undefined) this.defaultXMax = options.xMax; + if (options.yMin !== undefined) this.defaultYMin = options.yMin; + if (options.yStep !== undefined) this.defaultYStep = options.yStep; + if (options.yMax !== undefined) this.defaultYMax = options.yMax; + if (options.zMin !== undefined) this.defaultZMin = options.zMin; + if (options.zStep !== undefined) this.defaultZStep = options.zStep; + if (options.zMax !== undefined) this.defaultZMax = options.zMax; + if (options.valueMin !== undefined) this.defaultValueMin = options.valueMin; + if (options.valueMax !== undefined) this.defaultValueMax = options.valueMax; - if (start == end) { - this._start = start - 0.75; - this._end = end + 1; - } + if (options.cameraPosition !== undefined) cameraPosition = options.cameraPosition; - if (this.autoScale) { - this.setMinimumStep(minimumStep, containerHeight); + if (cameraPosition !== undefined) { + this.camera.setArmRotation(cameraPosition.horizontal, cameraPosition.vertical); + this.camera.setArmLength(cameraPosition.distance); + } + else { + this.camera.setArmRotation(1.0, 0.5); + this.camera.setArmLength(1.7); + } } - this.setFirst(customRange); - }; - /** - * Automatically determine the scale that bests fits the provided minimum step - * @param {Number} [minimumStep] The minimum step size in milliseconds - */ - DataStep.prototype.setMinimumStep = function(minimumStep, containerHeight) { - // round to floor - var size = this._end - this._start; - var safeSize = size * 1.2; - var minimumStepValue = minimumStep * (safeSize / containerHeight); - var orderOfMagnitude = Math.round(Math.log(safeSize)/Math.LN10); + this._setBackgroundColor(options && options.backgroundColor); - var minorStepIdx = -1; - var magnitudefactor = Math.pow(10,orderOfMagnitude); + this.setSize(this.width, this.height); - var start = 0; - if (orderOfMagnitude < 0) { - start = orderOfMagnitude; + // re-load the data + if (this.dataTable) { + this.setData(this.dataTable); } - var solutionFound = false; - for (var i = start; Math.abs(i) <= Math.abs(orderOfMagnitude); i++) { - magnitudefactor = Math.pow(10,i); - for (var j = 0; j < this.minorSteps.length; j++) { - var stepSize = magnitudefactor * this.minorSteps[j]; - if (stepSize >= minimumStepValue) { - solutionFound = true; - minorStepIdx = j; - break; - } - } - if (solutionFound == true) { - break; - } + // start animation when option is true + if (this.animationAutoStart && this.dataFilter) { + this.animationStart(); } - this.stepIndex = minorStepIdx; - this.scale = magnitudefactor; - this.step = magnitudefactor * this.minorSteps[minorStepIdx]; }; - - /** - * Round the current date to the first minor date value - * This must be executed once when the current date is set to start Date + * Redraw the Graph. */ - DataStep.prototype.setFirst = function(customRange) { - if (customRange === undefined) { - customRange = {}; + Graph3d.prototype.redraw = function() { + if (this.dataPoints === undefined) { + throw 'Error: graph data not initialized'; } - var niceStart = customRange.min === undefined ? this._start - (this.scale * 2 * this.minorSteps[this.stepIndex]) : customRange.min; - var niceEnd = customRange.max === undefined ? this._end + (this.scale * this.minorSteps[this.stepIndex]) : customRange.max; - this.marginEnd = customRange.max === undefined ? this.roundToMinor(niceEnd) : customRange.max; - this.marginStart = customRange.min === undefined ? this.roundToMinor(niceStart) : customRange.min; - this.deadSpace = this.roundToMinor(niceEnd) - niceEnd + this.roundToMinor(niceStart) - niceStart; - this.marginRange = this.marginEnd - this.marginStart; - - this.current = this.marginEnd; - - }; + this._resizeCanvas(); + this._resizeCenter(); + this._redrawSlider(); + this._redrawClear(); + this._redrawAxis(); - DataStep.prototype.roundToMinor = function(value) { - var rounded = value - (value % (this.scale * this.minorSteps[this.stepIndex])); - if (value % (this.scale * this.minorSteps[this.stepIndex]) > 0.5 * (this.scale * this.minorSteps[this.stepIndex])) { - return rounded + (this.scale * this.minorSteps[this.stepIndex]); + if (this.style === Graph3d.STYLE.GRID || + this.style === Graph3d.STYLE.SURFACE) { + this._redrawDataGrid(); + } + else if (this.style === Graph3d.STYLE.LINE) { + this._redrawDataLine(); + } + else if (this.style === Graph3d.STYLE.BAR || + this.style === Graph3d.STYLE.BARCOLOR || + this.style === Graph3d.STYLE.BARSIZE) { + this._redrawDataBar(); } else { - return rounded; + // style is DOT, DOTLINE, DOTCOLOR, DOTSIZE + this._redrawDataDot(); } - } - - /** - * Check if the there is a next step - * @return {boolean} true if the current date has not passed the end date - */ - DataStep.prototype.hasNext = function () { - return (this.current >= this.marginStart); + this._redrawInfo(); + this._redrawLegend(); }; /** - * Do the next step + * Clear the canvas before redrawing */ - DataStep.prototype.next = function() { - var prev = this.current; - this.current -= this.step; + Graph3d.prototype._redrawClear = function() { + var canvas = this.frame.canvas; + var ctx = canvas.getContext('2d'); - // safety mechanism: if current time is still unchanged, move to the end - if (this.current == prev) { - this.current = this._end; - } + ctx.clearRect(0, 0, canvas.width, canvas.height); }; + /** - * Do the next step + * Redraw the legend showing the colors */ - DataStep.prototype.previous = function() { - this.current += this.step; - this.marginEnd += this.step; - this.marginRange = this.marginEnd - this.marginStart; - }; + Graph3d.prototype._redrawLegend = function() { + var y; + if (this.style === Graph3d.STYLE.DOTCOLOR || + this.style === Graph3d.STYLE.DOTSIZE) { + var dotSize = this.frame.clientWidth * 0.02; - /** - * Get the current datetime - * @return {String} current The current date - */ - DataStep.prototype.getCurrent = function() { - var toPrecision = '' + Number(this.current).toPrecision(5); - for (var i = toPrecision.length-1; i > 0; i--) { - if (toPrecision[i] == "0") { - toPrecision = toPrecision.slice(0,i); + var widthMin, widthMax; + if (this.style === Graph3d.STYLE.DOTSIZE) { + widthMin = dotSize / 2; // px + widthMax = dotSize / 2 + dotSize * 2; // Todo: put this in one function } - else if (toPrecision[i] == "." || toPrecision[i] == ",") { - toPrecision = toPrecision.slice(0,i); - break; - } - else{ - break; + else { + widthMin = 20; // px + widthMax = 20; // px } + + var height = Math.max(this.frame.clientHeight * 0.25, 100); + var top = this.margin; + var right = this.frame.clientWidth - this.margin; + var left = right - widthMax; + var bottom = top + height; } - return toPrecision; - }; + var canvas = this.frame.canvas; + var ctx = canvas.getContext('2d'); + ctx.lineWidth = 1; + ctx.font = '14px arial'; // TODO: put in options + if (this.style === Graph3d.STYLE.DOTCOLOR) { + // draw the color bar + var ymin = 0; + var ymax = height; // Todo: make height customizable + for (y = ymin; y < ymax; y++) { + var f = (y - ymin) / (ymax - ymin); + //var width = (dotSize / 2 + (1-f) * dotSize * 2); // Todo: put this in one function + var hue = f * 240; + var color = this._hsv2rgb(hue, 1, 1); - /** - * Snap a date to a rounded value. - * The snap intervals are dependent on the current scale and step. - * @param {Date} date the date to be snapped. - * @return {Date} snappedDate - */ - DataStep.prototype.snap = function(date) { + ctx.strokeStyle = color; + ctx.beginPath(); + ctx.moveTo(left, top + y); + ctx.lineTo(right, top + y); + ctx.stroke(); + } - }; + ctx.strokeStyle = this.colorAxis; + ctx.strokeRect(left, top, widthMax, height); + } - /** - * Check if the current value is a major value (for example when the step - * is DAY, a major value is each first day of the MONTH) - * @return {boolean} true if current date is major, else false. - */ - DataStep.prototype.isMajor = function() { - return (this.current % (this.scale * this.majorSteps[this.stepIndex]) == 0); - }; + if (this.style === Graph3d.STYLE.DOTSIZE) { + // draw border around color bar + ctx.strokeStyle = this.colorAxis; + ctx.fillStyle = this.colorDot; + ctx.beginPath(); + ctx.moveTo(left, top); + ctx.lineTo(right, top); + ctx.lineTo(right - widthMax + widthMin, bottom); + ctx.lineTo(left, bottom); + ctx.closePath(); + ctx.fill(); + ctx.stroke(); + } - module.exports = DataStep; + if (this.style === Graph3d.STYLE.DOTCOLOR || + this.style === Graph3d.STYLE.DOTSIZE) { + // print values along the color bar + var gridLineLen = 5; // px + var step = new StepNumber(this.valueMin, this.valueMax, (this.valueMax-this.valueMin)/5, true); + step.start(); + if (step.getCurrent() < this.valueMin) { + step.next(); + } + while (!step.end()) { + y = bottom - (step.getCurrent() - this.valueMin) / (this.valueMax - this.valueMin) * height; + ctx.beginPath(); + ctx.moveTo(left - gridLineLen, y); + ctx.lineTo(left, y); + ctx.stroke(); -/***/ }, -/* 15 */ -/***/ function(module, exports, __webpack_require__) { + ctx.textAlign = 'right'; + ctx.textBaseline = 'middle'; + ctx.fillStyle = this.colorAxis; + ctx.fillText(step.getCurrent(), left - 2 * gridLineLen, y); - var util = __webpack_require__(1); - var hammerUtil = __webpack_require__(44); - var moment = __webpack_require__(41); - var Component = __webpack_require__(18); + step.next(); + } + + ctx.textAlign = 'right'; + ctx.textBaseline = 'top'; + var label = this.legendLabel; + ctx.fillText(label, right, bottom + this.margin); + } + }; /** - * @constructor Range - * A Range controls a numeric range with a start and end value. - * The Range adjusts the range based on mouse events or programmatic changes, - * and triggers events when the range is changing or has been changed. - * @param {{dom: Object, domProps: Object, emitter: Emitter}} body - * @param {Object} [options] See description at Range.setOptions + * Redraw the filter */ - function Range(body, options) { - var now = moment().hours(0).minutes(0).seconds(0).milliseconds(0); - this.start = now.clone().add('days', -3).valueOf(); // Number - this.end = now.clone().add('days', 4).valueOf(); // Number - - this.body = body; - - // default options - this.defaultOptions = { - start: null, - end: null, - direction: 'horizontal', // 'horizontal' or 'vertical' - moveable: true, - zoomable: true, - min: null, - max: null, - zoomMin: 10, // milliseconds - zoomMax: 1000 * 60 * 60 * 24 * 365 * 10000 // milliseconds - }; - this.options = util.extend({}, this.defaultOptions); - - this.props = { - touch: {} - }; - this.animateTimer = null; + Graph3d.prototype._redrawFilter = function() { + this.frame.filter.innerHTML = ''; - // drag listeners for dragging - this.body.emitter.on('dragstart', this._onDragStart.bind(this)); - this.body.emitter.on('drag', this._onDrag.bind(this)); - this.body.emitter.on('dragend', this._onDragEnd.bind(this)); + if (this.dataFilter) { + var options = { + 'visible': this.showAnimationControls + }; + var slider = new Slider(this.frame.filter, options); + this.frame.filter.slider = slider; - // ignore dragging when holding - this.body.emitter.on('hold', this._onHold.bind(this)); + // TODO: css here is not nice here... + this.frame.filter.style.padding = '10px'; + //this.frame.filter.style.backgroundColor = '#EFEFEF'; - // mouse wheel for zooming - this.body.emitter.on('mousewheel', this._onMouseWheel.bind(this)); - this.body.emitter.on('DOMMouseScroll', this._onMouseWheel.bind(this)); // For FF + slider.setValues(this.dataFilter.values); + slider.setPlayInterval(this.animationInterval); - // pinch to zoom - this.body.emitter.on('touch', this._onTouch.bind(this)); - this.body.emitter.on('pinch', this._onPinch.bind(this)); + // create an event handler + var me = this; + var onchange = function () { + var index = slider.getIndex(); - this.setOptions(options); - } + me.dataFilter.selectValue(index); + me.dataPoints = me.dataFilter._getDataPoints(); - Range.prototype = new Component(); + me.redraw(); + }; + slider.setOnChangeCallback(onchange); + } + else { + this.frame.filter.slider = undefined; + } + }; /** - * Set options for the range controller - * @param {Object} options Available options: - * {Number | Date | String} start Start date for the range - * {Number | Date | String} end End date for the range - * {Number} min Minimum value for start - * {Number} max Maximum value for end - * {Number} zoomMin Set a minimum value for - * (end - start). - * {Number} zoomMax Set a maximum value for - * (end - start). - * {Boolean} moveable Enable moving of the range - * by dragging. True by default - * {Boolean} zoomable Enable zooming of the range - * by pinching/scrolling. True by default + * Redraw the slider */ - Range.prototype.setOptions = function (options) { - if (options) { - // copy the options that we know - var fields = ['direction', 'min', 'max', 'zoomMin', 'zoomMax', 'moveable', 'zoomable', 'activate']; - util.selectiveExtend(fields, this.options, options); - - if ('start' in options || 'end' in options) { - // apply a new range. both start and end are optional - this.setRange(options.start, options.end); - } + Graph3d.prototype._redrawSlider = function() { + if ( this.frame.filter.slider !== undefined) { + this.frame.filter.slider.redraw(); } }; + /** - * Test whether direction has a valid value - * @param {String} direction 'horizontal' or 'vertical' + * Redraw common information */ - function validateDirection (direction) { - if (direction != 'horizontal' && direction != 'vertical') { - throw new TypeError('Unknown direction "' + direction + '". ' + - 'Choose "horizontal" or "vertical".'); + Graph3d.prototype._redrawInfo = function() { + if (this.dataFilter) { + var canvas = this.frame.canvas; + var ctx = canvas.getContext('2d'); + + ctx.font = '14px arial'; // TODO: put in options + ctx.lineStyle = 'gray'; + ctx.fillStyle = 'gray'; + ctx.textAlign = 'left'; + ctx.textBaseline = 'top'; + + var x = this.margin; + var y = this.margin; + ctx.fillText(this.dataFilter.getLabel() + ': ' + this.dataFilter.getSelectedValue(), x, y); } - } + }; + /** - * Set a new start and end range - * @param {Date | Number | String} [start] - * @param {Date | Number | String} [end] - * @param {boolean | number} [animate=false] If true, the range is animated - * smoothly to the new window. - * If animate is a number, the - * number is taken as duration - * Default duration is 500 ms. - * + * Redraw the axis */ - Range.prototype.setRange = function(start, end, animate) { - var _start = start != undefined ? util.convert(start, 'Date').valueOf() : null; - var _end = end != undefined ? util.convert(end, 'Date').valueOf() : null; + Graph3d.prototype._redrawAxis = function() { + var canvas = this.frame.canvas, + ctx = canvas.getContext('2d'), + from, to, step, prettyStep, + text, xText, yText, zText, + offset, xOffset, yOffset, + xMin2d, xMax2d; - this._cancelAnimation(); + // TODO: get the actual rendered style of the containerElement + //ctx.font = this.containerElement.style.font; + ctx.font = 24 / this.camera.getArmLength() + 'px arial'; - if (animate) { - var me = this; - var initStart = this.start; - var initEnd = this.end; - var duration = typeof animate === 'number' ? animate : 500; - var initTime = new Date().valueOf(); - var anyChanged = false; + // calculate the length for the short grid lines + var gridLenX = 0.025 / this.scale.x; + var gridLenY = 0.025 / this.scale.y; + var textMargin = 5 / this.camera.getArmLength(); // px + var armAngle = this.camera.getArmRotation().horizontal; - function next() { - if (!me.props.touch.dragging) { - var now = new Date().valueOf(); - var time = now - initTime; - var done = time > duration; - var s = (done || _start === null) ? _start : util.easeInOutQuad(time, initStart, _start, duration); - var e = (done || _end === null) ? _end : util.easeInOutQuad(time, initEnd, _end, duration); - - changed = me._applyRange(s, e); - anyChanged = anyChanged || changed; - if (changed) { - me.body.emitter.emit('rangechange', {start: new Date(me.start), end: new Date(me.end)}); - } + // draw x-grid lines + ctx.lineWidth = 1; + prettyStep = (this.defaultXStep === undefined); + step = new StepNumber(this.xMin, this.xMax, this.xStep, prettyStep); + step.start(); + if (step.getCurrent() < this.xMin) { + step.next(); + } + while (!step.end()) { + var x = step.getCurrent(); - if (done) { - if (anyChanged) { - me.body.emitter.emit('rangechanged', {start: new Date(me.start), end: new Date(me.end)}); - } - } - else { - // animate with as high as possible frame rate, leave 20 ms in between - // each to prevent the browser from blocking - me.animateTimer = setTimeout(next, 20); - } - } + if (this.showGrid) { + from = this._convert3Dto2D(new Point3d(x, this.yMin, this.zMin)); + to = this._convert3Dto2D(new Point3d(x, this.yMax, this.zMin)); + ctx.strokeStyle = this.colorGrid; + ctx.beginPath(); + ctx.moveTo(from.x, from.y); + ctx.lineTo(to.x, to.y); + ctx.stroke(); } + else { + from = this._convert3Dto2D(new Point3d(x, this.yMin, this.zMin)); + to = this._convert3Dto2D(new Point3d(x, this.yMin+gridLenX, this.zMin)); + ctx.strokeStyle = this.colorAxis; + ctx.beginPath(); + ctx.moveTo(from.x, from.y); + ctx.lineTo(to.x, to.y); + ctx.stroke(); - return next(); - } - else { - var changed = this._applyRange(_start, _end); - if (changed) { - var params = {start: new Date(this.start), end: new Date(this.end)}; - this.body.emitter.emit('rangechange', params); - this.body.emitter.emit('rangechanged', params); + from = this._convert3Dto2D(new Point3d(x, this.yMax, this.zMin)); + to = this._convert3Dto2D(new Point3d(x, this.yMax-gridLenX, this.zMin)); + ctx.strokeStyle = this.colorAxis; + ctx.beginPath(); + ctx.moveTo(from.x, from.y); + ctx.lineTo(to.x, to.y); + ctx.stroke(); } - } - }; - - /** - * Stop an animation - * @private - */ - Range.prototype._cancelAnimation = function () { - if (this.animateTimer) { - clearTimeout(this.animateTimer); - this.animateTimer = null; - } - }; - /** - * Set a new start and end range. This method is the same as setRange, but - * does not trigger a range change and range changed event, and it returns - * true when the range is changed - * @param {Number} [start] - * @param {Number} [end] - * @return {Boolean} changed - * @private - */ - Range.prototype._applyRange = function(start, end) { - var newStart = (start != null) ? util.convert(start, 'Date').valueOf() : this.start, - newEnd = (end != null) ? util.convert(end, 'Date').valueOf() : this.end, - max = (this.options.max != null) ? util.convert(this.options.max, 'Date').valueOf() : null, - min = (this.options.min != null) ? util.convert(this.options.min, 'Date').valueOf() : null, - diff; + yText = (Math.cos(armAngle) > 0) ? this.yMin : this.yMax; + text = this._convert3Dto2D(new Point3d(x, yText, this.zMin)); + if (Math.cos(armAngle * 2) > 0) { + ctx.textAlign = 'center'; + ctx.textBaseline = 'top'; + text.y += textMargin; + } + else if (Math.sin(armAngle * 2) < 0){ + ctx.textAlign = 'right'; + ctx.textBaseline = 'middle'; + } + else { + ctx.textAlign = 'left'; + ctx.textBaseline = 'middle'; + } + ctx.fillStyle = this.colorAxis; + ctx.fillText(' ' + step.getCurrent() + ' ', text.x, text.y); - // check for valid number - if (isNaN(newStart) || newStart === null) { - throw new Error('Invalid start "' + start + '"'); - } - if (isNaN(newEnd) || newEnd === null) { - throw new Error('Invalid end "' + end + '"'); + step.next(); } - // prevent start < end - if (newEnd < newStart) { - newEnd = newStart; + // draw y-grid lines + ctx.lineWidth = 1; + prettyStep = (this.defaultYStep === undefined); + step = new StepNumber(this.yMin, this.yMax, this.yStep, prettyStep); + step.start(); + if (step.getCurrent() < this.yMin) { + step.next(); } - - // prevent start < min - if (min !== null) { - if (newStart < min) { - diff = (min - newStart); - newStart += diff; - newEnd += diff; - - // prevent end > max - if (max != null) { - if (newEnd > max) { - newEnd = max; - } - } + while (!step.end()) { + if (this.showGrid) { + from = this._convert3Dto2D(new Point3d(this.xMin, step.getCurrent(), this.zMin)); + to = this._convert3Dto2D(new Point3d(this.xMax, step.getCurrent(), this.zMin)); + ctx.strokeStyle = this.colorGrid; + ctx.beginPath(); + ctx.moveTo(from.x, from.y); + ctx.lineTo(to.x, to.y); + ctx.stroke(); } - } - - // prevent end > max - if (max !== null) { - if (newEnd > max) { - diff = (newEnd - max); - newStart -= diff; - newEnd -= diff; + else { + from = this._convert3Dto2D(new Point3d(this.xMin, step.getCurrent(), this.zMin)); + to = this._convert3Dto2D(new Point3d(this.xMin+gridLenY, step.getCurrent(), this.zMin)); + ctx.strokeStyle = this.colorAxis; + ctx.beginPath(); + ctx.moveTo(from.x, from.y); + ctx.lineTo(to.x, to.y); + ctx.stroke(); - // prevent start < min - if (min != null) { - if (newStart < min) { - newStart = min; - } - } + from = this._convert3Dto2D(new Point3d(this.xMax, step.getCurrent(), this.zMin)); + to = this._convert3Dto2D(new Point3d(this.xMax-gridLenY, step.getCurrent(), this.zMin)); + ctx.strokeStyle = this.colorAxis; + ctx.beginPath(); + ctx.moveTo(from.x, from.y); + ctx.lineTo(to.x, to.y); + ctx.stroke(); } - } - // prevent (end-start) < zoomMin - if (this.options.zoomMin !== null) { - var zoomMin = parseFloat(this.options.zoomMin); - if (zoomMin < 0) { - zoomMin = 0; + xText = (Math.sin(armAngle ) > 0) ? this.xMin : this.xMax; + text = this._convert3Dto2D(new Point3d(xText, step.getCurrent(), this.zMin)); + if (Math.cos(armAngle * 2) < 0) { + ctx.textAlign = 'center'; + ctx.textBaseline = 'top'; + text.y += textMargin; } - if ((newEnd - newStart) < zoomMin) { - if ((this.end - this.start) === zoomMin) { - // ignore this action, we are already zoomed to the minimum - newStart = this.start; - newEnd = this.end; - } - else { - // zoom to the minimum - diff = (zoomMin - (newEnd - newStart)); - newStart -= diff / 2; - newEnd += diff / 2; - } + else if (Math.sin(armAngle * 2) > 0){ + ctx.textAlign = 'right'; + ctx.textBaseline = 'middle'; + } + else { + ctx.textAlign = 'left'; + ctx.textBaseline = 'middle'; } + ctx.fillStyle = this.colorAxis; + ctx.fillText(' ' + step.getCurrent() + ' ', text.x, text.y); + + step.next(); } - // prevent (end-start) > zoomMax - if (this.options.zoomMax !== null) { - var zoomMax = parseFloat(this.options.zoomMax); - if (zoomMax < 0) { - zoomMax = 0; - } - if ((newEnd - newStart) > zoomMax) { - if ((this.end - this.start) === zoomMax) { - // ignore this action, we are already zoomed to the maximum - newStart = this.start; - newEnd = this.end; - } - else { - // zoom to the maximum - diff = ((newEnd - newStart) - zoomMax); - newStart += diff / 2; - newEnd -= diff / 2; - } - } + // draw z-grid lines and axis + ctx.lineWidth = 1; + prettyStep = (this.defaultZStep === undefined); + step = new StepNumber(this.zMin, this.zMax, this.zStep, prettyStep); + step.start(); + if (step.getCurrent() < this.zMin) { + step.next(); } + xText = (Math.cos(armAngle ) > 0) ? this.xMin : this.xMax; + yText = (Math.sin(armAngle ) < 0) ? this.yMin : this.yMax; + while (!step.end()) { + // TODO: make z-grid lines really 3d? + from = this._convert3Dto2D(new Point3d(xText, yText, step.getCurrent())); + ctx.strokeStyle = this.colorAxis; + ctx.beginPath(); + ctx.moveTo(from.x, from.y); + ctx.lineTo(from.x - textMargin, from.y); + ctx.stroke(); - var changed = (this.start != newStart || this.end != newEnd); + ctx.textAlign = 'right'; + ctx.textBaseline = 'middle'; + ctx.fillStyle = this.colorAxis; + ctx.fillText(step.getCurrent() + ' ', from.x - 5, from.y); - this.start = newStart; - this.end = newEnd; + step.next(); + } + ctx.lineWidth = 1; + from = this._convert3Dto2D(new Point3d(xText, yText, this.zMin)); + to = this._convert3Dto2D(new Point3d(xText, yText, this.zMax)); + ctx.strokeStyle = this.colorAxis; + ctx.beginPath(); + ctx.moveTo(from.x, from.y); + ctx.lineTo(to.x, to.y); + ctx.stroke(); - return changed; - }; + // draw x-axis + ctx.lineWidth = 1; + // line at yMin + xMin2d = this._convert3Dto2D(new Point3d(this.xMin, this.yMin, this.zMin)); + xMax2d = this._convert3Dto2D(new Point3d(this.xMax, this.yMin, this.zMin)); + ctx.strokeStyle = this.colorAxis; + ctx.beginPath(); + ctx.moveTo(xMin2d.x, xMin2d.y); + ctx.lineTo(xMax2d.x, xMax2d.y); + ctx.stroke(); + // line at ymax + xMin2d = this._convert3Dto2D(new Point3d(this.xMin, this.yMax, this.zMin)); + xMax2d = this._convert3Dto2D(new Point3d(this.xMax, this.yMax, this.zMin)); + ctx.strokeStyle = this.colorAxis; + ctx.beginPath(); + ctx.moveTo(xMin2d.x, xMin2d.y); + ctx.lineTo(xMax2d.x, xMax2d.y); + ctx.stroke(); - /** - * Retrieve the current range. - * @return {Object} An object with start and end properties - */ - Range.prototype.getRange = function() { - return { - start: this.start, - end: this.end - }; - }; + // draw y-axis + ctx.lineWidth = 1; + // line at xMin + from = this._convert3Dto2D(new Point3d(this.xMin, this.yMin, this.zMin)); + to = this._convert3Dto2D(new Point3d(this.xMin, this.yMax, this.zMin)); + ctx.strokeStyle = this.colorAxis; + ctx.beginPath(); + ctx.moveTo(from.x, from.y); + ctx.lineTo(to.x, to.y); + ctx.stroke(); + // line at xMax + from = this._convert3Dto2D(new Point3d(this.xMax, this.yMin, this.zMin)); + to = this._convert3Dto2D(new Point3d(this.xMax, this.yMax, this.zMin)); + ctx.strokeStyle = this.colorAxis; + ctx.beginPath(); + ctx.moveTo(from.x, from.y); + ctx.lineTo(to.x, to.y); + ctx.stroke(); - /** - * Calculate the conversion offset and scale for current range, based on - * the provided width - * @param {Number} width - * @returns {{offset: number, scale: number}} conversion - */ - Range.prototype.conversion = function (width) { - return Range.conversion(this.start, this.end, width); - }; + // draw x-label + var xLabel = this.xLabel; + if (xLabel.length > 0) { + yOffset = 0.1 / this.scale.y; + xText = (this.xMin + this.xMax) / 2; + yText = (Math.cos(armAngle) > 0) ? this.yMin - yOffset: this.yMax + yOffset; + text = this._convert3Dto2D(new Point3d(xText, yText, this.zMin)); + if (Math.cos(armAngle * 2) > 0) { + ctx.textAlign = 'center'; + ctx.textBaseline = 'top'; + } + else if (Math.sin(armAngle * 2) < 0){ + ctx.textAlign = 'right'; + ctx.textBaseline = 'middle'; + } + else { + ctx.textAlign = 'left'; + ctx.textBaseline = 'middle'; + } + ctx.fillStyle = this.colorAxis; + ctx.fillText(xLabel, text.x, text.y); + } - /** - * Static method to calculate the conversion offset and scale for a range, - * based on the provided start, end, and width - * @param {Number} start - * @param {Number} end - * @param {Number} width - * @returns {{offset: number, scale: number}} conversion - */ - Range.conversion = function (start, end, width) { - if (width != 0 && (end - start != 0)) { - return { - offset: start, - scale: width / (end - start) + // draw y-label + var yLabel = this.yLabel; + if (yLabel.length > 0) { + xOffset = 0.1 / this.scale.x; + xText = (Math.sin(armAngle ) > 0) ? this.xMin - xOffset : this.xMax + xOffset; + yText = (this.yMin + this.yMax) / 2; + text = this._convert3Dto2D(new Point3d(xText, yText, this.zMin)); + if (Math.cos(armAngle * 2) < 0) { + ctx.textAlign = 'center'; + ctx.textBaseline = 'top'; + } + else if (Math.sin(armAngle * 2) > 0){ + ctx.textAlign = 'right'; + ctx.textBaseline = 'middle'; + } + else { + ctx.textAlign = 'left'; + ctx.textBaseline = 'middle'; } + ctx.fillStyle = this.colorAxis; + ctx.fillText(yLabel, text.x, text.y); } - else { - return { - offset: 0, - scale: 1 - }; + + // draw z-label + var zLabel = this.zLabel; + if (zLabel.length > 0) { + offset = 30; // pixels. // TODO: relate to the max width of the values on the z axis? + xText = (Math.cos(armAngle ) > 0) ? this.xMin : this.xMax; + yText = (Math.sin(armAngle ) < 0) ? this.yMin : this.yMax; + zText = (this.zMin + this.zMax) / 2; + text = this._convert3Dto2D(new Point3d(xText, yText, zText)); + ctx.textAlign = 'right'; + ctx.textBaseline = 'middle'; + ctx.fillStyle = this.colorAxis; + ctx.fillText(zLabel, text.x - offset, text.y); } }; /** - * Start dragging horizontally or vertically - * @param {Event} event - * @private + * Calculate the color based on the given value. + * @param {Number} H Hue, a value be between 0 and 360 + * @param {Number} S Saturation, a value between 0 and 1 + * @param {Number} V Value, a value between 0 and 1 */ - Range.prototype._onDragStart = function(event) { - // only allow dragging when configured as movable - if (!this.options.moveable) return; + Graph3d.prototype._hsv2rgb = function(H, S, V) { + var R, G, B, C, Hi, X; - // refuse to drag when we where pinching to prevent the timeline make a jump - // when releasing the fingers in opposite order from the touch screen - if (!this.props.touch.allowDragging) return; + C = V * S; + Hi = Math.floor(H/60); // hi = 0,1,2,3,4,5 + X = C * (1 - Math.abs(((H/60) % 2) - 1)); - this.props.touch.start = this.start; - this.props.touch.end = this.end; - this.props.touch.dragging = true; + switch (Hi) { + case 0: R = C; G = X; B = 0; break; + case 1: R = X; G = C; B = 0; break; + case 2: R = 0; G = C; B = X; break; + case 3: R = 0; G = X; B = C; break; + case 4: R = X; G = 0; B = C; break; + case 5: R = C; G = 0; B = X; break; - if (this.body.dom.root) { - this.body.dom.root.style.cursor = 'move'; + default: R = 0; G = 0; B = 0; break; } - }; - /** - * Perform dragging operation - * @param {Event} event - * @private - */ - Range.prototype._onDrag = function (event) { - // only allow dragging when configured as movable - if (!this.options.moveable) return; - var direction = this.options.direction; - validateDirection(direction); - // refuse to drag when we where pinching to prevent the timeline make a jump - // when releasing the fingers in opposite order from the touch screen - if (!this.props.touch.allowDragging) return; - var delta = (direction == 'horizontal') ? event.gesture.deltaX : event.gesture.deltaY, - interval = (this.props.touch.end - this.props.touch.start), - width = (direction == 'horizontal') ? this.body.domProps.center.width : this.body.domProps.center.height, - diffRange = -delta / width * interval; - this._applyRange(this.props.touch.start + diffRange, this.props.touch.end + diffRange); - this.body.emitter.emit('rangechange', { - start: new Date(this.start), - end: new Date(this.end) - }); + return 'RGB(' + parseInt(R*255) + ',' + parseInt(G*255) + ',' + parseInt(B*255) + ')'; }; + /** - * Stop dragging operation - * @param {event} event - * @private + * Draw all datapoints as a grid + * This function can be used when the style is 'grid' */ - Range.prototype._onDragEnd = function (event) { - // only allow dragging when configured as movable - if (!this.options.moveable) return; + Graph3d.prototype._redrawDataGrid = function() { + var canvas = this.frame.canvas, + ctx = canvas.getContext('2d'), + point, right, top, cross, + i, + topSideVisible, fillStyle, strokeStyle, lineWidth, + h, s, v, zAvg; - // refuse to drag when we where pinching to prevent the timeline make a jump - // when releasing the fingers in opposite order from the touch screen - if (!this.props.touch.allowDragging) return; - this.props.touch.dragging = false; - if (this.body.dom.root) { - this.body.dom.root.style.cursor = 'auto'; - } + if (this.dataPoints === undefined || this.dataPoints.length <= 0) + return; // TODO: throw exception? - // fire a rangechanged event - this.body.emitter.emit('rangechanged', { - start: new Date(this.start), - end: new Date(this.end) - }); - }; + // calculate the translations and screen position of all points + for (i = 0; i < this.dataPoints.length; i++) { + var trans = this._convertPointToTranslation(this.dataPoints[i].point); + var screen = this._convertTranslationToScreen(trans); - /** - * Event handler for mouse wheel event, used to zoom - * Code from http://adomas.org/javascript-mouse-wheel/ - * @param {Event} event - * @private - */ - Range.prototype._onMouseWheel = function(event) { - // only allow zooming when configured as zoomable and moveable - if (!(this.options.zoomable && this.options.moveable)) return; + this.dataPoints[i].trans = trans; + this.dataPoints[i].screen = screen; - // retrieve delta - var delta = 0; - if (event.wheelDelta) { /* IE/Opera. */ - delta = event.wheelDelta / 120; - } else if (event.detail) { /* Mozilla case. */ - // In Mozilla, sign of delta is different than in IE. - // Also, delta is multiple of 3. - delta = -event.detail / 3; + // calculate the translation of the point at the bottom (needed for sorting) + var transBottom = this._convertPointToTranslation(this.dataPoints[i].bottom); + this.dataPoints[i].dist = this.showPerspective ? transBottom.length() : -transBottom.z; } - // If delta is nonzero, handle it. - // Basically, delta is now positive if wheel was scrolled up, - // and negative, if wheel was scrolled down. - if (delta) { - // perform the zoom action. Delta is normally 1 or -1 + // sort the points on depth of their (x,y) position (not on z) + var sortDepth = function (a, b) { + return b.dist - a.dist; + }; + this.dataPoints.sort(sortDepth); - // adjust a negative delta such that zooming in with delta 0.1 - // equals zooming out with a delta -0.1 - var scale; - if (delta < 0) { - scale = 1 - (delta / 5); - } - else { - scale = 1 / (1 + (delta / 5)) ; - } + if (this.style === Graph3d.STYLE.SURFACE) { + for (i = 0; i < this.dataPoints.length; i++) { + point = this.dataPoints[i]; + right = this.dataPoints[i].pointRight; + top = this.dataPoints[i].pointTop; + cross = this.dataPoints[i].pointCross; - // calculate center, the date to zoom around - var gesture = hammerUtil.fakeGesture(this, event), - pointer = getPointer(gesture.center, this.body.dom.center), - pointerDate = this._pointerToDate(pointer); + if (point !== undefined && right !== undefined && top !== undefined && cross !== undefined) { - this.zoom(scale, pointerDate); - } + if (this.showGrayBottom || this.showShadow) { + // calculate the cross product of the two vectors from center + // to left and right, in order to know whether we are looking at the + // bottom or at the top side. We can also use the cross product + // for calculating light intensity + var aDiff = Point3d.subtract(cross.trans, point.trans); + var bDiff = Point3d.subtract(top.trans, right.trans); + var crossproduct = Point3d.crossProduct(aDiff, bDiff); + var len = crossproduct.length(); + // FIXME: there is a bug with determining the surface side (shadow or colored) - // Prevent default actions caused by mouse wheel - // (else the page and timeline both zoom and scroll) - event.preventDefault(); - }; + topSideVisible = (crossproduct.z > 0); + } + else { + topSideVisible = true; + } - /** - * Start of a touch gesture - * @private - */ - Range.prototype._onTouch = function (event) { - this.props.touch.start = this.start; - this.props.touch.end = this.end; - this.props.touch.allowDragging = true; - this.props.touch.center = null; - }; + if (topSideVisible) { + // calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0 + zAvg = (point.point.z + right.point.z + top.point.z + cross.point.z) / 4; + h = (1 - (zAvg - this.zMin) * this.scale.z / this.verticalRatio) * 240; + s = 1; // saturation - /** - * On start of a hold gesture - * @private - */ - Range.prototype._onHold = function () { - this.props.touch.allowDragging = false; - }; + if (this.showShadow) { + v = Math.min(1 + (crossproduct.x / len) / 2, 1); // value. TODO: scale + fillStyle = this._hsv2rgb(h, s, v); + strokeStyle = fillStyle; + } + else { + v = 1; + fillStyle = this._hsv2rgb(h, s, v); + strokeStyle = this.colorAxis; + } + } + else { + fillStyle = 'gray'; + strokeStyle = this.colorAxis; + } + lineWidth = 0.5; - /** - * Handle pinch event - * @param {Event} event - * @private - */ - Range.prototype._onPinch = function (event) { - // only allow zooming when configured as zoomable and moveable - if (!(this.options.zoomable && this.options.moveable)) return; + ctx.lineWidth = lineWidth; + ctx.fillStyle = fillStyle; + ctx.strokeStyle = strokeStyle; + ctx.beginPath(); + ctx.moveTo(point.screen.x, point.screen.y); + ctx.lineTo(right.screen.x, right.screen.y); + ctx.lineTo(cross.screen.x, cross.screen.y); + ctx.lineTo(top.screen.x, top.screen.y); + ctx.closePath(); + ctx.fill(); + ctx.stroke(); + } + } + } + else { // grid style + for (i = 0; i < this.dataPoints.length; i++) { + point = this.dataPoints[i]; + right = this.dataPoints[i].pointRight; + top = this.dataPoints[i].pointTop; - this.props.touch.allowDragging = false; + if (point !== undefined) { + if (this.showPerspective) { + lineWidth = 2 / -point.trans.z; + } + else { + lineWidth = 2 * -(this.eye.z / this.camera.getArmLength()); + } + } - if (event.gesture.touches.length > 1) { - if (!this.props.touch.center) { - this.props.touch.center = getPointer(event.gesture.center, this.body.dom.center); - } + if (point !== undefined && right !== undefined) { + // calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0 + zAvg = (point.point.z + right.point.z) / 2; + h = (1 - (zAvg - this.zMin) * this.scale.z / this.verticalRatio) * 240; - var scale = 1 / event.gesture.scale, - initDate = this._pointerToDate(this.props.touch.center); + ctx.lineWidth = lineWidth; + ctx.strokeStyle = this._hsv2rgb(h, 1, 1); + ctx.beginPath(); + ctx.moveTo(point.screen.x, point.screen.y); + ctx.lineTo(right.screen.x, right.screen.y); + ctx.stroke(); + } - // calculate new start and end - var newStart = parseInt(initDate + (this.props.touch.start - initDate) * scale); - var newEnd = parseInt(initDate + (this.props.touch.end - initDate) * scale); + if (point !== undefined && top !== undefined) { + // calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0 + zAvg = (point.point.z + top.point.z) / 2; + h = (1 - (zAvg - this.zMin) * this.scale.z / this.verticalRatio) * 240; - // apply new range - this.setRange(newStart, newEnd); + ctx.lineWidth = lineWidth; + ctx.strokeStyle = this._hsv2rgb(h, 1, 1); + ctx.beginPath(); + ctx.moveTo(point.screen.x, point.screen.y); + ctx.lineTo(top.screen.x, top.screen.y); + ctx.stroke(); + } + } } }; + /** - * Helper function to calculate the center date for zooming - * @param {{x: Number, y: Number}} pointer - * @return {number} date - * @private + * Draw all datapoints as dots. + * This function can be used when the style is 'dot' or 'dot-line' */ - Range.prototype._pointerToDate = function (pointer) { - var conversion; - var direction = this.options.direction; + Graph3d.prototype._redrawDataDot = function() { + var canvas = this.frame.canvas; + var ctx = canvas.getContext('2d'); + var i; - validateDirection(direction); + if (this.dataPoints === undefined || this.dataPoints.length <= 0) + return; // TODO: throw exception? - if (direction == 'horizontal') { - var width = this.body.domProps.center.width; - conversion = this.conversion(width); - return pointer.x / conversion.scale + conversion.offset; - } - else { - var height = this.body.domProps.center.height; - conversion = this.conversion(height); - return pointer.y / conversion.scale + conversion.offset; + // calculate the translations of all points + for (i = 0; i < this.dataPoints.length; i++) { + var trans = this._convertPointToTranslation(this.dataPoints[i].point); + var screen = this._convertTranslationToScreen(trans); + this.dataPoints[i].trans = trans; + this.dataPoints[i].screen = screen; + + // calculate the distance from the point at the bottom to the camera + var transBottom = this._convertPointToTranslation(this.dataPoints[i].bottom); + this.dataPoints[i].dist = this.showPerspective ? transBottom.length() : -transBottom.z; } - }; - /** - * Get the pointer location relative to the location of the dom element - * @param {{pageX: Number, pageY: Number}} touch - * @param {Element} element HTML DOM element - * @return {{x: Number, y: Number}} pointer - * @private - */ - function getPointer (touch, element) { - return { - x: touch.pageX - util.getAbsoluteLeft(element), - y: touch.pageY - util.getAbsoluteTop(element) + // order the translated points by depth + var sortDepth = function (a, b) { + return b.dist - a.dist; }; - } + this.dataPoints.sort(sortDepth); - /** - * Zoom the range the given scale in or out. Start and end date will - * be adjusted, and the timeline will be redrawn. You can optionally give a - * date around which to zoom. - * For example, try scale = 0.9 or 1.1 - * @param {Number} scale Scaling factor. Values above 1 will zoom out, - * values below 1 will zoom in. - * @param {Number} [center] Value representing a date around which will - * be zoomed. - */ - Range.prototype.zoom = function(scale, center) { - // if centerDate is not provided, take it half between start Date and end Date - if (center == null) { - center = (this.start + this.end) / 2; - } + // draw the datapoints as colored circles + var dotSize = this.frame.clientWidth * 0.02; // px + for (i = 0; i < this.dataPoints.length; i++) { + var point = this.dataPoints[i]; - // calculate new start and end - var newStart = center + (this.start - center) * scale; - var newEnd = center + (this.end - center) * scale; + if (this.style === Graph3d.STYLE.DOTLINE) { + // draw a vertical line from the bottom to the graph value + //var from = this._convert3Dto2D(new Point3d(point.point.x, point.point.y, this.zMin)); + var from = this._convert3Dto2D(point.bottom); + ctx.lineWidth = 1; + ctx.strokeStyle = this.colorGrid; + ctx.beginPath(); + ctx.moveTo(from.x, from.y); + ctx.lineTo(point.screen.x, point.screen.y); + ctx.stroke(); + } - this.setRange(newStart, newEnd); - }; + // calculate radius for the circle + var size; + if (this.style === Graph3d.STYLE.DOTSIZE) { + size = dotSize/2 + 2*dotSize * (point.point.value - this.valueMin) / (this.valueMax - this.valueMin); + } + else { + size = dotSize; + } - /** - * Move the range with a given delta to the left or right. Start and end - * value will be adjusted. For example, try delta = 0.1 or -0.1 - * @param {Number} delta Moving amount. Positive value will move right, - * negative value will move left - */ - Range.prototype.move = function(delta) { - // zoom start Date and end Date relative to the centerDate - var diff = (this.end - this.start); - - // apply new values - var newStart = this.start + diff * delta; - var newEnd = this.end + diff * delta; + var radius; + if (this.showPerspective) { + radius = size / -point.trans.z; + } + else { + radius = size * -(this.eye.z / this.camera.getArmLength()); + } + if (radius < 0) { + radius = 0; + } - // TODO: reckon with min and max range + var hue, color, borderColor; + if (this.style === Graph3d.STYLE.DOTCOLOR ) { + // calculate the color based on the value + hue = (1 - (point.point.value - this.valueMin) * this.scale.value) * 240; + color = this._hsv2rgb(hue, 1, 1); + borderColor = this._hsv2rgb(hue, 1, 0.8); + } + else if (this.style === Graph3d.STYLE.DOTSIZE) { + color = this.colorDot; + borderColor = this.colorDotBorder; + } + else { + // calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0 + hue = (1 - (point.point.z - this.zMin) * this.scale.z / this.verticalRatio) * 240; + color = this._hsv2rgb(hue, 1, 1); + borderColor = this._hsv2rgb(hue, 1, 0.8); + } - this.start = newStart; - this.end = newEnd; + // draw the circle + ctx.lineWidth = 1.0; + ctx.strokeStyle = borderColor; + ctx.fillStyle = color; + ctx.beginPath(); + ctx.arc(point.screen.x, point.screen.y, radius, 0, Math.PI*2, true); + ctx.fill(); + ctx.stroke(); + } }; /** - * Move the range to a new center point - * @param {Number} moveTo New center point of the range + * Draw all datapoints as bars. + * This function can be used when the style is 'bar', 'bar-color', or 'bar-size' */ - Range.prototype.moveTo = function(moveTo) { - var center = (this.start + this.end) / 2; - - var diff = center - moveTo; + Graph3d.prototype._redrawDataBar = function() { + var canvas = this.frame.canvas; + var ctx = canvas.getContext('2d'); + var i, j, surface, corners; - // calculate new start and end - var newStart = this.start - diff; - var newEnd = this.end - diff; + if (this.dataPoints === undefined || this.dataPoints.length <= 0) + return; // TODO: throw exception? - this.setRange(newStart, newEnd); - }; + // calculate the translations of all points + for (i = 0; i < this.dataPoints.length; i++) { + var trans = this._convertPointToTranslation(this.dataPoints[i].point); + var screen = this._convertTranslationToScreen(trans); + this.dataPoints[i].trans = trans; + this.dataPoints[i].screen = screen; - module.exports = Range; + // calculate the distance from the point at the bottom to the camera + var transBottom = this._convertPointToTranslation(this.dataPoints[i].bottom); + this.dataPoints[i].dist = this.showPerspective ? transBottom.length() : -transBottom.z; + } + // order the translated points by depth + var sortDepth = function (a, b) { + return b.dist - a.dist; + }; + this.dataPoints.sort(sortDepth); -/***/ }, -/* 16 */ -/***/ function(module, exports, __webpack_require__) { + // draw the datapoints as bars + var xWidth = this.xBarWidth / 2; + var yWidth = this.yBarWidth / 2; + for (i = 0; i < this.dataPoints.length; i++) { + var point = this.dataPoints[i]; - // Utility functions for ordering and stacking of items - var EPSILON = 0.001; // used when checking collisions, to prevent round-off errors + // determine color + var hue, color, borderColor; + if (this.style === Graph3d.STYLE.BARCOLOR ) { + // calculate the color based on the value + hue = (1 - (point.point.value - this.valueMin) * this.scale.value) * 240; + color = this._hsv2rgb(hue, 1, 1); + borderColor = this._hsv2rgb(hue, 1, 0.8); + } + else if (this.style === Graph3d.STYLE.BARSIZE) { + color = this.colorDot; + borderColor = this.colorDotBorder; + } + else { + // calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0 + hue = (1 - (point.point.z - this.zMin) * this.scale.z / this.verticalRatio) * 240; + color = this._hsv2rgb(hue, 1, 1); + borderColor = this._hsv2rgb(hue, 1, 0.8); + } - /** - * Order items by their start data - * @param {Item[]} items - */ - exports.orderByStart = function(items) { - items.sort(function (a, b) { - return a.data.start - b.data.start; - }); - }; + // calculate size for the bar + if (this.style === Graph3d.STYLE.BARSIZE) { + xWidth = (this.xBarWidth / 2) * ((point.point.value - this.valueMin) / (this.valueMax - this.valueMin) * 0.8 + 0.2); + yWidth = (this.yBarWidth / 2) * ((point.point.value - this.valueMin) / (this.valueMax - this.valueMin) * 0.8 + 0.2); + } - /** - * Order items by their end date. If they have no end date, their start date - * is used. - * @param {Item[]} items - */ - exports.orderByEnd = function(items) { - items.sort(function (a, b) { - var aTime = ('end' in a.data) ? a.data.end : a.data.start, - bTime = ('end' in b.data) ? b.data.end : b.data.start; + // calculate all corner points + var me = this; + var point3d = point.point; + var top = [ + {point: new Point3d(point3d.x - xWidth, point3d.y - yWidth, point3d.z)}, + {point: new Point3d(point3d.x + xWidth, point3d.y - yWidth, point3d.z)}, + {point: new Point3d(point3d.x + xWidth, point3d.y + yWidth, point3d.z)}, + {point: new Point3d(point3d.x - xWidth, point3d.y + yWidth, point3d.z)} + ]; + var bottom = [ + {point: new Point3d(point3d.x - xWidth, point3d.y - yWidth, this.zMin)}, + {point: new Point3d(point3d.x + xWidth, point3d.y - yWidth, this.zMin)}, + {point: new Point3d(point3d.x + xWidth, point3d.y + yWidth, this.zMin)}, + {point: new Point3d(point3d.x - xWidth, point3d.y + yWidth, this.zMin)} + ]; - return aTime - bTime; - }); - }; + // calculate screen location of the points + top.forEach(function (obj) { + obj.screen = me._convert3Dto2D(obj.point); + }); + bottom.forEach(function (obj) { + obj.screen = me._convert3Dto2D(obj.point); + }); - /** - * Adjust vertical positions of the items such that they don't overlap each - * other. - * @param {Item[]} items - * All visible items - * @param {{item: {horizontal: number, vertical: number}, axis: number}} margin - * Margins between items and between items and the axis. - * @param {boolean} [force=false] - * If true, all items will be repositioned. If false (default), only - * items having a top===null will be re-stacked - */ - exports.stack = function(items, margin, force) { - var i, iMax; + // create five sides, calculate both corner points and center points + var surfaces = [ + {corners: top, center: Point3d.avg(bottom[0].point, bottom[2].point)}, + {corners: [top[0], top[1], bottom[1], bottom[0]], center: Point3d.avg(bottom[1].point, bottom[0].point)}, + {corners: [top[1], top[2], bottom[2], bottom[1]], center: Point3d.avg(bottom[2].point, bottom[1].point)}, + {corners: [top[2], top[3], bottom[3], bottom[2]], center: Point3d.avg(bottom[3].point, bottom[2].point)}, + {corners: [top[3], top[0], bottom[0], bottom[3]], center: Point3d.avg(bottom[0].point, bottom[3].point)} + ]; + point.surfaces = surfaces; - if (force) { - // reset top position of all items - for (i = 0, iMax = items.length; i < iMax; i++) { - items[i].top = null; + // calculate the distance of each of the surface centers to the camera + for (j = 0; j < surfaces.length; j++) { + surface = surfaces[j]; + var transCenter = this._convertPointToTranslation(surface.center); + surface.dist = this.showPerspective ? transCenter.length() : -transCenter.z; + // TODO: this dept calculation doesn't work 100% of the cases due to perspective, + // but the current solution is fast/simple and works in 99.9% of all cases + // the issue is visible in example 14, with graph.setCameraPosition({horizontal: 2.97, vertical: 0.5, distance: 0.9}) } - } - // calculate new, non-overlapping positions - for (i = 0, iMax = items.length; i < iMax; i++) { - var item = items[i]; - if (item.top === null) { - // initialize top position - item.top = margin.axis; + // order the surfaces by their (translated) depth + surfaces.sort(function (a, b) { + var diff = b.dist - a.dist; + if (diff) return diff; - do { - // TODO: optimize checking for overlap. when there is a gap without items, - // you only need to check for items from the next item on, not from zero - var collidingItem = null; - for (var j = 0, jj = items.length; j < jj; j++) { - var other = items[j]; - if (other.top !== null && other !== item && exports.collision(item, other, margin.item)) { - collidingItem = other; - break; - } - } + // if equal depth, sort the top surface last + if (a.corners === top) return 1; + if (b.corners === top) return -1; - if (collidingItem != null) { - // There is a collision. Reposition the items above the colliding element - item.top = collidingItem.top + collidingItem.height + margin.item.vertical; - } - } while (collidingItem); + // both are equal + return 0; + }); + + // draw the ordered surfaces + ctx.lineWidth = 1; + ctx.strokeStyle = borderColor; + ctx.fillStyle = color; + // NOTE: we start at j=2 instead of j=0 as we don't need to draw the two surfaces at the backside + for (j = 2; j < surfaces.length; j++) { + surface = surfaces[j]; + corners = surface.corners; + ctx.beginPath(); + ctx.moveTo(corners[3].screen.x, corners[3].screen.y); + ctx.lineTo(corners[0].screen.x, corners[0].screen.y); + ctx.lineTo(corners[1].screen.x, corners[1].screen.y); + ctx.lineTo(corners[2].screen.x, corners[2].screen.y); + ctx.lineTo(corners[3].screen.x, corners[3].screen.y); + ctx.fill(); + ctx.stroke(); } } }; + /** - * Adjust vertical positions of the items without stacking them - * @param {Item[]} items - * All visible items - * @param {{item: {horizontal: number, vertical: number}, axis: number}} margin - * Margins between items and between items and the axis. + * Draw a line through all datapoints. + * This function can be used when the style is 'line' */ - exports.nostack = function(items, margin) { - var i, iMax; - - // reset top position of all items - for (i = 0, iMax = items.length; i < iMax; i++) { - items[i].top = margin.axis; + Graph3d.prototype._redrawDataLine = function() { + var canvas = this.frame.canvas, + ctx = canvas.getContext('2d'), + point, i; + + if (this.dataPoints === undefined || this.dataPoints.length <= 0) + return; // TODO: throw exception? + + // calculate the translations of all points + for (i = 0; i < this.dataPoints.length; i++) { + var trans = this._convertPointToTranslation(this.dataPoints[i].point); + var screen = this._convertTranslationToScreen(trans); + + this.dataPoints[i].trans = trans; + this.dataPoints[i].screen = screen; } - }; - /** - * Test if the two provided items collide - * The items must have parameters left, width, top, and height. - * @param {Item} a The first item - * @param {Item} b The second item - * @param {{horizontal: number, vertical: number}} margin - * An object containing a horizontal and vertical - * minimum required margin. - * @return {boolean} true if a and b collide, else false - */ - exports.collision = function(a, b, margin) { - return ((a.left - margin.horizontal + EPSILON) < (b.left + b.width) && - (a.left + a.width + margin.horizontal - EPSILON) > b.left && - (a.top - margin.vertical + EPSILON) < (b.top + b.height) && - (a.top + a.height + margin.vertical - EPSILON) > b.top); - }; + // start the line + if (this.dataPoints.length > 0) { + point = this.dataPoints[0]; + ctx.lineWidth = 1; // TODO: make customizable + ctx.strokeStyle = 'blue'; // TODO: make customizable + ctx.beginPath(); + ctx.moveTo(point.screen.x, point.screen.y); + } -/***/ }, -/* 17 */ -/***/ function(module, exports, __webpack_require__) { + // draw the datapoints as colored circles + for (i = 1; i < this.dataPoints.length; i++) { + point = this.dataPoints[i]; + ctx.lineTo(point.screen.x, point.screen.y); + } - var moment = __webpack_require__(41); + // finish the line + if (this.dataPoints.length > 0) { + ctx.stroke(); + } + }; /** - * @constructor TimeStep - * The class TimeStep is an iterator for dates. You provide a start date and an - * end date. The class itself determines the best scale (step size) based on the - * provided start Date, end Date, and minimumStep. - * - * If minimumStep is provided, the step size is chosen as close as possible - * to the minimumStep but larger than minimumStep. If minimumStep is not - * provided, the scale is set to 1 DAY. - * The minimumStep should correspond with the onscreen size of about 6 characters - * - * Alternatively, you can set a scale by hand. - * After creation, you can initialize the class by executing first(). Then you - * can iterate from the start date to the end date via next(). You can check if - * the end date is reached with the function hasNext(). After each step, you can - * retrieve the current date via getCurrent(). - * The TimeStep has scales ranging from milliseconds, seconds, minutes, hours, - * days, to years. - * - * Version: 1.2 - * - * @param {Date} [start] The start date, for example new Date(2010, 9, 21) - * or new Date(2010, 9, 21, 23, 45, 00) - * @param {Date} [end] The end date - * @param {Number} [minimumStep] Optional. Minimum step size in milliseconds + * Start a moving operation inside the provided parent element + * @param {Event} event The event that occurred (required for + * retrieving the mouse position) */ - function TimeStep(start, end, minimumStep) { - // variables - this.current = new Date(); - this._start = new Date(); - this._end = new Date(); + Graph3d.prototype._onMouseDown = function(event) { + event = event || window.event; - this.autoScale = true; - this.scale = TimeStep.SCALE.DAY; - this.step = 1; + // check if mouse is still down (may be up when focus is lost for example + // in an iframe) + if (this.leftButtonDown) { + this._onMouseUp(event); + } - // initialize the range - this.setRange(start, end, minimumStep); - } + // only react on left mouse button down + this.leftButtonDown = event.which ? (event.which === 1) : (event.button === 1); + if (!this.leftButtonDown && !this.touchDown) return; - /// enum scale - TimeStep.SCALE = { - MILLISECOND: 1, - SECOND: 2, - MINUTE: 3, - HOUR: 4, - DAY: 5, - WEEKDAY: 6, - MONTH: 7, - YEAR: 8 + // get mouse position (different code for IE and all other browsers) + this.startMouseX = getMouseX(event); + this.startMouseY = getMouseY(event); + + this.startStart = new Date(this.start); + this.startEnd = new Date(this.end); + this.startArmRotation = this.camera.getArmRotation(); + + this.frame.style.cursor = 'move'; + + // add event listeners to handle moving the contents + // we store the function onmousemove and onmouseup in the graph, so we can + // remove the eventlisteners lateron in the function mouseUp() + var me = this; + this.onmousemove = function (event) {me._onMouseMove(event);}; + this.onmouseup = function (event) {me._onMouseUp(event);}; + util.addEventListener(document, 'mousemove', me.onmousemove); + util.addEventListener(document, 'mouseup', me.onmouseup); + util.preventDefault(event); }; /** - * Set a new range - * If minimumStep is provided, the step size is chosen as close as possible - * to the minimumStep but larger than minimumStep. If minimumStep is not - * provided, the scale is set to 1 DAY. - * The minimumStep should correspond with the onscreen size of about 6 characters - * @param {Date} [start] The start date and time. - * @param {Date} [end] The end date and time. - * @param {int} [minimumStep] Optional. Minimum step size in milliseconds + * Perform moving operating. + * This function activated from within the funcion Graph.mouseDown(). + * @param {Event} event Well, eehh, the event */ - TimeStep.prototype.setRange = function(start, end, minimumStep) { - if (!(start instanceof Date) || !(end instanceof Date)) { - throw "No legal start or end date in method setRange"; - } + Graph3d.prototype._onMouseMove = function (event) { + event = event || window.event; - this._start = (start != undefined) ? new Date(start.valueOf()) : new Date(); - this._end = (end != undefined) ? new Date(end.valueOf()) : new Date(); + // calculate change in mouse position + var diffX = parseFloat(getMouseX(event)) - this.startMouseX; + var diffY = parseFloat(getMouseY(event)) - this.startMouseY; - if (this.autoScale) { - this.setMinimumStep(minimumStep); - } - }; + var horizontalNew = this.startArmRotation.horizontal + diffX / 200; + var verticalNew = this.startArmRotation.vertical + diffY / 200; - /** - * Set the range iterator to the start date. - */ - TimeStep.prototype.first = function() { - this.current = new Date(this._start.valueOf()); - this.roundToMinor(); - }; + var snapAngle = 4; // degrees + var snapValue = Math.sin(snapAngle / 360 * 2 * Math.PI); - /** - * Round the current date to the first minor date value - * This must be executed once when the current date is set to start Date - */ - TimeStep.prototype.roundToMinor = function() { - // round to floor - // IMPORTANT: we have no breaks in this switch! (this is no bug) - //noinspection FallthroughInSwitchStatementJS - switch (this.scale) { - case TimeStep.SCALE.YEAR: - this.current.setFullYear(this.step * Math.floor(this.current.getFullYear() / this.step)); - this.current.setMonth(0); - case TimeStep.SCALE.MONTH: this.current.setDate(1); - case TimeStep.SCALE.DAY: // intentional fall through - case TimeStep.SCALE.WEEKDAY: this.current.setHours(0); - case TimeStep.SCALE.HOUR: this.current.setMinutes(0); - case TimeStep.SCALE.MINUTE: this.current.setSeconds(0); - case TimeStep.SCALE.SECOND: this.current.setMilliseconds(0); - //case TimeStep.SCALE.MILLISECOND: // nothing to do for milliseconds + // snap horizontally to nice angles at 0pi, 0.5pi, 1pi, 1.5pi, etc... + // the -0.001 is to take care that the vertical axis is always drawn at the left front corner + if (Math.abs(Math.sin(horizontalNew)) < snapValue) { + horizontalNew = Math.round((horizontalNew / Math.PI)) * Math.PI - 0.001; + } + if (Math.abs(Math.cos(horizontalNew)) < snapValue) { + horizontalNew = (Math.round((horizontalNew/ Math.PI - 0.5)) + 0.5) * Math.PI - 0.001; } - if (this.step != 1) { - // round down to the first minor value that is a multiple of the current step size - switch (this.scale) { - case TimeStep.SCALE.MILLISECOND: this.current.setMilliseconds(this.current.getMilliseconds() - this.current.getMilliseconds() % this.step); break; - case TimeStep.SCALE.SECOND: this.current.setSeconds(this.current.getSeconds() - this.current.getSeconds() % this.step); break; - case TimeStep.SCALE.MINUTE: this.current.setMinutes(this.current.getMinutes() - this.current.getMinutes() % this.step); break; - case TimeStep.SCALE.HOUR: this.current.setHours(this.current.getHours() - this.current.getHours() % this.step); break; - case TimeStep.SCALE.WEEKDAY: // intentional fall through - case TimeStep.SCALE.DAY: this.current.setDate((this.current.getDate()-1) - (this.current.getDate()-1) % this.step + 1); break; - case TimeStep.SCALE.MONTH: this.current.setMonth(this.current.getMonth() - this.current.getMonth() % this.step); break; - case TimeStep.SCALE.YEAR: this.current.setFullYear(this.current.getFullYear() - this.current.getFullYear() % this.step); break; - default: break; - } + // snap vertically to nice angles + if (Math.abs(Math.sin(verticalNew)) < snapValue) { + verticalNew = Math.round((verticalNew / Math.PI)) * Math.PI; + } + if (Math.abs(Math.cos(verticalNew)) < snapValue) { + verticalNew = (Math.round((verticalNew/ Math.PI - 0.5)) + 0.5) * Math.PI; } + + this.camera.setArmRotation(horizontalNew, verticalNew); + this.redraw(); + + // fire a cameraPositionChange event + var parameters = this.getCameraPosition(); + this.emit('cameraPositionChange', parameters); + + util.preventDefault(event); }; + /** - * Check if the there is a next step - * @return {boolean} true if the current date has not passed the end date + * Stop moving operating. + * This function activated from within the funcion Graph.mouseDown(). + * @param {event} event The event */ - TimeStep.prototype.hasNext = function () { - return (this.current.valueOf() <= this._end.valueOf()); + Graph3d.prototype._onMouseUp = function (event) { + this.frame.style.cursor = 'auto'; + this.leftButtonDown = false; + + // remove event listeners here + util.removeEventListener(document, 'mousemove', this.onmousemove); + util.removeEventListener(document, 'mouseup', this.onmouseup); + util.preventDefault(event); }; /** - * Do the next step + * After having moved the mouse, a tooltip should pop up when the mouse is resting on a data point + * @param {Event} event A mouse move event */ - TimeStep.prototype.next = function() { - var prev = this.current.valueOf(); + Graph3d.prototype._onTooltip = function (event) { + var delay = 300; // ms + var mouseX = getMouseX(event) - util.getAbsoluteLeft(this.frame); + var mouseY = getMouseY(event) - util.getAbsoluteTop(this.frame); - // Two cases, needed to prevent issues with switching daylight savings - // (end of March and end of October) - if (this.current.getMonth() < 6) { - switch (this.scale) { - case TimeStep.SCALE.MILLISECOND: + if (!this.showTooltip) { + return; + } - this.current = new Date(this.current.valueOf() + this.step); break; - case TimeStep.SCALE.SECOND: this.current = new Date(this.current.valueOf() + this.step * 1000); break; - case TimeStep.SCALE.MINUTE: this.current = new Date(this.current.valueOf() + this.step * 1000 * 60); break; - case TimeStep.SCALE.HOUR: - this.current = new Date(this.current.valueOf() + this.step * 1000 * 60 * 60); - // in case of skipping an hour for daylight savings, adjust the hour again (else you get: 0h 5h 9h ... instead of 0h 4h 8h ...) - var h = this.current.getHours(); - this.current.setHours(h - (h % this.step)); - break; - case TimeStep.SCALE.WEEKDAY: // intentional fall through - case TimeStep.SCALE.DAY: this.current.setDate(this.current.getDate() + this.step); break; - case TimeStep.SCALE.MONTH: this.current.setMonth(this.current.getMonth() + this.step); break; - case TimeStep.SCALE.YEAR: this.current.setFullYear(this.current.getFullYear() + this.step); break; - default: break; - } + if (this.tooltipTimeout) { + clearTimeout(this.tooltipTimeout); } - else { - switch (this.scale) { - case TimeStep.SCALE.MILLISECOND: this.current = new Date(this.current.valueOf() + this.step); break; - case TimeStep.SCALE.SECOND: this.current.setSeconds(this.current.getSeconds() + this.step); break; - case TimeStep.SCALE.MINUTE: this.current.setMinutes(this.current.getMinutes() + this.step); break; - case TimeStep.SCALE.HOUR: this.current.setHours(this.current.getHours() + this.step); break; - case TimeStep.SCALE.WEEKDAY: // intentional fall through - case TimeStep.SCALE.DAY: this.current.setDate(this.current.getDate() + this.step); break; - case TimeStep.SCALE.MONTH: this.current.setMonth(this.current.getMonth() + this.step); break; - case TimeStep.SCALE.YEAR: this.current.setFullYear(this.current.getFullYear() + this.step); break; - default: break; - } + + // (delayed) display of a tooltip only if no mouse button is down + if (this.leftButtonDown) { + this._hideTooltip(); + return; } - if (this.step != 1) { - // round down to the correct major value - switch (this.scale) { - case TimeStep.SCALE.MILLISECOND: if(this.current.getMilliseconds() < this.step) this.current.setMilliseconds(0); break; - case TimeStep.SCALE.SECOND: if(this.current.getSeconds() < this.step) this.current.setSeconds(0); break; - case TimeStep.SCALE.MINUTE: if(this.current.getMinutes() < this.step) this.current.setMinutes(0); break; - case TimeStep.SCALE.HOUR: if(this.current.getHours() < this.step) this.current.setHours(0); break; - case TimeStep.SCALE.WEEKDAY: // intentional fall through - case TimeStep.SCALE.DAY: if(this.current.getDate() < this.step+1) this.current.setDate(1); break; - case TimeStep.SCALE.MONTH: if(this.current.getMonth() < this.step) this.current.setMonth(0); break; - case TimeStep.SCALE.YEAR: break; // nothing to do for year - default: break; + if (this.tooltip && this.tooltip.dataPoint) { + // tooltip is currently visible + var dataPoint = this._dataPointFromXY(mouseX, mouseY); + if (dataPoint !== this.tooltip.dataPoint) { + // datapoint changed + if (dataPoint) { + this._showTooltip(dataPoint); + } + else { + this._hideTooltip(); + } } } + else { + // tooltip is currently not visible + var me = this; + this.tooltipTimeout = setTimeout(function () { + me.tooltipTimeout = null; - // safety mechanism: if current time is still unchanged, move to the end - if (this.current.valueOf() == prev) { - this.current = new Date(this._end.valueOf()); + // show a tooltip if we have a data point + var dataPoint = me._dataPointFromXY(mouseX, mouseY); + if (dataPoint) { + me._showTooltip(dataPoint); + } + }, delay); } }; - /** - * Get the current datetime - * @return {Date} current The current date + * Event handler for touchstart event on mobile devices */ - TimeStep.prototype.getCurrent = function() { - return this.current; + Graph3d.prototype._onTouchStart = function(event) { + this.touchDown = true; + + var me = this; + this.ontouchmove = function (event) {me._onTouchMove(event);}; + this.ontouchend = function (event) {me._onTouchEnd(event);}; + util.addEventListener(document, 'touchmove', me.ontouchmove); + util.addEventListener(document, 'touchend', me.ontouchend); + + this._onMouseDown(event); }; /** - * Set a custom scale. Autoscaling will be disabled. - * For example setScale(SCALE.MINUTES, 5) will result - * in minor steps of 5 minutes, and major steps of an hour. - * - * @param {TimeStep.SCALE} newScale - * A scale. Choose from SCALE.MILLISECOND, - * SCALE.SECOND, SCALE.MINUTE, SCALE.HOUR, - * SCALE.WEEKDAY, SCALE.DAY, SCALE.MONTH, - * SCALE.YEAR. - * @param {Number} newStep A step size, by default 1. Choose for - * example 1, 2, 5, or 10. + * Event handler for touchmove event on mobile devices */ - TimeStep.prototype.setScale = function(newScale, newStep) { - this.scale = newScale; - - if (newStep > 0) { - this.step = newStep; - } - - this.autoScale = false; + Graph3d.prototype._onTouchMove = function(event) { + this._onMouseMove(event); }; /** - * Enable or disable autoscaling - * @param {boolean} enable If true, autoascaling is set true + * Event handler for touchend event on mobile devices */ - TimeStep.prototype.setAutoScale = function (enable) { - this.autoScale = enable; + Graph3d.prototype._onTouchEnd = function(event) { + this.touchDown = false; + + util.removeEventListener(document, 'touchmove', this.ontouchmove); + util.removeEventListener(document, 'touchend', this.ontouchend); + + this._onMouseUp(event); }; /** - * Automatically determine the scale that bests fits the provided minimum step - * @param {Number} [minimumStep] The minimum step size in milliseconds + * Event handler for mouse wheel event, used to zoom the graph + * Code from http://adomas.org/javascript-mouse-wheel/ + * @param {event} event The event */ - TimeStep.prototype.setMinimumStep = function(minimumStep) { - if (minimumStep == undefined) { - return; + Graph3d.prototype._onWheel = function(event) { + if (!event) /* For IE. */ + event = window.event; + + // retrieve delta + var delta = 0; + if (event.wheelDelta) { /* IE/Opera. */ + delta = event.wheelDelta/120; + } else if (event.detail) { /* Mozilla case. */ + // In Mozilla, sign of delta is different than in IE. + // Also, delta is multiple of 3. + delta = -event.detail/3; } - var stepYear = (1000 * 60 * 60 * 24 * 30 * 12); - var stepMonth = (1000 * 60 * 60 * 24 * 30); - var stepDay = (1000 * 60 * 60 * 24); - var stepHour = (1000 * 60 * 60); - var stepMinute = (1000 * 60); - var stepSecond = (1000); - var stepMillisecond= (1); + // If delta is nonzero, handle it. + // Basically, delta is now positive if wheel was scrolled up, + // and negative, if wheel was scrolled down. + if (delta) { + var oldLength = this.camera.getArmLength(); + var newLength = oldLength * (1 - delta / 10); - // find the smallest step that is larger than the provided minimumStep - if (stepYear*1000 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 1000;} - if (stepYear*500 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 500;} - if (stepYear*100 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 100;} - if (stepYear*50 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 50;} - if (stepYear*10 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 10;} - if (stepYear*5 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 5;} - if (stepYear > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 1;} - if (stepMonth*3 > minimumStep) {this.scale = TimeStep.SCALE.MONTH; this.step = 3;} - if (stepMonth > minimumStep) {this.scale = TimeStep.SCALE.MONTH; this.step = 1;} - if (stepDay*5 > minimumStep) {this.scale = TimeStep.SCALE.DAY; this.step = 5;} - if (stepDay*2 > minimumStep) {this.scale = TimeStep.SCALE.DAY; this.step = 2;} - if (stepDay > minimumStep) {this.scale = TimeStep.SCALE.DAY; this.step = 1;} - if (stepDay/2 > minimumStep) {this.scale = TimeStep.SCALE.WEEKDAY; this.step = 1;} - if (stepHour*4 > minimumStep) {this.scale = TimeStep.SCALE.HOUR; this.step = 4;} - if (stepHour > minimumStep) {this.scale = TimeStep.SCALE.HOUR; this.step = 1;} - if (stepMinute*15 > minimumStep) {this.scale = TimeStep.SCALE.MINUTE; this.step = 15;} - if (stepMinute*10 > minimumStep) {this.scale = TimeStep.SCALE.MINUTE; this.step = 10;} - if (stepMinute*5 > minimumStep) {this.scale = TimeStep.SCALE.MINUTE; this.step = 5;} - if (stepMinute > minimumStep) {this.scale = TimeStep.SCALE.MINUTE; this.step = 1;} - if (stepSecond*15 > minimumStep) {this.scale = TimeStep.SCALE.SECOND; this.step = 15;} - if (stepSecond*10 > minimumStep) {this.scale = TimeStep.SCALE.SECOND; this.step = 10;} - if (stepSecond*5 > minimumStep) {this.scale = TimeStep.SCALE.SECOND; this.step = 5;} - if (stepSecond > minimumStep) {this.scale = TimeStep.SCALE.SECOND; this.step = 1;} - if (stepMillisecond*200 > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 200;} - if (stepMillisecond*100 > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 100;} - if (stepMillisecond*50 > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 50;} - if (stepMillisecond*10 > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 10;} - if (stepMillisecond*5 > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 5;} - if (stepMillisecond > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 1;} + this.camera.setArmLength(newLength); + this.redraw(); + + this._hideTooltip(); + } + + // fire a cameraPositionChange event + var parameters = this.getCameraPosition(); + this.emit('cameraPositionChange', parameters); + + // Prevent default actions caused by mouse wheel. + // That might be ugly, but we handle scrolls somehow + // anyway, so don't bother here.. + util.preventDefault(event); }; /** - * Snap a date to a rounded value. - * The snap intervals are dependent on the current scale and step. - * @param {Date} date the date to be snapped. - * @return {Date} snappedDate + * Test whether a point lies inside given 2D triangle + * @param {Point2d} point + * @param {Point2d[]} triangle + * @return {boolean} Returns true if given point lies inside or on the edge of the triangle + * @private */ - TimeStep.prototype.snap = function(date) { - var clone = new Date(date.valueOf()); + Graph3d.prototype._insideTriangle = function (point, triangle) { + var a = triangle[0], + b = triangle[1], + c = triangle[2]; - if (this.scale == TimeStep.SCALE.YEAR) { - var year = clone.getFullYear() + Math.round(clone.getMonth() / 12); - clone.setFullYear(Math.round(year / this.step) * this.step); - clone.setMonth(0); - clone.setDate(0); - clone.setHours(0); - clone.setMinutes(0); - clone.setSeconds(0); - clone.setMilliseconds(0); + function sign (x) { + return x > 0 ? 1 : x < 0 ? -1 : 0; } - else if (this.scale == TimeStep.SCALE.MONTH) { - if (clone.getDate() > 15) { - clone.setDate(1); - clone.setMonth(clone.getMonth() + 1); - // important: first set Date to 1, after that change the month. - } - else { - clone.setDate(1); - } - clone.setHours(0); - clone.setMinutes(0); - clone.setSeconds(0); - clone.setMilliseconds(0); - } - else if (this.scale == TimeStep.SCALE.DAY) { - //noinspection FallthroughInSwitchStatementJS - switch (this.step) { - case 5: - case 2: - clone.setHours(Math.round(clone.getHours() / 24) * 24); break; - default: - clone.setHours(Math.round(clone.getHours() / 12) * 12); break; - } - clone.setMinutes(0); - clone.setSeconds(0); - clone.setMilliseconds(0); - } - else if (this.scale == TimeStep.SCALE.WEEKDAY) { - //noinspection FallthroughInSwitchStatementJS - switch (this.step) { - case 5: - case 2: - clone.setHours(Math.round(clone.getHours() / 12) * 12); break; - default: - clone.setHours(Math.round(clone.getHours() / 6) * 6); break; - } - clone.setMinutes(0); - clone.setSeconds(0); - clone.setMilliseconds(0); - } - else if (this.scale == TimeStep.SCALE.HOUR) { - switch (this.step) { - case 4: - clone.setMinutes(Math.round(clone.getMinutes() / 60) * 60); break; - default: - clone.setMinutes(Math.round(clone.getMinutes() / 30) * 30); break; - } - clone.setSeconds(0); - clone.setMilliseconds(0); - } else if (this.scale == TimeStep.SCALE.MINUTE) { - //noinspection FallthroughInSwitchStatementJS - switch (this.step) { - case 15: - case 10: - clone.setMinutes(Math.round(clone.getMinutes() / 5) * 5); - clone.setSeconds(0); - break; - case 5: - clone.setSeconds(Math.round(clone.getSeconds() / 60) * 60); break; - default: - clone.setSeconds(Math.round(clone.getSeconds() / 30) * 30); break; + var as = sign((b.x - a.x) * (point.y - a.y) - (b.y - a.y) * (point.x - a.x)); + var bs = sign((c.x - b.x) * (point.y - b.y) - (c.y - b.y) * (point.x - b.x)); + var cs = sign((a.x - c.x) * (point.y - c.y) - (a.y - c.y) * (point.x - c.x)); + + // each of the three signs must be either equal to each other or zero + return (as == 0 || bs == 0 || as == bs) && + (bs == 0 || cs == 0 || bs == cs) && + (as == 0 || cs == 0 || as == cs); + }; + + /** + * Find a data point close to given screen position (x, y) + * @param {Number} x + * @param {Number} y + * @return {Object | null} The closest data point or null if not close to any data point + * @private + */ + Graph3d.prototype._dataPointFromXY = function (x, y) { + var i, + distMax = 100, // px + dataPoint = null, + closestDataPoint = null, + closestDist = null, + center = new Point2d(x, y); + + if (this.style === Graph3d.STYLE.BAR || + this.style === Graph3d.STYLE.BARCOLOR || + this.style === Graph3d.STYLE.BARSIZE) { + // the data points are ordered from far away to closest + for (i = this.dataPoints.length - 1; i >= 0; i--) { + dataPoint = this.dataPoints[i]; + var surfaces = dataPoint.surfaces; + if (surfaces) { + for (var s = surfaces.length - 1; s >= 0; s--) { + // split each surface in two triangles, and see if the center point is inside one of these + var surface = surfaces[s]; + var corners = surface.corners; + var triangle1 = [corners[0].screen, corners[1].screen, corners[2].screen]; + var triangle2 = [corners[2].screen, corners[3].screen, corners[0].screen]; + if (this._insideTriangle(center, triangle1) || + this._insideTriangle(center, triangle2)) { + // return immediately at the first hit + return dataPoint; + } + } + } } - clone.setMilliseconds(0); } - else if (this.scale == TimeStep.SCALE.SECOND) { - //noinspection FallthroughInSwitchStatementJS - switch (this.step) { - case 15: - case 10: - clone.setSeconds(Math.round(clone.getSeconds() / 5) * 5); - clone.setMilliseconds(0); - break; - case 5: - clone.setMilliseconds(Math.round(clone.getMilliseconds() / 1000) * 1000); break; - default: - clone.setMilliseconds(Math.round(clone.getMilliseconds() / 500) * 500); break; + else { + // find the closest data point, using distance to the center of the point on 2d screen + for (i = 0; i < this.dataPoints.length; i++) { + dataPoint = this.dataPoints[i]; + var point = dataPoint.screen; + if (point) { + var distX = Math.abs(x - point.x); + var distY = Math.abs(y - point.y); + var dist = Math.sqrt(distX * distX + distY * distY); + + if ((closestDist === null || dist < closestDist) && dist < distMax) { + closestDist = dist; + closestDataPoint = dataPoint; + } + } } } - else if (this.scale == TimeStep.SCALE.MILLISECOND) { - var step = this.step > 5 ? this.step / 2 : 1; - clone.setMilliseconds(Math.round(clone.getMilliseconds() / step) * step); - } - - return clone; + + + return closestDataPoint; }; /** - * Check if the current value is a major value (for example when the step - * is DAY, a major value is each first day of the MONTH) - * @return {boolean} true if current date is major, else false. + * Display a tooltip for given data point + * @param {Object} dataPoint + * @private */ - TimeStep.prototype.isMajor = function() { - switch (this.scale) { - case TimeStep.SCALE.MILLISECOND: - return (this.current.getMilliseconds() == 0); - case TimeStep.SCALE.SECOND: - return (this.current.getSeconds() == 0); - case TimeStep.SCALE.MINUTE: - return (this.current.getHours() == 0) && (this.current.getMinutes() == 0); - // Note: this is no bug. Major label is equal for both minute and hour scale - case TimeStep.SCALE.HOUR: - return (this.current.getHours() == 0); - case TimeStep.SCALE.WEEKDAY: // intentional fall through - case TimeStep.SCALE.DAY: - return (this.current.getDate() == 1); - case TimeStep.SCALE.MONTH: - return (this.current.getMonth() == 0); - case TimeStep.SCALE.YEAR: - return false; - default: - return false; - } - }; + Graph3d.prototype._showTooltip = function (dataPoint) { + var content, line, dot; + if (!this.tooltip) { + content = document.createElement('div'); + content.style.position = 'absolute'; + content.style.padding = '10px'; + content.style.border = '1px solid #4d4d4d'; + content.style.color = '#1a1a1a'; + content.style.background = 'rgba(255,255,255,0.7)'; + content.style.borderRadius = '2px'; + content.style.boxShadow = '5px 5px 10px rgba(128,128,128,0.5)'; - /** - * Returns formatted text for the minor axislabel, depending on the current - * date and the scale. For example when scale is MINUTE, the current time is - * formatted as "hh:mm". - * @param {Date} [date] custom date. if not provided, current date is taken - */ - TimeStep.prototype.getLabelMinor = function(date) { - if (date == undefined) { - date = this.current; - } + line = document.createElement('div'); + line.style.position = 'absolute'; + line.style.height = '40px'; + line.style.width = '0'; + line.style.borderLeft = '1px solid #4d4d4d'; - switch (this.scale) { - case TimeStep.SCALE.MILLISECOND: return moment(date).format('SSS'); - case TimeStep.SCALE.SECOND: return moment(date).format('s'); - case TimeStep.SCALE.MINUTE: return moment(date).format('HH:mm'); - case TimeStep.SCALE.HOUR: return moment(date).format('HH:mm'); - case TimeStep.SCALE.WEEKDAY: return moment(date).format('ddd D'); - case TimeStep.SCALE.DAY: return moment(date).format('D'); - case TimeStep.SCALE.MONTH: return moment(date).format('MMM'); - case TimeStep.SCALE.YEAR: return moment(date).format('YYYY'); - default: return ''; + dot = document.createElement('div'); + dot.style.position = 'absolute'; + dot.style.height = '0'; + dot.style.width = '0'; + dot.style.border = '5px solid #4d4d4d'; + dot.style.borderRadius = '5px'; + + this.tooltip = { + dataPoint: null, + dom: { + content: content, + line: line, + dot: dot + } + }; + } + else { + content = this.tooltip.dom.content; + line = this.tooltip.dom.line; + dot = this.tooltip.dom.dot; } - }; + this._hideTooltip(); - /** - * Returns formatted text for the major axis label, depending on the current - * date and the scale. For example when scale is MINUTE, the major scale is - * hours, and the hour will be formatted as "hh". - * @param {Date} [date] custom date. if not provided, current date is taken - */ - TimeStep.prototype.getLabelMajor = function(date) { - if (date == undefined) { - date = this.current; + this.tooltip.dataPoint = dataPoint; + if (typeof this.showTooltip === 'function') { + content.innerHTML = this.showTooltip(dataPoint.point); } - - //noinspection FallthroughInSwitchStatementJS - switch (this.scale) { - case TimeStep.SCALE.MILLISECOND:return moment(date).format('HH:mm:ss'); - case TimeStep.SCALE.SECOND: return moment(date).format('D MMMM HH:mm'); - case TimeStep.SCALE.MINUTE: - case TimeStep.SCALE.HOUR: return moment(date).format('ddd D MMMM'); - case TimeStep.SCALE.WEEKDAY: - case TimeStep.SCALE.DAY: return moment(date).format('MMMM YYYY'); - case TimeStep.SCALE.MONTH: return moment(date).format('YYYY'); - case TimeStep.SCALE.YEAR: return ''; - default: return ''; + else { + content.innerHTML = '' + + '' + + '' + + '' + + '
x:' + dataPoint.point.x + '
y:' + dataPoint.point.y + '
z:' + dataPoint.point.z + '
'; } - }; - module.exports = TimeStep; + content.style.left = '0'; + content.style.top = '0'; + this.frame.appendChild(content); + this.frame.appendChild(line); + this.frame.appendChild(dot); + + // calculate sizes + var contentWidth = content.offsetWidth; + var contentHeight = content.offsetHeight; + var lineHeight = line.offsetHeight; + var dotWidth = dot.offsetWidth; + var dotHeight = dot.offsetHeight; + var left = dataPoint.screen.x - contentWidth / 2; + left = Math.min(Math.max(left, 10), this.frame.clientWidth - 10 - contentWidth); -/***/ }, -/* 18 */ -/***/ function(module, exports, __webpack_require__) { + line.style.left = dataPoint.screen.x + 'px'; + line.style.top = (dataPoint.screen.y - lineHeight) + 'px'; + content.style.left = left + 'px'; + content.style.top = (dataPoint.screen.y - lineHeight - contentHeight) + 'px'; + dot.style.left = (dataPoint.screen.x - dotWidth / 2) + 'px'; + dot.style.top = (dataPoint.screen.y - dotHeight / 2) + 'px'; + }; /** - * Prototype for visual components - * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} [body] - * @param {Object} [options] + * Hide the tooltip when displayed + * @private */ - function Component (body, options) { - this.options = null; - this.props = null; - } + Graph3d.prototype._hideTooltip = function () { + if (this.tooltip) { + this.tooltip.dataPoint = null; - /** - * Set options for the component. The new options will be merged into the - * current options. - * @param {Object} options - */ - Component.prototype.setOptions = function(options) { - if (options) { - util.extend(this.options, options); + for (var prop in this.tooltip.dom) { + if (this.tooltip.dom.hasOwnProperty(prop)) { + var elem = this.tooltip.dom[prop]; + if (elem && elem.parentNode) { + elem.parentNode.removeChild(elem); + } + } + } } }; - /** - * Repaint the component - * @return {boolean} Returns true if the component is resized - */ - Component.prototype.redraw = function() { - // should be implemented by the component - return false; - }; + /**--------------------------------------------------------------------------**/ + /** - * Destroy the component. Cleanup DOM and event listeners + * Get the horizontal mouse position from a mouse event + * @param {Event} event + * @return {Number} mouse x */ - Component.prototype.destroy = function() { - // should be implemented by the component + getMouseX = function(event) { + if ('clientX' in event) return event.clientX; + return event.targetTouches[0] && event.targetTouches[0].clientX || 0; }; /** - * Test whether the component is resized since the last time _isResized() was - * called. - * @return {Boolean} Returns true if the component is resized - * @protected + * Get the vertical mouse position from a mouse event + * @param {Event} event + * @return {Number} mouse y */ - Component.prototype._isResized = function() { - var resized = (this.props._previousWidth !== this.props.width || - this.props._previousHeight !== this.props.height); - - this.props._previousWidth = this.props.width; - this.props._previousHeight = this.props.height; - - return resized; + getMouseY = function(event) { + if ('clientY' in event) return event.clientY; + return event.targetTouches[0] && event.targetTouches[0].clientY || 0; }; - module.exports = Component; + module.exports = Graph3d; /***/ }, -/* 19 */ +/* 10 */ /***/ function(module, exports, __webpack_require__) { - var util = __webpack_require__(1); - var Component = __webpack_require__(18); - var moment = __webpack_require__(41); - var locales = __webpack_require__(45); - + /** - * A current time bar - * @param {{range: Range, dom: Object, domProps: Object}} body - * @param {Object} [options] Available parameters: - * {Boolean} [showCurrentTime] - * @constructor CurrentTime - * @extends Component + * Expose `Emitter`. */ - function CurrentTime (body, options) { - this.body = body; - - // default options - this.defaultOptions = { - showCurrentTime: true, - - locales: locales, - locale: 'en' - }; - this.options = util.extend({}, this.defaultOptions); - this.offset = 0; - this._create(); + module.exports = Emitter; - this.setOptions(options); - } + /** + * Initialize a new `Emitter`. + * + * @api public + */ - CurrentTime.prototype = new Component(); + function Emitter(obj) { + if (obj) return mixin(obj); + }; /** - * Create the HTML DOM for the current time bar - * @private + * Mixin the emitter properties. + * + * @param {Object} obj + * @return {Object} + * @api private */ - CurrentTime.prototype._create = function() { - var bar = document.createElement('div'); - bar.className = 'currenttime'; - bar.style.position = 'absolute'; - bar.style.top = '0px'; - bar.style.height = '100%'; - this.bar = bar; - }; + function mixin(obj) { + for (var key in Emitter.prototype) { + obj[key] = Emitter.prototype[key]; + } + return obj; + } /** - * Destroy the CurrentTime bar + * Listen on the given `event` with `fn`. + * + * @param {String} event + * @param {Function} fn + * @return {Emitter} + * @api public */ - CurrentTime.prototype.destroy = function () { - this.options.showCurrentTime = false; - this.redraw(); // will remove the bar from the DOM and stop refreshing - this.body = null; + Emitter.prototype.on = + Emitter.prototype.addEventListener = function(event, fn){ + this._callbacks = this._callbacks || {}; + (this._callbacks[event] = this._callbacks[event] || []) + .push(fn); + return this; }; /** - * Set options for the component. Options will be merged in current options. - * @param {Object} options Available parameters: - * {boolean} [showCurrentTime] + * Adds an `event` listener that will be invoked a single + * time then automatically removed. + * + * @param {String} event + * @param {Function} fn + * @return {Emitter} + * @api public */ - CurrentTime.prototype.setOptions = function(options) { - if (options) { - // copy all options that we know - util.selectiveExtend(['showCurrentTime', 'locale', 'locales'], this.options, options); + + Emitter.prototype.once = function(event, fn){ + var self = this; + this._callbacks = this._callbacks || {}; + + function on() { + self.off(event, on); + fn.apply(this, arguments); } + + on.fn = fn; + this.on(event, on); + return this; }; /** - * Repaint the component - * @return {boolean} Returns true if the component is resized + * Remove the given callback for `event` or all + * registered callbacks. + * + * @param {String} event + * @param {Function} fn + * @return {Emitter} + * @api public */ - CurrentTime.prototype.redraw = function() { - if (this.options.showCurrentTime) { - var parent = this.body.dom.backgroundVertical; - if (this.bar.parentNode != parent) { - // attach to the dom - if (this.bar.parentNode) { - this.bar.parentNode.removeChild(this.bar); - } - parent.appendChild(this.bar); - this.start(); - } + Emitter.prototype.off = + Emitter.prototype.removeListener = + Emitter.prototype.removeAllListeners = + Emitter.prototype.removeEventListener = function(event, fn){ + this._callbacks = this._callbacks || {}; - var now = new Date(new Date().valueOf() + this.offset); - var x = this.body.util.toScreen(now); + // all + if (0 == arguments.length) { + this._callbacks = {}; + return this; + } - var locale = this.options.locales[this.options.locale]; - var title = locale.current + ' ' + locale.time + ': ' + moment(now).format('dddd, MMMM Do YYYY, H:mm:ss'); - title = title.charAt(0).toUpperCase() + title.substring(1); + // specific event + var callbacks = this._callbacks[event]; + if (!callbacks) return this; - this.bar.style.left = x + 'px'; - this.bar.title = title; + // remove all handlers + if (1 == arguments.length) { + delete this._callbacks[event]; + return this; } - else { - // remove the line from the DOM - if (this.bar.parentNode) { - this.bar.parentNode.removeChild(this.bar); + + // remove specific handler + var cb; + for (var i = 0; i < callbacks.length; i++) { + cb = callbacks[i]; + if (cb === fn || cb.fn === fn) { + callbacks.splice(i, 1); + break; } - this.stop(); } - - return false; + return this; }; /** - * Start auto refreshing the current time bar + * Emit `event` with the given args. + * + * @param {String} event + * @param {Mixed} ... + * @return {Emitter} */ - CurrentTime.prototype.start = function() { - var me = this; - - function update () { - me.stop(); - - // determine interval to refresh - var scale = me.body.range.conversion(me.body.domProps.center.width).scale; - var interval = 1 / scale / 10; - if (interval < 30) interval = 30; - if (interval > 1000) interval = 1000; - me.redraw(); + Emitter.prototype.emit = function(event){ + this._callbacks = this._callbacks || {}; + var args = [].slice.call(arguments, 1) + , callbacks = this._callbacks[event]; - // start a timer to adjust for the new time - me.currentTimeTimer = setTimeout(update, interval); + if (callbacks) { + callbacks = callbacks.slice(0); + for (var i = 0, len = callbacks.length; i < len; ++i) { + callbacks[i].apply(this, args); + } } - update(); + return this; }; /** - * Stop auto refreshing the current time bar + * Return array of callbacks for `event`. + * + * @param {String} event + * @return {Array} + * @api public */ - CurrentTime.prototype.stop = function() { - if (this.currentTimeTimer !== undefined) { - clearTimeout(this.currentTimeTimer); - delete this.currentTimeTimer; - } - }; - /** - * Set a current time. This can be used for example to ensure that a client's - * time is synchronized with a shared server time. - * @param {Date | String | Number} time A Date, unix timestamp, or - * ISO date string. - */ - CurrentTime.prototype.setCurrentTime = function(time) { - var t = util.convert(time, 'Date').valueOf(); - var now = new Date().valueOf(); - this.offset = t - now; - this.redraw(); + Emitter.prototype.listeners = function(event){ + this._callbacks = this._callbacks || {}; + return this._callbacks[event] || []; }; /** - * Get the current time. - * @return {Date} Returns the current time. + * Check if this emitter has `event` handlers. + * + * @param {String} event + * @return {Boolean} + * @api public */ - CurrentTime.prototype.getCurrentTime = function() { - return new Date(new Date().valueOf() + this.offset); - }; - module.exports = CurrentTime; + Emitter.prototype.hasListeners = function(event){ + return !! this.listeners(event).length; + }; /***/ }, -/* 20 */ +/* 11 */ /***/ function(module, exports, __webpack_require__) { - var Hammer = __webpack_require__(42); - var util = __webpack_require__(1); - var Component = __webpack_require__(18); - var moment = __webpack_require__(41); - var locales = __webpack_require__(45); - /** - * A custom time bar - * @param {{range: Range, dom: Object}} body - * @param {Object} [options] Available parameters: - * {Boolean} [showCustomTime] - * @constructor CustomTime - * @extends Component + * @prototype Point3d + * @param {Number} [x] + * @param {Number} [y] + * @param {Number} [z] */ - - function CustomTime (body, options) { - this.body = body; - - // default options - this.defaultOptions = { - showCustomTime: false, - locales: locales, - locale: 'en' - }; - this.options = util.extend({}, this.defaultOptions); - - this.customTime = new Date(); - this.eventParams = {}; // stores state parameters while dragging the bar - - // create the DOM - this._create(); - - this.setOptions(options); - } - - CustomTime.prototype = new Component(); + function Point3d(x, y, z) { + this.x = x !== undefined ? x : 0; + this.y = y !== undefined ? y : 0; + this.z = z !== undefined ? z : 0; + }; /** - * Set options for the component. Options will be merged in current options. - * @param {Object} options Available parameters: - * {boolean} [showCustomTime] + * Subtract the two provided points, returns a-b + * @param {Point3d} a + * @param {Point3d} b + * @return {Point3d} a-b */ - CustomTime.prototype.setOptions = function(options) { - if (options) { - // copy all options that we know - util.selectiveExtend(['showCustomTime', 'locale', 'locales'], this.options, options); - } + Point3d.subtract = function(a, b) { + var sub = new Point3d(); + sub.x = a.x - b.x; + sub.y = a.y - b.y; + sub.z = a.z - b.z; + return sub; }; /** - * Create the DOM for the custom time - * @private + * Add the two provided points, returns a+b + * @param {Point3d} a + * @param {Point3d} b + * @return {Point3d} a+b */ - CustomTime.prototype._create = function() { - var bar = document.createElement('div'); - bar.className = 'customtime'; - bar.style.position = 'absolute'; - bar.style.top = '0px'; - bar.style.height = '100%'; - this.bar = bar; - - var drag = document.createElement('div'); - drag.style.position = 'relative'; - drag.style.top = '0px'; - drag.style.left = '-10px'; - drag.style.height = '100%'; - drag.style.width = '20px'; - bar.appendChild(drag); - - // attach event listeners - this.hammer = Hammer(bar, { - prevent_default: true - }); - this.hammer.on('dragstart', this._onDragStart.bind(this)); - this.hammer.on('drag', this._onDrag.bind(this)); - this.hammer.on('dragend', this._onDragEnd.bind(this)); + Point3d.add = function(a, b) { + var sum = new Point3d(); + sum.x = a.x + b.x; + sum.y = a.y + b.y; + sum.z = a.z + b.z; + return sum; }; /** - * Destroy the CustomTime bar + * Calculate the average of two 3d points + * @param {Point3d} a + * @param {Point3d} b + * @return {Point3d} The average, (a+b)/2 */ - CustomTime.prototype.destroy = function () { - this.options.showCustomTime = false; - this.redraw(); // will remove the bar from the DOM - - this.hammer.enable(false); - this.hammer = null; - - this.body = null; + Point3d.avg = function(a, b) { + return new Point3d( + (a.x + b.x) / 2, + (a.y + b.y) / 2, + (a.z + b.z) / 2 + ); }; /** - * Repaint the component - * @return {boolean} Returns true if the component is resized + * Calculate the cross product of the two provided points, returns axb + * Documentation: http://en.wikipedia.org/wiki/Cross_product + * @param {Point3d} a + * @param {Point3d} b + * @return {Point3d} cross product axb */ - CustomTime.prototype.redraw = function () { - if (this.options.showCustomTime) { - var parent = this.body.dom.backgroundVertical; - if (this.bar.parentNode != parent) { - // attach to the dom - if (this.bar.parentNode) { - this.bar.parentNode.removeChild(this.bar); - } - parent.appendChild(this.bar); - } - - var x = this.body.util.toScreen(this.customTime); - - var locale = this.options.locales[this.options.locale]; - var title = locale.time + ': ' + moment(this.customTime).format('dddd, MMMM Do YYYY, H:mm:ss'); - title = title.charAt(0).toUpperCase() + title.substring(1); + Point3d.crossProduct = function(a, b) { + var crossproduct = new Point3d(); - this.bar.style.left = x + 'px'; - this.bar.title = title; - } - else { - // remove the line from the DOM - if (this.bar.parentNode) { - this.bar.parentNode.removeChild(this.bar); - } - } + crossproduct.x = a.y * b.z - a.z * b.y; + crossproduct.y = a.z * b.x - a.x * b.z; + crossproduct.z = a.x * b.y - a.y * b.x; - return false; + return crossproduct; }; - /** - * Set custom time. - * @param {Date | number | string} time - */ - CustomTime.prototype.setCustomTime = function(time) { - this.customTime = util.convert(time, 'Date'); - this.redraw(); - }; /** - * Retrieve the current custom time. - * @return {Date} customTime + * Rtrieve the length of the vector (or the distance from this point to the origin + * @return {Number} length */ - CustomTime.prototype.getCustomTime = function() { - return new Date(this.customTime.valueOf()); + Point3d.prototype.length = function() { + return Math.sqrt( + this.x * this.x + + this.y * this.y + + this.z * this.z + ); }; - /** - * Start moving horizontally - * @param {Event} event - * @private - */ - CustomTime.prototype._onDragStart = function(event) { - this.eventParams.dragging = true; - this.eventParams.customTime = this.customTime; + module.exports = Point3d; - event.stopPropagation(); - event.preventDefault(); - }; + +/***/ }, +/* 12 */ +/***/ function(module, exports, __webpack_require__) { /** - * Perform moving operating. - * @param {Event} event - * @private + * @prototype Point2d + * @param {Number} [x] + * @param {Number} [y] */ - CustomTime.prototype._onDrag = function (event) { - if (!this.eventParams.dragging) return; + Point2d = function (x, y) { + this.x = x !== undefined ? x : 0; + this.y = y !== undefined ? y : 0; + }; - var deltaX = event.gesture.deltaX, - x = this.body.util.toScreen(this.eventParams.customTime) + deltaX, - time = this.body.util.toTime(x); + module.exports = Point2d; - this.setCustomTime(time); - // fire a timechange event - this.body.emitter.emit('timechange', { - time: new Date(this.customTime.valueOf()) - }); +/***/ }, +/* 13 */ +/***/ function(module, exports, __webpack_require__) { - event.stopPropagation(); - event.preventDefault(); - }; + var Point3d = __webpack_require__(11); /** - * Stop moving operating. - * @param {event} event - * @private + * @class Camera + * The camera is mounted on a (virtual) camera arm. The camera arm can rotate + * The camera is always looking in the direction of the origin of the arm. + * This way, the camera always rotates around one fixed point, the location + * of the camera arm. + * + * Documentation: + * http://en.wikipedia.org/wiki/3D_projection */ - CustomTime.prototype._onDragEnd = function (event) { - if (!this.eventParams.dragging) return; + Camera = function () { + this.armLocation = new Point3d(); + this.armRotation = {}; + this.armRotation.horizontal = 0; + this.armRotation.vertical = 0; + this.armLength = 1.7; - // fire a timechanged event - this.body.emitter.emit('timechanged', { - time: new Date(this.customTime.valueOf()) - }); + this.cameraLocation = new Point3d(); + this.cameraRotation = new Point3d(0.5*Math.PI, 0, 0); - event.stopPropagation(); - event.preventDefault(); + this.calculateCameraOrientation(); }; - module.exports = CustomTime; + /** + * Set the location (origin) of the arm + * @param {Number} x Normalized value of x + * @param {Number} y Normalized value of y + * @param {Number} z Normalized value of z + */ + Camera.prototype.setArmLocation = function(x, y, z) { + this.armLocation.x = x; + this.armLocation.y = y; + this.armLocation.z = z; + this.calculateCameraOrientation(); + }; -/***/ }, -/* 21 */ -/***/ function(module, exports, __webpack_require__) { + /** + * Set the rotation of the camera arm + * @param {Number} horizontal The horizontal rotation, between 0 and 2*PI. + * Optional, can be left undefined. + * @param {Number} vertical The vertical rotation, between 0 and 0.5*PI + * if vertical=0.5*PI, the graph is shown from the + * top. Optional, can be left undefined. + */ + Camera.prototype.setArmRotation = function(horizontal, vertical) { + if (horizontal !== undefined) { + this.armRotation.horizontal = horizontal; + } - var util = __webpack_require__(1); - var DOMutil = __webpack_require__(2); - var Component = __webpack_require__(18); - var DataStep = __webpack_require__(14); + if (vertical !== undefined) { + this.armRotation.vertical = vertical; + if (this.armRotation.vertical < 0) this.armRotation.vertical = 0; + if (this.armRotation.vertical > 0.5*Math.PI) this.armRotation.vertical = 0.5*Math.PI; + } + + if (horizontal !== undefined || vertical !== undefined) { + this.calculateCameraOrientation(); + } + }; /** - * A horizontal time axis - * @param {Object} [options] See DataAxis.setOptions for the available - * options. - * @constructor DataAxis - * @extends Component - * @param body + * Retrieve the current arm rotation + * @return {object} An object with parameters horizontal and vertical */ - function DataAxis (body, options, svg, linegraphOptions) { - this.id = util.randomUUID(); - this.body = body; + Camera.prototype.getArmRotation = function() { + var rot = {}; + rot.horizontal = this.armRotation.horizontal; + rot.vertical = this.armRotation.vertical; - this.defaultOptions = { - orientation: 'left', // supported: 'left', 'right' - showMinorLabels: true, - showMajorLabels: true, - icons: true, - majorLinesOffset: 7, - minorLinesOffset: 4, - labelOffsetX: 10, - labelOffsetY: 2, - iconWidth: 20, - width: '40px', - visible: true, - customRange: { - left: {min:undefined, max:undefined}, - right: {min:undefined, max:undefined} - } - }; + return rot; + }; - this.linegraphOptions = linegraphOptions; - this.linegraphSVG = svg; - this.props = {}; - this.DOMelements = { // dynamic elements - lines: {}, - labels: {} - }; + /** + * Set the (normalized) length of the camera arm. + * @param {Number} length A length between 0.71 and 5.0 + */ + Camera.prototype.setArmLength = function(length) { + if (length === undefined) + return; - this.dom = {}; + this.armLength = length; - this.range = {start:0, end:0}; + // Radius must be larger than the corner of the graph, + // which has a distance of sqrt(0.5^2+0.5^2) = 0.71 from the center of the + // graph + if (this.armLength < 0.71) this.armLength = 0.71; + if (this.armLength > 5.0) this.armLength = 5.0; - this.options = util.extend({}, this.defaultOptions); - this.conversionFactor = 1; + this.calculateCameraOrientation(); + }; - this.setOptions(options); - this.width = Number(('' + this.options.width).replace("px","")); - this.minWidth = this.width; - this.height = this.linegraphSVG.offsetHeight; + /** + * Retrieve the arm length + * @return {Number} length + */ + Camera.prototype.getArmLength = function() { + return this.armLength; + }; - this.stepPixels = 25; - this.stepPixelsForced = 25; - this.lineOffset = 0; - this.master = true; - this.svgElements = {}; + /** + * Retrieve the camera location + * @return {Point3d} cameraLocation + */ + Camera.prototype.getCameraLocation = function() { + return this.cameraLocation; + }; + /** + * Retrieve the camera rotation + * @return {Point3d} cameraRotation + */ + Camera.prototype.getCameraRotation = function() { + return this.cameraRotation; + }; - this.groups = {}; - this.amountOfGroups = 0; + /** + * Calculate the location and rotation of the camera based on the + * position and orientation of the camera arm + */ + Camera.prototype.calculateCameraOrientation = function() { + // calculate location of the camera + this.cameraLocation.x = this.armLocation.x - this.armLength * Math.sin(this.armRotation.horizontal) * Math.cos(this.armRotation.vertical); + this.cameraLocation.y = this.armLocation.y - this.armLength * Math.cos(this.armRotation.horizontal) * Math.cos(this.armRotation.vertical); + this.cameraLocation.z = this.armLocation.z + this.armLength * Math.sin(this.armRotation.vertical); - // create the HTML DOM - this._create(); - } + // calculate rotation of the camera + this.cameraRotation.x = Math.PI/2 - this.armRotation.vertical; + this.cameraRotation.y = 0; + this.cameraRotation.z = -this.armRotation.horizontal; + }; - DataAxis.prototype = new Component(); + module.exports = Camera; +/***/ }, +/* 14 */ +/***/ function(module, exports, __webpack_require__) { + var DataView = __webpack_require__(8); - DataAxis.prototype.addGroup = function(label, graphOptions) { - if (!this.groups.hasOwnProperty(label)) { - this.groups[label] = graphOptions; - } - this.amountOfGroups += 1; - }; + /** + * @class Filter + * + * @param {DataSet} data The google data table + * @param {Number} column The index of the column to be filtered + * @param {Graph} graph The graph + */ + function Filter (data, column, graph) { + this.data = data; + this.column = column; + this.graph = graph; // the parent graph - DataAxis.prototype.updateGroup = function(label, graphOptions) { - this.groups[label] = graphOptions; - }; + this.index = undefined; + this.value = undefined; - DataAxis.prototype.removeGroup = function(label) { - if (this.groups.hasOwnProperty(label)) { - delete this.groups[label]; - this.amountOfGroups -= 1; - } - }; + // read all distinct values and select the first one + this.values = graph.getDistinctValues(data.get(), this.column); + // sort both numeric and string values correctly + this.values.sort(function (a, b) { + return a > b ? 1 : a < b ? -1 : 0; + }); - DataAxis.prototype.setOptions = function (options) { - if (options) { - var redraw = false; - if (this.options.orientation != options.orientation && options.orientation !== undefined) { - redraw = true; - } - var fields = [ - 'orientation', - 'showMinorLabels', - 'showMajorLabels', - 'icons', - 'majorLinesOffset', - 'minorLinesOffset', - 'labelOffsetX', - 'labelOffsetY', - 'iconWidth', - 'width', - 'visible', - 'customRange' - ]; - util.selectiveExtend(fields, this.options, options); + if (this.values.length > 0) { + this.selectValue(0); + } - this.minWidth = Number(('' + this.options.width).replace("px","")); + // create an array with the filtered datapoints. this will be loaded afterwards + this.dataPoints = []; - if (redraw == true && this.dom.frame) { - this.hide(); - this.show(); - } + this.loaded = false; + this.onLoadCallback = undefined; + + if (graph.animationPreload) { + this.loaded = false; + this.loadInBackground(); + } + else { + this.loaded = true; } }; /** - * Create the HTML DOM for the DataAxis - */ - DataAxis.prototype._create = function() { - this.dom.frame = document.createElement('div'); - this.dom.frame.style.width = this.options.width; - this.dom.frame.style.height = this.height; - - this.dom.lineContainer = document.createElement('div'); - this.dom.lineContainer.style.width = '100%'; - this.dom.lineContainer.style.height = this.height; - - // create svg element for graph drawing. - this.svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); - this.svg.style.position = "absolute"; - this.svg.style.top = '0px'; - this.svg.style.height = '100%'; - this.svg.style.width = '100%'; - this.svg.style.display = "block"; - this.dom.frame.appendChild(this.svg); + * Return the label + * @return {string} label + */ + Filter.prototype.isLoaded = function() { + return this.loaded; }; - DataAxis.prototype._redrawGroupIcons = function () { - DOMutil.prepareElements(this.svgElements); - - var x; - var iconWidth = this.options.iconWidth; - var iconHeight = 15; - var iconOffset = 4; - var y = iconOffset + 0.5 * iconHeight; - if (this.options.orientation == 'left') { - x = iconOffset; - } - else { - x = this.width - iconWidth - iconOffset; - } + /** + * Return the loaded progress + * @return {Number} percentage between 0 and 100 + */ + Filter.prototype.getLoadedProgress = function() { + var len = this.values.length; - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - if (this.groups[groupId].visible == true && (this.linegraphOptions.visibility[groupId] === undefined || this.linegraphOptions.visibility[groupId] == true)) { - this.groups[groupId].drawIcon(x, y, this.svgElements, this.svg, iconWidth, iconHeight); - y += iconHeight + iconOffset; - } - } + var i = 0; + while (this.dataPoints[i]) { + i++; } - DOMutil.cleanupElements(this.svgElements); + return Math.round(i / len * 100); }; + /** - * Create the HTML DOM for the DataAxis + * Return the label + * @return {string} label */ - DataAxis.prototype.show = function() { - if (!this.dom.frame.parentNode) { - if (this.options.orientation == 'left') { - this.body.dom.left.appendChild(this.dom.frame); - } - else { - this.body.dom.right.appendChild(this.dom.frame); - } - } + Filter.prototype.getLabel = function() { + return this.graph.filterLabel; + }; - if (!this.dom.lineContainer.parentNode) { - this.body.dom.backgroundHorizontal.appendChild(this.dom.lineContainer); - } + + /** + * Return the columnIndex of the filter + * @return {Number} columnIndex + */ + Filter.prototype.getColumn = function() { + return this.column; }; /** - * Create the HTML DOM for the DataAxis + * Return the currently selected value. Returns undefined if there is no selection + * @return {*} value */ - DataAxis.prototype.hide = function() { - if (this.dom.frame.parentNode) { - this.dom.frame.parentNode.removeChild(this.dom.frame); - } + Filter.prototype.getSelectedValue = function() { + if (this.index === undefined) + return undefined; - if (this.dom.lineContainer.parentNode) { - this.dom.lineContainer.parentNode.removeChild(this.dom.lineContainer); - } + return this.values[this.index]; }; /** - * Set a range (start and end) - * @param end - * @param start - * @param end + * Retrieve all values of the filter + * @return {Array} values */ - DataAxis.prototype.setRange = function (start, end) { - this.range.start = start; - this.range.end = end; + Filter.prototype.getValues = function() { + return this.values; }; /** - * Repaint the component - * @return {boolean} Returns true if the component is resized + * Retrieve one value of the filter + * @param {Number} index + * @return {*} value */ - DataAxis.prototype.redraw = function () { - var changeCalled = false; - var activeGroups = 0; - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - if (this.groups[groupId].visible == true && (this.linegraphOptions.visibility[groupId] === undefined || this.linegraphOptions.visibility[groupId] == true)) { - activeGroups++; - } - } - } - if (this.amountOfGroups == 0 || activeGroups == 0) { - this.hide(); - } - else { - this.show(); - this.height = Number(this.linegraphSVG.style.height.replace("px","")); - // svg offsetheight did not work in firefox and explorer... - - this.dom.lineContainer.style.height = this.height + 'px'; - this.width = this.options.visible == true ? Number(('' + this.options.width).replace("px","")) : 0; + Filter.prototype.getValue = function(index) { + if (index >= this.values.length) + throw 'Error: index out of range'; - var props = this.props; - var frame = this.dom.frame; + return this.values[index]; + }; - // update classname - frame.className = 'dataaxis'; - // calculate character width and height - this._calculateCharSize(); + /** + * Retrieve the (filtered) dataPoints for the currently selected filter index + * @param {Number} [index] (optional) + * @return {Array} dataPoints + */ + Filter.prototype._getDataPoints = function(index) { + if (index === undefined) + index = this.index; - var orientation = this.options.orientation; - var showMinorLabels = this.options.showMinorLabels; - var showMajorLabels = this.options.showMajorLabels; + if (index === undefined) + return []; - // determine the width and height of the elemens for the axis - props.minorLabelHeight = showMinorLabels ? props.minorCharHeight : 0; - props.majorLabelHeight = showMajorLabels ? props.majorCharHeight : 0; + var dataPoints; + if (this.dataPoints[index]) { + dataPoints = this.dataPoints[index]; + } + else { + var f = {}; + f.column = this.column; + f.value = this.values[index]; - props.minorLineWidth = this.body.dom.backgroundHorizontal.offsetWidth - this.lineOffset - this.width + 2 * this.options.minorLinesOffset; - props.minorLineHeight = 1; - props.majorLineWidth = this.body.dom.backgroundHorizontal.offsetWidth - this.lineOffset - this.width + 2 * this.options.majorLinesOffset; - props.majorLineHeight = 1; + var dataView = new DataView(this.data,{filter: function (item) {return (item[f.column] == f.value);}}).get(); + dataPoints = this.graph._getDataPoints(dataView); - // take frame offline while updating (is almost twice as fast) - if (orientation == 'left') { - frame.style.top = '0'; - frame.style.left = '0'; - frame.style.bottom = ''; - frame.style.width = this.width + 'px'; - frame.style.height = this.height + "px"; - } - else { // right - frame.style.top = ''; - frame.style.bottom = '0'; - frame.style.left = '0'; - frame.style.width = this.width + 'px'; - frame.style.height = this.height + "px"; - } - changeCalled = this._redrawLabels(); - if (this.options.icons == true) { - this._redrawGroupIcons(); - } + this.dataPoints[index] = dataPoints; } - return changeCalled; + + return dataPoints; }; + + /** - * Repaint major and minor text labels and vertical grid lines - * @private + * Set a callback function when the filter is fully loaded. */ - DataAxis.prototype._redrawLabels = function () { - DOMutil.prepareElements(this.DOMelements.lines); - DOMutil.prepareElements(this.DOMelements.labels); - - var orientation = this.options['orientation']; + Filter.prototype.setOnLoadCallback = function(callback) { + this.onLoadCallback = callback; + }; - // calculate range and step (step such that we have space for 7 characters per label) - var minimumStep = this.master ? this.props.majorCharHeight || 10 : this.stepPixelsForced; - var step = new DataStep(this.range.start, this.range.end, minimumStep, this.dom.frame.offsetHeight, this.options.customRange[this.options.orientation]); - this.step = step; - // get the distance in pixels for a step - // dead space is space that is "left over" after a step - var stepPixels = (this.dom.frame.offsetHeight - (step.deadSpace * (this.dom.frame.offsetHeight / step.marginRange))) / (((step.marginRange - step.deadSpace) / step.step)); - this.stepPixels = stepPixels; - var amountOfSteps = this.height / stepPixels; - var stepDifference = 0; + /** + * Add a value to the list with available values for this filter + * No double entries will be created. + * @param {Number} index + */ + Filter.prototype.selectValue = function(index) { + if (index >= this.values.length) + throw 'Error: index out of range'; - if (this.master == false) { - stepPixels = this.stepPixelsForced; - stepDifference = Math.round((this.dom.frame.offsetHeight / stepPixels) - amountOfSteps); - for (var i = 0; i < 0.5 * stepDifference; i++) { - step.previous(); - } - amountOfSteps = this.height / stepPixels; - } - else { - amountOfSteps += 0.25; - } + this.index = index; + this.value = this.values[index]; + }; + /** + * Load all filtered rows in the background one by one + * Start this method without providing an index! + */ + Filter.prototype.loadInBackground = function(index) { + if (index === undefined) + index = 0; - this.valueAtZero = step.marginEnd; - var marginStartPos = 0; + var frame = this.graph.frame; - // do not draw the first label - var max = 1; + if (index < this.values.length) { + var dataPointsTemp = this._getDataPoints(index); + //this.graph.redrawInfo(); // TODO: not neat - this.maxLabelSize = 0; - var y = 0; - while (max < Math.round(amountOfSteps)) { - step.next(); - y = Math.round(max * stepPixels); - marginStartPos = max * stepPixels; - var isMajor = step.isMajor(); - - if (this.options['showMinorLabels'] && isMajor == false || this.master == false && this.options['showMinorLabels'] == true) { - this._redrawLabel(y - 2, step.getCurrent(), orientation, 'yAxis minor', this.props.minorCharHeight); - } - - if (isMajor && this.options['showMajorLabels'] && this.master == true || - this.options['showMinorLabels'] == false && this.master == false && isMajor == true) { - if (y >= 0) { - this._redrawLabel(y - 2, step.getCurrent(), orientation, 'yAxis major', this.props.majorCharHeight); - } - this._redrawLine(y, orientation, 'grid horizontal major', this.options.majorLinesOffset, this.props.majorLineWidth); - } - else { - this._redrawLine(y, orientation, 'grid horizontal minor', this.options.minorLinesOffset, this.props.minorLineWidth); + // create a progress box + if (frame.progress === undefined) { + frame.progress = document.createElement('DIV'); + frame.progress.style.position = 'absolute'; + frame.progress.style.color = 'gray'; + frame.appendChild(frame.progress); } + var progress = this.getLoadedProgress(); + frame.progress.innerHTML = 'Loading animation... ' + progress + '%'; + // TODO: this is no nice solution... + frame.progress.style.bottom = 60 + 'px'; // TODO: use height of slider + frame.progress.style.left = 10 + 'px'; - max++; - } - - if (this.master == false) { - this.conversionFactor = y / (this.valueAtZero - step.current); + var me = this; + setTimeout(function() {me.loadInBackground(index+1);}, 10); + this.loaded = false; } else { - this.conversionFactor = this.dom.frame.offsetHeight / step.marginRange; - } + this.loaded = true; - var offset = this.options.icons == true ? this.options.iconWidth + this.options.labelOffsetX + 15 : this.options.labelOffsetX + 15; - // this will resize the yAxis to accomodate the labels. - if (this.maxLabelSize > (this.width - offset) && this.options.visible == true) { - this.width = this.maxLabelSize + offset; - this.options.width = this.width + "px"; - DOMutil.cleanupElements(this.DOMelements.lines); - DOMutil.cleanupElements(this.DOMelements.labels); - this.redraw(); - return true; - } - // this will resize the yAxis if it is too big for the labels. - else if (this.maxLabelSize < (this.width - offset) && this.options.visible == true && this.width > this.minWidth) { - this.width = Math.max(this.minWidth,this.maxLabelSize + offset); - this.options.width = this.width + "px"; - DOMutil.cleanupElements(this.DOMelements.lines); - DOMutil.cleanupElements(this.DOMelements.labels); - this.redraw(); - return true; - } - else { - DOMutil.cleanupElements(this.DOMelements.lines); - DOMutil.cleanupElements(this.DOMelements.labels); - return false; - } - }; + // remove the progress box + if (frame.progress !== undefined) { + frame.removeChild(frame.progress); + frame.progress = undefined; + } - DataAxis.prototype.convertValue = function (value) { - var invertedValue = this.valueAtZero - value; - var convertedValue = invertedValue * this.conversionFactor; - return convertedValue; + if (this.onLoadCallback) + this.onLoadCallback(); + } }; - /** - * Create a label for the axis at position x - * @private - * @param y - * @param text - * @param orientation - * @param className - * @param characterHeight - */ - DataAxis.prototype._redrawLabel = function (y, text, orientation, className, characterHeight) { - // reuse redundant label - var label = DOMutil.getDOMElement('div',this.DOMelements.labels, this.dom.frame); //this.dom.redundant.labels.shift(); - label.className = className; - label.innerHTML = text; - if (orientation == 'left') { - label.style.left = '-' + this.options.labelOffsetX + 'px'; - label.style.textAlign = "right"; - } - else { - label.style.right = '-' + this.options.labelOffsetX + 'px'; - label.style.textAlign = "left"; - } + module.exports = Filter; - label.style.top = y - 0.5 * characterHeight + this.options.labelOffsetY + 'px'; - text += ''; +/***/ }, +/* 15 */ +/***/ function(module, exports, __webpack_require__) { - var largestWidth = Math.max(this.props.majorCharWidth,this.props.minorCharWidth); - if (this.maxLabelSize < text.length * largestWidth) { - this.maxLabelSize = text.length * largestWidth; - } - }; + var util = __webpack_require__(1); /** - * Create a minor line for the axis at position y - * @param y - * @param orientation - * @param className - * @param offset - * @param width + * @constructor Slider + * + * An html slider control with start/stop/prev/next buttons + * @param {Element} container The element where the slider will be created + * @param {Object} options Available options: + * {boolean} visible If true (default) the + * slider is visible. */ - DataAxis.prototype._redrawLine = function (y, orientation, className, offset, width) { - if (this.master == true) { - var line = DOMutil.getDOMElement('div',this.DOMelements.lines, this.dom.lineContainer);//this.dom.redundant.lines.shift(); - line.className = className; - line.innerHTML = ''; - - if (orientation == 'left') { - line.style.left = (this.width - offset) + 'px'; - } - else { - line.style.right = (this.width - offset) + 'px'; - } - - line.style.width = width + 'px'; - line.style.top = y + 'px'; + function Slider(container, options) { + if (container === undefined) { + throw 'Error: No container element defined'; } - }; + this.container = container; + this.visible = (options && options.visible != undefined) ? options.visible : true; + if (this.visible) { + this.frame = document.createElement('DIV'); + //this.frame.style.backgroundColor = '#E5E5E5'; + this.frame.style.width = '100%'; + this.frame.style.position = 'relative'; + this.container.appendChild(this.frame); + this.frame.prev = document.createElement('INPUT'); + this.frame.prev.type = 'BUTTON'; + this.frame.prev.value = 'Prev'; + this.frame.appendChild(this.frame.prev); + this.frame.play = document.createElement('INPUT'); + this.frame.play.type = 'BUTTON'; + this.frame.play.value = 'Play'; + this.frame.appendChild(this.frame.play); + this.frame.next = document.createElement('INPUT'); + this.frame.next.type = 'BUTTON'; + this.frame.next.value = 'Next'; + this.frame.appendChild(this.frame.next); - /** - * Determine the size of text on the axis (both major and minor axis). - * The size is calculated only once and then cached in this.props. - * @private - */ - DataAxis.prototype._calculateCharSize = function () { - // determine the char width and height on the minor axis - if (!('minorCharHeight' in this.props)) { - var textMinor = document.createTextNode('0'); - var measureCharMinor = document.createElement('DIV'); - measureCharMinor.className = 'yAxis minor measure'; - measureCharMinor.appendChild(textMinor); - this.dom.frame.appendChild(measureCharMinor); + this.frame.bar = document.createElement('INPUT'); + this.frame.bar.type = 'BUTTON'; + this.frame.bar.style.position = 'absolute'; + this.frame.bar.style.border = '1px solid red'; + this.frame.bar.style.width = '100px'; + this.frame.bar.style.height = '6px'; + this.frame.bar.style.borderRadius = '2px'; + this.frame.bar.style.MozBorderRadius = '2px'; + this.frame.bar.style.border = '1px solid #7F7F7F'; + this.frame.bar.style.backgroundColor = '#E5E5E5'; + this.frame.appendChild(this.frame.bar); - this.props.minorCharHeight = measureCharMinor.clientHeight; - this.props.minorCharWidth = measureCharMinor.clientWidth; + this.frame.slide = document.createElement('INPUT'); + this.frame.slide.type = 'BUTTON'; + this.frame.slide.style.margin = '0px'; + this.frame.slide.value = ' '; + this.frame.slide.style.position = 'relative'; + this.frame.slide.style.left = '-100px'; + this.frame.appendChild(this.frame.slide); - this.dom.frame.removeChild(measureCharMinor); + // create events + var me = this; + this.frame.slide.onmousedown = function (event) {me._onMouseDown(event);}; + this.frame.prev.onclick = function (event) {me.prev(event);}; + this.frame.play.onclick = function (event) {me.togglePlay(event);}; + this.frame.next.onclick = function (event) {me.next(event);}; } - if (!('majorCharHeight' in this.props)) { - var textMajor = document.createTextNode('0'); - var measureCharMajor = document.createElement('DIV'); - measureCharMajor.className = 'yAxis major measure'; - measureCharMajor.appendChild(textMajor); - this.dom.frame.appendChild(measureCharMajor); + this.onChangeCallback = undefined; - this.props.majorCharHeight = measureCharMajor.clientHeight; - this.props.majorCharWidth = measureCharMajor.clientWidth; + this.values = []; + this.index = undefined; - this.dom.frame.removeChild(measureCharMajor); + this.playTimeout = undefined; + this.playInterval = 1000; // milliseconds + this.playLoop = true; + } + + /** + * Select the previous index + */ + Slider.prototype.prev = function() { + var index = this.getIndex(); + if (index > 0) { + index--; + this.setIndex(index); } }; /** - * Snap a date to a rounded value. - * The snap intervals are dependent on the current scale and step. - * @param {Date} date the date to be snapped. - * @return {Date} snappedDate + * Select the next index */ - DataAxis.prototype.snap = function(date) { - return this.step.snap(date); + Slider.prototype.next = function() { + var index = this.getIndex(); + if (index < this.values.length - 1) { + index++; + this.setIndex(index); + } }; - module.exports = DataAxis; - - -/***/ }, -/* 22 */ -/***/ function(module, exports, __webpack_require__) { - - var util = __webpack_require__(1); - var DOMutil = __webpack_require__(2); - /** - * @constructor Group - * @param {Number | String} groupId - * @param {Object} data - * @param {ItemSet} itemSet + * Select the next index */ - function GraphGroup (group, groupId, options, groupsUsingDefaultStyles) { - this.id = groupId; - var fields = ['sampling','style','sort','yAxisOrientation','barChart','drawPoints','shaded','catmullRom'] - this.options = util.selectiveBridgeObject(fields,options); - this.usingDefaultStyle = group.className === undefined; - this.groupsUsingDefaultStyles = groupsUsingDefaultStyles; - this.zeroPosition = 0; - this.update(group); - if (this.usingDefaultStyle == true) { - this.groupsUsingDefaultStyles[0] += 1; - } - this.itemsData = []; - this.visible = group.visible === undefined ? true : group.visible; - } + Slider.prototype.playNext = function() { + var start = new Date(); - GraphGroup.prototype.setItems = function(items) { - if (items != null) { - this.itemsData = items; - if (this.options.sort == true) { - this.itemsData.sort(function (a,b) {return a.x - b.x;}) - } + var index = this.getIndex(); + if (index < this.values.length - 1) { + index++; + this.setIndex(index); } - else { - this.itemsData = []; + else if (this.playLoop) { + // jump to the start + index = 0; + this.setIndex(index); } - }; - - GraphGroup.prototype.setZeroPosition = function(pos) { - this.zeroPosition = pos; - }; - GraphGroup.prototype.setOptions = function(options) { - if (options !== undefined) { - var fields = ['sampling','style','sort','yAxisOrientation','barChart']; - util.selectiveDeepExtend(fields, this.options, options); + var end = new Date(); + var diff = (end - start); - util.mergeOptions(this.options, options,'catmullRom'); - util.mergeOptions(this.options, options,'drawPoints'); - util.mergeOptions(this.options, options,'shaded'); + // calculate how much time it to to set the index and to execute the callback + // function. + var interval = Math.max(this.playInterval - diff, 0); + // document.title = diff // TODO: cleanup - if (options.catmullRom) { - if (typeof options.catmullRom == 'object') { - if (options.catmullRom.parametrization) { - if (options.catmullRom.parametrization == 'uniform') { - this.options.catmullRom.alpha = 0; - } - else if (options.catmullRom.parametrization == 'chordal') { - this.options.catmullRom.alpha = 1.0; - } - else { - this.options.catmullRom.parametrization = 'centripetal'; - this.options.catmullRom.alpha = 0.5; - } - } - } - } - } + var me = this; + this.playTimeout = setTimeout(function() {me.playNext();}, interval); }; - GraphGroup.prototype.update = function(group) { - this.group = group; - this.content = group.content || 'graph'; - this.className = group.className || this.className || "graphGroup" + this.groupsUsingDefaultStyles[0] % 10; - this.visible = group.visible === undefined ? true : group.visible; - this.setOptions(group.options); + /** + * Toggle start or stop playing + */ + Slider.prototype.togglePlay = function() { + if (this.playTimeout === undefined) { + this.play(); + } else { + this.stop(); + } }; - GraphGroup.prototype.drawIcon = function(x, y, JSONcontainer, SVGcontainer, iconWidth, iconHeight) { - var fillHeight = iconHeight * 0.5; - var path, fillPath; - - var outline = DOMutil.getSVGElement("rect", JSONcontainer, SVGcontainer); - outline.setAttributeNS(null, "x", x); - outline.setAttributeNS(null, "y", y - fillHeight); - outline.setAttributeNS(null, "width", iconWidth); - outline.setAttributeNS(null, "height", 2*fillHeight); - outline.setAttributeNS(null, "class", "outline"); + /** + * Start playing + */ + Slider.prototype.play = function() { + // Test whether already playing + if (this.playTimeout) return; - if (this.options.style == 'line') { - path = DOMutil.getSVGElement("path", JSONcontainer, SVGcontainer); - path.setAttributeNS(null, "class", this.className); - path.setAttributeNS(null, "d", "M" + x + ","+y+" L" + (x + iconWidth) + ","+y+""); - if (this.options.shaded.enabled == true) { - fillPath = DOMutil.getSVGElement("path", JSONcontainer, SVGcontainer); - if (this.options.shaded.orientation == 'top') { - fillPath.setAttributeNS(null, "d", "M"+x+", " + (y - fillHeight) + - "L"+x+","+y+" L"+ (x + iconWidth) + ","+y+" L"+ (x + iconWidth) + "," + (y - fillHeight)); - } - else { - fillPath.setAttributeNS(null, "d", "M"+x+","+y+" " + - "L"+x+"," + (y + fillHeight) + " " + - "L"+ (x + iconWidth) + "," + (y + fillHeight) + - "L"+ (x + iconWidth) + ","+y); - } - fillPath.setAttributeNS(null, "class", this.className + " iconFill"); - } + this.playNext(); - if (this.options.drawPoints.enabled == true) { - DOMutil.drawPoint(x + 0.5 * iconWidth,y, this, JSONcontainer, SVGcontainer); - } + if (this.frame) { + this.frame.play.value = 'Stop'; } - else { - var barWidth = Math.round(0.3 * iconWidth); - var bar1Height = Math.round(0.4 * iconHeight); - var bar2Height = Math.round(0.75 * iconHeight); + }; - var offset = Math.round((iconWidth - (2 * barWidth))/3); + /** + * Stop playing + */ + Slider.prototype.stop = function() { + clearInterval(this.playTimeout); + this.playTimeout = undefined; - DOMutil.drawBar(x + 0.5*barWidth + offset , y + fillHeight - bar1Height - 1, barWidth, bar1Height, this.className + ' bar', JSONcontainer, SVGcontainer); - DOMutil.drawBar(x + 1.5*barWidth + offset + 2, y + fillHeight - bar2Height - 1, barWidth, bar2Height, this.className + ' bar', JSONcontainer, SVGcontainer); + if (this.frame) { + this.frame.play.value = 'Play'; } }; /** - * - * @param iconWidth - * @param iconHeight - * @returns {{icon: HTMLElement, label: (group.content|*|string), orientation: (.options.yAxisOrientation|*)}} + * Set a callback function which will be triggered when the value of the + * slider bar has changed. */ - GraphGroup.prototype.getLegend = function(iconWidth, iconHeight) { - var svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); - this.drawIcon(0,0.5*iconHeight,[],svg,iconWidth,iconHeight); - return {icon: svg, label: this.content, orientation:this.options.yAxisOrientation}; - } + Slider.prototype.setOnChangeCallback = function(callback) { + this.onChangeCallback = callback; + }; - module.exports = GraphGroup; + /** + * Set the interval for playing the list + * @param {Number} interval The interval in milliseconds + */ + Slider.prototype.setPlayInterval = function(interval) { + this.playInterval = interval; + }; + /** + * Retrieve the current play interval + * @return {Number} interval The interval in milliseconds + */ + Slider.prototype.getPlayInterval = function(interval) { + return this.playInterval; + }; -/***/ }, -/* 23 */ -/***/ function(module, exports, __webpack_require__) { + /** + * Set looping on or off + * @pararm {boolean} doLoop If true, the slider will jump to the start when + * the end is passed, and will jump to the end + * when the start is passed. + */ + Slider.prototype.setPlayLoop = function(doLoop) { + this.playLoop = doLoop; + }; - var util = __webpack_require__(1); - var stack = __webpack_require__(16); - var RangeItem = __webpack_require__(32); /** - * @constructor Group - * @param {Number | String} groupId - * @param {Object} data - * @param {ItemSet} itemSet + * Execute the onchange callback function */ - function Group (groupId, data, itemSet) { - this.groupId = groupId; + Slider.prototype.onChange = function() { + if (this.onChangeCallback !== undefined) { + this.onChangeCallback(); + } + }; - this.itemSet = itemSet; + /** + * redraw the slider on the correct place + */ + Slider.prototype.redraw = function() { + if (this.frame) { + // resize the bar + this.frame.bar.style.top = (this.frame.clientHeight/2 - + this.frame.bar.offsetHeight/2) + 'px'; + this.frame.bar.style.width = (this.frame.clientWidth - + this.frame.prev.clientWidth - + this.frame.play.clientWidth - + this.frame.next.clientWidth - 30) + 'px'; - this.dom = {}; - this.props = { - label: { - width: 0, - height: 0 - } - }; - this.className = null; + // position the slider button + var left = this.indexToLeft(this.index); + this.frame.slide.style.left = (left) + 'px'; + } + }; - this.items = {}; // items filtered by groupId of this group - this.visibleItems = []; // items currently visible in window - this.orderedItems = { // items sorted by start and by end - byStart: [], - byEnd: [] - }; - this._create(); + /** + * Set the list with values for the slider + * @param {Array} values A javascript array with values (any type) + */ + Slider.prototype.setValues = function(values) { + this.values = values; - this.setData(data); - } + if (this.values.length > 0) + this.setIndex(0); + else + this.index = undefined; + }; /** - * Create DOM elements for the group - * @private + * Select a value by its index + * @param {Number} index */ - Group.prototype._create = function() { - var label = document.createElement('div'); - label.className = 'vlabel'; - this.dom.label = label; + Slider.prototype.setIndex = function(index) { + if (index < this.values.length) { + this.index = index; - var inner = document.createElement('div'); - inner.className = 'inner'; - label.appendChild(inner); - this.dom.inner = inner; - - var foreground = document.createElement('div'); - foreground.className = 'group'; - foreground['timeline-group'] = this; - this.dom.foreground = foreground; - - this.dom.background = document.createElement('div'); - this.dom.background.className = 'group'; - - this.dom.axis = document.createElement('div'); - this.dom.axis.className = 'group'; - - // create a hidden marker to detect when the Timelines container is attached - // to the DOM, or the style of a parent of the Timeline is changed from - // display:none is changed to visible. - this.dom.marker = document.createElement('div'); - this.dom.marker.style.visibility = 'hidden'; - this.dom.marker.innerHTML = '?'; - this.dom.background.appendChild(this.dom.marker); - }; - - /** - * Set the group data for this group - * @param {Object} data Group data, can contain properties content and className - */ - Group.prototype.setData = function(data) { - // update contents - var content = data && data.content; - if (content instanceof Element) { - this.dom.inner.appendChild(content); - } - else if (content !== undefined && content !== null) { - this.dom.inner.innerHTML = content; - } - else { - this.dom.inner.innerHTML = this.groupId || ''; // groupId can be null - } - - // update title - this.dom.label.title = data && data.title || ''; - - if (!this.dom.inner.firstChild) { - util.addClassName(this.dom.inner, 'hidden'); + this.redraw(); + this.onChange(); } else { - util.removeClassName(this.dom.inner, 'hidden'); - } - - // update className - var className = data && data.className || null; - if (className != this.className) { - if (this.className) { - util.removeClassName(this.dom.label, this.className); - util.removeClassName(this.dom.foreground, this.className); - util.removeClassName(this.dom.background, this.className); - util.removeClassName(this.dom.axis, this.className); - } - util.addClassName(this.dom.label, className); - util.addClassName(this.dom.foreground, className); - util.addClassName(this.dom.background, className); - util.addClassName(this.dom.axis, className); - this.className = className; + throw 'Error: index out of range'; } }; /** - * Get the width of the group label - * @return {number} width + * retrieve the index of the currently selected vaue + * @return {Number} index */ - Group.prototype.getLabelWidth = function() { - return this.props.label.width; + Slider.prototype.getIndex = function() { + return this.index; }; /** - * Repaint this group - * @param {{start: number, end: number}} range - * @param {{item: {horizontal: number, vertical: number}, axis: number}} margin - * @param {boolean} [restack=false] Force restacking of all items - * @return {boolean} Returns true if the group is resized + * retrieve the currently selected value + * @return {*} value */ - Group.prototype.redraw = function(range, margin, restack) { - var resized = false; + Slider.prototype.get = function() { + return this.values[this.index]; + }; - this.visibleItems = this._updateVisibleItems(this.orderedItems, this.visibleItems, range); - // force recalculation of the height of the items when the marker height changed - // (due to the Timeline being attached to the DOM or changed from display:none to visible) - var markerHeight = this.dom.marker.clientHeight; - if (markerHeight != this.lastMarkerHeight) { - this.lastMarkerHeight = markerHeight; + Slider.prototype._onMouseDown = function(event) { + // only react on left mouse button down + var leftButtonDown = event.which ? (event.which === 1) : (event.button === 1); + if (!leftButtonDown) return; - util.forEach(this.items, function (item) { - item.dirty = true; - if (item.displayed) item.redraw(); - }); + this.startClientX = event.clientX; + this.startSlideX = parseFloat(this.frame.slide.style.left); - restack = true; - } + this.frame.style.cursor = 'move'; - // reposition visible items vertically - if (this.itemSet.options.stack) { // TODO: ugly way to access options... - stack.stack(this.visibleItems, margin, restack); - } - else { // no stacking - stack.nostack(this.visibleItems, margin); - } + // add event listeners to handle moving the contents + // we store the function onmousemove and onmouseup in the graph, so we can + // remove the eventlisteners lateron in the function mouseUp() + var me = this; + this.onmousemove = function (event) {me._onMouseMove(event);}; + this.onmouseup = function (event) {me._onMouseUp(event);}; + util.addEventListener(document, 'mousemove', this.onmousemove); + util.addEventListener(document, 'mouseup', this.onmouseup); + util.preventDefault(event); + }; - // recalculate the height of the group - var height; - var visibleItems = this.visibleItems; - if (visibleItems.length) { - var min = visibleItems[0].top; - var max = visibleItems[0].top + visibleItems[0].height; - util.forEach(visibleItems, function (item) { - min = Math.min(min, item.top); - max = Math.max(max, (item.top + item.height)); - }); - if (min > margin.axis) { - // there is an empty gap between the lowest item and the axis - var offset = min - margin.axis; - max -= offset; - util.forEach(visibleItems, function (item) { - item.top -= offset; - }); - } - height = max + margin.item.vertical / 2; - } - else { - height = margin.axis + margin.item.vertical; - } - height = Math.max(height, this.props.label.height); - // calculate actual size and position - var foreground = this.dom.foreground; - this.top = foreground.offsetTop; - this.left = foreground.offsetLeft; - this.width = foreground.offsetWidth; - resized = util.updateProperty(this, 'height', height) || resized; + Slider.prototype.leftToIndex = function (left) { + var width = parseFloat(this.frame.bar.style.width) - + this.frame.slide.clientWidth - 10; + var x = left - 3; - // recalculate size of label - resized = util.updateProperty(this.props.label, 'width', this.dom.inner.clientWidth) || resized; - resized = util.updateProperty(this.props.label, 'height', this.dom.inner.clientHeight) || resized; + var index = Math.round(x / width * (this.values.length-1)); + if (index < 0) index = 0; + if (index > this.values.length-1) index = this.values.length-1; - // apply new height - this.dom.background.style.height = height + 'px'; - this.dom.foreground.style.height = height + 'px'; - this.dom.label.style.height = height + 'px'; + return index; + }; - // update vertical position of items after they are re-stacked and the height of the group is calculated - for (var i = 0, ii = this.visibleItems.length; i < ii; i++) { - var item = this.visibleItems[i]; - item.repositionY(); - } + Slider.prototype.indexToLeft = function (index) { + var width = parseFloat(this.frame.bar.style.width) - + this.frame.slide.clientWidth - 10; - return resized; + var x = index / (this.values.length-1) * width; + var left = x + 3; + + return left; }; - /** - * Show this group: attach to the DOM - */ - Group.prototype.show = function() { - if (!this.dom.label.parentNode) { - this.itemSet.dom.labelSet.appendChild(this.dom.label); - } - if (!this.dom.foreground.parentNode) { - this.itemSet.dom.foreground.appendChild(this.dom.foreground); - } - if (!this.dom.background.parentNode) { - this.itemSet.dom.background.appendChild(this.dom.background); - } + Slider.prototype._onMouseMove = function (event) { + var diff = event.clientX - this.startClientX; + var x = this.startSlideX + diff; - if (!this.dom.axis.parentNode) { - this.itemSet.dom.axis.appendChild(this.dom.axis); - } - }; + var index = this.leftToIndex(x); - /** - * Hide this group: remove from the DOM - */ - Group.prototype.hide = function() { - var label = this.dom.label; - if (label.parentNode) { - label.parentNode.removeChild(label); - } + this.setIndex(index); - var foreground = this.dom.foreground; - if (foreground.parentNode) { - foreground.parentNode.removeChild(foreground); - } + util.preventDefault(); + }; - var background = this.dom.background; - if (background.parentNode) { - background.parentNode.removeChild(background); - } - var axis = this.dom.axis; - if (axis.parentNode) { - axis.parentNode.removeChild(axis); - } - }; + Slider.prototype._onMouseUp = function (event) { + this.frame.style.cursor = 'auto'; - /** - * Add an item to the group - * @param {Item} item - */ - Group.prototype.add = function(item) { - this.items[item.id] = item; - item.setParent(this); + // remove event listeners + util.removeEventListener(document, 'mousemove', this.onmousemove); + util.removeEventListener(document, 'mouseup', this.onmouseup); - if (this.visibleItems.indexOf(item) == -1) { - var range = this.itemSet.body.range; // TODO: not nice accessing the range like this - this._checkIfVisible(item, this.visibleItems, range); - } + util.preventDefault(); }; - /** - * Remove an item from the group - * @param {Item} item - */ - Group.prototype.remove = function(item) { - delete this.items[item.id]; - item.setParent(this.itemSet); + module.exports = Slider; - // remove from visible items - var index = this.visibleItems.indexOf(item); - if (index != -1) this.visibleItems.splice(index, 1); - // TODO: also remove from ordered items? - }; +/***/ }, +/* 16 */ +/***/ function(module, exports, __webpack_require__) { /** - * Remove an item from the corresponding DataSet - * @param {Item} item + * @prototype StepNumber + * The class StepNumber is an iterator for Numbers. You provide a start and end + * value, and a best step size. StepNumber itself rounds to fixed values and + * a finds the step that best fits the provided step. + * + * If prettyStep is true, the step size is chosen as close as possible to the + * provided step, but being a round value like 1, 2, 5, 10, 20, 50, .... + * + * Example usage: + * var step = new StepNumber(0, 10, 2.5, true); + * step.start(); + * while (!step.end()) { + * alert(step.getCurrent()); + * step.next(); + * } + * + * Version: 1.0 + * + * @param {Number} start The start value + * @param {Number} end The end value + * @param {Number} step Optional. Step size. Must be a positive value. + * @param {boolean} prettyStep Optional. If true, the step size is rounded + * To a pretty step size (like 1, 2, 5, 10, 20, 50, ...) */ - Group.prototype.removeFromDataSet = function(item) { - this.itemSet.removeItem(item.id); + function StepNumber(start, end, step, prettyStep) { + // set default values + this._start = 0; + this._end = 0; + this._step = 1; + this.prettyStep = true; + this.precision = 5; + + this._current = 0; + this.setRange(start, end, step, prettyStep); }; /** - * Reorder the items + * Set a new range: start, end and step. + * + * @param {Number} start The start value + * @param {Number} end The end value + * @param {Number} step Optional. Step size. Must be a positive value. + * @param {boolean} prettyStep Optional. If true, the step size is rounded + * To a pretty step size (like 1, 2, 5, 10, 20, 50, ...) */ - Group.prototype.order = function() { - var array = util.toArray(this.items); - this.orderedItems.byStart = array; - this.orderedItems.byEnd = this._constructByEndArray(array); + StepNumber.prototype.setRange = function(start, end, step, prettyStep) { + this._start = start ? start : 0; + this._end = end ? end : 0; - stack.orderByStart(this.orderedItems.byStart); - stack.orderByEnd(this.orderedItems.byEnd); + this.setStep(step, prettyStep); }; /** - * Create an array containing all items being a range (having an end date) - * @param {Item[]} array - * @returns {RangeItem[]} - * @private + * Set a new step size + * @param {Number} step New step size. Must be a positive value + * @param {boolean} prettyStep Optional. If true, the provided step is rounded + * to a pretty step size (like 1, 2, 5, 10, 20, 50, ...) */ - Group.prototype._constructByEndArray = function(array) { - var endArray = []; + StepNumber.prototype.setStep = function(step, prettyStep) { + if (step === undefined || step <= 0) + return; - for (var i = 0; i < array.length; i++) { - if (array[i] instanceof RangeItem) { - endArray.push(array[i]); - } - } - return endArray; + if (prettyStep !== undefined) + this.prettyStep = prettyStep; + + if (this.prettyStep === true) + this._step = StepNumber.calculatePrettyStep(step); + else + this._step = step; }; /** - * Update the visible items - * @param {{byStart: Item[], byEnd: Item[]}} orderedItems All items ordered by start date and by end date - * @param {Item[]} visibleItems The previously visible items. - * @param {{start: number, end: number}} range Visible range - * @return {Item[]} visibleItems The new visible items. - * @private + * Calculate a nice step size, closest to the desired step size. + * Returns a value in one of the ranges 1*10^n, 2*10^n, or 5*10^n, where n is an + * integer Number. For example 1, 2, 5, 10, 20, 50, etc... + * @param {Number} step Desired step size + * @return {Number} Nice step size */ - Group.prototype._updateVisibleItems = function(orderedItems, visibleItems, range) { - var initialPosByStart, - newVisibleItems = [], - i; - - // first check if the items that were in view previously are still in view. - // this handles the case for the RangeItem that is both before and after the current one. - if (visibleItems.length > 0) { - for (i = 0; i < visibleItems.length; i++) { - this._checkIfVisible(visibleItems[i], newVisibleItems, range); - } - } + StepNumber.calculatePrettyStep = function (step) { + var log10 = function (x) {return Math.log(x) / Math.LN10;}; - // If there were no visible items previously, use binarySearch to find a visible PointItem or RangeItem (based on startTime) - if (newVisibleItems.length == 0) { - initialPosByStart = util.binarySearch(orderedItems.byStart, range, 'data','start'); - } - else { - initialPosByStart = orderedItems.byStart.indexOf(newVisibleItems[0]); - } + // try three steps (multiple of 1, 2, or 5 + var step1 = Math.pow(10, Math.round(log10(step))), + step2 = 2 * Math.pow(10, Math.round(log10(step / 2))), + step5 = 5 * Math.pow(10, Math.round(log10(step / 5))); - // use visible search to find a visible RangeItem (only based on endTime) - var initialPosByEnd = util.binarySearch(orderedItems.byEnd, range, 'data','end'); + // choose the best step (closest to minimum step) + var prettyStep = step1; + if (Math.abs(step2 - step) <= Math.abs(prettyStep - step)) prettyStep = step2; + if (Math.abs(step5 - step) <= Math.abs(prettyStep - step)) prettyStep = step5; - // if we found a initial ID to use, trace it up and down until we meet an invisible item. - if (initialPosByStart != -1) { - for (i = initialPosByStart; i >= 0; i--) { - if (this._checkIfInvisible(orderedItems.byStart[i], newVisibleItems, range)) {break;} - } - for (i = initialPosByStart + 1; i < orderedItems.byStart.length; i++) { - if (this._checkIfInvisible(orderedItems.byStart[i], newVisibleItems, range)) {break;} - } + // for safety + if (prettyStep <= 0) { + prettyStep = 1; } - // if we found a initial ID to use, trace it up and down until we meet an invisible item. - if (initialPosByEnd != -1) { - for (i = initialPosByEnd; i >= 0; i--) { - if (this._checkIfInvisible(orderedItems.byEnd[i], newVisibleItems, range)) {break;} - } - for (i = initialPosByEnd + 1; i < orderedItems.byEnd.length; i++) { - if (this._checkIfInvisible(orderedItems.byEnd[i], newVisibleItems, range)) {break;} - } - } + return prettyStep; + }; - return newVisibleItems; + /** + * returns the current value of the step + * @return {Number} current value + */ + StepNumber.prototype.getCurrent = function () { + return parseFloat(this._current.toPrecision(this.precision)); }; + /** + * returns the current step size + * @return {Number} current step size + */ + StepNumber.prototype.getStep = function () { + return this._step; + }; + /** + * Set the current value to the largest value smaller than start, which + * is a multiple of the step size + */ + StepNumber.prototype.start = function() { + this._current = this._start - this._start % this._step; + }; /** - * this function checks if an item is invisible. If it is NOT we make it visible - * and add it to the global visible items. If it is, return true. - * - * @param {Item} item - * @param {Item[]} visibleItems - * @param {{start:number, end:number}} range - * @returns {boolean} - * @private + * Do a step, add the step size to the current value */ - Group.prototype._checkIfInvisible = function(item, visibleItems, range) { - if (item.isVisible(range)) { - if (!item.displayed) item.show(); - item.repositionX(); - if (visibleItems.indexOf(item) == -1) { - visibleItems.push(item); - } - return false; - } - else { - if (item.displayed) item.hide(); - return true; - } + StepNumber.prototype.next = function () { + this._current += this._step; }; /** - * this function is very similar to the _checkIfInvisible() but it does not - * return booleans, hides the item if it should not be seen and always adds to - * the visibleItems. - * this one is for brute forcing and hiding. - * - * @param {Item} item - * @param {Array} visibleItems - * @param {{start:number, end:number}} range - * @private + * Returns true whether the end is reached + * @return {boolean} True if the current value has passed the end value. */ - Group.prototype._checkIfVisible = function(item, visibleItems, range) { - if (item.isVisible(range)) { - if (!item.displayed) item.show(); - // reposition item horizontally - item.repositionX(); - visibleItems.push(item); - } - else { - if (item.displayed) item.hide(); - } + StepNumber.prototype.end = function () { + return (this._current > this._end); }; - module.exports = Group; + module.exports = StepNumber; /***/ }, -/* 24 */ +/* 17 */ /***/ function(module, exports, __webpack_require__) { - var Hammer = __webpack_require__(42); + var Emitter = __webpack_require__(10); + var Hammer = __webpack_require__(18); var util = __webpack_require__(1); - var DataSet = __webpack_require__(3); - var DataView = __webpack_require__(4); - var Component = __webpack_require__(18); - var Group = __webpack_require__(23); - var BoxItem = __webpack_require__(30); - var PointItem = __webpack_require__(31); - var RangeItem = __webpack_require__(32); - var BackgroundItem = __webpack_require__(29); - - - var UNGROUPED = '__ungrouped__'; // reserved group id for ungrouped items + var DataSet = __webpack_require__(7); + var DataView = __webpack_require__(8); + var Range = __webpack_require__(20); + var Core = __webpack_require__(23); + var TimeAxis = __webpack_require__(24); + var CurrentTime = __webpack_require__(26); + var CustomTime = __webpack_require__(28); + var ItemSet = __webpack_require__(29); /** - * An ItemSet holds a set of items and ranges which can be displayed in a - * range. The width is determined by the parent of the ItemSet, and the height - * is determined by the size of the items. - * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} body - * @param {Object} [options] See ItemSet.setOptions for the available options. - * @constructor ItemSet - * @extends Component + * Create a timeline visualization + * @param {HTMLElement} container + * @param {vis.DataSet | Array | google.visualization.DataTable} [items] + * @param {Object} [options] See Timeline.setOptions for the available options. + * @constructor + * @extends Core */ - function ItemSet(body, options) { - this.body = body; + function Timeline (container, items, options) { + if (!(this instanceof Timeline)) { + throw new SyntaxError('Constructor must be called with the new operator'); + } + var me = this; this.defaultOptions = { - type: null, // 'box', 'point', 'range', 'background' - orientation: 'bottom', // 'top' or 'bottom' - align: 'auto', // alignment of box items - stack: true, - groupOrder: null, + start: null, + end: null, - selectable: true, - editable: { - updateTime: false, - updateGroup: false, - add: false, - remove: false - }, + autoResize: true, - onAdd: function (item, callback) { - callback(item); - }, - onUpdate: function (item, callback) { - callback(item); - }, - onMove: function (item, callback) { - callback(item); - }, - onMoving: null, - onRemove: function (item, callback) { - callback(item); - }, - - margin: { - item: { - horizontal: 10, - vertical: 10 - }, - axis: 20 - }, - padding: 5 - }; - - // options is shared by this ItemSet and all its items - this.options = util.extend({}, this.defaultOptions); - - // options for getting items from the DataSet with the correct type - this.itemOptions = { - type: {start: 'Date', end: 'Date'} + orientation: 'bottom', + width: null, + height: null, + maxHeight: null, + minHeight: null }; + this.options = util.deepExtend({}, this.defaultOptions); - this.conversion = { - toScreen: body.util.toScreen, - toTime: body.util.toTime - }; - this.dom = {}; - this.props = {}; - this.hammer = null; + // Create the DOM, props, and emitter + this._create(container); - var me = this; - this.itemsData = null; // DataSet - this.groupsData = null; // DataSet + // all components listed here will be repainted automatically + this.components = []; - // listeners for the DataSet of the items - this.itemListeners = { - 'add': function (event, params, senderId) { - me._onAdd(params.items); - }, - 'update': function (event, params, senderId) { - me._onUpdate(params.items); + this.body = { + dom: this.dom, + domProps: this.props, + emitter: { + on: this.on.bind(this), + off: this.off.bind(this), + emit: this.emit.bind(this) }, - 'remove': function (event, params, senderId) { - me._onRemove(params.items); + util: { + snap: null, // will be specified after TimeAxis is created + toScreen: me._toScreen.bind(me), + toGlobalScreen: me._toGlobalScreen.bind(me), // this refers to the root.width + toTime: me._toTime.bind(me), + toGlobalTime : me._toGlobalTime.bind(me) } }; - // listeners for the DataSet of the groups - this.groupListeners = { - 'add': function (event, params, senderId) { - me._onAddGroups(params.items); - }, - 'update': function (event, params, senderId) { - me._onUpdateGroups(params.items); - }, - 'remove': function (event, params, senderId) { - me._onRemoveGroups(params.items); - } - }; + // range + this.range = new Range(this.body); + this.components.push(this.range); + this.body.range = this.range; - this.items = {}; // object with an Item for every data item - this.groups = {}; // Group object for every group - this.groupIds = []; + // time axis + this.timeAxis = new TimeAxis(this.body); + this.components.push(this.timeAxis); + this.body.util.snap = this.timeAxis.snap.bind(this.timeAxis); - this.selection = []; // list with the ids of all selected nodes - this.stackDirty = true; // if true, all items will be restacked on next redraw + // current time bar + this.currentTime = new CurrentTime(this.body); + this.components.push(this.currentTime); - this.touchParams = {}; // stores properties while dragging - // create the HTML DOM + // custom time bar + // Note: time bar will be attached in this.setOptions when selected + this.customTime = new CustomTime(this.body); + this.components.push(this.customTime); - this._create(); + // item set + this.itemSet = new ItemSet(this.body); + this.components.push(this.itemSet); - this.setOptions(options); - } + this.itemsData = null; // DataSet + this.groupsData = null; // DataSet - ItemSet.prototype = new Component(); + // apply options + if (options) { + this.setOptions(options); + } - // available item types will be registered here - ItemSet.types = { - background: BackgroundItem, - box: BoxItem, - range: RangeItem, - point: PointItem - }; + // create itemset + if (items) { + this.setItems(items); + } + else { + this.redraw(); + } + } + + // Extend the functionality from Core + Timeline.prototype = new Core(); /** - * Create the HTML DOM for the ItemSet + * Set items + * @param {vis.DataSet | Array | google.visualization.DataTable | null} items */ - ItemSet.prototype._create = function(){ - var frame = document.createElement('div'); - frame.className = 'itemset'; - frame['timeline-itemset'] = this; - this.dom.frame = frame; - - // create background panel - var background = document.createElement('div'); - background.className = 'background'; - frame.appendChild(background); - this.dom.background = background; - - // create foreground panel - var foreground = document.createElement('div'); - foreground.className = 'foreground'; - frame.appendChild(foreground); - this.dom.foreground = foreground; - - // create axis panel - var axis = document.createElement('div'); - axis.className = 'axis'; - this.dom.axis = axis; - - // create labelset - var labelSet = document.createElement('div'); - labelSet.className = 'labelset'; - this.dom.labelSet = labelSet; - - // create ungrouped Group - this._updateUngrouped(); - - // attach event listeners - // Note: we bind to the centerContainer for the case where the height - // of the center container is larger than of the ItemSet, so we - // can click in the empty area to create a new item or deselect an item. - this.hammer = Hammer(this.body.dom.centerContainer, { - prevent_default: true - }); + Timeline.prototype.setItems = function(items) { + var initialLoad = (this.itemsData == null); - // drag items when selected - this.hammer.on('touch', this._onTouch.bind(this)); - this.hammer.on('dragstart', this._onDragStart.bind(this)); - this.hammer.on('drag', this._onDrag.bind(this)); - this.hammer.on('dragend', this._onDragEnd.bind(this)); + // convert to type DataSet when needed + var newDataSet; + if (!items) { + newDataSet = null; + } + else if (items instanceof DataSet || items instanceof DataView) { + newDataSet = items; + } + else { + // turn an array into a dataset + newDataSet = new DataSet(items, { + type: { + start: 'Date', + end: 'Date' + } + }); + } - // single select (or unselect) when tapping an item - this.hammer.on('tap', this._onSelectItem.bind(this)); + // set items + this.itemsData = newDataSet; + this.itemSet && this.itemSet.setItems(newDataSet); + if (initialLoad) { + if (this.options.start != undefined || this.options.end != undefined) { + var start = this.options.start != undefined ? this.options.start : null; + var end = this.options.end != undefined ? this.options.end : null; - // multi select when holding mouse/touch, or on ctrl+click - this.hammer.on('hold', this._onMultiSelectItem.bind(this)); + this.setWindow(start, end, {animate: false}); + } + else { + this.fit({animate: false}); + } + } + }; - // add item on doubletap - this.hammer.on('doubletap', this._onAddItem.bind(this)); + /** + * Set groups + * @param {vis.DataSet | Array | google.visualization.DataTable} groups + */ + Timeline.prototype.setGroups = function(groups) { + // convert to type DataSet when needed + var newDataSet; + if (!groups) { + newDataSet = null; + } + else if (groups instanceof DataSet || groups instanceof DataView) { + newDataSet = groups; + } + else { + // turn an array into a dataset + newDataSet = new DataSet(groups); + } - // attach to the DOM - this.show(); + this.groupsData = newDataSet; + this.itemSet.setGroups(newDataSet); }; /** - * Set options for the ItemSet. Existing options will be extended/overwritten. - * @param {Object} [options] The following options are available: - * {String} type - * Default type for the items. Choose from 'box' - * (default), 'point', 'range', or 'background'. - * The default style can be overwritten by - * individual items. - * {String} align - * Alignment for the items, only applicable for - * BoxItem. Choose 'center' (default), 'left', or - * 'right'. - * {String} orientation - * Orientation of the item set. Choose 'top' or - * 'bottom' (default). - * {Function} groupOrder - * A sorting function for ordering groups - * {Boolean} stack - * If true (deafult), items will be stacked on - * top of each other. - * {Number} margin.axis - * Margin between the axis and the items in pixels. - * Default is 20. - * {Number} margin.item.horizontal - * Horizontal margin between items in pixels. - * Default is 10. - * {Number} margin.item.vertical - * Vertical Margin between items in pixels. - * Default is 10. - * {Number} margin.item - * Margin between items in pixels in both horizontal - * and vertical direction. Default is 10. - * {Number} margin - * Set margin for both axis and items in pixels. - * {Number} padding - * Padding of the contents of an item in pixels. - * Must correspond with the items css. Default is 5. - * {Boolean} selectable - * If true (default), items can be selected. - * {Boolean} editable - * Set all editable options to true or false - * {Boolean} editable.updateTime - * Allow dragging an item to an other moment in time - * {Boolean} editable.updateGroup - * Allow dragging an item to an other group - * {Boolean} editable.add - * Allow creating new items on double tap - * {Boolean} editable.remove - * Allow removing items by clicking the delete button - * top right of a selected item. - * {Function(item: Item, callback: Function)} onAdd - * Callback function triggered when an item is about to be added: - * when the user double taps an empty space in the Timeline. - * {Function(item: Item, callback: Function)} onUpdate - * Callback function fired when an item is about to be updated. - * This function typically has to show a dialog where the user - * change the item. If not implemented, nothing happens. - * {Function(item: Item, callback: Function)} onMove - * Fired when an item has been moved. If not implemented, - * the move action will be accepted. - * {Function(item: Item, callback: Function)} onRemove - * Fired when an item is about to be deleted. - * If not implemented, the item will be always removed. + * Set selected items by their id. Replaces the current selection + * Unknown id's are silently ignored. + * @param {string[] | string} [ids] An array with zero or more id's of the items to be + * selected. If ids is an empty array, all items will be + * unselected. + * @param {Object} [options] Available options: + * `focus: boolean` + * If true, focus will be set to the selected item(s) + * `animate: boolean | number` + * If true (default), the range is animated + * smoothly to the new window. + * If a number, the number is taken as duration + * for the animation. Default duration is 500 ms. + * Only applicable when option focus is true. */ - ItemSet.prototype.setOptions = function(options) { - if (options) { - // copy all options that we know - var fields = ['type', 'align', 'orientation', 'padding', 'stack', 'selectable', 'groupOrder', 'dataAttributes', 'template']; - util.selectiveExtend(fields, this.options, options); - - if ('margin' in options) { - if (typeof options.margin === 'number') { - this.options.margin.axis = options.margin; - this.options.margin.item.horizontal = options.margin; - this.options.margin.item.vertical = options.margin; - } - else if (typeof options.margin === 'object') { - util.selectiveExtend(['axis'], this.options.margin, options.margin); - if ('item' in options.margin) { - if (typeof options.margin.item === 'number') { - this.options.margin.item.horizontal = options.margin.item; - this.options.margin.item.vertical = options.margin.item; - } - else if (typeof options.margin.item === 'object') { - util.selectiveExtend(['horizontal', 'vertical'], this.options.margin.item, options.margin.item); - } - } - } - } - - if ('editable' in options) { - if (typeof options.editable === 'boolean') { - this.options.editable.updateTime = options.editable; - this.options.editable.updateGroup = options.editable; - this.options.editable.add = options.editable; - this.options.editable.remove = options.editable; - } - else if (typeof options.editable === 'object') { - util.selectiveExtend(['updateTime', 'updateGroup', 'add', 'remove'], this.options.editable, options.editable); - } - } - - // callback functions - var addCallback = (function (name) { - if (name in options) { - var fn = options[name]; - if (!(fn instanceof Function)) { - throw new Error('option ' + name + ' must be a function ' + name + '(item, callback)'); - } - this.options[name] = fn; - } - }).bind(this); - ['onAdd', 'onUpdate', 'onRemove', 'onMove', 'onMoving'].forEach(addCallback); + Timeline.prototype.setSelection = function(ids, options) { + this.itemSet && this.itemSet.setSelection(ids); - // force the itemSet to refresh: options like orientation and margins may be changed - this.markDirty(); + if (options && options.focus) { + this.focus(ids, options); } }; /** - * Mark the ItemSet dirty so it will refresh everything with next redraw + * Get the selected items by their id + * @return {Array} ids The ids of the selected items */ - ItemSet.prototype.markDirty = function() { - this.groupIds = []; - this.stackDirty = true; + Timeline.prototype.getSelection = function() { + return this.itemSet && this.itemSet.getSelection() || []; }; /** - * Destroy the ItemSet + * Adjust the visible window such that the selected item (or multiple items) + * are centered on screen. + * @param {String | String[]} id An item id or array with item ids + * @param {Object} [options] Available options: + * `animate: boolean | number` + * If true (default), the range is animated + * smoothly to the new window. + * If a number, the number is taken as duration + * for the animation. Default duration is 500 ms. + * Only applicable when option focus is true */ - ItemSet.prototype.destroy = function() { - this.hide(); - this.setItems(null); - this.setGroups(null); + Timeline.prototype.focus = function(id, options) { + if (!this.itemsData || id == undefined) return; - this.hammer = null; + var ids = Array.isArray(id) ? id : [id]; - this.body = null; - this.conversion = null; - }; + // get the specified item(s) + var itemsData = this.itemsData.getDataSet().get(ids, { + type: { + start: 'Date', + end: 'Date' + } + }); - /** - * Hide the component from the DOM - */ - ItemSet.prototype.hide = function() { - // remove the frame containing the items - if (this.dom.frame.parentNode) { - this.dom.frame.parentNode.removeChild(this.dom.frame); - } + // calculate minimum start and maximum end of specified items + var start = null; + var end = null; + itemsData.forEach(function (itemData) { + var s = itemData.start.valueOf(); + var e = 'end' in itemData ? itemData.end.valueOf() : itemData.start.valueOf(); - // remove the axis with dots - if (this.dom.axis.parentNode) { - this.dom.axis.parentNode.removeChild(this.dom.axis); - } + if (start === null || s < start) { + start = s; + } - // remove the labelset containing all group labels - if (this.dom.labelSet.parentNode) { - this.dom.labelSet.parentNode.removeChild(this.dom.labelSet); + if (end === null || e > end) { + end = e; + } + }); + + if (start !== null && end !== null) { + // calculate the new middle and interval for the window + var middle = (start + end) / 2; + var interval = Math.max((this.range.end - this.range.start), (end - start) * 1.1); + + var animate = (options && options.animate !== undefined) ? options.animate : true; + this.range.setRange(middle - interval / 2, middle + interval / 2, animate); } }; /** - * Show the component in the DOM (when not already visible). - * @return {Boolean} changed + * Get the data range of the item set. + * @returns {{min: Date, max: Date}} range A range with a start and end Date. + * When no minimum is found, min==null + * When no maximum is found, max==null */ - ItemSet.prototype.show = function() { - // show frame containing the items - if (!this.dom.frame.parentNode) { - this.body.dom.center.appendChild(this.dom.frame); - } + Timeline.prototype.getItemRange = function() { + // calculate min from start filed + var dataset = this.itemsData.getDataSet(), + min = null, + max = null; - // show axis with dots - if (!this.dom.axis.parentNode) { - this.body.dom.backgroundVertical.appendChild(this.dom.axis); - } + if (dataset) { + // calculate the minimum value of the field 'start' + var minItem = dataset.min('start'); + min = minItem ? util.convert(minItem.start, 'Date').valueOf() : null; + // Note: we convert first to Date and then to number because else + // a conversion from ISODate to Number will fail - // show labelset containing labels - if (!this.dom.labelSet.parentNode) { - this.body.dom.left.appendChild(this.dom.labelSet); + // calculate maximum value of fields 'start' and 'end' + var maxStartItem = dataset.max('start'); + if (maxStartItem) { + max = util.convert(maxStartItem.start, 'Date').valueOf(); + } + var maxEndItem = dataset.max('end'); + if (maxEndItem) { + if (max == null) { + max = util.convert(maxEndItem.end, 'Date').valueOf(); + } + else { + max = Math.max(max, util.convert(maxEndItem.end, 'Date').valueOf()); + } + } } + + return { + min: (min != null) ? new Date(min) : null, + max: (max != null) ? new Date(max) : null + }; }; - /** - * Set selected items by their id. Replaces the current selection - * Unknown id's are silently ignored. - * @param {string[] | string} [ids] An array with zero or more id's of the items to be - * selected, or a single item id. If ids is undefined - * or an empty array, all items will be unselected. - */ - ItemSet.prototype.setSelection = function(ids) { - var i, ii, id, item; - if (ids == undefined) ids = []; - if (!Array.isArray(ids)) ids = [ids]; + module.exports = Timeline; - // unselect currently selected items - for (i = 0, ii = this.selection.length; i < ii; i++) { - id = this.selection[i]; - item = this.items[id]; - if (item) item.unselect(); - } - // select items - this.selection = []; - for (i = 0, ii = ids.length; i < ii; i++) { - id = ids[i]; - item = this.items[id]; - if (item) { - this.selection.push(id); - item.select(); - } +/***/ }, +/* 18 */ +/***/ function(module, exports, __webpack_require__) { + + // Only load hammer.js when in a browser environment + // (loading hammer.js in a node.js environment gives errors) + if (typeof window !== 'undefined') { + module.exports = window['Hammer'] || __webpack_require__(19); + } + else { + module.exports = function () { + throw Error('hammer.js is only available in a browser, not in node.js.'); } - }; + } - /** - * Get the selected items by their id - * @return {Array} ids The ids of the selected items - */ - ItemSet.prototype.getSelection = function() { - return this.selection.concat([]); - }; - /** - * Get the id's of the currently visible items. - * @returns {Array} The ids of the visible items - */ - ItemSet.prototype.getVisibleItems = function() { - var range = this.body.range.getRange(); - var left = this.body.util.toScreen(range.start); - var right = this.body.util.toScreen(range.end); +/***/ }, +/* 19 */ +/***/ function(module, exports, __webpack_require__) { - var ids = []; - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - var group = this.groups[groupId]; - var rawVisibleItems = group.visibleItems; + var __WEBPACK_AMD_DEFINE_RESULT__;/*! Hammer.JS - v1.1.3 - 2014-05-20 + * http://eightmedia.github.io/hammer.js + * + * Copyright (c) 2014 Jorik Tangelder ; + * Licensed under the MIT license */ - // filter the "raw" set with visibleItems into a set which is really - // visible by pixels - for (var i = 0; i < rawVisibleItems.length; i++) { - var item = rawVisibleItems[i]; - // TODO: also check whether visible vertically - if ((item.left < right) && (item.left + item.width > left)) { - ids.push(item.id); - } - } - } - } + (function(window, undefined) { + 'use strict'; - return ids; - }; + /** + * @main + * @module hammer + * + * @class Hammer + * @static + */ /** - * Deselect a selected item - * @param {String | Number} id - * @private + * Hammer, use this to create instances + * ```` + * var hammertime = new Hammer(myElement); + * ```` + * + * @method Hammer + * @param {HTMLElement} element + * @param {Object} [options={}] + * @return {Hammer.Instance} */ - ItemSet.prototype._deselect = function(id) { - var selection = this.selection; - for (var i = 0, ii = selection.length; i < ii; i++) { - if (selection[i] == id) { // non-strict comparison! - selection.splice(i, 1); - break; - } - } + var Hammer = function Hammer(element, options) { + return new Hammer.Instance(element, options || {}); }; /** - * Repaint the component - * @return {boolean} Returns true if the component is resized + * version, as defined in package.json + * the value will be set at each build + * @property VERSION + * @final + * @type {String} */ - ItemSet.prototype.redraw = function() { - var margin = this.options.margin, - range = this.body.range, - asSize = util.option.asSize, - options = this.options, - orientation = options.orientation, - resized = false, - frame = this.dom.frame, - editable = options.editable.updateTime || options.editable.updateGroup; - - // recalculate absolute position (before redrawing groups) - this.props.top = this.body.domProps.top.height + this.body.domProps.border.top; - this.props.left = this.body.domProps.left.width + this.body.domProps.border.left; - - // update class name - frame.className = 'itemset' + (editable ? ' editable' : ''); - - // reorder the groups (if needed) - resized = this._orderGroups() || resized; - - // check whether zoomed (in that case we need to re-stack everything) - // TODO: would be nicer to get this as a trigger from Range - var visibleInterval = range.end - range.start; - var zoomed = (visibleInterval != this.lastVisibleInterval) || (this.props.width != this.props.lastWidth); - if (zoomed) this.stackDirty = true; - this.lastVisibleInterval = visibleInterval; - this.props.lastWidth = this.props.width; - - // redraw all groups - var restack = this.stackDirty, - firstGroup = this._firstGroup(), - firstMargin = { - item: margin.item, - axis: margin.axis - }, - nonFirstMargin = { - item: margin.item, - axis: margin.item.vertical / 2 - }, - height = 0, - minHeight = margin.axis + margin.item.vertical; - util.forEach(this.groups, function (group) { - var groupMargin = (group == firstGroup) ? firstMargin : nonFirstMargin; - var groupResized = group.redraw(range, groupMargin, restack); - resized = groupResized || resized; - height += group.height; - }); - height = Math.max(height, minHeight); - this.stackDirty = false; + Hammer.VERSION = '1.1.3'; - // update frame height - frame.style.height = asSize(height); + /** + * default settings. + * more settings are defined per gesture at `/gestures`. Each gesture can be disabled/enabled + * by setting it's name (like `swipe`) to false. + * You can set the defaults for all instances by changing this object before creating an instance. + * @example + * ```` + * Hammer.defaults.drag = false; + * Hammer.defaults.behavior.touchAction = 'pan-y'; + * delete Hammer.defaults.behavior.userSelect; + * ```` + * @property defaults + * @type {Object} + */ + Hammer.defaults = { + /** + * this setting object adds styles and attributes to the element to prevent the browser from doing + * its native behavior. The css properties are auto prefixed for the browsers when needed. + * @property defaults.behavior + * @type {Object} + */ + behavior: { + /** + * Disables text selection to improve the dragging gesture. When the value is `none` it also sets + * `onselectstart=false` for IE on the element. Mainly for desktop browsers. + * @property defaults.behavior.userSelect + * @type {String} + * @default 'none' + */ + userSelect: 'none', - // calculate actual size - this.props.width = frame.offsetWidth; - this.props.height = height; + /** + * Specifies whether and how a given region can be manipulated by the user (for instance, by panning or zooming). + * Used by Chrome 35> and IE10>. By default this makes the element blocking any touch event. + * @property defaults.behavior.touchAction + * @type {String} + * @default: 'pan-y' + */ + touchAction: 'pan-y', - // reposition axis + /** + * Disables the default callout shown when you touch and hold a touch target. + * On iOS, when you touch and hold a touch target such as a link, Safari displays + * a callout containing information about the link. This property allows you to disable that callout. + * @property defaults.behavior.touchCallout + * @type {String} + * @default 'none' + */ + touchCallout: 'none', - // reposition axis - this.dom.axis.style.top = asSize((orientation == 'top') ? - (this.body.domProps.top.height + this.body.domProps.border.top) : - (this.body.domProps.top.height + this.body.domProps.centerContainer.height)); - this.dom.axis.style.left = '0'; + /** + * Specifies whether zooming is enabled. Used by IE10> + * @property defaults.behavior.contentZooming + * @type {String} + * @default 'none' + */ + contentZooming: 'none', - // check if this component is resized - resized = this._isResized() || resized; + /** + * Specifies that an entire element should be draggable instead of its contents. + * Mainly for desktop browsers. + * @property defaults.behavior.userDrag + * @type {String} + * @default 'none' + */ + userDrag: 'none', - return resized; + /** + * Overrides the highlight color shown when the user taps a link or a JavaScript + * clickable element in Safari on iPhone. This property obeys the alpha value, if specified. + * + * If you don't specify an alpha value, Safari on iPhone applies a default alpha value + * to the color. To disable tap highlighting, set the alpha value to 0 (invisible). + * If you set the alpha value to 1.0 (opaque), the element is not visible when tapped. + * @property defaults.behavior.tapHighlightColor + * @type {String} + * @default 'rgba(0,0,0,0)' + */ + tapHighlightColor: 'rgba(0,0,0,0)' + } }; /** - * Get the first group, aligned with the axis - * @return {Group | null} firstGroup - * @private + * hammer document where the base events are added at + * @property DOCUMENT + * @type {HTMLElement} + * @default window.document */ - ItemSet.prototype._firstGroup = function() { - var firstGroupIndex = (this.options.orientation == 'top') ? 0 : (this.groupIds.length - 1); - var firstGroupId = this.groupIds[firstGroupIndex]; - var firstGroup = this.groups[firstGroupId] || this.groups[UNGROUPED]; - - return firstGroup || null; - }; + Hammer.DOCUMENT = document; /** - * Create or delete the group holding all ungrouped items. This group is used when - * there are no groups specified. - * @protected + * detect support for pointer events + * @property HAS_POINTEREVENTS + * @type {Boolean} */ - ItemSet.prototype._updateUngrouped = function() { - var ungrouped = this.groups[UNGROUPED]; - - if (this.groupsData) { - // remove the group holding all ungrouped items - if (ungrouped) { - ungrouped.hide(); - delete this.groups[UNGROUPED]; - } - } - else { - // create a group holding all (unfiltered) items - if (!ungrouped) { - var id = null; - var data = null; - ungrouped = new Group(id, data, this); - this.groups[UNGROUPED] = ungrouped; - - for (var itemId in this.items) { - if (this.items.hasOwnProperty(itemId)) { - ungrouped.add(this.items[itemId]); - } - } - - ungrouped.show(); - } - } - }; + Hammer.HAS_POINTEREVENTS = navigator.pointerEnabled || navigator.msPointerEnabled; /** - * Get the element for the labelset - * @return {HTMLElement} labelSet + * detect support for touch events + * @property HAS_TOUCHEVENTS + * @type {Boolean} */ - ItemSet.prototype.getLabelSet = function() { - return this.dom.labelSet; - }; + Hammer.HAS_TOUCHEVENTS = ('ontouchstart' in window); /** - * Set items - * @param {vis.DataSet | null} items + * detect mobile browsers + * @property IS_MOBILE + * @type {Boolean} */ - ItemSet.prototype.setItems = function(items) { - var me = this, - ids, - oldItemsData = this.itemsData; - - // replace the dataset - if (!items) { - this.itemsData = null; - } - else if (items instanceof DataSet || items instanceof DataView) { - this.itemsData = items; - } - else { - throw new TypeError('Data must be an instance of DataSet or DataView'); - } - - if (oldItemsData) { - // unsubscribe from old dataset - util.forEach(this.itemListeners, function (callback, event) { - oldItemsData.off(event, callback); - }); - - // remove all drawn items - ids = oldItemsData.getIds(); - this._onRemove(ids); - } - - if (this.itemsData) { - // subscribe to new dataset - var id = this.id; - util.forEach(this.itemListeners, function (callback, event) { - me.itemsData.on(event, callback, id); - }); - - // add all new items - ids = this.itemsData.getIds(); - this._onAdd(ids); - - // update the group holding all ungrouped items - this._updateUngrouped(); - } - }; + Hammer.IS_MOBILE = /mobile|tablet|ip(ad|hone|od)|android|silk/i.test(navigator.userAgent); /** - * Get the current items - * @returns {vis.DataSet | null} + * detect if we want to support mouseevents at all + * @property NO_MOUSEEVENTS + * @type {Boolean} */ - ItemSet.prototype.getItems = function() { - return this.itemsData; - }; + Hammer.NO_MOUSEEVENTS = (Hammer.HAS_TOUCHEVENTS && Hammer.IS_MOBILE) || Hammer.HAS_POINTEREVENTS; /** - * Set groups - * @param {vis.DataSet} groups + * interval in which Hammer recalculates current velocity/direction/angle in ms + * @property CALCULATE_INTERVAL + * @type {Number} + * @default 25 */ - ItemSet.prototype.setGroups = function(groups) { - var me = this, - ids; - - // unsubscribe from current dataset - if (this.groupsData) { - util.forEach(this.groupListeners, function (callback, event) { - me.groupsData.unsubscribe(event, callback); - }); - - // remove all drawn groups - ids = this.groupsData.getIds(); - this.groupsData = null; - this._onRemoveGroups(ids); // note: this will cause a redraw - } - - // replace the dataset - if (!groups) { - this.groupsData = null; - } - else if (groups instanceof DataSet || groups instanceof DataView) { - this.groupsData = groups; - } - else { - throw new TypeError('Data must be an instance of DataSet or DataView'); - } - - if (this.groupsData) { - // subscribe to new dataset - var id = this.id; - util.forEach(this.groupListeners, function (callback, event) { - me.groupsData.on(event, callback, id); - }); + Hammer.CALCULATE_INTERVAL = 25; - // draw all ms - ids = this.groupsData.getIds(); - this._onAddGroups(ids); - } + /** + * eventtypes per touchevent (start, move, end) are filled by `Event.determineEventTypes` on `setup` + * the object contains the DOM event names per type (`EVENT_START`, `EVENT_MOVE`, `EVENT_END`) + * @property EVENT_TYPES + * @private + * @writeOnce + * @type {Object} + */ + var EVENT_TYPES = {}; - // update the group holding all ungrouped items - this._updateUngrouped(); + /** + * direction strings, for safe comparisons + * @property DIRECTION_DOWN|LEFT|UP|RIGHT + * @final + * @type {String} + * @default 'down' 'left' 'up' 'right' + */ + var DIRECTION_DOWN = Hammer.DIRECTION_DOWN = 'down'; + var DIRECTION_LEFT = Hammer.DIRECTION_LEFT = 'left'; + var DIRECTION_UP = Hammer.DIRECTION_UP = 'up'; + var DIRECTION_RIGHT = Hammer.DIRECTION_RIGHT = 'right'; - // update the order of all items in each group - this._order(); + /** + * pointertype strings, for safe comparisons + * @property POINTER_MOUSE|TOUCH|PEN + * @final + * @type {String} + * @default 'mouse' 'touch' 'pen' + */ + var POINTER_MOUSE = Hammer.POINTER_MOUSE = 'mouse'; + var POINTER_TOUCH = Hammer.POINTER_TOUCH = 'touch'; + var POINTER_PEN = Hammer.POINTER_PEN = 'pen'; - this.body.emitter.emit('change'); - }; + /** + * eventtypes + * @property EVENT_START|MOVE|END|RELEASE|TOUCH + * @final + * @type {String} + * @default 'start' 'change' 'move' 'end' 'release' 'touch' + */ + var EVENT_START = Hammer.EVENT_START = 'start'; + var EVENT_MOVE = Hammer.EVENT_MOVE = 'move'; + var EVENT_END = Hammer.EVENT_END = 'end'; + var EVENT_RELEASE = Hammer.EVENT_RELEASE = 'release'; + var EVENT_TOUCH = Hammer.EVENT_TOUCH = 'touch'; /** - * Get the current groups - * @returns {vis.DataSet | null} groups + * if the window events are set... + * @property READY + * @writeOnce + * @type {Boolean} + * @default false */ - ItemSet.prototype.getGroups = function() { - return this.groupsData; - }; + Hammer.READY = false; /** - * Remove an item by its id - * @param {String | Number} id + * plugins namespace + * @property plugins + * @type {Object} */ - ItemSet.prototype.removeItem = function(id) { - var item = this.itemsData.get(id), - dataset = this.itemsData.getDataSet(); + Hammer.plugins = Hammer.plugins || {}; - if (item) { - // confirm deletion - this.options.onRemove(item, function (item) { - if (item) { - // remove by id here, it is possible that an item has no id defined - // itself, so better not delete by the item itself - dataset.remove(id); - } - }); - } - }; + /** + * gestures namespace + * see `/gestures` for the definitions + * @property gestures + * @type {Object} + */ + Hammer.gestures = Hammer.gestures || {}; /** - * Handle updated items - * @param {Number[]} ids - * @protected + * setup events to detect gestures on the document + * this function is called when creating an new instance + * @private */ - ItemSet.prototype._onUpdate = function(ids) { - var me = this; + function setup() { + if(Hammer.READY) { + return; + } - ids.forEach(function (id) { - var itemData = me.itemsData.get(id, me.itemOptions), - item = me.items[id], - type = itemData.type || me.options.type || (itemData.end ? 'range' : 'box'); + // find what eventtypes we add listeners to + Event.determineEventTypes(); - var constructor = ItemSet.types[type]; + // Register all gestures inside Hammer.gestures + Utils.each(Hammer.gestures, function(gesture) { + Detection.register(gesture); + }); - if (item) { - // update item - if (!constructor || !(item instanceof constructor)) { - // item type has changed, delete the item and recreate it - me._removeItem(item); - item = null; - } - else { - me._updateItem(item, itemData); - } - } - - if (!item) { - // create item - if (constructor) { - item = new constructor(itemData, me.conversion, me.options); - item.id = id; // TODO: not so nice setting id afterwards - me._addItem(item); - } - else if (type == 'rangeoverflow') { - // TODO: deprecated since version 2.1.0 (or 3.0.0?). cleanup some day - throw new TypeError('Item type "rangeoverflow" is deprecated. Use css styling instead: ' + - '.vis.timeline .item.range .content {overflow: visible;}'); - } - else { - throw new TypeError('Unknown item type "' + type + '"'); - } - } - }); - - this._order(); - this.stackDirty = true; // force re-stacking of all items next redraw - this.body.emitter.emit('change'); - }; - - /** - * Handle added items - * @param {Number[]} ids - * @protected - */ - ItemSet.prototype._onAdd = ItemSet.prototype._onUpdate; - - /** - * Handle removed items - * @param {Number[]} ids - * @protected - */ - ItemSet.prototype._onRemove = function(ids) { - var count = 0; - var me = this; - ids.forEach(function (id) { - var item = me.items[id]; - if (item) { - count++; - me._removeItem(item); - } - }); - - if (count) { - // update order - this._order(); - this.stackDirty = true; // force re-stacking of all items next redraw - this.body.emitter.emit('change'); - } - }; + // Add touch events on the document + Event.onTouch(Hammer.DOCUMENT, EVENT_MOVE, Detection.detect); + Event.onTouch(Hammer.DOCUMENT, EVENT_END, Detection.detect); - /** - * Update the order of item in all groups - * @private - */ - ItemSet.prototype._order = function() { - // reorder the items in all groups - // TODO: optimization: only reorder groups affected by the changed items - util.forEach(this.groups, function (group) { - group.order(); - }); - }; + // Hammer is ready...! + Hammer.READY = true; + } /** - * Handle updated groups - * @param {Number[]} ids - * @private + * @module hammer + * + * @class Utils + * @static */ - ItemSet.prototype._onUpdateGroups = function(ids) { - this._onAddGroups(ids); - }; + var Utils = Hammer.utils = { + /** + * extend method, could also be used for cloning when `dest` is an empty object. + * changes the dest object + * @method extend + * @param {Object} dest + * @param {Object} src + * @param {Boolean} [merge=false] do a merge + * @return {Object} dest + */ + extend: function extend(dest, src, merge) { + for(var key in src) { + if(!src.hasOwnProperty(key) || (dest[key] !== undefined && merge)) { + continue; + } + dest[key] = src[key]; + } + return dest; + }, - /** - * Handle changed groups - * @param {Number[]} ids - * @private - */ - ItemSet.prototype._onAddGroups = function(ids) { - var me = this; + /** + * simple addEventListener wrapper + * @method on + * @param {HTMLElement} element + * @param {String} type + * @param {Function} handler + */ + on: function on(element, type, handler) { + element.addEventListener(type, handler, false); + }, - ids.forEach(function (id) { - var groupData = me.groupsData.get(id); - var group = me.groups[id]; + /** + * simple removeEventListener wrapper + * @method off + * @param {HTMLElement} element + * @param {String} type + * @param {Function} handler + */ + off: function off(element, type, handler) { + element.removeEventListener(type, handler, false); + }, - if (!group) { - // check for reserved ids - if (id == UNGROUPED) { - throw new Error('Illegal group id. ' + id + ' is a reserved id.'); - } + /** + * forEach over arrays and objects + * @method each + * @param {Object|Array} obj + * @param {Function} iterator + * @param {any} iterator.item + * @param {Number} iterator.index + * @param {Object|Array} iterator.obj the source object + * @param {Object} context value to use as `this` in the iterator + */ + each: function each(obj, iterator, context) { + var i, len; - var groupOptions = Object.create(me.options); - util.extend(groupOptions, { - height: null - }); + // native forEach on arrays + if('forEach' in obj) { + obj.forEach(iterator, context); + // arrays + } else if(obj.length !== undefined) { + for(i = 0, len = obj.length; i < len; i++) { + if(iterator.call(context, obj[i], i, obj) === false) { + return; + } + } + // objects + } else { + for(i in obj) { + if(obj.hasOwnProperty(i) && + iterator.call(context, obj[i], i, obj) === false) { + return; + } + } + } + }, - group = new Group(id, groupData, me); - me.groups[id] = group; + /** + * find if a string contains the string using indexOf + * @method inStr + * @param {String} src + * @param {String} find + * @return {Boolean} found + */ + inStr: function inStr(src, find) { + return src.indexOf(find) > -1; + }, - // add items with this groupId to the new group - for (var itemId in me.items) { - if (me.items.hasOwnProperty(itemId)) { - var item = me.items[itemId]; - if (item.data.group == id) { - group.add(item); - } + /** + * find if a array contains the object using indexOf or a simple polyfill + * @method inArray + * @param {String} src + * @param {String} find + * @return {Boolean|Number} false when not found, or the index + */ + inArray: function inArray(src, find) { + if(src.indexOf) { + var index = src.indexOf(find); + return (index === -1) ? false : index; + } else { + for(var i = 0, len = src.length; i < len; i++) { + if(src[i] === find) { + return i; + } + } + return false; } - } + }, - group.order(); - group.show(); - } - else { - // update group - group.setData(groupData); - } - }); + /** + * convert an array-like object (`arguments`, `touchlist`) to an array + * @method toArray + * @param {Object} obj + * @return {Array} + */ + toArray: function toArray(obj) { + return Array.prototype.slice.call(obj, 0); + }, - this.body.emitter.emit('change'); - }; + /** + * find if a node is in the given parent + * @method hasParent + * @param {HTMLElement} node + * @param {HTMLElement} parent + * @return {Boolean} found + */ + hasParent: function hasParent(node, parent) { + while(node) { + if(node == parent) { + return true; + } + node = node.parentNode; + } + return false; + }, - /** - * Handle removed groups - * @param {Number[]} ids - * @private - */ - ItemSet.prototype._onRemoveGroups = function(ids) { - var groups = this.groups; - ids.forEach(function (id) { - var group = groups[id]; + /** + * get the center of all the touches + * @method getCenter + * @param {Array} touches + * @return {Object} center contains `pageX`, `pageY`, `clientX` and `clientY` properties + */ + getCenter: function getCenter(touches) { + var pageX = [], + pageY = [], + clientX = [], + clientY = [], + min = Math.min, + max = Math.max; - if (group) { - group.hide(); - delete groups[id]; - } - }); + // no need to loop when only one touch + if(touches.length === 1) { + return { + pageX: touches[0].pageX, + pageY: touches[0].pageY, + clientX: touches[0].clientX, + clientY: touches[0].clientY + }; + } - this.markDirty(); + Utils.each(touches, function(touch) { + pageX.push(touch.pageX); + pageY.push(touch.pageY); + clientX.push(touch.clientX); + clientY.push(touch.clientY); + }); - this.body.emitter.emit('change'); - }; + return { + pageX: (min.apply(Math, pageX) + max.apply(Math, pageX)) / 2, + pageY: (min.apply(Math, pageY) + max.apply(Math, pageY)) / 2, + clientX: (min.apply(Math, clientX) + max.apply(Math, clientX)) / 2, + clientY: (min.apply(Math, clientY) + max.apply(Math, clientY)) / 2 + }; + }, - /** - * Reorder the groups if needed - * @return {boolean} changed - * @private - */ - ItemSet.prototype._orderGroups = function () { - if (this.groupsData) { - // reorder the groups - var groupIds = this.groupsData.getIds({ - order: this.options.groupOrder - }); + /** + * calculate the velocity between two points. unit is in px per ms. + * @method getVelocity + * @param {Number} deltaTime + * @param {Number} deltaX + * @param {Number} deltaY + * @return {Object} velocity `x` and `y` + */ + getVelocity: function getVelocity(deltaTime, deltaX, deltaY) { + return { + x: Math.abs(deltaX / deltaTime) || 0, + y: Math.abs(deltaY / deltaTime) || 0 + }; + }, - var changed = !util.equalArray(groupIds, this.groupIds); - if (changed) { - // hide all groups, removes them from the DOM - var groups = this.groups; - groupIds.forEach(function (groupId) { - groups[groupId].hide(); - }); + /** + * calculate the angle between two coordinates + * @method getAngle + * @param {Touch} touch1 + * @param {Touch} touch2 + * @return {Number} angle + */ + getAngle: function getAngle(touch1, touch2) { + var x = touch2.clientX - touch1.clientX, + y = touch2.clientY - touch1.clientY; - // show the groups again, attach them to the DOM in correct order - groupIds.forEach(function (groupId) { - groups[groupId].show(); - }); + return Math.atan2(y, x) * 180 / Math.PI; + }, - this.groupIds = groupIds; - } + /** + * do a small comparision to get the direction between two touches. + * @method getDirection + * @param {Touch} touch1 + * @param {Touch} touch2 + * @return {String} direction matches `DIRECTION_LEFT|RIGHT|UP|DOWN` + */ + getDirection: function getDirection(touch1, touch2) { + var x = Math.abs(touch1.clientX - touch2.clientX), + y = Math.abs(touch1.clientY - touch2.clientY); - return changed; - } - else { - return false; - } - }; + if(x >= y) { + return touch1.clientX - touch2.clientX > 0 ? DIRECTION_LEFT : DIRECTION_RIGHT; + } + return touch1.clientY - touch2.clientY > 0 ? DIRECTION_UP : DIRECTION_DOWN; + }, - /** - * Add a new item - * @param {Item} item - * @private - */ - ItemSet.prototype._addItem = function(item) { - this.items[item.id] = item; + /** + * calculate the distance between two touches + * @method getDistance + * @param {Touch}touch1 + * @param {Touch} touch2 + * @return {Number} distance + */ + getDistance: function getDistance(touch1, touch2) { + var x = touch2.clientX - touch1.clientX, + y = touch2.clientY - touch1.clientY; - // add to group - var groupId = this.groupsData ? item.data.group : UNGROUPED; - var group = this.groups[groupId]; - if (group) group.add(item); - }; + return Math.sqrt((x * x) + (y * y)); + }, - /** - * Update an existing item - * @param {Item} item - * @param {Object} itemData - * @private - */ - ItemSet.prototype._updateItem = function(item, itemData) { - var oldGroupId = item.data.group; + /** + * calculate the scale factor between two touchLists + * no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out + * @method getScale + * @param {Array} start array of touches + * @param {Array} end array of touches + * @return {Number} scale + */ + getScale: function getScale(start, end) { + // need two fingers... + if(start.length >= 2 && end.length >= 2) { + return this.getDistance(end[0], end[1]) / this.getDistance(start[0], start[1]); + } + return 1; + }, - // update the items data (will redraw the item when displayed) - item.setData(itemData); + /** + * calculate the rotation degrees between two touchLists + * @method getRotation + * @param {Array} start array of touches + * @param {Array} end array of touches + * @return {Number} rotation + */ + getRotation: function getRotation(start, end) { + // need two fingers + if(start.length >= 2 && end.length >= 2) { + return this.getAngle(end[1], end[0]) - this.getAngle(start[1], start[0]); + } + return 0; + }, - // update group - if (oldGroupId != item.data.group) { - var oldGroup = this.groups[oldGroupId]; - if (oldGroup) oldGroup.remove(item); + /** + * find out if the direction is vertical * + * @method isVertical + * @param {String} direction matches `DIRECTION_UP|DOWN` + * @return {Boolean} is_vertical + */ + isVertical: function isVertical(direction) { + return direction == DIRECTION_UP || direction == DIRECTION_DOWN; + }, - var groupId = this.groupsData ? item.data.group : UNGROUPED; - var group = this.groups[groupId]; - if (group) group.add(item); - } - }; + /** + * set css properties with their prefixes + * @param {HTMLElement} element + * @param {String} prop + * @param {String} value + * @param {Boolean} [toggle=true] + * @return {Boolean} + */ + setPrefixedCss: function setPrefixedCss(element, prop, value, toggle) { + var prefixes = ['', 'Webkit', 'Moz', 'O', 'ms']; + prop = Utils.toCamelCase(prop); - /** - * Delete an item from the ItemSet: remove it from the DOM, from the map - * with items, and from the map with visible items, and from the selection - * @param {Item} item - * @private - */ - ItemSet.prototype._removeItem = function(item) { - // remove from DOM - item.hide(); + for(var i = 0; i < prefixes.length; i++) { + var p = prop; + // prefixes + if(prefixes[i]) { + p = prefixes[i] + p.slice(0, 1).toUpperCase() + p.slice(1); + } - // remove from items - delete this.items[item.id]; + // test the style + if(p in element.style) { + element.style[p] = (toggle == null || toggle) && value || ''; + break; + } + } + }, - // remove from selection - var index = this.selection.indexOf(item.id); - if (index != -1) this.selection.splice(index, 1); + /** + * toggle browser default behavior by setting css properties. + * `userSelect='none'` also sets `element.onselectstart` to false + * `userDrag='none'` also sets `element.ondragstart` to false + * + * @method toggleBehavior + * @param {HtmlElement} element + * @param {Object} props + * @param {Boolean} [toggle=true] + */ + toggleBehavior: function toggleBehavior(element, props, toggle) { + if(!props || !element || !element.style) { + return; + } - // remove from group - var groupId = this.groupsData ? item.data.group : UNGROUPED; - var group = this.groups[groupId]; - if (group) group.remove(item); - }; + // set the css properties + Utils.each(props, function(value, prop) { + Utils.setPrefixedCss(element, prop, value, toggle); + }); - /** - * Create an array containing all items being a range (having an end date) - * @param array - * @returns {Array} - * @private - */ - ItemSet.prototype._constructByEndArray = function(array) { - var endArray = []; + var falseFn = toggle && function() { + return false; + }; - for (var i = 0; i < array.length; i++) { - if (array[i] instanceof RangeItem) { - endArray.push(array[i]); + // also the disable onselectstart + if(props.userSelect == 'none') { + element.onselectstart = falseFn; + } + // and disable ondragstart + if(props.userDrag == 'none') { + element.ondragstart = falseFn; + } + }, + + /** + * convert a string with underscores to camelCase + * so prevent_default becomes preventDefault + * @param {String} str + * @return {String} camelCaseStr + */ + toCamelCase: function toCamelCase(str) { + return str.replace(/[_-]([a-z])/g, function(s) { + return s[1].toUpperCase(); + }); } - } - return endArray; }; + /** - * Register the clicked item on touch, before dragStart is initiated. - * - * dragStart is initiated from a mousemove event, which can have left the item - * already resulting in an item == null - * - * @param {Event} event - * @private + * @module hammer */ - ItemSet.prototype._onTouch = function (event) { - // store the touched item, used in _onDragStart - this.touchParams.item = ItemSet.itemFromTarget(event); - }; - /** - * Start dragging the selected events - * @param {Event} event - * @private + * @class Event + * @static */ - ItemSet.prototype._onDragStart = function (event) { - if (!this.options.editable.updateTime && !this.options.editable.updateGroup) { - return; - } - - var item = this.touchParams.item || null, - me = this, - props; - - if (item && item.selected) { - var dragLeftItem = event.target.dragLeftItem; - var dragRightItem = event.target.dragRightItem; + var Event = Hammer.event = { + /** + * when touch events have been fired, this is true + * this is used to stop mouse events + * @property prevent_mouseevents + * @private + * @type {Boolean} + */ + preventMouseEvents: false, - if (dragLeftItem) { - props = { - item: dragLeftItem - }; + /** + * if EVENT_START has been fired + * @property started + * @private + * @type {Boolean} + */ + started: false, - if (me.options.editable.updateTime) { - props.start = item.data.start.valueOf(); - } - if (me.options.editable.updateGroup) { - if ('group' in item.data) props.group = item.data.group; - } + /** + * when the mouse is hold down, this is true + * @property should_detect + * @private + * @type {Boolean} + */ + shouldDetect: false, - this.touchParams.itemProps = [props]; - } - else if (dragRightItem) { - props = { - item: dragRightItem - }; + /** + * simple event binder with a hook and support for multiple types + * @method on + * @param {HTMLElement} element + * @param {String} type + * @param {Function} handler + * @param {Function} [hook] + * @param {Object} hook.type + */ + on: function on(element, type, handler, hook) { + var types = type.split(' '); + Utils.each(types, function(type) { + Utils.on(element, type, handler); + hook && hook(type); + }); + }, - if (me.options.editable.updateTime) { - props.end = item.data.end.valueOf(); - } - if (me.options.editable.updateGroup) { - if ('group' in item.data) props.group = item.data.group; - } + /** + * simple event unbinder with a hook and support for multiple types + * @method off + * @param {HTMLElement} element + * @param {String} type + * @param {Function} handler + * @param {Function} [hook] + * @param {Object} hook.type + */ + off: function off(element, type, handler, hook) { + var types = type.split(' '); + Utils.each(types, function(type) { + Utils.off(element, type, handler); + hook && hook(type); + }); + }, - this.touchParams.itemProps = [props]; - } - else { - this.touchParams.itemProps = this.getSelection().map(function (id) { - var item = me.items[id]; - var props = { - item: item - }; + /** + * the core touch event handler. + * this finds out if we should to detect gestures + * @method onTouch + * @param {HTMLElement} element + * @param {String} eventType matches `EVENT_START|MOVE|END` + * @param {Function} handler + * @return onTouchHandler {Function} the core event handler + */ + onTouch: function onTouch(element, eventType, handler) { + var self = this; - if (me.options.editable.updateTime) { - if ('start' in item.data) props.start = item.data.start.valueOf(); - if ('end' in item.data) props.end = item.data.end.valueOf(); - } - if (me.options.editable.updateGroup) { - if ('group' in item.data) props.group = item.data.group; - } + var onTouchHandler = function onTouchHandler(ev) { + var srcType = ev.type.toLowerCase(), + isPointer = Hammer.HAS_POINTEREVENTS, + isMouse = Utils.inStr(srcType, 'mouse'), + triggerType; - return props; - }); - } + // if we are in a mouseevent, but there has been a touchevent triggered in this session + // we want to do nothing. simply break out of the event. + if(isMouse && self.preventMouseEvents) { + return; - event.stopPropagation(); - } - }; + // mousebutton must be down + } else if(isMouse && eventType == EVENT_START && ev.button === 0) { + self.preventMouseEvents = false; + self.shouldDetect = true; + } else if(isPointer && eventType == EVENT_START) { + self.shouldDetect = (ev.buttons === 1 || PointerEvent.matchType(POINTER_TOUCH, ev)); + // just a valid start event, but no mouse + } else if(!isMouse && eventType == EVENT_START) { + self.preventMouseEvents = true; + self.shouldDetect = true; + } - /** - * Drag selected items - * @param {Event} event - * @private - */ - ItemSet.prototype._onDrag = function (event) { - if (this.touchParams.itemProps) { - var me = this; - var range = this.body.range; - var snap = this.body.util.snap || null; - var deltaX = event.gesture.deltaX; - var scale = (this.props.width / (range.end - range.start)); - var offset = deltaX / scale; + // update the pointer event before entering the detection + if(isPointer && eventType != EVENT_END) { + PointerEvent.updatePointer(eventType, ev); + } - // move - this.touchParams.itemProps.forEach(function (props) { - var newProps = {}; + // we are in a touch/down state, so allowed detection of gestures + if(self.shouldDetect) { + triggerType = self.doDetect.call(self, ev, eventType, element, handler); + } - if ('start' in props) { - var start = new Date(props.start + offset); - newProps.start = snap ? snap(start) : start; - } + // ...and we are done with the detection + // so reset everything to start each detection totally fresh + if(triggerType == EVENT_END) { + self.preventMouseEvents = false; + self.shouldDetect = false; + PointerEvent.reset(); + // update the pointerevent object after the detection + } - if ('end' in props) { - var end = new Date(props.end + offset); - newProps.end = snap ? snap(end) : end; - } + if(isPointer && eventType == EVENT_END) { + PointerEvent.updatePointer(eventType, ev); + } + }; - if ('group' in props) { - // drag from one group to another - var group = ItemSet.groupFromTarget(event); - newProps.group = group && group.groupId; - } + this.on(element, EVENT_TYPES[eventType], onTouchHandler); + return onTouchHandler; + }, - if (me.options.onMoving) { - var itemData = util.extend({}, props.item.data, newProps); - - me.options.onMoving(itemData, function (itemData) { - if (itemData) { - me._updateItemProps(props.item, itemData); - } - }); - } - else { - me._updateItemProps(props.item, newProps); - } - }); + /** + * the core detection method + * this finds out what hammer-touch-events to trigger + * @method doDetect + * @param {Object} ev + * @param {String} eventType matches `EVENT_START|MOVE|END` + * @param {HTMLElement} element + * @param {Function} handler + * @return {String} triggerType matches `EVENT_START|MOVE|END` + */ + doDetect: function doDetect(ev, eventType, element, handler) { + var touchList = this.getTouchList(ev, eventType); + var touchListLength = touchList.length; + var triggerType = eventType; + var triggerChange = touchList.trigger; // used by fakeMultitouch plugin + var changedLength = touchListLength; - // TODO: implement onMoving handler + // at each touchstart-like event we want also want to trigger a TOUCH event... + if(eventType == EVENT_START) { + triggerChange = EVENT_TOUCH; + // ...the same for a touchend-like event + } else if(eventType == EVENT_END) { + triggerChange = EVENT_RELEASE; - this.stackDirty = true; // force re-stacking of all items next redraw - this.body.emitter.emit('change'); + // keep track of how many touches have been removed + changedLength = touchList.length - ((ev.changedTouches) ? ev.changedTouches.length : 1); + } - event.stopPropagation(); - } - }; + // after there are still touches on the screen, + // we just want to trigger a MOVE event. so change the START or END to a MOVE + // but only after detection has been started, the first time we actualy want a START + if(changedLength > 0 && this.started) { + triggerType = EVENT_MOVE; + } - /** - * Update an items properties - * @param {Item} item - * @param {Object} props Can contain properties start, end, and group. - * @private - */ - ItemSet.prototype._updateItemProps = function(item, props) { - if ('start' in props) item.data.start = props.start; - if ('end' in props) item.data.end = props.end; - if ('group' in props && item.data.group != props.group) { - this._moveToGroup(item, props.group) - } - }; + // detection has been started, we keep track of this, see above + this.started = true; - /** - * Move an item to another group - * @param {Item} item - * @param {String | Number} groupId - * @private - */ - ItemSet.prototype._moveToGroup = function(item, groupId) { - var group = this.groups[groupId]; - if (group && group.groupId != item.data.group) { - var oldGroup = item.parent; - oldGroup.remove(item); - oldGroup.order(); - group.add(item); - group.order(); + // generate some event data, some basic information + var evData = this.collectEventData(element, triggerType, touchList, ev); - item.data.group = group.groupId; - } - }; + // trigger the triggerType event before the change (TOUCH, RELEASE) events + // but the END event should be at last + if(eventType != EVENT_END) { + handler.call(Detection, evData); + } - /** - * End of dragging selected items - * @param {Event} event - * @private - */ - ItemSet.prototype._onDragEnd = function (event) { - if (this.touchParams.itemProps) { - // prepare a change set for the changed items - var changes = [], - me = this, - dataset = this.itemsData.getDataSet(); + // trigger a change (TOUCH, RELEASE) event, this means the length of the touches changed + if(triggerChange) { + evData.changedLength = changedLength; + evData.eventType = triggerChange; - var itemProps = this.touchParams.itemProps ; - this.touchParams.itemProps = null; - itemProps.forEach(function (props) { - var id = props.item.id, - itemData = me.itemsData.get(id, me.itemOptions); + handler.call(Detection, evData); - var changed = false; - if ('start' in props.item.data) { - changed = (props.start != props.item.data.start.valueOf()); - itemData.start = util.convert(props.item.data.start, - dataset._options.type && dataset._options.type.start || 'Date'); - } - if ('end' in props.item.data) { - changed = changed || (props.end != props.item.data.end.valueOf()); - itemData.end = util.convert(props.item.data.end, - dataset._options.type && dataset._options.type.end || 'Date'); - } - if ('group' in props.item.data) { - changed = changed || (props.group != props.item.data.group); - itemData.group = props.item.data.group; - } + evData.eventType = triggerType; + delete evData.changedLength; + } - // only apply changes when start or end is actually changed - if (changed) { - me.options.onMove(itemData, function (itemData) { - if (itemData) { - // apply changes - itemData[dataset._fieldId] = id; // ensure the item contains its id (can be undefined) - changes.push(itemData); - } - else { - // restore original values - me._updateItemProps(props.item, props); + // trigger the END event + if(triggerType == EVENT_END) { + handler.call(Detection, evData); - me.stackDirty = true; // force re-stacking of all items next redraw - me.body.emitter.emit('change'); - } - }); - } - }); + // ...and we are done with the detection + // so reset everything to start each detection totally fresh + this.started = false; + } - // apply the changes to the data (if there are changes) - if (changes.length) { - dataset.update(changes); - } + return triggerType; + }, - event.stopPropagation(); - } - }; + /** + * we have different events for each device/browser + * determine what we need and set them in the EVENT_TYPES constant + * the `onTouch` method is bind to these properties. + * @method determineEventTypes + * @return {Object} events + */ + determineEventTypes: function determineEventTypes() { + var types; + if(Hammer.HAS_POINTEREVENTS) { + if(window.PointerEvent) { + types = [ + 'pointerdown', + 'pointermove', + 'pointerup pointercancel lostpointercapture' + ]; + } else { + types = [ + 'MSPointerDown', + 'MSPointerMove', + 'MSPointerUp MSPointerCancel MSLostPointerCapture' + ]; + } + } else if(Hammer.NO_MOUSEEVENTS) { + types = [ + 'touchstart', + 'touchmove', + 'touchend touchcancel' + ]; + } else { + types = [ + 'touchstart mousedown', + 'touchmove mousemove', + 'touchend touchcancel mouseup' + ]; + } - /** - * Handle selecting/deselecting an item when tapping it - * @param {Event} event - * @private - */ - ItemSet.prototype._onSelectItem = function (event) { - if (!this.options.selectable) return; + EVENT_TYPES[EVENT_START] = types[0]; + EVENT_TYPES[EVENT_MOVE] = types[1]; + EVENT_TYPES[EVENT_END] = types[2]; + return EVENT_TYPES; + }, - var ctrlKey = event.gesture.srcEvent && event.gesture.srcEvent.ctrlKey; - var shiftKey = event.gesture.srcEvent && event.gesture.srcEvent.shiftKey; - if (ctrlKey || shiftKey) { - this._onMultiSelectItem(event); - return; - } + /** + * create touchList depending on the event + * @method getTouchList + * @param {Object} ev + * @param {String} eventType + * @return {Array} touches + */ + getTouchList: function getTouchList(ev, eventType) { + // get the fake pointerEvent touchlist + if(Hammer.HAS_POINTEREVENTS) { + return PointerEvent.getTouchList(); + } - var oldSelection = this.getSelection(); + // get the touchlist + if(ev.touches) { + if(eventType == EVENT_MOVE) { + return ev.touches; + } - var item = ItemSet.itemFromTarget(event); - var selection = item ? [item.id] : []; - this.setSelection(selection); + var identifiers = []; + var concat = [].concat(Utils.toArray(ev.touches), Utils.toArray(ev.changedTouches)); + var touchList = []; - var newSelection = this.getSelection(); + Utils.each(concat, function(touch) { + if(Utils.inArray(identifiers, touch.identifier) === false) { + touchList.push(touch); + } + identifiers.push(touch.identifier); + }); - // emit a select event, - // except when old selection is empty and new selection is still empty - if (newSelection.length > 0 || oldSelection.length > 0) { - this.body.emitter.emit('select', { - items: this.getSelection() - }); - } + return touchList; + } - event.stopPropagation(); - }; - - /** - * Handle creation and updates of an item on double tap - * @param event - * @private - */ - ItemSet.prototype._onAddItem = function (event) { - if (!this.options.selectable) return; - if (!this.options.editable.add) return; - - var me = this, - snap = this.body.util.snap || null, - item = ItemSet.itemFromTarget(event); + // make fake touchList from mouse position + ev.identifier = 1; + return [ev]; + }, - if (item) { - // update item + /** + * collect basic event data + * @method collectEventData + * @param {HTMLElement} element + * @param {String} eventType matches `EVENT_START|MOVE|END` + * @param {Array} touches + * @param {Object} ev + * @return {Object} ev + */ + collectEventData: function collectEventData(element, eventType, touches, ev) { + // find out pointerType + var pointerType = POINTER_TOUCH; + if(Utils.inStr(ev.type, 'mouse') || PointerEvent.matchType(POINTER_MOUSE, ev)) { + pointerType = POINTER_MOUSE; + } else if(PointerEvent.matchType(POINTER_PEN, ev)) { + pointerType = POINTER_PEN; + } - // execute async handler to update the item (or cancel it) - var itemData = me.itemsData.get(item.id); // get a clone of the data from the dataset - this.options.onUpdate(itemData, function (itemData) { - if (itemData) { - me.itemsData.update(itemData); - } - }); - } - else { - // add item - var xAbs = util.getAbsoluteLeft(this.dom.frame); - var x = event.gesture.center.pageX - xAbs; - var start = this.body.util.toTime(x); - var newItem = { - start: snap ? snap(start) : start, - content: 'new item' - }; + return { + center: Utils.getCenter(touches), + timeStamp: Date.now(), + target: ev.target, + touches: touches, + eventType: eventType, + pointerType: pointerType, + srcEvent: ev, - // when default type is a range, add a default end date to the new item - if (this.options.type === 'range') { - var end = this.body.util.toTime(x + this.props.width / 5); - newItem.end = snap ? snap(end) : end; - } + /** + * prevent the browser default actions + * mostly used to disable scrolling of the browser + */ + preventDefault: function() { + var srcEvent = this.srcEvent; + srcEvent.preventManipulation && srcEvent.preventManipulation(); + srcEvent.preventDefault && srcEvent.preventDefault(); + }, - newItem[this.itemsData._fieldId] = util.randomUUID(); + /** + * stop bubbling the event up to its parents + */ + stopPropagation: function() { + this.srcEvent.stopPropagation(); + }, - var group = ItemSet.groupFromTarget(event); - if (group) { - newItem.group = group.groupId; + /** + * immediately stop gesture detection + * might be useful after a swipe was detected + * @return {*} + */ + stopDetect: function() { + return Detection.stopDetect(); + } + }; } - - // execute async handler to customize (or cancel) adding an item - this.options.onAdd(newItem, function (item) { - if (item) { - me.itemsData.add(item); - // TODO: need to trigger a redraw? - } - }); - } }; + /** - * Handle selecting/deselecting multiple items when holding an item - * @param {Event} event - * @private + * @module hammer + * + * @class PointerEvent + * @static */ - ItemSet.prototype._onMultiSelectItem = function (event) { - if (!this.options.selectable) return; - - var selection, - item = ItemSet.itemFromTarget(event); + var PointerEvent = Hammer.PointerEvent = { + /** + * holds all pointers, by `identifier` + * @property pointers + * @type {Object} + */ + pointers: {}, - if (item) { - // multi select items - selection = this.getSelection(); // current selection - var index = selection.indexOf(item.id); - if (index == -1) { - // item is not yet selected -> select it - selection.push(item.id); - } - else { - // item is already selected -> deselect it - selection.splice(index, 1); - } - this.setSelection(selection); + /** + * get the pointers as an array + * @method getTouchList + * @return {Array} touchlist + */ + getTouchList: function getTouchList() { + var touchlist = []; + // we can use forEach since pointerEvents only is in IE10 + Utils.each(this.pointers, function(pointer) { + touchlist.push(pointer); + }); + return touchlist; + }, - this.body.emitter.emit('select', { - items: this.getSelection() - }); + /** + * update the position of a pointer + * @method updatePointer + * @param {String} eventType matches `EVENT_START|MOVE|END` + * @param {Object} pointerEvent + */ + updatePointer: function updatePointer(eventType, pointerEvent) { + if(eventType == EVENT_END || (eventType != EVENT_END && pointerEvent.buttons !== 1)) { + delete this.pointers[pointerEvent.pointerId]; + } else { + pointerEvent.identifier = pointerEvent.pointerId; + this.pointers[pointerEvent.pointerId] = pointerEvent; + } + }, - event.stopPropagation(); - } - }; + /** + * check if ev matches pointertype + * @method matchType + * @param {String} pointerType matches `POINTER_MOUSE|TOUCH|PEN` + * @param {PointerEvent} ev + */ + matchType: function matchType(pointerType, ev) { + if(!ev.pointerType) { + return false; + } - /** - * Find an item from an event target: - * searches for the attribute 'timeline-item' in the event target's element tree - * @param {Event} event - * @return {Item | null} item - */ - ItemSet.itemFromTarget = function(event) { - var target = event.target; - while (target) { - if (target.hasOwnProperty('timeline-item')) { - return target['timeline-item']; - } - target = target.parentNode; - } + var pt = ev.pointerType, + types = {}; - return null; - }; + types[POINTER_MOUSE] = (pt === (ev.MSPOINTER_TYPE_MOUSE || POINTER_MOUSE)); + types[POINTER_TOUCH] = (pt === (ev.MSPOINTER_TYPE_TOUCH || POINTER_TOUCH)); + types[POINTER_PEN] = (pt === (ev.MSPOINTER_TYPE_PEN || POINTER_PEN)); + return types[pointerType]; + }, - /** - * Find the Group from an event target: - * searches for the attribute 'timeline-group' in the event target's element tree - * @param {Event} event - * @return {Group | null} group - */ - ItemSet.groupFromTarget = function(event) { - var target = event.target; - while (target) { - if (target.hasOwnProperty('timeline-group')) { - return target['timeline-group']; + /** + * reset the stored pointers + * @method reset + */ + reset: function resetList() { + this.pointers = {}; } - target = target.parentNode; - } - - return null; }; + /** - * Find the ItemSet from an event target: - * searches for the attribute 'timeline-itemset' in the event target's element tree - * @param {Event} event - * @return {ItemSet | null} item + * @module hammer + * + * @class Detection + * @static */ - ItemSet.itemSetFromTarget = function(event) { - var target = event.target; - while (target) { - if (target.hasOwnProperty('timeline-itemset')) { - return target['timeline-itemset']; - } - target = target.parentNode; - } + var Detection = Hammer.detection = { + // contains all registred Hammer.gestures in the correct order + gestures: [], - return null; - }; + // data of the current Hammer.gesture detection session + current: null, - module.exports = ItemSet; + // the previous Hammer.gesture session data + // is a full clone of the previous gesture.current object + previous: null, + // when this becomes true, no gestures are fired + stopped: false, -/***/ }, -/* 25 */ -/***/ function(module, exports, __webpack_require__) { + /** + * start Hammer.gesture detection + * @method startDetect + * @param {Hammer.Instance} inst + * @param {Object} eventData + */ + startDetect: function startDetect(inst, eventData) { + // already busy with a Hammer.gesture detection on an element + if(this.current) { + return; + } - var util = __webpack_require__(1); - var DOMutil = __webpack_require__(2); - var Component = __webpack_require__(18); + this.stopped = false; - /** - * Legend for Graph2d - */ - function Legend(body, options, side, linegraphOptions) { - this.body = body; - this.defaultOptions = { - enabled: true, - icons: true, - iconSize: 20, - iconSpacing: 6, - left: { - visible: true, - position: 'top-left' // top/bottom - left,center,right + // holds current session + this.current = { + inst: inst, // reference to HammerInstance we're working for + startEvent: Utils.extend({}, eventData), // start eventData for distances, timing etc + lastEvent: false, // last eventData + lastCalcEvent: false, // last eventData for calculations. + futureCalcEvent: false, // last eventData for calculations. + lastCalcData: {}, // last lastCalcData + name: '' // current gesture we're in/detected, can be 'tap', 'hold' etc + }; + + this.detect(eventData); }, - right: { - visible: true, - position: 'top-left' // top/bottom - left,center,right - } - } - this.side = side; - this.options = util.extend({},this.defaultOptions); - this.linegraphOptions = linegraphOptions; - this.svgElements = {}; - this.dom = {}; - this.groups = {}; - this.amountOfGroups = 0; - this._create(); + /** + * Hammer.gesture detection + * @method detect + * @param {Object} eventData + * @return {any} + */ + detect: function detect(eventData) { + if(!this.current || this.stopped) { + return; + } - this.setOptions(options); - } + // extend event data with calculations about scale, distance etc + eventData = this.extendEventData(eventData); - Legend.prototype = new Component(); + // hammer instance and instance options + var inst = this.current.inst, + instOptions = inst.options; + // call Hammer.gesture handlers + Utils.each(this.gestures, function triggerGesture(gesture) { + // only when the instance options have enabled this gesture + if(!this.stopped && inst.enabled && instOptions[gesture.name]) { + gesture.handler.call(gesture, eventData, inst); + } + }, this); - Legend.prototype.addGroup = function(label, graphOptions) { - if (!this.groups.hasOwnProperty(label)) { - this.groups[label] = graphOptions; - } - this.amountOfGroups += 1; - }; + // store as previous event event + if(this.current) { + this.current.lastEvent = eventData; + } - Legend.prototype.updateGroup = function(label, graphOptions) { - this.groups[label] = graphOptions; - }; + if(eventData.eventType == EVENT_END) { + this.stopDetect(); + } - Legend.prototype.removeGroup = function(label) { - if (this.groups.hasOwnProperty(label)) { - delete this.groups[label]; - this.amountOfGroups -= 1; - } - }; + return eventData; + }, - Legend.prototype._create = function() { - this.dom.frame = document.createElement('div'); - this.dom.frame.className = 'legend'; - this.dom.frame.style.position = "absolute"; - this.dom.frame.style.top = "10px"; - this.dom.frame.style.display = "block"; + /** + * clear the Hammer.gesture vars + * this is called on endDetect, but can also be used when a final Hammer.gesture has been detected + * to stop other Hammer.gestures from being fired + * @method stopDetect + */ + stopDetect: function stopDetect() { + // clone current data to the store as the previous gesture + // used for the double tap gesture, since this is an other gesture detect session + this.previous = Utils.extend({}, this.current); - this.dom.textArea = document.createElement('div'); - this.dom.textArea.className = 'legendText'; - this.dom.textArea.style.position = "relative"; - this.dom.textArea.style.top = "0px"; + // reset the current + this.current = null; + this.stopped = true; + }, - this.svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); - this.svg.style.position = 'absolute'; - this.svg.style.top = 0 +'px'; - this.svg.style.width = this.options.iconSize + 5 + 'px'; + /** + * calculate velocity, angle and direction + * @method getVelocityData + * @param {Object} ev + * @param {Object} center + * @param {Number} deltaTime + * @param {Number} deltaX + * @param {Number} deltaY + */ + getCalculatedData: function getCalculatedData(ev, center, deltaTime, deltaX, deltaY) { + var cur = this.current, + recalc = false, + calcEv = cur.lastCalcEvent, + calcData = cur.lastCalcData; - this.dom.frame.appendChild(this.svg); - this.dom.frame.appendChild(this.dom.textArea); - }; + if(calcEv && ev.timeStamp - calcEv.timeStamp > Hammer.CALCULATE_INTERVAL) { + center = calcEv.center; + deltaTime = ev.timeStamp - calcEv.timeStamp; + deltaX = ev.center.clientX - calcEv.center.clientX; + deltaY = ev.center.clientY - calcEv.center.clientY; + recalc = true; + } - /** - * Hide the component from the DOM - */ - Legend.prototype.hide = function() { - // remove the frame containing the items - if (this.dom.frame.parentNode) { - this.dom.frame.parentNode.removeChild(this.dom.frame); - } - }; + if(ev.eventType == EVENT_TOUCH || ev.eventType == EVENT_RELEASE) { + cur.futureCalcEvent = ev; + } - /** - * Show the component in the DOM (when not already visible). - * @return {Boolean} changed - */ - Legend.prototype.show = function() { - // show frame containing the items - if (!this.dom.frame.parentNode) { - this.body.dom.center.appendChild(this.dom.frame); - } - }; + if(!cur.lastCalcEvent || recalc) { + calcData.velocity = Utils.getVelocity(deltaTime, deltaX, deltaY); + calcData.angle = Utils.getAngle(center, ev.center); + calcData.direction = Utils.getDirection(center, ev.center); - Legend.prototype.setOptions = function(options) { - var fields = ['enabled','orientation','icons','left','right']; - util.selectiveDeepExtend(fields, this.options, options); - }; + cur.lastCalcEvent = cur.futureCalcEvent || ev; + cur.futureCalcEvent = ev; + } - Legend.prototype.redraw = function() { - var activeGroups = 0; - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - if (this.groups[groupId].visible == true && (this.linegraphOptions.visibility[groupId] === undefined || this.linegraphOptions.visibility[groupId] == true)) { - activeGroups++; - } - } - } + ev.velocityX = calcData.velocity.x; + ev.velocityY = calcData.velocity.y; + ev.interimAngle = calcData.angle; + ev.interimDirection = calcData.direction; + }, - if (this.options[this.side].visible == false || this.amountOfGroups == 0 || this.options.enabled == false || activeGroups == 0) { - this.hide(); - } - else { - this.show(); - if (this.options[this.side].position == 'top-left' || this.options[this.side].position == 'bottom-left') { - this.dom.frame.style.left = '4px'; - this.dom.frame.style.textAlign = "left"; - this.dom.textArea.style.textAlign = "left"; - this.dom.textArea.style.left = (this.options.iconSize + 15) + 'px'; - this.dom.textArea.style.right = ''; - this.svg.style.left = 0 +'px'; - this.svg.style.right = ''; - } - else { - this.dom.frame.style.right = '4px'; - this.dom.frame.style.textAlign = "right"; - this.dom.textArea.style.textAlign = "right"; - this.dom.textArea.style.right = (this.options.iconSize + 15) + 'px'; - this.dom.textArea.style.left = ''; - this.svg.style.right = 0 +'px'; - this.svg.style.left = ''; - } + /** + * extend eventData for Hammer.gestures + * @method extendEventData + * @param {Object} ev + * @return {Object} ev + */ + extendEventData: function extendEventData(ev) { + var cur = this.current, + startEv = cur.startEvent, + lastEv = cur.lastEvent || startEv; - if (this.options[this.side].position == 'top-left' || this.options[this.side].position == 'top-right') { - this.dom.frame.style.top = 4 - Number(this.body.dom.center.style.top.replace("px","")) + 'px'; - this.dom.frame.style.bottom = ''; - } - else { - this.dom.frame.style.bottom = 4 - Number(this.body.dom.center.style.top.replace("px","")) + 'px'; - this.dom.frame.style.top = ''; - } + // update the start touchlist to calculate the scale/rotation + if(ev.eventType == EVENT_TOUCH || ev.eventType == EVENT_RELEASE) { + startEv.touches = []; + Utils.each(ev.touches, function(touch) { + startEv.touches.push({ + clientX: touch.clientX, + clientY: touch.clientY + }); + }); + } - if (this.options.icons == false) { - this.dom.frame.style.width = this.dom.textArea.offsetWidth + 10 + 'px'; - this.dom.textArea.style.right = ''; - this.dom.textArea.style.left = ''; - this.svg.style.width = '0px'; - } - else { - this.dom.frame.style.width = this.options.iconSize + 15 + this.dom.textArea.offsetWidth + 10 + 'px' - this.drawLegendIcons(); - } + var deltaTime = ev.timeStamp - startEv.timeStamp, + deltaX = ev.center.clientX - startEv.center.clientX, + deltaY = ev.center.clientY - startEv.center.clientY; - var content = ''; - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - if (this.groups[groupId].visible == true && (this.linegraphOptions.visibility[groupId] === undefined || this.linegraphOptions.visibility[groupId] == true)) { - content += this.groups[groupId].content + '
'; - } - } - } - this.dom.textArea.innerHTML = content; - this.dom.textArea.style.lineHeight = ((0.75 * this.options.iconSize) + this.options.iconSpacing) + 'px'; - } - }; + this.getCalculatedData(ev, lastEv.center, deltaTime, deltaX, deltaY); - Legend.prototype.drawLegendIcons = function() { - if (this.dom.frame.parentNode) { - DOMutil.prepareElements(this.svgElements); - var padding = window.getComputedStyle(this.dom.frame).paddingTop; - var iconOffset = Number(padding.replace('px','')); - var x = iconOffset; - var iconWidth = this.options.iconSize; - var iconHeight = 0.75 * this.options.iconSize; - var y = iconOffset + 0.5 * iconHeight + 3; + Utils.extend(ev, { + startEvent: startEv, - this.svg.style.width = iconWidth + 5 + iconOffset + 'px'; + deltaTime: deltaTime, + deltaX: deltaX, + deltaY: deltaY, - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - if (this.groups[groupId].visible == true && (this.linegraphOptions.visibility[groupId] === undefined || this.linegraphOptions.visibility[groupId] == true)) { - this.groups[groupId].drawIcon(x, y, this.svgElements, this.svg, iconWidth, iconHeight); - y += iconHeight + this.options.iconSpacing; + distance: Utils.getDistance(startEv.center, ev.center), + angle: Utils.getAngle(startEv.center, ev.center), + direction: Utils.getDirection(startEv.center, ev.center), + scale: Utils.getScale(startEv.touches, ev.touches), + rotation: Utils.getRotation(startEv.touches, ev.touches) + }); + + return ev; + }, + + /** + * register new gesture + * @method register + * @param {Object} gesture object, see `gestures/` for documentation + * @return {Array} gestures + */ + register: function register(gesture) { + // add an enable gesture options if there is no given + var options = gesture.defaults || {}; + if(options[gesture.name] === undefined) { + options[gesture.name] = true; } - } - } - DOMutil.cleanupElements(this.svgElements); - } - }; + // extend Hammer default options with the Hammer.gesture options + Utils.extend(Hammer.defaults, options, true); - module.exports = Legend; + // set its index + gesture.index = gesture.index || 1000; + // add Hammer.gesture to the list + this.gestures.push(gesture); -/***/ }, -/* 26 */ -/***/ function(module, exports, __webpack_require__) { + // sort the list by index + this.gestures.sort(function(a, b) { + if(a.index < b.index) { + return -1; + } + if(a.index > b.index) { + return 1; + } + return 0; + }); - var util = __webpack_require__(1); - var DOMutil = __webpack_require__(2); - var DataSet = __webpack_require__(3); - var DataView = __webpack_require__(4); - var Component = __webpack_require__(18); - var DataAxis = __webpack_require__(21); - var GraphGroup = __webpack_require__(22); - var Legend = __webpack_require__(25); + return this.gestures; + } + }; - var UNGROUPED = '__ungrouped__'; // reserved group id for ungrouped items /** - * This is the constructor of the LineGraph. It requires a Timeline body and options. + * @module hammer + */ + + /** + * create new hammer instance + * all methods should return the instance itself, so it is chainable. * - * @param body - * @param options + * @class Instance * @constructor + * @param {HTMLElement} element + * @param {Object} [options={}] options are merged with `Hammer.defaults` + * @return {Hammer.Instance} */ - function LineGraph(body, options) { - this.id = util.randomUUID(); - this.body = body; + Hammer.Instance = function(element, options) { + var self = this; - this.defaultOptions = { - yAxisOrientation: 'left', - defaultGroup: 'default', - sort: true, - sampling: true, - graphHeight: '400px', - shaded: { - enabled: false, - orientation: 'bottom' // top, bottom - }, - style: 'line', // line, bar - barChart: { - width: 50, - handleOverlap: 'overlap', - align: 'center' // left, center, right - }, - catmullRom: { - enabled: true, - parametrization: 'centripetal', // uniform (alpha = 0.0), chordal (alpha = 1.0), centripetal (alpha = 0.5) - alpha: 0.5 - }, - drawPoints: { - enabled: true, - size: 6, - style: 'square' // square, circle - }, - dataAxis: { - showMinorLabels: true, - showMajorLabels: true, - icons: false, - width: '40px', - visible: true, - customRange: { - left: {min:undefined, max:undefined}, - right: {min:undefined, max:undefined} - } - }, - legend: { - enabled: false, - icons: true, - left: { - visible: true, - position: 'top-left' // top/bottom - left,right - }, - right: { - visible: true, - position: 'top-right' // top/bottom - left,right - } - }, - groups: { - visibility: {} - } - }; + // setup HammerJS window events and register all gestures + // this also sets up the default options + setup(); - // options is shared by this ItemSet and all its items - this.options = util.extend({}, this.defaultOptions); - this.dom = {}; - this.props = {}; - this.hammer = null; - this.groups = {}; - this.abortedGraphUpdate = false; + /** + * @property element + * @type {HTMLElement} + */ + this.element = element; - var me = this; - this.itemsData = null; // DataSet - this.groupsData = null; // DataSet + /** + * @property enabled + * @type {Boolean} + * @protected + */ + this.enabled = true; - // listeners for the DataSet of the items - this.itemListeners = { - 'add': function (event, params, senderId) { - me._onAdd(params.items); - }, - 'update': function (event, params, senderId) { - me._onUpdate(params.items); - }, - 'remove': function (event, params, senderId) { - me._onRemove(params.items); - } - }; + /** + * options, merged with the defaults + * options with an _ are converted to camelCase + * @property options + * @type {Object} + */ + Utils.each(options, function(value, name) { + delete options[name]; + options[Utils.toCamelCase(name)] = value; + }); - // listeners for the DataSet of the groups - this.groupListeners = { - 'add': function (event, params, senderId) { - me._onAddGroups(params.items); - }, - 'update': function (event, params, senderId) { - me._onUpdateGroups(params.items); - }, - 'remove': function (event, params, senderId) { - me._onRemoveGroups(params.items); - } - }; + this.options = Utils.extend(Utils.extend({}, Hammer.defaults), options || {}); - this.items = {}; // object with an Item for every data item - this.selection = []; // list with the ids of all selected nodes - this.lastStart = this.body.range.start; - this.touchParams = {}; // stores properties while dragging + // add some css to the element to prevent the browser from doing its native behavoir + if(this.options.behavior) { + Utils.toggleBehavior(this.element, this.options.behavior, true); + } - this.svgElements = {}; - this.setOptions(options); - this.groupsUsingDefaultStyles = [0]; + /** + * event start handler on the element to start the detection + * @property eventStartHandler + * @type {Object} + */ + this.eventStartHandler = Event.onTouch(element, EVENT_START, function(ev) { + if(self.enabled && ev.eventType == EVENT_START) { + Detection.startDetect(self, ev); + } else if(ev.eventType == EVENT_TOUCH) { + Detection.detect(ev); + } + }); - this.body.emitter.on("rangechanged", function() { - me.lastStart = me.body.range.start; - me.svg.style.left = util.option.asSize(-me.width); - me._updateGraph.apply(me); - }); + /** + * keep a list of user event handlers which needs to be removed when calling 'dispose' + * @property eventHandlers + * @type {Array} + */ + this.eventHandlers = []; + }; - // create the HTML DOM - this._create(); - this.body.emitter.emit("change"); - } + Hammer.Instance.prototype = { + /** + * bind events to the instance + * @method on + * @chainable + * @param {String} gestures multiple gestures by splitting with a space + * @param {Function} handler + * @param {Object} handler.ev event object + */ + on: function onEvent(gestures, handler) { + var self = this; + Event.on(self.element, gestures, handler, function(type) { + self.eventHandlers.push({ gesture: type, handler: handler }); + }); + return self; + }, - LineGraph.prototype = new Component(); + /** + * unbind events to the instance + * @method off + * @chainable + * @param {String} gestures + * @param {Function} handler + */ + off: function offEvent(gestures, handler) { + var self = this; - /** - * Create the HTML DOM for the ItemSet - */ - LineGraph.prototype._create = function(){ - var frame = document.createElement('div'); - frame.className = 'LineGraph'; - this.dom.frame = frame; + Event.off(self.element, gestures, handler, function(type) { + var index = Utils.inArray({ gesture: type, handler: handler }); + if(index !== false) { + self.eventHandlers.splice(index, 1); + } + }); + return self; + }, - // create svg element for graph drawing. - this.svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); - this.svg.style.position = "relative"; - this.svg.style.height = ('' + this.options.graphHeight).replace("px",'') + 'px'; - this.svg.style.display = "block"; - frame.appendChild(this.svg); + /** + * trigger gesture event + * @method trigger + * @chainable + * @param {String} gesture + * @param {Object} [eventData] + */ + trigger: function triggerEvent(gesture, eventData) { + // optional + if(!eventData) { + eventData = {}; + } - // data axis - this.options.dataAxis.orientation = 'left'; - this.yAxisLeft = new DataAxis(this.body, this.options.dataAxis, this.svg, this.options.groups); + // create DOM event + var event = Hammer.DOCUMENT.createEvent('Event'); + event.initEvent(gesture, true, true); + event.gesture = eventData; - this.options.dataAxis.orientation = 'right'; - this.yAxisRight = new DataAxis(this.body, this.options.dataAxis, this.svg, this.options.groups); - delete this.options.dataAxis.orientation; + // trigger on the target if it is in the instance element, + // this is for event delegation tricks + var element = this.element; + if(Utils.hasParent(eventData.target, element)) { + element = eventData.target; + } - // legends - this.legendLeft = new Legend(this.body, this.options.legend, 'left', this.options.groups); - this.legendRight = new Legend(this.body, this.options.legend, 'right', this.options.groups); + element.dispatchEvent(event); + return this; + }, - this.show(); - }; + /** + * enable of disable hammer.js detection + * @method enable + * @chainable + * @param {Boolean} state + */ + enable: function enable(state) { + this.enabled = state; + return this; + }, - /** - * set the options of the LineGraph. the mergeOptions is used for subObjects that have an enabled element. - * @param options - */ - LineGraph.prototype.setOptions = function(options) { - if (options) { - var fields = ['sampling','defaultGroup','graphHeight','yAxisOrientation','style','barChart','dataAxis','sort','groups']; - util.selectiveDeepExtend(fields, this.options, options); - util.mergeOptions(this.options, options,'catmullRom'); - util.mergeOptions(this.options, options,'drawPoints'); - util.mergeOptions(this.options, options,'shaded'); - util.mergeOptions(this.options, options,'legend'); + /** + * dispose this hammer instance + * @method dispose + * @return {Null} + */ + dispose: function dispose() { + var i, eh; - if (options.catmullRom) { - if (typeof options.catmullRom == 'object') { - if (options.catmullRom.parametrization) { - if (options.catmullRom.parametrization == 'uniform') { - this.options.catmullRom.alpha = 0; - } - else if (options.catmullRom.parametrization == 'chordal') { - this.options.catmullRom.alpha = 1.0; - } - else { - this.options.catmullRom.parametrization = 'centripetal'; - this.options.catmullRom.alpha = 0.5; - } + // undo all changes made by stop_browser_behavior + Utils.toggleBehavior(this.element, this.options.behavior, false); + + // unbind all custom event handlers + for(i = -1; (eh = this.eventHandlers[++i]);) { + Utils.off(this.element, eh.gesture, eh.handler); } - } - } - if (this.yAxisLeft) { - if (options.dataAxis !== undefined) { - this.yAxisLeft.setOptions(this.options.dataAxis); - this.yAxisRight.setOptions(this.options.dataAxis); - } - } + this.eventHandlers = []; - if (this.legendLeft) { - if (options.legend !== undefined) { - this.legendLeft.setOptions(this.options.legend); - this.legendRight.setOptions(this.options.legend); - } - } + // unbind the start event listener + Event.off(this.element, EVENT_TYPES[EVENT_START], this.eventStartHandler); - if (this.groups.hasOwnProperty(UNGROUPED)) { - this.groups[UNGROUPED].setOptions(options); + return null; } - } - if (this.dom.frame) { - this._updateGraph(); - } }; + /** - * Hide the component from the DOM + * @module gestures */ - LineGraph.prototype.hide = function() { - // remove the frame containing the items - if (this.dom.frame.parentNode) { - this.dom.frame.parentNode.removeChild(this.dom.frame); - } - }; - /** - * Show the component in the DOM (when not already visible). - * @return {Boolean} changed + * Move with x fingers (default 1) around on the page. + * Preventing the default browser behavior is a good way to improve feel and working. + * ```` + * hammertime.on("drag", function(ev) { + * console.log(ev); + * ev.gesture.preventDefault(); + * }); + * ```` + * + * @class Drag + * @static + */ + /** + * @event drag + * @param {Object} ev + */ + /** + * @event dragstart + * @param {Object} ev + */ + /** + * @event dragend + * @param {Object} ev + */ + /** + * @event drapleft + * @param {Object} ev + */ + /** + * @event dragright + * @param {Object} ev + */ + /** + * @event dragup + * @param {Object} ev + */ + /** + * @event dragdown + * @param {Object} ev */ - LineGraph.prototype.show = function() { - // show frame containing the items - if (!this.dom.frame.parentNode) { - this.body.dom.center.appendChild(this.dom.frame); - } - }; - /** - * Set items - * @param {vis.DataSet | null} items + * @param {String} name */ - LineGraph.prototype.setItems = function(items) { - var me = this, - ids, - oldItemsData = this.itemsData; + (function(name) { + var triggered = false; - // replace the dataset - if (!items) { - this.itemsData = null; - } - else if (items instanceof DataSet || items instanceof DataView) { - this.itemsData = items; - } - else { - throw new TypeError('Data must be an instance of DataSet or DataView'); - } + function dragGesture(ev, inst) { + var cur = Detection.current; - if (oldItemsData) { - // unsubscribe from old dataset - util.forEach(this.itemListeners, function (callback, event) { - oldItemsData.off(event, callback); - }); + // max touches + if(inst.options.dragMaxTouches > 0 && + ev.touches.length > inst.options.dragMaxTouches) { + return; + } - // remove all drawn items - ids = oldItemsData.getIds(); - this._onRemove(ids); - } + switch(ev.eventType) { + case EVENT_START: + triggered = false; + break; - if (this.itemsData) { - // subscribe to new dataset - var id = this.id; - util.forEach(this.itemListeners, function (callback, event) { - me.itemsData.on(event, callback, id); - }); + case EVENT_MOVE: + // when the distance we moved is too small we skip this gesture + // or we can be already in dragging + if(ev.distance < inst.options.dragMinDistance && + cur.name != name) { + return; + } - // add all new items - ids = this.itemsData.getIds(); - this._onAdd(ids); - } - this._updateUngrouped(); - this._updateGraph(); - this.redraw(); - }; + var startCenter = cur.startEvent.center; - /** - * Set groups - * @param {vis.DataSet} groups - */ - LineGraph.prototype.setGroups = function(groups) { - var me = this, - ids; + // we are dragging! + if(cur.name != name) { + cur.name = name; + if(inst.options.dragDistanceCorrection && ev.distance > 0) { + // When a drag is triggered, set the event center to dragMinDistance pixels from the original event center. + // Without this correction, the dragged distance would jumpstart at dragMinDistance pixels instead of at 0. + // It might be useful to save the original start point somewhere + var factor = Math.abs(inst.options.dragMinDistance / ev.distance); + startCenter.pageX += ev.deltaX * factor; + startCenter.pageY += ev.deltaY * factor; + startCenter.clientX += ev.deltaX * factor; + startCenter.clientY += ev.deltaY * factor; - // unsubscribe from current dataset - if (this.groupsData) { - util.forEach(this.groupListeners, function (callback, event) { - me.groupsData.unsubscribe(event, callback); - }); + // recalculate event data using new start point + ev = Detection.extendEventData(ev); + } + } - // remove all drawn groups - ids = this.groupsData.getIds(); - this.groupsData = null; - this._onRemoveGroups(ids); // note: this will cause a redraw - } + // lock drag to axis? + if(cur.lastEvent.dragLockToAxis || + ( inst.options.dragLockToAxis && + inst.options.dragLockMinDistance <= ev.distance + )) { + ev.dragLockToAxis = true; + } - // replace the dataset - if (!groups) { - this.groupsData = null; - } - else if (groups instanceof DataSet || groups instanceof DataView) { - this.groupsData = groups; - } - else { - throw new TypeError('Data must be an instance of DataSet or DataView'); - } + // keep direction on the axis that the drag gesture started on + var lastDirection = cur.lastEvent.direction; + if(ev.dragLockToAxis && lastDirection !== ev.direction) { + if(Utils.isVertical(lastDirection)) { + ev.direction = (ev.deltaY < 0) ? DIRECTION_UP : DIRECTION_DOWN; + } else { + ev.direction = (ev.deltaX < 0) ? DIRECTION_LEFT : DIRECTION_RIGHT; + } + } - if (this.groupsData) { - // subscribe to new dataset - var id = this.id; - util.forEach(this.groupListeners, function (callback, event) { - me.groupsData.on(event, callback, id); - }); + // first time, trigger dragstart event + if(!triggered) { + inst.trigger(name + 'start', ev); + triggered = true; + } - // draw all ms - ids = this.groupsData.getIds(); - this._onAddGroups(ids); - } - this._onUpdate(); - }; + // trigger events + inst.trigger(name, ev); + inst.trigger(name + ev.direction, ev); + var isVertical = Utils.isVertical(ev.direction); - /** - * Update the datapoints - * @param [ids] - * @private - */ - LineGraph.prototype._onUpdate = function(ids) { - this._updateUngrouped(); - this._updateAllGroupData(); - this._updateGraph(); - this.redraw(); - }; - LineGraph.prototype._onAdd = function (ids) {this._onUpdate(ids);}; - LineGraph.prototype._onRemove = function (ids) {this._onUpdate(ids);}; - LineGraph.prototype._onUpdateGroups = function (groupIds) { - for (var i = 0; i < groupIds.length; i++) { - var group = this.groupsData.get(groupIds[i]); - this._updateGroup(group, groupIds[i]); - } + // block the browser events + if((inst.options.dragBlockVertical && isVertical) || + (inst.options.dragBlockHorizontal && !isVertical)) { + ev.preventDefault(); + } + break; - this._updateGraph(); - this.redraw(); - }; - LineGraph.prototype._onAddGroups = function (groupIds) {this._onUpdateGroups(groupIds);}; + case EVENT_RELEASE: + if(triggered && ev.changedLength <= inst.options.dragMaxTouches) { + inst.trigger(name + 'end', ev); + triggered = false; + } + break; - LineGraph.prototype._onRemoveGroups = function (groupIds) { - for (var i = 0; i < groupIds.length; i++) { - if (!this.groups.hasOwnProperty(groupIds[i])) { - if (this.groups[groupIds[i]].options.yAxisOrientation == 'right') { - this.yAxisRight.removeGroup(groupIds[i]); - this.legendRight.removeGroup(groupIds[i]); - this.legendRight.redraw(); - } - else { - this.yAxisLeft.removeGroup(groupIds[i]); - this.legendLeft.removeGroup(groupIds[i]); - this.legendLeft.redraw(); - } - delete this.groups[groupIds[i]]; + case EVENT_END: + triggered = false; + break; + } } - } - this._updateUngrouped(); - this._updateGraph(); - this.redraw(); - }; + + Hammer.gestures.Drag = { + name: name, + index: 50, + handler: dragGesture, + defaults: { + /** + * minimal movement that have to be made before the drag event gets triggered + * @property dragMinDistance + * @type {Number} + * @default 10 + */ + dragMinDistance: 10, + + /** + * Set dragDistanceCorrection to true to make the starting point of the drag + * be calculated from where the drag was triggered, not from where the touch started. + * Useful to avoid a jerk-starting drag, which can make fine-adjustments + * through dragging difficult, and be visually unappealing. + * @property dragDistanceCorrection + * @type {Boolean} + * @default true + */ + dragDistanceCorrection: true, + + /** + * set 0 for unlimited, but this can conflict with transform + * @property dragMaxTouches + * @type {Number} + * @default 1 + */ + dragMaxTouches: 1, + + /** + * prevent default browser behavior when dragging occurs + * be careful with it, it makes the element a blocking element + * when you are using the drag gesture, it is a good practice to set this true + * @property dragBlockHorizontal + * @type {Boolean} + * @default false + */ + dragBlockHorizontal: false, + + /** + * same as `dragBlockHorizontal`, but for vertical movement + * @property dragBlockVertical + * @type {Boolean} + * @default false + */ + dragBlockVertical: false, + + /** + * dragLockToAxis keeps the drag gesture on the axis that it started on, + * It disallows vertical directions if the initial direction was horizontal, and vice versa. + * @property dragLockToAxis + * @type {Boolean} + * @default false + */ + dragLockToAxis: false, + + /** + * drag lock only kicks in when distance > dragLockMinDistance + * This way, locking occurs only when the distance has become large enough to reliably determine the direction + * @property dragLockMinDistance + * @type {Number} + * @default 25 + */ + dragLockMinDistance: 25 + } + }; + })('drag'); /** - * update a group object + * @module gestures + */ + /** + * trigger a simple gesture event, so you can do anything in your handler. + * only usable if you know what your doing... * - * @param group - * @param groupId - * @private + * @class Gesture + * @static */ - LineGraph.prototype._updateGroup = function (group, groupId) { - if (!this.groups.hasOwnProperty(groupId)) { - this.groups[groupId] = new GraphGroup(group, groupId, this.options, this.groupsUsingDefaultStyles); - if (this.groups[groupId].options.yAxisOrientation == 'right') { - this.yAxisRight.addGroup(groupId, this.groups[groupId]); - this.legendRight.addGroup(groupId, this.groups[groupId]); + /** + * @event gesture + * @param {Object} ev + */ + Hammer.gestures.Gesture = { + name: 'gesture', + index: 1337, + handler: function releaseGesture(ev, inst) { + inst.trigger(this.name, ev); } - else { - this.yAxisLeft.addGroup(groupId, this.groups[groupId]); - this.legendLeft.addGroup(groupId, this.groups[groupId]); - } - } - else { - this.groups[groupId].update(group); - if (this.groups[groupId].options.yAxisOrientation == 'right') { - this.yAxisRight.updateGroup(groupId, this.groups[groupId]); - this.legendRight.updateGroup(groupId, this.groups[groupId]); - } - else { - this.yAxisLeft.updateGroup(groupId, this.groups[groupId]); - this.legendLeft.updateGroup(groupId, this.groups[groupId]); - } - } - this.legendLeft.redraw(); - this.legendRight.redraw(); - }; - - LineGraph.prototype._updateAllGroupData = function () { - if (this.itemsData != null) { - var groupsContent = {}; - var groupId; - for (groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - groupsContent[groupId] = []; - } - } - for (var itemId in this.itemsData._data) { - if (this.itemsData._data.hasOwnProperty(itemId)) { - var item = this.itemsData._data[itemId]; - item.x = util.convert(item.x,"Date"); - groupsContent[item.group].push(item); - } - } - for (groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - this.groups[groupId].setItems(groupsContent[groupId]); - } - } - } }; /** - * Create or delete the group holding all ungrouped items. This group is used when - * there are no groups specified. This anonymous group is called 'graph'. - * @protected + * @module gestures + */ + /** + * Touch stays at the same place for x time + * + * @class Hold + * @static + */ + /** + * @event hold + * @param {Object} ev */ - LineGraph.prototype._updateUngrouped = function() { - if (this.itemsData != null) { - // var t0 = new Date(); - var group = {id: UNGROUPED, content: this.options.defaultGroup}; - this._updateGroup(group, UNGROUPED); - var ungroupedCounter = 0; - if (this.itemsData) { - for (var itemId in this.itemsData._data) { - if (this.itemsData._data.hasOwnProperty(itemId)) { - var item = this.itemsData._data[itemId]; - if (item != undefined) { - if (item.hasOwnProperty('group')) { - if (item.group === undefined) { - item.group = UNGROUPED; - } - } - else { - item.group = UNGROUPED; - } - ungroupedCounter = item.group == UNGROUPED ? ungroupedCounter + 1 : ungroupedCounter; - } - } - } - } - - if (ungroupedCounter == 0) { - delete this.groups[UNGROUPED]; - this.legendLeft.removeGroup(UNGROUPED); - this.legendRight.removeGroup(UNGROUPED); - this.yAxisLeft.removeGroup(UNGROUPED); - this.yAxisRight.removeGroup(UNGROUPED); - } - } - else { - delete this.groups[UNGROUPED]; - this.legendLeft.removeGroup(UNGROUPED); - this.legendRight.removeGroup(UNGROUPED); - this.yAxisLeft.removeGroup(UNGROUPED); - this.yAxisRight.removeGroup(UNGROUPED); - } - - this.legendLeft.redraw(); - this.legendRight.redraw(); - }; - /** - * Redraw the component, mandatory function - * @return {boolean} Returns true if the component is resized + * @param {String} name */ - LineGraph.prototype.redraw = function() { - var resized = false; + (function(name) { + var timer; - this.svg.style.height = ('' + this.options.graphHeight).replace('px','') + 'px'; - if (this.lastWidth === undefined && this.width || this.lastWidth != this.width) { - resized = true; - } - // check if this component is resized - resized = this._isResized() || resized; - // check whether zoomed (in that case we need to re-stack everything) - var visibleInterval = this.body.range.end - this.body.range.start; - var zoomed = (visibleInterval != this.lastVisibleInterval) || (this.width != this.lastWidth); - this.lastVisibleInterval = visibleInterval; - this.lastWidth = this.width; + function holdGesture(ev, inst) { + var options = inst.options, + current = Detection.current; - // calculate actual size and position - this.width = this.dom.frame.offsetWidth; + switch(ev.eventType) { + case EVENT_START: + clearTimeout(timer); - // the svg element is three times as big as the width, this allows for fully dragging left and right - // without reloading the graph. the controls for this are bound to events in the constructor - if (resized == true) { - this.svg.style.width = util.option.asSize(3*this.width); - this.svg.style.left = util.option.asSize(-this.width); - } + // set the gesture so we can check in the timeout if it still is + current.name = name; - if (zoomed == true || this.abortedGraphUpdate == true) { - this._updateGraph(); - } - else { - // move the whole svg while dragging - if (this.lastStart != 0) { - var offset = this.body.range.start - this.lastStart; - var range = this.body.range.end - this.body.range.start; - if (this.width != 0) { - var rangePerPixelInv = this.width/range; - var xOffset = offset * rangePerPixelInv; - this.svg.style.left = (-this.width - xOffset) + "px"; - } - } + // set timer and if after the timeout it still is hold, + // we trigger the hold event + timer = setTimeout(function() { + if(current && current.name == name) { + inst.trigger(name, ev); + } + }, options.holdTimeout); + break; - } + case EVENT_MOVE: + if(ev.distance > options.holdThreshold) { + clearTimeout(timer); + } + break; - this.legendLeft.redraw(); - this.legendRight.redraw(); + case EVENT_RELEASE: + clearTimeout(timer); + break; + } + } - return resized; - }; + Hammer.gestures.Hold = { + name: name, + index: 10, + defaults: { + /** + * @property holdTimeout + * @type {Number} + * @default 500 + */ + holdTimeout: 500, + + /** + * movement allowed while holding + * @property holdThreshold + * @type {Number} + * @default 2 + */ + holdThreshold: 2 + }, + handler: holdGesture + }; + })('hold'); /** - * Update and redraw the graph. + * @module gestures + */ + /** + * when a touch is being released from the page * + * @class Release + * @static */ - LineGraph.prototype._updateGraph = function () { - // reset the svg elements - DOMutil.prepareElements(this.svgElements); - if (this.width != 0 && this.itemsData != null) { - var group, i; - var preprocessedGroupData = {}; - var processedGroupData = {}; - var groupRanges = {}; - var changeCalled = false; - - // getting group Ids - var groupIds = []; - for (var groupId in this.groups) { - if (this.groups.hasOwnProperty(groupId)) { - group = this.groups[groupId]; - if (group.visible == true && (this.options.groups.visibility[groupId] === undefined || this.options.groups.visibility[groupId] == true)) { - groupIds.push(groupId); + /** + * @event release + * @param {Object} ev + */ + Hammer.gestures.Release = { + name: 'release', + index: Infinity, + handler: function releaseGesture(ev, inst) { + if(ev.eventType == EVENT_RELEASE) { + inst.trigger(this.name, ev); } - } } - if (groupIds.length > 0) { - // this is the range of the SVG canvas - var minDate = this.body.util.toGlobalTime(- this.body.domProps.root.width); - var maxDate = this.body.util.toGlobalTime(2 * this.body.domProps.root.width); - var groupsData = {}; - // fill groups data - this._getRelevantData(groupIds, groupsData, minDate, maxDate); - // we transform the X coordinates to detect collisions - for (i = 0; i < groupIds.length; i++) { - preprocessedGroupData[groupIds[i]] = this._convertXcoordinates(groupsData[groupIds[i]]); - } - // now all needed data has been collected we start the processing. - this._getYRanges(groupIds, preprocessedGroupData, groupRanges); - - // update the Y axis first, we use this data to draw at the correct Y points - // changeCalled is required to clean the SVG on a change emit. - changeCalled = this._updateYAxis(groupIds, groupRanges); - if (changeCalled == true) { - DOMutil.cleanupElements(this.svgElements); - this.abortedGraphUpdate = true; - this.body.emitter.emit("change"); - return; - } - this.abortedGraphUpdate = false; + }; - // With the yAxis scaled correctly, use this to get the Y values of the points. - for (i = 0; i < groupIds.length; i++) { - group = this.groups[groupIds[i]]; - processedGroupData[groupIds[i]] = this._convertYcoordinates(groupsData[groupIds[i]], group); - } + /** + * @module gestures + */ + /** + * triggers swipe events when the end velocity is above the threshold + * for best usage, set `preventDefault` (on the drag gesture) to `true` + * ```` + * hammertime.on("dragleft swipeleft", function(ev) { + * console.log(ev); + * ev.gesture.preventDefault(); + * }); + * ```` + * + * @class Swipe + * @static + */ + /** + * @event swipe + * @param {Object} ev + */ + /** + * @event swipeleft + * @param {Object} ev + */ + /** + * @event swiperight + * @param {Object} ev + */ + /** + * @event swipeup + * @param {Object} ev + */ + /** + * @event swipedown + * @param {Object} ev + */ + Hammer.gestures.Swipe = { + name: 'swipe', + index: 40, + defaults: { + /** + * @property swipeMinTouches + * @type {Number} + * @default 1 + */ + swipeMinTouches: 1, + /** + * @property swipeMaxTouches + * @type {Number} + * @default 1 + */ + swipeMaxTouches: 1, - // draw the groups - for (i = 0; i < groupIds.length; i++) { - group = this.groups[groupIds[i]]; - if (group.options.style == 'line') { - this._drawLineGraph(processedGroupData[groupIds[i]], group); - } - } - this._drawBarGraphs(groupIds, processedGroupData); - } - } + /** + * horizontal swipe velocity + * @property swipeVelocityX + * @type {Number} + * @default 0.6 + */ + swipeVelocityX: 0.6, - // cleanup unused svg elements - DOMutil.cleanupElements(this.svgElements); - }; + /** + * vertical swipe velocity + * @property swipeVelocityY + * @type {Number} + * @default 0.6 + */ + swipeVelocityY: 0.6 + }, + handler: function swipeGesture(ev, inst) { + if(ev.eventType == EVENT_RELEASE) { + var touches = ev.touches.length, + options = inst.options; - LineGraph.prototype._getRelevantData = function (groupIds, groupsData, minDate, maxDate) { - // first select and preprocess the data from the datasets. - // the groups have their preselection of data, we now loop over this data to see - // what data we need to draw. Sorted data is much faster. - // more optimization is possible by doing the sampling before and using the binary search - // to find the end date to determine the increment. - var group, i, j, item; - if (groupIds.length > 0) { - for (i = 0; i < groupIds.length; i++) { - group = this.groups[groupIds[i]]; - groupsData[groupIds[i]] = []; - var dataContainer = groupsData[groupIds[i]]; - // optimization for sorted data - if (group.options.sort == true) { - var guess = Math.max(0, util.binarySearchGeneric(group.itemsData, minDate, 'x', 'before')); - for (j = guess; j < group.itemsData.length; j++) { - item = group.itemsData[j]; - if (item !== undefined) { - if (item.x > maxDate) { - dataContainer.push(item); - break; - } - else { - dataContainer.push(item); + // max touches + if(touches < options.swipeMinTouches || + touches > options.swipeMaxTouches) { + return; } - } - } - } - else { - for (j = 0; j < group.itemsData.length; j++) { - item = group.itemsData[j]; - if (item !== undefined) { - if (item.x > minDate && item.x < maxDate) { - dataContainer.push(item); + + // when the distance we moved is too small we skip this gesture + // or we can be already in dragging + if(ev.velocityX > options.swipeVelocityX || + ev.velocityY > options.swipeVelocityY) { + // trigger swipe events + inst.trigger(this.name, ev); + inst.trigger(this.name + ev.direction, ev); } - } } - } } - } - - this._applySampling(groupIds, groupsData); }; - LineGraph.prototype._applySampling = function (groupIds, groupsData) { - var group; - if (groupIds.length > 0) { - for (var i = 0; i < groupIds.length; i++) { - group = this.groups[groupIds[i]]; - if (group.options.sampling == true) { - var dataContainer = groupsData[groupIds[i]]; - if (dataContainer.length > 0) { - var increment = 1; - var amountOfPoints = dataContainer.length; + /** + * @module gestures + */ + /** + * Single tap and a double tap on a place + * + * @class Tap + * @static + */ + /** + * @event tap + * @param {Object} ev + */ + /** + * @event doubletap + * @param {Object} ev + */ - // the global screen is used because changing the width of the yAxis may affect the increment, resulting in an endless loop - // of width changing of the yAxis. - var xDistance = this.body.util.toGlobalScreen(dataContainer[dataContainer.length - 1].x) - this.body.util.toGlobalScreen(dataContainer[0].x); - var pointsPerPixel = amountOfPoints / xDistance; - increment = Math.min(Math.ceil(0.2 * amountOfPoints), Math.max(1, Math.round(pointsPerPixel))); + /** + * @param {String} name + */ + (function(name) { + var hasMoved = false; - var sampledData = []; - for (var j = 0; j < amountOfPoints; j += increment) { - sampledData.push(dataContainer[j]); + function tapGesture(ev, inst) { + var options = inst.options, + current = Detection.current, + prev = Detection.previous, + sincePrev, + didDoubleTap; - } - groupsData[groupIds[i]] = sampledData; - } - } - } - } - }; + switch(ev.eventType) { + case EVENT_START: + hasMoved = false; + break; - LineGraph.prototype._getYRanges = function (groupIds, groupsData, groupRanges) { - var groupData, group, i,j; - var barCombinedDataLeft = []; - var barCombinedDataRight = []; - var barCombinedData; - if (groupIds.length > 0) { - for (i = 0; i < groupIds.length; i++) { - groupData = groupsData[groupIds[i]]; - if (groupData.length > 0) { - group = this.groups[groupIds[i]]; - if (group.options.style == 'line' || group.options.barChart.handleOverlap != "stack") { - var yMin = groupData[0].y; - var yMax = groupData[0].y; - for (j = 0; j < groupData.length; j++) { - yMin = yMin > groupData[j].y ? groupData[j].y : yMin; - yMax = yMax < groupData[j].y ? groupData[j].y : yMax; - } - groupRanges[groupIds[i]] = {min: yMin, max: yMax, yAxisOrientation: group.options.yAxisOrientation}; - } - else if (group.options.style == 'bar') { - if (group.options.yAxisOrientation == 'left') { - barCombinedData = barCombinedDataLeft; - } - else { - barCombinedData = barCombinedDataRight; - } + case EVENT_MOVE: + hasMoved = hasMoved || (ev.distance > options.tapMaxDistance); + break; - groupRanges[groupIds[i]] = {min: 0, max: 0, yAxisOrientation: group.options.yAxisOrientation, ignore: true}; + case EVENT_END: + if(!Utils.inStr(ev.srcEvent.type, 'cancel') && ev.deltaTime < options.tapMaxTime && !hasMoved) { + // previous gesture, for the double tap since these are two different gesture detections + sincePrev = prev && prev.lastEvent && ev.timeStamp - prev.lastEvent.timeStamp; + didDoubleTap = false; - // combine data - for (j = 0; j < groupData.length; j++) { - barCombinedData.push({ - x: groupData[j].x, - y: groupData[j].y, - groupId: groupIds[i] - }); - } + // check if double tap + if(prev && prev.name == name && + (sincePrev && sincePrev < options.doubleTapInterval) && + ev.distance < options.doubleTapDistance) { + inst.trigger('doubletap', ev); + didDoubleTap = true; + } + + // do a single tap + if(!didDoubleTap || options.tapAlways) { + current.name = name; + inst.trigger(current.name, ev); + } + } + break; } - } } - var intersections; - if (barCombinedDataLeft.length > 0) { - // sort by time and by group - barCombinedDataLeft.sort(function (a, b) { - if (a.x == b.x) { - return a.groupId - b.groupId; - } else { - return a.x - b.x; - } - }); - intersections = {}; - this._getDataIntersections(intersections, barCombinedDataLeft); - groupRanges["__barchartLeft"] = this._getStackedBarYRange(intersections, barCombinedDataLeft); - groupRanges["__barchartLeft"].yAxisOrientation = "left"; - groupIds.push("__barchartLeft"); - } - if (barCombinedDataRight.length > 0) { - // sort by time and by group - barCombinedDataRight.sort(function (a, b) { - if (a.x == b.x) { - return a.groupId - b.groupId; - } else { - return a.x - b.x; - } - }); - intersections = {}; - this._getDataIntersections(intersections, barCombinedDataRight); - groupRanges["__barchartRight"] = this._getStackedBarYRange(intersections, barCombinedDataRight); - groupRanges["__barchartRight"].yAxisOrientation = "right"; - groupIds.push("__barchartRight"); - } - } - }; + Hammer.gestures.Tap = { + name: name, + index: 100, + handler: tapGesture, + defaults: { + /** + * max time of a tap, this is for the slow tappers + * @property tapMaxTime + * @type {Number} + * @default 250 + */ + tapMaxTime: 250, - LineGraph.prototype._getStackedBarYRange = function (intersections, combinedData) { - var key; - var yMin = combinedData[0].y; - var yMax = combinedData[0].y; - for (var i = 0; i < combinedData.length; i++) { - key = combinedData[i].x; - if (intersections[key] === undefined) { - yMin = yMin > combinedData[i].y ? combinedData[i].y : yMin; - yMax = yMax < combinedData[i].y ? combinedData[i].y : yMax; - } - else { - intersections[key].accumulated += combinedData[i].y; - } - } - for (var xpos in intersections) { - if (intersections.hasOwnProperty(xpos)) { - yMin = yMin > intersections[xpos].accumulated ? intersections[xpos].accumulated : yMin; - yMax = yMax < intersections[xpos].accumulated ? intersections[xpos].accumulated : yMax; - } - } + /** + * max distance of movement of a tap, this is for the slow tappers + * @property tapMaxDistance + * @type {Number} + * @default 10 + */ + tapMaxDistance: 10, - return {min: yMin, max: yMax}; - }; + /** + * always trigger the `tap` event, even while double-tapping + * @property tapAlways + * @type {Boolean} + * @default true + */ + tapAlways: true, + + /** + * max distance between two taps + * @property doubleTapDistance + * @type {Number} + * @default 20 + */ + doubleTapDistance: 20, + /** + * max time between two taps + * @property doubleTapInterval + * @type {Number} + * @default 300 + */ + doubleTapInterval: 300 + } + }; + })('tap'); /** - * this sets the Y ranges for the Y axis. It also determines which of the axis should be shown or hidden. - * @param {Array} groupIds - * @param {Object} groupRanges - * @private + * @module gestures */ - LineGraph.prototype._updateYAxis = function (groupIds, groupRanges) { - var changeCalled = false; - var yAxisLeftUsed = false; - var yAxisRightUsed = false; - var minLeft = 1e9, minRight = 1e9, maxLeft = -1e9, maxRight = -1e9, minVal, maxVal; - // if groups are present - if (groupIds.length > 0) { - for (var i = 0; i < groupIds.length; i++) { - if (groupRanges.hasOwnProperty(groupIds[i])) { - if (groupRanges[groupIds[i]].ignore !== true) { - minVal = groupRanges[groupIds[i]].min; - maxVal = groupRanges[groupIds[i]].max; + /** + * when a touch is being touched at the page + * + * @class Touch + * @static + */ + /** + * @event touch + * @param {Object} ev + */ + Hammer.gestures.Touch = { + name: 'touch', + index: -Infinity, + defaults: { + /** + * call preventDefault at touchstart, and makes the element blocking by disabling the scrolling of the page, + * but it improves gestures like transforming and dragging. + * be careful with using this, it can be very annoying for users to be stuck on the page + * @property preventDefault + * @type {Boolean} + * @default false + */ + preventDefault: false, - if (groupRanges[groupIds[i]].yAxisOrientation == 'left') { - yAxisLeftUsed = true; - minLeft = minLeft > minVal ? minVal : minLeft; - maxLeft = maxLeft < maxVal ? maxVal : maxLeft; - } - else { - yAxisRightUsed = true; - minRight = minRight > minVal ? minVal : minRight; - maxRight = maxRight < maxVal ? maxVal : maxRight; - } + /** + * disable mouse events, so only touch (or pen!) input triggers events + * @property preventMouse + * @type {Boolean} + * @default false + */ + preventMouse: false + }, + handler: function touchGesture(ev, inst) { + if(inst.options.preventMouse && ev.pointerType == POINTER_MOUSE) { + ev.stopDetect(); + return; } - } - } - - if (yAxisLeftUsed == true) { - this.yAxisLeft.setRange(minLeft, maxLeft); - } - if (yAxisRightUsed == true) { - this.yAxisRight.setRange(minRight, maxRight); - } - } - - changeCalled = this._toggleAxisVisiblity(yAxisLeftUsed , this.yAxisLeft) || changeCalled; - changeCalled = this._toggleAxisVisiblity(yAxisRightUsed, this.yAxisRight) || changeCalled; - - if (yAxisRightUsed == true && yAxisLeftUsed == true) { - this.yAxisLeft.drawIcons = true; - this.yAxisRight.drawIcons = true; - } - else { - this.yAxisLeft.drawIcons = false; - this.yAxisRight.drawIcons = false; - } - - this.yAxisRight.master = !yAxisLeftUsed; - - if (this.yAxisRight.master == false) { - if (yAxisRightUsed == true) {this.yAxisLeft.lineOffset = this.yAxisRight.width;} - else {this.yAxisLeft.lineOffset = 0;} - - changeCalled = this.yAxisLeft.redraw() || changeCalled; - this.yAxisRight.stepPixelsForced = this.yAxisLeft.stepPixels; - changeCalled = this.yAxisRight.redraw() || changeCalled; - } - else { - changeCalled = this.yAxisRight.redraw() || changeCalled; - } - // clean the accumulated lists - if (groupIds.indexOf("__barchartLeft") != -1) { - groupIds.splice(groupIds.indexOf("__barchartLeft"),1); - } - if (groupIds.indexOf("__barchartRight") != -1) { - groupIds.splice(groupIds.indexOf("__barchartRight"),1); - } + if(inst.options.preventDefault) { + ev.preventDefault(); + } - return changeCalled; + if(ev.eventType == EVENT_TOUCH) { + inst.trigger('touch', ev); + } + } }; /** - * This shows or hides the Y axis if needed. If there is a change, the changed event is emitted by the updateYAxis function - * - * @param {boolean} axisUsed - * @returns {boolean} - * @private - * @param axis + * @module gestures */ - LineGraph.prototype._toggleAxisVisiblity = function (axisUsed, axis) { - var changed = false; - if (axisUsed == false) { - if (axis.dom.frame.parentNode) { - axis.hide(); - changed = true; - } - } - else { - if (!axis.dom.frame.parentNode) { - axis.show(); - changed = true; - } - } - return changed; - }; - - /** - * draw a bar graph + * User want to scale or rotate with 2 fingers + * Preventing the default browser behavior is a good way to improve feel and working. This can be done with the + * `preventDefault` option. * - * @param groupIds - * @param processedGroupData + * @class Transform + * @static + */ + /** + * @event transform + * @param {Object} ev + */ + /** + * @event transformstart + * @param {Object} ev + */ + /** + * @event transformend + * @param {Object} ev + */ + /** + * @event pinchin + * @param {Object} ev + */ + /** + * @event pinchout + * @param {Object} ev + */ + /** + * @event rotate + * @param {Object} ev */ - LineGraph.prototype._drawBarGraphs = function (groupIds, processedGroupData) { - var combinedData = []; - var intersections = {}; - var coreDistance; - var key, drawData; - var group; - var i,j; - var barPoints = 0; - - // combine all barchart data - for (i = 0; i < groupIds.length; i++) { - group = this.groups[groupIds[i]]; - if (group.options.style == 'bar') { - if (group.visible == true && (this.options.groups.visibility[groupIds[i]] === undefined || this.options.groups.visibility[groupIds[i]] == true)) { - for (j = 0; j < processedGroupData[groupIds[i]].length; j++) { - combinedData.push({ - x: processedGroupData[groupIds[i]][j].x, - y: processedGroupData[groupIds[i]][j].y, - groupId: groupIds[i] - }); - barPoints += 1; - } - } - } - } - if (barPoints == 0) {return;} + /** + * @param {String} name + */ + (function(name) { + var triggered = false; - // sort by time and by group - combinedData.sort(function (a, b) { - if (a.x == b.x) { - return a.groupId - b.groupId; - } else { - return a.x - b.x; - } - }); + function transformGesture(ev, inst) { + switch(ev.eventType) { + case EVENT_START: + triggered = false; + break; - // get intersections - this._getDataIntersections(intersections, combinedData); + case EVENT_MOVE: + // at least multitouch + if(ev.touches.length < 2) { + return; + } - // plot barchart - for (i = 0; i < combinedData.length; i++) { - group = this.groups[combinedData[i].groupId]; - var minWidth = 0.1 * group.options.barChart.width; + var scaleThreshold = Math.abs(1 - ev.scale); + var rotationThreshold = Math.abs(ev.rotation); - key = combinedData[i].x; - var heightOffset = 0; - if (intersections[key] === undefined) { - if (i+1 < combinedData.length) {coreDistance = Math.abs(combinedData[i+1].x - key);} - if (i > 0) {coreDistance = Math.min(coreDistance,Math.abs(combinedData[i-1].x - key));} - drawData = this._getSafeDrawData(coreDistance, group, minWidth); - } - else { - var nextKey = i + (intersections[key].amount - intersections[key].resolved); - var prevKey = i - (intersections[key].resolved + 1); - if (nextKey < combinedData.length) {coreDistance = Math.abs(combinedData[nextKey].x - key);} - if (prevKey > 0) {coreDistance = Math.min(coreDistance,Math.abs(combinedData[prevKey].x - key));} - drawData = this._getSafeDrawData(coreDistance, group, minWidth); - intersections[key].resolved += 1; + // when the distance we moved is too small we skip this gesture + // or we can be already in dragging + if(scaleThreshold < inst.options.transformMinScale && + rotationThreshold < inst.options.transformMinRotation) { + return; + } - if (group.options.barChart.handleOverlap == 'stack') { - heightOffset = intersections[key].accumulated; - intersections[key].accumulated += group.zeroPosition - combinedData[i].y; - } - else if (group.options.barChart.handleOverlap == 'sideBySide') { - drawData.width = drawData.width / intersections[key].amount; - drawData.offset += (intersections[key].resolved) * drawData.width - (0.5*drawData.width * (intersections[key].amount+1)); - if (group.options.barChart.align == 'left') {drawData.offset -= 0.5*drawData.width;} - else if (group.options.barChart.align == 'right') {drawData.offset += 0.5*drawData.width;} - } - } - DOMutil.drawBar(combinedData[i].x + drawData.offset, combinedData[i].y - heightOffset, drawData.width, group.zeroPosition - combinedData[i].y, group.className + ' bar', this.svgElements, this.svg); - // draw points - if (group.options.drawPoints.enabled == true) { - DOMutil.drawPoint(combinedData[i].x + drawData.offset, combinedData[i].y - heightOffset, group, this.svgElements, this.svg); - } - } - }; + // we are transforming! + Detection.current.name = name; - /** - * Fill the intersections object with counters of how many datapoints share the same x coordinates - * @param intersections - * @param combinedData - * @private - */ - LineGraph.prototype._getDataIntersections = function (intersections, combinedData) { - // get intersections - var coreDistance; - for (var i = 0; i < combinedData.length; i++) { - if (i + 1 < combinedData.length) { - coreDistance = Math.abs(combinedData[i + 1].x - combinedData[i].x); - } - if (i > 0) { - coreDistance = Math.min(coreDistance, Math.abs(combinedData[i - 1].x - combinedData[i].x)); - } - if (coreDistance == 0) { - if (intersections[combinedData[i].x] === undefined) { - intersections[combinedData[i].x] = {amount: 0, resolved: 0, accumulated: 0}; - } - intersections[combinedData[i].x].amount += 1; + // first time, trigger dragstart event + if(!triggered) { + inst.trigger(name + 'start', ev); + triggered = true; + } + + inst.trigger(name, ev); // basic transform event + + // trigger rotate event + if(rotationThreshold > inst.options.transformMinRotation) { + inst.trigger('rotate', ev); + } + + // trigger pinch event + if(scaleThreshold > inst.options.transformMinScale) { + inst.trigger('pinch', ev); + inst.trigger('pinch' + (ev.scale < 1 ? 'in' : 'out'), ev); + } + break; + + case EVENT_RELEASE: + if(triggered && ev.changedLength < 2) { + inst.trigger(name + 'end', ev); + triggered = false; + } + break; + } } - } - }; + + Hammer.gestures.Transform = { + name: name, + index: 45, + defaults: { + /** + * minimal scale factor, no scale is 1, zoomin is to 0 and zoomout until higher then 1 + * @property transformMinScale + * @type {Number} + * @default 0.01 + */ + transformMinScale: 0.01, + + /** + * rotation in degrees + * @property transformMinRotation + * @type {Number} + * @default 1 + */ + transformMinRotation: 1 + }, + + handler: transformGesture + }; + })('transform'); /** - * Get the width and offset for bargraphs based on the coredistance between datapoints - * - * @param coreDistance - * @param group - * @param minWidth - * @returns {{width: Number, offset: Number}} - * @private + * @module hammer */ - LineGraph.prototype._getSafeDrawData = function (coreDistance, group, minWidth) { - var width, offset; - if (coreDistance < group.options.barChart.width && coreDistance > 0) { - width = coreDistance < minWidth ? minWidth : coreDistance; - offset = 0; // recalculate offset with the new width; - if (group.options.barChart.align == 'left') { - offset -= 0.5 * coreDistance; - } - else if (group.options.barChart.align == 'right') { - offset += 0.5 * coreDistance; - } - } - else { - // default settings - width = group.options.barChart.width; - offset = 0; - if (group.options.barChart.align == 'left') { - offset -= 0.5 * group.options.barChart.width; - } - else if (group.options.barChart.align == 'right') { - offset += 0.5 * group.options.barChart.width; - } - } + // AMD export + if(true) { + !(__WEBPACK_AMD_DEFINE_RESULT__ = (function() { + return Hammer; + }.call(exports, __webpack_require__, exports, module)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); + // commonjs export + } else if(typeof module !== 'undefined' && module.exports) { + module.exports = Hammer; + // browser export + } else { + window.Hammer = Hammer; + } - return {width: width, offset: offset}; - }; + })(window); + +/***/ }, +/* 20 */ +/***/ function(module, exports, __webpack_require__) { + var util = __webpack_require__(1); + var hammerUtil = __webpack_require__(21); + var moment = __webpack_require__(2); + var Component = __webpack_require__(22); /** - * draw a line graph - * - * @param dataset - * @param group + * @constructor Range + * A Range controls a numeric range with a start and end value. + * The Range adjusts the range based on mouse events or programmatic changes, + * and triggers events when the range is changing or has been changed. + * @param {{dom: Object, domProps: Object, emitter: Emitter}} body + * @param {Object} [options] See description at Range.setOptions */ - LineGraph.prototype._drawLineGraph = function (dataset, group) { - if (dataset != null) { - if (dataset.length > 0) { - var path, d; - var svgHeight = Number(this.svg.style.height.replace("px","")); - path = DOMutil.getSVGElement('path', this.svgElements, this.svg); - path.setAttributeNS(null, "class", group.className); + function Range(body, options) { + var now = moment().hours(0).minutes(0).seconds(0).milliseconds(0); + this.start = now.clone().add('days', -3).valueOf(); // Number + this.end = now.clone().add('days', 4).valueOf(); // Number - // construct path from dataset - if (group.options.catmullRom.enabled == true) { - d = this._catmullRom(dataset, group); - } - else { - d = this._linear(dataset); - } + this.body = body; - // append with points for fill and finalize the path - if (group.options.shaded.enabled == true) { - var fillPath = DOMutil.getSVGElement('path',this.svgElements, this.svg); - var dFill; - if (group.options.shaded.orientation == 'top') { - dFill = "M" + dataset[0].x + "," + 0 + " " + d + "L" + dataset[dataset.length - 1].x + "," + 0; - } - else { - dFill = "M" + dataset[0].x + "," + svgHeight + " " + d + "L" + dataset[dataset.length - 1].x + "," + svgHeight; - } - fillPath.setAttributeNS(null, "class", group.className + " fill"); - fillPath.setAttributeNS(null, "d", dFill); - } - // copy properties to path for drawing. - path.setAttributeNS(null, "d", "M" + d); + // default options + this.defaultOptions = { + start: null, + end: null, + direction: 'horizontal', // 'horizontal' or 'vertical' + moveable: true, + zoomable: true, + min: null, + max: null, + zoomMin: 10, // milliseconds + zoomMax: 1000 * 60 * 60 * 24 * 365 * 10000 // milliseconds + }; + this.options = util.extend({}, this.defaultOptions); - // draw points - if (group.options.drawPoints.enabled == true) { - this._drawPoints(dataset, group, this.svgElements, this.svg); - } + this.props = { + touch: {} + }; + this.animateTimer = null; + + // drag listeners for dragging + this.body.emitter.on('dragstart', this._onDragStart.bind(this)); + this.body.emitter.on('drag', this._onDrag.bind(this)); + this.body.emitter.on('dragend', this._onDragEnd.bind(this)); + + // ignore dragging when holding + this.body.emitter.on('hold', this._onHold.bind(this)); + + // mouse wheel for zooming + this.body.emitter.on('mousewheel', this._onMouseWheel.bind(this)); + this.body.emitter.on('DOMMouseScroll', this._onMouseWheel.bind(this)); // For FF + + // pinch to zoom + this.body.emitter.on('touch', this._onTouch.bind(this)); + this.body.emitter.on('pinch', this._onPinch.bind(this)); + + this.setOptions(options); + } + + Range.prototype = new Component(); + + /** + * Set options for the range controller + * @param {Object} options Available options: + * {Number | Date | String} start Start date for the range + * {Number | Date | String} end End date for the range + * {Number} min Minimum value for start + * {Number} max Maximum value for end + * {Number} zoomMin Set a minimum value for + * (end - start). + * {Number} zoomMax Set a maximum value for + * (end - start). + * {Boolean} moveable Enable moving of the range + * by dragging. True by default + * {Boolean} zoomable Enable zooming of the range + * by pinching/scrolling. True by default + */ + Range.prototype.setOptions = function (options) { + if (options) { + // copy the options that we know + var fields = ['direction', 'min', 'max', 'zoomMin', 'zoomMax', 'moveable', 'zoomable', 'activate']; + util.selectiveExtend(fields, this.options, options); + + if ('start' in options || 'end' in options) { + // apply a new range. both start and end are optional + this.setRange(options.start, options.end); } } }; /** - * draw the data points - * - * @param {Array} dataset - * @param {Object} JSONcontainer - * @param {Object} svg | SVG DOM element - * @param {GraphGroup} group - * @param {Number} [offset] + * Test whether direction has a valid value + * @param {String} direction 'horizontal' or 'vertical' */ - LineGraph.prototype._drawPoints = function (dataset, group, JSONcontainer, svg, offset) { - if (offset === undefined) {offset = 0;} - for (var i = 0; i < dataset.length; i++) { - DOMutil.drawPoint(dataset[i].x + offset, dataset[i].y, group, JSONcontainer, svg); + function validateDirection (direction) { + if (direction != 'horizontal' && direction != 'vertical') { + throw new TypeError('Unknown direction "' + direction + '". ' + + 'Choose "horizontal" or "vertical".'); } - }; - - + } /** - * This uses the DataAxis object to generate the correct X coordinate on the SVG window. It uses the - * util function toScreen to get the x coordinate from the timestamp. It also pre-filters the data and get the minMax ranges for - * the yAxis. + * Set a new start and end range + * @param {Date | Number | String} [start] + * @param {Date | Number | String} [end] + * @param {boolean | number} [animate=false] If true, the range is animated + * smoothly to the new window. + * If animate is a number, the + * number is taken as duration + * Default duration is 500 ms. * - * @param datapoints - * @returns {Array} - * @private */ - LineGraph.prototype._convertXcoordinates = function (datapoints) { - var extractedData = []; - var xValue, yValue; - var toScreen = this.body.util.toScreen; + Range.prototype.setRange = function(start, end, animate) { + var _start = start != undefined ? util.convert(start, 'Date').valueOf() : null; + var _end = end != undefined ? util.convert(end, 'Date').valueOf() : null; - for (var i = 0; i < datapoints.length; i++) { - xValue = toScreen(datapoints[i].x) + this.width; - yValue = datapoints[i].y; - extractedData.push({x: xValue, y: yValue}); - } + this._cancelAnimation(); - return extractedData; - }; + if (animate) { + var me = this; + var initStart = this.start; + var initEnd = this.end; + var duration = typeof animate === 'number' ? animate : 500; + var initTime = new Date().valueOf(); + var anyChanged = false; + + function next() { + if (!me.props.touch.dragging) { + var now = new Date().valueOf(); + var time = now - initTime; + var done = time > duration; + var s = (done || _start === null) ? _start : util.easeInOutQuad(time, initStart, _start, duration); + var e = (done || _end === null) ? _end : util.easeInOutQuad(time, initEnd, _end, duration); + + changed = me._applyRange(s, e); + anyChanged = anyChanged || changed; + if (changed) { + me.body.emitter.emit('rangechange', {start: new Date(me.start), end: new Date(me.end)}); + } + if (done) { + if (anyChanged) { + me.body.emitter.emit('rangechanged', {start: new Date(me.start), end: new Date(me.end)}); + } + } + else { + // animate with as high as possible frame rate, leave 20 ms in between + // each to prevent the browser from blocking + me.animateTimer = setTimeout(next, 20); + } + } + } + return next(); + } + else { + var changed = this._applyRange(_start, _end); + if (changed) { + var params = {start: new Date(this.start), end: new Date(this.end)}; + this.body.emitter.emit('rangechange', params); + this.body.emitter.emit('rangechanged', params); + } + } + }; /** - * This uses the DataAxis object to generate the correct X coordinate on the SVG window. It uses the - * util function toScreen to get the x coordinate from the timestamp. It also pre-filters the data and get the minMax ranges for - * the yAxis. - * - * @param datapoints - * @returns {Array} + * Stop an animation * @private */ - LineGraph.prototype._convertYcoordinates = function (datapoints, group) { - var extractedData = []; - var xValue, yValue; - var toScreen = this.body.util.toScreen; - var axis = this.yAxisLeft; - var svgHeight = Number(this.svg.style.height.replace("px","")); - if (group.options.yAxisOrientation == 'right') { - axis = this.yAxisRight; - } - - for (var i = 0; i < datapoints.length; i++) { - xValue = toScreen(datapoints[i].x) + this.width; - yValue = Math.round(axis.convertValue(datapoints[i].y)); - extractedData.push({x: xValue, y: yValue}); + Range.prototype._cancelAnimation = function () { + if (this.animateTimer) { + clearTimeout(this.animateTimer); + this.animateTimer = null; } - - group.setZeroPosition(Math.min(svgHeight, axis.convertValue(0))); - - return extractedData; }; /** - * This uses an uniform parametrization of the CatmullRom algorithm: - * "On the Parameterization of Catmull-Rom Curves" by Cem Yuksel et al. - * @param data - * @returns {string} + * Set a new start and end range. This method is the same as setRange, but + * does not trigger a range change and range changed event, and it returns + * true when the range is changed + * @param {Number} [start] + * @param {Number} [end] + * @return {Boolean} changed * @private */ - LineGraph.prototype._catmullRomUniform = function(data) { - // catmull rom - var p0, p1, p2, p3, bp1, bp2; - var d = Math.round(data[0].x) + "," + Math.round(data[0].y) + " "; - var normalization = 1/6; - var length = data.length; - for (var i = 0; i < length - 1; i++) { - - p0 = (i == 0) ? data[0] : data[i-1]; - p1 = data[i]; - p2 = data[i+1]; - p3 = (i + 2 < length) ? data[i+2] : p2; + Range.prototype._applyRange = function(start, end) { + var newStart = (start != null) ? util.convert(start, 'Date').valueOf() : this.start, + newEnd = (end != null) ? util.convert(end, 'Date').valueOf() : this.end, + max = (this.options.max != null) ? util.convert(this.options.max, 'Date').valueOf() : null, + min = (this.options.min != null) ? util.convert(this.options.min, 'Date').valueOf() : null, + diff; + // check for valid number + if (isNaN(newStart) || newStart === null) { + throw new Error('Invalid start "' + start + '"'); + } + if (isNaN(newEnd) || newEnd === null) { + throw new Error('Invalid end "' + end + '"'); + } - // Catmull-Rom to Cubic Bezier conversion matrix - // 0 1 0 0 - // -1/6 1 1/6 0 - // 0 1/6 1 -1/6 - // 0 0 1 0 + // prevent start < end + if (newEnd < newStart) { + newEnd = newStart; + } - // bp0 = { x: p1.x, y: p1.y }; - bp1 = { x: ((-p0.x + 6*p1.x + p2.x) *normalization), y: ((-p0.y + 6*p1.y + p2.y) *normalization)}; - bp2 = { x: (( p1.x + 6*p2.x - p3.x) *normalization), y: (( p1.y + 6*p2.y - p3.y) *normalization)}; - // bp0 = { x: p2.x, y: p2.y }; + // prevent start < min + if (min !== null) { + if (newStart < min) { + diff = (min - newStart); + newStart += diff; + newEnd += diff; - d += "C" + - bp1.x + "," + - bp1.y + " " + - bp2.x + "," + - bp2.y + " " + - p2.x + "," + - p2.y + " "; + // prevent end > max + if (max != null) { + if (newEnd > max) { + newEnd = max; + } + } + } } - return d; - }; + // prevent end > max + if (max !== null) { + if (newEnd > max) { + diff = (newEnd - max); + newStart -= diff; + newEnd -= diff; - /** - * This uses either the chordal or centripetal parameterization of the catmull-rom algorithm. - * By default, the centripetal parameterization is used because this gives the nicest results. - * These parameterizations are relatively heavy because the distance between 4 points have to be calculated. - * - * One optimization can be used to reuse distances since this is a sliding window approach. - * @param data - * @returns {string} - * @private - */ - LineGraph.prototype._catmullRom = function(data, group) { - var alpha = group.options.catmullRom.alpha; - if (alpha == 0 || alpha === undefined) { - return this._catmullRomUniform(data); + // prevent start < min + if (min != null) { + if (newStart < min) { + newStart = min; + } + } + } } - else { - var p0, p1, p2, p3, bp1, bp2, d1,d2,d3, A, B, N, M; - var d3powA, d2powA, d3pow2A, d2pow2A, d1pow2A, d1powA; - var d = Math.round(data[0].x) + "," + Math.round(data[0].y) + " "; - var length = data.length; - for (var i = 0; i < length - 1; i++) { - - p0 = (i == 0) ? data[0] : data[i-1]; - p1 = data[i]; - p2 = data[i+1]; - p3 = (i + 2 < length) ? data[i+2] : p2; - d1 = Math.sqrt(Math.pow(p0.x - p1.x,2) + Math.pow(p0.y - p1.y,2)); - d2 = Math.sqrt(Math.pow(p1.x - p2.x,2) + Math.pow(p1.y - p2.y,2)); - d3 = Math.sqrt(Math.pow(p2.x - p3.x,2) + Math.pow(p2.y - p3.y,2)); - - // Catmull-Rom to Cubic Bezier conversion matrix - // - // A = 2d1^2a + 3d1^a * d2^a + d3^2a - // B = 2d3^2a + 3d3^a * d2^a + d2^2a - // - // [ 0 1 0 0 ] - // [ -d2^2a/N A/N d1^2a/N 0 ] - // [ 0 d3^2a/M B/M -d2^2a/M ] - // [ 0 0 1 0 ] - - // [ 0 1 0 0 ] - // [ -d2pow2a/N A/N d1pow2a/N 0 ] - // [ 0 d3pow2a/M B/M -d2pow2a/M ] - // [ 0 0 1 0 ] + // prevent (end-start) < zoomMin + if (this.options.zoomMin !== null) { + var zoomMin = parseFloat(this.options.zoomMin); + if (zoomMin < 0) { + zoomMin = 0; + } + if ((newEnd - newStart) < zoomMin) { + if ((this.end - this.start) === zoomMin) { + // ignore this action, we are already zoomed to the minimum + newStart = this.start; + newEnd = this.end; + } + else { + // zoom to the minimum + diff = (zoomMin - (newEnd - newStart)); + newStart -= diff / 2; + newEnd += diff / 2; + } + } + } - d3powA = Math.pow(d3, alpha); - d3pow2A = Math.pow(d3,2*alpha); - d2powA = Math.pow(d2, alpha); - d2pow2A = Math.pow(d2,2*alpha); - d1powA = Math.pow(d1, alpha); - d1pow2A = Math.pow(d1,2*alpha); + // prevent (end-start) > zoomMax + if (this.options.zoomMax !== null) { + var zoomMax = parseFloat(this.options.zoomMax); + if (zoomMax < 0) { + zoomMax = 0; + } + if ((newEnd - newStart) > zoomMax) { + if ((this.end - this.start) === zoomMax) { + // ignore this action, we are already zoomed to the maximum + newStart = this.start; + newEnd = this.end; + } + else { + // zoom to the maximum + diff = ((newEnd - newStart) - zoomMax); + newStart += diff / 2; + newEnd -= diff / 2; + } + } + } - A = 2*d1pow2A + 3*d1powA * d2powA + d2pow2A; - B = 2*d3pow2A + 3*d3powA * d2powA + d2pow2A; - N = 3*d1powA * (d1powA + d2powA); - if (N > 0) {N = 1 / N;} - M = 3*d3powA * (d3powA + d2powA); - if (M > 0) {M = 1 / M;} + var changed = (this.start != newStart || this.end != newEnd); - bp1 = { x: ((-d2pow2A * p0.x + A*p1.x + d1pow2A * p2.x) * N), - y: ((-d2pow2A * p0.y + A*p1.y + d1pow2A * p2.y) * N)}; + this.start = newStart; + this.end = newEnd; - bp2 = { x: (( d3pow2A * p1.x + B*p2.x - d2pow2A * p3.x) * M), - y: (( d3pow2A * p1.y + B*p2.y - d2pow2A * p3.y) * M)}; + return changed; + }; - if (bp1.x == 0 && bp1.y == 0) {bp1 = p1;} - if (bp2.x == 0 && bp2.y == 0) {bp2 = p2;} - d += "C" + - bp1.x + "," + - bp1.y + " " + - bp2.x + "," + - bp2.y + " " + - p2.x + "," + - p2.y + " "; - } + /** + * Retrieve the current range. + * @return {Object} An object with start and end properties + */ + Range.prototype.getRange = function() { + return { + start: this.start, + end: this.end + }; + }; - return d; - } + /** + * Calculate the conversion offset and scale for current range, based on + * the provided width + * @param {Number} width + * @returns {{offset: number, scale: number}} conversion + */ + Range.prototype.conversion = function (width) { + return Range.conversion(this.start, this.end, width); }; /** - * this generates the SVG path for a linear drawing between datapoints. - * @param data - * @returns {string} - * @private + * Static method to calculate the conversion offset and scale for a range, + * based on the provided start, end, and width + * @param {Number} start + * @param {Number} end + * @param {Number} width + * @returns {{offset: number, scale: number}} conversion */ - LineGraph.prototype._linear = function(data) { - // linear - var d = ""; - for (var i = 0; i < data.length; i++) { - if (i == 0) { - d += data[i].x + "," + data[i].y; - } - else { - d += " " + data[i].x + "," + data[i].y; + Range.conversion = function (start, end, width) { + if (width != 0 && (end - start != 0)) { + return { + offset: start, + scale: width / (end - start) } } - return d; + else { + return { + offset: 0, + scale: 1 + }; + } }; - module.exports = LineGraph; + /** + * Start dragging horizontally or vertically + * @param {Event} event + * @private + */ + Range.prototype._onDragStart = function(event) { + // only allow dragging when configured as movable + if (!this.options.moveable) return; + // refuse to drag when we where pinching to prevent the timeline make a jump + // when releasing the fingers in opposite order from the touch screen + if (!this.props.touch.allowDragging) return; -/***/ }, -/* 27 */ -/***/ function(module, exports, __webpack_require__) { + this.props.touch.start = this.start; + this.props.touch.end = this.end; + this.props.touch.dragging = true; - var util = __webpack_require__(1); - var Component = __webpack_require__(18); - var TimeStep = __webpack_require__(17); - var moment = __webpack_require__(41); + if (this.body.dom.root) { + this.body.dom.root.style.cursor = 'move'; + } + }; /** - * A horizontal time axis - * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} body - * @param {Object} [options] See TimeAxis.setOptions for the available - * options. - * @constructor TimeAxis - * @extends Component + * Perform dragging operation + * @param {Event} event + * @private */ - function TimeAxis (body, options) { - this.dom = { - foreground: null, - majorLines: [], - majorTexts: [], - minorLines: [], - minorTexts: [], - redundant: { - majorLines: [], - majorTexts: [], - minorLines: [], - minorTexts: [] - } - }; - this.props = { - range: { - start: 0, - end: 0, - minimumStep: 0 - }, - lineTop: 0 - }; - - this.defaultOptions = { - orientation: 'bottom', // supported: 'top', 'bottom' - // TODO: implement timeaxis orientations 'left' and 'right' - showMinorLabels: true, - showMajorLabels: true - }; - this.options = util.extend({}, this.defaultOptions); + Range.prototype._onDrag = function (event) { + // only allow dragging when configured as movable + if (!this.options.moveable) return; + var direction = this.options.direction; + validateDirection(direction); + // refuse to drag when we where pinching to prevent the timeline make a jump + // when releasing the fingers in opposite order from the touch screen + if (!this.props.touch.allowDragging) return; + var delta = (direction == 'horizontal') ? event.gesture.deltaX : event.gesture.deltaY, + interval = (this.props.touch.end - this.props.touch.start), + width = (direction == 'horizontal') ? this.body.domProps.center.width : this.body.domProps.center.height, + diffRange = -delta / width * interval; + this._applyRange(this.props.touch.start + diffRange, this.props.touch.end + diffRange); + this.body.emitter.emit('rangechange', { + start: new Date(this.start), + end: new Date(this.end) + }); + }; - this.body = body; + /** + * Stop dragging operation + * @param {event} event + * @private + */ + Range.prototype._onDragEnd = function (event) { + // only allow dragging when configured as movable + if (!this.options.moveable) return; - // create the HTML DOM - this._create(); + // refuse to drag when we where pinching to prevent the timeline make a jump + // when releasing the fingers in opposite order from the touch screen + if (!this.props.touch.allowDragging) return; - this.setOptions(options); - } + this.props.touch.dragging = false; + if (this.body.dom.root) { + this.body.dom.root.style.cursor = 'auto'; + } - TimeAxis.prototype = new Component(); + // fire a rangechanged event + this.body.emitter.emit('rangechanged', { + start: new Date(this.start), + end: new Date(this.end) + }); + }; /** - * Set options for the TimeAxis. - * Parameters will be merged in current options. - * @param {Object} options Available options: - * {string} [orientation] - * {boolean} [showMinorLabels] - * {boolean} [showMajorLabels] + * Event handler for mouse wheel event, used to zoom + * Code from http://adomas.org/javascript-mouse-wheel/ + * @param {Event} event + * @private */ - TimeAxis.prototype.setOptions = function(options) { - if (options) { - // copy all options that we know - util.selectiveExtend(['orientation', 'showMinorLabels', 'showMajorLabels'], this.options, options); + Range.prototype._onMouseWheel = function(event) { + // only allow zooming when configured as zoomable and moveable + if (!(this.options.zoomable && this.options.moveable)) return; - // apply locale to moment.js - // TODO: not so nice, this is applied globally to moment.js - if ('locale' in options) { - if (typeof moment.locale === 'function') { - // moment.js 2.8.1+ - moment.locale(options.locale); - } - else { - moment.lang(options.locale); - } + // retrieve delta + var delta = 0; + if (event.wheelDelta) { /* IE/Opera. */ + delta = event.wheelDelta / 120; + } else if (event.detail) { /* Mozilla case. */ + // In Mozilla, sign of delta is different than in IE. + // Also, delta is multiple of 3. + delta = -event.detail / 3; + } + + // If delta is nonzero, handle it. + // Basically, delta is now positive if wheel was scrolled up, + // and negative, if wheel was scrolled down. + if (delta) { + // perform the zoom action. Delta is normally 1 or -1 + + // adjust a negative delta such that zooming in with delta 0.1 + // equals zooming out with a delta -0.1 + var scale; + if (delta < 0) { + scale = 1 - (delta / 5); + } + else { + scale = 1 / (1 + (delta / 5)) ; } + + // calculate center, the date to zoom around + var gesture = hammerUtil.fakeGesture(this, event), + pointer = getPointer(gesture.center, this.body.dom.center), + pointerDate = this._pointerToDate(pointer); + + this.zoom(scale, pointerDate); } + + // Prevent default actions caused by mouse wheel + // (else the page and timeline both zoom and scroll) + event.preventDefault(); }; /** - * Create the HTML DOM for the TimeAxis + * Start of a touch gesture + * @private */ - TimeAxis.prototype._create = function() { - this.dom.foreground = document.createElement('div'); - this.dom.background = document.createElement('div'); - - this.dom.foreground.className = 'timeaxis foreground'; - this.dom.background.className = 'timeaxis background'; + Range.prototype._onTouch = function (event) { + this.props.touch.start = this.start; + this.props.touch.end = this.end; + this.props.touch.allowDragging = true; + this.props.touch.center = null; }; /** - * Destroy the TimeAxis + * On start of a hold gesture + * @private */ - TimeAxis.prototype.destroy = function() { - // remove from DOM - if (this.dom.foreground.parentNode) { - this.dom.foreground.parentNode.removeChild(this.dom.foreground); - } - if (this.dom.background.parentNode) { - this.dom.background.parentNode.removeChild(this.dom.background); - } - - this.body = null; + Range.prototype._onHold = function () { + this.props.touch.allowDragging = false; }; /** - * Repaint the component - * @return {boolean} Returns true if the component is resized + * Handle pinch event + * @param {Event} event + * @private */ - TimeAxis.prototype.redraw = function () { - var options = this.options, - props = this.props, - foreground = this.dom.foreground, - background = this.dom.background; - - // determine the correct parent DOM element (depending on option orientation) - var parent = (options.orientation == 'top') ? this.body.dom.top : this.body.dom.bottom; - var parentChanged = (foreground.parentNode !== parent); + Range.prototype._onPinch = function (event) { + // only allow zooming when configured as zoomable and moveable + if (!(this.options.zoomable && this.options.moveable)) return; - // calculate character width and height - this._calculateCharSize(); + this.props.touch.allowDragging = false; - // TODO: recalculate sizes only needed when parent is resized or options is changed - var orientation = this.options.orientation, - showMinorLabels = this.options.showMinorLabels, - showMajorLabels = this.options.showMajorLabels; + if (event.gesture.touches.length > 1) { + if (!this.props.touch.center) { + this.props.touch.center = getPointer(event.gesture.center, this.body.dom.center); + } - // determine the width and height of the elemens for the axis - props.minorLabelHeight = showMinorLabels ? props.minorCharHeight : 0; - props.majorLabelHeight = showMajorLabels ? props.majorCharHeight : 0; - props.height = props.minorLabelHeight + props.majorLabelHeight; - props.width = foreground.offsetWidth; + var scale = 1 / event.gesture.scale, + initDate = this._pointerToDate(this.props.touch.center); - props.minorLineHeight = this.body.domProps.root.height - props.majorLabelHeight - - (options.orientation == 'top' ? this.body.domProps.bottom.height : this.body.domProps.top.height); - props.minorLineWidth = 1; // TODO: really calculate width - props.majorLineHeight = props.minorLineHeight + props.majorLabelHeight; - props.majorLineWidth = 1; // TODO: really calculate width + // calculate new start and end + var newStart = parseInt(initDate + (this.props.touch.start - initDate) * scale); + var newEnd = parseInt(initDate + (this.props.touch.end - initDate) * scale); - // take foreground and background offline while updating (is almost twice as fast) - var foregroundNextSibling = foreground.nextSibling; - var backgroundNextSibling = background.nextSibling; - foreground.parentNode && foreground.parentNode.removeChild(foreground); - background.parentNode && background.parentNode.removeChild(background); + // apply new range + this.setRange(newStart, newEnd); + } + }; - foreground.style.height = this.props.height + 'px'; + /** + * Helper function to calculate the center date for zooming + * @param {{x: Number, y: Number}} pointer + * @return {number} date + * @private + */ + Range.prototype._pointerToDate = function (pointer) { + var conversion; + var direction = this.options.direction; - this._repaintLabels(); + validateDirection(direction); - // put DOM online again (at the same place) - if (foregroundNextSibling) { - parent.insertBefore(foreground, foregroundNextSibling); - } - else { - parent.appendChild(foreground) - } - if (backgroundNextSibling) { - this.body.dom.backgroundVertical.insertBefore(background, backgroundNextSibling); + if (direction == 'horizontal') { + var width = this.body.domProps.center.width; + conversion = this.conversion(width); + return pointer.x / conversion.scale + conversion.offset; } else { - this.body.dom.backgroundVertical.appendChild(background) + var height = this.body.domProps.center.height; + conversion = this.conversion(height); + return pointer.y / conversion.scale + conversion.offset; } - - return this._isResized() || parentChanged; }; /** - * Repaint major and minor text labels and vertical grid lines + * Get the pointer location relative to the location of the dom element + * @param {{pageX: Number, pageY: Number}} touch + * @param {Element} element HTML DOM element + * @return {{x: Number, y: Number}} pointer * @private */ - TimeAxis.prototype._repaintLabels = function () { - var orientation = this.options.orientation; - - // calculate range and step (step such that we have space for 7 characters per label) - var start = util.convert(this.body.range.start, 'Number'), - end = util.convert(this.body.range.end, 'Number'), - minimumStep = this.body.util.toTime((this.props.minorCharWidth || 10) * 7).valueOf() - -this.body.util.toTime(0).valueOf(); - var step = new TimeStep(new Date(start), new Date(end), minimumStep); - this.step = step; - - // Move all DOM elements to a "redundant" list, where they - // can be picked for re-use, and clear the lists with lines and texts. - // At the end of the function _repaintLabels, left over elements will be cleaned up - var dom = this.dom; - dom.redundant.majorLines = dom.majorLines; - dom.redundant.majorTexts = dom.majorTexts; - dom.redundant.minorLines = dom.minorLines; - dom.redundant.minorTexts = dom.minorTexts; - dom.majorLines = []; - dom.majorTexts = []; - dom.minorLines = []; - dom.minorTexts = []; - - step.first(); - var xFirstMajorLabel = undefined; - var max = 0; - while (step.hasNext() && max < 1000) { - max++; - var cur = step.getCurrent(), - x = this.body.util.toScreen(cur), - isMajor = step.isMajor(); - - // TODO: lines must have a width, such that we can create css backgrounds - - if (this.options.showMinorLabels) { - this._repaintMinorText(x, step.getLabelMinor(), orientation); - } - - if (isMajor && this.options.showMajorLabels) { - if (x > 0) { - if (xFirstMajorLabel == undefined) { - xFirstMajorLabel = x; - } - this._repaintMajorText(x, step.getLabelMajor(), orientation); - } - this._repaintMajorLine(x, orientation); - } - else { - this._repaintMinorLine(x, orientation); - } - - step.next(); - } - - // create a major label on the left when needed - if (this.options.showMajorLabels) { - var leftTime = this.body.util.toTime(0), - leftText = step.getLabelMajor(leftTime), - widthText = leftText.length * (this.props.majorCharWidth || 10) + 10; // upper bound estimation - - if (xFirstMajorLabel == undefined || widthText < xFirstMajorLabel) { - this._repaintMajorText(0, leftText, orientation); - } - } - - // Cleanup leftover DOM elements from the redundant list - util.forEach(this.dom.redundant, function (arr) { - while (arr.length) { - var elem = arr.pop(); - if (elem && elem.parentNode) { - elem.parentNode.removeChild(elem); - } - } - }); - }; + function getPointer (touch, element) { + return { + x: touch.pageX - util.getAbsoluteLeft(element), + y: touch.pageY - util.getAbsoluteTop(element) + }; + } /** - * Create a minor label for the axis at position x - * @param {Number} x - * @param {String} text - * @param {String} orientation "top" or "bottom" (default) - * @private + * Zoom the range the given scale in or out. Start and end date will + * be adjusted, and the timeline will be redrawn. You can optionally give a + * date around which to zoom. + * For example, try scale = 0.9 or 1.1 + * @param {Number} scale Scaling factor. Values above 1 will zoom out, + * values below 1 will zoom in. + * @param {Number} [center] Value representing a date around which will + * be zoomed. */ - TimeAxis.prototype._repaintMinorText = function (x, text, orientation) { - // reuse redundant label - var label = this.dom.redundant.minorTexts.shift(); - - if (!label) { - // create new label - var content = document.createTextNode(''); - label = document.createElement('div'); - label.appendChild(content); - label.className = 'text minor'; - this.dom.foreground.appendChild(label); + Range.prototype.zoom = function(scale, center) { + // if centerDate is not provided, take it half between start Date and end Date + if (center == null) { + center = (this.start + this.end) / 2; } - this.dom.minorTexts.push(label); - label.childNodes[0].nodeValue = text; + // calculate new start and end + var newStart = center + (this.start - center) * scale; + var newEnd = center + (this.end - center) * scale; - label.style.top = (orientation == 'top') ? (this.props.majorLabelHeight + 'px') : '0'; - label.style.left = x + 'px'; - //label.title = title; // TODO: this is a heavy operation + this.setRange(newStart, newEnd); }; /** - * Create a Major label for the axis at position x - * @param {Number} x - * @param {String} text - * @param {String} orientation "top" or "bottom" (default) - * @private + * Move the range with a given delta to the left or right. Start and end + * value will be adjusted. For example, try delta = 0.1 or -0.1 + * @param {Number} delta Moving amount. Positive value will move right, + * negative value will move left */ - TimeAxis.prototype._repaintMajorText = function (x, text, orientation) { - // reuse redundant label - var label = this.dom.redundant.majorTexts.shift(); + Range.prototype.move = function(delta) { + // zoom start Date and end Date relative to the centerDate + var diff = (this.end - this.start); - if (!label) { - // create label - var content = document.createTextNode(text); - label = document.createElement('div'); - label.className = 'text major'; - label.appendChild(content); - this.dom.foreground.appendChild(label); - } - this.dom.majorTexts.push(label); + // apply new values + var newStart = this.start + diff * delta; + var newEnd = this.end + diff * delta; - label.childNodes[0].nodeValue = text; - //label.title = title; // TODO: this is a heavy operation + // TODO: reckon with min and max range - label.style.top = (orientation == 'top') ? '0' : (this.props.minorLabelHeight + 'px'); - label.style.left = x + 'px'; + this.start = newStart; + this.end = newEnd; }; /** - * Create a minor line for the axis at position x - * @param {Number} x - * @param {String} orientation "top" or "bottom" (default) - * @private + * Move the range to a new center point + * @param {Number} moveTo New center point of the range */ - TimeAxis.prototype._repaintMinorLine = function (x, orientation) { - // reuse redundant line - var line = this.dom.redundant.minorLines.shift(); + Range.prototype.moveTo = function(moveTo) { + var center = (this.start + this.end) / 2; - if (!line) { - // create vertical line - line = document.createElement('div'); - line.className = 'grid vertical minor'; - this.dom.background.appendChild(line); - } - this.dom.minorLines.push(line); + var diff = center - moveTo; - var props = this.props; - if (orientation == 'top') { - line.style.top = props.majorLabelHeight + 'px'; - } - else { - line.style.top = this.body.domProps.top.height + 'px'; - } - line.style.height = props.minorLineHeight + 'px'; - line.style.left = (x - props.minorLineWidth / 2) + 'px'; + // calculate new start and end + var newStart = this.start - diff; + var newEnd = this.end - diff; + + this.setRange(newStart, newEnd); }; - /** - * Create a Major line for the axis at position x - * @param {Number} x - * @param {String} orientation "top" or "bottom" (default) - * @private - */ - TimeAxis.prototype._repaintMajorLine = function (x, orientation) { - // reuse redundant line - var line = this.dom.redundant.majorLines.shift(); + module.exports = Range; - if (!line) { - // create vertical line - line = document.createElement('DIV'); - line.className = 'grid vertical major'; - this.dom.background.appendChild(line); - } - this.dom.majorLines.push(line); - var props = this.props; - if (orientation == 'top') { - line.style.top = '0'; - } - else { - line.style.top = this.body.domProps.top.height + 'px'; - } - line.style.left = (x - props.majorLineWidth / 2) + 'px'; - line.style.height = props.majorLineHeight + 'px'; - }; +/***/ }, +/* 21 */ +/***/ function(module, exports, __webpack_require__) { + + var Hammer = __webpack_require__(18); /** - * Determine the size of text on the axis (both major and minor axis). - * The size is calculated only once and then cached in this.props. - * @private + * Fake a hammer.js gesture. Event can be a ScrollEvent or MouseMoveEvent + * @param {Element} element + * @param {Event} event */ - TimeAxis.prototype._calculateCharSize = function () { - // Note: We calculate char size with every redraw. Size may change, for - // example when any of the timelines parents had display:none for example. - - // determine the char width and height on the minor axis - if (!this.dom.measureCharMinor) { - this.dom.measureCharMinor = document.createElement('DIV'); - this.dom.measureCharMinor.className = 'text minor measure'; - this.dom.measureCharMinor.style.position = 'absolute'; + exports.fakeGesture = function(element, event) { + var eventType = null; - this.dom.measureCharMinor.appendChild(document.createTextNode('0')); - this.dom.foreground.appendChild(this.dom.measureCharMinor); - } - this.props.minorCharHeight = this.dom.measureCharMinor.clientHeight; - this.props.minorCharWidth = this.dom.measureCharMinor.clientWidth; + // for hammer.js 1.0.5 + // var gesture = Hammer.event.collectEventData(this, eventType, event); - // determine the char width and height on the major axis - if (!this.dom.measureCharMajor) { - this.dom.measureCharMajor = document.createElement('DIV'); - this.dom.measureCharMajor.className = 'text minor measure'; - this.dom.measureCharMajor.style.position = 'absolute'; + // for hammer.js 1.0.6+ + var touches = Hammer.event.getTouchList(event, eventType); + var gesture = Hammer.event.collectEventData(this, eventType, touches, event); - this.dom.measureCharMajor.appendChild(document.createTextNode('0')); - this.dom.foreground.appendChild(this.dom.measureCharMajor); + // on IE in standards mode, no touches are recognized by hammer.js, + // resulting in NaN values for center.pageX and center.pageY + if (isNaN(gesture.center.pageX)) { + gesture.center.pageX = event.pageX; + } + if (isNaN(gesture.center.pageY)) { + gesture.center.pageY = event.pageY; } - this.props.majorCharHeight = this.dom.measureCharMajor.clientHeight; - this.props.majorCharWidth = this.dom.measureCharMajor.clientWidth; - }; - /** - * Snap a date to a rounded value. - * The snap intervals are dependent on the current scale and step. - * @param {Date} date the date to be snapped. - * @return {Date} snappedDate - */ - TimeAxis.prototype.snap = function(date) { - return this.step.snap(date); + return gesture; }; - module.exports = TimeAxis; - /***/ }, -/* 28 */ +/* 22 */ /***/ function(module, exports, __webpack_require__) { - var Hammer = __webpack_require__(42); - /** - * @constructor Item - * @param {Object} data Object containing (optional) parameters type, - * start, end, content, group, className. - * @param {{toScreen: function, toTime: function}} conversion - * Conversion functions from time to screen and vice versa - * @param {Object} options Configuration options - * // TODO: describe available options + * Prototype for visual components + * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} [body] + * @param {Object} [options] */ - function Item (data, conversion, options) { - this.id = null; - this.parent = null; - this.data = data; - this.dom = null; - this.conversion = conversion || {}; - this.options = options || {}; - - this.selected = false; - this.displayed = false; - this.dirty = true; - - this.top = null; - this.left = null; - this.width = null; - this.height = null; + function Component (body, options) { + this.options = null; + this.props = null; } /** - * Select current item - */ - Item.prototype.select = function() { - this.selected = true; - this.dirty = true; - if (this.displayed) this.redraw(); - }; - - /** - * Unselect current item - */ - Item.prototype.unselect = function() { - this.selected = false; - this.dirty = true; - if (this.displayed) this.redraw(); - }; - - /** - * Set data for the item. Existing data will be updated. The id should not - * be changed. When the item is displayed, it will be redrawn immediately. - * @param {Object} data - */ - Item.prototype.setData = function(data) { - this.data = data; - this.dirty = true; - if (this.displayed) this.redraw(); - }; - - /** - * Set a parent for the item - * @param {ItemSet | Group} parent + * Set options for the component. The new options will be merged into the + * current options. + * @param {Object} options */ - Item.prototype.setParent = function(parent) { - if (this.displayed) { - this.hide(); - this.parent = parent; - if (this.parent) { - this.show(); - } - } - else { - this.parent = parent; + Component.prototype.setOptions = function(options) { + if (options) { + util.extend(this.options, options); } }; /** - * Check whether this item is visible inside given range - * @returns {{start: Number, end: Number}} range with a timestamp for start and end - * @returns {boolean} True if visible - */ - Item.prototype.isVisible = function(range) { - // Should be implemented by Item implementations - return false; - }; - - /** - * Show the Item in the DOM (when not already visible) - * @return {Boolean} changed + * Repaint the component + * @return {boolean} Returns true if the component is resized */ - Item.prototype.show = function() { + Component.prototype.redraw = function() { + // should be implemented by the component return false; }; /** - * Hide the Item from the DOM (when visible) - * @return {Boolean} changed + * Destroy the component. Cleanup DOM and event listeners */ - Item.prototype.hide = function() { - return false; + Component.prototype.destroy = function() { + // should be implemented by the component }; /** - * Repaint the item + * Test whether the component is resized since the last time _isResized() was + * called. + * @return {Boolean} Returns true if the component is resized + * @protected */ - Item.prototype.redraw = function() { - // should be implemented by the item - }; + Component.prototype._isResized = function() { + var resized = (this.props._previousWidth !== this.props.width || + this.props._previousHeight !== this.props.height); - /** - * Reposition the Item horizontally - */ - Item.prototype.repositionX = function() { - // should be implemented by the item - }; + this.props._previousWidth = this.props.width; + this.props._previousHeight = this.props.height; - /** - * Reposition the Item vertically - */ - Item.prototype.repositionY = function() { - // should be implemented by the item + return resized; }; - /** - * Repaint a delete button on the top right of the item when the item is selected - * @param {HTMLElement} anchor - * @protected - */ - Item.prototype._repaintDeleteButton = function (anchor) { - if (this.selected && this.options.editable.remove && !this.dom.deleteButton) { - // create and show button - var me = this; + module.exports = Component; - var deleteButton = document.createElement('div'); - deleteButton.className = 'delete'; - deleteButton.title = 'Delete this item'; - Hammer(deleteButton, { - preventDefault: true - }).on('tap', function (event) { - me.parent.removeFromDataSet(me); - event.stopPropagation(); - }); +/***/ }, +/* 23 */ +/***/ function(module, exports, __webpack_require__) { - anchor.appendChild(deleteButton); - this.dom.deleteButton = deleteButton; - } - else if (!this.selected && this.dom.deleteButton) { - // remove button - if (this.dom.deleteButton.parentNode) { - this.dom.deleteButton.parentNode.removeChild(this.dom.deleteButton); - } - this.dom.deleteButton = null; - } - }; + var Emitter = __webpack_require__(10); + var Hammer = __webpack_require__(18); + var util = __webpack_require__(1); + var DataSet = __webpack_require__(7); + var DataView = __webpack_require__(8); + var Range = __webpack_require__(20); + var TimeAxis = __webpack_require__(24); + var CurrentTime = __webpack_require__(26); + var CustomTime = __webpack_require__(28); + var ItemSet = __webpack_require__(29); + var Activator = __webpack_require__(37); /** - * Set HTML contents for the item - * @param {Element} element HTML element to fill with the contents - * @private + * Create a timeline visualization + * @param {HTMLElement} container + * @param {vis.DataSet | Array | google.visualization.DataTable} [items] + * @param {Object} [options] See Core.setOptions for the available options. + * @constructor */ - Item.prototype._updateContents = function (element) { - var content; - if (this.options.template) { - var itemData = this.parent.itemSet.itemsData.get(this.id); // get a clone of the data from the dataset - content = this.options.template(itemData); - } - else { - content = this.data.content; - } - - if (content instanceof Element) { - element.innerHTML = ''; - element.appendChild(content); - } - else if (content != undefined) { - element.innerHTML = content; - } - else { - throw new Error('Property "content" missing in item ' + this.data.id); - } - }; + function Core () {} - /** - * Set HTML contents for the item - * @param {Element} element HTML element to fill with the contents - * @private - */ - Item.prototype._updateTitle = function (element) { - if (this.data.title != null) { - element.title = this.data.title || ''; - } - else { - element.removeAttribute('title'); - } - }; + // turn Core into an event emitter + Emitter(Core.prototype); /** - * Process dataAttributes timeline option and set as data- attributes on dom.content - * @param {Element} element HTML element to which the attributes will be attached + * Create the main DOM for the Core: a root panel containing left, right, + * top, bottom, content, and background panel. + * @param {Element} container The container element where the Core will + * be attached. * @private */ - Item.prototype._updateDataAttributes = function(element) { - if (this.options.dataAttributes && this.options.dataAttributes.length > 0) { - for (var i = 0; i < this.options.dataAttributes.length; i++) { - var name = this.options.dataAttributes[i]; - var value = this.data[name]; - - if (value != null) { - element.setAttribute('data-' + name, value); - } - else { - element.removeAttribute('data-' + name); - } - } - } - }; - - module.exports = Item; - - -/***/ }, -/* 29 */ -/***/ function(module, exports, __webpack_require__) { + Core.prototype._create = function (container) { + this.dom = {}; - var Hammer = __webpack_require__(42); - var Item = __webpack_require__(28); - var RangeItem = __webpack_require__(32); + this.dom.root = document.createElement('div'); + this.dom.background = document.createElement('div'); + this.dom.backgroundVertical = document.createElement('div'); + this.dom.backgroundHorizontal = document.createElement('div'); + this.dom.centerContainer = document.createElement('div'); + this.dom.leftContainer = document.createElement('div'); + this.dom.rightContainer = document.createElement('div'); + this.dom.center = document.createElement('div'); + this.dom.left = document.createElement('div'); + this.dom.right = document.createElement('div'); + this.dom.top = document.createElement('div'); + this.dom.bottom = document.createElement('div'); + this.dom.shadowTop = document.createElement('div'); + this.dom.shadowBottom = document.createElement('div'); + this.dom.shadowTopLeft = document.createElement('div'); + this.dom.shadowBottomLeft = document.createElement('div'); + this.dom.shadowTopRight = document.createElement('div'); + this.dom.shadowBottomRight = document.createElement('div'); - /** - * @constructor BackgroundItem - * @extends Item - * @param {Object} data Object containing parameters start, end - * content, className. - * @param {{toScreen: function, toTime: function}} conversion - * Conversion functions from time to screen and vice versa - * @param {Object} [options] Configuration options - * // TODO: describe options - */ - // TODO: implement support for the BackgroundItem just having a start, then being displayed as a sort of an annotation - function BackgroundItem (data, conversion, options) { + this.dom.root.className = 'vis timeline root'; + this.dom.background.className = 'vispanel background'; + this.dom.backgroundVertical.className = 'vispanel background vertical'; + this.dom.backgroundHorizontal.className = 'vispanel background horizontal'; + this.dom.centerContainer.className = 'vispanel center'; + this.dom.leftContainer.className = 'vispanel left'; + this.dom.rightContainer.className = 'vispanel right'; + this.dom.top.className = 'vispanel top'; + this.dom.bottom.className = 'vispanel bottom'; + this.dom.left.className = 'content'; + this.dom.center.className = 'content'; + this.dom.right.className = 'content'; + this.dom.shadowTop.className = 'shadow top'; + this.dom.shadowBottom.className = 'shadow bottom'; + this.dom.shadowTopLeft.className = 'shadow top'; + this.dom.shadowBottomLeft.className = 'shadow bottom'; + this.dom.shadowTopRight.className = 'shadow top'; + this.dom.shadowBottomRight.className = 'shadow bottom'; + + this.dom.root.appendChild(this.dom.background); + this.dom.root.appendChild(this.dom.backgroundVertical); + this.dom.root.appendChild(this.dom.backgroundHorizontal); + this.dom.root.appendChild(this.dom.centerContainer); + this.dom.root.appendChild(this.dom.leftContainer); + this.dom.root.appendChild(this.dom.rightContainer); + this.dom.root.appendChild(this.dom.top); + this.dom.root.appendChild(this.dom.bottom); + + this.dom.centerContainer.appendChild(this.dom.center); + this.dom.leftContainer.appendChild(this.dom.left); + this.dom.rightContainer.appendChild(this.dom.right); + + this.dom.centerContainer.appendChild(this.dom.shadowTop); + this.dom.centerContainer.appendChild(this.dom.shadowBottom); + this.dom.leftContainer.appendChild(this.dom.shadowTopLeft); + this.dom.leftContainer.appendChild(this.dom.shadowBottomLeft); + this.dom.rightContainer.appendChild(this.dom.shadowTopRight); + this.dom.rightContainer.appendChild(this.dom.shadowBottomRight); + + this.on('rangechange', this.redraw.bind(this)); + this.on('change', this.redraw.bind(this)); + this.on('touch', this._onTouch.bind(this)); + this.on('pinch', this._onPinch.bind(this)); + this.on('dragstart', this._onDragStart.bind(this)); + this.on('drag', this._onDrag.bind(this)); + + // create event listeners for all interesting events, these events will be + // emitted via emitter + this.hammer = Hammer(this.dom.root, { + prevent_default: true + }); + this.listeners = {}; + + var me = this; + var events = [ + 'touch', 'pinch', + 'tap', 'doubletap', 'hold', + 'dragstart', 'drag', 'dragend', + 'mousewheel', 'DOMMouseScroll' // DOMMouseScroll is needed for Firefox + ]; + events.forEach(function (event) { + var listener = function () { + var args = [event].concat(Array.prototype.slice.call(arguments, 0)); + if (me.isActive()) { + me.emit.apply(me, args); + } + }; + me.hammer.on(event, listener); + me.listeners[event] = listener; + }); + + // size properties of each of the panels this.props = { - content: { - width: 0 - } + root: {}, + background: {}, + centerContainer: {}, + leftContainer: {}, + rightContainer: {}, + center: {}, + left: {}, + right: {}, + top: {}, + bottom: {}, + border: {}, + scrollTop: 0, + scrollTopMin: 0 }; - this.overflow = false; // if contents can overflow (css styling), this flag is set to true + this.touch = {}; // store state information needed for touch events - // validate data - if (data) { - if (data.start == undefined) { - throw new Error('Property "start" missing in item ' + data.id); - } - if (data.end == undefined) { - throw new Error('Property "end" missing in item ' + data.id); + // attach the root panel to the provided container + if (!container) throw new Error('No container provided'); + container.appendChild(this.dom.root); + }; + + /** + * Set options. Options will be passed to all components loaded in the Timeline. + * @param {Object} [options] + * {String} orientation + * Vertical orientation for the Timeline, + * can be 'bottom' (default) or 'top'. + * {String | Number} width + * Width for the timeline, a number in pixels or + * a css string like '1000px' or '75%'. '100%' by default. + * {String | Number} height + * Fixed height for the Timeline, a number in pixels or + * a css string like '400px' or '75%'. If undefined, + * The Timeline will automatically size such that + * its contents fit. + * {String | Number} minHeight + * Minimum height for the Timeline, a number in pixels or + * a css string like '400px' or '75%'. + * {String | Number} maxHeight + * Maximum height for the Timeline, a number in pixels or + * a css string like '400px' or '75%'. + * {Number | Date | String} start + * Start date for the visible window + * {Number | Date | String} end + * End date for the visible window + */ + Core.prototype.setOptions = function (options) { + if (options) { + // copy the known options + var fields = ['width', 'height', 'minHeight', 'maxHeight', 'autoResize', 'start', 'end', 'orientation', 'clickToUse', 'dataAttributes']; + util.selectiveExtend(fields, this.options, options); + + if ('clickToUse' in options) { + if (options.clickToUse) { + this.activator = new Activator(this.dom.root); + } + else { + if (this.activator) { + this.activator.destroy(); + delete this.activator; + } + } } + + // enable/disable autoResize + this._initAutoResize(); } - Item.call(this, data, conversion, options); - } + // propagate options to all components + this.components.forEach(function (component) { + component.setOptions(options); + }); - BackgroundItem.prototype = new Item (null, null, null); + // TODO: remove deprecation error one day (deprecated since version 0.8.0) + if (options && options.order) { + throw new Error('Option order is deprecated. There is no replacement for this feature.'); + } - BackgroundItem.prototype.baseClassName = 'item background'; + // redraw everything + this.redraw(); + }; /** - * Check whether this item is visible inside given range - * @returns {{start: Number, end: Number}} range with a timestamp for start and end - * @returns {boolean} True if visible + * Returns true when the Timeline is active. + * @returns {boolean} */ - BackgroundItem.prototype.isVisible = function(range) { - // determine visibility - return (this.data.start < range.end) && (this.data.end > range.start); + Core.prototype.isActive = function () { + return !this.activator || this.activator.active; }; /** - * Repaint the item + * Destroy the Core, clean up all DOM elements and event listeners. */ - BackgroundItem.prototype.redraw = function() { - var dom = this.dom; - if (!dom) { - // create DOM - this.dom = {}; - dom = this.dom; - - // background box - dom.box = document.createElement('div'); - // className is updated in redraw() + Core.prototype.destroy = function () { + // unbind datasets + this.clear(); - // contents box - dom.content = document.createElement('div'); - dom.content.className = 'content'; - dom.box.appendChild(dom.content); + // remove all event listeners + this.off(); - // attach this item as attribute - dom.box['timeline-item'] = this; + // stop checking for changed size + this._stopAutoResize(); - this.dirty = true; + // remove from DOM + if (this.dom.root.parentNode) { + this.dom.root.parentNode.removeChild(this.dom.root); } + this.dom = null; - // append DOM to parent DOM - if (!this.parent) { - throw new Error('Cannot redraw item: no parent attached'); + // remove Activator + if (this.activator) { + this.activator.destroy(); + delete this.activator; } - if (!dom.box.parentNode) { - var background = this.parent.dom.background; - if (!background) { - throw new Error('Cannot redraw time axis: parent has no background container element'); + + // cleanup hammer touch events + for (var event in this.listeners) { + if (this.listeners.hasOwnProperty(event)) { + delete this.listeners[event]; } - background.appendChild(dom.box); } - this.displayed = true; - - // Update DOM when item is marked dirty. An item is marked dirty when: - // - the item is not yet rendered - // - the item's data is changed - // - the item is selected/deselected - if (this.dirty) { - this._updateContents(this.dom.content); - this._updateTitle(this.dom.content); - this._updateDataAttributes(this.dom.content); - - // update class - var className = (this.data.className ? (' ' + this.data.className) : '') + - (this.selected ? ' selected' : ''); - dom.box.className = this.baseClassName + className; - - // determine from css whether this box has overflow - this.overflow = window.getComputedStyle(dom.content).overflow !== 'hidden'; + this.listeners = null; + this.hammer = null; - // recalculate size - this.props.content.width = this.dom.content.offsetWidth; - this.height = 0; // set height zero, so this item will be ignored when stacking items + // give all components the opportunity to cleanup + this.components.forEach(function (component) { + component.destroy(); + }); - this.dirty = false; - } + this.body = null; }; + /** - * Show the item in the DOM (when not already visible). The items DOM will - * be created when needed. + * Set a custom time bar + * @param {Date} time */ - BackgroundItem.prototype.show = RangeItem.prototype.show; + Core.prototype.setCustomTime = function (time) { + if (!this.customTime) { + throw new Error('Cannot get custom time: Custom time bar is not enabled'); + } - /** - * Hide the item from the DOM (when visible) - * @return {Boolean} changed - */ - BackgroundItem.prototype.hide = RangeItem.prototype.hide; + this.customTime.setCustomTime(time); + }; /** - * Reposition the item horizontally - * @Override + * Retrieve the current custom time. + * @return {Date} customTime */ - BackgroundItem.prototype.repositionX = RangeItem.prototype.repositionX; + Core.prototype.getCustomTime = function() { + if (!this.customTime) { + throw new Error('Cannot get custom time: Custom time bar is not enabled'); + } - /** - * Reposition the item vertically - * @Override - */ - BackgroundItem.prototype.repositionY = function() { - var onTop = this.options.orientation === 'top'; - this.dom.content.style.top = onTop ? '' : '0'; - this.dom.content.style.bottom = onTop ? '0' : ''; + return this.customTime.getCustomTime(); }; - module.exports = BackgroundItem; + /** + * Get the id's of the currently visible items. + * @returns {Array} The ids of the visible items + */ + Core.prototype.getVisibleItems = function() { + return this.itemSet && this.itemSet.getVisibleItems() || []; + }; -/***/ }, -/* 30 */ -/***/ function(module, exports, __webpack_require__) { - var Item = __webpack_require__(28); /** - * @constructor BoxItem - * @extends Item - * @param {Object} data Object containing parameters start - * content, className. - * @param {{toScreen: function, toTime: function}} conversion - * Conversion functions from time to screen and vice versa - * @param {Object} [options] Configuration options - * // TODO: describe available options + * Clear the Core. By Default, items, groups and options are cleared. + * Example usage: + * + * timeline.clear(); // clear items, groups, and options + * timeline.clear({options: true}); // clear options only + * + * @param {Object} [what] Optionally specify what to clear. By default: + * {items: true, groups: true, options: true} */ - function BoxItem (data, conversion, options) { - this.props = { - dot: { - width: 0, - height: 0 - }, - line: { - width: 0, - height: 0 - } - }; - - // validate data - if (data) { - if (data.start == undefined) { - throw new Error('Property "start" missing in item ' + data); - } + Core.prototype.clear = function(what) { + // clear items + if (!what || what.items) { + this.setItems(null); } - Item.call(this, data, conversion, options); - } + // clear groups + if (!what || what.groups) { + this.setGroups(null); + } - BoxItem.prototype = new Item (null, null, null); + // clear options of timeline and of each of the components + if (!what || what.options) { + this.components.forEach(function (component) { + component.setOptions(component.defaultOptions); + }); - /** - * Check whether this item is visible inside given range - * @returns {{start: Number, end: Number}} range with a timestamp for start and end - * @returns {boolean} True if visible - */ - BoxItem.prototype.isVisible = function(range) { - // determine visibility - // TODO: account for the real width of the item. Right now we just add 1/4 to the window - var interval = (range.end - range.start) / 4; - return (this.data.start > range.start - interval) && (this.data.start < range.end + interval); + this.setOptions(this.defaultOptions); // this will also do a redraw + } }; /** - * Repaint the item + * Set Core window such that it fits all items + * @param {Object} [options] Available options: + * `animate: boolean | number` + * If true (default), the range is animated + * smoothly to the new window. + * If a number, the number is taken as duration + * for the animation. Default duration is 500 ms. */ - BoxItem.prototype.redraw = function() { - var dom = this.dom; - if (!dom) { - // create DOM - this.dom = {}; - dom = this.dom; - - // create main box - dom.box = document.createElement('DIV'); - - // contents box (inside the background box). used for making margins - dom.content = document.createElement('DIV'); - dom.content.className = 'content'; - dom.box.appendChild(dom.content); - - // line to axis - dom.line = document.createElement('DIV'); - dom.line.className = 'line'; - - // dot on axis - dom.dot = document.createElement('DIV'); - dom.dot.className = 'dot'; - - // attach this item as attribute - dom.box['timeline-item'] = this; - - this.dirty = true; - } + Core.prototype.fit = function(options) { + // apply the data range as range + var dataRange = this.getItemRange(); - // append DOM to parent DOM - if (!this.parent) { - throw new Error('Cannot redraw item: no parent attached'); - } - if (!dom.box.parentNode) { - var foreground = this.parent.dom.foreground; - if (!foreground) throw new Error('Cannot redraw time axis: parent has no foreground container element'); - foreground.appendChild(dom.box); - } - if (!dom.line.parentNode) { - var background = this.parent.dom.background; - if (!background) throw new Error('Cannot redraw time axis: parent has no background container element'); - background.appendChild(dom.line); - } - if (!dom.dot.parentNode) { - var axis = this.parent.dom.axis; - if (!background) throw new Error('Cannot redraw time axis: parent has no axis container element'); - axis.appendChild(dom.dot); + // add 5% space on both sides + var start = dataRange.min; + var end = dataRange.max; + if (start != null && end != null) { + var interval = (end.valueOf() - start.valueOf()); + if (interval <= 0) { + // prevent an empty interval + interval = 24 * 60 * 60 * 1000; // 1 day + } + start = new Date(start.valueOf() - interval * 0.05); + end = new Date(end.valueOf() + interval * 0.05); } - this.displayed = true; - - // Update DOM when item is marked dirty. An item is marked dirty when: - // - the item is not yet rendered - // - the item's data is changed - // - the item is selected/deselected - if (this.dirty) { - this._updateContents(this.dom.content); - this._updateTitle(this.dom.box); - this._updateDataAttributes(this.dom.box); - - // update class - var className = (this.data.className? ' ' + this.data.className : '') + - (this.selected ? ' selected' : ''); - dom.box.className = 'item box' + className; - dom.line.className = 'item line' + className; - dom.dot.className = 'item dot' + className; - - // recalculate size - this.props.dot.height = dom.dot.offsetHeight; - this.props.dot.width = dom.dot.offsetWidth; - this.props.line.width = dom.line.offsetWidth; - this.width = dom.box.offsetWidth; - this.height = dom.box.offsetHeight; - this.dirty = false; + // skip range set if there is no start and end date + if (start === null && end === null) { + return; } - this._repaintDeleteButton(dom.box); + var animate = (options && options.animate !== undefined) ? options.animate : true; + this.range.setRange(start, end, animate); }; /** - * Show the item in the DOM (when not already displayed). The items DOM will - * be created when needed. + * Set the visible window. Both parameters are optional, you can change only + * start or only end. Syntax: + * + * TimeLine.setWindow(start, end) + * TimeLine.setWindow(range) + * + * Where start and end can be a Date, number, or string, and range is an + * object with properties start and end. + * + * @param {Date | Number | String | Object} [start] Start date of visible window + * @param {Date | Number | String} [end] End date of visible window + * @param {Object} [options] Available options: + * `animate: boolean | number` + * If true (default), the range is animated + * smoothly to the new window. + * If a number, the number is taken as duration + * for the animation. Default duration is 500 ms. */ - BoxItem.prototype.show = function() { - if (!this.displayed) { - this.redraw(); + Core.prototype.setWindow = function(start, end, options) { + var animate = (options && options.animate !== undefined) ? options.animate : true; + if (arguments.length == 1) { + var range = arguments[0]; + this.range.setRange(range.start, range.end, animate); + } + else { + this.range.setRange(start, end, animate); } }; /** - * Hide the item from the DOM (when visible) + * Move the window such that given time is centered on screen. + * @param {Date | Number | String} time + * @param {Object} [options] Available options: + * `animate: boolean | number` + * If true (default), the range is animated + * smoothly to the new window. + * If a number, the number is taken as duration + * for the animation. Default duration is 500 ms. */ - BoxItem.prototype.hide = function() { - if (this.displayed) { - var dom = this.dom; + Core.prototype.moveTo = function(time, options) { + var interval = this.range.end - this.range.start; + var t = util.convert(time, 'Date').valueOf(); - if (dom.box.parentNode) dom.box.parentNode.removeChild(dom.box); - if (dom.line.parentNode) dom.line.parentNode.removeChild(dom.line); - if (dom.dot.parentNode) dom.dot.parentNode.removeChild(dom.dot); + var start = t - interval / 2; + var end = t + interval / 2; + var animate = (options && options.animate !== undefined) ? options.animate : true; - this.top = null; - this.left = null; + this.range.setRange(start, end, animate); + }; - this.displayed = false; - } + /** + * Get the visible window + * @return {{start: Date, end: Date}} Visible range + */ + Core.prototype.getWindow = function() { + var range = this.range.getRange(); + return { + start: new Date(range.start), + end: new Date(range.end) + }; }; /** - * Reposition the item horizontally - * @Override + * Force a redraw of the Core. Can be useful to manually redraw when + * option autoResize=false */ - BoxItem.prototype.repositionX = function() { - var start = this.conversion.toScreen(this.data.start); - var align = this.options.align; - var left; - var box = this.dom.box; - var line = this.dom.line; - var dot = this.dom.dot; + Core.prototype.redraw = function() { + var resized = false, + options = this.options, + props = this.props, + dom = this.dom; - // calculate left position of the box - if (align == 'right') { - this.left = start - this.width; - } - else if (align == 'left') { - this.left = start; + if (!dom) return; // when destroyed + + // update class names + if (options.orientation == 'top') { + util.addClassName(dom.root, 'top'); + util.removeClassName(dom.root, 'bottom'); } else { - // default or 'center' - this.left = start - this.width / 2; + util.removeClassName(dom.root, 'top'); + util.addClassName(dom.root, 'bottom'); } - // reposition box - box.style.left = this.left + 'px'; + // update root width and height options + dom.root.style.maxHeight = util.option.asSize(options.maxHeight, ''); + dom.root.style.minHeight = util.option.asSize(options.minHeight, ''); + dom.root.style.width = util.option.asSize(options.width, ''); - // reposition line - line.style.left = (start - this.props.line.width / 2) + 'px'; + // calculate border widths + props.border.left = (dom.centerContainer.offsetWidth - dom.centerContainer.clientWidth) / 2; + props.border.right = props.border.left; + props.border.top = (dom.centerContainer.offsetHeight - dom.centerContainer.clientHeight) / 2; + props.border.bottom = props.border.top; + var borderRootHeight= dom.root.offsetHeight - dom.root.clientHeight; + var borderRootWidth = dom.root.offsetWidth - dom.root.clientWidth; - // reposition dot - dot.style.left = (start - this.props.dot.width / 2) + 'px'; - }; + // calculate the heights. If any of the side panels is empty, we set the height to + // minus the border width, such that the border will be invisible + props.center.height = dom.center.offsetHeight; + props.left.height = dom.left.offsetHeight; + props.right.height = dom.right.offsetHeight; + props.top.height = dom.top.clientHeight || -props.border.top; + props.bottom.height = dom.bottom.clientHeight || -props.border.bottom; - /** - * Reposition the item vertically - * @Override - */ - BoxItem.prototype.repositionY = function() { - var orientation = this.options.orientation; - var box = this.dom.box; - var line = this.dom.line; - var dot = this.dom.dot; + // TODO: compensate borders when any of the panels is empty. - if (orientation == 'top') { - box.style.top = (this.top || 0) + 'px'; + // apply auto height + // TODO: only calculate autoHeight when needed (else we cause an extra reflow/repaint of the DOM) + var contentHeight = Math.max(props.left.height, props.center.height, props.right.height); + var autoHeight = props.top.height + contentHeight + props.bottom.height + + borderRootHeight + props.border.top + props.border.bottom; + dom.root.style.height = util.option.asSize(options.height, autoHeight + 'px'); - line.style.top = '0'; - line.style.height = (this.parent.top + this.top + 1) + 'px'; - line.style.bottom = ''; - } - else { // orientation 'bottom' - var itemSetHeight = this.parent.itemSet.props.height; // TODO: this is nasty - var lineHeight = itemSetHeight - this.parent.top - this.parent.height + this.top; + // calculate heights of the content panels + props.root.height = dom.root.offsetHeight; + props.background.height = props.root.height - borderRootHeight; + var containerHeight = props.root.height - props.top.height - props.bottom.height - + borderRootHeight; + props.centerContainer.height = containerHeight; + props.leftContainer.height = containerHeight; + props.rightContainer.height = props.leftContainer.height; - box.style.top = (this.parent.height - this.top - this.height || 0) + 'px'; - line.style.top = (itemSetHeight - lineHeight) + 'px'; - line.style.bottom = '0'; - } + // calculate the widths of the panels + props.root.width = dom.root.offsetWidth; + props.background.width = props.root.width - borderRootWidth; + props.left.width = dom.leftContainer.clientWidth || -props.border.left; + props.leftContainer.width = props.left.width; + props.right.width = dom.rightContainer.clientWidth || -props.border.right; + props.rightContainer.width = props.right.width; + var centerWidth = props.root.width - props.left.width - props.right.width - borderRootWidth; + props.center.width = centerWidth; + props.centerContainer.width = centerWidth; + props.top.width = centerWidth; + props.bottom.width = centerWidth; - dot.style.top = (-this.props.dot.height / 2) + 'px'; - }; + // resize the panels + dom.background.style.height = props.background.height + 'px'; + dom.backgroundVertical.style.height = props.background.height + 'px'; + dom.backgroundHorizontal.style.height = props.centerContainer.height + 'px'; + dom.centerContainer.style.height = props.centerContainer.height + 'px'; + dom.leftContainer.style.height = props.leftContainer.height + 'px'; + dom.rightContainer.style.height = props.rightContainer.height + 'px'; - module.exports = BoxItem; + dom.background.style.width = props.background.width + 'px'; + dom.backgroundVertical.style.width = props.centerContainer.width + 'px'; + dom.backgroundHorizontal.style.width = props.background.width + 'px'; + dom.centerContainer.style.width = props.center.width + 'px'; + dom.top.style.width = props.top.width + 'px'; + dom.bottom.style.width = props.bottom.width + 'px'; + // reposition the panels + dom.background.style.left = '0'; + dom.background.style.top = '0'; + dom.backgroundVertical.style.left = (props.left.width + props.border.left) + 'px'; + dom.backgroundVertical.style.top = '0'; + dom.backgroundHorizontal.style.left = '0'; + dom.backgroundHorizontal.style.top = props.top.height + 'px'; + dom.centerContainer.style.left = props.left.width + 'px'; + dom.centerContainer.style.top = props.top.height + 'px'; + dom.leftContainer.style.left = '0'; + dom.leftContainer.style.top = props.top.height + 'px'; + dom.rightContainer.style.left = (props.left.width + props.center.width) + 'px'; + dom.rightContainer.style.top = props.top.height + 'px'; + dom.top.style.left = props.left.width + 'px'; + dom.top.style.top = '0'; + dom.bottom.style.left = props.left.width + 'px'; + dom.bottom.style.top = (props.top.height + props.centerContainer.height) + 'px'; -/***/ }, -/* 31 */ -/***/ function(module, exports, __webpack_require__) { + // update the scrollTop, feasible range for the offset can be changed + // when the height of the Core or of the contents of the center changed + this._updateScrollTop(); - var Item = __webpack_require__(28); + // reposition the scrollable contents + var offset = this.props.scrollTop; + if (options.orientation == 'bottom') { + offset += Math.max(this.props.centerContainer.height - this.props.center.height - + this.props.border.top - this.props.border.bottom, 0); + } + dom.center.style.left = '0'; + dom.center.style.top = offset + 'px'; + dom.left.style.left = '0'; + dom.left.style.top = offset + 'px'; + dom.right.style.left = '0'; + dom.right.style.top = offset + 'px'; - /** - * @constructor PointItem - * @extends Item - * @param {Object} data Object containing parameters start - * content, className. - * @param {{toScreen: function, toTime: function}} conversion - * Conversion functions from time to screen and vice versa - * @param {Object} [options] Configuration options - * // TODO: describe available options - */ - function PointItem (data, conversion, options) { - this.props = { - dot: { - top: 0, - width: 0, - height: 0 - }, - content: { - height: 0, - marginLeft: 0 - } - }; + // show shadows when vertical scrolling is available + var visibilityTop = this.props.scrollTop == 0 ? 'hidden' : ''; + var visibilityBottom = this.props.scrollTop == this.props.scrollTopMin ? 'hidden' : ''; + dom.shadowTop.style.visibility = visibilityTop; + dom.shadowBottom.style.visibility = visibilityBottom; + dom.shadowTopLeft.style.visibility = visibilityTop; + dom.shadowBottomLeft.style.visibility = visibilityBottom; + dom.shadowTopRight.style.visibility = visibilityTop; + dom.shadowBottomRight.style.visibility = visibilityBottom; - // validate data - if (data) { - if (data.start == undefined) { - throw new Error('Property "start" missing in item ' + data); - } + // redraw all components + this.components.forEach(function (component) { + resized = component.redraw() || resized; + }); + if (resized) { + // keep repainting until all sizes are settled + this.redraw(); } + }; - Item.call(this, data, conversion, options); - } - - PointItem.prototype = new Item (null, null, null); + // TODO: deprecated since version 1.1.0, remove some day + Core.prototype.repaint = function () { + throw new Error('Function repaint is deprecated. Use redraw instead.'); + }; /** - * Check whether this item is visible inside given range - * @returns {{start: Number, end: Number}} range with a timestamp for start and end - * @returns {boolean} True if visible + * Set a current time. This can be used for example to ensure that a client's + * time is synchronized with a shared server time. + * Only applicable when option `showCurrentTime` is true. + * @param {Date | String | Number} time A Date, unix timestamp, or + * ISO date string. */ - PointItem.prototype.isVisible = function(range) { - // determine visibility - // TODO: account for the real width of the item. Right now we just add 1/4 to the window - var interval = (range.end - range.start) / 4; - return (this.data.start > range.start - interval) && (this.data.start < range.end + interval); + Core.prototype.setCurrentTime = function(time) { + if (!this.currentTime) { + throw new Error('Option showCurrentTime must be true'); + } + + this.currentTime.setCurrentTime(time); }; /** - * Repaint the item + * Get the current time. + * Only applicable when option `showCurrentTime` is true. + * @return {Date} Returns the current time. */ - PointItem.prototype.redraw = function() { - var dom = this.dom; - if (!dom) { - // create DOM - this.dom = {}; - dom = this.dom; - - // background box - dom.point = document.createElement('div'); - // className is updated in redraw() - - // contents box, right from the dot - dom.content = document.createElement('div'); - dom.content.className = 'content'; - dom.point.appendChild(dom.content); - - // dot at start - dom.dot = document.createElement('div'); - dom.point.appendChild(dom.dot); - - // attach this item as attribute - dom.point['timeline-item'] = this; - - this.dirty = true; - } - - // append DOM to parent DOM - if (!this.parent) { - throw new Error('Cannot redraw item: no parent attached'); - } - if (!dom.point.parentNode) { - var foreground = this.parent.dom.foreground; - if (!foreground) { - throw new Error('Cannot redraw time axis: parent has no foreground container element'); - } - foreground.appendChild(dom.point); - } - this.displayed = true; - - // Update DOM when item is marked dirty. An item is marked dirty when: - // - the item is not yet rendered - // - the item's data is changed - // - the item is selected/deselected - if (this.dirty) { - this._updateContents(this.dom.content); - this._updateTitle(this.dom.point); - this._updateDataAttributes(this.dom.point); - - // update class - var className = (this.data.className? ' ' + this.data.className : '') + - (this.selected ? ' selected' : ''); - dom.point.className = 'item point' + className; - dom.dot.className = 'item dot' + className; - - // recalculate size - this.width = dom.point.offsetWidth; - this.height = dom.point.offsetHeight; - this.props.dot.width = dom.dot.offsetWidth; - this.props.dot.height = dom.dot.offsetHeight; - this.props.content.height = dom.content.offsetHeight; - - // resize contents - dom.content.style.marginLeft = 2 * this.props.dot.width + 'px'; - //dom.content.style.marginRight = ... + 'px'; // TODO: margin right - - dom.dot.style.top = ((this.height - this.props.dot.height) / 2) + 'px'; - dom.dot.style.left = (this.props.dot.width / 2) + 'px'; - - this.dirty = false; + Core.prototype.getCurrentTime = function() { + if (!this.currentTime) { + throw new Error('Option showCurrentTime must be true'); } - this._repaintDeleteButton(dom.point); + return this.currentTime.getCurrentTime(); }; /** - * Show the item in the DOM (when not already visible). The items DOM will - * be created when needed. + * Convert a position on screen (pixels) to a datetime + * @param {int} x Position on the screen in pixels + * @return {Date} time The datetime the corresponds with given position x + * @private */ - PointItem.prototype.show = function() { - if (!this.displayed) { - this.redraw(); - } + // TODO: move this function to Range + Core.prototype._toTime = function(x) { + var conversion = this.range.conversion(this.props.center.width); + return new Date(x / conversion.scale + conversion.offset); }; + /** - * Hide the item from the DOM (when visible) + * Convert a position on the global screen (pixels) to a datetime + * @param {int} x Position on the screen in pixels + * @return {Date} time The datetime the corresponds with given position x + * @private */ - PointItem.prototype.hide = function() { - if (this.displayed) { - if (this.dom.point.parentNode) { - this.dom.point.parentNode.removeChild(this.dom.point); - } - - this.top = null; - this.left = null; - - this.displayed = false; - } + // TODO: move this function to Range + Core.prototype._toGlobalTime = function(x) { + var conversion = this.range.conversion(this.props.root.width); + return new Date(x / conversion.scale + conversion.offset); }; /** - * Reposition the item horizontally - * @Override + * Convert a datetime (Date object) into a position on the screen + * @param {Date} time A date + * @return {int} x The position on the screen in pixels which corresponds + * with the given date. + * @private */ - PointItem.prototype.repositionX = function() { - var start = this.conversion.toScreen(this.data.start); + // TODO: move this function to Range + Core.prototype._toScreen = function(time) { + var conversion = this.range.conversion(this.props.center.width); + return (time.valueOf() - conversion.offset) * conversion.scale; + }; - this.left = start - this.props.dot.width; - // reposition point - this.dom.point.style.left = this.left + 'px'; + /** + * Convert a datetime (Date object) into a position on the root + * This is used to get the pixel density estimate for the screen, not the center panel + * @param {Date} time A date + * @return {int} x The position on root in pixels which corresponds + * with the given date. + * @private + */ + // TODO: move this function to Range + Core.prototype._toGlobalScreen = function(time) { + var conversion = this.range.conversion(this.props.root.width); + return (time.valueOf() - conversion.offset) * conversion.scale; }; + /** - * Reposition the item vertically - * @Override + * Initialize watching when option autoResize is true + * @private */ - PointItem.prototype.repositionY = function() { - var orientation = this.options.orientation, - point = this.dom.point; - - if (orientation == 'top') { - point.style.top = this.top + 'px'; + Core.prototype._initAutoResize = function () { + if (this.options.autoResize == true) { + this._startAutoResize(); } else { - point.style.top = (this.parent.height - this.top - this.height) + 'px'; + this._stopAutoResize(); } }; - module.exports = PointItem; + /** + * Watch for changes in the size of the container. On resize, the Panel will + * automatically redraw itself. + * @private + */ + Core.prototype._startAutoResize = function () { + var me = this; + this._stopAutoResize(); -/***/ }, -/* 32 */ -/***/ function(module, exports, __webpack_require__) { + this._onResize = function() { + if (me.options.autoResize != true) { + // stop watching when the option autoResize is changed to false + me._stopAutoResize(); + return; + } - var Hammer = __webpack_require__(42); - var Item = __webpack_require__(28); + if (me.dom.root) { + // check whether the frame is resized + // Note: we compare offsetWidth here, not clientWidth. For some reason, + // IE does not restore the clientWidth from 0 to the actual width after + // changing the timeline's container display style from none to visible + if ((me.dom.root.offsetWidth != me.props.lastWidth) || + (me.dom.root.offsetHeight != me.props.lastHeight)) { + me.props.lastWidth = me.dom.root.offsetWidth; + me.props.lastHeight = me.dom.root.offsetHeight; - /** - * @constructor RangeItem - * @extends Item - * @param {Object} data Object containing parameters start, end - * content, className. - * @param {{toScreen: function, toTime: function}} conversion - * Conversion functions from time to screen and vice versa - * @param {Object} [options] Configuration options - * // TODO: describe options - */ - function RangeItem (data, conversion, options) { - this.props = { - content: { - width: 0 + me.emit('change'); + } } }; - this.overflow = false; // if contents can overflow (css styling), this flag is set to true - // validate data - if (data) { - if (data.start == undefined) { - throw new Error('Property "start" missing in item ' + data.id); - } - if (data.end == undefined) { - throw new Error('Property "end" missing in item ' + data.id); - } - } + // add event listener to window resize + util.addEventListener(window, 'resize', this._onResize); - Item.call(this, data, conversion, options); - } + this.watchTimer = setInterval(this._onResize, 1000); + }; - RangeItem.prototype = new Item (null, null, null); + /** + * Stop watching for a resize of the frame. + * @private + */ + Core.prototype._stopAutoResize = function () { + if (this.watchTimer) { + clearInterval(this.watchTimer); + this.watchTimer = undefined; + } - RangeItem.prototype.baseClassName = 'item range'; + // remove event listener on window.resize + util.removeEventListener(window, 'resize', this._onResize); + this._onResize = null; + }; /** - * Check whether this item is visible inside given range - * @returns {{start: Number, end: Number}} range with a timestamp for start and end - * @returns {boolean} True if visible + * Start moving the timeline vertically + * @param {Event} event + * @private */ - RangeItem.prototype.isVisible = function(range) { - // determine visibility - return (this.data.start < range.end) && (this.data.end > range.start); + Core.prototype._onTouch = function (event) { + this.touch.allowDragging = true; }; /** - * Repaint the item + * Start moving the timeline vertically + * @param {Event} event + * @private */ - RangeItem.prototype.redraw = function() { - var dom = this.dom; - if (!dom) { - // create DOM - this.dom = {}; - dom = this.dom; + Core.prototype._onPinch = function (event) { + this.touch.allowDragging = false; + }; - // background box - dom.box = document.createElement('div'); - // className is updated in redraw() + /** + * Start moving the timeline vertically + * @param {Event} event + * @private + */ + Core.prototype._onDragStart = function (event) { + this.touch.initialScrollTop = this.props.scrollTop; + }; - // contents box - dom.content = document.createElement('div'); - dom.content.className = 'content'; - dom.box.appendChild(dom.content); - - // attach this item as attribute - dom.box['timeline-item'] = this; - - this.dirty = true; - } - - // append DOM to parent DOM - if (!this.parent) { - throw new Error('Cannot redraw item: no parent attached'); - } - if (!dom.box.parentNode) { - var foreground = this.parent.dom.foreground; - if (!foreground) { - throw new Error('Cannot redraw time axis: parent has no foreground container element'); - } - foreground.appendChild(dom.box); - } - this.displayed = true; - - // Update DOM when item is marked dirty. An item is marked dirty when: - // - the item is not yet rendered - // - the item's data is changed - // - the item is selected/deselected - if (this.dirty) { - this._updateContents(this.dom.content); - this._updateTitle(this.dom.box); - this._updateDataAttributes(this.dom.box); - - // update class - var className = (this.data.className ? (' ' + this.data.className) : '') + - (this.selected ? ' selected' : ''); - dom.box.className = this.baseClassName + className; + /** + * Move the timeline vertically + * @param {Event} event + * @private + */ + Core.prototype._onDrag = function (event) { + // refuse to drag when we where pinching to prevent the timeline make a jump + // when releasing the fingers in opposite order from the touch screen + if (!this.touch.allowDragging) return; - // determine from css whether this box has overflow - this.overflow = window.getComputedStyle(dom.content).overflow !== 'hidden'; + var delta = event.gesture.deltaY; - // recalculate size - this.props.content.width = this.dom.content.offsetWidth; - this.height = this.dom.box.offsetHeight; + var oldScrollTop = this._getScrollTop(); + var newScrollTop = this._setScrollTop(this.touch.initialScrollTop + delta); - this.dirty = false; + if (newScrollTop != oldScrollTop) { + this.redraw(); // TODO: this causes two redraws when dragging, the other is triggered by rangechange already } - - this._repaintDeleteButton(dom.box); - this._repaintDragLeft(); - this._repaintDragRight(); }; /** - * Show the item in the DOM (when not already visible). The items DOM will - * be created when needed. + * Apply a scrollTop + * @param {Number} scrollTop + * @returns {Number} scrollTop Returns the applied scrollTop + * @private */ - RangeItem.prototype.show = function() { - if (!this.displayed) { - this.redraw(); - } + Core.prototype._setScrollTop = function (scrollTop) { + this.props.scrollTop = scrollTop; + this._updateScrollTop(); + return this.props.scrollTop; }; /** - * Hide the item from the DOM (when visible) - * @return {Boolean} changed + * Update the current scrollTop when the height of the containers has been changed + * @returns {Number} scrollTop Returns the applied scrollTop + * @private */ - RangeItem.prototype.hide = function() { - if (this.displayed) { - var box = this.dom.box; - - if (box.parentNode) { - box.parentNode.removeChild(box); + Core.prototype._updateScrollTop = function () { + // recalculate the scrollTopMin + var scrollTopMin = Math.min(this.props.centerContainer.height - this.props.center.height, 0); // is negative or zero + if (scrollTopMin != this.props.scrollTopMin) { + // in case of bottom orientation, change the scrollTop such that the contents + // do not move relative to the time axis at the bottom + if (this.options.orientation == 'bottom') { + this.props.scrollTop += (scrollTopMin - this.props.scrollTopMin); } + this.props.scrollTopMin = scrollTopMin; + } - this.top = null; - this.left = null; + // limit the scrollTop to the feasible scroll range + if (this.props.scrollTop > 0) this.props.scrollTop = 0; + if (this.props.scrollTop < scrollTopMin) this.props.scrollTop = scrollTopMin; - this.displayed = false; - } + return this.props.scrollTop; }; /** - * Reposition the item horizontally - * @Override + * Get the current scrollTop + * @returns {number} scrollTop + * @private */ - RangeItem.prototype.repositionX = function() { - var parentWidth = this.parent.width; - var start = this.conversion.toScreen(this.data.start); - var end = this.conversion.toScreen(this.data.end); - var contentLeft; - var contentWidth; + Core.prototype._getScrollTop = function () { + return this.props.scrollTop; + }; - // limit the width of the this, as browsers cannot draw very wide divs - if (start < -parentWidth) { - start = -parentWidth; - } - if (end > 2 * parentWidth) { - end = 2 * parentWidth; - } - var boxWidth = Math.max(end - start, 1); + module.exports = Core; - if (this.overflow) { - this.left = start; - this.width = boxWidth + this.props.content.width; - contentWidth = this.props.content.width; - // Note: The calculation of width is an optimistic calculation, giving - // a width which will not change when moving the Timeline - // So no re-stacking needed, which is nicer for the eye; - } - else { - this.left = start; - this.width = boxWidth; - contentWidth = Math.min(end - start, this.props.content.width); - } +/***/ }, +/* 24 */ +/***/ function(module, exports, __webpack_require__) { - this.dom.box.style.left = this.left + 'px'; - this.dom.box.style.width = boxWidth + 'px'; + var util = __webpack_require__(1); + var Component = __webpack_require__(22); + var TimeStep = __webpack_require__(25); + var moment = __webpack_require__(2); - switch (this.options.align) { - case 'left': - this.dom.content.style.left = '0'; - break; + /** + * A horizontal time axis + * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} body + * @param {Object} [options] See TimeAxis.setOptions for the available + * options. + * @constructor TimeAxis + * @extends Component + */ + function TimeAxis (body, options) { + this.dom = { + foreground: null, + majorLines: [], + majorTexts: [], + minorLines: [], + minorTexts: [], + redundant: { + majorLines: [], + majorTexts: [], + minorLines: [], + minorTexts: [] + } + }; + this.props = { + range: { + start: 0, + end: 0, + minimumStep: 0 + }, + lineTop: 0 + }; - case 'right': - this.dom.content.style.left = Math.max((boxWidth - contentWidth - 2 * this.options.padding), 0) + 'px'; - break; + this.defaultOptions = { + orientation: 'bottom', // supported: 'top', 'bottom' + // TODO: implement timeaxis orientations 'left' and 'right' + showMinorLabels: true, + showMajorLabels: true + }; + this.options = util.extend({}, this.defaultOptions); - case 'center': - this.dom.content.style.left = Math.max((boxWidth - contentWidth - 2 * this.options.padding) / 2, 0) + 'px'; - break; + this.body = body; - default: // 'auto' - if (this.overflow) { - // when range exceeds left of the window, position the contents at the left of the visible area - contentLeft = Math.max(-start, 0); + // create the HTML DOM + this._create(); + + this.setOptions(options); + } + + TimeAxis.prototype = new Component(); + + /** + * Set options for the TimeAxis. + * Parameters will be merged in current options. + * @param {Object} options Available options: + * {string} [orientation] + * {boolean} [showMinorLabels] + * {boolean} [showMajorLabels] + */ + TimeAxis.prototype.setOptions = function(options) { + if (options) { + // copy all options that we know + util.selectiveExtend(['orientation', 'showMinorLabels', 'showMajorLabels'], this.options, options); + + // apply locale to moment.js + // TODO: not so nice, this is applied globally to moment.js + if ('locale' in options) { + if (typeof moment.locale === 'function') { + // moment.js 2.8.1+ + moment.locale(options.locale); } else { - // when range exceeds left of the window, position the contents at the left of the visible area - if (start < 0) { - contentLeft = Math.min(-start, - (end - start - this.props.content.width - 2 * this.options.padding)); - // TODO: remove the need for options.padding. it's terrible. - } - else { - contentLeft = 0; - } + moment.lang(options.locale); } - this.dom.content.style.left = contentLeft + 'px'; + } } }; /** - * Reposition the item vertically - * @Override + * Create the HTML DOM for the TimeAxis */ - RangeItem.prototype.repositionY = function() { - var orientation = this.options.orientation, - box = this.dom.box; + TimeAxis.prototype._create = function() { + this.dom.foreground = document.createElement('div'); + this.dom.background = document.createElement('div'); - if (orientation == 'top') { - box.style.top = this.top + 'px'; - } - else { - box.style.top = (this.parent.height - this.top - this.height) + 'px'; - } + this.dom.foreground.className = 'timeaxis foreground'; + this.dom.background.className = 'timeaxis background'; }; /** - * Repaint a drag area on the left side of the range when the range is selected - * @protected + * Destroy the TimeAxis */ - RangeItem.prototype._repaintDragLeft = function () { - if (this.selected && this.options.editable.updateTime && !this.dom.dragLeft) { - // create and show drag area - var dragLeft = document.createElement('div'); - dragLeft.className = 'drag-left'; - dragLeft.dragLeftItem = this; - - // TODO: this should be redundant? - Hammer(dragLeft, { - preventDefault: true - }).on('drag', function () { - //console.log('drag left') - }); - - this.dom.box.appendChild(dragLeft); - this.dom.dragLeft = dragLeft; + TimeAxis.prototype.destroy = function() { + // remove from DOM + if (this.dom.foreground.parentNode) { + this.dom.foreground.parentNode.removeChild(this.dom.foreground); } - else if (!this.selected && this.dom.dragLeft) { - // delete drag area - if (this.dom.dragLeft.parentNode) { - this.dom.dragLeft.parentNode.removeChild(this.dom.dragLeft); - } - this.dom.dragLeft = null; + if (this.dom.background.parentNode) { + this.dom.background.parentNode.removeChild(this.dom.background); } + + this.body = null; }; /** - * Repaint a drag area on the right side of the range when the range is selected - * @protected + * Repaint the component + * @return {boolean} Returns true if the component is resized */ - RangeItem.prototype._repaintDragRight = function () { - if (this.selected && this.options.editable.updateTime && !this.dom.dragRight) { - // create and show drag area - var dragRight = document.createElement('div'); - dragRight.className = 'drag-right'; - dragRight.dragRightItem = this; + TimeAxis.prototype.redraw = function () { + var options = this.options, + props = this.props, + foreground = this.dom.foreground, + background = this.dom.background; - // TODO: this should be redundant? - Hammer(dragRight, { - preventDefault: true - }).on('drag', function () { - //console.log('drag right') - }); + // determine the correct parent DOM element (depending on option orientation) + var parent = (options.orientation == 'top') ? this.body.dom.top : this.body.dom.bottom; + var parentChanged = (foreground.parentNode !== parent); - this.dom.box.appendChild(dragRight); - this.dom.dragRight = dragRight; + // calculate character width and height + this._calculateCharSize(); + + // TODO: recalculate sizes only needed when parent is resized or options is changed + var orientation = this.options.orientation, + showMinorLabels = this.options.showMinorLabels, + showMajorLabels = this.options.showMajorLabels; + + // determine the width and height of the elemens for the axis + props.minorLabelHeight = showMinorLabels ? props.minorCharHeight : 0; + props.majorLabelHeight = showMajorLabels ? props.majorCharHeight : 0; + props.height = props.minorLabelHeight + props.majorLabelHeight; + props.width = foreground.offsetWidth; + + props.minorLineHeight = this.body.domProps.root.height - props.majorLabelHeight - + (options.orientation == 'top' ? this.body.domProps.bottom.height : this.body.domProps.top.height); + props.minorLineWidth = 1; // TODO: really calculate width + props.majorLineHeight = props.minorLineHeight + props.majorLabelHeight; + props.majorLineWidth = 1; // TODO: really calculate width + + // take foreground and background offline while updating (is almost twice as fast) + var foregroundNextSibling = foreground.nextSibling; + var backgroundNextSibling = background.nextSibling; + foreground.parentNode && foreground.parentNode.removeChild(foreground); + background.parentNode && background.parentNode.removeChild(background); + + foreground.style.height = this.props.height + 'px'; + + this._repaintLabels(); + + // put DOM online again (at the same place) + if (foregroundNextSibling) { + parent.insertBefore(foreground, foregroundNextSibling); } - else if (!this.selected && this.dom.dragRight) { - // delete drag area - if (this.dom.dragRight.parentNode) { - this.dom.dragRight.parentNode.removeChild(this.dom.dragRight); - } - this.dom.dragRight = null; + else { + parent.appendChild(foreground) } + if (backgroundNextSibling) { + this.body.dom.backgroundVertical.insertBefore(background, backgroundNextSibling); + } + else { + this.body.dom.backgroundVertical.appendChild(background) + } + + return this._isResized() || parentChanged; }; - module.exports = RangeItem; + /** + * Repaint major and minor text labels and vertical grid lines + * @private + */ + TimeAxis.prototype._repaintLabels = function () { + var orientation = this.options.orientation; + // calculate range and step (step such that we have space for 7 characters per label) + var start = util.convert(this.body.range.start, 'Number'), + end = util.convert(this.body.range.end, 'Number'), + minimumStep = this.body.util.toTime((this.props.minorCharWidth || 10) * 7).valueOf() + -this.body.util.toTime(0).valueOf(); + var step = new TimeStep(new Date(start), new Date(end), minimumStep); + this.step = step; -/***/ }, -/* 33 */ -/***/ function(module, exports, __webpack_require__) { + // Move all DOM elements to a "redundant" list, where they + // can be picked for re-use, and clear the lists with lines and texts. + // At the end of the function _repaintLabels, left over elements will be cleaned up + var dom = this.dom; + dom.redundant.majorLines = dom.majorLines; + dom.redundant.majorTexts = dom.majorTexts; + dom.redundant.minorLines = dom.minorLines; + dom.redundant.minorTexts = dom.minorTexts; + dom.majorLines = []; + dom.majorTexts = []; + dom.minorLines = []; + dom.minorTexts = []; - var Emitter = __webpack_require__(50); - var Hammer = __webpack_require__(42); - var mousetrap = __webpack_require__(51); - var util = __webpack_require__(1); - var hammerUtil = __webpack_require__(44); - var DataSet = __webpack_require__(3); - var DataView = __webpack_require__(4); - var dotparser = __webpack_require__(39); - var gephiParser = __webpack_require__(40); - var Groups = __webpack_require__(35); - var Images = __webpack_require__(36); - var Node = __webpack_require__(37); - var Edge = __webpack_require__(34); - var Popup = __webpack_require__(38); - var MixinLoader = __webpack_require__(48); - var Activator = __webpack_require__(49); - var locales = __webpack_require__(46); + step.first(); + var xFirstMajorLabel = undefined; + var max = 0; + while (step.hasNext() && max < 1000) { + max++; + var cur = step.getCurrent(), + x = this.body.util.toScreen(cur), + isMajor = step.isMajor(); - // Load custom shapes into CanvasRenderingContext2D - __webpack_require__(47); + // TODO: lines must have a width, such that we can create css backgrounds + + if (this.options.showMinorLabels) { + this._repaintMinorText(x, step.getLabelMinor(), orientation); + } + + if (isMajor && this.options.showMajorLabels) { + if (x > 0) { + if (xFirstMajorLabel == undefined) { + xFirstMajorLabel = x; + } + this._repaintMajorText(x, step.getLabelMajor(), orientation); + } + this._repaintMajorLine(x, orientation); + } + else { + this._repaintMinorLine(x, orientation); + } + + step.next(); + } + + // create a major label on the left when needed + if (this.options.showMajorLabels) { + var leftTime = this.body.util.toTime(0), + leftText = step.getLabelMajor(leftTime), + widthText = leftText.length * (this.props.majorCharWidth || 10) + 10; // upper bound estimation + + if (xFirstMajorLabel == undefined || widthText < xFirstMajorLabel) { + this._repaintMajorText(0, leftText, orientation); + } + } + + // Cleanup leftover DOM elements from the redundant list + util.forEach(this.dom.redundant, function (arr) { + while (arr.length) { + var elem = arr.pop(); + if (elem && elem.parentNode) { + elem.parentNode.removeChild(elem); + } + } + }); + }; /** - * @constructor Network - * Create a network visualization, displaying nodes and edges. - * - * @param {Element} container The DOM element in which the Network will - * be created. Normally a div element. - * @param {Object} data An object containing parameters - * {Array} nodes - * {Array} edges - * @param {Object} options Options + * Create a minor label for the axis at position x + * @param {Number} x + * @param {String} text + * @param {String} orientation "top" or "bottom" (default) + * @private */ - function Network (container, data, options) { - if (!(this instanceof Network)) { - throw new SyntaxError('Constructor must be called with the new operator'); + TimeAxis.prototype._repaintMinorText = function (x, text, orientation) { + // reuse redundant label + var label = this.dom.redundant.minorTexts.shift(); + + if (!label) { + // create new label + var content = document.createTextNode(''); + label = document.createElement('div'); + label.appendChild(content); + label.className = 'text minor'; + this.dom.foreground.appendChild(label); } + this.dom.minorTexts.push(label); - this._initializeMixinLoaders(); + label.childNodes[0].nodeValue = text; - // create variables and set default values - this.containerElement = container; + label.style.top = (orientation == 'top') ? (this.props.majorLabelHeight + 'px') : '0'; + label.style.left = x + 'px'; + //label.title = title; // TODO: this is a heavy operation + }; - // render and calculation settings - this.renderRefreshRate = 60; // hz (fps) - this.renderTimestep = 1000 / this.renderRefreshRate; // ms -- saves calculation later on - this.renderTime = 0.5 * this.renderTimestep; // measured time it takes to render a frame - this.maxPhysicsTicksPerRender = 3; // max amount of physics ticks per render step. - this.physicsDiscreteStepsize = 0.50; // discrete stepsize of the simulation + /** + * Create a Major label for the axis at position x + * @param {Number} x + * @param {String} text + * @param {String} orientation "top" or "bottom" (default) + * @private + */ + TimeAxis.prototype._repaintMajorText = function (x, text, orientation) { + // reuse redundant label + var label = this.dom.redundant.majorTexts.shift(); - this.initializing = true; + if (!label) { + // create label + var content = document.createTextNode(text); + label = document.createElement('div'); + label.className = 'text major'; + label.appendChild(content); + this.dom.foreground.appendChild(label); + } + this.dom.majorTexts.push(label); - this.triggerFunctions = {add:null,edit:null,editEdge:null,connect:null,del:null}; + label.childNodes[0].nodeValue = text; + //label.title = title; // TODO: this is a heavy operation - // set constant values - this.defaultOptions = { - nodes: { - mass: 1, - radiusMin: 10, - radiusMax: 30, - radius: 10, - shape: 'ellipse', - image: undefined, - widthMin: 16, // px - widthMax: 64, // px - fontColor: 'black', - fontSize: 14, // px - fontFace: 'verdana', - fontFill: undefined, - level: -1, - color: { - border: '#2B7CE9', - background: '#97C2FC', - highlight: { - border: '#2B7CE9', - background: '#D2E5FF' - }, - hover: { - border: '#2B7CE9', - background: '#D2E5FF' - } - }, - borderColor: '#2B7CE9', - backgroundColor: '#97C2FC', - highlightColor: '#D2E5FF', - group: undefined, - borderWidth: 1, - borderWidthSelected: undefined - }, - edges: { - widthMin: 1, // - widthMax: 15,// - width: 1, - widthSelectionMultiplier: 2, - hoverWidth: 1.5, - style: 'line', - color: { - color:'#848484', - highlight:'#848484', - hover: '#848484' - }, - fontColor: '#343434', - fontSize: 14, // px - fontFace: 'arial', - fontFill: 'white', - arrowScaleFactor: 1, - dash: { - length: 10, - gap: 5, - altLength: undefined - }, - inheritColor: "from" // to, from, false, true (== from) - }, - configurePhysics:false, - physics: { - barnesHut: { - enabled: true, - theta: 1 / 0.6, // inverted to save time during calculation - gravitationalConstant: -2000, - centralGravity: 0.3, - springLength: 95, - springConstant: 0.04, - damping: 0.09 - }, - repulsion: { - centralGravity: 0.0, - springLength: 200, - springConstant: 0.05, - nodeDistance: 100, - damping: 0.09 - }, - hierarchicalRepulsion: { - enabled: false, - centralGravity: 0.0, - springLength: 100, - springConstant: 0.01, - nodeDistance: 150, - damping: 0.09 - }, - damping: null, - centralGravity: null, - springLength: null, - springConstant: null - }, - clustering: { // Per Node in Cluster = PNiC - enabled: false, // (Boolean) | global on/off switch for clustering. - initialMaxNodes: 100, // (# nodes) | if the initial amount of nodes is larger than this, we cluster until the total number is less than this threshold. - clusterThreshold:500, // (# nodes) | during calculate forces, we check if the total number of nodes is larger than this. If it is, cluster until reduced to reduceToNodes - reduceToNodes:300, // (# nodes) | during calculate forces, we check if the total number of nodes is larger than clusterThreshold. If it is, cluster until reduced to this - chainThreshold: 0.4, // (% of all drawn nodes)| maximum percentage of allowed chainnodes (long strings of connected nodes) within all nodes. (lower means less chains). - clusterEdgeThreshold: 20, // (px) | edge length threshold. if smaller, this node is clustered. - sectorThreshold: 100, // (# nodes in cluster) | cluster size threshold. If larger, expanding in own sector. - screenSizeThreshold: 0.2, // (% of canvas) | relative size threshold. If the width or height of a clusternode takes up this much of the screen, decluster node. - fontSizeMultiplier: 4.0, // (px PNiC) | how much the cluster font size grows per node in cluster (in px). - maxFontSize: 1000, - forceAmplification: 0.1, // (multiplier PNiC) | factor of increase fo the repulsion force of a cluster (per node in cluster). - distanceAmplification: 0.1, // (multiplier PNiC) | factor how much the repulsion distance of a cluster increases (per node in cluster). - edgeGrowth: 20, // (px PNiC) | amount of clusterSize connected to the edge is multiplied with this and added to edgeLength. - nodeScaling: {width: 1, // (px PNiC) | growth of the width per node in cluster. - height: 1, // (px PNiC) | growth of the height per node in cluster. - radius: 1}, // (px PNiC) | growth of the radius per node in cluster. - maxNodeSizeIncrements: 600, // (# increments) | max growth of the width per node in cluster. - activeAreaBoxSize: 80, // (px) | box area around the curser where clusters are popped open. - clusterLevelDifference: 2 - }, - navigation: { - enabled: false - }, - keyboard: { - enabled: false, - speed: {x: 10, y: 10, zoom: 0.02} - }, - dataManipulation: { - enabled: false, - initiallyVisible: false - }, - hierarchicalLayout: { - enabled:false, - levelSeparation: 150, - nodeSpacing: 100, - direction: "UD", // UD, DU, LR, RL - layout: "hubsize" // hubsize, directed - }, - freezeForStabilization: false, - smoothCurves: { - enabled: true, - dynamic: true, - type: "continuous", - roundness: 0.5 - }, - dynamicSmoothCurves: true, - maxVelocity: 30, - minVelocity: 0.1, // px/s - stabilize: true, // stabilize before displaying the network - stabilizationIterations: 1000, // maximum number of iteration to stabilize - locale: 'en', - locales: locales, - tooltip: { - delay: 300, - fontColor: 'black', - fontSize: 14, // px - fontFace: 'verdana', - color: { - border: '#666', - background: '#FFFFC6' - } - }, - dragNetwork: true, - dragNodes: true, - zoomable: true, - hover: false, - hideEdgesOnDrag: false, - hideNodesOnDrag: false, - width : '100%', - height : '100%', - selectable: true - }; - this.constants = util.extend({}, this.defaultOptions); - - this.hoverObj = {nodes:{},edges:{}}; - this.controlNodesActive = false; - - // animation properties - this.animationSpeed = 1/this.renderRefreshRate; - this.animationEasingFunction = "easeInOutQuint"; - this.easingTime = 0; - this.sourceScale = 0; - this.targetScale = 0; - this.sourceTranslation = 0; - this.targetTranslation = 0; - - // Node variables - var network = this; - this.groups = new Groups(); // object with groups - this.images = new Images(); // object with images - this.images.setOnloadCallback(function () { - network._redraw(); - }); - - // keyboard navigation variables - this.xIncrement = 0; - this.yIncrement = 0; - this.zoomIncrement = 0; - - // loading all the mixins: - // load the force calculation functions, grouped under the physics system. - this._loadPhysicsSystem(); - // create a frame and canvas - this._create(); - // load the sector system. (mandatory, fully integrated with Network) - this._loadSectorSystem(); - // load the cluster system. (mandatory, even when not using the cluster system, there are function calls to it) - this._loadClusterSystem(); - // load the selection system. (mandatory, required by Network) - this._loadSelectionSystem(); - // load the selection system. (mandatory, required by Network) - this._loadHierarchySystem(); - - /* - * Easing Functions - inspired from http://gizma.com/easing/ - * only considering the t value for the range [0, 1] => [0, 1] - * https://gist.github.com/gre/1650294 - */ - this.easingFunctions = { - // no easing, no acceleration - linear: function (t) { - return t - }, - // accelerating from zero velocity - easeInQuad: function (t) { - return t * t - }, - // decelerating to zero velocity - easeOutQuad: function (t) { - return t * (2 - t) - }, - // acceleration until halfway, then deceleration - easeInOutQuad: function (t) { - return t < .5 ? 2 * t * t : -1 + (4 - 2 * t) * t - }, - // accelerating from zero velocity - easeInCubic: function (t) { - return t * t * t - }, - // decelerating to zero velocity - easeOutCubic: function (t) { - return (--t) * t * t + 1 - }, - // acceleration until halfway, then deceleration - easeInOutCubic: function (t) { - return t < .5 ? 4 * t * t * t : (t - 1) * (2 * t - 2) * (2 * t - 2) + 1 - }, - // accelerating from zero velocity - easeInQuart: function (t) { - return t * t * t * t - }, - // decelerating to zero velocity - easeOutQuart: function (t) { - return 1 - (--t) * t * t * t - }, - // acceleration until halfway, then deceleration - easeInOutQuart: function (t) { - return t < .5 ? 8 * t * t * t * t : 1 - 8 * (--t) * t * t * t - }, - // accelerating from zero velocity - easeInQuint: function (t) { - return t * t * t * t * t - }, - // decelerating to zero velocity - easeOutQuint: function (t) { - return 1 + (--t) * t * t * t * t - }, - // acceleration until halfway, then deceleration - easeInOutQuint: function (t) { - return t < .5 ? 16 * t * t * t * t * t : 1 + 16 * (--t) * t * t * t * t - } - }; - - // apply options - this._setTranslation(this.frame.clientWidth / 2, this.frame.clientHeight / 2); - this._setScale(1); - this.setOptions(options); - - // other vars - this.freezeSimulation = false;// freeze the simulation - this.cachedFunctions = {}; - this.stabilized = false; - this.stabilizationIterations = null; - - // containers for nodes and edges - this.calculationNodes = {}; - this.calculationNodeIndices = []; - this.nodeIndices = []; // array with all the indices of the nodes. Used to speed up forces calculation - this.nodes = {}; // object with Node objects - this.edges = {}; // object with Edge objects - - // position and scale variables and objects - this.canvasTopLeft = {"x": 0,"y": 0}; // coordinates of the top left of the canvas. they will be set during _redraw. - this.canvasBottomRight = {"x": 0,"y": 0}; // coordinates of the bottom right of the canvas. they will be set during _redraw - this.pointerPosition = {"x": 0,"y": 0}; // coordinates of the bottom right of the canvas. they will be set during _redraw - this.areaCenter = {}; // object with x and y elements used for determining the center of the zoom action - this.scale = 1; // defining the global scale variable in the constructor - this.previousScale = this.scale; // this is used to check if the zoom operation is zooming in or out - - // datasets or dataviews - this.nodesData = null; // A DataSet or DataView - this.edgesData = null; // A DataSet or DataView - - // create event listeners used to subscribe on the DataSets of the nodes and edges - this.nodesListeners = { - 'add': function (event, params) { - network._addNodes(params.items); - network.start(); - }, - 'update': function (event, params) { - network._updateNodes(params.items); - network.start(); - }, - 'remove': function (event, params) { - network._removeNodes(params.items); - network.start(); - } - }; - this.edgesListeners = { - 'add': function (event, params) { - network._addEdges(params.items); - network.start(); - }, - 'update': function (event, params) { - network._updateEdges(params.items); - network.start(); - }, - 'remove': function (event, params) { - network._removeEdges(params.items); - network.start(); - } - }; + label.style.top = (orientation == 'top') ? '0' : (this.props.minorLabelHeight + 'px'); + label.style.left = x + 'px'; + }; - // properties for the animation - this.moving = true; - this.timer = undefined; // Scheduling function. Is definded in this.start(); + /** + * Create a minor line for the axis at position x + * @param {Number} x + * @param {String} orientation "top" or "bottom" (default) + * @private + */ + TimeAxis.prototype._repaintMinorLine = function (x, orientation) { + // reuse redundant line + var line = this.dom.redundant.minorLines.shift(); - // load data (the disable start variable will be the same as the enabled clustering) - this.setData(data,this.constants.clustering.enabled || this.constants.hierarchicalLayout.enabled); + if (!line) { + // create vertical line + line = document.createElement('div'); + line.className = 'grid vertical minor'; + this.dom.background.appendChild(line); + } + this.dom.minorLines.push(line); - // hierarchical layout - this.initializing = false; - if (this.constants.hierarchicalLayout.enabled == true) { - this._setupHierarchicalLayout(); + var props = this.props; + if (orientation == 'top') { + line.style.top = props.majorLabelHeight + 'px'; } else { - // zoom so all data will fit on the screen, if clustering is enabled, we do not want start to be called here. - if (this.constants.stabilize == false) { - this.zoomExtent(undefined, true,this.constants.clustering.enabled); - } - } - - // if clustering is disabled, the simulation will have started in the setData function - if (this.constants.clustering.enabled) { - this.startWithClustering(); + line.style.top = this.body.domProps.top.height + 'px'; } - } - - // Extend Network with an Emitter mixin - Emitter(Network.prototype); + line.style.height = props.minorLineHeight + 'px'; + line.style.left = (x - props.minorLineWidth / 2) + 'px'; + }; /** - * Get the script path where the vis.js library is located - * - * @returns {string | null} path Path or null when not found. Path does not - * end with a slash. + * Create a Major line for the axis at position x + * @param {Number} x + * @param {String} orientation "top" or "bottom" (default) * @private */ - Network.prototype._getScriptPath = function() { - var scripts = document.getElementsByTagName( 'script' ); + TimeAxis.prototype._repaintMajorLine = function (x, orientation) { + // reuse redundant line + var line = this.dom.redundant.majorLines.shift(); - // find script named vis.js or vis.min.js - for (var i = 0; i < scripts.length; i++) { - var src = scripts[i].src; - var match = src && /\/?vis(.min)?\.js$/.exec(src); - if (match) { - // return path without the script name - return src.substring(0, src.length - match[0].length); - } + if (!line) { + // create vertical line + line = document.createElement('DIV'); + line.className = 'grid vertical major'; + this.dom.background.appendChild(line); } + this.dom.majorLines.push(line); - return null; + var props = this.props; + if (orientation == 'top') { + line.style.top = '0'; + } + else { + line.style.top = this.body.domProps.top.height + 'px'; + } + line.style.left = (x - props.majorLineWidth / 2) + 'px'; + line.style.height = props.majorLineHeight + 'px'; }; - /** - * Find the center position of the network + * Determine the size of text on the axis (both major and minor axis). + * The size is calculated only once and then cached in this.props. * @private */ - Network.prototype._getRange = function() { - var minY = 1e9, maxY = -1e9, minX = 1e9, maxX = -1e9, node; - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - if (minX > (node.x)) {minX = node.x;} - if (maxX < (node.x)) {maxX = node.x;} - if (minY > (node.y)) {minY = node.y;} - if (maxY < (node.y)) {maxY = node.y;} - } + TimeAxis.prototype._calculateCharSize = function () { + // Note: We calculate char size with every redraw. Size may change, for + // example when any of the timelines parents had display:none for example. + + // determine the char width and height on the minor axis + if (!this.dom.measureCharMinor) { + this.dom.measureCharMinor = document.createElement('DIV'); + this.dom.measureCharMinor.className = 'text minor measure'; + this.dom.measureCharMinor.style.position = 'absolute'; + + this.dom.measureCharMinor.appendChild(document.createTextNode('0')); + this.dom.foreground.appendChild(this.dom.measureCharMinor); } - if (minX == 1e9 && maxX == -1e9 && minY == 1e9 && maxY == -1e9) { - minY = 0, maxY = 0, minX = 0, maxX = 0; + this.props.minorCharHeight = this.dom.measureCharMinor.clientHeight; + this.props.minorCharWidth = this.dom.measureCharMinor.clientWidth; + + // determine the char width and height on the major axis + if (!this.dom.measureCharMajor) { + this.dom.measureCharMajor = document.createElement('DIV'); + this.dom.measureCharMajor.className = 'text minor measure'; + this.dom.measureCharMajor.style.position = 'absolute'; + + this.dom.measureCharMajor.appendChild(document.createTextNode('0')); + this.dom.foreground.appendChild(this.dom.measureCharMajor); } - return {minX: minX, maxX: maxX, minY: minY, maxY: maxY}; + this.props.majorCharHeight = this.dom.measureCharMajor.clientHeight; + this.props.majorCharWidth = this.dom.measureCharMajor.clientWidth; }; - /** - * @param {object} range = {minX: minX, maxX: maxX, minY: minY, maxY: maxY}; - * @returns {{x: number, y: number}} - * @private + * Snap a date to a rounded value. + * The snap intervals are dependent on the current scale and step. + * @param {Date} date the date to be snapped. + * @return {Date} snappedDate */ - Network.prototype._findCenter = function(range) { - return {x: (0.5 * (range.maxX + range.minX)), - y: (0.5 * (range.maxY + range.minY))}; + TimeAxis.prototype.snap = function(date) { + return this.step.snap(date); }; + module.exports = TimeAxis; - /** - * center the network - * - * @param {object} range = {minX: minX, maxX: maxX, minY: minY, maxY: maxY}; - */ - Network.prototype._getNetworkCenter = function(range) { - var center = this._findCenter(range); - - center.x *= this.scale; - center.y *= this.scale; - center.x -= 0.5 * this.frame.canvas.clientWidth; - center.y -= 0.5 * this.frame.canvas.clientHeight; - return {x:-center.x,y:-center.y}; - }; +/***/ }, +/* 25 */ +/***/ function(module, exports, __webpack_require__) { + var moment = __webpack_require__(2); /** - * This function zooms out to fit all data on screen based on amount of nodes + * @constructor TimeStep + * The class TimeStep is an iterator for dates. You provide a start date and an + * end date. The class itself determines the best scale (step size) based on the + * provided start Date, end Date, and minimumStep. * - * @param {Boolean} [initialZoom] | zoom based on fitted formula or range, true = fitted, default = false; - * @param {Boolean} [disableStart] | If true, start is not called. + * If minimumStep is provided, the step size is chosen as close as possible + * to the minimumStep but larger than minimumStep. If minimumStep is not + * provided, the scale is set to 1 DAY. + * The minimumStep should correspond with the onscreen size of about 6 characters + * + * Alternatively, you can set a scale by hand. + * After creation, you can initialize the class by executing first(). Then you + * can iterate from the start date to the end date via next(). You can check if + * the end date is reached with the function hasNext(). After each step, you can + * retrieve the current date via getCurrent(). + * The TimeStep has scales ranging from milliseconds, seconds, minutes, hours, + * days, to years. + * + * Version: 1.2 + * + * @param {Date} [start] The start date, for example new Date(2010, 9, 21) + * or new Date(2010, 9, 21, 23, 45, 00) + * @param {Date} [end] The end date + * @param {Number} [minimumStep] Optional. Minimum step size in milliseconds */ - Network.prototype.zoomExtent = function(animationOptions, initialZoom, disableStart) { - if (initialZoom === undefined) { - initialZoom = false; - } - if (disableStart === undefined) { - disableStart = false; - } - if (animationOptions === undefined) { - animationOptions = false; - } - - var range = this._getRange(); - var scale = this._getScale(); - var zoomLevel; + function TimeStep(start, end, minimumStep) { + // variables + this.current = new Date(); + this._start = new Date(); + this._end = new Date(); - if (initialZoom == true) { - var numberOfNodes = this.nodeIndices.length; - if (this.constants.smoothCurves == true) { - if (this.constants.clustering.enabled == true && - numberOfNodes >= this.constants.clustering.initialMaxNodes) { - zoomLevel = 49.07548 / (numberOfNodes + 142.05338) + 9.1444e-04; // this is obtained from fitting a dataset from 5 points with scale levels that looked good. - } - else { - zoomLevel = 12.662 / (numberOfNodes + 7.4147) + 0.0964822; // this is obtained from fitting a dataset from 5 points with scale levels that looked good. - } - } - else { - if (this.constants.clustering.enabled == true && - numberOfNodes >= this.constants.clustering.initialMaxNodes) { - zoomLevel = 77.5271985 / (numberOfNodes + 187.266146) + 4.76710517e-05; // this is obtained from fitting a dataset from 5 points with scale levels that looked good. - } - else { - zoomLevel = 30.5062972 / (numberOfNodes + 19.93597763) + 0.08413486; // this is obtained from fitting a dataset from 5 points with scale levels that looked good. - } - } + this.autoScale = true; + this.scale = TimeStep.SCALE.DAY; + this.step = 1; - // correct for larger canvasses. - var factor = Math.min(this.frame.canvas.clientWidth / 600, this.frame.canvas.clientHeight / 600); - zoomLevel *= factor; - } - else { - var xDistance = (Math.abs(range.minX) + Math.abs(range.maxX)) * 1.1; - var yDistance = (Math.abs(range.minY) + Math.abs(range.maxY)) * 1.1; + // initialize the range + this.setRange(start, end, minimumStep); + } - var xZoomLevel = this.frame.canvas.clientWidth / xDistance; - var yZoomLevel = this.frame.canvas.clientHeight / yDistance; + /// enum scale + TimeStep.SCALE = { + MILLISECOND: 1, + SECOND: 2, + MINUTE: 3, + HOUR: 4, + DAY: 5, + WEEKDAY: 6, + MONTH: 7, + YEAR: 8 + }; - zoomLevel = (xZoomLevel <= yZoomLevel) ? xZoomLevel : yZoomLevel; - } - if (zoomLevel > 1.0) { - zoomLevel = 1.0; + /** + * Set a new range + * If minimumStep is provided, the step size is chosen as close as possible + * to the minimumStep but larger than minimumStep. If minimumStep is not + * provided, the scale is set to 1 DAY. + * The minimumStep should correspond with the onscreen size of about 6 characters + * @param {Date} [start] The start date and time. + * @param {Date} [end] The end date and time. + * @param {int} [minimumStep] Optional. Minimum step size in milliseconds + */ + TimeStep.prototype.setRange = function(start, end, minimumStep) { + if (!(start instanceof Date) || !(end instanceof Date)) { + throw "No legal start or end date in method setRange"; } + this._start = (start != undefined) ? new Date(start.valueOf()) : new Date(); + this._end = (end != undefined) ? new Date(end.valueOf()) : new Date(); - this._setScale(zoomLevel); - var center = this._getNetworkCenter(range); - if (disableStart == false) { - this._setScale(scale); - var options = {targetTranslation: center, scale: zoomLevel, animation: animationOptions}; - this.moveTo(options); - this.moving = true; - this.start(); - } - else { - this._setTranslation(center.x,center.y); + if (this.autoScale) { + this.setMinimumStep(minimumStep); } }; - /** - * Update the this.nodeIndices with the most recent node index list - * @private + * Set the range iterator to the start date. */ - Network.prototype._updateNodeIndexList = function() { - this._clearNodeIndexList(); - for (var idx in this.nodes) { - if (this.nodes.hasOwnProperty(idx)) { - this.nodeIndices.push(idx); - } - } + TimeStep.prototype.first = function() { + this.current = new Date(this._start.valueOf()); + this.roundToMinor(); }; - /** - * Set nodes and edges, and optionally options as well. - * - * @param {Object} data Object containing parameters: - * {Array | DataSet | DataView} [nodes] Array with nodes - * {Array | DataSet | DataView} [edges] Array with edges - * {String} [dot] String containing data in DOT format - * {String} [gephi] String containing data in gephi JSON format - * {Options} [options] Object with options - * @param {Boolean} [disableStart] | optional: disable the calling of the start function. + * Round the current date to the first minor date value + * This must be executed once when the current date is set to start Date */ - Network.prototype.setData = function(data, disableStart) { - if (disableStart === undefined) { - disableStart = false; - } - // we set initializing to true to ensure that the hierarchical layout is not performed until both nodes and edges are added. - this.initializing = true; - - if (data && data.dot && (data.nodes || data.edges)) { - throw new SyntaxError('Data must contain either parameter "dot" or ' + - ' parameter pair "nodes" and "edges", but not both.'); + TimeStep.prototype.roundToMinor = function() { + // round to floor + // IMPORTANT: we have no breaks in this switch! (this is no bug) + //noinspection FallthroughInSwitchStatementJS + switch (this.scale) { + case TimeStep.SCALE.YEAR: + this.current.setFullYear(this.step * Math.floor(this.current.getFullYear() / this.step)); + this.current.setMonth(0); + case TimeStep.SCALE.MONTH: this.current.setDate(1); + case TimeStep.SCALE.DAY: // intentional fall through + case TimeStep.SCALE.WEEKDAY: this.current.setHours(0); + case TimeStep.SCALE.HOUR: this.current.setMinutes(0); + case TimeStep.SCALE.MINUTE: this.current.setSeconds(0); + case TimeStep.SCALE.SECOND: this.current.setMilliseconds(0); + //case TimeStep.SCALE.MILLISECOND: // nothing to do for milliseconds } - // set options - this.setOptions(data && data.options); - // set all data - if (data && data.dot) { - // parse DOT file - if(data && data.dot) { - var dotData = dotparser.DOTToGraph(data.dot); - this.setData(dotData); - return; - } - } - else if (data && data.gephi) { - // parse DOT file - if(data && data.gephi) { - var gephiData = gephiParser.parseGephi(data.gephi); - this.setData(gephiData); - return; - } - } - else { - this._setNodes(data && data.nodes); - this._setEdges(data && data.edges); - } - this._putDataInSector(); - if (disableStart == false) { - if (this.constants.hierarchicalLayout.enabled == true) { - this._resetLevels(); - this._setupHierarchicalLayout(); - } - else { - // find a stable position or start animating to a stable position - if (this.constants.stabilize) { - this._stabilize(); - } + if (this.step != 1) { + // round down to the first minor value that is a multiple of the current step size + switch (this.scale) { + case TimeStep.SCALE.MILLISECOND: this.current.setMilliseconds(this.current.getMilliseconds() - this.current.getMilliseconds() % this.step); break; + case TimeStep.SCALE.SECOND: this.current.setSeconds(this.current.getSeconds() - this.current.getSeconds() % this.step); break; + case TimeStep.SCALE.MINUTE: this.current.setMinutes(this.current.getMinutes() - this.current.getMinutes() % this.step); break; + case TimeStep.SCALE.HOUR: this.current.setHours(this.current.getHours() - this.current.getHours() % this.step); break; + case TimeStep.SCALE.WEEKDAY: // intentional fall through + case TimeStep.SCALE.DAY: this.current.setDate((this.current.getDate()-1) - (this.current.getDate()-1) % this.step + 1); break; + case TimeStep.SCALE.MONTH: this.current.setMonth(this.current.getMonth() - this.current.getMonth() % this.step); break; + case TimeStep.SCALE.YEAR: this.current.setFullYear(this.current.getFullYear() - this.current.getFullYear() % this.step); break; + default: break; } - this.start(); } - this.initializing = false; }; /** - * Set options - * @param {Object} options + * Check if the there is a next step + * @return {boolean} true if the current date has not passed the end date */ - Network.prototype.setOptions = function (options) { - if (options) { - var prop; - - var fields = ['nodes','edges','smoothCurves','hierarchicalLayout','clustering','navigation','keyboard','dataManipulation', - 'onAdd','onEdit','onEditEdge','onConnect','onDelete','clickToUse' - ]; - util.selectiveNotDeepExtend(fields,this.constants, options); - util.selectiveNotDeepExtend(['color'],this.constants.nodes, options.nodes); - util.selectiveNotDeepExtend(['color','length'],this.constants.edges, options.edges); - - if (options.physics) { - util.mergeOptions(this.constants.physics, options.physics,'barnesHut'); - util.mergeOptions(this.constants.physics, options.physics,'repulsion'); - - if (options.physics.hierarchicalRepulsion) { - this.constants.hierarchicalLayout.enabled = true; - this.constants.physics.hierarchicalRepulsion.enabled = true; - this.constants.physics.barnesHut.enabled = false; - for (prop in options.physics.hierarchicalRepulsion) { - if (options.physics.hierarchicalRepulsion.hasOwnProperty(prop)) { - this.constants.physics.hierarchicalRepulsion[prop] = options.physics.hierarchicalRepulsion[prop]; - } - } - } - } - - if (options.onAdd) {this.triggerFunctions.add = options.onAdd;} - if (options.onEdit) {this.triggerFunctions.edit = options.onEdit;} - if (options.onEditEdge) {this.triggerFunctions.editEdge = options.onEditEdge;} - if (options.onConnect) {this.triggerFunctions.connect = options.onConnect;} - if (options.onDelete) {this.triggerFunctions.del = options.onDelete;} - - util.mergeOptions(this.constants, options,'smoothCurves'); - util.mergeOptions(this.constants, options,'hierarchicalLayout'); - util.mergeOptions(this.constants, options,'clustering'); - util.mergeOptions(this.constants, options,'navigation'); - util.mergeOptions(this.constants, options,'keyboard'); - util.mergeOptions(this.constants, options,'dataManipulation'); - - - if (options.dataManipulation) { - this.editMode = this.constants.dataManipulation.initiallyVisible; - } - - - // TODO: work out these options and document them - if (options.edges) { - if (options.edges.color !== undefined) { - if (util.isString(options.edges.color)) { - this.constants.edges.color = {}; - this.constants.edges.color.color = options.edges.color; - this.constants.edges.color.highlight = options.edges.color; - this.constants.edges.color.hover = options.edges.color; - } - else { - if (options.edges.color.color !== undefined) {this.constants.edges.color.color = options.edges.color.color;} - if (options.edges.color.highlight !== undefined) {this.constants.edges.color.highlight = options.edges.color.highlight;} - if (options.edges.color.hover !== undefined) {this.constants.edges.color.hover = options.edges.color.hover;} - } - } - - if (!options.edges.fontColor) { - if (options.edges.color !== undefined) { - if (util.isString(options.edges.color)) {this.constants.edges.fontColor = options.edges.color;} - else if (options.edges.color.color !== undefined) {this.constants.edges.fontColor = options.edges.color.color;} - } - } - } + TimeStep.prototype.hasNext = function () { + return (this.current.valueOf() <= this._end.valueOf()); + }; - if (options.nodes) { - if (options.nodes.color) { - var newColorObj = util.parseColor(options.nodes.color); - this.constants.nodes.color.background = newColorObj.background; - this.constants.nodes.color.border = newColorObj.border; - this.constants.nodes.color.highlight.background = newColorObj.highlight.background; - this.constants.nodes.color.highlight.border = newColorObj.highlight.border; - this.constants.nodes.color.hover.background = newColorObj.hover.background; - this.constants.nodes.color.hover.border = newColorObj.hover.border; - } - } - if (options.groups) { - for (var groupname in options.groups) { - if (options.groups.hasOwnProperty(groupname)) { - var group = options.groups[groupname]; - this.groups.add(groupname, group); - } - } - } + /** + * Do the next step + */ + TimeStep.prototype.next = function() { + var prev = this.current.valueOf(); - if (options.tooltip) { - for (prop in options.tooltip) { - if (options.tooltip.hasOwnProperty(prop)) { - this.constants.tooltip[prop] = options.tooltip[prop]; - } - } - if (options.tooltip.color) { - this.constants.tooltip.color = util.parseColor(options.tooltip.color); - } - } + // Two cases, needed to prevent issues with switching daylight savings + // (end of March and end of October) + if (this.current.getMonth() < 6) { + switch (this.scale) { + case TimeStep.SCALE.MILLISECOND: - if ('clickToUse' in options) { - if (options.clickToUse) { - this.activator = new Activator(this.frame); - this.activator.on('change', this._createKeyBinds.bind(this)); - } - else { - if (this.activator) { - this.activator.destroy(); - delete this.activator; - } - } + this.current = new Date(this.current.valueOf() + this.step); break; + case TimeStep.SCALE.SECOND: this.current = new Date(this.current.valueOf() + this.step * 1000); break; + case TimeStep.SCALE.MINUTE: this.current = new Date(this.current.valueOf() + this.step * 1000 * 60); break; + case TimeStep.SCALE.HOUR: + this.current = new Date(this.current.valueOf() + this.step * 1000 * 60 * 60); + // in case of skipping an hour for daylight savings, adjust the hour again (else you get: 0h 5h 9h ... instead of 0h 4h 8h ...) + var h = this.current.getHours(); + this.current.setHours(h - (h % this.step)); + break; + case TimeStep.SCALE.WEEKDAY: // intentional fall through + case TimeStep.SCALE.DAY: this.current.setDate(this.current.getDate() + this.step); break; + case TimeStep.SCALE.MONTH: this.current.setMonth(this.current.getMonth() + this.step); break; + case TimeStep.SCALE.YEAR: this.current.setFullYear(this.current.getFullYear() + this.step); break; + default: break; + } + } + else { + switch (this.scale) { + case TimeStep.SCALE.MILLISECOND: this.current = new Date(this.current.valueOf() + this.step); break; + case TimeStep.SCALE.SECOND: this.current.setSeconds(this.current.getSeconds() + this.step); break; + case TimeStep.SCALE.MINUTE: this.current.setMinutes(this.current.getMinutes() + this.step); break; + case TimeStep.SCALE.HOUR: this.current.setHours(this.current.getHours() + this.step); break; + case TimeStep.SCALE.WEEKDAY: // intentional fall through + case TimeStep.SCALE.DAY: this.current.setDate(this.current.getDate() + this.step); break; + case TimeStep.SCALE.MONTH: this.current.setMonth(this.current.getMonth() + this.step); break; + case TimeStep.SCALE.YEAR: this.current.setFullYear(this.current.getFullYear() + this.step); break; + default: break; } + } - if (options.labels) { - throw new Error('Option "labels" is deprecated. Use options "locale" and "locales" instead.'); + if (this.step != 1) { + // round down to the correct major value + switch (this.scale) { + case TimeStep.SCALE.MILLISECOND: if(this.current.getMilliseconds() < this.step) this.current.setMilliseconds(0); break; + case TimeStep.SCALE.SECOND: if(this.current.getSeconds() < this.step) this.current.setSeconds(0); break; + case TimeStep.SCALE.MINUTE: if(this.current.getMinutes() < this.step) this.current.setMinutes(0); break; + case TimeStep.SCALE.HOUR: if(this.current.getHours() < this.step) this.current.setHours(0); break; + case TimeStep.SCALE.WEEKDAY: // intentional fall through + case TimeStep.SCALE.DAY: if(this.current.getDate() < this.step+1) this.current.setDate(1); break; + case TimeStep.SCALE.MONTH: if(this.current.getMonth() < this.step) this.current.setMonth(0); break; + case TimeStep.SCALE.YEAR: break; // nothing to do for year + default: break; } } - // (Re)loading the mixins that can be enabled or disabled in the options. - // load the force calculation functions, grouped under the physics system. - this._loadPhysicsSystem(); - // load the navigation system. - this._loadNavigationControls(); - // load the data manipulation system - this._loadManipulationSystem(); - // configure the smooth curves - this._configureSmoothCurves(); + // safety mechanism: if current time is still unchanged, move to the end + if (this.current.valueOf() == prev) { + this.current = new Date(this._end.valueOf()); + } + }; - // bind keys. If disabled, this will not do anything; - this._createKeyBinds(); - this.setSize(this.constants.width, this.constants.height); - this.moving = true; - this.start(); + /** + * Get the current datetime + * @return {Date} current The current date + */ + TimeStep.prototype.getCurrent = function() { + return this.current; }; /** - * Create the main frame for the Network. - * This function is executed once when a Network object is created. The frame - * contains a canvas, and this canvas contains all objects like the axis and - * nodes. - * @private + * Set a custom scale. Autoscaling will be disabled. + * For example setScale(SCALE.MINUTES, 5) will result + * in minor steps of 5 minutes, and major steps of an hour. + * + * @param {TimeStep.SCALE} newScale + * A scale. Choose from SCALE.MILLISECOND, + * SCALE.SECOND, SCALE.MINUTE, SCALE.HOUR, + * SCALE.WEEKDAY, SCALE.DAY, SCALE.MONTH, + * SCALE.YEAR. + * @param {Number} newStep A step size, by default 1. Choose for + * example 1, 2, 5, or 10. */ - Network.prototype._create = function () { - // remove all elements from the container element. - while (this.containerElement.hasChildNodes()) { - this.containerElement.removeChild(this.containerElement.firstChild); + TimeStep.prototype.setScale = function(newScale, newStep) { + this.scale = newScale; + + if (newStep > 0) { + this.step = newStep; } - this.frame = document.createElement('div'); - this.frame.className = 'vis network-frame'; - this.frame.style.position = 'relative'; - this.frame.style.overflow = 'hidden'; + this.autoScale = false; + }; - // create the network canvas (HTML canvas element) - this.frame.canvas = document.createElement( 'canvas' ); - this.frame.canvas.style.position = 'relative'; - this.frame.appendChild(this.frame.canvas); - if (!this.frame.canvas.getContext) { - var noCanvas = document.createElement( 'DIV' ); - noCanvas.style.color = 'red'; - noCanvas.style.fontWeight = 'bold' ; - noCanvas.style.padding = '10px'; - noCanvas.innerHTML = 'Error: your browser does not support HTML canvas'; - this.frame.canvas.appendChild(noCanvas); - } + /** + * Enable or disable autoscaling + * @param {boolean} enable If true, autoascaling is set true + */ + TimeStep.prototype.setAutoScale = function (enable) { + this.autoScale = enable; + }; - var me = this; - this.drag = {}; - this.pinch = {}; - this.hammer = Hammer(this.frame.canvas, { - prevent_default: true - }); - this.hammer.on('tap', me._onTap.bind(me) ); - this.hammer.on('doubletap', me._onDoubleTap.bind(me) ); - this.hammer.on('hold', me._onHold.bind(me) ); - this.hammer.on('pinch', me._onPinch.bind(me) ); - this.hammer.on('touch', me._onTouch.bind(me) ); - this.hammer.on('dragstart', me._onDragStart.bind(me) ); - this.hammer.on('drag', me._onDrag.bind(me) ); - this.hammer.on('dragend', me._onDragEnd.bind(me) ); - this.hammer.on('release', me._onRelease.bind(me) ); - this.hammer.on('mousewheel',me._onMouseWheel.bind(me) ); - this.hammer.on('DOMMouseScroll',me._onMouseWheel.bind(me) ); // for FF - this.hammer.on('mousemove', me._onMouseMoveTitle.bind(me) ); - // add the frame to the container element - this.containerElement.appendChild(this.frame); + /** + * Automatically determine the scale that bests fits the provided minimum step + * @param {Number} [minimumStep] The minimum step size in milliseconds + */ + TimeStep.prototype.setMinimumStep = function(minimumStep) { + if (minimumStep == undefined) { + return; + } - }; + var stepYear = (1000 * 60 * 60 * 24 * 30 * 12); + var stepMonth = (1000 * 60 * 60 * 24 * 30); + var stepDay = (1000 * 60 * 60 * 24); + var stepHour = (1000 * 60 * 60); + var stepMinute = (1000 * 60); + var stepSecond = (1000); + var stepMillisecond= (1); + // find the smallest step that is larger than the provided minimumStep + if (stepYear*1000 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 1000;} + if (stepYear*500 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 500;} + if (stepYear*100 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 100;} + if (stepYear*50 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 50;} + if (stepYear*10 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 10;} + if (stepYear*5 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 5;} + if (stepYear > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 1;} + if (stepMonth*3 > minimumStep) {this.scale = TimeStep.SCALE.MONTH; this.step = 3;} + if (stepMonth > minimumStep) {this.scale = TimeStep.SCALE.MONTH; this.step = 1;} + if (stepDay*5 > minimumStep) {this.scale = TimeStep.SCALE.DAY; this.step = 5;} + if (stepDay*2 > minimumStep) {this.scale = TimeStep.SCALE.DAY; this.step = 2;} + if (stepDay > minimumStep) {this.scale = TimeStep.SCALE.DAY; this.step = 1;} + if (stepDay/2 > minimumStep) {this.scale = TimeStep.SCALE.WEEKDAY; this.step = 1;} + if (stepHour*4 > minimumStep) {this.scale = TimeStep.SCALE.HOUR; this.step = 4;} + if (stepHour > minimumStep) {this.scale = TimeStep.SCALE.HOUR; this.step = 1;} + if (stepMinute*15 > minimumStep) {this.scale = TimeStep.SCALE.MINUTE; this.step = 15;} + if (stepMinute*10 > minimumStep) {this.scale = TimeStep.SCALE.MINUTE; this.step = 10;} + if (stepMinute*5 > minimumStep) {this.scale = TimeStep.SCALE.MINUTE; this.step = 5;} + if (stepMinute > minimumStep) {this.scale = TimeStep.SCALE.MINUTE; this.step = 1;} + if (stepSecond*15 > minimumStep) {this.scale = TimeStep.SCALE.SECOND; this.step = 15;} + if (stepSecond*10 > minimumStep) {this.scale = TimeStep.SCALE.SECOND; this.step = 10;} + if (stepSecond*5 > minimumStep) {this.scale = TimeStep.SCALE.SECOND; this.step = 5;} + if (stepSecond > minimumStep) {this.scale = TimeStep.SCALE.SECOND; this.step = 1;} + if (stepMillisecond*200 > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 200;} + if (stepMillisecond*100 > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 100;} + if (stepMillisecond*50 > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 50;} + if (stepMillisecond*10 > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 10;} + if (stepMillisecond*5 > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 5;} + if (stepMillisecond > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 1;} + }; /** - * Binding the keys for keyboard navigation. These functions are defined in the NavigationMixin - * @private + * Snap a date to a rounded value. + * The snap intervals are dependent on the current scale and step. + * @param {Date} date the date to be snapped. + * @return {Date} snappedDate */ - Network.prototype._createKeyBinds = function() { - var me = this; - this.mousetrap = mousetrap; + TimeStep.prototype.snap = function(date) { + var clone = new Date(date.valueOf()); - this.mousetrap.reset(); + if (this.scale == TimeStep.SCALE.YEAR) { + var year = clone.getFullYear() + Math.round(clone.getMonth() / 12); + clone.setFullYear(Math.round(year / this.step) * this.step); + clone.setMonth(0); + clone.setDate(0); + clone.setHours(0); + clone.setMinutes(0); + clone.setSeconds(0); + clone.setMilliseconds(0); + } + else if (this.scale == TimeStep.SCALE.MONTH) { + if (clone.getDate() > 15) { + clone.setDate(1); + clone.setMonth(clone.getMonth() + 1); + // important: first set Date to 1, after that change the month. + } + else { + clone.setDate(1); + } - if (this.constants.keyboard.enabled && this.isActive()) { - this.mousetrap.bind("up", this._moveUp.bind(me) , "keydown"); - this.mousetrap.bind("up", this._yStopMoving.bind(me), "keyup"); - this.mousetrap.bind("down", this._moveDown.bind(me) , "keydown"); - this.mousetrap.bind("down", this._yStopMoving.bind(me), "keyup"); - this.mousetrap.bind("left", this._moveLeft.bind(me) , "keydown"); - this.mousetrap.bind("left", this._xStopMoving.bind(me), "keyup"); - this.mousetrap.bind("right",this._moveRight.bind(me), "keydown"); - this.mousetrap.bind("right",this._xStopMoving.bind(me), "keyup"); - this.mousetrap.bind("=", this._zoomIn.bind(me), "keydown"); - this.mousetrap.bind("=", this._stopZoom.bind(me), "keyup"); - this.mousetrap.bind("-", this._zoomOut.bind(me), "keydown"); - this.mousetrap.bind("-", this._stopZoom.bind(me), "keyup"); - this.mousetrap.bind("[", this._zoomIn.bind(me), "keydown"); - this.mousetrap.bind("[", this._stopZoom.bind(me), "keyup"); - this.mousetrap.bind("]", this._zoomOut.bind(me), "keydown"); - this.mousetrap.bind("]", this._stopZoom.bind(me), "keyup"); - this.mousetrap.bind("pageup",this._zoomIn.bind(me), "keydown"); - this.mousetrap.bind("pageup",this._stopZoom.bind(me), "keyup"); - this.mousetrap.bind("pagedown",this._zoomOut.bind(me),"keydown"); - this.mousetrap.bind("pagedown",this._stopZoom.bind(me), "keyup"); + clone.setHours(0); + clone.setMinutes(0); + clone.setSeconds(0); + clone.setMilliseconds(0); + } + else if (this.scale == TimeStep.SCALE.DAY) { + //noinspection FallthroughInSwitchStatementJS + switch (this.step) { + case 5: + case 2: + clone.setHours(Math.round(clone.getHours() / 24) * 24); break; + default: + clone.setHours(Math.round(clone.getHours() / 12) * 12); break; + } + clone.setMinutes(0); + clone.setSeconds(0); + clone.setMilliseconds(0); + } + else if (this.scale == TimeStep.SCALE.WEEKDAY) { + //noinspection FallthroughInSwitchStatementJS + switch (this.step) { + case 5: + case 2: + clone.setHours(Math.round(clone.getHours() / 12) * 12); break; + default: + clone.setHours(Math.round(clone.getHours() / 6) * 6); break; + } + clone.setMinutes(0); + clone.setSeconds(0); + clone.setMilliseconds(0); + } + else if (this.scale == TimeStep.SCALE.HOUR) { + switch (this.step) { + case 4: + clone.setMinutes(Math.round(clone.getMinutes() / 60) * 60); break; + default: + clone.setMinutes(Math.round(clone.getMinutes() / 30) * 30); break; + } + clone.setSeconds(0); + clone.setMilliseconds(0); + } else if (this.scale == TimeStep.SCALE.MINUTE) { + //noinspection FallthroughInSwitchStatementJS + switch (this.step) { + case 15: + case 10: + clone.setMinutes(Math.round(clone.getMinutes() / 5) * 5); + clone.setSeconds(0); + break; + case 5: + clone.setSeconds(Math.round(clone.getSeconds() / 60) * 60); break; + default: + clone.setSeconds(Math.round(clone.getSeconds() / 30) * 30); break; + } + clone.setMilliseconds(0); } - - if (this.constants.dataManipulation.enabled == true) { - this.mousetrap.bind("escape",this._createManipulatorBar.bind(me)); - this.mousetrap.bind("del",this._deleteSelected.bind(me)); + else if (this.scale == TimeStep.SCALE.SECOND) { + //noinspection FallthroughInSwitchStatementJS + switch (this.step) { + case 15: + case 10: + clone.setSeconds(Math.round(clone.getSeconds() / 5) * 5); + clone.setMilliseconds(0); + break; + case 5: + clone.setMilliseconds(Math.round(clone.getMilliseconds() / 1000) * 1000); break; + default: + clone.setMilliseconds(Math.round(clone.getMilliseconds() / 500) * 500); break; + } + } + else if (this.scale == TimeStep.SCALE.MILLISECOND) { + var step = this.step > 5 ? this.step / 2 : 1; + clone.setMilliseconds(Math.round(clone.getMilliseconds() / step) * step); } + + return clone; }; /** - * Get the pointer location from a touch location - * @param {{pageX: Number, pageY: Number}} touch - * @return {{x: Number, y: Number}} pointer - * @private + * Check if the current value is a major value (for example when the step + * is DAY, a major value is each first day of the MONTH) + * @return {boolean} true if current date is major, else false. */ - Network.prototype._getPointer = function (touch) { - return { - x: touch.pageX - util.getAbsoluteLeft(this.frame.canvas), - y: touch.pageY - util.getAbsoluteTop(this.frame.canvas) - }; + TimeStep.prototype.isMajor = function() { + switch (this.scale) { + case TimeStep.SCALE.MILLISECOND: + return (this.current.getMilliseconds() == 0); + case TimeStep.SCALE.SECOND: + return (this.current.getSeconds() == 0); + case TimeStep.SCALE.MINUTE: + return (this.current.getHours() == 0) && (this.current.getMinutes() == 0); + // Note: this is no bug. Major label is equal for both minute and hour scale + case TimeStep.SCALE.HOUR: + return (this.current.getHours() == 0); + case TimeStep.SCALE.WEEKDAY: // intentional fall through + case TimeStep.SCALE.DAY: + return (this.current.getDate() == 1); + case TimeStep.SCALE.MONTH: + return (this.current.getMonth() == 0); + case TimeStep.SCALE.YEAR: + return false; + default: + return false; + } }; - /** - * On start of a touch gesture, store the pointer - * @param event - * @private - */ - Network.prototype._onTouch = function (event) { - this.drag.pointer = this._getPointer(event.gesture.center); - this.drag.pinched = false; - this.pinch.scale = this._getScale(); - - this._handleTouch(this.drag.pointer); - }; /** - * handle drag start event - * @private + * Returns formatted text for the minor axislabel, depending on the current + * date and the scale. For example when scale is MINUTE, the current time is + * formatted as "hh:mm". + * @param {Date} [date] custom date. if not provided, current date is taken */ - Network.prototype._onDragStart = function () { - this._handleDragStart(); + TimeStep.prototype.getLabelMinor = function(date) { + if (date == undefined) { + date = this.current; + } + + switch (this.scale) { + case TimeStep.SCALE.MILLISECOND: return moment(date).format('SSS'); + case TimeStep.SCALE.SECOND: return moment(date).format('s'); + case TimeStep.SCALE.MINUTE: return moment(date).format('HH:mm'); + case TimeStep.SCALE.HOUR: return moment(date).format('HH:mm'); + case TimeStep.SCALE.WEEKDAY: return moment(date).format('ddd D'); + case TimeStep.SCALE.DAY: return moment(date).format('D'); + case TimeStep.SCALE.MONTH: return moment(date).format('MMM'); + case TimeStep.SCALE.YEAR: return moment(date).format('YYYY'); + default: return ''; + } }; /** - * This function is called by _onDragStart. - * It is separated out because we can then overload it for the datamanipulation system. - * - * @private + * Returns formatted text for the major axis label, depending on the current + * date and the scale. For example when scale is MINUTE, the major scale is + * hours, and the hour will be formatted as "hh". + * @param {Date} [date] custom date. if not provided, current date is taken */ - Network.prototype._handleDragStart = function() { - var drag = this.drag; - var node = this._getNodeAt(drag.pointer); - // note: drag.pointer is set in _onTouch to get the initial touch location - - drag.dragging = true; - drag.selection = []; - drag.translation = this._getTranslation(); - drag.nodeId = null; - - if (node != null) { - drag.nodeId = node.id; - // select the clicked node if not yet selected - if (!node.isSelected()) { - this._selectObject(node,false); - } - - // create an array with the selected nodes and their original location and status - for (var objectId in this.selectionObj.nodes) { - if (this.selectionObj.nodes.hasOwnProperty(objectId)) { - var object = this.selectionObj.nodes[objectId]; - var s = { - id: object.id, - node: object, - - // store original x, y, xFixed and yFixed, make the node temporarily Fixed - x: object.x, - y: object.y, - xFixed: object.xFixed, - yFixed: object.yFixed - }; - - object.xFixed = true; - object.yFixed = true; + TimeStep.prototype.getLabelMajor = function(date) { + if (date == undefined) { + date = this.current; + } - drag.selection.push(s); - } - } + //noinspection FallthroughInSwitchStatementJS + switch (this.scale) { + case TimeStep.SCALE.MILLISECOND:return moment(date).format('HH:mm:ss'); + case TimeStep.SCALE.SECOND: return moment(date).format('D MMMM HH:mm'); + case TimeStep.SCALE.MINUTE: + case TimeStep.SCALE.HOUR: return moment(date).format('ddd D MMMM'); + case TimeStep.SCALE.WEEKDAY: + case TimeStep.SCALE.DAY: return moment(date).format('MMMM YYYY'); + case TimeStep.SCALE.MONTH: return moment(date).format('YYYY'); + case TimeStep.SCALE.YEAR: return ''; + default: return ''; } }; + module.exports = TimeStep; - /** - * handle drag event - * @private - */ - Network.prototype._onDrag = function (event) { - this._handleOnDrag(event) - }; +/***/ }, +/* 26 */ +/***/ function(module, exports, __webpack_require__) { + + var util = __webpack_require__(1); + var Component = __webpack_require__(22); + var moment = __webpack_require__(2); + var locales = __webpack_require__(27); /** - * This function is called by _onDrag. - * It is separated out because we can then overload it for the datamanipulation system. - * - * @private + * A current time bar + * @param {{range: Range, dom: Object, domProps: Object}} body + * @param {Object} [options] Available parameters: + * {Boolean} [showCurrentTime] + * @constructor CurrentTime + * @extends Component */ - Network.prototype._handleOnDrag = function(event) { - if (this.drag.pinched) { - return; - } - - var pointer = this._getPointer(event.gesture.center); - - var me = this; - var drag = this.drag; - var selection = drag.selection; - if (selection && selection.length && this.constants.dragNodes == true) { - // calculate delta's and new location - var deltaX = pointer.x - drag.pointer.x; - var deltaY = pointer.y - drag.pointer.y; - - // update position of all selected nodes - selection.forEach(function (s) { - var node = s.node; + function CurrentTime (body, options) { + this.body = body; - if (!s.xFixed) { - node.x = me._XconvertDOMtoCanvas(me._XconvertCanvasToDOM(s.x) + deltaX); - } + // default options + this.defaultOptions = { + showCurrentTime: true, - if (!s.yFixed) { - node.y = me._YconvertDOMtoCanvas(me._YconvertCanvasToDOM(s.y) + deltaY); - } - }); + locales: locales, + locale: 'en' + }; + this.options = util.extend({}, this.defaultOptions); + this.offset = 0; + this._create(); - // start _animationStep if not yet running - if (!this.moving) { - this.moving = true; - this.start(); - } - } - else { - if (this.constants.dragNetwork == true) { - // move the network - var diffX = pointer.x - this.drag.pointer.x; - var diffY = pointer.y - this.drag.pointer.y; + this.setOptions(options); + } - this._setTranslation( - this.drag.translation.x + diffX, - this.drag.translation.y + diffY - ); - this._redraw(); - // this.moving = true; - // this.start(); - } - } - }; + CurrentTime.prototype = new Component(); /** - * handle drag start event + * Create the HTML DOM for the current time bar * @private */ - Network.prototype._onDragEnd = function () { - this.drag.dragging = false; - var selection = this.drag.selection; - if (selection && selection.length) { - selection.forEach(function (s) { - // restore original xFixed and yFixed - s.node.xFixed = s.xFixed; - s.node.yFixed = s.yFixed; - }); - this.moving = true; - this.start(); - } - else { - this._redraw(); - } + CurrentTime.prototype._create = function() { + var bar = document.createElement('div'); + bar.className = 'currenttime'; + bar.style.position = 'absolute'; + bar.style.top = '0px'; + bar.style.height = '100%'; + this.bar = bar; }; /** - * handle tap/click event: select/unselect a node - * @private + * Destroy the CurrentTime bar */ - Network.prototype._onTap = function (event) { - var pointer = this._getPointer(event.gesture.center); - this.pointerPosition = pointer; - this._handleTap(pointer); + CurrentTime.prototype.destroy = function () { + this.options.showCurrentTime = false; + this.redraw(); // will remove the bar from the DOM and stop refreshing + this.body = null; }; - /** - * handle doubletap event - * @private + * Set options for the component. Options will be merged in current options. + * @param {Object} options Available parameters: + * {boolean} [showCurrentTime] */ - Network.prototype._onDoubleTap = function (event) { - var pointer = this._getPointer(event.gesture.center); - this._handleDoubleTap(pointer); + CurrentTime.prototype.setOptions = function(options) { + if (options) { + // copy all options that we know + util.selectiveExtend(['showCurrentTime', 'locale', 'locales'], this.options, options); + } }; - /** - * handle long tap event: multi select nodes - * @private + * Repaint the component + * @return {boolean} Returns true if the component is resized */ - Network.prototype._onHold = function (event) { - var pointer = this._getPointer(event.gesture.center); - this.pointerPosition = pointer; - this._handleOnHold(pointer); + CurrentTime.prototype.redraw = function() { + if (this.options.showCurrentTime) { + var parent = this.body.dom.backgroundVertical; + if (this.bar.parentNode != parent) { + // attach to the dom + if (this.bar.parentNode) { + this.bar.parentNode.removeChild(this.bar); + } + parent.appendChild(this.bar); + + this.start(); + } + + var now = new Date(new Date().valueOf() + this.offset); + var x = this.body.util.toScreen(now); + + var locale = this.options.locales[this.options.locale]; + var title = locale.current + ' ' + locale.time + ': ' + moment(now).format('dddd, MMMM Do YYYY, H:mm:ss'); + title = title.charAt(0).toUpperCase() + title.substring(1); + + this.bar.style.left = x + 'px'; + this.bar.title = title; + } + else { + // remove the line from the DOM + if (this.bar.parentNode) { + this.bar.parentNode.removeChild(this.bar); + } + this.stop(); + } + + return false; }; /** - * handle the release of the screen - * - * @private + * Start auto refreshing the current time bar */ - Network.prototype._onRelease = function (event) { - var pointer = this._getPointer(event.gesture.center); - this._handleOnRelease(pointer); + CurrentTime.prototype.start = function() { + var me = this; + + function update () { + me.stop(); + + // determine interval to refresh + var scale = me.body.range.conversion(me.body.domProps.center.width).scale; + var interval = 1 / scale / 10; + if (interval < 30) interval = 30; + if (interval > 1000) interval = 1000; + + me.redraw(); + + // start a timer to adjust for the new time + me.currentTimeTimer = setTimeout(update, interval); + } + + update(); }; /** - * Handle pinch event - * @param event - * @private + * Stop auto refreshing the current time bar */ - Network.prototype._onPinch = function (event) { - var pointer = this._getPointer(event.gesture.center); - - this.drag.pinched = true; - if (!('scale' in this.pinch)) { - this.pinch.scale = 1; + CurrentTime.prototype.stop = function() { + if (this.currentTimeTimer !== undefined) { + clearTimeout(this.currentTimeTimer); + delete this.currentTimeTimer; } - - // TODO: enabled moving while pinching? - var scale = this.pinch.scale * event.gesture.scale; - this._zoom(scale, pointer) }; /** - * Zoom the network in or out - * @param {Number} scale a number around 1, and between 0.01 and 10 - * @param {{x: Number, y: Number}} pointer Position on screen - * @return {Number} appliedScale scale is limited within the boundaries - * @private + * Set a current time. This can be used for example to ensure that a client's + * time is synchronized with a shared server time. + * @param {Date | String | Number} time A Date, unix timestamp, or + * ISO date string. */ - Network.prototype._zoom = function(scale, pointer) { - if (this.constants.zoomable == true) { - var scaleOld = this._getScale(); - if (scale < 0.00001) { - scale = 0.00001; - } - if (scale > 10) { - scale = 10; - } + CurrentTime.prototype.setCurrentTime = function(time) { + var t = util.convert(time, 'Date').valueOf(); + var now = new Date().valueOf(); + this.offset = t - now; + this.redraw(); + }; - var preScaleDragPointer = null; - if (this.drag !== undefined) { - if (this.drag.dragging == true) { - preScaleDragPointer = this.DOMtoCanvas(this.drag.pointer); - } - } - // + this.frame.canvas.clientHeight / 2 - var translation = this._getTranslation(); + /** + * Get the current time. + * @return {Date} Returns the current time. + */ + CurrentTime.prototype.getCurrentTime = function() { + return new Date(new Date().valueOf() + this.offset); + }; - var scaleFrac = scale / scaleOld; - var tx = (1 - scaleFrac) * pointer.x + translation.x * scaleFrac; - var ty = (1 - scaleFrac) * pointer.y + translation.y * scaleFrac; + module.exports = CurrentTime; - this.areaCenter = {"x" : this._XconvertDOMtoCanvas(pointer.x), - "y" : this._YconvertDOMtoCanvas(pointer.y)}; - this._setScale(scale); - this._setTranslation(tx, ty); - this.updateClustersDefault(); +/***/ }, +/* 27 */ +/***/ function(module, exports, __webpack_require__) { - if (preScaleDragPointer != null) { - var postScaleDragPointer = this.canvasToDOM(preScaleDragPointer); - this.drag.pointer.x = postScaleDragPointer.x; - this.drag.pointer.y = postScaleDragPointer.y; - } + // English + exports['en'] = { + current: 'current', + time: 'time' + }; + exports['en_EN'] = exports['en']; + exports['en_US'] = exports['en']; - this._redraw(); + // Dutch + exports['nl'] = { + custom: 'aangepaste', + time: 'tijd' + }; + exports['nl_NL'] = exports['nl']; + exports['nl_BE'] = exports['nl']; - if (scaleOld < scale) { - this.emit("zoom", {direction:"+"}); - } - else { - this.emit("zoom", {direction:"-"}); - } - return scale; - } - }; +/***/ }, +/* 28 */ +/***/ function(module, exports, __webpack_require__) { + var Hammer = __webpack_require__(18); + var util = __webpack_require__(1); + var Component = __webpack_require__(22); + var moment = __webpack_require__(2); + var locales = __webpack_require__(27); /** - * Event handler for mouse wheel event, used to zoom the timeline - * See http://adomas.org/javascript-mouse-wheel/ - * https://github.com/EightMedia/hammer.js/issues/256 - * @param {MouseEvent} event - * @private + * A custom time bar + * @param {{range: Range, dom: Object}} body + * @param {Object} [options] Available parameters: + * {Boolean} [showCustomTime] + * @constructor CustomTime + * @extends Component */ - Network.prototype._onMouseWheel = function(event) { - // retrieve delta - var delta = 0; - if (event.wheelDelta) { /* IE/Opera. */ - delta = event.wheelDelta/120; - } else if (event.detail) { /* Mozilla case. */ - // In Mozilla, sign of delta is different than in IE. - // Also, delta is multiple of 3. - delta = -event.detail/3; - } - // If delta is nonzero, handle it. - // Basically, delta is now positive if wheel was scrolled up, - // and negative, if wheel was scrolled down. - if (delta) { + function CustomTime (body, options) { + this.body = body; + + // default options + this.defaultOptions = { + showCustomTime: false, + locales: locales, + locale: 'en' + }; + this.options = util.extend({}, this.defaultOptions); + + this.customTime = new Date(); + this.eventParams = {}; // stores state parameters while dragging the bar - // calculate the new scale - var scale = this._getScale(); - var zoom = delta / 10; - if (delta < 0) { - zoom = zoom / (1 - zoom); - } - scale *= (1 + zoom); + // create the DOM + this._create(); - // calculate the pointer location - var gesture = hammerUtil.fakeGesture(this, event); - var pointer = this._getPointer(gesture.center); + this.setOptions(options); + } - // apply the new scale - this._zoom(scale, pointer); - } + CustomTime.prototype = new Component(); - // Prevent default actions caused by mouse wheel. - event.preventDefault(); + /** + * Set options for the component. Options will be merged in current options. + * @param {Object} options Available parameters: + * {boolean} [showCustomTime] + */ + CustomTime.prototype.setOptions = function(options) { + if (options) { + // copy all options that we know + util.selectiveExtend(['showCustomTime', 'locale', 'locales'], this.options, options); + } }; - /** - * Mouse move handler for checking whether the title moves over a node with a title. - * @param {Event} event + * Create the DOM for the custom time * @private */ - Network.prototype._onMouseMoveTitle = function (event) { - var gesture = hammerUtil.fakeGesture(this, event); - var pointer = this._getPointer(gesture.center); - - // check if the previously selected node is still selected - if (this.popupObj) { - this._checkHidePopup(pointer); - } + CustomTime.prototype._create = function() { + var bar = document.createElement('div'); + bar.className = 'customtime'; + bar.style.position = 'absolute'; + bar.style.top = '0px'; + bar.style.height = '100%'; + this.bar = bar; - // start a timeout that will check if the mouse is positioned above - // an element - var me = this; - var checkShow = function() { - me._checkShowPopup(pointer); - }; - if (this.popupTimer) { - clearInterval(this.popupTimer); // stop any running calculationTimer - } - if (!this.drag.dragging) { - this.popupTimer = setTimeout(checkShow, this.constants.tooltip.delay); - } + var drag = document.createElement('div'); + drag.style.position = 'relative'; + drag.style.top = '0px'; + drag.style.left = '-10px'; + drag.style.height = '100%'; + drag.style.width = '20px'; + bar.appendChild(drag); + // attach event listeners + this.hammer = Hammer(bar, { + prevent_default: true + }); + this.hammer.on('dragstart', this._onDragStart.bind(this)); + this.hammer.on('drag', this._onDrag.bind(this)); + this.hammer.on('dragend', this._onDragEnd.bind(this)); + }; - /** - * Adding hover highlights - */ - if (this.constants.hover == true) { - // removing all hover highlights - for (var edgeId in this.hoverObj.edges) { - if (this.hoverObj.edges.hasOwnProperty(edgeId)) { - this.hoverObj.edges[edgeId].hover = false; - delete this.hoverObj.edges[edgeId]; - } - } + /** + * Destroy the CustomTime bar + */ + CustomTime.prototype.destroy = function () { + this.options.showCustomTime = false; + this.redraw(); // will remove the bar from the DOM - // adding hover highlights - var obj = this._getNodeAt(pointer); - if (obj == null) { - obj = this._getEdgeAt(pointer); - } - if (obj != null) { - this._hoverObject(obj); - } + this.hammer.enable(false); + this.hammer = null; - // removing all node hover highlights except for the selected one. - for (var nodeId in this.hoverObj.nodes) { - if (this.hoverObj.nodes.hasOwnProperty(nodeId)) { - if (obj instanceof Node && obj.id != nodeId || obj instanceof Edge || obj == null) { - this._blurObject(this.hoverObj.nodes[nodeId]); - delete this.hoverObj.nodes[nodeId]; - } - } - } - this.redraw(); - } + this.body = null; }; /** - * Check if there is an element on the given position in the network - * (a node or edge). If so, and if this element has a title, - * show a popup window with its title. - * - * @param {{x:Number, y:Number}} pointer - * @private + * Repaint the component + * @return {boolean} Returns true if the component is resized */ - Network.prototype._checkShowPopup = function (pointer) { - var obj = { - left: this._XconvertDOMtoCanvas(pointer.x), - top: this._YconvertDOMtoCanvas(pointer.y), - right: this._XconvertDOMtoCanvas(pointer.x), - bottom: this._YconvertDOMtoCanvas(pointer.y) - }; - - var id; - var lastPopupNode = this.popupObj; - - if (this.popupObj == undefined) { - // search the nodes for overlap, select the top one in case of multiple nodes - var nodes = this.nodes; - for (id in nodes) { - if (nodes.hasOwnProperty(id)) { - var node = nodes[id]; - if (node.getTitle() !== undefined && node.isOverlappingWith(obj)) { - this.popupObj = node; - break; - } + CustomTime.prototype.redraw = function () { + if (this.options.showCustomTime) { + var parent = this.body.dom.backgroundVertical; + if (this.bar.parentNode != parent) { + // attach to the dom + if (this.bar.parentNode) { + this.bar.parentNode.removeChild(this.bar); } + parent.appendChild(this.bar); } - } - if (this.popupObj === undefined) { - // search the edges for overlap - var edges = this.edges; - for (id in edges) { - if (edges.hasOwnProperty(id)) { - var edge = edges[id]; - if (edge.connected && (edge.getTitle() !== undefined) && - edge.isOverlappingWith(obj)) { - this.popupObj = edge; - break; - } - } - } - } + var x = this.body.util.toScreen(this.customTime); - if (this.popupObj) { - // show popup message window - if (this.popupObj != lastPopupNode) { - var me = this; - if (!me.popup) { - me.popup = new Popup(me.frame, me.constants.tooltip); - } + var locale = this.options.locales[this.options.locale]; + var title = locale.time + ': ' + moment(this.customTime).format('dddd, MMMM Do YYYY, H:mm:ss'); + title = title.charAt(0).toUpperCase() + title.substring(1); - // adjust a small offset such that the mouse cursor is located in the - // bottom left location of the popup, and you can easily move over the - // popup area - me.popup.setPosition(pointer.x - 3, pointer.y - 3); - me.popup.setText(me.popupObj.getTitle()); - me.popup.show(); - } + this.bar.style.left = x + 'px'; + this.bar.title = title; } else { - if (this.popup) { - this.popup.hide(); + // remove the line from the DOM + if (this.bar.parentNode) { + this.bar.parentNode.removeChild(this.bar); } } - }; + return false; + }; /** - * Check if the popup must be hided, which is the case when the mouse is no - * longer hovering on the object - * @param {{x:Number, y:Number}} pointer - * @private + * Set custom time. + * @param {Date | number | string} time */ - Network.prototype._checkHidePopup = function (pointer) { - if (!this.popupObj || !this._getNodeAt(pointer) ) { - this.popupObj = undefined; - if (this.popup) { - this.popup.hide(); - } - } + CustomTime.prototype.setCustomTime = function(time) { + this.customTime = util.convert(time, 'Date'); + this.redraw(); }; - /** - * Set a new size for the network - * @param {string} width Width in pixels or percentage (for example '800px' - * or '50%') - * @param {string} height Height in pixels or percentage (for example '400px' - * or '30%') + * Retrieve the current custom time. + * @return {Date} customTime */ - Network.prototype.setSize = function(width, height) { - var emitEvent = false; - if (width != this.constants.width || height != this.constants.height || this.frame.style.width != width || this.frame.style.height != height) { - this.frame.style.width = width; - this.frame.style.height = height; - - this.frame.canvas.style.width = '100%'; - this.frame.canvas.style.height = '100%'; - - this.frame.canvas.width = this.frame.canvas.clientWidth; - this.frame.canvas.height = this.frame.canvas.clientHeight; - - this.constants.width = width; - this.constants.height = height; - - emitEvent = true; - } - else { - // this would adapt the width of the canvas to the width from 100% if and only if - // there is a change. + CustomTime.prototype.getCustomTime = function() { + return new Date(this.customTime.valueOf()); + }; - if (this.frame.canvas.width != this.frame.canvas.clientWidth) { - this.frame.canvas.width = this.frame.canvas.clientWidth; - emitEvent = true; - } - if (this.frame.canvas.height != this.frame.canvas.clientHeight) { - this.frame.canvas.height = this.frame.canvas.clientHeight; - emitEvent = true; - } - } + /** + * Start moving horizontally + * @param {Event} event + * @private + */ + CustomTime.prototype._onDragStart = function(event) { + this.eventParams.dragging = true; + this.eventParams.customTime = this.customTime; - if (emitEvent == true) { - this.emit('resize', {width:this.frame.canvas.width,height:this.frame.canvas.height}); - } + event.stopPropagation(); + event.preventDefault(); }; /** - * Set a data set with nodes for the network - * @param {Array | DataSet | DataView} nodes The data containing the nodes. + * Perform moving operating. + * @param {Event} event * @private */ - Network.prototype._setNodes = function(nodes) { - var oldNodesData = this.nodesData; - - if (nodes instanceof DataSet || nodes instanceof DataView) { - this.nodesData = nodes; - } - else if (nodes instanceof Array) { - this.nodesData = new DataSet(); - this.nodesData.add(nodes); - } - else if (!nodes) { - this.nodesData = new DataSet(); - } - else { - throw new TypeError('Array or DataSet expected'); - } + CustomTime.prototype._onDrag = function (event) { + if (!this.eventParams.dragging) return; - if (oldNodesData) { - // unsubscribe from old dataset - util.forEach(this.nodesListeners, function (callback, event) { - oldNodesData.off(event, callback); - }); - } + var deltaX = event.gesture.deltaX, + x = this.body.util.toScreen(this.eventParams.customTime) + deltaX, + time = this.body.util.toTime(x); - // remove drawn nodes - this.nodes = {}; + this.setCustomTime(time); - if (this.nodesData) { - // subscribe to new dataset - var me = this; - util.forEach(this.nodesListeners, function (callback, event) { - me.nodesData.on(event, callback); - }); + // fire a timechange event + this.body.emitter.emit('timechange', { + time: new Date(this.customTime.valueOf()) + }); - // draw all new nodes - var ids = this.nodesData.getIds(); - this._addNodes(ids); - } - this._updateSelection(); + event.stopPropagation(); + event.preventDefault(); }; /** - * Add nodes - * @param {Number[] | String[]} ids + * Stop moving operating. + * @param {event} event * @private */ - Network.prototype._addNodes = function(ids) { - var id; - for (var i = 0, len = ids.length; i < len; i++) { - id = ids[i]; - var data = this.nodesData.get(id); - var node = new Node(data, this.images, this.groups, this.constants); - this.nodes[id] = node; // note: this may replace an existing node - if ((node.xFixed == false || node.yFixed == false) && (node.x === null || node.y === null)) { - var radius = 10 * 0.1*ids.length + 10; - var angle = 2 * Math.PI * Math.random(); - if (node.xFixed == false) {node.x = radius * Math.cos(angle);} - if (node.yFixed == false) {node.y = radius * Math.sin(angle);} - } - this.moving = true; - } + CustomTime.prototype._onDragEnd = function (event) { + if (!this.eventParams.dragging) return; - this._updateNodeIndexList(); - if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) { - this._resetLevels(); - this._setupHierarchicalLayout(); - } - this._updateCalculationNodes(); - this._reconnectEdges(); - this._updateValueRange(this.nodes); - this.updateLabels(); + // fire a timechanged event + this.body.emitter.emit('timechanged', { + time: new Date(this.customTime.valueOf()) + }); + + event.stopPropagation(); + event.preventDefault(); }; + module.exports = CustomTime; + + +/***/ }, +/* 29 */ +/***/ function(module, exports, __webpack_require__) { + + var Hammer = __webpack_require__(18); + var util = __webpack_require__(1); + var DataSet = __webpack_require__(7); + var DataView = __webpack_require__(8); + var Component = __webpack_require__(22); + var Group = __webpack_require__(30); + var BoxItem = __webpack_require__(34); + var PointItem = __webpack_require__(35); + var RangeItem = __webpack_require__(32); + var BackgroundItem = __webpack_require__(36); + + + var UNGROUPED = '__ungrouped__'; // reserved group id for ungrouped items + /** - * Update existing nodes, or create them when not yet existing - * @param {Number[] | String[]} ids - * @private + * An ItemSet holds a set of items and ranges which can be displayed in a + * range. The width is determined by the parent of the ItemSet, and the height + * is determined by the size of the items. + * @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} body + * @param {Object} [options] See ItemSet.setOptions for the available options. + * @constructor ItemSet + * @extends Component */ - Network.prototype._updateNodes = function(ids) { - var nodes = this.nodes, - nodesData = this.nodesData; - for (var i = 0, len = ids.length; i < len; i++) { - var id = ids[i]; - var node = nodes[id]; - var data = nodesData.get(id); - if (node) { - // update node - node.setProperties(data, this.constants); + function ItemSet(body, options) { + this.body = body; + + this.defaultOptions = { + type: null, // 'box', 'point', 'range', 'background' + orientation: 'bottom', // 'top' or 'bottom' + align: 'auto', // alignment of box items + stack: true, + groupOrder: null, + + selectable: true, + editable: { + updateTime: false, + updateGroup: false, + add: false, + remove: false + }, + + onAdd: function (item, callback) { + callback(item); + }, + onUpdate: function (item, callback) { + callback(item); + }, + onMove: function (item, callback) { + callback(item); + }, + onMoving: null, + onRemove: function (item, callback) { + callback(item); + }, + + margin: { + item: { + horizontal: 10, + vertical: 10 + }, + axis: 20 + }, + padding: 5 + }; + + // options is shared by this ItemSet and all its items + this.options = util.extend({}, this.defaultOptions); + + // options for getting items from the DataSet with the correct type + this.itemOptions = { + type: {start: 'Date', end: 'Date'} + }; + + this.conversion = { + toScreen: body.util.toScreen, + toTime: body.util.toTime + }; + this.dom = {}; + this.props = {}; + this.hammer = null; + + var me = this; + this.itemsData = null; // DataSet + this.groupsData = null; // DataSet + + // listeners for the DataSet of the items + this.itemListeners = { + 'add': function (event, params, senderId) { + me._onAdd(params.items); + }, + 'update': function (event, params, senderId) { + me._onUpdate(params.items); + }, + 'remove': function (event, params, senderId) { + me._onRemove(params.items); } - else { - // create node - node = new Node(properties, this.images, this.groups, this.constants); - nodes[id] = node; + }; + + // listeners for the DataSet of the groups + this.groupListeners = { + 'add': function (event, params, senderId) { + me._onAddGroups(params.items); + }, + 'update': function (event, params, senderId) { + me._onUpdateGroups(params.items); + }, + 'remove': function (event, params, senderId) { + me._onRemoveGroups(params.items); } - } - this.moving = true; - if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) { - this._resetLevels(); - this._setupHierarchicalLayout(); - } - this._updateNodeIndexList(); - this._reconnectEdges(); - this._updateValueRange(nodes); - }; + }; - /** - * Remove existing nodes. If nodes do not exist, the method will just ignore it. - * @param {Number[] | String[]} ids - * @private - */ - Network.prototype._removeNodes = function(ids) { - var nodes = this.nodes; - for (var i = 0, len = ids.length; i < len; i++) { - var id = ids[i]; - delete nodes[id]; - } - this._updateNodeIndexList(); - if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) { - this._resetLevels(); - this._setupHierarchicalLayout(); - } - this._updateCalculationNodes(); - this._reconnectEdges(); - this._updateSelection(); - this._updateValueRange(nodes); + this.items = {}; // object with an Item for every data item + this.groups = {}; // Group object for every group + this.groupIds = []; + + this.selection = []; // list with the ids of all selected nodes + this.stackDirty = true; // if true, all items will be restacked on next redraw + + this.touchParams = {}; // stores properties while dragging + // create the HTML DOM + + this._create(); + + this.setOptions(options); + } + + ItemSet.prototype = new Component(); + + // available item types will be registered here + ItemSet.types = { + background: BackgroundItem, + box: BoxItem, + range: RangeItem, + point: PointItem }; /** - * Load edges by reading the data table - * @param {Array | DataSet | DataView} edges The data containing the edges. - * @private - * @private + * Create the HTML DOM for the ItemSet */ - Network.prototype._setEdges = function(edges) { - var oldEdgesData = this.edgesData; + ItemSet.prototype._create = function(){ + var frame = document.createElement('div'); + frame.className = 'itemset'; + frame['timeline-itemset'] = this; + this.dom.frame = frame; - if (edges instanceof DataSet || edges instanceof DataView) { - this.edgesData = edges; - } - else if (edges instanceof Array) { - this.edgesData = new DataSet(); - this.edgesData.add(edges); - } - else if (!edges) { - this.edgesData = new DataSet(); - } - else { - throw new TypeError('Array or DataSet expected'); - } + // create background panel + var background = document.createElement('div'); + background.className = 'background'; + frame.appendChild(background); + this.dom.background = background; - if (oldEdgesData) { - // unsubscribe from old dataset - util.forEach(this.edgesListeners, function (callback, event) { - oldEdgesData.off(event, callback); - }); - } + // create foreground panel + var foreground = document.createElement('div'); + foreground.className = 'foreground'; + frame.appendChild(foreground); + this.dom.foreground = foreground; - // remove drawn edges - this.edges = {}; + // create axis panel + var axis = document.createElement('div'); + axis.className = 'axis'; + this.dom.axis = axis; - if (this.edgesData) { - // subscribe to new dataset - var me = this; - util.forEach(this.edgesListeners, function (callback, event) { - me.edgesData.on(event, callback); - }); + // create labelset + var labelSet = document.createElement('div'); + labelSet.className = 'labelset'; + this.dom.labelSet = labelSet; - // draw all new nodes - var ids = this.edgesData.getIds(); - this._addEdges(ids); - } + // create ungrouped Group + this._updateUngrouped(); - this._reconnectEdges(); + // attach event listeners + // Note: we bind to the centerContainer for the case where the height + // of the center container is larger than of the ItemSet, so we + // can click in the empty area to create a new item or deselect an item. + this.hammer = Hammer(this.body.dom.centerContainer, { + prevent_default: true + }); + + // drag items when selected + this.hammer.on('touch', this._onTouch.bind(this)); + this.hammer.on('dragstart', this._onDragStart.bind(this)); + this.hammer.on('drag', this._onDrag.bind(this)); + this.hammer.on('dragend', this._onDragEnd.bind(this)); + + // single select (or unselect) when tapping an item + this.hammer.on('tap', this._onSelectItem.bind(this)); + + // multi select when holding mouse/touch, or on ctrl+click + this.hammer.on('hold', this._onMultiSelectItem.bind(this)); + + // add item on doubletap + this.hammer.on('doubletap', this._onAddItem.bind(this)); + + // attach to the DOM + this.show(); }; /** - * Add edges - * @param {Number[] | String[]} ids - * @private + * Set options for the ItemSet. Existing options will be extended/overwritten. + * @param {Object} [options] The following options are available: + * {String} type + * Default type for the items. Choose from 'box' + * (default), 'point', 'range', or 'background'. + * The default style can be overwritten by + * individual items. + * {String} align + * Alignment for the items, only applicable for + * BoxItem. Choose 'center' (default), 'left', or + * 'right'. + * {String} orientation + * Orientation of the item set. Choose 'top' or + * 'bottom' (default). + * {Function} groupOrder + * A sorting function for ordering groups + * {Boolean} stack + * If true (deafult), items will be stacked on + * top of each other. + * {Number} margin.axis + * Margin between the axis and the items in pixels. + * Default is 20. + * {Number} margin.item.horizontal + * Horizontal margin between items in pixels. + * Default is 10. + * {Number} margin.item.vertical + * Vertical Margin between items in pixels. + * Default is 10. + * {Number} margin.item + * Margin between items in pixels in both horizontal + * and vertical direction. Default is 10. + * {Number} margin + * Set margin for both axis and items in pixels. + * {Number} padding + * Padding of the contents of an item in pixels. + * Must correspond with the items css. Default is 5. + * {Boolean} selectable + * If true (default), items can be selected. + * {Boolean} editable + * Set all editable options to true or false + * {Boolean} editable.updateTime + * Allow dragging an item to an other moment in time + * {Boolean} editable.updateGroup + * Allow dragging an item to an other group + * {Boolean} editable.add + * Allow creating new items on double tap + * {Boolean} editable.remove + * Allow removing items by clicking the delete button + * top right of a selected item. + * {Function(item: Item, callback: Function)} onAdd + * Callback function triggered when an item is about to be added: + * when the user double taps an empty space in the Timeline. + * {Function(item: Item, callback: Function)} onUpdate + * Callback function fired when an item is about to be updated. + * This function typically has to show a dialog where the user + * change the item. If not implemented, nothing happens. + * {Function(item: Item, callback: Function)} onMove + * Fired when an item has been moved. If not implemented, + * the move action will be accepted. + * {Function(item: Item, callback: Function)} onRemove + * Fired when an item is about to be deleted. + * If not implemented, the item will be always removed. */ - Network.prototype._addEdges = function (ids) { - var edges = this.edges, - edgesData = this.edgesData; + ItemSet.prototype.setOptions = function(options) { + if (options) { + // copy all options that we know + var fields = ['type', 'align', 'orientation', 'padding', 'stack', 'selectable', 'groupOrder', 'dataAttributes', 'template']; + util.selectiveExtend(fields, this.options, options); - for (var i = 0, len = ids.length; i < len; i++) { - var id = ids[i]; + if ('margin' in options) { + if (typeof options.margin === 'number') { + this.options.margin.axis = options.margin; + this.options.margin.item.horizontal = options.margin; + this.options.margin.item.vertical = options.margin; + } + else if (typeof options.margin === 'object') { + util.selectiveExtend(['axis'], this.options.margin, options.margin); + if ('item' in options.margin) { + if (typeof options.margin.item === 'number') { + this.options.margin.item.horizontal = options.margin.item; + this.options.margin.item.vertical = options.margin.item; + } + else if (typeof options.margin.item === 'object') { + util.selectiveExtend(['horizontal', 'vertical'], this.options.margin.item, options.margin.item); + } + } + } + } - var oldEdge = edges[id]; - if (oldEdge) { - oldEdge.disconnect(); + if ('editable' in options) { + if (typeof options.editable === 'boolean') { + this.options.editable.updateTime = options.editable; + this.options.editable.updateGroup = options.editable; + this.options.editable.add = options.editable; + this.options.editable.remove = options.editable; + } + else if (typeof options.editable === 'object') { + util.selectiveExtend(['updateTime', 'updateGroup', 'add', 'remove'], this.options.editable, options.editable); + } } - var data = edgesData.get(id, {"showInternalIds" : true}); - edges[id] = new Edge(data, this, this.constants); - } - this.moving = true; - this._updateValueRange(edges); - this._createBezierNodes(); - this._updateCalculationNodes(); - if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) { - this._resetLevels(); - this._setupHierarchicalLayout(); + // callback functions + var addCallback = (function (name) { + if (name in options) { + var fn = options[name]; + if (!(fn instanceof Function)) { + throw new Error('option ' + name + ' must be a function ' + name + '(item, callback)'); + } + this.options[name] = fn; + } + }).bind(this); + ['onAdd', 'onUpdate', 'onRemove', 'onMove', 'onMoving'].forEach(addCallback); + + // force the itemSet to refresh: options like orientation and margins may be changed + this.markDirty(); } }; /** - * Update existing edges, or create them when not yet existing - * @param {Number[] | String[]} ids - * @private + * Mark the ItemSet dirty so it will refresh everything with next redraw + */ + ItemSet.prototype.markDirty = function() { + this.groupIds = []; + this.stackDirty = true; + }; + + /** + * Destroy the ItemSet + */ + ItemSet.prototype.destroy = function() { + this.hide(); + this.setItems(null); + this.setGroups(null); + + this.hammer = null; + + this.body = null; + this.conversion = null; + }; + + /** + * Hide the component from the DOM */ - Network.prototype._updateEdges = function (ids) { - var edges = this.edges, - edgesData = this.edgesData; - for (var i = 0, len = ids.length; i < len; i++) { - var id = ids[i]; + ItemSet.prototype.hide = function() { + // remove the frame containing the items + if (this.dom.frame.parentNode) { + this.dom.frame.parentNode.removeChild(this.dom.frame); + } - var data = edgesData.get(id); - var edge = edges[id]; - if (edge) { - // update edge - edge.disconnect(); - edge.setProperties(data, this.constants); - edge.connect(); - } - else { - // create edge - edge = new Edge(data, this, this.constants); - this.edges[id] = edge; - } + // remove the axis with dots + if (this.dom.axis.parentNode) { + this.dom.axis.parentNode.removeChild(this.dom.axis); } - this._createBezierNodes(); - if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) { - this._resetLevels(); - this._setupHierarchicalLayout(); + // remove the labelset containing all group labels + if (this.dom.labelSet.parentNode) { + this.dom.labelSet.parentNode.removeChild(this.dom.labelSet); } - this.moving = true; - this._updateValueRange(edges); }; /** - * Remove existing edges. Non existing ids will be ignored - * @param {Number[] | String[]} ids - * @private + * Show the component in the DOM (when not already visible). + * @return {Boolean} changed */ - Network.prototype._removeEdges = function (ids) { - var edges = this.edges; - for (var i = 0, len = ids.length; i < len; i++) { - var id = ids[i]; - var edge = edges[id]; - if (edge) { - if (edge.via != null) { - delete this.sectors['support']['nodes'][edge.via.id]; - } - edge.disconnect(); - delete edges[id]; - } + ItemSet.prototype.show = function() { + // show frame containing the items + if (!this.dom.frame.parentNode) { + this.body.dom.center.appendChild(this.dom.frame); } - this.moving = true; - this._updateValueRange(edges); - if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) { - this._resetLevels(); - this._setupHierarchicalLayout(); + // show axis with dots + if (!this.dom.axis.parentNode) { + this.body.dom.backgroundVertical.appendChild(this.dom.axis); + } + + // show labelset containing labels + if (!this.dom.labelSet.parentNode) { + this.body.dom.left.appendChild(this.dom.labelSet); } - this._updateCalculationNodes(); }; /** - * Reconnect all edges - * @private + * Set selected items by their id. Replaces the current selection + * Unknown id's are silently ignored. + * @param {string[] | string} [ids] An array with zero or more id's of the items to be + * selected, or a single item id. If ids is undefined + * or an empty array, all items will be unselected. */ - Network.prototype._reconnectEdges = function() { - var id, - nodes = this.nodes, - edges = this.edges; - for (id in nodes) { - if (nodes.hasOwnProperty(id)) { - nodes[id].edges = []; - } + ItemSet.prototype.setSelection = function(ids) { + var i, ii, id, item; + + if (ids == undefined) ids = []; + if (!Array.isArray(ids)) ids = [ids]; + + // unselect currently selected items + for (i = 0, ii = this.selection.length; i < ii; i++) { + id = this.selection[i]; + item = this.items[id]; + if (item) item.unselect(); } - for (id in edges) { - if (edges.hasOwnProperty(id)) { - var edge = edges[id]; - edge.from = null; - edge.to = null; - edge.connect(); + // select items + this.selection = []; + for (i = 0, ii = ids.length; i < ii; i++) { + id = ids[i]; + item = this.items[id]; + if (item) { + this.selection.push(id); + item.select(); } } }; /** - * Update the values of all object in the given array according to the current - * value range of the objects in the array. - * @param {Object} obj An object containing a set of Edges or Nodes - * The objects must have a method getValue() and - * setValueRange(min, max). - * @private + * Get the selected items by their id + * @return {Array} ids The ids of the selected items */ - Network.prototype._updateValueRange = function(obj) { - var id; + ItemSet.prototype.getSelection = function() { + return this.selection.concat([]); + }; - // determine the range of the objects - var valueMin = undefined; - var valueMax = undefined; - for (id in obj) { - if (obj.hasOwnProperty(id)) { - var value = obj[id].getValue(); - if (value !== undefined) { - valueMin = (valueMin === undefined) ? value : Math.min(value, valueMin); - valueMax = (valueMax === undefined) ? value : Math.max(value, valueMax); - } - } - } + /** + * Get the id's of the currently visible items. + * @returns {Array} The ids of the visible items + */ + ItemSet.prototype.getVisibleItems = function() { + var range = this.body.range.getRange(); + var left = this.body.util.toScreen(range.start); + var right = this.body.util.toScreen(range.end); - // adjust the range of all objects - if (valueMin !== undefined && valueMax !== undefined) { - for (id in obj) { - if (obj.hasOwnProperty(id)) { - obj[id].setValueRange(valueMin, valueMax); + var ids = []; + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + var group = this.groups[groupId]; + var rawVisibleItems = group.visibleItems; + + // filter the "raw" set with visibleItems into a set which is really + // visible by pixels + for (var i = 0; i < rawVisibleItems.length; i++) { + var item = rawVisibleItems[i]; + // TODO: also check whether visible vertically + if ((item.left < right) && (item.left + item.width > left)) { + ids.push(item.id); + } } } } + + return ids; }; /** - * Redraw the network with the current data - * chart will be resized too. + * Deselect a selected item + * @param {String | Number} id + * @private */ - Network.prototype.redraw = function() { - this.setSize(this.constants.width, this.constants.height); - this._redraw(); + ItemSet.prototype._deselect = function(id) { + var selection = this.selection; + for (var i = 0, ii = selection.length; i < ii; i++) { + if (selection[i] == id) { // non-strict comparison! + selection.splice(i, 1); + break; + } + } }; /** - * Redraw the network with the current data - * @private + * Repaint the component + * @return {boolean} Returns true if the component is resized */ - Network.prototype._redraw = function() { - var ctx = this.frame.canvas.getContext('2d'); - // clear the canvas - var w = this.frame.canvas.width; - var h = this.frame.canvas.height; - ctx.clearRect(0, 0, w, h); + ItemSet.prototype.redraw = function() { + var margin = this.options.margin, + range = this.body.range, + asSize = util.option.asSize, + options = this.options, + orientation = options.orientation, + resized = false, + frame = this.dom.frame, + editable = options.editable.updateTime || options.editable.updateGroup; - // set scaling and translation - ctx.save(); - ctx.translate(this.translation.x, this.translation.y); - ctx.scale(this.scale, this.scale); + // recalculate absolute position (before redrawing groups) + this.props.top = this.body.domProps.top.height + this.body.domProps.border.top; + this.props.left = this.body.domProps.left.width + this.body.domProps.border.left; - this.canvasTopLeft = { - "x": this._XconvertDOMtoCanvas(0), - "y": this._YconvertDOMtoCanvas(0) - }; - this.canvasBottomRight = { - "x": this._XconvertDOMtoCanvas(this.frame.canvas.clientWidth), - "y": this._YconvertDOMtoCanvas(this.frame.canvas.clientHeight) - }; + // update class name + frame.className = 'itemset' + (editable ? ' editable' : ''); + // reorder the groups (if needed) + resized = this._orderGroups() || resized; - this._doInAllSectors("_drawAllSectorNodes",ctx); - if (this.drag.dragging == false || this.drag.dragging === undefined || this.constants.hideEdgesOnDrag == false) { - this._doInAllSectors("_drawEdges",ctx); - } + // check whether zoomed (in that case we need to re-stack everything) + // TODO: would be nicer to get this as a trigger from Range + var visibleInterval = range.end - range.start; + var zoomed = (visibleInterval != this.lastVisibleInterval) || (this.props.width != this.props.lastWidth); + if (zoomed) this.stackDirty = true; + this.lastVisibleInterval = visibleInterval; + this.props.lastWidth = this.props.width; - if (this.drag.dragging == false || this.drag.dragging === undefined || this.constants.hideNodesOnDrag == false) { - this._doInAllSectors("_drawNodes",ctx,false); - } + // redraw all groups + var restack = this.stackDirty, + firstGroup = this._firstGroup(), + firstMargin = { + item: margin.item, + axis: margin.axis + }, + nonFirstMargin = { + item: margin.item, + axis: margin.item.vertical / 2 + }, + height = 0, + minHeight = margin.axis + margin.item.vertical; + util.forEach(this.groups, function (group) { + var groupMargin = (group == firstGroup) ? firstMargin : nonFirstMargin; + var groupResized = group.redraw(range, groupMargin, restack); + resized = groupResized || resized; + height += group.height; + }); + height = Math.max(height, minHeight); + this.stackDirty = false; - if (this.controlNodesActive == true) { - this._doInAllSectors("_drawControlNodes",ctx); - } + // update frame height + frame.style.height = asSize(height); - // this._doInSupportSector("_drawNodes",ctx,true); - // this._drawTree(ctx,"#F00F0F"); + // calculate actual size + this.props.width = frame.offsetWidth; + this.props.height = height; - // restore original scaling and translation - ctx.restore(); - }; + // reposition axis - /** - * Set the translation of the network - * @param {Number} offsetX Horizontal offset - * @param {Number} offsetY Vertical offset - * @private - */ - Network.prototype._setTranslation = function(offsetX, offsetY) { - if (this.translation === undefined) { - this.translation = { - x: 0, - y: 0 - }; - } + // reposition axis + this.dom.axis.style.top = asSize((orientation == 'top') ? + (this.body.domProps.top.height + this.body.domProps.border.top) : + (this.body.domProps.top.height + this.body.domProps.centerContainer.height)); + this.dom.axis.style.left = '0'; - if (offsetX !== undefined) { - this.translation.x = offsetX; - } - if (offsetY !== undefined) { - this.translation.y = offsetY; - } + // check if this component is resized + resized = this._isResized() || resized; - this.emit('viewChanged'); + return resized; }; /** - * Get the translation of the network - * @return {Object} translation An object with parameters x and y, both a number + * Get the first group, aligned with the axis + * @return {Group | null} firstGroup * @private */ - Network.prototype._getTranslation = function() { - return { - x: this.translation.x, - y: this.translation.y - }; - }; + ItemSet.prototype._firstGroup = function() { + var firstGroupIndex = (this.options.orientation == 'top') ? 0 : (this.groupIds.length - 1); + var firstGroupId = this.groupIds[firstGroupIndex]; + var firstGroup = this.groups[firstGroupId] || this.groups[UNGROUPED]; - /** - * Scale the network - * @param {Number} scale Scaling factor 1.0 is unscaled - * @private - */ - Network.prototype._setScale = function(scale) { - this.scale = scale; + return firstGroup || null; }; /** - * Get the current scale of the network - * @return {Number} scale Scaling factor 1.0 is unscaled - * @private + * Create or delete the group holding all ungrouped items. This group is used when + * there are no groups specified. + * @protected */ - Network.prototype._getScale = function() { - return this.scale; - }; + ItemSet.prototype._updateUngrouped = function() { + var ungrouped = this.groups[UNGROUPED]; - /** - * Convert the X coordinate in DOM-space (coordinate point in browser relative to the container div) to - * the X coordinate in canvas-space (the simulation sandbox, which the camera looks upon) - * @param {number} x - * @returns {number} - * @private - */ - Network.prototype._XconvertDOMtoCanvas = function(x) { - return (x - this.translation.x) / this.scale; - }; + if (this.groupsData) { + // remove the group holding all ungrouped items + if (ungrouped) { + ungrouped.hide(); + delete this.groups[UNGROUPED]; + } + } + else { + // create a group holding all (unfiltered) items + if (!ungrouped) { + var id = null; + var data = null; + ungrouped = new Group(id, data, this); + this.groups[UNGROUPED] = ungrouped; - /** - * Convert the X coordinate in canvas-space (the simulation sandbox, which the camera looks upon) to - * the X coordinate in DOM-space (coordinate point in browser relative to the container div) - * @param {number} x - * @returns {number} - * @private - */ - Network.prototype._XconvertCanvasToDOM = function(x) { - return x * this.scale + this.translation.x; + for (var itemId in this.items) { + if (this.items.hasOwnProperty(itemId)) { + ungrouped.add(this.items[itemId]); + } + } + + ungrouped.show(); + } + } }; /** - * Convert the Y coordinate in DOM-space (coordinate point in browser relative to the container div) to - * the Y coordinate in canvas-space (the simulation sandbox, which the camera looks upon) - * @param {number} y - * @returns {number} - * @private + * Get the element for the labelset + * @return {HTMLElement} labelSet */ - Network.prototype._YconvertDOMtoCanvas = function(y) { - return (y - this.translation.y) / this.scale; + ItemSet.prototype.getLabelSet = function() { + return this.dom.labelSet; }; /** - * Convert the Y coordinate in canvas-space (the simulation sandbox, which the camera looks upon) to - * the Y coordinate in DOM-space (coordinate point in browser relative to the container div) - * @param {number} y - * @returns {number} - * @private + * Set items + * @param {vis.DataSet | null} items */ - Network.prototype._YconvertCanvasToDOM = function(y) { - return y * this.scale + this.translation.y ; - }; + ItemSet.prototype.setItems = function(items) { + var me = this, + ids, + oldItemsData = this.itemsData; + // replace the dataset + if (!items) { + this.itemsData = null; + } + else if (items instanceof DataSet || items instanceof DataView) { + this.itemsData = items; + } + else { + throw new TypeError('Data must be an instance of DataSet or DataView'); + } - /** - * - * @param {object} pos = {x: number, y: number} - * @returns {{x: number, y: number}} - * @constructor - */ - Network.prototype.canvasToDOM = function (pos) { - return {x: this._XconvertCanvasToDOM(pos.x), y: this._YconvertCanvasToDOM(pos.y)}; + if (oldItemsData) { + // unsubscribe from old dataset + util.forEach(this.itemListeners, function (callback, event) { + oldItemsData.off(event, callback); + }); + + // remove all drawn items + ids = oldItemsData.getIds(); + this._onRemove(ids); + } + + if (this.itemsData) { + // subscribe to new dataset + var id = this.id; + util.forEach(this.itemListeners, function (callback, event) { + me.itemsData.on(event, callback, id); + }); + + // add all new items + ids = this.itemsData.getIds(); + this._onAdd(ids); + + // update the group holding all ungrouped items + this._updateUngrouped(); + } }; /** - * - * @param {object} pos = {x: number, y: number} - * @returns {{x: number, y: number}} - * @constructor + * Get the current items + * @returns {vis.DataSet | null} */ - Network.prototype.DOMtoCanvas = function (pos) { - return {x: this._XconvertDOMtoCanvas(pos.x), y: this._YconvertDOMtoCanvas(pos.y)}; + ItemSet.prototype.getItems = function() { + return this.itemsData; }; /** - * Redraw all nodes - * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d'); - * @param {CanvasRenderingContext2D} ctx - * @param {Boolean} [alwaysShow] - * @private + * Set groups + * @param {vis.DataSet} groups */ - Network.prototype._drawNodes = function(ctx,alwaysShow) { - if (alwaysShow === undefined) { - alwaysShow = false; + ItemSet.prototype.setGroups = function(groups) { + var me = this, + ids; + + // unsubscribe from current dataset + if (this.groupsData) { + util.forEach(this.groupListeners, function (callback, event) { + me.groupsData.unsubscribe(event, callback); + }); + + // remove all drawn groups + ids = this.groupsData.getIds(); + this.groupsData = null; + this._onRemoveGroups(ids); // note: this will cause a redraw } - // first draw the unselected nodes - var nodes = this.nodes; - var selected = []; + // replace the dataset + if (!groups) { + this.groupsData = null; + } + else if (groups instanceof DataSet || groups instanceof DataView) { + this.groupsData = groups; + } + else { + throw new TypeError('Data must be an instance of DataSet or DataView'); + } - for (var id in nodes) { - if (nodes.hasOwnProperty(id)) { - nodes[id].setScaleAndPos(this.scale,this.canvasTopLeft,this.canvasBottomRight); - if (nodes[id].isSelected()) { - selected.push(id); - } - else { - if (nodes[id].inArea() || alwaysShow) { - nodes[id].draw(ctx); - } - } - } + if (this.groupsData) { + // subscribe to new dataset + var id = this.id; + util.forEach(this.groupListeners, function (callback, event) { + me.groupsData.on(event, callback, id); + }); + + // draw all ms + ids = this.groupsData.getIds(); + this._onAddGroups(ids); } - // draw the selected nodes on top - for (var s = 0, sMax = selected.length; s < sMax; s++) { - if (nodes[selected[s]].inArea() || alwaysShow) { - nodes[selected[s]].draw(ctx); - } - } - }; + // update the group holding all ungrouped items + this._updateUngrouped(); - /** - * Redraw all edges - * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d'); - * @param {CanvasRenderingContext2D} ctx - * @private - */ - Network.prototype._drawEdges = function(ctx) { - var edges = this.edges; - for (var id in edges) { - if (edges.hasOwnProperty(id)) { - var edge = edges[id]; - edge.setScale(this.scale); - if (edge.connected) { - edges[id].draw(ctx); - } - } - } + // update the order of all items in each group + this._order(); + + this.body.emitter.emit('change'); }; /** - * Redraw all edges - * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d'); - * @param {CanvasRenderingContext2D} ctx - * @private + * Get the current groups + * @returns {vis.DataSet | null} groups */ - Network.prototype._drawControlNodes = function(ctx) { - var edges = this.edges; - for (var id in edges) { - if (edges.hasOwnProperty(id)) { - edges[id]._drawControlNodes(ctx); - } - } + ItemSet.prototype.getGroups = function() { + return this.groupsData; }; /** - * Find a stable position for all nodes - * @private + * Remove an item by its id + * @param {String | Number} id */ - Network.prototype._stabilize = function() { - if (this.constants.freezeForStabilization == true) { - this._freezeDefinedNodes(); - } + ItemSet.prototype.removeItem = function(id) { + var item = this.itemsData.get(id), + dataset = this.itemsData.getDataSet(); - // find stable position - var count = 0; - while (this.moving && count < this.constants.stabilizationIterations) { - this._physicsTick(); - count++; - } - this.zoomExtent(undefined,false,true); - if (this.constants.freezeForStabilization == true) { - this._restoreFrozenNodes(); + if (item) { + // confirm deletion + this.options.onRemove(item, function (item) { + if (item) { + // remove by id here, it is possible that an item has no id defined + // itself, so better not delete by the item itself + dataset.remove(id); + } + }); } }; /** - * When initializing and stabilizing, we can freeze nodes with a predefined position. This greatly speeds up stabilization - * because only the supportnodes for the smoothCurves have to settle. - * - * @private + * Handle updated items + * @param {Number[]} ids + * @protected */ - Network.prototype._freezeDefinedNodes = function() { - var nodes = this.nodes; - for (var id in nodes) { - if (nodes.hasOwnProperty(id)) { - if (nodes[id].x != null && nodes[id].y != null) { - nodes[id].fixedData.x = nodes[id].xFixed; - nodes[id].fixedData.y = nodes[id].yFixed; - nodes[id].xFixed = true; - nodes[id].yFixed = true; + ItemSet.prototype._onUpdate = function(ids) { + var me = this; + + ids.forEach(function (id) { + var itemData = me.itemsData.get(id, me.itemOptions), + item = me.items[id], + type = itemData.type || me.options.type || (itemData.end ? 'range' : 'box'); + + var constructor = ItemSet.types[type]; + + if (item) { + // update item + if (!constructor || !(item instanceof constructor)) { + // item type has changed, delete the item and recreate it + me._removeItem(item); + item = null; + } + else { + me._updateItem(item, itemData); } } - } - }; - /** - * Unfreezes the nodes that have been frozen by _freezeDefinedNodes. - * - * @private - */ - Network.prototype._restoreFrozenNodes = function() { - var nodes = this.nodes; - for (var id in nodes) { - if (nodes.hasOwnProperty(id)) { - if (nodes[id].fixedData.x != null) { - nodes[id].xFixed = nodes[id].fixedData.x; - nodes[id].yFixed = nodes[id].fixedData.y; + if (!item) { + // create item + if (constructor) { + item = new constructor(itemData, me.conversion, me.options); + item.id = id; // TODO: not so nice setting id afterwards + me._addItem(item); + } + else if (type == 'rangeoverflow') { + // TODO: deprecated since version 2.1.0 (or 3.0.0?). cleanup some day + throw new TypeError('Item type "rangeoverflow" is deprecated. Use css styling instead: ' + + '.vis.timeline .item.range .content {overflow: visible;}'); + } + else { + throw new TypeError('Unknown item type "' + type + '"'); } } - } + }); + + this._order(); + this.stackDirty = true; // force re-stacking of all items next redraw + this.body.emitter.emit('change'); }; + /** + * Handle added items + * @param {Number[]} ids + * @protected + */ + ItemSet.prototype._onAdd = ItemSet.prototype._onUpdate; /** - * Check if any of the nodes is still moving - * @param {number} vmin the minimum velocity considered as 'moving' - * @return {boolean} true if moving, false if non of the nodes is moving - * @private + * Handle removed items + * @param {Number[]} ids + * @protected */ - Network.prototype._isMoving = function(vmin) { - var nodes = this.nodes; - for (var id in nodes) { - if (nodes.hasOwnProperty(id) && nodes[id].isMoving(vmin)) { - return true; + ItemSet.prototype._onRemove = function(ids) { + var count = 0; + var me = this; + ids.forEach(function (id) { + var item = me.items[id]; + if (item) { + count++; + me._removeItem(item); } + }); + + if (count) { + // update order + this._order(); + this.stackDirty = true; // force re-stacking of all items next redraw + this.body.emitter.emit('change'); } - return false; }; - /** - * /** - * Perform one discrete step for all nodes - * + * Update the order of item in all groups * @private */ - Network.prototype._discreteStepNodes = function() { - var interval = this.physicsDiscreteStepsize; - var nodes = this.nodes; - var nodeId; - var nodesPresent = false; - - if (this.constants.maxVelocity > 0) { - for (nodeId in nodes) { - if (nodes.hasOwnProperty(nodeId)) { - nodes[nodeId].discreteStepLimited(interval, this.constants.maxVelocity); - nodesPresent = true; - } - } - } - else { - for (nodeId in nodes) { - if (nodes.hasOwnProperty(nodeId)) { - nodes[nodeId].discreteStep(interval); - nodesPresent = true; - } - } - } + ItemSet.prototype._order = function() { + // reorder the items in all groups + // TODO: optimization: only reorder groups affected by the changed items + util.forEach(this.groups, function (group) { + group.order(); + }); + }; - if (nodesPresent == true) { - var vminCorrected = this.constants.minVelocity / Math.max(this.scale,0.05); - if (vminCorrected > 0.5*this.constants.maxVelocity) { - return true; - } - else { - return this._isMoving(vminCorrected); - } - } - return false; + /** + * Handle updated groups + * @param {Number[]} ids + * @private + */ + ItemSet.prototype._onUpdateGroups = function(ids) { + this._onAddGroups(ids); }; /** - * A single simulation step (or "tick") in the physics simulation - * + * Handle changed groups + * @param {Number[]} ids * @private */ - Network.prototype._physicsTick = function() { - if (!this.freezeSimulation) { - if (this.moving == true) { - var mainMovingStatus = false; - var supportMovingStatus = false; + ItemSet.prototype._onAddGroups = function(ids) { + var me = this; - this._doInAllActiveSectors("_initializeForceCalculation"); - var mainMoving = this._doInAllActiveSectors("_discreteStepNodes"); - if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { - supportMovingStatus = this._doInSupportSector("_discreteStepNodes"); + ids.forEach(function (id) { + var groupData = me.groupsData.get(id); + var group = me.groups[id]; + + if (!group) { + // check for reserved ids + if (id == UNGROUPED) { + throw new Error('Illegal group id. ' + id + ' is a reserved id.'); } - // gather movement data from all sectors, if one moves, we are NOT stabilzied - for (var i = 0; i < mainMoving.length; i++) {mainMovingStatus = mainMoving[0] || mainMovingStatus;} - // determine if the network has stabilzied - this.moving = mainMovingStatus || supportMovingStatus; + var groupOptions = Object.create(me.options); + util.extend(groupOptions, { + height: null + }); + + group = new Group(id, groupData, me); + me.groups[id] = group; - this.stabilizationIterations++; + // add items with this groupId to the new group + for (var itemId in me.items) { + if (me.items.hasOwnProperty(itemId)) { + var item = me.items[itemId]; + if (item.data.group == id) { + group.add(item); + } + } + } + + group.order(); + group.show(); } - } - }; + else { + // update group + group.setData(groupData); + } + }); + this.body.emitter.emit('change'); + }; /** - * This function runs one step of the animation. It calls an x amount of physics ticks and one render tick. - * It reschedules itself at the beginning of the function - * + * Handle removed groups + * @param {Number[]} ids * @private */ - Network.prototype._animationStep = function() { - // reset the timer so a new scheduled animation step can be set - this.timer = undefined; - // handle the keyboad movement - this._handleNavigation(); + ItemSet.prototype._onRemoveGroups = function(ids) { + var groups = this.groups; + ids.forEach(function (id) { + var group = groups[id]; - // this schedules a new animation step - this.start(); + if (group) { + group.hide(); + delete groups[id]; + } + }); - // start the physics simulation - var calculationTime = Date.now(); - var maxSteps = 1; - this._physicsTick(); - var timeRequired = Date.now() - calculationTime; - while (timeRequired < 0.9*(this.renderTimestep - this.renderTime) && maxSteps < this.maxPhysicsTicksPerRender) { - this._physicsTick(); - timeRequired = Date.now() - calculationTime; - maxSteps++; - } - // start the rendering process - var renderTime = Date.now(); - this._redraw(); - this.renderTime = Date.now() - renderTime; + this.markDirty(); + this.body.emitter.emit('change'); }; - if (typeof window !== 'undefined') { - window.requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || - window.webkitRequestAnimationFrame || window.msRequestAnimationFrame; - } - /** - * Schedule a animation step with the refreshrate interval. + * Reorder the groups if needed + * @return {boolean} changed + * @private */ - Network.prototype.start = function() { - if (this.moving == true || this.xIncrement != 0 || this.yIncrement != 0 || this.zoomIncrement != 0) { - if (!this.timer) { - var ua = navigator.userAgent.toLowerCase(); + ItemSet.prototype._orderGroups = function () { + if (this.groupsData) { + // reorder the groups + var groupIds = this.groupsData.getIds({ + order: this.options.groupOrder + }); - var requiresTimeout = false; - if (ua.indexOf('msie 9.0') != -1) { // IE 9 - requiresTimeout = true; - } - else if (ua.indexOf('safari') != -1) { // safari - if (ua.indexOf('chrome') <= -1) { - requiresTimeout = true; - } - } + var changed = !util.equalArray(groupIds, this.groupIds); + if (changed) { + // hide all groups, removes them from the DOM + var groups = this.groups; + groupIds.forEach(function (groupId) { + groups[groupId].hide(); + }); - if (requiresTimeout == true) { - this.timer = window.setTimeout(this._animationStep.bind(this), this.renderTimestep); // wait this.renderTimeStep milliseconds and perform the animation step function - } - else{ - this.timer = window.requestAnimationFrame(this._animationStep.bind(this), this.renderTimestep); // wait this.renderTimeStep milliseconds and perform the animation step function - } + // show the groups again, attach them to the DOM in correct order + groupIds.forEach(function (groupId) { + groups[groupId].show(); + }); + + this.groupIds = groupIds; } + + return changed; } else { - this._redraw(); - - if (this.stabilizationIterations > 0) { - // trigger the "stabilized" event. - // The event is triggered on the next tick, to prevent the case that - // it is fired while initializing the Network, in which case you would not - // be able to catch it - var me = this; - var params = { - iterations: me.stabilizationIterations - }; - me.stabilizationIterations = 0; - setTimeout(function () { - me.emit("stabilized", params); - }, 0); - } + return false; } }; - /** - * Move the network according to the keyboard presses. - * + * Add a new item + * @param {Item} item * @private */ - Network.prototype._handleNavigation = function() { - if (this.xIncrement != 0 || this.yIncrement != 0) { - var translation = this._getTranslation(); - this._setTranslation(translation.x+this.xIncrement, translation.y+this.yIncrement); - } - if (this.zoomIncrement != 0) { - var center = { - x: this.frame.canvas.clientWidth / 2, - y: this.frame.canvas.clientHeight / 2 - }; - this._zoom(this.scale*(1 + this.zoomIncrement), center); - } - }; - + ItemSet.prototype._addItem = function(item) { + this.items[item.id] = item; - /** - * Freeze the _animationStep - */ - Network.prototype.toggleFreeze = function() { - if (this.freezeSimulation == false) { - this.freezeSimulation = true; - } - else { - this.freezeSimulation = false; - this.start(); - } + // add to group + var groupId = this.groupsData ? item.data.group : UNGROUPED; + var group = this.groups[groupId]; + if (group) group.add(item); }; - /** - * This function cleans the support nodes if they are not needed and adds them when they are. - * - * @param {boolean} [disableStart] + * Update an existing item + * @param {Item} item + * @param {Object} itemData * @private */ - Network.prototype._configureSmoothCurves = function(disableStart) { - if (disableStart === undefined) { - disableStart = true; - } - if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { - this._createBezierNodes(); - // cleanup unused support nodes - for (var nodeId in this.sectors['support']['nodes']) { - if (this.sectors['support']['nodes'].hasOwnProperty(nodeId)) { - if (this.edges[this.sectors['support']['nodes'][nodeId].parentEdgeId] === undefined) { - delete this.sectors['support']['nodes'][nodeId]; - } - } - } - } - else { - // delete the support nodes - this.sectors['support']['nodes'] = {}; - for (var edgeId in this.edges) { - if (this.edges.hasOwnProperty(edgeId)) { - this.edges[edgeId].via = null; - } - } - } + ItemSet.prototype._updateItem = function(item, itemData) { + var oldGroupId = item.data.group; + // update the items data (will redraw the item when displayed) + item.setData(itemData); - this._updateCalculationNodes(); - if (!disableStart) { - this.moving = true; - this.start(); + // update group + if (oldGroupId != item.data.group) { + var oldGroup = this.groups[oldGroupId]; + if (oldGroup) oldGroup.remove(item); + + var groupId = this.groupsData ? item.data.group : UNGROUPED; + var group = this.groups[groupId]; + if (group) group.add(item); } }; - /** - * Bezier curves require an anchor point to calculate the smooth flow. These points are nodes. These nodes are invisible but - * are used for the force calculation. - * + * Delete an item from the ItemSet: remove it from the DOM, from the map + * with items, and from the map with visible items, and from the selection + * @param {Item} item * @private */ - Network.prototype._createBezierNodes = function() { - if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { - for (var edgeId in this.edges) { - if (this.edges.hasOwnProperty(edgeId)) { - var edge = this.edges[edgeId]; - if (edge.via == null) { - var nodeId = "edgeId:".concat(edge.id); - this.sectors['support']['nodes'][nodeId] = new Node( - {id:nodeId, - mass:1, - shape:'circle', - image:"", - internalMultiplier:1 - },{},{},this.constants); - edge.via = this.sectors['support']['nodes'][nodeId]; - edge.via.parentEdgeId = edge.id; - edge.positionBezierNode(); - } - } + ItemSet.prototype._removeItem = function(item) { + // remove from DOM + item.hide(); + + // remove from items + delete this.items[item.id]; + + // remove from selection + var index = this.selection.indexOf(item.id); + if (index != -1) this.selection.splice(index, 1); + + // remove from group + var groupId = this.groupsData ? item.data.group : UNGROUPED; + var group = this.groups[groupId]; + if (group) group.remove(item); + }; + + /** + * Create an array containing all items being a range (having an end date) + * @param array + * @returns {Array} + * @private + */ + ItemSet.prototype._constructByEndArray = function(array) { + var endArray = []; + + for (var i = 0; i < array.length; i++) { + if (array[i] instanceof RangeItem) { + endArray.push(array[i]); } } + return endArray; }; /** - * load the functions that load the mixins into the prototype. + * Register the clicked item on touch, before dragStart is initiated. * + * dragStart is initiated from a mousemove event, which can have left the item + * already resulting in an item == null + * + * @param {Event} event * @private */ - Network.prototype._initializeMixinLoaders = function () { - for (var mixin in MixinLoader) { - if (MixinLoader.hasOwnProperty(mixin)) { - Network.prototype[mixin] = MixinLoader[mixin]; - } - } + ItemSet.prototype._onTouch = function (event) { + // store the touched item, used in _onDragStart + this.touchParams.item = ItemSet.itemFromTarget(event); }; /** - * Load the XY positions of the nodes into the dataset. + * Start dragging the selected events + * @param {Event} event + * @private */ - Network.prototype.storePosition = function() { - var dataArray = []; - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - var node = this.nodes[nodeId]; - var allowedToMoveX = !this.nodes.xFixed; - var allowedToMoveY = !this.nodes.yFixed; - if (this.nodesData._data[nodeId].x != Math.round(node.x) || this.nodesData._data[nodeId].y != Math.round(node.y)) { - dataArray.push({id:nodeId,x:Math.round(node.x),y:Math.round(node.y),allowedToMoveX:allowedToMoveX,allowedToMoveY:allowedToMoveY}); + ItemSet.prototype._onDragStart = function (event) { + if (!this.options.editable.updateTime && !this.options.editable.updateGroup) { + return; + } + + var item = this.touchParams.item || null, + me = this, + props; + + if (item && item.selected) { + var dragLeftItem = event.target.dragLeftItem; + var dragRightItem = event.target.dragRightItem; + + if (dragLeftItem) { + props = { + item: dragLeftItem + }; + + if (me.options.editable.updateTime) { + props.start = item.data.start.valueOf(); + } + if (me.options.editable.updateGroup) { + if ('group' in item.data) props.group = item.data.group; } + + this.touchParams.itemProps = [props]; } - } - this.nodesData.update(dataArray); - }; + else if (dragRightItem) { + props = { + item: dragRightItem + }; + if (me.options.editable.updateTime) { + props.end = item.data.end.valueOf(); + } + if (me.options.editable.updateGroup) { + if ('group' in item.data) props.group = item.data.group; + } - /** - * Center a node in view. - * - * @param {Number} nodeId - * @param {Number} [options] - */ - Network.prototype.focusOnNode = function (nodeId, options) { - if (this.nodes.hasOwnProperty(nodeId)) { - if (options === undefined) { - options = {}; + this.touchParams.itemProps = [props]; } - var nodePosition = {x: this.nodes[nodeId].x, y: this.nodes[nodeId].y}; - options.position = nodePosition; + else { + this.touchParams.itemProps = this.getSelection().map(function (id) { + var item = me.items[id]; + var props = { + item: item + }; - this.moveTo(options) - } - else { - console.log("This nodeId cannot be found."); + if (me.options.editable.updateTime) { + if ('start' in item.data) props.start = item.data.start.valueOf(); + if ('end' in item.data) props.end = item.data.end.valueOf(); + } + if (me.options.editable.updateGroup) { + if ('group' in item.data) props.group = item.data.group; + } + + return props; + }); + } + + event.stopPropagation(); } }; /** - * - * @param {Object} options | options.offset = {x:Number, y:Number} // offset from the center in DOM pixels - * | options.scale = Number // scale to move to - * | options.position = {x:Number, y:Number} // position to move to - * | options.animation = {duration:Number, easingFunction:String} || Boolean // position to move to + * Drag selected items + * @param {Event} event + * @private */ - Network.prototype.moveTo = function (options) { - if (options === undefined) { - options = {}; - return; - } - if (options.offset === undefined) {options.offset = {x: 0, y: 0}; } - if (options.offset.x === undefined) {options.offset.x = 0; } - if (options.offset.y === undefined) {options.offset.y = 0; } - if (options.scale === undefined) {options.scale = this._getScale(); } - if (options.position === undefined) {options.position = this._getTranslation();} - if (options.animation === undefined) {options.animation = {duration:0}; } - if (options.animation === false ) {options.animation = {duration:0}; } - if (options.animation === true ) {options.animation = {}; } - if (options.animation.duration === undefined) {options.animation.duration = 1000; } // default duration - if (options.animation.easingFunction === undefined) {options.animation.easingFunction = "easeInOutQuad"; } // default easing function + ItemSet.prototype._onDrag = function (event) { + if (this.touchParams.itemProps) { + var me = this; + var range = this.body.range; + var snap = this.body.util.snap || null; + var deltaX = event.gesture.deltaX; + var scale = (this.props.width / (range.end - range.start)); + var offset = deltaX / scale; - this.animateView(options); - }; + // move + this.touchParams.itemProps.forEach(function (props) { + var newProps = {}; - /** - * - * @param {Object} options | options.offset = {x:Number, y:Number} // offset from the center in DOM pixels - * | options.time = Number // animation time in milliseconds - * | options.scale = Number // scale to animate to - * | options.position = {x:Number, y:Number} // position to animate to - * | options.easingFunction = String // linear, easeInQuad, easeOutQuad, easeInOutQuad, - * // easeInCubic, easeOutCubic, easeInOutCubic, - * // easeInQuart, easeOutQuart, easeInOutQuart, - * // easeInQuint, easeOutQuint, easeInOutQuint - */ - Network.prototype.animateView = function (options) { - if (options === undefined) { - options = {}; - return; - } + if ('start' in props) { + var start = new Date(props.start + offset); + newProps.start = snap ? snap(start) : start; + } - // forcefully complete the old animation if it was still running - if (this.easingTime != 0) { - this._transitionRedraw(1); // by setting easingtime to 1, we finish the animation. - } + if ('end' in props) { + var end = new Date(props.end + offset); + newProps.end = snap ? snap(end) : end; + } - this.sourceScale = this._getScale(); - this.sourceTranslation = this._getTranslation(); - this.targetScale = options.scale; + if ('group' in props) { + // drag from one group to another + var group = ItemSet.groupFromTarget(event); + newProps.group = group && group.groupId; + } - // directly supplying the target translation can be useful when using internally, like with zoomExtent() - if (options.targetTranslation !== undefined) { - this.targetTranslation = options.targetTranslation; - } - else { - // set the scale so the viewCenter is based on the correct zoom level. This is overridden in the transitionRedraw - // but at least then we'll have the target transition - this._setScale(this.targetScale); - var viewCenter = this.DOMtoCanvas({x: 0.5 * this.frame.canvas.clientWidth, y: 0.5 * this.frame.canvas.clientHeight}); - var distanceFromCenter = { // offset from view, distance view has to change by these x and y to center the node - x: viewCenter.x - options.position.x, - y: viewCenter.y - options.position.y - }; - this.targetTranslation = { - x: this.sourceTranslation.x + distanceFromCenter.x * this.targetScale + options.offset.x, - y: this.sourceTranslation.y + distanceFromCenter.y * this.targetScale + options.offset.y - }; - } + if (me.options.onMoving) { + var itemData = util.extend({}, props.item.data, newProps); - // if the time is set to 0, don't do an animation - if (options.animation.duration == 0) { - this._setScale(this.targetScale); - this._setTranslation(this.targetTranslation.x, this.targetTranslation.y); - this._redraw(); + me.options.onMoving(itemData, function (itemData) { + if (itemData) { + me._updateItemProps(props.item, itemData); + } + }); + } + else { + me._updateItemProps(props.item, newProps); + } + }); + + // TODO: implement onMoving handler + + this.stackDirty = true; // force re-stacking of all items next redraw + this.body.emitter.emit('change'); + + event.stopPropagation(); } - else { - this.animationSpeed = 1 / (this.renderRefreshRate * options.animation.duration * 0.001) || 1 / this.renderRefreshRate; - this.animationEasingFunction = options.animation.easingFunction; - this._classicRedraw = this._redraw; - this._redraw = this._transitionRedraw; - this.moving = true; - this.start(); + }; + + /** + * Update an items properties + * @param {Item} item + * @param {Object} props Can contain properties start, end, and group. + * @private + */ + ItemSet.prototype._updateItemProps = function(item, props) { + if ('start' in props) item.data.start = props.start; + if ('end' in props) item.data.end = props.end; + if ('group' in props && item.data.group != props.group) { + this._moveToGroup(item, props.group) } }; + /** + * Move an item to another group + * @param {Item} item + * @param {String | Number} groupId + * @private + */ + ItemSet.prototype._moveToGroup = function(item, groupId) { + var group = this.groups[groupId]; + if (group && group.groupId != item.data.group) { + var oldGroup = item.parent; + oldGroup.remove(item); + oldGroup.order(); + group.add(item); + group.order(); + + item.data.group = group.groupId; + } + }; /** - * - * @param easingTime + * End of dragging selected items + * @param {Event} event * @private */ - Network.prototype._transitionRedraw = function (easingTime) { - this.easingTime = easingTime || this.easingTime + this.animationSpeed; - this.easingTime += this.animationSpeed; + ItemSet.prototype._onDragEnd = function (event) { + if (this.touchParams.itemProps) { + // prepare a change set for the changed items + var changes = [], + me = this, + dataset = this.itemsData.getDataSet(); - var progress = this.easingFunctions[this.animationEasingFunction](this.easingTime); + var itemProps = this.touchParams.itemProps ; + this.touchParams.itemProps = null; + itemProps.forEach(function (props) { + var id = props.item.id, + itemData = me.itemsData.get(id, me.itemOptions); - this._setScale(this.sourceScale + (this.targetScale - this.sourceScale) * progress); - this._setTranslation( - this.sourceTranslation.x + (this.targetTranslation.x - this.sourceTranslation.x) * progress, - this.sourceTranslation.y + (this.targetTranslation.y - this.sourceTranslation.y) * progress - ); + var changed = false; + if ('start' in props.item.data) { + changed = (props.start != props.item.data.start.valueOf()); + itemData.start = util.convert(props.item.data.start, + dataset._options.type && dataset._options.type.start || 'Date'); + } + if ('end' in props.item.data) { + changed = changed || (props.end != props.item.data.end.valueOf()); + itemData.end = util.convert(props.item.data.end, + dataset._options.type && dataset._options.type.end || 'Date'); + } + if ('group' in props.item.data) { + changed = changed || (props.group != props.item.data.group); + itemData.group = props.item.data.group; + } - this._classicRedraw(); - this.moving = true; + // only apply changes when start or end is actually changed + if (changed) { + me.options.onMove(itemData, function (itemData) { + if (itemData) { + // apply changes + itemData[dataset._fieldId] = id; // ensure the item contains its id (can be undefined) + changes.push(itemData); + } + else { + // restore original values + me._updateItemProps(props.item, props); - // cleanup - if (this.easingTime >= 1.0) { - this.easingTime = 0; - this._redraw = this._classicRedraw; - this.emit("animationFinished"); - } - }; + me.stackDirty = true; // force re-stacking of all items next redraw + me.body.emitter.emit('change'); + } + }); + } + }); - Network.prototype._classicRedraw = function () { - // placeholder function to be overloaded by animations; + // apply the changes to the data (if there are changes) + if (changes.length) { + dataset.update(changes); + } + + event.stopPropagation(); + } }; /** - * Returns true when the Timeline is active. - * @returns {boolean} + * Handle selecting/deselecting an item when tapping it + * @param {Event} event + * @private */ - Network.prototype.isActive = function () { - return !this.activator || this.activator.active; - }; + ItemSet.prototype._onSelectItem = function (event) { + if (!this.options.selectable) return; + var ctrlKey = event.gesture.srcEvent && event.gesture.srcEvent.ctrlKey; + var shiftKey = event.gesture.srcEvent && event.gesture.srcEvent.shiftKey; + if (ctrlKey || shiftKey) { + this._onMultiSelectItem(event); + return; + } + var oldSelection = this.getSelection(); - module.exports = Network; + var item = ItemSet.itemFromTarget(event); + var selection = item ? [item.id] : []; + this.setSelection(selection); + var newSelection = this.getSelection(); -/***/ }, -/* 34 */ -/***/ function(module, exports, __webpack_require__) { + // emit a select event, + // except when old selection is empty and new selection is still empty + if (newSelection.length > 0 || oldSelection.length > 0) { + this.body.emitter.emit('select', { + items: this.getSelection() + }); + } - var util = __webpack_require__(1); - var Node = __webpack_require__(37); + event.stopPropagation(); + }; /** - * @class Edge - * - * A edge connects two nodes - * @param {Object} properties Object with properties. Must contain - * At least properties from and to. - * Available properties: from (number), - * to (number), label (string, color (string), - * width (number), style (string), - * length (number), title (string) - * @param {Network} network A Network object, used to find and edge to - * nodes. - * @param {Object} constants An object with default values for - * example for the color + * Handle creation and updates of an item on double tap + * @param event + * @private */ - function Edge (properties, network, networkConstants) { - if (!network) { - throw "No network provided"; - } - var fields = ['edges','physics']; - var constants = util.selectiveBridgeObject(fields,networkConstants); - this.options = constants.edges; - this.physics = constants.physics; - this.options['smoothCurves'] = networkConstants['smoothCurves']; - - - this.network = network; + ItemSet.prototype._onAddItem = function (event) { + if (!this.options.selectable) return; + if (!this.options.editable.add) return; - // initialize variables - this.id = undefined; - this.fromId = undefined; - this.toId = undefined; - this.title = undefined; - this.widthSelected = this.options.width * this.options.widthSelectionMultiplier; - this.value = undefined; - this.selected = false; - this.hover = false; + var me = this, + snap = this.body.util.snap || null, + item = ItemSet.itemFromTarget(event); - this.from = null; // a node - this.to = null; // a node - this.via = null; // a temp node + if (item) { + // update item - // we use this to be able to reconnect the edge to a cluster if its node is put into a cluster - // by storing the original information we can revert to the original connection when the cluser is opened. - this.originalFromId = []; - this.originalToId = []; + // execute async handler to update the item (or cancel it) + var itemData = me.itemsData.get(item.id); // get a clone of the data from the dataset + this.options.onUpdate(itemData, function (itemData) { + if (itemData) { + me.itemsData.update(itemData); + } + }); + } + else { + // add item + var xAbs = util.getAbsoluteLeft(this.dom.frame); + var x = event.gesture.center.pageX - xAbs; + var start = this.body.util.toTime(x); + var newItem = { + start: snap ? snap(start) : start, + content: 'new item' + }; - this.connected = false; + // when default type is a range, add a default end date to the new item + if (this.options.type === 'range') { + var end = this.body.util.toTime(x + this.props.width / 5); + newItem.end = snap ? snap(end) : end; + } - this.widthFixed = false; - this.lengthFixed = false; + newItem[this.itemsData._fieldId] = util.randomUUID(); - this.setProperties(properties); + var group = ItemSet.groupFromTarget(event); + if (group) { + newItem.group = group.groupId; + } - this.controlNodesEnabled = false; - this.controlNodes = {from:null, to:null, positions:{}}; - this.connectedNode = null; - } + // execute async handler to customize (or cancel) adding an item + this.options.onAdd(newItem, function (item) { + if (item) { + me.itemsData.add(item); + // TODO: need to trigger a redraw? + } + }); + } + }; /** - * Set or overwrite properties for the edge - * @param {Object} properties an object with properties - * @param {Object} constants and object with default, global properties + * Handle selecting/deselecting multiple items when holding an item + * @param {Event} event + * @private */ - Edge.prototype.setProperties = function(properties) { - if (!properties) { - return; - } - - var fields = ['style','fontSize','fontFace','fontColor','fontFill','width', - 'widthSelectionMultiplier','hoverWidth','arrowScaleFactor','dash','inheritColor' - ]; - util.selectiveDeepExtend(fields, this.options, properties); - - if (properties.from !== undefined) {this.fromId = properties.from;} - if (properties.to !== undefined) {this.toId = properties.to;} - - if (properties.id !== undefined) {this.id = properties.id;} - if (properties.label !== undefined) {this.label = properties.label;} + ItemSet.prototype._onMultiSelectItem = function (event) { + if (!this.options.selectable) return; - if (properties.title !== undefined) {this.title = properties.title;} - if (properties.value !== undefined) {this.value = properties.value;} - if (properties.length !== undefined) {this.physics.springLength = properties.length;} + var selection, + item = ItemSet.itemFromTarget(event); - if (properties.color !== undefined) { - this.options.inheritColor = false; - if (util.isString(properties.color)) { - this.options.color.color = properties.color; - this.options.color.highlight = properties.color; + if (item) { + // multi select items + selection = this.getSelection(); // current selection + var index = selection.indexOf(item.id); + if (index == -1) { + // item is not yet selected -> select it + selection.push(item.id); } else { - if (properties.color.color !== undefined) {this.options.color.color = properties.color.color;} - if (properties.color.highlight !== undefined) {this.options.color.highlight = properties.color.highlight;} - if (properties.color.hover !== undefined) {this.options.color.hover = properties.color.hover;} - } - } - - // A node is connected when it has a from and to node. - this.connect(); - - this.widthFixed = this.widthFixed || (properties.width !== undefined); - this.lengthFixed = this.lengthFixed || (properties.length !== undefined); + // item is already selected -> deselect it + selection.splice(index, 1); + } + this.setSelection(selection); - this.widthSelected = this.options.width* this.options.widthSelectionMultiplier; + this.body.emitter.emit('select', { + items: this.getSelection() + }); - // set draw method based on style - switch (this.options.style) { - case 'line': this.draw = this._drawLine; break; - case 'arrow': this.draw = this._drawArrow; break; - case 'arrow-center': this.draw = this._drawArrowCenter; break; - case 'dash-line': this.draw = this._drawDashLine; break; - default: this.draw = this._drawLine; break; + event.stopPropagation(); } }; /** - * Connect an edge to its nodes + * Find an item from an event target: + * searches for the attribute 'timeline-item' in the event target's element tree + * @param {Event} event + * @return {Item | null} item */ - Edge.prototype.connect = function () { - this.disconnect(); - - this.from = this.network.nodes[this.fromId] || null; - this.to = this.network.nodes[this.toId] || null; - this.connected = (this.from && this.to); - - if (this.connected) { - this.from.attachEdge(this); - this.to.attachEdge(this); - } - else { - if (this.from) { - this.from.detachEdge(this); - } - if (this.to) { - this.to.detachEdge(this); + ItemSet.itemFromTarget = function(event) { + var target = event.target; + while (target) { + if (target.hasOwnProperty('timeline-item')) { + return target['timeline-item']; } + target = target.parentNode; } + + return null; }; /** - * Disconnect an edge from its nodes + * Find the Group from an event target: + * searches for the attribute 'timeline-group' in the event target's element tree + * @param {Event} event + * @return {Group | null} group */ - Edge.prototype.disconnect = function () { - if (this.from) { - this.from.detachEdge(this); - this.from = null; - } - if (this.to) { - this.to.detachEdge(this); - this.to = null; + ItemSet.groupFromTarget = function(event) { + var target = event.target; + while (target) { + if (target.hasOwnProperty('timeline-group')) { + return target['timeline-group']; + } + target = target.parentNode; } - this.connected = false; + return null; }; /** - * get the title of this edge. - * @return {string} title The title of the edge, or undefined when no title - * has been set. + * Find the ItemSet from an event target: + * searches for the attribute 'timeline-itemset' in the event target's element tree + * @param {Event} event + * @return {ItemSet | null} item */ - Edge.prototype.getTitle = function() { - return typeof this.title === "function" ? this.title() : this.title; + ItemSet.itemSetFromTarget = function(event) { + var target = event.target; + while (target) { + if (target.hasOwnProperty('timeline-itemset')) { + return target['timeline-itemset']; + } + target = target.parentNode; + } + + return null; }; + module.exports = ItemSet; - /** - * Retrieve the value of the edge. Can be undefined - * @return {Number} value - */ - Edge.prototype.getValue = function() { - return this.value; - }; - /** - * Adjust the value range of the edge. The edge will adjust it's width - * based on its value. - * @param {Number} min - * @param {Number} max - */ - Edge.prototype.setValueRange = function(min, max) { - if (!this.widthFixed && this.value !== undefined) { - var scale = (this.options.widthMax - this.options.widthMin) / (max - min); - this.options.width= (this.value - min) * scale + this.options.widthMin; - this.widthSelected = this.options.width* this.options.widthSelectionMultiplier; - } - }; +/***/ }, +/* 30 */ +/***/ function(module, exports, __webpack_require__) { - /** - * Redraw a edge - * Draw this edge in the given canvas - * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); - * @param {CanvasRenderingContext2D} ctx - */ - Edge.prototype.draw = function(ctx) { - throw "Method draw not initialized in edge"; - }; + var util = __webpack_require__(1); + var stack = __webpack_require__(31); + var RangeItem = __webpack_require__(32); /** - * Check if this object is overlapping with the provided object - * @param {Object} obj an object with parameters left, top - * @return {boolean} True if location is located on the edge + * @constructor Group + * @param {Number | String} groupId + * @param {Object} data + * @param {ItemSet} itemSet */ - Edge.prototype.isOverlappingWith = function(obj) { - if (this.connected) { - var distMax = 10; - var xFrom = this.from.x; - var yFrom = this.from.y; - var xTo = this.to.x; - var yTo = this.to.y; - var xObj = obj.left; - var yObj = obj.top; + function Group (groupId, data, itemSet) { + this.groupId = groupId; - var dist = this._getDistanceToEdge(xFrom, yFrom, xTo, yTo, xObj, yObj); + this.itemSet = itemSet; - return (dist < distMax); - } - else { - return false - } - }; + this.dom = {}; + this.props = { + label: { + width: 0, + height: 0 + } + }; + this.className = null; - Edge.prototype._getColor = function() { - var colorObj = this.options.color; - if (this.options.inheritColor == "to") { - colorObj = { - highlight: this.to.options.color.highlight.border, - hover: this.to.options.color.hover.border, - color: this.to.options.color.border - }; - } - else if (this.options.inheritColor == "from" || this.options.inheritColor == true) { - colorObj = { - highlight: this.from.options.color.highlight.border, - hover: this.from.options.color.hover.border, - color: this.from.options.color.border - }; - } + this.items = {}; // items filtered by groupId of this group + this.visibleItems = []; // items currently visible in window + this.orderedItems = { // items sorted by start and by end + byStart: [], + byEnd: [] + }; - if (this.selected == true) {return colorObj.highlight;} - else if (this.hover == true) {return colorObj.hover;} - else {return colorObj.color;} - } + this._create(); + this.setData(data); + } /** - * Redraw a edge as a line - * Draw this edge in the given canvas - * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); - * @param {CanvasRenderingContext2D} ctx + * Create DOM elements for the group * @private */ - Edge.prototype._drawLine = function(ctx) { - // set style - ctx.strokeStyle = this._getColor(); - ctx.lineWidth = this._getLineWidth(); + Group.prototype._create = function() { + var label = document.createElement('div'); + label.className = 'vlabel'; + this.dom.label = label; - if (this.from != this.to) { - // draw line - var via = this._line(ctx); + var inner = document.createElement('div'); + inner.className = 'inner'; + label.appendChild(inner); + this.dom.inner = inner; - // draw label - var point; - if (this.label) { - if (this.options.smoothCurves.enabled == true && via != null) { - var midpointX = 0.5*(0.5*(this.from.x + via.x) + 0.5*(this.to.x + via.x)); - var midpointY = 0.5*(0.5*(this.from.y + via.y) + 0.5*(this.to.y + via.y)); - point = {x:midpointX, y:midpointY}; - } - else { - point = this._pointOnLine(0.5); - } - this._label(ctx, this.label, point.x, point.y); - } - } - else { - var x, y; - var radius = this.physics.springLength / 4; - var node = this.from; - if (!node.width) { - node.resize(ctx); - } - if (node.width > node.height) { - x = node.x + node.width / 2; - y = node.y - radius; - } - else { - x = node.x + radius; - y = node.y - node.height / 2; - } - this._circle(ctx, x, y, radius); - point = this._pointOnCircle(x, y, radius, 0.5); - this._label(ctx, this.label, point.x, point.y); - } + var foreground = document.createElement('div'); + foreground.className = 'group'; + foreground['timeline-group'] = this; + this.dom.foreground = foreground; + + this.dom.background = document.createElement('div'); + this.dom.background.className = 'group'; + + this.dom.axis = document.createElement('div'); + this.dom.axis.className = 'group'; + + // create a hidden marker to detect when the Timelines container is attached + // to the DOM, or the style of a parent of the Timeline is changed from + // display:none is changed to visible. + this.dom.marker = document.createElement('div'); + this.dom.marker.style.visibility = 'hidden'; + this.dom.marker.innerHTML = '?'; + this.dom.background.appendChild(this.dom.marker); }; /** - * Get the line width of the edge. Depends on width and whether one of the - * connected nodes is selected. - * @return {Number} width - * @private + * Set the group data for this group + * @param {Object} data Group data, can contain properties content and className */ - Edge.prototype._getLineWidth = function() { - if (this.selected == true) { - return Math.max(Math.min(this.widthSelected, this.options.widthMax), 0.3*this.networkScaleInv); + Group.prototype.setData = function(data) { + // update contents + var content = data && data.content; + if (content instanceof Element) { + this.dom.inner.appendChild(content); + } + else if (content !== undefined && content !== null) { + this.dom.inner.innerHTML = content; } else { - if (this.hover == true) { - return Math.max(Math.min(this.options.hoverWidth, this.options.widthMax), 0.3*this.networkScaleInv); - } - else { - return Math.max(this.options.width, 0.3*this.networkScaleInv); - } + this.dom.inner.innerHTML = this.groupId || ''; // groupId can be null } - }; - Edge.prototype._getViaCoordinates = function () { - var xVia = null; - var yVia = null; - var factor = this.options.smoothCurves.roundness; - var type = this.options.smoothCurves.type; + // update title + this.dom.label.title = data && data.title || ''; - var dx = Math.abs(this.from.x - this.to.x); - var dy = Math.abs(this.from.y - this.to.y); - if (type == 'discrete' || type == 'diagonalCross') { - if (Math.abs(this.from.x - this.to.x) < Math.abs(this.from.y - this.to.y)) { - if (this.from.y > this.to.y) { - if (this.from.x < this.to.x) { - xVia = this.from.x + factor * dy; - yVia = this.from.y - factor * dy; - } - else if (this.from.x > this.to.x) { - xVia = this.from.x - factor * dy; - yVia = this.from.y - factor * dy; - } - } - else if (this.from.y < this.to.y) { - if (this.from.x < this.to.x) { - xVia = this.from.x + factor * dy; - yVia = this.from.y + factor * dy; - } - else if (this.from.x > this.to.x) { - xVia = this.from.x - factor * dy; - yVia = this.from.y + factor * dy; - } - } - if (type == "discrete") { - xVia = dx < factor * dy ? this.from.x : xVia; - } - } - else if (Math.abs(this.from.x - this.to.x) > Math.abs(this.from.y - this.to.y)) { - if (this.from.y > this.to.y) { - if (this.from.x < this.to.x) { - xVia = this.from.x + factor * dx; - yVia = this.from.y - factor * dx; - } - else if (this.from.x > this.to.x) { - xVia = this.from.x - factor * dx; - yVia = this.from.y - factor * dx; - } - } - else if (this.from.y < this.to.y) { - if (this.from.x < this.to.x) { - xVia = this.from.x + factor * dx; - yVia = this.from.y + factor * dx; - } - else if (this.from.x > this.to.x) { - xVia = this.from.x - factor * dx; - yVia = this.from.y + factor * dx; - } - } - if (type == "discrete") { - yVia = dy < factor * dx ? this.from.y : yVia; - } - } + if (!this.dom.inner.firstChild) { + util.addClassName(this.dom.inner, 'hidden'); } - else if (type == "straightCross") { - if (Math.abs(this.from.x - this.to.x) < Math.abs(this.from.y - this.to.y)) { // up - down - xVia = this.from.x; - if (this.from.y < this.to.y) { - yVia = this.to.y - (1-factor) * dy; - } - else { - yVia = this.to.y + (1-factor) * dy; - } - } - else if (Math.abs(this.from.x - this.to.x) > Math.abs(this.from.y - this.to.y)) { // left - right - if (this.from.x < this.to.x) { - xVia = this.to.x - (1-factor) * dx; - } - else { - xVia = this.to.x + (1-factor) * dx; - } - yVia = this.from.y; - } + else { + util.removeClassName(this.dom.inner, 'hidden'); } - else if (type == 'horizontal') { - if (this.from.x < this.to.x) { - xVia = this.to.x - (1-factor) * dx; - } - else { - xVia = this.to.x + (1-factor) * dx; + + // update className + var className = data && data.className || null; + if (className != this.className) { + if (this.className) { + util.removeClassName(this.dom.label, this.className); + util.removeClassName(this.dom.foreground, this.className); + util.removeClassName(this.dom.background, this.className); + util.removeClassName(this.dom.axis, this.className); } - yVia = this.from.y; + util.addClassName(this.dom.label, className); + util.addClassName(this.dom.foreground, className); + util.addClassName(this.dom.background, className); + util.addClassName(this.dom.axis, className); + this.className = className; } - else if (type == 'vertical') { - xVia = this.from.x; - if (this.from.y < this.to.y) { - yVia = this.to.y - (1-factor) * dy; - } - else { - yVia = this.to.y + (1-factor) * dy; - } + }; + + /** + * Get the width of the group label + * @return {number} width + */ + Group.prototype.getLabelWidth = function() { + return this.props.label.width; + }; + + + /** + * Repaint this group + * @param {{start: number, end: number}} range + * @param {{item: {horizontal: number, vertical: number}, axis: number}} margin + * @param {boolean} [restack=false] Force restacking of all items + * @return {boolean} Returns true if the group is resized + */ + Group.prototype.redraw = function(range, margin, restack) { + var resized = false; + + this.visibleItems = this._updateVisibleItems(this.orderedItems, this.visibleItems, range); + + // force recalculation of the height of the items when the marker height changed + // (due to the Timeline being attached to the DOM or changed from display:none to visible) + var markerHeight = this.dom.marker.clientHeight; + if (markerHeight != this.lastMarkerHeight) { + this.lastMarkerHeight = markerHeight; + + util.forEach(this.items, function (item) { + item.dirty = true; + if (item.displayed) item.redraw(); + }); + + restack = true; } - else { // continuous - if (Math.abs(this.from.x - this.to.x) < Math.abs(this.from.y - this.to.y)) { - if (this.from.y > this.to.y) { - if (this.from.x < this.to.x) { - // console.log(1) - xVia = this.from.x + factor * dy; - yVia = this.from.y - factor * dy; - xVia = this.to.x < xVia ? this.to.x : xVia; - } - else if (this.from.x > this.to.x) { - // console.log(2) - xVia = this.from.x - factor * dy; - yVia = this.from.y - factor * dy; - xVia = this.to.x > xVia ? this.to.x :xVia; - } - } - else if (this.from.y < this.to.y) { - if (this.from.x < this.to.x) { - // console.log(3) - xVia = this.from.x + factor * dy; - yVia = this.from.y + factor * dy; - xVia = this.to.x < xVia ? this.to.x : xVia; - } - else if (this.from.x > this.to.x) { - // console.log(4, this.from.x, this.to.x) - xVia = this.from.x - factor * dy; - yVia = this.from.y + factor * dy; - xVia = this.to.x > xVia ? this.to.x : xVia; - } - } - } - else if (Math.abs(this.from.x - this.to.x) > Math.abs(this.from.y - this.to.y)) { - if (this.from.y > this.to.y) { - if (this.from.x < this.to.x) { - // console.log(5) - xVia = this.from.x + factor * dx; - yVia = this.from.y - factor * dx; - yVia = this.to.y > yVia ? this.to.y : yVia; - } - else if (this.from.x > this.to.x) { - // console.log(6) - xVia = this.from.x - factor * dx; - yVia = this.from.y - factor * dx; - yVia = this.to.y > yVia ? this.to.y : yVia; - } - } - else if (this.from.y < this.to.y) { - if (this.from.x < this.to.x) { - // console.log(7) - xVia = this.from.x + factor * dx; - yVia = this.from.y + factor * dx; - yVia = this.to.y < yVia ? this.to.y : yVia; - } - else if (this.from.x > this.to.x) { - // console.log(8) - xVia = this.from.x - factor * dx; - yVia = this.from.y + factor * dx; - yVia = this.to.y < yVia ? this.to.y : yVia; - } - } + + // reposition visible items vertically + if (this.itemSet.options.stack) { // TODO: ugly way to access options... + stack.stack(this.visibleItems, margin, restack); + } + else { // no stacking + stack.nostack(this.visibleItems, margin); + } + + // recalculate the height of the group + var height; + var visibleItems = this.visibleItems; + if (visibleItems.length) { + var min = visibleItems[0].top; + var max = visibleItems[0].top + visibleItems[0].height; + util.forEach(visibleItems, function (item) { + min = Math.min(min, item.top); + max = Math.max(max, (item.top + item.height)); + }); + if (min > margin.axis) { + // there is an empty gap between the lowest item and the axis + var offset = min - margin.axis; + max -= offset; + util.forEach(visibleItems, function (item) { + item.top -= offset; + }); } + height = max + margin.item.vertical / 2; + } + else { + height = margin.axis + margin.item.vertical; } + height = Math.max(height, this.props.label.height); + // calculate actual size and position + var foreground = this.dom.foreground; + this.top = foreground.offsetTop; + this.left = foreground.offsetLeft; + this.width = foreground.offsetWidth; + resized = util.updateProperty(this, 'height', height) || resized; - return {x:xVia, y:yVia}; - } + // recalculate size of label + resized = util.updateProperty(this.props.label, 'width', this.dom.inner.clientWidth) || resized; + resized = util.updateProperty(this.props.label, 'height', this.dom.inner.clientHeight) || resized; - /** - * Draw a line between two nodes - * @param {CanvasRenderingContext2D} ctx - * @private - */ - Edge.prototype._line = function (ctx) { - // draw a straight line - ctx.beginPath(); - ctx.moveTo(this.from.x, this.from.y); - if (this.options.smoothCurves.enabled == true) { - if (this.options.smoothCurves.dynamic == false) { - var via = this._getViaCoordinates(); - if (via.x == null) { - ctx.lineTo(this.to.x, this.to.y); - ctx.stroke(); - return null; - } - else { - // this.via.x = via.x; - // this.via.y = via.y; - ctx.quadraticCurveTo(via.x,via.y,this.to.x, this.to.y); - ctx.stroke(); - return via; - } - } - else { - ctx.quadraticCurveTo(this.via.x,this.via.y,this.to.x, this.to.y); - ctx.stroke(); - return this.via; - } - } - else { - ctx.lineTo(this.to.x, this.to.y); - ctx.stroke(); - return null; + // apply new height + this.dom.background.style.height = height + 'px'; + this.dom.foreground.style.height = height + 'px'; + this.dom.label.style.height = height + 'px'; + + // update vertical position of items after they are re-stacked and the height of the group is calculated + for (var i = 0, ii = this.visibleItems.length; i < ii; i++) { + var item = this.visibleItems[i]; + item.repositionY(); } - }; - /** - * Draw a line from a node to itself, a circle - * @param {CanvasRenderingContext2D} ctx - * @param {Number} x - * @param {Number} y - * @param {Number} radius - * @private - */ - Edge.prototype._circle = function (ctx, x, y, radius) { - // draw a circle - ctx.beginPath(); - ctx.arc(x, y, radius, 0, 2 * Math.PI, false); - ctx.stroke(); + return resized; }; /** - * Draw label with white background and with the middle at (x, y) - * @param {CanvasRenderingContext2D} ctx - * @param {String} text - * @param {Number} x - * @param {Number} y - * @private + * Show this group: attach to the DOM */ - Edge.prototype._label = function (ctx, text, x, y) { - if (text) { - // TODO: cache the calculated size - ctx.font = ((this.from.selected || this.to.selected) ? "bold " : "") + - this.options.fontSize + "px " + this.options.fontFace; - ctx.fillStyle = this.options.fontFill; - - var lines = String(text).split('\n'); - var lineCount = lines.length; - var fontSize = (Number(this.options.fontSize) + 4); - var yLine = y + (1 - lineCount) / 2 * fontSize; + Group.prototype.show = function() { + if (!this.dom.label.parentNode) { + this.itemSet.dom.labelSet.appendChild(this.dom.label); + } - if (this.options.fontFill !== undefined && this.options.fontFill !== null && this.options.fontFill !== "none") { - var width = ctx.measureText(lines[0]).width; - for (var i = 1; i < lineCount; i++) { - var lineWidth = ctx.measureText(lines[i]).width; - width = lineWidth > width ? lineWidth : width; - } - var height = this.options.fontSize * lineCount; - var left = x - width / 2; - var top = y - height / 2; - ctx.fillRect(left, top, width, height); - } + if (!this.dom.foreground.parentNode) { + this.itemSet.dom.foreground.appendChild(this.dom.foreground); + } - // draw text - ctx.fillStyle = this.options.fontColor || "black"; - ctx.textAlign = "center"; - ctx.textBaseline = "middle"; + if (!this.dom.background.parentNode) { + this.itemSet.dom.background.appendChild(this.dom.background); + } - for (var i = 0; i < lineCount; i++) { - ctx.fillText(lines[i], x, yLine); - yLine += fontSize; - } + if (!this.dom.axis.parentNode) { + this.itemSet.dom.axis.appendChild(this.dom.axis); } }; /** - * Redraw a edge as a dashed line - * Draw this edge in the given canvas - * @author David Jordan - * @date 2012-08-08 - * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); - * @param {CanvasRenderingContext2D} ctx - * @private + * Hide this group: remove from the DOM */ - Edge.prototype._drawDashLine = function(ctx) { - // set style - if (this.selected == true) {ctx.strokeStyle = this.options.color.highlight;} - else if (this.hover == true) {ctx.strokeStyle = this.options.color.hover;} - else {ctx.strokeStyle = this.options.color.color;} + Group.prototype.hide = function() { + var label = this.dom.label; + if (label.parentNode) { + label.parentNode.removeChild(label); + } - ctx.lineWidth = this._getLineWidth(); + var foreground = this.dom.foreground; + if (foreground.parentNode) { + foreground.parentNode.removeChild(foreground); + } - var via = null; - // only firefox and chrome support this method, else we use the legacy one. - if (ctx.mozDash !== undefined || ctx.setLineDash !== undefined) { - // configure the dash pattern - var pattern = [0]; - if (this.options.dash.length !== undefined && this.options.dash.gap !== undefined) { - pattern = [this.options.dash.length,this.options.dash.gap]; - } - else { - pattern = [5,5]; - } + var background = this.dom.background; + if (background.parentNode) { + background.parentNode.removeChild(background); + } - // set dash settings for chrome or firefox - if (typeof ctx.setLineDash !== 'undefined') { //Chrome - ctx.setLineDash(pattern); - ctx.lineDashOffset = 0; + var axis = this.dom.axis; + if (axis.parentNode) { + axis.parentNode.removeChild(axis); + } + }; - } else { //Firefox - ctx.mozDash = pattern; - ctx.mozDashOffset = 0; - } + /** + * Add an item to the group + * @param {Item} item + */ + Group.prototype.add = function(item) { + this.items[item.id] = item; + item.setParent(this); - // draw the line - via = this._line(ctx); + if (this.visibleItems.indexOf(item) == -1) { + var range = this.itemSet.body.range; // TODO: not nice accessing the range like this + this._checkIfVisible(item, this.visibleItems, range); + } + }; - // restore the dash settings. - if (typeof ctx.setLineDash !== 'undefined') { //Chrome - ctx.setLineDash([0]); - ctx.lineDashOffset = 0; + /** + * Remove an item from the group + * @param {Item} item + */ + Group.prototype.remove = function(item) { + delete this.items[item.id]; + item.setParent(this.itemSet); - } else { //Firefox - ctx.mozDash = [0]; - ctx.mozDashOffset = 0; - } - } - else { // unsupporting smooth lines - // draw dashed line - ctx.beginPath(); - ctx.lineCap = 'round'; - if (this.options.dash.altLength !== undefined) //If an alt dash value has been set add to the array this value - { - ctx.dashedLine(this.from.x,this.from.y,this.to.x,this.to.y, - [this.options.dash.length,this.options.dash.gap,this.options.dash.altLength,this.options.dash.gap]); - } - else if (this.options.dash.length !== undefined && this.options.dash.gap !== undefined) //If a dash and gap value has been set add to the array this value - { - ctx.dashedLine(this.from.x,this.from.y,this.to.x,this.to.y, - [this.options.dash.length,this.options.dash.gap]); - } - else //If all else fails draw a line - { - ctx.moveTo(this.from.x, this.from.y); - ctx.lineTo(this.to.x, this.to.y); - } - ctx.stroke(); - } + // remove from visible items + var index = this.visibleItems.indexOf(item); + if (index != -1) this.visibleItems.splice(index, 1); - // draw label - if (this.label) { - var point; - if (this.options.smoothCurves.enabled == true && via != null) { - var midpointX = 0.5*(0.5*(this.from.x + via.x) + 0.5*(this.to.x + via.x)); - var midpointY = 0.5*(0.5*(this.from.y + via.y) + 0.5*(this.to.y + via.y)); - point = {x:midpointX, y:midpointY}; - } - else { - point = this._pointOnLine(0.5); - } - this._label(ctx, this.label, point.x, point.y); - } + // TODO: also remove from ordered items? }; /** - * Get a point on a line - * @param {Number} percentage. Value between 0 (line start) and 1 (line end) - * @return {Object} point - * @private + * Remove an item from the corresponding DataSet + * @param {Item} item + */ + Group.prototype.removeFromDataSet = function(item) { + this.itemSet.removeItem(item.id); + }; + + /** + * Reorder the items */ - Edge.prototype._pointOnLine = function (percentage) { - return { - x: (1 - percentage) * this.from.x + percentage * this.to.x, - y: (1 - percentage) * this.from.y + percentage * this.to.y - } + Group.prototype.order = function() { + var array = util.toArray(this.items); + this.orderedItems.byStart = array; + this.orderedItems.byEnd = this._constructByEndArray(array); + + stack.orderByStart(this.orderedItems.byStart); + stack.orderByEnd(this.orderedItems.byEnd); }; /** - * Get a point on a circle - * @param {Number} x - * @param {Number} y - * @param {Number} radius - * @param {Number} percentage. Value between 0 (line start) and 1 (line end) - * @return {Object} point + * Create an array containing all items being a range (having an end date) + * @param {Item[]} array + * @returns {RangeItem[]} * @private */ - Edge.prototype._pointOnCircle = function (x, y, radius, percentage) { - var angle = (percentage - 3/8) * 2 * Math.PI; - return { - x: x + radius * Math.cos(angle), - y: y - radius * Math.sin(angle) + Group.prototype._constructByEndArray = function(array) { + var endArray = []; + + for (var i = 0; i < array.length; i++) { + if (array[i] instanceof RangeItem) { + endArray.push(array[i]); + } } + return endArray; }; /** - * Redraw a edge as a line with an arrow halfway the line - * Draw this edge in the given canvas - * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); - * @param {CanvasRenderingContext2D} ctx + * Update the visible items + * @param {{byStart: Item[], byEnd: Item[]}} orderedItems All items ordered by start date and by end date + * @param {Item[]} visibleItems The previously visible items. + * @param {{start: number, end: number}} range Visible range + * @return {Item[]} visibleItems The new visible items. * @private */ - Edge.prototype._drawArrowCenter = function(ctx) { - var point; - // set style - if (this.selected == true) {ctx.strokeStyle = this.options.color.highlight; ctx.fillStyle = this.options.color.highlight;} - else if (this.hover == true) {ctx.strokeStyle = this.options.color.hover; ctx.fillStyle = this.options.color.hover;} - else {ctx.strokeStyle = this.options.color.color; ctx.fillStyle = this.options.color.color;} - ctx.lineWidth = this._getLineWidth(); - - if (this.from != this.to) { - // draw line - var via = this._line(ctx); + Group.prototype._updateVisibleItems = function(orderedItems, visibleItems, range) { + var initialPosByStart, + newVisibleItems = [], + i; - var angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x)); - var length = (10 + 5 * this.options.width) * this.options.arrowScaleFactor; - // draw an arrow halfway the line - if (this.options.smoothCurves.enabled == true && via != null) { - var midpointX = 0.5*(0.5*(this.from.x + via.x) + 0.5*(this.to.x + via.x)); - var midpointY = 0.5*(0.5*(this.from.y + via.y) + 0.5*(this.to.y + via.y)); - point = {x:midpointX, y:midpointY}; - } - else { - point = this._pointOnLine(0.5); + // first check if the items that were in view previously are still in view. + // this handles the case for the RangeItem that is both before and after the current one. + if (visibleItems.length > 0) { + for (i = 0; i < visibleItems.length; i++) { + this._checkIfVisible(visibleItems[i], newVisibleItems, range); } + } - ctx.arrow(point.x, point.y, angle, length); - ctx.fill(); - ctx.stroke(); - - // draw label - if (this.label) { - this._label(ctx, this.label, point.x, point.y); - } + // If there were no visible items previously, use binarySearch to find a visible PointItem or RangeItem (based on startTime) + if (newVisibleItems.length == 0) { + initialPosByStart = util.binarySearch(orderedItems.byStart, range, 'data','start'); } else { - // draw circle - var x, y; - var radius = 0.25 * Math.max(100,this.physics.springLength); - var node = this.from; - if (!node.width) { - node.resize(ctx); - } - if (node.width > node.height) { - x = node.x + node.width * 0.5; - y = node.y - radius; + initialPosByStart = orderedItems.byStart.indexOf(newVisibleItems[0]); + } + + // use visible search to find a visible RangeItem (only based on endTime) + var initialPosByEnd = util.binarySearch(orderedItems.byEnd, range, 'data','end'); + + // if we found a initial ID to use, trace it up and down until we meet an invisible item. + if (initialPosByStart != -1) { + for (i = initialPosByStart; i >= 0; i--) { + if (this._checkIfInvisible(orderedItems.byStart[i], newVisibleItems, range)) {break;} } - else { - x = node.x + radius; - y = node.y - node.height * 0.5; + for (i = initialPosByStart + 1; i < orderedItems.byStart.length; i++) { + if (this._checkIfInvisible(orderedItems.byStart[i], newVisibleItems, range)) {break;} } - this._circle(ctx, x, y, radius); - - // draw all arrows - var angle = 0.2 * Math.PI; - var length = (10 + 5 * this.options.width) * this.options.arrowScaleFactor; - point = this._pointOnCircle(x, y, radius, 0.5); - ctx.arrow(point.x, point.y, angle, length); - ctx.fill(); - ctx.stroke(); + } - // draw label - if (this.label) { - point = this._pointOnCircle(x, y, radius, 0.5); - this._label(ctx, this.label, point.x, point.y); + // if we found a initial ID to use, trace it up and down until we meet an invisible item. + if (initialPosByEnd != -1) { + for (i = initialPosByEnd; i >= 0; i--) { + if (this._checkIfInvisible(orderedItems.byEnd[i], newVisibleItems, range)) {break;} + } + for (i = initialPosByEnd + 1; i < orderedItems.byEnd.length; i++) { + if (this._checkIfInvisible(orderedItems.byEnd[i], newVisibleItems, range)) {break;} } } + + return newVisibleItems; }; /** - * Redraw a edge as a line with an arrow - * Draw this edge in the given canvas - * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); - * @param {CanvasRenderingContext2D} ctx + * this function checks if an item is invisible. If it is NOT we make it visible + * and add it to the global visible items. If it is, return true. + * + * @param {Item} item + * @param {Item[]} visibleItems + * @param {{start:number, end:number}} range + * @returns {boolean} * @private */ - Edge.prototype._drawArrow = function(ctx) { - // set style - if (this.selected == true) {ctx.strokeStyle = this.options.color.highlight; ctx.fillStyle = this.options.color.highlight;} - else if (this.hover == true) {ctx.strokeStyle = this.options.color.hover; ctx.fillStyle = this.options.color.hover;} - else {ctx.strokeStyle = this.options.color.color; ctx.fillStyle = this.options.color.color;} + Group.prototype._checkIfInvisible = function(item, visibleItems, range) { + if (item.isVisible(range)) { + if (!item.displayed) item.show(); + item.repositionX(); + if (visibleItems.indexOf(item) == -1) { + visibleItems.push(item); + } + return false; + } + else { + if (item.displayed) item.hide(); + return true; + } + }; - ctx.lineWidth = this._getLineWidth(); + /** + * this function is very similar to the _checkIfInvisible() but it does not + * return booleans, hides the item if it should not be seen and always adds to + * the visibleItems. + * this one is for brute forcing and hiding. + * + * @param {Item} item + * @param {Array} visibleItems + * @param {{start:number, end:number}} range + * @private + */ + Group.prototype._checkIfVisible = function(item, visibleItems, range) { + if (item.isVisible(range)) { + if (!item.displayed) item.show(); + // reposition item horizontally + item.repositionX(); + visibleItems.push(item); + } + else { + if (item.displayed) item.hide(); + } + }; - var angle, length; - //draw a line - if (this.from != this.to) { - angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x)); - var dx = (this.to.x - this.from.x); - var dy = (this.to.y - this.from.y); - var edgeSegmentLength = Math.sqrt(dx * dx + dy * dy); + module.exports = Group; - var fromBorderDist = this.from.distanceToBorder(ctx, angle + Math.PI); - var fromBorderPoint = (edgeSegmentLength - fromBorderDist) / edgeSegmentLength; - var xFrom = (fromBorderPoint) * this.from.x + (1 - fromBorderPoint) * this.to.x; - var yFrom = (fromBorderPoint) * this.from.y + (1 - fromBorderPoint) * this.to.y; - var via; - if (this.options.smoothCurves.dynamic == true && this.options.smoothCurves.enabled == true ) { - via = this.via; - } - else if (this.options.smoothCurves.enabled == true) { - via = this._getViaCoordinates(); - } +/***/ }, +/* 31 */ +/***/ function(module, exports, __webpack_require__) { - if (this.options.smoothCurves.enabled == true && via.x != null) { - angle = Math.atan2((this.to.y - via.y), (this.to.x - via.x)); - dx = (this.to.x - via.x); - dy = (this.to.y - via.y); - edgeSegmentLength = Math.sqrt(dx * dx + dy * dy); - } - var toBorderDist = this.to.distanceToBorder(ctx, angle); - var toBorderPoint = (edgeSegmentLength - toBorderDist) / edgeSegmentLength; + // Utility functions for ordering and stacking of items + var EPSILON = 0.001; // used when checking collisions, to prevent round-off errors + + /** + * Order items by their start data + * @param {Item[]} items + */ + exports.orderByStart = function(items) { + items.sort(function (a, b) { + return a.data.start - b.data.start; + }); + }; + + /** + * Order items by their end date. If they have no end date, their start date + * is used. + * @param {Item[]} items + */ + exports.orderByEnd = function(items) { + items.sort(function (a, b) { + var aTime = ('end' in a.data) ? a.data.end : a.data.start, + bTime = ('end' in b.data) ? b.data.end : b.data.start; + + return aTime - bTime; + }); + }; + + /** + * Adjust vertical positions of the items such that they don't overlap each + * other. + * @param {Item[]} items + * All visible items + * @param {{item: {horizontal: number, vertical: number}, axis: number}} margin + * Margins between items and between items and the axis. + * @param {boolean} [force=false] + * If true, all items will be repositioned. If false (default), only + * items having a top===null will be re-stacked + */ + exports.stack = function(items, margin, force) { + var i, iMax; - var xTo,yTo; - if (this.options.smoothCurves.enabled == true && via.x != null) { - xTo = (1 - toBorderPoint) * via.x + toBorderPoint * this.to.x; - yTo = (1 - toBorderPoint) * via.y + toBorderPoint * this.to.y; - } - else { - xTo = (1 - toBorderPoint) * this.from.x + toBorderPoint * this.to.x; - yTo = (1 - toBorderPoint) * this.from.y + toBorderPoint * this.to.y; + if (force) { + // reset top position of all items + for (i = 0, iMax = items.length; i < iMax; i++) { + items[i].top = null; } + } - ctx.beginPath(); - ctx.moveTo(xFrom,yFrom); - if (this.options.smoothCurves.enabled == true && via.x != null) { - ctx.quadraticCurveTo(via.x,via.y,xTo, yTo); - } - else { - ctx.lineTo(xTo, yTo); - } - ctx.stroke(); + // calculate new, non-overlapping positions + for (i = 0, iMax = items.length; i < iMax; i++) { + var item = items[i]; + if (item.top === null) { + // initialize top position + item.top = margin.axis; - // draw arrow at the end of the line - length = (10 + 5 * this.options.width) * this.options.arrowScaleFactor; - ctx.arrow(xTo, yTo, angle, length); - ctx.fill(); - ctx.stroke(); + do { + // TODO: optimize checking for overlap. when there is a gap without items, + // you only need to check for items from the next item on, not from zero + var collidingItem = null; + for (var j = 0, jj = items.length; j < jj; j++) { + var other = items[j]; + if (other.top !== null && other !== item && exports.collision(item, other, margin.item)) { + collidingItem = other; + break; + } + } - // draw label - if (this.label) { - var point; - if (this.options.smoothCurves.enabled == true && via != null) { - var midpointX = 0.5*(0.5*(this.from.x + via.x) + 0.5*(this.to.x + via.x)); - var midpointY = 0.5*(0.5*(this.from.y + via.y) + 0.5*(this.to.y + via.y)); - point = {x:midpointX, y:midpointY}; - } - else { - point = this._pointOnLine(0.5); - } - this._label(ctx, this.label, point.x, point.y); + if (collidingItem != null) { + // There is a collision. Reposition the items above the colliding element + item.top = collidingItem.top + collidingItem.height + margin.item.vertical; + } + } while (collidingItem); } } - else { - // draw circle - var node = this.from; - var x, y, arrow; - var radius = 0.25 * Math.max(100,this.physics.springLength); - if (!node.width) { - node.resize(ctx); - } - if (node.width > node.height) { - x = node.x + node.width * 0.5; - y = node.y - radius; - arrow = { - x: x, - y: node.y, - angle: 0.9 * Math.PI - }; - } - else { - x = node.x + radius; - y = node.y - node.height * 0.5; - arrow = { - x: node.x, - y: y, - angle: 0.6 * Math.PI - }; - } - ctx.beginPath(); - // TODO: similarly, for a line without arrows, draw to the border of the nodes instead of the center - ctx.arc(x, y, radius, 0, 2 * Math.PI, false); - ctx.stroke(); + }; - // draw all arrows - var length = (10 + 5 * this.options.width) * this.options.arrowScaleFactor; - ctx.arrow(arrow.x, arrow.y, arrow.angle, length); - ctx.fill(); - ctx.stroke(); + /** + * Adjust vertical positions of the items without stacking them + * @param {Item[]} items + * All visible items + * @param {{item: {horizontal: number, vertical: number}, axis: number}} margin + * Margins between items and between items and the axis. + */ + exports.nostack = function(items, margin) { + var i, iMax; - // draw label - if (this.label) { - point = this._pointOnCircle(x, y, radius, 0.5); - this._label(ctx, this.label, point.x, point.y); - } + // reset top position of all items + for (i = 0, iMax = items.length; i < iMax; i++) { + items[i].top = margin.axis; } }; + /** + * Test if the two provided items collide + * The items must have parameters left, width, top, and height. + * @param {Item} a The first item + * @param {Item} b The second item + * @param {{horizontal: number, vertical: number}} margin + * An object containing a horizontal and vertical + * minimum required margin. + * @return {boolean} true if a and b collide, else false + */ + exports.collision = function(a, b, margin) { + return ((a.left - margin.horizontal + EPSILON) < (b.left + b.width) && + (a.left + a.width + margin.horizontal - EPSILON) > b.left && + (a.top - margin.vertical + EPSILON) < (b.top + b.height) && + (a.top + a.height + margin.vertical - EPSILON) > b.top); + }; + + +/***/ }, +/* 32 */ +/***/ function(module, exports, __webpack_require__) { + var Hammer = __webpack_require__(18); + var Item = __webpack_require__(33); /** - * Calculate the distance between a point (x3,y3) and a line segment from - * (x1,y1) to (x2,y2). - * http://stackoverflow.com/questions/849211/shortest-distancae-between-a-point-and-a-line-segment - * @param {number} x1 - * @param {number} y1 - * @param {number} x2 - * @param {number} y2 - * @param {number} x3 - * @param {number} y3 - * @private + * @constructor RangeItem + * @extends Item + * @param {Object} data Object containing parameters start, end + * content, className. + * @param {{toScreen: function, toTime: function}} conversion + * Conversion functions from time to screen and vice versa + * @param {Object} [options] Configuration options + * // TODO: describe options */ - Edge.prototype._getDistanceToEdge = function (x1,y1, x2,y2, x3,y3) { // x3,y3 is the point - if (this.from != this.to) { - if (this.options.smoothCurves.enabled == true) { - var xVia, yVia; - if (this.options.smoothCurves.enabled == true && this.options.smoothCurves.dynamic == true) { - xVia = this.via.x; - yVia = this.via.y; - } - else { - var via = this._getViaCoordinates(); - xVia = via.x; - yVia = via.y; - } - var minDistance = 1e9; - var distance; - var i,t,x,y, lastX, lastY; - for (i = 0; i < 10; i++) { - t = 0.1*i; - x = Math.pow(1-t,2)*x1 + (2*t*(1 - t))*xVia + Math.pow(t,2)*x2; - y = Math.pow(1-t,2)*y1 + (2*t*(1 - t))*yVia + Math.pow(t,2)*y2; - if (i > 0) { - distance = this._getDistanceToLine(lastX,lastY,x,y, x3,y3); - minDistance = distance < minDistance ? distance : minDistance; - } - lastX = x; lastY = y; - } - return minDistance - } - else { - return this._getDistanceToLine(x1,y1,x2,y2,x3,y3); + function RangeItem (data, conversion, options) { + this.props = { + content: { + width: 0 } - } - else { - var x, y, dx, dy; - var radius = 0.25 * this.physics.springLength; - var node = this.from; - if (node.width > node.height) { - x = node.x + 0.5 * node.width; - y = node.y - radius; + }; + this.overflow = false; // if contents can overflow (css styling), this flag is set to true + + // validate data + if (data) { + if (data.start == undefined) { + throw new Error('Property "start" missing in item ' + data.id); } - else { - x = node.x + radius; - y = node.y - 0.5 * node.height; + if (data.end == undefined) { + throw new Error('Property "end" missing in item ' + data.id); } - dx = x - x3; - dy = y - y3; - return Math.abs(Math.sqrt(dx*dx + dy*dy) - radius); - } - }; - - Edge.prototype._getDistanceToLine = function(x1,y1,x2,y2,x3,y3) { - var px = x2-x1, - py = y2-y1, - something = px*px + py*py, - u = ((x3 - x1) * px + (y3 - y1) * py) / something; - - if (u > 1) { - u = 1; - } - else if (u < 0) { - u = 0; } - var x = x1 + u * px, - y = y1 + u * py, - dx = x - x3, - dy = y - y3; + Item.call(this, data, conversion, options); + } - //# Note: If the actual distance does not matter, - //# if you only want to compare what this function - //# returns to other results of this function, you - //# can just return the squared distance instead - //# (i.e. remove the sqrt) to gain a little performance + RangeItem.prototype = new Item (null, null, null); - return Math.sqrt(dx*dx + dy*dy); - } + RangeItem.prototype.baseClassName = 'item range'; /** - * This allows the zoom level of the network to influence the rendering - * - * @param scale + * Check whether this item is visible inside given range + * @returns {{start: Number, end: Number}} range with a timestamp for start and end + * @returns {boolean} True if visible */ - Edge.prototype.setScale = function(scale) { - this.networkScaleInv = 1.0/scale; + RangeItem.prototype.isVisible = function(range) { + // determine visibility + return (this.data.start < range.end) && (this.data.end > range.start); }; + /** + * Repaint the item + */ + RangeItem.prototype.redraw = function() { + var dom = this.dom; + if (!dom) { + // create DOM + this.dom = {}; + dom = this.dom; + + // background box + dom.box = document.createElement('div'); + // className is updated in redraw() - Edge.prototype.select = function() { - this.selected = true; - }; + // contents box + dom.content = document.createElement('div'); + dom.content.className = 'content'; + dom.box.appendChild(dom.content); - Edge.prototype.unselect = function() { - this.selected = false; - }; + // attach this item as attribute + dom.box['timeline-item'] = this; - Edge.prototype.positionBezierNode = function() { - if (this.via !== null && this.from !== null && this.to !== null) { - this.via.x = 0.5 * (this.from.x + this.to.x); - this.via.y = 0.5 * (this.from.y + this.to.y); + this.dirty = true; } - }; - /** - * This function draws the control nodes for the manipulator. In order to enable this, only set the this.controlNodesEnabled to true. - * @param ctx - */ - Edge.prototype._drawControlNodes = function(ctx) { - if (this.controlNodesEnabled == true) { - if (this.controlNodes.from === null && this.controlNodes.to === null) { - var nodeIdFrom = "edgeIdFrom:".concat(this.id); - var nodeIdTo = "edgeIdTo:".concat(this.id); - var constants = { - nodes:{group:'', radius:8}, - physics:{damping:0}, - clustering: {maxNodeSizeIncrements: 0 ,nodeScaling: {width:0, height: 0, radius:0}} - }; - this.controlNodes.from = new Node( - {id:nodeIdFrom, - shape:'dot', - color:{background:'#ff4e00', border:'#3c3c3c', highlight: {background:'#07f968'}} - },{},{},constants); - this.controlNodes.to = new Node( - {id:nodeIdTo, - shape:'dot', - color:{background:'#ff4e00', border:'#3c3c3c', highlight: {background:'#07f968'}} - },{},{},constants); + // append DOM to parent DOM + if (!this.parent) { + throw new Error('Cannot redraw item: no parent attached'); + } + if (!dom.box.parentNode) { + var foreground = this.parent.dom.foreground; + if (!foreground) { + throw new Error('Cannot redraw time axis: parent has no foreground container element'); } + foreground.appendChild(dom.box); + } + this.displayed = true; - if (this.controlNodes.from.selected == false && this.controlNodes.to.selected == false) { - this.controlNodes.positions = this.getControlNodePositions(ctx); - this.controlNodes.from.x = this.controlNodes.positions.from.x; - this.controlNodes.from.y = this.controlNodes.positions.from.y; - this.controlNodes.to.x = this.controlNodes.positions.to.x; - this.controlNodes.to.y = this.controlNodes.positions.to.y; - } + // Update DOM when item is marked dirty. An item is marked dirty when: + // - the item is not yet rendered + // - the item's data is changed + // - the item is selected/deselected + if (this.dirty) { + this._updateContents(this.dom.content); + this._updateTitle(this.dom.box); + this._updateDataAttributes(this.dom.box); - this.controlNodes.from.draw(ctx); - this.controlNodes.to.draw(ctx); - } - else { - this.controlNodes = {from:null, to:null, positions:{}}; + // update class + var className = (this.data.className ? (' ' + this.data.className) : '') + + (this.selected ? ' selected' : ''); + dom.box.className = this.baseClassName + className; + + // determine from css whether this box has overflow + this.overflow = window.getComputedStyle(dom.content).overflow !== 'hidden'; + + // recalculate size + this.props.content.width = this.dom.content.offsetWidth; + this.height = this.dom.box.offsetHeight; + + this.dirty = false; } - }; - /** - * Enable control nodes. - * @private - */ - Edge.prototype._enableControlNodes = function() { - this.controlNodesEnabled = true; + this._repaintDeleteButton(dom.box); + this._repaintDragLeft(); + this._repaintDragRight(); }; /** - * disable control nodes - * @private + * Show the item in the DOM (when not already visible). The items DOM will + * be created when needed. */ - Edge.prototype._disableControlNodes = function() { - this.controlNodesEnabled = false; + RangeItem.prototype.show = function() { + if (!this.displayed) { + this.redraw(); + } }; /** - * This checks if one of the control nodes is selected and if so, returns the control node object. Else it returns null. - * @param x - * @param y - * @returns {null} - * @private + * Hide the item from the DOM (when visible) + * @return {Boolean} changed */ - Edge.prototype._getSelectedControlNode = function(x,y) { - var positions = this.controlNodes.positions; - var fromDistance = Math.sqrt(Math.pow(x - positions.from.x,2) + Math.pow(y - positions.from.y,2)); - var toDistance = Math.sqrt(Math.pow(x - positions.to.x ,2) + Math.pow(y - positions.to.y ,2)); + RangeItem.prototype.hide = function() { + if (this.displayed) { + var box = this.dom.box; - if (fromDistance < 15) { - this.connectedNode = this.from; - this.from = this.controlNodes.from; - return this.controlNodes.from; - } - else if (toDistance < 15) { - this.connectedNode = this.to; - this.to = this.controlNodes.to; - return this.controlNodes.to; - } - else { - return null; - } - }; + if (box.parentNode) { + box.parentNode.removeChild(box); + } + this.top = null; + this.left = null; - /** - * this resets the control nodes to their original position. - * @private - */ - Edge.prototype._restoreControlNodes = function() { - if (this.controlNodes.from.selected == true) { - this.from = this.connectedNode; - this.connectedNode = null; - this.controlNodes.from.unselect(); - } - if (this.controlNodes.to.selected == true) { - this.to = this.connectedNode; - this.connectedNode = null; - this.controlNodes.to.unselect(); + this.displayed = false; } }; /** - * this calculates the position of the control nodes on the edges of the parent nodes. - * - * @param ctx - * @returns {{from: {x: number, y: number}, to: {x: *, y: *}}} + * Reposition the item horizontally + * @Override */ - Edge.prototype.getControlNodePositions = function(ctx) { - var angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x)); - var dx = (this.to.x - this.from.x); - var dy = (this.to.y - this.from.y); - var edgeSegmentLength = Math.sqrt(dx * dx + dy * dy); - var fromBorderDist = this.from.distanceToBorder(ctx, angle + Math.PI); - var fromBorderPoint = (edgeSegmentLength - fromBorderDist) / edgeSegmentLength; - var xFrom = (fromBorderPoint) * this.from.x + (1 - fromBorderPoint) * this.to.x; - var yFrom = (fromBorderPoint) * this.from.y + (1 - fromBorderPoint) * this.to.y; + RangeItem.prototype.repositionX = function() { + var parentWidth = this.parent.width; + var start = this.conversion.toScreen(this.data.start); + var end = this.conversion.toScreen(this.data.end); + var contentLeft; + var contentWidth; - var via; - if (this.options.smoothCurves.dynamic == true && this.options.smoothCurves.enabled == true) { - via = this.via; + // limit the width of the this, as browsers cannot draw very wide divs + if (start < -parentWidth) { + start = -parentWidth; } - else if (this.options.smoothCurves.enabled == true) { - via = this._getViaCoordinates(); + if (end > 2 * parentWidth) { + end = 2 * parentWidth; } + var boxWidth = Math.max(end - start, 1); - if (this.options.smoothCurves.enabled == true && via.x != null) { - angle = Math.atan2((this.to.y - via.y), (this.to.x - via.x)); - dx = (this.to.x - via.x); - dy = (this.to.y - via.y); - edgeSegmentLength = Math.sqrt(dx * dx + dy * dy); - } - var toBorderDist = this.to.distanceToBorder(ctx, angle); - var toBorderPoint = (edgeSegmentLength - toBorderDist) / edgeSegmentLength; + if (this.overflow) { + this.left = start; + this.width = boxWidth + this.props.content.width; + contentWidth = this.props.content.width; - var xTo,yTo; - if (this.options.smoothCurves.enabled == true && via.x != null) { - xTo = (1 - toBorderPoint) * via.x + toBorderPoint * this.to.x; - yTo = (1 - toBorderPoint) * via.y + toBorderPoint * this.to.y; + // Note: The calculation of width is an optimistic calculation, giving + // a width which will not change when moving the Timeline + // So no re-stacking needed, which is nicer for the eye; } else { - xTo = (1 - toBorderPoint) * this.from.x + toBorderPoint * this.to.x; - yTo = (1 - toBorderPoint) * this.from.y + toBorderPoint * this.to.y; + this.left = start; + this.width = boxWidth; + contentWidth = Math.min(end - start, this.props.content.width); } - return {from:{x:xFrom,y:yFrom},to:{x:xTo,y:yTo}}; - }; - - module.exports = Edge; - -/***/ }, -/* 35 */ -/***/ function(module, exports, __webpack_require__) { - - var util = __webpack_require__(1); - - /** - * @class Groups - * This class can store groups and properties specific for groups. - */ - function Groups() { - this.clear(); - this.defaultIndex = 0; - } - - - /** - * default constants for group colors - */ - Groups.DEFAULT = [ - {border: "#2B7CE9", background: "#97C2FC", highlight: {border: "#2B7CE9", background: "#D2E5FF"}, hover: {border: "#2B7CE9", background: "#D2E5FF"}}, // blue - {border: "#FFA500", background: "#FFFF00", highlight: {border: "#FFA500", background: "#FFFFA3"}, hover: {border: "#FFA500", background: "#FFFFA3"}}, // yellow - {border: "#FA0A10", background: "#FB7E81", highlight: {border: "#FA0A10", background: "#FFAFB1"}, hover: {border: "#FA0A10", background: "#FFAFB1"}}, // red - {border: "#41A906", background: "#7BE141", highlight: {border: "#41A906", background: "#A1EC76"}, hover: {border: "#41A906", background: "#A1EC76"}}, // green - {border: "#E129F0", background: "#EB7DF4", highlight: {border: "#E129F0", background: "#F0B3F5"}, hover: {border: "#E129F0", background: "#F0B3F5"}}, // magenta - {border: "#7C29F0", background: "#AD85E4", highlight: {border: "#7C29F0", background: "#D3BDF0"}, hover: {border: "#7C29F0", background: "#D3BDF0"}}, // purple - {border: "#C37F00", background: "#FFA807", highlight: {border: "#C37F00", background: "#FFCA66"}, hover: {border: "#C37F00", background: "#FFCA66"}}, // orange - {border: "#4220FB", background: "#6E6EFD", highlight: {border: "#4220FB", background: "#9B9BFD"}, hover: {border: "#4220FB", background: "#9B9BFD"}}, // darkblue - {border: "#FD5A77", background: "#FFC0CB", highlight: {border: "#FD5A77", background: "#FFD1D9"}, hover: {border: "#FD5A77", background: "#FFD1D9"}}, // pink - {border: "#4AD63A", background: "#C2FABC", highlight: {border: "#4AD63A", background: "#E6FFE3"}, hover: {border: "#4AD63A", background: "#E6FFE3"}} // mint - ]; + this.dom.box.style.left = this.left + 'px'; + this.dom.box.style.width = boxWidth + 'px'; + switch (this.options.align) { + case 'left': + this.dom.content.style.left = '0'; + break; - /** - * Clear all groups - */ - Groups.prototype.clear = function () { - this.groups = {}; - this.groups.length = function() - { - var i = 0; - for ( var p in this ) { - if (this.hasOwnProperty(p)) { - i++; - } - } - return i; - } - }; + case 'right': + this.dom.content.style.left = Math.max((boxWidth - contentWidth - 2 * this.options.padding), 0) + 'px'; + break; + case 'center': + this.dom.content.style.left = Math.max((boxWidth - contentWidth - 2 * this.options.padding) / 2, 0) + 'px'; + break; - /** - * get group properties of a groupname. If groupname is not found, a new group - * is added. - * @param {*} groupname Can be a number, string, Date, etc. - * @return {Object} group The created group, containing all group properties - */ - Groups.prototype.get = function (groupname) { - var group = this.groups[groupname]; - if (group == undefined) { - // create new group - var index = this.defaultIndex % Groups.DEFAULT.length; - this.defaultIndex++; - group = {}; - group.color = Groups.DEFAULT[index]; - this.groups[groupname] = group; + default: // 'auto' + if (this.overflow) { + // when range exceeds left of the window, position the contents at the left of the visible area + contentLeft = Math.max(-start, 0); + } + else { + // when range exceeds left of the window, position the contents at the left of the visible area + if (start < 0) { + contentLeft = Math.min(-start, + (end - start - this.props.content.width - 2 * this.options.padding)); + // TODO: remove the need for options.padding. it's terrible. + } + else { + contentLeft = 0; + } + } + this.dom.content.style.left = contentLeft + 'px'; } - - return group; }; /** - * Add a custom group style - * @param {String} groupname - * @param {Object} style An object containing borderColor, - * backgroundColor, etc. - * @return {Object} group The created group object + * Reposition the item vertically + * @Override */ - Groups.prototype.add = function (groupname, style) { - this.groups[groupname] = style; - if (style.color) { - style.color = util.parseColor(style.color); + RangeItem.prototype.repositionY = function() { + var orientation = this.options.orientation, + box = this.dom.box; + + if (orientation == 'top') { + box.style.top = this.top + 'px'; + } + else { + box.style.top = (this.parent.height - this.top - this.height) + 'px'; } - return style; }; - module.exports = Groups; - - -/***/ }, -/* 36 */ -/***/ function(module, exports, __webpack_require__) { - /** - * @class Images - * This class loads images and keeps them stored. + * Repaint a drag area on the left side of the range when the range is selected + * @protected */ - function Images() { - this.images = {}; + RangeItem.prototype._repaintDragLeft = function () { + if (this.selected && this.options.editable.updateTime && !this.dom.dragLeft) { + // create and show drag area + var dragLeft = document.createElement('div'); + dragLeft.className = 'drag-left'; + dragLeft.dragLeftItem = this; - this.callback = undefined; - } + // TODO: this should be redundant? + Hammer(dragLeft, { + preventDefault: true + }).on('drag', function () { + //console.log('drag left') + }); - /** - * Set an onload callback function. This will be called each time an image - * is loaded - * @param {function} callback - */ - Images.prototype.setOnloadCallback = function(callback) { - this.callback = callback; + this.dom.box.appendChild(dragLeft); + this.dom.dragLeft = dragLeft; + } + else if (!this.selected && this.dom.dragLeft) { + // delete drag area + if (this.dom.dragLeft.parentNode) { + this.dom.dragLeft.parentNode.removeChild(this.dom.dragLeft); + } + this.dom.dragLeft = null; + } }; /** - * - * @param {string} url Url of the image - * @param {string} url Url of an image to use if the url image is not found - * @return {Image} img The image object + * Repaint a drag area on the right side of the range when the range is selected + * @protected */ - Images.prototype.load = function(url, brokenUrl) { - var img = this.images[url]; - if (img == undefined) { - // create the image - var images = this; - img = new Image(); - this.images[url] = img; - img.onload = function() { - if (images.callback) { - images.callback(this); - } - }; - - img.onerror = function () { - this.src = brokenUrl; - if (images.callback) { - images.callback(this); - } - }; - - img.src = url; - } + RangeItem.prototype._repaintDragRight = function () { + if (this.selected && this.options.editable.updateTime && !this.dom.dragRight) { + // create and show drag area + var dragRight = document.createElement('div'); + dragRight.className = 'drag-right'; + dragRight.dragRightItem = this; - return img; + // TODO: this should be redundant? + Hammer(dragRight, { + preventDefault: true + }).on('drag', function () { + //console.log('drag right') + }); + + this.dom.box.appendChild(dragRight); + this.dom.dragRight = dragRight; + } + else if (!this.selected && this.dom.dragRight) { + // delete drag area + if (this.dom.dragRight.parentNode) { + this.dom.dragRight.parentNode.removeChild(this.dom.dragRight); + } + this.dom.dragRight = null; + } }; - module.exports = Images; + module.exports = RangeItem; /***/ }, -/* 37 */ +/* 33 */ /***/ function(module, exports, __webpack_require__) { - var util = __webpack_require__(1); + var Hammer = __webpack_require__(18); /** - * @class Node - * A node. A node can be connected to other nodes via one or multiple edges. - * @param {object} properties An object containing properties for the node. All - * properties are optional, except for the id. - * {number} id Id of the node. Required - * {string} label Text label for the node - * {number} x Horizontal position of the node - * {number} y Vertical position of the node - * {string} shape Node shape, available: - * "database", "circle", "ellipse", - * "box", "image", "text", "dot", - * "star", "triangle", "triangleDown", - * "square" - * {string} image An image url - * {string} title An title text, can be HTML - * {anytype} group A group name or number - * @param {Network.Images} imagelist A list with images. Only needed - * when the node has an image - * @param {Network.Groups} grouplist A list with groups. Needed for - * retrieving group properties - * @param {Object} constants An object with default values for - * example for the color - * + * @constructor Item + * @param {Object} data Object containing (optional) parameters type, + * start, end, content, group, className. + * @param {{toScreen: function, toTime: function}} conversion + * Conversion functions from time to screen and vice versa + * @param {Object} options Configuration options + * // TODO: describe available options */ - function Node(properties, imagelist, grouplist, networkConstants) { - var constants = util.selectiveBridgeObject(['nodes'],networkConstants); - this.options = constants.nodes; - - this.selected = false; - this.hover = false; - - this.edges = []; // all edges connected to this node - this.dynamicEdges = []; - this.reroutedEdges = {}; - - this.fontDrawThreshold = 3; - - // set defaults for the properties - this.id = undefined; - this.x = null; - this.y = null; - this.xFixed = false; - this.yFixed = false; - this.horizontalAlignLeft = true; // these are for the navigation controls - this.verticalAlignTop = true; // these are for the navigation controls - this.baseRadiusValue = networkConstants.nodes.radius; - this.radiusFixed = false; - this.level = -1; - this.preassignedLevel = false; - this.hierarchyEnumerated = false; - - - this.imagelist = imagelist; - this.grouplist = grouplist; - - // physics properties - this.fx = 0.0; // external force x - this.fy = 0.0; // external force y - this.vx = 0.0; // velocity x - this.vy = 0.0; // velocity y - this.damping = networkConstants.physics.damping; // written every time gravity is calculated - this.fixedData = {x:null,y:null}; - - - this.setProperties(properties, constants); + function Item (data, conversion, options) { + this.id = null; + this.parent = null; + this.data = data; + this.dom = null; + this.conversion = conversion || {}; + this.options = options || {}; - // creating the variables for clustering - this.resetCluster(); - this.dynamicEdgesLength = 0; - this.clusterSession = 0; - this.clusterSizeWidthFactor = networkConstants.clustering.nodeScaling.width; - this.clusterSizeHeightFactor = networkConstants.clustering.nodeScaling.height; - this.clusterSizeRadiusFactor = networkConstants.clustering.nodeScaling.radius; - this.maxNodeSizeIncrements = networkConstants.clustering.maxNodeSizeIncrements; - this.growthIndicator = 0; + this.selected = false; + this.displayed = false; + this.dirty = true; - // variables to tell the node about the network. - this.networkScaleInv = 1; - this.networkScale = 1; - this.canvasTopLeft = {"x": -300, "y": -300}; - this.canvasBottomRight = {"x": 300, "y": 300}; - this.parentEdgeId = null; + this.top = null; + this.left = null; + this.width = null; + this.height = null; } /** - * (re)setting the clustering variables and objects + * Select current item */ - Node.prototype.resetCluster = function() { - // clustering variables - this.formationScale = undefined; // this is used to determine when to open the cluster - this.clusterSize = 1; // this signifies the total amount of nodes in this cluster - this.containedNodes = {}; - this.containedEdges = {}; - this.clusterSessions = []; + Item.prototype.select = function() { + this.selected = true; + this.dirty = true; + if (this.displayed) this.redraw(); }; /** - * Attach a edge to the node - * @param {Edge} edge + * Unselect current item */ - Node.prototype.attachEdge = function(edge) { - if (this.edges.indexOf(edge) == -1) { - this.edges.push(edge); - } - if (this.dynamicEdges.indexOf(edge) == -1) { - this.dynamicEdges.push(edge); - } - this.dynamicEdgesLength = this.dynamicEdges.length; + Item.prototype.unselect = function() { + this.selected = false; + this.dirty = true; + if (this.displayed) this.redraw(); }; /** - * Detach a edge from the node - * @param {Edge} edge + * Set data for the item. Existing data will be updated. The id should not + * be changed. When the item is displayed, it will be redrawn immediately. + * @param {Object} data */ - Node.prototype.detachEdge = function(edge) { - var index = this.edges.indexOf(edge); - if (index != -1) { - this.edges.splice(index, 1); - this.dynamicEdges.splice(index, 1); - } - this.dynamicEdgesLength = this.dynamicEdges.length; + Item.prototype.setData = function(data) { + this.data = data; + this.dirty = true; + if (this.displayed) this.redraw(); }; - /** - * Set or overwrite properties for the node - * @param {Object} properties an object with properties - * @param {Object} constants and object with default, global properties + * Set a parent for the item + * @param {ItemSet | Group} parent */ - Node.prototype.setProperties = function(properties, constants) { - if (!properties) { - return; - } - - var fields = ['borderWidth','borderWidthSelected','shape','image','brokenImage','radius','fontColor', - 'fontSize','fontFace','fontFill','group','mass' - ]; - util.selectiveDeepExtend(fields, this.options, properties); - - this.originalLabel = undefined; - // basic properties - if (properties.id !== undefined) {this.id = properties.id;} - if (properties.label !== undefined) {this.label = properties.label; this.originalLabel = properties.label;} - if (properties.title !== undefined) {this.title = properties.title;} - if (properties.x !== undefined) {this.x = properties.x;} - if (properties.y !== undefined) {this.y = properties.y;} - if (properties.value !== undefined) {this.value = properties.value;} - if (properties.level !== undefined) {this.level = properties.level; this.preassignedLevel = true;} - - // navigation controls properties - if (properties.horizontalAlignLeft !== undefined) {this.horizontalAlignLeft = properties.horizontalAlignLeft;} - if (properties.verticalAlignTop !== undefined) {this.verticalAlignTop = properties.verticalAlignTop;} - if (properties.triggerFunction !== undefined) {this.triggerFunction = properties.triggerFunction;} - - if (this.id === undefined) { - throw "Node must have an id"; - } - - // copy group properties - if (typeof this.options.group === 'number' || (typeof this.options.group === 'string' && this.options.group != '')) { - var groupObj = this.grouplist.get(this.options.group); - for (var prop in groupObj) { - if (groupObj.hasOwnProperty(prop)) { - this.options[prop] = groupObj[prop]; - } + Item.prototype.setParent = function(parent) { + if (this.displayed) { + this.hide(); + this.parent = parent; + if (this.parent) { + this.show(); } } - - - // individual shape properties - if (properties.radius !== undefined) {this.baseRadiusValue = this.options.radius;} - if (properties.color !== undefined) {this.options.color = util.parseColor(properties.color);} - - if (this.options.image!== undefined && this.options.image!= "") { - if (this.imagelist) { - this.imageObj = this.imagelist.load(this.options.image, this.options.brokenImage); - } - else { - throw "No imagelist provided"; - } + else { + this.parent = parent; } + }; - this.xFixed = this.xFixed || (properties.x !== undefined && !properties.allowedToMoveX); - this.yFixed = this.yFixed || (properties.y !== undefined && !properties.allowedToMoveY); - this.radiusFixed = this.radiusFixed || (properties.radius !== undefined); - - if (this.options.shape == 'image') { - this.options.radiusMin = constants.nodes.widthMin; - this.options.radiusMax = constants.nodes.widthMax; - } + /** + * Check whether this item is visible inside given range + * @returns {{start: Number, end: Number}} range with a timestamp for start and end + * @returns {boolean} True if visible + */ + Item.prototype.isVisible = function(range) { + // Should be implemented by Item implementations + return false; + }; + /** + * Show the Item in the DOM (when not already visible) + * @return {Boolean} changed + */ + Item.prototype.show = function() { + return false; + }; - // choose draw method depending on the shape - switch (this.options.shape) { - case 'database': this.draw = this._drawDatabase; this.resize = this._resizeDatabase; break; - case 'box': this.draw = this._drawBox; this.resize = this._resizeBox; break; - case 'circle': this.draw = this._drawCircle; this.resize = this._resizeCircle; break; - case 'ellipse': this.draw = this._drawEllipse; this.resize = this._resizeEllipse; break; - // TODO: add diamond shape - case 'image': this.draw = this._drawImage; this.resize = this._resizeImage; break; - case 'text': this.draw = this._drawText; this.resize = this._resizeText; break; - case 'dot': this.draw = this._drawDot; this.resize = this._resizeShape; break; - case 'square': this.draw = this._drawSquare; this.resize = this._resizeShape; break; - case 'triangle': this.draw = this._drawTriangle; this.resize = this._resizeShape; break; - case 'triangleDown': this.draw = this._drawTriangleDown; this.resize = this._resizeShape; break; - case 'star': this.draw = this._drawStar; this.resize = this._resizeShape; break; - default: this.draw = this._drawEllipse; this.resize = this._resizeEllipse; break; - } - // reset the size of the node, this can be changed - this._reset(); + /** + * Hide the Item from the DOM (when visible) + * @return {Boolean} changed + */ + Item.prototype.hide = function() { + return false; }; /** - * select this node + * Repaint the item */ - Node.prototype.select = function() { - this.selected = true; - this._reset(); + Item.prototype.redraw = function() { + // should be implemented by the item }; /** - * unselect this node + * Reposition the Item horizontally */ - Node.prototype.unselect = function() { - this.selected = false; - this._reset(); + Item.prototype.repositionX = function() { + // should be implemented by the item }; + /** + * Reposition the Item vertically + */ + Item.prototype.repositionY = function() { + // should be implemented by the item + }; /** - * Reset the calculated size of the node, forces it to recalculate its size + * Repaint a delete button on the top right of the item when the item is selected + * @param {HTMLElement} anchor + * @protected */ - Node.prototype.clearSizeCache = function() { - this._reset(); + Item.prototype._repaintDeleteButton = function (anchor) { + if (this.selected && this.options.editable.remove && !this.dom.deleteButton) { + // create and show button + var me = this; + + var deleteButton = document.createElement('div'); + deleteButton.className = 'delete'; + deleteButton.title = 'Delete this item'; + + Hammer(deleteButton, { + preventDefault: true + }).on('tap', function (event) { + me.parent.removeFromDataSet(me); + event.stopPropagation(); + }); + + anchor.appendChild(deleteButton); + this.dom.deleteButton = deleteButton; + } + else if (!this.selected && this.dom.deleteButton) { + // remove button + if (this.dom.deleteButton.parentNode) { + this.dom.deleteButton.parentNode.removeChild(this.dom.deleteButton); + } + this.dom.deleteButton = null; + } }; /** - * Reset the calculated size of the node, forces it to recalculate its size + * Set HTML contents for the item + * @param {Element} element HTML element to fill with the contents * @private */ - Node.prototype._reset = function() { - this.width = undefined; - this.height = undefined; + Item.prototype._updateContents = function (element) { + var content; + if (this.options.template) { + var itemData = this.parent.itemSet.itemsData.get(this.id); // get a clone of the data from the dataset + content = this.options.template(itemData); + } + else { + content = this.data.content; + } + + if (content instanceof Element) { + element.innerHTML = ''; + element.appendChild(content); + } + else if (content != undefined) { + element.innerHTML = content; + } + else { + throw new Error('Property "content" missing in item ' + this.data.id); + } }; /** - * get the title of this node. - * @return {string} title The title of the node, or undefined when no title - * has been set. + * Set HTML contents for the item + * @param {Element} element HTML element to fill with the contents + * @private */ - Node.prototype.getTitle = function() { - return typeof this.title === "function" ? this.title() : this.title; + Item.prototype._updateTitle = function (element) { + if (this.data.title != null) { + element.title = this.data.title || ''; + } + else { + element.removeAttribute('title'); + } }; /** - * Calculate the distance to the border of the Node - * @param {CanvasRenderingContext2D} ctx - * @param {Number} angle Angle in radians - * @returns {number} distance Distance to the border in pixels + * Process dataAttributes timeline option and set as data- attributes on dom.content + * @param {Element} element HTML element to which the attributes will be attached + * @private */ - Node.prototype.distanceToBorder = function (ctx, angle) { - var borderWidth = 1; - - if (!this.width) { - this.resize(ctx); - } - - switch (this.options.shape) { - case 'circle': - case 'dot': - return this.options.radius+ borderWidth; - - case 'ellipse': - var a = this.width / 2; - var b = this.height / 2; - var w = (Math.sin(angle) * a); - var h = (Math.cos(angle) * b); - return a * b / Math.sqrt(w * w + h * h); - - // TODO: implement distanceToBorder for database - // TODO: implement distanceToBorder for triangle - // TODO: implement distanceToBorder for triangleDown + Item.prototype._updateDataAttributes = function(element) { + if (this.options.dataAttributes && this.options.dataAttributes.length > 0) { + for (var i = 0; i < this.options.dataAttributes.length; i++) { + var name = this.options.dataAttributes[i]; + var value = this.data[name]; - case 'box': - case 'image': - case 'text': - default: - if (this.width) { - return Math.min( - Math.abs(this.width / 2 / Math.cos(angle)), - Math.abs(this.height / 2 / Math.sin(angle))) + borderWidth; - // TODO: reckon with border radius too in case of box + if (value != null) { + element.setAttribute('data-' + name, value); } else { - return 0; + element.removeAttribute('data-' + name); } - + } } - // TODO: implement calculation of distance to border for all shapes }; + module.exports = Item; + + +/***/ }, +/* 34 */ +/***/ function(module, exports, __webpack_require__) { + + var Item = __webpack_require__(33); + /** - * Set forces acting on the node - * @param {number} fx Force in horizontal direction - * @param {number} fy Force in vertical direction + * @constructor BoxItem + * @extends Item + * @param {Object} data Object containing parameters start + * content, className. + * @param {{toScreen: function, toTime: function}} conversion + * Conversion functions from time to screen and vice versa + * @param {Object} [options] Configuration options + * // TODO: describe available options */ - Node.prototype._setForce = function(fx, fy) { - this.fx = fx; - this.fy = fy; - }; + function BoxItem (data, conversion, options) { + this.props = { + dot: { + width: 0, + height: 0 + }, + line: { + width: 0, + height: 0 + } + }; + + // validate data + if (data) { + if (data.start == undefined) { + throw new Error('Property "start" missing in item ' + data); + } + } + + Item.call(this, data, conversion, options); + } + + BoxItem.prototype = new Item (null, null, null); /** - * Add forces acting on the node - * @param {number} fx Force in horizontal direction - * @param {number} fy Force in vertical direction - * @private + * Check whether this item is visible inside given range + * @returns {{start: Number, end: Number}} range with a timestamp for start and end + * @returns {boolean} True if visible */ - Node.prototype._addForce = function(fx, fy) { - this.fx += fx; - this.fy += fy; + BoxItem.prototype.isVisible = function(range) { + // determine visibility + // TODO: account for the real width of the item. Right now we just add 1/4 to the window + var interval = (range.end - range.start) / 4; + return (this.data.start > range.start - interval) && (this.data.start < range.end + interval); }; /** - * Perform one discrete step for the node - * @param {number} interval Time interval in seconds + * Repaint the item */ - Node.prototype.discreteStep = function(interval) { - if (!this.xFixed) { - var dx = this.damping * this.vx; // damping force - var ax = (this.fx - dx) / this.options.mass; // acceleration - this.vx += ax * interval; // velocity - this.x += this.vx * interval; // position - } + BoxItem.prototype.redraw = function() { + var dom = this.dom; + if (!dom) { + // create DOM + this.dom = {}; + dom = this.dom; - if (!this.yFixed) { - var dy = this.damping * this.vy; // damping force - var ay = (this.fy - dy) / this.options.mass; // acceleration - this.vy += ay * interval; // velocity - this.y += this.vy * interval; // position - } - }; + // create main box + dom.box = document.createElement('DIV'); + + // contents box (inside the background box). used for making margins + dom.content = document.createElement('DIV'); + dom.content.className = 'content'; + dom.box.appendChild(dom.content); + // line to axis + dom.line = document.createElement('DIV'); + dom.line.className = 'line'; + // dot on axis + dom.dot = document.createElement('DIV'); + dom.dot.className = 'dot'; - /** - * Perform one discrete step for the node - * @param {number} interval Time interval in seconds - * @param {number} maxVelocity The speed limit imposed on the velocity - */ - Node.prototype.discreteStepLimited = function(interval, maxVelocity) { - if (!this.xFixed) { - var dx = this.damping * this.vx; // damping force - var ax = (this.fx - dx) / this.options.mass; // acceleration - this.vx += ax * interval; // velocity - this.vx = (Math.abs(this.vx) > maxVelocity) ? ((this.vx > 0) ? maxVelocity : -maxVelocity) : this.vx; - this.x += this.vx * interval; // position - } - else { - this.fx = 0; + // attach this item as attribute + dom.box['timeline-item'] = this; + + this.dirty = true; } - if (!this.yFixed) { - var dy = this.damping * this.vy; // damping force - var ay = (this.fy - dy) / this.options.mass; // acceleration - this.vy += ay * interval; // velocity - this.vy = (Math.abs(this.vy) > maxVelocity) ? ((this.vy > 0) ? maxVelocity : -maxVelocity) : this.vy; - this.y += this.vy * interval; // position + // append DOM to parent DOM + if (!this.parent) { + throw new Error('Cannot redraw item: no parent attached'); } - else { - this.fy = 0; + if (!dom.box.parentNode) { + var foreground = this.parent.dom.foreground; + if (!foreground) throw new Error('Cannot redraw time axis: parent has no foreground container element'); + foreground.appendChild(dom.box); } - }; + if (!dom.line.parentNode) { + var background = this.parent.dom.background; + if (!background) throw new Error('Cannot redraw time axis: parent has no background container element'); + background.appendChild(dom.line); + } + if (!dom.dot.parentNode) { + var axis = this.parent.dom.axis; + if (!background) throw new Error('Cannot redraw time axis: parent has no axis container element'); + axis.appendChild(dom.dot); + } + this.displayed = true; - /** - * Check if this node has a fixed x and y position - * @return {boolean} true if fixed, false if not - */ - Node.prototype.isFixed = function() { - return (this.xFixed && this.yFixed); + // Update DOM when item is marked dirty. An item is marked dirty when: + // - the item is not yet rendered + // - the item's data is changed + // - the item is selected/deselected + if (this.dirty) { + this._updateContents(this.dom.content); + this._updateTitle(this.dom.box); + this._updateDataAttributes(this.dom.box); + + // update class + var className = (this.data.className? ' ' + this.data.className : '') + + (this.selected ? ' selected' : ''); + dom.box.className = 'item box' + className; + dom.line.className = 'item line' + className; + dom.dot.className = 'item dot' + className; + + // recalculate size + this.props.dot.height = dom.dot.offsetHeight; + this.props.dot.width = dom.dot.offsetWidth; + this.props.line.width = dom.line.offsetWidth; + this.width = dom.box.offsetWidth; + this.height = dom.box.offsetHeight; + + this.dirty = false; + } + + this._repaintDeleteButton(dom.box); }; /** - * Check if this node is moving - * @param {number} vmin the minimum velocity considered as "moving" - * @return {boolean} true if moving, false if it has no velocity - */ - Node.prototype.isMoving = function(vmin) { - var velocity = Math.sqrt(Math.pow(this.vx,2) + Math.pow(this.vy,2)); - // this.velocity = Math.sqrt(Math.pow(this.vx,2) + Math.pow(this.vy,2)) - return (velocity > vmin); + * Show the item in the DOM (when not already displayed). The items DOM will + * be created when needed. + */ + BoxItem.prototype.show = function() { + if (!this.displayed) { + this.redraw(); + } }; /** - * check if this node is selecte - * @return {boolean} selected True if node is selected, else false + * Hide the item from the DOM (when visible) */ - Node.prototype.isSelected = function() { - return this.selected; + BoxItem.prototype.hide = function() { + if (this.displayed) { + var dom = this.dom; + + if (dom.box.parentNode) dom.box.parentNode.removeChild(dom.box); + if (dom.line.parentNode) dom.line.parentNode.removeChild(dom.line); + if (dom.dot.parentNode) dom.dot.parentNode.removeChild(dom.dot); + + this.top = null; + this.left = null; + + this.displayed = false; + } }; /** - * Retrieve the value of the node. Can be undefined - * @return {Number} value + * Reposition the item horizontally + * @Override */ - Node.prototype.getValue = function() { - return this.value; + BoxItem.prototype.repositionX = function() { + var start = this.conversion.toScreen(this.data.start); + var align = this.options.align; + var left; + var box = this.dom.box; + var line = this.dom.line; + var dot = this.dom.dot; + + // calculate left position of the box + if (align == 'right') { + this.left = start - this.width; + } + else if (align == 'left') { + this.left = start; + } + else { + // default or 'center' + this.left = start - this.width / 2; + } + + // reposition box + box.style.left = this.left + 'px'; + + // reposition line + line.style.left = (start - this.props.line.width / 2) + 'px'; + + // reposition dot + dot.style.left = (start - this.props.dot.width / 2) + 'px'; }; /** - * Calculate the distance from the nodes location to the given location (x,y) - * @param {Number} x - * @param {Number} y - * @return {Number} value + * Reposition the item vertically + * @Override */ - Node.prototype.getDistance = function(x, y) { - var dx = this.x - x, - dy = this.y - y; - return Math.sqrt(dx * dx + dy * dy); + BoxItem.prototype.repositionY = function() { + var orientation = this.options.orientation; + var box = this.dom.box; + var line = this.dom.line; + var dot = this.dom.dot; + + if (orientation == 'top') { + box.style.top = (this.top || 0) + 'px'; + + line.style.top = '0'; + line.style.height = (this.parent.top + this.top + 1) + 'px'; + line.style.bottom = ''; + } + else { // orientation 'bottom' + var itemSetHeight = this.parent.itemSet.props.height; // TODO: this is nasty + var lineHeight = itemSetHeight - this.parent.top - this.parent.height + this.top; + + box.style.top = (this.parent.height - this.top - this.height || 0) + 'px'; + line.style.top = (itemSetHeight - lineHeight) + 'px'; + line.style.bottom = '0'; + } + + dot.style.top = (-this.props.dot.height / 2) + 'px'; }; + module.exports = BoxItem; + + +/***/ }, +/* 35 */ +/***/ function(module, exports, __webpack_require__) { + + var Item = __webpack_require__(33); /** - * Adjust the value range of the node. The node will adjust it's radius - * based on its value. - * @param {Number} min - * @param {Number} max + * @constructor PointItem + * @extends Item + * @param {Object} data Object containing parameters start + * content, className. + * @param {{toScreen: function, toTime: function}} conversion + * Conversion functions from time to screen and vice versa + * @param {Object} [options] Configuration options + * // TODO: describe available options */ - Node.prototype.setValueRange = function(min, max) { - if (!this.radiusFixed && this.value !== undefined) { - if (max == min) { - this.options.radius= (this.options.radiusMin + this.options.radiusMax) / 2; + function PointItem (data, conversion, options) { + this.props = { + dot: { + top: 0, + width: 0, + height: 0 + }, + content: { + height: 0, + marginLeft: 0 } - else { - var scale = (this.options.radiusMax - this.options.radiusMin) / (max - min); - this.options.radius= (this.value - min) * scale + this.options.radiusMin; + }; + + // validate data + if (data) { + if (data.start == undefined) { + throw new Error('Property "start" missing in item ' + data); } } - this.baseRadiusValue = this.options.radius; - }; - /** - * Draw this node in the given canvas - * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); - * @param {CanvasRenderingContext2D} ctx - */ - Node.prototype.draw = function(ctx) { - throw "Draw method not initialized for node"; - }; + Item.call(this, data, conversion, options); + } + + PointItem.prototype = new Item (null, null, null); /** - * Recalculate the size of this node in the given canvas - * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); - * @param {CanvasRenderingContext2D} ctx + * Check whether this item is visible inside given range + * @returns {{start: Number, end: Number}} range with a timestamp for start and end + * @returns {boolean} True if visible */ - Node.prototype.resize = function(ctx) { - throw "Resize method not initialized for node"; + PointItem.prototype.isVisible = function(range) { + // determine visibility + // TODO: account for the real width of the item. Right now we just add 1/4 to the window + var interval = (range.end - range.start) / 4; + return (this.data.start > range.start - interval) && (this.data.start < range.end + interval); }; /** - * Check if this object is overlapping with the provided object - * @param {Object} obj an object with parameters left, top, right, bottom - * @return {boolean} True if location is located on node + * Repaint the item */ - Node.prototype.isOverlappingWith = function(obj) { - return (this.left < obj.right && - this.left + this.width > obj.left && - this.top < obj.bottom && - this.top + this.height > obj.top); - }; + PointItem.prototype.redraw = function() { + var dom = this.dom; + if (!dom) { + // create DOM + this.dom = {}; + dom = this.dom; - Node.prototype._resizeImage = function (ctx) { - // TODO: pre calculate the image size + // background box + dom.point = document.createElement('div'); + // className is updated in redraw() - if (!this.width || !this.height) { // undefined or 0 - var width, height; - if (this.value) { - this.options.radius= this.baseRadiusValue; - var scale = this.imageObj.height / this.imageObj.width; - if (scale !== undefined) { - width = this.options.radius|| this.imageObj.width; - height = this.options.radius* scale || this.imageObj.height; - } - else { - width = 0; - height = 0; - } - } - else { - width = this.imageObj.width; - height = this.imageObj.height; - } - this.width = width; - this.height = height; + // contents box, right from the dot + dom.content = document.createElement('div'); + dom.content.className = 'content'; + dom.point.appendChild(dom.content); - this.growthIndicator = 0; - if (this.width > 0 && this.height > 0) { - this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor; - this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor; - this.options.radius+= Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor; - this.growthIndicator = this.width - width; + // dot at start + dom.dot = document.createElement('div'); + dom.point.appendChild(dom.dot); + + // attach this item as attribute + dom.point['timeline-item'] = this; + + this.dirty = true; + } + + // append DOM to parent DOM + if (!this.parent) { + throw new Error('Cannot redraw item: no parent attached'); + } + if (!dom.point.parentNode) { + var foreground = this.parent.dom.foreground; + if (!foreground) { + throw new Error('Cannot redraw time axis: parent has no foreground container element'); } + foreground.appendChild(dom.point); } + this.displayed = true; + + // Update DOM when item is marked dirty. An item is marked dirty when: + // - the item is not yet rendered + // - the item's data is changed + // - the item is selected/deselected + if (this.dirty) { + this._updateContents(this.dom.content); + this._updateTitle(this.dom.point); + this._updateDataAttributes(this.dom.point); + + // update class + var className = (this.data.className? ' ' + this.data.className : '') + + (this.selected ? ' selected' : ''); + dom.point.className = 'item point' + className; + dom.dot.className = 'item dot' + className; + + // recalculate size + this.width = dom.point.offsetWidth; + this.height = dom.point.offsetHeight; + this.props.dot.width = dom.dot.offsetWidth; + this.props.dot.height = dom.dot.offsetHeight; + this.props.content.height = dom.content.offsetHeight; + + // resize contents + dom.content.style.marginLeft = 2 * this.props.dot.width + 'px'; + //dom.content.style.marginRight = ... + 'px'; // TODO: margin right - }; + dom.dot.style.top = ((this.height - this.props.dot.height) / 2) + 'px'; + dom.dot.style.left = (this.props.dot.width / 2) + 'px'; - Node.prototype._drawImage = function (ctx) { - this._resizeImage(ctx); + this.dirty = false; + } - this.left = this.x - this.width / 2; - this.top = this.y - this.height / 2; + this._repaintDeleteButton(dom.point); + }; - var yLabel; - if (this.imageObj.width != 0 ) { - // draw the shade - if (this.clusterSize > 1) { - var lineWidth = ((this.clusterSize > 1) ? 10 : 0.0); - lineWidth *= this.networkScaleInv; - lineWidth = Math.min(0.2 * this.width,lineWidth); + /** + * Show the item in the DOM (when not already visible). The items DOM will + * be created when needed. + */ + PointItem.prototype.show = function() { + if (!this.displayed) { + this.redraw(); + } + }; - ctx.globalAlpha = 0.5; - ctx.drawImage(this.imageObj, this.left - lineWidth, this.top - lineWidth, this.width + 2*lineWidth, this.height + 2*lineWidth); + /** + * Hide the item from the DOM (when visible) + */ + PointItem.prototype.hide = function() { + if (this.displayed) { + if (this.dom.point.parentNode) { + this.dom.point.parentNode.removeChild(this.dom.point); } - // draw the image - ctx.globalAlpha = 1.0; - ctx.drawImage(this.imageObj, this.left, this.top, this.width, this.height); - yLabel = this.y + this.height / 2; - } - else { - // image still loading... just draw the label for now - yLabel = this.y; - } + this.top = null; + this.left = null; - this._label(ctx, this.label, this.x, yLabel, undefined, "top"); + this.displayed = false; + } }; + /** + * Reposition the item horizontally + * @Override + */ + PointItem.prototype.repositionX = function() { + var start = this.conversion.toScreen(this.data.start); - Node.prototype._resizeBox = function (ctx) { - if (!this.width) { - var margin = 5; - var textSize = this.getTextSize(ctx); - this.width = textSize.width + 2 * margin; - this.height = textSize.height + 2 * margin; + this.left = start - this.props.dot.width; - this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeWidthFactor; - this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeHeightFactor; - this.growthIndicator = this.width - (textSize.width + 2 * margin); - // this.options.radius+= Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeRadiusFactor; + // reposition point + this.dom.point.style.left = this.left + 'px'; + }; + + /** + * Reposition the item vertically + * @Override + */ + PointItem.prototype.repositionY = function() { + var orientation = this.options.orientation, + point = this.dom.point; + if (orientation == 'top') { + point.style.top = this.top + 'px'; + } + else { + point.style.top = (this.parent.height - this.top - this.height) + 'px'; } }; - Node.prototype._drawBox = function (ctx) { - this._resizeBox(ctx); + module.exports = PointItem; - this.left = this.x - this.width / 2; - this.top = this.y - this.height / 2; - var clusterLineWidth = 2.5; - var borderWidth = this.options.borderWidth; - var selectionLineWidth = this.options.borderWidthSelected || 2 * this.options.borderWidth; +/***/ }, +/* 36 */ +/***/ function(module, exports, __webpack_require__) { - ctx.strokeStyle = this.selected ? this.options.color.highlight.border : this.hover ? this.options.color.hover.border : this.options.color.border; + var Hammer = __webpack_require__(18); + var Item = __webpack_require__(33); + var RangeItem = __webpack_require__(32); - // draw the outer border - if (this.clusterSize > 1) { - ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); - ctx.lineWidth *= this.networkScaleInv; - ctx.lineWidth = Math.min(this.width,ctx.lineWidth); + /** + * @constructor BackgroundItem + * @extends Item + * @param {Object} data Object containing parameters start, end + * content, className. + * @param {{toScreen: function, toTime: function}} conversion + * Conversion functions from time to screen and vice versa + * @param {Object} [options] Configuration options + * // TODO: describe options + */ + // TODO: implement support for the BackgroundItem just having a start, then being displayed as a sort of an annotation + function BackgroundItem (data, conversion, options) { + this.props = { + content: { + width: 0 + } + }; + this.overflow = false; // if contents can overflow (css styling), this flag is set to true - ctx.roundRect(this.left-2*ctx.lineWidth, this.top-2*ctx.lineWidth, this.width+4*ctx.lineWidth, this.height+4*ctx.lineWidth, this.options.radius); - ctx.stroke(); + // validate data + if (data) { + if (data.start == undefined) { + throw new Error('Property "start" missing in item ' + data.id); + } + if (data.end == undefined) { + throw new Error('Property "end" missing in item ' + data.id); + } } - ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); - ctx.lineWidth *= this.networkScaleInv; - ctx.lineWidth = Math.min(this.width,ctx.lineWidth); - ctx.fillStyle = this.selected ? this.options.color.highlight.background : this.options.color.background; + Item.call(this, data, conversion, options); + } - ctx.roundRect(this.left, this.top, this.width, this.height, this.options.radius); - ctx.fill(); - ctx.stroke(); + BackgroundItem.prototype = new Item (null, null, null); - this._label(ctx, this.label, this.x, this.y); + BackgroundItem.prototype.baseClassName = 'item background'; + + /** + * Check whether this item is visible inside given range + * @returns {{start: Number, end: Number}} range with a timestamp for start and end + * @returns {boolean} True if visible + */ + BackgroundItem.prototype.isVisible = function(range) { + // determine visibility + return (this.data.start < range.end) && (this.data.end > range.start); }; + /** + * Repaint the item + */ + BackgroundItem.prototype.redraw = function() { + var dom = this.dom; + if (!dom) { + // create DOM + this.dom = {}; + dom = this.dom; - Node.prototype._resizeDatabase = function (ctx) { - if (!this.width) { - var margin = 5; - var textSize = this.getTextSize(ctx); - var size = textSize.width + 2 * margin; - this.width = size; - this.height = size; + // background box + dom.box = document.createElement('div'); + // className is updated in redraw() - // scaling used for clustering - this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor; - this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor; - this.options.radius+= Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor; - this.growthIndicator = this.width - size; - } - }; + // contents box + dom.content = document.createElement('div'); + dom.content.className = 'content'; + dom.box.appendChild(dom.content); - Node.prototype._drawDatabase = function (ctx) { - this._resizeDatabase(ctx); - this.left = this.x - this.width / 2; - this.top = this.y - this.height / 2; + // attach this item as attribute + dom.box['timeline-item'] = this; - var clusterLineWidth = 2.5; - var borderWidth = this.options.borderWidth; - var selectionLineWidth = this.options.borderWidthSelected || 2 * this.options.borderWidth; + this.dirty = true; + } - ctx.strokeStyle = this.selected ? this.options.color.highlight.border : this.hover ? this.options.color.hover.border : this.options.color.border; + // append DOM to parent DOM + if (!this.parent) { + throw new Error('Cannot redraw item: no parent attached'); + } + if (!dom.box.parentNode) { + var background = this.parent.dom.background; + if (!background) { + throw new Error('Cannot redraw time axis: parent has no background container element'); + } + background.appendChild(dom.box); + } + this.displayed = true; - // draw the outer border - if (this.clusterSize > 1) { - ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); - ctx.lineWidth *= this.networkScaleInv; - ctx.lineWidth = Math.min(this.width,ctx.lineWidth); + // Update DOM when item is marked dirty. An item is marked dirty when: + // - the item is not yet rendered + // - the item's data is changed + // - the item is selected/deselected + if (this.dirty) { + this._updateContents(this.dom.content); + this._updateTitle(this.dom.content); + this._updateDataAttributes(this.dom.content); - ctx.database(this.x - this.width/2 - 2*ctx.lineWidth, this.y - this.height*0.5 - 2*ctx.lineWidth, this.width + 4*ctx.lineWidth, this.height + 4*ctx.lineWidth); - ctx.stroke(); - } - ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); - ctx.lineWidth *= this.networkScaleInv; - ctx.lineWidth = Math.min(this.width,ctx.lineWidth); + // update class + var className = (this.data.className ? (' ' + this.data.className) : '') + + (this.selected ? ' selected' : ''); + dom.box.className = this.baseClassName + className; - ctx.fillStyle = this.selected ? this.options.color.highlight.background : this.hover ? this.options.color.hover.background : this.options.color.background; - ctx.database(this.x - this.width/2, this.y - this.height*0.5, this.width, this.height); - ctx.fill(); - ctx.stroke(); + // determine from css whether this box has overflow + this.overflow = window.getComputedStyle(dom.content).overflow !== 'hidden'; - this._label(ctx, this.label, this.x, this.y); + // recalculate size + this.props.content.width = this.dom.content.offsetWidth; + this.height = 0; // set height zero, so this item will be ignored when stacking items + + this.dirty = false; + } }; + /** + * Show the item in the DOM (when not already visible). The items DOM will + * be created when needed. + */ + BackgroundItem.prototype.show = RangeItem.prototype.show; - Node.prototype._resizeCircle = function (ctx) { - if (!this.width) { - var margin = 5; - var textSize = this.getTextSize(ctx); - var diameter = Math.max(textSize.width, textSize.height) + 2 * margin; - this.options.radius = diameter / 2; + /** + * Hide the item from the DOM (when visible) + * @return {Boolean} changed + */ + BackgroundItem.prototype.hide = RangeItem.prototype.hide; - this.width = diameter; - this.height = diameter; + /** + * Reposition the item horizontally + * @Override + */ + BackgroundItem.prototype.repositionX = RangeItem.prototype.repositionX; - // scaling used for clustering - // this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeWidthFactor; - // this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeHeightFactor; - this.options.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeRadiusFactor; - this.growthIndicator = this.options.radius- 0.5*diameter; - } + /** + * Reposition the item vertically + * @Override + */ + BackgroundItem.prototype.repositionY = function() { + var onTop = this.options.orientation === 'top'; + this.dom.content.style.top = onTop ? '' : '0'; + this.dom.content.style.bottom = onTop ? '0' : ''; }; - Node.prototype._drawCircle = function (ctx) { - this._resizeCircle(ctx); - this.left = this.x - this.width / 2; - this.top = this.y - this.height / 2; - - var clusterLineWidth = 2.5; - var borderWidth = this.options.borderWidth; - var selectionLineWidth = this.options.borderWidthSelected || 2 * this.options.borderWidth; + module.exports = BackgroundItem; - ctx.strokeStyle = this.selected ? this.options.color.highlight.border : this.hover ? this.options.color.hover.border : this.options.color.border; - // draw the outer border - if (this.clusterSize > 1) { - ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); - ctx.lineWidth *= this.networkScaleInv; - ctx.lineWidth = Math.min(this.width,ctx.lineWidth); +/***/ }, +/* 37 */ +/***/ function(module, exports, __webpack_require__) { - ctx.circle(this.x, this.y, this.options.radius+2*ctx.lineWidth); - ctx.stroke(); - } - ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); - ctx.lineWidth *= this.networkScaleInv; - ctx.lineWidth = Math.min(this.width,ctx.lineWidth); + var mousetrap = __webpack_require__(38); + var Emitter = __webpack_require__(10); + var Hammer = __webpack_require__(18); + var util = __webpack_require__(1); - ctx.fillStyle = this.selected ? this.options.color.highlight.background : this.hover ? this.options.color.hover.background : this.options.color.background; - ctx.circle(this.x, this.y, this.options.radius); - ctx.fill(); - ctx.stroke(); + /** + * Turn an element into an clickToUse element. + * When not active, the element has a transparent overlay. When the overlay is + * clicked, the mode is changed to active. + * When active, the element is displayed with a blue border around it, and + * the interactive contents of the element can be used. When clicked outside + * the element, the elements mode is changed to inactive. + * @param {Element} container + * @constructor + */ + function Activator(container) { + this.active = false; - this._label(ctx, this.label, this.x, this.y); - }; + this.dom = { + container: container + }; - Node.prototype._resizeEllipse = function (ctx) { - if (!this.width) { - var textSize = this.getTextSize(ctx); + this.dom.overlay = document.createElement('div'); + this.dom.overlay.className = 'overlay'; - this.width = textSize.width * 1.5; - this.height = textSize.height * 2; - if (this.width < this.height) { - this.width = this.height; - } - var defaultSize = this.width; + this.dom.container.appendChild(this.dom.overlay); - // scaling used for clustering - this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor; - this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor; - this.options.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor; - this.growthIndicator = this.width - defaultSize; - } - }; + this.hammer = Hammer(this.dom.overlay, {prevent_default: false}); + this.hammer.on('tap', this._onTapOverlay.bind(this)); - Node.prototype._drawEllipse = function (ctx) { - this._resizeEllipse(ctx); - this.left = this.x - this.width / 2; - this.top = this.y - this.height / 2; + // block all touch events (except tap) + var me = this; + var events = [ + 'touch', 'pinch', + 'doubletap', 'hold', + 'dragstart', 'drag', 'dragend', + 'mousewheel', 'DOMMouseScroll' // DOMMouseScroll is needed for Firefox + ]; + events.forEach(function (event) { + me.hammer.on(event, function (event) { + event.stopPropagation(); + }); + }); - var clusterLineWidth = 2.5; - var borderWidth = this.options.borderWidth; - var selectionLineWidth = this.options.borderWidthSelected || 2 * this.options.borderWidth; + // attach a tap event to the window, in order to deactivate when clicking outside the timeline + this.windowHammer = Hammer(window, {prevent_default: false}); + this.windowHammer.on('tap', function (event) { + // deactivate when clicked outside the container + if (!_hasParent(event.target, container)) { + me.deactivate(); + } + }); - ctx.strokeStyle = this.selected ? this.options.color.highlight.border : this.hover ? this.options.color.hover.border : this.options.color.border; + // mousetrap listener only bounded when active) + this.escListener = this.deactivate.bind(this); + } - // draw the outer border - if (this.clusterSize > 1) { - ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); - ctx.lineWidth *= this.networkScaleInv; - ctx.lineWidth = Math.min(this.width,ctx.lineWidth); + // turn into an event emitter + Emitter(Activator.prototype); - ctx.ellipse(this.left-2*ctx.lineWidth, this.top-2*ctx.lineWidth, this.width+4*ctx.lineWidth, this.height+4*ctx.lineWidth); - ctx.stroke(); - } - ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); - ctx.lineWidth *= this.networkScaleInv; - ctx.lineWidth = Math.min(this.width,ctx.lineWidth); + // The currently active activator + Activator.current = null; - ctx.fillStyle = this.selected ? this.options.color.highlight.background : this.hover ? this.options.color.hover.background : this.options.color.background; + /** + * Destroy the activator. Cleans up all created DOM and event listeners + */ + Activator.prototype.destroy = function () { + this.deactivate(); - ctx.ellipse(this.left, this.top, this.width, this.height); - ctx.fill(); - ctx.stroke(); - this._label(ctx, this.label, this.x, this.y); - }; + // remove dom + this.dom.overlay.parentNode.removeChild(this.dom.overlay); - Node.prototype._drawDot = function (ctx) { - this._drawShape(ctx, 'circle'); + // cleanup hammer instances + this.hammer = null; + this.windowHammer = null; + // FIXME: cleaning up hammer instances doesn't work (Timeline not removed from memory) }; - Node.prototype._drawTriangle = function (ctx) { - this._drawShape(ctx, 'triangle'); - }; + /** + * Activate the element + * Overlay is hidden, element is decorated with a blue shadow border + */ + Activator.prototype.activate = function () { + // we allow only one active activator at a time + if (Activator.current) { + Activator.current.deactivate(); + } + Activator.current = this; - Node.prototype._drawTriangleDown = function (ctx) { - this._drawShape(ctx, 'triangleDown'); - }; + this.active = true; + this.dom.overlay.style.display = 'none'; + util.addClassName(this.dom.container, 'vis-active'); - Node.prototype._drawSquare = function (ctx) { - this._drawShape(ctx, 'square'); - }; + this.emit('change'); + this.emit('activate'); - Node.prototype._drawStar = function (ctx) { - this._drawShape(ctx, 'star'); + // ugly hack: bind ESC after emitting the events, as the Network rebinds all + // keyboard events on a 'change' event + mousetrap.bind('esc', this.escListener); }; - Node.prototype._resizeShape = function (ctx) { - if (!this.width) { - this.options.radius= this.baseRadiusValue; - var size = 2 * this.options.radius; - this.width = size; - this.height = size; + /** + * Deactivate the element + * Overlay is displayed on top of the element + */ + Activator.prototype.deactivate = function () { + this.active = false; + this.dom.overlay.style.display = ''; + util.removeClassName(this.dom.container, 'vis-active'); + mousetrap.unbind('esc', this.escListener); - // scaling used for clustering - this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor; - this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor; - this.options.radius+= Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeRadiusFactor; - this.growthIndicator = this.width - size; - } + this.emit('change'); + this.emit('deactivate'); }; - Node.prototype._drawShape = function (ctx, shape) { - this._resizeShape(ctx); - - this.left = this.x - this.width / 2; - this.top = this.y - this.height / 2; - - var clusterLineWidth = 2.5; - var borderWidth = this.options.borderWidth; - var selectionLineWidth = this.options.borderWidthSelected || 2 * this.options.borderWidth; - var radiusMultiplier = 2; - - // choose draw method depending on the shape - switch (shape) { - case 'dot': radiusMultiplier = 2; break; - case 'square': radiusMultiplier = 2; break; - case 'triangle': radiusMultiplier = 3; break; - case 'triangleDown': radiusMultiplier = 3; break; - case 'star': radiusMultiplier = 4; break; - } - - ctx.strokeStyle = this.selected ? this.options.color.highlight.border : this.hover ? this.options.color.hover.border : this.options.color.border; - // draw the outer border - if (this.clusterSize > 1) { - ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); - ctx.lineWidth *= this.networkScaleInv; - ctx.lineWidth = Math.min(this.width,ctx.lineWidth); + /** + * Handle a tap event: activate the container + * @param event + * @private + */ + Activator.prototype._onTapOverlay = function (event) { + // activate the container + this.activate(); + event.stopPropagation(); + }; - ctx[shape](this.x, this.y, this.options.radius+ radiusMultiplier * ctx.lineWidth); - ctx.stroke(); + /** + * Test whether the element has the requested parent element somewhere in + * its chain of parent nodes. + * @param {HTMLElement} element + * @param {HTMLElement} parent + * @returns {boolean} Returns true when the parent is found somewhere in the + * chain of parent nodes. + * @private + */ + function _hasParent(element, parent) { + while (element) { + if (element === parent) { + return true + } + element = element.parentNode; } - ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); - ctx.lineWidth *= this.networkScaleInv; - ctx.lineWidth = Math.min(this.width,ctx.lineWidth); + return false; + } - ctx.fillStyle = this.selected ? this.options.color.highlight.background : this.hover ? this.options.color.hover.background : this.options.color.background; - ctx[shape](this.x, this.y, this.options.radius); - ctx.fill(); - ctx.stroke(); + module.exports = Activator; - if (this.label) { - this._label(ctx, this.label, this.x, this.y + this.height / 2, undefined, 'top',true); - } - }; - Node.prototype._resizeText = function (ctx) { - if (!this.width) { - var margin = 5; - var textSize = this.getTextSize(ctx); - this.width = textSize.width + 2 * margin; - this.height = textSize.height + 2 * margin; +/***/ }, +/* 38 */ +/***/ function(module, exports, __webpack_require__) { - // scaling used for clustering - this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor; - this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor; - this.options.radius+= Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor; - this.growthIndicator = this.width - (textSize.width + 2 * margin); - } - }; + /** + * Copyright 2012 Craig Campbell + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + * Mousetrap is a simple keyboard shortcut library for Javascript with + * no external dependencies + * + * @version 1.1.2 + * @url craig.is/killing/mice + */ - Node.prototype._drawText = function (ctx) { - this._resizeText(ctx); - this.left = this.x - this.width / 2; - this.top = this.y - this.height / 2; + /** + * mapping of special keycodes to their corresponding keys + * + * everything in this dictionary cannot use keypress events + * so it has to be here to map to the correct keycodes for + * keyup/keydown events + * + * @type {Object} + */ + var _MAP = { + 8: 'backspace', + 9: 'tab', + 13: 'enter', + 16: 'shift', + 17: 'ctrl', + 18: 'alt', + 20: 'capslock', + 27: 'esc', + 32: 'space', + 33: 'pageup', + 34: 'pagedown', + 35: 'end', + 36: 'home', + 37: 'left', + 38: 'up', + 39: 'right', + 40: 'down', + 45: 'ins', + 46: 'del', + 91: 'meta', + 93: 'meta', + 224: 'meta' + }, - this._label(ctx, this.label, this.x, this.y); - }; + /** + * mapping for special characters so they can support + * + * this dictionary is only used incase you want to bind a + * keyup or keydown event to one of these keys + * + * @type {Object} + */ + _KEYCODE_MAP = { + 106: '*', + 107: '+', + 109: '-', + 110: '.', + 111 : '/', + 186: ';', + 187: '=', + 188: ',', + 189: '-', + 190: '.', + 191: '/', + 192: '`', + 219: '[', + 220: '\\', + 221: ']', + 222: '\'' + }, + /** + * this is a mapping of keys that require shift on a US keypad + * back to the non shift equivelents + * + * this is so you can use keyup events with these keys + * + * note that this will only work reliably on US keyboards + * + * @type {Object} + */ + _SHIFT_MAP = { + '~': '`', + '!': '1', + '@': '2', + '#': '3', + '$': '4', + '%': '5', + '^': '6', + '&': '7', + '*': '8', + '(': '9', + ')': '0', + '_': '-', + '+': '=', + ':': ';', + '\"': '\'', + '<': ',', + '>': '.', + '?': '/', + '|': '\\' + }, - Node.prototype._label = function (ctx, text, x, y, align, baseline, labelUnderNode) { - if (text && Number(this.options.fontSize) * this.networkScale > this.fontDrawThreshold) { - ctx.font = (this.selected ? "bold " : "") + this.options.fontSize + "px " + this.options.fontFace; - ctx.textAlign = align || "center"; - ctx.textBaseline = baseline || "middle"; + /** + * this is a list of special strings you can use to map + * to modifier keys when you specify your keyboard shortcuts + * + * @type {Object} + */ + _SPECIAL_ALIASES = { + 'option': 'alt', + 'command': 'meta', + 'return': 'enter', + 'escape': 'esc' + }, - var lines = text.split('\n'); - var lineCount = lines.length; - var fontSize = (Number(this.options.fontSize) + 4); - var yLine = y + (1 - lineCount) / 2 * fontSize; - if (labelUnderNode == true) { - yLine = y + (1 - lineCount) / (2 * fontSize); - } + /** + * variable to store the flipped version of _MAP from above + * needed to check if we should use keypress or not when no action + * is specified + * + * @type {Object|undefined} + */ + _REVERSE_MAP, - // font fill from edges now for nodes! - if (this.options.fontFill !== undefined && this.options.fontFill !== null && this.options.fontFill !== "none") { - var width = ctx.measureText(lines[0]).width; - for (var i = 1; i < lineCount; i++) { - var lineWidth = ctx.measureText(lines[i]).width; - width = lineWidth > width ? lineWidth : width; - } - var height = this.options.fontSize * lineCount; - var left = x - width / 2; - var top = y - height / 2; - ctx.fillStyle = this.options.fontFill; - ctx.fillRect(left, top, width, height); - } + /** + * a list of all the callbacks setup via Mousetrap.bind() + * + * @type {Object} + */ + _callbacks = {}, - // draw text - ctx.fillStyle = this.options.fontColor || "black"; - for (var i = 0; i < lineCount; i++) { - ctx.fillText(lines[i], x, yLine); - yLine += fontSize; - } - } - }; + /** + * direct map of string combinations to callbacks used for trigger() + * + * @type {Object} + */ + _direct_map = {}, + /** + * keeps track of what level each sequence is at since multiple + * sequences can start out with the same sequence + * + * @type {Object} + */ + _sequence_levels = {}, - Node.prototype.getTextSize = function(ctx) { - if (this.label !== undefined) { - ctx.font = (this.selected ? "bold " : "") + this.options.fontSize + "px " + this.options.fontFace; + /** + * variable to store the setTimeout call + * + * @type {null|number} + */ + _reset_timer, - var lines = this.label.split('\n'), - height = (Number(this.options.fontSize) + 4) * lines.length, - width = 0; + /** + * temporary state where we will ignore the next keyup + * + * @type {boolean|string} + */ + _ignore_next_keyup = false, - for (var i = 0, iMax = lines.length; i < iMax; i++) { - width = Math.max(width, ctx.measureText(lines[i]).width); - } + /** + * are we currently inside of a sequence? + * type of action ("keyup" or "keydown" or "keypress") or false + * + * @type {boolean|string} + */ + _inside_sequence = false; - return {"width": width, "height": height}; - } - else { - return {"width": 0, "height": 0}; + /** + * loop through the f keys, f1 to f19 and add them to the map + * programatically + */ + for (var i = 1; i < 20; ++i) { + _MAP[111 + i] = 'f' + i; } - }; - /** - * this is used to determine if a node is visible at all. this is used to determine when it needs to be drawn. - * there is a safety margin of 0.3 * width; - * - * @returns {boolean} - */ - Node.prototype.inArea = function() { - if (this.width !== undefined) { - return (this.x + this.width *this.networkScaleInv >= this.canvasTopLeft.x && - this.x - this.width *this.networkScaleInv < this.canvasBottomRight.x && - this.y + this.height*this.networkScaleInv >= this.canvasTopLeft.y && - this.y - this.height*this.networkScaleInv < this.canvasBottomRight.y); + /** + * loop through to map numbers on the numeric keypad + */ + for (i = 0; i <= 9; ++i) { + _MAP[i + 96] = i; } - else { - return true; + + /** + * cross browser add event method + * + * @param {Element|HTMLDocument} object + * @param {string} type + * @param {Function} callback + * @returns void + */ + function _addEvent(object, type, callback) { + if (object.addEventListener) { + return object.addEventListener(type, callback, false); + } + + object.attachEvent('on' + type, callback); } - }; - /** - * checks if the core of the node is in the display area, this is used for opening clusters around zoom - * @returns {boolean} - */ - Node.prototype.inView = function() { - return (this.x >= this.canvasTopLeft.x && - this.x < this.canvasBottomRight.x && - this.y >= this.canvasTopLeft.y && - this.y < this.canvasBottomRight.y); - }; + /** + * takes the event and returns the key character + * + * @param {Event} e + * @return {string} + */ + function _characterFromEvent(e) { - /** - * This allows the zoom level of the network to influence the rendering - * We store the inverted scale and the coordinates of the top left, and bottom right points of the canvas - * - * @param scale - * @param canvasTopLeft - * @param canvasBottomRight - */ - Node.prototype.setScaleAndPos = function(scale,canvasTopLeft,canvasBottomRight) { - this.networkScaleInv = 1.0/scale; - this.networkScale = scale; - this.canvasTopLeft = canvasTopLeft; - this.canvasBottomRight = canvasBottomRight; - }; + // for keypress events we should return the character as is + if (e.type == 'keypress') { + return String.fromCharCode(e.which); + } + // for non keypress events the special maps are needed + if (_MAP[e.which]) { + return _MAP[e.which]; + } - /** - * This allows the zoom level of the network to influence the rendering - * - * @param scale - */ - Node.prototype.setScale = function(scale) { - this.networkScaleInv = 1.0/scale; - this.networkScale = scale; - }; + if (_KEYCODE_MAP[e.which]) { + return _KEYCODE_MAP[e.which]; + } + // if it is not in the special map + return String.fromCharCode(e.which).toLowerCase(); + } + /** + * should we stop this event before firing off callbacks + * + * @param {Event} e + * @return {boolean} + */ + function _stop(e) { + var element = e.target || e.srcElement, + tag_name = element.tagName; - /** - * set the velocity at 0. Is called when this node is contained in another during clustering - */ - Node.prototype.clearVelocity = function() { - this.vx = 0; - this.vy = 0; - }; + // if the element has the class "mousetrap" then no need to stop + if ((' ' + element.className + ' ').indexOf(' mousetrap ') > -1) { + return false; + } + // stop for input, select, and textarea + return tag_name == 'INPUT' || tag_name == 'SELECT' || tag_name == 'TEXTAREA' || (element.contentEditable && element.contentEditable == 'true'); + } - /** - * Basic preservation of (kinectic) energy - * - * @param massBeforeClustering - */ - Node.prototype.updateVelocity = function(massBeforeClustering) { - var energyBefore = this.vx * this.vx * massBeforeClustering; - //this.vx = (this.vx < 0) ? -Math.sqrt(energyBefore/this.options.mass) : Math.sqrt(energyBefore/this.options.mass); - this.vx = Math.sqrt(energyBefore/this.options.mass); - energyBefore = this.vy * this.vy * massBeforeClustering; - //this.vy = (this.vy < 0) ? -Math.sqrt(energyBefore/this.options.mass) : Math.sqrt(energyBefore/this.options.mass); - this.vy = Math.sqrt(energyBefore/this.options.mass); - }; + /** + * checks if two arrays are equal + * + * @param {Array} modifiers1 + * @param {Array} modifiers2 + * @returns {boolean} + */ + function _modifiersMatch(modifiers1, modifiers2) { + return modifiers1.sort().join(',') === modifiers2.sort().join(','); + } - module.exports = Node; + /** + * resets all sequence counters except for the ones passed in + * + * @param {Object} do_not_reset + * @returns void + */ + function _resetSequences(do_not_reset) { + do_not_reset = do_not_reset || {}; + var active_sequences = false, + key; -/***/ }, -/* 38 */ -/***/ function(module, exports, __webpack_require__) { + for (key in _sequence_levels) { + if (do_not_reset[key]) { + active_sequences = true; + continue; + } + _sequence_levels[key] = 0; + } - /** - * Popup is a class to create a popup window with some text - * @param {Element} container The container object. - * @param {Number} [x] - * @param {Number} [y] - * @param {String} [text] - * @param {Object} [style] An object containing borderColor, - * backgroundColor, etc. - */ - function Popup(container, x, y, text, style) { - if (container) { - this.container = container; - } - else { - this.container = document.body; + if (!active_sequences) { + _inside_sequence = false; + } } - // x, y and text are optional, see if a style object was passed in their place - if (style === undefined) { - if (typeof x === "object") { - style = x; - x = undefined; - } else if (typeof text === "object") { - style = text; - text = undefined; - } else { - // for backwards compatibility, in case clients other than Network are creating Popup directly - style = { - fontColor: 'black', - fontSize: 14, // px - fontFace: 'verdana', - color: { - border: '#666', - background: '#FFFFC6' - } + /** + * finds all callbacks that match based on the keycode, modifiers, + * and action + * + * @param {string} character + * @param {Array} modifiers + * @param {string} action + * @param {boolean=} remove - should we remove any matches + * @param {string=} combination + * @returns {Array} + */ + function _getMatches(character, modifiers, action, remove, combination) { + var i, + callback, + matches = []; + + // if there are no events related to this keycode + if (!_callbacks[character]) { + return []; } - } - } - this.x = 0; - this.y = 0; - this.padding = 5; + // if a modifier key is coming up on its own we should allow it + if (action == 'keyup' && _isModifier(character)) { + modifiers = [character]; + } - if (x !== undefined && y !== undefined ) { - this.setPosition(x, y); - } - if (text !== undefined) { - this.setText(text); - } + // loop through all callbacks for the key that was pressed + // and see if any of them match + for (i = 0; i < _callbacks[character].length; ++i) { + callback = _callbacks[character][i]; - // create the frame - this.frame = document.createElement("div"); - var styleAttr = this.frame.style; - styleAttr.position = "absolute"; - styleAttr.visibility = "hidden"; - styleAttr.border = "1px solid " + style.color.border; - styleAttr.color = style.fontColor; - styleAttr.fontSize = style.fontSize + "px"; - styleAttr.fontFamily = style.fontFace; - styleAttr.padding = this.padding + "px"; - styleAttr.backgroundColor = style.color.background; - styleAttr.borderRadius = "3px"; - styleAttr.MozBorderRadius = "3px"; - styleAttr.WebkitBorderRadius = "3px"; - styleAttr.boxShadow = "3px 3px 10px rgba(128, 128, 128, 0.5)"; - styleAttr.whiteSpace = "nowrap"; - this.container.appendChild(this.frame); - } + // if this is a sequence but it is not at the right level + // then move onto the next match + if (callback.seq && _sequence_levels[callback.seq] != callback.level) { + continue; + } - /** - * @param {number} x Horizontal position of the popup window - * @param {number} y Vertical position of the popup window - */ - Popup.prototype.setPosition = function(x, y) { - this.x = parseInt(x); - this.y = parseInt(y); - }; + // if the action we are looking for doesn't match the action we got + // then we should keep going + if (action != callback.action) { + continue; + } - /** - * Set the text for the popup window. This can be HTML code - * @param {string} text - */ - Popup.prototype.setText = function(text) { - this.frame.innerHTML = text; - }; + // if this is a keypress event that means that we need to only + // look at the character, otherwise check the modifiers as + // well + if (action == 'keypress' || _modifiersMatch(modifiers, callback.modifiers)) { - /** - * Show the popup window - * @param {boolean} show Optional. Show or hide the window - */ - Popup.prototype.show = function (show) { - if (show === undefined) { - show = true; + // remove is used so if you change your mind and call bind a + // second time with a new function the first one is overwritten + if (remove && callback.combo == combination) { + _callbacks[character].splice(i, 1); + } + + matches.push(callback); + } + } + + return matches; } - if (show) { - var height = this.frame.clientHeight; - var width = this.frame.clientWidth; - var maxHeight = this.frame.parentNode.clientHeight; - var maxWidth = this.frame.parentNode.clientWidth; + /** + * takes a key event and figures out what the modifiers are + * + * @param {Event} e + * @returns {Array} + */ + function _eventModifiers(e) { + var modifiers = []; - var top = (this.y - height); - if (top + height + this.padding > maxHeight) { - top = maxHeight - height - this.padding; - } - if (top < this.padding) { - top = this.padding; - } + if (e.shiftKey) { + modifiers.push('shift'); + } - var left = this.x; - if (left + width + this.padding > maxWidth) { - left = maxWidth - width - this.padding; - } - if (left < this.padding) { - left = this.padding; - } + if (e.altKey) { + modifiers.push('alt'); + } - this.frame.style.left = left + "px"; - this.frame.style.top = top + "px"; - this.frame.style.visibility = "visible"; + if (e.ctrlKey) { + modifiers.push('ctrl'); + } + + if (e.metaKey) { + modifiers.push('meta'); + } + + return modifiers; } - else { - this.hide(); + + /** + * actually calls the callback function + * + * if your callback function returns false this will use the jquery + * convention - prevent default and stop propogation on the event + * + * @param {Function} callback + * @param {Event} e + * @returns void + */ + function _fireCallback(callback, e) { + if (callback(e) === false) { + if (e.preventDefault) { + e.preventDefault(); + } + + if (e.stopPropagation) { + e.stopPropagation(); + } + + e.returnValue = false; + e.cancelBubble = true; + } } - }; - /** - * Hide the popup window - */ - Popup.prototype.hide = function () { - this.frame.style.visibility = "hidden"; - }; + /** + * handles a character key event + * + * @param {string} character + * @param {Event} e + * @returns void + */ + function _handleCharacter(character, e) { - module.exports = Popup; + // if this event should not happen stop here + if (_stop(e)) { + return; + } + var callbacks = _getMatches(character, _eventModifiers(e), e.type), + i, + do_not_reset = {}, + processed_sequence_callback = false; -/***/ }, -/* 39 */ -/***/ function(module, exports, __webpack_require__) { + // loop through matching callbacks for this key event + for (i = 0; i < callbacks.length; ++i) { - /** - * Parse a text source containing data in DOT language into a JSON object. - * The object contains two lists: one with nodes and one with edges. - * - * DOT language reference: http://www.graphviz.org/doc/info/lang.html - * - * @param {String} data Text containing a graph in DOT-notation - * @return {Object} graph An object containing two parameters: - * {Object[]} nodes - * {Object[]} edges - */ - function parseDOT (data) { - dot = data; - return parseGraph(); - } + // fire for all sequence callbacks + // this is because if for example you have multiple sequences + // bound such as "g i" and "g t" they both need to fire the + // callback for matching g cause otherwise you can only ever + // match the first one + if (callbacks[i].seq) { + processed_sequence_callback = true; - // token types enumeration - var TOKENTYPE = { - NULL : 0, - DELIMITER : 1, - IDENTIFIER: 2, - UNKNOWN : 3 - }; + // keep a list of which sequences were matches for later + do_not_reset[callbacks[i].seq] = 1; + _fireCallback(callbacks[i].callback, e); + continue; + } - // map with all delimiters - var DELIMITERS = { - '{': true, - '}': true, - '[': true, - ']': true, - ';': true, - '=': true, - ',': true, + // if there were no sequence matches but we are still here + // that means this is a regular match so we should fire that + if (!processed_sequence_callback && !_inside_sequence) { + _fireCallback(callbacks[i].callback, e); + } + } - '->': true, - '--': true - }; + // if you are inside of a sequence and the key you are pressing + // is not a modifier key then we should reset all sequences + // that were not matched by this key event + if (e.type == _inside_sequence && !_isModifier(character)) { + _resetSequences(do_not_reset); + } + } - var dot = ''; // current dot file - var index = 0; // current index in dot file - var c = ''; // current token character in expr - var token = ''; // current token - var tokenType = TOKENTYPE.NULL; // type of the token + /** + * handles a keydown event + * + * @param {Event} e + * @returns void + */ + function _handleKey(e) { - /** - * Get the first character from the dot file. - * The character is stored into the char c. If the end of the dot file is - * reached, the function puts an empty string in c. - */ - function first() { - index = 0; - c = dot.charAt(0); - } + // normalize e.which for key events + // @see http://stackoverflow.com/questions/4285627/javascript-keycode-vs-charcode-utter-confusion + e.which = typeof e.which == "number" ? e.which : e.keyCode; - /** - * Get the next character from the dot file. - * The character is stored into the char c. If the end of the dot file is - * reached, the function puts an empty string in c. - */ - function next() { - index++; - c = dot.charAt(index); - } + var character = _characterFromEvent(e); - /** - * Preview the next character from the dot file. - * @return {String} cNext - */ - function nextPreview() { - return dot.charAt(index + 1); - } + // no character found then stop + if (!character) { + return; + } + + if (e.type == 'keyup' && _ignore_next_keyup == character) { + _ignore_next_keyup = false; + return; + } + + _handleCharacter(character, e); + } - /** - * Test whether given character is alphabetic or numeric - * @param {String} c - * @return {Boolean} isAlphaNumeric - */ - var regexAlphaNumeric = /[a-zA-Z_0-9.:#]/; - function isAlphaNumeric(c) { - return regexAlphaNumeric.test(c); - } + /** + * determines if the keycode specified is a modifier key or not + * + * @param {string} key + * @returns {boolean} + */ + function _isModifier(key) { + return key == 'shift' || key == 'ctrl' || key == 'alt' || key == 'meta'; + } - /** - * Merge all properties of object b into object b - * @param {Object} a - * @param {Object} b - * @return {Object} a - */ - function merge (a, b) { - if (!a) { - a = {}; + /** + * called to set a 1 second timeout on the specified sequence + * + * this is so after each key press in the sequence you have 1 second + * to press the next key before you have to start over + * + * @returns void + */ + function _resetSequenceTimer() { + clearTimeout(_reset_timer); + _reset_timer = setTimeout(_resetSequences, 1000); } - if (b) { - for (var name in b) { - if (b.hasOwnProperty(name)) { - a[name] = b[name]; + /** + * reverses the map lookup so that we can look for specific keys + * to see what can and can't use keypress + * + * @return {Object} + */ + function _getReverseMap() { + if (!_REVERSE_MAP) { + _REVERSE_MAP = {}; + for (var key in _MAP) { + + // pull out the numeric keypad from here cause keypress should + // be able to detect the keys from the character + if (key > 95 && key < 112) { + continue; + } + + if (_MAP.hasOwnProperty(key)) { + _REVERSE_MAP[_MAP[key]] = key; + } + } } - } + return _REVERSE_MAP; } - return a; - } - /** - * Set a value in an object, where the provided parameter name can be a - * path with nested parameters. For example: - * - * var obj = {a: 2}; - * setValue(obj, 'b.c', 3); // obj = {a: 2, b: {c: 3}} - * - * @param {Object} obj - * @param {String} path A parameter name or dot-separated parameter path, - * like "color.highlight.border". - * @param {*} value - */ - function setValue(obj, path, value) { - var keys = path.split('.'); - var o = obj; - while (keys.length) { - var key = keys.shift(); - if (keys.length) { - // this isn't the end point - if (!o[key]) { - o[key] = {}; + /** + * picks the best action based on the key combination + * + * @param {string} key - character for key + * @param {Array} modifiers + * @param {string=} action passed in + */ + function _pickBestAction(key, modifiers, action) { + + // if no action was picked in we should try to pick the one + // that we think would work best for this key + if (!action) { + action = _getReverseMap()[key] ? 'keydown' : 'keypress'; } - o = o[key]; - } - else { - // this is the end point - o[key] = value; - } - } - } - /** - * Add a node to a graph object. If there is already a node with - * the same id, their attributes will be merged. - * @param {Object} graph - * @param {Object} node - */ - function addNode(graph, node) { - var i, len; - var current = null; + // modifier keys don't work as expected with keypress, + // switch to keydown + if (action == 'keypress' && modifiers.length) { + action = 'keydown'; + } - // find root graph (in case of subgraph) - var graphs = [graph]; // list with all graphs from current graph to root graph - var root = graph; - while (root.parent) { - graphs.push(root.parent); - root = root.parent; + return action; } - // find existing node (at root level) by its id - if (root.nodes) { - for (i = 0, len = root.nodes.length; i < len; i++) { - if (node.id === root.nodes[i].id) { - current = root.nodes[i]; - break; + /** + * binds a key sequence to an event + * + * @param {string} combo - combo specified in bind call + * @param {Array} keys + * @param {Function} callback + * @param {string=} action + * @returns void + */ + function _bindSequence(combo, keys, callback, action) { + + // start off by adding a sequence level record for this combination + // and setting the level to 0 + _sequence_levels[combo] = 0; + + // if there is no action pick the best one for the first key + // in the sequence + if (!action) { + action = _pickBestAction(keys[0], []); } - } - } - if (!current) { - // this is a new node - current = { - id: node.id - }; - if (graph.node) { - // clone default attributes - current.attr = merge(current.attr, graph.node); - } - } + /** + * callback to increase the sequence level for this sequence and reset + * all other sequences that were active + * + * @param {Event} e + * @returns void + */ + var _increaseSequence = function(e) { + _inside_sequence = action; + ++_sequence_levels[combo]; + _resetSequenceTimer(); + }, - // add node to this (sub)graph and all its parent graphs - for (i = graphs.length - 1; i >= 0; i--) { - var g = graphs[i]; + /** + * wraps the specified callback inside of another function in order + * to reset all sequence counters as soon as this sequence is done + * + * @param {Event} e + * @returns void + */ + _callbackAndReset = function(e) { + _fireCallback(callback, e); - if (!g.nodes) { - g.nodes = []; - } - if (g.nodes.indexOf(current) == -1) { - g.nodes.push(current); - } - } + // we should ignore the next key up if the action is key down + // or keypress. this is so if you finish a sequence and + // release the key the final key will not trigger a keyup + if (action !== 'keyup') { + _ignore_next_keyup = _characterFromEvent(e); + } - // merge attributes - if (node.attr) { - current.attr = merge(current.attr, node.attr); - } - } + // weird race condition if a sequence ends with the key + // another sequence begins with + setTimeout(_resetSequences, 10); + }, + i; - /** - * Add an edge to a graph object - * @param {Object} graph - * @param {Object} edge - */ - function addEdge(graph, edge) { - if (!graph.edges) { - graph.edges = []; - } - graph.edges.push(edge); - if (graph.edge) { - var attr = merge({}, graph.edge); // clone default attributes - edge.attr = merge(attr, edge.attr); // merge attributes + // loop through keys one at a time and bind the appropriate callback + // function. for any key leading up to the final one it should + // increase the sequence. after the final, it should reset all sequences + for (i = 0; i < keys.length; ++i) { + _bindSingle(keys[i], i < keys.length - 1 ? _increaseSequence : _callbackAndReset, action, combo, i); + } } - } - /** - * Create an edge to a graph object - * @param {Object} graph - * @param {String | Number | Object} from - * @param {String | Number | Object} to - * @param {String} type - * @param {Object | null} attr - * @return {Object} edge - */ - function createEdge(graph, from, to, type, attr) { - var edge = { - from: from, - to: to, - type: type - }; + /** + * binds a single keyboard combination + * + * @param {string} combination + * @param {Function} callback + * @param {string=} action + * @param {string=} sequence_name - name of sequence if part of sequence + * @param {number=} level - what part of the sequence the command is + * @returns void + */ + function _bindSingle(combination, callback, action, sequence_name, level) { - if (graph.edge) { - edge.attr = merge({}, graph.edge); // clone default attributes - } - edge.attr = merge(edge.attr || {}, attr); // merge attributes + // make sure multiple spaces in a row become a single space + combination = combination.replace(/\s+/g, ' '); - return edge; - } + var sequence = combination.split(' '), + i, + key, + keys, + modifiers = []; - /** - * Get next token in the current dot file. - * The token and token type are available as token and tokenType - */ - function getToken() { - tokenType = TOKENTYPE.NULL; - token = ''; + // if this pattern is a sequence of keys then run through this method + // to reprocess each pattern one key at a time + if (sequence.length > 1) { + return _bindSequence(combination, sequence, callback, action); + } - // skip over whitespaces - while (c == ' ' || c == '\t' || c == '\n' || c == '\r') { // space, tab, enter - next(); - } + // take the keys from this pattern and figure out what the actual + // pattern is all about + keys = combination === '+' ? ['+'] : combination.split('+'); - do { - var isComment = false; + for (i = 0; i < keys.length; ++i) { + key = keys[i]; - // skip comment - if (c == '#') { - // find the previous non-space character - var i = index - 1; - while (dot.charAt(i) == ' ' || dot.charAt(i) == '\t') { - i--; - } - if (dot.charAt(i) == '\n' || dot.charAt(i) == '') { - // the # is at the start of a line, this is indeed a line comment - while (c != '' && c != '\n') { - next(); - } - isComment = true; - } - } - if (c == '/' && nextPreview() == '/') { - // skip line comment - while (c != '' && c != '\n') { - next(); + // normalize key names + if (_SPECIAL_ALIASES[key]) { + key = _SPECIAL_ALIASES[key]; + } + + // if this is not a keypress event then we should + // be smart about using shift keys + // this will only work for US keyboards however + if (action && action != 'keypress' && _SHIFT_MAP[key]) { + key = _SHIFT_MAP[key]; + modifiers.push('shift'); + } + + // if this key is a modifier then add it to the list of modifiers + if (_isModifier(key)) { + modifiers.push(key); + } } - isComment = true; - } - if (c == '/' && nextPreview() == '*') { - // skip block comment - while (c != '') { - if (c == '*' && nextPreview() == '/') { - // end of block comment found. skip these last two characters - next(); - next(); - break; - } - else { - next(); - } + + // depending on what the key combination is + // we will try to pick the best event for it + action = _pickBestAction(key, modifiers, action); + + // make sure to initialize array if this is the first time + // a callback is added for this key + if (!_callbacks[key]) { + _callbacks[key] = []; } - isComment = true; - } - // skip over whitespaces - while (c == ' ' || c == '\t' || c == '\n' || c == '\r') { // space, tab, enter - next(); - } - } - while (isComment); + // remove an existing match if there is one + _getMatches(key, modifiers, action, !sequence_name, combination); - // check for end of dot file - if (c == '') { - // token is still empty - tokenType = TOKENTYPE.DELIMITER; - return; + // add this call back to the array + // if it is a sequence put it at the beginning + // if not put it at the end + // + // this is important because the way these are processed expects + // the sequence ones to come first + _callbacks[key][sequence_name ? 'unshift' : 'push']({ + callback: callback, + modifiers: modifiers, + action: action, + seq: sequence_name, + level: level, + combo: combination + }); } - // check for delimiters consisting of 2 characters - var c2 = c + nextPreview(); - if (DELIMITERS[c2]) { - tokenType = TOKENTYPE.DELIMITER; - token = c2; - next(); - next(); - return; + /** + * binds multiple combinations to the same callback + * + * @param {Array} combinations + * @param {Function} callback + * @param {string|undefined} action + * @returns void + */ + function _bindMultiple(combinations, callback, action) { + for (var i = 0; i < combinations.length; ++i) { + _bindSingle(combinations[i], callback, action); + } } - // check for delimiters consisting of 1 character - if (DELIMITERS[c]) { - tokenType = TOKENTYPE.DELIMITER; - token = c; - next(); - return; - } + // start! + _addEvent(document, 'keypress', _handleKey); + _addEvent(document, 'keydown', _handleKey); + _addEvent(document, 'keyup', _handleKey); - // check for an identifier (number or string) - // TODO: more precise parsing of numbers/strings (and the port separator ':') - if (isAlphaNumeric(c) || c == '-') { - token += c; - next(); + var mousetrap = { - while (isAlphaNumeric(c)) { - token += c; - next(); - } - if (token == 'false') { - token = false; // convert to boolean - } - else if (token == 'true') { - token = true; // convert to boolean - } - else if (!isNaN(Number(token))) { - token = Number(token); // convert to number - } - tokenType = TOKENTYPE.IDENTIFIER; - return; - } + /** + * binds an event to mousetrap + * + * can be a single key, a combination of keys separated with +, + * a comma separated list of keys, an array of keys, or + * a sequence of keys separated by spaces + * + * be sure to list the modifier keys first to make sure that the + * correct key ends up getting bound (the last key in the pattern) + * + * @param {string|Array} keys + * @param {Function} callback + * @param {string=} action - 'keypress', 'keydown', or 'keyup' + * @returns void + */ + bind: function(keys, callback, action) { + _bindMultiple(keys instanceof Array ? keys : [keys], callback, action); + _direct_map[keys + ':' + action] = callback; + return this; + }, - // check for a string enclosed by double quotes - if (c == '"') { - next(); - while (c != '' && (c != '"' || (c == '"' && nextPreview() == '"'))) { - token += c; - if (c == '"') { // skip the escape character - next(); + /** + * unbinds an event to mousetrap + * + * the unbinding sets the callback function of the specified key combo + * to an empty function and deletes the corresponding key in the + * _direct_map dict. + * + * the keycombo+action has to be exactly the same as + * it was defined in the bind method + * + * TODO: actually remove this from the _callbacks dictionary instead + * of binding an empty function + * + * @param {string|Array} keys + * @param {string} action + * @returns void + */ + unbind: function(keys, action) { + if (_direct_map[keys + ':' + action]) { + delete _direct_map[keys + ':' + action]; + this.bind(keys, function() {}, action); + } + return this; + }, + + /** + * triggers an event that has already been bound + * + * @param {string} keys + * @param {string=} action + * @returns void + */ + trigger: function(keys, action) { + _direct_map[keys + ':' + action](); + return this; + }, + + /** + * resets the library back to its initial state. this is useful + * if you want to clear out the current keyboard shortcuts and bind + * new ones - for example if you switch to another page + * + * @returns void + */ + reset: function() { + _callbacks = {}; + _direct_map = {}; + return this; } - next(); - } - if (c != '"') { - throw newSyntaxError('End of string " expected'); - } - next(); - tokenType = TOKENTYPE.IDENTIFIER; - return; - } + }; - // something unknown is found, wrong characters, a syntax error - tokenType = TOKENTYPE.UNKNOWN; - while (c != '') { - token += c; - next(); - } - throw new SyntaxError('Syntax error in part "' + chop(token, 30) + '"'); - } + module.exports = mousetrap; - /** - * Parse a graph. - * @returns {Object} graph - */ - function parseGraph() { - var graph = {}; - first(); - getToken(); - // optional strict keyword - if (token == 'strict') { - graph.strict = true; - getToken(); - } +/***/ }, +/* 39 */ +/***/ function(module, exports, __webpack_require__) { - // graph or digraph keyword - if (token == 'graph' || token == 'digraph') { - graph.type = token; - getToken(); - } + var Emitter = __webpack_require__(10); + var Hammer = __webpack_require__(18); + var util = __webpack_require__(1); + var DataSet = __webpack_require__(7); + var DataView = __webpack_require__(8); + var Range = __webpack_require__(20); + var Core = __webpack_require__(23); + var TimeAxis = __webpack_require__(24); + var CurrentTime = __webpack_require__(26); + var CustomTime = __webpack_require__(28); + var LineGraph = __webpack_require__(40); - // optional graph id - if (tokenType == TOKENTYPE.IDENTIFIER) { - graph.id = token; - getToken(); - } + /** + * Create a timeline visualization + * @param {HTMLElement} container + * @param {vis.DataSet | Array | google.visualization.DataTable} [items] + * @param {Object} [options] See Graph2d.setOptions for the available options. + * @constructor + * @extends Core + */ + function Graph2d (container, items, options, groups) { + var me = this; + this.defaultOptions = { + start: null, + end: null, - // open angle bracket - if (token != '{') { - throw newSyntaxError('Angle bracket { expected'); - } - getToken(); + autoResize: true, - // statements - parseStatements(graph); + orientation: 'bottom', + width: null, + height: null, + maxHeight: null, + minHeight: null + }; + this.options = util.deepExtend({}, this.defaultOptions); - // close angle bracket - if (token != '}') { - throw newSyntaxError('Angle bracket } expected'); - } - getToken(); + // Create the DOM, props, and emitter + this._create(container); - // end of file - if (token !== '') { - throw newSyntaxError('End of file expected'); - } - getToken(); + // all components listed here will be repainted automatically + this.components = []; - // remove temporary default properties - delete graph.node; - delete graph.edge; - delete graph.graph; + this.body = { + dom: this.dom, + domProps: this.props, + emitter: { + on: this.on.bind(this), + off: this.off.bind(this), + emit: this.emit.bind(this) + }, + util: { + snap: null, // will be specified after TimeAxis is created + toScreen: me._toScreen.bind(me), + toGlobalScreen: me._toGlobalScreen.bind(me), // this refers to the root.width + toTime: me._toTime.bind(me), + toGlobalTime : me._toGlobalTime.bind(me) + } + }; - return graph; - } + // range + this.range = new Range(this.body); + this.components.push(this.range); + this.body.range = this.range; - /** - * Parse a list with statements. - * @param {Object} graph - */ - function parseStatements (graph) { - while (token !== '' && token != '}') { - parseStatement(graph); - if (token == ';') { - getToken(); - } - } - } + // time axis + this.timeAxis = new TimeAxis(this.body); + this.components.push(this.timeAxis); + this.body.util.snap = this.timeAxis.snap.bind(this.timeAxis); - /** - * Parse a single statement. Can be a an attribute statement, node - * statement, a series of node statements and edge statements, or a - * parameter. - * @param {Object} graph - */ - function parseStatement(graph) { - // parse subgraph - var subgraph = parseSubgraph(graph); - if (subgraph) { - // edge statements - parseEdge(graph, subgraph); + // current time bar + this.currentTime = new CurrentTime(this.body); + this.components.push(this.currentTime); - return; - } + // custom time bar + // Note: time bar will be attached in this.setOptions when selected + this.customTime = new CustomTime(this.body); + this.components.push(this.customTime); - // parse an attribute statement - var attr = parseAttributeStatement(graph); - if (attr) { - return; + // item set + this.linegraph = new LineGraph(this.body); + this.components.push(this.linegraph); + + this.itemsData = null; // DataSet + this.groupsData = null; // DataSet + + // apply options + if (options) { + this.setOptions(options); } - // parse node - if (tokenType != TOKENTYPE.IDENTIFIER) { - throw newSyntaxError('Identifier expected'); + // IMPORTANT: THIS HAPPENS BEFORE SET ITEMS! + if (groups) { + this.setGroups(groups); } - var id = token; // id can be a string or a number - getToken(); - if (token == '=') { - // id statement - getToken(); - if (tokenType != TOKENTYPE.IDENTIFIER) { - throw newSyntaxError('Identifier expected'); - } - graph[id] = token; - getToken(); - // TODO: implement comma separated list with "a_list: ID=ID [','] [a_list] " + // create itemset + if (items) { + this.setItems(items); } else { - parseNodeStatement(graph, id); + this.redraw(); } } + // Extend the functionality from Core + Graph2d.prototype = new Core(); + /** - * Parse a subgraph - * @param {Object} graph parent graph object - * @return {Object | null} subgraph + * Set items + * @param {vis.DataSet | Array | google.visualization.DataTable | null} items */ - function parseSubgraph (graph) { - var subgraph = null; - - // optional subgraph keyword - if (token == 'subgraph') { - subgraph = {}; - subgraph.type = 'subgraph'; - getToken(); + Graph2d.prototype.setItems = function(items) { + var initialLoad = (this.itemsData == null); - // optional graph id - if (tokenType == TOKENTYPE.IDENTIFIER) { - subgraph.id = token; - getToken(); - } + // convert to type DataSet when needed + var newDataSet; + if (!items) { + newDataSet = null; + } + else if (items instanceof DataSet || items instanceof DataView) { + newDataSet = items; + } + else { + // turn an array into a dataset + newDataSet = new DataSet(items, { + type: { + start: 'Date', + end: 'Date' + } + }); } - // open angle bracket - if (token == '{') { - getToken(); - - if (!subgraph) { - subgraph = {}; - } - subgraph.parent = graph; - subgraph.node = graph.node; - subgraph.edge = graph.edge; - subgraph.graph = graph.graph; - - // statements - parseStatements(subgraph); - - // close angle bracket - if (token != '}') { - throw newSyntaxError('Angle bracket } expected'); - } - getToken(); + // set items + this.itemsData = newDataSet; + this.linegraph && this.linegraph.setItems(newDataSet); - // remove temporary default properties - delete subgraph.node; - delete subgraph.edge; - delete subgraph.graph; - delete subgraph.parent; + if (initialLoad && ('start' in this.options || 'end' in this.options)) { + this.fit(); - // register at the parent graph - if (!graph.subgraphs) { - graph.subgraphs = []; - } - graph.subgraphs.push(subgraph); - } + var start = ('start' in this.options) ? util.convert(this.options.start, 'Date') : null; + var end = ('end' in this.options) ? util.convert(this.options.end, 'Date') : null; - return subgraph; - } + this.setWindow(start, end); + } + }; /** - * parse an attribute statement like "node [shape=circle fontSize=16]". - * Available keywords are 'node', 'edge', 'graph'. - * The previous list with default attributes will be replaced - * @param {Object} graph - * @returns {String | null} keyword Returns the name of the parsed attribute - * (node, edge, graph), or null if nothing - * is parsed. + * Set groups + * @param {vis.DataSet | Array | google.visualization.DataTable} groups */ - function parseAttributeStatement (graph) { - // attribute statements - if (token == 'node') { - getToken(); - - // node attributes - graph.node = parseAttributeList(); - return 'node'; + Graph2d.prototype.setGroups = function(groups) { + // convert to type DataSet when needed + var newDataSet; + if (!groups) { + newDataSet = null; } - else if (token == 'edge') { - getToken(); - - // edge attributes - graph.edge = parseAttributeList(); - return 'edge'; + else if (groups instanceof DataSet || groups instanceof DataView) { + newDataSet = groups; } - else if (token == 'graph') { - getToken(); - - // graph attributes - graph.graph = parseAttributeList(); - return 'graph'; + else { + // turn an array into a dataset + newDataSet = new DataSet(groups); } - return null; - } + this.groupsData = newDataSet; + this.linegraph.setGroups(newDataSet); + }; /** - * parse a node statement - * @param {Object} graph - * @param {String | Number} id + * Returns an object containing an SVG element with the icon of the group (size determined by iconWidth and iconHeight), the label of the group (content) and the yAxisOrientation of the group (left or right). + * @param groupId + * @param width + * @param height */ - function parseNodeStatement(graph, id) { - // node statement - var node = { - id: id - }; - var attr = parseAttributeList(); - if (attr) { - node.attr = attr; + Graph2d.prototype.getLegend = function(groupId, width, height) { + if (width === undefined) {width = 15;} + if (height === undefined) {height = 15;} + if (this.linegraph.groups[groupId] !== undefined) { + return this.linegraph.groups[groupId].getLegend(width,height); } - addNode(graph, node); + else { + return "cannot find group:" + groupId; + } + } - // edge statements - parseEdge(graph, id); + /** + * This checks if the visible option of the supplied group (by ID) is true or false. + * @param groupId + * @returns {*} + */ + Graph2d.prototype.isGroupVisible = function(groupId) { + if (this.linegraph.groups[groupId] !== undefined) { + return (this.linegraph.groups[groupId].visible && (this.linegraph.options.groups.visibility[groupId] === undefined || this.linegraph.options.groups.visibility[groupId] == true)); + } + else { + return false; + } } + /** - * Parse an edge or a series of edges - * @param {Object} graph - * @param {String | Number} from Id of the from node + * Get the data range of the item set. + * @returns {{min: Date, max: Date}} range A range with a start and end Date. + * When no minimum is found, min==null + * When no maximum is found, max==null */ - function parseEdge(graph, from) { - while (token == '->' || token == '--') { - var to; - var type = token; - getToken(); + Graph2d.prototype.getItemRange = function() { + var min = null; + var max = null; - var subgraph = parseSubgraph(graph); - if (subgraph) { - to = subgraph; - } - else { - if (tokenType != TOKENTYPE.IDENTIFIER) { - throw newSyntaxError('Identifier or subgraph expected'); + // calculate min from start filed + for (var groupId in this.linegraph.groups) { + if (this.linegraph.groups.hasOwnProperty(groupId)) { + if (this.linegraph.groups[groupId].visible == true) { + for (var i = 0; i < this.linegraph.groups[groupId].itemsData.length; i++) { + var item = this.linegraph.groups[groupId].itemsData[i]; + var value = util.convert(item.x, 'Date').valueOf(); + min = min == null ? value : min > value ? value : min; + max = max == null ? value : max < value ? value : max; + } } - to = token; - addNode(graph, { - id: to - }); - getToken(); } + } - // parse edge attributes - var attr = parseAttributeList(); + return { + min: (min != null) ? new Date(min) : null, + max: (max != null) ? new Date(max) : null + }; + }; - // create edge - var edge = createEdge(graph, from, to, type, attr); - addEdge(graph, edge); - from = to; - } - } + + module.exports = Graph2d; + + +/***/ }, +/* 40 */ +/***/ function(module, exports, __webpack_require__) { + + var util = __webpack_require__(1); + var DOMutil = __webpack_require__(6); + var DataSet = __webpack_require__(7); + var DataView = __webpack_require__(8); + var Component = __webpack_require__(22); + var DataAxis = __webpack_require__(41); + var GraphGroup = __webpack_require__(43); + var Legend = __webpack_require__(44); + + var UNGROUPED = '__ungrouped__'; // reserved group id for ungrouped items /** - * Parse a set with attributes, - * for example [label="1.000", shape=solid] - * @return {Object | null} attr + * This is the constructor of the LineGraph. It requires a Timeline body and options. + * + * @param body + * @param options + * @constructor */ - function parseAttributeList() { - var attr = null; + function LineGraph(body, options) { + this.id = util.randomUUID(); + this.body = body; - while (token == '[') { - getToken(); - attr = {}; - while (token !== '' && token != ']') { - if (tokenType != TOKENTYPE.IDENTIFIER) { - throw newSyntaxError('Attribute name expected'); + this.defaultOptions = { + yAxisOrientation: 'left', + defaultGroup: 'default', + sort: true, + sampling: true, + graphHeight: '400px', + shaded: { + enabled: false, + orientation: 'bottom' // top, bottom + }, + style: 'line', // line, bar + barChart: { + width: 50, + handleOverlap: 'overlap', + align: 'center' // left, center, right + }, + catmullRom: { + enabled: true, + parametrization: 'centripetal', // uniform (alpha = 0.0), chordal (alpha = 1.0), centripetal (alpha = 0.5) + alpha: 0.5 + }, + drawPoints: { + enabled: true, + size: 6, + style: 'square' // square, circle + }, + dataAxis: { + showMinorLabels: true, + showMajorLabels: true, + icons: false, + width: '40px', + visible: true, + customRange: { + left: {min:undefined, max:undefined}, + right: {min:undefined, max:undefined} } - var name = token; + }, + legend: { + enabled: false, + icons: true, + left: { + visible: true, + position: 'top-left' // top/bottom - left,right + }, + right: { + visible: true, + position: 'top-right' // top/bottom - left,right + } + }, + groups: { + visibility: {} + } + }; + + // options is shared by this ItemSet and all its items + this.options = util.extend({}, this.defaultOptions); + this.dom = {}; + this.props = {}; + this.hammer = null; + this.groups = {}; + this.abortedGraphUpdate = false; + + var me = this; + this.itemsData = null; // DataSet + this.groupsData = null; // DataSet + + // listeners for the DataSet of the items + this.itemListeners = { + 'add': function (event, params, senderId) { + me._onAdd(params.items); + }, + 'update': function (event, params, senderId) { + me._onUpdate(params.items); + }, + 'remove': function (event, params, senderId) { + me._onRemove(params.items); + } + }; - getToken(); - if (token != '=') { - throw newSyntaxError('Equal sign = expected'); - } - getToken(); + // listeners for the DataSet of the groups + this.groupListeners = { + 'add': function (event, params, senderId) { + me._onAddGroups(params.items); + }, + 'update': function (event, params, senderId) { + me._onUpdateGroups(params.items); + }, + 'remove': function (event, params, senderId) { + me._onRemoveGroups(params.items); + } + }; - if (tokenType != TOKENTYPE.IDENTIFIER) { - throw newSyntaxError('Attribute value expected'); - } - var value = token; - setValue(attr, name, value); // name can be a path + this.items = {}; // object with an Item for every data item + this.selection = []; // list with the ids of all selected nodes + this.lastStart = this.body.range.start; + this.touchParams = {}; // stores properties while dragging - getToken(); - if (token ==',') { - getToken(); - } - } + this.svgElements = {}; + this.setOptions(options); + this.groupsUsingDefaultStyles = [0]; - if (token != ']') { - throw newSyntaxError('Bracket ] expected'); - } - getToken(); - } + this.body.emitter.on("rangechanged", function() { + me.lastStart = me.body.range.start; + me.svg.style.left = util.option.asSize(-me.width); + me._updateGraph.apply(me); + }); - return attr; + // create the HTML DOM + this._create(); + this.body.emitter.emit("change"); } - /** - * Create a syntax error with extra information on current token and index. - * @param {String} message - * @returns {SyntaxError} err - */ - function newSyntaxError(message) { - return new SyntaxError(message + ', got "' + chop(token, 30) + '" (char ' + index + ')'); - } + LineGraph.prototype = new Component(); /** - * Chop off text after a maximum length - * @param {String} text - * @param {Number} maxLength - * @returns {String} + * Create the HTML DOM for the ItemSet */ - function chop (text, maxLength) { - return (text.length <= maxLength) ? text : (text.substr(0, 27) + '...'); - } + LineGraph.prototype._create = function(){ + var frame = document.createElement('div'); + frame.className = 'LineGraph'; + this.dom.frame = frame; - /** - * Execute a function fn for each pair of elements in two arrays - * @param {Array | *} array1 - * @param {Array | *} array2 - * @param {function} fn - */ - function forEach2(array1, array2, fn) { - if (array1 instanceof Array) { - array1.forEach(function (elem1) { - if (array2 instanceof Array) { - array2.forEach(function (elem2) { - fn(elem1, elem2); - }); - } - else { - fn(elem1, array2); - } - }); - } - else { - if (array2 instanceof Array) { - array2.forEach(function (elem2) { - fn(array1, elem2); - }); - } - else { - fn(array1, array2); - } - } - } + // create svg element for graph drawing. + this.svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); + this.svg.style.position = "relative"; + this.svg.style.height = ('' + this.options.graphHeight).replace("px",'') + 'px'; + this.svg.style.display = "block"; + frame.appendChild(this.svg); - /** - * Convert a string containing a graph in DOT language into a map containing - * with nodes and edges in the format of graph. - * @param {String} data Text containing a graph in DOT-notation - * @return {Object} graphData - */ - function DOTToGraph (data) { - // parse the DOT file - var dotData = parseDOT(data); - var graphData = { - nodes: [], - edges: [], - options: {} - }; + // data axis + this.options.dataAxis.orientation = 'left'; + this.yAxisLeft = new DataAxis(this.body, this.options.dataAxis, this.svg, this.options.groups); - // copy the nodes - if (dotData.nodes) { - dotData.nodes.forEach(function (dotNode) { - var graphNode = { - id: dotNode.id, - label: String(dotNode.label || dotNode.id) - }; - merge(graphNode, dotNode.attr); - if (graphNode.image) { - graphNode.shape = 'image'; - } - graphData.nodes.push(graphNode); - }); - } + this.options.dataAxis.orientation = 'right'; + this.yAxisRight = new DataAxis(this.body, this.options.dataAxis, this.svg, this.options.groups); + delete this.options.dataAxis.orientation; - // copy the edges - if (dotData.edges) { - /** - * Convert an edge in DOT format to an edge with VisGraph format - * @param {Object} dotEdge - * @returns {Object} graphEdge - */ - function convertEdge(dotEdge) { - var graphEdge = { - from: dotEdge.from, - to: dotEdge.to - }; - merge(graphEdge, dotEdge.attr); - graphEdge.style = (dotEdge.type == '->') ? 'arrow' : 'line'; - return graphEdge; - } + // legends + this.legendLeft = new Legend(this.body, this.options.legend, 'left', this.options.groups); + this.legendRight = new Legend(this.body, this.options.legend, 'right', this.options.groups); - dotData.edges.forEach(function (dotEdge) { - var from, to; - if (dotEdge.from instanceof Object) { - from = dotEdge.from.nodes; - } - else { - from = { - id: dotEdge.from + this.show(); + }; + + /** + * set the options of the LineGraph. the mergeOptions is used for subObjects that have an enabled element. + * @param options + */ + LineGraph.prototype.setOptions = function(options) { + if (options) { + var fields = ['sampling','defaultGroup','graphHeight','yAxisOrientation','style','barChart','dataAxis','sort','groups']; + util.selectiveDeepExtend(fields, this.options, options); + util.mergeOptions(this.options, options,'catmullRom'); + util.mergeOptions(this.options, options,'drawPoints'); + util.mergeOptions(this.options, options,'shaded'); + util.mergeOptions(this.options, options,'legend'); + + if (options.catmullRom) { + if (typeof options.catmullRom == 'object') { + if (options.catmullRom.parametrization) { + if (options.catmullRom.parametrization == 'uniform') { + this.options.catmullRom.alpha = 0; + } + else if (options.catmullRom.parametrization == 'chordal') { + this.options.catmullRom.alpha = 1.0; + } + else { + this.options.catmullRom.parametrization = 'centripetal'; + this.options.catmullRom.alpha = 0.5; + } } } + } - if (dotEdge.to instanceof Object) { - to = dotEdge.to.nodes; - } - else { - to = { - id: dotEdge.to - } + if (this.yAxisLeft) { + if (options.dataAxis !== undefined) { + this.yAxisLeft.setOptions(this.options.dataAxis); + this.yAxisRight.setOptions(this.options.dataAxis); } + } - if (dotEdge.from instanceof Object && dotEdge.from.edges) { - dotEdge.from.edges.forEach(function (subEdge) { - var graphEdge = convertEdge(subEdge); - graphData.edges.push(graphEdge); - }); + if (this.legendLeft) { + if (options.legend !== undefined) { + this.legendLeft.setOptions(this.options.legend); + this.legendRight.setOptions(this.options.legend); } + } - forEach2(from, to, function (from, to) { - var subEdge = createEdge(graphData, from.id, to.id, dotEdge.type, dotEdge.attr); - var graphEdge = convertEdge(subEdge); - graphData.edges.push(graphEdge); - }); + if (this.groups.hasOwnProperty(UNGROUPED)) { + this.groups[UNGROUPED].setOptions(options); + } + } + if (this.dom.frame) { + this._updateGraph(); + } + }; - if (dotEdge.to instanceof Object && dotEdge.to.edges) { - dotEdge.to.edges.forEach(function (subEdge) { - var graphEdge = convertEdge(subEdge); - graphData.edges.push(graphEdge); - }); - } - }); + /** + * Hide the component from the DOM + */ + LineGraph.prototype.hide = function() { + // remove the frame containing the items + if (this.dom.frame.parentNode) { + this.dom.frame.parentNode.removeChild(this.dom.frame); } + }; - // copy the options - if (dotData.attr) { - graphData.options = dotData.attr; + /** + * Show the component in the DOM (when not already visible). + * @return {Boolean} changed + */ + LineGraph.prototype.show = function() { + // show frame containing the items + if (!this.dom.frame.parentNode) { + this.body.dom.center.appendChild(this.dom.frame); } + }; - return graphData; - } - - // exports - exports.parseDOT = parseDOT; - exports.DOTToGraph = DOTToGraph; + /** + * Set items + * @param {vis.DataSet | null} items + */ + LineGraph.prototype.setItems = function(items) { + var me = this, + ids, + oldItemsData = this.itemsData; -/***/ }, -/* 40 */ -/***/ function(module, exports, __webpack_require__) { + // replace the dataset + if (!items) { + this.itemsData = null; + } + else if (items instanceof DataSet || items instanceof DataView) { + this.itemsData = items; + } + else { + throw new TypeError('Data must be an instance of DataSet or DataView'); + } - - function parseGephi(gephiJSON, options) { - var edges = []; - var nodes = []; - this.options = { - edges: { - inheritColor: true - }, - nodes: { - allowedToMove: false, - parseColor: false - } - }; + if (oldItemsData) { + // unsubscribe from old dataset + util.forEach(this.itemListeners, function (callback, event) { + oldItemsData.off(event, callback); + }); - if (options !== undefined) { - this.options.nodes['allowedToMove'] = options.allowedToMove | false; - this.options.nodes['parseColor'] = options.parseColor | false; - this.options.edges['inheritColor'] = options.inheritColor | true; + // remove all drawn items + ids = oldItemsData.getIds(); + this._onRemove(ids); } - var gEdges = gephiJSON.edges; - var gNodes = gephiJSON.nodes; - for (var i = 0; i < gEdges.length; i++) { - var edge = {}; - var gEdge = gEdges[i]; - edge['id'] = gEdge.id; - edge['from'] = gEdge.source; - edge['to'] = gEdge.target; - edge['attributes'] = gEdge.attributes; - // edge['value'] = gEdge.attributes !== undefined ? gEdge.attributes.Weight : undefined; - // edge['width'] = edge['value'] !== undefined ? undefined : edgegEdge.size; - edge['color'] = gEdge.color; - edge['inheritColor'] = edge['color'] !== undefined ? false : this.options.inheritColor; - edges.push(edge); - } + if (this.itemsData) { + // subscribe to new dataset + var id = this.id; + util.forEach(this.itemListeners, function (callback, event) { + me.itemsData.on(event, callback, id); + }); - for (var i = 0; i < gNodes.length; i++) { - var node = {}; - var gNode = gNodes[i]; - node['id'] = gNode.id; - node['attributes'] = gNode.attributes; - node['x'] = gNode.x; - node['y'] = gNode.y; - node['label'] = gNode.label; - if (this.options.nodes.parseColor == true) { - node['color'] = gNode.color; - } - else { - node['color'] = gNode.color !== undefined ? {background:gNode.color, border:gNode.color} : undefined; - } - node['radius'] = gNode.size; - node['allowedToMoveX'] = this.options.nodes.allowedToMove; - node['allowedToMoveY'] = this.options.nodes.allowedToMove; - nodes.push(node); + // add all new items + ids = this.itemsData.getIds(); + this._onAdd(ids); } + this._updateUngrouped(); + this._updateGraph(); + this.redraw(); + }; - return {nodes:nodes, edges:edges}; - } - - exports.parseGephi = parseGephi; + /** + * Set groups + * @param {vis.DataSet} groups + */ + LineGraph.prototype.setGroups = function(groups) { + var me = this, + ids; -/***/ }, -/* 41 */ -/***/ function(module, exports, __webpack_require__) { + // unsubscribe from current dataset + if (this.groupsData) { + util.forEach(this.groupListeners, function (callback, event) { + me.groupsData.unsubscribe(event, callback); + }); - // first check if moment.js is already loaded in the browser window, if so, - // use this instance. Else, load via commonjs. - module.exports = (typeof window !== 'undefined') && window['moment'] || __webpack_require__(53); + // remove all drawn groups + ids = this.groupsData.getIds(); + this.groupsData = null; + this._onRemoveGroups(ids); // note: this will cause a redraw + } + // replace the dataset + if (!groups) { + this.groupsData = null; + } + else if (groups instanceof DataSet || groups instanceof DataView) { + this.groupsData = groups; + } + else { + throw new TypeError('Data must be an instance of DataSet or DataView'); + } -/***/ }, -/* 42 */ -/***/ function(module, exports, __webpack_require__) { + if (this.groupsData) { + // subscribe to new dataset + var id = this.id; + util.forEach(this.groupListeners, function (callback, event) { + me.groupsData.on(event, callback, id); + }); - // Only load hammer.js when in a browser environment - // (loading hammer.js in a node.js environment gives errors) - if (typeof window !== 'undefined') { - module.exports = window['Hammer'] || __webpack_require__(52); - } - else { - module.exports = function () { - throw Error('hammer.js is only available in a browser, not in node.js.'); + // draw all ms + ids = this.groupsData.getIds(); + this._onAddGroups(ids); } - } + this._onUpdate(); + }; -/***/ }, -/* 43 */ -/***/ function(module, exports, __webpack_require__) { + /** + * Update the datapoints + * @param [ids] + * @private + */ + LineGraph.prototype._onUpdate = function(ids) { + this._updateUngrouped(); + this._updateAllGroupData(); + this._updateGraph(); + this.redraw(); + }; + LineGraph.prototype._onAdd = function (ids) {this._onUpdate(ids);}; + LineGraph.prototype._onRemove = function (ids) {this._onUpdate(ids);}; + LineGraph.prototype._onUpdateGroups = function (groupIds) { + for (var i = 0; i < groupIds.length; i++) { + var group = this.groupsData.get(groupIds[i]); + this._updateGroup(group, groupIds[i]); + } - var Emitter = __webpack_require__(50); - var Hammer = __webpack_require__(42); - var util = __webpack_require__(1); - var DataSet = __webpack_require__(3); - var DataView = __webpack_require__(4); - var Range = __webpack_require__(15); - var TimeAxis = __webpack_require__(27); - var CurrentTime = __webpack_require__(19); - var CustomTime = __webpack_require__(20); - var ItemSet = __webpack_require__(24); - var Activator = __webpack_require__(49); + this._updateGraph(); + this.redraw(); + }; + LineGraph.prototype._onAddGroups = function (groupIds) {this._onUpdateGroups(groupIds);}; + + LineGraph.prototype._onRemoveGroups = function (groupIds) { + for (var i = 0; i < groupIds.length; i++) { + if (!this.groups.hasOwnProperty(groupIds[i])) { + if (this.groups[groupIds[i]].options.yAxisOrientation == 'right') { + this.yAxisRight.removeGroup(groupIds[i]); + this.legendRight.removeGroup(groupIds[i]); + this.legendRight.redraw(); + } + else { + this.yAxisLeft.removeGroup(groupIds[i]); + this.legendLeft.removeGroup(groupIds[i]); + this.legendLeft.redraw(); + } + delete this.groups[groupIds[i]]; + } + } + this._updateUngrouped(); + this._updateGraph(); + this.redraw(); + }; /** - * Create a timeline visualization - * @param {HTMLElement} container - * @param {vis.DataSet | Array | google.visualization.DataTable} [items] - * @param {Object} [options] See Core.setOptions for the available options. - * @constructor + * update a group object + * + * @param group + * @param groupId + * @private */ - function Core () {} + LineGraph.prototype._updateGroup = function (group, groupId) { + if (!this.groups.hasOwnProperty(groupId)) { + this.groups[groupId] = new GraphGroup(group, groupId, this.options, this.groupsUsingDefaultStyles); + if (this.groups[groupId].options.yAxisOrientation == 'right') { + this.yAxisRight.addGroup(groupId, this.groups[groupId]); + this.legendRight.addGroup(groupId, this.groups[groupId]); + } + else { + this.yAxisLeft.addGroup(groupId, this.groups[groupId]); + this.legendLeft.addGroup(groupId, this.groups[groupId]); + } + } + else { + this.groups[groupId].update(group); + if (this.groups[groupId].options.yAxisOrientation == 'right') { + this.yAxisRight.updateGroup(groupId, this.groups[groupId]); + this.legendRight.updateGroup(groupId, this.groups[groupId]); + } + else { + this.yAxisLeft.updateGroup(groupId, this.groups[groupId]); + this.legendLeft.updateGroup(groupId, this.groups[groupId]); + } + } + this.legendLeft.redraw(); + this.legendRight.redraw(); + }; - // turn Core into an event emitter - Emitter(Core.prototype); + LineGraph.prototype._updateAllGroupData = function () { + if (this.itemsData != null) { + var groupsContent = {}; + var groupId; + for (groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + groupsContent[groupId] = []; + } + } + for (var itemId in this.itemsData._data) { + if (this.itemsData._data.hasOwnProperty(itemId)) { + var item = this.itemsData._data[itemId]; + item.x = util.convert(item.x,"Date"); + groupsContent[item.group].push(item); + } + } + for (groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + this.groups[groupId].setItems(groupsContent[groupId]); + } + } + } + }; /** - * Create the main DOM for the Core: a root panel containing left, right, - * top, bottom, content, and background panel. - * @param {Element} container The container element where the Core will - * be attached. - * @private + * Create or delete the group holding all ungrouped items. This group is used when + * there are no groups specified. This anonymous group is called 'graph'. + * @protected */ - Core.prototype._create = function (container) { - this.dom = {}; + LineGraph.prototype._updateUngrouped = function() { + if (this.itemsData != null) { + // var t0 = new Date(); + var group = {id: UNGROUPED, content: this.options.defaultGroup}; + this._updateGroup(group, UNGROUPED); + var ungroupedCounter = 0; + if (this.itemsData) { + for (var itemId in this.itemsData._data) { + if (this.itemsData._data.hasOwnProperty(itemId)) { + var item = this.itemsData._data[itemId]; + if (item != undefined) { + if (item.hasOwnProperty('group')) { + if (item.group === undefined) { + item.group = UNGROUPED; + } + } + else { + item.group = UNGROUPED; + } + ungroupedCounter = item.group == UNGROUPED ? ungroupedCounter + 1 : ungroupedCounter; + } + } + } + } - this.dom.root = document.createElement('div'); - this.dom.background = document.createElement('div'); - this.dom.backgroundVertical = document.createElement('div'); - this.dom.backgroundHorizontal = document.createElement('div'); - this.dom.centerContainer = document.createElement('div'); - this.dom.leftContainer = document.createElement('div'); - this.dom.rightContainer = document.createElement('div'); - this.dom.center = document.createElement('div'); - this.dom.left = document.createElement('div'); - this.dom.right = document.createElement('div'); - this.dom.top = document.createElement('div'); - this.dom.bottom = document.createElement('div'); - this.dom.shadowTop = document.createElement('div'); - this.dom.shadowBottom = document.createElement('div'); - this.dom.shadowTopLeft = document.createElement('div'); - this.dom.shadowBottomLeft = document.createElement('div'); - this.dom.shadowTopRight = document.createElement('div'); - this.dom.shadowBottomRight = document.createElement('div'); + if (ungroupedCounter == 0) { + delete this.groups[UNGROUPED]; + this.legendLeft.removeGroup(UNGROUPED); + this.legendRight.removeGroup(UNGROUPED); + this.yAxisLeft.removeGroup(UNGROUPED); + this.yAxisRight.removeGroup(UNGROUPED); + } + } + else { + delete this.groups[UNGROUPED]; + this.legendLeft.removeGroup(UNGROUPED); + this.legendRight.removeGroup(UNGROUPED); + this.yAxisLeft.removeGroup(UNGROUPED); + this.yAxisRight.removeGroup(UNGROUPED); + } - this.dom.root.className = 'vis timeline root'; - this.dom.background.className = 'vispanel background'; - this.dom.backgroundVertical.className = 'vispanel background vertical'; - this.dom.backgroundHorizontal.className = 'vispanel background horizontal'; - this.dom.centerContainer.className = 'vispanel center'; - this.dom.leftContainer.className = 'vispanel left'; - this.dom.rightContainer.className = 'vispanel right'; - this.dom.top.className = 'vispanel top'; - this.dom.bottom.className = 'vispanel bottom'; - this.dom.left.className = 'content'; - this.dom.center.className = 'content'; - this.dom.right.className = 'content'; - this.dom.shadowTop.className = 'shadow top'; - this.dom.shadowBottom.className = 'shadow bottom'; - this.dom.shadowTopLeft.className = 'shadow top'; - this.dom.shadowBottomLeft.className = 'shadow bottom'; - this.dom.shadowTopRight.className = 'shadow top'; - this.dom.shadowBottomRight.className = 'shadow bottom'; + this.legendLeft.redraw(); + this.legendRight.redraw(); + }; - this.dom.root.appendChild(this.dom.background); - this.dom.root.appendChild(this.dom.backgroundVertical); - this.dom.root.appendChild(this.dom.backgroundHorizontal); - this.dom.root.appendChild(this.dom.centerContainer); - this.dom.root.appendChild(this.dom.leftContainer); - this.dom.root.appendChild(this.dom.rightContainer); - this.dom.root.appendChild(this.dom.top); - this.dom.root.appendChild(this.dom.bottom); - this.dom.centerContainer.appendChild(this.dom.center); - this.dom.leftContainer.appendChild(this.dom.left); - this.dom.rightContainer.appendChild(this.dom.right); + /** + * Redraw the component, mandatory function + * @return {boolean} Returns true if the component is resized + */ + LineGraph.prototype.redraw = function() { + var resized = false; - this.dom.centerContainer.appendChild(this.dom.shadowTop); - this.dom.centerContainer.appendChild(this.dom.shadowBottom); - this.dom.leftContainer.appendChild(this.dom.shadowTopLeft); - this.dom.leftContainer.appendChild(this.dom.shadowBottomLeft); - this.dom.rightContainer.appendChild(this.dom.shadowTopRight); - this.dom.rightContainer.appendChild(this.dom.shadowBottomRight); + this.svg.style.height = ('' + this.options.graphHeight).replace('px','') + 'px'; + if (this.lastWidth === undefined && this.width || this.lastWidth != this.width) { + resized = true; + } + // check if this component is resized + resized = this._isResized() || resized; + // check whether zoomed (in that case we need to re-stack everything) + var visibleInterval = this.body.range.end - this.body.range.start; + var zoomed = (visibleInterval != this.lastVisibleInterval) || (this.width != this.lastWidth); + this.lastVisibleInterval = visibleInterval; + this.lastWidth = this.width; - this.on('rangechange', this.redraw.bind(this)); - this.on('change', this.redraw.bind(this)); - this.on('touch', this._onTouch.bind(this)); - this.on('pinch', this._onPinch.bind(this)); - this.on('dragstart', this._onDragStart.bind(this)); - this.on('drag', this._onDrag.bind(this)); + // calculate actual size and position + this.width = this.dom.frame.offsetWidth; - // create event listeners for all interesting events, these events will be - // emitted via emitter - this.hammer = Hammer(this.dom.root, { - prevent_default: true - }); - this.listeners = {}; + // the svg element is three times as big as the width, this allows for fully dragging left and right + // without reloading the graph. the controls for this are bound to events in the constructor + if (resized == true) { + this.svg.style.width = util.option.asSize(3*this.width); + this.svg.style.left = util.option.asSize(-this.width); + } - var me = this; - var events = [ - 'touch', 'pinch', - 'tap', 'doubletap', 'hold', - 'dragstart', 'drag', 'dragend', - 'mousewheel', 'DOMMouseScroll' // DOMMouseScroll is needed for Firefox - ]; - events.forEach(function (event) { - var listener = function () { - var args = [event].concat(Array.prototype.slice.call(arguments, 0)); - if (me.isActive()) { - me.emit.apply(me, args); + if (zoomed == true || this.abortedGraphUpdate == true) { + this._updateGraph(); + } + else { + // move the whole svg while dragging + if (this.lastStart != 0) { + var offset = this.body.range.start - this.lastStart; + var range = this.body.range.end - this.body.range.start; + if (this.width != 0) { + var rangePerPixelInv = this.width/range; + var xOffset = offset * rangePerPixelInv; + this.svg.style.left = (-this.width - xOffset) + "px"; } - }; - me.hammer.on(event, listener); - me.listeners[event] = listener; - }); + } - // size properties of each of the panels - this.props = { - root: {}, - background: {}, - centerContainer: {}, - leftContainer: {}, - rightContainer: {}, - center: {}, - left: {}, - right: {}, - top: {}, - bottom: {}, - border: {}, - scrollTop: 0, - scrollTopMin: 0 - }; - this.touch = {}; // store state information needed for touch events + } - // attach the root panel to the provided container - if (!container) throw new Error('No container provided'); - container.appendChild(this.dom.root); + this.legendLeft.redraw(); + this.legendRight.redraw(); + + return resized; }; /** - * Set options. Options will be passed to all components loaded in the Timeline. - * @param {Object} [options] - * {String} orientation - * Vertical orientation for the Timeline, - * can be 'bottom' (default) or 'top'. - * {String | Number} width - * Width for the timeline, a number in pixels or - * a css string like '1000px' or '75%'. '100%' by default. - * {String | Number} height - * Fixed height for the Timeline, a number in pixels or - * a css string like '400px' or '75%'. If undefined, - * The Timeline will automatically size such that - * its contents fit. - * {String | Number} minHeight - * Minimum height for the Timeline, a number in pixels or - * a css string like '400px' or '75%'. - * {String | Number} maxHeight - * Maximum height for the Timeline, a number in pixels or - * a css string like '400px' or '75%'. - * {Number | Date | String} start - * Start date for the visible window - * {Number | Date | String} end - * End date for the visible window + * Update and redraw the graph. + * */ - Core.prototype.setOptions = function (options) { - if (options) { - // copy the known options - var fields = ['width', 'height', 'minHeight', 'maxHeight', 'autoResize', 'start', 'end', 'orientation', 'clickToUse', 'dataAttributes']; - util.selectiveExtend(fields, this.options, options); + LineGraph.prototype._updateGraph = function () { + // reset the svg elements + DOMutil.prepareElements(this.svgElements); + if (this.width != 0 && this.itemsData != null) { + var group, i; + var preprocessedGroupData = {}; + var processedGroupData = {}; + var groupRanges = {}; + var changeCalled = false; - if ('clickToUse' in options) { - if (options.clickToUse) { - this.activator = new Activator(this.dom.root); - } - else { - if (this.activator) { - this.activator.destroy(); - delete this.activator; + // getting group Ids + var groupIds = []; + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + group = this.groups[groupId]; + if (group.visible == true && (this.options.groups.visibility[groupId] === undefined || this.options.groups.visibility[groupId] == true)) { + groupIds.push(groupId); } } } + if (groupIds.length > 0) { + // this is the range of the SVG canvas + var minDate = this.body.util.toGlobalTime(- this.body.domProps.root.width); + var maxDate = this.body.util.toGlobalTime(2 * this.body.domProps.root.width); + var groupsData = {}; + // fill groups data + this._getRelevantData(groupIds, groupsData, minDate, maxDate); + // we transform the X coordinates to detect collisions + for (i = 0; i < groupIds.length; i++) { + preprocessedGroupData[groupIds[i]] = this._convertXcoordinates(groupsData[groupIds[i]]); + } + // now all needed data has been collected we start the processing. + this._getYRanges(groupIds, preprocessedGroupData, groupRanges); - // enable/disable autoResize - this._initAutoResize(); - } + // update the Y axis first, we use this data to draw at the correct Y points + // changeCalled is required to clean the SVG on a change emit. + changeCalled = this._updateYAxis(groupIds, groupRanges); + if (changeCalled == true) { + DOMutil.cleanupElements(this.svgElements); + this.abortedGraphUpdate = true; + this.body.emitter.emit("change"); + return; + } + this.abortedGraphUpdate = false; - // propagate options to all components - this.components.forEach(function (component) { - component.setOptions(options); - }); + // With the yAxis scaled correctly, use this to get the Y values of the points. + for (i = 0; i < groupIds.length; i++) { + group = this.groups[groupIds[i]]; + processedGroupData[groupIds[i]] = this._convertYcoordinates(groupsData[groupIds[i]], group); + } - // TODO: remove deprecation error one day (deprecated since version 0.8.0) - if (options && options.order) { - throw new Error('Option order is deprecated. There is no replacement for this feature.'); + + // draw the groups + for (i = 0; i < groupIds.length; i++) { + group = this.groups[groupIds[i]]; + if (group.options.style == 'line') { + this._drawLineGraph(processedGroupData[groupIds[i]], group); + } + } + this._drawBarGraphs(groupIds, processedGroupData); + } } - // redraw everything - this.redraw(); + // cleanup unused svg elements + DOMutil.cleanupElements(this.svgElements); }; - /** - * Returns true when the Timeline is active. - * @returns {boolean} - */ - Core.prototype.isActive = function () { - return !this.activator || this.activator.active; - }; - /** - * Destroy the Core, clean up all DOM elements and event listeners. - */ - Core.prototype.destroy = function () { - // unbind datasets - this.clear(); + LineGraph.prototype._getRelevantData = function (groupIds, groupsData, minDate, maxDate) { + // first select and preprocess the data from the datasets. + // the groups have their preselection of data, we now loop over this data to see + // what data we need to draw. Sorted data is much faster. + // more optimization is possible by doing the sampling before and using the binary search + // to find the end date to determine the increment. + var group, i, j, item; + if (groupIds.length > 0) { + for (i = 0; i < groupIds.length; i++) { + group = this.groups[groupIds[i]]; + groupsData[groupIds[i]] = []; + var dataContainer = groupsData[groupIds[i]]; + // optimization for sorted data + if (group.options.sort == true) { + var guess = Math.max(0, util.binarySearchGeneric(group.itemsData, minDate, 'x', 'before')); + for (j = guess; j < group.itemsData.length; j++) { + item = group.itemsData[j]; + if (item !== undefined) { + if (item.x > maxDate) { + dataContainer.push(item); + break; + } + else { + dataContainer.push(item); + } + } + } + } + else { + for (j = 0; j < group.itemsData.length; j++) { + item = group.itemsData[j]; + if (item !== undefined) { + if (item.x > minDate && item.x < maxDate) { + dataContainer.push(item); + } + } + } + } + } + } - // remove all event listeners - this.off(); + this._applySampling(groupIds, groupsData); + }; - // stop checking for changed size - this._stopAutoResize(); + LineGraph.prototype._applySampling = function (groupIds, groupsData) { + var group; + if (groupIds.length > 0) { + for (var i = 0; i < groupIds.length; i++) { + group = this.groups[groupIds[i]]; + if (group.options.sampling == true) { + var dataContainer = groupsData[groupIds[i]]; + if (dataContainer.length > 0) { + var increment = 1; + var amountOfPoints = dataContainer.length; - // remove from DOM - if (this.dom.root.parentNode) { - this.dom.root.parentNode.removeChild(this.dom.root); - } - this.dom = null; + // the global screen is used because changing the width of the yAxis may affect the increment, resulting in an endless loop + // of width changing of the yAxis. + var xDistance = this.body.util.toGlobalScreen(dataContainer[dataContainer.length - 1].x) - this.body.util.toGlobalScreen(dataContainer[0].x); + var pointsPerPixel = amountOfPoints / xDistance; + increment = Math.min(Math.ceil(0.2 * amountOfPoints), Math.max(1, Math.round(pointsPerPixel))); - // remove Activator - if (this.activator) { - this.activator.destroy(); - delete this.activator; - } + var sampledData = []; + for (var j = 0; j < amountOfPoints; j += increment) { + sampledData.push(dataContainer[j]); - // cleanup hammer touch events - for (var event in this.listeners) { - if (this.listeners.hasOwnProperty(event)) { - delete this.listeners[event]; + } + groupsData[groupIds[i]] = sampledData; + } + } } } - this.listeners = null; - this.hammer = null; + }; - // give all components the opportunity to cleanup - this.components.forEach(function (component) { - component.destroy(); - }); + LineGraph.prototype._getYRanges = function (groupIds, groupsData, groupRanges) { + var groupData, group, i,j; + var barCombinedDataLeft = []; + var barCombinedDataRight = []; + var barCombinedData; + if (groupIds.length > 0) { + for (i = 0; i < groupIds.length; i++) { + groupData = groupsData[groupIds[i]]; + if (groupData.length > 0) { + group = this.groups[groupIds[i]]; + if (group.options.style == 'line' || group.options.barChart.handleOverlap != "stack") { + var yMin = groupData[0].y; + var yMax = groupData[0].y; + for (j = 0; j < groupData.length; j++) { + yMin = yMin > groupData[j].y ? groupData[j].y : yMin; + yMax = yMax < groupData[j].y ? groupData[j].y : yMax; + } + groupRanges[groupIds[i]] = {min: yMin, max: yMax, yAxisOrientation: group.options.yAxisOrientation}; + } + else if (group.options.style == 'bar') { + if (group.options.yAxisOrientation == 'left') { + barCombinedData = barCombinedDataLeft; + } + else { + barCombinedData = barCombinedDataRight; + } - this.body = null; - }; + groupRanges[groupIds[i]] = {min: 0, max: 0, yAxisOrientation: group.options.yAxisOrientation, ignore: true}; + // combine data + for (j = 0; j < groupData.length; j++) { + barCombinedData.push({ + x: groupData[j].x, + y: groupData[j].y, + groupId: groupIds[i] + }); + } + } + } + } - /** - * Set a custom time bar - * @param {Date} time - */ - Core.prototype.setCustomTime = function (time) { - if (!this.customTime) { - throw new Error('Cannot get custom time: Custom time bar is not enabled'); + var intersections; + if (barCombinedDataLeft.length > 0) { + // sort by time and by group + barCombinedDataLeft.sort(function (a, b) { + if (a.x == b.x) { + return a.groupId - b.groupId; + } else { + return a.x - b.x; + } + }); + intersections = {}; + this._getDataIntersections(intersections, barCombinedDataLeft); + groupRanges["__barchartLeft"] = this._getStackedBarYRange(intersections, barCombinedDataLeft); + groupRanges["__barchartLeft"].yAxisOrientation = "left"; + groupIds.push("__barchartLeft"); + } + if (barCombinedDataRight.length > 0) { + // sort by time and by group + barCombinedDataRight.sort(function (a, b) { + if (a.x == b.x) { + return a.groupId - b.groupId; + } else { + return a.x - b.x; + } + }); + intersections = {}; + this._getDataIntersections(intersections, barCombinedDataRight); + groupRanges["__barchartRight"] = this._getStackedBarYRange(intersections, barCombinedDataRight); + groupRanges["__barchartRight"].yAxisOrientation = "right"; + groupIds.push("__barchartRight"); + } } - - this.customTime.setCustomTime(time); }; - /** - * Retrieve the current custom time. - * @return {Date} customTime - */ - Core.prototype.getCustomTime = function() { - if (!this.customTime) { - throw new Error('Cannot get custom time: Custom time bar is not enabled'); + LineGraph.prototype._getStackedBarYRange = function (intersections, combinedData) { + var key; + var yMin = combinedData[0].y; + var yMax = combinedData[0].y; + for (var i = 0; i < combinedData.length; i++) { + key = combinedData[i].x; + if (intersections[key] === undefined) { + yMin = yMin > combinedData[i].y ? combinedData[i].y : yMin; + yMax = yMax < combinedData[i].y ? combinedData[i].y : yMax; + } + else { + intersections[key].accumulated += combinedData[i].y; + } + } + for (var xpos in intersections) { + if (intersections.hasOwnProperty(xpos)) { + yMin = yMin > intersections[xpos].accumulated ? intersections[xpos].accumulated : yMin; + yMax = yMax < intersections[xpos].accumulated ? intersections[xpos].accumulated : yMax; + } } - return this.customTime.getCustomTime(); + return {min: yMin, max: yMax}; }; /** - * Get the id's of the currently visible items. - * @returns {Array} The ids of the visible items + * this sets the Y ranges for the Y axis. It also determines which of the axis should be shown or hidden. + * @param {Array} groupIds + * @param {Object} groupRanges + * @private */ - Core.prototype.getVisibleItems = function() { - return this.itemSet && this.itemSet.getVisibleItems() || []; - }; - - + LineGraph.prototype._updateYAxis = function (groupIds, groupRanges) { + var changeCalled = false; + var yAxisLeftUsed = false; + var yAxisRightUsed = false; + var minLeft = 1e9, minRight = 1e9, maxLeft = -1e9, maxRight = -1e9, minVal, maxVal; + // if groups are present + if (groupIds.length > 0) { + for (var i = 0; i < groupIds.length; i++) { + if (groupRanges.hasOwnProperty(groupIds[i])) { + if (groupRanges[groupIds[i]].ignore !== true) { + minVal = groupRanges[groupIds[i]].min; + maxVal = groupRanges[groupIds[i]].max; - /** - * Clear the Core. By Default, items, groups and options are cleared. - * Example usage: - * - * timeline.clear(); // clear items, groups, and options - * timeline.clear({options: true}); // clear options only - * - * @param {Object} [what] Optionally specify what to clear. By default: - * {items: true, groups: true, options: true} - */ - Core.prototype.clear = function(what) { - // clear items - if (!what || what.items) { - this.setItems(null); - } + if (groupRanges[groupIds[i]].yAxisOrientation == 'left') { + yAxisLeftUsed = true; + minLeft = minLeft > minVal ? minVal : minLeft; + maxLeft = maxLeft < maxVal ? maxVal : maxLeft; + } + else { + yAxisRightUsed = true; + minRight = minRight > minVal ? minVal : minRight; + maxRight = maxRight < maxVal ? maxVal : maxRight; + } + } + } + } - // clear groups - if (!what || what.groups) { - this.setGroups(null); + if (yAxisLeftUsed == true) { + this.yAxisLeft.setRange(minLeft, maxLeft); + } + if (yAxisRightUsed == true) { + this.yAxisRight.setRange(minRight, maxRight); + } } - // clear options of timeline and of each of the components - if (!what || what.options) { - this.components.forEach(function (component) { - component.setOptions(component.defaultOptions); - }); + changeCalled = this._toggleAxisVisiblity(yAxisLeftUsed , this.yAxisLeft) || changeCalled; + changeCalled = this._toggleAxisVisiblity(yAxisRightUsed, this.yAxisRight) || changeCalled; - this.setOptions(this.defaultOptions); // this will also do a redraw + if (yAxisRightUsed == true && yAxisLeftUsed == true) { + this.yAxisLeft.drawIcons = true; + this.yAxisRight.drawIcons = true; + } + else { + this.yAxisLeft.drawIcons = false; + this.yAxisRight.drawIcons = false; } - }; - /** - * Set Core window such that it fits all items - * @param {Object} [options] Available options: - * `animate: boolean | number` - * If true (default), the range is animated - * smoothly to the new window. - * If a number, the number is taken as duration - * for the animation. Default duration is 500 ms. - */ - Core.prototype.fit = function(options) { - // apply the data range as range - var dataRange = this.getItemRange(); + this.yAxisRight.master = !yAxisLeftUsed; - // add 5% space on both sides - var start = dataRange.min; - var end = dataRange.max; - if (start != null && end != null) { - var interval = (end.valueOf() - start.valueOf()); - if (interval <= 0) { - // prevent an empty interval - interval = 24 * 60 * 60 * 1000; // 1 day - } - start = new Date(start.valueOf() - interval * 0.05); - end = new Date(end.valueOf() + interval * 0.05); + if (this.yAxisRight.master == false) { + if (yAxisRightUsed == true) {this.yAxisLeft.lineOffset = this.yAxisRight.width;} + else {this.yAxisLeft.lineOffset = 0;} + + changeCalled = this.yAxisLeft.redraw() || changeCalled; + this.yAxisRight.stepPixelsForced = this.yAxisLeft.stepPixels; + changeCalled = this.yAxisRight.redraw() || changeCalled; + } + else { + changeCalled = this.yAxisRight.redraw() || changeCalled; } - // skip range set if there is no start and end date - if (start === null && end === null) { - return; + // clean the accumulated lists + if (groupIds.indexOf("__barchartLeft") != -1) { + groupIds.splice(groupIds.indexOf("__barchartLeft"),1); + } + if (groupIds.indexOf("__barchartRight") != -1) { + groupIds.splice(groupIds.indexOf("__barchartRight"),1); } - var animate = (options && options.animate !== undefined) ? options.animate : true; - this.range.setRange(start, end, animate); + return changeCalled; }; /** - * Set the visible window. Both parameters are optional, you can change only - * start or only end. Syntax: - * - * TimeLine.setWindow(start, end) - * TimeLine.setWindow(range) - * - * Where start and end can be a Date, number, or string, and range is an - * object with properties start and end. + * This shows or hides the Y axis if needed. If there is a change, the changed event is emitted by the updateYAxis function * - * @param {Date | Number | String | Object} [start] Start date of visible window - * @param {Date | Number | String} [end] End date of visible window - * @param {Object} [options] Available options: - * `animate: boolean | number` - * If true (default), the range is animated - * smoothly to the new window. - * If a number, the number is taken as duration - * for the animation. Default duration is 500 ms. + * @param {boolean} axisUsed + * @returns {boolean} + * @private + * @param axis */ - Core.prototype.setWindow = function(start, end, options) { - var animate = (options && options.animate !== undefined) ? options.animate : true; - if (arguments.length == 1) { - var range = arguments[0]; - this.range.setRange(range.start, range.end, animate); + LineGraph.prototype._toggleAxisVisiblity = function (axisUsed, axis) { + var changed = false; + if (axisUsed == false) { + if (axis.dom.frame.parentNode) { + axis.hide(); + changed = true; + } } else { - this.range.setRange(start, end, animate); + if (!axis.dom.frame.parentNode) { + axis.show(); + changed = true; + } } + return changed; }; + /** - * Move the window such that given time is centered on screen. - * @param {Date | Number | String} time - * @param {Object} [options] Available options: - * `animate: boolean | number` - * If true (default), the range is animated - * smoothly to the new window. - * If a number, the number is taken as duration - * for the animation. Default duration is 500 ms. + * draw a bar graph + * + * @param groupIds + * @param processedGroupData */ - Core.prototype.moveTo = function(time, options) { - var interval = this.range.end - this.range.start; - var t = util.convert(time, 'Date').valueOf(); + LineGraph.prototype._drawBarGraphs = function (groupIds, processedGroupData) { + var combinedData = []; + var intersections = {}; + var coreDistance; + var key, drawData; + var group; + var i,j; + var barPoints = 0; - var start = t - interval / 2; - var end = t + interval / 2; - var animate = (options && options.animate !== undefined) ? options.animate : true; + // combine all barchart data + for (i = 0; i < groupIds.length; i++) { + group = this.groups[groupIds[i]]; + if (group.options.style == 'bar') { + if (group.visible == true && (this.options.groups.visibility[groupIds[i]] === undefined || this.options.groups.visibility[groupIds[i]] == true)) { + for (j = 0; j < processedGroupData[groupIds[i]].length; j++) { + combinedData.push({ + x: processedGroupData[groupIds[i]][j].x, + y: processedGroupData[groupIds[i]][j].y, + groupId: groupIds[i] + }); + barPoints += 1; + } + } + } + } - this.range.setRange(start, end, animate); + if (barPoints == 0) {return;} + + // sort by time and by group + combinedData.sort(function (a, b) { + if (a.x == b.x) { + return a.groupId - b.groupId; + } else { + return a.x - b.x; + } + }); + + // get intersections + this._getDataIntersections(intersections, combinedData); + + // plot barchart + for (i = 0; i < combinedData.length; i++) { + group = this.groups[combinedData[i].groupId]; + var minWidth = 0.1 * group.options.barChart.width; + + key = combinedData[i].x; + var heightOffset = 0; + if (intersections[key] === undefined) { + if (i+1 < combinedData.length) {coreDistance = Math.abs(combinedData[i+1].x - key);} + if (i > 0) {coreDistance = Math.min(coreDistance,Math.abs(combinedData[i-1].x - key));} + drawData = this._getSafeDrawData(coreDistance, group, minWidth); + } + else { + var nextKey = i + (intersections[key].amount - intersections[key].resolved); + var prevKey = i - (intersections[key].resolved + 1); + if (nextKey < combinedData.length) {coreDistance = Math.abs(combinedData[nextKey].x - key);} + if (prevKey > 0) {coreDistance = Math.min(coreDistance,Math.abs(combinedData[prevKey].x - key));} + drawData = this._getSafeDrawData(coreDistance, group, minWidth); + intersections[key].resolved += 1; + + if (group.options.barChart.handleOverlap == 'stack') { + heightOffset = intersections[key].accumulated; + intersections[key].accumulated += group.zeroPosition - combinedData[i].y; + } + else if (group.options.barChart.handleOverlap == 'sideBySide') { + drawData.width = drawData.width / intersections[key].amount; + drawData.offset += (intersections[key].resolved) * drawData.width - (0.5*drawData.width * (intersections[key].amount+1)); + if (group.options.barChart.align == 'left') {drawData.offset -= 0.5*drawData.width;} + else if (group.options.barChart.align == 'right') {drawData.offset += 0.5*drawData.width;} + } + } + DOMutil.drawBar(combinedData[i].x + drawData.offset, combinedData[i].y - heightOffset, drawData.width, group.zeroPosition - combinedData[i].y, group.className + ' bar', this.svgElements, this.svg); + // draw points + if (group.options.drawPoints.enabled == true) { + DOMutil.drawPoint(combinedData[i].x + drawData.offset, combinedData[i].y - heightOffset, group, this.svgElements, this.svg); + } + } }; /** - * Get the visible window - * @return {{start: Date, end: Date}} Visible range + * Fill the intersections object with counters of how many datapoints share the same x coordinates + * @param intersections + * @param combinedData + * @private */ - Core.prototype.getWindow = function() { - var range = this.range.getRange(); - return { - start: new Date(range.start), - end: new Date(range.end) - }; + LineGraph.prototype._getDataIntersections = function (intersections, combinedData) { + // get intersections + var coreDistance; + for (var i = 0; i < combinedData.length; i++) { + if (i + 1 < combinedData.length) { + coreDistance = Math.abs(combinedData[i + 1].x - combinedData[i].x); + } + if (i > 0) { + coreDistance = Math.min(coreDistance, Math.abs(combinedData[i - 1].x - combinedData[i].x)); + } + if (coreDistance == 0) { + if (intersections[combinedData[i].x] === undefined) { + intersections[combinedData[i].x] = {amount: 0, resolved: 0, accumulated: 0}; + } + intersections[combinedData[i].x].amount += 1; + } + } }; /** - * Force a redraw of the Core. Can be useful to manually redraw when - * option autoResize=false + * Get the width and offset for bargraphs based on the coredistance between datapoints + * + * @param coreDistance + * @param group + * @param minWidth + * @returns {{width: Number, offset: Number}} + * @private */ - Core.prototype.redraw = function() { - var resized = false, - options = this.options, - props = this.props, - dom = this.dom; - - if (!dom) return; // when destroyed + LineGraph.prototype._getSafeDrawData = function (coreDistance, group, minWidth) { + var width, offset; + if (coreDistance < group.options.barChart.width && coreDistance > 0) { + width = coreDistance < minWidth ? minWidth : coreDistance; - // update class names - if (options.orientation == 'top') { - util.addClassName(dom.root, 'top'); - util.removeClassName(dom.root, 'bottom'); + offset = 0; // recalculate offset with the new width; + if (group.options.barChart.align == 'left') { + offset -= 0.5 * coreDistance; + } + else if (group.options.barChart.align == 'right') { + offset += 0.5 * coreDistance; + } } else { - util.removeClassName(dom.root, 'top'); - util.addClassName(dom.root, 'bottom'); - } - - // update root width and height options - dom.root.style.maxHeight = util.option.asSize(options.maxHeight, ''); - dom.root.style.minHeight = util.option.asSize(options.minHeight, ''); - dom.root.style.width = util.option.asSize(options.width, ''); - - // calculate border widths - props.border.left = (dom.centerContainer.offsetWidth - dom.centerContainer.clientWidth) / 2; - props.border.right = props.border.left; - props.border.top = (dom.centerContainer.offsetHeight - dom.centerContainer.clientHeight) / 2; - props.border.bottom = props.border.top; - var borderRootHeight= dom.root.offsetHeight - dom.root.clientHeight; - var borderRootWidth = dom.root.offsetWidth - dom.root.clientWidth; - - // calculate the heights. If any of the side panels is empty, we set the height to - // minus the border width, such that the border will be invisible - props.center.height = dom.center.offsetHeight; - props.left.height = dom.left.offsetHeight; - props.right.height = dom.right.offsetHeight; - props.top.height = dom.top.clientHeight || -props.border.top; - props.bottom.height = dom.bottom.clientHeight || -props.border.bottom; - - // TODO: compensate borders when any of the panels is empty. - - // apply auto height - // TODO: only calculate autoHeight when needed (else we cause an extra reflow/repaint of the DOM) - var contentHeight = Math.max(props.left.height, props.center.height, props.right.height); - var autoHeight = props.top.height + contentHeight + props.bottom.height + - borderRootHeight + props.border.top + props.border.bottom; - dom.root.style.height = util.option.asSize(options.height, autoHeight + 'px'); - - // calculate heights of the content panels - props.root.height = dom.root.offsetHeight; - props.background.height = props.root.height - borderRootHeight; - var containerHeight = props.root.height - props.top.height - props.bottom.height - - borderRootHeight; - props.centerContainer.height = containerHeight; - props.leftContainer.height = containerHeight; - props.rightContainer.height = props.leftContainer.height; - - // calculate the widths of the panels - props.root.width = dom.root.offsetWidth; - props.background.width = props.root.width - borderRootWidth; - props.left.width = dom.leftContainer.clientWidth || -props.border.left; - props.leftContainer.width = props.left.width; - props.right.width = dom.rightContainer.clientWidth || -props.border.right; - props.rightContainer.width = props.right.width; - var centerWidth = props.root.width - props.left.width - props.right.width - borderRootWidth; - props.center.width = centerWidth; - props.centerContainer.width = centerWidth; - props.top.width = centerWidth; - props.bottom.width = centerWidth; - - // resize the panels - dom.background.style.height = props.background.height + 'px'; - dom.backgroundVertical.style.height = props.background.height + 'px'; - dom.backgroundHorizontal.style.height = props.centerContainer.height + 'px'; - dom.centerContainer.style.height = props.centerContainer.height + 'px'; - dom.leftContainer.style.height = props.leftContainer.height + 'px'; - dom.rightContainer.style.height = props.rightContainer.height + 'px'; - - dom.background.style.width = props.background.width + 'px'; - dom.backgroundVertical.style.width = props.centerContainer.width + 'px'; - dom.backgroundHorizontal.style.width = props.background.width + 'px'; - dom.centerContainer.style.width = props.center.width + 'px'; - dom.top.style.width = props.top.width + 'px'; - dom.bottom.style.width = props.bottom.width + 'px'; - - // reposition the panels - dom.background.style.left = '0'; - dom.background.style.top = '0'; - dom.backgroundVertical.style.left = (props.left.width + props.border.left) + 'px'; - dom.backgroundVertical.style.top = '0'; - dom.backgroundHorizontal.style.left = '0'; - dom.backgroundHorizontal.style.top = props.top.height + 'px'; - dom.centerContainer.style.left = props.left.width + 'px'; - dom.centerContainer.style.top = props.top.height + 'px'; - dom.leftContainer.style.left = '0'; - dom.leftContainer.style.top = props.top.height + 'px'; - dom.rightContainer.style.left = (props.left.width + props.center.width) + 'px'; - dom.rightContainer.style.top = props.top.height + 'px'; - dom.top.style.left = props.left.width + 'px'; - dom.top.style.top = '0'; - dom.bottom.style.left = props.left.width + 'px'; - dom.bottom.style.top = (props.top.height + props.centerContainer.height) + 'px'; - - // update the scrollTop, feasible range for the offset can be changed - // when the height of the Core or of the contents of the center changed - this._updateScrollTop(); - - // reposition the scrollable contents - var offset = this.props.scrollTop; - if (options.orientation == 'bottom') { - offset += Math.max(this.props.centerContainer.height - this.props.center.height - - this.props.border.top - this.props.border.bottom, 0); + // default settings + width = group.options.barChart.width; + offset = 0; + if (group.options.barChart.align == 'left') { + offset -= 0.5 * group.options.barChart.width; + } + else if (group.options.barChart.align == 'right') { + offset += 0.5 * group.options.barChart.width; + } } - dom.center.style.left = '0'; - dom.center.style.top = offset + 'px'; - dom.left.style.left = '0'; - dom.left.style.top = offset + 'px'; - dom.right.style.left = '0'; - dom.right.style.top = offset + 'px'; - - // show shadows when vertical scrolling is available - var visibilityTop = this.props.scrollTop == 0 ? 'hidden' : ''; - var visibilityBottom = this.props.scrollTop == this.props.scrollTopMin ? 'hidden' : ''; - dom.shadowTop.style.visibility = visibilityTop; - dom.shadowBottom.style.visibility = visibilityBottom; - dom.shadowTopLeft.style.visibility = visibilityTop; - dom.shadowBottomLeft.style.visibility = visibilityBottom; - dom.shadowTopRight.style.visibility = visibilityTop; - dom.shadowBottomRight.style.visibility = visibilityBottom; - // redraw all components - this.components.forEach(function (component) { - resized = component.redraw() || resized; - }); - if (resized) { - // keep repainting until all sizes are settled - this.redraw(); - } + return {width: width, offset: offset}; }; - // TODO: deprecated since version 1.1.0, remove some day - Core.prototype.repaint = function () { - throw new Error('Function repaint is deprecated. Use redraw instead.'); - }; /** - * Set a current time. This can be used for example to ensure that a client's - * time is synchronized with a shared server time. - * Only applicable when option `showCurrentTime` is true. - * @param {Date | String | Number} time A Date, unix timestamp, or - * ISO date string. + * draw a line graph + * + * @param dataset + * @param group */ - Core.prototype.setCurrentTime = function(time) { - if (!this.currentTime) { - throw new Error('Option showCurrentTime must be true'); + LineGraph.prototype._drawLineGraph = function (dataset, group) { + if (dataset != null) { + if (dataset.length > 0) { + var path, d; + var svgHeight = Number(this.svg.style.height.replace("px","")); + path = DOMutil.getSVGElement('path', this.svgElements, this.svg); + path.setAttributeNS(null, "class", group.className); + + // construct path from dataset + if (group.options.catmullRom.enabled == true) { + d = this._catmullRom(dataset, group); + } + else { + d = this._linear(dataset); + } + + // append with points for fill and finalize the path + if (group.options.shaded.enabled == true) { + var fillPath = DOMutil.getSVGElement('path',this.svgElements, this.svg); + var dFill; + if (group.options.shaded.orientation == 'top') { + dFill = "M" + dataset[0].x + "," + 0 + " " + d + "L" + dataset[dataset.length - 1].x + "," + 0; + } + else { + dFill = "M" + dataset[0].x + "," + svgHeight + " " + d + "L" + dataset[dataset.length - 1].x + "," + svgHeight; + } + fillPath.setAttributeNS(null, "class", group.className + " fill"); + fillPath.setAttributeNS(null, "d", dFill); + } + // copy properties to path for drawing. + path.setAttributeNS(null, "d", "M" + d); + + // draw points + if (group.options.drawPoints.enabled == true) { + this._drawPoints(dataset, group, this.svgElements, this.svg); + } + } } - - this.currentTime.setCurrentTime(time); }; /** - * Get the current time. - * Only applicable when option `showCurrentTime` is true. - * @return {Date} Returns the current time. + * draw the data points + * + * @param {Array} dataset + * @param {Object} JSONcontainer + * @param {Object} svg | SVG DOM element + * @param {GraphGroup} group + * @param {Number} [offset] */ - Core.prototype.getCurrentTime = function() { - if (!this.currentTime) { - throw new Error('Option showCurrentTime must be true'); + LineGraph.prototype._drawPoints = function (dataset, group, JSONcontainer, svg, offset) { + if (offset === undefined) {offset = 0;} + for (var i = 0; i < dataset.length; i++) { + DOMutil.drawPoint(dataset[i].x + offset, dataset[i].y, group, JSONcontainer, svg); } - - return this.currentTime.getCurrentTime(); - }; - - /** - * Convert a position on screen (pixels) to a datetime - * @param {int} x Position on the screen in pixels - * @return {Date} time The datetime the corresponds with given position x - * @private - */ - // TODO: move this function to Range - Core.prototype._toTime = function(x) { - var conversion = this.range.conversion(this.props.center.width); - return new Date(x / conversion.scale + conversion.offset); }; - /** - * Convert a position on the global screen (pixels) to a datetime - * @param {int} x Position on the screen in pixels - * @return {Date} time The datetime the corresponds with given position x - * @private - */ - // TODO: move this function to Range - Core.prototype._toGlobalTime = function(x) { - var conversion = this.range.conversion(this.props.root.width); - return new Date(x / conversion.scale + conversion.offset); - }; /** - * Convert a datetime (Date object) into a position on the screen - * @param {Date} time A date - * @return {int} x The position on the screen in pixels which corresponds - * with the given date. + * This uses the DataAxis object to generate the correct X coordinate on the SVG window. It uses the + * util function toScreen to get the x coordinate from the timestamp. It also pre-filters the data and get the minMax ranges for + * the yAxis. + * + * @param datapoints + * @returns {Array} * @private */ - // TODO: move this function to Range - Core.prototype._toScreen = function(time) { - var conversion = this.range.conversion(this.props.center.width); - return (time.valueOf() - conversion.offset) * conversion.scale; - }; + LineGraph.prototype._convertXcoordinates = function (datapoints) { + var extractedData = []; + var xValue, yValue; + var toScreen = this.body.util.toScreen; + for (var i = 0; i < datapoints.length; i++) { + xValue = toScreen(datapoints[i].x) + this.width; + yValue = datapoints[i].y; + extractedData.push({x: xValue, y: yValue}); + } - /** - * Convert a datetime (Date object) into a position on the root - * This is used to get the pixel density estimate for the screen, not the center panel - * @param {Date} time A date - * @return {int} x The position on root in pixels which corresponds - * with the given date. - * @private - */ - // TODO: move this function to Range - Core.prototype._toGlobalScreen = function(time) { - var conversion = this.range.conversion(this.props.root.width); - return (time.valueOf() - conversion.offset) * conversion.scale; + return extractedData; }; + /** - * Initialize watching when option autoResize is true + * This uses the DataAxis object to generate the correct X coordinate on the SVG window. It uses the + * util function toScreen to get the x coordinate from the timestamp. It also pre-filters the data and get the minMax ranges for + * the yAxis. + * + * @param datapoints + * @returns {Array} * @private */ - Core.prototype._initAutoResize = function () { - if (this.options.autoResize == true) { - this._startAutoResize(); + LineGraph.prototype._convertYcoordinates = function (datapoints, group) { + var extractedData = []; + var xValue, yValue; + var toScreen = this.body.util.toScreen; + var axis = this.yAxisLeft; + var svgHeight = Number(this.svg.style.height.replace("px","")); + if (group.options.yAxisOrientation == 'right') { + axis = this.yAxisRight; } - else { - this._stopAutoResize(); + + for (var i = 0; i < datapoints.length; i++) { + xValue = toScreen(datapoints[i].x) + this.width; + yValue = Math.round(axis.convertValue(datapoints[i].y)); + extractedData.push({x: xValue, y: yValue}); } + + group.setZeroPosition(Math.min(svgHeight, axis.convertValue(0))); + + return extractedData; }; /** - * Watch for changes in the size of the container. On resize, the Panel will - * automatically redraw itself. + * This uses an uniform parametrization of the CatmullRom algorithm: + * "On the Parameterization of Catmull-Rom Curves" by Cem Yuksel et al. + * @param data + * @returns {string} * @private */ - Core.prototype._startAutoResize = function () { - var me = this; + LineGraph.prototype._catmullRomUniform = function(data) { + // catmull rom + var p0, p1, p2, p3, bp1, bp2; + var d = Math.round(data[0].x) + "," + Math.round(data[0].y) + " "; + var normalization = 1/6; + var length = data.length; + for (var i = 0; i < length - 1; i++) { - this._stopAutoResize(); + p0 = (i == 0) ? data[0] : data[i-1]; + p1 = data[i]; + p2 = data[i+1]; + p3 = (i + 2 < length) ? data[i+2] : p2; - this._onResize = function() { - if (me.options.autoResize != true) { - // stop watching when the option autoResize is changed to false - me._stopAutoResize(); - return; - } - if (me.dom.root) { - // check whether the frame is resized - // Note: we compare offsetWidth here, not clientWidth. For some reason, - // IE does not restore the clientWidth from 0 to the actual width after - // changing the timeline's container display style from none to visible - if ((me.dom.root.offsetWidth != me.props.lastWidth) || - (me.dom.root.offsetHeight != me.props.lastHeight)) { - me.props.lastWidth = me.dom.root.offsetWidth; - me.props.lastHeight = me.dom.root.offsetHeight; + // Catmull-Rom to Cubic Bezier conversion matrix + // 0 1 0 0 + // -1/6 1 1/6 0 + // 0 1/6 1 -1/6 + // 0 0 1 0 - me.emit('change'); - } - } - }; + // bp0 = { x: p1.x, y: p1.y }; + bp1 = { x: ((-p0.x + 6*p1.x + p2.x) *normalization), y: ((-p0.y + 6*p1.y + p2.y) *normalization)}; + bp2 = { x: (( p1.x + 6*p2.x - p3.x) *normalization), y: (( p1.y + 6*p2.y - p3.y) *normalization)}; + // bp0 = { x: p2.x, y: p2.y }; - // add event listener to window resize - util.addEventListener(window, 'resize', this._onResize); + d += "C" + + bp1.x + "," + + bp1.y + " " + + bp2.x + "," + + bp2.y + " " + + p2.x + "," + + p2.y + " "; + } - this.watchTimer = setInterval(this._onResize, 1000); + return d; }; /** - * Stop watching for a resize of the frame. + * This uses either the chordal or centripetal parameterization of the catmull-rom algorithm. + * By default, the centripetal parameterization is used because this gives the nicest results. + * These parameterizations are relatively heavy because the distance between 4 points have to be calculated. + * + * One optimization can be used to reuse distances since this is a sliding window approach. + * @param data + * @returns {string} * @private */ - Core.prototype._stopAutoResize = function () { - if (this.watchTimer) { - clearInterval(this.watchTimer); - this.watchTimer = undefined; + LineGraph.prototype._catmullRom = function(data, group) { + var alpha = group.options.catmullRom.alpha; + if (alpha == 0 || alpha === undefined) { + return this._catmullRomUniform(data); } + else { + var p0, p1, p2, p3, bp1, bp2, d1,d2,d3, A, B, N, M; + var d3powA, d2powA, d3pow2A, d2pow2A, d1pow2A, d1powA; + var d = Math.round(data[0].x) + "," + Math.round(data[0].y) + " "; + var length = data.length; + for (var i = 0; i < length - 1; i++) { - // remove event listener on window.resize - util.removeEventListener(window, 'resize', this._onResize); - this._onResize = null; - }; + p0 = (i == 0) ? data[0] : data[i-1]; + p1 = data[i]; + p2 = data[i+1]; + p3 = (i + 2 < length) ? data[i+2] : p2; - /** - * Start moving the timeline vertically - * @param {Event} event - * @private - */ - Core.prototype._onTouch = function (event) { - this.touch.allowDragging = true; - }; + d1 = Math.sqrt(Math.pow(p0.x - p1.x,2) + Math.pow(p0.y - p1.y,2)); + d2 = Math.sqrt(Math.pow(p1.x - p2.x,2) + Math.pow(p1.y - p2.y,2)); + d3 = Math.sqrt(Math.pow(p2.x - p3.x,2) + Math.pow(p2.y - p3.y,2)); + + // Catmull-Rom to Cubic Bezier conversion matrix + // + // A = 2d1^2a + 3d1^a * d2^a + d3^2a + // B = 2d3^2a + 3d3^a * d2^a + d2^2a + // + // [ 0 1 0 0 ] + // [ -d2^2a/N A/N d1^2a/N 0 ] + // [ 0 d3^2a/M B/M -d2^2a/M ] + // [ 0 0 1 0 ] + + // [ 0 1 0 0 ] + // [ -d2pow2a/N A/N d1pow2a/N 0 ] + // [ 0 d3pow2a/M B/M -d2pow2a/M ] + // [ 0 0 1 0 ] + + d3powA = Math.pow(d3, alpha); + d3pow2A = Math.pow(d3,2*alpha); + d2powA = Math.pow(d2, alpha); + d2pow2A = Math.pow(d2,2*alpha); + d1powA = Math.pow(d1, alpha); + d1pow2A = Math.pow(d1,2*alpha); + + A = 2*d1pow2A + 3*d1powA * d2powA + d2pow2A; + B = 2*d3pow2A + 3*d3powA * d2powA + d2pow2A; + N = 3*d1powA * (d1powA + d2powA); + if (N > 0) {N = 1 / N;} + M = 3*d3powA * (d3powA + d2powA); + if (M > 0) {M = 1 / M;} + + bp1 = { x: ((-d2pow2A * p0.x + A*p1.x + d1pow2A * p2.x) * N), + y: ((-d2pow2A * p0.y + A*p1.y + d1pow2A * p2.y) * N)}; + + bp2 = { x: (( d3pow2A * p1.x + B*p2.x - d2pow2A * p3.x) * M), + y: (( d3pow2A * p1.y + B*p2.y - d2pow2A * p3.y) * M)}; + + if (bp1.x == 0 && bp1.y == 0) {bp1 = p1;} + if (bp2.x == 0 && bp2.y == 0) {bp2 = p2;} + d += "C" + + bp1.x + "," + + bp1.y + " " + + bp2.x + "," + + bp2.y + " " + + p2.x + "," + + p2.y + " "; + } - /** - * Start moving the timeline vertically - * @param {Event} event - * @private - */ - Core.prototype._onPinch = function (event) { - this.touch.allowDragging = false; + return d; + } }; /** - * Start moving the timeline vertically - * @param {Event} event + * this generates the SVG path for a linear drawing between datapoints. + * @param data + * @returns {string} * @private */ - Core.prototype._onDragStart = function (event) { - this.touch.initialScrollTop = this.props.scrollTop; + LineGraph.prototype._linear = function(data) { + // linear + var d = ""; + for (var i = 0; i < data.length; i++) { + if (i == 0) { + d += data[i].x + "," + data[i].y; + } + else { + d += " " + data[i].x + "," + data[i].y; + } + } + return d; }; - /** - * Move the timeline vertically - * @param {Event} event - * @private - */ - Core.prototype._onDrag = function (event) { - // refuse to drag when we where pinching to prevent the timeline make a jump - // when releasing the fingers in opposite order from the touch screen - if (!this.touch.allowDragging) return; + module.exports = LineGraph; - var delta = event.gesture.deltaY; - var oldScrollTop = this._getScrollTop(); - var newScrollTop = this._setScrollTop(this.touch.initialScrollTop + delta); +/***/ }, +/* 41 */ +/***/ function(module, exports, __webpack_require__) { - if (newScrollTop != oldScrollTop) { - this.redraw(); // TODO: this causes two redraws when dragging, the other is triggered by rangechange already - } - }; + var util = __webpack_require__(1); + var DOMutil = __webpack_require__(6); + var Component = __webpack_require__(22); + var DataStep = __webpack_require__(42); /** - * Apply a scrollTop - * @param {Number} scrollTop - * @returns {Number} scrollTop Returns the applied scrollTop - * @private + * A horizontal time axis + * @param {Object} [options] See DataAxis.setOptions for the available + * options. + * @constructor DataAxis + * @extends Component + * @param body */ - Core.prototype._setScrollTop = function (scrollTop) { - this.props.scrollTop = scrollTop; - this._updateScrollTop(); - return this.props.scrollTop; - }; + function DataAxis (body, options, svg, linegraphOptions) { + this.id = util.randomUUID(); + this.body = body; - /** - * Update the current scrollTop when the height of the containers has been changed - * @returns {Number} scrollTop Returns the applied scrollTop - * @private - */ - Core.prototype._updateScrollTop = function () { - // recalculate the scrollTopMin - var scrollTopMin = Math.min(this.props.centerContainer.height - this.props.center.height, 0); // is negative or zero - if (scrollTopMin != this.props.scrollTopMin) { - // in case of bottom orientation, change the scrollTop such that the contents - // do not move relative to the time axis at the bottom - if (this.options.orientation == 'bottom') { - this.props.scrollTop += (scrollTopMin - this.props.scrollTopMin); + this.defaultOptions = { + orientation: 'left', // supported: 'left', 'right' + showMinorLabels: true, + showMajorLabels: true, + icons: true, + majorLinesOffset: 7, + minorLinesOffset: 4, + labelOffsetX: 10, + labelOffsetY: 2, + iconWidth: 20, + width: '40px', + visible: true, + customRange: { + left: {min:undefined, max:undefined}, + right: {min:undefined, max:undefined} } - this.props.scrollTopMin = scrollTopMin; - } + }; - // limit the scrollTop to the feasible scroll range - if (this.props.scrollTop > 0) this.props.scrollTop = 0; - if (this.props.scrollTop < scrollTopMin) this.props.scrollTop = scrollTopMin; + this.linegraphOptions = linegraphOptions; + this.linegraphSVG = svg; + this.props = {}; + this.DOMelements = { // dynamic elements + lines: {}, + labels: {} + }; - return this.props.scrollTop; - }; + this.dom = {}; - /** - * Get the current scrollTop - * @returns {number} scrollTop - * @private - */ - Core.prototype._getScrollTop = function () { - return this.props.scrollTop; - }; + this.range = {start:0, end:0}; - module.exports = Core; + this.options = util.extend({}, this.defaultOptions); + this.conversionFactor = 1; + + this.setOptions(options); + this.width = Number(('' + this.options.width).replace("px","")); + this.minWidth = this.width; + this.height = this.linegraphSVG.offsetHeight; + this.stepPixels = 25; + this.stepPixelsForced = 25; + this.lineOffset = 0; + this.master = true; + this.svgElements = {}; -/***/ }, -/* 44 */ -/***/ function(module, exports, __webpack_require__) { - var Hammer = __webpack_require__(42); + this.groups = {}; + this.amountOfGroups = 0; - /** - * Fake a hammer.js gesture. Event can be a ScrollEvent or MouseMoveEvent - * @param {Element} element - * @param {Event} event - */ - exports.fakeGesture = function(element, event) { - var eventType = null; + // create the HTML DOM + this._create(); + } - // for hammer.js 1.0.5 - // var gesture = Hammer.event.collectEventData(this, eventType, event); + DataAxis.prototype = new Component(); - // for hammer.js 1.0.6+ - var touches = Hammer.event.getTouchList(event, eventType); - var gesture = Hammer.event.collectEventData(this, eventType, touches, event); - // on IE in standards mode, no touches are recognized by hammer.js, - // resulting in NaN values for center.pageX and center.pageY - if (isNaN(gesture.center.pageX)) { - gesture.center.pageX = event.pageX; - } - if (isNaN(gesture.center.pageY)) { - gesture.center.pageY = event.pageY; + + DataAxis.prototype.addGroup = function(label, graphOptions) { + if (!this.groups.hasOwnProperty(label)) { + this.groups[label] = graphOptions; } + this.amountOfGroups += 1; + }; - return gesture; + DataAxis.prototype.updateGroup = function(label, graphOptions) { + this.groups[label] = graphOptions; }; + DataAxis.prototype.removeGroup = function(label) { + if (this.groups.hasOwnProperty(label)) { + delete this.groups[label]; + this.amountOfGroups -= 1; + } + }; -/***/ }, -/* 45 */ -/***/ function(module, exports, __webpack_require__) { - // English - exports['en'] = { - current: 'current', - time: 'time' + DataAxis.prototype.setOptions = function (options) { + if (options) { + var redraw = false; + if (this.options.orientation != options.orientation && options.orientation !== undefined) { + redraw = true; + } + var fields = [ + 'orientation', + 'showMinorLabels', + 'showMajorLabels', + 'icons', + 'majorLinesOffset', + 'minorLinesOffset', + 'labelOffsetX', + 'labelOffsetY', + 'iconWidth', + 'width', + 'visible', + 'customRange' + ]; + util.selectiveExtend(fields, this.options, options); + + this.minWidth = Number(('' + this.options.width).replace("px","")); + + if (redraw == true && this.dom.frame) { + this.hide(); + this.show(); + } + } }; - exports['en_EN'] = exports['en']; - exports['en_US'] = exports['en']; - // Dutch - exports['nl'] = { - custom: 'aangepaste', - time: 'tijd' + + /** + * Create the HTML DOM for the DataAxis + */ + DataAxis.prototype._create = function() { + this.dom.frame = document.createElement('div'); + this.dom.frame.style.width = this.options.width; + this.dom.frame.style.height = this.height; + + this.dom.lineContainer = document.createElement('div'); + this.dom.lineContainer.style.width = '100%'; + this.dom.lineContainer.style.height = this.height; + + // create svg element for graph drawing. + this.svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); + this.svg.style.position = "absolute"; + this.svg.style.top = '0px'; + this.svg.style.height = '100%'; + this.svg.style.width = '100%'; + this.svg.style.display = "block"; + this.dom.frame.appendChild(this.svg); }; - exports['nl_NL'] = exports['nl']; - exports['nl_BE'] = exports['nl']; + DataAxis.prototype._redrawGroupIcons = function () { + DOMutil.prepareElements(this.svgElements); + + var x; + var iconWidth = this.options.iconWidth; + var iconHeight = 15; + var iconOffset = 4; + var y = iconOffset + 0.5 * iconHeight; + + if (this.options.orientation == 'left') { + x = iconOffset; + } + else { + x = this.width - iconWidth - iconOffset; + } -/***/ }, -/* 46 */ -/***/ function(module, exports, __webpack_require__) { + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + if (this.groups[groupId].visible == true && (this.linegraphOptions.visibility[groupId] === undefined || this.linegraphOptions.visibility[groupId] == true)) { + this.groups[groupId].drawIcon(x, y, this.svgElements, this.svg, iconWidth, iconHeight); + y += iconHeight + iconOffset; + } + } + } - // English - exports['en'] = { - edit: 'Edit', - del: 'Delete selected', - back: 'Back', - addNode: 'Add Node', - addEdge: 'Add Edge', - editNode: 'Edit Node', - editEdge: 'Edit Edge', - addDescription: 'Click in an empty space to place a new node.', - edgeDescription: 'Click on a node and drag the edge to another node to connect them.', - editEdgeDescription: 'Click on the control points and drag them to a node to connect to it.', - createEdgeError: 'Cannot link edges to a cluster.', - deleteClusterError: 'Clusters cannot be deleted.' + DOMutil.cleanupElements(this.svgElements); }; - exports['en_EN'] = exports['en']; - exports['en_US'] = exports['en']; - // Dutch - exports['nl'] = { - edit: 'Wijzigen', - del: 'Selectie verwijderen', - back: 'Terug', - addNode: 'Node toevoegen', - addEdge: 'Link toevoegen', - editNode: 'Node wijzigen', - editEdge: 'Link wijzigen', - addDescription: 'Klik op een leeg gebied om een nieuwe node te maken.', - edgeDescription: 'Klik op een node en sleep de link naar een andere node om ze te verbinden.', - editEdgeDescription: 'Klik op de verbindingspunten en sleep ze naar een node om daarmee te verbinden.', - createEdgeError: 'Kan geen link maken naar een cluster.', - deleteClusterError: 'Clusters kunnen niet worden verwijderd.' + /** + * Create the HTML DOM for the DataAxis + */ + DataAxis.prototype.show = function() { + if (!this.dom.frame.parentNode) { + if (this.options.orientation == 'left') { + this.body.dom.left.appendChild(this.dom.frame); + } + else { + this.body.dom.right.appendChild(this.dom.frame); + } + } + + if (!this.dom.lineContainer.parentNode) { + this.body.dom.backgroundHorizontal.appendChild(this.dom.lineContainer); + } }; - exports['nl_NL'] = exports['nl']; - exports['nl_BE'] = exports['nl']; + /** + * Create the HTML DOM for the DataAxis + */ + DataAxis.prototype.hide = function() { + if (this.dom.frame.parentNode) { + this.dom.frame.parentNode.removeChild(this.dom.frame); + } -/***/ }, -/* 47 */ -/***/ function(module, exports, __webpack_require__) { + if (this.dom.lineContainer.parentNode) { + this.dom.lineContainer.parentNode.removeChild(this.dom.lineContainer); + } + }; /** - * Canvas shapes used by Network + * Set a range (start and end) + * @param end + * @param start + * @param end */ - if (typeof CanvasRenderingContext2D !== 'undefined') { - - /** - * Draw a circle shape - */ - CanvasRenderingContext2D.prototype.circle = function(x, y, r) { - this.beginPath(); - this.arc(x, y, r, 0, 2*Math.PI, false); - }; + DataAxis.prototype.setRange = function (start, end) { + this.range.start = start; + this.range.end = end; + }; - /** - * Draw a square shape - * @param {Number} x horizontal center - * @param {Number} y vertical center - * @param {Number} r size, width and height of the square - */ - CanvasRenderingContext2D.prototype.square = function(x, y, r) { - this.beginPath(); - this.rect(x - r, y - r, r * 2, r * 2); - }; + /** + * Repaint the component + * @return {boolean} Returns true if the component is resized + */ + DataAxis.prototype.redraw = function () { + var changeCalled = false; + var activeGroups = 0; + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + if (this.groups[groupId].visible == true && (this.linegraphOptions.visibility[groupId] === undefined || this.linegraphOptions.visibility[groupId] == true)) { + activeGroups++; + } + } + } + if (this.amountOfGroups == 0 || activeGroups == 0) { + this.hide(); + } + else { + this.show(); + this.height = Number(this.linegraphSVG.style.height.replace("px","")); + // svg offsetheight did not work in firefox and explorer... - /** - * Draw a triangle shape - * @param {Number} x horizontal center - * @param {Number} y vertical center - * @param {Number} r radius, half the length of the sides of the triangle - */ - CanvasRenderingContext2D.prototype.triangle = function(x, y, r) { - // http://en.wikipedia.org/wiki/Equilateral_triangle - this.beginPath(); + this.dom.lineContainer.style.height = this.height + 'px'; + this.width = this.options.visible == true ? Number(('' + this.options.width).replace("px","")) : 0; - var s = r * 2; - var s2 = s / 2; - var ir = Math.sqrt(3) / 6 * s; // radius of inner circle - var h = Math.sqrt(s * s - s2 * s2); // height + var props = this.props; + var frame = this.dom.frame; - this.moveTo(x, y - (h - ir)); - this.lineTo(x + s2, y + ir); - this.lineTo(x - s2, y + ir); - this.lineTo(x, y - (h - ir)); - this.closePath(); - }; + // update classname + frame.className = 'dataaxis'; - /** - * Draw a triangle shape in downward orientation - * @param {Number} x horizontal center - * @param {Number} y vertical center - * @param {Number} r radius - */ - CanvasRenderingContext2D.prototype.triangleDown = function(x, y, r) { - // http://en.wikipedia.org/wiki/Equilateral_triangle - this.beginPath(); + // calculate character width and height + this._calculateCharSize(); - var s = r * 2; - var s2 = s / 2; - var ir = Math.sqrt(3) / 6 * s; // radius of inner circle - var h = Math.sqrt(s * s - s2 * s2); // height + var orientation = this.options.orientation; + var showMinorLabels = this.options.showMinorLabels; + var showMajorLabels = this.options.showMajorLabels; - this.moveTo(x, y + (h - ir)); - this.lineTo(x + s2, y - ir); - this.lineTo(x - s2, y - ir); - this.lineTo(x, y + (h - ir)); - this.closePath(); - }; + // determine the width and height of the elemens for the axis + props.minorLabelHeight = showMinorLabels ? props.minorCharHeight : 0; + props.majorLabelHeight = showMajorLabels ? props.majorCharHeight : 0; - /** - * Draw a star shape, a star with 5 points - * @param {Number} x horizontal center - * @param {Number} y vertical center - * @param {Number} r radius, half the length of the sides of the triangle - */ - CanvasRenderingContext2D.prototype.star = function(x, y, r) { - // http://www.html5canvastutorials.com/labs/html5-canvas-star-spinner/ - this.beginPath(); + props.minorLineWidth = this.body.dom.backgroundHorizontal.offsetWidth - this.lineOffset - this.width + 2 * this.options.minorLinesOffset; + props.minorLineHeight = 1; + props.majorLineWidth = this.body.dom.backgroundHorizontal.offsetWidth - this.lineOffset - this.width + 2 * this.options.majorLinesOffset; + props.majorLineHeight = 1; - for (var n = 0; n < 10; n++) { - var radius = (n % 2 === 0) ? r * 1.3 : r * 0.5; - this.lineTo( - x + radius * Math.sin(n * 2 * Math.PI / 10), - y - radius * Math.cos(n * 2 * Math.PI / 10) - ); + // take frame offline while updating (is almost twice as fast) + if (orientation == 'left') { + frame.style.top = '0'; + frame.style.left = '0'; + frame.style.bottom = ''; + frame.style.width = this.width + 'px'; + frame.style.height = this.height + "px"; } + else { // right + frame.style.top = ''; + frame.style.bottom = '0'; + frame.style.left = '0'; + frame.style.width = this.width + 'px'; + frame.style.height = this.height + "px"; + } + changeCalled = this._redrawLabels(); + if (this.options.icons == true) { + this._redrawGroupIcons(); + } + } + return changeCalled; + }; - this.closePath(); - }; - - /** - * http://stackoverflow.com/questions/1255512/how-to-draw-a-rounded-rectangle-on-html-canvas - */ - CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) { - var r2d = Math.PI/180; - if( w - ( 2 * r ) < 0 ) { r = ( w / 2 ); } //ensure that the radius isn't too large for x - if( h - ( 2 * r ) < 0 ) { r = ( h / 2 ); } //ensure that the radius isn't too large for y - this.beginPath(); - this.moveTo(x+r,y); - this.lineTo(x+w-r,y); - this.arc(x+w-r,y+r,r,r2d*270,r2d*360,false); - this.lineTo(x+w,y+h-r); - this.arc(x+w-r,y+h-r,r,0,r2d*90,false); - this.lineTo(x+r,y+h); - this.arc(x+r,y+h-r,r,r2d*90,r2d*180,false); - this.lineTo(x,y+r); - this.arc(x+r,y+r,r,r2d*180,r2d*270,false); - }; - - /** - * http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas - */ - CanvasRenderingContext2D.prototype.ellipse = function(x, y, w, h) { - var kappa = .5522848, - ox = (w / 2) * kappa, // control point offset horizontal - oy = (h / 2) * kappa, // control point offset vertical - xe = x + w, // x-end - ye = y + h, // y-end - xm = x + w / 2, // x-middle - ym = y + h / 2; // y-middle + /** + * Repaint major and minor text labels and vertical grid lines + * @private + */ + DataAxis.prototype._redrawLabels = function () { + DOMutil.prepareElements(this.DOMelements.lines); + DOMutil.prepareElements(this.DOMelements.labels); - this.beginPath(); - this.moveTo(x, ym); - this.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); - this.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); - this.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); - this.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); - }; + var orientation = this.options['orientation']; + // calculate range and step (step such that we have space for 7 characters per label) + var minimumStep = this.master ? this.props.majorCharHeight || 10 : this.stepPixelsForced; + var step = new DataStep(this.range.start, this.range.end, minimumStep, this.dom.frame.offsetHeight, this.options.customRange[this.options.orientation]); + this.step = step; + // get the distance in pixels for a step + // dead space is space that is "left over" after a step + var stepPixels = (this.dom.frame.offsetHeight - (step.deadSpace * (this.dom.frame.offsetHeight / step.marginRange))) / (((step.marginRange - step.deadSpace) / step.step)); + this.stepPixels = stepPixels; + var amountOfSteps = this.height / stepPixels; + var stepDifference = 0; - /** - * http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas - */ - CanvasRenderingContext2D.prototype.database = function(x, y, w, h) { - var f = 1/3; - var wEllipse = w; - var hEllipse = h * f; + if (this.master == false) { + stepPixels = this.stepPixelsForced; + stepDifference = Math.round((this.dom.frame.offsetHeight / stepPixels) - amountOfSteps); + for (var i = 0; i < 0.5 * stepDifference; i++) { + step.previous(); + } + amountOfSteps = this.height / stepPixels; + } + else { + amountOfSteps += 0.25; + } - var kappa = .5522848, - ox = (wEllipse / 2) * kappa, // control point offset horizontal - oy = (hEllipse / 2) * kappa, // control point offset vertical - xe = x + wEllipse, // x-end - ye = y + hEllipse, // y-end - xm = x + wEllipse / 2, // x-middle - ym = y + hEllipse / 2, // y-middle - ymb = y + (h - hEllipse/2), // y-midlle, bottom ellipse - yeb = y + h; // y-end, bottom ellipse - this.beginPath(); - this.moveTo(xe, ym); + this.valueAtZero = step.marginEnd; + var marginStartPos = 0; - this.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); - this.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); + // do not draw the first label + var max = 1; - this.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); - this.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); + this.maxLabelSize = 0; + var y = 0; + while (max < Math.round(amountOfSteps)) { + step.next(); + y = Math.round(max * stepPixels); + marginStartPos = max * stepPixels; + var isMajor = step.isMajor(); - this.lineTo(xe, ymb); + if (this.options['showMinorLabels'] && isMajor == false || this.master == false && this.options['showMinorLabels'] == true) { + this._redrawLabel(y - 2, step.getCurrent(), orientation, 'yAxis minor', this.props.minorCharHeight); + } - this.bezierCurveTo(xe, ymb + oy, xm + ox, yeb, xm, yeb); - this.bezierCurveTo(xm - ox, yeb, x, ymb + oy, x, ymb); + if (isMajor && this.options['showMajorLabels'] && this.master == true || + this.options['showMinorLabels'] == false && this.master == false && isMajor == true) { + if (y >= 0) { + this._redrawLabel(y - 2, step.getCurrent(), orientation, 'yAxis major', this.props.majorCharHeight); + } + this._redrawLine(y, orientation, 'grid horizontal major', this.options.majorLinesOffset, this.props.majorLineWidth); + } + else { + this._redrawLine(y, orientation, 'grid horizontal minor', this.options.minorLinesOffset, this.props.minorLineWidth); + } - this.lineTo(x, ym); - }; + max++; + } + if (this.master == false) { + this.conversionFactor = y / (this.valueAtZero - step.current); + } + else { + this.conversionFactor = this.dom.frame.offsetHeight / step.marginRange; + } - /** - * Draw an arrow point (no line) - */ - CanvasRenderingContext2D.prototype.arrow = function(x, y, angle, length) { - // tail - var xt = x - length * Math.cos(angle); - var yt = y - length * Math.sin(angle); + var offset = this.options.icons == true ? this.options.iconWidth + this.options.labelOffsetX + 15 : this.options.labelOffsetX + 15; + // this will resize the yAxis to accomodate the labels. + if (this.maxLabelSize > (this.width - offset) && this.options.visible == true) { + this.width = this.maxLabelSize + offset; + this.options.width = this.width + "px"; + DOMutil.cleanupElements(this.DOMelements.lines); + DOMutil.cleanupElements(this.DOMelements.labels); + this.redraw(); + return true; + } + // this will resize the yAxis if it is too big for the labels. + else if (this.maxLabelSize < (this.width - offset) && this.options.visible == true && this.width > this.minWidth) { + this.width = Math.max(this.minWidth,this.maxLabelSize + offset); + this.options.width = this.width + "px"; + DOMutil.cleanupElements(this.DOMelements.lines); + DOMutil.cleanupElements(this.DOMelements.labels); + this.redraw(); + return true; + } + else { + DOMutil.cleanupElements(this.DOMelements.lines); + DOMutil.cleanupElements(this.DOMelements.labels); + return false; + } + }; - // inner tail - // TODO: allow to customize different shapes - var xi = x - length * 0.9 * Math.cos(angle); - var yi = y - length * 0.9 * Math.sin(angle); + DataAxis.prototype.convertValue = function (value) { + var invertedValue = this.valueAtZero - value; + var convertedValue = invertedValue * this.conversionFactor; + return convertedValue; + }; - // left - var xl = xt + length / 3 * Math.cos(angle + 0.5 * Math.PI); - var yl = yt + length / 3 * Math.sin(angle + 0.5 * Math.PI); + /** + * Create a label for the axis at position x + * @private + * @param y + * @param text + * @param orientation + * @param className + * @param characterHeight + */ + DataAxis.prototype._redrawLabel = function (y, text, orientation, className, characterHeight) { + // reuse redundant label + var label = DOMutil.getDOMElement('div',this.DOMelements.labels, this.dom.frame); //this.dom.redundant.labels.shift(); + label.className = className; + label.innerHTML = text; + if (orientation == 'left') { + label.style.left = '-' + this.options.labelOffsetX + 'px'; + label.style.textAlign = "right"; + } + else { + label.style.right = '-' + this.options.labelOffsetX + 'px'; + label.style.textAlign = "left"; + } - // right - var xr = xt + length / 3 * Math.cos(angle - 0.5 * Math.PI); - var yr = yt + length / 3 * Math.sin(angle - 0.5 * Math.PI); + label.style.top = y - 0.5 * characterHeight + this.options.labelOffsetY + 'px'; - this.beginPath(); - this.moveTo(x, y); - this.lineTo(xl, yl); - this.lineTo(xi, yi); - this.lineTo(xr, yr); - this.closePath(); - }; + text += ''; - /** - * Sets up the dashedLine functionality for drawing - * Original code came from http://stackoverflow.com/questions/4576724/dotted-stroke-in-canvas - * @author David Jordan - * @date 2012-08-08 - */ - CanvasRenderingContext2D.prototype.dashedLine = function(x,y,x2,y2,dashArray){ - if (!dashArray) dashArray=[10,5]; - if (dashLength==0) dashLength = 0.001; // Hack for Safari - var dashCount = dashArray.length; - this.moveTo(x, y); - var dx = (x2-x), dy = (y2-y); - var slope = dy/dx; - var distRemaining = Math.sqrt( dx*dx + dy*dy ); - var dashIndex=0, draw=true; - while (distRemaining>=0.1){ - var dashLength = dashArray[dashIndex++%dashCount]; - if (dashLength > distRemaining) dashLength = distRemaining; - var xStep = Math.sqrt( dashLength*dashLength / (1 + slope*slope) ); - if (dx<0) xStep = -xStep; - x += xStep; - y += slope*xStep; - this[draw ? 'lineTo' : 'moveTo'](x,y); - distRemaining -= dashLength; - draw = !draw; + var largestWidth = Math.max(this.props.majorCharWidth,this.props.minorCharWidth); + if (this.maxLabelSize < text.length * largestWidth) { + this.maxLabelSize = text.length * largestWidth; + } + }; + + /** + * Create a minor line for the axis at position y + * @param y + * @param orientation + * @param className + * @param offset + * @param width + */ + DataAxis.prototype._redrawLine = function (y, orientation, className, offset, width) { + if (this.master == true) { + var line = DOMutil.getDOMElement('div',this.DOMelements.lines, this.dom.lineContainer);//this.dom.redundant.lines.shift(); + line.className = className; + line.innerHTML = ''; + + if (orientation == 'left') { + line.style.left = (this.width - offset) + 'px'; + } + else { + line.style.right = (this.width - offset) + 'px'; } - }; - // TODO: add diamond shape - } + line.style.width = width + 'px'; + line.style.top = y + 'px'; + } + }; + -/***/ }, -/* 48 */ -/***/ function(module, exports, __webpack_require__) { - var PhysicsMixin = __webpack_require__(60); - var ClusterMixin = __webpack_require__(54); - var SectorsMixin = __webpack_require__(55); - var SelectionMixin = __webpack_require__(56); - var ManipulationMixin = __webpack_require__(57); - var NavigationMixin = __webpack_require__(58); - var HierarchicalLayoutMixin = __webpack_require__(59); /** - * Load a mixin into the network object - * - * @param {Object} sourceVariable | this object has to contain functions. + * Determine the size of text on the axis (both major and minor axis). + * The size is calculated only once and then cached in this.props. * @private */ - exports._loadMixin = function (sourceVariable) { - for (var mixinFunction in sourceVariable) { - if (sourceVariable.hasOwnProperty(mixinFunction)) { - this[mixinFunction] = sourceVariable[mixinFunction]; - } + DataAxis.prototype._calculateCharSize = function () { + // determine the char width and height on the minor axis + if (!('minorCharHeight' in this.props)) { + var textMinor = document.createTextNode('0'); + var measureCharMinor = document.createElement('DIV'); + measureCharMinor.className = 'yAxis minor measure'; + measureCharMinor.appendChild(textMinor); + this.dom.frame.appendChild(measureCharMinor); + + this.props.minorCharHeight = measureCharMinor.clientHeight; + this.props.minorCharWidth = measureCharMinor.clientWidth; + + this.dom.frame.removeChild(measureCharMinor); } - }; + if (!('majorCharHeight' in this.props)) { + var textMajor = document.createTextNode('0'); + var measureCharMajor = document.createElement('DIV'); + measureCharMajor.className = 'yAxis major measure'; + measureCharMajor.appendChild(textMajor); + this.dom.frame.appendChild(measureCharMajor); + + this.props.majorCharHeight = measureCharMajor.clientHeight; + this.props.majorCharWidth = measureCharMajor.clientWidth; - /** - * removes a mixin from the network object. - * - * @param {Object} sourceVariable | this object has to contain functions. - * @private - */ - exports._clearMixin = function (sourceVariable) { - for (var mixinFunction in sourceVariable) { - if (sourceVariable.hasOwnProperty(mixinFunction)) { - this[mixinFunction] = undefined; - } + this.dom.frame.removeChild(measureCharMajor); } }; - /** - * Mixin the physics system and initialize the parameters required. - * - * @private + * Snap a date to a rounded value. + * The snap intervals are dependent on the current scale and step. + * @param {Date} date the date to be snapped. + * @return {Date} snappedDate */ - exports._loadPhysicsSystem = function () { - this._loadMixin(PhysicsMixin); - this._loadSelectedForceSolver(); - if (this.constants.configurePhysics == true) { - this._loadPhysicsConfiguration(); - } + DataAxis.prototype.snap = function(date) { + return this.step.snap(date); }; + module.exports = DataAxis; - /** - * Mixin the cluster system and initialize the parameters required. - * - * @private - */ - exports._loadClusterSystem = function () { - this.clusterSession = 0; - this.hubThreshold = 5; - this._loadMixin(ClusterMixin); - }; +/***/ }, +/* 42 */ +/***/ function(module, exports, __webpack_require__) { /** - * Mixin the sector system and initialize the parameters required + * @constructor DataStep + * The class DataStep is an iterator for data for the lineGraph. You provide a start data point and an + * end data point. The class itself determines the best scale (step size) based on the + * provided start Date, end Date, and minimumStep. * - * @private + * If minimumStep is provided, the step size is chosen as close as possible + * to the minimumStep but larger than minimumStep. If minimumStep is not + * provided, the scale is set to 1 DAY. + * The minimumStep should correspond with the onscreen size of about 6 characters + * + * Alternatively, you can set a scale by hand. + * After creation, you can initialize the class by executing first(). Then you + * can iterate from the start date to the end date via next(). You can check if + * the end date is reached with the function hasNext(). After each step, you can + * retrieve the current date via getCurrent(). + * The DataStep has scales ranging from milliseconds, seconds, minutes, hours, + * days, to years. + * + * Version: 1.2 + * + * @param {Date} [start] The start date, for example new Date(2010, 9, 21) + * or new Date(2010, 9, 21, 23, 45, 00) + * @param {Date} [end] The end date + * @param {Number} [minimumStep] Optional. Minimum step size in milliseconds */ - exports._loadSectorSystem = function () { - this.sectors = {}; - this.activeSector = ["default"]; - this.sectors["active"] = {}; - this.sectors["active"]["default"] = {"nodes": {}, - "edges": {}, - "nodeIndices": [], - "formationScale": 1.0, - "drawingNode": undefined }; - this.sectors["frozen"] = {}; - this.sectors["support"] = {"nodes": {}, - "edges": {}, - "nodeIndices": [], - "formationScale": 1.0, - "drawingNode": undefined }; + function DataStep(start, end, minimumStep, containerHeight, customRange) { + // variables + this.current = 0; - this.nodeIndices = this.sectors["active"]["default"]["nodeIndices"]; // the node indices list is used to speed up the computation of the repulsion fields + this.autoScale = true; + this.stepIndex = 0; + this.step = 1; + this.scale = 1; + + this.marginStart; + this.marginEnd; + this.deadSpace = 0; + + this.majorSteps = [1, 2, 5, 10]; + this.minorSteps = [0.25, 0.5, 1, 2]; + + this.setRange(start, end, minimumStep, containerHeight, customRange); + } - this._loadMixin(SectorsMixin); - }; /** - * Mixin the selection system and initialize the parameters required - * - * @private + * Set a new range + * If minimumStep is provided, the step size is chosen as close as possible + * to the minimumStep but larger than minimumStep. If minimumStep is not + * provided, the scale is set to 1 DAY. + * The minimumStep should correspond with the onscreen size of about 6 characters + * @param {Number} [start] The start date and time. + * @param {Number} [end] The end date and time. + * @param {Number} [minimumStep] Optional. Minimum step size in milliseconds */ - exports._loadSelectionSystem = function () { - this.selectionObj = {nodes: {}, edges: {}}; + DataStep.prototype.setRange = function(start, end, minimumStep, containerHeight, customRange) { + this._start = customRange.min === undefined ? start : customRange.min; + this._end = customRange.max === undefined ? end : customRange.max; - this._loadMixin(SelectionMixin); - }; + if (start == end) { + this._start = start - 0.75; + this._end = end + 1; + } + if (this.autoScale) { + this.setMinimumStep(minimumStep, containerHeight); + } + this.setFirst(customRange); + }; /** - * Mixin the navigationUI (User Interface) system and initialize the parameters required - * - * @private + * Automatically determine the scale that bests fits the provided minimum step + * @param {Number} [minimumStep] The minimum step size in milliseconds */ - exports._loadManipulationSystem = function () { - // reset global variables -- these are used by the selection of nodes and edges. - this.blockConnectingEdgeSelection = false; - this.forceAppendSelection = false; + DataStep.prototype.setMinimumStep = function(minimumStep, containerHeight) { + // round to floor + var size = this._end - this._start; + var safeSize = size * 1.2; + var minimumStepValue = minimumStep * (safeSize / containerHeight); + var orderOfMagnitude = Math.round(Math.log(safeSize)/Math.LN10); - if (this.constants.dataManipulation.enabled == true) { - // load the manipulator HTML elements. All styling done in css. - if (this.manipulationDiv === undefined) { - this.manipulationDiv = document.createElement('div'); - this.manipulationDiv.className = 'network-manipulationDiv'; - this.manipulationDiv.id = 'network-manipulationDiv'; - if (this.editMode == true) { - this.manipulationDiv.style.display = "block"; - } - else { - this.manipulationDiv.style.display = "none"; - } - this.frame.appendChild(this.manipulationDiv); - } + var minorStepIdx = -1; + var magnitudefactor = Math.pow(10,orderOfMagnitude); - if (this.editModeDiv === undefined) { - this.editModeDiv = document.createElement('div'); - this.editModeDiv.className = 'network-manipulation-editMode'; - this.editModeDiv.id = 'network-manipulation-editMode'; - if (this.editMode == true) { - this.editModeDiv.style.display = "none"; - } - else { - this.editModeDiv.style.display = "block"; + var start = 0; + if (orderOfMagnitude < 0) { + start = orderOfMagnitude; + } + + var solutionFound = false; + for (var i = start; Math.abs(i) <= Math.abs(orderOfMagnitude); i++) { + magnitudefactor = Math.pow(10,i); + for (var j = 0; j < this.minorSteps.length; j++) { + var stepSize = magnitudefactor * this.minorSteps[j]; + if (stepSize >= minimumStepValue) { + solutionFound = true; + minorStepIdx = j; + break; } - this.frame.appendChild(this.editModeDiv); } - - if (this.closeDiv === undefined) { - this.closeDiv = document.createElement('div'); - this.closeDiv.className = 'network-manipulation-closeDiv'; - this.closeDiv.id = 'network-manipulation-closeDiv'; - this.closeDiv.style.display = this.manipulationDiv.style.display; - this.frame.appendChild(this.closeDiv); + if (solutionFound == true) { + break; } + } + this.stepIndex = minorStepIdx; + this.scale = magnitudefactor; + this.step = magnitudefactor * this.minorSteps[minorStepIdx]; + }; - // load the manipulation functions - this._loadMixin(ManipulationMixin); - // create the manipulator toolbar - this._createManipulatorBar(); + + /** + * Round the current date to the first minor date value + * This must be executed once when the current date is set to start Date + */ + DataStep.prototype.setFirst = function(customRange) { + if (customRange === undefined) { + customRange = {}; } - else { - if (this.manipulationDiv !== undefined) { - // removes all the bindings and overloads - this._createManipulatorBar(); - // remove the manipulation divs - this.containerElement.removeChild(this.manipulationDiv); - this.containerElement.removeChild(this.editModeDiv); - this.containerElement.removeChild(this.closeDiv); + var niceStart = customRange.min === undefined ? this._start - (this.scale * 2 * this.minorSteps[this.stepIndex]) : customRange.min; + var niceEnd = customRange.max === undefined ? this._end + (this.scale * this.minorSteps[this.stepIndex]) : customRange.max; - this.manipulationDiv = undefined; - this.editModeDiv = undefined; - this.closeDiv = undefined; - // remove the mixin functions - this._clearMixin(ManipulationMixin); - } + this.marginEnd = customRange.max === undefined ? this.roundToMinor(niceEnd) : customRange.max; + this.marginStart = customRange.min === undefined ? this.roundToMinor(niceStart) : customRange.min; + this.deadSpace = this.roundToMinor(niceEnd) - niceEnd + this.roundToMinor(niceStart) - niceStart; + this.marginRange = this.marginEnd - this.marginStart; + + this.current = this.marginEnd; + + }; + + DataStep.prototype.roundToMinor = function(value) { + var rounded = value - (value % (this.scale * this.minorSteps[this.stepIndex])); + if (value % (this.scale * this.minorSteps[this.stepIndex]) > 0.5 * (this.scale * this.minorSteps[this.stepIndex])) { + return rounded + (this.scale * this.minorSteps[this.stepIndex]); } + else { + return rounded; + } + } + + + /** + * Check if the there is a next step + * @return {boolean} true if the current date has not passed the end date + */ + DataStep.prototype.hasNext = function () { + return (this.current >= this.marginStart); }; - /** - * Mixin the navigation (User Interface) system and initialize the parameters required - * - * @private + * Do the next step */ - exports._loadNavigationControls = function () { - this._loadMixin(NavigationMixin); + DataStep.prototype.next = function() { + var prev = this.current; + this.current -= this.step; - // the clean function removes the button divs, this is done to remove the bindings. - this._cleanNavigation(); - if (this.constants.navigation.enabled == true) { - this._loadNavigationElements(); + // safety mechanism: if current time is still unchanged, move to the end + if (this.current == prev) { + this.current = this._end; } }; - /** - * Mixin the hierarchical layout system. - * - * @private + * Do the next step */ - exports._loadHierarchySystem = function () { - this._loadMixin(HierarchicalLayoutMixin); + DataStep.prototype.previous = function() { + this.current += this.step; + this.marginEnd += this.step; + this.marginRange = this.marginEnd - this.marginStart; }; -/***/ }, -/* 49 */ -/***/ function(module, exports, __webpack_require__) { - - var mousetrap = __webpack_require__(51); - var Emitter = __webpack_require__(50); - var Hammer = __webpack_require__(42); - var util = __webpack_require__(1); /** - * Turn an element into an clickToUse element. - * When not active, the element has a transparent overlay. When the overlay is - * clicked, the mode is changed to active. - * When active, the element is displayed with a blue border around it, and - * the interactive contents of the element can be used. When clicked outside - * the element, the elements mode is changed to inactive. - * @param {Element} container - * @constructor + * Get the current datetime + * @return {String} current The current date */ - function Activator(container) { - this.active = false; + DataStep.prototype.getCurrent = function() { + var toPrecision = '' + Number(this.current).toPrecision(5); + for (var i = toPrecision.length-1; i > 0; i--) { + if (toPrecision[i] == "0") { + toPrecision = toPrecision.slice(0,i); + } + else if (toPrecision[i] == "." || toPrecision[i] == ",") { + toPrecision = toPrecision.slice(0,i); + break; + } + else{ + break; + } + } - this.dom = { - container: container - }; + return toPrecision; + }; - this.dom.overlay = document.createElement('div'); - this.dom.overlay.className = 'overlay'; - this.dom.container.appendChild(this.dom.overlay); - this.hammer = Hammer(this.dom.overlay, {prevent_default: false}); - this.hammer.on('tap', this._onTapOverlay.bind(this)); + /** + * Snap a date to a rounded value. + * The snap intervals are dependent on the current scale and step. + * @param {Date} date the date to be snapped. + * @return {Date} snappedDate + */ + DataStep.prototype.snap = function(date) { - // block all touch events (except tap) - var me = this; - var events = [ - 'touch', 'pinch', - 'doubletap', 'hold', - 'dragstart', 'drag', 'dragend', - 'mousewheel', 'DOMMouseScroll' // DOMMouseScroll is needed for Firefox - ]; - events.forEach(function (event) { - me.hammer.on(event, function (event) { - event.stopPropagation(); - }); - }); + }; - // attach a tap event to the window, in order to deactivate when clicking outside the timeline - this.windowHammer = Hammer(window, {prevent_default: false}); - this.windowHammer.on('tap', function (event) { - // deactivate when clicked outside the container - if (!_hasParent(event.target, container)) { - me.deactivate(); - } - }); + /** + * Check if the current value is a major value (for example when the step + * is DAY, a major value is each first day of the MONTH) + * @return {boolean} true if current date is major, else false. + */ + DataStep.prototype.isMajor = function() { + return (this.current % (this.scale * this.majorSteps[this.stepIndex]) == 0); + }; - // mousetrap listener only bounded when active) - this.escListener = this.deactivate.bind(this); - } + module.exports = DataStep; - // turn into an event emitter - Emitter(Activator.prototype); - // The currently active activator - Activator.current = null; +/***/ }, +/* 43 */ +/***/ function(module, exports, __webpack_require__) { + + var util = __webpack_require__(1); + var DOMutil = __webpack_require__(6); /** - * Destroy the activator. Cleans up all created DOM and event listeners + * @constructor Group + * @param {Number | String} groupId + * @param {Object} data + * @param {ItemSet} itemSet */ - Activator.prototype.destroy = function () { - this.deactivate(); + function GraphGroup (group, groupId, options, groupsUsingDefaultStyles) { + this.id = groupId; + var fields = ['sampling','style','sort','yAxisOrientation','barChart','drawPoints','shaded','catmullRom'] + this.options = util.selectiveBridgeObject(fields,options); + this.usingDefaultStyle = group.className === undefined; + this.groupsUsingDefaultStyles = groupsUsingDefaultStyles; + this.zeroPosition = 0; + this.update(group); + if (this.usingDefaultStyle == true) { + this.groupsUsingDefaultStyles[0] += 1; + } + this.itemsData = []; + this.visible = group.visible === undefined ? true : group.visible; + } - // remove dom - this.dom.overlay.parentNode.removeChild(this.dom.overlay); + GraphGroup.prototype.setItems = function(items) { + if (items != null) { + this.itemsData = items; + if (this.options.sort == true) { + this.itemsData.sort(function (a,b) {return a.x - b.x;}) + } + } + else { + this.itemsData = []; + } + }; - // cleanup hammer instances - this.hammer = null; - this.windowHammer = null; - // FIXME: cleaning up hammer instances doesn't work (Timeline not removed from memory) + GraphGroup.prototype.setZeroPosition = function(pos) { + this.zeroPosition = pos; }; - /** - * Activate the element - * Overlay is hidden, element is decorated with a blue shadow border - */ - Activator.prototype.activate = function () { - // we allow only one active activator at a time - if (Activator.current) { - Activator.current.deactivate(); - } - Activator.current = this; + GraphGroup.prototype.setOptions = function(options) { + if (options !== undefined) { + var fields = ['sampling','style','sort','yAxisOrientation','barChart']; + util.selectiveDeepExtend(fields, this.options, options); - this.active = true; - this.dom.overlay.style.display = 'none'; - util.addClassName(this.dom.container, 'vis-active'); + util.mergeOptions(this.options, options,'catmullRom'); + util.mergeOptions(this.options, options,'drawPoints'); + util.mergeOptions(this.options, options,'shaded'); - this.emit('change'); - this.emit('activate'); + if (options.catmullRom) { + if (typeof options.catmullRom == 'object') { + if (options.catmullRom.parametrization) { + if (options.catmullRom.parametrization == 'uniform') { + this.options.catmullRom.alpha = 0; + } + else if (options.catmullRom.parametrization == 'chordal') { + this.options.catmullRom.alpha = 1.0; + } + else { + this.options.catmullRom.parametrization = 'centripetal'; + this.options.catmullRom.alpha = 0.5; + } + } + } + } + } + }; - // ugly hack: bind ESC after emitting the events, as the Network rebinds all - // keyboard events on a 'change' event - mousetrap.bind('esc', this.escListener); + GraphGroup.prototype.update = function(group) { + this.group = group; + this.content = group.content || 'graph'; + this.className = group.className || this.className || "graphGroup" + this.groupsUsingDefaultStyles[0] % 10; + this.visible = group.visible === undefined ? true : group.visible; + this.setOptions(group.options); }; - /** - * Deactivate the element - * Overlay is displayed on top of the element - */ - Activator.prototype.deactivate = function () { - this.active = false; - this.dom.overlay.style.display = ''; - util.removeClassName(this.dom.container, 'vis-active'); - mousetrap.unbind('esc', this.escListener); + GraphGroup.prototype.drawIcon = function(x, y, JSONcontainer, SVGcontainer, iconWidth, iconHeight) { + var fillHeight = iconHeight * 0.5; + var path, fillPath; - this.emit('change'); - this.emit('deactivate'); - }; + var outline = DOMutil.getSVGElement("rect", JSONcontainer, SVGcontainer); + outline.setAttributeNS(null, "x", x); + outline.setAttributeNS(null, "y", y - fillHeight); + outline.setAttributeNS(null, "width", iconWidth); + outline.setAttributeNS(null, "height", 2*fillHeight); + outline.setAttributeNS(null, "class", "outline"); + + if (this.options.style == 'line') { + path = DOMutil.getSVGElement("path", JSONcontainer, SVGcontainer); + path.setAttributeNS(null, "class", this.className); + path.setAttributeNS(null, "d", "M" + x + ","+y+" L" + (x + iconWidth) + ","+y+""); + if (this.options.shaded.enabled == true) { + fillPath = DOMutil.getSVGElement("path", JSONcontainer, SVGcontainer); + if (this.options.shaded.orientation == 'top') { + fillPath.setAttributeNS(null, "d", "M"+x+", " + (y - fillHeight) + + "L"+x+","+y+" L"+ (x + iconWidth) + ","+y+" L"+ (x + iconWidth) + "," + (y - fillHeight)); + } + else { + fillPath.setAttributeNS(null, "d", "M"+x+","+y+" " + + "L"+x+"," + (y + fillHeight) + " " + + "L"+ (x + iconWidth) + "," + (y + fillHeight) + + "L"+ (x + iconWidth) + ","+y); + } + fillPath.setAttributeNS(null, "class", this.className + " iconFill"); + } + + if (this.options.drawPoints.enabled == true) { + DOMutil.drawPoint(x + 0.5 * iconWidth,y, this, JSONcontainer, SVGcontainer); + } + } + else { + var barWidth = Math.round(0.3 * iconWidth); + var bar1Height = Math.round(0.4 * iconHeight); + var bar2Height = Math.round(0.75 * iconHeight); - /** - * Handle a tap event: activate the container - * @param event - * @private - */ - Activator.prototype._onTapOverlay = function (event) { - // activate the container - this.activate(); - event.stopPropagation(); + var offset = Math.round((iconWidth - (2 * barWidth))/3); + + DOMutil.drawBar(x + 0.5*barWidth + offset , y + fillHeight - bar1Height - 1, barWidth, bar1Height, this.className + ' bar', JSONcontainer, SVGcontainer); + DOMutil.drawBar(x + 1.5*barWidth + offset + 2, y + fillHeight - bar2Height - 1, barWidth, bar2Height, this.className + ' bar', JSONcontainer, SVGcontainer); + } }; /** - * Test whether the element has the requested parent element somewhere in - * its chain of parent nodes. - * @param {HTMLElement} element - * @param {HTMLElement} parent - * @returns {boolean} Returns true when the parent is found somewhere in the - * chain of parent nodes. - * @private + * + * @param iconWidth + * @param iconHeight + * @returns {{icon: HTMLElement, label: (group.content|*|string), orientation: (.options.yAxisOrientation|*)}} */ - function _hasParent(element, parent) { - while (element) { - if (element === parent) { - return true - } - element = element.parentNode; - } - return false; + GraphGroup.prototype.getLegend = function(iconWidth, iconHeight) { + var svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); + this.drawIcon(0,0.5*iconHeight,[],svg,iconWidth,iconHeight); + return {icon: svg, label: this.content, orientation:this.options.yAxisOrientation}; } - module.exports = Activator; + module.exports = GraphGroup; /***/ }, -/* 50 */ +/* 44 */ /***/ function(module, exports, __webpack_require__) { - + var util = __webpack_require__(1); + var DOMutil = __webpack_require__(6); + var Component = __webpack_require__(22); + /** - * Expose `Emitter`. + * Legend for Graph2d */ + function Legend(body, options, side, linegraphOptions) { + this.body = body; + this.defaultOptions = { + enabled: true, + icons: true, + iconSize: 20, + iconSpacing: 6, + left: { + visible: true, + position: 'top-left' // top/bottom - left,center,right + }, + right: { + visible: true, + position: 'top-left' // top/bottom - left,center,right + } + } + this.side = side; + this.options = util.extend({},this.defaultOptions); + this.linegraphOptions = linegraphOptions; - module.exports = Emitter; + this.svgElements = {}; + this.dom = {}; + this.groups = {}; + this.amountOfGroups = 0; + this._create(); - /** - * Initialize a new `Emitter`. - * - * @api public - */ + this.setOptions(options); + } - function Emitter(obj) { - if (obj) return mixin(obj); + Legend.prototype = new Component(); + + + Legend.prototype.addGroup = function(label, graphOptions) { + if (!this.groups.hasOwnProperty(label)) { + this.groups[label] = graphOptions; + } + this.amountOfGroups += 1; }; - /** - * Mixin the emitter properties. - * - * @param {Object} obj - * @return {Object} - * @api private - */ + Legend.prototype.updateGroup = function(label, graphOptions) { + this.groups[label] = graphOptions; + }; - function mixin(obj) { - for (var key in Emitter.prototype) { - obj[key] = Emitter.prototype[key]; + Legend.prototype.removeGroup = function(label) { + if (this.groups.hasOwnProperty(label)) { + delete this.groups[label]; + this.amountOfGroups -= 1; } - return obj; - } + }; - /** - * Listen on the given `event` with `fn`. - * - * @param {String} event - * @param {Function} fn - * @return {Emitter} - * @api public - */ + Legend.prototype._create = function() { + this.dom.frame = document.createElement('div'); + this.dom.frame.className = 'legend'; + this.dom.frame.style.position = "absolute"; + this.dom.frame.style.top = "10px"; + this.dom.frame.style.display = "block"; - Emitter.prototype.on = - Emitter.prototype.addEventListener = function(event, fn){ - this._callbacks = this._callbacks || {}; - (this._callbacks[event] = this._callbacks[event] || []) - .push(fn); - return this; + this.dom.textArea = document.createElement('div'); + this.dom.textArea.className = 'legendText'; + this.dom.textArea.style.position = "relative"; + this.dom.textArea.style.top = "0px"; + + this.svg = document.createElementNS('http://www.w3.org/2000/svg',"svg"); + this.svg.style.position = 'absolute'; + this.svg.style.top = 0 +'px'; + this.svg.style.width = this.options.iconSize + 5 + 'px'; + + this.dom.frame.appendChild(this.svg); + this.dom.frame.appendChild(this.dom.textArea); }; /** - * Adds an `event` listener that will be invoked a single - * time then automatically removed. - * - * @param {String} event - * @param {Function} fn - * @return {Emitter} - * @api public + * Hide the component from the DOM */ - - Emitter.prototype.once = function(event, fn){ - var self = this; - this._callbacks = this._callbacks || {}; - - function on() { - self.off(event, on); - fn.apply(this, arguments); + Legend.prototype.hide = function() { + // remove the frame containing the items + if (this.dom.frame.parentNode) { + this.dom.frame.parentNode.removeChild(this.dom.frame); } - - on.fn = fn; - this.on(event, on); - return this; }; /** - * Remove the given callback for `event` or all - * registered callbacks. - * - * @param {String} event - * @param {Function} fn - * @return {Emitter} - * @api public + * Show the component in the DOM (when not already visible). + * @return {Boolean} changed */ + Legend.prototype.show = function() { + // show frame containing the items + if (!this.dom.frame.parentNode) { + this.body.dom.center.appendChild(this.dom.frame); + } + }; - Emitter.prototype.off = - Emitter.prototype.removeListener = - Emitter.prototype.removeAllListeners = - Emitter.prototype.removeEventListener = function(event, fn){ - this._callbacks = this._callbacks || {}; + Legend.prototype.setOptions = function(options) { + var fields = ['enabled','orientation','icons','left','right']; + util.selectiveDeepExtend(fields, this.options, options); + }; - // all - if (0 == arguments.length) { - this._callbacks = {}; - return this; + Legend.prototype.redraw = function() { + var activeGroups = 0; + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + if (this.groups[groupId].visible == true && (this.linegraphOptions.visibility[groupId] === undefined || this.linegraphOptions.visibility[groupId] == true)) { + activeGroups++; + } + } } - // specific event - var callbacks = this._callbacks[event]; - if (!callbacks) return this; - - // remove all handlers - if (1 == arguments.length) { - delete this._callbacks[event]; - return this; + if (this.options[this.side].visible == false || this.amountOfGroups == 0 || this.options.enabled == false || activeGroups == 0) { + this.hide(); } + else { + this.show(); + if (this.options[this.side].position == 'top-left' || this.options[this.side].position == 'bottom-left') { + this.dom.frame.style.left = '4px'; + this.dom.frame.style.textAlign = "left"; + this.dom.textArea.style.textAlign = "left"; + this.dom.textArea.style.left = (this.options.iconSize + 15) + 'px'; + this.dom.textArea.style.right = ''; + this.svg.style.left = 0 +'px'; + this.svg.style.right = ''; + } + else { + this.dom.frame.style.right = '4px'; + this.dom.frame.style.textAlign = "right"; + this.dom.textArea.style.textAlign = "right"; + this.dom.textArea.style.right = (this.options.iconSize + 15) + 'px'; + this.dom.textArea.style.left = ''; + this.svg.style.right = 0 +'px'; + this.svg.style.left = ''; + } - // remove specific handler - var cb; - for (var i = 0; i < callbacks.length; i++) { - cb = callbacks[i]; - if (cb === fn || cb.fn === fn) { - callbacks.splice(i, 1); - break; + if (this.options[this.side].position == 'top-left' || this.options[this.side].position == 'top-right') { + this.dom.frame.style.top = 4 - Number(this.body.dom.center.style.top.replace("px","")) + 'px'; + this.dom.frame.style.bottom = ''; + } + else { + this.dom.frame.style.bottom = 4 - Number(this.body.dom.center.style.top.replace("px","")) + 'px'; + this.dom.frame.style.top = ''; + } + + if (this.options.icons == false) { + this.dom.frame.style.width = this.dom.textArea.offsetWidth + 10 + 'px'; + this.dom.textArea.style.right = ''; + this.dom.textArea.style.left = ''; + this.svg.style.width = '0px'; + } + else { + this.dom.frame.style.width = this.options.iconSize + 15 + this.dom.textArea.offsetWidth + 10 + 'px' + this.drawLegendIcons(); } + + var content = ''; + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + if (this.groups[groupId].visible == true && (this.linegraphOptions.visibility[groupId] === undefined || this.linegraphOptions.visibility[groupId] == true)) { + content += this.groups[groupId].content + '
'; + } + } + } + this.dom.textArea.innerHTML = content; + this.dom.textArea.style.lineHeight = ((0.75 * this.options.iconSize) + this.options.iconSpacing) + 'px'; } - return this; }; - /** - * Emit `event` with the given args. - * - * @param {String} event - * @param {Mixed} ... - * @return {Emitter} - */ + Legend.prototype.drawLegendIcons = function() { + if (this.dom.frame.parentNode) { + DOMutil.prepareElements(this.svgElements); + var padding = window.getComputedStyle(this.dom.frame).paddingTop; + var iconOffset = Number(padding.replace('px','')); + var x = iconOffset; + var iconWidth = this.options.iconSize; + var iconHeight = 0.75 * this.options.iconSize; + var y = iconOffset + 0.5 * iconHeight + 3; - Emitter.prototype.emit = function(event){ - this._callbacks = this._callbacks || {}; - var args = [].slice.call(arguments, 1) - , callbacks = this._callbacks[event]; + this.svg.style.width = iconWidth + 5 + iconOffset + 'px'; - if (callbacks) { - callbacks = callbacks.slice(0); - for (var i = 0, len = callbacks.length; i < len; ++i) { - callbacks[i].apply(this, args); + for (var groupId in this.groups) { + if (this.groups.hasOwnProperty(groupId)) { + if (this.groups[groupId].visible == true && (this.linegraphOptions.visibility[groupId] === undefined || this.linegraphOptions.visibility[groupId] == true)) { + this.groups[groupId].drawIcon(x, y, this.svgElements, this.svg, iconWidth, iconHeight); + y += iconHeight + this.options.iconSpacing; + } + } } - } - return this; + DOMutil.cleanupElements(this.svgElements); + } }; + module.exports = Legend; + + +/***/ }, +/* 45 */ +/***/ function(module, exports, __webpack_require__) { + + var Emitter = __webpack_require__(10); + var Hammer = __webpack_require__(18); + var mousetrap = __webpack_require__(38); + var util = __webpack_require__(1); + var hammerUtil = __webpack_require__(21); + var DataSet = __webpack_require__(7); + var DataView = __webpack_require__(8); + var dotparser = __webpack_require__(51); + var gephiParser = __webpack_require__(52); + var Groups = __webpack_require__(48); + var Images = __webpack_require__(49); + var Node = __webpack_require__(47); + var Edge = __webpack_require__(46); + var Popup = __webpack_require__(50); + var MixinLoader = __webpack_require__(53); + var Activator = __webpack_require__(37); + var locales = __webpack_require__(64); + + // Load custom shapes into CanvasRenderingContext2D + __webpack_require__(65); + /** - * Return array of callbacks for `event`. + * @constructor Network + * Create a network visualization, displaying nodes and edges. * - * @param {String} event - * @return {Array} - * @api public + * @param {Element} container The DOM element in which the Network will + * be created. Normally a div element. + * @param {Object} data An object containing parameters + * {Array} nodes + * {Array} edges + * @param {Object} options Options */ + function Network (container, data, options) { + if (!(this instanceof Network)) { + throw new SyntaxError('Constructor must be called with the new operator'); + } - Emitter.prototype.listeners = function(event){ - this._callbacks = this._callbacks || {}; - return this._callbacks[event] || []; - }; + this._initializeMixinLoaders(); + + // create variables and set default values + this.containerElement = container; + + // render and calculation settings + this.renderRefreshRate = 60; // hz (fps) + this.renderTimestep = 1000 / this.renderRefreshRate; // ms -- saves calculation later on + this.renderTime = 0.5 * this.renderTimestep; // measured time it takes to render a frame + this.maxPhysicsTicksPerRender = 3; // max amount of physics ticks per render step. + this.physicsDiscreteStepsize = 0.50; // discrete stepsize of the simulation + + this.initializing = true; + + this.triggerFunctions = {add:null,edit:null,editEdge:null,connect:null,del:null}; + + // set constant values + this.defaultOptions = { + nodes: { + mass: 1, + radiusMin: 10, + radiusMax: 30, + radius: 10, + shape: 'ellipse', + image: undefined, + widthMin: 16, // px + widthMax: 64, // px + fontColor: 'black', + fontSize: 14, // px + fontFace: 'verdana', + fontFill: undefined, + level: -1, + color: { + border: '#2B7CE9', + background: '#97C2FC', + highlight: { + border: '#2B7CE9', + background: '#D2E5FF' + }, + hover: { + border: '#2B7CE9', + background: '#D2E5FF' + } + }, + borderColor: '#2B7CE9', + backgroundColor: '#97C2FC', + highlightColor: '#D2E5FF', + group: undefined, + borderWidth: 1, + borderWidthSelected: undefined + }, + edges: { + widthMin: 1, // + widthMax: 15,// + width: 1, + widthSelectionMultiplier: 2, + hoverWidth: 1.5, + style: 'line', + color: { + color:'#848484', + highlight:'#848484', + hover: '#848484' + }, + fontColor: '#343434', + fontSize: 14, // px + fontFace: 'arial', + fontFill: 'white', + arrowScaleFactor: 1, + dash: { + length: 10, + gap: 5, + altLength: undefined + }, + inheritColor: "from" // to, from, false, true (== from) + }, + configurePhysics:false, + physics: { + barnesHut: { + enabled: true, + theta: 1 / 0.6, // inverted to save time during calculation + gravitationalConstant: -2000, + centralGravity: 0.3, + springLength: 95, + springConstant: 0.04, + damping: 0.09 + }, + repulsion: { + centralGravity: 0.0, + springLength: 200, + springConstant: 0.05, + nodeDistance: 100, + damping: 0.09 + }, + hierarchicalRepulsion: { + enabled: false, + centralGravity: 0.0, + springLength: 100, + springConstant: 0.01, + nodeDistance: 150, + damping: 0.09 + }, + damping: null, + centralGravity: null, + springLength: null, + springConstant: null + }, + clustering: { // Per Node in Cluster = PNiC + enabled: false, // (Boolean) | global on/off switch for clustering. + initialMaxNodes: 100, // (# nodes) | if the initial amount of nodes is larger than this, we cluster until the total number is less than this threshold. + clusterThreshold:500, // (# nodes) | during calculate forces, we check if the total number of nodes is larger than this. If it is, cluster until reduced to reduceToNodes + reduceToNodes:300, // (# nodes) | during calculate forces, we check if the total number of nodes is larger than clusterThreshold. If it is, cluster until reduced to this + chainThreshold: 0.4, // (% of all drawn nodes)| maximum percentage of allowed chainnodes (long strings of connected nodes) within all nodes. (lower means less chains). + clusterEdgeThreshold: 20, // (px) | edge length threshold. if smaller, this node is clustered. + sectorThreshold: 100, // (# nodes in cluster) | cluster size threshold. If larger, expanding in own sector. + screenSizeThreshold: 0.2, // (% of canvas) | relative size threshold. If the width or height of a clusternode takes up this much of the screen, decluster node. + fontSizeMultiplier: 4.0, // (px PNiC) | how much the cluster font size grows per node in cluster (in px). + maxFontSize: 1000, + forceAmplification: 0.1, // (multiplier PNiC) | factor of increase fo the repulsion force of a cluster (per node in cluster). + distanceAmplification: 0.1, // (multiplier PNiC) | factor how much the repulsion distance of a cluster increases (per node in cluster). + edgeGrowth: 20, // (px PNiC) | amount of clusterSize connected to the edge is multiplied with this and added to edgeLength. + nodeScaling: {width: 1, // (px PNiC) | growth of the width per node in cluster. + height: 1, // (px PNiC) | growth of the height per node in cluster. + radius: 1}, // (px PNiC) | growth of the radius per node in cluster. + maxNodeSizeIncrements: 600, // (# increments) | max growth of the width per node in cluster. + activeAreaBoxSize: 80, // (px) | box area around the curser where clusters are popped open. + clusterLevelDifference: 2 + }, + navigation: { + enabled: false + }, + keyboard: { + enabled: false, + speed: {x: 10, y: 10, zoom: 0.02} + }, + dataManipulation: { + enabled: false, + initiallyVisible: false + }, + hierarchicalLayout: { + enabled:false, + levelSeparation: 150, + nodeSpacing: 100, + direction: "UD", // UD, DU, LR, RL + layout: "hubsize" // hubsize, directed + }, + freezeForStabilization: false, + smoothCurves: { + enabled: true, + dynamic: true, + type: "continuous", + roundness: 0.5 + }, + dynamicSmoothCurves: true, + maxVelocity: 30, + minVelocity: 0.1, // px/s + stabilize: true, // stabilize before displaying the network + stabilizationIterations: 1000, // maximum number of iteration to stabilize + locale: 'en', + locales: locales, + tooltip: { + delay: 300, + fontColor: 'black', + fontSize: 14, // px + fontFace: 'verdana', + color: { + border: '#666', + background: '#FFFFC6' + } + }, + dragNetwork: true, + dragNodes: true, + zoomable: true, + hover: false, + hideEdgesOnDrag: false, + hideNodesOnDrag: false, + width : '100%', + height : '100%', + selectable: true + }; + this.constants = util.extend({}, this.defaultOptions); - /** - * Check if this emitter has `event` handlers. - * - * @param {String} event - * @return {Boolean} - * @api public - */ + this.hoverObj = {nodes:{},edges:{}}; + this.controlNodesActive = false; - Emitter.prototype.hasListeners = function(event){ - return !! this.listeners(event).length; - }; + // animation properties + this.animationSpeed = 1/this.renderRefreshRate; + this.animationEasingFunction = "easeInOutQuint"; + this.easingTime = 0; + this.sourceScale = 0; + this.targetScale = 0; + this.sourceTranslation = 0; + this.targetTranslation = 0; + // Node variables + var network = this; + this.groups = new Groups(); // object with groups + this.images = new Images(); // object with images + this.images.setOnloadCallback(function () { + network._redraw(); + }); -/***/ }, -/* 51 */ -/***/ function(module, exports, __webpack_require__) { + // keyboard navigation variables + this.xIncrement = 0; + this.yIncrement = 0; + this.zoomIncrement = 0; - /** - * Copyright 2012 Craig Campbell - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - * - * Mousetrap is a simple keyboard shortcut library for Javascript with - * no external dependencies - * - * @version 1.1.2 - * @url craig.is/killing/mice - */ + // loading all the mixins: + // load the force calculation functions, grouped under the physics system. + this._loadPhysicsSystem(); + // create a frame and canvas + this._create(); + // load the sector system. (mandatory, fully integrated with Network) + this._loadSectorSystem(); + // load the cluster system. (mandatory, even when not using the cluster system, there are function calls to it) + this._loadClusterSystem(); + // load the selection system. (mandatory, required by Network) + this._loadSelectionSystem(); + // load the selection system. (mandatory, required by Network) + this._loadHierarchySystem(); - /** - * mapping of special keycodes to their corresponding keys - * - * everything in this dictionary cannot use keypress events - * so it has to be here to map to the correct keycodes for - * keyup/keydown events - * - * @type {Object} + /* + * Easing Functions - inspired from http://gizma.com/easing/ + * only considering the t value for the range [0, 1] => [0, 1] + * https://gist.github.com/gre/1650294 */ - var _MAP = { - 8: 'backspace', - 9: 'tab', - 13: 'enter', - 16: 'shift', - 17: 'ctrl', - 18: 'alt', - 20: 'capslock', - 27: 'esc', - 32: 'space', - 33: 'pageup', - 34: 'pagedown', - 35: 'end', - 36: 'home', - 37: 'left', - 38: 'up', - 39: 'right', - 40: 'down', - 45: 'ins', - 46: 'del', - 91: 'meta', - 93: 'meta', - 224: 'meta' - }, - - /** - * mapping for special characters so they can support - * - * this dictionary is only used incase you want to bind a - * keyup or keydown event to one of these keys - * - * @type {Object} - */ - _KEYCODE_MAP = { - 106: '*', - 107: '+', - 109: '-', - 110: '.', - 111 : '/', - 186: ';', - 187: '=', - 188: ',', - 189: '-', - 190: '.', - 191: '/', - 192: '`', - 219: '[', - 220: '\\', - 221: ']', - 222: '\'' - }, - - /** - * this is a mapping of keys that require shift on a US keypad - * back to the non shift equivelents - * - * this is so you can use keyup events with these keys - * - * note that this will only work reliably on US keyboards - * - * @type {Object} - */ - _SHIFT_MAP = { - '~': '`', - '!': '1', - '@': '2', - '#': '3', - '$': '4', - '%': '5', - '^': '6', - '&': '7', - '*': '8', - '(': '9', - ')': '0', - '_': '-', - '+': '=', - ':': ';', - '\"': '\'', - '<': ',', - '>': '.', - '?': '/', - '|': '\\' - }, - - /** - * this is a list of special strings you can use to map - * to modifier keys when you specify your keyboard shortcuts - * - * @type {Object} - */ - _SPECIAL_ALIASES = { - 'option': 'alt', - 'command': 'meta', - 'return': 'enter', - 'escape': 'esc' - }, - - /** - * variable to store the flipped version of _MAP from above - * needed to check if we should use keypress or not when no action - * is specified - * - * @type {Object|undefined} - */ - _REVERSE_MAP, - - /** - * a list of all the callbacks setup via Mousetrap.bind() - * - * @type {Object} - */ - _callbacks = {}, - - /** - * direct map of string combinations to callbacks used for trigger() - * - * @type {Object} - */ - _direct_map = {}, + this.easingFunctions = { + // no easing, no acceleration + linear: function (t) { + return t + }, + // accelerating from zero velocity + easeInQuad: function (t) { + return t * t + }, + // decelerating to zero velocity + easeOutQuad: function (t) { + return t * (2 - t) + }, + // acceleration until halfway, then deceleration + easeInOutQuad: function (t) { + return t < .5 ? 2 * t * t : -1 + (4 - 2 * t) * t + }, + // accelerating from zero velocity + easeInCubic: function (t) { + return t * t * t + }, + // decelerating to zero velocity + easeOutCubic: function (t) { + return (--t) * t * t + 1 + }, + // acceleration until halfway, then deceleration + easeInOutCubic: function (t) { + return t < .5 ? 4 * t * t * t : (t - 1) * (2 * t - 2) * (2 * t - 2) + 1 + }, + // accelerating from zero velocity + easeInQuart: function (t) { + return t * t * t * t + }, + // decelerating to zero velocity + easeOutQuart: function (t) { + return 1 - (--t) * t * t * t + }, + // acceleration until halfway, then deceleration + easeInOutQuart: function (t) { + return t < .5 ? 8 * t * t * t * t : 1 - 8 * (--t) * t * t * t + }, + // accelerating from zero velocity + easeInQuint: function (t) { + return t * t * t * t * t + }, + // decelerating to zero velocity + easeOutQuint: function (t) { + return 1 + (--t) * t * t * t * t + }, + // acceleration until halfway, then deceleration + easeInOutQuint: function (t) { + return t < .5 ? 16 * t * t * t * t * t : 1 + 16 * (--t) * t * t * t * t + } + }; - /** - * keeps track of what level each sequence is at since multiple - * sequences can start out with the same sequence - * - * @type {Object} - */ - _sequence_levels = {}, + // apply options + this._setTranslation(this.frame.clientWidth / 2, this.frame.clientHeight / 2); + this._setScale(1); + this.setOptions(options); - /** - * variable to store the setTimeout call - * - * @type {null|number} - */ - _reset_timer, + // other vars + this.freezeSimulation = false;// freeze the simulation + this.cachedFunctions = {}; + this.stabilized = false; + this.stabilizationIterations = null; - /** - * temporary state where we will ignore the next keyup - * - * @type {boolean|string} - */ - _ignore_next_keyup = false, + // containers for nodes and edges + this.calculationNodes = {}; + this.calculationNodeIndices = []; + this.nodeIndices = []; // array with all the indices of the nodes. Used to speed up forces calculation + this.nodes = {}; // object with Node objects + this.edges = {}; // object with Edge objects - /** - * are we currently inside of a sequence? - * type of action ("keyup" or "keydown" or "keypress") or false - * - * @type {boolean|string} - */ - _inside_sequence = false; + // position and scale variables and objects + this.canvasTopLeft = {"x": 0,"y": 0}; // coordinates of the top left of the canvas. they will be set during _redraw. + this.canvasBottomRight = {"x": 0,"y": 0}; // coordinates of the bottom right of the canvas. they will be set during _redraw + this.pointerPosition = {"x": 0,"y": 0}; // coordinates of the bottom right of the canvas. they will be set during _redraw + this.areaCenter = {}; // object with x and y elements used for determining the center of the zoom action + this.scale = 1; // defining the global scale variable in the constructor + this.previousScale = this.scale; // this is used to check if the zoom operation is zooming in or out - /** - * loop through the f keys, f1 to f19 and add them to the map - * programatically - */ - for (var i = 1; i < 20; ++i) { - _MAP[111 + i] = 'f' + i; - } + // datasets or dataviews + this.nodesData = null; // A DataSet or DataView + this.edgesData = null; // A DataSet or DataView - /** - * loop through to map numbers on the numeric keypad - */ - for (i = 0; i <= 9; ++i) { - _MAP[i + 96] = i; - } + // create event listeners used to subscribe on the DataSets of the nodes and edges + this.nodesListeners = { + 'add': function (event, params) { + network._addNodes(params.items); + network.start(); + }, + 'update': function (event, params) { + network._updateNodes(params.items); + network.start(); + }, + 'remove': function (event, params) { + network._removeNodes(params.items); + network.start(); + } + }; + this.edgesListeners = { + 'add': function (event, params) { + network._addEdges(params.items); + network.start(); + }, + 'update': function (event, params) { + network._updateEdges(params.items); + network.start(); + }, + 'remove': function (event, params) { + network._removeEdges(params.items); + network.start(); + } + }; - /** - * cross browser add event method - * - * @param {Element|HTMLDocument} object - * @param {string} type - * @param {Function} callback - * @returns void - */ - function _addEvent(object, type, callback) { - if (object.addEventListener) { - return object.addEventListener(type, callback, false); - } + // properties for the animation + this.moving = true; + this.timer = undefined; // Scheduling function. Is definded in this.start(); - object.attachEvent('on' + type, callback); - } + // load data (the disable start variable will be the same as the enabled clustering) + this.setData(data,this.constants.clustering.enabled || this.constants.hierarchicalLayout.enabled); - /** - * takes the event and returns the key character - * - * @param {Event} e - * @return {string} - */ - function _characterFromEvent(e) { + // hierarchical layout + this.initializing = false; + if (this.constants.hierarchicalLayout.enabled == true) { + this._setupHierarchicalLayout(); + } + else { + // zoom so all data will fit on the screen, if clustering is enabled, we do not want start to be called here. + if (this.constants.stabilize == false) { + this.zoomExtent(undefined, true,this.constants.clustering.enabled); + } + } - // for keypress events we should return the character as is - if (e.type == 'keypress') { - return String.fromCharCode(e.which); - } + // if clustering is disabled, the simulation will have started in the setData function + if (this.constants.clustering.enabled) { + this.startWithClustering(); + } + } - // for non keypress events the special maps are needed - if (_MAP[e.which]) { - return _MAP[e.which]; - } + // Extend Network with an Emitter mixin + Emitter(Network.prototype); - if (_KEYCODE_MAP[e.which]) { - return _KEYCODE_MAP[e.which]; - } + /** + * Get the script path where the vis.js library is located + * + * @returns {string | null} path Path or null when not found. Path does not + * end with a slash. + * @private + */ + Network.prototype._getScriptPath = function() { + var scripts = document.getElementsByTagName( 'script' ); - // if it is not in the special map - return String.fromCharCode(e.which).toLowerCase(); + // find script named vis.js or vis.min.js + for (var i = 0; i < scripts.length; i++) { + var src = scripts[i].src; + var match = src && /\/?vis(.min)?\.js$/.exec(src); + if (match) { + // return path without the script name + return src.substring(0, src.length - match[0].length); + } } - /** - * should we stop this event before firing off callbacks - * - * @param {Event} e - * @return {boolean} - */ - function _stop(e) { - var element = e.target || e.srcElement, - tag_name = element.tagName; + return null; + }; - // if the element has the class "mousetrap" then no need to stop - if ((' ' + element.className + ' ').indexOf(' mousetrap ') > -1) { - return false; - } - // stop for input, select, and textarea - return tag_name == 'INPUT' || tag_name == 'SELECT' || tag_name == 'TEXTAREA' || (element.contentEditable && element.contentEditable == 'true'); + /** + * Find the center position of the network + * @private + */ + Network.prototype._getRange = function() { + var minY = 1e9, maxY = -1e9, minX = 1e9, maxX = -1e9, node; + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + if (minX > (node.x)) {minX = node.x;} + if (maxX < (node.x)) {maxX = node.x;} + if (minY > (node.y)) {minY = node.y;} + if (maxY < (node.y)) {maxY = node.y;} + } } - - /** - * checks if two arrays are equal - * - * @param {Array} modifiers1 - * @param {Array} modifiers2 - * @returns {boolean} - */ - function _modifiersMatch(modifiers1, modifiers2) { - return modifiers1.sort().join(',') === modifiers2.sort().join(','); + if (minX == 1e9 && maxX == -1e9 && minY == 1e9 && maxY == -1e9) { + minY = 0, maxY = 0, minX = 0, maxX = 0; } + return {minX: minX, maxX: maxX, minY: minY, maxY: maxY}; + }; - /** - * resets all sequence counters except for the ones passed in - * - * @param {Object} do_not_reset - * @returns void - */ - function _resetSequences(do_not_reset) { - do_not_reset = do_not_reset || {}; - var active_sequences = false, - key; + /** + * @param {object} range = {minX: minX, maxX: maxX, minY: minY, maxY: maxY}; + * @returns {{x: number, y: number}} + * @private + */ + Network.prototype._findCenter = function(range) { + return {x: (0.5 * (range.maxX + range.minX)), + y: (0.5 * (range.maxY + range.minY))}; + }; - for (key in _sequence_levels) { - if (do_not_reset[key]) { - active_sequences = true; - continue; - } - _sequence_levels[key] = 0; - } - if (!active_sequences) { - _inside_sequence = false; - } + /** + * This function zooms out to fit all data on screen based on amount of nodes + * + * @param {Boolean} [initialZoom] | zoom based on fitted formula or range, true = fitted, default = false; + * @param {Boolean} [disableStart] | If true, start is not called. + */ + Network.prototype.zoomExtent = function(animationOptions, initialZoom, disableStart) { + if (initialZoom === undefined) { + initialZoom = false; + } + if (disableStart === undefined) { + disableStart = false; + } + if (animationOptions === undefined) { + animationOptions = false; } - /** - * finds all callbacks that match based on the keycode, modifiers, - * and action - * - * @param {string} character - * @param {Array} modifiers - * @param {string} action - * @param {boolean=} remove - should we remove any matches - * @param {string=} combination - * @returns {Array} - */ - function _getMatches(character, modifiers, action, remove, combination) { - var i, - callback, - matches = []; + var range = this._getRange(); + var scale = this._getScale(); + var zoomLevel; - // if there are no events related to this keycode - if (!_callbacks[character]) { - return []; + if (initialZoom == true) { + var numberOfNodes = this.nodeIndices.length; + if (this.constants.smoothCurves == true) { + if (this.constants.clustering.enabled == true && + numberOfNodes >= this.constants.clustering.initialMaxNodes) { + zoomLevel = 49.07548 / (numberOfNodes + 142.05338) + 9.1444e-04; // this is obtained from fitting a dataset from 5 points with scale levels that looked good. } - - // if a modifier key is coming up on its own we should allow it - if (action == 'keyup' && _isModifier(character)) { - modifiers = [character]; + else { + zoomLevel = 12.662 / (numberOfNodes + 7.4147) + 0.0964822; // this is obtained from fitting a dataset from 5 points with scale levels that looked good. + } + } + else { + if (this.constants.clustering.enabled == true && + numberOfNodes >= this.constants.clustering.initialMaxNodes) { + zoomLevel = 77.5271985 / (numberOfNodes + 187.266146) + 4.76710517e-05; // this is obtained from fitting a dataset from 5 points with scale levels that looked good. + } + else { + zoomLevel = 30.5062972 / (numberOfNodes + 19.93597763) + 0.08413486; // this is obtained from fitting a dataset from 5 points with scale levels that looked good. } + } - // loop through all callbacks for the key that was pressed - // and see if any of them match - for (i = 0; i < _callbacks[character].length; ++i) { - callback = _callbacks[character][i]; + // correct for larger canvasses. + var factor = Math.min(this.frame.canvas.clientWidth / 600, this.frame.canvas.clientHeight / 600); + zoomLevel *= factor; + } + else { + var xDistance = (Math.abs(range.minX) + Math.abs(range.maxX)) * 1.1; + var yDistance = (Math.abs(range.minY) + Math.abs(range.maxY)) * 1.1; - // if this is a sequence but it is not at the right level - // then move onto the next match - if (callback.seq && _sequence_levels[callback.seq] != callback.level) { - continue; - } + var xZoomLevel = this.frame.canvas.clientWidth / xDistance; + var yZoomLevel = this.frame.canvas.clientHeight / yDistance; - // if the action we are looking for doesn't match the action we got - // then we should keep going - if (action != callback.action) { - continue; - } + zoomLevel = (xZoomLevel <= yZoomLevel) ? xZoomLevel : yZoomLevel; + } - // if this is a keypress event that means that we need to only - // look at the character, otherwise check the modifiers as - // well - if (action == 'keypress' || _modifiersMatch(modifiers, callback.modifiers)) { + if (zoomLevel > 1.0) { + zoomLevel = 1.0; + } - // remove is used so if you change your mind and call bind a - // second time with a new function the first one is overwritten - if (remove && callback.combo == combination) { - _callbacks[character].splice(i, 1); - } - matches.push(callback); - } - } + var center = this._findCenter(range); + if (disableStart == false) { + var options = {position: center, scale: zoomLevel, animation: animationOptions}; + this.moveTo(options); + this.moving = true; + this.start(); + } + else { + center.x *= zoomLevel; + center.y *= zoomLevel; + center.x -= 0.5 * this.frame.canvas.clientWidth; + center.y -= 0.5 * this.frame.canvas.clientHeight; + this._setScale(zoomLevel); + this._setTranslation(-center.x,-center.y); + } + }; - return matches; + + /** + * Update the this.nodeIndices with the most recent node index list + * @private + */ + Network.prototype._updateNodeIndexList = function() { + this._clearNodeIndexList(); + for (var idx in this.nodes) { + if (this.nodes.hasOwnProperty(idx)) { + this.nodeIndices.push(idx); + } } + }; - /** - * takes a key event and figures out what the modifiers are - * - * @param {Event} e - * @returns {Array} - */ - function _eventModifiers(e) { - var modifiers = []; - if (e.shiftKey) { - modifiers.push('shift'); - } + /** + * Set nodes and edges, and optionally options as well. + * + * @param {Object} data Object containing parameters: + * {Array | DataSet | DataView} [nodes] Array with nodes + * {Array | DataSet | DataView} [edges] Array with edges + * {String} [dot] String containing data in DOT format + * {String} [gephi] String containing data in gephi JSON format + * {Options} [options] Object with options + * @param {Boolean} [disableStart] | optional: disable the calling of the start function. + */ + Network.prototype.setData = function(data, disableStart) { + if (disableStart === undefined) { + disableStart = false; + } + // we set initializing to true to ensure that the hierarchical layout is not performed until both nodes and edges are added. + this.initializing = true; - if (e.altKey) { - modifiers.push('alt'); - } + if (data && data.dot && (data.nodes || data.edges)) { + throw new SyntaxError('Data must contain either parameter "dot" or ' + + ' parameter pair "nodes" and "edges", but not both.'); + } - if (e.ctrlKey) { - modifiers.push('ctrl'); + // set options + this.setOptions(data && data.options); + // set all data + if (data && data.dot) { + // parse DOT file + if(data && data.dot) { + var dotData = dotparser.DOTToGraph(data.dot); + this.setData(dotData); + return; + } + } + else if (data && data.gephi) { + // parse DOT file + if(data && data.gephi) { + var gephiData = gephiParser.parseGephi(data.gephi); + this.setData(gephiData); + return; + } + } + else { + this._setNodes(data && data.nodes); + this._setEdges(data && data.edges); + } + this._putDataInSector(); + if (disableStart == false) { + if (this.constants.hierarchicalLayout.enabled == true) { + this._resetLevels(); + this._setupHierarchicalLayout(); + } + else { + // find a stable position or start animating to a stable position + if (this.constants.stabilize) { + this._stabilize(); } + } + this.start(); + } + this.initializing = false; + }; - if (e.metaKey) { - modifiers.push('meta'); - } + /** + * Set options + * @param {Object} options + */ + Network.prototype.setOptions = function (options) { + if (options) { + var prop; - return modifiers; - } + var fields = ['nodes','edges','smoothCurves','hierarchicalLayout','clustering','navigation','keyboard','dataManipulation', + 'onAdd','onEdit','onEditEdge','onConnect','onDelete','clickToUse' + ]; + util.selectiveNotDeepExtend(fields,this.constants, options); + util.selectiveNotDeepExtend(['color'],this.constants.nodes, options.nodes); + util.selectiveNotDeepExtend(['color','length'],this.constants.edges, options.edges); - /** - * actually calls the callback function - * - * if your callback function returns false this will use the jquery - * convention - prevent default and stop propogation on the event - * - * @param {Function} callback - * @param {Event} e - * @returns void - */ - function _fireCallback(callback, e) { - if (callback(e) === false) { - if (e.preventDefault) { - e.preventDefault(); - } + if (options.physics) { + util.mergeOptions(this.constants.physics, options.physics,'barnesHut'); + util.mergeOptions(this.constants.physics, options.physics,'repulsion'); - if (e.stopPropagation) { - e.stopPropagation(); + if (options.physics.hierarchicalRepulsion) { + this.constants.hierarchicalLayout.enabled = true; + this.constants.physics.hierarchicalRepulsion.enabled = true; + this.constants.physics.barnesHut.enabled = false; + for (prop in options.physics.hierarchicalRepulsion) { + if (options.physics.hierarchicalRepulsion.hasOwnProperty(prop)) { + this.constants.physics.hierarchicalRepulsion[prop] = options.physics.hierarchicalRepulsion[prop]; } - - e.returnValue = false; - e.cancelBubble = true; + } } - } - - /** - * handles a character key event - * - * @param {string} character - * @param {Event} e - * @returns void - */ - function _handleCharacter(character, e) { + } - // if this event should not happen stop here - if (_stop(e)) { - return; - } + if (options.onAdd) {this.triggerFunctions.add = options.onAdd;} + if (options.onEdit) {this.triggerFunctions.edit = options.onEdit;} + if (options.onEditEdge) {this.triggerFunctions.editEdge = options.onEditEdge;} + if (options.onConnect) {this.triggerFunctions.connect = options.onConnect;} + if (options.onDelete) {this.triggerFunctions.del = options.onDelete;} - var callbacks = _getMatches(character, _eventModifiers(e), e.type), - i, - do_not_reset = {}, - processed_sequence_callback = false; + util.mergeOptions(this.constants, options,'smoothCurves'); + util.mergeOptions(this.constants, options,'hierarchicalLayout'); + util.mergeOptions(this.constants, options,'clustering'); + util.mergeOptions(this.constants, options,'navigation'); + util.mergeOptions(this.constants, options,'keyboard'); + util.mergeOptions(this.constants, options,'dataManipulation'); - // loop through matching callbacks for this key event - for (i = 0; i < callbacks.length; ++i) { - // fire for all sequence callbacks - // this is because if for example you have multiple sequences - // bound such as "g i" and "g t" they both need to fire the - // callback for matching g cause otherwise you can only ever - // match the first one - if (callbacks[i].seq) { - processed_sequence_callback = true; + if (options.dataManipulation) { + this.editMode = this.constants.dataManipulation.initiallyVisible; + } - // keep a list of which sequences were matches for later - do_not_reset[callbacks[i].seq] = 1; - _fireCallback(callbacks[i].callback, e); - continue; - } - // if there were no sequence matches but we are still here - // that means this is a regular match so we should fire that - if (!processed_sequence_callback && !_inside_sequence) { - _fireCallback(callbacks[i].callback, e); - } + // TODO: work out these options and document them + if (options.edges) { + if (options.edges.color !== undefined) { + if (util.isString(options.edges.color)) { + this.constants.edges.color = {}; + this.constants.edges.color.color = options.edges.color; + this.constants.edges.color.highlight = options.edges.color; + this.constants.edges.color.hover = options.edges.color; + } + else { + if (options.edges.color.color !== undefined) {this.constants.edges.color.color = options.edges.color.color;} + if (options.edges.color.highlight !== undefined) {this.constants.edges.color.highlight = options.edges.color.highlight;} + if (options.edges.color.hover !== undefined) {this.constants.edges.color.hover = options.edges.color.hover;} + } } - // if you are inside of a sequence and the key you are pressing - // is not a modifier key then we should reset all sequences - // that were not matched by this key event - if (e.type == _inside_sequence && !_isModifier(character)) { - _resetSequences(do_not_reset); + if (!options.edges.fontColor) { + if (options.edges.color !== undefined) { + if (util.isString(options.edges.color)) {this.constants.edges.fontColor = options.edges.color;} + else if (options.edges.color.color !== undefined) {this.constants.edges.fontColor = options.edges.color.color;} + } } - } - - /** - * handles a keydown event - * - * @param {Event} e - * @returns void - */ - function _handleKey(e) { - - // normalize e.which for key events - // @see http://stackoverflow.com/questions/4285627/javascript-keycode-vs-charcode-utter-confusion - e.which = typeof e.which == "number" ? e.which : e.keyCode; - - var character = _characterFromEvent(e); + } - // no character found then stop - if (!character) { - return; + if (options.nodes) { + if (options.nodes.color) { + var newColorObj = util.parseColor(options.nodes.color); + this.constants.nodes.color.background = newColorObj.background; + this.constants.nodes.color.border = newColorObj.border; + this.constants.nodes.color.highlight.background = newColorObj.highlight.background; + this.constants.nodes.color.highlight.border = newColorObj.highlight.border; + this.constants.nodes.color.hover.background = newColorObj.hover.background; + this.constants.nodes.color.hover.border = newColorObj.hover.border; + } + } + if (options.groups) { + for (var groupname in options.groups) { + if (options.groups.hasOwnProperty(groupname)) { + var group = options.groups[groupname]; + this.groups.add(groupname, group); + } } + } - if (e.type == 'keyup' && _ignore_next_keyup == character) { - _ignore_next_keyup = false; - return; + if (options.tooltip) { + for (prop in options.tooltip) { + if (options.tooltip.hasOwnProperty(prop)) { + this.constants.tooltip[prop] = options.tooltip[prop]; + } + } + if (options.tooltip.color) { + this.constants.tooltip.color = util.parseColor(options.tooltip.color); } + } - _handleCharacter(character, e); - } + if ('clickToUse' in options) { + if (options.clickToUse) { + this.activator = new Activator(this.frame); + this.activator.on('change', this._createKeyBinds.bind(this)); + } + else { + if (this.activator) { + this.activator.destroy(); + delete this.activator; + } + } + } - /** - * determines if the keycode specified is a modifier key or not - * - * @param {string} key - * @returns {boolean} - */ - function _isModifier(key) { - return key == 'shift' || key == 'ctrl' || key == 'alt' || key == 'meta'; + if (options.labels) { + throw new Error('Option "labels" is deprecated. Use options "locale" and "locales" instead.'); + } } - /** - * called to set a 1 second timeout on the specified sequence - * - * this is so after each key press in the sequence you have 1 second - * to press the next key before you have to start over - * - * @returns void - */ - function _resetSequenceTimer() { - clearTimeout(_reset_timer); - _reset_timer = setTimeout(_resetSequences, 1000); - } + // (Re)loading the mixins that can be enabled or disabled in the options. + // load the force calculation functions, grouped under the physics system. + this._loadPhysicsSystem(); + // load the navigation system. + this._loadNavigationControls(); + // load the data manipulation system + this._loadManipulationSystem(); + // configure the smooth curves + this._configureSmoothCurves(); - /** - * reverses the map lookup so that we can look for specific keys - * to see what can and can't use keypress - * - * @return {Object} - */ - function _getReverseMap() { - if (!_REVERSE_MAP) { - _REVERSE_MAP = {}; - for (var key in _MAP) { - // pull out the numeric keypad from here cause keypress should - // be able to detect the keys from the character - if (key > 95 && key < 112) { - continue; - } + // bind keys. If disabled, this will not do anything; + this._createKeyBinds(); + this.setSize(this.constants.width, this.constants.height); + this.moving = true; + this.start(); + }; - if (_MAP.hasOwnProperty(key)) { - _REVERSE_MAP[_MAP[key]] = key; - } - } - } - return _REVERSE_MAP; + /** + * Create the main frame for the Network. + * This function is executed once when a Network object is created. The frame + * contains a canvas, and this canvas contains all objects like the axis and + * nodes. + * @private + */ + Network.prototype._create = function () { + // remove all elements from the container element. + while (this.containerElement.hasChildNodes()) { + this.containerElement.removeChild(this.containerElement.firstChild); } - /** - * picks the best action based on the key combination - * - * @param {string} key - character for key - * @param {Array} modifiers - * @param {string=} action passed in - */ - function _pickBestAction(key, modifiers, action) { - - // if no action was picked in we should try to pick the one - // that we think would work best for this key - if (!action) { - action = _getReverseMap()[key] ? 'keydown' : 'keypress'; - } - - // modifier keys don't work as expected with keypress, - // switch to keydown - if (action == 'keypress' && modifiers.length) { - action = 'keydown'; - } + this.frame = document.createElement('div'); + this.frame.className = 'vis network-frame'; + this.frame.style.position = 'relative'; + this.frame.style.overflow = 'hidden'; - return action; + // create the network canvas (HTML canvas element) + this.frame.canvas = document.createElement( 'canvas' ); + this.frame.canvas.style.position = 'relative'; + this.frame.appendChild(this.frame.canvas); + if (!this.frame.canvas.getContext) { + var noCanvas = document.createElement( 'DIV' ); + noCanvas.style.color = 'red'; + noCanvas.style.fontWeight = 'bold' ; + noCanvas.style.padding = '10px'; + noCanvas.innerHTML = 'Error: your browser does not support HTML canvas'; + this.frame.canvas.appendChild(noCanvas); } - /** - * binds a key sequence to an event - * - * @param {string} combo - combo specified in bind call - * @param {Array} keys - * @param {Function} callback - * @param {string=} action - * @returns void - */ - function _bindSequence(combo, keys, callback, action) { + var me = this; + this.drag = {}; + this.pinch = {}; + this.hammer = Hammer(this.frame.canvas, { + prevent_default: true + }); + this.hammer.on('tap', me._onTap.bind(me) ); + this.hammer.on('doubletap', me._onDoubleTap.bind(me) ); + this.hammer.on('hold', me._onHold.bind(me) ); + this.hammer.on('pinch', me._onPinch.bind(me) ); + this.hammer.on('touch', me._onTouch.bind(me) ); + this.hammer.on('dragstart', me._onDragStart.bind(me) ); + this.hammer.on('drag', me._onDrag.bind(me) ); + this.hammer.on('dragend', me._onDragEnd.bind(me) ); + this.hammer.on('release', me._onRelease.bind(me) ); + this.hammer.on('mousewheel',me._onMouseWheel.bind(me) ); + this.hammer.on('DOMMouseScroll',me._onMouseWheel.bind(me) ); // for FF + this.hammer.on('mousemove', me._onMouseMoveTitle.bind(me) ); - // start off by adding a sequence level record for this combination - // and setting the level to 0 - _sequence_levels[combo] = 0; + // add the frame to the container element + this.containerElement.appendChild(this.frame); - // if there is no action pick the best one for the first key - // in the sequence - if (!action) { - action = _pickBestAction(keys[0], []); - } + }; - /** - * callback to increase the sequence level for this sequence and reset - * all other sequences that were active - * - * @param {Event} e - * @returns void - */ - var _increaseSequence = function(e) { - _inside_sequence = action; - ++_sequence_levels[combo]; - _resetSequenceTimer(); - }, - /** - * wraps the specified callback inside of another function in order - * to reset all sequence counters as soon as this sequence is done - * - * @param {Event} e - * @returns void - */ - _callbackAndReset = function(e) { - _fireCallback(callback, e); + /** + * Binding the keys for keyboard navigation. These functions are defined in the NavigationMixin + * @private + */ + Network.prototype._createKeyBinds = function() { + var me = this; + this.mousetrap = mousetrap; - // we should ignore the next key up if the action is key down - // or keypress. this is so if you finish a sequence and - // release the key the final key will not trigger a keyup - if (action !== 'keyup') { - _ignore_next_keyup = _characterFromEvent(e); - } + this.mousetrap.reset(); - // weird race condition if a sequence ends with the key - // another sequence begins with - setTimeout(_resetSequences, 10); - }, - i; + if (this.constants.keyboard.enabled && this.isActive()) { + this.mousetrap.bind("up", this._moveUp.bind(me) , "keydown"); + this.mousetrap.bind("up", this._yStopMoving.bind(me), "keyup"); + this.mousetrap.bind("down", this._moveDown.bind(me) , "keydown"); + this.mousetrap.bind("down", this._yStopMoving.bind(me), "keyup"); + this.mousetrap.bind("left", this._moveLeft.bind(me) , "keydown"); + this.mousetrap.bind("left", this._xStopMoving.bind(me), "keyup"); + this.mousetrap.bind("right",this._moveRight.bind(me), "keydown"); + this.mousetrap.bind("right",this._xStopMoving.bind(me), "keyup"); + this.mousetrap.bind("=", this._zoomIn.bind(me), "keydown"); + this.mousetrap.bind("=", this._stopZoom.bind(me), "keyup"); + this.mousetrap.bind("-", this._zoomOut.bind(me), "keydown"); + this.mousetrap.bind("-", this._stopZoom.bind(me), "keyup"); + this.mousetrap.bind("[", this._zoomIn.bind(me), "keydown"); + this.mousetrap.bind("[", this._stopZoom.bind(me), "keyup"); + this.mousetrap.bind("]", this._zoomOut.bind(me), "keydown"); + this.mousetrap.bind("]", this._stopZoom.bind(me), "keyup"); + this.mousetrap.bind("pageup",this._zoomIn.bind(me), "keydown"); + this.mousetrap.bind("pageup",this._stopZoom.bind(me), "keyup"); + this.mousetrap.bind("pagedown",this._zoomOut.bind(me),"keydown"); + this.mousetrap.bind("pagedown",this._stopZoom.bind(me), "keyup"); + } - // loop through keys one at a time and bind the appropriate callback - // function. for any key leading up to the final one it should - // increase the sequence. after the final, it should reset all sequences - for (i = 0; i < keys.length; ++i) { - _bindSingle(keys[i], i < keys.length - 1 ? _increaseSequence : _callbackAndReset, action, combo, i); - } + if (this.constants.dataManipulation.enabled == true) { + this.mousetrap.bind("escape",this._createManipulatorBar.bind(me)); + this.mousetrap.bind("del",this._deleteSelected.bind(me)); } + }; - /** - * binds a single keyboard combination - * - * @param {string} combination - * @param {Function} callback - * @param {string=} action - * @param {string=} sequence_name - name of sequence if part of sequence - * @param {number=} level - what part of the sequence the command is - * @returns void - */ - function _bindSingle(combination, callback, action, sequence_name, level) { + /** + * Get the pointer location from a touch location + * @param {{pageX: Number, pageY: Number}} touch + * @return {{x: Number, y: Number}} pointer + * @private + */ + Network.prototype._getPointer = function (touch) { + return { + x: touch.pageX - util.getAbsoluteLeft(this.frame.canvas), + y: touch.pageY - util.getAbsoluteTop(this.frame.canvas) + }; + }; - // make sure multiple spaces in a row become a single space - combination = combination.replace(/\s+/g, ' '); + /** + * On start of a touch gesture, store the pointer + * @param event + * @private + */ + Network.prototype._onTouch = function (event) { + this.drag.pointer = this._getPointer(event.gesture.center); + this.drag.pinched = false; + this.pinch.scale = this._getScale(); - var sequence = combination.split(' '), - i, - key, - keys, - modifiers = []; + this._handleTouch(this.drag.pointer); + }; - // if this pattern is a sequence of keys then run through this method - // to reprocess each pattern one key at a time - if (sequence.length > 1) { - return _bindSequence(combination, sequence, callback, action); - } + /** + * handle drag start event + * @private + */ + Network.prototype._onDragStart = function () { + this._handleDragStart(); + }; - // take the keys from this pattern and figure out what the actual - // pattern is all about - keys = combination === '+' ? ['+'] : combination.split('+'); - for (i = 0; i < keys.length; ++i) { - key = keys[i]; + /** + * This function is called by _onDragStart. + * It is separated out because we can then overload it for the datamanipulation system. + * + * @private + */ + Network.prototype._handleDragStart = function() { + var drag = this.drag; + var node = this._getNodeAt(drag.pointer); + // note: drag.pointer is set in _onTouch to get the initial touch location - // normalize key names - if (_SPECIAL_ALIASES[key]) { - key = _SPECIAL_ALIASES[key]; - } + drag.dragging = true; + drag.selection = []; + drag.translation = this._getTranslation(); + drag.nodeId = null; - // if this is not a keypress event then we should - // be smart about using shift keys - // this will only work for US keyboards however - if (action && action != 'keypress' && _SHIFT_MAP[key]) { - key = _SHIFT_MAP[key]; - modifiers.push('shift'); - } + if (node != null) { + drag.nodeId = node.id; + // select the clicked node if not yet selected + if (!node.isSelected()) { + this._selectObject(node,false); + } - // if this key is a modifier then add it to the list of modifiers - if (_isModifier(key)) { - modifiers.push(key); - } - } + // create an array with the selected nodes and their original location and status + for (var objectId in this.selectionObj.nodes) { + if (this.selectionObj.nodes.hasOwnProperty(objectId)) { + var object = this.selectionObj.nodes[objectId]; + var s = { + id: object.id, + node: object, - // depending on what the key combination is - // we will try to pick the best event for it - action = _pickBestAction(key, modifiers, action); + // store original x, y, xFixed and yFixed, make the node temporarily Fixed + x: object.x, + y: object.y, + xFixed: object.xFixed, + yFixed: object.yFixed + }; - // make sure to initialize array if this is the first time - // a callback is added for this key - if (!_callbacks[key]) { - _callbacks[key] = []; + object.xFixed = true; + object.yFixed = true; + + drag.selection.push(s); } + } + } + }; - // remove an existing match if there is one - _getMatches(key, modifiers, action, !sequence_name, combination); - // add this call back to the array - // if it is a sequence put it at the beginning - // if not put it at the end - // - // this is important because the way these are processed expects - // the sequence ones to come first - _callbacks[key][sequence_name ? 'unshift' : 'push']({ - callback: callback, - modifiers: modifiers, - action: action, - seq: sequence_name, - level: level, - combo: combination - }); - } + /** + * handle drag event + * @private + */ + Network.prototype._onDrag = function (event) { + this._handleOnDrag(event) + }; - /** - * binds multiple combinations to the same callback - * - * @param {Array} combinations - * @param {Function} callback - * @param {string|undefined} action - * @returns void - */ - function _bindMultiple(combinations, callback, action) { - for (var i = 0; i < combinations.length; ++i) { - _bindSingle(combinations[i], callback, action); - } + + /** + * This function is called by _onDrag. + * It is separated out because we can then overload it for the datamanipulation system. + * + * @private + */ + Network.prototype._handleOnDrag = function(event) { + if (this.drag.pinched) { + return; } - // start! - _addEvent(document, 'keypress', _handleKey); - _addEvent(document, 'keydown', _handleKey); - _addEvent(document, 'keyup', _handleKey); + var pointer = this._getPointer(event.gesture.center); + + var me = this; + var drag = this.drag; + var selection = drag.selection; + if (selection && selection.length && this.constants.dragNodes == true) { + // calculate delta's and new location + var deltaX = pointer.x - drag.pointer.x; + var deltaY = pointer.y - drag.pointer.y; + + // update position of all selected nodes + selection.forEach(function (s) { + var node = s.node; - var mousetrap = { + if (!s.xFixed) { + node.x = me._XconvertDOMtoCanvas(me._XconvertCanvasToDOM(s.x) + deltaX); + } - /** - * binds an event to mousetrap - * - * can be a single key, a combination of keys separated with +, - * a comma separated list of keys, an array of keys, or - * a sequence of keys separated by spaces - * - * be sure to list the modifier keys first to make sure that the - * correct key ends up getting bound (the last key in the pattern) - * - * @param {string|Array} keys - * @param {Function} callback - * @param {string=} action - 'keypress', 'keydown', or 'keyup' - * @returns void - */ - bind: function(keys, callback, action) { - _bindMultiple(keys instanceof Array ? keys : [keys], callback, action); - _direct_map[keys + ':' + action] = callback; - return this; - }, + if (!s.yFixed) { + node.y = me._YconvertDOMtoCanvas(me._YconvertCanvasToDOM(s.y) + deltaY); + } + }); - /** - * unbinds an event to mousetrap - * - * the unbinding sets the callback function of the specified key combo - * to an empty function and deletes the corresponding key in the - * _direct_map dict. - * - * the keycombo+action has to be exactly the same as - * it was defined in the bind method - * - * TODO: actually remove this from the _callbacks dictionary instead - * of binding an empty function - * - * @param {string|Array} keys - * @param {string} action - * @returns void - */ - unbind: function(keys, action) { - if (_direct_map[keys + ':' + action]) { - delete _direct_map[keys + ':' + action]; - this.bind(keys, function() {}, action); - } - return this; - }, - /** - * triggers an event that has already been bound - * - * @param {string} keys - * @param {string=} action - * @returns void - */ - trigger: function(keys, action) { - _direct_map[keys + ':' + action](); - return this; - }, + // start _animationStep if not yet running + if (!this.moving) { + this.moving = true; + this.start(); + } + } + else { + if (this.constants.dragNetwork == true) { + // move the network + var diffX = pointer.x - this.drag.pointer.x; + var diffY = pointer.y - this.drag.pointer.y; - /** - * resets the library back to its initial state. this is useful - * if you want to clear out the current keyboard shortcuts and bind - * new ones - for example if you switch to another page - * - * @returns void - */ - reset: function() { - _callbacks = {}; - _direct_map = {}; - return this; - } - }; + this._setTranslation( + this.drag.translation.x + diffX, + this.drag.translation.y + diffY + ); + this._redraw(); + // this.moving = true; + // this.start(); + } + } + }; - module.exports = mousetrap; + /** + * handle drag start event + * @private + */ + Network.prototype._onDragEnd = function () { + this.drag.dragging = false; + var selection = this.drag.selection; + if (selection && selection.length) { + selection.forEach(function (s) { + // restore original xFixed and yFixed + s.node.xFixed = s.xFixed; + s.node.yFixed = s.yFixed; + }); + this.moving = true; + this.start(); + } + else { + this._redraw(); + } + }; + /** + * handle tap/click event: select/unselect a node + * @private + */ + Network.prototype._onTap = function (event) { + var pointer = this._getPointer(event.gesture.center); + this.pointerPosition = pointer; + this._handleTap(pointer); -/***/ }, -/* 52 */ -/***/ function(module, exports, __webpack_require__) { + }; - var __WEBPACK_AMD_DEFINE_RESULT__;/*! Hammer.JS - v1.1.3 - 2014-05-20 - * http://eightmedia.github.io/hammer.js - * - * Copyright (c) 2014 Jorik Tangelder ; - * Licensed under the MIT license */ - (function(window, undefined) { - 'use strict'; + /** + * handle doubletap event + * @private + */ + Network.prototype._onDoubleTap = function (event) { + var pointer = this._getPointer(event.gesture.center); + this._handleDoubleTap(pointer); + }; + /** - * @main - * @module hammer - * - * @class Hammer - * @static + * handle long tap event: multi select nodes + * @private */ + Network.prototype._onHold = function (event) { + var pointer = this._getPointer(event.gesture.center); + this.pointerPosition = pointer; + this._handleOnHold(pointer); + }; /** - * Hammer, use this to create instances - * ```` - * var hammertime = new Hammer(myElement); - * ```` + * handle the release of the screen * - * @method Hammer - * @param {HTMLElement} element - * @param {Object} [options={}] - * @return {Hammer.Instance} + * @private */ - var Hammer = function Hammer(element, options) { - return new Hammer.Instance(element, options || {}); + Network.prototype._onRelease = function (event) { + var pointer = this._getPointer(event.gesture.center); + this._handleOnRelease(pointer); }; /** - * version, as defined in package.json - * the value will be set at each build - * @property VERSION - * @final - * @type {String} + * Handle pinch event + * @param event + * @private */ - Hammer.VERSION = '1.1.3'; + Network.prototype._onPinch = function (event) { + var pointer = this._getPointer(event.gesture.center); + + this.drag.pinched = true; + if (!('scale' in this.pinch)) { + this.pinch.scale = 1; + } + + // TODO: enabled moving while pinching? + var scale = this.pinch.scale * event.gesture.scale; + this._zoom(scale, pointer) + }; /** - * default settings. - * more settings are defined per gesture at `/gestures`. Each gesture can be disabled/enabled - * by setting it's name (like `swipe`) to false. - * You can set the defaults for all instances by changing this object before creating an instance. - * @example - * ```` - * Hammer.defaults.drag = false; - * Hammer.defaults.behavior.touchAction = 'pan-y'; - * delete Hammer.defaults.behavior.userSelect; - * ```` - * @property defaults - * @type {Object} + * Zoom the network in or out + * @param {Number} scale a number around 1, and between 0.01 and 10 + * @param {{x: Number, y: Number}} pointer Position on screen + * @return {Number} appliedScale scale is limited within the boundaries + * @private */ - Hammer.defaults = { - /** - * this setting object adds styles and attributes to the element to prevent the browser from doing - * its native behavior. The css properties are auto prefixed for the browsers when needed. - * @property defaults.behavior - * @type {Object} - */ - behavior: { - /** - * Disables text selection to improve the dragging gesture. When the value is `none` it also sets - * `onselectstart=false` for IE on the element. Mainly for desktop browsers. - * @property defaults.behavior.userSelect - * @type {String} - * @default 'none' - */ - userSelect: 'none', + Network.prototype._zoom = function(scale, pointer) { + if (this.constants.zoomable == true) { + var scaleOld = this._getScale(); + if (scale < 0.00001) { + scale = 0.00001; + } + if (scale > 10) { + scale = 10; + } - /** - * Specifies whether and how a given region can be manipulated by the user (for instance, by panning or zooming). - * Used by Chrome 35> and IE10>. By default this makes the element blocking any touch event. - * @property defaults.behavior.touchAction - * @type {String} - * @default: 'pan-y' - */ - touchAction: 'pan-y', + var preScaleDragPointer = null; + if (this.drag !== undefined) { + if (this.drag.dragging == true) { + preScaleDragPointer = this.DOMtoCanvas(this.drag.pointer); + } + } + // + this.frame.canvas.clientHeight / 2 + var translation = this._getTranslation(); + + var scaleFrac = scale / scaleOld; + var tx = (1 - scaleFrac) * pointer.x + translation.x * scaleFrac; + var ty = (1 - scaleFrac) * pointer.y + translation.y * scaleFrac; - /** - * Disables the default callout shown when you touch and hold a touch target. - * On iOS, when you touch and hold a touch target such as a link, Safari displays - * a callout containing information about the link. This property allows you to disable that callout. - * @property defaults.behavior.touchCallout - * @type {String} - * @default 'none' - */ - touchCallout: 'none', + this.areaCenter = {"x" : this._XconvertDOMtoCanvas(pointer.x), + "y" : this._YconvertDOMtoCanvas(pointer.y)}; - /** - * Specifies whether zooming is enabled. Used by IE10> - * @property defaults.behavior.contentZooming - * @type {String} - * @default 'none' - */ - contentZooming: 'none', + this._setScale(scale); + this._setTranslation(tx, ty); + this.updateClustersDefault(); - /** - * Specifies that an entire element should be draggable instead of its contents. - * Mainly for desktop browsers. - * @property defaults.behavior.userDrag - * @type {String} - * @default 'none' - */ - userDrag: 'none', + if (preScaleDragPointer != null) { + var postScaleDragPointer = this.canvasToDOM(preScaleDragPointer); + this.drag.pointer.x = postScaleDragPointer.x; + this.drag.pointer.y = postScaleDragPointer.y; + } - /** - * Overrides the highlight color shown when the user taps a link or a JavaScript - * clickable element in Safari on iPhone. This property obeys the alpha value, if specified. - * - * If you don't specify an alpha value, Safari on iPhone applies a default alpha value - * to the color. To disable tap highlighting, set the alpha value to 0 (invisible). - * If you set the alpha value to 1.0 (opaque), the element is not visible when tapped. - * @property defaults.behavior.tapHighlightColor - * @type {String} - * @default 'rgba(0,0,0,0)' - */ - tapHighlightColor: 'rgba(0,0,0,0)' + this._redraw(); + + if (scaleOld < scale) { + this.emit("zoom", {direction:"+"}); + } + else { + this.emit("zoom", {direction:"-"}); } + + return scale; + } }; - /** - * hammer document where the base events are added at - * @property DOCUMENT - * @type {HTMLElement} - * @default window.document - */ - Hammer.DOCUMENT = document; /** - * detect support for pointer events - * @property HAS_POINTEREVENTS - * @type {Boolean} + * Event handler for mouse wheel event, used to zoom the timeline + * See http://adomas.org/javascript-mouse-wheel/ + * https://github.com/EightMedia/hammer.js/issues/256 + * @param {MouseEvent} event + * @private */ - Hammer.HAS_POINTEREVENTS = navigator.pointerEnabled || navigator.msPointerEnabled; + Network.prototype._onMouseWheel = function(event) { + // retrieve delta + var delta = 0; + if (event.wheelDelta) { /* IE/Opera. */ + delta = event.wheelDelta/120; + } else if (event.detail) { /* Mozilla case. */ + // In Mozilla, sign of delta is different than in IE. + // Also, delta is multiple of 3. + delta = -event.detail/3; + } - /** - * detect support for touch events - * @property HAS_TOUCHEVENTS - * @type {Boolean} - */ - Hammer.HAS_TOUCHEVENTS = ('ontouchstart' in window); + // If delta is nonzero, handle it. + // Basically, delta is now positive if wheel was scrolled up, + // and negative, if wheel was scrolled down. + if (delta) { - /** - * detect mobile browsers - * @property IS_MOBILE - * @type {Boolean} - */ - Hammer.IS_MOBILE = /mobile|tablet|ip(ad|hone|od)|android|silk/i.test(navigator.userAgent); + // calculate the new scale + var scale = this._getScale(); + var zoom = delta / 10; + if (delta < 0) { + zoom = zoom / (1 - zoom); + } + scale *= (1 + zoom); - /** - * detect if we want to support mouseevents at all - * @property NO_MOUSEEVENTS - * @type {Boolean} - */ - Hammer.NO_MOUSEEVENTS = (Hammer.HAS_TOUCHEVENTS && Hammer.IS_MOBILE) || Hammer.HAS_POINTEREVENTS; + // calculate the pointer location + var gesture = hammerUtil.fakeGesture(this, event); + var pointer = this._getPointer(gesture.center); + + // apply the new scale + this._zoom(scale, pointer); + } + + // Prevent default actions caused by mouse wheel. + event.preventDefault(); + }; - /** - * interval in which Hammer recalculates current velocity/direction/angle in ms - * @property CALCULATE_INTERVAL - * @type {Number} - * @default 25 - */ - Hammer.CALCULATE_INTERVAL = 25; /** - * eventtypes per touchevent (start, move, end) are filled by `Event.determineEventTypes` on `setup` - * the object contains the DOM event names per type (`EVENT_START`, `EVENT_MOVE`, `EVENT_END`) - * @property EVENT_TYPES + * Mouse move handler for checking whether the title moves over a node with a title. + * @param {Event} event * @private - * @writeOnce - * @type {Object} */ - var EVENT_TYPES = {}; + Network.prototype._onMouseMoveTitle = function (event) { + var gesture = hammerUtil.fakeGesture(this, event); + var pointer = this._getPointer(gesture.center); - /** - * direction strings, for safe comparisons - * @property DIRECTION_DOWN|LEFT|UP|RIGHT - * @final - * @type {String} - * @default 'down' 'left' 'up' 'right' - */ - var DIRECTION_DOWN = Hammer.DIRECTION_DOWN = 'down'; - var DIRECTION_LEFT = Hammer.DIRECTION_LEFT = 'left'; - var DIRECTION_UP = Hammer.DIRECTION_UP = 'up'; - var DIRECTION_RIGHT = Hammer.DIRECTION_RIGHT = 'right'; + // check if the previously selected node is still selected + if (this.popupObj) { + this._checkHidePopup(pointer); + } - /** - * pointertype strings, for safe comparisons - * @property POINTER_MOUSE|TOUCH|PEN - * @final - * @type {String} - * @default 'mouse' 'touch' 'pen' - */ - var POINTER_MOUSE = Hammer.POINTER_MOUSE = 'mouse'; - var POINTER_TOUCH = Hammer.POINTER_TOUCH = 'touch'; - var POINTER_PEN = Hammer.POINTER_PEN = 'pen'; + // start a timeout that will check if the mouse is positioned above + // an element + var me = this; + var checkShow = function() { + me._checkShowPopup(pointer); + }; + if (this.popupTimer) { + clearInterval(this.popupTimer); // stop any running calculationTimer + } + if (!this.drag.dragging) { + this.popupTimer = setTimeout(checkShow, this.constants.tooltip.delay); + } + + + /** + * Adding hover highlights + */ + if (this.constants.hover == true) { + // removing all hover highlights + for (var edgeId in this.hoverObj.edges) { + if (this.hoverObj.edges.hasOwnProperty(edgeId)) { + this.hoverObj.edges[edgeId].hover = false; + delete this.hoverObj.edges[edgeId]; + } + } + + // adding hover highlights + var obj = this._getNodeAt(pointer); + if (obj == null) { + obj = this._getEdgeAt(pointer); + } + if (obj != null) { + this._hoverObject(obj); + } + + // removing all node hover highlights except for the selected one. + for (var nodeId in this.hoverObj.nodes) { + if (this.hoverObj.nodes.hasOwnProperty(nodeId)) { + if (obj instanceof Node && obj.id != nodeId || obj instanceof Edge || obj == null) { + this._blurObject(this.hoverObj.nodes[nodeId]); + delete this.hoverObj.nodes[nodeId]; + } + } + } + this.redraw(); + } + }; /** - * eventtypes - * @property EVENT_START|MOVE|END|RELEASE|TOUCH - * @final - * @type {String} - * @default 'start' 'change' 'move' 'end' 'release' 'touch' + * Check if there is an element on the given position in the network + * (a node or edge). If so, and if this element has a title, + * show a popup window with its title. + * + * @param {{x:Number, y:Number}} pointer + * @private */ - var EVENT_START = Hammer.EVENT_START = 'start'; - var EVENT_MOVE = Hammer.EVENT_MOVE = 'move'; - var EVENT_END = Hammer.EVENT_END = 'end'; - var EVENT_RELEASE = Hammer.EVENT_RELEASE = 'release'; - var EVENT_TOUCH = Hammer.EVENT_TOUCH = 'touch'; + Network.prototype._checkShowPopup = function (pointer) { + var obj = { + left: this._XconvertDOMtoCanvas(pointer.x), + top: this._YconvertDOMtoCanvas(pointer.y), + right: this._XconvertDOMtoCanvas(pointer.x), + bottom: this._YconvertDOMtoCanvas(pointer.y) + }; + + var id; + var lastPopupNode = this.popupObj; + + if (this.popupObj == undefined) { + // search the nodes for overlap, select the top one in case of multiple nodes + var nodes = this.nodes; + for (id in nodes) { + if (nodes.hasOwnProperty(id)) { + var node = nodes[id]; + if (node.getTitle() !== undefined && node.isOverlappingWith(obj)) { + this.popupObj = node; + break; + } + } + } + } + + if (this.popupObj === undefined) { + // search the edges for overlap + var edges = this.edges; + for (id in edges) { + if (edges.hasOwnProperty(id)) { + var edge = edges[id]; + if (edge.connected && (edge.getTitle() !== undefined) && + edge.isOverlappingWith(obj)) { + this.popupObj = edge; + break; + } + } + } + } - /** - * if the window events are set... - * @property READY - * @writeOnce - * @type {Boolean} - * @default false - */ - Hammer.READY = false; + if (this.popupObj) { + // show popup message window + if (this.popupObj != lastPopupNode) { + var me = this; + if (!me.popup) { + me.popup = new Popup(me.frame, me.constants.tooltip); + } - /** - * plugins namespace - * @property plugins - * @type {Object} - */ - Hammer.plugins = Hammer.plugins || {}; + // adjust a small offset such that the mouse cursor is located in the + // bottom left location of the popup, and you can easily move over the + // popup area + me.popup.setPosition(pointer.x - 3, pointer.y - 3); + me.popup.setText(me.popupObj.getTitle()); + me.popup.show(); + } + } + else { + if (this.popup) { + this.popup.hide(); + } + } + }; - /** - * gestures namespace - * see `/gestures` for the definitions - * @property gestures - * @type {Object} - */ - Hammer.gestures = Hammer.gestures || {}; /** - * setup events to detect gestures on the document - * this function is called when creating an new instance + * Check if the popup must be hided, which is the case when the mouse is no + * longer hovering on the object + * @param {{x:Number, y:Number}} pointer * @private */ - function setup() { - if(Hammer.READY) { - return; + Network.prototype._checkHidePopup = function (pointer) { + if (!this.popupObj || !this._getNodeAt(pointer) ) { + this.popupObj = undefined; + if (this.popup) { + this.popup.hide(); } + } + }; - // find what eventtypes we add listeners to - Event.determineEventTypes(); - - // Register all gestures inside Hammer.gestures - Utils.each(Hammer.gestures, function(gesture) { - Detection.register(gesture); - }); - - // Add touch events on the document - Event.onTouch(Hammer.DOCUMENT, EVENT_MOVE, Detection.detect); - Event.onTouch(Hammer.DOCUMENT, EVENT_END, Detection.detect); - - // Hammer is ready...! - Hammer.READY = true; - } /** - * @module hammer - * - * @class Utils - * @static + * Set a new size for the network + * @param {string} width Width in pixels or percentage (for example '800px' + * or '50%') + * @param {string} height Height in pixels or percentage (for example '400px' + * or '30%') */ - var Utils = Hammer.utils = { - /** - * extend method, could also be used for cloning when `dest` is an empty object. - * changes the dest object - * @method extend - * @param {Object} dest - * @param {Object} src - * @param {Boolean} [merge=false] do a merge - * @return {Object} dest - */ - extend: function extend(dest, src, merge) { - for(var key in src) { - if(!src.hasOwnProperty(key) || (dest[key] !== undefined && merge)) { - continue; - } - dest[key] = src[key]; - } - return dest; - }, - - /** - * simple addEventListener wrapper - * @method on - * @param {HTMLElement} element - * @param {String} type - * @param {Function} handler - */ - on: function on(element, type, handler) { - element.addEventListener(type, handler, false); - }, - - /** - * simple removeEventListener wrapper - * @method off - * @param {HTMLElement} element - * @param {String} type - * @param {Function} handler - */ - off: function off(element, type, handler) { - element.removeEventListener(type, handler, false); - }, - - /** - * forEach over arrays and objects - * @method each - * @param {Object|Array} obj - * @param {Function} iterator - * @param {any} iterator.item - * @param {Number} iterator.index - * @param {Object|Array} iterator.obj the source object - * @param {Object} context value to use as `this` in the iterator - */ - each: function each(obj, iterator, context) { - var i, len; - - // native forEach on arrays - if('forEach' in obj) { - obj.forEach(iterator, context); - // arrays - } else if(obj.length !== undefined) { - for(i = 0, len = obj.length; i < len; i++) { - if(iterator.call(context, obj[i], i, obj) === false) { - return; - } - } - // objects - } else { - for(i in obj) { - if(obj.hasOwnProperty(i) && - iterator.call(context, obj[i], i, obj) === false) { - return; - } - } - } - }, + Network.prototype.setSize = function(width, height) { + var emitEvent = false; + if (width != this.constants.width || height != this.constants.height || this.frame.style.width != width || this.frame.style.height != height) { + this.frame.style.width = width; + this.frame.style.height = height; - /** - * find if a string contains the string using indexOf - * @method inStr - * @param {String} src - * @param {String} find - * @return {Boolean} found - */ - inStr: function inStr(src, find) { - return src.indexOf(find) > -1; - }, + this.frame.canvas.style.width = '100%'; + this.frame.canvas.style.height = '100%'; - /** - * find if a array contains the object using indexOf or a simple polyfill - * @method inArray - * @param {String} src - * @param {String} find - * @return {Boolean|Number} false when not found, or the index - */ - inArray: function inArray(src, find) { - if(src.indexOf) { - var index = src.indexOf(find); - return (index === -1) ? false : index; - } else { - for(var i = 0, len = src.length; i < len; i++) { - if(src[i] === find) { - return i; - } - } - return false; - } - }, + this.frame.canvas.width = this.frame.canvas.clientWidth; + this.frame.canvas.height = this.frame.canvas.clientHeight; - /** - * convert an array-like object (`arguments`, `touchlist`) to an array - * @method toArray - * @param {Object} obj - * @return {Array} - */ - toArray: function toArray(obj) { - return Array.prototype.slice.call(obj, 0); - }, + this.constants.width = width; + this.constants.height = height; - /** - * find if a node is in the given parent - * @method hasParent - * @param {HTMLElement} node - * @param {HTMLElement} parent - * @return {Boolean} found - */ - hasParent: function hasParent(node, parent) { - while(node) { - if(node == parent) { - return true; - } - node = node.parentNode; - } - return false; - }, + emitEvent = true; + } + else { + // this would adapt the width of the canvas to the width from 100% if and only if + // there is a change. - /** - * get the center of all the touches - * @method getCenter - * @param {Array} touches - * @return {Object} center contains `pageX`, `pageY`, `clientX` and `clientY` properties - */ - getCenter: function getCenter(touches) { - var pageX = [], - pageY = [], - clientX = [], - clientY = [], - min = Math.min, - max = Math.max; + if (this.frame.canvas.width != this.frame.canvas.clientWidth) { + this.frame.canvas.width = this.frame.canvas.clientWidth; + emitEvent = true; + } + if (this.frame.canvas.height != this.frame.canvas.clientHeight) { + this.frame.canvas.height = this.frame.canvas.clientHeight; + emitEvent = true; + } + } - // no need to loop when only one touch - if(touches.length === 1) { - return { - pageX: touches[0].pageX, - pageY: touches[0].pageY, - clientX: touches[0].clientX, - clientY: touches[0].clientY - }; - } + if (emitEvent == true) { + this.emit('resize', {width:this.frame.canvas.width,height:this.frame.canvas.height}); + } + }; - Utils.each(touches, function(touch) { - pageX.push(touch.pageX); - pageY.push(touch.pageY); - clientX.push(touch.clientX); - clientY.push(touch.clientY); - }); + /** + * Set a data set with nodes for the network + * @param {Array | DataSet | DataView} nodes The data containing the nodes. + * @private + */ + Network.prototype._setNodes = function(nodes) { + var oldNodesData = this.nodesData; - return { - pageX: (min.apply(Math, pageX) + max.apply(Math, pageX)) / 2, - pageY: (min.apply(Math, pageY) + max.apply(Math, pageY)) / 2, - clientX: (min.apply(Math, clientX) + max.apply(Math, clientX)) / 2, - clientY: (min.apply(Math, clientY) + max.apply(Math, clientY)) / 2 - }; - }, + if (nodes instanceof DataSet || nodes instanceof DataView) { + this.nodesData = nodes; + } + else if (nodes instanceof Array) { + this.nodesData = new DataSet(); + this.nodesData.add(nodes); + } + else if (!nodes) { + this.nodesData = new DataSet(); + } + else { + throw new TypeError('Array or DataSet expected'); + } - /** - * calculate the velocity between two points. unit is in px per ms. - * @method getVelocity - * @param {Number} deltaTime - * @param {Number} deltaX - * @param {Number} deltaY - * @return {Object} velocity `x` and `y` - */ - getVelocity: function getVelocity(deltaTime, deltaX, deltaY) { - return { - x: Math.abs(deltaX / deltaTime) || 0, - y: Math.abs(deltaY / deltaTime) || 0 - }; - }, + if (oldNodesData) { + // unsubscribe from old dataset + util.forEach(this.nodesListeners, function (callback, event) { + oldNodesData.off(event, callback); + }); + } - /** - * calculate the angle between two coordinates - * @method getAngle - * @param {Touch} touch1 - * @param {Touch} touch2 - * @return {Number} angle - */ - getAngle: function getAngle(touch1, touch2) { - var x = touch2.clientX - touch1.clientX, - y = touch2.clientY - touch1.clientY; + // remove drawn nodes + this.nodes = {}; - return Math.atan2(y, x) * 180 / Math.PI; - }, + if (this.nodesData) { + // subscribe to new dataset + var me = this; + util.forEach(this.nodesListeners, function (callback, event) { + me.nodesData.on(event, callback); + }); - /** - * do a small comparision to get the direction between two touches. - * @method getDirection - * @param {Touch} touch1 - * @param {Touch} touch2 - * @return {String} direction matches `DIRECTION_LEFT|RIGHT|UP|DOWN` - */ - getDirection: function getDirection(touch1, touch2) { - var x = Math.abs(touch1.clientX - touch2.clientX), - y = Math.abs(touch1.clientY - touch2.clientY); + // draw all new nodes + var ids = this.nodesData.getIds(); + this._addNodes(ids); + } + this._updateSelection(); + }; - if(x >= y) { - return touch1.clientX - touch2.clientX > 0 ? DIRECTION_LEFT : DIRECTION_RIGHT; - } - return touch1.clientY - touch2.clientY > 0 ? DIRECTION_UP : DIRECTION_DOWN; - }, + /** + * Add nodes + * @param {Number[] | String[]} ids + * @private + */ + Network.prototype._addNodes = function(ids) { + var id; + for (var i = 0, len = ids.length; i < len; i++) { + id = ids[i]; + var data = this.nodesData.get(id); + var node = new Node(data, this.images, this.groups, this.constants); + this.nodes[id] = node; // note: this may replace an existing node + if ((node.xFixed == false || node.yFixed == false) && (node.x === null || node.y === null)) { + var radius = 10 * 0.1*ids.length + 10; + var angle = 2 * Math.PI * Math.random(); + if (node.xFixed == false) {node.x = radius * Math.cos(angle);} + if (node.yFixed == false) {node.y = radius * Math.sin(angle);} + } + this.moving = true; + } - /** - * calculate the distance between two touches - * @method getDistance - * @param {Touch}touch1 - * @param {Touch} touch2 - * @return {Number} distance - */ - getDistance: function getDistance(touch1, touch2) { - var x = touch2.clientX - touch1.clientX, - y = touch2.clientY - touch1.clientY; + this._updateNodeIndexList(); + if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) { + this._resetLevels(); + this._setupHierarchicalLayout(); + } + this._updateCalculationNodes(); + this._reconnectEdges(); + this._updateValueRange(this.nodes); + this.updateLabels(); + }; - return Math.sqrt((x * x) + (y * y)); - }, + /** + * Update existing nodes, or create them when not yet existing + * @param {Number[] | String[]} ids + * @private + */ + Network.prototype._updateNodes = function(ids) { + var nodes = this.nodes, + nodesData = this.nodesData; + for (var i = 0, len = ids.length; i < len; i++) { + var id = ids[i]; + var node = nodes[id]; + var data = nodesData.get(id); + if (node) { + // update node + node.setProperties(data, this.constants); + } + else { + // create node + node = new Node(properties, this.images, this.groups, this.constants); + nodes[id] = node; + } + } + this.moving = true; + if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) { + this._resetLevels(); + this._setupHierarchicalLayout(); + } + this._updateNodeIndexList(); + this._reconnectEdges(); + this._updateValueRange(nodes); + }; - /** - * calculate the scale factor between two touchLists - * no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out - * @method getScale - * @param {Array} start array of touches - * @param {Array} end array of touches - * @return {Number} scale - */ - getScale: function getScale(start, end) { - // need two fingers... - if(start.length >= 2 && end.length >= 2) { - return this.getDistance(end[0], end[1]) / this.getDistance(start[0], start[1]); - } - return 1; - }, + /** + * Remove existing nodes. If nodes do not exist, the method will just ignore it. + * @param {Number[] | String[]} ids + * @private + */ + Network.prototype._removeNodes = function(ids) { + var nodes = this.nodes; + for (var i = 0, len = ids.length; i < len; i++) { + var id = ids[i]; + delete nodes[id]; + } + this._updateNodeIndexList(); + if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) { + this._resetLevels(); + this._setupHierarchicalLayout(); + } + this._updateCalculationNodes(); + this._reconnectEdges(); + this._updateSelection(); + this._updateValueRange(nodes); + }; - /** - * calculate the rotation degrees between two touchLists - * @method getRotation - * @param {Array} start array of touches - * @param {Array} end array of touches - * @return {Number} rotation - */ - getRotation: function getRotation(start, end) { - // need two fingers - if(start.length >= 2 && end.length >= 2) { - return this.getAngle(end[1], end[0]) - this.getAngle(start[1], start[0]); - } - return 0; - }, + /** + * Load edges by reading the data table + * @param {Array | DataSet | DataView} edges The data containing the edges. + * @private + * @private + */ + Network.prototype._setEdges = function(edges) { + var oldEdgesData = this.edgesData; - /** - * find out if the direction is vertical * - * @method isVertical - * @param {String} direction matches `DIRECTION_UP|DOWN` - * @return {Boolean} is_vertical - */ - isVertical: function isVertical(direction) { - return direction == DIRECTION_UP || direction == DIRECTION_DOWN; - }, + if (edges instanceof DataSet || edges instanceof DataView) { + this.edgesData = edges; + } + else if (edges instanceof Array) { + this.edgesData = new DataSet(); + this.edgesData.add(edges); + } + else if (!edges) { + this.edgesData = new DataSet(); + } + else { + throw new TypeError('Array or DataSet expected'); + } - /** - * set css properties with their prefixes - * @param {HTMLElement} element - * @param {String} prop - * @param {String} value - * @param {Boolean} [toggle=true] - * @return {Boolean} - */ - setPrefixedCss: function setPrefixedCss(element, prop, value, toggle) { - var prefixes = ['', 'Webkit', 'Moz', 'O', 'ms']; - prop = Utils.toCamelCase(prop); + if (oldEdgesData) { + // unsubscribe from old dataset + util.forEach(this.edgesListeners, function (callback, event) { + oldEdgesData.off(event, callback); + }); + } - for(var i = 0; i < prefixes.length; i++) { - var p = prop; - // prefixes - if(prefixes[i]) { - p = prefixes[i] + p.slice(0, 1).toUpperCase() + p.slice(1); - } + // remove drawn edges + this.edges = {}; - // test the style - if(p in element.style) { - element.style[p] = (toggle == null || toggle) && value || ''; - break; - } - } - }, + if (this.edgesData) { + // subscribe to new dataset + var me = this; + util.forEach(this.edgesListeners, function (callback, event) { + me.edgesData.on(event, callback); + }); - /** - * toggle browser default behavior by setting css properties. - * `userSelect='none'` also sets `element.onselectstart` to false - * `userDrag='none'` also sets `element.ondragstart` to false - * - * @method toggleBehavior - * @param {HtmlElement} element - * @param {Object} props - * @param {Boolean} [toggle=true] - */ - toggleBehavior: function toggleBehavior(element, props, toggle) { - if(!props || !element || !element.style) { - return; - } + // draw all new nodes + var ids = this.edgesData.getIds(); + this._addEdges(ids); + } - // set the css properties - Utils.each(props, function(value, prop) { - Utils.setPrefixedCss(element, prop, value, toggle); - }); + this._reconnectEdges(); + }; - var falseFn = toggle && function() { - return false; - }; + /** + * Add edges + * @param {Number[] | String[]} ids + * @private + */ + Network.prototype._addEdges = function (ids) { + var edges = this.edges, + edgesData = this.edgesData; - // also the disable onselectstart - if(props.userSelect == 'none') { - element.onselectstart = falseFn; - } - // and disable ondragstart - if(props.userDrag == 'none') { - element.ondragstart = falseFn; - } - }, + for (var i = 0, len = ids.length; i < len; i++) { + var id = ids[i]; - /** - * convert a string with underscores to camelCase - * so prevent_default becomes preventDefault - * @param {String} str - * @return {String} camelCaseStr - */ - toCamelCase: function toCamelCase(str) { - return str.replace(/[_-]([a-z])/g, function(s) { - return s[1].toUpperCase(); - }); + var oldEdge = edges[id]; + if (oldEdge) { + oldEdge.disconnect(); } - }; + var data = edgesData.get(id, {"showInternalIds" : true}); + edges[id] = new Edge(data, this, this.constants); + } + this.moving = true; + this._updateValueRange(edges); + this._createBezierNodes(); + this._updateCalculationNodes(); + if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) { + this._resetLevels(); + this._setupHierarchicalLayout(); + } + }; /** - * @module hammer + * Update existing edges, or create them when not yet existing + * @param {Number[] | String[]} ids + * @private */ + Network.prototype._updateEdges = function (ids) { + var edges = this.edges, + edgesData = this.edgesData; + for (var i = 0, len = ids.length; i < len; i++) { + var id = ids[i]; + + var data = edgesData.get(id); + var edge = edges[id]; + if (edge) { + // update edge + edge.disconnect(); + edge.setProperties(data, this.constants); + edge.connect(); + } + else { + // create edge + edge = new Edge(data, this, this.constants); + this.edges[id] = edge; + } + } + + this._createBezierNodes(); + if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) { + this._resetLevels(); + this._setupHierarchicalLayout(); + } + this.moving = true; + this._updateValueRange(edges); + }; + /** - * @class Event - * @static + * Remove existing edges. Non existing ids will be ignored + * @param {Number[] | String[]} ids + * @private */ - var Event = Hammer.event = { - /** - * when touch events have been fired, this is true - * this is used to stop mouse events - * @property prevent_mouseevents - * @private - * @type {Boolean} - */ - preventMouseEvents: false, - - /** - * if EVENT_START has been fired - * @property started - * @private - * @type {Boolean} - */ - started: false, + Network.prototype._removeEdges = function (ids) { + var edges = this.edges; + for (var i = 0, len = ids.length; i < len; i++) { + var id = ids[i]; + var edge = edges[id]; + if (edge) { + if (edge.via != null) { + delete this.sectors['support']['nodes'][edge.via.id]; + } + edge.disconnect(); + delete edges[id]; + } + } - /** - * when the mouse is hold down, this is true - * @property should_detect - * @private - * @type {Boolean} - */ - shouldDetect: false, + this.moving = true; + this._updateValueRange(edges); + if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) { + this._resetLevels(); + this._setupHierarchicalLayout(); + } + this._updateCalculationNodes(); + }; - /** - * simple event binder with a hook and support for multiple types - * @method on - * @param {HTMLElement} element - * @param {String} type - * @param {Function} handler - * @param {Function} [hook] - * @param {Object} hook.type - */ - on: function on(element, type, handler, hook) { - var types = type.split(' '); - Utils.each(types, function(type) { - Utils.on(element, type, handler); - hook && hook(type); - }); - }, + /** + * Reconnect all edges + * @private + */ + Network.prototype._reconnectEdges = function() { + var id, + nodes = this.nodes, + edges = this.edges; + for (id in nodes) { + if (nodes.hasOwnProperty(id)) { + nodes[id].edges = []; + } + } - /** - * simple event unbinder with a hook and support for multiple types - * @method off - * @param {HTMLElement} element - * @param {String} type - * @param {Function} handler - * @param {Function} [hook] - * @param {Object} hook.type - */ - off: function off(element, type, handler, hook) { - var types = type.split(' '); - Utils.each(types, function(type) { - Utils.off(element, type, handler); - hook && hook(type); - }); - }, + for (id in edges) { + if (edges.hasOwnProperty(id)) { + var edge = edges[id]; + edge.from = null; + edge.to = null; + edge.connect(); + } + } + }; - /** - * the core touch event handler. - * this finds out if we should to detect gestures - * @method onTouch - * @param {HTMLElement} element - * @param {String} eventType matches `EVENT_START|MOVE|END` - * @param {Function} handler - * @return onTouchHandler {Function} the core event handler - */ - onTouch: function onTouch(element, eventType, handler) { - var self = this; + /** + * Update the values of all object in the given array according to the current + * value range of the objects in the array. + * @param {Object} obj An object containing a set of Edges or Nodes + * The objects must have a method getValue() and + * setValueRange(min, max). + * @private + */ + Network.prototype._updateValueRange = function(obj) { + var id; - var onTouchHandler = function onTouchHandler(ev) { - var srcType = ev.type.toLowerCase(), - isPointer = Hammer.HAS_POINTEREVENTS, - isMouse = Utils.inStr(srcType, 'mouse'), - triggerType; + // determine the range of the objects + var valueMin = undefined; + var valueMax = undefined; + for (id in obj) { + if (obj.hasOwnProperty(id)) { + var value = obj[id].getValue(); + if (value !== undefined) { + valueMin = (valueMin === undefined) ? value : Math.min(value, valueMin); + valueMax = (valueMax === undefined) ? value : Math.max(value, valueMax); + } + } + } - // if we are in a mouseevent, but there has been a touchevent triggered in this session - // we want to do nothing. simply break out of the event. - if(isMouse && self.preventMouseEvents) { - return; + // adjust the range of all objects + if (valueMin !== undefined && valueMax !== undefined) { + for (id in obj) { + if (obj.hasOwnProperty(id)) { + obj[id].setValueRange(valueMin, valueMax); + } + } + } + }; - // mousebutton must be down - } else if(isMouse && eventType == EVENT_START && ev.button === 0) { - self.preventMouseEvents = false; - self.shouldDetect = true; - } else if(isPointer && eventType == EVENT_START) { - self.shouldDetect = (ev.buttons === 1 || PointerEvent.matchType(POINTER_TOUCH, ev)); - // just a valid start event, but no mouse - } else if(!isMouse && eventType == EVENT_START) { - self.preventMouseEvents = true; - self.shouldDetect = true; - } + /** + * Redraw the network with the current data + * chart will be resized too. + */ + Network.prototype.redraw = function() { + this.setSize(this.constants.width, this.constants.height); + this._redraw(); + }; - // update the pointer event before entering the detection - if(isPointer && eventType != EVENT_END) { - PointerEvent.updatePointer(eventType, ev); - } + /** + * Redraw the network with the current data + * @private + */ + Network.prototype._redraw = function() { + var ctx = this.frame.canvas.getContext('2d'); + // clear the canvas + var w = this.frame.canvas.width; + var h = this.frame.canvas.height; + ctx.clearRect(0, 0, w, h); - // we are in a touch/down state, so allowed detection of gestures - if(self.shouldDetect) { - triggerType = self.doDetect.call(self, ev, eventType, element, handler); - } + // set scaling and translation + ctx.save(); + ctx.translate(this.translation.x, this.translation.y); + ctx.scale(this.scale, this.scale); - // ...and we are done with the detection - // so reset everything to start each detection totally fresh - if(triggerType == EVENT_END) { - self.preventMouseEvents = false; - self.shouldDetect = false; - PointerEvent.reset(); - // update the pointerevent object after the detection - } + this.canvasTopLeft = { + "x": this._XconvertDOMtoCanvas(0), + "y": this._YconvertDOMtoCanvas(0) + }; + this.canvasBottomRight = { + "x": this._XconvertDOMtoCanvas(this.frame.canvas.clientWidth), + "y": this._YconvertDOMtoCanvas(this.frame.canvas.clientHeight) + }; - if(isPointer && eventType == EVENT_END) { - PointerEvent.updatePointer(eventType, ev); - } - }; - this.on(element, EVENT_TYPES[eventType], onTouchHandler); - return onTouchHandler; - }, + this._doInAllSectors("_drawAllSectorNodes",ctx); + if (this.drag.dragging == false || this.drag.dragging === undefined || this.constants.hideEdgesOnDrag == false) { + this._doInAllSectors("_drawEdges",ctx); + } - /** - * the core detection method - * this finds out what hammer-touch-events to trigger - * @method doDetect - * @param {Object} ev - * @param {String} eventType matches `EVENT_START|MOVE|END` - * @param {HTMLElement} element - * @param {Function} handler - * @return {String} triggerType matches `EVENT_START|MOVE|END` - */ - doDetect: function doDetect(ev, eventType, element, handler) { - var touchList = this.getTouchList(ev, eventType); - var touchListLength = touchList.length; - var triggerType = eventType; - var triggerChange = touchList.trigger; // used by fakeMultitouch plugin - var changedLength = touchListLength; + if (this.drag.dragging == false || this.drag.dragging === undefined || this.constants.hideNodesOnDrag == false) { + this._doInAllSectors("_drawNodes",ctx,false); + } - // at each touchstart-like event we want also want to trigger a TOUCH event... - if(eventType == EVENT_START) { - triggerChange = EVENT_TOUCH; - // ...the same for a touchend-like event - } else if(eventType == EVENT_END) { - triggerChange = EVENT_RELEASE; + if (this.controlNodesActive == true) { + this._doInAllSectors("_drawControlNodes",ctx); + } - // keep track of how many touches have been removed - changedLength = touchList.length - ((ev.changedTouches) ? ev.changedTouches.length : 1); - } + // this._doInSupportSector("_drawNodes",ctx,true); + // this._drawTree(ctx,"#F00F0F"); - // after there are still touches on the screen, - // we just want to trigger a MOVE event. so change the START or END to a MOVE - // but only after detection has been started, the first time we actualy want a START - if(changedLength > 0 && this.started) { - triggerType = EVENT_MOVE; - } + // restore original scaling and translation + ctx.restore(); + }; - // detection has been started, we keep track of this, see above - this.started = true; + /** + * Set the translation of the network + * @param {Number} offsetX Horizontal offset + * @param {Number} offsetY Vertical offset + * @private + */ + Network.prototype._setTranslation = function(offsetX, offsetY) { + if (this.translation === undefined) { + this.translation = { + x: 0, + y: 0 + }; + } - // generate some event data, some basic information - var evData = this.collectEventData(element, triggerType, touchList, ev); + if (offsetX !== undefined) { + this.translation.x = offsetX; + } + if (offsetY !== undefined) { + this.translation.y = offsetY; + } - // trigger the triggerType event before the change (TOUCH, RELEASE) events - // but the END event should be at last - if(eventType != EVENT_END) { - handler.call(Detection, evData); - } + this.emit('viewChanged'); + }; - // trigger a change (TOUCH, RELEASE) event, this means the length of the touches changed - if(triggerChange) { - evData.changedLength = changedLength; - evData.eventType = triggerChange; + /** + * Get the translation of the network + * @return {Object} translation An object with parameters x and y, both a number + * @private + */ + Network.prototype._getTranslation = function() { + return { + x: this.translation.x, + y: this.translation.y + }; + }; - handler.call(Detection, evData); + /** + * Scale the network + * @param {Number} scale Scaling factor 1.0 is unscaled + * @private + */ + Network.prototype._setScale = function(scale) { + this.scale = scale; + }; - evData.eventType = triggerType; - delete evData.changedLength; - } + /** + * Get the current scale of the network + * @return {Number} scale Scaling factor 1.0 is unscaled + * @private + */ + Network.prototype._getScale = function() { + return this.scale; + }; - // trigger the END event - if(triggerType == EVENT_END) { - handler.call(Detection, evData); + /** + * Convert the X coordinate in DOM-space (coordinate point in browser relative to the container div) to + * the X coordinate in canvas-space (the simulation sandbox, which the camera looks upon) + * @param {number} x + * @returns {number} + * @private + */ + Network.prototype._XconvertDOMtoCanvas = function(x) { + return (x - this.translation.x) / this.scale; + }; - // ...and we are done with the detection - // so reset everything to start each detection totally fresh - this.started = false; - } + /** + * Convert the X coordinate in canvas-space (the simulation sandbox, which the camera looks upon) to + * the X coordinate in DOM-space (coordinate point in browser relative to the container div) + * @param {number} x + * @returns {number} + * @private + */ + Network.prototype._XconvertCanvasToDOM = function(x) { + return x * this.scale + this.translation.x; + }; - return triggerType; - }, + /** + * Convert the Y coordinate in DOM-space (coordinate point in browser relative to the container div) to + * the Y coordinate in canvas-space (the simulation sandbox, which the camera looks upon) + * @param {number} y + * @returns {number} + * @private + */ + Network.prototype._YconvertDOMtoCanvas = function(y) { + return (y - this.translation.y) / this.scale; + }; - /** - * we have different events for each device/browser - * determine what we need and set them in the EVENT_TYPES constant - * the `onTouch` method is bind to these properties. - * @method determineEventTypes - * @return {Object} events - */ - determineEventTypes: function determineEventTypes() { - var types; - if(Hammer.HAS_POINTEREVENTS) { - if(window.PointerEvent) { - types = [ - 'pointerdown', - 'pointermove', - 'pointerup pointercancel lostpointercapture' - ]; - } else { - types = [ - 'MSPointerDown', - 'MSPointerMove', - 'MSPointerUp MSPointerCancel MSLostPointerCapture' - ]; - } - } else if(Hammer.NO_MOUSEEVENTS) { - types = [ - 'touchstart', - 'touchmove', - 'touchend touchcancel' - ]; - } else { - types = [ - 'touchstart mousedown', - 'touchmove mousemove', - 'touchend touchcancel mouseup' - ]; - } + /** + * Convert the Y coordinate in canvas-space (the simulation sandbox, which the camera looks upon) to + * the Y coordinate in DOM-space (coordinate point in browser relative to the container div) + * @param {number} y + * @returns {number} + * @private + */ + Network.prototype._YconvertCanvasToDOM = function(y) { + return y * this.scale + this.translation.y ; + }; - EVENT_TYPES[EVENT_START] = types[0]; - EVENT_TYPES[EVENT_MOVE] = types[1]; - EVENT_TYPES[EVENT_END] = types[2]; - return EVENT_TYPES; - }, - /** - * create touchList depending on the event - * @method getTouchList - * @param {Object} ev - * @param {String} eventType - * @return {Array} touches - */ - getTouchList: function getTouchList(ev, eventType) { - // get the fake pointerEvent touchlist - if(Hammer.HAS_POINTEREVENTS) { - return PointerEvent.getTouchList(); - } + /** + * + * @param {object} pos = {x: number, y: number} + * @returns {{x: number, y: number}} + * @constructor + */ + Network.prototype.canvasToDOM = function (pos) { + return {x: this._XconvertCanvasToDOM(pos.x), y: this._YconvertCanvasToDOM(pos.y)}; + }; - // get the touchlist - if(ev.touches) { - if(eventType == EVENT_MOVE) { - return ev.touches; - } + /** + * + * @param {object} pos = {x: number, y: number} + * @returns {{x: number, y: number}} + * @constructor + */ + Network.prototype.DOMtoCanvas = function (pos) { + return {x: this._XconvertDOMtoCanvas(pos.x), y: this._YconvertDOMtoCanvas(pos.y)}; + }; - var identifiers = []; - var concat = [].concat(Utils.toArray(ev.touches), Utils.toArray(ev.changedTouches)); - var touchList = []; + /** + * Redraw all nodes + * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d'); + * @param {CanvasRenderingContext2D} ctx + * @param {Boolean} [alwaysShow] + * @private + */ + Network.prototype._drawNodes = function(ctx,alwaysShow) { + if (alwaysShow === undefined) { + alwaysShow = false; + } - Utils.each(concat, function(touch) { - if(Utils.inArray(identifiers, touch.identifier) === false) { - touchList.push(touch); - } - identifiers.push(touch.identifier); - }); + // first draw the unselected nodes + var nodes = this.nodes; + var selected = []; - return touchList; + for (var id in nodes) { + if (nodes.hasOwnProperty(id)) { + nodes[id].setScaleAndPos(this.scale,this.canvasTopLeft,this.canvasBottomRight); + if (nodes[id].isSelected()) { + selected.push(id); + } + else { + if (nodes[id].inArea() || alwaysShow) { + nodes[id].draw(ctx); } + } + } + } - // make fake touchList from mouse position - ev.identifier = 1; - return [ev]; - }, + // draw the selected nodes on top + for (var s = 0, sMax = selected.length; s < sMax; s++) { + if (nodes[selected[s]].inArea() || alwaysShow) { + nodes[selected[s]].draw(ctx); + } + } + }; - /** - * collect basic event data - * @method collectEventData - * @param {HTMLElement} element - * @param {String} eventType matches `EVENT_START|MOVE|END` - * @param {Array} touches - * @param {Object} ev - * @return {Object} ev - */ - collectEventData: function collectEventData(element, eventType, touches, ev) { - // find out pointerType - var pointerType = POINTER_TOUCH; - if(Utils.inStr(ev.type, 'mouse') || PointerEvent.matchType(POINTER_MOUSE, ev)) { - pointerType = POINTER_MOUSE; - } else if(PointerEvent.matchType(POINTER_PEN, ev)) { - pointerType = POINTER_PEN; - } + /** + * Redraw all edges + * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d'); + * @param {CanvasRenderingContext2D} ctx + * @private + */ + Network.prototype._drawEdges = function(ctx) { + var edges = this.edges; + for (var id in edges) { + if (edges.hasOwnProperty(id)) { + var edge = edges[id]; + edge.setScale(this.scale); + if (edge.connected) { + edges[id].draw(ctx); + } + } + } + }; - return { - center: Utils.getCenter(touches), - timeStamp: Date.now(), - target: ev.target, - touches: touches, - eventType: eventType, - pointerType: pointerType, - srcEvent: ev, + /** + * Redraw all edges + * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d'); + * @param {CanvasRenderingContext2D} ctx + * @private + */ + Network.prototype._drawControlNodes = function(ctx) { + var edges = this.edges; + for (var id in edges) { + if (edges.hasOwnProperty(id)) { + edges[id]._drawControlNodes(ctx); + } + } + }; - /** - * prevent the browser default actions - * mostly used to disable scrolling of the browser - */ - preventDefault: function() { - var srcEvent = this.srcEvent; - srcEvent.preventManipulation && srcEvent.preventManipulation(); - srcEvent.preventDefault && srcEvent.preventDefault(); - }, + /** + * Find a stable position for all nodes + * @private + */ + Network.prototype._stabilize = function() { + if (this.constants.freezeForStabilization == true) { + this._freezeDefinedNodes(); + } - /** - * stop bubbling the event up to its parents - */ - stopPropagation: function() { - this.srcEvent.stopPropagation(); - }, + // find stable position + var count = 0; + while (this.moving && count < this.constants.stabilizationIterations) { + this._physicsTick(); + count++; + } + this.zoomExtent(undefined,false,true); + if (this.constants.freezeForStabilization == true) { + this._restoreFrozenNodes(); + } + }; - /** - * immediately stop gesture detection - * might be useful after a swipe was detected - * @return {*} - */ - stopDetect: function() { - return Detection.stopDetect(); - } - }; + /** + * When initializing and stabilizing, we can freeze nodes with a predefined position. This greatly speeds up stabilization + * because only the supportnodes for the smoothCurves have to settle. + * + * @private + */ + Network.prototype._freezeDefinedNodes = function() { + var nodes = this.nodes; + for (var id in nodes) { + if (nodes.hasOwnProperty(id)) { + if (nodes[id].x != null && nodes[id].y != null) { + nodes[id].fixedData.x = nodes[id].xFixed; + nodes[id].fixedData.y = nodes[id].yFixed; + nodes[id].xFixed = true; + nodes[id].yFixed = true; + } } + } }; - /** - * @module hammer + * Unfreezes the nodes that have been frozen by _freezeDefinedNodes. * - * @class PointerEvent - * @static + * @private */ - var PointerEvent = Hammer.PointerEvent = { - /** - * holds all pointers, by `identifier` - * @property pointers - * @type {Object} - */ - pointers: {}, - - /** - * get the pointers as an array - * @method getTouchList - * @return {Array} touchlist - */ - getTouchList: function getTouchList() { - var touchlist = []; - // we can use forEach since pointerEvents only is in IE10 - Utils.each(this.pointers, function(pointer) { - touchlist.push(pointer); - }); - return touchlist; - }, - - /** - * update the position of a pointer - * @method updatePointer - * @param {String} eventType matches `EVENT_START|MOVE|END` - * @param {Object} pointerEvent - */ - updatePointer: function updatePointer(eventType, pointerEvent) { - if(eventType == EVENT_END || (eventType != EVENT_END && pointerEvent.buttons !== 1)) { - delete this.pointers[pointerEvent.pointerId]; - } else { - pointerEvent.identifier = pointerEvent.pointerId; - this.pointers[pointerEvent.pointerId] = pointerEvent; - } - }, - - /** - * check if ev matches pointertype - * @method matchType - * @param {String} pointerType matches `POINTER_MOUSE|TOUCH|PEN` - * @param {PointerEvent} ev - */ - matchType: function matchType(pointerType, ev) { - if(!ev.pointerType) { - return false; - } - - var pt = ev.pointerType, - types = {}; + Network.prototype._restoreFrozenNodes = function() { + var nodes = this.nodes; + for (var id in nodes) { + if (nodes.hasOwnProperty(id)) { + if (nodes[id].fixedData.x != null) { + nodes[id].xFixed = nodes[id].fixedData.x; + nodes[id].yFixed = nodes[id].fixedData.y; + } + } + } + }; - types[POINTER_MOUSE] = (pt === (ev.MSPOINTER_TYPE_MOUSE || POINTER_MOUSE)); - types[POINTER_TOUCH] = (pt === (ev.MSPOINTER_TYPE_TOUCH || POINTER_TOUCH)); - types[POINTER_PEN] = (pt === (ev.MSPOINTER_TYPE_PEN || POINTER_PEN)); - return types[pointerType]; - }, - /** - * reset the stored pointers - * @method reset - */ - reset: function resetList() { - this.pointers = {}; + /** + * Check if any of the nodes is still moving + * @param {number} vmin the minimum velocity considered as 'moving' + * @return {boolean} true if moving, false if non of the nodes is moving + * @private + */ + Network.prototype._isMoving = function(vmin) { + var nodes = this.nodes; + for (var id in nodes) { + if (nodes.hasOwnProperty(id) && nodes[id].isMoving(vmin)) { + return true; } + } + return false; }; /** - * @module hammer + * /** + * Perform one discrete step for all nodes * - * @class Detection - * @static + * @private */ - var Detection = Hammer.detection = { - // contains all registred Hammer.gestures in the correct order - gestures: [], - - // data of the current Hammer.gesture detection session - current: null, - - // the previous Hammer.gesture session data - // is a full clone of the previous gesture.current object - previous: null, - - // when this becomes true, no gestures are fired - stopped: false, - - /** - * start Hammer.gesture detection - * @method startDetect - * @param {Hammer.Instance} inst - * @param {Object} eventData - */ - startDetect: function startDetect(inst, eventData) { - // already busy with a Hammer.gesture detection on an element - if(this.current) { - return; - } - - this.stopped = false; - - // holds current session - this.current = { - inst: inst, // reference to HammerInstance we're working for - startEvent: Utils.extend({}, eventData), // start eventData for distances, timing etc - lastEvent: false, // last eventData - lastCalcEvent: false, // last eventData for calculations. - futureCalcEvent: false, // last eventData for calculations. - lastCalcData: {}, // last lastCalcData - name: '' // current gesture we're in/detected, can be 'tap', 'hold' etc - }; - - this.detect(eventData); - }, - - /** - * Hammer.gesture detection - * @method detect - * @param {Object} eventData - * @return {any} - */ - detect: function detect(eventData) { - if(!this.current || this.stopped) { - return; - } - - // extend event data with calculations about scale, distance etc - eventData = this.extendEventData(eventData); - - // hammer instance and instance options - var inst = this.current.inst, - instOptions = inst.options; - - // call Hammer.gesture handlers - Utils.each(this.gestures, function triggerGesture(gesture) { - // only when the instance options have enabled this gesture - if(!this.stopped && inst.enabled && instOptions[gesture.name]) { - gesture.handler.call(gesture, eventData, inst); - } - }, this); + Network.prototype._discreteStepNodes = function() { + var interval = this.physicsDiscreteStepsize; + var nodes = this.nodes; + var nodeId; + var nodesPresent = false; - // store as previous event event - if(this.current) { - this.current.lastEvent = eventData; - } + if (this.constants.maxVelocity > 0) { + for (nodeId in nodes) { + if (nodes.hasOwnProperty(nodeId)) { + nodes[nodeId].discreteStepLimited(interval, this.constants.maxVelocity); + nodesPresent = true; + } + } + } + else { + for (nodeId in nodes) { + if (nodes.hasOwnProperty(nodeId)) { + nodes[nodeId].discreteStep(interval); + nodesPresent = true; + } + } + } - if(eventData.eventType == EVENT_END) { - this.stopDetect(); - } + if (nodesPresent == true) { + var vminCorrected = this.constants.minVelocity / Math.max(this.scale,0.05); + if (vminCorrected > 0.5*this.constants.maxVelocity) { + return true; + } + else { + return this._isMoving(vminCorrected); + } + } + return false; + }; - return eventData; - }, + /** + * A single simulation step (or "tick") in the physics simulation + * + * @private + */ + Network.prototype._physicsTick = function() { + if (!this.freezeSimulation) { + if (this.moving == true) { + var mainMovingStatus = false; + var supportMovingStatus = false; - /** - * clear the Hammer.gesture vars - * this is called on endDetect, but can also be used when a final Hammer.gesture has been detected - * to stop other Hammer.gestures from being fired - * @method stopDetect - */ - stopDetect: function stopDetect() { - // clone current data to the store as the previous gesture - // used for the double tap gesture, since this is an other gesture detect session - this.previous = Utils.extend({}, this.current); + this._doInAllActiveSectors("_initializeForceCalculation"); + var mainMoving = this._doInAllActiveSectors("_discreteStepNodes"); + if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { + supportMovingStatus = this._doInSupportSector("_discreteStepNodes"); + } + // gather movement data from all sectors, if one moves, we are NOT stabilzied + for (var i = 0; i < mainMoving.length; i++) {mainMovingStatus = mainMoving[0] || mainMovingStatus;} - // reset the current - this.current = null; - this.stopped = true; - }, + // determine if the network has stabilzied + this.moving = mainMovingStatus || supportMovingStatus; - /** - * calculate velocity, angle and direction - * @method getVelocityData - * @param {Object} ev - * @param {Object} center - * @param {Number} deltaTime - * @param {Number} deltaX - * @param {Number} deltaY - */ - getCalculatedData: function getCalculatedData(ev, center, deltaTime, deltaX, deltaY) { - var cur = this.current, - recalc = false, - calcEv = cur.lastCalcEvent, - calcData = cur.lastCalcData; + this.stabilizationIterations++; + } + } + }; - if(calcEv && ev.timeStamp - calcEv.timeStamp > Hammer.CALCULATE_INTERVAL) { - center = calcEv.center; - deltaTime = ev.timeStamp - calcEv.timeStamp; - deltaX = ev.center.clientX - calcEv.center.clientX; - deltaY = ev.center.clientY - calcEv.center.clientY; - recalc = true; - } - if(ev.eventType == EVENT_TOUCH || ev.eventType == EVENT_RELEASE) { - cur.futureCalcEvent = ev; - } + /** + * This function runs one step of the animation. It calls an x amount of physics ticks and one render tick. + * It reschedules itself at the beginning of the function + * + * @private + */ + Network.prototype._animationStep = function() { + // reset the timer so a new scheduled animation step can be set + this.timer = undefined; + // handle the keyboad movement + this._handleNavigation(); - if(!cur.lastCalcEvent || recalc) { - calcData.velocity = Utils.getVelocity(deltaTime, deltaX, deltaY); - calcData.angle = Utils.getAngle(center, ev.center); - calcData.direction = Utils.getDirection(center, ev.center); + // this schedules a new animation step + this.start(); - cur.lastCalcEvent = cur.futureCalcEvent || ev; - cur.futureCalcEvent = ev; - } + // start the physics simulation + var calculationTime = Date.now(); + var maxSteps = 1; + this._physicsTick(); + var timeRequired = Date.now() - calculationTime; + while (timeRequired < 0.9*(this.renderTimestep - this.renderTime) && maxSteps < this.maxPhysicsTicksPerRender) { + this._physicsTick(); + timeRequired = Date.now() - calculationTime; + maxSteps++; + } + // start the rendering process + var renderTime = Date.now(); + this._redraw(); + this.renderTime = Date.now() - renderTime; - ev.velocityX = calcData.velocity.x; - ev.velocityY = calcData.velocity.y; - ev.interimAngle = calcData.angle; - ev.interimDirection = calcData.direction; - }, + }; - /** - * extend eventData for Hammer.gestures - * @method extendEventData - * @param {Object} ev - * @return {Object} ev - */ - extendEventData: function extendEventData(ev) { - var cur = this.current, - startEv = cur.startEvent, - lastEv = cur.lastEvent || startEv; + if (typeof window !== 'undefined') { + window.requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || + window.webkitRequestAnimationFrame || window.msRequestAnimationFrame; + } - // update the start touchlist to calculate the scale/rotation - if(ev.eventType == EVENT_TOUCH || ev.eventType == EVENT_RELEASE) { - startEv.touches = []; - Utils.each(ev.touches, function(touch) { - startEv.touches.push({ - clientX: touch.clientX, - clientY: touch.clientY - }); - }); + /** + * Schedule a animation step with the refreshrate interval. + */ + Network.prototype.start = function() { + if (this.moving == true || this.xIncrement != 0 || this.yIncrement != 0 || this.zoomIncrement != 0) { + if (!this.timer) { + var ua = navigator.userAgent.toLowerCase(); + + var requiresTimeout = false; + if (ua.indexOf('msie 9.0') != -1) { // IE 9 + requiresTimeout = true; + } + else if (ua.indexOf('safari') != -1) { // safari + if (ua.indexOf('chrome') <= -1) { + requiresTimeout = true; } + } - var deltaTime = ev.timeStamp - startEv.timeStamp, - deltaX = ev.center.clientX - startEv.center.clientX, - deltaY = ev.center.clientY - startEv.center.clientY; + if (requiresTimeout == true) { + this.timer = window.setTimeout(this._animationStep.bind(this), this.renderTimestep); // wait this.renderTimeStep milliseconds and perform the animation step function + } + else{ + this.timer = window.requestAnimationFrame(this._animationStep.bind(this), this.renderTimestep); // wait this.renderTimeStep milliseconds and perform the animation step function + } + } + } + else { + this._redraw(); - this.getCalculatedData(ev, lastEv.center, deltaTime, deltaX, deltaY); + if (this.stabilizationIterations > 0) { + // trigger the "stabilized" event. + // The event is triggered on the next tick, to prevent the case that + // it is fired while initializing the Network, in which case you would not + // be able to catch it + var me = this; + var params = { + iterations: me.stabilizationIterations + }; + me.stabilizationIterations = 0; + setTimeout(function () { + me.emit("stabilized", params); + }, 0); + } + } + }; - Utils.extend(ev, { - startEvent: startEv, - deltaTime: deltaTime, - deltaX: deltaX, - deltaY: deltaY, + /** + * Move the network according to the keyboard presses. + * + * @private + */ + Network.prototype._handleNavigation = function() { + if (this.xIncrement != 0 || this.yIncrement != 0) { + var translation = this._getTranslation(); + this._setTranslation(translation.x+this.xIncrement, translation.y+this.yIncrement); + } + if (this.zoomIncrement != 0) { + var center = { + x: this.frame.canvas.clientWidth / 2, + y: this.frame.canvas.clientHeight / 2 + }; + this._zoom(this.scale*(1 + this.zoomIncrement), center); + } + }; - distance: Utils.getDistance(startEv.center, ev.center), - angle: Utils.getAngle(startEv.center, ev.center), - direction: Utils.getDirection(startEv.center, ev.center), - scale: Utils.getScale(startEv.touches, ev.touches), - rotation: Utils.getRotation(startEv.touches, ev.touches) - }); - return ev; - }, + /** + * Freeze the _animationStep + */ + Network.prototype.toggleFreeze = function() { + if (this.freezeSimulation == false) { + this.freezeSimulation = true; + } + else { + this.freezeSimulation = false; + this.start(); + } + }; - /** - * register new gesture - * @method register - * @param {Object} gesture object, see `gestures/` for documentation - * @return {Array} gestures - */ - register: function register(gesture) { - // add an enable gesture options if there is no given - var options = gesture.defaults || {}; - if(options[gesture.name] === undefined) { - options[gesture.name] = true; - } - // extend Hammer default options with the Hammer.gesture options - Utils.extend(Hammer.defaults, options, true); + /** + * This function cleans the support nodes if they are not needed and adds them when they are. + * + * @param {boolean} [disableStart] + * @private + */ + Network.prototype._configureSmoothCurves = function(disableStart) { + if (disableStart === undefined) { + disableStart = true; + } + if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { + this._createBezierNodes(); + // cleanup unused support nodes + for (var nodeId in this.sectors['support']['nodes']) { + if (this.sectors['support']['nodes'].hasOwnProperty(nodeId)) { + if (this.edges[this.sectors['support']['nodes'][nodeId].parentEdgeId] === undefined) { + delete this.sectors['support']['nodes'][nodeId]; + } + } + } + } + else { + // delete the support nodes + this.sectors['support']['nodes'] = {}; + for (var edgeId in this.edges) { + if (this.edges.hasOwnProperty(edgeId)) { + this.edges[edgeId].via = null; + } + } + } - // set its index - gesture.index = gesture.index || 1000; - // add Hammer.gesture to the list - this.gestures.push(gesture); + this._updateCalculationNodes(); + if (!disableStart) { + this.moving = true; + this.start(); + } + }; - // sort the list by index - this.gestures.sort(function(a, b) { - if(a.index < b.index) { - return -1; - } - if(a.index > b.index) { - return 1; - } - return 0; - }); - return this.gestures; + /** + * Bezier curves require an anchor point to calculate the smooth flow. These points are nodes. These nodes are invisible but + * are used for the force calculation. + * + * @private + */ + Network.prototype._createBezierNodes = function() { + if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { + for (var edgeId in this.edges) { + if (this.edges.hasOwnProperty(edgeId)) { + var edge = this.edges[edgeId]; + if (edge.via == null) { + var nodeId = "edgeId:".concat(edge.id); + this.sectors['support']['nodes'][nodeId] = new Node( + {id:nodeId, + mass:1, + shape:'circle', + image:"", + internalMultiplier:1 + },{},{},this.constants); + edge.via = this.sectors['support']['nodes'][nodeId]; + edge.via.parentEdgeId = edge.id; + edge.positionBezierNode(); + } + } } + } }; - /** - * @module hammer + * load the functions that load the mixins into the prototype. + * + * @private */ + Network.prototype._initializeMixinLoaders = function () { + for (var mixin in MixinLoader) { + if (MixinLoader.hasOwnProperty(mixin)) { + Network.prototype[mixin] = MixinLoader[mixin]; + } + } + }; /** - * create new hammer instance - * all methods should return the instance itself, so it is chainable. - * - * @class Instance - * @constructor - * @param {HTMLElement} element - * @param {Object} [options={}] options are merged with `Hammer.defaults` - * @return {Hammer.Instance} + * Load the XY positions of the nodes into the dataset. */ - Hammer.Instance = function(element, options) { - var self = this; - - // setup HammerJS window events and register all gestures - // this also sets up the default options - setup(); - - /** - * @property element - * @type {HTMLElement} - */ - this.element = element; - - /** - * @property enabled - * @type {Boolean} - * @protected - */ - this.enabled = true; - - /** - * options, merged with the defaults - * options with an _ are converted to camelCase - * @property options - * @type {Object} - */ - Utils.each(options, function(value, name) { - delete options[name]; - options[Utils.toCamelCase(name)] = value; - }); + Network.prototype.storePosition = function() { + var dataArray = []; + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + var node = this.nodes[nodeId]; + var allowedToMoveX = !this.nodes.xFixed; + var allowedToMoveY = !this.nodes.yFixed; + if (this.nodesData._data[nodeId].x != Math.round(node.x) || this.nodesData._data[nodeId].y != Math.round(node.y)) { + dataArray.push({id:nodeId,x:Math.round(node.x),y:Math.round(node.y),allowedToMoveX:allowedToMoveX,allowedToMoveY:allowedToMoveY}); + } + } + } + this.nodesData.update(dataArray); + }; - this.options = Utils.extend(Utils.extend({}, Hammer.defaults), options || {}); - // add some css to the element to prevent the browser from doing its native behavoir - if(this.options.behavior) { - Utils.toggleBehavior(this.element, this.options.behavior, true); + /** + * Center a node in view. + * + * @param {Number} nodeId + * @param {Number} [options] + */ + Network.prototype.focusOnNode = function (nodeId, options) { + if (this.nodes.hasOwnProperty(nodeId)) { + if (options === undefined) { + options = {}; } + var nodePosition = {x: this.nodes[nodeId].x, y: this.nodes[nodeId].y}; + options.position = nodePosition; - /** - * event start handler on the element to start the detection - * @property eventStartHandler - * @type {Object} - */ - this.eventStartHandler = Event.onTouch(element, EVENT_START, function(ev) { - if(self.enabled && ev.eventType == EVENT_START) { - Detection.startDetect(self, ev); - } else if(ev.eventType == EVENT_TOUCH) { - Detection.detect(ev); - } - }); - - /** - * keep a list of user event handlers which needs to be removed when calling 'dispose' - * @property eventHandlers - * @type {Array} - */ - this.eventHandlers = []; + this.moveTo(options) + } + else { + console.log("This nodeId cannot be found."); + } }; - Hammer.Instance.prototype = { - /** - * bind events to the instance - * @method on - * @chainable - * @param {String} gestures multiple gestures by splitting with a space - * @param {Function} handler - * @param {Object} handler.ev event object - */ - on: function onEvent(gestures, handler) { - var self = this; - Event.on(self.element, gestures, handler, function(type) { - self.eventHandlers.push({ gesture: type, handler: handler }); - }); - return self; - }, - - /** - * unbind events to the instance - * @method off - * @chainable - * @param {String} gestures - * @param {Function} handler - */ - off: function offEvent(gestures, handler) { - var self = this; + /** + * + * @param {Object} options | options.offset = {x:Number, y:Number} // offset from the center in DOM pixels + * | options.scale = Number // scale to move to + * | options.position = {x:Number, y:Number} // position to move to + * | options.animation = {duration:Number, easingFunction:String} || Boolean // position to move to + */ + Network.prototype.moveTo = function (options) { + if (options === undefined) { + options = {}; + return; + } + if (options.offset === undefined) {options.offset = {x: 0, y: 0}; } + if (options.offset.x === undefined) {options.offset.x = 0; } + if (options.offset.y === undefined) {options.offset.y = 0; } + if (options.scale === undefined) {options.scale = this._getScale(); } + if (options.position === undefined) {options.position = this._getTranslation();} + if (options.animation === undefined) {options.animation = {duration:0}; } + if (options.animation === false ) {options.animation = {duration:0}; } + if (options.animation === true ) {options.animation = {}; } + if (options.animation.duration === undefined) {options.animation.duration = 1000; } // default duration + if (options.animation.easingFunction === undefined) {options.animation.easingFunction = "easeInOutQuad"; } // default easing function - Event.off(self.element, gestures, handler, function(type) { - var index = Utils.inArray({ gesture: type, handler: handler }); - if(index !== false) { - self.eventHandlers.splice(index, 1); - } - }); - return self; - }, + this.animateView(options); + }; - /** - * trigger gesture event - * @method trigger - * @chainable - * @param {String} gesture - * @param {Object} [eventData] - */ - trigger: function triggerEvent(gesture, eventData) { - // optional - if(!eventData) { - eventData = {}; - } + /** + * + * @param {Object} options | options.offset = {x:Number, y:Number} // offset from the center in DOM pixels + * | options.time = Number // animation time in milliseconds + * | options.scale = Number // scale to animate to + * | options.position = {x:Number, y:Number} // position to animate to + * | options.easingFunction = String // linear, easeInQuad, easeOutQuad, easeInOutQuad, + * // easeInCubic, easeOutCubic, easeInOutCubic, + * // easeInQuart, easeOutQuart, easeInOutQuart, + * // easeInQuint, easeOutQuint, easeInOutQuint + */ + Network.prototype.animateView = function (options) { + if (options === undefined) { + options = {}; + return; + } - // create DOM event - var event = Hammer.DOCUMENT.createEvent('Event'); - event.initEvent(gesture, true, true); - event.gesture = eventData; + // forcefully complete the old animation if it was still running + if (this.easingTime != 0) { + this._transitionRedraw(1); // by setting easingtime to 1, we finish the animation. + } - // trigger on the target if it is in the instance element, - // this is for event delegation tricks - var element = this.element; - if(Utils.hasParent(eventData.target, element)) { - element = eventData.target; - } + this.sourceScale = this._getScale(); + this.sourceTranslation = this._getTranslation(); + this.targetScale = options.scale; - element.dispatchEvent(event); - return this; - }, + // set the scale so the viewCenter is based on the correct zoom level. This is overridden in the transitionRedraw + // but at least then we'll have the target transition + this._setScale(this.targetScale); + var viewCenter = this.DOMtoCanvas({x: 0.5 * this.frame.canvas.clientWidth, y: 0.5 * this.frame.canvas.clientHeight}); + var distanceFromCenter = { // offset from view, distance view has to change by these x and y to center the node + x: viewCenter.x - options.position.x, + y: viewCenter.y - options.position.y + }; + this.targetTranslation = { + x: this.sourceTranslation.x + distanceFromCenter.x * this.targetScale + options.offset.x, + y: this.sourceTranslation.y + distanceFromCenter.y * this.targetScale + options.offset.y + }; - /** - * enable of disable hammer.js detection - * @method enable - * @chainable - * @param {Boolean} state - */ - enable: function enable(state) { - this.enabled = state; - return this; - }, + // if the time is set to 0, don't do an animation + if (options.animation.duration == 0) { + this._setScale(this.targetScale); + this._setTranslation(this.targetTranslation.x, this.targetTranslation.y); + this._redraw(); + } + else { + this.animationSpeed = 1 / (this.renderRefreshRate * options.animation.duration * 0.001) || 1 / this.renderRefreshRate; + this.animationEasingFunction = options.animation.easingFunction; + this._classicRedraw = this._redraw; + this._redraw = this._transitionRedraw; + this.moving = true; + this.start(); + } + }; - /** - * dispose this hammer instance - * @method dispose - * @return {Null} - */ - dispose: function dispose() { - var i, eh; - // undo all changes made by stop_browser_behavior - Utils.toggleBehavior(this.element, this.options.behavior, false); + /** + * + * @param easingTime + * @private + */ + Network.prototype._transitionRedraw = function (easingTime) { + this.easingTime = easingTime || this.easingTime + this.animationSpeed; + this.easingTime += this.animationSpeed; - // unbind all custom event handlers - for(i = -1; (eh = this.eventHandlers[++i]);) { - Utils.off(this.element, eh.gesture, eh.handler); - } + var progress = this.easingFunctions[this.animationEasingFunction](this.easingTime); - this.eventHandlers = []; + this._setScale(this.sourceScale + (this.targetScale - this.sourceScale) * progress); + this._setTranslation( + this.sourceTranslation.x + (this.targetTranslation.x - this.sourceTranslation.x) * progress, + this.sourceTranslation.y + (this.targetTranslation.y - this.sourceTranslation.y) * progress + ); - // unbind the start event listener - Event.off(this.element, EVENT_TYPES[EVENT_START], this.eventStartHandler); + this._classicRedraw(); + this.moving = true; - return null; - } + // cleanup + if (this.easingTime >= 1.0) { + this.easingTime = 0; + this._redraw = this._classicRedraw; + this.emit("animationFinished"); + } }; + Network.prototype._classicRedraw = function () { + // placeholder function to be overloaded by animations; + }; /** - * @module gestures - */ - /** - * Move with x fingers (default 1) around on the page. - * Preventing the default browser behavior is a good way to improve feel and working. - * ```` - * hammertime.on("drag", function(ev) { - * console.log(ev); - * ev.gesture.preventDefault(); - * }); - * ```` - * - * @class Drag - * @static - */ - /** - * @event drag - * @param {Object} ev - */ - /** - * @event dragstart - * @param {Object} ev - */ - /** - * @event dragend - * @param {Object} ev - */ - /** - * @event drapleft - * @param {Object} ev - */ - /** - * @event dragright - * @param {Object} ev - */ - /** - * @event dragup - * @param {Object} ev - */ - /** - * @event dragdown - * @param {Object} ev + * Returns true when the Timeline is active. + * @returns {boolean} */ + Network.prototype.isActive = function () { + return !this.activator || this.activator.active; + }; - /** - * @param {String} name - */ - (function(name) { - var triggered = false; - function dragGesture(ev, inst) { - var cur = Detection.current; - // max touches - if(inst.options.dragMaxTouches > 0 && - ev.touches.length > inst.options.dragMaxTouches) { - return; - } + module.exports = Network; - switch(ev.eventType) { - case EVENT_START: - triggered = false; - break; - case EVENT_MOVE: - // when the distance we moved is too small we skip this gesture - // or we can be already in dragging - if(ev.distance < inst.options.dragMinDistance && - cur.name != name) { - return; - } +/***/ }, +/* 46 */ +/***/ function(module, exports, __webpack_require__) { - var startCenter = cur.startEvent.center; + var util = __webpack_require__(1); + var Node = __webpack_require__(47); - // we are dragging! - if(cur.name != name) { - cur.name = name; - if(inst.options.dragDistanceCorrection && ev.distance > 0) { - // When a drag is triggered, set the event center to dragMinDistance pixels from the original event center. - // Without this correction, the dragged distance would jumpstart at dragMinDistance pixels instead of at 0. - // It might be useful to save the original start point somewhere - var factor = Math.abs(inst.options.dragMinDistance / ev.distance); - startCenter.pageX += ev.deltaX * factor; - startCenter.pageY += ev.deltaY * factor; - startCenter.clientX += ev.deltaX * factor; - startCenter.clientY += ev.deltaY * factor; + /** + * @class Edge + * + * A edge connects two nodes + * @param {Object} properties Object with properties. Must contain + * At least properties from and to. + * Available properties: from (number), + * to (number), label (string, color (string), + * width (number), style (string), + * length (number), title (string) + * @param {Network} network A Network object, used to find and edge to + * nodes. + * @param {Object} constants An object with default values for + * example for the color + */ + function Edge (properties, network, networkConstants) { + if (!network) { + throw "No network provided"; + } + var fields = ['edges','physics']; + var constants = util.selectiveBridgeObject(fields,networkConstants); + this.options = constants.edges; + this.physics = constants.physics; + this.options['smoothCurves'] = networkConstants['smoothCurves']; - // recalculate event data using new start point - ev = Detection.extendEventData(ev); - } - } - // lock drag to axis? - if(cur.lastEvent.dragLockToAxis || - ( inst.options.dragLockToAxis && - inst.options.dragLockMinDistance <= ev.distance - )) { - ev.dragLockToAxis = true; - } + this.network = network; - // keep direction on the axis that the drag gesture started on - var lastDirection = cur.lastEvent.direction; - if(ev.dragLockToAxis && lastDirection !== ev.direction) { - if(Utils.isVertical(lastDirection)) { - ev.direction = (ev.deltaY < 0) ? DIRECTION_UP : DIRECTION_DOWN; - } else { - ev.direction = (ev.deltaX < 0) ? DIRECTION_LEFT : DIRECTION_RIGHT; - } - } + // initialize variables + this.id = undefined; + this.fromId = undefined; + this.toId = undefined; + this.title = undefined; + this.widthSelected = this.options.width * this.options.widthSelectionMultiplier; + this.value = undefined; + this.selected = false; + this.hover = false; - // first time, trigger dragstart event - if(!triggered) { - inst.trigger(name + 'start', ev); - triggered = true; - } + this.from = null; // a node + this.to = null; // a node + this.via = null; // a temp node - // trigger events - inst.trigger(name, ev); - inst.trigger(name + ev.direction, ev); + // we use this to be able to reconnect the edge to a cluster if its node is put into a cluster + // by storing the original information we can revert to the original connection when the cluser is opened. + this.originalFromId = []; + this.originalToId = []; - var isVertical = Utils.isVertical(ev.direction); + this.connected = false; - // block the browser events - if((inst.options.dragBlockVertical && isVertical) || - (inst.options.dragBlockHorizontal && !isVertical)) { - ev.preventDefault(); - } - break; + this.widthFixed = false; + this.lengthFixed = false; - case EVENT_RELEASE: - if(triggered && ev.changedLength <= inst.options.dragMaxTouches) { - inst.trigger(name + 'end', ev); - triggered = false; - } - break; + this.setProperties(properties); - case EVENT_END: - triggered = false; - break; - } - } + this.controlNodesEnabled = false; + this.controlNodes = {from:null, to:null, positions:{}}; + this.connectedNode = null; + } - Hammer.gestures.Drag = { - name: name, - index: 50, - handler: dragGesture, - defaults: { - /** - * minimal movement that have to be made before the drag event gets triggered - * @property dragMinDistance - * @type {Number} - * @default 10 - */ - dragMinDistance: 10, + /** + * Set or overwrite properties for the edge + * @param {Object} properties an object with properties + * @param {Object} constants and object with default, global properties + */ + Edge.prototype.setProperties = function(properties) { + if (!properties) { + return; + } - /** - * Set dragDistanceCorrection to true to make the starting point of the drag - * be calculated from where the drag was triggered, not from where the touch started. - * Useful to avoid a jerk-starting drag, which can make fine-adjustments - * through dragging difficult, and be visually unappealing. - * @property dragDistanceCorrection - * @type {Boolean} - * @default true - */ - dragDistanceCorrection: true, + var fields = ['style','fontSize','fontFace','fontColor','fontFill','width', + 'widthSelectionMultiplier','hoverWidth','arrowScaleFactor','dash','inheritColor' + ]; + util.selectiveDeepExtend(fields, this.options, properties); - /** - * set 0 for unlimited, but this can conflict with transform - * @property dragMaxTouches - * @type {Number} - * @default 1 - */ - dragMaxTouches: 1, + if (properties.from !== undefined) {this.fromId = properties.from;} + if (properties.to !== undefined) {this.toId = properties.to;} + + if (properties.id !== undefined) {this.id = properties.id;} + if (properties.label !== undefined) {this.label = properties.label;} - /** - * prevent default browser behavior when dragging occurs - * be careful with it, it makes the element a blocking element - * when you are using the drag gesture, it is a good practice to set this true - * @property dragBlockHorizontal - * @type {Boolean} - * @default false - */ - dragBlockHorizontal: false, + if (properties.title !== undefined) {this.title = properties.title;} + if (properties.value !== undefined) {this.value = properties.value;} + if (properties.length !== undefined) {this.physics.springLength = properties.length;} - /** - * same as `dragBlockHorizontal`, but for vertical movement - * @property dragBlockVertical - * @type {Boolean} - * @default false - */ - dragBlockVertical: false, + if (properties.color !== undefined) { + this.options.inheritColor = false; + if (util.isString(properties.color)) { + this.options.color.color = properties.color; + this.options.color.highlight = properties.color; + } + else { + if (properties.color.color !== undefined) {this.options.color.color = properties.color.color;} + if (properties.color.highlight !== undefined) {this.options.color.highlight = properties.color.highlight;} + if (properties.color.hover !== undefined) {this.options.color.hover = properties.color.hover;} + } + } - /** - * dragLockToAxis keeps the drag gesture on the axis that it started on, - * It disallows vertical directions if the initial direction was horizontal, and vice versa. - * @property dragLockToAxis - * @type {Boolean} - * @default false - */ - dragLockToAxis: false, + // A node is connected when it has a from and to node. + this.connect(); - /** - * drag lock only kicks in when distance > dragLockMinDistance - * This way, locking occurs only when the distance has become large enough to reliably determine the direction - * @property dragLockMinDistance - * @type {Number} - * @default 25 - */ - dragLockMinDistance: 25 - } - }; - })('drag'); + this.widthFixed = this.widthFixed || (properties.width !== undefined); + this.lengthFixed = this.lengthFixed || (properties.length !== undefined); + + this.widthSelected = this.options.width* this.options.widthSelectionMultiplier; + + // set draw method based on style + switch (this.options.style) { + case 'line': this.draw = this._drawLine; break; + case 'arrow': this.draw = this._drawArrow; break; + case 'arrow-center': this.draw = this._drawArrowCenter; break; + case 'dash-line': this.draw = this._drawDashLine; break; + default: this.draw = this._drawLine; break; + } + }; /** - * @module gestures + * Connect an edge to its nodes */ + Edge.prototype.connect = function () { + this.disconnect(); + + this.from = this.network.nodes[this.fromId] || null; + this.to = this.network.nodes[this.toId] || null; + this.connected = (this.from && this.to); + + if (this.connected) { + this.from.attachEdge(this); + this.to.attachEdge(this); + } + else { + if (this.from) { + this.from.detachEdge(this); + } + if (this.to) { + this.to.detachEdge(this); + } + } + }; + /** - * trigger a simple gesture event, so you can do anything in your handler. - * only usable if you know what your doing... - * - * @class Gesture - * @static + * Disconnect an edge from its nodes */ + Edge.prototype.disconnect = function () { + if (this.from) { + this.from.detachEdge(this); + this.from = null; + } + if (this.to) { + this.to.detachEdge(this); + this.to = null; + } + + this.connected = false; + }; + /** - * @event gesture - * @param {Object} ev + * get the title of this edge. + * @return {string} title The title of the edge, or undefined when no title + * has been set. */ - Hammer.gestures.Gesture = { - name: 'gesture', - index: 1337, - handler: function releaseGesture(ev, inst) { - inst.trigger(this.name, ev); - } + Edge.prototype.getTitle = function() { + return typeof this.title === "function" ? this.title() : this.title; }; + /** - * @module gestures + * Retrieve the value of the edge. Can be undefined + * @return {Number} value */ + Edge.prototype.getValue = function() { + return this.value; + }; + /** - * Touch stays at the same place for x time - * - * @class Hold - * @static + * Adjust the value range of the edge. The edge will adjust it's width + * based on its value. + * @param {Number} min + * @param {Number} max */ + Edge.prototype.setValueRange = function(min, max) { + if (!this.widthFixed && this.value !== undefined) { + var scale = (this.options.widthMax - this.options.widthMin) / (max - min); + this.options.width= (this.value - min) * scale + this.options.widthMin; + this.widthSelected = this.options.width* this.options.widthSelectionMultiplier; + } + }; + /** - * @event hold - * @param {Object} ev + * Redraw a edge + * Draw this edge in the given canvas + * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); + * @param {CanvasRenderingContext2D} ctx */ + Edge.prototype.draw = function(ctx) { + throw "Method draw not initialized in edge"; + }; /** - * @param {String} name + * Check if this object is overlapping with the provided object + * @param {Object} obj an object with parameters left, top + * @return {boolean} True if location is located on the edge */ - (function(name) { - var timer; - - function holdGesture(ev, inst) { - var options = inst.options, - current = Detection.current; - - switch(ev.eventType) { - case EVENT_START: - clearTimeout(timer); - - // set the gesture so we can check in the timeout if it still is - current.name = name; - - // set timer and if after the timeout it still is hold, - // we trigger the hold event - timer = setTimeout(function() { - if(current && current.name == name) { - inst.trigger(name, ev); - } - }, options.holdTimeout); - break; - - case EVENT_MOVE: - if(ev.distance > options.holdThreshold) { - clearTimeout(timer); - } - break; + Edge.prototype.isOverlappingWith = function(obj) { + if (this.connected) { + var distMax = 10; + var xFrom = this.from.x; + var yFrom = this.from.y; + var xTo = this.to.x; + var yTo = this.to.y; + var xObj = obj.left; + var yObj = obj.top; - case EVENT_RELEASE: - clearTimeout(timer); - break; - } - } + var dist = this._getDistanceToEdge(xFrom, yFrom, xTo, yTo, xObj, yObj); - Hammer.gestures.Hold = { - name: name, - index: 10, - defaults: { - /** - * @property holdTimeout - * @type {Number} - * @default 500 - */ - holdTimeout: 500, + return (dist < distMax); + } + else { + return false + } + }; - /** - * movement allowed while holding - * @property holdThreshold - * @type {Number} - * @default 2 - */ - holdThreshold: 2 - }, - handler: holdGesture + Edge.prototype._getColor = function() { + var colorObj = this.options.color; + if (this.options.inheritColor == "to") { + colorObj = { + highlight: this.to.options.color.highlight.border, + hover: this.to.options.color.hover.border, + color: this.to.options.color.border }; - })('hold'); + } + else if (this.options.inheritColor == "from" || this.options.inheritColor == true) { + colorObj = { + highlight: this.from.options.color.highlight.border, + hover: this.from.options.color.hover.border, + color: this.from.options.color.border + }; + } + + if (this.selected == true) {return colorObj.highlight;} + else if (this.hover == true) {return colorObj.hover;} + else {return colorObj.color;} + } + /** - * @module gestures - */ - /** - * when a touch is being released from the page - * - * @class Release - * @static - */ - /** - * @event release - * @param {Object} ev + * Redraw a edge as a line + * Draw this edge in the given canvas + * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); + * @param {CanvasRenderingContext2D} ctx + * @private */ - Hammer.gestures.Release = { - name: 'release', - index: Infinity, - handler: function releaseGesture(ev, inst) { - if(ev.eventType == EVENT_RELEASE) { - inst.trigger(this.name, ev); - } + Edge.prototype._drawLine = function(ctx) { + // set style + ctx.strokeStyle = this._getColor(); + ctx.lineWidth = this._getLineWidth(); + + if (this.from != this.to) { + // draw line + var via = this._line(ctx); + + // draw label + var point; + if (this.label) { + if (this.options.smoothCurves.enabled == true && via != null) { + var midpointX = 0.5*(0.5*(this.from.x + via.x) + 0.5*(this.to.x + via.x)); + var midpointY = 0.5*(0.5*(this.from.y + via.y) + 0.5*(this.to.y + via.y)); + point = {x:midpointX, y:midpointY}; + } + else { + point = this._pointOnLine(0.5); + } + this._label(ctx, this.label, point.x, point.y); + } + } + else { + var x, y; + var radius = this.physics.springLength / 4; + var node = this.from; + if (!node.width) { + node.resize(ctx); + } + if (node.width > node.height) { + x = node.x + node.width / 2; + y = node.y - radius; } + else { + x = node.x + radius; + y = node.y - node.height / 2; + } + this._circle(ctx, x, y, radius); + point = this._pointOnCircle(x, y, radius, 0.5); + this._label(ctx, this.label, point.x, point.y); + } }; /** - * @module gestures - */ - /** - * triggers swipe events when the end velocity is above the threshold - * for best usage, set `preventDefault` (on the drag gesture) to `true` - * ```` - * hammertime.on("dragleft swipeleft", function(ev) { - * console.log(ev); - * ev.gesture.preventDefault(); - * }); - * ```` - * - * @class Swipe - * @static - */ - /** - * @event swipe - * @param {Object} ev - */ - /** - * @event swipeleft - * @param {Object} ev - */ - /** - * @event swiperight - * @param {Object} ev - */ - /** - * @event swipeup - * @param {Object} ev - */ - /** - * @event swipedown - * @param {Object} ev + * Get the line width of the edge. Depends on width and whether one of the + * connected nodes is selected. + * @return {Number} width + * @private */ - Hammer.gestures.Swipe = { - name: 'swipe', - index: 40, - defaults: { - /** - * @property swipeMinTouches - * @type {Number} - * @default 1 - */ - swipeMinTouches: 1, - - /** - * @property swipeMaxTouches - * @type {Number} - * @default 1 - */ - swipeMaxTouches: 1, - - /** - * horizontal swipe velocity - * @property swipeVelocityX - * @type {Number} - * @default 0.6 - */ - swipeVelocityX: 0.6, - - /** - * vertical swipe velocity - * @property swipeVelocityY - * @type {Number} - * @default 0.6 - */ - swipeVelocityY: 0.6 - }, - - handler: function swipeGesture(ev, inst) { - if(ev.eventType == EVENT_RELEASE) { - var touches = ev.touches.length, - options = inst.options; + Edge.prototype._getLineWidth = function() { + if (this.selected == true) { + return Math.max(Math.min(this.widthSelected, this.options.widthMax), 0.3*this.networkScaleInv); + } + else { + if (this.hover == true) { + return Math.max(Math.min(this.options.hoverWidth, this.options.widthMax), 0.3*this.networkScaleInv); + } + else { + return Math.max(this.options.width, 0.3*this.networkScaleInv); + } + } + }; - // max touches - if(touches < options.swipeMinTouches || - touches > options.swipeMaxTouches) { - return; - } + Edge.prototype._getViaCoordinates = function () { + var xVia = null; + var yVia = null; + var factor = this.options.smoothCurves.roundness; + var type = this.options.smoothCurves.type; - // when the distance we moved is too small we skip this gesture - // or we can be already in dragging - if(ev.velocityX > options.swipeVelocityX || - ev.velocityY > options.swipeVelocityY) { - // trigger swipe events - inst.trigger(this.name, ev); - inst.trigger(this.name + ev.direction, ev); - } + var dx = Math.abs(this.from.x - this.to.x); + var dy = Math.abs(this.from.y - this.to.y); + if (type == 'discrete' || type == 'diagonalCross') { + if (Math.abs(this.from.x - this.to.x) < Math.abs(this.from.y - this.to.y)) { + if (this.from.y > this.to.y) { + if (this.from.x < this.to.x) { + xVia = this.from.x + factor * dy; + yVia = this.from.y - factor * dy; + } + else if (this.from.x > this.to.x) { + xVia = this.from.x - factor * dy; + yVia = this.from.y - factor * dy; + } + } + else if (this.from.y < this.to.y) { + if (this.from.x < this.to.x) { + xVia = this.from.x + factor * dy; + yVia = this.from.y + factor * dy; + } + else if (this.from.x > this.to.x) { + xVia = this.from.x - factor * dy; + yVia = this.from.y + factor * dy; + } + } + if (type == "discrete") { + xVia = dx < factor * dy ? this.from.x : xVia; + } + } + else if (Math.abs(this.from.x - this.to.x) > Math.abs(this.from.y - this.to.y)) { + if (this.from.y > this.to.y) { + if (this.from.x < this.to.x) { + xVia = this.from.x + factor * dx; + yVia = this.from.y - factor * dx; + } + else if (this.from.x > this.to.x) { + xVia = this.from.x - factor * dx; + yVia = this.from.y - factor * dx; + } + } + else if (this.from.y < this.to.y) { + if (this.from.x < this.to.x) { + xVia = this.from.x + factor * dx; + yVia = this.from.y + factor * dx; + } + else if (this.from.x > this.to.x) { + xVia = this.from.x - factor * dx; + yVia = this.from.y + factor * dx; + } + } + if (type == "discrete") { + yVia = dy < factor * dx ? this.from.y : yVia; + } + } + } + else if (type == "straightCross") { + if (Math.abs(this.from.x - this.to.x) < Math.abs(this.from.y - this.to.y)) { // up - down + xVia = this.from.x; + if (this.from.y < this.to.y) { + yVia = this.to.y - (1-factor) * dy; + } + else { + yVia = this.to.y + (1-factor) * dy; + } + } + else if (Math.abs(this.from.x - this.to.x) > Math.abs(this.from.y - this.to.y)) { // left - right + if (this.from.x < this.to.x) { + xVia = this.to.x - (1-factor) * dx; + } + else { + xVia = this.to.x + (1-factor) * dx; + } + yVia = this.from.y; + } + } + else if (type == 'horizontal') { + if (this.from.x < this.to.x) { + xVia = this.to.x - (1-factor) * dx; + } + else { + xVia = this.to.x + (1-factor) * dx; + } + yVia = this.from.y; + } + else if (type == 'vertical') { + xVia = this.from.x; + if (this.from.y < this.to.y) { + yVia = this.to.y - (1-factor) * dy; + } + else { + yVia = this.to.y + (1-factor) * dy; + } + } + else { // continuous + if (Math.abs(this.from.x - this.to.x) < Math.abs(this.from.y - this.to.y)) { + if (this.from.y > this.to.y) { + if (this.from.x < this.to.x) { + // console.log(1) + xVia = this.from.x + factor * dy; + yVia = this.from.y - factor * dy; + xVia = this.to.x < xVia ? this.to.x : xVia; } - } - }; - - /** - * @module gestures - */ - /** - * Single tap and a double tap on a place - * - * @class Tap - * @static - */ - /** - * @event tap - * @param {Object} ev - */ - /** - * @event doubletap - * @param {Object} ev - */ - - /** - * @param {String} name - */ - (function(name) { - var hasMoved = false; - - function tapGesture(ev, inst) { - var options = inst.options, - current = Detection.current, - prev = Detection.previous, - sincePrev, - didDoubleTap; - - switch(ev.eventType) { - case EVENT_START: - hasMoved = false; - break; - - case EVENT_MOVE: - hasMoved = hasMoved || (ev.distance > options.tapMaxDistance); - break; - - case EVENT_END: - if(!Utils.inStr(ev.srcEvent.type, 'cancel') && ev.deltaTime < options.tapMaxTime && !hasMoved) { - // previous gesture, for the double tap since these are two different gesture detections - sincePrev = prev && prev.lastEvent && ev.timeStamp - prev.lastEvent.timeStamp; - didDoubleTap = false; - - // check if double tap - if(prev && prev.name == name && - (sincePrev && sincePrev < options.doubleTapInterval) && - ev.distance < options.doubleTapDistance) { - inst.trigger('doubletap', ev); - didDoubleTap = true; - } - - // do a single tap - if(!didDoubleTap || options.tapAlways) { - current.name = name; - inst.trigger(current.name, ev); - } - } - break; + else if (this.from.x > this.to.x) { + // console.log(2) + xVia = this.from.x - factor * dy; + yVia = this.from.y - factor * dy; + xVia = this.to.x > xVia ? this.to.x :xVia; + } + } + else if (this.from.y < this.to.y) { + if (this.from.x < this.to.x) { + // console.log(3) + xVia = this.from.x + factor * dy; + yVia = this.from.y + factor * dy; + xVia = this.to.x < xVia ? this.to.x : xVia; + } + else if (this.from.x > this.to.x) { + // console.log(4, this.from.x, this.to.x) + xVia = this.from.x - factor * dy; + yVia = this.from.y + factor * dy; + xVia = this.to.x > xVia ? this.to.x : xVia; } + } } - - Hammer.gestures.Tap = { - name: name, - index: 100, - handler: tapGesture, - defaults: { - /** - * max time of a tap, this is for the slow tappers - * @property tapMaxTime - * @type {Number} - * @default 250 - */ - tapMaxTime: 250, - - /** - * max distance of movement of a tap, this is for the slow tappers - * @property tapMaxDistance - * @type {Number} - * @default 10 - */ - tapMaxDistance: 10, - - /** - * always trigger the `tap` event, even while double-tapping - * @property tapAlways - * @type {Boolean} - * @default true - */ - tapAlways: true, - - /** - * max distance between two taps - * @property doubleTapDistance - * @type {Number} - * @default 20 - */ - doubleTapDistance: 20, - - /** - * max time between two taps - * @property doubleTapInterval - * @type {Number} - * @default 300 - */ - doubleTapInterval: 300 + else if (Math.abs(this.from.x - this.to.x) > Math.abs(this.from.y - this.to.y)) { + if (this.from.y > this.to.y) { + if (this.from.x < this.to.x) { + // console.log(5) + xVia = this.from.x + factor * dx; + yVia = this.from.y - factor * dx; + yVia = this.to.y > yVia ? this.to.y : yVia; } - }; - })('tap'); - - /** - * @module gestures - */ - /** - * when a touch is being touched at the page - * - * @class Touch - * @static - */ - /** - * @event touch - * @param {Object} ev - */ - Hammer.gestures.Touch = { - name: 'touch', - index: -Infinity, - defaults: { - /** - * call preventDefault at touchstart, and makes the element blocking by disabling the scrolling of the page, - * but it improves gestures like transforming and dragging. - * be careful with using this, it can be very annoying for users to be stuck on the page - * @property preventDefault - * @type {Boolean} - * @default false - */ - preventDefault: false, - - /** - * disable mouse events, so only touch (or pen!) input triggers events - * @property preventMouse - * @type {Boolean} - * @default false - */ - preventMouse: false - }, - handler: function touchGesture(ev, inst) { - if(inst.options.preventMouse && ev.pointerType == POINTER_MOUSE) { - ev.stopDetect(); - return; + else if (this.from.x > this.to.x) { + // console.log(6) + xVia = this.from.x - factor * dx; + yVia = this.from.y - factor * dx; + yVia = this.to.y > yVia ? this.to.y : yVia; } - - if(inst.options.preventDefault) { - ev.preventDefault(); + } + else if (this.from.y < this.to.y) { + if (this.from.x < this.to.x) { + // console.log(7) + xVia = this.from.x + factor * dx; + yVia = this.from.y + factor * dx; + yVia = this.to.y < yVia ? this.to.y : yVia; } - - if(ev.eventType == EVENT_TOUCH) { - inst.trigger('touch', ev); + else if (this.from.x > this.to.x) { + // console.log(8) + xVia = this.from.x - factor * dx; + yVia = this.from.y + factor * dx; + yVia = this.to.y < yVia ? this.to.y : yVia; } + } } - }; + } + + + return {x:xVia, y:yVia}; + } /** - * @module gestures - */ - /** - * User want to scale or rotate with 2 fingers - * Preventing the default browser behavior is a good way to improve feel and working. This can be done with the - * `preventDefault` option. - * - * @class Transform - * @static - */ - /** - * @event transform - * @param {Object} ev - */ - /** - * @event transformstart - * @param {Object} ev - */ - /** - * @event transformend - * @param {Object} ev - */ - /** - * @event pinchin - * @param {Object} ev - */ - /** - * @event pinchout - * @param {Object} ev + * Draw a line between two nodes + * @param {CanvasRenderingContext2D} ctx + * @private */ + Edge.prototype._line = function (ctx) { + // draw a straight line + ctx.beginPath(); + ctx.moveTo(this.from.x, this.from.y); + if (this.options.smoothCurves.enabled == true) { + if (this.options.smoothCurves.dynamic == false) { + var via = this._getViaCoordinates(); + if (via.x == null) { + ctx.lineTo(this.to.x, this.to.y); + ctx.stroke(); + return null; + } + else { + // this.via.x = via.x; + // this.via.y = via.y; + ctx.quadraticCurveTo(via.x,via.y,this.to.x, this.to.y); + ctx.stroke(); + return via; + } + } + else { + ctx.quadraticCurveTo(this.via.x,this.via.y,this.to.x, this.to.y); + ctx.stroke(); + return this.via; + } + } + else { + ctx.lineTo(this.to.x, this.to.y); + ctx.stroke(); + return null; + } + }; + /** - * @event rotate - * @param {Object} ev + * Draw a line from a node to itself, a circle + * @param {CanvasRenderingContext2D} ctx + * @param {Number} x + * @param {Number} y + * @param {Number} radius + * @private */ + Edge.prototype._circle = function (ctx, x, y, radius) { + // draw a circle + ctx.beginPath(); + ctx.arc(x, y, radius, 0, 2 * Math.PI, false); + ctx.stroke(); + }; /** - * @param {String} name + * Draw label with white background and with the middle at (x, y) + * @param {CanvasRenderingContext2D} ctx + * @param {String} text + * @param {Number} x + * @param {Number} y + * @private */ - (function(name) { - var triggered = false; - - function transformGesture(ev, inst) { - switch(ev.eventType) { - case EVENT_START: - triggered = false; - break; - - case EVENT_MOVE: - // at least multitouch - if(ev.touches.length < 2) { - return; - } - - var scaleThreshold = Math.abs(1 - ev.scale); - var rotationThreshold = Math.abs(ev.rotation); + Edge.prototype._label = function (ctx, text, x, y) { + if (text) { + // TODO: cache the calculated size + ctx.font = ((this.from.selected || this.to.selected) ? "bold " : "") + + this.options.fontSize + "px " + this.options.fontFace; + ctx.fillStyle = this.options.fontFill; - // when the distance we moved is too small we skip this gesture - // or we can be already in dragging - if(scaleThreshold < inst.options.transformMinScale && - rotationThreshold < inst.options.transformMinRotation) { - return; - } + var lines = String(text).split('\n'); + var lineCount = lines.length; + var fontSize = (Number(this.options.fontSize) + 4); + var yLine = y + (1 - lineCount) / 2 * fontSize; - // we are transforming! - Detection.current.name = name; + if (this.options.fontFill !== undefined && this.options.fontFill !== null && this.options.fontFill !== "none") { + var width = ctx.measureText(lines[0]).width; + for (var i = 1; i < lineCount; i++) { + var lineWidth = ctx.measureText(lines[i]).width; + width = lineWidth > width ? lineWidth : width; + } + var height = this.options.fontSize * lineCount; + var left = x - width / 2; + var top = y - height / 2; + ctx.fillRect(left, top, width, height); + } - // first time, trigger dragstart event - if(!triggered) { - inst.trigger(name + 'start', ev); - triggered = true; - } + // draw text + ctx.fillStyle = this.options.fontColor || "black"; + ctx.textAlign = "center"; + ctx.textBaseline = "middle"; - inst.trigger(name, ev); // basic transform event + for (var i = 0; i < lineCount; i++) { + ctx.fillText(lines[i], x, yLine); + yLine += fontSize; + } + } + }; - // trigger rotate event - if(rotationThreshold > inst.options.transformMinRotation) { - inst.trigger('rotate', ev); - } + /** + * Redraw a edge as a dashed line + * Draw this edge in the given canvas + * @author David Jordan + * @date 2012-08-08 + * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); + * @param {CanvasRenderingContext2D} ctx + * @private + */ + Edge.prototype._drawDashLine = function(ctx) { + // set style + if (this.selected == true) {ctx.strokeStyle = this.options.color.highlight;} + else if (this.hover == true) {ctx.strokeStyle = this.options.color.hover;} + else {ctx.strokeStyle = this.options.color.color;} - // trigger pinch event - if(scaleThreshold > inst.options.transformMinScale) { - inst.trigger('pinch', ev); - inst.trigger('pinch' + (ev.scale < 1 ? 'in' : 'out'), ev); - } - break; + ctx.lineWidth = this._getLineWidth(); - case EVENT_RELEASE: - if(triggered && ev.changedLength < 2) { - inst.trigger(name + 'end', ev); - triggered = false; - } - break; - } + var via = null; + // only firefox and chrome support this method, else we use the legacy one. + if (ctx.mozDash !== undefined || ctx.setLineDash !== undefined) { + // configure the dash pattern + var pattern = [0]; + if (this.options.dash.length !== undefined && this.options.dash.gap !== undefined) { + pattern = [this.options.dash.length,this.options.dash.gap]; + } + else { + pattern = [5,5]; } - Hammer.gestures.Transform = { - name: name, - index: 45, - defaults: { - /** - * minimal scale factor, no scale is 1, zoomin is to 0 and zoomout until higher then 1 - * @property transformMinScale - * @type {Number} - * @default 0.01 - */ - transformMinScale: 0.01, - - /** - * rotation in degrees - * @property transformMinRotation - * @type {Number} - * @default 1 - */ - transformMinRotation: 1 - }, - - handler: transformGesture - }; - })('transform'); + // set dash settings for chrome or firefox + if (typeof ctx.setLineDash !== 'undefined') { //Chrome + ctx.setLineDash(pattern); + ctx.lineDashOffset = 0; - /** - * @module hammer - */ + } else { //Firefox + ctx.mozDash = pattern; + ctx.mozDashOffset = 0; + } - // AMD export - if(true) { - !(__WEBPACK_AMD_DEFINE_RESULT__ = (function() { - return Hammer; - }.call(exports, __webpack_require__, exports, module)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); - // commonjs export - } else if(typeof module !== 'undefined' && module.exports) { - module.exports = Hammer; - // browser export - } else { - window.Hammer = Hammer; - } + // draw the line + via = this._line(ctx); - })(window); + // restore the dash settings. + if (typeof ctx.setLineDash !== 'undefined') { //Chrome + ctx.setLineDash([0]); + ctx.lineDashOffset = 0; -/***/ }, -/* 53 */ -/***/ function(module, exports, __webpack_require__) { + } else { //Firefox + ctx.mozDash = [0]; + ctx.mozDashOffset = 0; + } + } + else { // unsupporting smooth lines + // draw dashed line + ctx.beginPath(); + ctx.lineCap = 'round'; + if (this.options.dash.altLength !== undefined) //If an alt dash value has been set add to the array this value + { + ctx.dashedLine(this.from.x,this.from.y,this.to.x,this.to.y, + [this.options.dash.length,this.options.dash.gap,this.options.dash.altLength,this.options.dash.gap]); + } + else if (this.options.dash.length !== undefined && this.options.dash.gap !== undefined) //If a dash and gap value has been set add to the array this value + { + ctx.dashedLine(this.from.x,this.from.y,this.to.x,this.to.y, + [this.options.dash.length,this.options.dash.gap]); + } + else //If all else fails draw a line + { + ctx.moveTo(this.from.x, this.from.y); + ctx.lineTo(this.to.x, this.to.y); + } + ctx.stroke(); + } - var __WEBPACK_AMD_DEFINE_RESULT__;/* WEBPACK VAR INJECTION */(function(global, module) {//! moment.js - //! version : 2.7.0 - //! authors : Tim Wood, Iskren Chernev, Moment.js contributors - //! license : MIT - //! momentjs.com + // draw label + if (this.label) { + var point; + if (this.options.smoothCurves.enabled == true && via != null) { + var midpointX = 0.5*(0.5*(this.from.x + via.x) + 0.5*(this.to.x + via.x)); + var midpointY = 0.5*(0.5*(this.from.y + via.y) + 0.5*(this.to.y + via.y)); + point = {x:midpointX, y:midpointY}; + } + else { + point = this._pointOnLine(0.5); + } + this._label(ctx, this.label, point.x, point.y); + } + }; - (function (undefined) { + /** + * Get a point on a line + * @param {Number} percentage. Value between 0 (line start) and 1 (line end) + * @return {Object} point + * @private + */ + Edge.prototype._pointOnLine = function (percentage) { + return { + x: (1 - percentage) * this.from.x + percentage * this.to.x, + y: (1 - percentage) * this.from.y + percentage * this.to.y + } + }; - /************************************ - Constants - ************************************/ + /** + * Get a point on a circle + * @param {Number} x + * @param {Number} y + * @param {Number} radius + * @param {Number} percentage. Value between 0 (line start) and 1 (line end) + * @return {Object} point + * @private + */ + Edge.prototype._pointOnCircle = function (x, y, radius, percentage) { + var angle = (percentage - 3/8) * 2 * Math.PI; + return { + x: x + radius * Math.cos(angle), + y: y - radius * Math.sin(angle) + } + }; - var moment, - VERSION = "2.7.0", - // the global-scope this is NOT the global object in Node.js - globalScope = typeof global !== 'undefined' ? global : this, - oldGlobalMoment, - round = Math.round, - i, + /** + * Redraw a edge as a line with an arrow halfway the line + * Draw this edge in the given canvas + * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); + * @param {CanvasRenderingContext2D} ctx + * @private + */ + Edge.prototype._drawArrowCenter = function(ctx) { + var point; + // set style + if (this.selected == true) {ctx.strokeStyle = this.options.color.highlight; ctx.fillStyle = this.options.color.highlight;} + else if (this.hover == true) {ctx.strokeStyle = this.options.color.hover; ctx.fillStyle = this.options.color.hover;} + else {ctx.strokeStyle = this.options.color.color; ctx.fillStyle = this.options.color.color;} + ctx.lineWidth = this._getLineWidth(); - YEAR = 0, - MONTH = 1, - DATE = 2, - HOUR = 3, - MINUTE = 4, - SECOND = 5, - MILLISECOND = 6, + if (this.from != this.to) { + // draw line + var via = this._line(ctx); - // internal storage for language config files - languages = {}, + var angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x)); + var length = (10 + 5 * this.options.width) * this.options.arrowScaleFactor; + // draw an arrow halfway the line + if (this.options.smoothCurves.enabled == true && via != null) { + var midpointX = 0.5*(0.5*(this.from.x + via.x) + 0.5*(this.to.x + via.x)); + var midpointY = 0.5*(0.5*(this.from.y + via.y) + 0.5*(this.to.y + via.y)); + point = {x:midpointX, y:midpointY}; + } + else { + point = this._pointOnLine(0.5); + } - // moment internal properties - momentProperties = { - _isAMomentObject: null, - _i : null, - _f : null, - _l : null, - _strict : null, - _tzm : null, - _isUTC : null, - _offset : null, // optional. Combine with _isUTC - _pf : null, - _lang : null // optional - }, + ctx.arrow(point.x, point.y, angle, length); + ctx.fill(); + ctx.stroke(); - // check for nodeJS - hasModule = (typeof module !== 'undefined' && module.exports), + // draw label + if (this.label) { + this._label(ctx, this.label, point.x, point.y); + } + } + else { + // draw circle + var x, y; + var radius = 0.25 * Math.max(100,this.physics.springLength); + var node = this.from; + if (!node.width) { + node.resize(ctx); + } + if (node.width > node.height) { + x = node.x + node.width * 0.5; + y = node.y - radius; + } + else { + x = node.x + radius; + y = node.y - node.height * 0.5; + } + this._circle(ctx, x, y, radius); - // ASP.NET json date format regex - aspNetJsonRegex = /^\/?Date\((\-?\d+)/i, - aspNetTimeSpanJsonRegex = /(\-)?(?:(\d*)\.)?(\d+)\:(\d+)(?:\:(\d+)\.?(\d{3})?)?/, + // draw all arrows + var angle = 0.2 * Math.PI; + var length = (10 + 5 * this.options.width) * this.options.arrowScaleFactor; + point = this._pointOnCircle(x, y, radius, 0.5); + ctx.arrow(point.x, point.y, angle, length); + ctx.fill(); + ctx.stroke(); - // from http://docs.closure-library.googlecode.com/git/closure_goog_date_date.js.source.html - // somewhat more in line with 4.4.3.2 2004 spec, but allows decimal anywhere - isoDurationRegex = /^(-)?P(?:(?:([0-9,.]*)Y)?(?:([0-9,.]*)M)?(?:([0-9,.]*)D)?(?:T(?:([0-9,.]*)H)?(?:([0-9,.]*)M)?(?:([0-9,.]*)S)?)?|([0-9,.]*)W)$/, + // draw label + if (this.label) { + point = this._pointOnCircle(x, y, radius, 0.5); + this._label(ctx, this.label, point.x, point.y); + } + } + }; - // format tokens - formattingTokens = /(\[[^\[]*\])|(\\)?(Mo|MM?M?M?|Do|DDDo|DD?D?D?|ddd?d?|do?|w[o|w]?|W[o|W]?|Q|YYYYYY|YYYYY|YYYY|YY|gg(ggg?)?|GG(GGG?)?|e|E|a|A|hh?|HH?|mm?|ss?|S{1,4}|X|zz?|ZZ?|.)/g, - localFormattingTokens = /(\[[^\[]*\])|(\\)?(LT|LL?L?L?|l{1,4})/g, - // parsing token regexes - parseTokenOneOrTwoDigits = /\d\d?/, // 0 - 99 - parseTokenOneToThreeDigits = /\d{1,3}/, // 0 - 999 - parseTokenOneToFourDigits = /\d{1,4}/, // 0 - 9999 - parseTokenOneToSixDigits = /[+\-]?\d{1,6}/, // -999,999 - 999,999 - parseTokenDigits = /\d+/, // nonzero number of digits - parseTokenWord = /[0-9]*['a-z\u00A0-\u05FF\u0700-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF]+|[\u0600-\u06FF\/]+(\s*?[\u0600-\u06FF]+){1,2}/i, // any word (or two) characters or numbers including two/three word month in arabic. - parseTokenTimezone = /Z|[\+\-]\d\d:?\d\d/gi, // +00:00 -00:00 +0000 -0000 or Z - parseTokenT = /T/i, // T (ISO separator) - parseTokenTimestampMs = /[\+\-]?\d+(\.\d{1,3})?/, // 123456789 123456789.123 - parseTokenOrdinal = /\d{1,2}/, - //strict parsing regexes - parseTokenOneDigit = /\d/, // 0 - 9 - parseTokenTwoDigits = /\d\d/, // 00 - 99 - parseTokenThreeDigits = /\d{3}/, // 000 - 999 - parseTokenFourDigits = /\d{4}/, // 0000 - 9999 - parseTokenSixDigits = /[+-]?\d{6}/, // -999,999 - 999,999 - parseTokenSignedNumber = /[+-]?\d+/, // -inf - inf + /** + * Redraw a edge as a line with an arrow + * Draw this edge in the given canvas + * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); + * @param {CanvasRenderingContext2D} ctx + * @private + */ + Edge.prototype._drawArrow = function(ctx) { + // set style + if (this.selected == true) {ctx.strokeStyle = this.options.color.highlight; ctx.fillStyle = this.options.color.highlight;} + else if (this.hover == true) {ctx.strokeStyle = this.options.color.hover; ctx.fillStyle = this.options.color.hover;} + else {ctx.strokeStyle = this.options.color.color; ctx.fillStyle = this.options.color.color;} - // iso 8601 regex - // 0000-00-00 0000-W00 or 0000-W00-0 + T + 00 or 00:00 or 00:00:00 or 00:00:00.000 + +00:00 or +0000 or +00) - isoRegex = /^\s*(?:[+-]\d{6}|\d{4})-(?:(\d\d-\d\d)|(W\d\d$)|(W\d\d-\d)|(\d\d\d))((T| )(\d\d(:\d\d(:\d\d(\.\d+)?)?)?)?([\+\-]\d\d(?::?\d\d)?|\s*Z)?)?$/, + ctx.lineWidth = this._getLineWidth(); - isoFormat = 'YYYY-MM-DDTHH:mm:ssZ', + var angle, length; + //draw a line + if (this.from != this.to) { + angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x)); + var dx = (this.to.x - this.from.x); + var dy = (this.to.y - this.from.y); + var edgeSegmentLength = Math.sqrt(dx * dx + dy * dy); - isoDates = [ - ['YYYYYY-MM-DD', /[+-]\d{6}-\d{2}-\d{2}/], - ['YYYY-MM-DD', /\d{4}-\d{2}-\d{2}/], - ['GGGG-[W]WW-E', /\d{4}-W\d{2}-\d/], - ['GGGG-[W]WW', /\d{4}-W\d{2}/], - ['YYYY-DDD', /\d{4}-\d{3}/] - ], + var fromBorderDist = this.from.distanceToBorder(ctx, angle + Math.PI); + var fromBorderPoint = (edgeSegmentLength - fromBorderDist) / edgeSegmentLength; + var xFrom = (fromBorderPoint) * this.from.x + (1 - fromBorderPoint) * this.to.x; + var yFrom = (fromBorderPoint) * this.from.y + (1 - fromBorderPoint) * this.to.y; - // iso time formats and regexes - isoTimes = [ - ['HH:mm:ss.SSSS', /(T| )\d\d:\d\d:\d\d\.\d+/], - ['HH:mm:ss', /(T| )\d\d:\d\d:\d\d/], - ['HH:mm', /(T| )\d\d:\d\d/], - ['HH', /(T| )\d\d/] - ], + var via; + if (this.options.smoothCurves.dynamic == true && this.options.smoothCurves.enabled == true ) { + via = this.via; + } + else if (this.options.smoothCurves.enabled == true) { + via = this._getViaCoordinates(); + } - // timezone chunker "+10:00" > ["10", "00"] or "-1530" > ["-15", "30"] - parseTimezoneChunker = /([\+\-]|\d\d)/gi, + if (this.options.smoothCurves.enabled == true && via.x != null) { + angle = Math.atan2((this.to.y - via.y), (this.to.x - via.x)); + dx = (this.to.x - via.x); + dy = (this.to.y - via.y); + edgeSegmentLength = Math.sqrt(dx * dx + dy * dy); + } + var toBorderDist = this.to.distanceToBorder(ctx, angle); + var toBorderPoint = (edgeSegmentLength - toBorderDist) / edgeSegmentLength; - // getter and setter names - proxyGettersAndSetters = 'Date|Hours|Minutes|Seconds|Milliseconds'.split('|'), - unitMillisecondFactors = { - 'Milliseconds' : 1, - 'Seconds' : 1e3, - 'Minutes' : 6e4, - 'Hours' : 36e5, - 'Days' : 864e5, - 'Months' : 2592e6, - 'Years' : 31536e6 - }, + var xTo,yTo; + if (this.options.smoothCurves.enabled == true && via.x != null) { + xTo = (1 - toBorderPoint) * via.x + toBorderPoint * this.to.x; + yTo = (1 - toBorderPoint) * via.y + toBorderPoint * this.to.y; + } + else { + xTo = (1 - toBorderPoint) * this.from.x + toBorderPoint * this.to.x; + yTo = (1 - toBorderPoint) * this.from.y + toBorderPoint * this.to.y; + } - unitAliases = { - ms : 'millisecond', - s : 'second', - m : 'minute', - h : 'hour', - d : 'day', - D : 'date', - w : 'week', - W : 'isoWeek', - M : 'month', - Q : 'quarter', - y : 'year', - DDD : 'dayOfYear', - e : 'weekday', - E : 'isoWeekday', - gg: 'weekYear', - GG: 'isoWeekYear' - }, + ctx.beginPath(); + ctx.moveTo(xFrom,yFrom); + if (this.options.smoothCurves.enabled == true && via.x != null) { + ctx.quadraticCurveTo(via.x,via.y,xTo, yTo); + } + else { + ctx.lineTo(xTo, yTo); + } + ctx.stroke(); - camelFunctions = { - dayofyear : 'dayOfYear', - isoweekday : 'isoWeekday', - isoweek : 'isoWeek', - weekyear : 'weekYear', - isoweekyear : 'isoWeekYear' - }, + // draw arrow at the end of the line + length = (10 + 5 * this.options.width) * this.options.arrowScaleFactor; + ctx.arrow(xTo, yTo, angle, length); + ctx.fill(); + ctx.stroke(); - // format function strings - formatFunctions = {}, + // draw label + if (this.label) { + var point; + if (this.options.smoothCurves.enabled == true && via != null) { + var midpointX = 0.5*(0.5*(this.from.x + via.x) + 0.5*(this.to.x + via.x)); + var midpointY = 0.5*(0.5*(this.from.y + via.y) + 0.5*(this.to.y + via.y)); + point = {x:midpointX, y:midpointY}; + } + else { + point = this._pointOnLine(0.5); + } + this._label(ctx, this.label, point.x, point.y); + } + } + else { + // draw circle + var node = this.from; + var x, y, arrow; + var radius = 0.25 * Math.max(100,this.physics.springLength); + if (!node.width) { + node.resize(ctx); + } + if (node.width > node.height) { + x = node.x + node.width * 0.5; + y = node.y - radius; + arrow = { + x: x, + y: node.y, + angle: 0.9 * Math.PI + }; + } + else { + x = node.x + radius; + y = node.y - node.height * 0.5; + arrow = { + x: node.x, + y: y, + angle: 0.6 * Math.PI + }; + } + ctx.beginPath(); + // TODO: similarly, for a line without arrows, draw to the border of the nodes instead of the center + ctx.arc(x, y, radius, 0, 2 * Math.PI, false); + ctx.stroke(); - // default relative time thresholds - relativeTimeThresholds = { - s: 45, //seconds to minutes - m: 45, //minutes to hours - h: 22, //hours to days - dd: 25, //days to month (month == 1) - dm: 45, //days to months (months > 1) - dy: 345 //days to year - }, + // draw all arrows + var length = (10 + 5 * this.options.width) * this.options.arrowScaleFactor; + ctx.arrow(arrow.x, arrow.y, arrow.angle, length); + ctx.fill(); + ctx.stroke(); - // tokens to ordinalize and pad - ordinalizeTokens = 'DDD w W M D d'.split(' '), - paddedTokens = 'M D H h m s w W'.split(' '), + // draw label + if (this.label) { + point = this._pointOnCircle(x, y, radius, 0.5); + this._label(ctx, this.label, point.x, point.y); + } + } + }; - formatTokenFunctions = { - M : function () { - return this.month() + 1; - }, - MMM : function (format) { - return this.lang().monthsShort(this, format); - }, - MMMM : function (format) { - return this.lang().months(this, format); - }, - D : function () { - return this.date(); - }, - DDD : function () { - return this.dayOfYear(); - }, - d : function () { - return this.day(); - }, - dd : function (format) { - return this.lang().weekdaysMin(this, format); - }, - ddd : function (format) { - return this.lang().weekdaysShort(this, format); - }, - dddd : function (format) { - return this.lang().weekdays(this, format); - }, - w : function () { - return this.week(); - }, - W : function () { - return this.isoWeek(); - }, - YY : function () { - return leftZeroFill(this.year() % 100, 2); - }, - YYYY : function () { - return leftZeroFill(this.year(), 4); - }, - YYYYY : function () { - return leftZeroFill(this.year(), 5); - }, - YYYYYY : function () { - var y = this.year(), sign = y >= 0 ? '+' : '-'; - return sign + leftZeroFill(Math.abs(y), 6); - }, - gg : function () { - return leftZeroFill(this.weekYear() % 100, 2); - }, - gggg : function () { - return leftZeroFill(this.weekYear(), 4); - }, - ggggg : function () { - return leftZeroFill(this.weekYear(), 5); - }, - GG : function () { - return leftZeroFill(this.isoWeekYear() % 100, 2); - }, - GGGG : function () { - return leftZeroFill(this.isoWeekYear(), 4); - }, - GGGGG : function () { - return leftZeroFill(this.isoWeekYear(), 5); - }, - e : function () { - return this.weekday(); - }, - E : function () { - return this.isoWeekday(); - }, - a : function () { - return this.lang().meridiem(this.hours(), this.minutes(), true); - }, - A : function () { - return this.lang().meridiem(this.hours(), this.minutes(), false); - }, - H : function () { - return this.hours(); - }, - h : function () { - return this.hours() % 12 || 12; - }, - m : function () { - return this.minutes(); - }, - s : function () { - return this.seconds(); - }, - S : function () { - return toInt(this.milliseconds() / 100); - }, - SS : function () { - return leftZeroFill(toInt(this.milliseconds() / 10), 2); - }, - SSS : function () { - return leftZeroFill(this.milliseconds(), 3); - }, - SSSS : function () { - return leftZeroFill(this.milliseconds(), 3); - }, - Z : function () { - var a = -this.zone(), - b = "+"; - if (a < 0) { - a = -a; - b = "-"; - } - return b + leftZeroFill(toInt(a / 60), 2) + ":" + leftZeroFill(toInt(a) % 60, 2); - }, - ZZ : function () { - var a = -this.zone(), - b = "+"; - if (a < 0) { - a = -a; - b = "-"; - } - return b + leftZeroFill(toInt(a / 60), 2) + leftZeroFill(toInt(a) % 60, 2); - }, - z : function () { - return this.zoneAbbr(); - }, - zz : function () { - return this.zoneName(); - }, - X : function () { - return this.unix(); - }, - Q : function () { - return this.quarter(); - } - }, - lists = ['months', 'monthsShort', 'weekdays', 'weekdaysShort', 'weekdaysMin']; - // Pick the first defined of two or three arguments. dfl comes from - // default. - function dfl(a, b, c) { - switch (arguments.length) { - case 2: return a != null ? a : b; - case 3: return a != null ? a : b != null ? b : c; - default: throw new Error("Implement me"); + /** + * Calculate the distance between a point (x3,y3) and a line segment from + * (x1,y1) to (x2,y2). + * http://stackoverflow.com/questions/849211/shortest-distancae-between-a-point-and-a-line-segment + * @param {number} x1 + * @param {number} y1 + * @param {number} x2 + * @param {number} y2 + * @param {number} x3 + * @param {number} y3 + * @private + */ + Edge.prototype._getDistanceToEdge = function (x1,y1, x2,y2, x3,y3) { // x3,y3 is the point + if (this.from != this.to) { + if (this.options.smoothCurves.enabled == true) { + var xVia, yVia; + if (this.options.smoothCurves.enabled == true && this.options.smoothCurves.dynamic == true) { + xVia = this.via.x; + yVia = this.via.y; + } + else { + var via = this._getViaCoordinates(); + xVia = via.x; + yVia = via.y; + } + var minDistance = 1e9; + var distance; + var i,t,x,y, lastX, lastY; + for (i = 0; i < 10; i++) { + t = 0.1*i; + x = Math.pow(1-t,2)*x1 + (2*t*(1 - t))*xVia + Math.pow(t,2)*x2; + y = Math.pow(1-t,2)*y1 + (2*t*(1 - t))*yVia + Math.pow(t,2)*y2; + if (i > 0) { + distance = this._getDistanceToLine(lastX,lastY,x,y, x3,y3); + minDistance = distance < minDistance ? distance : minDistance; } + lastX = x; lastY = y; + } + return minDistance } - - function defaultParsingFlags() { - // We need to deep clone this object, and es5 standard is not very - // helpful. - return { - empty : false, - unusedTokens : [], - unusedInput : [], - overflow : -2, - charsLeftOver : 0, - nullInput : false, - invalidMonth : null, - invalidFormat : false, - userInvalidated : false, - iso: false - }; - } - - function deprecate(msg, fn) { - var firstTime = true; - function printMsg() { - if (moment.suppressDeprecationWarnings === false && - typeof console !== 'undefined' && console.warn) { - console.warn("Deprecation warning: " + msg); - } - } - return extend(function () { - if (firstTime) { - printMsg(); - firstTime = false; - } - return fn.apply(this, arguments); - }, fn); + else { + return this._getDistanceToLine(x1,y1,x2,y2,x3,y3); } - - function padToken(func, count) { - return function (a) { - return leftZeroFill(func.call(this, a), count); - }; + } + else { + var x, y, dx, dy; + var radius = 0.25 * this.physics.springLength; + var node = this.from; + if (node.width > node.height) { + x = node.x + 0.5 * node.width; + y = node.y - radius; } - function ordinalizeToken(func, period) { - return function (a) { - return this.lang().ordinal(func.call(this, a), period); - }; + else { + x = node.x + radius; + y = node.y - 0.5 * node.height; } + dx = x - x3; + dy = y - y3; + return Math.abs(Math.sqrt(dx*dx + dy*dy) - radius); + } + }; - while (ordinalizeTokens.length) { - i = ordinalizeTokens.pop(); - formatTokenFunctions[i + 'o'] = ordinalizeToken(formatTokenFunctions[i], i); - } - while (paddedTokens.length) { - i = paddedTokens.pop(); - formatTokenFunctions[i + i] = padToken(formatTokenFunctions[i], 2); - } - formatTokenFunctions.DDDD = padToken(formatTokenFunctions.DDD, 3); + Edge.prototype._getDistanceToLine = function(x1,y1,x2,y2,x3,y3) { + var px = x2-x1, + py = y2-y1, + something = px*px + py*py, + u = ((x3 - x1) * px + (y3 - y1) * py) / something; + if (u > 1) { + u = 1; + } + else if (u < 0) { + u = 0; + } - /************************************ - Constructors - ************************************/ + var x = x1 + u * px, + y = y1 + u * py, + dx = x - x3, + dy = y - y3; - function Language() { + //# Note: If the actual distance does not matter, + //# if you only want to compare what this function + //# returns to other results of this function, you + //# can just return the squared distance instead + //# (i.e. remove the sqrt) to gain a little performance + + return Math.sqrt(dx*dx + dy*dy); + } + + /** + * This allows the zoom level of the network to influence the rendering + * + * @param scale + */ + Edge.prototype.setScale = function(scale) { + this.networkScaleInv = 1.0/scale; + }; + + + Edge.prototype.select = function() { + this.selected = true; + }; + + Edge.prototype.unselect = function() { + this.selected = false; + }; + + Edge.prototype.positionBezierNode = function() { + if (this.via !== null && this.from !== null && this.to !== null) { + this.via.x = 0.5 * (this.from.x + this.to.x); + this.via.y = 0.5 * (this.from.y + this.to.y); + } + }; + /** + * This function draws the control nodes for the manipulator. In order to enable this, only set the this.controlNodesEnabled to true. + * @param ctx + */ + Edge.prototype._drawControlNodes = function(ctx) { + if (this.controlNodesEnabled == true) { + if (this.controlNodes.from === null && this.controlNodes.to === null) { + var nodeIdFrom = "edgeIdFrom:".concat(this.id); + var nodeIdTo = "edgeIdTo:".concat(this.id); + var constants = { + nodes:{group:'', radius:8}, + physics:{damping:0}, + clustering: {maxNodeSizeIncrements: 0 ,nodeScaling: {width:0, height: 0, radius:0}} + }; + this.controlNodes.from = new Node( + {id:nodeIdFrom, + shape:'dot', + color:{background:'#ff4e00', border:'#3c3c3c', highlight: {background:'#07f968'}} + },{},{},constants); + this.controlNodes.to = new Node( + {id:nodeIdTo, + shape:'dot', + color:{background:'#ff4e00', border:'#3c3c3c', highlight: {background:'#07f968'}} + },{},{},constants); } - // Moment prototype object - function Moment(config) { - checkOverflow(config); - extend(this, config); + if (this.controlNodes.from.selected == false && this.controlNodes.to.selected == false) { + this.controlNodes.positions = this.getControlNodePositions(ctx); + this.controlNodes.from.x = this.controlNodes.positions.from.x; + this.controlNodes.from.y = this.controlNodes.positions.from.y; + this.controlNodes.to.x = this.controlNodes.positions.to.x; + this.controlNodes.to.y = this.controlNodes.positions.to.y; } - // Duration Constructor - function Duration(duration) { - var normalizedInput = normalizeObjectUnits(duration), - years = normalizedInput.year || 0, - quarters = normalizedInput.quarter || 0, - months = normalizedInput.month || 0, - weeks = normalizedInput.week || 0, - days = normalizedInput.day || 0, - hours = normalizedInput.hour || 0, - minutes = normalizedInput.minute || 0, - seconds = normalizedInput.second || 0, - milliseconds = normalizedInput.millisecond || 0; + this.controlNodes.from.draw(ctx); + this.controlNodes.to.draw(ctx); + } + else { + this.controlNodes = {from:null, to:null, positions:{}}; + } + }; + + /** + * Enable control nodes. + * @private + */ + Edge.prototype._enableControlNodes = function() { + this.controlNodesEnabled = true; + }; + + /** + * disable control nodes + * @private + */ + Edge.prototype._disableControlNodes = function() { + this.controlNodesEnabled = false; + }; + + /** + * This checks if one of the control nodes is selected and if so, returns the control node object. Else it returns null. + * @param x + * @param y + * @returns {null} + * @private + */ + Edge.prototype._getSelectedControlNode = function(x,y) { + var positions = this.controlNodes.positions; + var fromDistance = Math.sqrt(Math.pow(x - positions.from.x,2) + Math.pow(y - positions.from.y,2)); + var toDistance = Math.sqrt(Math.pow(x - positions.to.x ,2) + Math.pow(y - positions.to.y ,2)); + + if (fromDistance < 15) { + this.connectedNode = this.from; + this.from = this.controlNodes.from; + return this.controlNodes.from; + } + else if (toDistance < 15) { + this.connectedNode = this.to; + this.to = this.controlNodes.to; + return this.controlNodes.to; + } + else { + return null; + } + }; + + + /** + * this resets the control nodes to their original position. + * @private + */ + Edge.prototype._restoreControlNodes = function() { + if (this.controlNodes.from.selected == true) { + this.from = this.connectedNode; + this.connectedNode = null; + this.controlNodes.from.unselect(); + } + if (this.controlNodes.to.selected == true) { + this.to = this.connectedNode; + this.connectedNode = null; + this.controlNodes.to.unselect(); + } + }; + + /** + * this calculates the position of the control nodes on the edges of the parent nodes. + * + * @param ctx + * @returns {{from: {x: number, y: number}, to: {x: *, y: *}}} + */ + Edge.prototype.getControlNodePositions = function(ctx) { + var angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x)); + var dx = (this.to.x - this.from.x); + var dy = (this.to.y - this.from.y); + var edgeSegmentLength = Math.sqrt(dx * dx + dy * dy); + var fromBorderDist = this.from.distanceToBorder(ctx, angle + Math.PI); + var fromBorderPoint = (edgeSegmentLength - fromBorderDist) / edgeSegmentLength; + var xFrom = (fromBorderPoint) * this.from.x + (1 - fromBorderPoint) * this.to.x; + var yFrom = (fromBorderPoint) * this.from.y + (1 - fromBorderPoint) * this.to.y; - // representation for dateAddRemove - this._milliseconds = +milliseconds + - seconds * 1e3 + // 1000 - minutes * 6e4 + // 1000 * 60 - hours * 36e5; // 1000 * 60 * 60 - // Because of dateAddRemove treats 24 hours as different from a - // day when working around DST, we need to store them separately - this._days = +days + - weeks * 7; - // It is impossible translate months into days without knowing - // which months you are are talking about, so we have to store - // it separately. - this._months = +months + - quarters * 3 + - years * 12; + var via; + if (this.options.smoothCurves.dynamic == true && this.options.smoothCurves.enabled == true) { + via = this.via; + } + else if (this.options.smoothCurves.enabled == true) { + via = this._getViaCoordinates(); + } - this._data = {}; + if (this.options.smoothCurves.enabled == true && via.x != null) { + angle = Math.atan2((this.to.y - via.y), (this.to.x - via.x)); + dx = (this.to.x - via.x); + dy = (this.to.y - via.y); + edgeSegmentLength = Math.sqrt(dx * dx + dy * dy); + } + var toBorderDist = this.to.distanceToBorder(ctx, angle); + var toBorderPoint = (edgeSegmentLength - toBorderDist) / edgeSegmentLength; - this._bubble(); - } + var xTo,yTo; + if (this.options.smoothCurves.enabled == true && via.x != null) { + xTo = (1 - toBorderPoint) * via.x + toBorderPoint * this.to.x; + yTo = (1 - toBorderPoint) * via.y + toBorderPoint * this.to.y; + } + else { + xTo = (1 - toBorderPoint) * this.from.x + toBorderPoint * this.to.x; + yTo = (1 - toBorderPoint) * this.from.y + toBorderPoint * this.to.y; + } - /************************************ - Helpers - ************************************/ + return {from:{x:xFrom,y:yFrom},to:{x:xTo,y:yTo}}; + }; + module.exports = Edge; - function extend(a, b) { - for (var i in b) { - if (b.hasOwnProperty(i)) { - a[i] = b[i]; - } - } +/***/ }, +/* 47 */ +/***/ function(module, exports, __webpack_require__) { - if (b.hasOwnProperty("toString")) { - a.toString = b.toString; - } + var util = __webpack_require__(1); - if (b.hasOwnProperty("valueOf")) { - a.valueOf = b.valueOf; - } + /** + * @class Node + * A node. A node can be connected to other nodes via one or multiple edges. + * @param {object} properties An object containing properties for the node. All + * properties are optional, except for the id. + * {number} id Id of the node. Required + * {string} label Text label for the node + * {number} x Horizontal position of the node + * {number} y Vertical position of the node + * {string} shape Node shape, available: + * "database", "circle", "ellipse", + * "box", "image", "text", "dot", + * "star", "triangle", "triangleDown", + * "square" + * {string} image An image url + * {string} title An title text, can be HTML + * {anytype} group A group name or number + * @param {Network.Images} imagelist A list with images. Only needed + * when the node has an image + * @param {Network.Groups} grouplist A list with groups. Needed for + * retrieving group properties + * @param {Object} constants An object with default values for + * example for the color + * + */ + function Node(properties, imagelist, grouplist, networkConstants) { + var constants = util.selectiveBridgeObject(['nodes'],networkConstants); + this.options = constants.nodes; - return a; - } + this.selected = false; + this.hover = false; - function cloneMoment(m) { - var result = {}, i; - for (i in m) { - if (m.hasOwnProperty(i) && momentProperties.hasOwnProperty(i)) { - result[i] = m[i]; - } - } + this.edges = []; // all edges connected to this node + this.dynamicEdges = []; + this.reroutedEdges = {}; - return result; - } + this.fontDrawThreshold = 3; - function absRound(number) { - if (number < 0) { - return Math.ceil(number); - } else { - return Math.floor(number); - } - } + // set defaults for the properties + this.id = undefined; + this.x = null; + this.y = null; + this.xFixed = false; + this.yFixed = false; + this.horizontalAlignLeft = true; // these are for the navigation controls + this.verticalAlignTop = true; // these are for the navigation controls + this.baseRadiusValue = networkConstants.nodes.radius; + this.radiusFixed = false; + this.level = -1; + this.preassignedLevel = false; + this.hierarchyEnumerated = false; - // left zero fill a number - // see http://jsperf.com/left-zero-filling for performance comparison - function leftZeroFill(number, targetLength, forceSign) { - var output = '' + Math.abs(number), - sign = number >= 0; - while (output.length < targetLength) { - output = '0' + output; - } - return (sign ? (forceSign ? '+' : '') : '-') + output; - } + this.imagelist = imagelist; + this.grouplist = grouplist; - // helper function for _.addTime and _.subtractTime - function addOrSubtractDurationFromMoment(mom, duration, isAdding, updateOffset) { - var milliseconds = duration._milliseconds, - days = duration._days, - months = duration._months; - updateOffset = updateOffset == null ? true : updateOffset; + // physics properties + this.fx = 0.0; // external force x + this.fy = 0.0; // external force y + this.vx = 0.0; // velocity x + this.vy = 0.0; // velocity y + this.damping = networkConstants.physics.damping; // written every time gravity is calculated + this.fixedData = {x:null,y:null}; - if (milliseconds) { - mom._d.setTime(+mom._d + milliseconds * isAdding); - } - if (days) { - rawSetter(mom, 'Date', rawGetter(mom, 'Date') + days * isAdding); - } - if (months) { - rawMonthSetter(mom, rawGetter(mom, 'Month') + months * isAdding); - } - if (updateOffset) { - moment.updateOffset(mom, days || months); - } - } - // check if is an array - function isArray(input) { - return Object.prototype.toString.call(input) === '[object Array]'; - } + this.setProperties(properties, constants); - function isDate(input) { - return Object.prototype.toString.call(input) === '[object Date]' || - input instanceof Date; - } + // creating the variables for clustering + this.resetCluster(); + this.dynamicEdgesLength = 0; + this.clusterSession = 0; + this.clusterSizeWidthFactor = networkConstants.clustering.nodeScaling.width; + this.clusterSizeHeightFactor = networkConstants.clustering.nodeScaling.height; + this.clusterSizeRadiusFactor = networkConstants.clustering.nodeScaling.radius; + this.maxNodeSizeIncrements = networkConstants.clustering.maxNodeSizeIncrements; + this.growthIndicator = 0; - // compare two arrays, return the number of differences - function compareArrays(array1, array2, dontConvert) { - var len = Math.min(array1.length, array2.length), - lengthDiff = Math.abs(array1.length - array2.length), - diffs = 0, - i; - for (i = 0; i < len; i++) { - if ((dontConvert && array1[i] !== array2[i]) || - (!dontConvert && toInt(array1[i]) !== toInt(array2[i]))) { - diffs++; - } - } - return diffs + lengthDiff; - } + // variables to tell the node about the network. + this.networkScaleInv = 1; + this.networkScale = 1; + this.canvasTopLeft = {"x": -300, "y": -300}; + this.canvasBottomRight = {"x": 300, "y": 300}; + this.parentEdgeId = null; + } - function normalizeUnits(units) { - if (units) { - var lowered = units.toLowerCase().replace(/(.)s$/, '$1'); - units = unitAliases[units] || camelFunctions[lowered] || lowered; - } - return units; - } + /** + * (re)setting the clustering variables and objects + */ + Node.prototype.resetCluster = function() { + // clustering variables + this.formationScale = undefined; // this is used to determine when to open the cluster + this.clusterSize = 1; // this signifies the total amount of nodes in this cluster + this.containedNodes = {}; + this.containedEdges = {}; + this.clusterSessions = []; + }; - function normalizeObjectUnits(inputObject) { - var normalizedInput = {}, - normalizedProp, - prop; + /** + * Attach a edge to the node + * @param {Edge} edge + */ + Node.prototype.attachEdge = function(edge) { + if (this.edges.indexOf(edge) == -1) { + this.edges.push(edge); + } + if (this.dynamicEdges.indexOf(edge) == -1) { + this.dynamicEdges.push(edge); + } + this.dynamicEdgesLength = this.dynamicEdges.length; + }; - for (prop in inputObject) { - if (inputObject.hasOwnProperty(prop)) { - normalizedProp = normalizeUnits(prop); - if (normalizedProp) { - normalizedInput[normalizedProp] = inputObject[prop]; - } - } - } + /** + * Detach a edge from the node + * @param {Edge} edge + */ + Node.prototype.detachEdge = function(edge) { + var index = this.edges.indexOf(edge); + if (index != -1) { + this.edges.splice(index, 1); + this.dynamicEdges.splice(index, 1); + } + this.dynamicEdgesLength = this.dynamicEdges.length; + }; - return normalizedInput; - } - function makeList(field) { - var count, setter; + /** + * Set or overwrite properties for the node + * @param {Object} properties an object with properties + * @param {Object} constants and object with default, global properties + */ + Node.prototype.setProperties = function(properties, constants) { + if (!properties) { + return; + } - if (field.indexOf('week') === 0) { - count = 7; - setter = 'day'; - } - else if (field.indexOf('month') === 0) { - count = 12; - setter = 'month'; - } - else { - return; - } + var fields = ['borderWidth','borderWidthSelected','shape','image','brokenImage','radius','fontColor', + 'fontSize','fontFace','fontFill','group','mass' + ]; + util.selectiveDeepExtend(fields, this.options, properties); - moment[field] = function (format, index) { - var i, getter, - method = moment.fn._lang[field], - results = []; + this.originalLabel = undefined; + // basic properties + if (properties.id !== undefined) {this.id = properties.id;} + if (properties.label !== undefined) {this.label = properties.label; this.originalLabel = properties.label;} + if (properties.title !== undefined) {this.title = properties.title;} + if (properties.x !== undefined) {this.x = properties.x;} + if (properties.y !== undefined) {this.y = properties.y;} + if (properties.value !== undefined) {this.value = properties.value;} + if (properties.level !== undefined) {this.level = properties.level; this.preassignedLevel = true;} - if (typeof format === 'number') { - index = format; - format = undefined; - } + // navigation controls properties + if (properties.horizontalAlignLeft !== undefined) {this.horizontalAlignLeft = properties.horizontalAlignLeft;} + if (properties.verticalAlignTop !== undefined) {this.verticalAlignTop = properties.verticalAlignTop;} + if (properties.triggerFunction !== undefined) {this.triggerFunction = properties.triggerFunction;} - getter = function (i) { - var m = moment().utc().set(setter, i); - return method.call(moment.fn._lang, m, format || ''); - }; + if (this.id === undefined) { + throw "Node must have an id"; + } - if (index != null) { - return getter(index); - } - else { - for (i = 0; i < count; i++) { - results.push(getter(i)); - } - return results; - } - }; + // copy group properties + if (typeof this.options.group === 'number' || (typeof this.options.group === 'string' && this.options.group != '')) { + var groupObj = this.grouplist.get(this.options.group); + for (var prop in groupObj) { + if (groupObj.hasOwnProperty(prop)) { + this.options[prop] = groupObj[prop]; + } } + } - function toInt(argumentForCoercion) { - var coercedNumber = +argumentForCoercion, - value = 0; - - if (coercedNumber !== 0 && isFinite(coercedNumber)) { - if (coercedNumber >= 0) { - value = Math.floor(coercedNumber); - } else { - value = Math.ceil(coercedNumber); - } - } - return value; - } + // individual shape properties + if (properties.radius !== undefined) {this.baseRadiusValue = this.options.radius;} + if (properties.color !== undefined) {this.options.color = util.parseColor(properties.color);} - function daysInMonth(year, month) { - return new Date(Date.UTC(year, month + 1, 0)).getUTCDate(); + if (this.options.image!== undefined && this.options.image!= "") { + if (this.imagelist) { + this.imageObj = this.imagelist.load(this.options.image, this.options.brokenImage); } - - function weeksInYear(year, dow, doy) { - return weekOfYear(moment([year, 11, 31 + dow - doy]), dow, doy).week; + else { + throw "No imagelist provided"; } + } - function daysInYear(year) { - return isLeapYear(year) ? 366 : 365; - } + this.xFixed = this.xFixed || (properties.x !== undefined && !properties.allowedToMoveX); + this.yFixed = this.yFixed || (properties.y !== undefined && !properties.allowedToMoveY); + this.radiusFixed = this.radiusFixed || (properties.radius !== undefined); - function isLeapYear(year) { - return (year % 4 === 0 && year % 100 !== 0) || year % 400 === 0; - } + if (this.options.shape == 'image') { + this.options.radiusMin = constants.nodes.widthMin; + this.options.radiusMax = constants.nodes.widthMax; + } - function checkOverflow(m) { - var overflow; - if (m._a && m._pf.overflow === -2) { - overflow = - m._a[MONTH] < 0 || m._a[MONTH] > 11 ? MONTH : - m._a[DATE] < 1 || m._a[DATE] > daysInMonth(m._a[YEAR], m._a[MONTH]) ? DATE : - m._a[HOUR] < 0 || m._a[HOUR] > 23 ? HOUR : - m._a[MINUTE] < 0 || m._a[MINUTE] > 59 ? MINUTE : - m._a[SECOND] < 0 || m._a[SECOND] > 59 ? SECOND : - m._a[MILLISECOND] < 0 || m._a[MILLISECOND] > 999 ? MILLISECOND : - -1; - if (m._pf._overflowDayOfYear && (overflow < YEAR || overflow > DATE)) { - overflow = DATE; - } + // choose draw method depending on the shape + switch (this.options.shape) { + case 'database': this.draw = this._drawDatabase; this.resize = this._resizeDatabase; break; + case 'box': this.draw = this._drawBox; this.resize = this._resizeBox; break; + case 'circle': this.draw = this._drawCircle; this.resize = this._resizeCircle; break; + case 'ellipse': this.draw = this._drawEllipse; this.resize = this._resizeEllipse; break; + // TODO: add diamond shape + case 'image': this.draw = this._drawImage; this.resize = this._resizeImage; break; + case 'text': this.draw = this._drawText; this.resize = this._resizeText; break; + case 'dot': this.draw = this._drawDot; this.resize = this._resizeShape; break; + case 'square': this.draw = this._drawSquare; this.resize = this._resizeShape; break; + case 'triangle': this.draw = this._drawTriangle; this.resize = this._resizeShape; break; + case 'triangleDown': this.draw = this._drawTriangleDown; this.resize = this._resizeShape; break; + case 'star': this.draw = this._drawStar; this.resize = this._resizeShape; break; + default: this.draw = this._drawEllipse; this.resize = this._resizeEllipse; break; + } + // reset the size of the node, this can be changed + this._reset(); + }; - m._pf.overflow = overflow; - } - } + /** + * select this node + */ + Node.prototype.select = function() { + this.selected = true; + this._reset(); + }; - function isValid(m) { - if (m._isValid == null) { - m._isValid = !isNaN(m._d.getTime()) && - m._pf.overflow < 0 && - !m._pf.empty && - !m._pf.invalidMonth && - !m._pf.nullInput && - !m._pf.invalidFormat && - !m._pf.userInvalidated; + /** + * unselect this node + */ + Node.prototype.unselect = function() { + this.selected = false; + this._reset(); + }; - if (m._strict) { - m._isValid = m._isValid && - m._pf.charsLeftOver === 0 && - m._pf.unusedTokens.length === 0; - } - } - return m._isValid; - } - function normalizeLanguage(key) { - return key ? key.toLowerCase().replace('_', '-') : key; - } + /** + * Reset the calculated size of the node, forces it to recalculate its size + */ + Node.prototype.clearSizeCache = function() { + this._reset(); + }; - // Return a moment from input, that is local/utc/zone equivalent to model. - function makeAs(input, model) { - return model._isUTC ? moment(input).zone(model._offset || 0) : - moment(input).local(); - } + /** + * Reset the calculated size of the node, forces it to recalculate its size + * @private + */ + Node.prototype._reset = function() { + this.width = undefined; + this.height = undefined; + }; - /************************************ - Languages - ************************************/ + /** + * get the title of this node. + * @return {string} title The title of the node, or undefined when no title + * has been set. + */ + Node.prototype.getTitle = function() { + return typeof this.title === "function" ? this.title() : this.title; + }; + /** + * Calculate the distance to the border of the Node + * @param {CanvasRenderingContext2D} ctx + * @param {Number} angle Angle in radians + * @returns {number} distance Distance to the border in pixels + */ + Node.prototype.distanceToBorder = function (ctx, angle) { + var borderWidth = 1; - extend(Language.prototype, { + if (!this.width) { + this.resize(ctx); + } - set : function (config) { - var prop, i; - for (i in config) { - prop = config[i]; - if (typeof prop === 'function') { - this[i] = prop; - } else { - this['_' + i] = prop; - } - } - }, + switch (this.options.shape) { + case 'circle': + case 'dot': + return this.options.radius+ borderWidth; - _months : "January_February_March_April_May_June_July_August_September_October_November_December".split("_"), - months : function (m) { - return this._months[m.month()]; - }, + case 'ellipse': + var a = this.width / 2; + var b = this.height / 2; + var w = (Math.sin(angle) * a); + var h = (Math.cos(angle) * b); + return a * b / Math.sqrt(w * w + h * h); - _monthsShort : "Jan_Feb_Mar_Apr_May_Jun_Jul_Aug_Sep_Oct_Nov_Dec".split("_"), - monthsShort : function (m) { - return this._monthsShort[m.month()]; - }, + // TODO: implement distanceToBorder for database + // TODO: implement distanceToBorder for triangle + // TODO: implement distanceToBorder for triangleDown - monthsParse : function (monthName) { - var i, mom, regex; + case 'box': + case 'image': + case 'text': + default: + if (this.width) { + return Math.min( + Math.abs(this.width / 2 / Math.cos(angle)), + Math.abs(this.height / 2 / Math.sin(angle))) + borderWidth; + // TODO: reckon with border radius too in case of box + } + else { + return 0; + } - if (!this._monthsParse) { - this._monthsParse = []; - } + } + // TODO: implement calculation of distance to border for all shapes + }; - for (i = 0; i < 12; i++) { - // make the regex if we don't have it already - if (!this._monthsParse[i]) { - mom = moment.utc([2000, i]); - regex = '^' + this.months(mom, '') + '|^' + this.monthsShort(mom, ''); - this._monthsParse[i] = new RegExp(regex.replace('.', ''), 'i'); - } - // test the regex - if (this._monthsParse[i].test(monthName)) { - return i; - } - } - }, + /** + * Set forces acting on the node + * @param {number} fx Force in horizontal direction + * @param {number} fy Force in vertical direction + */ + Node.prototype._setForce = function(fx, fy) { + this.fx = fx; + this.fy = fy; + }; - _weekdays : "Sunday_Monday_Tuesday_Wednesday_Thursday_Friday_Saturday".split("_"), - weekdays : function (m) { - return this._weekdays[m.day()]; - }, + /** + * Add forces acting on the node + * @param {number} fx Force in horizontal direction + * @param {number} fy Force in vertical direction + * @private + */ + Node.prototype._addForce = function(fx, fy) { + this.fx += fx; + this.fy += fy; + }; - _weekdaysShort : "Sun_Mon_Tue_Wed_Thu_Fri_Sat".split("_"), - weekdaysShort : function (m) { - return this._weekdaysShort[m.day()]; - }, + /** + * Perform one discrete step for the node + * @param {number} interval Time interval in seconds + */ + Node.prototype.discreteStep = function(interval) { + if (!this.xFixed) { + var dx = this.damping * this.vx; // damping force + var ax = (this.fx - dx) / this.options.mass; // acceleration + this.vx += ax * interval; // velocity + this.x += this.vx * interval; // position + } - _weekdaysMin : "Su_Mo_Tu_We_Th_Fr_Sa".split("_"), - weekdaysMin : function (m) { - return this._weekdaysMin[m.day()]; - }, + if (!this.yFixed) { + var dy = this.damping * this.vy; // damping force + var ay = (this.fy - dy) / this.options.mass; // acceleration + this.vy += ay * interval; // velocity + this.y += this.vy * interval; // position + } + }; - weekdaysParse : function (weekdayName) { - var i, mom, regex; - if (!this._weekdaysParse) { - this._weekdaysParse = []; - } - for (i = 0; i < 7; i++) { - // make the regex if we don't have it already - if (!this._weekdaysParse[i]) { - mom = moment([2000, 1]).day(i); - regex = '^' + this.weekdays(mom, '') + '|^' + this.weekdaysShort(mom, '') + '|^' + this.weekdaysMin(mom, ''); - this._weekdaysParse[i] = new RegExp(regex.replace('.', ''), 'i'); - } - // test the regex - if (this._weekdaysParse[i].test(weekdayName)) { - return i; - } - } - }, + /** + * Perform one discrete step for the node + * @param {number} interval Time interval in seconds + * @param {number} maxVelocity The speed limit imposed on the velocity + */ + Node.prototype.discreteStepLimited = function(interval, maxVelocity) { + if (!this.xFixed) { + var dx = this.damping * this.vx; // damping force + var ax = (this.fx - dx) / this.options.mass; // acceleration + this.vx += ax * interval; // velocity + this.vx = (Math.abs(this.vx) > maxVelocity) ? ((this.vx > 0) ? maxVelocity : -maxVelocity) : this.vx; + this.x += this.vx * interval; // position + } + else { + this.fx = 0; + } - _longDateFormat : { - LT : "h:mm A", - L : "MM/DD/YYYY", - LL : "MMMM D YYYY", - LLL : "MMMM D YYYY LT", - LLLL : "dddd, MMMM D YYYY LT" - }, - longDateFormat : function (key) { - var output = this._longDateFormat[key]; - if (!output && this._longDateFormat[key.toUpperCase()]) { - output = this._longDateFormat[key.toUpperCase()].replace(/MMMM|MM|DD|dddd/g, function (val) { - return val.slice(1); - }); - this._longDateFormat[key] = output; - } - return output; - }, + if (!this.yFixed) { + var dy = this.damping * this.vy; // damping force + var ay = (this.fy - dy) / this.options.mass; // acceleration + this.vy += ay * interval; // velocity + this.vy = (Math.abs(this.vy) > maxVelocity) ? ((this.vy > 0) ? maxVelocity : -maxVelocity) : this.vy; + this.y += this.vy * interval; // position + } + else { + this.fy = 0; + } + }; - isPM : function (input) { - // IE8 Quirks Mode & IE7 Standards Mode do not allow accessing strings like arrays - // Using charAt should be more compatible. - return ((input + '').toLowerCase().charAt(0) === 'p'); - }, + /** + * Check if this node has a fixed x and y position + * @return {boolean} true if fixed, false if not + */ + Node.prototype.isFixed = function() { + return (this.xFixed && this.yFixed); + }; - _meridiemParse : /[ap]\.?m?\.?/i, - meridiem : function (hours, minutes, isLower) { - if (hours > 11) { - return isLower ? 'pm' : 'PM'; - } else { - return isLower ? 'am' : 'AM'; - } - }, + /** + * Check if this node is moving + * @param {number} vmin the minimum velocity considered as "moving" + * @return {boolean} true if moving, false if it has no velocity + */ + Node.prototype.isMoving = function(vmin) { + var velocity = Math.sqrt(Math.pow(this.vx,2) + Math.pow(this.vy,2)); + // this.velocity = Math.sqrt(Math.pow(this.vx,2) + Math.pow(this.vy,2)) + return (velocity > vmin); + }; - _calendar : { - sameDay : '[Today at] LT', - nextDay : '[Tomorrow at] LT', - nextWeek : 'dddd [at] LT', - lastDay : '[Yesterday at] LT', - lastWeek : '[Last] dddd [at] LT', - sameElse : 'L' - }, - calendar : function (key, mom) { - var output = this._calendar[key]; - return typeof output === 'function' ? output.apply(mom) : output; - }, + /** + * check if this node is selecte + * @return {boolean} selected True if node is selected, else false + */ + Node.prototype.isSelected = function() { + return this.selected; + }; - _relativeTime : { - future : "in %s", - past : "%s ago", - s : "a few seconds", - m : "a minute", - mm : "%d minutes", - h : "an hour", - hh : "%d hours", - d : "a day", - dd : "%d days", - M : "a month", - MM : "%d months", - y : "a year", - yy : "%d years" - }, - relativeTime : function (number, withoutSuffix, string, isFuture) { - var output = this._relativeTime[string]; - return (typeof output === 'function') ? - output(number, withoutSuffix, string, isFuture) : - output.replace(/%d/i, number); - }, - pastFuture : function (diff, output) { - var format = this._relativeTime[diff > 0 ? 'future' : 'past']; - return typeof format === 'function' ? format(output) : format.replace(/%s/i, output); - }, + /** + * Retrieve the value of the node. Can be undefined + * @return {Number} value + */ + Node.prototype.getValue = function() { + return this.value; + }; - ordinal : function (number) { - return this._ordinal.replace("%d", number); - }, - _ordinal : "%d", + /** + * Calculate the distance from the nodes location to the given location (x,y) + * @param {Number} x + * @param {Number} y + * @return {Number} value + */ + Node.prototype.getDistance = function(x, y) { + var dx = this.x - x, + dy = this.y - y; + return Math.sqrt(dx * dx + dy * dy); + }; - preparse : function (string) { - return string; - }, - postformat : function (string) { - return string; - }, + /** + * Adjust the value range of the node. The node will adjust it's radius + * based on its value. + * @param {Number} min + * @param {Number} max + */ + Node.prototype.setValueRange = function(min, max) { + if (!this.radiusFixed && this.value !== undefined) { + if (max == min) { + this.options.radius= (this.options.radiusMin + this.options.radiusMax) / 2; + } + else { + var scale = (this.options.radiusMax - this.options.radiusMin) / (max - min); + this.options.radius= (this.value - min) * scale + this.options.radiusMin; + } + } + this.baseRadiusValue = this.options.radius; + }; + + /** + * Draw this node in the given canvas + * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); + * @param {CanvasRenderingContext2D} ctx + */ + Node.prototype.draw = function(ctx) { + throw "Draw method not initialized for node"; + }; - week : function (mom) { - return weekOfYear(mom, this._week.dow, this._week.doy).week; - }, + /** + * Recalculate the size of this node in the given canvas + * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); + * @param {CanvasRenderingContext2D} ctx + */ + Node.prototype.resize = function(ctx) { + throw "Resize method not initialized for node"; + }; - _week : { - dow : 0, // Sunday is the first day of the week. - doy : 6 // The week that contains Jan 1st is the first week of the year. - }, + /** + * Check if this object is overlapping with the provided object + * @param {Object} obj an object with parameters left, top, right, bottom + * @return {boolean} True if location is located on node + */ + Node.prototype.isOverlappingWith = function(obj) { + return (this.left < obj.right && + this.left + this.width > obj.left && + this.top < obj.bottom && + this.top + this.height > obj.top); + }; - _invalidDate: 'Invalid date', - invalidDate: function () { - return this._invalidDate; - } - }); + Node.prototype._resizeImage = function (ctx) { + // TODO: pre calculate the image size - // Loads a language definition into the `languages` cache. The function - // takes a key and optionally values. If not in the browser and no values - // are provided, it will load the language file module. As a convenience, - // this function also returns the language values. - function loadLang(key, values) { - values.abbr = key; - if (!languages[key]) { - languages[key] = new Language(); - } - languages[key].set(values); - return languages[key]; + if (!this.width || !this.height) { // undefined or 0 + var width, height; + if (this.value) { + this.options.radius= this.baseRadiusValue; + var scale = this.imageObj.height / this.imageObj.width; + if (scale !== undefined) { + width = this.options.radius|| this.imageObj.width; + height = this.options.radius* scale || this.imageObj.height; + } + else { + width = 0; + height = 0; + } } - - // Remove a language from the `languages` cache. Mostly useful in tests. - function unloadLang(key) { - delete languages[key]; + else { + width = this.imageObj.width; + height = this.imageObj.height; } + this.width = width; + this.height = height; - // Determines which language definition to use and returns it. - // - // With no parameters, it will return the global language. If you - // pass in a language key, such as 'en', it will return the - // definition for 'en', so long as 'en' has already been loaded using - // moment.lang. - function getLangDefinition(key) { - var i = 0, j, lang, next, split, - get = function (k) { - if (!languages[k] && hasModule) { - try { - __webpack_require__(61)("./" + k); - } catch (e) { } - } - return languages[k]; - }; - - if (!key) { - return moment.fn._lang; - } + this.growthIndicator = 0; + if (this.width > 0 && this.height > 0) { + this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor; + this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor; + this.options.radius+= Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor; + this.growthIndicator = this.width - width; + } + } - if (!isArray(key)) { - //short-circuit everything else - lang = get(key); - if (lang) { - return lang; - } - key = [key]; - } + }; - //pick the language from the array - //try ['en-au', 'en-gb'] as 'en-au', 'en-gb', 'en', as in move through the list trying each - //substring from most specific to least, but move to the next array item if it's a more specific variant than the current root - while (i < key.length) { - split = normalizeLanguage(key[i]).split('-'); - j = split.length; - next = normalizeLanguage(key[i + 1]); - next = next ? next.split('-') : null; - while (j > 0) { - lang = get(split.slice(0, j).join('-')); - if (lang) { - return lang; - } - if (next && next.length >= j && compareArrays(split, next, true) >= j - 1) { - //the next array item is better than a shallower substring of this one - break; - } - j--; - } - i++; - } - return moment.fn._lang; - } + Node.prototype._drawImage = function (ctx) { + this._resizeImage(ctx); - /************************************ - Formatting - ************************************/ + this.left = this.x - this.width / 2; + this.top = this.y - this.height / 2; + var yLabel; + if (this.imageObj.width != 0 ) { + // draw the shade + if (this.clusterSize > 1) { + var lineWidth = ((this.clusterSize > 1) ? 10 : 0.0); + lineWidth *= this.networkScaleInv; + lineWidth = Math.min(0.2 * this.width,lineWidth); - function removeFormattingTokens(input) { - if (input.match(/\[[\s\S]/)) { - return input.replace(/^\[|\]$/g, ""); - } - return input.replace(/\\/g, ""); + ctx.globalAlpha = 0.5; + ctx.drawImage(this.imageObj, this.left - lineWidth, this.top - lineWidth, this.width + 2*lineWidth, this.height + 2*lineWidth); } - function makeFormatFunction(format) { - var array = format.match(formattingTokens), i, length; + // draw the image + ctx.globalAlpha = 1.0; + ctx.drawImage(this.imageObj, this.left, this.top, this.width, this.height); + yLabel = this.y + this.height / 2; + } + else { + // image still loading... just draw the label for now + yLabel = this.y; + } - for (i = 0, length = array.length; i < length; i++) { - if (formatTokenFunctions[array[i]]) { - array[i] = formatTokenFunctions[array[i]]; - } else { - array[i] = removeFormattingTokens(array[i]); - } - } + this._label(ctx, this.label, this.x, yLabel, undefined, "top"); + }; - return function (mom) { - var output = ""; - for (i = 0; i < length; i++) { - output += array[i] instanceof Function ? array[i].call(mom, format) : array[i]; - } - return output; - }; - } - // format date using native date object - function formatMoment(m, format) { + Node.prototype._resizeBox = function (ctx) { + if (!this.width) { + var margin = 5; + var textSize = this.getTextSize(ctx); + this.width = textSize.width + 2 * margin; + this.height = textSize.height + 2 * margin; - if (!m.isValid()) { - return m.lang().invalidDate(); - } + this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeWidthFactor; + this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeHeightFactor; + this.growthIndicator = this.width - (textSize.width + 2 * margin); + // this.options.radius+= Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeRadiusFactor; - format = expandFormat(format, m.lang()); + } + }; - if (!formatFunctions[format]) { - formatFunctions[format] = makeFormatFunction(format); - } + Node.prototype._drawBox = function (ctx) { + this._resizeBox(ctx); - return formatFunctions[format](m); - } + this.left = this.x - this.width / 2; + this.top = this.y - this.height / 2; - function expandFormat(format, lang) { - var i = 5; + var clusterLineWidth = 2.5; + var borderWidth = this.options.borderWidth; + var selectionLineWidth = this.options.borderWidthSelected || 2 * this.options.borderWidth; - function replaceLongDateFormatTokens(input) { - return lang.longDateFormat(input) || input; - } + ctx.strokeStyle = this.selected ? this.options.color.highlight.border : this.hover ? this.options.color.hover.border : this.options.color.border; - localFormattingTokens.lastIndex = 0; - while (i >= 0 && localFormattingTokens.test(format)) { - format = format.replace(localFormattingTokens, replaceLongDateFormatTokens); - localFormattingTokens.lastIndex = 0; - i -= 1; - } + // draw the outer border + if (this.clusterSize > 1) { + ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); + ctx.lineWidth *= this.networkScaleInv; + ctx.lineWidth = Math.min(this.width,ctx.lineWidth); - return format; - } + ctx.roundRect(this.left-2*ctx.lineWidth, this.top-2*ctx.lineWidth, this.width+4*ctx.lineWidth, this.height+4*ctx.lineWidth, this.options.radius); + ctx.stroke(); + } + ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); + ctx.lineWidth *= this.networkScaleInv; + ctx.lineWidth = Math.min(this.width,ctx.lineWidth); + ctx.fillStyle = this.selected ? this.options.color.highlight.background : this.options.color.background; - /************************************ - Parsing - ************************************/ + ctx.roundRect(this.left, this.top, this.width, this.height, this.options.radius); + ctx.fill(); + ctx.stroke(); + this._label(ctx, this.label, this.x, this.y); + }; - // get the regex to find the next token - function getParseRegexForToken(token, config) { - var a, strict = config._strict; - switch (token) { - case 'Q': - return parseTokenOneDigit; - case 'DDDD': - return parseTokenThreeDigits; - case 'YYYY': - case 'GGGG': - case 'gggg': - return strict ? parseTokenFourDigits : parseTokenOneToFourDigits; - case 'Y': - case 'G': - case 'g': - return parseTokenSignedNumber; - case 'YYYYYY': - case 'YYYYY': - case 'GGGGG': - case 'ggggg': - return strict ? parseTokenSixDigits : parseTokenOneToSixDigits; - case 'S': - if (strict) { return parseTokenOneDigit; } - /* falls through */ - case 'SS': - if (strict) { return parseTokenTwoDigits; } - /* falls through */ - case 'SSS': - if (strict) { return parseTokenThreeDigits; } - /* falls through */ - case 'DDD': - return parseTokenOneToThreeDigits; - case 'MMM': - case 'MMMM': - case 'dd': - case 'ddd': - case 'dddd': - return parseTokenWord; - case 'a': - case 'A': - return getLangDefinition(config._l)._meridiemParse; - case 'X': - return parseTokenTimestampMs; - case 'Z': - case 'ZZ': - return parseTokenTimezone; - case 'T': - return parseTokenT; - case 'SSSS': - return parseTokenDigits; - case 'MM': - case 'DD': - case 'YY': - case 'GG': - case 'gg': - case 'HH': - case 'hh': - case 'mm': - case 'ss': - case 'ww': - case 'WW': - return strict ? parseTokenTwoDigits : parseTokenOneOrTwoDigits; - case 'M': - case 'D': - case 'd': - case 'H': - case 'h': - case 'm': - case 's': - case 'w': - case 'W': - case 'e': - case 'E': - return parseTokenOneOrTwoDigits; - case 'Do': - return parseTokenOrdinal; - default : - a = new RegExp(regexpEscape(unescapeFormat(token.replace('\\', '')), "i")); - return a; - } - } - function timezoneMinutesFromString(string) { - string = string || ""; - var possibleTzMatches = (string.match(parseTokenTimezone) || []), - tzChunk = possibleTzMatches[possibleTzMatches.length - 1] || [], - parts = (tzChunk + '').match(parseTimezoneChunker) || ['-', 0, 0], - minutes = +(parts[1] * 60) + toInt(parts[2]); + Node.prototype._resizeDatabase = function (ctx) { + if (!this.width) { + var margin = 5; + var textSize = this.getTextSize(ctx); + var size = textSize.width + 2 * margin; + this.width = size; + this.height = size; - return parts[0] === '+' ? -minutes : minutes; - } + // scaling used for clustering + this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor; + this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor; + this.options.radius+= Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor; + this.growthIndicator = this.width - size; + } + }; - // function to convert string input to date - function addTimeToArrayFromToken(token, input, config) { - var a, datePartArray = config._a; + Node.prototype._drawDatabase = function (ctx) { + this._resizeDatabase(ctx); + this.left = this.x - this.width / 2; + this.top = this.y - this.height / 2; - switch (token) { - // QUARTER - case 'Q': - if (input != null) { - datePartArray[MONTH] = (toInt(input) - 1) * 3; - } - break; - // MONTH - case 'M' : // fall through to MM - case 'MM' : - if (input != null) { - datePartArray[MONTH] = toInt(input) - 1; - } - break; - case 'MMM' : // fall through to MMMM - case 'MMMM' : - a = getLangDefinition(config._l).monthsParse(input); - // if we didn't find a month name, mark the date as invalid. - if (a != null) { - datePartArray[MONTH] = a; - } else { - config._pf.invalidMonth = input; - } - break; - // DAY OF MONTH - case 'D' : // fall through to DD - case 'DD' : - if (input != null) { - datePartArray[DATE] = toInt(input); - } - break; - case 'Do' : - if (input != null) { - datePartArray[DATE] = toInt(parseInt(input, 10)); - } - break; - // DAY OF YEAR - case 'DDD' : // fall through to DDDD - case 'DDDD' : - if (input != null) { - config._dayOfYear = toInt(input); - } + var clusterLineWidth = 2.5; + var borderWidth = this.options.borderWidth; + var selectionLineWidth = this.options.borderWidthSelected || 2 * this.options.borderWidth; - break; - // YEAR - case 'YY' : - datePartArray[YEAR] = moment.parseTwoDigitYear(input); - break; - case 'YYYY' : - case 'YYYYY' : - case 'YYYYYY' : - datePartArray[YEAR] = toInt(input); - break; - // AM / PM - case 'a' : // fall through to A - case 'A' : - config._isPm = getLangDefinition(config._l).isPM(input); - break; - // 24 HOUR - case 'H' : // fall through to hh - case 'HH' : // fall through to hh - case 'h' : // fall through to hh - case 'hh' : - datePartArray[HOUR] = toInt(input); - break; - // MINUTE - case 'm' : // fall through to mm - case 'mm' : - datePartArray[MINUTE] = toInt(input); - break; - // SECOND - case 's' : // fall through to ss - case 'ss' : - datePartArray[SECOND] = toInt(input); - break; - // MILLISECOND - case 'S' : - case 'SS' : - case 'SSS' : - case 'SSSS' : - datePartArray[MILLISECOND] = toInt(('0.' + input) * 1000); - break; - // UNIX TIMESTAMP WITH MS - case 'X': - config._d = new Date(parseFloat(input) * 1000); - break; - // TIMEZONE - case 'Z' : // fall through to ZZ - case 'ZZ' : - config._useUTC = true; - config._tzm = timezoneMinutesFromString(input); - break; - // WEEKDAY - human - case 'dd': - case 'ddd': - case 'dddd': - a = getLangDefinition(config._l).weekdaysParse(input); - // if we didn't get a weekday name, mark the date as invalid - if (a != null) { - config._w = config._w || {}; - config._w['d'] = a; - } else { - config._pf.invalidWeekday = input; - } - break; - // WEEK, WEEK DAY - numeric - case 'w': - case 'ww': - case 'W': - case 'WW': - case 'd': - case 'e': - case 'E': - token = token.substr(0, 1); - /* falls through */ - case 'gggg': - case 'GGGG': - case 'GGGGG': - token = token.substr(0, 2); - if (input) { - config._w = config._w || {}; - config._w[token] = toInt(input); - } - break; - case 'gg': - case 'GG': - config._w = config._w || {}; - config._w[token] = moment.parseTwoDigitYear(input); - } - } + ctx.strokeStyle = this.selected ? this.options.color.highlight.border : this.hover ? this.options.color.hover.border : this.options.color.border; + + // draw the outer border + if (this.clusterSize > 1) { + ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); + ctx.lineWidth *= this.networkScaleInv; + ctx.lineWidth = Math.min(this.width,ctx.lineWidth); - function dayOfYearFromWeekInfo(config) { - var w, weekYear, week, weekday, dow, doy, temp, lang; + ctx.database(this.x - this.width/2 - 2*ctx.lineWidth, this.y - this.height*0.5 - 2*ctx.lineWidth, this.width + 4*ctx.lineWidth, this.height + 4*ctx.lineWidth); + ctx.stroke(); + } + ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); + ctx.lineWidth *= this.networkScaleInv; + ctx.lineWidth = Math.min(this.width,ctx.lineWidth); - w = config._w; - if (w.GG != null || w.W != null || w.E != null) { - dow = 1; - doy = 4; + ctx.fillStyle = this.selected ? this.options.color.highlight.background : this.hover ? this.options.color.hover.background : this.options.color.background; + ctx.database(this.x - this.width/2, this.y - this.height*0.5, this.width, this.height); + ctx.fill(); + ctx.stroke(); - // TODO: We need to take the current isoWeekYear, but that depends on - // how we interpret now (local, utc, fixed offset). So create - // a now version of current config (take local/utc/offset flags, and - // create now). - weekYear = dfl(w.GG, config._a[YEAR], weekOfYear(moment(), 1, 4).year); - week = dfl(w.W, 1); - weekday = dfl(w.E, 1); - } else { - lang = getLangDefinition(config._l); - dow = lang._week.dow; - doy = lang._week.doy; + this._label(ctx, this.label, this.x, this.y); + }; - weekYear = dfl(w.gg, config._a[YEAR], weekOfYear(moment(), dow, doy).year); - week = dfl(w.w, 1); - if (w.d != null) { - // weekday -- low day numbers are considered next week - weekday = w.d; - if (weekday < dow) { - ++week; - } - } else if (w.e != null) { - // local weekday -- counting starts from begining of week - weekday = w.e + dow; - } else { - // default to begining of week - weekday = dow; - } - } - temp = dayOfYearFromWeeks(weekYear, week, weekday, doy, dow); + Node.prototype._resizeCircle = function (ctx) { + if (!this.width) { + var margin = 5; + var textSize = this.getTextSize(ctx); + var diameter = Math.max(textSize.width, textSize.height) + 2 * margin; + this.options.radius = diameter / 2; - config._a[YEAR] = temp.year; - config._dayOfYear = temp.dayOfYear; - } + this.width = diameter; + this.height = diameter; - // convert an array to a date. - // the array should mirror the parameters below - // note: all values past the year are optional and will default to the lowest possible value. - // [year, month, day , hour, minute, second, millisecond] - function dateFromConfig(config) { - var i, date, input = [], currentDate, yearToUse; + // scaling used for clustering + // this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeWidthFactor; + // this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeHeightFactor; + this.options.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeRadiusFactor; + this.growthIndicator = this.options.radius- 0.5*diameter; + } + }; - if (config._d) { - return; - } + Node.prototype._drawCircle = function (ctx) { + this._resizeCircle(ctx); + this.left = this.x - this.width / 2; + this.top = this.y - this.height / 2; - currentDate = currentDateArray(config); + var clusterLineWidth = 2.5; + var borderWidth = this.options.borderWidth; + var selectionLineWidth = this.options.borderWidthSelected || 2 * this.options.borderWidth; - //compute day of the year from weeks and weekdays - if (config._w && config._a[DATE] == null && config._a[MONTH] == null) { - dayOfYearFromWeekInfo(config); - } + ctx.strokeStyle = this.selected ? this.options.color.highlight.border : this.hover ? this.options.color.hover.border : this.options.color.border; - //if the day of the year is set, figure out what it is - if (config._dayOfYear) { - yearToUse = dfl(config._a[YEAR], currentDate[YEAR]); + // draw the outer border + if (this.clusterSize > 1) { + ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); + ctx.lineWidth *= this.networkScaleInv; + ctx.lineWidth = Math.min(this.width,ctx.lineWidth); - if (config._dayOfYear > daysInYear(yearToUse)) { - config._pf._overflowDayOfYear = true; - } + ctx.circle(this.x, this.y, this.options.radius+2*ctx.lineWidth); + ctx.stroke(); + } + ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); + ctx.lineWidth *= this.networkScaleInv; + ctx.lineWidth = Math.min(this.width,ctx.lineWidth); - date = makeUTCDate(yearToUse, 0, config._dayOfYear); - config._a[MONTH] = date.getUTCMonth(); - config._a[DATE] = date.getUTCDate(); - } + ctx.fillStyle = this.selected ? this.options.color.highlight.background : this.hover ? this.options.color.hover.background : this.options.color.background; + ctx.circle(this.x, this.y, this.options.radius); + ctx.fill(); + ctx.stroke(); - // Default to current date. - // * if no year, month, day of month are given, default to today - // * if day of month is given, default month and year - // * if month is given, default only year - // * if year is given, don't default anything - for (i = 0; i < 3 && config._a[i] == null; ++i) { - config._a[i] = input[i] = currentDate[i]; - } + this._label(ctx, this.label, this.x, this.y); + }; - // Zero out whatever was not defaulted, including time - for (; i < 7; i++) { - config._a[i] = input[i] = (config._a[i] == null) ? (i === 2 ? 1 : 0) : config._a[i]; - } + Node.prototype._resizeEllipse = function (ctx) { + if (!this.width) { + var textSize = this.getTextSize(ctx); - config._d = (config._useUTC ? makeUTCDate : makeDate).apply(null, input); - // Apply timezone offset from input. The actual zone can be changed - // with parseZone. - if (config._tzm != null) { - config._d.setUTCMinutes(config._d.getUTCMinutes() + config._tzm); - } + this.width = textSize.width * 1.5; + this.height = textSize.height * 2; + if (this.width < this.height) { + this.width = this.height; } + var defaultSize = this.width; - function dateFromObject(config) { - var normalizedInput; + // scaling used for clustering + this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor; + this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor; + this.options.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor; + this.growthIndicator = this.width - defaultSize; + } + }; - if (config._d) { - return; - } + Node.prototype._drawEllipse = function (ctx) { + this._resizeEllipse(ctx); + this.left = this.x - this.width / 2; + this.top = this.y - this.height / 2; - normalizedInput = normalizeObjectUnits(config._i); - config._a = [ - normalizedInput.year, - normalizedInput.month, - normalizedInput.day, - normalizedInput.hour, - normalizedInput.minute, - normalizedInput.second, - normalizedInput.millisecond - ]; + var clusterLineWidth = 2.5; + var borderWidth = this.options.borderWidth; + var selectionLineWidth = this.options.borderWidthSelected || 2 * this.options.borderWidth; - dateFromConfig(config); - } + ctx.strokeStyle = this.selected ? this.options.color.highlight.border : this.hover ? this.options.color.hover.border : this.options.color.border; + + // draw the outer border + if (this.clusterSize > 1) { + ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); + ctx.lineWidth *= this.networkScaleInv; + ctx.lineWidth = Math.min(this.width,ctx.lineWidth); + + ctx.ellipse(this.left-2*ctx.lineWidth, this.top-2*ctx.lineWidth, this.width+4*ctx.lineWidth, this.height+4*ctx.lineWidth); + ctx.stroke(); + } + ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); + ctx.lineWidth *= this.networkScaleInv; + ctx.lineWidth = Math.min(this.width,ctx.lineWidth); + + ctx.fillStyle = this.selected ? this.options.color.highlight.background : this.hover ? this.options.color.hover.background : this.options.color.background; + + ctx.ellipse(this.left, this.top, this.width, this.height); + ctx.fill(); + ctx.stroke(); + this._label(ctx, this.label, this.x, this.y); + }; + + Node.prototype._drawDot = function (ctx) { + this._drawShape(ctx, 'circle'); + }; + + Node.prototype._drawTriangle = function (ctx) { + this._drawShape(ctx, 'triangle'); + }; + + Node.prototype._drawTriangleDown = function (ctx) { + this._drawShape(ctx, 'triangleDown'); + }; + + Node.prototype._drawSquare = function (ctx) { + this._drawShape(ctx, 'square'); + }; + + Node.prototype._drawStar = function (ctx) { + this._drawShape(ctx, 'star'); + }; + + Node.prototype._resizeShape = function (ctx) { + if (!this.width) { + this.options.radius= this.baseRadiusValue; + var size = 2 * this.options.radius; + this.width = size; + this.height = size; + + // scaling used for clustering + this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor; + this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor; + this.options.radius+= Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeRadiusFactor; + this.growthIndicator = this.width - size; + } + }; + + Node.prototype._drawShape = function (ctx, shape) { + this._resizeShape(ctx); + + this.left = this.x - this.width / 2; + this.top = this.y - this.height / 2; + + var clusterLineWidth = 2.5; + var borderWidth = this.options.borderWidth; + var selectionLineWidth = this.options.borderWidthSelected || 2 * this.options.borderWidth; + var radiusMultiplier = 2; + + // choose draw method depending on the shape + switch (shape) { + case 'dot': radiusMultiplier = 2; break; + case 'square': radiusMultiplier = 2; break; + case 'triangle': radiusMultiplier = 3; break; + case 'triangleDown': radiusMultiplier = 3; break; + case 'star': radiusMultiplier = 4; break; + } + + ctx.strokeStyle = this.selected ? this.options.color.highlight.border : this.hover ? this.options.color.hover.border : this.options.color.border; + // draw the outer border + if (this.clusterSize > 1) { + ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); + ctx.lineWidth *= this.networkScaleInv; + ctx.lineWidth = Math.min(this.width,ctx.lineWidth); - function currentDateArray(config) { - var now = new Date(); - if (config._useUTC) { - return [ - now.getUTCFullYear(), - now.getUTCMonth(), - now.getUTCDate() - ]; - } else { - return [now.getFullYear(), now.getMonth(), now.getDate()]; - } - } + ctx[shape](this.x, this.y, this.options.radius+ radiusMultiplier * ctx.lineWidth); + ctx.stroke(); + } + ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0); + ctx.lineWidth *= this.networkScaleInv; + ctx.lineWidth = Math.min(this.width,ctx.lineWidth); - // date from string and format string - function makeDateFromStringAndFormat(config) { + ctx.fillStyle = this.selected ? this.options.color.highlight.background : this.hover ? this.options.color.hover.background : this.options.color.background; + ctx[shape](this.x, this.y, this.options.radius); + ctx.fill(); + ctx.stroke(); - if (config._f === moment.ISO_8601) { - parseISO(config); - return; - } + if (this.label) { + this._label(ctx, this.label, this.x, this.y + this.height / 2, undefined, 'top',true); + } + }; - config._a = []; - config._pf.empty = true; + Node.prototype._resizeText = function (ctx) { + if (!this.width) { + var margin = 5; + var textSize = this.getTextSize(ctx); + this.width = textSize.width + 2 * margin; + this.height = textSize.height + 2 * margin; - // This array is used to make a Date, either with `new Date` or `Date.UTC` - var lang = getLangDefinition(config._l), - string = '' + config._i, - i, parsedInput, tokens, token, skipped, - stringLength = string.length, - totalParsedInputLength = 0; + // scaling used for clustering + this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor; + this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor; + this.options.radius+= Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor; + this.growthIndicator = this.width - (textSize.width + 2 * margin); + } + }; - tokens = expandFormat(config._f, lang).match(formattingTokens) || []; + Node.prototype._drawText = function (ctx) { + this._resizeText(ctx); + this.left = this.x - this.width / 2; + this.top = this.y - this.height / 2; - for (i = 0; i < tokens.length; i++) { - token = tokens[i]; - parsedInput = (string.match(getParseRegexForToken(token, config)) || [])[0]; - if (parsedInput) { - skipped = string.substr(0, string.indexOf(parsedInput)); - if (skipped.length > 0) { - config._pf.unusedInput.push(skipped); - } - string = string.slice(string.indexOf(parsedInput) + parsedInput.length); - totalParsedInputLength += parsedInput.length; - } - // don't parse if it's not a known token - if (formatTokenFunctions[token]) { - if (parsedInput) { - config._pf.empty = false; - } - else { - config._pf.unusedTokens.push(token); - } - addTimeToArrayFromToken(token, parsedInput, config); - } - else if (config._strict && !parsedInput) { - config._pf.unusedTokens.push(token); - } - } + this._label(ctx, this.label, this.x, this.y); + }; - // add remaining unparsed input length to the string - config._pf.charsLeftOver = stringLength - totalParsedInputLength; - if (string.length > 0) { - config._pf.unusedInput.push(string); - } - // handle am pm - if (config._isPm && config._a[HOUR] < 12) { - config._a[HOUR] += 12; - } - // if is 12 am, change hours to 0 - if (config._isPm === false && config._a[HOUR] === 12) { - config._a[HOUR] = 0; - } + Node.prototype._label = function (ctx, text, x, y, align, baseline, labelUnderNode) { + if (text && Number(this.options.fontSize) * this.networkScale > this.fontDrawThreshold) { + ctx.font = (this.selected ? "bold " : "") + this.options.fontSize + "px " + this.options.fontFace; + ctx.textAlign = align || "center"; + ctx.textBaseline = baseline || "middle"; - dateFromConfig(config); - checkOverflow(config); + var lines = text.split('\n'); + var lineCount = lines.length; + var fontSize = (Number(this.options.fontSize) + 4); + var yLine = y + (1 - lineCount) / 2 * fontSize; + if (labelUnderNode == true) { + yLine = y + (1 - lineCount) / (2 * fontSize); } - function unescapeFormat(s) { - return s.replace(/\\(\[)|\\(\])|\[([^\]\[]*)\]|\\(.)/g, function (matched, p1, p2, p3, p4) { - return p1 || p2 || p3 || p4; - }); + // font fill from edges now for nodes! + if (this.options.fontFill !== undefined && this.options.fontFill !== null && this.options.fontFill !== "none") { + var width = ctx.measureText(lines[0]).width; + for (var i = 1; i < lineCount; i++) { + var lineWidth = ctx.measureText(lines[i]).width; + width = lineWidth > width ? lineWidth : width; + } + var height = this.options.fontSize * lineCount; + var left = x - width / 2; + var top = y - height / 2; + ctx.fillStyle = this.options.fontFill; + ctx.fillRect(left, top, width, height); } - // Code from http://stackoverflow.com/questions/3561493/is-there-a-regexp-escape-function-in-javascript - function regexpEscape(s) { - return s.replace(/[-\/\\^$*+?.()|[\]{}]/g, '\\$&'); + // draw text + ctx.fillStyle = this.options.fontColor || "black"; + for (var i = 0; i < lineCount; i++) { + ctx.fillText(lines[i], x, yLine); + yLine += fontSize; } + } + }; - // date from string and array of format strings - function makeDateFromStringAndArray(config) { - var tempConfig, - bestMoment, - - scoreToBeat, - i, - currentScore; - - if (config._f.length === 0) { - config._pf.invalidFormat = true; - config._d = new Date(NaN); - return; - } - for (i = 0; i < config._f.length; i++) { - currentScore = 0; - tempConfig = extend({}, config); - tempConfig._pf = defaultParsingFlags(); - tempConfig._f = config._f[i]; - makeDateFromStringAndFormat(tempConfig); + Node.prototype.getTextSize = function(ctx) { + if (this.label !== undefined) { + ctx.font = (this.selected ? "bold " : "") + this.options.fontSize + "px " + this.options.fontFace; - if (!isValid(tempConfig)) { - continue; - } + var lines = this.label.split('\n'), + height = (Number(this.options.fontSize) + 4) * lines.length, + width = 0; - // if there is any input that was not parsed add a penalty for that format - currentScore += tempConfig._pf.charsLeftOver; + for (var i = 0, iMax = lines.length; i < iMax; i++) { + width = Math.max(width, ctx.measureText(lines[i]).width); + } - //or tokens - currentScore += tempConfig._pf.unusedTokens.length * 10; + return {"width": width, "height": height}; + } + else { + return {"width": 0, "height": 0}; + } + }; - tempConfig._pf.score = currentScore; + /** + * this is used to determine if a node is visible at all. this is used to determine when it needs to be drawn. + * there is a safety margin of 0.3 * width; + * + * @returns {boolean} + */ + Node.prototype.inArea = function() { + if (this.width !== undefined) { + return (this.x + this.width *this.networkScaleInv >= this.canvasTopLeft.x && + this.x - this.width *this.networkScaleInv < this.canvasBottomRight.x && + this.y + this.height*this.networkScaleInv >= this.canvasTopLeft.y && + this.y - this.height*this.networkScaleInv < this.canvasBottomRight.y); + } + else { + return true; + } + }; - if (scoreToBeat == null || currentScore < scoreToBeat) { - scoreToBeat = currentScore; - bestMoment = tempConfig; - } - } + /** + * checks if the core of the node is in the display area, this is used for opening clusters around zoom + * @returns {boolean} + */ + Node.prototype.inView = function() { + return (this.x >= this.canvasTopLeft.x && + this.x < this.canvasBottomRight.x && + this.y >= this.canvasTopLeft.y && + this.y < this.canvasBottomRight.y); + }; - extend(config, bestMoment || tempConfig); - } + /** + * This allows the zoom level of the network to influence the rendering + * We store the inverted scale and the coordinates of the top left, and bottom right points of the canvas + * + * @param scale + * @param canvasTopLeft + * @param canvasBottomRight + */ + Node.prototype.setScaleAndPos = function(scale,canvasTopLeft,canvasBottomRight) { + this.networkScaleInv = 1.0/scale; + this.networkScale = scale; + this.canvasTopLeft = canvasTopLeft; + this.canvasBottomRight = canvasBottomRight; + }; - // date from iso format - function parseISO(config) { - var i, l, - string = config._i, - match = isoRegex.exec(string); - if (match) { - config._pf.iso = true; - for (i = 0, l = isoDates.length; i < l; i++) { - if (isoDates[i][1].exec(string)) { - // match[5] should be "T" or undefined - config._f = isoDates[i][0] + (match[6] || " "); - break; - } - } - for (i = 0, l = isoTimes.length; i < l; i++) { - if (isoTimes[i][1].exec(string)) { - config._f += isoTimes[i][0]; - break; - } - } - if (string.match(parseTokenTimezone)) { - config._f += "Z"; - } - makeDateFromStringAndFormat(config); - } else { - config._isValid = false; - } - } + /** + * This allows the zoom level of the network to influence the rendering + * + * @param scale + */ + Node.prototype.setScale = function(scale) { + this.networkScaleInv = 1.0/scale; + this.networkScale = scale; + }; - // date from iso format or fallback - function makeDateFromString(config) { - parseISO(config); - if (config._isValid === false) { - delete config._isValid; - moment.createFromInputFallback(config); - } - } - function makeDateFromInput(config) { - var input = config._i, - matched = aspNetJsonRegex.exec(input); - if (input === undefined) { - config._d = new Date(); - } else if (matched) { - config._d = new Date(+matched[1]); - } else if (typeof input === 'string') { - makeDateFromString(config); - } else if (isArray(input)) { - config._a = input.slice(0); - dateFromConfig(config); - } else if (isDate(input)) { - config._d = new Date(+input); - } else if (typeof(input) === 'object') { - dateFromObject(config); - } else if (typeof(input) === 'number') { - // from milliseconds - config._d = new Date(input); - } else { - moment.createFromInputFallback(config); - } - } + /** + * set the velocity at 0. Is called when this node is contained in another during clustering + */ + Node.prototype.clearVelocity = function() { + this.vx = 0; + this.vy = 0; + }; - function makeDate(y, m, d, h, M, s, ms) { - //can't just apply() to create a date: - //http://stackoverflow.com/questions/181348/instantiating-a-javascript-object-by-calling-prototype-constructor-apply - var date = new Date(y, m, d, h, M, s, ms); - //the date constructor doesn't accept years < 1970 - if (y < 1970) { - date.setFullYear(y); - } - return date; - } + /** + * Basic preservation of (kinectic) energy + * + * @param massBeforeClustering + */ + Node.prototype.updateVelocity = function(massBeforeClustering) { + var energyBefore = this.vx * this.vx * massBeforeClustering; + //this.vx = (this.vx < 0) ? -Math.sqrt(energyBefore/this.options.mass) : Math.sqrt(energyBefore/this.options.mass); + this.vx = Math.sqrt(energyBefore/this.options.mass); + energyBefore = this.vy * this.vy * massBeforeClustering; + //this.vy = (this.vy < 0) ? -Math.sqrt(energyBefore/this.options.mass) : Math.sqrt(energyBefore/this.options.mass); + this.vy = Math.sqrt(energyBefore/this.options.mass); + }; - function makeUTCDate(y) { - var date = new Date(Date.UTC.apply(null, arguments)); - if (y < 1970) { - date.setUTCFullYear(y); - } - return date; - } + module.exports = Node; - function parseWeekday(input, language) { - if (typeof input === 'string') { - if (!isNaN(input)) { - input = parseInt(input, 10); - } - else { - input = language.weekdaysParse(input); - if (typeof input !== 'number') { - return null; - } - } - } - return input; - } - /************************************ - Relative Time - ************************************/ +/***/ }, +/* 48 */ +/***/ function(module, exports, __webpack_require__) { + var util = __webpack_require__(1); - // helper function for moment.fn.from, moment.fn.fromNow, and moment.duration.fn.humanize - function substituteTimeAgo(string, number, withoutSuffix, isFuture, lang) { - return lang.relativeTime(number || 1, !!withoutSuffix, string, isFuture); - } + /** + * @class Groups + * This class can store groups and properties specific for groups. + */ + function Groups() { + this.clear(); + this.defaultIndex = 0; + } - function relativeTime(milliseconds, withoutSuffix, lang) { - var seconds = round(Math.abs(milliseconds) / 1000), - minutes = round(seconds / 60), - hours = round(minutes / 60), - days = round(hours / 24), - years = round(days / 365), - args = seconds < relativeTimeThresholds.s && ['s', seconds] || - minutes === 1 && ['m'] || - minutes < relativeTimeThresholds.m && ['mm', minutes] || - hours === 1 && ['h'] || - hours < relativeTimeThresholds.h && ['hh', hours] || - days === 1 && ['d'] || - days <= relativeTimeThresholds.dd && ['dd', days] || - days <= relativeTimeThresholds.dm && ['M'] || - days < relativeTimeThresholds.dy && ['MM', round(days / 30)] || - years === 1 && ['y'] || ['yy', years]; - args[2] = withoutSuffix; - args[3] = milliseconds > 0; - args[4] = lang; - return substituteTimeAgo.apply({}, args); - } + /** + * default constants for group colors + */ + Groups.DEFAULT = [ + {border: "#2B7CE9", background: "#97C2FC", highlight: {border: "#2B7CE9", background: "#D2E5FF"}, hover: {border: "#2B7CE9", background: "#D2E5FF"}}, // blue + {border: "#FFA500", background: "#FFFF00", highlight: {border: "#FFA500", background: "#FFFFA3"}, hover: {border: "#FFA500", background: "#FFFFA3"}}, // yellow + {border: "#FA0A10", background: "#FB7E81", highlight: {border: "#FA0A10", background: "#FFAFB1"}, hover: {border: "#FA0A10", background: "#FFAFB1"}}, // red + {border: "#41A906", background: "#7BE141", highlight: {border: "#41A906", background: "#A1EC76"}, hover: {border: "#41A906", background: "#A1EC76"}}, // green + {border: "#E129F0", background: "#EB7DF4", highlight: {border: "#E129F0", background: "#F0B3F5"}, hover: {border: "#E129F0", background: "#F0B3F5"}}, // magenta + {border: "#7C29F0", background: "#AD85E4", highlight: {border: "#7C29F0", background: "#D3BDF0"}, hover: {border: "#7C29F0", background: "#D3BDF0"}}, // purple + {border: "#C37F00", background: "#FFA807", highlight: {border: "#C37F00", background: "#FFCA66"}, hover: {border: "#C37F00", background: "#FFCA66"}}, // orange + {border: "#4220FB", background: "#6E6EFD", highlight: {border: "#4220FB", background: "#9B9BFD"}, hover: {border: "#4220FB", background: "#9B9BFD"}}, // darkblue + {border: "#FD5A77", background: "#FFC0CB", highlight: {border: "#FD5A77", background: "#FFD1D9"}, hover: {border: "#FD5A77", background: "#FFD1D9"}}, // pink + {border: "#4AD63A", background: "#C2FABC", highlight: {border: "#4AD63A", background: "#E6FFE3"}, hover: {border: "#4AD63A", background: "#E6FFE3"}} // mint + ]; - /************************************ - Week of Year - ************************************/ + /** + * Clear all groups + */ + Groups.prototype.clear = function () { + this.groups = {}; + this.groups.length = function() + { + var i = 0; + for ( var p in this ) { + if (this.hasOwnProperty(p)) { + i++; + } + } + return i; + } + }; - // firstDayOfWeek 0 = sun, 6 = sat - // the day of the week that starts the week - // (usually sunday or monday) - // firstDayOfWeekOfYear 0 = sun, 6 = sat - // the first week is the week that contains the first - // of this day of the week - // (eg. ISO weeks use thursday (4)) - function weekOfYear(mom, firstDayOfWeek, firstDayOfWeekOfYear) { - var end = firstDayOfWeekOfYear - firstDayOfWeek, - daysToDayOfWeek = firstDayOfWeekOfYear - mom.day(), - adjustedMoment; + /** + * get group properties of a groupname. If groupname is not found, a new group + * is added. + * @param {*} groupname Can be a number, string, Date, etc. + * @return {Object} group The created group, containing all group properties + */ + Groups.prototype.get = function (groupname) { + var group = this.groups[groupname]; + if (group == undefined) { + // create new group + var index = this.defaultIndex % Groups.DEFAULT.length; + this.defaultIndex++; + group = {}; + group.color = Groups.DEFAULT[index]; + this.groups[groupname] = group; + } - if (daysToDayOfWeek > end) { - daysToDayOfWeek -= 7; - } + return group; + }; - if (daysToDayOfWeek < end - 7) { - daysToDayOfWeek += 7; - } + /** + * Add a custom group style + * @param {String} groupname + * @param {Object} style An object containing borderColor, + * backgroundColor, etc. + * @return {Object} group The created group object + */ + Groups.prototype.add = function (groupname, style) { + this.groups[groupname] = style; + if (style.color) { + style.color = util.parseColor(style.color); + } + return style; + }; - adjustedMoment = moment(mom).add('d', daysToDayOfWeek); - return { - week: Math.ceil(adjustedMoment.dayOfYear() / 7), - year: adjustedMoment.year() - }; - } + module.exports = Groups; - //http://en.wikipedia.org/wiki/ISO_week_date#Calculating_a_date_given_the_year.2C_week_number_and_weekday - function dayOfYearFromWeeks(year, week, weekday, firstDayOfWeekOfYear, firstDayOfWeek) { - var d = makeUTCDate(year, 0, 1).getUTCDay(), daysToAdd, dayOfYear; - d = d === 0 ? 7 : d; - weekday = weekday != null ? weekday : firstDayOfWeek; - daysToAdd = firstDayOfWeek - d + (d > firstDayOfWeekOfYear ? 7 : 0) - (d < firstDayOfWeek ? 7 : 0); - dayOfYear = 7 * (week - 1) + (weekday - firstDayOfWeek) + daysToAdd + 1; +/***/ }, +/* 49 */ +/***/ function(module, exports, __webpack_require__) { - return { - year: dayOfYear > 0 ? year : year - 1, - dayOfYear: dayOfYear > 0 ? dayOfYear : daysInYear(year - 1) + dayOfYear - }; - } + /** + * @class Images + * This class loads images and keeps them stored. + */ + function Images() { + this.images = {}; - /************************************ - Top Level Functions - ************************************/ + this.callback = undefined; + } - function makeMoment(config) { - var input = config._i, - format = config._f; + /** + * Set an onload callback function. This will be called each time an image + * is loaded + * @param {function} callback + */ + Images.prototype.setOnloadCallback = function(callback) { + this.callback = callback; + }; - if (input === null || (format === undefined && input === '')) { - return moment.invalid({nullInput: true}); - } + /** + * + * @param {string} url Url of the image + * @param {string} url Url of an image to use if the url image is not found + * @return {Image} img The image object + */ + Images.prototype.load = function(url, brokenUrl) { + var img = this.images[url]; + if (img == undefined) { + // create the image + var images = this; + img = new Image(); + this.images[url] = img; + img.onload = function() { + if (images.callback) { + images.callback(this); + } + }; + + img.onerror = function () { + this.src = brokenUrl; + if (images.callback) { + images.callback(this); + } + }; + + img.src = url; + } - if (typeof input === 'string') { - config._i = input = getLangDefinition().preparse(input); - } + return img; + }; - if (moment.isMoment(input)) { - config = cloneMoment(input); + module.exports = Images; - config._d = new Date(+input._d); - } else if (format) { - if (isArray(format)) { - makeDateFromStringAndArray(config); - } else { - makeDateFromStringAndFormat(config); - } - } else { - makeDateFromInput(config); - } - return new Moment(config); - } +/***/ }, +/* 50 */ +/***/ function(module, exports, __webpack_require__) { - moment = function (input, format, lang, strict) { - var c; + /** + * Popup is a class to create a popup window with some text + * @param {Element} container The container object. + * @param {Number} [x] + * @param {Number} [y] + * @param {String} [text] + * @param {Object} [style] An object containing borderColor, + * backgroundColor, etc. + */ + function Popup(container, x, y, text, style) { + if (container) { + this.container = container; + } + else { + this.container = document.body; + } - if (typeof(lang) === "boolean") { - strict = lang; - lang = undefined; + // x, y and text are optional, see if a style object was passed in their place + if (style === undefined) { + if (typeof x === "object") { + style = x; + x = undefined; + } else if (typeof text === "object") { + style = text; + text = undefined; + } else { + // for backwards compatibility, in case clients other than Network are creating Popup directly + style = { + fontColor: 'black', + fontSize: 14, // px + fontFace: 'verdana', + color: { + border: '#666', + background: '#FFFFC6' } - // object construction must be done this way. - // https://github.com/moment/moment/issues/1423 - c = {}; - c._isAMomentObject = true; - c._i = input; - c._f = format; - c._l = lang; - c._strict = strict; - c._isUTC = false; - c._pf = defaultParsingFlags(); + } + } + } - return makeMoment(c); - }; + this.x = 0; + this.y = 0; + this.padding = 5; - moment.suppressDeprecationWarnings = false; + if (x !== undefined && y !== undefined ) { + this.setPosition(x, y); + } + if (text !== undefined) { + this.setText(text); + } - moment.createFromInputFallback = deprecate( - "moment construction falls back to js Date. This is " + - "discouraged and will be removed in upcoming major " + - "release. Please refer to " + - "https://github.com/moment/moment/issues/1407 for more info.", - function (config) { - config._d = new Date(config._i); - }); + // create the frame + this.frame = document.createElement("div"); + var styleAttr = this.frame.style; + styleAttr.position = "absolute"; + styleAttr.visibility = "hidden"; + styleAttr.border = "1px solid " + style.color.border; + styleAttr.color = style.fontColor; + styleAttr.fontSize = style.fontSize + "px"; + styleAttr.fontFamily = style.fontFace; + styleAttr.padding = this.padding + "px"; + styleAttr.backgroundColor = style.color.background; + styleAttr.borderRadius = "3px"; + styleAttr.MozBorderRadius = "3px"; + styleAttr.WebkitBorderRadius = "3px"; + styleAttr.boxShadow = "3px 3px 10px rgba(128, 128, 128, 0.5)"; + styleAttr.whiteSpace = "nowrap"; + this.container.appendChild(this.frame); + } - // Pick a moment m from moments so that m[fn](other) is true for all - // other. This relies on the function fn to be transitive. - // - // moments should either be an array of moment objects or an array, whose - // first element is an array of moment objects. - function pickBy(fn, moments) { - var res, i; - if (moments.length === 1 && isArray(moments[0])) { - moments = moments[0]; - } - if (!moments.length) { - return moment(); - } - res = moments[0]; - for (i = 1; i < moments.length; ++i) { - if (moments[i][fn](res)) { - res = moments[i]; - } - } - return res; - } + /** + * @param {number} x Horizontal position of the popup window + * @param {number} y Vertical position of the popup window + */ + Popup.prototype.setPosition = function(x, y) { + this.x = parseInt(x); + this.y = parseInt(y); + }; - moment.min = function () { - var args = [].slice.call(arguments, 0); + /** + * Set the text for the popup window. This can be HTML code + * @param {string} text + */ + Popup.prototype.setText = function(text) { + this.frame.innerHTML = text; + }; - return pickBy('isBefore', args); - }; + /** + * Show the popup window + * @param {boolean} show Optional. Show or hide the window + */ + Popup.prototype.show = function (show) { + if (show === undefined) { + show = true; + } - moment.max = function () { - var args = [].slice.call(arguments, 0); + if (show) { + var height = this.frame.clientHeight; + var width = this.frame.clientWidth; + var maxHeight = this.frame.parentNode.clientHeight; + var maxWidth = this.frame.parentNode.clientWidth; - return pickBy('isAfter', args); - }; + var top = (this.y - height); + if (top + height + this.padding > maxHeight) { + top = maxHeight - height - this.padding; + } + if (top < this.padding) { + top = this.padding; + } - // creating with utc - moment.utc = function (input, format, lang, strict) { - var c; + var left = this.x; + if (left + width + this.padding > maxWidth) { + left = maxWidth - width - this.padding; + } + if (left < this.padding) { + left = this.padding; + } - if (typeof(lang) === "boolean") { - strict = lang; - lang = undefined; - } - // object construction must be done this way. - // https://github.com/moment/moment/issues/1423 - c = {}; - c._isAMomentObject = true; - c._useUTC = true; - c._isUTC = true; - c._l = lang; - c._i = input; - c._f = format; - c._strict = strict; - c._pf = defaultParsingFlags(); + this.frame.style.left = left + "px"; + this.frame.style.top = top + "px"; + this.frame.style.visibility = "visible"; + } + else { + this.hide(); + } + }; - return makeMoment(c).utc(); - }; + /** + * Hide the popup window + */ + Popup.prototype.hide = function () { + this.frame.style.visibility = "hidden"; + }; - // creating with unix timestamp (in seconds) - moment.unix = function (input) { - return moment(input * 1000); - }; + module.exports = Popup; - // duration - moment.duration = function (input, key) { - var duration = input, - // matching against regexp is expensive, do it on demand - match = null, - sign, - ret, - parseIso; - if (moment.isDuration(input)) { - duration = { - ms: input._milliseconds, - d: input._days, - M: input._months - }; - } else if (typeof input === 'number') { - duration = {}; - if (key) { - duration[key] = input; - } else { - duration.milliseconds = input; - } - } else if (!!(match = aspNetTimeSpanJsonRegex.exec(input))) { - sign = (match[1] === "-") ? -1 : 1; - duration = { - y: 0, - d: toInt(match[DATE]) * sign, - h: toInt(match[HOUR]) * sign, - m: toInt(match[MINUTE]) * sign, - s: toInt(match[SECOND]) * sign, - ms: toInt(match[MILLISECOND]) * sign - }; - } else if (!!(match = isoDurationRegex.exec(input))) { - sign = (match[1] === "-") ? -1 : 1; - parseIso = function (inp) { - // We'd normally use ~~inp for this, but unfortunately it also - // converts floats to ints. - // inp may be undefined, so careful calling replace on it. - var res = inp && parseFloat(inp.replace(',', '.')); - // apply sign while we're at it - return (isNaN(res) ? 0 : res) * sign; - }; - duration = { - y: parseIso(match[2]), - M: parseIso(match[3]), - d: parseIso(match[4]), - h: parseIso(match[5]), - m: parseIso(match[6]), - s: parseIso(match[7]), - w: parseIso(match[8]) - }; - } +/***/ }, +/* 51 */ +/***/ function(module, exports, __webpack_require__) { - ret = new Duration(duration); + /** + * Parse a text source containing data in DOT language into a JSON object. + * The object contains two lists: one with nodes and one with edges. + * + * DOT language reference: http://www.graphviz.org/doc/info/lang.html + * + * @param {String} data Text containing a graph in DOT-notation + * @return {Object} graph An object containing two parameters: + * {Object[]} nodes + * {Object[]} edges + */ + function parseDOT (data) { + dot = data; + return parseGraph(); + } - if (moment.isDuration(input) && input.hasOwnProperty('_lang')) { - ret._lang = input._lang; - } + // token types enumeration + var TOKENTYPE = { + NULL : 0, + DELIMITER : 1, + IDENTIFIER: 2, + UNKNOWN : 3 + }; - return ret; - }; + // map with all delimiters + var DELIMITERS = { + '{': true, + '}': true, + '[': true, + ']': true, + ';': true, + '=': true, + ',': true, - // version number - moment.version = VERSION; + '->': true, + '--': true + }; - // default format - moment.defaultFormat = isoFormat; + var dot = ''; // current dot file + var index = 0; // current index in dot file + var c = ''; // current token character in expr + var token = ''; // current token + var tokenType = TOKENTYPE.NULL; // type of the token - // constant that refers to the ISO standard - moment.ISO_8601 = function () {}; + /** + * Get the first character from the dot file. + * The character is stored into the char c. If the end of the dot file is + * reached, the function puts an empty string in c. + */ + function first() { + index = 0; + c = dot.charAt(0); + } - // Plugins that add properties should also add the key here (null value), - // so we can properly clone ourselves. - moment.momentProperties = momentProperties; + /** + * Get the next character from the dot file. + * The character is stored into the char c. If the end of the dot file is + * reached, the function puts an empty string in c. + */ + function next() { + index++; + c = dot.charAt(index); + } - // This function will be called whenever a moment is mutated. - // It is intended to keep the offset in sync with the timezone. - moment.updateOffset = function () {}; + /** + * Preview the next character from the dot file. + * @return {String} cNext + */ + function nextPreview() { + return dot.charAt(index + 1); + } - // This function allows you to set a threshold for relative time strings - moment.relativeTimeThreshold = function(threshold, limit) { - if (relativeTimeThresholds[threshold] === undefined) { - return false; - } - relativeTimeThresholds[threshold] = limit; - return true; - }; + /** + * Test whether given character is alphabetic or numeric + * @param {String} c + * @return {Boolean} isAlphaNumeric + */ + var regexAlphaNumeric = /[a-zA-Z_0-9.:#]/; + function isAlphaNumeric(c) { + return regexAlphaNumeric.test(c); + } - // This function will load languages and then set the global language. If - // no arguments are passed in, it will simply return the current global - // language key. - moment.lang = function (key, values) { - var r; - if (!key) { - return moment.fn._lang._abbr; - } - if (values) { - loadLang(normalizeLanguage(key), values); - } else if (values === null) { - unloadLang(key); - key = 'en'; - } else if (!languages[key]) { - getLangDefinition(key); - } - r = moment.duration.fn._lang = moment.fn._lang = getLangDefinition(key); - return r._abbr; - }; + /** + * Merge all properties of object b into object b + * @param {Object} a + * @param {Object} b + * @return {Object} a + */ + function merge (a, b) { + if (!a) { + a = {}; + } - // returns language data - moment.langData = function (key) { - if (key && key._lang && key._lang._abbr) { - key = key._lang._abbr; - } - return getLangDefinition(key); - }; + if (b) { + for (var name in b) { + if (b.hasOwnProperty(name)) { + a[name] = b[name]; + } + } + } + return a; + } - // compare moment object - moment.isMoment = function (obj) { - return obj instanceof Moment || - (obj != null && obj.hasOwnProperty('_isAMomentObject')); - }; + /** + * Set a value in an object, where the provided parameter name can be a + * path with nested parameters. For example: + * + * var obj = {a: 2}; + * setValue(obj, 'b.c', 3); // obj = {a: 2, b: {c: 3}} + * + * @param {Object} obj + * @param {String} path A parameter name or dot-separated parameter path, + * like "color.highlight.border". + * @param {*} value + */ + function setValue(obj, path, value) { + var keys = path.split('.'); + var o = obj; + while (keys.length) { + var key = keys.shift(); + if (keys.length) { + // this isn't the end point + if (!o[key]) { + o[key] = {}; + } + o = o[key]; + } + else { + // this is the end point + o[key] = value; + } + } + } - // for typechecking Duration objects - moment.isDuration = function (obj) { - return obj instanceof Duration; - }; + /** + * Add a node to a graph object. If there is already a node with + * the same id, their attributes will be merged. + * @param {Object} graph + * @param {Object} node + */ + function addNode(graph, node) { + var i, len; + var current = null; - for (i = lists.length - 1; i >= 0; --i) { - makeList(lists[i]); + // find root graph (in case of subgraph) + var graphs = [graph]; // list with all graphs from current graph to root graph + var root = graph; + while (root.parent) { + graphs.push(root.parent); + root = root.parent; + } + + // find existing node (at root level) by its id + if (root.nodes) { + for (i = 0, len = root.nodes.length; i < len; i++) { + if (node.id === root.nodes[i].id) { + current = root.nodes[i]; + break; + } } + } - moment.normalizeUnits = function (units) { - return normalizeUnits(units); + if (!current) { + // this is a new node + current = { + id: node.id }; + if (graph.node) { + // clone default attributes + current.attr = merge(current.attr, graph.node); + } + } - moment.invalid = function (flags) { - var m = moment.utc(NaN); - if (flags != null) { - extend(m._pf, flags); - } - else { - m._pf.userInvalidated = true; - } + // add node to this (sub)graph and all its parent graphs + for (i = graphs.length - 1; i >= 0; i--) { + var g = graphs[i]; - return m; - }; + if (!g.nodes) { + g.nodes = []; + } + if (g.nodes.indexOf(current) == -1) { + g.nodes.push(current); + } + } - moment.parseZone = function () { - return moment.apply(null, arguments).parseZone(); - }; + // merge attributes + if (node.attr) { + current.attr = merge(current.attr, node.attr); + } + } - moment.parseTwoDigitYear = function (input) { - return toInt(input) + (toInt(input) > 68 ? 1900 : 2000); - }; + /** + * Add an edge to a graph object + * @param {Object} graph + * @param {Object} edge + */ + function addEdge(graph, edge) { + if (!graph.edges) { + graph.edges = []; + } + graph.edges.push(edge); + if (graph.edge) { + var attr = merge({}, graph.edge); // clone default attributes + edge.attr = merge(attr, edge.attr); // merge attributes + } + } - /************************************ - Moment Prototype - ************************************/ + /** + * Create an edge to a graph object + * @param {Object} graph + * @param {String | Number | Object} from + * @param {String | Number | Object} to + * @param {String} type + * @param {Object | null} attr + * @return {Object} edge + */ + function createEdge(graph, from, to, type, attr) { + var edge = { + from: from, + to: to, + type: type + }; + if (graph.edge) { + edge.attr = merge({}, graph.edge); // clone default attributes + } + edge.attr = merge(edge.attr || {}, attr); // merge attributes - extend(moment.fn = Moment.prototype, { + return edge; + } - clone : function () { - return moment(this); - }, + /** + * Get next token in the current dot file. + * The token and token type are available as token and tokenType + */ + function getToken() { + tokenType = TOKENTYPE.NULL; + token = ''; - valueOf : function () { - return +this._d + ((this._offset || 0) * 60000); - }, + // skip over whitespaces + while (c == ' ' || c == '\t' || c == '\n' || c == '\r') { // space, tab, enter + next(); + } - unix : function () { - return Math.floor(+this / 1000); - }, + do { + var isComment = false; - toString : function () { - return this.clone().lang('en').format("ddd MMM DD YYYY HH:mm:ss [GMT]ZZ"); - }, + // skip comment + if (c == '#') { + // find the previous non-space character + var i = index - 1; + while (dot.charAt(i) == ' ' || dot.charAt(i) == '\t') { + i--; + } + if (dot.charAt(i) == '\n' || dot.charAt(i) == '') { + // the # is at the start of a line, this is indeed a line comment + while (c != '' && c != '\n') { + next(); + } + isComment = true; + } + } + if (c == '/' && nextPreview() == '/') { + // skip line comment + while (c != '' && c != '\n') { + next(); + } + isComment = true; + } + if (c == '/' && nextPreview() == '*') { + // skip block comment + while (c != '') { + if (c == '*' && nextPreview() == '/') { + // end of block comment found. skip these last two characters + next(); + next(); + break; + } + else { + next(); + } + } + isComment = true; + } - toDate : function () { - return this._offset ? new Date(+this) : this._d; - }, + // skip over whitespaces + while (c == ' ' || c == '\t' || c == '\n' || c == '\r') { // space, tab, enter + next(); + } + } + while (isComment); - toISOString : function () { - var m = moment(this).utc(); - if (0 < m.year() && m.year() <= 9999) { - return formatMoment(m, 'YYYY-MM-DD[T]HH:mm:ss.SSS[Z]'); - } else { - return formatMoment(m, 'YYYYYY-MM-DD[T]HH:mm:ss.SSS[Z]'); - } - }, + // check for end of dot file + if (c == '') { + // token is still empty + tokenType = TOKENTYPE.DELIMITER; + return; + } - toArray : function () { - var m = this; - return [ - m.year(), - m.month(), - m.date(), - m.hours(), - m.minutes(), - m.seconds(), - m.milliseconds() - ]; - }, + // check for delimiters consisting of 2 characters + var c2 = c + nextPreview(); + if (DELIMITERS[c2]) { + tokenType = TOKENTYPE.DELIMITER; + token = c2; + next(); + next(); + return; + } - isValid : function () { - return isValid(this); - }, + // check for delimiters consisting of 1 character + if (DELIMITERS[c]) { + tokenType = TOKENTYPE.DELIMITER; + token = c; + next(); + return; + } - isDSTShifted : function () { + // check for an identifier (number or string) + // TODO: more precise parsing of numbers/strings (and the port separator ':') + if (isAlphaNumeric(c) || c == '-') { + token += c; + next(); - if (this._a) { - return this.isValid() && compareArrays(this._a, (this._isUTC ? moment.utc(this._a) : moment(this._a)).toArray()) > 0; - } + while (isAlphaNumeric(c)) { + token += c; + next(); + } + if (token == 'false') { + token = false; // convert to boolean + } + else if (token == 'true') { + token = true; // convert to boolean + } + else if (!isNaN(Number(token))) { + token = Number(token); // convert to number + } + tokenType = TOKENTYPE.IDENTIFIER; + return; + } - return false; - }, + // check for a string enclosed by double quotes + if (c == '"') { + next(); + while (c != '' && (c != '"' || (c == '"' && nextPreview() == '"'))) { + token += c; + if (c == '"') { // skip the escape character + next(); + } + next(); + } + if (c != '"') { + throw newSyntaxError('End of string " expected'); + } + next(); + tokenType = TOKENTYPE.IDENTIFIER; + return; + } - parsingFlags : function () { - return extend({}, this._pf); - }, + // something unknown is found, wrong characters, a syntax error + tokenType = TOKENTYPE.UNKNOWN; + while (c != '') { + token += c; + next(); + } + throw new SyntaxError('Syntax error in part "' + chop(token, 30) + '"'); + } - invalidAt: function () { - return this._pf.overflow; - }, + /** + * Parse a graph. + * @returns {Object} graph + */ + function parseGraph() { + var graph = {}; - utc : function () { - return this.zone(0); - }, + first(); + getToken(); - local : function () { - this.zone(0); - this._isUTC = false; - return this; - }, + // optional strict keyword + if (token == 'strict') { + graph.strict = true; + getToken(); + } - format : function (inputString) { - var output = formatMoment(this, inputString || moment.defaultFormat); - return this.lang().postformat(output); - }, + // graph or digraph keyword + if (token == 'graph' || token == 'digraph') { + graph.type = token; + getToken(); + } - add : function (input, val) { - var dur; - // switch args to support add('s', 1) and add(1, 's') - if (typeof input === 'string' && typeof val === 'string') { - dur = moment.duration(isNaN(+val) ? +input : +val, isNaN(+val) ? val : input); - } else if (typeof input === 'string') { - dur = moment.duration(+val, input); - } else { - dur = moment.duration(input, val); - } - addOrSubtractDurationFromMoment(this, dur, 1); - return this; - }, + // optional graph id + if (tokenType == TOKENTYPE.IDENTIFIER) { + graph.id = token; + getToken(); + } - subtract : function (input, val) { - var dur; - // switch args to support subtract('s', 1) and subtract(1, 's') - if (typeof input === 'string' && typeof val === 'string') { - dur = moment.duration(isNaN(+val) ? +input : +val, isNaN(+val) ? val : input); - } else if (typeof input === 'string') { - dur = moment.duration(+val, input); - } else { - dur = moment.duration(input, val); - } - addOrSubtractDurationFromMoment(this, dur, -1); - return this; - }, + // open angle bracket + if (token != '{') { + throw newSyntaxError('Angle bracket { expected'); + } + getToken(); - diff : function (input, units, asFloat) { - var that = makeAs(input, this), - zoneDiff = (this.zone() - that.zone()) * 6e4, - diff, output; + // statements + parseStatements(graph); - units = normalizeUnits(units); + // close angle bracket + if (token != '}') { + throw newSyntaxError('Angle bracket } expected'); + } + getToken(); - if (units === 'year' || units === 'month') { - // average number of days in the months in the given dates - diff = (this.daysInMonth() + that.daysInMonth()) * 432e5; // 24 * 60 * 60 * 1000 / 2 - // difference in months - output = ((this.year() - that.year()) * 12) + (this.month() - that.month()); - // adjust by taking difference in days, average number of days - // and dst in the given months. - output += ((this - moment(this).startOf('month')) - - (that - moment(that).startOf('month'))) / diff; - // same as above but with zones, to negate all dst - output -= ((this.zone() - moment(this).startOf('month').zone()) - - (that.zone() - moment(that).startOf('month').zone())) * 6e4 / diff; - if (units === 'year') { - output = output / 12; - } - } else { - diff = (this - that); - output = units === 'second' ? diff / 1e3 : // 1000 - units === 'minute' ? diff / 6e4 : // 1000 * 60 - units === 'hour' ? diff / 36e5 : // 1000 * 60 * 60 - units === 'day' ? (diff - zoneDiff) / 864e5 : // 1000 * 60 * 60 * 24, negate dst - units === 'week' ? (diff - zoneDiff) / 6048e5 : // 1000 * 60 * 60 * 24 * 7, negate dst - diff; - } - return asFloat ? output : absRound(output); - }, + // end of file + if (token !== '') { + throw newSyntaxError('End of file expected'); + } + getToken(); - from : function (time, withoutSuffix) { - return moment.duration(this.diff(time)).lang(this.lang()._abbr).humanize(!withoutSuffix); - }, + // remove temporary default properties + delete graph.node; + delete graph.edge; + delete graph.graph; - fromNow : function (withoutSuffix) { - return this.from(moment(), withoutSuffix); - }, + return graph; + } - calendar : function (time) { - // We want to compare the start of today, vs this. - // Getting start-of-today depends on whether we're zone'd or not. - var now = time || moment(), - sod = makeAs(now, this).startOf('day'), - diff = this.diff(sod, 'days', true), - format = diff < -6 ? 'sameElse' : - diff < -1 ? 'lastWeek' : - diff < 0 ? 'lastDay' : - diff < 1 ? 'sameDay' : - diff < 2 ? 'nextDay' : - diff < 7 ? 'nextWeek' : 'sameElse'; - return this.format(this.lang().calendar(format, this)); - }, + /** + * Parse a list with statements. + * @param {Object} graph + */ + function parseStatements (graph) { + while (token !== '' && token != '}') { + parseStatement(graph); + if (token == ';') { + getToken(); + } + } + } - isLeapYear : function () { - return isLeapYear(this.year()); - }, + /** + * Parse a single statement. Can be a an attribute statement, node + * statement, a series of node statements and edge statements, or a + * parameter. + * @param {Object} graph + */ + function parseStatement(graph) { + // parse subgraph + var subgraph = parseSubgraph(graph); + if (subgraph) { + // edge statements + parseEdge(graph, subgraph); - isDST : function () { - return (this.zone() < this.clone().month(0).zone() || - this.zone() < this.clone().month(5).zone()); - }, + return; + } - day : function (input) { - var day = this._isUTC ? this._d.getUTCDay() : this._d.getDay(); - if (input != null) { - input = parseWeekday(input, this.lang()); - return this.add({ d : input - day }); - } else { - return day; - } - }, + // parse an attribute statement + var attr = parseAttributeStatement(graph); + if (attr) { + return; + } - month : makeAccessor('Month', true), + // parse node + if (tokenType != TOKENTYPE.IDENTIFIER) { + throw newSyntaxError('Identifier expected'); + } + var id = token; // id can be a string or a number + getToken(); - startOf: function (units) { - units = normalizeUnits(units); - // the following switch intentionally omits break keywords - // to utilize falling through the cases. - switch (units) { - case 'year': - this.month(0); - /* falls through */ - case 'quarter': - case 'month': - this.date(1); - /* falls through */ - case 'week': - case 'isoWeek': - case 'day': - this.hours(0); - /* falls through */ - case 'hour': - this.minutes(0); - /* falls through */ - case 'minute': - this.seconds(0); - /* falls through */ - case 'second': - this.milliseconds(0); - /* falls through */ - } + if (token == '=') { + // id statement + getToken(); + if (tokenType != TOKENTYPE.IDENTIFIER) { + throw newSyntaxError('Identifier expected'); + } + graph[id] = token; + getToken(); + // TODO: implement comma separated list with "a_list: ID=ID [','] [a_list] " + } + else { + parseNodeStatement(graph, id); + } + } - // weeks are a special case - if (units === 'week') { - this.weekday(0); - } else if (units === 'isoWeek') { - this.isoWeekday(1); - } + /** + * Parse a subgraph + * @param {Object} graph parent graph object + * @return {Object | null} subgraph + */ + function parseSubgraph (graph) { + var subgraph = null; - // quarters are also special - if (units === 'quarter') { - this.month(Math.floor(this.month() / 3) * 3); - } + // optional subgraph keyword + if (token == 'subgraph') { + subgraph = {}; + subgraph.type = 'subgraph'; + getToken(); - return this; - }, + // optional graph id + if (tokenType == TOKENTYPE.IDENTIFIER) { + subgraph.id = token; + getToken(); + } + } - endOf: function (units) { - units = normalizeUnits(units); - return this.startOf(units).add((units === 'isoWeek' ? 'week' : units), 1).subtract('ms', 1); - }, + // open angle bracket + if (token == '{') { + getToken(); - isAfter: function (input, units) { - units = typeof units !== 'undefined' ? units : 'millisecond'; - return +this.clone().startOf(units) > +moment(input).startOf(units); - }, + if (!subgraph) { + subgraph = {}; + } + subgraph.parent = graph; + subgraph.node = graph.node; + subgraph.edge = graph.edge; + subgraph.graph = graph.graph; - isBefore: function (input, units) { - units = typeof units !== 'undefined' ? units : 'millisecond'; - return +this.clone().startOf(units) < +moment(input).startOf(units); - }, + // statements + parseStatements(subgraph); - isSame: function (input, units) { - units = units || 'ms'; - return +this.clone().startOf(units) === +makeAs(input, this).startOf(units); - }, + // close angle bracket + if (token != '}') { + throw newSyntaxError('Angle bracket } expected'); + } + getToken(); - min: deprecate( - "moment().min is deprecated, use moment.min instead. https://github.com/moment/moment/issues/1548", - function (other) { - other = moment.apply(null, arguments); - return other < this ? this : other; - } - ), + // remove temporary default properties + delete subgraph.node; + delete subgraph.edge; + delete subgraph.graph; + delete subgraph.parent; - max: deprecate( - "moment().max is deprecated, use moment.max instead. https://github.com/moment/moment/issues/1548", - function (other) { - other = moment.apply(null, arguments); - return other > this ? this : other; - } - ), + // register at the parent graph + if (!graph.subgraphs) { + graph.subgraphs = []; + } + graph.subgraphs.push(subgraph); + } - // keepTime = true means only change the timezone, without affecting - // the local hour. So 5:31:26 +0300 --[zone(2, true)]--> 5:31:26 +0200 - // It is possible that 5:31:26 doesn't exist int zone +0200, so we - // adjust the time as needed, to be valid. - // - // Keeping the time actually adds/subtracts (one hour) - // from the actual represented time. That is why we call updateOffset - // a second time. In case it wants us to change the offset again - // _changeInProgress == true case, then we have to adjust, because - // there is no such time in the given timezone. - zone : function (input, keepTime) { - var offset = this._offset || 0; - if (input != null) { - if (typeof input === "string") { - input = timezoneMinutesFromString(input); - } - if (Math.abs(input) < 16) { - input = input * 60; - } - this._offset = input; - this._isUTC = true; - if (offset !== input) { - if (!keepTime || this._changeInProgress) { - addOrSubtractDurationFromMoment(this, - moment.duration(offset - input, 'm'), 1, false); - } else if (!this._changeInProgress) { - this._changeInProgress = true; - moment.updateOffset(this, true); - this._changeInProgress = null; - } - } - } else { - return this._isUTC ? offset : this._d.getTimezoneOffset(); - } - return this; - }, + return subgraph; + } - zoneAbbr : function () { - return this._isUTC ? "UTC" : ""; - }, + /** + * parse an attribute statement like "node [shape=circle fontSize=16]". + * Available keywords are 'node', 'edge', 'graph'. + * The previous list with default attributes will be replaced + * @param {Object} graph + * @returns {String | null} keyword Returns the name of the parsed attribute + * (node, edge, graph), or null if nothing + * is parsed. + */ + function parseAttributeStatement (graph) { + // attribute statements + if (token == 'node') { + getToken(); - zoneName : function () { - return this._isUTC ? "Coordinated Universal Time" : ""; - }, + // node attributes + graph.node = parseAttributeList(); + return 'node'; + } + else if (token == 'edge') { + getToken(); - parseZone : function () { - if (this._tzm) { - this.zone(this._tzm); - } else if (typeof this._i === 'string') { - this.zone(this._i); - } - return this; - }, + // edge attributes + graph.edge = parseAttributeList(); + return 'edge'; + } + else if (token == 'graph') { + getToken(); - hasAlignedHourOffset : function (input) { - if (!input) { - input = 0; - } - else { - input = moment(input).zone(); - } + // graph attributes + graph.graph = parseAttributeList(); + return 'graph'; + } - return (this.zone() - input) % 60 === 0; - }, + return null; + } - daysInMonth : function () { - return daysInMonth(this.year(), this.month()); - }, + /** + * parse a node statement + * @param {Object} graph + * @param {String | Number} id + */ + function parseNodeStatement(graph, id) { + // node statement + var node = { + id: id + }; + var attr = parseAttributeList(); + if (attr) { + node.attr = attr; + } + addNode(graph, node); - dayOfYear : function (input) { - var dayOfYear = round((moment(this).startOf('day') - moment(this).startOf('year')) / 864e5) + 1; - return input == null ? dayOfYear : this.add("d", (input - dayOfYear)); - }, + // edge statements + parseEdge(graph, id); + } - quarter : function (input) { - return input == null ? Math.ceil((this.month() + 1) / 3) : this.month((input - 1) * 3 + this.month() % 3); - }, + /** + * Parse an edge or a series of edges + * @param {Object} graph + * @param {String | Number} from Id of the from node + */ + function parseEdge(graph, from) { + while (token == '->' || token == '--') { + var to; + var type = token; + getToken(); - weekYear : function (input) { - var year = weekOfYear(this, this.lang()._week.dow, this.lang()._week.doy).year; - return input == null ? year : this.add("y", (input - year)); - }, + var subgraph = parseSubgraph(graph); + if (subgraph) { + to = subgraph; + } + else { + if (tokenType != TOKENTYPE.IDENTIFIER) { + throw newSyntaxError('Identifier or subgraph expected'); + } + to = token; + addNode(graph, { + id: to + }); + getToken(); + } - isoWeekYear : function (input) { - var year = weekOfYear(this, 1, 4).year; - return input == null ? year : this.add("y", (input - year)); - }, + // parse edge attributes + var attr = parseAttributeList(); - week : function (input) { - var week = this.lang().week(this); - return input == null ? week : this.add("d", (input - week) * 7); - }, + // create edge + var edge = createEdge(graph, from, to, type, attr); + addEdge(graph, edge); - isoWeek : function (input) { - var week = weekOfYear(this, 1, 4).week; - return input == null ? week : this.add("d", (input - week) * 7); - }, + from = to; + } + } - weekday : function (input) { - var weekday = (this.day() + 7 - this.lang()._week.dow) % 7; - return input == null ? weekday : this.add("d", input - weekday); - }, + /** + * Parse a set with attributes, + * for example [label="1.000", shape=solid] + * @return {Object | null} attr + */ + function parseAttributeList() { + var attr = null; - isoWeekday : function (input) { - // behaves the same as moment#day except - // as a getter, returns 7 instead of 0 (1-7 range instead of 0-6) - // as a setter, sunday should belong to the previous week. - return input == null ? this.day() || 7 : this.day(this.day() % 7 ? input : input - 7); - }, + while (token == '[') { + getToken(); + attr = {}; + while (token !== '' && token != ']') { + if (tokenType != TOKENTYPE.IDENTIFIER) { + throw newSyntaxError('Attribute name expected'); + } + var name = token; - isoWeeksInYear : function () { - return weeksInYear(this.year(), 1, 4); - }, + getToken(); + if (token != '=') { + throw newSyntaxError('Equal sign = expected'); + } + getToken(); - weeksInYear : function () { - var weekInfo = this._lang._week; - return weeksInYear(this.year(), weekInfo.dow, weekInfo.doy); - }, + if (tokenType != TOKENTYPE.IDENTIFIER) { + throw newSyntaxError('Attribute value expected'); + } + var value = token; + setValue(attr, name, value); // name can be a path - get : function (units) { - units = normalizeUnits(units); - return this[units](); - }, + getToken(); + if (token ==',') { + getToken(); + } + } - set : function (units, value) { - units = normalizeUnits(units); - if (typeof this[units] === 'function') { - this[units](value); - } - return this; - }, + if (token != ']') { + throw newSyntaxError('Bracket ] expected'); + } + getToken(); + } - // If passed a language key, it will set the language for this - // instance. Otherwise, it will return the language configuration - // variables for this instance. - lang : function (key) { - if (key === undefined) { - return this._lang; - } else { - this._lang = getLangDefinition(key); - return this; - } - } - }); + return attr; + } - function rawMonthSetter(mom, value) { - var dayOfMonth; + /** + * Create a syntax error with extra information on current token and index. + * @param {String} message + * @returns {SyntaxError} err + */ + function newSyntaxError(message) { + return new SyntaxError(message + ', got "' + chop(token, 30) + '" (char ' + index + ')'); + } - // TODO: Move this out of here! - if (typeof value === 'string') { - value = mom.lang().monthsParse(value); - // TODO: Another silent failure? - if (typeof value !== 'number') { - return mom; - } - } + /** + * Chop off text after a maximum length + * @param {String} text + * @param {Number} maxLength + * @returns {String} + */ + function chop (text, maxLength) { + return (text.length <= maxLength) ? text : (text.substr(0, 27) + '...'); + } - dayOfMonth = Math.min(mom.date(), - daysInMonth(mom.year(), value)); - mom._d['set' + (mom._isUTC ? 'UTC' : '') + 'Month'](value, dayOfMonth); - return mom; + /** + * Execute a function fn for each pair of elements in two arrays + * @param {Array | *} array1 + * @param {Array | *} array2 + * @param {function} fn + */ + function forEach2(array1, array2, fn) { + if (array1 instanceof Array) { + array1.forEach(function (elem1) { + if (array2 instanceof Array) { + array2.forEach(function (elem2) { + fn(elem1, elem2); + }); + } + else { + fn(elem1, array2); + } + }); + } + else { + if (array2 instanceof Array) { + array2.forEach(function (elem2) { + fn(array1, elem2); + }); } - - function rawGetter(mom, unit) { - return mom._d['get' + (mom._isUTC ? 'UTC' : '') + unit](); + else { + fn(array1, array2); } + } + } - function rawSetter(mom, unit, value) { - if (unit === 'Month') { - return rawMonthSetter(mom, value); - } else { - return mom._d['set' + (mom._isUTC ? 'UTC' : '') + unit](value); - } - } + /** + * Convert a string containing a graph in DOT language into a map containing + * with nodes and edges in the format of graph. + * @param {String} data Text containing a graph in DOT-notation + * @return {Object} graphData + */ + function DOTToGraph (data) { + // parse the DOT file + var dotData = parseDOT(data); + var graphData = { + nodes: [], + edges: [], + options: {} + }; - function makeAccessor(unit, keepTime) { - return function (value) { - if (value != null) { - rawSetter(this, unit, value); - moment.updateOffset(this, keepTime); - return this; - } else { - return rawGetter(this, unit); - } - }; + // copy the nodes + if (dotData.nodes) { + dotData.nodes.forEach(function (dotNode) { + var graphNode = { + id: dotNode.id, + label: String(dotNode.label || dotNode.id) + }; + merge(graphNode, dotNode.attr); + if (graphNode.image) { + graphNode.shape = 'image'; + } + graphData.nodes.push(graphNode); + }); + } + + // copy the edges + if (dotData.edges) { + /** + * Convert an edge in DOT format to an edge with VisGraph format + * @param {Object} dotEdge + * @returns {Object} graphEdge + */ + function convertEdge(dotEdge) { + var graphEdge = { + from: dotEdge.from, + to: dotEdge.to + }; + merge(graphEdge, dotEdge.attr); + graphEdge.style = (dotEdge.type == '->') ? 'arrow' : 'line'; + return graphEdge; } - moment.fn.millisecond = moment.fn.milliseconds = makeAccessor('Milliseconds', false); - moment.fn.second = moment.fn.seconds = makeAccessor('Seconds', false); - moment.fn.minute = moment.fn.minutes = makeAccessor('Minutes', false); - // Setting the hour should keep the time, because the user explicitly - // specified which hour he wants. So trying to maintain the same hour (in - // a new timezone) makes sense. Adding/subtracting hours does not follow - // this rule. - moment.fn.hour = moment.fn.hours = makeAccessor('Hours', true); - // moment.fn.month is defined separately - moment.fn.date = makeAccessor('Date', true); - moment.fn.dates = deprecate("dates accessor is deprecated. Use date instead.", makeAccessor('Date', true)); - moment.fn.year = makeAccessor('FullYear', true); - moment.fn.years = deprecate("years accessor is deprecated. Use year instead.", makeAccessor('FullYear', true)); + dotData.edges.forEach(function (dotEdge) { + var from, to; + if (dotEdge.from instanceof Object) { + from = dotEdge.from.nodes; + } + else { + from = { + id: dotEdge.from + } + } - // add plural methods - moment.fn.days = moment.fn.day; - moment.fn.months = moment.fn.month; - moment.fn.weeks = moment.fn.week; - moment.fn.isoWeeks = moment.fn.isoWeek; - moment.fn.quarters = moment.fn.quarter; + if (dotEdge.to instanceof Object) { + to = dotEdge.to.nodes; + } + else { + to = { + id: dotEdge.to + } + } - // add aliased format methods - moment.fn.toJSON = moment.fn.toISOString; + if (dotEdge.from instanceof Object && dotEdge.from.edges) { + dotEdge.from.edges.forEach(function (subEdge) { + var graphEdge = convertEdge(subEdge); + graphData.edges.push(graphEdge); + }); + } - /************************************ - Duration Prototype - ************************************/ + forEach2(from, to, function (from, to) { + var subEdge = createEdge(graphData, from.id, to.id, dotEdge.type, dotEdge.attr); + var graphEdge = convertEdge(subEdge); + graphData.edges.push(graphEdge); + }); + if (dotEdge.to instanceof Object && dotEdge.to.edges) { + dotEdge.to.edges.forEach(function (subEdge) { + var graphEdge = convertEdge(subEdge); + graphData.edges.push(graphEdge); + }); + } + }); + } - extend(moment.duration.fn = Duration.prototype, { + // copy the options + if (dotData.attr) { + graphData.options = dotData.attr; + } - _bubble : function () { - var milliseconds = this._milliseconds, - days = this._days, - months = this._months, - data = this._data, - seconds, minutes, hours, years; + return graphData; + } - // The following code bubbles up values, see the tests for - // examples of what that means. - data.milliseconds = milliseconds % 1000; + // exports + exports.parseDOT = parseDOT; + exports.DOTToGraph = DOTToGraph; - seconds = absRound(milliseconds / 1000); - data.seconds = seconds % 60; - minutes = absRound(seconds / 60); - data.minutes = minutes % 60; +/***/ }, +/* 52 */ +/***/ function(module, exports, __webpack_require__) { - hours = absRound(minutes / 60); - data.hours = hours % 24; + + function parseGephi(gephiJSON, options) { + var edges = []; + var nodes = []; + this.options = { + edges: { + inheritColor: true + }, + nodes: { + allowedToMove: false, + parseColor: false + } + }; - days += absRound(hours / 24); - data.days = days % 30; + if (options !== undefined) { + this.options.nodes['allowedToMove'] = options.allowedToMove | false; + this.options.nodes['parseColor'] = options.parseColor | false; + this.options.edges['inheritColor'] = options.inheritColor | true; + } - months += absRound(days / 30); - data.months = months % 12; + var gEdges = gephiJSON.edges; + var gNodes = gephiJSON.nodes; + for (var i = 0; i < gEdges.length; i++) { + var edge = {}; + var gEdge = gEdges[i]; + edge['id'] = gEdge.id; + edge['from'] = gEdge.source; + edge['to'] = gEdge.target; + edge['attributes'] = gEdge.attributes; + // edge['value'] = gEdge.attributes !== undefined ? gEdge.attributes.Weight : undefined; + // edge['width'] = edge['value'] !== undefined ? undefined : edgegEdge.size; + edge['color'] = gEdge.color; + edge['inheritColor'] = edge['color'] !== undefined ? false : this.options.inheritColor; + edges.push(edge); + } - years = absRound(months / 12); - data.years = years; - }, + for (var i = 0; i < gNodes.length; i++) { + var node = {}; + var gNode = gNodes[i]; + node['id'] = gNode.id; + node['attributes'] = gNode.attributes; + node['x'] = gNode.x; + node['y'] = gNode.y; + node['label'] = gNode.label; + if (this.options.nodes.parseColor == true) { + node['color'] = gNode.color; + } + else { + node['color'] = gNode.color !== undefined ? {background:gNode.color, border:gNode.color} : undefined; + } + node['radius'] = gNode.size; + node['allowedToMoveX'] = this.options.nodes.allowedToMove; + node['allowedToMoveY'] = this.options.nodes.allowedToMove; + nodes.push(node); + } - weeks : function () { - return absRound(this.days() / 7); - }, + return {nodes:nodes, edges:edges}; + } - valueOf : function () { - return this._milliseconds + - this._days * 864e5 + - (this._months % 12) * 2592e6 + - toInt(this._months / 12) * 31536e6; - }, + exports.parseGephi = parseGephi; - humanize : function (withSuffix) { - var difference = +this, - output = relativeTime(difference, !withSuffix, this.lang()); +/***/ }, +/* 53 */ +/***/ function(module, exports, __webpack_require__) { - if (withSuffix) { - output = this.lang().pastFuture(difference, output); - } + var PhysicsMixin = __webpack_require__(54); + var ClusterMixin = __webpack_require__(58); + var SectorsMixin = __webpack_require__(59); + var SelectionMixin = __webpack_require__(60); + var ManipulationMixin = __webpack_require__(61); + var NavigationMixin = __webpack_require__(62); + var HierarchicalLayoutMixin = __webpack_require__(63); - return this.lang().postformat(output); - }, + /** + * Load a mixin into the network object + * + * @param {Object} sourceVariable | this object has to contain functions. + * @private + */ + exports._loadMixin = function (sourceVariable) { + for (var mixinFunction in sourceVariable) { + if (sourceVariable.hasOwnProperty(mixinFunction)) { + this[mixinFunction] = sourceVariable[mixinFunction]; + } + } + }; - add : function (input, val) { - // supports only 2.0-style add(1, 's') or add(moment) - var dur = moment.duration(input, val); - this._milliseconds += dur._milliseconds; - this._days += dur._days; - this._months += dur._months; + /** + * removes a mixin from the network object. + * + * @param {Object} sourceVariable | this object has to contain functions. + * @private + */ + exports._clearMixin = function (sourceVariable) { + for (var mixinFunction in sourceVariable) { + if (sourceVariable.hasOwnProperty(mixinFunction)) { + this[mixinFunction] = undefined; + } + } + }; - this._bubble(); - return this; - }, + /** + * Mixin the physics system and initialize the parameters required. + * + * @private + */ + exports._loadPhysicsSystem = function () { + this._loadMixin(PhysicsMixin); + this._loadSelectedForceSolver(); + if (this.constants.configurePhysics == true) { + this._loadPhysicsConfiguration(); + } + }; - subtract : function (input, val) { - var dur = moment.duration(input, val); - this._milliseconds -= dur._milliseconds; - this._days -= dur._days; - this._months -= dur._months; + /** + * Mixin the cluster system and initialize the parameters required. + * + * @private + */ + exports._loadClusterSystem = function () { + this.clusterSession = 0; + this.hubThreshold = 5; + this._loadMixin(ClusterMixin); + }; - this._bubble(); - return this; - }, + /** + * Mixin the sector system and initialize the parameters required + * + * @private + */ + exports._loadSectorSystem = function () { + this.sectors = {}; + this.activeSector = ["default"]; + this.sectors["active"] = {}; + this.sectors["active"]["default"] = {"nodes": {}, + "edges": {}, + "nodeIndices": [], + "formationScale": 1.0, + "drawingNode": undefined }; + this.sectors["frozen"] = {}; + this.sectors["support"] = {"nodes": {}, + "edges": {}, + "nodeIndices": [], + "formationScale": 1.0, + "drawingNode": undefined }; - get : function (units) { - units = normalizeUnits(units); - return this[units.toLowerCase() + 's'](); - }, + this.nodeIndices = this.sectors["active"]["default"]["nodeIndices"]; // the node indices list is used to speed up the computation of the repulsion fields - as : function (units) { - units = normalizeUnits(units); - return this['as' + units.charAt(0).toUpperCase() + units.slice(1) + 's'](); - }, + this._loadMixin(SectorsMixin); + }; - lang : moment.fn.lang, - toIsoString : function () { - // inspired by https://github.com/dordille/moment-isoduration/blob/master/moment.isoduration.js - var years = Math.abs(this.years()), - months = Math.abs(this.months()), - days = Math.abs(this.days()), - hours = Math.abs(this.hours()), - minutes = Math.abs(this.minutes()), - seconds = Math.abs(this.seconds() + this.milliseconds() / 1000); + /** + * Mixin the selection system and initialize the parameters required + * + * @private + */ + exports._loadSelectionSystem = function () { + this.selectionObj = {nodes: {}, edges: {}}; - if (!this.asSeconds()) { - // this is the same as C#'s (Noda) and python (isodate)... - // but not other JS (goog.date) - return 'P0D'; - } + this._loadMixin(SelectionMixin); + }; - return (this.asSeconds() < 0 ? '-' : '') + - 'P' + - (years ? years + 'Y' : '') + - (months ? months + 'M' : '') + - (days ? days + 'D' : '') + - ((hours || minutes || seconds) ? 'T' : '') + - (hours ? hours + 'H' : '') + - (minutes ? minutes + 'M' : '') + - (seconds ? seconds + 'S' : ''); - } - }); - function makeDurationGetter(name) { - moment.duration.fn[name] = function () { - return this._data[name]; - }; - } + /** + * Mixin the navigationUI (User Interface) system and initialize the parameters required + * + * @private + */ + exports._loadManipulationSystem = function () { + // reset global variables -- these are used by the selection of nodes and edges. + this.blockConnectingEdgeSelection = false; + this.forceAppendSelection = false; - function makeDurationAsGetter(name, factor) { - moment.duration.fn['as' + name] = function () { - return +this / factor; - }; + if (this.constants.dataManipulation.enabled == true) { + // load the manipulator HTML elements. All styling done in css. + if (this.manipulationDiv === undefined) { + this.manipulationDiv = document.createElement('div'); + this.manipulationDiv.className = 'network-manipulationDiv'; + this.manipulationDiv.id = 'network-manipulationDiv'; + if (this.editMode == true) { + this.manipulationDiv.style.display = "block"; + } + else { + this.manipulationDiv.style.display = "none"; + } + this.frame.appendChild(this.manipulationDiv); } - for (i in unitMillisecondFactors) { - if (unitMillisecondFactors.hasOwnProperty(i)) { - makeDurationAsGetter(i, unitMillisecondFactors[i]); - makeDurationGetter(i.toLowerCase()); - } + if (this.editModeDiv === undefined) { + this.editModeDiv = document.createElement('div'); + this.editModeDiv.className = 'network-manipulation-editMode'; + this.editModeDiv.id = 'network-manipulation-editMode'; + if (this.editMode == true) { + this.editModeDiv.style.display = "none"; + } + else { + this.editModeDiv.style.display = "block"; + } + this.frame.appendChild(this.editModeDiv); } - makeDurationAsGetter('Weeks', 6048e5); - moment.duration.fn.asMonths = function () { - return (+this - this.years() * 31536e6) / 2592e6 + this.years() * 12; - }; + if (this.closeDiv === undefined) { + this.closeDiv = document.createElement('div'); + this.closeDiv.className = 'network-manipulation-closeDiv'; + this.closeDiv.id = 'network-manipulation-closeDiv'; + this.closeDiv.style.display = this.manipulationDiv.style.display; + this.frame.appendChild(this.closeDiv); + } + // load the manipulation functions + this._loadMixin(ManipulationMixin); - /************************************ - Default Lang - ************************************/ + // create the manipulator toolbar + this._createManipulatorBar(); + } + else { + if (this.manipulationDiv !== undefined) { + // removes all the bindings and overloads + this._createManipulatorBar(); + // remove the manipulation divs + this.containerElement.removeChild(this.manipulationDiv); + this.containerElement.removeChild(this.editModeDiv); + this.containerElement.removeChild(this.closeDiv); + this.manipulationDiv = undefined; + this.editModeDiv = undefined; + this.closeDiv = undefined; + // remove the mixin functions + this._clearMixin(ManipulationMixin); + } + } + }; - // Set default language, other languages will inherit from English. - moment.lang('en', { - ordinal : function (number) { - var b = number % 10, - output = (toInt(number % 100 / 10) === 1) ? 'th' : - (b === 1) ? 'st' : - (b === 2) ? 'nd' : - (b === 3) ? 'rd' : 'th'; - return number + output; - } - }); - /* EMBED_LANGUAGES */ + /** + * Mixin the navigation (User Interface) system and initialize the parameters required + * + * @private + */ + exports._loadNavigationControls = function () { + this._loadMixin(NavigationMixin); - /************************************ - Exposing Moment - ************************************/ + // the clean function removes the button divs, this is done to remove the bindings. + this._cleanNavigation(); + if (this.constants.navigation.enabled == true) { + this._loadNavigationElements(); + } + }; - function makeGlobal(shouldDeprecate) { - /*global ender:false */ - if (typeof ender !== 'undefined') { - return; - } - oldGlobalMoment = globalScope.moment; - if (shouldDeprecate) { - globalScope.moment = deprecate( - "Accessing Moment through the global scope is " + - "deprecated, and will be removed in an upcoming " + - "release.", - moment); - } else { - globalScope.moment = moment; - } - } - // CommonJS module is defined - if (hasModule) { - module.exports = moment; - } else if (true) { - !(__WEBPACK_AMD_DEFINE_RESULT__ = (function (require, exports, module) { - if (module.config && module.config() && module.config().noGlobal === true) { - // release the global variable - globalScope.moment = oldGlobalMoment; - } + /** + * Mixin the hierarchical layout system. + * + * @private + */ + exports._loadHierarchySystem = function () { + this._loadMixin(HierarchicalLayoutMixin); + }; - return moment; - }.call(exports, __webpack_require__, exports, module)), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); - makeGlobal(true); - } else { - makeGlobal(); - } - }).call(this); - - /* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }()), __webpack_require__(65)(module))) /***/ }, /* 54 */ /***/ function(module, exports, __webpack_require__) { + var util = __webpack_require__(1); + var RepulsionMixin = __webpack_require__(55); + var HierarchialRepulsionMixin = __webpack_require__(56); + var BarnesHutMixin = __webpack_require__(57); + /** - * Creation of the ClusterMixin var. + * Toggling barnes Hut calculation on and off. * - * This contains all the functions the Network object can use to employ clustering + * @private */ - - /** - * This is only called in the constructor of the network object - * - */ - exports.startWithClustering = function() { - // cluster if the data set is big - this.clusterToFit(this.constants.clustering.initialMaxNodes, true); - - // updates the lables after clustering - this.updateLabels(); - - // this is called here because if clusterin is disabled, the start and stabilize are called in - // the setData function. - if (this.stabilize) { - this._stabilize(); - } - this.start(); + exports._toggleBarnesHut = function () { + this.constants.physics.barnesHut.enabled = !this.constants.physics.barnesHut.enabled; + this._loadSelectedForceSolver(); + this.moving = true; + this.start(); }; + /** - * This function clusters until the initialMaxNodes has been reached + * This loads the node force solver based on the barnes hut or repulsion algorithm * - * @param {Number} maxNumberOfNodes - * @param {Boolean} reposition + * @private */ - exports.clusterToFit = function(maxNumberOfNodes, reposition) { - var numberOfNodes = this.nodeIndices.length; - - var maxLevels = 50; - var level = 0; - - // we first cluster the hubs, then we pull in the outliers, repeat - while (numberOfNodes > maxNumberOfNodes && level < maxLevels) { - if (level % 3 == 0) { - this.forceAggregateHubs(true); - this.normalizeClusterLevels(); - } - else { - this.increaseClusterLevel(); // this also includes a cluster normalization - } + exports._loadSelectedForceSolver = function () { + // this overloads the this._calculateNodeForces + if (this.constants.physics.barnesHut.enabled == true) { + this._clearMixin(RepulsionMixin); + this._clearMixin(HierarchialRepulsionMixin); - numberOfNodes = this.nodeIndices.length; - level += 1; - } + this.constants.physics.centralGravity = this.constants.physics.barnesHut.centralGravity; + this.constants.physics.springLength = this.constants.physics.barnesHut.springLength; + this.constants.physics.springConstant = this.constants.physics.barnesHut.springConstant; + this.constants.physics.damping = this.constants.physics.barnesHut.damping; - // after the clustering we reposition the nodes to reduce the initial chaos - if (level > 0 && reposition == true) { - this.repositionNodes(); + this._loadMixin(BarnesHutMixin); } - this._updateCalculationNodes(); - }; - - /** - * This function can be called to open up a specific cluster. It is only called by - * It will unpack the cluster back one level. - * - * @param node | Node object: cluster to open. - */ - exports.openCluster = function(node) { - var isMovingBeforeClustering = this.moving; - if (node.clusterSize > this.constants.clustering.sectorThreshold && this._nodeInActiveArea(node) && - !(this._sector() == "default" && this.nodeIndices.length == 1)) { - // this loads a new sector, loads the nodes and edges and nodeIndices of it. - this._addSector(node); - var level = 0; + else if (this.constants.physics.hierarchicalRepulsion.enabled == true) { + this._clearMixin(BarnesHutMixin); + this._clearMixin(RepulsionMixin); - // we decluster until we reach a decent number of nodes - while ((this.nodeIndices.length < this.constants.clustering.initialMaxNodes) && (level < 10)) { - this.decreaseClusterLevel(); - level += 1; - } + this.constants.physics.centralGravity = this.constants.physics.hierarchicalRepulsion.centralGravity; + this.constants.physics.springLength = this.constants.physics.hierarchicalRepulsion.springLength; + this.constants.physics.springConstant = this.constants.physics.hierarchicalRepulsion.springConstant; + this.constants.physics.damping = this.constants.physics.hierarchicalRepulsion.damping; + this._loadMixin(HierarchialRepulsionMixin); } else { - this._expandClusterNode(node,false,true); + this._clearMixin(BarnesHutMixin); + this._clearMixin(HierarchialRepulsionMixin); + this.barnesHutTree = undefined; - // update the index list, dynamic edges and labels - this._updateNodeIndexList(); - this._updateDynamicEdges(); - this._updateCalculationNodes(); - this.updateLabels(); - } + this.constants.physics.centralGravity = this.constants.physics.repulsion.centralGravity; + this.constants.physics.springLength = this.constants.physics.repulsion.springLength; + this.constants.physics.springConstant = this.constants.physics.repulsion.springConstant; + this.constants.physics.damping = this.constants.physics.repulsion.damping; - // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded - if (this.moving != isMovingBeforeClustering) { - this.start(); + this._loadMixin(RepulsionMixin); } }; - /** - * This calls the updateClustes with default arguments + * Before calculating the forces, we check if we need to cluster to keep up performance and we check + * if there is more than one node. If it is just one node, we dont calculate anything. + * + * @private */ - exports.updateClustersDefault = function() { - if (this.constants.clustering.enabled == true) { - this.updateClusters(0,false,false); + exports._initializeForceCalculation = function () { + // stop calculation if there is only one node + if (this.nodeIndices.length == 1) { + this.nodes[this.nodeIndices[0]]._setForce(0, 0); + } + else { + // if there are too many nodes on screen, we cluster without repositioning + if (this.nodeIndices.length > this.constants.clustering.clusterThreshold && this.constants.clustering.enabled == true) { + this.clusterToFit(this.constants.clustering.reduceToNodes, false); + } + + // we now start the force calculation + this._calculateForces(); } }; /** - * This function can be called to increase the cluster level. This means that the nodes with only one edge connection will - * be clustered with their connected node. This can be repeated as many times as needed. - * This can be called externally (by a keybind for instance) to reduce the complexity of big datasets. + * Calculate the external forces acting on the nodes + * Forces are caused by: edges, repulsing forces between nodes, gravity + * @private */ - exports.increaseClusterLevel = function() { - this.updateClusters(-1,false,true); - }; + exports._calculateForces = function () { + // Gravity is required to keep separated groups from floating off + // the forces are reset to zero in this loop by using _setForce instead + // of _addForce + this._calculateGravitationalForces(); + this._calculateNodeForces(); - /** - * This function can be called to decrease the cluster level. This means that the nodes with only one edge connection will - * be unpacked if they are a cluster. This can be repeated as many times as needed. - * This can be called externally (by a key-bind for instance) to look into clusters without zooming. - */ - exports.decreaseClusterLevel = function() { - this.updateClusters(1,false,true); + if (this.constants.physics.springConstant > 0) { + if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { + this._calculateSpringForcesWithSupport(); + } + else { + if (this.constants.physics.hierarchicalRepulsion.enabled == true) { + this._calculateHierarchicalSpringForces(); + } + else { + this._calculateSpringForces(); + } + } + } }; /** - * This is the main clustering function. It clusters and declusters on zoom or forced - * This function clusters on zoom, it can be called with a predefined zoom direction - * If out, check if we can form clusters, if in, check if we can open clusters. - * This function is only called from _zoom() - * - * @param {Number} zoomDirection | -1 / 0 / +1 for zoomOut / determineByZoom / zoomIn - * @param {Boolean} recursive | enabled or disable recursive calling of the opening of clusters - * @param {Boolean} force | enabled or disable forcing - * @param {Boolean} doNotStart | if true do not call start + * Smooth curves are created by adding invisible nodes in the center of the edges. These nodes are also + * handled in the calculateForces function. We then use a quadratic curve with the center node as control. + * This function joins the datanodes and invisible (called support) nodes into one object. + * We do this so we do not contaminate this.nodes with the support nodes. * + * @private */ - exports.updateClusters = function(zoomDirection,recursive,force,doNotStart) { - var isMovingBeforeClustering = this.moving; - var amountOfNodes = this.nodeIndices.length; - - // on zoom out collapse the sector if the scale is at the level the sector was made - if (this.previousScale > this.scale && zoomDirection == 0) { - this._collapseSector(); - } + exports._updateCalculationNodes = function () { + if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { + this.calculationNodes = {}; + this.calculationNodeIndices = []; - // check if we zoom in or out - if (this.previousScale > this.scale || zoomDirection == -1) { // zoom out - // forming clusters when forced pulls outliers in. When not forced, the edge length of the - // outer nodes determines if it is being clustered - this._formClusters(force); - } - else if (this.previousScale < this.scale || zoomDirection == 1) { // zoom in - if (force == true) { - // _openClusters checks for each node if the formationScale of the cluster is smaller than - // the current scale and if so, declusters. When forced, all clusters are reduced by one step - this._openClusters(recursive,force); + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + this.calculationNodes[nodeId] = this.nodes[nodeId]; + } } - else { - // if a cluster takes up a set percentage of the active window - this._openClustersBySize(); + var supportNodes = this.sectors['support']['nodes']; + for (var supportNodeId in supportNodes) { + if (supportNodes.hasOwnProperty(supportNodeId)) { + if (this.edges.hasOwnProperty(supportNodes[supportNodeId].parentEdgeId)) { + this.calculationNodes[supportNodeId] = supportNodes[supportNodeId]; + } + else { + supportNodes[supportNodeId]._setForce(0, 0); + } + } } - } - this._updateNodeIndexList(); - // if a cluster was NOT formed and the user zoomed out, we try clustering by hubs - if (this.nodeIndices.length == amountOfNodes && (this.previousScale > this.scale || zoomDirection == -1)) { - this._aggregateHubs(force); - this._updateNodeIndexList(); + for (var idx in this.calculationNodes) { + if (this.calculationNodes.hasOwnProperty(idx)) { + this.calculationNodeIndices.push(idx); + } + } } - - // we now reduce chains. - if (this.previousScale > this.scale || zoomDirection == -1) { // zoom out - this.handleChains(); - this._updateNodeIndexList(); + else { + this.calculationNodes = this.nodes; + this.calculationNodeIndices = this.nodeIndices; } + }; - this.previousScale = this.scale; - // rest of the update the index list, dynamic edges and labels - this._updateDynamicEdges(); - this.updateLabels(); + /** + * this function applies the central gravity effect to keep groups from floating off + * + * @private + */ + exports._calculateGravitationalForces = function () { + var dx, dy, distance, node, i; + var nodes = this.calculationNodes; + var gravity = this.constants.physics.centralGravity; + var gravityForce = 0; - // if a cluster was formed, we increase the clusterSession - if (this.nodeIndices.length < amountOfNodes) { // this means a clustering operation has taken place - this.clusterSession += 1; - // if clusters have been made, we normalize the cluster level - this.normalizeClusterLevels(); - } + for (i = 0; i < this.calculationNodeIndices.length; i++) { + node = nodes[this.calculationNodeIndices[i]]; + node.damping = this.constants.physics.damping; // possibly add function to alter damping properties of clusters. + // gravity does not apply when we are in a pocket sector + if (this._sector() == "default" && gravity != 0) { + dx = -node.x; + dy = -node.y; + distance = Math.sqrt(dx * dx + dy * dy); - if (doNotStart == false || doNotStart === undefined) { - // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded - if (this.moving != isMovingBeforeClustering) { - this.start(); + gravityForce = (distance == 0) ? 0 : (gravity / distance); + node.fx = dx * gravityForce; + node.fy = dy * gravityForce; + } + else { + node.fx = 0; + node.fy = 0; } } - - this._updateCalculationNodes(); }; - /** - * This function handles the chains. It is called on every updateClusters(). - */ - exports.handleChains = function() { - // after clustering we check how many chains there are - var chainPercentage = this._getChainFraction(); - if (chainPercentage > this.constants.clustering.chainThreshold) { - this._reduceAmountOfChains(1 - this.constants.clustering.chainThreshold / chainPercentage) - } - }; + /** - * this functions starts clustering by hubs - * The minimum hub threshold is set globally + * this function calculates the effects of the springs in the case of unsmooth curves. * * @private */ - exports._aggregateHubs = function(force) { - this._getHubSize(); - this._formClustersByHub(force,false); - }; + exports._calculateSpringForces = function () { + var edgeLength, edge, edgeId; + var dx, dy, fx, fy, springForce, distance; + var edges = this.edges; + // forces caused by the edges, modelled as springs + for (edgeId in edges) { + if (edges.hasOwnProperty(edgeId)) { + edge = edges[edgeId]; + if (edge.connected) { + // only calculate forces if nodes are in the same sector + if (this.nodes.hasOwnProperty(edge.toId) && this.nodes.hasOwnProperty(edge.fromId)) { + edgeLength = edge.physics.springLength; + // this implies that the edges between big clusters are longer + edgeLength += (edge.to.clusterSize + edge.from.clusterSize - 2) * this.constants.clustering.edgeGrowth; - /** - * This function is fired by keypress. It forces hubs to form. - * - */ - exports.forceAggregateHubs = function(doNotStart) { - var isMovingBeforeClustering = this.moving; - var amountOfNodes = this.nodeIndices.length; + dx = (edge.from.x - edge.to.x); + dy = (edge.from.y - edge.to.y); + distance = Math.sqrt(dx * dx + dy * dy); - this._aggregateHubs(true); + if (distance == 0) { + distance = 0.01; + } - // update the index list, dynamic edges and labels - this._updateNodeIndexList(); - this._updateDynamicEdges(); - this.updateLabels(); + // the 1/distance is so the fx and fy can be calculated without sine or cosine. + springForce = this.constants.physics.springConstant * (edgeLength - distance) / distance; - // if a cluster was formed, we increase the clusterSession - if (this.nodeIndices.length != amountOfNodes) { - this.clusterSession += 1; - } + fx = dx * springForce; + fy = dy * springForce; - if (doNotStart == false || doNotStart === undefined) { - // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded - if (this.moving != isMovingBeforeClustering) { - this.start(); + edge.from.fx += fx; + edge.from.fy += fy; + edge.to.fx -= fx; + edge.to.fy -= fy; + } + } } } }; + + + /** - * If a cluster takes up more than a set percentage of the screen, open the cluster + * This function calculates the springforces on the nodes, accounting for the support nodes. * * @private */ - exports._openClustersBySize = function() { - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - var node = this.nodes[nodeId]; - if (node.inView() == true) { - if ((node.width*this.scale > this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientWidth) || - (node.height*this.scale > this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientHeight)) { - this.openCluster(node); + exports._calculateSpringForcesWithSupport = function () { + var edgeLength, edge, edgeId, combinedClusterSize; + var edges = this.edges; + + // forces caused by the edges, modelled as springs + for (edgeId in edges) { + if (edges.hasOwnProperty(edgeId)) { + edge = edges[edgeId]; + if (edge.connected) { + // only calculate forces if nodes are in the same sector + if (this.nodes.hasOwnProperty(edge.toId) && this.nodes.hasOwnProperty(edge.fromId)) { + if (edge.via != null) { + var node1 = edge.to; + var node2 = edge.via; + var node3 = edge.from; + + edgeLength = edge.physics.springLength; + + combinedClusterSize = node1.clusterSize + node3.clusterSize - 2; + + // this implies that the edges between big clusters are longer + edgeLength += combinedClusterSize * this.constants.clustering.edgeGrowth; + this._calculateSpringForce(node1, node2, 0.5 * edgeLength); + this._calculateSpringForce(node2, node3, 0.5 * edgeLength); + } } } } @@ -27410,4107 +27154,4234 @@ return /******/ (function(modules) { // webpackBootstrap /** - * This function loops over all nodes in the nodeIndices list. For each node it checks if it is a cluster and if it - * has to be opened based on the current zoom level. + * This is the code actually performing the calculation for the function above. It is split out to avoid repetition. * + * @param node1 + * @param node2 + * @param edgeLength * @private */ - exports._openClusters = function(recursive,force) { - for (var i = 0; i < this.nodeIndices.length; i++) { - var node = this.nodes[this.nodeIndices[i]]; - this._expandClusterNode(node,recursive,force); - this._updateCalculationNodes(); + exports._calculateSpringForce = function (node1, node2, edgeLength) { + var dx, dy, fx, fy, springForce, distance; + + dx = (node1.x - node2.x); + dy = (node1.y - node2.y); + distance = Math.sqrt(dx * dx + dy * dy); + + if (distance == 0) { + distance = 0.01; } - }; - /** - * This function checks if a node has to be opened. This is done by checking the zoom level. - * If the node contains child nodes, this function is recursively called on the child nodes as well. - * This recursive behaviour is optional and can be set by the recursive argument. - * - * @param {Node} parentNode | to check for cluster and expand - * @param {Boolean} recursive | enabled or disable recursive calling - * @param {Boolean} force | enabled or disable forcing - * @param {Boolean} [openAll] | This will recursively force all nodes in the parent to be released - * @private - */ - exports._expandClusterNode = function(parentNode, recursive, force, openAll) { - // first check if node is a cluster - if (parentNode.clusterSize > 1) { - // this means that on a double tap event or a zoom event, the cluster fully unpacks if it is smaller than 20 - if (parentNode.clusterSize < this.constants.clustering.sectorThreshold) { - openAll = true; - } - recursive = openAll ? true : recursive; + // the 1/distance is so the fx and fy can be calculated without sine or cosine. + springForce = this.constants.physics.springConstant * (edgeLength - distance) / distance; - // if the last child has been added on a smaller scale than current scale decluster - if (parentNode.formationScale < this.scale || force == true) { - // we will check if any of the contained child nodes should be removed from the cluster - for (var containedNodeId in parentNode.containedNodes) { - if (parentNode.containedNodes.hasOwnProperty(containedNodeId)) { - var childNode = parentNode.containedNodes[containedNodeId]; + fx = dx * springForce; + fy = dy * springForce; - // force expand will expand the largest cluster size clusters. Since we cluster from outside in, we assume that - // the largest cluster is the one that comes from outside - if (force == true) { - if (childNode.clusterSession == parentNode.clusterSessions[parentNode.clusterSessions.length-1] - || openAll) { - this._expelChildFromParent(parentNode,containedNodeId,recursive,force,openAll); - } - } - else { - if (this._nodeInActiveArea(parentNode)) { - this._expelChildFromParent(parentNode,containedNodeId,recursive,force,openAll); - } - } - } - } - } - } + node1.fx += fx; + node1.fy += fy; + node2.fx -= fx; + node2.fy -= fy; }; + /** - * ONLY CALLED FROM _expandClusterNode - * - * This function will expel a child_node from a parent_node. This is to de-cluster the node. This function will remove - * the child node from the parent contained_node object and put it back into the global nodes object. - * The same holds for the edge that was connected to the child node. It is moved back into the global edges object. - * - * @param {Node} parentNode | the parent node - * @param {String} containedNodeId | child_node id as it is contained in the containedNodes object of the parent node - * @param {Boolean} recursive | This will also check if the child needs to be expanded. - * With force and recursive both true, the entire cluster is unpacked - * @param {Boolean} force | This will disregard the zoom level and will expel this child from the parent - * @param {Boolean} openAll | This will recursively force all nodes in the parent to be released + * Load the HTML for the physics config and bind it * @private */ - exports._expelChildFromParent = function(parentNode, containedNodeId, recursive, force, openAll) { - var childNode = parentNode.containedNodes[containedNodeId]; - - // if child node has been added on smaller scale than current, kick out - if (childNode.formationScale < this.scale || force == true) { - // unselect all selected items - this._unselectAll(); - - // put the child node back in the global nodes object - this.nodes[containedNodeId] = childNode; - - // release the contained edges from this childNode back into the global edges - this._releaseContainedEdges(parentNode,childNode); - - // reconnect rerouted edges to the childNode - this._connectEdgeBackToChild(parentNode,childNode); + exports._loadPhysicsConfiguration = function () { + if (this.physicsConfiguration === undefined) { + this.backupConstants = {}; + util.deepExtend(this.backupConstants,this.constants); - // validate all edges in dynamicEdges - this._validateEdges(parentNode); + var hierarchicalLayoutDirections = ["LR", "RL", "UD", "DU"]; + this.physicsConfiguration = document.createElement('div'); + this.physicsConfiguration.className = "PhysicsConfiguration"; + this.physicsConfiguration.innerHTML = '' + + '' + + '' + + '' + + '' + + '' + + '' + + '
Simulation Mode:
Barnes HutRepulsionHierarchical
' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '' + + '
Options:
' + this.containerElement.parentElement.insertBefore(this.physicsConfiguration, this.containerElement); + this.optionsDiv = document.createElement("div"); + this.optionsDiv.style.fontSize = "14px"; + this.optionsDiv.style.fontFamily = "verdana"; + this.containerElement.parentElement.insertBefore(this.optionsDiv, this.containerElement); - // undo the changes from the clustering operation on the parent node - parentNode.options.mass -= childNode.options.mass; - parentNode.clusterSize -= childNode.clusterSize; - parentNode.options.fontSize = Math.min(this.constants.clustering.maxFontSize, this.constants.nodes.fontSize + this.constants.clustering.fontSizeMultiplier*parentNode.clusterSize); - parentNode.dynamicEdgesLength = parentNode.dynamicEdges.length; + var rangeElement; + rangeElement = document.getElementById('graph_BH_gc'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_gc', -1, "physics_barnesHut_gravitationalConstant"); + rangeElement = document.getElementById('graph_BH_cg'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_cg', 1, "physics_centralGravity"); + rangeElement = document.getElementById('graph_BH_sc'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_sc', 1, "physics_springConstant"); + rangeElement = document.getElementById('graph_BH_sl'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_sl', 1, "physics_springLength"); + rangeElement = document.getElementById('graph_BH_damp'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_damp', 1, "physics_damping"); - // place the child node near the parent, not at the exact same location to avoid chaos in the system - childNode.x = parentNode.x + parentNode.growthIndicator * (0.5 - Math.random()); - childNode.y = parentNode.y + parentNode.growthIndicator * (0.5 - Math.random()); + rangeElement = document.getElementById('graph_R_nd'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_nd', 1, "physics_repulsion_nodeDistance"); + rangeElement = document.getElementById('graph_R_cg'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_cg', 1, "physics_centralGravity"); + rangeElement = document.getElementById('graph_R_sc'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_sc', 1, "physics_springConstant"); + rangeElement = document.getElementById('graph_R_sl'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_sl', 1, "physics_springLength"); + rangeElement = document.getElementById('graph_R_damp'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_damp', 1, "physics_damping"); - // remove node from the list - delete parentNode.containedNodes[containedNodeId]; + rangeElement = document.getElementById('graph_H_nd'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_nd', 1, "physics_hierarchicalRepulsion_nodeDistance"); + rangeElement = document.getElementById('graph_H_cg'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_cg', 1, "physics_centralGravity"); + rangeElement = document.getElementById('graph_H_sc'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_sc', 1, "physics_springConstant"); + rangeElement = document.getElementById('graph_H_sl'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_sl', 1, "physics_springLength"); + rangeElement = document.getElementById('graph_H_damp'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_damp', 1, "physics_damping"); + rangeElement = document.getElementById('graph_H_direction'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_direction', hierarchicalLayoutDirections, "hierarchicalLayout_direction"); + rangeElement = document.getElementById('graph_H_levsep'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_levsep', 1, "hierarchicalLayout_levelSeparation"); + rangeElement = document.getElementById('graph_H_nspac'); + rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_nspac', 1, "hierarchicalLayout_nodeSpacing"); - // check if there are other childs with this clusterSession in the parent. - var othersPresent = false; - for (var childNodeId in parentNode.containedNodes) { - if (parentNode.containedNodes.hasOwnProperty(childNodeId)) { - if (parentNode.containedNodes[childNodeId].clusterSession == childNode.clusterSession) { - othersPresent = true; - break; - } - } + var radioButton1 = document.getElementById("graph_physicsMethod1"); + var radioButton2 = document.getElementById("graph_physicsMethod2"); + var radioButton3 = document.getElementById("graph_physicsMethod3"); + radioButton2.checked = true; + if (this.constants.physics.barnesHut.enabled) { + radioButton1.checked = true; } - // if there are no others, remove the cluster session from the list - if (othersPresent == false) { - parentNode.clusterSessions.pop(); + if (this.constants.hierarchicalLayout.enabled) { + radioButton3.checked = true; } - this._repositionBezierNodes(childNode); - // this._repositionBezierNodes(parentNode); + var graph_toggleSmooth = document.getElementById("graph_toggleSmooth"); + var graph_repositionNodes = document.getElementById("graph_repositionNodes"); + var graph_generateOptions = document.getElementById("graph_generateOptions"); - // remove the clusterSession from the child node - childNode.clusterSession = 0; + graph_toggleSmooth.onclick = graphToggleSmoothCurves.bind(this); + graph_repositionNodes.onclick = graphRepositionNodes.bind(this); + graph_generateOptions.onclick = graphGenerateOptions.bind(this); + if (this.constants.smoothCurves == true && this.constants.dynamicSmoothCurves == false) { + graph_toggleSmooth.style.background = "#A4FF56"; + } + else { + graph_toggleSmooth.style.background = "#FF8532"; + } - // recalculate the size of the node on the next time the node is rendered - parentNode.clearSizeCache(); - // restart the simulation to reorganise all nodes - this.moving = true; - } + switchConfigurations.apply(this); - // check if a further expansion step is possible if recursivity is enabled - if (recursive == true) { - this._expandClusterNode(childNode,recursive,force,openAll); + radioButton1.onchange = switchConfigurations.bind(this); + radioButton2.onchange = switchConfigurations.bind(this); + radioButton3.onchange = switchConfigurations.bind(this); } }; - /** - * position the bezier nodes at the center of the edges + * This overwrites the this.constants. * - * @param node + * @param constantsVariableName + * @param value * @private */ - exports._repositionBezierNodes = function(node) { - for (var i = 0; i < node.dynamicEdges.length; i++) { - node.dynamicEdges[i].positionBezierNode(); + exports._overWriteGraphConstants = function (constantsVariableName, value) { + var nameArray = constantsVariableName.split("_"); + if (nameArray.length == 1) { + this.constants[nameArray[0]] = value; + } + else if (nameArray.length == 2) { + this.constants[nameArray[0]][nameArray[1]] = value; + } + else if (nameArray.length == 3) { + this.constants[nameArray[0]][nameArray[1]][nameArray[2]] = value; } }; /** - * This function checks if any nodes at the end of their trees have edges below a threshold length - * This function is called only from updateClusters() - * forceLevelCollapse ignores the length of the edge and collapses one level - * This means that a node with only one edge will be clustered with its connected node - * - * @private - * @param {Boolean} force + * this function is bound to the toggle smooth curves button. That is also why it is not in the prototype. */ - exports._formClusters = function(force) { - if (force == false) { - this._formClustersByZoom(); - } - else { - this._forceClustersByZoom(); - } - }; + function graphToggleSmoothCurves () { + this.constants.smoothCurves.enabled = !this.constants.smoothCurves.enabled; + var graph_toggleSmooth = document.getElementById("graph_toggleSmooth"); + if (this.constants.smoothCurves.enabled == true) {graph_toggleSmooth.style.background = "#A4FF56";} + else {graph_toggleSmooth.style.background = "#FF8532";} + this._configureSmoothCurves(false); + } /** - * This function handles the clustering by zooming out, this is based on a minimum edge distance + * this function is used to scramble the nodes * - * @private */ - exports._formClustersByZoom = function() { - var dx,dy,length, - minLength = this.constants.clustering.clusterEdgeThreshold/this.scale; - - // check if any edges are shorter than minLength and start the clustering - // the clustering favours the node with the larger mass - for (var edgeId in this.edges) { - if (this.edges.hasOwnProperty(edgeId)) { - var edge = this.edges[edgeId]; - if (edge.connected) { - if (edge.toId != edge.fromId) { - dx = (edge.to.x - edge.from.x); - dy = (edge.to.y - edge.from.y); - length = Math.sqrt(dx * dx + dy * dy); - - - if (length < minLength) { - // first check which node is larger - var parentNode = edge.from; - var childNode = edge.to; - if (edge.to.options.mass > edge.from.options.mass) { - parentNode = edge.to; - childNode = edge.from; - } - - if (childNode.dynamicEdgesLength == 1) { - this._addToCluster(parentNode,childNode,false); - } - else if (parentNode.dynamicEdgesLength == 1) { - this._addToCluster(childNode,parentNode,false); - } - } - } - } + function graphRepositionNodes () { + for (var nodeId in this.calculationNodes) { + if (this.calculationNodes.hasOwnProperty(nodeId)) { + this.calculationNodes[nodeId].vx = 0; this.calculationNodes[nodeId].vy = 0; + this.calculationNodes[nodeId].fx = 0; this.calculationNodes[nodeId].fy = 0; } } - }; + if (this.constants.hierarchicalLayout.enabled == true) { + this._setupHierarchicalLayout(); + showValueOfRange.call(this, 'graph_H_nd', 1, "physics_hierarchicalRepulsion_nodeDistance"); + showValueOfRange.call(this, 'graph_H_cg', 1, "physics_centralGravity"); + showValueOfRange.call(this, 'graph_H_sc', 1, "physics_springConstant"); + showValueOfRange.call(this, 'graph_H_sl', 1, "physics_springLength"); + showValueOfRange.call(this, 'graph_H_damp', 1, "physics_damping"); + } + else { + this.repositionNodes(); + } + this.moving = true; + this.start(); + } /** - * This function forces the network to cluster all nodes with only one connecting edge to their - * connected node. - * - * @private + * this is used to generate an options file from the playing with physics system. */ - exports._forceClustersByZoom = function() { - for (var nodeId in this.nodes) { - // another node could have absorbed this child. - if (this.nodes.hasOwnProperty(nodeId)) { - var childNode = this.nodes[nodeId]; - - // the edges can be swallowed by another decrease - if (childNode.dynamicEdgesLength == 1 && childNode.dynamicEdges.length != 0) { - var edge = childNode.dynamicEdges[0]; - var parentNode = (edge.toId == childNode.id) ? this.nodes[edge.fromId] : this.nodes[edge.toId]; - - // group to the largest node - if (childNode.id != parentNode.id) { - if (parentNode.options.mass > childNode.options.mass) { - this._addToCluster(parentNode,childNode,true); - } - else { - this._addToCluster(childNode,parentNode,true); - } + function graphGenerateOptions () { + var options = "No options are required, default values used."; + var optionsSpecific = []; + var radioButton1 = document.getElementById("graph_physicsMethod1"); + var radioButton2 = document.getElementById("graph_physicsMethod2"); + if (radioButton1.checked == true) { + if (this.constants.physics.barnesHut.gravitationalConstant != this.backupConstants.physics.barnesHut.gravitationalConstant) {optionsSpecific.push("gravitationalConstant: " + this.constants.physics.barnesHut.gravitationalConstant);} + if (this.constants.physics.centralGravity != this.backupConstants.physics.barnesHut.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);} + if (this.constants.physics.springLength != this.backupConstants.physics.barnesHut.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);} + if (this.constants.physics.springConstant != this.backupConstants.physics.barnesHut.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);} + if (this.constants.physics.damping != this.backupConstants.physics.barnesHut.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);} + if (optionsSpecific.length != 0) { + options = "var options = {"; + options += "physics: {barnesHut: {"; + for (var i = 0; i < optionsSpecific.length; i++) { + options += optionsSpecific[i]; + if (i < optionsSpecific.length - 1) { + options += ", " } } + options += '}}' + } + if (this.constants.smoothCurves.enabled != this.backupConstants.smoothCurves.enabled) { + if (optionsSpecific.length == 0) {options = "var options = {";} + else {options += ", "} + options += "smoothCurves: " + this.constants.smoothCurves.enabled; + } + if (options != "No options are required, default values used.") { + options += '};' } } - }; - - - /** - * To keep the nodes of roughly equal size we normalize the cluster levels. - * This function clusters a node to its smallest connected neighbour. - * - * @param node - * @private - */ - exports._clusterToSmallestNeighbour = function(node) { - var smallestNeighbour = -1; - var smallestNeighbourNode = null; - for (var i = 0; i < node.dynamicEdges.length; i++) { - if (node.dynamicEdges[i] !== undefined) { - var neighbour = null; - if (node.dynamicEdges[i].fromId != node.id) { - neighbour = node.dynamicEdges[i].from; + else if (radioButton2.checked == true) { + options = "var options = {"; + options += "physics: {barnesHut: {enabled: false}"; + if (this.constants.physics.repulsion.nodeDistance != this.backupConstants.physics.repulsion.nodeDistance) {optionsSpecific.push("nodeDistance: " + this.constants.physics.repulsion.nodeDistance);} + if (this.constants.physics.centralGravity != this.backupConstants.physics.repulsion.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);} + if (this.constants.physics.springLength != this.backupConstants.physics.repulsion.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);} + if (this.constants.physics.springConstant != this.backupConstants.physics.repulsion.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);} + if (this.constants.physics.damping != this.backupConstants.physics.repulsion.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);} + if (optionsSpecific.length != 0) { + options += ", repulsion: {"; + for (var i = 0; i < optionsSpecific.length; i++) { + options += optionsSpecific[i]; + if (i < optionsSpecific.length - 1) { + options += ", " + } } - else if (node.dynamicEdges[i].toId != node.id) { - neighbour = node.dynamicEdges[i].to; + options += '}}' + } + if (optionsSpecific.length == 0) {options += "}"} + if (this.constants.smoothCurves != this.backupConstants.smoothCurves) { + options += ", smoothCurves: " + this.constants.smoothCurves; + } + options += '};' + } + else { + options = "var options = {"; + if (this.constants.physics.hierarchicalRepulsion.nodeDistance != this.backupConstants.physics.hierarchicalRepulsion.nodeDistance) {optionsSpecific.push("nodeDistance: " + this.constants.physics.hierarchicalRepulsion.nodeDistance);} + if (this.constants.physics.centralGravity != this.backupConstants.physics.hierarchicalRepulsion.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);} + if (this.constants.physics.springLength != this.backupConstants.physics.hierarchicalRepulsion.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);} + if (this.constants.physics.springConstant != this.backupConstants.physics.hierarchicalRepulsion.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);} + if (this.constants.physics.damping != this.backupConstants.physics.hierarchicalRepulsion.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);} + if (optionsSpecific.length != 0) { + options += "physics: {hierarchicalRepulsion: {"; + for (var i = 0; i < optionsSpecific.length; i++) { + options += optionsSpecific[i]; + if (i < optionsSpecific.length - 1) { + options += ", "; + } } - - - if (neighbour != null && smallestNeighbour > neighbour.clusterSessions.length) { - smallestNeighbour = neighbour.clusterSessions.length; - smallestNeighbourNode = neighbour; + options += '}},'; + } + options += 'hierarchicalLayout: {'; + optionsSpecific = []; + if (this.constants.hierarchicalLayout.direction != this.backupConstants.hierarchicalLayout.direction) {optionsSpecific.push("direction: " + this.constants.hierarchicalLayout.direction);} + if (Math.abs(this.constants.hierarchicalLayout.levelSeparation) != this.backupConstants.hierarchicalLayout.levelSeparation) {optionsSpecific.push("levelSeparation: " + this.constants.hierarchicalLayout.levelSeparation);} + if (this.constants.hierarchicalLayout.nodeSpacing != this.backupConstants.hierarchicalLayout.nodeSpacing) {optionsSpecific.push("nodeSpacing: " + this.constants.hierarchicalLayout.nodeSpacing);} + if (optionsSpecific.length != 0) { + for (var i = 0; i < optionsSpecific.length; i++) { + options += optionsSpecific[i]; + if (i < optionsSpecific.length - 1) { + options += ", " + } } + options += '}' + } + else { + options += "enabled:true}"; } + options += '};' } - if (neighbour != null && this.nodes[neighbour.id] !== undefined) { - this._addToCluster(neighbour, node, true); - } - }; + this.optionsDiv.innerHTML = options; + } /** - * This function forms clusters from hubs, it loops over all nodes + * this is used to switch between barnesHut, repulsion and hierarchical. * - * @param {Boolean} force | Disregard zoom level - * @param {Boolean} onlyEqual | This only clusters a hub with a specific number of edges - * @private */ - exports._formClustersByHub = function(force, onlyEqual) { - // we loop over all nodes in the list - for (var nodeId in this.nodes) { - // we check if it is still available since it can be used by the clustering in this loop - if (this.nodes.hasOwnProperty(nodeId)) { - this._formClusterFromHub(this.nodes[nodeId],force,onlyEqual); + function switchConfigurations () { + var ids = ["graph_BH_table", "graph_R_table", "graph_H_table"]; + var radioButton = document.querySelector('input[name="graph_physicsMethod"]:checked').value; + var tableId = "graph_" + radioButton + "_table"; + var table = document.getElementById(tableId); + table.style.display = "block"; + for (var i = 0; i < ids.length; i++) { + if (ids[i] != tableId) { + table = document.getElementById(ids[i]); + table.style.display = "none"; } } - }; - - /** - * This function forms a cluster from a specific preselected hub node - * - * @param {Node} hubNode | the node we will cluster as a hub - * @param {Boolean} force | Disregard zoom level - * @param {Boolean} onlyEqual | This only clusters a hub with a specific number of edges - * @param {Number} [absorptionSizeOffset] | - * @private - */ - exports._formClusterFromHub = function(hubNode, force, onlyEqual, absorptionSizeOffset) { - if (absorptionSizeOffset === undefined) { - absorptionSizeOffset = 0; + this._restoreNodes(); + if (radioButton == "R") { + this.constants.hierarchicalLayout.enabled = false; + this.constants.physics.hierarchicalRepulsion.enabled = false; + this.constants.physics.barnesHut.enabled = false; } - // we decide if the node is a hub - if ((hubNode.dynamicEdgesLength >= this.hubThreshold && onlyEqual == false) || - (hubNode.dynamicEdgesLength == this.hubThreshold && onlyEqual == true)) { - // initialize variables - var dx,dy,length; - var minLength = this.constants.clustering.clusterEdgeThreshold/this.scale; - var allowCluster = false; - - // we create a list of edges because the dynamicEdges change over the course of this loop - var edgesIdarray = []; - var amountOfInitialEdges = hubNode.dynamicEdges.length; - for (var j = 0; j < amountOfInitialEdges; j++) { - edgesIdarray.push(hubNode.dynamicEdges[j].id); - } - - // if the hub clustering is not forces, we check if one of the edges connected - // to a cluster is small enough based on the constants.clustering.clusterEdgeThreshold - if (force == false) { - allowCluster = false; - for (j = 0; j < amountOfInitialEdges; j++) { - var edge = this.edges[edgesIdarray[j]]; - if (edge !== undefined) { - if (edge.connected) { - if (edge.toId != edge.fromId) { - dx = (edge.to.x - edge.from.x); - dy = (edge.to.y - edge.from.y); - length = Math.sqrt(dx * dx + dy * dy); - - if (length < minLength) { - allowCluster = true; - break; - } - } - } - } - } - } - - // start the clustering if allowed - if ((!force && allowCluster) || force) { - // we loop over all edges INITIALLY connected to this hub - for (j = 0; j < amountOfInitialEdges; j++) { - edge = this.edges[edgesIdarray[j]]; - // the edge can be clustered by this function in a previous loop - if (edge !== undefined) { - var childNode = this.nodes[(edge.fromId == hubNode.id) ? edge.toId : edge.fromId]; - // we do not want hubs to merge with other hubs nor do we want to cluster itself. - if ((childNode.dynamicEdges.length <= (this.hubThreshold + absorptionSizeOffset)) && - (childNode.id != hubNode.id)) { - this._addToCluster(hubNode,childNode,force); - } - } - } + else if (radioButton == "H") { + if (this.constants.hierarchicalLayout.enabled == false) { + this.constants.hierarchicalLayout.enabled = true; + this.constants.physics.hierarchicalRepulsion.enabled = true; + this.constants.physics.barnesHut.enabled = false; + this.constants.smoothCurves.enabled = false; + this._setupHierarchicalLayout(); } } - }; - + else { + this.constants.hierarchicalLayout.enabled = false; + this.constants.physics.hierarchicalRepulsion.enabled = false; + this.constants.physics.barnesHut.enabled = true; + } + this._loadSelectedForceSolver(); + var graph_toggleSmooth = document.getElementById("graph_toggleSmooth"); + if (this.constants.smoothCurves.enabled == true) {graph_toggleSmooth.style.background = "#A4FF56";} + else {graph_toggleSmooth.style.background = "#FF8532";} + this.moving = true; + this.start(); + } /** - * This function adds the child node to the parent node, creating a cluster if it is not already. + * this generates the ranges depending on the iniital values. * - * @param {Node} parentNode | this is the node that will house the child node - * @param {Node} childNode | this node will be deleted from the global this.nodes and stored in the parent node - * @param {Boolean} force | true will only update the remainingEdges at the very end of the clustering, ensuring single level collapse - * @private + * @param id + * @param map + * @param constantsVariableName */ - exports._addToCluster = function(parentNode, childNode, force) { - // join child node in the parent node - parentNode.containedNodes[childNode.id] = childNode; + function showValueOfRange (id,map,constantsVariableName) { + var valueId = id + "_value"; + var rangeValue = document.getElementById(id).value; - // manage all the edges connected to the child and parent nodes - for (var i = 0; i < childNode.dynamicEdges.length; i++) { - var edge = childNode.dynamicEdges[i]; - if (edge.toId == parentNode.id || edge.fromId == parentNode.id) { // edge connected to parentNode - this._addToContainedEdges(parentNode,childNode,edge); - } - else { - this._connectEdgeToCluster(parentNode,childNode,edge); - } + if (map instanceof Array) { + document.getElementById(valueId).value = map[parseInt(rangeValue)]; + this._overWriteGraphConstants(constantsVariableName,map[parseInt(rangeValue)]); } - // a contained node has no dynamic edges. - childNode.dynamicEdges = []; - - // remove circular edges from clusters - this._containCircularEdgesFromNode(parentNode,childNode); - - - // remove the childNode from the global nodes object - delete this.nodes[childNode.id]; - - // update the properties of the child and parent - var massBefore = parentNode.options.mass; - childNode.clusterSession = this.clusterSession; - parentNode.options.mass += childNode.options.mass; - parentNode.clusterSize += childNode.clusterSize; - parentNode.options.fontSize = Math.min(this.constants.clustering.maxFontSize, this.constants.nodes.fontSize + this.constants.clustering.fontSizeMultiplier*parentNode.clusterSize); - - // keep track of the clustersessions so we can open the cluster up as it has been formed. - if (parentNode.clusterSessions[parentNode.clusterSessions.length - 1] != this.clusterSession) { - parentNode.clusterSessions.push(this.clusterSession); + else { + document.getElementById(valueId).value = parseInt(map) * parseFloat(rangeValue); + this._overWriteGraphConstants(constantsVariableName, parseInt(map) * parseFloat(rangeValue)); } - // forced clusters only open from screen size and double tap - if (force == true) { - // parentNode.formationScale = Math.pow(1 - (1.0/11.0),this.clusterSession+3); - parentNode.formationScale = 0; - } - else { - parentNode.formationScale = this.scale; // The latest child has been added on this scale + if (constantsVariableName == "hierarchicalLayout_direction" || + constantsVariableName == "hierarchicalLayout_levelSeparation" || + constantsVariableName == "hierarchicalLayout_nodeSpacing") { + this._setupHierarchicalLayout(); } + this.moving = true; + this.start(); + } - // recalculate the size of the node on the next time the node is rendered - parentNode.clearSizeCache(); - // set the pop-out scale for the childnode - parentNode.containedNodes[childNode.id].formationScale = parentNode.formationScale; +/***/ }, +/* 55 */ +/***/ function(module, exports, __webpack_require__) { - // nullify the movement velocity of the child, this is to avoid hectic behaviour - childNode.clearVelocity(); + /** + * Calculate the forces the nodes apply on each other based on a repulsion field. + * This field is linearly approximated. + * + * @private + */ + exports._calculateNodeForces = function () { + var dx, dy, angle, distance, fx, fy, combinedClusterSize, + repulsingForce, node1, node2, i, j; - // the mass has altered, preservation of energy dictates the velocity to be updated - parentNode.updateVelocity(massBefore); + var nodes = this.calculationNodes; + var nodeIndices = this.calculationNodeIndices; - // restart the simulation to reorganise all nodes - this.moving = true; - }; + // approximation constants + var a_base = -2 / 3; + var b = 4 / 3; + // repulsing forces between nodes + var nodeDistance = this.constants.physics.repulsion.nodeDistance; + var minimumDistance = nodeDistance; - /** - * This function will apply the changes made to the remainingEdges during the formation of the clusters. - * This is a seperate function to allow for level-wise collapsing of the node barnesHutTree. - * It has to be called if a level is collapsed. It is called by _formClusters(). - * @private - */ - exports._updateDynamicEdges = function() { - for (var i = 0; i < this.nodeIndices.length; i++) { - var node = this.nodes[this.nodeIndices[i]]; - node.dynamicEdgesLength = node.dynamicEdges.length; + // we loop from i over all but the last entree in the array + // j loops from i+1 to the last. This way we do not double count any of the indices, nor i == j + for (i = 0; i < nodeIndices.length - 1; i++) { + node1 = nodes[nodeIndices[i]]; + for (j = i + 1; j < nodeIndices.length; j++) { + node2 = nodes[nodeIndices[j]]; + combinedClusterSize = node1.clusterSize + node2.clusterSize - 2; - // this corrects for multiple edges pointing at the same other node - var correction = 0; - if (node.dynamicEdgesLength > 1) { - for (var j = 0; j < node.dynamicEdgesLength - 1; j++) { - var edgeToId = node.dynamicEdges[j].toId; - var edgeFromId = node.dynamicEdges[j].fromId; - for (var k = j+1; k < node.dynamicEdgesLength; k++) { - if ((node.dynamicEdges[k].toId == edgeToId && node.dynamicEdges[k].fromId == edgeFromId) || - (node.dynamicEdges[k].fromId == edgeToId && node.dynamicEdges[k].toId == edgeFromId)) { - correction += 1; - } + dx = node2.x - node1.x; + dy = node2.y - node1.y; + distance = Math.sqrt(dx * dx + dy * dy); + + minimumDistance = (combinedClusterSize == 0) ? nodeDistance : (nodeDistance * (1 + combinedClusterSize * this.constants.clustering.distanceAmplification)); + var a = a_base / minimumDistance; + if (distance < 2 * minimumDistance) { + if (distance < 0.5 * minimumDistance) { + repulsingForce = 1.0; + } + else { + repulsingForce = a * distance + b; // linear approx of 1 / (1 + Math.exp((distance / minimumDistance - 1) * steepness)) } + + // amplify the repulsion for clusters. + repulsingForce *= (combinedClusterSize == 0) ? 1 : 1 + combinedClusterSize * this.constants.clustering.forceAmplification; + repulsingForce = repulsingForce / distance; + + fx = dx * repulsingForce; + fy = dy * repulsingForce; + + node1.fx -= fx; + node1.fy -= fy; + node2.fx += fx; + node2.fy += fy; } } - node.dynamicEdgesLength -= correction; } }; +/***/ }, +/* 56 */ +/***/ function(module, exports, __webpack_require__) { + /** - * This adds an edge from the childNode to the contained edges of the parent node + * Calculate the forces the nodes apply on eachother based on a repulsion field. + * This field is linearly approximated. * - * @param parentNode | Node object - * @param childNode | Node object - * @param edge | Edge object * @private */ - exports._addToContainedEdges = function(parentNode, childNode, edge) { - // create an array object if it does not yet exist for this childNode - if (!(parentNode.containedEdges.hasOwnProperty(childNode.id))) { - parentNode.containedEdges[childNode.id] = [] - } - // add this edge to the list - parentNode.containedEdges[childNode.id].push(edge); + exports._calculateNodeForces = function () { + var dx, dy, distance, fx, fy, + repulsingForce, node1, node2, i, j; - // remove the edge from the global edges object - delete this.edges[edge.id]; + var nodes = this.calculationNodes; + var nodeIndices = this.calculationNodeIndices; - // remove the edge from the parent object - for (var i = 0; i < parentNode.dynamicEdges.length; i++) { - if (parentNode.dynamicEdges[i].id == edge.id) { - parentNode.dynamicEdges.splice(i,1); - break; - } - } - }; + // repulsing forces between nodes + var nodeDistance = this.constants.physics.hierarchicalRepulsion.nodeDistance; - /** - * This function connects an edge that was connected to a child node to the parent node. - * It keeps track of which nodes it has been connected to with the originalId array. - * - * @param {Node} parentNode | Node object - * @param {Node} childNode | Node object - * @param {Edge} edge | Edge object - * @private - */ - exports._connectEdgeToCluster = function(parentNode, childNode, edge) { - // handle circular edges - if (edge.toId == edge.fromId) { - this._addToContainedEdges(parentNode, childNode, edge); - } - else { - if (edge.toId == childNode.id) { // edge connected to other node on the "to" side - edge.originalToId.push(childNode.id); - edge.to = parentNode; - edge.toId = parentNode.id; - } - else { // edge connected to other node with the "from" side + // we loop from i over all but the last entree in the array + // j loops from i+1 to the last. This way we do not double count any of the indices, nor i == j + for (i = 0; i < nodeIndices.length - 1; i++) { + node1 = nodes[nodeIndices[i]]; + for (j = i + 1; j < nodeIndices.length; j++) { + node2 = nodes[nodeIndices[j]]; - edge.originalFromId.push(childNode.id); - edge.from = parentNode; - edge.fromId = parentNode.id; - } + // nodes only affect nodes on their level + if (node1.level == node2.level) { - this._addToReroutedEdges(parentNode,childNode,edge); - } - }; + dx = node2.x - node1.x; + dy = node2.y - node1.y; + distance = Math.sqrt(dx * dx + dy * dy); - /** - * If a node is connected to itself, a circular edge is drawn. When clustering we want to contain - * these edges inside of the cluster. - * - * @param parentNode - * @param childNode - * @private - */ - exports._containCircularEdgesFromNode = function(parentNode, childNode) { - // manage all the edges connected to the child and parent nodes - for (var i = 0; i < parentNode.dynamicEdges.length; i++) { - var edge = parentNode.dynamicEdges[i]; - // handle circular edges - if (edge.toId == edge.fromId) { - this._addToContainedEdges(parentNode, childNode, edge); + var steepness = 0.05; + if (distance < nodeDistance) { + repulsingForce = -Math.pow(steepness*distance,2) + Math.pow(steepness*nodeDistance,2); + } + else { + repulsingForce = 0; + } + // normalize force with + if (distance == 0) { + distance = 0.01; + } + else { + repulsingForce = repulsingForce / distance; + } + fx = dx * repulsingForce; + fy = dy * repulsingForce; + + node1.fx -= fx; + node1.fy -= fy; + node2.fx += fx; + node2.fy += fy; + } } } }; /** - * This adds an edge from the childNode to the rerouted edges of the parent node + * this function calculates the effects of the springs in the case of unsmooth curves. * - * @param parentNode | Node object - * @param childNode | Node object - * @param edge | Edge object * @private */ - exports._addToReroutedEdges = function(parentNode, childNode, edge) { - // create an array object if it does not yet exist for this childNode - // we store the edge in the rerouted edges so we can restore it when the cluster pops open - if (!(parentNode.reroutedEdges.hasOwnProperty(childNode.id))) { - parentNode.reroutedEdges[childNode.id] = []; + exports._calculateHierarchicalSpringForces = function () { + var edgeLength, edge, edgeId; + var dx, dy, fx, fy, springForce, distance; + var edges = this.edges; + + var nodes = this.calculationNodes; + var nodeIndices = this.calculationNodeIndices; + + + for (var i = 0; i < nodeIndices.length; i++) { + var node1 = nodes[nodeIndices[i]]; + node1.springFx = 0; + node1.springFy = 0; } - parentNode.reroutedEdges[childNode.id].push(edge); - // this edge becomes part of the dynamicEdges of the cluster node - parentNode.dynamicEdges.push(edge); - }; + // forces caused by the edges, modelled as springs + for (edgeId in edges) { + if (edges.hasOwnProperty(edgeId)) { + edge = edges[edgeId]; + if (edge.connected) { + // only calculate forces if nodes are in the same sector + if (this.nodes.hasOwnProperty(edge.toId) && this.nodes.hasOwnProperty(edge.fromId)) { + edgeLength = edge.physics.springLength; + // this implies that the edges between big clusters are longer + edgeLength += (edge.to.clusterSize + edge.from.clusterSize - 2) * this.constants.clustering.edgeGrowth; + dx = (edge.from.x - edge.to.x); + dy = (edge.from.y - edge.to.y); + distance = Math.sqrt(dx * dx + dy * dy); - /** - * This function connects an edge that was connected to a cluster node back to the child node. - * - * @param parentNode | Node object - * @param childNode | Node object - * @private - */ - exports._connectEdgeBackToChild = function(parentNode, childNode) { - if (parentNode.reroutedEdges.hasOwnProperty(childNode.id)) { - for (var i = 0; i < parentNode.reroutedEdges[childNode.id].length; i++) { - var edge = parentNode.reroutedEdges[childNode.id][i]; - if (edge.originalFromId[edge.originalFromId.length-1] == childNode.id) { - edge.originalFromId.pop(); - edge.fromId = childNode.id; - edge.from = childNode; - } - else { - edge.originalToId.pop(); - edge.toId = childNode.id; - edge.to = childNode; - } + if (distance == 0) { + distance = 0.01; + } - // append this edge to the list of edges connecting to the childnode - childNode.dynamicEdges.push(edge); + // the 1/distance is so the fx and fy can be calculated without sine or cosine. + springForce = this.constants.physics.springConstant * (edgeLength - distance) / distance; - // remove the edge from the parent object - for (var j = 0; j < parentNode.dynamicEdges.length; j++) { - if (parentNode.dynamicEdges[j].id == edge.id) { - parentNode.dynamicEdges.splice(j,1); - break; + fx = dx * springForce; + fy = dy * springForce; + + + + if (edge.to.level != edge.from.level) { + edge.to.springFx -= fx; + edge.to.springFy -= fy; + edge.from.springFx += fx; + edge.from.springFy += fy; + } + else { + var factor = 0.5; + edge.to.fx -= factor*fx; + edge.to.fy -= factor*fy; + edge.from.fx += factor*fx; + edge.from.fy += factor*fy; + } } } } - // remove the entry from the rerouted edges - delete parentNode.reroutedEdges[childNode.id]; } - }; + // normalize spring forces + var springForce = 1; + var springFx, springFy; + for (i = 0; i < nodeIndices.length; i++) { + var node = nodes[nodeIndices[i]]; + springFx = Math.min(springForce,Math.max(-springForce,node.springFx)); + springFy = Math.min(springForce,Math.max(-springForce,node.springFy)); + + node.fx += springFx; + node.fy += springFy; + } - /** - * When loops are clustered, an edge can be both in the rerouted array and the contained array. - * This function is called last to verify that all edges in dynamicEdges are in fact connected to the - * parentNode - * - * @param parentNode | Node object - * @private - */ - exports._validateEdges = function(parentNode) { - for (var i = 0; i < parentNode.dynamicEdges.length; i++) { - var edge = parentNode.dynamicEdges[i]; - if (parentNode.id != edge.toId && parentNode.id != edge.fromId) { - parentNode.dynamicEdges.splice(i,1); - } + // retain energy balance + var totalFx = 0; + var totalFy = 0; + for (i = 0; i < nodeIndices.length; i++) { + var node = nodes[nodeIndices[i]]; + totalFx += node.fx; + totalFy += node.fy; + } + var correctionFx = totalFx / nodeIndices.length; + var correctionFy = totalFy / nodeIndices.length; + + for (i = 0; i < nodeIndices.length; i++) { + var node = nodes[nodeIndices[i]]; + node.fx -= correctionFx; + node.fy -= correctionFy; } + }; +/***/ }, +/* 57 */ +/***/ function(module, exports, __webpack_require__) { /** - * This function released the contained edges back into the global domain and puts them back into the - * dynamic edges of both parent and child. + * This function calculates the forces the nodes apply on eachother based on a gravitational model. + * The Barnes Hut method is used to speed up this N-body simulation. * - * @param {Node} parentNode | - * @param {Node} childNode | * @private */ - exports._releaseContainedEdges = function(parentNode, childNode) { - for (var i = 0; i < parentNode.containedEdges[childNode.id].length; i++) { - var edge = parentNode.containedEdges[childNode.id][i]; + exports._calculateNodeForces = function() { + if (this.constants.physics.barnesHut.gravitationalConstant != 0) { + var node; + var nodes = this.calculationNodes; + var nodeIndices = this.calculationNodeIndices; + var nodeCount = nodeIndices.length; - // put the edge back in the global edges object - this.edges[edge.id] = edge; + this._formBarnesHutTree(nodes,nodeIndices); - // put the edge back in the dynamic edges of the child and parent - childNode.dynamicEdges.push(edge); - parentNode.dynamicEdges.push(edge); - } - // remove the entry from the contained edges - delete parentNode.containedEdges[childNode.id]; + var barnesHutTree = this.barnesHutTree; + // place the nodes one by one recursively + for (var i = 0; i < nodeCount; i++) { + node = nodes[nodeIndices[i]]; + if (node.options.mass > 0) { + // starting with root is irrelevant, it never passes the BarnesHut condition + this._getForceContribution(barnesHutTree.root.children.NW,node); + this._getForceContribution(barnesHutTree.root.children.NE,node); + this._getForceContribution(barnesHutTree.root.children.SW,node); + this._getForceContribution(barnesHutTree.root.children.SE,node); + } + } + } }; - - - // ------------------- UTILITY FUNCTIONS ---------------------------- // - - /** - * This updates the node labels for all nodes (for debugging purposes) + * This function traverses the barnesHutTree. It checks when it can approximate distant nodes with their center of mass. + * If a region contains a single node, we check if it is not itself, then we apply the force. + * + * @param parentBranch + * @param node + * @private */ - exports.updateLabels = function() { - var nodeId; - // update node labels - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - var node = this.nodes[nodeId]; - if (node.clusterSize > 1) { - node.label = "[".concat(String(node.clusterSize),"]"); + exports._getForceContribution = function(parentBranch,node) { + // we get no force contribution from an empty region + if (parentBranch.childrenCount > 0) { + var dx,dy,distance; + + // get the distance from the center of mass to the node. + dx = parentBranch.centerOfMass.x - node.x; + dy = parentBranch.centerOfMass.y - node.y; + distance = Math.sqrt(dx * dx + dy * dy); + + // BarnesHut condition + // original condition : s/d < theta = passed === d/s > 1/theta = passed + // calcSize = 1/s --> d * 1/s > 1/theta = passed + if (distance * parentBranch.calcSize > this.constants.physics.barnesHut.theta) { + // duplicate code to reduce function calls to speed up program + if (distance == 0) { + distance = 0.1*Math.random(); + dx = distance; } + var gravityForce = this.constants.physics.barnesHut.gravitationalConstant * parentBranch.mass * node.options.mass / (distance * distance * distance); + var fx = dx * gravityForce; + var fy = dy * gravityForce; + node.fx += fx; + node.fy += fy; } - } - - // update node labels - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - if (node.clusterSize == 1) { - if (node.originalLabel !== undefined) { - node.label = node.originalLabel; - } - else { - node.label = String(node.id); + else { + // Did not pass the condition, go into children if available + if (parentBranch.childrenCount == 4) { + this._getForceContribution(parentBranch.children.NW,node); + this._getForceContribution(parentBranch.children.NE,node); + this._getForceContribution(parentBranch.children.SW,node); + this._getForceContribution(parentBranch.children.SE,node); + } + else { // parentBranch must have only one node, if it was empty we wouldnt be here + if (parentBranch.children.data.id != node.id) { // if it is not self + // duplicate code to reduce function calls to speed up program + if (distance == 0) { + distance = 0.5*Math.random(); + dx = distance; + } + var gravityForce = this.constants.physics.barnesHut.gravitationalConstant * parentBranch.mass * node.options.mass / (distance * distance * distance); + var fx = dx * gravityForce; + var fy = dy * gravityForce; + node.fx += fx; + node.fy += fy; } } } } - - // /* Debug Override */ - // for (nodeId in this.nodes) { - // if (this.nodes.hasOwnProperty(nodeId)) { - // node = this.nodes[nodeId]; - // node.label = String(node.level); - // } - // } - }; - /** - * We want to keep the cluster level distribution rather small. This means we do not want unclustered nodes - * if the rest of the nodes are already a few cluster levels in. - * To fix this we use this function. It determines the min and max cluster level and sends nodes that have not - * clustered enough to the clusterToSmallestNeighbours function. + * This function constructs the barnesHut tree recursively. It creates the root, splits it and starts placing the nodes. + * + * @param nodes + * @param nodeIndices + * @private */ - exports.normalizeClusterLevels = function() { - var maxLevel = 0; - var minLevel = 1e9; - var clusterLevel = 0; - var nodeId; + exports._formBarnesHutTree = function(nodes,nodeIndices) { + var node; + var nodeCount = nodeIndices.length; - // we loop over all nodes in the list - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - clusterLevel = this.nodes[nodeId].clusterSessions.length; - if (maxLevel < clusterLevel) {maxLevel = clusterLevel;} - if (minLevel > clusterLevel) {minLevel = clusterLevel;} + var minX = Number.MAX_VALUE, + minY = Number.MAX_VALUE, + maxX =-Number.MAX_VALUE, + maxY =-Number.MAX_VALUE; + + // get the range of the nodes + for (var i = 0; i < nodeCount; i++) { + var x = nodes[nodeIndices[i]].x; + var y = nodes[nodeIndices[i]].y; + if (nodes[nodeIndices[i]].options.mass > 0) { + if (x < minX) { minX = x; } + if (x > maxX) { maxX = x; } + if (y < minY) { minY = y; } + if (y > maxY) { maxY = y; } } } + // make the range a square + var sizeDiff = Math.abs(maxX - minX) - Math.abs(maxY - minY); // difference between X and Y + if (sizeDiff > 0) {minY -= 0.5 * sizeDiff; maxY += 0.5 * sizeDiff;} // xSize > ySize + else {minX += 0.5 * sizeDiff; maxX -= 0.5 * sizeDiff;} // xSize < ySize - if (maxLevel - minLevel > this.constants.clustering.clusterLevelDifference) { - var amountOfNodes = this.nodeIndices.length; - var targetLevel = maxLevel - this.constants.clustering.clusterLevelDifference; - // we loop over all nodes in the list - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - if (this.nodes[nodeId].clusterSessions.length < targetLevel) { - this._clusterToSmallestNeighbour(this.nodes[nodeId]); - } - } + + var minimumTreeSize = 1e-5; + var rootSize = Math.max(minimumTreeSize,Math.abs(maxX - minX)); + var halfRootSize = 0.5 * rootSize; + var centerX = 0.5 * (minX + maxX), centerY = 0.5 * (minY + maxY); + + // construct the barnesHutTree + var barnesHutTree = { + root:{ + centerOfMass: {x:0, y:0}, + mass:0, + range: { + minX: centerX-halfRootSize,maxX:centerX+halfRootSize, + minY: centerY-halfRootSize,maxY:centerY+halfRootSize + }, + size: rootSize, + calcSize: 1 / rootSize, + children: { data:null}, + maxWidth: 0, + level: 0, + childrenCount: 4 } - this._updateNodeIndexList(); - this._updateDynamicEdges(); - // if a cluster was formed, we increase the clusterSession - if (this.nodeIndices.length != amountOfNodes) { - this.clusterSession += 1; + }; + this._splitBranch(barnesHutTree.root); + + // place the nodes one by one recursively + for (i = 0; i < nodeCount; i++) { + node = nodes[nodeIndices[i]]; + if (node.options.mass > 0) { + this._placeInTree(barnesHutTree.root,node); } } - }; - - - /** - * This function determines if the cluster we want to decluster is in the active area - * this means around the zoom center - * - * @param {Node} node - * @returns {boolean} - * @private - */ - exports._nodeInActiveArea = function(node) { - return ( - Math.abs(node.x - this.areaCenter.x) <= this.constants.clustering.activeAreaBoxSize/this.scale - && - Math.abs(node.y - this.areaCenter.y) <= this.constants.clustering.activeAreaBoxSize/this.scale - ) + // make global + this.barnesHutTree = barnesHutTree }; /** - * This is an adaptation of the original repositioning function. This is called if the system is clustered initially - * It puts large clusters away from the center and randomizes the order. + * this updates the mass of a branch. this is increased by adding a node. * + * @param parentBranch + * @param node + * @private */ - exports.repositionNodes = function() { - for (var i = 0; i < this.nodeIndices.length; i++) { - var node = this.nodes[this.nodeIndices[i]]; - if ((node.xFixed == false || node.yFixed == false)) { - var radius = 10 * 0.1*this.nodeIndices.length * Math.min(100,node.options.mass); - var angle = 2 * Math.PI * Math.random(); - if (node.xFixed == false) {node.x = radius * Math.cos(angle);} - if (node.yFixed == false) {node.y = radius * Math.sin(angle);} - this._repositionBezierNodes(node); - } - } + exports._updateBranchMass = function(parentBranch, node) { + var totalMass = parentBranch.mass + node.options.mass; + var totalMassInv = 1/totalMass; + + parentBranch.centerOfMass.x = parentBranch.centerOfMass.x * parentBranch.mass + node.x * node.options.mass; + parentBranch.centerOfMass.x *= totalMassInv; + + parentBranch.centerOfMass.y = parentBranch.centerOfMass.y * parentBranch.mass + node.y * node.options.mass; + parentBranch.centerOfMass.y *= totalMassInv; + + parentBranch.mass = totalMass; + var biggestSize = Math.max(Math.max(node.height,node.radius),node.width); + parentBranch.maxWidth = (parentBranch.maxWidth < biggestSize) ? biggestSize : parentBranch.maxWidth; + }; /** - * We determine how many connections denote an important hub. - * We take the mean + 2*std as the important hub size. (Assuming a normal distribution of data, ~2.2%) + * determine in which branch the node will be placed. * + * @param parentBranch + * @param node + * @param skipMassUpdate * @private */ - exports._getHubSize = function() { - var average = 0; - var averageSquared = 0; - var hubCounter = 0; - var largestHub = 0; - - for (var i = 0; i < this.nodeIndices.length; i++) { + exports._placeInTree = function(parentBranch,node,skipMassUpdate) { + if (skipMassUpdate != true || skipMassUpdate === undefined) { + // update the mass of the branch. + this._updateBranchMass(parentBranch,node); + } - var node = this.nodes[this.nodeIndices[i]]; - if (node.dynamicEdgesLength > largestHub) { - largestHub = node.dynamicEdgesLength; + if (parentBranch.children.NW.range.maxX > node.x) { // in NW or SW + if (parentBranch.children.NW.range.maxY > node.y) { // in NW + this._placeInRegion(parentBranch,node,"NW"); + } + else { // in SW + this._placeInRegion(parentBranch,node,"SW"); } - average += node.dynamicEdgesLength; - averageSquared += Math.pow(node.dynamicEdgesLength,2); - hubCounter += 1; } - average = average / hubCounter; - averageSquared = averageSquared / hubCounter; - - var variance = averageSquared - Math.pow(average,2); - - var standardDeviation = Math.sqrt(variance); - - this.hubThreshold = Math.floor(average + 2*standardDeviation); - - // always have at least one to cluster - if (this.hubThreshold > largestHub) { - this.hubThreshold = largestHub; + else { // in NE or SE + if (parentBranch.children.NW.range.maxY > node.y) { // in NE + this._placeInRegion(parentBranch,node,"NE"); + } + else { // in SE + this._placeInRegion(parentBranch,node,"SE"); + } } - - // console.log("average",average,"averageSQ",averageSquared,"var",variance,"std",standardDeviation); - // console.log("hubThreshold:",this.hubThreshold); }; /** - * We reduce the amount of "extension nodes" or chains. These are not quickly clustered with the outliers and hubs methods - * with this amount we can cluster specifically on these chains. + * actually place the node in a region (or branch) * - * @param {Number} fraction | between 0 and 1, the percentage of chains to reduce + * @param parentBranch + * @param node + * @param region * @private */ - exports._reduceAmountOfChains = function(fraction) { - this.hubThreshold = 2; - var reduceAmount = Math.floor(this.nodeIndices.length * fraction); - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - if (this.nodes[nodeId].dynamicEdgesLength == 2 && this.nodes[nodeId].dynamicEdges.length >= 2) { - if (reduceAmount > 0) { - this._formClusterFromHub(this.nodes[nodeId],true,true,1); - reduceAmount -= 1; - } + exports._placeInRegion = function(parentBranch,node,region) { + switch (parentBranch.children[region].childrenCount) { + case 0: // place node here + parentBranch.children[region].children.data = node; + parentBranch.children[region].childrenCount = 1; + this._updateBranchMass(parentBranch.children[region],node); + break; + case 1: // convert into children + // if there are two nodes exactly overlapping (on init, on opening of cluster etc.) + // we move one node a pixel and we do not put it in the tree. + if (parentBranch.children[region].children.data.x == node.x && + parentBranch.children[region].children.data.y == node.y) { + node.x += Math.random(); + node.y += Math.random(); } - } + else { + this._splitBranch(parentBranch.children[region]); + this._placeInTree(parentBranch.children[region],node); + } + break; + case 4: // place in branch + this._placeInTree(parentBranch.children[region],node); + break; } }; + /** - * We get the amount of "extension nodes" or chains. These are not quickly clustered with the outliers and hubs methods - * with this amount we can cluster specifically on these chains. + * this function splits a branch into 4 sub branches. If the branch contained a node, we place it in the subbranch + * after the split is complete. * + * @param parentBranch * @private */ - exports._getChainFraction = function() { - var chains = 0; - var total = 0; - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - if (this.nodes[nodeId].dynamicEdgesLength == 2 && this.nodes[nodeId].dynamicEdges.length >= 2) { - chains += 1; - } - total += 1; - } + exports._splitBranch = function(parentBranch) { + // if the branch is shaded with a node, replace the node in the new subset. + var containedNode = null; + if (parentBranch.childrenCount == 1) { + containedNode = parentBranch.children.data; + parentBranch.mass = 0; parentBranch.centerOfMass.x = 0; parentBranch.centerOfMass.y = 0; } - return chains/total; - }; - + parentBranch.childrenCount = 4; + parentBranch.children.data = null; + this._insertRegion(parentBranch,"NW"); + this._insertRegion(parentBranch,"NE"); + this._insertRegion(parentBranch,"SW"); + this._insertRegion(parentBranch,"SE"); -/***/ }, -/* 55 */ -/***/ function(module, exports, __webpack_require__) { + if (containedNode != null) { + this._placeInTree(parentBranch,containedNode); + } + }; - var util = __webpack_require__(1); /** - * Creation of the SectorMixin var. + * This function subdivides the region into four new segments. + * Specifically, this inserts a single new segment. + * It fills the children section of the parentBranch * - * This contains all the functions the Network object can use to employ the sector system. - * The sector system is always used by Network, though the benefits only apply to the use of clustering. - * If clustering is not used, there is no overhead except for a duplicate object with references to nodes and edges. + * @param parentBranch + * @param region + * @param parentRange + * @private */ + exports._insertRegion = function(parentBranch, region) { + var minX,maxX,minY,maxY; + var childSize = 0.5 * parentBranch.size; + switch (region) { + case "NW": + minX = parentBranch.range.minX; + maxX = parentBranch.range.minX + childSize; + minY = parentBranch.range.minY; + maxY = parentBranch.range.minY + childSize; + break; + case "NE": + minX = parentBranch.range.minX + childSize; + maxX = parentBranch.range.maxX; + minY = parentBranch.range.minY; + maxY = parentBranch.range.minY + childSize; + break; + case "SW": + minX = parentBranch.range.minX; + maxX = parentBranch.range.minX + childSize; + minY = parentBranch.range.minY + childSize; + maxY = parentBranch.range.maxY; + break; + case "SE": + minX = parentBranch.range.minX + childSize; + maxX = parentBranch.range.maxX; + minY = parentBranch.range.minY + childSize; + maxY = parentBranch.range.maxY; + break; + } + + + parentBranch.children[region] = { + centerOfMass:{x:0,y:0}, + mass:0, + range:{minX:minX,maxX:maxX,minY:minY,maxY:maxY}, + size: 0.5 * parentBranch.size, + calcSize: 2 * parentBranch.calcSize, + children: {data:null}, + maxWidth: 0, + level: parentBranch.level+1, + childrenCount: 0 + }; + }; + /** - * This function is only called by the setData function of the Network object. - * This loads the global references into the active sector. This initializes the sector. + * This function is for debugging purposed, it draws the tree. * + * @param ctx + * @param color * @private */ - exports._putDataInSector = function() { - this.sectors["active"][this._sector()].nodes = this.nodes; - this.sectors["active"][this._sector()].edges = this.edges; - this.sectors["active"][this._sector()].nodeIndices = this.nodeIndices; + exports._drawTree = function(ctx,color) { + if (this.barnesHutTree !== undefined) { + + ctx.lineWidth = 1; + + this._drawBranch(this.barnesHutTree.root,ctx,color); + } }; /** - * /** - * This function sets the global references to nodes, edges and nodeIndices back to - * those of the supplied (active) sector. If a type is defined, do the specific type + * This function is for debugging purposes. It draws the branches recursively. * - * @param {String} sectorId - * @param {String} [sectorType] | "active" or "frozen" + * @param branch + * @param ctx + * @param color * @private */ - exports._switchToSector = function(sectorId, sectorType) { - if (sectorType === undefined || sectorType == "active") { - this._switchToActiveSector(sectorId); + exports._drawBranch = function(branch,ctx,color) { + if (color === undefined) { + color = "#FF0000"; } - else { - this._switchToFrozenSector(sectorId); + + if (branch.childrenCount == 4) { + this._drawBranch(branch.children.NW,ctx); + this._drawBranch(branch.children.NE,ctx); + this._drawBranch(branch.children.SE,ctx); + this._drawBranch(branch.children.SW,ctx); } + ctx.strokeStyle = color; + ctx.beginPath(); + ctx.moveTo(branch.range.minX,branch.range.minY); + ctx.lineTo(branch.range.maxX,branch.range.minY); + ctx.stroke(); + + ctx.beginPath(); + ctx.moveTo(branch.range.maxX,branch.range.minY); + ctx.lineTo(branch.range.maxX,branch.range.maxY); + ctx.stroke(); + + ctx.beginPath(); + ctx.moveTo(branch.range.maxX,branch.range.maxY); + ctx.lineTo(branch.range.minX,branch.range.maxY); + ctx.stroke(); + + ctx.beginPath(); + ctx.moveTo(branch.range.minX,branch.range.maxY); + ctx.lineTo(branch.range.minX,branch.range.minY); + ctx.stroke(); + + /* + if (branch.mass > 0) { + ctx.circle(branch.centerOfMass.x, branch.centerOfMass.y, 3*branch.mass); + ctx.stroke(); + } + */ }; +/***/ }, +/* 58 */ +/***/ function(module, exports, __webpack_require__) { + /** - * This function sets the global references to nodes, edges and nodeIndices back to - * those of the supplied active sector. + * Creation of the ClusterMixin var. * - * @param sectorId - * @private + * This contains all the functions the Network object can use to employ clustering */ - exports._switchToActiveSector = function(sectorId) { - this.nodeIndices = this.sectors["active"][sectorId]["nodeIndices"]; - this.nodes = this.sectors["active"][sectorId]["nodes"]; - this.edges = this.sectors["active"][sectorId]["edges"]; - }; - /** - * This function sets the global references to nodes, edges and nodeIndices back to - * those of the supplied active sector. - * - * @private - */ - exports._switchToSupportSector = function() { - this.nodeIndices = this.sectors["support"]["nodeIndices"]; - this.nodes = this.sectors["support"]["nodes"]; - this.edges = this.sectors["support"]["edges"]; - }; + * This is only called in the constructor of the network object + * + */ + exports.startWithClustering = function() { + // cluster if the data set is big + this.clusterToFit(this.constants.clustering.initialMaxNodes, true); + // updates the lables after clustering + this.updateLabels(); - /** - * This function sets the global references to nodes, edges and nodeIndices back to - * those of the supplied frozen sector. - * - * @param sectorId - * @private - */ - exports._switchToFrozenSector = function(sectorId) { - this.nodeIndices = this.sectors["frozen"][sectorId]["nodeIndices"]; - this.nodes = this.sectors["frozen"][sectorId]["nodes"]; - this.edges = this.sectors["frozen"][sectorId]["edges"]; + // this is called here because if clusterin is disabled, the start and stabilize are called in + // the setData function. + if (this.stabilize) { + this._stabilize(); + } + this.start(); }; - /** - * This function sets the global references to nodes, edges and nodeIndices back to - * those of the currently active sector. + * This function clusters until the initialMaxNodes has been reached * - * @private + * @param {Number} maxNumberOfNodes + * @param {Boolean} reposition */ - exports._loadLatestSector = function() { - this._switchToSector(this._sector()); - }; + exports.clusterToFit = function(maxNumberOfNodes, reposition) { + var numberOfNodes = this.nodeIndices.length; + var maxLevels = 50; + var level = 0; - /** - * This function returns the currently active sector Id - * - * @returns {String} - * @private - */ - exports._sector = function() { - return this.activeSector[this.activeSector.length-1]; - }; + // we first cluster the hubs, then we pull in the outliers, repeat + while (numberOfNodes > maxNumberOfNodes && level < maxLevels) { + if (level % 3 == 0) { + this.forceAggregateHubs(true); + this.normalizeClusterLevels(); + } + else { + this.increaseClusterLevel(); // this also includes a cluster normalization + } + + numberOfNodes = this.nodeIndices.length; + level += 1; + } + // after the clustering we reposition the nodes to reduce the initial chaos + if (level > 0 && reposition == true) { + this.repositionNodes(); + } + this._updateCalculationNodes(); + }; /** - * This function returns the previously active sector Id + * This function can be called to open up a specific cluster. It is only called by + * It will unpack the cluster back one level. * - * @returns {String} - * @private + * @param node | Node object: cluster to open. */ - exports._previousSector = function() { - if (this.activeSector.length > 1) { - return this.activeSector[this.activeSector.length-2]; + exports.openCluster = function(node) { + var isMovingBeforeClustering = this.moving; + if (node.clusterSize > this.constants.clustering.sectorThreshold && this._nodeInActiveArea(node) && + !(this._sector() == "default" && this.nodeIndices.length == 1)) { + // this loads a new sector, loads the nodes and edges and nodeIndices of it. + this._addSector(node); + var level = 0; + + // we decluster until we reach a decent number of nodes + while ((this.nodeIndices.length < this.constants.clustering.initialMaxNodes) && (level < 10)) { + this.decreaseClusterLevel(); + level += 1; + } + } else { - throw new TypeError('there are not enough sectors in the this.activeSector array.'); + this._expandClusterNode(node,false,true); + + // update the index list, dynamic edges and labels + this._updateNodeIndexList(); + this._updateDynamicEdges(); + this._updateCalculationNodes(); + this.updateLabels(); + } + + // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded + if (this.moving != isMovingBeforeClustering) { + this.start(); } }; /** - * We add the active sector at the end of the this.activeSector array - * This ensures it is the currently active sector returned by _sector() and it reaches the top - * of the activeSector stack. When we reverse our steps we move from the end to the beginning of this stack. - * - * @param newId - * @private + * This calls the updateClustes with default arguments */ - exports._setActiveSector = function(newId) { - this.activeSector.push(newId); + exports.updateClustersDefault = function() { + if (this.constants.clustering.enabled == true) { + this.updateClusters(0,false,false); + } }; /** - * We remove the currently active sector id from the active sector stack. This happens when - * we reactivate the previously active sector - * - * @private + * This function can be called to increase the cluster level. This means that the nodes with only one edge connection will + * be clustered with their connected node. This can be repeated as many times as needed. + * This can be called externally (by a keybind for instance) to reduce the complexity of big datasets. */ - exports._forgetLastSector = function() { - this.activeSector.pop(); + exports.increaseClusterLevel = function() { + this.updateClusters(-1,false,true); }; /** - * This function creates a new active sector with the supplied newId. This newId - * is the expanding node id. - * - * @param {String} newId | Id of the new active sector - * @private + * This function can be called to decrease the cluster level. This means that the nodes with only one edge connection will + * be unpacked if they are a cluster. This can be repeated as many times as needed. + * This can be called externally (by a key-bind for instance) to look into clusters without zooming. */ - exports._createNewSector = function(newId) { - // create the new sector - this.sectors["active"][newId] = {"nodes":{}, - "edges":{}, - "nodeIndices":[], - "formationScale": this.scale, - "drawingNode": undefined}; - - // create the new sector render node. This gives visual feedback that you are in a new sector. - this.sectors["active"][newId]['drawingNode'] = new Node( - {id:newId, - color: { - background: "#eaefef", - border: "495c5e" - } - },{},{},this.constants); - this.sectors["active"][newId]['drawingNode'].clusterSize = 2; + exports.decreaseClusterLevel = function() { + this.updateClusters(1,false,true); }; /** - * This function removes the currently active sector. This is called when we create a new - * active sector. + * This is the main clustering function. It clusters and declusters on zoom or forced + * This function clusters on zoom, it can be called with a predefined zoom direction + * If out, check if we can form clusters, if in, check if we can open clusters. + * This function is only called from _zoom() + * + * @param {Number} zoomDirection | -1 / 0 / +1 for zoomOut / determineByZoom / zoomIn + * @param {Boolean} recursive | enabled or disable recursive calling of the opening of clusters + * @param {Boolean} force | enabled or disable forcing + * @param {Boolean} doNotStart | if true do not call start * - * @param {String} sectorId | Id of the active sector that will be removed - * @private */ - exports._deleteActiveSector = function(sectorId) { - delete this.sectors["active"][sectorId]; - }; + exports.updateClusters = function(zoomDirection,recursive,force,doNotStart) { + var isMovingBeforeClustering = this.moving; + var amountOfNodes = this.nodeIndices.length; + + // on zoom out collapse the sector if the scale is at the level the sector was made + if (this.previousScale > this.scale && zoomDirection == 0) { + this._collapseSector(); + } + + // check if we zoom in or out + if (this.previousScale > this.scale || zoomDirection == -1) { // zoom out + // forming clusters when forced pulls outliers in. When not forced, the edge length of the + // outer nodes determines if it is being clustered + this._formClusters(force); + } + else if (this.previousScale < this.scale || zoomDirection == 1) { // zoom in + if (force == true) { + // _openClusters checks for each node if the formationScale of the cluster is smaller than + // the current scale and if so, declusters. When forced, all clusters are reduced by one step + this._openClusters(recursive,force); + } + else { + // if a cluster takes up a set percentage of the active window + this._openClustersBySize(); + } + } + this._updateNodeIndexList(); + + // if a cluster was NOT formed and the user zoomed out, we try clustering by hubs + if (this.nodeIndices.length == amountOfNodes && (this.previousScale > this.scale || zoomDirection == -1)) { + this._aggregateHubs(force); + this._updateNodeIndexList(); + } + + // we now reduce chains. + if (this.previousScale > this.scale || zoomDirection == -1) { // zoom out + this.handleChains(); + this._updateNodeIndexList(); + } + + this.previousScale = this.scale; + + // rest of the update the index list, dynamic edges and labels + this._updateDynamicEdges(); + this.updateLabels(); + + // if a cluster was formed, we increase the clusterSession + if (this.nodeIndices.length < amountOfNodes) { // this means a clustering operation has taken place + this.clusterSession += 1; + // if clusters have been made, we normalize the cluster level + this.normalizeClusterLevels(); + } + if (doNotStart == false || doNotStart === undefined) { + // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded + if (this.moving != isMovingBeforeClustering) { + this.start(); + } + } - /** - * This function removes the currently active sector. This is called when we reactivate - * the previously active sector. - * - * @param {String} sectorId | Id of the active sector that will be removed - * @private - */ - exports._deleteFrozenSector = function(sectorId) { - delete this.sectors["frozen"][sectorId]; + this._updateCalculationNodes(); }; - /** - * Freezing an active sector means moving it from the "active" object to the "frozen" object. - * We copy the references, then delete the active entree. - * - * @param sectorId - * @private + * This function handles the chains. It is called on every updateClusters(). */ - exports._freezeSector = function(sectorId) { - // we move the set references from the active to the frozen stack. - this.sectors["frozen"][sectorId] = this.sectors["active"][sectorId]; + exports.handleChains = function() { + // after clustering we check how many chains there are + var chainPercentage = this._getChainFraction(); + if (chainPercentage > this.constants.clustering.chainThreshold) { + this._reduceAmountOfChains(1 - this.constants.clustering.chainThreshold / chainPercentage) - // we have moved the sector data into the frozen set, we now remove it from the active set - this._deleteActiveSector(sectorId); + } }; - /** - * This is the reverse operation of _freezeSector. Activating means moving the sector from the "frozen" - * object to the "active" object. + * this functions starts clustering by hubs + * The minimum hub threshold is set globally * - * @param sectorId * @private */ - exports._activateSector = function(sectorId) { - // we move the set references from the frozen to the active stack. - this.sectors["active"][sectorId] = this.sectors["frozen"][sectorId]; - - // we have moved the sector data into the active set, we now remove it from the frozen stack - this._deleteFrozenSector(sectorId); + exports._aggregateHubs = function(force) { + this._getHubSize(); + this._formClustersByHub(force,false); }; /** - * This function merges the data from the currently active sector with a frozen sector. This is used - * in the process of reverting back to the previously active sector. - * The data that is placed in the frozen (the previously active) sector is the node that has been removed from it - * upon the creation of a new active sector. + * This function is fired by keypress. It forces hubs to form. * - * @param sectorId - * @private */ - exports._mergeThisWithFrozen = function(sectorId) { - // copy all nodes - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - this.sectors["frozen"][sectorId]["nodes"][nodeId] = this.nodes[nodeId]; - } - } + exports.forceAggregateHubs = function(doNotStart) { + var isMovingBeforeClustering = this.moving; + var amountOfNodes = this.nodeIndices.length; - // copy all edges (if not fully clustered, else there are no edges) - for (var edgeId in this.edges) { - if (this.edges.hasOwnProperty(edgeId)) { - this.sectors["frozen"][sectorId]["edges"][edgeId] = this.edges[edgeId]; - } + this._aggregateHubs(true); + + // update the index list, dynamic edges and labels + this._updateNodeIndexList(); + this._updateDynamicEdges(); + this.updateLabels(); + + // if a cluster was formed, we increase the clusterSession + if (this.nodeIndices.length != amountOfNodes) { + this.clusterSession += 1; } - // merge the nodeIndices - for (var i = 0; i < this.nodeIndices.length; i++) { - this.sectors["frozen"][sectorId]["nodeIndices"].push(this.nodeIndices[i]); + if (doNotStart == false || doNotStart === undefined) { + // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded + if (this.moving != isMovingBeforeClustering) { + this.start(); + } } }; - /** - * This clusters the sector to one cluster. It was a single cluster before this process started so - * we revert to that state. The clusterToFit function with a maximum size of 1 node does this. + * If a cluster takes up more than a set percentage of the screen, open the cluster * * @private */ - exports._collapseThisToSingleCluster = function() { - this.clusterToFit(1,false); + exports._openClustersBySize = function() { + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + var node = this.nodes[nodeId]; + if (node.inView() == true) { + if ((node.width*this.scale > this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientWidth) || + (node.height*this.scale > this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientHeight)) { + this.openCluster(node); + } + } + } + } }; /** - * We create a new active sector from the node that we want to open. + * This function loops over all nodes in the nodeIndices list. For each node it checks if it is a cluster and if it + * has to be opened based on the current zoom level. * - * @param node * @private */ - exports._addSector = function(node) { - // this is the currently active sector - var sector = this._sector(); - - // // this should allow me to select nodes from a frozen set. - // if (this.sectors['active'][sector]["nodes"].hasOwnProperty(node.id)) { - // console.log("the node is part of the active sector"); - // } - // else { - // console.log("I dont know what the fuck happened!!"); - // } - - // when we switch to a new sector, we remove the node that will be expanded from the current nodes list. - delete this.nodes[node.id]; - - var unqiueIdentifier = util.randomUUID(); - - // we fully freeze the currently active sector - this._freezeSector(sector); - - // we create a new active sector. This sector has the Id of the node to ensure uniqueness - this._createNewSector(unqiueIdentifier); - - // we add the active sector to the sectors array to be able to revert these steps later on - this._setActiveSector(unqiueIdentifier); - - // we redirect the global references to the new sector's references. this._sector() now returns unqiueIdentifier - this._switchToSector(this._sector()); - - // finally we add the node we removed from our previous active sector to the new active sector - this.nodes[node.id] = node; + exports._openClusters = function(recursive,force) { + for (var i = 0; i < this.nodeIndices.length; i++) { + var node = this.nodes[this.nodeIndices[i]]; + this._expandClusterNode(node,recursive,force); + this._updateCalculationNodes(); + } }; - /** - * We close the sector that is currently open and revert back to the one before. - * If the active sector is the "default" sector, nothing happens. + * This function checks if a node has to be opened. This is done by checking the zoom level. + * If the node contains child nodes, this function is recursively called on the child nodes as well. + * This recursive behaviour is optional and can be set by the recursive argument. * + * @param {Node} parentNode | to check for cluster and expand + * @param {Boolean} recursive | enabled or disable recursive calling + * @param {Boolean} force | enabled or disable forcing + * @param {Boolean} [openAll] | This will recursively force all nodes in the parent to be released * @private */ - exports._collapseSector = function() { - // the currently active sector - var sector = this._sector(); - - // we cannot collapse the default sector - if (sector != "default") { - if ((this.nodeIndices.length == 1) || - (this.sectors["active"][sector]["drawingNode"].width*this.scale < this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientWidth) || - (this.sectors["active"][sector]["drawingNode"].height*this.scale < this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientHeight)) { - var previousSector = this._previousSector(); - - // we collapse the sector back to a single cluster - this._collapseThisToSingleCluster(); - - // we move the remaining nodes, edges and nodeIndices to the previous sector. - // This previous sector is the one we will reactivate - this._mergeThisWithFrozen(previousSector); - - // the previously active (frozen) sector now has all the data from the currently active sector. - // we can now delete the active sector. - this._deleteActiveSector(sector); - - // we activate the previously active (and currently frozen) sector. - this._activateSector(previousSector); - - // we load the references from the newly active sector into the global references - this._switchToSector(previousSector); - - // we forget the previously active sector because we reverted to the one before - this._forgetLastSector(); - - // finally, we update the node index list. - this._updateNodeIndexList(); - - // we refresh the list with calulation nodes and calculation node indices. - this._updateCalculationNodes(); + exports._expandClusterNode = function(parentNode, recursive, force, openAll) { + // first check if node is a cluster + if (parentNode.clusterSize > 1) { + // this means that on a double tap event or a zoom event, the cluster fully unpacks if it is smaller than 20 + if (parentNode.clusterSize < this.constants.clustering.sectorThreshold) { + openAll = true; } - } - }; + recursive = openAll ? true : recursive; + // if the last child has been added on a smaller scale than current scale decluster + if (parentNode.formationScale < this.scale || force == true) { + // we will check if any of the contained child nodes should be removed from the cluster + for (var containedNodeId in parentNode.containedNodes) { + if (parentNode.containedNodes.hasOwnProperty(containedNodeId)) { + var childNode = parentNode.containedNodes[containedNodeId]; - /** - * This runs a function in all active sectors. This is used in _redraw() and the _initializeForceCalculation(). - * - * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors - * | we dont pass the function itself because then the "this" is the window object - * | instead of the Network object - * @param {*} [argument] | Optional: arguments to pass to the runFunction - * @private - */ - exports._doInAllActiveSectors = function(runFunction,argument) { - var returnValues = []; - if (argument === undefined) { - for (var sector in this.sectors["active"]) { - if (this.sectors["active"].hasOwnProperty(sector)) { - // switch the global references to those of this sector - this._switchToActiveSector(sector); - returnValues.push( this[runFunction]() ); - } - } - } - else { - for (var sector in this.sectors["active"]) { - if (this.sectors["active"].hasOwnProperty(sector)) { - // switch the global references to those of this sector - this._switchToActiveSector(sector); - var args = Array.prototype.splice.call(arguments, 1); - if (args.length > 1) { - returnValues.push( this[runFunction](args[0],args[1]) ); - } - else { - returnValues.push( this[runFunction](argument) ); + // force expand will expand the largest cluster size clusters. Since we cluster from outside in, we assume that + // the largest cluster is the one that comes from outside + if (force == true) { + if (childNode.clusterSession == parentNode.clusterSessions[parentNode.clusterSessions.length-1] + || openAll) { + this._expelChildFromParent(parentNode,containedNodeId,recursive,force,openAll); + } + } + else { + if (this._nodeInActiveArea(parentNode)) { + this._expelChildFromParent(parentNode,containedNodeId,recursive,force,openAll); + } + } } } } } - // we revert the global references back to our active sector - this._loadLatestSector(); - return returnValues; }; - /** - * This runs a function in all active sectors. This is used in _redraw() and the _initializeForceCalculation(). + * ONLY CALLED FROM _expandClusterNode * - * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors - * | we dont pass the function itself because then the "this" is the window object - * | instead of the Network object - * @param {*} [argument] | Optional: arguments to pass to the runFunction + * This function will expel a child_node from a parent_node. This is to de-cluster the node. This function will remove + * the child node from the parent contained_node object and put it back into the global nodes object. + * The same holds for the edge that was connected to the child node. It is moved back into the global edges object. + * + * @param {Node} parentNode | the parent node + * @param {String} containedNodeId | child_node id as it is contained in the containedNodes object of the parent node + * @param {Boolean} recursive | This will also check if the child needs to be expanded. + * With force and recursive both true, the entire cluster is unpacked + * @param {Boolean} force | This will disregard the zoom level and will expel this child from the parent + * @param {Boolean} openAll | This will recursively force all nodes in the parent to be released * @private */ - exports._doInSupportSector = function(runFunction,argument) { - var returnValues = false; - if (argument === undefined) { - this._switchToSupportSector(); - returnValues = this[runFunction](); - } - else { - this._switchToSupportSector(); - var args = Array.prototype.splice.call(arguments, 1); - if (args.length > 1) { - returnValues = this[runFunction](args[0],args[1]); + exports._expelChildFromParent = function(parentNode, containedNodeId, recursive, force, openAll) { + var childNode = parentNode.containedNodes[containedNodeId]; + + // if child node has been added on smaller scale than current, kick out + if (childNode.formationScale < this.scale || force == true) { + // unselect all selected items + this._unselectAll(); + + // put the child node back in the global nodes object + this.nodes[containedNodeId] = childNode; + + // release the contained edges from this childNode back into the global edges + this._releaseContainedEdges(parentNode,childNode); + + // reconnect rerouted edges to the childNode + this._connectEdgeBackToChild(parentNode,childNode); + + // validate all edges in dynamicEdges + this._validateEdges(parentNode); + + // undo the changes from the clustering operation on the parent node + parentNode.options.mass -= childNode.options.mass; + parentNode.clusterSize -= childNode.clusterSize; + parentNode.options.fontSize = Math.min(this.constants.clustering.maxFontSize, this.constants.nodes.fontSize + this.constants.clustering.fontSizeMultiplier*parentNode.clusterSize); + parentNode.dynamicEdgesLength = parentNode.dynamicEdges.length; + + // place the child node near the parent, not at the exact same location to avoid chaos in the system + childNode.x = parentNode.x + parentNode.growthIndicator * (0.5 - Math.random()); + childNode.y = parentNode.y + parentNode.growthIndicator * (0.5 - Math.random()); + + // remove node from the list + delete parentNode.containedNodes[containedNodeId]; + + // check if there are other childs with this clusterSession in the parent. + var othersPresent = false; + for (var childNodeId in parentNode.containedNodes) { + if (parentNode.containedNodes.hasOwnProperty(childNodeId)) { + if (parentNode.containedNodes[childNodeId].clusterSession == childNode.clusterSession) { + othersPresent = true; + break; + } + } } - else { - returnValues = this[runFunction](argument); + // if there are no others, remove the cluster session from the list + if (othersPresent == false) { + parentNode.clusterSessions.pop(); } + + this._repositionBezierNodes(childNode); + // this._repositionBezierNodes(parentNode); + + // remove the clusterSession from the child node + childNode.clusterSession = 0; + + // recalculate the size of the node on the next time the node is rendered + parentNode.clearSizeCache(); + + // restart the simulation to reorganise all nodes + this.moving = true; + } + + // check if a further expansion step is possible if recursivity is enabled + if (recursive == true) { + this._expandClusterNode(childNode,recursive,force,openAll); } - // we revert the global references back to our active sector - this._loadLatestSector(); - return returnValues; }; /** - * This runs a function in all frozen sectors. This is used in the _redraw(). + * position the bezier nodes at the center of the edges * - * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors - * | we don't pass the function itself because then the "this" is the window object - * | instead of the Network object - * @param {*} [argument] | Optional: arguments to pass to the runFunction + * @param node * @private */ - exports._doInAllFrozenSectors = function(runFunction,argument) { - if (argument === undefined) { - for (var sector in this.sectors["frozen"]) { - if (this.sectors["frozen"].hasOwnProperty(sector)) { - // switch the global references to those of this sector - this._switchToFrozenSector(sector); - this[runFunction](); - } - } - } - else { - for (var sector in this.sectors["frozen"]) { - if (this.sectors["frozen"].hasOwnProperty(sector)) { - // switch the global references to those of this sector - this._switchToFrozenSector(sector); - var args = Array.prototype.splice.call(arguments, 1); - if (args.length > 1) { - this[runFunction](args[0],args[1]); - } - else { - this[runFunction](argument); - } - } - } + exports._repositionBezierNodes = function(node) { + for (var i = 0; i < node.dynamicEdges.length; i++) { + node.dynamicEdges[i].positionBezierNode(); } - this._loadLatestSector(); }; /** - * This runs a function in all sectors. This is used in the _redraw(). + * This function checks if any nodes at the end of their trees have edges below a threshold length + * This function is called only from updateClusters() + * forceLevelCollapse ignores the length of the edge and collapses one level + * This means that a node with only one edge will be clustered with its connected node * - * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors - * | we don't pass the function itself because then the "this" is the window object - * | instead of the Network object - * @param {*} [argument] | Optional: arguments to pass to the runFunction * @private + * @param {Boolean} force */ - exports._doInAllSectors = function(runFunction,argument) { - var args = Array.prototype.splice.call(arguments, 1); - if (argument === undefined) { - this._doInAllActiveSectors(runFunction); - this._doInAllFrozenSectors(runFunction); + exports._formClusters = function(force) { + if (force == false) { + this._formClustersByZoom(); } else { - if (args.length > 1) { - this._doInAllActiveSectors(runFunction,args[0],args[1]); - this._doInAllFrozenSectors(runFunction,args[0],args[1]); - } - else { - this._doInAllActiveSectors(runFunction,argument); - this._doInAllFrozenSectors(runFunction,argument); - } + this._forceClustersByZoom(); } }; /** - * This clears the nodeIndices list. We cannot use this.nodeIndices = [] because we would break the link with the - * active sector. Thus we clear the nodeIndices in the active sector, then reconnect the this.nodeIndices to it. + * This function handles the clustering by zooming out, this is based on a minimum edge distance * * @private */ - exports._clearNodeIndexList = function() { - var sector = this._sector(); - this.sectors["active"][sector]["nodeIndices"] = []; - this.nodeIndices = this.sectors["active"][sector]["nodeIndices"]; - }; + exports._formClustersByZoom = function() { + var dx,dy,length, + minLength = this.constants.clustering.clusterEdgeThreshold/this.scale; + // check if any edges are shorter than minLength and start the clustering + // the clustering favours the node with the larger mass + for (var edgeId in this.edges) { + if (this.edges.hasOwnProperty(edgeId)) { + var edge = this.edges[edgeId]; + if (edge.connected) { + if (edge.toId != edge.fromId) { + dx = (edge.to.x - edge.from.x); + dy = (edge.to.y - edge.from.y); + length = Math.sqrt(dx * dx + dy * dy); - /** - * Draw the encompassing sector node - * - * @param ctx - * @param sectorType - * @private - */ - exports._drawSectorNodes = function(ctx,sectorType) { - var minY = 1e9, maxY = -1e9, minX = 1e9, maxX = -1e9, node; - for (var sector in this.sectors[sectorType]) { - if (this.sectors[sectorType].hasOwnProperty(sector)) { - if (this.sectors[sectorType][sector]["drawingNode"] !== undefined) { - this._switchToSector(sector,sectorType); + if (length < minLength) { + // first check which node is larger + var parentNode = edge.from; + var childNode = edge.to; + if (edge.to.options.mass > edge.from.options.mass) { + parentNode = edge.to; + childNode = edge.from; + } - minY = 1e9; maxY = -1e9; minX = 1e9; maxX = -1e9; - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - node.resize(ctx); - if (minX > node.x - 0.5 * node.width) {minX = node.x - 0.5 * node.width;} - if (maxX < node.x + 0.5 * node.width) {maxX = node.x + 0.5 * node.width;} - if (minY > node.y - 0.5 * node.height) {minY = node.y - 0.5 * node.height;} - if (maxY < node.y + 0.5 * node.height) {maxY = node.y + 0.5 * node.height;} + if (childNode.dynamicEdgesLength == 1) { + this._addToCluster(parentNode,childNode,false); + } + else if (parentNode.dynamicEdgesLength == 1) { + this._addToCluster(childNode,parentNode,false); + } } } - node = this.sectors[sectorType][sector]["drawingNode"]; - node.x = 0.5 * (maxX + minX); - node.y = 0.5 * (maxY + minY); - node.width = 2 * (node.x - minX); - node.height = 2 * (node.y - minY); - node.radius = Math.sqrt(Math.pow(0.5*node.width,2) + Math.pow(0.5*node.height,2)); - node.setScale(this.scale); - node._drawCircle(ctx); } } } }; - exports._drawAllSectorNodes = function(ctx) { - this._drawSectorNodes(ctx,"frozen"); - this._drawSectorNodes(ctx,"active"); - this._loadLatestSector(); - }; + /** + * This function forces the network to cluster all nodes with only one connecting edge to their + * connected node. + * + * @private + */ + exports._forceClustersByZoom = function() { + for (var nodeId in this.nodes) { + // another node could have absorbed this child. + if (this.nodes.hasOwnProperty(nodeId)) { + var childNode = this.nodes[nodeId]; + // the edges can be swallowed by another decrease + if (childNode.dynamicEdgesLength == 1 && childNode.dynamicEdges.length != 0) { + var edge = childNode.dynamicEdges[0]; + var parentNode = (edge.toId == childNode.id) ? this.nodes[edge.fromId] : this.nodes[edge.toId]; -/***/ }, -/* 56 */ -/***/ function(module, exports, __webpack_require__) { + // group to the largest node + if (childNode.id != parentNode.id) { + if (parentNode.options.mass > childNode.options.mass) { + this._addToCluster(parentNode,childNode,true); + } + else { + this._addToCluster(childNode,parentNode,true); + } + } + } + } + } + }; - var Node = __webpack_require__(37); /** - * This function can be called from the _doInAllSectors function + * To keep the nodes of roughly equal size we normalize the cluster levels. + * This function clusters a node to its smallest connected neighbour. * - * @param object - * @param overlappingNodes + * @param node * @private */ - exports._getNodesOverlappingWith = function(object, overlappingNodes) { - var nodes = this.nodes; - for (var nodeId in nodes) { - if (nodes.hasOwnProperty(nodeId)) { - if (nodes[nodeId].isOverlappingWith(object)) { - overlappingNodes.push(nodeId); + exports._clusterToSmallestNeighbour = function(node) { + var smallestNeighbour = -1; + var smallestNeighbourNode = null; + for (var i = 0; i < node.dynamicEdges.length; i++) { + if (node.dynamicEdges[i] !== undefined) { + var neighbour = null; + if (node.dynamicEdges[i].fromId != node.id) { + neighbour = node.dynamicEdges[i].from; + } + else if (node.dynamicEdges[i].toId != node.id) { + neighbour = node.dynamicEdges[i].to; + } + + + if (neighbour != null && smallestNeighbour > neighbour.clusterSessions.length) { + smallestNeighbour = neighbour.clusterSessions.length; + smallestNeighbourNode = neighbour; } } } + + if (neighbour != null && this.nodes[neighbour.id] !== undefined) { + this._addToCluster(neighbour, node, true); + } }; + /** - * retrieve all nodes overlapping with given object - * @param {Object} object An object with parameters left, top, right, bottom - * @return {Number[]} An array with id's of the overlapping nodes + * This function forms clusters from hubs, it loops over all nodes + * + * @param {Boolean} force | Disregard zoom level + * @param {Boolean} onlyEqual | This only clusters a hub with a specific number of edges * @private */ - exports._getAllNodesOverlappingWith = function (object) { - var overlappingNodes = []; - this._doInAllActiveSectors("_getNodesOverlappingWith",object,overlappingNodes); - return overlappingNodes; + exports._formClustersByHub = function(force, onlyEqual) { + // we loop over all nodes in the list + for (var nodeId in this.nodes) { + // we check if it is still available since it can be used by the clustering in this loop + if (this.nodes.hasOwnProperty(nodeId)) { + this._formClusterFromHub(this.nodes[nodeId],force,onlyEqual); + } + } }; - /** - * Return a position object in canvasspace from a single point in screenspace + * This function forms a cluster from a specific preselected hub node * - * @param pointer - * @returns {{left: number, top: number, right: number, bottom: number}} + * @param {Node} hubNode | the node we will cluster as a hub + * @param {Boolean} force | Disregard zoom level + * @param {Boolean} onlyEqual | This only clusters a hub with a specific number of edges + * @param {Number} [absorptionSizeOffset] | * @private */ - exports._pointerToPositionObject = function(pointer) { - var x = this._XconvertDOMtoCanvas(pointer.x); - var y = this._YconvertDOMtoCanvas(pointer.y); + exports._formClusterFromHub = function(hubNode, force, onlyEqual, absorptionSizeOffset) { + if (absorptionSizeOffset === undefined) { + absorptionSizeOffset = 0; + } + // we decide if the node is a hub + if ((hubNode.dynamicEdgesLength >= this.hubThreshold && onlyEqual == false) || + (hubNode.dynamicEdgesLength == this.hubThreshold && onlyEqual == true)) { + // initialize variables + var dx,dy,length; + var minLength = this.constants.clustering.clusterEdgeThreshold/this.scale; + var allowCluster = false; - return { - left: x, - top: y, - right: x, - bottom: y - }; + // we create a list of edges because the dynamicEdges change over the course of this loop + var edgesIdarray = []; + var amountOfInitialEdges = hubNode.dynamicEdges.length; + for (var j = 0; j < amountOfInitialEdges; j++) { + edgesIdarray.push(hubNode.dynamicEdges[j].id); + } + + // if the hub clustering is not forces, we check if one of the edges connected + // to a cluster is small enough based on the constants.clustering.clusterEdgeThreshold + if (force == false) { + allowCluster = false; + for (j = 0; j < amountOfInitialEdges; j++) { + var edge = this.edges[edgesIdarray[j]]; + if (edge !== undefined) { + if (edge.connected) { + if (edge.toId != edge.fromId) { + dx = (edge.to.x - edge.from.x); + dy = (edge.to.y - edge.from.y); + length = Math.sqrt(dx * dx + dy * dy); + + if (length < minLength) { + allowCluster = true; + break; + } + } + } + } + } + } + + // start the clustering if allowed + if ((!force && allowCluster) || force) { + // we loop over all edges INITIALLY connected to this hub + for (j = 0; j < amountOfInitialEdges; j++) { + edge = this.edges[edgesIdarray[j]]; + // the edge can be clustered by this function in a previous loop + if (edge !== undefined) { + var childNode = this.nodes[(edge.fromId == hubNode.id) ? edge.toId : edge.fromId]; + // we do not want hubs to merge with other hubs nor do we want to cluster itself. + if ((childNode.dynamicEdges.length <= (this.hubThreshold + absorptionSizeOffset)) && + (childNode.id != hubNode.id)) { + this._addToCluster(hubNode,childNode,force); + } + } + } + } + } }; + /** - * Get the top node at the a specific point (like a click) + * This function adds the child node to the parent node, creating a cluster if it is not already. * - * @param {{x: Number, y: Number}} pointer - * @return {Node | null} node + * @param {Node} parentNode | this is the node that will house the child node + * @param {Node} childNode | this node will be deleted from the global this.nodes and stored in the parent node + * @param {Boolean} force | true will only update the remainingEdges at the very end of the clustering, ensuring single level collapse * @private */ - exports._getNodeAt = function (pointer) { - // we first check if this is an navigation controls element - var positionObject = this._pointerToPositionObject(pointer); - var overlappingNodes = this._getAllNodesOverlappingWith(positionObject); + exports._addToCluster = function(parentNode, childNode, force) { + // join child node in the parent node + parentNode.containedNodes[childNode.id] = childNode; - // if there are overlapping nodes, select the last one, this is the - // one which is drawn on top of the others - if (overlappingNodes.length > 0) { - return this.nodes[overlappingNodes[overlappingNodes.length - 1]]; + // manage all the edges connected to the child and parent nodes + for (var i = 0; i < childNode.dynamicEdges.length; i++) { + var edge = childNode.dynamicEdges[i]; + if (edge.toId == parentNode.id || edge.fromId == parentNode.id) { // edge connected to parentNode + this._addToContainedEdges(parentNode,childNode,edge); + } + else { + this._connectEdgeToCluster(parentNode,childNode,edge); + } + } + // a contained node has no dynamic edges. + childNode.dynamicEdges = []; + + // remove circular edges from clusters + this._containCircularEdgesFromNode(parentNode,childNode); + + + // remove the childNode from the global nodes object + delete this.nodes[childNode.id]; + + // update the properties of the child and parent + var massBefore = parentNode.options.mass; + childNode.clusterSession = this.clusterSession; + parentNode.options.mass += childNode.options.mass; + parentNode.clusterSize += childNode.clusterSize; + parentNode.options.fontSize = Math.min(this.constants.clustering.maxFontSize, this.constants.nodes.fontSize + this.constants.clustering.fontSizeMultiplier*parentNode.clusterSize); + + // keep track of the clustersessions so we can open the cluster up as it has been formed. + if (parentNode.clusterSessions[parentNode.clusterSessions.length - 1] != this.clusterSession) { + parentNode.clusterSessions.push(this.clusterSession); + } + + // forced clusters only open from screen size and double tap + if (force == true) { + // parentNode.formationScale = Math.pow(1 - (1.0/11.0),this.clusterSession+3); + parentNode.formationScale = 0; } else { - return null; + parentNode.formationScale = this.scale; // The latest child has been added on this scale } - }; + // recalculate the size of the node on the next time the node is rendered + parentNode.clearSizeCache(); - /** - * retrieve all edges overlapping with given object, selector is around center - * @param {Object} object An object with parameters left, top, right, bottom - * @return {Number[]} An array with id's of the overlapping nodes - * @private - */ - exports._getEdgesOverlappingWith = function (object, overlappingEdges) { - var edges = this.edges; - for (var edgeId in edges) { - if (edges.hasOwnProperty(edgeId)) { - if (edges[edgeId].isOverlappingWith(object)) { - overlappingEdges.push(edgeId); - } - } - } - }; + // set the pop-out scale for the childnode + parentNode.containedNodes[childNode.id].formationScale = parentNode.formationScale; + // nullify the movement velocity of the child, this is to avoid hectic behaviour + childNode.clearVelocity(); - /** - * retrieve all nodes overlapping with given object - * @param {Object} object An object with parameters left, top, right, bottom - * @return {Number[]} An array with id's of the overlapping nodes - * @private - */ - exports._getAllEdgesOverlappingWith = function (object) { - var overlappingEdges = []; - this._doInAllActiveSectors("_getEdgesOverlappingWith",object,overlappingEdges); - return overlappingEdges; + // the mass has altered, preservation of energy dictates the velocity to be updated + parentNode.updateVelocity(massBefore); + + // restart the simulation to reorganise all nodes + this.moving = true; }; + /** - * Place holder. To implement change the _getNodeAt to a _getObjectAt. Have the _getObjectAt call - * _getNodeAt and _getEdgesAt, then priortize the selection to user preferences. - * - * @param pointer - * @returns {null} + * This function will apply the changes made to the remainingEdges during the formation of the clusters. + * This is a seperate function to allow for level-wise collapsing of the node barnesHutTree. + * It has to be called if a level is collapsed. It is called by _formClusters(). * @private */ - exports._getEdgeAt = function(pointer) { - var positionObject = this._pointerToPositionObject(pointer); - var overlappingEdges = this._getAllEdgesOverlappingWith(positionObject); + exports._updateDynamicEdges = function() { + for (var i = 0; i < this.nodeIndices.length; i++) { + var node = this.nodes[this.nodeIndices[i]]; + node.dynamicEdgesLength = node.dynamicEdges.length; - if (overlappingEdges.length > 0) { - return this.edges[overlappingEdges[overlappingEdges.length - 1]]; - } - else { - return null; + // this corrects for multiple edges pointing at the same other node + var correction = 0; + if (node.dynamicEdgesLength > 1) { + for (var j = 0; j < node.dynamicEdgesLength - 1; j++) { + var edgeToId = node.dynamicEdges[j].toId; + var edgeFromId = node.dynamicEdges[j].fromId; + for (var k = j+1; k < node.dynamicEdgesLength; k++) { + if ((node.dynamicEdges[k].toId == edgeToId && node.dynamicEdges[k].fromId == edgeFromId) || + (node.dynamicEdges[k].fromId == edgeToId && node.dynamicEdges[k].toId == edgeFromId)) { + correction += 1; + } + } + } + } + node.dynamicEdgesLength -= correction; } }; /** - * Add object to the selection array. + * This adds an edge from the childNode to the contained edges of the parent node * - * @param obj + * @param parentNode | Node object + * @param childNode | Node object + * @param edge | Edge object * @private */ - exports._addToSelection = function(obj) { - if (obj instanceof Node) { - this.selectionObj.nodes[obj.id] = obj; + exports._addToContainedEdges = function(parentNode, childNode, edge) { + // create an array object if it does not yet exist for this childNode + if (!(parentNode.containedEdges.hasOwnProperty(childNode.id))) { + parentNode.containedEdges[childNode.id] = [] } - else { - this.selectionObj.edges[obj.id] = obj; + // add this edge to the list + parentNode.containedEdges[childNode.id].push(edge); + + // remove the edge from the global edges object + delete this.edges[edge.id]; + + // remove the edge from the parent object + for (var i = 0; i < parentNode.dynamicEdges.length; i++) { + if (parentNode.dynamicEdges[i].id == edge.id) { + parentNode.dynamicEdges.splice(i,1); + break; + } } }; /** - * Add object to the selection array. + * This function connects an edge that was connected to a child node to the parent node. + * It keeps track of which nodes it has been connected to with the originalId array. * - * @param obj + * @param {Node} parentNode | Node object + * @param {Node} childNode | Node object + * @param {Edge} edge | Edge object * @private */ - exports._addToHover = function(obj) { - if (obj instanceof Node) { - this.hoverObj.nodes[obj.id] = obj; + exports._connectEdgeToCluster = function(parentNode, childNode, edge) { + // handle circular edges + if (edge.toId == edge.fromId) { + this._addToContainedEdges(parentNode, childNode, edge); } else { - this.hoverObj.edges[obj.id] = obj; + if (edge.toId == childNode.id) { // edge connected to other node on the "to" side + edge.originalToId.push(childNode.id); + edge.to = parentNode; + edge.toId = parentNode.id; + } + else { // edge connected to other node with the "from" side + + edge.originalFromId.push(childNode.id); + edge.from = parentNode; + edge.fromId = parentNode.id; + } + + this._addToReroutedEdges(parentNode,childNode,edge); } }; /** - * Remove a single option from selection. + * If a node is connected to itself, a circular edge is drawn. When clustering we want to contain + * these edges inside of the cluster. * - * @param {Object} obj + * @param parentNode + * @param childNode * @private */ - exports._removeFromSelection = function(obj) { - if (obj instanceof Node) { - delete this.selectionObj.nodes[obj.id]; - } - else { - delete this.selectionObj.edges[obj.id]; + exports._containCircularEdgesFromNode = function(parentNode, childNode) { + // manage all the edges connected to the child and parent nodes + for (var i = 0; i < parentNode.dynamicEdges.length; i++) { + var edge = parentNode.dynamicEdges[i]; + // handle circular edges + if (edge.toId == edge.fromId) { + this._addToContainedEdges(parentNode, childNode, edge); + } } }; + /** - * Unselect all. The selectionObj is useful for this. + * This adds an edge from the childNode to the rerouted edges of the parent node * - * @param {Boolean} [doNotTrigger] | ignore trigger + * @param parentNode | Node object + * @param childNode | Node object + * @param edge | Edge object * @private */ - exports._unselectAll = function(doNotTrigger) { - if (doNotTrigger === undefined) { - doNotTrigger = false; - } - for(var nodeId in this.selectionObj.nodes) { - if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { - this.selectionObj.nodes[nodeId].unselect(); - } - } - for(var edgeId in this.selectionObj.edges) { - if(this.selectionObj.edges.hasOwnProperty(edgeId)) { - this.selectionObj.edges[edgeId].unselect(); - } + exports._addToReroutedEdges = function(parentNode, childNode, edge) { + // create an array object if it does not yet exist for this childNode + // we store the edge in the rerouted edges so we can restore it when the cluster pops open + if (!(parentNode.reroutedEdges.hasOwnProperty(childNode.id))) { + parentNode.reroutedEdges[childNode.id] = []; } + parentNode.reroutedEdges[childNode.id].push(edge); + + // this edge becomes part of the dynamicEdges of the cluster node + parentNode.dynamicEdges.push(edge); + }; - this.selectionObj = {nodes:{},edges:{}}; - if (doNotTrigger == false) { - this.emit('select', this.getSelection()); - } - }; /** - * Unselect all clusters. The selectionObj is useful for this. + * This function connects an edge that was connected to a cluster node back to the child node. * - * @param {Boolean} [doNotTrigger] | ignore trigger + * @param parentNode | Node object + * @param childNode | Node object * @private */ - exports._unselectClusters = function(doNotTrigger) { - if (doNotTrigger === undefined) { - doNotTrigger = false; - } + exports._connectEdgeBackToChild = function(parentNode, childNode) { + if (parentNode.reroutedEdges.hasOwnProperty(childNode.id)) { + for (var i = 0; i < parentNode.reroutedEdges[childNode.id].length; i++) { + var edge = parentNode.reroutedEdges[childNode.id][i]; + if (edge.originalFromId[edge.originalFromId.length-1] == childNode.id) { + edge.originalFromId.pop(); + edge.fromId = childNode.id; + edge.from = childNode; + } + else { + edge.originalToId.pop(); + edge.toId = childNode.id; + edge.to = childNode; + } - for (var nodeId in this.selectionObj.nodes) { - if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { - if (this.selectionObj.nodes[nodeId].clusterSize > 1) { - this.selectionObj.nodes[nodeId].unselect(); - this._removeFromSelection(this.selectionObj.nodes[nodeId]); + // append this edge to the list of edges connecting to the childnode + childNode.dynamicEdges.push(edge); + + // remove the edge from the parent object + for (var j = 0; j < parentNode.dynamicEdges.length; j++) { + if (parentNode.dynamicEdges[j].id == edge.id) { + parentNode.dynamicEdges.splice(j,1); + break; + } } } - } - - if (doNotTrigger == false) { - this.emit('select', this.getSelection()); + // remove the entry from the rerouted edges + delete parentNode.reroutedEdges[childNode.id]; } }; /** - * return the number of selected nodes + * When loops are clustered, an edge can be both in the rerouted array and the contained array. + * This function is called last to verify that all edges in dynamicEdges are in fact connected to the + * parentNode * - * @returns {number} + * @param parentNode | Node object * @private */ - exports._getSelectedNodeCount = function() { - var count = 0; - for (var nodeId in this.selectionObj.nodes) { - if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { - count += 1; + exports._validateEdges = function(parentNode) { + for (var i = 0; i < parentNode.dynamicEdges.length; i++) { + var edge = parentNode.dynamicEdges[i]; + if (parentNode.id != edge.toId && parentNode.id != edge.fromId) { + parentNode.dynamicEdges.splice(i,1); } } - return count; }; + /** - * return the selected node + * This function released the contained edges back into the global domain and puts them back into the + * dynamic edges of both parent and child. * - * @returns {number} + * @param {Node} parentNode | + * @param {Node} childNode | * @private */ - exports._getSelectedNode = function() { - for (var nodeId in this.selectionObj.nodes) { - if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { - return this.selectionObj.nodes[nodeId]; - } + exports._releaseContainedEdges = function(parentNode, childNode) { + for (var i = 0; i < parentNode.containedEdges[childNode.id].length; i++) { + var edge = parentNode.containedEdges[childNode.id][i]; + + // put the edge back in the global edges object + this.edges[edge.id] = edge; + + // put the edge back in the dynamic edges of the child and parent + childNode.dynamicEdges.push(edge); + parentNode.dynamicEdges.push(edge); } - return null; + // remove the entry from the contained edges + delete parentNode.containedEdges[childNode.id]; + }; + + + + // ------------------- UTILITY FUNCTIONS ---------------------------- // + + /** - * return the selected edge - * - * @returns {number} - * @private + * This updates the node labels for all nodes (for debugging purposes) */ - exports._getSelectedEdge = function() { - for (var edgeId in this.selectionObj.edges) { - if (this.selectionObj.edges.hasOwnProperty(edgeId)) { - return this.selectionObj.edges[edgeId]; + exports.updateLabels = function() { + var nodeId; + // update node labels + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + var node = this.nodes[nodeId]; + if (node.clusterSize > 1) { + node.label = "[".concat(String(node.clusterSize),"]"); + } } } - return null; - }; - - /** - * return the number of selected edges - * - * @returns {number} - * @private - */ - exports._getSelectedEdgeCount = function() { - var count = 0; - for (var edgeId in this.selectionObj.edges) { - if (this.selectionObj.edges.hasOwnProperty(edgeId)) { - count += 1; + // update node labels + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + if (node.clusterSize == 1) { + if (node.originalLabel !== undefined) { + node.label = node.originalLabel; + } + else { + node.label = String(node.id); + } + } } } - return count; + + // /* Debug Override */ + // for (nodeId in this.nodes) { + // if (this.nodes.hasOwnProperty(nodeId)) { + // node = this.nodes[nodeId]; + // node.label = String(node.level); + // } + // } + }; /** - * return the number of selected objects. - * - * @returns {number} - * @private + * We want to keep the cluster level distribution rather small. This means we do not want unclustered nodes + * if the rest of the nodes are already a few cluster levels in. + * To fix this we use this function. It determines the min and max cluster level and sends nodes that have not + * clustered enough to the clusterToSmallestNeighbours function. */ - exports._getSelectedObjectCount = function() { - var count = 0; - for(var nodeId in this.selectionObj.nodes) { - if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { - count += 1; + exports.normalizeClusterLevels = function() { + var maxLevel = 0; + var minLevel = 1e9; + var clusterLevel = 0; + var nodeId; + + // we loop over all nodes in the list + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + clusterLevel = this.nodes[nodeId].clusterSessions.length; + if (maxLevel < clusterLevel) {maxLevel = clusterLevel;} + if (minLevel > clusterLevel) {minLevel = clusterLevel;} } } - for(var edgeId in this.selectionObj.edges) { - if(this.selectionObj.edges.hasOwnProperty(edgeId)) { - count += 1; + + if (maxLevel - minLevel > this.constants.clustering.clusterLevelDifference) { + var amountOfNodes = this.nodeIndices.length; + var targetLevel = maxLevel - this.constants.clustering.clusterLevelDifference; + // we loop over all nodes in the list + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + if (this.nodes[nodeId].clusterSessions.length < targetLevel) { + this._clusterToSmallestNeighbour(this.nodes[nodeId]); + } + } + } + this._updateNodeIndexList(); + this._updateDynamicEdges(); + // if a cluster was formed, we increase the clusterSession + if (this.nodeIndices.length != amountOfNodes) { + this.clusterSession += 1; } } - return count; }; + + /** - * Check if anything is selected + * This function determines if the cluster we want to decluster is in the active area + * this means around the zoom center * + * @param {Node} node * @returns {boolean} * @private */ - exports._selectionIsEmpty = function() { - for(var nodeId in this.selectionObj.nodes) { - if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { - return false; - } - } - for(var edgeId in this.selectionObj.edges) { - if(this.selectionObj.edges.hasOwnProperty(edgeId)) { - return false; - } - } - return true; + exports._nodeInActiveArea = function(node) { + return ( + Math.abs(node.x - this.areaCenter.x) <= this.constants.clustering.activeAreaBoxSize/this.scale + && + Math.abs(node.y - this.areaCenter.y) <= this.constants.clustering.activeAreaBoxSize/this.scale + ) }; /** - * check if one of the selected nodes is a cluster. + * This is an adaptation of the original repositioning function. This is called if the system is clustered initially + * It puts large clusters away from the center and randomizes the order. * - * @returns {boolean} - * @private */ - exports._clusterInSelection = function() { - for(var nodeId in this.selectionObj.nodes) { - if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { - if (this.selectionObj.nodes[nodeId].clusterSize > 1) { - return true; - } + exports.repositionNodes = function() { + for (var i = 0; i < this.nodeIndices.length; i++) { + var node = this.nodes[this.nodeIndices[i]]; + if ((node.xFixed == false || node.yFixed == false)) { + var radius = 10 * 0.1*this.nodeIndices.length * Math.min(100,node.options.mass); + var angle = 2 * Math.PI * Math.random(); + if (node.xFixed == false) {node.x = radius * Math.cos(angle);} + if (node.yFixed == false) {node.y = radius * Math.sin(angle);} + this._repositionBezierNodes(node); } } - return false; }; + /** - * select the edges connected to the node that is being selected + * We determine how many connections denote an important hub. + * We take the mean + 2*std as the important hub size. (Assuming a normal distribution of data, ~2.2%) * - * @param {Node} node * @private */ - exports._selectConnectedEdges = function(node) { - for (var i = 0; i < node.dynamicEdges.length; i++) { - var edge = node.dynamicEdges[i]; - edge.select(); - this._addToSelection(edge); + exports._getHubSize = function() { + var average = 0; + var averageSquared = 0; + var hubCounter = 0; + var largestHub = 0; + + for (var i = 0; i < this.nodeIndices.length; i++) { + + var node = this.nodes[this.nodeIndices[i]]; + if (node.dynamicEdgesLength > largestHub) { + largestHub = node.dynamicEdgesLength; + } + average += node.dynamicEdgesLength; + averageSquared += Math.pow(node.dynamicEdgesLength,2); + hubCounter += 1; + } + average = average / hubCounter; + averageSquared = averageSquared / hubCounter; + + var variance = averageSquared - Math.pow(average,2); + + var standardDeviation = Math.sqrt(variance); + + this.hubThreshold = Math.floor(average + 2*standardDeviation); + + // always have at least one to cluster + if (this.hubThreshold > largestHub) { + this.hubThreshold = largestHub; } + + // console.log("average",average,"averageSQ",averageSquared,"var",variance,"std",standardDeviation); + // console.log("hubThreshold:",this.hubThreshold); }; + /** - * select the edges connected to the node that is being selected + * We reduce the amount of "extension nodes" or chains. These are not quickly clustered with the outliers and hubs methods + * with this amount we can cluster specifically on these chains. * - * @param {Node} node + * @param {Number} fraction | between 0 and 1, the percentage of chains to reduce * @private */ - exports._hoverConnectedEdges = function(node) { - for (var i = 0; i < node.dynamicEdges.length; i++) { - var edge = node.dynamicEdges[i]; - edge.hover = true; - this._addToHover(edge); + exports._reduceAmountOfChains = function(fraction) { + this.hubThreshold = 2; + var reduceAmount = Math.floor(this.nodeIndices.length * fraction); + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + if (this.nodes[nodeId].dynamicEdgesLength == 2 && this.nodes[nodeId].dynamicEdges.length >= 2) { + if (reduceAmount > 0) { + this._formClusterFromHub(this.nodes[nodeId],true,true,1); + reduceAmount -= 1; + } + } + } } }; - /** - * unselect the edges connected to the node that is being selected + * We get the amount of "extension nodes" or chains. These are not quickly clustered with the outliers and hubs methods + * with this amount we can cluster specifically on these chains. * - * @param {Node} node * @private */ - exports._unselectConnectedEdges = function(node) { - for (var i = 0; i < node.dynamicEdges.length; i++) { - var edge = node.dynamicEdges[i]; - edge.unselect(); - this._removeFromSelection(edge); + exports._getChainFraction = function() { + var chains = 0; + var total = 0; + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + if (this.nodes[nodeId].dynamicEdgesLength == 2 && this.nodes[nodeId].dynamicEdges.length >= 2) { + chains += 1; + } + total += 1; + } } + return chains/total; }; +/***/ }, +/* 59 */ +/***/ function(module, exports, __webpack_require__) { + var util = __webpack_require__(1); /** - * This is called when someone clicks on a node. either select or deselect it. - * If there is an existing selection and we don't want to append to it, clear the existing selection + * Creation of the SectorMixin var. * - * @param {Node || Edge} object - * @param {Boolean} append - * @param {Boolean} [doNotTrigger] | ignore trigger - * @private + * This contains all the functions the Network object can use to employ the sector system. + * The sector system is always used by Network, though the benefits only apply to the use of clustering. + * If clustering is not used, there is no overhead except for a duplicate object with references to nodes and edges. */ - exports._selectObject = function(object, append, doNotTrigger, highlightEdges) { - if (doNotTrigger === undefined) { - doNotTrigger = false; - } - if (highlightEdges === undefined) { - highlightEdges = true; - } - - if (this._selectionIsEmpty() == false && append == false && this.forceAppendSelection == false) { - this._unselectAll(true); - } - - if (object.selected == false) { - object.select(); - this._addToSelection(object); - if (object instanceof Node && this.blockConnectingEdgeSelection == false && highlightEdges == true) { - this._selectConnectedEdges(object); - } - } - else { - object.unselect(); - this._removeFromSelection(object); - } - - if (doNotTrigger == false) { - this.emit('select', this.getSelection()); - } - }; - /** - * This is called when someone clicks on a node. either select or deselect it. - * If there is an existing selection and we don't want to append to it, clear the existing selection + * This function is only called by the setData function of the Network object. + * This loads the global references into the active sector. This initializes the sector. * - * @param {Node || Edge} object * @private */ - exports._blurObject = function(object) { - if (object.hover == true) { - object.hover = false; - this.emit("blurNode",{node:object.id}); - } + exports._putDataInSector = function() { + this.sectors["active"][this._sector()].nodes = this.nodes; + this.sectors["active"][this._sector()].edges = this.edges; + this.sectors["active"][this._sector()].nodeIndices = this.nodeIndices; }; + /** - * This is called when someone clicks on a node. either select or deselect it. - * If there is an existing selection and we don't want to append to it, clear the existing selection + * /** + * This function sets the global references to nodes, edges and nodeIndices back to + * those of the supplied (active) sector. If a type is defined, do the specific type * - * @param {Node || Edge} object + * @param {String} sectorId + * @param {String} [sectorType] | "active" or "frozen" * @private - */ - exports._hoverObject = function(object) { - if (object.hover == false) { - object.hover = true; - this._addToHover(object); - if (object instanceof Node) { - this.emit("hoverNode",{node:object.id}); - } + */ + exports._switchToSector = function(sectorId, sectorType) { + if (sectorType === undefined || sectorType == "active") { + this._switchToActiveSector(sectorId); } - if (object instanceof Node) { - this._hoverConnectedEdges(object); + else { + this._switchToFrozenSector(sectorId); } }; /** - * handles the selection part of the touch, only for navigation controls elements; - * Touch is triggered before tap, also before hold. Hold triggers after a while. - * This is the most responsive solution + * This function sets the global references to nodes, edges and nodeIndices back to + * those of the supplied active sector. * - * @param {Object} pointer + * @param sectorId * @private */ - exports._handleTouch = function(pointer) { + exports._switchToActiveSector = function(sectorId) { + this.nodeIndices = this.sectors["active"][sectorId]["nodeIndices"]; + this.nodes = this.sectors["active"][sectorId]["nodes"]; + this.edges = this.sectors["active"][sectorId]["edges"]; }; /** - * handles the selection part of the tap; + * This function sets the global references to nodes, edges and nodeIndices back to + * those of the supplied active sector. * - * @param {Object} pointer * @private */ - exports._handleTap = function(pointer) { - var node = this._getNodeAt(pointer); - if (node != null) { - this._selectObject(node,false); - } - else { - var edge = this._getEdgeAt(pointer); - if (edge != null) { - this._selectObject(edge,false); - } - else { - this._unselectAll(); - } - } - this.emit("click", this.getSelection()); - this._redraw(); + exports._switchToSupportSector = function() { + this.nodeIndices = this.sectors["support"]["nodeIndices"]; + this.nodes = this.sectors["support"]["nodes"]; + this.edges = this.sectors["support"]["edges"]; }; /** - * handles the selection part of the double tap and opens a cluster if needed + * This function sets the global references to nodes, edges and nodeIndices back to + * those of the supplied frozen sector. * - * @param {Object} pointer + * @param sectorId * @private */ - exports._handleDoubleTap = function(pointer) { - var node = this._getNodeAt(pointer); - if (node != null && node !== undefined) { - // we reset the areaCenter here so the opening of the node will occur - this.areaCenter = {"x" : this._XconvertDOMtoCanvas(pointer.x), - "y" : this._YconvertDOMtoCanvas(pointer.y)}; - this.openCluster(node); - } - this.emit("doubleClick", this.getSelection()); + exports._switchToFrozenSector = function(sectorId) { + this.nodeIndices = this.sectors["frozen"][sectorId]["nodeIndices"]; + this.nodes = this.sectors["frozen"][sectorId]["nodes"]; + this.edges = this.sectors["frozen"][sectorId]["edges"]; }; /** - * Handle the onHold selection part + * This function sets the global references to nodes, edges and nodeIndices back to + * those of the currently active sector. * - * @param pointer * @private */ - exports._handleOnHold = function(pointer) { - var node = this._getNodeAt(pointer); - if (node != null) { - this._selectObject(node,true); - } - else { - var edge = this._getEdgeAt(pointer); - if (edge != null) { - this._selectObject(edge,true); - } - } - this._redraw(); + exports._loadLatestSector = function() { + this._switchToSector(this._sector()); }; /** - * handle the onRelease event. These functions are here for the navigation controls module. + * This function returns the currently active sector Id * - * @private + * @returns {String} + * @private */ - exports._handleOnRelease = function(pointer) { - + exports._sector = function() { + return this.activeSector[this.activeSector.length-1]; }; - /** + * This function returns the previously active sector Id * - * retrieve the currently selected objects - * @return {{nodes: Array., edges: Array.}} selection + * @returns {String} + * @private */ - exports.getSelection = function() { - var nodeIds = this.getSelectedNodes(); - var edgeIds = this.getSelectedEdges(); - return {nodes:nodeIds, edges:edgeIds}; + exports._previousSector = function() { + if (this.activeSector.length > 1) { + return this.activeSector[this.activeSector.length-2]; + } + else { + throw new TypeError('there are not enough sectors in the this.activeSector array.'); + } }; + /** + * We add the active sector at the end of the this.activeSector array + * This ensures it is the currently active sector returned by _sector() and it reaches the top + * of the activeSector stack. When we reverse our steps we move from the end to the beginning of this stack. * - * retrieve the currently selected nodes - * @return {String[]} selection An array with the ids of the - * selected nodes. + * @param newId + * @private */ - exports.getSelectedNodes = function() { - var idArray = []; - for(var nodeId in this.selectionObj.nodes) { - if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { - idArray.push(nodeId); - } - } - return idArray + exports._setActiveSector = function(newId) { + this.activeSector.push(newId); }; + /** + * We remove the currently active sector id from the active sector stack. This happens when + * we reactivate the previously active sector * - * retrieve the currently selected edges - * @return {Array} selection An array with the ids of the - * selected nodes. + * @private */ - exports.getSelectedEdges = function() { - var idArray = []; - for(var edgeId in this.selectionObj.edges) { - if(this.selectionObj.edges.hasOwnProperty(edgeId)) { - idArray.push(edgeId); - } - } - return idArray; + exports._forgetLastSector = function() { + this.activeSector.pop(); }; /** - * select zero or more nodes - * @param {Number[] | String[]} selection An array with the ids of the - * selected nodes. + * This function creates a new active sector with the supplied newId. This newId + * is the expanding node id. + * + * @param {String} newId | Id of the new active sector + * @private */ - exports.setSelection = function(selection) { - var i, iMax, id; - - if (!selection || (selection.length == undefined)) - throw 'Selection must be an array with ids'; - - // first unselect any selected node - this._unselectAll(true); - - for (i = 0, iMax = selection.length; i < iMax; i++) { - id = selection[i]; - - var node = this.nodes[id]; - if (!node) { - throw new RangeError('Node with id "' + id + '" not found'); - } - this._selectObject(node,true,true); - } - - console.log("setSelection is deprecated. Please use selectNodes instead.") + exports._createNewSector = function(newId) { + // create the new sector + this.sectors["active"][newId] = {"nodes":{}, + "edges":{}, + "nodeIndices":[], + "formationScale": this.scale, + "drawingNode": undefined}; - this.redraw(); + // create the new sector render node. This gives visual feedback that you are in a new sector. + this.sectors["active"][newId]['drawingNode'] = new Node( + {id:newId, + color: { + background: "#eaefef", + border: "495c5e" + } + },{},{},this.constants); + this.sectors["active"][newId]['drawingNode'].clusterSize = 2; }; /** - * select zero or more nodes with the option to highlight edges - * @param {Number[] | String[]} selection An array with the ids of the - * selected nodes. - * @param {boolean} [highlightEdges] + * This function removes the currently active sector. This is called when we create a new + * active sector. + * + * @param {String} sectorId | Id of the active sector that will be removed + * @private */ - exports.selectNodes = function(selection, highlightEdges) { - var i, iMax, id; - - if (!selection || (selection.length == undefined)) - throw 'Selection must be an array with ids'; - - // first unselect any selected node - this._unselectAll(true); - - for (i = 0, iMax = selection.length; i < iMax; i++) { - id = selection[i]; - - var node = this.nodes[id]; - if (!node) { - throw new RangeError('Node with id "' + id + '" not found'); - } - this._selectObject(node,true,true,highlightEdges); - } - this.redraw(); + exports._deleteActiveSector = function(sectorId) { + delete this.sectors["active"][sectorId]; }; /** - * select zero or more edges - * @param {Number[] | String[]} selection An array with the ids of the - * selected nodes. + * This function removes the currently active sector. This is called when we reactivate + * the previously active sector. + * + * @param {String} sectorId | Id of the active sector that will be removed + * @private */ - exports.selectEdges = function(selection) { - var i, iMax, id; - - if (!selection || (selection.length == undefined)) - throw 'Selection must be an array with ids'; + exports._deleteFrozenSector = function(sectorId) { + delete this.sectors["frozen"][sectorId]; + }; - // first unselect any selected node - this._unselectAll(true); - for (i = 0, iMax = selection.length; i < iMax; i++) { - id = selection[i]; + /** + * Freezing an active sector means moving it from the "active" object to the "frozen" object. + * We copy the references, then delete the active entree. + * + * @param sectorId + * @private + */ + exports._freezeSector = function(sectorId) { + // we move the set references from the active to the frozen stack. + this.sectors["frozen"][sectorId] = this.sectors["active"][sectorId]; - var edge = this.edges[id]; - if (!edge) { - throw new RangeError('Edge with id "' + id + '" not found'); - } - this._selectObject(edge,true,true,highlightEdges); - } - this.redraw(); + // we have moved the sector data into the frozen set, we now remove it from the active set + this._deleteActiveSector(sectorId); }; + /** - * Validate the selection: remove ids of nodes which no longer exist + * This is the reverse operation of _freezeSector. Activating means moving the sector from the "frozen" + * object to the "active" object. + * + * @param sectorId * @private */ - exports._updateSelection = function () { - for(var nodeId in this.selectionObj.nodes) { - if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { - if (!this.nodes.hasOwnProperty(nodeId)) { - delete this.selectionObj.nodes[nodeId]; - } - } - } - for(var edgeId in this.selectionObj.edges) { - if(this.selectionObj.edges.hasOwnProperty(edgeId)) { - if (!this.edges.hasOwnProperty(edgeId)) { - delete this.selectionObj.edges[edgeId]; - } - } - } - }; - + exports._activateSector = function(sectorId) { + // we move the set references from the frozen to the active stack. + this.sectors["active"][sectorId] = this.sectors["frozen"][sectorId]; -/***/ }, -/* 57 */ -/***/ function(module, exports, __webpack_require__) { + // we have moved the sector data into the active set, we now remove it from the frozen stack + this._deleteFrozenSector(sectorId); + }; - var util = __webpack_require__(1); - var Node = __webpack_require__(37); - var Edge = __webpack_require__(34); /** - * clears the toolbar div element of children + * This function merges the data from the currently active sector with a frozen sector. This is used + * in the process of reverting back to the previously active sector. + * The data that is placed in the frozen (the previously active) sector is the node that has been removed from it + * upon the creation of a new active sector. * + * @param sectorId * @private */ - exports._clearManipulatorBar = function() { - while (this.manipulationDiv.hasChildNodes()) { - this.manipulationDiv.removeChild(this.manipulationDiv.firstChild); + exports._mergeThisWithFrozen = function(sectorId) { + // copy all nodes + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + this.sectors["frozen"][sectorId]["nodes"][nodeId] = this.nodes[nodeId]; + } + } + + // copy all edges (if not fully clustered, else there are no edges) + for (var edgeId in this.edges) { + if (this.edges.hasOwnProperty(edgeId)) { + this.sectors["frozen"][sectorId]["edges"][edgeId] = this.edges[edgeId]; + } + } + + // merge the nodeIndices + for (var i = 0; i < this.nodeIndices.length; i++) { + this.sectors["frozen"][sectorId]["nodeIndices"].push(this.nodeIndices[i]); } }; + /** - * Manipulation UI temporarily overloads certain functions to extend or replace them. To be able to restore - * these functions to their original functionality, we saved them in this.cachedFunctions. - * This function restores these functions to their original function. + * This clusters the sector to one cluster. It was a single cluster before this process started so + * we revert to that state. The clusterToFit function with a maximum size of 1 node does this. * * @private */ - exports._restoreOverloadedFunctions = function() { - for (var functionName in this.cachedFunctions) { - if (this.cachedFunctions.hasOwnProperty(functionName)) { - this[functionName] = this.cachedFunctions[functionName]; - } - } + exports._collapseThisToSingleCluster = function() { + this.clusterToFit(1,false); }; + /** - * Enable or disable edit-mode. + * We create a new active sector from the node that we want to open. * + * @param node * @private */ - exports._toggleEditMode = function() { - this.editMode = !this.editMode; - var toolbar = document.getElementById("network-manipulationDiv"); - var closeDiv = document.getElementById("network-manipulation-closeDiv"); - var editModeDiv = document.getElementById("network-manipulation-editMode"); - if (this.editMode == true) { - toolbar.style.display="block"; - closeDiv.style.display="block"; - editModeDiv.style.display="none"; - closeDiv.onclick = this._toggleEditMode.bind(this); - } - else { - toolbar.style.display="none"; - closeDiv.style.display="none"; - editModeDiv.style.display="block"; - closeDiv.onclick = null; - } - this._createManipulatorBar() + exports._addSector = function(node) { + // this is the currently active sector + var sector = this._sector(); + + // // this should allow me to select nodes from a frozen set. + // if (this.sectors['active'][sector]["nodes"].hasOwnProperty(node.id)) { + // console.log("the node is part of the active sector"); + // } + // else { + // console.log("I dont know what the fuck happened!!"); + // } + + // when we switch to a new sector, we remove the node that will be expanded from the current nodes list. + delete this.nodes[node.id]; + + var unqiueIdentifier = util.randomUUID(); + + // we fully freeze the currently active sector + this._freezeSector(sector); + + // we create a new active sector. This sector has the Id of the node to ensure uniqueness + this._createNewSector(unqiueIdentifier); + + // we add the active sector to the sectors array to be able to revert these steps later on + this._setActiveSector(unqiueIdentifier); + + // we redirect the global references to the new sector's references. this._sector() now returns unqiueIdentifier + this._switchToSector(this._sector()); + + // finally we add the node we removed from our previous active sector to the new active sector + this.nodes[node.id] = node; }; + /** - * main function, creates the main toolbar. Removes functions bound to the select event. Binds all the buttons of the toolbar. + * We close the sector that is currently open and revert back to the one before. + * If the active sector is the "default" sector, nothing happens. * * @private */ - exports._createManipulatorBar = function() { - // remove bound functions - if (this.boundFunction) { - this.off('select', this.boundFunction); - } + exports._collapseSector = function() { + // the currently active sector + var sector = this._sector(); - var locale = this.constants.locales[this.constants.locale]; + // we cannot collapse the default sector + if (sector != "default") { + if ((this.nodeIndices.length == 1) || + (this.sectors["active"][sector]["drawingNode"].width*this.scale < this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientWidth) || + (this.sectors["active"][sector]["drawingNode"].height*this.scale < this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientHeight)) { + var previousSector = this._previousSector(); - if (this.edgeBeingEdited !== undefined) { - this.edgeBeingEdited._disableControlNodes(); - this.edgeBeingEdited = undefined; - this.selectedControlNode = null; - this.controlNodesActive = false; - } + // we collapse the sector back to a single cluster + this._collapseThisToSingleCluster(); - // restore overloaded functions - this._restoreOverloadedFunctions(); + // we move the remaining nodes, edges and nodeIndices to the previous sector. + // This previous sector is the one we will reactivate + this._mergeThisWithFrozen(previousSector); - // resume calculation - this.freezeSimulation = false; + // the previously active (frozen) sector now has all the data from the currently active sector. + // we can now delete the active sector. + this._deleteActiveSector(sector); - // reset global variables - this.blockConnectingEdgeSelection = false; - this.forceAppendSelection = false; + // we activate the previously active (and currently frozen) sector. + this._activateSector(previousSector); - if (this.editMode == true) { - while (this.manipulationDiv.hasChildNodes()) { - this.manipulationDiv.removeChild(this.manipulationDiv.firstChild); - } + // we load the references from the newly active sector into the global references + this._switchToSector(previousSector); - // add the icons to the manipulator div - this.manipulationDiv.innerHTML = "" + - "" + - ""+locale['addNode'] +"" + - "
" + - "" + - ""+locale['addEdge'] +""; - if (this._getSelectedNodeCount() == 1 && this.triggerFunctions.edit) { - this.manipulationDiv.innerHTML += "" + - "
" + - "" + - ""+locale['editNode'] +""; - } - else if (this._getSelectedEdgeCount() == 1 && this._getSelectedNodeCount() == 0) { - this.manipulationDiv.innerHTML += "" + - "
" + - "" + - ""+locale['editEdge'] +""; - } - if (this._selectionIsEmpty() == false) { - this.manipulationDiv.innerHTML += "" + - "
" + - "" + - ""+locale['del'] +""; - } + // we forget the previously active sector because we reverted to the one before + this._forgetLastSector(); + // finally, we update the node index list. + this._updateNodeIndexList(); - // bind the icons - var addNodeButton = document.getElementById("network-manipulate-addNode"); - addNodeButton.onclick = this._createAddNodeToolbar.bind(this); - var addEdgeButton = document.getElementById("network-manipulate-connectNode"); - addEdgeButton.onclick = this._createAddEdgeToolbar.bind(this); - if (this._getSelectedNodeCount() == 1 && this.triggerFunctions.edit) { - var editButton = document.getElementById("network-manipulate-editNode"); - editButton.onclick = this._editNode.bind(this); + // we refresh the list with calulation nodes and calculation node indices. + this._updateCalculationNodes(); } - else if (this._getSelectedEdgeCount() == 1 && this._getSelectedNodeCount() == 0) { - var editButton = document.getElementById("network-manipulate-editEdge"); - editButton.onclick = this._createEditEdgeToolbar.bind(this); + } + }; + + + /** + * This runs a function in all active sectors. This is used in _redraw() and the _initializeForceCalculation(). + * + * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors + * | we dont pass the function itself because then the "this" is the window object + * | instead of the Network object + * @param {*} [argument] | Optional: arguments to pass to the runFunction + * @private + */ + exports._doInAllActiveSectors = function(runFunction,argument) { + var returnValues = []; + if (argument === undefined) { + for (var sector in this.sectors["active"]) { + if (this.sectors["active"].hasOwnProperty(sector)) { + // switch the global references to those of this sector + this._switchToActiveSector(sector); + returnValues.push( this[runFunction]() ); + } } - if (this._selectionIsEmpty() == false) { - var deleteButton = document.getElementById("network-manipulate-delete"); - deleteButton.onclick = this._deleteSelected.bind(this); + } + else { + for (var sector in this.sectors["active"]) { + if (this.sectors["active"].hasOwnProperty(sector)) { + // switch the global references to those of this sector + this._switchToActiveSector(sector); + var args = Array.prototype.splice.call(arguments, 1); + if (args.length > 1) { + returnValues.push( this[runFunction](args[0],args[1]) ); + } + else { + returnValues.push( this[runFunction](argument) ); + } + } } - var closeDiv = document.getElementById("network-manipulation-closeDiv"); - closeDiv.onclick = this._toggleEditMode.bind(this); - - this.boundFunction = this._createManipulatorBar.bind(this); - this.on('select', this.boundFunction); - } - else { - this.editModeDiv.innerHTML = "" + - "" + - "" + locale['edit'] + ""; - var editModeButton = document.getElementById("network-manipulate-editModeButton"); - editModeButton.onclick = this._toggleEditMode.bind(this); } + // we revert the global references back to our active sector + this._loadLatestSector(); + return returnValues; }; - /** - * Create the toolbar for adding Nodes + * This runs a function in all active sectors. This is used in _redraw() and the _initializeForceCalculation(). * + * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors + * | we dont pass the function itself because then the "this" is the window object + * | instead of the Network object + * @param {*} [argument] | Optional: arguments to pass to the runFunction * @private */ - exports._createAddNodeToolbar = function() { - // clear the toolbar - this._clearManipulatorBar(); - if (this.boundFunction) { - this.off('select', this.boundFunction); + exports._doInSupportSector = function(runFunction,argument) { + var returnValues = false; + if (argument === undefined) { + this._switchToSupportSector(); + returnValues = this[runFunction](); } - - var locale = this.constants.locales[this.constants.locale]; - - // create the toolbar contents - this.manipulationDiv.innerHTML = "" + - "" + - "" + locale['back'] + " " + - "
" + - "" + - "" + locale['addDescription'] + ""; - - // bind the icon - var backButton = document.getElementById("network-manipulate-back"); - backButton.onclick = this._createManipulatorBar.bind(this); - - // we use the boundFunction so we can reference it when we unbind it from the "select" event. - this.boundFunction = this._addNode.bind(this); - this.on('select', this.boundFunction); + else { + this._switchToSupportSector(); + var args = Array.prototype.splice.call(arguments, 1); + if (args.length > 1) { + returnValues = this[runFunction](args[0],args[1]); + } + else { + returnValues = this[runFunction](argument); + } + } + // we revert the global references back to our active sector + this._loadLatestSector(); + return returnValues; }; /** - * create the toolbar to connect nodes + * This runs a function in all frozen sectors. This is used in the _redraw(). * + * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors + * | we don't pass the function itself because then the "this" is the window object + * | instead of the Network object + * @param {*} [argument] | Optional: arguments to pass to the runFunction * @private */ - exports._createAddEdgeToolbar = function() { - // clear the toolbar - this._clearManipulatorBar(); - this._unselectAll(true); - this.freezeSimulation = true; - - var locale = this.constants.locales[this.constants.locale]; - - if (this.boundFunction) { - this.off('select', this.boundFunction); + exports._doInAllFrozenSectors = function(runFunction,argument) { + if (argument === undefined) { + for (var sector in this.sectors["frozen"]) { + if (this.sectors["frozen"].hasOwnProperty(sector)) { + // switch the global references to those of this sector + this._switchToFrozenSector(sector); + this[runFunction](); + } + } } - - this._unselectAll(); - this.forceAppendSelection = false; - this.blockConnectingEdgeSelection = true; - - this.manipulationDiv.innerHTML = "" + - "" + - "" + locale['back'] + " " + - "
" + - "" + - "" + locale['edgeDescription'] + ""; - - // bind the icon - var backButton = document.getElementById("network-manipulate-back"); - backButton.onclick = this._createManipulatorBar.bind(this); - - // we use the boundFunction so we can reference it when we unbind it from the "select" event. - this.boundFunction = this._handleConnect.bind(this); - this.on('select', this.boundFunction); - - // temporarily overload functions - this.cachedFunctions["_handleTouch"] = this._handleTouch; - this.cachedFunctions["_handleOnRelease"] = this._handleOnRelease; - this._handleTouch = this._handleConnect; - this._handleOnRelease = this._finishConnect; - - // redraw to show the unselect - this._redraw(); + else { + for (var sector in this.sectors["frozen"]) { + if (this.sectors["frozen"].hasOwnProperty(sector)) { + // switch the global references to those of this sector + this._switchToFrozenSector(sector); + var args = Array.prototype.splice.call(arguments, 1); + if (args.length > 1) { + this[runFunction](args[0],args[1]); + } + else { + this[runFunction](argument); + } + } + } + } + this._loadLatestSector(); }; + /** - * create the toolbar to edit edges + * This runs a function in all sectors. This is used in the _redraw(). * + * @param {String} runFunction | This is the NAME of a function we want to call in all active sectors + * | we don't pass the function itself because then the "this" is the window object + * | instead of the Network object + * @param {*} [argument] | Optional: arguments to pass to the runFunction * @private */ - exports._createEditEdgeToolbar = function() { - // clear the toolbar - this._clearManipulatorBar(); - this.controlNodesActive = true; - - if (this.boundFunction) { - this.off('select', this.boundFunction); + exports._doInAllSectors = function(runFunction,argument) { + var args = Array.prototype.splice.call(arguments, 1); + if (argument === undefined) { + this._doInAllActiveSectors(runFunction); + this._doInAllFrozenSectors(runFunction); + } + else { + if (args.length > 1) { + this._doInAllActiveSectors(runFunction,args[0],args[1]); + this._doInAllFrozenSectors(runFunction,args[0],args[1]); + } + else { + this._doInAllActiveSectors(runFunction,argument); + this._doInAllFrozenSectors(runFunction,argument); + } } - - this.edgeBeingEdited = this._getSelectedEdge(); - this.edgeBeingEdited._enableControlNodes(); - - var locale = this.constants.locales[this.constants.locale]; - - this.manipulationDiv.innerHTML = "" + - "" + - "" + locale['back'] + " " + - "
" + - "" + - "" + locale['editEdgeDescription'] + ""; - - // bind the icon - var backButton = document.getElementById("network-manipulate-back"); - backButton.onclick = this._createManipulatorBar.bind(this); - - // temporarily overload functions - this.cachedFunctions["_handleTouch"] = this._handleTouch; - this.cachedFunctions["_handleOnRelease"] = this._handleOnRelease; - this.cachedFunctions["_handleTap"] = this._handleTap; - this.cachedFunctions["_handleDragStart"] = this._handleDragStart; - this.cachedFunctions["_handleOnDrag"] = this._handleOnDrag; - this._handleTouch = this._selectControlNode; - this._handleTap = function () {}; - this._handleOnDrag = this._controlNodeDrag; - this._handleDragStart = function () {} - this._handleOnRelease = this._releaseControlNode; - - // redraw to show the unselect - this._redraw(); }; - + /** + * This clears the nodeIndices list. We cannot use this.nodeIndices = [] because we would break the link with the + * active sector. Thus we clear the nodeIndices in the active sector, then reconnect the this.nodeIndices to it. + * + * @private + */ + exports._clearNodeIndexList = function() { + var sector = this._sector(); + this.sectors["active"][sector]["nodeIndices"] = []; + this.nodeIndices = this.sectors["active"][sector]["nodeIndices"]; + }; /** - * the function bound to the selection event. It checks if you want to connect a cluster and changes the description - * to walk the user through the process. + * Draw the encompassing sector node * + * @param ctx + * @param sectorType * @private */ - exports._selectControlNode = function(pointer) { - this.edgeBeingEdited.controlNodes.from.unselect(); - this.edgeBeingEdited.controlNodes.to.unselect(); - this.selectedControlNode = this.edgeBeingEdited._getSelectedControlNode(this._XconvertDOMtoCanvas(pointer.x),this._YconvertDOMtoCanvas(pointer.y)); - if (this.selectedControlNode !== null) { - this.selectedControlNode.select(); - this.freezeSimulation = true; + exports._drawSectorNodes = function(ctx,sectorType) { + var minY = 1e9, maxY = -1e9, minX = 1e9, maxX = -1e9, node; + for (var sector in this.sectors[sectorType]) { + if (this.sectors[sectorType].hasOwnProperty(sector)) { + if (this.sectors[sectorType][sector]["drawingNode"] !== undefined) { + + this._switchToSector(sector,sectorType); + + minY = 1e9; maxY = -1e9; minX = 1e9; maxX = -1e9; + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + node.resize(ctx); + if (minX > node.x - 0.5 * node.width) {minX = node.x - 0.5 * node.width;} + if (maxX < node.x + 0.5 * node.width) {maxX = node.x + 0.5 * node.width;} + if (minY > node.y - 0.5 * node.height) {minY = node.y - 0.5 * node.height;} + if (maxY < node.y + 0.5 * node.height) {maxY = node.y + 0.5 * node.height;} + } + } + node = this.sectors[sectorType][sector]["drawingNode"]; + node.x = 0.5 * (maxX + minX); + node.y = 0.5 * (maxY + minY); + node.width = 2 * (node.x - minX); + node.height = 2 * (node.y - minY); + node.radius = Math.sqrt(Math.pow(0.5*node.width,2) + Math.pow(0.5*node.height,2)); + node.setScale(this.scale); + node._drawCircle(ctx); + } + } } - this._redraw(); }; + exports._drawAllSectorNodes = function(ctx) { + this._drawSectorNodes(ctx,"frozen"); + this._drawSectorNodes(ctx,"active"); + this._loadLatestSector(); + }; + + +/***/ }, +/* 60 */ +/***/ function(module, exports, __webpack_require__) { + + var Node = __webpack_require__(47); + /** - * the function bound to the selection event. It checks if you want to connect a cluster and changes the description - * to walk the user through the process. + * This function can be called from the _doInAllSectors function * + * @param object + * @param overlappingNodes * @private */ - exports._controlNodeDrag = function(event) { - var pointer = this._getPointer(event.gesture.center); - if (this.selectedControlNode !== null && this.selectedControlNode !== undefined) { - this.selectedControlNode.x = this._XconvertDOMtoCanvas(pointer.x); - this.selectedControlNode.y = this._YconvertDOMtoCanvas(pointer.y); - } - this._redraw(); - }; - - exports._releaseControlNode = function(pointer) { - var newNode = this._getNodeAt(pointer); - if (newNode != null) { - if (this.edgeBeingEdited.controlNodes.from.selected == true) { - this._editEdge(newNode.id, this.edgeBeingEdited.to.id); - this.edgeBeingEdited.controlNodes.from.unselect(); - } - if (this.edgeBeingEdited.controlNodes.to.selected == true) { - this._editEdge(this.edgeBeingEdited.from.id, newNode.id); - this.edgeBeingEdited.controlNodes.to.unselect(); + exports._getNodesOverlappingWith = function(object, overlappingNodes) { + var nodes = this.nodes; + for (var nodeId in nodes) { + if (nodes.hasOwnProperty(nodeId)) { + if (nodes[nodeId].isOverlappingWith(object)) { + overlappingNodes.push(nodeId); + } } } - else { - this.edgeBeingEdited._restoreControlNodes(); - } - this.freezeSimulation = false; - this._redraw(); }; /** - * the function bound to the selection event. It checks if you want to connect a cluster and changes the description - * to walk the user through the process. - * + * retrieve all nodes overlapping with given object + * @param {Object} object An object with parameters left, top, right, bottom + * @return {Number[]} An array with id's of the overlapping nodes * @private */ - exports._handleConnect = function(pointer) { - if (this._getSelectedNodeCount() == 0) { - var node = this._getNodeAt(pointer); - var supportNodes, targetNode, targetViaNode, connectionEdge; - - if (node != null) { - if (node.clusterSize > 1) { - alert(this.constants.locales[this.constants.locale]['createEdgeError']) - } - else { - this._selectObject(node,false); - supportNodes = this.sectors['support']['nodes']; - - // create a node the temporary line can look at - supportNodes['targetNode'] = targetNode = new Node({id:'targetNode'},{},{},this.constants); - targetNode.x = node.x; - targetNode.y = node.y; - - supportNodes['targetViaNode'] = targetViaNode = new Node({id:'targetViaNode'},{},{},this.constants); - targetViaNode.x = node.x; - targetViaNode.y = node.y; - targetViaNode.parentEdgeId = "connectionEdge"; + exports._getAllNodesOverlappingWith = function (object) { + var overlappingNodes = []; + this._doInAllActiveSectors("_getNodesOverlappingWith",object,overlappingNodes); + return overlappingNodes; + }; - // create a temporary edge - this.edges['connectionEdge'] = connectionEdge = new Edge({id:"connectionEdge",from:node.id,to:targetNode.id}, this, this.constants); - connectionEdge.from = node; - connectionEdge.connected = true; - connectionEdge.smooth = true; - connectionEdge.selected = true; - connectionEdge.to = targetNode; - connectionEdge.via = targetViaNode; - this.cachedFunctions["_handleOnDrag"] = this._handleOnDrag; - this._handleOnDrag = function(event) { - var pointer = this._getPointer(event.gesture.center); - var supportNodes = this.sectors['support']['nodes']; - supportNodes['targetNode'].x = this._XconvertDOMtoCanvas(pointer.x); - supportNodes['targetNode'].y = this._YconvertDOMtoCanvas(pointer.y); - supportNodes['targetViaNode'].x = 0.5 * (this._XconvertDOMtoCanvas(pointer.x) + this.edges['connectionEdge'].from.x); - supportNodes['targetViaNode'].y = this._YconvertDOMtoCanvas(pointer.y); - }; + /** + * Return a position object in canvasspace from a single point in screenspace + * + * @param pointer + * @returns {{left: number, top: number, right: number, bottom: number}} + * @private + */ + exports._pointerToPositionObject = function(pointer) { + var x = this._XconvertDOMtoCanvas(pointer.x); + var y = this._YconvertDOMtoCanvas(pointer.y); - this.moving = true; - this.start(); - } - } - } + return { + left: x, + top: y, + right: x, + bottom: y + }; }; - exports._finishConnect = function(pointer) { - if (this._getSelectedNodeCount() == 1) { - - // restore the drag function - this._handleOnDrag = this.cachedFunctions["_handleOnDrag"]; - delete this.cachedFunctions["_handleOnDrag"]; - - // remember the edge id - var connectFromId = this.edges['connectionEdge'].fromId; - // remove the temporary nodes and edge - delete this.edges['connectionEdge']; - delete this.sectors['support']['nodes']['targetNode']; - delete this.sectors['support']['nodes']['targetViaNode']; + /** + * Get the top node at the a specific point (like a click) + * + * @param {{x: Number, y: Number}} pointer + * @return {Node | null} node + * @private + */ + exports._getNodeAt = function (pointer) { + // we first check if this is an navigation controls element + var positionObject = this._pointerToPositionObject(pointer); + var overlappingNodes = this._getAllNodesOverlappingWith(positionObject); - var node = this._getNodeAt(pointer); - if (node != null) { - if (node.clusterSize > 1) { - alert(this.constants.locales[this.constants.locale]["createEdgeError"]) - } - else { - this._createEdge(connectFromId,node.id); - this._createManipulatorBar(); - } - } - this._unselectAll(); + // if there are overlapping nodes, select the last one, this is the + // one which is drawn on top of the others + if (overlappingNodes.length > 0) { + return this.nodes[overlappingNodes[overlappingNodes.length - 1]]; + } + else { + return null; } }; /** - * Adds a node on the specified location + * retrieve all edges overlapping with given object, selector is around center + * @param {Object} object An object with parameters left, top, right, bottom + * @return {Number[]} An array with id's of the overlapping nodes + * @private */ - exports._addNode = function() { - if (this._selectionIsEmpty() && this.editMode == true) { - var positionObject = this._pointerToPositionObject(this.pointerPosition); - var defaultData = {id:util.randomUUID(),x:positionObject.left,y:positionObject.top,label:"new",allowedToMoveX:true,allowedToMoveY:true}; - if (this.triggerFunctions.add) { - if (this.triggerFunctions.add.length == 2) { - var me = this; - this.triggerFunctions.add(defaultData, function(finalizedData) { - me.nodesData.add(finalizedData); - me._createManipulatorBar(); - me.moving = true; - me.start(); - }); - } - else { - throw new Error('The function for add does not support two arguments (data,callback)'); - this._createManipulatorBar(); - this.moving = true; - this.start(); + exports._getEdgesOverlappingWith = function (object, overlappingEdges) { + var edges = this.edges; + for (var edgeId in edges) { + if (edges.hasOwnProperty(edgeId)) { + if (edges[edgeId].isOverlappingWith(object)) { + overlappingEdges.push(edgeId); } } - else { - this.nodesData.add(defaultData); - this._createManipulatorBar(); - this.moving = true; - this.start(); - } } }; /** - * connect two nodes with a new edge. - * + * retrieve all nodes overlapping with given object + * @param {Object} object An object with parameters left, top, right, bottom + * @return {Number[]} An array with id's of the overlapping nodes * @private */ - exports._createEdge = function(sourceNodeId,targetNodeId) { - if (this.editMode == true) { - var defaultData = {from:sourceNodeId, to:targetNodeId}; - if (this.triggerFunctions.connect) { - if (this.triggerFunctions.connect.length == 2) { - var me = this; - this.triggerFunctions.connect(defaultData, function(finalizedData) { - me.edgesData.add(finalizedData); - me.moving = true; - me.start(); - }); - } - else { - throw new Error('The function for connect does not support two arguments (data,callback)'); - this.moving = true; - this.start(); - } - } - else { - this.edgesData.add(defaultData); - this.moving = true; - this.start(); - } - } + exports._getAllEdgesOverlappingWith = function (object) { + var overlappingEdges = []; + this._doInAllActiveSectors("_getEdgesOverlappingWith",object,overlappingEdges); + return overlappingEdges; }; /** - * connect two nodes with a new edge. + * Place holder. To implement change the _getNodeAt to a _getObjectAt. Have the _getObjectAt call + * _getNodeAt and _getEdgesAt, then priortize the selection to user preferences. * + * @param pointer + * @returns {null} * @private */ - exports._editEdge = function(sourceNodeId,targetNodeId) { - if (this.editMode == true) { - var defaultData = {id: this.edgeBeingEdited.id, from:sourceNodeId, to:targetNodeId}; - if (this.triggerFunctions.editEdge) { - if (this.triggerFunctions.editEdge.length == 2) { - var me = this; - this.triggerFunctions.editEdge(defaultData, function(finalizedData) { - me.edgesData.update(finalizedData); - me.moving = true; - me.start(); - }); - } - else { - throw new Error('The function for edit does not support two arguments (data, callback)'); - this.moving = true; - this.start(); - } - } - else { - this.edgesData.update(defaultData); - this.moving = true; - this.start(); - } + exports._getEdgeAt = function(pointer) { + var positionObject = this._pointerToPositionObject(pointer); + var overlappingEdges = this._getAllEdgesOverlappingWith(positionObject); + + if (overlappingEdges.length > 0) { + return this.edges[overlappingEdges[overlappingEdges.length - 1]]; + } + else { + return null; } }; + /** - * Create the toolbar to edit the selected node. The label and the color can be changed. Other colors are derived from the chosen color. + * Add object to the selection array. * + * @param obj * @private */ - exports._editNode = function() { - if (this.triggerFunctions.edit && this.editMode == true) { - var node = this._getSelectedNode(); - var data = {id:node.id, - label: node.label, - group: node.options.group, - shape: node.options.shape, - color: { - background:node.options.color.background, - border:node.options.color.border, - highlight: { - background:node.options.color.highlight.background, - border:node.options.color.highlight.border - } - }}; - if (this.triggerFunctions.edit.length == 2) { - var me = this; - this.triggerFunctions.edit(data, function (finalizedData) { - me.nodesData.update(finalizedData); - me._createManipulatorBar(); - me.moving = true; - me.start(); - }); - } - else { - throw new Error('The function for edit does not support two arguments (data, callback)'); - } + exports._addToSelection = function(obj) { + if (obj instanceof Node) { + this.selectionObj.nodes[obj.id] = obj; } else { - throw new Error('No edit function has been bound to this button'); + this.selectionObj.edges[obj.id] = obj; } }; + /** + * Add object to the selection array. + * + * @param obj + * @private + */ + exports._addToHover = function(obj) { + if (obj instanceof Node) { + this.hoverObj.nodes[obj.id] = obj; + } + else { + this.hoverObj.edges[obj.id] = obj; + } + }; + /** + * Remove a single option from selection. + * + * @param {Object} obj + * @private + */ + exports._removeFromSelection = function(obj) { + if (obj instanceof Node) { + delete this.selectionObj.nodes[obj.id]; + } + else { + delete this.selectionObj.edges[obj.id]; + } + }; /** - * delete everything in the selection + * Unselect all. The selectionObj is useful for this. * + * @param {Boolean} [doNotTrigger] | ignore trigger * @private */ - exports._deleteSelected = function() { - if (!this._selectionIsEmpty() && this.editMode == true) { - if (!this._clusterInSelection()) { - var selectedNodes = this.getSelectedNodes(); - var selectedEdges = this.getSelectedEdges(); - if (this.triggerFunctions.del) { - var me = this; - var data = {nodes: selectedNodes, edges: selectedEdges}; - if (this.triggerFunctions.del.length = 2) { - this.triggerFunctions.del(data, function (finalizedData) { - me.edgesData.remove(finalizedData.edges); - me.nodesData.remove(finalizedData.nodes); - me._unselectAll(); - me.moving = true; - me.start(); - }); - } - else { - throw new Error('The function for delete does not support two arguments (data, callback)') - } - } - else { - this.edgesData.remove(selectedEdges); - this.nodesData.remove(selectedNodes); - this._unselectAll(); - this.moving = true; - this.start(); - } + exports._unselectAll = function(doNotTrigger) { + if (doNotTrigger === undefined) { + doNotTrigger = false; + } + for(var nodeId in this.selectionObj.nodes) { + if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { + this.selectionObj.nodes[nodeId].unselect(); } - else { - alert(this.constants.locales[this.constants.locale]["deleteClusterError"]); + } + for(var edgeId in this.selectionObj.edges) { + if(this.selectionObj.edges.hasOwnProperty(edgeId)) { + this.selectionObj.edges[edgeId].unselect(); } } - }; - - -/***/ }, -/* 58 */ -/***/ function(module, exports, __webpack_require__) { - var util = __webpack_require__(1); - var Hammer = __webpack_require__(42); + this.selectionObj = {nodes:{},edges:{}}; - exports._cleanNavigation = function() { - // clean up previous navigation items - var wrapper = document.getElementById('network-navigation_wrapper'); - if (wrapper && wrapper.parentNode) { - wrapper.parentNode.removeChild(wrapper); + if (doNotTrigger == false) { + this.emit('select', this.getSelection()); } - document.onmouseup = null; }; /** - * Creation of the navigation controls nodes. They are drawn over the rest of the nodes and are not affected by scale and translation - * they have a triggerFunction which is called on click. If the position of the navigation controls is dependent - * on this.frame.canvas.clientWidth or this.frame.canvas.clientHeight, we flag horizontalAlignLeft and verticalAlignTop false. - * This means that the location will be corrected by the _relocateNavigation function on a size change of the canvas. + * Unselect all clusters. The selectionObj is useful for this. * + * @param {Boolean} [doNotTrigger] | ignore trigger * @private */ - exports._loadNavigationElements = function() { - this._cleanNavigation(); - - this.navigationDivs = {}; - var navigationDivs = ['up','down','left','right','zoomIn','zoomOut','zoomExtends']; - var navigationDivActions = ['_moveUp','_moveDown','_moveLeft','_moveRight','_zoomIn','_zoomOut','zoomExtent']; + exports._unselectClusters = function(doNotTrigger) { + if (doNotTrigger === undefined) { + doNotTrigger = false; + } - this.navigationDivs['wrapper'] = document.createElement('div'); - this.navigationDivs['wrapper'].id = 'network-navigation_wrapper'; - this.frame.appendChild(this.navigationDivs['wrapper']); + for (var nodeId in this.selectionObj.nodes) { + if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { + if (this.selectionObj.nodes[nodeId].clusterSize > 1) { + this.selectionObj.nodes[nodeId].unselect(); + this._removeFromSelection(this.selectionObj.nodes[nodeId]); + } + } + } - var me = this; - for (var i = 0; i < navigationDivs.length; i++) { - this.navigationDivs[navigationDivs[i]] = document.createElement('div'); - this.navigationDivs[navigationDivs[i]].id = 'network-navigation_' + navigationDivs[i]; - this.navigationDivs[navigationDivs[i]].className = 'network-navigation ' + navigationDivs[i]; - this.navigationDivs['wrapper'].appendChild(this.navigationDivs[navigationDivs[i]]); - var hammer = Hammer(this.navigationDivs[navigationDivs[i]], {prevent_default: true}); - hammer.on('touch', me[navigationDivActions[i]].bind(me)); + if (doNotTrigger == false) { + this.emit('select', this.getSelection()); } - var hammer = Hammer(document, {prevent_default: false}); - hammer.on('release', me._stopMovement.bind(me)); }; + /** - * this stops all movement induced by the navigation buttons + * return the number of selected nodes * + * @returns {number} * @private */ - exports._stopMovement = function() { - this._xStopMoving(); - this._yStopMoving(); - this._stopZoom(); + exports._getSelectedNodeCount = function() { + var count = 0; + for (var nodeId in this.selectionObj.nodes) { + if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { + count += 1; + } + } + return count; }; - /** - * move the screen up - * By using the increments, instead of adding a fixed number to the translation, we keep fluent and - * instant movement. The onKeypress event triggers immediately, then pauses, then triggers frequently - * To avoid this behaviour, we do the translation in the start loop. + * return the selected node * + * @returns {number} * @private */ - exports._moveUp = function(event) { - this.yIncrement = this.constants.keyboard.speed.y; - this.start(); // if there is no node movement, the calculation wont be done - event.preventDefault(); + exports._getSelectedNode = function() { + for (var nodeId in this.selectionObj.nodes) { + if (this.selectionObj.nodes.hasOwnProperty(nodeId)) { + return this.selectionObj.nodes[nodeId]; + } + } + return null; }; - /** - * move the screen down + * return the selected edge + * + * @returns {number} * @private */ - exports._moveDown = function(event) { - this.yIncrement = -this.constants.keyboard.speed.y; - this.start(); // if there is no node movement, the calculation wont be done - event.preventDefault(); + exports._getSelectedEdge = function() { + for (var edgeId in this.selectionObj.edges) { + if (this.selectionObj.edges.hasOwnProperty(edgeId)) { + return this.selectionObj.edges[edgeId]; + } + } + return null; }; /** - * move the screen left + * return the number of selected edges + * + * @returns {number} * @private */ - exports._moveLeft = function(event) { - this.xIncrement = this.constants.keyboard.speed.x; - this.start(); // if there is no node movement, the calculation wont be done - event.preventDefault(); + exports._getSelectedEdgeCount = function() { + var count = 0; + for (var edgeId in this.selectionObj.edges) { + if (this.selectionObj.edges.hasOwnProperty(edgeId)) { + count += 1; + } + } + return count; }; /** - * move the screen right + * return the number of selected objects. + * + * @returns {number} * @private */ - exports._moveRight = function(event) { - this.xIncrement = -this.constants.keyboard.speed.y; - this.start(); // if there is no node movement, the calculation wont be done - event.preventDefault(); + exports._getSelectedObjectCount = function() { + var count = 0; + for(var nodeId in this.selectionObj.nodes) { + if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { + count += 1; + } + } + for(var edgeId in this.selectionObj.edges) { + if(this.selectionObj.edges.hasOwnProperty(edgeId)) { + count += 1; + } + } + return count; }; - /** - * Zoom in, using the same method as the movement. + * Check if anything is selected + * + * @returns {boolean} * @private */ - exports._zoomIn = function(event) { - this.zoomIncrement = this.constants.keyboard.speed.zoom; - this.start(); // if there is no node movement, the calculation wont be done - event.preventDefault(); + exports._selectionIsEmpty = function() { + for(var nodeId in this.selectionObj.nodes) { + if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { + return false; + } + } + for(var edgeId in this.selectionObj.edges) { + if(this.selectionObj.edges.hasOwnProperty(edgeId)) { + return false; + } + } + return true; }; /** - * Zoom out + * check if one of the selected nodes is a cluster. + * + * @returns {boolean} * @private */ - exports._zoomOut = function(event) { - this.zoomIncrement = -this.constants.keyboard.speed.zoom; - this.start(); // if there is no node movement, the calculation wont be done - event.preventDefault(); + exports._clusterInSelection = function() { + for(var nodeId in this.selectionObj.nodes) { + if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { + if (this.selectionObj.nodes[nodeId].clusterSize > 1) { + return true; + } + } + } + return false; }; - /** - * Stop zooming and unhighlight the zoom controls + * select the edges connected to the node that is being selected + * + * @param {Node} node * @private */ - exports._stopZoom = function(event) { - this.zoomIncrement = 0; - event && event.preventDefault(); + exports._selectConnectedEdges = function(node) { + for (var i = 0; i < node.dynamicEdges.length; i++) { + var edge = node.dynamicEdges[i]; + edge.select(); + this._addToSelection(edge); + } }; - /** - * Stop moving in the Y direction and unHighlight the up and down + * select the edges connected to the node that is being selected + * + * @param {Node} node * @private */ - exports._yStopMoving = function(event) { - this.yIncrement = 0; - event && event.preventDefault(); + exports._hoverConnectedEdges = function(node) { + for (var i = 0; i < node.dynamicEdges.length; i++) { + var edge = node.dynamicEdges[i]; + edge.hover = true; + this._addToHover(edge); + } }; /** - * Stop moving in the X direction and unHighlight left and right. + * unselect the edges connected to the node that is being selected + * + * @param {Node} node * @private */ - exports._xStopMoving = function(event) { - this.xIncrement = 0; - event && event.preventDefault(); + exports._unselectConnectedEdges = function(node) { + for (var i = 0; i < node.dynamicEdges.length; i++) { + var edge = node.dynamicEdges[i]; + edge.unselect(); + this._removeFromSelection(edge); + } }; -/***/ }, -/* 59 */ -/***/ function(module, exports, __webpack_require__) { - exports._resetLevels = function() { - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - var node = this.nodes[nodeId]; - if (node.preassignedLevel == false) { - node.level = -1; - node.hierarchyEnumerated = false; - } - } - } - }; /** - * This is the main function to layout the nodes in a hierarchical way. - * It checks if the node details are supplied correctly + * This is called when someone clicks on a node. either select or deselect it. + * If there is an existing selection and we don't want to append to it, clear the existing selection * + * @param {Node || Edge} object + * @param {Boolean} append + * @param {Boolean} [doNotTrigger] | ignore trigger * @private */ - exports._setupHierarchicalLayout = function() { - if (this.constants.hierarchicalLayout.enabled == true && this.nodeIndices.length > 0) { - if (this.constants.hierarchicalLayout.direction == "RL" || this.constants.hierarchicalLayout.direction == "DU") { - this.constants.hierarchicalLayout.levelSeparation *= -1; - } - else { - this.constants.hierarchicalLayout.levelSeparation = Math.abs(this.constants.hierarchicalLayout.levelSeparation); - } - - if (this.constants.hierarchicalLayout.direction == "RL" || this.constants.hierarchicalLayout.direction == "LR") { - if (this.constants.smoothCurves.enabled == true) { - this.constants.smoothCurves.type = "vertical"; - } - } - else { - if (this.constants.smoothCurves.enabled == true) { - this.constants.smoothCurves.type = "horizontal"; - } - } - // get the size of the largest hubs and check if the user has defined a level for a node. - var hubsize = 0; - var node, nodeId; - var definedLevel = false; - var undefinedLevel = false; + exports._selectObject = function(object, append, doNotTrigger, highlightEdges) { + if (doNotTrigger === undefined) { + doNotTrigger = false; + } + if (highlightEdges === undefined) { + highlightEdges = true; + } - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - if (node.level != -1) { - definedLevel = true; - } - else { - undefinedLevel = true; - } - if (hubsize < node.edges.length) { - hubsize = node.edges.length; - } - } - } + if (this._selectionIsEmpty() == false && append == false && this.forceAppendSelection == false) { + this._unselectAll(true); + } - // if the user defined some levels but not all, alert and run without hierarchical layout - if (undefinedLevel == true && definedLevel == true) { - throw new Error("To use the hierarchical layout, nodes require either no predefined levels or levels have to be defined for all nodes."); - this.zoomExtent(undefined,true,this.constants.clustering.enabled); - if (!this.constants.clustering.enabled) { - this.start(); - } + if (object.selected == false) { + object.select(); + this._addToSelection(object); + if (object instanceof Node && this.blockConnectingEdgeSelection == false && highlightEdges == true) { + this._selectConnectedEdges(object); } - else { - // setup the system to use hierarchical method. - this._changeConstants(); - - // define levels if undefined by the users. Based on hubsize - if (undefinedLevel == true) { - if (this.constants.hierarchicalLayout.layout == "hubsize") { - this._determineLevels(hubsize); - } - else { - this._determineLevelsDirected(); - } - - } - // check the distribution of the nodes per level. - var distribution = this._getDistribution(); - - // place the nodes on the canvas. This also stablilizes the system. - this._placeNodesByHierarchy(distribution); + } + else { + object.unselect(); + this._removeFromSelection(object); + } - // start the simulation. - this.start(); - } + if (doNotTrigger == false) { + this.emit('select', this.getSelection()); } }; /** - * This function places the nodes on the canvas based on the hierarchial distribution. + * This is called when someone clicks on a node. either select or deselect it. + * If there is an existing selection and we don't want to append to it, clear the existing selection * - * @param {Object} distribution | obtained by the function this._getDistribution() + * @param {Node || Edge} object * @private */ - exports._placeNodesByHierarchy = function(distribution) { - var nodeId, node; - - // start placing all the level 0 nodes first. Then recursively position their branches. - for (var level in distribution) { - if (distribution.hasOwnProperty(level)) { - - for (nodeId in distribution[level].nodes) { - if (distribution[level].nodes.hasOwnProperty(nodeId)) { - node = distribution[level].nodes[nodeId]; - if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") { - if (node.xFixed) { - node.x = distribution[level].minPos; - node.xFixed = false; - - distribution[level].minPos += distribution[level].nodeSpacing; - } - } - else { - if (node.yFixed) { - node.y = distribution[level].minPos; - node.yFixed = false; - - distribution[level].minPos += distribution[level].nodeSpacing; - } - } - this._placeBranchNodes(node.edges,node.id,distribution,node.level); - } - } - } + exports._blurObject = function(object) { + if (object.hover == true) { + object.hover = false; + this.emit("blurNode",{node:object.id}); } - - // stabilize the system after positioning. This function calls zoomExtent. - this._stabilize(); }; - /** - * This function get the distribution of levels based on hubsize + * This is called when someone clicks on a node. either select or deselect it. + * If there is an existing selection and we don't want to append to it, clear the existing selection * - * @returns {Object} + * @param {Node || Edge} object * @private */ - exports._getDistribution = function() { - var distribution = {}; - var nodeId, node, level; - - // we fix Y because the hierarchy is vertical, we fix X so we do not give a node an x position for a second time. - // the fix of X is removed after the x value has been set. - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - node.xFixed = true; - node.yFixed = true; - if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") { - node.y = this.constants.hierarchicalLayout.levelSeparation*node.level; - } - else { - node.x = this.constants.hierarchicalLayout.levelSeparation*node.level; - } - if (distribution[node.level] === undefined) { - distribution[node.level] = {amount: 0, nodes: {}, minPos:0, nodeSpacing:0}; - } - distribution[node.level].amount += 1; - distribution[node.level].nodes[nodeId] = node; + exports._hoverObject = function(object) { + if (object.hover == false) { + object.hover = true; + this._addToHover(object); + if (object instanceof Node) { + this.emit("hoverNode",{node:object.id}); } } - - // determine the largest amount of nodes of all levels - var maxCount = 0; - for (level in distribution) { - if (distribution.hasOwnProperty(level)) { - if (maxCount < distribution[level].amount) { - maxCount = distribution[level].amount; - } - } + if (object instanceof Node) { + this._hoverConnectedEdges(object); } + }; - // set the initial position and spacing of each nodes accordingly - for (level in distribution) { - if (distribution.hasOwnProperty(level)) { - distribution[level].nodeSpacing = (maxCount + 1) * this.constants.hierarchicalLayout.nodeSpacing; - distribution[level].nodeSpacing /= (distribution[level].amount + 1); - distribution[level].minPos = distribution[level].nodeSpacing - (0.5 * (distribution[level].amount + 1) * distribution[level].nodeSpacing); - } - } - return distribution; + /** + * handles the selection part of the touch, only for navigation controls elements; + * Touch is triggered before tap, also before hold. Hold triggers after a while. + * This is the most responsive solution + * + * @param {Object} pointer + * @private + */ + exports._handleTouch = function(pointer) { }; /** - * this function allocates nodes in levels based on the recursive branching from the largest hubs. + * handles the selection part of the tap; * - * @param hubsize + * @param {Object} pointer * @private */ - exports._determineLevels = function(hubsize) { - var nodeId, node; - - // determine hubs - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - if (node.edges.length == hubsize) { - node.level = 0; - } - } + exports._handleTap = function(pointer) { + var node = this._getNodeAt(pointer); + if (node != null) { + this._selectObject(node,false); } - - // branch from hubs - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - if (node.level == 0) { - this._setLevel(1,node.edges,node.id); - } + else { + var edge = this._getEdgeAt(pointer); + if (edge != null) { + this._selectObject(edge,false); + } + else { + this._unselectAll(); } } + this.emit("click", this.getSelection()); + this._redraw(); }; + /** - * this function allocates nodes in levels based on the recursive branching from the largest hubs. + * handles the selection part of the double tap and opens a cluster if needed * - * @param hubsize + * @param {Object} pointer * @private */ - exports._determineLevelsDirected = function() { - var nodeId, node; - - // set first node to source - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - this.nodes[nodeId].level = 10000; - break; - } - } - - // branch from hubs - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - if (node.level == 10000) { - this._setLevelDirected(10000,node.edges,node.id); - } - } + exports._handleDoubleTap = function(pointer) { + var node = this._getNodeAt(pointer); + if (node != null && node !== undefined) { + // we reset the areaCenter here so the opening of the node will occur + this.areaCenter = {"x" : this._XconvertDOMtoCanvas(pointer.x), + "y" : this._YconvertDOMtoCanvas(pointer.y)}; + this.openCluster(node); } + this.emit("doubleClick", this.getSelection()); + }; - // branch from hubs - var minLevel = 10000; - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - minLevel = node.level < minLevel ? node.level : minLevel; - } + /** + * Handle the onHold selection part + * + * @param pointer + * @private + */ + exports._handleOnHold = function(pointer) { + var node = this._getNodeAt(pointer); + if (node != null) { + this._selectObject(node,true); } - - // branch from hubs - for (nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - node = this.nodes[nodeId]; - node.level -= minLevel; + else { + var edge = this._getEdgeAt(pointer); + if (edge != null) { + this._selectObject(edge,true); } } + this._redraw(); }; /** - * Since hierarchical layout does not support: - * - smooth curves (based on the physics), - * - clustering (based on dynamic node counts) - * - * We disable both features so there will be no problems. + * handle the onRelease event. These functions are here for the navigation controls module. * - * @private + * @private */ - exports._changeConstants = function() { - this.constants.clustering.enabled = false; - this.constants.physics.barnesHut.enabled = false; - this.constants.physics.hierarchicalRepulsion.enabled = true; - this._loadSelectedForceSolver(); - if (this.constants.smoothCurves.enabled == true) { - this.constants.smoothCurves.dynamic = false; - } - this._configureSmoothCurves(); + exports._handleOnRelease = function(pointer) { + }; + /** - * This is a recursively called function to enumerate the branches from the largest hubs and place the nodes - * on a X position that ensures there will be no overlap. * - * @param edges - * @param parentId - * @param distribution - * @param parentLevel - * @private + * retrieve the currently selected objects + * @return {{nodes: Array., edges: Array.}} selection */ - exports._placeBranchNodes = function(edges, parentId, distribution, parentLevel) { - for (var i = 0; i < edges.length; i++) { - var childNode = null; - if (edges[i].toId == parentId) { - childNode = edges[i].from; - } - else { - childNode = edges[i].to; - } + exports.getSelection = function() { + var nodeIds = this.getSelectedNodes(); + var edgeIds = this.getSelectedEdges(); + return {nodes:nodeIds, edges:edgeIds}; + }; - // if a node is conneceted to another node on the same level (or higher (means lower level))!, this is not handled here. - var nodeMoved = false; - if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") { - if (childNode.xFixed && childNode.level > parentLevel) { - childNode.xFixed = false; - childNode.x = distribution[childNode.level].minPos; - nodeMoved = true; - } - } - else { - if (childNode.yFixed && childNode.level > parentLevel) { - childNode.yFixed = false; - childNode.y = distribution[childNode.level].minPos; - nodeMoved = true; - } + /** + * + * retrieve the currently selected nodes + * @return {String[]} selection An array with the ids of the + * selected nodes. + */ + exports.getSelectedNodes = function() { + var idArray = []; + for(var nodeId in this.selectionObj.nodes) { + if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { + idArray.push(nodeId); } + } + return idArray + }; - if (nodeMoved == true) { - distribution[childNode.level].minPos += distribution[childNode.level].nodeSpacing; - if (childNode.edges.length > 1) { - this._placeBranchNodes(childNode.edges,childNode.id,distribution,childNode.level); - } + /** + * + * retrieve the currently selected edges + * @return {Array} selection An array with the ids of the + * selected nodes. + */ + exports.getSelectedEdges = function() { + var idArray = []; + for(var edgeId in this.selectionObj.edges) { + if(this.selectionObj.edges.hasOwnProperty(edgeId)) { + idArray.push(edgeId); } } + return idArray; }; /** - * this function is called recursively to enumerate the barnches of the largest hubs and give each node a level. - * - * @param level - * @param edges - * @param parentId - * @private + * select zero or more nodes + * @param {Number[] | String[]} selection An array with the ids of the + * selected nodes. */ - exports._setLevel = function(level, edges, parentId) { - for (var i = 0; i < edges.length; i++) { - var childNode = null; - if (edges[i].toId == parentId) { - childNode = edges[i].from; - } - else { - childNode = edges[i].to; - } - if (childNode.level == -1 || childNode.level > level) { - childNode.level = level; - if (childNode.edges.length > 1) { - this._setLevel(level+1, childNode.edges, childNode.id); - } + exports.setSelection = function(selection) { + var i, iMax, id; + + if (!selection || (selection.length == undefined)) + throw 'Selection must be an array with ids'; + + // first unselect any selected node + this._unselectAll(true); + + for (i = 0, iMax = selection.length; i < iMax; i++) { + id = selection[i]; + + var node = this.nodes[id]; + if (!node) { + throw new RangeError('Node with id "' + id + '" not found'); } + this._selectObject(node,true,true); } + + console.log("setSelection is deprecated. Please use selectNodes instead.") + + this.redraw(); }; /** - * this function is called recursively to enumerate the barnches of the largest hubs and give each node a level. - * - * @param level - * @param edges - * @param parentId - * @private + * select zero or more nodes with the option to highlight edges + * @param {Number[] | String[]} selection An array with the ids of the + * selected nodes. + * @param {boolean} [highlightEdges] */ - exports._setLevelDirected = function(level, edges, parentId) { - this.nodes[parentId].hierarchyEnumerated = true; - for (var i = 0; i < edges.length; i++) { - var childNode = null; - var direction = 1; - if (edges[i].toId == parentId) { - childNode = edges[i].from; - direction = -1; - } - else { - childNode = edges[i].to; - } - if (childNode.level == -1) { - childNode.level = level + direction; + exports.selectNodes = function(selection, highlightEdges) { + var i, iMax, id; + + if (!selection || (selection.length == undefined)) + throw 'Selection must be an array with ids'; + + // first unselect any selected node + this._unselectAll(true); + + for (i = 0, iMax = selection.length; i < iMax; i++) { + id = selection[i]; + + var node = this.nodes[id]; + if (!node) { + throw new RangeError('Node with id "' + id + '" not found'); } + this._selectObject(node,true,true,highlightEdges); } + this.redraw(); + }; - for (var i = 0; i < edges.length; i++) { - var childNode = null; - if (edges[i].toId == parentId) {childNode = edges[i].from;} - else {childNode = edges[i].to;} - if (childNode.edges.length > 1 && childNode.hierarchyEnumerated === false) { - this._setLevelDirected(childNode.level, childNode.edges, childNode.id); + + /** + * select zero or more edges + * @param {Number[] | String[]} selection An array with the ids of the + * selected nodes. + */ + exports.selectEdges = function(selection) { + var i, iMax, id; + + if (!selection || (selection.length == undefined)) + throw 'Selection must be an array with ids'; + + // first unselect any selected node + this._unselectAll(true); + + for (i = 0, iMax = selection.length; i < iMax; i++) { + id = selection[i]; + + var edge = this.edges[id]; + if (!edge) { + throw new RangeError('Edge with id "' + id + '" not found'); } + this._selectObject(edge,true,true,highlightEdges); } + this.redraw(); }; - /** - * Unfix nodes - * + * Validate the selection: remove ids of nodes which no longer exist * @private */ - exports._restoreNodes = function() { - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - this.nodes[nodeId].xFixed = false; - this.nodes[nodeId].yFixed = false; + exports._updateSelection = function () { + for(var nodeId in this.selectionObj.nodes) { + if(this.selectionObj.nodes.hasOwnProperty(nodeId)) { + if (!this.nodes.hasOwnProperty(nodeId)) { + delete this.selectionObj.nodes[nodeId]; + } + } + } + for(var edgeId in this.selectionObj.edges) { + if(this.selectionObj.edges.hasOwnProperty(edgeId)) { + if (!this.edges.hasOwnProperty(edgeId)) { + delete this.selectionObj.edges[edgeId]; + } } } }; /***/ }, -/* 60 */ +/* 61 */ /***/ function(module, exports, __webpack_require__) { var util = __webpack_require__(1); - var RepulsionMixin = __webpack_require__(62); - var HierarchialRepulsionMixin = __webpack_require__(63); - var BarnesHutMixin = __webpack_require__(64); + var Node = __webpack_require__(47); + var Edge = __webpack_require__(46); /** - * Toggling barnes Hut calculation on and off. + * clears the toolbar div element of children * * @private */ - exports._toggleBarnesHut = function () { - this.constants.physics.barnesHut.enabled = !this.constants.physics.barnesHut.enabled; - this._loadSelectedForceSolver(); - this.moving = true; - this.start(); + exports._clearManipulatorBar = function() { + while (this.manipulationDiv.hasChildNodes()) { + this.manipulationDiv.removeChild(this.manipulationDiv.firstChild); + } }; - /** - * This loads the node force solver based on the barnes hut or repulsion algorithm + * Manipulation UI temporarily overloads certain functions to extend or replace them. To be able to restore + * these functions to their original functionality, we saved them in this.cachedFunctions. + * This function restores these functions to their original function. * * @private */ - exports._loadSelectedForceSolver = function () { - // this overloads the this._calculateNodeForces - if (this.constants.physics.barnesHut.enabled == true) { - this._clearMixin(RepulsionMixin); - this._clearMixin(HierarchialRepulsionMixin); - - this.constants.physics.centralGravity = this.constants.physics.barnesHut.centralGravity; - this.constants.physics.springLength = this.constants.physics.barnesHut.springLength; - this.constants.physics.springConstant = this.constants.physics.barnesHut.springConstant; - this.constants.physics.damping = this.constants.physics.barnesHut.damping; - - this._loadMixin(BarnesHutMixin); + exports._restoreOverloadedFunctions = function() { + for (var functionName in this.cachedFunctions) { + if (this.cachedFunctions.hasOwnProperty(functionName)) { + this[functionName] = this.cachedFunctions[functionName]; + } } - else if (this.constants.physics.hierarchicalRepulsion.enabled == true) { - this._clearMixin(BarnesHutMixin); - this._clearMixin(RepulsionMixin); - - this.constants.physics.centralGravity = this.constants.physics.hierarchicalRepulsion.centralGravity; - this.constants.physics.springLength = this.constants.physics.hierarchicalRepulsion.springLength; - this.constants.physics.springConstant = this.constants.physics.hierarchicalRepulsion.springConstant; - this.constants.physics.damping = this.constants.physics.hierarchicalRepulsion.damping; + }; - this._loadMixin(HierarchialRepulsionMixin); + /** + * Enable or disable edit-mode. + * + * @private + */ + exports._toggleEditMode = function() { + this.editMode = !this.editMode; + var toolbar = document.getElementById("network-manipulationDiv"); + var closeDiv = document.getElementById("network-manipulation-closeDiv"); + var editModeDiv = document.getElementById("network-manipulation-editMode"); + if (this.editMode == true) { + toolbar.style.display="block"; + closeDiv.style.display="block"; + editModeDiv.style.display="none"; + closeDiv.onclick = this._toggleEditMode.bind(this); } else { - this._clearMixin(BarnesHutMixin); - this._clearMixin(HierarchialRepulsionMixin); - this.barnesHutTree = undefined; - - this.constants.physics.centralGravity = this.constants.physics.repulsion.centralGravity; - this.constants.physics.springLength = this.constants.physics.repulsion.springLength; - this.constants.physics.springConstant = this.constants.physics.repulsion.springConstant; - this.constants.physics.damping = this.constants.physics.repulsion.damping; - - this._loadMixin(RepulsionMixin); + toolbar.style.display="none"; + closeDiv.style.display="none"; + editModeDiv.style.display="block"; + closeDiv.onclick = null; } + this._createManipulatorBar() }; /** - * Before calculating the forces, we check if we need to cluster to keep up performance and we check - * if there is more than one node. If it is just one node, we dont calculate anything. + * main function, creates the main toolbar. Removes functions bound to the select event. Binds all the buttons of the toolbar. * * @private */ - exports._initializeForceCalculation = function () { - // stop calculation if there is only one node - if (this.nodeIndices.length == 1) { - this.nodes[this.nodeIndices[0]]._setForce(0, 0); + exports._createManipulatorBar = function() { + // remove bound functions + if (this.boundFunction) { + this.off('select', this.boundFunction); } - else { - // if there are too many nodes on screen, we cluster without repositioning - if (this.nodeIndices.length > this.constants.clustering.clusterThreshold && this.constants.clustering.enabled == true) { - this.clusterToFit(this.constants.clustering.reduceToNodes, false); - } - // we now start the force calculation - this._calculateForces(); + var locale = this.constants.locales[this.constants.locale]; + + if (this.edgeBeingEdited !== undefined) { + this.edgeBeingEdited._disableControlNodes(); + this.edgeBeingEdited = undefined; + this.selectedControlNode = null; + this.controlNodesActive = false; } - }; + // restore overloaded functions + this._restoreOverloadedFunctions(); - /** - * Calculate the external forces acting on the nodes - * Forces are caused by: edges, repulsing forces between nodes, gravity - * @private - */ - exports._calculateForces = function () { - // Gravity is required to keep separated groups from floating off - // the forces are reset to zero in this loop by using _setForce instead - // of _addForce + // resume calculation + this.freezeSimulation = false; - this._calculateGravitationalForces(); - this._calculateNodeForces(); + // reset global variables + this.blockConnectingEdgeSelection = false; + this.forceAppendSelection = false; - if (this.constants.physics.springConstant > 0) { - if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { - this._calculateSpringForcesWithSupport(); + if (this.editMode == true) { + while (this.manipulationDiv.hasChildNodes()) { + this.manipulationDiv.removeChild(this.manipulationDiv.firstChild); + } + + // add the icons to the manipulator div + this.manipulationDiv.innerHTML = "" + + "" + + ""+locale['addNode'] +"" + + "
" + + "" + + ""+locale['addEdge'] +""; + if (this._getSelectedNodeCount() == 1 && this.triggerFunctions.edit) { + this.manipulationDiv.innerHTML += "" + + "
" + + "" + + ""+locale['editNode'] +""; + } + else if (this._getSelectedEdgeCount() == 1 && this._getSelectedNodeCount() == 0) { + this.manipulationDiv.innerHTML += "" + + "
" + + "" + + ""+locale['editEdge'] +""; + } + if (this._selectionIsEmpty() == false) { + this.manipulationDiv.innerHTML += "" + + "
" + + "" + + ""+locale['del'] +""; + } + + + // bind the icons + var addNodeButton = document.getElementById("network-manipulate-addNode"); + addNodeButton.onclick = this._createAddNodeToolbar.bind(this); + var addEdgeButton = document.getElementById("network-manipulate-connectNode"); + addEdgeButton.onclick = this._createAddEdgeToolbar.bind(this); + if (this._getSelectedNodeCount() == 1 && this.triggerFunctions.edit) { + var editButton = document.getElementById("network-manipulate-editNode"); + editButton.onclick = this._editNode.bind(this); } - else { - if (this.constants.physics.hierarchicalRepulsion.enabled == true) { - this._calculateHierarchicalSpringForces(); - } - else { - this._calculateSpringForces(); - } + else if (this._getSelectedEdgeCount() == 1 && this._getSelectedNodeCount() == 0) { + var editButton = document.getElementById("network-manipulate-editEdge"); + editButton.onclick = this._createEditEdgeToolbar.bind(this); } + if (this._selectionIsEmpty() == false) { + var deleteButton = document.getElementById("network-manipulate-delete"); + deleteButton.onclick = this._deleteSelected.bind(this); + } + var closeDiv = document.getElementById("network-manipulation-closeDiv"); + closeDiv.onclick = this._toggleEditMode.bind(this); + + this.boundFunction = this._createManipulatorBar.bind(this); + this.on('select', this.boundFunction); + } + else { + this.editModeDiv.innerHTML = "" + + "" + + "" + locale['edit'] + ""; + var editModeButton = document.getElementById("network-manipulate-editModeButton"); + editModeButton.onclick = this._toggleEditMode.bind(this); } }; + /** - * Smooth curves are created by adding invisible nodes in the center of the edges. These nodes are also - * handled in the calculateForces function. We then use a quadratic curve with the center node as control. - * This function joins the datanodes and invisible (called support) nodes into one object. - * We do this so we do not contaminate this.nodes with the support nodes. + * Create the toolbar for adding Nodes * * @private */ - exports._updateCalculationNodes = function () { - if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) { - this.calculationNodes = {}; - this.calculationNodeIndices = []; + exports._createAddNodeToolbar = function() { + // clear the toolbar + this._clearManipulatorBar(); + if (this.boundFunction) { + this.off('select', this.boundFunction); + } - for (var nodeId in this.nodes) { - if (this.nodes.hasOwnProperty(nodeId)) { - this.calculationNodes[nodeId] = this.nodes[nodeId]; - } - } - var supportNodes = this.sectors['support']['nodes']; - for (var supportNodeId in supportNodes) { - if (supportNodes.hasOwnProperty(supportNodeId)) { - if (this.edges.hasOwnProperty(supportNodes[supportNodeId].parentEdgeId)) { - this.calculationNodes[supportNodeId] = supportNodes[supportNodeId]; - } - else { - supportNodes[supportNodeId]._setForce(0, 0); - } - } - } + var locale = this.constants.locales[this.constants.locale]; - for (var idx in this.calculationNodes) { - if (this.calculationNodes.hasOwnProperty(idx)) { - this.calculationNodeIndices.push(idx); - } - } - } - else { - this.calculationNodes = this.nodes; - this.calculationNodeIndices = this.nodeIndices; - } + // create the toolbar contents + this.manipulationDiv.innerHTML = "" + + "" + + "" + locale['back'] + " " + + "
" + + "" + + "" + locale['addDescription'] + ""; + + // bind the icon + var backButton = document.getElementById("network-manipulate-back"); + backButton.onclick = this._createManipulatorBar.bind(this); + + // we use the boundFunction so we can reference it when we unbind it from the "select" event. + this.boundFunction = this._addNode.bind(this); + this.on('select', this.boundFunction); }; /** - * this function applies the central gravity effect to keep groups from floating off + * create the toolbar to connect nodes * * @private */ - exports._calculateGravitationalForces = function () { - var dx, dy, distance, node, i; - var nodes = this.calculationNodes; - var gravity = this.constants.physics.centralGravity; - var gravityForce = 0; + exports._createAddEdgeToolbar = function() { + // clear the toolbar + this._clearManipulatorBar(); + this._unselectAll(true); + this.freezeSimulation = true; - for (i = 0; i < this.calculationNodeIndices.length; i++) { - node = nodes[this.calculationNodeIndices[i]]; - node.damping = this.constants.physics.damping; // possibly add function to alter damping properties of clusters. - // gravity does not apply when we are in a pocket sector - if (this._sector() == "default" && gravity != 0) { - dx = -node.x; - dy = -node.y; - distance = Math.sqrt(dx * dx + dy * dy); + var locale = this.constants.locales[this.constants.locale]; - gravityForce = (distance == 0) ? 0 : (gravity / distance); - node.fx = dx * gravityForce; - node.fy = dy * gravityForce; - } - else { - node.fx = 0; - node.fy = 0; - } + if (this.boundFunction) { + this.off('select', this.boundFunction); } - }; + this._unselectAll(); + this.forceAppendSelection = false; + this.blockConnectingEdgeSelection = true; + + this.manipulationDiv.innerHTML = "" + + "" + + "" + locale['back'] + " " + + "
" + + "" + + "" + locale['edgeDescription'] + ""; + + // bind the icon + var backButton = document.getElementById("network-manipulate-back"); + backButton.onclick = this._createManipulatorBar.bind(this); + + // we use the boundFunction so we can reference it when we unbind it from the "select" event. + this.boundFunction = this._handleConnect.bind(this); + this.on('select', this.boundFunction); + // temporarily overload functions + this.cachedFunctions["_handleTouch"] = this._handleTouch; + this.cachedFunctions["_handleOnRelease"] = this._handleOnRelease; + this._handleTouch = this._handleConnect; + this._handleOnRelease = this._finishConnect; + // redraw to show the unselect + this._redraw(); + }; /** - * this function calculates the effects of the springs in the case of unsmooth curves. + * create the toolbar to edit edges * * @private */ - exports._calculateSpringForces = function () { - var edgeLength, edge, edgeId; - var dx, dy, fx, fy, springForce, distance; - var edges = this.edges; + exports._createEditEdgeToolbar = function() { + // clear the toolbar + this._clearManipulatorBar(); + this.controlNodesActive = true; - // forces caused by the edges, modelled as springs - for (edgeId in edges) { - if (edges.hasOwnProperty(edgeId)) { - edge = edges[edgeId]; - if (edge.connected) { - // only calculate forces if nodes are in the same sector - if (this.nodes.hasOwnProperty(edge.toId) && this.nodes.hasOwnProperty(edge.fromId)) { - edgeLength = edge.physics.springLength; - // this implies that the edges between big clusters are longer - edgeLength += (edge.to.clusterSize + edge.from.clusterSize - 2) * this.constants.clustering.edgeGrowth; + if (this.boundFunction) { + this.off('select', this.boundFunction); + } - dx = (edge.from.x - edge.to.x); - dy = (edge.from.y - edge.to.y); - distance = Math.sqrt(dx * dx + dy * dy); + this.edgeBeingEdited = this._getSelectedEdge(); + this.edgeBeingEdited._enableControlNodes(); - if (distance == 0) { - distance = 0.01; - } + var locale = this.constants.locales[this.constants.locale]; - // the 1/distance is so the fx and fy can be calculated without sine or cosine. - springForce = this.constants.physics.springConstant * (edgeLength - distance) / distance; + this.manipulationDiv.innerHTML = "" + + "" + + "" + locale['back'] + " " + + "
" + + "" + + "" + locale['editEdgeDescription'] + ""; - fx = dx * springForce; - fy = dy * springForce; + // bind the icon + var backButton = document.getElementById("network-manipulate-back"); + backButton.onclick = this._createManipulatorBar.bind(this); - edge.from.fx += fx; - edge.from.fy += fy; - edge.to.fx -= fx; - edge.to.fy -= fy; - } - } - } - } + // temporarily overload functions + this.cachedFunctions["_handleTouch"] = this._handleTouch; + this.cachedFunctions["_handleOnRelease"] = this._handleOnRelease; + this.cachedFunctions["_handleTap"] = this._handleTap; + this.cachedFunctions["_handleDragStart"] = this._handleDragStart; + this.cachedFunctions["_handleOnDrag"] = this._handleOnDrag; + this._handleTouch = this._selectControlNode; + this._handleTap = function () {}; + this._handleOnDrag = this._controlNodeDrag; + this._handleDragStart = function () {} + this._handleOnRelease = this._releaseControlNode; + + // redraw to show the unselect + this._redraw(); }; + /** - * This function calculates the springforces on the nodes, accounting for the support nodes. + * the function bound to the selection event. It checks if you want to connect a cluster and changes the description + * to walk the user through the process. * * @private */ - exports._calculateSpringForcesWithSupport = function () { - var edgeLength, edge, edgeId, combinedClusterSize; - var edges = this.edges; - - // forces caused by the edges, modelled as springs - for (edgeId in edges) { - if (edges.hasOwnProperty(edgeId)) { - edge = edges[edgeId]; - if (edge.connected) { - // only calculate forces if nodes are in the same sector - if (this.nodes.hasOwnProperty(edge.toId) && this.nodes.hasOwnProperty(edge.fromId)) { - if (edge.via != null) { - var node1 = edge.to; - var node2 = edge.via; - var node3 = edge.from; - - edgeLength = edge.physics.springLength; + exports._selectControlNode = function(pointer) { + this.edgeBeingEdited.controlNodes.from.unselect(); + this.edgeBeingEdited.controlNodes.to.unselect(); + this.selectedControlNode = this.edgeBeingEdited._getSelectedControlNode(this._XconvertDOMtoCanvas(pointer.x),this._YconvertDOMtoCanvas(pointer.y)); + if (this.selectedControlNode !== null) { + this.selectedControlNode.select(); + this.freezeSimulation = true; + } + this._redraw(); + }; - combinedClusterSize = node1.clusterSize + node3.clusterSize - 2; + /** + * the function bound to the selection event. It checks if you want to connect a cluster and changes the description + * to walk the user through the process. + * + * @private + */ + exports._controlNodeDrag = function(event) { + var pointer = this._getPointer(event.gesture.center); + if (this.selectedControlNode !== null && this.selectedControlNode !== undefined) { + this.selectedControlNode.x = this._XconvertDOMtoCanvas(pointer.x); + this.selectedControlNode.y = this._YconvertDOMtoCanvas(pointer.y); + } + this._redraw(); + }; - // this implies that the edges between big clusters are longer - edgeLength += combinedClusterSize * this.constants.clustering.edgeGrowth; - this._calculateSpringForce(node1, node2, 0.5 * edgeLength); - this._calculateSpringForce(node2, node3, 0.5 * edgeLength); - } - } - } + exports._releaseControlNode = function(pointer) { + var newNode = this._getNodeAt(pointer); + if (newNode != null) { + if (this.edgeBeingEdited.controlNodes.from.selected == true) { + this._editEdge(newNode.id, this.edgeBeingEdited.to.id); + this.edgeBeingEdited.controlNodes.from.unselect(); + } + if (this.edgeBeingEdited.controlNodes.to.selected == true) { + this._editEdge(this.edgeBeingEdited.from.id, newNode.id); + this.edgeBeingEdited.controlNodes.to.unselect(); } } + else { + this.edgeBeingEdited._restoreControlNodes(); + } + this.freezeSimulation = false; + this._redraw(); }; - /** - * This is the code actually performing the calculation for the function above. It is split out to avoid repetition. + * the function bound to the selection event. It checks if you want to connect a cluster and changes the description + * to walk the user through the process. * - * @param node1 - * @param node2 - * @param edgeLength * @private */ - exports._calculateSpringForce = function (node1, node2, edgeLength) { - var dx, dy, fx, fy, springForce, distance; - - dx = (node1.x - node2.x); - dy = (node1.y - node2.y); - distance = Math.sqrt(dx * dx + dy * dy); + exports._handleConnect = function(pointer) { + if (this._getSelectedNodeCount() == 0) { + var node = this._getNodeAt(pointer); + var supportNodes, targetNode, targetViaNode, connectionEdge; - if (distance == 0) { - distance = 0.01; - } + if (node != null) { + if (node.clusterSize > 1) { + alert(this.constants.locales[this.constants.locale]['createEdgeError']) + } + else { + this._selectObject(node,false); + supportNodes = this.sectors['support']['nodes']; - // the 1/distance is so the fx and fy can be calculated without sine or cosine. - springForce = this.constants.physics.springConstant * (edgeLength - distance) / distance; + // create a node the temporary line can look at + supportNodes['targetNode'] = targetNode = new Node({id:'targetNode'},{},{},this.constants); + targetNode.x = node.x; + targetNode.y = node.y; - fx = dx * springForce; - fy = dy * springForce; + supportNodes['targetViaNode'] = targetViaNode = new Node({id:'targetViaNode'},{},{},this.constants); + targetViaNode.x = node.x; + targetViaNode.y = node.y; + targetViaNode.parentEdgeId = "connectionEdge"; - node1.fx += fx; - node1.fy += fy; - node2.fx -= fx; - node2.fy -= fy; - }; + // create a temporary edge + this.edges['connectionEdge'] = connectionEdge = new Edge({id:"connectionEdge",from:node.id,to:targetNode.id}, this, this.constants); + connectionEdge.from = node; + connectionEdge.connected = true; + connectionEdge.smooth = true; + connectionEdge.selected = true; + connectionEdge.to = targetNode; + connectionEdge.via = targetViaNode; + this.cachedFunctions["_handleOnDrag"] = this._handleOnDrag; + this._handleOnDrag = function(event) { + var pointer = this._getPointer(event.gesture.center); + var supportNodes = this.sectors['support']['nodes']; + supportNodes['targetNode'].x = this._XconvertDOMtoCanvas(pointer.x); + supportNodes['targetNode'].y = this._YconvertDOMtoCanvas(pointer.y); + supportNodes['targetViaNode'].x = 0.5 * (this._XconvertDOMtoCanvas(pointer.x) + this.edges['connectionEdge'].from.x); + supportNodes['targetViaNode'].y = this._YconvertDOMtoCanvas(pointer.y); + }; - /** - * Load the HTML for the physics config and bind it - * @private - */ - exports._loadPhysicsConfiguration = function () { - if (this.physicsConfiguration === undefined) { - this.backupConstants = {}; - util.deepExtend(this.backupConstants,this.constants); + this.moving = true; + this.start(); + } + } + } + }; - var hierarchicalLayoutDirections = ["LR", "RL", "UD", "DU"]; - this.physicsConfiguration = document.createElement('div'); - this.physicsConfiguration.className = "PhysicsConfiguration"; - this.physicsConfiguration.innerHTML = '' + - '' + - '' + - '' + - '' + - '' + - '' + - '
Simulation Mode:
Barnes HutRepulsionHierarchical
' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '' + - '
Options:
' - this.containerElement.parentElement.insertBefore(this.physicsConfiguration, this.containerElement); - this.optionsDiv = document.createElement("div"); - this.optionsDiv.style.fontSize = "14px"; - this.optionsDiv.style.fontFamily = "verdana"; - this.containerElement.parentElement.insertBefore(this.optionsDiv, this.containerElement); + exports._finishConnect = function(pointer) { + if (this._getSelectedNodeCount() == 1) { - var rangeElement; - rangeElement = document.getElementById('graph_BH_gc'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_gc', -1, "physics_barnesHut_gravitationalConstant"); - rangeElement = document.getElementById('graph_BH_cg'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_cg', 1, "physics_centralGravity"); - rangeElement = document.getElementById('graph_BH_sc'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_sc', 1, "physics_springConstant"); - rangeElement = document.getElementById('graph_BH_sl'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_sl', 1, "physics_springLength"); - rangeElement = document.getElementById('graph_BH_damp'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_damp', 1, "physics_damping"); + // restore the drag function + this._handleOnDrag = this.cachedFunctions["_handleOnDrag"]; + delete this.cachedFunctions["_handleOnDrag"]; - rangeElement = document.getElementById('graph_R_nd'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_nd', 1, "physics_repulsion_nodeDistance"); - rangeElement = document.getElementById('graph_R_cg'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_cg', 1, "physics_centralGravity"); - rangeElement = document.getElementById('graph_R_sc'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_sc', 1, "physics_springConstant"); - rangeElement = document.getElementById('graph_R_sl'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_sl', 1, "physics_springLength"); - rangeElement = document.getElementById('graph_R_damp'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_damp', 1, "physics_damping"); + // remember the edge id + var connectFromId = this.edges['connectionEdge'].fromId; - rangeElement = document.getElementById('graph_H_nd'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_nd', 1, "physics_hierarchicalRepulsion_nodeDistance"); - rangeElement = document.getElementById('graph_H_cg'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_cg', 1, "physics_centralGravity"); - rangeElement = document.getElementById('graph_H_sc'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_sc', 1, "physics_springConstant"); - rangeElement = document.getElementById('graph_H_sl'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_sl', 1, "physics_springLength"); - rangeElement = document.getElementById('graph_H_damp'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_damp', 1, "physics_damping"); - rangeElement = document.getElementById('graph_H_direction'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_direction', hierarchicalLayoutDirections, "hierarchicalLayout_direction"); - rangeElement = document.getElementById('graph_H_levsep'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_levsep', 1, "hierarchicalLayout_levelSeparation"); - rangeElement = document.getElementById('graph_H_nspac'); - rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_nspac', 1, "hierarchicalLayout_nodeSpacing"); + // remove the temporary nodes and edge + delete this.edges['connectionEdge']; + delete this.sectors['support']['nodes']['targetNode']; + delete this.sectors['support']['nodes']['targetViaNode']; - var radioButton1 = document.getElementById("graph_physicsMethod1"); - var radioButton2 = document.getElementById("graph_physicsMethod2"); - var radioButton3 = document.getElementById("graph_physicsMethod3"); - radioButton2.checked = true; - if (this.constants.physics.barnesHut.enabled) { - radioButton1.checked = true; - } - if (this.constants.hierarchicalLayout.enabled) { - radioButton3.checked = true; + var node = this._getNodeAt(pointer); + if (node != null) { + if (node.clusterSize > 1) { + alert(this.constants.locales[this.constants.locale]["createEdgeError"]) + } + else { + this._createEdge(connectFromId,node.id); + this._createManipulatorBar(); + } } + this._unselectAll(); + } + }; - var graph_toggleSmooth = document.getElementById("graph_toggleSmooth"); - var graph_repositionNodes = document.getElementById("graph_repositionNodes"); - var graph_generateOptions = document.getElementById("graph_generateOptions"); - graph_toggleSmooth.onclick = graphToggleSmoothCurves.bind(this); - graph_repositionNodes.onclick = graphRepositionNodes.bind(this); - graph_generateOptions.onclick = graphGenerateOptions.bind(this); - if (this.constants.smoothCurves == true && this.constants.dynamicSmoothCurves == false) { - graph_toggleSmooth.style.background = "#A4FF56"; + /** + * Adds a node on the specified location + */ + exports._addNode = function() { + if (this._selectionIsEmpty() && this.editMode == true) { + var positionObject = this._pointerToPositionObject(this.pointerPosition); + var defaultData = {id:util.randomUUID(),x:positionObject.left,y:positionObject.top,label:"new",allowedToMoveX:true,allowedToMoveY:true}; + if (this.triggerFunctions.add) { + if (this.triggerFunctions.add.length == 2) { + var me = this; + this.triggerFunctions.add(defaultData, function(finalizedData) { + me.nodesData.add(finalizedData); + me._createManipulatorBar(); + me.moving = true; + me.start(); + }); + } + else { + throw new Error('The function for add does not support two arguments (data,callback)'); + this._createManipulatorBar(); + this.moving = true; + this.start(); + } } else { - graph_toggleSmooth.style.background = "#FF8532"; + this.nodesData.add(defaultData); + this._createManipulatorBar(); + this.moving = true; + this.start(); } - - - switchConfigurations.apply(this); - - radioButton1.onchange = switchConfigurations.bind(this); - radioButton2.onchange = switchConfigurations.bind(this); - radioButton3.onchange = switchConfigurations.bind(this); } }; + /** - * This overwrites the this.constants. + * connect two nodes with a new edge. * - * @param constantsVariableName - * @param value * @private */ - exports._overWriteGraphConstants = function (constantsVariableName, value) { - var nameArray = constantsVariableName.split("_"); - if (nameArray.length == 1) { - this.constants[nameArray[0]] = value; - } - else if (nameArray.length == 2) { - this.constants[nameArray[0]][nameArray[1]] = value; - } - else if (nameArray.length == 3) { - this.constants[nameArray[0]][nameArray[1]][nameArray[2]] = value; + exports._createEdge = function(sourceNodeId,targetNodeId) { + if (this.editMode == true) { + var defaultData = {from:sourceNodeId, to:targetNodeId}; + if (this.triggerFunctions.connect) { + if (this.triggerFunctions.connect.length == 2) { + var me = this; + this.triggerFunctions.connect(defaultData, function(finalizedData) { + me.edgesData.add(finalizedData); + me.moving = true; + me.start(); + }); + } + else { + throw new Error('The function for connect does not support two arguments (data,callback)'); + this.moving = true; + this.start(); + } + } + else { + this.edgesData.add(defaultData); + this.moving = true; + this.start(); + } } }; - - /** - * this function is bound to the toggle smooth curves button. That is also why it is not in the prototype. - */ - function graphToggleSmoothCurves () { - this.constants.smoothCurves.enabled = !this.constants.smoothCurves.enabled; - var graph_toggleSmooth = document.getElementById("graph_toggleSmooth"); - if (this.constants.smoothCurves.enabled == true) {graph_toggleSmooth.style.background = "#A4FF56";} - else {graph_toggleSmooth.style.background = "#FF8532";} - - this._configureSmoothCurves(false); - } - /** - * this function is used to scramble the nodes + * connect two nodes with a new edge. * + * @private */ - function graphRepositionNodes () { - for (var nodeId in this.calculationNodes) { - if (this.calculationNodes.hasOwnProperty(nodeId)) { - this.calculationNodes[nodeId].vx = 0; this.calculationNodes[nodeId].vy = 0; - this.calculationNodes[nodeId].fx = 0; this.calculationNodes[nodeId].fy = 0; + exports._editEdge = function(sourceNodeId,targetNodeId) { + if (this.editMode == true) { + var defaultData = {id: this.edgeBeingEdited.id, from:sourceNodeId, to:targetNodeId}; + if (this.triggerFunctions.editEdge) { + if (this.triggerFunctions.editEdge.length == 2) { + var me = this; + this.triggerFunctions.editEdge(defaultData, function(finalizedData) { + me.edgesData.update(finalizedData); + me.moving = true; + me.start(); + }); + } + else { + throw new Error('The function for edit does not support two arguments (data, callback)'); + this.moving = true; + this.start(); + } + } + else { + this.edgesData.update(defaultData); + this.moving = true; + this.start(); } } - if (this.constants.hierarchicalLayout.enabled == true) { - this._setupHierarchicalLayout(); - showValueOfRange.call(this, 'graph_H_nd', 1, "physics_hierarchicalRepulsion_nodeDistance"); - showValueOfRange.call(this, 'graph_H_cg', 1, "physics_centralGravity"); - showValueOfRange.call(this, 'graph_H_sc', 1, "physics_springConstant"); - showValueOfRange.call(this, 'graph_H_sl', 1, "physics_springLength"); - showValueOfRange.call(this, 'graph_H_damp', 1, "physics_damping"); - } - else { - this.repositionNodes(); - } - this.moving = true; - this.start(); - } + }; /** - * this is used to generate an options file from the playing with physics system. + * Create the toolbar to edit the selected node. The label and the color can be changed. Other colors are derived from the chosen color. + * + * @private */ - function graphGenerateOptions () { - var options = "No options are required, default values used."; - var optionsSpecific = []; - var radioButton1 = document.getElementById("graph_physicsMethod1"); - var radioButton2 = document.getElementById("graph_physicsMethod2"); - if (radioButton1.checked == true) { - if (this.constants.physics.barnesHut.gravitationalConstant != this.backupConstants.physics.barnesHut.gravitationalConstant) {optionsSpecific.push("gravitationalConstant: " + this.constants.physics.barnesHut.gravitationalConstant);} - if (this.constants.physics.centralGravity != this.backupConstants.physics.barnesHut.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);} - if (this.constants.physics.springLength != this.backupConstants.physics.barnesHut.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);} - if (this.constants.physics.springConstant != this.backupConstants.physics.barnesHut.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);} - if (this.constants.physics.damping != this.backupConstants.physics.barnesHut.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);} - if (optionsSpecific.length != 0) { - options = "var options = {"; - options += "physics: {barnesHut: {"; - for (var i = 0; i < optionsSpecific.length; i++) { - options += optionsSpecific[i]; - if (i < optionsSpecific.length - 1) { - options += ", " - } - } - options += '}}' - } - if (this.constants.smoothCurves.enabled != this.backupConstants.smoothCurves.enabled) { - if (optionsSpecific.length == 0) {options = "var options = {";} - else {options += ", "} - options += "smoothCurves: " + this.constants.smoothCurves.enabled; - } - if (options != "No options are required, default values used.") { - options += '};' - } - } - else if (radioButton2.checked == true) { - options = "var options = {"; - options += "physics: {barnesHut: {enabled: false}"; - if (this.constants.physics.repulsion.nodeDistance != this.backupConstants.physics.repulsion.nodeDistance) {optionsSpecific.push("nodeDistance: " + this.constants.physics.repulsion.nodeDistance);} - if (this.constants.physics.centralGravity != this.backupConstants.physics.repulsion.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);} - if (this.constants.physics.springLength != this.backupConstants.physics.repulsion.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);} - if (this.constants.physics.springConstant != this.backupConstants.physics.repulsion.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);} - if (this.constants.physics.damping != this.backupConstants.physics.repulsion.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);} - if (optionsSpecific.length != 0) { - options += ", repulsion: {"; - for (var i = 0; i < optionsSpecific.length; i++) { - options += optionsSpecific[i]; - if (i < optionsSpecific.length - 1) { - options += ", " + exports._editNode = function() { + if (this.triggerFunctions.edit && this.editMode == true) { + var node = this._getSelectedNode(); + var data = {id:node.id, + label: node.label, + group: node.options.group, + shape: node.options.shape, + color: { + background:node.options.color.background, + border:node.options.color.border, + highlight: { + background:node.options.color.highlight.background, + border:node.options.color.highlight.border } - } - options += '}}' + }}; + if (this.triggerFunctions.edit.length == 2) { + var me = this; + this.triggerFunctions.edit(data, function (finalizedData) { + me.nodesData.update(finalizedData); + me._createManipulatorBar(); + me.moving = true; + me.start(); + }); } - if (optionsSpecific.length == 0) {options += "}"} - if (this.constants.smoothCurves != this.backupConstants.smoothCurves) { - options += ", smoothCurves: " + this.constants.smoothCurves; + else { + throw new Error('The function for edit does not support two arguments (data, callback)'); } - options += '};' } else { - options = "var options = {"; - if (this.constants.physics.hierarchicalRepulsion.nodeDistance != this.backupConstants.physics.hierarchicalRepulsion.nodeDistance) {optionsSpecific.push("nodeDistance: " + this.constants.physics.hierarchicalRepulsion.nodeDistance);} - if (this.constants.physics.centralGravity != this.backupConstants.physics.hierarchicalRepulsion.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);} - if (this.constants.physics.springLength != this.backupConstants.physics.hierarchicalRepulsion.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);} - if (this.constants.physics.springConstant != this.backupConstants.physics.hierarchicalRepulsion.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);} - if (this.constants.physics.damping != this.backupConstants.physics.hierarchicalRepulsion.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);} - if (optionsSpecific.length != 0) { - options += "physics: {hierarchicalRepulsion: {"; - for (var i = 0; i < optionsSpecific.length; i++) { - options += optionsSpecific[i]; - if (i < optionsSpecific.length - 1) { - options += ", "; + throw new Error('No edit function has been bound to this button'); + } + }; + + + + + /** + * delete everything in the selection + * + * @private + */ + exports._deleteSelected = function() { + if (!this._selectionIsEmpty() && this.editMode == true) { + if (!this._clusterInSelection()) { + var selectedNodes = this.getSelectedNodes(); + var selectedEdges = this.getSelectedEdges(); + if (this.triggerFunctions.del) { + var me = this; + var data = {nodes: selectedNodes, edges: selectedEdges}; + if (this.triggerFunctions.del.length = 2) { + this.triggerFunctions.del(data, function (finalizedData) { + me.edgesData.remove(finalizedData.edges); + me.nodesData.remove(finalizedData.nodes); + me._unselectAll(); + me.moving = true; + me.start(); + }); } - } - options += '}},'; - } - options += 'hierarchicalLayout: {'; - optionsSpecific = []; - if (this.constants.hierarchicalLayout.direction != this.backupConstants.hierarchicalLayout.direction) {optionsSpecific.push("direction: " + this.constants.hierarchicalLayout.direction);} - if (Math.abs(this.constants.hierarchicalLayout.levelSeparation) != this.backupConstants.hierarchicalLayout.levelSeparation) {optionsSpecific.push("levelSeparation: " + this.constants.hierarchicalLayout.levelSeparation);} - if (this.constants.hierarchicalLayout.nodeSpacing != this.backupConstants.hierarchicalLayout.nodeSpacing) {optionsSpecific.push("nodeSpacing: " + this.constants.hierarchicalLayout.nodeSpacing);} - if (optionsSpecific.length != 0) { - for (var i = 0; i < optionsSpecific.length; i++) { - options += optionsSpecific[i]; - if (i < optionsSpecific.length - 1) { - options += ", " + else { + throw new Error('The function for delete does not support two arguments (data, callback)') } } - options += '}' + else { + this.edgesData.remove(selectedEdges); + this.nodesData.remove(selectedNodes); + this._unselectAll(); + this.moving = true; + this.start(); + } } else { - options += "enabled:true}"; + alert(this.constants.locales[this.constants.locale]["deleteClusterError"]); } - options += '};' } + }; - this.optionsDiv.innerHTML = options; - } +/***/ }, +/* 62 */ +/***/ function(module, exports, __webpack_require__) { - /** - * this is used to switch between barnesHut, repulsion and hierarchical. - * - */ - function switchConfigurations () { - var ids = ["graph_BH_table", "graph_R_table", "graph_H_table"]; - var radioButton = document.querySelector('input[name="graph_physicsMethod"]:checked').value; - var tableId = "graph_" + radioButton + "_table"; - var table = document.getElementById(tableId); - table.style.display = "block"; - for (var i = 0; i < ids.length; i++) { - if (ids[i] != tableId) { - table = document.getElementById(ids[i]); - table.style.display = "none"; - } - } - this._restoreNodes(); - if (radioButton == "R") { - this.constants.hierarchicalLayout.enabled = false; - this.constants.physics.hierarchicalRepulsion.enabled = false; - this.constants.physics.barnesHut.enabled = false; - } - else if (radioButton == "H") { - if (this.constants.hierarchicalLayout.enabled == false) { - this.constants.hierarchicalLayout.enabled = true; - this.constants.physics.hierarchicalRepulsion.enabled = true; - this.constants.physics.barnesHut.enabled = false; - this.constants.smoothCurves.enabled = false; - this._setupHierarchicalLayout(); - } - } - else { - this.constants.hierarchicalLayout.enabled = false; - this.constants.physics.hierarchicalRepulsion.enabled = false; - this.constants.physics.barnesHut.enabled = true; - } - this._loadSelectedForceSolver(); - var graph_toggleSmooth = document.getElementById("graph_toggleSmooth"); - if (this.constants.smoothCurves.enabled == true) {graph_toggleSmooth.style.background = "#A4FF56";} - else {graph_toggleSmooth.style.background = "#FF8532";} - this.moving = true; - this.start(); - } + var util = __webpack_require__(1); + var Hammer = __webpack_require__(18); + exports._cleanNavigation = function() { + // clean up previous navigation items + var wrapper = document.getElementById('network-navigation_wrapper'); + if (wrapper && wrapper.parentNode) { + wrapper.parentNode.removeChild(wrapper); + } + document.onmouseup = null; + }; /** - * this generates the ranges depending on the iniital values. + * Creation of the navigation controls nodes. They are drawn over the rest of the nodes and are not affected by scale and translation + * they have a triggerFunction which is called on click. If the position of the navigation controls is dependent + * on this.frame.canvas.clientWidth or this.frame.canvas.clientHeight, we flag horizontalAlignLeft and verticalAlignTop false. + * This means that the location will be corrected by the _relocateNavigation function on a size change of the canvas. * - * @param id - * @param map - * @param constantsVariableName + * @private */ - function showValueOfRange (id,map,constantsVariableName) { - var valueId = id + "_value"; - var rangeValue = document.getElementById(id).value; + exports._loadNavigationElements = function() { + this._cleanNavigation(); - if (map instanceof Array) { - document.getElementById(valueId).value = map[parseInt(rangeValue)]; - this._overWriteGraphConstants(constantsVariableName,map[parseInt(rangeValue)]); - } - else { - document.getElementById(valueId).value = parseInt(map) * parseFloat(rangeValue); - this._overWriteGraphConstants(constantsVariableName, parseInt(map) * parseFloat(rangeValue)); - } + this.navigationDivs = {}; + var navigationDivs = ['up','down','left','right','zoomIn','zoomOut','zoomExtends']; + var navigationDivActions = ['_moveUp','_moveDown','_moveLeft','_moveRight','_zoomIn','_zoomOut','zoomExtent']; - if (constantsVariableName == "hierarchicalLayout_direction" || - constantsVariableName == "hierarchicalLayout_levelSeparation" || - constantsVariableName == "hierarchicalLayout_nodeSpacing") { - this._setupHierarchicalLayout(); + this.navigationDivs['wrapper'] = document.createElement('div'); + this.navigationDivs['wrapper'].id = 'network-navigation_wrapper'; + this.frame.appendChild(this.navigationDivs['wrapper']); + + var me = this; + for (var i = 0; i < navigationDivs.length; i++) { + this.navigationDivs[navigationDivs[i]] = document.createElement('div'); + this.navigationDivs[navigationDivs[i]].id = 'network-navigation_' + navigationDivs[i]; + this.navigationDivs[navigationDivs[i]].className = 'network-navigation ' + navigationDivs[i]; + this.navigationDivs['wrapper'].appendChild(this.navigationDivs[navigationDivs[i]]); + var hammer = Hammer(this.navigationDivs[navigationDivs[i]], {prevent_default: true}); + hammer.on('touch', me[navigationDivActions[i]].bind(me)); } - this.moving = true; - this.start(); - } + var hammer = Hammer(document, {prevent_default: false}); + hammer.on('release', me._stopMovement.bind(me)); + }; + /** + * this stops all movement induced by the navigation buttons + * + * @private + */ + exports._stopMovement = function() { + this._xStopMoving(); + this._yStopMoving(); + this._stopZoom(); + }; -/***/ }, -/* 61 */ -/***/ function(module, exports, __webpack_require__) { - var map = {}; - function webpackContext(req) { - return __webpack_require__(webpackContextResolve(req)); - }; - function webpackContextResolve(req) { - return map[req] || (function() { throw new Error("Cannot find module '" + req + "'.") }()); + /** + * move the screen up + * By using the increments, instead of adding a fixed number to the translation, we keep fluent and + * instant movement. The onKeypress event triggers immediately, then pauses, then triggers frequently + * To avoid this behaviour, we do the translation in the start loop. + * + * @private + */ + exports._moveUp = function(event) { + this.yIncrement = this.constants.keyboard.speed.y; + this.start(); // if there is no node movement, the calculation wont be done + event.preventDefault(); }; - webpackContext.keys = function webpackContextKeys() { - return Object.keys(map); + + + /** + * move the screen down + * @private + */ + exports._moveDown = function(event) { + this.yIncrement = -this.constants.keyboard.speed.y; + this.start(); // if there is no node movement, the calculation wont be done + event.preventDefault(); }; - webpackContext.resolve = webpackContextResolve; - module.exports = webpackContext; -/***/ }, -/* 62 */ -/***/ function(module, exports, __webpack_require__) { + /** + * move the screen left + * @private + */ + exports._moveLeft = function(event) { + this.xIncrement = this.constants.keyboard.speed.x; + this.start(); // if there is no node movement, the calculation wont be done + event.preventDefault(); + }; + /** - * Calculate the forces the nodes apply on each other based on a repulsion field. - * This field is linearly approximated. - * + * move the screen right * @private */ - exports._calculateNodeForces = function () { - var dx, dy, angle, distance, fx, fy, combinedClusterSize, - repulsingForce, node1, node2, i, j; + exports._moveRight = function(event) { + this.xIncrement = -this.constants.keyboard.speed.y; + this.start(); // if there is no node movement, the calculation wont be done + event.preventDefault(); + }; - var nodes = this.calculationNodes; - var nodeIndices = this.calculationNodeIndices; - // approximation constants - var a_base = -2 / 3; - var b = 4 / 3; + /** + * Zoom in, using the same method as the movement. + * @private + */ + exports._zoomIn = function(event) { + this.zoomIncrement = this.constants.keyboard.speed.zoom; + this.start(); // if there is no node movement, the calculation wont be done + event.preventDefault(); + }; - // repulsing forces between nodes - var nodeDistance = this.constants.physics.repulsion.nodeDistance; - var minimumDistance = nodeDistance; - // we loop from i over all but the last entree in the array - // j loops from i+1 to the last. This way we do not double count any of the indices, nor i == j - for (i = 0; i < nodeIndices.length - 1; i++) { - node1 = nodes[nodeIndices[i]]; - for (j = i + 1; j < nodeIndices.length; j++) { - node2 = nodes[nodeIndices[j]]; - combinedClusterSize = node1.clusterSize + node2.clusterSize - 2; + /** + * Zoom out + * @private + */ + exports._zoomOut = function(event) { + this.zoomIncrement = -this.constants.keyboard.speed.zoom; + this.start(); // if there is no node movement, the calculation wont be done + event.preventDefault(); + }; - dx = node2.x - node1.x; - dy = node2.y - node1.y; - distance = Math.sqrt(dx * dx + dy * dy); - minimumDistance = (combinedClusterSize == 0) ? nodeDistance : (nodeDistance * (1 + combinedClusterSize * this.constants.clustering.distanceAmplification)); - var a = a_base / minimumDistance; - if (distance < 2 * minimumDistance) { - if (distance < 0.5 * minimumDistance) { - repulsingForce = 1.0; - } - else { - repulsingForce = a * distance + b; // linear approx of 1 / (1 + Math.exp((distance / minimumDistance - 1) * steepness)) - } + /** + * Stop zooming and unhighlight the zoom controls + * @private + */ + exports._stopZoom = function(event) { + this.zoomIncrement = 0; + event && event.preventDefault(); + }; - // amplify the repulsion for clusters. - repulsingForce *= (combinedClusterSize == 0) ? 1 : 1 + combinedClusterSize * this.constants.clustering.forceAmplification; - repulsingForce = repulsingForce / distance; - fx = dx * repulsingForce; - fy = dy * repulsingForce; + /** + * Stop moving in the Y direction and unHighlight the up and down + * @private + */ + exports._yStopMoving = function(event) { + this.yIncrement = 0; + event && event.preventDefault(); + }; - node1.fx -= fx; - node1.fy -= fy; - node2.fx += fx; - node2.fy += fy; - } - } - } + + /** + * Stop moving in the X direction and unHighlight left and right. + * @private + */ + exports._xStopMoving = function(event) { + this.xIncrement = 0; + event && event.preventDefault(); }; @@ -31518,579 +31389,688 @@ return /******/ (function(modules) { // webpackBootstrap /* 63 */ /***/ function(module, exports, __webpack_require__) { + exports._resetLevels = function() { + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + var node = this.nodes[nodeId]; + if (node.preassignedLevel == false) { + node.level = -1; + node.hierarchyEnumerated = false; + } + } + } + }; + /** - * Calculate the forces the nodes apply on eachother based on a repulsion field. - * This field is linearly approximated. + * This is the main function to layout the nodes in a hierarchical way. + * It checks if the node details are supplied correctly * * @private */ - exports._calculateNodeForces = function () { - var dx, dy, distance, fx, fy, - repulsingForce, node1, node2, i, j; - - var nodes = this.calculationNodes; - var nodeIndices = this.calculationNodeIndices; - - // repulsing forces between nodes - var nodeDistance = this.constants.physics.hierarchicalRepulsion.nodeDistance; - - // we loop from i over all but the last entree in the array - // j loops from i+1 to the last. This way we do not double count any of the indices, nor i == j - for (i = 0; i < nodeIndices.length - 1; i++) { - node1 = nodes[nodeIndices[i]]; - for (j = i + 1; j < nodeIndices.length; j++) { - node2 = nodes[nodeIndices[j]]; + exports._setupHierarchicalLayout = function() { + if (this.constants.hierarchicalLayout.enabled == true && this.nodeIndices.length > 0) { + if (this.constants.hierarchicalLayout.direction == "RL" || this.constants.hierarchicalLayout.direction == "DU") { + this.constants.hierarchicalLayout.levelSeparation *= -1; + } + else { + this.constants.hierarchicalLayout.levelSeparation = Math.abs(this.constants.hierarchicalLayout.levelSeparation); + } - // nodes only affect nodes on their level - if (node1.level == node2.level) { + if (this.constants.hierarchicalLayout.direction == "RL" || this.constants.hierarchicalLayout.direction == "LR") { + if (this.constants.smoothCurves.enabled == true) { + this.constants.smoothCurves.type = "vertical"; + } + } + else { + if (this.constants.smoothCurves.enabled == true) { + this.constants.smoothCurves.type = "horizontal"; + } + } + // get the size of the largest hubs and check if the user has defined a level for a node. + var hubsize = 0; + var node, nodeId; + var definedLevel = false; + var undefinedLevel = false; - dx = node2.x - node1.x; - dy = node2.y - node1.y; - distance = Math.sqrt(dx * dx + dy * dy); + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + if (node.level != -1) { + definedLevel = true; + } + else { + undefinedLevel = true; + } + if (hubsize < node.edges.length) { + hubsize = node.edges.length; + } + } + } + // if the user defined some levels but not all, alert and run without hierarchical layout + if (undefinedLevel == true && definedLevel == true) { + throw new Error("To use the hierarchical layout, nodes require either no predefined levels or levels have to be defined for all nodes."); + this.zoomExtent(undefined,true,this.constants.clustering.enabled); + if (!this.constants.clustering.enabled) { + this.start(); + } + } + else { + // setup the system to use hierarchical method. + this._changeConstants(); - var steepness = 0.05; - if (distance < nodeDistance) { - repulsingForce = -Math.pow(steepness*distance,2) + Math.pow(steepness*nodeDistance,2); + // define levels if undefined by the users. Based on hubsize + if (undefinedLevel == true) { + if (this.constants.hierarchicalLayout.layout == "hubsize") { + this._determineLevels(hubsize); } else { - repulsingForce = 0; + this._determineLevelsDirected(); } - // normalize force with - if (distance == 0) { - distance = 0.01; - } - else { - repulsingForce = repulsingForce / distance; - } - fx = dx * repulsingForce; - fy = dy * repulsingForce; - node1.fx -= fx; - node1.fy -= fy; - node2.fx += fx; - node2.fy += fy; } + // check the distribution of the nodes per level. + var distribution = this._getDistribution(); + + // place the nodes on the canvas. This also stablilizes the system. + this._placeNodesByHierarchy(distribution); + + // start the simulation. + this.start(); } } }; /** - * this function calculates the effects of the springs in the case of unsmooth curves. + * This function places the nodes on the canvas based on the hierarchial distribution. * + * @param {Object} distribution | obtained by the function this._getDistribution() * @private */ - exports._calculateHierarchicalSpringForces = function () { - var edgeLength, edge, edgeId; - var dx, dy, fx, fy, springForce, distance; - var edges = this.edges; - - var nodes = this.calculationNodes; - var nodeIndices = this.calculationNodeIndices; - - - for (var i = 0; i < nodeIndices.length; i++) { - var node1 = nodes[nodeIndices[i]]; - node1.springFx = 0; - node1.springFy = 0; - } - - - // forces caused by the edges, modelled as springs - for (edgeId in edges) { - if (edges.hasOwnProperty(edgeId)) { - edge = edges[edgeId]; - if (edge.connected) { - // only calculate forces if nodes are in the same sector - if (this.nodes.hasOwnProperty(edge.toId) && this.nodes.hasOwnProperty(edge.fromId)) { - edgeLength = edge.physics.springLength; - // this implies that the edges between big clusters are longer - edgeLength += (edge.to.clusterSize + edge.from.clusterSize - 2) * this.constants.clustering.edgeGrowth; - - dx = (edge.from.x - edge.to.x); - dy = (edge.from.y - edge.to.y); - distance = Math.sqrt(dx * dx + dy * dy); - - if (distance == 0) { - distance = 0.01; - } - - // the 1/distance is so the fx and fy can be calculated without sine or cosine. - springForce = this.constants.physics.springConstant * (edgeLength - distance) / distance; - - fx = dx * springForce; - fy = dy * springForce; + exports._placeNodesByHierarchy = function(distribution) { + var nodeId, node; + // start placing all the level 0 nodes first. Then recursively position their branches. + for (var level in distribution) { + if (distribution.hasOwnProperty(level)) { + for (nodeId in distribution[level].nodes) { + if (distribution[level].nodes.hasOwnProperty(nodeId)) { + node = distribution[level].nodes[nodeId]; + if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") { + if (node.xFixed) { + node.x = distribution[level].minPos; + node.xFixed = false; - if (edge.to.level != edge.from.level) { - edge.to.springFx -= fx; - edge.to.springFy -= fy; - edge.from.springFx += fx; - edge.from.springFy += fy; + distribution[level].minPos += distribution[level].nodeSpacing; + } } else { - var factor = 0.5; - edge.to.fx -= factor*fx; - edge.to.fy -= factor*fy; - edge.from.fx += factor*fx; - edge.from.fy += factor*fy; + if (node.yFixed) { + node.y = distribution[level].minPos; + node.yFixed = false; + + distribution[level].minPos += distribution[level].nodeSpacing; + } } + this._placeBranchNodes(node.edges,node.id,distribution,node.level); } } } } - // normalize spring forces - var springForce = 1; - var springFx, springFy; - for (i = 0; i < nodeIndices.length; i++) { - var node = nodes[nodeIndices[i]]; - springFx = Math.min(springForce,Math.max(-springForce,node.springFx)); - springFy = Math.min(springForce,Math.max(-springForce,node.springFy)); + // stabilize the system after positioning. This function calls zoomExtent. + this._stabilize(); + }; - node.fx += springFx; - node.fy += springFy; + + /** + * This function get the distribution of levels based on hubsize + * + * @returns {Object} + * @private + */ + exports._getDistribution = function() { + var distribution = {}; + var nodeId, node, level; + + // we fix Y because the hierarchy is vertical, we fix X so we do not give a node an x position for a second time. + // the fix of X is removed after the x value has been set. + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + node.xFixed = true; + node.yFixed = true; + if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") { + node.y = this.constants.hierarchicalLayout.levelSeparation*node.level; + } + else { + node.x = this.constants.hierarchicalLayout.levelSeparation*node.level; + } + if (distribution[node.level] === undefined) { + distribution[node.level] = {amount: 0, nodes: {}, minPos:0, nodeSpacing:0}; + } + distribution[node.level].amount += 1; + distribution[node.level].nodes[nodeId] = node; + } } - // retain energy balance - var totalFx = 0; - var totalFy = 0; - for (i = 0; i < nodeIndices.length; i++) { - var node = nodes[nodeIndices[i]]; - totalFx += node.fx; - totalFy += node.fy; + // determine the largest amount of nodes of all levels + var maxCount = 0; + for (level in distribution) { + if (distribution.hasOwnProperty(level)) { + if (maxCount < distribution[level].amount) { + maxCount = distribution[level].amount; + } + } } - var correctionFx = totalFx / nodeIndices.length; - var correctionFy = totalFy / nodeIndices.length; - for (i = 0; i < nodeIndices.length; i++) { - var node = nodes[nodeIndices[i]]; - node.fx -= correctionFx; - node.fy -= correctionFy; + // set the initial position and spacing of each nodes accordingly + for (level in distribution) { + if (distribution.hasOwnProperty(level)) { + distribution[level].nodeSpacing = (maxCount + 1) * this.constants.hierarchicalLayout.nodeSpacing; + distribution[level].nodeSpacing /= (distribution[level].amount + 1); + distribution[level].minPos = distribution[level].nodeSpacing - (0.5 * (distribution[level].amount + 1) * distribution[level].nodeSpacing); + } } + return distribution; }; -/***/ }, -/* 64 */ -/***/ function(module, exports, __webpack_require__) { /** - * This function calculates the forces the nodes apply on eachother based on a gravitational model. - * The Barnes Hut method is used to speed up this N-body simulation. + * this function allocates nodes in levels based on the recursive branching from the largest hubs. * + * @param hubsize * @private */ - exports._calculateNodeForces = function() { - if (this.constants.physics.barnesHut.gravitationalConstant != 0) { - var node; - var nodes = this.calculationNodes; - var nodeIndices = this.calculationNodeIndices; - var nodeCount = nodeIndices.length; - - this._formBarnesHutTree(nodes,nodeIndices); + exports._determineLevels = function(hubsize) { + var nodeId, node; - var barnesHutTree = this.barnesHutTree; + // determine hubs + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + if (node.edges.length == hubsize) { + node.level = 0; + } + } + } - // place the nodes one by one recursively - for (var i = 0; i < nodeCount; i++) { - node = nodes[nodeIndices[i]]; - if (node.options.mass > 0) { - // starting with root is irrelevant, it never passes the BarnesHut condition - this._getForceContribution(barnesHutTree.root.children.NW,node); - this._getForceContribution(barnesHutTree.root.children.NE,node); - this._getForceContribution(barnesHutTree.root.children.SW,node); - this._getForceContribution(barnesHutTree.root.children.SE,node); + // branch from hubs + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + if (node.level == 0) { + this._setLevel(1,node.edges,node.id); } } } }; - /** - * This function traverses the barnesHutTree. It checks when it can approximate distant nodes with their center of mass. - * If a region contains a single node, we check if it is not itself, then we apply the force. + * this function allocates nodes in levels based on the recursive branching from the largest hubs. * - * @param parentBranch - * @param node + * @param hubsize * @private */ - exports._getForceContribution = function(parentBranch,node) { - // we get no force contribution from an empty region - if (parentBranch.childrenCount > 0) { - var dx,dy,distance; + exports._determineLevelsDirected = function() { + var nodeId, node; - // get the distance from the center of mass to the node. - dx = parentBranch.centerOfMass.x - node.x; - dy = parentBranch.centerOfMass.y - node.y; - distance = Math.sqrt(dx * dx + dy * dy); + // set first node to source + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + this.nodes[nodeId].level = 10000; + break; + } + } - // BarnesHut condition - // original condition : s/d < theta = passed === d/s > 1/theta = passed - // calcSize = 1/s --> d * 1/s > 1/theta = passed - if (distance * parentBranch.calcSize > this.constants.physics.barnesHut.theta) { - // duplicate code to reduce function calls to speed up program - if (distance == 0) { - distance = 0.1*Math.random(); - dx = distance; + // branch from hubs + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + if (node.level == 10000) { + this._setLevelDirected(10000,node.edges,node.id); } - var gravityForce = this.constants.physics.barnesHut.gravitationalConstant * parentBranch.mass * node.options.mass / (distance * distance * distance); - var fx = dx * gravityForce; - var fy = dy * gravityForce; - node.fx += fx; - node.fy += fy; } - else { - // Did not pass the condition, go into children if available - if (parentBranch.childrenCount == 4) { - this._getForceContribution(parentBranch.children.NW,node); - this._getForceContribution(parentBranch.children.NE,node); - this._getForceContribution(parentBranch.children.SW,node); - this._getForceContribution(parentBranch.children.SE,node); - } - else { // parentBranch must have only one node, if it was empty we wouldnt be here - if (parentBranch.children.data.id != node.id) { // if it is not self - // duplicate code to reduce function calls to speed up program - if (distance == 0) { - distance = 0.5*Math.random(); - dx = distance; - } - var gravityForce = this.constants.physics.barnesHut.gravitationalConstant * parentBranch.mass * node.options.mass / (distance * distance * distance); - var fx = dx * gravityForce; - var fy = dy * gravityForce; - node.fx += fx; - node.fy += fy; - } - } + } + + + // branch from hubs + var minLevel = 10000; + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + minLevel = node.level < minLevel ? node.level : minLevel; + } + } + + // branch from hubs + for (nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + node = this.nodes[nodeId]; + node.level -= minLevel; } } }; + /** - * This function constructs the barnesHut tree recursively. It creates the root, splits it and starts placing the nodes. + * Since hierarchical layout does not support: + * - smooth curves (based on the physics), + * - clustering (based on dynamic node counts) + * + * We disable both features so there will be no problems. * - * @param nodes - * @param nodeIndices * @private */ - exports._formBarnesHutTree = function(nodes,nodeIndices) { - var node; - var nodeCount = nodeIndices.length; - - var minX = Number.MAX_VALUE, - minY = Number.MAX_VALUE, - maxX =-Number.MAX_VALUE, - maxY =-Number.MAX_VALUE; - - // get the range of the nodes - for (var i = 0; i < nodeCount; i++) { - var x = nodes[nodeIndices[i]].x; - var y = nodes[nodeIndices[i]].y; - if (nodes[nodeIndices[i]].options.mass > 0) { - if (x < minX) { minX = x; } - if (x > maxX) { maxX = x; } - if (y < minY) { minY = y; } - if (y > maxY) { maxY = y; } - } + exports._changeConstants = function() { + this.constants.clustering.enabled = false; + this.constants.physics.barnesHut.enabled = false; + this.constants.physics.hierarchicalRepulsion.enabled = true; + this._loadSelectedForceSolver(); + if (this.constants.smoothCurves.enabled == true) { + this.constants.smoothCurves.dynamic = false; } - // make the range a square - var sizeDiff = Math.abs(maxX - minX) - Math.abs(maxY - minY); // difference between X and Y - if (sizeDiff > 0) {minY -= 0.5 * sizeDiff; maxY += 0.5 * sizeDiff;} // xSize > ySize - else {minX += 0.5 * sizeDiff; maxX -= 0.5 * sizeDiff;} // xSize < ySize - + this._configureSmoothCurves(); + }; - var minimumTreeSize = 1e-5; - var rootSize = Math.max(minimumTreeSize,Math.abs(maxX - minX)); - var halfRootSize = 0.5 * rootSize; - var centerX = 0.5 * (minX + maxX), centerY = 0.5 * (minY + maxY); - // construct the barnesHutTree - var barnesHutTree = { - root:{ - centerOfMass: {x:0, y:0}, - mass:0, - range: { - minX: centerX-halfRootSize,maxX:centerX+halfRootSize, - minY: centerY-halfRootSize,maxY:centerY+halfRootSize - }, - size: rootSize, - calcSize: 1 / rootSize, - children: { data:null}, - maxWidth: 0, - level: 0, - childrenCount: 4 + /** + * This is a recursively called function to enumerate the branches from the largest hubs and place the nodes + * on a X position that ensures there will be no overlap. + * + * @param edges + * @param parentId + * @param distribution + * @param parentLevel + * @private + */ + exports._placeBranchNodes = function(edges, parentId, distribution, parentLevel) { + for (var i = 0; i < edges.length; i++) { + var childNode = null; + if (edges[i].toId == parentId) { + childNode = edges[i].from; + } + else { + childNode = edges[i].to; } - }; - this._splitBranch(barnesHutTree.root); - // place the nodes one by one recursively - for (i = 0; i < nodeCount; i++) { - node = nodes[nodeIndices[i]]; - if (node.options.mass > 0) { - this._placeInTree(barnesHutTree.root,node); + // if a node is conneceted to another node on the same level (or higher (means lower level))!, this is not handled here. + var nodeMoved = false; + if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") { + if (childNode.xFixed && childNode.level > parentLevel) { + childNode.xFixed = false; + childNode.x = distribution[childNode.level].minPos; + nodeMoved = true; + } + } + else { + if (childNode.yFixed && childNode.level > parentLevel) { + childNode.yFixed = false; + childNode.y = distribution[childNode.level].minPos; + nodeMoved = true; + } } - } - // make global - this.barnesHutTree = barnesHutTree + if (nodeMoved == true) { + distribution[childNode.level].minPos += distribution[childNode.level].nodeSpacing; + if (childNode.edges.length > 1) { + this._placeBranchNodes(childNode.edges,childNode.id,distribution,childNode.level); + } + } + } }; /** - * this updates the mass of a branch. this is increased by adding a node. + * this function is called recursively to enumerate the barnches of the largest hubs and give each node a level. * - * @param parentBranch - * @param node + * @param level + * @param edges + * @param parentId * @private */ - exports._updateBranchMass = function(parentBranch, node) { - var totalMass = parentBranch.mass + node.options.mass; - var totalMassInv = 1/totalMass; - - parentBranch.centerOfMass.x = parentBranch.centerOfMass.x * parentBranch.mass + node.x * node.options.mass; - parentBranch.centerOfMass.x *= totalMassInv; - - parentBranch.centerOfMass.y = parentBranch.centerOfMass.y * parentBranch.mass + node.y * node.options.mass; - parentBranch.centerOfMass.y *= totalMassInv; - - parentBranch.mass = totalMass; - var biggestSize = Math.max(Math.max(node.height,node.radius),node.width); - parentBranch.maxWidth = (parentBranch.maxWidth < biggestSize) ? biggestSize : parentBranch.maxWidth; - + exports._setLevel = function(level, edges, parentId) { + for (var i = 0; i < edges.length; i++) { + var childNode = null; + if (edges[i].toId == parentId) { + childNode = edges[i].from; + } + else { + childNode = edges[i].to; + } + if (childNode.level == -1 || childNode.level > level) { + childNode.level = level; + if (childNode.edges.length > 1) { + this._setLevel(level+1, childNode.edges, childNode.id); + } + } + } }; /** - * determine in which branch the node will be placed. + * this function is called recursively to enumerate the barnches of the largest hubs and give each node a level. * - * @param parentBranch - * @param node - * @param skipMassUpdate + * @param level + * @param edges + * @param parentId * @private */ - exports._placeInTree = function(parentBranch,node,skipMassUpdate) { - if (skipMassUpdate != true || skipMassUpdate === undefined) { - // update the mass of the branch. - this._updateBranchMass(parentBranch,node); - } - - if (parentBranch.children.NW.range.maxX > node.x) { // in NW or SW - if (parentBranch.children.NW.range.maxY > node.y) { // in NW - this._placeInRegion(parentBranch,node,"NW"); + exports._setLevelDirected = function(level, edges, parentId) { + this.nodes[parentId].hierarchyEnumerated = true; + for (var i = 0; i < edges.length; i++) { + var childNode = null; + var direction = 1; + if (edges[i].toId == parentId) { + childNode = edges[i].from; + direction = -1; } - else { // in SW - this._placeInRegion(parentBranch,node,"SW"); + else { + childNode = edges[i].to; } - } - else { // in NE or SE - if (parentBranch.children.NW.range.maxY > node.y) { // in NE - this._placeInRegion(parentBranch,node,"NE"); + if (childNode.level == -1) { + childNode.level = level + direction; } - else { // in SE - this._placeInRegion(parentBranch,node,"SE"); + } + + for (var i = 0; i < edges.length; i++) { + var childNode = null; + if (edges[i].toId == parentId) {childNode = edges[i].from;} + else {childNode = edges[i].to;} + if (childNode.edges.length > 1 && childNode.hierarchyEnumerated === false) { + this._setLevelDirected(childNode.level, childNode.edges, childNode.id); } } }; /** - * actually place the node in a region (or branch) + * Unfix nodes * - * @param parentBranch - * @param node - * @param region * @private */ - exports._placeInRegion = function(parentBranch,node,region) { - switch (parentBranch.children[region].childrenCount) { - case 0: // place node here - parentBranch.children[region].children.data = node; - parentBranch.children[region].childrenCount = 1; - this._updateBranchMass(parentBranch.children[region],node); - break; - case 1: // convert into children - // if there are two nodes exactly overlapping (on init, on opening of cluster etc.) - // we move one node a pixel and we do not put it in the tree. - if (parentBranch.children[region].children.data.x == node.x && - parentBranch.children[region].children.data.y == node.y) { - node.x += Math.random(); - node.y += Math.random(); - } - else { - this._splitBranch(parentBranch.children[region]); - this._placeInTree(parentBranch.children[region],node); - } - break; - case 4: // place in branch - this._placeInTree(parentBranch.children[region],node); - break; + exports._restoreNodes = function() { + for (var nodeId in this.nodes) { + if (this.nodes.hasOwnProperty(nodeId)) { + this.nodes[nodeId].xFixed = false; + this.nodes[nodeId].yFixed = false; + } } }; +/***/ }, +/* 64 */ +/***/ function(module, exports, __webpack_require__) { + + // English + exports['en'] = { + edit: 'Edit', + del: 'Delete selected', + back: 'Back', + addNode: 'Add Node', + addEdge: 'Add Edge', + editNode: 'Edit Node', + editEdge: 'Edit Edge', + addDescription: 'Click in an empty space to place a new node.', + edgeDescription: 'Click on a node and drag the edge to another node to connect them.', + editEdgeDescription: 'Click on the control points and drag them to a node to connect to it.', + createEdgeError: 'Cannot link edges to a cluster.', + deleteClusterError: 'Clusters cannot be deleted.' + }; + exports['en_EN'] = exports['en']; + exports['en_US'] = exports['en']; + + // Dutch + exports['nl'] = { + edit: 'Wijzigen', + del: 'Selectie verwijderen', + back: 'Terug', + addNode: 'Node toevoegen', + addEdge: 'Link toevoegen', + editNode: 'Node wijzigen', + editEdge: 'Link wijzigen', + addDescription: 'Klik op een leeg gebied om een nieuwe node te maken.', + edgeDescription: 'Klik op een node en sleep de link naar een andere node om ze te verbinden.', + editEdgeDescription: 'Klik op de verbindingspunten en sleep ze naar een node om daarmee te verbinden.', + createEdgeError: 'Kan geen link maken naar een cluster.', + deleteClusterError: 'Clusters kunnen niet worden verwijderd.' + }; + exports['nl_NL'] = exports['nl']; + exports['nl_BE'] = exports['nl']; + + +/***/ }, +/* 65 */ +/***/ function(module, exports, __webpack_require__) { + /** - * this function splits a branch into 4 sub branches. If the branch contained a node, we place it in the subbranch - * after the split is complete. - * - * @param parentBranch - * @private + * Canvas shapes used by Network */ - exports._splitBranch = function(parentBranch) { - // if the branch is shaded with a node, replace the node in the new subset. - var containedNode = null; - if (parentBranch.childrenCount == 1) { - containedNode = parentBranch.children.data; - parentBranch.mass = 0; parentBranch.centerOfMass.x = 0; parentBranch.centerOfMass.y = 0; - } - parentBranch.childrenCount = 4; - parentBranch.children.data = null; - this._insertRegion(parentBranch,"NW"); - this._insertRegion(parentBranch,"NE"); - this._insertRegion(parentBranch,"SW"); - this._insertRegion(parentBranch,"SE"); + if (typeof CanvasRenderingContext2D !== 'undefined') { + + /** + * Draw a circle shape + */ + CanvasRenderingContext2D.prototype.circle = function(x, y, r) { + this.beginPath(); + this.arc(x, y, r, 0, 2*Math.PI, false); + }; + + /** + * Draw a square shape + * @param {Number} x horizontal center + * @param {Number} y vertical center + * @param {Number} r size, width and height of the square + */ + CanvasRenderingContext2D.prototype.square = function(x, y, r) { + this.beginPath(); + this.rect(x - r, y - r, r * 2, r * 2); + }; + + /** + * Draw a triangle shape + * @param {Number} x horizontal center + * @param {Number} y vertical center + * @param {Number} r radius, half the length of the sides of the triangle + */ + CanvasRenderingContext2D.prototype.triangle = function(x, y, r) { + // http://en.wikipedia.org/wiki/Equilateral_triangle + this.beginPath(); + + var s = r * 2; + var s2 = s / 2; + var ir = Math.sqrt(3) / 6 * s; // radius of inner circle + var h = Math.sqrt(s * s - s2 * s2); // height + + this.moveTo(x, y - (h - ir)); + this.lineTo(x + s2, y + ir); + this.lineTo(x - s2, y + ir); + this.lineTo(x, y - (h - ir)); + this.closePath(); + }; + + /** + * Draw a triangle shape in downward orientation + * @param {Number} x horizontal center + * @param {Number} y vertical center + * @param {Number} r radius + */ + CanvasRenderingContext2D.prototype.triangleDown = function(x, y, r) { + // http://en.wikipedia.org/wiki/Equilateral_triangle + this.beginPath(); + + var s = r * 2; + var s2 = s / 2; + var ir = Math.sqrt(3) / 6 * s; // radius of inner circle + var h = Math.sqrt(s * s - s2 * s2); // height + + this.moveTo(x, y + (h - ir)); + this.lineTo(x + s2, y - ir); + this.lineTo(x - s2, y - ir); + this.lineTo(x, y + (h - ir)); + this.closePath(); + }; - if (containedNode != null) { - this._placeInTree(parentBranch,containedNode); - } - }; + /** + * Draw a star shape, a star with 5 points + * @param {Number} x horizontal center + * @param {Number} y vertical center + * @param {Number} r radius, half the length of the sides of the triangle + */ + CanvasRenderingContext2D.prototype.star = function(x, y, r) { + // http://www.html5canvastutorials.com/labs/html5-canvas-star-spinner/ + this.beginPath(); + for (var n = 0; n < 10; n++) { + var radius = (n % 2 === 0) ? r * 1.3 : r * 0.5; + this.lineTo( + x + radius * Math.sin(n * 2 * Math.PI / 10), + y - radius * Math.cos(n * 2 * Math.PI / 10) + ); + } - /** - * This function subdivides the region into four new segments. - * Specifically, this inserts a single new segment. - * It fills the children section of the parentBranch - * - * @param parentBranch - * @param region - * @param parentRange - * @private - */ - exports._insertRegion = function(parentBranch, region) { - var minX,maxX,minY,maxY; - var childSize = 0.5 * parentBranch.size; - switch (region) { - case "NW": - minX = parentBranch.range.minX; - maxX = parentBranch.range.minX + childSize; - minY = parentBranch.range.minY; - maxY = parentBranch.range.minY + childSize; - break; - case "NE": - minX = parentBranch.range.minX + childSize; - maxX = parentBranch.range.maxX; - minY = parentBranch.range.minY; - maxY = parentBranch.range.minY + childSize; - break; - case "SW": - minX = parentBranch.range.minX; - maxX = parentBranch.range.minX + childSize; - minY = parentBranch.range.minY + childSize; - maxY = parentBranch.range.maxY; - break; - case "SE": - minX = parentBranch.range.minX + childSize; - maxX = parentBranch.range.maxX; - minY = parentBranch.range.minY + childSize; - maxY = parentBranch.range.maxY; - break; - } + this.closePath(); + }; + + /** + * http://stackoverflow.com/questions/1255512/how-to-draw-a-rounded-rectangle-on-html-canvas + */ + CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) { + var r2d = Math.PI/180; + if( w - ( 2 * r ) < 0 ) { r = ( w / 2 ); } //ensure that the radius isn't too large for x + if( h - ( 2 * r ) < 0 ) { r = ( h / 2 ); } //ensure that the radius isn't too large for y + this.beginPath(); + this.moveTo(x+r,y); + this.lineTo(x+w-r,y); + this.arc(x+w-r,y+r,r,r2d*270,r2d*360,false); + this.lineTo(x+w,y+h-r); + this.arc(x+w-r,y+h-r,r,0,r2d*90,false); + this.lineTo(x+r,y+h); + this.arc(x+r,y+h-r,r,r2d*90,r2d*180,false); + this.lineTo(x,y+r); + this.arc(x+r,y+r,r,r2d*180,r2d*270,false); + }; + /** + * http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas + */ + CanvasRenderingContext2D.prototype.ellipse = function(x, y, w, h) { + var kappa = .5522848, + ox = (w / 2) * kappa, // control point offset horizontal + oy = (h / 2) * kappa, // control point offset vertical + xe = x + w, // x-end + ye = y + h, // y-end + xm = x + w / 2, // x-middle + ym = y + h / 2; // y-middle - parentBranch.children[region] = { - centerOfMass:{x:0,y:0}, - mass:0, - range:{minX:minX,maxX:maxX,minY:minY,maxY:maxY}, - size: 0.5 * parentBranch.size, - calcSize: 2 * parentBranch.calcSize, - children: {data:null}, - maxWidth: 0, - level: parentBranch.level+1, - childrenCount: 0 + this.beginPath(); + this.moveTo(x, ym); + this.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); + this.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); + this.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); + this.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); }; - }; - /** - * This function is for debugging purposed, it draws the tree. - * - * @param ctx - * @param color - * @private - */ - exports._drawTree = function(ctx,color) { - if (this.barnesHutTree !== undefined) { - ctx.lineWidth = 1; + /** + * http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas + */ + CanvasRenderingContext2D.prototype.database = function(x, y, w, h) { + var f = 1/3; + var wEllipse = w; + var hEllipse = h * f; - this._drawBranch(this.barnesHutTree.root,ctx,color); - } - }; + var kappa = .5522848, + ox = (wEllipse / 2) * kappa, // control point offset horizontal + oy = (hEllipse / 2) * kappa, // control point offset vertical + xe = x + wEllipse, // x-end + ye = y + hEllipse, // y-end + xm = x + wEllipse / 2, // x-middle + ym = y + hEllipse / 2, // y-middle + ymb = y + (h - hEllipse/2), // y-midlle, bottom ellipse + yeb = y + h; // y-end, bottom ellipse + this.beginPath(); + this.moveTo(xe, ym); - /** - * This function is for debugging purposes. It draws the branches recursively. - * - * @param branch - * @param ctx - * @param color - * @private - */ - exports._drawBranch = function(branch,ctx,color) { - if (color === undefined) { - color = "#FF0000"; - } + this.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); + this.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); - if (branch.childrenCount == 4) { - this._drawBranch(branch.children.NW,ctx); - this._drawBranch(branch.children.NE,ctx); - this._drawBranch(branch.children.SE,ctx); - this._drawBranch(branch.children.SW,ctx); - } - ctx.strokeStyle = color; - ctx.beginPath(); - ctx.moveTo(branch.range.minX,branch.range.minY); - ctx.lineTo(branch.range.maxX,branch.range.minY); - ctx.stroke(); + this.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); + this.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); - ctx.beginPath(); - ctx.moveTo(branch.range.maxX,branch.range.minY); - ctx.lineTo(branch.range.maxX,branch.range.maxY); - ctx.stroke(); + this.lineTo(xe, ymb); - ctx.beginPath(); - ctx.moveTo(branch.range.maxX,branch.range.maxY); - ctx.lineTo(branch.range.minX,branch.range.maxY); - ctx.stroke(); + this.bezierCurveTo(xe, ymb + oy, xm + ox, yeb, xm, yeb); + this.bezierCurveTo(xm - ox, yeb, x, ymb + oy, x, ymb); - ctx.beginPath(); - ctx.moveTo(branch.range.minX,branch.range.maxY); - ctx.lineTo(branch.range.minX,branch.range.minY); - ctx.stroke(); + this.lineTo(x, ym); + }; - /* - if (branch.mass > 0) { - ctx.circle(branch.centerOfMass.x, branch.centerOfMass.y, 3*branch.mass); - ctx.stroke(); - } + + /** + * Draw an arrow point (no line) */ - }; + CanvasRenderingContext2D.prototype.arrow = function(x, y, angle, length) { + // tail + var xt = x - length * Math.cos(angle); + var yt = y - length * Math.sin(angle); + // inner tail + // TODO: allow to customize different shapes + var xi = x - length * 0.9 * Math.cos(angle); + var yi = y - length * 0.9 * Math.sin(angle); -/***/ }, -/* 65 */ -/***/ function(module, exports, __webpack_require__) { + // left + var xl = xt + length / 3 * Math.cos(angle + 0.5 * Math.PI); + var yl = yt + length / 3 * Math.sin(angle + 0.5 * Math.PI); - module.exports = function(module) { - if(!module.webpackPolyfill) { - module.deprecate = function() {}; - module.paths = []; - // module.parent = undefined by default - module.children = []; - module.webpackPolyfill = 1; - } - return module; + // right + var xr = xt + length / 3 * Math.cos(angle - 0.5 * Math.PI); + var yr = yt + length / 3 * Math.sin(angle - 0.5 * Math.PI); + + this.beginPath(); + this.moveTo(x, y); + this.lineTo(xl, yl); + this.lineTo(xi, yi); + this.lineTo(xr, yr); + this.closePath(); + }; + + /** + * Sets up the dashedLine functionality for drawing + * Original code came from http://stackoverflow.com/questions/4576724/dotted-stroke-in-canvas + * @author David Jordan + * @date 2012-08-08 + */ + CanvasRenderingContext2D.prototype.dashedLine = function(x,y,x2,y2,dashArray){ + if (!dashArray) dashArray=[10,5]; + if (dashLength==0) dashLength = 0.001; // Hack for Safari + var dashCount = dashArray.length; + this.moveTo(x, y); + var dx = (x2-x), dy = (y2-y); + var slope = dy/dx; + var distRemaining = Math.sqrt( dx*dx + dy*dy ); + var dashIndex=0, draw=true; + while (distRemaining>=0.1){ + var dashLength = dashArray[dashIndex++%dashCount]; + if (dashLength > distRemaining) dashLength = distRemaining; + var xStep = Math.sqrt( dashLength*dashLength / (1 + slope*slope) ); + if (dx<0) xStep = -xStep; + x += xStep; + y += slope*xStep; + this[draw ? 'lineTo' : 'moveTo'](x,y); + distRemaining -= dashLength; + draw = !draw; + } + }; + + // TODO: add diamond shape } diff --git a/docs/network.html b/docs/network.html index 183ac5f5..6bca8a5a 100644 --- a/docs/network.html +++ b/docs/network.html @@ -1020,7 +1020,7 @@ All options defined per-node override these global settings.

Edges can be configured with different length and styling. To configure edges, provide an object named edges in the options for the Network. Because the length of an edge is a property of the physics simulation, you can change the length of the edge by changing the springLength in your selected physics solver. - To change the edge length of individual edges, you can use the length property in the edge definition. + To change the edge length of individual edges, you can use the length property in the edge definition.

diff --git a/examples/network/33_animation.html b/examples/network/33_animation.html index 5c0e65fb..1f9bd26c 100644 --- a/examples/network/33_animation.html +++ b/examples/network/33_animation.html @@ -105,7 +105,7 @@ nodes: nodes, edges: edges }; - var options = {}; + var options = {stabilizationIterations:3000}; network = new vis.Network(container, data, options); // add event listeners @@ -239,7 +239,12 @@

Camera animations

You can move the view around programmatically using the .moveTo(options) function. The options supplied to this function can - also be (partially) supplied to the zoomExtent() function + also be (partially) supplied to the .zoomExtent() and .focusOnNode() methods. These are explained in the docs. +

+ The buttons below take the fields from the table when they can. For instance, the "Animate with default settings." takes the position, scale and offset while using + the default animation values for duration and easing function. The focusOnNode takes everything except the position and the zoomExtent takes only the duration and easing function. +

+ Here you can see a full description of the options you can supply to moveTo:
 var moveToOptions = {
diff --git a/lib/network/Network.js b/lib/network/Network.js
index 530cdb03..c74db769 100644
--- a/lib/network/Network.js
+++ b/lib/network/Network.js
@@ -460,23 +460,6 @@ Network.prototype._findCenter = function(range) {
 };
 
 
-/**
- * center the network
- *
- * @param {object} range = {minX: minX, maxX: maxX, minY: minY, maxY: maxY};
- */
-Network.prototype._getNetworkCenter = function(range) {
-  var center = this._findCenter(range);
-
-  center.x *= this.scale;
-  center.y *= this.scale;
-  center.x -= 0.5 * this.frame.canvas.clientWidth;
-  center.y -= 0.5 * this.frame.canvas.clientHeight;
-
-  return {x:-center.x,y:-center.y};
-};
-
-
 /**
  * This function zooms out to fit all data on screen based on amount of nodes
  *
@@ -538,17 +521,20 @@ Network.prototype.zoomExtent = function(animationOptions, initialZoom, disableSt
   }
 
 
-  this._setScale(zoomLevel);
-  var center = this._getNetworkCenter(range);
+  var center = this._findCenter(range);
   if (disableStart == false) {
-    this._setScale(scale);
-    var options = {targetTranslation: center, scale: zoomLevel, animation: animationOptions};
+    var options = {position: center, scale: zoomLevel, animation: animationOptions};
     this.moveTo(options);
     this.moving = true;
     this.start();
   }
   else {
-    this._setTranslation(center.x,center.y);
+    center.x *= zoomLevel;
+    center.y *= zoomLevel;
+    center.x -= 0.5 * this.frame.canvas.clientWidth;
+    center.y -= 0.5 * this.frame.canvas.clientHeight;
+    this._setScale(zoomLevel);
+    this._setTranslation(-center.x,-center.y);
   }
 };
 
@@ -2406,24 +2392,18 @@ Network.prototype.animateView = function (options) {
   this.sourceTranslation = this._getTranslation();
   this.targetScale = options.scale;
 
-  // directly supplying the target translation can be useful when using internally, like with zoomExtent()
-  if (options.targetTranslation !== undefined) {
-    this.targetTranslation = options.targetTranslation;
-  }
-  else {
-    // set the scale so the viewCenter is based on the correct zoom level. This is overridden in the transitionRedraw
-    // but at least then we'll have the target transition
-    this._setScale(this.targetScale);
-    var viewCenter = this.DOMtoCanvas({x: 0.5 * this.frame.canvas.clientWidth, y: 0.5 * this.frame.canvas.clientHeight});
-    var distanceFromCenter = { // offset from view, distance view has to change by these x and y to center the node
-      x: viewCenter.x - options.position.x,
-      y: viewCenter.y - options.position.y
-    };
-    this.targetTranslation = {
-      x: this.sourceTranslation.x + distanceFromCenter.x * this.targetScale + options.offset.x,
-      y: this.sourceTranslation.y + distanceFromCenter.y * this.targetScale + options.offset.y
-    };
-  }
+  // set the scale so the viewCenter is based on the correct zoom level. This is overridden in the transitionRedraw
+  // but at least then we'll have the target transition
+  this._setScale(this.targetScale);
+  var viewCenter = this.DOMtoCanvas({x: 0.5 * this.frame.canvas.clientWidth, y: 0.5 * this.frame.canvas.clientHeight});
+  var distanceFromCenter = { // offset from view, distance view has to change by these x and y to center the node
+    x: viewCenter.x - options.position.x,
+    y: viewCenter.y - options.position.y
+  };
+  this.targetTranslation = {
+    x: this.sourceTranslation.x + distanceFromCenter.x * this.targetScale + options.offset.x,
+    y: this.sourceTranslation.y + distanceFromCenter.y * this.targetScale + options.offset.y
+  };
 
   // if the time is set to 0, don't do an animation
   if (options.animation.duration == 0) {