@ -44,6 +44,7 @@ function Graph3d(container, data, options) {
this . filterLabel = 'time' ;
this . legendLabel = 'value' ;
this . showLegend = undefined ; // auto by default (based on graph style)
this . style = Graph3d . STYLE . DOT ;
this . showPerspective = true ;
@ -494,7 +495,11 @@ Graph3d.prototype._dataInitialize = function (rawData, style) {
this . valueMax = ( this . defaultValueMax !== undefined ) ? this . defaultValueMax : valueRange . max ;
if ( this . valueMax <= this . valueMin ) this . valueMax = this . valueMin + 1 ;
}
// these styles default to having legends
var isLegendGraphStyle = this . style === Graph3d . STYLE . DOTCOLOR || this . style === Graph3d . STYLE . DOTSIZE ;
this . showLegend = ( this . defaultShowLegend !== undefined ) ? this . defaultShowLegend : isLegendGraphStyle ;
// set the scale dependent on the ranges.
this . _setScale ( ) ;
} ;
@ -838,6 +843,7 @@ Graph3d.prototype.setOptions = function (options) {
if ( options . filterLabel !== undefined ) this . filterLabel = options . filterLabel ;
if ( options . legendLabel !== undefined ) this . legendLabel = options . legendLabel ;
if ( options . showLegend !== undefined ) this . defaultShowLegend = options . showLegend ;
if ( options . xLabel !== undefined ) this . xLabel = options . xLabel ;
if ( options . yLabel !== undefined ) this . yLabel = options . yLabel ;
if ( options . zLabel !== undefined ) this . zLabel = options . zLabel ;
@ -972,46 +978,64 @@ Graph3d.prototype._redrawClear = function() {
/ * *
* Redraw the legend showing the colors
* Get legend width
* /
Graph3d . prototype . _redrawLegend = function ( ) {
var y ;
if ( this . style === Graph3d . STYLE . DOTCOLOR ||
this . style === Graph3d . STYLE . DOTSIZE ) {
Graph3d . prototype . _getLegendWidth = function ( ) {
var width ;
if ( this . style === Graph3d . STYLE . DOTSIZE ) {
var dotSize = this . frame . clientWidth * this . dotSizeRatio ;
width = dotSize / 2 + dotSize * 2 ;
} else if ( this . style === Graph3d . STYLE . BARSIZE ) {
width = this . xBarWidth ;
} else {
width = 20 ;
}
return width ;
}
var widthMin , widthMax ;
if ( this . style === Graph3d . STYLE . DOTSIZE ) {
widthMin = dotSize / 2 ; // px
widthMax = dotSize / 2 + dotSize * 2 ; // Todo: put this in one function
}
else {
widthMin = 20 ; // px
widthMax = 20 ; // px
}
var height = Math . max ( this . frame . clientHeight * 0.25 , 100 ) ;
var top = this . margin ;
var right = this . frame . clientWidth - this . margin ;
var left = right - widthMax ;
var bottom = top + height ;
}
/ * *
* Redraw the legend based on size , dot color , or surface height
* /
Graph3d . prototype . _redrawLegend = function ( ) {
//Return without drawing anything, if no legend is specified
if ( this . showLegend !== true ) { return ; }
// Do not draw legend when graph style does not support
if ( this . style === Graph3d . STYLE . LINE
|| this . style === Graph3d . STYLE . BARSIZE //TODO add legend support for BARSIZE
) { return ; }
// Legend types - size and color. Determine if size legend.
var isSizeLegend = ( this . style === Graph3d . STYLE . BARSIZE
|| this . style === Graph3d . STYLE . DOTSIZE ) ;
// Legend is either tracking z values or style values. This flag if false means use z values.
var isValueLegend = ( this . style === Graph3d . STYLE . DOTSIZE
|| this . style === Graph3d . STYLE . DOTCOLOR
|| this . style === Graph3d . STYLE . BARCOLOR ) ;
var height = Math . max ( this . frame . clientHeight * 0.25 , 100 ) ;
var top = this . margin ;
var width = this . _getLegendWidth ( ) ; // px - overwritten by size legend
var right = this . frame . clientWidth - this . margin ;
var left = right - width ;
var bottom = top + height ;
var canvas = this . frame . canvas ;
var ctx = canvas . getContext ( '2d' ) ;
ctx . lineWidth = 1 ;
ctx . font = '14px arial' ; // TODO: put in options
if ( this . style === Graph3d . STYLE . DOTCOLOR ) {
if ( isSizeLegend === false ) {
// draw the color bar
var ymin = 0 ;
var ymax = height ; // Todo: make height customizable
var y ;
for ( y = ymin ; y < ymax ; y ++ ) {
var f = ( y - ymin ) / ( ymax - ymin ) ;
//var width = (dotSize / 2 + (1-f) * dotSize * 2); // Todo: put this in one function
var hue = f * 240 ;
var color = this . _hsv2rgb ( hue , 1 , 1 ) ;
@ -1021,55 +1045,63 @@ Graph3d.prototype._redrawLegend = function() {
ctx . lineTo ( right , top + y ) ;
ctx . stroke ( ) ;
}
ctx . strokeStyle = this . axisColor ;
ctx . strokeRect ( left , top , widthMax , height ) ;
}
ctx . strokeRect ( left , top , width , height ) ;
if ( this . style === Graph3d . STYLE . DOTSIZE ) {
// draw border around color bar
} else {
// draw the size legend box
var widthMin ;
if ( this . style === Graph3d . STYLE . DOTSIZE ) {
var dotSize = this . frame . clientWidth * this . dotSizeRatio ;
widthMin = dotSize / 2 ; // px
} else if ( this . style === Graph3d . STYLE . BARSIZE ) {
//widthMin = this.xBarWidth * 0.2 this is wrong - barwidth measures in terms of xvalues
}
ctx . strokeStyle = this . axisColor ;
ctx . fillStyle = this . dataColor . fill ;
ctx . beginPath ( ) ;
ctx . moveTo ( left , top ) ;
ctx . lineTo ( right , top ) ;
ctx . lineTo ( right - widthMax + widthMin , bottom ) ;
ctx . lineTo ( right - width + widthMin , bottom ) ;
ctx . lineTo ( left , bottom ) ;
ctx . closePath ( ) ;
ctx . fill ( ) ;
ctx . stroke ( ) ;
}
if ( this . style === Graph3d . STYLE . DOTCOLOR ||
this . style === Graph3d . STYLE . DOTSIZE ) {
// print values along the color bar
var gridLineLen = 5 ; // px
var step = new StepNumber ( this . valueMin , this . valueMax , ( this . valueMax - this . valueMin ) / 5 , true ) ;
step . start ( ) ;
if ( step . getCurrent ( ) < this . valueMin ) {
step . next ( ) ;
}
while ( ! step . end ( ) ) {
y = bottom - ( step . getCurrent ( ) - this . valueMin ) / ( this . valueMax - this . valueMin ) * height ;
ctx . beginPath ( ) ;
ctx . moveTo ( left - gridLineLen , y ) ;
ctx . lineTo ( left , y ) ;
ctx . stroke ( ) ;
ctx . textAlign = 'right' ;
ctx . textBaseline = 'middle' ;
ctx . fillStyle = this . axisColor ;
ctx . fillText ( step . getCurrent ( ) , left - 2 * gridLineLen , y ) ;
// print value text along the legend edge
var gridLineLen = 5 ; // px
var legendMin = isValueLegend ? this . valueMin : this . zMin ;
var legendMax = isValueLegend ? this . valueMax : this . zMax ;
var step = new StepNumber ( legendMin , legendMax , ( legendMax - legendMin ) / 5 , true ) ;
step . start ( ) ;
if ( step . getCurrent ( ) < legendMin ) {
step . next ( ) ;
}
var y ;
while ( ! step . end ( ) ) {
y = bottom - ( step . getCurrent ( ) - legendMin ) / ( legendMax - legendMin ) * height ;
step . next ( ) ;
}
ctx . beginPath ( ) ;
ctx . moveTo ( left - gridLineLen , y ) ;
ctx . lineTo ( left , y ) ;
ctx . stroke ( ) ;
ctx . textAlign = 'right' ;
ctx . textBaseline = 'top' ;
var label = this . legendLabel ;
ctx . fillText ( label , right , bottom + this . margin ) ;
ctx . textBaseline = 'middle' ;
ctx . fillStyle = this . axisColor ;
ctx . fillText ( step . getCurrent ( ) , left - 2 * gridLineLen , y ) ;
step . next ( ) ;
}
ctx . textAlign = 'right' ;
ctx . textBaseline = 'top' ;
var label = this . legendLabel ;
ctx . fillText ( label , right , bottom + this . margin ) ;
} ;
/ * *