diff --git a/docs/network/manipulation.html b/docs/network/manipulation.html
index 7f8db952..95f9fc88 100644
--- a/docs/network/manipulation.html
+++ b/docs/network/manipulation.html
@@ -164,7 +164,7 @@ var options = {
This example code will show a popup if you connect a node to itself to ask you if that was what you wanted. If you do not want the edge created, do not call the callback function or call the callback function null or no argument.
editNode
Function
undefined
Editing of nodes is only possible when a handling function is supplied. If this is not the case, editing of nodes will be disabled. The function will be called when a node is selected and the 'Edit Node' button on the toolbar is pressed. This function will be called like the addNode function with the node's data and a callback function.
-
editEdge
Boolean or Function
true
If boolean, toggle the editing of edges in the GUI. When a function is supplied, it will be called when an edge is selected and the 'Edit Edge' button on the toolbar is pressed. This function will be called in the same way the addEdge function was called. If the callback is not performed, the edge will remain hanging where it was released. To cancel, call the callback function with null as argument or without arguments.
+
editEdge
Boolean or Function
true
If boolean, toggle the editing of edges in the GUI. If a function is supplied, it will be called when an edge is selected and the 'Edit Edge' button on the toolbar is pressed. Initially, the endpoints of the edge may be dragged to connect to a different node, then the function will be called in the same way the addEdge function is called. If an object, if a function is given for the 'editWithoutDrag' property, the function will be called immediately (without dragging any endpoints) in the same way the addEdge function is called. If the callback is not performed, the edge will remain hanging where it was released. To cancel, call the callback function with null as argument or without arguments.
deleteNode
Boolean or Function
true
If boolean, toggle the deletion of nodes in the GUI. If function, it will be called when a node is selected and the 'Delete selected' button is pressed. When using a function, it will receive a callback and an object with an array of selected nodeIds and an array of selected edges Ids. These are the items that will be deleted if the callback is performed.
deleteEdge
Boolean or Function
true
If boolean, toggle the deletion of edges in the GUI. If function, it will be called when an edge is selected and the 'Delete selected' button is pressed. When using a function, it will receive a callback and an object with an array of selected nodeIds (empty) and an array of selected edges Ids. These are the items that will be deleted if the callback is performed.
controlNodeStyle
Object
Object
You can supply any styling information you'd like here. All fields described in the nodes module are allowed except obviously for id, x, y and fixed.