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tweaks

css_transitions
Alex de Mulder 10 years ago
parent
commit
1348213092
2 changed files with 12 additions and 8 deletions
  1. +6
    -4
      src/graph/Graph.js
  2. +6
    -4
      vis.js

+ 6
- 4
src/graph/Graph.js View File

@ -74,8 +74,8 @@ function Graph (container, data, options) {
clustering: {
clusterLength: 50, // threshold length for clustering
fontSizeMultiplier: 2, // how much the cluster font size grows per node (in px)
forceAmplification: 0.7, // amount of cluster_size between two nodes multiply this value (+1) with the repulsion force
distanceAmplification: 0.2, // amount of cluster_size between two nodes multiply this value (+1) with the repulsion force
forceAmplification: 0.6, // amount of cluster_size between two nodes multiply this value (+1) with the repulsion force
distanceAmplification: 0.1, // amount of cluster_size between two nodes multiply this value (+1) with the repulsion force
edgeGrowth: 10, // amount of cluster_size connected to the edge is multiplied with this and added to edgeLength
widthGrowth: 10, // growth factor = ((parent_size + child_size) / parent_size) * widthGrowthFactor
heightGrowth: 10, // growth factor = ((parent_size + child_size) / parent_size) * heightGrowthFactor
@ -1962,7 +1962,9 @@ Graph.prototype._calculateForces = function() {
dy = node2.y - node1.y;
distance = Math.sqrt(dx * dx + dy * dy);
//
minimumDistance = (cluster_size == 0) ? this.constants.nodes.distance : (this.constants.nodes.distance * (1 + cluster_size * this.constants.clustering.distanceAmplification));
if (distance < 2*minimumDistance) { // at 2.0 * the minimum distance, the force is 0.000045
angle = Math.atan2(dy, dx);
@ -1975,7 +1977,7 @@ Graph.prototype._calculateForces = function() {
//repulsingForce = Math.exp(-1 * (distance * distance) / (dmin * dmin) ); // TODO: customize the repulsing force
// clusters have a larger region of influence
minimumDistance = (cluster_size == 0) ? this.constants.nodes.distance : (this.constants.nodes.distance * 1 + cluster_size * this.constants.clustering.distanceAmplification);
repulsingForce = 1 / (1 + Math.exp((distance / minimumDistance - 1) * steepness)); // TODO: customize the repulsing force
}

+ 6
- 4
vis.js View File

@ -14129,8 +14129,8 @@ function Graph (container, data, options) {
clustering: {
clusterLength: 50, // threshold length for clustering
fontSizeMultiplier: 2, // how much the cluster font size grows per node (in px)
forceAmplification: 0.7, // amount of cluster_size between two nodes multiply this value (+1) with the repulsion force
distanceAmplification: 0.2, // amount of cluster_size between two nodes multiply this value (+1) with the repulsion force
forceAmplification: 0.6, // amount of cluster_size between two nodes multiply this value (+1) with the repulsion force
distanceAmplification: 0.1, // amount of cluster_size between two nodes multiply this value (+1) with the repulsion force
edgeGrowth: 10, // amount of cluster_size connected to the edge is multiplied with this and added to edgeLength
widthGrowth: 10, // growth factor = ((parent_size + child_size) / parent_size) * widthGrowthFactor
heightGrowth: 10, // growth factor = ((parent_size + child_size) / parent_size) * heightGrowthFactor
@ -16017,7 +16017,9 @@ Graph.prototype._calculateForces = function() {
dy = node2.y - node1.y;
distance = Math.sqrt(dx * dx + dy * dy);
//
minimumDistance = (cluster_size == 0) ? this.constants.nodes.distance : (this.constants.nodes.distance * (1 + cluster_size * this.constants.clustering.distanceAmplification));
if (distance < 2*minimumDistance) { // at 2.0 * the minimum distance, the force is 0.000045
angle = Math.atan2(dy, dx);
@ -16030,7 +16032,7 @@ Graph.prototype._calculateForces = function() {
//repulsingForce = Math.exp(-1 * (distance * distance) / (dmin * dmin) ); // TODO: customize the repulsing force
// clusters have a larger region of influence
minimumDistance = (cluster_size == 0) ? this.constants.nodes.distance : (this.constants.nodes.distance * 1 + cluster_size * this.constants.clustering.distanceAmplification);
repulsingForce = 1 / (1 + Math.exp((distance / minimumDistance - 1) * steepness)); // TODO: customize the repulsing force
}

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