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@ -170,60 +170,53 @@ class InteractionHandler { |
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/** |
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/** |
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* Select and deselect nodes depending current selection change. |
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* |
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* For changing nodes, select/deselect events are fired. |
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* |
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* NOTE: For a given edge, if one connecting node is deselected and with the same |
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* click the other node is selected, no events for the edge will fire. |
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* It was selected and it will remain selected. |
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* |
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* TODO: This is all SelectionHandler calls; the method should be moved to there. |
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* |
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* |
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* @param pointer |
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* @param pointer |
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* @param add |
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* @param add |
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*/ |
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*/ |
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checkSelectionChanges(pointer, event, add = false) { |
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checkSelectionChanges(pointer, event, add = false) { |
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let previouslySelectedEdgeCount = this.selectionHandler._getSelectedEdgeCount(); |
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let previouslySelectedNodeCount = this.selectionHandler._getSelectedNodeCount(); |
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let previousSelection = this.selectionHandler.getSelection(); |
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let previousSelection = this.selectionHandler.getSelection(); |
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let selected; |
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let selected = false; |
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if (add === true) { |
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if (add === true) { |
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selected = this.selectionHandler.selectAdditionalOnPoint(pointer); |
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selected = this.selectionHandler.selectAdditionalOnPoint(pointer); |
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} |
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} |
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else { |
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else { |
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selected = this.selectionHandler.selectOnPoint(pointer); |
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selected = this.selectionHandler.selectOnPoint(pointer); |
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} |
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} |
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let selectedEdgesCount = this.selectionHandler._getSelectedEdgeCount(); |
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let selectedNodesCount = this.selectionHandler._getSelectedNodeCount(); |
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let currentSelection = this.selectionHandler.getSelection(); |
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let currentSelection = this.selectionHandler.getSelection(); |
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let {nodesChanged, edgesChanged} = this._determineIfDifferent(previousSelection, currentSelection); |
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let nodeSelected = false; |
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// See NOTE in method comment for the reason to do it like this
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let deselectedItems = this._determineDifference(previousSelection, currentSelection); |
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let selectedItems = this._determineDifference(currentSelection , previousSelection); |
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if (selectedNodesCount - previouslySelectedNodeCount > 0) { // node was selected
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this.selectionHandler._generateClickEvent('selectNode', event, pointer); |
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selected = true; |
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nodeSelected = true; |
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} |
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else if (nodesChanged === true && selectedNodesCount > 0) { |
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this.selectionHandler._generateClickEvent('deselectNode', event, pointer, previousSelection); |
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this.selectionHandler._generateClickEvent('selectNode', event, pointer); |
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nodeSelected = true; |
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if (deselectedItems.edges.length > 0) { |
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this.selectionHandler._generateClickEvent('deselectEdge', event, pointer, previousSelection); |
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selected = true; |
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selected = true; |
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} |
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} |
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else if (selectedNodesCount - previouslySelectedNodeCount < 0) { // node was deselected
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if (deselectedItems.nodes.length > 0) { |
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this.selectionHandler._generateClickEvent('deselectNode', event, pointer, previousSelection); |
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this.selectionHandler._generateClickEvent('deselectNode', event, pointer, previousSelection); |
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selected = true; |
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selected = true; |
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} |
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} |
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// handle the selected edges
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if (selectedEdgesCount - previouslySelectedEdgeCount > 0 && nodeSelected === false) { // edge was selected
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this.selectionHandler._generateClickEvent('selectEdge', event, pointer); |
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if (selectedItems.nodes.length > 0) { |
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this.selectionHandler._generateClickEvent('selectNode', event, pointer); |
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selected = true; |
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selected = true; |
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} |
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} |
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else if (selectedEdgesCount > 0 && edgesChanged === true) { |
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this.selectionHandler._generateClickEvent('deselectEdge', event, pointer, previousSelection); |
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if (selectedItems.edges.length > 0) { |
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this.selectionHandler._generateClickEvent('selectEdge', event, pointer); |
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this.selectionHandler._generateClickEvent('selectEdge', event, pointer); |
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selected = true; |
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selected = true; |
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} |
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} |
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else if (selectedEdgesCount - previouslySelectedEdgeCount < 0) { // edge was deselected
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this.selectionHandler._generateClickEvent('deselectEdge', event, pointer, previousSelection); |
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selected = true; |
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} |
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// fire the select event if anything has been selected or deselected
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// fire the select event if anything has been selected or deselected
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if (selected === true) { // select or unselect
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if (selected === true) { // select or unselect
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@ -233,38 +226,31 @@ class InteractionHandler { |
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/** |
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/** |
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* This function checks if the nodes and edges previously selected have changed. |
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* @param previousSelection |
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* @param currentSelection |
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* @returns {{nodesChanged: boolean, edgesChanged: boolean}} |
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* Remove all node and edge id's from the first set that are present in the second one. |
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* |
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* @param firstSet |
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* @param secondSet |
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* @returns {{nodes: array, edges: array}} |
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* @private |
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* @private |
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*/ |
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*/ |
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_determineIfDifferent(previousSelection,currentSelection) { |
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let nodesChanged = false; |
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let edgesChanged = false; |
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for (let i = 0; i < previousSelection.nodes.length; i++) { |
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if (currentSelection.nodes.indexOf(previousSelection.nodes[i]) === -1) { |
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nodesChanged = true; |
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} |
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} |
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for (let i = 0; i < currentSelection.nodes.length; i++) { |
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if (previousSelection.nodes.indexOf(previousSelection.nodes[i]) === -1) { |
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nodesChanged = true; |
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} |
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} |
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for (let i = 0; i < previousSelection.edges.length; i++) { |
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if (currentSelection.edges.indexOf(previousSelection.edges[i]) === -1) { |
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edgesChanged = true; |
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} |
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} |
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for (let i = 0; i < currentSelection.edges.length; i++) { |
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if (previousSelection.edges.indexOf(previousSelection.edges[i]) === -1) { |
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edgesChanged = true; |
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_determineDifference(firstSet, secondSet) { |
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let arrayDiff = function(firstArr, secondArr) { |
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let result = []; |
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for (let i = 0; i < firstArr.length; i++) { |
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let value = firstArr[i]; |
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if (secondArr.indexOf(value) === -1) { |
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result.push(value); |
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} |
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} |
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} |
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} |
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return {nodesChanged, edgesChanged}; |
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return result; |
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}; |
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return { |
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nodes: arrayDiff(firstSet.nodes, secondSet.nodes), |
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edges: arrayDiff(firstSet.edges, secondSet.edges) |
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}; |
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} |
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} |
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