|
|
- /**
- * Created by Alex on 2/10/14.
- */
-
- var repulsionMixin = {
-
-
- /**
- * Calculate the forces the nodes apply on eachother based on a repulsion field.
- * This field is linearly approximated.
- *
- * @private
- */
- _calculateNodeForces: function () {
- var dx, dy, angle, distance, fx, fy, combinedClusterSize,
- repulsingForce, node1, node2, i, j;
-
- var nodes = this.calculationNodes;
- var nodeIndices = this.calculationNodeIndices;
-
- // approximation constants
- var a_base = -2 / 3;
- var b = 4 / 3;
-
- // repulsing forces between nodes
- var nodeDistance = this.constants.physics.repulsion.nodeDistance;
- var minimumDistance = nodeDistance;
-
- // we loop from i over all but the last entree in the array
- // j loops from i+1 to the last. This way we do not double count any of the indices, nor i == j
- for (i = 0; i < nodeIndices.length - 1; i++) {
- node1 = nodes[nodeIndices[i]];
- for (j = i + 1; j < nodeIndices.length; j++) {
- node2 = nodes[nodeIndices[j]];
- combinedClusterSize = node1.clusterSize + node2.clusterSize - 2;
-
- dx = node2.x - node1.x;
- dy = node2.y - node1.y;
- distance = Math.sqrt(dx * dx + dy * dy);
-
- minimumDistance = (combinedClusterSize == 0) ? nodeDistance : (nodeDistance * (1 + combinedClusterSize * this.constants.clustering.distanceAmplification));
- var a = a_base / minimumDistance;
- if (distance < 2 * minimumDistance) {
- if (distance < 0.5 * minimumDistance) {
- repulsingForce = 1.0;
- }
- else {
- repulsingForce = a * distance + b; // linear approx of 1 / (1 + Math.exp((distance / minimumDistance - 1) * steepness))
- }
-
- // amplify the repulsion for clusters.
- repulsingForce *= (combinedClusterSize == 0) ? 1 : 1 + combinedClusterSize * this.constants.clustering.forceAmplification;
- repulsingForce = repulsingForce / distance;
-
- fx = dx * repulsingForce;
- fy = dy * repulsingForce;
-
- node1.fx -= fx;
- node1.fy -= fy;
- node2.fx += fx;
- node2.fy += fy;
- }
- }
- }
- }
- };
|