|
|
- /**
- * @constructor Graph3d
- * Graph3d displays data in 3d.
- *
- * Graph3d is developed in javascript as a Google Visualization Chart.
- *
- * @param {Element} container The DOM element in which the Graph3d will
- * be created. Normally a div element.
- * @param {DataSet | DataView | Array} [data]
- * @param {Object} [options]
- */
- function Graph3d(container, data, options) {
- if (!(this instanceof Graph3d)) {
- throw new SyntaxError('Constructor must be called with the new operator');
- }
-
- // create variables and set default values
- this.containerElement = container;
- this.width = '400px';
- this.height = '400px';
- this.margin = 10; // px
- this.defaultXCenter = '55%';
- this.defaultYCenter = '50%';
-
- this.xLabel = 'x';
- this.yLabel = 'y';
- this.zLabel = 'z';
- this.filterLabel = 'time';
- this.legendLabel = 'value';
-
- this.style = Graph3d.STYLE.DOT;
- this.showPerspective = true;
- this.showGrid = true;
- this.keepAspectRatio = true;
- this.showShadow = false;
- this.showGrayBottom = false; // TODO: this does not work correctly
- this.showTooltip = false;
- this.verticalRatio = 0.5; // 0.1 to 1.0, where 1.0 results in a 'cube'
-
- this.animationInterval = 1000; // milliseconds
- this.animationPreload = false;
-
- this.camera = new Graph3d.Camera();
- this.eye = new Point3d(0, 0, -1); // TODO: set eye.z about 3/4 of the width of the window?
-
- this.dataTable = null; // The original data table
- this.dataPoints = null; // The table with point objects
-
- // the column indexes
- this.colX = undefined;
- this.colY = undefined;
- this.colZ = undefined;
- this.colValue = undefined;
- this.colFilter = undefined;
-
- this.xMin = 0;
- this.xStep = undefined; // auto by default
- this.xMax = 1;
- this.yMin = 0;
- this.yStep = undefined; // auto by default
- this.yMax = 1;
- this.zMin = 0;
- this.zStep = undefined; // auto by default
- this.zMax = 1;
- this.valueMin = 0;
- this.valueMax = 1;
- this.xBarWidth = 1;
- this.yBarWidth = 1;
- // TODO: customize axis range
-
- // constants
- this.colorAxis = '#4D4D4D';
- this.colorGrid = '#D3D3D3';
- this.colorDot = '#7DC1FF';
- this.colorDotBorder = '#3267D2';
-
- // create a frame and canvas
- this.create();
-
- // apply options (also when undefined)
- this.setOptions(options);
-
- // apply data
- if (data) {
- this.setData(data);
- }
- }
-
- // Extend Graph3d with an Emitter mixin
- Emitter(Graph3d.prototype);
-
- /**
- * @class Camera
- * The camera is mounted on a (virtual) camera arm. The camera arm can rotate
- * The camera is always looking in the direction of the origin of the arm.
- * This way, the camera always rotates around one fixed point, the location
- * of the camera arm.
- *
- * Documentation:
- * http://en.wikipedia.org/wiki/3D_projection
- */
- Graph3d.Camera = function () {
- this.armLocation = new Point3d();
- this.armRotation = {};
- this.armRotation.horizontal = 0;
- this.armRotation.vertical = 0;
- this.armLength = 1.7;
-
- this.cameraLocation = new Point3d();
- this.cameraRotation = new Point3d(0.5*Math.PI, 0, 0);
-
- this.calculateCameraOrientation();
- };
-
- /**
- * Set the location (origin) of the arm
- * @param {Number} x Normalized value of x
- * @param {Number} y Normalized value of y
- * @param {Number} z Normalized value of z
- */
- Graph3d.Camera.prototype.setArmLocation = function(x, y, z) {
- this.armLocation.x = x;
- this.armLocation.y = y;
- this.armLocation.z = z;
-
- this.calculateCameraOrientation();
- };
-
- /**
- * Set the rotation of the camera arm
- * @param {Number} horizontal The horizontal rotation, between 0 and 2*PI.
- * Optional, can be left undefined.
- * @param {Number} vertical The vertical rotation, between 0 and 0.5*PI
- * if vertical=0.5*PI, the graph is shown from the
- * top. Optional, can be left undefined.
- */
- Graph3d.Camera.prototype.setArmRotation = function(horizontal, vertical) {
- if (horizontal !== undefined) {
- this.armRotation.horizontal = horizontal;
- }
-
- if (vertical !== undefined) {
- this.armRotation.vertical = vertical;
- if (this.armRotation.vertical < 0) this.armRotation.vertical = 0;
- if (this.armRotation.vertical > 0.5*Math.PI) this.armRotation.vertical = 0.5*Math.PI;
- }
-
- if (horizontal !== undefined || vertical !== undefined) {
- this.calculateCameraOrientation();
- }
- };
-
- /**
- * Retrieve the current arm rotation
- * @return {object} An object with parameters horizontal and vertical
- */
- Graph3d.Camera.prototype.getArmRotation = function() {
- var rot = {};
- rot.horizontal = this.armRotation.horizontal;
- rot.vertical = this.armRotation.vertical;
-
- return rot;
- };
-
- /**
- * Set the (normalized) length of the camera arm.
- * @param {Number} length A length between 0.71 and 5.0
- */
- Graph3d.Camera.prototype.setArmLength = function(length) {
- if (length === undefined)
- return;
-
- this.armLength = length;
-
- // Radius must be larger than the corner of the graph,
- // which has a distance of sqrt(0.5^2+0.5^2) = 0.71 from the center of the
- // graph
- if (this.armLength < 0.71) this.armLength = 0.71;
- if (this.armLength > 5.0) this.armLength = 5.0;
-
- this.calculateCameraOrientation();
- };
-
- /**
- * Retrieve the arm length
- * @return {Number} length
- */
- Graph3d.Camera.prototype.getArmLength = function() {
- return this.armLength;
- };
-
- /**
- * Retrieve the camera location
- * @return {Point3d} cameraLocation
- */
- Graph3d.Camera.prototype.getCameraLocation = function() {
- return this.cameraLocation;
- };
-
- /**
- * Retrieve the camera rotation
- * @return {Point3d} cameraRotation
- */
- Graph3d.Camera.prototype.getCameraRotation = function() {
- return this.cameraRotation;
- };
-
- /**
- * Calculate the location and rotation of the camera based on the
- * position and orientation of the camera arm
- */
- Graph3d.Camera.prototype.calculateCameraOrientation = function() {
- // calculate location of the camera
- this.cameraLocation.x = this.armLocation.x - this.armLength * Math.sin(this.armRotation.horizontal) * Math.cos(this.armRotation.vertical);
- this.cameraLocation.y = this.armLocation.y - this.armLength * Math.cos(this.armRotation.horizontal) * Math.cos(this.armRotation.vertical);
- this.cameraLocation.z = this.armLocation.z + this.armLength * Math.sin(this.armRotation.vertical);
-
- // calculate rotation of the camera
- this.cameraRotation.x = Math.PI/2 - this.armRotation.vertical;
- this.cameraRotation.y = 0;
- this.cameraRotation.z = -this.armRotation.horizontal;
- };
-
- /**
- * Calculate the scaling values, dependent on the range in x, y, and z direction
- */
- Graph3d.prototype._setScale = function() {
- this.scale = new Point3d(1 / (this.xMax - this.xMin),
- 1 / (this.yMax - this.yMin),
- 1 / (this.zMax - this.zMin));
-
- // keep aspect ration between x and y scale if desired
- if (this.keepAspectRatio) {
- if (this.scale.x < this.scale.y) {
- //noinspection JSSuspiciousNameCombination
- this.scale.y = this.scale.x;
- }
- else {
- //noinspection JSSuspiciousNameCombination
- this.scale.x = this.scale.y;
- }
- }
-
- // scale the vertical axis
- this.scale.z *= this.verticalRatio;
- // TODO: can this be automated? verticalRatio?
-
- // determine scale for (optional) value
- this.scale.value = 1 / (this.valueMax - this.valueMin);
-
- // position the camera arm
- var xCenter = (this.xMax + this.xMin) / 2 * this.scale.x;
- var yCenter = (this.yMax + this.yMin) / 2 * this.scale.y;
- var zCenter = (this.zMax + this.zMin) / 2 * this.scale.z;
- this.camera.setArmLocation(xCenter, yCenter, zCenter);
- };
-
-
- /**
- * Convert a 3D location to a 2D location on screen
- * http://en.wikipedia.org/wiki/3D_projection
- * @param {Point3d} point3d A 3D point with parameters x, y, z
- * @return {Point2d} point2d A 2D point with parameters x, y
- */
- Graph3d.prototype._convert3Dto2D = function(point3d) {
- var translation = this._convertPointToTranslation(point3d);
- return this._convertTranslationToScreen(translation);
- };
-
- /**
- * Convert a 3D location its translation seen from the camera
- * http://en.wikipedia.org/wiki/3D_projection
- * @param {Point3d} point3d A 3D point with parameters x, y, z
- * @return {Point3d} translation A 3D point with parameters x, y, z This is
- * the translation of the point, seen from the
- * camera
- */
- Graph3d.prototype._convertPointToTranslation = function(point3d) {
- var ax = point3d.x * this.scale.x,
- ay = point3d.y * this.scale.y,
- az = point3d.z * this.scale.z,
-
- cx = this.camera.getCameraLocation().x,
- cy = this.camera.getCameraLocation().y,
- cz = this.camera.getCameraLocation().z,
-
- // calculate angles
- sinTx = Math.sin(this.camera.getCameraRotation().x),
- cosTx = Math.cos(this.camera.getCameraRotation().x),
- sinTy = Math.sin(this.camera.getCameraRotation().y),
- cosTy = Math.cos(this.camera.getCameraRotation().y),
- sinTz = Math.sin(this.camera.getCameraRotation().z),
- cosTz = Math.cos(this.camera.getCameraRotation().z),
-
- // calculate translation
- dx = cosTy * (sinTz * (ay - cy) + cosTz * (ax - cx)) - sinTy * (az - cz),
- dy = sinTx * (cosTy * (az - cz) + sinTy * (sinTz * (ay - cy) + cosTz * (ax - cx))) + cosTx * (cosTz * (ay - cy) - sinTz * (ax-cx)),
- dz = cosTx * (cosTy * (az - cz) + sinTy * (sinTz * (ay - cy) + cosTz * (ax - cx))) - sinTx * (cosTz * (ay - cy) - sinTz * (ax-cx));
-
- return new Point3d(dx, dy, dz);
- };
-
- /**
- * Convert a translation point to a point on the screen
- * @param {Point3d} translation A 3D point with parameters x, y, z This is
- * the translation of the point, seen from the
- * camera
- * @return {Point2d} point2d A 2D point with parameters x, y
- */
- Graph3d.prototype._convertTranslationToScreen = function(translation) {
- var ex = this.eye.x,
- ey = this.eye.y,
- ez = this.eye.z,
- dx = translation.x,
- dy = translation.y,
- dz = translation.z;
-
- // calculate position on screen from translation
- var bx;
- var by;
- if (this.showPerspective) {
- bx = (dx - ex) * (ez / dz);
- by = (dy - ey) * (ez / dz);
- }
- else {
- bx = dx * -(ez / this.camera.getArmLength());
- by = dy * -(ez / this.camera.getArmLength());
- }
-
- // shift and scale the point to the center of the screen
- // use the width of the graph to scale both horizontally and vertically.
- return new Point2d(
- this.xcenter + bx * this.frame.canvas.clientWidth,
- this.ycenter - by * this.frame.canvas.clientWidth);
- };
-
- /**
- * Set the background styling for the graph
- * @param {string | {fill: string, stroke: string, strokeWidth: string}} backgroundColor
- */
- Graph3d.prototype._setBackgroundColor = function(backgroundColor) {
- var fill = 'white';
- var stroke = 'gray';
- var strokeWidth = 1;
-
- if (typeof(backgroundColor) === 'string') {
- fill = backgroundColor;
- stroke = 'none';
- strokeWidth = 0;
- }
- else if (typeof(backgroundColor) === 'object') {
- if (backgroundColor.fill !== undefined) fill = backgroundColor.fill;
- if (backgroundColor.stroke !== undefined) stroke = backgroundColor.stroke;
- if (backgroundColor.strokeWidth !== undefined) strokeWidth = backgroundColor.strokeWidth;
- }
- else if (backgroundColor === undefined) {
- // use use defaults
- }
- else {
- throw 'Unsupported type of backgroundColor';
- }
-
- this.frame.style.backgroundColor = fill;
- this.frame.style.borderColor = stroke;
- this.frame.style.borderWidth = strokeWidth + 'px';
- this.frame.style.borderStyle = 'solid';
- };
-
-
- /// enumerate the available styles
- Graph3d.STYLE = {
- BAR: 0,
- BARCOLOR: 1,
- BARSIZE: 2,
- DOT : 3,
- DOTLINE : 4,
- DOTCOLOR: 5,
- DOTSIZE: 6,
- GRID : 7,
- LINE: 8,
- SURFACE : 9
- };
-
- /**
- * Retrieve the style index from given styleName
- * @param {string} styleName Style name such as 'dot', 'grid', 'dot-line'
- * @return {Number} styleNumber Enumeration value representing the style, or -1
- * when not found
- */
- Graph3d.prototype._getStyleNumber = function(styleName) {
- switch (styleName) {
- case 'dot': return Graph3d.STYLE.DOT;
- case 'dot-line': return Graph3d.STYLE.DOTLINE;
- case 'dot-color': return Graph3d.STYLE.DOTCOLOR;
- case 'dot-size': return Graph3d.STYLE.DOTSIZE;
- case 'line': return Graph3d.STYLE.LINE;
- case 'grid': return Graph3d.STYLE.GRID;
- case 'surface': return Graph3d.STYLE.SURFACE;
- case 'bar': return Graph3d.STYLE.BAR;
- case 'bar-color': return Graph3d.STYLE.BARCOLOR;
- case 'bar-size': return Graph3d.STYLE.BARSIZE;
- }
-
- return -1;
- };
-
- /**
- * Determine the indexes of the data columns, based on the given style and data
- * @param {DataSet} data
- * @param {Number} style
- */
- Graph3d.prototype._determineColumnIndexes = function(data, style) {
- if (this.style === Graph3d.STYLE.DOT ||
- this.style === Graph3d.STYLE.DOTLINE ||
- this.style === Graph3d.STYLE.LINE ||
- this.style === Graph3d.STYLE.GRID ||
- this.style === Graph3d.STYLE.SURFACE ||
- this.style === Graph3d.STYLE.BAR) {
- // 3 columns expected, and optionally a 4th with filter values
- this.colX = 0;
- this.colY = 1;
- this.colZ = 2;
- this.colValue = undefined;
-
- if (data.getNumberOfColumns() > 3) {
- this.colFilter = 3;
- }
- }
- else if (this.style === Graph3d.STYLE.DOTCOLOR ||
- this.style === Graph3d.STYLE.DOTSIZE ||
- this.style === Graph3d.STYLE.BARCOLOR ||
- this.style === Graph3d.STYLE.BARSIZE) {
- // 4 columns expected, and optionally a 5th with filter values
- this.colX = 0;
- this.colY = 1;
- this.colZ = 2;
- this.colValue = 3;
-
- if (data.getNumberOfColumns() > 4) {
- this.colFilter = 4;
- }
- }
- else {
- throw 'Unknown style "' + this.style + '"';
- }
- };
-
- Graph3d.prototype.getNumberOfRows = function(data) {
- return data.length;
- }
-
-
- Graph3d.prototype.getNumberOfColumns = function(data) {
- var counter = 0;
- for (var column in data[0]) {
- if (data[0].hasOwnProperty(column)) {
- counter++;
- }
- }
- return counter;
- }
-
-
- Graph3d.prototype.getDistinctValues = function(data, column) {
- var distinctValues = [];
- for (var i = 0; i < data.length; i++) {
- if (distinctValues.indexOf(data[i][column]) == -1) {
- distinctValues.push(data[i][column]);
- }
- }
- return distinctValues;
- }
-
-
- Graph3d.prototype.getColumnRange = function(data,column) {
- var minMax = {min:data[0][column],max:data[0][column]};
- for (var i = 0; i < data.length; i++) {
- if (minMax.min > data[i][column]) { minMax.min = data[i][column]; }
- if (minMax.max < data[i][column]) { minMax.max = data[i][column]; }
- }
- return minMax;
- };
-
- /**
- * Initialize the data from the data table. Calculate minimum and maximum values
- * and column index values
- * @param {Array | DataSet | DataView} rawData The data containing the items for the Graph.
- * @param {Number} style Style Number
- */
- Graph3d.prototype._dataInitialize = function (rawData, style) {
- var me = this;
-
- // unsubscribe from the dataTable
- if (this.dataSet) {
- this.dataSet.off('*', this._onChange);
- }
-
- if (rawData === undefined)
- return;
-
- if (Array.isArray(rawData)) {
- rawData = new DataSet(rawData);
- }
-
- var data;
- if (rawData instanceof DataSet || rawData instanceof DataView) {
- data = rawData.get();
- }
- else {
- throw new Error('Array, DataSet, or DataView expected');
- }
-
- if (data.length == 0)
- return;
-
- this.dataSet = rawData;
- this.dataTable = data;
-
- // subscribe to changes in the dataset
- this._onChange = function () {
- me.setData(me.dataSet);
- };
- this.dataSet.on('*', this._onChange);
-
- // _determineColumnIndexes
- // getNumberOfRows (points)
- // getNumberOfColumns (x,y,z,v,t,t1,t2...)
- // getDistinctValues (unique values?)
- // getColumnRange
-
- // determine the location of x,y,z,value,filter columns
- this.colX = 'x';
- this.colY = 'y';
- this.colZ = 'z';
- this.colValue = 'style';
- this.colFilter = 'filter';
-
-
-
- // check if a filter column is provided
- if (data[0].hasOwnProperty('filter')) {
- if (this.dataFilter === undefined) {
- this.dataFilter = new Filter(rawData, this.colFilter, this);
- this.dataFilter.setOnLoadCallback(function() {me.redraw();});
- }
- }
-
-
- var withBars = this.style == Graph3d.STYLE.BAR ||
- this.style == Graph3d.STYLE.BARCOLOR ||
- this.style == Graph3d.STYLE.BARSIZE;
-
- // determine barWidth from data
- if (withBars) {
- if (this.defaultXBarWidth !== undefined) {
- this.xBarWidth = this.defaultXBarWidth;
- }
- else {
- var dataX = this.getDistinctValues(data,this.colX);
- this.xBarWidth = (dataX[1] - dataX[0]) || 1;
- }
-
- if (this.defaultYBarWidth !== undefined) {
- this.yBarWidth = this.defaultYBarWidth;
- }
- else {
- var dataY = this.getDistinctValues(data,this.colY);
- this.yBarWidth = (dataY[1] - dataY[0]) || 1;
- }
- }
-
- // calculate minimums and maximums
- var xRange = this.getColumnRange(data,this.colX);
- if (withBars) {
- xRange.min -= this.xBarWidth / 2;
- xRange.max += this.xBarWidth / 2;
- }
- this.xMin = (this.defaultXMin !== undefined) ? this.defaultXMin : xRange.min;
- this.xMax = (this.defaultXMax !== undefined) ? this.defaultXMax : xRange.max;
- if (this.xMax <= this.xMin) this.xMax = this.xMin + 1;
- this.xStep = (this.defaultXStep !== undefined) ? this.defaultXStep : (this.xMax-this.xMin)/5;
-
- var yRange = this.getColumnRange(data,this.colY);
- if (withBars) {
- yRange.min -= this.yBarWidth / 2;
- yRange.max += this.yBarWidth / 2;
- }
- this.yMin = (this.defaultYMin !== undefined) ? this.defaultYMin : yRange.min;
- this.yMax = (this.defaultYMax !== undefined) ? this.defaultYMax : yRange.max;
- if (this.yMax <= this.yMin) this.yMax = this.yMin + 1;
- this.yStep = (this.defaultYStep !== undefined) ? this.defaultYStep : (this.yMax-this.yMin)/5;
-
- var zRange = this.getColumnRange(data,this.colZ);
- this.zMin = (this.defaultZMin !== undefined) ? this.defaultZMin : zRange.min;
- this.zMax = (this.defaultZMax !== undefined) ? this.defaultZMax : zRange.max;
- if (this.zMax <= this.zMin) this.zMax = this.zMin + 1;
- this.zStep = (this.defaultZStep !== undefined) ? this.defaultZStep : (this.zMax-this.zMin)/5;
-
- if (this.colValue !== undefined) {
- var valueRange = this.getColumnRange(data,this.colValue);
- this.valueMin = (this.defaultValueMin !== undefined) ? this.defaultValueMin : valueRange.min;
- this.valueMax = (this.defaultValueMax !== undefined) ? this.defaultValueMax : valueRange.max;
- if (this.valueMax <= this.valueMin) this.valueMax = this.valueMin + 1;
- }
-
- // set the scale dependent on the ranges.
- this._setScale();
- };
-
-
-
- /**
- * Filter the data based on the current filter
- * @param {Array} data
- * @return {Array} dataPoints Array with point objects which can be drawn on screen
- */
- Graph3d.prototype._getDataPoints = function (data) {
- // TODO: store the created matrix dataPoints in the filters instead of reloading each time
- var x, y, i, z, obj, point;
-
- var dataPoints = [];
-
- if (this.style === Graph3d.STYLE.GRID ||
- this.style === Graph3d.STYLE.SURFACE) {
- // copy all values from the google data table to a matrix
- // the provided values are supposed to form a grid of (x,y) positions
-
- // create two lists with all present x and y values
- var dataX = [];
- var dataY = [];
- for (i = 0; i < this.getNumberOfRows(data); i++) {
- x = data[i][this.colX] || 0;
- y = data[i][this.colY] || 0;
-
- if (dataX.indexOf(x) === -1) {
- dataX.push(x);
- }
- if (dataY.indexOf(y) === -1) {
- dataY.push(y);
- }
- }
-
- function sortNumber(a, b) {
- return a - b;
- }
- dataX.sort(sortNumber);
- dataY.sort(sortNumber);
-
- // create a grid, a 2d matrix, with all values.
- var dataMatrix = []; // temporary data matrix
- for (i = 0; i < data.length; i++) {
- x = data[i][this.colX] || 0;
- y = data[i][this.colY] || 0;
- z = data[i][this.colZ] || 0;
-
- var xIndex = dataX.indexOf(x); // TODO: implement Array().indexOf() for Internet Explorer
- var yIndex = dataY.indexOf(y);
-
- if (dataMatrix[xIndex] === undefined) {
- dataMatrix[xIndex] = [];
- }
-
- var point3d = new Point3d();
- point3d.x = x;
- point3d.y = y;
- point3d.z = z;
-
- obj = {};
- obj.point = point3d;
- obj.trans = undefined;
- obj.screen = undefined;
- obj.bottom = new Point3d(x, y, this.zMin);
-
- dataMatrix[xIndex][yIndex] = obj;
-
- dataPoints.push(obj);
- }
-
- // fill in the pointers to the neighbors.
- for (x = 0; x < dataMatrix.length; x++) {
- for (y = 0; y < dataMatrix[x].length; y++) {
- if (dataMatrix[x][y]) {
- dataMatrix[x][y].pointRight = (x < dataMatrix.length-1) ? dataMatrix[x+1][y] : undefined;
- dataMatrix[x][y].pointTop = (y < dataMatrix[x].length-1) ? dataMatrix[x][y+1] : undefined;
- dataMatrix[x][y].pointCross =
- (x < dataMatrix.length-1 && y < dataMatrix[x].length-1) ?
- dataMatrix[x+1][y+1] :
- undefined;
- }
- }
- }
- }
- else { // 'dot', 'dot-line', etc.
- // copy all values from the google data table to a list with Point3d objects
- for (i = 0; i < data.length; i++) {
- point = new Point3d();
- point.x = data[i][this.colX] || 0;
- point.y = data[i][this.colY] || 0;
- point.z = data[i][this.colZ] || 0;
-
- if (this.colValue !== undefined) {
- point.value = data[i][this.colValue] || 0;
- }
-
- obj = {};
- obj.point = point;
- obj.bottom = new Point3d(point.x, point.y, this.zMin);
- obj.trans = undefined;
- obj.screen = undefined;
-
- dataPoints.push(obj);
- }
- }
-
- return dataPoints;
- };
-
-
-
-
- /**
- * Append suffix 'px' to provided value x
- * @param {int} x An integer value
- * @return {string} the string value of x, followed by the suffix 'px'
- */
- Graph3d.px = function(x) {
- return x + 'px';
- };
-
-
- /**
- * Create the main frame for the Graph3d.
- * This function is executed once when a Graph3d object is created. The frame
- * contains a canvas, and this canvas contains all objects like the axis and
- * nodes.
- */
- Graph3d.prototype.create = function () {
- // remove all elements from the container element.
- while (this.containerElement.hasChildNodes()) {
- this.containerElement.removeChild(this.containerElement.firstChild);
- }
-
- this.frame = document.createElement('div');
- this.frame.style.position = 'relative';
- this.frame.style.overflow = 'hidden';
-
- // create the graph canvas (HTML canvas element)
- this.frame.canvas = document.createElement( 'canvas' );
- this.frame.canvas.style.position = 'relative';
- this.frame.appendChild(this.frame.canvas);
- //if (!this.frame.canvas.getContext) {
- {
- var noCanvas = document.createElement( 'DIV' );
- noCanvas.style.color = 'red';
- noCanvas.style.fontWeight = 'bold' ;
- noCanvas.style.padding = '10px';
- noCanvas.innerHTML = 'Error: your browser does not support HTML canvas';
- this.frame.canvas.appendChild(noCanvas);
- }
-
- this.frame.filter = document.createElement( 'div' );
- this.frame.filter.style.position = 'absolute';
- this.frame.filter.style.bottom = '0px';
- this.frame.filter.style.left = '0px';
- this.frame.filter.style.width = '100%';
- this.frame.appendChild(this.frame.filter);
-
- // add event listeners to handle moving and zooming the contents
- var me = this;
- var onmousedown = function (event) {me._onMouseDown(event);};
- var ontouchstart = function (event) {me._onTouchStart(event);};
- var onmousewheel = function (event) {me._onWheel(event);};
- var ontooltip = function (event) {me._onTooltip(event);};
- // TODO: these events are never cleaned up... can give a 'memory leakage'
-
- G3DaddEventListener(this.frame.canvas, 'keydown', onkeydown);
- G3DaddEventListener(this.frame.canvas, 'mousedown', onmousedown);
- G3DaddEventListener(this.frame.canvas, 'touchstart', ontouchstart);
- G3DaddEventListener(this.frame.canvas, 'mousewheel', onmousewheel);
- G3DaddEventListener(this.frame.canvas, 'mousemove', ontooltip);
-
- // add the new graph to the container element
- this.containerElement.appendChild(this.frame);
- };
-
-
- /**
- * Set a new size for the graph
- * @param {string} width Width in pixels or percentage (for example '800px'
- * or '50%')
- * @param {string} height Height in pixels or percentage (for example '400px'
- * or '30%')
- */
- Graph3d.prototype.setSize = function(width, height) {
- this.frame.style.width = width;
- this.frame.style.height = height;
-
- this._resizeCanvas();
- };
-
- /**
- * Resize the canvas to the current size of the frame
- */
- Graph3d.prototype._resizeCanvas = function() {
- this.frame.canvas.style.width = '100%';
- this.frame.canvas.style.height = '100%';
-
- this.frame.canvas.width = this.frame.canvas.clientWidth;
- this.frame.canvas.height = this.frame.canvas.clientHeight;
-
- // adjust with for margin
- this.frame.filter.style.width = (this.frame.canvas.clientWidth - 2 * 10) + 'px';
- };
-
- /**
- * Start animation
- */
- Graph3d.prototype.animationStart = function() {
- if (!this.frame.filter || !this.frame.filter.slider)
- throw 'No animation available';
-
- this.frame.filter.slider.play();
- };
-
-
- /**
- * Stop animation
- */
- Graph3d.prototype.animationStop = function() {
- if (!this.frame.filter || !this.frame.filter.slider) return;
-
- this.frame.filter.slider.stop();
- };
-
-
- /**
- * Resize the center position based on the current values in this.defaultXCenter
- * and this.defaultYCenter (which are strings with a percentage or a value
- * in pixels). The center positions are the variables this.xCenter
- * and this.yCenter
- */
- Graph3d.prototype._resizeCenter = function() {
- // calculate the horizontal center position
- if (this.defaultXCenter.charAt(this.defaultXCenter.length-1) === '%') {
- this.xcenter =
- parseFloat(this.defaultXCenter) / 100 *
- this.frame.canvas.clientWidth;
- }
- else {
- this.xcenter = parseFloat(this.defaultXCenter); // supposed to be in px
- }
-
- // calculate the vertical center position
- if (this.defaultYCenter.charAt(this.defaultYCenter.length-1) === '%') {
- this.ycenter =
- parseFloat(this.defaultYCenter) / 100 *
- (this.frame.canvas.clientHeight - this.frame.filter.clientHeight);
- }
- else {
- this.ycenter = parseFloat(this.defaultYCenter); // supposed to be in px
- }
- };
-
- /**
- * Set the rotation and distance of the camera
- * @param {Object} pos An object with the camera position. The object
- * contains three parameters:
- * - horizontal {Number}
- * The horizontal rotation, between 0 and 2*PI.
- * Optional, can be left undefined.
- * - vertical {Number}
- * The vertical rotation, between 0 and 0.5*PI
- * if vertical=0.5*PI, the graph is shown from the
- * top. Optional, can be left undefined.
- * - distance {Number}
- * The (normalized) distance of the camera to the
- * center of the graph, a value between 0.71 and 5.0.
- * Optional, can be left undefined.
- */
- Graph3d.prototype.setCameraPosition = function(pos) {
- if (pos === undefined) {
- return;
- }
-
- if (pos.horizontal !== undefined && pos.vertical !== undefined) {
- this.camera.setArmRotation(pos.horizontal, pos.vertical);
- }
-
- if (pos.distance !== undefined) {
- this.camera.setArmLength(pos.distance);
- }
-
- this.redraw();
- };
-
-
- /**
- * Retrieve the current camera rotation
- * @return {object} An object with parameters horizontal, vertical, and
- * distance
- */
- Graph3d.prototype.getCameraPosition = function() {
- var pos = this.camera.getArmRotation();
- pos.distance = this.camera.getArmLength();
- return pos;
- };
-
- /**
- * Load data into the 3D Graph
- */
- Graph3d.prototype._readData = function(data) {
- // read the data
- this._dataInitialize(data, this.style);
-
-
- if (this.dataFilter) {
- // apply filtering
- this.dataPoints = this.dataFilter._getDataPoints();
- }
- else {
- // no filtering. load all data
- this.dataPoints = this._getDataPoints(this.dataTable);
- }
-
- // draw the filter
- this._redrawFilter();
- };
-
- /**
- * Replace the dataset of the Graph3d
- * @param {Array | DataSet | DataView} data
- */
- Graph3d.prototype.setData = function (data) {
- this._readData(data);
- this.redraw();
-
- // start animation when option is true
- if (this.animationAutoStart && this.dataFilter) {
- this.animationStart();
- }
- };
-
- /**
- * Update the options. Options will be merged with current options
- * @param {Object} options
- */
- Graph3d.prototype.setOptions = function (options) {
- var cameraPosition = undefined;
-
- this.animationStop();
-
- if (options !== undefined) {
- // retrieve parameter values
- if (options.width !== undefined) this.width = options.width;
- if (options.height !== undefined) this.height = options.height;
-
- if (options.xCenter !== undefined) this.defaultXCenter = options.xCenter;
- if (options.yCenter !== undefined) this.defaultYCenter = options.yCenter;
-
- if (options.filterLabel !== undefined) this.filterLabel = options.filterLabel;
- if (options.legendLabel !== undefined) this.legendLabel = options.legendLabel;
- if (options.xLabel !== undefined) this.xLabel = options.xLabel;
- if (options.yLabel !== undefined) this.yLabel = options.yLabel;
- if (options.zLabel !== undefined) this.zLabel = options.zLabel;
-
- if (options.style !== undefined) {
- var styleNumber = this._getStyleNumber(options.style);
- if (styleNumber !== -1) {
- this.style = styleNumber;
- }
- }
- if (options.showGrid !== undefined) this.showGrid = options.showGrid;
- if (options.showPerspective !== undefined) this.showPerspective = options.showPerspective;
- if (options.showShadow !== undefined) this.showShadow = options.showShadow;
- if (options.tooltip !== undefined) this.showTooltip = options.tooltip;
- if (options.showAnimationControls !== undefined) this.showAnimationControls = options.showAnimationControls;
- if (options.keepAspectRatio !== undefined) this.keepAspectRatio = options.keepAspectRatio;
- if (options.verticalRatio !== undefined) this.verticalRatio = options.verticalRatio;
-
- if (options.animationInterval !== undefined) this.animationInterval = options.animationInterval;
- if (options.animationPreload !== undefined) this.animationPreload = options.animationPreload;
- if (options.animationAutoStart !== undefined)this.animationAutoStart = options.animationAutoStart;
-
- if (options.xBarWidth !== undefined) this.defaultXBarWidth = options.xBarWidth;
- if (options.yBarWidth !== undefined) this.defaultYBarWidth = options.yBarWidth;
-
- if (options.xMin !== undefined) this.defaultXMin = options.xMin;
- if (options.xStep !== undefined) this.defaultXStep = options.xStep;
- if (options.xMax !== undefined) this.defaultXMax = options.xMax;
- if (options.yMin !== undefined) this.defaultYMin = options.yMin;
- if (options.yStep !== undefined) this.defaultYStep = options.yStep;
- if (options.yMax !== undefined) this.defaultYMax = options.yMax;
- if (options.zMin !== undefined) this.defaultZMin = options.zMin;
- if (options.zStep !== undefined) this.defaultZStep = options.zStep;
- if (options.zMax !== undefined) this.defaultZMax = options.zMax;
- if (options.valueMin !== undefined) this.defaultValueMin = options.valueMin;
- if (options.valueMax !== undefined) this.defaultValueMax = options.valueMax;
-
- if (options.cameraPosition !== undefined) cameraPosition = options.cameraPosition;
-
- if (cameraPosition !== undefined) {
- this.camera.setArmRotation(cameraPosition.horizontal, cameraPosition.vertical);
- this.camera.setArmLength(cameraPosition.distance);
- }
- else {
- this.camera.setArmRotation(1.0, 0.5);
- this.camera.setArmLength(1.7);
- }
- }
-
- this._setBackgroundColor(options && options.backgroundColor);
-
- this.setSize(this.width, this.height);
-
- // re-load the data
- if (this.dataTable) {
- this.setData(this.dataTable);
- }
-
- // start animation when option is true
- if (this.animationAutoStart && this.dataFilter) {
- this.animationStart();
- }
- };
-
- /**
- * Redraw the Graph.
- */
- Graph3d.prototype.redraw = function() {
- if (this.dataPoints === undefined) {
- throw 'Error: graph data not initialized';
- }
-
- this._resizeCanvas();
- this._resizeCenter();
- this._redrawSlider();
- this._redrawClear();
- this._redrawAxis();
-
- if (this.style === Graph3d.STYLE.GRID ||
- this.style === Graph3d.STYLE.SURFACE) {
- this._redrawDataGrid();
- }
- else if (this.style === Graph3d.STYLE.LINE) {
- this._redrawDataLine();
- }
- else if (this.style === Graph3d.STYLE.BAR ||
- this.style === Graph3d.STYLE.BARCOLOR ||
- this.style === Graph3d.STYLE.BARSIZE) {
- this._redrawDataBar();
- }
- else {
- // style is DOT, DOTLINE, DOTCOLOR, DOTSIZE
- this._redrawDataDot();
- }
-
- this._redrawInfo();
- this._redrawLegend();
- };
-
- /**
- * Clear the canvas before redrawing
- */
- Graph3d.prototype._redrawClear = function() {
- var canvas = this.frame.canvas;
- var ctx = canvas.getContext('2d');
-
- ctx.clearRect(0, 0, canvas.width, canvas.height);
- };
-
-
- /**
- * Redraw the legend showing the colors
- */
- Graph3d.prototype._redrawLegend = function() {
- var y;
-
- if (this.style === Graph3d.STYLE.DOTCOLOR ||
- this.style === Graph3d.STYLE.DOTSIZE) {
-
- var dotSize = this.frame.clientWidth * 0.02;
-
- var widthMin, widthMax;
- if (this.style === Graph3d.STYLE.DOTSIZE) {
- widthMin = dotSize / 2; // px
- widthMax = dotSize / 2 + dotSize * 2; // Todo: put this in one function
- }
- else {
- widthMin = 20; // px
- widthMax = 20; // px
- }
-
- var height = Math.max(this.frame.clientHeight * 0.25, 100);
- var top = this.margin;
- var right = this.frame.clientWidth - this.margin;
- var left = right - widthMax;
- var bottom = top + height;
- }
-
- var canvas = this.frame.canvas;
- var ctx = canvas.getContext('2d');
- ctx.lineWidth = 1;
- ctx.font = '14px arial'; // TODO: put in options
-
- if (this.style === Graph3d.STYLE.DOTCOLOR) {
- // draw the color bar
- var ymin = 0;
- var ymax = height; // Todo: make height customizable
- for (y = ymin; y < ymax; y++) {
- var f = (y - ymin) / (ymax - ymin);
-
- //var width = (dotSize / 2 + (1-f) * dotSize * 2); // Todo: put this in one function
- var hue = f * 240;
- var color = this._hsv2rgb(hue, 1, 1);
-
- ctx.strokeStyle = color;
- ctx.beginPath();
- ctx.moveTo(left, top + y);
- ctx.lineTo(right, top + y);
- ctx.stroke();
- }
-
- ctx.strokeStyle = this.colorAxis;
- ctx.strokeRect(left, top, widthMax, height);
- }
-
- if (this.style === Graph3d.STYLE.DOTSIZE) {
- // draw border around color bar
- ctx.strokeStyle = this.colorAxis;
- ctx.fillStyle = this.colorDot;
- ctx.beginPath();
- ctx.moveTo(left, top);
- ctx.lineTo(right, top);
- ctx.lineTo(right - widthMax + widthMin, bottom);
- ctx.lineTo(left, bottom);
- ctx.closePath();
- ctx.fill();
- ctx.stroke();
- }
-
- if (this.style === Graph3d.STYLE.DOTCOLOR ||
- this.style === Graph3d.STYLE.DOTSIZE) {
- // print values along the color bar
- var gridLineLen = 5; // px
- var step = new StepNumber(this.valueMin, this.valueMax, (this.valueMax-this.valueMin)/5, true);
- step.start();
- if (step.getCurrent() < this.valueMin) {
- step.next();
- }
- while (!step.end()) {
- y = bottom - (step.getCurrent() - this.valueMin) / (this.valueMax - this.valueMin) * height;
-
- ctx.beginPath();
- ctx.moveTo(left - gridLineLen, y);
- ctx.lineTo(left, y);
- ctx.stroke();
-
- ctx.textAlign = 'right';
- ctx.textBaseline = 'middle';
- ctx.fillStyle = this.colorAxis;
- ctx.fillText(step.getCurrent(), left - 2 * gridLineLen, y);
-
- step.next();
- }
-
- ctx.textAlign = 'right';
- ctx.textBaseline = 'top';
- var label = this.legendLabel;
- ctx.fillText(label, right, bottom + this.margin);
- }
- };
-
- /**
- * Redraw the filter
- */
- Graph3d.prototype._redrawFilter = function() {
- this.frame.filter.innerHTML = '';
-
- if (this.dataFilter) {
- var options = {
- 'visible': this.showAnimationControls
- };
- var slider = new Slider(this.frame.filter, options);
- this.frame.filter.slider = slider;
-
- // TODO: css here is not nice here...
- this.frame.filter.style.padding = '10px';
- //this.frame.filter.style.backgroundColor = '#EFEFEF';
-
- slider.setValues(this.dataFilter.values);
- slider.setPlayInterval(this.animationInterval);
-
- // create an event handler
- var me = this;
- var onchange = function () {
- var index = slider.getIndex();
-
- me.dataFilter.selectValue(index);
- me.dataPoints = me.dataFilter._getDataPoints();
-
- me.redraw();
- };
- slider.setOnChangeCallback(onchange);
- }
- else {
- this.frame.filter.slider = undefined;
- }
- };
-
- /**
- * Redraw the slider
- */
- Graph3d.prototype._redrawSlider = function() {
- if ( this.frame.filter.slider !== undefined) {
- this.frame.filter.slider.redraw();
- }
- };
-
-
- /**
- * Redraw common information
- */
- Graph3d.prototype._redrawInfo = function() {
- if (this.dataFilter) {
- var canvas = this.frame.canvas;
- var ctx = canvas.getContext('2d');
-
- ctx.font = '14px arial'; // TODO: put in options
- ctx.lineStyle = 'gray';
- ctx.fillStyle = 'gray';
- ctx.textAlign = 'left';
- ctx.textBaseline = 'top';
-
- var x = this.margin;
- var y = this.margin;
- ctx.fillText(this.dataFilter.getLabel() + ': ' + this.dataFilter.getSelectedValue(), x, y);
- }
- };
-
-
- /**
- * Redraw the axis
- */
- Graph3d.prototype._redrawAxis = function() {
- var canvas = this.frame.canvas,
- ctx = canvas.getContext('2d'),
- from, to, step, prettyStep,
- text, xText, yText, zText,
- offset, xOffset, yOffset,
- xMin2d, xMax2d;
-
- // TODO: get the actual rendered style of the containerElement
- //ctx.font = this.containerElement.style.font;
- ctx.font = 24 / this.camera.getArmLength() + 'px arial';
-
- // calculate the length for the short grid lines
- var gridLenX = 0.025 / this.scale.x;
- var gridLenY = 0.025 / this.scale.y;
- var textMargin = 5 / this.camera.getArmLength(); // px
- var armAngle = this.camera.getArmRotation().horizontal;
-
- // draw x-grid lines
- ctx.lineWidth = 1;
- prettyStep = (this.defaultXStep === undefined);
- step = new StepNumber(this.xMin, this.xMax, this.xStep, prettyStep);
- step.start();
- if (step.getCurrent() < this.xMin) {
- step.next();
- }
- while (!step.end()) {
- var x = step.getCurrent();
-
- if (this.showGrid) {
- from = this._convert3Dto2D(new Point3d(x, this.yMin, this.zMin));
- to = this._convert3Dto2D(new Point3d(x, this.yMax, this.zMin));
- ctx.strokeStyle = this.colorGrid;
- ctx.beginPath();
- ctx.moveTo(from.x, from.y);
- ctx.lineTo(to.x, to.y);
- ctx.stroke();
- }
- else {
- from = this._convert3Dto2D(new Point3d(x, this.yMin, this.zMin));
- to = this._convert3Dto2D(new Point3d(x, this.yMin+gridLenX, this.zMin));
- ctx.strokeStyle = this.colorAxis;
- ctx.beginPath();
- ctx.moveTo(from.x, from.y);
- ctx.lineTo(to.x, to.y);
- ctx.stroke();
-
- from = this._convert3Dto2D(new Point3d(x, this.yMax, this.zMin));
- to = this._convert3Dto2D(new Point3d(x, this.yMax-gridLenX, this.zMin));
- ctx.strokeStyle = this.colorAxis;
- ctx.beginPath();
- ctx.moveTo(from.x, from.y);
- ctx.lineTo(to.x, to.y);
- ctx.stroke();
- }
-
- yText = (Math.cos(armAngle) > 0) ? this.yMin : this.yMax;
- text = this._convert3Dto2D(new Point3d(x, yText, this.zMin));
- if (Math.cos(armAngle * 2) > 0) {
- ctx.textAlign = 'center';
- ctx.textBaseline = 'top';
- text.y += textMargin;
- }
- else if (Math.sin(armAngle * 2) < 0){
- ctx.textAlign = 'right';
- ctx.textBaseline = 'middle';
- }
- else {
- ctx.textAlign = 'left';
- ctx.textBaseline = 'middle';
- }
- ctx.fillStyle = this.colorAxis;
- ctx.fillText(' ' + step.getCurrent() + ' ', text.x, text.y);
-
- step.next();
- }
-
- // draw y-grid lines
- ctx.lineWidth = 1;
- prettyStep = (this.defaultYStep === undefined);
- step = new StepNumber(this.yMin, this.yMax, this.yStep, prettyStep);
- step.start();
- if (step.getCurrent() < this.yMin) {
- step.next();
- }
- while (!step.end()) {
- if (this.showGrid) {
- from = this._convert3Dto2D(new Point3d(this.xMin, step.getCurrent(), this.zMin));
- to = this._convert3Dto2D(new Point3d(this.xMax, step.getCurrent(), this.zMin));
- ctx.strokeStyle = this.colorGrid;
- ctx.beginPath();
- ctx.moveTo(from.x, from.y);
- ctx.lineTo(to.x, to.y);
- ctx.stroke();
- }
- else {
- from = this._convert3Dto2D(new Point3d(this.xMin, step.getCurrent(), this.zMin));
- to = this._convert3Dto2D(new Point3d(this.xMin+gridLenY, step.getCurrent(), this.zMin));
- ctx.strokeStyle = this.colorAxis;
- ctx.beginPath();
- ctx.moveTo(from.x, from.y);
- ctx.lineTo(to.x, to.y);
- ctx.stroke();
-
- from = this._convert3Dto2D(new Point3d(this.xMax, step.getCurrent(), this.zMin));
- to = this._convert3Dto2D(new Point3d(this.xMax-gridLenY, step.getCurrent(), this.zMin));
- ctx.strokeStyle = this.colorAxis;
- ctx.beginPath();
- ctx.moveTo(from.x, from.y);
- ctx.lineTo(to.x, to.y);
- ctx.stroke();
- }
-
- xText = (Math.sin(armAngle ) > 0) ? this.xMin : this.xMax;
- text = this._convert3Dto2D(new Point3d(xText, step.getCurrent(), this.zMin));
- if (Math.cos(armAngle * 2) < 0) {
- ctx.textAlign = 'center';
- ctx.textBaseline = 'top';
- text.y += textMargin;
- }
- else if (Math.sin(armAngle * 2) > 0){
- ctx.textAlign = 'right';
- ctx.textBaseline = 'middle';
- }
- else {
- ctx.textAlign = 'left';
- ctx.textBaseline = 'middle';
- }
- ctx.fillStyle = this.colorAxis;
- ctx.fillText(' ' + step.getCurrent() + ' ', text.x, text.y);
-
- step.next();
- }
-
- // draw z-grid lines and axis
- ctx.lineWidth = 1;
- prettyStep = (this.defaultZStep === undefined);
- step = new StepNumber(this.zMin, this.zMax, this.zStep, prettyStep);
- step.start();
- if (step.getCurrent() < this.zMin) {
- step.next();
- }
- xText = (Math.cos(armAngle ) > 0) ? this.xMin : this.xMax;
- yText = (Math.sin(armAngle ) < 0) ? this.yMin : this.yMax;
- while (!step.end()) {
- // TODO: make z-grid lines really 3d?
- from = this._convert3Dto2D(new Point3d(xText, yText, step.getCurrent()));
- ctx.strokeStyle = this.colorAxis;
- ctx.beginPath();
- ctx.moveTo(from.x, from.y);
- ctx.lineTo(from.x - textMargin, from.y);
- ctx.stroke();
-
- ctx.textAlign = 'right';
- ctx.textBaseline = 'middle';
- ctx.fillStyle = this.colorAxis;
- ctx.fillText(step.getCurrent() + ' ', from.x - 5, from.y);
-
- step.next();
- }
- ctx.lineWidth = 1;
- from = this._convert3Dto2D(new Point3d(xText, yText, this.zMin));
- to = this._convert3Dto2D(new Point3d(xText, yText, this.zMax));
- ctx.strokeStyle = this.colorAxis;
- ctx.beginPath();
- ctx.moveTo(from.x, from.y);
- ctx.lineTo(to.x, to.y);
- ctx.stroke();
-
- // draw x-axis
- ctx.lineWidth = 1;
- // line at yMin
- xMin2d = this._convert3Dto2D(new Point3d(this.xMin, this.yMin, this.zMin));
- xMax2d = this._convert3Dto2D(new Point3d(this.xMax, this.yMin, this.zMin));
- ctx.strokeStyle = this.colorAxis;
- ctx.beginPath();
- ctx.moveTo(xMin2d.x, xMin2d.y);
- ctx.lineTo(xMax2d.x, xMax2d.y);
- ctx.stroke();
- // line at ymax
- xMin2d = this._convert3Dto2D(new Point3d(this.xMin, this.yMax, this.zMin));
- xMax2d = this._convert3Dto2D(new Point3d(this.xMax, this.yMax, this.zMin));
- ctx.strokeStyle = this.colorAxis;
- ctx.beginPath();
- ctx.moveTo(xMin2d.x, xMin2d.y);
- ctx.lineTo(xMax2d.x, xMax2d.y);
- ctx.stroke();
-
- // draw y-axis
- ctx.lineWidth = 1;
- // line at xMin
- from = this._convert3Dto2D(new Point3d(this.xMin, this.yMin, this.zMin));
- to = this._convert3Dto2D(new Point3d(this.xMin, this.yMax, this.zMin));
- ctx.strokeStyle = this.colorAxis;
- ctx.beginPath();
- ctx.moveTo(from.x, from.y);
- ctx.lineTo(to.x, to.y);
- ctx.stroke();
- // line at xMax
- from = this._convert3Dto2D(new Point3d(this.xMax, this.yMin, this.zMin));
- to = this._convert3Dto2D(new Point3d(this.xMax, this.yMax, this.zMin));
- ctx.strokeStyle = this.colorAxis;
- ctx.beginPath();
- ctx.moveTo(from.x, from.y);
- ctx.lineTo(to.x, to.y);
- ctx.stroke();
-
- // draw x-label
- var xLabel = this.xLabel;
- if (xLabel.length > 0) {
- yOffset = 0.1 / this.scale.y;
- xText = (this.xMin + this.xMax) / 2;
- yText = (Math.cos(armAngle) > 0) ? this.yMin - yOffset: this.yMax + yOffset;
- text = this._convert3Dto2D(new Point3d(xText, yText, this.zMin));
- if (Math.cos(armAngle * 2) > 0) {
- ctx.textAlign = 'center';
- ctx.textBaseline = 'top';
- }
- else if (Math.sin(armAngle * 2) < 0){
- ctx.textAlign = 'right';
- ctx.textBaseline = 'middle';
- }
- else {
- ctx.textAlign = 'left';
- ctx.textBaseline = 'middle';
- }
- ctx.fillStyle = this.colorAxis;
- ctx.fillText(xLabel, text.x, text.y);
- }
-
- // draw y-label
- var yLabel = this.yLabel;
- if (yLabel.length > 0) {
- xOffset = 0.1 / this.scale.x;
- xText = (Math.sin(armAngle ) > 0) ? this.xMin - xOffset : this.xMax + xOffset;
- yText = (this.yMin + this.yMax) / 2;
- text = this._convert3Dto2D(new Point3d(xText, yText, this.zMin));
- if (Math.cos(armAngle * 2) < 0) {
- ctx.textAlign = 'center';
- ctx.textBaseline = 'top';
- }
- else if (Math.sin(armAngle * 2) > 0){
- ctx.textAlign = 'right';
- ctx.textBaseline = 'middle';
- }
- else {
- ctx.textAlign = 'left';
- ctx.textBaseline = 'middle';
- }
- ctx.fillStyle = this.colorAxis;
- ctx.fillText(yLabel, text.x, text.y);
- }
-
- // draw z-label
- var zLabel = this.zLabel;
- if (zLabel.length > 0) {
- offset = 30; // pixels. // TODO: relate to the max width of the values on the z axis?
- xText = (Math.cos(armAngle ) > 0) ? this.xMin : this.xMax;
- yText = (Math.sin(armAngle ) < 0) ? this.yMin : this.yMax;
- zText = (this.zMin + this.zMax) / 2;
- text = this._convert3Dto2D(new Point3d(xText, yText, zText));
- ctx.textAlign = 'right';
- ctx.textBaseline = 'middle';
- ctx.fillStyle = this.colorAxis;
- ctx.fillText(zLabel, text.x - offset, text.y);
- }
- };
-
- /**
- * Calculate the color based on the given value.
- * @param {Number} H Hue, a value be between 0 and 360
- * @param {Number} S Saturation, a value between 0 and 1
- * @param {Number} V Value, a value between 0 and 1
- */
- Graph3d.prototype._hsv2rgb = function(H, S, V) {
- var R, G, B, C, Hi, X;
-
- C = V * S;
- Hi = Math.floor(H/60); // hi = 0,1,2,3,4,5
- X = C * (1 - Math.abs(((H/60) % 2) - 1));
-
- switch (Hi) {
- case 0: R = C; G = X; B = 0; break;
- case 1: R = X; G = C; B = 0; break;
- case 2: R = 0; G = C; B = X; break;
- case 3: R = 0; G = X; B = C; break;
- case 4: R = X; G = 0; B = C; break;
- case 5: R = C; G = 0; B = X; break;
-
- default: R = 0; G = 0; B = 0; break;
- }
-
- return 'RGB(' + parseInt(R*255) + ',' + parseInt(G*255) + ',' + parseInt(B*255) + ')';
- };
-
-
- /**
- * Draw all datapoints as a grid
- * This function can be used when the style is 'grid'
- */
- Graph3d.prototype._redrawDataGrid = function() {
- var canvas = this.frame.canvas,
- ctx = canvas.getContext('2d'),
- point, right, top, cross,
- i,
- topSideVisible, fillStyle, strokeStyle, lineWidth,
- h, s, v, zAvg;
-
-
- if (this.dataPoints === undefined || this.dataPoints.length <= 0)
- return; // TODO: throw exception?
-
- // calculate the translations and screen position of all points
- for (i = 0; i < this.dataPoints.length; i++) {
- var trans = this._convertPointToTranslation(this.dataPoints[i].point);
- var screen = this._convertTranslationToScreen(trans);
-
- this.dataPoints[i].trans = trans;
- this.dataPoints[i].screen = screen;
-
- // calculate the translation of the point at the bottom (needed for sorting)
- var transBottom = this._convertPointToTranslation(this.dataPoints[i].bottom);
- this.dataPoints[i].dist = this.showPerspective ? transBottom.length() : -transBottom.z;
- }
-
- // sort the points on depth of their (x,y) position (not on z)
- var sortDepth = function (a, b) {
- return b.dist - a.dist;
- };
- this.dataPoints.sort(sortDepth);
-
- if (this.style === Graph3d.STYLE.SURFACE) {
- for (i = 0; i < this.dataPoints.length; i++) {
- point = this.dataPoints[i];
- right = this.dataPoints[i].pointRight;
- top = this.dataPoints[i].pointTop;
- cross = this.dataPoints[i].pointCross;
-
- if (point !== undefined && right !== undefined && top !== undefined && cross !== undefined) {
-
- if (this.showGrayBottom || this.showShadow) {
- // calculate the cross product of the two vectors from center
- // to left and right, in order to know whether we are looking at the
- // bottom or at the top side. We can also use the cross product
- // for calculating light intensity
- var aDiff = Point3d.subtract(cross.trans, point.trans);
- var bDiff = Point3d.subtract(top.trans, right.trans);
- var crossproduct = Point3d.crossProduct(aDiff, bDiff);
- var len = crossproduct.length();
- // FIXME: there is a bug with determining the surface side (shadow or colored)
-
- topSideVisible = (crossproduct.z > 0);
- }
- else {
- topSideVisible = true;
- }
-
- if (topSideVisible) {
- // calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0
- zAvg = (point.point.z + right.point.z + top.point.z + cross.point.z) / 4;
- h = (1 - (zAvg - this.zMin) * this.scale.z / this.verticalRatio) * 240;
- s = 1; // saturation
-
- if (this.showShadow) {
- v = Math.min(1 + (crossproduct.x / len) / 2, 1); // value. TODO: scale
- fillStyle = this._hsv2rgb(h, s, v);
- strokeStyle = fillStyle;
- }
- else {
- v = 1;
- fillStyle = this._hsv2rgb(h, s, v);
- strokeStyle = this.colorAxis;
- }
- }
- else {
- fillStyle = 'gray';
- strokeStyle = this.colorAxis;
- }
- lineWidth = 0.5;
-
- ctx.lineWidth = lineWidth;
- ctx.fillStyle = fillStyle;
- ctx.strokeStyle = strokeStyle;
- ctx.beginPath();
- ctx.moveTo(point.screen.x, point.screen.y);
- ctx.lineTo(right.screen.x, right.screen.y);
- ctx.lineTo(cross.screen.x, cross.screen.y);
- ctx.lineTo(top.screen.x, top.screen.y);
- ctx.closePath();
- ctx.fill();
- ctx.stroke();
- }
- }
- }
- else { // grid style
- for (i = 0; i < this.dataPoints.length; i++) {
- point = this.dataPoints[i];
- right = this.dataPoints[i].pointRight;
- top = this.dataPoints[i].pointTop;
-
- if (point !== undefined) {
- if (this.showPerspective) {
- lineWidth = 2 / -point.trans.z;
- }
- else {
- lineWidth = 2 * -(this.eye.z / this.camera.getArmLength());
- }
- }
-
- if (point !== undefined && right !== undefined) {
- // calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0
- zAvg = (point.point.z + right.point.z) / 2;
- h = (1 - (zAvg - this.zMin) * this.scale.z / this.verticalRatio) * 240;
-
- ctx.lineWidth = lineWidth;
- ctx.strokeStyle = this._hsv2rgb(h, 1, 1);
- ctx.beginPath();
- ctx.moveTo(point.screen.x, point.screen.y);
- ctx.lineTo(right.screen.x, right.screen.y);
- ctx.stroke();
- }
-
- if (point !== undefined && top !== undefined) {
- // calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0
- zAvg = (point.point.z + top.point.z) / 2;
- h = (1 - (zAvg - this.zMin) * this.scale.z / this.verticalRatio) * 240;
-
- ctx.lineWidth = lineWidth;
- ctx.strokeStyle = this._hsv2rgb(h, 1, 1);
- ctx.beginPath();
- ctx.moveTo(point.screen.x, point.screen.y);
- ctx.lineTo(top.screen.x, top.screen.y);
- ctx.stroke();
- }
- }
- }
- };
-
-
- /**
- * Draw all datapoints as dots.
- * This function can be used when the style is 'dot' or 'dot-line'
- */
- Graph3d.prototype._redrawDataDot = function() {
- var canvas = this.frame.canvas;
- var ctx = canvas.getContext('2d');
- var i;
-
- if (this.dataPoints === undefined || this.dataPoints.length <= 0)
- return; // TODO: throw exception?
-
- // calculate the translations of all points
- for (i = 0; i < this.dataPoints.length; i++) {
- var trans = this._convertPointToTranslation(this.dataPoints[i].point);
- var screen = this._convertTranslationToScreen(trans);
- this.dataPoints[i].trans = trans;
- this.dataPoints[i].screen = screen;
-
- // calculate the distance from the point at the bottom to the camera
- var transBottom = this._convertPointToTranslation(this.dataPoints[i].bottom);
- this.dataPoints[i].dist = this.showPerspective ? transBottom.length() : -transBottom.z;
- }
-
- // order the translated points by depth
- var sortDepth = function (a, b) {
- return b.dist - a.dist;
- };
- this.dataPoints.sort(sortDepth);
-
- // draw the datapoints as colored circles
- var dotSize = this.frame.clientWidth * 0.02; // px
- for (i = 0; i < this.dataPoints.length; i++) {
- var point = this.dataPoints[i];
-
- if (this.style === Graph3d.STYLE.DOTLINE) {
- // draw a vertical line from the bottom to the graph value
- //var from = this._convert3Dto2D(new Point3d(point.point.x, point.point.y, this.zMin));
- var from = this._convert3Dto2D(point.bottom);
- ctx.lineWidth = 1;
- ctx.strokeStyle = this.colorGrid;
- ctx.beginPath();
- ctx.moveTo(from.x, from.y);
- ctx.lineTo(point.screen.x, point.screen.y);
- ctx.stroke();
- }
-
- // calculate radius for the circle
- var size;
- if (this.style === Graph3d.STYLE.DOTSIZE) {
- size = dotSize/2 + 2*dotSize * (point.point.value - this.valueMin) / (this.valueMax - this.valueMin);
- }
- else {
- size = dotSize;
- }
-
- var radius;
- if (this.showPerspective) {
- radius = size / -point.trans.z;
- }
- else {
- radius = size * -(this.eye.z / this.camera.getArmLength());
- }
- if (radius < 0) {
- radius = 0;
- }
-
- var hue, color, borderColor;
- if (this.style === Graph3d.STYLE.DOTCOLOR ) {
- // calculate the color based on the value
- hue = (1 - (point.point.value - this.valueMin) * this.scale.value) * 240;
- color = this._hsv2rgb(hue, 1, 1);
- borderColor = this._hsv2rgb(hue, 1, 0.8);
- }
- else if (this.style === Graph3d.STYLE.DOTSIZE) {
- color = this.colorDot;
- borderColor = this.colorDotBorder;
- }
- else {
- // calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0
- hue = (1 - (point.point.z - this.zMin) * this.scale.z / this.verticalRatio) * 240;
- color = this._hsv2rgb(hue, 1, 1);
- borderColor = this._hsv2rgb(hue, 1, 0.8);
- }
-
- // draw the circle
- ctx.lineWidth = 1.0;
- ctx.strokeStyle = borderColor;
- ctx.fillStyle = color;
- ctx.beginPath();
- ctx.arc(point.screen.x, point.screen.y, radius, 0, Math.PI*2, true);
- ctx.fill();
- ctx.stroke();
- }
- };
-
- /**
- * Draw all datapoints as bars.
- * This function can be used when the style is 'bar', 'bar-color', or 'bar-size'
- */
- Graph3d.prototype._redrawDataBar = function() {
- var canvas = this.frame.canvas;
- var ctx = canvas.getContext('2d');
- var i, j, surface, corners;
-
- if (this.dataPoints === undefined || this.dataPoints.length <= 0)
- return; // TODO: throw exception?
-
- // calculate the translations of all points
- for (i = 0; i < this.dataPoints.length; i++) {
- var trans = this._convertPointToTranslation(this.dataPoints[i].point);
- var screen = this._convertTranslationToScreen(trans);
- this.dataPoints[i].trans = trans;
- this.dataPoints[i].screen = screen;
-
- // calculate the distance from the point at the bottom to the camera
- var transBottom = this._convertPointToTranslation(this.dataPoints[i].bottom);
- this.dataPoints[i].dist = this.showPerspective ? transBottom.length() : -transBottom.z;
- }
-
- // order the translated points by depth
- var sortDepth = function (a, b) {
- return b.dist - a.dist;
- };
- this.dataPoints.sort(sortDepth);
-
- // draw the datapoints as bars
- var xWidth = this.xBarWidth / 2;
- var yWidth = this.yBarWidth / 2;
- for (i = 0; i < this.dataPoints.length; i++) {
- var point = this.dataPoints[i];
-
- // determine color
- var hue, color, borderColor;
- if (this.style === Graph3d.STYLE.BARCOLOR ) {
- // calculate the color based on the value
- hue = (1 - (point.point.value - this.valueMin) * this.scale.value) * 240;
- color = this._hsv2rgb(hue, 1, 1);
- borderColor = this._hsv2rgb(hue, 1, 0.8);
- }
- else if (this.style === Graph3d.STYLE.BARSIZE) {
- color = this.colorDot;
- borderColor = this.colorDotBorder;
- }
- else {
- // calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0
- hue = (1 - (point.point.z - this.zMin) * this.scale.z / this.verticalRatio) * 240;
- color = this._hsv2rgb(hue, 1, 1);
- borderColor = this._hsv2rgb(hue, 1, 0.8);
- }
-
- // calculate size for the bar
- if (this.style === Graph3d.STYLE.BARSIZE) {
- xWidth = (this.xBarWidth / 2) * ((point.point.value - this.valueMin) / (this.valueMax - this.valueMin) * 0.8 + 0.2);
- yWidth = (this.yBarWidth / 2) * ((point.point.value - this.valueMin) / (this.valueMax - this.valueMin) * 0.8 + 0.2);
- }
-
- // calculate all corner points
- var me = this;
- var point3d = point.point;
- var top = [
- {point: new Point3d(point3d.x - xWidth, point3d.y - yWidth, point3d.z)},
- {point: new Point3d(point3d.x + xWidth, point3d.y - yWidth, point3d.z)},
- {point: new Point3d(point3d.x + xWidth, point3d.y + yWidth, point3d.z)},
- {point: new Point3d(point3d.x - xWidth, point3d.y + yWidth, point3d.z)}
- ];
- var bottom = [
- {point: new Point3d(point3d.x - xWidth, point3d.y - yWidth, this.zMin)},
- {point: new Point3d(point3d.x + xWidth, point3d.y - yWidth, this.zMin)},
- {point: new Point3d(point3d.x + xWidth, point3d.y + yWidth, this.zMin)},
- {point: new Point3d(point3d.x - xWidth, point3d.y + yWidth, this.zMin)}
- ];
-
- // calculate screen location of the points
- top.forEach(function (obj) {
- obj.screen = me._convert3Dto2D(obj.point);
- });
- bottom.forEach(function (obj) {
- obj.screen = me._convert3Dto2D(obj.point);
- });
-
- // create five sides, calculate both corner points and center points
- var surfaces = [
- {corners: top, center: Point3d.avg(bottom[0].point, bottom[2].point)},
- {corners: [top[0], top[1], bottom[1], bottom[0]], center: Point3d.avg(bottom[1].point, bottom[0].point)},
- {corners: [top[1], top[2], bottom[2], bottom[1]], center: Point3d.avg(bottom[2].point, bottom[1].point)},
- {corners: [top[2], top[3], bottom[3], bottom[2]], center: Point3d.avg(bottom[3].point, bottom[2].point)},
- {corners: [top[3], top[0], bottom[0], bottom[3]], center: Point3d.avg(bottom[0].point, bottom[3].point)}
- ];
- point.surfaces = surfaces;
-
- // calculate the distance of each of the surface centers to the camera
- for (j = 0; j < surfaces.length; j++) {
- surface = surfaces[j];
- var transCenter = this._convertPointToTranslation(surface.center);
- surface.dist = this.showPerspective ? transCenter.length() : -transCenter.z;
- // TODO: this dept calculation doesn't work 100% of the cases due to perspective,
- // but the current solution is fast/simple and works in 99.9% of all cases
- // the issue is visible in example 14, with graph.setCameraPosition({horizontal: 2.97, vertical: 0.5, distance: 0.9})
- }
-
- // order the surfaces by their (translated) depth
- surfaces.sort(function (a, b) {
- var diff = b.dist - a.dist;
- if (diff) return diff;
-
- // if equal depth, sort the top surface last
- if (a.corners === top) return 1;
- if (b.corners === top) return -1;
-
- // both are equal
- return 0;
- });
-
- // draw the ordered surfaces
- ctx.lineWidth = 1;
- ctx.strokeStyle = borderColor;
- ctx.fillStyle = color;
- // NOTE: we start at j=2 instead of j=0 as we don't need to draw the two surfaces at the backside
- for (j = 2; j < surfaces.length; j++) {
- surface = surfaces[j];
- corners = surface.corners;
- ctx.beginPath();
- ctx.moveTo(corners[3].screen.x, corners[3].screen.y);
- ctx.lineTo(corners[0].screen.x, corners[0].screen.y);
- ctx.lineTo(corners[1].screen.x, corners[1].screen.y);
- ctx.lineTo(corners[2].screen.x, corners[2].screen.y);
- ctx.lineTo(corners[3].screen.x, corners[3].screen.y);
- ctx.fill();
- ctx.stroke();
- }
- }
- };
-
-
- /**
- * Draw a line through all datapoints.
- * This function can be used when the style is 'line'
- */
- Graph3d.prototype._redrawDataLine = function() {
- var canvas = this.frame.canvas,
- ctx = canvas.getContext('2d'),
- point, i;
-
- if (this.dataPoints === undefined || this.dataPoints.length <= 0)
- return; // TODO: throw exception?
-
- // calculate the translations of all points
- for (i = 0; i < this.dataPoints.length; i++) {
- var trans = this._convertPointToTranslation(this.dataPoints[i].point);
- var screen = this._convertTranslationToScreen(trans);
-
- this.dataPoints[i].trans = trans;
- this.dataPoints[i].screen = screen;
- }
-
- // start the line
- if (this.dataPoints.length > 0) {
- point = this.dataPoints[0];
-
- ctx.lineWidth = 1; // TODO: make customizable
- ctx.strokeStyle = 'blue'; // TODO: make customizable
- ctx.beginPath();
- ctx.moveTo(point.screen.x, point.screen.y);
- }
-
- // draw the datapoints as colored circles
- for (i = 1; i < this.dataPoints.length; i++) {
- point = this.dataPoints[i];
- ctx.lineTo(point.screen.x, point.screen.y);
- }
-
- // finish the line
- if (this.dataPoints.length > 0) {
- ctx.stroke();
- }
- };
-
- /**
- * Start a moving operation inside the provided parent element
- * @param {Event} event The event that occurred (required for
- * retrieving the mouse position)
- */
- Graph3d.prototype._onMouseDown = function(event) {
- event = event || window.event;
-
- // check if mouse is still down (may be up when focus is lost for example
- // in an iframe)
- if (this.leftButtonDown) {
- this._onMouseUp(event);
- }
-
- // only react on left mouse button down
- this.leftButtonDown = event.which ? (event.which === 1) : (event.button === 1);
- if (!this.leftButtonDown && !this.touchDown) return;
-
- // get mouse position (different code for IE and all other browsers)
- this.startMouseX = getMouseX(event);
- this.startMouseY = getMouseY(event);
-
- this.startStart = new Date(this.start);
- this.startEnd = new Date(this.end);
- this.startArmRotation = this.camera.getArmRotation();
-
- this.frame.style.cursor = 'move';
-
- // add event listeners to handle moving the contents
- // we store the function onmousemove and onmouseup in the graph, so we can
- // remove the eventlisteners lateron in the function mouseUp()
- var me = this;
- this.onmousemove = function (event) {me._onMouseMove(event);};
- this.onmouseup = function (event) {me._onMouseUp(event);};
- G3DaddEventListener(document, 'mousemove', me.onmousemove);
- G3DaddEventListener(document, 'mouseup', me.onmouseup);
- G3DpreventDefault(event);
- };
-
-
- /**
- * Perform moving operating.
- * This function activated from within the funcion Graph.mouseDown().
- * @param {Event} event Well, eehh, the event
- */
- Graph3d.prototype._onMouseMove = function (event) {
- event = event || window.event;
-
- // calculate change in mouse position
- var diffX = parseFloat(getMouseX(event)) - this.startMouseX;
- var diffY = parseFloat(getMouseY(event)) - this.startMouseY;
-
- var horizontalNew = this.startArmRotation.horizontal + diffX / 200;
- var verticalNew = this.startArmRotation.vertical + diffY / 200;
-
- var snapAngle = 4; // degrees
- var snapValue = Math.sin(snapAngle / 360 * 2 * Math.PI);
-
- // snap horizontally to nice angles at 0pi, 0.5pi, 1pi, 1.5pi, etc...
- // the -0.001 is to take care that the vertical axis is always drawn at the left front corner
- if (Math.abs(Math.sin(horizontalNew)) < snapValue) {
- horizontalNew = Math.round((horizontalNew / Math.PI)) * Math.PI - 0.001;
- }
- if (Math.abs(Math.cos(horizontalNew)) < snapValue) {
- horizontalNew = (Math.round((horizontalNew/ Math.PI - 0.5)) + 0.5) * Math.PI - 0.001;
- }
-
- // snap vertically to nice angles
- if (Math.abs(Math.sin(verticalNew)) < snapValue) {
- verticalNew = Math.round((verticalNew / Math.PI)) * Math.PI;
- }
- if (Math.abs(Math.cos(verticalNew)) < snapValue) {
- verticalNew = (Math.round((verticalNew/ Math.PI - 0.5)) + 0.5) * Math.PI;
- }
-
- this.camera.setArmRotation(horizontalNew, verticalNew);
- this.redraw();
-
- // fire a cameraPositionChange event
- var parameters = this.getCameraPosition();
- this.emit('cameraPositionChange', parameters);
-
- G3DpreventDefault(event);
- };
-
-
- /**
- * Stop moving operating.
- * This function activated from within the funcion Graph.mouseDown().
- * @param {event} event The event
- */
- Graph3d.prototype._onMouseUp = function (event) {
- this.frame.style.cursor = 'auto';
- this.leftButtonDown = false;
-
- // remove event listeners here
- G3DremoveEventListener(document, 'mousemove', this.onmousemove);
- G3DremoveEventListener(document, 'mouseup', this.onmouseup);
- G3DpreventDefault(event);
- };
-
- /**
- * After having moved the mouse, a tooltip should pop up when the mouse is resting on a data point
- * @param {Event} event A mouse move event
- */
- Graph3d.prototype._onTooltip = function (event) {
- var delay = 300; // ms
- var mouseX = getMouseX(event) - getAbsoluteLeft(this.frame);
- var mouseY = getMouseY(event) - getAbsoluteTop(this.frame);
-
- if (!this.showTooltip) {
- return;
- }
-
- if (this.tooltipTimeout) {
- clearTimeout(this.tooltipTimeout);
- }
-
- // (delayed) display of a tooltip only if no mouse button is down
- if (this.leftButtonDown) {
- this._hideTooltip();
- return;
- }
-
- if (this.tooltip && this.tooltip.dataPoint) {
- // tooltip is currently visible
- var dataPoint = this._dataPointFromXY(mouseX, mouseY);
- if (dataPoint !== this.tooltip.dataPoint) {
- // datapoint changed
- if (dataPoint) {
- this._showTooltip(dataPoint);
- }
- else {
- this._hideTooltip();
- }
- }
- }
- else {
- // tooltip is currently not visible
- var me = this;
- this.tooltipTimeout = setTimeout(function () {
- me.tooltipTimeout = null;
-
- // show a tooltip if we have a data point
- var dataPoint = me._dataPointFromXY(mouseX, mouseY);
- if (dataPoint) {
- me._showTooltip(dataPoint);
- }
- }, delay);
- }
- };
-
- /**
- * Event handler for touchstart event on mobile devices
- */
- Graph3d.prototype._onTouchStart = function(event) {
- this.touchDown = true;
-
- var me = this;
- this.ontouchmove = function (event) {me._onTouchMove(event);};
- this.ontouchend = function (event) {me._onTouchEnd(event);};
- G3DaddEventListener(document, 'touchmove', me.ontouchmove);
- G3DaddEventListener(document, 'touchend', me.ontouchend);
-
- this._onMouseDown(event);
- };
-
- /**
- * Event handler for touchmove event on mobile devices
- */
- Graph3d.prototype._onTouchMove = function(event) {
- this._onMouseMove(event);
- };
-
- /**
- * Event handler for touchend event on mobile devices
- */
- Graph3d.prototype._onTouchEnd = function(event) {
- this.touchDown = false;
-
- G3DremoveEventListener(document, 'touchmove', this.ontouchmove);
- G3DremoveEventListener(document, 'touchend', this.ontouchend);
-
- this._onMouseUp(event);
- };
-
-
- /**
- * Event handler for mouse wheel event, used to zoom the graph
- * Code from http://adomas.org/javascript-mouse-wheel/
- * @param {event} event The event
- */
- Graph3d.prototype._onWheel = function(event) {
- if (!event) /* For IE. */
- event = window.event;
-
- // retrieve delta
- var delta = 0;
- if (event.wheelDelta) { /* IE/Opera. */
- delta = event.wheelDelta/120;
- } else if (event.detail) { /* Mozilla case. */
- // In Mozilla, sign of delta is different than in IE.
- // Also, delta is multiple of 3.
- delta = -event.detail/3;
- }
-
- // If delta is nonzero, handle it.
- // Basically, delta is now positive if wheel was scrolled up,
- // and negative, if wheel was scrolled down.
- if (delta) {
- var oldLength = this.camera.getArmLength();
- var newLength = oldLength * (1 - delta / 10);
-
- this.camera.setArmLength(newLength);
- this.redraw();
-
- this._hideTooltip();
- }
-
- // fire a cameraPositionChange event
- var parameters = this.getCameraPosition();
- this.emit('cameraPositionChange', parameters);
-
- // Prevent default actions caused by mouse wheel.
- // That might be ugly, but we handle scrolls somehow
- // anyway, so don't bother here..
- G3DpreventDefault(event);
- };
-
- /**
- * Test whether a point lies inside given 2D triangle
- * @param {Point2d} point
- * @param {Point2d[]} triangle
- * @return {boolean} Returns true if given point lies inside or on the edge of the triangle
- * @private
- */
- Graph3d.prototype._insideTriangle = function (point, triangle) {
- var a = triangle[0],
- b = triangle[1],
- c = triangle[2];
-
- function sign (x) {
- return x > 0 ? 1 : x < 0 ? -1 : 0;
- }
-
- var as = sign((b.x - a.x) * (point.y - a.y) - (b.y - a.y) * (point.x - a.x));
- var bs = sign((c.x - b.x) * (point.y - b.y) - (c.y - b.y) * (point.x - b.x));
- var cs = sign((a.x - c.x) * (point.y - c.y) - (a.y - c.y) * (point.x - c.x));
-
- // each of the three signs must be either equal to each other or zero
- return (as == 0 || bs == 0 || as == bs) &&
- (bs == 0 || cs == 0 || bs == cs) &&
- (as == 0 || cs == 0 || as == cs);
- };
-
- /**
- * Find a data point close to given screen position (x, y)
- * @param {Number} x
- * @param {Number} y
- * @return {Object | null} The closest data point or null if not close to any data point
- * @private
- */
- Graph3d.prototype._dataPointFromXY = function (x, y) {
- var i,
- distMax = 100, // px
- dataPoint = null,
- closestDataPoint = null,
- closestDist = null,
- center = new Point2d(x, y);
-
- if (this.style === Graph3d.STYLE.BAR ||
- this.style === Graph3d.STYLE.BARCOLOR ||
- this.style === Graph3d.STYLE.BARSIZE) {
- // the data points are ordered from far away to closest
- for (i = this.dataPoints.length - 1; i >= 0; i--) {
- dataPoint = this.dataPoints[i];
- var surfaces = dataPoint.surfaces;
- if (surfaces) {
- for (var s = surfaces.length - 1; s >= 0; s--) {
- // split each surface in two triangles, and see if the center point is inside one of these
- var surface = surfaces[s];
- var corners = surface.corners;
- var triangle1 = [corners[0].screen, corners[1].screen, corners[2].screen];
- var triangle2 = [corners[2].screen, corners[3].screen, corners[0].screen];
- if (this._insideTriangle(center, triangle1) ||
- this._insideTriangle(center, triangle2)) {
- // return immediately at the first hit
- return dataPoint;
- }
- }
- }
- }
- }
- else {
- // find the closest data point, using distance to the center of the point on 2d screen
- for (i = 0; i < this.dataPoints.length; i++) {
- dataPoint = this.dataPoints[i];
- var point = dataPoint.screen;
- if (point) {
- var distX = Math.abs(x - point.x);
- var distY = Math.abs(y - point.y);
- var dist = Math.sqrt(distX * distX + distY * distY);
-
- if ((closestDist === null || dist < closestDist) && dist < distMax) {
- closestDist = dist;
- closestDataPoint = dataPoint;
- }
- }
- }
- }
-
-
- return closestDataPoint;
- };
-
- /**
- * Display a tooltip for given data point
- * @param {Object} dataPoint
- * @private
- */
- Graph3d.prototype._showTooltip = function (dataPoint) {
- var content, line, dot;
-
- if (!this.tooltip) {
- content = document.createElement('div');
- content.style.position = 'absolute';
- content.style.padding = '10px';
- content.style.border = '1px solid #4d4d4d';
- content.style.color = '#1a1a1a';
- content.style.background = 'rgba(255,255,255,0.7)';
- content.style.borderRadius = '2px';
- content.style.boxShadow = '5px 5px 10px rgba(128,128,128,0.5)';
-
- line = document.createElement('div');
- line.style.position = 'absolute';
- line.style.height = '40px';
- line.style.width = '0';
- line.style.borderLeft = '1px solid #4d4d4d';
-
- dot = document.createElement('div');
- dot.style.position = 'absolute';
- dot.style.height = '0';
- dot.style.width = '0';
- dot.style.border = '5px solid #4d4d4d';
- dot.style.borderRadius = '5px';
-
- this.tooltip = {
- dataPoint: null,
- dom: {
- content: content,
- line: line,
- dot: dot
- }
- };
- }
- else {
- content = this.tooltip.dom.content;
- line = this.tooltip.dom.line;
- dot = this.tooltip.dom.dot;
- }
-
- this._hideTooltip();
-
- this.tooltip.dataPoint = dataPoint;
- if (typeof this.showTooltip === 'function') {
- content.innerHTML = this.showTooltip(dataPoint.point);
- }
- else {
- content.innerHTML = '<table>' +
- '<tr><td>x:</td><td>' + dataPoint.point.x + '</td></tr>' +
- '<tr><td>y:</td><td>' + dataPoint.point.y + '</td></tr>' +
- '<tr><td>z:</td><td>' + dataPoint.point.z + '</td></tr>' +
- '</table>';
- }
-
- content.style.left = '0';
- content.style.top = '0';
- this.frame.appendChild(content);
- this.frame.appendChild(line);
- this.frame.appendChild(dot);
-
- // calculate sizes
- var contentWidth = content.offsetWidth;
- var contentHeight = content.offsetHeight;
- var lineHeight = line.offsetHeight;
- var dotWidth = dot.offsetWidth;
- var dotHeight = dot.offsetHeight;
-
- var left = dataPoint.screen.x - contentWidth / 2;
- left = Math.min(Math.max(left, 10), this.frame.clientWidth - 10 - contentWidth);
-
- line.style.left = dataPoint.screen.x + 'px';
- line.style.top = (dataPoint.screen.y - lineHeight) + 'px';
- content.style.left = left + 'px';
- content.style.top = (dataPoint.screen.y - lineHeight - contentHeight) + 'px';
- dot.style.left = (dataPoint.screen.x - dotWidth / 2) + 'px';
- dot.style.top = (dataPoint.screen.y - dotHeight / 2) + 'px';
- };
-
- /**
- * Hide the tooltip when displayed
- * @private
- */
- Graph3d.prototype._hideTooltip = function () {
- if (this.tooltip) {
- this.tooltip.dataPoint = null;
-
- for (var prop in this.tooltip.dom) {
- if (this.tooltip.dom.hasOwnProperty(prop)) {
- var elem = this.tooltip.dom[prop];
- if (elem && elem.parentNode) {
- elem.parentNode.removeChild(elem);
- }
- }
- }
- }
- };
-
-
- /**
- * Add and event listener. Works for all browsers
- * @param {Element} element An html element
- * @param {string} action The action, for example 'click',
- * without the prefix 'on'
- * @param {function} listener The callback function to be executed
- * @param {boolean} useCapture
- */
- G3DaddEventListener = function(element, action, listener, useCapture) {
- if (element.addEventListener) {
- if (useCapture === undefined)
- useCapture = false;
-
- if (action === 'mousewheel' && navigator.userAgent.indexOf('Firefox') >= 0) {
- action = 'DOMMouseScroll'; // For Firefox
- }
-
- element.addEventListener(action, listener, useCapture);
- } else {
- element.attachEvent('on' + action, listener); // IE browsers
- }
- };
-
- /**
- * Remove an event listener from an element
- * @param {Element} element An html dom element
- * @param {string} action The name of the event, for example 'mousedown'
- * @param {function} listener The listener function
- * @param {boolean} useCapture
- */
- G3DremoveEventListener = function(element, action, listener, useCapture) {
- if (element.removeEventListener) {
- // non-IE browsers
- if (useCapture === undefined)
- useCapture = false;
-
- if (action === 'mousewheel' && navigator.userAgent.indexOf('Firefox') >= 0) {
- action = 'DOMMouseScroll'; // For Firefox
- }
-
- element.removeEventListener(action, listener, useCapture);
- } else {
- // IE browsers
- element.detachEvent('on' + action, listener);
- }
- };
-
- /**
- * Stop event propagation
- */
- G3DstopPropagation = function(event) {
- if (!event)
- event = window.event;
-
- if (event.stopPropagation) {
- event.stopPropagation(); // non-IE browsers
- }
- else {
- event.cancelBubble = true; // IE browsers
- }
- };
-
-
- /**
- * Cancels the event if it is cancelable, without stopping further propagation of the event.
- */
- G3DpreventDefault = function (event) {
- if (!event)
- event = window.event;
-
- if (event.preventDefault) {
- event.preventDefault(); // non-IE browsers
- }
- else {
- event.returnValue = false; // IE browsers
- }
- };
-
-
-
- /**
- * @prototype Point3d
- * @param {Number} x
- * @param {Number} y
- * @param {Number} z
- */
- function Point3d(x, y, z) {
- this.x = x !== undefined ? x : 0;
- this.y = y !== undefined ? y : 0;
- this.z = z !== undefined ? z : 0;
- };
-
- /**
- * Subtract the two provided points, returns a-b
- * @param {Point3d} a
- * @param {Point3d} b
- * @return {Point3d} a-b
- */
- Point3d.subtract = function(a, b) {
- var sub = new Point3d();
- sub.x = a.x - b.x;
- sub.y = a.y - b.y;
- sub.z = a.z - b.z;
- return sub;
- };
-
- /**
- * Add the two provided points, returns a+b
- * @param {Point3d} a
- * @param {Point3d} b
- * @return {Point3d} a+b
- */
- Point3d.add = function(a, b) {
- var sum = new Point3d();
- sum.x = a.x + b.x;
- sum.y = a.y + b.y;
- sum.z = a.z + b.z;
- return sum;
- };
-
- /**
- * Calculate the average of two 3d points
- * @param {Point3d} a
- * @param {Point3d} b
- * @return {Point3d} The average, (a+b)/2
- */
- Point3d.avg = function(a, b) {
- return new Point3d(
- (a.x + b.x) / 2,
- (a.y + b.y) / 2,
- (a.z + b.z) / 2
- );
- };
-
- /**
- * Calculate the cross product of the two provided points, returns axb
- * Documentation: http://en.wikipedia.org/wiki/Cross_product
- * @param {Point3d} a
- * @param {Point3d} b
- * @return {Point3d} cross product axb
- */
- Point3d.crossProduct = function(a, b) {
- var crossproduct = new Point3d();
-
- crossproduct.x = a.y * b.z - a.z * b.y;
- crossproduct.y = a.z * b.x - a.x * b.z;
- crossproduct.z = a.x * b.y - a.y * b.x;
-
- return crossproduct;
- };
-
-
- /**
- * Rtrieve the length of the vector (or the distance from this point to the origin
- * @return {Number} length
- */
- Point3d.prototype.length = function() {
- return Math.sqrt(
- this.x * this.x +
- this.y * this.y +
- this.z * this.z
- );
- };
-
- /**
- * @prototype Point2d
- */
- Point2d = function (x, y) {
- this.x = x !== undefined ? x : 0;
- this.y = y !== undefined ? y : 0;
- };
-
-
- /**
- * @class Filter
- *
- * @param {DataSet} data The google data table
- * @param {Number} column The index of the column to be filtered
- * @param {Graph} graph The graph
- */
- function Filter (data, column, graph) {
- this.data = data;
- this.column = column;
- this.graph = graph; // the parent graph
-
- this.index = undefined;
- this.value = undefined;
-
- // read all distinct values and select the first one
- this.values = graph.getDistinctValues(data.get(), this.column);
-
- // sort both numeric and string values correctly
- this.values.sort(function (a, b) {
- return a > b ? 1 : a < b ? -1 : 0;
- });
-
- if (this.values.length > 0) {
- this.selectValue(0);
- }
-
- // create an array with the filtered datapoints. this will be loaded afterwards
- this.dataPoints = [];
-
- this.loaded = false;
- this.onLoadCallback = undefined;
-
- if (graph.animationPreload) {
- this.loaded = false;
- this.loadInBackground();
- }
- else {
- this.loaded = true;
- }
- };
-
-
- /**
- * Return the label
- * @return {string} label
- */
- Filter.prototype.isLoaded = function() {
- return this.loaded;
- };
-
-
- /**
- * Return the loaded progress
- * @return {Number} percentage between 0 and 100
- */
- Filter.prototype.getLoadedProgress = function() {
- var len = this.values.length;
-
- var i = 0;
- while (this.dataPoints[i]) {
- i++;
- }
-
- return Math.round(i / len * 100);
- };
-
-
- /**
- * Return the label
- * @return {string} label
- */
- Filter.prototype.getLabel = function() {
- return this.graph.filterLabel;
- };
-
-
- /**
- * Return the columnIndex of the filter
- * @return {Number} columnIndex
- */
- Filter.prototype.getColumn = function() {
- return this.column;
- };
-
- /**
- * Return the currently selected value. Returns undefined if there is no selection
- * @return {*} value
- */
- Filter.prototype.getSelectedValue = function() {
- if (this.index === undefined)
- return undefined;
-
- return this.values[this.index];
- };
-
- /**
- * Retrieve all values of the filter
- * @return {Array} values
- */
- Filter.prototype.getValues = function() {
- return this.values;
- };
-
- /**
- * Retrieve one value of the filter
- * @param {Number} index
- * @return {*} value
- */
- Filter.prototype.getValue = function(index) {
- if (index >= this.values.length)
- throw 'Error: index out of range';
-
- return this.values[index];
- };
-
-
- /**
- * Retrieve the (filtered) dataPoints for the currently selected filter index
- * @param {Number} [index] (optional)
- * @return {Array} dataPoints
- */
- Filter.prototype._getDataPoints = function(index) {
- if (index === undefined)
- index = this.index;
-
- if (index === undefined)
- return [];
-
- var dataPoints;
- if (this.dataPoints[index]) {
- dataPoints = this.dataPoints[index];
- }
- else {
- var f = {};
- f.column = this.column;
- f.value = this.values[index];
-
- var dataView = new DataView(this.data,{filter: function (item) {return (item[f.column] == f.value);}}).get();
- dataPoints = this.graph._getDataPoints(dataView);
-
- this.dataPoints[index] = dataPoints;
- }
-
- return dataPoints;
- };
-
-
-
- /**
- * Set a callback function when the filter is fully loaded.
- */
- Filter.prototype.setOnLoadCallback = function(callback) {
- this.onLoadCallback = callback;
- };
-
-
- /**
- * Add a value to the list with available values for this filter
- * No double entries will be created.
- * @param {Number} index
- */
- Filter.prototype.selectValue = function(index) {
- if (index >= this.values.length)
- throw 'Error: index out of range';
-
- this.index = index;
- this.value = this.values[index];
- };
-
- /**
- * Load all filtered rows in the background one by one
- * Start this method without providing an index!
- */
- Filter.prototype.loadInBackground = function(index) {
- if (index === undefined)
- index = 0;
-
- var frame = this.graph.frame;
-
- if (index < this.values.length) {
- var dataPointsTemp = this._getDataPoints(index);
- //this.graph.redrawInfo(); // TODO: not neat
-
- // create a progress box
- if (frame.progress === undefined) {
- frame.progress = document.createElement('DIV');
- frame.progress.style.position = 'absolute';
- frame.progress.style.color = 'gray';
- frame.appendChild(frame.progress);
- }
- var progress = this.getLoadedProgress();
- frame.progress.innerHTML = 'Loading animation... ' + progress + '%';
- // TODO: this is no nice solution...
- frame.progress.style.bottom = Graph3d.px(60); // TODO: use height of slider
- frame.progress.style.left = Graph3d.px(10);
-
- var me = this;
- setTimeout(function() {me.loadInBackground(index+1);}, 10);
- this.loaded = false;
- }
- else {
- this.loaded = true;
-
- // remove the progress box
- if (frame.progress !== undefined) {
- frame.removeChild(frame.progress);
- frame.progress = undefined;
- }
-
- if (this.onLoadCallback)
- this.onLoadCallback();
- }
- };
-
-
-
- /**
- * @prototype StepNumber
- * The class StepNumber is an iterator for Numbers. You provide a start and end
- * value, and a best step size. StepNumber itself rounds to fixed values and
- * a finds the step that best fits the provided step.
- *
- * If prettyStep is true, the step size is chosen as close as possible to the
- * provided step, but being a round value like 1, 2, 5, 10, 20, 50, ....
- *
- * Example usage:
- * var step = new StepNumber(0, 10, 2.5, true);
- * step.start();
- * while (!step.end()) {
- * alert(step.getCurrent());
- * step.next();
- * }
- *
- * Version: 1.0
- *
- * @param {Number} start The start value
- * @param {Number} end The end value
- * @param {Number} step Optional. Step size. Must be a positive value.
- * @param {boolean} prettyStep Optional. If true, the step size is rounded
- * To a pretty step size (like 1, 2, 5, 10, 20, 50, ...)
- */
- StepNumber = function (start, end, step, prettyStep) {
- // set default values
- this._start = 0;
- this._end = 0;
- this._step = 1;
- this.prettyStep = true;
- this.precision = 5;
-
- this._current = 0;
- this.setRange(start, end, step, prettyStep);
- };
-
- /**
- * Set a new range: start, end and step.
- *
- * @param {Number} start The start value
- * @param {Number} end The end value
- * @param {Number} step Optional. Step size. Must be a positive value.
- * @param {boolean} prettyStep Optional. If true, the step size is rounded
- * To a pretty step size (like 1, 2, 5, 10, 20, 50, ...)
- */
- StepNumber.prototype.setRange = function(start, end, step, prettyStep) {
- this._start = start ? start : 0;
- this._end = end ? end : 0;
-
- this.setStep(step, prettyStep);
- };
-
- /**
- * Set a new step size
- * @param {Number} step New step size. Must be a positive value
- * @param {boolean} prettyStep Optional. If true, the provided step is rounded
- * to a pretty step size (like 1, 2, 5, 10, 20, 50, ...)
- */
- StepNumber.prototype.setStep = function(step, prettyStep) {
- if (step === undefined || step <= 0)
- return;
-
- if (prettyStep !== undefined)
- this.prettyStep = prettyStep;
-
- if (this.prettyStep === true)
- this._step = StepNumber.calculatePrettyStep(step);
- else
- this._step = step;
- };
-
- /**
- * Calculate a nice step size, closest to the desired step size.
- * Returns a value in one of the ranges 1*10^n, 2*10^n, or 5*10^n, where n is an
- * integer Number. For example 1, 2, 5, 10, 20, 50, etc...
- * @param {Number} step Desired step size
- * @return {Number} Nice step size
- */
- StepNumber.calculatePrettyStep = function (step) {
- var log10 = function (x) {return Math.log(x) / Math.LN10;};
-
- // try three steps (multiple of 1, 2, or 5
- var step1 = Math.pow(10, Math.round(log10(step))),
- step2 = 2 * Math.pow(10, Math.round(log10(step / 2))),
- step5 = 5 * Math.pow(10, Math.round(log10(step / 5)));
-
- // choose the best step (closest to minimum step)
- var prettyStep = step1;
- if (Math.abs(step2 - step) <= Math.abs(prettyStep - step)) prettyStep = step2;
- if (Math.abs(step5 - step) <= Math.abs(prettyStep - step)) prettyStep = step5;
-
- // for safety
- if (prettyStep <= 0) {
- prettyStep = 1;
- }
-
- return prettyStep;
- };
-
- /**
- * returns the current value of the step
- * @return {Number} current value
- */
- StepNumber.prototype.getCurrent = function () {
- return parseFloat(this._current.toPrecision(this.precision));
- };
-
- /**
- * returns the current step size
- * @return {Number} current step size
- */
- StepNumber.prototype.getStep = function () {
- return this._step;
- };
-
- /**
- * Set the current value to the largest value smaller than start, which
- * is a multiple of the step size
- */
- StepNumber.prototype.start = function() {
- this._current = this._start - this._start % this._step;
- };
-
- /**
- * Do a step, add the step size to the current value
- */
- StepNumber.prototype.next = function () {
- this._current += this._step;
- };
-
- /**
- * Returns true whether the end is reached
- * @return {boolean} True if the current value has passed the end value.
- */
- StepNumber.prototype.end = function () {
- return (this._current > this._end);
- };
-
-
- /**
- * @constructor Slider
- *
- * An html slider control with start/stop/prev/next buttons
- * @param {Element} container The element where the slider will be created
- * @param {Object} options Available options:
- * {boolean} visible If true (default) the
- * slider is visible.
- */
- function Slider(container, options) {
- if (container === undefined) {
- throw 'Error: No container element defined';
- }
- this.container = container;
- this.visible = (options && options.visible != undefined) ? options.visible : true;
-
- if (this.visible) {
- this.frame = document.createElement('DIV');
- //this.frame.style.backgroundColor = '#E5E5E5';
- this.frame.style.width = '100%';
- this.frame.style.position = 'relative';
- this.container.appendChild(this.frame);
-
- this.frame.prev = document.createElement('INPUT');
- this.frame.prev.type = 'BUTTON';
- this.frame.prev.value = 'Prev';
- this.frame.appendChild(this.frame.prev);
-
- this.frame.play = document.createElement('INPUT');
- this.frame.play.type = 'BUTTON';
- this.frame.play.value = 'Play';
- this.frame.appendChild(this.frame.play);
-
- this.frame.next = document.createElement('INPUT');
- this.frame.next.type = 'BUTTON';
- this.frame.next.value = 'Next';
- this.frame.appendChild(this.frame.next);
-
- this.frame.bar = document.createElement('INPUT');
- this.frame.bar.type = 'BUTTON';
- this.frame.bar.style.position = 'absolute';
- this.frame.bar.style.border = '1px solid red';
- this.frame.bar.style.width = '100px';
- this.frame.bar.style.height = '6px';
- this.frame.bar.style.borderRadius = '2px';
- this.frame.bar.style.MozBorderRadius = '2px';
- this.frame.bar.style.border = '1px solid #7F7F7F';
- this.frame.bar.style.backgroundColor = '#E5E5E5';
- this.frame.appendChild(this.frame.bar);
-
- this.frame.slide = document.createElement('INPUT');
- this.frame.slide.type = 'BUTTON';
- this.frame.slide.style.margin = '0px';
- this.frame.slide.value = ' ';
- this.frame.slide.style.position = 'relative';
- this.frame.slide.style.left = '-100px';
- this.frame.appendChild(this.frame.slide);
-
- // create events
- var me = this;
- this.frame.slide.onmousedown = function (event) {me._onMouseDown(event);};
- this.frame.prev.onclick = function (event) {me.prev(event);};
- this.frame.play.onclick = function (event) {me.togglePlay(event);};
- this.frame.next.onclick = function (event) {me.next(event);};
- }
-
- this.onChangeCallback = undefined;
-
- this.values = [];
- this.index = undefined;
-
- this.playTimeout = undefined;
- this.playInterval = 1000; // milliseconds
- this.playLoop = true;
- };
-
- /**
- * Select the previous index
- */
- Slider.prototype.prev = function() {
- var index = this.getIndex();
- if (index > 0) {
- index--;
- this.setIndex(index);
- }
- };
-
- /**
- * Select the next index
- */
- Slider.prototype.next = function() {
- var index = this.getIndex();
- if (index < this.values.length - 1) {
- index++;
- this.setIndex(index);
- }
- };
-
- /**
- * Select the next index
- */
- Slider.prototype.playNext = function() {
- var start = new Date();
-
- var index = this.getIndex();
- if (index < this.values.length - 1) {
- index++;
- this.setIndex(index);
- }
- else if (this.playLoop) {
- // jump to the start
- index = 0;
- this.setIndex(index);
- }
-
- var end = new Date();
- var diff = (end - start);
-
- // calculate how much time it to to set the index and to execute the callback
- // function.
- var interval = Math.max(this.playInterval - diff, 0);
- // document.title = diff // TODO: cleanup
-
- var me = this;
- this.playTimeout = setTimeout(function() {me.playNext();}, interval);
- };
-
- /**
- * Toggle start or stop playing
- */
- Slider.prototype.togglePlay = function() {
- if (this.playTimeout === undefined) {
- this.play();
- } else {
- this.stop();
- }
- };
-
- /**
- * Start playing
- */
- Slider.prototype.play = function() {
- // Test whether already playing
- if (this.playTimeout) return;
-
- this.playNext();
-
- if (this.frame) {
- this.frame.play.value = 'Stop';
- }
- };
-
- /**
- * Stop playing
- */
- Slider.prototype.stop = function() {
- clearInterval(this.playTimeout);
- this.playTimeout = undefined;
-
- if (this.frame) {
- this.frame.play.value = 'Play';
- }
- };
-
- /**
- * Set a callback function which will be triggered when the value of the
- * slider bar has changed.
- */
- Slider.prototype.setOnChangeCallback = function(callback) {
- this.onChangeCallback = callback;
- };
-
- /**
- * Set the interval for playing the list
- * @param {Number} interval The interval in milliseconds
- */
- Slider.prototype.setPlayInterval = function(interval) {
- this.playInterval = interval;
- };
-
- /**
- * Retrieve the current play interval
- * @return {Number} interval The interval in milliseconds
- */
- Slider.prototype.getPlayInterval = function(interval) {
- return this.playInterval;
- };
-
- /**
- * Set looping on or off
- * @pararm {boolean} doLoop If true, the slider will jump to the start when
- * the end is passed, and will jump to the end
- * when the start is passed.
- */
- Slider.prototype.setPlayLoop = function(doLoop) {
- this.playLoop = doLoop;
- };
-
-
- /**
- * Execute the onchange callback function
- */
- Slider.prototype.onChange = function() {
- if (this.onChangeCallback !== undefined) {
- this.onChangeCallback();
- }
- };
-
- /**
- * redraw the slider on the correct place
- */
- Slider.prototype.redraw = function() {
- if (this.frame) {
- // resize the bar
- this.frame.bar.style.top = (this.frame.clientHeight/2 -
- this.frame.bar.offsetHeight/2) + 'px';
- this.frame.bar.style.width = (this.frame.clientWidth -
- this.frame.prev.clientWidth -
- this.frame.play.clientWidth -
- this.frame.next.clientWidth - 30) + 'px';
-
- // position the slider button
- var left = this.indexToLeft(this.index);
- this.frame.slide.style.left = (left) + 'px';
- }
- };
-
-
- /**
- * Set the list with values for the slider
- * @param {Array} values A javascript array with values (any type)
- */
- Slider.prototype.setValues = function(values) {
- this.values = values;
-
- if (this.values.length > 0)
- this.setIndex(0);
- else
- this.index = undefined;
- };
-
- /**
- * Select a value by its index
- * @param {Number} index
- */
- Slider.prototype.setIndex = function(index) {
- if (index < this.values.length) {
- this.index = index;
-
- this.redraw();
- this.onChange();
- }
- else {
- throw 'Error: index out of range';
- }
- };
-
- /**
- * retrieve the index of the currently selected vaue
- * @return {Number} index
- */
- Slider.prototype.getIndex = function() {
- return this.index;
- };
-
-
- /**
- * retrieve the currently selected value
- * @return {*} value
- */
- Slider.prototype.get = function() {
- return this.values[this.index];
- };
-
-
- Slider.prototype._onMouseDown = function(event) {
- // only react on left mouse button down
- var leftButtonDown = event.which ? (event.which === 1) : (event.button === 1);
- if (!leftButtonDown) return;
-
- this.startClientX = event.clientX;
- this.startSlideX = parseFloat(this.frame.slide.style.left);
-
- this.frame.style.cursor = 'move';
-
- // add event listeners to handle moving the contents
- // we store the function onmousemove and onmouseup in the graph, so we can
- // remove the eventlisteners lateron in the function mouseUp()
- var me = this;
- this.onmousemove = function (event) {me._onMouseMove(event);};
- this.onmouseup = function (event) {me._onMouseUp(event);};
- G3DaddEventListener(document, 'mousemove', this.onmousemove);
- G3DaddEventListener(document, 'mouseup', this.onmouseup);
- G3DpreventDefault(event);
- };
-
-
- Slider.prototype.leftToIndex = function (left) {
- var width = parseFloat(this.frame.bar.style.width) -
- this.frame.slide.clientWidth - 10;
- var x = left - 3;
-
- var index = Math.round(x / width * (this.values.length-1));
- if (index < 0) index = 0;
- if (index > this.values.length-1) index = this.values.length-1;
-
- return index;
- };
-
- Slider.prototype.indexToLeft = function (index) {
- var width = parseFloat(this.frame.bar.style.width) -
- this.frame.slide.clientWidth - 10;
-
- var x = index / (this.values.length-1) * width;
- var left = x + 3;
-
- return left;
- };
-
-
-
- Slider.prototype._onMouseMove = function (event) {
- var diff = event.clientX - this.startClientX;
- var x = this.startSlideX + diff;
-
- var index = this.leftToIndex(x);
-
- this.setIndex(index);
-
- G3DpreventDefault();
- };
-
-
- Slider.prototype._onMouseUp = function (event) {
- this.frame.style.cursor = 'auto';
-
- // remove event listeners
- G3DremoveEventListener(document, 'mousemove', this.onmousemove);
- G3DremoveEventListener(document, 'mouseup', this.onmouseup);
-
- G3DpreventDefault();
- };
-
-
-
- /**--------------------------------------------------------------------------**/
-
-
-
- /**
- * Retrieve the absolute left value of a DOM element
- * @param {Element} elem A dom element, for example a div
- * @return {Number} left The absolute left position of this element
- * in the browser page.
- */
- getAbsoluteLeft = function(elem) {
- var left = 0;
- while( elem !== null ) {
- left += elem.offsetLeft;
- left -= elem.scrollLeft;
- elem = elem.offsetParent;
- }
- return left;
- };
-
- /**
- * Retrieve the absolute top value of a DOM element
- * @param {Element} elem A dom element, for example a div
- * @return {Number} top The absolute top position of this element
- * in the browser page.
- */
- getAbsoluteTop = function(elem) {
- var top = 0;
- while( elem !== null ) {
- top += elem.offsetTop;
- top -= elem.scrollTop;
- elem = elem.offsetParent;
- }
- return top;
- };
-
- /**
- * Get the horizontal mouse position from a mouse event
- * @param {Event} event
- * @return {Number} mouse x
- */
- getMouseX = function(event) {
- if ('clientX' in event) return event.clientX;
- return event.targetTouches[0] && event.targetTouches[0].clientX || 0;
- };
-
- /**
- * Get the vertical mouse position from a mouse event
- * @param {Event} event
- * @return {Number} mouse y
- */
- getMouseY = function(event) {
- if ('clientY' in event) return event.clientY;
- return event.targetTouches[0] && event.targetTouches[0].clientY || 0;
- };
-
|