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- // DOM utility methods
-
- /**
- * this prepares the JSON container for allocating SVG elements
- * @param JSONcontainer
- * @private
- */
- exports.prepareElements = function(JSONcontainer) {
- // cleanup the redundant svgElements;
- for (var elementType in JSONcontainer) {
- if (JSONcontainer.hasOwnProperty(elementType)) {
- JSONcontainer[elementType].redundant = JSONcontainer[elementType].used;
- JSONcontainer[elementType].used = [];
- }
- }
- };
-
- /**
- * this cleans up all the unused SVG elements. By asking for the parentNode, we only need to supply the JSON container from
- * which to remove the redundant elements.
- *
- * @param JSONcontainer
- * @private
- */
- exports.cleanupElements = function(JSONcontainer) {
- // cleanup the redundant svgElements;
- for (var elementType in JSONcontainer) {
- if (JSONcontainer.hasOwnProperty(elementType)) {
- if (JSONcontainer[elementType].redundant) {
- for (var i = 0; i < JSONcontainer[elementType].redundant.length; i++) {
- JSONcontainer[elementType].redundant[i].parentNode.removeChild(JSONcontainer[elementType].redundant[i]);
- }
- JSONcontainer[elementType].redundant = [];
- }
- }
- }
- };
-
- /**
- * Allocate or generate an SVG element if needed. Store a reference to it in the JSON container and draw it in the svgContainer
- * the JSON container and the SVG container have to be supplied so other svg containers (like the legend) can use this.
- *
- * @param elementType
- * @param JSONcontainer
- * @param svgContainer
- * @returns {*}
- * @private
- */
- exports.getSVGElement = function (elementType, JSONcontainer, svgContainer) {
- var element;
- // allocate SVG element, if it doesnt yet exist, create one.
- if (JSONcontainer.hasOwnProperty(elementType)) { // this element has been created before
- // check if there is an redundant element
- if (JSONcontainer[elementType].redundant.length > 0) {
- element = JSONcontainer[elementType].redundant[0];
- JSONcontainer[elementType].redundant.shift();
- }
- else {
- // create a new element and add it to the SVG
- element = document.createElementNS('http://www.w3.org/2000/svg', elementType);
- svgContainer.appendChild(element);
- }
- }
- else {
- // create a new element and add it to the SVG, also create a new object in the svgElements to keep track of it.
- element = document.createElementNS('http://www.w3.org/2000/svg', elementType);
- JSONcontainer[elementType] = {used: [], redundant: []};
- svgContainer.appendChild(element);
- }
- JSONcontainer[elementType].used.push(element);
- return element;
- };
-
-
- /**
- * Allocate or generate an SVG element if needed. Store a reference to it in the JSON container and draw it in the svgContainer
- * the JSON container and the SVG container have to be supplied so other svg containers (like the legend) can use this.
- *
- * @param elementType
- * @param JSONcontainer
- * @param DOMContainer
- * @returns {*}
- * @private
- */
- exports.getDOMElement = function (elementType, JSONcontainer, DOMContainer, insertBefore) {
- var element;
- // allocate DOM element, if it doesnt yet exist, create one.
- if (JSONcontainer.hasOwnProperty(elementType)) { // this element has been created before
- // check if there is an redundant element
- if (JSONcontainer[elementType].redundant.length > 0) {
- element = JSONcontainer[elementType].redundant[0];
- JSONcontainer[elementType].redundant.shift();
- }
- else {
- // create a new element and add it to the SVG
- element = document.createElement(elementType);
- if (insertBefore !== undefined) {
- DOMContainer.insertBefore(element, insertBefore);
- }
- else {
- DOMContainer.appendChild(element);
- }
- }
- }
- else {
- // create a new element and add it to the SVG, also create a new object in the svgElements to keep track of it.
- element = document.createElement(elementType);
- JSONcontainer[elementType] = {used: [], redundant: []};
- if (insertBefore !== undefined) {
- DOMContainer.insertBefore(element, insertBefore);
- }
- else {
- DOMContainer.appendChild(element);
- }
- }
- JSONcontainer[elementType].used.push(element);
- return element;
- };
-
-
-
-
- /**
- * draw a point object. this is a seperate function because it can also be called by the legend.
- * The reason the JSONcontainer and the target SVG svgContainer have to be supplied is so the legend can use these functions
- * as well.
- *
- * @param x
- * @param y
- * @param group
- * @param JSONcontainer
- * @param svgContainer
- * @returns {*}
- */
- exports.drawPoint = function(x, y, group, JSONcontainer, svgContainer) {
- var point;
- if (group.options.drawPoints.style == 'circle') {
- point = exports.getSVGElement('circle',JSONcontainer,svgContainer);
- point.setAttributeNS(null, "cx", x);
- point.setAttributeNS(null, "cy", y);
- point.setAttributeNS(null, "r", 0.5 * group.options.drawPoints.size);
- point.setAttributeNS(null, "class", group.className + " point");
- }
- else {
- point = exports.getSVGElement('rect',JSONcontainer,svgContainer);
- point.setAttributeNS(null, "x", x - 0.5*group.options.drawPoints.size);
- point.setAttributeNS(null, "y", y - 0.5*group.options.drawPoints.size);
- point.setAttributeNS(null, "width", group.options.drawPoints.size);
- point.setAttributeNS(null, "height", group.options.drawPoints.size);
- point.setAttributeNS(null, "class", group.className + " point");
- }
- return point;
- };
-
- /**
- * draw a bar SVG element centered on the X coordinate
- *
- * @param x
- * @param y
- * @param className
- */
- exports.drawBar = function (x, y, width, height, className, JSONcontainer, svgContainer) {
- // if (height != 0) {
- var rect = exports.getSVGElement('rect',JSONcontainer, svgContainer);
- rect.setAttributeNS(null, "x", x - 0.5 * width);
- rect.setAttributeNS(null, "y", y);
- rect.setAttributeNS(null, "width", width);
- rect.setAttributeNS(null, "height", height);
- rect.setAttributeNS(null, "class", className);
- // }
- };
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