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- /**
- * @class Images
- * This class loads images and keeps them stored.
- */
- function Images() {
- this.images = {};
- this.imageBroken = {};
- this.callback = undefined;
- }
-
- /**
- * Set an onload callback function. This will be called each time an image
- * is loaded
- * @param {function} callback
- */
- Images.prototype.setOnloadCallback = function(callback) {
- this.callback = callback;
- };
-
- /**
- *
- * @param {string} url Url of the image
- * @param {string} url Url of an image to use if the url image is not found
- * @return {Image} img The image object
- */
- Images.prototype.load = function(url, brokenUrl) {
- var img = this.images[url]; // make a pointer
- if (img === undefined) {
- // create the image
- var me = this;
- img = new Image();
- img.onload = function () {
- // IE11 fix -- thanks dponch!
- if (this.width == 0) {
- document.body.appendChild(this);
- this.width = this.offsetWidth;
- this.height = this.offsetHeight;
- document.body.removeChild(this);
- }
-
- if (me.callback) {
- me.images[url] = img;
- me.callback(this);
- }
- };
-
- img.onerror = function () {
- if (brokenUrl === undefined) {
- console.error("Could not load image:", url);
- delete this.src;
- if (me.callback) {
- me.callback(this);
- }
- }
- else if (me.imageBroken[url] === true) {
- console.error("Could not load brokenImage:", brokenUrl);
- delete this.src;
- if (me.callback) {
- me.callback(this);
- }
- }
- else {
- this.src = brokenUrl;
- me.imageBroken[url] = true;
- }
- };
-
- img.src = url;
- }
-
- return img;
- };
-
- module.exports = Images;
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