vis.js is a dynamic, browser-based visualization library
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  1. var Hammer = require('../../../module/hammer');
  2. /**
  3. * @constructor Item
  4. * @param {Object} data Object containing (optional) parameters type,
  5. * start, end, content, group, className.
  6. * @param {{toScreen: function, toTime: function}} conversion
  7. * Conversion functions from time to screen and vice versa
  8. * @param {Object} options Configuration options
  9. * // TODO: describe available options
  10. */
  11. function Item (data, conversion, options) {
  12. this.id = null;
  13. this.parent = null;
  14. this.data = data;
  15. this.dom = null;
  16. this.conversion = conversion || {};
  17. this.options = options || {};
  18. this.selected = false;
  19. this.displayed = false;
  20. this.dirty = true;
  21. this.top = null;
  22. this.left = null;
  23. this.width = null;
  24. this.height = null;
  25. }
  26. /**
  27. * Select current item
  28. */
  29. Item.prototype.select = function() {
  30. this.selected = true;
  31. if (this.displayed) this.redraw();
  32. };
  33. /**
  34. * Unselect current item
  35. */
  36. Item.prototype.unselect = function() {
  37. this.selected = false;
  38. if (this.displayed) this.redraw();
  39. };
  40. /**
  41. * Set a parent for the item
  42. * @param {ItemSet | Group} parent
  43. */
  44. Item.prototype.setParent = function(parent) {
  45. if (this.displayed) {
  46. this.hide();
  47. this.parent = parent;
  48. if (this.parent) {
  49. this.show();
  50. }
  51. }
  52. else {
  53. this.parent = parent;
  54. }
  55. };
  56. /**
  57. * Check whether this item is visible inside given range
  58. * @returns {{start: Number, end: Number}} range with a timestamp for start and end
  59. * @returns {boolean} True if visible
  60. */
  61. Item.prototype.isVisible = function(range) {
  62. // Should be implemented by Item implementations
  63. return false;
  64. };
  65. /**
  66. * Show the Item in the DOM (when not already visible)
  67. * @return {Boolean} changed
  68. */
  69. Item.prototype.show = function() {
  70. return false;
  71. };
  72. /**
  73. * Hide the Item from the DOM (when visible)
  74. * @return {Boolean} changed
  75. */
  76. Item.prototype.hide = function() {
  77. return false;
  78. };
  79. /**
  80. * Repaint the item
  81. */
  82. Item.prototype.redraw = function() {
  83. // should be implemented by the item
  84. };
  85. /**
  86. * Reposition the Item horizontally
  87. */
  88. Item.prototype.repositionX = function() {
  89. // should be implemented by the item
  90. };
  91. /**
  92. * Reposition the Item vertically
  93. */
  94. Item.prototype.repositionY = function() {
  95. // should be implemented by the item
  96. };
  97. /**
  98. * Repaint a delete button on the top right of the item when the item is selected
  99. * @param {HTMLElement} anchor
  100. * @protected
  101. */
  102. Item.prototype._repaintDeleteButton = function (anchor) {
  103. if (this.selected && this.options.editable.remove && !this.dom.deleteButton) {
  104. // create and show button
  105. var me = this;
  106. var deleteButton = document.createElement('div');
  107. deleteButton.className = 'delete';
  108. deleteButton.title = 'Delete this item';
  109. Hammer(deleteButton, {
  110. preventDefault: true
  111. }).on('tap', function (event) {
  112. me.parent.removeFromDataSet(me);
  113. event.stopPropagation();
  114. });
  115. anchor.appendChild(deleteButton);
  116. this.dom.deleteButton = deleteButton;
  117. }
  118. else if (!this.selected && this.dom.deleteButton) {
  119. // remove button
  120. if (this.dom.deleteButton.parentNode) {
  121. this.dom.deleteButton.parentNode.removeChild(this.dom.deleteButton);
  122. }
  123. this.dom.deleteButton = null;
  124. }
  125. };
  126. module.exports = Item;