vis.js is a dynamic, browser-based visualization library
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9 years ago
  1. var util = require('../../../util');
  2. import Label from './shared/Label'
  3. import Box from './nodes/shapes/Box'
  4. import Circle from './nodes/shapes/Circle'
  5. import CircularImage from './nodes/shapes/CircularImage'
  6. import Database from './nodes/shapes/Database'
  7. import Diamond from './nodes/shapes/Diamond'
  8. import Dot from './nodes/shapes/Dot'
  9. import Ellipse from './nodes/shapes/Ellipse'
  10. import Icon from './nodes/shapes/Icon'
  11. import Image from './nodes/shapes/Image'
  12. import Square from './nodes/shapes/Square'
  13. import Star from './nodes/shapes/Star'
  14. import Text from './nodes/shapes/Text'
  15. import Triangle from './nodes/shapes/Triangle'
  16. import TriangleDown from './nodes/shapes/TriangleDown'
  17. import Validator from "../Validator";
  18. import {printStyle} from "../Validator";
  19. /**
  20. * @class Node
  21. * A node. A node can be connected to other nodes via one or multiple edges.
  22. * @param {object} options An object containing options for the node. All
  23. * options are optional, except for the id.
  24. * {number} id Id of the node. Required
  25. * {string} label Text label for the node
  26. * {number} x Horizontal position of the node
  27. * {number} y Vertical position of the node
  28. * {string} shape Node shape, available:
  29. * "database", "circle", "ellipse",
  30. * "box", "image", "text", "dot",
  31. * "star", "triangle", "triangleDown",
  32. * "square", "icon"
  33. * {string} image An image url
  34. * {string} title An title text, can be HTML
  35. * {anytype} group A group name or number
  36. * @param {Network.Images} imagelist A list with images. Only needed
  37. * when the node has an image
  38. * @param {Network.Groups} grouplist A list with groups. Needed for
  39. * retrieving group options
  40. * @param {Object} constants An object with default values for
  41. * example for the color
  42. *
  43. */
  44. class Node {
  45. constructor(options, body, imagelist, grouplist, globalOptions) {
  46. this.options = util.bridgeObject(globalOptions);
  47. this.body = body;
  48. this.edges = []; // all edges connected to this node
  49. // set defaults for the options
  50. this.id = undefined;
  51. this.imagelist = imagelist;
  52. this.grouplist = grouplist;
  53. // state options
  54. this.x = undefined;
  55. this.y = undefined;
  56. this.baseSize = this.options.size;
  57. this.baseFontSize = this.options.font.size;
  58. this.predefinedPosition = false; // used to check if initial fit should just take the range or approximate
  59. this.selected = false;
  60. this.hover = false;
  61. this.labelModule = new Label(this.body, this.options);
  62. this.setOptions(options);
  63. }
  64. /**
  65. * Attach a edge to the node
  66. * @param {Edge} edge
  67. */
  68. attachEdge(edge) {
  69. if (this.edges.indexOf(edge) === -1) {
  70. this.edges.push(edge);
  71. }
  72. }
  73. /**
  74. * Detach a edge from the node
  75. * @param {Edge} edge
  76. */
  77. detachEdge(edge) {
  78. var index = this.edges.indexOf(edge);
  79. if (index != -1) {
  80. this.edges.splice(index, 1);
  81. }
  82. }
  83. /**
  84. * Enable or disable the physics.
  85. * @param status
  86. */
  87. togglePhysics(status) {
  88. this.options.physics = status;
  89. }
  90. /**
  91. * Set or overwrite options for the node
  92. * @param {Object} options an object with options
  93. * @param {Object} constants and object with default, global options
  94. */
  95. setOptions(options) {
  96. if (!options) {
  97. return;
  98. }
  99. // basic options
  100. if (options.id !== undefined) {this.id = options.id;}
  101. if (this.id === undefined) {
  102. throw "Node must have an id";
  103. }
  104. if (options.x !== undefined) {this.x = parseInt(options.x); this.predefinedPosition = true;}
  105. if (options.y !== undefined) {this.y = parseInt(options.y); this.predefinedPosition = true;}
  106. if (options.size !== undefined) {this.baseSize = options.size;}
  107. if (options.value !== undefined) {options.value = parseInt(options.value);}
  108. // this transforms all shorthands into fully defined options
  109. Node.parseOptions(this.options,options);
  110. // copy group options
  111. if (typeof options.group === 'number' || (typeof options.group === 'string' && options.group != '')) {
  112. var groupObj = this.grouplist.get(options.group);
  113. util.deepExtend(this.options, groupObj);
  114. // the color object needs to be completely defined. Since groups can partially overwrite the colors, we parse it again, just in case.
  115. this.options.color = util.parseColor(this.options.color);
  116. }
  117. // load the images
  118. if (this.options.image !== undefined && this.options.image != "") {
  119. if (this.imagelist) {
  120. this.imageObj = this.imagelist.load(this.options.image, this.options.brokenImage);
  121. }
  122. else {
  123. throw "No imagelist provided";
  124. }
  125. }
  126. this.updateShape();
  127. this.updateLabelModule();
  128. // reset the size of the node, this can be changed
  129. this._reset();
  130. }
  131. /**
  132. * This process all possible shorthands in the new options and makes sure that the parentOptions are fully defined.
  133. * Static so it can also be used by the handler.
  134. * @param parentOptions
  135. * @param newOptions
  136. */
  137. static parseOptions(parentOptions, newOptions) {
  138. var fields = [
  139. 'color',
  140. 'fixed',
  141. 'font',
  142. 'shadow'
  143. ];
  144. util.selectiveNotDeepExtend(fields, parentOptions, newOptions);
  145. // merge the shadow options into the parent.
  146. util.mergeOptions(parentOptions, newOptions, 'shadow');
  147. // individual shape newOptions
  148. if (newOptions.color !== undefined) {
  149. let parsedColor = util.parseColor(newOptions.color);
  150. util.fillIfDefined(parentOptions.color, parsedColor);
  151. }
  152. if (newOptions.fixed !== undefined) {
  153. if (typeof newOptions.fixed === 'boolean') {
  154. parentOptions.fixed.x = newOptions.fixed;
  155. parentOptions.fixed.y = newOptions.fixed;
  156. }
  157. else {
  158. if (newOptions.fixed.x !== undefined && typeof newOptions.fixed.x === 'boolean') {
  159. parentOptions.fixed.x = newOptions.fixed.x;
  160. }
  161. if (newOptions.fixed.y !== undefined && typeof newOptions.fixed.y === 'boolean') {
  162. parentOptions.fixed.y = newOptions.fixed.y;
  163. }
  164. }
  165. }
  166. }
  167. updateLabelModule() {
  168. this.labelModule.setOptions(this.options);
  169. if (this.labelModule.baseSize !== undefined) {
  170. this.baseFontSize = this.labelModule.baseSize;
  171. }
  172. }
  173. updateShape() {
  174. // choose draw method depending on the shape
  175. switch (this.options.shape) {
  176. case 'box':
  177. this.shape = new Box(this.options, this.body, this.labelModule);
  178. break;
  179. case 'circle':
  180. this.shape = new Circle(this.options, this.body, this.labelModule);
  181. break;
  182. case 'circularImage':
  183. this.shape = new CircularImage(this.options, this.body, this.labelModule, this.imageObj);
  184. break;
  185. case 'database':
  186. this.shape = new Database(this.options, this.body, this.labelModule);
  187. break;
  188. case 'diamond':
  189. this.shape = new Diamond(this.options, this.body, this.labelModule);
  190. break;
  191. case 'dot':
  192. this.shape = new Dot(this.options, this.body, this.labelModule);
  193. break;
  194. case 'ellipse':
  195. this.shape = new Ellipse(this.options, this.body, this.labelModule);
  196. break;
  197. case 'icon':
  198. this.shape = new Icon(this.options, this.body, this.labelModule);
  199. break;
  200. case 'image':
  201. this.shape = new Image(this.options, this.body, this.labelModule, this.imageObj);
  202. break;
  203. case 'square':
  204. this.shape = new Square(this.options, this.body, this.labelModule);
  205. break;
  206. case 'star':
  207. this.shape = new Star(this.options, this.body, this.labelModule);
  208. break;
  209. case 'text':
  210. this.shape = new Text(this.options, this.body, this.labelModule);
  211. break;
  212. case 'triangle':
  213. this.shape = new Triangle(this.options, this.body, this.labelModule);
  214. break;
  215. case 'triangleDown':
  216. this.shape = new TriangleDown(this.options, this.body, this.labelModule);
  217. break;
  218. default:
  219. this.shape = new Ellipse(this.options, this.body, this.labelModule);
  220. break;
  221. }
  222. this._reset();
  223. }
  224. /**
  225. * select this node
  226. */
  227. select() {
  228. this.selected = true;
  229. this._reset();
  230. }
  231. /**
  232. * unselect this node
  233. */
  234. unselect() {
  235. this.selected = false;
  236. this._reset();
  237. }
  238. /**
  239. * Reset the calculated size of the node, forces it to recalculate its size
  240. * @private
  241. */
  242. _reset() {
  243. this.shape.width = undefined;
  244. this.shape.height = undefined;
  245. }
  246. /**
  247. * get the title of this node.
  248. * @return {string} title The title of the node, or undefined when no title
  249. * has been set.
  250. */
  251. getTitle() {
  252. return this.options.title;
  253. }
  254. /**
  255. * Calculate the distance to the border of the Node
  256. * @param {CanvasRenderingContext2D} ctx
  257. * @param {Number} angle Angle in radians
  258. * @returns {number} distance Distance to the border in pixels
  259. */
  260. distanceToBorder(ctx, angle) {
  261. return this.shape.distanceToBorder(ctx,angle);
  262. }
  263. /**
  264. * Check if this node has a fixed x and y position
  265. * @return {boolean} true if fixed, false if not
  266. */
  267. isFixed() {
  268. return (this.options.fixed.x && this.options.fixed.y);
  269. }
  270. /**
  271. * check if this node is selecte
  272. * @return {boolean} selected True if node is selected, else false
  273. */
  274. isSelected() {
  275. return this.selected;
  276. }
  277. /**
  278. * Retrieve the value of the node. Can be undefined
  279. * @return {Number} value
  280. */
  281. getValue() {
  282. return this.options.value;
  283. }
  284. /**
  285. * Adjust the value range of the node. The node will adjust it's size
  286. * based on its value.
  287. * @param {Number} min
  288. * @param {Number} max
  289. */
  290. setValueRange(min, max, total) {
  291. if (this.options.value !== undefined) {
  292. var scale = this.options.scaling.customScalingFunction(min, max, total, this.options.value);
  293. var sizeDiff = this.options.scaling.max - this.options.scaling.min;
  294. if (this.options.scaling.label.enabled === true) {
  295. var fontDiff = this.options.scaling.label.max - this.options.scaling.label.min;
  296. this.options.font.size = this.options.scaling.label.min + scale * fontDiff;
  297. }
  298. this.options.size = this.options.scaling.min + scale * sizeDiff;
  299. }
  300. else {
  301. this.options.size = this.baseSize;
  302. this.options.font.size = this.baseFontSize;
  303. }
  304. }
  305. /**
  306. * Draw this node in the given canvas
  307. * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
  308. * @param {CanvasRenderingContext2D} ctx
  309. */
  310. draw(ctx) {
  311. this.shape.draw(ctx, this.x, this.y, this.selected, this.hover);
  312. }
  313. /**
  314. * Recalculate the size of this node in the given canvas
  315. * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
  316. * @param {CanvasRenderingContext2D} ctx
  317. */
  318. resize(ctx) {
  319. this.shape.resize(ctx);
  320. }
  321. /**
  322. * Check if this object is overlapping with the provided object
  323. * @param {Object} obj an object with parameters left, top, right, bottom
  324. * @return {boolean} True if location is located on node
  325. */
  326. isOverlappingWith(obj) {
  327. return (
  328. this.shape.left < obj.right &&
  329. this.shape.left + this.shape.width > obj.left &&
  330. this.shape.top < obj.bottom &&
  331. this.shape.top + this.shape.height > obj.top
  332. );
  333. }
  334. }
  335. export default Node;