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- /**
- * Created by Alex on 2/27/2015.
- */
-
- var Node = require("./components/Node");
- var util = require('../../util');
-
- class SelectionHandler {
- constructor(body, canvas) {
- this.body = body;
- this.canvas = canvas;
- this.selectionObj = {nodes: [], edges: []};
-
- this.options = {};
- this.defaultOptions = {
- select: true,
- selectConnectedEdges: true
- }
- util.extend(this.options, this.defaultOptions);
-
- this.body.emitter.on("_dataChanged", () => {
- this.updateSelection()
- });
- }
-
-
- setOptions(options) {
- if (options !== undefined) {
- util.deepExtend(this.options, options);
- }
- }
-
-
-
- /**
- * handles the selection part of the tap;
- *
- * @param {Object} pointer
- * @private
- */
- selectOnPoint(pointer) {
- var selected = false;
- if (this.options.select === true) {
- this.unselectAll();
- var obj = this.getNodeAt(pointer) || this.getEdgeAt(pointer);;
- if (obj !== undefined) {
- selected = this.selectObject(obj);
- }
- this.body.emitter.emit("_requestRedraw");
- }
- return selected;
- }
-
- selectAdditionalOnPoint(pointer) {
- var selectionChanged = false;
- if (this.options.select === true) {
- var obj = this.getNodeAt(pointer) || this.getEdgeAt(pointer);;
-
- if (obj !== undefined) {
- selectionChanged = true;
- if (obj.isSelected() === true) {
- this.deselectObject(obj);
- }
- else {
- this.selectObject(obj);
- }
-
- this.body.emitter.emit("_requestRedraw");
- }
- }
- return selectionChanged;
- }
-
- _generateClickEvent(eventType,pointer) {
- var properties = this.getSelection();
- properties['pointer'] = {
- DOM: {x: pointer.x, y: pointer.y},
- canvas: this.canvas.DOMtoCanvas(pointer)
- }
- this.body.emitter.emit(eventType, properties);
- }
-
- selectObject(obj) {
- if (obj !== undefined) {
- if (obj instanceof Node) {
- if (this.options.selectConnectedEdges === true) {
- this._selectConnectedEdges(obj);
- }
- }
- obj.select();
- this._addToSelection(obj);
- return true;
- }
- return false;
- }
-
- deselectObject(obj) {
- if (obj.isSelected() === true) {
- obj.selected = false;
- this._removeFromSelection(obj);
- }
- }
-
-
-
- /**
- * retrieve all nodes overlapping with given object
- * @param {Object} object An object with parameters left, top, right, bottom
- * @return {Number[]} An array with id's of the overlapping nodes
- * @private
- */
- _getAllNodesOverlappingWith(object) {
- var overlappingNodes = [];
- var nodes = this.body.nodes;
- for (let i = 0; i < this.body.nodeIndices.length; i++) {
- let nodeId = this.body.nodeIndices[i];
- if (nodes[nodeId].isOverlappingWith(object)) {
- overlappingNodes.push(nodeId);
- }
- }
- return overlappingNodes;
- }
-
-
- /**
- * Return a position object in canvasspace from a single point in screenspace
- *
- * @param pointer
- * @returns {{left: number, top: number, right: number, bottom: number}}
- * @private
- */
- _pointerToPositionObject(pointer) {
- var canvasPos = this.canvas.DOMtoCanvas(pointer);
- return {
- left: canvasPos.x,
- top: canvasPos.y,
- right: canvasPos.x,
- bottom: canvasPos.y
- };
- }
-
-
- /**
- * Get the top node at the a specific point (like a click)
- *
- * @param {{x: Number, y: Number}} pointer
- * @return {Node | undefined} node
- * @private
- */
- getNodeAt(pointer) {
- // we first check if this is an navigation controls element
- var positionObject = this._pointerToPositionObject(pointer);
- var overlappingNodes = this._getAllNodesOverlappingWith(positionObject);
-
- // if there are overlapping nodes, select the last one, this is the
- // one which is drawn on top of the others
- if (overlappingNodes.length > 0) {
- return this.body.nodes[overlappingNodes[overlappingNodes.length - 1]];
- }
- else {
- return undefined;
- }
- }
-
-
- /**
- * retrieve all edges overlapping with given object, selector is around center
- * @param {Object} object An object with parameters left, top, right, bottom
- * @return {Number[]} An array with id's of the overlapping nodes
- * @private
- */
- _getEdgesOverlappingWith(object, overlappingEdges) {
- var edges = this.body.edges;
- for (let i = 0; i < this.body.edgeIndices.length; i++) {
- let edgeId = this.body.edgeIndices[i];
- if (edges[edgeId].isOverlappingWith(object)) {
- overlappingEdges.push(edgeId);
- }
- }
- }
-
-
- /**
- * retrieve all nodes overlapping with given object
- * @param {Object} object An object with parameters left, top, right, bottom
- * @return {Number[]} An array with id's of the overlapping nodes
- * @private
- */
- _getAllEdgesOverlappingWith(object) {
- var overlappingEdges = [];
- this._getEdgesOverlappingWith(object,overlappingEdges);
- return overlappingEdges;
- }
-
-
- /**
- * Place holder. To implement change the getNodeAt to a _getObjectAt. Have the _getObjectAt call
- * getNodeAt and _getEdgesAt, then priortize the selection to user preferences.
- *
- * @param pointer
- * @returns {undefined}
- * @private
- */
- getEdgeAt(pointer) {
- var positionObject = this._pointerToPositionObject(pointer);
- var overlappingEdges = this._getAllEdgesOverlappingWith(positionObject);
-
- if (overlappingEdges.length > 0) {
- return this.body.edges[overlappingEdges[overlappingEdges.length - 1]];
- }
- else {
- return undefined;
- }
- }
-
-
- /**
- * Add object to the selection array.
- *
- * @param obj
- * @private
- */
- _addToSelection(obj) {
- if (obj instanceof Node) {
- this.selectionObj.nodes[obj.id] = obj;
- }
- else {
- this.selectionObj.edges[obj.id] = obj;
- }
- }
-
- /**
- * Add object to the selection array.
- *
- * @param obj
- * @private
- */
- _addToHover(obj) {
- if (obj instanceof Node) {
- this.hoverObj.nodes[obj.id] = obj;
- }
- else {
- this.hoverObj.edges[obj.id] = obj;
- }
- }
-
-
- /**
- * Remove a single option from selection.
- *
- * @param {Object} obj
- * @private
- */
- _removeFromSelection(obj) {
- if (obj instanceof Node) {
- delete this.selectionObj.nodes[obj.id];
- }
- else {
- delete this.selectionObj.edges[obj.id];
- }
- }
-
- /**
- * Unselect all. The selectionObj is useful for this.
- *
- * @private
- */
- unselectAll() {
- for(var nodeId in this.selectionObj.nodes) {
- if(this.selectionObj.nodes.hasOwnProperty(nodeId)) {
- this.selectionObj.nodes[nodeId].unselect();
- }
- }
- for(var edgeId in this.selectionObj.edges) {
- if(this.selectionObj.edges.hasOwnProperty(edgeId)) {
- this.selectionObj.edges[edgeId].unselect();
- }
- }
-
- this.selectionObj = {nodes:{},edges:{}};
- }
-
-
- /**
- * return the number of selected nodes
- *
- * @returns {number}
- * @private
- */
- _getSelectedNodeCount() {
- var count = 0;
- for (var nodeId in this.selectionObj.nodes) {
- if (this.selectionObj.nodes.hasOwnProperty(nodeId)) {
- count += 1;
- }
- }
- return count;
- }
-
- /**
- * return the selected node
- *
- * @returns {number}
- * @private
- */
- _getSelectedNode() {
- for (var nodeId in this.selectionObj.nodes) {
- if (this.selectionObj.nodes.hasOwnProperty(nodeId)) {
- return this.selectionObj.nodes[nodeId];
- }
- }
- return undefined;
- }
-
- /**
- * return the selected edge
- *
- * @returns {number}
- * @private
- */
- _getSelectedEdge() {
- for (var edgeId in this.selectionObj.edges) {
- if (this.selectionObj.edges.hasOwnProperty(edgeId)) {
- return this.selectionObj.edges[edgeId];
- }
- }
- return undefined;
- }
-
-
- /**
- * return the number of selected edges
- *
- * @returns {number}
- * @private
- */
- _getSelectedEdgeCount() {
- var count = 0;
- for (var edgeId in this.selectionObj.edges) {
- if (this.selectionObj.edges.hasOwnProperty(edgeId)) {
- count += 1;
- }
- }
- return count;
- }
-
-
- /**
- * return the number of selected objects.
- *
- * @returns {number}
- * @private
- */
- _getSelectedObjectCount() {
- var count = 0;
- for(var nodeId in this.selectionObj.nodes) {
- if(this.selectionObj.nodes.hasOwnProperty(nodeId)) {
- count += 1;
- }
- }
- for(var edgeId in this.selectionObj.edges) {
- if(this.selectionObj.edges.hasOwnProperty(edgeId)) {
- count += 1;
- }
- }
- return count;
- }
-
- /**
- * Check if anything is selected
- *
- * @returns {boolean}
- * @private
- */
- _selectionIsEmpty() {
- for(var nodeId in this.selectionObj.nodes) {
- if(this.selectionObj.nodes.hasOwnProperty(nodeId)) {
- return false;
- }
- }
- for(var edgeId in this.selectionObj.edges) {
- if(this.selectionObj.edges.hasOwnProperty(edgeId)) {
- return false;
- }
- }
- return true;
- }
-
-
- /**
- * check if one of the selected nodes is a cluster.
- *
- * @returns {boolean}
- * @private
- */
- _clusterInSelection() {
- for(var nodeId in this.selectionObj.nodes) {
- if(this.selectionObj.nodes.hasOwnProperty(nodeId)) {
- if (this.selectionObj.nodes[nodeId].clusterSize > 1) {
- return true;
- }
- }
- }
- return false;
- }
-
- /**
- * select the edges connected to the node that is being selected
- *
- * @param {Node} node
- * @private
- */
- _selectConnectedEdges(node) {
- for (var i = 0; i < node.edges.length; i++) {
- var edge = node.edges[i];
- edge.select();
- this._addToSelection(edge);
- }
- }
-
- /**
- * select the edges connected to the node that is being selected
- *
- * @param {Node} node
- * @private
- */
- _hoverConnectedEdges(node) {
- for (var i = 0; i < node.edges.length; i++) {
- var edge = node.edges[i];
- edge.hover = true;
- this._addToHover(edge);
- }
- }
-
-
- /**
- * unselect the edges connected to the node that is being selected
- *
- * @param {Node} node
- * @private
- */
- _unselectConnectedEdges(node) {
- for (var i = 0; i < node.edges.length; i++) {
- var edge = node.edges[i];
- edge.unselect();
- this._removeFromSelection(edge);
- }
- }
-
-
-
-
-
-
- /**
- * This is called when someone clicks on a node. either select or deselect it.
- * If there is an existing selection and we don't want to append to it, clear the existing selection
- *
- * @param {Node || Edge} object
- * @private
- */
- blurObject(object) {
- if (object.hover == true) {
- object.hover = false;
- this.body.emitter.emit("blurNode",{node:object.id});
- }
- }
-
- /**
- * This is called when someone clicks on a node. either select or deselect it.
- * If there is an existing selection and we don't want to append to it, clear the existing selection
- *
- * @param {Node || Edge} object
- * @private
- */
- hoverObject(object) {
- if (object.hover == false) {
- object.hover = true;
- this._addToHover(object);
- if (object instanceof Node) {
- this.body.emitter.emit("hoverNode",{node:object.id});
- }
- }
- if (object instanceof Node) {
- this._hoverConnectedEdges(object);
- }
- }
-
-
-
-
- /**
- *
- * retrieve the currently selected objects
- * @return {{nodes: Array.<String>, edges: Array.<String>}} selection
- */
- getSelection() {
- var nodeIds = this.getSelectedNodes();
- var edgeIds = this.getSelectedEdges();
- return {nodes:nodeIds, edges:edgeIds};
- }
-
- /**
- *
- * retrieve the currently selected nodes
- * @return {String[]} selection An array with the ids of the
- * selected nodes.
- */
- getSelectedNodes() {
- var idArray = [];
- if (this.options.select == true) {
- for (var nodeId in this.selectionObj.nodes) {
- if (this.selectionObj.nodes.hasOwnProperty(nodeId)) {
- idArray.push(nodeId);
- }
- }
- }
- return idArray
- }
-
- /**
- *
- * retrieve the currently selected edges
- * @return {Array} selection An array with the ids of the
- * selected nodes.
- */
- getSelectedEdges() {
- var idArray = [];
- if (this.options.select == true) {
- for (var edgeId in this.selectionObj.edges) {
- if (this.selectionObj.edges.hasOwnProperty(edgeId)) {
- idArray.push(edgeId);
- }
- }
- }
- return idArray;
- }
-
-
- /**
- * select zero or more nodes with the option to highlight edges
- * @param {Number[] | String[]} selection An array with the ids of the
- * selected nodes.
- * @param {boolean} [highlightEdges]
- */
- selectNodes(selection, highlightEdges) {
- var i, iMax, id;
-
- if (!selection || (selection.length == undefined))
- throw 'Selection must be an array with ids';
-
- // first unselect any selected node
- this.unselectAll(true);
-
- for (i = 0, iMax = selection.length; i < iMax; i++) {
- id = selection[i];
-
- var node = this.body.nodes[id];
- if (!node) {
- throw new RangeError('Node with id "' + id + '" not found');
- }
- this._selectObject(node,true,true,highlightEdges,true);
- }
- this.redraw();
- }
-
-
- /**
- * select zero or more edges
- * @param {Number[] | String[]} selection An array with the ids of the
- * selected nodes.
- */
- selectEdges(selection) {
- var i, iMax, id;
-
- if (!selection || (selection.length == undefined))
- throw 'Selection must be an array with ids';
-
- // first unselect any selected node
- this.unselectAll(true);
-
- for (i = 0, iMax = selection.length; i < iMax; i++) {
- id = selection[i];
-
- var edge = this.body.edges[id];
- if (!edge) {
- throw new RangeError('Edge with id "' + id + '" not found');
- }
- this._selectObject(edge,true,true,false,true);
- }
- this.redraw();
- }
-
- /**
- * Validate the selection: remove ids of nodes which no longer exist
- * @private
- */
- updateSelection() {
- for (var nodeId in this.selectionObj.nodes) {
- if (this.selectionObj.nodes.hasOwnProperty(nodeId)) {
- if (!this.body.nodes.hasOwnProperty(nodeId)) {
- delete this.selectionObj.nodes[nodeId];
- }
- }
- }
- for (var edgeId in this.selectionObj.edges) {
- if (this.selectionObj.edges.hasOwnProperty(edgeId)) {
- if (!this.body.edges.hasOwnProperty(edgeId)) {
- delete this.selectionObj.edges[edgeId];
- }
- }
- }
- }
- }
-
- export default SelectionHandler;
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