- 'use strict';
-
- import NodeBase from '../util/NodeBase'
-
- /**
- * A Box Node/Cluster shape.
- *
- * @extends NodeBase
- */
- class Box extends NodeBase {
- /**
- * @param {Object} options
- * @param {Object} body
- * @param {Label} labelModule
- */
- constructor (options, body, labelModule) {
- super(options,body,labelModule);
- this._setMargins(labelModule);
- }
-
- /**
- *
- * @param {CanvasRenderingContext2D} ctx
- * @param {boolean} [selected]
- * @param {boolean} [hover]
- */
- resize(ctx, selected = this.selected, hover = this.hover) {
- if (this.needsRefresh(selected, hover)) {
- var dimensions = this.getDimensionsFromLabel(ctx, selected, hover);
-
- this.width = dimensions.width + this.margin.right + this.margin.left;
- this.height = dimensions.height + this.margin.top + this.margin.bottom;
- this.radius = this.width / 2;
- }
- }
-
- /**
- *
- * @param {CanvasRenderingContext2D} ctx
- * @param {number} x width
- * @param {number} y height
- * @param {boolean} selected
- * @param {boolean} hover
- * @param {ArrowOptions} values
- */
- draw(ctx, x, y, selected, hover, values) {
- this.resize(ctx, selected, hover);
- this.left = x - this.width / 2;
- this.top = y - this.height / 2;
-
- this.initContextForDraw(ctx, values);
- ctx.roundRect(this.left, this.top, this.width, this.height, values.borderRadius);
- this.performFill(ctx, values);
-
- this.updateBoundingBox(x, y, ctx, selected, hover);
- this.labelModule.draw(ctx, this.left + this.textSize.width / 2 + this.margin.left,
- this.top + this.textSize.height / 2 + this.margin.top, selected, hover);
- }
-
- /**
- *
- * @param {number} x width
- * @param {number} y height
- * @param {CanvasRenderingContext2D} ctx
- * @param {boolean} selected
- * @param {boolean} hover
- */
- updateBoundingBox(x, y, ctx, selected, hover) {
- this._updateBoundingBox(x, y, ctx, selected, hover);
-
- let borderRadius = this.options.shapeProperties.borderRadius; // only effective for box
- this._addBoundingBoxMargin(borderRadius);
- }
-
- /**
- *
- * @param {CanvasRenderingContext2D} ctx
- * @param {number} angle
- * @returns {number}
- */
- distanceToBorder(ctx, angle) {
- this.resize(ctx);
- let borderWidth = this.options.borderWidth;
-
- return Math.min(
- Math.abs((this.width) / 2 / Math.cos(angle)),
- Math.abs((this.height) / 2 / Math.sin(angle))) + borderWidth;
- }
- }
-
- export default Box;
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