vis.js is a dynamic, browser-based visualization library
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  1. var Hammer = require('../../../module/hammer');
  2. var Item = require('./Item');
  3. /**
  4. * @constructor RangeItem
  5. * @extends Item
  6. * @param {Object} data Object containing parameters start, end
  7. * content, className.
  8. * @param {{toScreen: function, toTime: function}} conversion
  9. * Conversion functions from time to screen and vice versa
  10. * @param {Object} [options] Configuration options
  11. * // TODO: describe options
  12. */
  13. function RangeItem (data, conversion, options) {
  14. this.props = {
  15. content: {
  16. width: 0
  17. }
  18. };
  19. this.overflow = false; // if contents can overflow (css styling), this flag is set to true
  20. // validate data
  21. if (data) {
  22. if (data.start == undefined) {
  23. throw new Error('Property "start" missing in item ' + data.id);
  24. }
  25. if (data.end == undefined) {
  26. throw new Error('Property "end" missing in item ' + data.id);
  27. }
  28. }
  29. Item.call(this, data, conversion, options);
  30. }
  31. RangeItem.prototype = new Item (null, null, null);
  32. RangeItem.prototype.baseClassName = 'item range';
  33. /**
  34. * Check whether this item is visible inside given range
  35. * @returns {{start: Number, end: Number}} range with a timestamp for start and end
  36. * @returns {boolean} True if visible
  37. */
  38. RangeItem.prototype.isVisible = function(range) {
  39. // determine visibility
  40. return (this.data.start < range.end) && (this.data.end > range.start);
  41. };
  42. /**
  43. * Repaint the item
  44. */
  45. RangeItem.prototype.redraw = function() {
  46. var dom = this.dom;
  47. if (!dom) {
  48. // create DOM
  49. this.dom = {};
  50. dom = this.dom;
  51. // background box
  52. dom.box = document.createElement('div');
  53. // className is updated in redraw()
  54. // contents box
  55. dom.content = document.createElement('div');
  56. dom.content.className = 'content';
  57. dom.box.appendChild(dom.content);
  58. // attach this item as attribute
  59. dom.box['timeline-item'] = this;
  60. this.dirty = true;
  61. }
  62. // append DOM to parent DOM
  63. if (!this.parent) {
  64. throw new Error('Cannot redraw item: no parent attached');
  65. }
  66. if (!dom.box.parentNode) {
  67. var foreground = this.parent.dom.foreground;
  68. if (!foreground) {
  69. throw new Error('Cannot redraw item: parent has no foreground container element');
  70. }
  71. foreground.appendChild(dom.box);
  72. }
  73. this.displayed = true;
  74. // Update DOM when item is marked dirty. An item is marked dirty when:
  75. // - the item is not yet rendered
  76. // - the item's data is changed
  77. // - the item is selected/deselected
  78. if (this.dirty) {
  79. this._updateContents(this.dom.content);
  80. this._updateTitle(this.dom.box);
  81. this._updateDataAttributes(this.dom.box);
  82. this._updateStyle(this.dom.box);
  83. // update class
  84. var className = (this.data.className ? (' ' + this.data.className) : '') +
  85. (this.selected ? ' selected' : '');
  86. dom.box.className = this.baseClassName + className;
  87. // determine from css whether this box has overflow
  88. this.overflow = window.getComputedStyle(dom.content).overflow !== 'hidden';
  89. // recalculate size
  90. // turn off max-width to be able to calculate the real width
  91. // this causes an extra browser repaint/reflow, but so be it
  92. this.dom.content.style.maxWidth = 'none';
  93. this.props.content.width = this.dom.content.offsetWidth;
  94. this.height = this.dom.box.offsetHeight;
  95. this.dom.content.style.maxWidth = '';
  96. this.dirty = false;
  97. }
  98. this._repaintDeleteButton(dom.box);
  99. this._repaintDragLeft();
  100. this._repaintDragRight();
  101. };
  102. /**
  103. * Show the item in the DOM (when not already visible). The items DOM will
  104. * be created when needed.
  105. */
  106. RangeItem.prototype.show = function() {
  107. if (!this.displayed) {
  108. this.redraw();
  109. }
  110. };
  111. /**
  112. * Hide the item from the DOM (when visible)
  113. * @return {Boolean} changed
  114. */
  115. RangeItem.prototype.hide = function() {
  116. if (this.displayed) {
  117. var box = this.dom.box;
  118. if (box.parentNode) {
  119. box.parentNode.removeChild(box);
  120. }
  121. this.top = null;
  122. this.left = null;
  123. this.displayed = false;
  124. }
  125. };
  126. /**
  127. * Reposition the item horizontally
  128. * @Override
  129. */
  130. RangeItem.prototype.repositionX = function() {
  131. var parentWidth = this.parent.width;
  132. var start = this.conversion.toScreen(this.data.start);
  133. var end = this.conversion.toScreen(this.data.end);
  134. var contentLeft;
  135. var contentWidth;
  136. // limit the width of the this, as browsers cannot draw very wide divs
  137. if (start < -parentWidth) {
  138. start = -parentWidth;
  139. }
  140. if (end > 2 * parentWidth) {
  141. end = 2 * parentWidth;
  142. }
  143. var boxWidth = Math.max(end - start, 1);
  144. if (this.overflow) {
  145. this.left = start;
  146. this.width = boxWidth + this.props.content.width;
  147. contentWidth = this.props.content.width;
  148. // Note: The calculation of width is an optimistic calculation, giving
  149. // a width which will not change when moving the Timeline
  150. // So no re-stacking needed, which is nicer for the eye;
  151. }
  152. else {
  153. this.left = start;
  154. this.width = boxWidth;
  155. contentWidth = Math.min(end - start - 2 * this.options.padding, this.props.content.width);
  156. }
  157. this.dom.box.style.left = this.left + 'px';
  158. this.dom.box.style.width = boxWidth + 'px';
  159. switch (this.options.align) {
  160. case 'left':
  161. this.dom.content.style.left = '0';
  162. break;
  163. case 'right':
  164. this.dom.content.style.left = Math.max((boxWidth - contentWidth - 2 * this.options.padding), 0) + 'px';
  165. break;
  166. case 'center':
  167. this.dom.content.style.left = Math.max((boxWidth - contentWidth - 2 * this.options.padding) / 2, 0) + 'px';
  168. break;
  169. default: // 'auto'
  170. // when range exceeds left of the window, position the contents at the left of the visible area
  171. if (this.overflow) {
  172. if (end > 0) {
  173. contentLeft = Math.max(-start, 0);
  174. }
  175. else {
  176. contentLeft = -contentWidth; // ensure it's not visible anymore
  177. }
  178. }
  179. else {
  180. if (start < 0) {
  181. contentLeft = Math.min(-start,
  182. (end - start - contentWidth - 2 * this.options.padding));
  183. // TODO: remove the need for options.padding. it's terrible.
  184. }
  185. else {
  186. contentLeft = 0;
  187. }
  188. }
  189. this.dom.content.style.left = contentLeft + 'px';
  190. }
  191. };
  192. /**
  193. * Reposition the item vertically
  194. * @Override
  195. */
  196. RangeItem.prototype.repositionY = function() {
  197. var orientation = this.options.orientation,
  198. box = this.dom.box;
  199. if (orientation == 'top') {
  200. box.style.top = this.top + 'px';
  201. }
  202. else {
  203. box.style.top = (this.parent.height - this.top - this.height) + 'px';
  204. }
  205. };
  206. /**
  207. * Repaint a drag area on the left side of the range when the range is selected
  208. * @protected
  209. */
  210. RangeItem.prototype._repaintDragLeft = function () {
  211. if (this.selected && this.options.editable.updateTime && !this.dom.dragLeft) {
  212. // create and show drag area
  213. var dragLeft = document.createElement('div');
  214. dragLeft.className = 'drag-left';
  215. dragLeft.dragLeftItem = this;
  216. //// TODO: this should be redundant?
  217. //Hammer(dragLeft, {
  218. // preventDefault: true
  219. //}).on('drag', function () {
  220. // //console.log('drag left')
  221. // });
  222. this.dom.box.appendChild(dragLeft);
  223. this.dom.dragLeft = dragLeft;
  224. }
  225. else if (!this.selected && this.dom.dragLeft) {
  226. // delete drag area
  227. if (this.dom.dragLeft.parentNode) {
  228. this.dom.dragLeft.parentNode.removeChild(this.dom.dragLeft);
  229. }
  230. this.dom.dragLeft = null;
  231. }
  232. };
  233. /**
  234. * Repaint a drag area on the right side of the range when the range is selected
  235. * @protected
  236. */
  237. RangeItem.prototype._repaintDragRight = function () {
  238. if (this.selected && this.options.editable.updateTime && !this.dom.dragRight) {
  239. // create and show drag area
  240. var dragRight = document.createElement('div');
  241. dragRight.className = 'drag-right';
  242. dragRight.dragRightItem = this;
  243. //// TODO: this should be redundant?
  244. //Hammer(dragRight, {
  245. // preventDefault: true
  246. //}).on('drag', function () {
  247. // //console.log('drag right')
  248. //});
  249. this.dom.box.appendChild(dragRight);
  250. this.dom.dragRight = dragRight;
  251. }
  252. else if (!this.selected && this.dom.dragRight) {
  253. // delete drag area
  254. if (this.dom.dragRight.parentNode) {
  255. this.dom.dragRight.parentNode.removeChild(this.dom.dragRight);
  256. }
  257. this.dom.dragRight = null;
  258. }
  259. };
  260. module.exports = RangeItem;