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- var PhysicsMixin = require('./physics/PhysicsMixin');
- var ClusterMixin = require('./ClusterMixin');
- var SectorsMixin = require('./SectorsMixin');
- var SelectionMixin = require('./SelectionMixin');
- var ManipulationMixin = require('./ManipulationMixin');
- var NavigationMixin = require('./NavigationMixin');
- var HierarchicalLayoutMixin = require('./HierarchicalLayoutMixin');
-
- /**
- * Load a mixin into the network object
- *
- * @param {Object} sourceVariable | this object has to contain functions.
- * @private
- */
- exports._loadMixin = function (sourceVariable) {
- for (var mixinFunction in sourceVariable) {
- if (sourceVariable.hasOwnProperty(mixinFunction)) {
- this[mixinFunction] = sourceVariable[mixinFunction];
- }
- }
- };
-
-
- /**
- * removes a mixin from the network object.
- *
- * @param {Object} sourceVariable | this object has to contain functions.
- * @private
- */
- exports._clearMixin = function (sourceVariable) {
- for (var mixinFunction in sourceVariable) {
- if (sourceVariable.hasOwnProperty(mixinFunction)) {
- this[mixinFunction] = undefined;
- }
- }
- };
-
-
- /**
- * Mixin the physics system and initialize the parameters required.
- *
- * @private
- */
- exports._loadPhysicsSystem = function () {
- this._loadMixin(PhysicsMixin);
- this._loadSelectedForceSolver();
- if (this.constants.configurePhysics == true) {
- this._loadPhysicsConfiguration();
- }
- else {
- this._cleanupPhysicsConfiguration();
- }
- };
-
-
- /**
- * Mixin the cluster system and initialize the parameters required.
- *
- * @private
- */
- exports._loadClusterSystem = function () {
- this.clusteredNodes = {};
- this._loadMixin(ClusterMixin);
- };
-
-
- /**
- * Mixin the sector system and initialize the parameters required
- *
- * @private
- */
- exports._loadSectorSystem = function () {
- this.body.sectors = {};
- this.activeSector = ["default"];
- this.body.sectors["active"] = {};
- this.body.sectors["active"]["default"] = {"nodes": {},
- "edges": {},
- "nodeIndices": [],
- "formationScale": 1.0,
- "drawingNode": undefined };
- this.body.sectors["frozen"] = {};
- this.body.sectors["support"] = {"nodes": {},
- "edges": {},
- "nodeIndices": [],
- "formationScale": 1.0,
- "drawingNode": undefined };
-
- this.body.nodeIndices = this.body.sectors["active"]["default"]["nodeIndices"]; // the node indices list is used to speed up the computation of the repulsion fields
-
- this._loadMixin(SectorsMixin);
- };
-
-
- /**
- * Mixin the selection system and initialize the parameters required
- *
- * @private
- */
- exports._loadSelectionSystem = function () {
- this.selectionObj = {nodes: {}, edges: {}};
-
- this._loadMixin(SelectionMixin);
- };
-
-
- /**
- * Mixin the navigationUI (User Interface) system and initialize the parameters required
- *
- * @private
- */
- exports._loadManipulationSystem = function () {
- // reset global variables -- these are used by the selection of nodes and edges.
- this.blockConnectingEdgeSelection = false;
- this.forceAppendSelection = false;
-
- if (this.constants.dataManipulation.enabled == true) {
- // load the manipulator HTML elements. All styling done in css.
- if (this.manipulationDiv === undefined) {
- this.manipulationDiv = document.createElement('div');
- this.manipulationDiv.className = 'network-manipulationDiv';
- if (this.editMode == true) {
- this.manipulationDiv.style.display = "block";
- }
- else {
- this.manipulationDiv.style.display = "none";
- }
- this.frame.appendChild(this.manipulationDiv);
- }
-
- if (this.editModeDiv === undefined) {
- this.editModeDiv = document.createElement('div');
- this.editModeDiv.className = 'network-manipulation-editMode';
- if (this.editMode == true) {
- this.editModeDiv.style.display = "none";
- }
- else {
- this.editModeDiv.style.display = "block";
- }
- this.frame.appendChild(this.editModeDiv);
- }
-
- if (this.closeDiv === undefined) {
- this.closeDiv = document.createElement('div');
- this.closeDiv.className = 'network-manipulation-closeDiv';
- this.closeDiv.style.display = this.manipulationDiv.style.display;
- this.frame.appendChild(this.closeDiv);
- }
-
- // load the manipulation functions
- this._loadMixin(ManipulationMixin);
-
- // create the manipulator toolbar
- this._createManipulatorBar();
- }
- else {
- if (this.manipulationDiv !== undefined) {
- // removes all the bindings and overloads
- this._createManipulatorBar();
-
- // remove the manipulation divs
- this.frame.removeChild(this.manipulationDiv);
- this.frame.removeChild(this.editModeDiv);
- this.frame.removeChild(this.closeDiv);
-
- this.manipulationDiv = undefined;
- this.editModeDiv = undefined;
- this.closeDiv = undefined;
- // remove the mixin functions
- this._clearMixin(ManipulationMixin);
- }
- }
- };
-
-
- /**
- * Mixin the navigation (User Interface) system and initialize the parameters required
- *
- * @private
- */
- exports._loadNavigationControls = function () {
- this._loadMixin(NavigationMixin);
- // the clean function removes the button divs, this is done to remove the bindings.
- this._cleanNavigation();
- if (this.constants.navigation.enabled == true) {
- this._loadNavigationElements();
- }
- };
-
-
- /**
- * Mixin the hierarchical layout system.
- *
- * @private
- */
- exports._loadHierarchySystem = function () {
- this._loadMixin(HierarchicalLayoutMixin);
- };
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