- import NodeBase from '../util/NodeBase'
-
- /**
- * NOTE: This is a bad base class
- *
- * Child classes are:
- *
- * Image - uses *only* image methods
- * Circle - uses *only* _drawRawCircle
- * CircleImage - uses all
- *
- * TODO: Refactor, move _drawRawCircle to different module, derive Circle from NodeBase
- * Rename this to ImageBase
- * Consolidate common code in Image and CircleImage to base class
- */
- class CircleImageBase extends NodeBase {
- constructor(options, body, labelModule) {
- super(options, body, labelModule);
- this.labelOffset = 0;
- this.selected = false;
- }
-
- setOptions(options, imageObj, imageObjAlt) {
- this.options = options;
- this.setImages(imageObj, imageObjAlt);
- }
-
- setImages(imageObj, imageObjAlt) {
- if (imageObjAlt && this.selected) {
- this.imageObj = imageObjAlt;
- this.imageObjAlt = imageObj;
- } else {
- this.imageObj = imageObj;
- this.imageObjAlt = imageObjAlt;
- }
- }
-
- /**
- * Switch between the base and the selected image.
- */
- switchImages(selected) {
- if ((selected && !this.selected) || (!selected && this.selected)) {
- let imageTmp = this.imageObj;
- this.imageObj = this.imageObjAlt;
- this.imageObjAlt = imageTmp;
- }
-
- // keep current state in memory
- this.selected = selected;
- }
-
- /**
- * Adjust the node dimensions for a loaded image.
- *
- * Pre: this.imageObj is valid
- */
- _resizeImage() {
- var width, height;
-
- if (this.options.shapeProperties.useImageSize === false) {
- // Use the size property
- var ratio_width = 1;
- var ratio_height = 1;
-
- // Only calculate the proper ratio if both width and height not zero
- if (this.imageObj.width && this.imageObj.height) {
- if (this.imageObj.width > this.imageObj.height) {
- ratio_width = this.imageObj.width / this.imageObj.height;
- }
- else {
- ratio_height = this.imageObj.height / this.imageObj.width;
- }
- }
-
- width = this.options.size * 2 * ratio_width;
- height = this.options.size * 2 * ratio_height;
- }
- else {
- // Use the image size
- width = this.imageObj.width;
- height = this.imageObj.height;
- }
-
- this.width = width;
- this.height = height;
- this.radius = 0.5 * this.width;
- }
-
- _drawRawCircle(ctx, x, y, values) {
- var borderWidth = values.borderWidth / this.body.view.scale;
- ctx.lineWidth = Math.min(this.width, borderWidth);
-
- ctx.strokeStyle = values.borderColor;
- ctx.fillStyle = values.color;
- ctx.circle(x, y, values.size);
-
- // draw shadow if enabled
- this.enableShadow(ctx, values);
- // draw the background
- ctx.fill();
- // disable shadows for other elements.
- this.disableShadow(ctx, values);
-
- //draw dashed border if enabled, save and restore is required for firefox not to crash on unix.
- ctx.save();
- // if borders are zero width, they will be drawn with width 1 by default. This prevents that
- if (borderWidth > 0) {
- this.enableBorderDashes(ctx, values);
- //draw the border
- ctx.stroke();
- //disable dashed border for other elements
- this.disableBorderDashes(ctx, values);
- }
- ctx.restore();
- }
-
- _drawImageAtPosition(ctx, values) {
- if (this.imageObj.width != 0) {
- // draw the image
- ctx.globalAlpha = 1.0;
-
- // draw shadow if enabled
- this.enableShadow(ctx, values);
-
- let factor = (this.imageObj.width / this.width) / this.body.view.scale;
- if (factor > 2 && this.options.shapeProperties.interpolation === true) {
- let w = this.imageObj.width;
- let h = this.imageObj.height;
- var can2 = document.createElement('canvas');
- can2.width = w;
- can2.height = w;
- var ctx2 = can2.getContext('2d');
-
- factor *= 0.5;
- w *= 0.5;
- h *= 0.5;
- ctx2.drawImage(this.imageObj, 0, 0, w, h);
-
- let distance = 0;
- let iterations = 1;
- while (factor > 2 && iterations < 4) {
- ctx2.drawImage(can2, distance, 0, w, h, distance+w, 0, w/2, h/2);
- distance += w;
- factor *= 0.5;
- w *= 0.5;
- h *= 0.5;
- iterations += 1;
- }
- ctx.drawImage(can2, distance, 0, w, h, this.left, this.top, this.width, this.height);
- }
- else {
- // draw image
- ctx.drawImage(this.imageObj, this.left, this.top, this.width, this.height);
- }
-
-
- // disable shadows for other elements.
- this.disableShadow(ctx, values);
- }
- }
-
- _drawImageLabel(ctx, x, y, selected, hover) {
- var yLabel;
- var offset = 0;
-
- if (this.height !== undefined) {
- offset = this.height * 0.5;
- var labelDimensions = this.labelModule.getTextSize(ctx, selected, hover);
- if (labelDimensions.lineCount >= 1) {
- offset += labelDimensions.height / 2;
- }
- }
-
- yLabel = y + offset;
-
- if (this.options.label) {
- this.labelOffset = offset;
- }
- this.labelModule.draw(ctx, x, yLabel, selected, hover, 'hanging');
- }
- }
-
- export default CircleImageBase;
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