- // Utility functions for ordering and stacking of items
- var EPSILON = 0.001; // used when checking collisions, to prevent round-off errors
-
- /**
- * Order items by their start data
- * @param {Item[]} items
- */
- exports.orderByStart = function(items) {
- items.sort(function (a, b) {
- return a.data.start - b.data.start;
- });
- };
-
- /**
- * Order items by their end date. If they have no end date, their start date
- * is used.
- * @param {Item[]} items
- */
- exports.orderByEnd = function(items) {
- items.sort(function (a, b) {
- var aTime = ('end' in a.data) ? a.data.end : a.data.start,
- bTime = ('end' in b.data) ? b.data.end : b.data.start;
-
- return aTime - bTime;
- });
- };
-
- /**
- * Adjust vertical positions of the items such that they don't overlap each
- * other.
- * @param {Item[]} items
- * All visible items
- * @param {{item: {horizontal: number, vertical: number}, axis: number}} margin
- * Margins between items and between items and the axis.
- * @param {boolean} [force=false]
- * If true, all items will be repositioned. If false (default), only
- * items having a top===null will be re-stacked
- */
- exports.stack = function(items, margin, force) {
- if (force) {
- // reset top position of all items
- for (var i = 0; i < items.length; i++) {
- items[i].top = null;
- }
- }
-
- // calculate new, non-overlapping positions
- for (var i = 0; i < items.length; i++) { // eslint-disable-line no-redeclare
- var item = items[i];
- if (item.stack && item.top === null) {
- // initialize top position
- item.top = margin.axis;
-
- do {
- // TODO: optimize checking for overlap. when there is a gap without items,
- // you only need to check for items from the next item on, not from zero
- var collidingItem = null;
- for (var j = 0, jj = items.length; j < jj; j++) {
- var other = items[j];
- if (other.top !== null && other !== item && other.stack && exports.collision(item, other, margin.item, other.options.rtl)) {
- collidingItem = other;
- break;
- }
- }
-
- if (collidingItem != null) {
- // There is a collision. Reposition the items above the colliding element
- item.top = collidingItem.top + collidingItem.height + margin.item.vertical;
- }
- } while (collidingItem);
- }
- }
- };
-
-
- /**
- * Adjust vertical positions of the items without stacking them
- * @param {Item[]} items
- * All visible items
- * @param {{item: {horizontal: number, vertical: number}, axis: number}} margin
- * Margins between items and between items and the axis.
- * @param {subgroups[]} subgroups
- * All subgroups
- */
- exports.nostack = function(items, margin, subgroups, stackSubgroups) {
- for (var i = 0; i < items.length; i++) {
- if (items[i].data.subgroup == undefined) {
- items[i].top = margin.item.vertical;
- } else if (items[i].data.subgroup !== undefined && stackSubgroups) {
- var newTop = 0;
- for (var subgroup in subgroups) {
- if (subgroups.hasOwnProperty(subgroup)) {
- if (subgroups[subgroup].visible == true && subgroups[subgroup].index < subgroups[items[i].data.subgroup].index) {
- newTop += subgroups[subgroup].height;
- subgroups[items[i].data.subgroup].top = newTop;
- }
- }
- }
- items[i].top = newTop + 0.5 * margin.item.vertical;
- }
- }
- if (!stackSubgroups) {
- exports.stackSubgroups(items, margin, subgroups)
- }
- };
-
- /**
- * Adjust vertical positions of the subgroups such that they don't overlap each
- * other.
- * @param {subgroups[]} subgroups
- * All subgroups
- * @param {{item: {horizontal: number, vertical: number}, axis: number}} margin
- * Margins between items and between items and the axis.
- */
- exports.stackSubgroups = function(items, margin, subgroups) {
- for (var subgroup in subgroups) {
- if (subgroups.hasOwnProperty(subgroup)) {
-
-
- subgroups[subgroup].top = 0;
- do {
- // TODO: optimize checking for overlap. when there is a gap without items,
- // you only need to check for items from the next item on, not from zero
- var collidingItem = null;
- for (var otherSubgroup in subgroups) {
- if (subgroups[otherSubgroup].top !== null && otherSubgroup !== subgroup && subgroups[subgroup].index > subgroups[otherSubgroup].index && exports.collisionByTimes(subgroups[subgroup], subgroups[otherSubgroup])) {
- collidingItem = subgroups[otherSubgroup];
- break;
- }
- }
-
- if (collidingItem != null) {
- // There is a collision. Reposition the subgroups above the colliding element
- subgroups[subgroup].top = collidingItem.top + collidingItem.height;
- }
- } while (collidingItem);
- }
- }
- for (var i = 0; i < items.length; i++) {
- if (items[i].data.subgroup !== undefined) {
- items[i].top = subgroups[items[i].data.subgroup].top + 0.5 * margin.item.vertical;
- }
- }
- }
-
- /**
- * Test if the two provided items collide
- * The items must have parameters left, width, top, and height.
- * @param {Item} a The first item
- * @param {Item} b The second item
- * @param {{horizontal: number, vertical: number}} margin
- * An object containing a horizontal and vertical
- * minimum required margin.
- * @param {boolean} rtl
- * @return {boolean} true if a and b collide, else false
- */
- exports.collision = function(a, b, margin, rtl) {
- if (rtl) {
- return ((a.right - margin.horizontal + EPSILON) < (b.right + b.width) &&
- (a.right + a.width + margin.horizontal - EPSILON) > b.right &&
- (a.top - margin.vertical + EPSILON) < (b.top + b.height) &&
- (a.top + a.height + margin.vertical - EPSILON) > b.top);
- } else {
- return ((a.left - margin.horizontal + EPSILON) < (b.left + b.width) &&
- (a.left + a.width + margin.horizontal - EPSILON) > b.left &&
- (a.top - margin.vertical + EPSILON) < (b.top + b.height) &&
- (a.top + a.height + margin.vertical - EPSILON) > b.top);
- }
- };
-
- /**
- * Test if the two provided objects collide
- * The objects must have parameters start, end, top, and height.
- * @param {Object} a The first Object
- * @param {Object} b The second Object
- * @return {boolean} true if a and b collide, else false
- */
- exports.collisionByTimes = function(a, b) {
- return (
- (a.start <= b.start && a.end >= b.start && a.top < (b.top + b.height) && (a.top + a.height) > b.top ) ||
- (b.start <= a.start && b.end >= a.start && b.top < (a.top + a.height) && (b.top + b.height) > a.top )
- )
- }
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