|
|
- /**
- * Creation of the ClusterMixin var.
- *
- * This contains all the functions the Network object can use to employ clustering
- */
-
- /**
- * This is only called in the constructor of the network object
- *
- */
- exports.startWithClustering = function() {
- // cluster if the data set is big
- this.clusterToFit(this.constants.clustering.initialMaxNodes, true);
-
- // updates the lables after clustering
- this.updateLabels();
-
- // this is called here because if clusterin is disabled, the start and stabilize are called in
- // the setData function.
- if (this.stabilize) {
- this._stabilize();
- }
- this.start();
- };
-
- /**
- * This function clusters until the initialMaxNodes has been reached
- *
- * @param {Number} maxNumberOfNodes
- * @param {Boolean} reposition
- */
- exports.clusterToFit = function(maxNumberOfNodes, reposition) {
- var numberOfNodes = this.nodeIndices.length;
-
- var maxLevels = 50;
- var level = 0;
-
- // we first cluster the hubs, then we pull in the outliers, repeat
- while (numberOfNodes > maxNumberOfNodes && level < maxLevels) {
- if (level % 3 == 0) {
- this.forceAggregateHubs(true);
- this.normalizeClusterLevels();
- }
- else {
- this.increaseClusterLevel(); // this also includes a cluster normalization
- }
-
- numberOfNodes = this.nodeIndices.length;
- level += 1;
- }
-
- // after the clustering we reposition the nodes to reduce the initial chaos
- if (level > 0 && reposition == true) {
- this.repositionNodes();
- }
- this._updateCalculationNodes();
- };
-
- /**
- * This function can be called to open up a specific cluster. It is only called by
- * It will unpack the cluster back one level.
- *
- * @param node | Node object: cluster to open.
- */
- exports.openCluster = function(node) {
- var isMovingBeforeClustering = this.moving;
- if (node.clusterSize > this.constants.clustering.sectorThreshold && this._nodeInActiveArea(node) &&
- !(this._sector() == "default" && this.nodeIndices.length == 1)) {
- // this loads a new sector, loads the nodes and edges and nodeIndices of it.
- this._addSector(node);
- var level = 0;
-
- // we decluster until we reach a decent number of nodes
- while ((this.nodeIndices.length < this.constants.clustering.initialMaxNodes) && (level < 10)) {
- this.decreaseClusterLevel();
- level += 1;
- }
-
- }
- else {
- this._expandClusterNode(node,false,true);
-
- // update the index list, dynamic edges and labels
- this._updateNodeIndexList();
- this._updateDynamicEdges();
- this._updateCalculationNodes();
- this.updateLabels();
- }
-
- // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded
- if (this.moving != isMovingBeforeClustering) {
- this.start();
- }
- };
-
-
- /**
- * This calls the updateClustes with default arguments
- */
- exports.updateClustersDefault = function() {
- if (this.constants.clustering.enabled == true) {
- this.updateClusters(0,false,false);
- }
- };
-
-
- /**
- * This function can be called to increase the cluster level. This means that the nodes with only one edge connection will
- * be clustered with their connected node. This can be repeated as many times as needed.
- * This can be called externally (by a keybind for instance) to reduce the complexity of big datasets.
- */
- exports.increaseClusterLevel = function() {
- this.updateClusters(-1,false,true);
- };
-
-
- /**
- * This function can be called to decrease the cluster level. This means that the nodes with only one edge connection will
- * be unpacked if they are a cluster. This can be repeated as many times as needed.
- * This can be called externally (by a key-bind for instance) to look into clusters without zooming.
- */
- exports.decreaseClusterLevel = function() {
- this.updateClusters(1,false,true);
- };
-
-
- /**
- * This is the main clustering function. It clusters and declusters on zoom or forced
- * This function clusters on zoom, it can be called with a predefined zoom direction
- * If out, check if we can form clusters, if in, check if we can open clusters.
- * This function is only called from _zoom()
- *
- * @param {Number} zoomDirection | -1 / 0 / +1 for zoomOut / determineByZoom / zoomIn
- * @param {Boolean} recursive | enabled or disable recursive calling of the opening of clusters
- * @param {Boolean} force | enabled or disable forcing
- * @param {Boolean} doNotStart | if true do not call start
- *
- */
- exports.updateClusters = function(zoomDirection,recursive,force,doNotStart) {
- var isMovingBeforeClustering = this.moving;
- var amountOfNodes = this.nodeIndices.length;
-
- // on zoom out collapse the sector if the scale is at the level the sector was made
- if (this.previousScale > this.scale && zoomDirection == 0) {
- this._collapseSector();
- }
-
- // check if we zoom in or out
- if (this.previousScale > this.scale || zoomDirection == -1) { // zoom out
- // forming clusters when forced pulls outliers in. When not forced, the edge length of the
- // outer nodes determines if it is being clustered
- this._formClusters(force);
- }
- else if (this.previousScale < this.scale || zoomDirection == 1) { // zoom in
- if (force == true) {
- // _openClusters checks for each node if the formationScale of the cluster is smaller than
- // the current scale and if so, declusters. When forced, all clusters are reduced by one step
- this._openClusters(recursive,force);
- }
- else {
- // if a cluster takes up a set percentage of the active window
- this._openClustersBySize();
- }
- }
- this._updateNodeIndexList();
-
- // if a cluster was NOT formed and the user zoomed out, we try clustering by hubs
- if (this.nodeIndices.length == amountOfNodes && (this.previousScale > this.scale || zoomDirection == -1)) {
- this._aggregateHubs(force);
- this._updateNodeIndexList();
- }
-
- // we now reduce chains.
- if (this.previousScale > this.scale || zoomDirection == -1) { // zoom out
- this.handleChains();
- this._updateNodeIndexList();
- }
-
- this.previousScale = this.scale;
-
- // rest of the update the index list, dynamic edges and labels
- this._updateDynamicEdges();
- this.updateLabels();
-
- // if a cluster was formed, we increase the clusterSession
- if (this.nodeIndices.length < amountOfNodes) { // this means a clustering operation has taken place
- this.clusterSession += 1;
- // if clusters have been made, we normalize the cluster level
- this.normalizeClusterLevels();
- }
-
- if (doNotStart == false || doNotStart === undefined) {
- // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded
- if (this.moving != isMovingBeforeClustering) {
- this.start();
- }
- }
-
- this._updateCalculationNodes();
- };
-
- /**
- * This function handles the chains. It is called on every updateClusters().
- */
- exports.handleChains = function() {
- // after clustering we check how many chains there are
- var chainPercentage = this._getChainFraction();
- if (chainPercentage > this.constants.clustering.chainThreshold) {
- this._reduceAmountOfChains(1 - this.constants.clustering.chainThreshold / chainPercentage)
-
- }
- };
-
- /**
- * this functions starts clustering by hubs
- * The minimum hub threshold is set globally
- *
- * @private
- */
- exports._aggregateHubs = function(force) {
- this._getHubSize();
- this._formClustersByHub(force,false);
- };
-
-
- /**
- * This function is fired by keypress. It forces hubs to form.
- *
- */
- exports.forceAggregateHubs = function(doNotStart) {
- var isMovingBeforeClustering = this.moving;
- var amountOfNodes = this.nodeIndices.length;
-
- this._aggregateHubs(true);
-
- // update the index list, dynamic edges and labels
- this._updateNodeIndexList();
- this._updateDynamicEdges();
- this.updateLabels();
-
- // if a cluster was formed, we increase the clusterSession
- if (this.nodeIndices.length != amountOfNodes) {
- this.clusterSession += 1;
- }
-
- if (doNotStart == false || doNotStart === undefined) {
- // if the simulation was settled, we restart the simulation if a cluster has been formed or expanded
- if (this.moving != isMovingBeforeClustering) {
- this.start();
- }
- }
- };
-
- /**
- * If a cluster takes up more than a set percentage of the screen, open the cluster
- *
- * @private
- */
- exports._openClustersBySize = function() {
- for (var nodeId in this.nodes) {
- if (this.nodes.hasOwnProperty(nodeId)) {
- var node = this.nodes[nodeId];
- if (node.inView() == true) {
- if ((node.width*this.scale > this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientWidth) ||
- (node.height*this.scale > this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientHeight)) {
- this.openCluster(node);
- }
- }
- }
- }
- };
-
-
- /**
- * This function loops over all nodes in the nodeIndices list. For each node it checks if it is a cluster and if it
- * has to be opened based on the current zoom level.
- *
- * @private
- */
- exports._openClusters = function(recursive,force) {
- for (var i = 0; i < this.nodeIndices.length; i++) {
- var node = this.nodes[this.nodeIndices[i]];
- this._expandClusterNode(node,recursive,force);
- this._updateCalculationNodes();
- }
- };
-
- /**
- * This function checks if a node has to be opened. This is done by checking the zoom level.
- * If the node contains child nodes, this function is recursively called on the child nodes as well.
- * This recursive behaviour is optional and can be set by the recursive argument.
- *
- * @param {Node} parentNode | to check for cluster and expand
- * @param {Boolean} recursive | enabled or disable recursive calling
- * @param {Boolean} force | enabled or disable forcing
- * @param {Boolean} [openAll] | This will recursively force all nodes in the parent to be released
- * @private
- */
- exports._expandClusterNode = function(parentNode, recursive, force, openAll) {
- // first check if node is a cluster
- if (parentNode.clusterSize > 1) {
- // this means that on a double tap event or a zoom event, the cluster fully unpacks if it is smaller than 20
- if (parentNode.clusterSize < this.constants.clustering.sectorThreshold) {
- openAll = true;
- }
- recursive = openAll ? true : recursive;
-
- // if the last child has been added on a smaller scale than current scale decluster
- if (parentNode.formationScale < this.scale || force == true) {
- // we will check if any of the contained child nodes should be removed from the cluster
- for (var containedNodeId in parentNode.containedNodes) {
- if (parentNode.containedNodes.hasOwnProperty(containedNodeId)) {
- var childNode = parentNode.containedNodes[containedNodeId];
-
- // force expand will expand the largest cluster size clusters. Since we cluster from outside in, we assume that
- // the largest cluster is the one that comes from outside
- if (force == true) {
- if (childNode.clusterSession == parentNode.clusterSessions[parentNode.clusterSessions.length-1]
- || openAll) {
- this._expelChildFromParent(parentNode,containedNodeId,recursive,force,openAll);
- }
- }
- else {
- if (this._nodeInActiveArea(parentNode)) {
- this._expelChildFromParent(parentNode,containedNodeId,recursive,force,openAll);
- }
- }
- }
- }
- }
- }
- };
-
- /**
- * ONLY CALLED FROM _expandClusterNode
- *
- * This function will expel a child_node from a parent_node. This is to de-cluster the node. This function will remove
- * the child node from the parent contained_node object and put it back into the global nodes object.
- * The same holds for the edge that was connected to the child node. It is moved back into the global edges object.
- *
- * @param {Node} parentNode | the parent node
- * @param {String} containedNodeId | child_node id as it is contained in the containedNodes object of the parent node
- * @param {Boolean} recursive | This will also check if the child needs to be expanded.
- * With force and recursive both true, the entire cluster is unpacked
- * @param {Boolean} force | This will disregard the zoom level and will expel this child from the parent
- * @param {Boolean} openAll | This will recursively force all nodes in the parent to be released
- * @private
- */
- exports._expelChildFromParent = function(parentNode, containedNodeId, recursive, force, openAll) {
- var childNode = parentNode.containedNodes[containedNodeId];
-
- // if child node has been added on smaller scale than current, kick out
- if (childNode.formationScale < this.scale || force == true) {
- // unselect all selected items
- this._unselectAll();
-
- // put the child node back in the global nodes object
- this.nodes[containedNodeId] = childNode;
-
- // release the contained edges from this childNode back into the global edges
- this._releaseContainedEdges(parentNode,childNode);
-
- // reconnect rerouted edges to the childNode
- this._connectEdgeBackToChild(parentNode,childNode);
-
- // validate all edges in dynamicEdges
- this._validateEdges(parentNode);
-
- // undo the changes from the clustering operation on the parent node
- parentNode.options.mass -= childNode.options.mass;
- parentNode.clusterSize -= childNode.clusterSize;
- parentNode.options.fontSize = Math.min(this.constants.clustering.maxFontSize, this.constants.nodes.fontSize + this.constants.clustering.fontSizeMultiplier*parentNode.clusterSize);
- parentNode.dynamicEdgesLength = parentNode.dynamicEdges.length;
-
- // place the child node near the parent, not at the exact same location to avoid chaos in the system
- childNode.x = parentNode.x + parentNode.growthIndicator * (0.5 - Math.random());
- childNode.y = parentNode.y + parentNode.growthIndicator * (0.5 - Math.random());
-
- // remove node from the list
- delete parentNode.containedNodes[containedNodeId];
-
- // check if there are other childs with this clusterSession in the parent.
- var othersPresent = false;
- for (var childNodeId in parentNode.containedNodes) {
- if (parentNode.containedNodes.hasOwnProperty(childNodeId)) {
- if (parentNode.containedNodes[childNodeId].clusterSession == childNode.clusterSession) {
- othersPresent = true;
- break;
- }
- }
- }
- // if there are no others, remove the cluster session from the list
- if (othersPresent == false) {
- parentNode.clusterSessions.pop();
- }
-
- this._repositionBezierNodes(childNode);
- // this._repositionBezierNodes(parentNode);
-
- // remove the clusterSession from the child node
- childNode.clusterSession = 0;
-
- // recalculate the size of the node on the next time the node is rendered
- parentNode.clearSizeCache();
-
- // restart the simulation to reorganise all nodes
- this.moving = true;
- }
-
- // check if a further expansion step is possible if recursivity is enabled
- if (recursive == true) {
- this._expandClusterNode(childNode,recursive,force,openAll);
- }
- };
-
-
- /**
- * position the bezier nodes at the center of the edges
- *
- * @param node
- * @private
- */
- exports._repositionBezierNodes = function(node) {
- for (var i = 0; i < node.dynamicEdges.length; i++) {
- node.dynamicEdges[i].positionBezierNode();
- }
- };
-
-
- /**
- * This function checks if any nodes at the end of their trees have edges below a threshold length
- * This function is called only from updateClusters()
- * forceLevelCollapse ignores the length of the edge and collapses one level
- * This means that a node with only one edge will be clustered with its connected node
- *
- * @private
- * @param {Boolean} force
- */
- exports._formClusters = function(force) {
- if (force == false) {
- this._formClustersByZoom();
- }
- else {
- this._forceClustersByZoom();
- }
- };
-
-
- /**
- * This function handles the clustering by zooming out, this is based on a minimum edge distance
- *
- * @private
- */
- exports._formClustersByZoom = function() {
- var dx,dy,length,
- minLength = this.constants.clustering.clusterEdgeThreshold/this.scale;
-
- // check if any edges are shorter than minLength and start the clustering
- // the clustering favours the node with the larger mass
- for (var edgeId in this.edges) {
- if (this.edges.hasOwnProperty(edgeId)) {
- var edge = this.edges[edgeId];
- if (edge.connected) {
- if (edge.toId != edge.fromId) {
- dx = (edge.to.x - edge.from.x);
- dy = (edge.to.y - edge.from.y);
- length = Math.sqrt(dx * dx + dy * dy);
-
-
- if (length < minLength) {
- // first check which node is larger
- var parentNode = edge.from;
- var childNode = edge.to;
- if (edge.to.options.mass > edge.from.options.mass) {
- parentNode = edge.to;
- childNode = edge.from;
- }
-
- if (childNode.dynamicEdgesLength == 1) {
- this._addToCluster(parentNode,childNode,false);
- }
- else if (parentNode.dynamicEdgesLength == 1) {
- this._addToCluster(childNode,parentNode,false);
- }
- }
- }
- }
- }
- }
- };
-
- /**
- * This function forces the network to cluster all nodes with only one connecting edge to their
- * connected node.
- *
- * @private
- */
- exports._forceClustersByZoom = function() {
- for (var nodeId in this.nodes) {
- // another node could have absorbed this child.
- if (this.nodes.hasOwnProperty(nodeId)) {
- var childNode = this.nodes[nodeId];
-
- // the edges can be swallowed by another decrease
- if (childNode.dynamicEdgesLength == 1 && childNode.dynamicEdges.length != 0) {
- var edge = childNode.dynamicEdges[0];
- var parentNode = (edge.toId == childNode.id) ? this.nodes[edge.fromId] : this.nodes[edge.toId];
-
- // group to the largest node
- if (childNode.id != parentNode.id) {
- if (parentNode.options.mass > childNode.options.mass) {
- this._addToCluster(parentNode,childNode,true);
- }
- else {
- this._addToCluster(childNode,parentNode,true);
- }
- }
- }
- }
- }
- };
-
-
- /**
- * To keep the nodes of roughly equal size we normalize the cluster levels.
- * This function clusters a node to its smallest connected neighbour.
- *
- * @param node
- * @private
- */
- exports._clusterToSmallestNeighbour = function(node) {
- var smallestNeighbour = -1;
- var smallestNeighbourNode = null;
- for (var i = 0; i < node.dynamicEdges.length; i++) {
- if (node.dynamicEdges[i] !== undefined) {
- var neighbour = null;
- if (node.dynamicEdges[i].fromId != node.id) {
- neighbour = node.dynamicEdges[i].from;
- }
- else if (node.dynamicEdges[i].toId != node.id) {
- neighbour = node.dynamicEdges[i].to;
- }
-
-
- if (neighbour != null && smallestNeighbour > neighbour.clusterSessions.length) {
- smallestNeighbour = neighbour.clusterSessions.length;
- smallestNeighbourNode = neighbour;
- }
- }
- }
-
- if (neighbour != null && this.nodes[neighbour.id] !== undefined) {
- this._addToCluster(neighbour, node, true);
- }
- };
-
-
- /**
- * This function forms clusters from hubs, it loops over all nodes
- *
- * @param {Boolean} force | Disregard zoom level
- * @param {Boolean} onlyEqual | This only clusters a hub with a specific number of edges
- * @private
- */
- exports._formClustersByHub = function(force, onlyEqual) {
- // we loop over all nodes in the list
- for (var nodeId in this.nodes) {
- // we check if it is still available since it can be used by the clustering in this loop
- if (this.nodes.hasOwnProperty(nodeId)) {
- this._formClusterFromHub(this.nodes[nodeId],force,onlyEqual);
- }
- }
- };
-
- /**
- * This function forms a cluster from a specific preselected hub node
- *
- * @param {Node} hubNode | the node we will cluster as a hub
- * @param {Boolean} force | Disregard zoom level
- * @param {Boolean} onlyEqual | This only clusters a hub with a specific number of edges
- * @param {Number} [absorptionSizeOffset] |
- * @private
- */
- exports._formClusterFromHub = function(hubNode, force, onlyEqual, absorptionSizeOffset) {
- if (absorptionSizeOffset === undefined) {
- absorptionSizeOffset = 0;
- }
- // we decide if the node is a hub
- if ((hubNode.dynamicEdgesLength >= this.hubThreshold && onlyEqual == false) ||
- (hubNode.dynamicEdgesLength == this.hubThreshold && onlyEqual == true)) {
- // initialize variables
- var dx,dy,length;
- var minLength = this.constants.clustering.clusterEdgeThreshold/this.scale;
- var allowCluster = false;
-
- // we create a list of edges because the dynamicEdges change over the course of this loop
- var edgesIdarray = [];
- var amountOfInitialEdges = hubNode.dynamicEdges.length;
- for (var j = 0; j < amountOfInitialEdges; j++) {
- edgesIdarray.push(hubNode.dynamicEdges[j].id);
- }
-
- // if the hub clustering is not forces, we check if one of the edges connected
- // to a cluster is small enough based on the constants.clustering.clusterEdgeThreshold
- if (force == false) {
- allowCluster = false;
- for (j = 0; j < amountOfInitialEdges; j++) {
- var edge = this.edges[edgesIdarray[j]];
- if (edge !== undefined) {
- if (edge.connected) {
- if (edge.toId != edge.fromId) {
- dx = (edge.to.x - edge.from.x);
- dy = (edge.to.y - edge.from.y);
- length = Math.sqrt(dx * dx + dy * dy);
-
- if (length < minLength) {
- allowCluster = true;
- break;
- }
- }
- }
- }
- }
- }
-
- // start the clustering if allowed
- if ((!force && allowCluster) || force) {
- // we loop over all edges INITIALLY connected to this hub
- for (j = 0; j < amountOfInitialEdges; j++) {
- edge = this.edges[edgesIdarray[j]];
- // the edge can be clustered by this function in a previous loop
- if (edge !== undefined) {
- var childNode = this.nodes[(edge.fromId == hubNode.id) ? edge.toId : edge.fromId];
- // we do not want hubs to merge with other hubs nor do we want to cluster itself.
- if ((childNode.dynamicEdges.length <= (this.hubThreshold + absorptionSizeOffset)) &&
- (childNode.id != hubNode.id)) {
- this._addToCluster(hubNode,childNode,force);
- }
- }
- }
- }
- }
- };
-
-
-
- /**
- * This function adds the child node to the parent node, creating a cluster if it is not already.
- *
- * @param {Node} parentNode | this is the node that will house the child node
- * @param {Node} childNode | this node will be deleted from the global this.nodes and stored in the parent node
- * @param {Boolean} force | true will only update the remainingEdges at the very end of the clustering, ensuring single level collapse
- * @private
- */
- exports._addToCluster = function(parentNode, childNode, force) {
- // join child node in the parent node
- parentNode.containedNodes[childNode.id] = childNode;
-
- // manage all the edges connected to the child and parent nodes
- for (var i = 0; i < childNode.dynamicEdges.length; i++) {
- var edge = childNode.dynamicEdges[i];
- if (edge.toId == parentNode.id || edge.fromId == parentNode.id) { // edge connected to parentNode
- this._addToContainedEdges(parentNode,childNode,edge);
- }
- else {
- this._connectEdgeToCluster(parentNode,childNode,edge);
- }
- }
- // a contained node has no dynamic edges.
- childNode.dynamicEdges = [];
-
- // remove circular edges from clusters
- this._containCircularEdgesFromNode(parentNode,childNode);
-
-
- // remove the childNode from the global nodes object
- delete this.nodes[childNode.id];
-
- // update the properties of the child and parent
- var massBefore = parentNode.options.mass;
- childNode.clusterSession = this.clusterSession;
- parentNode.options.mass += childNode.options.mass;
- parentNode.clusterSize += childNode.clusterSize;
- parentNode.options.fontSize = Math.min(this.constants.clustering.maxFontSize, this.constants.nodes.fontSize + this.constants.clustering.fontSizeMultiplier*parentNode.clusterSize);
-
- // keep track of the clustersessions so we can open the cluster up as it has been formed.
- if (parentNode.clusterSessions[parentNode.clusterSessions.length - 1] != this.clusterSession) {
- parentNode.clusterSessions.push(this.clusterSession);
- }
-
- // forced clusters only open from screen size and double tap
- if (force == true) {
- // parentNode.formationScale = Math.pow(1 - (1.0/11.0),this.clusterSession+3);
- parentNode.formationScale = 0;
- }
- else {
- parentNode.formationScale = this.scale; // The latest child has been added on this scale
- }
-
- // recalculate the size of the node on the next time the node is rendered
- parentNode.clearSizeCache();
-
- // set the pop-out scale for the childnode
- parentNode.containedNodes[childNode.id].formationScale = parentNode.formationScale;
-
- // nullify the movement velocity of the child, this is to avoid hectic behaviour
- childNode.clearVelocity();
-
- // the mass has altered, preservation of energy dictates the velocity to be updated
- parentNode.updateVelocity(massBefore);
-
- // restart the simulation to reorganise all nodes
- this.moving = true;
- };
-
-
- /**
- * This function will apply the changes made to the remainingEdges during the formation of the clusters.
- * This is a seperate function to allow for level-wise collapsing of the node barnesHutTree.
- * It has to be called if a level is collapsed. It is called by _formClusters().
- * @private
- */
- exports._updateDynamicEdges = function() {
- for (var i = 0; i < this.nodeIndices.length; i++) {
- var node = this.nodes[this.nodeIndices[i]];
- node.dynamicEdgesLength = node.dynamicEdges.length;
-
- // this corrects for multiple edges pointing at the same other node
- var correction = 0;
- if (node.dynamicEdgesLength > 1) {
- for (var j = 0; j < node.dynamicEdgesLength - 1; j++) {
- var edgeToId = node.dynamicEdges[j].toId;
- var edgeFromId = node.dynamicEdges[j].fromId;
- for (var k = j+1; k < node.dynamicEdgesLength; k++) {
- if ((node.dynamicEdges[k].toId == edgeToId && node.dynamicEdges[k].fromId == edgeFromId) ||
- (node.dynamicEdges[k].fromId == edgeToId && node.dynamicEdges[k].toId == edgeFromId)) {
- correction += 1;
- }
- }
- }
- }
- node.dynamicEdgesLength -= correction;
- }
- };
-
-
- /**
- * This adds an edge from the childNode to the contained edges of the parent node
- *
- * @param parentNode | Node object
- * @param childNode | Node object
- * @param edge | Edge object
- * @private
- */
- exports._addToContainedEdges = function(parentNode, childNode, edge) {
- // create an array object if it does not yet exist for this childNode
- if (!(parentNode.containedEdges.hasOwnProperty(childNode.id))) {
- parentNode.containedEdges[childNode.id] = []
- }
- // add this edge to the list
- parentNode.containedEdges[childNode.id].push(edge);
-
- // remove the edge from the global edges object
- delete this.edges[edge.id];
-
- // remove the edge from the parent object
- for (var i = 0; i < parentNode.dynamicEdges.length; i++) {
- if (parentNode.dynamicEdges[i].id == edge.id) {
- parentNode.dynamicEdges.splice(i,1);
- break;
- }
- }
- };
-
- /**
- * This function connects an edge that was connected to a child node to the parent node.
- * It keeps track of which nodes it has been connected to with the originalId array.
- *
- * @param {Node} parentNode | Node object
- * @param {Node} childNode | Node object
- * @param {Edge} edge | Edge object
- * @private
- */
- exports._connectEdgeToCluster = function(parentNode, childNode, edge) {
- // handle circular edges
- if (edge.toId == edge.fromId) {
- this._addToContainedEdges(parentNode, childNode, edge);
- }
- else {
- if (edge.toId == childNode.id) { // edge connected to other node on the "to" side
- edge.originalToId.push(childNode.id);
- edge.to = parentNode;
- edge.toId = parentNode.id;
- }
- else { // edge connected to other node with the "from" side
-
- edge.originalFromId.push(childNode.id);
- edge.from = parentNode;
- edge.fromId = parentNode.id;
- }
-
- this._addToReroutedEdges(parentNode,childNode,edge);
- }
- };
-
-
- /**
- * If a node is connected to itself, a circular edge is drawn. When clustering we want to contain
- * these edges inside of the cluster.
- *
- * @param parentNode
- * @param childNode
- * @private
- */
- exports._containCircularEdgesFromNode = function(parentNode, childNode) {
- // manage all the edges connected to the child and parent nodes
- for (var i = 0; i < parentNode.dynamicEdges.length; i++) {
- var edge = parentNode.dynamicEdges[i];
- // handle circular edges
- if (edge.toId == edge.fromId) {
- this._addToContainedEdges(parentNode, childNode, edge);
- }
- }
- };
-
-
- /**
- * This adds an edge from the childNode to the rerouted edges of the parent node
- *
- * @param parentNode | Node object
- * @param childNode | Node object
- * @param edge | Edge object
- * @private
- */
- exports._addToReroutedEdges = function(parentNode, childNode, edge) {
- // create an array object if it does not yet exist for this childNode
- // we store the edge in the rerouted edges so we can restore it when the cluster pops open
- if (!(parentNode.reroutedEdges.hasOwnProperty(childNode.id))) {
- parentNode.reroutedEdges[childNode.id] = [];
- }
- parentNode.reroutedEdges[childNode.id].push(edge);
-
- // this edge becomes part of the dynamicEdges of the cluster node
- parentNode.dynamicEdges.push(edge);
- };
-
-
-
- /**
- * This function connects an edge that was connected to a cluster node back to the child node.
- *
- * @param parentNode | Node object
- * @param childNode | Node object
- * @private
- */
- exports._connectEdgeBackToChild = function(parentNode, childNode) {
- if (parentNode.reroutedEdges.hasOwnProperty(childNode.id)) {
- for (var i = 0; i < parentNode.reroutedEdges[childNode.id].length; i++) {
- var edge = parentNode.reroutedEdges[childNode.id][i];
- if (edge.originalFromId[edge.originalFromId.length-1] == childNode.id) {
- edge.originalFromId.pop();
- edge.fromId = childNode.id;
- edge.from = childNode;
- }
- else {
- edge.originalToId.pop();
- edge.toId = childNode.id;
- edge.to = childNode;
- }
-
- // append this edge to the list of edges connecting to the childnode
- childNode.dynamicEdges.push(edge);
-
- // remove the edge from the parent object
- for (var j = 0; j < parentNode.dynamicEdges.length; j++) {
- if (parentNode.dynamicEdges[j].id == edge.id) {
- parentNode.dynamicEdges.splice(j,1);
- break;
- }
- }
- }
- // remove the entry from the rerouted edges
- delete parentNode.reroutedEdges[childNode.id];
- }
- };
-
-
- /**
- * When loops are clustered, an edge can be both in the rerouted array and the contained array.
- * This function is called last to verify that all edges in dynamicEdges are in fact connected to the
- * parentNode
- *
- * @param parentNode | Node object
- * @private
- */
- exports._validateEdges = function(parentNode) {
- for (var i = 0; i < parentNode.dynamicEdges.length; i++) {
- var edge = parentNode.dynamicEdges[i];
- if (parentNode.id != edge.toId && parentNode.id != edge.fromId) {
- parentNode.dynamicEdges.splice(i,1);
- }
- }
- };
-
-
- /**
- * This function released the contained edges back into the global domain and puts them back into the
- * dynamic edges of both parent and child.
- *
- * @param {Node} parentNode |
- * @param {Node} childNode |
- * @private
- */
- exports._releaseContainedEdges = function(parentNode, childNode) {
- for (var i = 0; i < parentNode.containedEdges[childNode.id].length; i++) {
- var edge = parentNode.containedEdges[childNode.id][i];
-
- // put the edge back in the global edges object
- this.edges[edge.id] = edge;
-
- // put the edge back in the dynamic edges of the child and parent
- childNode.dynamicEdges.push(edge);
- parentNode.dynamicEdges.push(edge);
- }
- // remove the entry from the contained edges
- delete parentNode.containedEdges[childNode.id];
-
- };
-
-
-
-
- // ------------------- UTILITY FUNCTIONS ---------------------------- //
-
-
- /**
- * This updates the node labels for all nodes (for debugging purposes)
- */
- exports.updateLabels = function() {
- var nodeId;
- // update node labels
- for (nodeId in this.nodes) {
- if (this.nodes.hasOwnProperty(nodeId)) {
- var node = this.nodes[nodeId];
- if (node.clusterSize > 1) {
- node.label = "[".concat(String(node.clusterSize),"]");
- }
- }
- }
-
- // update node labels
- for (nodeId in this.nodes) {
- if (this.nodes.hasOwnProperty(nodeId)) {
- node = this.nodes[nodeId];
- if (node.clusterSize == 1) {
- if (node.originalLabel !== undefined) {
- node.label = node.originalLabel;
- }
- else {
- node.label = String(node.id);
- }
- }
- }
- }
-
- // /* Debug Override */
- // for (nodeId in this.nodes) {
- // if (this.nodes.hasOwnProperty(nodeId)) {
- // node = this.nodes[nodeId];
- // node.label = String(node.level);
- // }
- // }
-
- };
-
-
- /**
- * We want to keep the cluster level distribution rather small. This means we do not want unclustered nodes
- * if the rest of the nodes are already a few cluster levels in.
- * To fix this we use this function. It determines the min and max cluster level and sends nodes that have not
- * clustered enough to the clusterToSmallestNeighbours function.
- */
- exports.normalizeClusterLevels = function() {
- var maxLevel = 0;
- var minLevel = 1e9;
- var clusterLevel = 0;
- var nodeId;
-
- // we loop over all nodes in the list
- for (nodeId in this.nodes) {
- if (this.nodes.hasOwnProperty(nodeId)) {
- clusterLevel = this.nodes[nodeId].clusterSessions.length;
- if (maxLevel < clusterLevel) {maxLevel = clusterLevel;}
- if (minLevel > clusterLevel) {minLevel = clusterLevel;}
- }
- }
-
- if (maxLevel - minLevel > this.constants.clustering.clusterLevelDifference) {
- var amountOfNodes = this.nodeIndices.length;
- var targetLevel = maxLevel - this.constants.clustering.clusterLevelDifference;
- // we loop over all nodes in the list
- for (nodeId in this.nodes) {
- if (this.nodes.hasOwnProperty(nodeId)) {
- if (this.nodes[nodeId].clusterSessions.length < targetLevel) {
- this._clusterToSmallestNeighbour(this.nodes[nodeId]);
- }
- }
- }
- this._updateNodeIndexList();
- this._updateDynamicEdges();
- // if a cluster was formed, we increase the clusterSession
- if (this.nodeIndices.length != amountOfNodes) {
- this.clusterSession += 1;
- }
- }
- };
-
-
-
- /**
- * This function determines if the cluster we want to decluster is in the active area
- * this means around the zoom center
- *
- * @param {Node} node
- * @returns {boolean}
- * @private
- */
- exports._nodeInActiveArea = function(node) {
- return (
- Math.abs(node.x - this.areaCenter.x) <= this.constants.clustering.activeAreaBoxSize/this.scale
- &&
- Math.abs(node.y - this.areaCenter.y) <= this.constants.clustering.activeAreaBoxSize/this.scale
- )
- };
-
-
- /**
- * This is an adaptation of the original repositioning function. This is called if the system is clustered initially
- * It puts large clusters away from the center and randomizes the order.
- *
- */
- exports.repositionNodes = function() {
- for (var i = 0; i < this.nodeIndices.length; i++) {
- var node = this.nodes[this.nodeIndices[i]];
- if ((node.xFixed == false || node.yFixed == false)) {
- var radius = 10 * 0.1*this.nodeIndices.length * Math.min(100,node.options.mass);
- var angle = 2 * Math.PI * Math.random();
- if (node.xFixed == false) {node.x = radius * Math.cos(angle);}
- if (node.yFixed == false) {node.y = radius * Math.sin(angle);}
- this._repositionBezierNodes(node);
- }
- }
- };
-
-
- /**
- * We determine how many connections denote an important hub.
- * We take the mean + 2*std as the important hub size. (Assuming a normal distribution of data, ~2.2%)
- *
- * @private
- */
- exports._getHubSize = function() {
- var average = 0;
- var averageSquared = 0;
- var hubCounter = 0;
- var largestHub = 0;
-
- for (var i = 0; i < this.nodeIndices.length; i++) {
-
- var node = this.nodes[this.nodeIndices[i]];
- if (node.dynamicEdgesLength > largestHub) {
- largestHub = node.dynamicEdgesLength;
- }
- average += node.dynamicEdgesLength;
- averageSquared += Math.pow(node.dynamicEdgesLength,2);
- hubCounter += 1;
- }
- average = average / hubCounter;
- averageSquared = averageSquared / hubCounter;
-
- var variance = averageSquared - Math.pow(average,2);
-
- var standardDeviation = Math.sqrt(variance);
-
- this.hubThreshold = Math.floor(average + 2*standardDeviation);
-
- // always have at least one to cluster
- if (this.hubThreshold > largestHub) {
- this.hubThreshold = largestHub;
- }
-
- // console.log("average",average,"averageSQ",averageSquared,"var",variance,"std",standardDeviation);
- // console.log("hubThreshold:",this.hubThreshold);
- };
-
-
- /**
- * We reduce the amount of "extension nodes" or chains. These are not quickly clustered with the outliers and hubs methods
- * with this amount we can cluster specifically on these chains.
- *
- * @param {Number} fraction | between 0 and 1, the percentage of chains to reduce
- * @private
- */
- exports._reduceAmountOfChains = function(fraction) {
- this.hubThreshold = 2;
- var reduceAmount = Math.floor(this.nodeIndices.length * fraction);
- for (var nodeId in this.nodes) {
- if (this.nodes.hasOwnProperty(nodeId)) {
- if (this.nodes[nodeId].dynamicEdgesLength == 2 && this.nodes[nodeId].dynamicEdges.length >= 2) {
- if (reduceAmount > 0) {
- this._formClusterFromHub(this.nodes[nodeId],true,true,1);
- reduceAmount -= 1;
- }
- }
- }
- }
- };
-
- /**
- * We get the amount of "extension nodes" or chains. These are not quickly clustered with the outliers and hubs methods
- * with this amount we can cluster specifically on these chains.
- *
- * @private
- */
- exports._getChainFraction = function() {
- var chains = 0;
- var total = 0;
- for (var nodeId in this.nodes) {
- if (this.nodes.hasOwnProperty(nodeId)) {
- if (this.nodes[nodeId].dynamicEdgesLength == 2 && this.nodes[nodeId].dynamicEdges.length >= 2) {
- chains += 1;
- }
- total += 1;
- }
- }
- return chains/total;
- };
|