vis.js is a dynamic, browser-based visualization library
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  1. var Emitter = require('emitter-component');
  2. var Hammer = require('../module/hammer');
  3. var mousetrap = require('mousetrap');
  4. var util = require('../util');
  5. var DataSet = require('../DataSet');
  6. var DataView = require('../DataView');
  7. var dotparser = require('./dotparser');
  8. var Groups = require('./Groups');
  9. var Images = require('./Images');
  10. var Node = require('./Node');
  11. var Edge = require('./Edge');
  12. var Popup = require('./Popup');
  13. var MixinLoader = require('./mixins/MixinLoader');
  14. // Load custom shapes into CanvasRenderingContext2D
  15. require('./shapes');
  16. /**
  17. * @constructor Network
  18. * Create a network visualization, displaying nodes and edges.
  19. *
  20. * @param {Element} container The DOM element in which the Network will
  21. * be created. Normally a div element.
  22. * @param {Object} data An object containing parameters
  23. * {Array} nodes
  24. * {Array} edges
  25. * @param {Object} options Options
  26. */
  27. function Network (container, data, options) {
  28. if (!(this instanceof Network)) {
  29. throw new SyntaxError('Constructor must be called with the new operator');
  30. }
  31. this._initializeMixinLoaders();
  32. // create variables and set default values
  33. this.containerElement = container;
  34. this.width = '100%';
  35. this.height = '100%';
  36. // render and calculation settings
  37. this.renderRefreshRate = 60; // hz (fps)
  38. this.renderTimestep = 1000 / this.renderRefreshRate; // ms -- saves calculation later on
  39. this.renderTime = 0.5 * this.renderTimestep; // measured time it takes to render a frame
  40. this.maxPhysicsTicksPerRender = 3; // max amount of physics ticks per render step.
  41. this.physicsDiscreteStepsize = 0.50; // discrete stepsize of the simulation
  42. this.stabilize = true; // stabilize before displaying the network
  43. this.selectable = true;
  44. this.initializing = true;
  45. // these functions are triggered when the dataset is edited
  46. this.triggerFunctions = {add:null,edit:null,editEdge:null,connect:null,del:null};
  47. // set constant values
  48. this.constants = {
  49. nodes: {
  50. radiusMin: 10,
  51. radiusMax: 30,
  52. radius: 10,
  53. shape: 'ellipse',
  54. image: undefined,
  55. widthMin: 16, // px
  56. widthMax: 64, // px
  57. fixed: false,
  58. fontColor: 'black',
  59. fontSize: 14, // px
  60. fontFace: 'verdana',
  61. level: -1,
  62. color: {
  63. border: '#2B7CE9',
  64. background: '#97C2FC',
  65. highlight: {
  66. border: '#2B7CE9',
  67. background: '#D2E5FF'
  68. },
  69. hover: {
  70. border: '#2B7CE9',
  71. background: '#D2E5FF'
  72. }
  73. },
  74. borderColor: '#2B7CE9',
  75. backgroundColor: '#97C2FC',
  76. highlightColor: '#D2E5FF',
  77. group: undefined,
  78. borderWidth: 1
  79. },
  80. edges: {
  81. widthMin: 1,
  82. widthMax: 15,
  83. width: 1,
  84. widthSelectionMultiplier: 2,
  85. hoverWidth: 1.5,
  86. style: 'line',
  87. color: {
  88. color:'#848484',
  89. highlight:'#848484',
  90. hover: '#848484'
  91. },
  92. fontColor: '#343434',
  93. fontSize: 14, // px
  94. fontFace: 'arial',
  95. fontFill: 'white',
  96. arrowScaleFactor: 1,
  97. dash: {
  98. length: 10,
  99. gap: 5,
  100. altLength: undefined
  101. },
  102. inheritColor: "from" // to, from, false, true (== from)
  103. },
  104. configurePhysics:false,
  105. physics: {
  106. barnesHut: {
  107. enabled: true,
  108. theta: 1 / 0.6, // inverted to save time during calculation
  109. gravitationalConstant: -2000,
  110. centralGravity: 0.3,
  111. springLength: 95,
  112. springConstant: 0.04,
  113. damping: 0.09
  114. },
  115. repulsion: {
  116. centralGravity: 0.0,
  117. springLength: 200,
  118. springConstant: 0.05,
  119. nodeDistance: 100,
  120. damping: 0.09
  121. },
  122. hierarchicalRepulsion: {
  123. enabled: false,
  124. centralGravity: 0.0,
  125. springLength: 100,
  126. springConstant: 0.01,
  127. nodeDistance: 150,
  128. damping: 0.09
  129. },
  130. damping: null,
  131. centralGravity: null,
  132. springLength: null,
  133. springConstant: null
  134. },
  135. clustering: { // Per Node in Cluster = PNiC
  136. enabled: false, // (Boolean) | global on/off switch for clustering.
  137. initialMaxNodes: 100, // (# nodes) | if the initial amount of nodes is larger than this, we cluster until the total number is less than this threshold.
  138. clusterThreshold:500, // (# nodes) | during calculate forces, we check if the total number of nodes is larger than this. If it is, cluster until reduced to reduceToNodes
  139. reduceToNodes:300, // (# nodes) | during calculate forces, we check if the total number of nodes is larger than clusterThreshold. If it is, cluster until reduced to this
  140. chainThreshold: 0.4, // (% of all drawn nodes)| maximum percentage of allowed chainnodes (long strings of connected nodes) within all nodes. (lower means less chains).
  141. clusterEdgeThreshold: 20, // (px) | edge length threshold. if smaller, this node is clustered.
  142. sectorThreshold: 100, // (# nodes in cluster) | cluster size threshold. If larger, expanding in own sector.
  143. screenSizeThreshold: 0.2, // (% of canvas) | relative size threshold. If the width or height of a clusternode takes up this much of the screen, decluster node.
  144. fontSizeMultiplier: 4.0, // (px PNiC) | how much the cluster font size grows per node in cluster (in px).
  145. maxFontSize: 1000,
  146. forceAmplification: 0.1, // (multiplier PNiC) | factor of increase fo the repulsion force of a cluster (per node in cluster).
  147. distanceAmplification: 0.1, // (multiplier PNiC) | factor how much the repulsion distance of a cluster increases (per node in cluster).
  148. edgeGrowth: 20, // (px PNiC) | amount of clusterSize connected to the edge is multiplied with this and added to edgeLength.
  149. nodeScaling: {width: 1, // (px PNiC) | growth of the width per node in cluster.
  150. height: 1, // (px PNiC) | growth of the height per node in cluster.
  151. radius: 1}, // (px PNiC) | growth of the radius per node in cluster.
  152. maxNodeSizeIncrements: 600, // (# increments) | max growth of the width per node in cluster.
  153. activeAreaBoxSize: 80, // (px) | box area around the curser where clusters are popped open.
  154. clusterLevelDifference: 2
  155. },
  156. navigation: {
  157. enabled: false
  158. },
  159. keyboard: {
  160. enabled: false,
  161. speed: {x: 10, y: 10, zoom: 0.02}
  162. },
  163. dataManipulation: {
  164. enabled: false,
  165. initiallyVisible: false
  166. },
  167. hierarchicalLayout: {
  168. enabled:false,
  169. levelSeparation: 150,
  170. nodeSpacing: 100,
  171. direction: "UD" // UD, DU, LR, RL
  172. },
  173. freezeForStabilization: false,
  174. smoothCurves: {
  175. enabled: true,
  176. dynamic: true,
  177. type: "continuous",
  178. roundness: 0.5
  179. },
  180. dynamicSmoothCurves: true,
  181. maxVelocity: 30,
  182. minVelocity: 0.1, // px/s
  183. stabilizationIterations: 1000, // maximum number of iteration to stabilize
  184. labels:{
  185. add:"Add Node",
  186. edit:"Edit",
  187. link:"Add Link",
  188. del:"Delete selected",
  189. editNode:"Edit Node",
  190. editEdge:"Edit Edge",
  191. back:"Back",
  192. addDescription:"Click in an empty space to place a new node.",
  193. linkDescription:"Click on a node and drag the edge to another node to connect them.",
  194. editEdgeDescription:"Click on the control points and drag them to a node to connect to it.",
  195. addError:"The function for add does not support two arguments (data,callback).",
  196. linkError:"The function for connect does not support two arguments (data,callback).",
  197. editError:"The function for edit does not support two arguments (data, callback).",
  198. editBoundError:"No edit function has been bound to this button.",
  199. deleteError:"The function for delete does not support two arguments (data, callback).",
  200. deleteClusterError:"Clusters cannot be deleted."
  201. },
  202. tooltip: {
  203. delay: 300,
  204. fontColor: 'black',
  205. fontSize: 14, // px
  206. fontFace: 'verdana',
  207. color: {
  208. border: '#666',
  209. background: '#FFFFC6'
  210. }
  211. },
  212. dragNetwork: true,
  213. dragNodes: true,
  214. zoomable: true,
  215. hover: false,
  216. hideEdgesOnDrag: false,
  217. hideNodesOnDrag: false
  218. };
  219. this.hoverObj = {nodes:{},edges:{}};
  220. this.controlNodesActive = false;
  221. // Node variables
  222. var network = this;
  223. this.groups = new Groups(); // object with groups
  224. this.images = new Images(); // object with images
  225. this.images.setOnloadCallback(function () {
  226. network._redraw();
  227. });
  228. // keyboard navigation variables
  229. this.xIncrement = 0;
  230. this.yIncrement = 0;
  231. this.zoomIncrement = 0;
  232. // loading all the mixins:
  233. // load the force calculation functions, grouped under the physics system.
  234. this._loadPhysicsSystem();
  235. // create a frame and canvas
  236. this._create();
  237. // load the sector system. (mandatory, fully integrated with Network)
  238. this._loadSectorSystem();
  239. // load the cluster system. (mandatory, even when not using the cluster system, there are function calls to it)
  240. this._loadClusterSystem();
  241. // load the selection system. (mandatory, required by Network)
  242. this._loadSelectionSystem();
  243. // load the selection system. (mandatory, required by Network)
  244. this._loadHierarchySystem();
  245. // apply options
  246. this._setTranslation(this.frame.clientWidth / 2, this.frame.clientHeight / 2);
  247. this._setScale(1);
  248. this.setOptions(options);
  249. // other vars
  250. this.freezeSimulation = false;// freeze the simulation
  251. this.cachedFunctions = {};
  252. // containers for nodes and edges
  253. this.calculationNodes = {};
  254. this.calculationNodeIndices = [];
  255. this.nodeIndices = []; // array with all the indices of the nodes. Used to speed up forces calculation
  256. this.nodes = {}; // object with Node objects
  257. this.edges = {}; // object with Edge objects
  258. // position and scale variables and objects
  259. this.canvasTopLeft = {"x": 0,"y": 0}; // coordinates of the top left of the canvas. they will be set during _redraw.
  260. this.canvasBottomRight = {"x": 0,"y": 0}; // coordinates of the bottom right of the canvas. they will be set during _redraw
  261. this.pointerPosition = {"x": 0,"y": 0}; // coordinates of the bottom right of the canvas. they will be set during _redraw
  262. this.areaCenter = {}; // object with x and y elements used for determining the center of the zoom action
  263. this.scale = 1; // defining the global scale variable in the constructor
  264. this.previousScale = this.scale; // this is used to check if the zoom operation is zooming in or out
  265. // datasets or dataviews
  266. this.nodesData = null; // A DataSet or DataView
  267. this.edgesData = null; // A DataSet or DataView
  268. // create event listeners used to subscribe on the DataSets of the nodes and edges
  269. this.nodesListeners = {
  270. 'add': function (event, params) {
  271. network._addNodes(params.items);
  272. network.start();
  273. },
  274. 'update': function (event, params) {
  275. network._updateNodes(params.items);
  276. network.start();
  277. },
  278. 'remove': function (event, params) {
  279. network._removeNodes(params.items);
  280. network.start();
  281. }
  282. };
  283. this.edgesListeners = {
  284. 'add': function (event, params) {
  285. network._addEdges(params.items);
  286. network.start();
  287. },
  288. 'update': function (event, params) {
  289. network._updateEdges(params.items);
  290. network.start();
  291. },
  292. 'remove': function (event, params) {
  293. network._removeEdges(params.items);
  294. network.start();
  295. }
  296. };
  297. // properties for the animation
  298. this.moving = true;
  299. this.timer = undefined; // Scheduling function. Is definded in this.start();
  300. // load data (the disable start variable will be the same as the enabled clustering)
  301. this.setData(data,this.constants.clustering.enabled || this.constants.hierarchicalLayout.enabled);
  302. // hierarchical layout
  303. this.initializing = false;
  304. if (this.constants.hierarchicalLayout.enabled == true) {
  305. this._setupHierarchicalLayout();
  306. }
  307. else {
  308. // zoom so all data will fit on the screen, if clustering is enabled, we do not want start to be called here.
  309. if (this.stabilize == false) {
  310. this.zoomExtent(true,this.constants.clustering.enabled);
  311. }
  312. }
  313. // if clustering is disabled, the simulation will have started in the setData function
  314. if (this.constants.clustering.enabled) {
  315. this.startWithClustering();
  316. }
  317. }
  318. // Extend Network with an Emitter mixin
  319. Emitter(Network.prototype);
  320. /**
  321. * Get the script path where the vis.js library is located
  322. *
  323. * @returns {string | null} path Path or null when not found. Path does not
  324. * end with a slash.
  325. * @private
  326. */
  327. Network.prototype._getScriptPath = function() {
  328. var scripts = document.getElementsByTagName( 'script' );
  329. // find script named vis.js or vis.min.js
  330. for (var i = 0; i < scripts.length; i++) {
  331. var src = scripts[i].src;
  332. var match = src && /\/?vis(.min)?\.js$/.exec(src);
  333. if (match) {
  334. // return path without the script name
  335. return src.substring(0, src.length - match[0].length);
  336. }
  337. }
  338. return null;
  339. };
  340. /**
  341. * Find the center position of the network
  342. * @private
  343. */
  344. Network.prototype._getRange = function() {
  345. var minY = 1e9, maxY = -1e9, minX = 1e9, maxX = -1e9, node;
  346. for (var nodeId in this.nodes) {
  347. if (this.nodes.hasOwnProperty(nodeId)) {
  348. node = this.nodes[nodeId];
  349. if (minX > (node.x)) {minX = node.x;}
  350. if (maxX < (node.x)) {maxX = node.x;}
  351. if (minY > (node.y)) {minY = node.y;}
  352. if (maxY < (node.y)) {maxY = node.y;}
  353. }
  354. }
  355. if (minX == 1e9 && maxX == -1e9 && minY == 1e9 && maxY == -1e9) {
  356. minY = 0, maxY = 0, minX = 0, maxX = 0;
  357. }
  358. return {minX: minX, maxX: maxX, minY: minY, maxY: maxY};
  359. };
  360. /**
  361. * @param {object} range = {minX: minX, maxX: maxX, minY: minY, maxY: maxY};
  362. * @returns {{x: number, y: number}}
  363. * @private
  364. */
  365. Network.prototype._findCenter = function(range) {
  366. return {x: (0.5 * (range.maxX + range.minX)),
  367. y: (0.5 * (range.maxY + range.minY))};
  368. };
  369. /**
  370. * center the network
  371. *
  372. * @param {object} range = {minX: minX, maxX: maxX, minY: minY, maxY: maxY};
  373. */
  374. Network.prototype._centerNetwork = function(range) {
  375. var center = this._findCenter(range);
  376. center.x *= this.scale;
  377. center.y *= this.scale;
  378. center.x -= 0.5 * this.frame.canvas.clientWidth;
  379. center.y -= 0.5 * this.frame.canvas.clientHeight;
  380. this._setTranslation(-center.x,-center.y); // set at 0,0
  381. };
  382. /**
  383. * This function zooms out to fit all data on screen based on amount of nodes
  384. *
  385. * @param {Boolean} [initialZoom] | zoom based on fitted formula or range, true = fitted, default = false;
  386. * @param {Boolean} [disableStart] | If true, start is not called.
  387. */
  388. Network.prototype.zoomExtent = function(initialZoom, disableStart) {
  389. if (initialZoom === undefined) {
  390. initialZoom = false;
  391. }
  392. if (disableStart === undefined) {
  393. disableStart = false;
  394. }
  395. var range = this._getRange();
  396. var zoomLevel;
  397. if (initialZoom == true) {
  398. var numberOfNodes = this.nodeIndices.length;
  399. if (this.constants.smoothCurves == true) {
  400. if (this.constants.clustering.enabled == true &&
  401. numberOfNodes >= this.constants.clustering.initialMaxNodes) {
  402. zoomLevel = 49.07548 / (numberOfNodes + 142.05338) + 9.1444e-04; // this is obtained from fitting a dataset from 5 points with scale levels that looked good.
  403. }
  404. else {
  405. zoomLevel = 12.662 / (numberOfNodes + 7.4147) + 0.0964822; // this is obtained from fitting a dataset from 5 points with scale levels that looked good.
  406. }
  407. }
  408. else {
  409. if (this.constants.clustering.enabled == true &&
  410. numberOfNodes >= this.constants.clustering.initialMaxNodes) {
  411. zoomLevel = 77.5271985 / (numberOfNodes + 187.266146) + 4.76710517e-05; // this is obtained from fitting a dataset from 5 points with scale levels that looked good.
  412. }
  413. else {
  414. zoomLevel = 30.5062972 / (numberOfNodes + 19.93597763) + 0.08413486; // this is obtained from fitting a dataset from 5 points with scale levels that looked good.
  415. }
  416. }
  417. // correct for larger canvasses.
  418. var factor = Math.min(this.frame.canvas.clientWidth / 600, this.frame.canvas.clientHeight / 600);
  419. zoomLevel *= factor;
  420. }
  421. else {
  422. var xDistance = (Math.abs(range.minX) + Math.abs(range.maxX)) * 1.1;
  423. var yDistance = (Math.abs(range.minY) + Math.abs(range.maxY)) * 1.1;
  424. var xZoomLevel = this.frame.canvas.clientWidth / xDistance;
  425. var yZoomLevel = this.frame.canvas.clientHeight / yDistance;
  426. zoomLevel = (xZoomLevel <= yZoomLevel) ? xZoomLevel : yZoomLevel;
  427. }
  428. if (zoomLevel > 1.0) {
  429. zoomLevel = 1.0;
  430. }
  431. this._setScale(zoomLevel);
  432. this._centerNetwork(range);
  433. if (disableStart == false) {
  434. this.moving = true;
  435. this.start();
  436. }
  437. };
  438. /**
  439. * Update the this.nodeIndices with the most recent node index list
  440. * @private
  441. */
  442. Network.prototype._updateNodeIndexList = function() {
  443. this._clearNodeIndexList();
  444. for (var idx in this.nodes) {
  445. if (this.nodes.hasOwnProperty(idx)) {
  446. this.nodeIndices.push(idx);
  447. }
  448. }
  449. };
  450. /**
  451. * Set nodes and edges, and optionally options as well.
  452. *
  453. * @param {Object} data Object containing parameters:
  454. * {Array | DataSet | DataView} [nodes] Array with nodes
  455. * {Array | DataSet | DataView} [edges] Array with edges
  456. * {String} [dot] String containing data in DOT format
  457. * {Options} [options] Object with options
  458. * @param {Boolean} [disableStart] | optional: disable the calling of the start function.
  459. */
  460. Network.prototype.setData = function(data, disableStart) {
  461. if (disableStart === undefined) {
  462. disableStart = false;
  463. }
  464. if (data && data.dot && (data.nodes || data.edges)) {
  465. throw new SyntaxError('Data must contain either parameter "dot" or ' +
  466. ' parameter pair "nodes" and "edges", but not both.');
  467. }
  468. // set options
  469. this.setOptions(data && data.options);
  470. // set all data
  471. if (data && data.dot) {
  472. // parse DOT file
  473. if(data && data.dot) {
  474. var dotData = dotparser.DOTToGraph(data.dot);
  475. this.setData(dotData);
  476. return;
  477. }
  478. }
  479. else {
  480. this._setNodes(data && data.nodes);
  481. this._setEdges(data && data.edges);
  482. }
  483. this._putDataInSector();
  484. if (!disableStart) {
  485. // find a stable position or start animating to a stable position
  486. if (this.stabilize) {
  487. var me = this;
  488. setTimeout(function() {me._stabilize(); me.start();},0)
  489. }
  490. else {
  491. this.start();
  492. }
  493. }
  494. };
  495. /**
  496. * Set options
  497. * @param {Object} options
  498. * @param {Boolean} [initializeView] | set zoom and translation to default.
  499. */
  500. Network.prototype.setOptions = function (options) {
  501. if (options) {
  502. var prop;
  503. // retrieve parameter values
  504. if (options.width !== undefined) {this.width = options.width;}
  505. if (options.height !== undefined) {this.height = options.height;}
  506. if (options.stabilize !== undefined) {this.stabilize = options.stabilize;}
  507. if (options.selectable !== undefined) {this.selectable = options.selectable;}
  508. if (options.freezeForStabilization !== undefined) {this.constants.freezeForStabilization = options.freezeForStabilization;}
  509. if (options.configurePhysics !== undefined){this.constants.configurePhysics = options.configurePhysics;}
  510. if (options.stabilizationIterations !== undefined) {this.constants.stabilizationIterations = options.stabilizationIterations;}
  511. if (options.dragNetwork !== undefined) {this.constants.dragNetwork = options.dragNetwork;}
  512. if (options.dragNodes !== undefined) {this.constants.dragNodes = options.dragNodes;}
  513. if (options.zoomable !== undefined) {this.constants.zoomable = options.zoomable;}
  514. if (options.hover !== undefined) {this.constants.hover = options.hover;}
  515. if (options.hideEdgesOnDrag !== undefined) {this.constants.hideEdgesOnDrag = options.hideEdgesOnDrag;}
  516. if (options.hideNodesOnDrag !== undefined) {this.constants.hideNodesOnDrag = options.hideNodesOnDrag;}
  517. // TODO: deprecated since version 3.0.0. Cleanup some day
  518. if (options.dragGraph !== undefined) {
  519. throw new Error('Option dragGraph is renamed to dragNetwork');
  520. }
  521. if (options.labels !== undefined) {
  522. for (prop in options.labels) {
  523. if (options.labels.hasOwnProperty(prop)) {
  524. this.constants.labels[prop] = options.labels[prop];
  525. }
  526. }
  527. }
  528. if (options.onAdd) {
  529. this.triggerFunctions.add = options.onAdd;
  530. }
  531. if (options.onEdit) {
  532. this.triggerFunctions.edit = options.onEdit;
  533. }
  534. if (options.onEditEdge) {
  535. this.triggerFunctions.editEdge = options.onEditEdge;
  536. }
  537. if (options.onConnect) {
  538. this.triggerFunctions.connect = options.onConnect;
  539. }
  540. if (options.onDelete) {
  541. this.triggerFunctions.del = options.onDelete;
  542. }
  543. if (options.physics) {
  544. if (options.physics.barnesHut) {
  545. this.constants.physics.barnesHut.enabled = true;
  546. for (prop in options.physics.barnesHut) {
  547. if (options.physics.barnesHut.hasOwnProperty(prop)) {
  548. this.constants.physics.barnesHut[prop] = options.physics.barnesHut[prop];
  549. }
  550. }
  551. }
  552. if (options.physics.repulsion) {
  553. this.constants.physics.barnesHut.enabled = false;
  554. for (prop in options.physics.repulsion) {
  555. if (options.physics.repulsion.hasOwnProperty(prop)) {
  556. this.constants.physics.repulsion[prop] = options.physics.repulsion[prop];
  557. }
  558. }
  559. }
  560. if (options.physics.hierarchicalRepulsion) {
  561. this.constants.hierarchicalLayout.enabled = true;
  562. this.constants.physics.hierarchicalRepulsion.enabled = true;
  563. this.constants.physics.barnesHut.enabled = false;
  564. for (prop in options.physics.hierarchicalRepulsion) {
  565. if (options.physics.hierarchicalRepulsion.hasOwnProperty(prop)) {
  566. this.constants.physics.hierarchicalRepulsion[prop] = options.physics.hierarchicalRepulsion[prop];
  567. }
  568. }
  569. }
  570. }
  571. if (options.smoothCurves !== undefined) {
  572. if (typeof options.smoothCurves == 'boolean') {
  573. this.constants.smoothCurves.enabled = options.smoothCurves;
  574. }
  575. else {
  576. this.constants.smoothCurves.enabled = true;
  577. for (prop in options.smoothCurves) {
  578. if (options.smoothCurves.hasOwnProperty(prop)) {
  579. this.constants.smoothCurves[prop] = options.smoothCurves[prop];
  580. }
  581. }
  582. }
  583. }
  584. if (options.hierarchicalLayout) {
  585. this.constants.hierarchicalLayout.enabled = true;
  586. for (prop in options.hierarchicalLayout) {
  587. if (options.hierarchicalLayout.hasOwnProperty(prop)) {
  588. this.constants.hierarchicalLayout[prop] = options.hierarchicalLayout[prop];
  589. }
  590. }
  591. }
  592. else if (options.hierarchicalLayout !== undefined) {
  593. this.constants.hierarchicalLayout.enabled = false;
  594. }
  595. if (options.clustering) {
  596. this.constants.clustering.enabled = true;
  597. for (prop in options.clustering) {
  598. if (options.clustering.hasOwnProperty(prop)) {
  599. this.constants.clustering[prop] = options.clustering[prop];
  600. }
  601. }
  602. }
  603. else if (options.clustering !== undefined) {
  604. this.constants.clustering.enabled = false;
  605. }
  606. if (options.navigation) {
  607. this.constants.navigation.enabled = true;
  608. for (prop in options.navigation) {
  609. if (options.navigation.hasOwnProperty(prop)) {
  610. this.constants.navigation[prop] = options.navigation[prop];
  611. }
  612. }
  613. }
  614. else if (options.navigation !== undefined) {
  615. this.constants.navigation.enabled = false;
  616. }
  617. if (options.keyboard) {
  618. this.constants.keyboard.enabled = true;
  619. for (prop in options.keyboard) {
  620. if (options.keyboard.hasOwnProperty(prop)) {
  621. this.constants.keyboard[prop] = options.keyboard[prop];
  622. }
  623. }
  624. }
  625. else if (options.keyboard !== undefined) {
  626. this.constants.keyboard.enabled = false;
  627. }
  628. if (options.dataManipulation) {
  629. this.constants.dataManipulation.enabled = true;
  630. for (prop in options.dataManipulation) {
  631. if (options.dataManipulation.hasOwnProperty(prop)) {
  632. this.constants.dataManipulation[prop] = options.dataManipulation[prop];
  633. }
  634. }
  635. this.editMode = this.constants.dataManipulation.initiallyVisible;
  636. }
  637. else if (options.dataManipulation !== undefined) {
  638. this.constants.dataManipulation.enabled = false;
  639. }
  640. // TODO: work out these options and document them
  641. if (options.edges) {
  642. for (prop in options.edges) {
  643. if (options.edges.hasOwnProperty(prop)) {
  644. if (typeof options.edges[prop] != "object") {
  645. this.constants.edges[prop] = options.edges[prop];
  646. }
  647. }
  648. }
  649. if (options.edges.color !== undefined) {
  650. if (util.isString(options.edges.color)) {
  651. this.constants.edges.color = {};
  652. this.constants.edges.color.color = options.edges.color;
  653. this.constants.edges.color.highlight = options.edges.color;
  654. this.constants.edges.color.hover = options.edges.color;
  655. }
  656. else {
  657. if (options.edges.color.color !== undefined) {this.constants.edges.color.color = options.edges.color.color;}
  658. if (options.edges.color.highlight !== undefined) {this.constants.edges.color.highlight = options.edges.color.highlight;}
  659. if (options.edges.color.hover !== undefined) {this.constants.edges.color.hover = options.edges.color.hover;}
  660. }
  661. }
  662. if (!options.edges.fontColor) {
  663. if (options.edges.color !== undefined) {
  664. if (util.isString(options.edges.color)) {this.constants.edges.fontColor = options.edges.color;}
  665. else if (options.edges.color.color !== undefined) {this.constants.edges.fontColor = options.edges.color.color;}
  666. }
  667. }
  668. // Added to support dashed lines
  669. // David Jordan
  670. // 2012-08-08
  671. if (options.edges.dash) {
  672. if (options.edges.dash.length !== undefined) {
  673. this.constants.edges.dash.length = options.edges.dash.length;
  674. }
  675. if (options.edges.dash.gap !== undefined) {
  676. this.constants.edges.dash.gap = options.edges.dash.gap;
  677. }
  678. if (options.edges.dash.altLength !== undefined) {
  679. this.constants.edges.dash.altLength = options.edges.dash.altLength;
  680. }
  681. }
  682. }
  683. if (options.nodes) {
  684. for (prop in options.nodes) {
  685. if (options.nodes.hasOwnProperty(prop)) {
  686. this.constants.nodes[prop] = options.nodes[prop];
  687. }
  688. }
  689. if (options.nodes.color) {
  690. this.constants.nodes.color = util.parseColor(options.nodes.color);
  691. }
  692. /*
  693. if (options.nodes.widthMin) this.constants.nodes.radiusMin = options.nodes.widthMin;
  694. if (options.nodes.widthMax) this.constants.nodes.radiusMax = options.nodes.widthMax;
  695. */
  696. }
  697. if (options.groups) {
  698. for (var groupname in options.groups) {
  699. if (options.groups.hasOwnProperty(groupname)) {
  700. var group = options.groups[groupname];
  701. this.groups.add(groupname, group);
  702. }
  703. }
  704. }
  705. if (options.tooltip) {
  706. for (prop in options.tooltip) {
  707. if (options.tooltip.hasOwnProperty(prop)) {
  708. this.constants.tooltip[prop] = options.tooltip[prop];
  709. }
  710. }
  711. if (options.tooltip.color) {
  712. this.constants.tooltip.color = util.parseColor(options.tooltip.color);
  713. }
  714. }
  715. }
  716. // (Re)loading the mixins that can be enabled or disabled in the options.
  717. // load the force calculation functions, grouped under the physics system.
  718. this._loadPhysicsSystem();
  719. // load the navigation system.
  720. this._loadNavigationControls();
  721. // load the data manipulation system
  722. this._loadManipulationSystem();
  723. // configure the smooth curves
  724. this._configureSmoothCurves();
  725. // bind keys. If disabled, this will not do anything;
  726. this._createKeyBinds();
  727. this.setSize(this.width, this.height);
  728. this.moving = true;
  729. this.start();
  730. };
  731. /**
  732. * Create the main frame for the Network.
  733. * This function is executed once when a Network object is created. The frame
  734. * contains a canvas, and this canvas contains all objects like the axis and
  735. * nodes.
  736. * @private
  737. */
  738. Network.prototype._create = function () {
  739. // remove all elements from the container element.
  740. while (this.containerElement.hasChildNodes()) {
  741. this.containerElement.removeChild(this.containerElement.firstChild);
  742. }
  743. this.frame = document.createElement('div');
  744. this.frame.className = 'network-frame';
  745. this.frame.style.position = 'relative';
  746. this.frame.style.overflow = 'hidden';
  747. // create the network canvas (HTML canvas element)
  748. this.frame.canvas = document.createElement( 'canvas' );
  749. this.frame.canvas.style.position = 'relative';
  750. this.frame.appendChild(this.frame.canvas);
  751. if (!this.frame.canvas.getContext) {
  752. var noCanvas = document.createElement( 'DIV' );
  753. noCanvas.style.color = 'red';
  754. noCanvas.style.fontWeight = 'bold' ;
  755. noCanvas.style.padding = '10px';
  756. noCanvas.innerHTML = 'Error: your browser does not support HTML canvas';
  757. this.frame.canvas.appendChild(noCanvas);
  758. }
  759. var me = this;
  760. this.drag = {};
  761. this.pinch = {};
  762. this.hammer = Hammer(this.frame.canvas, {
  763. prevent_default: true
  764. });
  765. this.hammer.on('tap', me._onTap.bind(me) );
  766. this.hammer.on('doubletap', me._onDoubleTap.bind(me) );
  767. this.hammer.on('hold', me._onHold.bind(me) );
  768. this.hammer.on('pinch', me._onPinch.bind(me) );
  769. this.hammer.on('touch', me._onTouch.bind(me) );
  770. this.hammer.on('dragstart', me._onDragStart.bind(me) );
  771. this.hammer.on('drag', me._onDrag.bind(me) );
  772. this.hammer.on('dragend', me._onDragEnd.bind(me) );
  773. this.hammer.on('release', me._onRelease.bind(me) );
  774. this.hammer.on('mousewheel',me._onMouseWheel.bind(me) );
  775. this.hammer.on('DOMMouseScroll',me._onMouseWheel.bind(me) ); // for FF
  776. this.hammer.on('mousemove', me._onMouseMoveTitle.bind(me) );
  777. // add the frame to the container element
  778. this.containerElement.appendChild(this.frame);
  779. };
  780. /**
  781. * Binding the keys for keyboard navigation. These functions are defined in the NavigationMixin
  782. * @private
  783. */
  784. Network.prototype._createKeyBinds = function() {
  785. var me = this;
  786. this.mousetrap = mousetrap;
  787. this.mousetrap.reset();
  788. if (this.constants.keyboard.enabled == true) {
  789. this.mousetrap.bind("up", this._moveUp.bind(me) , "keydown");
  790. this.mousetrap.bind("up", this._yStopMoving.bind(me), "keyup");
  791. this.mousetrap.bind("down", this._moveDown.bind(me) , "keydown");
  792. this.mousetrap.bind("down", this._yStopMoving.bind(me), "keyup");
  793. this.mousetrap.bind("left", this._moveLeft.bind(me) , "keydown");
  794. this.mousetrap.bind("left", this._xStopMoving.bind(me), "keyup");
  795. this.mousetrap.bind("right",this._moveRight.bind(me), "keydown");
  796. this.mousetrap.bind("right",this._xStopMoving.bind(me), "keyup");
  797. this.mousetrap.bind("=", this._zoomIn.bind(me), "keydown");
  798. this.mousetrap.bind("=", this._stopZoom.bind(me), "keyup");
  799. this.mousetrap.bind("-", this._zoomOut.bind(me), "keydown");
  800. this.mousetrap.bind("-", this._stopZoom.bind(me), "keyup");
  801. this.mousetrap.bind("[", this._zoomIn.bind(me), "keydown");
  802. this.mousetrap.bind("[", this._stopZoom.bind(me), "keyup");
  803. this.mousetrap.bind("]", this._zoomOut.bind(me), "keydown");
  804. this.mousetrap.bind("]", this._stopZoom.bind(me), "keyup");
  805. this.mousetrap.bind("pageup",this._zoomIn.bind(me), "keydown");
  806. this.mousetrap.bind("pageup",this._stopZoom.bind(me), "keyup");
  807. this.mousetrap.bind("pagedown",this._zoomOut.bind(me),"keydown");
  808. this.mousetrap.bind("pagedown",this._stopZoom.bind(me), "keyup");
  809. }
  810. if (this.constants.dataManipulation.enabled == true) {
  811. this.mousetrap.bind("escape",this._createManipulatorBar.bind(me));
  812. this.mousetrap.bind("del",this._deleteSelected.bind(me));
  813. }
  814. };
  815. /**
  816. * Get the pointer location from a touch location
  817. * @param {{pageX: Number, pageY: Number}} touch
  818. * @return {{x: Number, y: Number}} pointer
  819. * @private
  820. */
  821. Network.prototype._getPointer = function (touch) {
  822. return {
  823. x: touch.pageX - util.getAbsoluteLeft(this.frame.canvas),
  824. y: touch.pageY - util.getAbsoluteTop(this.frame.canvas)
  825. };
  826. };
  827. /**
  828. * On start of a touch gesture, store the pointer
  829. * @param event
  830. * @private
  831. */
  832. Network.prototype._onTouch = function (event) {
  833. this.drag.pointer = this._getPointer(event.gesture.center);
  834. this.drag.pinched = false;
  835. this.pinch.scale = this._getScale();
  836. this._handleTouch(this.drag.pointer);
  837. };
  838. /**
  839. * handle drag start event
  840. * @private
  841. */
  842. Network.prototype._onDragStart = function () {
  843. this._handleDragStart();
  844. };
  845. /**
  846. * This function is called by _onDragStart.
  847. * It is separated out because we can then overload it for the datamanipulation system.
  848. *
  849. * @private
  850. */
  851. Network.prototype._handleDragStart = function() {
  852. var drag = this.drag;
  853. var node = this._getNodeAt(drag.pointer);
  854. // note: drag.pointer is set in _onTouch to get the initial touch location
  855. drag.dragging = true;
  856. drag.selection = [];
  857. drag.translation = this._getTranslation();
  858. drag.nodeId = null;
  859. if (node != null) {
  860. drag.nodeId = node.id;
  861. // select the clicked node if not yet selected
  862. if (!node.isSelected()) {
  863. this._selectObject(node,false);
  864. }
  865. // create an array with the selected nodes and their original location and status
  866. for (var objectId in this.selectionObj.nodes) {
  867. if (this.selectionObj.nodes.hasOwnProperty(objectId)) {
  868. var object = this.selectionObj.nodes[objectId];
  869. var s = {
  870. id: object.id,
  871. node: object,
  872. // store original x, y, xFixed and yFixed, make the node temporarily Fixed
  873. x: object.x,
  874. y: object.y,
  875. xFixed: object.xFixed,
  876. yFixed: object.yFixed
  877. };
  878. object.xFixed = true;
  879. object.yFixed = true;
  880. drag.selection.push(s);
  881. }
  882. }
  883. }
  884. };
  885. /**
  886. * handle drag event
  887. * @private
  888. */
  889. Network.prototype._onDrag = function (event) {
  890. this._handleOnDrag(event)
  891. };
  892. /**
  893. * This function is called by _onDrag.
  894. * It is separated out because we can then overload it for the datamanipulation system.
  895. *
  896. * @private
  897. */
  898. Network.prototype._handleOnDrag = function(event) {
  899. if (this.drag.pinched) {
  900. return;
  901. }
  902. var pointer = this._getPointer(event.gesture.center);
  903. var me = this;
  904. var drag = this.drag;
  905. var selection = drag.selection;
  906. if (selection && selection.length && this.constants.dragNodes == true) {
  907. // calculate delta's and new location
  908. var deltaX = pointer.x - drag.pointer.x;
  909. var deltaY = pointer.y - drag.pointer.y;
  910. // update position of all selected nodes
  911. selection.forEach(function (s) {
  912. var node = s.node;
  913. if (!s.xFixed) {
  914. node.x = me._XconvertDOMtoCanvas(me._XconvertCanvasToDOM(s.x) + deltaX);
  915. }
  916. if (!s.yFixed) {
  917. node.y = me._YconvertDOMtoCanvas(me._YconvertCanvasToDOM(s.y) + deltaY);
  918. }
  919. });
  920. // start _animationStep if not yet running
  921. if (!this.moving) {
  922. this.moving = true;
  923. this.start();
  924. }
  925. }
  926. else {
  927. if (this.constants.dragNetwork == true) {
  928. // move the network
  929. var diffX = pointer.x - this.drag.pointer.x;
  930. var diffY = pointer.y - this.drag.pointer.y;
  931. this._setTranslation(
  932. this.drag.translation.x + diffX,
  933. this.drag.translation.y + diffY
  934. );
  935. this._redraw();
  936. // this.moving = true;
  937. // this.start();
  938. }
  939. }
  940. };
  941. /**
  942. * handle drag start event
  943. * @private
  944. */
  945. Network.prototype._onDragEnd = function () {
  946. this.drag.dragging = false;
  947. var selection = this.drag.selection;
  948. if (selection) {
  949. selection.forEach(function (s) {
  950. // restore original xFixed and yFixed
  951. s.node.xFixed = s.xFixed;
  952. s.node.yFixed = s.yFixed;
  953. });
  954. this.moving = true;
  955. this.start();
  956. }
  957. this._redraw();
  958. };
  959. /**
  960. * handle tap/click event: select/unselect a node
  961. * @private
  962. */
  963. Network.prototype._onTap = function (event) {
  964. var pointer = this._getPointer(event.gesture.center);
  965. this.pointerPosition = pointer;
  966. this._handleTap(pointer);
  967. };
  968. /**
  969. * handle doubletap event
  970. * @private
  971. */
  972. Network.prototype._onDoubleTap = function (event) {
  973. var pointer = this._getPointer(event.gesture.center);
  974. this._handleDoubleTap(pointer);
  975. };
  976. /**
  977. * handle long tap event: multi select nodes
  978. * @private
  979. */
  980. Network.prototype._onHold = function (event) {
  981. var pointer = this._getPointer(event.gesture.center);
  982. this.pointerPosition = pointer;
  983. this._handleOnHold(pointer);
  984. };
  985. /**
  986. * handle the release of the screen
  987. *
  988. * @private
  989. */
  990. Network.prototype._onRelease = function (event) {
  991. var pointer = this._getPointer(event.gesture.center);
  992. this._handleOnRelease(pointer);
  993. };
  994. /**
  995. * Handle pinch event
  996. * @param event
  997. * @private
  998. */
  999. Network.prototype._onPinch = function (event) {
  1000. var pointer = this._getPointer(event.gesture.center);
  1001. this.drag.pinched = true;
  1002. if (!('scale' in this.pinch)) {
  1003. this.pinch.scale = 1;
  1004. }
  1005. // TODO: enabled moving while pinching?
  1006. var scale = this.pinch.scale * event.gesture.scale;
  1007. this._zoom(scale, pointer)
  1008. };
  1009. /**
  1010. * Zoom the network in or out
  1011. * @param {Number} scale a number around 1, and between 0.01 and 10
  1012. * @param {{x: Number, y: Number}} pointer Position on screen
  1013. * @return {Number} appliedScale scale is limited within the boundaries
  1014. * @private
  1015. */
  1016. Network.prototype._zoom = function(scale, pointer) {
  1017. if (this.constants.zoomable == true) {
  1018. var scaleOld = this._getScale();
  1019. if (scale < 0.00001) {
  1020. scale = 0.00001;
  1021. }
  1022. if (scale > 10) {
  1023. scale = 10;
  1024. }
  1025. var preScaleDragPointer = null;
  1026. if (this.drag !== undefined) {
  1027. if (this.drag.dragging == true) {
  1028. preScaleDragPointer = this.DOMtoCanvas(this.drag.pointer);
  1029. }
  1030. }
  1031. // + this.frame.canvas.clientHeight / 2
  1032. var translation = this._getTranslation();
  1033. var scaleFrac = scale / scaleOld;
  1034. var tx = (1 - scaleFrac) * pointer.x + translation.x * scaleFrac;
  1035. var ty = (1 - scaleFrac) * pointer.y + translation.y * scaleFrac;
  1036. this.areaCenter = {"x" : this._XconvertDOMtoCanvas(pointer.x),
  1037. "y" : this._YconvertDOMtoCanvas(pointer.y)};
  1038. this._setScale(scale);
  1039. this._setTranslation(tx, ty);
  1040. this.updateClustersDefault();
  1041. if (preScaleDragPointer != null) {
  1042. var postScaleDragPointer = this.canvasToDOM(preScaleDragPointer);
  1043. this.drag.pointer.x = postScaleDragPointer.x;
  1044. this.drag.pointer.y = postScaleDragPointer.y;
  1045. }
  1046. this._redraw();
  1047. if (scaleOld < scale) {
  1048. this.emit("zoom", {direction:"+"});
  1049. }
  1050. else {
  1051. this.emit("zoom", {direction:"-"});
  1052. }
  1053. return scale;
  1054. }
  1055. };
  1056. /**
  1057. * Event handler for mouse wheel event, used to zoom the timeline
  1058. * See http://adomas.org/javascript-mouse-wheel/
  1059. * https://github.com/EightMedia/hammer.js/issues/256
  1060. * @param {MouseEvent} event
  1061. * @private
  1062. */
  1063. Network.prototype._onMouseWheel = function(event) {
  1064. // retrieve delta
  1065. var delta = 0;
  1066. if (event.wheelDelta) { /* IE/Opera. */
  1067. delta = event.wheelDelta/120;
  1068. } else if (event.detail) { /* Mozilla case. */
  1069. // In Mozilla, sign of delta is different than in IE.
  1070. // Also, delta is multiple of 3.
  1071. delta = -event.detail/3;
  1072. }
  1073. // If delta is nonzero, handle it.
  1074. // Basically, delta is now positive if wheel was scrolled up,
  1075. // and negative, if wheel was scrolled down.
  1076. if (delta) {
  1077. // calculate the new scale
  1078. var scale = this._getScale();
  1079. var zoom = delta / 10;
  1080. if (delta < 0) {
  1081. zoom = zoom / (1 - zoom);
  1082. }
  1083. scale *= (1 + zoom);
  1084. // calculate the pointer location
  1085. var gesture = util.fakeGesture(this, event);
  1086. var pointer = this._getPointer(gesture.center);
  1087. // apply the new scale
  1088. this._zoom(scale, pointer);
  1089. }
  1090. // Prevent default actions caused by mouse wheel.
  1091. event.preventDefault();
  1092. };
  1093. /**
  1094. * Mouse move handler for checking whether the title moves over a node with a title.
  1095. * @param {Event} event
  1096. * @private
  1097. */
  1098. Network.prototype._onMouseMoveTitle = function (event) {
  1099. var gesture = util.fakeGesture(this, event);
  1100. var pointer = this._getPointer(gesture.center);
  1101. // check if the previously selected node is still selected
  1102. if (this.popupObj) {
  1103. this._checkHidePopup(pointer);
  1104. }
  1105. // start a timeout that will check if the mouse is positioned above
  1106. // an element
  1107. var me = this;
  1108. var checkShow = function() {
  1109. me._checkShowPopup(pointer);
  1110. };
  1111. if (this.popupTimer) {
  1112. clearInterval(this.popupTimer); // stop any running calculationTimer
  1113. }
  1114. if (!this.drag.dragging) {
  1115. this.popupTimer = setTimeout(checkShow, this.constants.tooltip.delay);
  1116. }
  1117. /**
  1118. * Adding hover highlights
  1119. */
  1120. if (this.constants.hover == true) {
  1121. // removing all hover highlights
  1122. for (var edgeId in this.hoverObj.edges) {
  1123. if (this.hoverObj.edges.hasOwnProperty(edgeId)) {
  1124. this.hoverObj.edges[edgeId].hover = false;
  1125. delete this.hoverObj.edges[edgeId];
  1126. }
  1127. }
  1128. // adding hover highlights
  1129. var obj = this._getNodeAt(pointer);
  1130. if (obj == null) {
  1131. obj = this._getEdgeAt(pointer);
  1132. }
  1133. if (obj != null) {
  1134. this._hoverObject(obj);
  1135. }
  1136. // removing all node hover highlights except for the selected one.
  1137. for (var nodeId in this.hoverObj.nodes) {
  1138. if (this.hoverObj.nodes.hasOwnProperty(nodeId)) {
  1139. if (obj instanceof Node && obj.id != nodeId || obj instanceof Edge || obj == null) {
  1140. this._blurObject(this.hoverObj.nodes[nodeId]);
  1141. delete this.hoverObj.nodes[nodeId];
  1142. }
  1143. }
  1144. }
  1145. this.redraw();
  1146. }
  1147. };
  1148. /**
  1149. * Check if there is an element on the given position in the network
  1150. * (a node or edge). If so, and if this element has a title,
  1151. * show a popup window with its title.
  1152. *
  1153. * @param {{x:Number, y:Number}} pointer
  1154. * @private
  1155. */
  1156. Network.prototype._checkShowPopup = function (pointer) {
  1157. var obj = {
  1158. left: this._XconvertDOMtoCanvas(pointer.x),
  1159. top: this._YconvertDOMtoCanvas(pointer.y),
  1160. right: this._XconvertDOMtoCanvas(pointer.x),
  1161. bottom: this._YconvertDOMtoCanvas(pointer.y)
  1162. };
  1163. var id;
  1164. var lastPopupNode = this.popupObj;
  1165. if (this.popupObj == undefined) {
  1166. // search the nodes for overlap, select the top one in case of multiple nodes
  1167. var nodes = this.nodes;
  1168. for (id in nodes) {
  1169. if (nodes.hasOwnProperty(id)) {
  1170. var node = nodes[id];
  1171. if (node.getTitle() !== undefined && node.isOverlappingWith(obj)) {
  1172. this.popupObj = node;
  1173. break;
  1174. }
  1175. }
  1176. }
  1177. }
  1178. if (this.popupObj === undefined) {
  1179. // search the edges for overlap
  1180. var edges = this.edges;
  1181. for (id in edges) {
  1182. if (edges.hasOwnProperty(id)) {
  1183. var edge = edges[id];
  1184. if (edge.connected && (edge.getTitle() !== undefined) &&
  1185. edge.isOverlappingWith(obj)) {
  1186. this.popupObj = edge;
  1187. break;
  1188. }
  1189. }
  1190. }
  1191. }
  1192. if (this.popupObj) {
  1193. // show popup message window
  1194. if (this.popupObj != lastPopupNode) {
  1195. var me = this;
  1196. if (!me.popup) {
  1197. me.popup = new Popup(me.frame, me.constants.tooltip);
  1198. }
  1199. // adjust a small offset such that the mouse cursor is located in the
  1200. // bottom left location of the popup, and you can easily move over the
  1201. // popup area
  1202. me.popup.setPosition(pointer.x - 3, pointer.y - 3);
  1203. me.popup.setText(me.popupObj.getTitle());
  1204. me.popup.show();
  1205. }
  1206. }
  1207. else {
  1208. if (this.popup) {
  1209. this.popup.hide();
  1210. }
  1211. }
  1212. };
  1213. /**
  1214. * Check if the popup must be hided, which is the case when the mouse is no
  1215. * longer hovering on the object
  1216. * @param {{x:Number, y:Number}} pointer
  1217. * @private
  1218. */
  1219. Network.prototype._checkHidePopup = function (pointer) {
  1220. if (!this.popupObj || !this._getNodeAt(pointer) ) {
  1221. this.popupObj = undefined;
  1222. if (this.popup) {
  1223. this.popup.hide();
  1224. }
  1225. }
  1226. };
  1227. /**
  1228. * Set a new size for the network
  1229. * @param {string} width Width in pixels or percentage (for example '800px'
  1230. * or '50%')
  1231. * @param {string} height Height in pixels or percentage (for example '400px'
  1232. * or '30%')
  1233. */
  1234. Network.prototype.setSize = function(width, height) {
  1235. this.frame.style.width = width;
  1236. this.frame.style.height = height;
  1237. this.frame.canvas.style.width = '100%';
  1238. this.frame.canvas.style.height = '100%';
  1239. this.frame.canvas.width = this.frame.canvas.clientWidth;
  1240. this.frame.canvas.height = this.frame.canvas.clientHeight;
  1241. if (this.manipulationDiv !== undefined) {
  1242. this.manipulationDiv.style.width = this.frame.canvas.clientWidth + "px";
  1243. }
  1244. if (this.navigationDivs !== undefined) {
  1245. if (this.navigationDivs['wrapper'] !== undefined) {
  1246. this.navigationDivs['wrapper'].style.width = this.frame.canvas.clientWidth + "px";
  1247. this.navigationDivs['wrapper'].style.height = this.frame.canvas.clientHeight + "px";
  1248. }
  1249. }
  1250. this.emit('resize', {width:this.frame.canvas.width,height:this.frame.canvas.height});
  1251. };
  1252. /**
  1253. * Set a data set with nodes for the network
  1254. * @param {Array | DataSet | DataView} nodes The data containing the nodes.
  1255. * @private
  1256. */
  1257. Network.prototype._setNodes = function(nodes) {
  1258. var oldNodesData = this.nodesData;
  1259. if (nodes instanceof DataSet || nodes instanceof DataView) {
  1260. this.nodesData = nodes;
  1261. }
  1262. else if (nodes instanceof Array) {
  1263. this.nodesData = new DataSet();
  1264. this.nodesData.add(nodes);
  1265. }
  1266. else if (!nodes) {
  1267. this.nodesData = new DataSet();
  1268. }
  1269. else {
  1270. throw new TypeError('Array or DataSet expected');
  1271. }
  1272. if (oldNodesData) {
  1273. // unsubscribe from old dataset
  1274. util.forEach(this.nodesListeners, function (callback, event) {
  1275. oldNodesData.off(event, callback);
  1276. });
  1277. }
  1278. // remove drawn nodes
  1279. this.nodes = {};
  1280. if (this.nodesData) {
  1281. // subscribe to new dataset
  1282. var me = this;
  1283. util.forEach(this.nodesListeners, function (callback, event) {
  1284. me.nodesData.on(event, callback);
  1285. });
  1286. // draw all new nodes
  1287. var ids = this.nodesData.getIds();
  1288. this._addNodes(ids);
  1289. }
  1290. this._updateSelection();
  1291. };
  1292. /**
  1293. * Add nodes
  1294. * @param {Number[] | String[]} ids
  1295. * @private
  1296. */
  1297. Network.prototype._addNodes = function(ids) {
  1298. var id;
  1299. for (var i = 0, len = ids.length; i < len; i++) {
  1300. id = ids[i];
  1301. var data = this.nodesData.get(id);
  1302. var node = new Node(data, this.images, this.groups, this.constants);
  1303. this.nodes[id] = node; // note: this may replace an existing node
  1304. if ((node.xFixed == false || node.yFixed == false) && (node.x === null || node.y === null)) {
  1305. var radius = 10 * 0.1*ids.length;
  1306. var angle = 2 * Math.PI * Math.random();
  1307. if (node.xFixed == false) {node.x = radius * Math.cos(angle);}
  1308. if (node.yFixed == false) {node.y = radius * Math.sin(angle);}
  1309. }
  1310. this.moving = true;
  1311. }
  1312. this._updateNodeIndexList();
  1313. if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
  1314. this._resetLevels();
  1315. this._setupHierarchicalLayout();
  1316. }
  1317. this._updateCalculationNodes();
  1318. this._reconnectEdges();
  1319. this._updateValueRange(this.nodes);
  1320. this.updateLabels();
  1321. };
  1322. /**
  1323. * Update existing nodes, or create them when not yet existing
  1324. * @param {Number[] | String[]} ids
  1325. * @private
  1326. */
  1327. Network.prototype._updateNodes = function(ids) {
  1328. var nodes = this.nodes,
  1329. nodesData = this.nodesData;
  1330. for (var i = 0, len = ids.length; i < len; i++) {
  1331. var id = ids[i];
  1332. var node = nodes[id];
  1333. var data = nodesData.get(id);
  1334. if (node) {
  1335. // update node
  1336. node.setProperties(data, this.constants);
  1337. }
  1338. else {
  1339. // create node
  1340. node = new Node(properties, this.images, this.groups, this.constants);
  1341. nodes[id] = node;
  1342. }
  1343. }
  1344. this.moving = true;
  1345. if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
  1346. this._resetLevels();
  1347. this._setupHierarchicalLayout();
  1348. }
  1349. this._updateNodeIndexList();
  1350. this._reconnectEdges();
  1351. this._updateValueRange(nodes);
  1352. };
  1353. /**
  1354. * Remove existing nodes. If nodes do not exist, the method will just ignore it.
  1355. * @param {Number[] | String[]} ids
  1356. * @private
  1357. */
  1358. Network.prototype._removeNodes = function(ids) {
  1359. var nodes = this.nodes;
  1360. for (var i = 0, len = ids.length; i < len; i++) {
  1361. var id = ids[i];
  1362. delete nodes[id];
  1363. }
  1364. this._updateNodeIndexList();
  1365. if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
  1366. this._resetLevels();
  1367. this._setupHierarchicalLayout();
  1368. }
  1369. this._updateCalculationNodes();
  1370. this._reconnectEdges();
  1371. this._updateSelection();
  1372. this._updateValueRange(nodes);
  1373. };
  1374. /**
  1375. * Load edges by reading the data table
  1376. * @param {Array | DataSet | DataView} edges The data containing the edges.
  1377. * @private
  1378. * @private
  1379. */
  1380. Network.prototype._setEdges = function(edges) {
  1381. var oldEdgesData = this.edgesData;
  1382. if (edges instanceof DataSet || edges instanceof DataView) {
  1383. this.edgesData = edges;
  1384. }
  1385. else if (edges instanceof Array) {
  1386. this.edgesData = new DataSet();
  1387. this.edgesData.add(edges);
  1388. }
  1389. else if (!edges) {
  1390. this.edgesData = new DataSet();
  1391. }
  1392. else {
  1393. throw new TypeError('Array or DataSet expected');
  1394. }
  1395. if (oldEdgesData) {
  1396. // unsubscribe from old dataset
  1397. util.forEach(this.edgesListeners, function (callback, event) {
  1398. oldEdgesData.off(event, callback);
  1399. });
  1400. }
  1401. // remove drawn edges
  1402. this.edges = {};
  1403. if (this.edgesData) {
  1404. // subscribe to new dataset
  1405. var me = this;
  1406. util.forEach(this.edgesListeners, function (callback, event) {
  1407. me.edgesData.on(event, callback);
  1408. });
  1409. // draw all new nodes
  1410. var ids = this.edgesData.getIds();
  1411. this._addEdges(ids);
  1412. }
  1413. this._reconnectEdges();
  1414. };
  1415. /**
  1416. * Add edges
  1417. * @param {Number[] | String[]} ids
  1418. * @private
  1419. */
  1420. Network.prototype._addEdges = function (ids) {
  1421. var edges = this.edges,
  1422. edgesData = this.edgesData;
  1423. for (var i = 0, len = ids.length; i < len; i++) {
  1424. var id = ids[i];
  1425. var oldEdge = edges[id];
  1426. if (oldEdge) {
  1427. oldEdge.disconnect();
  1428. }
  1429. var data = edgesData.get(id, {"showInternalIds" : true});
  1430. edges[id] = new Edge(data, this, this.constants);
  1431. }
  1432. this.moving = true;
  1433. this._updateValueRange(edges);
  1434. this._createBezierNodes();
  1435. if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
  1436. this._resetLevels();
  1437. this._setupHierarchicalLayout();
  1438. }
  1439. this._updateCalculationNodes();
  1440. };
  1441. /**
  1442. * Update existing edges, or create them when not yet existing
  1443. * @param {Number[] | String[]} ids
  1444. * @private
  1445. */
  1446. Network.prototype._updateEdges = function (ids) {
  1447. var edges = this.edges,
  1448. edgesData = this.edgesData;
  1449. for (var i = 0, len = ids.length; i < len; i++) {
  1450. var id = ids[i];
  1451. var data = edgesData.get(id);
  1452. var edge = edges[id];
  1453. if (edge) {
  1454. // update edge
  1455. edge.disconnect();
  1456. edge.setProperties(data, this.constants);
  1457. edge.connect();
  1458. }
  1459. else {
  1460. // create edge
  1461. edge = new Edge(data, this, this.constants);
  1462. this.edges[id] = edge;
  1463. }
  1464. }
  1465. this._createBezierNodes();
  1466. if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
  1467. this._resetLevels();
  1468. this._setupHierarchicalLayout();
  1469. }
  1470. this.moving = true;
  1471. this._updateValueRange(edges);
  1472. };
  1473. /**
  1474. * Remove existing edges. Non existing ids will be ignored
  1475. * @param {Number[] | String[]} ids
  1476. * @private
  1477. */
  1478. Network.prototype._removeEdges = function (ids) {
  1479. var edges = this.edges;
  1480. for (var i = 0, len = ids.length; i < len; i++) {
  1481. var id = ids[i];
  1482. var edge = edges[id];
  1483. if (edge) {
  1484. if (edge.via != null) {
  1485. delete this.sectors['support']['nodes'][edge.via.id];
  1486. }
  1487. edge.disconnect();
  1488. delete edges[id];
  1489. }
  1490. }
  1491. this.moving = true;
  1492. this._updateValueRange(edges);
  1493. if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
  1494. this._resetLevels();
  1495. this._setupHierarchicalLayout();
  1496. }
  1497. this._updateCalculationNodes();
  1498. };
  1499. /**
  1500. * Reconnect all edges
  1501. * @private
  1502. */
  1503. Network.prototype._reconnectEdges = function() {
  1504. var id,
  1505. nodes = this.nodes,
  1506. edges = this.edges;
  1507. for (id in nodes) {
  1508. if (nodes.hasOwnProperty(id)) {
  1509. nodes[id].edges = [];
  1510. }
  1511. }
  1512. for (id in edges) {
  1513. if (edges.hasOwnProperty(id)) {
  1514. var edge = edges[id];
  1515. edge.from = null;
  1516. edge.to = null;
  1517. edge.connect();
  1518. }
  1519. }
  1520. };
  1521. /**
  1522. * Update the values of all object in the given array according to the current
  1523. * value range of the objects in the array.
  1524. * @param {Object} obj An object containing a set of Edges or Nodes
  1525. * The objects must have a method getValue() and
  1526. * setValueRange(min, max).
  1527. * @private
  1528. */
  1529. Network.prototype._updateValueRange = function(obj) {
  1530. var id;
  1531. // determine the range of the objects
  1532. var valueMin = undefined;
  1533. var valueMax = undefined;
  1534. for (id in obj) {
  1535. if (obj.hasOwnProperty(id)) {
  1536. var value = obj[id].getValue();
  1537. if (value !== undefined) {
  1538. valueMin = (valueMin === undefined) ? value : Math.min(value, valueMin);
  1539. valueMax = (valueMax === undefined) ? value : Math.max(value, valueMax);
  1540. }
  1541. }
  1542. }
  1543. // adjust the range of all objects
  1544. if (valueMin !== undefined && valueMax !== undefined) {
  1545. for (id in obj) {
  1546. if (obj.hasOwnProperty(id)) {
  1547. obj[id].setValueRange(valueMin, valueMax);
  1548. }
  1549. }
  1550. }
  1551. };
  1552. /**
  1553. * Redraw the network with the current data
  1554. * chart will be resized too.
  1555. */
  1556. Network.prototype.redraw = function() {
  1557. this.setSize(this.width, this.height);
  1558. this._redraw();
  1559. };
  1560. /**
  1561. * Redraw the network with the current data
  1562. * @private
  1563. */
  1564. Network.prototype._redraw = function() {
  1565. var ctx = this.frame.canvas.getContext('2d');
  1566. // clear the canvas
  1567. var w = this.frame.canvas.width;
  1568. var h = this.frame.canvas.height;
  1569. ctx.clearRect(0, 0, w, h);
  1570. // set scaling and translation
  1571. ctx.save();
  1572. ctx.translate(this.translation.x, this.translation.y);
  1573. ctx.scale(this.scale, this.scale);
  1574. this.canvasTopLeft = {
  1575. "x": this._XconvertDOMtoCanvas(0),
  1576. "y": this._YconvertDOMtoCanvas(0)
  1577. };
  1578. this.canvasBottomRight = {
  1579. "x": this._XconvertDOMtoCanvas(this.frame.canvas.clientWidth),
  1580. "y": this._YconvertDOMtoCanvas(this.frame.canvas.clientHeight)
  1581. };
  1582. this._doInAllSectors("_drawAllSectorNodes",ctx);
  1583. if (this.drag.dragging == false || this.drag.dragging === undefined || this.constants.hideEdgesOnDrag == false) {
  1584. this._doInAllSectors("_drawEdges",ctx);
  1585. }
  1586. if (this.drag.dragging == false || this.drag.dragging === undefined || this.constants.hideNodesOnDrag == false) {
  1587. this._doInAllSectors("_drawNodes",ctx,false);
  1588. }
  1589. if (this.controlNodesActive == true) {
  1590. this._doInAllSectors("_drawControlNodes",ctx);
  1591. }
  1592. // this._doInSupportSector("_drawNodes",ctx,true);
  1593. // this._drawTree(ctx,"#F00F0F");
  1594. // restore original scaling and translation
  1595. ctx.restore();
  1596. };
  1597. /**
  1598. * Set the translation of the network
  1599. * @param {Number} offsetX Horizontal offset
  1600. * @param {Number} offsetY Vertical offset
  1601. * @private
  1602. */
  1603. Network.prototype._setTranslation = function(offsetX, offsetY) {
  1604. if (this.translation === undefined) {
  1605. this.translation = {
  1606. x: 0,
  1607. y: 0
  1608. };
  1609. }
  1610. if (offsetX !== undefined) {
  1611. this.translation.x = offsetX;
  1612. }
  1613. if (offsetY !== undefined) {
  1614. this.translation.y = offsetY;
  1615. }
  1616. this.emit('viewChanged');
  1617. };
  1618. /**
  1619. * Get the translation of the network
  1620. * @return {Object} translation An object with parameters x and y, both a number
  1621. * @private
  1622. */
  1623. Network.prototype._getTranslation = function() {
  1624. return {
  1625. x: this.translation.x,
  1626. y: this.translation.y
  1627. };
  1628. };
  1629. /**
  1630. * Scale the network
  1631. * @param {Number} scale Scaling factor 1.0 is unscaled
  1632. * @private
  1633. */
  1634. Network.prototype._setScale = function(scale) {
  1635. this.scale = scale;
  1636. };
  1637. /**
  1638. * Get the current scale of the network
  1639. * @return {Number} scale Scaling factor 1.0 is unscaled
  1640. * @private
  1641. */
  1642. Network.prototype._getScale = function() {
  1643. return this.scale;
  1644. };
  1645. /**
  1646. * Convert the X coordinate in DOM-space (coordinate point in browser relative to the container div) to
  1647. * the X coordinate in canvas-space (the simulation sandbox, which the camera looks upon)
  1648. * @param {number} x
  1649. * @returns {number}
  1650. * @private
  1651. */
  1652. Network.prototype._XconvertDOMtoCanvas = function(x) {
  1653. return (x - this.translation.x) / this.scale;
  1654. };
  1655. /**
  1656. * Convert the X coordinate in canvas-space (the simulation sandbox, which the camera looks upon) to
  1657. * the X coordinate in DOM-space (coordinate point in browser relative to the container div)
  1658. * @param {number} x
  1659. * @returns {number}
  1660. * @private
  1661. */
  1662. Network.prototype._XconvertCanvasToDOM = function(x) {
  1663. return x * this.scale + this.translation.x;
  1664. };
  1665. /**
  1666. * Convert the Y coordinate in DOM-space (coordinate point in browser relative to the container div) to
  1667. * the Y coordinate in canvas-space (the simulation sandbox, which the camera looks upon)
  1668. * @param {number} y
  1669. * @returns {number}
  1670. * @private
  1671. */
  1672. Network.prototype._YconvertDOMtoCanvas = function(y) {
  1673. return (y - this.translation.y) / this.scale;
  1674. };
  1675. /**
  1676. * Convert the Y coordinate in canvas-space (the simulation sandbox, which the camera looks upon) to
  1677. * the Y coordinate in DOM-space (coordinate point in browser relative to the container div)
  1678. * @param {number} y
  1679. * @returns {number}
  1680. * @private
  1681. */
  1682. Network.prototype._YconvertCanvasToDOM = function(y) {
  1683. return y * this.scale + this.translation.y ;
  1684. };
  1685. /**
  1686. *
  1687. * @param {object} pos = {x: number, y: number}
  1688. * @returns {{x: number, y: number}}
  1689. * @constructor
  1690. */
  1691. Network.prototype.canvasToDOM = function(pos) {
  1692. return {x:this._XconvertCanvasToDOM(pos.x),y:this._YconvertCanvasToDOM(pos.y)};
  1693. }
  1694. /**
  1695. *
  1696. * @param {object} pos = {x: number, y: number}
  1697. * @returns {{x: number, y: number}}
  1698. * @constructor
  1699. */
  1700. Network.prototype.DOMtoCanvas = function(pos) {
  1701. return {x:this._XconvertDOMtoCanvas(pos.x),y:this._YconvertDOMtoCanvas(pos.y)};
  1702. }
  1703. /**
  1704. * Redraw all nodes
  1705. * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d');
  1706. * @param {CanvasRenderingContext2D} ctx
  1707. * @param {Boolean} [alwaysShow]
  1708. * @private
  1709. */
  1710. Network.prototype._drawNodes = function(ctx,alwaysShow) {
  1711. if (alwaysShow === undefined) {
  1712. alwaysShow = false;
  1713. }
  1714. // first draw the unselected nodes
  1715. var nodes = this.nodes;
  1716. var selected = [];
  1717. for (var id in nodes) {
  1718. if (nodes.hasOwnProperty(id)) {
  1719. nodes[id].setScaleAndPos(this.scale,this.canvasTopLeft,this.canvasBottomRight);
  1720. if (nodes[id].isSelected()) {
  1721. selected.push(id);
  1722. }
  1723. else {
  1724. if (nodes[id].inArea() || alwaysShow) {
  1725. nodes[id].draw(ctx);
  1726. }
  1727. }
  1728. }
  1729. }
  1730. // draw the selected nodes on top
  1731. for (var s = 0, sMax = selected.length; s < sMax; s++) {
  1732. if (nodes[selected[s]].inArea() || alwaysShow) {
  1733. nodes[selected[s]].draw(ctx);
  1734. }
  1735. }
  1736. };
  1737. /**
  1738. * Redraw all edges
  1739. * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d');
  1740. * @param {CanvasRenderingContext2D} ctx
  1741. * @private
  1742. */
  1743. Network.prototype._drawEdges = function(ctx) {
  1744. var edges = this.edges;
  1745. for (var id in edges) {
  1746. if (edges.hasOwnProperty(id)) {
  1747. var edge = edges[id];
  1748. edge.setScale(this.scale);
  1749. if (edge.connected) {
  1750. edges[id].draw(ctx);
  1751. }
  1752. }
  1753. }
  1754. };
  1755. /**
  1756. * Redraw all edges
  1757. * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d');
  1758. * @param {CanvasRenderingContext2D} ctx
  1759. * @private
  1760. */
  1761. Network.prototype._drawControlNodes = function(ctx) {
  1762. var edges = this.edges;
  1763. for (var id in edges) {
  1764. if (edges.hasOwnProperty(id)) {
  1765. edges[id]._drawControlNodes(ctx);
  1766. }
  1767. }
  1768. };
  1769. /**
  1770. * Find a stable position for all nodes
  1771. * @private
  1772. */
  1773. Network.prototype._stabilize = function() {
  1774. if (this.constants.freezeForStabilization == true) {
  1775. this._freezeDefinedNodes();
  1776. }
  1777. // find stable position
  1778. var count = 0;
  1779. while (this.moving && count < this.constants.stabilizationIterations) {
  1780. this._physicsTick();
  1781. count++;
  1782. }
  1783. this.zoomExtent(false,true);
  1784. if (this.constants.freezeForStabilization == true) {
  1785. this._restoreFrozenNodes();
  1786. }
  1787. this.emit("stabilized",{iterations:count});
  1788. };
  1789. /**
  1790. * When initializing and stabilizing, we can freeze nodes with a predefined position. This greatly speeds up stabilization
  1791. * because only the supportnodes for the smoothCurves have to settle.
  1792. *
  1793. * @private
  1794. */
  1795. Network.prototype._freezeDefinedNodes = function() {
  1796. var nodes = this.nodes;
  1797. for (var id in nodes) {
  1798. if (nodes.hasOwnProperty(id)) {
  1799. if (nodes[id].x != null && nodes[id].y != null) {
  1800. nodes[id].fixedData.x = nodes[id].xFixed;
  1801. nodes[id].fixedData.y = nodes[id].yFixed;
  1802. nodes[id].xFixed = true;
  1803. nodes[id].yFixed = true;
  1804. }
  1805. }
  1806. }
  1807. };
  1808. /**
  1809. * Unfreezes the nodes that have been frozen by _freezeDefinedNodes.
  1810. *
  1811. * @private
  1812. */
  1813. Network.prototype._restoreFrozenNodes = function() {
  1814. var nodes = this.nodes;
  1815. for (var id in nodes) {
  1816. if (nodes.hasOwnProperty(id)) {
  1817. if (nodes[id].fixedData.x != null) {
  1818. nodes[id].xFixed = nodes[id].fixedData.x;
  1819. nodes[id].yFixed = nodes[id].fixedData.y;
  1820. }
  1821. }
  1822. }
  1823. };
  1824. /**
  1825. * Check if any of the nodes is still moving
  1826. * @param {number} vmin the minimum velocity considered as 'moving'
  1827. * @return {boolean} true if moving, false if non of the nodes is moving
  1828. * @private
  1829. */
  1830. Network.prototype._isMoving = function(vmin) {
  1831. var nodes = this.nodes;
  1832. for (var id in nodes) {
  1833. if (nodes.hasOwnProperty(id) && nodes[id].isMoving(vmin)) {
  1834. return true;
  1835. }
  1836. }
  1837. return false;
  1838. };
  1839. /**
  1840. * /**
  1841. * Perform one discrete step for all nodes
  1842. *
  1843. * @private
  1844. */
  1845. Network.prototype._discreteStepNodes = function() {
  1846. var interval = this.physicsDiscreteStepsize;
  1847. var nodes = this.nodes;
  1848. var nodeId;
  1849. var nodesPresent = false;
  1850. if (this.constants.maxVelocity > 0) {
  1851. for (nodeId in nodes) {
  1852. if (nodes.hasOwnProperty(nodeId)) {
  1853. nodes[nodeId].discreteStepLimited(interval, this.constants.maxVelocity);
  1854. nodesPresent = true;
  1855. }
  1856. }
  1857. }
  1858. else {
  1859. for (nodeId in nodes) {
  1860. if (nodes.hasOwnProperty(nodeId)) {
  1861. nodes[nodeId].discreteStep(interval);
  1862. nodesPresent = true;
  1863. }
  1864. }
  1865. }
  1866. if (nodesPresent == true) {
  1867. var vminCorrected = this.constants.minVelocity / Math.max(this.scale,0.05);
  1868. if (vminCorrected > 0.5*this.constants.maxVelocity) {
  1869. this.moving = true;
  1870. }
  1871. else {
  1872. this.moving = this._isMoving(vminCorrected);
  1873. if (this.moving == false) {
  1874. this.emit("stabilized",{iterations:null});
  1875. }
  1876. this.moving = this.moving || this.configurePhysics;
  1877. }
  1878. }
  1879. };
  1880. /**
  1881. * A single simulation step (or "tick") in the physics simulation
  1882. *
  1883. * @private
  1884. */
  1885. Network.prototype._physicsTick = function() {
  1886. if (!this.freezeSimulation) {
  1887. if (this.moving) {
  1888. this._doInAllActiveSectors("_initializeForceCalculation");
  1889. this._doInAllActiveSectors("_discreteStepNodes");
  1890. if (this.constants.smoothCurves) {
  1891. this._doInSupportSector("_discreteStepNodes");
  1892. }
  1893. this._findCenter(this._getRange())
  1894. }
  1895. }
  1896. };
  1897. /**
  1898. * This function runs one step of the animation. It calls an x amount of physics ticks and one render tick.
  1899. * It reschedules itself at the beginning of the function
  1900. *
  1901. * @private
  1902. */
  1903. Network.prototype._animationStep = function() {
  1904. // reset the timer so a new scheduled animation step can be set
  1905. this.timer = undefined;
  1906. // handle the keyboad movement
  1907. this._handleNavigation();
  1908. // this schedules a new animation step
  1909. this.start();
  1910. // start the physics simulation
  1911. var calculationTime = Date.now();
  1912. var maxSteps = 1;
  1913. this._physicsTick();
  1914. var timeRequired = Date.now() - calculationTime;
  1915. while (timeRequired < 0.9*(this.renderTimestep - this.renderTime) && maxSteps < this.maxPhysicsTicksPerRender) {
  1916. this._physicsTick();
  1917. timeRequired = Date.now() - calculationTime;
  1918. maxSteps++;
  1919. }
  1920. // start the rendering process
  1921. var renderTime = Date.now();
  1922. this._redraw();
  1923. this.renderTime = Date.now() - renderTime;
  1924. };
  1925. if (typeof window !== 'undefined') {
  1926. window.requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame ||
  1927. window.webkitRequestAnimationFrame || window.msRequestAnimationFrame;
  1928. }
  1929. /**
  1930. * Schedule a animation step with the refreshrate interval.
  1931. */
  1932. Network.prototype.start = function() {
  1933. if (this.moving || this.xIncrement != 0 || this.yIncrement != 0 || this.zoomIncrement != 0) {
  1934. if (!this.timer) {
  1935. var ua = navigator.userAgent.toLowerCase();
  1936. var requiresTimeout = false;
  1937. if (ua.indexOf('msie 9.0') != -1) { // IE 9
  1938. requiresTimeout = true;
  1939. }
  1940. else if (ua.indexOf('safari') != -1) { // safari
  1941. if (ua.indexOf('chrome') <= -1) {
  1942. requiresTimeout = true;
  1943. }
  1944. }
  1945. if (requiresTimeout == true) {
  1946. this.timer = window.setTimeout(this._animationStep.bind(this), this.renderTimestep); // wait this.renderTimeStep milliseconds and perform the animation step function
  1947. }
  1948. else{
  1949. this.timer = window.requestAnimationFrame(this._animationStep.bind(this), this.renderTimestep); // wait this.renderTimeStep milliseconds and perform the animation step function
  1950. }
  1951. }
  1952. }
  1953. else {
  1954. this._redraw();
  1955. }
  1956. };
  1957. /**
  1958. * Move the network according to the keyboard presses.
  1959. *
  1960. * @private
  1961. */
  1962. Network.prototype._handleNavigation = function() {
  1963. if (this.xIncrement != 0 || this.yIncrement != 0) {
  1964. var translation = this._getTranslation();
  1965. this._setTranslation(translation.x+this.xIncrement, translation.y+this.yIncrement);
  1966. }
  1967. if (this.zoomIncrement != 0) {
  1968. var center = {
  1969. x: this.frame.canvas.clientWidth / 2,
  1970. y: this.frame.canvas.clientHeight / 2
  1971. };
  1972. this._zoom(this.scale*(1 + this.zoomIncrement), center);
  1973. }
  1974. };
  1975. /**
  1976. * Freeze the _animationStep
  1977. */
  1978. Network.prototype.toggleFreeze = function() {
  1979. if (this.freezeSimulation == false) {
  1980. this.freezeSimulation = true;
  1981. }
  1982. else {
  1983. this.freezeSimulation = false;
  1984. this.start();
  1985. }
  1986. };
  1987. /**
  1988. * This function cleans the support nodes if they are not needed and adds them when they are.
  1989. *
  1990. * @param {boolean} [disableStart]
  1991. * @private
  1992. */
  1993. Network.prototype._configureSmoothCurves = function(disableStart) {
  1994. if (disableStart === undefined) {
  1995. disableStart = true;
  1996. }
  1997. if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) {
  1998. this._createBezierNodes();
  1999. // cleanup unused support nodes
  2000. for (var nodeId in this.sectors['support']['nodes']) {
  2001. if (this.sectors['support']['nodes'].hasOwnProperty(nodeId)) {
  2002. if (this.edges[this.sectors['support']['nodes'][nodeId]] === undefined) {
  2003. delete this.sectors['support']['nodes'][nodeId];
  2004. }
  2005. }
  2006. }
  2007. }
  2008. else {
  2009. // delete the support nodes
  2010. this.sectors['support']['nodes'] = {};
  2011. for (var edgeId in this.edges) {
  2012. if (this.edges.hasOwnProperty(edgeId)) {
  2013. this.edges[edgeId].smooth = false;
  2014. this.edges[edgeId].via = null;
  2015. }
  2016. }
  2017. }
  2018. this._updateCalculationNodes();
  2019. if (!disableStart) {
  2020. this.moving = true;
  2021. this.start();
  2022. }
  2023. };
  2024. /**
  2025. * Bezier curves require an anchor point to calculate the smooth flow. These points are nodes. These nodes are invisible but
  2026. * are used for the force calculation.
  2027. *
  2028. * @private
  2029. */
  2030. Network.prototype._createBezierNodes = function() {
  2031. if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) {
  2032. for (var edgeId in this.edges) {
  2033. if (this.edges.hasOwnProperty(edgeId)) {
  2034. var edge = this.edges[edgeId];
  2035. if (edge.via == null) {
  2036. edge.smooth = true;
  2037. var nodeId = "edgeId:".concat(edge.id);
  2038. this.sectors['support']['nodes'][nodeId] = new Node(
  2039. {id:nodeId,
  2040. mass:1,
  2041. shape:'circle',
  2042. image:"",
  2043. internalMultiplier:1
  2044. },{},{},this.constants);
  2045. edge.via = this.sectors['support']['nodes'][nodeId];
  2046. edge.via.parentEdgeId = edge.id;
  2047. edge.positionBezierNode();
  2048. }
  2049. }
  2050. }
  2051. }
  2052. };
  2053. /**
  2054. * load the functions that load the mixins into the prototype.
  2055. *
  2056. * @private
  2057. */
  2058. Network.prototype._initializeMixinLoaders = function () {
  2059. for (var mixin in MixinLoader) {
  2060. if (MixinLoader.hasOwnProperty(mixin)) {
  2061. Network.prototype[mixin] = MixinLoader[mixin];
  2062. }
  2063. }
  2064. };
  2065. /**
  2066. * Load the XY positions of the nodes into the dataset.
  2067. */
  2068. Network.prototype.storePosition = function() {
  2069. var dataArray = [];
  2070. for (var nodeId in this.nodes) {
  2071. if (this.nodes.hasOwnProperty(nodeId)) {
  2072. var node = this.nodes[nodeId];
  2073. var allowedToMoveX = !this.nodes.xFixed;
  2074. var allowedToMoveY = !this.nodes.yFixed;
  2075. if (this.nodesData._data[nodeId].x != Math.round(node.x) || this.nodesData._data[nodeId].y != Math.round(node.y)) {
  2076. dataArray.push({id:nodeId,x:Math.round(node.x),y:Math.round(node.y),allowedToMoveX:allowedToMoveX,allowedToMoveY:allowedToMoveY});
  2077. }
  2078. }
  2079. }
  2080. this.nodesData.update(dataArray);
  2081. };
  2082. /**
  2083. * Center a node in view.
  2084. *
  2085. * @param {Number} nodeId
  2086. * @param {Number} [zoomLevel]
  2087. */
  2088. Network.prototype.focusOnNode = function (nodeId, zoomLevel) {
  2089. if (this.nodes.hasOwnProperty(nodeId)) {
  2090. if (zoomLevel === undefined) {
  2091. zoomLevel = this._getScale();
  2092. }
  2093. var nodePosition= {x: this.nodes[nodeId].x, y: this.nodes[nodeId].y};
  2094. var requiredScale = zoomLevel;
  2095. this._setScale(requiredScale);
  2096. var canvasCenter = this.DOMtoCanvas({x:0.5 * this.frame.canvas.width,y:0.5 * this.frame.canvas.height});
  2097. var translation = this._getTranslation();
  2098. var distanceFromCenter = {x:canvasCenter.x - nodePosition.x,
  2099. y:canvasCenter.y - nodePosition.y};
  2100. this._setTranslation(translation.x + requiredScale * distanceFromCenter.x,
  2101. translation.y + requiredScale * distanceFromCenter.y);
  2102. this.redraw();
  2103. }
  2104. else {
  2105. console.log("This nodeId cannot be found.")
  2106. }
  2107. };
  2108. module.exports = Network;