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- // Utility functions for ordering and stacking of items
- var EPSILON = 0.001; // used when checking collisions, to prevent round-off errors
-
- /**
- * Order items by their start data
- * @param {Item[]} items
- */
- exports.orderByStart = function(items) {
- items.sort(function (a, b) {
- return a.data.start - b.data.start;
- });
- };
-
- /**
- * Order items by their end date. If they have no end date, their start date
- * is used.
- * @param {Item[]} items
- */
- exports.orderByEnd = function(items) {
- items.sort(function (a, b) {
- var aTime = ('end' in a.data) ? a.data.end : a.data.start,
- bTime = ('end' in b.data) ? b.data.end : b.data.start;
-
- return aTime - bTime;
- });
- };
-
- /**
- * Adjust vertical positions of the items such that they don't overlap each
- * other.
- * @param {Item[]} items
- * All visible items
- * @param {{item: {horizontal: number, vertical: number}, axis: number}} margin
- * Margins between items and between items and the axis.
- * @param {boolean} [force=false]
- * If true, all items will be repositioned. If false (default), only
- * items having a top===null will be re-stacked
- */
- exports.stack = function(items, margin, force) {
- var i, iMax;
- if (force) {
- // reset top position of all items
- for (i = 0, iMax = items.length; i < iMax; i++) {
- items[i].top = null;
- }
- }
-
- // calculate new, non-overlapping positions
- for (i = 0, iMax = items.length; i < iMax; i++) {
- var item = items[i];
- if (item.stack && item.top === null) {
- // initialize top position
- item.top = margin.axis;
-
- do {
- // TODO: optimize checking for overlap. when there is a gap without items,
- // you only need to check for items from the next item on, not from zero
- var collidingItem = null;
- for (var j = 0, jj = items.length; j < jj; j++) {
- var other = items[j];
- if (other.top !== null && other !== item && other.stack && exports.collision(item, other, margin.item, other.options.rtl)) {
- collidingItem = other;
- break;
- }
- }
-
- if (collidingItem != null) {
- // There is a collision. Reposition the items above the colliding element
- item.top = collidingItem.top + collidingItem.height + margin.item.vertical;
- }
- } while (collidingItem);
- }
- }
- };
-
-
- /**
- * Adjust vertical positions of the items without stacking them
- * @param {Item[]} items
- * All visible items
- * @param {{item: {horizontal: number, vertical: number}, axis: number}} margin
- * Margins between items and between items and the axis.
- */
- exports.nostack = function(items, margin, subgroups) {
- var i, iMax, newTop;
-
- // reset top position of all items
- for (i = 0, iMax = items.length; i < iMax; i++) {
- if (items[i].data.subgroup !== undefined) {
- newTop = margin.axis;
- for (var subgroup in subgroups) {
- if (subgroups.hasOwnProperty(subgroup)) {
- if (subgroups[subgroup].visible == true && subgroups[subgroup].index < subgroups[items[i].data.subgroup].index) {
- newTop += subgroups[subgroup].height + margin.item.vertical;
- }
- }
- }
- items[i].top = newTop;
- }
- else {
- items[i].top = margin.axis;
- }
- }
- };
-
- /**
- * Test if the two provided items collide
- * The items must have parameters left, width, top, and height.
- * @param {Item} a The first item
- * @param {Item} b The second item
- * @param {{horizontal: number, vertical: number}} margin
- * An object containing a horizontal and vertical
- * minimum required margin.
- * @return {boolean} true if a and b collide, else false
- */
- exports.collision = function(a, b, margin, rtl) {
- var isCollision = null;
- if (rtl) {
- isCollision = ((a.right - margin.horizontal + EPSILON) < (b.right + b.width) &&
- (a.right + a.width + margin.horizontal - EPSILON) > b.right &&
- (a.top - margin.vertical + EPSILON) < (b.top + b.height) &&
- (a.top + a.height + margin.vertical - EPSILON) > b.top);
- } else {
- ((a.left - margin.horizontal + EPSILON) < (b.left + b.width) &&
- (a.left + a.width + margin.horizontal - EPSILON) > b.left &&
- (a.top - margin.vertical + EPSILON) < (b.top + b.height) &&
- (a.top + a.height + margin.vertical - EPSILON) > b.top);
- }
- return isCollision;
- };
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